diff options
Diffstat (limited to 'linux/make_check/cache/shaderempty.dsp.check')
| -rw-r--r-- | linux/make_check/cache/shaderempty.dsp.check | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/linux/make_check/cache/shaderempty.dsp.check b/linux/make_check/cache/shaderempty.dsp.check new file mode 100644 index 0000000..76d46b7 --- /dev/null +++ b/linux/make_check/cache/shaderempty.dsp.check @@ -0,0 +1,141 @@ +# Microsoft Developer Studio Project File - Name="shaderempty" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=shaderempty - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "shaderempty.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "shaderempty.mak" CFG="shaderempty - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "shaderempty - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "shaderempty - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/Src/common/MaterialSystem/shaderempty", SKRCAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "shaderempty - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SHADEREMPTY_EXPORTS" /YX /FD /c +# ADD CPP /nologo /G6 /W4 /Zi /O2 /I "..\..\common" /I "..\..\public" /I "..\..\public\tier1" /I "..\\" /D "NDEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SHADER_DLL_EXPORT" /D "PROTECTED_THINGS_ENABLE" /FD /c +# SUBTRACT CPP /Fr /YX +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 /nologo /dll /map /debug /machine:I386 /out:"Release/shaderapiempty.dll" /libpath:"..\..\..\lib\common" /libpath:"..\..\..\lib\public" +# Begin Custom Build +TargetPath=.\Release\shaderapiempty.dll +InputPath=.\Release\shaderapiempty.dll +SOURCE="$(InputPath)" + +"..\..\..\game\bin\shaderapiempty.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\..\game\bin\shaderapiempty.dll attrib -r ..\..\..\game\bin\shaderapiempty.dll + if exist $(TargetPath) copy $(TargetPath) ..\..\..\game\bin\shaderapiempty.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "shaderempty - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SHADEREMPTY_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /G6 /W4 /Gm /ZI /Od /I "..\..\common" /I "..\..\public" /I "..\..\public\tier1" /I "..\\" /D "_DEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SHADER_DLL_EXPORT" /D "PROTECTED_THINGS_ENABLE" /FR /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 /nologo /dll /debug /machine:I386 /out:"Debug/shaderapiempty.dll" /pdbtype:sept /libpath:"..\..\..\lib\common" /libpath:"..\..\..\lib\public" +# Begin Custom Build +TargetPath=.\Debug\shaderapiempty.dll +InputPath=.\Debug\shaderapiempty.dll +SOURCE="$(InputPath)" + +"..\..\..\game\bin\shaderapiempty.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\..\game\bin\shaderapiempty.dll attrib -r ..\..\..\game\bin\shaderapiempty.dll + if exist $(TargetPath) copy $(TargetPath) ..\..\..\game\bin\shaderapiempty.dll + +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "shaderempty - Win32 Release" +# Name "shaderempty - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\tier1\interface.cpp +# End Source File +# Begin Source File + +SOURCE=.\ShaderAPIEmpty.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\public\tier0\platform.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\lib\public\vstdlib.lib +# End Source File +# Begin Source File + +SOURCE=..\..\lib\public\tier0.lib +# End Source File +# End Target +# End Project |