1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
|
<!DOCTYPE html>
<head>
<title>Nem's Tools [Crafty - About - About Crafty]</title>
<link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
<link rel="stylesheet" type="text/css" href="../../css/default.css">
<meta http-equiv="pragma" content="no-cache">
<meta http-equiv="cache-control" content="no-cache">
<meta name="author" content="Ryan Gregg">
<meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools.">
</head>
<body>
<div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
<div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
Tools website</a>, restored from <a
href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
Download section now provides links to both Web Archive and to this unofficial Github mirror.
</div>
<div class="main">
<div class="group">
<div class="separator"></div>
<div class="heading2 menu">
<a href="../../index.html" class="menuitem">Home</a>
<a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
<a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
<a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a>
<a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
<a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
<a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
<a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
<a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
<a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
</div>
<div class="separator"></div>
<div class="content">
<div class="main_area">
<div class="space"></div>
<div class="main_content">
<div class="group">
<div class="heading1">
<div class="space"></div><span class="left"><a name="p205"
href="#p205">About
Crafty</a> - <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Aug 7th, 2006 - 1:21:50 pm</span>
<div class="space"></div>
</div>
<div class="content">
<b>About:</b>
<p>Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders
or enthusiasts looking for a Steam Independent application for quick previews. It currently supports
Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in
a variety of render modes.</p>
<b>Screenshots:</b>
<center>
<img src="../../images/pages/crafty1.jpg" width="600" height="499" alt="Object Viewer"><br><br>
<img src="../../images/pages/crafty2.jpg" width="600" height="499" alt="Object Viewer"><br><br>
<img src="../../images/pages/crafty3.jpg" width="600" height="499" alt="Object Viewer"><br><br>
<img src="../../images/pages/crafty4.jpg" width="600" height="499" alt="Object Viewer"><br><br>
<img src="../../images/pages/crafty5.jpg" width="600" height="499" alt="File System Browser"><br><br>
<img src="../../images/pages/crafty6.jpg" width="600" height="499" alt="Material Browser"><br><br>
<img src="../../images/pages/crafty7.jpg" width="600" height="499" alt="Model Browser">
</center>
<b>Features:</b>
<ul>
<li>View Half-Life 2 .bsp, .gl, .mdl and .vmf files.</li>
<li>View Half-Life 1 .bsp, .map, .mdl and .rmf files.</li>
<li>View .obj and .skp files.</li>
<li>Textured, solid, x-ray, wireframe and point render modes.</li>
<li>Toggle occlusion, frustum and backface culling.</li>
<li>Scene freezing.</li>
<li>Export all formats and materials to .obj.</li>
<li>Browse and export from GCF and other package formats.</li>
<li>Browse and export materials.</li>
<li>Browse and export models.</li>
<li>Quick and easy setup.</li>
<li>100% free.</li>
</ul>
<b>Hidden Features:</b>
<p>Crafty is designed foremost as an object viewer, but it also contains several useful features that
can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model
Browser can all be invoked with special command arguments. To view one or more packages in File System
Browser simply use: <i>Crafty.exe -fsb -mount [package 1] -mount [package 2] ... </i>. To view one or
more packages in Material Browser simply use: <i>Crafty.exe -msb -mount [package 1] -mount [package 2]
... </i>. To view one or more packages in Model Browser simply use: <i>Crafty.exe -mb -mount
[package 1] -mount [package 2] ... </i>. For example, if you wanted to view thumbnails of the
materials in <i>source materials.gcf</i> you would use <i>Crafty.exe -msb -mount "source
materials.gcf"</i>. If you are familiar with Windows you can also add shortcuts to these features in
the system context menu.</p>
<b><a href="Crafty-Download.html">Download</a></b>
<br><br>
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Jul 25th, 2009 - 4:37:18 pm</span><span
class="right">[ 228575 Views ]</span>
<div class="space"></div>
</div>
</div><br>
<div class="offsets">[
<a href="Crafty-page1.html#p205">1</a>
2
<a href="Crafty-page3.html#p205">3</a>
<a href="Crafty-page4.html#p205">4</a>
]</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">61.</span> <a name="c2251"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 13th, 2006 - 4:26:50 pm</span>
<div class="space"></div>
</div>
<div class="content">Crafty exports a texture per material even though some materials use the same
texture. It just occurred to me that the problem is probably exaggerated by VBSP which modifies existing
materials, creating several new ones with different environment maps (which are stored in the BSP). This
is probably what's causing what you've described.<br />
<br />
To remedy this I can add an option to export only textures as materials, or force the materials to
reference the same texture. If you're using .vtf files in your modeling package, I can also add the
ability to export these (instead of .tga etc.).<br />
<br />
FYI, if you open the .mtl file Crafty exports in Notepad, you can see the full path to the original
material that the exported material was generated off of in the comments.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">62.</span> <a name="c2252"
href="index.php?a=1148">Stino</a></span><span class="right">Modified: Nov 14th, 2006 - 2:20:33
pm</span>
<div class="space"></div>
</div>
<div class="content">well, i have mounted my source materials.gcf, so its much easier if it references to
the materials/folder/material.vtf, than to tga files, wich are only diffuse maps and vtf is much more,
and its easier to find the corresponding normalmaps, spectacular masks, ... (or maybe this could also be
scripted into the exporter? if the wavefront material library supports it of course :D) it whould help a
lot if you want to create a high detail cinematic of your level.<br /><br />or a little easier, max can
find files on your computer if he knows the filename, but at the moment that's even unknown to
max<br /><br /><br />that multiple material exists only on world geometry, and indeed, occurs only on
levels where buildcubemaps is executed :D<br /><br /><img
src="https://web.archive.org/web/20170917121806im_/http://www.sgware.net/mtlprob.jpg" alt=""
border="0" /><br />
(every material that has been set to None was a duplicate)</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">63.</span> <a name="c2255"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 15th, 2006 - 1:05:37 pm</span>
<div class="space"></div>
</div>
<div class="content">I'll see what I can do to improve material exportation for the next release, but the
MTL format is still the main limiter. OBJ is well supported (which is why I use it) but not very
flexible. As I said before I'll add support for more flexible formats when I get Crafty to an
appropriate state (suggestions are always welcome).<br />
<br />
Also, VTF files are just diffuse maps, nothing more.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">64.</span> <a name="c2258"
href="index.php?a=2457">Makkalakka2k</a></span><span class="right">Posted: Nov 21st, 2006 - 10:51:01
am</span>
<div class="space"></div>
</div>
<div class="content">Export .map and .vmf doesn't work for me. Any idea how i can fix this?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">65.</span> <a name="c2259"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 21st, 2006 - 1:00:07 pm</span>
<div class="space"></div>
</div>
<div class="content">Export .map and .vmf only export brush objects, as such it is only for converting
.map to .vmf and vice versa. If you want to decompile a .bsp you'll need another tool.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">66.</span> <a name="c2285"
href="index.php?a=2484">Maxunit</a></span><span class="right">Posted: Dec 6th, 2006 - 3:42:39
pm</span>
<div class="space"></div>
</div>
<div class="content">Heyo guys.<br />
<br />
I tried this nice app and it works fine with loading maps and so on..but if I load a .bsp file and
export it as a .vmf file, then i get an empty .vmf o.O....what am I doing wrong? Should i decompile the
hl1 map and load the .map file and then re-export it with Crafty as a .vmf?<br />
<br />
Greetz,<br />
<br />
Maxunit</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">67.</span> <a name="c2287"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 6th, 2006 - 6:19:40 pm</span>
<div class="space"></div>
</div>
<div class="content">The .vmf exportation is for converting .map files to .vmf and vice versa. If you want
to decompile Source .bsp files, try <a
href="https://web.archive.org/web/20170917121806/http://www.geocities.com/cofrdrbob/vmex.html">VMEX</a>.
There are also a couple of tools for decompiling Half-Life 1 .bsp files listed on <a
href="https://web.archive.org/web/20170917121806/http://developer.valvesoftware.com/wiki/Decompiling_Maps">Valve's
Wiki</a>.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">68.</span> <a name="c2300"
href="index.php?a=2502">monkmonk02</a></span><span class="right">Posted: Dec 11th, 2006 - 8:23:39
am</span>
<div class="space"></div>
</div>
<div class="content">I had a question:<br />
<br />
I'm playing Dark Messiah right now what is a masterlijk game<br />
but I want to export the .MDL files from Dark messiah into<br />
3Dsmax8 and convert it toe .NIF for use in the game<br />
TES4 Oblivion is this posible <br />
<br />
becouse I had a problem befor with a simmular program <br />
with told me Halflife 2 uses .MDL v37 and I need <br />
.MDL v44 for Dark Messiah .MDL files<br />
<br />
Dose Crafty suport .MDL v44 Files <br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">69.</span> <a name="c2303"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 12th, 2006 - 12:06:30 pm</span>
<div class="space"></div>
</div>
<div class="content">No, Crafty does not support Dark Messiah .bsp or .mdl files currently. Arkane Studios
made several changes to both formats.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">70.</span> <a name="c2311"
href="index.php?a=2511">Setsna</a></span><span class="right">Posted: Dec 16th, 2006 - 7:01:53
pm</span>
<div class="space"></div>
</div>
<div class="content">Hi,<br />
<br />
i have a little problem with crafty,<br />
<br />
i have already exported cs 1.6 maps and used them in c4d, but when i try to export a cs 1.6 model, i get
the error<br />
<br />
Error: CModel::GetPrimitive() not implemented.<br />
<br />
PS: Sry if my english sucks, i'm from austria^^<br />
<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">71.</span> <a name="c2312"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 17th, 2006 - 1:53:23 pm</span>
<div class="space"></div>
</div>
<div class="content">I haven't completed Half-Life 1 .mdl support yet, so .mdl exportation hasn't been
implemented. There is an old Half-Life 1 tool called MDLDec that can decompile .mdl files for you. It's
hard to find, but I found a working download <a
href="https://web.archive.org/web/20170917121806/http://forum.moddb.com/5/3027/">here</a>.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">72.</span> <a name="c2313"
href="index.php?a=2511">Setsna</a></span><span class="right">Posted: Dec 17th, 2006 - 5:09:09
pm</span>
<div class="space"></div>
</div>
<div class="content">mhmm, this mdldec is no more on there servers, i can't download it, are there any
ways to get the models as 3ds or obj files.<br />
I don't need even the bones, only textures!<br />
<br />
I have also used milkshape, but i cant save it as 3ds, i get the error, no model empty!!</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">73.</span> <a name="c2314"
href="index.php?a=2511">Setsna</a></span><span class="right">Posted: Dec 17th, 2006 - 5:11:20
pm</span>
<div class="space"></div>
</div>
<div class="content">sry, the error is, the model is empty</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">74.</span> <a name="c2315"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 17th, 2006 - 7:07:10 pm</span>
<div class="space"></div>
</div>
<div class="content"><a
href="https://web.archive.org/web/20170917121806/http://www.freewebs.com/uber_potato/tech/mdldec12.zip">This
link</a> (from the site I posted) works for me. Crafty doesn't yet support animations which are
necessary for Half-Life 1 .mdl exporting. I will add this eventually, but right now there are just too
many other things on my plate.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">75.</span> <a name="c2323"
href="index.php?a=1148">Stino</a></span><span class="right">Modified: Dec 30th, 2006 - 6:04:58
am</span>
<div class="space"></div>
</div>
<div class="content">
<div class="vbtitle">Nem:</div>
<div class="vbquote"><br />Also, VTF files are just diffuse maps, nothing more.</div><br />
<br />
their alpha maps are very important since you don't export them to tga's :D<br />
and its easier to find a corresponding normalmap when you know the vtf's name instaid of just knowing
the material number :D
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">76.</span> <a name="c2328"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 30th, 2006 - 10:54:04 pm</span>
<div class="space"></div>
</div>
<div class="content">Humm, the alpha channels should be in the .tga files, if they're not I'll check that
when I get back from vacation. BTW, I have implemented most of your requests; the reason everything is
taking soo long is because there are several other major features I'm working on for the next release.
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">77.</span> <a name="c2341"
href="index.php?a=1148">Stino</a></span><span class="right">Posted: Jan 10th, 2007 - 9:53:55
am</span>
<div class="space"></div>
</div>
<div class="content">F:\Sierra\steam\SteamApps\half-life 2 content.gcf mounted.<br />
F:\Sierra\steam\SteamApps\source models.gcf mounted.<br />
Building source model references for half-life 2...<br />
Initializing engine...<br />
GL_MAX_TEXTURE_SIZE: 4096<br />
GL_MAX_TEXTURE_UNITS_ARB: 8<br />
GL_ARB_multitexture support: True<br />
GL_ARB_texture_env_combine support: True<br />
GL_ARB_texture_env_dot3 support: True<br />
Initializing text (courier new)...<br />
Engine initialized.<br />
Loading Combine_Room\combine_monitor001temp.mdl...<br />
Building source game references for half-life 2...<br />
Versions: MDL: 44; VVD: 4; VTX: 7.<br />
Material models\combine_room/combine_monitor001 not found.<br />
Material combine_monitor001 not found.<br />
Model Info: 1 Body Part(s); 1 Model(s); 1 Mesh(es); 7460 Vertices; 1 Material(s); 5 LOD(s).<br />
Loading Combine_Room\combine_monitor003a.mdl...<br />
Versions: MDL: 44; VVD: 4; VTX: 7.<br />
Material models\combine_room/combine_monitor002 not found.<br />
Material combine_monitor002 not found.<br />
Model Info: 1 Body Part(s); 1 Model(s); 1 Mesh(es); 2833 Vertices; 1 Material(s); 5 LOD(s).<br />
<br />
why is the materials gcf mounted in file system browser and not in model viewer? i get all the models
white :s</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">78.</span> <a name="c2342"
href="index.php?a=2435">The Man</a></span><span class="right">Posted: Jan 12th, 2007 - 6:32:38
pm</span>
<div class="space"></div>
</div>
<div class="content">Could you make it so crafty checks pak files and fall_back dir? As
in:<br /><br /><br /><gamedir>\maps\<br />.. \sprites\
etc<br /><gamedir>\pakX.pak<br /><br /><game_fallback_dir>\map\
etc<br /><fallback>\pakX.pak<br /><br /><valve>\map\
etc<br /><valve>\pakX.pak<br /><br /><gcfs><br /><br />I have natural selection installed in
\ns\ and in pak0.pak<br /> and all my custom maps/downloads in \ns base\, it works if i define \ns base\
as an extra searchpath but <span style="background: yellow;">it doesnt read paks
atm.</span><br /><br /><span style="background: yellow;">could it possibly pharse the liblist.gam for
fallback_dir's?</span><br />
<br />
highlited points</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">79.</span> <a name="c2343"
href="index.php?a=2435">The Man</a></span><span class="right">Posted: Jan 12th, 2007 - 6:47:59
pm</span>
<div class="space"></div>
</div>
<div class="content">ok ignore that last comment, just found how to manually mount paks, but the current
available version still uses the hllib that has the bug in reading pak files</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">80.</span> <a name="c2344"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 12th, 2007 - 11:10:58 pm</span>
<div class="space"></div>
</div>
<div class="content">
<div class="vbtitle">Stino:</div>
<div class="vbquote">why is the materials gcf mounted in file system browser and not in model viewer? i
get all the models white :s</div><br />The active profile (and resources loaded in FSB) are global.
There must be some other reason Crafty can't find them. (Can you see them in the Material
Browser?)<br /><br />
<div class="vbtitle">The Man:</div>
<div class="vbquote">ok ignore that last comment, just found how to manually mount paks, but the current
available version still uses the hllib that has the bug in reading pak files</div><br />
You seem to have figured it mostly out, but to elaborate: Crafty only supports automatic configuration
for Steam games. This is primarily due to the fact that no one has really offered to provide me with
enough information to add automatic configuration support for other non-steam distributions and to test
the support.<br />
<br />
Manual configuration is still possible by selecting a profile then manually mounting the required
resources (as you've done). The profiles are also stored in text (.csf) files which can manually be
edited in most text editing programs to add additional search paths (again as you've done). I will add
an interface for this soon.<br />
<br />
I think I'm going to try to release alpha 13 by next weekend (even though it wont be complete) because
it has a tonne of improvements. I'll just disable the incomplete features.
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">81.</span> <a name="c2369"
href="index.php?a=2565">kurdo</a></span><span class="right">Posted: Jan 20th, 2007 - 3:17:46
am</span>
<div class="space"></div>
</div>
<div class="content">Pleas help me, i cant open .gcf files with crafty, i have shutted down steam and i
have the newest .net framework or something, anything i can do?<br />
<br />
Pleas help me!</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">82.</span> <a name="c2370"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 20th, 2007 - 3:37:52 am</span>
<div class="space"></div>
</div>
<div class="content">What error message do you get?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">83.</span> <a name="c2372"
href="index.php?a=2567">Akkron</a></span><span class="right">Modified: Jan 20th, 2007 - 3:52:33
pm</span>
<div class="space"></div>
</div>
<div class="content">Hi,<br />
I like the tool, we are creating a game with a group of amateur, and I would like to be able to use
crafty on programmers machines to check the artists' work quickly. most of us own a copy of HL2 but we
have uninstalled steam... cause it was too annoying.<br />
The artist creates some textures, he creates a map with hammer and give us all the files, including the
bsp. we are processing the bsp and the material files to extract lightmaps, geometry and material
information. <br />
<br />
Our problem is that we can't see the bsp textures in crafty. <br />
I tried to mount using the filesystem tool this material folder right below root, I tried to put the
material folder next to the bsp, I tried to imitate the HL2 strcuture, nothing seems to work.<br />
<br />
here are the resources files I have:<br />
- 1 bsp -> the bsp references the materials like that "myMap/mat0", but doesn't contain the
textures themselves for size reason<br />
- vmt files, I have a folder myMap with inside mat0.vmt<br />
- gta files: I have a folder myMap with inside mat0.gta<br />
<br />
how can I have my textures correctly found by crafty, which file hierarchy should I use, what's the
configuration of crafty and of the file system tool necessary ?<br />
or is it just impossible to do ? :)<br />
<br />
Our artist with all the tools installed confirm that he can't view the textures either.<br />
<br />
thanks for the great tool !<br />
Cedric</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">84.</span> <a name="c2373"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 20th, 2007 - 3:50:52 pm</span>
<div class="space"></div>
</div>
<div class="content">If you want to add support to Crafty for a custom mod, you need to tell Crafty where
to look. To do so, add your mod to Crafty's <i>Specifications\GameInfoCustom.csf</i> file (which is
similar to the <i>GameInfo.txt</i> file Hammer requires).<br /><br />The <i>Root</i> and
<i>MountPoints</i> are irrelevant (since you don't have Steam), but you'll need to add any
<i>SearchPaths</i> you use. <i>SearchPaths</i> are the names of the folders to look in (e.g. whatever
the name of the folder above materials is). Once you've done that, start Crafty, select your profile,
then mount all the resources your require in the File System Browser (no higher up than the search
path).</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">85.</span> <a name="c2374"
href="index.php?a=2567">Akkron</a></span><span class="right">Modified: Jan 20th, 2007 - 5:06:15
pm</span>
<div class="space"></div>
</div>
<div class="content">getting there.<br />
It seems that now we have our vmt files correctly found. however the textures still can't be
found:<br />
<br />
"Error loading material HUMAN_LEVEL001_ZONE002/PIERREMUR_001C: Texture
human_level001_zone002\pierreMur_001c not found."<br />
<br />
in the folder human_level001_zone002 I have both the vmt file and the tga file. it seems to be the case,
if I put a dummy vtf file instead of my tga: the error message changes to<br />
<br />
"Error loading material HUMAN_LEVEL001_ZONE002/PIERREMUR_001C: Error: File signature does not match
'VTF'."<br />
<br />
Other than that, if I convert all my tga to gtf everything works fine without steam, it's definitely a
great tool.<br />
<br />
One little precision that can be usefull to give to people who try to do the same.<br />
In GameInfoCustom.csf, the SearchPath is the name of the folder that will be mounted from the File
System Browser tool, and below which the folder /materials can be found. it's not an absolute path to a
real file system folder.<br />
<br />
so here is a feature request , support for tga files ( and optionnaly png )</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">86.</span> <a name="c2379"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 21st, 2007 - 1:58:03 pm</span>
<div class="space"></div>
</div>
<div class="content">Didn't know textures could be anything other than .vtf files. Hammer falls back to
.tga?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">87.</span> <a name="c2381"
href="index.php?a=2567">Akkron</a></span><span class="right">Modified: Jan 22nd, 2007 - 2:24:39
am</span>
<div class="space"></div>
</div>
<div class="content">our artists are exporting the textures in tga from hammer. it's easier for the
programmers to manipulate them. I didn't know it wasn't a native feature. it's ok, it's not a big deal,
it shouldn't be added, the goal of the tool is to manipulate HL maps, so no need for that.<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">88.</span> <a name="c2434"
href="index.php?a=2699">jacobholm</a></span><span class="right">Posted: Apr 3rd, 2007 - 10:59:55
pm</span>
<div class="space"></div>
</div>
<div class="content">Hello Nem!<br />
<br />
First of all, LOVE crafty! I've tried importing and converting bsp files in several tricky ways, and
they always came out sketchy at best in 3dsmax, this one does the trick!<br />
<br />
The only problem I have is when I'm importing the obj files into 3dsmax that I export from Crafty. If I
choose "Single" and apply the settings that you supplied, it works just fine. But I want more
control of the models, so I tried importing with "Multiple" selected, so that I could
manipulate every single model. 3DsMax starts importing each model, but crashes when it comes to
garbage_plasticbottle001a, or something like that.<br />
<br />
Error message: "An error has occured and the application will now close"<br />
<br />
I'm not sure if you know the root of the problem, but cant hurt to ask =)<br />
<br />
<img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><br />
<br />
Thanks in advance<br />
/Jacob</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">89.</span> <a name="c2438"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2007 - 1:41:48 pm</span>
<div class="space"></div>
</div>
<div class="content">The 3DS .obj importer is a bit of a joke, I suspect it's crashing because the .obj
files Crafty exports are simply to large. You may try importing them in another package and exporting
them to a different format.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">90.</span> <a name="c2439"
href="index.php?a=2699">jacobholm</a></span><span class="right">Modified: Apr 4th, 2007 - 7:19:16
pm</span>
<div class="space"></div>
</div>
<div class="content">Hmm.. ok, I got it to work, but please dont ask me how, or I'll have to kill you
:P<br />
<br />
When you import the obj file, you use the given settings(those nem showed earlier), then you get a
second window pop-up where you have:<br />
<br />
Geometry<br />
<br />
identical vertex index in face: 0<br />
identical points in face: something<br />
<br />
Now, I'm not too sure what this means, but when I changed the first one to 10(my second one was 20), it
worked.. I could import the obj file with "multiple" selected.. Then just to check I imported
it again in a new 3dmax project, without setting "vertex index in face" to 10( I left it at 0
), and this worked as well all of a sudden :S<br />
<br />
Dont ask, I've got no idea<br />
<br />
EDIT:<br />
The obj file I imported was Dust2 from CS:Source</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">91.</span> <a name="c2443"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 6th, 2007 - 12:20:51 am</span>
<div class="space"></div>
</div>
<div class="content">Sounds like some sort of internal memory corruption in 3DS or *possibly* and unstable
system on your side (though like I said before, the 3DS .obj importer is known to have problems).<br />
<br />
Either way, glad you've got it working. I'm not sure what either of those settings do.<br />
<br />
<img src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">92.</span> <a name="c2448"
href="index.php?a=2699">jacobholm</a></span><span class="right">Posted: Apr 6th, 2007 - 5:04:48
pm</span>
<div class="space"></div>
</div>
<div class="content">Yeah, Im glad it working too.. Might be my system, Im not exactly a system wizard
<img src="../../images/emotes/folder.gif" width="32" height="32" alt="folder" /><br />
<br />
Now to rig the CS characters *sigh*<img src="../../images/emotes/exhausted.gif" width="32" height="32"
alt="exhausted" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2474"
href="index.php?a=2771">menchi</a></span><span class="right">Posted: May 16th, 2007 - 8:39:24
pm</span>
<div class="space"></div>
</div>
<div class="content">Hi, I am also trying write a program to render HL2 bsp. I read the page "The
Source Engine BSP File Format", and succeed to extract geometry, textures, and lightmaps for
rendering.<br /><br />Here is a shot<br /><a
href="https://web.archive.org/web/20170917130653/http://pirate3d.googlecode.com/files/ScreenShot1.jpg">http://pirate3d.googlecode.com/files/ScreenShot1.jpg</a><br />
<br />
However it is abviously darker than the render result of Crafty and Source engine for the same bsp map
(Crafty and Source engien are almost the same).<br />
<br />
I compared the lightmaps exported by crafty and that I extracted from bsp lighting lumps by the formula
<br />
"(r,g,b)*(2^exponent)".<br />
My lightmaps are really too dark (Although the bright area seems ok).<br />
<br />
Could Nem or anyone help me?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2476"
href="index.php?a=1">Nem</a></span><span class="right">Posted: May 17th, 2007 - 2:36:07 pm</span>
<div class="space"></div>
</div>
<div class="content">The code you are looking for is in the SDK (spread out over several files), but
essentially you don't need to do anything other than gamma correct the lightmaps by 2.2 then normalize
to 0..255 (or whatever your textures use).</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2477"
href="index.php?a=2771">menchi</a></span><span class="right">Posted: May 17th, 2007 - 9:26:13
pm</span>
<div class="space"></div>
</div>
<div class="content">Thanks for this valuable suggestion.<br />
Next I may try to render radiosity normal map.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">96.</span> <a name="c2478"
href="index.php?a=2773">Clickator</a></span><span class="right">Posted: May 18th, 2007 - 6:19:28
am</span>
<div class="space"></div>
</div>
<div class="content">Hi,<br />
<br />
I'm also writing an HL2 bsp viewer but i can't find any documentation about mdl/vvd/vtx files formats :(
<br />
<br />
Do you know where I can find some doc or specs of these files ?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">97.</span> <a name="c2480"
href="index.php?a=2771">menchi</a></span><span class="right">Posted: May 20th, 2007 - 12:00:04
am</span>
<div class="space"></div>
</div>
<div class="content">I have this problem, too...<br />
It seems that we have to trace StudioMDL.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">98.</span> <a name="c2481"
href="index.php?a=1">Nem</a></span><span class="right">Modified: May 21st, 2007 - 2:06:22 pm</span>
<div class="space"></div>
</div>
<div class="content">The .mdl, .vvd and .vtx file formats are all documented in the Source SDK. .mdl, for
example, can be found in the studio.h file, and .vtx in the optimize.h file (can't remember the third
one off the top of my head). I haven't found .phy yet.<br />
<br />
Rendering the .mdls is pretty straight forward after the necessary files have been read, the format is
quite intuitive.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">99.</span> <a name="c2483"
href="index.php?a=2773">Clickator</a></span><span class="right">Posted: May 21st, 2007 - 4:15:59
am</span>
<div class="space"></div>
</div>
<div class="content">Ok, I really don't work enought with the Source SDK...It's time to do it now ;)<br />
<br />
Thank Nem !<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">100.</span> <a name="c2487"
href="index.php?a=2773">Clickator</a></span><span class="right">Modified: May 26th, 2007 - 10:55:51
am</span>
<div class="space"></div>
</div>
<div class="content">
<div class="vbtitle">Quote:</div>
<div class="vbquote">I compared the lightmaps exported by crafty and that I extracted from bsp lighting
lumps by the formula <br />"(r,g,b)*(2^exponent)".<br />My lightmaps are really too dark
(Although the bright area seems ok).</div><br /><br />Hum, I think it's because a lot of exponent in
bsp file are negative...(2^x = 0 if x<0). And I can't figure out how to use this
exponent...<br /><br />Anyway...my lightmap are worse, just with RGB color...it's seems there is a
problem somewhere...<img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" />
(red line is not the pb^^) =><a
href="https://web.archive.org/web/20170917130653/http://www.casimages.com/img/jpg/070526054558608843.jpg">image</a><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">101.</span> <a name="c2488"
href="index.php?a=1">Nem</a></span><span class="right">Posted: May 27th, 2007 - 2:39:11 pm</span>
<div class="space"></div>
</div>
<div class="content">Again the Source SDK should contain all the information you need. VRAD has a switch
that allows you to export lightmaps (-exportLightmaps), I strongly recommend you take a look at it.
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">102.</span> <a name="c2531"
href="index.php?a=2820">Kambfhase</a></span><span class="right">Posted: Jun 23rd, 2007 - 12:35:54
pm</span>
<div class="space"></div>
</div>
<div class="content">Crafty should check the game folder for customized files before searching the gcf.
otherwise custom contend will not be loaded. <br />
<br />
But non the less it is a great program and I like it <img src="../../images/emotes/cool.gif" width="32"
height="32" alt="cool" /> <img src="../../images/emotes/love.gif" width="32" height="32" alt="love" />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">103.</span> <a name="c2587"
href="index.php?a=2872">Avi1231</a></span><span class="right">Posted: Aug 1st, 2007 - 2:43:59
am</span>
<div class="space"></div>
</div>
<div class="content">Any chance that Crafty will work with Insurgency? I tried loading some maps with an
HL2 profile or a CSS profile and it was just all sorts of odd colors. Hope I wasn't using it
incorrectly. Thanks Nem! BTW, great work!</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">104.</span> <a name="c2592"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 1st, 2007 - 1:12:01 pm</span>
<div class="space"></div>
</div>
<div class="content">Yes, checkout the <a href="index.php?p=49">FAQ</a> (last question).</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">105.</span> <a name="c2606"
href="index.php?a=2886">WW3D</a></span><span class="right">Posted: Aug 8th, 2007 - 9:30:31 am</span>
<div class="space"></div>
</div>
<div class="content">Wow, this program is amazing! Already been using GCFScape for a while, but never
browsed through all the other tools you've been working on. Very impressive! Keep up the great work mon.
<img src="../../images/emotes/checkingthenews.gif" width="32" height="32" alt="checkingthenews" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">106.</span> <a name="c2658"
href="index.php?a=2937">trezza</a></span><span class="right">Modified: Sep 27th, 2007 - 6:31:07
am</span>
<div class="space"></div>
</div>
<div class="content">i'm having a major problem with this<br />
<br />
when i try to run the program i get an error saying:<br />
C:\Program Files\Crafty\Crafty.exe<br />
<br />
This application has failed to start because the application configuration is incorrect. Reinstalling
the appliacation may fix this problem.<br />
<img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" /> ^^^ that didn't
work^^^</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">107.</span> <a name="c2659"
href="index.php?a=2938">dalps</a></span><span class="right">Posted: Sep 27th, 2007 - 11:43:42
am</span>
<div class="space"></div>
</div>
<div class="content">been trying to use crafty to view the new TF2 models, but i keep getting an
error...am i doing something wrong<br />
<br />
"Error: MDL version 48 not supported"</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">108.</span> <a name="c2667"
href="index.php?a=2947">ronanljy</a></span><span class="right">Posted: Oct 1st, 2007 - 5:00:10
am</span>
<div class="space"></div>
</div>
<div class="content">it's a great tool,but it can not run in VISTA!<br />
my system have VS.NET 2005</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">109.</span> <a name="c2677"
href="index.php?a=2965">JustaNathaTweaka</a></span><span class="right">Modified: Oct 11th, 2007 -
1:08:03 pm</span>
<div class="space"></div>
</div>
<div class="content">When I run a registry cleaner, it says that this program is trying to access a file
that is missing - msvcm80.dll - when in actuality it IS in the system, but crafty is looking for it in
the wrong place.<br />
"That's why the CRT DLLs are now located in WinSXS and not in the System32 directory"<br />
http://www.codeproject.com/cpp/vcredists_x86.asp<br />
<br />
This would explain the error I get occasionaly (forget which at the moment).<br />
Crafty does not seem to remember any setting </div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">110.</span> <a name="c2682"
href="index.php?a=2974">weihuan</a></span><span class="right">Modified: Oct 16th, 2007 - 3:27:25
am</span>
<div class="space"></div>
</div>
<div class="content">I've installed .net2.0 runtime and crafty100alpha14 but when i start crafty, it
said<br />
<br />
This application has failed to start because the application configuration is incorrect. Reinstalling
the appliacation may fix this problem.<br />
<br />
how I deal with it? I use winXP sp2 and never install any vs studio. is it because I'm using an Chinese
version XP?<br />
<br />
please help me<img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /> thanks!<br />
<br />
added: I installed crafty100alpha13, it can run!<img src="../../images/emotes/waaa.gif" width="32"
height="32" alt="waaa" /><br />
something different between these 2 alpha version?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">111.</span> <a name="c2683"
href="index.php?a=2974">weihuan</a></span><span class="right">Modified: Oct 16th, 2007 - 8:18:47
am</span>
<div class="space"></div>
</div>
<div class="content">it's me again.I open a Lost Coast bsp map, but without texture. how i set up crafty
to show texture and export them all to .obj?<br />
is it because i do not have steam install? crafty needs steam definitly? if I have some crack valve
game(sorry for that), some have extract the resource file from gcf, and how I set up the root or
searchpath in crafty? </div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">112.</span> <a name="c2733"
href="index.php?a=2974">weihuan</a></span><span class="right">Posted: Nov 27th, 2007 - 7:28:26
pm</span>
<div class="space"></div>
</div>
<div class="content">nem, i want to know whether crafty can export decal&lightmap in one obj file?
what i get now is one obj with decal, another obj with lightmap. but how i combine them to get the level
look as in craty show? i found the comment you made before: what does it means? if i follow your
instruction the second export just generate another obj. <br />
///////////////////////////////////////////////////////////<br />
I've added the ability to export lightmaps from VBSP files. To Get the whole VBSP file, complete with
lightmap, export it twice with the following settings:<br />
<br />
First export:<br />
Material Type: Materials.<br />
Textures enabled.<br />
Models enabled.<br />
<br />
Second Export:<br />
Material Type: Lightmaps.<br />
Textures enabled.<br />
Models disabled.<br />
<br />
You can enabled or disable Special Materials (just keep it the same for both exports) and use whatever
Texture Extension you want. These settings can be found under the Exporting tab of the Options
dialog.<br />
/////////////////////////////////////////////////////////////</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">113.</span> <a name="c2734"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 28th, 2007 - 1:11:43 pm</span>
<div class="space"></div>
</div>
<div class="content">You need to export two .obj files, one for solid geometry and the other for
lightmaps, because the .obj format does not support multi-texturing. This means that you will have to
import both .obj files into your modeling package, line them up, then change the render mode of the
lightmap .obj to be multiplicative in order to simulate lightmaps.<br />
<img src="../../images/emotes/package.gif" width="32" height="32" alt="package" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">114.</span> <a name="c2737"
href="index.php?a=2974">weihuan</a></span><span class="right">Posted: Dec 6th, 2007 - 5:08:02
am</span>
<div class="space"></div>
</div>
<div class="content">thanks a lot Nem. there are too many lightmaps in one obj, how can i copy the uv to
another obj and export to some format support multitexturing? take maya for example to .mb.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">115.</span> <a name="c2741"
href="index.php?a=3077">ArchDeluxe</a></span><span class="right">Modified: Dec 13th, 2007 - 5:27:01
am</span>
<div class="space"></div>
</div>
<div class="content">
<div class="vbtitle">trezza:</div>
<div class="vbquote">i'm having a major problem with this<br /><br />when i try to run the program i get
an error saying:<br />C:\Program Files\Crafty\Crafty.exe<br /><br />This application has failed to
start because the application configuration is incorrect. Reinstalling the appliacation may fix this
problem.<br /><img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" /> ^^^
that didn't work^^^</div><br />
<br />
I'm having the same problem as him, I resintalled the program many times, and even fully
reinstalled/updated my .NET Framework 2.0, and still nothing looks like a bad ass tool I just can't get
it to work any thoughts?<br />
<br />
<br />
use the Force! <img src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">116.</span> <a name="c2742"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 13th, 2007 - 1:29:55 pm</span>
<div class="space"></div>
</div>
<div class="content">Try <a
href="https://web.archive.org/web/20170917123528/http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en">this.</a>
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">117.</span> <a name="c2746"
href="index.php?a=3077">ArchDeluxe</a></span><span class="right">Posted: Dec 14th, 2007 - 4:31:54
am</span>
<div class="space"></div>
</div>
<div class="content">ok I bow down to thee all mighty maker of tools. lol thanks mate.<br />
<br />
the Force has been used wisely. <img src="../../images/emotes/theforce.gif" width="32" height="32"
alt="theforce" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">118.</span> <a name="c2781"
href="index.php?a=3125">thedour</a></span><span class="right">Posted: Jan 11th, 2008 - 9:37:35
am</span>
<div class="space"></div>
</div>
<div class="content">are you planning to add support to TF2 format mdl's?<br />
<br />
I hope so (: <br />
<br />
I noticed your donation page is down... you should get that back up <img
src="../../images/emotes/package.gif" width="32" height="32" alt="package" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">119.</span> <a name="c2794"
href="index.php?a=3145">dragolad</a></span><span class="right">Posted: Jan 29th, 2008 - 1:34:00
pm</span>
<div class="space"></div>
</div>
<div class="content">can this open newer portal files? it opens some of them but it doesnt oen some it
says:mdl version 46 not supported.<br />
will you add support for new mdl files?<br />
<img src="../../images/emotes/where.gif" width="32" height="32" alt="where" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">120.</span> <a name="c2802"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 21st, 2008 - 4:18:00 pm</span>
<div class="space"></div>
</div>
<div class="content">They are currently working on my development build, which I will try to release in
another week or two.</div>
</div><br />
<div class="offsets">[
<a href="Crafty-page1.html#p205">1</a>
2
<a href="Crafty-page3.html#p205">3</a>
<a href="Crafty-page4.html#p205">4</a>
]</div><br>
</div>
<div class="main_sidebar">
<div class="group">
<div class="heading1"><span class="title">Crafty</span></div>
<div class="content"><span class="title">» <a href="../../pages/Crafty.html">About</a></span><br>
<span class="title">» <a href="../../pages/Crafty-Download.html">Download</a></span><br>
<span class="title">» <a href="../Crafty-Revision_History.html">Revision
History</a></span><br>
<span class="title">» <a href="../Crafty-Requirements.html">Requirements</a></span><br>
<span class="title">» <a href="../Crafty-FAQ.html">FAQ</a></span><br>
</div>
</div><br>
<div class="group">
<div class="heading1"><span class="title">Login</span></div>
<div class="content">
<form name="loginform" method="post"
action="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=205&o=0">
<div class="label">Username:</div>
<div><input type="text" name="username" class="textbox" autocomplete="off"
style="background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC"); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
</div>
<div class="label">Password:</div>
<div><input type="password" name="password" class="textbox" autocomplete="off"
style="background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC"); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
</div>
<div class="label"><input type="checkbox" name="storepassword" class="checkbox"
checked="checked">Store Password</div>
<div><input name="login" type="submit" value="Login" class="button"></div>
</form>
</div>
</div>
<br>
<div class="group">
<div class="heading1"><span class="title">New Users</span></div>
<div class="content">
<span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
<span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=205&o=0&action=addauthor">Register</a></span><br>
<span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=205&o=0&action=retrievepassword">Retrieve
Password</a></span><br>
</div>
</div>
<br>
<div class="group">
<div class="heading1"><span class="title">Latest Comments</span></div>
<div class="content"><span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=277&o=0#c4040">GCFScape
v1.8.6</a> (<a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=13286">saqi55</a>)</span><br><span
class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=213&o=45#c4039">Crafty
FAQ</a> (<a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=277&o=0#c4038">GCFScape
v1.8.6</a> (<a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=205&o=210#c4037">About
Crafty</a> (<a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=169&o=90#c4036">GCFScape
v1.8.6 Full</a> (<a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
</div>
</div><br>
<div class="group">
<div class="heading1"><span class="title">Latest Articles</span></div>
<div class="content"><span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
v1.8.6</a></span><br><span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
v1.8.5</a></span><br><span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
v1.8.4</a></span><br><span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
v1.8.3</a></span><br><span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
v1.3.2</a></span><br></div>
</div><br>
<div class="group">
<div class="heading1"><span class="title">Most Popular Articles</span></div>
<div class="content"><span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
v1.2.5 Full</a></span><br><span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
v1.3.1 Full</a></span><br><span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
v1.3.3 Full</a></span><br><span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
Plug-In for Photoshop</a></span><br><span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
v1.8.6 Full</a></span><br></div>
</div><br>
<div class="group">
<div class="heading1"><span class="title">Newest Member</span></div>
<div class="content"><span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=13305">Fate</a></span><br>
</div>
</div><br>
<div class="group">
<div class="heading1"><span class="title">Elite Spammers</span></div>
<div class="content"><span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
</div>
</div>
<br>
<div class="group">
<div class="heading1"><span class="title">Feeds</span></div>
<div class="content">
<span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/rss/?page=1">RSS
2.0 (News)</a></span><br>
<span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/rss/">RSS 2.0
(Entire Site)</a></span><br>
<span class="title">» <a
href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS
2.0 (Comments)</a></span><br>
</div>
</div>
</div>
<div class="space"></div>
</div>
</div>
<div class="separator"></div>
<div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
time: 0.07963s; Queries: 14.<br>
</span></div>
</div>
</div>
</body>
</html>
|