diff options
Diffstat (limited to 'linux/make_check/cache/materialsystem.dsp.check')
| -rw-r--r-- | linux/make_check/cache/materialsystem.dsp.check | 533 |
1 files changed, 533 insertions, 0 deletions
diff --git a/linux/make_check/cache/materialsystem.dsp.check b/linux/make_check/cache/materialsystem.dsp.check new file mode 100644 index 0000000..9428baa --- /dev/null +++ b/linux/make_check/cache/materialsystem.dsp.check @@ -0,0 +1,533 @@ +# Microsoft Developer Studio Project File - Name="MaterialSystem" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=MATERIALSYSTEM - WIN32 RELEASE +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "materialsystem.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "materialsystem.mak" CFG="MATERIALSYSTEM - WIN32 RELEASE" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "MaterialSystem - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "MaterialSystem - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/Src/common/MaterialSystem", FEACAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "MaterialSystem - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /YX /FD /c +# ADD CPP /nologo /G6 /W4 /Zi /O2 /Ob2 /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WIN32" /D "DEFINE_MATERIALSYSTEM_INTERFACE" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "PROTECTED_THINGS_ENABLE" /Fr /FD /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /libpath:"..\..\lib\public" /libpath:"..\..\lib\common" +# SUBTRACT LINK32 /profile /map +# Begin Custom Build +TargetDir=.\Release +TargetPath=.\Release\materialsystem.dll +InputPath=.\Release\materialsystem.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\game\bin\MaterialSystem.dll attrib -r ..\..\game\bin\MaterialSystem.dll \ + if exist ..\..\game\bin\MaterialSystem.map attrib -r ..\..\game\bin\MaterialSystem.map \ + if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\MaterialSystem.dll \ + if exist $(TargetDir)\MaterialSystem.map copy $(TargetDir)\MaterialSystem.map ..\..\game\bin\MaterialSystem.map \ + if exist ..\..\game\bin\MaterialSystem.pdb attrib -r ..\..\game\bin\MaterialSystem.pdb \ + if exist $(TargetDir)\MaterialSystem.pdb copy $(TargetDir)\MaterialSystem.pdb ..\..\game\bin \ + + +"..\..\game\bin\MaterialSystem.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\game\bin\MaterialSystem.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "MaterialSystem - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "MaterialSystem___Win32_Debug" +# PROP BASE Intermediate_Dir "MaterialSystem___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /G6 /W4 /Gm /ZI /Od /I "..\common" /I "..\public" /I "..\public\tier1" /D fopen=dont_use_fopen /D "_DEBUG" /D "_WIN32" /D "DEFINE_MATERIALSYSTEM_INTERFACE" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "PROTECTED_THINGS_ENABLE" /FR /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x28000000" /dll /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\..\lib\public" /libpath:"..\..\lib\common" +# SUBTRACT LINK32 /nodefaultlib +# Begin Custom Build +TargetDir=.\Debug +TargetPath=.\Debug\materialsystem.dll +InputPath=.\Debug\materialsystem.dll +SOURCE="$(InputPath)" + +"..\..\game\bin\MaterialSystem.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\game\bin\MaterialSystem.dll attrib -r ..\..\game\bin\MaterialSystem.dll + if exist ..\..\game\bin\MaterialSystem.map attrib -r ..\..\game\bin\MaterialSystem.map + if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\MaterialSystem.dll + if exist $(TargetDir)\MaterialSystem.map copy $(TargetDir)\MaterialSystem.map ..\..\game\bin\MaterialSystem.map + +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "MaterialSystem - Win32 Release" +# Name "MaterialSystem - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\tier1\characterset.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\checksum_crc.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\checksum_md5.cpp +# End Source File +# Begin Source File + +SOURCE=.\CMaterial.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\CMaterialSubRect.cpp +# End Source File +# Begin Source File + +SOURCE=.\CMaterialSystem.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\CMaterialVar.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\ColorSpace.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\CTexture.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\public\filesystem_helpers.cpp +# End Source File +# Begin Source File + +SOURCE=..\Public\imageloader.cpp +# End Source File +# Begin Source File + +SOURCE=.\ImagePacker.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\tier1\interface.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\KeyValues.cpp +# End Source File +# Begin Source File + +SOURCE=.\mat_stub.cpp +# End Source File +# Begin Source File + +SOURCE=.\MaterialSystem.rc +# End Source File +# Begin Source File + +SOURCE=.\MaterialSystem_Global.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\Public\mathlib.cpp +# End Source File +# Begin Source File + +SOURCE=.\matrendertexture.cpp +# End Source File +# Begin Source File + +SOURCE=..\Public\tier0\memoverride.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\mempool.cpp +# End Source File +# Begin Source File + +SOURCE=.\ShaderSystem.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=.\TextureManager.cpp +# SUBTRACT CPP /YX /Yc /Yu +# End Source File +# Begin Source File + +SOURCE=..\Public\tgaloader.cpp +# End Source File +# Begin Source File + +SOURCE=..\Public\tgawriter.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\utlbuffer.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\utlsymbol.cpp +# End Source File +# Begin Source File + +SOURCE=..\Public\vmatrix.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\Public\amd3dx.h +# End Source File +# Begin Source File + +SOURCE=..\Public\basetypes.h +# End Source File +# Begin Source File + +SOURCE=..\Public\bumpvects.h +# End Source File +# Begin Source File + +SOURCE=.\ColorSpace.h +# End Source File +# Begin Source File + +SOURCE=..\Public\const.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\convar.h +# End Source File +# Begin Source File + +SOURCE=..\Public\crtmemdebug.h +# End Source File +# Begin Source File + +SOURCE=..\common\cstringhash.h +# End Source File +# Begin Source File + +SOURCE=..\Public\FileSystem.h +# End Source File +# Begin Source File + +SOURCE=..\public\appframework\IAppSystem.h +# End Source File +# Begin Source File + +SOURCE=.\IHardwareConfigInternal.h +# End Source File +# Begin Source File + +SOURCE=..\Public\ImageLoader.h +# End Source File +# Begin Source File + +SOURCE=.\ImagePacker.h +# End Source File +# Begin Source File + +SOURCE=..\public\materialsystem\imaterial.h +# End Source File +# Begin Source File + +SOURCE=.\IMaterialInternal.h +# End Source File +# Begin Source File + +SOURCE=..\public\materialsystem\imaterialproxy.h +# End Source File +# Begin Source File + +SOURCE=..\public\materialsystem\imaterialproxyfactory.h +# End Source File +# Begin Source File + +SOURCE=..\public\materialsystem\imaterialsystem.h +# End Source File +# Begin Source File + +SOURCE=..\public\materialsystem\imaterialsystemhardwareconfig.h +# End Source File +# Begin Source File + +SOURCE=.\IMaterialSystemInternal.h +# End Source File +# Begin Source File + +SOURCE=..\public\materialsystem\imaterialsystemstub.h +# End Source File +# Begin Source File + +SOURCE=..\public\materialsystem\imaterialvar.h +# End Source File +# Begin Source File + +SOURCE=..\public\materialsystem\imesh.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\interface.h +# End Source File +# Begin Source File + +SOURCE=..\public\materialsystem\IShader.h +# End Source File +# Begin Source File + +SOURCE=..\public\materialsystem\ishaderapi.h +# End Source File +# Begin Source File + +SOURCE=.\IShaderSystem.h +# End Source File +# Begin Source File + +SOURCE=.\IShaderUtil.h +# End Source File +# Begin Source File + +SOURCE=..\public\materialsystem\IShaderV2.h +# End Source File +# Begin Source File + +SOURCE=..\public\materialsystem\itexture.h +# End Source File +# Begin Source File + +SOURCE=.\ITextureInternal.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\KeyValues.h +# End Source File +# Begin Source File + +SOURCE=.\mat_stub.h +# End Source File +# Begin Source File + +SOURCE=..\public\materialsystem\materialsystem_config.h +# End Source File +# Begin Source File + +SOURCE=.\MaterialSystem_Global.h +# End Source File +# Begin Source File + +SOURCE=..\Public\MATHLIB.H +# End Source File +# Begin Source File + +SOURCE=.\matrendertexture.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\mempool.h +# End Source File +# Begin Source File + +SOURCE=..\Public\PixelWriter.h +# End Source File +# Begin Source File + +SOURCE=.\resource.h +# End Source File +# Begin Source File + +SOURCE=..\Public\s3_intrf.h +# End Source File +# Begin Source File + +SOURCE=.\ShaderAPI.h +# End Source File +# Begin Source File + +SOURCE=.\ShaderSystem.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\strtools.h +# End Source File +# Begin Source File + +SOURCE=.\TextureManager.h +# End Source File +# Begin Source File + +SOURCE=..\Public\TGALoader.h +# End Source File +# Begin Source File + +SOURCE=..\Public\TGAWriter.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utlbuffer.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utlmemory.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utlrbtree.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utlsymbol.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\utlvector.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vector.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vector2d.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vector4d.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vmatrix.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vplane.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\vstdlib.h +# End Source File +# Begin Source File + +SOURCE=..\public\vtf\vtf.h +# End Source File +# End Group +# Begin Group "Shader Source" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\Wireframe.cpp + +!IF "$(CFG)" == "MaterialSystem - Win32 Release" + +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "MaterialSystem - Win32 Debug" + +# SUBTRACT CPP /YX /Yc /Yu + +!ENDIF + +# End Source File +# End Group +# Begin Source File + +SOURCE=..\lib\public\vtf.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\public\vstdlib.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\public\nvtc.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\public\tier0.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\public\shaderlib.lib +# End Source File +# End Target +# End Project |