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+# Microsoft Developer Studio Project File - Name="vphysics" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=vphysics - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "vphysics.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "vphysics.mak" CFG="vphysics - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "vphysics - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "vphysics - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""$/Src/vphysics", NXMCAAAA"
+# PROP Scc_LocalPath "."
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "vphysics - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "ENABLE_IVP_MOPP" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W4 /Zi /O2 /I "..\ivp\IVP_INTERN" /I "..\ivp\IVP_COLLISION" /I "..\ivp\IVP_PHYSICS" /I "..\ivp\IVP_SURFACE_MANAGER" /I "..\ivp\IVP_UTILITY" /I "..\ivp\IVP_CONTROLLER" /I "..\ivp\IVP_COMPACT_BUILDER" /I "..\ivp\havana\havok" /I "..\ivp\havana" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WIN32" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "HAVANA_CONSTRAINTS" /D "HAVOK_MOPP" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
+# ADD LINK32 /nologo /base:"0x26000000" /dll /map /debug /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\lib\public" /libpath:"..\lib\common" /libpath:"..\ivp\havana\hk_library\win32\release\\" /libpath:"..\ivp\ivp_library\win32_release"
+# Begin Custom Build - Copying to Game Directory
+TargetDir=.\Release
+TargetPath=.\Release\vphysics.dll
+InputPath=.\Release\vphysics.dll
+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\game\bin\vphysics.dll attrib -r ..\..\game\bin\vphysics.dll \
+ copy $(TargetPath) ..\..\game\bin\vphysics.dll \
+ if exist $(TargetDir)\vphysics.map copy $(TargetDir)\vphysics.map ..\..\game\bin\vphysics.map \
+ if exist ..\..\game\bin\vphysics.pdb attrib -r ..\..\game\bin\vphysics.pdb \
+ copy $(TargetDir)\vphysics.pdb ..\..\game\bin \
+
+
+"..\..\game\bin\vphysics.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\game\bin\vphysics.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "vphysics - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "ENABLE_IVP_MOPP" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /YX /FD /GZ /c
+# ADD CPP /nologo /G6 /MTd /W4 /Gm /ZI /Od /I "..\ivp\IVP_INTERN" /I "..\ivp\IVP_COLLISION" /I "..\ivp\IVP_PHYSICS" /I "..\ivp\IVP_SURFACE_MANAGER" /I "..\ivp\IVP_UTILITY" /I "..\ivp\IVP_CONTROLLER" /I "..\ivp\IVP_COMPACT_BUILDER" /I "..\ivp\havana\havok" /I "..\ivp\havana" /I "..\public" /I "..\public\tier1" /D "DEBUG" /D "_DEBUG" /D "_WIN32" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "HAVANA_CONSTRAINTS" /D "HAVOK_MOPP" /FR /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 /nologo /base:"0x26000000" /dll /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\lib\public" /libpath:"..\lib\common" /libpath:"..\ivp\havana\hk_library\win32\release\\" /libpath:"..\ivp\ivp_library\win32_release"
+# Begin Custom Build - Copying to Game Directory
+TargetDir=.\Debug
+TargetPath=.\Debug\vphysics.dll
+InputPath=.\Debug\vphysics.dll
+SOURCE="$(InputPath)"
+
+"..\..\game\bin\vphysics.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ if exist ..\..\game\bin\vphysics.dll attrib -r ..\..\game\bin\vphysics.dll
+ copy $(TargetPath) ..\..\game\bin\vphysics.dll
+ if exist $(TargetDir)\vphysics.map copy $(TargetDir)\vphysics.map ..\..\game\bin\vphysics.map
+
+# End Custom Build
+
+!ENDIF
+
+# Begin Target
+
+# Name "vphysics - Win32 Release"
+# Name "vphysics - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\tier1\characterset.cpp
+# SUBTRACT CPP /YX
+# End Source File
+# Begin Source File
+
+SOURCE=.\convert.cpp
+# SUBTRACT CPP /YX
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\filesystem_helpers.cpp
+# SUBTRACT CPP /YX
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\interface.cpp
+# SUBTRACT CPP /YX
+# End Source File
+# Begin Source File
+
+SOURCE=.\main.cpp
+# ADD CPP /Yc"cbase.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\Mathlib.cpp
+# SUBTRACT CPP /YX
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\memoverride.cpp
+# SUBTRACT CPP /YX
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_airboat.cpp
+# ADD CPP /Yu"cbase.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_collide.cpp
+# ADD CPP /Yu"cbase.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_constraint.cpp
+# ADD CPP /Yu"cbase.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_controller_raycast_vehicle.cpp
+# ADD CPP /Yu"cbase.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_environment.cpp
+# ADD CPP /Yu"cbase.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_fluid.cpp
+# ADD CPP /Yu"cbase.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_friction.cpp
+# ADD CPP /Yu"cbase.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_material.cpp
+# ADD CPP /Yu"cbase.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_motioncontroller.cpp
+# ADD CPP /Yu"cbase.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_object.cpp
+# ADD CPP /Yu"cbase.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_shadow.cpp
+# ADD CPP /Yu"cbase.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_spring.cpp
+# ADD CPP /Yu"cbase.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_vehicle.cpp
+# ADD CPP /Yu"cbase.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\trace.cpp
+# ADD CPP /Yu"cbase.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\utlsymbol.cpp
+# SUBTRACT CPP /YX
+# End Source File
+# Begin Source File
+
+SOURCE=.\vcollide_parse.cpp
+# ADD CPP /Yu"cbase.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\vphysics_saverestore.cpp
+# ADD CPP /Yu"cbase.h"
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\cbase.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vphysics\collision_set.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vphysics\constraints.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\convert.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\datamap.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\filesystem_helpers.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vphysics\friction.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\linear_solver.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vphysics\object_hash.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vphysics\performance.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_airboat.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_constraint.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_controller_raycast_vehicle.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_environment.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_fluid.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_friction.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_material.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_motioncontroller.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_object.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_shadow.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_spring.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_trace.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\physics_vehicle.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vphysics\player_controller.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vphysics\stats.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\vcollide.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\vcollide_parse.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\vcollide_parse_private.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vphysics\vehicles.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\vphysics_interface.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\vphysics_internal.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\vphysics_saverestore.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# Begin Source File
+
+SOURCE=..\lib\public\vstdlib.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\common\ivp_physics.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\common\hk_base.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\common\hk_math.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\common\ivp_compactbuilder.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\common\havana_constraints.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\common\havok_mopp.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\public\tier0.lib
+# End Source File
+# End Target
+# End Project