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diff --git a/subpages/Comments/BSP_Viewer_v1.5.6_Full.html b/subpages/Comments/BSP_Viewer_v1.5.6_Full.html index a014235..925b30e 100644 --- a/subpages/Comments/BSP_Viewer_v1.5.6_Full.html +++ b/subpages/Comments/BSP_Viewer_v1.5.6_Full.html @@ -83,13 +83,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=15#p84">2</a> - <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=30#p84">3</a> - <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=45#p84">4</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c653" @@ -300,13 +295,588 @@ .net 1.1 is installed on win2k system<br> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=15#p84">2</a> - <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=30#p84">3</a> - <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=45#p84">4</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c950" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 3rd, 2004 - 8:42:21 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I remember someone with the same problem only with MAPViewer. In that instance I came to the conclusion + that based on where the program hung it had to be a problem with the .NET framework. One solution is to + shell execute your BSP files (double click them and tell windows to use BSPViewer to open them).<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c957" + href="index.php?a=957">Sorcerer</a></span><span class="right">Posted: Sep 4th, 2004 - 9:37:44 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Nice, it works with shell execution now :)<br /> + But still one problems persists with it then, due to the problem with opening something from the BSP + viewer itself, I also can't set the root directory in the program. I had to do that manually by editing + the cfg. <br /> + Oh and a suggestion, make it possible to set more than one root directory for textures, would be quite + handy if you work with old won hl and steam hl, not having to switch directories.<br /> + Anyway, nice job with the viewer. :)<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1141" + href="index.php?a=1118">pappacalo</a></span><span class="right">Posted: Oct 14th, 2004 - 6:42:50 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I would very much get my hands on a editor for gcf-files that allows deleting files from the gcf, anyone + who knows of such a tool ??<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1142" + href="index.php?a=7">Slackiller</a></span><span class="right">Posted: Oct 14th, 2004 - 7:40:23 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Working fine for me.... good job Nem<br /> + <br /> + <br /> + <img src="../../images/emotes/free.gif" width="32" + height="32" alt="free" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1298" + href="index.php?a=1319">liberal.nyulism</a></span><span class="right">Posted: Feb 8th, 2005 - + 7:49:49 am</span> + <div class="space"></div> + </div> + <div class="content">Love for some help....<br /> + Crashes on Open with unhandled exception. Log is below. System is xppro, sp1,1gigRAM,NV6800GT<br /> + <br /> + ************** Exception Text **************<br /> + System.Runtime.InteropServices.SEHException: External component has thrown an exception.<br /> + at _CxxThrowException(Void* , _s__ThrowInfo* )<br /> + at ?Load@CBSP@Engine@BSPViewer@@$$FQAE_NPBDW4ETextureFilter@@@Z(CBSP* , SByte* cBSPFile, Int32 + TextureFilter)<br /> + at BSPViewer.Engine.CBSPEngine.Load(CBSPEngine* , SByte* cBSPFile)<br /> + at BSPViewer.CBSPViewer.Open(String sFileName, Boolean bAddToRecentFiles)<br /> + at BSPViewer.CBSPViewer.Open(String sFileName)<br /> + at BSPViewer.CBSPViewer.btnOpen_Click(Object sender, EventArgs e)<br /> + at System.Windows.Forms.MenuItem.OnClick(EventArgs e)<br /> + at System.Windows.Forms.MenuItemData.Execute()<br /> + at System.Windows.Forms.Command.Invoke()<br /> + at System.Windows.Forms.Control.WmCommand(Message& m)<br /> + at System.Windows.Forms.Control.WndProc(Message& m)<br /> + at System.Windows.Forms.ScrollableControl.WndProc(Message& m)<br /> + at System.Windows.Forms.ContainerControl.WndProc(Message& m)<br /> + at System.Windows.Forms.Form.WndProc(Message& m)<br /> + at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)<br /> + at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)<br /> + at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr + lparam)<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1299" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 8th, 2005 - 11:24:18 am</span> + <div class="space"></div> + </div> + <div class="content">Woops, commented out the CBSP::Load() try catch block by mistake.<br /><br />Anyways, + If you are loading a Half-Life .bsp make sure you have v1.5.1 (v1.5.0 had a bug). If you are loading a + Source .bsp then know that BSP Viewer does <i>not</i> support Source .bsp files. It should generate a + error message but I commented out the try catch block (will fix this).<br /> + <br /> + If it is a Half-Life .bsp file and you have v1.5.1 then please send me the .bsp file (it could be + something specific).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1465" + href="index.php?a=1501">kimchi</a></span><span class="right">Posted: Mar 31st, 2005 - 1:31:01 + pm</span> + <div class="space"></div> + </div> + <div class="content">hi , i get an error<br /> + <br /> + if i wanna open the bsp file :<br /> + <br /> + Error loading : "d:/blabla"<br /> + <br /> + <br /> + help :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1594" + href="index.php?a=1661">soontekk</a></span><span class="right">Modified: Jul 3rd, 2005 - 6:23:22 + pm</span> + <div class="space"></div> + </div> + <div class="content">This tool is very promising<br /> + I try to open a hl2 bsp file but i get the following error message:<br /> + Loading BSP...<br /> + Loading lumps...<br /> + Error loading BSP file: Invalid Half-Life BSP file format.<br /> + <br /> + The file is a map i played in hl2<br /> + Any ideas<br /> + Maybe a link to a map that will work so i can see<br /> + thx<br /> + soon<br /> + <img src="../../images/emotes/where.gif" width="32" + height="32" alt="where" /><br /> + tekk</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1595" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jul 6th, 2005 - 10:10:21 + am</span> + <div class="space"></div> + </div> + <div class="content">This is the half-life bsp viewer not the half-life 2 bsp viewer, witch hasen't been + released yet as it is still in development.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1643" + href="index.php?a=1724">Blade</a></span><span class="right">Posted: Aug 22nd, 2005 - 8:51:26 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /> Why does BSP viewer not working?? <img + src="../../images/emotes/bleeh.gif" width="32" + height="32" alt="bleeh" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1648" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 23rd, 2005 - 12:55:56 + pm</span> + <div class="space"></div> + </div> + <div class="content">It does work.<br /> + What is your problem with it, are you getting any errors or where does it stop to work.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1701" + href="index.php?a=1350">Silencer</a></span><span class="right">Posted: Oct 19th, 2005 - 12:01:20 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem hey it's silencer again..<br /> + how's work on your bsp source going?<br /> + i got a new pc to handle constant loading between CS and hammer but you know how easy it is with a + viewer :P</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1703" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 19th, 2005 - 5:46:58 pm</span> + <div class="space"></div> + </div> + <div class="content">It's going, albeit rather slow. I'm working on a few other projects at the same time + (such as VTFLib and TG v4), and with contract work and full time university, I just don't have the spare + time I used to have.<br /> + <br /> + Hopefully I'll get something out soon.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1706" + href="index.php?a=1350">Silencer</a></span><span class="right">Posted: Oct 20th, 2005 - 12:33:21 + am</span> + <div class="space"></div> + </div> + <div class="content">heh no rush i too know college and it's not easy</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1709" + href="index.php?a=1820">Michael</a></span><span class="right">Posted: Oct 25th, 2005 - 6:08:39 + am</span> + <div class="space"></div> + </div> + <div class="content">I keep getting "Error loading BSP file: Unknown error" when I try to open + one of the Half-Life:Blue Shift levels.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1710" + href="index.php?a=1824">the-copy</a></span><span class="right">Posted: Oct 26th, 2005 - 3:26:49 + pm</span> + <div class="space"></div> + </div> + <div class="content">Can you edit included WADs in a file? That would help me ALOT, i would like to change + some textures to grayscale.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c1711" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 26th, 2005 - 7:31:37 pm</span> + <div class="space"></div> + </div> + <div class="content">Michael:<br /> + I never tested BSP Viewer with Blue Shift maps (because I don't own Blue Shift) so it is possible that + the format is slightly different and may be causing loading errors.<br /> + <br /> + The-Copy:<br /> + No, that is not possible. It would also require a fair bit of work so I have no plans to add that + feature.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c1712" + href="index.php?a=1820">Michael</a></span><span class="right">Posted: Oct 27th, 2005 - 6:57:30 + am</span> + <div class="space"></div> + </div> + <div class="content">Nem, If you did have a Blue Shift BSP file, would it be easy for you to adjust BSP + Viewer to open it?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c1717" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 1st, 2005 - 12:14:21 pm</span> + <div class="space"></div> + </div> + <div class="content">Possibly, depends on how different they are.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c1724" + href="index.php?a=1820">Michael</a></span><span class="right">Posted: Nov 3rd, 2005 - 8:35:26 + am</span> + <div class="space"></div> + </div> + <div class="content">The-Copy:<br /> + If you want to edit the .WAD files, you can do that with a program called "Wally".</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c1725" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 3rd, 2005 - 2:56:58 + pm</span> + <div class="space"></div> + </div> + <div class="content">Michael:<br /> + That wont help because he wants to edit the textures compiled into a map (BSP file). Wally can't do that + AFAIK.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c1726" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Nov 4th, 2005 - 4:48:31 + am</span> + <div class="space"></div> + </div> + <div class="content">The differenc betwean hl and bs bsp's is that the first two sets of 8 byte chunks in + the .bsp are switched, so it should be very easy to alow bspviewer to open bs maps.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c1794" + href="index.php?a=1925">oblivion</a></span><span class="right">Posted: Dec 27th, 2005 - 5:59:48 + am</span> + <div class="space"></div> + </div> + <div class="content">Need help....<br /> + nem I know u like ns and u use this program for ns so u can help me :P........<br /> + <br /> + ok with this.... it cant see any of the ns entities like the hive or cc...... and u cant see the spawn + points either..... if u can help me with this that wud b great!<br /> + <br /> + i think its coz u need to add the entities from ns but it doesnt ahve a .gfc<br /> + <br /> + please email answer to [email protected]<br /> + <br /> + thank u</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c1795" + href="index.php?a=1926">Jipii</a></span><span class="right">Posted: Dec 27th, 2005 - 7:15:44 + am</span> + <div class="space"></div> + </div> + <div class="content">It seems nice. But when I import/export it to .3ds file and try to import/export it + to 3dsmax it whines something that the file ain't valid or something like that <img + src="../../images/emotes/what.gif" width="32" + height="32" alt="what" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c1796" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 28th, 2005 - 4:39:35 pm</span> + <div class="space"></div> + </div> + <div class="content">oblivion:<br /> + <br /> + BSP Viewer doesn't do anything MOD specific, such as rendering the hives. You can see the hives + locations if you select them in the entity list, an orange box will appear where they are located.<br /> + <br /> + Jipii:<br /> + <br /> + BSP Viewer uses a 3rd party library for .3ds support, the actual .3ds format has never officially been + released so there may be problems with the library. You might try importing it into another program or + disabling the materials.<br /> + <br /> + I plan to add HL .bsp support to the Object Viewer I've been working on as well as basic export support + for all supported formats (probably to .obj because it is a well documented format).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c1810" + href="index.php?a=1824">the-copy</a></span><span class="right">Posted: Jan 8th, 2006 - 6:58:00 + am</span> + <div class="space"></div> + </div> + <div class="content">Nem:<br /> + <br /> + okay. but is it possible? i mean not possible with bspviewer but possible, as in.. possible? :p</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c1811" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 8th, 2006 - 1:25:35 pm</span> + <div class="space"></div> + </div> + <div class="content">Umm, ya, this is BSP Viewer's code for loading the + textures:<br /><br />[code]<br />int CBSP::BuildBSPTexture(char *cName, DWORD dwWidth, DWORD dwHeight, + LPBYTE lpPalette,<br />LPBYTE lpData, ETextureFilter TextureFilter)<br />{<br /> // Setup texture.<br /> + int iTextureIndex = this->TextureManager->GetTextureIndex(cName);<br /><br /> // Check if the + texture is loaded.<br /> if(iTextureIndex != -1)<br /> {<br /> return iTextureIndex;<br /> }<br /><br /> + CTexture Texture;<br /> Texture.Width = dwWidth;<br /> Texture.Height = dwHeight;<br /><br /> if(*cName + != '{')<br /> {<br /> // Texture is a normal RGB texture.<br /><br /> Texture.BPP = 3;<br /> + Texture.Data = new unsigned char[dwWidth * dwHeight * 3];<br /><br /> for(DWORD i = 0; i < dwWidth * + dwHeight; i++)<br /> {<br /> for(DWORD j = 0; j < 3; j++)<br /> {<br /> Texture.Data[i * 3 + j] + =<br /> lpPalette[(unsigned int)lpData[i] * 3 + j];<br /> }<br /> }<br /> }<br /> else<br /> {<br /> // + Texture has a transparent index.<br /><br /> LPBYTE lpAlpha = lpPalette + 255 * 3;<br /><br /> + Texture.BPP = 4;<br /> Texture.Data = new unsigned char[dwWidth * dwHeight * 4];<br /><br /> for(DWORD i + = 0; i < dwWidth * dwHeight; i++)<br /> {<br /> bool bAlpha = true;<br /><br /> for(DWORD j = 0; j + < 3; j++)<br /> {<br /> Texture.Data[i * 4 + j] =<br /> lpPalette[(unsigned int)lpData[i] * 3 + + j];<br /> bAlpha &= Texture.Data[i * 4 + j] == lpAlpha[j];<br /> }<br /><br /> if(bAlpha)<br /> + {<br /> // Color value is alpha mask.<br /> for(unsigned int j = 0; j < 4; j++)<br /> {<br /> + Texture.Data[i * 4 + j] = 0;<br /> }<br /> }<br /> else<br /> {<br /> // Color value is not alpha + mask.<br /> Texture.Data[i * 4 + 3] = 255;<br /> }<br /> }<br /> }<br /><br /> iTextureIndex = + this->TextureManager->Load(Texture, cName, TextureFilter);<br /><br /> delete + []Texture.Data;<br /><br /> return iTextureIndex;<br />}<br /><br />bool + CBSP::BuildBSPTextures(ETextureFilter TextureFilter)<br />{<br /> LPBSPMIPTEXTURELUMP lpMipTextureLump = + (LPBSPMIPTEXTURELUMP)(this->lpTextureData);<br /><br /> char cMessage[512];<br /> INT iTexturesLoaded + = 0, iSubTexturesLoaded;<br /><br /> //<br /> // Load embedded textures.<br /> //<br /><br /> + this->Log->Push(" Loading embedded textures...", Types::CColor::Gray);<br /><br /> // + Loop through each lump in the BSP file.<br /> iSubTexturesLoaded = 0;<br /> for(INT i = 0; i < + lpMipTextureLump->MipTextureCount; i++)<br /> {<br /> // If the lump doesn't exist don't process + it.<br /> if(lpMipTextureLump->Offsets[i] == -1)<br /> {<br /> continue;<br /> }<br /><br /> + LPBSPMIPTEXTURE lpMipTexture = (LPBSPMIPTEXTURE)((LPBYTE)this->lpTextureData<br /> + + lpMipTextureLump->Offsets[i]);<br /><br /> // If the lump isn't embedded don't process it.<br /> + if(lpMipTexture->Offsets[0] == 0)<br /> {<br /> continue;<br /> }<br /><br /> // Load the lump.<br /> + DWORD dwSize = lpMipTexture->Width * lpMipTexture->Height;<br /><br /> LPBYTE lpData = + (LPBYTE)lpMipTexture + lpMipTexture->Offsets[0];<br /> LPBYTE lpPalette = lpData + dwSize + (dwSize / + 4) + (dwSize / 16)<br /> + (dwSize / 64) + 2;<br /><br /><br /> + this->BuildBSPTexture(lpMipTexture->Name, lpMipTexture->Width,<br /> lpMipTexture->Height, + lpPalette, lpData, TextureFilter);<br /> iTexturesLoaded++;<br /> iSubTexturesLoaded++;<br /> + }<br /><br /> sprintf(cMessage, " %d textures loaded.", iSubTexturesLoaded);<br /> + this->Log->Push(cMessage, Types::CColor::Gray);<br />}<br />[/code]<br /> + Where this->lpTextureData is the texture data lump (lump 2) loaded into memory. All you would have to + do is alter the palette to convert it to greyscale. The lighting data is also RGB so you might want to + convert it to greyscale. I'm not sure if the lighting data lump (lump 8) is tightly packed, but I + suspect it is.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c1903" + href="index.php?a=2024">adyarc</a></span><span class="right">Posted: Feb 27th, 2006 - 2:09:41 + am</span> + <div class="space"></div> + </div> + <div class="content">I get this error:<br /> + <br /> + "halflife.wad not found"<br /> + "Failed to load gfx\env\snowft.tga."<br /> + "Failed to load sky."<br /> + <br /> + How to setup the path for ".wad" textures and ".tga" enviroment.<br /> + <br /> + <br /> + Thanks!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c1906" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 27th, 2006 - 12:41:16 pm</span> + <div class="space"></div> + </div> + <div class="content">The setup instructions are located in the readme.txt file.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c1989" + href="index.php?a=2141">Ozwald</a></span><span class="right">Posted: May 4th, 2006 - 10:09:37 + am</span> + <div class="space"></div> + </div> + <div class="content">Any chance of getting the source? I downloaded the old 'BSP View', but the code is + quite a mess...I can barely follow it.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2243" + href="index.php?a=2433">mastermindsro</a></span><span class="right">Posted: Nov 4th, 2006 - 4:05:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">Daamn! You guys make some fantatsic tools & free too!<br /> + You're the best > Keep up the outstanding releases!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c2423" + href="index.php?a=2393">edman747</a></span><span class="right">Posted: Mar 29th, 2007 - 9:06:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">hello,<br /> + thanks for all the cool tools. I use gcfscape to yank stuff out of pak & gcf files. use crafty very + little. it does not do so well with the half-life single player maps, converted for svencoop. get the + most use from bspviewer. it allows me to click on a door or whatever then i can see the model number. + some bsp have been ripented and there are lines commented out with "//" at the begining. + bspviewer has some problems with these comments and will not read the rest of the entity info.<br /> + <br /> + 1. would there be any updates planned to handle "//" comment lines?<br /> + <br /> + have an old monitor can only adjust gamma and brightness for normal desktop. 3d graphics like games are + to dark to see.<br /> + setup my ATI 9000 color properties to tweak gamma automatically when in 3d graphics mode like a game. + works well.<br /> + <br /> + 2. bspviewer and crafty are very dark. do they set the graphics mode to 3d like a game?<br /> + <br /> + tia<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2427" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 30th, 2007 - 11:35:16 am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">edman747:</div> + <div class="vbquote">1. would there be any updates planned to handle "//" comment lines?</div> + <br />I didn't know you could do this, I'll try to release a fix soon (though I'm quite busy at the + moment so it might not be for a week or two).<br /><br /> + <div class="vbtitle">edman747:</div> + <div class="vbquote">2. bspviewer and crafty are very dark. do they set the graphics mode to 3d like a + game?</div><br />You can change the BSP gamma in Crafty's options, and BSPViewer's + <i>BSPViewer.cfg</i> file. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2978" + href="index.php?a=3420">NoMoreErrors</a></span><span class="right">Posted: Aug 30th, 2008 - 6:49:44 + am</span> + <div class="space"></div> + </div> + <div class="content">adyarc:<br /> + --------------------------------------------------------------<br /> + I get this error:<br /> + <br /> + "halflife.wad not found"<br /> + "Failed to load gfx\env\snowft.tga."<br /> + "Failed to load sky."<br /> + <br /> + How to setup the path for ".wad" textures and ".tga" enviroment.<br /> + <br /> + <br /> + Thanks!<br /> + --------------------------------------------------------------<br /> + Nem:<br /> + --------------------------------------------------------------<br /> + The setup instructions are located in the readme.txt file.<br /> + --------------------------------------------------------------<br /> + But you said how to set ".GCF & .PAK" up on readme.txt...<br /> + 1st part:<br /> + --------------------------------------------------------------<br /> + I have same problem always. If I open a bsp, it says "Failed to load sky." with red color. ALL + MAPS! I'm playing Sven Co-Op and I want to play some multiplayer maps on lan mode.<br /> + --------------------------------------------------------------<br /> + 2nd part:<br /> + --------------------------------------------------------------<br /> + OK, OK... Skip 1st part. I exported .map file. And I tried to open that .map file. But now hammer editor + says:<br /> + <br /> + 1st map:<br /> + -------<br /> + "For your information, 79 solids were not loaded deu to errors in the file."<br /> + -------<br /> + 2nd map:<br /> + -------<br /> + "For your information, 1634038899 solids were not loaded deu to errors in the file."<br /> + -------<br /> + ...<br /> + 1st map can be load with hammer editor,<br /> + 2nd map can't be load with hammer editor: Because, it had 1634038899 error <img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c2979" + href="index.php?a=3420">NoMoreErrors</a></span><span class="right">Modified: Aug 30th, 2008 - + 6:55:33 am</span> + <div class="space"></div> + </div> + <div class="content">And, ".WAD" files can't be load but program doesn't says any errors of .wad + errors...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c2989" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2008 - 10:51:24 pm</span> + <div class="space"></div> + </div> + <div class="content">Well, it says it couldn't find halflife.wad. Try setting the WADRoot variable + (Options->Setup) to the folder that your halflife.wad file is located in.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3153" + href="index.php?a=3693">zangetsu</a></span><span class="right">Posted: Mar 24th, 2009 - 4:49:55 + am</span> + <div class="space"></div> + </div> + <div class="content">it works but wouldnt it be nice to be able to view the maps from half-life 2 and + wolfenstein enemy territory ?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3184" + href="index.php?a=3762">vAAn</a></span><span class="right">Posted: May 22nd, 2009 - 7:27:48 + am</span> + <div class="space"></div> + </div> + <div class="content">This is just what i need. thanks !!</div> + </div><br /> + </div> <div class="main_sidebar"> |