diff options
Diffstat (limited to 'linux/make_check/cache/dedicated.dsp.check')
| -rw-r--r-- | linux/make_check/cache/dedicated.dsp.check | 395 |
1 files changed, 395 insertions, 0 deletions
diff --git a/linux/make_check/cache/dedicated.dsp.check b/linux/make_check/cache/dedicated.dsp.check new file mode 100644 index 0000000..831002d --- /dev/null +++ b/linux/make_check/cache/dedicated.dsp.check @@ -0,0 +1,395 @@ +# Microsoft Developer Studio Project File - Name="Dedicated" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=Dedicated - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "dedicated.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "dedicated.mak" CFG="Dedicated - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "Dedicated - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "Dedicated - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/Src/dedicated", DJEBAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "Dedicated - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir ".\Release" +# PROP Intermediate_Dir ".\Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /G6 /MT /W4 /GR /GX /Zi /O2 /I "." /I "..\public" /I "..\public\tier1" /I "..\engine" /I "..\common" /D "_WIN32" /D "NDEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /YX /FD /c +# SUBTRACT CPP /Fr +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /libpath:"..\lib\common" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to root +TargetDir=.\Release +TargetPath=.\Release\dedicated.dll +InputPath=.\Release\dedicated.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\game\bin\dedicated.dll attrib -r ..\..\game\bin\dedicated.dll \ + copy $(TargetPath) ..\..\game\bin\dedicated.dll \ + if exist $(TargetDir)\dedicated.map copy $(TargetDir)\dedicated.map ..\..\game\bin\dedicated.map \ + if exist ..\..\game\bin\dedicated.pdb attrib -r ..\..\game\bin\dedicated.pdb \ + copy $(TargetDir)\dedicated.pdb ..\..\game\bin\dedicated.pdb \ + + +"..\..\game\bin\dedicated.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\game\bin\dedicated.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Dedicated - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\Debug" +# PROP Intermediate_Dir ".\Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /G6 /MTd /W4 /Gm /GR /GX /ZI /Od /I "." /I "..\public" /I "..\public\tier1" /I "..\engine" /I "..\common" /D "_WIN32" /D "_DEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 +# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build +TargetDir=.\Debug +TargetPath=.\Debug\dedicated.dll +InputPath=.\Debug\dedicated.dll +SOURCE="$(InputPath)" + +"..\..\game\bin\dedicated.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\game\bin\dedicated.dll attrib -r ..\..\game\bin\dedicated.dll + copy $(TargetPath) ..\..\game\bin\dedicated.dll + if exist $(TargetDir)\dedicated.map copy $(TargetDir)\dedicated.map ..\..\game\bin\dedicated.map + +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "Dedicated - Win32 Release" +# Name "Dedicated - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Group "Console" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\console\conproc.cpp +# End Source File +# Begin Source File + +SOURCE=.\console\textconsole.cpp +# End Source File +# Begin Source File + +SOURCE=.\console\TextConsoleWin32.cpp +# End Source File +# End Group +# Begin Group "VGUI" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\vgui\CreateMultiplayerGameServerPage.cpp +# End Source File +# Begin Source File + +SOURCE=.\vgui\MainPanel.cpp +# End Source File +# Begin Source File + +SOURCE=.\vgui\vguihelpers.cpp +# End Source File +# End Group +# Begin Group "FileSystem" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\filesystem\filesystem_stdio\BaseFileSystem.cpp +# End Source File +# Begin Source File + +SOURCE=..\filesystem\filesystem_stdio\filesystem_stdio.cpp +# End Source File +# Begin Source File + +SOURCE=..\filesystem\filesystem_stdio\filesystem_steam.cpp +# End Source File +# End Group +# Begin Source File + +SOURCE=.\dedicated.rc +# End Source File +# Begin Source File + +SOURCE=.\filesystem.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\interface.cpp +# End Source File +# Begin Source File + +SOURCE=..\Public\Mathlib.cpp +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\memoverride.cpp +# End Source File +# Begin Source File + +SOURCE=..\common\netapi.cpp +# End Source File +# Begin Source File + +SOURCE=..\common\SteamAppStartup.cpp +# End Source File +# Begin Source File + +SOURCE=.\sys_common.cpp +# End Source File +# Begin Source File + +SOURCE=.\sys_ded.cpp +# End Source File +# Begin Source File + +SOURCE=.\sys_linux.cpp +# PROP Exclude_From_Build 1 +# End Source File +# Begin Source File + +SOURCE=.\sys_windows.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" +# Begin Group "Console Headers" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\console\conproc.h +# End Source File +# Begin Source File + +SOURCE=..\common\IObjectContainer.h +# End Source File +# Begin Source File + +SOURCE=.\console\ObjectList.h +# End Source File +# Begin Source File + +SOURCE=.\console\textconsole.h +# End Source File +# Begin Source File + +SOURCE=.\console\TextConsoleWin32.h +# End Source File +# End Group +# Begin Group "VGUI Headers" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\vgui\CreateMultiplayerGameServerPage.h +# End Source File +# Begin Source File + +SOURCE=.\vgui\MainPanel.h +# End Source File +# Begin Source File + +SOURCE=.\vgui\vguihelpers.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\Public\basetypes.h +# End Source File +# Begin Source File + +SOURCE=..\Public\commonmacros.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\dbg.h +# End Source File +# Begin Source File + +SOURCE=.\dedicated.h +# End Source File +# Begin Source File + +SOURCE=..\public\engine_hlds_api.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\fasttimer.h +# End Source File +# Begin Source File + +SOURCE=..\Public\FileSystem.h +# End Source File +# Begin Source File + +SOURCE=..\common\IAdminServer.h +# End Source File +# Begin Source File + +SOURCE=..\public\appframework\IAppSystem.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\ICommandLine.h +# End Source File +# Begin Source File + +SOURCE=..\public\idedicatedexports.h +# End Source File +# Begin Source File + +SOURCE=.\ifilesystem.h +# End Source File +# Begin Source File + +SOURCE=..\common\IManageServer.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\interface.h +# End Source File +# Begin Source File + +SOURCE=.\isys.h +# End Source File +# Begin Source File + +SOURCE=..\Public\MATHLIB.H +# End Source File +# Begin Source File + +SOURCE=..\common\netapi.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\platform.h +# End Source File +# Begin Source File + +SOURCE=..\public\protected_things.h +# End Source File +# Begin Source File + +SOURCE=..\common\SteamAppStartup.h +# End Source File +# Begin Source File + +SOURCE=..\public\string_t.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\strtools.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\vcr_shared.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\vcrmode.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vector.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vector2d.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\vstdlib.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\lib\public\vstdlib.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\public\tier0.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\common\Steam.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\public\vgui_controls.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\public\appframework.lib +# End Source File +# End Target +# End Project |