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+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Terrain Generator - About - About Terrain Generator]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p2" href="#p2">About
+ Terrain Generator</a> - <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 4:04:41 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+ <p>Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a
+ completely different direction. Unlike traditional generators where the user must depend solely on the
+ generators generation abilities, this generator gives its users complete 3D control over what their
+ terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a
+ combination of many powerful generation options. They then have several tools at their disposal to
+ literally grab the terrain and pull it as they want it. The terrain can be saved as a .tgm file for
+ latter use and exported to a .map file for use in any map editing programs for Quake engine based
+ games such as Half-Life. Additionally terrain can be exported as a .t3d for use in UnrealEd or a .rmf
+ or .vmf file for use in Hammer or any number of other supported formats.</p>
+
+ <b>Screenshots:</b>
+ <div style="text-align: center">
+ <br>
+ <img src="../../images/pages/tg1.gif" width="532" height="431" alt="Terrain Generator"
+ title="Terrain Generator">
+ <br><br>
+ <img src="../../images/pages/tg2.gif" width="532" height="431" alt="Terrain Generator"
+ title="Terrain Generator">
+ <br><br>
+ <img src="../../images/pages/tg3.gif" width="532" height="431" alt="Terrain Generator"
+ title="Terrain Generator - Texture browser.">
+ <br><br>
+ </div>
+
+ <b>Features:</b>
+ <ul>
+ <li>Full 3D control over the appearance of your terrain.</li>
+ <li>Nine tools to help you shape your terrain.</li>
+ <li>Fractal terrain generation via eleven unique configurable algorithms.</li>
+ <li>Heightmap terrain generation.</li>
+ <li>Multi level Undo, Redo and Revert.</li>
+ <li>Four render modes: Textured, Solid, Wireframe, and Points.</li>
+ <li>Several different styles of lightmaps.</li>
+ <li>Lots of additional display options.</li>
+ <li>Save your terrain as a .tgm file for latter editing.</li>
+ <li>Exports to .vmf, .map, .rmf, .t3d, .dxf, .obj, .smf, .txt, .bmp and .jpg file formats.</li>
+ <li>Ability to export hint brushes along with your terrain for polygon reduction in Quake engine based
+ games.</li>
+ <li>Texture browser.</li>
+ <li>Simple vertex locking.</li>
+ <li>Recent .tgm file menu.</li>
+ <li>Quick and easy setup.</li>
+ <li>100% Free.</li>
+ </ul>
+
+ <b><a href="../../pages/Terrain_Generator-Download.html">Download</a></b>
+ <br><br>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Feb 15th, 2007 - 4:15:07 pm</span><span
+ class="right">[ 146640 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=15#p2">2</a>
+ <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=30#p2">3</a>
+ <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=45#p2">4</a>
+ <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=60#p2">5</a>
+ ]</div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c60"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=85">blueprint</a></span><span
+ class="right">Posted: Jun 20th, 2003 - 4:28:29 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"> so much fun, i cant
+ stop playing with it =]<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c131"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=159">seraph</a></span><span
+ class="right">Modified: Jul 17th, 2003 - 4:36:08 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"> seems like a FUCKIN great
+ tool! but ít don´t starts (if downloaded
+ every file needed) <img src="../../images/emotes/exhausted.gif" width="32" height="32"
+ alt="exhausted"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c137"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 21st, 2003 - 10:06:34 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Could you elaborate on that?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c206"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=241">vynum</a></span><span
+ class="right">Posted: Sep 6th, 2003 - 4:44:09 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ thank you so much for a wonderul yet powerfull tool<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c264"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=302">LeJean</a></span><span
+ class="right">Modified: Oct 29th, 2003 - 6:06:16 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br><s>Error 404 at FilePlanet</s> <img src="../../images/emotes/sad.gif" width="32"
+ height="32" alt="sad"><br><s>where else can I get that ?</s><br>
+ sorry, just working. had a problem with my connection...<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c546"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=550">pepparoni</a></span><span
+ class="right">Posted: Apr 13th, 2004 - 10:24:22 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ A wonderful tool! Nice work! <img src="../../images/emotes/happy.gif" width="32" height="32"
+ alt="happy"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c572"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=18">cdunde</a></span><span
+ class="right">Posted: Apr 23rd, 2004 - 10:17:43 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ <img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"><br>
+ <br>
+ I was wondering Nem % since TM can export to a map file would it be possible to convert it to a tgm file
+ and bring it back into TM?<br>
+ <br>
+ That would be very helpful as sometimes it's nice to adjust the terrain around things you have built
+ rather than just around the terrain generated.<br>
+ <br>
+ Since map files are jest a type of txt format and things built in a map editor are the same type of
+ polyhedron-brush output as the terrain I would think that it would be a simple reversal of the converter
+ you have in TG now. <img src="../../images/emotes/what.gif" width="32" height="32" alt="what"><br>
+ Maybe that's over simplifying it, I hope not. <br>
+ <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br>
+ <br>
+ I understand it would not convert entities which could be eliminated prior to conversion or left out of
+ the map file when exported out of a game editor by the creator to get around that problem.<br>
+ <br>
+ Anyway, it's just a suggestion but I sure hope you would add that feature.<br>
+ <br>
+ Thank you and take care,<br>
+ <br>
+ cdunde<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c573"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 23rd, 2004 - 3:25:50 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ The problem is a fairly complex one so I dont think I'll be writing a .map importer, just to much
+ work.<br>
+ <br>
+ <img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c587"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=565">Napivo</a></span><span
+ class="right">Modified: Apr 30th, 2004 - 6:08:56 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ In reply to Xenocide in GCFScape v1.1.0 Beta thread who asked about the size of terrain you can use<br>
+ <br>
+ I have been messing arround with TG since a few days now and found the max you can go without other
+ buildings is 60*60 that is on my P4 2 Gh. that's without any kind of optimisation and it kills your
+ r_speeds and FPS in Halflife.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c882"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=916">TeHOmnIHaXoR</a></span><span
+ class="right">Posted: Aug 26th, 2004 - 5:50:33 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ where can i get a map converter that will do bsp to rmf.. anyone know?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1156"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span
+ class="right">Posted: Oct 20th, 2004 - 6:22:51 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Since upgrading to the latest version, the Flatten tool takes ages to drag the selection up to the
+ required height. In addition, the pop-up description when you hover the mouse pointer over a tool icon
+ flickers rapidly so you cannot see what it says.<br>
+ <br>
+ In the old version, the Flatten tool worked virtually instantaneously.<br>
+ <br>
+ Is there an adjustment?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1158"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Oct 20th, 2004 - 12:46:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yep:<ol>
+ <li>From the <i>Tools</i> menu select <i>Options</i>.</li>
+ <li>Go to the <i>Tools</i> tab.</li>
+ <li>Go to the <i>Flatten</i> tab.</li>
+ <li>Unckeck <i>Smart Code</i>.</li>
+ </ol>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1160"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span
+ class="right">Posted: Oct 20th, 2004 - 2:58:49 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Sorry for the double post: I did not realise that the forums were interlinked.<br>
+ <br>
+ Flatten now works as before. Thanks very much for that.<br>
+ <br>
+ Any ideas about the flickering icon description - I have recently upgraded to WindowsXP SP2, and I know
+ that this was not a good thing as far as some other programs are concerned.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1161"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Oct 20th, 2004 - 3:16:20 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Flickering icons seems to be related to which video card drivers you have installed. I know my Matrox
+ card doesn't cause flickering icons but my ATI card does.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1163"
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
+ class="right">Posted: Oct 21st, 2004 - 6:04:46 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ I think it could also have somthing to do with drivers. I know that sime applications used to flicker,
+ but they no longer do for some reason.<br>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=15#p2">2</a>
+ <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=30#p2">3</a>
+ <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=45#p2">4</a>
+ <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&amp;o=60#p2">5</a>
+ ]</div><br>
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Terrain Generator</span></div>
+ <div class="content"><span class="title">» <a
+ href="../../pages/Terrain_Generator.html">About</a></span><br>
+ <span class="title">» <a href="../../pages/Terrain_Generator-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-FAQ.html">FAQ</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Tutorials.html">Tutorials</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-User_Created_Maps.html">User
+ Created Maps</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
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+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
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+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
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+ <div class="group">
+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4040">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=13286">saqi55</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
+ FAQ</a> (<a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
+ class="title">» <a
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+ class="title">» <a
+ href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
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+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
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+ <div class="group">
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+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
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