diff options
Diffstat (limited to 'linux/make_check/cache/vstdlib.dsp.check')
| -rw-r--r-- | linux/make_check/cache/vstdlib.dsp.check | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/linux/make_check/cache/vstdlib.dsp.check b/linux/make_check/cache/vstdlib.dsp.check new file mode 100644 index 0000000..bab13e3 --- /dev/null +++ b/linux/make_check/cache/vstdlib.dsp.check @@ -0,0 +1,216 @@ +# Microsoft Developer Studio Project File - Name="vstdlib" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=vstdlib - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "vstdlib.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "vstdlib.mak" CFG="vstdlib - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "vstdlib - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "vstdlib - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "vstdlib" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "vstdlib - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "VSTDLIB_DLL_EXPORT" /D "_WIN32" /FD /c +# ADD CPP /nologo /G6 /W4 /Z7 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VSTDLIB_DLL_EXPORT" /D "_WIN32" /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /libpath:"..\..\src\lib\common\\" /libpath:"..\..\src\lib\public\\" +# ADD LINK32 /nologo /subsystem:windows /dll /map /debug /machine:I386 /libpath:"..\lib\common\\" /libpath:"..\lib\public\\" +# Begin Custom Build - Publishing to target directory (..\..\game\bin\)... +TargetDir=.\Release +TargetPath=.\Release\vstdlib.dll +InputPath=.\Release\vstdlib.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\game\bin\vstdlib.dll attrib -r ..\..\game\bin\vstdlib.dll \ + copy $(TargetPath) ..\..\game\bin\vstdlib.dll \ + if exist ..\..\game\bin\vstdlib.pdb attrib -r ..\..\game\bin\vstdlib.pdb \ + copy $(TargetDir)\vstdlib.pdb ..\..\game\bin \ + if exist $(TargetDir)\vstdlib.map copy $(TargetDir)\vstdlib.map ..\..\game\bin\vstdlib.map \ + if exist ..\lib\public\vstdlib.lib attrib -r ..\lib\public\vstdlib.lib \ + if exist $(TargetDir)\vstdlib.lib copy $(TargetDir)\vstdlib.lib ..\lib\public\vstdlib.lib \ + + +"..\..\game\bin\vstdlib.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\game\bin\vstdlib.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\lib\public\vstdlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "vstdlib - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /Gm /ZI /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "VSTDLIB_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c +# ADD CPP /nologo /G6 /W4 /Z7 /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VSTDLIB_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\src\lib\common\\" /libpath:"..\..\src\lib\public\\" +# ADD LINK32 /nologo /subsystem:windows /dll /map /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common\\" /libpath:"..\lib\public\\" +# Begin Custom Build - Publishing to target directory (..\..\game\bin\)... +TargetDir=.\Debug +TargetPath=.\Debug\vstdlib.dll +InputPath=.\Debug\vstdlib.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\game\bin\vstdlib.dll attrib -r ..\..\game\bin\vstdlib.dll \ + copy $(TargetPath) ..\..\game\bin\vstdlib.dll \ + if exist $(TargetDir)\vstdlib.map copy $(TargetDir)\vstdlib.map ..\..\game\bin\vstdlib.map \ + if exist ..\lib\public\vstdlib.lib attrib -r ..\lib\public\vstdlib.lib \ + if exist $(TargetDir)\vstdlib.lib copy $(TargetDir)\vstdlib.lib ..\lib\public\vstdlib.lib \ + + +"..\..\game\bin\vstdlib.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\lib\public\vstdlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "vstdlib - Win32 Release" +# Name "vstdlib - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\commandline.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\convar.cpp +# End Source File +# Begin Source File + +SOURCE=.\cvar.cpp +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\cvar.h +# End Source File +# Begin Source File + +SOURCE=..\tier1\interface.cpp +# End Source File +# Begin Source File + +SOURCE=.\KeyValuesSystem.cpp +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\memoverride.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\mempool.cpp +# End Source File +# Begin Source File + +SOURCE=.\random.cpp +# End Source File +# Begin Source File + +SOURCE=.\strtools.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\utlsymbol.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\public\vstdlib\ICommandLine.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\IKeyValuesSystem.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\mempool.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\random.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\strtools.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\vstdlib.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\lib\public\tier0.lib +# End Source File +# End Target +# End Project |