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<!DOCTYPE html>
<head>
<title>Nem's Tools [BSP Viewer - About - About BSP Viewer]</title>
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<meta name="author" content="Ryan Gregg">
<meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools.">
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<div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
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href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
Download section now provides links to both Web Archive and to this unofficial Github mirror.
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<div class="heading1">
<div class="space"></div><span class="left"><a name="p83" href="#p83">About
BSP Viewer</a> - <a
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Apr 17th, 2004 - 5:03:52 pm</span>
<div class="space"></div>
</div>
<div class="content"><b>About:</b>
<p>BSP Viewer is a utility designed for mappers for previewing Half-Life 1 .bsp files and technical
information about how they are being rendered. This is meant to help mappers find problem areas in
their BSP files that need to be optimized.</p>
<p>BSP Viewer has been superseded by Crafty, my new Half-Life 1 and Half-Life 2 .bsp, .gl, .map, .mdl,
.rmf and .vmf viewer. Crafty can be found <a href="Crafty.html">here</a>.
</p>
<b>Screenshots:</b>
<div style="text-align: center">
<br>
<img src="../../images/pages/bv1.jpg" width="590" height="475" alt="BSP Viewer"
title="BSP Viewer - Quality rendering.">
<br><br>
<img src="../../images/pages/bv2.jpg" width="590" height="475" alt="BSP Viewer"
title="BSP Viewer - Load from Steam packages.">
<br><br>
<img src="../../images/pages/bv3.jpg" width="590" height="475" alt="BSP Viewer"
title="BSP Viewer - Inspect entities and lightmaps.">
<br><br>
<img src="../../images/pages/bv4.jpg" width="590" height="475" alt="BSP Viewer"
title="BSP Viewer - See what the engine sees.">
<br><br>
</div>
<b>Features:</b>
<ul>
<li>Optional rendering of textures, lighting, entities, special textures, transparent textures and
sorting.</li>
<li>Edge viewing and clipping.</li>
<li>Optional use of VIS, frustum and backface culling.</li>
<li>Scene freezing.</li>
<li>Optional rendering of entities in special render modes.</li>
<li>Real time entity editing.</li>
<li>Entity picking.</li>
<li>GCF loading.</li>
<li>PTS loading.</li>
<li>Exports .3ds, .map, .xsi, .ent and .bmp files.</li>
<li>Scene information viewing.</li>
<li>Supports .bsp files without VIS or RAD information</li>
<li>Recent .bsp file menu.</li>
<li>Quick and easy setup.</li>
<li>100% Free.</li>
</ul>
<b><a href="../../pages/BSP_Viewer-Download.html">Download</a></b>
<br><br>
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Aug 8th, 2006 - 3:49:03 pm</span><span
class="right">[ 158594 Views ]</span>
<div class="space"></div>
</div>
</div><br>
<div class="offsets">[ 1 <a
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=15#p83">2</a>
<a
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=30#p83">3</a>
<a
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=45#p83">4</a>
]</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c646"
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?a=652">QwertyAccess</a></span><span
class="right">Posted: Jun 5th, 2004 - 11:15:57 am</span>
<div class="space"></div>
</div>
<div class="content"><br>
Woah this is cool :o<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1499"
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?a=1544">iizrael</a></span><span
class="right">Posted: Apr 21st, 2005 - 6:21:57 pm</span>
<div class="space"></div>
</div>
<div class="content"><img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><img
src="../../images/emotes/free.gif" width="32" height="32" alt="free"></div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1508"
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?a=1550">NonStopableForce</a></span><span
class="right">Posted: Apr 26th, 2005 - 9:36:56 pm</span>
<div class="space"></div>
</div>
<div class="content">Any news when one will be out for Hl2?</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1544"
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?a=1580">XTian109</a></span><span
class="right">Posted: May 18th, 2005 - 5:18:36 am</span>
<div class="space"></div>
</div>
<div class="content">Can't wait 4 HL2 version. Promise 2 send donation when i get some work.<br>
U lot R godsends. Thanx</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1547"
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: May 19th, 2005 - 1:42:15 pm</span>
<div class="space"></div>
</div>
<div class="content">As I've said before, I have so many other projects right now that a HL2 .bsp viewer
isn't going to happen for a while.<br>
<br>
TG v4 is my current priority, it's framework (engine, file system and material system) should prove
useful for a HL2 .bsp viewer.</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1549"
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?a=1588">Dark</a></span><span
class="right">Posted: May 19th, 2005 - 4:12:26 pm</span>
<div class="space"></div>
</div>
<div class="content"> I've found your BspViewer very useful.<br>
May be some donation can change your priorities to make HL2 bspviewer earlier.<br>
<br>
If there is such sum and you are intersted in my suggestion then e-mail me. <br>
<br>
Thanks.</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1552"
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?a=1350">Silencer</a></span><span
class="right">Modified: May 25th, 2005 - 9:39:55 pm</span>
<div class="space"></div>
</div>
<div class="content">hope the transition of the old engine to the new goes well for your bsp viewer nem
the whole valve community is waking up to your programs!<br>i'm glad valve built upon the code they had
for hl1 and not starting over :)<br>=[SA]=Silencer</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1553"
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Modified: May 27th, 2005 - 12:45:41 pm</span>
<div class="space"></div>
</div>
<div class="content">Fine! I'll write one already. Enough people have asked me...<br><br>First days
work:<br><img src="./Nem's Tools [BSP Viewer - About - About BSP Viewer]_files2/ov1.png" alt=""
border="0"><br>
<br>
My plan is to allow it to view multiple file formats (.bsp, .mdl, .vmf etc.).</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1556"
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?a=1601">donkey_puncher</a></span><span
class="right">Modified: May 29th, 2005 - 11:19:37 pm</span>
<div class="space"></div>
</div>
<div class="content">looking forward to bsp edit 2005. maybe you could write a app to convert .mdl's and
vmf's into .smds(3ds max 7). ive exported to .dxf and tried it that way but i cant figure out the
texture alignments. anyway keep up the good work. <br>
<br>
cheers <img src="../../images/emotes/slurp.gif" width="32" height="32" alt="slurp"></div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1559"
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: May 30th, 2005 - 12:39:00 pm</span>
<div class="space"></div>
</div>
<div class="content">There is already a HL2 .mdl decompiler available <a
href="https://web.archive.org/web/20180219212641/http://www.chaosincarnate.net/cannonfodder/cftools.htm">here</a>.
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1574"
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?a=1350">Silencer</a></span><span
class="right">Posted: Jun 19th, 2005 - 12:54:40 am</span>
<div class="space"></div>
</div>
<div class="content">looks good so far keep up the good work nem :) <img
src="../../images/emotes/checkingthenews.gif" width="32" height="32" alt="checkingthenews"></div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1601"
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?a=1550">NonStopableForce</a></span><span
class="right">Posted: Jul 11th, 2005 - 11:16:13 pm</span>
<div class="space"></div>
</div>
<div class="content">Any thing new on the hl2/css version?<br>
<br>
-NSF</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1603"
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?a=1676">HalfBrain</a></span><span
class="right">Posted: Jul 18th, 2005 - 12:27:46 pm</span>
<div class="space"></div>
</div>
<div class="content">My god, I really hope you will do bsp, mdl, vmf, anything viewer. This will be great
jump for some of my machinima work and - of course - whole hl2 community. And TG4, man, I will mary you.
No, wait, I will be you friend till the end of our digital lives.</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1605"
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Jul 18th, 2005 - 10:07:55 pm</span>
<div class="space"></div>
</div>
<div class="content">There is a screen shot on <a
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=158#p158">this
page</a>. To be honest I haven't done anything since then, just been to bloody busy (it's summer!).
Anyways, will try to finish it off soon.</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1727"
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?a=1838">_KaszpiR_</a></span><span
class="right">Posted: Nov 4th, 2005 - 9:47:52 am</span>
<div class="space"></div>
</div>
<div class="content">The screenshots how to configure it under Steam, sorry it is in my native langauge,
but i guess the images are understandable enought for anyone else<br>
http://hlds.pl/page.php?id=28&pg=3</div>
</div><br>
<div class="offsets">[ 1 <a
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=15#p83">2</a>
<a
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=30#p83">3</a>
<a
href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=45#p83">4</a>
]</div><br>
</div>
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<div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
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time: 0.07963s; Queries: 14.<br>
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