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-rw-r--r--subpages/Comments/BSP_Viewer.html593
-rw-r--r--subpages/Comments/BSP_Viewer_v1.5.6_Full.html598
-rw-r--r--subpages/Comments/Batch_Compiler.html630
-rw-r--r--subpages/Comments/Batch_Compiler_v3.1.2_Full.html352
-rw-r--r--subpages/Comments/Crafty-page1.html4
-rw-r--r--subpages/Comments/Crafty-page2.html9
-rw-r--r--subpages/Comments/GCFScape-page3.html5
-rw-r--r--subpages/Comments/GCFScape_v1.8.6_Full-page2.html5
-rw-r--r--subpages/Comments/HLLib.html409
-rw-r--r--subpages/Comments/MAP_Viewer.html112
-rw-r--r--subpages/Comments/Terrain_Generator-page1.html1186
-rw-r--r--subpages/Comments/Terrain_Generator-page2.html (renamed from subpages/Comments/Terrain_Generator.html)284
-rw-r--r--subpages/Comments/VTFEdit_v1.2.5_Full-page1.html1074
-rw-r--r--subpages/Comments/VTFEdit_v1.2.5_Full-page2.html951
-rw-r--r--subpages/Comments/VTFEdit_v1.2.5_Full.html454
-rw-r--r--subpages/Comments/VTFEdit_v1.3.3_Full-page1.html1112
-rw-r--r--subpages/Comments/VTFEdit_v1.3.3_Full-page2.html518
-rw-r--r--subpages/Comments/VTFEdit_v1.3.3_Full.html465
-rw-r--r--subpages/Comments/VTFLib-page1.html1215
-rw-r--r--subpages/Comments/VTFLib-page2.html1255
-rw-r--r--subpages/Comments/VTFLib.html542
-rw-r--r--subpages/Comments/VTFLib_v1.3.2_Full.html112
-rw-r--r--subpages/Comments/VTF_Plug-In_for_Paint.NET.html197
-rw-r--r--subpages/Comments/VTF_Plug-In_for_Photoshop-page1.html1071
-rw-r--r--subpages/Comments/VTF_Plug-In_for_Photoshop-page2.html1087
-rw-r--r--subpages/Comments/VTF_Plug-In_for_Photoshop-page3.html (renamed from subpages/Comments/VTF_Plug-In_for_Photoshop.html)382
-rw-r--r--subpages/Comments/virtuAMP.html75
27 files changed, 12788 insertions, 1909 deletions
diff --git a/subpages/Comments/BSP_Viewer.html b/subpages/Comments/BSP_Viewer.html
index f567203..f28ce95 100644
--- a/subpages/Comments/BSP_Viewer.html
+++ b/subpages/Comments/BSP_Viewer.html
@@ -100,13 +100,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&amp;o=15#p83">2</a>
- <a
- href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&amp;o=30#p83">3</a>
- <a
- href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&amp;o=45#p83">4</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c646"
@@ -277,13 +272,583 @@
but i guess the images are understandable enought for anyone else<br>
http://hlds.pl/page.php?id=28&amp;pg=3</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&amp;o=15#p83">2</a>
- <a
- href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&amp;o=30#p83">3</a>
- <a
- href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&amp;o=45#p83">4</a>
- ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1829"
+ href="index.php?a=1517">venin</a></span><span class="right">Posted: Jan 14th, 2006 - 7:34:55
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Abouth the option to export maps in 3ds file..well the 3ds file cand be imported in
+ millkshape and softimage/XSI mod tool...in 3dsmax nothing, dosen`t work for it. Could you fix so the
+ format of the 3ds can be of that, that 3dsmax imports it? It would mean the wolrd to me :D...pls</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1833"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 16th, 2006 - 6:02:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It's a problem with the lib3ds library BSPViewer uses. If you can import into other
+ 3D packages you could try exporting to a different format from them.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1862"
+ href="index.php?a=1996">Talia</a></span><span class="right">Posted: Feb 5th, 2006 - 12:36:56
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Uhm. I have a pre-steam version of HL (HL 1.1.1.0 to be exact) and I can't for the
+ life of me get this configured to read the wad files. <br />
+ Can you tell me what paths it's trying to read the wad in?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1863"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 5th, 2006 - 2:45:56 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The current version does not support WON installations, email me at <a
+ href="https://web.archive.org/web/20180414014035/mailto:[email protected]">[email protected]</a>
+ and I'll send you the last version that did.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1922"
+ href="index.php?a=47">NerdIII</a></span><span class="right">Posted: Mar 14th, 2006 - 12:47:12
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It works like a charme and the lightmaps are aligned properly as well. ^^<br />
+ I especially like the option to freeze the visibility algorithm.<br />
+ There is one question I'd like to ask you: Why do you use .NET?<br />
+ Because it's safer in terms of memory leaks?<br />
+ Because it is future oriented and you like the latest wizbang?<br />
+ Because it's 'platform independent'?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1923"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 14th, 2006 - 2:29:21
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I would think that the answer to that is because it's easier to write and manage code
+ with .NET.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1924"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 14th, 2006 - 4:35:42 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I use it because I prefer to write C++ code, and managed .NET code can interop
+ transparently with unmanaged C++ code. This means I can write &quot;normal&quot; C++ code and still take
+ advantage of the .NET framework which I use mainly for its ability to write complex user interfaces with
+ very little effort (as well as other services like cryptology and networking).<br />
+ <br />
+ As for your points:<br />
+ Unmanaged code C++ does not use the garbage collector.<br />
+ <br />
+ Upgrading C++ code from v1.1 to v2.0 is a HUGE pain in the ass (hopefully this will not reoccur in
+ v3.0).<br />
+ <br />
+ Managed C++ is not platform independent, only purely managed code is (C# and VB); unfortunately most my
+ code is locked to Windows, though my unmanaged C++ code (which makes up the core of most projects) can
+ be ported.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1925"
+ href="index.php?a=47">NerdIII</a></span><span class="right">Posted: Mar 14th, 2006 - 6:06:11
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ok, I see. I wondered why a good coder with lots of C++ code from Valve's SDK would
+ convert it all to C#. But honestly MFC is not too shiny when it comes to complex user interfaces. I made
+ friends with Delphi early, which both easy to use and fast and compact and ... the third language in the
+ list that supports managed .NET code. ;)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1926"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 14th, 2006 - 7:37:58 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ah yes, Delphi is a great development platform, I used it for Batch Compiler before I
+ converted it to C#, the only thing I don't really like about it is its syntax.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1931"
+ href="index.php?a=2054">joselitosn</a></span><span class="right">Posted: Mar 19th, 2006 - 11:52:32
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Version 1.5.5 give this error:<br />
+ Invalid Hllib.dll version number.<br />
+ <br />
+ Made a fresh install for it, and i have winxp home sp1 with .net 2.0 installed <img
+ src="../../images/emotes/sad.gif" width="32"
+ height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1932"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Mar 19th, 2006 - 12:35:53 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sorry, fixed the installer, and you don't need .NET v2.0...</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1937"
+ href="index.php?a=2063">ert</a></span><span class="right">Posted: Mar 24th, 2006 - 7:35:35 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Could you add an entity search function to the bsp viewer, it doesn't need to be any
+ more advanced than Hammer's function (allows you to search by keys or values on their own or as KV
+ pairs, and supports partial matches). Would be nice (but not essential) it you could right click on keys
+ or values in the lower-left pane and it would give you the option to automatically search for say a
+ target field.<br />
+ <br />
+ Also when you click on an entity in the list, its hard to find it in the 3d view. Because the thin
+ orange lines used to highlight an entity don't stand out too well. There should be a setting to control
+ the thickness and colour of these lines, should be pretty simple to do and it would solve the problem
+ nicely :)<br />
+ <br />
+ And finally, the draw distance should be increased to at least 14200 so that you can see everything,
+ even when looking from one corner of the map to the other.<br />
+ <br />
+ Nice work btw.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1946"
+ href="index.php?a=2076">redcomet</a></span><span class="right">Posted: Apr 3rd, 2006 - 5:57:36
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Any chance of getting this program to export into vmf format? Or at least map format
+ where you make the walls solid and not made out of numerous 1 unit thick faces? <br />
+ This could be an excelant tool for converting half life 1 maps to source.<br />
+ <br />
+ I have been working on a map to vmf converter, and I found your program. It made me a bit frustrated to
+ be able to walk around the map like I was in half life, all the blocks solid and not made of 1 unit
+ think walls, I hoped that you would export that kind of format into the map file. Unfortunetly you do
+ not. So I ask why you do not, and if there a chance for you to consider making them solid and save me a
+ great deal of work and grey hairs :)<br />
+ <br />
+ Excelant program though, by far the best half life program I have ever used.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1949"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 3rd, 2006 - 5:04:16 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ert:<br />
+ I'm not planning on updating BSP Viewer any more, instead Crafty will replace it. Currently Crafty
+ doesn't render Half-Life .bsp files as well as BSP Viewer or offer as many options, but this will be
+ corrected when it leaves Alpha. I will try to incorporate your suggestions into it.<br />
+ <br />
+ redcomet:<br />
+ As I said, I'm not planning to update BSP Viewer any more, but I'm not sure I see the point of exporting
+ .vmf files. There is no good conversion between mesh geometry (.bsp files) and additive geometry (.map
+ and .vmf files) which is why .map exportation sucks. Is there some reason you can't import the .map
+ files BSP Viewer into Hammer?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1951"
+ href="index.php?a=2076">redcomet</a></span><span class="right">Modified: Apr 3rd, 2006 - 10:32:05
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well yes, I can import the map files into hammer. But it takes a bit of trickery.
+ When you export the map file you add a bunch of useless spaces,<br />ie,<br />
+ <div class="vbtitle">Code:</div>
+ <div class="vbcode"><br />{<br /> {<br /> (292902, 222, 3333) etc<br /> (etc)<br /> }<br />}<br /></div>
+ <br />
+ <br />
+ Which hammer and MapFool cannot read, I have to go in and replace all double spaces with nothing to end
+ up with this:<br />
+ <br />
+ {<br />
+ }<br />
+ (28238483 34342 2233) etc<br />
+ (etc)<br />
+ }<br />
+ }<br />
+ <br />
+ I use Map Fool to be able to process the textures into vmf's so I look at the map in hammer not grey
+ walls. <br />
+ <br />
+ But the main problem is that when you export the map files you take all the solids and hollow them all
+ by 1 unit. So a simple block becomes a 6 faced cube with 1 unit thick walls... <br />
+ <br />
+ I know that all decompilers do this, but I was using your program and I looks at the walls your BSP
+ class generates and they are solid, not made of numerous 1 unit thick walls. And I can not help thinking
+ that somewhere in your program, instead of making the map file solids off of the right, display size
+ solids, you are taking the real solids and making them 6 faces 1 unit hollowed blocks. Or you are read
+ straight from the bsp and not from the nice map you build in the program. <br />
+ In either case, I find it extremly frustrating.<br />
+ <br />
+ In hammer, it does not build map files created by decompilers such as bsp2map and this because of all
+ the solids that insect (tjuncs), which are created by the 1 unit thick walls. What we have to do to
+ convert maps is first get the map file, load it into hammer, and before we can even compile it to look
+ around we have resize all the walls to replace the 6 1 unit thick blocks with 1 solid block. <br />
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1952"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Apr 3rd, 2006 - 11:03:53 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ah, I see (I would have thought those tools could parse the white space,
+ weird).<br /><br />Anyways, the reason BSP Viewer exports 1 unit thick brushes is because the CSG
+ process destroys the brushes you see in Hammer (or whatever editor you use) and converts them into a
+ polygon soup. This process is NOT reversible. A brush (in Hammer) is a convex collection of planes that,
+ when intersected, form polygons. When these planes are removed or split by the CSG process, the original
+ brush is gone forever. BSP Viewer's approach is to say to hell with the brushes and construct a new
+ brush for each face in the BSP (hence the 1 unit brushes). Other programs (such as <a
+ href="https://web.archive.org/web/20180414014122/http://developer.valvesoftware.com/wiki/WinBSPC">WinBSPC</a>)
+ construct one large brush that engulfs the entire world, then &quot;hollow&quot; it out subtracting the
+ BSP geometry and breaking up the brush into smaller convex brushes. This process creates more
+ &quot;brush like&quot; results, but is still nothing close to how one would actually map.<br />
+ <br />
+ This is why there are no good BSP decompilers, it is a really hard problem to solve. Half-Life 2 has a
+ better BSP decompiler (VMEX) but only because the original brushes are stored in the BSP along with the
+ CSG polygon soup.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c1953"
+ href="index.php?a=2076">redcomet</a></span><span class="right">Modified: Apr 3rd, 2006 - 11:49:09
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yes I understand now, I read some of your comments on the Map file Format on VERC and
+ looked at the source. <br />
+ <br />
+ I understand that what you are doing is reading the bsp, constructing the normals and distances, etc,
+ and building a brush. However, I do see an approach that can make good map files.<br />
+ <br />
+ What I realized from looking at these map files you generate is that each section describes a face, not
+ a brush. So when hammer loads it I assume it screws with it and forces it to be atleast 1 unit thick and
+ then it interects with the other 'faces' you wrote to the map file. But why not do this instead of
+ writing faces as if they were brushes.<br />
+ <br />
+ You have good solids inside your program, and I know that the map file format is to read three points
+ from the line, generate a normal and distance to get a plane, which it then used with the other 5 lines
+ to calculate a volumn for the total brush. Your program does this, but when saving the map file it saves
+ each face as a brush, with each face getting its own 6 line segment in the map file. <br />
+ Why not instead, forget the original bsp, and make the map file off of your displayed map. For instance,
+ I am not 100% sure on the process yet, but take a face on one of the solids, define three points
+ somewhere on it, and write that line to the map file. Then move onto the next face, define three points
+ on it, then write the next line. And do that for all 6 lines on a segment. That way when hammer goes to
+ make the normals and planes, one brush is defined by 1 segment instead of 6, which causes the 1 unit
+ thick walls.<br />
+ <br />
+ Now that I know whats up, I downloaded your map view source, and though I will have a much harder time
+ trying to convert a 6 segment solid into a 1 segment solid, I am going to start trying to write a
+ program that will do it. It might take some tinkering, but I a sure that when a program that actually
+ makes solids instead of faces will become imensly popular. I know me and my mod crew will use it a lot.
+ <br />
+ <br />
+ Which by the way, in your map view source, there is a typo.<br />
+ In the MapViewer.rc file you incude resource2.h, and not resource.h which is what exsists, Resource2
+ doesnt. If doesnt compile right off the bat, but when I changed the MapViewer.rc file it worked.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c1955"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2006 - 11:23:06 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm not sure if I fully understand you (or maybe you don't fully understand me).
+ Brushes, by nature, must be <a
+ href="https://web.archive.org/web/20180414014122/http://en.wikipedia.org/wiki/Convex">convex</a>. But
+ BSPs contain a polygon soup which is anything but convex. The only logical grouping of faces in a BSP is
+ into leaf-nodes, which are collections of near by faces. However, these leaf-nodes are concave by nature
+ and so can't be used to construct a brush. It's not just a matter of taking a bunch of faces and
+ combining them into a brush, therein lies the problem!<br />
+ <br />
+ <br />
+ BTW, MAP Viewer's source is old and quite poor.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c1957"
+ href="index.php?a=2076">redcomet</a></span><span class="right">Posted: Apr 4th, 2006 - 11:56:07
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I know that going from bsp to map is difficult, and most decompilers fail with their
+ 1 unit walls. I discovered that what they are doing is describing each face in the map file. The regular
+ map file format is supposed to start with a {, then go for 6 lines in which is describes 6 faces for a
+ solid. Then when it loads the map it finds the normal, dot product, etc, you know all
+ this.<br /><br />What you and other decompilers do is instead of using those 6 lines to describe a full
+ solid (like a wall) you use these sections, denoted by the {}'s to describe each face. So instead of
+ this:<br /><br />
+ <div class="vbtitle">Code:</div>
+ <div class="vbcode"><br />{<br />(a face)<br />(a face)<br />(a face)<br />(a face)<br />(a
+ face)<br />(a face)<br />}<br /></div><br /><br />you generate this:<br /><br />
+ <div class="vbtitle">Code:</div>
+ <div class="vbcode"><br />{<br />(a face of a face)<br />(a face of a face)<br />(a face of a
+ face)<br />(a face of a face)<br />(a face of a face)<br />(a face of a face)<br />}<br />{<br />(a
+ face of a face)<br />(a face of a face)<br />(a face of a face)<br />(a face of a face)<br />(a face
+ of a face)<br />(a face of a face)<br />}<br />{<br />(a face of a face)<br />(a face of a
+ face)<br />(a face of a face)<br />(a face of a face)<br />(a face of a face)<br />(a face of a
+ face)<br />}<br />{<br />(a face of a face)<br />(a face of a face)<br />(a face of a face)<br />(a
+ face of a face)<br />(a face of a face)<br />(a face of a face)<br />}<br />etc..<br /></div><br />
+ <br />
+ And together these 6 sections you create actually represent one solid. So in hammer's eyes it seems like
+ you are creating numerous solids to build a solid. Instead of numerous faces to make a face.<br />
+ <br />
+ I do not know if I can explain it better :( But thats sort of not important.<br />
+ <br />
+ What I get, is that going from bsp to map is very hard.<br />
+ But what I see is you creating a 3d world with the bsp.<br />
+ A 3d world with vertices and planes and solid walls<br />
+ <br />
+ So what I am saying is that instead of going bsp to map, go bsp to 3d world to map.<br />
+ <br />
+ Use the coords you can pick up off of the display to go backwards through the vector normalize/dot
+ product loop you described in VERC<br />
+ http://collective.valve-erc.com/index.php?go=map_format<br />
+ <br />
+ to build a good map file.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c1959"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Apr 5th, 2006 - 11:22:26 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well you clearly understand the problem, but the solution is a lot harder that simply
+ combining the faces.<br />
+ <br />
+ Consider a single brush crate. If this brush was made an entity then yes, all six faces of the bush
+ would be present in the BSP and you could easily construct one brush for the decompiled faces. However,
+ if the crate is on the ground and a world brush, it would only have five faces, and it if was also
+ against a wall, it would only have four, and if it was also in a corner, it would only have three, and
+ if it also had another crate on top of it, it would only have two. Ignoring the fact that it is hard to
+ know which faces make up the crate, in each case where there is a face missing, there are infinitely
+ many ways to add faces to create a brush, and adding these faces must be done in such a way that doesn't
+ protrude into the BSP (and makes sense). A lot of the time brushes are reduced to just one face in the
+ BSP.<br />
+ <br />
+ This brings us to the other problem. How do you know which faces should be part of a brush if they exist
+ in a polygon soup? There is no way to know. You can estimate by checking proximity and whether or not
+ combining faces results in a convex solid, but it is still a tricky problem.<br />
+ <br />
+ Furthermore, the faces in a BSP are even more mangled by because they are split by other geometry and to
+ produce smaller concave nodes (think of how a staircase splits up). These faces must be reunited in a
+ convex manor, but again there are many ways of doing this.<br />
+ <br />
+ I'm not trying to deter you from trying, I'm just trying to make sure you understand the problem and why
+ I have never spent a lot of time trying to get BSP Viewer to export usable MAP files. Good luck!<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c1966"
+ href="index.php?a=2076">redcomet</a></span><span class="right">Posted: Apr 5th, 2006 - 1:25:59
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well I did not know about the face deletion problem. <br />
+ <br />
+ I really wish I could sit down and write a good converter, unfortunetly I am getting swamped with
+ different projects and other garbage I thought was done a long time ago.. <br />
+ <br />
+ I will continue thinking about it and maybe contributing tio a program little by little. I hate having
+ my mappers go through and move all the walls from being 6 faces 1 unit hollow brushes to full walls.
+ Thats why I asked. Your program seemed to do a very good job of constructing the solids. <br />
+ <br />
+ I am still debating, I am not sure which is easier, a program that will read bad map files and convert
+ them, or a program that will read 3d vertices from your 3d view and construct brushes off of that..
+ <br />
+ <br />
+ I really like that hollowing idea that you told me about, I decompiled a few maps with that program and
+ got considerably better results. Its just to bad it doesn't work for most maps.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2697"
+ href="index.php?a=2393">edman747</a></span><span class="right">Posted: Nov 1st, 2007 - 10:21:16
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hi, thanks Nem. <br />
+ I really like bsb viewer. sometimes when loading one of the half-life single player maps(HLSP). using a
+ pak0 everything is gray. so i just use the half-life.gcf then the map looks normal.<br />
+ <br />
+ things like func_monsterclip, trigger_once and trigger_changelevel often have some weird texture applied
+ to them? I have to fly through them to see the rest of the map.<br />
+ <br />
+ now to the question: do you have a spawn point tool? Kinda like bsb viewer where I could fly to the spot
+ where I want to put a spawn point and have a player model show up where each spawn point is.<br />
+ <br />
+ if no, do you know of one? have used spawnpointeditor 1.3 by Michael.A.C.Pink<br />
+ It has some utility but the wire frame display of the map. makes it hard to add multiple spawn points.
+ very difficult on the HLSP maps where things can be kind of tight.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2709"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 10th, 2007 - 12:04:43 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Kinda. In the entities tab, you can add and duplicate info_player_start entities
+ using the context menu. Once you have added your new spawns, you can export a .ent file from the File
+ menu, then import you entities back into your .bsp using ripent.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2807"
+ href="index.php?a=3175">the-dead</a></span><span class="right">Posted: Feb 22nd, 2008 - 1:26:50
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have a question to this program...<br />
+ can i edit a map with it??? i have loded a bsp and now, i wanna edit and save. is this possible???<br />
+ <br />
+ <br />
+ thx the-dead</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2896"
+ href="index.php?a=3311">Ean</a></span><span class="right">Modified: Jun 16th, 2008 - 9:24:09
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">how do you export lightmaps? milkshape wont import the meshes and ac3d wont import
+ lightmaps. Also, I noticed the poly count is much higher in ac3d than bsp viewer (even with no culling)
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2897"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 17th, 2008 - 3:48:24 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">BSP Viewer has been replaced by Crafty (which included the ability to export
+ lightmaps).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c3346"
+ href="index.php?a=4017">Bourne</a></span><span class="right">Modified: Mar 13th, 2010 - 5:55:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Everytime i try to open a .bsp i get the following error message, : <br />
+ &quot;Error loading BSP file: Invalid Half-Life BSP file format.&quot;<br />
+ i have done everything correct and it still says that. Please help!<br />
+ <br />
+ but everything else is perfect!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c3347"
+ href="index.php?a=1704">maban</a></span><span class="right">Posted: Mar 13th, 2010 - 6:42:09
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">BSP Viewer hasn't been updated in 4 years. Use Crafty instead.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c3348"
+ href="index.php?a=4017">Bourne</a></span><span class="right">Posted: Mar 13th, 2010 - 7:40:51
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">oh, alright. thanks i was in a rush at the time</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c3660"
+ href="index.php?a=4440">Patrick Star</a></span><span class="right">Posted: Nov 20th, 2011 - 11:44:16
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i decompile a map but none of the func_walls show up</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3674"
+ href="index.php?a=4466">adarhyme</a></span><span class="right">Posted: Jan 7th, 2012 - 4:22:35
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Dont download link!!!!<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3690"
+ href="index.php?a=2633">INsane</a></span><span class="right">Modified: Feb 21st, 2012 - 4:49:07
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Found another use for this old tool, getting a old HL1 .bsp to VMF in the latest
+ hammer.<br /><br />Some old maps decompile with decompilers and some don't, some have a lot of invalid
+ structures and hammer will not open them, some do.<br /><br />If you find nothing else works to get the
+ old structure of a .bsp, try this....<br /><br />The BSPViewer and Crafty .bsp to .map then to .vmf
+ Method:<br /><br />1. With BSPViewer. Open the .bsp file, go to &quot;File&quot; and Export select
+ &quot;MAP File&quot;, un-tick &quot;Bevel Brushes&quot; and &quot;Use Null textures&quot; OK and give it
+ a name, save as a .map.<br /><br />2. Now open that saved file with Crafty, select &quot;File&quot; and
+ &quot;Export&quot;, drop down the &quot;Save as Type&quot; select VMF, give it a name.<br /><br />Open
+ the VMF with Hammer, it may give an error about could not load some solids, just continue without them,
+ (press &quot;Yes&quot;) it will look nuts, all orange and heaps of 1 unit walls.<br /><br />If you now
+ go to the &quot;VisGroups&quot; and un-tick World Geometry what you may end up with are some structures
+ like trees, tables, chairs, arches without a heap of walls in the way. These are Brush entities, that
+ may be enough to start to build a source map from the old structure and have it very close to the same
+ layout.<br /><br />I know there are easy ways, <u>this is only for HL1 maps that you keep getting
+ crashes when trying to open a decompliled .map or .vmf</u>, seems to get rid of a few bad eggs in the
+ file.<br />
+ <br />
+ More here:<br />
+ http://www.dodbits.com/dods/index.php/hl2-mapping/61-porting-old-half-life-1-maps </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3932"
+ href="index.php?a=12847">PancakeBre</a></span><span class="right">Modified: Oct 8th, 2014 - 8:00:43
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi everyone, i'm tryng to convert &quot;zs_Castle_keep.bsp&quot; (workshop of source
+ filmaker) in OBJ, it opens but the viewer doesn't load any texture.<br />
+ I tried to open the bps with the material browser and in it there all all the texture, so how can I load
+ them with object viewer?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3949"
+ href="index.php?a=12909">Gennaro-HL</a></span><span class="right">Posted: Feb 23rd, 2015 - 5:00:33
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi, I have a problem with the &quot;BSPViewer&quot; I do not load the map textutas
+ (Crossfire.bsp)<br /><br />ERROR: Failed to load gfx \ env \ 2desertft.tga.<br />Failed to load
+ sky.<br /><br />Any solution.<br /><br /><img
+ src="https://web.archive.org/web/20180414014153im_/http://i.imgur.com/5AzlfLL.png" alt=""
+ border="0" /><br />
+ <br />
+ </div>
+ </div><br />
+
</div>
<div class="main_sidebar">
diff --git a/subpages/Comments/BSP_Viewer_v1.5.6_Full.html b/subpages/Comments/BSP_Viewer_v1.5.6_Full.html
index a014235..925b30e 100644
--- a/subpages/Comments/BSP_Viewer_v1.5.6_Full.html
+++ b/subpages/Comments/BSP_Viewer_v1.5.6_Full.html
@@ -83,13 +83,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&amp;o=15#p84">2</a>
- <a
- href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&amp;o=30#p84">3</a>
- <a
- href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&amp;o=45#p84">4</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c653"
@@ -300,13 +295,588 @@
.net 1.1 is installed on win2k system<br>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&amp;o=15#p84">2</a>
- <a
- href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&amp;o=30#p84">3</a>
- <a
- href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&amp;o=45#p84">4</a>
- ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c950"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 3rd, 2004 - 8:42:21 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I remember someone with the same problem only with MAPViewer. In that instance I came to the conclusion
+ that based on where the program hung it had to be a problem with the .NET framework. One solution is to
+ shell execute your BSP files (double click them and tell windows to use BSPViewer to open them).<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c957"
+ href="index.php?a=957">Sorcerer</a></span><span class="right">Posted: Sep 4th, 2004 - 9:37:44
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Nice, it works with shell execution now :)<br />
+ But still one problems persists with it then, due to the problem with opening something from the BSP
+ viewer itself, I also can't set the root directory in the program. I had to do that manually by editing
+ the cfg. <br />
+ Oh and a suggestion, make it possible to set more than one root directory for textures, would be quite
+ handy if you work with old won hl and steam hl, not having to switch directories.<br />
+ Anyway, nice job with the viewer. :)<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1141"
+ href="index.php?a=1118">pappacalo</a></span><span class="right">Posted: Oct 14th, 2004 - 6:42:50
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I would very much get my hands on a editor for gcf-files that allows deleting files from the gcf, anyone
+ who knows of such a tool ??<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1142"
+ href="index.php?a=7">Slackiller</a></span><span class="right">Posted: Oct 14th, 2004 - 7:40:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Working fine for me.... good job Nem<br />
+ <br />
+ <br />
+ <img src="../../images/emotes/free.gif" width="32"
+ height="32" alt="free" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1298"
+ href="index.php?a=1319">liberal.nyulism</a></span><span class="right">Posted: Feb 8th, 2005 -
+ 7:49:49 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Love for some help....<br />
+ Crashes on Open with unhandled exception. Log is below. System is xppro, sp1,1gigRAM,NV6800GT<br />
+ <br />
+ ************** Exception Text **************<br />
+ System.Runtime.InteropServices.SEHException: External component has thrown an exception.<br />
+ at _CxxThrowException(Void* , _s__ThrowInfo* )<br />
+ at ?Load@CBSP@Engine@BSPViewer@@$$FQAE_NPBDW4ETextureFilter@@@Z(CBSP* , SByte* cBSPFile, Int32
+ TextureFilter)<br />
+ at BSPViewer.Engine.CBSPEngine.Load(CBSPEngine* , SByte* cBSPFile)<br />
+ at BSPViewer.CBSPViewer.Open(String sFileName, Boolean bAddToRecentFiles)<br />
+ at BSPViewer.CBSPViewer.Open(String sFileName)<br />
+ at BSPViewer.CBSPViewer.btnOpen_Click(Object sender, EventArgs e)<br />
+ at System.Windows.Forms.MenuItem.OnClick(EventArgs e)<br />
+ at System.Windows.Forms.MenuItemData.Execute()<br />
+ at System.Windows.Forms.Command.Invoke()<br />
+ at System.Windows.Forms.Control.WmCommand(Message&amp; m)<br />
+ at System.Windows.Forms.Control.WndProc(Message&amp; m)<br />
+ at System.Windows.Forms.ScrollableControl.WndProc(Message&amp; m)<br />
+ at System.Windows.Forms.ContainerControl.WndProc(Message&amp; m)<br />
+ at System.Windows.Forms.Form.WndProc(Message&amp; m)<br />
+ at System.Windows.Forms.ControlNativeWindow.OnMessage(Message&amp; m)<br />
+ at System.Windows.Forms.ControlNativeWindow.WndProc(Message&amp; m)<br />
+ at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr
+ lparam)<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1299"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 8th, 2005 - 11:24:18 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Woops, commented out the CBSP::Load() try catch block by mistake.<br /><br />Anyways,
+ If you are loading a Half-Life .bsp make sure you have v1.5.1 (v1.5.0 had a bug). If you are loading a
+ Source .bsp then know that BSP Viewer does <i>not</i> support Source .bsp files. It should generate a
+ error message but I commented out the try catch block (will fix this).<br />
+ <br />
+ If it is a Half-Life .bsp file and you have v1.5.1 then please send me the .bsp file (it could be
+ something specific).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1465"
+ href="index.php?a=1501">kimchi</a></span><span class="right">Posted: Mar 31st, 2005 - 1:31:01
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hi , i get an error<br />
+ <br />
+ if i wanna open the bsp file :<br />
+ <br />
+ Error loading : &quot;d:/blabla&quot;<br />
+ <br />
+ <br />
+ help :)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1594"
+ href="index.php?a=1661">soontekk</a></span><span class="right">Modified: Jul 3rd, 2005 - 6:23:22
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This tool is very promising<br />
+ I try to open a hl2 bsp file but i get the following error message:<br />
+ Loading BSP...<br />
+ Loading lumps...<br />
+ Error loading BSP file: Invalid Half-Life BSP file format.<br />
+ <br />
+ The file is a map i played in hl2<br />
+ Any ideas<br />
+ Maybe a link to a map that will work so i can see<br />
+ thx<br />
+ soon<br />
+ <img src="../../images/emotes/where.gif" width="32"
+ height="32" alt="where" /><br />
+ tekk</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1595"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jul 6th, 2005 - 10:10:21
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is the half-life bsp viewer not the half-life 2 bsp viewer, witch hasen't been
+ released yet as it is still in development.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1643"
+ href="index.php?a=1724">Blade</a></span><span class="right">Posted: Aug 22nd, 2005 - 8:51:26
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="../../images/emotes/sad.gif" width="32"
+ height="32" alt="sad" /> Why does BSP viewer not working?? <img
+ src="../../images/emotes/bleeh.gif" width="32"
+ height="32" alt="bleeh" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1648"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 23rd, 2005 - 12:55:56
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It does work.<br />
+ What is your problem with it, are you getting any errors or where does it stop to work.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1701"
+ href="index.php?a=1350">Silencer</a></span><span class="right">Posted: Oct 19th, 2005 - 12:01:20
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem hey it's silencer again..<br />
+ how's work on your bsp source going?<br />
+ i got a new pc to handle constant loading between CS and hammer but you know how easy it is with a
+ viewer :P</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1703"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 19th, 2005 - 5:46:58 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It's going, albeit rather slow. I'm working on a few other projects at the same time
+ (such as VTFLib and TG v4), and with contract work and full time university, I just don't have the spare
+ time I used to have.<br />
+ <br />
+ Hopefully I'll get something out soon.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1706"
+ href="index.php?a=1350">Silencer</a></span><span class="right">Posted: Oct 20th, 2005 - 12:33:21
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">heh no rush i too know college and it's not easy</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1709"
+ href="index.php?a=1820">Michael</a></span><span class="right">Posted: Oct 25th, 2005 - 6:08:39
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I keep getting &quot;Error loading BSP file: Unknown error&quot; when I try to open
+ one of the Half-Life:Blue Shift levels.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1710"
+ href="index.php?a=1824">the-copy</a></span><span class="right">Posted: Oct 26th, 2005 - 3:26:49
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can you edit included WADs in a file? That would help me ALOT, i would like to change
+ some textures to grayscale.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c1711"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 26th, 2005 - 7:31:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Michael:<br />
+ I never tested BSP Viewer with Blue Shift maps (because I don't own Blue Shift) so it is possible that
+ the format is slightly different and may be causing loading errors.<br />
+ <br />
+ The-Copy:<br />
+ No, that is not possible. It would also require a fair bit of work so I have no plans to add that
+ feature.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c1712"
+ href="index.php?a=1820">Michael</a></span><span class="right">Posted: Oct 27th, 2005 - 6:57:30
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem, If you did have a Blue Shift BSP file, would it be easy for you to adjust BSP
+ Viewer to open it?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c1717"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 1st, 2005 - 12:14:21 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Possibly, depends on how different they are.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c1724"
+ href="index.php?a=1820">Michael</a></span><span class="right">Posted: Nov 3rd, 2005 - 8:35:26
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The-Copy:<br />
+ If you want to edit the .WAD files, you can do that with a program called &quot;Wally&quot;.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c1725"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 3rd, 2005 - 2:56:58
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Michael:<br />
+ That wont help because he wants to edit the textures compiled into a map (BSP file). Wally can't do that
+ AFAIK.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c1726"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Nov 4th, 2005 - 4:48:31
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The differenc betwean hl and bs bsp's is that the first two sets of 8 byte chunks in
+ the .bsp are switched, so it should be very easy to alow bspviewer to open bs maps.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c1794"
+ href="index.php?a=1925">oblivion</a></span><span class="right">Posted: Dec 27th, 2005 - 5:59:48
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Need help....<br />
+ nem I know u like ns and u use this program for ns so u can help me :P........<br />
+ <br />
+ ok with this.... it cant see any of the ns entities like the hive or cc...... and u cant see the spawn
+ points either..... if u can help me with this that wud b great!<br />
+ <br />
+ i think its coz u need to add the entities from ns but it doesnt ahve a .gfc<br />
+ <br />
+ please email answer to [email protected]<br />
+ <br />
+ thank u</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c1795"
+ href="index.php?a=1926">Jipii</a></span><span class="right">Posted: Dec 27th, 2005 - 7:15:44
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It seems nice. But when I import/export it to .3ds file and try to import/export it
+ to 3dsmax it whines something that the file ain't valid or something like that <img
+ src="../../images/emotes/what.gif" width="32"
+ height="32" alt="what" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c1796"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 28th, 2005 - 4:39:35 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">oblivion:<br />
+ <br />
+ BSP Viewer doesn't do anything MOD specific, such as rendering the hives. You can see the hives
+ locations if you select them in the entity list, an orange box will appear where they are located.<br />
+ <br />
+ Jipii:<br />
+ <br />
+ BSP Viewer uses a 3rd party library for .3ds support, the actual .3ds format has never officially been
+ released so there may be problems with the library. You might try importing it into another program or
+ disabling the materials.<br />
+ <br />
+ I plan to add HL .bsp support to the Object Viewer I've been working on as well as basic export support
+ for all supported formats (probably to .obj because it is a well documented format).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c1810"
+ href="index.php?a=1824">the-copy</a></span><span class="right">Posted: Jan 8th, 2006 - 6:58:00
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem:<br />
+ <br />
+ okay. but is it possible? i mean not possible with bspviewer but possible, as in.. possible? :p</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c1811"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 8th, 2006 - 1:25:35 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Umm, ya, this is BSP Viewer's code for loading the
+ textures:<br /><br />[code]<br />int CBSP::BuildBSPTexture(char *cName, DWORD dwWidth, DWORD dwHeight,
+ LPBYTE lpPalette,<br />LPBYTE lpData, ETextureFilter TextureFilter)<br />{<br /> // Setup texture.<br />
+ int iTextureIndex = this-&gt;TextureManager-&gt;GetTextureIndex(cName);<br /><br /> // Check if the
+ texture is loaded.<br /> if(iTextureIndex != -1)<br /> {<br /> return iTextureIndex;<br /> }<br /><br />
+ CTexture Texture;<br /> Texture.Width = dwWidth;<br /> Texture.Height = dwHeight;<br /><br /> if(*cName
+ != '{')<br /> {<br /> // Texture is a normal RGB texture.<br /><br /> Texture.BPP = 3;<br />
+ Texture.Data = new unsigned char[dwWidth * dwHeight * 3];<br /><br /> for(DWORD i = 0; i &lt; dwWidth *
+ dwHeight; i++)<br /> {<br /> for(DWORD j = 0; j &lt; 3; j++)<br /> {<br /> Texture.Data[i * 3 + j]
+ =<br /> lpPalette[(unsigned int)lpData[i] * 3 + j];<br /> }<br /> }<br /> }<br /> else<br /> {<br /> //
+ Texture has a transparent index.<br /><br /> LPBYTE lpAlpha = lpPalette + 255 * 3;<br /><br />
+ Texture.BPP = 4;<br /> Texture.Data = new unsigned char[dwWidth * dwHeight * 4];<br /><br /> for(DWORD i
+ = 0; i &lt; dwWidth * dwHeight; i++)<br /> {<br /> bool bAlpha = true;<br /><br /> for(DWORD j = 0; j
+ &lt; 3; j++)<br /> {<br /> Texture.Data[i * 4 + j] =<br /> lpPalette[(unsigned int)lpData[i] * 3 +
+ j];<br /> bAlpha &amp;= Texture.Data[i * 4 + j] == lpAlpha[j];<br /> }<br /><br /> if(bAlpha)<br />
+ {<br /> // Color value is alpha mask.<br /> for(unsigned int j = 0; j &lt; 4; j++)<br /> {<br />
+ Texture.Data[i * 4 + j] = 0;<br /> }<br /> }<br /> else<br /> {<br /> // Color value is not alpha
+ mask.<br /> Texture.Data[i * 4 + 3] = 255;<br /> }<br /> }<br /> }<br /><br /> iTextureIndex =
+ this-&gt;TextureManager-&gt;Load(Texture, cName, TextureFilter);<br /><br /> delete
+ []Texture.Data;<br /><br /> return iTextureIndex;<br />}<br /><br />bool
+ CBSP::BuildBSPTextures(ETextureFilter TextureFilter)<br />{<br /> LPBSPMIPTEXTURELUMP lpMipTextureLump =
+ (LPBSPMIPTEXTURELUMP)(this-&gt;lpTextureData);<br /><br /> char cMessage[512];<br /> INT iTexturesLoaded
+ = 0, iSubTexturesLoaded;<br /><br /> //<br /> // Load embedded textures.<br /> //<br /><br />
+ this-&gt;Log-&gt;Push(&quot; Loading embedded textures...&quot;, Types::CColor::Gray);<br /><br /> //
+ Loop through each lump in the BSP file.<br /> iSubTexturesLoaded = 0;<br /> for(INT i = 0; i &lt;
+ lpMipTextureLump-&gt;MipTextureCount; i++)<br /> {<br /> // If the lump doesn't exist don't process
+ it.<br /> if(lpMipTextureLump-&gt;Offsets[i] == -1)<br /> {<br /> continue;<br /> }<br /><br />
+ LPBSPMIPTEXTURE lpMipTexture = (LPBSPMIPTEXTURE)((LPBYTE)this-&gt;lpTextureData<br /> +
+ lpMipTextureLump-&gt;Offsets[i]);<br /><br /> // If the lump isn't embedded don't process it.<br />
+ if(lpMipTexture-&gt;Offsets[0] == 0)<br /> {<br /> continue;<br /> }<br /><br /> // Load the lump.<br />
+ DWORD dwSize = lpMipTexture-&gt;Width * lpMipTexture-&gt;Height;<br /><br /> LPBYTE lpData =
+ (LPBYTE)lpMipTexture + lpMipTexture-&gt;Offsets[0];<br /> LPBYTE lpPalette = lpData + dwSize + (dwSize /
+ 4) + (dwSize / 16)<br /> + (dwSize / 64) + 2;<br /><br /><br />
+ this-&gt;BuildBSPTexture(lpMipTexture-&gt;Name, lpMipTexture-&gt;Width,<br /> lpMipTexture-&gt;Height,
+ lpPalette, lpData, TextureFilter);<br /> iTexturesLoaded++;<br /> iSubTexturesLoaded++;<br />
+ }<br /><br /> sprintf(cMessage, &quot; %d textures loaded.&quot;, iSubTexturesLoaded);<br />
+ this-&gt;Log-&gt;Push(cMessage, Types::CColor::Gray);<br />}<br />[/code]<br />
+ Where this-&gt;lpTextureData is the texture data lump (lump 2) loaded into memory. All you would have to
+ do is alter the palette to convert it to greyscale. The lighting data is also RGB so you might want to
+ convert it to greyscale. I'm not sure if the lighting data lump (lump 8) is tightly packed, but I
+ suspect it is.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c1903"
+ href="index.php?a=2024">adyarc</a></span><span class="right">Posted: Feb 27th, 2006 - 2:09:41
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I get this error:<br />
+ <br />
+ &quot;halflife.wad not found&quot;<br />
+ &quot;Failed to load gfx\env\snowft.tga.&quot;<br />
+ &quot;Failed to load sky.&quot;<br />
+ <br />
+ How to setup the path for &quot;.wad&quot; textures and &quot;.tga&quot; enviroment.<br />
+ <br />
+ <br />
+ Thanks!<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c1906"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 27th, 2006 - 12:41:16 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The setup instructions are located in the readme.txt file.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c1989"
+ href="index.php?a=2141">Ozwald</a></span><span class="right">Posted: May 4th, 2006 - 10:09:37
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Any chance of getting the source? I downloaded the old 'BSP View', but the code is
+ quite a mess...I can barely follow it.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2243"
+ href="index.php?a=2433">mastermindsro</a></span><span class="right">Posted: Nov 4th, 2006 - 4:05:24
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Daamn! You guys make some fantatsic tools &amp; free too!<br />
+ You're the best &gt; Keep up the outstanding releases!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c2423"
+ href="index.php?a=2393">edman747</a></span><span class="right">Posted: Mar 29th, 2007 - 9:06:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hello,<br />
+ thanks for all the cool tools. I use gcfscape to yank stuff out of pak &amp; gcf files. use crafty very
+ little. it does not do so well with the half-life single player maps, converted for svencoop. get the
+ most use from bspviewer. it allows me to click on a door or whatever then i can see the model number.
+ some bsp have been ripented and there are lines commented out with &quot;//&quot; at the begining.
+ bspviewer has some problems with these comments and will not read the rest of the entity info.<br />
+ <br />
+ 1. would there be any updates planned to handle &quot;//&quot; comment lines?<br />
+ <br />
+ have an old monitor can only adjust gamma and brightness for normal desktop. 3d graphics like games are
+ to dark to see.<br />
+ setup my ATI 9000 color properties to tweak gamma automatically when in 3d graphics mode like a game.
+ works well.<br />
+ <br />
+ 2. bspviewer and crafty are very dark. do they set the graphics mode to 3d like a game?<br />
+ <br />
+ tia<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2427"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 30th, 2007 - 11:35:16 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">edman747:</div>
+ <div class="vbquote">1. would there be any updates planned to handle &quot;//&quot; comment lines?</div>
+ <br />I didn't know you could do this, I'll try to release a fix soon (though I'm quite busy at the
+ moment so it might not be for a week or two).<br /><br />
+ <div class="vbtitle">edman747:</div>
+ <div class="vbquote">2. bspviewer and crafty are very dark. do they set the graphics mode to 3d like a
+ game?</div><br />You can change the BSP gamma in Crafty's options, and BSPViewer's
+ <i>BSPViewer.cfg</i> file.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2978"
+ href="index.php?a=3420">NoMoreErrors</a></span><span class="right">Posted: Aug 30th, 2008 - 6:49:44
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">adyarc:<br />
+ --------------------------------------------------------------<br />
+ I get this error:<br />
+ <br />
+ &quot;halflife.wad not found&quot;<br />
+ &quot;Failed to load gfx\env\snowft.tga.&quot;<br />
+ &quot;Failed to load sky.&quot;<br />
+ <br />
+ How to setup the path for &quot;.wad&quot; textures and &quot;.tga&quot; enviroment.<br />
+ <br />
+ <br />
+ Thanks!<br />
+ --------------------------------------------------------------<br />
+ Nem:<br />
+ --------------------------------------------------------------<br />
+ The setup instructions are located in the readme.txt file.<br />
+ --------------------------------------------------------------<br />
+ But you said how to set &quot;.GCF &amp; .PAK&quot; up on readme.txt...<br />
+ 1st part:<br />
+ --------------------------------------------------------------<br />
+ I have same problem always. If I open a bsp, it says &quot;Failed to load sky.&quot; with red color. ALL
+ MAPS! I'm playing Sven Co-Op and I want to play some multiplayer maps on lan mode.<br />
+ --------------------------------------------------------------<br />
+ 2nd part:<br />
+ --------------------------------------------------------------<br />
+ OK, OK... Skip 1st part. I exported .map file. And I tried to open that .map file. But now hammer editor
+ says:<br />
+ <br />
+ 1st map:<br />
+ -------<br />
+ &quot;For your information, 79 solids were not loaded deu to errors in the file.&quot;<br />
+ -------<br />
+ 2nd map:<br />
+ -------<br />
+ &quot;For your information, 1634038899 solids were not loaded deu to errors in the file.&quot;<br />
+ -------<br />
+ ...<br />
+ 1st map can be load with hammer editor,<br />
+ 2nd map can't be load with hammer editor: Because, it had 1634038899 error <img
+ src="../../images/emotes/happy.gif" width="32"
+ height="32" alt="happy" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c2979"
+ href="index.php?a=3420">NoMoreErrors</a></span><span class="right">Modified: Aug 30th, 2008 -
+ 6:55:33 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">And, &quot;.WAD&quot; files can't be load but program doesn't says any errors of .wad
+ errors...</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c2989"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2008 - 10:51:24 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well, it says it couldn't find halflife.wad. Try setting the WADRoot variable
+ (Options-&gt;Setup) to the folder that your halflife.wad file is located in.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3153"
+ href="index.php?a=3693">zangetsu</a></span><span class="right">Posted: Mar 24th, 2009 - 4:49:55
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">it works but wouldnt it be nice to be able to view the maps from half-life 2 and
+ wolfenstein enemy territory ?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3184"
+ href="index.php?a=3762">vAAn</a></span><span class="right">Posted: May 22nd, 2009 - 7:27:48
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is just what i need. thanks !!</div>
+ </div><br />
+
</div>
<div class="main_sidebar">
diff --git a/subpages/Comments/Batch_Compiler.html b/subpages/Comments/Batch_Compiler.html
index d26a64e..282d676 100644
--- a/subpages/Comments/Batch_Compiler.html
+++ b/subpages/Comments/Batch_Compiler.html
@@ -96,13 +96,7 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&amp;o=15#p1">2</a>
- <a
- href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&amp;o=30#p1">3</a>
- <a
- href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&amp;o=45#p1">4</a>
- ]</div><br>
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c98"
@@ -318,13 +312,621 @@
href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?p=7">BAtch
Compiler FAQ</a></div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&amp;o=15#p1">2</a>
- <a
- href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&amp;o=30#p1">3</a>
- <a
- href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&amp;o=45#p1">4</a>
- ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1624"
+ href="index.php?a=1697">ACube</a></span><span class="right">Posted: Aug 9th, 2005 - 4:01:31
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Ok, thank you.<br />
+ <br />
+ <br />
+ - Will Batch Compiler be executable without Microsft.Net Framework in the future?<br />
+ <br />
+ - Is Batch Compiler faster than a bat?<br />
+ <br />
+ <br />
+ thx again.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1625"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Aug 9th, 2005 - 7:24:18
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">1. Most likely not. Older versions used to run independantly, but it was converted to
+ C# .NET because the code was easier to write and manage (or so I assume).<br />
+ <br />
+ 2. Yes and No. Nem's Batch Compiler atcually just generates a .BAT file and then runs it like a normal
+ batch script. However, unlike writing the scripts by hand (and needing to know all the command switches
+ and how they work), Nem's Batch Compiler provides an easy to use user interface allowing the user to
+ easilychoose the settings they want.<br />
+ <br />
+ So basically, in the end you get the same result (a .bat script gets run), but Nem's batch compiler
+ makes setting up the script a lot easier.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1629"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 10th, 2005 - 10:45:20 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks Bluefang. <img
+ src="../../images/emotes/happy.gif" width="32"
+ height="32" alt="happy" /><br />
+ <br />
+ And to confirm, BC will not be rewritten in another language, there is no point.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1758"
+ href="index.php?a=663">richei</a></span><span class="right">Posted: Nov 24th, 2005 - 2:10:16
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is there a work around for yesterday's update on the sdk? Its not compiling hl2 maps
+ correctly. Keeps telling me that it can't find the sky. When i compile from within hammer, that same
+ line is using an * to do the different views (sky_day02_10*.vmt is an example).<br />
+ <br />
+ In bc, its trying to do sky_day02_10rt.vmt, which causes it to fail.<br />
+ <br />
+ Any solutions?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1761"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 27th, 2005 - 5:00:31
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">can you post that portion of the compile log? I'm not sure what you are talking about
+ because the sky setting is a map setting, not a compile setting. It should have nothing to do with the
+ batch compiler.<br />
+ <br />
+ What compile tools are you using? (the ones that come with the SDK or amckern's CST tools)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2408"
+ href="index.php?a=2653">rowleybob</a></span><span class="right">Posted: Mar 9th, 2007 - 6:18:38
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've been having some buggy problems with the the hammer compiler--inexplicably,
+ hammer won't compile certain filenames for me, even if they're identical maps. Example:<br />
+ <br />
+ I start a map called &quot;vanillasky.rmf&quot; and try to compile it. I get a compile error saying
+ &quot;no such file or directory&quot;.<br />
+ <br />
+ Then all I do is &quot;save as&quot; the map as &quot;vs.rmf&quot;, and it compiles without a
+ hitch.<br />
+ <br />
+ This type of thing is happening increasinly more often, despite reinstalling hammer and trying other
+ things.<br />
+ <br />
+ SO, that's why I started using Batch Compiler. It works great! Thanks for a great/easy utility! <img
+ src="../../images/emotes/happy.gif" width="32"
+ height="32" alt="happy" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2409"
+ href="index.php?a=2658">Hammah</a></span><span class="right">Posted: Mar 12th, 2007 - 5:55:51
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hi,<br />
+ <br />
+ i am getting the following error when compiling:<br />
+ <br />
+ SteamStartup() failed: SteamStartup(0xf,0x0012E938) failed with error 1: The registry is in use by
+ another process, timeout expired<br />
+ <br />
+ any help please ?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2411"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 14th, 2007 - 1:57:12 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sorry Hammah, I've never seen that error before and I don't think it's the fault of
+ Batch Compiler, but Steam.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2450"
+ href="index.php?a=2719">Superpiccolo</a></span><span class="right">Posted: Apr 11th, 2007 - 2:20:18
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I also have this problem, but it is specifically when I try to use the &quot;Custom
+ Source Tools&quot;. I can compile with them fine through hammer just not using Batch Compiler.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2532"
+ href="index.php?a=2825">medi</a></span><span class="right">Modified: Jun 26th, 2007 - 6:31:06
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Small bug with the recent version of batch compiler using Zoner's Tools (HL1):<br />
+ <br />
+ For the RAD parameter -maxlight you seem to have forced that the user must specify a value in the range
+ 1-255 . However by experimenting with this parameter it seems to actually require a value between 0 and
+ 1.<br />
+ <br />
+ I did several compiles of a map with maxlight '196' '128' '64' and finally '1' and found these values
+ did NOTHING to cap the level brightness. Then on trying the value 0.5 I get the effect I want, implying
+ the values should be between 0 and 1.<br />
+ <br />
+ I know you'll probably never get anyone else complaining about this problem, but thought I'd point it
+ out anyway! <br />
+ <br />
+ Cheers for a great tool!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2533"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 27th, 2007 - 2:06:59 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks for the info. If you do a <i>Check For Updates</i> from the <i>Help</i> menu,
+ you should get a fixed specification.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2577"
+ href="index.php?a=1360">Varsity</a></span><span class="right">Posted: Jul 25th, 2007 - 8:50:48
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Source tools bugs: -nolinuxdata no longer works, and there is no RAD option for -both
+ (which calculates both HDR and LDR lightmaps).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c2614"
+ href="index.php?a=2896">yamtari</a></span><span class="right">Posted: Aug 15th, 2007 - 5:01:20
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">how do i set an output i just see addittional parameters and options but in neither
+ of the categorys there are output path only output and thats not the deal it seems <img
+ src="../../images/emotes/sad.gif" width="32"
+ height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c2615"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 15th, 2007 - 11:59:03 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Select <i>Setup</i> from the <i>Options</i> menu, it's the <i>Output</i> variable
+ under the <i>Variables</i> tab.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c2656"
+ href="index.php?a=2908">Krazytaco</a></span><span class="right">Posted: Sep 26th, 2007 - 4:33:18
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is there a tutorial or information somewhere that will explain to me how to use the
+ Incremental option? I checked it off because I just wanted to change the lighting, but it gave me this
+ after buildfacelights:<br /><br /><br />BuildFacelights:<br /> (3298.45 seconds)<br />Warning: Failed to
+ open transfers file [C:\Program Files\Valve Hammer Editor\maps\Meckwinter_rsg_v2a8.inc]<br />
+ <br />
+ BuildVisLeafs:<br />
+ <br />
+ <br />
+ <br />
+ It stayed like that until I closed the window.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2657"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 27th, 2007 - 2:37:46 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Have you looked <a
+ href="https://web.archive.org/web/20170918131848/http://zhlt.info/command-reference.html">here</a>?
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2660"
+ href="index.php?a=2908">Krazytaco</a></span><span class="right">Posted: Sep 27th, 2007 - 6:39:35
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks!<br />
+ <br />
+ <br />
+ Btw, your programs are awesome.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2662"
+ href="index.php?a=2940">razscs</a></span><span class="right">Posted: Sep 28th, 2007 - 2:02:40
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Apologies if this is not where people are supposed to post bugs.<br />
+ <br />
+ In the batch compile when i check a check box for WAD File under the csg tab. I select two different
+ wads. One is on my 2nd hard drive, another is on my hard drive with the OS and where the program is
+ installed. When I compile i get warnings like the following: Warning: Wad file '\documents and
+ settings\raz\desktop\ka_b2\ka_b2.wad' not found, also tried 'D:\\ka_b2\ka_b2.wad'<br />
+ <br />
+ My wads folder is D:\wads and the 2nd wad file im using is on my desktop. I don't know if this is a bug
+ or just me screwing something up. Any help would be appreciated.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2705"
+ href="index.php?a=1360">Varsity</a></span><span class="right">Posted: Nov 10th, 2007 - 6:26:32
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Could you add an option to delete .LMP files from mapsrc please. (In fact, why not
+ give us the option to add our own operations?)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2706"
+ href="index.php?a=1360">Varsity</a></span><span class="right">Posted: Nov 10th, 2007 - 6:29:15
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">*copy and delete</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2707"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 10th, 2007 - 11:58:05 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'll add .lmp to the next update, and you <a href="index.php?c=35#p35">can</a> add it
+ yourself. <img src="../../images/emotes/apple.gif"
+ width="32" height="32" alt="apple" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2775"
+ href="index.php?a=3112">Jophish</a></span><span class="right">Posted: Jan 5th, 2008 - 6:37:51
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hi, Is there going to be support for the episode two compile tools, I have not been
+ able to get these to work. I get an error about entry points in a dll file.<br />
+ also, I am unable to get cst to work.<br />
+ <br />
+ Are there any 64 bit compilers out there also?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2792"
+ href="index.php?a=3138">Whakharroo</a></span><span class="right">Posted: Jan 23rd, 2008 - 3:56:16
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Simply amazing job, thanks Nem!<br />
+ <br />
+ <img src="../../images/emotes/chillin.gif"
+ width="32" height="32" alt="chillin" /><img
+ src="../../images/emotes/guitar.gif" width="32"
+ height="32" alt="guitar" /><img
+ src="../../images/emotes/free.gif" width="32"
+ height="32" alt="free" /><img
+ src="../../images/emotes/handwalking.gif"
+ width="32" height="32" alt="handwalking" /><img
+ src="../../images/emotes/yeahbaby.gif" width="32"
+ height="32" alt="yeahbaby" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2816"
+ href="index.php?a=663">richei</a></span><span class="right">Posted: Mar 9th, 2008 - 10:30:15
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Jophish:</div>
+ <div class="vbquote">hi, Is there going to be support for the episode two compile tools, I have not been
+ able to get these to work. I get an error about entry points in a dll file.<br />also, I am unable to
+ get cst to work.<br /><br />Are there any 64 bit compilers out there also?</div><br />
+ <br />
+ Need an anwser for this, as i keep getting MaterialSystem.dll errors when i try to compile outside of
+ hammer.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2819"
+ href="index.php?a=3198">captain terror</a></span><span class="right">Modified: Mar 21st, 2008 -
+ 4:08:20 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I just bought a new computer and installed the latest batch compiler and latest
+ tools. I used the BC on my old machine and never had a trouble... until now.<br />
+ <br />
+ If I try to compile the .rmf file, It gives me errors saying it can't find the wads.<br />
+ <br />
+ If, however, I either compile the .map file or if there is a preexisting .map file in the directory, it
+ compiles flawlessly.<br />
+ <br />
+ It's a small annoyance, but it took me damn hours to figure that out. I was just about to give up and go
+ to the Hammer compiler, but i really would rather die. afaik on my old machine, the Batch Compiler
+ compiled .rmf files just fine, but I can't test it because it doesn't work anymore, lawl. = &gt;<br />
+ <br />
+ Does anyone know what's the matter?<br />
+ <br />
+ edit: I can't get HLFix to work either, says it can't open the input file (might be a hint?)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2820"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 22nd, 2008 - 4:05:38
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Most likely you need a wad.txt file for HLFix. This can be generated by the
+ &quot;makewad.exe&quot; tool that comes with HLFix. This will use the WAD files in your VHE
+ configuration to generate the WAD list. Then you just need to update the WAD file setting in the HLFix
+ tab in the Batch Compiler.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2928"
+ href="index.php?a=3346">Zebra</a></span><span class="right">Posted: Jul 8th, 2008 - 7:42:47
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Whenever I try to compile using this utility for Source, I receive an error reading,
+ &quot;Loading c:\sierra\steam\steamapps\zebrajch\garrysmod\garrysmod\maps\testmap.bsp<br />
+ Cannot load the static props... encountered a stale map version. Re-vbsp the map.&quot;<br />
+ <br />
+ When I compile with the usual Hammer compiler, it compiles all the way through. I have been using this
+ Batch Compiler ever since it was released for HL1, I would love to be able to use it for Source as well.
+ I hope someone knows how to resolve this problem.<br />
+ <br />
+ Watch it be some simple thing. <img
+ src="../../images/emotes/lazy.gif" width="32"
+ height="32" alt="lazy" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2968"
+ href="index.php?a=3404">MG-Zero</a></span><span class="right">Posted: Aug 20th, 2008 - 6:17:31
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've got a bit of a problem. After I set up everything, and select the .vmf file and
+ hit run..it hangs for a second and gives me this error:<br />
+ <br />
+ &quot;Error executing batch file.&quot;<br />
+ <br />
+ Anyone know of a fix?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2969"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Aug 20th, 2008 - 6:46:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">That's most likely caused by a compile error. Check the console output (when you're
+ running the compile) or in the compile log (should be in the same folder as your map file that you're
+ compiling). Then head over to the official SDK forums at <a
+ href="https://web.archive.org/web/20170918131848/http://forums.steampowered.com/forums/forumdisplay.php?f=191">steampowered.com</a>
+ (for HL2) or the forums at <a
+ href="https://web.archive.org/web/20170918131848/http://www.chatbear.com/board.plm?b=390">VERC-Collective</a>
+ (for HL1)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2977"
+ href="index.php?a=3404">MG-Zero</a></span><span class="right">Posted: Aug 28th, 2008 - 1:58:02
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Bluefang:</div>
+ <div class="vbquote">That's most likely caused by a compile error. Check the console output (when you're
+ running the compile) or in the compile log (should be in the same folder as your map file that you're
+ compiling). Then head over to the official SDK forums at <a
+ href="https://web.archive.org/web/20170918131848/http://forums.steampowered.com/forums/forumdisplay.php?f=191">steampowered.com</a>
+ (for HL2) or the forums at <a
+ href="https://web.archive.org/web/20170918131848/http://www.chatbear.com/board.plm?b=390">VERC-Collective</a>
+ (for HL1)</div><br />
+ <br />
+ There's no console window opening though, it doesn't even get that far.
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2988"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2008 - 10:48:33 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I assume you're running Vista? Crafty isn't exactly Vista friendly (it makes a few
+ assumptions). Try giving Crafty administrative privileges by <a
+ href="https://web.archive.org/web/20160622183445/http://www.computerperformance.co.uk/vista/vista_administrative_privileges.htm">editing
+ it's shortcut</a>.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3051"
+ href="index.php?a=3198">captain terror</a></span><span class="right">Modified: Dec 6th, 2008 -
+ 2:19:22 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Quote:</div>
+ <div class="vbquote">...&quot;Error executing batch file.&quot;...</div><br />Yup Nem was right, i had
+ the same problem as MG-Zero, except i'm using Vista x64 with Goldsource... <br /><br />Checking the
+ <b>&quot;Run this program as administrator&quot;</b> checkbox in the BC shortcut options makes it work
+ fine...<br />
+ <br />
+ Thanks again Nem!<br />
+ <br />
+ = )
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3100"
+ href="index.php?a=3590">Ravage</a></span><span class="right">Posted: Jan 24th, 2009 - 1:23:38
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem<br />
+ <br />
+ Is there any chance that the next version of batch compiler adds the Options -&gt; Setup -&gt; stage
+ paths and variables tabs settings to the presets?<br />
+ <br />
+ My problem is that Im compiling betwen various source platforms - hl2dm, ep1 and now orangebox. I was
+ hoping the presets did this already :(<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3115"
+ href="index.php?a=3644">slam!</a></span><span class="right">Posted: Feb 11th, 2009 - 12:16:15
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i have a huge problem:<br />
+ when i compile with batch compiler it gives me &quot;brush out of world error&quot;<br />
+ but when i use zhlt by pressing f9 in hammer it compiles fine.<br />
+ I cannot make final compile in hammer, because it takes too much of my ram to have hammer open at same
+ time as compile, and then it either stops on rad part or vis part.<br />
+ ive tried everything, i even tried to make batch compiler use same version as hammer, but it still
+ doesnt work<br />
+ plz answer fast, my map should have been released like 1 week ago, but this problem holds me back alot
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c3148"
+ href="index.php?a=3682">Waffleguy388</a></span><span class="right">Posted: Mar 15th, 2009 - 1:09:45
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">it broke on me<br />
+ <br />
+ 1)says a world brush is leaked<br />
+ 2)cant find good brush to use as portal??? i dont want my map divided &gt;:(<br />
+ <img src="../../images/emotes/gunfight.gif"
+ width="32" height="32" alt="gunfight" />&lt;--me|the program--&gt;<img
+ src="../../images/emotes/where.gif" width="32"
+ height="32" alt="where" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c3149"
+ href="index.php?a=3684">damnedge</a></span><span class="right">Posted: Mar 16th, 2009 - 11:16:03
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello Nem, ok i have set the batch to compiler to the correct settings(as far as i
+ know) , but when i compile, it makes a long list of materials not found and many error loading studio
+ model's , when i load the map almost everything is there, stranger thou some of the props that are
+ missing are normal tf2 props, is there something i may have missed? could the fact that some of the
+ materials could be from hl2 , could that be a problem, i mean it should be in the sdk dir. plez i have
+ had such problems with hammer and i want this map compiled already! damnedge</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3248"
+ href="index.php?a=3867">tada-s</a></span><span class="right">Posted: Aug 30th, 2009 - 2:54:55
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How I can run cstrike (parameter) in Direct 3D using the shorcut???</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3417"
+ href="index.php?a=4045">Fourty-Seven</a></span><span class="right">Modified: Jun 29th, 2010 -
+ 12:58:59 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey Nem.,<br />
+ <br />
+ Any chance you'll be doing an update on the batch compiler for the 2009 Source Engine? I don't know if
+ it makes much of a difference.<br />
+ <br />
+ Counter-Strike Source just released their &quot;2010 update&quot; which changed the engine... so as far
+ as I know, using Batch Compiler you are limited to the old engine's compiling capability?.. :(<br />
+ <br />
+ I'd love to use 2048x2048 custom tex's :P. I'd love you man! definately donate like 40-50 bux
+ worthy.<br />
+ <br />
+ Holy crap. I just opened the compiler in editor, and... theres no csg stage?! lol weird.<br />
+ <br />
+ ***edit***<br />
+ <br />
+ Almost forgot, there IS no CSG stage in Source Engine hahaha duhhhh... so used to hl1, bah I'm still
+ used to quake 2 for half the things with bsp mapping ;).<br />
+ <br />
+ Also, I realized that Batch Compiler is using the vXXX.exe's (like vbsp etc) from steam directly so it
+ shouldn't be an issue, again, used to HL1 and ZHLT's vXXX's lol.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c3420"
+ href="index.php?a=4085">eg_jonny</a></span><span class="right">Posted: Jun 30th, 2010 - 11:55:18
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi, i can't use this program :( it says i need to open a bcp. WTF is a BCP?????!!!!!!
+ i have never seen a damn bcp on my entire life... Can you fix this? if not i won't use your programs...
+ if they are the same shit bug.. <img
+ src="../../images/emotes/exploding.gif" width="32"
+ height="32" alt="exploding" /> </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c3439"
+ href="index.php?a=113">twitch</a></span><span class="right">Posted: Jul 25th, 2010 - 11:56:56
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have the latest super zhlt 3.8 from the natural selection site but the zhlt.wad
+ seems virtually identical to old stuff. Anyhow, when I compile using batch compiler, my sky in the bsp
+ is all messed up and shows the zhlt.wad NNULL texture instead. I tried compiling with a different tool
+ and the sky rendered correctly. I am sure I did something wrong somewhere along the line.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c3464"
+ href="index.php?a=4125">morgoth(ta-dev)</a></span><span class="right">Posted: Aug 24th, 2010 -
+ 7:27:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i have a question is it posible to force tjunc to fix all tjuncs with this
+ programm?<br />
+ i dont care if it takes 100% of my computer resources aslong as it fixes it </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c3564"
+ href="index.php?a=4281">watwatwat</a></span><span class="right">Posted: Apr 19th, 2011 - 3:29:56
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i think you're missing -textureshadows (rad) in source tools, unless it active
+ automatically when you choose a &quot;lights file&quot; ?</div>
+ </div><br />
</div>
<div class="main_sidebar">
diff --git a/subpages/Comments/Batch_Compiler_v3.1.2_Full.html b/subpages/Comments/Batch_Compiler_v3.1.2_Full.html
index 245f34a..cc74cc5 100644
--- a/subpages/Comments/Batch_Compiler_v3.1.2_Full.html
+++ b/subpages/Comments/Batch_Compiler_v3.1.2_Full.html
@@ -101,11 +101,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915130755/http://nemesis.thewavelength.net/index.php?c=103&amp;o=15#p103">2</a>
- <a
- href="https://web.archive.org/web/20170915130755/http://nemesis.thewavelength.net/index.php?c=103&amp;o=30#p103">3</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1134"
@@ -310,11 +307,346 @@
And thanks for pointing out the tool updated. I was unaware of them. Those will be added in the next
release as well.</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915130755/http://nemesis.thewavelength.net/index.php?c=103&amp;o=15#p103">2</a>
- <a
- href="https://web.archive.org/web/20170915130755/http://nemesis.thewavelength.net/index.php?c=103&amp;o=30#p103">3</a>
- ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1492"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 19th, 2005 - 7:17:06
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ok, I've got a temporary adress because the domain name hasn't transfored yet.<br />
+ <br />
+ http://72.29.68.184/~rollini/bluefang/half-life/packages/HL-Compiled.html<br />
+ <br />
+ <br />
+ once the domain transfers, it should be<br />
+ http://bluefang.rollinit.com/half-life/packages/HL-Compiled.html<br />
+ <br />
+ I'll let you know when that happenes.<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1494"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Apr 20th, 2005 - 5:16:05
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks :)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1496"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Apr 20th, 2005 - 5:26:05
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ok, the official URL is up and running. :)<br />
+ <br />
+ http://bluefang.rollinit.com/half-life/packages/HL-Compiled.html<br />
+ <br />
+ New version will be released by the end of the week.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1500"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 22nd, 2005 - 5:43:02
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hokay, I've beem working on this for almost all day, and I think it's finally
+ finished.<br />
+ <br />
+ Changes:<br />
+ -Most recent HL and Source compile tools (3.2.1 and 1.0b4 respectively)<br />
+ <br />
+ -New configuration untility. I striped it out of the installer and amd it into a seperate application.
+ This will allow you to change the Batch Compiler setup whenever you want with out the mess of dealing
+ with all of the options.<br />
+ <br />
+ -Rewrote setup scripts. It should be a lot faster<br />
+ <br />
+ The version number is still 0.9 (atcually 0.9.9.15, but you can't tell when you download it). The
+ changes to the code are big enough that I'm butting the 'beta' tag on this. If you manage to break it,
+ tell me and I'll fix it.<br />
+ <br />
+ NoBody, I'm assuming you are going to have the most exposure with this, assuming you still tell people
+ to use it over at VERC. If you get any problems/complaints, you know my E-Mail adress or you can post it
+ here.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1501"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 22nd, 2005 - 7:38:31 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Did you notice the new BC release?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1502"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 22nd, 2005 - 8:26:18
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well I did now. *another* new version up. Agian.<br />
+ Online spec files also updated.<br />
+ <br />
+ As a side note, my 'customized set of the official Batch Compiler specifications' aren't quite so
+ customized. There are only 3 changes:<br />
+ <br />
+ -Added the HLFix to ZHLT Normal<br />
+ -Removed the RipEnt in ZHLT Normal<br />
+ -I created a set of 'bcsh' files (batch compiler specification hidden) for the ZHLT specs. The only
+ difrence is they only have the Steam or the HL stage. This was insted of having the %rungame% variable
+ to set the stage. The specs listed in the specs menu are the default ones.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1503"
+ href="index.php?a=708">NoBody</a></span><span class="right">Modified: Apr 23rd, 2005 - 3:25:56
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Cool i'll not you on any thing i find. Yea im still pimping the tools big style over
+ at VERC <img src="../../images/emotes/chillin.gif"
+ width="32" height="32" alt="chillin" /><br />
+ <br />
+ Oh, one thing you could add would be a shortcut for makewad.exe in the start menu.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1504"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 23rd, 2005 - 11:18:28 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Don't know if Bluefang's specifications are the same, but in the official ones, you
+ can run MakeWAD from the dropdown run menu in BC.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1505"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 23rd, 2005 - 11:29:13
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yep, you can do it that way too.<br />
+ <br />
+ Compile|Run|MakeWad<br />
+ <br />
+ But I also added a shortcut as well :)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1636"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Aug 16th, 2005 - 1:30:55
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">FYI, the HL-Compiled link has changed. It is now located at<br />
+ <br />
+ http://halflife.bluefang-logic.com/files/batchcompiler/download.html<br />
+ <br />
+ I also set up a .htaccess file to redirect the old update folder to the new one, so the old update URL
+ will still work. At least it will untill my friend removes folders from his server.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1637"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 18th, 2005 - 7:36:32
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Bad timing I just started pimping the pack on a nother forum ^^</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1638"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Aug 18th, 2005 - 8:25:50
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Heh, cool.<br />
+ <br />
+ But then again there is an upside. When I changed the URLs, I also uploaded a new versions which
+ hopefully fixed a few bugs in the setup tool, fixed a few problems with the uninstaller, and upgraded
+ CST to 1.0.1.1<br />
+ <br />
+ And I also added another redirect so the old download links will be redirected to the new one, so all
+ should be good.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1639"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 19th, 2005 - 4:05:35
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This one is 404'ed<br />
+ http://72.29.68.184/~rollini/bluefang/half-life/packages/HL-Compiled.html<br />
+ <br />
+ Yay for new verions <img
+ src="../../images/emotes/free.gif" width="32"
+ height="32" alt="free" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1640"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Aug 19th, 2005 - 9:11:17
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">LOL<br />
+ <br />
+ How did you get that address? And it's a good thing it 404'ed because you're not suposed to be using the
+ IP addresses.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1645"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 23rd, 2005 - 12:48:24
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You gave it to me a long long time ago on VERC, i have been using that in my sig ever
+ since as you just made a pointer when ever you moved the file :)</div>
+ </div><br />
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1722"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Nov 1st, 2005 - 8:17:42
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Just letting you all know that the DL link for HL-Compiled has changed. It is
+ now:<br />
+ <br />
+ http://halflife.bluefang-logic.com/dlinfo.htm?id=1 (for an info page)<br />
+ http://halflife.bluefang-logic.com/download.htm?id=1 (skip the info page and go right to the
+ download)<br />
+ <br />
+ This should be the last change I make to the URL, unless I deside to change the subdomain from halflife
+ to hlerc (but that's not very likely).<br />
+ <br />
+ Also, I updated HL-Compiled with the new version of ZHLT (v3.3) and updated/fixed the included
+ documentation.<br />
+ <br />
+ Hooray!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c1723"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Nov 2nd, 2005 - 7:09:56
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks, haden't seen that there was a new version of zhlt either.<br />
+ <br />
+ Oh grate he left out the the lightdata flag again :)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c1732"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Nov 13th, 2005 - 9:36:05
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Another new Version up<br />
+ <br />
+ --Updated Opt_EntData from v1.1 to v1.1.1 (wow that was a really really long time ago)<br />
+ --Updated RESGen from v2.0.Z1 to v2.0rc2<br />
+ --Updated Documentation<br />
+ --Added retail install support<br />
+ --Bugfix: problem with ZHLT Advanced Retail preset not loading properly<br />
+ --Bugfix: possible problem with Opt_EntData path to ripent.exe<br />
+ <br />
+ If anyone has peoblems with the config utility not working correctly, send me an email. You can find
+ that in my profile.<br />
+ <br />
+ <br />
+ EDIT:<br />
+ damnit! the minuit I uploaded it, RESGen updated!<br />
+ <img src="../../images/emotes/exploding.gif"
+ width="32" height="32" alt="exploding" /><br />
+ <br />
+ --Updated RESGen from v2.0rc2 to v2.0.1</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c1901"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Feb 26th, 2006 - 4:05:07
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">HL-Compiled has been updated with the new versions og ZHLT and CST.<br />
+ <br />
+ If you get any errors when trying to use the tools (missing runtime files such as msvcp80.dll OR
+ problems initilizeing the tools), please tell me because that means I left something out.<br />
+ <br />
+ Also, I'm sure most of you know this already, but when compiling a Source map, if you get an &quot;Extra
+ App ID set to 211, but no SteamAppId.&quot;, comment out the ToolsAppId line in your GameInfo.txt to fix
+ it.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c1964"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 4th, 2006 - 6:39:49
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Just letting people know that, in writing the next revision of my site software, I
+ decided to change the name and function of the download script.<br /><br />So, this <i>should</i> be the
+ last time the address changes.... Assumin I don't lose my sanity again ;)<br /><br /><a
+ href="https://web.archive.org/web/20160622180232/http://halflife.bluefang-logic.com/file.htm?act=view&amp;id=1">http://halflife.bluefang-logic.com/file.htm?act=view&amp;id=1</a><br />
+ <br />
+ Nem, I'll let you update the link. Even though it seems that you've given me admin rights here (I have
+ no idea when that happened), I don't know really how to use your site software and I don't want to mess
+ any thing up.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c1965"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Apr 7th, 2006 - 3:09:43 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Admin rights? Wha? You can create and edit articles?<br />
+ <br />
+ I've been rewriting my site to be more accessible/less cluttered (I find people have a hard time
+ navigating it) but I don't think I've changed anything on this site...<br />
+ <br />
+ Good thing I keep local backups of everything.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c1967"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 5th, 2006 - 1:50:38
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">*laughs*<br /><br />Yeah, I suspected it wasn't something you ment to do. I sent you
+ an email about it not too long ago when I first noticed it, but it must have been to one you don't check
+ (your hotmail account I think).<br /><br />Anyways, I like how the new site is shaping up. Looks very
+ cool!<br /><br />I've also been rewriting my site code (best example is <a
+ href="https://web.archive.org/web/20160622180232/http://troop635.com/">here</a>, because it has
+ content). I hope you don't mind but I borrowed a couple ideas from your site (along with numerous other
+ sites as well. I'm so unorigional). At 5400 lines of PHP (and not even 1/2 done), it's the biggest
+ coding project I've ever worked on.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c3965"
+ href="index.php?a=12966">darkspyro92</a></span><span class="right">Modified: Jul 26th, 2015 -
+ 9:35:43 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">So I keep trying to compile my map, but I don't see the BSP file. It says I need a
+ BSP file path when I check BSP, but it keeps asking for a VBSP.exe when I try to add one. I'm no
+ computer expert, so where would that be?</div>
+ </div><br />
</div>
<div class="main_sidebar">
diff --git a/subpages/Comments/Crafty-page1.html b/subpages/Comments/Crafty-page1.html
index f9986d2..6ee5aec 100644
--- a/subpages/Comments/Crafty-page1.html
+++ b/subpages/Comments/Crafty-page1.html
@@ -919,8 +919,8 @@
</div><br />
<div class="offsets">[
- <a href="Crafty-page1.html#p205">1</a>
- 2
+ 1
+ <a href="Crafty-page2.html#p205">2</a>
<a href="Crafty-page3.html#p205">3</a>
<a href="Crafty-page4.html#p205">4</a>
]</div><br>
diff --git a/subpages/Comments/Crafty-page2.html b/subpages/Comments/Crafty-page2.html
index 7a27060..1149996 100644
--- a/subpages/Comments/Crafty-page2.html
+++ b/subpages/Comments/Crafty-page2.html
@@ -39,8 +39,7 @@
<div class="main_content">
<div class="group">
<div class="heading1">
- <div class="space"></div><span class="left"><a name="p205"
- href="#p205">About
+ <div class="space"></div><span class="left"><a name="p205" href="#p205">About
Crafty</a> - <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Aug 7th, 2006 - 1:21:50 pm</span>
@@ -644,8 +643,8 @@
</div>
<div class="content">Hi, I am also trying write a program to render HL2 bsp. I read the page &quot;The
Source Engine BSP File Format&quot;, and succeed to extract geometry, textures, and lightmaps for
- rendering.<br /><br />Here is a shot<br /><a
- href="https://web.archive.org/web/20170917130653/http://pirate3d.googlecode.com/files/ScreenShot1.jpg">http://pirate3d.googlecode.com/files/ScreenShot1.jpg</a><br />
+ rendering.<br /><br />Here is a shot<br />
+ <img src="../../images/subpages/Comments/ScreenShot1.jpg">
<br />
However it is abviously darker than the render result of Crafty and Source engine for the same bsp map
(Crafty and Source engien are almost the same).<br />
@@ -743,7 +742,7 @@
exponent...<br /><br />Anyway...my lightmap are worse, just with RGB color...it's seems there is a
problem somewhere...<img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" />
(red line is not the pb^^) =&gt;<a
- href="https://web.archive.org/web/20170917130653/http://www.casimages.com/img/jpg/070526054558608843.jpg">image</a><br />
+ href="">image</a><br />
</div>
</div><br />
<div class="group">
diff --git a/subpages/Comments/GCFScape-page3.html b/subpages/Comments/GCFScape-page3.html
index cc0c607..51f5446 100644
--- a/subpages/Comments/GCFScape-page3.html
+++ b/subpages/Comments/GCFScape-page3.html
@@ -791,8 +791,7 @@
<div class="space"></div>
</div>
<div class="content">oh and this just popped right now while defragmenting 'sourcesdk.gcf': <img
- src="https://web.archive.org/web/20160618125525im_/http://i43.tinypic.com/fxqa6h.png" alt=""
- border="0" /><br />
+ src="../../images/subpages/Comments/fxqa6h.png" alt="" border="0" /><br />
just at 99% <img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" /></div>
</div><br />
@@ -804,7 +803,7 @@
]</div><br>
</div>
- <div class="main_sidebar">
+ <div class="main_sidebar">
<div class="group">
<div class="heading1"><span class="title">GCFScape</span></div>
<div class="content"><span class="title">» <a href="../../pages/GCFScape.html">About</a></span><br>
diff --git a/subpages/Comments/GCFScape_v1.8.6_Full-page2.html b/subpages/Comments/GCFScape_v1.8.6_Full-page2.html
index d4645fe..501f2e2 100644
--- a/subpages/Comments/GCFScape_v1.8.6_Full-page2.html
+++ b/subpages/Comments/GCFScape_v1.8.6_Full-page2.html
@@ -565,9 +565,8 @@
<div class="content">Hi<br />GCFScape v1.8.5 not open vpk file<br /><br />GCF file
opens<br /><br />windows seven 64bit<br />Microsoft Visual C++ 2008 SP1 Runtime (x86)
instaled<br />Microsoft Visual C++ 2008 SP1 Runtime (x64) instaled<br />Microsoft .NET Framework Version
- 3.5 instaled<br /><br /><img
- src="https://web.archive.org/web/20180327073901im_/http://s6.picofile.com/file/8249677876/GCFScape1_8_5.jpg"
- alt="" border="0" /></div>
+ 3.5 instaled<br /><br /><img src="../../images/subpages/Comments/GCFScape1_8_5.jpg" alt="" border="0" />
+ </div>
</div><br />
<div class="group">
<div class="heading2">
diff --git a/subpages/Comments/HLLib.html b/subpages/Comments/HLLib.html
index 89d1cf3..0f281ac 100644
--- a/subpages/Comments/HLLib.html
+++ b/subpages/Comments/HLLib.html
@@ -443,11 +443,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20171108021509/http://nemesis.thewavelength.net/index.php?c=108&amp;o=15#p108">2</a>
- <a
- href="https://web.archive.org/web/20171108021509/http://nemesis.thewavelength.net/index.php?c=108&amp;o=30#p108">3</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c961"
@@ -661,11 +658,403 @@
errors about functions like "strlen", etc. I had to include &lt;string.h&gt; in 2 or 3 files in HLLib to
be able to compile it.</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20171108021509/http://nemesis.thewavelength.net/index.php?c=108&amp;o=15#p108">2</a>
- <a
- href="https://web.archive.org/web/20171108021509/http://nemesis.thewavelength.net/index.php?c=108&amp;o=30#p108">3</a>
- ]</div><br>
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3404"
+ href="index.php?a=4074">jwheare</a></span><span class="right">Modified: Jun 13th, 2010 - 4:03:07
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I turned this into a homebrew package for Mac OS X<br /><br /><a
+ href="https://web.archive.org/web/20170915125509/http://github.com/mxcl/homebrew/blob/master/Library/Formula/hllib.rb">http://github.com/mxcl/homebrew/blob/master/Library/Formula/hllib.rb</a><br />
+ <br />
+ It only required a few minor tweaks to the Makefile and HLExtract source, mainly to replace the .so
+ extensions with .dylib and fixing the limits.h include. Would be good if these changes could make it
+ back to your package via some IFDEFS.<br />
+ <br />
+ Cheers, hlextract is a great tool.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3408"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 14th, 2010 - 1:42:26 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Do you have a diff for your code changes? I'd be happy to integrate them in.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3409"
+ href="index.php?a=4075">Crowley22g</a></span><span class="right">Modified: Jun 14th, 2010 - 4:10:32
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Great tools been using for years <img
+ src="../../images/emotes/love.gif" width="32"
+ height="32" alt="love" /><br />
+ <br />
+ Wrote a script a while back to extract all the required files to build a Synergy Server :-)<br />
+ <br />
+ This worked great until Valve did the updates for Apple Mac<br />
+ <br />
+ Now Hlextract will not extract the NEW updated files some of which are maps :-(<br />
+ <br />
+ d1_eli_01.bsp<br />
+ d1_town_05.bsp<br />
+ d2_coast_01.bsp<br />
+ <br />
+ Thats only a few from Half-life 2<br />
+ <br />
+ Hope it's something simple. I'm sure there are other Synergy server admins saying OMG what have they
+ done LOL<br />
+ <br />
+ Thanks in advance<br />
+ <br />
+ Crowley<br />
+ <br />
+ PS file will extract using GCFScape 1.8.0 (On Win 7 x64)<br />
+ The server is Win2003 R2</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3415"
+ href="index.php?a=4075">Crowley22g</a></span><span class="right">Posted: Jun 20th, 2010 - 5:52:35
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Done a bit more digging.<br />
+ <br />
+ d1_eli_01.bsp is grey and will not extract on Server 2003 R2<br />
+ <br />
+ d1_eli_01.bsp is fine and will extract OK on my Win 7 x64 PC<br />
+ <br />
+ Also tried the HLExtract and the .net version on 2003 R2 and they get the same error message about the
+ file not being complete<br />
+ <br />
+ Hope you can help. If not I'll have to upload all the files from my Win 7 PC<br />
+ <br />
+ Cheers<br />
+ <br />
+ Crowley</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3438"
+ href="index.php?a=4100">neico</a></span><span class="right">Modified: Jul 25th, 2010 - 3:28:33
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">could you consider to include the .pdb files for the HLLib.dll and the hlextract.exe
+ in the next release? it would help people that don't build them and just use what comes with the
+ download ;)<br />
+ <br />
+ and to the thing about the new bsp files etc. I think I've come across the same problem, I guess the lib
+ needs a little update for those... (using the Lib together with wxWidgets to write an GUI based
+ extractor for just extracting content that doesn't come with hldsupdatetool but is required for mods
+ like Synergy or Obsidian Conflict)<br />
+ <br />
+ It also seems that CDirectoryFolder-&gt;FindFirst and FindNext don't work as they should when using only
+ HL_FIND_FOLDER, it doesn't search all folders, only those inside that folder, it only works if I also
+ add the flag HL_FIND_FILES</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3443"
+ href="index.php?a=4075">Crowley22g</a></span><span class="right">Posted: Jul 26th, 2010 - 5:41:07
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The files extracted on Win7 x64 when placed on the Synergy server still give a
+ message &quot;Server version differs&quot;. Whatever they did in the Mac update has broken some but not
+ all files from being extracted correctly.<br />
+ <br />
+ For the time being i've had to remove 15 maps from the mapcycle to prevent getting an empty server
+ because no one can join.<br />
+ <br />
+ Thanks in advance</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c3456"
+ href="index.php?a=4075">Crowley22g</a></span><span class="right">Posted: Aug 7th, 2010 - 5:36:09
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Problem solved thanks to a reply on GCFScape<br />
+ <br />
+ Missing file with the NEW updated maps etc... are now located in :<br />
+ <br />
+ half-life 2 2007 base content.gcf<br />
+ <br />
+ Now loaded on our server an working again :-)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c3574"
+ href="index.php?a=4290">Ariman</a></span><span class="right">Posted: May 2nd, 2011 - 5:34:18
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi. I've encountered a small issues with HLLib.<br />
+ In lpPackageTests array (which is used for hlGetPackageTypeFromMemory function) signature for VPK files
+ defined as { 0x34, 0x12, 0x55, 0xaa }, but in Portal 2 pak01_dir.vpk has signature { 0x34, 0x12, 0xaa,
+ 0x55 }.<br />
+ And it can be opened with no problems. Is it an error in signature definition or both versions are
+ valid?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c3575"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 2nd, 2011 - 10:39:52 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Good catch, the signature check should be against { 0x34, 0x12, 0xaa, 0x55 }.<br />
+ <br />
+ <img src="../../images/emotes/apple.gif" width="32"
+ height="32" alt="apple" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c3576"
+ href="index.php?a=4290">Ariman</a></span><span class="right">Posted: May 3rd, 2011 - 4:03:12
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Got it. Thanks.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c3578"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 11th, 2011 - 1:45:59 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Version 2.4.1 has been released with a fixed signature check and a few other minor
+ fixes.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c3579"
+ href="index.php?a=2692">King2500</a></span><span class="right">Posted: May 12th, 2011 - 6:40:00
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello Nem,<br />
+ <br />
+ With Version 2.4.1 of HLLib I have the problem that I get a crash when mounting a AlienSwarm or Portal 2
+ BSP and calling GetRoot()<br />
+ <br />
+ Same problem (similar error) applies to GCFScape in latest version.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c3601"
+ href="index.php?a=4100">neico</a></span><span class="right">Modified: Aug 5th, 2011 - 3:03:31
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Just wanted to say that it would a good thing to add GetExtractable() to the Extract
+ function since it's pretty obvious that the lib shouldn't try to extract if it's not
+ extractable...<br />
+ <br />
+ Also, could you provide a way to give out only the file / folder count that's been downloaded (and in
+ fact is extractable), a simple GetFileCount( hlBool OnlyCompleted = false ) should be enough I
+ guess~<br />
+ else I really would need to add some extra looping just to archive that :S<br />
+ <br />
+ I've also got an report from an tester that when I use Extract on an entire folder that it extracts
+ files which show up in GCFScape as gray ( not downloaded ) too, but those are then 0 byte big, maybe
+ this is related to the extract function not checking if it's extractable D:<br />
+ <br />
+ I've also noticed that the Callbacks are only available in C Code, so I can't really use them to call
+ Class Members (hlSetVoid would need an extra parameter to allow passing this for static functions at
+ least~).<br />
+ So making C Code features ( like the Callbacks ) usable with C++ Code would be cool :D<br />
+ <br />
+ I would suggest making a class HLLib that has members like: RegisterCallback( hlOption Callback,
+ hlCallback, hlVoid* EventHandler );<br />
+ and the same for Unregister and stuff like that, you know what I mean~</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c3771"
+ href="index.php?a=12558">kevincox</a></span><span class="right">Posted: Jan 30th, 2013 - 3:21:19
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi. I am trying to build these packages on linux (I'm actually trying to get them
+ into the AUR (Arch User Repository) but I am running into problems building HLExtract.<br />
+ <br />
+ HLLib appears to build and install fine using the Makefile but when I try to compile HLExtract using the
+ following command I get the following error.<br />
+ <br />
+ cc -o 'hlextract' -I &quot;$headerdir&quot; -L &quot;$libdir&quot; 'Main.c' -lhl<br />
+ /data/Desktop/dassault-systemes-draftsight/pkg/usr/lib//libhl.so: undefined reference to
+ `HLLib::CSGAFile::CSGAFile()'<br />
+ collect2: error: ld returned 1 exit status<br />
+ <br />
+ I might be doing something silly and would appreciate any help.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c3772"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 31st, 2013 - 6:01:30 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Don't really maintain the Linux support, but it shouldn't be hard to get going
+ again.<br />
+ <br />
+ Add SGAFile.cpp to the makefile?<br />
+ <br />
+ If you get it working send me your changes and I'll make sure they get in to the next release.</div>
+ </div><br />
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c3775"
+ href="index.php?a=12558">kevincox</a></span><span class="right">Modified: Feb 14th, 2013 - 10:05:20
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks, all that was missing was that file. I'm not too familiar with make but there
+ is a way to pattern match all of your source files so you don't forget to add any in the
+ future.<br /><br />Here are my results:<br /> - Here is my final Makefile (just added that file) <a
+ href="https://web.archive.org/web/20170915145026/http://pastebin.com/bFQcbMaj">http://pastebin.com/bFQcbMaj</a><br />
+ - Here is a patch for the Makefile <a
+ href="https://web.archive.org/web/20170915145026/http://pastebin.com/Fb6RAzzs">http://pastebin.com/Fb6RAzzs</a><br />
+ - Here is the AUR package, it's PKGBUILD is essentially a shell script that can be used as a reference
+ on how to build it. <a
+ href="https://web.archive.org/web/20170915145026/https://aur.archlinux.org/packages/hllib/">https://aur.archlinux.org/packages/hllib/</a><br />
+ <br />
+ Thanks again for the help. HLExtract worked perfectly.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c3776"
+ href="index.php?a=12573">sl1pkn07</a></span><span class="right">Posted: Feb 14th, 2013 - 11:32:35
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ive upload hllib(named hlextract) in AUR [1] since 2010, i use the patchset from
+ OpenSuse Game repository [2](before from etamPL repository [3])<br /><br />the
+ patchet:<br /><br />http://paste.ubuntu.com/1654243<br />http://paste.ubuntu.com/1654244<br />http://paste.ubuntu.com/1654245<br /><br />and
+ little fix to change Win to unix EOL (end of line) to apply the patchset<br /><br />find -type f -exec
+ perl -pi -e 's/\r\n?/\n/g' &quot;{}&quot; \;<br /><br />only have a little trouble with certain
+ warning<br /><br />http://paste.ubuntu.com/1654270<br /><br />(sorry, im not
+ coder)<br /><br />greetings<br /><br />[1] https://aur.archlinux.org/packages/hlextract/<br />[2]
+ http://download.opensuse.org/repositories/games/openSUSE_12.2/src/libhl2-2.4.3-1.1.src.rpm<br />[3]
+ http://nemesis.thewavelength.net/index.php?c=108&amp;o=0#c3261</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c3841"
+ href="index.php?a=12573">sl1pkn07</a></span><span class="right">Posted: Nov 4th, 2013 - 12:48:50
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hi<br />
+ <br />
+ Nem, can you update the linux makefililes?<br />
+ <br />
+ missing SGAFile.cpp into hllib/Makefile<br />
+ <br />
+ but with add the make fail:<br />
+ <br />
+ http://sl1pkn07.no-ip.com/paste/view/b620763b<br />
+ <br />
+ and still have this warnings:<br />
+ <br />
+ http://sl1pkn07.no-ip.com/paste/view/456cd2af<br />
+ <br />
+ greetings</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c3842"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 6th, 2013 - 5:40:12 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Try going to SGAfile.h and adding typename to the template parameter typedefs.
+ E.g.:<br />
+ <br />
+ Change:<br />
+ typedef TSGAHeader SGAHeader;<br />
+ To:<br />
+ typedef typename TSGAHeader SGAHeader;<br />
+ <br />
+ Except for the SGAFile typedefs that don't use a template parameter.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c3843"
+ href="index.php?a=12573">sl1pkn07</a></span><span class="right">Posted: Nov 9th, 2013 - 11:21:36
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi<br />
+ <br />
+ what change need exactly? im not coder :S<br />
+ <br />
+ greetings</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c3846"
+ href="index.php?a=12610">Ravu al Hemio</a></span><span class="right">Posted: Nov 22nd, 2013 -
+ 1:09:46 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi,<br /><br />I have a HLLib version that successfully compiles under Linux on <a
+ href="https://web.archive.org/web/20170915145026/https://github.com/RavuAlHemio/hllib">Github</a>. I
+ try to keep it in sync with HLLib releases. (If I miss a release, open an issue there!)<br />
+ <br />
+ Cheers.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c3847"
+ href="index.php?a=12573">sl1pkn07</a></span><span class="right">Posted: Nov 27th, 2013 - 10:30:12
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">@Ravu al Hemio<br />
+ <br />
+ THANKS!!!<br />
+ <br />
+ greetings</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c3930"
+ href="index.php?a=12573">sl1pkn07</a></span><span class="right">Posted: Sep 28th, 2014 - 3:42:54
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi. you change any in the zip?<br />
+ <br />
+ stop build with the @Ravu al Hemio patchset for linux<br />
+ <br />
+ greetings</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c3971"
+ href="index.php?a=12993">tgnottingham</a></span><span class="right">Modified: Sep 21st, 2015 -
+ 8:59:40 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've created a Python binding for HLLib, available at <a
+ href="https://web.archive.org/web/20170915145026/https://github.com/tgnottingham/hllib.py">https://github.com/tgnottingham/hllib.py</a>.<br />
+ <br />
+ Features:<br />
+ - The Python binding as a module, hllib.py.<br />
+ - A Python version of HLExtract, hlextract.py.<br />
+ - A modest amount of documentation.<br />
+ - Works under Linux and Windows.</div>
+ </div><br />
+
</div>
<div class="main_sidebar">
diff --git a/subpages/Comments/MAP_Viewer.html b/subpages/Comments/MAP_Viewer.html
index ae4ecfb..30d0a20 100644
--- a/subpages/Comments/MAP_Viewer.html
+++ b/subpages/Comments/MAP_Viewer.html
@@ -84,9 +84,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20171116085423/http://nemesis.thewavelength.net/index.php?c=62&amp;o=15#p62">2</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c160"
@@ -320,9 +319,110 @@
src="../../images/emotes/sad.gif" width="32" height="32" alt="sad"><br>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20171116085423/http://nemesis.thewavelength.net/index.php?c=62&amp;o=15#p62">2</a>
- ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c224"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 20th, 2003 - 10:41:14 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Please don't post the same question over and over again; I answered it in the forums BTW.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c301"
+ href="index.php?a=352">knubbe</a></span><span class="right">Posted: Dec 13th, 2003 - 9:25:04
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><img
+ src="../../images/emotes/transmission.gif" width="32" height="32" alt="transmission" /><img
+ src="../../images/emotes/viking.gif" width="32" height="32" alt="viking" /><img
+ src="../../images/emotes/viking.gif" width="32" height="32" alt="viking" /><img
+ src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><img
+ src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><img
+ src="../../images/emotes/bored.gif" width="32" height="32" alt="bored" /><img
+ src="../../images/emotes/brokenball.gif" width="32" height="32" alt="brokenball" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c381"
+ href="index.php?a=414">halloj</a></span><span class="right">Posted: Jan 5th, 2004 - 3:47:34
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ can I open it with CS maps??<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c383"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 5th, 2004 - 6:33:49 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Map viewer views MAP files, not BSP files.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c597"
+ href="index.php?a=589">shriek</a></span><span class="right">Posted: May 2nd, 2004 - 10:31:39
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />Do someone Know have i cane Make cars in I valve hammer editor?...<img
+ src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" /><br /><br /><img
+ src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" /><br /><br /><br /><span
+ style="background: #9999ff;">[email protected]</span><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3675"
+ href="index.php?a=4467">Dogman2497</a></span><span class="right">Posted: Jan 8th, 2012 - 9:42:24
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /> It freezes when I go to open a
+ file. T_T</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c3723"
+ href="index.php?a=4467">Dogman2497</a></span><span class="right">Posted: Jun 30th, 2012 - 3:19:52
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Your fucking stupid-ass shit's not working.<img
+ src="../../images/emotes/exploding.gif" width="32" height="32" alt="exploding" /><img
+ src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img
+ src="../../images/emotes/waaa.gif" width="32" height="32" alt="waaa" /><img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c4645"
+ href="index.php?a=13927">Unit</a></span><span class="right">Posted: Aug 20th, 2019 - 2:33:49
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hammer:<br /><img src="../../images/subpages/Comments/0.jpg" alt=""
+ border="0" /><br /><br />Map viewer:<br /><img src="../../images/subpages/Comments/1.jpg" alt=""
+ border="0" /><br /><br />Some primitives load damaged. This occurs at the stage of constructing
+ vertices from planes. I tried to fix the code but it failed.<br /><br />Any ideas what needs to be fixed
+ in the code? <b>Crafty</b> doesn't have this problem (</div>
+ </div><br />
+
</div>
<div class="main_sidebar">
diff --git a/subpages/Comments/Terrain_Generator-page1.html b/subpages/Comments/Terrain_Generator-page1.html
new file mode 100644
index 0000000..755e4e7
--- /dev/null
+++ b/subpages/Comments/Terrain_Generator-page1.html
@@ -0,0 +1,1186 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Terrain Generator - About - About Terrain Generator]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p2" href="#p2">About
+ Terrain Generator</a> - <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 4:04:41 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+ <p>Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a
+ completely different direction. Unlike traditional generators where the user must depend solely on the
+ generators generation abilities, this generator gives its users complete 3D control over what their
+ terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a
+ combination of many powerful generation options. They then have several tools at their disposal to
+ literally grab the terrain and pull it as they want it. The terrain can be saved as a .tgm file for
+ latter use and exported to a .map file for use in any map editing programs for Quake engine based
+ games such as Half-Life. Additionally terrain can be exported as a .t3d for use in UnrealEd or a .rmf
+ or .vmf file for use in Hammer or any number of other supported formats.</p>
+
+ <b>Screenshots:</b>
+ <div style="text-align: center">
+ <br>
+ <img src="../../images/pages/tg1.gif" width="532" height="431" alt="Terrain Generator"
+ title="Terrain Generator">
+ <br><br>
+ <img src="../../images/pages/tg2.gif" width="532" height="431" alt="Terrain Generator"
+ title="Terrain Generator">
+ <br><br>
+ <img src="../../images/pages/tg3.gif" width="532" height="431" alt="Terrain Generator"
+ title="Terrain Generator - Texture browser.">
+ <br><br>
+ </div>
+
+ <b>Features:</b>
+ <ul>
+ <li>Full 3D control over the appearance of your terrain.</li>
+ <li>Nine tools to help you shape your terrain.</li>
+ <li>Fractal terrain generation via eleven unique configurable algorithms.</li>
+ <li>Heightmap terrain generation.</li>
+ <li>Multi level Undo, Redo and Revert.</li>
+ <li>Four render modes: Textured, Solid, Wireframe, and Points.</li>
+ <li>Several different styles of lightmaps.</li>
+ <li>Lots of additional display options.</li>
+ <li>Save your terrain as a .tgm file for latter editing.</li>
+ <li>Exports to .vmf, .map, .rmf, .t3d, .dxf, .obj, .smf, .txt, .bmp and .jpg file formats.</li>
+ <li>Ability to export hint brushes along with your terrain for polygon reduction in Quake engine based
+ games.</li>
+ <li>Texture browser.</li>
+ <li>Simple vertex locking.</li>
+ <li>Recent .tgm file menu.</li>
+ <li>Quick and easy setup.</li>
+ <li>100% Free.</li>
+ </ul>
+
+ <b><a href="../../pages/Terrain_Generator-Download.html">Download</a></b>
+ <br><br>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Feb 15th, 2007 - 4:15:07 pm</span><span
+ class="right">[ 146640 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+
+ <div class="offsets">[
+ 1
+ <a href="Terrain_Generator-page2.html#p2">2</a>
+ ]</div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c60"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=85">blueprint</a></span><span
+ class="right">Posted: Jun 20th, 2003 - 4:28:29 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"> so much fun, i cant
+ stop playing with it =]<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c131"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=159">seraph</a></span><span
+ class="right">Modified: Jul 17th, 2003 - 4:36:08 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"> seems like a FUCKIN great
+ tool! but ít don´t starts (if downloaded
+ every file needed) <img src="../../images/emotes/exhausted.gif" width="32" height="32"
+ alt="exhausted"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c137"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 21st, 2003 - 10:06:34 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Could you elaborate on that?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c206"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=241">vynum</a></span><span
+ class="right">Posted: Sep 6th, 2003 - 4:44:09 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ thank you so much for a wonderul yet powerfull tool<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c264"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=302">LeJean</a></span><span
+ class="right">Modified: Oct 29th, 2003 - 6:06:16 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br><s>Error 404 at FilePlanet</s> <img src="../../images/emotes/sad.gif" width="32"
+ height="32" alt="sad"><br><s>where else can I get that ?</s><br>
+ sorry, just working. had a problem with my connection...<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c546"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=550">pepparoni</a></span><span
+ class="right">Posted: Apr 13th, 2004 - 10:24:22 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ A wonderful tool! Nice work! <img src="../../images/emotes/happy.gif" width="32" height="32"
+ alt="happy"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c572"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=18">cdunde</a></span><span
+ class="right">Posted: Apr 23rd, 2004 - 10:17:43 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ <img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"><br>
+ <br>
+ I was wondering Nem % since TM can export to a map file would it be possible to convert it to a tgm file
+ and bring it back into TM?<br>
+ <br>
+ That would be very helpful as sometimes it's nice to adjust the terrain around things you have built
+ rather than just around the terrain generated.<br>
+ <br>
+ Since map files are jest a type of txt format and things built in a map editor are the same type of
+ polyhedron-brush output as the terrain I would think that it would be a simple reversal of the converter
+ you have in TG now. <img src="../../images/emotes/what.gif" width="32" height="32" alt="what"><br>
+ Maybe that's over simplifying it, I hope not. <br>
+ <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br>
+ <br>
+ I understand it would not convert entities which could be eliminated prior to conversion or left out of
+ the map file when exported out of a game editor by the creator to get around that problem.<br>
+ <br>
+ Anyway, it's just a suggestion but I sure hope you would add that feature.<br>
+ <br>
+ Thank you and take care,<br>
+ <br>
+ cdunde<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c573"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 23rd, 2004 - 3:25:50 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ The problem is a fairly complex one so I dont think I'll be writing a .map importer, just to much
+ work.<br>
+ <br>
+ <img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c587"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=565">Napivo</a></span><span
+ class="right">Modified: Apr 30th, 2004 - 6:08:56 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ In reply to Xenocide in GCFScape v1.1.0 Beta thread who asked about the size of terrain you can use<br>
+ <br>
+ I have been messing arround with TG since a few days now and found the max you can go without other
+ buildings is 60*60 that is on my P4 2 Gh. that's without any kind of optimisation and it kills your
+ r_speeds and FPS in Halflife.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c882"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=916">TeHOmnIHaXoR</a></span><span
+ class="right">Posted: Aug 26th, 2004 - 5:50:33 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ where can i get a map converter that will do bsp to rmf.. anyone know?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1156"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span
+ class="right">Posted: Oct 20th, 2004 - 6:22:51 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Since upgrading to the latest version, the Flatten tool takes ages to drag the selection up to the
+ required height. In addition, the pop-up description when you hover the mouse pointer over a tool icon
+ flickers rapidly so you cannot see what it says.<br>
+ <br>
+ In the old version, the Flatten tool worked virtually instantaneously.<br>
+ <br>
+ Is there an adjustment?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1158"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Oct 20th, 2004 - 12:46:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yep:<ol>
+ <li>From the <i>Tools</i> menu select <i>Options</i>.</li>
+ <li>Go to the <i>Tools</i> tab.</li>
+ <li>Go to the <i>Flatten</i> tab.</li>
+ <li>Unckeck <i>Smart Code</i>.</li>
+ </ol>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1160"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span
+ class="right">Posted: Oct 20th, 2004 - 2:58:49 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Sorry for the double post: I did not realise that the forums were interlinked.<br>
+ <br>
+ Flatten now works as before. Thanks very much for that.<br>
+ <br>
+ Any ideas about the flickering icon description - I have recently upgraded to WindowsXP SP2, and I know
+ that this was not a good thing as far as some other programs are concerned.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1161"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Oct 20th, 2004 - 3:16:20 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Flickering icons seems to be related to which video card drivers you have installed. I know my Matrox
+ card doesn't cause flickering icons but my ATI card does.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1163"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
+ class="right">Posted: Oct 21st, 2004 - 6:04:46 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ I think it could also have somthing to do with drivers. I know that sime applications used to flicker,
+ but they no longer do for some reason.<br>
+ </div>
+ </div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1296"
+ href="index.php?a=1318">bill</a></span><span class="right">Posted: Feb 8th, 2005 - 12:58:23
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">when i try to find textures there are no .wads anywhere and its all it will allow me
+ to search for, im probably the only one having this problem, so how do i get textures to work?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1297"
+ href="index.php?a=1318">bill</a></span><span class="right">Posted: Feb 8th, 2005 - 1:01:35 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">oh and wads didnt come with it, there are none in any half life 2 folders that i can
+ find, sorry about the double i just realized i didnt clarfiy to well</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1300"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 8th, 2005 - 11:28:30 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You can edit comments...<br /><br />Anyways, Terrain Generator does not support
+ Source materials. I will probably add support for .vtf files latter but no more. To find out how to view
+ Source materials in the current Terrain Generator see <a
+ href="">http://www.chatbear.com/board.plm?a=viewthread&amp;t=424,1102888916,7007&amp;id=752365&amp;b=4989&amp;v=flatold&amp;s=0]this
+ thread</a> (scroll down to my big post).<br />
+ <br />
+ In reality Terrain Generator needs a rewrite because it just wasn't designed to handle the Source
+ engine. The Source engine was but a dream when Terrain Generator was programmed.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1301"
+ href="index.php?a=1318">bill</a></span><span class="right">Posted: Feb 8th, 2005 - 12:52:40
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ok, it was late so i wasnt thinking clearly, thanks pal</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1302"
+ href="index.php?a=1320">Stu L Tissimus</a></span><span class="right">Posted: Feb 8th, 2005 - 1:15:18
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi there,<br />
+ <br />
+ First of all, this is an extremely nice program, I love it. Before I tried out Source modding, I did
+ quite a lot of stuff for Battlefield 1942.<br />
+ <br />
+ I was playing around with your program, and noticed that the terrain generator has a heightmap option.
+ Being a BF42 modder, I wanted to see if this worked - If so, then it would be pretty easy to port maps I
+ did over to Source.<br />
+ <br />
+ However, the heightmap option doesn't seem to work for me, even with a heightmap generated from the map
+ in Terrain Generator itself. ;_; Is there something special I need to do or is it just broken for now?
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1307"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 8th, 2005 - 5:40:45 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can you describe to me what you are doing to import the heightmap?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1316"
+ href="index.php?a=1320">Stu L Tissimus</a></span><span class="right">Posted: Feb 9th, 2005 - 1:55:30
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Okay, lemme go through the entire process.<br />
+ <br />
+ 1) Start new 48x48 map, triangles are at size 160.<br />
+ 2) Edit -&gt; Push Revert<br />
+ 3) Make one or two changes to the map likeraising up one square (Purely for debugging!)<br />
+ 4) File -&gt; Export -&gt; Heightmap (Saved as a bmp)<br />
+ 5) Ctrl-Z back to the original.<br />
+ 6) Terrain -&gt; Generate<br />
+ 7) Get rid of any checked off things excluding heightmap in the heightmap tab<br />
+ 8) Select the bitmap<br />
+ 9) Press generate<br />
+ <br />
+ And then nothing. ;_;</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1317"
+ href="index.php?a=1320">Stu L Tissimus</a></span><span class="right">Posted: Feb 9th, 2005 - 1:56:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yay, I figured it out. When the scale is set to 1, it doesn't do anything. :D</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1318"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 9th, 2005 - 5:22:03 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It could have been that your grid was so coarse the terrain was getting knocked to 0.
+ If this is a Source map you might want to turn the grid off. (Terrain-&gt;Snap To Grid-&gt;None). Most
+ height maps need to be scaled because a greyscale heightmap can only represent 256 height levels.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1539"
+ href="index.php?a=1579">thebeebster</a></span><span class="right">Posted: May 14th, 2005 - 12:37:20
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi nem i was sorta wondering if it is possible to edit the gcf s. like take files
+ right out and put your own in?<img
+ src="../../images/emotes/package.gif" width="32"
+ height="32" alt="package" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1545"
+ href="index.php?a=1587">Chris Cunningham</a></span><span class="right">Posted: May 19th, 2005 -
+ 7:01:41 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem; cool tool, and it does most of one I was planning to write (and a whole bunch
+ i hadn't considered). What's the chances of you releasing the source for Terrain Generator, under the
+ GPL or BSD licences or something?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1548"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 19th, 2005 - 1:45:14 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">TG v3? No chance, it's code is to embarrassing (this was my very first C#
+ application). I am considering open sourcing TG v4 though. It is currently sitting at a 40% completion
+ mark.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1602"
+ href="index.php?a=1673">newbie mapper</a></span><span class="right">Posted: Jul 16th, 2005 - 3:52:39
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Where can I get the link for this Terrain Generator? <img
+ src="../../images/emotes/lazy.gif" width="32"
+ height="32" alt="lazy" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1644"
+ href="index.php?a=1728">ellisd</a></span><span class="right">Posted: Aug 23rd, 2005 - 10:05:03
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="../../images/emotes/happy.gif" width="32"
+ height="32" alt="happy" /> Hey can I use this thing to make a good tattain for JK3 ( Jedi Knight Jedi
+ Academy )? It's Quike 3 based I think! <img
+ src="../../images/emotes/waaa.gif" width="32"
+ height="32" alt="waaa" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1649"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 23rd, 2005 - 12:56:28
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">yes</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1667"
+ href="index.php?a=1752">turboguy_81</a></span><span class="right">Posted: Sep 16th, 2005 - 1:55:05
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem,<br />
+ the terrain generator is great.<br />
+ I have a terrain in the .dxf format and i want to convert it into the .vmf(valve map format).I couldnt
+ find any documentation on the .vmf format.I have some help on the dxf format.Can you pls help me with
+ the conversion of the .dxf to .vmf.<br />
+ Thanks.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2214"
+ href="index.php?a=2412">Goodfella_Deal</a></span><span class="right">Posted: Oct 18th, 2006 -
+ 1:34:22 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem.. I read that this wasn't originally made for source, maybe thats why I'm having
+ this problem.<br /><br />I used the generator to make dune terrain for my 3D skybox.. my map takes
+ advantage of fog (not enough do). The fog in my skybox seems to clash with the terrain anywhere the
+ terrain is flat.. kinda looks like when you have two objects with-in each other.. ie see this screenshot
+ taken from the compile:<br /><br /><a
+ href="https://web.archive.org/web/20160322051100/http://i59.photobucket.com/albums/g283/goodfelladeal/badscreenshot.jpg">http://i59.photobucket.com/albums/g283/goodfelladeal/badscreenshot.jpg</a><br />
+ <br />
+ All advice I've gotten is to scrap that terrain and rebuild from scratch.. Is this somethin that is
+ caused by how the terrain is generated and is it something I should be able to fix in the
+ generator?<br />
+ <br />
+ Thank you,<br />
+ Deal</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2217"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 19th, 2006 - 3:38:17 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Not sure what the problem is. TG doesn't do anything special to the terrain it
+ exports, it shouldn't be all that different than if you had made it in Hammer. Maybe try altering the
+ height a little bit in the flat areas?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2220"
+ href="index.php?a=2412">Goodfella_Deal</a></span><span class="right">Posted: Oct 21st, 2006 -
+ 10:51:00 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I found the problem nem. The nodraw blocks placed under the terrain was at the exact
+ same level as the terrain that I kept flat. Thats what caused the texture clashing. It probably just
+ showed much more with the fog due to the contrast in colors. I moved the nodraw bloacks down .1 unit and
+ the problem was gone.<br />
+ <br />
+ Great tool btw.. makes it a lot easier to do.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2317"
+ href="index.php?a=2521">orglee</a></span><span class="right">Posted: Dec 21st, 2006 - 9:23:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How can I set map size ? Please if you know and what to help me send me a email.
+ Regards<br />
+ ( you have made a great app to bad that Im to newbie to estimate it :D )</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2324"
+ href="index.php?a=1148">Stino</a></span><span class="right">Modified: Dec 30th, 2006 - 7:15:51
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">why do i get my terrain in different height layers and not smooth? like its flat,
+ then height difference of 10 units and again flat, back a height difference of 10 units (thats the same
+ heightmap scale)<br /><br />like you are working with integers for height and not floating point values
+ :s<br /><br />left side is my original height map, right side is the heightmap being exported by Terrain
+ Generator<br /><img
+ src="https://web.archive.org/web/20160322051100im_/http://www.sgware.net/weirdheightmap.jpg" alt=""
+ border="0" /><br />
+ <br />
+ if i use the smooth feature in generate i get it flatter and flatter but not smooth</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2329"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 30th, 2006 - 10:57:12 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">There is a grid setting in one of the menus you need to disable (I don't have TG on
+ this system so not 100% sure where). Can't see your picture BTW.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2347"
+ href="index.php?a=2550">Oblivion3794</a></span><span class="right">Modified: Jan 14th, 2007 -
+ 7:19:08 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I can find any of the texture files</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2359"
+ href="index.php?a=2557">Fuzzy</a></span><span class="right">Modified: Jan 19th, 2007 - 12:21:14
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ok, this might be a stupid question,but im new to this whole mapping
+ thing.<br /><br />The terrain generator is awsome! but after exporting it so I can view it in hammer,
+ and add like 2 small buildings I get a stupid error when I compile.<br /><br />This is the
+ error:<br />ERROR:MAX_MAP_CLIPNODES<br /><br />Is it possible that the terrain I created with TG has too
+ many clipnodes? If so how can I fix this?<br /><br />I know this a hammer/compiling error, but when I
+ compile maps without TG it seems fine.<br /><br />This is my log:<br /><br />
+ <div class="vbtitle">Code:</div>
+ <div class="vbcode">hlcsg v3.4 Final (Feb 25 2006)<br />Zoner's Half-Life Compilation Tools -- Custom
+ Build<br />Based on code modifications by Sean 'Zoner' Cavanaugh<br />Based on Valve's version,
+ modified with permission.<br />Submit detailed bug reports to ([email protected])<br />----- BEGIN
+ hlcsg -----<br />Command line: F:\PROGRA~1\VALVEH~1\tools\COMPIL~1\hlcsg.exe &quot;f:\program
+ files\valve hammer editor\maps\truthterrain_beta1&quot;-cliptype smallest -noclipeconomy
+ <br />Entering f:\program files\valve hammer editor\maps\truthterrain_beta1.map<br /><br />Current
+ hlcsg Settings<br />Name | Setting |
+ Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
+ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max lighting
+ memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off
+ ]<br />null texture stripping[ on ] [ on ]<br /><span style="color: RED;">clipnode economy mode [ off
+ ] [ on ]</span><br /><span style="color: RED;">clip hull type [ smallest ] [ legacy
+ ]</span><br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on ]<br />skyclip [ on ] [ on
+ ]<br />hullfile [ None ] [ None ]<br />nullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [
+ 0.500 ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad
+ configuration<br />Wadinclude list :<br />[zhlt.wad]<br /><br />CreateBrush:<br /> (56.99
+ seconds)<br />SetModelCenters:<br /> (0.00 seconds)<br />CSGBrush:<br /> (65.16
+ seconds)<br /><br />Using Wadfile: \sierra\half-life\valve\halflife.wad<br /> - Contains 4 used
+ textures, 17.39 percent of map (3116 textures in wad)<br />Using Wadfile: \program
+ files\valve\steam\steamapps\[email protected]\counter-strike\cstrike\de_copan.wad<br /> -
+ Contains 2 used textures, 8.70 percent of map (39 textures in wad)<br />Using Wadfile: \program
+ files\valve\steam\steamapps\[email protected]\counter-strike\cstrike\de_raoni.wad<br /> -
+ Warning: Larger than expected texture (348972 bytes): 'GRAVELGRASS01'<br /> - Warning: Larger than
+ expected texture (348972 bytes): 'GRAVELGRASS02'<br /> - Warning: Larger than expected texture (348972
+ bytes): 'GRAVELGRASS03'<br /> - Warning: Larger than expected texture (348972 bytes):
+ 'GRAVELGRASS04'<br /> - Warning: Larger than expected texture (348972 bytes): 'TRACKS01'<br /> -
+ Warning: Larger than expected texture (348972 bytes): 'TRACKS02'<br /> - Warning: Larger than expected
+ texture (348972 bytes): '{PALMS'<br /> - Warning: Larger than expected texture (348972 bytes):
+ '{PALMS3'<br /> - Warning: Larger than expected texture (348972 bytes): '{PALMS2'<br /> - Contains 0
+ used textures, 0.00 percent of map (55 textures in wad)<br />Using Wadfile: \program
+ files\valve\steam\steamapps\[email protected]\counter-strike\cstrike\czde_truth.wad<br /> -
+ Warning: Larger than expected texture (348972 bytes): '{BAM_TREES03'<br /> - Warning: Larger than
+ expected texture (272812 bytes): '{TK_PLANTLG'<br /> - Contains 17 used textures, 73.91 percent of map
+ (72 textures in wad)<br />Using Wadfile: \program
+ files\valve\steam\steamapps\[email protected]\counter-strike\cstrike\de_maya_beta4.wad<br /> -
+ Contains 0 used textures, 0.00 percent of map (35 textures in wad)<br /><br />Texture usage is at 1.03
+ mb (of 4.00 mb MAX)<br />123.27 seconds elapsed [2m 3s]<br /><br />----- END hlcsg
+ -----<br /><br /><br /><br />hlbsp v3.4 Final (Feb 25 2006)<br />Zoner's Half-Life Compilation Tools
+ -- Custom Build<br />Based on code modifications by Sean 'Zoner' Cavanaugh<br />Based on Valve's
+ version, modified with permission.<br />Submit detailed bug reports to ([email protected])<br />-----
+ BEGIN hlbsp -----<br />Command line: F:\PROGRA~1\VALVEH~1\tools\COMPIL~1\hlbsp.exe &quot;f:\program
+ files\valve hammer editor\maps\truthterrain_beta1&quot;-maxnodesize 8192 <br /><br />Current hlbsp
+ Settings<br />Name | Setting |
+ Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
+ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [
+ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off ]<br />nofill [ off ] [ off ]<br />noopt [ off ] [
+ off ]<br />null tex. stripping [ on ] [ on ]<br />notjunc [ off ] [ off ]<br />subdivide size [ 240 ]
+ [ 240 ] (Min 64) (Max 512)<br /><span style="color: RED;">max node size [ 8192 ] [ 1024 ] (Min 64)
+ (Max 8192)</span><br /><br /><br />SolidBSP [hull 0]
+ 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...6586 (11.74
+ seconds)<br />Warning: === LEAK in hull 0 ===<br />Entity light @ (-2274,-1918, 186)<br />Error:
+ <br /> A LEAK is a hole in the map, where the inside of it is exposed to the<br />(unwanted) outside
+ region. The entity listed in the error is just a helpful<br />indication of where the beginning of the
+ leak pointfile starts, so the<br />beginning of the line can be quickly found and traced to until
+ reaching the<br />outside. Unless this entity is accidentally on the outside of the map,
+ it<br />probably should not be deleted. Some complex rotating objects entities need<br />their origins
+ outside the map. To deal with these, just enclose the origin<br />brush with a solid world
+ brush<br /><br />Leak pointfile generated<br /><br />SolidBSP [hull 1]
+ 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...12912
+ (269.54 seconds)<br />SolidBSP [hull 2]
+ 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...12722
+ (300.91 seconds)<br />SolidBSP [hull 3]
+ 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...13659
+ (243.76 seconds)<br /><span style="color: RED;">Error: Exceeded MAX_MAP_CLIPNODES<br />Description:
+ The map has a problem which must be fixed<br />Howto Fix: Check the file
+ http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this
+ problem</span><br /><br /><br />----- END hlbsp -----<br /><br /><br /><br />hlvis v3.4 Final (Feb
+ 25 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by
+ Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed
+ bug reports to ([email protected])<br />----- BEGIN hlvis -----<br />Command line:
+ F:\PROGRA~1\VALVEH~1\tools\COMPIL~1\hlvis.exe &quot;f:\program files\valve hammer
+ editor\maps\truthterrain_beta1&quot;<br />&gt;&gt; There was a problem compiling the
+ map.<br />&gt;&gt; Check the file f:\program files\valve hammer editor\maps\truthterrain_beta1.log for
+ the cause.<br /><br />----- END hlvis -----<br /><br /><br /><br />hlrad v3.4 Final (Feb 25
+ 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by
+ Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed
+ bug reports to ([email protected])<br />----- BEGIN hlrad -----<br />Command line:
+ F:\PROGRA~1\VALVEH~1\tools\COMPIL~1\hlrad.exe &quot;f:\program files\valve hammer
+ editor\maps\truthterrain_beta1&quot;<br />&gt;&gt; There was a problem compiling the
+ map.<br />&gt;&gt; Check the file f:\program files\valve hammer editor\maps\truthterrain_beta1.log for
+ the cause.<br /><br />----- END hlrad -----</div><br />
+ <br />
+ as you can see above, I have tried all the little tricks and I even added clipbrushes in areas where
+ players shouldnt go, I was told this should work... still no luck,<br />
+ <br />
+ Please help a little chick out :(<br />
+ -fuzzy-
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2361"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 19th, 2007 - 2:14:43 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You're going to want to fix your leak as this will add all kinds of unnecessary
+ clipnodes.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2467"
+ href="index.php?a=2759">rj_jacob101</a></span><span class="right">Posted: May 3rd, 2007 - 3:36:52
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey Nem, I keep getting this error everytime I try to load the terraingenerator.exe,
+ <img
+ src="https://web.archive.org/web/20160322051100im_/C:\Documents and Settings\Reece\My Documents\My Pictures\ERROR.jpg"
+ alt="" border="0" />, do you know a way I can fix this?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2499"
+ href="index.php?a=2797">Icoeph</a></span><span class="right">Posted: Jun 5th, 2007 - 11:27:12
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem, This is a great tool. I have been struggling with how to make realistic terrain
+ since I began mapping. It never occurred to me to use separate applications for terrain editing and
+ everything else. My only question is how would I go about creating a terrain model for a set map
+ architecture? By this I mean that I have already established the architecture for the map and one of the
+ last things I need to do are to input the terrain. The problem is that I cannot figure out how to get
+ the terrain editor to match the buildings I already have constructed in Hammer.<br />
+ <br />
+ Is there a simple way to do this so it fits my work precisely or is it simply shots in the dark? <img
+ src="../../images/emotes/shrug.gif" width="32"
+ height="32" alt="shrug" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2501"
+ href="index.php?a=2799">cluelessdolphin</a></span><span class="right">Posted: Jun 7th, 2007 -
+ 10:55:04 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I am a newbie and downloaded the program with no issues. When I go to tools / options
+ / packages it asks for .wad terrain file. Do you know where I can file these textures?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2504"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 10th, 2007 - 1:17:43 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Icoeph:</div>
+ <div class="vbquote">Is there a simple way to do this so it fits my work precisely or is it simply shots
+ in the dark? <img
+ src="../../images/emotes/shrug.gif" width="32"
+ height="32" alt="shrug" /></div><br />Right now, there is no way to import your map as a reference.
+ Generally I start with the terrain then add other geometry.<br /><br />
+ <div class="vbtitle">cluelessdolphin:</div>
+ <div class="vbquote">I am a newbie and downloaded the program with no issues. When I go to tools /
+ options / packages it asks for .wad terrain file. Do you know where I can file these textures?</div>
+ <br />TG was originally built for TG1. While it can export HL2 terrain it doesn't really support the HL2
+ material system. See <a
+ href="https://web.archive.org/web/20160322051100/http://www.chatbear.com/unity2/4989/424,1102888916,7007/752365?v=flatold">this
+ thread</a> for more info.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2906"
+ href="index.php?a=3322">jm3d</a></span><span class="right">Posted: Jun 22nd, 2008 - 8:19:14
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi there. I've just installed Terrain Generator for the first time. Looks easy to
+ use, fast processing and very flexible.<br />
+ <br />
+ Anyway, I can't access the texture palettes. When I try to select TOOLS/TEXTURES/etc... the menu is
+ light grey and cannot be selected. Is this because I have no textures? Where can I get some? How can I
+ convert JPG to texture maps? What do I need to do to get past this barrier?<br />
+ <br />
+ At present, I just want to load up a texture to see that everything works. <br />
+ <br />
+ Cheers,<br />
+ <br />
+ JM.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2995"
+ href="index.php?a=3454">bamman62</a></span><span class="right">Posted: Sep 30th, 2008 - 9:05:00
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Brilliant tool, I was looking for a long time for a program like this <img
+ src="../../images/emotes/love.gif" width="32"
+ height="32" alt="love" /><br />
+ <br />
+ Anyway, I would kinda like the ability to tunnel into the landscape to make some caves and stuff :P.
+ (Other programs don't seem to export to .vmf so...)<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c2996"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 30th, 2008 - 9:52:23 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">These is a cave tutorial <a
+ href="https://web.archive.org/web/20160323005208/http://nemesis.thewavelength.net/index.php?c=36#p36">here</a>.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2997"
+ href="index.php?a=3454">bamman62</a></span><span class="right">Posted: Sep 30th, 2008 - 10:39:03
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">That reply was a lot faster than I expected <img
+ src="../../images/emotes/alarmed.gif" width="32"
+ height="32" alt="alarmed" /> Thanks ^_^</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2999"
+ href="index.php?a=3457">horrox</a></span><span class="right">Posted: Oct 3rd, 2008 - 2:51:24
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey im really stuck i just got the generator and when i try to add terrain on WAD
+ nothing comes up how can i get them?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c3047"
+ href="index.php?a=3546">jungrok5</a></span><span class="right">Posted: Dec 4th, 2008 - 10:27:45
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I need Capture function.<br />
+ Could you add Capture function please?<br />
+ thank you.<img
+ src="../../images/emotes/watermelon.gif"
+ width="32" height="32" alt="watermelon" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c3048"
+ href="index.php?a=3546">jungrok5</a></span><span class="right">Posted: Dec 4th, 2008 - 10:32:18
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">horrox//<br />
+ <br />
+ First, Make new project<br />
+ then<br />
+ Tools -&gt; Option -&gt; Packages -&gt; Add package or Add Folder<img
+ src="../../images/emotes/sad.gif" width="32"
+ height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3135"
+ href="index.php?a=3660">MaximosaPortal</a></span><span class="right">Posted: Feb 26th, 2009 -
+ 9:55:24 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I can't find any HL2/Source games WADs,can anyone help me about this? Thanks
+ -MaximosaPortal <img
+ src="../../images/emotes/walking.gif" width="32"
+ height="32" alt="walking" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3177"
+ href="index.php?a=3741">Stojke</a></span><span class="right">Posted: May 7th, 2009 - 4:29:31
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi nem you probably heard this but your tool rocks, everything works fine and wads
+ work(i have seen that some people had that problem) but when i save the map in .rmf and open it in
+ hammer it looks exactly like i made it, but when i tweak it a little( like player start and lights) and
+ compile it to .bsp the map turns to sh*t. The entire map gets filled with blocks.<br /><br />If you can
+ please take a look here:<br /><img
+ src="https://web.archive.org/web/20160323005208im_/http://img13.imageshack.us/img13/6254/58171640.jpg"
+ alt="" border="0" /><br /><img
+ src="https://web.archive.org/web/20160323005208im_/http://img13.imageshack.us/img13/6171/20870010.jpg"
+ alt="" border="0" /><br />
+ <br />
+ The first image was the opened file in hammer after it was generated by terrain editor, and the other
+ two are .bsp files.<br />
+ The first one is textured and the other is wireframed. <img
+ src="../../images/emotes/exploding.gif" width="32"
+ height="32" alt="exploding" /><br />
+ <br />
+ Im a experienced noob at hammer and please help if you can. <img
+ src="../../images/emotes/apple.gif" width="32"
+ height="32" alt="apple" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c3219"
+ href="index.php?a=3799">Timur4iK</a></span><span class="right">Posted: Jul 3rd, 2009 - 10:24:22
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How do you do! I from Rossia so little not dialect in english ))) Possible assign the
+ question?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c3228"
+ href="index.php?a=3819">davidparks21</a></span><span class="right">Posted: Jul 25th, 2009 - 2:47:00
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've been playing with many Terrain Generators, and this one is the most user
+ friendly by a large margin. I would love to use it, but I have a couple of issues.<br />
+ <br />
+ First, is there a good way to optimize a terrain mesh? When I export it I get a very static mesh, other
+ terrain generators like L3DT seem to be able to optimize the output so that curved sections receive more
+ geometry and flat sections receive less.<br />
+ <br />
+ I'm using this in a flash environment, so optimization is quite important to me.<br />
+ <br />
+ Second, I have been able to export and OBJ file and import it into other tools, but I haven't been able
+ to get the texture map out as well, so far just the mesh. I probably missed something simple, but I've
+ been through most of the site with no luck on figuring it out.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c3235"
+ href="index.php?a=3835">Nachoman</a></span><span class="right">Posted: Aug 7th, 2009 - 4:39:48
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Holy crap,thanks a lot! This is simply epic.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c3236"
+ href="index.php?a=3836">izod</a></span><span class="right">Posted: Aug 7th, 2009 - 9:41:19 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How do you load these in Hammer? </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c3265"
+ href="index.php?a=3897">valekkong</a></span><span class="right">Posted: Oct 7th, 2009 - 8:06:29
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">What load?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c3374"
+ href="index.php?a=4046">luder</a></span><span class="right">Posted: Apr 30th, 2010 - 2:31:18
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How to download?<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c3375"
+ href="index.php?a=4045">Fourty-Seven</a></span><span class="right">Posted: Apr 30th, 2010 - 3:45:09
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Stojke:</div>
+ <div class="vbquote">When i tweak it a little( like player start and lights) and compile it to .bsp the
+ map turns to sh*t. The entire map gets filled with blocks.<br /><br />The first image was the opened
+ file in hammer after it was generated by terrain editor, and the other two are .bsp files.<br />The
+ first one is textured and the other is wireframed. <img
+ src="../../images/emotes/exploding.gif"
+ width="32" height="32" alt="exploding" /><br /><br />Im a experienced noob at hammer and please help
+ if you can.</div><br />
+ <br />
+ I don't know for sure, because personally I've never used this program, but this is my guess of an
+ answer to your question.<br />
+ <br />
+ In the Half-Life 1 / Gold Source engine the best way to get terrain that looks semi decent is to make it
+ with a grid of triangles / wedges (Triangles showing up on top view). To refrain from accidental concave
+ brushes, every triangle is it's own brush. If you were to do this manually, without a generator, then
+ you could for example; simply make the grid of all 16unit high wedges/triangles, select them all, and
+ use the vertex tool to move all the meeting vertexes to the heights you want (Takes time :P).<br />
+ <br />
+ However, when you use this generator to do it, it looks like the triangles have a set coordinate for one
+ of the axis (IE they will all go down to the bottom / same depth). This will give the effect in
+ wireframe view that there are &quot;Boxes&quot; going down to the bottom of the sky (Or however far they
+ go down). If you look closely they're actually triangles not squares ;).<br />
+ <br />
+ The best thing to do, if you haven't already, is to select all your terrain and click shift+a, then
+ CAREFULLY deselect all the faces people will see, then assign the texture &quot;NULL&quot; to the
+ selected faces (The ones that arent visible). Null texture is in ZHLT.wad which you should have :P if
+ not look up zoners half life tools.<br />
+ <br />
+ heh I just realized your post was a year ago, I doubt you'll get the reply!.. Hope this was the right
+ answer though (PS no way to get rid of it either then manually change height of bottom 3 vertexes).
+ </div>
+ </div><br />
+
+
+ <div class="offsets">[
+ 1
+ <a href="Terrain_Generator-page2.html#p2">2</a>
+ ]</div><br />
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Terrain Generator</span></div>
+ <div class="content"><span class="title">» <a
+ href="../../pages/Terrain_Generator.html">About</a></span><br>
+ <span class="title">» <a href="../../pages/Terrain_Generator-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-FAQ.html">FAQ</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Tutorials.html">Tutorials</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-User_Created_Maps.html">User
+ Created Maps</a></span><br></div>
+ </div><br>
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+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
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+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4040">GCFScape
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+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=205&amp;o=210#c4037">About
+ Crafty</a> (<a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=13289">bulletblaze3</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Comments/Terrain_Generator.html b/subpages/Comments/Terrain_Generator-page2.html
index 61e3a41..53b3ec7 100644
--- a/subpages/Comments/Terrain_Generator.html
+++ b/subpages/Comments/Terrain_Generator-page2.html
@@ -100,240 +100,112 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=15#p2">2</a>
- <a
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=30#p2">3</a>
- <a
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=45#p2">4</a>
- <a
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=60#p2">5</a>
- ]</div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c60"
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=85">blueprint</a></span><span
- class="right">Posted: Jun 20th, 2003 - 4:28:29 pm</span>
- <div class="space"></div>
- </div>
- <div class="content"><br>
- <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"> so much fun, i cant
- stop playing with it =]<br>
- </div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c131"
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=159">seraph</a></span><span
- class="right">Modified: Jul 17th, 2003 - 4:36:08 pm</span>
- <div class="space"></div>
- </div>
- <div class="content"><br>
- <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"> seems like a FUCKIN great
- tool! but ít don´t starts (if downloaded
- every file needed) <img src="../../images/emotes/exhausted.gif" width="32" height="32"
- alt="exhausted"><br>
- </div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c137"
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Jul 21st, 2003 - 10:06:34 pm</span>
- <div class="space"></div>
- </div>
- <div class="content"><br>
- Could you elaborate on that?<br>
- </div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c206"
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=241">vynum</a></span><span
- class="right">Posted: Sep 6th, 2003 - 4:44:09 am</span>
- <div class="space"></div>
- </div>
- <div class="content"><br>
- thank you so much for a wonderul yet powerfull tool<br>
- </div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c264"
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=302">LeJean</a></span><span
- class="right">Modified: Oct 29th, 2003 - 6:06:16 am</span>
- <div class="space"></div>
- </div>
- <div class="content"><br><s>Error 404 at FilePlanet</s> <img src="../../images/emotes/sad.gif" width="32"
- height="32" alt="sad"><br><s>where else can I get that ?</s><br>
- sorry, just working. had a problem with my connection...<br>
- </div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c546"
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=550">pepparoni</a></span><span
- class="right">Posted: Apr 13th, 2004 - 10:24:22 am</span>
- <div class="space"></div>
- </div>
- <div class="content"><br>
- A wonderful tool! Nice work! <img src="../../images/emotes/happy.gif" width="32" height="32"
- alt="happy"><br>
- </div>
- </div><br>
+
+ <div class="offsets">[
+ <a href="Terrain_Generator-page1.html#p2">1</a>
+ 2
+ ]</div><br />
+
+
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c572"
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=18">cdunde</a></span><span
- class="right">Posted: Apr 23rd, 2004 - 10:17:43 am</span>
+ <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c3476"
+ href="index.php?a=4143">SpitfireX</a></span><span class="right">Posted: Sep 30th, 2010 - 1:32:02
+ pm</span>
<div class="space"></div>
</div>
- <div class="content"><br>
- <img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"><br>
- <br>
- I was wondering Nem % since TM can export to a map file would it be possible to convert it to a tgm file
- and bring it back into TM?<br>
- <br>
- That would be very helpful as sometimes it's nice to adjust the terrain around things you have built
- rather than just around the terrain generated.<br>
- <br>
- Since map files are jest a type of txt format and things built in a map editor are the same type of
- polyhedron-brush output as the terrain I would think that it would be a simple reversal of the converter
- you have in TG now. <img src="../../images/emotes/what.gif" width="32" height="32" alt="what"><br>
- Maybe that's over simplifying it, I hope not. <br>
- <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br>
- <br>
- I understand it would not convert entities which could be eliminated prior to conversion or left out of
- the map file when exported out of a game editor by the creator to get around that problem.<br>
- <br>
- Anyway, it's just a suggestion but I sure hope you would add that feature.<br>
- <br>
- Thank you and take care,<br>
- <br>
- cdunde<br>
- </div>
- </div><br>
+ <div class="content">This tool ROCKS <img
+ src="../../images/emotes/happy.gif" width="32"
+ height="32" alt="happy" /><br />
+ But there is one feature I miss: If browsing GCFs for textures would be possible, this program would be
+ even greater (for source users).</div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c573"
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Apr 23rd, 2004 - 3:25:50 pm</span>
+ <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c3577"
+ href="index.php?a=4296">zero_rogue</a></span><span class="right">Posted: May 8th, 2011 - 5:26:43
+ pm</span>
<div class="space"></div>
</div>
- <div class="content"><br>
- The problem is a fairly complex one so I dont think I'll be writing a .map importer, just to much
- work.<br>
- <br>
- <img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead"><br>
- </div>
- </div><br>
+ <div class="content">This is an Awesome Tool I use for many games. I wish this thing would work with Unity
+ though(requires .raw files). If you ever have some time, It would be awesome if you could add an .raw
+ export for unity. I know a lot of people in Unity would love to use this thing. </div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c587"
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=565">Napivo</a></span><span
- class="right">Modified: Apr 30th, 2004 - 6:08:56 am</span>
+ <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c3614"
+ href="index.php?a=4377">Markboydude</a></span><span class="right">Modified: Aug 26th, 2011 - 5:20:01
+ pm</span>
<div class="space"></div>
</div>
- <div class="content"><br>
- In reply to Xenocide in GCFScape v1.1.0 Beta thread who asked about the size of terrain you can use<br>
- <br>
- I have been messing arround with TG since a few days now and found the max you can go without other
- buildings is 60*60 that is on my P4 2 Gh. that's without any kind of optimisation and it kills your
- r_speeds and FPS in Halflife.<br>
- </div>
- </div><br>
+ <div class="content">I found this very hard to use. I tried following your guide, and when I got to having
+ to use the flat tool it was working, but very slowly. I couldn't figure out how to make the selection
+ bigger or how to make it flatten faster (like in Hammer it lets you select the units to
+ increase/decrease with paint geometry). <br />
+ <br />
+ I also think you should add more source compatibility like browsing GCFs for textures like SpitefireX
+ said.</div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c882"
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=916">TeHOmnIHaXoR</a></span><span
- class="right">Posted: Aug 26th, 2004 - 5:50:33 pm</span>
+ <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c3688"
+ href="index.php?a=4484">NakedFury</a></span><span class="right">Posted: Feb 17th, 2012 - 1:34:55
+ pm</span>
<div class="space"></div>
</div>
- <div class="content"><br>
- where can i get a map converter that will do bsp to rmf.. anyone know?<br>
- </div>
- </div><br>
+ <div class="content">I am trying to add textures but non will appear from my folder selected.<br />
+ <br />
+ Only 1 texture was used but not the other 10 or so, they dont even appear when I try to browse. They are
+ all jpeg format and 340x340 in size.</div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1156"
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span
- class="right">Posted: Oct 20th, 2004 - 6:22:51 am</span>
+ <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c3868"
+ href="index.php?a=12729">Clyd0</a></span><span class="right">Posted: Feb 7th, 2014 - 7:13:58
+ pm</span>
<div class="space"></div>
</div>
- <div class="content"><br>
- Since upgrading to the latest version, the Flatten tool takes ages to drag the selection up to the
- required height. In addition, the pop-up description when you hover the mouse pointer over a tool icon
- flickers rapidly so you cannot see what it says.<br>
- <br>
- In the old version, the Flatten tool worked virtually instantaneously.<br>
- <br>
- Is there an adjustment?<br>
- </div>
- </div><br>
+ <div class="content">Hey, I'm very new to this and have made a cliffy sort of shoreline map. It's finished
+ but I've just discovered the &quot;render water&quot; option and it's great, but my whole map is too
+ high and the raise/lower tool sort of squishes up the map when i try to use it to lower everything. Is
+ there an option for raising/lowering the whole map/water level?</div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1158"
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Oct 20th, 2004 - 12:46:40 pm</span>
+ <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c3869"
+ href="index.php?a=12664">rdvl97</a></span><span class="right">Posted: Feb 11th, 2014 - 3:06:56
+ am</span>
<div class="space"></div>
</div>
- <div class="content">Yep:<ol>
- <li>From the <i>Tools</i> menu select <i>Options</i>.</li>
- <li>Go to the <i>Tools</i> tab.</li>
- <li>Go to the <i>Flatten</i> tab.</li>
- <li>Unckeck <i>Smart Code</i>.</li>
- </ol>
- </div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1160"
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span
- class="right">Posted: Oct 20th, 2004 - 2:58:49 pm</span>
- <div class="space"></div>
- </div>
- <div class="content"><br>
- Sorry for the double post: I did not realise that the forums were interlinked.<br>
- <br>
- Flatten now works as before. Thanks very much for that.<br>
- <br>
- Any ideas about the flickering icon description - I have recently upgraded to WindowsXP SP2, and I know
- that this was not a good thing as far as some other programs are concerned.<br>
- </div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1161"
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Oct 20th, 2004 - 3:16:20 pm</span>
- <div class="space"></div>
- </div>
- <div class="content"><br>
- Flickering icons seems to be related to which video card drivers you have installed. I know my Matrox
- card doesn't cause flickering icons but my ATI card does.<br>
- </div>
- </div><br>
+ <div class="content">
+ <div class="vbtitle">Clyd0:</div>
+ <div class="vbquote">Hey, I'm very new to this and have made a cliffy sort of shoreline map. It's
+ finished but I've just discovered the &quot;render water&quot; option and it's great, but my whole map
+ is too high and the raise/lower tool sort of squishes up the map when i try to use it to lower
+ everything. Is there an option for raising/lowering the whole map/water level?</div><br />
+ Hi Clyd0; T.G. automatically sets the terrain to spawn at the center of the grid. However there is a
+ setting to change what level of the map that the water spawns at. Go to the tools tab at the top of the
+ TG window and click on the &quot;Options&quot; button. Once the settings prompt loads, open the
+ &quot;General&quot; tab, at the bottom the the settings screen should be an option for changing the
+ water level.<br />
+ I hope this helped you!<br />
+ If you have any more questions, you (and other users) can contact me at [email protected]
+ </div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1163"
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
- class="right">Posted: Oct 21st, 2004 - 6:04:46 am</span>
+ <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c4051"
+ href="index.php?a=13418">Circus Monkey</a></span><span class="right">Posted: Apr 8th, 2018 - 4:27:35
+ am</span>
<div class="space"></div>
</div>
- <div class="content"><br>
- I think it could also have somthing to do with drivers. I know that sime applications used to flicker,
- but they no longer do for some reason.<br>
- </div>
- </div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=15#p2">2</a>
- <a
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=30#p2">3</a>
- <a
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=45#p2">4</a>
- <a
- href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=60#p2">5</a>
- ]</div><br>
+ <div class="content">Okay, I give, how to do I change my camera angel?</div>
+ </div><br />
+
+ <div class="offsets">[
+ <a href="Terrain_Generator-page1.html#p2">1</a>
+ 2
+ ]</div><br />
</div>
<div class="main_sidebar">
diff --git a/subpages/Comments/VTFEdit_v1.2.5_Full-page1.html b/subpages/Comments/VTFEdit_v1.2.5_Full-page1.html
new file mode 100644
index 0000000..8897d58
--- /dev/null
+++ b/subpages/Comments/VTFEdit_v1.2.5_Full-page1.html
@@ -0,0 +1,1074 @@
+<!DOCTYPE html>
+
+<head>
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+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p178" href="#p178">VTFEdit
+ v1.2.5 Full</a> - <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 26th, 2006 - 12:57:45 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+ <p>VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (<span
+ class="warning">except the .NET Framework</span>).</p>
+
+ <b>Download:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.exe">Installer
+ (833 KB)</a></li>
+ <li><a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.zip">Archive
+ (743 KB)</a></li>
+ </ul>
+
+ <b>Runtimes: <span class="warning">(Required)</span></b>
+ <p>.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the
+ .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.</p>
+
+ <b>Download:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20171113045637/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&amp;displaylang=en">Microsoft</a>
+ </li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Apr 1st, 2008 - 5:37:05 pm</span><span
+ class="right">[ 2313060 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1
+ <a href="VTFEdit_v1.2.5_Full-page2.html#p178">2</a>
+ ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2154"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2348">Rafe</a></span><span
+ class="right">Posted: Sep 12th, 2006 - 11:45:58 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I just downloaded the program VTFedit and am tyring to convert VTF's into jpgs or
+ bmps. Can anybody tell me the sequence to do this ? the program comes with no documentation. Thanks
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2155"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 12th, 2006 - 12:12:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">To convert a single texture, open it up then select <i>Export</i> from the
+ <i>File</i> menu. You can save as both .bmp and .jpg, but I recommend .tga as it is a lossless format
+ and preserves the alpha channel.<br><br>To convert a bunch of textures, use the <i>Convert Folder</i>
+ tool in the <i>Tools</i> menu. Just select an <i>Input Folder</i> (where your .vtf files are), an
+ <i>Output Folder</i> (where you want your .tgs files to go), enter <i>*.vtf</i> as the filter and press
+ <i>Convert</i>. If <i>Recurse</i> is checked, subfolders will also be processed.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2273"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2467">judas</a></span><span
+ class="right">Posted: Nov 26th, 2006 - 4:23:53 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">and how do i convert some .tga to .vtf with keeping transparency? stupid half-life
+ does not convert graphics to .vtf sprays saying "you do not have rights" or sth lke that even if i use
+ admin's account!</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2275"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 26th, 2006 - 1:18:20 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The default settings <i>should</i> work (as long as your .tga has an alpha channel).
+ My recommended spray settings are:<br><br>Normal Format: DXT1 - This is a compressed RGB format that
+ VTFEdit will use if your texture <i>doesn't</i> have an alpha channel.<br><br>Alpha Format: DXT5 or DXT3
+ - This is a compressed RGBA format that VTFEdit will use if your texture <i>has</i> an alpha channel.
+ Use DXT5 if your alpha channel is smooth or DXT3 if your alpha channel is sharp (i.e. you're alpha
+ channel is only there so your spray can be non-square - so its 0 or 255).<br>
+ <br>
+ Generate Mipamps: Unchecked. Sprays look best when you don't use mipmaps because they aren't LOD scaled.
+ This will also allow you to generate larger animated textures because it uses less memory.<br>
+ <br>
+ If VTFEdit is not generating an alpha channel then your .tga doesn't have an alpha channel. If you're
+ using PhotoShop, make sure you only have one layer when you export, and that this layer has an alpha
+ channel (you can add channels in the channels tab).</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2355"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2562">kruegersc4</a></span><span
+ class="right">Posted: Jan 18th, 2007 - 10:39:26 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hmm... I get this message when trying to import an image<br>
+ <br>
+ Error:<br>
+ nvDXTcompressRGBA() crashed.<br>
+ <br>
+ Anyone know why?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2358"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jan 18th, 2007 - 10:57:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">nVIDIA's <a
+ href="https://web.archive.org/web/20171113045637/http://developer.nvidia.com/object/dds_utilities.html">nvDXTLib</a>
+ is exceptionally unstable. The error means the library crashed; I can only recommend that you retry.<br>
+ <br>
+ There is an update to the library which I will try to add support for in the near future. (Don't hold
+ your breath though, each version seems to add as many bugs as it fixes.)</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2386"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2594">LARD</a></span><span
+ class="right">Posted: Feb 1st, 2007 - 9:32:19 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How can you make your VTF animated? When I upload an animated GIF, it doens't work.
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2387"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 2nd, 2007 - 2:47:56 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog, select
+ each frame you want in your animation (hold ctrl of shift down to do this).<br>
+ <br>
+ I tried adding direct support for animated .gif files, but there is a bug in DevIL which corrupts the
+ image data after it is depalettized so you'll have to extract each frame in an external program before
+ importing.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2389"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2574">JackSpicer_26</a></span><span
+ class="right">Posted: Feb 4th, 2007 - 7:46:47 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This looks awesome, Nem! I wanted to adjust Elexis' shirt vtfs! :D</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2414"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2668">mij</a></span><span
+ class="right">Posted: Mar 19th, 2007 - 7:58:21 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem,<br>
+ I am trying to create animated sprays my problem is when using imageready the export tab is grey out so
+ I used photoshop saved the files as tga and when I try to use vtfedit I do not have the option of
+ mutilple frames is there another version or is the version I have corupted.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2415"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2670">ANT</a></span><span
+ class="right">Modified: Mar 21st, 2007 - 7:11:45 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Nem:</div>
+ <div class="vbquote">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog,
+ select each frame you want in your animation (hold ctrl of shift down to do this).<br></div><br>
+ Nem, Hi.<br>
+ What adjustments should I put to create the animated crosshair for Source? I have already made animated
+ VTF, but in game it works as static crosshair.
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2416"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 21st, 2007 - 1:36:28 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm not really familiar with editing Source crosshairs, but I assume you would also
+ have to edit the crosshair's .vmt file to add the <i>AnimatedTexture</i> proxy. If you created a new
+ crosshair, then I think you also have to use the <i>cl_crosshair_file</i> console command to select it.
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2418"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span
+ class="right">Posted: Mar 27th, 2007 - 11:28:22 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Cant seem to get vtfedit to run. every time I try I get:<br>
+ <br>
+ Application has generated an exception that could not be handled.<br>
+ <br>
+ Process id=0xcb0 (3248), Thread id=0-xd8c (3468)<br>
+ <br>
+ Tried uninstalling and reinstalling both vtfedit and .net framework, to no avail. <br>
+ Any ideas?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2425"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 30th, 2007 - 11:22:24 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is a problem with your .NET framework install. There isn't much I can say to
+ help, sorry.<br>
+ <br>
+ <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2430"
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span
+ class="right">Posted: Apr 2nd, 2007 - 4:47:49 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yep, you were right. Just installed .net 1.1 service pack 1 and now vtfedit works.
+ Yay!<img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"></div>
+ </div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c2436"
+ href="index.php?a=2701">Viro</a></span><span class="right">Modified: Apr 4th, 2007 - 1:24:08
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I NEED HELP! When i try to run vtf2tga i get a warning asying that vstdlib.dll was
+ not found.<img src="../../images/emotes/sad.gif"
+ width="32" height="32" alt="sad" /> Is it that pos vista?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c2479"
+ href="index.php?a=2775">Illumino</a></span><span class="right">Posted: May 19th, 2007 - 11:32:49
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey, i need help i get some errors if i try to launch VTFEdit and dont know
+ why?<br /><br /><a
+ href="https://web.archive.org/web/20171106005613/http://i199.photobucket.com/albums/aa230/Illumino/error.jpg">http://i199.photobucket.com/albums/aa230/Illumino/error.jpg</a><br /><a
+ href="https://web.archive.org/web/20171106005613/http://i199.photobucket.com/albums/aa230/Illumino/error2.jpg">http://i199.photobucket.com/albums/aa230/Illumino/error2.jpg</a><br />
+ <br />
+ Need help pls &gt;&gt;<br />
+ and btw. its version 1.2.3, i tryed to reinstall but didnt work :/</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c2482"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 20th, 2007 - 7:13:34 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Looks like a problem with your .NET installation, exactly what I can't be sure.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c2489"
+ href="index.php?a=2775">Illumino</a></span><span class="right">Posted: May 28th, 2007 - 10:33:22
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I tryed reinstall .net framework (all versions from 1.1 to 3.0)<br />
+ and still the same error ~.~ Could you tell me a program that includes the same features as yours? I
+ could really need one D:</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2492"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 29th, 2007 - 6:57:35 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Your best bet would be either Photoshop or <a
+ href="https://web.archive.org/web/20171106005613/http://www.getpaint.net/">Paint.NET</a> with one of
+ my plug-ins. See the <a
+ href="https://web.archive.org/web/20171106005613/http://developer.valvesoftware.com/wiki/Vtf#Utilities">Valve
+ Wiki</a> for other alternatives.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2602"
+ href="index.php?a=2884">sweetzombiejesus</a></span><span class="right">Modified: Aug 6th, 2007 -
+ 11:22:05 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have a sequence of png's because some other guy suggested them because they're
+ lossless. I import them into the program with import and shift to select multiple items. The animation
+ worked in program so I saved it as a vtf. Then I tried it out in game and no animation just the first
+ frame. But I saved it as something similar to what my old spray was. so then I changed the name of the
+ vtf I was saving and realized it wouldn't let me open the vtf I had made in game when I tried to pick it
+ as my spray. Did I do something wrong? Would appreciate some help. Thanks for the program man. Also I
+ changed the pngs ti tgas and same result.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2668"
+ href="index.php?a=2950">the_dude</a></span><span class="right">Posted: Oct 2nd, 2007 - 4:05:45
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">For anyone who wants to know:<br />
+ <br />
+ If you've had problems executing VTF Edit, but know that you've installed .Net Framework, you most
+ likely need to run Windows Update so that you have the most updated version of crucial Windows files.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2723"
+ href="index.php?a=3037">CSS GUY</a></span><span class="right">Posted: Nov 16th, 2007 - 10:49:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have a GIf image, and using adobe image ready I have saved all of the frames. I
+ then went into photoshop, and saved each as a tga. I used vtf edit, and the animation showed up, but
+ when I put it as my spray, it is only the first frame. What am I doing wrong?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2752"
+ href="index.php?a=3095">UNV</a></span><span class="right">Posted: Dec 25th, 2007 - 8:10:28 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">What about adding feature of only canvas resizing up to power of 2? The extra space
+ added should become transparent.<br />
+ <br />
+ Case: I have animated transparent gif with unequal uneven sizes and import causes obligatory resize
+ corrupting image. It would be much better if a program allowed to put original image unchanged in a
+ center of square of greater power of 2.<br />
+ <br />
+ Of course, resizing can be performed manually, though it'll require some specific tool to resize
+ animated gif, I suppose.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2756"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 26th, 2007 - 11:55:47 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is something I've been meaning to add for a while; perhaps I'll get around to it
+ for the upcoming release.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2763"
+ href="index.php?a=3095">UNV</a></span><span class="right">Modified: Dec 29th, 2007 - 1:22:29
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">As I expected I've found no free tool suitable for spray image
+ preparation.<br /><br />At last I created my own Script-Fu script for GIMP simplifying the process. It
+ resizes image canvas to nearest power of 2 and then saves frames as separate PNG files.<br /><br />The
+ script (with embedded tutorial as header comment):<br /><a
+ href="https://web.archive.org/web/20171106005613/http://zprog.narod.ru/projects/tf2/prepare-spray-frames.scm">http://zprog.narod.ru/projects/tf2/prepare-spray-frames.scm</a><br /><br />Web
+ tutorial:<br /><a
+ href="https://web.archive.org/web/20171106005613/http://zprog.narod.ru/projects/tf2/spray_tutorial.html">http://zprog.narod.ru/projects/tf2/spray_tutorial.html</a>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2808"
+ href="index.php?a=3181">Ciggy</a></span><span class="right">Posted: Feb 26th, 2008 - 12:26:58
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="../../images/emotes/alarmed.gif" width="32"
+ height="32" alt="alarmed" /> Hey nem. I've been using vtf edit for ages. Best thing since sliced bread
+ ;D . Only problem is I can't remember how to make transparent sprays into vtf's . The original picture
+ is 256x256 and is a tga file (32-bit compression). I've done it once or twice but can't remember now.
+ Thanks again for all you work :D</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c2837"
+ href="index.php?a=3237">sonicanatidae</a></span><span class="right">Modified: Apr 21st, 2008 -
+ 6:24:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When I import multiple impages, using the CTRL key to select them, I select them in
+ the order I want them to appear in the final animated .vtf file. Often, VTFEdit will rearrange them into
+ a different sequence and I cant seem to find the pattern. I've tried various naming schemes hoping
+ numeric order would override VTFEdits &quot;sequencing choices&quot; but it doesnt seem to affect it
+ much. The files I was working with were .jpgs and .pngs and the problem didnt seem related to either of
+ the files types or any mixture of them. <br />
+ <br />
+ To be clearer, I select files 1-6 in order, 1,2,3,4, etc. After I choose my resize options,etc. and
+ VTFEdit imports the files, the images might be in 6,1,2,3,4,5 or 1,6,2,3,4,5.. The rearranging usually
+ happens to the first or last image in the sequence. <br />
+ <br />
+ Thoughts?<br />
+ <br />
+ ps. I have noticed that the file I want to be the first in the list has to be the last one chosen.<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c2839"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 25th, 2008 - 1:18:34 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">VTFEdit uses the frame order returned by the standard Windows file open dialog. These
+ is not much I can do about this order, however, I find if you name your frames in lexicographical
+ (alphabetic) order, things work out.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c2885"
+ href="index.php?a=3297">ulx</a></span><span class="right">Posted: Jun 5th, 2008 - 2:29:22 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="../../images/emotes/bored.gif" width="32"
+ height="32" alt="bored" /> I'm having the same issue as sonicanatidae. No matter how many frames I
+ have on my list nor their names, the last one always becomes the first one. I tried to manually fix the
+ problem by typing their names in the correct order but the interface doesn't allow me to type more than
+ 260 chars; so clicking on items seems to be the only way to select a large number of items. This is
+ particularly problematic in my case because I'm using this material in a special entity that doesn't
+ cycle through all the frames.<br />
+ I guess one simple solution for that problem would be adding an option like &quot;import from a list
+ file&quot;, in the file menu, where the user would point a .txt file with the names of all the frames in
+ the proper order. What about that Nem?<img
+ src="../../images/emotes/happy.gif" width="32"
+ height="32" alt="happy" /></div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2886"
+ href="index.php?a=3297">ulx</a></span><span class="right">Posted: Jun 5th, 2008 - 2:43:02 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Meanwhile, on simple workround for this issue would be selecting the entire list
+ starting from the second element and then CTRL clicking the first one as if it was the last one. So in
+ sonicanatidae's example, you can just select 2, 3, 4, 5, 6 (temporarily selected as 6, 2, 3, 4, 5) and
+ then selecting 1 to have the correct result. That worked for me.<br />
+ <img src="../../images/emotes/cool.gif" width="32"
+ height="32" alt="cool" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2898"
+ href="index.php?a=3313">madcow77</a></span><span class="right">Posted: Jun 18th, 2008 - 1:49:00
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ok I need some help. I have this logo I have and its in a VTF formate file. And every
+ time I give my map to someone. That logo will not show to them and only to me. I know its in my PC and I
+ can see it. Put what I need to do, so others and see it?? <img
+ src="../../images/emotes/bored.gif" width="32"
+ height="32" alt="bored" /><img
+ src="../../images/emotes/exhausted.gif" width="32"
+ height="32" alt="exhausted" /><img
+ src="../../images/emotes/shrug.gif" width="32"
+ height="32" alt="shrug" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2902"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 21st, 2008 - 6:30:01 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">See <a
+ href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Bspzip">BSPZip</a>.
+ (Also <a
+ href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Pakrat">Pakrat</a>
+ or <a
+ href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Map_Analyst">Map
+ Analyst</a>.)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2952"
+ href="index.php?a=3363">paegus</a></span><span class="right">Posted: Jul 19th, 2008 - 6:28:57
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When exporting a .VTF to .TGA for some reason the alpha channel isn't preserved. It
+ works for .PNG though which is odd.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2964"
+ href="index.php?a=3393">Teri928</a></span><span class="right">Posted: Aug 14th, 2008 - 9:43:02
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">for some reason, both the Photoshop plugin and VTFEdit are missing options in the
+ export VTF window. For example, the &quot;No Compression&quot; option is not there along with several
+ others. They have simplay been replaced with several &quot;Unused&quot; options instead...How do i fix
+ this?<br />
+ <br />
+ Sorry for bump</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2965"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 14th, 2008 - 9:33:53 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I removed those options because they are not used by the Source engine. They are used
+ internally by vtex only.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2980"
+ href="index.php?a=3421">Zefaroni</a></span><span class="right">Posted: Aug 30th, 2008 - 9:28:14
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can someone please help me, I converted my .tga file to a .vtf, but i don't know
+ where to save the .vtf to use it in hammer.<br />
+ <br />
+ P.S. I am trying to use the texture for ep2</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2982"
+ href="index.php?a=3427">Mal</a></span><span class="right">Posted: Sep 8th, 2008 - 1:40:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is there currently any way to choose your own mips, rather than have them all derived
+ from the highest level using those the functions?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2986"
+ href="index.php?a=3435">festrell</a></span><span class="right">Posted: Sep 14th, 2008 - 11:17:04
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm not sure if this is just user error or a bug, but I'm having trouble resizing
+ images through import. For some reason, I can't get VTFEdit to resize a 1280x1024 image (basically a
+ wallpaper) to 256x256; it's always resizing to 256x1024, which tells me that the resize isn't happening
+ for the height of the picture (it's in JPEG format). I have Resize and Clamp active, with Height and
+ Width under Clamp set to 256; Resizing occurs to the nearest power of 2 (I assume filter isn't really
+ all that crucial in the resizing). I'm not sure what's wrong, but I think something's happening in the
+ wrong order.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2990"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2008 - 11:03:46 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Zefaroni:</div>
+ <div class="vbquote">Can someone please help me, I converted my .tga file to a .vtf, but i don't know
+ where to save the .vtf to use it in hammer.<br /><br />P.S. I am trying to use the texture for ep2
+ </div>See <a
+ href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Creating_a_Material">this
+ page</a>.<br /><br />
+ <div class="vbtitle">Mal:</div>
+ <div class="vbquote">Is there currently any way to choose your own mips, rather than have them all
+ derived from the highest level using those the functions?</div>Nope, sorry.<br /><br />
+ <div class="vbtitle">festrell:</div>
+ <div class="vbquote">I'm not sure if this is just user error or a bug, but I'm having trouble resizing
+ images through import. For some reason, I can't get VTFEdit to resize a 1280x1024 image (basically a
+ wallpaper) to 256x256; it's always resizing to 256x1024, which tells me that the resize isn't
+ happening for the height of the picture (it's in JPEG format). I have Resize and Clamp active, with
+ Height and Width under Clamp set to 256; Resizing occurs to the nearest power of 2 (I assume filter
+ isn't really all that crucial in the resizing). I'm not sure what's wrong, but I think something's
+ happening in the wrong order.</div> Looks like VTFLib isn't clamping the width or height of a texture
+ if it is already a power of two. I'll try to get a fix out soon; in the mean time I recommend you resize
+ the image in an external program. Thanks for the heads up.<br />
+ <br />
+ <img src="../../images/emotes/miam.gif" width="32"
+ height="32" alt="miam" />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2992"
+ href="index.php?a=3443">Lággy</a></span><span class="right">Modified: Oct 9th, 2008 - 4:22:43
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Could you add a feature to insert/delete frames from animated textures? <img
+ src="../../images/emotes/bored.gif" width="32"
+ height="32" alt="bored" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c3046"
+ href="index.php?a=3544">mynameistoolon</a></span><span class="right">Posted: Dec 3rd, 2008 - 4:16:40
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How do I add a delay to the frames in the animation. They seem too fast :l</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c3050"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 4th, 2008 - 9:51:51 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You specify the frame rate in the .vmt as illustrated <a
+ href="https://web.archive.org/web/20171104020327/http://www.editlife.net/tutorial.php?tutid=43">here</a>.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c3097"
+ href="index.php?a=3608">pesaekka</a></span><span class="right">Posted: Jan 16th, 2009 - 8:50:51
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How do I optimize my animated vtf's for smaller file size? I have a four image .tga
+ sequence at 128x128 and no matter what I do the exported vtf-file is always 128,2 kb which is 0,2kb too
+ much afaik to work in-game(l4d). <br />
+ <br />
+ I tried making the vtf smaller (120x120) then tried to add black borders to all images, but I assume vtf
+ is created as a raw bitmap file so those won't help. The image is already 2 colored and 64x64 is too
+ small.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c3098"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 16th, 2009 - 9:42:43 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">DXT has a fixed compression rate (unlike other formats like PNG and JPEG);
+ additionally, the Source engine only supports widths and heights that are a power of two.
+ Consequentially, the only ways to decrease the size of your spray are to disable mipmap generation
+ (highly recommended), to disable thumbnail generation and to decrease the size of the spray by a half or
+ a quarter etc.<br />
+ <br />
+ If an alpha channel is not necessary, DXT1 requires half the information that DXT3 and DXT5 do.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3150"
+ href="index.php?a=3691">Steng</a></span><span class="right">Posted: Mar 18th, 2009 - 6:58:13
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Alright check this<br />
+ <br />
+ I see people all over the place asking how to convert .gif to .vtf..<br />
+ <br />
+ But I want to go the other way around. How do I do this? Or is it impossible?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3151"
+ href="index.php?a=3691">Steng</a></span><span class="right">Posted: Mar 20th, 2009 - 1:31:29
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Disregard that last post I found a way to satisfy my needs. I exported all the
+ individual frames and then used another program to import all the frames and make a new .gif.<br />
+ <br />
+ But maybe you should include the ability to export to gif in the next patch, if there's a way?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3155"
+ href="index.php?a=3697">stephy</a></span><span class="right">Posted: Mar 30th, 2009 - 7:19:26
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Does this command even work anymore for delaying the frames fps?
+ animatedtextureframerate&quot; 30 I've even downloaded other pre-made sprays with the vmt already edited
+ but in-game and vtfedit.. it doesn't work? :(</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3156"
+ href="index.php?a=3698">7thSwabian</a></span><span class="right">Posted: Mar 30th, 2009 - 2:02:24
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Need some help guys, I am modfying uniform files in the new Kuma War 2. I have opened
+ the existing vtf files and exported the contents to png and jpg. I then have used fireworks to edit the
+ images flattening the layers when I was done. I did not modify the image size or any other attributes. I
+ then re-imported the completed graphic into vtfmod and then save it out under the original file name.
+ <br />
+ <br />
+ After loading them back into the client software and entering the game only the german version I did
+ worked. The US uniforms now are invisible on the parts I edited. Anyone ever ran into this when editing
+ an existing vtf in HL2 engines? <br />
+ <br />
+ If someone could point me to my flaw I would appreciate any help you can give. Oh and P.S. I set the
+ transparency to Alpha in the completed image files.<br />
+ <br />
+ Thanks guys,<br />
+ <br />
+ 7th Swabian</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c3157"
+ href="index.php?a=3698">7thSwabian</a></span><span class="right">Posted: Mar 30th, 2009 - 2:07:07
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Steng:</div>
+ <div class="vbquote">Alright check this<br /><br />I see people all over the place asking how to convert
+ .gif to .vtf..<br /><br />But I want to go the other way around. How do I do this? Or is it
+ impossible?</div>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c3158"
+ href="index.php?a=3698">7thSwabian</a></span><span class="right">Posted: Mar 30th, 2009 - 2:10:10
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yes you would need to export it to PNG format from vtfedit to keep any transparency,
+ then use an image editor like GIMP which is free to save that file out to Gif. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3159"
+ href="index.php?a=3697">stephy</a></span><span class="right">Posted: Mar 31st, 2009 - 10:06:53
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Anyone know how to get the images to delay instead of being so fast? There is a
+ command but I think it either doesn't work anymore or the game I'm using it on doesn't like how the
+ script looks like and removes it and sets it back to default (the vmt file). I'd rather not use a lower
+ resolution for this and just copy the same images over and over either.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3167"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 18th, 2009 - 4:34:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The <i>AnimatedTexture</i> .vmt proxy doesn't work?<br /><br />See <a
+ href="https://web.archive.org/web/20171022070121/http://www.editlife.net/tutorial.php?tutid=43">here</a>.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c3183"
+ href="index.php?a=3756">high6</a></span><span class="right">Modified: May 24th, 2009 - 1:37:28
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can you add an option for adding a frame?<br />
+ <br />
+ Also the option to auto resize the frames would be nice. Just a pain to have to resize each image before
+ I can import them.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c3204"
+ href="index.php?a=3697">stephy</a></span><span class="right">Posted: Jun 19th, 2009 - 9:52:32
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Nem:</div>
+ <div class="vbquote">The <i>AnimatedTexture</i> .vmt proxy doesn't work?<br /><br />See <a
+ href="https://web.archive.org/web/20171022070121/http://www.editlife.net/tutorial.php?tutid=43">here</a>.
+ </div><br />
+ <br />
+ I've looked there before and have tried a few different things. Either I don't understand how to
+ properly write it out or tf2 doesn't use them? That's what someone told me but not really sure if that's
+ true. It seems like most people I meet that make sprays don't know how to use this delay stuff either or
+ it doesn't work as they just use the same image over and over to delay it that way which sucks.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c3223"
+ href="index.php?a=3805">hellsing2555</a></span><span class="right">Posted: Jul 7th, 2009 - 6:34:52
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i am having a problem with the microsoft download it is saying that it is not vaild
+ to win32??? <br />
+ <br />
+ can you help me in this hell<img
+ src="../../images/emotes/yelling.gif" width="32"
+ height="32" alt="yelling" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c3237"
+ href="index.php?a=3838">JackJackAttack</a></span><span class="right">Posted: Aug 8th, 2009 - 5:04:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">EEhh.. The program works fine, but i seem unable to convert folders from .DDS to .VTF
+ files... <br />
+ <br />
+ Any Tips for me??</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c3243"
+ href="index.php?a=3848">Forged</a></span><span class="right">Posted: Aug 18th, 2009 - 1:01:04
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Stephy:</div>
+ <div class="vbquote">I've looked there before and have tried a few different things. Either I don't
+ understand how to properly write it out or tf2 doesn't use them? That's what someone told me but not
+ really sure if that's true. It seems like most people I meet that make sprays don't know how to use
+ this delay stuff either or it doesn't work as they just use the same image over and over to delay it
+ that way which sucks.</div><br />
+ No, no. VTFEdit works fine, and using the proxy method of modifying the VTF's animation speed via the
+ VMT file works fine as well. You can even see this when you look at it from within TF2's multiplayer
+ options. It animates as you would expect a normal VTF texture to animate.<br />
+ <br />
+ The issue here is that Valve has chosen to limit the VTF format with respect to sprays and sprays ONLY.
+ If you were creating the VTF for use on a player model, or a wall texture, or whatever else, it would
+ abide by the settings put forth in the VMT file. However, these limits imposed upon the sprays means
+ that the spray will be displayed one way, and one way ONLY.<br />
+ <br />
+ This helps to keep (cheaters, I guess?) people from modifying it in such a way that may give them an
+ advantage.. Because of these limits, the spray will animate at a set speed, you cannot tell the spray to
+ ignore the z stacking order, or influence the way the spray is affected by lighting, etc. etc. It is set
+ up to be a single-use option, so really nothing you put into the VMT will be honored by the game. The
+ only reason it needs a VMT is so that it can display properly in the GUI. Once you use it as a spray on
+ a surface, it's applying its own set attributes to the texture.<br />
+ <br />
+ I hope this helps. :)
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c3244"
+ href="index.php?a=3854">Levybreak</a></span><span class="right">Modified: Aug 31st, 2009 - 8:10:51
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">As discussed here:<br />
+ <br />
+ http://www.facepunch.com/showthread.php?p=16859574#post16859574<br />
+ <br />
+ VTFs generated through VTFEdit from a PNG source seem to generate a &quot;Error reading material
+ data&quot;.<br />
+ <br />
+ Does anybody know if this is true, or why this happens?<br />
+ <br />
+ Edit:<br />
+ <br />
+ And on a similar note, I recently discovered that PNGs saved with VTFEdit are corrupt, as well for some
+ reason. :S</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c3247"
+ href="index.php?a=3697">stephy</a></span><span class="right">Posted: Aug 28th, 2009 - 9:56:59
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">So you can edit the speed but once your in-game on a server the settings in the vmt
+ file don't work for editing the animated spray speed? If I understood correctly.. If I'm wrong in
+ understanding and it does work then perhaps could I have one you created so I can see how to place the
+ proper coding inside of it to edit the speed?</div>
+ </div><br />
+
+
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+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
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+
+</html> \ No newline at end of file
diff --git a/subpages/Comments/VTFEdit_v1.2.5_Full-page2.html b/subpages/Comments/VTFEdit_v1.2.5_Full-page2.html
new file mode 100644
index 0000000..9be0894
--- /dev/null
+++ b/subpages/Comments/VTFEdit_v1.2.5_Full-page2.html
@@ -0,0 +1,951 @@
+<!DOCTYPE html>
+
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+ <title>Nem's Tools [VTFLib - Download - VTFEdit v1.2.5 Full]</title>
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+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p178" href="#p178">VTFEdit
+ v1.2.5 Full</a> - <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 26th, 2006 - 12:57:45 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+ <p>VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (<span
+ class="warning">except the .NET Framework</span>).</p>
+
+ <b>Download:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.exe">Installer
+ (833 KB)</a></li>
+ <li><a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.zip">Archive
+ (743 KB)</a></li>
+ </ul>
+
+ <b>Runtimes: <span class="warning">(Required)</span></b>
+ <p>.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the
+ .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.</p>
+
+ <b>Download:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20171113045637/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&amp;displaylang=en">Microsoft</a>
+ </li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Apr 1st, 2008 - 5:37:05 pm</span><span
+ class="right">[ 2313060 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[
+ <a href="VTFEdit_v1.2.5_Full-page1.html#p178">1</a>
+ 2
+ ]</div><br>
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c3251"
+ href="index.php?a=3873">pie6nin</a></span><span class="right">Posted: Sep 3rd, 2009 - 4:35:49
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have an animated texture and am trying to use it as a spray, but when I use it
+ ingame nothing happens when I attempt to spray it. Am i doing something wrong?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c3253"
+ href="index.php?a=3879">Kavukamari</a></span><span class="right">Modified: Sep 15th, 2009 - 4:27:04
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem, Can you add Functionality to change each seperate mipmap?<br />
+ <br />
+ This would make mipmap edited sprays so much easier to make</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c3254"
+ href="index.php?a=3880">CAS303</a></span><span class="right">Posted: Sep 16th, 2009 - 5:11:16
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have a similar question to Kavukamari's, but basically its how to import .dds files
+ but still preserving the mipmap data (in the .dds files) instead of having VTFEdit rebuild or clear them
+ completely when you uncheck the &quot;generate mipmaps&quot; box.<br />
+ <br />
+ I saw an old program that can do a dds to VTF conversion that keeps the dds mipmap data, however it
+ cannot do multiple frames animated texture like VTFedit.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c3257"
+ href="index.php?a=3879">Kavukamari</a></span><span class="right">Posted: Sep 19th, 2009 - 1:38:05
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">pie6nin:</div>
+ <div class="vbquote">I have an animated texture and am trying to use it as a spray, but when I use it
+ ingame nothing happens when I attempt to spray it. Am i doing something wrong?</div><br />
+ <br />
+ Probably the image is bigger then 120kb, you should make it smaller, or make it have less layers,
+ because source doesn't allow sprays over 120 kb
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c3259"
+ href="index.php?a=3887">Zerg</a></span><span class="right">Posted: Sep 25th, 2009 - 3:23:25
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello.Can someone( Nem?) tell me what is the difference between BGR888 and
+ BGR888_Bluescreen? and also why is VTF Edit using this function : nvDXTcompress() when I choose the
+ BGR888 uncompressed format?<br />
+ <br />
+ Another thing that I would like to know, is if the memory leak problem was solved.I read about it some
+ posts before.<br />
+ Look:<br />
+ <br />
+ &quot;I just waned to note that it seams there are memory leaks within VtfEdit.<br />
+ <br />
+ After quite a research it turned out the source is not the VTFEdit itself, but the VTFLib that it
+ uses.<br />
+ After one more day in looking into the source code I found out that the NVIDIA TEXTURE TOOLS Library,
+ used by VTFLib for some of its functions, is causing the problem.<br />
+ <br />
+ Here are my notes:<br />
+ <br />
+ Importing Image with resulution 4096^4096 few times:<br />
+ <br />
+ DXT Compression - ok (not 100% sure)<br />
+ thumbnail generation - minor LEAKs (~10MB for that image res!)<br />
+ mipmap generation - minor LEAKs (another ~10MB)<br />
+ resizing 3000 to 4096,- big LEAK (&gt;70MB)<br />
+ normalmaps generation - major LEAK (&gt;200MB, 50MB for 2048x2048 image)<br />
+ <br />
+ NOTE that if you NOT use these functions everythings works great - after importing the same file again
+ the memory usage (in task manager) returns to the same value before importing the same image as already
+ imported)<br />
+ NOTE also that for smaller images the leaks are smaller but are thare!<br />
+ <br />
+ You can try all this yourself.<br />
+ <br />
+ Im looking for good texture manipulation library myself, that is why I have done such an
+ investigation:)<br />
+ <br />
+ Comments (on the issue) and directions (for the lib) are welcome!&quot;<br />
+ <br />
+ Thanks in advance.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c3270"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 16th, 2009 - 1:10:57 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks for the info Zerg. The version of the NVIDIA library I'm using is really old.
+ I haven't updated it because they keep reworking the interface (which is quite annoying). If I ever get
+ some spare time I might look at it, but to be honest, I have very little spare time these days (just
+ look how long it took me to respond).<br />
+ <br />
+ I'm pretty sure the BGR888_Bluescreen format is used by Valve as a temporary intermittent format when
+ converting WADs (which have a single color that acts as transparency (typically blue)).<br />
+ <br />
+ As for nvDXTcompress, it's just a poorly named function which handles all image data manipulation in
+ NVIDIA's library. VTFLib uses it to generate mipmaps amongst other things.<br />
+ <br />
+ If you're asking me whether you should use NVIDIA's library, the only thing I would consider using it
+ for again is DXT compression.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c3277"
+ href="index.php?a=3913">iskunder</a></span><span class="right">Modified: Oct 31st, 2009 - 7:04:26
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello NEM, you are one amazing guy thanks for setting this all up for us and for
+ providing support for those who need it. I'm thinking maybe I'm the biggest noob around or I'm fallowing
+ wrong instructions who knows.<br />
+ <br />
+ <img src="../../images/emotes/apple.gif" width="32"
+ height="32" alt="apple" /><br />
+ <img src="../../images/emotes/alarmed.gif"
+ width="32" height="32" alt="alarmed" /><br />
+ <img src="../../images/emotes/capoera.gif"
+ width="32" height="32" alt="capoera" /><br />
+ <img src="../../images/emotes/brokenball.gif"
+ width="32" height="32" alt="brokenball" /><br />
+ <img src="../../images/emotes/exploding.gif"
+ width="32" height="32" alt="exploding" /><br />
+ <img src="../../images/emotes/exhausted.gif"
+ width="32" height="32" alt="exhausted" /><br />
+ <br />
+ So heres my Objective. I'm working on a rats map and I'm at that stage where I need my own textures for
+ things like books, cd players, games and so on. I want to be able to take the pictures I have taken with
+ the camera and place them in my map.<br />
+ <br />
+ Heres the instructions I Have fallowed and I still cannot get it to work. <br />
+ <br />
+ &quot;this is assuming that you have VTFedit. If you don't...google it and get it.<br />
+ <br />
+ Steam must be on.<br />
+ <br />
+ Make a folder in your mods material folder.<br />
+ Steam\steamapps\email\counter-strike source\cstrike\materials<br />
+ <br />
+ Name the folder whatever you want.<br />
+ Steam\steamapps\email\counter-strike source\cstrike\materials\whatever<br />
+ <br />
+ Make another folder in your mod's sourcesdk_content folder.<br />
+ Steam\steamapps\email\sourcesdk_content\cstrike\materialsrc\whatever<br />
+ <br />
+ Now open VTFedit.<br />
+ Go File<br />
+ Import your texture<br />
+ Press OK<br />
+ Once your texture is loaded, go to File<br />
+ Save As...<br />
+ <br />
+ Save the texture into the folder for your mod.<br />
+ Steam\steamapps\email\counter-strike source\cstrike\materials\whatever\texture_name<br />
+ <br />
+ Now restart Steam.<br />
+ Open Hammer<br />
+ Browse to the name of your texture.<br />
+ It should be there and ready to use.&quot;</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c3318"
+ href="index.php?a=3970">ItsMe</a></span><span class="right">Posted: Jan 6th, 2010 - 2:10:27
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is it possible to open a .dds(or multiple for animation) and keep thier current
+ mipmaps ?<br />
+ <br />
+ If it is, maybe Im doing something wrong. I either get no mipmaps or VTFEdit generates new ones.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c3327"
+ href="index.php?a=3250">defragen1</a></span><span class="right">Posted: Jan 23rd, 2010 - 8:13:52
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">man :( it would really help if vtfedit had templates like in the plugins <br />
+ <br />
+ and it also wouldn't hurt to be able to save your own custom templates too</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c3334"
+ href="index.php?a=3993">jpwanabe</a></span><span class="right">Posted: Feb 3rd, 2010 - 2:06:07
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ok nem, now dont get mad, but is there a way that i can make a vtf of around <span
+ style="color: red;">3000</span> jpegs in one go? or am i screwed. trying to put a full video in a map.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c3335"
+ href="index.php?a=3996">SVR</a></span><span class="right">Posted: Feb 7th, 2010 - 11:29:41 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I am trying to convert vtf to tga but while it is processing it shows an error in the
+ Log.<br />
+ <br />
+ Processing ad01.vtf...<br />
+ Error loading ad01.vtf.Error: File signaure does not match 'VTF'.<br />
+ ad01.vtf processed.<br />
+ <br />
+ it then goes onto the next file in the folder and the same thing happnes. How can i fix this?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c3355"
+ href="index.php?a=4027">Lolwut</a></span><span class="right">Modified: Apr 9th, 2010 - 8:23:33
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi, I'm trying to do what a few users above me has already asked about: Importing
+ multiple .dds files to make an animated squence of frames, but keep the existing mipmap information.
+ (Not create new mipmaps or clear them).<br />
+ <br />
+ Has anyone found a way to do this? I know it's possible to make .vtf files with a single frame and
+ keeping the mipmap info, as another program (Quick and dirty Bloodlines Tools version 3.9a) can do
+ this.<br />
+ <br />
+ Edit: Or alternatively, is there any way to combine a few .vtf files I made in the other program into a
+ single animated .vtf file?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c3365"
+ href="index.php?a=4035">COUGAR_BAIT</a></span><span class="right">Posted: Apr 19th, 2010 - 10:25:04
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">how do I slow down the frames!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c3411"
+ href="index.php?a=4077">Nabuko</a></span><span class="right">Posted: Jun 16th, 2010 - 2:36:09
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem, can you add thumbnail preview window for entire folder ?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c3453"
+ href="index.php?a=4107">R0B3RTT</a></span><span class="right">Modified: Aug 2nd, 2010 - 5:14:00
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"> I am just about ready to go <b>INSANE!</b> I am trying to make a backround for a HL2
+ Program,And i want it to stay the size it is. It i uncheck resize,i open the picture,picture doesn't
+ show up. i try to uncheck clamp,doesn't come out the picture's original size. I've tryed everything! i
+ need it to stay the SAME size! <br />
+ <img src="../../images/emotes/yelling.gif"
+ width="32" height="32" alt="yelling" /></div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c3535"
+ href="index.php?a=4227">Protoss</a></span><span class="right">Posted: Jan 28th, 2011 - 8:06:09
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello everyone(Nemesis) I would like to ask how can I resolve this error<br />
+ <br />
+ Error Loading VTF Texture:<br />
+ <br />
+ Error<br />
+ File is corrupt;file to small for its header <img
+ src="../../images/emotes/sad.gif" width="32"
+ height="32" alt="sad" /> <img
+ src="../../images/emotes/brokenball.gif"
+ width="32" height="32" alt="brokenball" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c3543"
+ href="index.php?a=4247">Motherfat</a></span><span class="right">Posted: Feb 27th, 2011 - 1:00:13
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hey i have a problem i have a texture it works i can see it in hammer but i can see
+ it behind walls and stuff can you help me this is what the proporties are in vmf file<br />
+ <br />
+ &quot;UnlitGeneric&quot;<br />
+ {<br />
+ &quot;$basetexture&quot; &quot;cabal\Cabal&quot;<br />
+ &quot;$translucent&quot; &quot;1&quot;<br />
+ &quot;$ignorez&quot; &quot;1&quot;<br />
+ &quot;$vertexcolor&quot; &quot;1&quot;<br />
+ &quot;$vertexalpha&quot; &quot;1&quot;<br />
+ }</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c3547"
+ href="index.php?a=4258">racerdbo</a></span><span class="right">Posted: Mar 16th, 2011 - 2:51:03
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey on I replaced some garrys mod addon car skins and then when i test them out on
+ gmod they dont work.Then when i go to VTFEDIT it shows the original skin instead of the custom skin for
+ the car i changed the skin on.Do i need to like save the VTFEDIT archive of the original files or
+ something like that.I NEED HELP</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c3548"
+ href="index.php?a=4259">trinnexx</a></span><span class="right">Posted: Mar 17th, 2011 - 11:01:11
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Nem:</div>
+ <div class="vbquote">You specify the frame rate in the .vmt as illustrated <a
+ href="https://web.archive.org/web/20171030084331/http://www.editlife.net/tutorial.php?tutid=43">here</a>.
+ </div><br />
+ The link and site has 404'd =&lt;<br />
+ Looked around for a replacement but not sure it was right..<br />
+ Does anyone have the syntax for controlling animation speed on vtf Sprays (tf2) or does the server
+ ignore the vmt nowa-days?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c3549"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 24th, 2011 - 9:20:31 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">There is another example <a
+ href="https://web.archive.org/web/20171030084331/http://www.gamebanana.com/tuts/171">here</a>.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c3563"
+ href="index.php?a=4162">m2pt5</a></span><span class="right">Posted: Apr 19th, 2011 - 11:52:51
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Portal 2 is using a new 7.5 version of VTF that the current version of VTFEdit can't
+ open.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c3567"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 23rd, 2011 - 11:41:03 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You're using an older version of VTFEdit, try <a href="index.php?c=238#p238">this
+ one</a>.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c3570"
+ href="index.php?a=4285">HelloWorld</a></span><span class="right">Posted: Apr 24th, 2011 - 7:07:04
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Nem:</div>
+ <div class="vbquote">You're using an older version of VTFEdit, try <a href="index.php?c=238#p238">this
+ one</a>.</div>Update link <a
+ href="https://web.archive.org/web/20171030084331/http://nemesis.thewavelength.net/index.php?p=40">here</a>,
+ please.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c3581"
+ href="index.php?a=4303">NKR3X</a></span><span class="right">Posted: May 15th, 2011 - 3:29:21
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">is there a way to control the framerate, the VMT file isnt helping, i have it set to
+ 500 and its running as if its normal</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c3597"
+ href="index.php?a=4348">MrAsplundh</a></span><span class="right">Modified: Jul 16th, 2011 - 4:27:45
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm trying to make an animated spray, my resolution is 128x128, but in-game my spray
+ looks really fuzzy/pixelated, any solution? Other people see the same thing as me</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c3605"
+ href="index.php?a=4369">noobkiller</a></span><span class="right">Posted: Aug 21st, 2011 - 11:01:57
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">no virus????????<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c3711"
+ href="index.php?a=4570">aLx</a></span><span class="right">Posted: May 16th, 2012 - 4:41:35 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">vtf edit diese anwendung konnte nicht gestartet werden, da die
+ side-by-side-konfiguration ungültig ist<br />
+ <br />
+ Wtf did i wrong?<br />
+ <br />
+ In english:<br />
+ <br />
+ VTF Edit couldn't start the application, because the SIDE-BY-Side-Configuration is invalid.<br />
+ <br />
+ please help me :(</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c3722"
+ href="index.php?a=4662">michaelgt</a></span><span class="right">Posted: Jun 29th, 2012 - 2:38:59
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi,<br />
+ <br />
+ I'm trying to make an animated vtf using jpegs.<br />
+ I have one problem though, VTFEdit is not accepting different sizes.<br />
+ <br />
+ Is there a way around this or something? Without having to resize every image, that is...<br />
+ <br />
+ I also have a GIF of it, if it has any help.<br />
+ <img src="../../images/emotes/exhausted.gif"
+ width="32" height="32" alt="exhausted" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c3741"
+ href="index.php?a=4938">canis lupus</a></span><span class="right">Posted: Sep 12th, 2012 - 8:25:44
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello,<br />
+ I'm having an issue with opening vtfedit. whenver I try, it gives the error, &quot;The application has
+ failed to start because it's side-by-side configuration is incorrect.&quot; Does anyone have any idea
+ how to fix this?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c3774"
+ href="index.php?a=12572">OkamiTakahashi</a></span><span class="right">Posted: Feb 12th, 2013 -
+ 11:50:23 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm also getting the side-by-side error and have absolutely no idea how to fix it.
+ This is crucial as I'm working on new skins for the Heavy and the Sniper.<img
+ src="../../images/emotes/alarmed.gif" width="32"
+ height="32" alt="alarmed" /></div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c3791"
+ href="index.php?a=12603">Maylchan</a></span><span class="right">Posted: Apr 30th, 2013 - 12:23:41
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can someone tell me what i do wrong? If i export a Picture like the Cigarette case
+ from the Spy is the Pictur to bright.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c3845"
+ href="index.php?a=12696">marcixy1</a></span><span class="right">Posted: Nov 17th, 2013 - 8:18:43
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It's not working for me.(Program running error (5)).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c3906"
+ href="index.php?a=12759">nickodei</a></span><span class="right">Posted: Apr 22nd, 2014 - 11:09:43
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey <br />
+ <br />
+ I know the problem<br />
+ <br />
+ download VTFlib and extract it into a folder<br />
+ <br />
+ go Bin / x86/ VTFedit and run it<br />
+ <br />
+ works!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c3909"
+ href="index.php?a=12763">HolographicP</a></span><span class="right">Posted: May 4th, 2014 - 1:56:55
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="../../images/emotes/alarmed.gif" width="32"
+ height="32" alt="alarmed" /> VTFEdit just won't work. No error messages, nothing. It doesn't even
+ create a new process. Help!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c3934"
+ href="index.php?a=12867">Skitt64</a></span><span class="right">Posted: Nov 10th, 2014 - 6:43:49
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm trying to make a team-colored wrench, but when I export the image, it always ends
+ up too light. I tried exporting the Australium skin(What the teamcolor skins are based off of), and it
+ got the same result when imported, though it was fine when exported. How do I keep this from happening?
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c3945"
+ href="index.php?a=12906">Lops223</a></span><span class="right">Posted: Feb 9th, 2015 - 5:36:52
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hey i have a jpeg file i want to make a vtf and i found ur site trying to make it a
+ vtf dod you know how i can use this program<br />
+ <br />
+ <br />
+ <img src="../../images/emotes/where.gif" width="32"
+ height="32" alt="where" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c3946"
+ href="index.php?a=12906">Lops223</a></span><span class="right">Modified: Feb 9th, 2015 - 5:42:52
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ok ive made a jpeg version and a tga version so i can use either <br />
+ <br />
+ <br />
+ <img src="../../images/emotes/folder.gif" width="32"
+ height="32" alt="folder" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c3947"
+ href="index.php?a=12906">Lops223</a></span><span class="right">Posted: Feb 9th, 2015 - 5:45:13
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i wonder if anyone uses this site anymore.<br />
+ <br />
+ <br />
+ <img src="../../images/emotes/bored.gif" width="32"
+ height="32" alt="bored" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c3948"
+ href="index.php?a=12907">MegamanW6</a></span><span class="right">Posted: Feb 12th, 2015 - 2:00:14
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Which one do I download?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c3951"
+ href="index.php?a=12915">JoeSziver</a></span><span class="right">Posted: Mar 4th, 2015 - 11:35:42
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Severe bug: whenever you try to open an image from a non-indexed portion of your
+ computer, the application crashes and is nonrecoverable. I have uninstalled it several times and still
+ nothing.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c3954"
+ href="index.php?a=12938">jakee</a></span><span class="right">Posted: May 17th, 2015 - 9:29:51
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>What do i click to install</b><br />
+ <img src="../../images/emotes/walking.gif"
+ width="32" height="32" alt="walking" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c3959"
+ href="index.php?a=12953">Noah</a></span><span class="right">Posted: Jun 17th, 2015 - 4:27:27
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">it say 7.5 dose not mach to 7.0 to 7.4 what do I <img
+ src="../../images/emotes/bleeh.gif" width="32"
+ height="32" alt="bleeh" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c3961"
+ href="index.php?a=12955">PeaceFighter</a></span><span class="right">Posted: Jun 22nd, 2015 - 6:42:48
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yes i have the same problem!!!<br />
+ <br />
+ What to do?<img
+ src="../../images/emotes/exhausted.gif" width="32"
+ height="32" alt="exhausted" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">104.</span> <a name="c3972"
+ href="index.php?a=13002">paradoxicality</a></span><span class="right">Posted: Oct 10th, 2015 -
+ 8:54:42 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi I need some help with VTFEdit, I've imported a .png file that's just green as a
+ test, and when I saved it I only got one .vtf file out of the program, which is weird because my friend
+ gets two files, a .vtf and a .vmt. Does anyone know why this is happening to me?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">105.</span> <a name="c3976"
+ href="index.php?a=13018">Rustyy</a></span><span class="right">Modified: Dec 23rd, 2015 - 12:01:40
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">PROBLEM SOLVER FOR ANYONE WHO'S HAVING THE SIDE-BY-SIDE ERROR<br />
+ <br />
+ Do a standard install of the community version of Microsoft Visual Studio. It will install every single
+ .NET framework and who knows else, and the issue will be fixed!<br />
+ This is how i finally got rid of this annoying error.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c3978"
+ href="index.php?a=13029">Poopmaster</a></span><span class="right">Posted: Jan 13th, 2016 - 1:39:08
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>[h1] 2 material into single vtf repack[/h1]</b><br />
+ anyone know how to get around this. I get the default skin for a sawed off shottie in csgo. i open it up
+ in photoshop and there are two materials. it turns out the top will receive glossy and through an alpha
+ on the top the under wont. they are essentially identical, however once i've unpacked the textures i can
+ only save to tga and then bring into vtf. since tga doesn't support layers. i only get the one layer
+ most top. how do I repack after editing both materials?<img
+ src="../../images/emotes/alarmed.gif" width="32"
+ height="32" alt="alarmed" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c3979"
+ href="index.php?a=13040">lol123</a></span><span class="right">Posted: Jan 26th, 2016 - 7:06:47
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="../../images/emotes/bleeh.gif" width="32"
+ height="32" alt="bleeh" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c3981"
+ href="index.php?a=13050">doctorjew</a></span><span class="right">Posted: Feb 10th, 2016 - 10:10:59
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Does anyone know if it is possible to use batch convert but create VMTs with
+ VertexlitGeneric instead of LightedmapGeneric?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c3997"
+ href="index.php?a=13136">Neebs</a></span><span class="right">Posted: Aug 9th, 2016 - 12:48:12
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Mac version? :P</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c4007"
+ href="index.php?a=13157">Goat</a></span><span class="right">Posted: Sep 28th, 2016 - 6:11:58
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem,<br />
+ I'm trying to open the .vmt file as an image, but the only option I get is file system. Can you help?
+ </div>
+ </div><br />
+
+ <div class="offsets">[
+ <a href="VTFEdit_v1.2.5_Full-page1.html#p178">1</a>
+ 2
+ ]</div><br>
+
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+ <span class="title">» <a href="../../pages/VTFLib-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../VTFLib-Revision History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="../VTFLib-FAQ.html">FAQ</a></span><br>
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+ v1.2.5 Full</a> (<a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=13322">iipa</a>)</span><br><span
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+ class="title">» <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
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+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
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+ Crafty</a> (<a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
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+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
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+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=13328">Sir47</a></span><br>
+ </div>
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+ <div class="heading1"><span class="title">Elite Spammers</span></div>
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+
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+ </div>
+ <div class="space"></div>
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+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Comments/VTFEdit_v1.2.5_Full.html b/subpages/Comments/VTFEdit_v1.2.5_Full.html
deleted file mode 100644
index cb04465..0000000
--- a/subpages/Comments/VTFEdit_v1.2.5_Full.html
+++ /dev/null
@@ -1,454 +0,0 @@
-<!DOCTYPE html>
-
-<head>
- <title>Nem's Tools [VTFLib - Download - VTFEdit v1.2.5 Full]</title>
- <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
- <link rel="stylesheet" type="text/css" href="../../css/default.css">
- <meta http-equiv="pragma" content="no-cache">
- <meta http-equiv="cache-control" content="no-cache">
- <meta name="author" content="Ryan Gregg">
- <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
-</head>
-
-<body>
- <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
- <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
- Tools website</a>, restored from <a
- href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
- Download section now provides links to both Web Archive and to this unofficial Github mirror.
- </div>
- <div class="main">
- <div class="group">
- <div class="separator"></div>
- <div class="heading2 menu">
- <a href="../../index.html" class="menuitem">Home</a>
- <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
- <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
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- <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
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- <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
- <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
- </div>
- <div class="separator"></div>
- <div class="content">
- <div class="main_area">
- <div class="space"></div>
- <div class="main_content">
- <div class="group">
- <div class="heading1">
- <div class="space"></div><span class="left"><a name="p178" href="#p178">VTFEdit
- v1.2.5 Full</a> - <a
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Mar 26th, 2006 - 12:57:45 pm</span>
- <div class="space"></div>
- </div>
- <div class="content"><b>About:</b>
- <p>VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (<span
- class="warning">except the .NET Framework</span>).</p>
-
- <b>Download:</b>
- <ul>
- <li><a
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.exe">Installer
- (833 KB)</a></li>
- <li><a
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.zip">Archive
- (743 KB)</a></li>
- </ul>
-
- <b>Runtimes: <span class="warning">(Required)</span></b>
- <p>.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the
- .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.</p>
-
- <b>Download:</b>
- <ul>
- <li><a
- href="https://web.archive.org/web/20171113045637/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&amp;displaylang=en">Microsoft</a>
- </li>
- </ul>
- </div>
- <div class="heading1">
- <div class="space"></div><span class="left">Modified: Apr 1st, 2008 - 5:37:05 pm</span><span
- class="right">[ 2313060 Views ]</span>
- <div class="space"></div>
- </div>
- </div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=15#p178">2</a>
- <a
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=30#p178">3</a>
- <a
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=45#p178">4</a>
- <a
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=60#p178">5</a>
- <a
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=75#p178">6</a>
- <a
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=90#p178">7</a>
- <a
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&amp;o=105#p178">8</a>
- ]</div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2154"
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2348">Rafe</a></span><span
- class="right">Posted: Sep 12th, 2006 - 11:45:58 am</span>
- <div class="space"></div>
- </div>
- <div class="content">I just downloaded the program VTFedit and am tyring to convert VTF's into jpgs or
- bmps. Can anybody tell me the sequence to do this ? the program comes with no documentation. Thanks
- </div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2155"
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Sep 12th, 2006 - 12:12:39 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">To convert a single texture, open it up then select <i>Export</i> from the
- <i>File</i> menu. You can save as both .bmp and .jpg, but I recommend .tga as it is a lossless format
- and preserves the alpha channel.<br><br>To convert a bunch of textures, use the <i>Convert Folder</i>
- tool in the <i>Tools</i> menu. Just select an <i>Input Folder</i> (where your .vtf files are), an
- <i>Output Folder</i> (where you want your .tgs files to go), enter <i>*.vtf</i> as the filter and press
- <i>Convert</i>. If <i>Recurse</i> is checked, subfolders will also be processed.</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2273"
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2467">judas</a></span><span
- class="right">Posted: Nov 26th, 2006 - 4:23:53 am</span>
- <div class="space"></div>
- </div>
- <div class="content">and how do i convert some .tga to .vtf with keeping transparency? stupid half-life
- does not convert graphics to .vtf sprays saying "you do not have rights" or sth lke that even if i use
- admin's account!</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2275"
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Nov 26th, 2006 - 1:18:20 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">The default settings <i>should</i> work (as long as your .tga has an alpha channel).
- My recommended spray settings are:<br><br>Normal Format: DXT1 - This is a compressed RGB format that
- VTFEdit will use if your texture <i>doesn't</i> have an alpha channel.<br><br>Alpha Format: DXT5 or DXT3
- - This is a compressed RGBA format that VTFEdit will use if your texture <i>has</i> an alpha channel.
- Use DXT5 if your alpha channel is smooth or DXT3 if your alpha channel is sharp (i.e. you're alpha
- channel is only there so your spray can be non-square - so its 0 or 255).<br>
- <br>
- Generate Mipamps: Unchecked. Sprays look best when you don't use mipmaps because they aren't LOD scaled.
- This will also allow you to generate larger animated textures because it uses less memory.<br>
- <br>
- If VTFEdit is not generating an alpha channel then your .tga doesn't have an alpha channel. If you're
- using PhotoShop, make sure you only have one layer when you export, and that this layer has an alpha
- channel (you can add channels in the channels tab).</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2355"
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2562">kruegersc4</a></span><span
- class="right">Posted: Jan 18th, 2007 - 10:39:26 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">Hmm... I get this message when trying to import an image<br>
- <br>
- Error:<br>
- nvDXTcompressRGBA() crashed.<br>
- <br>
- Anyone know why?</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2358"
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Jan 18th, 2007 - 10:57:40 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">nVIDIA's <a
- href="https://web.archive.org/web/20171113045637/http://developer.nvidia.com/object/dds_utilities.html">nvDXTLib</a>
- is exceptionally unstable. The error means the library crashed; I can only recommend that you retry.<br>
- <br>
- There is an update to the library which I will try to add support for in the near future. (Don't hold
- your breath though, each version seems to add as many bugs as it fixes.)</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2386"
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2594">LARD</a></span><span
- class="right">Posted: Feb 1st, 2007 - 9:32:19 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">How can you make your VTF animated? When I upload an animated GIF, it doens't work.
- </div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2387"
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Feb 2nd, 2007 - 2:47:56 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog, select
- each frame you want in your animation (hold ctrl of shift down to do this).<br>
- <br>
- I tried adding direct support for animated .gif files, but there is a bug in DevIL which corrupts the
- image data after it is depalettized so you'll have to extract each frame in an external program before
- importing.</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2389"
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2574">JackSpicer_26</a></span><span
- class="right">Posted: Feb 4th, 2007 - 7:46:47 am</span>
- <div class="space"></div>
- </div>
- <div class="content">This looks awesome, Nem! I wanted to adjust Elexis' shirt vtfs! :D</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2414"
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2668">mij</a></span><span
- class="right">Posted: Mar 19th, 2007 - 7:58:21 am</span>
- <div class="space"></div>
- </div>
- <div class="content">Nem,<br>
- I am trying to create animated sprays my problem is when using imageready the export tab is grey out so
- I used photoshop saved the files as tga and when I try to use vtfedit I do not have the option of
- mutilple frames is there another version or is the version I have corupted.</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2415"
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2670">ANT</a></span><span
- class="right">Modified: Mar 21st, 2007 - 7:11:45 am</span>
- <div class="space"></div>
- </div>
- <div class="content">
- <div class="vbtitle">Nem:</div>
- <div class="vbquote">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog,
- select each frame you want in your animation (hold ctrl of shift down to do this).<br></div><br>
- Nem, Hi.<br>
- What adjustments should I put to create the animated crosshair for Source? I have already made animated
- VTF, but in game it works as static crosshair.
- </div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2416"
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Mar 21st, 2007 - 1:36:28 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">I'm not really familiar with editing Source crosshairs, but I assume you would also
- have to edit the crosshair's .vmt file to add the <i>AnimatedTexture</i> proxy. If you created a new
- crosshair, then I think you also have to use the <i>cl_crosshair_file</i> console command to select it.
- </div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2418"
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span
- class="right">Posted: Mar 27th, 2007 - 11:28:22 am</span>
- <div class="space"></div>
- </div>
- <div class="content">Cant seem to get vtfedit to run. every time I try I get:<br>
- <br>
- Application has generated an exception that could not be handled.<br>
- <br>
- Process id=0xcb0 (3248), Thread id=0-xd8c (3468)<br>
- <br>
- Tried uninstalling and reinstalling both vtfedit and .net framework, to no avail. <br>
- Any ideas?</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2425"
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Mar 30th, 2007 - 11:22:24 am</span>
- <div class="space"></div>
- </div>
- <div class="content">This is a problem with your .NET framework install. There isn't much I can say to
- help, sorry.<br>
- <br>
- <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad"></div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2430"
- href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span
- class="right">Posted: Apr 2nd, 2007 - 4:47:49 am</span>
- <div class="space"></div>
- </div>
- <div class="content">Yep, you were right. Just installed .net 1.1 service pack 1 and now vtfedit works.
- Yay!<img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"></div>
- </div><br>
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new file mode 100644
index 0000000..1562079
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@@ -0,0 +1,1112 @@
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+ <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p238" href="#p238">VTFEdit
+ v1.3.3 Full</a> - <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 14th, 2007 - 3:22:09 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+ <p>VTFEdit v1.3.3 - VTFEdit for v2.0 of the .NET Framework and all the files you need to run it (<span
+ class="warning">except the .NET Framework</span>).</p>
+
+ <b>Download from Web Archive:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.exe">Installer
+ (2,112 KB)</a></li>
+ <li><a
+ href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.zip">Archive
+ (2,383 KB)</a></li>
+ </ul>
+
+ <b>Download from unofficial Github mirror:</b>
+ <ul>
+ <li><a href="http://nemstools.github.io/files/vtfedit133.exe">Installer
+ (2,112 KB)</a></li>
+ <li><a href="http://nemstools.github.io/files/vtfedit133.zip">Archive
+ (2,383 KB)</a></li>
+ </ul>
+
+ <b>Runtimes: <span class="warning">(Required)</span></b>
+ <p>.NET Framework v2.0 (22,938 KB Executable) - VTFEdit is written in C++ .NET (using Visual C++ 2005
+ SP1) and as such requires the .NET runtime and Visual C++ SP1 libraries to run. The .NET runtime is
+ also available as a Windows Update. v2.0 is required.</p>
+
+ <b>Download:</b>
+ <ul>
+ <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=16614">Microsoft
+ .NET Framework Version 2.0 (x86)</a></li>
+ <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft
+ Visual C++ 2005 SP1 (x86)</a></li>
+ </ul>
+ <ul>
+ <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=6041">Microsoft
+ .NET Framework Version 2.0 (x64)</a></li>
+ <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft
+ Visual C++ 2005 SP1 (x64)</a></li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jul 25th, 2011 - 3:32:59 pm</span><span
+ class="right">[ 588060 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1
+ <a href="VTFEdit_v1.3.3_Full-page2.html#p238">2</a>
+ ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2647"
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span
+ class="right">Posted: Sep 21st, 2007 - 11:07:34 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm having trouble setting VTFEdit as a defaul app under Vista. I find the executable
+ and double-click it, but it just won't appear on the list.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2650"
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 23rd, 2007 - 3:37:02 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I don't actually use Vista, so I'm not familiar with it.<br>
+ <br>
+ <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2675"
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2963">the6thmonkey</a></span><span
+ class="right">Modified: Oct 7th, 2007 - 11:39:41 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi<br>
+ <br>
+ I have just installed your vtf edit program and all appears to be working fine except the convert wad
+ function<br>
+ <br>
+ No matter what wad or output directory I select the convert button will just not function <img
+ src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh"><br>
+ <br>
+ I hope you can help.. <br>
+ btw I tried searching the forum but its a little bit difficult when my problem involved the word wad,
+ and the forum doesn't let anyone search for words under 4 letters <img
+ src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2676"
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2964">Mainassassin</a></span><span
+ class="right">Modified: Oct 7th, 2007 - 1:50:41 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">! Cannot execute "C:\DOCUME~1\Kyle\LOCALS~1\Temp\Rar$EX00.094\VTFEdit.exe"<br>
+ <br>
+ That happend with the archive, Installer:<br>
+ <br>
+ This application has failed to start beacause the application configuration is incorrect. (Re-Installing
+ didn't help)<br>
+ <br>
+ And i wanna skin real bad!! (TF2)<br>
+ <br>
+ Also I like how you based this site off of Fpsbanana.com</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2690"
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=3007">Infinity</a></span><span
+ class="right">Posted: Oct 27th, 2007 - 10:10:56 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Looks like it's got a dependency on msvcrt80 dll:<br>
+ <br>
+ From the event log:<br>
+ "Resolve Partial Assembly failed for Microsoft.VC80.CRT. Reference error message: The referenced
+ assembly is not installed on your system."<br>
+ <br>
+ Only noticed this because I just did a re-format and haven't got around to installing Visual Studio 2005
+ on this machine yet. <br>
+ <br>
+ Here's a link to the redist for people who don't have Visual Studio 2005 installed:<br>
+ http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&amp;displaylang=en<br>
+ <br>
+ Nem, you might want to add that link to the main article. <br>
+ <br>
+ Hope that helps everyone.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2693"
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
+ class="right">Posted: Oct 28th, 2007 - 11:21:16 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I doubt that trying the VC Redist will work. I had a similar problem when I first
+ installed Vista. The problem was a corrupt Side-By-Side configuration in my windows profile. Making a
+ new windows profile and logging in to that fixed my problem.<br>
+ <br>
+ Oddly, trying to install VC Redist failed because of the same problem in the first place.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2966"
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=3397">Neural_Overload</a></span><span
+ class="right">Posted: Aug 15th, 2008 - 3:51:16 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Bluefang:</div>
+ <div class="vbquote">I doubt that trying the VC Redist will work. I had a similar problem when I first
+ installed Vista. The problem was a corrupt Side-By-Side configuration in my windows profile. Making a
+ new windows profile and logging in to that fixed my problem.<br><br>Oddly, trying to install VC Redist
+ failed because of the same problem in the first place.</div>I just installed the redist from the post
+ above yours and now the program works!
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c3394"
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4065">chris
+ k</a></span><span class="right">Modified: Jun 2nd, 2010 - 4:52:22 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is the one i had problems with. Wow where did i post that other comment??<br>
+ <br>
+ I get a error that says<br>
+ <br>
+ Error (ITEM HERE) Error: File signature does not match 'VTF'.<br>
+ <br>
+ <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"><br>
+ <br>
+ These are files from left 4 dead 2 to let you know its not because its not a real valve texture it is
+ one actually i think you need to update its formats if there is different formats? not sure<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c3402"
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 13th, 2010 - 12:27:04 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It's probably not a .vtf file then. If you believe otherwise, feel free to email the
+ offending file to me and I'll test it personally.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c3477"
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4145">Val</a></span><span
+ class="right">Posted: Oct 5th, 2010 - 2:46:20 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm running Windows 7 x64 and can't get the 64 bit version to run. It appears in my
+ processes for a little bit but kills it self. The 32 version works just find though.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c3603"
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4368">Emrets61</a></span><span
+ class="right">Posted: Aug 20th, 2011 - 1:47:18 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It isn't work on Winows 7 - 64 Bit. I turned back to VTFEdit 1.2.5</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c3604"
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2111">DomIII</a></span><span
+ class="right">Posted: Aug 20th, 2011 - 2:09:51 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>Val</b>, <b>Emrets61</b>, works fine here (Windows 7 x64)</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c3608"
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4372">Corran2015</a></span><span
+ class="right">Posted: Aug 25th, 2011 - 3:41:27 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I get the "side-by-side" configuration error on Win 7 64bit. Emrets61, is that what
+ you're getting too? Any input?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c3609"
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2111">DomIII</a></span><span
+ class="right">Posted: Aug 25th, 2011 - 5:58:29 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>Corran2015</b>, did you install all four runtimes?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c3613"
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4375">n1mr0d</a></span><span
+ class="right">Posted: Aug 26th, 2011 - 12:59:51 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Doesn't work with Windows 7 x64 Professional, or 32 bit XP Mode virtual
+ machine!!!.<br>
+ <br>
+ Can't yuu recompile it?</div>
+ </div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3616"
+ href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Aug 27th, 2011 - 7:16:00
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>n1mr0d</b>, what exactly is the problem / error message? Also, did you install
+ both runtimes? It works fine here, Win7 x64.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3617"
+ href="index.php?a=4378">Shiro</a></span><span class="right">Modified: Aug 27th, 2011 - 8:55:04
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Same error here. Side-by-side configuration is incorrect. Running Windows 7 x64.
+ Tried new user, same error. Have redistribution packages installed. Reinstalled, no luck.<br />
+ <br />
+ Edit: Also does NOT work under Windows XP 32 bit VM. &quot;Failed to start because the application
+ configuration in incorrect.&quot; <br />
+ <br />
+ Needs work clearly</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3618"
+ href="index.php?a=2111">DomIII</a></span><span class="right">Modified: Aug 28th, 2011 - 4:55:32
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">To everyone who has the Side-By-Side-error when starting the application, the problem
+ clearly is on your side: install <a
+ href="https://web.archive.org/web/20171111115353/http://www.microsoft.com/download/en/details.aspx?id=14431">Microsoft
+ Visual C++ 2005 Service Pack 1 Redistributable Package ATL Security Update</a> (x64 users should
+ install both versions) or get the most recent security updates for the Visual C++ 2005 Runtime from
+ Windows Update. This will fix your Problem, it did on a freshly-installed test machine of mine (since I
+ usually install windows updates, I did not run into the problem when testing before).<br />
+ @Nem, maybe you should include that link in your main post? ;)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3620"
+ href="index.php?a=4383">Syncronicity</a></span><span class="right">Modified: Aug 30th, 2011 -
+ 3:43:48 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">DOMIII I get the Side-By-Side error as well and I have uninstalled and reinstalled
+ several times. Is there something I am missing?<br />
+ <br />
+ This is what my installed programs is showing as installed on my computer. I am running Windows 7 64
+ bit. The computer is only a few months old and I have run the Microsoft update and it's not coming up
+ with anything else.<br />
+ <br />
+ Microsoft .NET Framework 1.1<br />
+ Microsoft .NET Framework 4 Client Profile<br />
+ Microsoft .NET Framework 4 Extended<br />
+ Microsoft C++ 2005 Redistributable<br />
+ Microsoft C++ 2005 Redistributable(x64)<br />
+ Microsoft C++ 2008 Redistributable -x86 9.0.30729.17<br />
+ Microsoft C++ 2008 Redistributable - x86 9.0.30729.4148<br />
+ Microsoft XNA Framework Redistributable 4.0<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3621"
+ href="index.php?a=4383">Syncronicity</a></span><span class="right">Posted: Aug 30th, 2011 - 4:52:19
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Update<br />
+ Tried it on another computer with Windows 7 and got the same thing.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3622"
+ href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Aug 31st, 2011 - 4:52:54
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Have you installed the updated runtime that I linked to?<br />I tested this on a
+ fresh install of Win7 x64: installed VTFEdit and the runtimes from the main post and got the SxS error.
+ Then I went through the list of Windows updates and installed the most recent <a
+ href="https://web.archive.org/web/20171111115353/http://www.microsoft.com/download/en/details.aspx?id=14431">update
+ for the C++ 2005 runtime</a>. After that, the SxS error was gone.<br />
+ Please make sure that you installed the update and try again. If the problem persists, tell me so I'll
+ have a look at sxstrace.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c3623"
+ href="index.php?a=4383">Syncronicity</a></span><span class="right">Posted: Aug 31st, 2011 - 8:30:30
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well I just went through and attempted to install the 4 packages at the top. Both
+ .NET frameworks would not install. the x86 would not install because I'm running 64bit and the x64 would
+ not install because it's already installed. Both C++ Redistributables installed and the update for c++
+ Redistributable installed. I'm still getting the side by side error. I then installed VTF1.2.5 and it
+ does run.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c3624"
+ href="index.php?a=4388">crossalchemist</a></span><span class="right">Posted: Sep 3rd, 2011 -
+ 11:10:08 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I get the side-by-side error too. BUT, the x86 copy of VTFEdit that's packaged with
+ VTFLib works.<br />
+ <br />
+ Windows 7 Pro x64<br />
+ All my frameworks and redists (.NET, C++, etc.) are up to date.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c3625"
+ href="index.php?a=4390">Strbrst</a></span><span class="right">Posted: Sep 5th, 2011 - 8:12:00
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Will the problems with Windows 7 ever be fixed?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c3627"
+ href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Sep 6th, 2011 - 6:25:33
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I haven't had the time to setup a VM and try again, but I will do later this week.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c3629"
+ href="index.php?a=4394">Aji</a></span><span class="right">Posted: Sep 6th, 2011 - 8:02:27 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i get code 14001 whenever i try to run the program any idea y on vista as well</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c3633"
+ href="index.php?a=4398">Zedo Mann</a></span><span class="right">Posted: Sep 16th, 2011 - 2:04:05
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="../../images/emotes/alarmed.gif" width="32"
+ height="32" alt="alarmed" /> I installed the redists and am still getting the side-by-side
+ error.<br />
+ Windows 7 64-bit.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c3634"
+ href="index.php?a=4401">ProblemSolver</a></span><span class="right">Posted: Sep 22nd, 2011 - 7:36:16
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><a
+ href="https://web.archive.org/web/20171111115353/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br />
+ <br />
+ This one solved my side-by-side (is the 2011 vc++2005 redist)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c3637"
+ href="index.php?a=4407">boonenoob</a></span><span class="right">Posted: Sep 29th, 2011 - 7:32:28
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">ProblemSolver:</div>
+ <div class="vbquote"><a
+ href="https://web.archive.org/web/20171111115353/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br /><br />This
+ one solved my side-by-side (is the 2011 vc++2005 redist)</div><br />
+ Wow, this worked! thanks bro!
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c3642"
+ href="index.php?a=4415">Cyborg_delta1</a></span><span class="right">Posted: Oct 9th, 2011 - 8:30:01
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">ProblemSolver:</div>
+ <div class="vbquote"><a
+ href="https://web.archive.org/web/20171111115353/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br /><br />This
+ one solved my side-by-side (is the 2011 vc++2005 redist)</div><br />
+ <br />
+ Yes it worked nice one <img
+ src="../../images/emotes/cool.gif" width="32"
+ height="32" alt="cool" />
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c3643"
+ href="index.php?a=4418">InsertEvilLaugh</a></span><span class="right">Modified: Oct 17th, 2011 -
+ 9:31:34 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">For all those having trouble with Windows 7 64bit install these <a
+ href="https://web.archive.org/web/20171210123908/http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;id=26999">http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;id=26999</a>
+ and it should work.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c3645"
+ href="index.php?a=4422">Tezath</a></span><span class="right">Posted: Oct 21st, 2011 - 1:35:48
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">So I have used this program in the past and made some nice sprays for L4D. Animated
+ at that. But now when I import files to VTFedit my sprays end up purple outlines. Any help here? I
+ updated the program and such but im totally lost on this one. They look good except being totally
+ purple. Not checkered black and purple just purple with a outline of the image. Happens when i make
+ animated or single.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c3646"
+ href="index.php?a=4423">sharpshooter</a></span><span class="right">Posted: Oct 22nd, 2011 - 12:56:39
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hey it isnt work on W7 x64<br />
+ <br />
+ i have same problem like the mainassasin<br />
+ <br />
+ <br />
+ That happend with the archive, Installer:<br />
+ <br />
+ This application has failed to start beacause the application configuration is incorrect.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c3656"
+ href="index.php?a=4435">digivee</a></span><span class="right">Posted: Nov 12th, 2011 - 3:39:20
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The application has failed to start because its side-by-side configuration is
+ incorrect. Please see the application event log or use the command line sxstace.exe tool for more
+ detail.<br />
+ <br />
+ Anyone know whats wrong with my vtfedit?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c3659"
+ href="index.php?a=4438">Phaser Rave</a></span><span class="right">Modified: Nov 16th, 2011 - 7:48:54
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've installed the runtimes yet I still get the error. I've updated to 1.3.3 and the
+ error gave a bit more information. Something about a code 14001.<br />
+ What am I doing wrong? :s<br />
+ I'm running on Windows 7 64-bit.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c3663"
+ href="index.php?a=4446">ROMOAS</a></span><span class="right">Modified: Dec 3rd, 2011 - 4:49:50
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">digivee:</div>
+ <div class="vbquote">The application has failed to start because its side-by-side configuration is
+ incorrect. Please see the application event log or use the command line sxstace.exe tool for more
+ detail.<br /><br />Anyone know whats wrong with my vtfedit?</div><br />
+ <br />
+ <br />
+ i am having the same issues with this i have made sure i have all the other required installs as well
+ running same system win 7 64 bit? any help please contact me asap thank you
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c3673"
+ href="index.php?a=4460">SkyNinja</a></span><span class="right">Posted: Dec 27th, 2011 - 6:37:11
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">ProblemSolver:</div>
+ <div class="vbquote"><a
+ href="https://web.archive.org/web/20171210123908/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br /><br />This
+ one solved my side-by-side (is the 2011 vc++2005 redist)</div><br />
+ Your name is quite fitting, my friend.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c3684"
+ href="index.php?a=4481">ModSe7en</a></span><span class="right">Posted: Feb 12th, 2012 - 3:44:12
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I can confirm ProblemSolver's download fixed the x64 issue.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c3691"
+ href="index.php?a=4487">Criata</a></span><span class="right">Posted: Feb 23rd, 2012 - 10:22:53
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Unable to execute file:<br />
+ C:\Program Files\Nem's Tools\VTFEdit\VTFEdit.exe<br />
+ <br />
+ Create Process Failed; code 14001.<br />
+ The application has failed to start because the side-by-side<br />
+ configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe
+ tool for more detail.<br />
+ <br />
+ <br />
+ CAN SOMEONE PLEASE HELP <img
+ src="../../images/emotes/yelling.gif" width="32"
+ height="32" alt="yelling" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c3694"
+ href="index.php?a=4498">wtf_sucker</a></span><span class="right">Posted: Mar 11th, 2012 - 8:07:08
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have windows 7 64 bit, pretty much everyone does now, it is the year 2012. VTFEDIT
+ DOES NOT WORK. I get the Error loading VTF texture: File is corrupt; file to small for it's header.
+ error. <br />
+ <br />
+ <br />
+ HOW IS ANYONE MODDING ANY VALVE GAME RIGHT NOW??? REVERT TO SLOW MACHINES TO STAY COMPATIBLE WITH THIS
+ GAME BY VALVE?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c3697"
+ href="index.php?a=4498">wtf_sucker</a></span><span class="right">Posted: Mar 14th, 2012 - 4:00:55
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I got this working. The file corrupt error was because I was trying to open the
+ texture files in the 'models' directory of the pak01_dir.vpk of Left 4 Dead. All those textures were 0
+ KB. The real textures are in the 'materials' directory. <br />
+ <br />
+ Just letting ppl know because the instructions on the valve developer site don't say this as part of the
+ VFTEdit instructions.<br />
+ <br />
+ And I know other people have experienced this from reading the comments..</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c3701"
+ href="index.php?a=4508">jabberwock</a></span><span class="right">Modified: Apr 6th, 2012 - 10:04:41
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Just a bump of info from before (since I missed it and spent a lot of time figuring
+ it out myself): for XP at least (don't know about Vista or 7), if you need to install the C++ 2005
+ redistributable, be sure to install the latest update, not the one in the link under
+ &quot;Download&quot; above.<br /><br />At this point in time, it's the MFC security update:<br />
+ <center><a
+ href="https://web.archive.org/web/20171210123908/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a>
+ </center><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c3704"
+ href="index.php?a=4529">BansheeFnd</a></span><span class="right">Posted: Apr 19th, 2012 - 5:45:19
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Okay, ProblemSolver's Method worked.<br />
+ Install <br />
+ http://www.microsoft.com/download/en/details.aspx?id=26347<br />
+ <br />
+ This will fix both &quot;The application has failed to start because the application configuration is
+ incorrect.&quot; and &quot;The application has failed to start because its side-by-side configuration is
+ incorrect.&quot; messages on Windows 7 and Windows XP. If you're running 64 bit, Install both 86 and 64.
+ Don't worry about IA64.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c3724"
+ href="index.php?a=4668">icyhate</a></span><span class="right">Posted: Jul 2nd, 2012 - 9:47:54
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey, nem could you please give this the ability to add you own mipmaps because right
+ now that function is just dead weight. plus it would be great to have fading animated gif sprays... i
+ can already kind of do this but it is very restricted to an animated gif then nothing far away... if
+ there is any way of doing this like a work around to dds files Please tell me Thank you<img
+ src="../../images/emotes/alarmed.gif" width="32"
+ height="32" alt="alarmed" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c3729"
+ href="index.php?a=4717">Zenox96</a></span><span class="right">Posted: Jul 30th, 2012 - 6:17:20
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem i dont know if you have either the time or the want to add a feature like this
+ but i would like to be able to animate .vtfs by using other .vtf files. Or if you could add the ability
+ to change the mipmaps to existing files I would be able to apply the same effect to my .vtf files.<br />
+ <br />
+ The effect I'm trying to achieve is animating a spray which has mipmaps that change so that as a player
+ moves closer not only does the image change but the new image being displayed is also animated.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3747"
+ href="index.php?a=5002">freddybab123</a></span><span class="right">Posted: Sep 19th, 2012 - 2:54:18
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem,<br />
+ After running the latest installer for the program, whenever I try to launch the program I get the error
+ message:<br />
+ &quot;This application has failed to start because the application configuration is incorrect.&quot;
+ <br />
+ Hope you can help.<br />
+ Thanks.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3765"
+ href="index.php?a=7171">koni</a></span><span class="right">Posted: Dec 7th, 2012 - 7:09:35 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have problem with import.<br />
+ <br />
+ Sorry my bad english.<br />
+ So i make one image with photoshop and i save it as image1.png<br />
+ Import this and make vtf file this is ok. <img
+ src="../../images/emotes/yeahbaby.gif" width="32"
+ height="32" alt="yeahbaby" /><br />
+ Now i go back to photoshop edit image1 , and save again but now i call it image2.png <br />
+ Impont image2.png to vtfedit.. but after impont i see imgage1.png not the 2... <img
+ src="../../images/emotes/bored.gif" width="32"
+ height="32" alt="bored" /><br />
+ What happend? how i can impont right the image2 file?<br />
+ <br />
+ i try restart the program, i see saved imade with another program and i see the diference.. only just
+ vtfedit imported wrong file..<br />
+ i try image2.png copy to another directory and import that but dont work, i always see image1 after
+ import.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3802"
+ href="index.php?a=12615">boundingdog15</a></span><span class="right">Posted: May 24th, 2013 -
+ 8:58:24 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">whan i start vtf edit its says<br />
+ <br />
+ <br />
+ side by side configuration is incorrct.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3812"
+ href="index.php?a=12629">tetTris</a></span><span class="right">Posted: Jun 21st, 2013 - 1:20:56
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hello Nem im having a problem with VTF edit I installed the newest version and when I
+ ran it, it said the side-by-side configuration was incorrect? WTF is it talking about? help me!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c3813"
+ href="index.php?a=12629">tetTris</a></span><span class="right">Posted: Jun 21st, 2013 - 1:23:17
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">iv installed every thing correctly, iv even used the installer to make sure and iv
+ uninstalled and installed twice now HELP!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c3824"
+ href="index.php?a=12654">houseonfire</a></span><span class="right">Posted: Aug 10th, 2013 - 5:41:23
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Those of you who can't get it working on Win7 64bit, even though you installed all
+ the runtimes (like me). Download the archived version and try the 32bit version. That worked for
+ me.<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3830"
+ href="index.php?a=12629">tetTris</a></span><span class="right">Posted: Aug 24th, 2013 - 6:47:20
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">there is no 32bit <img
+ src="../../images/emotes/where.gif" width="32"
+ height="32" alt="where" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3852"
+ href="index.php?a=12703">sasser</a></span><span class="right">Posted: Dec 12th, 2013 - 10:57:16
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>For those who got side-by-side error on running VTFEdit
+ v1.3.3</b><br /><br />C:\Program Files\Nem's Tools\VTFEdit\VTFEdit.exe<br /><br />The application has
+ failed to start because its side-by-side configuration is incorect. Please see the application event log
+ or use the command-line sxstrace.exe tool for more detail.<br /><br /><u>Event log</u><br /><br />Log
+ Name: Application<br />Source: SideBySide<br />Date: 12/13/2013 12:28:21 AM<br />Event ID: 33<br />Task
+ Category: None<br />Level: Error<br />Keywords: Classic<br />User: N/A<br />Computer:
+ N/A<br />Description:<br />Activation context generation failed for &quot;C:\Program Files\Nem's
+ Tools\VTFEdit\VTFEdit.exe&quot;. Dependent Assembly
+ Microsoft.VC80.CRT,processorArchitecture=&quot;x86&quot;,publicKeyToken=&quot;1fc8b3b9a1e18e3b&quot;,type=&quot;win32&quot;,version=&quot;8.0.50727.6195&quot;
+ could not be found. Please use sxstrace.exe for detailed diagnosis.<br />Event Xml:<br />&lt;Event
+ xmlns=&quot;http://schemas.microsoft.com/win/2004/08/events/event&quot;&gt;<br /> &lt;System&gt;<br />
+ &lt;Provider Name=&quot;SideBySide&quot; /&gt;<br /> &lt;EventID
+ Qualifiers=&quot;49409&quot;&gt;33&lt;/EventID&gt;<br /> &lt;Level&gt;2&lt;/Level&gt;<br />
+ &lt;Task&gt;0&lt;/Task&gt;<br /> &lt;Keywords&gt;0x80000000000000&lt;/Keywords&gt;<br /> &lt;TimeCreated
+ SystemTime=&quot;2013-12-12T22:28:21.000000000Z&quot; /&gt;<br />
+ &lt;EventRecordID&gt;184695&lt;/EventRecordID&gt;<br /> &lt;Channel&gt;Application&lt;/Channel&gt;<br />
+ &lt;Computer&gt;Sasser-PC&lt;/Computer&gt;<br /> &lt;Security /&gt;<br /> &lt;/System&gt;<br />
+ &lt;EventData&gt;<br />
+ &lt;Data&gt;Microsoft.VC80.CRT,processorArchitecture=&quot;x86&quot;,publicKeyToken=&quot;1fc8b3b9a1e18e3b&quot;,type=&quot;win32&quot;,version=&quot;8.0.50727.6195&quot;&lt;/Data&gt;<br />
+ &lt;Data&gt;<br /> &lt;/Data&gt;<br /> &lt;Data&gt;<br /> &lt;/Data&gt;<br /> &lt;Data&gt;<br />
+ &lt;/Data&gt;<br /> &lt;Data&gt;<br /> &lt;/Data&gt;<br /> &lt;Data&gt;<br /> &lt;/Data&gt;<br />
+ &lt;Data&gt;<br /> &lt;/Data&gt;<br /> &lt;Data&gt;<br /> &lt;/Data&gt;<br /> &lt;Data&gt;<br />
+ &lt;/Data&gt;<br /> &lt;Data&gt;<br /> &lt;/Data&gt;<br /> &lt;Data&gt;C:\Program Files\Nem's
+ Tools\VTFEdit\VTFEdit.exe&lt;/Data&gt;<br /> &lt;Data&gt;<br /> &lt;/Data&gt;<br /> &lt;Data&gt;<br />
+ &lt;/Data&gt;<br /> &lt;Data&gt;<br /> &lt;/Data&gt;<br /> &lt;Data&gt;<br /> &lt;/Data&gt;<br />
+ &lt;Data&gt;<br /> &lt;/Data&gt;<br /> &lt;Data&gt;<br /> &lt;/Data&gt;<br /> &lt;Data&gt;<br />
+ &lt;/Data&gt;<br /> &lt;Data&gt;<br /> &lt;/Data&gt;<br /> &lt;Data&gt;<br /> &lt;/Data&gt;<br />
+ &lt;/EventData&gt;<br />&lt;/Event&gt;<br /><br /><b>Install:</b> <a
+ href="https://web.archive.org/web/20170917200719/http://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft
+ Visual C++ 2005 Service Pack 1 Redistributable Package MFC Security Update</a><br />
+ <br />
+ Nem's msvcr80.dll version is 8.0.50727.6195 and his/her exe probably requires (through an internal
+ manifest) this specific version.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c3857"
+ href="index.php?a=12696">marcixy1</a></span><span class="right">Posted: Dec 25th, 2013 - 7:40:18
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have a problem.&quot;parallel configuration invaild&quot;,but 1.25 version is
+ working,but i cant edit portal2 materials :(<br />
+ please help!(windows 7 64bit)<br />
+ sorry my bad english</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c3903"
+ href="index.php?a=12752">AceTheDragon</a></span><span class="right">Posted: Apr 3rd, 2014 - 1:19:20
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">marcixy1:</div>
+ <div class="vbquote">I have a problem.&quot;parallel configuration invaild&quot;,but 1.25 version is
+ working,but i cant edit portal2 materials :(<br />please help!(windows 7 64bit)<br />sorry my bad
+ english</div><br />
+ <br />
+ Having the same issue. I know that I needed to also download those runtime(?) files as well but
+ Microsoft .NET Framework Version 2.0 (x86)link is no longer available...
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c3912"
+ href="index.php?a=12775">Torin</a></span><span class="right">Posted: Jun 7th, 2014 - 11:15:30
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">ProblemSolver:</div>
+ <div class="vbquote"><a
+ href="https://web.archive.org/web/20170917200719/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br /><br />This
+ one solved my side-by-side (is the 2011 vc++2005 redist)</div><br />
+ <br />
+ This is the One.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c3915"
+ href="index.php?a=12796">Weasel</a></span><span class="right">Posted: Jul 6th, 2014 - 12:30:10
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is there a doc somewhere that explains each of the different <b>resize methods</b>
+ (for the <b>-rmethod</b>) and <b>resize filters</b> (for the <b>-rfilter</b>)?<br /><br />In VTFEdit,
+ the dialogs lists their <i>names</i>, but no <i>explanations</i>. Likewise, the help output at the
+ command-line of VTFCMD lists their <i>names</i>, but no <i>explanations</i> either.<br /><br />Resize
+ Methods:<ul>NEAREST<br />BIGGEST<br />SMALLEST</ul>Resize Filters:<ul>
+ POINT<br />BOX<br />TRIANGLE<br />QUADRATIC<br />CUBIC<br />CATROM<br />MITCHELL<br />GAUSSIAN<br />SINC<br />BESSEL<br />HANNING<br />HAMMING<br />BLACKMAN<br />KAISER
+ </ul>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c3917"
+ href="index.php?a=12799">GuyIncognito</a></span><span class="right">Posted: Jul 8th, 2014 - 1:13:57
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Whenever I try to download and then run vtfedit, I get a message that says it can't
+ find the download file. I have downloaded and installed both runtimes. What can I do to six it?<a
+ href="https://web.archive.org/web/20170917200719/mailto:[email protected]">[email protected]</a>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c3921"
+ href="index.php?a=12816">RobertGTO</a></span><span class="right">Posted: Aug 5th, 2014 - 3:46:36
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b> Hey Somebody help ! my workbench its only looking for TXT files i don't know what
+ to do <img src="../../images/emotes/alarmed.gif"
+ width="32" height="32" alt="alarmed" /> </b> (Sry for My Eng)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c3922"
+ href="index.php?a=12824">Jacklin Grenade</a></span><span class="right">Modified: Aug 21st, 2014 -
+ 12:24:58 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">my vtfedit has just gone bust on me! when i export the file it doesnt export it all
+ properly, i've tried different file types and same problem, i haven't touched any settings and i've
+ re-installed vtfedit, please help!<br />what is happending -&gt; <a
+ href="https://web.archive.org/web/20170917200719/http://jacklin.marcuz.co.uk/screenshot.png">http://jacklin.marcuz.co.uk/screenshot.png</a><br />what
+ im wanting todo -&gt; <a
+ href="https://web.archive.org/web/20170917200719/http://youtu.be/YamDE-cTAo0">http://youtu.be/YamDE-cTAo0</a>
+ </div>
+ </div><br />
+
+
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+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
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+ Plug-In for Photoshop</a></span><br><span class="title">» <a
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+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
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+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Comments/VTFEdit_v1.3.3_Full-page2.html b/subpages/Comments/VTFEdit_v1.3.3_Full-page2.html
new file mode 100644
index 0000000..f312fa5
--- /dev/null
+++ b/subpages/Comments/VTFEdit_v1.3.3_Full-page2.html
@@ -0,0 +1,518 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [VTFLib - Download - VTFEdit v1.3.3 Full]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
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+</head>
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+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
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+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
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+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p238" href="#p238">VTFEdit
+ v1.3.3 Full</a> - <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 14th, 2007 - 3:22:09 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+ <p>VTFEdit v1.3.3 - VTFEdit for v2.0 of the .NET Framework and all the files you need to run it (<span
+ class="warning">except the .NET Framework</span>).</p>
+
+ <b>Download from Web Archive:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.exe">Installer
+ (2,112 KB)</a></li>
+ <li><a
+ href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.zip">Archive
+ (2,383 KB)</a></li>
+ </ul>
+
+ <b>Download from unofficial Github mirror:</b>
+ <ul>
+ <li><a href="http://nemstools.github.io/files/vtfedit133.exe">Installer
+ (2,112 KB)</a></li>
+ <li><a href="http://nemstools.github.io/files/vtfedit133.zip">Archive
+ (2,383 KB)</a></li>
+ </ul>
+
+ <b>Runtimes: <span class="warning">(Required)</span></b>
+ <p>.NET Framework v2.0 (22,938 KB Executable) - VTFEdit is written in C++ .NET (using Visual C++ 2005
+ SP1) and as such requires the .NET runtime and Visual C++ SP1 libraries to run. The .NET runtime is
+ also available as a Windows Update. v2.0 is required.</p>
+
+ <b>Download:</b>
+ <ul>
+ <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=16614">Microsoft
+ .NET Framework Version 2.0 (x86)</a></li>
+ <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft
+ Visual C++ 2005 SP1 (x86)</a></li>
+ </ul>
+ <ul>
+ <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=6041">Microsoft
+ .NET Framework Version 2.0 (x64)</a></li>
+ <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft
+ Visual C++ 2005 SP1 (x64)</a></li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jul 25th, 2011 - 3:32:59 pm</span><span
+ class="right">[ 588060 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[
+ <a href="VTFEdit_v1.3.3_Full-page1.html#p238">1</a>
+ 2
+ ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c3926"
+ href="index.php?a=12835">kidoxx</a></span><span class="right">Modified: Sep 5th, 2014 - 8:47:41
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How i can fix side-by-side error? I have reinstalled the program and nothing changed
+ also i reinstalled the windows(7 x64). Could someone help me ?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c3928"
+ href="index.php?a=12831">Sam</a></span><span class="right">Posted: Sep 11th, 2014 - 8:16:07
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">@kidoxx, try googling it.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c3956"
+ href="index.php?a=12947">Edward</a></span><span class="right">Modified: Jun 6th, 2015 - 1:17:01
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Jacklin Grenade:</div>
+ <div class="vbquote">my vtfedit has just gone bust on me! when i export the file it doesnt export it all
+ properly, i've tried different file types and same problem, i haven't touched any settings and i've
+ re-installed vtfedit, please help!<br />what is happending -&gt; <a
+ href="https://web.archive.org/web/20171117122243/http://jacklin.marcuz.co.uk/screenshot.png">http://jacklin.marcuz.co.uk/screenshot.png</a><br />what
+ im wanting todo -&gt; <a
+ href="https://web.archive.org/web/20171117122243/http://youtu.be/YamDE-cTAo0">http://youtu.be/YamDE-cTAo0</a>
+ </div><br />
+ <br />
+ That looks quite normal considering the texture has alpha transparency. This alpha transparency, in this
+ particular case, looks to be used to make the blue lights glow. If you are lucky, you can un-erase the
+ picture and the whole texture will be there.<br />
+ <br />
+ Or maybe uncheck the &quot;Eight Bit Alpha&quot; option.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c3962"
+ href="index.php?a=12959">ronburgundy</a></span><span class="right">Posted: Jul 12th, 2015 - 5:07:30
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">on page two or three Problemsolver posted a link that fixed my side by side error on
+ Win 7 64BIT heres the link. http://www.microsoft.com/download/en/details.aspx?id=26347<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c3967"
+ href="index.php?a=12973">Frosticles</a></span><span class="right">Posted: Aug 5th, 2015 - 3:30:51
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">thought I would make a post about this after 22 hours of trying to get this to work I
+ made an idiot proof install list and kit ill proly post that later but heres the readme I made
+ //////////////<br />
+ <br />
+ http://csgo.gamebanana.com/tuts/10765 &lt;--- how to install<br />
+ https://www.youtube.com/watch?v=mH6LBkyryq8 &lt;-----how to get going<br />
+ <br />
+ last but not least on all of the installers ALL OF THEM<br />
+ copy them onto desktop the right click each file<br />
+ PROPERTIES<br />
+ uncheck box block option(if u see it from kaspersky)<br />
+ go to<br />
+ Compatability tab<br />
+ run as administrator and compatability for windows 7<br />
+ click for all users<br />
+ run as admin win 7 compatability <br />
+ apply once<br />
+ apply twice<br />
+ install .net frameworks first<br />
+ install C++ versions next<br />
+ install dds_utilities<br />
+ install gimp<br />
+ install dogwaffle<br />
+ install gcfscape185<br />
+ install notepad ++<br />
+ then vtf edit133.exe<br />
+ <br />
+ and poof no side by side error<br />
+ this was made for windows 7x64 bit<img
+ src="../../images/emotes/bleeh.gif" width="32"
+ height="32" alt="bleeh" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c3977"
+ href="index.php?a=13026">lopata</a></span><span class="right">Posted: Jan 7th, 2016 - 4:16:42
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi!<br />
+ <br />
+ Since the Windows 10 Update, it doesn't launch!<br />
+ <br />
+ I tried to reinstall it, along with C++ 2005 and Net Framework 3.5 is installed (that contains
+ 2.0)<br />
+ <br />
+ I also tried compatibility mode, and launch it as administrator<br />
+ <br />
+ So is there any way to fix it?<br />
+ <br />
+ thanks</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c3982"
+ href="index.php?a=13051">Butcher</a></span><span class="right">Posted: Feb 13th, 2016 - 5:08:17
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">[Windows 7 x64]<br />To get past the Side-by-Side error all I did was
+ install:<br /><br />2005 x86<br />2005 sp1 x86<br />2005 x64<br />2005 sp1 x64<br />2008 x86<br />2008
+ sp1 x86<br />2008 x64<br />2008 sp1 x64<br /><br />I already had the Redists listed below installed
+ before installing the other Redistributables:<br /><br />2010 x86 &amp; x64<br />2012 x86 &amp;
+ x64<br />2013 x86 &amp; x64<br /><br />The only .NET Framework I have installed is
+ 4.5.<br /><br /><u>Here are all the Redistributables I installed download links:</u><br /><br /><u><b><a
+ href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=3387">Microsoft
+ Visual C++ 2005 (x86)</a></b></u><br /><br /><u><b><a
+ href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=5638">Microsoft
+ Visual C++ 2005 SP1 (x86)</a></b></u><br /><br /><u><b><a
+ href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/de-de/download/details.aspx?id=21254">Microsoft
+ Visual C++ 2005 (x64)</a></b></u><br /><br /><u><b><a
+ href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=18471">Microsoft
+ Visual C++ 2005 SP1 (x64)</a></b></u><br /><br /><u><b><a
+ href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=29">Microsoft
+ Visual C++ 2008 (x86)</a></b></u><br /><br /><u><b><a
+ href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=5582">Microsoft
+ Visual C++ 2008 SP1 (x86)</a></b></u><br /><br /><u><b><a
+ href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=15336">Microsoft
+ Visual C++ 2008 (x64)</a></b></u><br /><br /><u><b><a
+ href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=2092">Microsoft
+ Visual C++ 2008 SP1 (x64)</a></b></u> <br />
+ <br />
+ <br />
+ <br />
+ After installing the above, in no particular order, VTFEdit launched.<br />
+ <br />
+ <br />
+ <br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c3983"
+ href="index.php?a=13052">Molei</a></span><span class="right">Posted: Feb 13th, 2016 - 9:49:57
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have a .tga file and when I want to open it in VTFEdit, I became the Error Message:
+ &quot;Error loading Image.&quot; What can I do?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c3985"
+ href="index.php?a=13062">voaoom</a></span><span class="right">Posted: Feb 26th, 2016 - 3:43:39
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">ronburgundy:</div>
+ <div class="vbquote">on page two or three Problemsolver posted a link that fixed my side by side error
+ on Win 7 64BIT heres the link. http://www.microsoft.com/download/en/details.aspx?id=26347</div>Thank
+ you. It works.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c3988"
+ href="index.php?a=13110">ian</a></span><span class="right">Posted: Jul 4th, 2016 - 10:11:40
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="../../images/emotes/exploding.gif" width="32"
+ height="32" alt="exploding" /> so i designed my csgo skin for days ..etc etc and then load it to
+ vtfedit , but when i save it , the text file dosent generate idk y</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c3989"
+ href="index.php?a=13118">Va11Jr</a></span><span class="right">Posted: Jul 10th, 2016 - 5:29:13
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="https://web.archive.org/web/20171117122243im_/http://cloud-3.steamusercontent.com/ugc/263841416549890876/17B87F8467114E6861E04C1EF5BE6B44B636B284/"
+ alt="" border="0" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c3992"
+ href="index.php?a=13129">Wazgrel</a></span><span class="right">Posted: Jul 26th, 2016 - 11:44:24
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">VTFEdit and GCFScape don't work on Windows 10... Just like lopata said.<br />
+ <br />
+ Did anyone manage to get it to work? Thanks.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c3994"
+ href="index.php?a=13129">Wazgrel</a></span><span class="right">Posted: Jul 27th, 2016 - 8:02:45
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Okay guys, I fixed it... It's pretty simple. Install KB3142588, KB3140768,
+ KB3139907<br />
+ <br />
+ One of them fixes the launch issue with all Nem's tools on Windows 10.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c3995"
+ href="index.php?a=13129">Wazgrel</a></span><span class="right">Posted: Jul 27th, 2016 - 8:02:46
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Okay guys, I fixed it... It's pretty simple. Install KB3142588, KB3140768,
+ KB3139907<br />
+ <br />
+ One of them fixes the launch issue with all Nem's tools on Windows 10.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c4026"
+ href="index.php?a=13238">HeroWin</a></span><span class="right">Modified: Apr 25th, 2017 - 8:40:15
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey there! Tried to install VTFEdit, but error appears<br />
+ <br />
+ unable to execute file <br />
+ c:\\(location)\VTFEDIT.exe<br />
+ <br />
+ CreateProcess failed; code 14001<br />
+ <br />
+ version 1.2.5 launches, but it cant use 7.5 files. Downloaded everything from the topic. Win 7 x64<br />
+ BTW maybe you were talking about my problem, but my windows is in russian, so i didnt recognize it<br />
+ <br />
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c4027"
+ href="index.php?a=13256">UbiSergei</a></span><span class="right">Posted: Jun 8th, 2017 - 4:33:49
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Any chance to add option to strip/generate mipmaps without re-encoding?</div>
+ </div><br />
+
+ <div class="offsets">[
+ <a href="VTFEdit_v1.3.3_Full-page1.html#p238">1</a>
+ 2
+ ]</div><br>
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">VTFLib</span></div>
+ <div class="content"><span class="title">» <a href="../../pages/VTFLib.html">About</a></span><br>
+ <span class="title">» <a href="../../pages/VTFLib-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../VTFLib-Revision History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="../VTFLib-FAQ.html">FAQ</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&amp;o=0">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&amp;o=0&amp;action=addauthor">Register</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&amp;o=0&amp;action=retrievepassword">Retrieve
+ Password</a></span><br>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=178&amp;o=105#c4044">VTFEdit
+ v1.2.5 Full</a> (<a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=13322">iipa</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
+ FAQ</a> (<a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=205&amp;o=210#c4037">About
+ Crafty</a> (<a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=13328">Sir47</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Comments/VTFEdit_v1.3.3_Full.html b/subpages/Comments/VTFEdit_v1.3.3_Full.html
deleted file mode 100644
index 9ff2697..0000000
--- a/subpages/Comments/VTFEdit_v1.3.3_Full.html
+++ /dev/null
@@ -1,465 +0,0 @@
-<!DOCTYPE html>
-
-<head>
- <title>Nem's Tools [VTFLib - Download - VTFEdit v1.3.3 Full]</title>
- <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
- <link rel="stylesheet" type="text/css" href="../../css/default.css">
- <meta http-equiv="pragma" content="no-cache">
- <meta http-equiv="cache-control" content="no-cache">
- <meta name="author" content="Ryan Gregg">
- <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
-</head>
-
-<body>
- <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
- <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
- Tools website</a>, restored from <a
- href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
- Download section now provides links to both Web Archive and to this unofficial Github mirror.
- </div>
- <div class="main">
- <div class="group">
- <div class="separator"></div>
- <div class="heading2 menu">
- <a href="../../index.html" class="menuitem">Home</a>
- <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
- <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
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- <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
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- <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
- <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
- <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
- </div>
- <div class="separator"></div>
- <div class="content">
- <div class="main_area">
- <div class="space"></div>
- <div class="main_content">
- <div class="group">
- <div class="heading1">
- <div class="space"></div><span class="left"><a name="p238" href="#p238">VTFEdit
- v1.3.3 Full</a> - <a
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Sep 14th, 2007 - 3:22:09 am</span>
- <div class="space"></div>
- </div>
- <div class="content"><b>About:</b>
- <p>VTFEdit v1.3.3 - VTFEdit for v2.0 of the .NET Framework and all the files you need to run it (<span
- class="warning">except the .NET Framework</span>).</p>
-
- <b>Download from Web Archive:</b>
- <ul>
- <li><a
- href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.exe">Installer
- (2,112 KB)</a></li>
- <li><a
- href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.zip">Archive
- (2,383 KB)</a></li>
- </ul>
-
- <b>Download from unofficial Github mirror:</b>
- <ul>
- <li><a href="http://nemstools.github.io/files/vtfedit133.exe">Installer
- (2,112 KB)</a></li>
- <li><a href="http://nemstools.github.io/files/vtfedit133.zip">Archive
- (2,383 KB)</a></li>
- </ul>
-
- <b>Runtimes: <span class="warning">(Required)</span></b>
- <p>.NET Framework v2.0 (22,938 KB Executable) - VTFEdit is written in C++ .NET (using Visual C++ 2005
- SP1) and as such requires the .NET runtime and Visual C++ SP1 libraries to run. The .NET runtime is
- also available as a Windows Update. v2.0 is required.</p>
-
- <b>Download:</b>
- <ul>
- <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=16614">Microsoft
- .NET Framework Version 2.0 (x86)</a></li>
- <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft
- Visual C++ 2005 SP1 (x86)</a></li>
- </ul>
- <ul>
- <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=6041">Microsoft
- .NET Framework Version 2.0 (x64)</a></li>
- <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft
- Visual C++ 2005 SP1 (x64)</a></li>
- </ul>
- </div>
- <div class="heading1">
- <div class="space"></div><span class="left">Modified: Jul 25th, 2011 - 3:32:59 pm</span><span
- class="right">[ 588060 Views ]</span>
- <div class="space"></div>
- </div>
- </div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&amp;o=15#p238">2</a>
- <a
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&amp;o=30#p238">3</a>
- <a
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&amp;o=45#p238">4</a>
- <a
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&amp;o=60#p238">5</a>
- <a
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&amp;o=75#p238">6</a>
- ]</div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2647"
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span
- class="right">Posted: Sep 21st, 2007 - 11:07:34 am</span>
- <div class="space"></div>
- </div>
- <div class="content">I'm having trouble setting VTFEdit as a defaul app under Vista. I find the executable
- and double-click it, but it just won't appear on the list.</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2650"
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Sep 23rd, 2007 - 3:37:02 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">I don't actually use Vista, so I'm not familiar with it.<br>
- <br>
- <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"></div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2675"
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2963">the6thmonkey</a></span><span
- class="right">Modified: Oct 7th, 2007 - 11:39:41 am</span>
- <div class="space"></div>
- </div>
- <div class="content">Hi<br>
- <br>
- I have just installed your vtf edit program and all appears to be working fine except the convert wad
- function<br>
- <br>
- No matter what wad or output directory I select the convert button will just not function <img
- src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh"><br>
- <br>
- I hope you can help.. <br>
- btw I tried searching the forum but its a little bit difficult when my problem involved the word wad,
- and the forum doesn't let anyone search for words under 4 letters <img
- src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"></div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2676"
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2964">Mainassassin</a></span><span
- class="right">Modified: Oct 7th, 2007 - 1:50:41 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">! Cannot execute "C:\DOCUME~1\Kyle\LOCALS~1\Temp\Rar$EX00.094\VTFEdit.exe"<br>
- <br>
- That happend with the archive, Installer:<br>
- <br>
- This application has failed to start beacause the application configuration is incorrect. (Re-Installing
- didn't help)<br>
- <br>
- And i wanna skin real bad!! (TF2)<br>
- <br>
- Also I like how you based this site off of Fpsbanana.com</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2690"
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=3007">Infinity</a></span><span
- class="right">Posted: Oct 27th, 2007 - 10:10:56 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">Looks like it's got a dependency on msvcrt80 dll:<br>
- <br>
- From the event log:<br>
- "Resolve Partial Assembly failed for Microsoft.VC80.CRT. Reference error message: The referenced
- assembly is not installed on your system."<br>
- <br>
- Only noticed this because I just did a re-format and haven't got around to installing Visual Studio 2005
- on this machine yet. <br>
- <br>
- Here's a link to the redist for people who don't have Visual Studio 2005 installed:<br>
- http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&amp;displaylang=en<br>
- <br>
- Nem, you might want to add that link to the main article. <br>
- <br>
- Hope that helps everyone.</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2693"
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
- class="right">Posted: Oct 28th, 2007 - 11:21:16 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">I doubt that trying the VC Redist will work. I had a similar problem when I first
- installed Vista. The problem was a corrupt Side-By-Side configuration in my windows profile. Making a
- new windows profile and logging in to that fixed my problem.<br>
- <br>
- Oddly, trying to install VC Redist failed because of the same problem in the first place.</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2966"
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=3397">Neural_Overload</a></span><span
- class="right">Posted: Aug 15th, 2008 - 3:51:16 am</span>
- <div class="space"></div>
- </div>
- <div class="content">
- <div class="vbtitle">Bluefang:</div>
- <div class="vbquote">I doubt that trying the VC Redist will work. I had a similar problem when I first
- installed Vista. The problem was a corrupt Side-By-Side configuration in my windows profile. Making a
- new windows profile and logging in to that fixed my problem.<br><br>Oddly, trying to install VC Redist
- failed because of the same problem in the first place.</div>I just installed the redist from the post
- above yours and now the program works!
- </div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c3394"
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4065">chris
- k</a></span><span class="right">Modified: Jun 2nd, 2010 - 4:52:22 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">This is the one i had problems with. Wow where did i post that other comment??<br>
- <br>
- I get a error that says<br>
- <br>
- Error (ITEM HERE) Error: File signature does not match 'VTF'.<br>
- <br>
- <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"><br>
- <br>
- These are files from left 4 dead 2 to let you know its not because its not a real valve texture it is
- one actually i think you need to update its formats if there is different formats? not sure<br>
- </div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c3402"
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Jun 13th, 2010 - 12:27:04 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">It's probably not a .vtf file then. If you believe otherwise, feel free to email the
- offending file to me and I'll test it personally.</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c3477"
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4145">Val</a></span><span
- class="right">Posted: Oct 5th, 2010 - 2:46:20 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">I'm running Windows 7 x64 and can't get the 64 bit version to run. It appears in my
- processes for a little bit but kills it self. The 32 version works just find though.</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c3603"
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4368">Emrets61</a></span><span
- class="right">Posted: Aug 20th, 2011 - 1:47:18 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">It isn't work on Winows 7 - 64 Bit. I turned back to VTFEdit 1.2.5</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c3604"
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2111">DomIII</a></span><span
- class="right">Posted: Aug 20th, 2011 - 2:09:51 pm</span>
- <div class="space"></div>
- </div>
- <div class="content"><b>Val</b>, <b>Emrets61</b>, works fine here (Windows 7 x64)</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c3608"
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4372">Corran2015</a></span><span
- class="right">Posted: Aug 25th, 2011 - 3:41:27 am</span>
- <div class="space"></div>
- </div>
- <div class="content">I get the "side-by-side" configuration error on Win 7 64bit. Emrets61, is that what
- you're getting too? Any input?</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c3609"
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2111">DomIII</a></span><span
- class="right">Posted: Aug 25th, 2011 - 5:58:29 am</span>
- <div class="space"></div>
- </div>
- <div class="content"><b>Corran2015</b>, did you install all four runtimes?</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c3613"
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4375">n1mr0d</a></span><span
- class="right">Posted: Aug 26th, 2011 - 12:59:51 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">Doesn't work with Windows 7 x64 Professional, or 32 bit XP Mode virtual
- machine!!!.<br>
- <br>
- Can't yuu recompile it?</div>
- </div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&amp;o=15#p238">2</a>
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- <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
- href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
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diff --git a/subpages/Comments/VTFLib-page1.html b/subpages/Comments/VTFLib-page1.html
new file mode 100644
index 0000000..2c5229e
--- /dev/null
+++ b/subpages/Comments/VTFLib-page1.html
@@ -0,0 +1,1215 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [VTFLib - About - About VTFLib]</title>
+ <meta charset="UTF-8">
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
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+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p149" href="#p149">About
+ VTFLib</a> - <a
+ href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 18th, 2005 - 10:27:01 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+
+ <p>VTFLib is a LGPL open source programming library, written by <a
+ href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/">Neil Jedrzejewski</a>
+ and I. VTFLib provides a C and C++ API that, with a few simple functions, can open and save .vtf and
+ .vmt files, providing access to all known features. The library functions independent of Steam,
+ allowing third party applications to use the library without Steam present or runningi on the target
+ system.</p>
+
+ <p>VTFLib includes two GPL example applications, VTFCmd and VTFEdit. VTFCmd is a C command line frontend
+ for VTFLib that can create .vtf and .vmt files from various source formats. It is similar in
+ functionality to Valve's vtex Source SDK utility, but offers a lot more control. VTFEdit is a C++ .NET
+ graphical frontend for VTFLib with viewing and creation capabilities. Both VTFCmd and VTFEdit support
+ several source image formats, including, but not limited to .bmp, .dds, .gif, .jpg, .png and .tga.</p>
+
+ <b>Screenshots:</b>
+
+ <div style="text-align: center">
+ <br>
+ <a href="../../images/pages/vtfedit1.png"><img src="../../images/pages/vtfedits1.png" width="250"
+ height="213" border="0" alt="VTFEdit .vtf frame/face/mipmap viewing."></a>
+ <a href="../../images/pages/vtfedit2.png"><img src="../../images/pages/vtfedits2.png" width="250"
+ height="213" border="0" alt="VTFEdit .vtf information viewing."></a>
+ <br><br>
+
+ <a href="../../images/pages/vtfedit3.png"><img src="../../images/pages/vtfedits3.png" width="250"
+ height="213" border="0" alt="VTFEdit file system browsing."></a>
+ <a href="../../images/pages/vtfedit4.png"><img src="../../images/pages/vtfedits4.png" width="250"
+ height="213" border="0" alt="VTFEdit .vmt viewing."></a>
+ <br><br>
+
+ <a href="../../images/pages/vtfedit5.png"><img src="../../images/pages/vtfedits5.png" width="250"
+ height="206" border="0" alt="VTFEdit import options."></a>
+ <a href="../../images/pages/vtfedit6.png"><img src="../../images/pages/vtfedits6.png" width="250"
+ height="267" border="0" alt="VTFEdit batch conversion options."></a>
+ <br><br>
+
+ <a href="../../images/pages/vtfedit7.png"><img src="../../images/pages/vtfedits7.png" width="250"
+ height="250" border="0" alt="VTFEdit .wad conversion options."></a>
+ <a href="../../images/pages/vtfedit8.png"><img src="../../images/pages/vtfedits8.png" width="250"
+ height="250" border="0" alt="VTFEdit .vmt creation wizard."></a>
+ <br><br>
+
+ <a href="../../images/pages/vtfedit9.png"><img src="../../images/pages/vtfedits9.png" width="250"
+ height="250" border="0" alt="VTFEdit .vmt creation wizard."></a>
+ <a href="../../images/pages/vtfcmd1.png"><img src="../../images/pages/vtfcmds1.png" width="250"
+ height="176" border="0" alt="VTFCmd command line options."></a>
+ <br><br>
+ </div>
+
+ <b>Documentation:</b>
+
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/docs/vtflib_docs/">VTFLib
+ Documentation</a></li>
+ <li><a
+ href="https://web.archive.org/web/20200201044259/http://developer.valvesoftware.com/wiki/VTF">VTF
+ Image Format</a></li>
+ </ul>
+
+ <b>Features:</b>
+ <ul>
+ <li>Convert .bmp, .dds, .gif, .jpg, .png and .tga files to .vtf and .vmt files with easy access to all
+ .vtf options.</li>
+ <li>Convert .vtf files to .bmp, .jpg, .png and .tga files.</li>
+ <li>Convert entire folders to and from .vtf and .vmt files.</li>
+ <li>Convert .wad files to .vtf and .vmt files.</li>
+ <li>Explore .bsp, .gcf, .pak, .wad and .xzp packages.</li>
+ <li>Preview .vtf files.</li>
+ <li>Recent file menu.</li>
+ <li>100% Free.</li>
+ </ul>
+
+ <b>Download:</b>
+
+ <ul>
+ <li><a href="../../pages/VTFLib-Download.html">VTFEdit</a>
+ </li>
+ <li><a href="VTFLib_v1.3.2_Full.html">VTFLib</a>
+ </li>
+ </ul>
+
+ <b>Third Party Downloads:</b>
+
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20200201044259/http://www.leadwerks.com/index.php?page=downloads.htm&amp;subbar=blank.htm">Image
+ Viewer</a></li>
+ <li><a
+ href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#vtf_shell">VTF
+ Shell Extensions</a></li>
+ <li><a
+ href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#max_vtf">3DS
+ Max VTF Plug-In</a></li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Sep 14th, 2007 - 3:28:10 am</span><span
+ class="right">[ 447066 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1
+ <a href="VTFLib-page2.html#p149">2</a>
+ ]</div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1491"
+ href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span
+ class="right">Posted: Apr 19th, 2005 - 4:25:31 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Gj, i told the creator of fragmotion about it and he is considering building it in to
+ fragmotion.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1495"
+ href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Modified: Apr 21st, 2005 - 4:06:09 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sounds good. <img src="../../images/emotes/happy.gif" width="32" height="32"
+ alt="happy"><br><br>Some features we are working on for the next version (if you have any requests let
+ me know):<br><br>VTFLib:<br> - .vmt C creation routines.<br><br>VTFCmd:<br> - Basic .vmt creation
+ (similar to vtex).<br><br>VTFEdit:<br> - Toolbar.<br> - Paste as new.<br> - Zooming.<br> - Alpha
+ mask.<br> - Integrated file system browser.<br><br>You can find a preview <a
+ href="../../images/subpages/Comments/vtfedit4.png">here</a>.
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1497"
+ href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span
+ class="right">Posted: Apr 21st, 2005 - 2:37:22 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can you please mark the bin better, i downloaded the sdk, first, and thought, WHERE
+ ARE THE .EXE'S<br>
+ <br>
+ So please, mark one as the exe style, as you have with your other tools<br>
+ <br>
+ ta<br>
+ <br>
+ Adam</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1498"
+ href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 21st, 2005 - 10:50:45 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'll be changing the distribution for the next release, separating the code from the
+ binaries and also providing an archive or installer for the binaries (similar to all my other binary
+ distributions).</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1513"
+ href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span
+ class="right">Posted: Apr 27th, 2005 - 12:05:13 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hllib.dll is missing from the installer, the version distributed with GCFScape is too
+ old, and I haven't a clue what to do with the standalone download. <img
+ src="../../images/emotes/package.gif" width="32" height="32" alt="package"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1514"
+ href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 27th, 2005 - 12:24:00 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thnx, it has been fixed.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1526"
+ href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span
+ class="right">Posted: May 8th, 2005 - 1:02:24 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem would it be posible for vtfedit to produce a vmt, to the default save location,
+ or is this to complex, with open varibales, and many texture styles?<br>
+ <br>
+ PS, VERY GOOD WORK on the wad convertor!</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1528"
+ href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 8th, 2005 - 11:24:15 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yes, this is the planned focus for the next release, probably in the form of an
+ export .vmt and auto export .vmt methodology.<br>
+ <br>
+ It would be helpful if someone could provide templates for the various typical .vmt files (normal
+ texture, bump mapped texture, HUD texture, sprite, etc).<br>
+ <br>
+ Glad you like the .wad converter.<br>
+ <br>
+ <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1532"
+ href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span
+ class="right">Posted: May 11th, 2005 - 2:47:13 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">there are other tools around, that support the difering formats, if you contact the
+ maker of vtex gui, you should come into good hands with them, its off my mind who made it, but i think
+ 95% that its a hl2world forum topic for cs textures, that got hijackd</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1533"
+ href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span
+ class="right">Modified: May 11th, 2005 - 5:24:02 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When I try to preview any normal map VTFs I make with VTFLib through the VTF Shell
+ Extensions, the bottom third of the image is pure black. It works ingame, but seeing as that only
+ happens for files I make with VTFLib I thought you might like to know. The program is evidently doing
+ something non-standard.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1534"
+ href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 11th, 2005 - 10:26:57 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The VTF shell extensions are Jed's right? You might want to check that the bug isn't
+ his. Is the format RGBA8888? I think he had a problem with that (try BGR888 or BGRA8888).</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1576"
+ href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1646">puryfury</a></span><span
+ class="right">Posted: Jun 20th, 2005 - 6:29:44 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I can't see scrollbar on the file system tab. What's a problem?<br>
+ I using .net framework korean. pleaze help~</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1580"
+ href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 25th, 2005 - 12:10:38 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Odd indeed. I don't know why this would happen, it is a standard system control. All
+ I have to do is enable scrollbars and the system should take care of the rest.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1583"
+ href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span
+ class="right">Posted: Jun 26th, 2005 - 11:20:07 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hmm basic .vmt you say, hold on just a sec.<br>
+ <br>
+ A emty material for wold geomaty<br>
+ <br>
+ "LightmappedGeneric"<br>
+ { <br>
+ <br>
+ }<br>
+ <br>
+ --commands you can have in it--<br>
+ <br>
+ //Defuce texture (path is relative to materials folder, no .vtf)<br>
+ "$basetexture" "MyTextures/Texture1"<br>
+ <br>
+ //2 sided material<br>
+ "$nocull" 1<br>
+ <br>
+ //normal map bump mapping<br>
+ "$bumpmap" "MyTextures/Texture1"<br>
+ <br>
+ //8 bit transparency (uses the alpha form the basetexture)<br>
+ "$translucent" 1<br>
+ <br>
+ //1 bit transparency (uses the alpha form the basetexture).<br>
+ "$alphatest" "1"<br>
+ <br>
+ //material type (affects the sound and decale when hit)<br>
+ "$surfaceprop" "concrete"<br>
+ (I'll give you a list of posibles later on).<br>
+ <br>
+ thers alot more stuff you can put in there as weal ill try to give you some more if you want.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1584"
+ href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 26th, 2005 - 12:53:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've already added VMT support.<br><br>If you enable <i>Auto Create VMT File</i> from
+ the options menu, it will create a VMT with a $basetexture and a default shader whenever you save a VTF
+ file. If you select <i>Create VMT File</i> from the <i>Tools</i> menu, you can specify all of the above
+ options and create your VTF files. In order for the paths to be correct, your VTF file must be in a
+ materials folder.</div>
+ </div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1585"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jun 26th, 2005 - 4:46:56
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ok :)<br />
+ Would it be posible for you to make a option to extract a vmt and all it's related .vtf files from the
+ gcf file?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1587"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 27th, 2005 - 10:15:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I suppose. I want to modify the file system tree to update in real time, so maybe
+ I'll add that to the tree as a special .vmt option.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1656"
+ href="index.php?a=1598">DeathByNukes</a></span><span class="right">Posted: Sep 7th, 2005 - 7:12:50
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can you make VTFEdit import alpha from .BMPs? So far the only format that seems to
+ import alpha is .DDS <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" />.<br />
+ Also, the binary archive download doesn't have VTFCmd in it.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1657"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 7th, 2005 - 9:57:29 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You should use .tga files if you want an alpha channel.<br />
+ <br />
+ And VTFCmd is in the binary archive, it is in the bin folder.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1658"
+ href="index.php?a=1598">DeathByNukes</a></span><span class="right">Posted: Sep 8th, 2005 - 5:49:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Haha I just found out Photoshop 7 doesn't save alpha in .tga files without a patch!
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1677"
+ href="index.php?a=1769">sputnik</a></span><span class="right">Posted: Sep 27th, 2005 - 9:28:12
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">where the heck is the button to download it!&gt;!!?!?!!?!?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1707"
+ href="index.php?a=1811">pgr999</a></span><span class="right">Posted: Oct 21st, 2005 - 4:26:03
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi<br />
+ <br />
+ I am looking to add a buy zone to cs source map dotd_hellhold(I only have the bsp file).<br />
+ Any suggestions would be appriciated.<br />
+ Thanks,<br />
+ G@b00n Vip3r</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1738"
+ href="index.php?a=1856">Xin</a></span><span class="right">Posted: Nov 17th, 2005 - 2:04:54 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img src="../../images/emotes/exhausted.gif" width="32" height="32"
+ alt="exhausted" />AAAAH, How do you make a VTF !!!? when i greated texutere i fot those
+ pink and black squares.<img src="../../images/emotes/waaa.gif" width="32" height="32"
+ alt="waaa" /><br />
+ <br />
+ Can someone tell me where a tutorial is or make one?<img src="../../images/emotes/viking.gif" width="32"
+ height="32" alt="viking" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1739"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 17th, 2005 - 2:16:42 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It's not your .vtf that is the problem, it is your .vmt file (specifically the
+ $basetexture path).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1814"
+ href="index.php?a=1955">makit3d</a></span><span class="right">Posted: Jan 8th, 2006 - 7:04:55
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy" /><br />
+ I had read that vtfedit converts .vtf files into tga files. I have done this, but can it convert more
+ than one at a time?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1815"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Jan 8th, 2006 - 7:30:56 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yep:<ol>
+ <li>Select <i>Tools</i>-&gt;<i>Convert Folder</i>.</li>
+ <li>Set the <i>Input Folder</i> to the folder with your .vtf files.</li>
+ <li>Set the <i>Output Folder</i> to the folder you want the .tgas to go.</li>
+ <li>Set the <i>Filter</i> to <i>*.vtf</i>.</li>
+ <li>Press <i>Convert</i>.</li>
+ </ol>That's all there is to it, additional faces and frames in animated .vtfs and environment maps will
+ not be converted, these should be done manually.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1816"
+ href="index.php?a=1955">makit3d</a></span><span class="right">Modified: Jan 8th, 2006 - 7:43:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img src="../../images/emotes/cool.gif" width="32" height="32" alt="cool" /><br />
+ I mistook the batch convert section as looking to convert .tga's to .vtf.<br />
+ <br />
+ Also, let me say thanks for these very sweet tools. I began my mapping days with Doom! It's a wild trip
+ to see things get to where they are and these tools you have created sure to do make it a great deal
+ more fun.<br />
+ <br />
+ Richard<br />
+ <br />
+ p.s. (lol...this is giving me a huge smile. I wish kids were this easy to deal with!)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1961"
+ href="index.php?a=2081">AK47FALCON</a></span><span class="right">Posted: Apr 4th, 2006 - 5:47:08
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi I just got the VtfEdit program but when I try to use the tga to vtf conversion I
+ get a program error when ever I try to select an input or output folder and I have reinstalled the
+ program many times.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1962"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2006 - 6:01:08 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'd need the exact error message, but I think you are experiencing one of the bugs
+ with the .NET v1.1 framework. This is a critical bug in the .NET framework which prevents the OpenFolder
+ dialog from running if the threading is not in a certain apartment state (and there is no way to set
+ this state, it is system dependant).<br />
+ <br />
+ As a work around, you can manually set the paths by setting the following two variables in your
+ VTFEdit.ini file (before running VTFEdit):<br />
+ Forms.BatchConvert.InputFolder =<br />
+ Forms.BatchConvert.OutputFolder =<br />
+ <br />
+ I will try to come up with a workaround if I can, but there isn't really an elegant solution. GCFScape
+ had this same problem and I ended up converting it to .NET v2.0 (which doesn't have this bug).
+ Unfortunately converting s a royal pain in the ass.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1963"
+ href="index.php?a=2081">AK47FALCON</a></span><span class="right">Modified: Apr 4th, 2006 - 6:27:17
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ahh I see now. Lol I was looking around for that .ini! One um question though...I
+ have three TGA's that won't conver to VTF but they meet the specs for conversion(powers of two). I get
+ the message error loading &quot;file&quot;. If you could help me on that, that would be nice. Good
+ program though once I got past the errors....I hate vtex.<br />
+ <br />
+ <br />
+ EDIT: Nevermind I went back and took the three bmps those files originally came from and the program
+ converted fine. Excellent program!!! Just setup a shortcut to the .ini!</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2157"
+ href="index.php?a=2064">reacher</a></span><span class="right">Posted: Sep 13th, 2006 - 10:36:40
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem. Your tools are great BTW!<br />
+ <br />
+ ok brown nosing aside :P I'm using a scope image with my sniper rifle in my mod, and i'm having a lil
+ trouble. i'm using a quarter circle image (with an alpha channel) and drawing it 4 times (rotated) to
+ make a complete circle. i think the engine is softening the edges, because i get faint ghost lines in
+ between the seams. you can view a screenie of it here:<br />
+ <br />
+ http://www.geekfestival.com/images/ghost_lines.jpg<br />
+ <br />
+ any chance there's some VTF flags or VMT commands to prevent this from happening?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2160"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 14th, 2006 - 11:16:43 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Try enabling the <i>Clamp S</i> and <i>Clamp T</i> flags in VTFEdit along with <i>No
+ Mipmap</i> and <i>No Level Of Detail</i> (unckecking <i>Generate Mipmaps</i> when you create your
+ texture will also set the last two flags).<br />
+ <br />
+ If that doesn't work, email me your .tga and .vtf file and I'll have a look.<br />
+ <br />
+ Also, have you tried looking at existing scope materials?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2162"
+ href="index.php?a=2064">reacher</a></span><span class="right">Posted: Sep 14th, 2006 - 5:35:35
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">that did it! well, not sure which flag did it, but it was one of em :)<br />
+ <br />
+ btw i had No Mipmap ticked already, so it was one of the other 3.<br />
+ <br />
+ Thanks!<br />
+ <br />
+ ~b</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2163"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 14th, 2006 - 6:39:20 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Good to hear. It was most likely the clamp flags. When Direct X samples a texture to
+ resize it to a polygon, samples near the edge of the texture may wrap around to the other side of the
+ texture. This is expected and creates the best results if your texture tiles, however, if your texture
+ does not tile you wind up with your above problem. Generally you should set the <i>Clamp S</i> flag if
+ your texture does not tile in the x axis and the <i>Clamp T</i> flag if your texture does not tile in
+ the y direction.<br /><br />The <i>No Mipmap</i> flag tells Direct X not to use the texture's mipmaps
+ and is only recommended if your texture is never sized much smaller than its actual size (e.g. GUI
+ elements or your scope or (sometimes) skyboxes). It will cause your texture to be rendered with a linear
+ filter instead of bilinear, trilinear or anisotropic (which all require mipmaps).<br /><br /><i>No Level
+ Of Detail</i> tells the Source engine not to use a smaller resolution subset of the texture's mipmaps.
+ There are a lot of 1024x1024 resolution textures in Half-Life 2, but most video cards only load the
+ 512x512 or even 256x256 and lower resolution mipmaps because they don't have sufficient memory or
+ bandwidth. <i>No Level Of Detail</i> forces the video cards to load and use the largest mipmap which
+ means your texture will preserve a high level of detail.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2164"
+ href="index.php?a=2356">erat</a></span><span class="right">Posted: Sep 15th, 2006 - 6:14:59
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is there a chance of getting a complete tutorial on how to make a working blend
+ texture by using one of the two textures of a blend texture shown in material browser and then getting
+ it to work in a distributable map so that anyone downloading the map can see the texture while
+ playing.<br />
+ <br />
+ That sentence was so long I have to visualize it a bit I guess:<br />
+ <br />
+ I want:<br />
+ <br />
+ Steal rock bitmap from rock/grassblend texture shown in material editor &gt; combine that rock bitmap
+ with my own bitmap of same size &gt; Add it so that I can see it in Hammer and furthermore in game &gt;
+ Get everyone who downloads the map to be able to use the newly created blend texture.<br />
+ <br />
+ Any good tutes on this? <br />
+ I already tried: http://forum.interlopers.net/viewtopic.php?t=1802 and<br />
+ http://articles.thewavelength.net/648/<br />
+ <br />
+ But I only got empty 64x64 texture showing in material browser using those tutorials.<br />
+ <br />
+ - eRat</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2325"
+ href="index.php?a=2530">squirrel</a></span><span class="right">Posted: Dec 30th, 2006 - 7:41:06
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello all... I am trying to create an animates spray. I followed a tutorial I found
+ linked here:<br />
+ http://www.nvnews.net/vbulletin/showthread.php?t=57233<br />
+ <br />
+ I followed all the instructions, but vftedit does not have Multiple Frame in the Texture Type drop down
+ options. It has Animated Texture, Environment Map, and Volume Texture... that is it. And none of those
+ will work for me. <br />
+ <br />
+ My file is 11 frames at 128x128 and is below 120k. <br />
+ <br />
+ Any advice on why vftedit has this menu option for some but not all?<br />
+ <br />
+ thanks.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2330"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 30th, 2006 - 11:00:46 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The tutorial is outdated, use the <i>Animated Texture</i> option (and disable mipmaps
+ for sprays). Also, make sure you are selecting all the frames you want in your texture in the open file
+ dialog.<br />
+ <br />
+ As long as your .vtf is small enough and you create a .vmt (it just needs to be the same as the other
+ generated .vmt files) your animated .vtf should work. I've made several myself and have never had
+ problems.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2397"
+ href="index.php?a=2626">blis</a></span><span class="right">Posted: Feb 22nd, 2007 - 3:15:34
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hi,I feel stupid having to ask this but how do you set the clamp t and clamp s
+ flags?<br />
+ <br />
+ I just see a checkbox that says clamp with minimum height and width.I couldnt see anything in the readme
+ about how to do it via command line either<br />
+ <br />
+ thanks</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2398"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 22nd, 2007 - 9:23:13 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ol>
+ <li>Select <i>File</i> then <i>Import</i> and select your image source.</li>
+ <li>Select the VTF Options you want (these are options that relate to image generation), and then
+ press <i>OK</i>.</li>
+ <li>Under the <i>Image</i> tab, select the <i>Clamp S</i> and <i>Clamp T</i> flags.</li>
+ <li>Select <i>File</i> then <i>Save As</i> and save your texture.</li>
+ </ol>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2399"
+ href="index.php?a=2626">blis</a></span><span class="right">Posted: Feb 23rd, 2007 - 5:27:58
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">thanks nem</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2405"
+ href="index.php?a=2645">Echo</a></span><span class="right">Posted: Mar 5th, 2007 - 2:39:03 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I was also following the tutorial squirrel was using, and figured that animated
+ texture replaced multiple frame in the type dropdown box. I am, however, having trouble with my final
+ animated spray product. I produced a series of images in Photoshop, created an alph channel so that the
+ background would be transparent, and saved them as .tga files. I imported them into imageready, set the
+ delay, and exported the animation frames, saving them as .png files. When importing into VTFedit and
+ making a final product, everything works except the background transparency. I'm not sure if I'm doing
+ something wrong in VTFedit or in ImageReady, or both. I'd really appreciate it if you might be able to
+ take a peek at the tut or offer any guesses as to what I might be doing wrong. Again, the tutorial I was
+ using was:<br /><a
+ href="https://web.archive.org/web/20170905163816/http://www.nvnews.net/vbulletin/showthread.php?t=57233">http://www.nvnews.net/vbulletin/showthread.php?t=57233</a><br />
+ I'm guessing the problem might be somewhere beginning with step 3. Thanks for any help Nem.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2406"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 7th, 2007 - 1:46:47 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I don't really see anything wrong with the tutorial. If you exported each frame as a
+ .tga (32 bit I hope), why not just import the .tga files directly?<br />
+ <br />
+ Just an unrelated tip but: if you're making a spray, it's a good idea to disable mipmap generation as it
+ will produce smaller .vtf files (so you can have more frames) and generally increase the in-game
+ quality.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2407"
+ href="index.php?a=2645">Echo</a></span><span class="right">Posted: Mar 7th, 2007 - 2:19:04 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You were correct, importing them as individual .tga's into VTFedit yielded a working
+ spray; I'm not sure why the tutorial suggested doing otherwise. During the interim, however, I found the
+ Convert.bat method of creating an animated spray as well. Thanks for the help.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2432"
+ href="index.php?a=2696">zafar23081985</a></span><span class="right">Posted: Apr 3rd, 2007 - 4:11:02
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello, everybody!!! Could you help me, I'm writing a program which works with VTF
+ Textures. And I'm going to write it in Delphi 7. How can I use your VTFLib library from Delphi? I saw in
+ Source SDK the VTF Explorer written in Delphi, are they also used VTFLib or another library??? Can I use
+ classes declared inside the VTFLib??? For example, CVTFFile, CVMTFile e.t.c? I have tried to compile the
+ library by VS 2005 , but I have got much problems with it, and why it so??? Thanks, with best regards,
+ Zafar!!!<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2437"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2007 - 1:37:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You have to import the C functions, you can't import C++ classes into Delphi. VTF
+ Explorer uses a C wrapper for Valve's official libraries which is then imported (as C functions) into
+ Delphi.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2440"
+ href="index.php?a=2696">zafar23081985</a></span><span class="right">Modified: Apr 5th, 2007 -
+ 12:48:10 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem, I have written a header file in Delphi, which imports functions from the
+ library. Loaded the *.vtf file into memory by the function vlImageLoad. As I understood the function
+ only loads file to the stream. And how can I show the picture in the window? Which component shuld I
+ use??? Can I use TImage class??? Should I convert an image before showing it???<br />
+ Can I also use C wrapper as VTF Explorer??? If I can, then how???<br />
+ Can anybody explain me spet by step, how can I load the *vtf file and show it on the window???
+ Please!!!! It is too important for me! <br />
+ Thank you Nem and thanks evrebody!!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c2451"
+ href="index.php?a=2696">zafar23081985</a></span><span class="right">Posted: Apr 13th, 2007 -
+ 10:07:49 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello, evrebody!!! I'm writing a program in Delphi 7 which opens VTF files and shows
+ it. <br />Here is what I'm doing:<br /><br />procedure TForm1.Button1Click(Sender:
+ TObject);<br />type<br /> PRGB = ^TRGB;<br /> TRGB = array[0..2] of Byte;<br /><br />var VTFImage:
+ Cardinal;<br />VTFFileStream:TFileStream;<br />RawBuffer: string;<br />ImgData, AlphaData:
+ string;<br />HasAlpha: Boolean;<br />ImageFormat: VTFImageFormat;<br />Width, Height: Cardinal;<br />V:
+ array[1..2] of Single;<br />NumberOfPixels: Integer;<br />lpBuffer1, lpBuffer2: PByte;<br />Source,
+ DestAlpha, DestImg, pSource, pDestAlpha, pDestImg: PChar;<br />i, j:
+ integer;<br />s:TFileStream;<br />bit:TBitmap;<br />uiBufferSize:Cardinal;<br />uiR, uiG, uiB:
+ Cardinal;<br />begin<br /> VTFFileStream:=TFileStream.Create('loading.vtf', fmOpenRead);<br />
+ SetLength(RawBuffer, VTFFileStream.Size);<br /> VTFFileStream.Seek(0,0);<br />
+ VTFFileStream.ReadBuffer(pointer(RawBuffer)^, length(RawBuffer));<br />// Zagrujaem biblioteku<br /> if
+ LoadVTFLib=true then<br /> begin<br /> if vlCreateImage(@VTFImage)=false then<br /> begin<br />
+ ShowMessage('Error creating file!');<br /> Exit;<br /> end;<br /><br /> if vlBindImage(VTFImage)=false
+ then<br /> begin<br /> vlDeleteImage(VTFImage);<br /> ShowMessage('Error binding image!');<br />
+ Exit;<br /> end;<br /><br /> if vlImageLoadLump(pointer(RawBuffer), length(RawBuffer), false)=false
+ then<br /> begin<br /> vlDeleteImage(VTFImage);<br /> ShowMessage('Error loading stream to
+ memory!');<br /> Exit;<br /> end;<br /><br /> HasAlpha := (vlImageGetFlags() and
+ (TEXTUREFLAGS_ONEBITALPHA or TEXTUREFLAGS_EIGHTBITALPHA))&lt;&gt;0;<br /><br /> if HasAlpha then<br />
+ ImageFormat:=IMAGE_FORMAT_RGBA8888<br /> else<br /> ImageFormat:=IMAGE_FORMAT_RGB888;<br /><br />
+ Width:=vlImageGetWidth();<br /> Height:=vlImageGetHeight();<br /><br /> if (Width&gt;46340) or
+ (Height&gt;46340) then<br /> begin<br /> vlDeleteImage(VTFImage);<br /> ShowMessage('Unable to load VTF
+ file. Picture is too large.');<br /> Exit;<br /> end;<br /><br /> NumberOfPixels:=Width * Height;<br />
+ V[1]:=Width;<br /> V[2]:=Height;<br />
+ <br />
+ uiBufferSize:=vlImageComputeImageSize(Width, Height, 1, 1, ImageFormat);<br />
+ GetMem(lpBuffer1,uiBufferSize);<br />
+ lpBuffer2:=vlImageGetData(0, 0, 0, 0);<br />
+ <br />
+ if vlImageConvert (lpBuffer2, lpBuffer1, Width, Height, vlImageGetFormat(), ImageFormat)=false
+ then<br />
+ begin<br />
+ vlDeleteImage(VTFImage);<br />
+ ShowMessage('Unable to load VTF file. Call to vlImageConvert failed.');<br />
+ Exit;<br />
+ end;<br />
+ <br />
+ <br />
+ In this way I have loaded VTF file, converted it to RGB format and load bytes to lpBuffer1!<br />
+ Now, the problem is that how can I show the image data???<br />
+ Am I doing anything wrong???<br />
+ Thanks for Evrebody!!!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2500"
+ href="index.php?a=2798">w33nie</a></span><span class="right">Posted: Jun 7th, 2007 - 8:31:54
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi, I'm having problems putting new .vtf and .vmt files onto my CS:S server.<br />
+ So far I've created working .vtf and .vmt files, as well as adding new lines to my mani skins files. But
+ when I use ma_setskin to change to the new skin, it still has the old one on.<br />
+ The ma_setskin works perfectly, it has changed to the new skin as it says so in the console, and the new
+ skins were even downloaded upon entering the server. But the same texture from the old model
+ remains.<br />
+ <br />
+ I also haven't edited anything else apart from what's listed above.<br />
+ What can I do?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2505"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 10th, 2007 - 1:22:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm not sure I can be much help here. I'm not too familiar with server MODs or Source
+ modeling.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c2541"
+ href="index.php?a=2838">Garfield</a></span><span class="right">Modified: Jul 8th, 2007 - 11:39:11
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi, I just waned to note that it seams there are <b>memory leaks</b> within
+ VtfEdit.<br />
+ <br />
+ After quite a research it turned out the source is not the VTFEdit itself, but the VTFLib that it
+ uses.<br />
+ After one more day in looking into the source code I found out that the NVIDIA TEXTURE TOOLS Library,
+ used by VTFLib for some of its functions, is causing the problem.<br />
+ <br />
+ Here are my notes:<br />
+ <br />
+ Importing Image with resulution 4096^4096 few times:<br />
+ <br />
+ DXT Compression - ok (not 100% sure)<br />
+ thumbnail generation - minor LEAKs (~10MB for that image res!)<br />
+ mipmap generation - minor LEAKs (another ~10MB)<br />
+ resizing 3000 to 4096,- big LEAK (&gt;70MB)<br />
+ normalmaps generation - major LEAK (&gt;200MB, 50MB for 2048x2048 image)<br />
+ <br />
+ NOTE that if you NOT use these functions everythings works great - after importing the same file again
+ the memory usage (in task manager) returns to the same value before importing the same image as already
+ imported)<br />
+ NOTE also that for smaller images the leaks are smaller but are thare!<br />
+ <br />
+ You can try all this yourself.<br />
+ <br />
+ Im looking for good texture manipulation library myself, that is why I have done such an
+ investigation:)<br />
+ <br />
+ Comments (on the issue) and directions (for the lib) are welcome!<br />
+ <br />
+ 10x<br />
+ <br />
+ ----<br />
+ sorry for my english</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c2543"
+ href="index.php?a=2843">marcelo</a></span><span class="right">Modified: Jul 10th, 2007 - 3:18:06
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem,<br />
+ <br />
+ I have troubles modifying a reticle for the game dark messiah.<br />
+ I opened reticle_spell.vtf in VTFedit, and it shows 2 channels 1 rgb (with small white circle and black
+ background)<br />
+ and 1 alpha (which shows the actual reticle)<br />
+ I export the file to TGA then I open it in GIMP.<br />
+ However I can't find the alpha channel in GIMP despite looking in channel list.<br />
+ Do you know what I missed here?<br />
+ <br />
+ Also if I want to change the reticle drawing? will I have to modify both RGB and Alpha or only Alpha is
+ necessary?<br />
+ <br />
+ Thanks for your kind help !<br />
+ <br />
+ marcelo<br />
+ <br />
+ ----edit<br />
+ I found the alpha channel, but unfortunately its all black, no drawing of the reticle, like it was
+ showing up in vtfedit.<br />
+ why?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c2545"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 11th, 2007 - 11:38:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Garfield:</div>
+ <div class="vbquote">Hi, I just waned to note that it seams there are <b>memory leaks</b> within
+ VtfEdit.</div><br />Thanks for the info. I wonder if NVDXTLib keeps the texture data in memory (and
+ returns pointers to this data in the callback) until the next call. Either way, the memory usage seems
+ excessive.<br /><br />I don't have a lot of time to look at this at the moment, but if I get a chance
+ I'll see if I can't find a workaround. NVDXTLib has always been quite buggy, I've had trouble with every
+ release, but it seems to be getting better.<br /><br />
+ <div class="vbtitle">marcelo:</div>
+ <div class="vbquote">I found the alpha channel, but unfortunately its all black, no drawing of the
+ reticle, like it was showing up in vtfedit.<br />why?</div><br />I've confirmed that VTFEdit <i>is</i>
+ exporting .tga files with proper alpha channels. I'm not really familiar with the GIMP, so I can't
+ really provide any more help than to say they are there; good luck figuring it out. Maybe ask <a
+ href="https://web.archive.org/web/20170905163821/http://gug.sunsite.dk/forum/?threadid=1574&amp;PHPSESSID=53dcc1cbdf9426f73548c8fb45b5ca56">here</a>?
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c2594"
+ href="index.php?a=2876">paulbangean</a></span><span class="right">Posted: Aug 1st, 2007 - 7:00:12
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hey i have a question. is there a program that con convert .vtf to wad?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c2595"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 2nd, 2007 - 12:04:45 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">No, but you should be able to open .vtf files in VTFEdit, copy them, and paste them
+ directly into <a
+ href="https://web.archive.org/web/20170905163821/http://www.telefragged.com/wally/">Wally</a> to
+ create a .wad file.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c2597"
+ href="index.php?a=2876">paulbangean</a></span><span class="right">Posted: Aug 2nd, 2007 - 3:12:11
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ok thx. i will try that</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c2626"
+ href="index.php?a=2904">eyeonus</a></span><span class="right">Posted: Aug 28th, 2007 - 7:27:15
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How do I use this thing to batch convert .vtf to bmp, retaining directory structure?
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c2627"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 29th, 2007 - 11:16:30 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The <i>Batch Convert</i> tool can only convert from .vtf to .tga. To do this, put
+ *.vtf as the <i>Filter</i>. I'll add support for other formats in the next version.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c2634"
+ href="index.php?a=2911">The_Decryptor</a></span><span class="right">Modified: Sep 4th, 2007 -
+ 2:18:25 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is there any way to export a HDR VTF, and keep the HDR data? When I've tried it's
+ always exported a LDR image (I export to TGA)<br />
+ <br />
+ And what about the ability to export to a PNG?, lossless and has 8Bit alpha support.<br />
+ <br />
+ Edit: I don't want to come off sounding like some whiny user demanding things though (So sorry if I do),
+ these are just thing's I'd like at some time in the future (At the moment I have to transfer the
+ exported TGA's to my mac and save it as a PNG to get the Alpha channel in GIMP, so straight export to
+ PNG would save me some time).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c2637"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 4th, 2007 - 8:53:59 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">VTFEdit cannot export any HDR formats or PNG files, I may add this at a later time.
+ The GIMP should open VTFEdit generated TGA files ok though...</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c2638"
+ href="index.php?a=2911">The_Decryptor</a></span><span class="right">Posted: Sep 4th, 2007 - 11:27:05
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Cool, good to know.<br />
+ <br />
+ And GIMP can open the TGA files, but it doesn't load the alpha channel, and IrfanView (another app I
+ use) treats the alpha channel as if it was 1Bit, but if I open the PNG I converted on my mac, and
+ re-save as TGA in GIMP, then GIMP and Irfan View can see the full alpha channel.</div>
+ </div><br />
+
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+ <div class="space"></div><span class="left"><a name="p149" href="#p149">About
+ VTFLib</a> - <a
+ href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 18th, 2005 - 10:27:01 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+
+ <p>VTFLib is a LGPL open source programming library, written by <a
+ href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/">Neil Jedrzejewski</a>
+ and I. VTFLib provides a C and C++ API that, with a few simple functions, can open and save .vtf and
+ .vmt files, providing access to all known features. The library functions independent of Steam,
+ allowing third party applications to use the library without Steam present or runningi on the target
+ system.</p>
+
+ <p>VTFLib includes two GPL example applications, VTFCmd and VTFEdit. VTFCmd is a C command line frontend
+ for VTFLib that can create .vtf and .vmt files from various source formats. It is similar in
+ functionality to Valve's vtex Source SDK utility, but offers a lot more control. VTFEdit is a C++ .NET
+ graphical frontend for VTFLib with viewing and creation capabilities. Both VTFCmd and VTFEdit support
+ several source image formats, including, but not limited to .bmp, .dds, .gif, .jpg, .png and .tga.</p>
+
+ <b>Screenshots:</b>
+
+ <div style="text-align: center">
+ <br>
+ <a href="../../images/pages/vtfedit1.png"><img src="../../images/pages/vtfedits1.png" width="250"
+ height="213" border="0" alt="VTFEdit .vtf frame/face/mipmap viewing."></a>
+ <a href="../../images/pages/vtfedit2.png"><img src="../../images/pages/vtfedits2.png" width="250"
+ height="213" border="0" alt="VTFEdit .vtf information viewing."></a>
+ <br><br>
+
+ <a href="../../images/pages/vtfedit3.png"><img src="../../images/pages/vtfedits3.png" width="250"
+ height="213" border="0" alt="VTFEdit file system browsing."></a>
+ <a href="../../images/pages/vtfedit4.png"><img src="../../images/pages/vtfedits4.png" width="250"
+ height="213" border="0" alt="VTFEdit .vmt viewing."></a>
+ <br><br>
+
+ <a href="../../images/pages/vtfedit5.png"><img src="../../images/pages/vtfedits5.png" width="250"
+ height="206" border="0" alt="VTFEdit import options."></a>
+ <a href="../../images/pages/vtfedit6.png"><img src="../../images/pages/vtfedits6.png" width="250"
+ height="267" border="0" alt="VTFEdit batch conversion options."></a>
+ <br><br>
+
+ <a href="../../images/pages/vtfedit7.png"><img src="../../images/pages/vtfedits7.png" width="250"
+ height="250" border="0" alt="VTFEdit .wad conversion options."></a>
+ <a href="../../images/pages/vtfedit8.png"><img src="../../images/pages/vtfedits8.png" width="250"
+ height="250" border="0" alt="VTFEdit .vmt creation wizard."></a>
+ <br><br>
+
+ <a href="../../images/pages/vtfedit9.png"><img src="../../images/pages/vtfedits9.png" width="250"
+ height="250" border="0" alt="VTFEdit .vmt creation wizard."></a>
+ <a href="../../images/pages/vtfcmd1.png"><img src="../../images/pages/vtfcmds1.png" width="250"
+ height="176" border="0" alt="VTFCmd command line options."></a>
+ <br><br>
+ </div>
+
+ <b>Documentation:</b>
+
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/docs/vtflib_docs/">VTFLib
+ Documentation</a></li>
+ <li><a
+ href="https://web.archive.org/web/20200201044259/http://developer.valvesoftware.com/wiki/VTF">VTF
+ Image Format</a></li>
+ </ul>
+
+ <b>Features:</b>
+ <ul>
+ <li>Convert .bmp, .dds, .gif, .jpg, .png and .tga files to .vtf and .vmt files with easy access to all
+ .vtf options.</li>
+ <li>Convert .vtf files to .bmp, .jpg, .png and .tga files.</li>
+ <li>Convert entire folders to and from .vtf and .vmt files.</li>
+ <li>Convert .wad files to .vtf and .vmt files.</li>
+ <li>Explore .bsp, .gcf, .pak, .wad and .xzp packages.</li>
+ <li>Preview .vtf files.</li>
+ <li>Recent file menu.</li>
+ <li>100% Free.</li>
+ </ul>
+
+ <b>Download:</b>
+
+ <ul>
+ <li><a href="../../pages/VTFLib-Download.html">VTFEdit</a>
+ </li>
+ <li><a href="VTFLib_v1.3.2_Full.html">VTFLib</a>
+ </li>
+ </ul>
+
+ <b>Third Party Downloads:</b>
+
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20200201044259/http://www.leadwerks.com/index.php?page=downloads.htm&amp;subbar=blank.htm">Image
+ Viewer</a></li>
+ <li><a
+ href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#vtf_shell">VTF
+ Shell Extensions</a></li>
+ <li><a
+ href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#max_vtf">3DS
+ Max VTF Plug-In</a></li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Sep 14th, 2007 - 3:28:10 am</span><span
+ class="right">[ 447066 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[
+ <a href="VTFLib-page1.html#p149">1</a>
+ 2
+ ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c2665"
+ href="index.php?a=2945">MJ</a></span><span class="right">Posted: Oct 1st, 2007 - 2:38:03 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i get this error:<br /><br /><img
+ src="https://web.archive.org/web/20170904164308im_/http://i24.tinypic.com/2q3q3rk.jpg" alt=""
+ border="0" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c2692"
+ href="index.php?a=2919">4-Legged Tumor</a></span><span class="right">Posted: Oct 28th, 2007 -
+ 12:37:56 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When The GIMP saves a tga image with an alpha channel, it does not retain RGB
+ information for pixels in which the alpha value is 0. I believe the problem with opening images
+ converted from vtf to tga in The GIMP is related to this.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c2720"
+ href="index.php?a=3035">dissonance</a></span><span class="right">Posted: Nov 16th, 2007 - 2:44:30
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">MJ: I'm getting the same error. Nothing seems to fix it. I've given up.<br />
+ Is there any way to create VTFs and VMTs on a linux computer, short of running VTFEdit through
+ wine+mono? I'd really like to keep making my own textures and not asking my friends to convert them for
+ me.<br />
+ And I can confirm that TGAs with an alpha channel created in Gimp do not import correctly.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c2731"
+ href="index.php?a=3054">sunrunner20</a></span><span class="right">Posted: Nov 25th, 2007 - 4:07:16
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm also interested in Linux support. I'm no expert programmer, but I really don't
+ see any .net specific code in the actual library. Is there any?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c2732"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 26th, 2007 - 12:45:14 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">There is no .NET specific code in VTFLib or VTFCmb, and very little Windows specific
+ code, so a port would be relatively simple if it wasn't for the fact the VTFLib depends on NVDXTLib for
+ DXT compression. This is because NVidia only releases NVDXTLib as VS.NET 2003 and VS.NET 2005 static C++
+ libraries.<br />
+ <br />
+ VTFCmb may, however, run under Wine (I haven't tested it, but HLLib used to before I ported it).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c2869"
+ href="index.php?a=3286">ChewyIsKickAss</a></span><span class="right">Posted: May 28th, 2008 -
+ 9:11:31 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sorry if I sound like an idiot but I don't really know how to use this. It's just a
+ bunch of .txt files. Do I put them somewhere, or do I open them with a program, or am I just dumb?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c2873"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 28th, 2008 - 1:11:24 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm not sure what you mean; did you download the correct installer? The very first
+ link titled &quot;Installer&quot; on <a href="index.php?p=41">this page</a> should work.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c2882"
+ href="index.php?a=3296">JackBALL</a></span><span class="right">Modified: Jun 5th, 2008 - 7:10:02
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The latest VTFEdit makes a bunch of textures that flip layers in Hammer. When I turn
+ the camera view, the faces change order of display making walls in back of a wall in front of the camera
+ show through the wall directly in front of the camera. <br />
+ <br />
+ How do I turn this off in the auto-vmt creation? The older version of VTFEdit worked fine, maybe I will
+ use that for now.<br />
+ <br />
+ If you want I can upload a video of this strange problem.<br />
+ <br />
+ Could you please impliment batch VMT modification? I require a tool that will take a line out of 800+
+ VMT's, but they are in 30 separate folders. Using Notepad++ would take some time.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c2884"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 5th, 2008 - 1:24:26 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It sounds like you have two faces exactly on top of each other, the observations you
+ have made sound like <a
+ href="https://web.archive.org/web/20170904164308/http://en.wikipedia.org/wiki/Z-fighting">z-fighting</a>.
+ If so, this has nothing to do with the texture.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c2891"
+ href="index.php?a=3296">JackBALL</a></span><span class="right">Posted: Jun 11th, 2008 - 9:23:33
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks! I had an old BSP that I was porting but I did not have the RMF so I
+ decompiled it. Oh well, I guess I should remake the map. WinBSPC butchered it!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c3000"
+ href="index.php?a=2291">snakemedia</a></span><span class="right">Modified: Oct 6th, 2008 - 7:19:20
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi @JackBALL,<br />
+ You have right, because bsptwomap for Quake 3. Map File doesn't support for Half-Life, because map was
+ problematic on the Valve Hammer Edition. I see bad decompiler, because we need bsptwormf like bsptwovmf.
+ Because Rmf was correct file for correct blocks and showing clip, null, orgin, skip and hill blocks
+ support working. In the decompilrd map files do not show special textures (null, clip and more...)
+ blocks. That problem of bsptwomap deleted special texture-blocks.. <img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /> .<br />
+ <br />
+ I know that bsptwormf, because it will to support with special texture-blocks.<br />
+ <br />
+ Thanks Bye SnakeMedia</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c3033"
+ href="index.php?a=3537">[ TSF ] LORD DAVROS</a></span><span class="right">Posted: Nov 29th, 2008 -
+ 3:18:18 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi sorry if this sound a bit dum .. but I have been using hammer for mapping for half
+ life 2 death match now for some time. Now i need to seriously start creating my own textures and have
+ started to use vtf edit.<br />
+ My problem is that if I allow vtf edit to create mipmaps the texture in hammer and in game looks really
+ crap and basically degrades the further away you are from the wall or texture. If i turn off the mip
+ maps the texture will look great in hammer and in the game BUT the thumbnail in hammer where you select
+ your texture basically gets mixed up with other thumbnails and gets distorted making it harder to make
+ your texture choice when you have allot of them. also I cant find an option to reduce the number of mip
+ maps from 9.<br />
+ <br />
+ I had thought that if I reduced the mipmaps to say 1 that the thumb nail would return to its proper look
+ and the in game texture would also still look good.<br />
+ <br />
+ <br />
+ Do you have any help please or sujestion.... Also is there a tutorial on how to use vtf edit for texture
+ creation please.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c3034"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 29th, 2008 - 4:01:02 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It's interesting that you say mipmapping makes your textures look worse because one
+ of the purposes of mipmaps is to improve the visual quality of the scene. There are a few cases where
+ mipmaps aren't much help (e.g. weapon skins) but for the most part you should generate
+ them.<br /><br />I suggest you play around with the mipmap settings in VTFEdit. For general textures I
+ recommend the <i>Sine Cardinal</i> mipmap filter (as it is closest to the filter vtex uses); however,
+ the <i>Box</i> mipmap filter may work better in some situations. If you find your mipmaps are too
+ blurry, you may try a sharpen filter (otherwise set the sharpen filter to <i>None</i>). Of the sharpen
+ filters, <i>Unsharpen Mask</i> is probably the best. There are additional options for this filter under
+ the advanced tab. Decrease the amount to decrease the amount of sharpening.<br /><br />The same settings
+ don't always work best for all types of textures, but you should find ones that work. It can be a good
+ idea to generate your texture multiple times with different settings and examine the resulting mipmaps
+ in VTFEdit.<br /><br />Lastly, if you have a somewhat recent video card, you may want to make sure
+ you're using a good filter in game. Typically this will be the highest <a
+ href="https://web.archive.org/web/20170904164308/http://en.wikipedia.org/wiki/Anisotropic_filtering">anisotropic</a>
+ setting your video card supports.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c3035"
+ href="index.php?a=3537">[ TSF ] LORD DAVROS</a></span><span class="right">Modified: Nov 29th, 2008 -
+ 5:59:12 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">thanks for the reply nem Since posting this morning I have been trying the different
+ settings as you describe but unfortunatly with out much sucess. the best setting still seems to be with
+ no mipmaps. the basic quality of the texture seems prety good and is of a large enough size (256 x
+ 256).<br />
+ once in game with mip maps on the patern looks ok if you are close to it but as you look further down
+ the length of the wall it looks more and more blurd.<br />
+ <br />
+ A friend of mine has had this problem and went over to using photo shop to make his textures but I dont
+ have photo shop and that meathod seems much more complicated.<br />
+ Per haps if the mipmaps were reduced from the 9 that it creates to say 1 2 or 3 it might look
+ different.<br />
+ <br />
+ PS .. my understanding of mipmaps was to use a lower resolution texture as you moved further away from
+ the textured object so as to use les computer rescources and aid FPS ????</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c3036"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 29th, 2008 - 1:52:43 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If your mapping for a game that uses a more recent version of the .vtf format, you
+ can include a <i>LOD Control Resource</i> which can be used to limit the number of mipmaps used. To use
+ this feature, make sure your .vtf version is 7.3 or above (Advanced tab) then enable the resource under
+ the resources tab.<br /><br />Resizing images is not only an expensive task, but it is a very difficult
+ task to do with good results. The purpose of mipmaps is to provide the rendering engine with a series of
+ high quality resized versions of the original. This way, when the engine gos to fill a polygon, it is
+ more likely to have a high quality texture of roughly the same size as the polygon.<br /><br />Mipmaps
+ don't stop the engine from resizing, however. The engine will typically choose the two textures closest
+ in size then interpolate to get the best approximation. There are different types of interpolation
+ methods, but the best are very expensive (so you're not really saving anything by having smaller
+ textures far away because (1) you're using more than one texture and (2) your doing several
+ interpolations instead of just one).<br /><br />An excellent description of the different ways mipmaps
+ are used is described <a
+ href="https://web.archive.org/web/20170904164308/http://en.wikipedia.org/wiki/Texture_filtering">here</a>.<br />
+ <br />
+ Perhaps if you could provide me with some screenshots of the problems you are having I can provide more
+ assistance...</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c3037"
+ href="index.php?a=3537">[ TSF ] LORD DAVROS</a></span><span class="right">Modified: Nov 29th, 2008 -
+ 5:41:03 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ok thanks again for the reply<br /> here is a pic with mip maps<br /><a
+ href="https://web.archive.org/web/20170905163911/http://www.rtype.com/TSF-Clan/forum/uploads/20081129_233945_mipmap.jpg">http://www.rtype.com/TSF-Clan/forum/uploads/20081129_233945_mipmap.jpg</a><br /><br />and
+ here is a pic with out mip maps<br /><a
+ href="https://web.archive.org/web/20170905163911/http://www.rtype.com/TSF-Clan/forum/uploads/20081129_232721_no_mip.jpg">http://www.rtype.com/TSF-Clan/forum/uploads/20081129_232721_no_mip.jpg</a><br /><br />alternativly
+ you can see my post on this with the pics and description of my problem here on my clansweb
+ site.<br /><br /><a
+ href="https://web.archive.org/web/20170905163911/http://www.rtype.com/TSF-Clan/forum/forum_posts.asp?TID=863&amp;PN=1">http://www.rtype.com/TSF-Clan/forum/forum_posts.asp?TID=863&amp;PN=1</a>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c3039"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 29th, 2008 - 8:08:13 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">That definitely looks like bilinear texture filtering to me. Perhaps you have your
+ video card driver set to override the quality settings of other applications and optimize them for
+ speed? You'll want to use trilinear texture filtering at the very least.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c3041"
+ href="index.php?a=3537">[ TSF ] LORD DAVROS</a></span><span class="right">Modified: Nov 30th, 2008 -
+ 3:45:20 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">OK I rhink you might have hit the nail on the head as all my settings were on let the
+ aplication decide but they are all using trilinear, But I have just found that if I up my setting for
+ this to 16x it seems to be much better.in hammer and in the game.<br />
+ I am not the only one to see this problem as now that I have pointed it out to him, SADIST (another well
+ known mapper for Hl2 Death-Match ) can also see this problem.<br />
+ <br />
+ I will see if I van get sadist to try this out tonight as well .<br />
+ <br />
+ Ps my wifes pc has the same game on it and her setting is only at trilinear but looks great on the
+ screen but she is using an old ati 1950 pro GPU and i know that there are quite allot of differences
+ between ATI and Nvidia.<br />
+ <br />
+ <br />
+ EDIT..... Just spent a bit of time testing this and yes you are definatly right it is the Anisotropic
+ filtering but it only fixes it if i change the gpu setting for this to 16x...<br />
+ <br />
+ Many thanks for your time on this for me .....<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c3042"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 30th, 2008 - 11:26:39 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm not sure if Hammer will use anisotropic texture filtering on it's own (it's a
+ pretty old application - older than the filtering technique). Source engine games should choose the best
+ filter depending on your video card.<br />
+ <br />
+ Most recent mid-range video cards should be able to handle 16x anisotropic texture filtering with
+ virtually no performance loss, so I do recommend forcing it on if you have a decent card.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c3043"
+ href="index.php?a=3537">[ TSF ] LORD DAVROS</a></span><span class="right">Posted: Nov 30th, 2008 -
+ 11:38:06 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">well the Nvidia 280 I am using is one of the most powerfull cards out at the mo ...
+ <br />
+ <br />
+ And putting the gpu on 16 times also fixes the image in hammer as well as in the game.My friend sadist
+ has an old AGP slot card and he also notices no drop in fps when he turned on 16x as well so I think the
+ problem is solved.<br />
+ <br />
+ Thanks for your help on this nem... much apreciated...</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c3044"
+ href="index.php?a=3542">asclan</a></span><span class="right">Modified: Dec 1st, 2008 - 2:54:19
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have ran into a strange problem with VTFCmd....in valves hammer editor I can see
+ the texture perfectly fine in the &quot;browse&quot; list. But as soon as I apply the texture in hammer,
+ in the 3D View it shows nothing but pink and black squares...<br /> <br /> <br />I cannot for the life
+ of me figure out what is wrong...If I go into photoshop and resave the vtf using the photoshop vtf
+ plugin, all is well so it has to be something I am not doing with your tool...I really would like to use
+ the VTFCmd tool for batch operations. <br /> <br /> <br />For the below I just simply dragged and
+ dropped a file brick004b.PNG onto the VTFCmd.exe file:<br /> <br /> <br />Just for the the technical
+ info, here is my materials path<br /> <br />...hl2mp\materials\asclan\pack1<br /> <br />Contents of the
+ pack1 folder:<br />brick004b.vtf<br />brick004b.vmt<br /> <br />Here is the contents of my brick004b.vmt
+ file:<br /> <br />&quot;LightmappedGeneric&quot;<br />{<br /> &quot;$basetexture&quot;
+ &quot;asclan/pack1/brick004b&quot;<br />}<br /><br /> <br />As you can see from the above, everything is
+ correct, but here is what I see when using my texture:<br /><br /><a
+ href="https://web.archive.org/web/20170905163911/http://www.asclan247.com/images/error.jpg">http://www.asclan247.com/images/error.jpg</a><br />
+ <br />
+ What would be the CORRECT command line syntax for VTFCmd to do:<br />
+ 1. Texture (VTF)<br />
+ 2. Normal Texture (Bumpmap VTF)<br />
+ <br />
+ Please Help!! :)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c3076"
+ href="index.php?a=3296">JackBALL</a></span><span class="right">Posted: Dec 29th, 2008 - 7:43:13
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey Nem, how hard would it be to allow mass modification .VMT files?<br />
+ <br />
+ I need to add the same attributes to 800+ material files. <img src="../../images/emotes/lazy.gif"
+ width="32" height="32" alt="lazy" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c3082"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 31st, 2008 - 4:57:35 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">VTFLib can parse .vmt files. If you know C++ you could use VTFLib to write a program
+ that can do this for you. Depending on what the modification you need is, this might not be too
+ difficult.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c3088"
+ href="index.php?a=3593">gtamike_TSGK</a></span><span class="right">Modified: Jan 4th, 2009 - 3:01:30
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Really good work with VTF Edit I use it alot, not sure what I would do with out it.
+ <img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /><br />
+ Keep up the good work nemesis. <img src="../../images/emotes/skate.gif" width="32" height="32"
+ alt="skate" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c3092"
+ href="index.php?a=3603">Blub</a></span><span class="right">Posted: Jan 12th, 2009 - 8:34:20
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If you would add a thumbnail browser (for vtf and tga files) + syntax highlighting
+ and line numbering for the vmt editor it would be perfect!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c3095"
+ href="index.php?a=1360">Varsity</a></span><span class="right">Posted: Jan 15th, 2009 - 8:00:42
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It would be great if files could be imported by dragging them onto the app window.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c3142"
+ href="index.php?a=3669">hogscraper</a></span><span class="right">Modified: Mar 4th, 2009 - 10:16:27
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I cooked up a method to create recursive vmt files customized to whatever you want.
+ You can use batch file commands to parse for the text you want and replace it but its been a decade
+ since I used this kind of technique and can't remember how.<br />
+ <br />
+ To create new vmt files you must first delete the old ones if there are any. Then in in your base
+ materials directory create these two files master.bat and function.bat.<br />
+ <br />
+ Open master.bat and insert this code<br />
+ <br />
+ for /r %%f in (*.vtf) do call function.bat %%~nf<br />
+ <br />
+ then inside function.bat insert this code<br />
+ <br />
+ @echo off&amp;setlocal enableextensions<br />
+ <br />
+ for %%* in (.) do set MyDir=%%~n*<br />
+ <br />
+ if not defined MyDir set MyDir=%CD:\=%<br />
+ <br />
+ echo &quot;LightmappedGeneric&quot; &gt;&gt; %1<br />
+ echo { &gt;&gt; %1<br />
+ <br />
+ echo &quot;$basetexture&quot; &quot;%MYDIR%\%1&quot; &gt;&gt; %1<br />
+ echo } &gt;&gt; %1<br />
+ ren *. *.vmt<br />
+ <br />
+ <br />
+ the bits of code that start echo and end &gt;&gt; %1 are the lines where you decide what gets added into
+ the vmt. The format is straight forward<br />
+ echo codetobeinserted &gt;&gt; %1<br />
+ If it requires &quot;&quot; just add them, no special parsing stuff, it adds literally whatever you
+ type.<br />
+ Master.bat looks for any vtf file in the directory where you run the batch then sends each one's name to
+ the function.bat file. Function takes the name and creates a file with the same name. It then inserts
+ the code you told it to and finally renames all the files to .vmt. After it finishes the directory its
+ in it goes through every sub-directory until it can't find any more vtf files. <br />
+ These bat files will keep the directory structure for all vtf in all sub directories but you may have to
+ edit the ones in the base directory because it sometimes puts in /material/texture instead of just
+ texture...<br />
+ Hope this is helpful! I had the problem of having my copy of vtfedit add in translucent on all my vmt
+ when i converted a folder. I also needed to add in comments to certain folders' vmt files for my own
+ purposes.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c3143"
+ href="index.php?a=3670">byblo</a></span><span class="right">Posted: Mar 6th, 2009 - 1:36:36
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is it possible to created animated textures with the VTFCmd.exe ?<br />
+ I searched for infos but could not find anything about it.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c3272"
+ href="index.php?a=3904">Xaphan</a></span><span class="right">Modified: Oct 22nd, 2009 - 9:58:40
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is there a simple solution to one side stretching and the other not?<br />
+ My Vtex compile parameters checked.<br />
+ <br />
+ Eight Bit Alpha<br />
+ Clamp S (&quot;clamps&quot; &quot;0&quot;)<br />
+ Clamp T (&quot;clampt&quot; &quot;0&quot;)<br />
+ No Mipmap (&quot;nomip&quot; &quot;0&quot;)<br />
+ <br />
+ I've tested with vtex.dll and VTFEdit and I'm getting the same results.<br />
+ <br />
+ And this only happens to one side of the in-game radar map.<br />
+ http://v4servers.com/overview_ss/top.jpg &lt;= incorrect<br />
+ http://v4servers.com/overview_ss/bottom.jpg &lt;= correct<br />
+ --<br />
+ FIXED: My .tga file wasn't correct! FIXED!<br />
+ Thanks Anyways Great Tool!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c3326"
+ href="index.php?a=3985">Bolty</a></span><span class="right">Posted: Jan 16th, 2010 - 5:25:46
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey! I got a little question about this program: Will I be able to compile sprite
+ sheets in vmt with this? I tried it several times with other programs, and searched for the
+ &quot;mksheet.exe&quot; sprite sheet maker in the Source SDK, which is currently non-funcional.<br />
+ I desperately need to compile one <img src="../../images/emotes/where.gif" width="32" height="32"
+ alt="where" /></div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c3425"
+ href="index.php?a=4080">Brandon</a></span><span class="right">Posted: Jul 13th, 2010 - 1:43:09
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Because it's already possible to generate normal maps, could SSBump creation be added
+ to VTFEdit, too?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c3582"
+ href="index.php?a=4306">youtoolmustbevirus</a></span><span class="right">Posted: May 19th, 2011 -
+ 1:54:57 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I think the trojan horse: rnupgagent.exe must be by this tool.. I shouldn't use this
+ tool because i suspected if it was this or between other programs :(. I hope i get another brand new
+ comp again :(</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c3583"
+ href="index.php?a=2111">DomIII</a></span><span class="right">Modified: May 19th, 2011 - 4:09:42
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">please do not make such false claims. i just checked the installer again and
+ (surprise) it did not install a file named rnupgagent.exe on my system<br />
+ you must have gotten it from somewhere else :/</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c3585"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 20th, 2011 - 12:03:52 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">There is no Trojan in the installer. Did you get VTFEdit from a third party website?
+ The source code is available <a href="index.php?c=177">here</a> so even the most paranoid of users can
+ build their own executable.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c3588"
+ href="index.php?a=4312">SpaceCore</a></span><span class="right">Posted: May 29th, 2011 - 2:47:53
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Combined with GCFScape and a high quality vectorizing tool for upscaling, VTFLib
+ makes a good rattman-scribblings poster maker.<br />
+ <br />
+ Of course, you DO have to find the overlays first... ._.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c3599"
+ href="index.php?a=4354">Xaymar</a></span><span class="right">Modified: Jul 26th, 2011 - 10:58:16
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The current x64 binary of VTFEdit is failing on Windows Vista/7 with a SideBySide
+ error:<br />
+ Microsoft.VC80.CRT,processorArchitecture=&quot;amd64&quot;,publicKeyToken=&quot;1fc8b3b9a1e18e3b&quot;,type=&quot;win32&quot;,version=&quot;8.0.50727.6195&quot;
+ <br />
+ D:\Program Files\Nem's Tools\VTFEdit\VTFEdit.exe<br />
+ <br />
+ I think Microsoft is no longer supporting 2005 on Vista and 7...</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c3705"
+ href="index.php?a=4529">BansheeFnd</a></span><span class="right">Posted: Apr 19th, 2012 - 5:51:10
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Okay, ProblemSolver's Method worked.<br />Install<br /><a
+ href="https://web.archive.org/web/20170907192401/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br />
+ <br />
+ This will fix both &quot;The application has failed to start because the application configuration is
+ incorrect.&quot; and &quot;The application has failed to start because its side-by-side configuration is
+ incorrect.&quot; messages on Windows 7 and Windows XP. If you're running 64 bit, Install both 86 and 64.
+ Don't worry about IA64.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c3759"
+ href="index.php?a=4373">stevethepocket</a></span><span class="right">Posted: Nov 19th, 2012 -
+ 10:04:14 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey. I did some digging on the developer wiki and found out about NICE filtering. How
+ come VTFLib doesn't offer that as an option alongside the other mipmap rescaling methods? Since it's the
+ default method VTEX uses, it sounds like it would be ideal for matching stock textures. Not to mention
+ signs, which I can't seem to find a good setting for that's sharpened but not too sharpened. (Even
+ Sharpen Soft is too harsh.)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c3760"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 20th, 2012 - 11:01:38 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sine cardinal is more less the same thing.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c3798"
+ href="index.php?a=9965">TheLordYugi</a></span><span class="right">Posted: May 19th, 2013 - 3:09:36
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is possible i use VTFLib in C# to open image to System.Drawing.Bitmap?<br />
+ sorry for my bad english.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c3799"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 20th, 2013 - 12:54:04 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You could create a C++ .Net library and link it to VTFLib then use that to create a
+ class you can use from C#.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c3800"
+ href="index.php?a=9965">TheLordYugi</a></span><span class="right">Posted: May 20th, 2013 - 12:10:39
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">thanks, I'll try that.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c3872"
+ href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 8th, 2014 - 5:22:27
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is very cool! I started with a Linux port of VTFLib:<br /><a
+ href="https://web.archive.org/web/20170907192401/https://github.com/panzi/VTFLib">https://github.com/panzi/VTFLib</a><br />
+ <br />
+ I just got it to compile. It's completely untested. I hope I did not break binary compatibility when
+ compiled under Windows. I had to change some types for IO (offset type, size type etc.), but I did this
+ with #ifdefs in stdafx.h so that it should be the same under Windows as it was before (I replaced the
+ seek mode vlUInt with an enum, but that should be compatible).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">104.</span> <a name="c3873"
+ href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 8th, 2014 - 5:25:19
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">PS: Why did you write your own IO library and did not use std IO streams? Btw. there
+ is an uninitialized member in the MemoryReader, IIRC.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">105.</span> <a name="c3874"
+ href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 8th, 2014 - 5:27:59
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Oh and what is this weird ProcReader/ProcWriter good for? Why not just derive
+ IReader/IWriter? Why this strange single global vtable if you can have as many vtables as you like?
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c3875"
+ href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 8th, 2014 - 4:43:36
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Why are there *so many* global variables? Well, why are there *any* global variables.
+ This way this library cannot be used in a multi threading context. I'm not sure if I can use it where I
+ planned it to use it. :/</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c3876"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 8th, 2014 - 11:00:35 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ProcReader/ProcWriter and the many global variables exist because the library is
+ designed to be used from both a C++ and C interface (you can, for example, use it in .Net with DLL
+ imports).<br />
+ <br />
+ VTFLib was not designed to be thread safe (there were no multicore CPUs 10 years ago). After a quick
+ look, as long as you instantiate your own CVTFFile instances, and don't set some of the obscure settings
+ outside of initialization, the only thing that is not thread safe is probably VTFLib::LastError. You
+ could possibly declare it with thread local storage (not sure what the TLS restrictions are in Linux) or
+ throw a Mutex into it.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c3877"
+ href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 9th, 2014 - 5:36:05
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ah, the only global variable that you <i>have</i> to use is LastError. Still, this
+ makes this not thread safe.<br />
+ <br />
+ Anyway it now works fine under Linux. I also fixed const correctness in some functions (where source
+ data pointers where not const):<br />
+ https://github.com/panzi/VTFLib<br />
+ <br />
+ I also wrote a gdk pixbuf loader so that any Gtk+ application can now view VTF files (only one frame,
+ might add animation support when there are &gt;1 frames later):<br />
+ https://github.com/panzi/pixbufloader-vtf<br />
+ <br />
+ It would be cool if this could be merged again with the official VTFLib.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c3878"
+ href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 9th, 2014 - 5:44:18
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Just now saw your answer:<br />
+ Ah I see. I think one can do C bindings without global variables: Cast all object pointers to incomplete
+ struct types and wrap all methods like &quot;vlVTFFileLoadPath(struct c_CVTFFile*, const char *)&quot;
+ and &quot;vlVTFFileLoadBuffer(struct c_CVTFFile*, void*, size_t)&quot; etc. It sure is a lot of wrapping
+ work.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c3880"
+ href="index.php?a=4311">panzi</a></span><span class="right">Modified: Mar 9th, 2014 - 7:02:38
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Btw. you have a mem leak in Error.cpp (if more than one error occurs) and you also
+ have a potential buffer overflow there and wrong format strings (%d instead of %u) somewhere else where
+ SetFormatted is used.<br /><br />See:<br /><a
+ href="https://web.archive.org/web/20170905163811/https://github.com/panzi/VTFLib/commit/b0d81c3a16df1213355b6c5ac997e65ddc4cc817#diff-3">https://github.com/panzi/VTFLib/commit/b0d81c3a16df1213355b6c5ac997e65ddc4cc817#diff-3</a><br /><a
+ href="https://web.archive.org/web/20170905163811/https://github.com/panzi/VTFLib/commit/b0d81c3a16df1213355b6c5ac997e65ddc4cc817#diff-41">https://github.com/panzi/VTFLib/commit/b0d81c3a16df1213355b6c5ac997e65ddc4cc817#diff-41</a><br /><a
+ href="https://web.archive.org/web/20170905163811/https://github.com/panzi/VTFLib/commit/51ff65212d2332cfc7fc3c98e3e2eec611897161#diff-2">https://github.com/panzi/VTFLib/commit/51ff65212d2332cfc7fc3c98e3e2eec611897161#diff-2</a><br /><a
+ href="https://web.archive.org/web/20170905163811/https://github.com/panzi/VTFLib/commit/5cc8aec5113476116422bdd4eb4ad73cd6d18ac9">https://github.com/panzi/VTFLib/commit/5cc8aec5113476116422bdd4eb4ad73cd6d18ac9</a>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">111.</span> <a name="c3881"
+ href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 9th, 2014 - 7:05:59
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Oh and about thread local storage: For non-POD types this only works with C++11
+ thread_local. Using that would hurt compatibility with MSVC.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">112.</span> <a name="c3882"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 10th, 2014 - 4:04:13 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">There's no justifying the design of this library. I wrote it almost 10 years ago when
+ I was still fairly new to programming, and I don't think the Source engine was even multithreaded at the
+ time (if I remember correctly, the Athlon 64 X2 had just came out). The design was loosely based on
+ other popular libraries out around then. Since that time it has mostly only been updated when the VTF
+ format has changed.<br />
+ <br />
+ If it ever gets refactored, it might be to remove its dependency on the old deprecated NXDXT library. I
+ doubt I'll ever get around to it though.<br />
+ <br />
+ Thanks for reporting those bugs, I will integrate them back. <img src="../../images/emotes/yeahbaby.gif"
+ width="32" height="32" alt="yeahbaby" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">113.</span> <a name="c3883"
+ href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 10th, 2014 - 10:14:30
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Btw. there seems to be a replacement for the NXDXT
+ library:<br />http://people.freedesktop.org/~cbrill/libtxc_dxtn/<br /><br />Under Fedora I can install
+ that with &quot;sudo yum install libtxc_dxtn&quot;. :)<br /><br /><br />I tried to keep binary
+ compatibility when compiled for Windows, but I haven't even tried to compile it for Windows. I would
+ only cross-compile it with MinGW anyway. My Linux port theoretically supports Files &gt; 4 GB
+ (-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE make off_t 64bit and bring fseeko and ftello into existence,
+ even under 32bit Linux), if the VTF format would support that. I replaced vlUInt and vlLong with vlSSize
+ (&quot;stream size&quot;), vlSize and vlOffset. Under Windows it should typdef to the same as before,
+ under Linux vlSSize = off_t (signed 64bit), vlSize = size_t (unsigned 32bit or 64bit) and vlOffset =
+ off_t. This means under Windows vlSSize is unsigned and under Linux it is signed. Maybe that is not such
+ a good idea. vlSSize has to be off_t (or something that is at least as big) because that is the type of
+ the st_size field in the stat struct. If functions that return vlSSize fail they return -1 in Linux and
+ 0 in Windows. I think THAT cannot be and I have to change it to 0 everywhere, even though 0 could be a
+ valid value. Or maybe make it vlUInt64 under Windows and also return -1 there (which would break
+ compatibility)? (I just now changed it to 0 everywhere and pushed to github.)<br /><br />Btw. I also
+ wrote a Qt4 QImageIO plugin based on this:<br /><a
+ href="https://web.archive.org/web/20170905163811/https://github.com/panzi/qvtf">https://github.com/panzi/qvtf</a><br />
+ <br />
+ Next: A KDE plugin, because apparently some (the most important) KDE applications ignore the Qt QImageIO
+ plugin infrastructure and use their own. GIMP also ignores the GDK PixBuf loader infrastructure. Bah.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">114.</span> <a name="c3884"
+ href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 11th, 2014 - 1:31:31
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ok, now I had to make a binary incompatible change to make it compile under certain
+ configurations: I had to add virtual destructors to IReader and IWriter.<br /><a
+ href="https://web.archive.org/web/20170905163811/https://github.com/panzi/VTFLib/commit/84e19ecd715ac3428118753c888f52929a7bd95f">https://github.com/panzi/VTFLib/commit/84e19ecd715ac3428118753c888f52929a7bd95f</a>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">115.</span> <a name="c3885"
+ href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 11th, 2014 - 12:15:10
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I don't have time to debug this right now, but is it possible that there is a mixup
+ of the red and blue channel when converting to ARGB8888? (Qt only supports ARGB, not RGBA so I have to
+ use this.)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">116.</span> <a name="c3886"
+ href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 11th, 2014 - 6:08:54
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Or not the red and blue channel but the alpha channel and some other channel. See
+ these example screenshots of the file &quot;materials/paint/prop_paint_orange.vtf&quot; from Portal
+ 2:<br /><br />Image converted to RGBA (Gdk PixBuf):<br /><img src="http://i.imgur.com/X6hNhcO.jpg"
+ alt="" border="0" /><br /><br />Image converted to RGB (Qt):<br /><img
+ src="http://i.imgur.com/lKdRsNC.png" alt="" border="0" /><br /><br />Image converted to ARGB
+ (Qt):<br /><img src="http://i.imgur.com/X7pKOsP.png" alt="" border="0" /><br /><br />Image converted to
+ RGBA but I told Qt it is ARGB:<br /><img src="http://i.imgur.com/aMfK7nu.jpg" alt="" border="0" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">117.</span> <a name="c3887"
+ href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 11th, 2014 - 6:12:08
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Image converted to BGRA but I told Qt it is ARGB:<br /><img
+ src="http://i.imgur.com/GL2GsjB.png" alt="" border="0" /><br />
+ Looks pretty broken but it IS orange.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">118.</span> <a name="c3888"
+ href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 11th, 2014 - 6:59:01
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If I do this manually I get the correct images:<br /><br />
+ <div class="vbtitle">Code:</div>
+ <div class="vbcode"><br /><br /> qformat = QImage::Format_ARGB32;<br /> dstformat =
+ IMAGE_FORMAT_RGBA8888;<br /><br /> const vlByte* frame = vtf.GetData(currentFrame, 0, 0,
+ 0);<br /><br /> vlByte* temp = new vlByte[width*height*4];<br /><br /> if
+ (!VTFLib::CVTFFile::Convert(frame, temp, width, height, srcformat, dstformat)) {<br />
+ qDebug(&quot;%s&quot;, VTFLib::LastError.Get());<br /> delete[] temp;<br /> return false;<br />
+ }<br /><br /> *image = QImage(width, height, qformat);<br /> uchar *dest = image-&gt;bits();<br /> for
+ (vlUInt y = 0; y &lt; height; ++ y) {<br /> for (vlUInt x = 0; x &lt; width; ++ x) {<br /> dest[y *
+ width * 4 + x * 4 + 0] = temp[y * width * 4 + x * 4 + 2];<br /> dest[y * width * 4 + x * 4 + 1] =
+ temp[y * width * 4 + x * 4 + 1];<br /> dest[y * width * 4 + x * 4 + 2] = temp[y * width * 4 + x * 4 +
+ 0];<br /> dest[y * width * 4 + x * 4 + 3] = temp[y * width * 4 + x * 4 + 3];<br /> }<br />
+ }<br /><br /> delete[] temp;<br /></div><br />
+ <br />
+ Hmm, what does this mean? What is wrong/what is happening?
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">119.</span> <a name="c3889"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 12th, 2014 - 6:26:12 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I think you want:<br />dstformat = IMAGE_FORMAT_BGRA8888;<br /><br />As <a
+ href="https://web.archive.org/web/20170905163811/http://qt-project.org/doc/qt-4.8/qimage.html#Format-enum">QImage::Format_ARGB32</a>
+ is:<br />
+ 0xAARRGGBB<br />
+ <br />
+ Which is the opposite order on little endian.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">120.</span> <a name="c3890"
+ href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 12th, 2014 - 9:40:00
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Nem:</div>
+ <div class="vbquote">I think you want:<br />dstformat = IMAGE_FORMAT_BGRA8888;<br /><br />As <a
+ href="https://web.archive.org/web/20170905163811/http://qt-project.org/doc/qt-4.8/qimage.html#Format-enum">QImage::Format_ARGB32</a>
+ is:<br />0xAARRGGBB<br /><br />Which is the opposite order on little endian.</div><br /><br />I
+ figured so already myself, but when I use this I get the last image I posted. (<a
+ href="http://i.imgur.com/GL2GsjB.png">http://i.imgur.com/GL2GsjB.png</a>)
+ It's orange but looks broken.
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">121.</span> <a name="c3891"
+ href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 13th, 2014 - 2:55:22
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I currently try to find a replacement for the nvDXTLib. Just for S3TC compression I
+ can use <a
+ href="https://web.archive.org/web/20170907191500/http://cgit.freedesktop.org/~mareko/libtxc_dxtn/">libtxc_dxtn</a>,
+ but that leaves out mipmap generation and image scaling. The <br /><a
+ href="https://web.archive.org/web/20170907191500/https://code.google.com/p/nvidia-texture-tools/">nvidia-texture-tools</a>
+ look like a promising replacement (MIT licensed, used by Unreal Engine 3, blender etc.). It supports
+ mipmap generation, image scaling and S3TC compression, but only supports a fraction of the mipmap
+ filters and no sharpening filters etc. (except I'm missing something). So it's probably ok for basic
+ mipmap generation. But then, the last update is from May 14, 2010. :/</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">122.</span> <a name="c3957"
+ href="index.php?a=12947">Edward</a></span><span class="right">Posted: Jun 6th, 2015 - 1:25:59
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello, Nem.<br />
+ Great VTFEdit tool. I'm just wondering if you are willing to add a few extra options like adding or
+ removing frames and custom mipmaps after the fact?<br />
+ <br />
+ When multiselecting images to be included for animation, I have to be a little extra careful in which
+ order I select them. It would be nice if I could add one at the time if I so pleased, or insert
+ inbetween if I forgot anything.<br />
+ <br />
+ Also, created a Dot Matrix Display texture, and the automated mipmapping just doesn't look good.
+ Thinking of creating custom mipmaps so that the DMD picture shows up clearer.<br />
+ <br />
+ /Edward<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">123.</span> <a name="c4016"
+ href="index.php?a=12796">Weasel</a></span><span class="right">Posted: Jan 14th, 2017 - 4:05:35
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Could really use a <b>Linux-equivalent</b> to VTFCmd, to perform command-line and
+ batch VTF image conversions on a headless Linux server.<br />
+ </div>
+ </div><br />
+
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+ <div class="space"></div>
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
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-<!DOCTYPE html>
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- <div class="heading1">
- <div class="space"></div><span class="left"><a name="p149" href="#p149">About
- VTFLib</a> - <a
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Apr 18th, 2005 - 10:27:01 pm</span>
- <div class="space"></div>
- </div>
- <div class="content"><b>About:</b>
-
- <p>VTFLib is a LGPL open source programming library, written by <a
- href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/">Neil Jedrzejewski</a>
- and I. VTFLib provides a C and C++ API that, with a few simple functions, can open and save .vtf and
- .vmt files, providing access to all known features. The library functions independent of Steam,
- allowing third party applications to use the library without Steam present or runningi on the target
- system.</p>
-
- <p>VTFLib includes two GPL example applications, VTFCmd and VTFEdit. VTFCmd is a C command line frontend
- for VTFLib that can create .vtf and .vmt files from various source formats. It is similar in
- functionality to Valve's vtex Source SDK utility, but offers a lot more control. VTFEdit is a C++ .NET
- graphical frontend for VTFLib with viewing and creation capabilities. Both VTFCmd and VTFEdit support
- several source image formats, including, but not limited to .bmp, .dds, .gif, .jpg, .png and .tga.</p>
-
- <b>Screenshots:</b>
-
- <div style="text-align: center">
- <br>
- <a href="../../images/pages/vtfedit1.png"><img src="../../images/pages/vtfedits1.png" width="250"
- height="213" border="0" alt="VTFEdit .vtf frame/face/mipmap viewing."></a>
- <a href="../../images/pages/vtfedit2.png"><img src="../../images/pages/vtfedits2.png" width="250"
- height="213" border="0" alt="VTFEdit .vtf information viewing."></a>
- <br><br>
-
- <a href="../../images/pages/vtfedit3.png"><img src="../../images/pages/vtfedits3.png" width="250"
- height="213" border="0" alt="VTFEdit file system browsing."></a>
- <a href="../../images/pages/vtfedit4.png"><img src="../../images/pages/vtfedits4.png" width="250"
- height="213" border="0" alt="VTFEdit .vmt viewing."></a>
- <br><br>
-
- <a href="../../images/pages/vtfedit5.png"><img src="../../images/pages/vtfedits5.png" width="250"
- height="206" border="0" alt="VTFEdit import options."></a>
- <a href="../../images/pages/vtfedit6.png"><img src="../../images/pages/vtfedits6.png" width="250"
- height="267" border="0" alt="VTFEdit batch conversion options."></a>
- <br><br>
-
- <a href="../../images/pages/vtfedit7.png"><img src="../../images/pages/vtfedits7.png" width="250"
- height="250" border="0" alt="VTFEdit .wad conversion options."></a>
- <a href="../../images/pages/vtfedit8.png"><img src="../../images/pages/vtfedits8.png" width="250"
- height="250" border="0" alt="VTFEdit .vmt creation wizard."></a>
- <br><br>
-
- <a href="../../images/pages/vtfedit9.png"><img src="../../images/pages/vtfedits9.png" width="250"
- height="250" border="0" alt="VTFEdit .vmt creation wizard."></a>
- <a href="../../images/pages/vtfcmd1.png"><img src="../../images/pages/vtfcmds1.png" width="250"
- height="176" border="0" alt="VTFCmd command line options."></a>
- <br><br>
- </div>
-
- <b>Documentation:</b>
-
- <ul>
- <li><a
- href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/docs/vtflib_docs/">VTFLib
- Documentation</a></li>
- <li><a
- href="https://web.archive.org/web/20200201044259/http://developer.valvesoftware.com/wiki/VTF">VTF
- Image Format</a></li>
- </ul>
-
- <b>Features:</b>
- <ul>
- <li>Convert .bmp, .dds, .gif, .jpg, .png and .tga files to .vtf and .vmt files with easy access to all
- .vtf options.</li>
- <li>Convert .vtf files to .bmp, .jpg, .png and .tga files.</li>
- <li>Convert entire folders to and from .vtf and .vmt files.</li>
- <li>Convert .wad files to .vtf and .vmt files.</li>
- <li>Explore .bsp, .gcf, .pak, .wad and .xzp packages.</li>
- <li>Preview .vtf files.</li>
- <li>Recent file menu.</li>
- <li>100% Free.</li>
- </ul>
-
- <b>Download:</b>
-
- <ul>
- <li><a href="../../pages/VTFLib-Download.html">VTFEdit</a>
- </li>
- <li><a href="VTFLib_v1.3.2_Full.html">VTFLib</a>
- </li>
- </ul>
-
- <b>Third Party Downloads:</b>
-
- <ul>
- <li><a
- href="https://web.archive.org/web/20200201044259/http://www.leadwerks.com/index.php?page=downloads.htm&amp;subbar=blank.htm">Image
- Viewer</a></li>
- <li><a
- href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#vtf_shell">VTF
- Shell Extensions</a></li>
- <li><a
- href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#max_vtf">3DS
- Max VTF Plug-In</a></li>
- </ul>
- </div>
- <div class="heading1">
- <div class="space"></div><span class="left">Modified: Sep 14th, 2007 - 3:28:10 am</span><span
- class="right">[ 447066 Views ]</span>
- <div class="space"></div>
- </div>
- </div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&amp;o=15#p149">2</a>
- <a
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&amp;o=30#p149">3</a>
- <a
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&amp;o=45#p149">4</a>
- <a
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&amp;o=60#p149">5</a>
- <a
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&amp;o=75#p149">6</a>
- <a
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&amp;o=90#p149">7</a>
- <a
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&amp;o=105#p149">8</a>
- <a
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&amp;o=120#p149">9</a>
- ]</div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1491"
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span
- class="right">Posted: Apr 19th, 2005 - 4:25:31 am</span>
- <div class="space"></div>
- </div>
- <div class="content">Gj, i told the creator of fragmotion about it and he is considering building it in to
- fragmotion.</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1495"
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Modified: Apr 21st, 2005 - 4:06:09 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">Sounds good. <img src="../../images/emotes/happy.gif" width="32" height="32"
- alt="happy"><br><br>Some features we are working on for the next version (if you have any requests let
- me know):<br><br>VTFLib:<br> - .vmt C creation routines.<br><br>VTFCmd:<br> - Basic .vmt creation
- (similar to vtex).<br><br>VTFEdit:<br> - Toolbar.<br> - Paste as new.<br> - Zooming.<br> - Alpha
- mask.<br> - Integrated file system browser.<br><br>You can find a preview <a
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/images/images/vtfedit4.png">here</a>.
- </div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1497"
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span
- class="right">Posted: Apr 21st, 2005 - 2:37:22 am</span>
- <div class="space"></div>
- </div>
- <div class="content">Can you please mark the bin better, i downloaded the sdk, first, and thought, WHERE
- ARE THE .EXE'S<br>
- <br>
- So please, mark one as the exe style, as you have with your other tools<br>
- <br>
- ta<br>
- <br>
- Adam</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1498"
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Apr 21st, 2005 - 10:50:45 am</span>
- <div class="space"></div>
- </div>
- <div class="content">I'll be changing the distribution for the next release, separating the code from the
- binaries and also providing an archive or installer for the binaries (similar to all my other binary
- distributions).</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1513"
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span
- class="right">Posted: Apr 27th, 2005 - 12:05:13 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">hllib.dll is missing from the installer, the version distributed with GCFScape is too
- old, and I haven't a clue what to do with the standalone download. <img
- src="../../images/emotes/package.gif" width="32" height="32" alt="package"></div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1514"
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Apr 27th, 2005 - 12:24:00 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">Thnx, it has been fixed.</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1526"
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span
- class="right">Posted: May 8th, 2005 - 1:02:24 am</span>
- <div class="space"></div>
- </div>
- <div class="content">Nem would it be posible for vtfedit to produce a vmt, to the default save location,
- or is this to complex, with open varibales, and many texture styles?<br>
- <br>
- PS, VERY GOOD WORK on the wad convertor!</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1528"
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: May 8th, 2005 - 11:24:15 am</span>
- <div class="space"></div>
- </div>
- <div class="content">Yes, this is the planned focus for the next release, probably in the form of an
- export .vmt and auto export .vmt methodology.<br>
- <br>
- It would be helpful if someone could provide templates for the various typical .vmt files (normal
- texture, bump mapped texture, HUD texture, sprite, etc).<br>
- <br>
- Glad you like the .wad converter.<br>
- <br>
- <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"></div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1532"
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span
- class="right">Posted: May 11th, 2005 - 2:47:13 am</span>
- <div class="space"></div>
- </div>
- <div class="content">there are other tools around, that support the difering formats, if you contact the
- maker of vtex gui, you should come into good hands with them, its off my mind who made it, but i think
- 95% that its a hl2world forum topic for cs textures, that got hijackd</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1533"
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span
- class="right">Modified: May 11th, 2005 - 5:24:02 am</span>
- <div class="space"></div>
- </div>
- <div class="content">When I try to preview any normal map VTFs I make with VTFLib through the VTF Shell
- Extensions, the bottom third of the image is pure black. It works ingame, but seeing as that only
- happens for files I make with VTFLib I thought you might like to know. The program is evidently doing
- something non-standard.</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1534"
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: May 11th, 2005 - 10:26:57 am</span>
- <div class="space"></div>
- </div>
- <div class="content">The VTF shell extensions are Jed's right? You might want to check that the bug isn't
- his. Is the format RGBA8888? I think he had a problem with that (try BGR888 or BGRA8888).</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1576"
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1646">puryfury</a></span><span
- class="right">Posted: Jun 20th, 2005 - 6:29:44 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">I can't see scrollbar on the file system tab. What's a problem?<br>
- I using .net framework korean. pleaze help~</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1580"
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Jun 25th, 2005 - 12:10:38 am</span>
- <div class="space"></div>
- </div>
- <div class="content">Odd indeed. I don't know why this would happen, it is a standard system control. All
- I have to do is enable scrollbars and the system should take care of the rest.</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1583"
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span
- class="right">Posted: Jun 26th, 2005 - 11:20:07 am</span>
- <div class="space"></div>
- </div>
- <div class="content">hmm basic .vmt you say, hold on just a sec.<br>
- <br>
- A emty material for wold geomaty<br>
- <br>
- "LightmappedGeneric"<br>
- { <br>
- <br>
- }<br>
- <br>
- --commands you can have in it--<br>
- <br>
- //Defuce texture (path is relative to materials folder, no .vtf)<br>
- "$basetexture" "MyTextures/Texture1"<br>
- <br>
- //2 sided material<br>
- "$nocull" 1<br>
- <br>
- //normal map bump mapping<br>
- "$bumpmap" "MyTextures/Texture1"<br>
- <br>
- //8 bit transparency (uses the alpha form the basetexture)<br>
- "$translucent" 1<br>
- <br>
- //1 bit transparency (uses the alpha form the basetexture).<br>
- "$alphatest" "1"<br>
- <br>
- //material type (affects the sound and decale when hit)<br>
- "$surfaceprop" "concrete"<br>
- (I'll give you a list of posibles later on).<br>
- <br>
- thers alot more stuff you can put in there as weal ill try to give you some more if you want.</div>
- </div><br>
- <div class="group">
- <div class="heading2">
- <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1584"
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Jun 26th, 2005 - 12:53:37 pm</span>
- <div class="space"></div>
- </div>
- <div class="content">I've already added VMT support.<br><br>If you enable <i>Auto Create VMT File</i> from
- the options menu, it will create a VMT with a $basetexture and a default shader whenever you save a VTF
- file. If you select <i>Create VMT File</i> from the <i>Tools</i> menu, you can specify all of the above
- options and create your VTF files. In order for the paths to be correct, your VTF file must be in a
- materials folder.</div>
- </div><br>
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- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&amp;o=15#p149">2</a>
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- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&amp;o=90#p149">7</a>
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- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&amp;o=105#p149">8</a>
- <a
- href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&amp;o=120#p149">9</a>
- ]</div><br>
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- </div>
- <div class="label">Password:</div>
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- <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
- checked="checked">Store Password</div>
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- Plug-In for Photoshop</a></span><br><span class="title">» <a
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- v1.8.6 Full</a></span><br></div>
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- <div class="group">
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-
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- </div>
- <div class="separator"></div>
- <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
- href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
- time: 0.07963s; Queries: 14.<br>
- </span></div>
- </div>
- </div>
-</body>
-
-</html> \ No newline at end of file
diff --git a/subpages/Comments/VTFLib_v1.3.2_Full.html b/subpages/Comments/VTFLib_v1.3.2_Full.html
index ce1f497..cc488d1 100644
--- a/subpages/Comments/VTFLib_v1.3.2_Full.html
+++ b/subpages/Comments/VTFLib_v1.3.2_Full.html
@@ -82,9 +82,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?c=177&amp;o=15#p177">2</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1982"
@@ -337,9 +336,110 @@
</div>
<div class="content">Nem, can you upload your version of nvDTX?</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?c=177&amp;o=15#p177">2</a>
- ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3451"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 1st, 2010 - 6:21:09 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The version I am using is available <a
+ href="https://web.archive.org/web/20160321152846/http://developer.nvidia.com/object/dds_utilities_legacy.html">here</a>.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3551"
+ href="index.php?a=4272">ScarT</a></span><span class="right">Posted: Apr 4th, 2011 - 12:12:34
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is there really no way to build VTFLib under VS2010?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3552"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2011 - 9:30:35 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I don't offer official support because I rely on features of nvDXT that were removed
+ when nVidia rewrote the library.<br /><br />That said, you have a few options:<ol>
+ <li>Disable write support (#define USE_NVDXT 0) to remove all nvDXT dependencies and convert the
+ solution to 2010. You will still be able to read .vtf files.</li>
+ <li>Convert the solution to 2010 and compile anyway. The lib files should be binary compatible. Your
+ embedded manifest will probably be wrong but you can either hand edit it or override it.</li>
+ <li>Convert the solution to 2010 and use the &quot;Platform Toolset&quot; option to compile against
+ v80. You will need to <a
+ href="https://web.archive.org/web/20160321152846/http://nanlee.wordpress.com/2010/11/06/building-against-msvc2005-toolset-using-msvc2010/">add
+ this option</a>.</li>
+ </ol>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3555"
+ href="index.php?a=4276">JoeShmoe</a></span><span class="right">Posted: Apr 9th, 2011 - 2:52:28
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm not going to try to hide the fact that I've always been lost when it comes to
+ software licenses. I'm writing a program that needs to convert vtf to bmp. Under the GPL and LGPL, what
+ do I need to include if I wish to package VTFCmd with my program when I distribute it?<br />
+ <br />
+ Great library, btw.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3558"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 10th, 2011 - 3:10:29 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">VTFLib is LGPL, so you can link against it and use it in your code without any
+ requirements on the licensing of your code or the resulting binary. That is you can do whatever you
+ want, you just have to make any changes to the library itself available upon request.<br />
+ <br />
+ If you want to include VTFCmd and launch it from your application's binary to do the conversion, the
+ same constraints apply, only changes to the code in VTFCmd need to be available upon request.<br />
+ <br />
+ Keeping intact the VTFLib (LGPL) or VTFCmd (GPL) license is the only other requirement. This can be
+ fulfilled by copying the appropriate license file to the folder you install the binaries to (e.g. rename
+ &quot;LGPL.txt&quot; to &quot;VTFLib License.txt&quot; and place that file in the same location of
+ VTFLib.dll.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3689"
+ href="index.php?a=4486">Typhox</a></span><span class="right">Modified: Feb 18th, 2012 - 3:58:41
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sad, I can't use it in my Project because it doesn't support mingw and due to
+ licensing issues I can't modify the files to be usable with Qt :(<br />
+ <br />
+ Anyway, I'm going to use VTFCmd then...</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c3703"
+ href="index.php?a=4515">jack5500</a></span><span class="right">Posted: Apr 13th, 2012 - 5:59:40
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Why does my input texture have to in the power of 2 when i use VTFCMD, but not when I
+ use VTFEDIT? <br />
+ That really bugs me :)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c3899"
+ href="index.php?a=12744">maple</a></span><span class="right">Posted: Mar 25th, 2014 - 3:14:41
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">great&amp;#65281;<br />
+ to jack5500&amp;#65306;if u want to use vtfcmd, u need ro add &quot;-resize&quot; option.</div>
+ </div><br />
+
</div>
<div class="main_sidebar">
diff --git a/subpages/Comments/VTF_Plug-In_for_Paint.NET.html b/subpages/Comments/VTF_Plug-In_for_Paint.NET.html
index e6d64c1..e1d3d06 100644
--- a/subpages/Comments/VTF_Plug-In_for_Paint.NET.html
+++ b/subpages/Comments/VTF_Plug-In_for_Paint.NET.html
@@ -141,11 +141,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170907032750/http://nemesis.thewavelength.net:80/index.php?c=225&amp;o=15#p225">2</a>
- <a
- href="https://web.archive.org/web/20170907032750/http://nemesis.thewavelength.net:80/index.php?c=225&amp;o=30#p225">3</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2413"
@@ -314,11 +311,191 @@
<br>
<img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"></div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170907032750/http://nemesis.thewavelength.net:80/index.php?c=225&amp;o=15#p225">2</a>
- <a
- href="https://web.archive.org/web/20170907032750/http://nemesis.thewavelength.net:80/index.php?c=225&amp;o=30#p225">3</a>
- ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3246"
+ href="index.php?a=3864">Idolon</a></span><span class="right">Modified: Sep 10th, 2009 - 8:54:10
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm running on Windows XP 32 bit. I can't get the option for saving or loading a .vtf
+ to appear, so I must be doing something incorrectly, even though it's just extracting a .dll to a
+ directory. <img src="../../images/emotes/bored.gif"
+ width="32" height="32" alt="bored" /> Anyone have any ideas?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3271"
+ href="index.php?a=3903">javierdl</a></span><span class="right">Modified: Oct 22nd, 2009 - 11:37:46
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Idolon, did you put the DLLs in the FileTypes directory <img
+ src="../../images/emotes/folder.gif" width="32"
+ height="32" alt="folder" /> ?<br />
+ <br />
+ JDL <img src="../../images/emotes/lazy.gif"
+ width="32" height="32" alt="lazy" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3283"
+ href="index.php?a=3924">BJk</a></span><span class="right">Posted: Nov 12th, 2009 - 8:17:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Awesome tool, however it does not work on the latest version of Paint.NET.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3300"
+ href="index.php?a=3951">Zecrah</a></span><span class="right">Posted: Dec 12th, 2009 - 11:18:14
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Agreed with BJk. Brilliant tool, but no longer works. Could this be fixed? I really
+ do love using this plugin. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3303"
+ href="index.php?a=3881">ultradude25</a></span><span class="right">Posted: Dec 16th, 2009 - 6:58:51
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Really wish this was updated to work with the newest version.<br />
+ <img src="../../images/emotes/sad.gif" width="32"
+ height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3373"
+ href="index.php?a=4045">Fourty-Seven</a></span><span class="right">Posted: Apr 29th, 2010 - 1:08:57
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Wow Nem you never cease to amaze me :). I don't even use paint dot net I was just
+ reading through the comments on the photoshop plugin and saw your answer to someguys question about
+ this. Makes me happy to know theres people like you still out there never givin in to the darksyde ;).
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c3460"
+ href="index.php?a=4115">Autumnpast777</a></span><span class="right">Posted: Aug 19th, 2010 -
+ 11:39:10 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">To anyone having problems with the plugin crashing:<br />
+ <br />
+ Reinstalling the plugin (delete the files in your filetypes folder and place the new ones from Nem's
+ download link in there instead) should work. I just tried it, at least. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c3463"
+ href="index.php?a=4123">theyoungster</a></span><span class="right">Modified: Aug 22nd, 2010 -
+ 2:44:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">yay, you fixed it! i've been wanting this to work again for a while!<img
+ src="../../images/emotes/happy.gif" width="32"
+ height="32" alt="happy" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c3470"
+ href="index.php?a=4134">Zombie Strider</a></span><span class="right">Modified: Sep 17th, 2010 -
+ 3:00:58 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is a great plugin but I got myself into a bit of a pickle. It seems I
+ accidentally clicked one of the non-supported image formats (P8). It crashes as soon as I clicked on it.
+ And now it crashes every time I try to save as it sets P8 as its default. I tried reinstalling and that
+ didn't work, and I really need this done. If you could enable support for 98 ( I don't actually know
+ what it is) or remove the option or tell me another way to fix it would be great. <img
+ src="../../images/emotes/love.gif" width="32"
+ height="32" alt="love" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c3471"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 18th, 2010 - 1:08:19 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'll look at fixing this correctly, but in the mean time try deleting the registry
+ key:<br />
+ HKEY_CURRENT_USER\Software\Paint.NET\SaveConfigToken.PaintDotNet.Data.VtfFileType.VtfFileType.BinaryFormatter
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c3532"
+ href="index.php?a=4134">Zombie Strider</a></span><span class="right">Posted: Jan 25th, 2011 -
+ 3:09:08 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I am on windows so I am not sure where that is<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c3534"
+ href="index.php?a=1704">maban</a></span><span class="right">Posted: Jan 25th, 2011 - 9:37:44
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Start-&gt;Run-&gt;regedit</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c3721"
+ href="index.php?a=4660">antome</a></span><span class="right">Posted: Jun 29th, 2012 - 4:13:51
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yes! thanks for that nem. I even tried reinstalling pdn :P</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c3809"
+ href="index.php?a=12626">orinn123</a></span><span class="right">Posted: Jun 15th, 2013 - 5:28:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem i have a 64 bit windows 7 computer. is there anyway to get the 32 bit version of
+ paint. please help i need to open version 7.5 vtf files!!!!!! <img
+ src="../../images/emotes/alarmed.gif" width="32"
+ height="32" alt="alarmed" /> <img
+ src="../../images/emotes/exhausted.gif" width="32"
+ height="32" alt="exhausted" /> <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c3943"
+ href="index.php?a=12901">Orgxer</a></span><span class="right">Posted: Feb 1st, 2015 - 7:30:28
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I am in need to edit vtf files. I have a 64bit windows 7 just like orinn123. I can
+ create vtf files, and open those files I create. But it seems I cannot open a vtf file I havent created
+ inside paint.net. A fix would be much appreciated as all other vtf editors + viewers seem to also fail
+ me (or I fail them) <img
+ src="../../images/emotes/exhausted.gif" width="32"
+ height="32" alt="exhausted" /></div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c3944"
+ href="index.php?a=12901">Orgxer</a></span><span class="right">Posted: Feb 1st, 2015 - 10:14:47
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hmmmm, it seems that I CAN infact open vtf files that I did not create in paint, but
+ there is a certain file I cannot run. that is not your problem so disregard what I said.</div>
+ </div><br />
</div>
<div class="main_sidebar">
diff --git a/subpages/Comments/VTF_Plug-In_for_Photoshop-page1.html b/subpages/Comments/VTF_Plug-In_for_Photoshop-page1.html
new file mode 100644
index 0000000..39ce9f6
--- /dev/null
+++ b/subpages/Comments/VTF_Plug-In_for_Photoshop-page1.html
@@ -0,0 +1,1071 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Miscellaneous - PS VTF Plug-In - VTF Plug-In for Photoshop]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
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+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p154" href="#p154">VTF
+ Plug-In for Photoshop</a> - <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 6th, 2005 - 3:08:47 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+
+ <p>VTF Plug-In is an Adobe Photoshop 6.0 <b>and up</b> file format plug-in for the .vtf file format. It
+ is a simple plug-in that supports single-frame/single-face, 3 or 4 channel .vtf files in any format.
+ It is designed for typical .vtf creation and viewing and does not contain the advanced features found
+ in <a href="VTFLib.html">VTFEdit</a>.
+ Nonetheless, it can be a useful tool for creating simple .vtf files. The plug-in does not support 64
+ bit versions of Photoshop.</p>
+
+ <b>Screenshots:</b>
+
+ <div style="text-align: center">
+ <br>
+ <img src="../../images/pages/vtfplugin1.png" width="285" height="471" alt="VTF Plug-In"
+ title="VTF Plug-In">
+ <br><br>
+ </div>
+
+ <b>Download from Web Archive:</b>
+
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20171117121402/http://nemesis.thewavelength.net/files/files/psvtfplugin1011.zip">Archive
+ (257 KB)</a></li>
+ </ul>
+
+ <b>Download from unofficial Github mirror:</b>
+
+ <ul>
+ <li><a href="http://nemstools.github.io/files/psvtfplugin1011.zip">Archive
+ (257 KB)</a></li>
+ </ul>
+
+ <b>Revision History:</b>
+
+ <br><br>
+
+ v1.0.11
+
+ <ul>
+ <li>Fixed alpha channel premultiplying on open.</li>
+ </ul>
+
+ v1.0.10
+
+ <ul>
+ <li>Added support for multiple alpha channels.</li>
+ </ul>
+
+ v1.0.9
+
+ <ul>
+ <li>Added support for version 7.4 of the VTF format.</li>
+ <li>Upgraded to VTFLib v1.2.7.</li>
+ </ul>
+
+ v1.0.8
+
+ <ul>
+ <li>Added support for version 7.3 of the VTF format.</li>
+ <li>Upgraded to VTFLib v1.2.6.</li>
+ </ul>
+
+ v1.0.7
+
+ <ul>
+ <li>Added spray templates.</li>
+ <li>Upgraded to VTFLib v1.2.5.</li>
+ </ul>
+
+ v1.0.6
+
+ <ul>
+ <li>Added "Mipmaps" option.</li>
+ <li>Upgraded to VTFLib v1.2.2.</li>
+ </ul>
+
+ v1.0.5
+
+ <ul>
+ <li>Added support for 16 bit channel reading.</li>
+ <li>Upgraded to VTFLib v1.2.1.</li>
+ </ul>
+
+ v1.0.4
+
+ <ul>
+ <li>Upgraded to VTFLib v1.2.0.</li>
+ </ul>
+
+ v1.0.3
+
+ <ul>
+ <li>Upgraded to VTFLib v1.1.3.</li>
+ </ul>
+
+ v1.0.2
+
+ <ul>
+ <li>Added format templates.</li>
+ </ul>
+
+ v1.0.1
+
+ <ul>
+ <li>Improved format specific flag handling.</li>
+ <li>Fixed combobox height.</li>
+ </ul>
+
+ v1.0.0
+
+ <ul>
+ <li>Original build.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Mar 5th, 2013 - 4:27:23 am</span><span
+ class="right">[ 576590 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1
+ <a href="VTF_Plug-In_for_Photoshop-page2.html#p154">2</a>
+ <a href="VTF_Plug-In_for_Photoshop-page3.html#p154">3</a>
+ ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1537"
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1574">cribs2</a></span><span
+ class="right">Posted: May 12th, 2005 - 5:43:05 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">AWSOME! You are officioly my god! <img src="../../images/emotes/free.gif" width="32"
+ height="32" alt="free"><img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy">
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1543"
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1585">dionysos</a></span><span
+ class="right">Posted: May 17th, 2005 - 4:11:10 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Incredible job Nemesis! I just downloaded and did a quick import test smooth as silk.
+ You have saved many people from a lot of busy work.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1550"
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1591">Sletin</a></span><span
+ class="right">Posted: May 22nd, 2005 - 12:53:37 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem, you Truely are amazing. Im very very impressed with your work. I cannot believe
+ you are human! lol, ur a GOD<img src="../../images/emotes/love.gif" width="32" height="32" alt="love">
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1554"
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1596">Phoenix606</a></span><span
+ class="right">Posted: May 27th, 2005 - 2:46:29 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">AMAZING!<br>
+ <img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1632"
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1704">maban</a></span><span
+ class="right">Posted: Aug 13th, 2005 - 12:03:03 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This works for PhotoShop Elements 2.0 and up also.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1634"
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1710">ekramer</a></span><span
+ class="right">Posted: Aug 15th, 2005 - 6:12:45 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">will it work for photoshop 5?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1635"
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Modified: Feb 21st, 2006 - 6:50:53 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">No. Adobe charges money for their SDK (currently v7). It took me hours to find the
+ old v6 SDK on the web, which was their last free release. It only supports Photoshop 6 and
+ up.<br><br>You could copy and paste from Adobe to VTFEdit (easiest solution), the alpha channel is not
+ supported with this method however.<br><br>Edit: A few people have mentioned to me that it does work in
+ Paint Shop Pro. To install it, create a folder in the <i>PlugIns</i> folder called <i>VTFLib</i> and
+ place both the VTF.8bi and the VTFLib.dll files in it. If it works please let me know which version of
+ Paint Shop you have, I know it at least works in Paint Shop Pro 8.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1695"
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1804">Magikus</a></span><span
+ class="right">Modified: Oct 13th, 2005 - 3:42:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Unfortunately it doesn't seem to work with Photoshop 8 CS, does it? I installed it
+ correctly but there is nothing to be seen of VTF-format and I cant open or save VTF :(<br>
+ <br>
+ Can you fix it so it will do?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1697"
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Oct 13th, 2005 - 10:27:27 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The plug-in should work in PS CS (I've heard of many people using it and I personally
+ use it in PS CS2). Make sure you have all your files in the right place (see readme.txt); foreign
+ countries may have localized folder names and different PS installations can have different directory
+ structures.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1729"
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1848">MenZa</a></span><span
+ class="right">Posted: Nov 10th, 2005 - 5:45:49 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I use it for CS2 aswell. Sure you installed the .dll file in your PS root directory?
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1849"
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1985">NoSyMe</a></span><span
+ class="right">Posted: Jan 24th, 2006 - 12:32:00 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi, i have a Problem with the VTF Photoshop Plug-In!<br>
+ I installed it right but it don't work. "Can't find VTFLib.dll" ......pls help<br>
+ <br>
+ ICQ:207-453-176<br>
+ <br>
+ Sry for the bad english I'm german!<br>
+ <br>
+ <img src="../../images/emotes/bored.gif" width="32" height="32" alt="bored"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1851"
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jan 24th, 2006 - 4:51:03 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The error you describer occurs when the .dll cannot be found, it should be in the
+ same folder as your Photoshop.exe. As a last resort you can try putting it in your system32 folder,
+ Windows will also look there.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1894"
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=2019">Killerfromsky</a></span><span
+ class="right">Posted: Feb 23rd, 2006 - 3:16:14 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">what are the settings if you want a transparant .vtf (with the alpha channel)</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1896"
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 23rd, 2006 - 7:34:52 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The simplest settings to use are the templates, these are my recommended settings for
+ various types of textures. In this case <i>Compressed Texture With Alpha</i> would apply.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1928"
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=2053">f00b13</a></span><span
+ class="right">Posted: Mar 18th, 2006 - 9:16:52 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have photoshop 8 and it doesn't seem to work....</div>
+ </div><br>
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1929"
+ href="index.php?a=2053">f00b13</a></span><span class="right">Posted: Mar 18th, 2006 - 9:21:57
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Oops, never mind... I have paint shop pro 8 and it doesn't work...</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1930"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 18th, 2006 - 9:28:57 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can you check my post (#6) and let me know if that works, I'm not sure if the plug-in
+ works in PSP or not.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1954"
+ href="index.php?a=1148">Stino</a></span><span class="right">Posted: Apr 4th, 2006 - 3:32:02
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ok, it worked in photoshop cs 2, but since i have installed the nvidea tools, it
+ doesn't work anymore, (my photoshop is going crazy, i can only open png's, but i cant do a thing with
+ it, it shows me what i'm doing, but then it turns back to the orignal state :s</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1956"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2006 - 11:27:06 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Umm, sounds like you messed up your PS installation? I have the latest Nvidia tools
+ installed so it can't be a conflict between VTF Plug-In and the Nvidia tools (in fact there isn't really
+ a logical way that there could be, they are separate self-contained programs).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1986"
+ href="index.php?a=2134">BadPrankster</a></span><span class="right">Posted: Apr 30th, 2006 - 5:40:12
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Nem:</div>
+ <div class="vbquote">Edit: A few people have mentioned to me that it does work in Paint Shop Pro. To
+ install it, create a folder in the PlugIns folder called VTFLib and place both the VTF.8bi and the
+ VTFLib.dll files in it. If it works please let me know which version of Paint Shop you have, I know it
+ at least works in Paint Shop Pro 8.</div><br />
+ Thanks!!! I have PSP 9.01 and it works!
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2234"
+ href="index.php?a=2425">degeneratenoobgalore</a></span><span class="right">Posted: Nov 1st, 2006 -
+ 11:22:45 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">first off, im a noob when it comes to all this stuff, but im a creative person and
+ alot of my buddies on counter strike want me to create sprays for them, but i cant figure out how to
+ make some of the backgrounds show up transparent, i know how to make them transparent on photoshop, but
+ using vtfedit, what settings do i use so the foreground picture sho3ws up the way i saved it and the
+ background transparent, someone please help, and if possible, explain in simple terms<br />
+ <br />
+ thanx<br />
+ <br />
+ degenerate</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2239"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 3rd, 2006 - 5:31:34 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I emailed you because you also emailed me, please try to do only one, I'll get your
+ message either way and you wont speed anything up.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2292"
+ href="index.php?a=2495">qwerty1</a></span><span class="right">Posted: Dec 10th, 2006 - 3:38:54
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Nem:</div>
+ <div class="vbquote">Edit: A few people have mentioned to me that it does work in Paint Shop Pro. To
+ install it, create a folder in the <i>PlugIns</i> folder called <i>VTFLib</i> and place both the
+ VTF.8bi and the VTFLib.dll files in it. If it works please let me know which version of Paint Shop you
+ have, I know it at least works in Paint Shop Pro 8.</div><br />I am using Paint Shop Pro X [10] and
+ when you try to save a .vft file, the message &quot;Unknown plugin error has occured&quot; pops up
+ twice.<br />
+ <br />
+ Help plz :(
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2296"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 10th, 2006 - 4:33:45 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've heard repeated reports of the plug-in working in PSP 8 and 9, but I'm not sure
+ about 10. Perhaps something about the plug-in support for PSP 10 has changed? I don't own PSP 10 so it's
+ really hard for me to test the plug-in or offer any more insight.<br />
+ <br />
+ <img src="../../images/emotes/shrug.gif" width="32"
+ height="32" alt="shrug" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2320"
+ href="index.php?a=2528">joey0101</a></span><span class="right">Modified: Dec 29th, 2006 - 10:46:47
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Im having trouble save as .vtf, it is installed correctly, when I try to save it
+ comes up with the error <div class="vbtitle">Code:</div>
+ <div class="vbcode">'Canot save{File Name} because image width is not a power of 2'</div> <br />
+ <br />
+ I dont know if its because I'm using Adobe Photoshop Elements v4.0
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2321"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 29th, 2006 - 4:49:02 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The width and height must be two to the power of something (e.g. 2^8=256) so valid
+ widths and heights would be any combination of 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 etc.<br />
+ <br />
+ Resize the texture within Photoshop before saving.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2322"
+ href="index.php?a=2528">joey0101</a></span><span class="right">Posted: Dec 30th, 2006 - 4:46:28
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">nope still same Error<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c2327"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 30th, 2006 - 10:49:26 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">What is your canvas size?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c2332"
+ href="index.php?a=2528">joey0101</a></span><span class="right">Posted: Dec 31st, 2006 - 8:42:50
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i got it working but only when I create a new picture not when i upload one from my
+ digital camera</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c2335"
+ href="index.php?a=2538">Reaper412</a></span><span class="right">Posted: Jan 2nd, 2007 - 8:34:31
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ok How do you make a Menu Background for CS:S, when I am about to save it, I get this
+ Error:<br />
+ <br />
+ 'Canot save{File Name} because image width is not a power of 2'<br />
+ <br />
+ I see joey0101 got it, but I didnt really understand what I am supposed to do, can you explain it
+ better? Like step by step directions how to make a menu background, this is my first time. </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2336"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 3rd, 2007 - 10:25:18 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You just have to resize the image width and height to be one of the above examples.
+ For example, if your texture was 300x500 pixels, you would resize it to the closest possible values
+ 256x512.<br />
+ <br />
+ Obviously this will result in some skewing so you should design your textures accordingly. If this isn't
+ possible, you can save, for example, your 300x500 pixel texture into one that's 512x512 by filling the
+ remainder of the texture in with black; if you look at some of the official textures you'll see this
+ every once and a while (e.g. door textures).<br />
+ <br />
+ In the special case of backgrounds, you should design your texture as a standard 4:3 resolution image
+ (say 1024x768 which is a standard desktop resolution) then scale your background to the nearest power of
+ two, 1024x1024 in this case. It will look skewed when you save it, but appear properly in CS.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2388"
+ href="index.php?a=2596">Rampant Slug</a></span><span class="right">Posted: Feb 3rd, 2007 - 7:14:59
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">when i save image i get cannot save as vtf because image width is not a power of two
+ ??? wtf does that mean</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2390"
+ href="index.php?a=2605">Fzm</a></span><span class="right">Posted: Feb 10th, 2007 - 9:37:22 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've got a problem with Photoshop 7.0<br />
+ I installed it like it's told in the readme, but it doesn't show up in Photosop :/<br />
+ <br />
+ I don't even know where it's supposed to be, but I can't save or open VTFs... <img
+ src="../../images/emotes/sad.gif" width="32"
+ height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2401"
+ href="index.php?a=2632">frostilicus</a></span><span class="right">Posted: Feb 23rd, 2007 - 7:39:43
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ummm.... AWESOME!<br />
+ Anyway, I'm not into getting PS at the moment....<br />
+ Is there any way you could try getting it on Paint.net?<br />
+ Free, open source, almost as good as PS, I've heard....<br />
+ Anywho, if you can't, I'll just go get PS sometime, but if you could try, it would be greatly
+ appreciated :D</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2403"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 23rd, 2007 - 9:30:14 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm familiar with Paint.NET (I have it on my system), just not with their plug-in
+ system. I checked it out, and it looks like it should be fairly easy to make a .vtf plugin with all the
+ amenities of the Photoshop plugin. Check back in a week or two and I should have something. I'm just
+ rather busy at the moment.<br />
+ <br />
+ <img src="../../images/emotes/carryingstuff.gif"
+ width="32" height="32" alt="carryingstuff" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2404"
+ href="index.php?a=2633">INsane</a></span><span class="right">Modified: Feb 24th, 2007 - 2:59:15
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">That's good news Nem, if you do get a Paint.Net plug-in working it will be a huge
+ benefit to everyone who wants to start customizing VTF's.<br />
+ <br />
+ What would we do without your great tools :) </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2419"
+ href="index.php?a=2680">Shiva</a></span><span class="right">Modified: Mar 28th, 2007 - 4:57:56
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I can't quite seem to get transparency to work in my spray for DOD Source. My console
+ gives me this back for errors:<br />
+ <br />
+ --- Missing Vgui material vgui/crosshairs/<br />
+ Resize parent (panel(listpanel_keybindlist) -&gt; parent()) not sized yet!!!<br />
+ Resize parent (panel(ReverseMouse) -&gt; parent()) not sized yet!!!<br />
+ Resize parent (panel(SFXSlider) -&gt; parent()) not sized yet!!!<br />
+ Resize parent (panel(GammaButton) -&gt; parent()) not sized yet!!!<br />
+ Resize parent (panel(MicMeter) -&gt; parent()) not sized yet!!!<br />
+ --- Missing Vgui material vgui/resource/icon_newfolder<br />
+ couldn't exec userconfig.cfg<br />
+ Host_WriteConfiguration: Wrote cfg/config.cfg<br />
+ couldn't exec userconfig.cfg<br />
+ Host_WriteConfiguration: Wrote cfg/config.cfg<br />
+ <br />
+ My .vtf file has a saved alpha channel. Artwork, etc. created in PShop CS2. This is not an animated
+ image. Image size is 256 x 256. RGB. Any help or ideas out there?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2426"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 30th, 2007 - 11:32:00 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I don't really know anything about installing crosshairs, but if you search for
+ *crosshair* in <i>source materials.gcf</i> using <a href="index.php?p=25">GCFScape</a>, you should find
+ some examples (e.g. <i>v_crosshair1</i> in <i>\hl2\materials\Sprites\Hud</i> of transparent crosshairs.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2429"
+ href="index.php?a=2690">zarmor</a></span><span class="right">Posted: Apr 1st, 2007 - 11:48:48
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi, I have Paint Shop Pro 7 and it doesn't seem to work despite the fact that I have
+ followed your instructions.<br />
+ <br />
+ Anybody knows if it's just me or if PSP 7 isn't compatible with Nem's plugin ?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2444"
+ href="index.php?a=2710">Andy-</a></span><span class="right">Posted: Apr 6th, 2007 - 3:12:11
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm about to go insane. Whenever I save a .vtf in photoshop CS2 with alpha, the
+ transparent parts are saved as white. I've tried everything and nothing works.<br />
+ <br />
+ <br />
+ <img src="../../images/emotes/exploding.gif"
+ width="32" height="32" alt="exploding" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2445"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 6th, 2007 - 3:15:50 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Did you add an alpha channel in Photoshop (Under the <i>Channels</i> tab in the
+ bottom right, press the <i>Create New Channel</i> button)?<br /><br />Did you add the <i>$translucent
+ 1</i> property to your .vmt file?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2446"
+ href="index.php?a=2710">Andy-</a></span><span class="right">Posted: Apr 6th, 2007 - 3:45:47
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">$translucent 1 is in the .vmt file, and there is an alpha channel. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2447"
+ href="index.php?a=2710">Andy-</a></span><span class="right">Posted: Apr 6th, 2007 - 3:55:08
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Never mind. It seems the problem is only in PS, not ingame.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2454"
+ href="index.php?a=2743">Homefry741</a></span><span class="right">Posted: Apr 23rd, 2007 - 9:40:56
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Umm, so i understand how to convert to vtf and what not, but if i want to import my
+ texture into Hammer, how can i do that. Like where should i put the vtf file?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2455"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 25th, 2007 - 4:11:29 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The plug-in provides a shortcut for creating textures (.vtf files), however, you
+ still need to create a material (.vmt file). The <a
+ href="https://web.archive.org/web/20171206224330/http://developer.valvesoftware.com/wiki/Material">Valve
+ SDK Docs</a> provide good documentation on how to do this. Your .vtf and .vmt files must then go
+ inside a subfolder of your <i>materials</i> folder.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2494"
+ href="index.php?a=2786">skaterboy551</a></span><span class="right">Posted: Jun 1st, 2007 - 12:40:59
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ok i have placed the two files ( VFT.8bi and VFTLib.dll ) and still i don't have .vft
+ in my Photoshop formats to save. Please Help<br />
+ <br />
+ <img src="../../images/emotes/sad.gif" width="32"
+ height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c2495"
+ href="index.php?a=2786">skaterboy551</a></span><span class="right">Posted: Jun 1st, 2007 - 1:38:39
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If you can help me plz let me know at [email protected]</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2497"
+ href="index.php?a=2792">DarkMessiah</a></span><span class="right">Posted: Jun 4th, 2007 - 5:23:13
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">and i would like to know if there will be a plug-in for Fireworks CS3 9.0 , it didn't
+ seem that hard (Photoshop-Fireworks are both Adobe Products)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2498"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 5th, 2007 - 1:33:41 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If it doesn't already work with the product (have you tried it), never. The new Adobe
+ CS SDKs are limited to <a
+ href="https://web.archive.org/web/20171205123120/http://partners.adobe.com/public/asn/solutionpartner/detail.html">partners</a>
+ (it costs $195 US to join). I'm therefore limited to the last free release of the SDK (which is
+ terrible). If someone wants to buy me a licence, I'll consider it.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c2502"
+ href="index.php?a=2339">Fragalishus</a></span><span class="right">Modified: Jun 8th, 2007 - 8:18:29
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well I had a hdd crash and am in the process of getting everything re-installed.
+ GCFscape won't work, so I'm using 1.3.1. The vtf plugins aren't working either. I've tried multiple
+ installs of .Net 2, including one that came with my video card disk, and from MS.<br /><br /><a
+ href="https://web.archive.org/web/20171205123120/http://img160.imageshack.us/img160/3899/novtfig6.png">http://img160.imageshack.us/img160/3899/novtfig6.png</a><br />
+ <br />
+ It's weird because my vtf thumbnails are working fine in explorer, just not in PS. There was an error
+ but forgot to get a screenie, something about VTFlib.dll. I'm not getting the error now, but still no
+ thumbs. Any ideas?<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c2506"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 10th, 2007 - 1:29:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">There is a conflict when you use both the PS VTF Plug-In and the Shell Extensions.
+ The Plug-In installs VTFLib.dll to your PS directory and the Shell Extensions to your system32
+ directory. When you view thumbnails in PS, the Shell Extensions use the wrong VTFLib.dll (which is OK if
+ they are the same version, but it sounds like they aren't).<br />
+ <br />
+ Not much I can do about this, the Shell Extensions are Jed's. You might want to check if there is an
+ updated version that uses the latest VTFLib.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c2510"
+ href="index.php?a=2339">Fragalishus</a></span><span class="right">Modified: Jun 12th, 2007 - 4:06:01
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I almost have it sorted. For now anyway. Just uninstalled vtfedit and deleted
+ vtflib.dll. Also just for kicks had an older version of jed's vtf plugin (1.1) so reinstalled that too.
+ So the only vtflib being used is in the PS folder, so it's at least working, both 7.0 and 8.0. Still use
+ 7 mostly since it's blazingly faster to start up.<br />
+ <br />
+ No luck on gcfscape tho, still having to stick with 1.3, which isn't all that bad just 1.6 looked
+ purtier. Tried everything I could think of, inluding trying different visual basic runtimes that I'd had
+ on a disk, same place I had jed's plugin and all the old PS plugins. No luck.<br />
+ <br />
+ The 1.1 thumbnail plugin didn't come with a vtflib.dll. The 1.3 version does, and I guess that's what
+ the problem was. (yeah reinstalled vtfedit as I was typing this and jed's 1.3 comes with vtflib.dll
+ 1.2.3, yours is 1.2.5) So anyone else having trouble just stick with 1.1 for thumbs, since it apparently
+ doesn't need vtflib at all to work right. Worked fine for me without it anyway.<br />
+ <br />
+ -edit- bleh, just noticed jed doesn't have archives up from what I could see. Anyone needing 1.1 shell
+ extensions let me know if you can't get a hold of jed or something.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c2540"
+ href="index.php?a=2837">d0nan</a></span><span class="right">Posted: Jul 6th, 2007 - 4:29:11
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks lol ^^ i want download it but how to download please? <img
+ src="../../images/emotes/where.gif" width="32"
+ height="32" alt="where" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c2557"
+ href="index.php?a=2855">XxGhostKillxX</a></span><span class="right">Posted: Jul 18th, 2007 - 4:06:28
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It doesn't seem to work on Adobe Photoshop 7.0 the .vtf files don't appear in the
+ &quot;open&quot; menu...</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c2633"
+ href="index.php?a=2910">Techfreek</a></span><span class="right">Posted: Sep 3rd, 2007 - 10:04:37
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It does not seem to work on Photoshop Elements 5.0, I tried your instructions for
+ Photoshop, and when that failed I tried your instructions for Paint Shop Pro out of desperation, am I
+ just completly missing something?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c2663"
+ href="index.php?a=2941">otto888</a></span><span class="right">Posted: Sep 28th, 2007 - 5:02:28
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The new one also works on Adobe Photoshop Elements 5.0 but when it loads. it looks
+ weirtd(SP)(looks like its been erased) just press ctrl+Z to fix. <img
+ src="../../images/emotes/happy.gif" width="32"
+ height="32" alt="happy" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c2674"
+ href="index.php?a=2962">moretz</a></span><span class="right">Posted: Oct 7th, 2007 - 8:14:01
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hey when i try to save my file as a vtf i get this messege:<br />
+ <br />
+ http://img401.imageshack.us/img401/6519/screenshotse6.jpg<br />
+ <br />
+ what does it mean and how to i fix it so i can save as vtf</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c2695"
+ href="index.php?a=3012">NEXSO</a></span><span class="right">Posted: Oct 31st, 2007 - 7:42:26
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">the plugin is not run in - Paint Shop Pro Photo X2</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c2696"
+ href="index.php?a=3012">NEXSO</a></span><span class="right">Posted: Oct 31st, 2007 - 12:22:26
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">by Corel Paint Shop Pro Photo X2<br />
+ <br />
+ C:\Corel Paint Shop Pro Photo X2\Languages\DE\Plugins<br />
+ <br />
+ and the plugin Run :) :)<br />
+ <br />
+ <img src="../../images/emotes/yeahbaby.gif"
+ width="32" height="32" alt="yeahbaby" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c2736"
+ href="index.php?a=3062">opticnerve</a></span><span class="right">Posted: Nov 29th, 2007 - 2:51:37
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is there a version that will work with CS2/OSX? (can't seem to find it)</div>
+ </div><br />
+
+
+ <div class="offsets">[ 1
+ <a href="VTF_Plug-In_for_Photoshop-page2.html#p154">2</a>
+ <a href="VTF_Plug-In_for_Photoshop-page3.html#p154">3</a>
+ ]</div><br>
+
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+ VTF Plug-In</a></span><br>
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+ VTF Plug-In</a></span><br>
+ <span class="title">» <a href="../../pages/Miscellaneous-Open_Now.html">Open
+ Now!</a></span><br>
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+ <span class="title">» <a href="../../pages/Miscellaneous-Auto_Seamer.html">Auto
+ Seamer</a></span><br>
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+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
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+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
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+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=178&amp;o=105#c4044">VTFEdit
+ v1.2.5 Full</a> (<a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=13322">iipa</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
+ FAQ</a> (<a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=205&amp;o=210#c4037">About
+ Crafty</a> (<a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
+ </div>
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+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
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+ <div class="heading1"><span class="title">Elite Spammers</span></div>
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+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Comments/VTF_Plug-In_for_Photoshop-page2.html b/subpages/Comments/VTF_Plug-In_for_Photoshop-page2.html
new file mode 100644
index 0000000..154fdc4
--- /dev/null
+++ b/subpages/Comments/VTF_Plug-In_for_Photoshop-page2.html
@@ -0,0 +1,1087 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Miscellaneous - PS VTF Plug-In - VTF Plug-In for Photoshop]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
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+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
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+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p154" href="#p154">VTF
+ Plug-In for Photoshop</a> - <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 6th, 2005 - 3:08:47 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+
+ <p>VTF Plug-In is an Adobe Photoshop 6.0 <b>and up</b> file format plug-in for the .vtf file format. It
+ is a simple plug-in that supports single-frame/single-face, 3 or 4 channel .vtf files in any format.
+ It is designed for typical .vtf creation and viewing and does not contain the advanced features found
+ in <a href="VTFLib.html">VTFEdit</a>.
+ Nonetheless, it can be a useful tool for creating simple .vtf files. The plug-in does not support 64
+ bit versions of Photoshop.</p>
+
+ <b>Screenshots:</b>
+
+ <div style="text-align: center">
+ <br>
+ <img src="../../images/pages/vtfplugin1.png" width="285" height="471" alt="VTF Plug-In"
+ title="VTF Plug-In">
+ <br><br>
+ </div>
+
+ <b>Download from Web Archive:</b>
+
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20171117121402/http://nemesis.thewavelength.net/files/files/psvtfplugin1011.zip">Archive
+ (257 KB)</a></li>
+ </ul>
+
+ <b>Download from unofficial Github mirror:</b>
+
+ <ul>
+ <li><a href="http://nemstools.github.io/files/psvtfplugin1011.zip">Archive
+ (257 KB)</a></li>
+ </ul>
+
+ <b>Revision History:</b>
+
+ <br><br>
+
+ v1.0.11
+
+ <ul>
+ <li>Fixed alpha channel premultiplying on open.</li>
+ </ul>
+
+ v1.0.10
+
+ <ul>
+ <li>Added support for multiple alpha channels.</li>
+ </ul>
+
+ v1.0.9
+
+ <ul>
+ <li>Added support for version 7.4 of the VTF format.</li>
+ <li>Upgraded to VTFLib v1.2.7.</li>
+ </ul>
+
+ v1.0.8
+
+ <ul>
+ <li>Added support for version 7.3 of the VTF format.</li>
+ <li>Upgraded to VTFLib v1.2.6.</li>
+ </ul>
+
+ v1.0.7
+
+ <ul>
+ <li>Added spray templates.</li>
+ <li>Upgraded to VTFLib v1.2.5.</li>
+ </ul>
+
+ v1.0.6
+
+ <ul>
+ <li>Added "Mipmaps" option.</li>
+ <li>Upgraded to VTFLib v1.2.2.</li>
+ </ul>
+
+ v1.0.5
+
+ <ul>
+ <li>Added support for 16 bit channel reading.</li>
+ <li>Upgraded to VTFLib v1.2.1.</li>
+ </ul>
+
+ v1.0.4
+
+ <ul>
+ <li>Upgraded to VTFLib v1.2.0.</li>
+ </ul>
+
+ v1.0.3
+
+ <ul>
+ <li>Upgraded to VTFLib v1.1.3.</li>
+ </ul>
+
+ v1.0.2
+
+ <ul>
+ <li>Added format templates.</li>
+ </ul>
+
+ v1.0.1
+
+ <ul>
+ <li>Improved format specific flag handling.</li>
+ <li>Fixed combobox height.</li>
+ </ul>
+
+ v1.0.0
+
+ <ul>
+ <li>Original build.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Mar 5th, 2013 - 4:27:23 am</span><span
+ class="right">[ 576590 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[
+ <a href="VTF_Plug-In_for_Photoshop-page1.html#p154">1</a>
+ 2
+ <a href="VTF_Plug-In_for_Photoshop-page3.html#p154">3</a>
+ ]</div><br>
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c2745"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 13th, 2007 - 3:47:46 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nope, sorry. <img
+ src="../../images/emotes/sad.gif" width="32"
+ height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c2748"
+ href="index.php?a=3090">systemic</a></span><span class="right">Posted: Dec 20th, 2007 - 11:44:42
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">First of all, NEM, thanks for the wonderful site -- you've been a HUGE help already.
+ I have a specific problem that I was hoping you or anyone could help me with. I'm trying to create a
+ realistic cathedral scene (much like lost coast) and I've been able to get my custom transparent
+ textures to show up in hammer and ep1 just fine thanks to your plug-in, but now I'd like the stained
+ glass windows to affect the light that shines through them as well. I don't even know if this is
+ possible...but is there a way to make the texture so that it actually transforms the color of the light
+ that passes through it? Obviously, I could just create multiple lights to simulate this effect, but
+ ideally I'd like to have the shapes of color in my windows visible on the floor where they shine
+ through. Is there any way to do this?<br />
+ Thanks</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c2777"
+ href="index.php?a=3117">Arctic</a></span><span class="right">Posted: Jan 6th, 2008 - 10:45:27
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How do you make a 8bi file?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c2780"
+ href="index.php?a=3122">JonnyRingo</a></span><span class="right">Modified: Jan 10th, 2008 - 8:16:34
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i installed it correctly, but when i click File&gt;Save As... i get &quot;Could not
+ save as &quot;c:/....&lt;imagename&gt;.vtf&quot; because image width is not a power of two.&quot;</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c2782"
+ href="index.php?a=3077">ArchDeluxe</a></span><span class="right">Posted: Jan 12th, 2008 - 3:04:07
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">to answer any one who might be wondering yes this does work in CS3. The installation
+ is little bit tricky but can be done (i had to have windows do a search to find my Photoshop folder) The
+ photoshop Folder is in the &quot;Common Files&quot; Folder in your Program files dir. your file path
+ will look somethink this:<br />
+ C:\Program Files\Common Files\Adobe\Installers\aefc4.....501\Adobe Photoshop CS3\, from there just
+ fallow the Read me that comes with the Archive Dl up top.<br />
+ <br />
+ <br />
+ <img src="../../images/emotes/theforce.gif"
+ width="32" height="32" alt="theforce" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c2810"
+ href="index.php?a=1148">Stino</a></span><span class="right">Modified: Feb 27th, 2008 - 7:49:34
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"> 1) Close Photoshop.<br />
+ 2) Extract VTFLib.dll to your ..\Photoshop\ folder.<br />
+ 3) Extract VTF.8bi to your ..\Photoshop\Plug-Ins\File Formats\ folder.<br />
+ 4) Run Photoshop.<br />
+ <br />
+ this leads to an error message when i open a vtf file: could not complete your request because hllib
+ could not be initialized.<br />
+ <br />
+ i used this plugin before but i've updated now to the new 2007 version and it seems to be broken :(
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c2827"
+ href="index.php?a=3213">bearkiller</a></span><span class="right">Posted: Apr 2nd, 2008 - 1:24:12
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">every time i try to save it comes up with this <br />
+ 'Canot save{File Name} because image width is not a power of 2'<br />
+ i know some people have also had this problem but i tried what you told them and it still dosn't work
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c2829"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 6th, 2008 - 12:01:33 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Here is an article describing <a
+ href="https://web.archive.org/web/20171212072153/http://en.wikipedia.org/wiki/Power_of_two">powers of
+ two</a>. You need the image width and height to be a power of two (in pixels) before saving with the
+ plug-in.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c2842"
+ href="index.php?a=3252">MNM</a></span><span class="right">Posted: May 3rd, 2008 - 9:49:10 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You couldnt make a Gimp version of this VTF plugin??? It's the only Photoshop plugin
+ I've ever tried who doesn't work in Gimp :(</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c2846"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 8th, 2008 - 12:45:43 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If The Gimp supports Photoshop plug-ins, perhaps VTFLib.dll is in the wrong location?
+ Try putting it in your <i>system32</i> folder if all else fails.<br />
+ <br />
+ I haven't tested it with The Gimp at all and I'm hesitant to add another program to support. The primary
+ reason for adding Paint.Net support was to provide an example of how to use VTFLib from other languages.
+ Too many dependencies become a burden to maintain.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c2847"
+ href="index.php?a=3252">MNM</a></span><span class="right">Posted: May 8th, 2008 - 12:51:31 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Gimp only supports 8bf and not 8bi(or 1, dunno) but i'll try the system 32 thing :)
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c2849"
+ href="index.php?a=3257">psychodelic</a></span><span class="right">Modified: May 9th, 2008 - 9:34:21
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">AAAAAAAAAAAAAAAAAAAAA.<br /><a
+ href="https://web.archive.org/web/20171212072153/http://javeline.my1.ru/wtf.jpg">http://javeline.my1.ru/wtf.jpg</a>
+ <img src="../../images/emotes/waaa.gif" width="32"
+ height="32" alt="waaa" /><img
+ src="../../images/emotes/handwalking.gif"
+ width="32" height="32" alt="handwalking" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c2851"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 10th, 2008 - 3:54:29 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">In the Images-&gt;Mode menu, make sure you are in RGB Color at 8 bits per channel.
+ Then, in the channels tab at the bottom right, make sure you have a Red, Green and Blue channel with at
+ most one additional Alpha channel.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c2853"
+ href="index.php?a=3257">psychodelic</a></span><span class="right">Modified: May 15th, 2008 -
+ 12:35:37 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I did so. for me all is correct. but this error appears <img
+ src="../../images/emotes/sad.gif" width="32"
+ height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c2856"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 19th, 2008 - 1:38:46 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Email the .psd to <a
+ href="https://web.archive.org/web/20171212072153/mailto:[email protected]">[email protected]</a>
+ and I'll take a look at it.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c2867"
+ href="index.php?a=3284">Wuag</a></span><span class="right">Posted: May 27th, 2008 - 11:59:46
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have Photoshop 7.0 (Yes, its old. I got it free from my work) and I'm not sure how
+ to save the transparent background. I'm trying to make a custom spray, so, any help is welcome. Thanks.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c2872"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 28th, 2008 - 1:09:01 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">In order to save your .vtf with transparency, you have to add an alpha channel. See
+ <a href="https://web.archive.org/web/20171204001116/http://www.youtube.com/watch?v=vGhWpHW89LA">this</a>
+ tutorial for details.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c2875"
+ href="index.php?a=3257">psychodelic</a></span><span class="right">Posted: May 30th, 2008 - 1:12:55
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem. So what?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c2908"
+ href="index.php?a=3324">Dawlight</a></span><span class="right">Posted: Jun 23rd, 2008 - 5:36:40
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When I try to save one of my texture, it says that it couldn't be saved because the
+ image doesn't have 3 or 4 channels.<br />
+ I have RED, BLUE, GREEN and ALPHA, and of course &quot;RGB&quot;.<br />
+ Why won't it work?<br />
+ This has never happened before.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c2909"
+ href="index.php?a=3326">shuy3n</a></span><span class="right">Modified: Jun 24th, 2008 - 7:36:15
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Dawlight I have the same problem, I'm using Photoshop CS3 maybe that's where the
+ problem is? also it only happens with textures with alpha maps <img
+ src="../../images/emotes/exhausted.gif" width="32"
+ height="32" alt="exhausted" /><br />
+ hope nem releases a workaround as or something :)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c2911"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 24th, 2008 - 1:47:31 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can one of you <a
+ href="https://web.archive.org/web/20171204001116/mailto:[email protected]">email</a> me an
+ offending .psd so I can check it out?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c2938"
+ href="index.php?a=3350">Gunslinger42</a></span><span class="right">Posted: Jul 10th, 2008 - 4:34:00
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm having the same problem as Dawlight and shuy3n. I'm only using photoshop CS2
+ though, if that makes any difference.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c3093"
+ href="index.php?a=3603">Blub</a></span><span class="right">Posted: Jan 12th, 2009 - 8:36:38
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well, I would really like to see a plug-in for GIMP.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c3112"
+ href="index.php?a=3639">Nauz</a></span><span class="right">Modified: Feb 9th, 2009 - 3:33:46
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Great plug-in, i had to reinstall photoshop though and now i can't save the alpha
+ channel anymore :( <br />
+ <br />
+ Could this be because of the changes in v1.0.11?<br />
+ <br />
+ <br />
+ EDIT: found a download of an very old version from 2005, alpha channel works perfectly fine with it.
+ <br />
+ <br />
+ Best regards</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c3144"
+ href="index.php?a=3672">roto23</a></span><span class="right">Posted: Mar 9th, 2009 - 8:38:18
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have...get this... Paint Shop Pro 5 from like 1997? and it does not work with it. I
+ installed Paint Shop Pro 8 and did a Saveas and your dialog box popped up and I was able to save. BTW,
+ nice terrain generator.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c3168"
+ href="index.php?a=3712">seranotti</a></span><span class="right">Modified: Apr 18th, 2009 - 8:52:07
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have Abobe Photo shop CS3 Portable version 10.0<br />
+ whenever I open an image and look for the VTF format it is not there. I cannot save or open VTF files,
+ instead I must use the program VTFEdit to switch it to TGA but I cannot change it back. When I
+ downloaded the VTF plug-in for photo shop and read the read-me it said to put the two files into folders
+ my photo shop CS3 Portable program does not have. If you have your own copy or know someone who does
+ please give me the actual file I need to place the VTF plug-in pieces into. THANKS</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c3174"
+ href="index.php?a=3731">BonersAkimbo</a></span><span class="right">Posted: Apr 28th, 2009 - 10:30:21
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Are there any plans to support CS4 x64?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c3233"
+ href="index.php?a=3827">Liquid Digitz</a></span><span class="right">Posted: Aug 2nd, 2009 - 4:30:15
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">An x64 release would definitely be an asset to some, myself included. Till then, x86
+ version must be used for this. Constantly swapping between x64 and x86 versions though does become a
+ hassle.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c3273"
+ href="index.php?a=3905">Dog</a></span><span class="right">Posted: Oct 23rd, 2009 - 1:12:14 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello,<br />
+ <br />
+ I have a problem, I made a picture with alpha channel, saved as Compressed Texture with Alpha. Then I
+ opened this picture and noticed that alpha channel is fully white. I really need to make texture with
+ translucent background...<br />
+ <br />
+ Thanks.<br />
+ - Dog</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c3284"
+ href="index.php?a=3905">Dog</a></span><span class="right">Posted: Nov 13th, 2009 - 5:15:42 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I found the reason. Image MUST have 'background' layer.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c3341"
+ href="index.php?a=4004">Colonel88</a></span><span class="right">Posted: Feb 26th, 2010 - 9:45:57
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have Photoshop 7.o, and it doesn't work... It keeps on saying that VTFLIB.dll is
+ Corrupted. I downloaded the same file 7 times now, any way to help me?I feel so <img
+ src="../../images/emotes/exhausted.gif" width="32"
+ height="32" alt="exhausted" /> since I tried so many times.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c3349"
+ href="index.php?a=4022">WindsofChris</a></span><span class="right">Posted: Mar 20th, 2010 - 8:36:42
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">NoSyMe, You actually rather good english to be German. :). Btw Nem, Good job on this.
+ This is going to save me SOOOOOOOOOOOOOO much work. lolololol</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c3376"
+ href="index.php?a=4048">r99t</a></span><span class="right">Modified: May 2nd, 2010 - 5:11:03
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey Nem,<br />
+ <br />
+ would you please revise the VTF plugin to make it work with the new PS CS5? I really need this plugin to
+ continue my work.<br />
+ <br />
+ It would be very much appreciated by all of us!<br />
+ <br />
+ Thank you!<br />
+ <br />
+ Edit: Okay, never mind! Was using the x64 version of PS. Still works great with x86. <img
+ src="../../images/emotes/run.gif" width="32"
+ height="32" alt="run" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c3377"
+ href="index.php?a=4049">n360n</a></span><span class="right">Posted: May 2nd, 2010 - 8:51:25
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have photoshop 6 elements, and it says that the .vtf files are able to be opened in
+ photoshop, but when i open it, it says that it is the wrong file. Please Help! </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c3378"
+ href="index.php?a=4051">bjornwitteman</a></span><span class="right">Posted: May 7th, 2010 - 5:01:29
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'd tried it on photoshop elements 8 but its says when i want to save it &quot;image
+ width is not a power of two&quot;<br />
+ can somebody help.<img
+ src="../../images/emotes/yelling.gif" width="32"
+ height="32" alt="yelling" /><img
+ src="../../images/emotes/brokenball.gif"
+ width="32" height="32" alt="brokenball" /><br />
+ <br />
+ Sorry for my bad english.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c3379"
+ href="index.php?a=1704">maban</a></span><span class="right">Posted: May 7th, 2010 - 7:13:49
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Image width and height need to be powers of two. Meaning 2, 4, 8, 16, 32, 64, 128 and
+ so on. You can set transparency for the extra space if you need to.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c3382"
+ href="index.php?a=4055">kalitke</a></span><span class="right">Modified: May 11th, 2010 - 5:15:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When will be? VTF Plug-In for Adobe Photoshop CS4-CS5 Windows7 64bit We are waiting!
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c3383"
+ href="index.php?a=4056">iwasawafag</a></span><span class="right">Posted: May 13th, 2010 - 4:52:21
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How I can save my texture as 7.1 vtf with this plug-in??? (don't like use vtfedit any
+ time)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c3384"
+ href="index.php?a=4056">iwasawafag</a></span><span class="right">Posted: May 13th, 2010 - 5:19:31
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Oh, sorry. I think, what it needed to me, but I was mistaken.<br />
+ And sorry, for my bad english.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c3388"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 20th, 2010 - 2:38:38 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">kalitke:</div>
+ <div class="vbquote">When will be? VTF Plug-In for Adobe Photoshop CS4-CS5 Windows7 64bit We are
+ waiting!</div><br />I don't own a 64 bit version of Photoshop and I lost the source code to the
+ plug-in on a recent format (though probably not significant because I'd have to rewrite the plug-in
+ using their new SDK). Final summation: Not any time soon.<br /><br />
+ <div class="vbtitle">kaktus:</div>
+ <div class="vbquote">How I can save my texture as 7.1 vtf with this plug-in??? (don't like use vtfedit
+ any time)</div><br />
+ I'm not sure what the default is (maybe 7.2), but it cannot be changed.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c3390"
+ href="index.php?a=4044">Harris</a></span><span class="right">Posted: May 21st, 2010 - 11:16:21
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">GIMP plug-in, please. <img
+ src="../../images/emotes/free.gif" width="32"
+ height="32" alt="free" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c3396"
+ href="index.php?a=4069">rainbows</a></span><span class="right">Posted: Jun 6th, 2010 - 9:12:18
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can someone please tell me how to do this? There's no tutorial to speak of that I can
+ find. I tried to just resave my image as VTF but it doesn't show up in the dropdown menu.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c3397"
+ href="index.php?a=4072">rusty</a></span><span class="right">Posted: Jun 9th, 2010 - 3:26:50
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi there guys my firts time out on the site and may i say the site is really nice :)
+ anyway back to the help bit, i want to make a picture in a VTF format but i want to resize it for
+ example 1026x768 but as i know the VTF as a save must or should be the power of 2, but i want to save
+ the VTF as a widescreen image 1920x1080 or something like that, any ideas how i would do that im using
+ at the moment adobe photoshop 7 and JASC photoshop 9 any help guys would be very much apprecieted <img
+ src="../../images/emotes/free.gif" width="32"
+ height="32" alt="free" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">104.</span> <a name="c3400"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 13th, 2010 - 12:22:15 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Take you wide screen dimensioned image and resize it to the nearest power of two.
+ This will change the <a
+ href="https://web.archive.org/web/20171212072201/http://en.wikipedia.org/wiki/Pixel_aspect_ratio">pixel
+ aspect ratio</a> of your image. Next save it to .vtf. The .vtf background will be scaled to your
+ screen's wide screen resolution restoring the original pixel aspect ratio.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">105.</span> <a name="c3410"
+ href="index.php?a=4072">rusty</a></span><span class="right">Posted: Jun 15th, 2010 - 4:42:58
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Are ok Nem great stuff bud many thanks for your help much appreciated bud <img
+ src="../../images/emotes/cool.gif" width="32"
+ height="32" alt="cool" /></div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c3434"
+ href="index.php?a=4095">lolman122</a></span><span class="right">Modified: Jul 22nd, 2010 - 8:50:40
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have paint shop pro v7,and it doesn't have a plugins folder... <img
+ src="../../images/emotes/brokenball.gif"
+ width="32" height="32" alt="brokenball" /><img
+ src="../../images/emotes/exhausted.gif" width="32"
+ height="32" alt="exhausted" /><img
+ src="../../images/emotes/waaa.gif" width="32"
+ height="32" alt="waaa" /><img
+ src="../../images/emotes/shrug.gif" width="32"
+ height="32" alt="shrug" /> please help?<br />
+ <br />
+ PS I created the folder, and it still doesnt work <img
+ src="../../images/emotes/exploding.gif" width="32"
+ height="32" alt="exploding" /><img
+ src="../../images/emotes/folder.gif" width="32"
+ height="32" alt="folder" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c3435"
+ href="index.php?a=1704">maban</a></span><span class="right">Posted: Jul 22nd, 2010 - 9:34:27
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Paint Shop is not the same as Photoshop.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c3440"
+ href="index.php?a=4102">Mr. Happy</a></span><span class="right">Posted: Jul 26th, 2010 - 3:54:07
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi, I love this tool so much, and GCFScape as well. Your tools are vital and integral
+ and have done me damn well have the years. The photoshop plugin in particular makes things so easy and
+ simple.<br />
+ <br />
+ I had an idea recently that combining the vtf plugin and the vmt editor of vtf edit would be immensely
+ awesome, and make everything perfect in the world. If you could have a mode where it would auto generate
+ a vmt with each mask/texture used being selectable from either image as a whole, a layer, a channel, an
+ already existing file, or a new blank file the process for making a material for source would be ever so
+ painless. Creating a new material of any type the user wants would be as simple as saving the psd file
+ with a preset loaded, or, for more specialized stuff, setting the paths manually.<br />
+ <br />
+ Anyway, if you need a project I think that would make a good one :D</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c3474"
+ href="index.php?a=4140">Ganix</a></span><span class="right">Modified: Sep 26th, 2010 - 11:21:06
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Argh. I extract the .dll thing to my Photoshop folder, but it says &quot;... Error
+ opening file!&quot; and then &quot;Couldn't extract correctly&quot;. The plugin was extracted fine, but
+ the other wouldn't <br />
+ <br />
+ <br />
+ <br />
+ <br />
+ Edit: RAGE MODE</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c3515"
+ href="index.php?a=4190">thepkhunter</a></span><span class="right">Posted: Dec 2nd, 2010 - 2:31:41
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey, I've been using this wonderful file format plugin for around 2 years now with
+ Photoshop CS4 running on 32bit Vista. Loved it. <br />
+ <br />
+ I recently got a new PC running 64bit Windows 7 and Photoshop CS5. I now find that neither this, nor the
+ Nvidia normal map filter will work.<br />
+ <br />
+ Any ideas on how I can get them working? This has severely slowed my productivity. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">111.</span> <a name="c3516"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 6th, 2010 - 11:59:51 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sorry thepkhunter, I would have to create a 64 bit version of the plug-in which I
+ have no plans to do because I do not own a 64 bit version of Photoshop to test it on.<br />
+ <br />
+ <img src="../../images/emotes/sad.gif" width="32"
+ height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">112.</span> <a name="c3521"
+ href="index.php?a=4161">TheCelt</a></span><span class="right">Modified: Dec 20th, 2010 - 9:25:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hope you get a 64-bit version soon nem!! xD<br />
+ <br />
+ @thepkhunter: just use the PS 32-bit version that installs alongside PS 64-bit. I know its kind of a
+ stepping stone, but hey....it works! xD</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">113.</span> <a name="c3522"
+ href="index.php?a=4102">Mr. Happy</a></span><span class="right">Posted: Dec 21st, 2010 - 9:58:24
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">There seems to be a bug in CS5 where saving a new vtf from a psd will not save the
+ alpha layers even when set to do so. The only way I can save an alpha channel now is to paste the
+ channels into a preexisting vtf with an an alpha channel and merge the layers so that photoshop
+ considers it a vtf still and Save As... isn't necessary.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">114.</span> <a name="c3531"
+ href="index.php?a=4221">U235master</a></span><span class="right">Modified: Jan 24th, 2011 - 1:13:33
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="../../images/emotes/sad.gif" width="32"
+ height="32" alt="sad" /> this doesn't work on ps cs5 x64<br />
+ can you make an update soon for it?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">115.</span> <a name="c3565"
+ href="index.php?a=4282">Benjamoose</a></span><span class="right">Posted: Apr 20th, 2011 - 2:27:53
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Tried opening Portal 2 VTF files in both Photoshop and VTFEdit. They both turned up
+ an error. But VTFEdit's was seemingly more informative:<br />
+ <br />
+ &quot;File version 7.5 does not match 7.0 to 7.4&quot;<br />
+ <br />
+ It would appear they have updated their format to 7.5, so both the plugin for photoshop and VTFEdit need
+ to be updated to be able to use them.<br />
+ <br />
+ Just a heads up I guess! :D</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">116.</span> <a name="c3568"
+ href="index.php?a=4285">HelloWorld</a></span><span class="right">Posted: Apr 23rd, 2011 - 4:07:07
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello Nemesis,<br />
+ <br />
+ Can you update this plugin to support vtf 7.5, please?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">117.</span> <a name="c3596"
+ href="index.php?a=3981">civanT</a></span><span class="right">Posted: Jul 14th, 2011 - 5:18:27
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sorry if this was mentioned before but there is a problem with the plugin. After I
+ save a file as VTF, all other saves use the same options no matter what you choose while saving. For
+ example if I save a texture as normal map, then save something as a compressed texture second one still
+ be saved as normal map.<br />
+ <br />
+ Any help appreciated <img
+ src="../../images/emotes/handwalking.gif"
+ width="32" height="32" alt="handwalking" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">118.</span> <a name="c3652"
+ href="index.php?a=4432">charlesgamer</a></span><span class="right">Posted: Nov 5th, 2011 - 11:11:35
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hey im using it for Photoshop cs5 and it says that it wont save because the width
+ isnt the power of two. am i doing something wrong or is it not compatible with cs5?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">119.</span> <a name="c3653"
+ href="index.php?a=1704">maban</a></span><span class="right">Posted: Nov 5th, 2011 - 11:52:01
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">2, 4, 8, 16...128, 256, 512, etc.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">120.</span> <a name="c3654"
+ href="index.php?a=4433">Kfrancis</a></span><span class="right">Posted: Nov 6th, 2011 - 11:24:02
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks for the plugin. I am using Paintshop pro X3. Had problems until I copied the
+ VTFLib.dll from your latest VTFEdit app into the plugin folder.<br />
+ For anyone looking for their plugin directory here is where I found it on my computer &quot;C:\Program
+ Files (x86)\Corel\Corel PaintShop Photo Pro\X3\PSPClassic\Languages\EN\PlugIns\&quot;<br />
+ </div>
+ </div><br />
+
+ <div class="offsets">[
+ <a href="VTF_Plug-In_for_Photoshop-page1.html#p154">1</a>
+ 2
+ <a href="VTF_Plug-In_for_Photoshop-page3.html#p154">3</a>
+ ]</div><br>
+
+ </div>
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+ VTF Plug-In</a></span><br>
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+ Seamer</a></span><br>
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+ View</a></span><br></div>
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+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=0">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
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+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
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+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=13322">iipa</a>)</span><br><span
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+ class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
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+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
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+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
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+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
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+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
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+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
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+ </div>
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+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
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+ class="title">» <a
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+ </div>
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+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
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+ 2.0 (Comments)</a></span><br>
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+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Comments/VTF_Plug-In_for_Photoshop.html b/subpages/Comments/VTF_Plug-In_for_Photoshop-page3.html
index 3eb23a8..94fe361 100644
--- a/subpages/Comments/VTF_Plug-In_for_Photoshop.html
+++ b/subpages/Comments/VTF_Plug-In_for_Photoshop-page3.html
@@ -166,209 +166,313 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=15#p154">2</a>
- <a
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=30#p154">3</a>
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- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=45#p154">4</a>
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- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=60#p154">5</a>
- <a
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=75#p154">6</a>
- <a
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=90#p154">7</a>
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- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=105#p154">8</a>
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- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=120#p154">9</a>
- <a
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=135#p154">10</a>
- ]</div><br>
+ <div class="offsets">[
+ <a href="VTF_Plug-In_for_Photoshop-page1.html#p154">1</a>
+ <a href="VTF_Plug-In_for_Photoshop-page2.html#p154">2</a>
+ 3 ]</div><br>
+
+
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1537"
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1574">cribs2</a></span><span
- class="right">Posted: May 12th, 2005 - 5:43:05 pm</span>
+ <div class="space"></div><span class="left"><span class="title">121.</span> <a name="c3706"
+ href="index.php?a=4552">STH</a></span><span class="right">Posted: May 3rd, 2012 - 12:07:27 am</span>
<div class="space"></div>
</div>
- <div class="content">AWSOME! You are officioly my god! <img src="../../images/emotes/free.gif" width="32"
- height="32" alt="free"><img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy">
+ <div class="content">Having problems,I read that this can work with Photoshop CS,but when I extracted the
+ files,this is what turned up:<br />
+ C:\Users\Gentry\Downloads\pvstfplugin1011.zip: Cannot create VTFLib.dll<br />
+ Access Denied.<br />
+ I also looked in the readme and it said to put the files in places I don't even have in the Photoshop
+ folder...<img src="../../images/emotes/bored.gif"
+ width="32" height="32" alt="bored" /><img
+ src="../../images/emotes/bored.gif" width="32"
+ height="32" alt="bored" /><img
+ src="../../images/emotes/bored.gif" width="32"
+ height="32" alt="bored" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">122.</span> <a name="c3707"
+ href="index.php?a=2111">DomIII</a></span><span class="right">Posted: May 3rd, 2012 - 3:17:16
+ am</span>
+ <div class="space"></div>
</div>
- </div><br>
+ <div class="content">You need to extract it to a temporary place first and then copy to the right
+ location. Windows UAC is probably causing your ptoblem.</div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1543"
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1585">dionysos</a></span><span
- class="right">Posted: May 17th, 2005 - 4:11:10 pm</span>
+ <div class="space"></div><span class="left"><span class="title">123.</span> <a name="c3708"
+ href="index.php?a=4552">STH</a></span><span class="right">Posted: May 3rd, 2012 - 3:36:59 pm</span>
<div class="space"></div>
</div>
- <div class="content">Incredible job Nemesis! I just downloaded and did a quick import test smooth as silk.
- You have saved many people from a lot of busy work.</div>
- </div><br>
+ <div class="content">
+ <div class="vbtitle">DomIII:</div>
+ <div class="vbquote">You need to extract it to a temporary place first and then copy to the right
+ location. Windows UAC is probably causing your ptoblem.</div><br />
+ <br />
+ Can you please list the steps in which I need to do this?I made a custom physgun skin for Gmod,it's
+ saved on my desktop,and these are the only files I have in my Photoshop folder (BTW the skin is saved as
+ a TGA.)<br />
+ <br />
+ Extracted files of:<br />
+ data1<br />
+ data2<br />
+ engine32<br />
+ Regular files:<br />
+ Abcpy Config. File<br />
+ data1.hdr HDR File<br />
+ layout.bin BIN file<br />
+ Photoshop CS ReadMe.wri WRI file<br />
+ Setup Bitmap file<br />
+ setup.boot BOOT file<br />
+ setup Application file<br />
+ setup Config. File<br />
+ setup.inx INX file<br />
+ setup.skin SKIN file<br />
+ Please help I'm not the best with computers...<br />
+ </div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1550"
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1591">Sletin</a></span><span
- class="right">Posted: May 22nd, 2005 - 12:53:37 am</span>
+ <div class="space"></div><span class="left"><span class="title">124.</span> <a name="c3709"
+ href="index.php?a=2111">DomIII</a></span><span class="right">Posted: May 3rd, 2012 - 5:49:28
+ pm</span>
<div class="space"></div>
</div>
- <div class="content">Nem, you Truely are amazing. Im very very impressed with your work. I cannot believe
- you are human! lol, ur a GOD<img src="../../images/emotes/love.gif" width="32" height="32" alt="love">
+ <div class="content">Hi!<br />It sounds like you don't have Photoshop installed (yet). You will need to do
+ that before you can use this plugin.<br />Assuming you are on Windows and have Photoshop installed to
+ &quot;C:\Program Files\Adobe\Adobe Photoshop&quot;, do the following:<ol>
+ <li>Open the archive (psvtfplugin1011.zip)</li>
+ <li>Extract the files to your desktop (drag-and-drop usually works)</li>
+ <li>Open your Photoshop folder in explorer. It will have a sub-folder called &quot;Plug-ins&quot;. Go
+ into that folder. You will have several folders, one will be called &quot;File Formats&quot;. Go
+ into that folder. Now move the file named &quot;VTF.8bi&quot; from your desktop into this folder.
+ UAC will request administrative rights, grant them</li>
+ <li>Go back to your Photoshop folder. Now move &quot;VTFLib.dll&quot; here. UAC will ask again, but
+ that's okay</li>
+ <li>You're done, run Photoshop :)</li>
+ </ol>
</div>
- </div><br>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1554"
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1596">Phoenix606</a></span><span
- class="right">Posted: May 27th, 2005 - 2:46:29 pm</span>
+ <div class="space"></div><span class="left"><span class="title">125.</span> <a name="c3710"
+ href="index.php?a=4552">STH</a></span><span class="right">Posted: May 3rd, 2012 - 6:56:20 pm</span>
<div class="space"></div>
</div>
- <div class="content">AMAZING!<br>
- <img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed"></div>
- </div><br>
+ <div class="content">
+ <div class="vbtitle">DomIII:</div>
+ <div class="vbquote">Hi!<br />It sounds like you don't have Photoshop installed (yet). You will need to
+ do that before you can use this plugin.<br />Assuming you are on Windows and have Photoshop installed
+ to &quot;C:\Program Files\Adobe\Adobe Photoshop&quot;, do the following:<ol>
+ <li>Open the archive (psvtfplugin1011.zip)</li>
+ <li>Extract the files to your desktop (drag-and-drop usually works)</li>
+ <li>Open your Photoshop folder in explorer. It will have a sub-folder called &quot;Plug-ins&quot;.
+ Go into that folder. You will have several folders, one will be called &quot;File Formats&quot;.
+ Go into that folder. Now move the file named &quot;VTF.8bi&quot; from your desktop into this
+ folder. UAC will request administrative rights, grant them</li>
+ <li>Go back to your Photoshop folder. Now move &quot;VTFLib.dll&quot; here. UAC will ask again, but
+ that's okay</li>
+ <li>You're done, run Photoshop :)</li>
+ </ol>
+ </div><br />
+ ...I already installed it...okay...guess I didn't put it into Adobe...I should do that...
+ </div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1632"
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1704">maban</a></span><span
- class="right">Posted: Aug 13th, 2005 - 12:03:03 pm</span>
+ <div class="space"></div><span class="left"><span class="title">126.</span> <a name="c3712"
+ href="index.php?a=4588">Dynasty</a></span><span class="right">Posted: May 25th, 2012 - 8:30:51
+ am</span>
<div class="space"></div>
</div>
- <div class="content">This works for PhotoShop Elements 2.0 and up also.</div>
- </div><br>
+ <div class="content">Dont know if anyone knows this yet or not, Not seeing it posted. But this plugin does
+ work in CS6 but the install path has changed. <br />
+ <br />
+ For Photoshop CS6 you put the VTFLib.dll in the same folder. C:\Program Files (x86)\Adobe\Adobe
+ Photoshop CS6<br />
+ <br />
+ And for VTF.8bi put in C:\Program Files (x86)\Adobe\Adobe Photoshop CS6\Required\Plug-Ins\File Formats
+ </div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1634"
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1710">ekramer</a></span><span
- class="right">Posted: Aug 15th, 2005 - 6:12:45 pm</span>
+ <div class="space"></div><span class="left"><span class="title">127.</span> <a name="c3713"
+ href="index.php?a=4601">HazardousMonkey</a></span><span class="right">Modified: Jun 1st, 2012 -
+ 6:19:06 pm</span>
<div class="space"></div>
</div>
- <div class="content">will it work for photoshop 5?</div>
- </div><br>
+ <div class="content"><img
+ src="../../images/emotes/yelling.gif" width="32"
+ height="32" alt="yelling" /> hey im having a problem with photoshop, i've put the two files in the
+ places that are labeled inside the readme. but when i go to PS and open a .vtf texture it comes up with
+ this error<br />
+ <br />
+ <br />
+ http://i.imgur.com/UgElw.png<br />
+ <br />
+ even though it is a valid .vtf file<br />
+ <br />
+ EDIT: just read a comment of yours nem and i guess i have 64 BIT install as well, damn.</div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1635"
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Modified: Feb 21st, 2006 - 6:50:53 pm</span>
+ <div class="space"></div><span class="left"><span class="title">128.</span> <a name="c3715"
+ href="index.php?a=4609">tigerman4527</a></span><span class="right">Posted: Jun 3rd, 2012 - 6:29:07
+ pm</span>
<div class="space"></div>
</div>
- <div class="content">No. Adobe charges money for their SDK (currently v7). It took me hours to find the
- old v6 SDK on the web, which was their last free release. It only supports Photoshop 6 and
- up.<br><br>You could copy and paste from Adobe to VTFEdit (easiest solution), the alpha channel is not
- supported with this method however.<br><br>Edit: A few people have mentioned to me that it does work in
- Paint Shop Pro. To install it, create a folder in the <i>PlugIns</i> folder called <i>VTFLib</i> and
- place both the VTF.8bi and the VTFLib.dll files in it. If it works please let me know which version of
- Paint Shop you have, I know it at least works in Paint Shop Pro 8.</div>
- </div><br>
+ <div class="content">What do you do if you get 'Could not save as &quot;D:\...\Filename.vtf&quot; because
+ image width is not a power of two.'<br />
+ <br />
+ I'm using CS4 By the way.</div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1695"
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1804">Magikus</a></span><span
- class="right">Modified: Oct 13th, 2005 - 3:42:25 pm</span>
+ <div class="space"></div><span class="left"><span class="title">129.</span> <a name="c3716"
+ href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Jun 5th, 2012 - 5:56:17
+ am</span>
<div class="space"></div>
</div>
- <div class="content">Unfortunately it doesn't seem to work with Photoshop 8 CS, does it? I installed it
- correctly but there is nothing to be seen of VTF-format and I cant open or save VTF :(<br>
- <br>
- Can you fix it so it will do?</div>
- </div><br>
+ <div class="content">Modify your image's width so it's a power of 2 (2^x) ;)</div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1697"
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Oct 13th, 2005 - 10:27:27 pm</span>
+ <div class="space"></div><span class="left"><span class="title">130.</span> <a name="c3725"
+ href="index.php?a=4681">SeaShepherd97</a></span><span class="right">Posted: Jul 12th, 2012 - 1:27:40
+ pm</span>
<div class="space"></div>
</div>
- <div class="content">The plug-in should work in PS CS (I've heard of many people using it and I personally
- use it in PS CS2). Make sure you have all your files in the right place (see readme.txt); foreign
- countries may have localized folder names and different PS installations can have different directory
- structures.</div>
- </div><br>
+ <div class="content">I'm currently trying to download this for use with Adobe Photoshop Elements 6.0.
+ However, I can't seem to find my Photoshop folder, as is specified in the Readme. Can anyone help me out
+ with this?</div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1729"
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1848">MenZa</a></span><span
- class="right">Posted: Nov 10th, 2005 - 5:45:49 am</span>
+ <div class="space"></div><span class="left"><span class="title">131.</span> <a name="c3739"
+ href="index.php?a=4866">TBoy205</a></span><span class="right">Posted: Sep 4th, 2012 - 12:00:21
+ am</span>
<div class="space"></div>
</div>
- <div class="content">I use it for CS2 aswell. Sure you installed the .dll file in your PS root directory?
+ <div class="content">Does someone mind explaining how to use this in Photoshop CS5 Extended? I placed the
+ files in the place where the readme said but I can't get it to work with the file type.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">132.</span> <a name="c3756"
+ href="index.php?a=3657">Phraggah</a></span><span class="right">Posted: Oct 16th, 2012 - 3:01:27
+ am</span>
+ <div class="space"></div>
</div>
- </div><br>
+ <div class="content">I'm using this in CS6 32 bit right now, but it seems to be having trouble with my
+ Alpha channel. Is there a known bug where the alpha channel will always be exported as white?</div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1849"
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1985">NoSyMe</a></span><span
- class="right">Posted: Jan 24th, 2006 - 12:32:00 pm</span>
+ <div class="space"></div><span class="left"><span class="title">133.</span> <a name="c3819"
+ href="index.php?a=12635">TheComputerWhiz</a></span><span class="right">Posted: Jul 2nd, 2013 -
+ 9:04:48 pm</span>
<div class="space"></div>
</div>
- <div class="content">Hi, i have a Problem with the VTF Photoshop Plug-In!<br>
- I installed it right but it don't work. "Can't find VTFLib.dll" ......pls help<br>
- <br>
- ICQ:207-453-176<br>
- <br>
- Sry for the bad english I'm german!<br>
- <br>
- <img src="../../images/emotes/bored.gif" width="32" height="32" alt="bored"></div>
- </div><br>
+ <div class="content">Not working. Simply not working for me. I have CS6 and the plugin simply wont work. I
+ get a message that says &quot;Could not complete your request because it is not the right kind of
+ document.&quot; Why isn't this working? I installed it EXACTLY to the right folders.</div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1851"
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Jan 24th, 2006 - 4:51:03 pm</span>
+ <div class="space"></div><span class="left"><span class="title">134.</span> <a name="c3820"
+ href="index.php?a=12635">TheComputerWhiz</a></span><span class="right">Posted: Jul 2nd, 2013 -
+ 9:10:24 pm</span>
<div class="space"></div>
</div>
- <div class="content">The error you describer occurs when the .dll cannot be found, it should be in the
- same folder as your Photoshop.exe. As a last resort you can try putting it in your system32 folder,
- Windows will also look there.</div>
- </div><br>
+ <div class="content">FUCK THIS. I TRIED INSTALLING IT ON CC AND CS6 EVERY WAY I FUCKING COULD AND NOTHING.
+ I'VE GOTTEN NO HELP AND NO ANSWERS. FUCKING CUNT</div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1894"
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=2019">Killerfromsky</a></span><span
- class="right">Posted: Feb 23rd, 2006 - 3:16:14 pm</span>
+ <div class="space"></div><span class="left"><span class="title">135.</span> <a name="c3833"
+ href="index.php?a=12662">Easykill</a></span><span class="right">Posted: Aug 24th, 2013 - 3:43:26
+ pm</span>
<div class="space"></div>
</div>
- <div class="content">what are the settings if you want a transparant .vtf (with the alpha channel)</div>
- </div><br>
+ <div class="content">everytime i attempt to download this plugin from this site it freezes my browser. any
+ suggestions?<br />
+ </div>
+ </div><br />
+
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1896"
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
- class="right">Posted: Feb 23rd, 2006 - 7:34:52 pm</span>
+ <div class="space"></div><span class="left"><span class="title">136.</span> <a name="c3908"
+ href="index.php?a=12761">markmark</a></span><span class="right">Posted: Apr 27th, 2014 - 6:28:00
+ am</span>
<div class="space"></div>
</div>
- <div class="content">The simplest settings to use are the templates, these are my recommended settings for
- various types of textures. In this case <i>Compressed Texture With Alpha</i> would apply.</div>
- </div><br>
+ <div class="content">Hi nem, first of all thanks for this, seems like an useful tool. Can I ask a dumb
+ question? This plugin allows us to select .vtf format when clicking &quot;Save As&quot; or how do we use
+ it? Because I tried to install it and I can't find .vtf when clicking &quot;save as&quot;.</div>
+ </div><br />
<div class="group">
<div class="heading2">
- <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1928"
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=2053">f00b13</a></span><span
- class="right">Posted: Mar 18th, 2006 - 9:16:52 pm</span>
+ <div class="space"></div><span class="left"><span class="title">137.</span> <a name="c3938"
+ href="index.php?a=12878">Danish</a></span><span class="right">Posted: Dec 2nd, 2014 - 4:51:50
+ am</span>
<div class="space"></div>
</div>
- <div class="content">I have photoshop 8 and it doesn't seem to work....</div>
- </div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=15#p154">2</a>
- <a
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=30#p154">3</a>
- <a
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=45#p154">4</a>
- <a
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=60#p154">5</a>
- <a
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=75#p154">6</a>
- <a
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=90#p154">7</a>
- <a
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=105#p154">8</a>
- <a
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=120#p154">9</a>
- <a
- href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&amp;o=135#p154">10</a>
- ]</div><br>
+ <div class="content">how to install it ????</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">138.</span> <a name="c3968"
+ href="index.php?a=12983">AirForce101HD</a></span><span class="right">Posted: Sep 5th, 2015 - 3:07:01
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I get this error in photoshop any fix?<br />
+ Plug-ins that failed to load:<br />
+ <br />
+ VTF NO VERSION - - from the file “VTF.8bi”<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">139.</span> <a name="c3991"
+ href="index.php?a=13127">BeNNy5</a></span><span class="right">Posted: Jul 23rd, 2016 - 4:16:35
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm using photoshop CC but whenever I try to open the file...it gives me this error
+ saying &quot;Could not complete your request because it is not the right kind of document&quot;<br />
+ Plz help</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">140.</span> <a name="c3999"
+ href="index.php?a=13142">zhulikkulik</a></span><span class="right">Modified: Aug 21st, 2016 -
+ 11:37:11 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Okay, I suppose everyone using Photoshop CC must <b>download a x32 version here</b>
+ <b><u>https://helpx.adobe.com/photoshop/kb/download-photoshop.html</u></b> as this plugin doesn't work
+ on x64 version which is clearly stated in description and which I didn't even notice at first. I'll try
+ and write here if it worked</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">141.</span> <a name="c4000"
+ href="index.php?a=13142">zhulikkulik</a></span><span class="right">Modified: Aug 21st, 2016 -
+ 11:37:55 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yes, It does work. <b>Download x32 photoshop from link in my previous comment</b> and
+ plugin will work correctly.</div>
+ </div><br />
+
+ <div class="offsets">[
+ <a href="VTF_Plug-In_for_Photoshop-page1.html#p154">1</a>
+ <a href="VTF_Plug-In_for_Photoshop-page2.html#p154">2</a>
+ 3 ]</div><br>
</div>
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diff --git a/subpages/Comments/virtuAMP.html b/subpages/Comments/virtuAMP.html
index a221025..e84f7d2 100644
--- a/subpages/Comments/virtuAMP.html
+++ b/subpages/Comments/virtuAMP.html
@@ -161,9 +161,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20171117154336/http://nemesis.thewavelength.net/index.php?c=230&amp;o=15#p230">2</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2544"
@@ -351,9 +350,73 @@
</div>
<div class="content">Have you ever considered adding ASIO driver support?</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20171117154336/http://nemesis.thewavelength.net/index.php?c=230&amp;o=15#p230">2</a>
- ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3116"
+ href="index.php?a=3631">philipearlwilliams</a></span><span class="right">Posted: Feb 11th, 2009 -
+ 10:42:51 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">aribai:</div>
+ <div class="vbquote">it would be great if this software was available as a VST plugin</div>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3117"
+ href="index.php?a=3631">philipearlwilliams</a></span><span class="right">Posted: Feb 11th, 2009 -
+ 10:43:33 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i would like to see this as a vst plugin as well.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3125"
+ href="index.php?a=3631">philipearlwilliams</a></span><span class="right">Modified: Feb 15th, 2009 -
+ 5:37:15 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">when i click on the RECORD buton....nothing happens. what am i doing wrong ?<br />
+ isn't this supposed to record and save whatever i play ?<br />
+ maybe i'm missunderstang this...wouldn't be the first time..lol</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3126"
+ href="index.php?a=1704">Maban</a></span><span class="right">Posted: Feb 15th, 2009 - 11:52:25
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Have you specified a file that it will record to?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3127"
+ href="index.php?a=3631">philipearlwilliams</a></span><span class="right">Modified: Feb 17th, 2009 -
+ 2:51:23 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">when i click on the AUDIO button the window opens with the list of options. one of
+ them is RECORDING PROPERTIES.<br />
+ when i click on that...nothing happens. also nothing happens when i click on PLAYBACK PROPERTIES.<br />
+ when i click the FILE button and then click on SAVE or SAVE AS..i can save a file as an .VAP file, this
+ is the only file option offered....and i can open this file using AUDACITY. and importing it as RAW
+ DATA...but this file is nothing. it is just noise and play's very fast...like zippppp..i have no idea
+ what this is....<br />
+ i hope i am explaining this ok.<br />
+ i know this is not the way this program is supposed to work.<br />
+ i am very new at using this virtual amp but i would like to figuar it out. sorry if i'm sounding pretty
+ stupid.<br />
+ what are the proper steps to play a tune and saving what i've played..?...that is what i need to figuar
+ out.<br />
+ thank you for any help you can give me. i really do apreciate it.<br />
+ <br />
+ philip</div>
+ </div><br />
+
</div>
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