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-rw-r--r--linux/make_check/cache/shaderlib.dsp.check296
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diff --git a/linux/make_check/cache/shaderlib.dsp.check b/linux/make_check/cache/shaderlib.dsp.check
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+# Microsoft Developer Studio Project File - Name="shaderlib" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=shaderlib - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "shaderlib.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "shaderlib.mak" CFG="shaderlib - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "shaderlib - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "shaderlib - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "shaderlib"
+# PROP Scc_LocalPath "."
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "shaderlib - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FD /c
+# ADD CPP /nologo /G6 /W4 /Z7 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "./" /I "../" /I "../../public" /I "../../public\tier1" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+# Begin Custom Build - Publishing to target directory (..\..\lib\public\)...
+TargetDir=.\Release
+TargetPath=.\Release\shaderlib.lib
+InputPath=.\Release\shaderlib.lib
+SOURCE="$(InputPath)"
+
+"..\..\lib\public\shaderlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ if exist ..\..\lib\public\shaderlib.lib attrib -r ..\..\lib\public\shaderlib.lib
+ copy $(TargetPath) ..\..\lib\public\shaderlib.lib
+ if exist $(TargetDir)\shaderlib.map copy $(TargetDir)\shaderlib.map ..\..\lib\public\shaderlib.map
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "shaderlib - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /Gm /Zi /Od /Op /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FR /FD /GZ /c
+# ADD CPP /nologo /G6 /W4 /Z7 /Od /Op /I "./" /I "../" /I "../../public" /I "../../public\tier1" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FR /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+# Begin Custom Build - Publishing to target directory (..\..\lib\public\)...
+TargetDir=.\Debug
+TargetPath=.\Debug\shaderlib.lib
+InputPath=.\Debug\shaderlib.lib
+SOURCE="$(InputPath)"
+
+"..\..\lib\public\shaderlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ if exist ..\..\lib\public\shaderlib.lib attrib -r ..\..\lib\public\shaderlib.lib
+ copy $(TargetPath) ..\..\lib\public\shaderlib.lib
+ if exist $(TargetDir)\shaderlib.map copy $(TargetDir)\shaderlib.map ..\..\lib\public\shaderlib.map
+
+# End Custom Build
+
+!ENDIF
+
+# Begin Target
+
+# Name "shaderlib - Win32 Release"
+# Name "shaderlib - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\BaseShader.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\tier1\convar.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\tier1\convar.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\tier1\interface.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\tier1\interface.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ShaderDLL.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\shaderDLL_Global.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\shaderlib_cvar.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\shaderlib_cvar.h
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\public\shaderlib\BaseShader.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\Public\basetypes.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\Public\commonmacros.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\shaderlib\cshader.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\tier0\dbg.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\tier0\fasttimer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\appframework\IAppSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\vstdlib\ICommandLine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\Public\icvar.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\Public\ImageLoader.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\materialsystem\imaterial.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\materialsystem\imaterialsystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\materialsystem\imaterialsystemhardwareconfig.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\materialsystem\imaterialvar.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\materialsystem\imesh.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\materialsystem\IShader.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\materialsystem\ishaderapi.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\IShaderSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\materialsystem\itexture.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\materialsystem\materialsystem_config.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\Public\MATHLIB.H
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\tier0\memdbgoff.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\tier0\memdbgon.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\tier0\platform.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\protected_things.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\shaderlib\ShaderDLL.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\string_t.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\vstdlib\strtools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\tier1\utlmemory.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\tier1\utlvector.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\Public\vector.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\Public\vector2d.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\Public\vector4d.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\Public\vmatrix.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\Public\vplane.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\public\vstdlib\vstdlib.h
+# End Source File
+# End Group
+# End Target
+# End Project