diff options
Diffstat (limited to 'linux/make_check/cache/vphysics.dsp.check')
| -rw-r--r-- | linux/make_check/cache/vphysics.dsp.check | 415 |
1 files changed, 415 insertions, 0 deletions
diff --git a/linux/make_check/cache/vphysics.dsp.check b/linux/make_check/cache/vphysics.dsp.check new file mode 100644 index 0000000..55b8f6e --- /dev/null +++ b/linux/make_check/cache/vphysics.dsp.check @@ -0,0 +1,415 @@ +# Microsoft Developer Studio Project File - Name="vphysics" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=vphysics - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "vphysics.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "vphysics.mak" CFG="vphysics - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "vphysics - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "vphysics - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/Src/vphysics", NXMCAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "vphysics - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "ENABLE_IVP_MOPP" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /YX /FD /c +# ADD CPP /nologo /G6 /MT /W4 /Zi /O2 /I "..\ivp\IVP_INTERN" /I "..\ivp\IVP_COLLISION" /I "..\ivp\IVP_PHYSICS" /I "..\ivp\IVP_SURFACE_MANAGER" /I "..\ivp\IVP_UTILITY" /I "..\ivp\IVP_CONTROLLER" /I "..\ivp\IVP_COMPACT_BUILDER" /I "..\ivp\havana\havok" /I "..\ivp\havana" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WIN32" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "HAVANA_CONSTRAINTS" /D "HAVOK_MOPP" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 /nologo /base:"0x26000000" /dll /map /debug /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\lib\public" /libpath:"..\lib\common" /libpath:"..\ivp\havana\hk_library\win32\release\\" /libpath:"..\ivp\ivp_library\win32_release" +# Begin Custom Build - Copying to Game Directory +TargetDir=.\Release +TargetPath=.\Release\vphysics.dll +InputPath=.\Release\vphysics.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\game\bin\vphysics.dll attrib -r ..\..\game\bin\vphysics.dll \ + copy $(TargetPath) ..\..\game\bin\vphysics.dll \ + if exist $(TargetDir)\vphysics.map copy $(TargetDir)\vphysics.map ..\..\game\bin\vphysics.map \ + if exist ..\..\game\bin\vphysics.pdb attrib -r ..\..\game\bin\vphysics.pdb \ + copy $(TargetDir)\vphysics.pdb ..\..\game\bin \ + + +"..\..\game\bin\vphysics.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\game\bin\vphysics.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "vphysics - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "ENABLE_IVP_MOPP" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /G6 /MTd /W4 /Gm /ZI /Od /I "..\ivp\IVP_INTERN" /I "..\ivp\IVP_COLLISION" /I "..\ivp\IVP_PHYSICS" /I "..\ivp\IVP_SURFACE_MANAGER" /I "..\ivp\IVP_UTILITY" /I "..\ivp\IVP_CONTROLLER" /I "..\ivp\IVP_COMPACT_BUILDER" /I "..\ivp\havana\havok" /I "..\ivp\havana" /I "..\public" /I "..\public\tier1" /D "DEBUG" /D "_DEBUG" /D "_WIN32" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "HAVANA_CONSTRAINTS" /D "HAVOK_MOPP" /FR /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 /nologo /base:"0x26000000" /dll /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\lib\public" /libpath:"..\lib\common" /libpath:"..\ivp\havana\hk_library\win32\release\\" /libpath:"..\ivp\ivp_library\win32_release" +# Begin Custom Build - Copying to Game Directory +TargetDir=.\Debug +TargetPath=.\Debug\vphysics.dll +InputPath=.\Debug\vphysics.dll +SOURCE="$(InputPath)" + +"..\..\game\bin\vphysics.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\game\bin\vphysics.dll attrib -r ..\..\game\bin\vphysics.dll + copy $(TargetPath) ..\..\game\bin\vphysics.dll + if exist $(TargetDir)\vphysics.map copy $(TargetDir)\vphysics.map ..\..\game\bin\vphysics.map + +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "vphysics - Win32 Release" +# Name "vphysics - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\tier1\characterset.cpp +# SUBTRACT CPP /YX +# End Source File +# Begin Source File + +SOURCE=.\convert.cpp +# SUBTRACT CPP /YX +# End Source File +# Begin Source File + +SOURCE=..\public\filesystem_helpers.cpp +# SUBTRACT CPP /YX +# End Source File +# Begin Source File + +SOURCE=..\tier1\interface.cpp +# SUBTRACT CPP /YX +# End Source File +# Begin Source File + +SOURCE=.\main.cpp +# ADD CPP /Yc"cbase.h" +# End Source File +# Begin Source File + +SOURCE=..\Public\Mathlib.cpp +# SUBTRACT CPP /YX +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\memoverride.cpp +# SUBTRACT CPP /YX +# End Source File +# Begin Source File + +SOURCE=.\physics_airboat.cpp +# ADD CPP /Yu"cbase.h" +# End Source File +# Begin Source File + +SOURCE=.\physics_collide.cpp +# ADD CPP /Yu"cbase.h" +# End Source File +# Begin Source File + +SOURCE=.\physics_constraint.cpp +# ADD CPP /Yu"cbase.h" +# End Source File +# Begin Source File + +SOURCE=.\physics_controller_raycast_vehicle.cpp +# ADD CPP /Yu"cbase.h" +# End Source File +# Begin Source File + +SOURCE=.\physics_environment.cpp +# ADD CPP /Yu"cbase.h" +# End Source File +# Begin Source File + +SOURCE=.\physics_fluid.cpp +# ADD CPP /Yu"cbase.h" +# End Source File +# Begin Source File + +SOURCE=.\physics_friction.cpp +# ADD CPP /Yu"cbase.h" +# End Source File +# Begin Source File + +SOURCE=.\physics_material.cpp +# ADD CPP /Yu"cbase.h" +# End Source File +# Begin Source File + +SOURCE=.\physics_motioncontroller.cpp +# ADD CPP /Yu"cbase.h" +# End Source File +# Begin Source File + +SOURCE=.\physics_object.cpp +# ADD CPP /Yu"cbase.h" +# End Source File +# Begin Source File + +SOURCE=.\physics_shadow.cpp +# ADD CPP /Yu"cbase.h" +# End Source File +# Begin Source File + +SOURCE=.\physics_spring.cpp +# ADD CPP /Yu"cbase.h" +# End Source File +# Begin Source File + +SOURCE=.\physics_vehicle.cpp +# ADD CPP /Yu"cbase.h" +# End Source File +# Begin Source File + +SOURCE=.\trace.cpp +# ADD CPP /Yu"cbase.h" +# End Source File +# Begin Source File + +SOURCE=..\tier1\utlsymbol.cpp +# SUBTRACT CPP /YX +# End Source File +# Begin Source File + +SOURCE=.\vcollide_parse.cpp +# ADD CPP /Yu"cbase.h" +# End Source File +# Begin Source File + +SOURCE=.\vphysics_saverestore.cpp +# ADD CPP /Yu"cbase.h" +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\cbase.h +# End Source File +# Begin Source File + +SOURCE=..\public\vphysics\collision_set.h +# End Source File +# Begin Source File + +SOURCE=..\public\vphysics\constraints.h +# End Source File +# Begin Source File + +SOURCE=.\convert.h +# End Source File +# Begin Source File + +SOURCE=..\Public\datamap.h +# End Source File +# Begin Source File + +SOURCE=..\public\filesystem_helpers.h +# End Source File +# Begin Source File + +SOURCE=..\public\vphysics\friction.h +# End Source File +# Begin Source File + +SOURCE=.\linear_solver.h +# End Source File +# Begin Source File + +SOURCE=..\public\vphysics\object_hash.h +# End Source File +# Begin Source File + +SOURCE=..\public\vphysics\performance.h +# End Source File +# Begin Source File + +SOURCE=.\physics_airboat.h +# End Source File +# Begin Source File + +SOURCE=.\physics_constraint.h +# End Source File +# Begin Source File + +SOURCE=.\physics_controller_raycast_vehicle.h +# End Source File +# Begin Source File + +SOURCE=.\physics_environment.h +# End Source File +# Begin Source File + +SOURCE=.\physics_fluid.h +# End Source File +# Begin Source File + +SOURCE=.\physics_friction.h +# End Source File +# Begin Source File + +SOURCE=.\physics_material.h +# End Source File +# Begin Source File + +SOURCE=.\physics_motioncontroller.h +# End Source File +# Begin Source File + +SOURCE=.\physics_object.h +# End Source File +# Begin Source File + +SOURCE=.\physics_shadow.h +# End Source File +# Begin Source File + +SOURCE=.\physics_spring.h +# End Source File +# Begin Source File + +SOURCE=.\physics_trace.h +# End Source File +# Begin Source File + +SOURCE=.\physics_vehicle.h +# End Source File +# Begin Source File + +SOURCE=..\public\vphysics\player_controller.h +# End Source File +# Begin Source File + +SOURCE=..\public\vphysics\stats.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vcollide.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vcollide_parse.h +# End Source File +# Begin Source File + +SOURCE=.\vcollide_parse_private.h +# End Source File +# Begin Source File + +SOURCE=..\public\vphysics\vehicles.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vphysics_interface.h +# End Source File +# Begin Source File + +SOURCE=.\vphysics_internal.h +# End Source File +# Begin Source File + +SOURCE=.\vphysics_saverestore.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\lib\public\vstdlib.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\common\ivp_physics.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\common\hk_base.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\common\hk_math.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\common\ivp_compactbuilder.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\common\havana_constraints.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\common\havok_mopp.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\public\tier0.lib +# End Source File +# End Target +# End Project |