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-rw-r--r--linux/make_check/cache/dedicated.dsp.check395
-rw-r--r--linux/make_check/cache/engine.dsp.check5034
-rw-r--r--linux/make_check/cache/filesystem_stdio.dsp.check456
-rw-r--r--linux/make_check/cache/hk_base.dsp.check243
-rw-r--r--linux/make_check/cache/hk_math.dsp.check391
-rw-r--r--linux/make_check/cache/hl.dsp.check69398
-rw-r--r--linux/make_check/cache/materialsystem.dsp.check533
-rw-r--r--linux/make_check/cache/shaderempty.dsp.check141
-rw-r--r--linux/make_check/cache/shaderlib.dsp.check296
-rw-r--r--linux/make_check/cache/studiorender.dsp.check429
-rw-r--r--linux/make_check/cache/tier0.dsp.check288
-rw-r--r--linux/make_check/cache/unitlib.dsp.check152
-rw-r--r--linux/make_check/cache/vphysics.dsp.check415
-rw-r--r--linux/make_check/cache/vstdlib.dsp.check216
-rw-r--r--linux/make_check/cache/vtf.dsp.check144
-rw-r--r--linux/make_check/check_differences34
16 files changed, 78565 insertions, 0 deletions
diff --git a/linux/make_check/cache/dedicated.dsp.check b/linux/make_check/cache/dedicated.dsp.check
new file mode 100644
index 0000000..831002d
--- /dev/null
+++ b/linux/make_check/cache/dedicated.dsp.check
@@ -0,0 +1,395 @@
+# Microsoft Developer Studio Project File - Name="Dedicated" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=Dedicated - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "dedicated.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "dedicated.mak" CFG="Dedicated - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "Dedicated - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "Dedicated - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""$/Src/dedicated", DJEBAAAA"
+# PROP Scc_LocalPath "."
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "Dedicated - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir ".\Release"
+# PROP BASE Intermediate_Dir ".\Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir ".\Release"
+# PROP Intermediate_Dir ".\Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /G6 /MT /W4 /GR /GX /Zi /O2 /I "." /I "..\public" /I "..\public\tier1" /I "..\engine" /I "..\common" /D "_WIN32" /D "NDEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /YX /FD /c
+# SUBTRACT CPP /Fr
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /libpath:"..\lib\common" /libpath:"..\lib\public"
+# SUBTRACT LINK32 /pdb:none
+# Begin Custom Build - Copying to root
+TargetDir=.\Release
+TargetPath=.\Release\dedicated.dll
+InputPath=.\Release\dedicated.dll
+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\game\bin\dedicated.dll attrib -r ..\..\game\bin\dedicated.dll \
+ copy $(TargetPath) ..\..\game\bin\dedicated.dll \
+ if exist $(TargetDir)\dedicated.map copy $(TargetDir)\dedicated.map ..\..\game\bin\dedicated.map \
+ if exist ..\..\game\bin\dedicated.pdb attrib -r ..\..\game\bin\dedicated.pdb \
+ copy $(TargetDir)\dedicated.pdb ..\..\game\bin\dedicated.pdb \
+
+
+"..\..\game\bin\dedicated.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\game\bin\dedicated.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Dedicated - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir ".\Debug"
+# PROP BASE Intermediate_Dir ".\Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir ".\Debug"
+# PROP Intermediate_Dir ".\Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /G6 /MTd /W4 /Gm /GR /GX /ZI /Od /I "." /I "..\public" /I "..\public\tier1" /I "..\engine" /I "..\common" /D "_WIN32" /D "_DEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
+# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public"
+# SUBTRACT LINK32 /pdb:none
+# Begin Custom Build
+TargetDir=.\Debug
+TargetPath=.\Debug\dedicated.dll
+InputPath=.\Debug\dedicated.dll
+SOURCE="$(InputPath)"
+
+"..\..\game\bin\dedicated.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ if exist ..\..\game\bin\dedicated.dll attrib -r ..\..\game\bin\dedicated.dll
+ copy $(TargetPath) ..\..\game\bin\dedicated.dll
+ if exist $(TargetDir)\dedicated.map copy $(TargetDir)\dedicated.map ..\..\game\bin\dedicated.map
+
+# End Custom Build
+
+!ENDIF
+
+# Begin Target
+
+# Name "Dedicated - Win32 Release"
+# Name "Dedicated - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
+# Begin Group "Console"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\console\conproc.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\console\textconsole.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\console\TextConsoleWin32.cpp
+# End Source File
+# End Group
+# Begin Group "VGUI"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\vgui\CreateMultiplayerGameServerPage.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\vgui\MainPanel.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\vgui\vguihelpers.cpp
+# End Source File
+# End Group
+# Begin Group "FileSystem"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\filesystem\filesystem_stdio\BaseFileSystem.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\filesystem\filesystem_stdio\filesystem_stdio.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\filesystem\filesystem_stdio\filesystem_steam.cpp
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\dedicated.rc
+# End Source File
+# Begin Source File
+
+SOURCE=.\filesystem.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\interface.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\Mathlib.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\memoverride.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\common\netapi.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\common\SteamAppStartup.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys_common.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys_ded.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys_linux.cpp
+# PROP Exclude_From_Build 1
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys_windows.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
+# Begin Group "Console Headers"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\console\conproc.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\common\IObjectContainer.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\console\ObjectList.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\console\textconsole.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\console\TextConsoleWin32.h
+# End Source File
+# End Group
+# Begin Group "VGUI Headers"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\vgui\CreateMultiplayerGameServerPage.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\vgui\MainPanel.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\vgui\vguihelpers.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\Public\basetypes.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\commonmacros.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\dbg.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\dedicated.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\engine_hlds_api.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\fasttimer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\FileSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\common\IAdminServer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\appframework\IAppSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\ICommandLine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\idedicatedexports.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ifilesystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\common\IManageServer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier1\interface.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\isys.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\MATHLIB.H
+# End Source File
+# Begin Source File
+
+SOURCE=..\common\netapi.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\platform.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\protected_things.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\common\SteamAppStartup.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\string_t.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\strtools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\vcr_shared.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\vcrmode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\vector.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\vector2d.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\vstdlib.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\lib\public\vstdlib.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\public\tier0.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\common\Steam.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\public\vgui_controls.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\public\appframework.lib
+# End Source File
+# End Target
+# End Project
diff --git a/linux/make_check/cache/engine.dsp.check b/linux/make_check/cache/engine.dsp.check
new file mode 100644
index 0000000..6fe461f
--- /dev/null
+++ b/linux/make_check/cache/engine.dsp.check
@@ -0,0 +1,5034 @@
+# Microsoft Developer Studio Project File - Name="engine" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=engine - Win32 Dedicated Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "engine.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "engine.mak" CFG="engine - Win32 Dedicated Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "engine - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "engine - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "engine - Win32 Dedicated Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "engine - Win32 Dedicated Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""$/Src/engine", BTEBAAAA"
+# PROP Scc_LocalPath "."
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "engine - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir ".\quiver__"
+# PROP BASE Intermediate_Dir ".\quiver__"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir ".\GLDebug"
+# PROP Intermediate_Dir ".\GLDebug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G5 /MT /GX /Zi /Od /I "..\scitech\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "THIRDPERSON" /D "~NEWPHYSICS" /D "QUAKE2" /FR /YX /c
+# ADD CPP /nologo /G6 /MTd /W4 /Gm /GR /ZI /Od /Op /I ".\audio\public" /I "..\vgui2\include" /I "..\vgui2\controls" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\dx9sdk\include" /D "_DEBUG" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "PROTECT_FILEIO_FUNCTIONS" /FR /FD /GM /c
+# SUBTRACT CPP /YX
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /fo".\GLDebug\hw.res" /d "_DEBUG" /d "GLQUAKE"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo /o".\GLDebug\hw.bsc"
+LINK32=link.exe
+# ADD BASE LINK32 ..\scitech\lib\win32\vc\mglfx.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /nodefaultlib:"LIBC"
+# SUBTRACT BASE LINK32 /nodefaultlib
+# ADD LINK32 oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib ws2_32.lib wininet.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"LIBC" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcd" /libpath:"..\lib\public" /libpath:"..\lib\common\vc6" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib"
+# SUBTRACT LINK32 /pdb:none /incremental:no /map
+# Begin Custom Build - Copying to game dir
+TargetDir=.\GLDebug
+TargetPath=.\GLDebug\engine.dll
+InputPath=.\GLDebug\engine.dll
+SOURCE="$(InputPath)"
+
+"..\..\game\bin\engine.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ if exist ..\..\game\bin\engine.dll attrib -r ..\..\game\bin\engine.dll
+ if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\engine.dll
+ if exist $(TargetDir)\engine.map copy $(TargetDir)\engine.map ..\..\game\bin\engine.map
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "engine - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir ".\quiver__"
+# PROP BASE Intermediate_Dir ".\quiver__"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir ".\GLRelease"
+# PROP Intermediate_Dir ".\GLRelease"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G5 /MT /GX /Zi /Od /I "..\scitech\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "THIRDPERSON" /D "~NEWPHYSICS" /D "QUAKE2" /D "GLQUAKE" /FR /YX /c
+# ADD CPP /nologo /G6 /MT /W4 /GR /Zi /Ox /Ot /Ow /Og /Op /Ob2 /Gf /Gy /I ".\audio\public" /I "..\vgui2\include" /I "..\vgui2\controls" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\dx9sdk\include" /D "NDEBUG" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "PROTECT_FILEIO_FUNCTIONS" /Fr /FD /GM /c
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /fo".\GLRelease\hw.res" /d "NDEBUG" /d "GLQUAKE"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo /o"debuggl/enginegl.bsc"
+# ADD BSC32 /nologo /o".\GLRelease\hw.bsc"
+LINK32=link.exe
+# ADD BASE LINK32 ..\scitech\lib\win32\vc\mglfx.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /nodefaultlib:"LIBC" /out:"debuggl/enginegl.exe"
+# SUBTRACT BASE LINK32 /nodefaultlib
+# ADD LINK32 dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib ws2_32.lib wininet.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /nodefaultlib:"LIBCD" /nodefaultlib:"libc" /libpath:"..\lib\public" /libpath:"..\lib\common\vc6" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib"
+# SUBTRACT LINK32 /pdb:none
+# Begin Custom Build - Copying to game dir
+TargetDir=.\GLRelease
+TargetPath=.\GLRelease\engine.dll
+InputPath=.\GLRelease\engine.dll
+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\game\bin\engine.dll attrib -r ..\..\game\bin\engine.dll \
+ if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\engine.dll \
+ if exist $(TargetDir)\engine.map copy $(TargetDir)\engine.map ..\..\game\bin\engine.map \
+ if exist ..\..\game\bin\engine.pdb attrib -r ..\..\game\bin\engine.pdb \
+ if exist $(TargetDir)\engine.pdb copy $(TargetDir)\engine.pdb ..\..\game\bin\engine.pdb \
+
+
+"..\..\game\bin\engine.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\game\bin\engine.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "engine___Win32_Dedicated_Debug0"
+# PROP BASE Intermediate_Dir "engine___Win32_Dedicated_Debug0"
+# PROP BASE Ignore_Export_Lib 1
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "engine_Dedicated_Debug"
+# PROP Intermediate_Dir "engine_Dedicated_Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /Op /I ".\audio\public" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\vgui2\include" /I "..\vgui2\controls" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_DEBUG" /D "_WIN32" /FR /FD /GM /c
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+# SUBTRACT BASE LINK32 /pdb:none /incremental:no /map
+# ADD LINK32 oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib ws2_32.lib wininet.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBC" /nodefaultlib:"libcmt.lib" /out:"engine_Dedicated_Debug/swds.dll" /libpath:"..\lib\public" /libpath:"..\lib\common\vc6" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib"
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+# SUBTRACT CPP /YX
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /fo".\GLDebug\hw.res" /d "_DEBUG" /d "GLQUAKE"
+# ADD RSC /l 0x409 /fo".\engine_Dedicated_Release\swds.res" /d "GLQUAKE" /d "NDEBUG"
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+# ADD BSC32 /nologo /o".\engine_Dedicated_Release\swds.bsc"
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+# SUBTRACT BASE LINK32 /pdb:none /incremental:no /map
+# ADD LINK32 oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib ws2_32.lib wininet.lib /nologo /base:"0x20000000" /subsystem:windows /dll /pdb:none /map /debug /machine:I386 /nodefaultlib:"LIBCD" /nodefaultlib:"libc" /out:"engine_Dedicated_Release/swds.dll" /libpath:"..\lib\public" /libpath:"..\lib\common\vc6" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib"
+# Begin Custom Build - Copying to game dir
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+"..\..\game\bin\swds.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+ if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\swds.dll
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+!ELSEIF "$(CFG)" == "engine - Win32 Release"
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+!IF "$(CFG)" == "engine - Win32 Debug"
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+!IF "$(CFG)" == "engine - Win32 Debug"
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+!IF "$(CFG)" == "engine - Win32 Debug"
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+!ELSEIF "$(CFG)" == "engine - Win32 Release"
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+!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug"
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+!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release"
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+!IF "$(CFG)" == "engine - Win32 Debug"
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+!ELSEIF "$(CFG)" == "engine - Win32 Release"
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new file mode 100644
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new file mode 100644
index 0000000..01016e8
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+!MESSAGE You can specify a configuration when running NMAKE
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new file mode 100644
index 0000000..bf0ddb7
--- /dev/null
+++ b/linux/make_check/cache/hl.dsp.check
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+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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+!MESSAGE "hl - Win32 Release HL2MP" (based on "Win32 (x86) Dynamic-Link Library")
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+"..\..\hl2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ if exist ..\..\hl2\bin\server.dll attrib -r ..\..\hl2\bin\server.dll
+ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2\bin\server.dll
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "hl___Win32_tf2_Debug"
+# PROP BASE Intermediate_Dir "hl___Win32_tf2_Debug"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug_tf2"
+# PROP Intermediate_Dir "Debug_tf2"
+# PROP Ignore_Export_Lib 1
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G5 /W3 /Gm /ZI /Od /I "..\engine" /I "ivp" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /FR /YX /FD /c
+# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "." /I "../ivp/IVP_Physics" /I "../ivp/IVP_Collision" /I "../ivp/IVP_Controller" /I "../ivp/IVP_Utility" /I "../ivp/IVP_Surface_manager" /I "ivp/" /I "../ivp/IVP_Compact_Builder" /I "../statemachine" /I "../game_shared/tf2" /I "../../game_shared/tf2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/tf2_dll" /I "../../dlls/tf2_dll" /D "TF2_DLL" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG"
+# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib ivp/ivp_lib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\hl.def" /implib:".\Debug\server.lib"
+# SUBTRACT BASE LINK32 /profile
+# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug_tf2/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public"
+# SUBTRACT LINK32 /pdb:none
+# Begin Custom Build - Copying to tf2
+TargetDir=.\Debug_tf2
+InputPath=.\Debug_tf2\server.dll
+SOURCE="$(InputPath)"
+
+"..\..\tf2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ if exist ..\..\tf2\bin\server.dll attrib -r ..\..\tf2\bin\server.dll
+ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\tf2\bin\server.dll
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "hl___Win32_tf2_Release"
+# PROP BASE Intermediate_Dir "hl___Win32_tf2_Release"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release_tf2"
+# PROP Intermediate_Dir "Release_tf2"
+# PROP Ignore_Export_Lib 1
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G5 /W3 /Zi /O2 /I "..\engine" /I "ivp" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /Fr /YX /FD /c
+# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../ivp/IVP_Physics" /I "../ivp/IVP_Collision" /I "../ivp/IVP_Controller" /I "../ivp/IVP_Utility" /I "../ivp/IVP_Surface_manager" /I "ivp/" /I "../ivp/IVP_Compact_Builder" /I "../statemachine" /I "../game_shared/tf2" /I "../../game_shared/tf2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/tf2_dll" /I "../../dlls/tf2_dll" /D "TF2_DLL" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib ivp/ivp_lib.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def"
+# SUBTRACT BASE LINK32 /profile
+# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_tf2/server.dll" /libpath:"..\lib\public"
+# SUBTRACT LINK32 /pdb:none
+# Begin Custom Build - Copying to tf2
+TargetDir=.\Release_tf2
+InputPath=.\Release_tf2\server.dll
+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\tf2\bin\server.dll attrib -r ..\..\tf2\bin\server.dll \
+ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\tf2\bin\server.dll \
+ if exist ..\..\tf2\bin\server.pdb attrib -r ..\..\tf2\bin\server.pdb \
+ if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\tf2\bin \
+
+
+"..\..\tf2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\tf2\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "hl___Win32_Release_HL1"
+# PROP BASE Intermediate_Dir "hl___Win32_Release_HL1"
+# PROP BASE Ignore_Export_Lib 1
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release_hl1"
+# PROP Intermediate_Dir "Release_hl1"
+# PROP Ignore_Export_Lib 1
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "NDEBUG" /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /Fr /Yu"cbase.h" /FD /c
+# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public"
+# SUBTRACT BASE LINK32 /pdb:none
+# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public"
+# SUBTRACT LINK32 /pdb:none
+# Begin Custom Build - Copying to HL1
+TargetDir=.\Release_hl1
+InputPath=.\Release_hl1\server.dll
+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\hl1\bin\server.dll attrib -r ..\..\hl1\bin\server.dll \
+ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl1\bin\server.dll \
+ if exist ..\..\hl1\bin\server.pdb attrib -r ..\..\hl1\bin\server.pdb \
+ if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\hl1\bin \
+
+
+"..\..\hl1\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\hl1\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "hl___Win32_Debug_HL1"
+# PROP BASE Intermediate_Dir "hl___Win32_Debug_HL1"
+# PROP BASE Ignore_Export_Lib 1
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug_hl1"
+# PROP Intermediate_Dir "Debug_hl1"
+# PROP Ignore_Export_Lib 1
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_DEBUG" /D fopen=dont_use_fopen /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /FR /Yu"cbase.h" /FD /c
+# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG"
+# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public"
+# SUBTRACT BASE LINK32 /pdb:none
+# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public"
+# SUBTRACT LINK32 /pdb:none
+# Begin Custom Build - Copying to HL1
+TargetDir=.\Debug_hl1
+InputPath=.\Debug_hl1\server.dll
+SOURCE="$(InputPath)"
+
+"..\..\hl1\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ if exist ..\..\hl1\bin\server.dll attrib -r ..\..\hl1\bin\server.dll
+ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl1\bin\server.dll
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "hl___Win32_Debug_CounterStrike"
+# PROP BASE Intermediate_Dir "hl___Win32_Debug_CounterStrike"
+# PROP BASE Ignore_Export_Lib 1
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug_CounterStrike"
+# PROP Intermediate_Dir "Debug_CounterStrike"
+# PROP Ignore_Export_Lib 1
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_DEBUG" /D fopen=dont_use_fopen /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /FR /Yu"cbase.h" /FD /c
+# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /I "../dlls/cstrike/hostage" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG"
+# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public"
+# SUBTRACT BASE LINK32 /pdb:none
+# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public"
+# SUBTRACT LINK32 /pdb:none
+# Begin Custom Build - Copying to cstrike\bin
+TargetDir=.\Debug_CounterStrike
+InputPath=.\Debug_CounterStrike\server.dll
+SOURCE="$(InputPath)"
+
+"..\..\cstrike\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ if exist ..\..\cstrike\bin\server.dll attrib -r ..\..\cstrike\bin\server.dll
+ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\cstrike\bin\server.dll
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "hl___Win32_Release_CounterStrike"
+# PROP BASE Intermediate_Dir "hl___Win32_Release_CounterStrike"
+# PROP BASE Ignore_Export_Lib 1
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release_CounterStrike"
+# PROP Intermediate_Dir "Release_CounterStrike"
+# PROP Ignore_Export_Lib 1
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "NDEBUG" /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /Fr /Yu"cbase.h" /FD /c
+# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /I "../dlls/cstrike/hostage" /D "NDEBUG" /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public"
+# SUBTRACT BASE LINK32 /pdb:none
+# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public"
+# SUBTRACT LINK32 /pdb:none
+# Begin Custom Build - Copying to HL1
+TargetDir=.\Release_CounterStrike
+InputPath=.\Release_CounterStrike\server.dll
+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\cstrike\bin\server.dll attrib -r ..\..\cstrike\bin\server.dll \
+ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\cstrike\bin\server.dll \
+ if exist ..\..\cstrike\bin\server.pdb attrib -r ..\..\cstrike\bin\server.pdb \
+ if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\cstrike\bin \
+
+
+"..\..\cstrike\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\cstrike\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "hl___Win32_Debug_DoD"
+# PROP BASE Intermediate_Dir "hl___Win32_Debug_DoD"
+# PROP BASE Ignore_Export_Lib 1
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "hl___Win32_Debug_DoD"
+# PROP Intermediate_Dir "hl___Win32_Debug_DoD"
+# PROP Ignore_Export_Lib 1
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
+# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG"
+# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public"
+# SUBTRACT BASE LINK32 /pdb:none
+# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public"
+# SUBTRACT LINK32 /pdb:none
+# Begin Custom Build - Copying to dod\bin
+TargetDir=.\Debug_CounterStrike
+InputPath=.\Debug_CounterStrike\server.dll
+SOURCE="$(InputPath)"
+
+"..\..\dod\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ if exist ..\..\dod\bin\server.dll attrib -r ..\..\dod\bin\server.dll
+ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\dod\bin\server.dll
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "hl___Win32_Release_DoD"
+# PROP BASE Intermediate_Dir "hl___Win32_Release_DoD"
+# PROP BASE Ignore_Export_Lib 1
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "hl___Win32_Release_DoD"
+# PROP Intermediate_Dir "hl___Win32_Release_DoD"
+# PROP Ignore_Export_Lib 1
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /D "NDEBUG" /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
+# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "NDEBUG" /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public"
+# SUBTRACT BASE LINK32 /pdb:none
+# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public"
+# SUBTRACT LINK32 /pdb:none
+# Begin Custom Build - Copying to dod\bin
+TargetDir=.\Release_CounterStrike
+InputPath=.\Release_CounterStrike\server.dll
+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\dod\bin\server.dll attrib -r ..\..\dod\bin\server.dll \
+ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\dod\bin\server.dll \
+ if exist ..\..\dod\bin\server.pdb attrib -r ..\..\dod\bin\server.pdb \
+ if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\dod\bin \
+
+
+"..\..\dod\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\dod\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "hl___Win32_Release_SDK"
+# PROP BASE Intermediate_Dir "hl___Win32_Release_SDK"
+# PROP BASE Ignore_Export_Lib 1
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "hl___Win32_Release_SDK"
+# PROP Intermediate_Dir "hl___Win32_Release_SDK"
+# PROP Ignore_Export_Lib 1
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "NDEBUG" /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
+# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/sdk" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/sdk" /D "NDEBUG" /D "BOTS" /D "SDK_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public"
+# SUBTRACT BASE LINK32 /pdb:none
+# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public"
+# SUBTRACT LINK32 /pdb:none
+# Begin Custom Build - Copying to HL1
+TargetDir=.\Release_CounterStrike
+InputPath=.\Release_CounterStrike\server.dll
+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\sampleapp\bin\server.dll attrib -r ..\..\sampleapp\bin\server.dll \
+ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\sampleapp\bin\server.dll \
+ if exist ..\..\sampleapp\bin\server.pdb attrib -r ..\..\sampleapp\bin\server.pdb \
+ if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\sampleapp\bin \
+
+
+"..\..\sampleapp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\sampleapp\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "hl___Win32_Debug_SDK"
+# PROP BASE Intermediate_Dir "hl___Win32_Debug_SDK"
+# PROP BASE Ignore_Export_Lib 1
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "hl___Win32_Debug_SDK"
+# PROP Intermediate_Dir "hl___Win32_Debug_SDK"
+# PROP Ignore_Export_Lib 1
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
+# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/sdk" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/sdk" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "SDK_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG"
+# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public"
+# SUBTRACT BASE LINK32 /pdb:none
+# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public"
+# SUBTRACT LINK32 /pdb:none
+# Begin Custom Build - Copying to cstrike\bin
+TargetDir=.\Debug_CounterStrike
+InputPath=.\Debug_CounterStrike\server.dll
+SOURCE="$(InputPath)"
+
+"..\..\sampleapp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ if exist ..\..\sampleapp\bin\server.dll attrib -r ..\..\sampleapp\bin\server.dll
+ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\sampleapp\bin\server.dll
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "hl___Win32_Debug_HL2MP"
+# PROP BASE Intermediate_Dir "hl___Win32_Debug_HL2MP"
+# PROP BASE Ignore_Export_Lib 1
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "hl___Win32_Debug_HL2MP"
+# PROP Intermediate_Dir "hl___Win32_Debug_HL2MP"
+# PROP Ignore_Export_Lib 1
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
+# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "../dlls/hl2mp_dll" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /I "../game_shared/hl2mp" /D "HL2MP" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG"
+# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl2/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public"
+# SUBTRACT BASE LINK32 /verbose /pdb:none
+# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl2mp/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public"
+# SUBTRACT LINK32 /verbose /pdb:none
+# Begin Custom Build - Copying to HL2MP
+TargetDir=.\Debug_hl2mp
+InputPath=.\Debug_hl2mp\server.dll
+SOURCE="$(InputPath)"
+
+"..\..\hl2mp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ if exist ..\..\hl2mp\bin\server.dll attrib -r ..\..\hl2mp\bin\server.dll
+ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2mp\bin\server.dll
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "hl___Win32_Release_HL2MP"
+# PROP BASE Intermediate_Dir "hl___Win32_Release_HL2MP"
+# PROP BASE Ignore_Export_Lib 1
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "hl___Win32_Release_HL2MP"
+# PROP Intermediate_Dir "hl___Win32_Release_HL2MP"
+# PROP Ignore_Export_Lib 1
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
+# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../dlls/hl2mp_dll" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /I "../game_shared/hl2mp" /D "HL2MP" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl2/server.dll" /libpath:"..\lib\public"
+# SUBTRACT BASE LINK32 /pdb:none
+# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"hl___Win32_Release_HL2MP/server.dll" /libpath:"..\lib\public"
+# SUBTRACT LINK32 /pdb:none
+# Begin Custom Build - Copying to HL2MP
+TargetDir=.\hl___Win32_Release_HL2MP
+InputPath=.\hl___Win32_Release_HL2MP\server.dll
+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\hl2mp\bin\server.dll attrib -r ..\..\hl2mp\bin\server.dll \
+ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2mp\bin\server.dll \
+ if exist ..\..\hl2mp\bin\server.pdb attrib -r ..\..\hl2mp\bin\server.pdb \
+ if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\hl2mp\bin \
+
+
+"..\..\hl2mp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\hl2mp\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# Begin Target
+
+# Name "hl - Win32 Release HL2"
+# Name "hl - Win32 Debug HL2"
+# Name "hl - Win32 Debug TF2"
+# Name "hl - Win32 Release TF2"
+# Name "hl - Win32 Release HL1"
+# Name "hl - Win32 Debug HL1"
+# Name "hl - Win32 Debug CounterStrike"
+# Name "hl - Win32 Release CounterStrike"
+# Name "hl - Win32 Debug DoD"
+# Name "hl - Win32 Release DoD"
+# Name "hl - Win32 Release SDK"
+# Name "hl - Win32 Debug SDK"
+# Name "hl - Win32 Debug HL2MP"
+# Name "hl - Win32 Release HL2MP"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
+# Begin Group "Precompiled Header"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\stdafx.cpp
+# ADD CPP /Yc"cbase.h"
+# End Source File
+# End Group
+# Begin Group "temporary entities"
+
+# PROP Default_Filter "*.cpp"
+# Begin Source File
+
+SOURCE=.\basetempentity.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\debugoverlay_shared.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\event_tempentity_tester.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\movie_explosion.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\particle_fire.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\particle_smokegrenade.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\plasma.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\plasma.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\smoke_trail.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\smoke_trail.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\SmokeStack.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\SmokeStack.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\SpriteTrail.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\steamjet.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\steamjet.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\te.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\te.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\te_armorricochet.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\te_basebeam.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\te_basebeam.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\te_beamentpoint.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\te_beaments.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\te_beamlaser.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\te_beampoints.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\te_beamring.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\te_beamringpoint.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\te_beamspline.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\te_bloodsprite.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\te_bloodstream.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\te_breakmodel.cpp
+# End Source File
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+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP BASE Ignore_Default_Tool 1
+# PROP Exclude_From_Build 1
+# PROP Ignore_Default_Tool 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\grenade_pathfollower.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\grenade_pathfollower.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\grenade_satchel.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\grenade_satchel.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\grenade_spit.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\grenade_spit.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\grenade_tripmine.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\grenade_tripmine.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\grenade_tripwire.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\grenade_tripwire.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_antliongrub.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_antliongrub.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_assassin.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_assassin.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_bullsquid.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_Bullsquid.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_Houndeye.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_hydra.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_hydra.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_missiledefense.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_Spotlight.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\player_manhack.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\player_missile.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl2_dll\trigger_super_armor.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\vehicle_apc.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_ar1.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_brickbat.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_brickbat.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+# PROP Ignore_Default_Tool 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Ignore_Default_Tool 1
+# PROP Exclude_From_Build 1
+# PROP Ignore_Default_Tool 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP BASE Ignore_Default_Tool 1
+# PROP Exclude_From_Build 1
+# PROP Ignore_Default_Tool 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP BASE Ignore_Default_Tool 1
+# PROP Exclude_From_Build 1
+# PROP Ignore_Default_Tool 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP BASE Ignore_Default_Tool 1
+# PROP Exclude_From_Build 1
+# PROP Ignore_Default_Tool 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP BASE Ignore_Default_Tool 1
+# PROP Exclude_From_Build 1
+# PROP Ignore_Default_Tool 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_cguard.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_flaregun.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_flaregun.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_gauss.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_gauss.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_hopwire.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_immolator.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_irifle.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_manhack.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_molotov.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_molotov.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_slam.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_slam.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_smg2.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_thumper.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_tripwire.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_tripwire.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\hl2_dll\ai_allymanager.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\ai_behavior_actbusy.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\ai_behavior_actbusy.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\ai_behavior_functank.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\ai_behavior_functank.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\ai_behavior_holster.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\ai_behavior_holster.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\ai_behavior_police.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\ai_behavior_police.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\ai_goal_police.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\ai_goal_police.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\AI_Interactions.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\ai_spotlight.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\ai_spotlight.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\antlion_dust.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\antlion_dust.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\antlion_maker.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\antlion_maker.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\ar2_explosion.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\ar2_explosion.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\BaseBludgeonWeapon.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\BaseBludgeonWeapon.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\basehlcombatweapon.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\basehlcombatweapon.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2\basehlcombatweapon_shared.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2\basehlcombatweapon_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\CBaseHelicopter.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\CBaseHelicopter.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\CBaseSpriteProjectile.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\CBaseSpriteProjectile.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\citadel_effects.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2\citadel_effects_shared.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\combine_mine.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\combine_mine.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\energy_wave.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\env_alyxemp.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2\env_alyxemp_shared.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\env_headcrabcanister.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2\env_headcrabcanister_shared.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2\env_headcrabcanister_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\env_speaker.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\env_starfield.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\func_recharge.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\func_tank.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\func_tank.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\grenade_ar2.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\grenade_ar2.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\grenade_bugbait.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\grenade_bugbait.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\grenade_frag.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\grenade_frag.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\hl2_ai_network.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\hl2_client.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\hl2_eventlog.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2\hl2_gamerules.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2\hl2_gamerules.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\HL2_Player.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\HL2_Player.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2\hl2_player_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\hl2_playerlocaldata.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\hl2_playerlocaldata.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2\hl2_shareddefs.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\hl2_triggers.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2\hl2_usermessages.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2\hl_gamemovement.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2\hl_movedata.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\hl_playermove.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\info_teleporter_countdown.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\item_ammo.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\item_battery.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\item_dynamic_resupply.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\item_dynamic_resupply.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\item_healthkit.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\item_itemcrate.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\item_suit.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\look_door.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\monster_dummy.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_alyx.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_alyx.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_antlion.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_antlion.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_antlionguard.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_apcdriver.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_attackchopper.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_attackchopper.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_Barnacle.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_Barnacle.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_Barney.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_BaseZombie.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_BaseZombie.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_breen.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_bullseye.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_Bullseye.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_citizen17.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_citizen17.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_Combine.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_Combine.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_combinecamera.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_combinedropship.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_combinegunship.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_CombineS.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_CombineS.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_cranedriver.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_crow.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_crow.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_dog.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_eli.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_EnemyFinder.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_fastzombie.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_gman.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_Headcrab.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_Headcrab.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\NPC_Ichthyosaur.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_kleiner.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_launcher.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_Manhack.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_Manhack.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_metropolice.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_metropolice.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_monk.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_mossman.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_playercompanion.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_playercompanion.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_PoisonZombie.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_rollermine.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_rollermine.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_Scanner.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_stalker.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_stalker.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_strider.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_strider.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\npc_Talker.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\npc_Talker.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_turret_ceiling.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_turret_floor.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_turret_ground.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_Vortigaunt.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_Vortigaunt.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\npc_zombie.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\player_control.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\player_control.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\point_apc_controller.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\prop_combine_ball.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\prop_combine_ball.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\prop_thumper.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\proto_sniper.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\rotorwash.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\rotorwash.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\script_intro.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\script_intro.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\vehicle_airboat.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\vehicle_apc.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\vehicle_crane.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\vehicle_crane.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\vehicle_jeep.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\vehicle_prisoner_pod.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\vehicle_viewcontroller.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\WaterLODControl.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_357.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_alyxgun.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_alyxgun.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_annabelle.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_ar2.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_ar2.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_bugbait.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_citizenpackage.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_crossbow.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_crowbar.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_crowbar.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\weapon_cubemap.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_frag.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_physcannon.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_physcannon.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_pistol.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_rpg.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_rpg.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_shotgun.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_smg1.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_stunstick.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# ADD CPP /Yu
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# ADD BASE CPP /Yu
+# ADD CPP /Yu
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2_dll\weapon_stunstick.h
+# End Source File
+# End Group
+# Begin Group "TF2 DLL"
+
+# PROP Default_Filter "h;cpp"
+# Begin Group "TF2 Classes"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_class_commando.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_class_commando.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_class_defender.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
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+SOURCE=.\tf2_dll\tf_class_defender.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+SOURCE=.\tf2_dll\tf_class_escort.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+SOURCE=.\tf2_dll\tf_class_infiltrator.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+SOURCE=.\tf2_dll\tf_class_medic.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=.\tf2_dll\tf_class_medic.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+SOURCE=.\tf2_dll\tf_class_pyro.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+!ENDIF
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+# End Source File
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+SOURCE=.\tf2_dll\tf_class_pyro.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+SOURCE=.\tf2_dll\tf_class_recon.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+!ENDIF
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+# End Source File
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+SOURCE=.\tf2_dll\tf_class_recon.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=.\tf2_dll\tf_class_sapper.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_class_sapper.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_class_sniper.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_class_sniper.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_class_support.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_class_support.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "TF2 Movement"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement_chooser.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement_chooser.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\tf_gamemovement_commando.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\tf_gamemovement_commando.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement_defender.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement_defender.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement_escort.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement_escort.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\tf_gamemovement_infiltrator.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement_infiltrator.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement_medic.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement_medic.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement_pyro.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement_pyro.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\tf_gamemovement_recon.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\tf_gamemovement_recon.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement_sapper.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement_sapper.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement_sniper.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement_sniper.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement_support.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamemovement_support.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_movedata.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_playermove.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\tf2_dll\basecombatcharacter_tf2.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\baseobject_shared.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\baseobject_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\basetfcombatweapon_shared.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\basetfcombatweapon_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\basetfplayer_shared.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\basetfplayer_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\basetfvehicle.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\basetfvehicle.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\bot_base.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\bot_base.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\ControlZone.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\controlzone.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\debugoverlay_shared.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\demo_entities.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\entity_burn_effect.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\entity_burn_effect.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\env_fallingrocks.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\env_laserdesignation.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\env_laserdesignation.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\env_meteor.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\env_meteor.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\env_meteor_shared.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\env_meteor_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\fire_damage_mgr.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\fire_damage_mgr.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\gasoline_blob.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\gasoline_blob.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\gasoline_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\grenade_antipersonnel.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\grenade_antipersonnel.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\grenade_base_empable.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\grenade_base_empable.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\grenade_emp.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\grenade_emp.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\grenade_limpetmine.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\grenade_limpetmine.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\grenade_objectsapper.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\grenade_objectsapper.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\grenade_rocket.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\grenade_rocket.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\grenade_stickybomb.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\ihasbuildpoints.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\info_act.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\info_act.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\info_add_resources.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\info_buildpoint.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\info_buildpoint.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\info_customtech.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\info_customtech.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\info_input_playsound.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\info_input_resetbanks.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\info_input_resetobjects.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\info_input_respawnplayers.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\tf2_dll\info_minimappulse.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=.\tf2_dll\info_output_team.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=.\tf2_dll\info_vehicle_bay.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=.\tf2_dll\info_vehicle_bay.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\iscorer.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\tf2_dll\mapdata_server.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\mapdata_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\tf2_dll\menu_base.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\tf2_dll\menu_base.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\mortar_round.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\tf2_dll\mortar_round.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\movetype_push.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\npc_bug_builder.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\tf2_dll\npc_bug_builder.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\npc_bug_hole.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\npc_bug_hole.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\npc_bug_warrior.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\npc_bug_warrior.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_assist.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_assist.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_buildsentrygun.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_buildsentrygun.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_buildshieldwall.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_buildshieldwall.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_events.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_events.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_heal.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_heal.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_helpers.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_helpers.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_killmortarguy.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_killmortarguy.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_mortar_attack.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_mortar_attack.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_player.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_player.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\order_repair.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\tf2_dll\order_repair.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
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+SOURCE=.\tf2_dll\order_resourcepump.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=.\tf2_dll\order_resourcepump.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\tf2_dll\order_resupply.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\tf2_dll\order_resupply.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=.\tf2_dll\orders.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=.\tf2_dll\orders.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=..\game_shared\tf2\plasmaprojectile.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\plasmaprojectile.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=..\game_shared\tf2\plasmaprojectile_shared.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=..\game_shared\tf2\plasmaprojectile_shared.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=.\tf2_dll\ragdoll_shadow.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\ragdoll_shadow.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\resource_chunk.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\resource_chunk.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\sensor_tf_team.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\team_messages.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\team_messages.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\techtree.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\techtree.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\techtree_parse.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_ai_hint.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_basecombatweapon.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_basecombatweapon.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_basefourwheelvehicle.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_basefourwheelvehicle.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_client.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_eventlog.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_filters.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_flare.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_flare.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_func_construction_yard.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_func_construction_yard.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_func_mass_teleport.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_func_mass_teleport.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_func_no_build.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_func_no_build.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_func_resource.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_func_resource.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_func_weldable_door.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_func_weldable_door.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_gameinterface.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamerules.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_gamerules.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_hintmanager.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_hintmanager.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_armor_upgrade.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_armor_upgrade.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_barbed_wire.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_barbed_wire.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_obj_base_manned_gun.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_obj_base_manned_gun.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_obj_basedrivergun_shared.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_obj_basedrivergun_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_obj_baseupgrade_shared.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_obj_baseupgrade_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_buff_station.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_buff_station.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_bunker.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_bunker.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_dragonsteeth.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_dragonsteeth.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_obj_driver_machinegun_shared.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_obj_driver_machinegun_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_empgenerator.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_empgenerator.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_explosives.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_manned_missilelauncher.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_manned_missilelauncher.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun_shared.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_manned_shield.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_mapdefined.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_mapdefined.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_mcv_selection_panel.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_mcv_selection_panel.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_mortar.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_mortar.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_powerpack.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_powerpack.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_rallyflag.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_rallyflag.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_resourcepump.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_resourcepump.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_respawn_station.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_respawn_station.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_resupply.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_resupply.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_sandbag_bunker.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_sandbag_bunker.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_selfheal.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_selfheal.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_sentrygun.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_sentrygun.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_shieldwall.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_shieldwall.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_tower.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_tower.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_tunnel.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_vehicleboost.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_obj_vehicleboost.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_player.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_player.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_player_death.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_player_resource.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_player_resource.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_playeranimstate.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_playerclass.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_playerclass.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_playerlocaldata.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_playerlocaldata.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_reconvars.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_reconvars.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_shareddefs.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_shareddefs.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_shield.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_shield.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_shield_flat.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_shield_flat.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+SOURCE=.\tf2_dll\tf_shieldgrenade.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=.\tf2_dll\tf_shieldgrenade.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+SOURCE=..\game_shared\tf2\tf_shieldshared.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
+# SUBTRACT CPP /YX /Yc /Yu
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+# SUBTRACT CPP /YX /Yc /Yu
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# SUBTRACT CPP /YX /Yc /Yu
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+SOURCE=..\game_shared\tf2\tf_shieldshared.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=.\tf2_dll\tf_stats.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=.\tf2_dll\tf_stats.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=.\tf2_dll\tf_stressentities.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=..\game_shared\tf2\tf_tacticalmap.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
+# SUBTRACT CPP /YX /Yc /Yu
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# SUBTRACT CPP /YX /Yc /Yu
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# SUBTRACT CPP /YX /Yc /Yu
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+SOURCE=.\tf2_dll\tf_team.cpp
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_team.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_teamspawnpoint.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_usermessages.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_vehicle_battering_ram.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_vehicle_battering_ram.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_vehicle_flatbed.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_vehicle_flatbed.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_vehicle_mortar.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_vehicle_mortar.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_vehicle_motorcycle.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_vehicle_siege_tower.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_vehicle_siege_tower.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_vehicle_tank.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_vehicle_tank.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_vehicle_teleport_station.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_vehicle_teleport_station.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_vehicle_wagon.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_vehicle_wagon.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tf_vehicleshared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_walker_base.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_walker_base.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_walker_ministrider.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_walker_ministrider.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_walker_strider.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\tf_walker_strider.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\tfclassdata_shared.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\TFClassData_Shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\trigger_fall.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tf2_dll\trigger_skybox.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\vehicle_mortar_shared.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_arcwelder.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# SUBTRACT CPP /YX /Yc /Yu
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# SUBTRACT CPP /YX /Yc /Yu
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_basecombatobject.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_basecombatobject.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_builder.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_builder.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_combat_basegrenade.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_combat_basegrenade.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_combat_burstrifle.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_combat_grenade.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_combat_grenade_emp.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_combat_laserrifle.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_combat_plasma_grenade_launcher.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_combat_plasmarifle.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_combat_shotgun.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_combat_usedwithshieldbase.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_combat_usedwithshieldbase.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_combatshield.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_combatshield.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_drainbeam.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_drainbeam.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_flame_thrower.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tf2\weapon_flame_thrower.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_gas_can.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_gas_can.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_grenade_rocket.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=..\game_shared\tf2\weapon_grenade_rocket.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_harpoon.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_limpetmine.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_limpetmine.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_minigun.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_obj_empgenerator.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_obj_rallyflag.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_objectselection.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_objectselection.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
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+SOURCE=..\game_shared\tf2\weapon_plasmarifle.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_repairgun.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_repairgun.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=..\game_shared\tf2\weapon_rocketlauncher.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=..\game_shared\tf2\weapon_rocketlauncher.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_shield.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_shield.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_shieldgrenade.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_twohandedcontainer.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tf2\weapon_twohandedcontainer.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+# PROP Default_Filter ""
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+SOURCE=.\actanimating.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\actanimating.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_ai_basenpc.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_ai_basenpc.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_basecombatweapon.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl1\hl1_basecombatweapon_shared.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl1\hl1_basecombatweapon_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_basegrenade.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_basegrenade.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_CBaseHelicopter.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_client.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_ents.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_ents.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_env_speaker.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_eventlog.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_func_recharge.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_func_tank.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl1\hl1_gamemovement.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl1\hl1_gamemovement.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl1\hl1_gamerules.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl1\hl1_gamerules.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_grenade_mp5.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_grenade_mp5.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_grenade_spit.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_grenade_spit.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_item_ammo.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_item_battery.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_item_healthkit.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_item_longjump.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_item_suit.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_items.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_items.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_monstermaker.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_monstermaker.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_aflock.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_agrunt.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_npc_apache.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_barnacle.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_npc_barnacle.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_npc_barney.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_barney.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_bigmomma.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_bloater.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_bullsquid.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_bullsquid.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_controller.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_gargantua.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_gargantua.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_gman.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_hassassin.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_headcrab.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_headcrab.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_hgrunt.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_hgrunt.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_hornet.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_hornet.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_npc_houndeye.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_houndeye.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_ichthyosaur.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_ichthyosaur.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_leech.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_nihilanth.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_osprey.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_npc_roach.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_npc_scientist.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_npc_scientist.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_npc_snark.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_npc_snark.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_npc_talker.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_npc_talker.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_npc_tentacle.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_npc_turret.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_npc_vortigaunt.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_npc_vortigaunt.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_npc_zombie.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_npc_zombie.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_player.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=.\hl1_dll\hl1_player.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl1\hl1_player_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_playermove.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl1\hl1_usermessages.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_weapon_357.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_weapon_crossbow.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_weapon_crowbar.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_weapon_egon.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_weapon_gauss.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_weapon_glock.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_weapon_handgrenade.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_weapon_hornetgun.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_weapon_mp5.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_weapon_mp5.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP Exclude_From_Build 1
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+!ENDIF
+
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+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_weapon_rpg.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_weapon_rpg.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_weapon_satchel.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_weapon_satchel.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_weapon_shotgun.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\hl1_dll\hl1_weapon_snark.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_weapon_tripmine.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl1_dll\hl1_weaponbox.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "CounterStrike DLL"
+
+# PROP Default_Filter ""
+# Begin Group "Bot"
+
+# PROP Default_Filter ""
+# Begin Group "States"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\cstrike\bot\states\cs_bot_attack.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\bot\states\cs_bot_buy.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\bot\states\cs_bot_defuse_bomb.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\bot\states\cs_bot_escape_from_bomb.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\bot\states\cs_bot_fetch_bomb.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+SOURCE=..\game_shared\cstrike\bot\bot_util.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+SOURCE=..\game_shared\cstrike\bot\nav_path.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+SOURCE=..\game_shared\cstrike\bot\shared_util.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ENDIF
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+SOURCE=..\game_shared\cstrike\bot\shared_util.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# End Source File
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+SOURCE=.\cstrike\bot\cs_bot.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+# End Source File
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+SOURCE=.\cstrike\bot\cs_bot.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+!ENDIF
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+SOURCE=.\cstrike\bot\cs_bot_chatter.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\bot\cs_bot_event_bomb.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\bot\cs_bot_event_player.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\bot\cs_bot_event_weapon.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\bot\cs_bot_init.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\bot\cs_bot_listen.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\bot\cs_bot_manager.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\bot\cs_bot_manager.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\bot\cs_bot_nav.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\bot\cs_bot_pathfind.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\bot\cs_bot_radio.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\bot\cs_bot_statemachine.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\bot\cs_bot_update.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\bot\cs_bot_vision.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\bot\cs_bot_weapon.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\bot\cs_bot_weapon_id.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\bot\cs_gamestate.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\bot\cs_gamestate.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Group
+# Begin Group "Hostage"
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+# PROP Default_Filter ""
+# Begin Source File
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+SOURCE=.\cstrike\hostage\cs_simple_hostage.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\hostage\cs_simple_hostage.h
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+# Begin Source File
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+SOURCE=..\game_shared\cstrike\basecsgrenade_projectile.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\cstrike\basecsgrenade_projectile.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\cs_autobuy.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\cs_autobuy.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\cs_client.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\cs_client.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\cs_eventlog.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\cs_gameinterface.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\cstrike\cs_gamemovement.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\cs_gamerules.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\cs_gamerules.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\cs_player.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\cs_player.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\cs_player_resource.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\cs_player_resource.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\cs_player_shared.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\cs_playeranimstate.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\cs_playeranimstate.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\cs_playermove.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\cs_shareddefs.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\cs_shareddefs.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\cs_team.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\cs_team.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\cs_usermessages.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\cs_vehicle_jeep.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\cs_weapon_parse.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\cstrike\cs_weapon_parse.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\flashbang_projectile.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\flashbang_projectile.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\func_bomb_target.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\func_bomb_target.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\func_buy_zone.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\func_hostage_rescue.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\cstrike\fx_cs_shared.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\cstrike\fx_cs_shared.h
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\cstrike\hegrenade_projectile.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\cstrike\hegrenade_projectile.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\hintmessage.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\hintmessage.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\info_view_parameters.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\info_view_parameters.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\item_assaultsuit.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\item_defuser.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\cstrike\item_kevlar.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\mapinfo.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\mapinfo.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\obstacle_pushaway.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\obstacle_pushaway.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\point_surroundtest.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\smokegrenade_projectile.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\smokegrenade_projectile.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\te_radioicon.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\te_shotgun_shot.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\cstrike\te_shotgun_shot.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_ak47.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_aug.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_awp.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_basecsgrenade.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_basecsgrenade.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_c4.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_c4.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_csbase.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_csbase.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_csbasegun.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_csbasegun.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_deagle.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_elite.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_famas.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_fiveseven.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_flashbang.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_flashbang.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_g3sg1.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_galil.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_glock.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_hegrenade.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_hegrenade.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_knife.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_m249.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_m3.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_m4a1.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_mac10.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_mp5navy.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_p228.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_p90.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_scout.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_sg550.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_sg552.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_smokegrenade.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_tmp.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_ump45.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_usp.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\cstrike\weapon_xm1014.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "Day of Defeat DLL"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\game_shared\dod\dod_activity.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\dod\dod_activity.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\dod_ammo_box.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\dod_ammo_box.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_area_capture.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_area_capture.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\dod_basegrenade.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\dod_basegrenade.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_baserocket.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_baserocket.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_bot_temp.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\dod_bot_temp.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\dod\dod_britgrenade.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\dod\dod_britgrenade.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_client.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\dod_control_point.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_control_point.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_control_point_master.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\dod_cvars.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\dod_cvars.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\dod_eventlog.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\dod_gameinterface.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\dod_gamemovement.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\dod_gamerules.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\dod\dod_gamerules.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\dod\dod_handgrenade.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\dod\dod_handgrenade.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\dod_location.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\dod_object_capture.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\dod_object_capture.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\dod_objective_resource.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_objective_resource.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_player.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_player.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_player_resource.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_player_resource.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\dod_player_shared.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\dod_player_shared.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\dod_playeranimstate.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\dod_playeranimstate.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_playerclass_info_parse.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_playerclass_info_parse.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_playermove.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_satchel.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_satchel.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\dod_shareddefs.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\dod_shareddefs.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\dod_stickgrenade.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\dod_stickgrenade.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_team.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_team.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\dod_trigger_sandbag.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\dod_usermessages.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\dod_weapon_parse.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\dod_weapon_parse.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\fx_dod_shared.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\fx_dod_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\playerclass_info_parse.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\dod\playerclass_info_parse.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=.\dod\rocket_bazooka.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\rocket_bazooka.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\rocket_piat.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\rocket_piat.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\rocket_pschreck.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\rocket_pschreck.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\te_firebullets.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\dod\te_firebullets.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\dod\weapon_30cal.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\dod\weapon_amerknife.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\dod\weapon_bar.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\dod\weapon_bazooka.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\dod\weapon_bren.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\dod\weapon_britgrenade.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\dod\weapon_britknife.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_colt.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_dodbase.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_dodbase.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_dodbasegrenade.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_dodbasegrenade.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_dodbasegun.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_dodbasegun.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\dod\weapon_dodbasemelee.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_dodbasemelee.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_dodbaserpg.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_dodbaserpg.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_dodbipodgun.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_dodbipodgun.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_dodexplodinggren.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# Begin Source File
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+SOURCE=..\game_shared\dod\weapon_dodfullauto.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+SOURCE=..\game_shared\dod\weapon_dodsemiauto.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+SOURCE=..\game_shared\dod\weapon_dodsemiauto.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=..\game_shared\dod\weapon_dodsniper.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_enfield.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_enfield_scoped.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_explodingbritgrenade.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_explodinghandgrenade.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_explodingstickgrenade.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_fg42_bipod.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=..\game_shared\dod\weapon_fg42_scoped.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_garand.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_gerknife.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_greasegun.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_handgrenade.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_k43.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_k98.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_k98_scoped.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_luger.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_m1carbine.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_mg34.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_mg42.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_mp40.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\dod\weapon_mp44.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=..\game_shared\dod\weapon_piat.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+SOURCE=..\game_shared\sdk\sdk_gamerules.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+SOURCE=..\game_shared\sdk\sdk_gamerules.h
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+SOURCE=..\game_shared\sdk\sdk_playeranimstate.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+!ENDIF
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+SOURCE=..\game_shared\sdk\sdk_playeranimstate.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+SOURCE=..\game_shared\sdk\sdk_shareddefs.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+SOURCE=.\sdk\sdk_team.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+SOURCE=.\sdk\sdk_team.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=..\game_shared\sdk\sdk_usermessages.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=.\sdk\sdk_vehicle_jeep.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\sdk\sdk_weapon_parse.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\sdk\sdk_weapon_parse.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=..\game_shared\sdk\weapon_basesdkgrenade.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
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+# PROP Exclude_From_Build 1
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=..\game_shared\sdk\weapon_basesdkgrenade.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\sdk\weapon_sdkbase.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\sdk\weapon_sdkbase.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "TFC DLL"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\tfc\tfc_bot_temp.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tfc\tfc_bot_temp.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tfc\tfc_client.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tfc\tfc_eventlog.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tfc\tfc_gameinterface.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tfc\tfc_gamemovement.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tfc\tfc_gamerules.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tfc\tfc_gamerules.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tfc\tfc_player.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\tfc\tfc_player.h
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
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+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
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+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\game_shared\tfc\tfc_player_shared.cpp
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+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tfc\tfc_player_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tfc\tfc_playeranimstate.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tfc\tfc_playeranimstate.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tfc\tfc_playermove.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tfc\tfc_shareddefs.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tfc\tfc_shareddefs.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tfc\tfc_team.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\tfc\tfc_team.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tfc\tfc_usermessages.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tfc\tfc_weapon_parse.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\tfc\tfc_weapon_parse.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "HL2MP DLL"
+
+# PROP Default_Filter ""
+# Begin Group "Weapons"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_357.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_ar2.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_ar2.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_crossbow.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_frag.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase_machinegun.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase_machinegun.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_physcannon.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_physcannon.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_pistol.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_rpg.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_rpg.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_shotgun.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\weapon_smg1.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\hl2mp_dll\hl2mp_client.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2mp_dll\hl2mp_gameinterface.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\hl2mp_gamerules.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\hl2mp_gamerules.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2mp_dll\hl2mp_player.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\hl2mp_dll\hl2mp_player.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\hl2mp_player_shared.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\hl2mp_player_shared.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\hl2mp_weapon_parse.cpp
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\hl2mp\hl2mp_weapon_parse.h
+
+!IF "$(CFG)" == "hl - Win32 Release HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release TF2"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release DoD"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP"
+
+!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP"
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\game_shared\activitylist.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\activitylist.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Activity.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\ai_activity.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_BaseActor.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_BaseActor.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_BaseHumanoid.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_BaseHumanoid.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_BaseNPC.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_BaseNPC.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_BaseNPC_Flyer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_BaseNPC_Flyer.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_BaseNPC_Flyer_New.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_BaseNPC_Flyer_New.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_BaseNPC_Movement.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ai_basenpc_physicsflyer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ai_basenpc_physicsflyer.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_BaseNPC_Schedule.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_BaseNPC_Squad.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Behavior.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Behavior.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ai_behavior_assault.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ai_behavior_assault.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Behavior_Follow.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Behavior_Follow.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Behavior_Lead.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Behavior_Lead.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ai_behavior_rappel.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ai_behavior_rappel.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Behavior_Standoff.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Behavior_Standoff.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Blended_Movement.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Blended_Movement.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Component.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_ConCommands.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Condition.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Condition.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Criteria.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Criteria.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Debug.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\game_shared\ai_debug_shared.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Default.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_Default.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_DynamicLink.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\AI_DynamicLink.h
+# End Source File
+# Begin Source File
+
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new file mode 100644
index 0000000..9428baa
--- /dev/null
+++ b/linux/make_check/cache/materialsystem.dsp.check
@@ -0,0 +1,533 @@
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
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+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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+CFG=MATERIALSYSTEM - WIN32 RELEASE
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
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+!MESSAGE NMAKE /f "materialsystem.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
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+!MESSAGE NMAKE /f "materialsystem.mak" CFG="MATERIALSYSTEM - WIN32 RELEASE"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
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+!MESSAGE "MaterialSystem - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "MaterialSystem - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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+CPP=cl.exe
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+# ADD CPP /nologo /G6 /W4 /Zi /O2 /Ob2 /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WIN32" /D "DEFINE_MATERIALSYSTEM_INTERFACE" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "PROTECTED_THINGS_ENABLE" /Fr /FD /c
+# SUBTRACT CPP /YX
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+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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+# SUBTRACT CPP /YX
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+# ADD LINK32 /nologo /dll /debug /machine:I386 /out:"Debug/shaderapiempty.dll" /pdbtype:sept /libpath:"..\..\..\lib\common" /libpath:"..\..\..\lib\public"
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new file mode 100644
index 0000000..c8ce4d1
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+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
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+!MESSAGE
+!MESSAGE NMAKE /f "shaderlib.mak" CFG="shaderlib - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
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+!MESSAGE "shaderlib - Win32 Release" (based on "Win32 (x86) Static Library")
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+# Begin Custom Build - Publishing to target directory (..\..\lib\public\)...
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+"..\..\lib\public\shaderlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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diff --git a/linux/make_check/cache/studiorender.dsp.check b/linux/make_check/cache/studiorender.dsp.check
new file mode 100644
index 0000000..914d3c9
--- /dev/null
+++ b/linux/make_check/cache/studiorender.dsp.check
@@ -0,0 +1,429 @@
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
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+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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+!MESSAGE You can specify a configuration when running NMAKE
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+!MESSAGE Possible choices for configuration are:
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+!MESSAGE "StudioRender - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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+!IF "$(CFG)" == "StudioRender - Win32 Release"
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+# ADD CPP /nologo /G6 /W4 /Zi /Ox /Ot /Og /Oi /Ob2 /I "..\public" /I "..\public\tier1" /I "..\common" /D "NDEBUG" /D "_WIN32" /D "IMAGE_LOADER_NO_DXTC" /D "_MBCS" /D "_USRDLL" /D "STUDIORENDER_EXPORTS" /D "_WINDOWS" /D "PROTECTED_THINGS_ENABLE" /FAs /FD /c
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+ if exist ..\..\game\bin\studiorender.pdb attrib -r ..\..\game\bin\studiorender.pdb \
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+# ADD CPP /nologo /G6 /W4 /Gm /ZI /Od /I "..\public" /I "..\public\tier1" /I "..\common" /D "WIN32" /D fopen=dont_use_fopen /D "_DEBUG" /D "IMAGE_LOADER_NO_DXTC" /D "_MBCS" /D "_USRDLL" /D "STUDIORENDER_EXPORTS" /D "_WINDOWS" /D "PROTECTED_THINGS_ENABLE" /FR /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x2C000000" /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\public" /libpath:"..\lib\common"
+# Begin Custom Build
+TargetDir=.\Debug
+TargetPath=.\Debug\studiorender.dll
+InputPath=.\Debug\studiorender.dll
+SOURCE="$(InputPath)"
+
+"..\..\game\bin\StudioRender.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ if exist ..\..\game\bin\studiorender.dll attrib -r ..\..\game\bin\studiorender.dll
+ copy $(TargetPath) ..\..\game\bin\studiorender.dll
+ if exist $(TargetDir)\studiorender.map copy $(TargetDir)\studiorender.map ..\..\game\bin\studiorender.map
+
+# End Custom Build
+
+!ENDIF
+
+# Begin Target
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+# Name "StudioRender - Win32 Release"
+# Name "StudioRender - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
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+# End Source File
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+SOURCE=.\CStudioRender.cpp
+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
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+SOURCE=..\Public\amd3dx.h
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+# End Source File
+# Begin Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+SOURCE=..\public\tier0\dbg.h
+# End Source File
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+SOURCE=..\public\tier0\fasttimer.h
+# End Source File
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+SOURCE=.\FlexRenderData.h
+# End Source File
+# Begin Source File
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+SOURCE=..\public\gametrace.h
+# End Source File
+# Begin Source File
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+SOURCE=..\public\appframework\IAppSystem.h
+# End Source File
+# Begin Source File
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+SOURCE=..\public\vstdlib\ICommandLine.h
+# End Source File
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+# End Source File
+# Begin Source File
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+# End Source File
+# Begin Source File
+
+SOURCE=..\public\materialsystem\imaterial.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\materialsystem\imaterialsystem.h
+# End Source File
+# Begin Source File
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+SOURCE=..\public\materialsystem\imaterialsystemhardwareconfig.h
+# End Source File
+# Begin Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\public\materialsystem\imesh.h
+# End Source File
+# Begin Source File
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+# End Source File
+# Begin Source File
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+# End Source File
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+SOURCE=..\public\materialsystem\itexture.h
+# End Source File
+# Begin Source File
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+SOURCE=..\Public\MATHLIB.H
+# End Source File
+# Begin Source File
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+SOURCE=..\Public\measure_section.h
+# End Source File
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+SOURCE=..\public\tier0\mem.h
+# End Source File
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+# End Source File
+# Begin Source File
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+# End Source File
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+# End Source File
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+SOURCE=..\public\optimize.h
+# End Source File
+# Begin Source File
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+SOURCE=..\Public\PixelWriter.h
+# End Source File
+# Begin Source File
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+SOURCE=..\public\tier0\platform.h
+# End Source File
+# Begin Source File
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+SOURCE=..\public\protected_things.h
+# End Source File
+# Begin Source File
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+SOURCE=..\Public\s3_intrf.h
+# End Source File
+# Begin Source File
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+SOURCE=..\Public\string_t.h
+# End Source File
+# Begin Source File
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+SOURCE=..\public\vstdlib\strtools.h
+# End Source File
+# Begin Source File
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+SOURCE=..\Public\studio.h
+# End Source File
+# Begin Source File
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+SOURCE=.\studiorender_cvar.h
+# End Source File
+# Begin Source File
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+SOURCE=..\public\tier1\utlbuffer.h
+# End Source File
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+# End Source File
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+# End Source File
+# Begin Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\Public\vector2d.h
+# End Source File
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+# End Source File
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+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\vplane.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\vprof.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\vstdlib.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vtf\vtf.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\lib\public\vstdlib.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\public\tier0.lib
+# End Source File
+# End Target
+# End Project
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new file mode 100644
index 0000000..8b5a8b5
--- /dev/null
+++ b/linux/make_check/cache/tier0.dsp.check
@@ -0,0 +1,288 @@
+# Microsoft Developer Studio Project File - Name="tier0" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=TIER0 - WIN32 DEBUG
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "tier0.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "tier0.mak" CFG="TIER0 - WIN32 DEBUG"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "tier0 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "tier0 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "tier0"
+# PROP Scc_LocalPath "."
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "tier0 - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "TIER0_DLL_EXPORT" /D "_WIN32" /FD /c
+# ADD CPP /nologo /G6 /MT /W4 /Zi /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /libpath:"..\lib\common\\" /libpath:"..\lib\public\\"
+# ADD LINK32 ws2_32.lib advapi32.lib /nologo /subsystem:windows /dll /incremental:yes /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public"
+# Begin Custom Build - Publishing to target directory (..\..\game\bin\)...
+TargetDir=.\Release
+TargetPath=.\Release\tier0.dll
+InputPath=.\Release\tier0.dll
+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\game\bin\tier0.dll attrib -r ..\..\game\bin\tier0.dll \
+ copy $(TargetPath) ..\..\game\bin\tier0.dll \
+ if exist $(TargetDir)\tier0.map copy $(TargetDir)\tier0.map ..\..\game\bin\tier0.map \
+ if exist ..\lib\public\tier0.lib attrib -r ..\lib\public\tier0.lib \
+ if exist $(TargetDir)\tier0.lib copy $(TargetDir)\tier0.lib ..\lib\public\tier0.lib \
+ if exist ..\..\game\bin\tier0.pdb attrib -r ..\..\game\bin\tier0.pdb \
+ copy $(TargetDir)\tier0.pdb ..\..\game\bin \
+
+
+"..\..\game\bin\tier0.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\game\bin\tier0.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
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+"..\lib\public\tier0.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+# End Custom Build
+
+!ELSEIF "$(CFG)" == "tier0 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
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+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /Gm /ZI /Od /Op /I "..\common" /I "..\public" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c
+# ADD CPP /nologo /G6 /MTd /W4 /Gm /GX /ZI /Od /Op /I "..\common" /I "..\public" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
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+# ADD LINK32 ws2_32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public"
+# Begin Custom Build - Publishing to target directory (..\..\game\bin\)...
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+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\game\bin\tier0.dll attrib -r ..\..\game\bin\tier0.dll \
+ copy $(TargetPath) ..\..\game\bin\tier0.dll \
+ if exist $(TargetDir)\tier0.map copy $(TargetDir)\tier0.map ..\..\game\bin\tier0.map \
+ if exist ..\lib\public\tier0.lib attrib -r ..\lib\public\tier0.lib \
+ if exist $(TargetDir)\tier0.lib copy $(TargetDir)\tier0.lib ..\lib\public\tier0.lib \
+
+
+"..\..\game\bin\tier0.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+# End Custom Build
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+!ENDIF
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+# Begin Target
+
+# Name "tier0 - Win32 Release"
+# Name "tier0 - Win32 Debug"
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+# End Source File
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+# End Source File
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+SOURCE=.\PMELib.cpp
+# End Source File
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+# End Source File
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+# End Source File
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diff --git a/linux/make_check/cache/unitlib.dsp.check b/linux/make_check/cache/unitlib.dsp.check
new file mode 100644
index 0000000..32e353e
--- /dev/null
+++ b/linux/make_check/cache/unitlib.dsp.check
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
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+
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+
+CFG=unitlib - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "unitlib.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "unitlib.mak" CFG="unitlib - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "unitlib - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "unitlib - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
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+# PROP Scc_LocalPath "."
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "unitlib - Win32 Release"
+
+# PROP BASE Use_MFC 0
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+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
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+# PROP Ignore_Export_Lib 0
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+# ADD CPP /nologo /G6 /W4 /Z7 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "_WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "UNITLIB_DLL_EXPORT" /FD /c
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+BSC32=bscmake.exe
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+# ADD LINK32 /nologo /subsystem:windows /dll /map /debug /machine:I386 /libpath:"..\lib\common\\" /libpath:"..\lib\public\\"
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+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\game\bin\unitlib.dll attrib -r ..\..\game\bin\unitlib.dll \
+ copy $(TargetPath) ..\..\game\bin\unitlib.dll \
+ if exist $(TargetDir)\unitlib.map copy $(TargetDir)\unitlib.map ..\..\game\bin\unitlib.map \
+ if exist ..\lib\public\unitlib.lib attrib -r ..\lib\public\unitlib.lib \
+ if exist $(TargetDir)\unitlib.lib copy $(TargetDir)\unitlib.lib ..\lib\public\unitlib.lib \
+
+
+"..\..\game\bin\unitlib.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
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new file mode 100644
index 0000000..55b8f6e
--- /dev/null
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
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+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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+CFG=vphysics - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
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+!MESSAGE NMAKE /f "vphysics.mak".
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+!MESSAGE "vphysics - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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+# Begin Project
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+CPP=cl.exe
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+!IF "$(CFG)" == "vphysics - Win32 Release"
+
+# PROP BASE Use_MFC 0
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+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "ENABLE_IVP_MOPP" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W4 /Zi /O2 /I "..\ivp\IVP_INTERN" /I "..\ivp\IVP_COLLISION" /I "..\ivp\IVP_PHYSICS" /I "..\ivp\IVP_SURFACE_MANAGER" /I "..\ivp\IVP_UTILITY" /I "..\ivp\IVP_CONTROLLER" /I "..\ivp\IVP_COMPACT_BUILDER" /I "..\ivp\havana\havok" /I "..\ivp\havana" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WIN32" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "HAVANA_CONSTRAINTS" /D "HAVOK_MOPP" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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+# ADD BASE BSC32 /nologo
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+# End Custom Build
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+!ELSEIF "$(CFG)" == "vphysics - Win32 Debug"
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+# PROP BASE Use_MFC 0
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+# ADD CPP /nologo /G6 /MTd /W4 /Gm /ZI /Od /I "..\ivp\IVP_INTERN" /I "..\ivp\IVP_COLLISION" /I "..\ivp\IVP_PHYSICS" /I "..\ivp\IVP_SURFACE_MANAGER" /I "..\ivp\IVP_UTILITY" /I "..\ivp\IVP_CONTROLLER" /I "..\ivp\IVP_COMPACT_BUILDER" /I "..\ivp\havana\havok" /I "..\ivp\havana" /I "..\public" /I "..\public\tier1" /D "DEBUG" /D "_DEBUG" /D "_WIN32" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "HAVANA_CONSTRAINTS" /D "HAVOK_MOPP" /FR /YX /FD /GZ /c
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+# SUBTRACT CPP /YX
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+SOURCE=..\tier1\utlsymbol.cpp
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+SOURCE=.\vcollide_parse.cpp
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+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
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+# End Source File
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+# End Source File
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+SOURCE=..\public\vphysics\constraints.h
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+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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+# End Source File
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+# End Source File
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+# End Source File
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new file mode 100644
index 0000000..bab13e3
--- /dev/null
+++ b/linux/make_check/cache/vstdlib.dsp.check
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+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /Gm /ZI /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "VSTDLIB_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c
+# ADD CPP /nologo /G6 /W4 /Z7 /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VSTDLIB_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\src\lib\common\\" /libpath:"..\..\src\lib\public\\"
+# ADD LINK32 /nologo /subsystem:windows /dll /map /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common\\" /libpath:"..\lib\public\\"
+# Begin Custom Build - Publishing to target directory (..\..\game\bin\)...
+TargetDir=.\Debug
+TargetPath=.\Debug\vstdlib.dll
+InputPath=.\Debug\vstdlib.dll
+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\game\bin\vstdlib.dll attrib -r ..\..\game\bin\vstdlib.dll \
+ copy $(TargetPath) ..\..\game\bin\vstdlib.dll \
+ if exist $(TargetDir)\vstdlib.map copy $(TargetDir)\vstdlib.map ..\..\game\bin\vstdlib.map \
+ if exist ..\lib\public\vstdlib.lib attrib -r ..\lib\public\vstdlib.lib \
+ if exist $(TargetDir)\vstdlib.lib copy $(TargetDir)\vstdlib.lib ..\lib\public\vstdlib.lib \
+
+
+"..\..\game\bin\vstdlib.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\lib\public\vstdlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# Begin Target
+
+# Name "vstdlib - Win32 Release"
+# Name "vstdlib - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\commandline.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\convar.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\cvar.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\cvar.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\interface.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\KeyValuesSystem.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\memoverride.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\mempool.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\random.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\strtools.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\utlsymbol.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\public\vstdlib\ICommandLine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\IKeyValuesSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier1\mempool.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\random.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\strtools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\vstdlib.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\lib\public\tier0.lib
+# End Source File
+# End Target
+# End Project
diff --git a/linux/make_check/cache/vtf.dsp.check b/linux/make_check/cache/vtf.dsp.check
new file mode 100644
index 0000000..ab7c2aa
--- /dev/null
+++ b/linux/make_check/cache/vtf.dsp.check
@@ -0,0 +1,144 @@
+# Microsoft Developer Studio Project File - Name="vtf" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=vtf - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "vtf.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "vtf.mak" CFG="vtf - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "vtf - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "vtf - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "vtf"
+# PROP Scc_LocalPath "."
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "vtf - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\..\src\common" /I "..\..\src\public" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FD /c
+# ADD CPP /nologo /G6 /W4 /Z7 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+# Begin Custom Build - Publishing to target directory (..\lib\public\)...
+TargetDir=.\Release
+TargetPath=.\Release\vtf.lib
+InputPath=.\Release\vtf.lib
+SOURCE="$(InputPath)"
+
+"..\lib\public\vtf.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ if exist ..\lib\public\vtf.lib attrib -r ..\lib\public\vtf.lib
+ copy $(TargetPath) ..\lib\public\vtf.lib
+ if exist $(TargetDir)\vtf.map copy $(TargetDir)\vtf.map ..\lib\public\vtf.map
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "vtf - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /Gm /Zi /Od /Op /I "..\..\src\common" /I "..\..\src\public" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FR /FD /GZ /c
+# ADD CPP /nologo /G6 /W4 /Z7 /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FR /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+# Begin Custom Build - Publishing to target directory (..\lib\public\)...
+TargetDir=.\Debug
+TargetPath=.\Debug\vtf.lib
+InputPath=.\Debug\vtf.lib
+SOURCE="$(InputPath)"
+
+"..\lib\public\vtf.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ if exist ..\lib\public\vtf.lib attrib -r ..\lib\public\vtf.lib
+ copy $(TargetPath) ..\lib\public\vtf.lib
+ if exist $(TargetDir)\vtf.map copy $(TargetDir)\vtf.map ..\lib\public\vtf.map
+
+# End Custom Build
+
+!ENDIF
+
+# Begin Target
+
+# Name "vtf - Win32 Release"
+# Name "vtf - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\Public\imageloader.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\s3tc_decode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\vtf.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\public\s3_intrf.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\s3tc_decode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\vtf\vtf.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\lib\public\nvtc.lib
+# End Source File
+# End Target
+# End Project
diff --git a/linux/make_check/check_differences b/linux/make_check/check_differences
new file mode 100644
index 0000000..6ea5863
--- /dev/null
+++ b/linux/make_check/check_differences
@@ -0,0 +1,34 @@
+#!/bin/bash
+
+##############################################################
+#
+# Check to see if two MSVC dsp files differ and if they
+# do then print out the changes
+#
+##############################################################
+
+cd make_check
+mkdir cache > /dev/null
+
+IN_DSP=../$1
+OUT_DSP=cache/`basename $1`.check
+
+p4 edit $OUT_DSP
+
+if [ ! -f "$OUT_DSP" ]; then
+ cp $IN_DSP $OUT_DSP
+ chmod +w $OUT_DSP
+fi
+
+IN_SUM=`md5sum $IN_DSP | cut -f1 -d" "`
+OUT_SUM=`md5sum $OUT_DSP| cut -f1 -d" "`
+
+if test "$IN_SUM" != "$OUT_SUM" ; then
+ diff $IN_DSP $OUT_DSP > $OUT_DSP.diff.`date +%H:%M:%S-%d%m%y`
+ less $OUT_DSP.diff.`date +%H:%M:%S-%d%m%y`
+fi
+
+cp $IN_DSP $OUT_DSP
+#chmod +w $OUT_DSP
+p4 revert -a $OUT_DSP
+cd ..