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-rw-r--r--linux/make_check/cache/dedicated.dsp.check395
1 files changed, 395 insertions, 0 deletions
diff --git a/linux/make_check/cache/dedicated.dsp.check b/linux/make_check/cache/dedicated.dsp.check
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index 0000000..831002d
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+++ b/linux/make_check/cache/dedicated.dsp.check
@@ -0,0 +1,395 @@
+# Microsoft Developer Studio Project File - Name="Dedicated" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=Dedicated - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "dedicated.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "dedicated.mak" CFG="Dedicated - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "Dedicated - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "Dedicated - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""$/Src/dedicated", DJEBAAAA"
+# PROP Scc_LocalPath "."
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "Dedicated - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir ".\Release"
+# PROP BASE Intermediate_Dir ".\Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir ".\Release"
+# PROP Intermediate_Dir ".\Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /G6 /MT /W4 /GR /GX /Zi /O2 /I "." /I "..\public" /I "..\public\tier1" /I "..\engine" /I "..\common" /D "_WIN32" /D "NDEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /YX /FD /c
+# SUBTRACT CPP /Fr
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /libpath:"..\lib\common" /libpath:"..\lib\public"
+# SUBTRACT LINK32 /pdb:none
+# Begin Custom Build - Copying to root
+TargetDir=.\Release
+TargetPath=.\Release\dedicated.dll
+InputPath=.\Release\dedicated.dll
+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\game\bin\dedicated.dll attrib -r ..\..\game\bin\dedicated.dll \
+ copy $(TargetPath) ..\..\game\bin\dedicated.dll \
+ if exist $(TargetDir)\dedicated.map copy $(TargetDir)\dedicated.map ..\..\game\bin\dedicated.map \
+ if exist ..\..\game\bin\dedicated.pdb attrib -r ..\..\game\bin\dedicated.pdb \
+ copy $(TargetDir)\dedicated.pdb ..\..\game\bin\dedicated.pdb \
+
+
+"..\..\game\bin\dedicated.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\game\bin\dedicated.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Dedicated - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir ".\Debug"
+# PROP BASE Intermediate_Dir ".\Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir ".\Debug"
+# PROP Intermediate_Dir ".\Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /G6 /MTd /W4 /Gm /GR /GX /ZI /Od /I "." /I "..\public" /I "..\public\tier1" /I "..\engine" /I "..\common" /D "_WIN32" /D "_DEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
+# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public"
+# SUBTRACT LINK32 /pdb:none
+# Begin Custom Build
+TargetDir=.\Debug
+TargetPath=.\Debug\dedicated.dll
+InputPath=.\Debug\dedicated.dll
+SOURCE="$(InputPath)"
+
+"..\..\game\bin\dedicated.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ if exist ..\..\game\bin\dedicated.dll attrib -r ..\..\game\bin\dedicated.dll
+ copy $(TargetPath) ..\..\game\bin\dedicated.dll
+ if exist $(TargetDir)\dedicated.map copy $(TargetDir)\dedicated.map ..\..\game\bin\dedicated.map
+
+# End Custom Build
+
+!ENDIF
+
+# Begin Target
+
+# Name "Dedicated - Win32 Release"
+# Name "Dedicated - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
+# Begin Group "Console"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\console\conproc.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\console\textconsole.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\console\TextConsoleWin32.cpp
+# End Source File
+# End Group
+# Begin Group "VGUI"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\vgui\CreateMultiplayerGameServerPage.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\vgui\MainPanel.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\vgui\vguihelpers.cpp
+# End Source File
+# End Group
+# Begin Group "FileSystem"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\filesystem\filesystem_stdio\BaseFileSystem.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\filesystem\filesystem_stdio\filesystem_stdio.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\filesystem\filesystem_stdio\filesystem_steam.cpp
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\dedicated.rc
+# End Source File
+# Begin Source File
+
+SOURCE=.\filesystem.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\interface.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\Mathlib.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\memoverride.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\common\netapi.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\common\SteamAppStartup.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys_common.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys_ded.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys_linux.cpp
+# PROP Exclude_From_Build 1
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys_windows.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
+# Begin Group "Console Headers"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\console\conproc.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\common\IObjectContainer.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\console\ObjectList.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\console\textconsole.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\console\TextConsoleWin32.h
+# End Source File
+# End Group
+# Begin Group "VGUI Headers"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\vgui\CreateMultiplayerGameServerPage.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\vgui\MainPanel.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\vgui\vguihelpers.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\Public\basetypes.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\commonmacros.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\dbg.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\dedicated.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\engine_hlds_api.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\fasttimer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\FileSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\common\IAdminServer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\appframework\IAppSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\ICommandLine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\idedicatedexports.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ifilesystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\common\IManageServer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier1\interface.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\isys.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\MATHLIB.H
+# End Source File
+# Begin Source File
+
+SOURCE=..\common\netapi.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\platform.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\protected_things.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\common\SteamAppStartup.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\string_t.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\strtools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\vcr_shared.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\vcrmode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\vector.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\vector2d.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\vstdlib.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\lib\public\vstdlib.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\public\tier0.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\common\Steam.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\public\vgui_controls.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\public\appframework.lib
+# End Source File
+# End Target
+# End Project