diff options
Diffstat (limited to 'linux/make_check/cache/filesystem_stdio.dsp.check')
| -rw-r--r-- | linux/make_check/cache/filesystem_stdio.dsp.check | 456 |
1 files changed, 456 insertions, 0 deletions
diff --git a/linux/make_check/cache/filesystem_stdio.dsp.check b/linux/make_check/cache/filesystem_stdio.dsp.check new file mode 100644 index 0000000..5bcd4a8 --- /dev/null +++ b/linux/make_check/cache/filesystem_stdio.dsp.check @@ -0,0 +1,456 @@ +# Microsoft Developer Studio Project File - Name="FileSystem_Stdio" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=FileSystem_Stdio - Win32 Debug STEAM +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "filesystem_stdio.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "filesystem_stdio.mak" CFG="FileSystem_Stdio - Win32 Debug STEAM" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "FileSystem_Stdio - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "FileSystem_Stdio - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "FileSystem_Stdio - Win32 Debug STEAM" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "FileSystem_Stdio - Win32 Release STEAM" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/Src/FileSystem/FileSystem_Stdio", EJPDAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FILESYSTEM_STDIO_EXPORTS" /YX /FD /c +# ADD CPP /nologo /W4 /Zi /O2 /I "..\..\public" /I "..\..\common" /D "NDEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FILESYSTEM_STDIO_EXPORTS" /D "DONT_PROTECT_FILEIO_FUNCTIONS" /D "PROTECTED_THINGS_ENABLE" /FD /c +# SUBTRACT CPP /Fr /YX +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 user32.lib /nologo /dll /map /debug /machine:I386 /libpath:"..\..\lib\public" /libpath:"..\..\lib\common" +# Begin Custom Build +TargetPath=.\Release\filesystem_stdio.dll +InputPath=.\Release\filesystem_stdio.dll +SOURCE="$(InputPath)" + +"..\..\..\bin\FileSystem_Stdio.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\..\bin\FileSystem_Stdio.dll attrib -r ..\..\..\bin\FileSystem_Stdio.dll + if exist $(TargetPath) copy $(TargetPath) ..\..\..\bin\FileSystem_Stdio.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FILESYSTEM_STDIO_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /W4 /Gm /ZI /Od /I "..\..\public" /I "..\..\common" /D "_DEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FILESYSTEM_STDIO_EXPORTS" /D "DONT_PROTECT_FILEIO_FUNCTIONS" /D "PROTECTED_THINGS_ENABLE" /FR /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 user32.lib /nologo /dll /map /debug /machine:I386 /pdbtype:sept /libpath:"..\..\lib\public" /libpath:"..\..\lib\common" +# Begin Custom Build +TargetPath=.\Debug\filesystem_stdio.dll +InputPath=.\Debug\filesystem_stdio.dll +SOURCE="$(InputPath)" + +"..\..\..\bin\FileSystem_Stdio.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\..\bin\FileSystem_Stdio.dll attrib -r ..\..\..\bin\FileSystem_Stdio.dll + if exist $(TargetPath) copy $(TargetPath) ..\..\..\bin\FileSystem_Stdio.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "FileSystem_Stdio___Win32_Debug_STEAM" +# PROP BASE Intermediate_Dir "FileSystem_Stdio___Win32_Debug_STEAM" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug_STEAM" +# PROP Intermediate_Dir "Debug_STEAM" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W4 /Gm /ZI /Od /I "..\..\public" /I "..\..\common" /D "_DEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FILESYSTEM_STDIO_EXPORTS" /D "DONT_PROTECT_FILEIO_FUNCTIONS" /FR /FD /GZ /c +# SUBTRACT BASE CPP /YX +# ADD CPP /nologo /W4 /Gm /ZI /Od /I "..\..\public" /I "..\..\common" /D "_DEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FILESYSTEM_STDIO_EXPORTS" /D "DONT_PROTECT_FILEIO_FUNCTIONS" /D "PROTECTED_THINGS_ENABLE" /FR /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\lib\public" /libpath:"..\..\lib\common" +# ADD LINK32 user32.lib /nologo /dll /map /debug /machine:I386 /out:"Debug_STEAM/filesystem_steam.dll" /pdbtype:sept /libpath:"..\..\lib\public" /libpath:"..\..\lib\common" +# Begin Custom Build +TargetPath=.\Debug_STEAM\filesystem_steam.dll +InputPath=.\Debug_STEAM\filesystem_steam.dll +SOURCE="$(InputPath)" + +"..\..\..\bin\FileSystem_Steam.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\..\bin\FileSystem_Steam.dll attrib -r ..\..\..\bin\FileSystem_Steam.dll + if exist $(TargetPath) copy $(TargetPath) ..\..\..\bin\FileSystem_Steam.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "FileSystem_Stdio___Win32_Release_STEAM" +# PROP BASE Intermediate_Dir "FileSystem_Stdio___Win32_Release_STEAM" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release_STEAM" +# PROP Intermediate_Dir "Release_STEAM" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W4 /Zi /O2 /I "..\..\public" /I "..\..\common" /D "NDEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FILESYSTEM_STDIO_EXPORTS" /D "DONT_PROTECT_FILEIO_FUNCTIONS" /FD /c +# SUBTRACT BASE CPP /Fr /YX +# ADD CPP /nologo /W4 /Zi /O2 /I "..\..\public" /I "..\..\common" /D "NDEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FILESYSTEM_STDIO_EXPORTS" /D "DONT_PROTECT_FILEIO_FUNCTIONS" /D "PROTECTED_THINGS_ENABLE" /FD /c +# SUBTRACT CPP /Fr /YX +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 /nologo /dll /map /debug /machine:I386 /libpath:"..\..\lib\public" /libpath:"..\..\lib\common" +# ADD LINK32 user32.lib /nologo /dll /map /debug /machine:I386 /out:"Release_STEAM/filesystem_steam.dll" /libpath:"..\..\lib\public" /libpath:"..\..\lib\common" +# Begin Custom Build +TargetPath=.\Release_STEAM\filesystem_steam.dll +InputPath=.\Release_STEAM\filesystem_steam.dll +SOURCE="$(InputPath)" + +"..\..\..\bin\FileSystem_Steam.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\..\bin\FileSystem_Steam.dll attrib -r ..\..\..\bin\FileSystem_Steam.dll + if exist $(TargetPath) copy $(TargetPath) ..\..\..\bin\FileSystem_Steam.dll + +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "FileSystem_Stdio - Win32 Release" +# Name "FileSystem_Stdio - Win32 Debug" +# Name "FileSystem_Stdio - Win32 Debug STEAM" +# Name "FileSystem_Stdio - Win32 Release STEAM" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\BaseFileSystem.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\Public\characterset.cpp +# End Source File +# Begin Source File + +SOURCE=.\FileSystem_Stdio.cpp + +!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release" + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug" + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\filesystem_steam.cpp + +!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM" + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\Public\interface.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\public\tier0\memoverride.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\common\Steam.c + +!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM" + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\Public\utlsymbol.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\BaseFileSystem.h +# End Source File +# Begin Source File + +SOURCE=..\..\Public\basetypes.h +# End Source File +# Begin Source File + +SOURCE=..\..\Public\BSPFILE.H +# End Source File +# Begin Source File + +SOURCE=..\..\Public\bspflags.h +# End Source File +# Begin Source File + +SOURCE=..\..\Public\bumpvects.h +# End Source File +# Begin Source File + +SOURCE=..\..\Public\characterset.h +# End Source File +# Begin Source File + +SOURCE=..\..\public\tier0\dbg.h +# End Source File +# Begin Source File + +SOURCE=..\..\public\tier0\fasttimer.h +# End Source File +# Begin Source File + +SOURCE=..\..\Public\FileSystem.h +# End Source File +# Begin Source File + +SOURCE=..\..\public\appframework\IAppSystem.h +# End Source File +# Begin Source File + +SOURCE=..\..\Public\interface.h +# End Source File +# Begin Source File + +SOURCE=..\..\Public\MATHLIB.H +# End Source File +# Begin Source File + +SOURCE=..\..\public\tier0\platform.h +# End Source File +# Begin Source File + +SOURCE=..\..\common\Steam.h + +!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM" + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\common\SteamCommon.h + +!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM" + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\common\Steamlib.h + +!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM" + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\public\vstdlib\strtools.h +# End Source File +# Begin Source File + +SOURCE=..\..\Public\UtlMemory.h +# End Source File +# Begin Source File + +SOURCE=..\..\Public\utlrbtree.h +# End Source File +# Begin Source File + +SOURCE=..\..\Public\utlsymbol.h +# End Source File +# Begin Source File + +SOURCE=..\..\Public\UtlVector.h +# End Source File +# Begin Source File + +SOURCE=..\..\Public\vector.h +# End Source File +# Begin Source File + +SOURCE=..\..\Public\vector2d.h +# End Source File +# Begin Source File + +SOURCE=..\..\Public\vector4d.h +# End Source File +# Begin Source File + +SOURCE=..\..\public\vstdlib\vstdlib.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\lib\public\vstdlib.lib +# End Source File +# Begin Source File + +SOURCE=..\..\lib\public\tier0.lib +# End Source File +# Begin Source File + +SOURCE=..\..\lib\common\Steam.lib + +!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM" + +!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM" + +!ENDIF + +# End Source File +# End Target +# End Project |