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-rw-r--r--linux/make_check/cache/vstdlib.dsp.check216
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diff --git a/linux/make_check/cache/vstdlib.dsp.check b/linux/make_check/cache/vstdlib.dsp.check
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+++ b/linux/make_check/cache/vstdlib.dsp.check
@@ -0,0 +1,216 @@
+# Microsoft Developer Studio Project File - Name="vstdlib" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=vstdlib - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "vstdlib.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "vstdlib.mak" CFG="vstdlib - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "vstdlib - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "vstdlib - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "vstdlib"
+# PROP Scc_LocalPath "."
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "vstdlib - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "VSTDLIB_DLL_EXPORT" /D "_WIN32" /FD /c
+# ADD CPP /nologo /G6 /W4 /Z7 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VSTDLIB_DLL_EXPORT" /D "_WIN32" /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /libpath:"..\..\src\lib\common\\" /libpath:"..\..\src\lib\public\\"
+# ADD LINK32 /nologo /subsystem:windows /dll /map /debug /machine:I386 /libpath:"..\lib\common\\" /libpath:"..\lib\public\\"
+# Begin Custom Build - Publishing to target directory (..\..\game\bin\)...
+TargetDir=.\Release
+TargetPath=.\Release\vstdlib.dll
+InputPath=.\Release\vstdlib.dll
+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\game\bin\vstdlib.dll attrib -r ..\..\game\bin\vstdlib.dll \
+ copy $(TargetPath) ..\..\game\bin\vstdlib.dll \
+ if exist ..\..\game\bin\vstdlib.pdb attrib -r ..\..\game\bin\vstdlib.pdb \
+ copy $(TargetDir)\vstdlib.pdb ..\..\game\bin \
+ if exist $(TargetDir)\vstdlib.map copy $(TargetDir)\vstdlib.map ..\..\game\bin\vstdlib.map \
+ if exist ..\lib\public\vstdlib.lib attrib -r ..\lib\public\vstdlib.lib \
+ if exist $(TargetDir)\vstdlib.lib copy $(TargetDir)\vstdlib.lib ..\lib\public\vstdlib.lib \
+
+
+"..\..\game\bin\vstdlib.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\game\bin\vstdlib.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\lib\public\vstdlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "vstdlib - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /Gm /ZI /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "VSTDLIB_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c
+# ADD CPP /nologo /G6 /W4 /Z7 /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VSTDLIB_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\src\lib\common\\" /libpath:"..\..\src\lib\public\\"
+# ADD LINK32 /nologo /subsystem:windows /dll /map /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common\\" /libpath:"..\lib\public\\"
+# Begin Custom Build - Publishing to target directory (..\..\game\bin\)...
+TargetDir=.\Debug
+TargetPath=.\Debug\vstdlib.dll
+InputPath=.\Debug\vstdlib.dll
+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\game\bin\vstdlib.dll attrib -r ..\..\game\bin\vstdlib.dll \
+ copy $(TargetPath) ..\..\game\bin\vstdlib.dll \
+ if exist $(TargetDir)\vstdlib.map copy $(TargetDir)\vstdlib.map ..\..\game\bin\vstdlib.map \
+ if exist ..\lib\public\vstdlib.lib attrib -r ..\lib\public\vstdlib.lib \
+ if exist $(TargetDir)\vstdlib.lib copy $(TargetDir)\vstdlib.lib ..\lib\public\vstdlib.lib \
+
+
+"..\..\game\bin\vstdlib.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\lib\public\vstdlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# Begin Target
+
+# Name "vstdlib - Win32 Release"
+# Name "vstdlib - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\commandline.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\convar.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\cvar.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\cvar.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\interface.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\KeyValuesSystem.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\memoverride.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\mempool.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\random.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\strtools.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\utlsymbol.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\public\vstdlib\ICommandLine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\IKeyValuesSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier1\mempool.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\random.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\strtools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\vstdlib.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\lib\public\tier0.lib
+# End Source File
+# End Target
+# End Project