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diff --git a/subpages/Comments/Terrain_Generator.html b/subpages/Comments/Terrain_Generator.html new file mode 100644 index 0000000..61e3a41 --- /dev/null +++ b/subpages/Comments/Terrain_Generator.html @@ -0,0 +1,490 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Terrain Generator - About - About Terrain Generator]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p2" href="#p2">About + Terrain Generator</a> - <a + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 4:04:41 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a + completely different direction. Unlike traditional generators where the user must depend solely on the + generators generation abilities, this generator gives its users complete 3D control over what their + terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a + combination of many powerful generation options. They then have several tools at their disposal to + literally grab the terrain and pull it as they want it. The terrain can be saved as a .tgm file for + latter use and exported to a .map file for use in any map editing programs for Quake engine based + games such as Half-Life. Additionally terrain can be exported as a .t3d for use in UnrealEd or a .rmf + or .vmf file for use in Hammer or any number of other supported formats.</p> + + <b>Screenshots:</b> + <div style="text-align: center"> + <br> + <img src="../../images/pages/tg1.gif" width="532" height="431" alt="Terrain Generator" + title="Terrain Generator"> + <br><br> + <img src="../../images/pages/tg2.gif" width="532" height="431" alt="Terrain Generator" + title="Terrain Generator"> + <br><br> + <img src="../../images/pages/tg3.gif" width="532" height="431" alt="Terrain Generator" + title="Terrain Generator - Texture browser."> + <br><br> + </div> + + <b>Features:</b> + <ul> + <li>Full 3D control over the appearance of your terrain.</li> + <li>Nine tools to help you shape your terrain.</li> + <li>Fractal terrain generation via eleven unique configurable algorithms.</li> + <li>Heightmap terrain generation.</li> + <li>Multi level Undo, Redo and Revert.</li> + <li>Four render modes: Textured, Solid, Wireframe, and Points.</li> + <li>Several different styles of lightmaps.</li> + <li>Lots of additional display options.</li> + <li>Save your terrain as a .tgm file for latter editing.</li> + <li>Exports to .vmf, .map, .rmf, .t3d, .dxf, .obj, .smf, .txt, .bmp and .jpg file formats.</li> + <li>Ability to export hint brushes along with your terrain for polygon reduction in Quake engine based + games.</li> + <li>Texture browser.</li> + <li>Simple vertex locking.</li> + <li>Recent .tgm file menu.</li> + <li>Quick and easy setup.</li> + <li>100% Free.</li> + </ul> + + <b><a href="../../pages/Terrain_Generator-Download.html">Download</a></b> + <br><br> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Feb 15th, 2007 - 4:15:07 pm</span><span + class="right">[ 146640 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=15#p2">2</a> + <a + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=30#p2">3</a> + <a + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=45#p2">4</a> + <a + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=60#p2">5</a> + ]</div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c60" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=85">blueprint</a></span><span + class="right">Posted: Jun 20th, 2003 - 4:28:29 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"> so much fun, i cant + stop playing with it =]<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c131" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=159">seraph</a></span><span + class="right">Modified: Jul 17th, 2003 - 4:36:08 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"> seems like a FUCKIN great + tool! but ít don´t starts (if downloaded + every file needed) <img src="../../images/emotes/exhausted.gif" width="32" height="32" + alt="exhausted"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c137" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 21st, 2003 - 10:06:34 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Could you elaborate on that?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c206" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=241">vynum</a></span><span + class="right">Posted: Sep 6th, 2003 - 4:44:09 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + thank you so much for a wonderul yet powerfull tool<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c264" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=302">LeJean</a></span><span + class="right">Modified: Oct 29th, 2003 - 6:06:16 am</span> + <div class="space"></div> + </div> + <div class="content"><br><s>Error 404 at FilePlanet</s> <img src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad"><br><s>where else can I get that ?</s><br> + sorry, just working. had a problem with my connection...<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c546" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=550">pepparoni</a></span><span + class="right">Posted: Apr 13th, 2004 - 10:24:22 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + A wonderful tool! Nice work! <img src="../../images/emotes/happy.gif" width="32" height="32" + alt="happy"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c572" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=18">cdunde</a></span><span + class="right">Posted: Apr 23rd, 2004 - 10:17:43 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + <img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"><br> + <br> + I was wondering Nem % since TM can export to a map file would it be possible to convert it to a tgm file + and bring it back into TM?<br> + <br> + That would be very helpful as sometimes it's nice to adjust the terrain around things you have built + rather than just around the terrain generated.<br> + <br> + Since map files are jest a type of txt format and things built in a map editor are the same type of + polyhedron-brush output as the terrain I would think that it would be a simple reversal of the converter + you have in TG now. <img src="../../images/emotes/what.gif" width="32" height="32" alt="what"><br> + Maybe that's over simplifying it, I hope not. <br> + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br> + <br> + I understand it would not convert entities which could be eliminated prior to conversion or left out of + the map file when exported out of a game editor by the creator to get around that problem.<br> + <br> + Anyway, it's just a suggestion but I sure hope you would add that feature.<br> + <br> + Thank you and take care,<br> + <br> + cdunde<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c573" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 23rd, 2004 - 3:25:50 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + The problem is a fairly complex one so I dont think I'll be writing a .map importer, just to much + work.<br> + <br> + <img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c587" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=565">Napivo</a></span><span + class="right">Modified: Apr 30th, 2004 - 6:08:56 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + In reply to Xenocide in GCFScape v1.1.0 Beta thread who asked about the size of terrain you can use<br> + <br> + I have been messing arround with TG since a few days now and found the max you can go without other + buildings is 60*60 that is on my P4 2 Gh. that's without any kind of optimisation and it kills your + r_speeds and FPS in Halflife.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c882" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=916">TeHOmnIHaXoR</a></span><span + class="right">Posted: Aug 26th, 2004 - 5:50:33 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + where can i get a map converter that will do bsp to rmf.. anyone know?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1156" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span + class="right">Posted: Oct 20th, 2004 - 6:22:51 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + Since upgrading to the latest version, the Flatten tool takes ages to drag the selection up to the + required height. In addition, the pop-up description when you hover the mouse pointer over a tool icon + flickers rapidly so you cannot see what it says.<br> + <br> + In the old version, the Flatten tool worked virtually instantaneously.<br> + <br> + Is there an adjustment?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1158" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Oct 20th, 2004 - 12:46:40 pm</span> + <div class="space"></div> + </div> + <div class="content">Yep:<ol> + <li>From the <i>Tools</i> menu select <i>Options</i>.</li> + <li>Go to the <i>Tools</i> tab.</li> + <li>Go to the <i>Flatten</i> tab.</li> + <li>Unckeck <i>Smart Code</i>.</li> + </ol> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1160" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span + class="right">Posted: Oct 20th, 2004 - 2:58:49 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Sorry for the double post: I did not realise that the forums were interlinked.<br> + <br> + Flatten now works as before. Thanks very much for that.<br> + <br> + Any ideas about the flickering icon description - I have recently upgraded to WindowsXP SP2, and I know + that this was not a good thing as far as some other programs are concerned.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1161" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Oct 20th, 2004 - 3:16:20 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Flickering icons seems to be related to which video card drivers you have installed. I know my Matrox + card doesn't cause flickering icons but my ATI card does.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1163" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span + class="right">Posted: Oct 21st, 2004 - 6:04:46 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + I think it could also have somthing to do with drivers. I know that sime applications used to flicker, + but they no longer do for some reason.<br> + </div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=15#p2">2</a> + <a + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=30#p2">3</a> + <a + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=45#p2">4</a> + <a + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=60#p2">5</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Terrain Generator</span></div> + <div class="content"><span class="title">» <a + href="../../pages/Terrain_Generator.html">About</a></span><br> + <span class="title">» <a href="../../pages/Terrain_Generator-Download.html">Download</a></span><br> + <span class="title">» 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