diff options
Diffstat (limited to 'linux/make_check/cache/hl.dsp.check')
| -rw-r--r-- | linux/make_check/cache/hl.dsp.check | 69398 |
1 files changed, 69398 insertions, 0 deletions
diff --git a/linux/make_check/cache/hl.dsp.check b/linux/make_check/cache/hl.dsp.check new file mode 100644 index 0000000..bf0ddb7 --- /dev/null +++ b/linux/make_check/cache/hl.dsp.check @@ -0,0 +1,69398 @@ +# Microsoft Developer Studio Project File - Name="hl" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=hl - Win32 Debug HL2MP +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "hl.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "hl.mak" CFG="hl - Win32 Debug HL2MP" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "hl - Win32 Release HL2" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "hl - Win32 Debug HL2" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "hl - Win32 Debug TF2" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "hl - Win32 Release TF2" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "hl - Win32 Release HL1" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "hl - Win32 Debug HL1" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "hl - Win32 Debug CounterStrike" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "hl - Win32 Release CounterStrike" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "hl - Win32 Debug DoD" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "hl - Win32 Release DoD" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "hl - Win32 Release SDK" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "hl - Win32 Debug SDK" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "hl - Win32 Debug HL2MP" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "hl - Win32 Release HL2MP" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/Src/dlls", ELEBAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "hl___Win32_hl2_Release" +# PROP BASE Intermediate_Dir "hl___Win32_hl2_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release_hl2" +# PROP Intermediate_Dir "Release_hl2" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G5 /MT /W3 /Zi /O2 /I "..\engine" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /Fr /YX /FD /c +# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def" +# SUBTRACT BASE LINK32 /profile +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl2/server.dll" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to HL2 +TargetDir=.\Release_hl2 +InputPath=.\Release_hl2\server.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\hl2\bin\server.dll attrib -r ..\..\hl2\bin\server.dll \ + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2\bin\server.dll \ + if exist ..\..\hl2\bin\server.pdb attrib -r ..\..\hl2\bin\server.pdb \ + if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\hl2\bin \ + + +"..\..\hl2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\hl2\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "hl___Win32_hl2_Debug" +# PROP BASE Intermediate_Dir "hl___Win32_hl2_Debug" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug_hl2" +# PROP Intermediate_Dir "Debug_hl2" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /ZI /Od /I "..\engine" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /FR /YX /FD /c +# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" +# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\hl.def" /implib:".\Debug\server.lib" +# SUBTRACT BASE LINK32 /profile +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl2/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public" +# SUBTRACT LINK32 /verbose /pdb:none +# Begin Custom Build - Copying to HL2 +TargetDir=.\Debug_hl2 +InputPath=.\Debug_hl2\server.dll +SOURCE="$(InputPath)" + +"..\..\hl2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\hl2\bin\server.dll attrib -r ..\..\hl2\bin\server.dll + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2\bin\server.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "hl___Win32_tf2_Debug" +# PROP BASE Intermediate_Dir "hl___Win32_tf2_Debug" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug_tf2" +# PROP Intermediate_Dir "Debug_tf2" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G5 /W3 /Gm /ZI /Od /I "..\engine" /I "ivp" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /FR /YX /FD /c +# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "." /I "../ivp/IVP_Physics" /I "../ivp/IVP_Collision" /I "../ivp/IVP_Controller" /I "../ivp/IVP_Utility" /I "../ivp/IVP_Surface_manager" /I "ivp/" /I "../ivp/IVP_Compact_Builder" /I "../statemachine" /I "../game_shared/tf2" /I "../../game_shared/tf2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/tf2_dll" /I "../../dlls/tf2_dll" /D "TF2_DLL" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" +# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib ivp/ivp_lib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\hl.def" /implib:".\Debug\server.lib" +# SUBTRACT BASE LINK32 /profile +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug_tf2/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to tf2 +TargetDir=.\Debug_tf2 +InputPath=.\Debug_tf2\server.dll +SOURCE="$(InputPath)" + +"..\..\tf2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\tf2\bin\server.dll attrib -r ..\..\tf2\bin\server.dll + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\tf2\bin\server.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "hl___Win32_tf2_Release" +# PROP BASE Intermediate_Dir "hl___Win32_tf2_Release" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release_tf2" +# PROP Intermediate_Dir "Release_tf2" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G5 /W3 /Zi /O2 /I "..\engine" /I "ivp" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /Fr /YX /FD /c +# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../ivp/IVP_Physics" /I "../ivp/IVP_Collision" /I "../ivp/IVP_Controller" /I "../ivp/IVP_Utility" /I "../ivp/IVP_Surface_manager" /I "ivp/" /I "../ivp/IVP_Compact_Builder" /I "../statemachine" /I "../game_shared/tf2" /I "../../game_shared/tf2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/tf2_dll" /I "../../dlls/tf2_dll" /D "TF2_DLL" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib ivp/ivp_lib.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def" +# SUBTRACT BASE LINK32 /profile +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_tf2/server.dll" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to tf2 +TargetDir=.\Release_tf2 +InputPath=.\Release_tf2\server.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\tf2\bin\server.dll attrib -r ..\..\tf2\bin\server.dll \ + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\tf2\bin\server.dll \ + if exist ..\..\tf2\bin\server.pdb attrib -r ..\..\tf2\bin\server.pdb \ + if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\tf2\bin \ + + +"..\..\tf2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\tf2\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "hl___Win32_Release_HL1" +# PROP BASE Intermediate_Dir "hl___Win32_Release_HL1" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release_hl1" +# PROP Intermediate_Dir "Release_hl1" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "NDEBUG" /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /Fr /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to HL1 +TargetDir=.\Release_hl1 +InputPath=.\Release_hl1\server.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\hl1\bin\server.dll attrib -r ..\..\hl1\bin\server.dll \ + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl1\bin\server.dll \ + if exist ..\..\hl1\bin\server.pdb attrib -r ..\..\hl1\bin\server.pdb \ + if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\hl1\bin \ + + +"..\..\hl1\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\hl1\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "hl___Win32_Debug_HL1" +# PROP BASE Intermediate_Dir "hl___Win32_Debug_HL1" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug_hl1" +# PROP Intermediate_Dir "Debug_hl1" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_DEBUG" /D fopen=dont_use_fopen /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /FR /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" +# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to HL1 +TargetDir=.\Debug_hl1 +InputPath=.\Debug_hl1\server.dll +SOURCE="$(InputPath)" + +"..\..\hl1\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\hl1\bin\server.dll attrib -r ..\..\hl1\bin\server.dll + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl1\bin\server.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "hl___Win32_Debug_CounterStrike" +# PROP BASE Intermediate_Dir "hl___Win32_Debug_CounterStrike" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug_CounterStrike" +# PROP Intermediate_Dir "Debug_CounterStrike" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_DEBUG" /D fopen=dont_use_fopen /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /FR /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /I "../dlls/cstrike/hostage" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" +# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to cstrike\bin +TargetDir=.\Debug_CounterStrike +InputPath=.\Debug_CounterStrike\server.dll +SOURCE="$(InputPath)" + +"..\..\cstrike\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\cstrike\bin\server.dll attrib -r ..\..\cstrike\bin\server.dll + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\cstrike\bin\server.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "hl___Win32_Release_CounterStrike" +# PROP BASE Intermediate_Dir "hl___Win32_Release_CounterStrike" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release_CounterStrike" +# PROP Intermediate_Dir "Release_CounterStrike" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "NDEBUG" /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /Fr /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /I "../dlls/cstrike/hostage" /D "NDEBUG" /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to HL1 +TargetDir=.\Release_CounterStrike +InputPath=.\Release_CounterStrike\server.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\cstrike\bin\server.dll attrib -r ..\..\cstrike\bin\server.dll \ + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\cstrike\bin\server.dll \ + if exist ..\..\cstrike\bin\server.pdb attrib -r ..\..\cstrike\bin\server.pdb \ + if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\cstrike\bin \ + + +"..\..\cstrike\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\cstrike\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "hl___Win32_Debug_DoD" +# PROP BASE Intermediate_Dir "hl___Win32_Debug_DoD" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "hl___Win32_Debug_DoD" +# PROP Intermediate_Dir "hl___Win32_Debug_DoD" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" +# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to dod\bin +TargetDir=.\Debug_CounterStrike +InputPath=.\Debug_CounterStrike\server.dll +SOURCE="$(InputPath)" + +"..\..\dod\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\dod\bin\server.dll attrib -r ..\..\dod\bin\server.dll + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\dod\bin\server.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "hl___Win32_Release_DoD" +# PROP BASE Intermediate_Dir "hl___Win32_Release_DoD" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "hl___Win32_Release_DoD" +# PROP Intermediate_Dir "hl___Win32_Release_DoD" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /D "NDEBUG" /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "NDEBUG" /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to dod\bin +TargetDir=.\Release_CounterStrike +InputPath=.\Release_CounterStrike\server.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\dod\bin\server.dll attrib -r ..\..\dod\bin\server.dll \ + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\dod\bin\server.dll \ + if exist ..\..\dod\bin\server.pdb attrib -r ..\..\dod\bin\server.pdb \ + if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\dod\bin \ + + +"..\..\dod\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\dod\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "hl___Win32_Release_SDK" +# PROP BASE Intermediate_Dir "hl___Win32_Release_SDK" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "hl___Win32_Release_SDK" +# PROP Intermediate_Dir "hl___Win32_Release_SDK" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "NDEBUG" /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/sdk" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/sdk" /D "NDEBUG" /D "BOTS" /D "SDK_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to HL1 +TargetDir=.\Release_CounterStrike +InputPath=.\Release_CounterStrike\server.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\sampleapp\bin\server.dll attrib -r ..\..\sampleapp\bin\server.dll \ + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\sampleapp\bin\server.dll \ + if exist ..\..\sampleapp\bin\server.pdb attrib -r ..\..\sampleapp\bin\server.pdb \ + if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\sampleapp\bin \ + + +"..\..\sampleapp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\sampleapp\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "hl___Win32_Debug_SDK" +# PROP BASE Intermediate_Dir "hl___Win32_Debug_SDK" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "hl___Win32_Debug_SDK" +# PROP Intermediate_Dir "hl___Win32_Debug_SDK" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/sdk" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/sdk" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "SDK_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" +# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to cstrike\bin +TargetDir=.\Debug_CounterStrike +InputPath=.\Debug_CounterStrike\server.dll +SOURCE="$(InputPath)" + +"..\..\sampleapp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\sampleapp\bin\server.dll attrib -r ..\..\sampleapp\bin\server.dll + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\sampleapp\bin\server.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "hl___Win32_Debug_HL2MP" +# PROP BASE Intermediate_Dir "hl___Win32_Debug_HL2MP" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "hl___Win32_Debug_HL2MP" +# PROP Intermediate_Dir "hl___Win32_Debug_HL2MP" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "../dlls/hl2mp_dll" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /I "../game_shared/hl2mp" /D "HL2MP" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" +# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl2/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /verbose /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl2mp/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public" +# SUBTRACT LINK32 /verbose /pdb:none +# Begin Custom Build - Copying to HL2MP +TargetDir=.\Debug_hl2mp +InputPath=.\Debug_hl2mp\server.dll +SOURCE="$(InputPath)" + +"..\..\hl2mp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\hl2mp\bin\server.dll attrib -r ..\..\hl2mp\bin\server.dll + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2mp\bin\server.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "hl___Win32_Release_HL2MP" +# PROP BASE Intermediate_Dir "hl___Win32_Release_HL2MP" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "hl___Win32_Release_HL2MP" +# PROP Intermediate_Dir "hl___Win32_Release_HL2MP" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../dlls/hl2mp_dll" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /I "../game_shared/hl2mp" /D "HL2MP" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl2/server.dll" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"hl___Win32_Release_HL2MP/server.dll" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to HL2MP +TargetDir=.\hl___Win32_Release_HL2MP +InputPath=.\hl___Win32_Release_HL2MP\server.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\hl2mp\bin\server.dll attrib -r ..\..\hl2mp\bin\server.dll \ + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2mp\bin\server.dll \ + if exist ..\..\hl2mp\bin\server.pdb attrib -r ..\..\hl2mp\bin\server.pdb \ + if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\hl2mp\bin \ + + +"..\..\hl2mp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\hl2mp\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "hl - Win32 Release HL2" +# Name "hl - Win32 Debug HL2" +# Name "hl - Win32 Debug TF2" +# Name "hl - Win32 Release TF2" +# Name "hl - Win32 Release HL1" +# Name "hl - Win32 Debug HL1" +# Name "hl - Win32 Debug CounterStrike" +# Name "hl - Win32 Release CounterStrike" +# Name "hl - Win32 Debug DoD" +# Name "hl - Win32 Release DoD" +# Name "hl - Win32 Release SDK" +# Name "hl - Win32 Debug SDK" +# Name "hl - Win32 Debug HL2MP" +# Name "hl - Win32 Release HL2MP" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Group "Precompiled Header" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\stdafx.cpp +# ADD CPP /Yc"cbase.h" +# End Source File +# End Group +# Begin Group "temporary entities" + +# PROP Default_Filter "*.cpp" +# Begin Source File + +SOURCE=.\basetempentity.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\debugoverlay_shared.cpp +# End Source File +# Begin Source File + +SOURCE=.\event_tempentity_tester.cpp +# End Source File +# Begin Source File + +SOURCE=.\movie_explosion.cpp +# End Source File +# Begin Source File + +SOURCE=.\particle_fire.cpp +# End Source File +# Begin Source File + +SOURCE=.\particle_smokegrenade.cpp +# End Source File +# Begin Source File + +SOURCE=.\plasma.cpp +# End Source File +# Begin Source File + +SOURCE=.\plasma.h +# End Source File +# Begin Source File + +SOURCE=.\smoke_trail.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\smoke_trail.h +# End Source File +# Begin Source File + +SOURCE=.\SmokeStack.cpp +# End Source File +# Begin Source File + +SOURCE=.\SmokeStack.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\SpriteTrail.cpp +# End Source File +# Begin Source File + +SOURCE=.\steamjet.cpp +# End Source File +# Begin Source File + +SOURCE=.\steamjet.h +# End Source File +# Begin Source File + +SOURCE=.\te.cpp +# End Source File +# Begin Source File + +SOURCE=.\te.h +# End Source File +# Begin Source File + +SOURCE=.\te_armorricochet.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_basebeam.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_basebeam.h +# End Source File +# Begin Source File + +SOURCE=.\te_beamentpoint.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_beaments.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_beamlaser.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_beampoints.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_beamring.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_beamringpoint.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_beamspline.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_bloodsprite.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_bloodstream.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_breakmodel.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_bspdecal.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_bubbles.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_bubbletrail.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_decal.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_dynamiclight.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_energysplash.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_explosion.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_fizz.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_footprintdecal.cpp +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\te_gaussexplosion.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_GlassShatter.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_glowsprite.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_impact.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_killplayerattachments.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_largefunnel.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_muzzleflash.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_particlesystem.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_particlesystem.h +# End Source File +# Begin Source File + +SOURCE=.\te_physicsprop.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_playerdecal.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_projecteddecal.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_showline.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_smoke.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_sparks.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_sprite.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_spritespray.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_worlddecal.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\usermessages.cpp +# End Source File +# End Group +# Begin Group "HL2 DLL" + +# PROP Default_Filter "" +# Begin Group "unused" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\hl2_dll\grenade_beam.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_beam.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_brickbat.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_brickbat.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_energy.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_energy.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_homer.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_homer.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_hopwire.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_hopwire.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_molotov.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_molotov.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_pathfollower.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_pathfollower.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_satchel.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_satchel.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_spit.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_spit.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_tripmine.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_tripmine.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_tripwire.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_tripwire.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_antliongrub.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_antliongrub.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_assassin.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_assassin.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_bullsquid.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Bullsquid.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Houndeye.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_hydra.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_hydra.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_missiledefense.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Spotlight.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\player_manhack.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\player_missile.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\trigger_super_armor.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\vehicle_apc.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_ar1.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_brickbat.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_brickbat.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_cguard.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_flaregun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_flaregun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_gauss.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_gauss.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_hopwire.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_immolator.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_irifle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_manhack.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_molotov.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_molotov.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_slam.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_slam.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_smg2.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_thumper.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_tripwire.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_tripwire.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Source File + +SOURCE=.\hl2_dll\ai_allymanager.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_behavior_actbusy.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_behavior_actbusy.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_behavior_functank.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_behavior_functank.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_behavior_holster.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_behavior_holster.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_behavior_police.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_behavior_police.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_goal_police.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_goal_police.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\AI_Interactions.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_spotlight.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_spotlight.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\antlion_dust.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\antlion_dust.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\antlion_maker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\antlion_maker.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ar2_explosion.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ar2_explosion.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\BaseBludgeonWeapon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\BaseBludgeonWeapon.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\basehlcombatweapon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\basehlcombatweapon.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\basehlcombatweapon_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\basehlcombatweapon_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\CBaseHelicopter.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\CBaseHelicopter.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\CBaseSpriteProjectile.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\CBaseSpriteProjectile.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\citadel_effects.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\citadel_effects_shared.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\combine_mine.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\combine_mine.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\energy_wave.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\env_alyxemp.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\env_alyxemp_shared.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\env_headcrabcanister.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\env_headcrabcanister_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\env_headcrabcanister_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\env_speaker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\env_starfield.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\func_recharge.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\func_tank.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\func_tank.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_ar2.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_ar2.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_bugbait.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_bugbait.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_frag.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_frag.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\hl2_ai_network.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\hl2_client.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\hl2_eventlog.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\hl2_gamerules.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\hl2_gamerules.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\HL2_Player.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\HL2_Player.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\hl2_player_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\hl2_playerlocaldata.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\hl2_playerlocaldata.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\hl2_shareddefs.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\hl2_triggers.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\hl2_usermessages.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\hl_gamemovement.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\hl_movedata.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\hl_playermove.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\info_teleporter_countdown.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\item_ammo.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\item_battery.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\item_dynamic_resupply.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\item_dynamic_resupply.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\item_healthkit.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\item_itemcrate.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\item_suit.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\look_door.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\monster_dummy.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_alyx.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_alyx.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_antlion.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_antlion.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_antlionguard.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_apcdriver.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_attackchopper.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_attackchopper.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Barnacle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Barnacle.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Barney.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_BaseZombie.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_BaseZombie.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_breen.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_bullseye.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Bullseye.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_citizen17.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_citizen17.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Combine.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Combine.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_combinecamera.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_combinedropship.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_combinegunship.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_CombineS.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_CombineS.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_cranedriver.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_crow.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_crow.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_dog.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_eli.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_EnemyFinder.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_fastzombie.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_gman.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Headcrab.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Headcrab.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\NPC_Ichthyosaur.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_kleiner.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_launcher.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Manhack.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Manhack.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_metropolice.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_metropolice.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_monk.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_mossman.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_playercompanion.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_playercompanion.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_PoisonZombie.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_rollermine.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_rollermine.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Scanner.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_stalker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_stalker.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_strider.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_strider.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\npc_Talker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\npc_Talker.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_turret_ceiling.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_turret_floor.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_turret_ground.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Vortigaunt.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Vortigaunt.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_zombie.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\player_control.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\player_control.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\point_apc_controller.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\prop_combine_ball.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\prop_combine_ball.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\prop_thumper.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\proto_sniper.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\rotorwash.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\rotorwash.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\script_intro.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\script_intro.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\vehicle_airboat.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\vehicle_apc.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\vehicle_crane.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\vehicle_crane.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\vehicle_jeep.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\vehicle_prisoner_pod.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\vehicle_viewcontroller.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\WaterLODControl.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_357.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_alyxgun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_alyxgun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_annabelle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_ar2.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_ar2.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_bugbait.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_citizenpackage.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_crossbow.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_crowbar.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_crowbar.h +# End Source File +# Begin Source File + +SOURCE=.\weapon_cubemap.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_frag.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_physcannon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_physcannon.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_pistol.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_rpg.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_rpg.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_shotgun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_smg1.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_stunstick.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# ADD CPP /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# ADD BASE CPP /Yu +# ADD CPP /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_stunstick.h +# End Source File +# End Group +# Begin Group "TF2 DLL" + +# PROP Default_Filter "h;cpp" +# Begin Group "TF2 Classes" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_commando.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_commando.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_defender.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_defender.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_escort.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_escort.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_infiltrator.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_infiltrator.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_medic.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_medic.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_pyro.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_pyro.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_recon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_recon.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_sapper.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_sapper.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_sniper.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_sniper.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_support.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_support.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Group "TF2 Movement" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_chooser.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_chooser.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_commando.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_commando.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_defender.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_defender.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_escort.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_escort.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_infiltrator.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_infiltrator.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_medic.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_medic.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_pyro.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_pyro.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_recon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_recon.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_sapper.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_sapper.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_sniper.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_sniper.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_support.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_support.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_movedata.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_playermove.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Source File + +SOURCE=.\tf2_dll\basecombatcharacter_tf2.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\baseobject_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\baseobject_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\basetfcombatweapon_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\basetfcombatweapon_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\basetfplayer_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\basetfplayer_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\basetfvehicle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\basetfvehicle.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\bot_base.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\bot_base.h +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\ControlZone.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\controlzone.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\debugoverlay_shared.h +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\demo_entities.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\entity_burn_effect.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\entity_burn_effect.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\env_fallingrocks.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\env_laserdesignation.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\env_laserdesignation.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\env_meteor.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\env_meteor.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\env_meteor_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\env_meteor_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\fire_damage_mgr.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\fire_damage_mgr.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\gasoline_blob.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\gasoline_blob.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\gasoline_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_antipersonnel.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_antipersonnel.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_base_empable.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_base_empable.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_emp.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_emp.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_limpetmine.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_limpetmine.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_objectsapper.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_objectsapper.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_rocket.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_rocket.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_stickybomb.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\ihasbuildpoints.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_act.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_act.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_add_resources.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_buildpoint.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_buildpoint.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_customtech.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_customtech.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_input_playsound.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_input_resetbanks.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_input_resetobjects.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_input_respawnplayers.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_minimappulse.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_output_team.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_vehicle_bay.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_vehicle_bay.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\iscorer.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\mapdata_server.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\mapdata_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\menu_base.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\menu_base.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\mortar_round.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\mortar_round.h +# End Source File +# Begin Source File + +SOURCE=.\movetype_push.h +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\npc_bug_builder.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\npc_bug_builder.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\npc_bug_hole.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\npc_bug_hole.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\npc_bug_warrior.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\npc_bug_warrior.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_assist.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_assist.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_buildsentrygun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_buildsentrygun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_buildshieldwall.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_buildshieldwall.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_events.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_events.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_heal.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_heal.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_helpers.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_helpers.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_killmortarguy.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_killmortarguy.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_mortar_attack.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_mortar_attack.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_player.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_player.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_repair.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_repair.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_resourcepump.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_resourcepump.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_resupply.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_resupply.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\orders.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\orders.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\plasmaprojectile.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\plasmaprojectile.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\plasmaprojectile_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\plasmaprojectile_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\ragdoll_shadow.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\ragdoll_shadow.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\resource_chunk.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\resource_chunk.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\sensor_tf_team.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\team_messages.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\team_messages.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\techtree.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\techtree.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\techtree_parse.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_ai_hint.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_basecombatweapon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_basecombatweapon.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_basefourwheelvehicle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_basefourwheelvehicle.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_client.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_eventlog.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_filters.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_flare.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_flare.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_construction_yard.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_construction_yard.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_mass_teleport.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_mass_teleport.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_no_build.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_no_build.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_resource.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_resource.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_weldable_door.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_weldable_door.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_gameinterface.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamerules.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamerules.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_hintmanager.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_hintmanager.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_armor_upgrade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_armor_upgrade.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_barbed_wire.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_barbed_wire.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_base_manned_gun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_base_manned_gun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_basedrivergun_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_basedrivergun_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_baseupgrade_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_baseupgrade_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_buff_station.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_buff_station.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_bunker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_bunker.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_dragonsteeth.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_dragonsteeth.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_driver_machinegun_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_driver_machinegun_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_empgenerator.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_empgenerator.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_explosives.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_manned_missilelauncher.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_manned_missilelauncher.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_manned_shield.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_mapdefined.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_mapdefined.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_mcv_selection_panel.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_mcv_selection_panel.h +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_mortar.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_mortar.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_powerpack.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_powerpack.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_rallyflag.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_rallyflag.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_resourcepump.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_resourcepump.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_respawn_station.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_respawn_station.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_resupply.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_resupply.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_sandbag_bunker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_sandbag_bunker.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_selfheal.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_selfheal.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_sentrygun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_sentrygun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_shieldwall.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_shieldwall.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_tower.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_tower.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_tunnel.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_vehicleboost.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_vehicleboost.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_player.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_player.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_player_death.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_player_resource.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_player_resource.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_playeranimstate.h +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_playerclass.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_playerclass.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_playerlocaldata.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_playerlocaldata.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_reconvars.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_reconvars.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_shareddefs.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_shareddefs.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_shield.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_shield.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_shield_flat.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_shield_flat.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_shield_mobile_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_shieldgrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_shieldgrenade.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_shieldshared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_shieldshared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_stats.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_stats.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_stressentities.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_tacticalmap.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_team.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_team.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_teamspawnpoint.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_usermessages.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_battering_ram.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_battering_ram.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_flatbed.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_flatbed.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_mortar.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_mortar.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_motorcycle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_siege_tower.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_siege_tower.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_tank.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_tank.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_teleport_station.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_teleport_station.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_wagon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_wagon.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_vehicleshared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_walker_base.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_walker_base.h +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_walker_ministrider.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_walker_ministrider.h +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_walker_strider.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_walker_strider.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tfclassdata_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\TFClassData_Shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\trigger_fall.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\trigger_skybox.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\vehicle_mortar_shared.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_arcwelder.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_basecombatobject.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_basecombatobject.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_builder.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_builder.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_basegrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_basegrenade.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_burstrifle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_grenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_grenade_emp.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_laserrifle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_plasma_grenade_launcher.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_plasmarifle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_shotgun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_usedwithshieldbase.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_usedwithshieldbase.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combatshield.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combatshield.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_drainbeam.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_drainbeam.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_flame_thrower.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_flame_thrower.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_gas_can.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_gas_can.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_grenade_rocket.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_grenade_rocket.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_harpoon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_limpetmine.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_limpetmine.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_minigun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_obj_empgenerator.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_obj_rallyflag.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_objectselection.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_objectselection.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_plasmarifle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_repairgun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_repairgun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_rocketlauncher.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_rocketlauncher.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_shield.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_shield.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_shieldgrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_twohandedcontainer.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_twohandedcontainer.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Group "HL1 DLL" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\actanimating.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\actanimating.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_ai_basenpc.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_ai_basenpc.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_basecombatweapon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl1\hl1_basecombatweapon_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl1\hl1_basecombatweapon_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_basegrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_basegrenade.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_CBaseHelicopter.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_client.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_ents.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_ents.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_env_speaker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_eventlog.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_func_recharge.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_func_tank.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl1\hl1_gamemovement.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl1\hl1_gamemovement.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl1\hl1_gamerules.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl1\hl1_gamerules.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_grenade_mp5.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_grenade_mp5.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_grenade_spit.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_grenade_spit.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_item_ammo.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_item_battery.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_item_healthkit.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_item_longjump.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_item_suit.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_items.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_items.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_monstermaker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_monstermaker.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_aflock.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_agrunt.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_apache.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_barnacle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_barnacle.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_barney.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_barney.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_bigmomma.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_bloater.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_bullsquid.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_bullsquid.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_controller.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_gargantua.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_gargantua.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_gman.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_hassassin.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_headcrab.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_headcrab.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_hgrunt.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_hgrunt.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_hornet.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_hornet.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_houndeye.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_houndeye.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_ichthyosaur.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_ichthyosaur.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_leech.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_nihilanth.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_osprey.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_roach.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_scientist.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_scientist.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_snark.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_snark.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_talker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_talker.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_tentacle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_turret.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_vortigaunt.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_vortigaunt.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_zombie.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_npc_zombie.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_player.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_player.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl1\hl1_player_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_playermove.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl1\hl1_usermessages.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_357.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_crossbow.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_crowbar.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_egon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_gauss.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_glock.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_handgrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_hornetgun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_mp5.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_mp5.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_rpg.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_rpg.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_satchel.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_satchel.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_shotgun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_snark.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_tripmine.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weaponbox.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Group "CounterStrike DLL" + +# PROP Default_Filter "" +# Begin Group "Bot" + +# PROP Default_Filter "" +# Begin Group "States" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_attack.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_buy.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_defuse_bomb.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_escape_from_bomb.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_fetch_bomb.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_follow.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_hide.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_hunt.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_idle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_investigate_noise.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_move_to.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_plant_bomb.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_use_entity.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Group "Shared" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\game_shared\cstrike\bot\bot.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\bot\bot.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\bot\bot_constants.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\bot\bot_hide.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\bot\bot_manager.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\bot\bot_manager.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\bot\bot_profile.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\bot\bot_profile.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\bot\bot_util.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\bot\bot_util.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\bot\nav_path.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\bot\nav_path.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\bot\shared_util.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\bot\shared_util.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_chatter.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_chatter.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_event.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_event_bomb.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_event_player.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_event_weapon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_init.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_listen.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_manager.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_manager.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_nav.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_pathfind.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_radio.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_statemachine.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_update.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_vision.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_weapon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_weapon_id.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_gamestate.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_gamestate.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Group "Hostage" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\cstrike\hostage\cs_simple_hostage.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\hostage\cs_simple_hostage.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\game_shared\cstrike\basecsgrenade_projectile.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\basecsgrenade_projectile.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\cs_autobuy.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\cs_autobuy.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\cs_client.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\cs_client.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\cs_eventlog.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\cs_gameinterface.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\cs_gamemovement.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\cs_gamerules.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\cs_gamerules.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\cs_player.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\cs_player.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\cs_player_resource.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\cs_player_resource.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\cs_player_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\cs_playeranimstate.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\cs_playeranimstate.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\cs_playermove.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\cs_shareddefs.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\cs_shareddefs.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\cs_team.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\cs_team.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\cs_usermessages.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\cs_vehicle_jeep.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\cs_weapon_parse.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\cs_weapon_parse.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\flashbang_projectile.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\flashbang_projectile.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\func_bomb_target.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\func_bomb_target.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\func_buy_zone.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\func_hostage_rescue.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\fx_cs_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\fx_cs_shared.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\hegrenade_projectile.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\hegrenade_projectile.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\hintmessage.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\hintmessage.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\info_view_parameters.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\info_view_parameters.h +# End Source File +# Begin Source File + +SOURCE=.\cstrike\item_assaultsuit.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\item_defuser.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\item_kevlar.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\mapinfo.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\mapinfo.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\obstacle_pushaway.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\obstacle_pushaway.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\point_surroundtest.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\smokegrenade_projectile.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\smokegrenade_projectile.h +# End Source File +# Begin Source File + +SOURCE=.\cstrike\te_radioicon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\te_shotgun_shot.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\te_shotgun_shot.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_ak47.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_aug.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_awp.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_basecsgrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_basecsgrenade.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_c4.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_c4.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_csbase.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_csbase.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_csbasegun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_csbasegun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_deagle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_elite.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_famas.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_fiveseven.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_flashbang.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_flashbang.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_g3sg1.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_galil.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_glock.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_hegrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_hegrenade.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_knife.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_m249.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_m3.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_m4a1.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_mac10.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_mp5navy.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_p228.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_p90.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_scout.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_sg550.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_sg552.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_smokegrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_tmp.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_ump45.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_usp.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\cstrike\weapon_xm1014.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Group "Day of Defeat DLL" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\game_shared\dod\dod_activity.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_activity.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_ammo_box.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_ammo_box.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_area_capture.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_area_capture.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_basegrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_basegrenade.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_baserocket.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_baserocket.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_bot_temp.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_bot_temp.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_britgrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_britgrenade.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_client.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_control_point.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_control_point.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_control_point_master.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_cvars.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_cvars.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_eventlog.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_gameinterface.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_gamemovement.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_gamerules.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_gamerules.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_handgrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_handgrenade.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_location.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_object_capture.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_object_capture.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_objective_resource.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_objective_resource.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_player.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_player.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_player_resource.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_player_resource.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_player_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_player_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_playeranimstate.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_playeranimstate.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_playerclass_info_parse.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_playerclass_info_parse.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_playermove.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_satchel.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_satchel.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_shareddefs.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_shareddefs.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_stickgrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_stickgrenade.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_team.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_team.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\dod_trigger_sandbag.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_usermessages.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_weapon_parse.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\dod_weapon_parse.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\fx_dod_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\fx_dod_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\playerclass_info_parse.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\playerclass_info_parse.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\rocket_bazooka.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\rocket_bazooka.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\rocket_piat.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\rocket_piat.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\rocket_pschreck.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\rocket_pschreck.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\te_firebullets.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dod\te_firebullets.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_30cal.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_amerknife.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_bar.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_bazooka.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_bren.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_britgrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_britknife.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_colt.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodbase.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodbase.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodbasegrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodbasegrenade.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodbasegun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodbasegun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodbasemelee.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodbasemelee.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodbaserpg.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodbaserpg.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodbipodgun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodbipodgun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodexplodinggren.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodexplodinggren.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodfullauto.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodfullauto.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodsemiauto.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodsemiauto.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodsniper.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_dodsniper.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_enfield.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_enfield_scoped.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_explodingbritgrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_explodinghandgrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_explodingstickgrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_fg42_bipod.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_fg42_scoped.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_garand.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_gerknife.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_greasegun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_handgrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_k43.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_k98.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_k98_scoped.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_luger.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_m1carbine.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_mg34.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_mg42.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_mp40.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_mp44.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_piat.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_pschreck.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_spade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_spring.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_sten.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_stickgrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_thompson.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\dod\weapon_webley.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Group "SDK" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\sdk\sdk_client.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\sdk\sdk_eventlog.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\sdk\sdk_gameinterface.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sdk\sdk_gamemovement.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sdk\sdk_gamerules.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sdk\sdk_gamerules.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\sdk\sdk_player.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\sdk\sdk_player.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sdk\sdk_player_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sdk\sdk_playeranimstate.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sdk\sdk_playeranimstate.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\sdk\sdk_playermove.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sdk\sdk_shareddefs.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\sdk\sdk_team.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\sdk\sdk_team.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sdk\sdk_usermessages.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\sdk\sdk_vehicle_jeep.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sdk\sdk_weapon_parse.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sdk\sdk_weapon_parse.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sdk\weapon_basesdkgrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sdk\weapon_basesdkgrenade.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sdk\weapon_sdkbase.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sdk\weapon_sdkbase.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Group "TFC DLL" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\tfc\tfc_bot_temp.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tfc\tfc_bot_temp.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tfc\tfc_client.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tfc\tfc_eventlog.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tfc\tfc_gameinterface.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_gamemovement.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_gamerules.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_gamerules.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tfc\tfc_player.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tfc\tfc_player.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_player_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_player_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_playeranimstate.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_playeranimstate.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tfc\tfc_playermove.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_shareddefs.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_shareddefs.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tfc\tfc_team.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tfc\tfc_team.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_usermessages.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_weapon_parse.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_weapon_parse.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Group "HL2MP DLL" + +# PROP Default_Filter "" +# Begin Group "Weapons" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_357.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_ar2.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_ar2.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_crossbow.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_frag.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase_machinegun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase_machinegun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_physcannon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_physcannon.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_pistol.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_rpg.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_rpg.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_shotgun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_smg1.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# End Group +# Begin Source File + +SOURCE=.\hl2mp_dll\hl2mp_client.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2mp_dll\hl2mp_gameinterface.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\hl2mp_gamerules.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\hl2mp_gamerules.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2mp_dll\hl2mp_player.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2mp_dll\hl2mp_player.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\hl2mp_player_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\hl2mp_player_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\hl2mp_weapon_parse.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\hl2mp_weapon_parse.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# End Group +# Begin Source File + +SOURCE=..\game_shared\activitylist.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\activitylist.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Activity.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\ai_activity.h +# End Source File +# Begin Source File + +SOURCE=.\AI_BaseActor.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_BaseActor.h +# End Source File +# Begin Source File + +SOURCE=.\AI_BaseHumanoid.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_BaseHumanoid.h +# End Source File +# Begin Source File + +SOURCE=.\AI_BaseNPC.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_BaseNPC.h +# End Source File +# Begin Source File + +SOURCE=.\AI_BaseNPC_Flyer.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_BaseNPC_Flyer.h +# End Source File +# Begin Source File + +SOURCE=.\AI_BaseNPC_Flyer_New.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_BaseNPC_Flyer_New.h +# End Source File +# Begin Source File + +SOURCE=.\AI_BaseNPC_Movement.cpp +# End Source File +# Begin Source File + +SOURCE=.\ai_basenpc_physicsflyer.cpp +# End Source File +# Begin Source File + +SOURCE=.\ai_basenpc_physicsflyer.h +# End Source File +# Begin Source File + +SOURCE=.\AI_BaseNPC_Schedule.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_BaseNPC_Squad.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Behavior.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Behavior.h +# End Source File +# Begin Source File + +SOURCE=.\ai_behavior_assault.cpp +# End Source File +# Begin Source File + +SOURCE=.\ai_behavior_assault.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Behavior_Follow.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Behavior_Follow.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Behavior_Lead.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Behavior_Lead.h +# End Source File +# Begin Source File + +SOURCE=.\ai_behavior_rappel.cpp +# End Source File +# Begin Source File + +SOURCE=.\ai_behavior_rappel.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Behavior_Standoff.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Behavior_Standoff.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Blended_Movement.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Blended_Movement.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Component.h +# End Source File +# Begin Source File + +SOURCE=.\AI_ConCommands.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Condition.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Condition.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Criteria.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Criteria.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Debug.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\ai_debug_shared.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Default.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Default.h +# End Source File +# Begin Source File + +SOURCE=.\AI_DynamicLink.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_DynamicLink.h +# End Source File +# Begin Source File + +SOURCE=.\ai_event.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_GoalEntity.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_GoalEntity.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Hint.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Hint.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Hull.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Hull.h +# End Source File +# Begin Source File + +SOURCE=.\AI_InitUtils.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_InitUtils.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Interest_Target.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Interest_Target.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Link.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Link.h +# End Source File +# Begin Source File + +SOURCE=.\AI_LocalNavigator.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_LocalNavigator.h +# End Source File +# Begin Source File + +SOURCE=.\ai_looktarget.cpp +# End Source File +# Begin Source File + +SOURCE=.\ai_looktarget.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Memory.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Memory.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Motor.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Motor.h +# End Source File +# Begin Source File + +SOURCE=.\AI_MoveProbe.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_MoveProbe.h +# End Source File +# Begin Source File + +SOURCE=.\AI_MoveShoot.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_MoveShoot.h +# End Source File +# Begin Source File + +SOURCE=.\AI_MoveSolver.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_MoveSolver.h +# End Source File +# Begin Source File + +SOURCE=.\AI_MoveTypes.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Namespaces.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Namespaces.h +# End Source File +# Begin Source File + +SOURCE=.\AI_NavGoalType.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Navigator.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Navigator.h +# End Source File +# Begin Source File + +SOURCE=.\AI_NavType.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Network.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Network.h +# End Source File +# Begin Source File + +SOURCE=.\AI_NetworkManager.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_NetworkManager.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Node.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Node.h +# End Source File +# Begin Source File + +SOURCE=.\AI_NPCState.h +# End Source File +# Begin Source File + +SOURCE=.\ai_obstacle_type.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Pathfinder.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Pathfinder.h +# End Source File +# Begin Source File + +SOURCE=.\AI_PlaneSolver.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_PlaneSolver.h +# End Source File +# Begin Source File + +SOURCE=.\ai_playerally.cpp +# End Source File +# Begin Source File + +SOURCE=.\ai_playerally.h +# End Source File +# Begin Source File + +SOURCE=.\ai_relationship.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\AI_ResponseSystem.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_ResponseSystem.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Route.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Route.h +# End Source File +# Begin Source File + +SOURCE=.\AI_RouteDist.h +# End Source File +# Begin Source File + +SOURCE=.\AI_SaveRestore.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_SaveRestore.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Schedule.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Schedule.h +# End Source File +# Begin Source File + +SOURCE=.\AI_ScriptConditions.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_ScriptConditions.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Senses.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Senses.h +# End Source File +# Begin Source File + +SOURCE=.\ai_sentence.cpp +# End Source File +# Begin Source File + +SOURCE=.\ai_sentence.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Speech.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Speech.h +# End Source File +# Begin Source File + +SOURCE=.\AI_SpeechFilter.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_SpeechFilter.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Squad.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Squad.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\AI_SquadSlot.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_SquadSlot.h +# End Source File +# Begin Source File + +SOURCE=.\AI_TacticalServices.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_TacticalServices.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Task.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Task.h +# End Source File +# Begin Source File + +SOURCE=.\ai_trackpather.cpp +# End Source File +# Begin Source File + +SOURCE=.\ai_trackpather.h +# End Source File +# Begin Source File + +SOURCE=.\ai_utils.cpp +# End Source File +# Begin Source File + +SOURCE=.\ai_utils.h +# End Source File +# Begin Source File + +SOURCE=.\AI_Waypoint.cpp +# End Source File +# Begin Source File + +SOURCE=.\AI_Waypoint.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\ammodef.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\animation.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\animation.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\apparent_velocity_helper.h +# End Source File +# Begin Source File + +SOURCE=.\base_gameinterface.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\base_playeranimstate.cpp +# End Source File +# Begin Source File + +SOURCE=.\base_transmit_proxy.cpp +# End Source File +# Begin Source File + +SOURCE=.\baseanimating.cpp +# End Source File +# Begin Source File + +SOURCE=.\BaseAnimating.h +# End Source File +# Begin Source File + +SOURCE=.\BaseAnimatingOverlay.cpp +# End Source File +# Begin Source File + +SOURCE=.\BaseAnimatingOverlay.h +# End Source File +# Begin Source File + +SOURCE=.\BaseCombatCharacter.cpp +# End Source File +# Begin Source File + +SOURCE=.\BaseCombatCharacter.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\basecombatcharacter_shared.cpp +# End Source File +# Begin Source File + +SOURCE=.\basecombatweapon.cpp +# End Source File +# Begin Source File + +SOURCE=.\basecombatweapon.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\basecombatweapon_shared.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\basecombatweapon_shared.h +# End Source File +# Begin Source File + +SOURCE=.\BaseEntity.cpp +# End Source File +# Begin Source File + +SOURCE=.\BaseEntity.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\baseentity_shared.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\baseentity_shared.h +# End Source File +# Begin Source File + +SOURCE=.\BaseFlex.cpp +# End Source File +# Begin Source File + +SOURCE=.\BaseFlex.h +# End Source File +# Begin Source File + +SOURCE=.\basegrenade_concussion.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\basegrenade_contact.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\basegrenade_shared.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\basegrenade_shared.h +# End Source File +# Begin Source File + +SOURCE=.\basegrenade_timed.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\baseparticleentity.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\baseparticleentity.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\baseplayer_shared.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\baseplayer_shared.h +# End Source File +# Begin Source File + +SOURCE=.\BasePropDoor.h +# End Source File +# Begin Source File + +SOURCE=.\BaseToggle.h +# End Source File +# Begin Source File + +SOURCE=.\BaseViewModel.cpp +# End Source File +# Begin Source File + +SOURCE=.\BaseViewModel.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\baseviewmodel_shared.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\baseviewmodel_shared.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\beam_shared.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\beam_shared.h +# End Source File +# Begin Source File + +SOURCE=..\tier1\bitbuf.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\BitString.cpp +# End Source File +# Begin Source File + +SOURCE=.\BitString.h +# End Source File +# Begin Source File + +SOURCE=.\bmodels.cpp +# End Source File +# Begin Source File + +SOURCE=..\public\bone_setup.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\public\bone_setup.h +# End Source File +# Begin Source File + +SOURCE=.\buttons.cpp +# End Source File +# Begin Source File + +SOURCE=.\buttons.h +# End Source File +# Begin Source File + +SOURCE=.\cbase.cpp +# End Source File +# Begin Source File + +SOURCE=.\cbase.h +# End Source File +# Begin Source File + +SOURCE=..\tier1\characterset.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\tier1\checksum_crc.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\checksum_crc.h +# End Source File +# Begin Source File + +SOURCE=..\tier1\checksum_md5.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\game_shared\choreoactor.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\game_shared\choreoactor.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\choreochannel.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\game_shared\choreochannel.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\choreoevent.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\game_shared\choreoevent.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\choreoscene.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\game_shared\choreoscene.h +# End Source File +# Begin Source File + +SOURCE=.\client.cpp +# End Source File +# Begin Source File + +SOURCE=.\client.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\collisionproperty.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\collisionproperty.h +# End Source File +# Begin Source File + +SOURCE=..\Public\CollisionUtils.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\Public\CollisionUtils.h +# End Source File +# Begin Source File + +SOURCE=.\ControlEntities.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\convar.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\convar.h +# End Source File +# Begin Source File + +SOURCE=.\cplane.cpp +# End Source File +# Begin Source File + +SOURCE=.\CRagdollMagnet.cpp +# End Source File +# Begin Source File + +SOURCE=.\CRagdollMagnet.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\CTerrainMorph.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\damagemodifier.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\death_pose.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\death_pose.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\decals.cpp +# End Source File +# Begin Source File + +SOURCE=.\doors.cpp +# End Source File +# Begin Source File + +SOURCE=.\doors.h +# End Source File +# Begin Source File + +SOURCE=..\public\dt_send.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\public\dt_utlvector_common.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\public\dt_utlvector_send.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\dynamiclight.cpp +# End Source File +# Begin Source File + +SOURCE=..\Public\edict.h +# End Source File +# Begin Source File + +SOURCE=..\Public\Editor_SendCommand.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\Public\Editor_SendCommand.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\effect_color_tables.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\effect_dispatch_data.cpp +# End Source File +# Begin Source File + +SOURCE=.\effects.cpp +# End Source File +# Begin Source File + +SOURCE=.\effects.h +# End Source File +# Begin Source File + +SOURCE=.\EffectsServer.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\ehandle.cpp +# End Source File +# Begin Source File + +SOURCE=..\Public\eiface.h +# End Source File +# Begin Source File + +SOURCE=.\enginecallback.h +# End Source File +# Begin Source File + +SOURCE=.\entityapi.h +# End Source File +# Begin Source File + +SOURCE=.\entityblocker.cpp +# End Source File +# Begin Source File + +SOURCE=.\entityblocker.h +# End Source File +# Begin Source File + +SOURCE=.\EntityDissolve.cpp +# End Source File +# Begin Source File + +SOURCE=.\EntityDissolve.h +# End Source File +# Begin Source File + +SOURCE=.\EntityFlame.cpp +# End Source File +# Begin Source File + +SOURCE=.\EntityFlame.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\EntityInput.h +# End Source File +# Begin Source File + +SOURCE=.\EntityList.cpp +# End Source File +# Begin Source File + +SOURCE=.\EntityList.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\entitylist_base.cpp +# End Source File +# Begin Source File + +SOURCE=.\EntityOutput.h +# End Source File +# Begin Source File + +SOURCE=.\EntityParticleTrail.cpp +# End Source File +# Begin Source File + +SOURCE=.\EntityParticleTrail.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\EntityParticleTrail_Shared.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\entityparticletrail_shared.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\env_detail_controller.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\env_detail_controller.h +# End Source File +# Begin Source File + +SOURCE=.\env_effectsscript.cpp +# End Source File +# Begin Source File + +SOURCE=.\env_entity_maker.cpp +# End Source File +# Begin Source File + +SOURCE=.\env_particlescript.cpp +# End Source File +# Begin Source File + +SOURCE=.\env_player_surface_trigger.cpp +# End Source File +# Begin Source File + +SOURCE=.\env_player_surface_trigger.h +# End Source File +# Begin Source File + +SOURCE=.\env_screenoverlay.cpp +# End Source File +# Begin Source File + +SOURCE=.\env_texturetoggle.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\env_wind_shared.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\env_wind_shared.h +# End Source File +# Begin Source File + +SOURCE=.\env_zoom.cpp +# End Source File +# Begin Source File + +SOURCE=.\env_zoom.h +# End Source File +# Begin Source File + +SOURCE=.\EnvBeam.cpp +# End Source File +# Begin Source File + +SOURCE=.\EnvFade.cpp +# End Source File +# Begin Source File + +SOURCE=.\EnvHudHint.cpp +# End Source File +# Begin Source File + +SOURCE=.\EnvLaser.cpp +# End Source File +# Begin Source File + +SOURCE=.\EnvLaser.h +# End Source File +# Begin Source File + +SOURCE=.\EnvMessage.cpp +# End Source File +# Begin Source File + +SOURCE=.\EnvMessage.h +# End Source File +# Begin Source File + +SOURCE=.\EnvMicrophone.cpp +# End Source File +# Begin Source File + +SOURCE=.\envmicrophone.h +# End Source File +# Begin Source File + +SOURCE=.\EnvShake.cpp +# End Source File +# Begin Source File + +SOURCE=.\EnvSpark.cpp +# End Source File +# Begin Source File + +SOURCE=..\Public\event_flags.h +# End Source File +# Begin Source File + +SOURCE=.\event_tempentity_tester.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\eventlist.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\eventlist.h +# End Source File +# Begin Source File + +SOURCE=.\EventLog.cpp +# End Source File +# Begin Source File + +SOURCE=.\EventQueue.h +# End Source File +# Begin Source File + +SOURCE=.\explode.cpp +# End Source File +# Begin Source File + +SOURCE=.\explode.h +# End Source File +# Begin Source File + +SOURCE=..\public\filesystem_helpers.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\filters.cpp +# End Source File +# Begin Source File + +SOURCE=.\filters.h +# End Source File +# Begin Source File + +SOURCE=.\fire.cpp +# End Source File +# Begin Source File + +SOURCE=.\fire.h +# End Source File +# Begin Source File + +SOURCE=.\fire_smoke.cpp +# End Source File +# Begin Source File + +SOURCE=.\fire_smoke.h +# End Source File +# Begin Source File + +SOURCE=.\fogcontroller.cpp +# End Source File +# Begin Source File + +SOURCE=.\fourwheelvehiclephysics.cpp +# End Source File +# Begin Source File + +SOURCE=.\fourwheelvehiclephysics.h +# End Source File +# Begin Source File + +SOURCE=.\func_areaportal.cpp +# End Source File +# Begin Source File + +SOURCE=.\func_areaportalbase.cpp +# End Source File +# Begin Source File + +SOURCE=.\func_areaportalbase.h +# End Source File +# Begin Source File + +SOURCE=.\func_areaportalwindow.cpp +# End Source File +# Begin Source File + +SOURCE=.\func_areaportalwindow.h +# End Source File +# Begin Source File + +SOURCE=.\func_break.cpp +# End Source File +# Begin Source File + +SOURCE=.\func_break.h +# End Source File +# Begin Source File + +SOURCE=.\func_breakablesurf.cpp +# End Source File +# Begin Source File + +SOURCE=.\func_breakablesurf.h +# End Source File +# Begin Source File + +SOURCE=.\func_dust.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\func_dust_shared.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\func_ladder.cpp +# End Source File +# Begin Source File + +SOURCE=.\func_ladder_endpoint.cpp +# End Source File +# Begin Source File + +SOURCE=.\func_lod.cpp +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\Func_Monitor.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\func_movelinear.cpp +# End Source File +# Begin Source File + +SOURCE=.\func_movelinear.h +# End Source File +# Begin Source File + +SOURCE=.\func_occluder.cpp +# End Source File +# Begin Source File + +SOURCE=.\func_smokevolume.cpp +# End Source File +# Begin Source File + +SOURCE=.\game.cpp +# End Source File +# Begin Source File + +SOURCE=.\game.h +# End Source File +# Begin Source File + +SOURCE=.\game_ui.cpp +# End Source File +# Begin Source File + +SOURCE=.\gamehandle.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\GameInterface.cpp +# End Source File +# Begin Source File + +SOURCE=.\GameInterface.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\gamemovement.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\gamemovement.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\gamerules.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\gamerules.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\gamerules_register.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\gamestringpool.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\gamestringpool.h +# End Source File +# Begin Source File + +SOURCE=.\gametrace_dll.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\gamevars_shared.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\gamevars_shared.h +# End Source File +# Begin Source File + +SOURCE=.\genericactor.cpp +# End Source File +# Begin Source File + +SOURCE=.\genericmonster.cpp +# End Source File +# Begin Source File + +SOURCE=.\Gib.cpp +# End Source File +# Begin Source File + +SOURCE=.\Gib.h +# End Source File +# Begin Source File + +SOURCE=.\globals.cpp +# End Source File +# Begin Source File + +SOURCE=.\globalstate.cpp +# End Source File +# Begin Source File + +SOURCE=.\globalstate.h +# End Source File +# Begin Source File + +SOURCE=.\globalstate_private.h +# End Source File +# Begin Source File + +SOURCE=.\GrenadeThrown.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GrenadeThrown.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\GunTarget.cpp +# End Source File +# Begin Source File + +SOURCE=.\h_ai.cpp +# End Source File +# Begin Source File + +SOURCE=.\h_cycler.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\h_cycler.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\h_export.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\hierarchy.cpp +# End Source File +# Begin Source File + +SOURCE=.\hierarchy.h +# End Source File +# Begin Source File + +SOURCE=.\hltvdirector.cpp +# End Source File +# Begin Source File + +SOURCE=.\hltvdirector.h +# End Source File +# Begin Source File + +SOURCE=..\public\IceKey.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\game_shared\ichoreoeventcallback.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\igamesystem.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\igamesystem.h +# End Source File +# Begin Source File + +SOURCE=.\info_camera_link.cpp +# End Source File +# Begin Source File + +SOURCE=.\info_camera_link.h +# End Source File +# Begin Source File + +SOURCE=.\init_factory.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\init_factory.h +# End Source File +# Begin Source File + +SOURCE=..\tier1\interface.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\interface.h +# End Source File +# Begin Source File + +SOURCE=.\Intermission.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\interval.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\game_shared\interval.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\iscenetokenprocessor.h +# End Source File +# Begin Source File + +SOURCE=.\iservervehicle.h +# End Source File +# Begin Source File + +SOURCE=.\item_world.cpp +# End Source File +# Begin Source File + +SOURCE=.\items.h +# End Source File +# Begin Source File + +SOURCE=..\Public\ivoiceserver.h +# End Source File +# Begin Source File + +SOURCE=..\public\KeyFrame\keyframe.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\public\KeyFrame\keyframe.h +# End Source File +# Begin Source File + +SOURCE=..\tier1\KeyValues.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\lightglow.cpp +# End Source File +# Begin Source File + +SOURCE=.\lights.cpp +# End Source File +# Begin Source File + +SOURCE=.\lights.h +# End Source File +# Begin Source File + +SOURCE=.\LockSounds.h +# End Source File +# Begin Source File + +SOURCE=.\logic_measure_movement.cpp +# End Source File +# Begin Source File + +SOURCE=.\logic_navigation.cpp +# End Source File +# Begin Source File + +SOURCE=.\LogicAuto.cpp +# End Source File +# Begin Source File + +SOURCE=.\LogicEntities.cpp +# End Source File +# Begin Source File + +SOURCE=.\LogicRelay.cpp +# End Source File +# Begin Source File + +SOURCE=..\public\map_utils.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\mapentities.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\game_shared\mapentities_shared.cpp +# End Source File +# Begin Source File + +SOURCE=.\maprules.cpp +# End Source File +# Begin Source File + +SOURCE=.\maprules.h +# End Source File +# Begin Source File + +SOURCE=.\MaterialModifyControl.cpp +# End Source File +# Begin Source File + +SOURCE=..\Public\Mathlib.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\Public\MATHLIB.H +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\memoverride.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\tier1\mempool.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\mempool.h +# End Source File +# Begin Source File + +SOURCE=.\message_entity.cpp +# End Source File +# Begin Source File + +SOURCE=..\Public\model_types.h +# End Source File +# Begin Source File + +SOURCE=.\ModelEntities.cpp +# End Source File +# Begin Source File + +SOURCE=.\monstermaker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\monstermaker.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\movehelper_server.cpp +# End Source File +# Begin Source File + +SOURCE=.\movehelper_server.h +# End Source File +# Begin Source File + +SOURCE=.\Movement.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\movevars_shared.cpp +# End Source File +# Begin Source File + +SOURCE=.\movie_explosion.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\multiplay_gamerules.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\multiplay_gamerules.h +# End Source File +# Begin Source File + +SOURCE=.\nav.h +# End Source File +# Begin Source File + +SOURCE=.\nav_area.cpp +# End Source File +# Begin Source File + +SOURCE=.\nav_area.h +# End Source File +# Begin Source File + +SOURCE=.\nav_colors.cpp +# End Source File +# Begin Source File + +SOURCE=.\nav_colors.h +# End Source File +# Begin Source File + +SOURCE=.\nav_edit.cpp +# End Source File +# Begin Source File + +SOURCE=.\nav_file.cpp +# End Source File +# Begin Source File + +SOURCE=.\nav_generate.cpp +# End Source File +# Begin Source File + +SOURCE=.\nav_ladder.cpp +# End Source File +# Begin Source File + +SOURCE=.\nav_ladder.h +# End Source File +# Begin Source File + +SOURCE=.\nav_mesh.cpp +# End Source File +# Begin Source File + +SOURCE=.\nav_mesh.h +# End Source File +# Begin Source File + +SOURCE=.\nav_node.cpp +# End Source File +# Begin Source File + +SOURCE=.\nav_node.h +# End Source File +# Begin Source File + +SOURCE=.\nav_pathfind.h +# End Source File +# Begin Source File + +SOURCE=.\NDebugOverlay.cpp +# End Source File +# Begin Source File + +SOURCE=.\NDebugOverlay.h +# End Source File +# Begin Source File + +SOURCE=.\networkstringtable_gamedll.h +# End Source File +# Begin Source File + +SOURCE=..\Public\NetworkStringTableDefs.h +# End Source File +# Begin Source File + +SOURCE=..\public\networkvar.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\npc_vehicledriver.cpp +# End Source File +# Begin Source File + +SOURCE=.\particle_fire.h +# End Source File +# Begin Source File + +SOURCE=.\particle_light.cpp +# End Source File +# Begin Source File + +SOURCE=.\particle_light.h +# End Source File +# Begin Source File + +SOURCE=.\particle_smokegrenade.h +# End Source File +# Begin Source File + +SOURCE=.\pathcorner.cpp +# End Source File +# Begin Source File + +SOURCE=.\pathtrack.cpp +# End Source File +# Begin Source File + +SOURCE=.\pathtrack.h +# End Source File +# Begin Source File + +SOURCE=..\public\vphysics\performance.h +# End Source File +# Begin Source File + +SOURCE=.\phys_controller.cpp +# End Source File +# Begin Source File + +SOURCE=.\phys_controller.h +# End Source File +# Begin Source File + +SOURCE=.\physconstraint.cpp +# End Source File +# Begin Source File + +SOURCE=.\physics.cpp +# End Source File +# Begin Source File + +SOURCE=.\physics.h +# End Source File +# Begin Source File + +SOURCE=.\physics_bone_follower.cpp +# End Source File +# Begin Source File + +SOURCE=.\physics_bone_follower.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\physics_cannister.cpp +# End Source File +# Begin Source File + +SOURCE=.\physics_fx.cpp +# End Source File +# Begin Source File + +SOURCE=.\physics_impact_damage.cpp +# End Source File +# Begin Source File + +SOURCE=.\physics_main.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\physics_main_shared.cpp +# End Source File +# Begin Source File + +SOURCE=.\physics_npc_solver.cpp +# End Source File +# Begin Source File + +SOURCE=.\physics_npc_solver.h +# End Source File +# Begin Source File + +SOURCE=.\physics_prop_ragdoll.cpp +# End Source File +# Begin Source File + +SOURCE=.\physics_prop_ragdoll.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\physics_saverestore.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\physics_saverestore.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\physics_shared.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\physics_shared.h +# End Source File +# Begin Source File + +SOURCE=.\physobj.cpp +# End Source File +# Begin Source File + +SOURCE=.\physobj.h +# End Source File +# Begin Source File + +SOURCE=.\player.cpp +# End Source File +# Begin Source File + +SOURCE=.\player.h +# End Source File +# Begin Source File + +SOURCE=.\player_command.cpp +# End Source File +# Begin Source File + +SOURCE=.\player_command.h +# End Source File +# Begin Source File + +SOURCE=.\player_lagcompensation.cpp +# End Source File +# Begin Source File + +SOURCE=.\player_pickup.cpp +# End Source File +# Begin Source File + +SOURCE=.\player_pickup.h +# End Source File +# Begin Source File + +SOURCE=.\player_resource.cpp +# End Source File +# Begin Source File + +SOURCE=.\player_resource.h +# End Source File +# Begin Source File + +SOURCE=.\playerinfomanager.cpp +# End Source File +# Begin Source File + +SOURCE=.\playerlocaldata.cpp +# End Source File +# Begin Source File + +SOURCE=.\playerlocaldata.h +# End Source File +# Begin Source File + +SOURCE=.\plugin_check.cpp +# End Source File +# Begin Source File + +SOURCE=.\point_camera.cpp +# End Source File +# Begin Source File + +SOURCE=.\point_camera.h +# End Source File +# Begin Source File + +SOURCE=.\point_playermoveconstraint.cpp +# End Source File +# Begin Source File + +SOURCE=.\point_spotlight.cpp +# End Source File +# Begin Source File + +SOURCE=.\point_template.cpp +# End Source File +# Begin Source File + +SOURCE=.\point_template.h +# End Source File +# Begin Source File + +SOURCE=.\PointAngleSensor.cpp +# End Source File +# Begin Source File + +SOURCE=.\PointAngularVelocitySensor.cpp +# End Source File +# Begin Source File + +SOURCE=.\PointHurt.cpp +# End Source File +# Begin Source File + +SOURCE=.\PointTeleport.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\positionwatcher.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\precache_register.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\precache_register.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\predictableid.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\predictableid.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\predicted_viewmodel.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\predicted_viewmodel.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\props.cpp +# End Source File +# Begin Source File + +SOURCE=.\props.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\props_shared.cpp +# End Source File +# Begin Source File + +SOURCE=.\ragdoll_manager.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\ragdoll_shared.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\ragdoll_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\RagdollBoogie.cpp +# End Source File +# Begin Source File + +SOURCE=.\RagdollBoogie.h +# End Source File +# Begin Source File + +SOURCE=..\common\randoverride.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\recipientfilter.cpp +# End Source File +# Begin Source File + +SOURCE=.\recipientfilter.h +# End Source File +# Begin Source File + +SOURCE=..\tier1\resourcemanager.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\rope.cpp +# End Source File +# Begin Source File + +SOURCE=.\rope.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\rope_helpers.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\Public\rope_physics.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\Public\rope_physics.h +# End Source File +# Begin Source File + +SOURCE=..\Public\rope_shared.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\saverestore.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\saverestore.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\saverestore_bitstring.h +# End Source File +# Begin Source File + +SOURCE=.\saverestore_gamedll.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\saverestore_utlsymbol.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\saverestore_utlvector.h +# End Source File +# Begin Source File + +SOURCE=.\SceneEntity.cpp +# End Source File +# Begin Source File + +SOURCE=.\sceneentity.h +# End Source File +# Begin Source File + +SOURCE=..\public\scratchpad3d.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\scratchpad_gamedll_helpers.cpp +# End Source File +# Begin Source File + +SOURCE=..\public\ScratchPadUtils.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\scripted.cpp +# End Source File +# Begin Source File + +SOURCE=.\scripted.h +# End Source File +# Begin Source File + +SOURCE=.\ScriptedTarget.cpp +# End Source File +# Begin Source File + +SOURCE=.\ScriptedTarget.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\scriptevent.h +# End Source File +# Begin Source File + +SOURCE=.\sendproxy.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\Public\server_class.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\Public\server_class.h +# End Source File +# Begin Source File + +SOURCE=.\ServerNetworkProperty.cpp +# End Source File +# Begin Source File + +SOURCE=.\ServerNetworkProperty.h +# End Source File +# Begin Source File + +SOURCE=.\shadowcontrol.cpp +# End Source File +# Begin Source File + +SOURCE=..\Public\shattersurfacetypes.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sheetsimulator.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sheetsimulator.h +# End Source File +# Begin Source File + +SOURCE=..\Public\simple_physics.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\Public\simple_physics.h +# End Source File +# Begin Source File + +SOURCE=.\simtimer.cpp +# End Source File +# Begin Source File + +SOURCE=.\simtimer.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\singleplay_gamerules.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\singleplay_gamerules.h +# End Source File +# Begin Source File + +SOURCE=.\SkyCamera.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\solidsetdefaults.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\sound.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\SoundEmitterSystem.cpp +# End Source File +# Begin Source File + +SOURCE=.\soundent.cpp +# End Source File +# Begin Source File + +SOURCE=.\soundent.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\soundenvelope.cpp +# End Source File +# Begin Source File + +SOURCE=..\public\SoundParametersInternal.cpp +# End Source File +# Begin Source File + +SOURCE=.\soundscape.cpp +# End Source File +# Begin Source File + +SOURCE=.\soundscape.h +# End Source File +# Begin Source File + +SOURCE=.\soundscape_system.cpp +# End Source File +# Begin Source File + +SOURCE=.\spark.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\spotlightend.cpp +# End Source File +# Begin Source File + +SOURCE=.\spotlightend.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\Sprite.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\Sprite.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\SpriteTrail.h +# End Source File +# Begin Source File + +SOURCE=..\public\vphysics\stats.h +# End Source File +# Begin Source File + +SOURCE=..\tier1\stringpool.cpp +# End Source File +# Begin Source File + +SOURCE=..\Public\StringRegistry.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\Public\StringRegistry.h +# End Source File +# Begin Source File + +SOURCE=..\public\studio.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\game_shared\studio_shared.cpp +# End Source File +# Begin Source File + +SOURCE=.\subs.cpp +# End Source File +# Begin Source File + +SOURCE=.\sun.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\takedamageinfo.cpp +# End Source File +# Begin Source File + +SOURCE=.\tanktrain.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_beamfollow.cpp +# End Source File +# Begin Source File + +SOURCE=.\te_effect_dispatch.cpp +# End Source File +# Begin Source File + +SOURCE=.\team.cpp +# End Source File +# Begin Source File + +SOURCE=.\team.h +# End Source File +# Begin Source File + +SOURCE=.\team_spawnpoint.cpp +# End Source File +# Begin Source File + +SOURCE=.\team_spawnpoint.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\teamplay_gamerules.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\teamplay_gamerules.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tempentity.h +# End Source File +# Begin Source File + +SOURCE=.\TemplateEntities.cpp +# End Source File +# Begin Source File + +SOURCE=.\TemplateEntities.h +# End Source File +# Begin Source File + +SOURCE=.\tempmonster.cpp +# End Source File +# Begin Source File + +SOURCE=..\Public\terrainmod.h +# End Source File +# Begin Source File + +SOURCE=.\terrainmodmgr.cpp +# End Source File +# Begin Source File + +SOURCE=.\terrainmodmgr.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\terrainmodmgr_shared.h +# End Source File +# Begin Source File + +SOURCE=.\tesla.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\test_ehandle.cpp +# End Source File +# Begin Source File + +SOURCE=.\test_proxytoggle.cpp +# End Source File +# Begin Source File + +SOURCE=.\test_stressentities.cpp +# End Source File +# Begin Source File + +SOURCE=.\testfunctions.cpp +# End Source File +# Begin Source File + +SOURCE=.\TestTraceline.cpp +# End Source File +# Begin Source File + +SOURCE=.\textstatsmgr.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\timedeventmgr.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\touchlink.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\trains.cpp +# End Source File +# Begin Source File + +SOURCE=.\trains.h +# End Source File +# Begin Source File + +SOURCE=.\triggers.cpp +# End Source File +# Begin Source File + +SOURCE=.\triggers.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\UserCmd.cpp +# End Source File +# Begin Source File + +SOURCE=.\util.cpp +# End Source File +# Begin Source File + +SOURCE=.\util.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\util_shared.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\utlbuffer.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utlbuffer.h +# End Source File +# Begin Source File + +SOURCE=..\tier1\utlsymbol.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utlsymbol.h +# End Source File +# Begin Source File + +SOURCE=.\variant_t.cpp +# End Source File +# Begin Source File + +SOURCE=.\vehicle_base.cpp +# End Source File +# Begin Source File + +SOURCE=.\vehicle_baseserver.cpp +# End Source File +# Begin Source File + +SOURCE=.\vehicle_sounds.h +# End Source File +# Begin Source File + +SOURCE=.\vguiscreen.cpp +# End Source File +# Begin Source File + +SOURCE=.\vguiscreen.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vmatrix.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\Public\vmatrix.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\voice_common.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\voice_gamemgr.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\voice_gamemgr.h +# End Source File +# Begin Source File + +SOURCE=.\waterbullet.cpp +# End Source File +# Begin Source File + +SOURCE=.\waterbullet.h +# End Source File +# Begin Source File + +SOURCE=.\WCEdit.cpp +# End Source File +# Begin Source File + +SOURCE=.\WCEdit.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\weapon_parse.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\weapon_parse.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\weapon_parse_default.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\weapon_proficiency.cpp +# End Source File +# Begin Source File + +SOURCE=..\game_shared\weapon_proficiency.h +# End Source File +# Begin Source File + +SOURCE=.\world.cpp +# End Source File +# Begin Source File + +SOURCE=.\world.h +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" +# Begin Source File + +SOURCE=..\Public\amd3dx.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\ammodef.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\base_playeranimstate.h +# End Source File +# Begin Source File + +SOURCE=.\base_transmit_proxy.h +# End Source File +# Begin Source File + +SOURCE=..\public\basehandle.h +# End Source File +# Begin Source File + +SOURCE=.\basetempentity.h +# End Source File +# Begin Source File + +SOURCE=..\Public\basetypes.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\beam_flags.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\bitbuf.h +# End Source File +# Begin Source File + +SOURCE=..\Public\bitvec.h +# End Source File +# Begin Source File + +SOURCE=..\public\bone_accessor.h +# End Source File +# Begin Source File + +SOURCE=..\Public\BSPFILE.H +# End Source File +# Begin Source File + +SOURCE=..\Public\bspflags.h +# End Source File +# Begin Source File + +SOURCE=..\Public\bumpvects.h +# End Source File +# Begin Source File + +SOURCE=..\Public\cache_user.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\characterset.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\checksum_md5.h +# End Source File +# Begin Source File + +SOURCE=..\Public\client_class.h +# End Source File +# Begin Source File + +SOURCE=..\public\client_textmessage.h +# End Source File +# Begin Source File + +SOURCE=..\Public\cmodel.h +# End Source File +# Begin Source File + +SOURCE=..\public\vphysics\collision_set.h +# End Source File +# Begin Source File + +SOURCE=..\public\Color.h +# End Source File +# Begin Source File + +SOURCE=..\Public\commonmacros.h +# End Source File +# Begin Source File + +SOURCE=..\public\compressed_light_cube.h +# End Source File +# Begin Source File + +SOURCE=..\public\compressed_vector.h +# End Source File +# Begin Source File + +SOURCE=..\Public\const.h +# End Source File +# Begin Source File + +SOURCE=..\public\vphysics\constraints.h +# End Source File +# Begin Source File + +SOURCE=..\Public\coordsize.h +# End Source File +# Begin Source File + +SOURCE=.\cplane.h +# End Source File +# Begin Source File + +SOURCE=.\cstrike\cs_bot_temp.h +# End Source File +# Begin Source File + +SOURCE=.\damagemodifier.h +# End Source File +# Begin Source File + +SOURCE=..\Public\datamap.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\dbg.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\decals.h +# End Source File +# Begin Source File + +SOURCE=..\Public\dlight.h +# End Source File +# Begin Source File + +SOURCE=..\public\dt_common.h +# End Source File +# Begin Source File + +SOURCE=..\public\dt_recv.h +# End Source File +# Begin Source File + +SOURCE=..\public\dt_send.h +# End Source File +# Begin Source File + +SOURCE=..\public\dt_utlvector_common.h +# End Source File +# Begin Source File + +SOURCE=..\public\dt_utlvector_send.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\effect_dispatch_data.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\ehandle.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\entitydatainstantiator.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\entitylist_base.h +# End Source File +# Begin Source File + +SOURCE=.\EventLog.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\ExpressionSample.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\fasttimer.h +# End Source File +# Begin Source File + +SOURCE=..\Public\FileSystem.h +# End Source File +# Begin Source File + +SOURCE=..\public\filesystem_helpers.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\fmtstr.h +# End Source File +# Begin Source File + +SOURCE=.\fogcontroller.h +# End Source File +# Begin Source File + +SOURCE=..\public\vphysics\friction.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\func_ladder.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\gameeventdefs.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\gamerules_register.h +# End Source File +# Begin Source File + +SOURCE=..\public\gametrace.h +# End Source File +# Begin Source File + +SOURCE=.\globals.h +# End Source File +# Begin Source File + +SOURCE=..\public\globalvars_base.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\groundlink.h +# End Source File +# Begin Source File + +SOURCE=..\public\appframework\IAppSystem.h +# End Source File +# Begin Source File + +SOURCE=..\public\IceKey.H +# End Source File +# Begin Source File + +SOURCE=..\Public\icliententity.h +# End Source File +# Begin Source File + +SOURCE=..\public\iclientnetworkable.h +# End Source File +# Begin Source File + +SOURCE=..\Public\iclientrenderable.h +# End Source File +# Begin Source File + +SOURCE=..\public\iclientunknown.h +# End Source File +# Begin Source File + +SOURCE=..\public\engine\ICollideable.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\ICommandLine.h +# End Source File +# Begin Source File + +SOURCE=..\Public\icvar.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\IEffects.h +# End Source File +# Begin Source File + +SOURCE=..\Public\engine\IEngineSound.h +# End Source File +# Begin Source File + +SOURCE=..\public\engine\IEngineTrace.h +# End Source File +# Begin Source File + +SOURCE=..\public\igameevents.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\igamemovement.h +# End Source File +# Begin Source File + +SOURCE=..\public\ihandleentity.h +# End Source File +# Begin Source File + +SOURCE=..\public\ihltv.h +# End Source File +# Begin Source File + +SOURCE=..\public\ihltvdirector.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\IKeyValuesSystem.h +# End Source File +# Begin Source File + +SOURCE=.\ilagcompensationmanager.h +# End Source File +# Begin Source File + +SOURCE=..\public\vgui\ILocalize.h +# End Source File +# Begin Source File + +SOURCE=..\Public\ImageLoader.h +# End Source File +# Begin Source File + +SOURCE=..\public\materialsystem\imaterial.h +# End Source File +# Begin Source File + +SOURCE=..\public\materialsystem\imaterialsystem.h +# End Source File +# Begin Source File + +SOURCE=..\public\materialsystem\imaterialvar.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\imovehelper.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\in_buttons.h +# End Source File +# Begin Source File + +SOURCE=..\public\inetchannelinfo.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\iplayeranimstate.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\ipredictionsystem.h +# End Source File +# Begin Source File + +SOURCE=..\public\irecipientfilter.h +# End Source File +# Begin Source File + +SOURCE=..\public\isaverestore.h +# End Source File +# Begin Source File + +SOURCE=..\public\iscratchpad3d.h +# End Source File +# Begin Source File + +SOURCE=..\Public\iserverentity.h +# End Source File +# Begin Source File + +SOURCE=..\public\iservernetworkable.h +# End Source File +# Begin Source File + +SOURCE=..\public\iserverunknown.h +# End Source File +# Begin Source File + +SOURCE=..\Public\soundemittersystem\isoundemittersystembase.h +# End Source File +# Begin Source File + +SOURCE=..\Public\ISpatialPartition.h +# End Source File +# Begin Source File + +SOURCE=..\public\engine\IStaticPropMgr.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\itempents.h +# End Source File +# Begin Source File + +SOURCE=..\Public\engine\ivdebugoverlay.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\IVehicle.h +# End Source File +# Begin Source File + +SOURCE=..\public\engine\IVEngineCache.h +# End Source File +# Begin Source File + +SOURCE=..\public\engine\ivmodelinfo.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\KeyValues.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\l2cache.h +# End Source File +# Begin Source File + +SOURCE=.\logicrelay.h +# End Source File +# Begin Source File + +SOURCE=..\public\map_utils.h +# End Source File +# Begin Source File + +SOURCE=.\mapentities.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\mapentities_shared.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\mem.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\memalloc.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\memdbgoff.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\memdbgon.h +# End Source File +# Begin Source File + +SOURCE=.\modelentities.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\movetype_push.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\movevars_shared.h +# End Source File +# Begin Source File + +SOURCE=..\public\networkvar.h +# End Source File +# Begin Source File + +SOURCE=.\npc_vehicledriver.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\npcevent.h +# End Source File +# Begin Source File + +SOURCE=..\public\vphysics\object_hash.h +# End Source File +# Begin Source File + +SOURCE=.\physics_cannister.h +# End Source File +# Begin Source File + +SOURCE=.\physics_fx.h +# End Source File +# Begin Source File + +SOURCE=.\physics_impact_damage.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\platform.h +# End Source File +# Begin Source File + +SOURCE=..\public\vphysics\player_controller.h +# End Source File +# Begin Source File + +SOURCE=.\playerinfomanager.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\playernet_vars.h +# End Source File +# Begin Source File + +SOURCE=..\public\PlayerState.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\precipitation_shared.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\predictable_entity.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\predictioncopy.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\processor_detect.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\props_shared.h +# End Source File +# Begin Source File + +SOURCE=..\public\protected_things.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\random.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\resourcemanager.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\rope_helpers.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\saverestore_stringtable.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\saverestore_utlclass.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\saverestore_utlmap.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\saverestore_utlrbtree.h +# End Source File +# Begin Source File + +SOURCE=..\public\saverestoretypes.h +# End Source File +# Begin Source File + +SOURCE=..\Public\ScratchPad3D.h +# End Source File +# Begin Source File + +SOURCE=.\scratchpad_gamedll_helpers.h +# End Source File +# Begin Source File + +SOURCE=..\public\ScratchPadUtils.h +# End Source File +# Begin Source File + +SOURCE=.\sendproxy.h +# End Source File +# Begin Source File + +SOURCE=..\Public\shake.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\shared_classnames.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\shareddefs.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sharedInterface.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\shot_manipulator.h +# End Source File +# Begin Source File + +SOURCE=.\SkyCamera.h +# End Source File +# Begin Source File + +SOURCE=..\public\soundchars.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\soundenvelope.h +# End Source File +# Begin Source File + +SOURCE=..\Public\soundflags.h +# End Source File +# Begin Source File + +SOURCE=.\soundscape_system.h +# End Source File +# Begin Source File + +SOURCE=..\public\stdstring.h +# End Source File +# Begin Source File + +SOURCE=..\Public\string_t.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\stringpool.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\strtools.h +# End Source File +# Begin Source File + +SOURCE=..\Public\studio.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\sun_shared.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\takedamageinfo.h +# End Source File +# Begin Source File + +SOURCE=.\te_effect_dispatch.h +# End Source File +# Begin Source File + +SOURCE=.\tesla.h +# End Source File +# Begin Source File + +SOURCE=.\test_stressentities.h +# End Source File +# Begin Source File + +SOURCE=.\textstatsmgr.h +# End Source File +# Begin Source File + +SOURCE=..\public\texture_group_names.h +# End Source File +# Begin Source File + +SOURCE=.\timedeventmgr.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\usercmd.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\usermessages.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\util_shared.h +# End Source File +# Begin Source File + +SOURCE=..\public\UtlCachedFileData.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utldict.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utlfixedlinkedlist.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utlfixedmemory.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utlhash.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utllinkedlist.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utlmap.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utlmemory.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utlmultilist.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utlpriorityqueue.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utlrbtree.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\UtlSortVector.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utlvector.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vallocator.h +# End Source File +# Begin Source File + +SOURCE=.\variant_t.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vcollide.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vcollide_parse.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\vcr_shared.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\vcrmode.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vector.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vector2d.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vector4d.h +# End Source File +# Begin Source File + +SOURCE=.\vehicle_base.h +# End Source File +# Begin Source File + +SOURCE=.\vehicle_baseserver.h +# End Source File +# Begin Source File + +SOURCE=..\public\vphysics\vehicles.h +# End Source File +# Begin Source File + +SOURCE=..\public\vgui\VGUI.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\viewport_panel_names.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vphysics_interface.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\vphysics_sound.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vplane.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\vprof.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\vstdlib.h +# End Source File +# Begin Source File + +SOURCE=..\public\winlite.h +# End Source File +# Begin Source File + +SOURCE=..\Public\worldsize.h +# End Source File +# Begin Source File + +SOURCE=..\public\zip_uncompressed.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\lib\public\vstdlib.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\public\tier0.lib +# End Source File +# End Target +# End Project |