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<!DOCTYPE html>
<head>
<title>Nem's Tools [Terrain Generator - About - About Terrain Generator]</title>
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<div class="heading1">
<div class="space"></div><span class="left"><a name="p2" href="#p2">About
Terrain Generator</a> - <a
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: May 26th, 2003 - 4:04:41 pm</span>
<div class="space"></div>
</div>
<div class="content"><b>About:</b>
<p>Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a
completely different direction. Unlike traditional generators where the user must depend solely on the
generators generation abilities, this generator gives its users complete 3D control over what their
terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a
combination of many powerful generation options. They then have several tools at their disposal to
literally grab the terrain and pull it as they want it. The terrain can be saved as a .tgm file for
latter use and exported to a .map file for use in any map editing programs for Quake engine based
games such as Half-Life. Additionally terrain can be exported as a .t3d for use in UnrealEd or a .rmf
or .vmf file for use in Hammer or any number of other supported formats.</p>
<b>Screenshots:</b>
<div style="text-align: center">
<br>
<img src="../../images/pages/tg1.gif" width="532" height="431" alt="Terrain Generator"
title="Terrain Generator">
<br><br>
<img src="../../images/pages/tg2.gif" width="532" height="431" alt="Terrain Generator"
title="Terrain Generator">
<br><br>
<img src="../../images/pages/tg3.gif" width="532" height="431" alt="Terrain Generator"
title="Terrain Generator - Texture browser.">
<br><br>
</div>
<b>Features:</b>
<ul>
<li>Full 3D control over the appearance of your terrain.</li>
<li>Nine tools to help you shape your terrain.</li>
<li>Fractal terrain generation via eleven unique configurable algorithms.</li>
<li>Heightmap terrain generation.</li>
<li>Multi level Undo, Redo and Revert.</li>
<li>Four render modes: Textured, Solid, Wireframe, and Points.</li>
<li>Several different styles of lightmaps.</li>
<li>Lots of additional display options.</li>
<li>Save your terrain as a .tgm file for latter editing.</li>
<li>Exports to .vmf, .map, .rmf, .t3d, .dxf, .obj, .smf, .txt, .bmp and .jpg file formats.</li>
<li>Ability to export hint brushes along with your terrain for polygon reduction in Quake engine based
games.</li>
<li>Texture browser.</li>
<li>Simple vertex locking.</li>
<li>Recent .tgm file menu.</li>
<li>Quick and easy setup.</li>
<li>100% Free.</li>
</ul>
<b><a href="../../pages/Terrain_Generator-Download.html">Download</a></b>
<br><br>
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Feb 15th, 2007 - 4:15:07 pm</span><span
class="right">[ 146640 Views ]</span>
<div class="space"></div>
</div>
</div><br>
<div class="offsets">[ 1 <a
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=15#p2">2</a>
<a
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=30#p2">3</a>
<a
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=45#p2">4</a>
<a
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=60#p2">5</a>
]</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c60"
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=85">blueprint</a></span><span
class="right">Posted: Jun 20th, 2003 - 4:28:29 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
<img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"> so much fun, i cant
stop playing with it =]<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">2.</span> <a name="c131"
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=159">seraph</a></span><span
class="right">Modified: Jul 17th, 2003 - 4:36:08 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
<img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"> seems like a FUCKIN great
tool! but ít don´t starts (if downloaded
every file needed) <img src="../../images/emotes/exhausted.gif" width="32" height="32"
alt="exhausted"><br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">3.</span> <a name="c137"
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Jul 21st, 2003 - 10:06:34 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
Could you elaborate on that?<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">4.</span> <a name="c206"
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=241">vynum</a></span><span
class="right">Posted: Sep 6th, 2003 - 4:44:09 am</span>
<div class="space"></div>
</div>
<div class="content"><br>
thank you so much for a wonderul yet powerfull tool<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">5.</span> <a name="c264"
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=302">LeJean</a></span><span
class="right">Modified: Oct 29th, 2003 - 6:06:16 am</span>
<div class="space"></div>
</div>
<div class="content"><br><s>Error 404 at FilePlanet</s> <img src="../../images/emotes/sad.gif" width="32"
height="32" alt="sad"><br><s>where else can I get that ?</s><br>
sorry, just working. had a problem with my connection...<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">6.</span> <a name="c546"
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=550">pepparoni</a></span><span
class="right">Posted: Apr 13th, 2004 - 10:24:22 am</span>
<div class="space"></div>
</div>
<div class="content"><br>
A wonderful tool! Nice work! <img src="../../images/emotes/happy.gif" width="32" height="32"
alt="happy"><br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">7.</span> <a name="c572"
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=18">cdunde</a></span><span
class="right">Posted: Apr 23rd, 2004 - 10:17:43 am</span>
<div class="space"></div>
</div>
<div class="content"><br>
<img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"><br>
<br>
I was wondering Nem % since TM can export to a map file would it be possible to convert it to a tgm file
and bring it back into TM?<br>
<br>
That would be very helpful as sometimes it's nice to adjust the terrain around things you have built
rather than just around the terrain generated.<br>
<br>
Since map files are jest a type of txt format and things built in a map editor are the same type of
polyhedron-brush output as the terrain I would think that it would be a simple reversal of the converter
you have in TG now. <img src="../../images/emotes/what.gif" width="32" height="32" alt="what"><br>
Maybe that's over simplifying it, I hope not. <br>
<img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br>
<br>
I understand it would not convert entities which could be eliminated prior to conversion or left out of
the map file when exported out of a game editor by the creator to get around that problem.<br>
<br>
Anyway, it's just a suggestion but I sure hope you would add that feature.<br>
<br>
Thank you and take care,<br>
<br>
cdunde<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">8.</span> <a name="c573"
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Apr 23rd, 2004 - 3:25:50 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
The problem is a fairly complex one so I dont think I'll be writing a .map importer, just to much
work.<br>
<br>
<img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead"><br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">9.</span> <a name="c587"
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=565">Napivo</a></span><span
class="right">Modified: Apr 30th, 2004 - 6:08:56 am</span>
<div class="space"></div>
</div>
<div class="content"><br>
In reply to Xenocide in GCFScape v1.1.0 Beta thread who asked about the size of terrain you can use<br>
<br>
I have been messing arround with TG since a few days now and found the max you can go without other
buildings is 60*60 that is on my P4 2 Gh. that's without any kind of optimisation and it kills your
r_speeds and FPS in Halflife.<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">10.</span> <a name="c882"
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=916">TeHOmnIHaXoR</a></span><span
class="right">Posted: Aug 26th, 2004 - 5:50:33 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
where can i get a map converter that will do bsp to rmf.. anyone know?<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1156"
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span
class="right">Posted: Oct 20th, 2004 - 6:22:51 am</span>
<div class="space"></div>
</div>
<div class="content"><br>
Since upgrading to the latest version, the Flatten tool takes ages to drag the selection up to the
required height. In addition, the pop-up description when you hover the mouse pointer over a tool icon
flickers rapidly so you cannot see what it says.<br>
<br>
In the old version, the Flatten tool worked virtually instantaneously.<br>
<br>
Is there an adjustment?<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1158"
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Oct 20th, 2004 - 12:46:40 pm</span>
<div class="space"></div>
</div>
<div class="content">Yep:<ol>
<li>From the <i>Tools</i> menu select <i>Options</i>.</li>
<li>Go to the <i>Tools</i> tab.</li>
<li>Go to the <i>Flatten</i> tab.</li>
<li>Unckeck <i>Smart Code</i>.</li>
</ol>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1160"
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span
class="right">Posted: Oct 20th, 2004 - 2:58:49 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
Sorry for the double post: I did not realise that the forums were interlinked.<br>
<br>
Flatten now works as before. Thanks very much for that.<br>
<br>
Any ideas about the flickering icon description - I have recently upgraded to WindowsXP SP2, and I know
that this was not a good thing as far as some other programs are concerned.<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1161"
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Oct 20th, 2004 - 3:16:20 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
Flickering icons seems to be related to which video card drivers you have installed. I know my Matrox
card doesn't cause flickering icons but my ATI card does.<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1163"
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
class="right">Posted: Oct 21st, 2004 - 6:04:46 am</span>
<div class="space"></div>
</div>
<div class="content"><br>
I think it could also have somthing to do with drivers. I know that sime applications used to flicker,
but they no longer do for some reason.<br>
</div>
</div><br>
<div class="offsets">[ 1 <a
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=15#p2">2</a>
<a
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=30#p2">3</a>
<a
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=45#p2">4</a>
<a
href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=60#p2">5</a>
]</div><br>
</div>
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<div class="heading1"><span class="title">Terrain Generator</span></div>
<div class="content"><span class="title">» <a
href="../../pages/Terrain_Generator.html">About</a></span><br>
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<span class="title">» <a href="../Terrain_Generator-Revision_History.html">Revision
History</a></span><br>
<span class="title">» <a href="../Terrain_Generator-Requirements.html">Requirements</a></span><br>
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style="background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC"); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
</div>
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<div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
time: 0.07963s; Queries: 14.<br>
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