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| author | Maxxiii <[email protected]> | 2020-09-15 17:11:45 +0300 |
|---|---|---|
| committer | Maxxiii <[email protected]> | 2020-09-15 17:11:45 +0300 |
| commit | c96ad7fb1af393efc7c06cf275001a7156a9b36d (patch) | |
| tree | da08193026ec1b5bb8ffd0456dc84c25c145399b /subpages | |
| parent | Add remaining Comments pages and links to them (only 1st page for now) (diff) | |
| download | nemstools.github.io-c96ad7fb1af393efc7c06cf275001a7156a9b36d.tar.xz nemstools.github.io-c96ad7fb1af393efc7c06cf275001a7156a9b36d.zip | |
Add remaining comments and comments pages...
(now it's 60 comments on page instead of 15), update links to renamed pages
Diffstat (limited to 'subpages')
27 files changed, 12788 insertions, 1909 deletions
diff --git a/subpages/Comments/BSP_Viewer.html b/subpages/Comments/BSP_Viewer.html index f567203..f28ce95 100644 --- a/subpages/Comments/BSP_Viewer.html +++ b/subpages/Comments/BSP_Viewer.html @@ -100,13 +100,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=15#p83">2</a> - <a - href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=30#p83">3</a> - <a - href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=45#p83">4</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c646" @@ -277,13 +272,583 @@ but i guess the images are understandable enought for anyone else<br> http://hlds.pl/page.php?id=28&pg=3</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=15#p83">2</a> - <a - href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=30#p83">3</a> - <a - href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=45#p83">4</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1829" + href="index.php?a=1517">venin</a></span><span class="right">Posted: Jan 14th, 2006 - 7:34:55 + pm</span> + <div class="space"></div> + </div> + <div class="content">Abouth the option to export maps in 3ds file..well the 3ds file cand be imported in + millkshape and softimage/XSI mod tool...in 3dsmax nothing, dosen`t work for it. Could you fix so the + format of the 3ds can be of that, that 3dsmax imports it? It would mean the wolrd to me :D...pls</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1833" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 16th, 2006 - 6:02:25 pm</span> + <div class="space"></div> + </div> + <div class="content">It's a problem with the lib3ds library BSPViewer uses. If you can import into other + 3D packages you could try exporting to a different format from them.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1862" + href="index.php?a=1996">Talia</a></span><span class="right">Posted: Feb 5th, 2006 - 12:36:56 + am</span> + <div class="space"></div> + </div> + <div class="content">Uhm. I have a pre-steam version of HL (HL 1.1.1.0 to be exact) and I can't for the + life of me get this configured to read the wad files. <br /> + Can you tell me what paths it's trying to read the wad in?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1863" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 5th, 2006 - 2:45:56 am</span> + <div class="space"></div> + </div> + <div class="content">The current version does not support WON installations, email me at <a + href="https://web.archive.org/web/20180414014035/mailto:[email protected]">[email protected]</a> + and I'll send you the last version that did.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1922" + href="index.php?a=47">NerdIII</a></span><span class="right">Posted: Mar 14th, 2006 - 12:47:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">It works like a charme and the lightmaps are aligned properly as well. ^^<br /> + I especially like the option to freeze the visibility algorithm.<br /> + There is one question I'd like to ask you: Why do you use .NET?<br /> + Because it's safer in terms of memory leaks?<br /> + Because it is future oriented and you like the latest wizbang?<br /> + Because it's 'platform independent'?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1923" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 14th, 2006 - 2:29:21 + pm</span> + <div class="space"></div> + </div> + <div class="content">I would think that the answer to that is because it's easier to write and manage code + with .NET.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1924" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 14th, 2006 - 4:35:42 pm</span> + <div class="space"></div> + </div> + <div class="content">I use it because I prefer to write C++ code, and managed .NET code can interop + transparently with unmanaged C++ code. This means I can write "normal" C++ code and still take + advantage of the .NET framework which I use mainly for its ability to write complex user interfaces with + very little effort (as well as other services like cryptology and networking).<br /> + <br /> + As for your points:<br /> + Unmanaged code C++ does not use the garbage collector.<br /> + <br /> + Upgrading C++ code from v1.1 to v2.0 is a HUGE pain in the ass (hopefully this will not reoccur in + v3.0).<br /> + <br /> + Managed C++ is not platform independent, only purely managed code is (C# and VB); unfortunately most my + code is locked to Windows, though my unmanaged C++ code (which makes up the core of most projects) can + be ported.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1925" + href="index.php?a=47">NerdIII</a></span><span class="right">Posted: Mar 14th, 2006 - 6:06:11 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ok, I see. I wondered why a good coder with lots of C++ code from Valve's SDK would + convert it all to C#. But honestly MFC is not too shiny when it comes to complex user interfaces. I made + friends with Delphi early, which both easy to use and fast and compact and ... the third language in the + list that supports managed .NET code. ;)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1926" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 14th, 2006 - 7:37:58 pm</span> + <div class="space"></div> + </div> + <div class="content">Ah yes, Delphi is a great development platform, I used it for Batch Compiler before I + converted it to C#, the only thing I don't really like about it is its syntax.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1931" + href="index.php?a=2054">joselitosn</a></span><span class="right">Posted: Mar 19th, 2006 - 11:52:32 + am</span> + <div class="space"></div> + </div> + <div class="content">Version 1.5.5 give this error:<br /> + Invalid Hllib.dll version number.<br /> + <br /> + Made a fresh install for it, and i have winxp home sp1 with .net 2.0 installed <img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1932" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Mar 19th, 2006 - 12:35:53 pm</span> + <div class="space"></div> + </div> + <div class="content">Sorry, fixed the installer, and you don't need .NET v2.0...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1937" + href="index.php?a=2063">ert</a></span><span class="right">Posted: Mar 24th, 2006 - 7:35:35 pm</span> + <div class="space"></div> + </div> + <div class="content">Could you add an entity search function to the bsp viewer, it doesn't need to be any + more advanced than Hammer's function (allows you to search by keys or values on their own or as KV + pairs, and supports partial matches). Would be nice (but not essential) it you could right click on keys + or values in the lower-left pane and it would give you the option to automatically search for say a + target field.<br /> + <br /> + Also when you click on an entity in the list, its hard to find it in the 3d view. Because the thin + orange lines used to highlight an entity don't stand out too well. There should be a setting to control + the thickness and colour of these lines, should be pretty simple to do and it would solve the problem + nicely :)<br /> + <br /> + And finally, the draw distance should be increased to at least 14200 so that you can see everything, + even when looking from one corner of the map to the other.<br /> + <br /> + Nice work btw.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1946" + href="index.php?a=2076">redcomet</a></span><span class="right">Posted: Apr 3rd, 2006 - 5:57:36 + am</span> + <div class="space"></div> + </div> + <div class="content">Any chance of getting this program to export into vmf format? Or at least map format + where you make the walls solid and not made out of numerous 1 unit thick faces? <br /> + This could be an excelant tool for converting half life 1 maps to source.<br /> + <br /> + I have been working on a map to vmf converter, and I found your program. It made me a bit frustrated to + be able to walk around the map like I was in half life, all the blocks solid and not made of 1 unit + think walls, I hoped that you would export that kind of format into the map file. Unfortunetly you do + not. So I ask why you do not, and if there a chance for you to consider making them solid and save me a + great deal of work and grey hairs :)<br /> + <br /> + Excelant program though, by far the best half life program I have ever used.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1949" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 3rd, 2006 - 5:04:16 pm</span> + <div class="space"></div> + </div> + <div class="content">ert:<br /> + I'm not planning on updating BSP Viewer any more, instead Crafty will replace it. Currently Crafty + doesn't render Half-Life .bsp files as well as BSP Viewer or offer as many options, but this will be + corrected when it leaves Alpha. I will try to incorporate your suggestions into it.<br /> + <br /> + redcomet:<br /> + As I said, I'm not planning to update BSP Viewer any more, but I'm not sure I see the point of exporting + .vmf files. There is no good conversion between mesh geometry (.bsp files) and additive geometry (.map + and .vmf files) which is why .map exportation sucks. Is there some reason you can't import the .map + files BSP Viewer into Hammer?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1951" + href="index.php?a=2076">redcomet</a></span><span class="right">Modified: Apr 3rd, 2006 - 10:32:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">Well yes, I can import the map files into hammer. But it takes a bit of trickery. + When you export the map file you add a bunch of useless spaces,<br />ie,<br /> + <div class="vbtitle">Code:</div> + <div class="vbcode"><br />{<br /> {<br /> (292902, 222, 3333) etc<br /> (etc)<br /> }<br />}<br /></div> + <br /> + <br /> + Which hammer and MapFool cannot read, I have to go in and replace all double spaces with nothing to end + up with this:<br /> + <br /> + {<br /> + }<br /> + (28238483 34342 2233) etc<br /> + (etc)<br /> + }<br /> + }<br /> + <br /> + I use Map Fool to be able to process the textures into vmf's so I look at the map in hammer not grey + walls. <br /> + <br /> + But the main problem is that when you export the map files you take all the solids and hollow them all + by 1 unit. So a simple block becomes a 6 faced cube with 1 unit thick walls... <br /> + <br /> + I know that all decompilers do this, but I was using your program and I looks at the walls your BSP + class generates and they are solid, not made of numerous 1 unit thick walls. And I can not help thinking + that somewhere in your program, instead of making the map file solids off of the right, display size + solids, you are taking the real solids and making them 6 faces 1 unit hollowed blocks. Or you are read + straight from the bsp and not from the nice map you build in the program. <br /> + In either case, I find it extremly frustrating.<br /> + <br /> + In hammer, it does not build map files created by decompilers such as bsp2map and this because of all + the solids that insect (tjuncs), which are created by the 1 unit thick walls. What we have to do to + convert maps is first get the map file, load it into hammer, and before we can even compile it to look + around we have resize all the walls to replace the 6 1 unit thick blocks with 1 solid block. <br /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1952" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Apr 3rd, 2006 - 11:03:53 pm</span> + <div class="space"></div> + </div> + <div class="content">Ah, I see (I would have thought those tools could parse the white space, + weird).<br /><br />Anyways, the reason BSP Viewer exports 1 unit thick brushes is because the CSG + process destroys the brushes you see in Hammer (or whatever editor you use) and converts them into a + polygon soup. This process is NOT reversible. A brush (in Hammer) is a convex collection of planes that, + when intersected, form polygons. When these planes are removed or split by the CSG process, the original + brush is gone forever. BSP Viewer's approach is to say to hell with the brushes and construct a new + brush for each face in the BSP (hence the 1 unit brushes). Other programs (such as <a + href="https://web.archive.org/web/20180414014122/http://developer.valvesoftware.com/wiki/WinBSPC">WinBSPC</a>) + construct one large brush that engulfs the entire world, then "hollow" it out subtracting the + BSP geometry and breaking up the brush into smaller convex brushes. This process creates more + "brush like" results, but is still nothing close to how one would actually map.<br /> + <br /> + This is why there are no good BSP decompilers, it is a really hard problem to solve. Half-Life 2 has a + better BSP decompiler (VMEX) but only because the original brushes are stored in the BSP along with the + CSG polygon soup.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c1953" + href="index.php?a=2076">redcomet</a></span><span class="right">Modified: Apr 3rd, 2006 - 11:49:09 + pm</span> + <div class="space"></div> + </div> + <div class="content">Yes I understand now, I read some of your comments on the Map file Format on VERC and + looked at the source. <br /> + <br /> + I understand that what you are doing is reading the bsp, constructing the normals and distances, etc, + and building a brush. However, I do see an approach that can make good map files.<br /> + <br /> + What I realized from looking at these map files you generate is that each section describes a face, not + a brush. So when hammer loads it I assume it screws with it and forces it to be atleast 1 unit thick and + then it interects with the other 'faces' you wrote to the map file. But why not do this instead of + writing faces as if they were brushes.<br /> + <br /> + You have good solids inside your program, and I know that the map file format is to read three points + from the line, generate a normal and distance to get a plane, which it then used with the other 5 lines + to calculate a volumn for the total brush. Your program does this, but when saving the map file it saves + each face as a brush, with each face getting its own 6 line segment in the map file. <br /> + Why not instead, forget the original bsp, and make the map file off of your displayed map. For instance, + I am not 100% sure on the process yet, but take a face on one of the solids, define three points + somewhere on it, and write that line to the map file. Then move onto the next face, define three points + on it, then write the next line. And do that for all 6 lines on a segment. That way when hammer goes to + make the normals and planes, one brush is defined by 1 segment instead of 6, which causes the 1 unit + thick walls.<br /> + <br /> + Now that I know whats up, I downloaded your map view source, and though I will have a much harder time + trying to convert a 6 segment solid into a 1 segment solid, I am going to start trying to write a + program that will do it. It might take some tinkering, but I a sure that when a program that actually + makes solids instead of faces will become imensly popular. I know me and my mod crew will use it a lot. + <br /> + <br /> + Which by the way, in your map view source, there is a typo.<br /> + In the MapViewer.rc file you incude resource2.h, and not resource.h which is what exsists, Resource2 + doesnt. If doesnt compile right off the bat, but when I changed the MapViewer.rc file it worked.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c1955" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2006 - 11:23:06 am</span> + <div class="space"></div> + </div> + <div class="content">I'm not sure if I fully understand you (or maybe you don't fully understand me). + Brushes, by nature, must be <a + href="https://web.archive.org/web/20180414014122/http://en.wikipedia.org/wiki/Convex">convex</a>. But + BSPs contain a polygon soup which is anything but convex. The only logical grouping of faces in a BSP is + into leaf-nodes, which are collections of near by faces. However, these leaf-nodes are concave by nature + and so can't be used to construct a brush. It's not just a matter of taking a bunch of faces and + combining them into a brush, therein lies the problem!<br /> + <br /> + <br /> + BTW, MAP Viewer's source is old and quite poor.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c1957" + href="index.php?a=2076">redcomet</a></span><span class="right">Posted: Apr 4th, 2006 - 11:56:07 + am</span> + <div class="space"></div> + </div> + <div class="content">I know that going from bsp to map is difficult, and most decompilers fail with their + 1 unit walls. I discovered that what they are doing is describing each face in the map file. The regular + map file format is supposed to start with a {, then go for 6 lines in which is describes 6 faces for a + solid. Then when it loads the map it finds the normal, dot product, etc, you know all + this.<br /><br />What you and other decompilers do is instead of using those 6 lines to describe a full + solid (like a wall) you use these sections, denoted by the {}'s to describe each face. So instead of + this:<br /><br /> + <div class="vbtitle">Code:</div> + <div class="vbcode"><br />{<br />(a face)<br />(a face)<br />(a face)<br />(a face)<br />(a + face)<br />(a face)<br />}<br /></div><br /><br />you generate this:<br /><br /> + <div class="vbtitle">Code:</div> + <div class="vbcode"><br />{<br />(a face of a face)<br />(a face of a face)<br />(a face of a + face)<br />(a face of a face)<br />(a face of a face)<br />(a face of a face)<br />}<br />{<br />(a + face of a face)<br />(a face of a face)<br />(a face of a face)<br />(a face of a face)<br />(a face + of a face)<br />(a face of a face)<br />}<br />{<br />(a face of a face)<br />(a face of a + face)<br />(a face of a face)<br />(a face of a face)<br />(a face of a face)<br />(a face of a + face)<br />}<br />{<br />(a face of a face)<br />(a face of a face)<br />(a face of a face)<br />(a + face of a face)<br />(a face of a face)<br />(a face of a face)<br />}<br />etc..<br /></div><br /> + <br /> + And together these 6 sections you create actually represent one solid. So in hammer's eyes it seems like + you are creating numerous solids to build a solid. Instead of numerous faces to make a face.<br /> + <br /> + I do not know if I can explain it better :( But thats sort of not important.<br /> + <br /> + What I get, is that going from bsp to map is very hard.<br /> + But what I see is you creating a 3d world with the bsp.<br /> + A 3d world with vertices and planes and solid walls<br /> + <br /> + So what I am saying is that instead of going bsp to map, go bsp to 3d world to map.<br /> + <br /> + Use the coords you can pick up off of the display to go backwards through the vector normalize/dot + product loop you described in VERC<br /> + http://collective.valve-erc.com/index.php?go=map_format<br /> + <br /> + to build a good map file. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c1959" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Apr 5th, 2006 - 11:22:26 am</span> + <div class="space"></div> + </div> + <div class="content">Well you clearly understand the problem, but the solution is a lot harder that simply + combining the faces.<br /> + <br /> + Consider a single brush crate. If this brush was made an entity then yes, all six faces of the bush + would be present in the BSP and you could easily construct one brush for the decompiled faces. However, + if the crate is on the ground and a world brush, it would only have five faces, and it if was also + against a wall, it would only have four, and if it was also in a corner, it would only have three, and + if it also had another crate on top of it, it would only have two. Ignoring the fact that it is hard to + know which faces make up the crate, in each case where there is a face missing, there are infinitely + many ways to add faces to create a brush, and adding these faces must be done in such a way that doesn't + protrude into the BSP (and makes sense). A lot of the time brushes are reduced to just one face in the + BSP.<br /> + <br /> + This brings us to the other problem. How do you know which faces should be part of a brush if they exist + in a polygon soup? There is no way to know. You can estimate by checking proximity and whether or not + combining faces results in a convex solid, but it is still a tricky problem.<br /> + <br /> + Furthermore, the faces in a BSP are even more mangled by because they are split by other geometry and to + produce smaller concave nodes (think of how a staircase splits up). These faces must be reunited in a + convex manor, but again there are many ways of doing this.<br /> + <br /> + I'm not trying to deter you from trying, I'm just trying to make sure you understand the problem and why + I have never spent a lot of time trying to get BSP Viewer to export usable MAP files. Good luck!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c1966" + href="index.php?a=2076">redcomet</a></span><span class="right">Posted: Apr 5th, 2006 - 1:25:59 + am</span> + <div class="space"></div> + </div> + <div class="content">Well I did not know about the face deletion problem. <br /> + <br /> + I really wish I could sit down and write a good converter, unfortunetly I am getting swamped with + different projects and other garbage I thought was done a long time ago.. <br /> + <br /> + I will continue thinking about it and maybe contributing tio a program little by little. I hate having + my mappers go through and move all the walls from being 6 faces 1 unit hollow brushes to full walls. + Thats why I asked. Your program seemed to do a very good job of constructing the solids. <br /> + <br /> + I am still debating, I am not sure which is easier, a program that will read bad map files and convert + them, or a program that will read 3d vertices from your 3d view and construct brushes off of that.. + <br /> + <br /> + I really like that hollowing idea that you told me about, I decompiled a few maps with that program and + got considerably better results. Its just to bad it doesn't work for most maps.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2697" + href="index.php?a=2393">edman747</a></span><span class="right">Posted: Nov 1st, 2007 - 10:21:16 + am</span> + <div class="space"></div> + </div> + <div class="content">hi, thanks Nem. <br /> + I really like bsb viewer. sometimes when loading one of the half-life single player maps(HLSP). using a + pak0 everything is gray. so i just use the half-life.gcf then the map looks normal.<br /> + <br /> + things like func_monsterclip, trigger_once and trigger_changelevel often have some weird texture applied + to them? I have to fly through them to see the rest of the map.<br /> + <br /> + now to the question: do you have a spawn point tool? Kinda like bsb viewer where I could fly to the spot + where I want to put a spawn point and have a player model show up where each spawn point is.<br /> + <br /> + if no, do you know of one? have used spawnpointeditor 1.3 by Michael.A.C.Pink<br /> + It has some utility but the wire frame display of the map. makes it hard to add multiple spawn points. + very difficult on the HLSP maps where things can be kind of tight.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2709" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 10th, 2007 - 12:04:43 pm</span> + <div class="space"></div> + </div> + <div class="content">Kinda. In the entities tab, you can add and duplicate info_player_start entities + using the context menu. Once you have added your new spawns, you can export a .ent file from the File + menu, then import you entities back into your .bsp using ripent.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2807" + href="index.php?a=3175">the-dead</a></span><span class="right">Posted: Feb 22nd, 2008 - 1:26:50 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have a question to this program...<br /> + can i edit a map with it??? i have loded a bsp and now, i wanna edit and save. is this possible???<br /> + <br /> + <br /> + thx the-dead</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2896" + href="index.php?a=3311">Ean</a></span><span class="right">Modified: Jun 16th, 2008 - 9:24:09 + am</span> + <div class="space"></div> + </div> + <div class="content">how do you export lightmaps? milkshape wont import the meshes and ac3d wont import + lightmaps. Also, I noticed the poly count is much higher in ac3d than bsp viewer (even with no culling) + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2897" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 17th, 2008 - 3:48:24 pm</span> + <div class="space"></div> + </div> + <div class="content">BSP Viewer has been replaced by Crafty (which included the ability to export + lightmaps).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c3346" + href="index.php?a=4017">Bourne</a></span><span class="right">Modified: Mar 13th, 2010 - 5:55:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">Everytime i try to open a .bsp i get the following error message, : <br /> + "Error loading BSP file: Invalid Half-Life BSP file format."<br /> + i have done everything correct and it still says that. Please help!<br /> + <br /> + but everything else is perfect!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c3347" + href="index.php?a=1704">maban</a></span><span class="right">Posted: Mar 13th, 2010 - 6:42:09 + pm</span> + <div class="space"></div> + </div> + <div class="content">BSP Viewer hasn't been updated in 4 years. Use Crafty instead.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c3348" + href="index.php?a=4017">Bourne</a></span><span class="right">Posted: Mar 13th, 2010 - 7:40:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">oh, alright. thanks i was in a rush at the time</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c3660" + href="index.php?a=4440">Patrick Star</a></span><span class="right">Posted: Nov 20th, 2011 - 11:44:16 + pm</span> + <div class="space"></div> + </div> + <div class="content">i decompile a map but none of the func_walls show up</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3674" + href="index.php?a=4466">adarhyme</a></span><span class="right">Posted: Jan 7th, 2012 - 4:22:35 + am</span> + <div class="space"></div> + </div> + <div class="content">Dont download link!!!!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3690" + href="index.php?a=2633">INsane</a></span><span class="right">Modified: Feb 21st, 2012 - 4:49:07 + am</span> + <div class="space"></div> + </div> + <div class="content">Found another use for this old tool, getting a old HL1 .bsp to VMF in the latest + hammer.<br /><br />Some old maps decompile with decompilers and some don't, some have a lot of invalid + structures and hammer will not open them, some do.<br /><br />If you find nothing else works to get the + old structure of a .bsp, try this....<br /><br />The BSPViewer and Crafty .bsp to .map then to .vmf + Method:<br /><br />1. With BSPViewer. Open the .bsp file, go to "File" and Export select + "MAP File", un-tick "Bevel Brushes" and "Use Null textures" OK and give it + a name, save as a .map.<br /><br />2. Now open that saved file with Crafty, select "File" and + "Export", drop down the "Save as Type" select VMF, give it a name.<br /><br />Open + the VMF with Hammer, it may give an error about could not load some solids, just continue without them, + (press "Yes") it will look nuts, all orange and heaps of 1 unit walls.<br /><br />If you now + go to the "VisGroups" and un-tick World Geometry what you may end up with are some structures + like trees, tables, chairs, arches without a heap of walls in the way. These are Brush entities, that + may be enough to start to build a source map from the old structure and have it very close to the same + layout.<br /><br />I know there are easy ways, <u>this is only for HL1 maps that you keep getting + crashes when trying to open a decompliled .map or .vmf</u>, seems to get rid of a few bad eggs in the + file.<br /> + <br /> + More here:<br /> + http://www.dodbits.com/dods/index.php/hl2-mapping/61-porting-old-half-life-1-maps </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3932" + href="index.php?a=12847">PancakeBre</a></span><span class="right">Modified: Oct 8th, 2014 - 8:00:43 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi everyone, i'm tryng to convert "zs_Castle_keep.bsp" (workshop of source + filmaker) in OBJ, it opens but the viewer doesn't load any texture.<br /> + I tried to open the bps with the material browser and in it there all all the texture, so how can I load + them with object viewer?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3949" + href="index.php?a=12909">Gennaro-HL</a></span><span class="right">Posted: Feb 23rd, 2015 - 5:00:33 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, I have a problem with the "BSPViewer" I do not load the map textutas + (Crossfire.bsp)<br /><br />ERROR: Failed to load gfx \ env \ 2desertft.tga.<br />Failed to load + sky.<br /><br />Any solution.<br /><br /><img + src="https://web.archive.org/web/20180414014153im_/http://i.imgur.com/5AzlfLL.png" alt="" + border="0" /><br /> + <br /> + </div> + </div><br /> + </div> <div class="main_sidebar"> diff --git a/subpages/Comments/BSP_Viewer_v1.5.6_Full.html b/subpages/Comments/BSP_Viewer_v1.5.6_Full.html index a014235..925b30e 100644 --- a/subpages/Comments/BSP_Viewer_v1.5.6_Full.html +++ b/subpages/Comments/BSP_Viewer_v1.5.6_Full.html @@ -83,13 +83,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=15#p84">2</a> - <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=30#p84">3</a> - <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=45#p84">4</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c653" @@ -300,13 +295,588 @@ .net 1.1 is installed on win2k system<br> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=15#p84">2</a> - <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=30#p84">3</a> - <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=45#p84">4</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c950" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 3rd, 2004 - 8:42:21 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I remember someone with the same problem only with MAPViewer. In that instance I came to the conclusion + that based on where the program hung it had to be a problem with the .NET framework. One solution is to + shell execute your BSP files (double click them and tell windows to use BSPViewer to open them).<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c957" + href="index.php?a=957">Sorcerer</a></span><span class="right">Posted: Sep 4th, 2004 - 9:37:44 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Nice, it works with shell execution now :)<br /> + But still one problems persists with it then, due to the problem with opening something from the BSP + viewer itself, I also can't set the root directory in the program. I had to do that manually by editing + the cfg. <br /> + Oh and a suggestion, make it possible to set more than one root directory for textures, would be quite + handy if you work with old won hl and steam hl, not having to switch directories.<br /> + Anyway, nice job with the viewer. :)<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1141" + href="index.php?a=1118">pappacalo</a></span><span class="right">Posted: Oct 14th, 2004 - 6:42:50 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I would very much get my hands on a editor for gcf-files that allows deleting files from the gcf, anyone + who knows of such a tool ??<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1142" + href="index.php?a=7">Slackiller</a></span><span class="right">Posted: Oct 14th, 2004 - 7:40:23 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Working fine for me.... good job Nem<br /> + <br /> + <br /> + <img src="../../images/emotes/free.gif" width="32" + height="32" alt="free" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1298" + href="index.php?a=1319">liberal.nyulism</a></span><span class="right">Posted: Feb 8th, 2005 - + 7:49:49 am</span> + <div class="space"></div> + </div> + <div class="content">Love for some help....<br /> + Crashes on Open with unhandled exception. Log is below. System is xppro, sp1,1gigRAM,NV6800GT<br /> + <br /> + ************** Exception Text **************<br /> + System.Runtime.InteropServices.SEHException: External component has thrown an exception.<br /> + at _CxxThrowException(Void* , _s__ThrowInfo* )<br /> + at ?Load@CBSP@Engine@BSPViewer@@$$FQAE_NPBDW4ETextureFilter@@@Z(CBSP* , SByte* cBSPFile, Int32 + TextureFilter)<br /> + at BSPViewer.Engine.CBSPEngine.Load(CBSPEngine* , SByte* cBSPFile)<br /> + at BSPViewer.CBSPViewer.Open(String sFileName, Boolean bAddToRecentFiles)<br /> + at BSPViewer.CBSPViewer.Open(String sFileName)<br /> + at BSPViewer.CBSPViewer.btnOpen_Click(Object sender, EventArgs e)<br /> + at System.Windows.Forms.MenuItem.OnClick(EventArgs e)<br /> + at System.Windows.Forms.MenuItemData.Execute()<br /> + at System.Windows.Forms.Command.Invoke()<br /> + at System.Windows.Forms.Control.WmCommand(Message& m)<br /> + at System.Windows.Forms.Control.WndProc(Message& m)<br /> + at System.Windows.Forms.ScrollableControl.WndProc(Message& m)<br /> + at System.Windows.Forms.ContainerControl.WndProc(Message& m)<br /> + at System.Windows.Forms.Form.WndProc(Message& m)<br /> + at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)<br /> + at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)<br /> + at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr + lparam)<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1299" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 8th, 2005 - 11:24:18 am</span> + <div class="space"></div> + </div> + <div class="content">Woops, commented out the CBSP::Load() try catch block by mistake.<br /><br />Anyways, + If you are loading a Half-Life .bsp make sure you have v1.5.1 (v1.5.0 had a bug). If you are loading a + Source .bsp then know that BSP Viewer does <i>not</i> support Source .bsp files. It should generate a + error message but I commented out the try catch block (will fix this).<br /> + <br /> + If it is a Half-Life .bsp file and you have v1.5.1 then please send me the .bsp file (it could be + something specific).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1465" + href="index.php?a=1501">kimchi</a></span><span class="right">Posted: Mar 31st, 2005 - 1:31:01 + pm</span> + <div class="space"></div> + </div> + <div class="content">hi , i get an error<br /> + <br /> + if i wanna open the bsp file :<br /> + <br /> + Error loading : "d:/blabla"<br /> + <br /> + <br /> + help :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1594" + href="index.php?a=1661">soontekk</a></span><span class="right">Modified: Jul 3rd, 2005 - 6:23:22 + pm</span> + <div class="space"></div> + </div> + <div class="content">This tool is very promising<br /> + I try to open a hl2 bsp file but i get the following error message:<br /> + Loading BSP...<br /> + Loading lumps...<br /> + Error loading BSP file: Invalid Half-Life BSP file format.<br /> + <br /> + The file is a map i played in hl2<br /> + Any ideas<br /> + Maybe a link to a map that will work so i can see<br /> + thx<br /> + soon<br /> + <img src="../../images/emotes/where.gif" width="32" + height="32" alt="where" /><br /> + tekk</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1595" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jul 6th, 2005 - 10:10:21 + am</span> + <div class="space"></div> + </div> + <div class="content">This is the half-life bsp viewer not the half-life 2 bsp viewer, witch hasen't been + released yet as it is still in development.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1643" + href="index.php?a=1724">Blade</a></span><span class="right">Posted: Aug 22nd, 2005 - 8:51:26 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /> Why does BSP viewer not working?? <img + src="../../images/emotes/bleeh.gif" width="32" + height="32" alt="bleeh" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1648" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 23rd, 2005 - 12:55:56 + pm</span> + <div class="space"></div> + </div> + <div class="content">It does work.<br /> + What is your problem with it, are you getting any errors or where does it stop to work.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1701" + href="index.php?a=1350">Silencer</a></span><span class="right">Posted: Oct 19th, 2005 - 12:01:20 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem hey it's silencer again..<br /> + how's work on your bsp source going?<br /> + i got a new pc to handle constant loading between CS and hammer but you know how easy it is with a + viewer :P</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1703" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 19th, 2005 - 5:46:58 pm</span> + <div class="space"></div> + </div> + <div class="content">It's going, albeit rather slow. I'm working on a few other projects at the same time + (such as VTFLib and TG v4), and with contract work and full time university, I just don't have the spare + time I used to have.<br /> + <br /> + Hopefully I'll get something out soon.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1706" + href="index.php?a=1350">Silencer</a></span><span class="right">Posted: Oct 20th, 2005 - 12:33:21 + am</span> + <div class="space"></div> + </div> + <div class="content">heh no rush i too know college and it's not easy</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1709" + href="index.php?a=1820">Michael</a></span><span class="right">Posted: Oct 25th, 2005 - 6:08:39 + am</span> + <div class="space"></div> + </div> + <div class="content">I keep getting "Error loading BSP file: Unknown error" when I try to open + one of the Half-Life:Blue Shift levels.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1710" + href="index.php?a=1824">the-copy</a></span><span class="right">Posted: Oct 26th, 2005 - 3:26:49 + pm</span> + <div class="space"></div> + </div> + <div class="content">Can you edit included WADs in a file? That would help me ALOT, i would like to change + some textures to grayscale.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c1711" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 26th, 2005 - 7:31:37 pm</span> + <div class="space"></div> + </div> + <div class="content">Michael:<br /> + I never tested BSP Viewer with Blue Shift maps (because I don't own Blue Shift) so it is possible that + the format is slightly different and may be causing loading errors.<br /> + <br /> + The-Copy:<br /> + No, that is not possible. It would also require a fair bit of work so I have no plans to add that + feature.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c1712" + href="index.php?a=1820">Michael</a></span><span class="right">Posted: Oct 27th, 2005 - 6:57:30 + am</span> + <div class="space"></div> + </div> + <div class="content">Nem, If you did have a Blue Shift BSP file, would it be easy for you to adjust BSP + Viewer to open it?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c1717" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 1st, 2005 - 12:14:21 pm</span> + <div class="space"></div> + </div> + <div class="content">Possibly, depends on how different they are.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c1724" + href="index.php?a=1820">Michael</a></span><span class="right">Posted: Nov 3rd, 2005 - 8:35:26 + am</span> + <div class="space"></div> + </div> + <div class="content">The-Copy:<br /> + If you want to edit the .WAD files, you can do that with a program called "Wally".</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c1725" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 3rd, 2005 - 2:56:58 + pm</span> + <div class="space"></div> + </div> + <div class="content">Michael:<br /> + That wont help because he wants to edit the textures compiled into a map (BSP file). Wally can't do that + AFAIK.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c1726" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Nov 4th, 2005 - 4:48:31 + am</span> + <div class="space"></div> + </div> + <div class="content">The differenc betwean hl and bs bsp's is that the first two sets of 8 byte chunks in + the .bsp are switched, so it should be very easy to alow bspviewer to open bs maps.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c1794" + href="index.php?a=1925">oblivion</a></span><span class="right">Posted: Dec 27th, 2005 - 5:59:48 + am</span> + <div class="space"></div> + </div> + <div class="content">Need help....<br /> + nem I know u like ns and u use this program for ns so u can help me :P........<br /> + <br /> + ok with this.... it cant see any of the ns entities like the hive or cc...... and u cant see the spawn + points either..... if u can help me with this that wud b great!<br /> + <br /> + i think its coz u need to add the entities from ns but it doesnt ahve a .gfc<br /> + <br /> + please email answer to [email protected]<br /> + <br /> + thank u</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c1795" + href="index.php?a=1926">Jipii</a></span><span class="right">Posted: Dec 27th, 2005 - 7:15:44 + am</span> + <div class="space"></div> + </div> + <div class="content">It seems nice. But when I import/export it to .3ds file and try to import/export it + to 3dsmax it whines something that the file ain't valid or something like that <img + src="../../images/emotes/what.gif" width="32" + height="32" alt="what" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c1796" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 28th, 2005 - 4:39:35 pm</span> + <div class="space"></div> + </div> + <div class="content">oblivion:<br /> + <br /> + BSP Viewer doesn't do anything MOD specific, such as rendering the hives. You can see the hives + locations if you select them in the entity list, an orange box will appear where they are located.<br /> + <br /> + Jipii:<br /> + <br /> + BSP Viewer uses a 3rd party library for .3ds support, the actual .3ds format has never officially been + released so there may be problems with the library. You might try importing it into another program or + disabling the materials.<br /> + <br /> + I plan to add HL .bsp support to the Object Viewer I've been working on as well as basic export support + for all supported formats (probably to .obj because it is a well documented format).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c1810" + href="index.php?a=1824">the-copy</a></span><span class="right">Posted: Jan 8th, 2006 - 6:58:00 + am</span> + <div class="space"></div> + </div> + <div class="content">Nem:<br /> + <br /> + okay. but is it possible? i mean not possible with bspviewer but possible, as in.. possible? :p</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c1811" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 8th, 2006 - 1:25:35 pm</span> + <div class="space"></div> + </div> + <div class="content">Umm, ya, this is BSP Viewer's code for loading the + textures:<br /><br />[code]<br />int CBSP::BuildBSPTexture(char *cName, DWORD dwWidth, DWORD dwHeight, + LPBYTE lpPalette,<br />LPBYTE lpData, ETextureFilter TextureFilter)<br />{<br /> // Setup texture.<br /> + int iTextureIndex = this->TextureManager->GetTextureIndex(cName);<br /><br /> // Check if the + texture is loaded.<br /> if(iTextureIndex != -1)<br /> {<br /> return iTextureIndex;<br /> }<br /><br /> + CTexture Texture;<br /> Texture.Width = dwWidth;<br /> Texture.Height = dwHeight;<br /><br /> if(*cName + != '{')<br /> {<br /> // Texture is a normal RGB texture.<br /><br /> Texture.BPP = 3;<br /> + Texture.Data = new unsigned char[dwWidth * dwHeight * 3];<br /><br /> for(DWORD i = 0; i < dwWidth * + dwHeight; i++)<br /> {<br /> for(DWORD j = 0; j < 3; j++)<br /> {<br /> Texture.Data[i * 3 + j] + =<br /> lpPalette[(unsigned int)lpData[i] * 3 + j];<br /> }<br /> }<br /> }<br /> else<br /> {<br /> // + Texture has a transparent index.<br /><br /> LPBYTE lpAlpha = lpPalette + 255 * 3;<br /><br /> + Texture.BPP = 4;<br /> Texture.Data = new unsigned char[dwWidth * dwHeight * 4];<br /><br /> for(DWORD i + = 0; i < dwWidth * dwHeight; i++)<br /> {<br /> bool bAlpha = true;<br /><br /> for(DWORD j = 0; j + < 3; j++)<br /> {<br /> Texture.Data[i * 4 + j] =<br /> lpPalette[(unsigned int)lpData[i] * 3 + + j];<br /> bAlpha &= Texture.Data[i * 4 + j] == lpAlpha[j];<br /> }<br /><br /> if(bAlpha)<br /> + {<br /> // Color value is alpha mask.<br /> for(unsigned int j = 0; j < 4; j++)<br /> {<br /> + Texture.Data[i * 4 + j] = 0;<br /> }<br /> }<br /> else<br /> {<br /> // Color value is not alpha + mask.<br /> Texture.Data[i * 4 + 3] = 255;<br /> }<br /> }<br /> }<br /><br /> iTextureIndex = + this->TextureManager->Load(Texture, cName, TextureFilter);<br /><br /> delete + []Texture.Data;<br /><br /> return iTextureIndex;<br />}<br /><br />bool + CBSP::BuildBSPTextures(ETextureFilter TextureFilter)<br />{<br /> LPBSPMIPTEXTURELUMP lpMipTextureLump = + (LPBSPMIPTEXTURELUMP)(this->lpTextureData);<br /><br /> char cMessage[512];<br /> INT iTexturesLoaded + = 0, iSubTexturesLoaded;<br /><br /> //<br /> // Load embedded textures.<br /> //<br /><br /> + this->Log->Push(" Loading embedded textures...", Types::CColor::Gray);<br /><br /> // + Loop through each lump in the BSP file.<br /> iSubTexturesLoaded = 0;<br /> for(INT i = 0; i < + lpMipTextureLump->MipTextureCount; i++)<br /> {<br /> // If the lump doesn't exist don't process + it.<br /> if(lpMipTextureLump->Offsets[i] == -1)<br /> {<br /> continue;<br /> }<br /><br /> + LPBSPMIPTEXTURE lpMipTexture = (LPBSPMIPTEXTURE)((LPBYTE)this->lpTextureData<br /> + + lpMipTextureLump->Offsets[i]);<br /><br /> // If the lump isn't embedded don't process it.<br /> + if(lpMipTexture->Offsets[0] == 0)<br /> {<br /> continue;<br /> }<br /><br /> // Load the lump.<br /> + DWORD dwSize = lpMipTexture->Width * lpMipTexture->Height;<br /><br /> LPBYTE lpData = + (LPBYTE)lpMipTexture + lpMipTexture->Offsets[0];<br /> LPBYTE lpPalette = lpData + dwSize + (dwSize / + 4) + (dwSize / 16)<br /> + (dwSize / 64) + 2;<br /><br /><br /> + this->BuildBSPTexture(lpMipTexture->Name, lpMipTexture->Width,<br /> lpMipTexture->Height, + lpPalette, lpData, TextureFilter);<br /> iTexturesLoaded++;<br /> iSubTexturesLoaded++;<br /> + }<br /><br /> sprintf(cMessage, " %d textures loaded.", iSubTexturesLoaded);<br /> + this->Log->Push(cMessage, Types::CColor::Gray);<br />}<br />[/code]<br /> + Where this->lpTextureData is the texture data lump (lump 2) loaded into memory. All you would have to + do is alter the palette to convert it to greyscale. The lighting data is also RGB so you might want to + convert it to greyscale. I'm not sure if the lighting data lump (lump 8) is tightly packed, but I + suspect it is.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c1903" + href="index.php?a=2024">adyarc</a></span><span class="right">Posted: Feb 27th, 2006 - 2:09:41 + am</span> + <div class="space"></div> + </div> + <div class="content">I get this error:<br /> + <br /> + "halflife.wad not found"<br /> + "Failed to load gfx\env\snowft.tga."<br /> + "Failed to load sky."<br /> + <br /> + How to setup the path for ".wad" textures and ".tga" enviroment.<br /> + <br /> + <br /> + Thanks!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c1906" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 27th, 2006 - 12:41:16 pm</span> + <div class="space"></div> + </div> + <div class="content">The setup instructions are located in the readme.txt file.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c1989" + href="index.php?a=2141">Ozwald</a></span><span class="right">Posted: May 4th, 2006 - 10:09:37 + am</span> + <div class="space"></div> + </div> + <div class="content">Any chance of getting the source? I downloaded the old 'BSP View', but the code is + quite a mess...I can barely follow it.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2243" + href="index.php?a=2433">mastermindsro</a></span><span class="right">Posted: Nov 4th, 2006 - 4:05:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">Daamn! You guys make some fantatsic tools & free too!<br /> + You're the best > Keep up the outstanding releases!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c2423" + href="index.php?a=2393">edman747</a></span><span class="right">Posted: Mar 29th, 2007 - 9:06:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">hello,<br /> + thanks for all the cool tools. I use gcfscape to yank stuff out of pak & gcf files. use crafty very + little. it does not do so well with the half-life single player maps, converted for svencoop. get the + most use from bspviewer. it allows me to click on a door or whatever then i can see the model number. + some bsp have been ripented and there are lines commented out with "//" at the begining. + bspviewer has some problems with these comments and will not read the rest of the entity info.<br /> + <br /> + 1. would there be any updates planned to handle "//" comment lines?<br /> + <br /> + have an old monitor can only adjust gamma and brightness for normal desktop. 3d graphics like games are + to dark to see.<br /> + setup my ATI 9000 color properties to tweak gamma automatically when in 3d graphics mode like a game. + works well.<br /> + <br /> + 2. bspviewer and crafty are very dark. do they set the graphics mode to 3d like a game?<br /> + <br /> + tia<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2427" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 30th, 2007 - 11:35:16 am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">edman747:</div> + <div class="vbquote">1. would there be any updates planned to handle "//" comment lines?</div> + <br />I didn't know you could do this, I'll try to release a fix soon (though I'm quite busy at the + moment so it might not be for a week or two).<br /><br /> + <div class="vbtitle">edman747:</div> + <div class="vbquote">2. bspviewer and crafty are very dark. do they set the graphics mode to 3d like a + game?</div><br />You can change the BSP gamma in Crafty's options, and BSPViewer's + <i>BSPViewer.cfg</i> file. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2978" + href="index.php?a=3420">NoMoreErrors</a></span><span class="right">Posted: Aug 30th, 2008 - 6:49:44 + am</span> + <div class="space"></div> + </div> + <div class="content">adyarc:<br /> + --------------------------------------------------------------<br /> + I get this error:<br /> + <br /> + "halflife.wad not found"<br /> + "Failed to load gfx\env\snowft.tga."<br /> + "Failed to load sky."<br /> + <br /> + How to setup the path for ".wad" textures and ".tga" enviroment.<br /> + <br /> + <br /> + Thanks!<br /> + --------------------------------------------------------------<br /> + Nem:<br /> + --------------------------------------------------------------<br /> + The setup instructions are located in the readme.txt file.<br /> + --------------------------------------------------------------<br /> + But you said how to set ".GCF & .PAK" up on readme.txt...<br /> + 1st part:<br /> + --------------------------------------------------------------<br /> + I have same problem always. If I open a bsp, it says "Failed to load sky." with red color. ALL + MAPS! I'm playing Sven Co-Op and I want to play some multiplayer maps on lan mode.<br /> + --------------------------------------------------------------<br /> + 2nd part:<br /> + --------------------------------------------------------------<br /> + OK, OK... Skip 1st part. I exported .map file. And I tried to open that .map file. But now hammer editor + says:<br /> + <br /> + 1st map:<br /> + -------<br /> + "For your information, 79 solids were not loaded deu to errors in the file."<br /> + -------<br /> + 2nd map:<br /> + -------<br /> + "For your information, 1634038899 solids were not loaded deu to errors in the file."<br /> + -------<br /> + ...<br /> + 1st map can be load with hammer editor,<br /> + 2nd map can't be load with hammer editor: Because, it had 1634038899 error <img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c2979" + href="index.php?a=3420">NoMoreErrors</a></span><span class="right">Modified: Aug 30th, 2008 - + 6:55:33 am</span> + <div class="space"></div> + </div> + <div class="content">And, ".WAD" files can't be load but program doesn't says any errors of .wad + errors...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c2989" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2008 - 10:51:24 pm</span> + <div class="space"></div> + </div> + <div class="content">Well, it says it couldn't find halflife.wad. Try setting the WADRoot variable + (Options->Setup) to the folder that your halflife.wad file is located in.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3153" + href="index.php?a=3693">zangetsu</a></span><span class="right">Posted: Mar 24th, 2009 - 4:49:55 + am</span> + <div class="space"></div> + </div> + <div class="content">it works but wouldnt it be nice to be able to view the maps from half-life 2 and + wolfenstein enemy territory ?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3184" + href="index.php?a=3762">vAAn</a></span><span class="right">Posted: May 22nd, 2009 - 7:27:48 + am</span> + <div class="space"></div> + </div> + <div class="content">This is just what i need. thanks !!</div> + </div><br /> + </div> <div class="main_sidebar"> diff --git a/subpages/Comments/Batch_Compiler.html b/subpages/Comments/Batch_Compiler.html index d26a64e..282d676 100644 --- a/subpages/Comments/Batch_Compiler.html +++ b/subpages/Comments/Batch_Compiler.html @@ -96,13 +96,7 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&o=15#p1">2</a> - <a - href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&o=30#p1">3</a> - <a - href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&o=45#p1">4</a> - ]</div><br> + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c98" @@ -318,13 +312,621 @@ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?p=7">BAtch Compiler FAQ</a></div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&o=15#p1">2</a> - <a - href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&o=30#p1">3</a> - <a - href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&o=45#p1">4</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1624" + href="index.php?a=1697">ACube</a></span><span class="right">Posted: Aug 9th, 2005 - 4:01:31 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Ok, thank you.<br /> + <br /> + <br /> + - Will Batch Compiler be executable without Microsft.Net Framework in the future?<br /> + <br /> + - Is Batch Compiler faster than a bat?<br /> + <br /> + <br /> + thx again.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1625" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Aug 9th, 2005 - 7:24:18 + pm</span> + <div class="space"></div> + </div> + <div class="content">1. Most likely not. Older versions used to run independantly, but it was converted to + C# .NET because the code was easier to write and manage (or so I assume).<br /> + <br /> + 2. Yes and No. Nem's Batch Compiler atcually just generates a .BAT file and then runs it like a normal + batch script. However, unlike writing the scripts by hand (and needing to know all the command switches + and how they work), Nem's Batch Compiler provides an easy to use user interface allowing the user to + easilychoose the settings they want.<br /> + <br /> + So basically, in the end you get the same result (a .bat script gets run), but Nem's batch compiler + makes setting up the script a lot easier.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1629" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 10th, 2005 - 10:45:20 am</span> + <div class="space"></div> + </div> + <div class="content">Thanks Bluefang. <img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /><br /> + <br /> + And to confirm, BC will not be rewritten in another language, there is no point.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1758" + href="index.php?a=663">richei</a></span><span class="right">Posted: Nov 24th, 2005 - 2:10:16 + pm</span> + <div class="space"></div> + </div> + <div class="content">Is there a work around for yesterday's update on the sdk? Its not compiling hl2 maps + correctly. Keeps telling me that it can't find the sky. When i compile from within hammer, that same + line is using an * to do the different views (sky_day02_10*.vmt is an example).<br /> + <br /> + In bc, its trying to do sky_day02_10rt.vmt, which causes it to fail.<br /> + <br /> + Any solutions?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1761" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 27th, 2005 - 5:00:31 + pm</span> + <div class="space"></div> + </div> + <div class="content">can you post that portion of the compile log? I'm not sure what you are talking about + because the sky setting is a map setting, not a compile setting. It should have nothing to do with the + batch compiler.<br /> + <br /> + What compile tools are you using? (the ones that come with the SDK or amckern's CST tools)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2408" + href="index.php?a=2653">rowleybob</a></span><span class="right">Posted: Mar 9th, 2007 - 6:18:38 + am</span> + <div class="space"></div> + </div> + <div class="content">I've been having some buggy problems with the the hammer compiler--inexplicably, + hammer won't compile certain filenames for me, even if they're identical maps. Example:<br /> + <br /> + I start a map called "vanillasky.rmf" and try to compile it. I get a compile error saying + "no such file or directory".<br /> + <br /> + Then all I do is "save as" the map as "vs.rmf", and it compiles without a + hitch.<br /> + <br /> + This type of thing is happening increasinly more often, despite reinstalling hammer and trying other + things.<br /> + <br /> + SO, that's why I started using Batch Compiler. It works great! Thanks for a great/easy utility! <img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2409" + href="index.php?a=2658">Hammah</a></span><span class="right">Posted: Mar 12th, 2007 - 5:55:51 + am</span> + <div class="space"></div> + </div> + <div class="content">hi,<br /> + <br /> + i am getting the following error when compiling:<br /> + <br /> + SteamStartup() failed: SteamStartup(0xf,0x0012E938) failed with error 1: The registry is in use by + another process, timeout expired<br /> + <br /> + any help please ?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2411" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 14th, 2007 - 1:57:12 pm</span> + <div class="space"></div> + </div> + <div class="content">Sorry Hammah, I've never seen that error before and I don't think it's the fault of + Batch Compiler, but Steam.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2450" + href="index.php?a=2719">Superpiccolo</a></span><span class="right">Posted: Apr 11th, 2007 - 2:20:18 + am</span> + <div class="space"></div> + </div> + <div class="content">I also have this problem, but it is specifically when I try to use the "Custom + Source Tools". I can compile with them fine through hammer just not using Batch Compiler.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2532" + href="index.php?a=2825">medi</a></span><span class="right">Modified: Jun 26th, 2007 - 6:31:06 + am</span> + <div class="space"></div> + </div> + <div class="content">Small bug with the recent version of batch compiler using Zoner's Tools (HL1):<br /> + <br /> + For the RAD parameter -maxlight you seem to have forced that the user must specify a value in the range + 1-255 . However by experimenting with this parameter it seems to actually require a value between 0 and + 1.<br /> + <br /> + I did several compiles of a map with maxlight '196' '128' '64' and finally '1' and found these values + did NOTHING to cap the level brightness. Then on trying the value 0.5 I get the effect I want, implying + the values should be between 0 and 1.<br /> + <br /> + I know you'll probably never get anyone else complaining about this problem, but thought I'd point it + out anyway! <br /> + <br /> + Cheers for a great tool!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2533" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 27th, 2007 - 2:06:59 pm</span> + <div class="space"></div> + </div> + <div class="content">Thanks for the info. If you do a <i>Check For Updates</i> from the <i>Help</i> menu, + you should get a fixed specification.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2577" + href="index.php?a=1360">Varsity</a></span><span class="right">Posted: Jul 25th, 2007 - 8:50:48 + am</span> + <div class="space"></div> + </div> + <div class="content">Source tools bugs: -nolinuxdata no longer works, and there is no RAD option for -both + (which calculates both HDR and LDR lightmaps).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c2614" + href="index.php?a=2896">yamtari</a></span><span class="right">Posted: Aug 15th, 2007 - 5:01:20 + am</span> + <div class="space"></div> + </div> + <div class="content">how do i set an output i just see addittional parameters and options but in neither + of the categorys there are output path only output and thats not the deal it seems <img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c2615" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 15th, 2007 - 11:59:03 am</span> + <div class="space"></div> + </div> + <div class="content">Select <i>Setup</i> from the <i>Options</i> menu, it's the <i>Output</i> variable + under the <i>Variables</i> tab.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c2656" + href="index.php?a=2908">Krazytaco</a></span><span class="right">Posted: Sep 26th, 2007 - 4:33:18 + pm</span> + <div class="space"></div> + </div> + <div class="content">Is there a tutorial or information somewhere that will explain to me how to use the + Incremental option? I checked it off because I just wanted to change the lighting, but it gave me this + after buildfacelights:<br /><br /><br />BuildFacelights:<br /> (3298.45 seconds)<br />Warning: Failed to + open transfers file [C:\Program Files\Valve Hammer Editor\maps\Meckwinter_rsg_v2a8.inc]<br /> + <br /> + BuildVisLeafs:<br /> + <br /> + <br /> + <br /> + It stayed like that until I closed the window.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2657" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 27th, 2007 - 2:37:46 am</span> + <div class="space"></div> + </div> + <div class="content">Have you looked <a + href="https://web.archive.org/web/20170918131848/http://zhlt.info/command-reference.html">here</a>? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2660" + href="index.php?a=2908">Krazytaco</a></span><span class="right">Posted: Sep 27th, 2007 - 6:39:35 + pm</span> + <div class="space"></div> + </div> + <div class="content">Thanks!<br /> + <br /> + <br /> + Btw, your programs are awesome.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2662" + href="index.php?a=2940">razscs</a></span><span class="right">Posted: Sep 28th, 2007 - 2:02:40 + pm</span> + <div class="space"></div> + </div> + <div class="content">Apologies if this is not where people are supposed to post bugs.<br /> + <br /> + In the batch compile when i check a check box for WAD File under the csg tab. I select two different + wads. One is on my 2nd hard drive, another is on my hard drive with the OS and where the program is + installed. When I compile i get warnings like the following: Warning: Wad file '\documents and + settings\raz\desktop\ka_b2\ka_b2.wad' not found, also tried 'D:\\ka_b2\ka_b2.wad'<br /> + <br /> + My wads folder is D:\wads and the 2nd wad file im using is on my desktop. I don't know if this is a bug + or just me screwing something up. Any help would be appreciated.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2705" + href="index.php?a=1360">Varsity</a></span><span class="right">Posted: Nov 10th, 2007 - 6:26:32 + am</span> + <div class="space"></div> + </div> + <div class="content">Could you add an option to delete .LMP files from mapsrc please. (In fact, why not + give us the option to add our own operations?)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2706" + href="index.php?a=1360">Varsity</a></span><span class="right">Posted: Nov 10th, 2007 - 6:29:15 + am</span> + <div class="space"></div> + </div> + <div class="content">*copy and delete</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2707" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 10th, 2007 - 11:58:05 am</span> + <div class="space"></div> + </div> + <div class="content">I'll add .lmp to the next update, and you <a href="index.php?c=35#p35">can</a> add it + yourself. <img src="../../images/emotes/apple.gif" + width="32" height="32" alt="apple" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2775" + href="index.php?a=3112">Jophish</a></span><span class="right">Posted: Jan 5th, 2008 - 6:37:51 + am</span> + <div class="space"></div> + </div> + <div class="content">hi, Is there going to be support for the episode two compile tools, I have not been + able to get these to work. I get an error about entry points in a dll file.<br /> + also, I am unable to get cst to work.<br /> + <br /> + Are there any 64 bit compilers out there also?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2792" + href="index.php?a=3138">Whakharroo</a></span><span class="right">Posted: Jan 23rd, 2008 - 3:56:16 + am</span> + <div class="space"></div> + </div> + <div class="content">Simply amazing job, thanks Nem!<br /> + <br /> + <img src="../../images/emotes/chillin.gif" + width="32" height="32" alt="chillin" /><img + src="../../images/emotes/guitar.gif" width="32" + height="32" alt="guitar" /><img + src="../../images/emotes/free.gif" width="32" + height="32" alt="free" /><img + src="../../images/emotes/handwalking.gif" + width="32" height="32" alt="handwalking" /><img + src="../../images/emotes/yeahbaby.gif" width="32" + height="32" alt="yeahbaby" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2816" + href="index.php?a=663">richei</a></span><span class="right">Posted: Mar 9th, 2008 - 10:30:15 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Jophish:</div> + <div class="vbquote">hi, Is there going to be support for the episode two compile tools, I have not been + able to get these to work. I get an error about entry points in a dll file.<br />also, I am unable to + get cst to work.<br /><br />Are there any 64 bit compilers out there also?</div><br /> + <br /> + Need an anwser for this, as i keep getting MaterialSystem.dll errors when i try to compile outside of + hammer. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2819" + href="index.php?a=3198">captain terror</a></span><span class="right">Modified: Mar 21st, 2008 - + 4:08:20 am</span> + <div class="space"></div> + </div> + <div class="content">I just bought a new computer and installed the latest batch compiler and latest + tools. I used the BC on my old machine and never had a trouble... until now.<br /> + <br /> + If I try to compile the .rmf file, It gives me errors saying it can't find the wads.<br /> + <br /> + If, however, I either compile the .map file or if there is a preexisting .map file in the directory, it + compiles flawlessly.<br /> + <br /> + It's a small annoyance, but it took me damn hours to figure that out. I was just about to give up and go + to the Hammer compiler, but i really would rather die. afaik on my old machine, the Batch Compiler + compiled .rmf files just fine, but I can't test it because it doesn't work anymore, lawl. = ><br /> + <br /> + Does anyone know what's the matter?<br /> + <br /> + edit: I can't get HLFix to work either, says it can't open the input file (might be a hint?)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2820" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 22nd, 2008 - 4:05:38 + am</span> + <div class="space"></div> + </div> + <div class="content">Most likely you need a wad.txt file for HLFix. This can be generated by the + "makewad.exe" tool that comes with HLFix. This will use the WAD files in your VHE + configuration to generate the WAD list. Then you just need to update the WAD file setting in the HLFix + tab in the Batch Compiler.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2928" + href="index.php?a=3346">Zebra</a></span><span class="right">Posted: Jul 8th, 2008 - 7:42:47 + am</span> + <div class="space"></div> + </div> + <div class="content">Whenever I try to compile using this utility for Source, I receive an error reading, + "Loading c:\sierra\steam\steamapps\zebrajch\garrysmod\garrysmod\maps\testmap.bsp<br /> + Cannot load the static props... encountered a stale map version. Re-vbsp the map."<br /> + <br /> + When I compile with the usual Hammer compiler, it compiles all the way through. I have been using this + Batch Compiler ever since it was released for HL1, I would love to be able to use it for Source as well. + I hope someone knows how to resolve this problem.<br /> + <br /> + Watch it be some simple thing. <img + src="../../images/emotes/lazy.gif" width="32" + height="32" alt="lazy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2968" + href="index.php?a=3404">MG-Zero</a></span><span class="right">Posted: Aug 20th, 2008 - 6:17:31 + pm</span> + <div class="space"></div> + </div> + <div class="content">I've got a bit of a problem. After I set up everything, and select the .vmf file and + hit run..it hangs for a second and gives me this error:<br /> + <br /> + "Error executing batch file."<br /> + <br /> + Anyone know of a fix?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2969" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Aug 20th, 2008 - 6:46:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">That's most likely caused by a compile error. Check the console output (when you're + running the compile) or in the compile log (should be in the same folder as your map file that you're + compiling). Then head over to the official SDK forums at <a + href="https://web.archive.org/web/20170918131848/http://forums.steampowered.com/forums/forumdisplay.php?f=191">steampowered.com</a> + (for HL2) or the forums at <a + href="https://web.archive.org/web/20170918131848/http://www.chatbear.com/board.plm?b=390">VERC-Collective</a> + (for HL1)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2977" + href="index.php?a=3404">MG-Zero</a></span><span class="right">Posted: Aug 28th, 2008 - 1:58:02 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Bluefang:</div> + <div class="vbquote">That's most likely caused by a compile error. Check the console output (when you're + running the compile) or in the compile log (should be in the same folder as your map file that you're + compiling). Then head over to the official SDK forums at <a + href="https://web.archive.org/web/20170918131848/http://forums.steampowered.com/forums/forumdisplay.php?f=191">steampowered.com</a> + (for HL2) or the forums at <a + href="https://web.archive.org/web/20170918131848/http://www.chatbear.com/board.plm?b=390">VERC-Collective</a> + (for HL1)</div><br /> + <br /> + There's no console window opening though, it doesn't even get that far. + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2988" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2008 - 10:48:33 pm</span> + <div class="space"></div> + </div> + <div class="content">I assume you're running Vista? Crafty isn't exactly Vista friendly (it makes a few + assumptions). Try giving Crafty administrative privileges by <a + href="https://web.archive.org/web/20160622183445/http://www.computerperformance.co.uk/vista/vista_administrative_privileges.htm">editing + it's shortcut</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3051" + href="index.php?a=3198">captain terror</a></span><span class="right">Modified: Dec 6th, 2008 - + 2:19:22 am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Quote:</div> + <div class="vbquote">..."Error executing batch file."...</div><br />Yup Nem was right, i had + the same problem as MG-Zero, except i'm using Vista x64 with Goldsource... <br /><br />Checking the + <b>"Run this program as administrator"</b> checkbox in the BC shortcut options makes it work + fine...<br /> + <br /> + Thanks again Nem!<br /> + <br /> + = ) + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3100" + href="index.php?a=3590">Ravage</a></span><span class="right">Posted: Jan 24th, 2009 - 1:23:38 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem<br /> + <br /> + Is there any chance that the next version of batch compiler adds the Options -> Setup -> stage + paths and variables tabs settings to the presets?<br /> + <br /> + My problem is that Im compiling betwen various source platforms - hl2dm, ep1 and now orangebox. I was + hoping the presets did this already :(<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3115" + href="index.php?a=3644">slam!</a></span><span class="right">Posted: Feb 11th, 2009 - 12:16:15 + pm</span> + <div class="space"></div> + </div> + <div class="content">i have a huge problem:<br /> + when i compile with batch compiler it gives me "brush out of world error"<br /> + but when i use zhlt by pressing f9 in hammer it compiles fine.<br /> + I cannot make final compile in hammer, because it takes too much of my ram to have hammer open at same + time as compile, and then it either stops on rad part or vis part.<br /> + ive tried everything, i even tried to make batch compiler use same version as hammer, but it still + doesnt work<br /> + plz answer fast, my map should have been released like 1 week ago, but this problem holds me back alot + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c3148" + href="index.php?a=3682">Waffleguy388</a></span><span class="right">Posted: Mar 15th, 2009 - 1:09:45 + pm</span> + <div class="space"></div> + </div> + <div class="content">it broke on me<br /> + <br /> + 1)says a world brush is leaked<br /> + 2)cant find good brush to use as portal??? i dont want my map divided >:(<br /> + <img src="../../images/emotes/gunfight.gif" + width="32" height="32" alt="gunfight" /><--me|the program--><img + src="../../images/emotes/where.gif" width="32" + height="32" alt="where" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c3149" + href="index.php?a=3684">damnedge</a></span><span class="right">Posted: Mar 16th, 2009 - 11:16:03 + am</span> + <div class="space"></div> + </div> + <div class="content">Hello Nem, ok i have set the batch to compiler to the correct settings(as far as i + know) , but when i compile, it makes a long list of materials not found and many error loading studio + model's , when i load the map almost everything is there, stranger thou some of the props that are + missing are normal tf2 props, is there something i may have missed? could the fact that some of the + materials could be from hl2 , could that be a problem, i mean it should be in the sdk dir. plez i have + had such problems with hammer and i want this map compiled already! damnedge</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3248" + href="index.php?a=3867">tada-s</a></span><span class="right">Posted: Aug 30th, 2009 - 2:54:55 + pm</span> + <div class="space"></div> + </div> + <div class="content">How I can run cstrike (parameter) in Direct 3D using the shorcut???</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3417" + href="index.php?a=4045">Fourty-Seven</a></span><span class="right">Modified: Jun 29th, 2010 - + 12:58:59 am</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem.,<br /> + <br /> + Any chance you'll be doing an update on the batch compiler for the 2009 Source Engine? I don't know if + it makes much of a difference.<br /> + <br /> + Counter-Strike Source just released their "2010 update" which changed the engine... so as far + as I know, using Batch Compiler you are limited to the old engine's compiling capability?.. :(<br /> + <br /> + I'd love to use 2048x2048 custom tex's :P. I'd love you man! definately donate like 40-50 bux + worthy.<br /> + <br /> + Holy crap. I just opened the compiler in editor, and... theres no csg stage?! lol weird.<br /> + <br /> + ***edit***<br /> + <br /> + Almost forgot, there IS no CSG stage in Source Engine hahaha duhhhh... so used to hl1, bah I'm still + used to quake 2 for half the things with bsp mapping ;).<br /> + <br /> + Also, I realized that Batch Compiler is using the vXXX.exe's (like vbsp etc) from steam directly so it + shouldn't be an issue, again, used to HL1 and ZHLT's vXXX's lol.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c3420" + href="index.php?a=4085">eg_jonny</a></span><span class="right">Posted: Jun 30th, 2010 - 11:55:18 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, i can't use this program :( it says i need to open a bcp. WTF is a BCP?????!!!!!! + i have never seen a damn bcp on my entire life... Can you fix this? if not i won't use your programs... + if they are the same shit bug.. <img + src="../../images/emotes/exploding.gif" width="32" + height="32" alt="exploding" /> </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c3439" + href="index.php?a=113">twitch</a></span><span class="right">Posted: Jul 25th, 2010 - 11:56:56 + am</span> + <div class="space"></div> + </div> + <div class="content">I have the latest super zhlt 3.8 from the natural selection site but the zhlt.wad + seems virtually identical to old stuff. Anyhow, when I compile using batch compiler, my sky in the bsp + is all messed up and shows the zhlt.wad NNULL texture instead. I tried compiling with a different tool + and the sky rendered correctly. I am sure I did something wrong somewhere along the line.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c3464" + href="index.php?a=4125">morgoth(ta-dev)</a></span><span class="right">Posted: Aug 24th, 2010 - + 7:27:55 pm</span> + <div class="space"></div> + </div> + <div class="content">i have a question is it posible to force tjunc to fix all tjuncs with this + programm?<br /> + i dont care if it takes 100% of my computer resources aslong as it fixes it </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c3564" + href="index.php?a=4281">watwatwat</a></span><span class="right">Posted: Apr 19th, 2011 - 3:29:56 + pm</span> + <div class="space"></div> + </div> + <div class="content">i think you're missing -textureshadows (rad) in source tools, unless it active + automatically when you choose a "lights file" ?</div> + </div><br /> </div> <div class="main_sidebar"> diff --git a/subpages/Comments/Batch_Compiler_v3.1.2_Full.html b/subpages/Comments/Batch_Compiler_v3.1.2_Full.html index 245f34a..cc74cc5 100644 --- a/subpages/Comments/Batch_Compiler_v3.1.2_Full.html +++ b/subpages/Comments/Batch_Compiler_v3.1.2_Full.html @@ -101,11 +101,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915130755/http://nemesis.thewavelength.net/index.php?c=103&o=15#p103">2</a> - <a - href="https://web.archive.org/web/20170915130755/http://nemesis.thewavelength.net/index.php?c=103&o=30#p103">3</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1134" @@ -310,11 +307,346 @@ And thanks for pointing out the tool updated. I was unaware of them. Those will be added in the next release as well.</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915130755/http://nemesis.thewavelength.net/index.php?c=103&o=15#p103">2</a> - <a - href="https://web.archive.org/web/20170915130755/http://nemesis.thewavelength.net/index.php?c=103&o=30#p103">3</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1492" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 19th, 2005 - 7:17:06 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ok, I've got a temporary adress because the domain name hasn't transfored yet.<br /> + <br /> + http://72.29.68.184/~rollini/bluefang/half-life/packages/HL-Compiled.html<br /> + <br /> + <br /> + once the domain transfers, it should be<br /> + http://bluefang.rollinit.com/half-life/packages/HL-Compiled.html<br /> + <br /> + I'll let you know when that happenes.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1494" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Apr 20th, 2005 - 5:16:05 + am</span> + <div class="space"></div> + </div> + <div class="content">Thanks :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1496" + href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Apr 20th, 2005 - 5:26:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ok, the official URL is up and running. :)<br /> + <br /> + http://bluefang.rollinit.com/half-life/packages/HL-Compiled.html<br /> + <br /> + New version will be released by the end of the week.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1500" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 22nd, 2005 - 5:43:02 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hokay, I've beem working on this for almost all day, and I think it's finally + finished.<br /> + <br /> + Changes:<br /> + -Most recent HL and Source compile tools (3.2.1 and 1.0b4 respectively)<br /> + <br /> + -New configuration untility. I striped it out of the installer and amd it into a seperate application. + This will allow you to change the Batch Compiler setup whenever you want with out the mess of dealing + with all of the options.<br /> + <br /> + -Rewrote setup scripts. It should be a lot faster<br /> + <br /> + The version number is still 0.9 (atcually 0.9.9.15, but you can't tell when you download it). The + changes to the code are big enough that I'm butting the 'beta' tag on this. If you manage to break it, + tell me and I'll fix it.<br /> + <br /> + NoBody, I'm assuming you are going to have the most exposure with this, assuming you still tell people + to use it over at VERC. If you get any problems/complaints, you know my E-Mail adress or you can post it + here.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1501" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 22nd, 2005 - 7:38:31 pm</span> + <div class="space"></div> + </div> + <div class="content">Did you notice the new BC release?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1502" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 22nd, 2005 - 8:26:18 + pm</span> + <div class="space"></div> + </div> + <div class="content">Well I did now. *another* new version up. Agian.<br /> + Online spec files also updated.<br /> + <br /> + As a side note, my 'customized set of the official Batch Compiler specifications' aren't quite so + customized. There are only 3 changes:<br /> + <br /> + -Added the HLFix to ZHLT Normal<br /> + -Removed the RipEnt in ZHLT Normal<br /> + -I created a set of 'bcsh' files (batch compiler specification hidden) for the ZHLT specs. The only + difrence is they only have the Steam or the HL stage. This was insted of having the %rungame% variable + to set the stage. The specs listed in the specs menu are the default ones.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1503" + href="index.php?a=708">NoBody</a></span><span class="right">Modified: Apr 23rd, 2005 - 3:25:56 + am</span> + <div class="space"></div> + </div> + <div class="content">Cool i'll not you on any thing i find. Yea im still pimping the tools big style over + at VERC <img src="../../images/emotes/chillin.gif" + width="32" height="32" alt="chillin" /><br /> + <br /> + Oh, one thing you could add would be a shortcut for makewad.exe in the start menu.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1504" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 23rd, 2005 - 11:18:28 am</span> + <div class="space"></div> + </div> + <div class="content">Don't know if Bluefang's specifications are the same, but in the official ones, you + can run MakeWAD from the dropdown run menu in BC.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1505" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 23rd, 2005 - 11:29:13 + am</span> + <div class="space"></div> + </div> + <div class="content">Yep, you can do it that way too.<br /> + <br /> + Compile|Run|MakeWad<br /> + <br /> + But I also added a shortcut as well :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1636" + href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Aug 16th, 2005 - 1:30:55 + pm</span> + <div class="space"></div> + </div> + <div class="content">FYI, the HL-Compiled link has changed. It is now located at<br /> + <br /> + http://halflife.bluefang-logic.com/files/batchcompiler/download.html<br /> + <br /> + I also set up a .htaccess file to redirect the old update folder to the new one, so the old update URL + will still work. At least it will untill my friend removes folders from his server.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1637" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 18th, 2005 - 7:36:32 + am</span> + <div class="space"></div> + </div> + <div class="content">Bad timing I just started pimping the pack on a nother forum ^^</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1638" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Aug 18th, 2005 - 8:25:50 + am</span> + <div class="space"></div> + </div> + <div class="content">Heh, cool.<br /> + <br /> + But then again there is an upside. When I changed the URLs, I also uploaded a new versions which + hopefully fixed a few bugs in the setup tool, fixed a few problems with the uninstaller, and upgraded + CST to 1.0.1.1<br /> + <br /> + And I also added another redirect so the old download links will be redirected to the new one, so all + should be good.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1639" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 19th, 2005 - 4:05:35 + am</span> + <div class="space"></div> + </div> + <div class="content">This one is 404'ed<br /> + http://72.29.68.184/~rollini/bluefang/half-life/packages/HL-Compiled.html<br /> + <br /> + Yay for new verions <img + src="../../images/emotes/free.gif" width="32" + height="32" alt="free" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1640" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Aug 19th, 2005 - 9:11:17 + am</span> + <div class="space"></div> + </div> + <div class="content">LOL<br /> + <br /> + How did you get that address? And it's a good thing it 404'ed because you're not suposed to be using the + IP addresses.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1645" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 23rd, 2005 - 12:48:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">You gave it to me a long long time ago on VERC, i have been using that in my sig ever + since as you just made a pointer when ever you moved the file :)</div> + </div><br /> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1722" + href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Nov 1st, 2005 - 8:17:42 + pm</span> + <div class="space"></div> + </div> + <div class="content">Just letting you all know that the DL link for HL-Compiled has changed. It is + now:<br /> + <br /> + http://halflife.bluefang-logic.com/dlinfo.htm?id=1 (for an info page)<br /> + http://halflife.bluefang-logic.com/download.htm?id=1 (skip the info page and go right to the + download)<br /> + <br /> + This should be the last change I make to the URL, unless I deside to change the subdomain from halflife + to hlerc (but that's not very likely).<br /> + <br /> + Also, I updated HL-Compiled with the new version of ZHLT (v3.3) and updated/fixed the included + documentation.<br /> + <br /> + Hooray!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c1723" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Nov 2nd, 2005 - 7:09:56 + am</span> + <div class="space"></div> + </div> + <div class="content">Thanks, haden't seen that there was a new version of zhlt either.<br /> + <br /> + Oh grate he left out the the lightdata flag again :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c1732" + href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Nov 13th, 2005 - 9:36:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">Another new Version up<br /> + <br /> + --Updated Opt_EntData from v1.1 to v1.1.1 (wow that was a really really long time ago)<br /> + --Updated RESGen from v2.0.Z1 to v2.0rc2<br /> + --Updated Documentation<br /> + --Added retail install support<br /> + --Bugfix: problem with ZHLT Advanced Retail preset not loading properly<br /> + --Bugfix: possible problem with Opt_EntData path to ripent.exe<br /> + <br /> + If anyone has peoblems with the config utility not working correctly, send me an email. You can find + that in my profile.<br /> + <br /> + <br /> + EDIT:<br /> + damnit! the minuit I uploaded it, RESGen updated!<br /> + <img src="../../images/emotes/exploding.gif" + width="32" height="32" alt="exploding" /><br /> + <br /> + --Updated RESGen from v2.0rc2 to v2.0.1</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c1901" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Feb 26th, 2006 - 4:05:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">HL-Compiled has been updated with the new versions og ZHLT and CST.<br /> + <br /> + If you get any errors when trying to use the tools (missing runtime files such as msvcp80.dll OR + problems initilizeing the tools), please tell me because that means I left something out.<br /> + <br /> + Also, I'm sure most of you know this already, but when compiling a Source map, if you get an "Extra + App ID set to 211, but no SteamAppId.", comment out the ToolsAppId line in your GameInfo.txt to fix + it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c1964" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 4th, 2006 - 6:39:49 + pm</span> + <div class="space"></div> + </div> + <div class="content">Just letting people know that, in writing the next revision of my site software, I + decided to change the name and function of the download script.<br /><br />So, this <i>should</i> be the + last time the address changes.... Assumin I don't lose my sanity again ;)<br /><br /><a + href="https://web.archive.org/web/20160622180232/http://halflife.bluefang-logic.com/file.htm?act=view&id=1">http://halflife.bluefang-logic.com/file.htm?act=view&id=1</a><br /> + <br /> + Nem, I'll let you update the link. Even though it seems that you've given me admin rights here (I have + no idea when that happened), I don't know really how to use your site software and I don't want to mess + any thing up.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c1965" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Apr 7th, 2006 - 3:09:43 pm</span> + <div class="space"></div> + </div> + <div class="content">Admin rights? Wha? You can create and edit articles?<br /> + <br /> + I've been rewriting my site to be more accessible/less cluttered (I find people have a hard time + navigating it) but I don't think I've changed anything on this site...<br /> + <br /> + Good thing I keep local backups of everything.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c1967" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 5th, 2006 - 1:50:38 + pm</span> + <div class="space"></div> + </div> + <div class="content">*laughs*<br /><br />Yeah, I suspected it wasn't something you ment to do. I sent you + an email about it not too long ago when I first noticed it, but it must have been to one you don't check + (your hotmail account I think).<br /><br />Anyways, I like how the new site is shaping up. Looks very + cool!<br /><br />I've also been rewriting my site code (best example is <a + href="https://web.archive.org/web/20160622180232/http://troop635.com/">here</a>, because it has + content). I hope you don't mind but I borrowed a couple ideas from your site (along with numerous other + sites as well. I'm so unorigional). At 5400 lines of PHP (and not even 1/2 done), it's the biggest + coding project I've ever worked on.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c3965" + href="index.php?a=12966">darkspyro92</a></span><span class="right">Modified: Jul 26th, 2015 - + 9:35:43 pm</span> + <div class="space"></div> + </div> + <div class="content">So I keep trying to compile my map, but I don't see the BSP file. It says I need a + BSP file path when I check BSP, but it keeps asking for a VBSP.exe when I try to add one. I'm no + computer expert, so where would that be?</div> + </div><br /> </div> <div class="main_sidebar"> diff --git a/subpages/Comments/Crafty-page1.html b/subpages/Comments/Crafty-page1.html index f9986d2..6ee5aec 100644 --- a/subpages/Comments/Crafty-page1.html +++ b/subpages/Comments/Crafty-page1.html @@ -919,8 +919,8 @@ </div><br /> <div class="offsets">[ - <a href="Crafty-page1.html#p205">1</a> - 2 + 1 + <a href="Crafty-page2.html#p205">2</a> <a href="Crafty-page3.html#p205">3</a> <a href="Crafty-page4.html#p205">4</a> ]</div><br> diff --git a/subpages/Comments/Crafty-page2.html b/subpages/Comments/Crafty-page2.html index 7a27060..1149996 100644 --- a/subpages/Comments/Crafty-page2.html +++ b/subpages/Comments/Crafty-page2.html @@ -39,8 +39,7 @@ <div class="main_content"> <div class="group"> <div class="heading1"> - <div class="space"></div><span class="left"><a name="p205" - href="#p205">About + <div class="space"></div><span class="left"><a name="p205" href="#p205">About Crafty</a> - <a href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Aug 7th, 2006 - 1:21:50 pm</span> @@ -644,8 +643,8 @@ </div> <div class="content">Hi, I am also trying write a program to render HL2 bsp. I read the page "The Source Engine BSP File Format", and succeed to extract geometry, textures, and lightmaps for - rendering.<br /><br />Here is a shot<br /><a - href="https://web.archive.org/web/20170917130653/http://pirate3d.googlecode.com/files/ScreenShot1.jpg">http://pirate3d.googlecode.com/files/ScreenShot1.jpg</a><br /> + rendering.<br /><br />Here is a shot<br /> + <img src="../../images/subpages/Comments/ScreenShot1.jpg"> <br /> However it is abviously darker than the render result of Crafty and Source engine for the same bsp map (Crafty and Source engien are almost the same).<br /> @@ -743,7 +742,7 @@ exponent...<br /><br />Anyway...my lightmap are worse, just with RGB color...it's seems there is a problem somewhere...<img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" /> (red line is not the pb^^) =><a - href="https://web.archive.org/web/20170917130653/http://www.casimages.com/img/jpg/070526054558608843.jpg">image</a><br /> + href="">image</a><br /> </div> </div><br /> <div class="group"> diff --git a/subpages/Comments/GCFScape-page3.html b/subpages/Comments/GCFScape-page3.html index cc0c607..51f5446 100644 --- a/subpages/Comments/GCFScape-page3.html +++ b/subpages/Comments/GCFScape-page3.html @@ -791,8 +791,7 @@ <div class="space"></div> </div> <div class="content">oh and this just popped right now while defragmenting 'sourcesdk.gcf': <img - src="https://web.archive.org/web/20160618125525im_/http://i43.tinypic.com/fxqa6h.png" alt="" - border="0" /><br /> + src="../../images/subpages/Comments/fxqa6h.png" alt="" border="0" /><br /> just at 99% <img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" /></div> </div><br /> @@ -804,7 +803,7 @@ ]</div><br> </div> - <div class="main_sidebar"> + <div class="main_sidebar"> <div class="group"> <div class="heading1"><span class="title">GCFScape</span></div> <div class="content"><span class="title">» <a href="../../pages/GCFScape.html">About</a></span><br> diff --git a/subpages/Comments/GCFScape_v1.8.6_Full-page2.html b/subpages/Comments/GCFScape_v1.8.6_Full-page2.html index d4645fe..501f2e2 100644 --- a/subpages/Comments/GCFScape_v1.8.6_Full-page2.html +++ b/subpages/Comments/GCFScape_v1.8.6_Full-page2.html @@ -565,9 +565,8 @@ <div class="content">Hi<br />GCFScape v1.8.5 not open vpk file<br /><br />GCF file opens<br /><br />windows seven 64bit<br />Microsoft Visual C++ 2008 SP1 Runtime (x86) instaled<br />Microsoft Visual C++ 2008 SP1 Runtime (x64) instaled<br />Microsoft .NET Framework Version - 3.5 instaled<br /><br /><img - src="https://web.archive.org/web/20180327073901im_/http://s6.picofile.com/file/8249677876/GCFScape1_8_5.jpg" - alt="" border="0" /></div> + 3.5 instaled<br /><br /><img src="../../images/subpages/Comments/GCFScape1_8_5.jpg" alt="" border="0" /> + </div> </div><br /> <div class="group"> <div class="heading2"> diff --git a/subpages/Comments/HLLib.html b/subpages/Comments/HLLib.html index 89d1cf3..0f281ac 100644 --- a/subpages/Comments/HLLib.html +++ b/subpages/Comments/HLLib.html @@ -443,11 +443,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171108021509/http://nemesis.thewavelength.net/index.php?c=108&o=15#p108">2</a> - <a - href="https://web.archive.org/web/20171108021509/http://nemesis.thewavelength.net/index.php?c=108&o=30#p108">3</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c961" @@ -661,11 +658,403 @@ errors about functions like "strlen", etc. I had to include <string.h> in 2 or 3 files in HLLib to be able to compile it.</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171108021509/http://nemesis.thewavelength.net/index.php?c=108&o=15#p108">2</a> - <a - href="https://web.archive.org/web/20171108021509/http://nemesis.thewavelength.net/index.php?c=108&o=30#p108">3</a> - ]</div><br> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3404" + href="index.php?a=4074">jwheare</a></span><span class="right">Modified: Jun 13th, 2010 - 4:03:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">I turned this into a homebrew package for Mac OS X<br /><br /><a + href="https://web.archive.org/web/20170915125509/http://github.com/mxcl/homebrew/blob/master/Library/Formula/hllib.rb">http://github.com/mxcl/homebrew/blob/master/Library/Formula/hllib.rb</a><br /> + <br /> + It only required a few minor tweaks to the Makefile and HLExtract source, mainly to replace the .so + extensions with .dylib and fixing the limits.h include. Would be good if these changes could make it + back to your package via some IFDEFS.<br /> + <br /> + Cheers, hlextract is a great tool.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3408" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 14th, 2010 - 1:42:26 am</span> + <div class="space"></div> + </div> + <div class="content">Do you have a diff for your code changes? I'd be happy to integrate them in.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3409" + href="index.php?a=4075">Crowley22g</a></span><span class="right">Modified: Jun 14th, 2010 - 4:10:32 + am</span> + <div class="space"></div> + </div> + <div class="content">Great tools been using for years <img + src="../../images/emotes/love.gif" width="32" + height="32" alt="love" /><br /> + <br /> + Wrote a script a while back to extract all the required files to build a Synergy Server :-)<br /> + <br /> + This worked great until Valve did the updates for Apple Mac<br /> + <br /> + Now Hlextract will not extract the NEW updated files some of which are maps :-(<br /> + <br /> + d1_eli_01.bsp<br /> + d1_town_05.bsp<br /> + d2_coast_01.bsp<br /> + <br /> + Thats only a few from Half-life 2<br /> + <br /> + Hope it's something simple. I'm sure there are other Synergy server admins saying OMG what have they + done LOL<br /> + <br /> + Thanks in advance<br /> + <br /> + Crowley<br /> + <br /> + PS file will extract using GCFScape 1.8.0 (On Win 7 x64)<br /> + The server is Win2003 R2</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3415" + href="index.php?a=4075">Crowley22g</a></span><span class="right">Posted: Jun 20th, 2010 - 5:52:35 + am</span> + <div class="space"></div> + </div> + <div class="content">Done a bit more digging.<br /> + <br /> + d1_eli_01.bsp is grey and will not extract on Server 2003 R2<br /> + <br /> + d1_eli_01.bsp is fine and will extract OK on my Win 7 x64 PC<br /> + <br /> + Also tried the HLExtract and the .net version on 2003 R2 and they get the same error message about the + file not being complete<br /> + <br /> + Hope you can help. If not I'll have to upload all the files from my Win 7 PC<br /> + <br /> + Cheers<br /> + <br /> + Crowley</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3438" + href="index.php?a=4100">neico</a></span><span class="right">Modified: Jul 25th, 2010 - 3:28:33 + pm</span> + <div class="space"></div> + </div> + <div class="content">could you consider to include the .pdb files for the HLLib.dll and the hlextract.exe + in the next release? it would help people that don't build them and just use what comes with the + download ;)<br /> + <br /> + and to the thing about the new bsp files etc. I think I've come across the same problem, I guess the lib + needs a little update for those... (using the Lib together with wxWidgets to write an GUI based + extractor for just extracting content that doesn't come with hldsupdatetool but is required for mods + like Synergy or Obsidian Conflict)<br /> + <br /> + It also seems that CDirectoryFolder->FindFirst and FindNext don't work as they should when using only + HL_FIND_FOLDER, it doesn't search all folders, only those inside that folder, it only works if I also + add the flag HL_FIND_FILES</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3443" + href="index.php?a=4075">Crowley22g</a></span><span class="right">Posted: Jul 26th, 2010 - 5:41:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">The files extracted on Win7 x64 when placed on the Synergy server still give a + message "Server version differs". Whatever they did in the Mac update has broken some but not + all files from being extracted correctly.<br /> + <br /> + For the time being i've had to remove 15 maps from the mapcycle to prevent getting an empty server + because no one can join.<br /> + <br /> + Thanks in advance</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c3456" + href="index.php?a=4075">Crowley22g</a></span><span class="right">Posted: Aug 7th, 2010 - 5:36:09 + pm</span> + <div class="space"></div> + </div> + <div class="content">Problem solved thanks to a reply on GCFScape<br /> + <br /> + Missing file with the NEW updated maps etc... are now located in :<br /> + <br /> + half-life 2 2007 base content.gcf<br /> + <br /> + Now loaded on our server an working again :-)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c3574" + href="index.php?a=4290">Ariman</a></span><span class="right">Posted: May 2nd, 2011 - 5:34:18 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi. I've encountered a small issues with HLLib.<br /> + In lpPackageTests array (which is used for hlGetPackageTypeFromMemory function) signature for VPK files + defined as { 0x34, 0x12, 0x55, 0xaa }, but in Portal 2 pak01_dir.vpk has signature { 0x34, 0x12, 0xaa, + 0x55 }.<br /> + And it can be opened with no problems. Is it an error in signature definition or both versions are + valid?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c3575" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 2nd, 2011 - 10:39:52 pm</span> + <div class="space"></div> + </div> + <div class="content">Good catch, the signature check should be against { 0x34, 0x12, 0xaa, 0x55 }.<br /> + <br /> + <img src="../../images/emotes/apple.gif" width="32" + height="32" alt="apple" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c3576" + href="index.php?a=4290">Ariman</a></span><span class="right">Posted: May 3rd, 2011 - 4:03:12 + am</span> + <div class="space"></div> + </div> + <div class="content">Got it. Thanks.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c3578" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 11th, 2011 - 1:45:59 am</span> + <div class="space"></div> + </div> + <div class="content">Version 2.4.1 has been released with a fixed signature check and a few other minor + fixes.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c3579" + href="index.php?a=2692">King2500</a></span><span class="right">Posted: May 12th, 2011 - 6:40:00 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello Nem,<br /> + <br /> + With Version 2.4.1 of HLLib I have the problem that I get a crash when mounting a AlienSwarm or Portal 2 + BSP and calling GetRoot()<br /> + <br /> + Same problem (similar error) applies to GCFScape in latest version.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c3601" + href="index.php?a=4100">neico</a></span><span class="right">Modified: Aug 5th, 2011 - 3:03:31 + am</span> + <div class="space"></div> + </div> + <div class="content">Just wanted to say that it would a good thing to add GetExtractable() to the Extract + function since it's pretty obvious that the lib shouldn't try to extract if it's not + extractable...<br /> + <br /> + Also, could you provide a way to give out only the file / folder count that's been downloaded (and in + fact is extractable), a simple GetFileCount( hlBool OnlyCompleted = false ) should be enough I + guess~<br /> + else I really would need to add some extra looping just to archive that :S<br /> + <br /> + I've also got an report from an tester that when I use Extract on an entire folder that it extracts + files which show up in GCFScape as gray ( not downloaded ) too, but those are then 0 byte big, maybe + this is related to the extract function not checking if it's extractable D:<br /> + <br /> + I've also noticed that the Callbacks are only available in C Code, so I can't really use them to call + Class Members (hlSetVoid would need an extra parameter to allow passing this for static functions at + least~).<br /> + So making C Code features ( like the Callbacks ) usable with C++ Code would be cool :D<br /> + <br /> + I would suggest making a class HLLib that has members like: RegisterCallback( hlOption Callback, + hlCallback, hlVoid* EventHandler );<br /> + and the same for Unregister and stuff like that, you know what I mean~</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c3771" + href="index.php?a=12558">kevincox</a></span><span class="right">Posted: Jan 30th, 2013 - 3:21:19 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi. I am trying to build these packages on linux (I'm actually trying to get them + into the AUR (Arch User Repository) but I am running into problems building HLExtract.<br /> + <br /> + HLLib appears to build and install fine using the Makefile but when I try to compile HLExtract using the + following command I get the following error.<br /> + <br /> + cc -o 'hlextract' -I "$headerdir" -L "$libdir" 'Main.c' -lhl<br /> + /data/Desktop/dassault-systemes-draftsight/pkg/usr/lib//libhl.so: undefined reference to + `HLLib::CSGAFile::CSGAFile()'<br /> + collect2: error: ld returned 1 exit status<br /> + <br /> + I might be doing something silly and would appreciate any help.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c3772" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 31st, 2013 - 6:01:30 am</span> + <div class="space"></div> + </div> + <div class="content">Don't really maintain the Linux support, but it shouldn't be hard to get going + again.<br /> + <br /> + Add SGAFile.cpp to the makefile?<br /> + <br /> + If you get it working send me your changes and I'll make sure they get in to the next release.</div> + </div><br /> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c3775" + href="index.php?a=12558">kevincox</a></span><span class="right">Modified: Feb 14th, 2013 - 10:05:20 + pm</span> + <div class="space"></div> + </div> + <div class="content">Thanks, all that was missing was that file. I'm not too familiar with make but there + is a way to pattern match all of your source files so you don't forget to add any in the + future.<br /><br />Here are my results:<br /> - Here is my final Makefile (just added that file) <a + href="https://web.archive.org/web/20170915145026/http://pastebin.com/bFQcbMaj">http://pastebin.com/bFQcbMaj</a><br /> + - Here is a patch for the Makefile <a + href="https://web.archive.org/web/20170915145026/http://pastebin.com/Fb6RAzzs">http://pastebin.com/Fb6RAzzs</a><br /> + - Here is the AUR package, it's PKGBUILD is essentially a shell script that can be used as a reference + on how to build it. <a + href="https://web.archive.org/web/20170915145026/https://aur.archlinux.org/packages/hllib/">https://aur.archlinux.org/packages/hllib/</a><br /> + <br /> + Thanks again for the help. HLExtract worked perfectly.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c3776" + href="index.php?a=12573">sl1pkn07</a></span><span class="right">Posted: Feb 14th, 2013 - 11:32:35 + pm</span> + <div class="space"></div> + </div> + <div class="content">ive upload hllib(named hlextract) in AUR [1] since 2010, i use the patchset from + OpenSuse Game repository [2](before from etamPL repository [3])<br /><br />the + patchet:<br /><br />http://paste.ubuntu.com/1654243<br />http://paste.ubuntu.com/1654244<br />http://paste.ubuntu.com/1654245<br /><br />and + little fix to change Win to unix EOL (end of line) to apply the patchset<br /><br />find -type f -exec + perl -pi -e 's/\r\n?/\n/g' "{}" \;<br /><br />only have a little trouble with certain + warning<br /><br />http://paste.ubuntu.com/1654270<br /><br />(sorry, im not + coder)<br /><br />greetings<br /><br />[1] https://aur.archlinux.org/packages/hlextract/<br />[2] + http://download.opensuse.org/repositories/games/openSUSE_12.2/src/libhl2-2.4.3-1.1.src.rpm<br />[3] + http://nemesis.thewavelength.net/index.php?c=108&o=0#c3261</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c3841" + href="index.php?a=12573">sl1pkn07</a></span><span class="right">Posted: Nov 4th, 2013 - 12:48:50 + am</span> + <div class="space"></div> + </div> + <div class="content">hi<br /> + <br /> + Nem, can you update the linux makefililes?<br /> + <br /> + missing SGAFile.cpp into hllib/Makefile<br /> + <br /> + but with add the make fail:<br /> + <br /> + http://sl1pkn07.no-ip.com/paste/view/b620763b<br /> + <br /> + and still have this warnings:<br /> + <br /> + http://sl1pkn07.no-ip.com/paste/view/456cd2af<br /> + <br /> + greetings</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c3842" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 6th, 2013 - 5:40:12 am</span> + <div class="space"></div> + </div> + <div class="content">Try going to SGAfile.h and adding typename to the template parameter typedefs. + E.g.:<br /> + <br /> + Change:<br /> + typedef TSGAHeader SGAHeader;<br /> + To:<br /> + typedef typename TSGAHeader SGAHeader;<br /> + <br /> + Except for the SGAFile typedefs that don't use a template parameter.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c3843" + href="index.php?a=12573">sl1pkn07</a></span><span class="right">Posted: Nov 9th, 2013 - 11:21:36 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi<br /> + <br /> + what change need exactly? im not coder :S<br /> + <br /> + greetings</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c3846" + href="index.php?a=12610">Ravu al Hemio</a></span><span class="right">Posted: Nov 22nd, 2013 - + 1:09:46 am</span> + <div class="space"></div> + </div> + <div class="content">Hi,<br /><br />I have a HLLib version that successfully compiles under Linux on <a + href="https://web.archive.org/web/20170915145026/https://github.com/RavuAlHemio/hllib">Github</a>. I + try to keep it in sync with HLLib releases. (If I miss a release, open an issue there!)<br /> + <br /> + Cheers.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c3847" + href="index.php?a=12573">sl1pkn07</a></span><span class="right">Posted: Nov 27th, 2013 - 10:30:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">@Ravu al Hemio<br /> + <br /> + THANKS!!!<br /> + <br /> + greetings</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c3930" + href="index.php?a=12573">sl1pkn07</a></span><span class="right">Posted: Sep 28th, 2014 - 3:42:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi. you change any in the zip?<br /> + <br /> + stop build with the @Ravu al Hemio patchset for linux<br /> + <br /> + greetings</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c3971" + href="index.php?a=12993">tgnottingham</a></span><span class="right">Modified: Sep 21st, 2015 - + 8:59:40 am</span> + <div class="space"></div> + </div> + <div class="content">I've created a Python binding for HLLib, available at <a + href="https://web.archive.org/web/20170915145026/https://github.com/tgnottingham/hllib.py">https://github.com/tgnottingham/hllib.py</a>.<br /> + <br /> + Features:<br /> + - The Python binding as a module, hllib.py.<br /> + - A Python version of HLExtract, hlextract.py.<br /> + - A modest amount of documentation.<br /> + - Works under Linux and Windows.</div> + </div><br /> + </div> <div class="main_sidebar"> diff --git a/subpages/Comments/MAP_Viewer.html b/subpages/Comments/MAP_Viewer.html index ae4ecfb..30d0a20 100644 --- a/subpages/Comments/MAP_Viewer.html +++ b/subpages/Comments/MAP_Viewer.html @@ -84,9 +84,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171116085423/http://nemesis.thewavelength.net/index.php?c=62&o=15#p62">2</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c160" @@ -320,9 +319,110 @@ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad"><br> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171116085423/http://nemesis.thewavelength.net/index.php?c=62&o=15#p62">2</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c224" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 20th, 2003 - 10:41:14 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Please don't post the same question over and over again; I answered it in the forums BTW.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c301" + href="index.php?a=352">knubbe</a></span><span class="right">Posted: Dec 13th, 2003 - 9:25:04 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><img + src="../../images/emotes/transmission.gif" width="32" height="32" alt="transmission" /><img + src="../../images/emotes/viking.gif" width="32" height="32" alt="viking" /><img + src="../../images/emotes/viking.gif" width="32" height="32" alt="viking" /><img + src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><img + src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><img + src="../../images/emotes/bored.gif" width="32" height="32" alt="bored" /><img + src="../../images/emotes/brokenball.gif" width="32" height="32" alt="brokenball" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c381" + href="index.php?a=414">halloj</a></span><span class="right">Posted: Jan 5th, 2004 - 3:47:34 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + can I open it with CS maps??<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c383" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 5th, 2004 - 6:33:49 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Map viewer views MAP files, not BSP files.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c597" + href="index.php?a=589">shriek</a></span><span class="right">Posted: May 2nd, 2004 - 10:31:39 + am</span> + <div class="space"></div> + </div> + <div class="content"><br />Do someone Know have i cane Make cars in I valve hammer editor?...<img + src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" /><br /><br /><img + src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" /><br /><br /><br /><span + style="background: #9999ff;">[email protected]</span><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3675" + href="index.php?a=4467">Dogman2497</a></span><span class="right">Posted: Jan 8th, 2012 - 9:42:24 + am</span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /> It freezes when I go to open a + file. T_T</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c3723" + href="index.php?a=4467">Dogman2497</a></span><span class="right">Posted: Jun 30th, 2012 - 3:19:52 + pm</span> + <div class="space"></div> + </div> + <div class="content">Your fucking stupid-ass shit's not working.<img + src="../../images/emotes/exploding.gif" width="32" height="32" alt="exploding" /><img + src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img + src="../../images/emotes/waaa.gif" width="32" height="32" alt="waaa" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c4645" + href="index.php?a=13927">Unit</a></span><span class="right">Posted: Aug 20th, 2019 - 2:33:49 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hammer:<br /><img src="../../images/subpages/Comments/0.jpg" alt="" + border="0" /><br /><br />Map viewer:<br /><img src="../../images/subpages/Comments/1.jpg" alt="" + border="0" /><br /><br />Some primitives load damaged. This occurs at the stage of constructing + vertices from planes. I tried to fix the code but it failed.<br /><br />Any ideas what needs to be fixed + in the code? <b>Crafty</b> doesn't have this problem (</div> + </div><br /> + </div> <div class="main_sidebar"> diff --git a/subpages/Comments/Terrain_Generator-page1.html b/subpages/Comments/Terrain_Generator-page1.html new file mode 100644 index 0000000..755e4e7 --- /dev/null +++ b/subpages/Comments/Terrain_Generator-page1.html @@ -0,0 +1,1186 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Terrain Generator - About - About Terrain Generator]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p2" href="#p2">About + Terrain Generator</a> - <a + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 4:04:41 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a + completely different direction. Unlike traditional generators where the user must depend solely on the + generators generation abilities, this generator gives its users complete 3D control over what their + terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a + combination of many powerful generation options. They then have several tools at their disposal to + literally grab the terrain and pull it as they want it. The terrain can be saved as a .tgm file for + latter use and exported to a .map file for use in any map editing programs for Quake engine based + games such as Half-Life. Additionally terrain can be exported as a .t3d for use in UnrealEd or a .rmf + or .vmf file for use in Hammer or any number of other supported formats.</p> + + <b>Screenshots:</b> + <div style="text-align: center"> + <br> + <img src="../../images/pages/tg1.gif" width="532" height="431" alt="Terrain Generator" + title="Terrain Generator"> + <br><br> + <img src="../../images/pages/tg2.gif" width="532" height="431" alt="Terrain Generator" + title="Terrain Generator"> + <br><br> + <img src="../../images/pages/tg3.gif" width="532" height="431" alt="Terrain Generator" + title="Terrain Generator - Texture browser."> + <br><br> + </div> + + <b>Features:</b> + <ul> + <li>Full 3D control over the appearance of your terrain.</li> + <li>Nine tools to help you shape your terrain.</li> + <li>Fractal terrain generation via eleven unique configurable algorithms.</li> + <li>Heightmap terrain generation.</li> + <li>Multi level Undo, Redo and Revert.</li> + <li>Four render modes: Textured, Solid, Wireframe, and Points.</li> + <li>Several different styles of lightmaps.</li> + <li>Lots of additional display options.</li> + <li>Save your terrain as a .tgm file for latter editing.</li> + <li>Exports to .vmf, .map, .rmf, .t3d, .dxf, .obj, .smf, .txt, .bmp and .jpg file formats.</li> + <li>Ability to export hint brushes along with your terrain for polygon reduction in Quake engine based + games.</li> + <li>Texture browser.</li> + <li>Simple vertex locking.</li> + <li>Recent .tgm file menu.</li> + <li>Quick and easy setup.</li> + <li>100% Free.</li> + </ul> + + <b><a href="../../pages/Terrain_Generator-Download.html">Download</a></b> + <br><br> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Feb 15th, 2007 - 4:15:07 pm</span><span + class="right">[ 146640 Views ]</span> + <div class="space"></div> + </div> + </div><br> + + <div class="offsets">[ + 1 + <a href="Terrain_Generator-page2.html#p2">2</a> + ]</div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c60" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=85">blueprint</a></span><span + class="right">Posted: Jun 20th, 2003 - 4:28:29 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"> so much fun, i cant + stop playing with it =]<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c131" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=159">seraph</a></span><span + class="right">Modified: Jul 17th, 2003 - 4:36:08 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"> seems like a FUCKIN great + tool! but ít don´t starts (if downloaded + every file needed) <img src="../../images/emotes/exhausted.gif" width="32" height="32" + alt="exhausted"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c137" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 21st, 2003 - 10:06:34 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Could you elaborate on that?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c206" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=241">vynum</a></span><span + class="right">Posted: Sep 6th, 2003 - 4:44:09 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + thank you so much for a wonderul yet powerfull tool<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c264" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=302">LeJean</a></span><span + class="right">Modified: Oct 29th, 2003 - 6:06:16 am</span> + <div class="space"></div> + </div> + <div class="content"><br><s>Error 404 at FilePlanet</s> <img src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad"><br><s>where else can I get that ?</s><br> + sorry, just working. had a problem with my connection...<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c546" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=550">pepparoni</a></span><span + class="right">Posted: Apr 13th, 2004 - 10:24:22 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + A wonderful tool! Nice work! <img src="../../images/emotes/happy.gif" width="32" height="32" + alt="happy"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c572" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=18">cdunde</a></span><span + class="right">Posted: Apr 23rd, 2004 - 10:17:43 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + <img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"><br> + <br> + I was wondering Nem % since TM can export to a map file would it be possible to convert it to a tgm file + and bring it back into TM?<br> + <br> + That would be very helpful as sometimes it's nice to adjust the terrain around things you have built + rather than just around the terrain generated.<br> + <br> + Since map files are jest a type of txt format and things built in a map editor are the same type of + polyhedron-brush output as the terrain I would think that it would be a simple reversal of the converter + you have in TG now. <img src="../../images/emotes/what.gif" width="32" height="32" alt="what"><br> + Maybe that's over simplifying it, I hope not. <br> + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br> + <br> + I understand it would not convert entities which could be eliminated prior to conversion or left out of + the map file when exported out of a game editor by the creator to get around that problem.<br> + <br> + Anyway, it's just a suggestion but I sure hope you would add that feature.<br> + <br> + Thank you and take care,<br> + <br> + cdunde<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c573" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 23rd, 2004 - 3:25:50 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + The problem is a fairly complex one so I dont think I'll be writing a .map importer, just to much + work.<br> + <br> + <img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c587" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=565">Napivo</a></span><span + class="right">Modified: Apr 30th, 2004 - 6:08:56 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + In reply to Xenocide in GCFScape v1.1.0 Beta thread who asked about the size of terrain you can use<br> + <br> + I have been messing arround with TG since a few days now and found the max you can go without other + buildings is 60*60 that is on my P4 2 Gh. that's without any kind of optimisation and it kills your + r_speeds and FPS in Halflife.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c882" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=916">TeHOmnIHaXoR</a></span><span + class="right">Posted: Aug 26th, 2004 - 5:50:33 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + where can i get a map converter that will do bsp to rmf.. anyone know?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1156" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span + class="right">Posted: Oct 20th, 2004 - 6:22:51 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + Since upgrading to the latest version, the Flatten tool takes ages to drag the selection up to the + required height. In addition, the pop-up description when you hover the mouse pointer over a tool icon + flickers rapidly so you cannot see what it says.<br> + <br> + In the old version, the Flatten tool worked virtually instantaneously.<br> + <br> + Is there an adjustment?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1158" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Oct 20th, 2004 - 12:46:40 pm</span> + <div class="space"></div> + </div> + <div class="content">Yep:<ol> + <li>From the <i>Tools</i> menu select <i>Options</i>.</li> + <li>Go to the <i>Tools</i> tab.</li> + <li>Go to the <i>Flatten</i> tab.</li> + <li>Unckeck <i>Smart Code</i>.</li> + </ol> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1160" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span + class="right">Posted: Oct 20th, 2004 - 2:58:49 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Sorry for the double post: I did not realise that the forums were interlinked.<br> + <br> + Flatten now works as before. Thanks very much for that.<br> + <br> + Any ideas about the flickering icon description - I have recently upgraded to WindowsXP SP2, and I know + that this was not a good thing as far as some other programs are concerned.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1161" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Oct 20th, 2004 - 3:16:20 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Flickering icons seems to be related to which video card drivers you have installed. I know my Matrox + card doesn't cause flickering icons but my ATI card does.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1163" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span + class="right">Posted: Oct 21st, 2004 - 6:04:46 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + I think it could also have somthing to do with drivers. I know that sime applications used to flicker, + but they no longer do for some reason.<br> + </div> + </div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1296" + href="index.php?a=1318">bill</a></span><span class="right">Posted: Feb 8th, 2005 - 12:58:23 + am</span> + <div class="space"></div> + </div> + <div class="content">when i try to find textures there are no .wads anywhere and its all it will allow me + to search for, im probably the only one having this problem, so how do i get textures to work?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1297" + href="index.php?a=1318">bill</a></span><span class="right">Posted: Feb 8th, 2005 - 1:01:35 am</span> + <div class="space"></div> + </div> + <div class="content">oh and wads didnt come with it, there are none in any half life 2 folders that i can + find, sorry about the double i just realized i didnt clarfiy to well</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1300" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 8th, 2005 - 11:28:30 am</span> + <div class="space"></div> + </div> + <div class="content">You can edit comments...<br /><br />Anyways, Terrain Generator does not support + Source materials. I will probably add support for .vtf files latter but no more. To find out how to view + Source materials in the current Terrain Generator see <a + href="">http://www.chatbear.com/board.plm?a=viewthread&t=424,1102888916,7007&id=752365&b=4989&v=flatold&s=0]this + thread</a> (scroll down to my big post).<br /> + <br /> + In reality Terrain Generator needs a rewrite because it just wasn't designed to handle the Source + engine. The Source engine was but a dream when Terrain Generator was programmed.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1301" + href="index.php?a=1318">bill</a></span><span class="right">Posted: Feb 8th, 2005 - 12:52:40 + pm</span> + <div class="space"></div> + </div> + <div class="content">ok, it was late so i wasnt thinking clearly, thanks pal</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1302" + href="index.php?a=1320">Stu L Tissimus</a></span><span class="right">Posted: Feb 8th, 2005 - 1:15:18 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi there,<br /> + <br /> + First of all, this is an extremely nice program, I love it. Before I tried out Source modding, I did + quite a lot of stuff for Battlefield 1942.<br /> + <br /> + I was playing around with your program, and noticed that the terrain generator has a heightmap option. + Being a BF42 modder, I wanted to see if this worked - If so, then it would be pretty easy to port maps I + did over to Source.<br /> + <br /> + However, the heightmap option doesn't seem to work for me, even with a heightmap generated from the map + in Terrain Generator itself. ;_; Is there something special I need to do or is it just broken for now? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1307" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 8th, 2005 - 5:40:45 pm</span> + <div class="space"></div> + </div> + <div class="content">Can you describe to me what you are doing to import the heightmap?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1316" + href="index.php?a=1320">Stu L Tissimus</a></span><span class="right">Posted: Feb 9th, 2005 - 1:55:30 + pm</span> + <div class="space"></div> + </div> + <div class="content">Okay, lemme go through the entire process.<br /> + <br /> + 1) Start new 48x48 map, triangles are at size 160.<br /> + 2) Edit -> Push Revert<br /> + 3) Make one or two changes to the map likeraising up one square (Purely for debugging!)<br /> + 4) File -> Export -> Heightmap (Saved as a bmp)<br /> + 5) Ctrl-Z back to the original.<br /> + 6) Terrain -> Generate<br /> + 7) Get rid of any checked off things excluding heightmap in the heightmap tab<br /> + 8) Select the bitmap<br /> + 9) Press generate<br /> + <br /> + And then nothing. ;_;</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1317" + href="index.php?a=1320">Stu L Tissimus</a></span><span class="right">Posted: Feb 9th, 2005 - 1:56:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">Yay, I figured it out. When the scale is set to 1, it doesn't do anything. :D</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1318" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 9th, 2005 - 5:22:03 pm</span> + <div class="space"></div> + </div> + <div class="content">It could have been that your grid was so coarse the terrain was getting knocked to 0. + If this is a Source map you might want to turn the grid off. (Terrain->Snap To Grid->None). Most + height maps need to be scaled because a greyscale heightmap can only represent 256 height levels.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1539" + href="index.php?a=1579">thebeebster</a></span><span class="right">Posted: May 14th, 2005 - 12:37:20 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi nem i was sorta wondering if it is possible to edit the gcf s. like take files + right out and put your own in?<img + src="../../images/emotes/package.gif" width="32" + height="32" alt="package" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1545" + href="index.php?a=1587">Chris Cunningham</a></span><span class="right">Posted: May 19th, 2005 - + 7:01:41 am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem; cool tool, and it does most of one I was planning to write (and a whole bunch + i hadn't considered). What's the chances of you releasing the source for Terrain Generator, under the + GPL or BSD licences or something?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1548" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 19th, 2005 - 1:45:14 pm</span> + <div class="space"></div> + </div> + <div class="content">TG v3? No chance, it's code is to embarrassing (this was my very first C# + application). I am considering open sourcing TG v4 though. It is currently sitting at a 40% completion + mark.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1602" + href="index.php?a=1673">newbie mapper</a></span><span class="right">Posted: Jul 16th, 2005 - 3:52:39 + pm</span> + <div class="space"></div> + </div> + <div class="content">Where can I get the link for this Terrain Generator? <img + src="../../images/emotes/lazy.gif" width="32" + height="32" alt="lazy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1644" + href="index.php?a=1728">ellisd</a></span><span class="right">Posted: Aug 23rd, 2005 - 10:05:03 + am</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /> Hey can I use this thing to make a good tattain for JK3 ( Jedi Knight Jedi + Academy )? It's Quike 3 based I think! <img + src="../../images/emotes/waaa.gif" width="32" + height="32" alt="waaa" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1649" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 23rd, 2005 - 12:56:28 + pm</span> + <div class="space"></div> + </div> + <div class="content">yes</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1667" + href="index.php?a=1752">turboguy_81</a></span><span class="right">Posted: Sep 16th, 2005 - 1:55:05 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem,<br /> + the terrain generator is great.<br /> + I have a terrain in the .dxf format and i want to convert it into the .vmf(valve map format).I couldnt + find any documentation on the .vmf format.I have some help on the dxf format.Can you pls help me with + the conversion of the .dxf to .vmf.<br /> + Thanks.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2214" + href="index.php?a=2412">Goodfella_Deal</a></span><span class="right">Posted: Oct 18th, 2006 - + 1:34:22 pm</span> + <div class="space"></div> + </div> + <div class="content">Nem.. I read that this wasn't originally made for source, maybe thats why I'm having + this problem.<br /><br />I used the generator to make dune terrain for my 3D skybox.. my map takes + advantage of fog (not enough do). The fog in my skybox seems to clash with the terrain anywhere the + terrain is flat.. kinda looks like when you have two objects with-in each other.. ie see this screenshot + taken from the compile:<br /><br /><a + href="https://web.archive.org/web/20160322051100/http://i59.photobucket.com/albums/g283/goodfelladeal/badscreenshot.jpg">http://i59.photobucket.com/albums/g283/goodfelladeal/badscreenshot.jpg</a><br /> + <br /> + All advice I've gotten is to scrap that terrain and rebuild from scratch.. Is this somethin that is + caused by how the terrain is generated and is it something I should be able to fix in the + generator?<br /> + <br /> + Thank you,<br /> + Deal</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2217" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 19th, 2006 - 3:38:17 pm</span> + <div class="space"></div> + </div> + <div class="content">Not sure what the problem is. TG doesn't do anything special to the terrain it + exports, it shouldn't be all that different than if you had made it in Hammer. Maybe try altering the + height a little bit in the flat areas?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2220" + href="index.php?a=2412">Goodfella_Deal</a></span><span class="right">Posted: Oct 21st, 2006 - + 10:51:00 am</span> + <div class="space"></div> + </div> + <div class="content">I found the problem nem. The nodraw blocks placed under the terrain was at the exact + same level as the terrain that I kept flat. Thats what caused the texture clashing. It probably just + showed much more with the fog due to the contrast in colors. I moved the nodraw bloacks down .1 unit and + the problem was gone.<br /> + <br /> + Great tool btw.. makes it a lot easier to do.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2317" + href="index.php?a=2521">orglee</a></span><span class="right">Posted: Dec 21st, 2006 - 9:23:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">How can I set map size ? Please if you know and what to help me send me a email. + Regards<br /> + ( you have made a great app to bad that Im to newbie to estimate it :D )</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2324" + href="index.php?a=1148">Stino</a></span><span class="right">Modified: Dec 30th, 2006 - 7:15:51 + am</span> + <div class="space"></div> + </div> + <div class="content">why do i get my terrain in different height layers and not smooth? like its flat, + then height difference of 10 units and again flat, back a height difference of 10 units (thats the same + heightmap scale)<br /><br />like you are working with integers for height and not floating point values + :s<br /><br />left side is my original height map, right side is the heightmap being exported by Terrain + Generator<br /><img + src="https://web.archive.org/web/20160322051100im_/http://www.sgware.net/weirdheightmap.jpg" alt="" + border="0" /><br /> + <br /> + if i use the smooth feature in generate i get it flatter and flatter but not smooth</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2329" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 30th, 2006 - 10:57:12 pm</span> + <div class="space"></div> + </div> + <div class="content">There is a grid setting in one of the menus you need to disable (I don't have TG on + this system so not 100% sure where). Can't see your picture BTW.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2347" + href="index.php?a=2550">Oblivion3794</a></span><span class="right">Modified: Jan 14th, 2007 - + 7:19:08 am</span> + <div class="space"></div> + </div> + <div class="content">I can find any of the texture files</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2359" + href="index.php?a=2557">Fuzzy</a></span><span class="right">Modified: Jan 19th, 2007 - 12:21:14 + pm</span> + <div class="space"></div> + </div> + <div class="content">ok, this might be a stupid question,but im new to this whole mapping + thing.<br /><br />The terrain generator is awsome! but after exporting it so I can view it in hammer, + and add like 2 small buildings I get a stupid error when I compile.<br /><br />This is the + error:<br />ERROR:MAX_MAP_CLIPNODES<br /><br />Is it possible that the terrain I created with TG has too + many clipnodes? If so how can I fix this?<br /><br />I know this a hammer/compiling error, but when I + compile maps without TG it seems fine.<br /><br />This is my log:<br /><br /> + <div class="vbtitle">Code:</div> + <div class="vbcode">hlcsg v3.4 Final (Feb 25 2006)<br />Zoner's Half-Life Compilation Tools -- Custom + Build<br />Based on code modifications by Sean 'Zoner' Cavanaugh<br />Based on Valve's version, + modified with permission.<br />Submit detailed bug reports to ([email protected])<br />----- BEGIN + hlcsg -----<br />Command line: F:\PROGRA~1\VALVEH~1\tools\COMPIL~1\hlcsg.exe "f:\program + files\valve hammer editor\maps\truthterrain_beta1"-cliptype smallest -noclipeconomy + <br />Entering f:\program files\valve hammer editor\maps\truthterrain_beta1.map<br /><br />Current + hlcsg Settings<br />Name | Setting | + Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max lighting + memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off + ]<br />null texture stripping[ on ] [ on ]<br /><span style="color: RED;">clipnode economy mode [ off + ] [ on ]</span><br /><span style="color: RED;">clip hull type [ smallest ] [ legacy + ]</span><br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on ]<br />skyclip [ on ] [ on + ]<br />hullfile [ None ] [ None ]<br />nullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [ + 0.500 ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad + configuration<br />Wadinclude list :<br />[zhlt.wad]<br /><br />CreateBrush:<br /> (56.99 + seconds)<br />SetModelCenters:<br /> (0.00 seconds)<br />CSGBrush:<br /> (65.16 + seconds)<br /><br />Using Wadfile: \sierra\half-life\valve\halflife.wad<br /> - Contains 4 used + textures, 17.39 percent of map (3116 textures in wad)<br />Using Wadfile: \program + files\valve\steam\steamapps\[email protected]\counter-strike\cstrike\de_copan.wad<br /> - + Contains 2 used textures, 8.70 percent of map (39 textures in wad)<br />Using Wadfile: \program + files\valve\steam\steamapps\[email protected]\counter-strike\cstrike\de_raoni.wad<br /> - + Warning: Larger than expected texture (348972 bytes): 'GRAVELGRASS01'<br /> - Warning: Larger than + expected texture (348972 bytes): 'GRAVELGRASS02'<br /> - Warning: Larger than expected texture (348972 + bytes): 'GRAVELGRASS03'<br /> - Warning: Larger than expected texture (348972 bytes): + 'GRAVELGRASS04'<br /> - Warning: Larger than expected texture (348972 bytes): 'TRACKS01'<br /> - + Warning: Larger than expected texture (348972 bytes): 'TRACKS02'<br /> - Warning: Larger than expected + texture (348972 bytes): '{PALMS'<br /> - Warning: Larger than expected texture (348972 bytes): + '{PALMS3'<br /> - Warning: Larger than expected texture (348972 bytes): '{PALMS2'<br /> - Contains 0 + used textures, 0.00 percent of map (55 textures in wad)<br />Using Wadfile: \program + files\valve\steam\steamapps\[email protected]\counter-strike\cstrike\czde_truth.wad<br /> - + Warning: Larger than expected texture (348972 bytes): '{BAM_TREES03'<br /> - Warning: Larger than + expected texture (272812 bytes): '{TK_PLANTLG'<br /> - Contains 17 used textures, 73.91 percent of map + (72 textures in wad)<br />Using Wadfile: \program + files\valve\steam\steamapps\[email protected]\counter-strike\cstrike\de_maya_beta4.wad<br /> - + Contains 0 used textures, 0.00 percent of map (35 textures in wad)<br /><br />Texture usage is at 1.03 + mb (of 4.00 mb MAX)<br />123.27 seconds elapsed [2m 3s]<br /><br />----- END hlcsg + -----<br /><br /><br /><br />hlbsp v3.4 Final (Feb 25 2006)<br />Zoner's Half-Life Compilation Tools + -- Custom Build<br />Based on code modifications by Sean 'Zoner' Cavanaugh<br />Based on Valve's + version, modified with permission.<br />Submit detailed bug reports to ([email protected])<br />----- + BEGIN hlbsp -----<br />Command line: F:\PROGRA~1\VALVEH~1\tools\COMPIL~1\hlbsp.exe "f:\program + files\valve hammer editor\maps\truthterrain_beta1"-maxnodesize 8192 <br /><br />Current hlbsp + Settings<br />Name | Setting | + Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ + Normal ] [ Normal ]<br /><br />noclip [ off ] [ off ]<br />nofill [ off ] [ off ]<br />noopt [ off ] [ + off ]<br />null tex. stripping [ on ] [ on ]<br />notjunc [ off ] [ off ]<br />subdivide size [ 240 ] + [ 240 ] (Min 64) (Max 512)<br /><span style="color: RED;">max node size [ 8192 ] [ 1024 ] (Min 64) + (Max 8192)</span><br /><br /><br />SolidBSP [hull 0] + 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...6586 (11.74 + seconds)<br />Warning: === LEAK in hull 0 ===<br />Entity light @ (-2274,-1918, 186)<br />Error: + <br /> A LEAK is a hole in the map, where the inside of it is exposed to the<br />(unwanted) outside + region. The entity listed in the error is just a helpful<br />indication of where the beginning of the + leak pointfile starts, so the<br />beginning of the line can be quickly found and traced to until + reaching the<br />outside. Unless this entity is accidentally on the outside of the map, + it<br />probably should not be deleted. Some complex rotating objects entities need<br />their origins + outside the map. To deal with these, just enclose the origin<br />brush with a solid world + brush<br /><br />Leak pointfile generated<br /><br />SolidBSP [hull 1] + 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...12912 + (269.54 seconds)<br />SolidBSP [hull 2] + 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...12722 + (300.91 seconds)<br />SolidBSP [hull 3] + 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...13659 + (243.76 seconds)<br /><span style="color: RED;">Error: Exceeded MAX_MAP_CLIPNODES<br />Description: + The map has a problem which must be fixed<br />Howto Fix: Check the file + http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this + problem</span><br /><br /><br />----- END hlbsp -----<br /><br /><br /><br />hlvis v3.4 Final (Feb + 25 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by + Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed + bug reports to ([email protected])<br />----- BEGIN hlvis -----<br />Command line: + F:\PROGRA~1\VALVEH~1\tools\COMPIL~1\hlvis.exe "f:\program files\valve hammer + editor\maps\truthterrain_beta1"<br />>> There was a problem compiling the + map.<br />>> Check the file f:\program files\valve hammer editor\maps\truthterrain_beta1.log for + the cause.<br /><br />----- END hlvis -----<br /><br /><br /><br />hlrad v3.4 Final (Feb 25 + 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by + Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed + bug reports to ([email protected])<br />----- BEGIN hlrad -----<br />Command line: + F:\PROGRA~1\VALVEH~1\tools\COMPIL~1\hlrad.exe "f:\program files\valve hammer + editor\maps\truthterrain_beta1"<br />>> There was a problem compiling the + map.<br />>> Check the file f:\program files\valve hammer editor\maps\truthterrain_beta1.log for + the cause.<br /><br />----- END hlrad -----</div><br /> + <br /> + as you can see above, I have tried all the little tricks and I even added clipbrushes in areas where + players shouldnt go, I was told this should work... still no luck,<br /> + <br /> + Please help a little chick out :(<br /> + -fuzzy- + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2361" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 19th, 2007 - 2:14:43 pm</span> + <div class="space"></div> + </div> + <div class="content">You're going to want to fix your leak as this will add all kinds of unnecessary + clipnodes.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2467" + href="index.php?a=2759">rj_jacob101</a></span><span class="right">Posted: May 3rd, 2007 - 3:36:52 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem, I keep getting this error everytime I try to load the terraingenerator.exe, + <img + src="https://web.archive.org/web/20160322051100im_/C:\Documents and Settings\Reece\My Documents\My Pictures\ERROR.jpg" + alt="" border="0" />, do you know a way I can fix this?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2499" + href="index.php?a=2797">Icoeph</a></span><span class="right">Posted: Jun 5th, 2007 - 11:27:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem, This is a great tool. I have been struggling with how to make realistic terrain + since I began mapping. It never occurred to me to use separate applications for terrain editing and + everything else. My only question is how would I go about creating a terrain model for a set map + architecture? By this I mean that I have already established the architecture for the map and one of the + last things I need to do are to input the terrain. The problem is that I cannot figure out how to get + the terrain editor to match the buildings I already have constructed in Hammer.<br /> + <br /> + Is there a simple way to do this so it fits my work precisely or is it simply shots in the dark? <img + src="../../images/emotes/shrug.gif" width="32" + height="32" alt="shrug" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2501" + href="index.php?a=2799">cluelessdolphin</a></span><span class="right">Posted: Jun 7th, 2007 - + 10:55:04 am</span> + <div class="space"></div> + </div> + <div class="content">I am a newbie and downloaded the program with no issues. When I go to tools / options + / packages it asks for .wad terrain file. Do you know where I can file these textures?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2504" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 10th, 2007 - 1:17:43 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Icoeph:</div> + <div class="vbquote">Is there a simple way to do this so it fits my work precisely or is it simply shots + in the dark? <img + src="../../images/emotes/shrug.gif" width="32" + height="32" alt="shrug" /></div><br />Right now, there is no way to import your map as a reference. + Generally I start with the terrain then add other geometry.<br /><br /> + <div class="vbtitle">cluelessdolphin:</div> + <div class="vbquote">I am a newbie and downloaded the program with no issues. When I go to tools / + options / packages it asks for .wad terrain file. Do you know where I can file these textures?</div> + <br />TG was originally built for TG1. While it can export HL2 terrain it doesn't really support the HL2 + material system. See <a + href="https://web.archive.org/web/20160322051100/http://www.chatbear.com/unity2/4989/424,1102888916,7007/752365?v=flatold">this + thread</a> for more info. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2906" + href="index.php?a=3322">jm3d</a></span><span class="right">Posted: Jun 22nd, 2008 - 8:19:14 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi there. I've just installed Terrain Generator for the first time. Looks easy to + use, fast processing and very flexible.<br /> + <br /> + Anyway, I can't access the texture palettes. When I try to select TOOLS/TEXTURES/etc... the menu is + light grey and cannot be selected. Is this because I have no textures? Where can I get some? How can I + convert JPG to texture maps? What do I need to do to get past this barrier?<br /> + <br /> + At present, I just want to load up a texture to see that everything works. <br /> + <br /> + Cheers,<br /> + <br /> + JM.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2995" + href="index.php?a=3454">bamman62</a></span><span class="right">Posted: Sep 30th, 2008 - 9:05:00 + pm</span> + <div class="space"></div> + </div> + <div class="content">Brilliant tool, I was looking for a long time for a program like this <img + src="../../images/emotes/love.gif" width="32" + height="32" alt="love" /><br /> + <br /> + Anyway, I would kinda like the ability to tunnel into the landscape to make some caves and stuff :P. + (Other programs don't seem to export to .vmf so...)<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c2996" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 30th, 2008 - 9:52:23 pm</span> + <div class="space"></div> + </div> + <div class="content">These is a cave tutorial <a + href="https://web.archive.org/web/20160323005208/http://nemesis.thewavelength.net/index.php?c=36#p36">here</a>. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2997" + href="index.php?a=3454">bamman62</a></span><span class="right">Posted: Sep 30th, 2008 - 10:39:03 + pm</span> + <div class="space"></div> + </div> + <div class="content">That reply was a lot faster than I expected <img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /> Thanks ^_^</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2999" + href="index.php?a=3457">horrox</a></span><span class="right">Posted: Oct 3rd, 2008 - 2:51:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey im really stuck i just got the generator and when i try to add terrain on WAD + nothing comes up how can i get them?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c3047" + href="index.php?a=3546">jungrok5</a></span><span class="right">Posted: Dec 4th, 2008 - 10:27:45 + am</span> + <div class="space"></div> + </div> + <div class="content">I need Capture function.<br /> + Could you add Capture function please?<br /> + thank you.<img + src="../../images/emotes/watermelon.gif" + width="32" height="32" alt="watermelon" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c3048" + href="index.php?a=3546">jungrok5</a></span><span class="right">Posted: Dec 4th, 2008 - 10:32:18 + am</span> + <div class="space"></div> + </div> + <div class="content">horrox//<br /> + <br /> + First, Make new project<br /> + then<br /> + Tools -> Option -> Packages -> Add package or Add Folder<img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3135" + href="index.php?a=3660">MaximosaPortal</a></span><span class="right">Posted: Feb 26th, 2009 - + 9:55:24 pm</span> + <div class="space"></div> + </div> + <div class="content">I can't find any HL2/Source games WADs,can anyone help me about this? Thanks + -MaximosaPortal <img + src="../../images/emotes/walking.gif" width="32" + height="32" alt="walking" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3177" + href="index.php?a=3741">Stojke</a></span><span class="right">Posted: May 7th, 2009 - 4:29:31 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi nem you probably heard this but your tool rocks, everything works fine and wads + work(i have seen that some people had that problem) but when i save the map in .rmf and open it in + hammer it looks exactly like i made it, but when i tweak it a little( like player start and lights) and + compile it to .bsp the map turns to sh*t. The entire map gets filled with blocks.<br /><br />If you can + please take a look here:<br /><img + src="https://web.archive.org/web/20160323005208im_/http://img13.imageshack.us/img13/6254/58171640.jpg" + alt="" border="0" /><br /><img + src="https://web.archive.org/web/20160323005208im_/http://img13.imageshack.us/img13/6171/20870010.jpg" + alt="" border="0" /><br /> + <br /> + The first image was the opened file in hammer after it was generated by terrain editor, and the other + two are .bsp files.<br /> + The first one is textured and the other is wireframed. <img + src="../../images/emotes/exploding.gif" width="32" + height="32" alt="exploding" /><br /> + <br /> + Im a experienced noob at hammer and please help if you can. <img + src="../../images/emotes/apple.gif" width="32" + height="32" alt="apple" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c3219" + href="index.php?a=3799">Timur4iK</a></span><span class="right">Posted: Jul 3rd, 2009 - 10:24:22 + am</span> + <div class="space"></div> + </div> + <div class="content">How do you do! I from Rossia so little not dialect in english ))) Possible assign the + question?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c3228" + href="index.php?a=3819">davidparks21</a></span><span class="right">Posted: Jul 25th, 2009 - 2:47:00 + am</span> + <div class="space"></div> + </div> + <div class="content">I've been playing with many Terrain Generators, and this one is the most user + friendly by a large margin. I would love to use it, but I have a couple of issues.<br /> + <br /> + First, is there a good way to optimize a terrain mesh? When I export it I get a very static mesh, other + terrain generators like L3DT seem to be able to optimize the output so that curved sections receive more + geometry and flat sections receive less.<br /> + <br /> + I'm using this in a flash environment, so optimization is quite important to me.<br /> + <br /> + Second, I have been able to export and OBJ file and import it into other tools, but I haven't been able + to get the texture map out as well, so far just the mesh. I probably missed something simple, but I've + been through most of the site with no luck on figuring it out.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c3235" + href="index.php?a=3835">Nachoman</a></span><span class="right">Posted: Aug 7th, 2009 - 4:39:48 + pm</span> + <div class="space"></div> + </div> + <div class="content">Holy crap,thanks a lot! This is simply epic.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c3236" + href="index.php?a=3836">izod</a></span><span class="right">Posted: Aug 7th, 2009 - 9:41:19 pm</span> + <div class="space"></div> + </div> + <div class="content">How do you load these in Hammer? </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c3265" + href="index.php?a=3897">valekkong</a></span><span class="right">Posted: Oct 7th, 2009 - 8:06:29 + am</span> + <div class="space"></div> + </div> + <div class="content">What load?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c3374" + href="index.php?a=4046">luder</a></span><span class="right">Posted: Apr 30th, 2010 - 2:31:18 + pm</span> + <div class="space"></div> + </div> + <div class="content">How to download?<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c3375" + href="index.php?a=4045">Fourty-Seven</a></span><span class="right">Posted: Apr 30th, 2010 - 3:45:09 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Stojke:</div> + <div class="vbquote">When i tweak it a little( like player start and lights) and compile it to .bsp the + map turns to sh*t. The entire map gets filled with blocks.<br /><br />The first image was the opened + file in hammer after it was generated by terrain editor, and the other two are .bsp files.<br />The + first one is textured and the other is wireframed. <img + src="../../images/emotes/exploding.gif" + width="32" height="32" alt="exploding" /><br /><br />Im a experienced noob at hammer and please help + if you can.</div><br /> + <br /> + I don't know for sure, because personally I've never used this program, but this is my guess of an + answer to your question.<br /> + <br /> + In the Half-Life 1 / Gold Source engine the best way to get terrain that looks semi decent is to make it + with a grid of triangles / wedges (Triangles showing up on top view). To refrain from accidental concave + brushes, every triangle is it's own brush. If you were to do this manually, without a generator, then + you could for example; simply make the grid of all 16unit high wedges/triangles, select them all, and + use the vertex tool to move all the meeting vertexes to the heights you want (Takes time :P).<br /> + <br /> + However, when you use this generator to do it, it looks like the triangles have a set coordinate for one + of the axis (IE they will all go down to the bottom / same depth). This will give the effect in + wireframe view that there are "Boxes" going down to the bottom of the sky (Or however far they + go down). If you look closely they're actually triangles not squares ;).<br /> + <br /> + The best thing to do, if you haven't already, is to select all your terrain and click shift+a, then + CAREFULLY deselect all the faces people will see, then assign the texture "NULL" to the + selected faces (The ones that arent visible). Null texture is in ZHLT.wad which you should have :P if + not look up zoners half life tools.<br /> + <br /> + heh I just realized your post was a year ago, I doubt you'll get the reply!.. Hope this was the right + answer though (PS no way to get rid of it either then manually change height of bottom 3 vertexes). + </div> + </div><br /> + + + <div class="offsets">[ + 1 + <a href="Terrain_Generator-page2.html#p2">2</a> + ]</div><br /> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Terrain Generator</span></div> + <div class="content"><span class="title">» <a + href="../../pages/Terrain_Generator.html">About</a></span><br> + <span class="title">» <a href="../../pages/Terrain_Generator-Download.html">Download</a></span><br> + <span class="title">» <a href="../Terrain_Generator-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="../Terrain_Generator-Requirements.html">Requirements</a></span><br> + <span class="title">» <a href="../Terrain_Generator-FAQ.html">FAQ</a></span><br> + <span class="title">» <a href="../Terrain_Generator-Tutorials.html">Tutorials</a></span><br> + <span 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\ No newline at end of file diff --git a/subpages/Comments/Terrain_Generator.html b/subpages/Comments/Terrain_Generator-page2.html index 61e3a41..53b3ec7 100644 --- a/subpages/Comments/Terrain_Generator.html +++ b/subpages/Comments/Terrain_Generator-page2.html @@ -100,240 +100,112 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=15#p2">2</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=30#p2">3</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=45#p2">4</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=60#p2">5</a> - ]</div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c60" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=85">blueprint</a></span><span - class="right">Posted: Jun 20th, 2003 - 4:28:29 pm</span> - <div class="space"></div> - </div> - <div class="content"><br> - <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"> so much fun, i cant - stop playing with it =]<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c131" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=159">seraph</a></span><span - class="right">Modified: Jul 17th, 2003 - 4:36:08 pm</span> - <div class="space"></div> - </div> - <div class="content"><br> - <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"> seems like a FUCKIN great - tool! but ít don´t starts (if downloaded - every file needed) <img src="../../images/emotes/exhausted.gif" width="32" height="32" - alt="exhausted"><br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c137" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Jul 21st, 2003 - 10:06:34 pm</span> - <div class="space"></div> - </div> - <div class="content"><br> - Could you elaborate on that?<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c206" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=241">vynum</a></span><span - class="right">Posted: Sep 6th, 2003 - 4:44:09 am</span> - <div class="space"></div> - </div> - <div class="content"><br> - thank you so much for a wonderul yet powerfull tool<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c264" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=302">LeJean</a></span><span - class="right">Modified: Oct 29th, 2003 - 6:06:16 am</span> - <div class="space"></div> - </div> - <div class="content"><br><s>Error 404 at FilePlanet</s> <img src="../../images/emotes/sad.gif" width="32" - height="32" alt="sad"><br><s>where else can I get that ?</s><br> - sorry, just working. had a problem with my connection...<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c546" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=550">pepparoni</a></span><span - class="right">Posted: Apr 13th, 2004 - 10:24:22 am</span> - <div class="space"></div> - </div> - <div class="content"><br> - A wonderful tool! Nice work! <img src="../../images/emotes/happy.gif" width="32" height="32" - alt="happy"><br> - </div> - </div><br> + + <div class="offsets">[ + <a href="Terrain_Generator-page1.html#p2">1</a> + 2 + ]</div><br /> + + <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c572" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=18">cdunde</a></span><span - class="right">Posted: Apr 23rd, 2004 - 10:17:43 am</span> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c3476" + href="index.php?a=4143">SpitfireX</a></span><span class="right">Posted: Sep 30th, 2010 - 1:32:02 + pm</span> <div class="space"></div> </div> - <div class="content"><br> - <img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"><br> - <br> - I was wondering Nem % since TM can export to a map file would it be possible to convert it to a tgm file - and bring it back into TM?<br> - <br> - That would be very helpful as sometimes it's nice to adjust the terrain around things you have built - rather than just around the terrain generated.<br> - <br> - Since map files are jest a type of txt format and things built in a map editor are the same type of - polyhedron-brush output as the terrain I would think that it would be a simple reversal of the converter - you have in TG now. <img src="../../images/emotes/what.gif" width="32" height="32" alt="what"><br> - Maybe that's over simplifying it, I hope not. <br> - <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br> - <br> - I understand it would not convert entities which could be eliminated prior to conversion or left out of - the map file when exported out of a game editor by the creator to get around that problem.<br> - <br> - Anyway, it's just a suggestion but I sure hope you would add that feature.<br> - <br> - Thank you and take care,<br> - <br> - cdunde<br> - </div> - </div><br> + <div class="content">This tool ROCKS <img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /><br /> + But there is one feature I miss: If browsing GCFs for textures would be possible, this program would be + even greater (for source users).</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c573" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Apr 23rd, 2004 - 3:25:50 pm</span> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c3577" + href="index.php?a=4296">zero_rogue</a></span><span class="right">Posted: May 8th, 2011 - 5:26:43 + pm</span> <div class="space"></div> </div> - <div class="content"><br> - The problem is a fairly complex one so I dont think I'll be writing a .map importer, just to much - work.<br> - <br> - <img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead"><br> - </div> - </div><br> + <div class="content">This is an Awesome Tool I use for many games. I wish this thing would work with Unity + though(requires .raw files). If you ever have some time, It would be awesome if you could add an .raw + export for unity. I know a lot of people in Unity would love to use this thing. </div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c587" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=565">Napivo</a></span><span - class="right">Modified: Apr 30th, 2004 - 6:08:56 am</span> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c3614" + href="index.php?a=4377">Markboydude</a></span><span class="right">Modified: Aug 26th, 2011 - 5:20:01 + pm</span> <div class="space"></div> </div> - <div class="content"><br> - In reply to Xenocide in GCFScape v1.1.0 Beta thread who asked about the size of terrain you can use<br> - <br> - I have been messing arround with TG since a few days now and found the max you can go without other - buildings is 60*60 that is on my P4 2 Gh. that's without any kind of optimisation and it kills your - r_speeds and FPS in Halflife.<br> - </div> - </div><br> + <div class="content">I found this very hard to use. I tried following your guide, and when I got to having + to use the flat tool it was working, but very slowly. I couldn't figure out how to make the selection + bigger or how to make it flatten faster (like in Hammer it lets you select the units to + increase/decrease with paint geometry). <br /> + <br /> + I also think you should add more source compatibility like browsing GCFs for textures like SpitefireX + said.</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c882" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=916">TeHOmnIHaXoR</a></span><span - class="right">Posted: Aug 26th, 2004 - 5:50:33 pm</span> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c3688" + href="index.php?a=4484">NakedFury</a></span><span class="right">Posted: Feb 17th, 2012 - 1:34:55 + pm</span> <div class="space"></div> </div> - <div class="content"><br> - where can i get a map converter that will do bsp to rmf.. anyone know?<br> - </div> - </div><br> + <div class="content">I am trying to add textures but non will appear from my folder selected.<br /> + <br /> + Only 1 texture was used but not the other 10 or so, they dont even appear when I try to browse. They are + all jpeg format and 340x340 in size.</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1156" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span - class="right">Posted: Oct 20th, 2004 - 6:22:51 am</span> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c3868" + href="index.php?a=12729">Clyd0</a></span><span class="right">Posted: Feb 7th, 2014 - 7:13:58 + pm</span> <div class="space"></div> </div> - <div class="content"><br> - Since upgrading to the latest version, the Flatten tool takes ages to drag the selection up to the - required height. In addition, the pop-up description when you hover the mouse pointer over a tool icon - flickers rapidly so you cannot see what it says.<br> - <br> - In the old version, the Flatten tool worked virtually instantaneously.<br> - <br> - Is there an adjustment?<br> - </div> - </div><br> + <div class="content">Hey, I'm very new to this and have made a cliffy sort of shoreline map. It's finished + but I've just discovered the "render water" option and it's great, but my whole map is too + high and the raise/lower tool sort of squishes up the map when i try to use it to lower everything. Is + there an option for raising/lowering the whole map/water level?</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1158" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Oct 20th, 2004 - 12:46:40 pm</span> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c3869" + href="index.php?a=12664">rdvl97</a></span><span class="right">Posted: Feb 11th, 2014 - 3:06:56 + am</span> <div class="space"></div> </div> - <div class="content">Yep:<ol> - <li>From the <i>Tools</i> menu select <i>Options</i>.</li> - <li>Go to the <i>Tools</i> tab.</li> - <li>Go to the <i>Flatten</i> tab.</li> - <li>Unckeck <i>Smart Code</i>.</li> - </ol> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1160" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span - class="right">Posted: Oct 20th, 2004 - 2:58:49 pm</span> - <div class="space"></div> - </div> - <div class="content"><br> - Sorry for the double post: I did not realise that the forums were interlinked.<br> - <br> - Flatten now works as before. Thanks very much for that.<br> - <br> - Any ideas about the flickering icon description - I have recently upgraded to WindowsXP SP2, and I know - that this was not a good thing as far as some other programs are concerned.<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1161" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Oct 20th, 2004 - 3:16:20 pm</span> - <div class="space"></div> - </div> - <div class="content"><br> - Flickering icons seems to be related to which video card drivers you have installed. I know my Matrox - card doesn't cause flickering icons but my ATI card does.<br> - </div> - </div><br> + <div class="content"> + <div class="vbtitle">Clyd0:</div> + <div class="vbquote">Hey, I'm very new to this and have made a cliffy sort of shoreline map. It's + finished but I've just discovered the "render water" option and it's great, but my whole map + is too high and the raise/lower tool sort of squishes up the map when i try to use it to lower + everything. Is there an option for raising/lowering the whole map/water level?</div><br /> + Hi Clyd0; T.G. automatically sets the terrain to spawn at the center of the grid. However there is a + setting to change what level of the map that the water spawns at. Go to the tools tab at the top of the + TG window and click on the "Options" button. Once the settings prompt loads, open the + "General" tab, at the bottom the the settings screen should be an option for changing the + water level.<br /> + I hope this helped you!<br /> + If you have any more questions, you (and other users) can contact me at [email protected] + </div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1163" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span - class="right">Posted: Oct 21st, 2004 - 6:04:46 am</span> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c4051" + href="index.php?a=13418">Circus Monkey</a></span><span class="right">Posted: Apr 8th, 2018 - 4:27:35 + am</span> <div class="space"></div> </div> - <div class="content"><br> - I think it could also have somthing to do with drivers. I know that sime applications used to flicker, - but they no longer do for some reason.<br> - </div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=15#p2">2</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=30#p2">3</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=45#p2">4</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=60#p2">5</a> - ]</div><br> + <div class="content">Okay, I give, how to do I change my camera angel?</div> + </div><br /> + + <div class="offsets">[ + <a href="Terrain_Generator-page1.html#p2">1</a> + 2 + ]</div><br /> </div> <div class="main_sidebar"> diff --git a/subpages/Comments/VTFEdit_v1.2.5_Full-page1.html b/subpages/Comments/VTFEdit_v1.2.5_Full-page1.html new file mode 100644 index 0000000..8897d58 --- /dev/null +++ b/subpages/Comments/VTFEdit_v1.2.5_Full-page1.html @@ -0,0 +1,1074 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [VTFLib - Download - VTFEdit v1.2.5 Full]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p178" href="#p178">VTFEdit + v1.2.5 Full</a> - <a + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 26th, 2006 - 12:57:45 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (<span + class="warning">except the .NET Framework</span>).</p> + + <b>Download:</b> + <ul> + <li><a + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.exe">Installer + (833 KB)</a></li> + <li><a + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.zip">Archive + (743 KB)</a></li> + </ul> + + <b>Runtimes: <span class="warning">(Required)</span></b> + <p>.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the + .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.</p> + + <b>Download:</b> + <ul> + <li><a + href="https://web.archive.org/web/20171113045637/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en">Microsoft</a> + </li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Apr 1st, 2008 - 5:37:05 pm</span><span + class="right">[ 2313060 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 + <a href="VTFEdit_v1.2.5_Full-page2.html#p178">2</a> + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2154" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2348">Rafe</a></span><span + class="right">Posted: Sep 12th, 2006 - 11:45:58 am</span> + <div class="space"></div> + </div> + <div class="content">I just downloaded the program VTFedit and am tyring to convert VTF's into jpgs or + bmps. Can anybody tell me the sequence to do this ? the program comes with no documentation. Thanks + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2155" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 12th, 2006 - 12:12:39 pm</span> + <div class="space"></div> + </div> + <div class="content">To convert a single texture, open it up then select <i>Export</i> from the + <i>File</i> menu. You can save as both .bmp and .jpg, but I recommend .tga as it is a lossless format + and preserves the alpha channel.<br><br>To convert a bunch of textures, use the <i>Convert Folder</i> + tool in the <i>Tools</i> menu. Just select an <i>Input Folder</i> (where your .vtf files are), an + <i>Output Folder</i> (where you want your .tgs files to go), enter <i>*.vtf</i> as the filter and press + <i>Convert</i>. If <i>Recurse</i> is checked, subfolders will also be processed.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2273" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2467">judas</a></span><span + class="right">Posted: Nov 26th, 2006 - 4:23:53 am</span> + <div class="space"></div> + </div> + <div class="content">and how do i convert some .tga to .vtf with keeping transparency? stupid half-life + does not convert graphics to .vtf sprays saying "you do not have rights" or sth lke that even if i use + admin's account!</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2275" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 26th, 2006 - 1:18:20 pm</span> + <div class="space"></div> + </div> + <div class="content">The default settings <i>should</i> work (as long as your .tga has an alpha channel). + My recommended spray settings are:<br><br>Normal Format: DXT1 - This is a compressed RGB format that + VTFEdit will use if your texture <i>doesn't</i> have an alpha channel.<br><br>Alpha Format: DXT5 or DXT3 + - This is a compressed RGBA format that VTFEdit will use if your texture <i>has</i> an alpha channel. + Use DXT5 if your alpha channel is smooth or DXT3 if your alpha channel is sharp (i.e. you're alpha + channel is only there so your spray can be non-square - so its 0 or 255).<br> + <br> + Generate Mipamps: Unchecked. Sprays look best when you don't use mipmaps because they aren't LOD scaled. + This will also allow you to generate larger animated textures because it uses less memory.<br> + <br> + If VTFEdit is not generating an alpha channel then your .tga doesn't have an alpha channel. If you're + using PhotoShop, make sure you only have one layer when you export, and that this layer has an alpha + channel (you can add channels in the channels tab).</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2355" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2562">kruegersc4</a></span><span + class="right">Posted: Jan 18th, 2007 - 10:39:26 pm</span> + <div class="space"></div> + </div> + <div class="content">Hmm... I get this message when trying to import an image<br> + <br> + Error:<br> + nvDXTcompressRGBA() crashed.<br> + <br> + Anyone know why?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2358" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 18th, 2007 - 10:57:40 pm</span> + <div class="space"></div> + </div> + <div class="content">nVIDIA's <a + href="https://web.archive.org/web/20171113045637/http://developer.nvidia.com/object/dds_utilities.html">nvDXTLib</a> + is exceptionally unstable. The error means the library crashed; I can only recommend that you retry.<br> + <br> + There is an update to the library which I will try to add support for in the near future. (Don't hold + your breath though, each version seems to add as many bugs as it fixes.)</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2386" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2594">LARD</a></span><span + class="right">Posted: Feb 1st, 2007 - 9:32:19 pm</span> + <div class="space"></div> + </div> + <div class="content">How can you make your VTF animated? When I upload an animated GIF, it doens't work. + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2387" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 2nd, 2007 - 2:47:56 pm</span> + <div class="space"></div> + </div> + <div class="content">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog, select + each frame you want in your animation (hold ctrl of shift down to do this).<br> + <br> + I tried adding direct support for animated .gif files, but there is a bug in DevIL which corrupts the + image data after it is depalettized so you'll have to extract each frame in an external program before + importing.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2389" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2574">JackSpicer_26</a></span><span + class="right">Posted: Feb 4th, 2007 - 7:46:47 am</span> + <div class="space"></div> + </div> + <div class="content">This looks awesome, Nem! I wanted to adjust Elexis' shirt vtfs! :D</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2414" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2668">mij</a></span><span + class="right">Posted: Mar 19th, 2007 - 7:58:21 am</span> + <div class="space"></div> + </div> + <div class="content">Nem,<br> + I am trying to create animated sprays my problem is when using imageready the export tab is grey out so + I used photoshop saved the files as tga and when I try to use vtfedit I do not have the option of + mutilple frames is there another version or is the version I have corupted.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2415" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2670">ANT</a></span><span + class="right">Modified: Mar 21st, 2007 - 7:11:45 am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog, + select each frame you want in your animation (hold ctrl of shift down to do this).<br></div><br> + Nem, Hi.<br> + What adjustments should I put to create the animated crosshair for Source? I have already made animated + VTF, but in game it works as static crosshair. + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2416" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 21st, 2007 - 1:36:28 pm</span> + <div class="space"></div> + </div> + <div class="content">I'm not really familiar with editing Source crosshairs, but I assume you would also + have to edit the crosshair's .vmt file to add the <i>AnimatedTexture</i> proxy. If you created a new + crosshair, then I think you also have to use the <i>cl_crosshair_file</i> console command to select it. + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2418" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span + class="right">Posted: Mar 27th, 2007 - 11:28:22 am</span> + <div class="space"></div> + </div> + <div class="content">Cant seem to get vtfedit to run. every time I try I get:<br> + <br> + Application has generated an exception that could not be handled.<br> + <br> + Process id=0xcb0 (3248), Thread id=0-xd8c (3468)<br> + <br> + Tried uninstalling and reinstalling both vtfedit and .net framework, to no avail. <br> + Any ideas?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2425" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 30th, 2007 - 11:22:24 am</span> + <div class="space"></div> + </div> + <div class="content">This is a problem with your .NET framework install. There isn't much I can say to + help, sorry.<br> + <br> + <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2430" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span + class="right">Posted: Apr 2nd, 2007 - 4:47:49 am</span> + <div class="space"></div> + </div> + <div class="content">Yep, you were right. Just installed .net 1.1 service pack 1 and now vtfedit works. + Yay!<img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"></div> + </div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c2436" + href="index.php?a=2701">Viro</a></span><span class="right">Modified: Apr 4th, 2007 - 1:24:08 + pm</span> + <div class="space"></div> + </div> + <div class="content">I NEED HELP! When i try to run vtf2tga i get a warning asying that vstdlib.dll was + not found.<img src="../../images/emotes/sad.gif" + width="32" height="32" alt="sad" /> Is it that pos vista?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c2479" + href="index.php?a=2775">Illumino</a></span><span class="right">Posted: May 19th, 2007 - 11:32:49 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey, i need help i get some errors if i try to launch VTFEdit and dont know + why?<br /><br /><a + href="https://web.archive.org/web/20171106005613/http://i199.photobucket.com/albums/aa230/Illumino/error.jpg">http://i199.photobucket.com/albums/aa230/Illumino/error.jpg</a><br /><a + href="https://web.archive.org/web/20171106005613/http://i199.photobucket.com/albums/aa230/Illumino/error2.jpg">http://i199.photobucket.com/albums/aa230/Illumino/error2.jpg</a><br /> + <br /> + Need help pls >><br /> + and btw. its version 1.2.3, i tryed to reinstall but didnt work :/</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c2482" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 20th, 2007 - 7:13:34 pm</span> + <div class="space"></div> + </div> + <div class="content">Looks like a problem with your .NET installation, exactly what I can't be sure.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c2489" + href="index.php?a=2775">Illumino</a></span><span class="right">Posted: May 28th, 2007 - 10:33:22 + am</span> + <div class="space"></div> + </div> + <div class="content">I tryed reinstall .net framework (all versions from 1.1 to 3.0)<br /> + and still the same error ~.~ Could you tell me a program that includes the same features as yours? I + could really need one D:</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2492" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 29th, 2007 - 6:57:35 pm</span> + <div class="space"></div> + </div> + <div class="content">Your best bet would be either Photoshop or <a + href="https://web.archive.org/web/20171106005613/http://www.getpaint.net/">Paint.NET</a> with one of + my plug-ins. See the <a + href="https://web.archive.org/web/20171106005613/http://developer.valvesoftware.com/wiki/Vtf#Utilities">Valve + Wiki</a> for other alternatives.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2602" + href="index.php?a=2884">sweetzombiejesus</a></span><span class="right">Modified: Aug 6th, 2007 - + 11:22:05 pm</span> + <div class="space"></div> + </div> + <div class="content">I have a sequence of png's because some other guy suggested them because they're + lossless. I import them into the program with import and shift to select multiple items. The animation + worked in program so I saved it as a vtf. Then I tried it out in game and no animation just the first + frame. But I saved it as something similar to what my old spray was. so then I changed the name of the + vtf I was saving and realized it wouldn't let me open the vtf I had made in game when I tried to pick it + as my spray. Did I do something wrong? Would appreciate some help. Thanks for the program man. Also I + changed the pngs ti tgas and same result.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2668" + href="index.php?a=2950">the_dude</a></span><span class="right">Posted: Oct 2nd, 2007 - 4:05:45 + pm</span> + <div class="space"></div> + </div> + <div class="content">For anyone who wants to know:<br /> + <br /> + If you've had problems executing VTF Edit, but know that you've installed .Net Framework, you most + likely need to run Windows Update so that you have the most updated version of crucial Windows files. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2723" + href="index.php?a=3037">CSS GUY</a></span><span class="right">Posted: Nov 16th, 2007 - 10:49:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have a GIf image, and using adobe image ready I have saved all of the frames. I + then went into photoshop, and saved each as a tga. I used vtf edit, and the animation showed up, but + when I put it as my spray, it is only the first frame. What am I doing wrong?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2752" + href="index.php?a=3095">UNV</a></span><span class="right">Posted: Dec 25th, 2007 - 8:10:28 pm</span> + <div class="space"></div> + </div> + <div class="content">What about adding feature of only canvas resizing up to power of 2? The extra space + added should become transparent.<br /> + <br /> + Case: I have animated transparent gif with unequal uneven sizes and import causes obligatory resize + corrupting image. It would be much better if a program allowed to put original image unchanged in a + center of square of greater power of 2.<br /> + <br /> + Of course, resizing can be performed manually, though it'll require some specific tool to resize + animated gif, I suppose.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2756" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 26th, 2007 - 11:55:47 am</span> + <div class="space"></div> + </div> + <div class="content">This is something I've been meaning to add for a while; perhaps I'll get around to it + for the upcoming release.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2763" + href="index.php?a=3095">UNV</a></span><span class="right">Modified: Dec 29th, 2007 - 1:22:29 + pm</span> + <div class="space"></div> + </div> + <div class="content">As I expected I've found no free tool suitable for spray image + preparation.<br /><br />At last I created my own Script-Fu script for GIMP simplifying the process. It + resizes image canvas to nearest power of 2 and then saves frames as separate PNG files.<br /><br />The + script (with embedded tutorial as header comment):<br /><a + href="https://web.archive.org/web/20171106005613/http://zprog.narod.ru/projects/tf2/prepare-spray-frames.scm">http://zprog.narod.ru/projects/tf2/prepare-spray-frames.scm</a><br /><br />Web + tutorial:<br /><a + href="https://web.archive.org/web/20171106005613/http://zprog.narod.ru/projects/tf2/spray_tutorial.html">http://zprog.narod.ru/projects/tf2/spray_tutorial.html</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2808" + href="index.php?a=3181">Ciggy</a></span><span class="right">Posted: Feb 26th, 2008 - 12:26:58 + am</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /> Hey nem. I've been using vtf edit for ages. Best thing since sliced bread + ;D . Only problem is I can't remember how to make transparent sprays into vtf's . The original picture + is 256x256 and is a tga file (32-bit compression). I've done it once or twice but can't remember now. + Thanks again for all you work :D</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c2837" + href="index.php?a=3237">sonicanatidae</a></span><span class="right">Modified: Apr 21st, 2008 - + 6:24:54 pm</span> + <div class="space"></div> + </div> + <div class="content">When I import multiple impages, using the CTRL key to select them, I select them in + the order I want them to appear in the final animated .vtf file. Often, VTFEdit will rearrange them into + a different sequence and I cant seem to find the pattern. I've tried various naming schemes hoping + numeric order would override VTFEdits "sequencing choices" but it doesnt seem to affect it + much. The files I was working with were .jpgs and .pngs and the problem didnt seem related to either of + the files types or any mixture of them. <br /> + <br /> + To be clearer, I select files 1-6 in order, 1,2,3,4, etc. After I choose my resize options,etc. and + VTFEdit imports the files, the images might be in 6,1,2,3,4,5 or 1,6,2,3,4,5.. The rearranging usually + happens to the first or last image in the sequence. <br /> + <br /> + Thoughts?<br /> + <br /> + ps. I have noticed that the file I want to be the first in the list has to be the last one chosen.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c2839" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 25th, 2008 - 1:18:34 pm</span> + <div class="space"></div> + </div> + <div class="content">VTFEdit uses the frame order returned by the standard Windows file open dialog. These + is not much I can do about this order, however, I find if you name your frames in lexicographical + (alphabetic) order, things work out.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c2885" + href="index.php?a=3297">ulx</a></span><span class="right">Posted: Jun 5th, 2008 - 2:29:22 pm</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /> I'm having the same issue as sonicanatidae. No matter how many frames I + have on my list nor their names, the last one always becomes the first one. I tried to manually fix the + problem by typing their names in the correct order but the interface doesn't allow me to type more than + 260 chars; so clicking on items seems to be the only way to select a large number of items. This is + particularly problematic in my case because I'm using this material in a special entity that doesn't + cycle through all the frames.<br /> + I guess one simple solution for that problem would be adding an option like "import from a list + file", in the file menu, where the user would point a .txt file with the names of all the frames in + the proper order. What about that Nem?<img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2886" + href="index.php?a=3297">ulx</a></span><span class="right">Posted: Jun 5th, 2008 - 2:43:02 pm</span> + <div class="space"></div> + </div> + <div class="content">Meanwhile, on simple workround for this issue would be selecting the entire list + starting from the second element and then CTRL clicking the first one as if it was the last one. So in + sonicanatidae's example, you can just select 2, 3, 4, 5, 6 (temporarily selected as 6, 2, 3, 4, 5) and + then selecting 1 to have the correct result. That worked for me.<br /> + <img src="../../images/emotes/cool.gif" width="32" + height="32" alt="cool" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2898" + href="index.php?a=3313">madcow77</a></span><span class="right">Posted: Jun 18th, 2008 - 1:49:00 + am</span> + <div class="space"></div> + </div> + <div class="content">Ok I need some help. I have this logo I have and its in a VTF formate file. And every + time I give my map to someone. That logo will not show to them and only to me. I know its in my PC and I + can see it. Put what I need to do, so others and see it?? <img + src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /><img + src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted" /><img + src="../../images/emotes/shrug.gif" width="32" + height="32" alt="shrug" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2902" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 21st, 2008 - 6:30:01 am</span> + <div class="space"></div> + </div> + <div class="content">See <a + href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Bspzip">BSPZip</a>. + (Also <a + href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Pakrat">Pakrat</a> + or <a + href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Map_Analyst">Map + Analyst</a>.)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2952" + href="index.php?a=3363">paegus</a></span><span class="right">Posted: Jul 19th, 2008 - 6:28:57 + am</span> + <div class="space"></div> + </div> + <div class="content">When exporting a .VTF to .TGA for some reason the alpha channel isn't preserved. It + works for .PNG though which is odd.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2964" + href="index.php?a=3393">Teri928</a></span><span class="right">Posted: Aug 14th, 2008 - 9:43:02 + am</span> + <div class="space"></div> + </div> + <div class="content">for some reason, both the Photoshop plugin and VTFEdit are missing options in the + export VTF window. For example, the "No Compression" option is not there along with several + others. They have simplay been replaced with several "Unused" options instead...How do i fix + this?<br /> + <br /> + Sorry for bump</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2965" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 14th, 2008 - 9:33:53 pm</span> + <div class="space"></div> + </div> + <div class="content">I removed those options because they are not used by the Source engine. They are used + internally by vtex only.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2980" + href="index.php?a=3421">Zefaroni</a></span><span class="right">Posted: Aug 30th, 2008 - 9:28:14 + pm</span> + <div class="space"></div> + </div> + <div class="content">Can someone please help me, I converted my .tga file to a .vtf, but i don't know + where to save the .vtf to use it in hammer.<br /> + <br /> + P.S. I am trying to use the texture for ep2</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2982" + href="index.php?a=3427">Mal</a></span><span class="right">Posted: Sep 8th, 2008 - 1:40:55 pm</span> + <div class="space"></div> + </div> + <div class="content">Is there currently any way to choose your own mips, rather than have them all derived + from the highest level using those the functions?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2986" + href="index.php?a=3435">festrell</a></span><span class="right">Posted: Sep 14th, 2008 - 11:17:04 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm not sure if this is just user error or a bug, but I'm having trouble resizing + images through import. For some reason, I can't get VTFEdit to resize a 1280x1024 image (basically a + wallpaper) to 256x256; it's always resizing to 256x1024, which tells me that the resize isn't happening + for the height of the picture (it's in JPEG format). I have Resize and Clamp active, with Height and + Width under Clamp set to 256; Resizing occurs to the nearest power of 2 (I assume filter isn't really + all that crucial in the resizing). I'm not sure what's wrong, but I think something's happening in the + wrong order.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2990" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2008 - 11:03:46 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Zefaroni:</div> + <div class="vbquote">Can someone please help me, I converted my .tga file to a .vtf, but i don't know + where to save the .vtf to use it in hammer.<br /><br />P.S. I am trying to use the texture for ep2 + </div>See <a + href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Creating_a_Material">this + page</a>.<br /><br /> + <div class="vbtitle">Mal:</div> + <div class="vbquote">Is there currently any way to choose your own mips, rather than have them all + derived from the highest level using those the functions?</div>Nope, sorry.<br /><br /> + <div class="vbtitle">festrell:</div> + <div class="vbquote">I'm not sure if this is just user error or a bug, but I'm having trouble resizing + images through import. For some reason, I can't get VTFEdit to resize a 1280x1024 image (basically a + wallpaper) to 256x256; it's always resizing to 256x1024, which tells me that the resize isn't + happening for the height of the picture (it's in JPEG format). I have Resize and Clamp active, with + Height and Width under Clamp set to 256; Resizing occurs to the nearest power of 2 (I assume filter + isn't really all that crucial in the resizing). I'm not sure what's wrong, but I think something's + happening in the wrong order.</div> Looks like VTFLib isn't clamping the width or height of a texture + if it is already a power of two. I'll try to get a fix out soon; in the mean time I recommend you resize + the image in an external program. Thanks for the heads up.<br /> + <br /> + <img src="../../images/emotes/miam.gif" width="32" + height="32" alt="miam" /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2992" + href="index.php?a=3443">Lággy</a></span><span class="right">Modified: Oct 9th, 2008 - 4:22:43 + am</span> + <div class="space"></div> + </div> + <div class="content">Could you add a feature to insert/delete frames from animated textures? <img + src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c3046" + href="index.php?a=3544">mynameistoolon</a></span><span class="right">Posted: Dec 3rd, 2008 - 4:16:40 + am</span> + <div class="space"></div> + </div> + <div class="content">How do I add a delay to the frames in the animation. They seem too fast :l</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c3050" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 4th, 2008 - 9:51:51 pm</span> + <div class="space"></div> + </div> + <div class="content">You specify the frame rate in the .vmt as illustrated <a + href="https://web.archive.org/web/20171104020327/http://www.editlife.net/tutorial.php?tutid=43">here</a>. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c3097" + href="index.php?a=3608">pesaekka</a></span><span class="right">Posted: Jan 16th, 2009 - 8:50:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">How do I optimize my animated vtf's for smaller file size? I have a four image .tga + sequence at 128x128 and no matter what I do the exported vtf-file is always 128,2 kb which is 0,2kb too + much afaik to work in-game(l4d). <br /> + <br /> + I tried making the vtf smaller (120x120) then tried to add black borders to all images, but I assume vtf + is created as a raw bitmap file so those won't help. The image is already 2 colored and 64x64 is too + small.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c3098" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 16th, 2009 - 9:42:43 pm</span> + <div class="space"></div> + </div> + <div class="content">DXT has a fixed compression rate (unlike other formats like PNG and JPEG); + additionally, the Source engine only supports widths and heights that are a power of two. + Consequentially, the only ways to decrease the size of your spray are to disable mipmap generation + (highly recommended), to disable thumbnail generation and to decrease the size of the spray by a half or + a quarter etc.<br /> + <br /> + If an alpha channel is not necessary, DXT1 requires half the information that DXT3 and DXT5 do.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3150" + href="index.php?a=3691">Steng</a></span><span class="right">Posted: Mar 18th, 2009 - 6:58:13 + pm</span> + <div class="space"></div> + </div> + <div class="content">Alright check this<br /> + <br /> + I see people all over the place asking how to convert .gif to .vtf..<br /> + <br /> + But I want to go the other way around. How do I do this? Or is it impossible?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3151" + href="index.php?a=3691">Steng</a></span><span class="right">Posted: Mar 20th, 2009 - 1:31:29 + am</span> + <div class="space"></div> + </div> + <div class="content">Disregard that last post I found a way to satisfy my needs. I exported all the + individual frames and then used another program to import all the frames and make a new .gif.<br /> + <br /> + But maybe you should include the ability to export to gif in the next patch, if there's a way?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3155" + href="index.php?a=3697">stephy</a></span><span class="right">Posted: Mar 30th, 2009 - 7:19:26 + am</span> + <div class="space"></div> + </div> + <div class="content">Does this command even work anymore for delaying the frames fps? + animatedtextureframerate" 30 I've even downloaded other pre-made sprays with the vmt already edited + but in-game and vtfedit.. it doesn't work? :(</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3156" + href="index.php?a=3698">7thSwabian</a></span><span class="right">Posted: Mar 30th, 2009 - 2:02:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">Need some help guys, I am modfying uniform files in the new Kuma War 2. I have opened + the existing vtf files and exported the contents to png and jpg. I then have used fireworks to edit the + images flattening the layers when I was done. I did not modify the image size or any other attributes. I + then re-imported the completed graphic into vtfmod and then save it out under the original file name. + <br /> + <br /> + After loading them back into the client software and entering the game only the german version I did + worked. The US uniforms now are invisible on the parts I edited. Anyone ever ran into this when editing + an existing vtf in HL2 engines? <br /> + <br /> + If someone could point me to my flaw I would appreciate any help you can give. Oh and P.S. I set the + transparency to Alpha in the completed image files.<br /> + <br /> + Thanks guys,<br /> + <br /> + 7th Swabian</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c3157" + href="index.php?a=3698">7thSwabian</a></span><span class="right">Posted: Mar 30th, 2009 - 2:07:07 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Steng:</div> + <div class="vbquote">Alright check this<br /><br />I see people all over the place asking how to convert + .gif to .vtf..<br /><br />But I want to go the other way around. How do I do this? Or is it + impossible?</div> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c3158" + href="index.php?a=3698">7thSwabian</a></span><span class="right">Posted: Mar 30th, 2009 - 2:10:10 + pm</span> + <div class="space"></div> + </div> + <div class="content">Yes you would need to export it to PNG format from vtfedit to keep any transparency, + then use an image editor like GIMP which is free to save that file out to Gif. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3159" + href="index.php?a=3697">stephy</a></span><span class="right">Posted: Mar 31st, 2009 - 10:06:53 + pm</span> + <div class="space"></div> + </div> + <div class="content">Anyone know how to get the images to delay instead of being so fast? There is a + command but I think it either doesn't work anymore or the game I'm using it on doesn't like how the + script looks like and removes it and sets it back to default (the vmt file). I'd rather not use a lower + resolution for this and just copy the same images over and over either.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3167" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 18th, 2009 - 4:34:25 pm</span> + <div class="space"></div> + </div> + <div class="content">The <i>AnimatedTexture</i> .vmt proxy doesn't work?<br /><br />See <a + href="https://web.archive.org/web/20171022070121/http://www.editlife.net/tutorial.php?tutid=43">here</a>. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c3183" + href="index.php?a=3756">high6</a></span><span class="right">Modified: May 24th, 2009 - 1:37:28 + pm</span> + <div class="space"></div> + </div> + <div class="content">Can you add an option for adding a frame?<br /> + <br /> + Also the option to auto resize the frames would be nice. Just a pain to have to resize each image before + I can import them.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c3204" + href="index.php?a=3697">stephy</a></span><span class="right">Posted: Jun 19th, 2009 - 9:52:32 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">The <i>AnimatedTexture</i> .vmt proxy doesn't work?<br /><br />See <a + href="https://web.archive.org/web/20171022070121/http://www.editlife.net/tutorial.php?tutid=43">here</a>. + </div><br /> + <br /> + I've looked there before and have tried a few different things. Either I don't understand how to + properly write it out or tf2 doesn't use them? That's what someone told me but not really sure if that's + true. It seems like most people I meet that make sprays don't know how to use this delay stuff either or + it doesn't work as they just use the same image over and over to delay it that way which sucks. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c3223" + href="index.php?a=3805">hellsing2555</a></span><span class="right">Posted: Jul 7th, 2009 - 6:34:52 + am</span> + <div class="space"></div> + </div> + <div class="content">i am having a problem with the microsoft download it is saying that it is not vaild + to win32??? <br /> + <br /> + can you help me in this hell<img + src="../../images/emotes/yelling.gif" width="32" + height="32" alt="yelling" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c3237" + href="index.php?a=3838">JackJackAttack</a></span><span class="right">Posted: Aug 8th, 2009 - 5:04:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">EEhh.. The program works fine, but i seem unable to convert folders from .DDS to .VTF + files... <br /> + <br /> + Any Tips for me??</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c3243" + href="index.php?a=3848">Forged</a></span><span class="right">Posted: Aug 18th, 2009 - 1:01:04 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Stephy:</div> + <div class="vbquote">I've looked there before and have tried a few different things. Either I don't + understand how to properly write it out or tf2 doesn't use them? That's what someone told me but not + really sure if that's true. It seems like most people I meet that make sprays don't know how to use + this delay stuff either or it doesn't work as they just use the same image over and over to delay it + that way which sucks.</div><br /> + No, no. VTFEdit works fine, and using the proxy method of modifying the VTF's animation speed via the + VMT file works fine as well. You can even see this when you look at it from within TF2's multiplayer + options. It animates as you would expect a normal VTF texture to animate.<br /> + <br /> + The issue here is that Valve has chosen to limit the VTF format with respect to sprays and sprays ONLY. + If you were creating the VTF for use on a player model, or a wall texture, or whatever else, it would + abide by the settings put forth in the VMT file. However, these limits imposed upon the sprays means + that the spray will be displayed one way, and one way ONLY.<br /> + <br /> + This helps to keep (cheaters, I guess?) people from modifying it in such a way that may give them an + advantage.. Because of these limits, the spray will animate at a set speed, you cannot tell the spray to + ignore the z stacking order, or influence the way the spray is affected by lighting, etc. etc. It is set + up to be a single-use option, so really nothing you put into the VMT will be honored by the game. The + only reason it needs a VMT is so that it can display properly in the GUI. Once you use it as a spray on + a surface, it's applying its own set attributes to the texture.<br /> + <br /> + I hope this helps. :) + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c3244" + href="index.php?a=3854">Levybreak</a></span><span class="right">Modified: Aug 31st, 2009 - 8:10:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">As discussed here:<br /> + <br /> + http://www.facepunch.com/showthread.php?p=16859574#post16859574<br /> + <br /> + VTFs generated through VTFEdit from a PNG source seem to generate a "Error reading material + data".<br /> + <br /> + Does anybody know if this is true, or why this happens?<br /> + <br /> + Edit:<br /> + <br /> + And on a similar note, I recently discovered that PNGs saved with VTFEdit are corrupt, as well for some + reason. :S</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c3247" + href="index.php?a=3697">stephy</a></span><span class="right">Posted: Aug 28th, 2009 - 9:56:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">So you can edit the speed but once your in-game on a server the settings in the vmt + file don't work for editing the animated spray speed? If I understood correctly.. If I'm wrong in + understanding and it does work then perhaps could I have one you created so I can see how to place the + proper coding inside of it to edit the speed?</div> + </div><br /> + + + + <div class="offsets">[ 1 + <a href="VTFEdit_v1.2.5_Full-page2.html#p178">2</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">VTFLib</span></div> + <div class="content"><span class="title">» <a href="../../pages/VTFLib.html">About</a></span><br> + <span class="title">» <a href="../../pages/VTFLib-Download.html">Download</a></span><br> + <span class="title">» <a href="../VTFLib-Revision History.html">Revision + History</a></span><br> + <span class="title">» <a href="../VTFLib-FAQ.html">FAQ</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + 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\ No newline at end of file diff --git a/subpages/Comments/VTFEdit_v1.2.5_Full-page2.html b/subpages/Comments/VTFEdit_v1.2.5_Full-page2.html new file mode 100644 index 0000000..9be0894 --- /dev/null +++ b/subpages/Comments/VTFEdit_v1.2.5_Full-page2.html @@ -0,0 +1,951 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [VTFLib - Download - VTFEdit v1.2.5 Full]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p178" href="#p178">VTFEdit + v1.2.5 Full</a> - <a + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 26th, 2006 - 12:57:45 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (<span + class="warning">except the .NET Framework</span>).</p> + + <b>Download:</b> + <ul> + <li><a + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.exe">Installer + (833 KB)</a></li> + <li><a + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.zip">Archive + (743 KB)</a></li> + </ul> + + <b>Runtimes: <span class="warning">(Required)</span></b> + <p>.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the + .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.</p> + + <b>Download:</b> + <ul> + <li><a + href="https://web.archive.org/web/20171113045637/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en">Microsoft</a> + </li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Apr 1st, 2008 - 5:37:05 pm</span><span + class="right">[ 2313060 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ + <a href="VTFEdit_v1.2.5_Full-page1.html#p178">1</a> + 2 + ]</div><br> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c3251" + href="index.php?a=3873">pie6nin</a></span><span class="right">Posted: Sep 3rd, 2009 - 4:35:49 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have an animated texture and am trying to use it as a spray, but when I use it + ingame nothing happens when I attempt to spray it. Am i doing something wrong?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c3253" + href="index.php?a=3879">Kavukamari</a></span><span class="right">Modified: Sep 15th, 2009 - 4:27:04 + am</span> + <div class="space"></div> + </div> + <div class="content">Nem, Can you add Functionality to change each seperate mipmap?<br /> + <br /> + This would make mipmap edited sprays so much easier to make</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c3254" + href="index.php?a=3880">CAS303</a></span><span class="right">Posted: Sep 16th, 2009 - 5:11:16 + am</span> + <div class="space"></div> + </div> + <div class="content">I have a similar question to Kavukamari's, but basically its how to import .dds files + but still preserving the mipmap data (in the .dds files) instead of having VTFEdit rebuild or clear them + completely when you uncheck the "generate mipmaps" box.<br /> + <br /> + I saw an old program that can do a dds to VTF conversion that keeps the dds mipmap data, however it + cannot do multiple frames animated texture like VTFedit.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c3257" + href="index.php?a=3879">Kavukamari</a></span><span class="right">Posted: Sep 19th, 2009 - 1:38:05 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">pie6nin:</div> + <div class="vbquote">I have an animated texture and am trying to use it as a spray, but when I use it + ingame nothing happens when I attempt to spray it. Am i doing something wrong?</div><br /> + <br /> + Probably the image is bigger then 120kb, you should make it smaller, or make it have less layers, + because source doesn't allow sprays over 120 kb + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c3259" + href="index.php?a=3887">Zerg</a></span><span class="right">Posted: Sep 25th, 2009 - 3:23:25 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello.Can someone( Nem?) tell me what is the difference between BGR888 and + BGR888_Bluescreen? and also why is VTF Edit using this function : nvDXTcompress() when I choose the + BGR888 uncompressed format?<br /> + <br /> + Another thing that I would like to know, is if the memory leak problem was solved.I read about it some + posts before.<br /> + Look:<br /> + <br /> + "I just waned to note that it seams there are memory leaks within VtfEdit.<br /> + <br /> + After quite a research it turned out the source is not the VTFEdit itself, but the VTFLib that it + uses.<br /> + After one more day in looking into the source code I found out that the NVIDIA TEXTURE TOOLS Library, + used by VTFLib for some of its functions, is causing the problem.<br /> + <br /> + Here are my notes:<br /> + <br /> + Importing Image with resulution 4096^4096 few times:<br /> + <br /> + DXT Compression - ok (not 100% sure)<br /> + thumbnail generation - minor LEAKs (~10MB for that image res!)<br /> + mipmap generation - minor LEAKs (another ~10MB)<br /> + resizing 3000 to 4096,- big LEAK (>70MB)<br /> + normalmaps generation - major LEAK (>200MB, 50MB for 2048x2048 image)<br /> + <br /> + NOTE that if you NOT use these functions everythings works great - after importing the same file again + the memory usage (in task manager) returns to the same value before importing the same image as already + imported)<br /> + NOTE also that for smaller images the leaks are smaller but are thare!<br /> + <br /> + You can try all this yourself.<br /> + <br /> + Im looking for good texture manipulation library myself, that is why I have done such an + investigation:)<br /> + <br /> + Comments (on the issue) and directions (for the lib) are welcome!"<br /> + <br /> + Thanks in advance.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c3270" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 16th, 2009 - 1:10:57 am</span> + <div class="space"></div> + </div> + <div class="content">Thanks for the info Zerg. The version of the NVIDIA library I'm using is really old. + I haven't updated it because they keep reworking the interface (which is quite annoying). If I ever get + some spare time I might look at it, but to be honest, I have very little spare time these days (just + look how long it took me to respond).<br /> + <br /> + I'm pretty sure the BGR888_Bluescreen format is used by Valve as a temporary intermittent format when + converting WADs (which have a single color that acts as transparency (typically blue)).<br /> + <br /> + As for nvDXTcompress, it's just a poorly named function which handles all image data manipulation in + NVIDIA's library. VTFLib uses it to generate mipmaps amongst other things.<br /> + <br /> + If you're asking me whether you should use NVIDIA's library, the only thing I would consider using it + for again is DXT compression.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c3277" + href="index.php?a=3913">iskunder</a></span><span class="right">Modified: Oct 31st, 2009 - 7:04:26 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello NEM, you are one amazing guy thanks for setting this all up for us and for + providing support for those who need it. I'm thinking maybe I'm the biggest noob around or I'm fallowing + wrong instructions who knows.<br /> + <br /> + <img src="../../images/emotes/apple.gif" width="32" + height="32" alt="apple" /><br /> + <img src="../../images/emotes/alarmed.gif" + width="32" height="32" alt="alarmed" /><br /> + <img src="../../images/emotes/capoera.gif" + width="32" height="32" alt="capoera" /><br /> + <img src="../../images/emotes/brokenball.gif" + width="32" height="32" alt="brokenball" /><br /> + <img src="../../images/emotes/exploding.gif" + width="32" height="32" alt="exploding" /><br /> + <img src="../../images/emotes/exhausted.gif" + width="32" height="32" alt="exhausted" /><br /> + <br /> + So heres my Objective. I'm working on a rats map and I'm at that stage where I need my own textures for + things like books, cd players, games and so on. I want to be able to take the pictures I have taken with + the camera and place them in my map.<br /> + <br /> + Heres the instructions I Have fallowed and I still cannot get it to work. <br /> + <br /> + "this is assuming that you have VTFedit. If you don't...google it and get it.<br /> + <br /> + Steam must be on.<br /> + <br /> + Make a folder in your mods material folder.<br /> + Steam\steamapps\email\counter-strike source\cstrike\materials<br /> + <br /> + Name the folder whatever you want.<br /> + Steam\steamapps\email\counter-strike source\cstrike\materials\whatever<br /> + <br /> + Make another folder in your mod's sourcesdk_content folder.<br /> + Steam\steamapps\email\sourcesdk_content\cstrike\materialsrc\whatever<br /> + <br /> + Now open VTFedit.<br /> + Go File<br /> + Import your texture<br /> + Press OK<br /> + Once your texture is loaded, go to File<br /> + Save As...<br /> + <br /> + Save the texture into the folder for your mod.<br /> + Steam\steamapps\email\counter-strike source\cstrike\materials\whatever\texture_name<br /> + <br /> + Now restart Steam.<br /> + Open Hammer<br /> + Browse to the name of your texture.<br /> + It should be there and ready to use."</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c3318" + href="index.php?a=3970">ItsMe</a></span><span class="right">Posted: Jan 6th, 2010 - 2:10:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">Is it possible to open a .dds(or multiple for animation) and keep thier current + mipmaps ?<br /> + <br /> + If it is, maybe Im doing something wrong. I either get no mipmaps or VTFEdit generates new ones.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c3327" + href="index.php?a=3250">defragen1</a></span><span class="right">Posted: Jan 23rd, 2010 - 8:13:52 + pm</span> + <div class="space"></div> + </div> + <div class="content">man :( it would really help if vtfedit had templates like in the plugins <br /> + <br /> + and it also wouldn't hurt to be able to save your own custom templates too</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c3334" + href="index.php?a=3993">jpwanabe</a></span><span class="right">Posted: Feb 3rd, 2010 - 2:06:07 + am</span> + <div class="space"></div> + </div> + <div class="content">ok nem, now dont get mad, but is there a way that i can make a vtf of around <span + style="color: red;">3000</span> jpegs in one go? or am i screwed. trying to put a full video in a map. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c3335" + href="index.php?a=3996">SVR</a></span><span class="right">Posted: Feb 7th, 2010 - 11:29:41 pm</span> + <div class="space"></div> + </div> + <div class="content">I am trying to convert vtf to tga but while it is processing it shows an error in the + Log.<br /> + <br /> + Processing ad01.vtf...<br /> + Error loading ad01.vtf.Error: File signaure does not match 'VTF'.<br /> + ad01.vtf processed.<br /> + <br /> + it then goes onto the next file in the folder and the same thing happnes. How can i fix this?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c3355" + href="index.php?a=4027">Lolwut</a></span><span class="right">Modified: Apr 9th, 2010 - 8:23:33 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi, I'm trying to do what a few users above me has already asked about: Importing + multiple .dds files to make an animated squence of frames, but keep the existing mipmap information. + (Not create new mipmaps or clear them).<br /> + <br /> + Has anyone found a way to do this? I know it's possible to make .vtf files with a single frame and + keeping the mipmap info, as another program (Quick and dirty Bloodlines Tools version 3.9a) can do + this.<br /> + <br /> + Edit: Or alternatively, is there any way to combine a few .vtf files I made in the other program into a + single animated .vtf file?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c3365" + href="index.php?a=4035">COUGAR_BAIT</a></span><span class="right">Posted: Apr 19th, 2010 - 10:25:04 + pm</span> + <div class="space"></div> + </div> + <div class="content">how do I slow down the frames!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c3411" + href="index.php?a=4077">Nabuko</a></span><span class="right">Posted: Jun 16th, 2010 - 2:36:09 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem, can you add thumbnail preview window for entire folder ?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c3453" + href="index.php?a=4107">R0B3RTT</a></span><span class="right">Modified: Aug 2nd, 2010 - 5:14:00 + pm</span> + <div class="space"></div> + </div> + <div class="content"> I am just about ready to go <b>INSANE!</b> I am trying to make a backround for a HL2 + Program,And i want it to stay the size it is. It i uncheck resize,i open the picture,picture doesn't + show up. i try to uncheck clamp,doesn't come out the picture's original size. I've tryed everything! i + need it to stay the SAME size! <br /> + <img src="../../images/emotes/yelling.gif" + width="32" height="32" alt="yelling" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c3535" + href="index.php?a=4227">Protoss</a></span><span class="right">Posted: Jan 28th, 2011 - 8:06:09 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello everyone(Nemesis) I would like to ask how can I resolve this error<br /> + <br /> + Error Loading VTF Texture:<br /> + <br /> + Error<br /> + File is corrupt;file to small for its header <img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /> <img + src="../../images/emotes/brokenball.gif" + width="32" height="32" alt="brokenball" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c3543" + href="index.php?a=4247">Motherfat</a></span><span class="right">Posted: Feb 27th, 2011 - 1:00:13 + am</span> + <div class="space"></div> + </div> + <div class="content">hey i have a problem i have a texture it works i can see it in hammer but i can see + it behind walls and stuff can you help me this is what the proporties are in vmf file<br /> + <br /> + "UnlitGeneric"<br /> + {<br /> + "$basetexture" "cabal\Cabal"<br /> + "$translucent" "1"<br /> + "$ignorez" "1"<br /> + "$vertexcolor" "1"<br /> + "$vertexalpha" "1"<br /> + }</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c3547" + href="index.php?a=4258">racerdbo</a></span><span class="right">Posted: Mar 16th, 2011 - 2:51:03 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey on I replaced some garrys mod addon car skins and then when i test them out on + gmod they dont work.Then when i go to VTFEDIT it shows the original skin instead of the custom skin for + the car i changed the skin on.Do i need to like save the VTFEDIT archive of the original files or + something like that.I NEED HELP</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c3548" + href="index.php?a=4259">trinnexx</a></span><span class="right">Posted: Mar 17th, 2011 - 11:01:11 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">You specify the frame rate in the .vmt as illustrated <a + href="https://web.archive.org/web/20171030084331/http://www.editlife.net/tutorial.php?tutid=43">here</a>. + </div><br /> + The link and site has 404'd =<<br /> + Looked around for a replacement but not sure it was right..<br /> + Does anyone have the syntax for controlling animation speed on vtf Sprays (tf2) or does the server + ignore the vmt nowa-days?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c3549" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 24th, 2011 - 9:20:31 pm</span> + <div class="space"></div> + </div> + <div class="content">There is another example <a + href="https://web.archive.org/web/20171030084331/http://www.gamebanana.com/tuts/171">here</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c3563" + href="index.php?a=4162">m2pt5</a></span><span class="right">Posted: Apr 19th, 2011 - 11:52:51 + am</span> + <div class="space"></div> + </div> + <div class="content">Portal 2 is using a new 7.5 version of VTF that the current version of VTFEdit can't + open.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c3567" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 23rd, 2011 - 11:41:03 am</span> + <div class="space"></div> + </div> + <div class="content">You're using an older version of VTFEdit, try <a href="index.php?c=238#p238">this + one</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c3570" + href="index.php?a=4285">HelloWorld</a></span><span class="right">Posted: Apr 24th, 2011 - 7:07:04 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">You're using an older version of VTFEdit, try <a href="index.php?c=238#p238">this + one</a>.</div>Update link <a + href="https://web.archive.org/web/20171030084331/http://nemesis.thewavelength.net/index.php?p=40">here</a>, + please. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c3581" + href="index.php?a=4303">NKR3X</a></span><span class="right">Posted: May 15th, 2011 - 3:29:21 + pm</span> + <div class="space"></div> + </div> + <div class="content">is there a way to control the framerate, the VMT file isnt helping, i have it set to + 500 and its running as if its normal</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c3597" + href="index.php?a=4348">MrAsplundh</a></span><span class="right">Modified: Jul 16th, 2011 - 4:27:45 + am</span> + <div class="space"></div> + </div> + <div class="content">I'm trying to make an animated spray, my resolution is 128x128, but in-game my spray + looks really fuzzy/pixelated, any solution? Other people see the same thing as me</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c3605" + href="index.php?a=4369">noobkiller</a></span><span class="right">Posted: Aug 21st, 2011 - 11:01:57 + am</span> + <div class="space"></div> + </div> + <div class="content">no virus????????<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c3711" + href="index.php?a=4570">aLx</a></span><span class="right">Posted: May 16th, 2012 - 4:41:35 am</span> + <div class="space"></div> + </div> + <div class="content">vtf edit diese anwendung konnte nicht gestartet werden, da die + side-by-side-konfiguration ungültig ist<br /> + <br /> + Wtf did i wrong?<br /> + <br /> + In english:<br /> + <br /> + VTF Edit couldn't start the application, because the SIDE-BY-Side-Configuration is invalid.<br /> + <br /> + please help me :(</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c3722" + href="index.php?a=4662">michaelgt</a></span><span class="right">Posted: Jun 29th, 2012 - 2:38:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi,<br /> + <br /> + I'm trying to make an animated vtf using jpegs.<br /> + I have one problem though, VTFEdit is not accepting different sizes.<br /> + <br /> + Is there a way around this or something? Without having to resize every image, that is...<br /> + <br /> + I also have a GIF of it, if it has any help.<br /> + <img src="../../images/emotes/exhausted.gif" + width="32" height="32" alt="exhausted" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c3741" + href="index.php?a=4938">canis lupus</a></span><span class="right">Posted: Sep 12th, 2012 - 8:25:44 + am</span> + <div class="space"></div> + </div> + <div class="content">Hello,<br /> + I'm having an issue with opening vtfedit. whenver I try, it gives the error, "The application has + failed to start because it's side-by-side configuration is incorrect." Does anyone have any idea + how to fix this?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c3774" + href="index.php?a=12572">OkamiTakahashi</a></span><span class="right">Posted: Feb 12th, 2013 - + 11:50:23 pm</span> + <div class="space"></div> + </div> + <div class="content">I'm also getting the side-by-side error and have absolutely no idea how to fix it. + This is crucial as I'm working on new skins for the Heavy and the Sniper.<img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c3791" + href="index.php?a=12603">Maylchan</a></span><span class="right">Posted: Apr 30th, 2013 - 12:23:41 + am</span> + <div class="space"></div> + </div> + <div class="content">Can someone tell me what i do wrong? If i export a Picture like the Cigarette case + from the Spy is the Pictur to bright.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c3845" + href="index.php?a=12696">marcixy1</a></span><span class="right">Posted: Nov 17th, 2013 - 8:18:43 + am</span> + <div class="space"></div> + </div> + <div class="content">It's not working for me.(Program running error (5)).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c3906" + href="index.php?a=12759">nickodei</a></span><span class="right">Posted: Apr 22nd, 2014 - 11:09:43 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey <br /> + <br /> + I know the problem<br /> + <br /> + download VTFlib and extract it into a folder<br /> + <br /> + go Bin / x86/ VTFedit and run it<br /> + <br /> + works!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c3909" + href="index.php?a=12763">HolographicP</a></span><span class="right">Posted: May 4th, 2014 - 1:56:55 + am</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /> VTFEdit just won't work. No error messages, nothing. It doesn't even + create a new process. Help!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c3934" + href="index.php?a=12867">Skitt64</a></span><span class="right">Posted: Nov 10th, 2014 - 6:43:49 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm trying to make a team-colored wrench, but when I export the image, it always ends + up too light. I tried exporting the Australium skin(What the teamcolor skins are based off of), and it + got the same result when imported, though it was fine when exported. How do I keep this from happening? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c3945" + href="index.php?a=12906">Lops223</a></span><span class="right">Posted: Feb 9th, 2015 - 5:36:52 + am</span> + <div class="space"></div> + </div> + <div class="content">hey i have a jpeg file i want to make a vtf and i found ur site trying to make it a + vtf dod you know how i can use this program<br /> + <br /> + <br /> + <img src="../../images/emotes/where.gif" width="32" + height="32" alt="where" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c3946" + href="index.php?a=12906">Lops223</a></span><span class="right">Modified: Feb 9th, 2015 - 5:42:52 + am</span> + <div class="space"></div> + </div> + <div class="content">ok ive made a jpeg version and a tga version so i can use either <br /> + <br /> + <br /> + <img src="../../images/emotes/folder.gif" width="32" + height="32" alt="folder" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c3947" + href="index.php?a=12906">Lops223</a></span><span class="right">Posted: Feb 9th, 2015 - 5:45:13 + am</span> + <div class="space"></div> + </div> + <div class="content">i wonder if anyone uses this site anymore.<br /> + <br /> + <br /> + <img src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c3948" + href="index.php?a=12907">MegamanW6</a></span><span class="right">Posted: Feb 12th, 2015 - 2:00:14 + am</span> + <div class="space"></div> + </div> + <div class="content">Which one do I download?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c3951" + href="index.php?a=12915">JoeSziver</a></span><span class="right">Posted: Mar 4th, 2015 - 11:35:42 + pm</span> + <div class="space"></div> + </div> + <div class="content">Severe bug: whenever you try to open an image from a non-indexed portion of your + computer, the application crashes and is nonrecoverable. I have uninstalled it several times and still + nothing.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c3954" + href="index.php?a=12938">jakee</a></span><span class="right">Posted: May 17th, 2015 - 9:29:51 + am</span> + <div class="space"></div> + </div> + <div class="content"><b>What do i click to install</b><br /> + <img src="../../images/emotes/walking.gif" + width="32" height="32" alt="walking" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c3959" + href="index.php?a=12953">Noah</a></span><span class="right">Posted: Jun 17th, 2015 - 4:27:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">it say 7.5 dose not mach to 7.0 to 7.4 what do I <img + src="../../images/emotes/bleeh.gif" width="32" + height="32" alt="bleeh" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c3961" + href="index.php?a=12955">PeaceFighter</a></span><span class="right">Posted: Jun 22nd, 2015 - 6:42:48 + pm</span> + <div class="space"></div> + </div> + <div class="content">Yes i have the same problem!!!<br /> + <br /> + What to do?<img + src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">104.</span> <a name="c3972" + href="index.php?a=13002">paradoxicality</a></span><span class="right">Posted: Oct 10th, 2015 - + 8:54:42 pm</span> + <div class="space"></div> + </div> + <div class="content">Hi I need some help with VTFEdit, I've imported a .png file that's just green as a + test, and when I saved it I only got one .vtf file out of the program, which is weird because my friend + gets two files, a .vtf and a .vmt. Does anyone know why this is happening to me?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">105.</span> <a name="c3976" + href="index.php?a=13018">Rustyy</a></span><span class="right">Modified: Dec 23rd, 2015 - 12:01:40 + pm</span> + <div class="space"></div> + </div> + <div class="content">PROBLEM SOLVER FOR ANYONE WHO'S HAVING THE SIDE-BY-SIDE ERROR<br /> + <br /> + Do a standard install of the community version of Microsoft Visual Studio. It will install every single + .NET framework and who knows else, and the issue will be fixed!<br /> + This is how i finally got rid of this annoying error.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c3978" + href="index.php?a=13029">Poopmaster</a></span><span class="right">Posted: Jan 13th, 2016 - 1:39:08 + pm</span> + <div class="space"></div> + </div> + <div class="content"><b>[h1] 2 material into single vtf repack[/h1]</b><br /> + anyone know how to get around this. I get the default skin for a sawed off shottie in csgo. i open it up + in photoshop and there are two materials. it turns out the top will receive glossy and through an alpha + on the top the under wont. they are essentially identical, however once i've unpacked the textures i can + only save to tga and then bring into vtf. since tga doesn't support layers. i only get the one layer + most top. how do I repack after editing both materials?<img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c3979" + href="index.php?a=13040">lol123</a></span><span class="right">Posted: Jan 26th, 2016 - 7:06:47 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/bleeh.gif" width="32" + height="32" alt="bleeh" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c3981" + href="index.php?a=13050">doctorjew</a></span><span class="right">Posted: Feb 10th, 2016 - 10:10:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">Does anyone know if it is possible to use batch convert but create VMTs with + VertexlitGeneric instead of LightedmapGeneric?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c3997" + href="index.php?a=13136">Neebs</a></span><span class="right">Posted: Aug 9th, 2016 - 12:48:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">Mac version? :P</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c4007" + href="index.php?a=13157">Goat</a></span><span class="right">Posted: Sep 28th, 2016 - 6:11:58 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem,<br /> + I'm trying to open the .vmt file as an image, but the only option I get is file system. Can you help? + </div> + </div><br /> + + <div class="offsets">[ + <a href="VTFEdit_v1.2.5_Full-page1.html#p178">1</a> + 2 + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">VTFLib</span></div> + <div class="content"><span class="title">» <a href="../../pages/VTFLib.html">About</a></span><br> + <span class="title">» <a href="../../pages/VTFLib-Download.html">Download</a></span><br> + <span class="title">» <a href="../VTFLib-Revision History.html">Revision + History</a></span><br> + <span class="title">» <a href="../VTFLib-FAQ.html">FAQ</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + action="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=0"> + <div class="label">Username:</div> + <div><input type="text" name="username" class="textbox" 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\ No newline at end of file diff --git a/subpages/Comments/VTFEdit_v1.2.5_Full.html b/subpages/Comments/VTFEdit_v1.2.5_Full.html deleted file mode 100644 index cb04465..0000000 --- a/subpages/Comments/VTFEdit_v1.2.5_Full.html +++ /dev/null @@ -1,454 +0,0 @@ -<!DOCTYPE html> - -<head> - <title>Nem's Tools [VTFLib - Download - VTFEdit v1.2.5 Full]</title> - <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> - <link rel="stylesheet" type="text/css" href="../../css/default.css"> - <meta http-equiv="pragma" content="no-cache"> - <meta http-equiv="cache-control" content="no-cache"> - <meta name="author" content="Ryan Gregg"> - <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> -</head> - -<body> - <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> - <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's - Tools website</a>, restored from <a - href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> - Download section now provides links to both Web Archive and to this unofficial Github mirror. - </div> - <div class="main"> - <div class="group"> - <div class="separator"></div> - <div class="heading2 menu"> - <a href="../../index.html" class="menuitem">Home</a> - <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> - <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> - <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> - <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> - <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> - <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> - <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> - <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> - <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> - </div> - <div class="separator"></div> - <div class="content"> - <div class="main_area"> - <div class="space"></div> - <div class="main_content"> - <div class="group"> - <div class="heading1"> - <div class="space"></div><span class="left"><a name="p178" href="#p178">VTFEdit - v1.2.5 Full</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Mar 26th, 2006 - 12:57:45 pm</span> - <div class="space"></div> - </div> - <div class="content"><b>About:</b> - <p>VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (<span - class="warning">except the .NET Framework</span>).</p> - - <b>Download:</b> - <ul> - <li><a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.exe">Installer - (833 KB)</a></li> - <li><a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.zip">Archive - (743 KB)</a></li> - </ul> - - <b>Runtimes: <span class="warning">(Required)</span></b> - <p>.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the - .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.</p> - - <b>Download:</b> - <ul> - <li><a - href="https://web.archive.org/web/20171113045637/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en">Microsoft</a> - </li> - </ul> - </div> - <div class="heading1"> - <div class="space"></div><span class="left">Modified: Apr 1st, 2008 - 5:37:05 pm</span><span - class="right">[ 2313060 Views ]</span> - <div class="space"></div> - </div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=15#p178">2</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=30#p178">3</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=45#p178">4</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=60#p178">5</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=75#p178">6</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=90#p178">7</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=105#p178">8</a> - ]</div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2154" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2348">Rafe</a></span><span - class="right">Posted: Sep 12th, 2006 - 11:45:58 am</span> - <div class="space"></div> - </div> - <div class="content">I just downloaded the program VTFedit and am tyring to convert VTF's into jpgs or - bmps. Can anybody tell me the sequence to do this ? the program comes with no documentation. Thanks - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2155" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Sep 12th, 2006 - 12:12:39 pm</span> - <div class="space"></div> - </div> - <div class="content">To convert a single texture, open it up then select <i>Export</i> from the - <i>File</i> menu. You can save as both .bmp and .jpg, but I recommend .tga as it is a lossless format - and preserves the alpha channel.<br><br>To convert a bunch of textures, use the <i>Convert Folder</i> - tool in the <i>Tools</i> menu. Just select an <i>Input Folder</i> (where your .vtf files are), an - <i>Output Folder</i> (where you want your .tgs files to go), enter <i>*.vtf</i> as the filter and press - <i>Convert</i>. If <i>Recurse</i> is checked, subfolders will also be processed.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2273" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2467">judas</a></span><span - class="right">Posted: Nov 26th, 2006 - 4:23:53 am</span> - <div class="space"></div> - </div> - <div class="content">and how do i convert some .tga to .vtf with keeping transparency? stupid half-life - does not convert graphics to .vtf sprays saying "you do not have rights" or sth lke that even if i use - admin's account!</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2275" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Nov 26th, 2006 - 1:18:20 pm</span> - <div class="space"></div> - </div> - <div class="content">The default settings <i>should</i> work (as long as your .tga has an alpha channel). - My recommended spray settings are:<br><br>Normal Format: DXT1 - This is a compressed RGB format that - VTFEdit will use if your texture <i>doesn't</i> have an alpha channel.<br><br>Alpha Format: DXT5 or DXT3 - - This is a compressed RGBA format that VTFEdit will use if your texture <i>has</i> an alpha channel. - Use DXT5 if your alpha channel is smooth or DXT3 if your alpha channel is sharp (i.e. you're alpha - channel is only there so your spray can be non-square - so its 0 or 255).<br> - <br> - Generate Mipamps: Unchecked. Sprays look best when you don't use mipmaps because they aren't LOD scaled. - This will also allow you to generate larger animated textures because it uses less memory.<br> - <br> - If VTFEdit is not generating an alpha channel then your .tga doesn't have an alpha channel. If you're - using PhotoShop, make sure you only have one layer when you export, and that this layer has an alpha - channel (you can add channels in the channels tab).</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2355" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2562">kruegersc4</a></span><span - class="right">Posted: Jan 18th, 2007 - 10:39:26 pm</span> - <div class="space"></div> - </div> - <div class="content">Hmm... I get this message when trying to import an image<br> - <br> - Error:<br> - nvDXTcompressRGBA() crashed.<br> - <br> - Anyone know why?</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2358" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Jan 18th, 2007 - 10:57:40 pm</span> - <div class="space"></div> - </div> - <div class="content">nVIDIA's <a - href="https://web.archive.org/web/20171113045637/http://developer.nvidia.com/object/dds_utilities.html">nvDXTLib</a> - is exceptionally unstable. The error means the library crashed; I can only recommend that you retry.<br> - <br> - There is an update to the library which I will try to add support for in the near future. (Don't hold - your breath though, each version seems to add as many bugs as it fixes.)</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2386" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2594">LARD</a></span><span - class="right">Posted: Feb 1st, 2007 - 9:32:19 pm</span> - <div class="space"></div> - </div> - <div class="content">How can you make your VTF animated? When I upload an animated GIF, it doens't work. - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2387" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Feb 2nd, 2007 - 2:47:56 pm</span> - <div class="space"></div> - </div> - <div class="content">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog, select - each frame you want in your animation (hold ctrl of shift down to do this).<br> - <br> - I tried adding direct support for animated .gif files, but there is a bug in DevIL which corrupts the - image data after it is depalettized so you'll have to extract each frame in an external program before - importing.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2389" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2574">JackSpicer_26</a></span><span - class="right">Posted: Feb 4th, 2007 - 7:46:47 am</span> - <div class="space"></div> - </div> - <div class="content">This looks awesome, Nem! I wanted to adjust Elexis' shirt vtfs! :D</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2414" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2668">mij</a></span><span - class="right">Posted: Mar 19th, 2007 - 7:58:21 am</span> - <div class="space"></div> - </div> - <div class="content">Nem,<br> - I am trying to create animated sprays my problem is when using imageready the export tab is grey out so - I used photoshop saved the files as tga and when I try to use vtfedit I do not have the option of - mutilple frames is there another version or is the version I have corupted.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2415" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2670">ANT</a></span><span - class="right">Modified: Mar 21st, 2007 - 7:11:45 am</span> - <div class="space"></div> - </div> - <div class="content"> - <div class="vbtitle">Nem:</div> - <div class="vbquote">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog, - select each frame you want in your animation (hold ctrl of shift down to do this).<br></div><br> - Nem, Hi.<br> - What adjustments should I put to create the animated crosshair for Source? I have already made animated - VTF, but in game it works as static crosshair. - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2416" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Mar 21st, 2007 - 1:36:28 pm</span> - <div class="space"></div> - </div> - <div class="content">I'm not really familiar with editing Source crosshairs, but I assume you would also - have to edit the crosshair's .vmt file to add the <i>AnimatedTexture</i> proxy. If you created a new - crosshair, then I think you also have to use the <i>cl_crosshair_file</i> console command to select it. - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2418" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span - class="right">Posted: Mar 27th, 2007 - 11:28:22 am</span> - <div class="space"></div> - </div> - <div class="content">Cant seem to get vtfedit to run. every time I try I get:<br> - <br> - Application has generated an exception that could not be handled.<br> - <br> - Process id=0xcb0 (3248), Thread id=0-xd8c (3468)<br> - <br> - Tried uninstalling and reinstalling both vtfedit and .net framework, to no avail. <br> - Any ideas?</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2425" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Mar 30th, 2007 - 11:22:24 am</span> - <div class="space"></div> - </div> - <div class="content">This is a problem with your .NET framework install. There isn't much I can say to - help, sorry.<br> - <br> - <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad"></div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2430" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span - class="right">Posted: Apr 2nd, 2007 - 4:47:49 am</span> - <div class="space"></div> - </div> - <div class="content">Yep, you were right. Just installed .net 1.1 service pack 1 and now vtfedit works. - Yay!<img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"></div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=15#p178">2</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=30#p178">3</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=45#p178">4</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=60#p178">5</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=75#p178">6</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=90#p178">7</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=105#p178">8</a> - 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\ No newline at end of file diff --git a/subpages/Comments/VTFEdit_v1.3.3_Full-page1.html b/subpages/Comments/VTFEdit_v1.3.3_Full-page1.html new file mode 100644 index 0000000..1562079 --- /dev/null +++ b/subpages/Comments/VTFEdit_v1.3.3_Full-page1.html @@ -0,0 +1,1112 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [VTFLib - Download - VTFEdit v1.3.3 Full]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p238" href="#p238">VTFEdit + v1.3.3 Full</a> - <a + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 14th, 2007 - 3:22:09 am</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>VTFEdit v1.3.3 - VTFEdit for v2.0 of the .NET Framework and all the files you need to run it (<span + class="warning">except the .NET Framework</span>).</p> + + <b>Download from Web Archive:</b> + <ul> + <li><a + href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.exe">Installer + (2,112 KB)</a></li> + <li><a + href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.zip">Archive + (2,383 KB)</a></li> + </ul> + + <b>Download from unofficial Github mirror:</b> + <ul> + <li><a href="http://nemstools.github.io/files/vtfedit133.exe">Installer + (2,112 KB)</a></li> + <li><a href="http://nemstools.github.io/files/vtfedit133.zip">Archive + (2,383 KB)</a></li> + </ul> + + <b>Runtimes: <span class="warning">(Required)</span></b> + <p>.NET Framework v2.0 (22,938 KB Executable) - VTFEdit is written in C++ .NET (using Visual C++ 2005 + SP1) and as such requires the .NET runtime and Visual C++ SP1 libraries to run. The .NET runtime is + also available as a Windows Update. v2.0 is required.</p> + + <b>Download:</b> + <ul> + <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=16614">Microsoft + .NET Framework Version 2.0 (x86)</a></li> + <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft + Visual C++ 2005 SP1 (x86)</a></li> + </ul> + <ul> + <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=6041">Microsoft + .NET Framework Version 2.0 (x64)</a></li> + <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft + Visual C++ 2005 SP1 (x64)</a></li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 25th, 2011 - 3:32:59 pm</span><span + class="right">[ 588060 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 + <a href="VTFEdit_v1.3.3_Full-page2.html#p238">2</a> + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2647" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span + class="right">Posted: Sep 21st, 2007 - 11:07:34 am</span> + <div class="space"></div> + </div> + <div class="content">I'm having trouble setting VTFEdit as a defaul app under Vista. I find the executable + and double-click it, but it just won't appear on the list.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2650" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 23rd, 2007 - 3:37:02 pm</span> + <div class="space"></div> + </div> + <div class="content">I don't actually use Vista, so I'm not familiar with it.<br> + <br> + <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2675" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2963">the6thmonkey</a></span><span + class="right">Modified: Oct 7th, 2007 - 11:39:41 am</span> + <div class="space"></div> + </div> + <div class="content">Hi<br> + <br> + I have just installed your vtf edit program and all appears to be working fine except the convert wad + function<br> + <br> + No matter what wad or output directory I select the convert button will just not function <img + src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh"><br> + <br> + I hope you can help.. <br> + btw I tried searching the forum but its a little bit difficult when my problem involved the word wad, + and the forum doesn't let anyone search for words under 4 letters <img + src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2676" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2964">Mainassassin</a></span><span + class="right">Modified: Oct 7th, 2007 - 1:50:41 pm</span> + <div class="space"></div> + </div> + <div class="content">! Cannot execute "C:\DOCUME~1\Kyle\LOCALS~1\Temp\Rar$EX00.094\VTFEdit.exe"<br> + <br> + That happend with the archive, Installer:<br> + <br> + This application has failed to start beacause the application configuration is incorrect. (Re-Installing + didn't help)<br> + <br> + And i wanna skin real bad!! (TF2)<br> + <br> + Also I like how you based this site off of Fpsbanana.com</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2690" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=3007">Infinity</a></span><span + class="right">Posted: Oct 27th, 2007 - 10:10:56 pm</span> + <div class="space"></div> + </div> + <div class="content">Looks like it's got a dependency on msvcrt80 dll:<br> + <br> + From the event log:<br> + "Resolve Partial Assembly failed for Microsoft.VC80.CRT. Reference error message: The referenced + assembly is not installed on your system."<br> + <br> + Only noticed this because I just did a re-format and haven't got around to installing Visual Studio 2005 + on this machine yet. <br> + <br> + Here's a link to the redist for people who don't have Visual Studio 2005 installed:<br> + http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en<br> + <br> + Nem, you might want to add that link to the main article. <br> + <br> + Hope that helps everyone.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2693" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span + class="right">Posted: Oct 28th, 2007 - 11:21:16 pm</span> + <div class="space"></div> + </div> + <div class="content">I doubt that trying the VC Redist will work. I had a similar problem when I first + installed Vista. The problem was a corrupt Side-By-Side configuration in my windows profile. Making a + new windows profile and logging in to that fixed my problem.<br> + <br> + Oddly, trying to install VC Redist failed because of the same problem in the first place.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2966" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=3397">Neural_Overload</a></span><span + class="right">Posted: Aug 15th, 2008 - 3:51:16 am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Bluefang:</div> + <div class="vbquote">I doubt that trying the VC Redist will work. I had a similar problem when I first + installed Vista. The problem was a corrupt Side-By-Side configuration in my windows profile. Making a + new windows profile and logging in to that fixed my problem.<br><br>Oddly, trying to install VC Redist + failed because of the same problem in the first place.</div>I just installed the redist from the post + above yours and now the program works! + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c3394" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4065">chris + k</a></span><span class="right">Modified: Jun 2nd, 2010 - 4:52:22 pm</span> + <div class="space"></div> + </div> + <div class="content">This is the one i had problems with. Wow where did i post that other comment??<br> + <br> + I get a error that says<br> + <br> + Error (ITEM HERE) Error: File signature does not match 'VTF'.<br> + <br> + <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"><br> + <br> + These are files from left 4 dead 2 to let you know its not because its not a real valve texture it is + one actually i think you need to update its formats if there is different formats? not sure<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c3402" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 13th, 2010 - 12:27:04 pm</span> + <div class="space"></div> + </div> + <div class="content">It's probably not a .vtf file then. If you believe otherwise, feel free to email the + offending file to me and I'll test it personally.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c3477" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4145">Val</a></span><span + class="right">Posted: Oct 5th, 2010 - 2:46:20 pm</span> + <div class="space"></div> + </div> + <div class="content">I'm running Windows 7 x64 and can't get the 64 bit version to run. It appears in my + processes for a little bit but kills it self. The 32 version works just find though.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c3603" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4368">Emrets61</a></span><span + class="right">Posted: Aug 20th, 2011 - 1:47:18 pm</span> + <div class="space"></div> + </div> + <div class="content">It isn't work on Winows 7 - 64 Bit. I turned back to VTFEdit 1.2.5</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c3604" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2111">DomIII</a></span><span + class="right">Posted: Aug 20th, 2011 - 2:09:51 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>Val</b>, <b>Emrets61</b>, works fine here (Windows 7 x64)</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c3608" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4372">Corran2015</a></span><span + class="right">Posted: Aug 25th, 2011 - 3:41:27 am</span> + <div class="space"></div> + </div> + <div class="content">I get the "side-by-side" configuration error on Win 7 64bit. Emrets61, is that what + you're getting too? Any input?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c3609" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2111">DomIII</a></span><span + class="right">Posted: Aug 25th, 2011 - 5:58:29 am</span> + <div class="space"></div> + </div> + <div class="content"><b>Corran2015</b>, did you install all four runtimes?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c3613" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4375">n1mr0d</a></span><span + class="right">Posted: Aug 26th, 2011 - 12:59:51 pm</span> + <div class="space"></div> + </div> + <div class="content">Doesn't work with Windows 7 x64 Professional, or 32 bit XP Mode virtual + machine!!!.<br> + <br> + Can't yuu recompile it?</div> + </div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3616" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Aug 27th, 2011 - 7:16:00 + am</span> + <div class="space"></div> + </div> + <div class="content"><b>n1mr0d</b>, what exactly is the problem / error message? Also, did you install + both runtimes? It works fine here, Win7 x64.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3617" + href="index.php?a=4378">Shiro</a></span><span class="right">Modified: Aug 27th, 2011 - 8:55:04 + pm</span> + <div class="space"></div> + </div> + <div class="content">Same error here. Side-by-side configuration is incorrect. Running Windows 7 x64. + Tried new user, same error. Have redistribution packages installed. Reinstalled, no luck.<br /> + <br /> + Edit: Also does NOT work under Windows XP 32 bit VM. "Failed to start because the application + configuration in incorrect." <br /> + <br /> + Needs work clearly</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3618" + href="index.php?a=2111">DomIII</a></span><span class="right">Modified: Aug 28th, 2011 - 4:55:32 + am</span> + <div class="space"></div> + </div> + <div class="content">To everyone who has the Side-By-Side-error when starting the application, the problem + clearly is on your side: install <a + href="https://web.archive.org/web/20171111115353/http://www.microsoft.com/download/en/details.aspx?id=14431">Microsoft + Visual C++ 2005 Service Pack 1 Redistributable Package ATL Security Update</a> (x64 users should + install both versions) or get the most recent security updates for the Visual C++ 2005 Runtime from + Windows Update. This will fix your Problem, it did on a freshly-installed test machine of mine (since I + usually install windows updates, I did not run into the problem when testing before).<br /> + @Nem, maybe you should include that link in your main post? ;)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3620" + href="index.php?a=4383">Syncronicity</a></span><span class="right">Modified: Aug 30th, 2011 - + 3:43:48 pm</span> + <div class="space"></div> + </div> + <div class="content">DOMIII I get the Side-By-Side error as well and I have uninstalled and reinstalled + several times. Is there something I am missing?<br /> + <br /> + This is what my installed programs is showing as installed on my computer. I am running Windows 7 64 + bit. The computer is only a few months old and I have run the Microsoft update and it's not coming up + with anything else.<br /> + <br /> + Microsoft .NET Framework 1.1<br /> + Microsoft .NET Framework 4 Client Profile<br /> + Microsoft .NET Framework 4 Extended<br /> + Microsoft C++ 2005 Redistributable<br /> + Microsoft C++ 2005 Redistributable(x64)<br /> + Microsoft C++ 2008 Redistributable -x86 9.0.30729.17<br /> + Microsoft C++ 2008 Redistributable - x86 9.0.30729.4148<br /> + Microsoft XNA Framework Redistributable 4.0<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3621" + href="index.php?a=4383">Syncronicity</a></span><span class="right">Posted: Aug 30th, 2011 - 4:52:19 + pm</span> + <div class="space"></div> + </div> + <div class="content">Update<br /> + Tried it on another computer with Windows 7 and got the same thing.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3622" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Aug 31st, 2011 - 4:52:54 + am</span> + <div class="space"></div> + </div> + <div class="content">Have you installed the updated runtime that I linked to?<br />I tested this on a + fresh install of Win7 x64: installed VTFEdit and the runtimes from the main post and got the SxS error. + Then I went through the list of Windows updates and installed the most recent <a + href="https://web.archive.org/web/20171111115353/http://www.microsoft.com/download/en/details.aspx?id=14431">update + for the C++ 2005 runtime</a>. After that, the SxS error was gone.<br /> + Please make sure that you installed the update and try again. If the problem persists, tell me so I'll + have a look at sxstrace.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c3623" + href="index.php?a=4383">Syncronicity</a></span><span class="right">Posted: Aug 31st, 2011 - 8:30:30 + am</span> + <div class="space"></div> + </div> + <div class="content">Well I just went through and attempted to install the 4 packages at the top. Both + .NET frameworks would not install. the x86 would not install because I'm running 64bit and the x64 would + not install because it's already installed. Both C++ Redistributables installed and the update for c++ + Redistributable installed. I'm still getting the side by side error. I then installed VTF1.2.5 and it + does run.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c3624" + href="index.php?a=4388">crossalchemist</a></span><span class="right">Posted: Sep 3rd, 2011 - + 11:10:08 am</span> + <div class="space"></div> + </div> + <div class="content">I get the side-by-side error too. BUT, the x86 copy of VTFEdit that's packaged with + VTFLib works.<br /> + <br /> + Windows 7 Pro x64<br /> + All my frameworks and redists (.NET, C++, etc.) are up to date.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c3625" + href="index.php?a=4390">Strbrst</a></span><span class="right">Posted: Sep 5th, 2011 - 8:12:00 + pm</span> + <div class="space"></div> + </div> + <div class="content">Will the problems with Windows 7 ever be fixed?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c3627" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Sep 6th, 2011 - 6:25:33 + am</span> + <div class="space"></div> + </div> + <div class="content">I haven't had the time to setup a VM and try again, but I will do later this week. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c3629" + href="index.php?a=4394">Aji</a></span><span class="right">Posted: Sep 6th, 2011 - 8:02:27 pm</span> + <div class="space"></div> + </div> + <div class="content">i get code 14001 whenever i try to run the program any idea y on vista as well</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c3633" + href="index.php?a=4398">Zedo Mann</a></span><span class="right">Posted: Sep 16th, 2011 - 2:04:05 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /> I installed the redists and am still getting the side-by-side + error.<br /> + Windows 7 64-bit.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c3634" + href="index.php?a=4401">ProblemSolver</a></span><span class="right">Posted: Sep 22nd, 2011 - 7:36:16 + am</span> + <div class="space"></div> + </div> + <div class="content"><a + href="https://web.archive.org/web/20171111115353/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br /> + <br /> + This one solved my side-by-side (is the 2011 vc++2005 redist)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c3637" + href="index.php?a=4407">boonenoob</a></span><span class="right">Posted: Sep 29th, 2011 - 7:32:28 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">ProblemSolver:</div> + <div class="vbquote"><a + href="https://web.archive.org/web/20171111115353/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br /><br />This + one solved my side-by-side (is the 2011 vc++2005 redist)</div><br /> + Wow, this worked! thanks bro! + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c3642" + href="index.php?a=4415">Cyborg_delta1</a></span><span class="right">Posted: Oct 9th, 2011 - 8:30:01 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">ProblemSolver:</div> + <div class="vbquote"><a + href="https://web.archive.org/web/20171111115353/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br /><br />This + one solved my side-by-side (is the 2011 vc++2005 redist)</div><br /> + <br /> + Yes it worked nice one <img + src="../../images/emotes/cool.gif" width="32" + height="32" alt="cool" /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c3643" + href="index.php?a=4418">InsertEvilLaugh</a></span><span class="right">Modified: Oct 17th, 2011 - + 9:31:34 pm</span> + <div class="space"></div> + </div> + <div class="content">For all those having trouble with Windows 7 64bit install these <a + href="https://web.archive.org/web/20171210123908/http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=26999">http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=26999</a> + and it should work.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c3645" + href="index.php?a=4422">Tezath</a></span><span class="right">Posted: Oct 21st, 2011 - 1:35:48 + pm</span> + <div class="space"></div> + </div> + <div class="content">So I have used this program in the past and made some nice sprays for L4D. Animated + at that. But now when I import files to VTFedit my sprays end up purple outlines. Any help here? I + updated the program and such but im totally lost on this one. They look good except being totally + purple. Not checkered black and purple just purple with a outline of the image. Happens when i make + animated or single.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c3646" + href="index.php?a=4423">sharpshooter</a></span><span class="right">Posted: Oct 22nd, 2011 - 12:56:39 + am</span> + <div class="space"></div> + </div> + <div class="content">hey it isnt work on W7 x64<br /> + <br /> + i have same problem like the mainassasin<br /> + <br /> + <br /> + That happend with the archive, Installer:<br /> + <br /> + This application has failed to start beacause the application configuration is incorrect.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c3656" + href="index.php?a=4435">digivee</a></span><span class="right">Posted: Nov 12th, 2011 - 3:39:20 + pm</span> + <div class="space"></div> + </div> + <div class="content">The application has failed to start because its side-by-side configuration is + incorrect. Please see the application event log or use the command line sxstace.exe tool for more + detail.<br /> + <br /> + Anyone know whats wrong with my vtfedit?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c3659" + href="index.php?a=4438">Phaser Rave</a></span><span class="right">Modified: Nov 16th, 2011 - 7:48:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">I've installed the runtimes yet I still get the error. I've updated to 1.3.3 and the + error gave a bit more information. Something about a code 14001.<br /> + What am I doing wrong? :s<br /> + I'm running on Windows 7 64-bit.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c3663" + href="index.php?a=4446">ROMOAS</a></span><span class="right">Modified: Dec 3rd, 2011 - 4:49:50 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">digivee:</div> + <div class="vbquote">The application has failed to start because its side-by-side configuration is + incorrect. Please see the application event log or use the command line sxstace.exe tool for more + detail.<br /><br />Anyone know whats wrong with my vtfedit?</div><br /> + <br /> + <br /> + i am having the same issues with this i have made sure i have all the other required installs as well + running same system win 7 64 bit? any help please contact me asap thank you + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c3673" + href="index.php?a=4460">SkyNinja</a></span><span class="right">Posted: Dec 27th, 2011 - 6:37:11 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">ProblemSolver:</div> + <div class="vbquote"><a + href="https://web.archive.org/web/20171210123908/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br /><br />This + one solved my side-by-side (is the 2011 vc++2005 redist)</div><br /> + Your name is quite fitting, my friend. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c3684" + href="index.php?a=4481">ModSe7en</a></span><span class="right">Posted: Feb 12th, 2012 - 3:44:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">I can confirm ProblemSolver's download fixed the x64 issue.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c3691" + href="index.php?a=4487">Criata</a></span><span class="right">Posted: Feb 23rd, 2012 - 10:22:53 + am</span> + <div class="space"></div> + </div> + <div class="content">Unable to execute file:<br /> + C:\Program Files\Nem's Tools\VTFEdit\VTFEdit.exe<br /> + <br /> + Create Process Failed; code 14001.<br /> + The application has failed to start because the side-by-side<br /> + configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe + tool for more detail.<br /> + <br /> + <br /> + CAN SOMEONE PLEASE HELP <img + src="../../images/emotes/yelling.gif" width="32" + height="32" alt="yelling" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c3694" + href="index.php?a=4498">wtf_sucker</a></span><span class="right">Posted: Mar 11th, 2012 - 8:07:08 + am</span> + <div class="space"></div> + </div> + <div class="content">I have windows 7 64 bit, pretty much everyone does now, it is the year 2012. VTFEDIT + DOES NOT WORK. I get the Error loading VTF texture: File is corrupt; file to small for it's header. + error. <br /> + <br /> + <br /> + HOW IS ANYONE MODDING ANY VALVE GAME RIGHT NOW??? REVERT TO SLOW MACHINES TO STAY COMPATIBLE WITH THIS + GAME BY VALVE?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c3697" + href="index.php?a=4498">wtf_sucker</a></span><span class="right">Posted: Mar 14th, 2012 - 4:00:55 + pm</span> + <div class="space"></div> + </div> + <div class="content">I got this working. The file corrupt error was because I was trying to open the + texture files in the 'models' directory of the pak01_dir.vpk of Left 4 Dead. All those textures were 0 + KB. The real textures are in the 'materials' directory. <br /> + <br /> + Just letting ppl know because the instructions on the valve developer site don't say this as part of the + VFTEdit instructions.<br /> + <br /> + And I know other people have experienced this from reading the comments..</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c3701" + href="index.php?a=4508">jabberwock</a></span><span class="right">Modified: Apr 6th, 2012 - 10:04:41 + am</span> + <div class="space"></div> + </div> + <div class="content">Just a bump of info from before (since I missed it and spent a lot of time figuring + it out myself): for XP at least (don't know about Vista or 7), if you need to install the C++ 2005 + redistributable, be sure to install the latest update, not the one in the link under + "Download" above.<br /><br />At this point in time, it's the MFC security update:<br /> + <center><a + href="https://web.archive.org/web/20171210123908/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a> + </center><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c3704" + href="index.php?a=4529">BansheeFnd</a></span><span class="right">Posted: Apr 19th, 2012 - 5:45:19 + pm</span> + <div class="space"></div> + </div> + <div class="content">Okay, ProblemSolver's Method worked.<br /> + Install <br /> + http://www.microsoft.com/download/en/details.aspx?id=26347<br /> + <br /> + This will fix both "The application has failed to start because the application configuration is + incorrect." and "The application has failed to start because its side-by-side configuration is + incorrect." messages on Windows 7 and Windows XP. If you're running 64 bit, Install both 86 and 64. + Don't worry about IA64.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c3724" + href="index.php?a=4668">icyhate</a></span><span class="right">Posted: Jul 2nd, 2012 - 9:47:54 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey, nem could you please give this the ability to add you own mipmaps because right + now that function is just dead weight. plus it would be great to have fading animated gif sprays... i + can already kind of do this but it is very restricted to an animated gif then nothing far away... if + there is any way of doing this like a work around to dds files Please tell me Thank you<img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c3729" + href="index.php?a=4717">Zenox96</a></span><span class="right">Posted: Jul 30th, 2012 - 6:17:20 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem i dont know if you have either the time or the want to add a feature like this + but i would like to be able to animate .vtfs by using other .vtf files. Or if you could add the ability + to change the mipmaps to existing files I would be able to apply the same effect to my .vtf files.<br /> + <br /> + The effect I'm trying to achieve is animating a spray which has mipmaps that change so that as a player + moves closer not only does the image change but the new image being displayed is also animated.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3747" + href="index.php?a=5002">freddybab123</a></span><span class="right">Posted: Sep 19th, 2012 - 2:54:18 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem,<br /> + After running the latest installer for the program, whenever I try to launch the program I get the error + message:<br /> + "This application has failed to start because the application configuration is incorrect." + <br /> + Hope you can help.<br /> + Thanks.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3765" + href="index.php?a=7171">koni</a></span><span class="right">Posted: Dec 7th, 2012 - 7:09:35 am</span> + <div class="space"></div> + </div> + <div class="content">I have problem with import.<br /> + <br /> + Sorry my bad english.<br /> + So i make one image with photoshop and i save it as image1.png<br /> + Import this and make vtf file this is ok. <img + src="../../images/emotes/yeahbaby.gif" width="32" + height="32" alt="yeahbaby" /><br /> + Now i go back to photoshop edit image1 , and save again but now i call it image2.png <br /> + Impont image2.png to vtfedit.. but after impont i see imgage1.png not the 2... <img + src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /><br /> + What happend? how i can impont right the image2 file?<br /> + <br /> + i try restart the program, i see saved imade with another program and i see the diference.. only just + vtfedit imported wrong file..<br /> + i try image2.png copy to another directory and import that but dont work, i always see image1 after + import.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3802" + href="index.php?a=12615">boundingdog15</a></span><span class="right">Posted: May 24th, 2013 - + 8:58:24 pm</span> + <div class="space"></div> + </div> + <div class="content">whan i start vtf edit its says<br /> + <br /> + <br /> + side by side configuration is incorrct.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3812" + href="index.php?a=12629">tetTris</a></span><span class="right">Posted: Jun 21st, 2013 - 1:20:56 + pm</span> + <div class="space"></div> + </div> + <div class="content">hello Nem im having a problem with VTF edit I installed the newest version and when I + ran it, it said the side-by-side configuration was incorrect? WTF is it talking about? help me!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c3813" + href="index.php?a=12629">tetTris</a></span><span class="right">Posted: Jun 21st, 2013 - 1:23:17 + pm</span> + <div class="space"></div> + </div> + <div class="content">iv installed every thing correctly, iv even used the installer to make sure and iv + uninstalled and installed twice now HELP!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c3824" + href="index.php?a=12654">houseonfire</a></span><span class="right">Posted: Aug 10th, 2013 - 5:41:23 + am</span> + <div class="space"></div> + </div> + <div class="content">Those of you who can't get it working on Win7 64bit, even though you installed all + the runtimes (like me). Download the archived version and try the 32bit version. That worked for + me.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3830" + href="index.php?a=12629">tetTris</a></span><span class="right">Posted: Aug 24th, 2013 - 6:47:20 + am</span> + <div class="space"></div> + </div> + <div class="content">there is no 32bit <img + src="../../images/emotes/where.gif" width="32" + height="32" alt="where" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3852" + href="index.php?a=12703">sasser</a></span><span class="right">Posted: Dec 12th, 2013 - 10:57:16 + pm</span> + <div class="space"></div> + </div> + <div class="content"><b>For those who got side-by-side error on running VTFEdit + v1.3.3</b><br /><br />C:\Program Files\Nem's Tools\VTFEdit\VTFEdit.exe<br /><br />The application has + failed to start because its side-by-side configuration is incorect. Please see the application event log + or use the command-line sxstrace.exe tool for more detail.<br /><br /><u>Event log</u><br /><br />Log + Name: Application<br />Source: SideBySide<br />Date: 12/13/2013 12:28:21 AM<br />Event ID: 33<br />Task + Category: None<br />Level: Error<br />Keywords: Classic<br />User: N/A<br />Computer: + N/A<br />Description:<br />Activation context generation failed for "C:\Program Files\Nem's + Tools\VTFEdit\VTFEdit.exe". Dependent Assembly + Microsoft.VC80.CRT,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="8.0.50727.6195" + could not be found. Please use sxstrace.exe for detailed diagnosis.<br />Event Xml:<br /><Event + xmlns="http://schemas.microsoft.com/win/2004/08/events/event"><br /> <System><br /> + <Provider Name="SideBySide" /><br /> <EventID + Qualifiers="49409">33</EventID><br /> <Level>2</Level><br /> + <Task>0</Task><br /> <Keywords>0x80000000000000</Keywords><br /> <TimeCreated + SystemTime="2013-12-12T22:28:21.000000000Z" /><br /> + <EventRecordID>184695</EventRecordID><br /> <Channel>Application</Channel><br /> + <Computer>Sasser-PC</Computer><br /> <Security /><br /> </System><br /> + <EventData><br /> + <Data>Microsoft.VC80.CRT,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="8.0.50727.6195"</Data><br /> + <Data><br /> </Data><br /> <Data><br /> </Data><br /> <Data><br /> + </Data><br /> <Data><br /> </Data><br /> <Data><br /> </Data><br /> + <Data><br /> </Data><br /> <Data><br /> </Data><br /> <Data><br /> + </Data><br /> <Data><br /> </Data><br /> <Data>C:\Program Files\Nem's + Tools\VTFEdit\VTFEdit.exe</Data><br /> <Data><br /> </Data><br /> <Data><br /> + </Data><br /> <Data><br /> </Data><br /> <Data><br /> </Data><br /> + <Data><br /> </Data><br /> <Data><br /> </Data><br /> <Data><br /> + </Data><br /> <Data><br /> </Data><br /> <Data><br /> </Data><br /> + </EventData><br /></Event><br /><br /><b>Install:</b> <a + href="https://web.archive.org/web/20170917200719/http://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft + Visual C++ 2005 Service Pack 1 Redistributable Package MFC Security Update</a><br /> + <br /> + Nem's msvcr80.dll version is 8.0.50727.6195 and his/her exe probably requires (through an internal + manifest) this specific version.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c3857" + href="index.php?a=12696">marcixy1</a></span><span class="right">Posted: Dec 25th, 2013 - 7:40:18 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have a problem."parallel configuration invaild",but 1.25 version is + working,but i cant edit portal2 materials :(<br /> + please help!(windows 7 64bit)<br /> + sorry my bad english</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c3903" + href="index.php?a=12752">AceTheDragon</a></span><span class="right">Posted: Apr 3rd, 2014 - 1:19:20 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">marcixy1:</div> + <div class="vbquote">I have a problem."parallel configuration invaild",but 1.25 version is + working,but i cant edit portal2 materials :(<br />please help!(windows 7 64bit)<br />sorry my bad + english</div><br /> + <br /> + Having the same issue. I know that I needed to also download those runtime(?) files as well but + Microsoft .NET Framework Version 2.0 (x86)link is no longer available... + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c3912" + href="index.php?a=12775">Torin</a></span><span class="right">Posted: Jun 7th, 2014 - 11:15:30 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">ProblemSolver:</div> + <div class="vbquote"><a + href="https://web.archive.org/web/20170917200719/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br /><br />This + one solved my side-by-side (is the 2011 vc++2005 redist)</div><br /> + <br /> + This is the One. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c3915" + href="index.php?a=12796">Weasel</a></span><span class="right">Posted: Jul 6th, 2014 - 12:30:10 + am</span> + <div class="space"></div> + </div> + <div class="content">Is there a doc somewhere that explains each of the different <b>resize methods</b> + (for the <b>-rmethod</b>) and <b>resize filters</b> (for the <b>-rfilter</b>)?<br /><br />In VTFEdit, + the dialogs lists their <i>names</i>, but no <i>explanations</i>. Likewise, the help output at the + command-line of VTFCMD lists their <i>names</i>, but no <i>explanations</i> either.<br /><br />Resize + Methods:<ul>NEAREST<br />BIGGEST<br />SMALLEST</ul>Resize Filters:<ul> + POINT<br />BOX<br />TRIANGLE<br />QUADRATIC<br />CUBIC<br />CATROM<br />MITCHELL<br />GAUSSIAN<br />SINC<br />BESSEL<br />HANNING<br />HAMMING<br />BLACKMAN<br />KAISER + </ul> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c3917" + href="index.php?a=12799">GuyIncognito</a></span><span class="right">Posted: Jul 8th, 2014 - 1:13:57 + am</span> + <div class="space"></div> + </div> + <div class="content">Whenever I try to download and then run vtfedit, I get a message that says it can't + find the download file. I have downloaded and installed both runtimes. What can I do to six it?<a + href="https://web.archive.org/web/20170917200719/mailto:[email protected]">[email protected]</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c3921" + href="index.php?a=12816">RobertGTO</a></span><span class="right">Posted: Aug 5th, 2014 - 3:46:36 + pm</span> + <div class="space"></div> + </div> + <div class="content"><b> Hey Somebody help ! my workbench its only looking for TXT files i don't know what + to do <img src="../../images/emotes/alarmed.gif" + width="32" height="32" alt="alarmed" /> </b> (Sry for My Eng)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c3922" + href="index.php?a=12824">Jacklin Grenade</a></span><span class="right">Modified: Aug 21st, 2014 - + 12:24:58 am</span> + <div class="space"></div> + </div> + <div class="content">my vtfedit has just gone bust on me! when i export the file it doesnt export it all + properly, i've tried different file types and same problem, i haven't touched any settings and i've + re-installed vtfedit, please help!<br />what is happending -> <a + href="https://web.archive.org/web/20170917200719/http://jacklin.marcuz.co.uk/screenshot.png">http://jacklin.marcuz.co.uk/screenshot.png</a><br />what + im wanting todo -> <a + href="https://web.archive.org/web/20170917200719/http://youtu.be/YamDE-cTAo0">http://youtu.be/YamDE-cTAo0</a> + </div> + </div><br /> + + + <div class="offsets">[ 1 + <a href="VTFEdit_v1.3.3_Full-page2.html#p238">2</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">VTFLib</span></div> + <div class="content"><span class="title">» <a href="../../pages/VTFLib.html">About</a></span><br> + <span class="title">» <a href="../../pages/VTFLib-Download.html">Download</a></span><br> + 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\ No newline at end of file diff --git a/subpages/Comments/VTFEdit_v1.3.3_Full-page2.html b/subpages/Comments/VTFEdit_v1.3.3_Full-page2.html new file mode 100644 index 0000000..f312fa5 --- /dev/null +++ b/subpages/Comments/VTFEdit_v1.3.3_Full-page2.html @@ -0,0 +1,518 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [VTFLib - Download - VTFEdit v1.3.3 Full]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p238" href="#p238">VTFEdit + v1.3.3 Full</a> - <a + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 14th, 2007 - 3:22:09 am</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>VTFEdit v1.3.3 - VTFEdit for v2.0 of the .NET Framework and all the files you need to run it (<span + class="warning">except the .NET Framework</span>).</p> + + <b>Download from Web Archive:</b> + <ul> + <li><a + href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.exe">Installer + (2,112 KB)</a></li> + <li><a + href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.zip">Archive + (2,383 KB)</a></li> + </ul> + + <b>Download from unofficial Github mirror:</b> + <ul> + <li><a href="http://nemstools.github.io/files/vtfedit133.exe">Installer + (2,112 KB)</a></li> + <li><a href="http://nemstools.github.io/files/vtfedit133.zip">Archive + (2,383 KB)</a></li> + </ul> + + <b>Runtimes: <span class="warning">(Required)</span></b> + <p>.NET Framework v2.0 (22,938 KB Executable) - VTFEdit is written in C++ .NET (using Visual C++ 2005 + SP1) and as such requires the .NET runtime and Visual C++ SP1 libraries to run. The .NET runtime is + also available as a Windows Update. v2.0 is required.</p> + + <b>Download:</b> + <ul> + <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=16614">Microsoft + .NET Framework Version 2.0 (x86)</a></li> + <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft + Visual C++ 2005 SP1 (x86)</a></li> + </ul> + <ul> + <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=6041">Microsoft + .NET Framework Version 2.0 (x64)</a></li> + <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft + Visual C++ 2005 SP1 (x64)</a></li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 25th, 2011 - 3:32:59 pm</span><span + class="right">[ 588060 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ + <a href="VTFEdit_v1.3.3_Full-page1.html#p238">1</a> + 2 + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c3926" + href="index.php?a=12835">kidoxx</a></span><span class="right">Modified: Sep 5th, 2014 - 8:47:41 + pm</span> + <div class="space"></div> + </div> + <div class="content">How i can fix side-by-side error? I have reinstalled the program and nothing changed + also i reinstalled the windows(7 x64). Could someone help me ?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c3928" + href="index.php?a=12831">Sam</a></span><span class="right">Posted: Sep 11th, 2014 - 8:16:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">@kidoxx, try googling it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c3956" + href="index.php?a=12947">Edward</a></span><span class="right">Modified: Jun 6th, 2015 - 1:17:01 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Jacklin Grenade:</div> + <div class="vbquote">my vtfedit has just gone bust on me! when i export the file it doesnt export it all + properly, i've tried different file types and same problem, i haven't touched any settings and i've + re-installed vtfedit, please help!<br />what is happending -> <a + href="https://web.archive.org/web/20171117122243/http://jacklin.marcuz.co.uk/screenshot.png">http://jacklin.marcuz.co.uk/screenshot.png</a><br />what + im wanting todo -> <a + href="https://web.archive.org/web/20171117122243/http://youtu.be/YamDE-cTAo0">http://youtu.be/YamDE-cTAo0</a> + </div><br /> + <br /> + That looks quite normal considering the texture has alpha transparency. This alpha transparency, in this + particular case, looks to be used to make the blue lights glow. If you are lucky, you can un-erase the + picture and the whole texture will be there.<br /> + <br /> + Or maybe uncheck the "Eight Bit Alpha" option. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c3962" + href="index.php?a=12959">ronburgundy</a></span><span class="right">Posted: Jul 12th, 2015 - 5:07:30 + pm</span> + <div class="space"></div> + </div> + <div class="content">on page two or three Problemsolver posted a link that fixed my side by side error on + Win 7 64BIT heres the link. http://www.microsoft.com/download/en/details.aspx?id=26347<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c3967" + href="index.php?a=12973">Frosticles</a></span><span class="right">Posted: Aug 5th, 2015 - 3:30:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">thought I would make a post about this after 22 hours of trying to get this to work I + made an idiot proof install list and kit ill proly post that later but heres the readme I made + //////////////<br /> + <br /> + http://csgo.gamebanana.com/tuts/10765 <--- how to install<br /> + https://www.youtube.com/watch?v=mH6LBkyryq8 <-----how to get going<br /> + <br /> + last but not least on all of the installers ALL OF THEM<br /> + copy them onto desktop the right click each file<br /> + PROPERTIES<br /> + uncheck box block option(if u see it from kaspersky)<br /> + go to<br /> + Compatability tab<br /> + run as administrator and compatability for windows 7<br /> + click for all users<br /> + run as admin win 7 compatability <br /> + apply once<br /> + apply twice<br /> + install .net frameworks first<br /> + install C++ versions next<br /> + install dds_utilities<br /> + install gimp<br /> + install dogwaffle<br /> + install gcfscape185<br /> + install notepad ++<br /> + then vtf edit133.exe<br /> + <br /> + and poof no side by side error<br /> + this was made for windows 7x64 bit<img + src="../../images/emotes/bleeh.gif" width="32" + height="32" alt="bleeh" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c3977" + href="index.php?a=13026">lopata</a></span><span class="right">Posted: Jan 7th, 2016 - 4:16:42 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi!<br /> + <br /> + Since the Windows 10 Update, it doesn't launch!<br /> + <br /> + I tried to reinstall it, along with C++ 2005 and Net Framework 3.5 is installed (that contains + 2.0)<br /> + <br /> + I also tried compatibility mode, and launch it as administrator<br /> + <br /> + So is there any way to fix it?<br /> + <br /> + thanks</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c3982" + href="index.php?a=13051">Butcher</a></span><span class="right">Posted: Feb 13th, 2016 - 5:08:17 + am</span> + <div class="space"></div> + </div> + <div class="content">[Windows 7 x64]<br />To get past the Side-by-Side error all I did was + install:<br /><br />2005 x86<br />2005 sp1 x86<br />2005 x64<br />2005 sp1 x64<br />2008 x86<br />2008 + sp1 x86<br />2008 x64<br />2008 sp1 x64<br /><br />I already had the Redists listed below installed + before installing the other Redistributables:<br /><br />2010 x86 & x64<br />2012 x86 & + x64<br />2013 x86 & x64<br /><br />The only .NET Framework I have installed is + 4.5.<br /><br /><u>Here are all the Redistributables I installed download links:</u><br /><br /><u><b><a + href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=3387">Microsoft + Visual C++ 2005 (x86)</a></b></u><br /><br /><u><b><a + href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=5638">Microsoft + Visual C++ 2005 SP1 (x86)</a></b></u><br /><br /><u><b><a + href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/de-de/download/details.aspx?id=21254">Microsoft + Visual C++ 2005 (x64)</a></b></u><br /><br /><u><b><a + href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=18471">Microsoft + Visual C++ 2005 SP1 (x64)</a></b></u><br /><br /><u><b><a + href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=29">Microsoft + Visual C++ 2008 (x86)</a></b></u><br /><br /><u><b><a + href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=5582">Microsoft + Visual C++ 2008 SP1 (x86)</a></b></u><br /><br /><u><b><a + href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=15336">Microsoft + Visual C++ 2008 (x64)</a></b></u><br /><br /><u><b><a + href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=2092">Microsoft + Visual C++ 2008 SP1 (x64)</a></b></u> <br /> + <br /> + <br /> + <br /> + After installing the above, in no particular order, VTFEdit launched.<br /> + <br /> + <br /> + <br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c3983" + href="index.php?a=13052">Molei</a></span><span class="right">Posted: Feb 13th, 2016 - 9:49:57 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have a .tga file and when I want to open it in VTFEdit, I became the Error Message: + "Error loading Image." What can I do?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c3985" + href="index.php?a=13062">voaoom</a></span><span class="right">Posted: Feb 26th, 2016 - 3:43:39 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">ronburgundy:</div> + <div class="vbquote">on page two or three Problemsolver posted a link that fixed my side by side error + on Win 7 64BIT heres the link. http://www.microsoft.com/download/en/details.aspx?id=26347</div>Thank + you. It works. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c3988" + href="index.php?a=13110">ian</a></span><span class="right">Posted: Jul 4th, 2016 - 10:11:40 + am</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/exploding.gif" width="32" + height="32" alt="exploding" /> so i designed my csgo skin for days ..etc etc and then load it to + vtfedit , but when i save it , the text file dosent generate idk y</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c3989" + href="index.php?a=13118">Va11Jr</a></span><span class="right">Posted: Jul 10th, 2016 - 5:29:13 + am</span> + <div class="space"></div> + </div> + <div class="content"><img + src="https://web.archive.org/web/20171117122243im_/http://cloud-3.steamusercontent.com/ugc/263841416549890876/17B87F8467114E6861E04C1EF5BE6B44B636B284/" + alt="" border="0" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c3992" + href="index.php?a=13129">Wazgrel</a></span><span class="right">Posted: Jul 26th, 2016 - 11:44:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">VTFEdit and GCFScape don't work on Windows 10... Just like lopata said.<br /> + <br /> + Did anyone manage to get it to work? Thanks.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c3994" + href="index.php?a=13129">Wazgrel</a></span><span class="right">Posted: Jul 27th, 2016 - 8:02:45 + pm</span> + <div class="space"></div> + </div> + <div class="content">Okay guys, I fixed it... It's pretty simple. Install KB3142588, KB3140768, + KB3139907<br /> + <br /> + One of them fixes the launch issue with all Nem's tools on Windows 10.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c3995" + href="index.php?a=13129">Wazgrel</a></span><span class="right">Posted: Jul 27th, 2016 - 8:02:46 + pm</span> + <div class="space"></div> + </div> + <div class="content">Okay guys, I fixed it... It's pretty simple. Install KB3142588, KB3140768, + KB3139907<br /> + <br /> + One of them fixes the launch issue with all Nem's tools on Windows 10.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c4026" + href="index.php?a=13238">HeroWin</a></span><span class="right">Modified: Apr 25th, 2017 - 8:40:15 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey there! Tried to install VTFEdit, but error appears<br /> + <br /> + unable to execute file <br /> + c:\\(location)\VTFEDIT.exe<br /> + <br /> + CreateProcess failed; code 14001<br /> + <br /> + version 1.2.5 launches, but it cant use 7.5 files. Downloaded everything from the topic. Win 7 x64<br /> + BTW maybe you were talking about my problem, but my windows is in russian, so i didnt recognize it<br /> + <br /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c4027" + href="index.php?a=13256">UbiSergei</a></span><span class="right">Posted: Jun 8th, 2017 - 4:33:49 + am</span> + <div class="space"></div> + </div> + <div class="content">Any chance to add option to strip/generate mipmaps without re-encoding?</div> + </div><br /> + + <div class="offsets">[ + <a href="VTFEdit_v1.3.3_Full-page1.html#p238">1</a> + 2 + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">VTFLib</span></div> + <div class="content"><span class="title">» <a href="../../pages/VTFLib.html">About</a></span><br> + <span class="title">» <a href="../../pages/VTFLib-Download.html">Download</a></span><br> + <span 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\ No newline at end of file diff --git a/subpages/Comments/VTFEdit_v1.3.3_Full.html b/subpages/Comments/VTFEdit_v1.3.3_Full.html deleted file mode 100644 index 9ff2697..0000000 --- a/subpages/Comments/VTFEdit_v1.3.3_Full.html +++ /dev/null @@ -1,465 +0,0 @@ -<!DOCTYPE html> - -<head> - <title>Nem's Tools [VTFLib - Download - VTFEdit v1.3.3 Full]</title> - <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> - <link rel="stylesheet" type="text/css" href="../../css/default.css"> - <meta http-equiv="pragma" content="no-cache"> - <meta http-equiv="cache-control" content="no-cache"> - <meta name="author" content="Ryan Gregg"> - <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> -</head> - -<body> - <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> - <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's - Tools website</a>, restored from <a - href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> - Download section now provides links to both Web Archive and to this unofficial Github mirror. - </div> - <div class="main"> - <div class="group"> - <div class="separator"></div> - <div class="heading2 menu"> - <a href="../../index.html" class="menuitem">Home</a> - <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> - <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> - <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> - <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> - <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> - <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> - <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> - <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> - <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> - </div> - <div class="separator"></div> - <div class="content"> - <div class="main_area"> - <div class="space"></div> - <div class="main_content"> - <div class="group"> - <div class="heading1"> - <div class="space"></div><span class="left"><a name="p238" href="#p238">VTFEdit - v1.3.3 Full</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Sep 14th, 2007 - 3:22:09 am</span> - <div class="space"></div> - </div> - <div class="content"><b>About:</b> - <p>VTFEdit v1.3.3 - VTFEdit for v2.0 of the .NET Framework and all the files you need to run it (<span - class="warning">except the .NET Framework</span>).</p> - - <b>Download from Web Archive:</b> - <ul> - <li><a - href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.exe">Installer - (2,112 KB)</a></li> - <li><a - href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.zip">Archive - (2,383 KB)</a></li> - </ul> - - <b>Download from unofficial Github mirror:</b> - <ul> - <li><a href="http://nemstools.github.io/files/vtfedit133.exe">Installer - (2,112 KB)</a></li> - <li><a href="http://nemstools.github.io/files/vtfedit133.zip">Archive - (2,383 KB)</a></li> - </ul> - - <b>Runtimes: <span class="warning">(Required)</span></b> - <p>.NET Framework v2.0 (22,938 KB Executable) - VTFEdit is written in C++ .NET (using Visual C++ 2005 - SP1) and as such requires the .NET runtime and Visual C++ SP1 libraries to run. The .NET runtime is - also available as a Windows Update. v2.0 is required.</p> - - <b>Download:</b> - <ul> - <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=16614">Microsoft - .NET Framework Version 2.0 (x86)</a></li> - <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft - Visual C++ 2005 SP1 (x86)</a></li> - </ul> - <ul> - <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=6041">Microsoft - .NET Framework Version 2.0 (x64)</a></li> - <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft - Visual C++ 2005 SP1 (x64)</a></li> - </ul> - </div> - <div class="heading1"> - <div class="space"></div><span class="left">Modified: Jul 25th, 2011 - 3:32:59 pm</span><span - class="right">[ 588060 Views ]</span> - <div class="space"></div> - </div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=15#p238">2</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=30#p238">3</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=45#p238">4</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=60#p238">5</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=75#p238">6</a> - ]</div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2647" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span - class="right">Posted: Sep 21st, 2007 - 11:07:34 am</span> - <div class="space"></div> - </div> - <div class="content">I'm having trouble setting VTFEdit as a defaul app under Vista. I find the executable - and double-click it, but it just won't appear on the list.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2650" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Sep 23rd, 2007 - 3:37:02 pm</span> - <div class="space"></div> - </div> - <div class="content">I don't actually use Vista, so I'm not familiar with it.<br> - <br> - <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"></div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2675" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2963">the6thmonkey</a></span><span - class="right">Modified: Oct 7th, 2007 - 11:39:41 am</span> - <div class="space"></div> - </div> - <div class="content">Hi<br> - <br> - I have just installed your vtf edit program and all appears to be working fine except the convert wad - function<br> - <br> - No matter what wad or output directory I select the convert button will just not function <img - src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh"><br> - <br> - I hope you can help.. <br> - btw I tried searching the forum but its a little bit difficult when my problem involved the word wad, - and the forum doesn't let anyone search for words under 4 letters <img - src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"></div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2676" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2964">Mainassassin</a></span><span - class="right">Modified: Oct 7th, 2007 - 1:50:41 pm</span> - <div class="space"></div> - </div> - <div class="content">! Cannot execute "C:\DOCUME~1\Kyle\LOCALS~1\Temp\Rar$EX00.094\VTFEdit.exe"<br> - <br> - That happend with the archive, Installer:<br> - <br> - This application has failed to start beacause the application configuration is incorrect. (Re-Installing - didn't help)<br> - <br> - And i wanna skin real bad!! (TF2)<br> - <br> - Also I like how you based this site off of Fpsbanana.com</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2690" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=3007">Infinity</a></span><span - class="right">Posted: Oct 27th, 2007 - 10:10:56 pm</span> - <div class="space"></div> - </div> - <div class="content">Looks like it's got a dependency on msvcrt80 dll:<br> - <br> - From the event log:<br> - "Resolve Partial Assembly failed for Microsoft.VC80.CRT. Reference error message: The referenced - assembly is not installed on your system."<br> - <br> - Only noticed this because I just did a re-format and haven't got around to installing Visual Studio 2005 - on this machine yet. <br> - <br> - Here's a link to the redist for people who don't have Visual Studio 2005 installed:<br> - http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en<br> - <br> - Nem, you might want to add that link to the main article. <br> - <br> - Hope that helps everyone.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2693" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span - class="right">Posted: Oct 28th, 2007 - 11:21:16 pm</span> - <div class="space"></div> - </div> - <div class="content">I doubt that trying the VC Redist will work. I had a similar problem when I first - installed Vista. The problem was a corrupt Side-By-Side configuration in my windows profile. Making a - new windows profile and logging in to that fixed my problem.<br> - <br> - Oddly, trying to install VC Redist failed because of the same problem in the first place.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2966" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=3397">Neural_Overload</a></span><span - class="right">Posted: Aug 15th, 2008 - 3:51:16 am</span> - <div class="space"></div> - </div> - <div class="content"> - <div class="vbtitle">Bluefang:</div> - <div class="vbquote">I doubt that trying the VC Redist will work. I had a similar problem when I first - installed Vista. The problem was a corrupt Side-By-Side configuration in my windows profile. Making a - new windows profile and logging in to that fixed my problem.<br><br>Oddly, trying to install VC Redist - failed because of the same problem in the first place.</div>I just installed the redist from the post - above yours and now the program works! - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c3394" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4065">chris - k</a></span><span class="right">Modified: Jun 2nd, 2010 - 4:52:22 pm</span> - <div class="space"></div> - </div> - <div class="content">This is the one i had problems with. Wow where did i post that other comment??<br> - <br> - I get a error that says<br> - <br> - Error (ITEM HERE) Error: File signature does not match 'VTF'.<br> - <br> - <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"><br> - <br> - These are files from left 4 dead 2 to let you know its not because its not a real valve texture it is - one actually i think you need to update its formats if there is different formats? not sure<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c3402" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Jun 13th, 2010 - 12:27:04 pm</span> - <div class="space"></div> - </div> - <div class="content">It's probably not a .vtf file then. If you believe otherwise, feel free to email the - offending file to me and I'll test it personally.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c3477" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4145">Val</a></span><span - class="right">Posted: Oct 5th, 2010 - 2:46:20 pm</span> - <div class="space"></div> - </div> - <div class="content">I'm running Windows 7 x64 and can't get the 64 bit version to run. It appears in my - processes for a little bit but kills it self. The 32 version works just find though.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c3603" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4368">Emrets61</a></span><span - class="right">Posted: Aug 20th, 2011 - 1:47:18 pm</span> - <div class="space"></div> - </div> - <div class="content">It isn't work on Winows 7 - 64 Bit. I turned back to VTFEdit 1.2.5</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c3604" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2111">DomIII</a></span><span - class="right">Posted: Aug 20th, 2011 - 2:09:51 pm</span> - <div class="space"></div> - </div> - <div class="content"><b>Val</b>, <b>Emrets61</b>, works fine here (Windows 7 x64)</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c3608" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4372">Corran2015</a></span><span - class="right">Posted: Aug 25th, 2011 - 3:41:27 am</span> - <div class="space"></div> - </div> - <div class="content">I get the "side-by-side" configuration error on Win 7 64bit. Emrets61, is that what - you're getting too? Any input?</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c3609" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2111">DomIII</a></span><span - class="right">Posted: Aug 25th, 2011 - 5:58:29 am</span> - <div class="space"></div> - </div> - <div class="content"><b>Corran2015</b>, did you install all four runtimes?</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c3613" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4375">n1mr0d</a></span><span - class="right">Posted: Aug 26th, 2011 - 12:59:51 pm</span> - <div class="space"></div> - </div> - <div class="content">Doesn't work with Windows 7 x64 Professional, or 32 bit XP Mode virtual - machine!!!.<br> - <br> - Can't yuu recompile it?</div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=15#p238">2</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=30#p238">3</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=45#p238">4</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=60#p238">5</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=75#p238">6</a> - ]</div><br> - - </div> - <div class="main_sidebar"> - <div class="group"> - <div class="heading1"><span class="title">VTFLib</span></div> - <div class="content"><span class="title">» <a href="../../pages/VTFLib.html">About</a></span><br> - <span class="title">» <a href="../../pages/VTFLib-Download.html">Download</a></span><br> - <span class="title">» <a href="../VTFLib-Revision History.html">Revision - 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\ No newline at end of file diff --git a/subpages/Comments/VTFLib-page1.html b/subpages/Comments/VTFLib-page1.html new file mode 100644 index 0000000..2c5229e --- /dev/null +++ b/subpages/Comments/VTFLib-page1.html @@ -0,0 +1,1215 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [VTFLib - About - About VTFLib]</title> + <meta charset="UTF-8"> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p149" href="#p149">About + VTFLib</a> - <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 18th, 2005 - 10:27:01 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + + <p>VTFLib is a LGPL open source programming library, written by <a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/">Neil Jedrzejewski</a> + and I. VTFLib provides a C and C++ API that, with a few simple functions, can open and save .vtf and + .vmt files, providing access to all known features. The library functions independent of Steam, + allowing third party applications to use the library without Steam present or runningi on the target + system.</p> + + <p>VTFLib includes two GPL example applications, VTFCmd and VTFEdit. VTFCmd is a C command line frontend + for VTFLib that can create .vtf and .vmt files from various source formats. It is similar in + functionality to Valve's vtex Source SDK utility, but offers a lot more control. VTFEdit is a C++ .NET + graphical frontend for VTFLib with viewing and creation capabilities. Both VTFCmd and VTFEdit support + several source image formats, including, but not limited to .bmp, .dds, .gif, .jpg, .png and .tga.</p> + + <b>Screenshots:</b> + + <div style="text-align: center"> + <br> + <a href="../../images/pages/vtfedit1.png"><img src="../../images/pages/vtfedits1.png" width="250" + height="213" border="0" alt="VTFEdit .vtf frame/face/mipmap viewing."></a> + <a href="../../images/pages/vtfedit2.png"><img src="../../images/pages/vtfedits2.png" width="250" + height="213" border="0" alt="VTFEdit .vtf information viewing."></a> + <br><br> + + <a href="../../images/pages/vtfedit3.png"><img src="../../images/pages/vtfedits3.png" width="250" + height="213" border="0" alt="VTFEdit file system browsing."></a> + <a href="../../images/pages/vtfedit4.png"><img src="../../images/pages/vtfedits4.png" width="250" + height="213" border="0" alt="VTFEdit .vmt viewing."></a> + <br><br> + + <a href="../../images/pages/vtfedit5.png"><img src="../../images/pages/vtfedits5.png" width="250" + height="206" border="0" alt="VTFEdit import options."></a> + <a href="../../images/pages/vtfedit6.png"><img src="../../images/pages/vtfedits6.png" width="250" + height="267" border="0" alt="VTFEdit batch conversion options."></a> + <br><br> + + <a href="../../images/pages/vtfedit7.png"><img src="../../images/pages/vtfedits7.png" width="250" + height="250" border="0" alt="VTFEdit .wad conversion options."></a> + <a href="../../images/pages/vtfedit8.png"><img src="../../images/pages/vtfedits8.png" width="250" + height="250" border="0" alt="VTFEdit .vmt creation wizard."></a> + <br><br> + + <a href="../../images/pages/vtfedit9.png"><img src="../../images/pages/vtfedits9.png" width="250" + height="250" border="0" alt="VTFEdit .vmt creation wizard."></a> + <a href="../../images/pages/vtfcmd1.png"><img src="../../images/pages/vtfcmds1.png" width="250" + height="176" border="0" alt="VTFCmd command line options."></a> + <br><br> + </div> + + <b>Documentation:</b> + + <ul> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/docs/vtflib_docs/">VTFLib + Documentation</a></li> + <li><a + href="https://web.archive.org/web/20200201044259/http://developer.valvesoftware.com/wiki/VTF">VTF + Image Format</a></li> + </ul> + + <b>Features:</b> + <ul> + <li>Convert .bmp, .dds, .gif, .jpg, .png and .tga files to .vtf and .vmt files with easy access to all + .vtf options.</li> + <li>Convert .vtf files to .bmp, .jpg, .png and .tga files.</li> + <li>Convert entire folders to and from .vtf and .vmt files.</li> + <li>Convert .wad files to .vtf and .vmt files.</li> + <li>Explore .bsp, .gcf, .pak, .wad and .xzp packages.</li> + <li>Preview .vtf files.</li> + <li>Recent file menu.</li> + <li>100% Free.</li> + </ul> + + <b>Download:</b> + + <ul> + <li><a href="../../pages/VTFLib-Download.html">VTFEdit</a> + </li> + <li><a href="VTFLib_v1.3.2_Full.html">VTFLib</a> + </li> + </ul> + + <b>Third Party Downloads:</b> + + <ul> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.leadwerks.com/index.php?page=downloads.htm&subbar=blank.htm">Image + Viewer</a></li> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#vtf_shell">VTF + Shell Extensions</a></li> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#max_vtf">3DS + Max VTF Plug-In</a></li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Sep 14th, 2007 - 3:28:10 am</span><span + class="right">[ 447066 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 + <a href="VTFLib-page2.html#p149">2</a> + ]</div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1491" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span + class="right">Posted: Apr 19th, 2005 - 4:25:31 am</span> + <div class="space"></div> + </div> + <div class="content">Gj, i told the creator of fragmotion about it and he is considering building it in to + fragmotion.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1495" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Modified: Apr 21st, 2005 - 4:06:09 pm</span> + <div class="space"></div> + </div> + <div class="content">Sounds good. <img src="../../images/emotes/happy.gif" width="32" height="32" + alt="happy"><br><br>Some features we are working on for the next version (if you have any requests let + me know):<br><br>VTFLib:<br> - .vmt C creation routines.<br><br>VTFCmd:<br> - Basic .vmt creation + (similar to vtex).<br><br>VTFEdit:<br> - Toolbar.<br> - Paste as new.<br> - Zooming.<br> - Alpha + mask.<br> - Integrated file system browser.<br><br>You can find a preview <a + href="../../images/subpages/Comments/vtfedit4.png">here</a>. + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1497" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span + class="right">Posted: Apr 21st, 2005 - 2:37:22 am</span> + <div class="space"></div> + </div> + <div class="content">Can you please mark the bin better, i downloaded the sdk, first, and thought, WHERE + ARE THE .EXE'S<br> + <br> + So please, mark one as the exe style, as you have with your other tools<br> + <br> + ta<br> + <br> + Adam</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1498" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 21st, 2005 - 10:50:45 am</span> + <div class="space"></div> + </div> + <div class="content">I'll be changing the distribution for the next release, separating the code from the + binaries and also providing an archive or installer for the binaries (similar to all my other binary + distributions).</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1513" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span + class="right">Posted: Apr 27th, 2005 - 12:05:13 pm</span> + <div class="space"></div> + </div> + <div class="content">hllib.dll is missing from the installer, the version distributed with GCFScape is too + old, and I haven't a clue what to do with the standalone download. <img + src="../../images/emotes/package.gif" width="32" height="32" alt="package"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1514" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 27th, 2005 - 12:24:00 pm</span> + <div class="space"></div> + </div> + <div class="content">Thnx, it has been fixed.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1526" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span + class="right">Posted: May 8th, 2005 - 1:02:24 am</span> + <div class="space"></div> + </div> + <div class="content">Nem would it be posible for vtfedit to produce a vmt, to the default save location, + or is this to complex, with open varibales, and many texture styles?<br> + <br> + PS, VERY GOOD WORK on the wad convertor!</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1528" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 8th, 2005 - 11:24:15 am</span> + <div class="space"></div> + </div> + <div class="content">Yes, this is the planned focus for the next release, probably in the form of an + export .vmt and auto export .vmt methodology.<br> + <br> + It would be helpful if someone could provide templates for the various typical .vmt files (normal + texture, bump mapped texture, HUD texture, sprite, etc).<br> + <br> + Glad you like the .wad converter.<br> + <br> + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1532" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span + class="right">Posted: May 11th, 2005 - 2:47:13 am</span> + <div class="space"></div> + </div> + <div class="content">there are other tools around, that support the difering formats, if you contact the + maker of vtex gui, you should come into good hands with them, its off my mind who made it, but i think + 95% that its a hl2world forum topic for cs textures, that got hijackd</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1533" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span + class="right">Modified: May 11th, 2005 - 5:24:02 am</span> + <div class="space"></div> + </div> + <div class="content">When I try to preview any normal map VTFs I make with VTFLib through the VTF Shell + Extensions, the bottom third of the image is pure black. It works ingame, but seeing as that only + happens for files I make with VTFLib I thought you might like to know. The program is evidently doing + something non-standard.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1534" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 11th, 2005 - 10:26:57 am</span> + <div class="space"></div> + </div> + <div class="content">The VTF shell extensions are Jed's right? You might want to check that the bug isn't + his. Is the format RGBA8888? I think he had a problem with that (try BGR888 or BGRA8888).</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1576" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1646">puryfury</a></span><span + class="right">Posted: Jun 20th, 2005 - 6:29:44 pm</span> + <div class="space"></div> + </div> + <div class="content">I can't see scrollbar on the file system tab. What's a problem?<br> + I using .net framework korean. pleaze help~</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1580" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 25th, 2005 - 12:10:38 am</span> + <div class="space"></div> + </div> + <div class="content">Odd indeed. I don't know why this would happen, it is a standard system control. All + I have to do is enable scrollbars and the system should take care of the rest.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1583" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span + class="right">Posted: Jun 26th, 2005 - 11:20:07 am</span> + <div class="space"></div> + </div> + <div class="content">hmm basic .vmt you say, hold on just a sec.<br> + <br> + A emty material for wold geomaty<br> + <br> + "LightmappedGeneric"<br> + { <br> + <br> + }<br> + <br> + --commands you can have in it--<br> + <br> + //Defuce texture (path is relative to materials folder, no .vtf)<br> + "$basetexture" "MyTextures/Texture1"<br> + <br> + //2 sided material<br> + "$nocull" 1<br> + <br> + //normal map bump mapping<br> + "$bumpmap" "MyTextures/Texture1"<br> + <br> + //8 bit transparency (uses the alpha form the basetexture)<br> + "$translucent" 1<br> + <br> + //1 bit transparency (uses the alpha form the basetexture).<br> + "$alphatest" "1"<br> + <br> + //material type (affects the sound and decale when hit)<br> + "$surfaceprop" "concrete"<br> + (I'll give you a list of posibles later on).<br> + <br> + thers alot more stuff you can put in there as weal ill try to give you some more if you want.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1584" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 26th, 2005 - 12:53:37 pm</span> + <div class="space"></div> + </div> + <div class="content">I've already added VMT support.<br><br>If you enable <i>Auto Create VMT File</i> from + the options menu, it will create a VMT with a $basetexture and a default shader whenever you save a VTF + file. If you select <i>Create VMT File</i> from the <i>Tools</i> menu, you can specify all of the above + options and create your VTF files. In order for the paths to be correct, your VTF file must be in a + materials folder.</div> + </div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1585" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jun 26th, 2005 - 4:46:56 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ok :)<br /> + Would it be posible for you to make a option to extract a vmt and all it's related .vtf files from the + gcf file?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1587" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 27th, 2005 - 10:15:54 pm</span> + <div class="space"></div> + </div> + <div class="content">I suppose. I want to modify the file system tree to update in real time, so maybe + I'll add that to the tree as a special .vmt option.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1656" + href="index.php?a=1598">DeathByNukes</a></span><span class="right">Posted: Sep 7th, 2005 - 7:12:50 + pm</span> + <div class="space"></div> + </div> + <div class="content">Can you make VTFEdit import alpha from .BMPs? So far the only format that seems to + import alpha is .DDS <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" />.<br /> + Also, the binary archive download doesn't have VTFCmd in it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1657" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 7th, 2005 - 9:57:29 pm</span> + <div class="space"></div> + </div> + <div class="content">You should use .tga files if you want an alpha channel.<br /> + <br /> + And VTFCmd is in the binary archive, it is in the bin folder.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1658" + href="index.php?a=1598">DeathByNukes</a></span><span class="right">Posted: Sep 8th, 2005 - 5:49:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">Haha I just found out Photoshop 7 doesn't save alpha in .tga files without a patch! + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1677" + href="index.php?a=1769">sputnik</a></span><span class="right">Posted: Sep 27th, 2005 - 9:28:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">where the heck is the button to download it!>!!?!?!!?!?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1707" + href="index.php?a=1811">pgr999</a></span><span class="right">Posted: Oct 21st, 2005 - 4:26:03 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi<br /> + <br /> + I am looking to add a buy zone to cs source map dotd_hellhold(I only have the bsp file).<br /> + Any suggestions would be appriciated.<br /> + Thanks,<br /> + G@b00n Vip3r</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1738" + href="index.php?a=1856">Xin</a></span><span class="right">Posted: Nov 17th, 2005 - 2:04:54 am</span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/exhausted.gif" width="32" height="32" + alt="exhausted" />AAAAH, How do you make a VTF !!!? when i greated texutere i fot those + pink and black squares.<img src="../../images/emotes/waaa.gif" width="32" height="32" + alt="waaa" /><br /> + <br /> + Can someone tell me where a tutorial is or make one?<img src="../../images/emotes/viking.gif" width="32" + height="32" alt="viking" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1739" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 17th, 2005 - 2:16:42 am</span> + <div class="space"></div> + </div> + <div class="content">It's not your .vtf that is the problem, it is your .vmt file (specifically the + $basetexture path).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1814" + href="index.php?a=1955">makit3d</a></span><span class="right">Posted: Jan 8th, 2006 - 7:04:55 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy" /><br /> + I had read that vtfedit converts .vtf files into tga files. I have done this, but can it convert more + than one at a time?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1815" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Jan 8th, 2006 - 7:30:56 pm</span> + <div class="space"></div> + </div> + <div class="content">Yep:<ol> + <li>Select <i>Tools</i>-><i>Convert Folder</i>.</li> + <li>Set the <i>Input Folder</i> to the folder with your .vtf files.</li> + <li>Set the <i>Output Folder</i> to the folder you want the .tgas to go.</li> + <li>Set the <i>Filter</i> to <i>*.vtf</i>.</li> + <li>Press <i>Convert</i>.</li> + </ol>That's all there is to it, additional faces and frames in animated .vtfs and environment maps will + not be converted, these should be done manually.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1816" + href="index.php?a=1955">makit3d</a></span><span class="right">Modified: Jan 8th, 2006 - 7:43:32 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/cool.gif" width="32" height="32" alt="cool" /><br /> + I mistook the batch convert section as looking to convert .tga's to .vtf.<br /> + <br /> + Also, let me say thanks for these very sweet tools. I began my mapping days with Doom! It's a wild trip + to see things get to where they are and these tools you have created sure to do make it a great deal + more fun.<br /> + <br /> + Richard<br /> + <br /> + p.s. (lol...this is giving me a huge smile. I wish kids were this easy to deal with!)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1961" + href="index.php?a=2081">AK47FALCON</a></span><span class="right">Posted: Apr 4th, 2006 - 5:47:08 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi I just got the VtfEdit program but when I try to use the tga to vtf conversion I + get a program error when ever I try to select an input or output folder and I have reinstalled the + program many times.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1962" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2006 - 6:01:08 pm</span> + <div class="space"></div> + </div> + <div class="content">I'd need the exact error message, but I think you are experiencing one of the bugs + with the .NET v1.1 framework. This is a critical bug in the .NET framework which prevents the OpenFolder + dialog from running if the threading is not in a certain apartment state (and there is no way to set + this state, it is system dependant).<br /> + <br /> + As a work around, you can manually set the paths by setting the following two variables in your + VTFEdit.ini file (before running VTFEdit):<br /> + Forms.BatchConvert.InputFolder =<br /> + Forms.BatchConvert.OutputFolder =<br /> + <br /> + I will try to come up with a workaround if I can, but there isn't really an elegant solution. GCFScape + had this same problem and I ended up converting it to .NET v2.0 (which doesn't have this bug). + Unfortunately converting s a royal pain in the ass.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1963" + href="index.php?a=2081">AK47FALCON</a></span><span class="right">Modified: Apr 4th, 2006 - 6:27:17 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ahh I see now. Lol I was looking around for that .ini! One um question though...I + have three TGA's that won't conver to VTF but they meet the specs for conversion(powers of two). I get + the message error loading "file". If you could help me on that, that would be nice. Good + program though once I got past the errors....I hate vtex.<br /> + <br /> + <br /> + EDIT: Nevermind I went back and took the three bmps those files originally came from and the program + converted fine. Excellent program!!! Just setup a shortcut to the .ini!</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2157" + href="index.php?a=2064">reacher</a></span><span class="right">Posted: Sep 13th, 2006 - 10:36:40 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem. Your tools are great BTW!<br /> + <br /> + ok brown nosing aside :P I'm using a scope image with my sniper rifle in my mod, and i'm having a lil + trouble. i'm using a quarter circle image (with an alpha channel) and drawing it 4 times (rotated) to + make a complete circle. i think the engine is softening the edges, because i get faint ghost lines in + between the seams. you can view a screenie of it here:<br /> + <br /> + http://www.geekfestival.com/images/ghost_lines.jpg<br /> + <br /> + any chance there's some VTF flags or VMT commands to prevent this from happening?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2160" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 14th, 2006 - 11:16:43 am</span> + <div class="space"></div> + </div> + <div class="content">Try enabling the <i>Clamp S</i> and <i>Clamp T</i> flags in VTFEdit along with <i>No + Mipmap</i> and <i>No Level Of Detail</i> (unckecking <i>Generate Mipmaps</i> when you create your + texture will also set the last two flags).<br /> + <br /> + If that doesn't work, email me your .tga and .vtf file and I'll have a look.<br /> + <br /> + Also, have you tried looking at existing scope materials?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2162" + href="index.php?a=2064">reacher</a></span><span class="right">Posted: Sep 14th, 2006 - 5:35:35 + pm</span> + <div class="space"></div> + </div> + <div class="content">that did it! well, not sure which flag did it, but it was one of em :)<br /> + <br /> + btw i had No Mipmap ticked already, so it was one of the other 3.<br /> + <br /> + Thanks!<br /> + <br /> + ~b</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2163" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 14th, 2006 - 6:39:20 pm</span> + <div class="space"></div> + </div> + <div class="content">Good to hear. It was most likely the clamp flags. When Direct X samples a texture to + resize it to a polygon, samples near the edge of the texture may wrap around to the other side of the + texture. This is expected and creates the best results if your texture tiles, however, if your texture + does not tile you wind up with your above problem. Generally you should set the <i>Clamp S</i> flag if + your texture does not tile in the x axis and the <i>Clamp T</i> flag if your texture does not tile in + the y direction.<br /><br />The <i>No Mipmap</i> flag tells Direct X not to use the texture's mipmaps + and is only recommended if your texture is never sized much smaller than its actual size (e.g. GUI + elements or your scope or (sometimes) skyboxes). It will cause your texture to be rendered with a linear + filter instead of bilinear, trilinear or anisotropic (which all require mipmaps).<br /><br /><i>No Level + Of Detail</i> tells the Source engine not to use a smaller resolution subset of the texture's mipmaps. + There are a lot of 1024x1024 resolution textures in Half-Life 2, but most video cards only load the + 512x512 or even 256x256 and lower resolution mipmaps because they don't have sufficient memory or + bandwidth. <i>No Level Of Detail</i> forces the video cards to load and use the largest mipmap which + means your texture will preserve a high level of detail.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2164" + href="index.php?a=2356">erat</a></span><span class="right">Posted: Sep 15th, 2006 - 6:14:59 + am</span> + <div class="space"></div> + </div> + <div class="content">Is there a chance of getting a complete tutorial on how to make a working blend + texture by using one of the two textures of a blend texture shown in material browser and then getting + it to work in a distributable map so that anyone downloading the map can see the texture while + playing.<br /> + <br /> + That sentence was so long I have to visualize it a bit I guess:<br /> + <br /> + I want:<br /> + <br /> + Steal rock bitmap from rock/grassblend texture shown in material editor > combine that rock bitmap + with my own bitmap of same size > Add it so that I can see it in Hammer and furthermore in game > + Get everyone who downloads the map to be able to use the newly created blend texture.<br /> + <br /> + Any good tutes on this? <br /> + I already tried: http://forum.interlopers.net/viewtopic.php?t=1802 and<br /> + http://articles.thewavelength.net/648/<br /> + <br /> + But I only got empty 64x64 texture showing in material browser using those tutorials.<br /> + <br /> + - eRat</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2325" + href="index.php?a=2530">squirrel</a></span><span class="right">Posted: Dec 30th, 2006 - 7:41:06 + am</span> + <div class="space"></div> + </div> + <div class="content">Hello all... I am trying to create an animates spray. I followed a tutorial I found + linked here:<br /> + http://www.nvnews.net/vbulletin/showthread.php?t=57233<br /> + <br /> + I followed all the instructions, but vftedit does not have Multiple Frame in the Texture Type drop down + options. It has Animated Texture, Environment Map, and Volume Texture... that is it. And none of those + will work for me. <br /> + <br /> + My file is 11 frames at 128x128 and is below 120k. <br /> + <br /> + Any advice on why vftedit has this menu option for some but not all?<br /> + <br /> + thanks.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2330" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 30th, 2006 - 11:00:46 pm</span> + <div class="space"></div> + </div> + <div class="content">The tutorial is outdated, use the <i>Animated Texture</i> option (and disable mipmaps + for sprays). Also, make sure you are selecting all the frames you want in your texture in the open file + dialog.<br /> + <br /> + As long as your .vtf is small enough and you create a .vmt (it just needs to be the same as the other + generated .vmt files) your animated .vtf should work. I've made several myself and have never had + problems.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2397" + href="index.php?a=2626">blis</a></span><span class="right">Posted: Feb 22nd, 2007 - 3:15:34 + pm</span> + <div class="space"></div> + </div> + <div class="content">hi,I feel stupid having to ask this but how do you set the clamp t and clamp s + flags?<br /> + <br /> + I just see a checkbox that says clamp with minimum height and width.I couldnt see anything in the readme + about how to do it via command line either<br /> + <br /> + thanks</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2398" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 22nd, 2007 - 9:23:13 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ol> + <li>Select <i>File</i> then <i>Import</i> and select your image source.</li> + <li>Select the VTF Options you want (these are options that relate to image generation), and then + press <i>OK</i>.</li> + <li>Under the <i>Image</i> tab, select the <i>Clamp S</i> and <i>Clamp T</i> flags.</li> + <li>Select <i>File</i> then <i>Save As</i> and save your texture.</li> + </ol> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2399" + href="index.php?a=2626">blis</a></span><span class="right">Posted: Feb 23rd, 2007 - 5:27:58 + am</span> + <div class="space"></div> + </div> + <div class="content">thanks nem</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2405" + href="index.php?a=2645">Echo</a></span><span class="right">Posted: Mar 5th, 2007 - 2:39:03 pm</span> + <div class="space"></div> + </div> + <div class="content">I was also following the tutorial squirrel was using, and figured that animated + texture replaced multiple frame in the type dropdown box. I am, however, having trouble with my final + animated spray product. I produced a series of images in Photoshop, created an alph channel so that the + background would be transparent, and saved them as .tga files. I imported them into imageready, set the + delay, and exported the animation frames, saving them as .png files. When importing into VTFedit and + making a final product, everything works except the background transparency. I'm not sure if I'm doing + something wrong in VTFedit or in ImageReady, or both. I'd really appreciate it if you might be able to + take a peek at the tut or offer any guesses as to what I might be doing wrong. Again, the tutorial I was + using was:<br /><a + href="https://web.archive.org/web/20170905163816/http://www.nvnews.net/vbulletin/showthread.php?t=57233">http://www.nvnews.net/vbulletin/showthread.php?t=57233</a><br /> + I'm guessing the problem might be somewhere beginning with step 3. Thanks for any help Nem.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2406" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 7th, 2007 - 1:46:47 pm</span> + <div class="space"></div> + </div> + <div class="content">I don't really see anything wrong with the tutorial. If you exported each frame as a + .tga (32 bit I hope), why not just import the .tga files directly?<br /> + <br /> + Just an unrelated tip but: if you're making a spray, it's a good idea to disable mipmap generation as it + will produce smaller .vtf files (so you can have more frames) and generally increase the in-game + quality.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2407" + href="index.php?a=2645">Echo</a></span><span class="right">Posted: Mar 7th, 2007 - 2:19:04 pm</span> + <div class="space"></div> + </div> + <div class="content">You were correct, importing them as individual .tga's into VTFedit yielded a working + spray; I'm not sure why the tutorial suggested doing otherwise. During the interim, however, I found the + Convert.bat method of creating an animated spray as well. Thanks for the help.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2432" + href="index.php?a=2696">zafar23081985</a></span><span class="right">Posted: Apr 3rd, 2007 - 4:11:02 + am</span> + <div class="space"></div> + </div> + <div class="content">Hello, everybody!!! Could you help me, I'm writing a program which works with VTF + Textures. And I'm going to write it in Delphi 7. How can I use your VTFLib library from Delphi? I saw in + Source SDK the VTF Explorer written in Delphi, are they also used VTFLib or another library??? Can I use + classes declared inside the VTFLib??? For example, CVTFFile, CVMTFile e.t.c? I have tried to compile the + library by VS 2005 , but I have got much problems with it, and why it so??? Thanks, with best regards, + Zafar!!!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2437" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2007 - 1:37:25 pm</span> + <div class="space"></div> + </div> + <div class="content">You have to import the C functions, you can't import C++ classes into Delphi. VTF + Explorer uses a C wrapper for Valve's official libraries which is then imported (as C functions) into + Delphi.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2440" + href="index.php?a=2696">zafar23081985</a></span><span class="right">Modified: Apr 5th, 2007 - + 12:48:10 am</span> + <div class="space"></div> + </div> + <div class="content">Nem, I have written a header file in Delphi, which imports functions from the + library. Loaded the *.vtf file into memory by the function vlImageLoad. As I understood the function + only loads file to the stream. And how can I show the picture in the window? Which component shuld I + use??? Can I use TImage class??? Should I convert an image before showing it???<br /> + Can I also use C wrapper as VTF Explorer??? If I can, then how???<br /> + Can anybody explain me spet by step, how can I load the *vtf file and show it on the window??? + Please!!!! It is too important for me! <br /> + Thank you Nem and thanks evrebody!!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c2451" + href="index.php?a=2696">zafar23081985</a></span><span class="right">Posted: Apr 13th, 2007 - + 10:07:49 pm</span> + <div class="space"></div> + </div> + <div class="content">Hello, evrebody!!! I'm writing a program in Delphi 7 which opens VTF files and shows + it. <br />Here is what I'm doing:<br /><br />procedure TForm1.Button1Click(Sender: + TObject);<br />type<br /> PRGB = ^TRGB;<br /> TRGB = array[0..2] of Byte;<br /><br />var VTFImage: + Cardinal;<br />VTFFileStream:TFileStream;<br />RawBuffer: string;<br />ImgData, AlphaData: + string;<br />HasAlpha: Boolean;<br />ImageFormat: VTFImageFormat;<br />Width, Height: Cardinal;<br />V: + array[1..2] of Single;<br />NumberOfPixels: Integer;<br />lpBuffer1, lpBuffer2: PByte;<br />Source, + DestAlpha, DestImg, pSource, pDestAlpha, pDestImg: PChar;<br />i, j: + integer;<br />s:TFileStream;<br />bit:TBitmap;<br />uiBufferSize:Cardinal;<br />uiR, uiG, uiB: + Cardinal;<br />begin<br /> VTFFileStream:=TFileStream.Create('loading.vtf', fmOpenRead);<br /> + SetLength(RawBuffer, VTFFileStream.Size);<br /> VTFFileStream.Seek(0,0);<br /> + VTFFileStream.ReadBuffer(pointer(RawBuffer)^, length(RawBuffer));<br />// Zagrujaem biblioteku<br /> if + LoadVTFLib=true then<br /> begin<br /> if vlCreateImage(@VTFImage)=false then<br /> begin<br /> + ShowMessage('Error creating file!');<br /> Exit;<br /> end;<br /><br /> if vlBindImage(VTFImage)=false + then<br /> begin<br /> vlDeleteImage(VTFImage);<br /> ShowMessage('Error binding image!');<br /> + Exit;<br /> end;<br /><br /> if vlImageLoadLump(pointer(RawBuffer), length(RawBuffer), false)=false + then<br /> begin<br /> vlDeleteImage(VTFImage);<br /> ShowMessage('Error loading stream to + memory!');<br /> Exit;<br /> end;<br /><br /> HasAlpha := (vlImageGetFlags() and + (TEXTUREFLAGS_ONEBITALPHA or TEXTUREFLAGS_EIGHTBITALPHA))<>0;<br /><br /> if HasAlpha then<br /> + ImageFormat:=IMAGE_FORMAT_RGBA8888<br /> else<br /> ImageFormat:=IMAGE_FORMAT_RGB888;<br /><br /> + Width:=vlImageGetWidth();<br /> Height:=vlImageGetHeight();<br /><br /> if (Width>46340) or + (Height>46340) then<br /> begin<br /> vlDeleteImage(VTFImage);<br /> ShowMessage('Unable to load VTF + file. Picture is too large.');<br /> Exit;<br /> end;<br /><br /> NumberOfPixels:=Width * Height;<br /> + V[1]:=Width;<br /> V[2]:=Height;<br /> + <br /> + uiBufferSize:=vlImageComputeImageSize(Width, Height, 1, 1, ImageFormat);<br /> + GetMem(lpBuffer1,uiBufferSize);<br /> + lpBuffer2:=vlImageGetData(0, 0, 0, 0);<br /> + <br /> + if vlImageConvert (lpBuffer2, lpBuffer1, Width, Height, vlImageGetFormat(), ImageFormat)=false + then<br /> + begin<br /> + vlDeleteImage(VTFImage);<br /> + ShowMessage('Unable to load VTF file. Call to vlImageConvert failed.');<br /> + Exit;<br /> + end;<br /> + <br /> + <br /> + In this way I have loaded VTF file, converted it to RGB format and load bytes to lpBuffer1!<br /> + Now, the problem is that how can I show the image data???<br /> + Am I doing anything wrong???<br /> + Thanks for Evrebody!!!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2500" + href="index.php?a=2798">w33nie</a></span><span class="right">Posted: Jun 7th, 2007 - 8:31:54 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, I'm having problems putting new .vtf and .vmt files onto my CS:S server.<br /> + So far I've created working .vtf and .vmt files, as well as adding new lines to my mani skins files. But + when I use ma_setskin to change to the new skin, it still has the old one on.<br /> + The ma_setskin works perfectly, it has changed to the new skin as it says so in the console, and the new + skins were even downloaded upon entering the server. But the same texture from the old model + remains.<br /> + <br /> + I also haven't edited anything else apart from what's listed above.<br /> + What can I do?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2505" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 10th, 2007 - 1:22:39 pm</span> + <div class="space"></div> + </div> + <div class="content">I'm not sure I can be much help here. I'm not too familiar with server MODs or Source + modeling.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c2541" + href="index.php?a=2838">Garfield</a></span><span class="right">Modified: Jul 8th, 2007 - 11:39:11 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, I just waned to note that it seams there are <b>memory leaks</b> within + VtfEdit.<br /> + <br /> + After quite a research it turned out the source is not the VTFEdit itself, but the VTFLib that it + uses.<br /> + After one more day in looking into the source code I found out that the NVIDIA TEXTURE TOOLS Library, + used by VTFLib for some of its functions, is causing the problem.<br /> + <br /> + Here are my notes:<br /> + <br /> + Importing Image with resulution 4096^4096 few times:<br /> + <br /> + DXT Compression - ok (not 100% sure)<br /> + thumbnail generation - minor LEAKs (~10MB for that image res!)<br /> + mipmap generation - minor LEAKs (another ~10MB)<br /> + resizing 3000 to 4096,- big LEAK (>70MB)<br /> + normalmaps generation - major LEAK (>200MB, 50MB for 2048x2048 image)<br /> + <br /> + NOTE that if you NOT use these functions everythings works great - after importing the same file again + the memory usage (in task manager) returns to the same value before importing the same image as already + imported)<br /> + NOTE also that for smaller images the leaks are smaller but are thare!<br /> + <br /> + You can try all this yourself.<br /> + <br /> + Im looking for good texture manipulation library myself, that is why I have done such an + investigation:)<br /> + <br /> + Comments (on the issue) and directions (for the lib) are welcome!<br /> + <br /> + 10x<br /> + <br /> + ----<br /> + sorry for my english</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c2543" + href="index.php?a=2843">marcelo</a></span><span class="right">Modified: Jul 10th, 2007 - 3:18:06 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem,<br /> + <br /> + I have troubles modifying a reticle for the game dark messiah.<br /> + I opened reticle_spell.vtf in VTFedit, and it shows 2 channels 1 rgb (with small white circle and black + background)<br /> + and 1 alpha (which shows the actual reticle)<br /> + I export the file to TGA then I open it in GIMP.<br /> + However I can't find the alpha channel in GIMP despite looking in channel list.<br /> + Do you know what I missed here?<br /> + <br /> + Also if I want to change the reticle drawing? will I have to modify both RGB and Alpha or only Alpha is + necessary?<br /> + <br /> + Thanks for your kind help !<br /> + <br /> + marcelo<br /> + <br /> + ----edit<br /> + I found the alpha channel, but unfortunately its all black, no drawing of the reticle, like it was + showing up in vtfedit.<br /> + why?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c2545" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 11th, 2007 - 11:38:25 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Garfield:</div> + <div class="vbquote">Hi, I just waned to note that it seams there are <b>memory leaks</b> within + VtfEdit.</div><br />Thanks for the info. I wonder if NVDXTLib keeps the texture data in memory (and + returns pointers to this data in the callback) until the next call. Either way, the memory usage seems + excessive.<br /><br />I don't have a lot of time to look at this at the moment, but if I get a chance + I'll see if I can't find a workaround. NVDXTLib has always been quite buggy, I've had trouble with every + release, but it seems to be getting better.<br /><br /> + <div class="vbtitle">marcelo:</div> + <div class="vbquote">I found the alpha channel, but unfortunately its all black, no drawing of the + reticle, like it was showing up in vtfedit.<br />why?</div><br />I've confirmed that VTFEdit <i>is</i> + exporting .tga files with proper alpha channels. I'm not really familiar with the GIMP, so I can't + really provide any more help than to say they are there; good luck figuring it out. Maybe ask <a + href="https://web.archive.org/web/20170905163821/http://gug.sunsite.dk/forum/?threadid=1574&PHPSESSID=53dcc1cbdf9426f73548c8fb45b5ca56">here</a>? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c2594" + href="index.php?a=2876">paulbangean</a></span><span class="right">Posted: Aug 1st, 2007 - 7:00:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">hey i have a question. is there a program that con convert .vtf to wad?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c2595" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 2nd, 2007 - 12:04:45 am</span> + <div class="space"></div> + </div> + <div class="content">No, but you should be able to open .vtf files in VTFEdit, copy them, and paste them + directly into <a + href="https://web.archive.org/web/20170905163821/http://www.telefragged.com/wally/">Wally</a> to + create a .wad file.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c2597" + href="index.php?a=2876">paulbangean</a></span><span class="right">Posted: Aug 2nd, 2007 - 3:12:11 + pm</span> + <div class="space"></div> + </div> + <div class="content">ok thx. i will try that</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c2626" + href="index.php?a=2904">eyeonus</a></span><span class="right">Posted: Aug 28th, 2007 - 7:27:15 + am</span> + <div class="space"></div> + </div> + <div class="content">How do I use this thing to batch convert .vtf to bmp, retaining directory structure? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c2627" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 29th, 2007 - 11:16:30 am</span> + <div class="space"></div> + </div> + <div class="content">The <i>Batch Convert</i> tool can only convert from .vtf to .tga. To do this, put + *.vtf as the <i>Filter</i>. I'll add support for other formats in the next version.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c2634" + href="index.php?a=2911">The_Decryptor</a></span><span class="right">Modified: Sep 4th, 2007 - + 2:18:25 am</span> + <div class="space"></div> + </div> + <div class="content">Is there any way to export a HDR VTF, and keep the HDR data? When I've tried it's + always exported a LDR image (I export to TGA)<br /> + <br /> + And what about the ability to export to a PNG?, lossless and has 8Bit alpha support.<br /> + <br /> + Edit: I don't want to come off sounding like some whiny user demanding things though (So sorry if I do), + these are just thing's I'd like at some time in the future (At the moment I have to transfer the + exported TGA's to my mac and save it as a PNG to get the Alpha channel in GIMP, so straight export to + PNG would save me some time).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c2637" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 4th, 2007 - 8:53:59 pm</span> + <div class="space"></div> + </div> + <div class="content">VTFEdit cannot export any HDR formats or PNG files, I may add this at a later time. + The GIMP should open VTFEdit generated TGA files ok though...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c2638" + href="index.php?a=2911">The_Decryptor</a></span><span class="right">Posted: Sep 4th, 2007 - 11:27:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">Cool, good to know.<br /> + <br /> + And GIMP can open the TGA files, but it doesn't load the alpha channel, and IrfanView (another app I + use) treats the alpha channel as if it was 1Bit, but if I open the PNG I converted on my mac, and + re-save as TGA in GIMP, then GIMP and Irfan View can see the full alpha channel.</div> + </div><br /> + + + <div class="offsets">[ 1 + <a href="VTFLib-page2.html#p149">2</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">VTFLib</span></div> + <div class="content"><span class="title">» <a href="../../pages/VTFLib.html">About</a></span><br> 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\ No newline at end of file diff --git a/subpages/Comments/VTFLib-page2.html b/subpages/Comments/VTFLib-page2.html new file mode 100644 index 0000000..0c8e594 --- /dev/null +++ b/subpages/Comments/VTFLib-page2.html @@ -0,0 +1,1255 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [VTFLib - About - About VTFLib]</title> + <meta charset="UTF-8"> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p149" href="#p149">About + VTFLib</a> - <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 18th, 2005 - 10:27:01 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + + <p>VTFLib is a LGPL open source programming library, written by <a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/">Neil Jedrzejewski</a> + and I. VTFLib provides a C and C++ API that, with a few simple functions, can open and save .vtf and + .vmt files, providing access to all known features. The library functions independent of Steam, + allowing third party applications to use the library without Steam present or runningi on the target + system.</p> + + <p>VTFLib includes two GPL example applications, VTFCmd and VTFEdit. VTFCmd is a C command line frontend + for VTFLib that can create .vtf and .vmt files from various source formats. It is similar in + functionality to Valve's vtex Source SDK utility, but offers a lot more control. VTFEdit is a C++ .NET + graphical frontend for VTFLib with viewing and creation capabilities. Both VTFCmd and VTFEdit support + several source image formats, including, but not limited to .bmp, .dds, .gif, .jpg, .png and .tga.</p> + + <b>Screenshots:</b> + + <div style="text-align: center"> + <br> + <a href="../../images/pages/vtfedit1.png"><img src="../../images/pages/vtfedits1.png" width="250" + height="213" border="0" alt="VTFEdit .vtf frame/face/mipmap viewing."></a> + <a href="../../images/pages/vtfedit2.png"><img src="../../images/pages/vtfedits2.png" width="250" + height="213" border="0" alt="VTFEdit .vtf information viewing."></a> + <br><br> + + <a href="../../images/pages/vtfedit3.png"><img src="../../images/pages/vtfedits3.png" width="250" + height="213" border="0" alt="VTFEdit file system browsing."></a> + <a href="../../images/pages/vtfedit4.png"><img src="../../images/pages/vtfedits4.png" width="250" + height="213" border="0" alt="VTFEdit .vmt viewing."></a> + <br><br> + + <a href="../../images/pages/vtfedit5.png"><img src="../../images/pages/vtfedits5.png" width="250" + height="206" border="0" alt="VTFEdit import options."></a> + <a href="../../images/pages/vtfedit6.png"><img src="../../images/pages/vtfedits6.png" width="250" + height="267" border="0" alt="VTFEdit batch conversion options."></a> + <br><br> + + <a href="../../images/pages/vtfedit7.png"><img src="../../images/pages/vtfedits7.png" width="250" + height="250" border="0" alt="VTFEdit .wad conversion options."></a> + <a href="../../images/pages/vtfedit8.png"><img src="../../images/pages/vtfedits8.png" width="250" + height="250" border="0" alt="VTFEdit .vmt creation wizard."></a> + <br><br> + + <a href="../../images/pages/vtfedit9.png"><img src="../../images/pages/vtfedits9.png" width="250" + height="250" border="0" alt="VTFEdit .vmt creation wizard."></a> + <a href="../../images/pages/vtfcmd1.png"><img src="../../images/pages/vtfcmds1.png" width="250" + height="176" border="0" alt="VTFCmd command line options."></a> + <br><br> + </div> + + <b>Documentation:</b> + + <ul> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/docs/vtflib_docs/">VTFLib + Documentation</a></li> + <li><a + href="https://web.archive.org/web/20200201044259/http://developer.valvesoftware.com/wiki/VTF">VTF + Image Format</a></li> + </ul> + + <b>Features:</b> + <ul> + <li>Convert .bmp, .dds, .gif, .jpg, .png and .tga files to .vtf and .vmt files with easy access to all + .vtf options.</li> + <li>Convert .vtf files to .bmp, .jpg, .png and .tga files.</li> + <li>Convert entire folders to and from .vtf and .vmt files.</li> + <li>Convert .wad files to .vtf and .vmt files.</li> + <li>Explore .bsp, .gcf, .pak, .wad and .xzp packages.</li> + <li>Preview .vtf files.</li> + <li>Recent file menu.</li> + <li>100% Free.</li> + </ul> + + <b>Download:</b> + + <ul> + <li><a href="../../pages/VTFLib-Download.html">VTFEdit</a> + </li> + <li><a href="VTFLib_v1.3.2_Full.html">VTFLib</a> + </li> + </ul> + + <b>Third Party Downloads:</b> + + <ul> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.leadwerks.com/index.php?page=downloads.htm&subbar=blank.htm">Image + Viewer</a></li> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#vtf_shell">VTF + Shell Extensions</a></li> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#max_vtf">3DS + Max VTF Plug-In</a></li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Sep 14th, 2007 - 3:28:10 am</span><span + class="right">[ 447066 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ + <a href="VTFLib-page1.html#p149">1</a> + 2 + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c2665" + href="index.php?a=2945">MJ</a></span><span class="right">Posted: Oct 1st, 2007 - 2:38:03 am</span> + <div class="space"></div> + </div> + <div class="content">i get this error:<br /><br /><img + src="https://web.archive.org/web/20170904164308im_/http://i24.tinypic.com/2q3q3rk.jpg" alt="" + border="0" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c2692" + href="index.php?a=2919">4-Legged Tumor</a></span><span class="right">Posted: Oct 28th, 2007 - + 12:37:56 pm</span> + <div class="space"></div> + </div> + <div class="content">When The GIMP saves a tga image with an alpha channel, it does not retain RGB + information for pixels in which the alpha value is 0. I believe the problem with opening images + converted from vtf to tga in The GIMP is related to this.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c2720" + href="index.php?a=3035">dissonance</a></span><span class="right">Posted: Nov 16th, 2007 - 2:44:30 + pm</span> + <div class="space"></div> + </div> + <div class="content">MJ: I'm getting the same error. Nothing seems to fix it. I've given up.<br /> + Is there any way to create VTFs and VMTs on a linux computer, short of running VTFEdit through + wine+mono? I'd really like to keep making my own textures and not asking my friends to convert them for + me.<br /> + And I can confirm that TGAs with an alpha channel created in Gimp do not import correctly.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c2731" + href="index.php?a=3054">sunrunner20</a></span><span class="right">Posted: Nov 25th, 2007 - 4:07:16 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm also interested in Linux support. I'm no expert programmer, but I really don't + see any .net specific code in the actual library. Is there any?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c2732" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 26th, 2007 - 12:45:14 pm</span> + <div class="space"></div> + </div> + <div class="content">There is no .NET specific code in VTFLib or VTFCmb, and very little Windows specific + code, so a port would be relatively simple if it wasn't for the fact the VTFLib depends on NVDXTLib for + DXT compression. This is because NVidia only releases NVDXTLib as VS.NET 2003 and VS.NET 2005 static C++ + libraries.<br /> + <br /> + VTFCmb may, however, run under Wine (I haven't tested it, but HLLib used to before I ported it).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c2869" + href="index.php?a=3286">ChewyIsKickAss</a></span><span class="right">Posted: May 28th, 2008 - + 9:11:31 am</span> + <div class="space"></div> + </div> + <div class="content">Sorry if I sound like an idiot but I don't really know how to use this. It's just a + bunch of .txt files. Do I put them somewhere, or do I open them with a program, or am I just dumb?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c2873" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 28th, 2008 - 1:11:24 pm</span> + <div class="space"></div> + </div> + <div class="content">I'm not sure what you mean; did you download the correct installer? The very first + link titled "Installer" on <a href="index.php?p=41">this page</a> should work.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c2882" + href="index.php?a=3296">JackBALL</a></span><span class="right">Modified: Jun 5th, 2008 - 7:10:02 + am</span> + <div class="space"></div> + </div> + <div class="content">The latest VTFEdit makes a bunch of textures that flip layers in Hammer. When I turn + the camera view, the faces change order of display making walls in back of a wall in front of the camera + show through the wall directly in front of the camera. <br /> + <br /> + How do I turn this off in the auto-vmt creation? The older version of VTFEdit worked fine, maybe I will + use that for now.<br /> + <br /> + If you want I can upload a video of this strange problem.<br /> + <br /> + Could you please impliment batch VMT modification? I require a tool that will take a line out of 800+ + VMT's, but they are in 30 separate folders. Using Notepad++ would take some time.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c2884" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 5th, 2008 - 1:24:26 pm</span> + <div class="space"></div> + </div> + <div class="content">It sounds like you have two faces exactly on top of each other, the observations you + have made sound like <a + href="https://web.archive.org/web/20170904164308/http://en.wikipedia.org/wiki/Z-fighting">z-fighting</a>. + If so, this has nothing to do with the texture.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c2891" + href="index.php?a=3296">JackBALL</a></span><span class="right">Posted: Jun 11th, 2008 - 9:23:33 + am</span> + <div class="space"></div> + </div> + <div class="content">Thanks! I had an old BSP that I was porting but I did not have the RMF so I + decompiled it. Oh well, I guess I should remake the map. WinBSPC butchered it!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c3000" + href="index.php?a=2291">snakemedia</a></span><span class="right">Modified: Oct 6th, 2008 - 7:19:20 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi @JackBALL,<br /> + You have right, because bsptwomap for Quake 3. Map File doesn't support for Half-Life, because map was + problematic on the Valve Hammer Edition. I see bad decompiler, because we need bsptwormf like bsptwovmf. + Because Rmf was correct file for correct blocks and showing clip, null, orgin, skip and hill blocks + support working. In the decompilrd map files do not show special textures (null, clip and more...) + blocks. That problem of bsptwomap deleted special texture-blocks.. <img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /> .<br /> + <br /> + I know that bsptwormf, because it will to support with special texture-blocks.<br /> + <br /> + Thanks Bye SnakeMedia</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c3033" + href="index.php?a=3537">[ TSF ] LORD DAVROS</a></span><span class="right">Posted: Nov 29th, 2008 - + 3:18:18 am</span> + <div class="space"></div> + </div> + <div class="content">Hi sorry if this sound a bit dum .. but I have been using hammer for mapping for half + life 2 death match now for some time. Now i need to seriously start creating my own textures and have + started to use vtf edit.<br /> + My problem is that if I allow vtf edit to create mipmaps the texture in hammer and in game looks really + crap and basically degrades the further away you are from the wall or texture. If i turn off the mip + maps the texture will look great in hammer and in the game BUT the thumbnail in hammer where you select + your texture basically gets mixed up with other thumbnails and gets distorted making it harder to make + your texture choice when you have allot of them. also I cant find an option to reduce the number of mip + maps from 9.<br /> + <br /> + I had thought that if I reduced the mipmaps to say 1 that the thumb nail would return to its proper look + and the in game texture would also still look good.<br /> + <br /> + <br /> + Do you have any help please or sujestion.... Also is there a tutorial on how to use vtf edit for texture + creation please.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c3034" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 29th, 2008 - 4:01:02 am</span> + <div class="space"></div> + </div> + <div class="content">It's interesting that you say mipmapping makes your textures look worse because one + of the purposes of mipmaps is to improve the visual quality of the scene. There are a few cases where + mipmaps aren't much help (e.g. weapon skins) but for the most part you should generate + them.<br /><br />I suggest you play around with the mipmap settings in VTFEdit. For general textures I + recommend the <i>Sine Cardinal</i> mipmap filter (as it is closest to the filter vtex uses); however, + the <i>Box</i> mipmap filter may work better in some situations. If you find your mipmaps are too + blurry, you may try a sharpen filter (otherwise set the sharpen filter to <i>None</i>). Of the sharpen + filters, <i>Unsharpen Mask</i> is probably the best. There are additional options for this filter under + the advanced tab. Decrease the amount to decrease the amount of sharpening.<br /><br />The same settings + don't always work best for all types of textures, but you should find ones that work. It can be a good + idea to generate your texture multiple times with different settings and examine the resulting mipmaps + in VTFEdit.<br /><br />Lastly, if you have a somewhat recent video card, you may want to make sure + you're using a good filter in game. Typically this will be the highest <a + href="https://web.archive.org/web/20170904164308/http://en.wikipedia.org/wiki/Anisotropic_filtering">anisotropic</a> + setting your video card supports.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c3035" + href="index.php?a=3537">[ TSF ] LORD DAVROS</a></span><span class="right">Modified: Nov 29th, 2008 - + 5:59:12 am</span> + <div class="space"></div> + </div> + <div class="content">thanks for the reply nem Since posting this morning I have been trying the different + settings as you describe but unfortunatly with out much sucess. the best setting still seems to be with + no mipmaps. the basic quality of the texture seems prety good and is of a large enough size (256 x + 256).<br /> + once in game with mip maps on the patern looks ok if you are close to it but as you look further down + the length of the wall it looks more and more blurd.<br /> + <br /> + A friend of mine has had this problem and went over to using photo shop to make his textures but I dont + have photo shop and that meathod seems much more complicated.<br /> + Per haps if the mipmaps were reduced from the 9 that it creates to say 1 2 or 3 it might look + different.<br /> + <br /> + PS .. my understanding of mipmaps was to use a lower resolution texture as you moved further away from + the textured object so as to use les computer rescources and aid FPS ????</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c3036" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 29th, 2008 - 1:52:43 pm</span> + <div class="space"></div> + </div> + <div class="content">If your mapping for a game that uses a more recent version of the .vtf format, you + can include a <i>LOD Control Resource</i> which can be used to limit the number of mipmaps used. To use + this feature, make sure your .vtf version is 7.3 or above (Advanced tab) then enable the resource under + the resources tab.<br /><br />Resizing images is not only an expensive task, but it is a very difficult + task to do with good results. The purpose of mipmaps is to provide the rendering engine with a series of + high quality resized versions of the original. This way, when the engine gos to fill a polygon, it is + more likely to have a high quality texture of roughly the same size as the polygon.<br /><br />Mipmaps + don't stop the engine from resizing, however. The engine will typically choose the two textures closest + in size then interpolate to get the best approximation. There are different types of interpolation + methods, but the best are very expensive (so you're not really saving anything by having smaller + textures far away because (1) you're using more than one texture and (2) your doing several + interpolations instead of just one).<br /><br />An excellent description of the different ways mipmaps + are used is described <a + href="https://web.archive.org/web/20170904164308/http://en.wikipedia.org/wiki/Texture_filtering">here</a>.<br /> + <br /> + Perhaps if you could provide me with some screenshots of the problems you are having I can provide more + assistance...</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c3037" + href="index.php?a=3537">[ TSF ] LORD DAVROS</a></span><span class="right">Modified: Nov 29th, 2008 - + 5:41:03 pm</span> + <div class="space"></div> + </div> + <div class="content">ok thanks again for the reply<br /> here is a pic with mip maps<br /><a + href="https://web.archive.org/web/20170905163911/http://www.rtype.com/TSF-Clan/forum/uploads/20081129_233945_mipmap.jpg">http://www.rtype.com/TSF-Clan/forum/uploads/20081129_233945_mipmap.jpg</a><br /><br />and + here is a pic with out mip maps<br /><a + href="https://web.archive.org/web/20170905163911/http://www.rtype.com/TSF-Clan/forum/uploads/20081129_232721_no_mip.jpg">http://www.rtype.com/TSF-Clan/forum/uploads/20081129_232721_no_mip.jpg</a><br /><br />alternativly + you can see my post on this with the pics and description of my problem here on my clansweb + site.<br /><br /><a + href="https://web.archive.org/web/20170905163911/http://www.rtype.com/TSF-Clan/forum/forum_posts.asp?TID=863&PN=1">http://www.rtype.com/TSF-Clan/forum/forum_posts.asp?TID=863&PN=1</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c3039" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 29th, 2008 - 8:08:13 pm</span> + <div class="space"></div> + </div> + <div class="content">That definitely looks like bilinear texture filtering to me. Perhaps you have your + video card driver set to override the quality settings of other applications and optimize them for + speed? You'll want to use trilinear texture filtering at the very least.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c3041" + href="index.php?a=3537">[ TSF ] LORD DAVROS</a></span><span class="right">Modified: Nov 30th, 2008 - + 3:45:20 am</span> + <div class="space"></div> + </div> + <div class="content">OK I rhink you might have hit the nail on the head as all my settings were on let the + aplication decide but they are all using trilinear, But I have just found that if I up my setting for + this to 16x it seems to be much better.in hammer and in the game.<br /> + I am not the only one to see this problem as now that I have pointed it out to him, SADIST (another well + known mapper for Hl2 Death-Match ) can also see this problem.<br /> + <br /> + I will see if I van get sadist to try this out tonight as well .<br /> + <br /> + Ps my wifes pc has the same game on it and her setting is only at trilinear but looks great on the + screen but she is using an old ati 1950 pro GPU and i know that there are quite allot of differences + between ATI and Nvidia.<br /> + <br /> + <br /> + EDIT..... Just spent a bit of time testing this and yes you are definatly right it is the Anisotropic + filtering but it only fixes it if i change the gpu setting for this to 16x...<br /> + <br /> + Many thanks for your time on this for me .....<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c3042" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 30th, 2008 - 11:26:39 am</span> + <div class="space"></div> + </div> + <div class="content">I'm not sure if Hammer will use anisotropic texture filtering on it's own (it's a + pretty old application - older than the filtering technique). Source engine games should choose the best + filter depending on your video card.<br /> + <br /> + Most recent mid-range video cards should be able to handle 16x anisotropic texture filtering with + virtually no performance loss, so I do recommend forcing it on if you have a decent card.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c3043" + href="index.php?a=3537">[ TSF ] LORD DAVROS</a></span><span class="right">Posted: Nov 30th, 2008 - + 11:38:06 am</span> + <div class="space"></div> + </div> + <div class="content">well the Nvidia 280 I am using is one of the most powerfull cards out at the mo ... + <br /> + <br /> + And putting the gpu on 16 times also fixes the image in hammer as well as in the game.My friend sadist + has an old AGP slot card and he also notices no drop in fps when he turned on 16x as well so I think the + problem is solved.<br /> + <br /> + Thanks for your help on this nem... much apreciated...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c3044" + href="index.php?a=3542">asclan</a></span><span class="right">Modified: Dec 1st, 2008 - 2:54:19 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have ran into a strange problem with VTFCmd....in valves hammer editor I can see + the texture perfectly fine in the "browse" list. But as soon as I apply the texture in hammer, + in the 3D View it shows nothing but pink and black squares...<br /> <br /> <br />I cannot for the life + of me figure out what is wrong...If I go into photoshop and resave the vtf using the photoshop vtf + plugin, all is well so it has to be something I am not doing with your tool...I really would like to use + the VTFCmd tool for batch operations. <br /> <br /> <br />For the below I just simply dragged and + dropped a file brick004b.PNG onto the VTFCmd.exe file:<br /> <br /> <br />Just for the the technical + info, here is my materials path<br /> <br />...hl2mp\materials\asclan\pack1<br /> <br />Contents of the + pack1 folder:<br />brick004b.vtf<br />brick004b.vmt<br /> <br />Here is the contents of my brick004b.vmt + file:<br /> <br />"LightmappedGeneric"<br />{<br /> "$basetexture" + "asclan/pack1/brick004b"<br />}<br /><br /> <br />As you can see from the above, everything is + correct, but here is what I see when using my texture:<br /><br /><a + href="https://web.archive.org/web/20170905163911/http://www.asclan247.com/images/error.jpg">http://www.asclan247.com/images/error.jpg</a><br /> + <br /> + What would be the CORRECT command line syntax for VTFCmd to do:<br /> + 1. Texture (VTF)<br /> + 2. Normal Texture (Bumpmap VTF)<br /> + <br /> + Please Help!! :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c3076" + href="index.php?a=3296">JackBALL</a></span><span class="right">Posted: Dec 29th, 2008 - 7:43:13 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem, how hard would it be to allow mass modification .VMT files?<br /> + <br /> + I need to add the same attributes to 800+ material files. <img src="../../images/emotes/lazy.gif" + width="32" height="32" alt="lazy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c3082" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 31st, 2008 - 4:57:35 pm</span> + <div class="space"></div> + </div> + <div class="content">VTFLib can parse .vmt files. If you know C++ you could use VTFLib to write a program + that can do this for you. Depending on what the modification you need is, this might not be too + difficult.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c3088" + href="index.php?a=3593">gtamike_TSGK</a></span><span class="right">Modified: Jan 4th, 2009 - 3:01:30 + pm</span> + <div class="space"></div> + </div> + <div class="content">Really good work with VTF Edit I use it alot, not sure what I would do with out it. + <img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /><br /> + Keep up the good work nemesis. <img src="../../images/emotes/skate.gif" width="32" height="32" + alt="skate" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c3092" + href="index.php?a=3603">Blub</a></span><span class="right">Posted: Jan 12th, 2009 - 8:34:20 + am</span> + <div class="space"></div> + </div> + <div class="content">If you would add a thumbnail browser (for vtf and tga files) + syntax highlighting + and line numbering for the vmt editor it would be perfect!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c3095" + href="index.php?a=1360">Varsity</a></span><span class="right">Posted: Jan 15th, 2009 - 8:00:42 + am</span> + <div class="space"></div> + </div> + <div class="content">It would be great if files could be imported by dragging them onto the app window. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c3142" + href="index.php?a=3669">hogscraper</a></span><span class="right">Modified: Mar 4th, 2009 - 10:16:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">I cooked up a method to create recursive vmt files customized to whatever you want. + You can use batch file commands to parse for the text you want and replace it but its been a decade + since I used this kind of technique and can't remember how.<br /> + <br /> + To create new vmt files you must first delete the old ones if there are any. Then in in your base + materials directory create these two files master.bat and function.bat.<br /> + <br /> + Open master.bat and insert this code<br /> + <br /> + for /r %%f in (*.vtf) do call function.bat %%~nf<br /> + <br /> + then inside function.bat insert this code<br /> + <br /> + @echo off&setlocal enableextensions<br /> + <br /> + for %%* in (.) do set MyDir=%%~n*<br /> + <br /> + if not defined MyDir set MyDir=%CD:\=%<br /> + <br /> + echo "LightmappedGeneric" >> %1<br /> + echo { >> %1<br /> + <br /> + echo "$basetexture" "%MYDIR%\%1" >> %1<br /> + echo } >> %1<br /> + ren *. *.vmt<br /> + <br /> + <br /> + the bits of code that start echo and end >> %1 are the lines where you decide what gets added into + the vmt. The format is straight forward<br /> + echo codetobeinserted >> %1<br /> + If it requires "" just add them, no special parsing stuff, it adds literally whatever you + type.<br /> + Master.bat looks for any vtf file in the directory where you run the batch then sends each one's name to + the function.bat file. Function takes the name and creates a file with the same name. It then inserts + the code you told it to and finally renames all the files to .vmt. After it finishes the directory its + in it goes through every sub-directory until it can't find any more vtf files. <br /> + These bat files will keep the directory structure for all vtf in all sub directories but you may have to + edit the ones in the base directory because it sometimes puts in /material/texture instead of just + texture...<br /> + Hope this is helpful! I had the problem of having my copy of vtfedit add in translucent on all my vmt + when i converted a folder. I also needed to add in comments to certain folders' vmt files for my own + purposes.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c3143" + href="index.php?a=3670">byblo</a></span><span class="right">Posted: Mar 6th, 2009 - 1:36:36 + pm</span> + <div class="space"></div> + </div> + <div class="content">Is it possible to created animated textures with the VTFCmd.exe ?<br /> + I searched for infos but could not find anything about it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c3272" + href="index.php?a=3904">Xaphan</a></span><span class="right">Modified: Oct 22nd, 2009 - 9:58:40 + am</span> + <div class="space"></div> + </div> + <div class="content">Is there a simple solution to one side stretching and the other not?<br /> + My Vtex compile parameters checked.<br /> + <br /> + Eight Bit Alpha<br /> + Clamp S ("clamps" "0")<br /> + Clamp T ("clampt" "0")<br /> + No Mipmap ("nomip" "0")<br /> + <br /> + I've tested with vtex.dll and VTFEdit and I'm getting the same results.<br /> + <br /> + And this only happens to one side of the in-game radar map.<br /> + http://v4servers.com/overview_ss/top.jpg <= incorrect<br /> + http://v4servers.com/overview_ss/bottom.jpg <= correct<br /> + --<br /> + FIXED: My .tga file wasn't correct! FIXED!<br /> + Thanks Anyways Great Tool!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c3326" + href="index.php?a=3985">Bolty</a></span><span class="right">Posted: Jan 16th, 2010 - 5:25:46 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey! I got a little question about this program: Will I be able to compile sprite + sheets in vmt with this? I tried it several times with other programs, and searched for the + "mksheet.exe" sprite sheet maker in the Source SDK, which is currently non-funcional.<br /> + I desperately need to compile one <img src="../../images/emotes/where.gif" width="32" height="32" + alt="where" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c3425" + href="index.php?a=4080">Brandon</a></span><span class="right">Posted: Jul 13th, 2010 - 1:43:09 + pm</span> + <div class="space"></div> + </div> + <div class="content">Because it's already possible to generate normal maps, could SSBump creation be added + to VTFEdit, too?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c3582" + href="index.php?a=4306">youtoolmustbevirus</a></span><span class="right">Posted: May 19th, 2011 - + 1:54:57 am</span> + <div class="space"></div> + </div> + <div class="content">I think the trojan horse: rnupgagent.exe must be by this tool.. I shouldn't use this + tool because i suspected if it was this or between other programs :(. I hope i get another brand new + comp again :(</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c3583" + href="index.php?a=2111">DomIII</a></span><span class="right">Modified: May 19th, 2011 - 4:09:42 + am</span> + <div class="space"></div> + </div> + <div class="content">please do not make such false claims. i just checked the installer again and + (surprise) it did not install a file named rnupgagent.exe on my system<br /> + you must have gotten it from somewhere else :/</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c3585" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 20th, 2011 - 12:03:52 am</span> + <div class="space"></div> + </div> + <div class="content">There is no Trojan in the installer. Did you get VTFEdit from a third party website? + The source code is available <a href="index.php?c=177">here</a> so even the most paranoid of users can + build their own executable.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c3588" + href="index.php?a=4312">SpaceCore</a></span><span class="right">Posted: May 29th, 2011 - 2:47:53 + am</span> + <div class="space"></div> + </div> + <div class="content">Combined with GCFScape and a high quality vectorizing tool for upscaling, VTFLib + makes a good rattman-scribblings poster maker.<br /> + <br /> + Of course, you DO have to find the overlays first... ._.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c3599" + href="index.php?a=4354">Xaymar</a></span><span class="right">Modified: Jul 26th, 2011 - 10:58:16 + pm</span> + <div class="space"></div> + </div> + <div class="content">The current x64 binary of VTFEdit is failing on Windows Vista/7 with a SideBySide + error:<br /> + Microsoft.VC80.CRT,processorArchitecture="amd64",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="8.0.50727.6195" + <br /> + D:\Program Files\Nem's Tools\VTFEdit\VTFEdit.exe<br /> + <br /> + I think Microsoft is no longer supporting 2005 on Vista and 7...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c3705" + href="index.php?a=4529">BansheeFnd</a></span><span class="right">Posted: Apr 19th, 2012 - 5:51:10 + pm</span> + <div class="space"></div> + </div> + <div class="content">Okay, ProblemSolver's Method worked.<br />Install<br /><a + href="https://web.archive.org/web/20170907192401/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br /> + <br /> + This will fix both "The application has failed to start because the application configuration is + incorrect." and "The application has failed to start because its side-by-side configuration is + incorrect." messages on Windows 7 and Windows XP. If you're running 64 bit, Install both 86 and 64. + Don't worry about IA64.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c3759" + href="index.php?a=4373">stevethepocket</a></span><span class="right">Posted: Nov 19th, 2012 - + 10:04:14 pm</span> + <div class="space"></div> + </div> + <div class="content">Hey. I did some digging on the developer wiki and found out about NICE filtering. How + come VTFLib doesn't offer that as an option alongside the other mipmap rescaling methods? Since it's the + default method VTEX uses, it sounds like it would be ideal for matching stock textures. Not to mention + signs, which I can't seem to find a good setting for that's sharpened but not too sharpened. (Even + Sharpen Soft is too harsh.)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c3760" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 20th, 2012 - 11:01:38 pm</span> + <div class="space"></div> + </div> + <div class="content">Sine cardinal is more less the same thing.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c3798" + href="index.php?a=9965">TheLordYugi</a></span><span class="right">Posted: May 19th, 2013 - 3:09:36 + am</span> + <div class="space"></div> + </div> + <div class="content">Is possible i use VTFLib in C# to open image to System.Drawing.Bitmap?<br /> + sorry for my bad english.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c3799" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 20th, 2013 - 12:54:04 am</span> + <div class="space"></div> + </div> + <div class="content">You could create a C++ .Net library and link it to VTFLib then use that to create a + class you can use from C#.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c3800" + href="index.php?a=9965">TheLordYugi</a></span><span class="right">Posted: May 20th, 2013 - 12:10:39 + pm</span> + <div class="space"></div> + </div> + <div class="content">thanks, I'll try that.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c3872" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 8th, 2014 - 5:22:27 + am</span> + <div class="space"></div> + </div> + <div class="content">This is very cool! I started with a Linux port of VTFLib:<br /><a + href="https://web.archive.org/web/20170907192401/https://github.com/panzi/VTFLib">https://github.com/panzi/VTFLib</a><br /> + <br /> + I just got it to compile. It's completely untested. I hope I did not break binary compatibility when + compiled under Windows. I had to change some types for IO (offset type, size type etc.), but I did this + with #ifdefs in stdafx.h so that it should be the same under Windows as it was before (I replaced the + seek mode vlUInt with an enum, but that should be compatible).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">104.</span> <a name="c3873" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 8th, 2014 - 5:25:19 + am</span> + <div class="space"></div> + </div> + <div class="content">PS: Why did you write your own IO library and did not use std IO streams? Btw. there + is an uninitialized member in the MemoryReader, IIRC.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">105.</span> <a name="c3874" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 8th, 2014 - 5:27:59 + am</span> + <div class="space"></div> + </div> + <div class="content">Oh and what is this weird ProcReader/ProcWriter good for? Why not just derive + IReader/IWriter? Why this strange single global vtable if you can have as many vtables as you like? + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c3875" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 8th, 2014 - 4:43:36 + pm</span> + <div class="space"></div> + </div> + <div class="content">Why are there *so many* global variables? Well, why are there *any* global variables. + This way this library cannot be used in a multi threading context. I'm not sure if I can use it where I + planned it to use it. :/</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c3876" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 8th, 2014 - 11:00:35 pm</span> + <div class="space"></div> + </div> + <div class="content">ProcReader/ProcWriter and the many global variables exist because the library is + designed to be used from both a C++ and C interface (you can, for example, use it in .Net with DLL + imports).<br /> + <br /> + VTFLib was not designed to be thread safe (there were no multicore CPUs 10 years ago). After a quick + look, as long as you instantiate your own CVTFFile instances, and don't set some of the obscure settings + outside of initialization, the only thing that is not thread safe is probably VTFLib::LastError. You + could possibly declare it with thread local storage (not sure what the TLS restrictions are in Linux) or + throw a Mutex into it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c3877" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 9th, 2014 - 5:36:05 + am</span> + <div class="space"></div> + </div> + <div class="content">Ah, the only global variable that you <i>have</i> to use is LastError. Still, this + makes this not thread safe.<br /> + <br /> + Anyway it now works fine under Linux. I also fixed const correctness in some functions (where source + data pointers where not const):<br /> + https://github.com/panzi/VTFLib<br /> + <br /> + I also wrote a gdk pixbuf loader so that any Gtk+ application can now view VTF files (only one frame, + might add animation support when there are >1 frames later):<br /> + https://github.com/panzi/pixbufloader-vtf<br /> + <br /> + It would be cool if this could be merged again with the official VTFLib.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c3878" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 9th, 2014 - 5:44:18 + am</span> + <div class="space"></div> + </div> + <div class="content">Just now saw your answer:<br /> + Ah I see. I think one can do C bindings without global variables: Cast all object pointers to incomplete + struct types and wrap all methods like "vlVTFFileLoadPath(struct c_CVTFFile*, const char *)" + and "vlVTFFileLoadBuffer(struct c_CVTFFile*, void*, size_t)" etc. It sure is a lot of wrapping + work.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c3880" + href="index.php?a=4311">panzi</a></span><span class="right">Modified: Mar 9th, 2014 - 7:02:38 + pm</span> + <div class="space"></div> + </div> + <div class="content">Btw. you have a mem leak in Error.cpp (if more than one error occurs) and you also + have a potential buffer overflow there and wrong format strings (%d instead of %u) somewhere else where + SetFormatted is used.<br /><br />See:<br /><a + href="https://web.archive.org/web/20170905163811/https://github.com/panzi/VTFLib/commit/b0d81c3a16df1213355b6c5ac997e65ddc4cc817#diff-3">https://github.com/panzi/VTFLib/commit/b0d81c3a16df1213355b6c5ac997e65ddc4cc817#diff-3</a><br /><a + href="https://web.archive.org/web/20170905163811/https://github.com/panzi/VTFLib/commit/b0d81c3a16df1213355b6c5ac997e65ddc4cc817#diff-41">https://github.com/panzi/VTFLib/commit/b0d81c3a16df1213355b6c5ac997e65ddc4cc817#diff-41</a><br /><a + href="https://web.archive.org/web/20170905163811/https://github.com/panzi/VTFLib/commit/51ff65212d2332cfc7fc3c98e3e2eec611897161#diff-2">https://github.com/panzi/VTFLib/commit/51ff65212d2332cfc7fc3c98e3e2eec611897161#diff-2</a><br /><a + href="https://web.archive.org/web/20170905163811/https://github.com/panzi/VTFLib/commit/5cc8aec5113476116422bdd4eb4ad73cd6d18ac9">https://github.com/panzi/VTFLib/commit/5cc8aec5113476116422bdd4eb4ad73cd6d18ac9</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">111.</span> <a name="c3881" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 9th, 2014 - 7:05:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">Oh and about thread local storage: For non-POD types this only works with C++11 + thread_local. Using that would hurt compatibility with MSVC.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">112.</span> <a name="c3882" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 10th, 2014 - 4:04:13 am</span> + <div class="space"></div> + </div> + <div class="content">There's no justifying the design of this library. I wrote it almost 10 years ago when + I was still fairly new to programming, and I don't think the Source engine was even multithreaded at the + time (if I remember correctly, the Athlon 64 X2 had just came out). The design was loosely based on + other popular libraries out around then. Since that time it has mostly only been updated when the VTF + format has changed.<br /> + <br /> + If it ever gets refactored, it might be to remove its dependency on the old deprecated NXDXT library. I + doubt I'll ever get around to it though.<br /> + <br /> + Thanks for reporting those bugs, I will integrate them back. <img src="../../images/emotes/yeahbaby.gif" + width="32" height="32" alt="yeahbaby" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">113.</span> <a name="c3883" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 10th, 2014 - 10:14:30 + pm</span> + <div class="space"></div> + </div> + <div class="content">Btw. there seems to be a replacement for the NXDXT + library:<br />http://people.freedesktop.org/~cbrill/libtxc_dxtn/<br /><br />Under Fedora I can install + that with "sudo yum install libtxc_dxtn". :)<br /><br /><br />I tried to keep binary + compatibility when compiled for Windows, but I haven't even tried to compile it for Windows. I would + only cross-compile it with MinGW anyway. My Linux port theoretically supports Files > 4 GB + (-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE make off_t 64bit and bring fseeko and ftello into existence, + even under 32bit Linux), if the VTF format would support that. I replaced vlUInt and vlLong with vlSSize + ("stream size"), vlSize and vlOffset. Under Windows it should typdef to the same as before, + under Linux vlSSize = off_t (signed 64bit), vlSize = size_t (unsigned 32bit or 64bit) and vlOffset = + off_t. This means under Windows vlSSize is unsigned and under Linux it is signed. Maybe that is not such + a good idea. vlSSize has to be off_t (or something that is at least as big) because that is the type of + the st_size field in the stat struct. If functions that return vlSSize fail they return -1 in Linux and + 0 in Windows. I think THAT cannot be and I have to change it to 0 everywhere, even though 0 could be a + valid value. Or maybe make it vlUInt64 under Windows and also return -1 there (which would break + compatibility)? (I just now changed it to 0 everywhere and pushed to github.)<br /><br />Btw. I also + wrote a Qt4 QImageIO plugin based on this:<br /><a + href="https://web.archive.org/web/20170905163811/https://github.com/panzi/qvtf">https://github.com/panzi/qvtf</a><br /> + <br /> + Next: A KDE plugin, because apparently some (the most important) KDE applications ignore the Qt QImageIO + plugin infrastructure and use their own. GIMP also ignores the GDK PixBuf loader infrastructure. Bah. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">114.</span> <a name="c3884" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 11th, 2014 - 1:31:31 + am</span> + <div class="space"></div> + </div> + <div class="content">Ok, now I had to make a binary incompatible change to make it compile under certain + configurations: I had to add virtual destructors to IReader and IWriter.<br /><a + href="https://web.archive.org/web/20170905163811/https://github.com/panzi/VTFLib/commit/84e19ecd715ac3428118753c888f52929a7bd95f">https://github.com/panzi/VTFLib/commit/84e19ecd715ac3428118753c888f52929a7bd95f</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">115.</span> <a name="c3885" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 11th, 2014 - 12:15:10 + pm</span> + <div class="space"></div> + </div> + <div class="content">I don't have time to debug this right now, but is it possible that there is a mixup + of the red and blue channel when converting to ARGB8888? (Qt only supports ARGB, not RGBA so I have to + use this.)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">116.</span> <a name="c3886" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 11th, 2014 - 6:08:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">Or not the red and blue channel but the alpha channel and some other channel. See + these example screenshots of the file "materials/paint/prop_paint_orange.vtf" from Portal + 2:<br /><br />Image converted to RGBA (Gdk PixBuf):<br /><img src="http://i.imgur.com/X6hNhcO.jpg" + alt="" border="0" /><br /><br />Image converted to RGB (Qt):<br /><img + src="http://i.imgur.com/lKdRsNC.png" alt="" border="0" /><br /><br />Image converted to ARGB + (Qt):<br /><img src="http://i.imgur.com/X7pKOsP.png" alt="" border="0" /><br /><br />Image converted to + RGBA but I told Qt it is ARGB:<br /><img src="http://i.imgur.com/aMfK7nu.jpg" alt="" border="0" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">117.</span> <a name="c3887" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 11th, 2014 - 6:12:08 + pm</span> + <div class="space"></div> + </div> + <div class="content">Image converted to BGRA but I told Qt it is ARGB:<br /><img + src="http://i.imgur.com/GL2GsjB.png" alt="" border="0" /><br /> + Looks pretty broken but it IS orange.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">118.</span> <a name="c3888" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 11th, 2014 - 6:59:01 + pm</span> + <div class="space"></div> + </div> + <div class="content">If I do this manually I get the correct images:<br /><br /> + <div class="vbtitle">Code:</div> + <div class="vbcode"><br /><br /> qformat = QImage::Format_ARGB32;<br /> dstformat = + IMAGE_FORMAT_RGBA8888;<br /><br /> const vlByte* frame = vtf.GetData(currentFrame, 0, 0, + 0);<br /><br /> vlByte* temp = new vlByte[width*height*4];<br /><br /> if + (!VTFLib::CVTFFile::Convert(frame, temp, width, height, srcformat, dstformat)) {<br /> + qDebug("%s", VTFLib::LastError.Get());<br /> delete[] temp;<br /> return false;<br /> + }<br /><br /> *image = QImage(width, height, qformat);<br /> uchar *dest = image->bits();<br /> for + (vlUInt y = 0; y < height; ++ y) {<br /> for (vlUInt x = 0; x < width; ++ x) {<br /> dest[y * + width * 4 + x * 4 + 0] = temp[y * width * 4 + x * 4 + 2];<br /> dest[y * width * 4 + x * 4 + 1] = + temp[y * width * 4 + x * 4 + 1];<br /> dest[y * width * 4 + x * 4 + 2] = temp[y * width * 4 + x * 4 + + 0];<br /> dest[y * width * 4 + x * 4 + 3] = temp[y * width * 4 + x * 4 + 3];<br /> }<br /> + }<br /><br /> delete[] temp;<br /></div><br /> + <br /> + Hmm, what does this mean? What is wrong/what is happening? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">119.</span> <a name="c3889" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 12th, 2014 - 6:26:12 am</span> + <div class="space"></div> + </div> + <div class="content">I think you want:<br />dstformat = IMAGE_FORMAT_BGRA8888;<br /><br />As <a + href="https://web.archive.org/web/20170905163811/http://qt-project.org/doc/qt-4.8/qimage.html#Format-enum">QImage::Format_ARGB32</a> + is:<br /> + 0xAARRGGBB<br /> + <br /> + Which is the opposite order on little endian.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">120.</span> <a name="c3890" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 12th, 2014 - 9:40:00 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">I think you want:<br />dstformat = IMAGE_FORMAT_BGRA8888;<br /><br />As <a + href="https://web.archive.org/web/20170905163811/http://qt-project.org/doc/qt-4.8/qimage.html#Format-enum">QImage::Format_ARGB32</a> + is:<br />0xAARRGGBB<br /><br />Which is the opposite order on little endian.</div><br /><br />I + figured so already myself, but when I use this I get the last image I posted. (<a + href="http://i.imgur.com/GL2GsjB.png">http://i.imgur.com/GL2GsjB.png</a>) + It's orange but looks broken. + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">121.</span> <a name="c3891" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 13th, 2014 - 2:55:22 + am</span> + <div class="space"></div> + </div> + <div class="content">I currently try to find a replacement for the nvDXTLib. Just for S3TC compression I + can use <a + href="https://web.archive.org/web/20170907191500/http://cgit.freedesktop.org/~mareko/libtxc_dxtn/">libtxc_dxtn</a>, + but that leaves out mipmap generation and image scaling. The <br /><a + href="https://web.archive.org/web/20170907191500/https://code.google.com/p/nvidia-texture-tools/">nvidia-texture-tools</a> + look like a promising replacement (MIT licensed, used by Unreal Engine 3, blender etc.). It supports + mipmap generation, image scaling and S3TC compression, but only supports a fraction of the mipmap + filters and no sharpening filters etc. (except I'm missing something). So it's probably ok for basic + mipmap generation. But then, the last update is from May 14, 2010. :/</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">122.</span> <a name="c3957" + href="index.php?a=12947">Edward</a></span><span class="right">Posted: Jun 6th, 2015 - 1:25:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello, Nem.<br /> + Great VTFEdit tool. I'm just wondering if you are willing to add a few extra options like adding or + removing frames and custom mipmaps after the fact?<br /> + <br /> + When multiselecting images to be included for animation, I have to be a little extra careful in which + order I select them. It would be nice if I could add one at the time if I so pleased, or insert + inbetween if I forgot anything.<br /> + <br /> + Also, created a Dot Matrix Display texture, and the automated mipmapping just doesn't look good. + Thinking of creating custom mipmaps so that the DMD picture shows up clearer.<br /> + <br /> + /Edward<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">123.</span> <a name="c4016" + href="index.php?a=12796">Weasel</a></span><span class="right">Posted: Jan 14th, 2017 - 4:05:35 + am</span> + <div class="space"></div> + </div> + <div class="content">Could really use a <b>Linux-equivalent</b> to VTFCmd, to perform command-line and + batch VTF image conversions on a headless Linux server.<br /> + </div> + </div><br /> + + <div class="offsets">[ + <a href="VTFLib-page1.html#p149">1</a> + 2 + ]</div><br> + </div> + <div class="main_sidebar"> + <div class="group"> + <div 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href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib + v1.3.2</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Most Popular Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit + v1.2.5 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape + v1.3.1 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit + v1.3.3 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF + Plug-In for Photoshop</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=13351">BurritoOfTheFetus</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + 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\ No newline at end of file diff --git a/subpages/Comments/VTFLib.html b/subpages/Comments/VTFLib.html deleted file mode 100644 index fa5eaec..0000000 --- a/subpages/Comments/VTFLib.html +++ /dev/null @@ -1,542 +0,0 @@ -<!DOCTYPE html> - -<head> - <title>Nem's Tools [VTFLib - About - About VTFLib]</title> - <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> - <link rel="stylesheet" type="text/css" href="../../css/default.css"> - <meta http-equiv="pragma" content="no-cache"> - <meta http-equiv="cache-control" content="no-cache"> - <meta name="author" content="Ryan Gregg"> - <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> -</head> - -<body> - <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> - <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's - Tools website</a>, restored from <a - href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> - Download section now provides links to both Web Archive and to this unofficial Github mirror. - </div> - <div class="main"> - <div class="group"> - <div class="separator"></div> - <div class="heading2 menu"> - <a href="../../index.html" class="menuitem">Home</a> - <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> - <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> - <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> - <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> - <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> - <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> - <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> - <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> - <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> - </div> - <div class="separator"></div> - <div class="content"> - <div class="main_area"> - <div class="space"></div> - <div class="main_content"> - <div class="group"> - <div class="heading1"> - <div class="space"></div><span class="left"><a name="p149" href="#p149">About - VTFLib</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Apr 18th, 2005 - 10:27:01 pm</span> - <div class="space"></div> - </div> - <div class="content"><b>About:</b> - - <p>VTFLib is a LGPL open source programming library, written by <a - href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/">Neil Jedrzejewski</a> - and I. VTFLib provides a C and C++ API that, with a few simple functions, can open and save .vtf and - .vmt files, providing access to all known features. The library functions independent of Steam, - allowing third party applications to use the library without Steam present or runningi on the target - system.</p> - - <p>VTFLib includes two GPL example applications, VTFCmd and VTFEdit. VTFCmd is a C command line frontend - for VTFLib that can create .vtf and .vmt files from various source formats. It is similar in - functionality to Valve's vtex Source SDK utility, but offers a lot more control. VTFEdit is a C++ .NET - graphical frontend for VTFLib with viewing and creation capabilities. Both VTFCmd and VTFEdit support - several source image formats, including, but not limited to .bmp, .dds, .gif, .jpg, .png and .tga.</p> - - <b>Screenshots:</b> - - <div style="text-align: center"> - <br> - <a href="../../images/pages/vtfedit1.png"><img src="../../images/pages/vtfedits1.png" width="250" - height="213" border="0" alt="VTFEdit .vtf frame/face/mipmap viewing."></a> - <a href="../../images/pages/vtfedit2.png"><img src="../../images/pages/vtfedits2.png" width="250" - height="213" border="0" alt="VTFEdit .vtf information viewing."></a> - <br><br> - - <a href="../../images/pages/vtfedit3.png"><img src="../../images/pages/vtfedits3.png" width="250" - height="213" border="0" alt="VTFEdit file system browsing."></a> - <a href="../../images/pages/vtfedit4.png"><img src="../../images/pages/vtfedits4.png" width="250" - height="213" border="0" alt="VTFEdit .vmt viewing."></a> - <br><br> - - <a href="../../images/pages/vtfedit5.png"><img src="../../images/pages/vtfedits5.png" width="250" - height="206" border="0" alt="VTFEdit import options."></a> - <a href="../../images/pages/vtfedit6.png"><img src="../../images/pages/vtfedits6.png" width="250" - height="267" border="0" alt="VTFEdit batch conversion options."></a> - <br><br> - - <a href="../../images/pages/vtfedit7.png"><img src="../../images/pages/vtfedits7.png" width="250" - height="250" border="0" alt="VTFEdit .wad conversion options."></a> - <a href="../../images/pages/vtfedit8.png"><img src="../../images/pages/vtfedits8.png" width="250" - height="250" border="0" alt="VTFEdit .vmt creation wizard."></a> - <br><br> - - <a href="../../images/pages/vtfedit9.png"><img src="../../images/pages/vtfedits9.png" width="250" - height="250" border="0" alt="VTFEdit .vmt creation wizard."></a> - <a href="../../images/pages/vtfcmd1.png"><img src="../../images/pages/vtfcmds1.png" width="250" - height="176" border="0" alt="VTFCmd command line options."></a> - <br><br> - </div> - - <b>Documentation:</b> - - <ul> - <li><a - href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/docs/vtflib_docs/">VTFLib - Documentation</a></li> - <li><a - href="https://web.archive.org/web/20200201044259/http://developer.valvesoftware.com/wiki/VTF">VTF - Image Format</a></li> - </ul> - - <b>Features:</b> - <ul> - <li>Convert .bmp, .dds, .gif, .jpg, .png and .tga files to .vtf and .vmt files with easy access to all - .vtf options.</li> - <li>Convert .vtf files to .bmp, .jpg, .png and .tga files.</li> - <li>Convert entire folders to and from .vtf and .vmt files.</li> - <li>Convert .wad files to .vtf and .vmt files.</li> - <li>Explore .bsp, .gcf, .pak, .wad and .xzp packages.</li> - <li>Preview .vtf files.</li> - <li>Recent file menu.</li> - <li>100% Free.</li> - </ul> - - <b>Download:</b> - - <ul> - <li><a href="../../pages/VTFLib-Download.html">VTFEdit</a> - </li> - <li><a href="VTFLib_v1.3.2_Full.html">VTFLib</a> - </li> - </ul> - - <b>Third Party Downloads:</b> - - <ul> - <li><a - href="https://web.archive.org/web/20200201044259/http://www.leadwerks.com/index.php?page=downloads.htm&subbar=blank.htm">Image - Viewer</a></li> - <li><a - href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#vtf_shell">VTF - Shell Extensions</a></li> - <li><a - href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#max_vtf">3DS - Max VTF Plug-In</a></li> - </ul> - </div> - <div class="heading1"> - <div class="space"></div><span class="left">Modified: Sep 14th, 2007 - 3:28:10 am</span><span - class="right">[ 447066 Views ]</span> - <div class="space"></div> - </div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=15#p149">2</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=30#p149">3</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=45#p149">4</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=60#p149">5</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=75#p149">6</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=90#p149">7</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=105#p149">8</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=120#p149">9</a> - ]</div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1491" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span - class="right">Posted: Apr 19th, 2005 - 4:25:31 am</span> - <div class="space"></div> - </div> - <div class="content">Gj, i told the creator of fragmotion about it and he is considering building it in to - fragmotion.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1495" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Modified: Apr 21st, 2005 - 4:06:09 pm</span> - <div class="space"></div> - </div> - <div class="content">Sounds good. <img src="../../images/emotes/happy.gif" width="32" height="32" - alt="happy"><br><br>Some features we are working on for the next version (if you have any requests let - me know):<br><br>VTFLib:<br> - .vmt C creation routines.<br><br>VTFCmd:<br> - Basic .vmt creation - (similar to vtex).<br><br>VTFEdit:<br> - Toolbar.<br> - Paste as new.<br> - Zooming.<br> - Alpha - mask.<br> - Integrated file system browser.<br><br>You can find a preview <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/images/images/vtfedit4.png">here</a>. - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1497" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span - class="right">Posted: Apr 21st, 2005 - 2:37:22 am</span> - <div class="space"></div> - </div> - <div class="content">Can you please mark the bin better, i downloaded the sdk, first, and thought, WHERE - ARE THE .EXE'S<br> - <br> - So please, mark one as the exe style, as you have with your other tools<br> - <br> - ta<br> - <br> - Adam</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1498" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Apr 21st, 2005 - 10:50:45 am</span> - <div class="space"></div> - </div> - <div class="content">I'll be changing the distribution for the next release, separating the code from the - binaries and also providing an archive or installer for the binaries (similar to all my other binary - distributions).</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1513" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span - class="right">Posted: Apr 27th, 2005 - 12:05:13 pm</span> - <div class="space"></div> - </div> - <div class="content">hllib.dll is missing from the installer, the version distributed with GCFScape is too - old, and I haven't a clue what to do with the standalone download. <img - src="../../images/emotes/package.gif" width="32" height="32" alt="package"></div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1514" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Apr 27th, 2005 - 12:24:00 pm</span> - <div class="space"></div> - </div> - <div class="content">Thnx, it has been fixed.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1526" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span - class="right">Posted: May 8th, 2005 - 1:02:24 am</span> - <div class="space"></div> - </div> - <div class="content">Nem would it be posible for vtfedit to produce a vmt, to the default save location, - or is this to complex, with open varibales, and many texture styles?<br> - <br> - PS, VERY GOOD WORK on the wad convertor!</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1528" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: May 8th, 2005 - 11:24:15 am</span> - <div class="space"></div> - </div> - <div class="content">Yes, this is the planned focus for the next release, probably in the form of an - export .vmt and auto export .vmt methodology.<br> - <br> - It would be helpful if someone could provide templates for the various typical .vmt files (normal - texture, bump mapped texture, HUD texture, sprite, etc).<br> - <br> - Glad you like the .wad converter.<br> - <br> - <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"></div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1532" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span - class="right">Posted: May 11th, 2005 - 2:47:13 am</span> - <div class="space"></div> - </div> - <div class="content">there are other tools around, that support the difering formats, if you contact the - maker of vtex gui, you should come into good hands with them, its off my mind who made it, but i think - 95% that its a hl2world forum topic for cs textures, that got hijackd</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1533" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span - class="right">Modified: May 11th, 2005 - 5:24:02 am</span> - <div class="space"></div> - </div> - <div class="content">When I try to preview any normal map VTFs I make with VTFLib through the VTF Shell - Extensions, the bottom third of the image is pure black. It works ingame, but seeing as that only - happens for files I make with VTFLib I thought you might like to know. The program is evidently doing - something non-standard.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1534" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: May 11th, 2005 - 10:26:57 am</span> - <div class="space"></div> - </div> - <div class="content">The VTF shell extensions are Jed's right? You might want to check that the bug isn't - his. Is the format RGBA8888? I think he had a problem with that (try BGR888 or BGRA8888).</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1576" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1646">puryfury</a></span><span - class="right">Posted: Jun 20th, 2005 - 6:29:44 pm</span> - <div class="space"></div> - </div> - <div class="content">I can't see scrollbar on the file system tab. What's a problem?<br> - I using .net framework korean. pleaze help~</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1580" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Jun 25th, 2005 - 12:10:38 am</span> - <div class="space"></div> - </div> - <div class="content">Odd indeed. I don't know why this would happen, it is a standard system control. All - I have to do is enable scrollbars and the system should take care of the rest.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1583" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span - class="right">Posted: Jun 26th, 2005 - 11:20:07 am</span> - <div class="space"></div> - </div> - <div class="content">hmm basic .vmt you say, hold on just a sec.<br> - <br> - A emty material for wold geomaty<br> - <br> - "LightmappedGeneric"<br> - { <br> - <br> - }<br> - <br> - --commands you can have in it--<br> - <br> - //Defuce texture (path is relative to materials folder, no .vtf)<br> - "$basetexture" "MyTextures/Texture1"<br> - <br> - //2 sided material<br> - "$nocull" 1<br> - <br> - //normal map bump mapping<br> - "$bumpmap" "MyTextures/Texture1"<br> - <br> - //8 bit transparency (uses the alpha form the basetexture)<br> - "$translucent" 1<br> - <br> - //1 bit transparency (uses the alpha form the basetexture).<br> - "$alphatest" "1"<br> - <br> - //material type (affects the sound and decale when hit)<br> - "$surfaceprop" "concrete"<br> - (I'll give you a list of posibles later on).<br> - <br> - thers alot more stuff you can put in there as weal ill try to give you some more if you want.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1584" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Jun 26th, 2005 - 12:53:37 pm</span> - <div class="space"></div> - </div> - <div class="content">I've already added VMT support.<br><br>If you enable <i>Auto Create VMT File</i> from - the options menu, it will create a VMT with a $basetexture and a default shader whenever you save a VTF - file. If you select <i>Create VMT File</i> from the <i>Tools</i> menu, you can specify all of the above - options and create your VTF files. In order for the paths to be correct, your VTF file must be in a - materials folder.</div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=15#p149">2</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=30#p149">3</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=45#p149">4</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=60#p149">5</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=75#p149">6</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=90#p149">7</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=105#p149">8</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=120#p149">9</a> - 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2.0 (Comments)</a></span><br> - </div> - </div> - - - </div> - <div class="space"></div> - </div> - </div> - <div class="separator"></div> - <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a - href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution - time: 0.07963s; Queries: 14.<br> - </span></div> - </div> - </div> -</body> - -</html>
\ No newline at end of file diff --git a/subpages/Comments/VTFLib_v1.3.2_Full.html b/subpages/Comments/VTFLib_v1.3.2_Full.html index ce1f497..cc488d1 100644 --- a/subpages/Comments/VTFLib_v1.3.2_Full.html +++ b/subpages/Comments/VTFLib_v1.3.2_Full.html @@ -82,9 +82,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?c=177&o=15#p177">2</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1982" @@ -337,9 +336,110 @@ </div> <div class="content">Nem, can you upload your version of nvDTX?</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?c=177&o=15#p177">2</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3451" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 1st, 2010 - 6:21:09 pm</span> + <div class="space"></div> + </div> + <div class="content">The version I am using is available <a + href="https://web.archive.org/web/20160321152846/http://developer.nvidia.com/object/dds_utilities_legacy.html">here</a>. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3551" + href="index.php?a=4272">ScarT</a></span><span class="right">Posted: Apr 4th, 2011 - 12:12:34 + pm</span> + <div class="space"></div> + </div> + <div class="content">Is there really no way to build VTFLib under VS2010?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3552" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2011 - 9:30:35 pm</span> + <div class="space"></div> + </div> + <div class="content">I don't offer official support because I rely on features of nvDXT that were removed + when nVidia rewrote the library.<br /><br />That said, you have a few options:<ol> + <li>Disable write support (#define USE_NVDXT 0) to remove all nvDXT dependencies and convert the + solution to 2010. You will still be able to read .vtf files.</li> + <li>Convert the solution to 2010 and compile anyway. The lib files should be binary compatible. Your + embedded manifest will probably be wrong but you can either hand edit it or override it.</li> + <li>Convert the solution to 2010 and use the "Platform Toolset" option to compile against + v80. You will need to <a + href="https://web.archive.org/web/20160321152846/http://nanlee.wordpress.com/2010/11/06/building-against-msvc2005-toolset-using-msvc2010/">add + this option</a>.</li> + </ol> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3555" + href="index.php?a=4276">JoeShmoe</a></span><span class="right">Posted: Apr 9th, 2011 - 2:52:28 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm not going to try to hide the fact that I've always been lost when it comes to + software licenses. I'm writing a program that needs to convert vtf to bmp. Under the GPL and LGPL, what + do I need to include if I wish to package VTFCmd with my program when I distribute it?<br /> + <br /> + Great library, btw.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3558" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 10th, 2011 - 3:10:29 pm</span> + <div class="space"></div> + </div> + <div class="content">VTFLib is LGPL, so you can link against it and use it in your code without any + requirements on the licensing of your code or the resulting binary. That is you can do whatever you + want, you just have to make any changes to the library itself available upon request.<br /> + <br /> + If you want to include VTFCmd and launch it from your application's binary to do the conversion, the + same constraints apply, only changes to the code in VTFCmd need to be available upon request.<br /> + <br /> + Keeping intact the VTFLib (LGPL) or VTFCmd (GPL) license is the only other requirement. This can be + fulfilled by copying the appropriate license file to the folder you install the binaries to (e.g. rename + "LGPL.txt" to "VTFLib License.txt" and place that file in the same location of + VTFLib.dll.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3689" + href="index.php?a=4486">Typhox</a></span><span class="right">Modified: Feb 18th, 2012 - 3:58:41 + am</span> + <div class="space"></div> + </div> + <div class="content">Sad, I can't use it in my Project because it doesn't support mingw and due to + licensing issues I can't modify the files to be usable with Qt :(<br /> + <br /> + Anyway, I'm going to use VTFCmd then...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c3703" + href="index.php?a=4515">jack5500</a></span><span class="right">Posted: Apr 13th, 2012 - 5:59:40 + am</span> + <div class="space"></div> + </div> + <div class="content">Why does my input texture have to in the power of 2 when i use VTFCMD, but not when I + use VTFEDIT? <br /> + That really bugs me :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c3899" + href="index.php?a=12744">maple</a></span><span class="right">Posted: Mar 25th, 2014 - 3:14:41 + pm</span> + <div class="space"></div> + </div> + <div class="content">great&#65281;<br /> + to jack5500&#65306;if u want to use vtfcmd, u need ro add "-resize" option.</div> + </div><br /> + </div> <div class="main_sidebar"> diff --git a/subpages/Comments/VTF_Plug-In_for_Paint.NET.html b/subpages/Comments/VTF_Plug-In_for_Paint.NET.html index e6d64c1..e1d3d06 100644 --- a/subpages/Comments/VTF_Plug-In_for_Paint.NET.html +++ b/subpages/Comments/VTF_Plug-In_for_Paint.NET.html @@ -141,11 +141,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170907032750/http://nemesis.thewavelength.net:80/index.php?c=225&o=15#p225">2</a> - <a - href="https://web.archive.org/web/20170907032750/http://nemesis.thewavelength.net:80/index.php?c=225&o=30#p225">3</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2413" @@ -314,11 +311,191 @@ <br> <img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"></div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170907032750/http://nemesis.thewavelength.net:80/index.php?c=225&o=15#p225">2</a> - <a - href="https://web.archive.org/web/20170907032750/http://nemesis.thewavelength.net:80/index.php?c=225&o=30#p225">3</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3246" + href="index.php?a=3864">Idolon</a></span><span class="right">Modified: Sep 10th, 2009 - 8:54:10 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm running on Windows XP 32 bit. I can't get the option for saving or loading a .vtf + to appear, so I must be doing something incorrectly, even though it's just extracting a .dll to a + directory. <img src="../../images/emotes/bored.gif" + width="32" height="32" alt="bored" /> Anyone have any ideas?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3271" + href="index.php?a=3903">javierdl</a></span><span class="right">Modified: Oct 22nd, 2009 - 11:37:46 + am</span> + <div class="space"></div> + </div> + <div class="content">Idolon, did you put the DLLs in the FileTypes directory <img + src="../../images/emotes/folder.gif" width="32" + height="32" alt="folder" /> ?<br /> + <br /> + JDL <img src="../../images/emotes/lazy.gif" + width="32" height="32" alt="lazy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3283" + href="index.php?a=3924">BJk</a></span><span class="right">Posted: Nov 12th, 2009 - 8:17:55 pm</span> + <div class="space"></div> + </div> + <div class="content">Awesome tool, however it does not work on the latest version of Paint.NET.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3300" + href="index.php?a=3951">Zecrah</a></span><span class="right">Posted: Dec 12th, 2009 - 11:18:14 + am</span> + <div class="space"></div> + </div> + <div class="content">Agreed with BJk. Brilliant tool, but no longer works. Could this be fixed? I really + do love using this plugin. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3303" + href="index.php?a=3881">ultradude25</a></span><span class="right">Posted: Dec 16th, 2009 - 6:58:51 + am</span> + <div class="space"></div> + </div> + <div class="content">Really wish this was updated to work with the newest version.<br /> + <img src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3373" + href="index.php?a=4045">Fourty-Seven</a></span><span class="right">Posted: Apr 29th, 2010 - 1:08:57 + pm</span> + <div class="space"></div> + </div> + <div class="content">Wow Nem you never cease to amaze me :). I don't even use paint dot net I was just + reading through the comments on the photoshop plugin and saw your answer to someguys question about + this. Makes me happy to know theres people like you still out there never givin in to the darksyde ;). + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c3460" + href="index.php?a=4115">Autumnpast777</a></span><span class="right">Posted: Aug 19th, 2010 - + 11:39:10 am</span> + <div class="space"></div> + </div> + <div class="content">To anyone having problems with the plugin crashing:<br /> + <br /> + Reinstalling the plugin (delete the files in your filetypes folder and place the new ones from Nem's + download link in there instead) should work. I just tried it, at least. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c3463" + href="index.php?a=4123">theyoungster</a></span><span class="right">Modified: Aug 22nd, 2010 - + 2:44:40 pm</span> + <div class="space"></div> + </div> + <div class="content">yay, you fixed it! i've been wanting this to work again for a while!<img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c3470" + href="index.php?a=4134">Zombie Strider</a></span><span class="right">Modified: Sep 17th, 2010 - + 3:00:58 am</span> + <div class="space"></div> + </div> + <div class="content">This is a great plugin but I got myself into a bit of a pickle. It seems I + accidentally clicked one of the non-supported image formats (P8). It crashes as soon as I clicked on it. + And now it crashes every time I try to save as it sets P8 as its default. I tried reinstalling and that + didn't work, and I really need this done. If you could enable support for 98 ( I don't actually know + what it is) or remove the option or tell me another way to fix it would be great. <img + src="../../images/emotes/love.gif" width="32" + height="32" alt="love" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c3471" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 18th, 2010 - 1:08:19 pm</span> + <div class="space"></div> + </div> + <div class="content">I'll look at fixing this correctly, but in the mean time try deleting the registry + key:<br /> + HKEY_CURRENT_USER\Software\Paint.NET\SaveConfigToken.PaintDotNet.Data.VtfFileType.VtfFileType.BinaryFormatter + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c3532" + href="index.php?a=4134">Zombie Strider</a></span><span class="right">Posted: Jan 25th, 2011 - + 3:09:08 pm</span> + <div class="space"></div> + </div> + <div class="content">I am on windows so I am not sure where that is<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c3534" + href="index.php?a=1704">maban</a></span><span class="right">Posted: Jan 25th, 2011 - 9:37:44 + pm</span> + <div class="space"></div> + </div> + <div class="content">Start->Run->regedit</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c3721" + href="index.php?a=4660">antome</a></span><span class="right">Posted: Jun 29th, 2012 - 4:13:51 + am</span> + <div class="space"></div> + </div> + <div class="content">Yes! thanks for that nem. I even tried reinstalling pdn :P</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c3809" + href="index.php?a=12626">orinn123</a></span><span class="right">Posted: Jun 15th, 2013 - 5:28:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem i have a 64 bit windows 7 computer. is there anyway to get the 32 bit version of + paint. please help i need to open version 7.5 vtf files!!!!!! <img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /> <img + src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted" /> <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c3943" + href="index.php?a=12901">Orgxer</a></span><span class="right">Posted: Feb 1st, 2015 - 7:30:28 + pm</span> + <div class="space"></div> + </div> + <div class="content">I am in need to edit vtf files. I have a 64bit windows 7 just like orinn123. I can + create vtf files, and open those files I create. But it seems I cannot open a vtf file I havent created + inside paint.net. A fix would be much appreciated as all other vtf editors + viewers seem to also fail + me (or I fail them) <img + src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c3944" + href="index.php?a=12901">Orgxer</a></span><span class="right">Posted: Feb 1st, 2015 - 10:14:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hmmmm, it seems that I CAN infact open vtf files that I did not create in paint, but + there is a certain file I cannot run. that is not your problem so disregard what I said.</div> + </div><br /> </div> <div class="main_sidebar"> diff --git a/subpages/Comments/VTF_Plug-In_for_Photoshop-page1.html b/subpages/Comments/VTF_Plug-In_for_Photoshop-page1.html new file mode 100644 index 0000000..39ce9f6 --- /dev/null +++ b/subpages/Comments/VTF_Plug-In_for_Photoshop-page1.html @@ -0,0 +1,1071 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Miscellaneous - PS VTF Plug-In - VTF Plug-In for Photoshop]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p154" href="#p154">VTF + Plug-In for Photoshop</a> - <a + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 6th, 2005 - 3:08:47 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + + <p>VTF Plug-In is an Adobe Photoshop 6.0 <b>and up</b> file format plug-in for the .vtf file format. It + is a simple plug-in that supports single-frame/single-face, 3 or 4 channel .vtf files in any format. + It is designed for typical .vtf creation and viewing and does not contain the advanced features found + in <a href="VTFLib.html">VTFEdit</a>. + Nonetheless, it can be a useful tool for creating simple .vtf files. The plug-in does not support 64 + bit versions of Photoshop.</p> + + <b>Screenshots:</b> + + <div style="text-align: center"> + <br> + <img src="../../images/pages/vtfplugin1.png" width="285" height="471" alt="VTF Plug-In" + title="VTF Plug-In"> + <br><br> + </div> + + <b>Download from Web Archive:</b> + + <ul> + <li><a + href="https://web.archive.org/web/20171117121402/http://nemesis.thewavelength.net/files/files/psvtfplugin1011.zip">Archive + (257 KB)</a></li> + </ul> + + <b>Download from unofficial Github mirror:</b> + + <ul> + <li><a href="http://nemstools.github.io/files/psvtfplugin1011.zip">Archive + (257 KB)</a></li> + </ul> + + <b>Revision History:</b> + + <br><br> + + v1.0.11 + + <ul> + <li>Fixed alpha channel premultiplying on open.</li> + </ul> + + v1.0.10 + + <ul> + <li>Added support for multiple alpha channels.</li> + </ul> + + v1.0.9 + + <ul> + <li>Added support for version 7.4 of the VTF format.</li> + <li>Upgraded to VTFLib v1.2.7.</li> + </ul> + + v1.0.8 + + <ul> + <li>Added support for version 7.3 of the VTF format.</li> + <li>Upgraded to VTFLib v1.2.6.</li> + </ul> + + v1.0.7 + + <ul> + <li>Added spray templates.</li> + <li>Upgraded to VTFLib v1.2.5.</li> + </ul> + + v1.0.6 + + <ul> + <li>Added "Mipmaps" option.</li> + <li>Upgraded to VTFLib v1.2.2.</li> + </ul> + + v1.0.5 + + <ul> + <li>Added support for 16 bit channel reading.</li> + <li>Upgraded to VTFLib v1.2.1.</li> + </ul> + + v1.0.4 + + <ul> + <li>Upgraded to VTFLib v1.2.0.</li> + </ul> + + v1.0.3 + + <ul> + <li>Upgraded to VTFLib v1.1.3.</li> + </ul> + + v1.0.2 + + <ul> + <li>Added format templates.</li> + </ul> + + v1.0.1 + + <ul> + <li>Improved format specific flag handling.</li> + <li>Fixed combobox height.</li> + </ul> + + v1.0.0 + + <ul> + <li>Original build.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Mar 5th, 2013 - 4:27:23 am</span><span + class="right">[ 576590 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 + <a href="VTF_Plug-In_for_Photoshop-page2.html#p154">2</a> + <a href="VTF_Plug-In_for_Photoshop-page3.html#p154">3</a> + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1537" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1574">cribs2</a></span><span + class="right">Posted: May 12th, 2005 - 5:43:05 pm</span> + <div class="space"></div> + </div> + <div class="content">AWSOME! You are officioly my god! <img src="../../images/emotes/free.gif" width="32" + height="32" alt="free"><img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1543" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1585">dionysos</a></span><span + class="right">Posted: May 17th, 2005 - 4:11:10 pm</span> + <div class="space"></div> + </div> + <div class="content">Incredible job Nemesis! I just downloaded and did a quick import test smooth as silk. + You have saved many people from a lot of busy work.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1550" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1591">Sletin</a></span><span + class="right">Posted: May 22nd, 2005 - 12:53:37 am</span> + <div class="space"></div> + </div> + <div class="content">Nem, you Truely are amazing. Im very very impressed with your work. I cannot believe + you are human! lol, ur a GOD<img src="../../images/emotes/love.gif" width="32" height="32" alt="love"> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1554" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1596">Phoenix606</a></span><span + class="right">Posted: May 27th, 2005 - 2:46:29 pm</span> + <div class="space"></div> + </div> + <div class="content">AMAZING!<br> + <img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1632" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1704">maban</a></span><span + class="right">Posted: Aug 13th, 2005 - 12:03:03 pm</span> + <div class="space"></div> + </div> + <div class="content">This works for PhotoShop Elements 2.0 and up also.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1634" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1710">ekramer</a></span><span + class="right">Posted: Aug 15th, 2005 - 6:12:45 pm</span> + <div class="space"></div> + </div> + <div class="content">will it work for photoshop 5?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1635" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Modified: Feb 21st, 2006 - 6:50:53 pm</span> + <div class="space"></div> + </div> + <div class="content">No. Adobe charges money for their SDK (currently v7). It took me hours to find the + old v6 SDK on the web, which was their last free release. It only supports Photoshop 6 and + up.<br><br>You could copy and paste from Adobe to VTFEdit (easiest solution), the alpha channel is not + supported with this method however.<br><br>Edit: A few people have mentioned to me that it does work in + Paint Shop Pro. To install it, create a folder in the <i>PlugIns</i> folder called <i>VTFLib</i> and + place both the VTF.8bi and the VTFLib.dll files in it. If it works please let me know which version of + Paint Shop you have, I know it at least works in Paint Shop Pro 8.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1695" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1804">Magikus</a></span><span + class="right">Modified: Oct 13th, 2005 - 3:42:25 pm</span> + <div class="space"></div> + </div> + <div class="content">Unfortunately it doesn't seem to work with Photoshop 8 CS, does it? I installed it + correctly but there is nothing to be seen of VTF-format and I cant open or save VTF :(<br> + <br> + Can you fix it so it will do?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1697" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Oct 13th, 2005 - 10:27:27 pm</span> + <div class="space"></div> + </div> + <div class="content">The plug-in should work in PS CS (I've heard of many people using it and I personally + use it in PS CS2). Make sure you have all your files in the right place (see readme.txt); foreign + countries may have localized folder names and different PS installations can have different directory + structures.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1729" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1848">MenZa</a></span><span + class="right">Posted: Nov 10th, 2005 - 5:45:49 am</span> + <div class="space"></div> + </div> + <div class="content">I use it for CS2 aswell. Sure you installed the .dll file in your PS root directory? + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1849" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1985">NoSyMe</a></span><span + class="right">Posted: Jan 24th, 2006 - 12:32:00 pm</span> + <div class="space"></div> + </div> + <div class="content">Hi, i have a Problem with the VTF Photoshop Plug-In!<br> + I installed it right but it don't work. "Can't find VTFLib.dll" ......pls help<br> + <br> + ICQ:207-453-176<br> + <br> + Sry for the bad english I'm german!<br> + <br> + <img src="../../images/emotes/bored.gif" width="32" height="32" alt="bored"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1851" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 24th, 2006 - 4:51:03 pm</span> + <div class="space"></div> + </div> + <div class="content">The error you describer occurs when the .dll cannot be found, it should be in the + same folder as your Photoshop.exe. As a last resort you can try putting it in your system32 folder, + Windows will also look there.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1894" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=2019">Killerfromsky</a></span><span + class="right">Posted: Feb 23rd, 2006 - 3:16:14 pm</span> + <div class="space"></div> + </div> + <div class="content">what are the settings if you want a transparant .vtf (with the alpha channel)</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1896" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 23rd, 2006 - 7:34:52 pm</span> + <div class="space"></div> + </div> + <div class="content">The simplest settings to use are the templates, these are my recommended settings for + various types of textures. In this case <i>Compressed Texture With Alpha</i> would apply.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1928" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=2053">f00b13</a></span><span + class="right">Posted: Mar 18th, 2006 - 9:16:52 pm</span> + <div class="space"></div> + </div> + <div class="content">I have photoshop 8 and it doesn't seem to work....</div> + </div><br> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1929" + href="index.php?a=2053">f00b13</a></span><span class="right">Posted: Mar 18th, 2006 - 9:21:57 + pm</span> + <div class="space"></div> + </div> + <div class="content">Oops, never mind... I have paint shop pro 8 and it doesn't work...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1930" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 18th, 2006 - 9:28:57 pm</span> + <div class="space"></div> + </div> + <div class="content">Can you check my post (#6) and let me know if that works, I'm not sure if the plug-in + works in PSP or not.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1954" + href="index.php?a=1148">Stino</a></span><span class="right">Posted: Apr 4th, 2006 - 3:32:02 + am</span> + <div class="space"></div> + </div> + <div class="content">ok, it worked in photoshop cs 2, but since i have installed the nvidea tools, it + doesn't work anymore, (my photoshop is going crazy, i can only open png's, but i cant do a thing with + it, it shows me what i'm doing, but then it turns back to the orignal state :s</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1956" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2006 - 11:27:06 am</span> + <div class="space"></div> + </div> + <div class="content">Umm, sounds like you messed up your PS installation? I have the latest Nvidia tools + installed so it can't be a conflict between VTF Plug-In and the Nvidia tools (in fact there isn't really + a logical way that there could be, they are separate self-contained programs).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1986" + href="index.php?a=2134">BadPrankster</a></span><span class="right">Posted: Apr 30th, 2006 - 5:40:12 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">Edit: A few people have mentioned to me that it does work in Paint Shop Pro. To + install it, create a folder in the PlugIns folder called VTFLib and place both the VTF.8bi and the + VTFLib.dll files in it. If it works please let me know which version of Paint Shop you have, I know it + at least works in Paint Shop Pro 8.</div><br /> + Thanks!!! I have PSP 9.01 and it works! + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2234" + href="index.php?a=2425">degeneratenoobgalore</a></span><span class="right">Posted: Nov 1st, 2006 - + 11:22:45 pm</span> + <div class="space"></div> + </div> + <div class="content">first off, im a noob when it comes to all this stuff, but im a creative person and + alot of my buddies on counter strike want me to create sprays for them, but i cant figure out how to + make some of the backgrounds show up transparent, i know how to make them transparent on photoshop, but + using vtfedit, what settings do i use so the foreground picture sho3ws up the way i saved it and the + background transparent, someone please help, and if possible, explain in simple terms<br /> + <br /> + thanx<br /> + <br /> + degenerate</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2239" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 3rd, 2006 - 5:31:34 pm</span> + <div class="space"></div> + </div> + <div class="content">I emailed you because you also emailed me, please try to do only one, I'll get your + message either way and you wont speed anything up.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2292" + href="index.php?a=2495">qwerty1</a></span><span class="right">Posted: Dec 10th, 2006 - 3:38:54 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">Edit: A few people have mentioned to me that it does work in Paint Shop Pro. To + install it, create a folder in the <i>PlugIns</i> folder called <i>VTFLib</i> and place both the + VTF.8bi and the VTFLib.dll files in it. If it works please let me know which version of Paint Shop you + have, I know it at least works in Paint Shop Pro 8.</div><br />I am using Paint Shop Pro X [10] and + when you try to save a .vft file, the message "Unknown plugin error has occured" pops up + twice.<br /> + <br /> + Help plz :( + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2296" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 10th, 2006 - 4:33:45 pm</span> + <div class="space"></div> + </div> + <div class="content">I've heard repeated reports of the plug-in working in PSP 8 and 9, but I'm not sure + about 10. Perhaps something about the plug-in support for PSP 10 has changed? I don't own PSP 10 so it's + really hard for me to test the plug-in or offer any more insight.<br /> + <br /> + <img src="../../images/emotes/shrug.gif" width="32" + height="32" alt="shrug" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2320" + href="index.php?a=2528">joey0101</a></span><span class="right">Modified: Dec 29th, 2006 - 10:46:47 + am</span> + <div class="space"></div> + </div> + <div class="content">Im having trouble save as .vtf, it is installed correctly, when I try to save it + comes up with the error <div class="vbtitle">Code:</div> + <div class="vbcode">'Canot save{File Name} because image width is not a power of 2'</div> <br /> + <br /> + I dont know if its because I'm using Adobe Photoshop Elements v4.0 + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2321" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 29th, 2006 - 4:49:02 pm</span> + <div class="space"></div> + </div> + <div class="content">The width and height must be two to the power of something (e.g. 2^8=256) so valid + widths and heights would be any combination of 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 etc.<br /> + <br /> + Resize the texture within Photoshop before saving.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2322" + href="index.php?a=2528">joey0101</a></span><span class="right">Posted: Dec 30th, 2006 - 4:46:28 + am</span> + <div class="space"></div> + </div> + <div class="content">nope still same Error<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c2327" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 30th, 2006 - 10:49:26 pm</span> + <div class="space"></div> + </div> + <div class="content">What is your canvas size?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c2332" + href="index.php?a=2528">joey0101</a></span><span class="right">Posted: Dec 31st, 2006 - 8:42:50 + am</span> + <div class="space"></div> + </div> + <div class="content">i got it working but only when I create a new picture not when i upload one from my + digital camera</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c2335" + href="index.php?a=2538">Reaper412</a></span><span class="right">Posted: Jan 2nd, 2007 - 8:34:31 + am</span> + <div class="space"></div> + </div> + <div class="content">Ok How do you make a Menu Background for CS:S, when I am about to save it, I get this + Error:<br /> + <br /> + 'Canot save{File Name} because image width is not a power of 2'<br /> + <br /> + I see joey0101 got it, but I didnt really understand what I am supposed to do, can you explain it + better? Like step by step directions how to make a menu background, this is my first time. </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2336" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 3rd, 2007 - 10:25:18 am</span> + <div class="space"></div> + </div> + <div class="content">You just have to resize the image width and height to be one of the above examples. + For example, if your texture was 300x500 pixels, you would resize it to the closest possible values + 256x512.<br /> + <br /> + Obviously this will result in some skewing so you should design your textures accordingly. If this isn't + possible, you can save, for example, your 300x500 pixel texture into one that's 512x512 by filling the + remainder of the texture in with black; if you look at some of the official textures you'll see this + every once and a while (e.g. door textures).<br /> + <br /> + In the special case of backgrounds, you should design your texture as a standard 4:3 resolution image + (say 1024x768 which is a standard desktop resolution) then scale your background to the nearest power of + two, 1024x1024 in this case. It will look skewed when you save it, but appear properly in CS.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2388" + href="index.php?a=2596">Rampant Slug</a></span><span class="right">Posted: Feb 3rd, 2007 - 7:14:59 + am</span> + <div class="space"></div> + </div> + <div class="content">when i save image i get cannot save as vtf because image width is not a power of two + ??? wtf does that mean</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2390" + href="index.php?a=2605">Fzm</a></span><span class="right">Posted: Feb 10th, 2007 - 9:37:22 am</span> + <div class="space"></div> + </div> + <div class="content">I've got a problem with Photoshop 7.0<br /> + I installed it like it's told in the readme, but it doesn't show up in Photosop :/<br /> + <br /> + I don't even know where it's supposed to be, but I can't save or open VTFs... <img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2401" + href="index.php?a=2632">frostilicus</a></span><span class="right">Posted: Feb 23rd, 2007 - 7:39:43 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ummm.... AWESOME!<br /> + Anyway, I'm not into getting PS at the moment....<br /> + Is there any way you could try getting it on Paint.net?<br /> + Free, open source, almost as good as PS, I've heard....<br /> + Anywho, if you can't, I'll just go get PS sometime, but if you could try, it would be greatly + appreciated :D</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2403" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 23rd, 2007 - 9:30:14 pm</span> + <div class="space"></div> + </div> + <div class="content">I'm familiar with Paint.NET (I have it on my system), just not with their plug-in + system. I checked it out, and it looks like it should be fairly easy to make a .vtf plugin with all the + amenities of the Photoshop plugin. Check back in a week or two and I should have something. I'm just + rather busy at the moment.<br /> + <br /> + <img src="../../images/emotes/carryingstuff.gif" + width="32" height="32" alt="carryingstuff" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2404" + href="index.php?a=2633">INsane</a></span><span class="right">Modified: Feb 24th, 2007 - 2:59:15 + am</span> + <div class="space"></div> + </div> + <div class="content">That's good news Nem, if you do get a Paint.Net plug-in working it will be a huge + benefit to everyone who wants to start customizing VTF's.<br /> + <br /> + What would we do without your great tools :) </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2419" + href="index.php?a=2680">Shiva</a></span><span class="right">Modified: Mar 28th, 2007 - 4:57:56 + pm</span> + <div class="space"></div> + </div> + <div class="content">I can't quite seem to get transparency to work in my spray for DOD Source. My console + gives me this back for errors:<br /> + <br /> + --- Missing Vgui material vgui/crosshairs/<br /> + Resize parent (panel(listpanel_keybindlist) -> parent()) not sized yet!!!<br /> + Resize parent (panel(ReverseMouse) -> parent()) not sized yet!!!<br /> + Resize parent (panel(SFXSlider) -> parent()) not sized yet!!!<br /> + Resize parent (panel(GammaButton) -> parent()) not sized yet!!!<br /> + Resize parent (panel(MicMeter) -> parent()) not sized yet!!!<br /> + --- Missing Vgui material vgui/resource/icon_newfolder<br /> + couldn't exec userconfig.cfg<br /> + Host_WriteConfiguration: Wrote cfg/config.cfg<br /> + couldn't exec userconfig.cfg<br /> + Host_WriteConfiguration: Wrote cfg/config.cfg<br /> + <br /> + My .vtf file has a saved alpha channel. Artwork, etc. created in PShop CS2. This is not an animated + image. Image size is 256 x 256. RGB. Any help or ideas out there?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2426" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 30th, 2007 - 11:32:00 am</span> + <div class="space"></div> + </div> + <div class="content">I don't really know anything about installing crosshairs, but if you search for + *crosshair* in <i>source materials.gcf</i> using <a href="index.php?p=25">GCFScape</a>, you should find + some examples (e.g. <i>v_crosshair1</i> in <i>\hl2\materials\Sprites\Hud</i> of transparent crosshairs. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2429" + href="index.php?a=2690">zarmor</a></span><span class="right">Posted: Apr 1st, 2007 - 11:48:48 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, I have Paint Shop Pro 7 and it doesn't seem to work despite the fact that I have + followed your instructions.<br /> + <br /> + Anybody knows if it's just me or if PSP 7 isn't compatible with Nem's plugin ?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2444" + href="index.php?a=2710">Andy-</a></span><span class="right">Posted: Apr 6th, 2007 - 3:12:11 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm about to go insane. Whenever I save a .vtf in photoshop CS2 with alpha, the + transparent parts are saved as white. I've tried everything and nothing works.<br /> + <br /> + <br /> + <img src="../../images/emotes/exploding.gif" + width="32" height="32" alt="exploding" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2445" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 6th, 2007 - 3:15:50 pm</span> + <div class="space"></div> + </div> + <div class="content">Did you add an alpha channel in Photoshop (Under the <i>Channels</i> tab in the + bottom right, press the <i>Create New Channel</i> button)?<br /><br />Did you add the <i>$translucent + 1</i> property to your .vmt file?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2446" + href="index.php?a=2710">Andy-</a></span><span class="right">Posted: Apr 6th, 2007 - 3:45:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">$translucent 1 is in the .vmt file, and there is an alpha channel. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2447" + href="index.php?a=2710">Andy-</a></span><span class="right">Posted: Apr 6th, 2007 - 3:55:08 + pm</span> + <div class="space"></div> + </div> + <div class="content">Never mind. It seems the problem is only in PS, not ingame.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2454" + href="index.php?a=2743">Homefry741</a></span><span class="right">Posted: Apr 23rd, 2007 - 9:40:56 + pm</span> + <div class="space"></div> + </div> + <div class="content">Umm, so i understand how to convert to vtf and what not, but if i want to import my + texture into Hammer, how can i do that. Like where should i put the vtf file?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2455" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 25th, 2007 - 4:11:29 pm</span> + <div class="space"></div> + </div> + <div class="content">The plug-in provides a shortcut for creating textures (.vtf files), however, you + still need to create a material (.vmt file). The <a + href="https://web.archive.org/web/20171206224330/http://developer.valvesoftware.com/wiki/Material">Valve + SDK Docs</a> provide good documentation on how to do this. Your .vtf and .vmt files must then go + inside a subfolder of your <i>materials</i> folder.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2494" + href="index.php?a=2786">skaterboy551</a></span><span class="right">Posted: Jun 1st, 2007 - 12:40:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">ok i have placed the two files ( VFT.8bi and VFTLib.dll ) and still i don't have .vft + in my Photoshop formats to save. Please Help<br /> + <br /> + <img src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c2495" + href="index.php?a=2786">skaterboy551</a></span><span class="right">Posted: Jun 1st, 2007 - 1:38:39 + pm</span> + <div class="space"></div> + </div> + <div class="content">If you can help me plz let me know at [email protected]</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2497" + href="index.php?a=2792">DarkMessiah</a></span><span class="right">Posted: Jun 4th, 2007 - 5:23:13 + am</span> + <div class="space"></div> + </div> + <div class="content">and i would like to know if there will be a plug-in for Fireworks CS3 9.0 , it didn't + seem that hard (Photoshop-Fireworks are both Adobe Products)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2498" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 5th, 2007 - 1:33:41 pm</span> + <div class="space"></div> + </div> + <div class="content">If it doesn't already work with the product (have you tried it), never. The new Adobe + CS SDKs are limited to <a + href="https://web.archive.org/web/20171205123120/http://partners.adobe.com/public/asn/solutionpartner/detail.html">partners</a> + (it costs $195 US to join). I'm therefore limited to the last free release of the SDK (which is + terrible). If someone wants to buy me a licence, I'll consider it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c2502" + href="index.php?a=2339">Fragalishus</a></span><span class="right">Modified: Jun 8th, 2007 - 8:18:29 + pm</span> + <div class="space"></div> + </div> + <div class="content">Well I had a hdd crash and am in the process of getting everything re-installed. + GCFscape won't work, so I'm using 1.3.1. The vtf plugins aren't working either. I've tried multiple + installs of .Net 2, including one that came with my video card disk, and from MS.<br /><br /><a + href="https://web.archive.org/web/20171205123120/http://img160.imageshack.us/img160/3899/novtfig6.png">http://img160.imageshack.us/img160/3899/novtfig6.png</a><br /> + <br /> + It's weird because my vtf thumbnails are working fine in explorer, just not in PS. There was an error + but forgot to get a screenie, something about VTFlib.dll. I'm not getting the error now, but still no + thumbs. Any ideas?<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c2506" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 10th, 2007 - 1:29:55 pm</span> + <div class="space"></div> + </div> + <div class="content">There is a conflict when you use both the PS VTF Plug-In and the Shell Extensions. + The Plug-In installs VTFLib.dll to your PS directory and the Shell Extensions to your system32 + directory. When you view thumbnails in PS, the Shell Extensions use the wrong VTFLib.dll (which is OK if + they are the same version, but it sounds like they aren't).<br /> + <br /> + Not much I can do about this, the Shell Extensions are Jed's. You might want to check if there is an + updated version that uses the latest VTFLib.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c2510" + href="index.php?a=2339">Fragalishus</a></span><span class="right">Modified: Jun 12th, 2007 - 4:06:01 + pm</span> + <div class="space"></div> + </div> + <div class="content">I almost have it sorted. For now anyway. Just uninstalled vtfedit and deleted + vtflib.dll. Also just for kicks had an older version of jed's vtf plugin (1.1) so reinstalled that too. + So the only vtflib being used is in the PS folder, so it's at least working, both 7.0 and 8.0. Still use + 7 mostly since it's blazingly faster to start up.<br /> + <br /> + No luck on gcfscape tho, still having to stick with 1.3, which isn't all that bad just 1.6 looked + purtier. Tried everything I could think of, inluding trying different visual basic runtimes that I'd had + on a disk, same place I had jed's plugin and all the old PS plugins. No luck.<br /> + <br /> + The 1.1 thumbnail plugin didn't come with a vtflib.dll. The 1.3 version does, and I guess that's what + the problem was. (yeah reinstalled vtfedit as I was typing this and jed's 1.3 comes with vtflib.dll + 1.2.3, yours is 1.2.5) So anyone else having trouble just stick with 1.1 for thumbs, since it apparently + doesn't need vtflib at all to work right. Worked fine for me without it anyway.<br /> + <br /> + -edit- bleh, just noticed jed doesn't have archives up from what I could see. Anyone needing 1.1 shell + extensions let me know if you can't get a hold of jed or something.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c2540" + href="index.php?a=2837">d0nan</a></span><span class="right">Posted: Jul 6th, 2007 - 4:29:11 + pm</span> + <div class="space"></div> + </div> + <div class="content">Thanks lol ^^ i want download it but how to download please? <img + src="../../images/emotes/where.gif" width="32" + height="32" alt="where" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c2557" + href="index.php?a=2855">XxGhostKillxX</a></span><span class="right">Posted: Jul 18th, 2007 - 4:06:28 + pm</span> + <div class="space"></div> + </div> + <div class="content">It doesn't seem to work on Adobe Photoshop 7.0 the .vtf files don't appear in the + "open" menu...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c2633" + href="index.php?a=2910">Techfreek</a></span><span class="right">Posted: Sep 3rd, 2007 - 10:04:37 + am</span> + <div class="space"></div> + </div> + <div class="content">It does not seem to work on Photoshop Elements 5.0, I tried your instructions for + Photoshop, and when that failed I tried your instructions for Paint Shop Pro out of desperation, am I + just completly missing something?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c2663" + href="index.php?a=2941">otto888</a></span><span class="right">Posted: Sep 28th, 2007 - 5:02:28 + pm</span> + <div class="space"></div> + </div> + <div class="content">The new one also works on Adobe Photoshop Elements 5.0 but when it loads. it looks + weirtd(SP)(looks like its been erased) just press ctrl+Z to fix. <img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c2674" + href="index.php?a=2962">moretz</a></span><span class="right">Posted: Oct 7th, 2007 - 8:14:01 + am</span> + <div class="space"></div> + </div> + <div class="content">hey when i try to save my file as a vtf i get this messege:<br /> + <br /> + http://img401.imageshack.us/img401/6519/screenshotse6.jpg<br /> + <br /> + what does it mean and how to i fix it so i can save as vtf</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c2695" + href="index.php?a=3012">NEXSO</a></span><span class="right">Posted: Oct 31st, 2007 - 7:42:26 + am</span> + <div class="space"></div> + </div> + <div class="content">the plugin is not run in - Paint Shop Pro Photo X2</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c2696" + href="index.php?a=3012">NEXSO</a></span><span class="right">Posted: Oct 31st, 2007 - 12:22:26 + pm</span> + <div class="space"></div> + </div> + <div class="content">by Corel Paint Shop Pro Photo X2<br /> + <br /> + C:\Corel Paint Shop Pro Photo X2\Languages\DE\Plugins<br /> + <br /> + and the plugin Run :) :)<br /> + <br /> + <img src="../../images/emotes/yeahbaby.gif" + width="32" height="32" alt="yeahbaby" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c2736" + href="index.php?a=3062">opticnerve</a></span><span class="right">Posted: Nov 29th, 2007 - 2:51:37 + pm</span> + <div class="space"></div> + </div> + <div class="content">Is there a version that will work with CS2/OSX? (can't seem to find it)</div> + </div><br /> + + + <div class="offsets">[ 1 + <a href="VTF_Plug-In_for_Photoshop-page2.html#p154">2</a> + <a href="VTF_Plug-In_for_Photoshop-page3.html#p154">3</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Miscellaneous</span></div> + <div class="content"><span class="title">» <a + href="../../pages/Miscellaneous-HLLib.html">HLLib</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-PS_VTF_Plug-In.html">PS + VTF Plug-In</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-PDN_VTF_Plug-In.html">PDN + VTF Plug-In</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-Open_Now.html">Open + Now!</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-wad2bmp.html">wad2bmp</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-Auto_Seamer.html">Auto + Seamer</a></span><br> + <span 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\ No newline at end of file diff --git a/subpages/Comments/VTF_Plug-In_for_Photoshop-page2.html b/subpages/Comments/VTF_Plug-In_for_Photoshop-page2.html new file mode 100644 index 0000000..154fdc4 --- /dev/null +++ b/subpages/Comments/VTF_Plug-In_for_Photoshop-page2.html @@ -0,0 +1,1087 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Miscellaneous - PS VTF Plug-In - VTF Plug-In for Photoshop]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p154" href="#p154">VTF + Plug-In for Photoshop</a> - <a + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 6th, 2005 - 3:08:47 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + + <p>VTF Plug-In is an Adobe Photoshop 6.0 <b>and up</b> file format plug-in for the .vtf file format. It + is a simple plug-in that supports single-frame/single-face, 3 or 4 channel .vtf files in any format. + It is designed for typical .vtf creation and viewing and does not contain the advanced features found + in <a href="VTFLib.html">VTFEdit</a>. + Nonetheless, it can be a useful tool for creating simple .vtf files. The plug-in does not support 64 + bit versions of Photoshop.</p> + + <b>Screenshots:</b> + + <div style="text-align: center"> + <br> + <img src="../../images/pages/vtfplugin1.png" width="285" height="471" alt="VTF Plug-In" + title="VTF Plug-In"> + <br><br> + </div> + + <b>Download from Web Archive:</b> + + <ul> + <li><a + href="https://web.archive.org/web/20171117121402/http://nemesis.thewavelength.net/files/files/psvtfplugin1011.zip">Archive + (257 KB)</a></li> + </ul> + + <b>Download from unofficial Github mirror:</b> + + <ul> + <li><a href="http://nemstools.github.io/files/psvtfplugin1011.zip">Archive + (257 KB)</a></li> + </ul> + + <b>Revision History:</b> + + <br><br> + + v1.0.11 + + <ul> + <li>Fixed alpha channel premultiplying on open.</li> + </ul> + + v1.0.10 + + <ul> + <li>Added support for multiple alpha channels.</li> + </ul> + + v1.0.9 + + <ul> + <li>Added support for version 7.4 of the VTF format.</li> + <li>Upgraded to VTFLib v1.2.7.</li> + </ul> + + v1.0.8 + + <ul> + <li>Added support for version 7.3 of the VTF format.</li> + <li>Upgraded to VTFLib v1.2.6.</li> + </ul> + + v1.0.7 + + <ul> + <li>Added spray templates.</li> + <li>Upgraded to VTFLib v1.2.5.</li> + </ul> + + v1.0.6 + + <ul> + <li>Added "Mipmaps" option.</li> + <li>Upgraded to VTFLib v1.2.2.</li> + </ul> + + v1.0.5 + + <ul> + <li>Added support for 16 bit channel reading.</li> + <li>Upgraded to VTFLib v1.2.1.</li> + </ul> + + v1.0.4 + + <ul> + <li>Upgraded to VTFLib v1.2.0.</li> + </ul> + + v1.0.3 + + <ul> + <li>Upgraded to VTFLib v1.1.3.</li> + </ul> + + v1.0.2 + + <ul> + <li>Added format templates.</li> + </ul> + + v1.0.1 + + <ul> + <li>Improved format specific flag handling.</li> + <li>Fixed combobox height.</li> + </ul> + + v1.0.0 + + <ul> + <li>Original build.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Mar 5th, 2013 - 4:27:23 am</span><span + class="right">[ 576590 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ + <a href="VTF_Plug-In_for_Photoshop-page1.html#p154">1</a> + 2 + <a href="VTF_Plug-In_for_Photoshop-page3.html#p154">3</a> + ]</div><br> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c2745" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 13th, 2007 - 3:47:46 pm</span> + <div class="space"></div> + </div> + <div class="content">Nope, sorry. <img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c2748" + href="index.php?a=3090">systemic</a></span><span class="right">Posted: Dec 20th, 2007 - 11:44:42 + pm</span> + <div class="space"></div> + </div> + <div class="content">First of all, NEM, thanks for the wonderful site -- you've been a HUGE help already. + I have a specific problem that I was hoping you or anyone could help me with. I'm trying to create a + realistic cathedral scene (much like lost coast) and I've been able to get my custom transparent + textures to show up in hammer and ep1 just fine thanks to your plug-in, but now I'd like the stained + glass windows to affect the light that shines through them as well. I don't even know if this is + possible...but is there a way to make the texture so that it actually transforms the color of the light + that passes through it? Obviously, I could just create multiple lights to simulate this effect, but + ideally I'd like to have the shapes of color in my windows visible on the floor where they shine + through. Is there any way to do this?<br /> + Thanks</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c2777" + href="index.php?a=3117">Arctic</a></span><span class="right">Posted: Jan 6th, 2008 - 10:45:27 + am</span> + <div class="space"></div> + </div> + <div class="content">How do you make a 8bi file?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c2780" + href="index.php?a=3122">JonnyRingo</a></span><span class="right">Modified: Jan 10th, 2008 - 8:16:34 + pm</span> + <div class="space"></div> + </div> + <div class="content">i installed it correctly, but when i click File>Save As... i get "Could not + save as "c:/....<imagename>.vtf" because image width is not a power of two."</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c2782" + href="index.php?a=3077">ArchDeluxe</a></span><span class="right">Posted: Jan 12th, 2008 - 3:04:07 + am</span> + <div class="space"></div> + </div> + <div class="content">to answer any one who might be wondering yes this does work in CS3. The installation + is little bit tricky but can be done (i had to have windows do a search to find my Photoshop folder) The + photoshop Folder is in the "Common Files" Folder in your Program files dir. your file path + will look somethink this:<br /> + C:\Program Files\Common Files\Adobe\Installers\aefc4.....501\Adobe Photoshop CS3\, from there just + fallow the Read me that comes with the Archive Dl up top.<br /> + <br /> + <br /> + <img src="../../images/emotes/theforce.gif" + width="32" height="32" alt="theforce" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c2810" + href="index.php?a=1148">Stino</a></span><span class="right">Modified: Feb 27th, 2008 - 7:49:34 + am</span> + <div class="space"></div> + </div> + <div class="content"> 1) Close Photoshop.<br /> + 2) Extract VTFLib.dll to your ..\Photoshop\ folder.<br /> + 3) Extract VTF.8bi to your ..\Photoshop\Plug-Ins\File Formats\ folder.<br /> + 4) Run Photoshop.<br /> + <br /> + this leads to an error message when i open a vtf file: could not complete your request because hllib + could not be initialized.<br /> + <br /> + i used this plugin before but i've updated now to the new 2007 version and it seems to be broken :( + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c2827" + href="index.php?a=3213">bearkiller</a></span><span class="right">Posted: Apr 2nd, 2008 - 1:24:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">every time i try to save it comes up with this <br /> + 'Canot save{File Name} because image width is not a power of 2'<br /> + i know some people have also had this problem but i tried what you told them and it still dosn't work + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c2829" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 6th, 2008 - 12:01:33 pm</span> + <div class="space"></div> + </div> + <div class="content">Here is an article describing <a + href="https://web.archive.org/web/20171212072153/http://en.wikipedia.org/wiki/Power_of_two">powers of + two</a>. You need the image width and height to be a power of two (in pixels) before saving with the + plug-in.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c2842" + href="index.php?a=3252">MNM</a></span><span class="right">Posted: May 3rd, 2008 - 9:49:10 am</span> + <div class="space"></div> + </div> + <div class="content">You couldnt make a Gimp version of this VTF plugin??? It's the only Photoshop plugin + I've ever tried who doesn't work in Gimp :(</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c2846" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 8th, 2008 - 12:45:43 pm</span> + <div class="space"></div> + </div> + <div class="content">If The Gimp supports Photoshop plug-ins, perhaps VTFLib.dll is in the wrong location? + Try putting it in your <i>system32</i> folder if all else fails.<br /> + <br /> + I haven't tested it with The Gimp at all and I'm hesitant to add another program to support. The primary + reason for adding Paint.Net support was to provide an example of how to use VTFLib from other languages. + Too many dependencies become a burden to maintain.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c2847" + href="index.php?a=3252">MNM</a></span><span class="right">Posted: May 8th, 2008 - 12:51:31 pm</span> + <div class="space"></div> + </div> + <div class="content">Gimp only supports 8bf and not 8bi(or 1, dunno) but i'll try the system 32 thing :) + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c2849" + href="index.php?a=3257">psychodelic</a></span><span class="right">Modified: May 9th, 2008 - 9:34:21 + am</span> + <div class="space"></div> + </div> + <div class="content">AAAAAAAAAAAAAAAAAAAAA.<br /><a + href="https://web.archive.org/web/20171212072153/http://javeline.my1.ru/wtf.jpg">http://javeline.my1.ru/wtf.jpg</a> + <img src="../../images/emotes/waaa.gif" width="32" + height="32" alt="waaa" /><img + src="../../images/emotes/handwalking.gif" + width="32" height="32" alt="handwalking" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c2851" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 10th, 2008 - 3:54:29 pm</span> + <div class="space"></div> + </div> + <div class="content">In the Images->Mode menu, make sure you are in RGB Color at 8 bits per channel. + Then, in the channels tab at the bottom right, make sure you have a Red, Green and Blue channel with at + most one additional Alpha channel.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c2853" + href="index.php?a=3257">psychodelic</a></span><span class="right">Modified: May 15th, 2008 - + 12:35:37 am</span> + <div class="space"></div> + </div> + <div class="content">I did so. for me all is correct. but this error appears <img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c2856" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 19th, 2008 - 1:38:46 pm</span> + <div class="space"></div> + </div> + <div class="content">Email the .psd to <a + href="https://web.archive.org/web/20171212072153/mailto:[email protected]">[email protected]</a> + and I'll take a look at it.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c2867" + href="index.php?a=3284">Wuag</a></span><span class="right">Posted: May 27th, 2008 - 11:59:46 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have Photoshop 7.0 (Yes, its old. I got it free from my work) and I'm not sure how + to save the transparent background. I'm trying to make a custom spray, so, any help is welcome. Thanks. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c2872" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 28th, 2008 - 1:09:01 pm</span> + <div class="space"></div> + </div> + <div class="content">In order to save your .vtf with transparency, you have to add an alpha channel. See + <a href="https://web.archive.org/web/20171204001116/http://www.youtube.com/watch?v=vGhWpHW89LA">this</a> + tutorial for details.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c2875" + href="index.php?a=3257">psychodelic</a></span><span class="right">Posted: May 30th, 2008 - 1:12:55 + am</span> + <div class="space"></div> + </div> + <div class="content">Nem. So what?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c2908" + href="index.php?a=3324">Dawlight</a></span><span class="right">Posted: Jun 23rd, 2008 - 5:36:40 + am</span> + <div class="space"></div> + </div> + <div class="content">When I try to save one of my texture, it says that it couldn't be saved because the + image doesn't have 3 or 4 channels.<br /> + I have RED, BLUE, GREEN and ALPHA, and of course "RGB".<br /> + Why won't it work?<br /> + This has never happened before.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c2909" + href="index.php?a=3326">shuy3n</a></span><span class="right">Modified: Jun 24th, 2008 - 7:36:15 + am</span> + <div class="space"></div> + </div> + <div class="content">Dawlight I have the same problem, I'm using Photoshop CS3 maybe that's where the + problem is? also it only happens with textures with alpha maps <img + src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted" /><br /> + hope nem releases a workaround as or something :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c2911" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 24th, 2008 - 1:47:31 pm</span> + <div class="space"></div> + </div> + <div class="content">Can one of you <a + href="https://web.archive.org/web/20171204001116/mailto:[email protected]">email</a> me an + offending .psd so I can check it out?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c2938" + href="index.php?a=3350">Gunslinger42</a></span><span class="right">Posted: Jul 10th, 2008 - 4:34:00 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm having the same problem as Dawlight and shuy3n. I'm only using photoshop CS2 + though, if that makes any difference.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c3093" + href="index.php?a=3603">Blub</a></span><span class="right">Posted: Jan 12th, 2009 - 8:36:38 + am</span> + <div class="space"></div> + </div> + <div class="content">Well, I would really like to see a plug-in for GIMP.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c3112" + href="index.php?a=3639">Nauz</a></span><span class="right">Modified: Feb 9th, 2009 - 3:33:46 + pm</span> + <div class="space"></div> + </div> + <div class="content">Great plug-in, i had to reinstall photoshop though and now i can't save the alpha + channel anymore :( <br /> + <br /> + Could this be because of the changes in v1.0.11?<br /> + <br /> + <br /> + EDIT: found a download of an very old version from 2005, alpha channel works perfectly fine with it. + <br /> + <br /> + Best regards</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c3144" + href="index.php?a=3672">roto23</a></span><span class="right">Posted: Mar 9th, 2009 - 8:38:18 + am</span> + <div class="space"></div> + </div> + <div class="content">I have...get this... Paint Shop Pro 5 from like 1997? and it does not work with it. I + installed Paint Shop Pro 8 and did a Saveas and your dialog box popped up and I was able to save. BTW, + nice terrain generator.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c3168" + href="index.php?a=3712">seranotti</a></span><span class="right">Modified: Apr 18th, 2009 - 8:52:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have Abobe Photo shop CS3 Portable version 10.0<br /> + whenever I open an image and look for the VTF format it is not there. I cannot save or open VTF files, + instead I must use the program VTFEdit to switch it to TGA but I cannot change it back. When I + downloaded the VTF plug-in for photo shop and read the read-me it said to put the two files into folders + my photo shop CS3 Portable program does not have. If you have your own copy or know someone who does + please give me the actual file I need to place the VTF plug-in pieces into. THANKS</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c3174" + href="index.php?a=3731">BonersAkimbo</a></span><span class="right">Posted: Apr 28th, 2009 - 10:30:21 + pm</span> + <div class="space"></div> + </div> + <div class="content">Are there any plans to support CS4 x64?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c3233" + href="index.php?a=3827">Liquid Digitz</a></span><span class="right">Posted: Aug 2nd, 2009 - 4:30:15 + pm</span> + <div class="space"></div> + </div> + <div class="content">An x64 release would definitely be an asset to some, myself included. Till then, x86 + version must be used for this. Constantly swapping between x64 and x86 versions though does become a + hassle.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c3273" + href="index.php?a=3905">Dog</a></span><span class="right">Posted: Oct 23rd, 2009 - 1:12:14 pm</span> + <div class="space"></div> + </div> + <div class="content">Hello,<br /> + <br /> + I have a problem, I made a picture with alpha channel, saved as Compressed Texture with Alpha. Then I + opened this picture and noticed that alpha channel is fully white. I really need to make texture with + translucent background...<br /> + <br /> + Thanks.<br /> + - Dog</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c3284" + href="index.php?a=3905">Dog</a></span><span class="right">Posted: Nov 13th, 2009 - 5:15:42 am</span> + <div class="space"></div> + </div> + <div class="content">I found the reason. Image MUST have 'background' layer.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c3341" + href="index.php?a=4004">Colonel88</a></span><span class="right">Posted: Feb 26th, 2010 - 9:45:57 + am</span> + <div class="space"></div> + </div> + <div class="content">I have Photoshop 7.o, and it doesn't work... It keeps on saying that VTFLIB.dll is + Corrupted. I downloaded the same file 7 times now, any way to help me?I feel so <img + src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted" /> since I tried so many times.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c3349" + href="index.php?a=4022">WindsofChris</a></span><span class="right">Posted: Mar 20th, 2010 - 8:36:42 + am</span> + <div class="space"></div> + </div> + <div class="content">NoSyMe, You actually rather good english to be German. :). Btw Nem, Good job on this. + This is going to save me SOOOOOOOOOOOOOO much work. lolololol</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c3376" + href="index.php?a=4048">r99t</a></span><span class="right">Modified: May 2nd, 2010 - 5:11:03 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem,<br /> + <br /> + would you please revise the VTF plugin to make it work with the new PS CS5? I really need this plugin to + continue my work.<br /> + <br /> + It would be very much appreciated by all of us!<br /> + <br /> + Thank you!<br /> + <br /> + Edit: Okay, never mind! Was using the x64 version of PS. Still works great with x86. <img + src="../../images/emotes/run.gif" width="32" + height="32" alt="run" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c3377" + href="index.php?a=4049">n360n</a></span><span class="right">Posted: May 2nd, 2010 - 8:51:25 + am</span> + <div class="space"></div> + </div> + <div class="content">I have photoshop 6 elements, and it says that the .vtf files are able to be opened in + photoshop, but when i open it, it says that it is the wrong file. Please Help! </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c3378" + href="index.php?a=4051">bjornwitteman</a></span><span class="right">Posted: May 7th, 2010 - 5:01:29 + am</span> + <div class="space"></div> + </div> + <div class="content">I'd tried it on photoshop elements 8 but its says when i want to save it "image + width is not a power of two"<br /> + can somebody help.<img + src="../../images/emotes/yelling.gif" width="32" + height="32" alt="yelling" /><img + src="../../images/emotes/brokenball.gif" + width="32" height="32" alt="brokenball" /><br /> + <br /> + Sorry for my bad english.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c3379" + href="index.php?a=1704">maban</a></span><span class="right">Posted: May 7th, 2010 - 7:13:49 + am</span> + <div class="space"></div> + </div> + <div class="content">Image width and height need to be powers of two. Meaning 2, 4, 8, 16, 32, 64, 128 and + so on. You can set transparency for the extra space if you need to.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c3382" + href="index.php?a=4055">kalitke</a></span><span class="right">Modified: May 11th, 2010 - 5:15:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">When will be? VTF Plug-In for Adobe Photoshop CS4-CS5 Windows7 64bit We are waiting! + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c3383" + href="index.php?a=4056">iwasawafag</a></span><span class="right">Posted: May 13th, 2010 - 4:52:21 + pm</span> + <div class="space"></div> + </div> + <div class="content">How I can save my texture as 7.1 vtf with this plug-in??? (don't like use vtfedit any + time)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c3384" + href="index.php?a=4056">iwasawafag</a></span><span class="right">Posted: May 13th, 2010 - 5:19:31 + pm</span> + <div class="space"></div> + </div> + <div class="content">Oh, sorry. I think, what it needed to me, but I was mistaken.<br /> + And sorry, for my bad english.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c3388" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 20th, 2010 - 2:38:38 am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">kalitke:</div> + <div class="vbquote">When will be? VTF Plug-In for Adobe Photoshop CS4-CS5 Windows7 64bit We are + waiting!</div><br />I don't own a 64 bit version of Photoshop and I lost the source code to the + plug-in on a recent format (though probably not significant because I'd have to rewrite the plug-in + using their new SDK). Final summation: Not any time soon.<br /><br /> + <div class="vbtitle">kaktus:</div> + <div class="vbquote">How I can save my texture as 7.1 vtf with this plug-in??? (don't like use vtfedit + any time)</div><br /> + I'm not sure what the default is (maybe 7.2), but it cannot be changed. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c3390" + href="index.php?a=4044">Harris</a></span><span class="right">Posted: May 21st, 2010 - 11:16:21 + am</span> + <div class="space"></div> + </div> + <div class="content">GIMP plug-in, please. <img + src="../../images/emotes/free.gif" width="32" + height="32" alt="free" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c3396" + href="index.php?a=4069">rainbows</a></span><span class="right">Posted: Jun 6th, 2010 - 9:12:18 + pm</span> + <div class="space"></div> + </div> + <div class="content">Can someone please tell me how to do this? There's no tutorial to speak of that I can + find. I tried to just resave my image as VTF but it doesn't show up in the dropdown menu.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c3397" + href="index.php?a=4072">rusty</a></span><span class="right">Posted: Jun 9th, 2010 - 3:26:50 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi there guys my firts time out on the site and may i say the site is really nice :) + anyway back to the help bit, i want to make a picture in a VTF format but i want to resize it for + example 1026x768 but as i know the VTF as a save must or should be the power of 2, but i want to save + the VTF as a widescreen image 1920x1080 or something like that, any ideas how i would do that im using + at the moment adobe photoshop 7 and JASC photoshop 9 any help guys would be very much apprecieted <img + src="../../images/emotes/free.gif" width="32" + height="32" alt="free" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">104.</span> <a name="c3400" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 13th, 2010 - 12:22:15 pm</span> + <div class="space"></div> + </div> + <div class="content">Take you wide screen dimensioned image and resize it to the nearest power of two. + This will change the <a + href="https://web.archive.org/web/20171212072201/http://en.wikipedia.org/wiki/Pixel_aspect_ratio">pixel + aspect ratio</a> of your image. Next save it to .vtf. The .vtf background will be scaled to your + screen's wide screen resolution restoring the original pixel aspect ratio.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">105.</span> <a name="c3410" + href="index.php?a=4072">rusty</a></span><span class="right">Posted: Jun 15th, 2010 - 4:42:58 + pm</span> + <div class="space"></div> + </div> + <div class="content">Are ok Nem great stuff bud many thanks for your help much appreciated bud <img + src="../../images/emotes/cool.gif" width="32" + height="32" alt="cool" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c3434" + href="index.php?a=4095">lolman122</a></span><span class="right">Modified: Jul 22nd, 2010 - 8:50:40 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have paint shop pro v7,and it doesn't have a plugins folder... <img + src="../../images/emotes/brokenball.gif" + width="32" height="32" alt="brokenball" /><img + src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted" /><img + src="../../images/emotes/waaa.gif" width="32" + height="32" alt="waaa" /><img + src="../../images/emotes/shrug.gif" width="32" + height="32" alt="shrug" /> please help?<br /> + <br /> + PS I created the folder, and it still doesnt work <img + src="../../images/emotes/exploding.gif" width="32" + height="32" alt="exploding" /><img + src="../../images/emotes/folder.gif" width="32" + height="32" alt="folder" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c3435" + href="index.php?a=1704">maban</a></span><span class="right">Posted: Jul 22nd, 2010 - 9:34:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">Paint Shop is not the same as Photoshop.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c3440" + href="index.php?a=4102">Mr. Happy</a></span><span class="right">Posted: Jul 26th, 2010 - 3:54:07 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, I love this tool so much, and GCFScape as well. Your tools are vital and integral + and have done me damn well have the years. The photoshop plugin in particular makes things so easy and + simple.<br /> + <br /> + I had an idea recently that combining the vtf plugin and the vmt editor of vtf edit would be immensely + awesome, and make everything perfect in the world. If you could have a mode where it would auto generate + a vmt with each mask/texture used being selectable from either image as a whole, a layer, a channel, an + already existing file, or a new blank file the process for making a material for source would be ever so + painless. Creating a new material of any type the user wants would be as simple as saving the psd file + with a preset loaded, or, for more specialized stuff, setting the paths manually.<br /> + <br /> + Anyway, if you need a project I think that would make a good one :D</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c3474" + href="index.php?a=4140">Ganix</a></span><span class="right">Modified: Sep 26th, 2010 - 11:21:06 + pm</span> + <div class="space"></div> + </div> + <div class="content">Argh. I extract the .dll thing to my Photoshop folder, but it says "... Error + opening file!" and then "Couldn't extract correctly". The plugin was extracted fine, but + the other wouldn't <br /> + <br /> + <br /> + <br /> + <br /> + Edit: RAGE MODE</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c3515" + href="index.php?a=4190">thepkhunter</a></span><span class="right">Posted: Dec 2nd, 2010 - 2:31:41 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey, I've been using this wonderful file format plugin for around 2 years now with + Photoshop CS4 running on 32bit Vista. Loved it. <br /> + <br /> + I recently got a new PC running 64bit Windows 7 and Photoshop CS5. I now find that neither this, nor the + Nvidia normal map filter will work.<br /> + <br /> + Any ideas on how I can get them working? This has severely slowed my productivity. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">111.</span> <a name="c3516" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 6th, 2010 - 11:59:51 pm</span> + <div class="space"></div> + </div> + <div class="content">Sorry thepkhunter, I would have to create a 64 bit version of the plug-in which I + have no plans to do because I do not own a 64 bit version of Photoshop to test it on.<br /> + <br /> + <img src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">112.</span> <a name="c3521" + href="index.php?a=4161">TheCelt</a></span><span class="right">Modified: Dec 20th, 2010 - 9:25:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hope you get a 64-bit version soon nem!! xD<br /> + <br /> + @thepkhunter: just use the PS 32-bit version that installs alongside PS 64-bit. I know its kind of a + stepping stone, but hey....it works! xD</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">113.</span> <a name="c3522" + href="index.php?a=4102">Mr. Happy</a></span><span class="right">Posted: Dec 21st, 2010 - 9:58:24 + am</span> + <div class="space"></div> + </div> + <div class="content">There seems to be a bug in CS5 where saving a new vtf from a psd will not save the + alpha layers even when set to do so. The only way I can save an alpha channel now is to paste the + channels into a preexisting vtf with an an alpha channel and merge the layers so that photoshop + considers it a vtf still and Save As... isn't necessary.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">114.</span> <a name="c3531" + href="index.php?a=4221">U235master</a></span><span class="right">Modified: Jan 24th, 2011 - 1:13:33 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /> this doesn't work on ps cs5 x64<br /> + can you make an update soon for it?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">115.</span> <a name="c3565" + href="index.php?a=4282">Benjamoose</a></span><span class="right">Posted: Apr 20th, 2011 - 2:27:53 + am</span> + <div class="space"></div> + </div> + <div class="content">Tried opening Portal 2 VTF files in both Photoshop and VTFEdit. They both turned up + an error. But VTFEdit's was seemingly more informative:<br /> + <br /> + "File version 7.5 does not match 7.0 to 7.4"<br /> + <br /> + It would appear they have updated their format to 7.5, so both the plugin for photoshop and VTFEdit need + to be updated to be able to use them.<br /> + <br /> + Just a heads up I guess! :D</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">116.</span> <a name="c3568" + href="index.php?a=4285">HelloWorld</a></span><span class="right">Posted: Apr 23rd, 2011 - 4:07:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello Nemesis,<br /> + <br /> + Can you update this plugin to support vtf 7.5, please?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">117.</span> <a name="c3596" + href="index.php?a=3981">civanT</a></span><span class="right">Posted: Jul 14th, 2011 - 5:18:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">Sorry if this was mentioned before but there is a problem with the plugin. After I + save a file as VTF, all other saves use the same options no matter what you choose while saving. For + example if I save a texture as normal map, then save something as a compressed texture second one still + be saved as normal map.<br /> + <br /> + Any help appreciated <img + src="../../images/emotes/handwalking.gif" + width="32" height="32" alt="handwalking" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">118.</span> <a name="c3652" + href="index.php?a=4432">charlesgamer</a></span><span class="right">Posted: Nov 5th, 2011 - 11:11:35 + pm</span> + <div class="space"></div> + </div> + <div class="content">hey im using it for Photoshop cs5 and it says that it wont save because the width + isnt the power of two. am i doing something wrong or is it not compatible with cs5?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">119.</span> <a name="c3653" + href="index.php?a=1704">maban</a></span><span class="right">Posted: Nov 5th, 2011 - 11:52:01 + pm</span> + <div class="space"></div> + </div> + <div class="content">2, 4, 8, 16...128, 256, 512, etc.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">120.</span> <a name="c3654" + href="index.php?a=4433">Kfrancis</a></span><span class="right">Posted: Nov 6th, 2011 - 11:24:02 + am</span> + <div class="space"></div> + </div> + <div class="content">Thanks for the plugin. I am using Paintshop pro X3. Had problems until I copied the + VTFLib.dll from your latest VTFEdit app into the plugin folder.<br /> + For anyone looking for their plugin directory here is where I found it on my computer "C:\Program + Files (x86)\Corel\Corel PaintShop Photo Pro\X3\PSPClassic\Languages\EN\PlugIns\"<br /> + </div> + </div><br /> + + <div class="offsets">[ + <a href="VTF_Plug-In_for_Photoshop-page1.html#p154">1</a> + 2 + <a href="VTF_Plug-In_for_Photoshop-page3.html#p154">3</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Miscellaneous</span></div> + <div class="content"><span class="title">» <a + href="../../pages/Miscellaneous-HLLib.html">HLLib</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-PS_VTF_Plug-In.html">PS + VTF Plug-In</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-PDN_VTF_Plug-In.html">PDN + VTF Plug-In</a></span><br> + <span class="title">» <a 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\ No newline at end of file diff --git a/subpages/Comments/VTF_Plug-In_for_Photoshop.html b/subpages/Comments/VTF_Plug-In_for_Photoshop-page3.html index 3eb23a8..94fe361 100644 --- a/subpages/Comments/VTF_Plug-In_for_Photoshop.html +++ b/subpages/Comments/VTF_Plug-In_for_Photoshop-page3.html @@ -166,209 +166,313 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=15#p154">2</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=30#p154">3</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=45#p154">4</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=60#p154">5</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=75#p154">6</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=90#p154">7</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=105#p154">8</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=120#p154">9</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=135#p154">10</a> - ]</div><br> + <div class="offsets">[ + <a href="VTF_Plug-In_for_Photoshop-page1.html#p154">1</a> + <a href="VTF_Plug-In_for_Photoshop-page2.html#p154">2</a> + 3 ]</div><br> + + <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1537" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1574">cribs2</a></span><span - class="right">Posted: May 12th, 2005 - 5:43:05 pm</span> + <div class="space"></div><span class="left"><span class="title">121.</span> <a name="c3706" + href="index.php?a=4552">STH</a></span><span class="right">Posted: May 3rd, 2012 - 12:07:27 am</span> <div class="space"></div> </div> - <div class="content">AWSOME! You are officioly my god! <img src="../../images/emotes/free.gif" width="32" - height="32" alt="free"><img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"> + <div class="content">Having problems,I read that this can work with Photoshop CS,but when I extracted the + files,this is what turned up:<br /> + C:\Users\Gentry\Downloads\pvstfplugin1011.zip: Cannot create VTFLib.dll<br /> + Access Denied.<br /> + I also looked in the readme and it said to put the files in places I don't even have in the Photoshop + folder...<img src="../../images/emotes/bored.gif" + width="32" height="32" alt="bored" /><img + src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /><img + src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">122.</span> <a name="c3707" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: May 3rd, 2012 - 3:17:16 + am</span> + <div class="space"></div> </div> - </div><br> + <div class="content">You need to extract it to a temporary place first and then copy to the right + location. Windows UAC is probably causing your ptoblem.</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1543" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1585">dionysos</a></span><span - class="right">Posted: May 17th, 2005 - 4:11:10 pm</span> + <div class="space"></div><span class="left"><span class="title">123.</span> <a name="c3708" + href="index.php?a=4552">STH</a></span><span class="right">Posted: May 3rd, 2012 - 3:36:59 pm</span> <div class="space"></div> </div> - <div class="content">Incredible job Nemesis! I just downloaded and did a quick import test smooth as silk. - You have saved many people from a lot of busy work.</div> - </div><br> + <div class="content"> + <div class="vbtitle">DomIII:</div> + <div class="vbquote">You need to extract it to a temporary place first and then copy to the right + location. Windows UAC is probably causing your ptoblem.</div><br /> + <br /> + Can you please list the steps in which I need to do this?I made a custom physgun skin for Gmod,it's + saved on my desktop,and these are the only files I have in my Photoshop folder (BTW the skin is saved as + a TGA.)<br /> + <br /> + Extracted files of:<br /> + data1<br /> + data2<br /> + engine32<br /> + Regular files:<br /> + Abcpy Config. File<br /> + data1.hdr HDR File<br /> + layout.bin BIN file<br /> + Photoshop CS ReadMe.wri WRI file<br /> + Setup Bitmap file<br /> + setup.boot BOOT file<br /> + setup Application file<br /> + setup Config. File<br /> + setup.inx INX file<br /> + setup.skin SKIN file<br /> + Please help I'm not the best with computers...<br /> + </div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1550" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1591">Sletin</a></span><span - class="right">Posted: May 22nd, 2005 - 12:53:37 am</span> + <div class="space"></div><span class="left"><span class="title">124.</span> <a name="c3709" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: May 3rd, 2012 - 5:49:28 + pm</span> <div class="space"></div> </div> - <div class="content">Nem, you Truely are amazing. Im very very impressed with your work. I cannot believe - you are human! lol, ur a GOD<img src="../../images/emotes/love.gif" width="32" height="32" alt="love"> + <div class="content">Hi!<br />It sounds like you don't have Photoshop installed (yet). You will need to do + that before you can use this plugin.<br />Assuming you are on Windows and have Photoshop installed to + "C:\Program Files\Adobe\Adobe Photoshop", do the following:<ol> + <li>Open the archive (psvtfplugin1011.zip)</li> + <li>Extract the files to your desktop (drag-and-drop usually works)</li> + <li>Open your Photoshop folder in explorer. It will have a sub-folder called "Plug-ins". Go + into that folder. You will have several folders, one will be called "File Formats". Go + into that folder. Now move the file named "VTF.8bi" from your desktop into this folder. + UAC will request administrative rights, grant them</li> + <li>Go back to your Photoshop folder. Now move "VTFLib.dll" here. UAC will ask again, but + that's okay</li> + <li>You're done, run Photoshop :)</li> + </ol> </div> - </div><br> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1554" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1596">Phoenix606</a></span><span - class="right">Posted: May 27th, 2005 - 2:46:29 pm</span> + <div class="space"></div><span class="left"><span class="title">125.</span> <a name="c3710" + href="index.php?a=4552">STH</a></span><span class="right">Posted: May 3rd, 2012 - 6:56:20 pm</span> <div class="space"></div> </div> - <div class="content">AMAZING!<br> - <img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed"></div> - </div><br> + <div class="content"> + <div class="vbtitle">DomIII:</div> + <div class="vbquote">Hi!<br />It sounds like you don't have Photoshop installed (yet). You will need to + do that before you can use this plugin.<br />Assuming you are on Windows and have Photoshop installed + to "C:\Program Files\Adobe\Adobe Photoshop", do the following:<ol> + <li>Open the archive (psvtfplugin1011.zip)</li> + <li>Extract the files to your desktop (drag-and-drop usually works)</li> + <li>Open your Photoshop folder in explorer. It will have a sub-folder called "Plug-ins". + Go into that folder. You will have several folders, one will be called "File Formats". + Go into that folder. Now move the file named "VTF.8bi" from your desktop into this + folder. UAC will request administrative rights, grant them</li> + <li>Go back to your Photoshop folder. Now move "VTFLib.dll" here. UAC will ask again, but + that's okay</li> + <li>You're done, run Photoshop :)</li> + </ol> + </div><br /> + ...I already installed it...okay...guess I didn't put it into Adobe...I should do that... + </div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1632" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1704">maban</a></span><span - class="right">Posted: Aug 13th, 2005 - 12:03:03 pm</span> + <div class="space"></div><span class="left"><span class="title">126.</span> <a name="c3712" + href="index.php?a=4588">Dynasty</a></span><span class="right">Posted: May 25th, 2012 - 8:30:51 + am</span> <div class="space"></div> </div> - <div class="content">This works for PhotoShop Elements 2.0 and up also.</div> - </div><br> + <div class="content">Dont know if anyone knows this yet or not, Not seeing it posted. But this plugin does + work in CS6 but the install path has changed. <br /> + <br /> + For Photoshop CS6 you put the VTFLib.dll in the same folder. C:\Program Files (x86)\Adobe\Adobe + Photoshop CS6<br /> + <br /> + And for VTF.8bi put in C:\Program Files (x86)\Adobe\Adobe Photoshop CS6\Required\Plug-Ins\File Formats + </div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1634" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1710">ekramer</a></span><span - class="right">Posted: Aug 15th, 2005 - 6:12:45 pm</span> + <div class="space"></div><span class="left"><span class="title">127.</span> <a name="c3713" + href="index.php?a=4601">HazardousMonkey</a></span><span class="right">Modified: Jun 1st, 2012 - + 6:19:06 pm</span> <div class="space"></div> </div> - <div class="content">will it work for photoshop 5?</div> - </div><br> + <div class="content"><img + src="../../images/emotes/yelling.gif" width="32" + height="32" alt="yelling" /> hey im having a problem with photoshop, i've put the two files in the + places that are labeled inside the readme. but when i go to PS and open a .vtf texture it comes up with + this error<br /> + <br /> + <br /> + http://i.imgur.com/UgElw.png<br /> + <br /> + even though it is a valid .vtf file<br /> + <br /> + EDIT: just read a comment of yours nem and i guess i have 64 BIT install as well, damn.</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1635" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Modified: Feb 21st, 2006 - 6:50:53 pm</span> + <div class="space"></div><span class="left"><span class="title">128.</span> <a name="c3715" + href="index.php?a=4609">tigerman4527</a></span><span class="right">Posted: Jun 3rd, 2012 - 6:29:07 + pm</span> <div class="space"></div> </div> - <div class="content">No. Adobe charges money for their SDK (currently v7). It took me hours to find the - old v6 SDK on the web, which was their last free release. It only supports Photoshop 6 and - up.<br><br>You could copy and paste from Adobe to VTFEdit (easiest solution), the alpha channel is not - supported with this method however.<br><br>Edit: A few people have mentioned to me that it does work in - Paint Shop Pro. To install it, create a folder in the <i>PlugIns</i> folder called <i>VTFLib</i> and - place both the VTF.8bi and the VTFLib.dll files in it. If it works please let me know which version of - Paint Shop you have, I know it at least works in Paint Shop Pro 8.</div> - </div><br> + <div class="content">What do you do if you get 'Could not save as "D:\...\Filename.vtf" because + image width is not a power of two.'<br /> + <br /> + I'm using CS4 By the way.</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1695" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1804">Magikus</a></span><span - class="right">Modified: Oct 13th, 2005 - 3:42:25 pm</span> + <div class="space"></div><span class="left"><span class="title">129.</span> <a name="c3716" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Jun 5th, 2012 - 5:56:17 + am</span> <div class="space"></div> </div> - <div class="content">Unfortunately it doesn't seem to work with Photoshop 8 CS, does it? I installed it - correctly but there is nothing to be seen of VTF-format and I cant open or save VTF :(<br> - <br> - Can you fix it so it will do?</div> - </div><br> + <div class="content">Modify your image's width so it's a power of 2 (2^x) ;)</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1697" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Oct 13th, 2005 - 10:27:27 pm</span> + <div class="space"></div><span class="left"><span class="title">130.</span> <a name="c3725" + href="index.php?a=4681">SeaShepherd97</a></span><span class="right">Posted: Jul 12th, 2012 - 1:27:40 + pm</span> <div class="space"></div> </div> - <div class="content">The plug-in should work in PS CS (I've heard of many people using it and I personally - use it in PS CS2). Make sure you have all your files in the right place (see readme.txt); foreign - countries may have localized folder names and different PS installations can have different directory - structures.</div> - </div><br> + <div class="content">I'm currently trying to download this for use with Adobe Photoshop Elements 6.0. + However, I can't seem to find my Photoshop folder, as is specified in the Readme. Can anyone help me out + with this?</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1729" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1848">MenZa</a></span><span - class="right">Posted: Nov 10th, 2005 - 5:45:49 am</span> + <div class="space"></div><span class="left"><span class="title">131.</span> <a name="c3739" + href="index.php?a=4866">TBoy205</a></span><span class="right">Posted: Sep 4th, 2012 - 12:00:21 + am</span> <div class="space"></div> </div> - <div class="content">I use it for CS2 aswell. Sure you installed the .dll file in your PS root directory? + <div class="content">Does someone mind explaining how to use this in Photoshop CS5 Extended? I placed the + files in the place where the readme said but I can't get it to work with the file type.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">132.</span> <a name="c3756" + href="index.php?a=3657">Phraggah</a></span><span class="right">Posted: Oct 16th, 2012 - 3:01:27 + am</span> + <div class="space"></div> </div> - </div><br> + <div class="content">I'm using this in CS6 32 bit right now, but it seems to be having trouble with my + Alpha channel. Is there a known bug where the alpha channel will always be exported as white?</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1849" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1985">NoSyMe</a></span><span - class="right">Posted: Jan 24th, 2006 - 12:32:00 pm</span> + <div class="space"></div><span class="left"><span class="title">133.</span> <a name="c3819" + href="index.php?a=12635">TheComputerWhiz</a></span><span class="right">Posted: Jul 2nd, 2013 - + 9:04:48 pm</span> <div class="space"></div> </div> - <div class="content">Hi, i have a Problem with the VTF Photoshop Plug-In!<br> - I installed it right but it don't work. "Can't find VTFLib.dll" ......pls help<br> - <br> - ICQ:207-453-176<br> - <br> - Sry for the bad english I'm german!<br> - <br> - <img src="../../images/emotes/bored.gif" width="32" height="32" alt="bored"></div> - </div><br> + <div class="content">Not working. Simply not working for me. I have CS6 and the plugin simply wont work. I + get a message that says "Could not complete your request because it is not the right kind of + document." Why isn't this working? I installed it EXACTLY to the right folders.</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1851" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Jan 24th, 2006 - 4:51:03 pm</span> + <div class="space"></div><span class="left"><span class="title">134.</span> <a name="c3820" + href="index.php?a=12635">TheComputerWhiz</a></span><span class="right">Posted: Jul 2nd, 2013 - + 9:10:24 pm</span> <div class="space"></div> </div> - <div class="content">The error you describer occurs when the .dll cannot be found, it should be in the - same folder as your Photoshop.exe. As a last resort you can try putting it in your system32 folder, - Windows will also look there.</div> - </div><br> + <div class="content">FUCK THIS. I TRIED INSTALLING IT ON CC AND CS6 EVERY WAY I FUCKING COULD AND NOTHING. + I'VE GOTTEN NO HELP AND NO ANSWERS. FUCKING CUNT</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1894" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=2019">Killerfromsky</a></span><span - class="right">Posted: Feb 23rd, 2006 - 3:16:14 pm</span> + <div class="space"></div><span class="left"><span class="title">135.</span> <a name="c3833" + href="index.php?a=12662">Easykill</a></span><span class="right">Posted: Aug 24th, 2013 - 3:43:26 + pm</span> <div class="space"></div> </div> - <div class="content">what are the settings if you want a transparant .vtf (with the alpha channel)</div> - </div><br> + <div class="content">everytime i attempt to download this plugin from this site it freezes my browser. any + suggestions?<br /> + </div> + </div><br /> + <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1896" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Feb 23rd, 2006 - 7:34:52 pm</span> + <div class="space"></div><span class="left"><span class="title">136.</span> <a name="c3908" + href="index.php?a=12761">markmark</a></span><span class="right">Posted: Apr 27th, 2014 - 6:28:00 + am</span> <div class="space"></div> </div> - <div class="content">The simplest settings to use are the templates, these are my recommended settings for - various types of textures. In this case <i>Compressed Texture With Alpha</i> would apply.</div> - </div><br> + <div class="content">Hi nem, first of all thanks for this, seems like an useful tool. Can I ask a dumb + question? This plugin allows us to select .vtf format when clicking "Save As" or how do we use + it? Because I tried to install it and I can't find .vtf when clicking "save as".</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1928" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=2053">f00b13</a></span><span - class="right">Posted: Mar 18th, 2006 - 9:16:52 pm</span> + <div class="space"></div><span class="left"><span class="title">137.</span> <a name="c3938" + href="index.php?a=12878">Danish</a></span><span class="right">Posted: Dec 2nd, 2014 - 4:51:50 + am</span> <div class="space"></div> </div> - <div class="content">I have photoshop 8 and it doesn't seem to work....</div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=15#p154">2</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=30#p154">3</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=45#p154">4</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=60#p154">5</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=75#p154">6</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=90#p154">7</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=105#p154">8</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=120#p154">9</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=135#p154">10</a> - ]</div><br> + <div class="content">how to install it ????</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">138.</span> <a name="c3968" + href="index.php?a=12983">AirForce101HD</a></span><span class="right">Posted: Sep 5th, 2015 - 3:07:01 + am</span> + <div class="space"></div> + </div> + <div class="content">I get this error in photoshop any fix?<br /> + Plug-ins that failed to load:<br /> + <br /> + VTF NO VERSION - - from the file “VTF.8bi”<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">139.</span> <a name="c3991" + href="index.php?a=13127">BeNNy5</a></span><span class="right">Posted: Jul 23rd, 2016 - 4:16:35 + am</span> + <div class="space"></div> + </div> + <div class="content">I'm using photoshop CC but whenever I try to open the file...it gives me this error + saying "Could not complete your request because it is not the right kind of document"<br /> + Plz help</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">140.</span> <a name="c3999" + href="index.php?a=13142">zhulikkulik</a></span><span class="right">Modified: Aug 21st, 2016 - + 11:37:11 am</span> + <div class="space"></div> + </div> + <div class="content">Okay, I suppose everyone using Photoshop CC must <b>download a x32 version here</b> + <b><u>https://helpx.adobe.com/photoshop/kb/download-photoshop.html</u></b> as this plugin doesn't work + on x64 version which is clearly stated in description and which I didn't even notice at first. I'll try + and write here if it worked</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">141.</span> <a name="c4000" + href="index.php?a=13142">zhulikkulik</a></span><span class="right">Modified: Aug 21st, 2016 - + 11:37:55 am</span> + <div class="space"></div> + </div> + <div class="content">Yes, It does work. <b>Download x32 photoshop from link in my previous comment</b> and + plugin will work correctly.</div> + </div><br /> + + <div class="offsets">[ + <a href="VTF_Plug-In_for_Photoshop-page1.html#p154">1</a> + <a href="VTF_Plug-In_for_Photoshop-page2.html#p154">2</a> + 3 ]</div><br> </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Comments/virtuAMP.html b/subpages/Comments/virtuAMP.html index a221025..e84f7d2 100644 --- a/subpages/Comments/virtuAMP.html +++ b/subpages/Comments/virtuAMP.html @@ -161,9 +161,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171117154336/http://nemesis.thewavelength.net/index.php?c=230&o=15#p230">2</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2544" @@ -351,9 +350,73 @@ </div> <div class="content">Have you ever considered adding ASIO driver support?</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171117154336/http://nemesis.thewavelength.net/index.php?c=230&o=15#p230">2</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3116" + href="index.php?a=3631">philipearlwilliams</a></span><span class="right">Posted: Feb 11th, 2009 - + 10:42:51 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">aribai:</div> + <div class="vbquote">it would be great if this software was available as a VST plugin</div> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3117" + href="index.php?a=3631">philipearlwilliams</a></span><span class="right">Posted: Feb 11th, 2009 - + 10:43:33 pm</span> + <div class="space"></div> + </div> + <div class="content">i would like to see this as a vst plugin as well.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3125" + href="index.php?a=3631">philipearlwilliams</a></span><span class="right">Modified: Feb 15th, 2009 - + 5:37:15 pm</span> + <div class="space"></div> + </div> + <div class="content">when i click on the RECORD buton....nothing happens. what am i doing wrong ?<br /> + isn't this supposed to record and save whatever i play ?<br /> + maybe i'm missunderstang this...wouldn't be the first time..lol</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3126" + href="index.php?a=1704">Maban</a></span><span class="right">Posted: Feb 15th, 2009 - 11:52:25 + pm</span> + <div class="space"></div> + </div> + <div class="content">Have you specified a file that it will record to?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3127" + href="index.php?a=3631">philipearlwilliams</a></span><span class="right">Modified: Feb 17th, 2009 - + 2:51:23 am</span> + <div class="space"></div> + </div> + <div class="content">when i click on the AUDIO button the window opens with the list of options. one of + them is RECORDING PROPERTIES.<br /> + when i click on that...nothing happens. also nothing happens when i click on PLAYBACK PROPERTIES.<br /> + when i click the FILE button and then click on SAVE or SAVE AS..i can save a file as an .VAP file, this + is the only file option offered....and i can open this file using AUDACITY. and importing it as RAW + DATA...but this file is nothing. it is just noise and play's very fast...like zippppp..i have no idea + what this is....<br /> + i hope i am explaining this ok.<br /> + i know this is not the way this program is supposed to work.<br /> + i am very new at using this virtual amp but i would like to figuar it out. sorry if i'm sounding pretty + stupid.<br /> + what are the proper steps to play a tune and saving what i've played..?...that is what i need to figuar + out.<br /> + thank you for any help you can give me. i really do apreciate it.<br /> + <br /> + philip</div> + </div><br /> + </div> <div class="main_sidebar"> |