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--- a/subpages/Comments/BSP_Viewer_v1.5.6_Full.html
+++ b/subpages/Comments/BSP_Viewer_v1.5.6_Full.html
@@ -83,13 +83,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&amp;o=15#p84">2</a>
- <a
- href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&amp;o=30#p84">3</a>
- <a
- href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&amp;o=45#p84">4</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c653"
@@ -300,13 +295,588 @@
.net 1.1 is installed on win2k system<br>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&amp;o=15#p84">2</a>
- <a
- href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&amp;o=30#p84">3</a>
- <a
- href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&amp;o=45#p84">4</a>
- ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c950"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 3rd, 2004 - 8:42:21 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I remember someone with the same problem only with MAPViewer. In that instance I came to the conclusion
+ that based on where the program hung it had to be a problem with the .NET framework. One solution is to
+ shell execute your BSP files (double click them and tell windows to use BSPViewer to open them).<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c957"
+ href="index.php?a=957">Sorcerer</a></span><span class="right">Posted: Sep 4th, 2004 - 9:37:44
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Nice, it works with shell execution now :)<br />
+ But still one problems persists with it then, due to the problem with opening something from the BSP
+ viewer itself, I also can't set the root directory in the program. I had to do that manually by editing
+ the cfg. <br />
+ Oh and a suggestion, make it possible to set more than one root directory for textures, would be quite
+ handy if you work with old won hl and steam hl, not having to switch directories.<br />
+ Anyway, nice job with the viewer. :)<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1141"
+ href="index.php?a=1118">pappacalo</a></span><span class="right">Posted: Oct 14th, 2004 - 6:42:50
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I would very much get my hands on a editor for gcf-files that allows deleting files from the gcf, anyone
+ who knows of such a tool ??<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1142"
+ href="index.php?a=7">Slackiller</a></span><span class="right">Posted: Oct 14th, 2004 - 7:40:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Working fine for me.... good job Nem<br />
+ <br />
+ <br />
+ <img src="../../images/emotes/free.gif" width="32"
+ height="32" alt="free" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1298"
+ href="index.php?a=1319">liberal.nyulism</a></span><span class="right">Posted: Feb 8th, 2005 -
+ 7:49:49 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Love for some help....<br />
+ Crashes on Open with unhandled exception. Log is below. System is xppro, sp1,1gigRAM,NV6800GT<br />
+ <br />
+ ************** Exception Text **************<br />
+ System.Runtime.InteropServices.SEHException: External component has thrown an exception.<br />
+ at _CxxThrowException(Void* , _s__ThrowInfo* )<br />
+ at ?Load@CBSP@Engine@BSPViewer@@$$FQAE_NPBDW4ETextureFilter@@@Z(CBSP* , SByte* cBSPFile, Int32
+ TextureFilter)<br />
+ at BSPViewer.Engine.CBSPEngine.Load(CBSPEngine* , SByte* cBSPFile)<br />
+ at BSPViewer.CBSPViewer.Open(String sFileName, Boolean bAddToRecentFiles)<br />
+ at BSPViewer.CBSPViewer.Open(String sFileName)<br />
+ at BSPViewer.CBSPViewer.btnOpen_Click(Object sender, EventArgs e)<br />
+ at System.Windows.Forms.MenuItem.OnClick(EventArgs e)<br />
+ at System.Windows.Forms.MenuItemData.Execute()<br />
+ at System.Windows.Forms.Command.Invoke()<br />
+ at System.Windows.Forms.Control.WmCommand(Message&amp; m)<br />
+ at System.Windows.Forms.Control.WndProc(Message&amp; m)<br />
+ at System.Windows.Forms.ScrollableControl.WndProc(Message&amp; m)<br />
+ at System.Windows.Forms.ContainerControl.WndProc(Message&amp; m)<br />
+ at System.Windows.Forms.Form.WndProc(Message&amp; m)<br />
+ at System.Windows.Forms.ControlNativeWindow.OnMessage(Message&amp; m)<br />
+ at System.Windows.Forms.ControlNativeWindow.WndProc(Message&amp; m)<br />
+ at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr
+ lparam)<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1299"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 8th, 2005 - 11:24:18 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Woops, commented out the CBSP::Load() try catch block by mistake.<br /><br />Anyways,
+ If you are loading a Half-Life .bsp make sure you have v1.5.1 (v1.5.0 had a bug). If you are loading a
+ Source .bsp then know that BSP Viewer does <i>not</i> support Source .bsp files. It should generate a
+ error message but I commented out the try catch block (will fix this).<br />
+ <br />
+ If it is a Half-Life .bsp file and you have v1.5.1 then please send me the .bsp file (it could be
+ something specific).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1465"
+ href="index.php?a=1501">kimchi</a></span><span class="right">Posted: Mar 31st, 2005 - 1:31:01
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hi , i get an error<br />
+ <br />
+ if i wanna open the bsp file :<br />
+ <br />
+ Error loading : &quot;d:/blabla&quot;<br />
+ <br />
+ <br />
+ help :)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1594"
+ href="index.php?a=1661">soontekk</a></span><span class="right">Modified: Jul 3rd, 2005 - 6:23:22
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This tool is very promising<br />
+ I try to open a hl2 bsp file but i get the following error message:<br />
+ Loading BSP...<br />
+ Loading lumps...<br />
+ Error loading BSP file: Invalid Half-Life BSP file format.<br />
+ <br />
+ The file is a map i played in hl2<br />
+ Any ideas<br />
+ Maybe a link to a map that will work so i can see<br />
+ thx<br />
+ soon<br />
+ <img src="../../images/emotes/where.gif" width="32"
+ height="32" alt="where" /><br />
+ tekk</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1595"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jul 6th, 2005 - 10:10:21
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is the half-life bsp viewer not the half-life 2 bsp viewer, witch hasen't been
+ released yet as it is still in development.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1643"
+ href="index.php?a=1724">Blade</a></span><span class="right">Posted: Aug 22nd, 2005 - 8:51:26
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="../../images/emotes/sad.gif" width="32"
+ height="32" alt="sad" /> Why does BSP viewer not working?? <img
+ src="../../images/emotes/bleeh.gif" width="32"
+ height="32" alt="bleeh" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1648"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 23rd, 2005 - 12:55:56
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It does work.<br />
+ What is your problem with it, are you getting any errors or where does it stop to work.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1701"
+ href="index.php?a=1350">Silencer</a></span><span class="right">Posted: Oct 19th, 2005 - 12:01:20
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem hey it's silencer again..<br />
+ how's work on your bsp source going?<br />
+ i got a new pc to handle constant loading between CS and hammer but you know how easy it is with a
+ viewer :P</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1703"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 19th, 2005 - 5:46:58 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It's going, albeit rather slow. I'm working on a few other projects at the same time
+ (such as VTFLib and TG v4), and with contract work and full time university, I just don't have the spare
+ time I used to have.<br />
+ <br />
+ Hopefully I'll get something out soon.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1706"
+ href="index.php?a=1350">Silencer</a></span><span class="right">Posted: Oct 20th, 2005 - 12:33:21
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">heh no rush i too know college and it's not easy</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1709"
+ href="index.php?a=1820">Michael</a></span><span class="right">Posted: Oct 25th, 2005 - 6:08:39
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I keep getting &quot;Error loading BSP file: Unknown error&quot; when I try to open
+ one of the Half-Life:Blue Shift levels.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1710"
+ href="index.php?a=1824">the-copy</a></span><span class="right">Posted: Oct 26th, 2005 - 3:26:49
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can you edit included WADs in a file? That would help me ALOT, i would like to change
+ some textures to grayscale.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c1711"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 26th, 2005 - 7:31:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Michael:<br />
+ I never tested BSP Viewer with Blue Shift maps (because I don't own Blue Shift) so it is possible that
+ the format is slightly different and may be causing loading errors.<br />
+ <br />
+ The-Copy:<br />
+ No, that is not possible. It would also require a fair bit of work so I have no plans to add that
+ feature.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c1712"
+ href="index.php?a=1820">Michael</a></span><span class="right">Posted: Oct 27th, 2005 - 6:57:30
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem, If you did have a Blue Shift BSP file, would it be easy for you to adjust BSP
+ Viewer to open it?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c1717"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 1st, 2005 - 12:14:21 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Possibly, depends on how different they are.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c1724"
+ href="index.php?a=1820">Michael</a></span><span class="right">Posted: Nov 3rd, 2005 - 8:35:26
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The-Copy:<br />
+ If you want to edit the .WAD files, you can do that with a program called &quot;Wally&quot;.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c1725"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 3rd, 2005 - 2:56:58
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Michael:<br />
+ That wont help because he wants to edit the textures compiled into a map (BSP file). Wally can't do that
+ AFAIK.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c1726"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Nov 4th, 2005 - 4:48:31
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The differenc betwean hl and bs bsp's is that the first two sets of 8 byte chunks in
+ the .bsp are switched, so it should be very easy to alow bspviewer to open bs maps.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c1794"
+ href="index.php?a=1925">oblivion</a></span><span class="right">Posted: Dec 27th, 2005 - 5:59:48
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Need help....<br />
+ nem I know u like ns and u use this program for ns so u can help me :P........<br />
+ <br />
+ ok with this.... it cant see any of the ns entities like the hive or cc...... and u cant see the spawn
+ points either..... if u can help me with this that wud b great!<br />
+ <br />
+ i think its coz u need to add the entities from ns but it doesnt ahve a .gfc<br />
+ <br />
+ please email answer to [email protected]<br />
+ <br />
+ thank u</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c1795"
+ href="index.php?a=1926">Jipii</a></span><span class="right">Posted: Dec 27th, 2005 - 7:15:44
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It seems nice. But when I import/export it to .3ds file and try to import/export it
+ to 3dsmax it whines something that the file ain't valid or something like that <img
+ src="../../images/emotes/what.gif" width="32"
+ height="32" alt="what" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c1796"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 28th, 2005 - 4:39:35 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">oblivion:<br />
+ <br />
+ BSP Viewer doesn't do anything MOD specific, such as rendering the hives. You can see the hives
+ locations if you select them in the entity list, an orange box will appear where they are located.<br />
+ <br />
+ Jipii:<br />
+ <br />
+ BSP Viewer uses a 3rd party library for .3ds support, the actual .3ds format has never officially been
+ released so there may be problems with the library. You might try importing it into another program or
+ disabling the materials.<br />
+ <br />
+ I plan to add HL .bsp support to the Object Viewer I've been working on as well as basic export support
+ for all supported formats (probably to .obj because it is a well documented format).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c1810"
+ href="index.php?a=1824">the-copy</a></span><span class="right">Posted: Jan 8th, 2006 - 6:58:00
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem:<br />
+ <br />
+ okay. but is it possible? i mean not possible with bspviewer but possible, as in.. possible? :p</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c1811"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 8th, 2006 - 1:25:35 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Umm, ya, this is BSP Viewer's code for loading the
+ textures:<br /><br />[code]<br />int CBSP::BuildBSPTexture(char *cName, DWORD dwWidth, DWORD dwHeight,
+ LPBYTE lpPalette,<br />LPBYTE lpData, ETextureFilter TextureFilter)<br />{<br /> // Setup texture.<br />
+ int iTextureIndex = this-&gt;TextureManager-&gt;GetTextureIndex(cName);<br /><br /> // Check if the
+ texture is loaded.<br /> if(iTextureIndex != -1)<br /> {<br /> return iTextureIndex;<br /> }<br /><br />
+ CTexture Texture;<br /> Texture.Width = dwWidth;<br /> Texture.Height = dwHeight;<br /><br /> if(*cName
+ != '{')<br /> {<br /> // Texture is a normal RGB texture.<br /><br /> Texture.BPP = 3;<br />
+ Texture.Data = new unsigned char[dwWidth * dwHeight * 3];<br /><br /> for(DWORD i = 0; i &lt; dwWidth *
+ dwHeight; i++)<br /> {<br /> for(DWORD j = 0; j &lt; 3; j++)<br /> {<br /> Texture.Data[i * 3 + j]
+ =<br /> lpPalette[(unsigned int)lpData[i] * 3 + j];<br /> }<br /> }<br /> }<br /> else<br /> {<br /> //
+ Texture has a transparent index.<br /><br /> LPBYTE lpAlpha = lpPalette + 255 * 3;<br /><br />
+ Texture.BPP = 4;<br /> Texture.Data = new unsigned char[dwWidth * dwHeight * 4];<br /><br /> for(DWORD i
+ = 0; i &lt; dwWidth * dwHeight; i++)<br /> {<br /> bool bAlpha = true;<br /><br /> for(DWORD j = 0; j
+ &lt; 3; j++)<br /> {<br /> Texture.Data[i * 4 + j] =<br /> lpPalette[(unsigned int)lpData[i] * 3 +
+ j];<br /> bAlpha &amp;= Texture.Data[i * 4 + j] == lpAlpha[j];<br /> }<br /><br /> if(bAlpha)<br />
+ {<br /> // Color value is alpha mask.<br /> for(unsigned int j = 0; j &lt; 4; j++)<br /> {<br />
+ Texture.Data[i * 4 + j] = 0;<br /> }<br /> }<br /> else<br /> {<br /> // Color value is not alpha
+ mask.<br /> Texture.Data[i * 4 + 3] = 255;<br /> }<br /> }<br /> }<br /><br /> iTextureIndex =
+ this-&gt;TextureManager-&gt;Load(Texture, cName, TextureFilter);<br /><br /> delete
+ []Texture.Data;<br /><br /> return iTextureIndex;<br />}<br /><br />bool
+ CBSP::BuildBSPTextures(ETextureFilter TextureFilter)<br />{<br /> LPBSPMIPTEXTURELUMP lpMipTextureLump =
+ (LPBSPMIPTEXTURELUMP)(this-&gt;lpTextureData);<br /><br /> char cMessage[512];<br /> INT iTexturesLoaded
+ = 0, iSubTexturesLoaded;<br /><br /> //<br /> // Load embedded textures.<br /> //<br /><br />
+ this-&gt;Log-&gt;Push(&quot; Loading embedded textures...&quot;, Types::CColor::Gray);<br /><br /> //
+ Loop through each lump in the BSP file.<br /> iSubTexturesLoaded = 0;<br /> for(INT i = 0; i &lt;
+ lpMipTextureLump-&gt;MipTextureCount; i++)<br /> {<br /> // If the lump doesn't exist don't process
+ it.<br /> if(lpMipTextureLump-&gt;Offsets[i] == -1)<br /> {<br /> continue;<br /> }<br /><br />
+ LPBSPMIPTEXTURE lpMipTexture = (LPBSPMIPTEXTURE)((LPBYTE)this-&gt;lpTextureData<br /> +
+ lpMipTextureLump-&gt;Offsets[i]);<br /><br /> // If the lump isn't embedded don't process it.<br />
+ if(lpMipTexture-&gt;Offsets[0] == 0)<br /> {<br /> continue;<br /> }<br /><br /> // Load the lump.<br />
+ DWORD dwSize = lpMipTexture-&gt;Width * lpMipTexture-&gt;Height;<br /><br /> LPBYTE lpData =
+ (LPBYTE)lpMipTexture + lpMipTexture-&gt;Offsets[0];<br /> LPBYTE lpPalette = lpData + dwSize + (dwSize /
+ 4) + (dwSize / 16)<br /> + (dwSize / 64) + 2;<br /><br /><br />
+ this-&gt;BuildBSPTexture(lpMipTexture-&gt;Name, lpMipTexture-&gt;Width,<br /> lpMipTexture-&gt;Height,
+ lpPalette, lpData, TextureFilter);<br /> iTexturesLoaded++;<br /> iSubTexturesLoaded++;<br />
+ }<br /><br /> sprintf(cMessage, &quot; %d textures loaded.&quot;, iSubTexturesLoaded);<br />
+ this-&gt;Log-&gt;Push(cMessage, Types::CColor::Gray);<br />}<br />[/code]<br />
+ Where this-&gt;lpTextureData is the texture data lump (lump 2) loaded into memory. All you would have to
+ do is alter the palette to convert it to greyscale. The lighting data is also RGB so you might want to
+ convert it to greyscale. I'm not sure if the lighting data lump (lump 8) is tightly packed, but I
+ suspect it is.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c1903"
+ href="index.php?a=2024">adyarc</a></span><span class="right">Posted: Feb 27th, 2006 - 2:09:41
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I get this error:<br />
+ <br />
+ &quot;halflife.wad not found&quot;<br />
+ &quot;Failed to load gfx\env\snowft.tga.&quot;<br />
+ &quot;Failed to load sky.&quot;<br />
+ <br />
+ How to setup the path for &quot;.wad&quot; textures and &quot;.tga&quot; enviroment.<br />
+ <br />
+ <br />
+ Thanks!<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c1906"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 27th, 2006 - 12:41:16 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The setup instructions are located in the readme.txt file.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c1989"
+ href="index.php?a=2141">Ozwald</a></span><span class="right">Posted: May 4th, 2006 - 10:09:37
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Any chance of getting the source? I downloaded the old 'BSP View', but the code is
+ quite a mess...I can barely follow it.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2243"
+ href="index.php?a=2433">mastermindsro</a></span><span class="right">Posted: Nov 4th, 2006 - 4:05:24
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Daamn! You guys make some fantatsic tools &amp; free too!<br />
+ You're the best &gt; Keep up the outstanding releases!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c2423"
+ href="index.php?a=2393">edman747</a></span><span class="right">Posted: Mar 29th, 2007 - 9:06:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hello,<br />
+ thanks for all the cool tools. I use gcfscape to yank stuff out of pak &amp; gcf files. use crafty very
+ little. it does not do so well with the half-life single player maps, converted for svencoop. get the
+ most use from bspviewer. it allows me to click on a door or whatever then i can see the model number.
+ some bsp have been ripented and there are lines commented out with &quot;//&quot; at the begining.
+ bspviewer has some problems with these comments and will not read the rest of the entity info.<br />
+ <br />
+ 1. would there be any updates planned to handle &quot;//&quot; comment lines?<br />
+ <br />
+ have an old monitor can only adjust gamma and brightness for normal desktop. 3d graphics like games are
+ to dark to see.<br />
+ setup my ATI 9000 color properties to tweak gamma automatically when in 3d graphics mode like a game.
+ works well.<br />
+ <br />
+ 2. bspviewer and crafty are very dark. do they set the graphics mode to 3d like a game?<br />
+ <br />
+ tia<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2427"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 30th, 2007 - 11:35:16 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">edman747:</div>
+ <div class="vbquote">1. would there be any updates planned to handle &quot;//&quot; comment lines?</div>
+ <br />I didn't know you could do this, I'll try to release a fix soon (though I'm quite busy at the
+ moment so it might not be for a week or two).<br /><br />
+ <div class="vbtitle">edman747:</div>
+ <div class="vbquote">2. bspviewer and crafty are very dark. do they set the graphics mode to 3d like a
+ game?</div><br />You can change the BSP gamma in Crafty's options, and BSPViewer's
+ <i>BSPViewer.cfg</i> file.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2978"
+ href="index.php?a=3420">NoMoreErrors</a></span><span class="right">Posted: Aug 30th, 2008 - 6:49:44
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">adyarc:<br />
+ --------------------------------------------------------------<br />
+ I get this error:<br />
+ <br />
+ &quot;halflife.wad not found&quot;<br />
+ &quot;Failed to load gfx\env\snowft.tga.&quot;<br />
+ &quot;Failed to load sky.&quot;<br />
+ <br />
+ How to setup the path for &quot;.wad&quot; textures and &quot;.tga&quot; enviroment.<br />
+ <br />
+ <br />
+ Thanks!<br />
+ --------------------------------------------------------------<br />
+ Nem:<br />
+ --------------------------------------------------------------<br />
+ The setup instructions are located in the readme.txt file.<br />
+ --------------------------------------------------------------<br />
+ But you said how to set &quot;.GCF &amp; .PAK&quot; up on readme.txt...<br />
+ 1st part:<br />
+ --------------------------------------------------------------<br />
+ I have same problem always. If I open a bsp, it says &quot;Failed to load sky.&quot; with red color. ALL
+ MAPS! I'm playing Sven Co-Op and I want to play some multiplayer maps on lan mode.<br />
+ --------------------------------------------------------------<br />
+ 2nd part:<br />
+ --------------------------------------------------------------<br />
+ OK, OK... Skip 1st part. I exported .map file. And I tried to open that .map file. But now hammer editor
+ says:<br />
+ <br />
+ 1st map:<br />
+ -------<br />
+ &quot;For your information, 79 solids were not loaded deu to errors in the file.&quot;<br />
+ -------<br />
+ 2nd map:<br />
+ -------<br />
+ &quot;For your information, 1634038899 solids were not loaded deu to errors in the file.&quot;<br />
+ -------<br />
+ ...<br />
+ 1st map can be load with hammer editor,<br />
+ 2nd map can't be load with hammer editor: Because, it had 1634038899 error <img
+ src="../../images/emotes/happy.gif" width="32"
+ height="32" alt="happy" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c2979"
+ href="index.php?a=3420">NoMoreErrors</a></span><span class="right">Modified: Aug 30th, 2008 -
+ 6:55:33 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">And, &quot;.WAD&quot; files can't be load but program doesn't says any errors of .wad
+ errors...</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c2989"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2008 - 10:51:24 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well, it says it couldn't find halflife.wad. Try setting the WADRoot variable
+ (Options-&gt;Setup) to the folder that your halflife.wad file is located in.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3153"
+ href="index.php?a=3693">zangetsu</a></span><span class="right">Posted: Mar 24th, 2009 - 4:49:55
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">it works but wouldnt it be nice to be able to view the maps from half-life 2 and
+ wolfenstein enemy territory ?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3184"
+ href="index.php?a=3762">vAAn</a></span><span class="right">Posted: May 22nd, 2009 - 7:27:48
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is just what i need. thanks !!</div>
+ </div><br />
+
</div>
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