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diff --git a/linux/make_check/cache/materialsystem.dsp.check b/linux/make_check/cache/materialsystem.dsp.check
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+# Microsoft Developer Studio Project File - Name="MaterialSystem" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=MATERIALSYSTEM - WIN32 RELEASE
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "materialsystem.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "materialsystem.mak" CFG="MATERIALSYSTEM - WIN32 RELEASE"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "MaterialSystem - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "MaterialSystem - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""$/Src/common/MaterialSystem", FEACAAAA"
+# PROP Scc_LocalPath "."
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "MaterialSystem - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /G6 /W4 /Zi /O2 /Ob2 /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WIN32" /D "DEFINE_MATERIALSYSTEM_INTERFACE" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "PROTECTED_THINGS_ENABLE" /Fr /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /libpath:"..\..\lib\public" /libpath:"..\..\lib\common"
+# SUBTRACT LINK32 /profile /map
+# Begin Custom Build
+TargetDir=.\Release
+TargetPath=.\Release\materialsystem.dll
+InputPath=.\Release\materialsystem.dll
+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\game\bin\MaterialSystem.dll attrib -r ..\..\game\bin\MaterialSystem.dll \
+ if exist ..\..\game\bin\MaterialSystem.map attrib -r ..\..\game\bin\MaterialSystem.map \
+ if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\MaterialSystem.dll \
+ if exist $(TargetDir)\MaterialSystem.map copy $(TargetDir)\MaterialSystem.map ..\..\game\bin\MaterialSystem.map \
+ if exist ..\..\game\bin\MaterialSystem.pdb attrib -r ..\..\game\bin\MaterialSystem.pdb \
+ if exist $(TargetDir)\MaterialSystem.pdb copy $(TargetDir)\MaterialSystem.pdb ..\..\game\bin \
+
+
+"..\..\game\bin\MaterialSystem.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\game\bin\MaterialSystem.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "MaterialSystem - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "MaterialSystem___Win32_Debug"
+# PROP BASE Intermediate_Dir "MaterialSystem___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /YX /FD /GZ /c
+# ADD CPP /nologo /G6 /W4 /Gm /ZI /Od /I "..\common" /I "..\public" /I "..\public\tier1" /D fopen=dont_use_fopen /D "_DEBUG" /D "_WIN32" /D "DEFINE_MATERIALSYSTEM_INTERFACE" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "PROTECTED_THINGS_ENABLE" /FR /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x28000000" /dll /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\..\lib\public" /libpath:"..\..\lib\common"
+# SUBTRACT LINK32 /nodefaultlib
+# Begin Custom Build
+TargetDir=.\Debug
+TargetPath=.\Debug\materialsystem.dll
+InputPath=.\Debug\materialsystem.dll
+SOURCE="$(InputPath)"
+
+"..\..\game\bin\MaterialSystem.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ if exist ..\..\game\bin\MaterialSystem.dll attrib -r ..\..\game\bin\MaterialSystem.dll
+ if exist ..\..\game\bin\MaterialSystem.map attrib -r ..\..\game\bin\MaterialSystem.map
+ if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\MaterialSystem.dll
+ if exist $(TargetDir)\MaterialSystem.map copy $(TargetDir)\MaterialSystem.map ..\..\game\bin\MaterialSystem.map
+
+# End Custom Build
+
+!ENDIF
+
+# Begin Target
+
+# Name "MaterialSystem - Win32 Release"
+# Name "MaterialSystem - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\tier1\characterset.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\checksum_crc.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\checksum_md5.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\CMaterial.cpp
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\CMaterialSubRect.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\CMaterialSystem.cpp
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\CMaterialVar.cpp
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\ColorSpace.cpp
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\CTexture.cpp
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\filesystem_helpers.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\imageloader.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ImagePacker.cpp
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\interface.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\KeyValues.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\mat_stub.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\MaterialSystem.rc
+# End Source File
+# Begin Source File
+
+SOURCE=.\MaterialSystem_Global.cpp
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\mathlib.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\matrendertexture.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\tier0\memoverride.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\mempool.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ShaderSystem.cpp
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=.\TextureManager.cpp
+# SUBTRACT CPP /YX /Yc /Yu
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\tgaloader.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\tgawriter.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\utlbuffer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\tier1\utlsymbol.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\vmatrix.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\Public\amd3dx.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\basetypes.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\bumpvects.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ColorSpace.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\const.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier1\convar.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\crtmemdebug.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\common\cstringhash.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\FileSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\appframework\IAppSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\IHardwareConfigInternal.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\ImageLoader.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ImagePacker.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\materialsystem\imaterial.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\IMaterialInternal.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\materialsystem\imaterialproxy.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\materialsystem\imaterialproxyfactory.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\materialsystem\imaterialsystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\materialsystem\imaterialsystemhardwareconfig.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\IMaterialSystemInternal.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\materialsystem\imaterialsystemstub.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\materialsystem\imaterialvar.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\materialsystem\imesh.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier1\interface.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\materialsystem\IShader.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\materialsystem\ishaderapi.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\IShaderSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\IShaderUtil.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\materialsystem\IShaderV2.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\materialsystem\itexture.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ITextureInternal.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier1\KeyValues.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\mat_stub.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\materialsystem\materialsystem_config.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\MaterialSystem_Global.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\MATHLIB.H
+# End Source File
+# Begin Source File
+
+SOURCE=.\matrendertexture.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier1\mempool.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\PixelWriter.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\resource.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\s3_intrf.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ShaderAPI.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ShaderSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\strtools.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\TextureManager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\TGALoader.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\TGAWriter.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier1\utlbuffer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier1\utlmemory.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier1\utlrbtree.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier1\utlsymbol.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier1\utlvector.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\vector.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\vector2d.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\vector4d.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\vmatrix.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\vplane.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vstdlib\vstdlib.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\vtf\vtf.h
+# End Source File
+# End Group
+# Begin Group "Shader Source"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\Wireframe.cpp
+
+!IF "$(CFG)" == "MaterialSystem - Win32 Release"
+
+# SUBTRACT CPP /YX /Yc /Yu
+
+!ELSEIF "$(CFG)" == "MaterialSystem - Win32 Debug"
+
+# SUBTRACT CPP /YX /Yc /Yu
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\lib\public\vtf.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\public\vstdlib.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\public\nvtc.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\public\tier0.lib
+# End Source File
+# Begin Source File
+
+SOURCE=..\lib\public\shaderlib.lib
+# End Source File
+# End Target
+# End Project