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<!DOCTYPE html>
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<title>Nem's Tools [VTFLib - About - About VTFLib]</title>
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<div class="space"></div><span class="left"><a name="p149" href="#p149">About
VTFLib</a> - <a
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Apr 18th, 2005 - 10:27:01 pm</span>
<div class="space"></div>
</div>
<div class="content"><b>About:</b>
<p>VTFLib is a LGPL open source programming library, written by <a
href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/">Neil Jedrzejewski</a>
and I. VTFLib provides a C and C++ API that, with a few simple functions, can open and save .vtf and
.vmt files, providing access to all known features. The library functions independent of Steam,
allowing third party applications to use the library without Steam present or runningi on the target
system.</p>
<p>VTFLib includes two GPL example applications, VTFCmd and VTFEdit. VTFCmd is a C command line frontend
for VTFLib that can create .vtf and .vmt files from various source formats. It is similar in
functionality to Valve's vtex Source SDK utility, but offers a lot more control. VTFEdit is a C++ .NET
graphical frontend for VTFLib with viewing and creation capabilities. Both VTFCmd and VTFEdit support
several source image formats, including, but not limited to .bmp, .dds, .gif, .jpg, .png and .tga.</p>
<b>Screenshots:</b>
<div style="text-align: center">
<br>
<a href="../../images/pages/vtfedit1.png"><img src="../../images/pages/vtfedits1.png" width="250"
height="213" border="0" alt="VTFEdit .vtf frame/face/mipmap viewing."></a>
<a href="../../images/pages/vtfedit2.png"><img src="../../images/pages/vtfedits2.png" width="250"
height="213" border="0" alt="VTFEdit .vtf information viewing."></a>
<br><br>
<a href="../../images/pages/vtfedit3.png"><img src="../../images/pages/vtfedits3.png" width="250"
height="213" border="0" alt="VTFEdit file system browsing."></a>
<a href="../../images/pages/vtfedit4.png"><img src="../../images/pages/vtfedits4.png" width="250"
height="213" border="0" alt="VTFEdit .vmt viewing."></a>
<br><br>
<a href="../../images/pages/vtfedit5.png"><img src="../../images/pages/vtfedits5.png" width="250"
height="206" border="0" alt="VTFEdit import options."></a>
<a href="../../images/pages/vtfedit6.png"><img src="../../images/pages/vtfedits6.png" width="250"
height="267" border="0" alt="VTFEdit batch conversion options."></a>
<br><br>
<a href="../../images/pages/vtfedit7.png"><img src="../../images/pages/vtfedits7.png" width="250"
height="250" border="0" alt="VTFEdit .wad conversion options."></a>
<a href="../../images/pages/vtfedit8.png"><img src="../../images/pages/vtfedits8.png" width="250"
height="250" border="0" alt="VTFEdit .vmt creation wizard."></a>
<br><br>
<a href="../../images/pages/vtfedit9.png"><img src="../../images/pages/vtfedits9.png" width="250"
height="250" border="0" alt="VTFEdit .vmt creation wizard."></a>
<a href="../../images/pages/vtfcmd1.png"><img src="../../images/pages/vtfcmds1.png" width="250"
height="176" border="0" alt="VTFCmd command line options."></a>
<br><br>
</div>
<b>Documentation:</b>
<ul>
<li><a
href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/docs/vtflib_docs/">VTFLib
Documentation</a></li>
<li><a
href="https://web.archive.org/web/20200201044259/http://developer.valvesoftware.com/wiki/VTF">VTF
Image Format</a></li>
</ul>
<b>Features:</b>
<ul>
<li>Convert .bmp, .dds, .gif, .jpg, .png and .tga files to .vtf and .vmt files with easy access to all
.vtf options.</li>
<li>Convert .vtf files to .bmp, .jpg, .png and .tga files.</li>
<li>Convert entire folders to and from .vtf and .vmt files.</li>
<li>Convert .wad files to .vtf and .vmt files.</li>
<li>Explore .bsp, .gcf, .pak, .wad and .xzp packages.</li>
<li>Preview .vtf files.</li>
<li>Recent file menu.</li>
<li>100% Free.</li>
</ul>
<b>Download:</b>
<ul>
<li><a href="../../pages/VTFLib-Download.html">VTFEdit</a>
</li>
<li><a href="VTFLib_v1.3.2_Full.html">VTFLib</a>
</li>
</ul>
<b>Third Party Downloads:</b>
<ul>
<li><a
href="https://web.archive.org/web/20200201044259/http://www.leadwerks.com/index.php?page=downloads.htm&subbar=blank.htm">Image
Viewer</a></li>
<li><a
href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#vtf_shell">VTF
Shell Extensions</a></li>
<li><a
href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#max_vtf">3DS
Max VTF Plug-In</a></li>
</ul>
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Sep 14th, 2007 - 3:28:10 am</span><span
class="right">[ 447066 Views ]</span>
<div class="space"></div>
</div>
</div><br>
<div class="offsets">[ 1 <a
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=15#p149">2</a>
<a
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=30#p149">3</a>
<a
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=45#p149">4</a>
<a
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=60#p149">5</a>
<a
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=75#p149">6</a>
<a
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=90#p149">7</a>
<a
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=105#p149">8</a>
<a
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=120#p149">9</a>
]</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1491"
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span
class="right">Posted: Apr 19th, 2005 - 4:25:31 am</span>
<div class="space"></div>
</div>
<div class="content">Gj, i told the creator of fragmotion about it and he is considering building it in to
fragmotion.</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1495"
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Modified: Apr 21st, 2005 - 4:06:09 pm</span>
<div class="space"></div>
</div>
<div class="content">Sounds good. <img src="../../images/emotes/happy.gif" width="32" height="32"
alt="happy"><br><br>Some features we are working on for the next version (if you have any requests let
me know):<br><br>VTFLib:<br> - .vmt C creation routines.<br><br>VTFCmd:<br> - Basic .vmt creation
(similar to vtex).<br><br>VTFEdit:<br> - Toolbar.<br> - Paste as new.<br> - Zooming.<br> - Alpha
mask.<br> - Integrated file system browser.<br><br>You can find a preview <a
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/images/images/vtfedit4.png">here</a>.
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1497"
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span
class="right">Posted: Apr 21st, 2005 - 2:37:22 am</span>
<div class="space"></div>
</div>
<div class="content">Can you please mark the bin better, i downloaded the sdk, first, and thought, WHERE
ARE THE .EXE'S<br>
<br>
So please, mark one as the exe style, as you have with your other tools<br>
<br>
ta<br>
<br>
Adam</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1498"
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Apr 21st, 2005 - 10:50:45 am</span>
<div class="space"></div>
</div>
<div class="content">I'll be changing the distribution for the next release, separating the code from the
binaries and also providing an archive or installer for the binaries (similar to all my other binary
distributions).</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1513"
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span
class="right">Posted: Apr 27th, 2005 - 12:05:13 pm</span>
<div class="space"></div>
</div>
<div class="content">hllib.dll is missing from the installer, the version distributed with GCFScape is too
old, and I haven't a clue what to do with the standalone download. <img
src="../../images/emotes/package.gif" width="32" height="32" alt="package"></div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1514"
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Apr 27th, 2005 - 12:24:00 pm</span>
<div class="space"></div>
</div>
<div class="content">Thnx, it has been fixed.</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1526"
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span
class="right">Posted: May 8th, 2005 - 1:02:24 am</span>
<div class="space"></div>
</div>
<div class="content">Nem would it be posible for vtfedit to produce a vmt, to the default save location,
or is this to complex, with open varibales, and many texture styles?<br>
<br>
PS, VERY GOOD WORK on the wad convertor!</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1528"
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: May 8th, 2005 - 11:24:15 am</span>
<div class="space"></div>
</div>
<div class="content">Yes, this is the planned focus for the next release, probably in the form of an
export .vmt and auto export .vmt methodology.<br>
<br>
It would be helpful if someone could provide templates for the various typical .vmt files (normal
texture, bump mapped texture, HUD texture, sprite, etc).<br>
<br>
Glad you like the .wad converter.<br>
<br>
<img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"></div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1532"
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span
class="right">Posted: May 11th, 2005 - 2:47:13 am</span>
<div class="space"></div>
</div>
<div class="content">there are other tools around, that support the difering formats, if you contact the
maker of vtex gui, you should come into good hands with them, its off my mind who made it, but i think
95% that its a hl2world forum topic for cs textures, that got hijackd</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1533"
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span
class="right">Modified: May 11th, 2005 - 5:24:02 am</span>
<div class="space"></div>
</div>
<div class="content">When I try to preview any normal map VTFs I make with VTFLib through the VTF Shell
Extensions, the bottom third of the image is pure black. It works ingame, but seeing as that only
happens for files I make with VTFLib I thought you might like to know. The program is evidently doing
something non-standard.</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1534"
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: May 11th, 2005 - 10:26:57 am</span>
<div class="space"></div>
</div>
<div class="content">The VTF shell extensions are Jed's right? You might want to check that the bug isn't
his. Is the format RGBA8888? I think he had a problem with that (try BGR888 or BGRA8888).</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1576"
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1646">puryfury</a></span><span
class="right">Posted: Jun 20th, 2005 - 6:29:44 pm</span>
<div class="space"></div>
</div>
<div class="content">I can't see scrollbar on the file system tab. What's a problem?<br>
I using .net framework korean. pleaze help~</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1580"
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Jun 25th, 2005 - 12:10:38 am</span>
<div class="space"></div>
</div>
<div class="content">Odd indeed. I don't know why this would happen, it is a standard system control. All
I have to do is enable scrollbars and the system should take care of the rest.</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1583"
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span
class="right">Posted: Jun 26th, 2005 - 11:20:07 am</span>
<div class="space"></div>
</div>
<div class="content">hmm basic .vmt you say, hold on just a sec.<br>
<br>
A emty material for wold geomaty<br>
<br>
"LightmappedGeneric"<br>
{ <br>
<br>
}<br>
<br>
--commands you can have in it--<br>
<br>
//Defuce texture (path is relative to materials folder, no .vtf)<br>
"$basetexture" "MyTextures/Texture1"<br>
<br>
//2 sided material<br>
"$nocull" 1<br>
<br>
//normal map bump mapping<br>
"$bumpmap" "MyTextures/Texture1"<br>
<br>
//8 bit transparency (uses the alpha form the basetexture)<br>
"$translucent" 1<br>
<br>
//1 bit transparency (uses the alpha form the basetexture).<br>
"$alphatest" "1"<br>
<br>
//material type (affects the sound and decale when hit)<br>
"$surfaceprop" "concrete"<br>
(I'll give you a list of posibles later on).<br>
<br>
thers alot more stuff you can put in there as weal ill try to give you some more if you want.</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1584"
href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Jun 26th, 2005 - 12:53:37 pm</span>
<div class="space"></div>
</div>
<div class="content">I've already added VMT support.<br><br>If you enable <i>Auto Create VMT File</i> from
the options menu, it will create a VMT with a $basetexture and a default shader whenever you save a VTF
file. If you select <i>Create VMT File</i> from the <i>Tools</i> menu, you can specify all of the above
options and create your VTF files. In order for the paths to be correct, your VTF file must be in a
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<div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
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