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diff --git a/subpages/Comments/VTFLib-page1.html b/subpages/Comments/VTFLib-page1.html new file mode 100644 index 0000000..2c5229e --- /dev/null +++ b/subpages/Comments/VTFLib-page1.html @@ -0,0 +1,1215 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [VTFLib - About - About VTFLib]</title> + <meta charset="UTF-8"> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p149" href="#p149">About + VTFLib</a> - <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 18th, 2005 - 10:27:01 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + + <p>VTFLib is a LGPL open source programming library, written by <a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/">Neil Jedrzejewski</a> + and I. VTFLib provides a C and C++ API that, with a few simple functions, can open and save .vtf and + .vmt files, providing access to all known features. The library functions independent of Steam, + allowing third party applications to use the library without Steam present or runningi on the target + system.</p> + + <p>VTFLib includes two GPL example applications, VTFCmd and VTFEdit. VTFCmd is a C command line frontend + for VTFLib that can create .vtf and .vmt files from various source formats. It is similar in + functionality to Valve's vtex Source SDK utility, but offers a lot more control. VTFEdit is a C++ .NET + graphical frontend for VTFLib with viewing and creation capabilities. Both VTFCmd and VTFEdit support + several source image formats, including, but not limited to .bmp, .dds, .gif, .jpg, .png and .tga.</p> + + <b>Screenshots:</b> + + <div style="text-align: center"> + <br> + <a href="../../images/pages/vtfedit1.png"><img src="../../images/pages/vtfedits1.png" width="250" + height="213" border="0" alt="VTFEdit .vtf frame/face/mipmap viewing."></a> + <a href="../../images/pages/vtfedit2.png"><img src="../../images/pages/vtfedits2.png" width="250" + height="213" border="0" alt="VTFEdit .vtf information viewing."></a> + <br><br> + + <a href="../../images/pages/vtfedit3.png"><img src="../../images/pages/vtfedits3.png" width="250" + height="213" border="0" alt="VTFEdit file system browsing."></a> + <a href="../../images/pages/vtfedit4.png"><img src="../../images/pages/vtfedits4.png" width="250" + height="213" border="0" alt="VTFEdit .vmt viewing."></a> + <br><br> + + <a href="../../images/pages/vtfedit5.png"><img src="../../images/pages/vtfedits5.png" width="250" + height="206" border="0" alt="VTFEdit import options."></a> + <a href="../../images/pages/vtfedit6.png"><img src="../../images/pages/vtfedits6.png" width="250" + height="267" border="0" alt="VTFEdit batch conversion options."></a> + <br><br> + + <a href="../../images/pages/vtfedit7.png"><img src="../../images/pages/vtfedits7.png" width="250" + height="250" border="0" alt="VTFEdit .wad conversion options."></a> + <a href="../../images/pages/vtfedit8.png"><img src="../../images/pages/vtfedits8.png" width="250" + height="250" border="0" alt="VTFEdit .vmt creation wizard."></a> + <br><br> + + <a href="../../images/pages/vtfedit9.png"><img src="../../images/pages/vtfedits9.png" width="250" + height="250" border="0" alt="VTFEdit .vmt creation wizard."></a> + <a href="../../images/pages/vtfcmd1.png"><img src="../../images/pages/vtfcmds1.png" width="250" + height="176" border="0" alt="VTFCmd command line options."></a> + <br><br> + </div> + + <b>Documentation:</b> + + <ul> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/docs/vtflib_docs/">VTFLib + Documentation</a></li> + <li><a + href="https://web.archive.org/web/20200201044259/http://developer.valvesoftware.com/wiki/VTF">VTF + Image Format</a></li> + </ul> + + <b>Features:</b> + <ul> + <li>Convert .bmp, .dds, .gif, .jpg, .png and .tga files to .vtf and .vmt files with easy access to all + .vtf options.</li> + <li>Convert .vtf files to .bmp, .jpg, .png and .tga files.</li> + <li>Convert entire folders to and from .vtf and .vmt files.</li> + <li>Convert .wad files to .vtf and .vmt files.</li> + <li>Explore .bsp, .gcf, .pak, .wad and .xzp packages.</li> + <li>Preview .vtf files.</li> + <li>Recent file menu.</li> + <li>100% Free.</li> + </ul> + + <b>Download:</b> + + <ul> + <li><a href="../../pages/VTFLib-Download.html">VTFEdit</a> + </li> + <li><a href="VTFLib_v1.3.2_Full.html">VTFLib</a> + </li> + </ul> + + <b>Third Party Downloads:</b> + + <ul> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.leadwerks.com/index.php?page=downloads.htm&subbar=blank.htm">Image + Viewer</a></li> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#vtf_shell">VTF + Shell Extensions</a></li> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#max_vtf">3DS + Max VTF Plug-In</a></li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Sep 14th, 2007 - 3:28:10 am</span><span + class="right">[ 447066 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 + <a href="VTFLib-page2.html#p149">2</a> + ]</div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1491" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span + class="right">Posted: Apr 19th, 2005 - 4:25:31 am</span> + <div class="space"></div> + </div> + <div class="content">Gj, i told the creator of fragmotion about it and he is considering building it in to + fragmotion.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1495" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Modified: Apr 21st, 2005 - 4:06:09 pm</span> + <div class="space"></div> + </div> + <div class="content">Sounds good. <img src="../../images/emotes/happy.gif" width="32" height="32" + alt="happy"><br><br>Some features we are working on for the next version (if you have any requests let + me know):<br><br>VTFLib:<br> - .vmt C creation routines.<br><br>VTFCmd:<br> - Basic .vmt creation + (similar to vtex).<br><br>VTFEdit:<br> - Toolbar.<br> - Paste as new.<br> - Zooming.<br> - Alpha + mask.<br> - Integrated file system browser.<br><br>You can find a preview <a + href="../../images/subpages/Comments/vtfedit4.png">here</a>. + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1497" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span + class="right">Posted: Apr 21st, 2005 - 2:37:22 am</span> + <div class="space"></div> + </div> + <div class="content">Can you please mark the bin better, i downloaded the sdk, first, and thought, WHERE + ARE THE .EXE'S<br> + <br> + So please, mark one as the exe style, as you have with your other tools<br> + <br> + ta<br> + <br> + Adam</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1498" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 21st, 2005 - 10:50:45 am</span> + <div class="space"></div> + </div> + <div class="content">I'll be changing the distribution for the next release, separating the code from the + binaries and also providing an archive or installer for the binaries (similar to all my other binary + distributions).</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1513" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span + class="right">Posted: Apr 27th, 2005 - 12:05:13 pm</span> + <div class="space"></div> + </div> + <div class="content">hllib.dll is missing from the installer, the version distributed with GCFScape is too + old, and I haven't a clue what to do with the standalone download. <img + src="../../images/emotes/package.gif" width="32" height="32" alt="package"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1514" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 27th, 2005 - 12:24:00 pm</span> + <div class="space"></div> + </div> + <div class="content">Thnx, it has been fixed.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1526" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span + class="right">Posted: May 8th, 2005 - 1:02:24 am</span> + <div class="space"></div> + </div> + <div class="content">Nem would it be posible for vtfedit to produce a vmt, to the default save location, + or is this to complex, with open varibales, and many texture styles?<br> + <br> + PS, VERY GOOD WORK on the wad convertor!</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1528" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 8th, 2005 - 11:24:15 am</span> + <div class="space"></div> + </div> + <div class="content">Yes, this is the planned focus for the next release, probably in the form of an + export .vmt and auto export .vmt methodology.<br> + <br> + It would be helpful if someone could provide templates for the various typical .vmt files (normal + texture, bump mapped texture, HUD texture, sprite, etc).<br> + <br> + Glad you like the .wad converter.<br> + <br> + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1532" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span + class="right">Posted: May 11th, 2005 - 2:47:13 am</span> + <div class="space"></div> + </div> + <div class="content">there are other tools around, that support the difering formats, if you contact the + maker of vtex gui, you should come into good hands with them, its off my mind who made it, but i think + 95% that its a hl2world forum topic for cs textures, that got hijackd</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1533" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span + class="right">Modified: May 11th, 2005 - 5:24:02 am</span> + <div class="space"></div> + </div> + <div class="content">When I try to preview any normal map VTFs I make with VTFLib through the VTF Shell + Extensions, the bottom third of the image is pure black. It works ingame, but seeing as that only + happens for files I make with VTFLib I thought you might like to know. The program is evidently doing + something non-standard.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1534" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 11th, 2005 - 10:26:57 am</span> + <div class="space"></div> + </div> + <div class="content">The VTF shell extensions are Jed's right? You might want to check that the bug isn't + his. Is the format RGBA8888? I think he had a problem with that (try BGR888 or BGRA8888).</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1576" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1646">puryfury</a></span><span + class="right">Posted: Jun 20th, 2005 - 6:29:44 pm</span> + <div class="space"></div> + </div> + <div class="content">I can't see scrollbar on the file system tab. What's a problem?<br> + I using .net framework korean. pleaze help~</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1580" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 25th, 2005 - 12:10:38 am</span> + <div class="space"></div> + </div> + <div class="content">Odd indeed. I don't know why this would happen, it is a standard system control. All + I have to do is enable scrollbars and the system should take care of the rest.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1583" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span + class="right">Posted: Jun 26th, 2005 - 11:20:07 am</span> + <div class="space"></div> + </div> + <div class="content">hmm basic .vmt you say, hold on just a sec.<br> + <br> + A emty material for wold geomaty<br> + <br> + "LightmappedGeneric"<br> + { <br> + <br> + }<br> + <br> + --commands you can have in it--<br> + <br> + //Defuce texture (path is relative to materials folder, no .vtf)<br> + "$basetexture" "MyTextures/Texture1"<br> + <br> + //2 sided material<br> + "$nocull" 1<br> + <br> + //normal map bump mapping<br> + "$bumpmap" "MyTextures/Texture1"<br> + <br> + //8 bit transparency (uses the alpha form the basetexture)<br> + "$translucent" 1<br> + <br> + //1 bit transparency (uses the alpha form the basetexture).<br> + "$alphatest" "1"<br> + <br> + //material type (affects the sound and decale when hit)<br> + "$surfaceprop" "concrete"<br> + (I'll give you a list of posibles later on).<br> + <br> + thers alot more stuff you can put in there as weal ill try to give you some more if you want.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1584" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 26th, 2005 - 12:53:37 pm</span> + <div class="space"></div> + </div> + <div class="content">I've already added VMT support.<br><br>If you enable <i>Auto Create VMT File</i> from + the options menu, it will create a VMT with a $basetexture and a default shader whenever you save a VTF + file. If you select <i>Create VMT File</i> from the <i>Tools</i> menu, you can specify all of the above + options and create your VTF files. In order for the paths to be correct, your VTF file must be in a + materials folder.</div> + </div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1585" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jun 26th, 2005 - 4:46:56 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ok :)<br /> + Would it be posible for you to make a option to extract a vmt and all it's related .vtf files from the + gcf file?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1587" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 27th, 2005 - 10:15:54 pm</span> + <div class="space"></div> + </div> + <div class="content">I suppose. I want to modify the file system tree to update in real time, so maybe + I'll add that to the tree as a special .vmt option.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1656" + href="index.php?a=1598">DeathByNukes</a></span><span class="right">Posted: Sep 7th, 2005 - 7:12:50 + pm</span> + <div class="space"></div> + </div> + <div class="content">Can you make VTFEdit import alpha from .BMPs? So far the only format that seems to + import alpha is .DDS <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" />.<br /> + Also, the binary archive download doesn't have VTFCmd in it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1657" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 7th, 2005 - 9:57:29 pm</span> + <div class="space"></div> + </div> + <div class="content">You should use .tga files if you want an alpha channel.<br /> + <br /> + And VTFCmd is in the binary archive, it is in the bin folder.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1658" + href="index.php?a=1598">DeathByNukes</a></span><span class="right">Posted: Sep 8th, 2005 - 5:49:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">Haha I just found out Photoshop 7 doesn't save alpha in .tga files without a patch! + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1677" + href="index.php?a=1769">sputnik</a></span><span class="right">Posted: Sep 27th, 2005 - 9:28:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">where the heck is the button to download it!>!!?!?!!?!?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1707" + href="index.php?a=1811">pgr999</a></span><span class="right">Posted: Oct 21st, 2005 - 4:26:03 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi<br /> + <br /> + I am looking to add a buy zone to cs source map dotd_hellhold(I only have the bsp file).<br /> + Any suggestions would be appriciated.<br /> + Thanks,<br /> + G@b00n Vip3r</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1738" + href="index.php?a=1856">Xin</a></span><span class="right">Posted: Nov 17th, 2005 - 2:04:54 am</span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/exhausted.gif" width="32" height="32" + alt="exhausted" />AAAAH, How do you make a VTF !!!? when i greated texutere i fot those + pink and black squares.<img src="../../images/emotes/waaa.gif" width="32" height="32" + alt="waaa" /><br /> + <br /> + Can someone tell me where a tutorial is or make one?<img src="../../images/emotes/viking.gif" width="32" + height="32" alt="viking" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1739" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 17th, 2005 - 2:16:42 am</span> + <div class="space"></div> + </div> + <div class="content">It's not your .vtf that is the problem, it is your .vmt file (specifically the + $basetexture path).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1814" + href="index.php?a=1955">makit3d</a></span><span class="right">Posted: Jan 8th, 2006 - 7:04:55 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy" /><br /> + I had read that vtfedit converts .vtf files into tga files. I have done this, but can it convert more + than one at a time?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1815" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Jan 8th, 2006 - 7:30:56 pm</span> + <div class="space"></div> + </div> + <div class="content">Yep:<ol> + <li>Select <i>Tools</i>-><i>Convert Folder</i>.</li> + <li>Set the <i>Input Folder</i> to the folder with your .vtf files.</li> + <li>Set the <i>Output Folder</i> to the folder you want the .tgas to go.</li> + <li>Set the <i>Filter</i> to <i>*.vtf</i>.</li> + <li>Press <i>Convert</i>.</li> + </ol>That's all there is to it, additional faces and frames in animated .vtfs and environment maps will + not be converted, these should be done manually.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1816" + href="index.php?a=1955">makit3d</a></span><span class="right">Modified: Jan 8th, 2006 - 7:43:32 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/cool.gif" width="32" height="32" alt="cool" /><br /> + I mistook the batch convert section as looking to convert .tga's to .vtf.<br /> + <br /> + Also, let me say thanks for these very sweet tools. I began my mapping days with Doom! It's a wild trip + to see things get to where they are and these tools you have created sure to do make it a great deal + more fun.<br /> + <br /> + Richard<br /> + <br /> + p.s. (lol...this is giving me a huge smile. I wish kids were this easy to deal with!)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1961" + href="index.php?a=2081">AK47FALCON</a></span><span class="right">Posted: Apr 4th, 2006 - 5:47:08 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi I just got the VtfEdit program but when I try to use the tga to vtf conversion I + get a program error when ever I try to select an input or output folder and I have reinstalled the + program many times.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1962" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2006 - 6:01:08 pm</span> + <div class="space"></div> + </div> + <div class="content">I'd need the exact error message, but I think you are experiencing one of the bugs + with the .NET v1.1 framework. This is a critical bug in the .NET framework which prevents the OpenFolder + dialog from running if the threading is not in a certain apartment state (and there is no way to set + this state, it is system dependant).<br /> + <br /> + As a work around, you can manually set the paths by setting the following two variables in your + VTFEdit.ini file (before running VTFEdit):<br /> + Forms.BatchConvert.InputFolder =<br /> + Forms.BatchConvert.OutputFolder =<br /> + <br /> + I will try to come up with a workaround if I can, but there isn't really an elegant solution. GCFScape + had this same problem and I ended up converting it to .NET v2.0 (which doesn't have this bug). + Unfortunately converting s a royal pain in the ass.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1963" + href="index.php?a=2081">AK47FALCON</a></span><span class="right">Modified: Apr 4th, 2006 - 6:27:17 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ahh I see now. Lol I was looking around for that .ini! One um question though...I + have three TGA's that won't conver to VTF but they meet the specs for conversion(powers of two). I get + the message error loading "file". If you could help me on that, that would be nice. Good + program though once I got past the errors....I hate vtex.<br /> + <br /> + <br /> + EDIT: Nevermind I went back and took the three bmps those files originally came from and the program + converted fine. Excellent program!!! Just setup a shortcut to the .ini!</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2157" + href="index.php?a=2064">reacher</a></span><span class="right">Posted: Sep 13th, 2006 - 10:36:40 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem. Your tools are great BTW!<br /> + <br /> + ok brown nosing aside :P I'm using a scope image with my sniper rifle in my mod, and i'm having a lil + trouble. i'm using a quarter circle image (with an alpha channel) and drawing it 4 times (rotated) to + make a complete circle. i think the engine is softening the edges, because i get faint ghost lines in + between the seams. you can view a screenie of it here:<br /> + <br /> + http://www.geekfestival.com/images/ghost_lines.jpg<br /> + <br /> + any chance there's some VTF flags or VMT commands to prevent this from happening?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2160" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 14th, 2006 - 11:16:43 am</span> + <div class="space"></div> + </div> + <div class="content">Try enabling the <i>Clamp S</i> and <i>Clamp T</i> flags in VTFEdit along with <i>No + Mipmap</i> and <i>No Level Of Detail</i> (unckecking <i>Generate Mipmaps</i> when you create your + texture will also set the last two flags).<br /> + <br /> + If that doesn't work, email me your .tga and .vtf file and I'll have a look.<br /> + <br /> + Also, have you tried looking at existing scope materials?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2162" + href="index.php?a=2064">reacher</a></span><span class="right">Posted: Sep 14th, 2006 - 5:35:35 + pm</span> + <div class="space"></div> + </div> + <div class="content">that did it! well, not sure which flag did it, but it was one of em :)<br /> + <br /> + btw i had No Mipmap ticked already, so it was one of the other 3.<br /> + <br /> + Thanks!<br /> + <br /> + ~b</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2163" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 14th, 2006 - 6:39:20 pm</span> + <div class="space"></div> + </div> + <div class="content">Good to hear. It was most likely the clamp flags. When Direct X samples a texture to + resize it to a polygon, samples near the edge of the texture may wrap around to the other side of the + texture. This is expected and creates the best results if your texture tiles, however, if your texture + does not tile you wind up with your above problem. Generally you should set the <i>Clamp S</i> flag if + your texture does not tile in the x axis and the <i>Clamp T</i> flag if your texture does not tile in + the y direction.<br /><br />The <i>No Mipmap</i> flag tells Direct X not to use the texture's mipmaps + and is only recommended if your texture is never sized much smaller than its actual size (e.g. GUI + elements or your scope or (sometimes) skyboxes). It will cause your texture to be rendered with a linear + filter instead of bilinear, trilinear or anisotropic (which all require mipmaps).<br /><br /><i>No Level + Of Detail</i> tells the Source engine not to use a smaller resolution subset of the texture's mipmaps. + There are a lot of 1024x1024 resolution textures in Half-Life 2, but most video cards only load the + 512x512 or even 256x256 and lower resolution mipmaps because they don't have sufficient memory or + bandwidth. <i>No Level Of Detail</i> forces the video cards to load and use the largest mipmap which + means your texture will preserve a high level of detail.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2164" + href="index.php?a=2356">erat</a></span><span class="right">Posted: Sep 15th, 2006 - 6:14:59 + am</span> + <div class="space"></div> + </div> + <div class="content">Is there a chance of getting a complete tutorial on how to make a working blend + texture by using one of the two textures of a blend texture shown in material browser and then getting + it to work in a distributable map so that anyone downloading the map can see the texture while + playing.<br /> + <br /> + That sentence was so long I have to visualize it a bit I guess:<br /> + <br /> + I want:<br /> + <br /> + Steal rock bitmap from rock/grassblend texture shown in material editor > combine that rock bitmap + with my own bitmap of same size > Add it so that I can see it in Hammer and furthermore in game > + Get everyone who downloads the map to be able to use the newly created blend texture.<br /> + <br /> + Any good tutes on this? <br /> + I already tried: http://forum.interlopers.net/viewtopic.php?t=1802 and<br /> + http://articles.thewavelength.net/648/<br /> + <br /> + But I only got empty 64x64 texture showing in material browser using those tutorials.<br /> + <br /> + - eRat</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2325" + href="index.php?a=2530">squirrel</a></span><span class="right">Posted: Dec 30th, 2006 - 7:41:06 + am</span> + <div class="space"></div> + </div> + <div class="content">Hello all... I am trying to create an animates spray. I followed a tutorial I found + linked here:<br /> + http://www.nvnews.net/vbulletin/showthread.php?t=57233<br /> + <br /> + I followed all the instructions, but vftedit does not have Multiple Frame in the Texture Type drop down + options. It has Animated Texture, Environment Map, and Volume Texture... that is it. And none of those + will work for me. <br /> + <br /> + My file is 11 frames at 128x128 and is below 120k. <br /> + <br /> + Any advice on why vftedit has this menu option for some but not all?<br /> + <br /> + thanks.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2330" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 30th, 2006 - 11:00:46 pm</span> + <div class="space"></div> + </div> + <div class="content">The tutorial is outdated, use the <i>Animated Texture</i> option (and disable mipmaps + for sprays). Also, make sure you are selecting all the frames you want in your texture in the open file + dialog.<br /> + <br /> + As long as your .vtf is small enough and you create a .vmt (it just needs to be the same as the other + generated .vmt files) your animated .vtf should work. I've made several myself and have never had + problems.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2397" + href="index.php?a=2626">blis</a></span><span class="right">Posted: Feb 22nd, 2007 - 3:15:34 + pm</span> + <div class="space"></div> + </div> + <div class="content">hi,I feel stupid having to ask this but how do you set the clamp t and clamp s + flags?<br /> + <br /> + I just see a checkbox that says clamp with minimum height and width.I couldnt see anything in the readme + about how to do it via command line either<br /> + <br /> + thanks</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2398" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 22nd, 2007 - 9:23:13 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ol> + <li>Select <i>File</i> then <i>Import</i> and select your image source.</li> + <li>Select the VTF Options you want (these are options that relate to image generation), and then + press <i>OK</i>.</li> + <li>Under the <i>Image</i> tab, select the <i>Clamp S</i> and <i>Clamp T</i> flags.</li> + <li>Select <i>File</i> then <i>Save As</i> and save your texture.</li> + </ol> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2399" + href="index.php?a=2626">blis</a></span><span class="right">Posted: Feb 23rd, 2007 - 5:27:58 + am</span> + <div class="space"></div> + </div> + <div class="content">thanks nem</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2405" + href="index.php?a=2645">Echo</a></span><span class="right">Posted: Mar 5th, 2007 - 2:39:03 pm</span> + <div class="space"></div> + </div> + <div class="content">I was also following the tutorial squirrel was using, and figured that animated + texture replaced multiple frame in the type dropdown box. I am, however, having trouble with my final + animated spray product. I produced a series of images in Photoshop, created an alph channel so that the + background would be transparent, and saved them as .tga files. I imported them into imageready, set the + delay, and exported the animation frames, saving them as .png files. When importing into VTFedit and + making a final product, everything works except the background transparency. I'm not sure if I'm doing + something wrong in VTFedit or in ImageReady, or both. I'd really appreciate it if you might be able to + take a peek at the tut or offer any guesses as to what I might be doing wrong. Again, the tutorial I was + using was:<br /><a + href="https://web.archive.org/web/20170905163816/http://www.nvnews.net/vbulletin/showthread.php?t=57233">http://www.nvnews.net/vbulletin/showthread.php?t=57233</a><br /> + I'm guessing the problem might be somewhere beginning with step 3. Thanks for any help Nem.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2406" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 7th, 2007 - 1:46:47 pm</span> + <div class="space"></div> + </div> + <div class="content">I don't really see anything wrong with the tutorial. If you exported each frame as a + .tga (32 bit I hope), why not just import the .tga files directly?<br /> + <br /> + Just an unrelated tip but: if you're making a spray, it's a good idea to disable mipmap generation as it + will produce smaller .vtf files (so you can have more frames) and generally increase the in-game + quality.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2407" + href="index.php?a=2645">Echo</a></span><span class="right">Posted: Mar 7th, 2007 - 2:19:04 pm</span> + <div class="space"></div> + </div> + <div class="content">You were correct, importing them as individual .tga's into VTFedit yielded a working + spray; I'm not sure why the tutorial suggested doing otherwise. During the interim, however, I found the + Convert.bat method of creating an animated spray as well. Thanks for the help.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2432" + href="index.php?a=2696">zafar23081985</a></span><span class="right">Posted: Apr 3rd, 2007 - 4:11:02 + am</span> + <div class="space"></div> + </div> + <div class="content">Hello, everybody!!! Could you help me, I'm writing a program which works with VTF + Textures. And I'm going to write it in Delphi 7. How can I use your VTFLib library from Delphi? I saw in + Source SDK the VTF Explorer written in Delphi, are they also used VTFLib or another library??? Can I use + classes declared inside the VTFLib??? For example, CVTFFile, CVMTFile e.t.c? I have tried to compile the + library by VS 2005 , but I have got much problems with it, and why it so??? Thanks, with best regards, + Zafar!!!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2437" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2007 - 1:37:25 pm</span> + <div class="space"></div> + </div> + <div class="content">You have to import the C functions, you can't import C++ classes into Delphi. VTF + Explorer uses a C wrapper for Valve's official libraries which is then imported (as C functions) into + Delphi.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2440" + href="index.php?a=2696">zafar23081985</a></span><span class="right">Modified: Apr 5th, 2007 - + 12:48:10 am</span> + <div class="space"></div> + </div> + <div class="content">Nem, I have written a header file in Delphi, which imports functions from the + library. Loaded the *.vtf file into memory by the function vlImageLoad. As I understood the function + only loads file to the stream. And how can I show the picture in the window? Which component shuld I + use??? Can I use TImage class??? Should I convert an image before showing it???<br /> + Can I also use C wrapper as VTF Explorer??? If I can, then how???<br /> + Can anybody explain me spet by step, how can I load the *vtf file and show it on the window??? + Please!!!! It is too important for me! <br /> + Thank you Nem and thanks evrebody!!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c2451" + href="index.php?a=2696">zafar23081985</a></span><span class="right">Posted: Apr 13th, 2007 - + 10:07:49 pm</span> + <div class="space"></div> + </div> + <div class="content">Hello, evrebody!!! I'm writing a program in Delphi 7 which opens VTF files and shows + it. <br />Here is what I'm doing:<br /><br />procedure TForm1.Button1Click(Sender: + TObject);<br />type<br /> PRGB = ^TRGB;<br /> TRGB = array[0..2] of Byte;<br /><br />var VTFImage: + Cardinal;<br />VTFFileStream:TFileStream;<br />RawBuffer: string;<br />ImgData, AlphaData: + string;<br />HasAlpha: Boolean;<br />ImageFormat: VTFImageFormat;<br />Width, Height: Cardinal;<br />V: + array[1..2] of Single;<br />NumberOfPixels: Integer;<br />lpBuffer1, lpBuffer2: PByte;<br />Source, + DestAlpha, DestImg, pSource, pDestAlpha, pDestImg: PChar;<br />i, j: + integer;<br />s:TFileStream;<br />bit:TBitmap;<br />uiBufferSize:Cardinal;<br />uiR, uiG, uiB: + Cardinal;<br />begin<br /> VTFFileStream:=TFileStream.Create('loading.vtf', fmOpenRead);<br /> + SetLength(RawBuffer, VTFFileStream.Size);<br /> VTFFileStream.Seek(0,0);<br /> + VTFFileStream.ReadBuffer(pointer(RawBuffer)^, length(RawBuffer));<br />// Zagrujaem biblioteku<br /> if + LoadVTFLib=true then<br /> begin<br /> if vlCreateImage(@VTFImage)=false then<br /> begin<br /> + ShowMessage('Error creating file!');<br /> Exit;<br /> end;<br /><br /> if vlBindImage(VTFImage)=false + then<br /> begin<br /> vlDeleteImage(VTFImage);<br /> ShowMessage('Error binding image!');<br /> + Exit;<br /> end;<br /><br /> if vlImageLoadLump(pointer(RawBuffer), length(RawBuffer), false)=false + then<br /> begin<br /> vlDeleteImage(VTFImage);<br /> ShowMessage('Error loading stream to + memory!');<br /> Exit;<br /> end;<br /><br /> HasAlpha := (vlImageGetFlags() and + (TEXTUREFLAGS_ONEBITALPHA or TEXTUREFLAGS_EIGHTBITALPHA))<>0;<br /><br /> if HasAlpha then<br /> + ImageFormat:=IMAGE_FORMAT_RGBA8888<br /> else<br /> ImageFormat:=IMAGE_FORMAT_RGB888;<br /><br /> + Width:=vlImageGetWidth();<br /> Height:=vlImageGetHeight();<br /><br /> if (Width>46340) or + (Height>46340) then<br /> begin<br /> vlDeleteImage(VTFImage);<br /> ShowMessage('Unable to load VTF + file. Picture is too large.');<br /> Exit;<br /> end;<br /><br /> NumberOfPixels:=Width * Height;<br /> + V[1]:=Width;<br /> V[2]:=Height;<br /> + <br /> + uiBufferSize:=vlImageComputeImageSize(Width, Height, 1, 1, ImageFormat);<br /> + GetMem(lpBuffer1,uiBufferSize);<br /> + lpBuffer2:=vlImageGetData(0, 0, 0, 0);<br /> + <br /> + if vlImageConvert (lpBuffer2, lpBuffer1, Width, Height, vlImageGetFormat(), ImageFormat)=false + then<br /> + begin<br /> + vlDeleteImage(VTFImage);<br /> + ShowMessage('Unable to load VTF file. Call to vlImageConvert failed.');<br /> + Exit;<br /> + end;<br /> + <br /> + <br /> + In this way I have loaded VTF file, converted it to RGB format and load bytes to lpBuffer1!<br /> + Now, the problem is that how can I show the image data???<br /> + Am I doing anything wrong???<br /> + Thanks for Evrebody!!!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2500" + href="index.php?a=2798">w33nie</a></span><span class="right">Posted: Jun 7th, 2007 - 8:31:54 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, I'm having problems putting new .vtf and .vmt files onto my CS:S server.<br /> + So far I've created working .vtf and .vmt files, as well as adding new lines to my mani skins files. But + when I use ma_setskin to change to the new skin, it still has the old one on.<br /> + The ma_setskin works perfectly, it has changed to the new skin as it says so in the console, and the new + skins were even downloaded upon entering the server. But the same texture from the old model + remains.<br /> + <br /> + I also haven't edited anything else apart from what's listed above.<br /> + What can I do?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2505" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 10th, 2007 - 1:22:39 pm</span> + <div class="space"></div> + </div> + <div class="content">I'm not sure I can be much help here. I'm not too familiar with server MODs or Source + modeling.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c2541" + href="index.php?a=2838">Garfield</a></span><span class="right">Modified: Jul 8th, 2007 - 11:39:11 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, I just waned to note that it seams there are <b>memory leaks</b> within + VtfEdit.<br /> + <br /> + After quite a research it turned out the source is not the VTFEdit itself, but the VTFLib that it + uses.<br /> + After one more day in looking into the source code I found out that the NVIDIA TEXTURE TOOLS Library, + used by VTFLib for some of its functions, is causing the problem.<br /> + <br /> + Here are my notes:<br /> + <br /> + Importing Image with resulution 4096^4096 few times:<br /> + <br /> + DXT Compression - ok (not 100% sure)<br /> + thumbnail generation - minor LEAKs (~10MB for that image res!)<br /> + mipmap generation - minor LEAKs (another ~10MB)<br /> + resizing 3000 to 4096,- big LEAK (>70MB)<br /> + normalmaps generation - major LEAK (>200MB, 50MB for 2048x2048 image)<br /> + <br /> + NOTE that if you NOT use these functions everythings works great - after importing the same file again + the memory usage (in task manager) returns to the same value before importing the same image as already + imported)<br /> + NOTE also that for smaller images the leaks are smaller but are thare!<br /> + <br /> + You can try all this yourself.<br /> + <br /> + Im looking for good texture manipulation library myself, that is why I have done such an + investigation:)<br /> + <br /> + Comments (on the issue) and directions (for the lib) are welcome!<br /> + <br /> + 10x<br /> + <br /> + ----<br /> + sorry for my english</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c2543" + href="index.php?a=2843">marcelo</a></span><span class="right">Modified: Jul 10th, 2007 - 3:18:06 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem,<br /> + <br /> + I have troubles modifying a reticle for the game dark messiah.<br /> + I opened reticle_spell.vtf in VTFedit, and it shows 2 channels 1 rgb (with small white circle and black + background)<br /> + and 1 alpha (which shows the actual reticle)<br /> + I export the file to TGA then I open it in GIMP.<br /> + However I can't find the alpha channel in GIMP despite looking in channel list.<br /> + Do you know what I missed here?<br /> + <br /> + Also if I want to change the reticle drawing? will I have to modify both RGB and Alpha or only Alpha is + necessary?<br /> + <br /> + Thanks for your kind help !<br /> + <br /> + marcelo<br /> + <br /> + ----edit<br /> + I found the alpha channel, but unfortunately its all black, no drawing of the reticle, like it was + showing up in vtfedit.<br /> + why?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c2545" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 11th, 2007 - 11:38:25 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Garfield:</div> + <div class="vbquote">Hi, I just waned to note that it seams there are <b>memory leaks</b> within + VtfEdit.</div><br />Thanks for the info. I wonder if NVDXTLib keeps the texture data in memory (and + returns pointers to this data in the callback) until the next call. Either way, the memory usage seems + excessive.<br /><br />I don't have a lot of time to look at this at the moment, but if I get a chance + I'll see if I can't find a workaround. NVDXTLib has always been quite buggy, I've had trouble with every + release, but it seems to be getting better.<br /><br /> + <div class="vbtitle">marcelo:</div> + <div class="vbquote">I found the alpha channel, but unfortunately its all black, no drawing of the + reticle, like it was showing up in vtfedit.<br />why?</div><br />I've confirmed that VTFEdit <i>is</i> + exporting .tga files with proper alpha channels. I'm not really familiar with the GIMP, so I can't + really provide any more help than to say they are there; good luck figuring it out. Maybe ask <a + href="https://web.archive.org/web/20170905163821/http://gug.sunsite.dk/forum/?threadid=1574&PHPSESSID=53dcc1cbdf9426f73548c8fb45b5ca56">here</a>? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c2594" + href="index.php?a=2876">paulbangean</a></span><span class="right">Posted: Aug 1st, 2007 - 7:00:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">hey i have a question. is there a program that con convert .vtf to wad?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c2595" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 2nd, 2007 - 12:04:45 am</span> + <div class="space"></div> + </div> + <div class="content">No, but you should be able to open .vtf files in VTFEdit, copy them, and paste them + directly into <a + href="https://web.archive.org/web/20170905163821/http://www.telefragged.com/wally/">Wally</a> to + create a .wad file.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c2597" + href="index.php?a=2876">paulbangean</a></span><span class="right">Posted: Aug 2nd, 2007 - 3:12:11 + pm</span> + <div class="space"></div> + </div> + <div class="content">ok thx. i will try that</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c2626" + href="index.php?a=2904">eyeonus</a></span><span class="right">Posted: Aug 28th, 2007 - 7:27:15 + am</span> + <div class="space"></div> + </div> + <div class="content">How do I use this thing to batch convert .vtf to bmp, retaining directory structure? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c2627" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 29th, 2007 - 11:16:30 am</span> + <div class="space"></div> + </div> + <div class="content">The <i>Batch Convert</i> tool can only convert from .vtf to .tga. To do this, put + *.vtf as the <i>Filter</i>. I'll add support for other formats in the next version.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c2634" + href="index.php?a=2911">The_Decryptor</a></span><span class="right">Modified: Sep 4th, 2007 - + 2:18:25 am</span> + <div class="space"></div> + </div> + <div class="content">Is there any way to export a HDR VTF, and keep the HDR data? When I've tried it's + always exported a LDR image (I export to TGA)<br /> + <br /> + And what about the ability to export to a PNG?, lossless and has 8Bit alpha support.<br /> + <br /> + Edit: I don't want to come off sounding like some whiny user demanding things though (So sorry if I do), + these are just thing's I'd like at some time in the future (At the moment I have to transfer the + exported TGA's to my mac and save it as a PNG to get the Alpha channel in GIMP, so straight export to + PNG would save me some time).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c2637" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 4th, 2007 - 8:53:59 pm</span> + <div class="space"></div> + </div> + <div class="content">VTFEdit cannot export any HDR formats or PNG files, I may add this at a later time. + The GIMP should open VTFEdit generated TGA files ok though...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c2638" + href="index.php?a=2911">The_Decryptor</a></span><span class="right">Posted: Sep 4th, 2007 - 11:27:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">Cool, good to know.<br /> + <br /> + And GIMP can open the TGA files, but it doesn't load the alpha channel, and IrfanView (another app I + use) treats the alpha channel as if it was 1Bit, but if I open the PNG I converted on my mac, and + re-save as TGA in GIMP, then GIMP and Irfan View can see the full alpha channel.</div> + </div><br /> + + + <div class="offsets">[ 1 + <a href="VTFLib-page2.html#p149">2</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">VTFLib</span></div> + <div class="content"><span class="title">» <a href="../../pages/VTFLib.html">About</a></span><br> 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