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| author | Maxxiii <[email protected]> | 2020-09-15 17:11:45 +0300 |
|---|---|---|
| committer | Maxxiii <[email protected]> | 2020-09-15 17:11:45 +0300 |
| commit | c96ad7fb1af393efc7c06cf275001a7156a9b36d (patch) | |
| tree | da08193026ec1b5bb8ffd0456dc84c25c145399b /subpages/Comments | |
| parent | Add remaining Comments pages and links to them (only 1st page for now) (diff) | |
| download | nemstools.github.io-c96ad7fb1af393efc7c06cf275001a7156a9b36d.tar.xz nemstools.github.io-c96ad7fb1af393efc7c06cf275001a7156a9b36d.zip | |
Add remaining comments and comments pages...
(now it's 60 comments on page instead of 15), update links to renamed pages
Diffstat (limited to 'subpages/Comments')
27 files changed, 12788 insertions, 1909 deletions
diff --git a/subpages/Comments/BSP_Viewer.html b/subpages/Comments/BSP_Viewer.html index f567203..f28ce95 100644 --- a/subpages/Comments/BSP_Viewer.html +++ b/subpages/Comments/BSP_Viewer.html @@ -100,13 +100,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=15#p83">2</a> - <a - href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=30#p83">3</a> - <a - href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=45#p83">4</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c646" @@ -277,13 +272,583 @@ but i guess the images are understandable enought for anyone else<br> http://hlds.pl/page.php?id=28&pg=3</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=15#p83">2</a> - <a - href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=30#p83">3</a> - <a - href="https://web.archive.org/web/20180219212641/http://nemesis.thewavelength.net/index.php?c=83&o=45#p83">4</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1829" + href="index.php?a=1517">venin</a></span><span class="right">Posted: Jan 14th, 2006 - 7:34:55 + pm</span> + <div class="space"></div> + </div> + <div class="content">Abouth the option to export maps in 3ds file..well the 3ds file cand be imported in + millkshape and softimage/XSI mod tool...in 3dsmax nothing, dosen`t work for it. Could you fix so the + format of the 3ds can be of that, that 3dsmax imports it? It would mean the wolrd to me :D...pls</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1833" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 16th, 2006 - 6:02:25 pm</span> + <div class="space"></div> + </div> + <div class="content">It's a problem with the lib3ds library BSPViewer uses. If you can import into other + 3D packages you could try exporting to a different format from them.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1862" + href="index.php?a=1996">Talia</a></span><span class="right">Posted: Feb 5th, 2006 - 12:36:56 + am</span> + <div class="space"></div> + </div> + <div class="content">Uhm. I have a pre-steam version of HL (HL 1.1.1.0 to be exact) and I can't for the + life of me get this configured to read the wad files. <br /> + Can you tell me what paths it's trying to read the wad in?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1863" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 5th, 2006 - 2:45:56 am</span> + <div class="space"></div> + </div> + <div class="content">The current version does not support WON installations, email me at <a + href="https://web.archive.org/web/20180414014035/mailto:[email protected]">[email protected]</a> + and I'll send you the last version that did.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1922" + href="index.php?a=47">NerdIII</a></span><span class="right">Posted: Mar 14th, 2006 - 12:47:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">It works like a charme and the lightmaps are aligned properly as well. ^^<br /> + I especially like the option to freeze the visibility algorithm.<br /> + There is one question I'd like to ask you: Why do you use .NET?<br /> + Because it's safer in terms of memory leaks?<br /> + Because it is future oriented and you like the latest wizbang?<br /> + Because it's 'platform independent'?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1923" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 14th, 2006 - 2:29:21 + pm</span> + <div class="space"></div> + </div> + <div class="content">I would think that the answer to that is because it's easier to write and manage code + with .NET.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1924" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 14th, 2006 - 4:35:42 pm</span> + <div class="space"></div> + </div> + <div class="content">I use it because I prefer to write C++ code, and managed .NET code can interop + transparently with unmanaged C++ code. This means I can write "normal" C++ code and still take + advantage of the .NET framework which I use mainly for its ability to write complex user interfaces with + very little effort (as well as other services like cryptology and networking).<br /> + <br /> + As for your points:<br /> + Unmanaged code C++ does not use the garbage collector.<br /> + <br /> + Upgrading C++ code from v1.1 to v2.0 is a HUGE pain in the ass (hopefully this will not reoccur in + v3.0).<br /> + <br /> + Managed C++ is not platform independent, only purely managed code is (C# and VB); unfortunately most my + code is locked to Windows, though my unmanaged C++ code (which makes up the core of most projects) can + be ported.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1925" + href="index.php?a=47">NerdIII</a></span><span class="right">Posted: Mar 14th, 2006 - 6:06:11 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ok, I see. I wondered why a good coder with lots of C++ code from Valve's SDK would + convert it all to C#. But honestly MFC is not too shiny when it comes to complex user interfaces. I made + friends with Delphi early, which both easy to use and fast and compact and ... the third language in the + list that supports managed .NET code. ;)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1926" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 14th, 2006 - 7:37:58 pm</span> + <div class="space"></div> + </div> + <div class="content">Ah yes, Delphi is a great development platform, I used it for Batch Compiler before I + converted it to C#, the only thing I don't really like about it is its syntax.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1931" + href="index.php?a=2054">joselitosn</a></span><span class="right">Posted: Mar 19th, 2006 - 11:52:32 + am</span> + <div class="space"></div> + </div> + <div class="content">Version 1.5.5 give this error:<br /> + Invalid Hllib.dll version number.<br /> + <br /> + Made a fresh install for it, and i have winxp home sp1 with .net 2.0 installed <img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1932" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Mar 19th, 2006 - 12:35:53 pm</span> + <div class="space"></div> + </div> + <div class="content">Sorry, fixed the installer, and you don't need .NET v2.0...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1937" + href="index.php?a=2063">ert</a></span><span class="right">Posted: Mar 24th, 2006 - 7:35:35 pm</span> + <div class="space"></div> + </div> + <div class="content">Could you add an entity search function to the bsp viewer, it doesn't need to be any + more advanced than Hammer's function (allows you to search by keys or values on their own or as KV + pairs, and supports partial matches). Would be nice (but not essential) it you could right click on keys + or values in the lower-left pane and it would give you the option to automatically search for say a + target field.<br /> + <br /> + Also when you click on an entity in the list, its hard to find it in the 3d view. Because the thin + orange lines used to highlight an entity don't stand out too well. There should be a setting to control + the thickness and colour of these lines, should be pretty simple to do and it would solve the problem + nicely :)<br /> + <br /> + And finally, the draw distance should be increased to at least 14200 so that you can see everything, + even when looking from one corner of the map to the other.<br /> + <br /> + Nice work btw.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1946" + href="index.php?a=2076">redcomet</a></span><span class="right">Posted: Apr 3rd, 2006 - 5:57:36 + am</span> + <div class="space"></div> + </div> + <div class="content">Any chance of getting this program to export into vmf format? Or at least map format + where you make the walls solid and not made out of numerous 1 unit thick faces? <br /> + This could be an excelant tool for converting half life 1 maps to source.<br /> + <br /> + I have been working on a map to vmf converter, and I found your program. It made me a bit frustrated to + be able to walk around the map like I was in half life, all the blocks solid and not made of 1 unit + think walls, I hoped that you would export that kind of format into the map file. Unfortunetly you do + not. So I ask why you do not, and if there a chance for you to consider making them solid and save me a + great deal of work and grey hairs :)<br /> + <br /> + Excelant program though, by far the best half life program I have ever used.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1949" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 3rd, 2006 - 5:04:16 pm</span> + <div class="space"></div> + </div> + <div class="content">ert:<br /> + I'm not planning on updating BSP Viewer any more, instead Crafty will replace it. Currently Crafty + doesn't render Half-Life .bsp files as well as BSP Viewer or offer as many options, but this will be + corrected when it leaves Alpha. I will try to incorporate your suggestions into it.<br /> + <br /> + redcomet:<br /> + As I said, I'm not planning to update BSP Viewer any more, but I'm not sure I see the point of exporting + .vmf files. There is no good conversion between mesh geometry (.bsp files) and additive geometry (.map + and .vmf files) which is why .map exportation sucks. Is there some reason you can't import the .map + files BSP Viewer into Hammer?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1951" + href="index.php?a=2076">redcomet</a></span><span class="right">Modified: Apr 3rd, 2006 - 10:32:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">Well yes, I can import the map files into hammer. But it takes a bit of trickery. + When you export the map file you add a bunch of useless spaces,<br />ie,<br /> + <div class="vbtitle">Code:</div> + <div class="vbcode"><br />{<br /> {<br /> (292902, 222, 3333) etc<br /> (etc)<br /> }<br />}<br /></div> + <br /> + <br /> + Which hammer and MapFool cannot read, I have to go in and replace all double spaces with nothing to end + up with this:<br /> + <br /> + {<br /> + }<br /> + (28238483 34342 2233) etc<br /> + (etc)<br /> + }<br /> + }<br /> + <br /> + I use Map Fool to be able to process the textures into vmf's so I look at the map in hammer not grey + walls. <br /> + <br /> + But the main problem is that when you export the map files you take all the solids and hollow them all + by 1 unit. So a simple block becomes a 6 faced cube with 1 unit thick walls... <br /> + <br /> + I know that all decompilers do this, but I was using your program and I looks at the walls your BSP + class generates and they are solid, not made of numerous 1 unit thick walls. And I can not help thinking + that somewhere in your program, instead of making the map file solids off of the right, display size + solids, you are taking the real solids and making them 6 faces 1 unit hollowed blocks. Or you are read + straight from the bsp and not from the nice map you build in the program. <br /> + In either case, I find it extremly frustrating.<br /> + <br /> + In hammer, it does not build map files created by decompilers such as bsp2map and this because of all + the solids that insect (tjuncs), which are created by the 1 unit thick walls. What we have to do to + convert maps is first get the map file, load it into hammer, and before we can even compile it to look + around we have resize all the walls to replace the 6 1 unit thick blocks with 1 solid block. <br /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1952" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Apr 3rd, 2006 - 11:03:53 pm</span> + <div class="space"></div> + </div> + <div class="content">Ah, I see (I would have thought those tools could parse the white space, + weird).<br /><br />Anyways, the reason BSP Viewer exports 1 unit thick brushes is because the CSG + process destroys the brushes you see in Hammer (or whatever editor you use) and converts them into a + polygon soup. This process is NOT reversible. A brush (in Hammer) is a convex collection of planes that, + when intersected, form polygons. When these planes are removed or split by the CSG process, the original + brush is gone forever. BSP Viewer's approach is to say to hell with the brushes and construct a new + brush for each face in the BSP (hence the 1 unit brushes). Other programs (such as <a + href="https://web.archive.org/web/20180414014122/http://developer.valvesoftware.com/wiki/WinBSPC">WinBSPC</a>) + construct one large brush that engulfs the entire world, then "hollow" it out subtracting the + BSP geometry and breaking up the brush into smaller convex brushes. This process creates more + "brush like" results, but is still nothing close to how one would actually map.<br /> + <br /> + This is why there are no good BSP decompilers, it is a really hard problem to solve. Half-Life 2 has a + better BSP decompiler (VMEX) but only because the original brushes are stored in the BSP along with the + CSG polygon soup.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c1953" + href="index.php?a=2076">redcomet</a></span><span class="right">Modified: Apr 3rd, 2006 - 11:49:09 + pm</span> + <div class="space"></div> + </div> + <div class="content">Yes I understand now, I read some of your comments on the Map file Format on VERC and + looked at the source. <br /> + <br /> + I understand that what you are doing is reading the bsp, constructing the normals and distances, etc, + and building a brush. However, I do see an approach that can make good map files.<br /> + <br /> + What I realized from looking at these map files you generate is that each section describes a face, not + a brush. So when hammer loads it I assume it screws with it and forces it to be atleast 1 unit thick and + then it interects with the other 'faces' you wrote to the map file. But why not do this instead of + writing faces as if they were brushes.<br /> + <br /> + You have good solids inside your program, and I know that the map file format is to read three points + from the line, generate a normal and distance to get a plane, which it then used with the other 5 lines + to calculate a volumn for the total brush. Your program does this, but when saving the map file it saves + each face as a brush, with each face getting its own 6 line segment in the map file. <br /> + Why not instead, forget the original bsp, and make the map file off of your displayed map. For instance, + I am not 100% sure on the process yet, but take a face on one of the solids, define three points + somewhere on it, and write that line to the map file. Then move onto the next face, define three points + on it, then write the next line. And do that for all 6 lines on a segment. That way when hammer goes to + make the normals and planes, one brush is defined by 1 segment instead of 6, which causes the 1 unit + thick walls.<br /> + <br /> + Now that I know whats up, I downloaded your map view source, and though I will have a much harder time + trying to convert a 6 segment solid into a 1 segment solid, I am going to start trying to write a + program that will do it. It might take some tinkering, but I a sure that when a program that actually + makes solids instead of faces will become imensly popular. I know me and my mod crew will use it a lot. + <br /> + <br /> + Which by the way, in your map view source, there is a typo.<br /> + In the MapViewer.rc file you incude resource2.h, and not resource.h which is what exsists, Resource2 + doesnt. If doesnt compile right off the bat, but when I changed the MapViewer.rc file it worked.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c1955" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2006 - 11:23:06 am</span> + <div class="space"></div> + </div> + <div class="content">I'm not sure if I fully understand you (or maybe you don't fully understand me). + Brushes, by nature, must be <a + href="https://web.archive.org/web/20180414014122/http://en.wikipedia.org/wiki/Convex">convex</a>. But + BSPs contain a polygon soup which is anything but convex. The only logical grouping of faces in a BSP is + into leaf-nodes, which are collections of near by faces. However, these leaf-nodes are concave by nature + and so can't be used to construct a brush. It's not just a matter of taking a bunch of faces and + combining them into a brush, therein lies the problem!<br /> + <br /> + <br /> + BTW, MAP Viewer's source is old and quite poor.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c1957" + href="index.php?a=2076">redcomet</a></span><span class="right">Posted: Apr 4th, 2006 - 11:56:07 + am</span> + <div class="space"></div> + </div> + <div class="content">I know that going from bsp to map is difficult, and most decompilers fail with their + 1 unit walls. I discovered that what they are doing is describing each face in the map file. The regular + map file format is supposed to start with a {, then go for 6 lines in which is describes 6 faces for a + solid. Then when it loads the map it finds the normal, dot product, etc, you know all + this.<br /><br />What you and other decompilers do is instead of using those 6 lines to describe a full + solid (like a wall) you use these sections, denoted by the {}'s to describe each face. So instead of + this:<br /><br /> + <div class="vbtitle">Code:</div> + <div class="vbcode"><br />{<br />(a face)<br />(a face)<br />(a face)<br />(a face)<br />(a + face)<br />(a face)<br />}<br /></div><br /><br />you generate this:<br /><br /> + <div class="vbtitle">Code:</div> + <div class="vbcode"><br />{<br />(a face of a face)<br />(a face of a face)<br />(a face of a + face)<br />(a face of a face)<br />(a face of a face)<br />(a face of a face)<br />}<br />{<br />(a + face of a face)<br />(a face of a face)<br />(a face of a face)<br />(a face of a face)<br />(a face + of a face)<br />(a face of a face)<br />}<br />{<br />(a face of a face)<br />(a face of a + face)<br />(a face of a face)<br />(a face of a face)<br />(a face of a face)<br />(a face of a + face)<br />}<br />{<br />(a face of a face)<br />(a face of a face)<br />(a face of a face)<br />(a + face of a face)<br />(a face of a face)<br />(a face of a face)<br />}<br />etc..<br /></div><br /> + <br /> + And together these 6 sections you create actually represent one solid. So in hammer's eyes it seems like + you are creating numerous solids to build a solid. Instead of numerous faces to make a face.<br /> + <br /> + I do not know if I can explain it better :( But thats sort of not important.<br /> + <br /> + What I get, is that going from bsp to map is very hard.<br /> + But what I see is you creating a 3d world with the bsp.<br /> + A 3d world with vertices and planes and solid walls<br /> + <br /> + So what I am saying is that instead of going bsp to map, go bsp to 3d world to map.<br /> + <br /> + Use the coords you can pick up off of the display to go backwards through the vector normalize/dot + product loop you described in VERC<br /> + http://collective.valve-erc.com/index.php?go=map_format<br /> + <br /> + to build a good map file. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c1959" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Apr 5th, 2006 - 11:22:26 am</span> + <div class="space"></div> + </div> + <div class="content">Well you clearly understand the problem, but the solution is a lot harder that simply + combining the faces.<br /> + <br /> + Consider a single brush crate. If this brush was made an entity then yes, all six faces of the bush + would be present in the BSP and you could easily construct one brush for the decompiled faces. However, + if the crate is on the ground and a world brush, it would only have five faces, and it if was also + against a wall, it would only have four, and if it was also in a corner, it would only have three, and + if it also had another crate on top of it, it would only have two. Ignoring the fact that it is hard to + know which faces make up the crate, in each case where there is a face missing, there are infinitely + many ways to add faces to create a brush, and adding these faces must be done in such a way that doesn't + protrude into the BSP (and makes sense). A lot of the time brushes are reduced to just one face in the + BSP.<br /> + <br /> + This brings us to the other problem. How do you know which faces should be part of a brush if they exist + in a polygon soup? There is no way to know. You can estimate by checking proximity and whether or not + combining faces results in a convex solid, but it is still a tricky problem.<br /> + <br /> + Furthermore, the faces in a BSP are even more mangled by because they are split by other geometry and to + produce smaller concave nodes (think of how a staircase splits up). These faces must be reunited in a + convex manor, but again there are many ways of doing this.<br /> + <br /> + I'm not trying to deter you from trying, I'm just trying to make sure you understand the problem and why + I have never spent a lot of time trying to get BSP Viewer to export usable MAP files. Good luck!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c1966" + href="index.php?a=2076">redcomet</a></span><span class="right">Posted: Apr 5th, 2006 - 1:25:59 + am</span> + <div class="space"></div> + </div> + <div class="content">Well I did not know about the face deletion problem. <br /> + <br /> + I really wish I could sit down and write a good converter, unfortunetly I am getting swamped with + different projects and other garbage I thought was done a long time ago.. <br /> + <br /> + I will continue thinking about it and maybe contributing tio a program little by little. I hate having + my mappers go through and move all the walls from being 6 faces 1 unit hollow brushes to full walls. + Thats why I asked. Your program seemed to do a very good job of constructing the solids. <br /> + <br /> + I am still debating, I am not sure which is easier, a program that will read bad map files and convert + them, or a program that will read 3d vertices from your 3d view and construct brushes off of that.. + <br /> + <br /> + I really like that hollowing idea that you told me about, I decompiled a few maps with that program and + got considerably better results. Its just to bad it doesn't work for most maps.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2697" + href="index.php?a=2393">edman747</a></span><span class="right">Posted: Nov 1st, 2007 - 10:21:16 + am</span> + <div class="space"></div> + </div> + <div class="content">hi, thanks Nem. <br /> + I really like bsb viewer. sometimes when loading one of the half-life single player maps(HLSP). using a + pak0 everything is gray. so i just use the half-life.gcf then the map looks normal.<br /> + <br /> + things like func_monsterclip, trigger_once and trigger_changelevel often have some weird texture applied + to them? I have to fly through them to see the rest of the map.<br /> + <br /> + now to the question: do you have a spawn point tool? Kinda like bsb viewer where I could fly to the spot + where I want to put a spawn point and have a player model show up where each spawn point is.<br /> + <br /> + if no, do you know of one? have used spawnpointeditor 1.3 by Michael.A.C.Pink<br /> + It has some utility but the wire frame display of the map. makes it hard to add multiple spawn points. + very difficult on the HLSP maps where things can be kind of tight.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2709" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 10th, 2007 - 12:04:43 pm</span> + <div class="space"></div> + </div> + <div class="content">Kinda. In the entities tab, you can add and duplicate info_player_start entities + using the context menu. Once you have added your new spawns, you can export a .ent file from the File + menu, then import you entities back into your .bsp using ripent.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2807" + href="index.php?a=3175">the-dead</a></span><span class="right">Posted: Feb 22nd, 2008 - 1:26:50 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have a question to this program...<br /> + can i edit a map with it??? i have loded a bsp and now, i wanna edit and save. is this possible???<br /> + <br /> + <br /> + thx the-dead</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2896" + href="index.php?a=3311">Ean</a></span><span class="right">Modified: Jun 16th, 2008 - 9:24:09 + am</span> + <div class="space"></div> + </div> + <div class="content">how do you export lightmaps? milkshape wont import the meshes and ac3d wont import + lightmaps. Also, I noticed the poly count is much higher in ac3d than bsp viewer (even with no culling) + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2897" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 17th, 2008 - 3:48:24 pm</span> + <div class="space"></div> + </div> + <div class="content">BSP Viewer has been replaced by Crafty (which included the ability to export + lightmaps).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c3346" + href="index.php?a=4017">Bourne</a></span><span class="right">Modified: Mar 13th, 2010 - 5:55:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">Everytime i try to open a .bsp i get the following error message, : <br /> + "Error loading BSP file: Invalid Half-Life BSP file format."<br /> + i have done everything correct and it still says that. Please help!<br /> + <br /> + but everything else is perfect!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c3347" + href="index.php?a=1704">maban</a></span><span class="right">Posted: Mar 13th, 2010 - 6:42:09 + pm</span> + <div class="space"></div> + </div> + <div class="content">BSP Viewer hasn't been updated in 4 years. Use Crafty instead.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c3348" + href="index.php?a=4017">Bourne</a></span><span class="right">Posted: Mar 13th, 2010 - 7:40:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">oh, alright. thanks i was in a rush at the time</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c3660" + href="index.php?a=4440">Patrick Star</a></span><span class="right">Posted: Nov 20th, 2011 - 11:44:16 + pm</span> + <div class="space"></div> + </div> + <div class="content">i decompile a map but none of the func_walls show up</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3674" + href="index.php?a=4466">adarhyme</a></span><span class="right">Posted: Jan 7th, 2012 - 4:22:35 + am</span> + <div class="space"></div> + </div> + <div class="content">Dont download link!!!!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3690" + href="index.php?a=2633">INsane</a></span><span class="right">Modified: Feb 21st, 2012 - 4:49:07 + am</span> + <div class="space"></div> + </div> + <div class="content">Found another use for this old tool, getting a old HL1 .bsp to VMF in the latest + hammer.<br /><br />Some old maps decompile with decompilers and some don't, some have a lot of invalid + structures and hammer will not open them, some do.<br /><br />If you find nothing else works to get the + old structure of a .bsp, try this....<br /><br />The BSPViewer and Crafty .bsp to .map then to .vmf + Method:<br /><br />1. With BSPViewer. Open the .bsp file, go to "File" and Export select + "MAP File", un-tick "Bevel Brushes" and "Use Null textures" OK and give it + a name, save as a .map.<br /><br />2. Now open that saved file with Crafty, select "File" and + "Export", drop down the "Save as Type" select VMF, give it a name.<br /><br />Open + the VMF with Hammer, it may give an error about could not load some solids, just continue without them, + (press "Yes") it will look nuts, all orange and heaps of 1 unit walls.<br /><br />If you now + go to the "VisGroups" and un-tick World Geometry what you may end up with are some structures + like trees, tables, chairs, arches without a heap of walls in the way. These are Brush entities, that + may be enough to start to build a source map from the old structure and have it very close to the same + layout.<br /><br />I know there are easy ways, <u>this is only for HL1 maps that you keep getting + crashes when trying to open a decompliled .map or .vmf</u>, seems to get rid of a few bad eggs in the + file.<br /> + <br /> + More here:<br /> + http://www.dodbits.com/dods/index.php/hl2-mapping/61-porting-old-half-life-1-maps </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3932" + href="index.php?a=12847">PancakeBre</a></span><span class="right">Modified: Oct 8th, 2014 - 8:00:43 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi everyone, i'm tryng to convert "zs_Castle_keep.bsp" (workshop of source + filmaker) in OBJ, it opens but the viewer doesn't load any texture.<br /> + I tried to open the bps with the material browser and in it there all all the texture, so how can I load + them with object viewer?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3949" + href="index.php?a=12909">Gennaro-HL</a></span><span class="right">Posted: Feb 23rd, 2015 - 5:00:33 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, I have a problem with the "BSPViewer" I do not load the map textutas + (Crossfire.bsp)<br /><br />ERROR: Failed to load gfx \ env \ 2desertft.tga.<br />Failed to load + sky.<br /><br />Any solution.<br /><br /><img + src="https://web.archive.org/web/20180414014153im_/http://i.imgur.com/5AzlfLL.png" alt="" + border="0" /><br /> + <br /> + </div> + </div><br /> + </div> <div class="main_sidebar"> diff --git a/subpages/Comments/BSP_Viewer_v1.5.6_Full.html b/subpages/Comments/BSP_Viewer_v1.5.6_Full.html index a014235..925b30e 100644 --- a/subpages/Comments/BSP_Viewer_v1.5.6_Full.html +++ b/subpages/Comments/BSP_Viewer_v1.5.6_Full.html @@ -83,13 +83,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=15#p84">2</a> - <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=30#p84">3</a> - <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=45#p84">4</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c653" @@ -300,13 +295,588 @@ .net 1.1 is installed on win2k system<br> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=15#p84">2</a> - <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=30#p84">3</a> - <a - href="https://web.archive.org/web/20171026234943/http://nemesis.thewavelength.net/index.php?c=84&o=45#p84">4</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c950" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 3rd, 2004 - 8:42:21 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I remember someone with the same problem only with MAPViewer. In that instance I came to the conclusion + that based on where the program hung it had to be a problem with the .NET framework. One solution is to + shell execute your BSP files (double click them and tell windows to use BSPViewer to open them).<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c957" + href="index.php?a=957">Sorcerer</a></span><span class="right">Posted: Sep 4th, 2004 - 9:37:44 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Nice, it works with shell execution now :)<br /> + But still one problems persists with it then, due to the problem with opening something from the BSP + viewer itself, I also can't set the root directory in the program. I had to do that manually by editing + the cfg. <br /> + Oh and a suggestion, make it possible to set more than one root directory for textures, would be quite + handy if you work with old won hl and steam hl, not having to switch directories.<br /> + Anyway, nice job with the viewer. :)<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1141" + href="index.php?a=1118">pappacalo</a></span><span class="right">Posted: Oct 14th, 2004 - 6:42:50 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I would very much get my hands on a editor for gcf-files that allows deleting files from the gcf, anyone + who knows of such a tool ??<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1142" + href="index.php?a=7">Slackiller</a></span><span class="right">Posted: Oct 14th, 2004 - 7:40:23 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Working fine for me.... good job Nem<br /> + <br /> + <br /> + <img src="../../images/emotes/free.gif" width="32" + height="32" alt="free" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1298" + href="index.php?a=1319">liberal.nyulism</a></span><span class="right">Posted: Feb 8th, 2005 - + 7:49:49 am</span> + <div class="space"></div> + </div> + <div class="content">Love for some help....<br /> + Crashes on Open with unhandled exception. Log is below. System is xppro, sp1,1gigRAM,NV6800GT<br /> + <br /> + ************** Exception Text **************<br /> + System.Runtime.InteropServices.SEHException: External component has thrown an exception.<br /> + at _CxxThrowException(Void* , _s__ThrowInfo* )<br /> + at ?Load@CBSP@Engine@BSPViewer@@$$FQAE_NPBDW4ETextureFilter@@@Z(CBSP* , SByte* cBSPFile, Int32 + TextureFilter)<br /> + at BSPViewer.Engine.CBSPEngine.Load(CBSPEngine* , SByte* cBSPFile)<br /> + at BSPViewer.CBSPViewer.Open(String sFileName, Boolean bAddToRecentFiles)<br /> + at BSPViewer.CBSPViewer.Open(String sFileName)<br /> + at BSPViewer.CBSPViewer.btnOpen_Click(Object sender, EventArgs e)<br /> + at System.Windows.Forms.MenuItem.OnClick(EventArgs e)<br /> + at System.Windows.Forms.MenuItemData.Execute()<br /> + at System.Windows.Forms.Command.Invoke()<br /> + at System.Windows.Forms.Control.WmCommand(Message& m)<br /> + at System.Windows.Forms.Control.WndProc(Message& m)<br /> + at System.Windows.Forms.ScrollableControl.WndProc(Message& m)<br /> + at System.Windows.Forms.ContainerControl.WndProc(Message& m)<br /> + at System.Windows.Forms.Form.WndProc(Message& m)<br /> + at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)<br /> + at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)<br /> + at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr + lparam)<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1299" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 8th, 2005 - 11:24:18 am</span> + <div class="space"></div> + </div> + <div class="content">Woops, commented out the CBSP::Load() try catch block by mistake.<br /><br />Anyways, + If you are loading a Half-Life .bsp make sure you have v1.5.1 (v1.5.0 had a bug). If you are loading a + Source .bsp then know that BSP Viewer does <i>not</i> support Source .bsp files. It should generate a + error message but I commented out the try catch block (will fix this).<br /> + <br /> + If it is a Half-Life .bsp file and you have v1.5.1 then please send me the .bsp file (it could be + something specific).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1465" + href="index.php?a=1501">kimchi</a></span><span class="right">Posted: Mar 31st, 2005 - 1:31:01 + pm</span> + <div class="space"></div> + </div> + <div class="content">hi , i get an error<br /> + <br /> + if i wanna open the bsp file :<br /> + <br /> + Error loading : "d:/blabla"<br /> + <br /> + <br /> + help :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1594" + href="index.php?a=1661">soontekk</a></span><span class="right">Modified: Jul 3rd, 2005 - 6:23:22 + pm</span> + <div class="space"></div> + </div> + <div class="content">This tool is very promising<br /> + I try to open a hl2 bsp file but i get the following error message:<br /> + Loading BSP...<br /> + Loading lumps...<br /> + Error loading BSP file: Invalid Half-Life BSP file format.<br /> + <br /> + The file is a map i played in hl2<br /> + Any ideas<br /> + Maybe a link to a map that will work so i can see<br /> + thx<br /> + soon<br /> + <img src="../../images/emotes/where.gif" width="32" + height="32" alt="where" /><br /> + tekk</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1595" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jul 6th, 2005 - 10:10:21 + am</span> + <div class="space"></div> + </div> + <div class="content">This is the half-life bsp viewer not the half-life 2 bsp viewer, witch hasen't been + released yet as it is still in development.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1643" + href="index.php?a=1724">Blade</a></span><span class="right">Posted: Aug 22nd, 2005 - 8:51:26 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /> Why does BSP viewer not working?? <img + src="../../images/emotes/bleeh.gif" width="32" + height="32" alt="bleeh" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1648" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 23rd, 2005 - 12:55:56 + pm</span> + <div class="space"></div> + </div> + <div class="content">It does work.<br /> + What is your problem with it, are you getting any errors or where does it stop to work.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1701" + href="index.php?a=1350">Silencer</a></span><span class="right">Posted: Oct 19th, 2005 - 12:01:20 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem hey it's silencer again..<br /> + how's work on your bsp source going?<br /> + i got a new pc to handle constant loading between CS and hammer but you know how easy it is with a + viewer :P</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1703" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 19th, 2005 - 5:46:58 pm</span> + <div class="space"></div> + </div> + <div class="content">It's going, albeit rather slow. I'm working on a few other projects at the same time + (such as VTFLib and TG v4), and with contract work and full time university, I just don't have the spare + time I used to have.<br /> + <br /> + Hopefully I'll get something out soon.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1706" + href="index.php?a=1350">Silencer</a></span><span class="right">Posted: Oct 20th, 2005 - 12:33:21 + am</span> + <div class="space"></div> + </div> + <div class="content">heh no rush i too know college and it's not easy</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1709" + href="index.php?a=1820">Michael</a></span><span class="right">Posted: Oct 25th, 2005 - 6:08:39 + am</span> + <div class="space"></div> + </div> + <div class="content">I keep getting "Error loading BSP file: Unknown error" when I try to open + one of the Half-Life:Blue Shift levels.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1710" + href="index.php?a=1824">the-copy</a></span><span class="right">Posted: Oct 26th, 2005 - 3:26:49 + pm</span> + <div class="space"></div> + </div> + <div class="content">Can you edit included WADs in a file? That would help me ALOT, i would like to change + some textures to grayscale.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c1711" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 26th, 2005 - 7:31:37 pm</span> + <div class="space"></div> + </div> + <div class="content">Michael:<br /> + I never tested BSP Viewer with Blue Shift maps (because I don't own Blue Shift) so it is possible that + the format is slightly different and may be causing loading errors.<br /> + <br /> + The-Copy:<br /> + No, that is not possible. It would also require a fair bit of work so I have no plans to add that + feature.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c1712" + href="index.php?a=1820">Michael</a></span><span class="right">Posted: Oct 27th, 2005 - 6:57:30 + am</span> + <div class="space"></div> + </div> + <div class="content">Nem, If you did have a Blue Shift BSP file, would it be easy for you to adjust BSP + Viewer to open it?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c1717" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 1st, 2005 - 12:14:21 pm</span> + <div class="space"></div> + </div> + <div class="content">Possibly, depends on how different they are.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c1724" + href="index.php?a=1820">Michael</a></span><span class="right">Posted: Nov 3rd, 2005 - 8:35:26 + am</span> + <div class="space"></div> + </div> + <div class="content">The-Copy:<br /> + If you want to edit the .WAD files, you can do that with a program called "Wally".</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c1725" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 3rd, 2005 - 2:56:58 + pm</span> + <div class="space"></div> + </div> + <div class="content">Michael:<br /> + That wont help because he wants to edit the textures compiled into a map (BSP file). Wally can't do that + AFAIK.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c1726" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Nov 4th, 2005 - 4:48:31 + am</span> + <div class="space"></div> + </div> + <div class="content">The differenc betwean hl and bs bsp's is that the first two sets of 8 byte chunks in + the .bsp are switched, so it should be very easy to alow bspviewer to open bs maps.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c1794" + href="index.php?a=1925">oblivion</a></span><span class="right">Posted: Dec 27th, 2005 - 5:59:48 + am</span> + <div class="space"></div> + </div> + <div class="content">Need help....<br /> + nem I know u like ns and u use this program for ns so u can help me :P........<br /> + <br /> + ok with this.... it cant see any of the ns entities like the hive or cc...... and u cant see the spawn + points either..... if u can help me with this that wud b great!<br /> + <br /> + i think its coz u need to add the entities from ns but it doesnt ahve a .gfc<br /> + <br /> + please email answer to [email protected]<br /> + <br /> + thank u</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c1795" + href="index.php?a=1926">Jipii</a></span><span class="right">Posted: Dec 27th, 2005 - 7:15:44 + am</span> + <div class="space"></div> + </div> + <div class="content">It seems nice. But when I import/export it to .3ds file and try to import/export it + to 3dsmax it whines something that the file ain't valid or something like that <img + src="../../images/emotes/what.gif" width="32" + height="32" alt="what" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c1796" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 28th, 2005 - 4:39:35 pm</span> + <div class="space"></div> + </div> + <div class="content">oblivion:<br /> + <br /> + BSP Viewer doesn't do anything MOD specific, such as rendering the hives. You can see the hives + locations if you select them in the entity list, an orange box will appear where they are located.<br /> + <br /> + Jipii:<br /> + <br /> + BSP Viewer uses a 3rd party library for .3ds support, the actual .3ds format has never officially been + released so there may be problems with the library. You might try importing it into another program or + disabling the materials.<br /> + <br /> + I plan to add HL .bsp support to the Object Viewer I've been working on as well as basic export support + for all supported formats (probably to .obj because it is a well documented format).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c1810" + href="index.php?a=1824">the-copy</a></span><span class="right">Posted: Jan 8th, 2006 - 6:58:00 + am</span> + <div class="space"></div> + </div> + <div class="content">Nem:<br /> + <br /> + okay. but is it possible? i mean not possible with bspviewer but possible, as in.. possible? :p</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c1811" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 8th, 2006 - 1:25:35 pm</span> + <div class="space"></div> + </div> + <div class="content">Umm, ya, this is BSP Viewer's code for loading the + textures:<br /><br />[code]<br />int CBSP::BuildBSPTexture(char *cName, DWORD dwWidth, DWORD dwHeight, + LPBYTE lpPalette,<br />LPBYTE lpData, ETextureFilter TextureFilter)<br />{<br /> // Setup texture.<br /> + int iTextureIndex = this->TextureManager->GetTextureIndex(cName);<br /><br /> // Check if the + texture is loaded.<br /> if(iTextureIndex != -1)<br /> {<br /> return iTextureIndex;<br /> }<br /><br /> + CTexture Texture;<br /> Texture.Width = dwWidth;<br /> Texture.Height = dwHeight;<br /><br /> if(*cName + != '{')<br /> {<br /> // Texture is a normal RGB texture.<br /><br /> Texture.BPP = 3;<br /> + Texture.Data = new unsigned char[dwWidth * dwHeight * 3];<br /><br /> for(DWORD i = 0; i < dwWidth * + dwHeight; i++)<br /> {<br /> for(DWORD j = 0; j < 3; j++)<br /> {<br /> Texture.Data[i * 3 + j] + =<br /> lpPalette[(unsigned int)lpData[i] * 3 + j];<br /> }<br /> }<br /> }<br /> else<br /> {<br /> // + Texture has a transparent index.<br /><br /> LPBYTE lpAlpha = lpPalette + 255 * 3;<br /><br /> + Texture.BPP = 4;<br /> Texture.Data = new unsigned char[dwWidth * dwHeight * 4];<br /><br /> for(DWORD i + = 0; i < dwWidth * dwHeight; i++)<br /> {<br /> bool bAlpha = true;<br /><br /> for(DWORD j = 0; j + < 3; j++)<br /> {<br /> Texture.Data[i * 4 + j] =<br /> lpPalette[(unsigned int)lpData[i] * 3 + + j];<br /> bAlpha &= Texture.Data[i * 4 + j] == lpAlpha[j];<br /> }<br /><br /> if(bAlpha)<br /> + {<br /> // Color value is alpha mask.<br /> for(unsigned int j = 0; j < 4; j++)<br /> {<br /> + Texture.Data[i * 4 + j] = 0;<br /> }<br /> }<br /> else<br /> {<br /> // Color value is not alpha + mask.<br /> Texture.Data[i * 4 + 3] = 255;<br /> }<br /> }<br /> }<br /><br /> iTextureIndex = + this->TextureManager->Load(Texture, cName, TextureFilter);<br /><br /> delete + []Texture.Data;<br /><br /> return iTextureIndex;<br />}<br /><br />bool + CBSP::BuildBSPTextures(ETextureFilter TextureFilter)<br />{<br /> LPBSPMIPTEXTURELUMP lpMipTextureLump = + (LPBSPMIPTEXTURELUMP)(this->lpTextureData);<br /><br /> char cMessage[512];<br /> INT iTexturesLoaded + = 0, iSubTexturesLoaded;<br /><br /> //<br /> // Load embedded textures.<br /> //<br /><br /> + this->Log->Push(" Loading embedded textures...", Types::CColor::Gray);<br /><br /> // + Loop through each lump in the BSP file.<br /> iSubTexturesLoaded = 0;<br /> for(INT i = 0; i < + lpMipTextureLump->MipTextureCount; i++)<br /> {<br /> // If the lump doesn't exist don't process + it.<br /> if(lpMipTextureLump->Offsets[i] == -1)<br /> {<br /> continue;<br /> }<br /><br /> + LPBSPMIPTEXTURE lpMipTexture = (LPBSPMIPTEXTURE)((LPBYTE)this->lpTextureData<br /> + + lpMipTextureLump->Offsets[i]);<br /><br /> // If the lump isn't embedded don't process it.<br /> + if(lpMipTexture->Offsets[0] == 0)<br /> {<br /> continue;<br /> }<br /><br /> // Load the lump.<br /> + DWORD dwSize = lpMipTexture->Width * lpMipTexture->Height;<br /><br /> LPBYTE lpData = + (LPBYTE)lpMipTexture + lpMipTexture->Offsets[0];<br /> LPBYTE lpPalette = lpData + dwSize + (dwSize / + 4) + (dwSize / 16)<br /> + (dwSize / 64) + 2;<br /><br /><br /> + this->BuildBSPTexture(lpMipTexture->Name, lpMipTexture->Width,<br /> lpMipTexture->Height, + lpPalette, lpData, TextureFilter);<br /> iTexturesLoaded++;<br /> iSubTexturesLoaded++;<br /> + }<br /><br /> sprintf(cMessage, " %d textures loaded.", iSubTexturesLoaded);<br /> + this->Log->Push(cMessage, Types::CColor::Gray);<br />}<br />[/code]<br /> + Where this->lpTextureData is the texture data lump (lump 2) loaded into memory. All you would have to + do is alter the palette to convert it to greyscale. The lighting data is also RGB so you might want to + convert it to greyscale. I'm not sure if the lighting data lump (lump 8) is tightly packed, but I + suspect it is.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c1903" + href="index.php?a=2024">adyarc</a></span><span class="right">Posted: Feb 27th, 2006 - 2:09:41 + am</span> + <div class="space"></div> + </div> + <div class="content">I get this error:<br /> + <br /> + "halflife.wad not found"<br /> + "Failed to load gfx\env\snowft.tga."<br /> + "Failed to load sky."<br /> + <br /> + How to setup the path for ".wad" textures and ".tga" enviroment.<br /> + <br /> + <br /> + Thanks!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c1906" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 27th, 2006 - 12:41:16 pm</span> + <div class="space"></div> + </div> + <div class="content">The setup instructions are located in the readme.txt file.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c1989" + href="index.php?a=2141">Ozwald</a></span><span class="right">Posted: May 4th, 2006 - 10:09:37 + am</span> + <div class="space"></div> + </div> + <div class="content">Any chance of getting the source? I downloaded the old 'BSP View', but the code is + quite a mess...I can barely follow it.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2243" + href="index.php?a=2433">mastermindsro</a></span><span class="right">Posted: Nov 4th, 2006 - 4:05:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">Daamn! You guys make some fantatsic tools & free too!<br /> + You're the best > Keep up the outstanding releases!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c2423" + href="index.php?a=2393">edman747</a></span><span class="right">Posted: Mar 29th, 2007 - 9:06:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">hello,<br /> + thanks for all the cool tools. I use gcfscape to yank stuff out of pak & gcf files. use crafty very + little. it does not do so well with the half-life single player maps, converted for svencoop. get the + most use from bspviewer. it allows me to click on a door or whatever then i can see the model number. + some bsp have been ripented and there are lines commented out with "//" at the begining. + bspviewer has some problems with these comments and will not read the rest of the entity info.<br /> + <br /> + 1. would there be any updates planned to handle "//" comment lines?<br /> + <br /> + have an old monitor can only adjust gamma and brightness for normal desktop. 3d graphics like games are + to dark to see.<br /> + setup my ATI 9000 color properties to tweak gamma automatically when in 3d graphics mode like a game. + works well.<br /> + <br /> + 2. bspviewer and crafty are very dark. do they set the graphics mode to 3d like a game?<br /> + <br /> + tia<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2427" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 30th, 2007 - 11:35:16 am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">edman747:</div> + <div class="vbquote">1. would there be any updates planned to handle "//" comment lines?</div> + <br />I didn't know you could do this, I'll try to release a fix soon (though I'm quite busy at the + moment so it might not be for a week or two).<br /><br /> + <div class="vbtitle">edman747:</div> + <div class="vbquote">2. bspviewer and crafty are very dark. do they set the graphics mode to 3d like a + game?</div><br />You can change the BSP gamma in Crafty's options, and BSPViewer's + <i>BSPViewer.cfg</i> file. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2978" + href="index.php?a=3420">NoMoreErrors</a></span><span class="right">Posted: Aug 30th, 2008 - 6:49:44 + am</span> + <div class="space"></div> + </div> + <div class="content">adyarc:<br /> + --------------------------------------------------------------<br /> + I get this error:<br /> + <br /> + "halflife.wad not found"<br /> + "Failed to load gfx\env\snowft.tga."<br /> + "Failed to load sky."<br /> + <br /> + How to setup the path for ".wad" textures and ".tga" enviroment.<br /> + <br /> + <br /> + Thanks!<br /> + --------------------------------------------------------------<br /> + Nem:<br /> + --------------------------------------------------------------<br /> + The setup instructions are located in the readme.txt file.<br /> + --------------------------------------------------------------<br /> + But you said how to set ".GCF & .PAK" up on readme.txt...<br /> + 1st part:<br /> + --------------------------------------------------------------<br /> + I have same problem always. If I open a bsp, it says "Failed to load sky." with red color. ALL + MAPS! I'm playing Sven Co-Op and I want to play some multiplayer maps on lan mode.<br /> + --------------------------------------------------------------<br /> + 2nd part:<br /> + --------------------------------------------------------------<br /> + OK, OK... Skip 1st part. I exported .map file. And I tried to open that .map file. But now hammer editor + says:<br /> + <br /> + 1st map:<br /> + -------<br /> + "For your information, 79 solids were not loaded deu to errors in the file."<br /> + -------<br /> + 2nd map:<br /> + -------<br /> + "For your information, 1634038899 solids were not loaded deu to errors in the file."<br /> + -------<br /> + ...<br /> + 1st map can be load with hammer editor,<br /> + 2nd map can't be load with hammer editor: Because, it had 1634038899 error <img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c2979" + href="index.php?a=3420">NoMoreErrors</a></span><span class="right">Modified: Aug 30th, 2008 - + 6:55:33 am</span> + <div class="space"></div> + </div> + <div class="content">And, ".WAD" files can't be load but program doesn't says any errors of .wad + errors...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c2989" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2008 - 10:51:24 pm</span> + <div class="space"></div> + </div> + <div class="content">Well, it says it couldn't find halflife.wad. Try setting the WADRoot variable + (Options->Setup) to the folder that your halflife.wad file is located in.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3153" + href="index.php?a=3693">zangetsu</a></span><span class="right">Posted: Mar 24th, 2009 - 4:49:55 + am</span> + <div class="space"></div> + </div> + <div class="content">it works but wouldnt it be nice to be able to view the maps from half-life 2 and + wolfenstein enemy territory ?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3184" + href="index.php?a=3762">vAAn</a></span><span class="right">Posted: May 22nd, 2009 - 7:27:48 + am</span> + <div class="space"></div> + </div> + <div class="content">This is just what i need. thanks !!</div> + </div><br /> + </div> <div class="main_sidebar"> diff --git a/subpages/Comments/Batch_Compiler.html b/subpages/Comments/Batch_Compiler.html index d26a64e..282d676 100644 --- a/subpages/Comments/Batch_Compiler.html +++ b/subpages/Comments/Batch_Compiler.html @@ -96,13 +96,7 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&o=15#p1">2</a> - <a - href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&o=30#p1">3</a> - <a - href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&o=45#p1">4</a> - ]</div><br> + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c98" @@ -318,13 +312,621 @@ href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?p=7">BAtch Compiler FAQ</a></div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&o=15#p1">2</a> - <a - href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&o=30#p1">3</a> - <a - href="https://web.archive.org/web/20170915125007/http://nemesis.thewavelength.net/index.php?c=1&o=45#p1">4</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1624" + href="index.php?a=1697">ACube</a></span><span class="right">Posted: Aug 9th, 2005 - 4:01:31 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Ok, thank you.<br /> + <br /> + <br /> + - Will Batch Compiler be executable without Microsft.Net Framework in the future?<br /> + <br /> + - Is Batch Compiler faster than a bat?<br /> + <br /> + <br /> + thx again.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1625" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Aug 9th, 2005 - 7:24:18 + pm</span> + <div class="space"></div> + </div> + <div class="content">1. Most likely not. Older versions used to run independantly, but it was converted to + C# .NET because the code was easier to write and manage (or so I assume).<br /> + <br /> + 2. Yes and No. Nem's Batch Compiler atcually just generates a .BAT file and then runs it like a normal + batch script. However, unlike writing the scripts by hand (and needing to know all the command switches + and how they work), Nem's Batch Compiler provides an easy to use user interface allowing the user to + easilychoose the settings they want.<br /> + <br /> + So basically, in the end you get the same result (a .bat script gets run), but Nem's batch compiler + makes setting up the script a lot easier.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1629" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 10th, 2005 - 10:45:20 am</span> + <div class="space"></div> + </div> + <div class="content">Thanks Bluefang. <img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /><br /> + <br /> + And to confirm, BC will not be rewritten in another language, there is no point.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1758" + href="index.php?a=663">richei</a></span><span class="right">Posted: Nov 24th, 2005 - 2:10:16 + pm</span> + <div class="space"></div> + </div> + <div class="content">Is there a work around for yesterday's update on the sdk? Its not compiling hl2 maps + correctly. Keeps telling me that it can't find the sky. When i compile from within hammer, that same + line is using an * to do the different views (sky_day02_10*.vmt is an example).<br /> + <br /> + In bc, its trying to do sky_day02_10rt.vmt, which causes it to fail.<br /> + <br /> + Any solutions?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1761" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 27th, 2005 - 5:00:31 + pm</span> + <div class="space"></div> + </div> + <div class="content">can you post that portion of the compile log? I'm not sure what you are talking about + because the sky setting is a map setting, not a compile setting. It should have nothing to do with the + batch compiler.<br /> + <br /> + What compile tools are you using? (the ones that come with the SDK or amckern's CST tools)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2408" + href="index.php?a=2653">rowleybob</a></span><span class="right">Posted: Mar 9th, 2007 - 6:18:38 + am</span> + <div class="space"></div> + </div> + <div class="content">I've been having some buggy problems with the the hammer compiler--inexplicably, + hammer won't compile certain filenames for me, even if they're identical maps. Example:<br /> + <br /> + I start a map called "vanillasky.rmf" and try to compile it. I get a compile error saying + "no such file or directory".<br /> + <br /> + Then all I do is "save as" the map as "vs.rmf", and it compiles without a + hitch.<br /> + <br /> + This type of thing is happening increasinly more often, despite reinstalling hammer and trying other + things.<br /> + <br /> + SO, that's why I started using Batch Compiler. It works great! Thanks for a great/easy utility! <img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2409" + href="index.php?a=2658">Hammah</a></span><span class="right">Posted: Mar 12th, 2007 - 5:55:51 + am</span> + <div class="space"></div> + </div> + <div class="content">hi,<br /> + <br /> + i am getting the following error when compiling:<br /> + <br /> + SteamStartup() failed: SteamStartup(0xf,0x0012E938) failed with error 1: The registry is in use by + another process, timeout expired<br /> + <br /> + any help please ?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2411" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 14th, 2007 - 1:57:12 pm</span> + <div class="space"></div> + </div> + <div class="content">Sorry Hammah, I've never seen that error before and I don't think it's the fault of + Batch Compiler, but Steam.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2450" + href="index.php?a=2719">Superpiccolo</a></span><span class="right">Posted: Apr 11th, 2007 - 2:20:18 + am</span> + <div class="space"></div> + </div> + <div class="content">I also have this problem, but it is specifically when I try to use the "Custom + Source Tools". I can compile with them fine through hammer just not using Batch Compiler.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2532" + href="index.php?a=2825">medi</a></span><span class="right">Modified: Jun 26th, 2007 - 6:31:06 + am</span> + <div class="space"></div> + </div> + <div class="content">Small bug with the recent version of batch compiler using Zoner's Tools (HL1):<br /> + <br /> + For the RAD parameter -maxlight you seem to have forced that the user must specify a value in the range + 1-255 . However by experimenting with this parameter it seems to actually require a value between 0 and + 1.<br /> + <br /> + I did several compiles of a map with maxlight '196' '128' '64' and finally '1' and found these values + did NOTHING to cap the level brightness. Then on trying the value 0.5 I get the effect I want, implying + the values should be between 0 and 1.<br /> + <br /> + I know you'll probably never get anyone else complaining about this problem, but thought I'd point it + out anyway! <br /> + <br /> + Cheers for a great tool!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2533" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 27th, 2007 - 2:06:59 pm</span> + <div class="space"></div> + </div> + <div class="content">Thanks for the info. If you do a <i>Check For Updates</i> from the <i>Help</i> menu, + you should get a fixed specification.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2577" + href="index.php?a=1360">Varsity</a></span><span class="right">Posted: Jul 25th, 2007 - 8:50:48 + am</span> + <div class="space"></div> + </div> + <div class="content">Source tools bugs: -nolinuxdata no longer works, and there is no RAD option for -both + (which calculates both HDR and LDR lightmaps).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c2614" + href="index.php?a=2896">yamtari</a></span><span class="right">Posted: Aug 15th, 2007 - 5:01:20 + am</span> + <div class="space"></div> + </div> + <div class="content">how do i set an output i just see addittional parameters and options but in neither + of the categorys there are output path only output and thats not the deal it seems <img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c2615" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 15th, 2007 - 11:59:03 am</span> + <div class="space"></div> + </div> + <div class="content">Select <i>Setup</i> from the <i>Options</i> menu, it's the <i>Output</i> variable + under the <i>Variables</i> tab.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c2656" + href="index.php?a=2908">Krazytaco</a></span><span class="right">Posted: Sep 26th, 2007 - 4:33:18 + pm</span> + <div class="space"></div> + </div> + <div class="content">Is there a tutorial or information somewhere that will explain to me how to use the + Incremental option? I checked it off because I just wanted to change the lighting, but it gave me this + after buildfacelights:<br /><br /><br />BuildFacelights:<br /> (3298.45 seconds)<br />Warning: Failed to + open transfers file [C:\Program Files\Valve Hammer Editor\maps\Meckwinter_rsg_v2a8.inc]<br /> + <br /> + BuildVisLeafs:<br /> + <br /> + <br /> + <br /> + It stayed like that until I closed the window.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2657" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 27th, 2007 - 2:37:46 am</span> + <div class="space"></div> + </div> + <div class="content">Have you looked <a + href="https://web.archive.org/web/20170918131848/http://zhlt.info/command-reference.html">here</a>? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2660" + href="index.php?a=2908">Krazytaco</a></span><span class="right">Posted: Sep 27th, 2007 - 6:39:35 + pm</span> + <div class="space"></div> + </div> + <div class="content">Thanks!<br /> + <br /> + <br /> + Btw, your programs are awesome.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2662" + href="index.php?a=2940">razscs</a></span><span class="right">Posted: Sep 28th, 2007 - 2:02:40 + pm</span> + <div class="space"></div> + </div> + <div class="content">Apologies if this is not where people are supposed to post bugs.<br /> + <br /> + In the batch compile when i check a check box for WAD File under the csg tab. I select two different + wads. One is on my 2nd hard drive, another is on my hard drive with the OS and where the program is + installed. When I compile i get warnings like the following: Warning: Wad file '\documents and + settings\raz\desktop\ka_b2\ka_b2.wad' not found, also tried 'D:\\ka_b2\ka_b2.wad'<br /> + <br /> + My wads folder is D:\wads and the 2nd wad file im using is on my desktop. I don't know if this is a bug + or just me screwing something up. Any help would be appreciated.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2705" + href="index.php?a=1360">Varsity</a></span><span class="right">Posted: Nov 10th, 2007 - 6:26:32 + am</span> + <div class="space"></div> + </div> + <div class="content">Could you add an option to delete .LMP files from mapsrc please. (In fact, why not + give us the option to add our own operations?)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2706" + href="index.php?a=1360">Varsity</a></span><span class="right">Posted: Nov 10th, 2007 - 6:29:15 + am</span> + <div class="space"></div> + </div> + <div class="content">*copy and delete</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2707" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 10th, 2007 - 11:58:05 am</span> + <div class="space"></div> + </div> + <div class="content">I'll add .lmp to the next update, and you <a href="index.php?c=35#p35">can</a> add it + yourself. <img src="../../images/emotes/apple.gif" + width="32" height="32" alt="apple" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2775" + href="index.php?a=3112">Jophish</a></span><span class="right">Posted: Jan 5th, 2008 - 6:37:51 + am</span> + <div class="space"></div> + </div> + <div class="content">hi, Is there going to be support for the episode two compile tools, I have not been + able to get these to work. I get an error about entry points in a dll file.<br /> + also, I am unable to get cst to work.<br /> + <br /> + Are there any 64 bit compilers out there also?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2792" + href="index.php?a=3138">Whakharroo</a></span><span class="right">Posted: Jan 23rd, 2008 - 3:56:16 + am</span> + <div class="space"></div> + </div> + <div class="content">Simply amazing job, thanks Nem!<br /> + <br /> + <img src="../../images/emotes/chillin.gif" + width="32" height="32" alt="chillin" /><img + src="../../images/emotes/guitar.gif" width="32" + height="32" alt="guitar" /><img + src="../../images/emotes/free.gif" width="32" + height="32" alt="free" /><img + src="../../images/emotes/handwalking.gif" + width="32" height="32" alt="handwalking" /><img + src="../../images/emotes/yeahbaby.gif" width="32" + height="32" alt="yeahbaby" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2816" + href="index.php?a=663">richei</a></span><span class="right">Posted: Mar 9th, 2008 - 10:30:15 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Jophish:</div> + <div class="vbquote">hi, Is there going to be support for the episode two compile tools, I have not been + able to get these to work. I get an error about entry points in a dll file.<br />also, I am unable to + get cst to work.<br /><br />Are there any 64 bit compilers out there also?</div><br /> + <br /> + Need an anwser for this, as i keep getting MaterialSystem.dll errors when i try to compile outside of + hammer. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2819" + href="index.php?a=3198">captain terror</a></span><span class="right">Modified: Mar 21st, 2008 - + 4:08:20 am</span> + <div class="space"></div> + </div> + <div class="content">I just bought a new computer and installed the latest batch compiler and latest + tools. I used the BC on my old machine and never had a trouble... until now.<br /> + <br /> + If I try to compile the .rmf file, It gives me errors saying it can't find the wads.<br /> + <br /> + If, however, I either compile the .map file or if there is a preexisting .map file in the directory, it + compiles flawlessly.<br /> + <br /> + It's a small annoyance, but it took me damn hours to figure that out. I was just about to give up and go + to the Hammer compiler, but i really would rather die. afaik on my old machine, the Batch Compiler + compiled .rmf files just fine, but I can't test it because it doesn't work anymore, lawl. = ><br /> + <br /> + Does anyone know what's the matter?<br /> + <br /> + edit: I can't get HLFix to work either, says it can't open the input file (might be a hint?)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2820" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 22nd, 2008 - 4:05:38 + am</span> + <div class="space"></div> + </div> + <div class="content">Most likely you need a wad.txt file for HLFix. This can be generated by the + "makewad.exe" tool that comes with HLFix. This will use the WAD files in your VHE + configuration to generate the WAD list. Then you just need to update the WAD file setting in the HLFix + tab in the Batch Compiler.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2928" + href="index.php?a=3346">Zebra</a></span><span class="right">Posted: Jul 8th, 2008 - 7:42:47 + am</span> + <div class="space"></div> + </div> + <div class="content">Whenever I try to compile using this utility for Source, I receive an error reading, + "Loading c:\sierra\steam\steamapps\zebrajch\garrysmod\garrysmod\maps\testmap.bsp<br /> + Cannot load the static props... encountered a stale map version. Re-vbsp the map."<br /> + <br /> + When I compile with the usual Hammer compiler, it compiles all the way through. I have been using this + Batch Compiler ever since it was released for HL1, I would love to be able to use it for Source as well. + I hope someone knows how to resolve this problem.<br /> + <br /> + Watch it be some simple thing. <img + src="../../images/emotes/lazy.gif" width="32" + height="32" alt="lazy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2968" + href="index.php?a=3404">MG-Zero</a></span><span class="right">Posted: Aug 20th, 2008 - 6:17:31 + pm</span> + <div class="space"></div> + </div> + <div class="content">I've got a bit of a problem. After I set up everything, and select the .vmf file and + hit run..it hangs for a second and gives me this error:<br /> + <br /> + "Error executing batch file."<br /> + <br /> + Anyone know of a fix?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2969" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Aug 20th, 2008 - 6:46:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">That's most likely caused by a compile error. Check the console output (when you're + running the compile) or in the compile log (should be in the same folder as your map file that you're + compiling). Then head over to the official SDK forums at <a + href="https://web.archive.org/web/20170918131848/http://forums.steampowered.com/forums/forumdisplay.php?f=191">steampowered.com</a> + (for HL2) or the forums at <a + href="https://web.archive.org/web/20170918131848/http://www.chatbear.com/board.plm?b=390">VERC-Collective</a> + (for HL1)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2977" + href="index.php?a=3404">MG-Zero</a></span><span class="right">Posted: Aug 28th, 2008 - 1:58:02 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Bluefang:</div> + <div class="vbquote">That's most likely caused by a compile error. Check the console output (when you're + running the compile) or in the compile log (should be in the same folder as your map file that you're + compiling). Then head over to the official SDK forums at <a + href="https://web.archive.org/web/20170918131848/http://forums.steampowered.com/forums/forumdisplay.php?f=191">steampowered.com</a> + (for HL2) or the forums at <a + href="https://web.archive.org/web/20170918131848/http://www.chatbear.com/board.plm?b=390">VERC-Collective</a> + (for HL1)</div><br /> + <br /> + There's no console window opening though, it doesn't even get that far. + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2988" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2008 - 10:48:33 pm</span> + <div class="space"></div> + </div> + <div class="content">I assume you're running Vista? Crafty isn't exactly Vista friendly (it makes a few + assumptions). Try giving Crafty administrative privileges by <a + href="https://web.archive.org/web/20160622183445/http://www.computerperformance.co.uk/vista/vista_administrative_privileges.htm">editing + it's shortcut</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3051" + href="index.php?a=3198">captain terror</a></span><span class="right">Modified: Dec 6th, 2008 - + 2:19:22 am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Quote:</div> + <div class="vbquote">..."Error executing batch file."...</div><br />Yup Nem was right, i had + the same problem as MG-Zero, except i'm using Vista x64 with Goldsource... <br /><br />Checking the + <b>"Run this program as administrator"</b> checkbox in the BC shortcut options makes it work + fine...<br /> + <br /> + Thanks again Nem!<br /> + <br /> + = ) + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3100" + href="index.php?a=3590">Ravage</a></span><span class="right">Posted: Jan 24th, 2009 - 1:23:38 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem<br /> + <br /> + Is there any chance that the next version of batch compiler adds the Options -> Setup -> stage + paths and variables tabs settings to the presets?<br /> + <br /> + My problem is that Im compiling betwen various source platforms - hl2dm, ep1 and now orangebox. I was + hoping the presets did this already :(<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3115" + href="index.php?a=3644">slam!</a></span><span class="right">Posted: Feb 11th, 2009 - 12:16:15 + pm</span> + <div class="space"></div> + </div> + <div class="content">i have a huge problem:<br /> + when i compile with batch compiler it gives me "brush out of world error"<br /> + but when i use zhlt by pressing f9 in hammer it compiles fine.<br /> + I cannot make final compile in hammer, because it takes too much of my ram to have hammer open at same + time as compile, and then it either stops on rad part or vis part.<br /> + ive tried everything, i even tried to make batch compiler use same version as hammer, but it still + doesnt work<br /> + plz answer fast, my map should have been released like 1 week ago, but this problem holds me back alot + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c3148" + href="index.php?a=3682">Waffleguy388</a></span><span class="right">Posted: Mar 15th, 2009 - 1:09:45 + pm</span> + <div class="space"></div> + </div> + <div class="content">it broke on me<br /> + <br /> + 1)says a world brush is leaked<br /> + 2)cant find good brush to use as portal??? i dont want my map divided >:(<br /> + <img src="../../images/emotes/gunfight.gif" + width="32" height="32" alt="gunfight" /><--me|the program--><img + src="../../images/emotes/where.gif" width="32" + height="32" alt="where" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c3149" + href="index.php?a=3684">damnedge</a></span><span class="right">Posted: Mar 16th, 2009 - 11:16:03 + am</span> + <div class="space"></div> + </div> + <div class="content">Hello Nem, ok i have set the batch to compiler to the correct settings(as far as i + know) , but when i compile, it makes a long list of materials not found and many error loading studio + model's , when i load the map almost everything is there, stranger thou some of the props that are + missing are normal tf2 props, is there something i may have missed? could the fact that some of the + materials could be from hl2 , could that be a problem, i mean it should be in the sdk dir. plez i have + had such problems with hammer and i want this map compiled already! damnedge</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3248" + href="index.php?a=3867">tada-s</a></span><span class="right">Posted: Aug 30th, 2009 - 2:54:55 + pm</span> + <div class="space"></div> + </div> + <div class="content">How I can run cstrike (parameter) in Direct 3D using the shorcut???</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3417" + href="index.php?a=4045">Fourty-Seven</a></span><span class="right">Modified: Jun 29th, 2010 - + 12:58:59 am</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem.,<br /> + <br /> + Any chance you'll be doing an update on the batch compiler for the 2009 Source Engine? I don't know if + it makes much of a difference.<br /> + <br /> + Counter-Strike Source just released their "2010 update" which changed the engine... so as far + as I know, using Batch Compiler you are limited to the old engine's compiling capability?.. :(<br /> + <br /> + I'd love to use 2048x2048 custom tex's :P. I'd love you man! definately donate like 40-50 bux + worthy.<br /> + <br /> + Holy crap. I just opened the compiler in editor, and... theres no csg stage?! lol weird.<br /> + <br /> + ***edit***<br /> + <br /> + Almost forgot, there IS no CSG stage in Source Engine hahaha duhhhh... so used to hl1, bah I'm still + used to quake 2 for half the things with bsp mapping ;).<br /> + <br /> + Also, I realized that Batch Compiler is using the vXXX.exe's (like vbsp etc) from steam directly so it + shouldn't be an issue, again, used to HL1 and ZHLT's vXXX's lol.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c3420" + href="index.php?a=4085">eg_jonny</a></span><span class="right">Posted: Jun 30th, 2010 - 11:55:18 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, i can't use this program :( it says i need to open a bcp. WTF is a BCP?????!!!!!! + i have never seen a damn bcp on my entire life... Can you fix this? if not i won't use your programs... + if they are the same shit bug.. <img + src="../../images/emotes/exploding.gif" width="32" + height="32" alt="exploding" /> </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c3439" + href="index.php?a=113">twitch</a></span><span class="right">Posted: Jul 25th, 2010 - 11:56:56 + am</span> + <div class="space"></div> + </div> + <div class="content">I have the latest super zhlt 3.8 from the natural selection site but the zhlt.wad + seems virtually identical to old stuff. Anyhow, when I compile using batch compiler, my sky in the bsp + is all messed up and shows the zhlt.wad NNULL texture instead. I tried compiling with a different tool + and the sky rendered correctly. I am sure I did something wrong somewhere along the line.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c3464" + href="index.php?a=4125">morgoth(ta-dev)</a></span><span class="right">Posted: Aug 24th, 2010 - + 7:27:55 pm</span> + <div class="space"></div> + </div> + <div class="content">i have a question is it posible to force tjunc to fix all tjuncs with this + programm?<br /> + i dont care if it takes 100% of my computer resources aslong as it fixes it </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c3564" + href="index.php?a=4281">watwatwat</a></span><span class="right">Posted: Apr 19th, 2011 - 3:29:56 + pm</span> + <div class="space"></div> + </div> + <div class="content">i think you're missing -textureshadows (rad) in source tools, unless it active + automatically when you choose a "lights file" ?</div> + </div><br /> </div> <div class="main_sidebar"> diff --git a/subpages/Comments/Batch_Compiler_v3.1.2_Full.html b/subpages/Comments/Batch_Compiler_v3.1.2_Full.html index 245f34a..cc74cc5 100644 --- a/subpages/Comments/Batch_Compiler_v3.1.2_Full.html +++ b/subpages/Comments/Batch_Compiler_v3.1.2_Full.html @@ -101,11 +101,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915130755/http://nemesis.thewavelength.net/index.php?c=103&o=15#p103">2</a> - <a - href="https://web.archive.org/web/20170915130755/http://nemesis.thewavelength.net/index.php?c=103&o=30#p103">3</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1134" @@ -310,11 +307,346 @@ And thanks for pointing out the tool updated. I was unaware of them. Those will be added in the next release as well.</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915130755/http://nemesis.thewavelength.net/index.php?c=103&o=15#p103">2</a> - <a - href="https://web.archive.org/web/20170915130755/http://nemesis.thewavelength.net/index.php?c=103&o=30#p103">3</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1492" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 19th, 2005 - 7:17:06 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ok, I've got a temporary adress because the domain name hasn't transfored yet.<br /> + <br /> + http://72.29.68.184/~rollini/bluefang/half-life/packages/HL-Compiled.html<br /> + <br /> + <br /> + once the domain transfers, it should be<br /> + http://bluefang.rollinit.com/half-life/packages/HL-Compiled.html<br /> + <br /> + I'll let you know when that happenes.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1494" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Apr 20th, 2005 - 5:16:05 + am</span> + <div class="space"></div> + </div> + <div class="content">Thanks :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1496" + href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Apr 20th, 2005 - 5:26:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ok, the official URL is up and running. :)<br /> + <br /> + http://bluefang.rollinit.com/half-life/packages/HL-Compiled.html<br /> + <br /> + New version will be released by the end of the week.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1500" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 22nd, 2005 - 5:43:02 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hokay, I've beem working on this for almost all day, and I think it's finally + finished.<br /> + <br /> + Changes:<br /> + -Most recent HL and Source compile tools (3.2.1 and 1.0b4 respectively)<br /> + <br /> + -New configuration untility. I striped it out of the installer and amd it into a seperate application. + This will allow you to change the Batch Compiler setup whenever you want with out the mess of dealing + with all of the options.<br /> + <br /> + -Rewrote setup scripts. It should be a lot faster<br /> + <br /> + The version number is still 0.9 (atcually 0.9.9.15, but you can't tell when you download it). The + changes to the code are big enough that I'm butting the 'beta' tag on this. If you manage to break it, + tell me and I'll fix it.<br /> + <br /> + NoBody, I'm assuming you are going to have the most exposure with this, assuming you still tell people + to use it over at VERC. If you get any problems/complaints, you know my E-Mail adress or you can post it + here.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1501" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 22nd, 2005 - 7:38:31 pm</span> + <div class="space"></div> + </div> + <div class="content">Did you notice the new BC release?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1502" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 22nd, 2005 - 8:26:18 + pm</span> + <div class="space"></div> + </div> + <div class="content">Well I did now. *another* new version up. Agian.<br /> + Online spec files also updated.<br /> + <br /> + As a side note, my 'customized set of the official Batch Compiler specifications' aren't quite so + customized. There are only 3 changes:<br /> + <br /> + -Added the HLFix to ZHLT Normal<br /> + -Removed the RipEnt in ZHLT Normal<br /> + -I created a set of 'bcsh' files (batch compiler specification hidden) for the ZHLT specs. The only + difrence is they only have the Steam or the HL stage. This was insted of having the %rungame% variable + to set the stage. The specs listed in the specs menu are the default ones.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1503" + href="index.php?a=708">NoBody</a></span><span class="right">Modified: Apr 23rd, 2005 - 3:25:56 + am</span> + <div class="space"></div> + </div> + <div class="content">Cool i'll not you on any thing i find. Yea im still pimping the tools big style over + at VERC <img src="../../images/emotes/chillin.gif" + width="32" height="32" alt="chillin" /><br /> + <br /> + Oh, one thing you could add would be a shortcut for makewad.exe in the start menu.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1504" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 23rd, 2005 - 11:18:28 am</span> + <div class="space"></div> + </div> + <div class="content">Don't know if Bluefang's specifications are the same, but in the official ones, you + can run MakeWAD from the dropdown run menu in BC.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1505" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 23rd, 2005 - 11:29:13 + am</span> + <div class="space"></div> + </div> + <div class="content">Yep, you can do it that way too.<br /> + <br /> + Compile|Run|MakeWad<br /> + <br /> + But I also added a shortcut as well :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1636" + href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Aug 16th, 2005 - 1:30:55 + pm</span> + <div class="space"></div> + </div> + <div class="content">FYI, the HL-Compiled link has changed. It is now located at<br /> + <br /> + http://halflife.bluefang-logic.com/files/batchcompiler/download.html<br /> + <br /> + I also set up a .htaccess file to redirect the old update folder to the new one, so the old update URL + will still work. At least it will untill my friend removes folders from his server.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1637" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 18th, 2005 - 7:36:32 + am</span> + <div class="space"></div> + </div> + <div class="content">Bad timing I just started pimping the pack on a nother forum ^^</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1638" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Aug 18th, 2005 - 8:25:50 + am</span> + <div class="space"></div> + </div> + <div class="content">Heh, cool.<br /> + <br /> + But then again there is an upside. When I changed the URLs, I also uploaded a new versions which + hopefully fixed a few bugs in the setup tool, fixed a few problems with the uninstaller, and upgraded + CST to 1.0.1.1<br /> + <br /> + And I also added another redirect so the old download links will be redirected to the new one, so all + should be good.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1639" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 19th, 2005 - 4:05:35 + am</span> + <div class="space"></div> + </div> + <div class="content">This one is 404'ed<br /> + http://72.29.68.184/~rollini/bluefang/half-life/packages/HL-Compiled.html<br /> + <br /> + Yay for new verions <img + src="../../images/emotes/free.gif" width="32" + height="32" alt="free" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1640" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Aug 19th, 2005 - 9:11:17 + am</span> + <div class="space"></div> + </div> + <div class="content">LOL<br /> + <br /> + How did you get that address? And it's a good thing it 404'ed because you're not suposed to be using the + IP addresses.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1645" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 23rd, 2005 - 12:48:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">You gave it to me a long long time ago on VERC, i have been using that in my sig ever + since as you just made a pointer when ever you moved the file :)</div> + </div><br /> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1722" + href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Nov 1st, 2005 - 8:17:42 + pm</span> + <div class="space"></div> + </div> + <div class="content">Just letting you all know that the DL link for HL-Compiled has changed. It is + now:<br /> + <br /> + http://halflife.bluefang-logic.com/dlinfo.htm?id=1 (for an info page)<br /> + http://halflife.bluefang-logic.com/download.htm?id=1 (skip the info page and go right to the + download)<br /> + <br /> + This should be the last change I make to the URL, unless I deside to change the subdomain from halflife + to hlerc (but that's not very likely).<br /> + <br /> + Also, I updated HL-Compiled with the new version of ZHLT (v3.3) and updated/fixed the included + documentation.<br /> + <br /> + Hooray!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c1723" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Nov 2nd, 2005 - 7:09:56 + am</span> + <div class="space"></div> + </div> + <div class="content">Thanks, haden't seen that there was a new version of zhlt either.<br /> + <br /> + Oh grate he left out the the lightdata flag again :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c1732" + href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Nov 13th, 2005 - 9:36:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">Another new Version up<br /> + <br /> + --Updated Opt_EntData from v1.1 to v1.1.1 (wow that was a really really long time ago)<br /> + --Updated RESGen from v2.0.Z1 to v2.0rc2<br /> + --Updated Documentation<br /> + --Added retail install support<br /> + --Bugfix: problem with ZHLT Advanced Retail preset not loading properly<br /> + --Bugfix: possible problem with Opt_EntData path to ripent.exe<br /> + <br /> + If anyone has peoblems with the config utility not working correctly, send me an email. You can find + that in my profile.<br /> + <br /> + <br /> + EDIT:<br /> + damnit! the minuit I uploaded it, RESGen updated!<br /> + <img src="../../images/emotes/exploding.gif" + width="32" height="32" alt="exploding" /><br /> + <br /> + --Updated RESGen from v2.0rc2 to v2.0.1</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c1901" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Feb 26th, 2006 - 4:05:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">HL-Compiled has been updated with the new versions og ZHLT and CST.<br /> + <br /> + If you get any errors when trying to use the tools (missing runtime files such as msvcp80.dll OR + problems initilizeing the tools), please tell me because that means I left something out.<br /> + <br /> + Also, I'm sure most of you know this already, but when compiling a Source map, if you get an "Extra + App ID set to 211, but no SteamAppId.", comment out the ToolsAppId line in your GameInfo.txt to fix + it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c1964" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 4th, 2006 - 6:39:49 + pm</span> + <div class="space"></div> + </div> + <div class="content">Just letting people know that, in writing the next revision of my site software, I + decided to change the name and function of the download script.<br /><br />So, this <i>should</i> be the + last time the address changes.... Assumin I don't lose my sanity again ;)<br /><br /><a + href="https://web.archive.org/web/20160622180232/http://halflife.bluefang-logic.com/file.htm?act=view&id=1">http://halflife.bluefang-logic.com/file.htm?act=view&id=1</a><br /> + <br /> + Nem, I'll let you update the link. Even though it seems that you've given me admin rights here (I have + no idea when that happened), I don't know really how to use your site software and I don't want to mess + any thing up.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c1965" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Apr 7th, 2006 - 3:09:43 pm</span> + <div class="space"></div> + </div> + <div class="content">Admin rights? Wha? You can create and edit articles?<br /> + <br /> + I've been rewriting my site to be more accessible/less cluttered (I find people have a hard time + navigating it) but I don't think I've changed anything on this site...<br /> + <br /> + Good thing I keep local backups of everything.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c1967" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Apr 5th, 2006 - 1:50:38 + pm</span> + <div class="space"></div> + </div> + <div class="content">*laughs*<br /><br />Yeah, I suspected it wasn't something you ment to do. I sent you + an email about it not too long ago when I first noticed it, but it must have been to one you don't check + (your hotmail account I think).<br /><br />Anyways, I like how the new site is shaping up. Looks very + cool!<br /><br />I've also been rewriting my site code (best example is <a + href="https://web.archive.org/web/20160622180232/http://troop635.com/">here</a>, because it has + content). I hope you don't mind but I borrowed a couple ideas from your site (along with numerous other + sites as well. I'm so unorigional). At 5400 lines of PHP (and not even 1/2 done), it's the biggest + coding project I've ever worked on.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c3965" + href="index.php?a=12966">darkspyro92</a></span><span class="right">Modified: Jul 26th, 2015 - + 9:35:43 pm</span> + <div class="space"></div> + </div> + <div class="content">So I keep trying to compile my map, but I don't see the BSP file. It says I need a + BSP file path when I check BSP, but it keeps asking for a VBSP.exe when I try to add one. I'm no + computer expert, so where would that be?</div> + </div><br /> </div> <div class="main_sidebar"> diff --git a/subpages/Comments/Crafty-page1.html b/subpages/Comments/Crafty-page1.html index f9986d2..6ee5aec 100644 --- a/subpages/Comments/Crafty-page1.html +++ b/subpages/Comments/Crafty-page1.html @@ -919,8 +919,8 @@ </div><br /> <div class="offsets">[ - <a href="Crafty-page1.html#p205">1</a> - 2 + 1 + <a href="Crafty-page2.html#p205">2</a> <a href="Crafty-page3.html#p205">3</a> <a href="Crafty-page4.html#p205">4</a> ]</div><br> diff --git a/subpages/Comments/Crafty-page2.html b/subpages/Comments/Crafty-page2.html index 7a27060..1149996 100644 --- a/subpages/Comments/Crafty-page2.html +++ b/subpages/Comments/Crafty-page2.html @@ -39,8 +39,7 @@ <div class="main_content"> <div class="group"> <div class="heading1"> - <div class="space"></div><span class="left"><a name="p205" - href="#p205">About + <div class="space"></div><span class="left"><a name="p205" href="#p205">About Crafty</a> - <a href="https://web.archive.org/web/20170924052924/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Aug 7th, 2006 - 1:21:50 pm</span> @@ -644,8 +643,8 @@ </div> <div class="content">Hi, I am also trying write a program to render HL2 bsp. I read the page "The Source Engine BSP File Format", and succeed to extract geometry, textures, and lightmaps for - rendering.<br /><br />Here is a shot<br /><a - href="https://web.archive.org/web/20170917130653/http://pirate3d.googlecode.com/files/ScreenShot1.jpg">http://pirate3d.googlecode.com/files/ScreenShot1.jpg</a><br /> + rendering.<br /><br />Here is a shot<br /> + <img src="../../images/subpages/Comments/ScreenShot1.jpg"> <br /> However it is abviously darker than the render result of Crafty and Source engine for the same bsp map (Crafty and Source engien are almost the same).<br /> @@ -743,7 +742,7 @@ exponent...<br /><br />Anyway...my lightmap are worse, just with RGB color...it's seems there is a problem somewhere...<img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead" /> (red line is not the pb^^) =><a - href="https://web.archive.org/web/20170917130653/http://www.casimages.com/img/jpg/070526054558608843.jpg">image</a><br /> + href="">image</a><br /> </div> </div><br /> <div class="group"> diff --git a/subpages/Comments/GCFScape-page3.html b/subpages/Comments/GCFScape-page3.html index cc0c607..51f5446 100644 --- a/subpages/Comments/GCFScape-page3.html +++ b/subpages/Comments/GCFScape-page3.html @@ -791,8 +791,7 @@ <div class="space"></div> </div> <div class="content">oh and this just popped right now while defragmenting 'sourcesdk.gcf': <img - src="https://web.archive.org/web/20160618125525im_/http://i43.tinypic.com/fxqa6h.png" alt="" - border="0" /><br /> + src="../../images/subpages/Comments/fxqa6h.png" alt="" border="0" /><br /> just at 99% <img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed" /></div> </div><br /> @@ -804,7 +803,7 @@ ]</div><br> </div> - <div class="main_sidebar"> + <div class="main_sidebar"> <div class="group"> <div class="heading1"><span class="title">GCFScape</span></div> <div class="content"><span class="title">» <a href="../../pages/GCFScape.html">About</a></span><br> diff --git a/subpages/Comments/GCFScape_v1.8.6_Full-page2.html b/subpages/Comments/GCFScape_v1.8.6_Full-page2.html index d4645fe..501f2e2 100644 --- a/subpages/Comments/GCFScape_v1.8.6_Full-page2.html +++ b/subpages/Comments/GCFScape_v1.8.6_Full-page2.html @@ -565,9 +565,8 @@ <div class="content">Hi<br />GCFScape v1.8.5 not open vpk file<br /><br />GCF file opens<br /><br />windows seven 64bit<br />Microsoft Visual C++ 2008 SP1 Runtime (x86) instaled<br />Microsoft Visual C++ 2008 SP1 Runtime (x64) instaled<br />Microsoft .NET Framework Version - 3.5 instaled<br /><br /><img - src="https://web.archive.org/web/20180327073901im_/http://s6.picofile.com/file/8249677876/GCFScape1_8_5.jpg" - alt="" border="0" /></div> + 3.5 instaled<br /><br /><img src="../../images/subpages/Comments/GCFScape1_8_5.jpg" alt="" border="0" /> + </div> </div><br /> <div class="group"> <div class="heading2"> diff --git a/subpages/Comments/HLLib.html b/subpages/Comments/HLLib.html index 89d1cf3..0f281ac 100644 --- a/subpages/Comments/HLLib.html +++ b/subpages/Comments/HLLib.html @@ -443,11 +443,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171108021509/http://nemesis.thewavelength.net/index.php?c=108&o=15#p108">2</a> - <a - href="https://web.archive.org/web/20171108021509/http://nemesis.thewavelength.net/index.php?c=108&o=30#p108">3</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c961" @@ -661,11 +658,403 @@ errors about functions like "strlen", etc. I had to include <string.h> in 2 or 3 files in HLLib to be able to compile it.</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171108021509/http://nemesis.thewavelength.net/index.php?c=108&o=15#p108">2</a> - <a - href="https://web.archive.org/web/20171108021509/http://nemesis.thewavelength.net/index.php?c=108&o=30#p108">3</a> - ]</div><br> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3404" + href="index.php?a=4074">jwheare</a></span><span class="right">Modified: Jun 13th, 2010 - 4:03:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">I turned this into a homebrew package for Mac OS X<br /><br /><a + href="https://web.archive.org/web/20170915125509/http://github.com/mxcl/homebrew/blob/master/Library/Formula/hllib.rb">http://github.com/mxcl/homebrew/blob/master/Library/Formula/hllib.rb</a><br /> + <br /> + It only required a few minor tweaks to the Makefile and HLExtract source, mainly to replace the .so + extensions with .dylib and fixing the limits.h include. Would be good if these changes could make it + back to your package via some IFDEFS.<br /> + <br /> + Cheers, hlextract is a great tool.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3408" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 14th, 2010 - 1:42:26 am</span> + <div class="space"></div> + </div> + <div class="content">Do you have a diff for your code changes? I'd be happy to integrate them in.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3409" + href="index.php?a=4075">Crowley22g</a></span><span class="right">Modified: Jun 14th, 2010 - 4:10:32 + am</span> + <div class="space"></div> + </div> + <div class="content">Great tools been using for years <img + src="../../images/emotes/love.gif" width="32" + height="32" alt="love" /><br /> + <br /> + Wrote a script a while back to extract all the required files to build a Synergy Server :-)<br /> + <br /> + This worked great until Valve did the updates for Apple Mac<br /> + <br /> + Now Hlextract will not extract the NEW updated files some of which are maps :-(<br /> + <br /> + d1_eli_01.bsp<br /> + d1_town_05.bsp<br /> + d2_coast_01.bsp<br /> + <br /> + Thats only a few from Half-life 2<br /> + <br /> + Hope it's something simple. I'm sure there are other Synergy server admins saying OMG what have they + done LOL<br /> + <br /> + Thanks in advance<br /> + <br /> + Crowley<br /> + <br /> + PS file will extract using GCFScape 1.8.0 (On Win 7 x64)<br /> + The server is Win2003 R2</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3415" + href="index.php?a=4075">Crowley22g</a></span><span class="right">Posted: Jun 20th, 2010 - 5:52:35 + am</span> + <div class="space"></div> + </div> + <div class="content">Done a bit more digging.<br /> + <br /> + d1_eli_01.bsp is grey and will not extract on Server 2003 R2<br /> + <br /> + d1_eli_01.bsp is fine and will extract OK on my Win 7 x64 PC<br /> + <br /> + Also tried the HLExtract and the .net version on 2003 R2 and they get the same error message about the + file not being complete<br /> + <br /> + Hope you can help. If not I'll have to upload all the files from my Win 7 PC<br /> + <br /> + Cheers<br /> + <br /> + Crowley</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3438" + href="index.php?a=4100">neico</a></span><span class="right">Modified: Jul 25th, 2010 - 3:28:33 + pm</span> + <div class="space"></div> + </div> + <div class="content">could you consider to include the .pdb files for the HLLib.dll and the hlextract.exe + in the next release? it would help people that don't build them and just use what comes with the + download ;)<br /> + <br /> + and to the thing about the new bsp files etc. I think I've come across the same problem, I guess the lib + needs a little update for those... (using the Lib together with wxWidgets to write an GUI based + extractor for just extracting content that doesn't come with hldsupdatetool but is required for mods + like Synergy or Obsidian Conflict)<br /> + <br /> + It also seems that CDirectoryFolder->FindFirst and FindNext don't work as they should when using only + HL_FIND_FOLDER, it doesn't search all folders, only those inside that folder, it only works if I also + add the flag HL_FIND_FILES</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3443" + href="index.php?a=4075">Crowley22g</a></span><span class="right">Posted: Jul 26th, 2010 - 5:41:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">The files extracted on Win7 x64 when placed on the Synergy server still give a + message "Server version differs". Whatever they did in the Mac update has broken some but not + all files from being extracted correctly.<br /> + <br /> + For the time being i've had to remove 15 maps from the mapcycle to prevent getting an empty server + because no one can join.<br /> + <br /> + Thanks in advance</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c3456" + href="index.php?a=4075">Crowley22g</a></span><span class="right">Posted: Aug 7th, 2010 - 5:36:09 + pm</span> + <div class="space"></div> + </div> + <div class="content">Problem solved thanks to a reply on GCFScape<br /> + <br /> + Missing file with the NEW updated maps etc... are now located in :<br /> + <br /> + half-life 2 2007 base content.gcf<br /> + <br /> + Now loaded on our server an working again :-)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c3574" + href="index.php?a=4290">Ariman</a></span><span class="right">Posted: May 2nd, 2011 - 5:34:18 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi. I've encountered a small issues with HLLib.<br /> + In lpPackageTests array (which is used for hlGetPackageTypeFromMemory function) signature for VPK files + defined as { 0x34, 0x12, 0x55, 0xaa }, but in Portal 2 pak01_dir.vpk has signature { 0x34, 0x12, 0xaa, + 0x55 }.<br /> + And it can be opened with no problems. Is it an error in signature definition or both versions are + valid?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c3575" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 2nd, 2011 - 10:39:52 pm</span> + <div class="space"></div> + </div> + <div class="content">Good catch, the signature check should be against { 0x34, 0x12, 0xaa, 0x55 }.<br /> + <br /> + <img src="../../images/emotes/apple.gif" width="32" + height="32" alt="apple" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c3576" + href="index.php?a=4290">Ariman</a></span><span class="right">Posted: May 3rd, 2011 - 4:03:12 + am</span> + <div class="space"></div> + </div> + <div class="content">Got it. Thanks.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c3578" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 11th, 2011 - 1:45:59 am</span> + <div class="space"></div> + </div> + <div class="content">Version 2.4.1 has been released with a fixed signature check and a few other minor + fixes.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c3579" + href="index.php?a=2692">King2500</a></span><span class="right">Posted: May 12th, 2011 - 6:40:00 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello Nem,<br /> + <br /> + With Version 2.4.1 of HLLib I have the problem that I get a crash when mounting a AlienSwarm or Portal 2 + BSP and calling GetRoot()<br /> + <br /> + Same problem (similar error) applies to GCFScape in latest version.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c3601" + href="index.php?a=4100">neico</a></span><span class="right">Modified: Aug 5th, 2011 - 3:03:31 + am</span> + <div class="space"></div> + </div> + <div class="content">Just wanted to say that it would a good thing to add GetExtractable() to the Extract + function since it's pretty obvious that the lib shouldn't try to extract if it's not + extractable...<br /> + <br /> + Also, could you provide a way to give out only the file / folder count that's been downloaded (and in + fact is extractable), a simple GetFileCount( hlBool OnlyCompleted = false ) should be enough I + guess~<br /> + else I really would need to add some extra looping just to archive that :S<br /> + <br /> + I've also got an report from an tester that when I use Extract on an entire folder that it extracts + files which show up in GCFScape as gray ( not downloaded ) too, but those are then 0 byte big, maybe + this is related to the extract function not checking if it's extractable D:<br /> + <br /> + I've also noticed that the Callbacks are only available in C Code, so I can't really use them to call + Class Members (hlSetVoid would need an extra parameter to allow passing this for static functions at + least~).<br /> + So making C Code features ( like the Callbacks ) usable with C++ Code would be cool :D<br /> + <br /> + I would suggest making a class HLLib that has members like: RegisterCallback( hlOption Callback, + hlCallback, hlVoid* EventHandler );<br /> + and the same for Unregister and stuff like that, you know what I mean~</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c3771" + href="index.php?a=12558">kevincox</a></span><span class="right">Posted: Jan 30th, 2013 - 3:21:19 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi. I am trying to build these packages on linux (I'm actually trying to get them + into the AUR (Arch User Repository) but I am running into problems building HLExtract.<br /> + <br /> + HLLib appears to build and install fine using the Makefile but when I try to compile HLExtract using the + following command I get the following error.<br /> + <br /> + cc -o 'hlextract' -I "$headerdir" -L "$libdir" 'Main.c' -lhl<br /> + /data/Desktop/dassault-systemes-draftsight/pkg/usr/lib//libhl.so: undefined reference to + `HLLib::CSGAFile::CSGAFile()'<br /> + collect2: error: ld returned 1 exit status<br /> + <br /> + I might be doing something silly and would appreciate any help.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c3772" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 31st, 2013 - 6:01:30 am</span> + <div class="space"></div> + </div> + <div class="content">Don't really maintain the Linux support, but it shouldn't be hard to get going + again.<br /> + <br /> + Add SGAFile.cpp to the makefile?<br /> + <br /> + If you get it working send me your changes and I'll make sure they get in to the next release.</div> + </div><br /> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c3775" + href="index.php?a=12558">kevincox</a></span><span class="right">Modified: Feb 14th, 2013 - 10:05:20 + pm</span> + <div class="space"></div> + </div> + <div class="content">Thanks, all that was missing was that file. I'm not too familiar with make but there + is a way to pattern match all of your source files so you don't forget to add any in the + future.<br /><br />Here are my results:<br /> - Here is my final Makefile (just added that file) <a + href="https://web.archive.org/web/20170915145026/http://pastebin.com/bFQcbMaj">http://pastebin.com/bFQcbMaj</a><br /> + - Here is a patch for the Makefile <a + href="https://web.archive.org/web/20170915145026/http://pastebin.com/Fb6RAzzs">http://pastebin.com/Fb6RAzzs</a><br /> + - Here is the AUR package, it's PKGBUILD is essentially a shell script that can be used as a reference + on how to build it. <a + href="https://web.archive.org/web/20170915145026/https://aur.archlinux.org/packages/hllib/">https://aur.archlinux.org/packages/hllib/</a><br /> + <br /> + Thanks again for the help. HLExtract worked perfectly.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c3776" + href="index.php?a=12573">sl1pkn07</a></span><span class="right">Posted: Feb 14th, 2013 - 11:32:35 + pm</span> + <div class="space"></div> + </div> + <div class="content">ive upload hllib(named hlextract) in AUR [1] since 2010, i use the patchset from + OpenSuse Game repository [2](before from etamPL repository [3])<br /><br />the + patchet:<br /><br />http://paste.ubuntu.com/1654243<br />http://paste.ubuntu.com/1654244<br />http://paste.ubuntu.com/1654245<br /><br />and + little fix to change Win to unix EOL (end of line) to apply the patchset<br /><br />find -type f -exec + perl -pi -e 's/\r\n?/\n/g' "{}" \;<br /><br />only have a little trouble with certain + warning<br /><br />http://paste.ubuntu.com/1654270<br /><br />(sorry, im not + coder)<br /><br />greetings<br /><br />[1] https://aur.archlinux.org/packages/hlextract/<br />[2] + http://download.opensuse.org/repositories/games/openSUSE_12.2/src/libhl2-2.4.3-1.1.src.rpm<br />[3] + http://nemesis.thewavelength.net/index.php?c=108&o=0#c3261</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c3841" + href="index.php?a=12573">sl1pkn07</a></span><span class="right">Posted: Nov 4th, 2013 - 12:48:50 + am</span> + <div class="space"></div> + </div> + <div class="content">hi<br /> + <br /> + Nem, can you update the linux makefililes?<br /> + <br /> + missing SGAFile.cpp into hllib/Makefile<br /> + <br /> + but with add the make fail:<br /> + <br /> + http://sl1pkn07.no-ip.com/paste/view/b620763b<br /> + <br /> + and still have this warnings:<br /> + <br /> + http://sl1pkn07.no-ip.com/paste/view/456cd2af<br /> + <br /> + greetings</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c3842" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 6th, 2013 - 5:40:12 am</span> + <div class="space"></div> + </div> + <div class="content">Try going to SGAfile.h and adding typename to the template parameter typedefs. + E.g.:<br /> + <br /> + Change:<br /> + typedef TSGAHeader SGAHeader;<br /> + To:<br /> + typedef typename TSGAHeader SGAHeader;<br /> + <br /> + Except for the SGAFile typedefs that don't use a template parameter.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c3843" + href="index.php?a=12573">sl1pkn07</a></span><span class="right">Posted: Nov 9th, 2013 - 11:21:36 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi<br /> + <br /> + what change need exactly? im not coder :S<br /> + <br /> + greetings</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c3846" + href="index.php?a=12610">Ravu al Hemio</a></span><span class="right">Posted: Nov 22nd, 2013 - + 1:09:46 am</span> + <div class="space"></div> + </div> + <div class="content">Hi,<br /><br />I have a HLLib version that successfully compiles under Linux on <a + href="https://web.archive.org/web/20170915145026/https://github.com/RavuAlHemio/hllib">Github</a>. I + try to keep it in sync with HLLib releases. (If I miss a release, open an issue there!)<br /> + <br /> + Cheers.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c3847" + href="index.php?a=12573">sl1pkn07</a></span><span class="right">Posted: Nov 27th, 2013 - 10:30:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">@Ravu al Hemio<br /> + <br /> + THANKS!!!<br /> + <br /> + greetings</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c3930" + href="index.php?a=12573">sl1pkn07</a></span><span class="right">Posted: Sep 28th, 2014 - 3:42:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi. you change any in the zip?<br /> + <br /> + stop build with the @Ravu al Hemio patchset for linux<br /> + <br /> + greetings</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c3971" + href="index.php?a=12993">tgnottingham</a></span><span class="right">Modified: Sep 21st, 2015 - + 8:59:40 am</span> + <div class="space"></div> + </div> + <div class="content">I've created a Python binding for HLLib, available at <a + href="https://web.archive.org/web/20170915145026/https://github.com/tgnottingham/hllib.py">https://github.com/tgnottingham/hllib.py</a>.<br /> + <br /> + Features:<br /> + - The Python binding as a module, hllib.py.<br /> + - A Python version of HLExtract, hlextract.py.<br /> + - A modest amount of documentation.<br /> + - Works under Linux and Windows.</div> + </div><br /> + </div> <div class="main_sidebar"> diff --git a/subpages/Comments/MAP_Viewer.html b/subpages/Comments/MAP_Viewer.html index ae4ecfb..30d0a20 100644 --- a/subpages/Comments/MAP_Viewer.html +++ b/subpages/Comments/MAP_Viewer.html @@ -84,9 +84,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171116085423/http://nemesis.thewavelength.net/index.php?c=62&o=15#p62">2</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c160" @@ -320,9 +319,110 @@ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad"><br> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171116085423/http://nemesis.thewavelength.net/index.php?c=62&o=15#p62">2</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c224" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 20th, 2003 - 10:41:14 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Please don't post the same question over and over again; I answered it in the forums BTW.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c301" + href="index.php?a=352">knubbe</a></span><span class="right">Posted: Dec 13th, 2003 - 9:25:04 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><img + src="../../images/emotes/transmission.gif" width="32" height="32" alt="transmission" /><img + src="../../images/emotes/viking.gif" width="32" height="32" alt="viking" /><img + src="../../images/emotes/viking.gif" width="32" height="32" alt="viking" /><img + src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><img + src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><img + src="../../images/emotes/bored.gif" width="32" height="32" alt="bored" /><img + src="../../images/emotes/brokenball.gif" width="32" height="32" alt="brokenball" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c381" + href="index.php?a=414">halloj</a></span><span class="right">Posted: Jan 5th, 2004 - 3:47:34 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + can I open it with CS maps??<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c383" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 5th, 2004 - 6:33:49 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Map viewer views MAP files, not BSP files.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c597" + href="index.php?a=589">shriek</a></span><span class="right">Posted: May 2nd, 2004 - 10:31:39 + am</span> + <div class="space"></div> + </div> + <div class="content"><br />Do someone Know have i cane Make cars in I valve hammer editor?...<img + src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" /><br /><br /><img + src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" /><br /><br /><br /><span + style="background: #9999ff;">[email protected]</span><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3675" + href="index.php?a=4467">Dogman2497</a></span><span class="right">Posted: Jan 8th, 2012 - 9:42:24 + am</span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /> It freezes when I go to open a + file. T_T</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c3723" + href="index.php?a=4467">Dogman2497</a></span><span class="right">Posted: Jun 30th, 2012 - 3:19:52 + pm</span> + <div class="space"></div> + </div> + <div class="content">Your fucking stupid-ass shit's not working.<img + src="../../images/emotes/exploding.gif" width="32" height="32" alt="exploding" /><img + src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /><img + src="../../images/emotes/waaa.gif" width="32" height="32" alt="waaa" /><img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c4645" + href="index.php?a=13927">Unit</a></span><span class="right">Posted: Aug 20th, 2019 - 2:33:49 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hammer:<br /><img src="../../images/subpages/Comments/0.jpg" alt="" + border="0" /><br /><br />Map viewer:<br /><img src="../../images/subpages/Comments/1.jpg" alt="" + border="0" /><br /><br />Some primitives load damaged. This occurs at the stage of constructing + vertices from planes. I tried to fix the code but it failed.<br /><br />Any ideas what needs to be fixed + in the code? <b>Crafty</b> doesn't have this problem (</div> + </div><br /> + </div> <div class="main_sidebar"> diff --git a/subpages/Comments/Terrain_Generator-page1.html b/subpages/Comments/Terrain_Generator-page1.html new file mode 100644 index 0000000..755e4e7 --- /dev/null +++ b/subpages/Comments/Terrain_Generator-page1.html @@ -0,0 +1,1186 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Terrain Generator - About - About Terrain Generator]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p2" href="#p2">About + Terrain Generator</a> - <a + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 4:04:41 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a + completely different direction. Unlike traditional generators where the user must depend solely on the + generators generation abilities, this generator gives its users complete 3D control over what their + terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a + combination of many powerful generation options. They then have several tools at their disposal to + literally grab the terrain and pull it as they want it. The terrain can be saved as a .tgm file for + latter use and exported to a .map file for use in any map editing programs for Quake engine based + games such as Half-Life. Additionally terrain can be exported as a .t3d for use in UnrealEd or a .rmf + or .vmf file for use in Hammer or any number of other supported formats.</p> + + <b>Screenshots:</b> + <div style="text-align: center"> + <br> + <img src="../../images/pages/tg1.gif" width="532" height="431" alt="Terrain Generator" + title="Terrain Generator"> + <br><br> + <img src="../../images/pages/tg2.gif" width="532" height="431" alt="Terrain Generator" + title="Terrain Generator"> + <br><br> + <img src="../../images/pages/tg3.gif" width="532" height="431" alt="Terrain Generator" + title="Terrain Generator - Texture browser."> + <br><br> + </div> + + <b>Features:</b> + <ul> + <li>Full 3D control over the appearance of your terrain.</li> + <li>Nine tools to help you shape your terrain.</li> + <li>Fractal terrain generation via eleven unique configurable algorithms.</li> + <li>Heightmap terrain generation.</li> + <li>Multi level Undo, Redo and Revert.</li> + <li>Four render modes: Textured, Solid, Wireframe, and Points.</li> + <li>Several different styles of lightmaps.</li> + <li>Lots of additional display options.</li> + <li>Save your terrain as a .tgm file for latter editing.</li> + <li>Exports to .vmf, .map, .rmf, .t3d, .dxf, .obj, .smf, .txt, .bmp and .jpg file formats.</li> + <li>Ability to export hint brushes along with your terrain for polygon reduction in Quake engine based + games.</li> + <li>Texture browser.</li> + <li>Simple vertex locking.</li> + <li>Recent .tgm file menu.</li> + <li>Quick and easy setup.</li> + <li>100% Free.</li> + </ul> + + <b><a href="../../pages/Terrain_Generator-Download.html">Download</a></b> + <br><br> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Feb 15th, 2007 - 4:15:07 pm</span><span + class="right">[ 146640 Views ]</span> + <div class="space"></div> + </div> + </div><br> + + <div class="offsets">[ + 1 + <a href="Terrain_Generator-page2.html#p2">2</a> + ]</div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c60" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=85">blueprint</a></span><span + class="right">Posted: Jun 20th, 2003 - 4:28:29 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"> so much fun, i cant + stop playing with it =]<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c131" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=159">seraph</a></span><span + class="right">Modified: Jul 17th, 2003 - 4:36:08 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"> seems like a FUCKIN great + tool! but ít don´t starts (if downloaded + every file needed) <img src="../../images/emotes/exhausted.gif" width="32" height="32" + alt="exhausted"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c137" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 21st, 2003 - 10:06:34 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Could you elaborate on that?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c206" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=241">vynum</a></span><span + class="right">Posted: Sep 6th, 2003 - 4:44:09 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + thank you so much for a wonderul yet powerfull tool<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c264" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=302">LeJean</a></span><span + class="right">Modified: Oct 29th, 2003 - 6:06:16 am</span> + <div class="space"></div> + </div> + <div class="content"><br><s>Error 404 at FilePlanet</s> <img src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad"><br><s>where else can I get that ?</s><br> + sorry, just working. had a problem with my connection...<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c546" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=550">pepparoni</a></span><span + class="right">Posted: Apr 13th, 2004 - 10:24:22 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + A wonderful tool! Nice work! <img src="../../images/emotes/happy.gif" width="32" height="32" + alt="happy"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c572" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=18">cdunde</a></span><span + class="right">Posted: Apr 23rd, 2004 - 10:17:43 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + <img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"><br> + <br> + I was wondering Nem % since TM can export to a map file would it be possible to convert it to a tgm file + and bring it back into TM?<br> + <br> + That would be very helpful as sometimes it's nice to adjust the terrain around things you have built + rather than just around the terrain generated.<br> + <br> + Since map files are jest a type of txt format and things built in a map editor are the same type of + polyhedron-brush output as the terrain I would think that it would be a simple reversal of the converter + you have in TG now. <img src="../../images/emotes/what.gif" width="32" height="32" alt="what"><br> + Maybe that's over simplifying it, I hope not. <br> + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br> + <br> + I understand it would not convert entities which could be eliminated prior to conversion or left out of + the map file when exported out of a game editor by the creator to get around that problem.<br> + <br> + Anyway, it's just a suggestion but I sure hope you would add that feature.<br> + <br> + Thank you and take care,<br> + <br> + cdunde<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c573" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 23rd, 2004 - 3:25:50 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + The problem is a fairly complex one so I dont think I'll be writing a .map importer, just to much + work.<br> + <br> + <img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c587" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=565">Napivo</a></span><span + class="right">Modified: Apr 30th, 2004 - 6:08:56 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + In reply to Xenocide in GCFScape v1.1.0 Beta thread who asked about the size of terrain you can use<br> + <br> + I have been messing arround with TG since a few days now and found the max you can go without other + buildings is 60*60 that is on my P4 2 Gh. that's without any kind of optimisation and it kills your + r_speeds and FPS in Halflife.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c882" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=916">TeHOmnIHaXoR</a></span><span + class="right">Posted: Aug 26th, 2004 - 5:50:33 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + where can i get a map converter that will do bsp to rmf.. anyone know?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1156" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span + class="right">Posted: Oct 20th, 2004 - 6:22:51 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + Since upgrading to the latest version, the Flatten tool takes ages to drag the selection up to the + required height. In addition, the pop-up description when you hover the mouse pointer over a tool icon + flickers rapidly so you cannot see what it says.<br> + <br> + In the old version, the Flatten tool worked virtually instantaneously.<br> + <br> + Is there an adjustment?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1158" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Oct 20th, 2004 - 12:46:40 pm</span> + <div class="space"></div> + </div> + <div class="content">Yep:<ol> + <li>From the <i>Tools</i> menu select <i>Options</i>.</li> + <li>Go to the <i>Tools</i> tab.</li> + <li>Go to the <i>Flatten</i> tab.</li> + <li>Unckeck <i>Smart Code</i>.</li> + </ol> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1160" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span + class="right">Posted: Oct 20th, 2004 - 2:58:49 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Sorry for the double post: I did not realise that the forums were interlinked.<br> + <br> + Flatten now works as before. Thanks very much for that.<br> + <br> + Any ideas about the flickering icon description - I have recently upgraded to WindowsXP SP2, and I know + that this was not a good thing as far as some other programs are concerned.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1161" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Oct 20th, 2004 - 3:16:20 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Flickering icons seems to be related to which video card drivers you have installed. I know my Matrox + card doesn't cause flickering icons but my ATI card does.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1163" + href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span + class="right">Posted: Oct 21st, 2004 - 6:04:46 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + I think it could also have somthing to do with drivers. I know that sime applications used to flicker, + but they no longer do for some reason.<br> + </div> + </div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1296" + href="index.php?a=1318">bill</a></span><span class="right">Posted: Feb 8th, 2005 - 12:58:23 + am</span> + <div class="space"></div> + </div> + <div class="content">when i try to find textures there are no .wads anywhere and its all it will allow me + to search for, im probably the only one having this problem, so how do i get textures to work?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1297" + href="index.php?a=1318">bill</a></span><span class="right">Posted: Feb 8th, 2005 - 1:01:35 am</span> + <div class="space"></div> + </div> + <div class="content">oh and wads didnt come with it, there are none in any half life 2 folders that i can + find, sorry about the double i just realized i didnt clarfiy to well</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1300" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 8th, 2005 - 11:28:30 am</span> + <div class="space"></div> + </div> + <div class="content">You can edit comments...<br /><br />Anyways, Terrain Generator does not support + Source materials. I will probably add support for .vtf files latter but no more. To find out how to view + Source materials in the current Terrain Generator see <a + href="">http://www.chatbear.com/board.plm?a=viewthread&t=424,1102888916,7007&id=752365&b=4989&v=flatold&s=0]this + thread</a> (scroll down to my big post).<br /> + <br /> + In reality Terrain Generator needs a rewrite because it just wasn't designed to handle the Source + engine. The Source engine was but a dream when Terrain Generator was programmed.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1301" + href="index.php?a=1318">bill</a></span><span class="right">Posted: Feb 8th, 2005 - 12:52:40 + pm</span> + <div class="space"></div> + </div> + <div class="content">ok, it was late so i wasnt thinking clearly, thanks pal</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1302" + href="index.php?a=1320">Stu L Tissimus</a></span><span class="right">Posted: Feb 8th, 2005 - 1:15:18 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi there,<br /> + <br /> + First of all, this is an extremely nice program, I love it. Before I tried out Source modding, I did + quite a lot of stuff for Battlefield 1942.<br /> + <br /> + I was playing around with your program, and noticed that the terrain generator has a heightmap option. + Being a BF42 modder, I wanted to see if this worked - If so, then it would be pretty easy to port maps I + did over to Source.<br /> + <br /> + However, the heightmap option doesn't seem to work for me, even with a heightmap generated from the map + in Terrain Generator itself. ;_; Is there something special I need to do or is it just broken for now? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1307" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 8th, 2005 - 5:40:45 pm</span> + <div class="space"></div> + </div> + <div class="content">Can you describe to me what you are doing to import the heightmap?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1316" + href="index.php?a=1320">Stu L Tissimus</a></span><span class="right">Posted: Feb 9th, 2005 - 1:55:30 + pm</span> + <div class="space"></div> + </div> + <div class="content">Okay, lemme go through the entire process.<br /> + <br /> + 1) Start new 48x48 map, triangles are at size 160.<br /> + 2) Edit -> Push Revert<br /> + 3) Make one or two changes to the map likeraising up one square (Purely for debugging!)<br /> + 4) File -> Export -> Heightmap (Saved as a bmp)<br /> + 5) Ctrl-Z back to the original.<br /> + 6) Terrain -> Generate<br /> + 7) Get rid of any checked off things excluding heightmap in the heightmap tab<br /> + 8) Select the bitmap<br /> + 9) Press generate<br /> + <br /> + And then nothing. ;_;</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1317" + href="index.php?a=1320">Stu L Tissimus</a></span><span class="right">Posted: Feb 9th, 2005 - 1:56:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">Yay, I figured it out. When the scale is set to 1, it doesn't do anything. :D</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1318" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 9th, 2005 - 5:22:03 pm</span> + <div class="space"></div> + </div> + <div class="content">It could have been that your grid was so coarse the terrain was getting knocked to 0. + If this is a Source map you might want to turn the grid off. (Terrain->Snap To Grid->None). Most + height maps need to be scaled because a greyscale heightmap can only represent 256 height levels.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1539" + href="index.php?a=1579">thebeebster</a></span><span class="right">Posted: May 14th, 2005 - 12:37:20 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi nem i was sorta wondering if it is possible to edit the gcf s. like take files + right out and put your own in?<img + src="../../images/emotes/package.gif" width="32" + height="32" alt="package" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1545" + href="index.php?a=1587">Chris Cunningham</a></span><span class="right">Posted: May 19th, 2005 - + 7:01:41 am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem; cool tool, and it does most of one I was planning to write (and a whole bunch + i hadn't considered). What's the chances of you releasing the source for Terrain Generator, under the + GPL or BSD licences or something?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1548" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 19th, 2005 - 1:45:14 pm</span> + <div class="space"></div> + </div> + <div class="content">TG v3? No chance, it's code is to embarrassing (this was my very first C# + application). I am considering open sourcing TG v4 though. It is currently sitting at a 40% completion + mark.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1602" + href="index.php?a=1673">newbie mapper</a></span><span class="right">Posted: Jul 16th, 2005 - 3:52:39 + pm</span> + <div class="space"></div> + </div> + <div class="content">Where can I get the link for this Terrain Generator? <img + src="../../images/emotes/lazy.gif" width="32" + height="32" alt="lazy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1644" + href="index.php?a=1728">ellisd</a></span><span class="right">Posted: Aug 23rd, 2005 - 10:05:03 + am</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /> Hey can I use this thing to make a good tattain for JK3 ( Jedi Knight Jedi + Academy )? It's Quike 3 based I think! <img + src="../../images/emotes/waaa.gif" width="32" + height="32" alt="waaa" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1649" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 23rd, 2005 - 12:56:28 + pm</span> + <div class="space"></div> + </div> + <div class="content">yes</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1667" + href="index.php?a=1752">turboguy_81</a></span><span class="right">Posted: Sep 16th, 2005 - 1:55:05 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem,<br /> + the terrain generator is great.<br /> + I have a terrain in the .dxf format and i want to convert it into the .vmf(valve map format).I couldnt + find any documentation on the .vmf format.I have some help on the dxf format.Can you pls help me with + the conversion of the .dxf to .vmf.<br /> + Thanks.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2214" + href="index.php?a=2412">Goodfella_Deal</a></span><span class="right">Posted: Oct 18th, 2006 - + 1:34:22 pm</span> + <div class="space"></div> + </div> + <div class="content">Nem.. I read that this wasn't originally made for source, maybe thats why I'm having + this problem.<br /><br />I used the generator to make dune terrain for my 3D skybox.. my map takes + advantage of fog (not enough do). The fog in my skybox seems to clash with the terrain anywhere the + terrain is flat.. kinda looks like when you have two objects with-in each other.. ie see this screenshot + taken from the compile:<br /><br /><a + href="https://web.archive.org/web/20160322051100/http://i59.photobucket.com/albums/g283/goodfelladeal/badscreenshot.jpg">http://i59.photobucket.com/albums/g283/goodfelladeal/badscreenshot.jpg</a><br /> + <br /> + All advice I've gotten is to scrap that terrain and rebuild from scratch.. Is this somethin that is + caused by how the terrain is generated and is it something I should be able to fix in the + generator?<br /> + <br /> + Thank you,<br /> + Deal</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2217" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 19th, 2006 - 3:38:17 pm</span> + <div class="space"></div> + </div> + <div class="content">Not sure what the problem is. TG doesn't do anything special to the terrain it + exports, it shouldn't be all that different than if you had made it in Hammer. Maybe try altering the + height a little bit in the flat areas?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2220" + href="index.php?a=2412">Goodfella_Deal</a></span><span class="right">Posted: Oct 21st, 2006 - + 10:51:00 am</span> + <div class="space"></div> + </div> + <div class="content">I found the problem nem. The nodraw blocks placed under the terrain was at the exact + same level as the terrain that I kept flat. Thats what caused the texture clashing. It probably just + showed much more with the fog due to the contrast in colors. I moved the nodraw bloacks down .1 unit and + the problem was gone.<br /> + <br /> + Great tool btw.. makes it a lot easier to do.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2317" + href="index.php?a=2521">orglee</a></span><span class="right">Posted: Dec 21st, 2006 - 9:23:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">How can I set map size ? Please if you know and what to help me send me a email. + Regards<br /> + ( you have made a great app to bad that Im to newbie to estimate it :D )</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2324" + href="index.php?a=1148">Stino</a></span><span class="right">Modified: Dec 30th, 2006 - 7:15:51 + am</span> + <div class="space"></div> + </div> + <div class="content">why do i get my terrain in different height layers and not smooth? like its flat, + then height difference of 10 units and again flat, back a height difference of 10 units (thats the same + heightmap scale)<br /><br />like you are working with integers for height and not floating point values + :s<br /><br />left side is my original height map, right side is the heightmap being exported by Terrain + Generator<br /><img + src="https://web.archive.org/web/20160322051100im_/http://www.sgware.net/weirdheightmap.jpg" alt="" + border="0" /><br /> + <br /> + if i use the smooth feature in generate i get it flatter and flatter but not smooth</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2329" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 30th, 2006 - 10:57:12 pm</span> + <div class="space"></div> + </div> + <div class="content">There is a grid setting in one of the menus you need to disable (I don't have TG on + this system so not 100% sure where). Can't see your picture BTW.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2347" + href="index.php?a=2550">Oblivion3794</a></span><span class="right">Modified: Jan 14th, 2007 - + 7:19:08 am</span> + <div class="space"></div> + </div> + <div class="content">I can find any of the texture files</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2359" + href="index.php?a=2557">Fuzzy</a></span><span class="right">Modified: Jan 19th, 2007 - 12:21:14 + pm</span> + <div class="space"></div> + </div> + <div class="content">ok, this might be a stupid question,but im new to this whole mapping + thing.<br /><br />The terrain generator is awsome! but after exporting it so I can view it in hammer, + and add like 2 small buildings I get a stupid error when I compile.<br /><br />This is the + error:<br />ERROR:MAX_MAP_CLIPNODES<br /><br />Is it possible that the terrain I created with TG has too + many clipnodes? If so how can I fix this?<br /><br />I know this a hammer/compiling error, but when I + compile maps without TG it seems fine.<br /><br />This is my log:<br /><br /> + <div class="vbtitle">Code:</div> + <div class="vbcode">hlcsg v3.4 Final (Feb 25 2006)<br />Zoner's Half-Life Compilation Tools -- Custom + Build<br />Based on code modifications by Sean 'Zoner' Cavanaugh<br />Based on Valve's version, + modified with permission.<br />Submit detailed bug reports to ([email protected])<br />----- BEGIN + hlcsg -----<br />Command line: F:\PROGRA~1\VALVEH~1\tools\COMPIL~1\hlcsg.exe "f:\program + files\valve hammer editor\maps\truthterrain_beta1"-cliptype smallest -noclipeconomy + <br />Entering f:\program files\valve hammer editor\maps\truthterrain_beta1.map<br /><br />Current + hlcsg Settings<br />Name | Setting | + Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max lighting + memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off + ]<br />null texture stripping[ on ] [ on ]<br /><span style="color: RED;">clipnode economy mode [ off + ] [ on ]</span><br /><span style="color: RED;">clip hull type [ smallest ] [ legacy + ]</span><br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on ]<br />skyclip [ on ] [ on + ]<br />hullfile [ None ] [ None ]<br />nullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [ + 0.500 ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad + configuration<br />Wadinclude list :<br />[zhlt.wad]<br /><br />CreateBrush:<br /> (56.99 + seconds)<br />SetModelCenters:<br /> (0.00 seconds)<br />CSGBrush:<br /> (65.16 + seconds)<br /><br />Using Wadfile: \sierra\half-life\valve\halflife.wad<br /> - Contains 4 used + textures, 17.39 percent of map (3116 textures in wad)<br />Using Wadfile: \program + files\valve\steam\steamapps\[email protected]\counter-strike\cstrike\de_copan.wad<br /> - + Contains 2 used textures, 8.70 percent of map (39 textures in wad)<br />Using Wadfile: \program + files\valve\steam\steamapps\[email protected]\counter-strike\cstrike\de_raoni.wad<br /> - + Warning: Larger than expected texture (348972 bytes): 'GRAVELGRASS01'<br /> - Warning: Larger than + expected texture (348972 bytes): 'GRAVELGRASS02'<br /> - Warning: Larger than expected texture (348972 + bytes): 'GRAVELGRASS03'<br /> - Warning: Larger than expected texture (348972 bytes): + 'GRAVELGRASS04'<br /> - Warning: Larger than expected texture (348972 bytes): 'TRACKS01'<br /> - + Warning: Larger than expected texture (348972 bytes): 'TRACKS02'<br /> - Warning: Larger than expected + texture (348972 bytes): '{PALMS'<br /> - Warning: Larger than expected texture (348972 bytes): + '{PALMS3'<br /> - Warning: Larger than expected texture (348972 bytes): '{PALMS2'<br /> - Contains 0 + used textures, 0.00 percent of map (55 textures in wad)<br />Using Wadfile: \program + files\valve\steam\steamapps\[email protected]\counter-strike\cstrike\czde_truth.wad<br /> - + Warning: Larger than expected texture (348972 bytes): '{BAM_TREES03'<br /> - Warning: Larger than + expected texture (272812 bytes): '{TK_PLANTLG'<br /> - Contains 17 used textures, 73.91 percent of map + (72 textures in wad)<br />Using Wadfile: \program + files\valve\steam\steamapps\[email protected]\counter-strike\cstrike\de_maya_beta4.wad<br /> - + Contains 0 used textures, 0.00 percent of map (35 textures in wad)<br /><br />Texture usage is at 1.03 + mb (of 4.00 mb MAX)<br />123.27 seconds elapsed [2m 3s]<br /><br />----- END hlcsg + -----<br /><br /><br /><br />hlbsp v3.4 Final (Feb 25 2006)<br />Zoner's Half-Life Compilation Tools + -- Custom Build<br />Based on code modifications by Sean 'Zoner' Cavanaugh<br />Based on Valve's + version, modified with permission.<br />Submit detailed bug reports to ([email protected])<br />----- + BEGIN hlbsp -----<br />Command line: F:\PROGRA~1\VALVEH~1\tools\COMPIL~1\hlbsp.exe "f:\program + files\valve hammer editor\maps\truthterrain_beta1"-maxnodesize 8192 <br /><br />Current hlbsp + Settings<br />Name | Setting | + Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ + Normal ] [ Normal ]<br /><br />noclip [ off ] [ off ]<br />nofill [ off ] [ off ]<br />noopt [ off ] [ + off ]<br />null tex. stripping [ on ] [ on ]<br />notjunc [ off ] [ off ]<br />subdivide size [ 240 ] + [ 240 ] (Min 64) (Max 512)<br /><span style="color: RED;">max node size [ 8192 ] [ 1024 ] (Min 64) + (Max 8192)</span><br /><br /><br />SolidBSP [hull 0] + 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...6586 (11.74 + seconds)<br />Warning: === LEAK in hull 0 ===<br />Entity light @ (-2274,-1918, 186)<br />Error: + <br /> A LEAK is a hole in the map, where the inside of it is exposed to the<br />(unwanted) outside + region. The entity listed in the error is just a helpful<br />indication of where the beginning of the + leak pointfile starts, so the<br />beginning of the line can be quickly found and traced to until + reaching the<br />outside. Unless this entity is accidentally on the outside of the map, + it<br />probably should not be deleted. Some complex rotating objects entities need<br />their origins + outside the map. To deal with these, just enclose the origin<br />brush with a solid world + brush<br /><br />Leak pointfile generated<br /><br />SolidBSP [hull 1] + 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...12912 + (269.54 seconds)<br />SolidBSP [hull 2] + 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...12722 + (300.91 seconds)<br />SolidBSP [hull 3] + 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...13659 + (243.76 seconds)<br /><span style="color: RED;">Error: Exceeded MAX_MAP_CLIPNODES<br />Description: + The map has a problem which must be fixed<br />Howto Fix: Check the file + http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this + problem</span><br /><br /><br />----- END hlbsp -----<br /><br /><br /><br />hlvis v3.4 Final (Feb + 25 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by + Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed + bug reports to ([email protected])<br />----- BEGIN hlvis -----<br />Command line: + F:\PROGRA~1\VALVEH~1\tools\COMPIL~1\hlvis.exe "f:\program files\valve hammer + editor\maps\truthterrain_beta1"<br />>> There was a problem compiling the + map.<br />>> Check the file f:\program files\valve hammer editor\maps\truthterrain_beta1.log for + the cause.<br /><br />----- END hlvis -----<br /><br /><br /><br />hlrad v3.4 Final (Feb 25 + 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by + Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed + bug reports to ([email protected])<br />----- BEGIN hlrad -----<br />Command line: + F:\PROGRA~1\VALVEH~1\tools\COMPIL~1\hlrad.exe "f:\program files\valve hammer + editor\maps\truthterrain_beta1"<br />>> There was a problem compiling the + map.<br />>> Check the file f:\program files\valve hammer editor\maps\truthterrain_beta1.log for + the cause.<br /><br />----- END hlrad -----</div><br /> + <br /> + as you can see above, I have tried all the little tricks and I even added clipbrushes in areas where + players shouldnt go, I was told this should work... still no luck,<br /> + <br /> + Please help a little chick out :(<br /> + -fuzzy- + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2361" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 19th, 2007 - 2:14:43 pm</span> + <div class="space"></div> + </div> + <div class="content">You're going to want to fix your leak as this will add all kinds of unnecessary + clipnodes.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2467" + href="index.php?a=2759">rj_jacob101</a></span><span class="right">Posted: May 3rd, 2007 - 3:36:52 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem, I keep getting this error everytime I try to load the terraingenerator.exe, + <img + src="https://web.archive.org/web/20160322051100im_/C:\Documents and Settings\Reece\My Documents\My Pictures\ERROR.jpg" + alt="" border="0" />, do you know a way I can fix this?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2499" + href="index.php?a=2797">Icoeph</a></span><span class="right">Posted: Jun 5th, 2007 - 11:27:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem, This is a great tool. I have been struggling with how to make realistic terrain + since I began mapping. It never occurred to me to use separate applications for terrain editing and + everything else. My only question is how would I go about creating a terrain model for a set map + architecture? By this I mean that I have already established the architecture for the map and one of the + last things I need to do are to input the terrain. The problem is that I cannot figure out how to get + the terrain editor to match the buildings I already have constructed in Hammer.<br /> + <br /> + Is there a simple way to do this so it fits my work precisely or is it simply shots in the dark? <img + src="../../images/emotes/shrug.gif" width="32" + height="32" alt="shrug" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2501" + href="index.php?a=2799">cluelessdolphin</a></span><span class="right">Posted: Jun 7th, 2007 - + 10:55:04 am</span> + <div class="space"></div> + </div> + <div class="content">I am a newbie and downloaded the program with no issues. When I go to tools / options + / packages it asks for .wad terrain file. Do you know where I can file these textures?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2504" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 10th, 2007 - 1:17:43 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Icoeph:</div> + <div class="vbquote">Is there a simple way to do this so it fits my work precisely or is it simply shots + in the dark? <img + src="../../images/emotes/shrug.gif" width="32" + height="32" alt="shrug" /></div><br />Right now, there is no way to import your map as a reference. + Generally I start with the terrain then add other geometry.<br /><br /> + <div class="vbtitle">cluelessdolphin:</div> + <div class="vbquote">I am a newbie and downloaded the program with no issues. When I go to tools / + options / packages it asks for .wad terrain file. Do you know where I can file these textures?</div> + <br />TG was originally built for TG1. While it can export HL2 terrain it doesn't really support the HL2 + material system. See <a + href="https://web.archive.org/web/20160322051100/http://www.chatbear.com/unity2/4989/424,1102888916,7007/752365?v=flatold">this + thread</a> for more info. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2906" + href="index.php?a=3322">jm3d</a></span><span class="right">Posted: Jun 22nd, 2008 - 8:19:14 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi there. I've just installed Terrain Generator for the first time. Looks easy to + use, fast processing and very flexible.<br /> + <br /> + Anyway, I can't access the texture palettes. When I try to select TOOLS/TEXTURES/etc... the menu is + light grey and cannot be selected. Is this because I have no textures? Where can I get some? How can I + convert JPG to texture maps? What do I need to do to get past this barrier?<br /> + <br /> + At present, I just want to load up a texture to see that everything works. <br /> + <br /> + Cheers,<br /> + <br /> + JM.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2995" + href="index.php?a=3454">bamman62</a></span><span class="right">Posted: Sep 30th, 2008 - 9:05:00 + pm</span> + <div class="space"></div> + </div> + <div class="content">Brilliant tool, I was looking for a long time for a program like this <img + src="../../images/emotes/love.gif" width="32" + height="32" alt="love" /><br /> + <br /> + Anyway, I would kinda like the ability to tunnel into the landscape to make some caves and stuff :P. + (Other programs don't seem to export to .vmf so...)<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c2996" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 30th, 2008 - 9:52:23 pm</span> + <div class="space"></div> + </div> + <div class="content">These is a cave tutorial <a + href="https://web.archive.org/web/20160323005208/http://nemesis.thewavelength.net/index.php?c=36#p36">here</a>. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2997" + href="index.php?a=3454">bamman62</a></span><span class="right">Posted: Sep 30th, 2008 - 10:39:03 + pm</span> + <div class="space"></div> + </div> + <div class="content">That reply was a lot faster than I expected <img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /> Thanks ^_^</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2999" + href="index.php?a=3457">horrox</a></span><span class="right">Posted: Oct 3rd, 2008 - 2:51:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey im really stuck i just got the generator and when i try to add terrain on WAD + nothing comes up how can i get them?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c3047" + href="index.php?a=3546">jungrok5</a></span><span class="right">Posted: Dec 4th, 2008 - 10:27:45 + am</span> + <div class="space"></div> + </div> + <div class="content">I need Capture function.<br /> + Could you add Capture function please?<br /> + thank you.<img + src="../../images/emotes/watermelon.gif" + width="32" height="32" alt="watermelon" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c3048" + href="index.php?a=3546">jungrok5</a></span><span class="right">Posted: Dec 4th, 2008 - 10:32:18 + am</span> + <div class="space"></div> + </div> + <div class="content">horrox//<br /> + <br /> + First, Make new project<br /> + then<br /> + Tools -> Option -> Packages -> Add package or Add Folder<img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3135" + href="index.php?a=3660">MaximosaPortal</a></span><span class="right">Posted: Feb 26th, 2009 - + 9:55:24 pm</span> + <div class="space"></div> + </div> + <div class="content">I can't find any HL2/Source games WADs,can anyone help me about this? Thanks + -MaximosaPortal <img + src="../../images/emotes/walking.gif" width="32" + height="32" alt="walking" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3177" + href="index.php?a=3741">Stojke</a></span><span class="right">Posted: May 7th, 2009 - 4:29:31 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi nem you probably heard this but your tool rocks, everything works fine and wads + work(i have seen that some people had that problem) but when i save the map in .rmf and open it in + hammer it looks exactly like i made it, but when i tweak it a little( like player start and lights) and + compile it to .bsp the map turns to sh*t. The entire map gets filled with blocks.<br /><br />If you can + please take a look here:<br /><img + src="https://web.archive.org/web/20160323005208im_/http://img13.imageshack.us/img13/6254/58171640.jpg" + alt="" border="0" /><br /><img + src="https://web.archive.org/web/20160323005208im_/http://img13.imageshack.us/img13/6171/20870010.jpg" + alt="" border="0" /><br /> + <br /> + The first image was the opened file in hammer after it was generated by terrain editor, and the other + two are .bsp files.<br /> + The first one is textured and the other is wireframed. <img + src="../../images/emotes/exploding.gif" width="32" + height="32" alt="exploding" /><br /> + <br /> + Im a experienced noob at hammer and please help if you can. <img + src="../../images/emotes/apple.gif" width="32" + height="32" alt="apple" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c3219" + href="index.php?a=3799">Timur4iK</a></span><span class="right">Posted: Jul 3rd, 2009 - 10:24:22 + am</span> + <div class="space"></div> + </div> + <div class="content">How do you do! I from Rossia so little not dialect in english ))) Possible assign the + question?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c3228" + href="index.php?a=3819">davidparks21</a></span><span class="right">Posted: Jul 25th, 2009 - 2:47:00 + am</span> + <div class="space"></div> + </div> + <div class="content">I've been playing with many Terrain Generators, and this one is the most user + friendly by a large margin. I would love to use it, but I have a couple of issues.<br /> + <br /> + First, is there a good way to optimize a terrain mesh? When I export it I get a very static mesh, other + terrain generators like L3DT seem to be able to optimize the output so that curved sections receive more + geometry and flat sections receive less.<br /> + <br /> + I'm using this in a flash environment, so optimization is quite important to me.<br /> + <br /> + Second, I have been able to export and OBJ file and import it into other tools, but I haven't been able + to get the texture map out as well, so far just the mesh. I probably missed something simple, but I've + been through most of the site with no luck on figuring it out.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c3235" + href="index.php?a=3835">Nachoman</a></span><span class="right">Posted: Aug 7th, 2009 - 4:39:48 + pm</span> + <div class="space"></div> + </div> + <div class="content">Holy crap,thanks a lot! This is simply epic.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c3236" + href="index.php?a=3836">izod</a></span><span class="right">Posted: Aug 7th, 2009 - 9:41:19 pm</span> + <div class="space"></div> + </div> + <div class="content">How do you load these in Hammer? </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c3265" + href="index.php?a=3897">valekkong</a></span><span class="right">Posted: Oct 7th, 2009 - 8:06:29 + am</span> + <div class="space"></div> + </div> + <div class="content">What load?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c3374" + href="index.php?a=4046">luder</a></span><span class="right">Posted: Apr 30th, 2010 - 2:31:18 + pm</span> + <div class="space"></div> + </div> + <div class="content">How to download?<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c3375" + href="index.php?a=4045">Fourty-Seven</a></span><span class="right">Posted: Apr 30th, 2010 - 3:45:09 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Stojke:</div> + <div class="vbquote">When i tweak it a little( like player start and lights) and compile it to .bsp the + map turns to sh*t. The entire map gets filled with blocks.<br /><br />The first image was the opened + file in hammer after it was generated by terrain editor, and the other two are .bsp files.<br />The + first one is textured and the other is wireframed. <img + src="../../images/emotes/exploding.gif" + width="32" height="32" alt="exploding" /><br /><br />Im a experienced noob at hammer and please help + if you can.</div><br /> + <br /> + I don't know for sure, because personally I've never used this program, but this is my guess of an + answer to your question.<br /> + <br /> + In the Half-Life 1 / Gold Source engine the best way to get terrain that looks semi decent is to make it + with a grid of triangles / wedges (Triangles showing up on top view). To refrain from accidental concave + brushes, every triangle is it's own brush. If you were to do this manually, without a generator, then + you could for example; simply make the grid of all 16unit high wedges/triangles, select them all, and + use the vertex tool to move all the meeting vertexes to the heights you want (Takes time :P).<br /> + <br /> + However, when you use this generator to do it, it looks like the triangles have a set coordinate for one + of the axis (IE they will all go down to the bottom / same depth). This will give the effect in + wireframe view that there are "Boxes" going down to the bottom of the sky (Or however far they + go down). If you look closely they're actually triangles not squares ;).<br /> + <br /> + The best thing to do, if you haven't already, is to select all your terrain and click shift+a, then + CAREFULLY deselect all the faces people will see, then assign the texture "NULL" to the + selected faces (The ones that arent visible). Null texture is in ZHLT.wad which you should have :P if + not look up zoners half life tools.<br /> + <br /> + heh I just realized your post was a year ago, I doubt you'll get the reply!.. Hope this was the right + answer though (PS no way to get rid of it either then manually change height of bottom 3 vertexes). + </div> + </div><br /> + + + <div class="offsets">[ + 1 + <a href="Terrain_Generator-page2.html#p2">2</a> + ]</div><br /> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Terrain Generator</span></div> + <div class="content"><span class="title">» <a + href="../../pages/Terrain_Generator.html">About</a></span><br> + <span class="title">» <a href="../../pages/Terrain_Generator-Download.html">Download</a></span><br> + <span class="title">» <a href="../Terrain_Generator-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="../Terrain_Generator-Requirements.html">Requirements</a></span><br> + <span class="title">» <a href="../Terrain_Generator-FAQ.html">FAQ</a></span><br> + <span class="title">» <a href="../Terrain_Generator-Tutorials.html">Tutorials</a></span><br> + <span 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\ No newline at end of file diff --git a/subpages/Comments/Terrain_Generator.html b/subpages/Comments/Terrain_Generator-page2.html index 61e3a41..53b3ec7 100644 --- a/subpages/Comments/Terrain_Generator.html +++ b/subpages/Comments/Terrain_Generator-page2.html @@ -100,240 +100,112 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=15#p2">2</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=30#p2">3</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=45#p2">4</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=60#p2">5</a> - ]</div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c60" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=85">blueprint</a></span><span - class="right">Posted: Jun 20th, 2003 - 4:28:29 pm</span> - <div class="space"></div> - </div> - <div class="content"><br> - <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"> so much fun, i cant - stop playing with it =]<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c131" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=159">seraph</a></span><span - class="right">Modified: Jul 17th, 2003 - 4:36:08 pm</span> - <div class="space"></div> - </div> - <div class="content"><br> - <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"> seems like a FUCKIN great - tool! but ít don´t starts (if downloaded - every file needed) <img src="../../images/emotes/exhausted.gif" width="32" height="32" - alt="exhausted"><br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c137" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Jul 21st, 2003 - 10:06:34 pm</span> - <div class="space"></div> - </div> - <div class="content"><br> - Could you elaborate on that?<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c206" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=241">vynum</a></span><span - class="right">Posted: Sep 6th, 2003 - 4:44:09 am</span> - <div class="space"></div> - </div> - <div class="content"><br> - thank you so much for a wonderul yet powerfull tool<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c264" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=302">LeJean</a></span><span - class="right">Modified: Oct 29th, 2003 - 6:06:16 am</span> - <div class="space"></div> - </div> - <div class="content"><br><s>Error 404 at FilePlanet</s> <img src="../../images/emotes/sad.gif" width="32" - height="32" alt="sad"><br><s>where else can I get that ?</s><br> - sorry, just working. had a problem with my connection...<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c546" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=550">pepparoni</a></span><span - class="right">Posted: Apr 13th, 2004 - 10:24:22 am</span> - <div class="space"></div> - </div> - <div class="content"><br> - A wonderful tool! Nice work! <img src="../../images/emotes/happy.gif" width="32" height="32" - alt="happy"><br> - </div> - </div><br> + + <div class="offsets">[ + <a href="Terrain_Generator-page1.html#p2">1</a> + 2 + ]</div><br /> + + <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c572" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=18">cdunde</a></span><span - class="right">Posted: Apr 23rd, 2004 - 10:17:43 am</span> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c3476" + href="index.php?a=4143">SpitfireX</a></span><span class="right">Posted: Sep 30th, 2010 - 1:32:02 + pm</span> <div class="space"></div> </div> - <div class="content"><br> - <img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"><br> - <br> - I was wondering Nem % since TM can export to a map file would it be possible to convert it to a tgm file - and bring it back into TM?<br> - <br> - That would be very helpful as sometimes it's nice to adjust the terrain around things you have built - rather than just around the terrain generated.<br> - <br> - Since map files are jest a type of txt format and things built in a map editor are the same type of - polyhedron-brush output as the terrain I would think that it would be a simple reversal of the converter - you have in TG now. <img src="../../images/emotes/what.gif" width="32" height="32" alt="what"><br> - Maybe that's over simplifying it, I hope not. <br> - <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br> - <br> - I understand it would not convert entities which could be eliminated prior to conversion or left out of - the map file when exported out of a game editor by the creator to get around that problem.<br> - <br> - Anyway, it's just a suggestion but I sure hope you would add that feature.<br> - <br> - Thank you and take care,<br> - <br> - cdunde<br> - </div> - </div><br> + <div class="content">This tool ROCKS <img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /><br /> + But there is one feature I miss: If browsing GCFs for textures would be possible, this program would be + even greater (for source users).</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c573" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Apr 23rd, 2004 - 3:25:50 pm</span> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c3577" + href="index.php?a=4296">zero_rogue</a></span><span class="right">Posted: May 8th, 2011 - 5:26:43 + pm</span> <div class="space"></div> </div> - <div class="content"><br> - The problem is a fairly complex one so I dont think I'll be writing a .map importer, just to much - work.<br> - <br> - <img src="../../images/emotes/myhead.gif" width="32" height="32" alt="myhead"><br> - </div> - </div><br> + <div class="content">This is an Awesome Tool I use for many games. I wish this thing would work with Unity + though(requires .raw files). If you ever have some time, It would be awesome if you could add an .raw + export for unity. I know a lot of people in Unity would love to use this thing. </div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c587" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=565">Napivo</a></span><span - class="right">Modified: Apr 30th, 2004 - 6:08:56 am</span> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c3614" + href="index.php?a=4377">Markboydude</a></span><span class="right">Modified: Aug 26th, 2011 - 5:20:01 + pm</span> <div class="space"></div> </div> - <div class="content"><br> - In reply to Xenocide in GCFScape v1.1.0 Beta thread who asked about the size of terrain you can use<br> - <br> - I have been messing arround with TG since a few days now and found the max you can go without other - buildings is 60*60 that is on my P4 2 Gh. that's without any kind of optimisation and it kills your - r_speeds and FPS in Halflife.<br> - </div> - </div><br> + <div class="content">I found this very hard to use. I tried following your guide, and when I got to having + to use the flat tool it was working, but very slowly. I couldn't figure out how to make the selection + bigger or how to make it flatten faster (like in Hammer it lets you select the units to + increase/decrease with paint geometry). <br /> + <br /> + I also think you should add more source compatibility like browsing GCFs for textures like SpitefireX + said.</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c882" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=916">TeHOmnIHaXoR</a></span><span - class="right">Posted: Aug 26th, 2004 - 5:50:33 pm</span> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c3688" + href="index.php?a=4484">NakedFury</a></span><span class="right">Posted: Feb 17th, 2012 - 1:34:55 + pm</span> <div class="space"></div> </div> - <div class="content"><br> - where can i get a map converter that will do bsp to rmf.. anyone know?<br> - </div> - </div><br> + <div class="content">I am trying to add textures but non will appear from my folder selected.<br /> + <br /> + Only 1 texture was used but not the other 10 or so, they dont even appear when I try to browse. They are + all jpeg format and 340x340 in size.</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1156" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span - class="right">Posted: Oct 20th, 2004 - 6:22:51 am</span> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c3868" + href="index.php?a=12729">Clyd0</a></span><span class="right">Posted: Feb 7th, 2014 - 7:13:58 + pm</span> <div class="space"></div> </div> - <div class="content"><br> - Since upgrading to the latest version, the Flatten tool takes ages to drag the selection up to the - required height. In addition, the pop-up description when you hover the mouse pointer over a tool icon - flickers rapidly so you cannot see what it says.<br> - <br> - In the old version, the Flatten tool worked virtually instantaneously.<br> - <br> - Is there an adjustment?<br> - </div> - </div><br> + <div class="content">Hey, I'm very new to this and have made a cliffy sort of shoreline map. It's finished + but I've just discovered the "render water" option and it's great, but my whole map is too + high and the raise/lower tool sort of squishes up the map when i try to use it to lower everything. Is + there an option for raising/lowering the whole map/water level?</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1158" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Oct 20th, 2004 - 12:46:40 pm</span> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c3869" + href="index.php?a=12664">rdvl97</a></span><span class="right">Posted: Feb 11th, 2014 - 3:06:56 + am</span> <div class="space"></div> </div> - <div class="content">Yep:<ol> - <li>From the <i>Tools</i> menu select <i>Options</i>.</li> - <li>Go to the <i>Tools</i> tab.</li> - <li>Go to the <i>Flatten</i> tab.</li> - <li>Unckeck <i>Smart Code</i>.</li> - </ol> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1160" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=478">drynn</a></span><span - class="right">Posted: Oct 20th, 2004 - 2:58:49 pm</span> - <div class="space"></div> - </div> - <div class="content"><br> - Sorry for the double post: I did not realise that the forums were interlinked.<br> - <br> - Flatten now works as before. Thanks very much for that.<br> - <br> - Any ideas about the flickering icon description - I have recently upgraded to WindowsXP SP2, and I know - that this was not a good thing as far as some other programs are concerned.<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1161" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Oct 20th, 2004 - 3:16:20 pm</span> - <div class="space"></div> - </div> - <div class="content"><br> - Flickering icons seems to be related to which video card drivers you have installed. I know my Matrox - card doesn't cause flickering icons but my ATI card does.<br> - </div> - </div><br> + <div class="content"> + <div class="vbtitle">Clyd0:</div> + <div class="vbquote">Hey, I'm very new to this and have made a cliffy sort of shoreline map. It's + finished but I've just discovered the "render water" option and it's great, but my whole map + is too high and the raise/lower tool sort of squishes up the map when i try to use it to lower + everything. Is there an option for raising/lowering the whole map/water level?</div><br /> + Hi Clyd0; T.G. automatically sets the terrain to spawn at the center of the grid. However there is a + setting to change what level of the map that the water spawns at. Go to the tools tab at the top of the + TG window and click on the "Options" button. Once the settings prompt loads, open the + "General" tab, at the bottom the the settings screen should be an option for changing the + water level.<br /> + I hope this helped you!<br /> + If you have any more questions, you (and other users) can contact me at [email protected] + </div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1163" - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span - class="right">Posted: Oct 21st, 2004 - 6:04:46 am</span> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c4051" + href="index.php?a=13418">Circus Monkey</a></span><span class="right">Posted: Apr 8th, 2018 - 4:27:35 + am</span> <div class="space"></div> </div> - <div class="content"><br> - I think it could also have somthing to do with drivers. I know that sime applications used to flicker, - but they no longer do for some reason.<br> - </div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=15#p2">2</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=30#p2">3</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=45#p2">4</a> - <a - href="https://web.archive.org/web/20170810033506/http://nemesis.thewavelength.net/index.php?c=2&o=60#p2">5</a> - ]</div><br> + <div class="content">Okay, I give, how to do I change my camera angel?</div> + </div><br /> + + <div class="offsets">[ + <a href="Terrain_Generator-page1.html#p2">1</a> + 2 + ]</div><br /> </div> <div class="main_sidebar"> diff --git a/subpages/Comments/VTFEdit_v1.2.5_Full-page1.html b/subpages/Comments/VTFEdit_v1.2.5_Full-page1.html new file mode 100644 index 0000000..8897d58 --- /dev/null +++ b/subpages/Comments/VTFEdit_v1.2.5_Full-page1.html @@ -0,0 +1,1074 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [VTFLib - Download - VTFEdit v1.2.5 Full]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p178" href="#p178">VTFEdit + v1.2.5 Full</a> - <a + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 26th, 2006 - 12:57:45 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (<span + class="warning">except the .NET Framework</span>).</p> + + <b>Download:</b> + <ul> + <li><a + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.exe">Installer + (833 KB)</a></li> + <li><a + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.zip">Archive + (743 KB)</a></li> + </ul> + + <b>Runtimes: <span class="warning">(Required)</span></b> + <p>.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the + .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.</p> + + <b>Download:</b> + <ul> + <li><a + href="https://web.archive.org/web/20171113045637/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en">Microsoft</a> + </li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Apr 1st, 2008 - 5:37:05 pm</span><span + class="right">[ 2313060 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 + <a href="VTFEdit_v1.2.5_Full-page2.html#p178">2</a> + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2154" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2348">Rafe</a></span><span + class="right">Posted: Sep 12th, 2006 - 11:45:58 am</span> + <div class="space"></div> + </div> + <div class="content">I just downloaded the program VTFedit and am tyring to convert VTF's into jpgs or + bmps. Can anybody tell me the sequence to do this ? the program comes with no documentation. Thanks + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2155" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 12th, 2006 - 12:12:39 pm</span> + <div class="space"></div> + </div> + <div class="content">To convert a single texture, open it up then select <i>Export</i> from the + <i>File</i> menu. You can save as both .bmp and .jpg, but I recommend .tga as it is a lossless format + and preserves the alpha channel.<br><br>To convert a bunch of textures, use the <i>Convert Folder</i> + tool in the <i>Tools</i> menu. Just select an <i>Input Folder</i> (where your .vtf files are), an + <i>Output Folder</i> (where you want your .tgs files to go), enter <i>*.vtf</i> as the filter and press + <i>Convert</i>. If <i>Recurse</i> is checked, subfolders will also be processed.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2273" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2467">judas</a></span><span + class="right">Posted: Nov 26th, 2006 - 4:23:53 am</span> + <div class="space"></div> + </div> + <div class="content">and how do i convert some .tga to .vtf with keeping transparency? stupid half-life + does not convert graphics to .vtf sprays saying "you do not have rights" or sth lke that even if i use + admin's account!</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2275" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 26th, 2006 - 1:18:20 pm</span> + <div class="space"></div> + </div> + <div class="content">The default settings <i>should</i> work (as long as your .tga has an alpha channel). + My recommended spray settings are:<br><br>Normal Format: DXT1 - This is a compressed RGB format that + VTFEdit will use if your texture <i>doesn't</i> have an alpha channel.<br><br>Alpha Format: DXT5 or DXT3 + - This is a compressed RGBA format that VTFEdit will use if your texture <i>has</i> an alpha channel. + Use DXT5 if your alpha channel is smooth or DXT3 if your alpha channel is sharp (i.e. you're alpha + channel is only there so your spray can be non-square - so its 0 or 255).<br> + <br> + Generate Mipamps: Unchecked. Sprays look best when you don't use mipmaps because they aren't LOD scaled. + This will also allow you to generate larger animated textures because it uses less memory.<br> + <br> + If VTFEdit is not generating an alpha channel then your .tga doesn't have an alpha channel. If you're + using PhotoShop, make sure you only have one layer when you export, and that this layer has an alpha + channel (you can add channels in the channels tab).</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2355" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2562">kruegersc4</a></span><span + class="right">Posted: Jan 18th, 2007 - 10:39:26 pm</span> + <div class="space"></div> + </div> + <div class="content">Hmm... I get this message when trying to import an image<br> + <br> + Error:<br> + nvDXTcompressRGBA() crashed.<br> + <br> + Anyone know why?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2358" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 18th, 2007 - 10:57:40 pm</span> + <div class="space"></div> + </div> + <div class="content">nVIDIA's <a + href="https://web.archive.org/web/20171113045637/http://developer.nvidia.com/object/dds_utilities.html">nvDXTLib</a> + is exceptionally unstable. The error means the library crashed; I can only recommend that you retry.<br> + <br> + There is an update to the library which I will try to add support for in the near future. (Don't hold + your breath though, each version seems to add as many bugs as it fixes.)</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2386" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2594">LARD</a></span><span + class="right">Posted: Feb 1st, 2007 - 9:32:19 pm</span> + <div class="space"></div> + </div> + <div class="content">How can you make your VTF animated? When I upload an animated GIF, it doens't work. + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2387" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 2nd, 2007 - 2:47:56 pm</span> + <div class="space"></div> + </div> + <div class="content">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog, select + each frame you want in your animation (hold ctrl of shift down to do this).<br> + <br> + I tried adding direct support for animated .gif files, but there is a bug in DevIL which corrupts the + image data after it is depalettized so you'll have to extract each frame in an external program before + importing.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2389" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2574">JackSpicer_26</a></span><span + class="right">Posted: Feb 4th, 2007 - 7:46:47 am</span> + <div class="space"></div> + </div> + <div class="content">This looks awesome, Nem! I wanted to adjust Elexis' shirt vtfs! :D</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2414" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2668">mij</a></span><span + class="right">Posted: Mar 19th, 2007 - 7:58:21 am</span> + <div class="space"></div> + </div> + <div class="content">Nem,<br> + I am trying to create animated sprays my problem is when using imageready the export tab is grey out so + I used photoshop saved the files as tga and when I try to use vtfedit I do not have the option of + mutilple frames is there another version or is the version I have corupted.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2415" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2670">ANT</a></span><span + class="right">Modified: Mar 21st, 2007 - 7:11:45 am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog, + select each frame you want in your animation (hold ctrl of shift down to do this).<br></div><br> + Nem, Hi.<br> + What adjustments should I put to create the animated crosshair for Source? I have already made animated + VTF, but in game it works as static crosshair. + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2416" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 21st, 2007 - 1:36:28 pm</span> + <div class="space"></div> + </div> + <div class="content">I'm not really familiar with editing Source crosshairs, but I assume you would also + have to edit the crosshair's .vmt file to add the <i>AnimatedTexture</i> proxy. If you created a new + crosshair, then I think you also have to use the <i>cl_crosshair_file</i> console command to select it. + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2418" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span + class="right">Posted: Mar 27th, 2007 - 11:28:22 am</span> + <div class="space"></div> + </div> + <div class="content">Cant seem to get vtfedit to run. every time I try I get:<br> + <br> + Application has generated an exception that could not be handled.<br> + <br> + Process id=0xcb0 (3248), Thread id=0-xd8c (3468)<br> + <br> + Tried uninstalling and reinstalling both vtfedit and .net framework, to no avail. <br> + Any ideas?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2425" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 30th, 2007 - 11:22:24 am</span> + <div class="space"></div> + </div> + <div class="content">This is a problem with your .NET framework install. There isn't much I can say to + help, sorry.<br> + <br> + <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2430" + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span + class="right">Posted: Apr 2nd, 2007 - 4:47:49 am</span> + <div class="space"></div> + </div> + <div class="content">Yep, you were right. Just installed .net 1.1 service pack 1 and now vtfedit works. + Yay!<img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"></div> + </div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c2436" + href="index.php?a=2701">Viro</a></span><span class="right">Modified: Apr 4th, 2007 - 1:24:08 + pm</span> + <div class="space"></div> + </div> + <div class="content">I NEED HELP! When i try to run vtf2tga i get a warning asying that vstdlib.dll was + not found.<img src="../../images/emotes/sad.gif" + width="32" height="32" alt="sad" /> Is it that pos vista?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c2479" + href="index.php?a=2775">Illumino</a></span><span class="right">Posted: May 19th, 2007 - 11:32:49 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey, i need help i get some errors if i try to launch VTFEdit and dont know + why?<br /><br /><a + href="https://web.archive.org/web/20171106005613/http://i199.photobucket.com/albums/aa230/Illumino/error.jpg">http://i199.photobucket.com/albums/aa230/Illumino/error.jpg</a><br /><a + href="https://web.archive.org/web/20171106005613/http://i199.photobucket.com/albums/aa230/Illumino/error2.jpg">http://i199.photobucket.com/albums/aa230/Illumino/error2.jpg</a><br /> + <br /> + Need help pls >><br /> + and btw. its version 1.2.3, i tryed to reinstall but didnt work :/</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c2482" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 20th, 2007 - 7:13:34 pm</span> + <div class="space"></div> + </div> + <div class="content">Looks like a problem with your .NET installation, exactly what I can't be sure.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c2489" + href="index.php?a=2775">Illumino</a></span><span class="right">Posted: May 28th, 2007 - 10:33:22 + am</span> + <div class="space"></div> + </div> + <div class="content">I tryed reinstall .net framework (all versions from 1.1 to 3.0)<br /> + and still the same error ~.~ Could you tell me a program that includes the same features as yours? I + could really need one D:</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2492" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 29th, 2007 - 6:57:35 pm</span> + <div class="space"></div> + </div> + <div class="content">Your best bet would be either Photoshop or <a + href="https://web.archive.org/web/20171106005613/http://www.getpaint.net/">Paint.NET</a> with one of + my plug-ins. See the <a + href="https://web.archive.org/web/20171106005613/http://developer.valvesoftware.com/wiki/Vtf#Utilities">Valve + Wiki</a> for other alternatives.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2602" + href="index.php?a=2884">sweetzombiejesus</a></span><span class="right">Modified: Aug 6th, 2007 - + 11:22:05 pm</span> + <div class="space"></div> + </div> + <div class="content">I have a sequence of png's because some other guy suggested them because they're + lossless. I import them into the program with import and shift to select multiple items. The animation + worked in program so I saved it as a vtf. Then I tried it out in game and no animation just the first + frame. But I saved it as something similar to what my old spray was. so then I changed the name of the + vtf I was saving and realized it wouldn't let me open the vtf I had made in game when I tried to pick it + as my spray. Did I do something wrong? Would appreciate some help. Thanks for the program man. Also I + changed the pngs ti tgas and same result.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2668" + href="index.php?a=2950">the_dude</a></span><span class="right">Posted: Oct 2nd, 2007 - 4:05:45 + pm</span> + <div class="space"></div> + </div> + <div class="content">For anyone who wants to know:<br /> + <br /> + If you've had problems executing VTF Edit, but know that you've installed .Net Framework, you most + likely need to run Windows Update so that you have the most updated version of crucial Windows files. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2723" + href="index.php?a=3037">CSS GUY</a></span><span class="right">Posted: Nov 16th, 2007 - 10:49:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have a GIf image, and using adobe image ready I have saved all of the frames. I + then went into photoshop, and saved each as a tga. I used vtf edit, and the animation showed up, but + when I put it as my spray, it is only the first frame. What am I doing wrong?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2752" + href="index.php?a=3095">UNV</a></span><span class="right">Posted: Dec 25th, 2007 - 8:10:28 pm</span> + <div class="space"></div> + </div> + <div class="content">What about adding feature of only canvas resizing up to power of 2? The extra space + added should become transparent.<br /> + <br /> + Case: I have animated transparent gif with unequal uneven sizes and import causes obligatory resize + corrupting image. It would be much better if a program allowed to put original image unchanged in a + center of square of greater power of 2.<br /> + <br /> + Of course, resizing can be performed manually, though it'll require some specific tool to resize + animated gif, I suppose.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2756" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 26th, 2007 - 11:55:47 am</span> + <div class="space"></div> + </div> + <div class="content">This is something I've been meaning to add for a while; perhaps I'll get around to it + for the upcoming release.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2763" + href="index.php?a=3095">UNV</a></span><span class="right">Modified: Dec 29th, 2007 - 1:22:29 + pm</span> + <div class="space"></div> + </div> + <div class="content">As I expected I've found no free tool suitable for spray image + preparation.<br /><br />At last I created my own Script-Fu script for GIMP simplifying the process. It + resizes image canvas to nearest power of 2 and then saves frames as separate PNG files.<br /><br />The + script (with embedded tutorial as header comment):<br /><a + href="https://web.archive.org/web/20171106005613/http://zprog.narod.ru/projects/tf2/prepare-spray-frames.scm">http://zprog.narod.ru/projects/tf2/prepare-spray-frames.scm</a><br /><br />Web + tutorial:<br /><a + href="https://web.archive.org/web/20171106005613/http://zprog.narod.ru/projects/tf2/spray_tutorial.html">http://zprog.narod.ru/projects/tf2/spray_tutorial.html</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2808" + href="index.php?a=3181">Ciggy</a></span><span class="right">Posted: Feb 26th, 2008 - 12:26:58 + am</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /> Hey nem. I've been using vtf edit for ages. Best thing since sliced bread + ;D . Only problem is I can't remember how to make transparent sprays into vtf's . The original picture + is 256x256 and is a tga file (32-bit compression). I've done it once or twice but can't remember now. + Thanks again for all you work :D</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c2837" + href="index.php?a=3237">sonicanatidae</a></span><span class="right">Modified: Apr 21st, 2008 - + 6:24:54 pm</span> + <div class="space"></div> + </div> + <div class="content">When I import multiple impages, using the CTRL key to select them, I select them in + the order I want them to appear in the final animated .vtf file. Often, VTFEdit will rearrange them into + a different sequence and I cant seem to find the pattern. I've tried various naming schemes hoping + numeric order would override VTFEdits "sequencing choices" but it doesnt seem to affect it + much. The files I was working with were .jpgs and .pngs and the problem didnt seem related to either of + the files types or any mixture of them. <br /> + <br /> + To be clearer, I select files 1-6 in order, 1,2,3,4, etc. After I choose my resize options,etc. and + VTFEdit imports the files, the images might be in 6,1,2,3,4,5 or 1,6,2,3,4,5.. The rearranging usually + happens to the first or last image in the sequence. <br /> + <br /> + Thoughts?<br /> + <br /> + ps. I have noticed that the file I want to be the first in the list has to be the last one chosen.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c2839" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 25th, 2008 - 1:18:34 pm</span> + <div class="space"></div> + </div> + <div class="content">VTFEdit uses the frame order returned by the standard Windows file open dialog. These + is not much I can do about this order, however, I find if you name your frames in lexicographical + (alphabetic) order, things work out.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c2885" + href="index.php?a=3297">ulx</a></span><span class="right">Posted: Jun 5th, 2008 - 2:29:22 pm</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /> I'm having the same issue as sonicanatidae. No matter how many frames I + have on my list nor their names, the last one always becomes the first one. I tried to manually fix the + problem by typing their names in the correct order but the interface doesn't allow me to type more than + 260 chars; so clicking on items seems to be the only way to select a large number of items. This is + particularly problematic in my case because I'm using this material in a special entity that doesn't + cycle through all the frames.<br /> + I guess one simple solution for that problem would be adding an option like "import from a list + file", in the file menu, where the user would point a .txt file with the names of all the frames in + the proper order. What about that Nem?<img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2886" + href="index.php?a=3297">ulx</a></span><span class="right">Posted: Jun 5th, 2008 - 2:43:02 pm</span> + <div class="space"></div> + </div> + <div class="content">Meanwhile, on simple workround for this issue would be selecting the entire list + starting from the second element and then CTRL clicking the first one as if it was the last one. So in + sonicanatidae's example, you can just select 2, 3, 4, 5, 6 (temporarily selected as 6, 2, 3, 4, 5) and + then selecting 1 to have the correct result. That worked for me.<br /> + <img src="../../images/emotes/cool.gif" width="32" + height="32" alt="cool" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2898" + href="index.php?a=3313">madcow77</a></span><span class="right">Posted: Jun 18th, 2008 - 1:49:00 + am</span> + <div class="space"></div> + </div> + <div class="content">Ok I need some help. I have this logo I have and its in a VTF formate file. And every + time I give my map to someone. That logo will not show to them and only to me. I know its in my PC and I + can see it. Put what I need to do, so others and see it?? <img + src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /><img + src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted" /><img + src="../../images/emotes/shrug.gif" width="32" + height="32" alt="shrug" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2902" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 21st, 2008 - 6:30:01 am</span> + <div class="space"></div> + </div> + <div class="content">See <a + href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Bspzip">BSPZip</a>. + (Also <a + href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Pakrat">Pakrat</a> + or <a + href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Map_Analyst">Map + Analyst</a>.)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2952" + href="index.php?a=3363">paegus</a></span><span class="right">Posted: Jul 19th, 2008 - 6:28:57 + am</span> + <div class="space"></div> + </div> + <div class="content">When exporting a .VTF to .TGA for some reason the alpha channel isn't preserved. It + works for .PNG though which is odd.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2964" + href="index.php?a=3393">Teri928</a></span><span class="right">Posted: Aug 14th, 2008 - 9:43:02 + am</span> + <div class="space"></div> + </div> + <div class="content">for some reason, both the Photoshop plugin and VTFEdit are missing options in the + export VTF window. For example, the "No Compression" option is not there along with several + others. They have simplay been replaced with several "Unused" options instead...How do i fix + this?<br /> + <br /> + Sorry for bump</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2965" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 14th, 2008 - 9:33:53 pm</span> + <div class="space"></div> + </div> + <div class="content">I removed those options because they are not used by the Source engine. They are used + internally by vtex only.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2980" + href="index.php?a=3421">Zefaroni</a></span><span class="right">Posted: Aug 30th, 2008 - 9:28:14 + pm</span> + <div class="space"></div> + </div> + <div class="content">Can someone please help me, I converted my .tga file to a .vtf, but i don't know + where to save the .vtf to use it in hammer.<br /> + <br /> + P.S. I am trying to use the texture for ep2</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2982" + href="index.php?a=3427">Mal</a></span><span class="right">Posted: Sep 8th, 2008 - 1:40:55 pm</span> + <div class="space"></div> + </div> + <div class="content">Is there currently any way to choose your own mips, rather than have them all derived + from the highest level using those the functions?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2986" + href="index.php?a=3435">festrell</a></span><span class="right">Posted: Sep 14th, 2008 - 11:17:04 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm not sure if this is just user error or a bug, but I'm having trouble resizing + images through import. For some reason, I can't get VTFEdit to resize a 1280x1024 image (basically a + wallpaper) to 256x256; it's always resizing to 256x1024, which tells me that the resize isn't happening + for the height of the picture (it's in JPEG format). I have Resize and Clamp active, with Height and + Width under Clamp set to 256; Resizing occurs to the nearest power of 2 (I assume filter isn't really + all that crucial in the resizing). I'm not sure what's wrong, but I think something's happening in the + wrong order.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2990" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2008 - 11:03:46 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Zefaroni:</div> + <div class="vbquote">Can someone please help me, I converted my .tga file to a .vtf, but i don't know + where to save the .vtf to use it in hammer.<br /><br />P.S. I am trying to use the texture for ep2 + </div>See <a + href="https://web.archive.org/web/20171104020327/http://developer.valvesoftware.com/wiki/Creating_a_Material">this + page</a>.<br /><br /> + <div class="vbtitle">Mal:</div> + <div class="vbquote">Is there currently any way to choose your own mips, rather than have them all + derived from the highest level using those the functions?</div>Nope, sorry.<br /><br /> + <div class="vbtitle">festrell:</div> + <div class="vbquote">I'm not sure if this is just user error or a bug, but I'm having trouble resizing + images through import. For some reason, I can't get VTFEdit to resize a 1280x1024 image (basically a + wallpaper) to 256x256; it's always resizing to 256x1024, which tells me that the resize isn't + happening for the height of the picture (it's in JPEG format). I have Resize and Clamp active, with + Height and Width under Clamp set to 256; Resizing occurs to the nearest power of 2 (I assume filter + isn't really all that crucial in the resizing). I'm not sure what's wrong, but I think something's + happening in the wrong order.</div> Looks like VTFLib isn't clamping the width or height of a texture + if it is already a power of two. I'll try to get a fix out soon; in the mean time I recommend you resize + the image in an external program. Thanks for the heads up.<br /> + <br /> + <img src="../../images/emotes/miam.gif" width="32" + height="32" alt="miam" /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2992" + href="index.php?a=3443">Lággy</a></span><span class="right">Modified: Oct 9th, 2008 - 4:22:43 + am</span> + <div class="space"></div> + </div> + <div class="content">Could you add a feature to insert/delete frames from animated textures? <img + src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c3046" + href="index.php?a=3544">mynameistoolon</a></span><span class="right">Posted: Dec 3rd, 2008 - 4:16:40 + am</span> + <div class="space"></div> + </div> + <div class="content">How do I add a delay to the frames in the animation. They seem too fast :l</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c3050" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 4th, 2008 - 9:51:51 pm</span> + <div class="space"></div> + </div> + <div class="content">You specify the frame rate in the .vmt as illustrated <a + href="https://web.archive.org/web/20171104020327/http://www.editlife.net/tutorial.php?tutid=43">here</a>. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c3097" + href="index.php?a=3608">pesaekka</a></span><span class="right">Posted: Jan 16th, 2009 - 8:50:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">How do I optimize my animated vtf's for smaller file size? I have a four image .tga + sequence at 128x128 and no matter what I do the exported vtf-file is always 128,2 kb which is 0,2kb too + much afaik to work in-game(l4d). <br /> + <br /> + I tried making the vtf smaller (120x120) then tried to add black borders to all images, but I assume vtf + is created as a raw bitmap file so those won't help. The image is already 2 colored and 64x64 is too + small.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c3098" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 16th, 2009 - 9:42:43 pm</span> + <div class="space"></div> + </div> + <div class="content">DXT has a fixed compression rate (unlike other formats like PNG and JPEG); + additionally, the Source engine only supports widths and heights that are a power of two. + Consequentially, the only ways to decrease the size of your spray are to disable mipmap generation + (highly recommended), to disable thumbnail generation and to decrease the size of the spray by a half or + a quarter etc.<br /> + <br /> + If an alpha channel is not necessary, DXT1 requires half the information that DXT3 and DXT5 do.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3150" + href="index.php?a=3691">Steng</a></span><span class="right">Posted: Mar 18th, 2009 - 6:58:13 + pm</span> + <div class="space"></div> + </div> + <div class="content">Alright check this<br /> + <br /> + I see people all over the place asking how to convert .gif to .vtf..<br /> + <br /> + But I want to go the other way around. How do I do this? Or is it impossible?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3151" + href="index.php?a=3691">Steng</a></span><span class="right">Posted: Mar 20th, 2009 - 1:31:29 + am</span> + <div class="space"></div> + </div> + <div class="content">Disregard that last post I found a way to satisfy my needs. I exported all the + individual frames and then used another program to import all the frames and make a new .gif.<br /> + <br /> + But maybe you should include the ability to export to gif in the next patch, if there's a way?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3155" + href="index.php?a=3697">stephy</a></span><span class="right">Posted: Mar 30th, 2009 - 7:19:26 + am</span> + <div class="space"></div> + </div> + <div class="content">Does this command even work anymore for delaying the frames fps? + animatedtextureframerate" 30 I've even downloaded other pre-made sprays with the vmt already edited + but in-game and vtfedit.. it doesn't work? :(</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3156" + href="index.php?a=3698">7thSwabian</a></span><span class="right">Posted: Mar 30th, 2009 - 2:02:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">Need some help guys, I am modfying uniform files in the new Kuma War 2. I have opened + the existing vtf files and exported the contents to png and jpg. I then have used fireworks to edit the + images flattening the layers when I was done. I did not modify the image size or any other attributes. I + then re-imported the completed graphic into vtfmod and then save it out under the original file name. + <br /> + <br /> + After loading them back into the client software and entering the game only the german version I did + worked. The US uniforms now are invisible on the parts I edited. Anyone ever ran into this when editing + an existing vtf in HL2 engines? <br /> + <br /> + If someone could point me to my flaw I would appreciate any help you can give. Oh and P.S. I set the + transparency to Alpha in the completed image files.<br /> + <br /> + Thanks guys,<br /> + <br /> + 7th Swabian</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c3157" + href="index.php?a=3698">7thSwabian</a></span><span class="right">Posted: Mar 30th, 2009 - 2:07:07 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Steng:</div> + <div class="vbquote">Alright check this<br /><br />I see people all over the place asking how to convert + .gif to .vtf..<br /><br />But I want to go the other way around. How do I do this? Or is it + impossible?</div> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c3158" + href="index.php?a=3698">7thSwabian</a></span><span class="right">Posted: Mar 30th, 2009 - 2:10:10 + pm</span> + <div class="space"></div> + </div> + <div class="content">Yes you would need to export it to PNG format from vtfedit to keep any transparency, + then use an image editor like GIMP which is free to save that file out to Gif. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3159" + href="index.php?a=3697">stephy</a></span><span class="right">Posted: Mar 31st, 2009 - 10:06:53 + pm</span> + <div class="space"></div> + </div> + <div class="content">Anyone know how to get the images to delay instead of being so fast? There is a + command but I think it either doesn't work anymore or the game I'm using it on doesn't like how the + script looks like and removes it and sets it back to default (the vmt file). I'd rather not use a lower + resolution for this and just copy the same images over and over either.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3167" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 18th, 2009 - 4:34:25 pm</span> + <div class="space"></div> + </div> + <div class="content">The <i>AnimatedTexture</i> .vmt proxy doesn't work?<br /><br />See <a + href="https://web.archive.org/web/20171022070121/http://www.editlife.net/tutorial.php?tutid=43">here</a>. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c3183" + href="index.php?a=3756">high6</a></span><span class="right">Modified: May 24th, 2009 - 1:37:28 + pm</span> + <div class="space"></div> + </div> + <div class="content">Can you add an option for adding a frame?<br /> + <br /> + Also the option to auto resize the frames would be nice. Just a pain to have to resize each image before + I can import them.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c3204" + href="index.php?a=3697">stephy</a></span><span class="right">Posted: Jun 19th, 2009 - 9:52:32 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">The <i>AnimatedTexture</i> .vmt proxy doesn't work?<br /><br />See <a + href="https://web.archive.org/web/20171022070121/http://www.editlife.net/tutorial.php?tutid=43">here</a>. + </div><br /> + <br /> + I've looked there before and have tried a few different things. Either I don't understand how to + properly write it out or tf2 doesn't use them? That's what someone told me but not really sure if that's + true. It seems like most people I meet that make sprays don't know how to use this delay stuff either or + it doesn't work as they just use the same image over and over to delay it that way which sucks. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c3223" + href="index.php?a=3805">hellsing2555</a></span><span class="right">Posted: Jul 7th, 2009 - 6:34:52 + am</span> + <div class="space"></div> + </div> + <div class="content">i am having a problem with the microsoft download it is saying that it is not vaild + to win32??? <br /> + <br /> + can you help me in this hell<img + src="../../images/emotes/yelling.gif" width="32" + height="32" alt="yelling" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c3237" + href="index.php?a=3838">JackJackAttack</a></span><span class="right">Posted: Aug 8th, 2009 - 5:04:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">EEhh.. The program works fine, but i seem unable to convert folders from .DDS to .VTF + files... <br /> + <br /> + Any Tips for me??</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c3243" + href="index.php?a=3848">Forged</a></span><span class="right">Posted: Aug 18th, 2009 - 1:01:04 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Stephy:</div> + <div class="vbquote">I've looked there before and have tried a few different things. Either I don't + understand how to properly write it out or tf2 doesn't use them? That's what someone told me but not + really sure if that's true. It seems like most people I meet that make sprays don't know how to use + this delay stuff either or it doesn't work as they just use the same image over and over to delay it + that way which sucks.</div><br /> + No, no. VTFEdit works fine, and using the proxy method of modifying the VTF's animation speed via the + VMT file works fine as well. You can even see this when you look at it from within TF2's multiplayer + options. It animates as you would expect a normal VTF texture to animate.<br /> + <br /> + The issue here is that Valve has chosen to limit the VTF format with respect to sprays and sprays ONLY. + If you were creating the VTF for use on a player model, or a wall texture, or whatever else, it would + abide by the settings put forth in the VMT file. However, these limits imposed upon the sprays means + that the spray will be displayed one way, and one way ONLY.<br /> + <br /> + This helps to keep (cheaters, I guess?) people from modifying it in such a way that may give them an + advantage.. Because of these limits, the spray will animate at a set speed, you cannot tell the spray to + ignore the z stacking order, or influence the way the spray is affected by lighting, etc. etc. It is set + up to be a single-use option, so really nothing you put into the VMT will be honored by the game. The + only reason it needs a VMT is so that it can display properly in the GUI. Once you use it as a spray on + a surface, it's applying its own set attributes to the texture.<br /> + <br /> + I hope this helps. :) + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c3244" + href="index.php?a=3854">Levybreak</a></span><span class="right">Modified: Aug 31st, 2009 - 8:10:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">As discussed here:<br /> + <br /> + http://www.facepunch.com/showthread.php?p=16859574#post16859574<br /> + <br /> + VTFs generated through VTFEdit from a PNG source seem to generate a "Error reading material + data".<br /> + <br /> + Does anybody know if this is true, or why this happens?<br /> + <br /> + Edit:<br /> + <br /> + And on a similar note, I recently discovered that PNGs saved with VTFEdit are corrupt, as well for some + reason. :S</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c3247" + href="index.php?a=3697">stephy</a></span><span class="right">Posted: Aug 28th, 2009 - 9:56:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">So you can edit the speed but once your in-game on a server the settings in the vmt + file don't work for editing the animated spray speed? If I understood correctly.. If I'm wrong in + understanding and it does work then perhaps could I have one you created so I can see how to place the + proper coding inside of it to edit the speed?</div> + </div><br /> + + + + <div class="offsets">[ 1 + <a href="VTFEdit_v1.2.5_Full-page2.html#p178">2</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">VTFLib</span></div> + <div class="content"><span class="title">» <a href="../../pages/VTFLib.html">About</a></span><br> + <span class="title">» <a href="../../pages/VTFLib-Download.html">Download</a></span><br> + <span class="title">» <a href="../VTFLib-Revision History.html">Revision + History</a></span><br> + <span class="title">» <a href="../VTFLib-FAQ.html">FAQ</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + 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\ No newline at end of file diff --git a/subpages/Comments/VTFEdit_v1.2.5_Full-page2.html b/subpages/Comments/VTFEdit_v1.2.5_Full-page2.html new file mode 100644 index 0000000..9be0894 --- /dev/null +++ b/subpages/Comments/VTFEdit_v1.2.5_Full-page2.html @@ -0,0 +1,951 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [VTFLib - Download - VTFEdit v1.2.5 Full]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p178" href="#p178">VTFEdit + v1.2.5 Full</a> - <a + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 26th, 2006 - 12:57:45 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (<span + class="warning">except the .NET Framework</span>).</p> + + <b>Download:</b> + <ul> + <li><a + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.exe">Installer + (833 KB)</a></li> + <li><a + href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.zip">Archive + (743 KB)</a></li> + </ul> + + <b>Runtimes: <span class="warning">(Required)</span></b> + <p>.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the + .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.</p> + + <b>Download:</b> + <ul> + <li><a + href="https://web.archive.org/web/20171113045637/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en">Microsoft</a> + </li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Apr 1st, 2008 - 5:37:05 pm</span><span + class="right">[ 2313060 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ + <a href="VTFEdit_v1.2.5_Full-page1.html#p178">1</a> + 2 + ]</div><br> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c3251" + href="index.php?a=3873">pie6nin</a></span><span class="right">Posted: Sep 3rd, 2009 - 4:35:49 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have an animated texture and am trying to use it as a spray, but when I use it + ingame nothing happens when I attempt to spray it. Am i doing something wrong?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c3253" + href="index.php?a=3879">Kavukamari</a></span><span class="right">Modified: Sep 15th, 2009 - 4:27:04 + am</span> + <div class="space"></div> + </div> + <div class="content">Nem, Can you add Functionality to change each seperate mipmap?<br /> + <br /> + This would make mipmap edited sprays so much easier to make</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c3254" + href="index.php?a=3880">CAS303</a></span><span class="right">Posted: Sep 16th, 2009 - 5:11:16 + am</span> + <div class="space"></div> + </div> + <div class="content">I have a similar question to Kavukamari's, but basically its how to import .dds files + but still preserving the mipmap data (in the .dds files) instead of having VTFEdit rebuild or clear them + completely when you uncheck the "generate mipmaps" box.<br /> + <br /> + I saw an old program that can do a dds to VTF conversion that keeps the dds mipmap data, however it + cannot do multiple frames animated texture like VTFedit.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c3257" + href="index.php?a=3879">Kavukamari</a></span><span class="right">Posted: Sep 19th, 2009 - 1:38:05 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">pie6nin:</div> + <div class="vbquote">I have an animated texture and am trying to use it as a spray, but when I use it + ingame nothing happens when I attempt to spray it. Am i doing something wrong?</div><br /> + <br /> + Probably the image is bigger then 120kb, you should make it smaller, or make it have less layers, + because source doesn't allow sprays over 120 kb + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c3259" + href="index.php?a=3887">Zerg</a></span><span class="right">Posted: Sep 25th, 2009 - 3:23:25 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello.Can someone( Nem?) tell me what is the difference between BGR888 and + BGR888_Bluescreen? and also why is VTF Edit using this function : nvDXTcompress() when I choose the + BGR888 uncompressed format?<br /> + <br /> + Another thing that I would like to know, is if the memory leak problem was solved.I read about it some + posts before.<br /> + Look:<br /> + <br /> + "I just waned to note that it seams there are memory leaks within VtfEdit.<br /> + <br /> + After quite a research it turned out the source is not the VTFEdit itself, but the VTFLib that it + uses.<br /> + After one more day in looking into the source code I found out that the NVIDIA TEXTURE TOOLS Library, + used by VTFLib for some of its functions, is causing the problem.<br /> + <br /> + Here are my notes:<br /> + <br /> + Importing Image with resulution 4096^4096 few times:<br /> + <br /> + DXT Compression - ok (not 100% sure)<br /> + thumbnail generation - minor LEAKs (~10MB for that image res!)<br /> + mipmap generation - minor LEAKs (another ~10MB)<br /> + resizing 3000 to 4096,- big LEAK (>70MB)<br /> + normalmaps generation - major LEAK (>200MB, 50MB for 2048x2048 image)<br /> + <br /> + NOTE that if you NOT use these functions everythings works great - after importing the same file again + the memory usage (in task manager) returns to the same value before importing the same image as already + imported)<br /> + NOTE also that for smaller images the leaks are smaller but are thare!<br /> + <br /> + You can try all this yourself.<br /> + <br /> + Im looking for good texture manipulation library myself, that is why I have done such an + investigation:)<br /> + <br /> + Comments (on the issue) and directions (for the lib) are welcome!"<br /> + <br /> + Thanks in advance.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c3270" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 16th, 2009 - 1:10:57 am</span> + <div class="space"></div> + </div> + <div class="content">Thanks for the info Zerg. The version of the NVIDIA library I'm using is really old. + I haven't updated it because they keep reworking the interface (which is quite annoying). If I ever get + some spare time I might look at it, but to be honest, I have very little spare time these days (just + look how long it took me to respond).<br /> + <br /> + I'm pretty sure the BGR888_Bluescreen format is used by Valve as a temporary intermittent format when + converting WADs (which have a single color that acts as transparency (typically blue)).<br /> + <br /> + As for nvDXTcompress, it's just a poorly named function which handles all image data manipulation in + NVIDIA's library. VTFLib uses it to generate mipmaps amongst other things.<br /> + <br /> + If you're asking me whether you should use NVIDIA's library, the only thing I would consider using it + for again is DXT compression.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c3277" + href="index.php?a=3913">iskunder</a></span><span class="right">Modified: Oct 31st, 2009 - 7:04:26 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello NEM, you are one amazing guy thanks for setting this all up for us and for + providing support for those who need it. I'm thinking maybe I'm the biggest noob around or I'm fallowing + wrong instructions who knows.<br /> + <br /> + <img src="../../images/emotes/apple.gif" width="32" + height="32" alt="apple" /><br /> + <img src="../../images/emotes/alarmed.gif" + width="32" height="32" alt="alarmed" /><br /> + <img src="../../images/emotes/capoera.gif" + width="32" height="32" alt="capoera" /><br /> + <img src="../../images/emotes/brokenball.gif" + width="32" height="32" alt="brokenball" /><br /> + <img src="../../images/emotes/exploding.gif" + width="32" height="32" alt="exploding" /><br /> + <img src="../../images/emotes/exhausted.gif" + width="32" height="32" alt="exhausted" /><br /> + <br /> + So heres my Objective. I'm working on a rats map and I'm at that stage where I need my own textures for + things like books, cd players, games and so on. I want to be able to take the pictures I have taken with + the camera and place them in my map.<br /> + <br /> + Heres the instructions I Have fallowed and I still cannot get it to work. <br /> + <br /> + "this is assuming that you have VTFedit. If you don't...google it and get it.<br /> + <br /> + Steam must be on.<br /> + <br /> + Make a folder in your mods material folder.<br /> + Steam\steamapps\email\counter-strike source\cstrike\materials<br /> + <br /> + Name the folder whatever you want.<br /> + Steam\steamapps\email\counter-strike source\cstrike\materials\whatever<br /> + <br /> + Make another folder in your mod's sourcesdk_content folder.<br /> + Steam\steamapps\email\sourcesdk_content\cstrike\materialsrc\whatever<br /> + <br /> + Now open VTFedit.<br /> + Go File<br /> + Import your texture<br /> + Press OK<br /> + Once your texture is loaded, go to File<br /> + Save As...<br /> + <br /> + Save the texture into the folder for your mod.<br /> + Steam\steamapps\email\counter-strike source\cstrike\materials\whatever\texture_name<br /> + <br /> + Now restart Steam.<br /> + Open Hammer<br /> + Browse to the name of your texture.<br /> + It should be there and ready to use."</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c3318" + href="index.php?a=3970">ItsMe</a></span><span class="right">Posted: Jan 6th, 2010 - 2:10:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">Is it possible to open a .dds(or multiple for animation) and keep thier current + mipmaps ?<br /> + <br /> + If it is, maybe Im doing something wrong. I either get no mipmaps or VTFEdit generates new ones.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c3327" + href="index.php?a=3250">defragen1</a></span><span class="right">Posted: Jan 23rd, 2010 - 8:13:52 + pm</span> + <div class="space"></div> + </div> + <div class="content">man :( it would really help if vtfedit had templates like in the plugins <br /> + <br /> + and it also wouldn't hurt to be able to save your own custom templates too</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c3334" + href="index.php?a=3993">jpwanabe</a></span><span class="right">Posted: Feb 3rd, 2010 - 2:06:07 + am</span> + <div class="space"></div> + </div> + <div class="content">ok nem, now dont get mad, but is there a way that i can make a vtf of around <span + style="color: red;">3000</span> jpegs in one go? or am i screwed. trying to put a full video in a map. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c3335" + href="index.php?a=3996">SVR</a></span><span class="right">Posted: Feb 7th, 2010 - 11:29:41 pm</span> + <div class="space"></div> + </div> + <div class="content">I am trying to convert vtf to tga but while it is processing it shows an error in the + Log.<br /> + <br /> + Processing ad01.vtf...<br /> + Error loading ad01.vtf.Error: File signaure does not match 'VTF'.<br /> + ad01.vtf processed.<br /> + <br /> + it then goes onto the next file in the folder and the same thing happnes. How can i fix this?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c3355" + href="index.php?a=4027">Lolwut</a></span><span class="right">Modified: Apr 9th, 2010 - 8:23:33 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi, I'm trying to do what a few users above me has already asked about: Importing + multiple .dds files to make an animated squence of frames, but keep the existing mipmap information. + (Not create new mipmaps or clear them).<br /> + <br /> + Has anyone found a way to do this? I know it's possible to make .vtf files with a single frame and + keeping the mipmap info, as another program (Quick and dirty Bloodlines Tools version 3.9a) can do + this.<br /> + <br /> + Edit: Or alternatively, is there any way to combine a few .vtf files I made in the other program into a + single animated .vtf file?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c3365" + href="index.php?a=4035">COUGAR_BAIT</a></span><span class="right">Posted: Apr 19th, 2010 - 10:25:04 + pm</span> + <div class="space"></div> + </div> + <div class="content">how do I slow down the frames!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c3411" + href="index.php?a=4077">Nabuko</a></span><span class="right">Posted: Jun 16th, 2010 - 2:36:09 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem, can you add thumbnail preview window for entire folder ?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c3453" + href="index.php?a=4107">R0B3RTT</a></span><span class="right">Modified: Aug 2nd, 2010 - 5:14:00 + pm</span> + <div class="space"></div> + </div> + <div class="content"> I am just about ready to go <b>INSANE!</b> I am trying to make a backround for a HL2 + Program,And i want it to stay the size it is. It i uncheck resize,i open the picture,picture doesn't + show up. i try to uncheck clamp,doesn't come out the picture's original size. I've tryed everything! i + need it to stay the SAME size! <br /> + <img src="../../images/emotes/yelling.gif" + width="32" height="32" alt="yelling" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c3535" + href="index.php?a=4227">Protoss</a></span><span class="right">Posted: Jan 28th, 2011 - 8:06:09 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello everyone(Nemesis) I would like to ask how can I resolve this error<br /> + <br /> + Error Loading VTF Texture:<br /> + <br /> + Error<br /> + File is corrupt;file to small for its header <img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /> <img + src="../../images/emotes/brokenball.gif" + width="32" height="32" alt="brokenball" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c3543" + href="index.php?a=4247">Motherfat</a></span><span class="right">Posted: Feb 27th, 2011 - 1:00:13 + am</span> + <div class="space"></div> + </div> + <div class="content">hey i have a problem i have a texture it works i can see it in hammer but i can see + it behind walls and stuff can you help me this is what the proporties are in vmf file<br /> + <br /> + "UnlitGeneric"<br /> + {<br /> + "$basetexture" "cabal\Cabal"<br /> + "$translucent" "1"<br /> + "$ignorez" "1"<br /> + "$vertexcolor" "1"<br /> + "$vertexalpha" "1"<br /> + }</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c3547" + href="index.php?a=4258">racerdbo</a></span><span class="right">Posted: Mar 16th, 2011 - 2:51:03 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey on I replaced some garrys mod addon car skins and then when i test them out on + gmod they dont work.Then when i go to VTFEDIT it shows the original skin instead of the custom skin for + the car i changed the skin on.Do i need to like save the VTFEDIT archive of the original files or + something like that.I NEED HELP</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c3548" + href="index.php?a=4259">trinnexx</a></span><span class="right">Posted: Mar 17th, 2011 - 11:01:11 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">You specify the frame rate in the .vmt as illustrated <a + href="https://web.archive.org/web/20171030084331/http://www.editlife.net/tutorial.php?tutid=43">here</a>. + </div><br /> + The link and site has 404'd =<<br /> + Looked around for a replacement but not sure it was right..<br /> + Does anyone have the syntax for controlling animation speed on vtf Sprays (tf2) or does the server + ignore the vmt nowa-days?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c3549" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 24th, 2011 - 9:20:31 pm</span> + <div class="space"></div> + </div> + <div class="content">There is another example <a + href="https://web.archive.org/web/20171030084331/http://www.gamebanana.com/tuts/171">here</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c3563" + href="index.php?a=4162">m2pt5</a></span><span class="right">Posted: Apr 19th, 2011 - 11:52:51 + am</span> + <div class="space"></div> + </div> + <div class="content">Portal 2 is using a new 7.5 version of VTF that the current version of VTFEdit can't + open.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c3567" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 23rd, 2011 - 11:41:03 am</span> + <div class="space"></div> + </div> + <div class="content">You're using an older version of VTFEdit, try <a href="index.php?c=238#p238">this + one</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c3570" + href="index.php?a=4285">HelloWorld</a></span><span class="right">Posted: Apr 24th, 2011 - 7:07:04 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">You're using an older version of VTFEdit, try <a href="index.php?c=238#p238">this + one</a>.</div>Update link <a + href="https://web.archive.org/web/20171030084331/http://nemesis.thewavelength.net/index.php?p=40">here</a>, + please. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c3581" + href="index.php?a=4303">NKR3X</a></span><span class="right">Posted: May 15th, 2011 - 3:29:21 + pm</span> + <div class="space"></div> + </div> + <div class="content">is there a way to control the framerate, the VMT file isnt helping, i have it set to + 500 and its running as if its normal</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c3597" + href="index.php?a=4348">MrAsplundh</a></span><span class="right">Modified: Jul 16th, 2011 - 4:27:45 + am</span> + <div class="space"></div> + </div> + <div class="content">I'm trying to make an animated spray, my resolution is 128x128, but in-game my spray + looks really fuzzy/pixelated, any solution? Other people see the same thing as me</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c3605" + href="index.php?a=4369">noobkiller</a></span><span class="right">Posted: Aug 21st, 2011 - 11:01:57 + am</span> + <div class="space"></div> + </div> + <div class="content">no virus????????<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c3711" + href="index.php?a=4570">aLx</a></span><span class="right">Posted: May 16th, 2012 - 4:41:35 am</span> + <div class="space"></div> + </div> + <div class="content">vtf edit diese anwendung konnte nicht gestartet werden, da die + side-by-side-konfiguration ungültig ist<br /> + <br /> + Wtf did i wrong?<br /> + <br /> + In english:<br /> + <br /> + VTF Edit couldn't start the application, because the SIDE-BY-Side-Configuration is invalid.<br /> + <br /> + please help me :(</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c3722" + href="index.php?a=4662">michaelgt</a></span><span class="right">Posted: Jun 29th, 2012 - 2:38:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi,<br /> + <br /> + I'm trying to make an animated vtf using jpegs.<br /> + I have one problem though, VTFEdit is not accepting different sizes.<br /> + <br /> + Is there a way around this or something? Without having to resize every image, that is...<br /> + <br /> + I also have a GIF of it, if it has any help.<br /> + <img src="../../images/emotes/exhausted.gif" + width="32" height="32" alt="exhausted" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c3741" + href="index.php?a=4938">canis lupus</a></span><span class="right">Posted: Sep 12th, 2012 - 8:25:44 + am</span> + <div class="space"></div> + </div> + <div class="content">Hello,<br /> + I'm having an issue with opening vtfedit. whenver I try, it gives the error, "The application has + failed to start because it's side-by-side configuration is incorrect." Does anyone have any idea + how to fix this?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c3774" + href="index.php?a=12572">OkamiTakahashi</a></span><span class="right">Posted: Feb 12th, 2013 - + 11:50:23 pm</span> + <div class="space"></div> + </div> + <div class="content">I'm also getting the side-by-side error and have absolutely no idea how to fix it. + This is crucial as I'm working on new skins for the Heavy and the Sniper.<img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c3791" + href="index.php?a=12603">Maylchan</a></span><span class="right">Posted: Apr 30th, 2013 - 12:23:41 + am</span> + <div class="space"></div> + </div> + <div class="content">Can someone tell me what i do wrong? If i export a Picture like the Cigarette case + from the Spy is the Pictur to bright.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c3845" + href="index.php?a=12696">marcixy1</a></span><span class="right">Posted: Nov 17th, 2013 - 8:18:43 + am</span> + <div class="space"></div> + </div> + <div class="content">It's not working for me.(Program running error (5)).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c3906" + href="index.php?a=12759">nickodei</a></span><span class="right">Posted: Apr 22nd, 2014 - 11:09:43 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey <br /> + <br /> + I know the problem<br /> + <br /> + download VTFlib and extract it into a folder<br /> + <br /> + go Bin / x86/ VTFedit and run it<br /> + <br /> + works!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c3909" + href="index.php?a=12763">HolographicP</a></span><span class="right">Posted: May 4th, 2014 - 1:56:55 + am</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /> VTFEdit just won't work. No error messages, nothing. It doesn't even + create a new process. Help!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c3934" + href="index.php?a=12867">Skitt64</a></span><span class="right">Posted: Nov 10th, 2014 - 6:43:49 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm trying to make a team-colored wrench, but when I export the image, it always ends + up too light. I tried exporting the Australium skin(What the teamcolor skins are based off of), and it + got the same result when imported, though it was fine when exported. How do I keep this from happening? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c3945" + href="index.php?a=12906">Lops223</a></span><span class="right">Posted: Feb 9th, 2015 - 5:36:52 + am</span> + <div class="space"></div> + </div> + <div class="content">hey i have a jpeg file i want to make a vtf and i found ur site trying to make it a + vtf dod you know how i can use this program<br /> + <br /> + <br /> + <img src="../../images/emotes/where.gif" width="32" + height="32" alt="where" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c3946" + href="index.php?a=12906">Lops223</a></span><span class="right">Modified: Feb 9th, 2015 - 5:42:52 + am</span> + <div class="space"></div> + </div> + <div class="content">ok ive made a jpeg version and a tga version so i can use either <br /> + <br /> + <br /> + <img src="../../images/emotes/folder.gif" width="32" + height="32" alt="folder" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c3947" + href="index.php?a=12906">Lops223</a></span><span class="right">Posted: Feb 9th, 2015 - 5:45:13 + am</span> + <div class="space"></div> + </div> + <div class="content">i wonder if anyone uses this site anymore.<br /> + <br /> + <br /> + <img src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c3948" + href="index.php?a=12907">MegamanW6</a></span><span class="right">Posted: Feb 12th, 2015 - 2:00:14 + am</span> + <div class="space"></div> + </div> + <div class="content">Which one do I download?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c3951" + href="index.php?a=12915">JoeSziver</a></span><span class="right">Posted: Mar 4th, 2015 - 11:35:42 + pm</span> + <div class="space"></div> + </div> + <div class="content">Severe bug: whenever you try to open an image from a non-indexed portion of your + computer, the application crashes and is nonrecoverable. I have uninstalled it several times and still + nothing.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c3954" + href="index.php?a=12938">jakee</a></span><span class="right">Posted: May 17th, 2015 - 9:29:51 + am</span> + <div class="space"></div> + </div> + <div class="content"><b>What do i click to install</b><br /> + <img src="../../images/emotes/walking.gif" + width="32" height="32" alt="walking" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c3959" + href="index.php?a=12953">Noah</a></span><span class="right">Posted: Jun 17th, 2015 - 4:27:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">it say 7.5 dose not mach to 7.0 to 7.4 what do I <img + src="../../images/emotes/bleeh.gif" width="32" + height="32" alt="bleeh" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c3961" + href="index.php?a=12955">PeaceFighter</a></span><span class="right">Posted: Jun 22nd, 2015 - 6:42:48 + pm</span> + <div class="space"></div> + </div> + <div class="content">Yes i have the same problem!!!<br /> + <br /> + What to do?<img + src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">104.</span> <a name="c3972" + href="index.php?a=13002">paradoxicality</a></span><span class="right">Posted: Oct 10th, 2015 - + 8:54:42 pm</span> + <div class="space"></div> + </div> + <div class="content">Hi I need some help with VTFEdit, I've imported a .png file that's just green as a + test, and when I saved it I only got one .vtf file out of the program, which is weird because my friend + gets two files, a .vtf and a .vmt. Does anyone know why this is happening to me?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">105.</span> <a name="c3976" + href="index.php?a=13018">Rustyy</a></span><span class="right">Modified: Dec 23rd, 2015 - 12:01:40 + pm</span> + <div class="space"></div> + </div> + <div class="content">PROBLEM SOLVER FOR ANYONE WHO'S HAVING THE SIDE-BY-SIDE ERROR<br /> + <br /> + Do a standard install of the community version of Microsoft Visual Studio. It will install every single + .NET framework and who knows else, and the issue will be fixed!<br /> + This is how i finally got rid of this annoying error.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c3978" + href="index.php?a=13029">Poopmaster</a></span><span class="right">Posted: Jan 13th, 2016 - 1:39:08 + pm</span> + <div class="space"></div> + </div> + <div class="content"><b>[h1] 2 material into single vtf repack[/h1]</b><br /> + anyone know how to get around this. I get the default skin for a sawed off shottie in csgo. i open it up + in photoshop and there are two materials. it turns out the top will receive glossy and through an alpha + on the top the under wont. they are essentially identical, however once i've unpacked the textures i can + only save to tga and then bring into vtf. since tga doesn't support layers. i only get the one layer + most top. how do I repack after editing both materials?<img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c3979" + href="index.php?a=13040">lol123</a></span><span class="right">Posted: Jan 26th, 2016 - 7:06:47 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/bleeh.gif" width="32" + height="32" alt="bleeh" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c3981" + href="index.php?a=13050">doctorjew</a></span><span class="right">Posted: Feb 10th, 2016 - 10:10:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">Does anyone know if it is possible to use batch convert but create VMTs with + VertexlitGeneric instead of LightedmapGeneric?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c3997" + href="index.php?a=13136">Neebs</a></span><span class="right">Posted: Aug 9th, 2016 - 12:48:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">Mac version? :P</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c4007" + href="index.php?a=13157">Goat</a></span><span class="right">Posted: Sep 28th, 2016 - 6:11:58 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem,<br /> + I'm trying to open the .vmt file as an image, but the only option I get is file system. Can you help? + </div> + </div><br /> + + <div class="offsets">[ + <a href="VTFEdit_v1.2.5_Full-page1.html#p178">1</a> + 2 + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">VTFLib</span></div> + <div class="content"><span class="title">» <a href="../../pages/VTFLib.html">About</a></span><br> + <span class="title">» <a href="../../pages/VTFLib-Download.html">Download</a></span><br> + <span class="title">» <a href="../VTFLib-Revision History.html">Revision + History</a></span><br> + <span class="title">» <a href="../VTFLib-FAQ.html">FAQ</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + action="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=0"> + <div class="label">Username:</div> + <div><input type="text" name="username" class="textbox" 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\ No newline at end of file diff --git a/subpages/Comments/VTFEdit_v1.2.5_Full.html b/subpages/Comments/VTFEdit_v1.2.5_Full.html deleted file mode 100644 index cb04465..0000000 --- a/subpages/Comments/VTFEdit_v1.2.5_Full.html +++ /dev/null @@ -1,454 +0,0 @@ -<!DOCTYPE html> - -<head> - <title>Nem's Tools [VTFLib - Download - VTFEdit v1.2.5 Full]</title> - <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> - <link rel="stylesheet" type="text/css" href="../../css/default.css"> - <meta http-equiv="pragma" content="no-cache"> - <meta http-equiv="cache-control" content="no-cache"> - <meta name="author" content="Ryan Gregg"> - <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> -</head> - -<body> - <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> - <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's - Tools website</a>, restored from <a - href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> - Download section now provides links to both Web Archive and to this unofficial Github mirror. - </div> - <div class="main"> - <div class="group"> - <div class="separator"></div> - <div class="heading2 menu"> - <a href="../../index.html" class="menuitem">Home</a> - <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> - <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> - <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> - <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> - <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> - <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> - <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> - <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> - <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> - </div> - <div class="separator"></div> - <div class="content"> - <div class="main_area"> - <div class="space"></div> - <div class="main_content"> - <div class="group"> - <div class="heading1"> - <div class="space"></div><span class="left"><a name="p178" href="#p178">VTFEdit - v1.2.5 Full</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Mar 26th, 2006 - 12:57:45 pm</span> - <div class="space"></div> - </div> - <div class="content"><b>About:</b> - <p>VTFEdit v1.2.5 - VTFEdit for v1.1 of the .NET Framework and all the files you need to run it (<span - class="warning">except the .NET Framework</span>).</p> - - <b>Download:</b> - <ul> - <li><a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.exe">Installer - (833 KB)</a></li> - <li><a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/files/files/vtfedit125-11.zip">Archive - (743 KB)</a></li> - </ul> - - <b>Runtimes: <span class="warning">(Required)</span></b> - <p>.NET Framework v1.1 (23,698 KB Executable) - VTFEdit is written in C++ .NET and as such requires the - .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.</p> - - <b>Download:</b> - <ul> - <li><a - href="https://web.archive.org/web/20171113045637/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en">Microsoft</a> - </li> - </ul> - </div> - <div class="heading1"> - <div class="space"></div><span class="left">Modified: Apr 1st, 2008 - 5:37:05 pm</span><span - class="right">[ 2313060 Views ]</span> - <div class="space"></div> - </div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=15#p178">2</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=30#p178">3</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=45#p178">4</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=60#p178">5</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=75#p178">6</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=90#p178">7</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=105#p178">8</a> - ]</div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2154" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2348">Rafe</a></span><span - class="right">Posted: Sep 12th, 2006 - 11:45:58 am</span> - <div class="space"></div> - </div> - <div class="content">I just downloaded the program VTFedit and am tyring to convert VTF's into jpgs or - bmps. Can anybody tell me the sequence to do this ? the program comes with no documentation. Thanks - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2155" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Sep 12th, 2006 - 12:12:39 pm</span> - <div class="space"></div> - </div> - <div class="content">To convert a single texture, open it up then select <i>Export</i> from the - <i>File</i> menu. You can save as both .bmp and .jpg, but I recommend .tga as it is a lossless format - and preserves the alpha channel.<br><br>To convert a bunch of textures, use the <i>Convert Folder</i> - tool in the <i>Tools</i> menu. Just select an <i>Input Folder</i> (where your .vtf files are), an - <i>Output Folder</i> (where you want your .tgs files to go), enter <i>*.vtf</i> as the filter and press - <i>Convert</i>. If <i>Recurse</i> is checked, subfolders will also be processed.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2273" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2467">judas</a></span><span - class="right">Posted: Nov 26th, 2006 - 4:23:53 am</span> - <div class="space"></div> - </div> - <div class="content">and how do i convert some .tga to .vtf with keeping transparency? stupid half-life - does not convert graphics to .vtf sprays saying "you do not have rights" or sth lke that even if i use - admin's account!</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2275" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Nov 26th, 2006 - 1:18:20 pm</span> - <div class="space"></div> - </div> - <div class="content">The default settings <i>should</i> work (as long as your .tga has an alpha channel). - My recommended spray settings are:<br><br>Normal Format: DXT1 - This is a compressed RGB format that - VTFEdit will use if your texture <i>doesn't</i> have an alpha channel.<br><br>Alpha Format: DXT5 or DXT3 - - This is a compressed RGBA format that VTFEdit will use if your texture <i>has</i> an alpha channel. - Use DXT5 if your alpha channel is smooth or DXT3 if your alpha channel is sharp (i.e. you're alpha - channel is only there so your spray can be non-square - so its 0 or 255).<br> - <br> - Generate Mipamps: Unchecked. Sprays look best when you don't use mipmaps because they aren't LOD scaled. - This will also allow you to generate larger animated textures because it uses less memory.<br> - <br> - If VTFEdit is not generating an alpha channel then your .tga doesn't have an alpha channel. If you're - using PhotoShop, make sure you only have one layer when you export, and that this layer has an alpha - channel (you can add channels in the channels tab).</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2355" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2562">kruegersc4</a></span><span - class="right">Posted: Jan 18th, 2007 - 10:39:26 pm</span> - <div class="space"></div> - </div> - <div class="content">Hmm... I get this message when trying to import an image<br> - <br> - Error:<br> - nvDXTcompressRGBA() crashed.<br> - <br> - Anyone know why?</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2358" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Jan 18th, 2007 - 10:57:40 pm</span> - <div class="space"></div> - </div> - <div class="content">nVIDIA's <a - href="https://web.archive.org/web/20171113045637/http://developer.nvidia.com/object/dds_utilities.html">nvDXTLib</a> - is exceptionally unstable. The error means the library crashed; I can only recommend that you retry.<br> - <br> - There is an update to the library which I will try to add support for in the near future. (Don't hold - your breath though, each version seems to add as many bugs as it fixes.)</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2386" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2594">LARD</a></span><span - class="right">Posted: Feb 1st, 2007 - 9:32:19 pm</span> - <div class="space"></div> - </div> - <div class="content">How can you make your VTF animated? When I upload an animated GIF, it doens't work. - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2387" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Feb 2nd, 2007 - 2:47:56 pm</span> - <div class="space"></div> - </div> - <div class="content">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog, select - each frame you want in your animation (hold ctrl of shift down to do this).<br> - <br> - I tried adding direct support for animated .gif files, but there is a bug in DevIL which corrupts the - image data after it is depalettized so you'll have to extract each frame in an external program before - importing.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2389" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2574">JackSpicer_26</a></span><span - class="right">Posted: Feb 4th, 2007 - 7:46:47 am</span> - <div class="space"></div> - </div> - <div class="content">This looks awesome, Nem! I wanted to adjust Elexis' shirt vtfs! :D</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2414" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2668">mij</a></span><span - class="right">Posted: Mar 19th, 2007 - 7:58:21 am</span> - <div class="space"></div> - </div> - <div class="content">Nem,<br> - I am trying to create animated sprays my problem is when using imageready the export tab is grey out so - I used photoshop saved the files as tga and when I try to use vtfedit I do not have the option of - mutilple frames is there another version or is the version I have corupted.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2415" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2670">ANT</a></span><span - class="right">Modified: Mar 21st, 2007 - 7:11:45 am</span> - <div class="space"></div> - </div> - <div class="content"> - <div class="vbtitle">Nem:</div> - <div class="vbquote">Select <i>Import</i> from the <i>File</i> menu, then in the File Open Dialog, - select each frame you want in your animation (hold ctrl of shift down to do this).<br></div><br> - Nem, Hi.<br> - What adjustments should I put to create the animated crosshair for Source? I have already made animated - VTF, but in game it works as static crosshair. - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2416" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Mar 21st, 2007 - 1:36:28 pm</span> - <div class="space"></div> - </div> - <div class="content">I'm not really familiar with editing Source crosshairs, but I assume you would also - have to edit the crosshair's .vmt file to add the <i>AnimatedTexture</i> proxy. If you created a new - crosshair, then I think you also have to use the <i>cl_crosshair_file</i> console command to select it. - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2418" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span - class="right">Posted: Mar 27th, 2007 - 11:28:22 am</span> - <div class="space"></div> - </div> - <div class="content">Cant seem to get vtfedit to run. every time I try I get:<br> - <br> - Application has generated an exception that could not be handled.<br> - <br> - Process id=0xcb0 (3248), Thread id=0-xd8c (3468)<br> - <br> - Tried uninstalling and reinstalling both vtfedit and .net framework, to no avail. <br> - Any ideas?</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2425" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Mar 30th, 2007 - 11:22:24 am</span> - <div class="space"></div> - </div> - <div class="content">This is a problem with your .NET framework install. There isn't much I can say to - help, sorry.<br> - <br> - <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad"></div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2430" - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?a=2678">kinase</a></span><span - class="right">Posted: Apr 2nd, 2007 - 4:47:49 am</span> - <div class="space"></div> - </div> - <div class="content">Yep, you were right. Just installed .net 1.1 service pack 1 and now vtfedit works. - Yay!<img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"></div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=15#p178">2</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=30#p178">3</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=45#p178">4</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=60#p178">5</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=75#p178">6</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=90#p178">7</a> - <a - href="https://web.archive.org/web/20171113045637/http://nemesis.thewavelength.net/index.php?c=178&o=105#p178">8</a> - 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\ No newline at end of file diff --git a/subpages/Comments/VTFEdit_v1.3.3_Full-page1.html b/subpages/Comments/VTFEdit_v1.3.3_Full-page1.html new file mode 100644 index 0000000..1562079 --- /dev/null +++ b/subpages/Comments/VTFEdit_v1.3.3_Full-page1.html @@ -0,0 +1,1112 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [VTFLib - Download - VTFEdit v1.3.3 Full]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p238" href="#p238">VTFEdit + v1.3.3 Full</a> - <a + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 14th, 2007 - 3:22:09 am</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>VTFEdit v1.3.3 - VTFEdit for v2.0 of the .NET Framework and all the files you need to run it (<span + class="warning">except the .NET Framework</span>).</p> + + <b>Download from Web Archive:</b> + <ul> + <li><a + href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.exe">Installer + (2,112 KB)</a></li> + <li><a + href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.zip">Archive + (2,383 KB)</a></li> + </ul> + + <b>Download from unofficial Github mirror:</b> + <ul> + <li><a href="http://nemstools.github.io/files/vtfedit133.exe">Installer + (2,112 KB)</a></li> + <li><a href="http://nemstools.github.io/files/vtfedit133.zip">Archive + (2,383 KB)</a></li> + </ul> + + <b>Runtimes: <span class="warning">(Required)</span></b> + <p>.NET Framework v2.0 (22,938 KB Executable) - VTFEdit is written in C++ .NET (using Visual C++ 2005 + SP1) and as such requires the .NET runtime and Visual C++ SP1 libraries to run. The .NET runtime is + also available as a Windows Update. v2.0 is required.</p> + + <b>Download:</b> + <ul> + <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=16614">Microsoft + .NET Framework Version 2.0 (x86)</a></li> + <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft + Visual C++ 2005 SP1 (x86)</a></li> + </ul> + <ul> + <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=6041">Microsoft + .NET Framework Version 2.0 (x64)</a></li> + <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft + Visual C++ 2005 SP1 (x64)</a></li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 25th, 2011 - 3:32:59 pm</span><span + class="right">[ 588060 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 + <a href="VTFEdit_v1.3.3_Full-page2.html#p238">2</a> + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2647" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span + class="right">Posted: Sep 21st, 2007 - 11:07:34 am</span> + <div class="space"></div> + </div> + <div class="content">I'm having trouble setting VTFEdit as a defaul app under Vista. I find the executable + and double-click it, but it just won't appear on the list.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2650" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 23rd, 2007 - 3:37:02 pm</span> + <div class="space"></div> + </div> + <div class="content">I don't actually use Vista, so I'm not familiar with it.<br> + <br> + <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2675" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2963">the6thmonkey</a></span><span + class="right">Modified: Oct 7th, 2007 - 11:39:41 am</span> + <div class="space"></div> + </div> + <div class="content">Hi<br> + <br> + I have just installed your vtf edit program and all appears to be working fine except the convert wad + function<br> + <br> + No matter what wad or output directory I select the convert button will just not function <img + src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh"><br> + <br> + I hope you can help.. <br> + btw I tried searching the forum but its a little bit difficult when my problem involved the word wad, + and the forum doesn't let anyone search for words under 4 letters <img + src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2676" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2964">Mainassassin</a></span><span + class="right">Modified: Oct 7th, 2007 - 1:50:41 pm</span> + <div class="space"></div> + </div> + <div class="content">! Cannot execute "C:\DOCUME~1\Kyle\LOCALS~1\Temp\Rar$EX00.094\VTFEdit.exe"<br> + <br> + That happend with the archive, Installer:<br> + <br> + This application has failed to start beacause the application configuration is incorrect. (Re-Installing + didn't help)<br> + <br> + And i wanna skin real bad!! (TF2)<br> + <br> + Also I like how you based this site off of Fpsbanana.com</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2690" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=3007">Infinity</a></span><span + class="right">Posted: Oct 27th, 2007 - 10:10:56 pm</span> + <div class="space"></div> + </div> + <div class="content">Looks like it's got a dependency on msvcrt80 dll:<br> + <br> + From the event log:<br> + "Resolve Partial Assembly failed for Microsoft.VC80.CRT. Reference error message: The referenced + assembly is not installed on your system."<br> + <br> + Only noticed this because I just did a re-format and haven't got around to installing Visual Studio 2005 + on this machine yet. <br> + <br> + Here's a link to the redist for people who don't have Visual Studio 2005 installed:<br> + http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en<br> + <br> + Nem, you might want to add that link to the main article. <br> + <br> + Hope that helps everyone.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2693" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span + class="right">Posted: Oct 28th, 2007 - 11:21:16 pm</span> + <div class="space"></div> + </div> + <div class="content">I doubt that trying the VC Redist will work. I had a similar problem when I first + installed Vista. The problem was a corrupt Side-By-Side configuration in my windows profile. Making a + new windows profile and logging in to that fixed my problem.<br> + <br> + Oddly, trying to install VC Redist failed because of the same problem in the first place.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2966" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=3397">Neural_Overload</a></span><span + class="right">Posted: Aug 15th, 2008 - 3:51:16 am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Bluefang:</div> + <div class="vbquote">I doubt that trying the VC Redist will work. I had a similar problem when I first + installed Vista. The problem was a corrupt Side-By-Side configuration in my windows profile. Making a + new windows profile and logging in to that fixed my problem.<br><br>Oddly, trying to install VC Redist + failed because of the same problem in the first place.</div>I just installed the redist from the post + above yours and now the program works! + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c3394" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4065">chris + k</a></span><span class="right">Modified: Jun 2nd, 2010 - 4:52:22 pm</span> + <div class="space"></div> + </div> + <div class="content">This is the one i had problems with. Wow where did i post that other comment??<br> + <br> + I get a error that says<br> + <br> + Error (ITEM HERE) Error: File signature does not match 'VTF'.<br> + <br> + <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"><br> + <br> + These are files from left 4 dead 2 to let you know its not because its not a real valve texture it is + one actually i think you need to update its formats if there is different formats? not sure<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c3402" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 13th, 2010 - 12:27:04 pm</span> + <div class="space"></div> + </div> + <div class="content">It's probably not a .vtf file then. If you believe otherwise, feel free to email the + offending file to me and I'll test it personally.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c3477" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4145">Val</a></span><span + class="right">Posted: Oct 5th, 2010 - 2:46:20 pm</span> + <div class="space"></div> + </div> + <div class="content">I'm running Windows 7 x64 and can't get the 64 bit version to run. It appears in my + processes for a little bit but kills it self. The 32 version works just find though.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c3603" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4368">Emrets61</a></span><span + class="right">Posted: Aug 20th, 2011 - 1:47:18 pm</span> + <div class="space"></div> + </div> + <div class="content">It isn't work on Winows 7 - 64 Bit. I turned back to VTFEdit 1.2.5</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c3604" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2111">DomIII</a></span><span + class="right">Posted: Aug 20th, 2011 - 2:09:51 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>Val</b>, <b>Emrets61</b>, works fine here (Windows 7 x64)</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c3608" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4372">Corran2015</a></span><span + class="right">Posted: Aug 25th, 2011 - 3:41:27 am</span> + <div class="space"></div> + </div> + <div class="content">I get the "side-by-side" configuration error on Win 7 64bit. Emrets61, is that what + you're getting too? Any input?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c3609" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2111">DomIII</a></span><span + class="right">Posted: Aug 25th, 2011 - 5:58:29 am</span> + <div class="space"></div> + </div> + <div class="content"><b>Corran2015</b>, did you install all four runtimes?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c3613" + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4375">n1mr0d</a></span><span + class="right">Posted: Aug 26th, 2011 - 12:59:51 pm</span> + <div class="space"></div> + </div> + <div class="content">Doesn't work with Windows 7 x64 Professional, or 32 bit XP Mode virtual + machine!!!.<br> + <br> + Can't yuu recompile it?</div> + </div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3616" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Aug 27th, 2011 - 7:16:00 + am</span> + <div class="space"></div> + </div> + <div class="content"><b>n1mr0d</b>, what exactly is the problem / error message? Also, did you install + both runtimes? It works fine here, Win7 x64.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3617" + href="index.php?a=4378">Shiro</a></span><span class="right">Modified: Aug 27th, 2011 - 8:55:04 + pm</span> + <div class="space"></div> + </div> + <div class="content">Same error here. Side-by-side configuration is incorrect. Running Windows 7 x64. + Tried new user, same error. Have redistribution packages installed. Reinstalled, no luck.<br /> + <br /> + Edit: Also does NOT work under Windows XP 32 bit VM. "Failed to start because the application + configuration in incorrect." <br /> + <br /> + Needs work clearly</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3618" + href="index.php?a=2111">DomIII</a></span><span class="right">Modified: Aug 28th, 2011 - 4:55:32 + am</span> + <div class="space"></div> + </div> + <div class="content">To everyone who has the Side-By-Side-error when starting the application, the problem + clearly is on your side: install <a + href="https://web.archive.org/web/20171111115353/http://www.microsoft.com/download/en/details.aspx?id=14431">Microsoft + Visual C++ 2005 Service Pack 1 Redistributable Package ATL Security Update</a> (x64 users should + install both versions) or get the most recent security updates for the Visual C++ 2005 Runtime from + Windows Update. This will fix your Problem, it did on a freshly-installed test machine of mine (since I + usually install windows updates, I did not run into the problem when testing before).<br /> + @Nem, maybe you should include that link in your main post? ;)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3620" + href="index.php?a=4383">Syncronicity</a></span><span class="right">Modified: Aug 30th, 2011 - + 3:43:48 pm</span> + <div class="space"></div> + </div> + <div class="content">DOMIII I get the Side-By-Side error as well and I have uninstalled and reinstalled + several times. Is there something I am missing?<br /> + <br /> + This is what my installed programs is showing as installed on my computer. I am running Windows 7 64 + bit. The computer is only a few months old and I have run the Microsoft update and it's not coming up + with anything else.<br /> + <br /> + Microsoft .NET Framework 1.1<br /> + Microsoft .NET Framework 4 Client Profile<br /> + Microsoft .NET Framework 4 Extended<br /> + Microsoft C++ 2005 Redistributable<br /> + Microsoft C++ 2005 Redistributable(x64)<br /> + Microsoft C++ 2008 Redistributable -x86 9.0.30729.17<br /> + Microsoft C++ 2008 Redistributable - x86 9.0.30729.4148<br /> + Microsoft XNA Framework Redistributable 4.0<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3621" + href="index.php?a=4383">Syncronicity</a></span><span class="right">Posted: Aug 30th, 2011 - 4:52:19 + pm</span> + <div class="space"></div> + </div> + <div class="content">Update<br /> + Tried it on another computer with Windows 7 and got the same thing.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3622" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Aug 31st, 2011 - 4:52:54 + am</span> + <div class="space"></div> + </div> + <div class="content">Have you installed the updated runtime that I linked to?<br />I tested this on a + fresh install of Win7 x64: installed VTFEdit and the runtimes from the main post and got the SxS error. + Then I went through the list of Windows updates and installed the most recent <a + href="https://web.archive.org/web/20171111115353/http://www.microsoft.com/download/en/details.aspx?id=14431">update + for the C++ 2005 runtime</a>. After that, the SxS error was gone.<br /> + Please make sure that you installed the update and try again. If the problem persists, tell me so I'll + have a look at sxstrace.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c3623" + href="index.php?a=4383">Syncronicity</a></span><span class="right">Posted: Aug 31st, 2011 - 8:30:30 + am</span> + <div class="space"></div> + </div> + <div class="content">Well I just went through and attempted to install the 4 packages at the top. Both + .NET frameworks would not install. the x86 would not install because I'm running 64bit and the x64 would + not install because it's already installed. Both C++ Redistributables installed and the update for c++ + Redistributable installed. I'm still getting the side by side error. I then installed VTF1.2.5 and it + does run.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c3624" + href="index.php?a=4388">crossalchemist</a></span><span class="right">Posted: Sep 3rd, 2011 - + 11:10:08 am</span> + <div class="space"></div> + </div> + <div class="content">I get the side-by-side error too. BUT, the x86 copy of VTFEdit that's packaged with + VTFLib works.<br /> + <br /> + Windows 7 Pro x64<br /> + All my frameworks and redists (.NET, C++, etc.) are up to date.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c3625" + href="index.php?a=4390">Strbrst</a></span><span class="right">Posted: Sep 5th, 2011 - 8:12:00 + pm</span> + <div class="space"></div> + </div> + <div class="content">Will the problems with Windows 7 ever be fixed?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c3627" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Sep 6th, 2011 - 6:25:33 + am</span> + <div class="space"></div> + </div> + <div class="content">I haven't had the time to setup a VM and try again, but I will do later this week. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c3629" + href="index.php?a=4394">Aji</a></span><span class="right">Posted: Sep 6th, 2011 - 8:02:27 pm</span> + <div class="space"></div> + </div> + <div class="content">i get code 14001 whenever i try to run the program any idea y on vista as well</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c3633" + href="index.php?a=4398">Zedo Mann</a></span><span class="right">Posted: Sep 16th, 2011 - 2:04:05 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /> I installed the redists and am still getting the side-by-side + error.<br /> + Windows 7 64-bit.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c3634" + href="index.php?a=4401">ProblemSolver</a></span><span class="right">Posted: Sep 22nd, 2011 - 7:36:16 + am</span> + <div class="space"></div> + </div> + <div class="content"><a + href="https://web.archive.org/web/20171111115353/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br /> + <br /> + This one solved my side-by-side (is the 2011 vc++2005 redist)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c3637" + href="index.php?a=4407">boonenoob</a></span><span class="right">Posted: Sep 29th, 2011 - 7:32:28 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">ProblemSolver:</div> + <div class="vbquote"><a + href="https://web.archive.org/web/20171111115353/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br /><br />This + one solved my side-by-side (is the 2011 vc++2005 redist)</div><br /> + Wow, this worked! thanks bro! + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c3642" + href="index.php?a=4415">Cyborg_delta1</a></span><span class="right">Posted: Oct 9th, 2011 - 8:30:01 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">ProblemSolver:</div> + <div class="vbquote"><a + href="https://web.archive.org/web/20171111115353/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br /><br />This + one solved my side-by-side (is the 2011 vc++2005 redist)</div><br /> + <br /> + Yes it worked nice one <img + src="../../images/emotes/cool.gif" width="32" + height="32" alt="cool" /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c3643" + href="index.php?a=4418">InsertEvilLaugh</a></span><span class="right">Modified: Oct 17th, 2011 - + 9:31:34 pm</span> + <div class="space"></div> + </div> + <div class="content">For all those having trouble with Windows 7 64bit install these <a + href="https://web.archive.org/web/20171210123908/http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=26999">http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=26999</a> + and it should work.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c3645" + href="index.php?a=4422">Tezath</a></span><span class="right">Posted: Oct 21st, 2011 - 1:35:48 + pm</span> + <div class="space"></div> + </div> + <div class="content">So I have used this program in the past and made some nice sprays for L4D. Animated + at that. But now when I import files to VTFedit my sprays end up purple outlines. Any help here? I + updated the program and such but im totally lost on this one. They look good except being totally + purple. Not checkered black and purple just purple with a outline of the image. Happens when i make + animated or single.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c3646" + href="index.php?a=4423">sharpshooter</a></span><span class="right">Posted: Oct 22nd, 2011 - 12:56:39 + am</span> + <div class="space"></div> + </div> + <div class="content">hey it isnt work on W7 x64<br /> + <br /> + i have same problem like the mainassasin<br /> + <br /> + <br /> + That happend with the archive, Installer:<br /> + <br /> + This application has failed to start beacause the application configuration is incorrect.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c3656" + href="index.php?a=4435">digivee</a></span><span class="right">Posted: Nov 12th, 2011 - 3:39:20 + pm</span> + <div class="space"></div> + </div> + <div class="content">The application has failed to start because its side-by-side configuration is + incorrect. Please see the application event log or use the command line sxstace.exe tool for more + detail.<br /> + <br /> + Anyone know whats wrong with my vtfedit?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c3659" + href="index.php?a=4438">Phaser Rave</a></span><span class="right">Modified: Nov 16th, 2011 - 7:48:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">I've installed the runtimes yet I still get the error. I've updated to 1.3.3 and the + error gave a bit more information. Something about a code 14001.<br /> + What am I doing wrong? :s<br /> + I'm running on Windows 7 64-bit.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c3663" + href="index.php?a=4446">ROMOAS</a></span><span class="right">Modified: Dec 3rd, 2011 - 4:49:50 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">digivee:</div> + <div class="vbquote">The application has failed to start because its side-by-side configuration is + incorrect. Please see the application event log or use the command line sxstace.exe tool for more + detail.<br /><br />Anyone know whats wrong with my vtfedit?</div><br /> + <br /> + <br /> + i am having the same issues with this i have made sure i have all the other required installs as well + running same system win 7 64 bit? any help please contact me asap thank you + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c3673" + href="index.php?a=4460">SkyNinja</a></span><span class="right">Posted: Dec 27th, 2011 - 6:37:11 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">ProblemSolver:</div> + <div class="vbquote"><a + href="https://web.archive.org/web/20171210123908/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br /><br />This + one solved my side-by-side (is the 2011 vc++2005 redist)</div><br /> + Your name is quite fitting, my friend. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c3684" + href="index.php?a=4481">ModSe7en</a></span><span class="right">Posted: Feb 12th, 2012 - 3:44:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">I can confirm ProblemSolver's download fixed the x64 issue.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c3691" + href="index.php?a=4487">Criata</a></span><span class="right">Posted: Feb 23rd, 2012 - 10:22:53 + am</span> + <div class="space"></div> + </div> + <div class="content">Unable to execute file:<br /> + C:\Program Files\Nem's Tools\VTFEdit\VTFEdit.exe<br /> + <br /> + Create Process Failed; code 14001.<br /> + The application has failed to start because the side-by-side<br /> + configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe + tool for more detail.<br /> + <br /> + <br /> + CAN SOMEONE PLEASE HELP <img + src="../../images/emotes/yelling.gif" width="32" + height="32" alt="yelling" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c3694" + href="index.php?a=4498">wtf_sucker</a></span><span class="right">Posted: Mar 11th, 2012 - 8:07:08 + am</span> + <div class="space"></div> + </div> + <div class="content">I have windows 7 64 bit, pretty much everyone does now, it is the year 2012. VTFEDIT + DOES NOT WORK. I get the Error loading VTF texture: File is corrupt; file to small for it's header. + error. <br /> + <br /> + <br /> + HOW IS ANYONE MODDING ANY VALVE GAME RIGHT NOW??? REVERT TO SLOW MACHINES TO STAY COMPATIBLE WITH THIS + GAME BY VALVE?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c3697" + href="index.php?a=4498">wtf_sucker</a></span><span class="right">Posted: Mar 14th, 2012 - 4:00:55 + pm</span> + <div class="space"></div> + </div> + <div class="content">I got this working. The file corrupt error was because I was trying to open the + texture files in the 'models' directory of the pak01_dir.vpk of Left 4 Dead. All those textures were 0 + KB. The real textures are in the 'materials' directory. <br /> + <br /> + Just letting ppl know because the instructions on the valve developer site don't say this as part of the + VFTEdit instructions.<br /> + <br /> + And I know other people have experienced this from reading the comments..</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c3701" + href="index.php?a=4508">jabberwock</a></span><span class="right">Modified: Apr 6th, 2012 - 10:04:41 + am</span> + <div class="space"></div> + </div> + <div class="content">Just a bump of info from before (since I missed it and spent a lot of time figuring + it out myself): for XP at least (don't know about Vista or 7), if you need to install the C++ 2005 + redistributable, be sure to install the latest update, not the one in the link under + "Download" above.<br /><br />At this point in time, it's the MFC security update:<br /> + <center><a + href="https://web.archive.org/web/20171210123908/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a> + </center><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c3704" + href="index.php?a=4529">BansheeFnd</a></span><span class="right">Posted: Apr 19th, 2012 - 5:45:19 + pm</span> + <div class="space"></div> + </div> + <div class="content">Okay, ProblemSolver's Method worked.<br /> + Install <br /> + http://www.microsoft.com/download/en/details.aspx?id=26347<br /> + <br /> + This will fix both "The application has failed to start because the application configuration is + incorrect." and "The application has failed to start because its side-by-side configuration is + incorrect." messages on Windows 7 and Windows XP. If you're running 64 bit, Install both 86 and 64. + Don't worry about IA64.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c3724" + href="index.php?a=4668">icyhate</a></span><span class="right">Posted: Jul 2nd, 2012 - 9:47:54 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey, nem could you please give this the ability to add you own mipmaps because right + now that function is just dead weight. plus it would be great to have fading animated gif sprays... i + can already kind of do this but it is very restricted to an animated gif then nothing far away... if + there is any way of doing this like a work around to dds files Please tell me Thank you<img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c3729" + href="index.php?a=4717">Zenox96</a></span><span class="right">Posted: Jul 30th, 2012 - 6:17:20 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem i dont know if you have either the time or the want to add a feature like this + but i would like to be able to animate .vtfs by using other .vtf files. Or if you could add the ability + to change the mipmaps to existing files I would be able to apply the same effect to my .vtf files.<br /> + <br /> + The effect I'm trying to achieve is animating a spray which has mipmaps that change so that as a player + moves closer not only does the image change but the new image being displayed is also animated.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3747" + href="index.php?a=5002">freddybab123</a></span><span class="right">Posted: Sep 19th, 2012 - 2:54:18 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem,<br /> + After running the latest installer for the program, whenever I try to launch the program I get the error + message:<br /> + "This application has failed to start because the application configuration is incorrect." + <br /> + Hope you can help.<br /> + Thanks.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3765" + href="index.php?a=7171">koni</a></span><span class="right">Posted: Dec 7th, 2012 - 7:09:35 am</span> + <div class="space"></div> + </div> + <div class="content">I have problem with import.<br /> + <br /> + Sorry my bad english.<br /> + So i make one image with photoshop and i save it as image1.png<br /> + Import this and make vtf file this is ok. <img + src="../../images/emotes/yeahbaby.gif" width="32" + height="32" alt="yeahbaby" /><br /> + Now i go back to photoshop edit image1 , and save again but now i call it image2.png <br /> + Impont image2.png to vtfedit.. but after impont i see imgage1.png not the 2... <img + src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /><br /> + What happend? how i can impont right the image2 file?<br /> + <br /> + i try restart the program, i see saved imade with another program and i see the diference.. only just + vtfedit imported wrong file..<br /> + i try image2.png copy to another directory and import that but dont work, i always see image1 after + import.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3802" + href="index.php?a=12615">boundingdog15</a></span><span class="right">Posted: May 24th, 2013 - + 8:58:24 pm</span> + <div class="space"></div> + </div> + <div class="content">whan i start vtf edit its says<br /> + <br /> + <br /> + side by side configuration is incorrct.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3812" + href="index.php?a=12629">tetTris</a></span><span class="right">Posted: Jun 21st, 2013 - 1:20:56 + pm</span> + <div class="space"></div> + </div> + <div class="content">hello Nem im having a problem with VTF edit I installed the newest version and when I + ran it, it said the side-by-side configuration was incorrect? WTF is it talking about? help me!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c3813" + href="index.php?a=12629">tetTris</a></span><span class="right">Posted: Jun 21st, 2013 - 1:23:17 + pm</span> + <div class="space"></div> + </div> + <div class="content">iv installed every thing correctly, iv even used the installer to make sure and iv + uninstalled and installed twice now HELP!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c3824" + href="index.php?a=12654">houseonfire</a></span><span class="right">Posted: Aug 10th, 2013 - 5:41:23 + am</span> + <div class="space"></div> + </div> + <div class="content">Those of you who can't get it working on Win7 64bit, even though you installed all + the runtimes (like me). Download the archived version and try the 32bit version. That worked for + me.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c3830" + href="index.php?a=12629">tetTris</a></span><span class="right">Posted: Aug 24th, 2013 - 6:47:20 + am</span> + <div class="space"></div> + </div> + <div class="content">there is no 32bit <img + src="../../images/emotes/where.gif" width="32" + height="32" alt="where" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c3852" + href="index.php?a=12703">sasser</a></span><span class="right">Posted: Dec 12th, 2013 - 10:57:16 + pm</span> + <div class="space"></div> + </div> + <div class="content"><b>For those who got side-by-side error on running VTFEdit + v1.3.3</b><br /><br />C:\Program Files\Nem's Tools\VTFEdit\VTFEdit.exe<br /><br />The application has + failed to start because its side-by-side configuration is incorect. Please see the application event log + or use the command-line sxstrace.exe tool for more detail.<br /><br /><u>Event log</u><br /><br />Log + Name: Application<br />Source: SideBySide<br />Date: 12/13/2013 12:28:21 AM<br />Event ID: 33<br />Task + Category: None<br />Level: Error<br />Keywords: Classic<br />User: N/A<br />Computer: + N/A<br />Description:<br />Activation context generation failed for "C:\Program Files\Nem's + Tools\VTFEdit\VTFEdit.exe". Dependent Assembly + Microsoft.VC80.CRT,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="8.0.50727.6195" + could not be found. Please use sxstrace.exe for detailed diagnosis.<br />Event Xml:<br /><Event + xmlns="http://schemas.microsoft.com/win/2004/08/events/event"><br /> <System><br /> + <Provider Name="SideBySide" /><br /> <EventID + Qualifiers="49409">33</EventID><br /> <Level>2</Level><br /> + <Task>0</Task><br /> <Keywords>0x80000000000000</Keywords><br /> <TimeCreated + SystemTime="2013-12-12T22:28:21.000000000Z" /><br /> + <EventRecordID>184695</EventRecordID><br /> <Channel>Application</Channel><br /> + <Computer>Sasser-PC</Computer><br /> <Security /><br /> </System><br /> + <EventData><br /> + <Data>Microsoft.VC80.CRT,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="8.0.50727.6195"</Data><br /> + <Data><br /> </Data><br /> <Data><br /> </Data><br /> <Data><br /> + </Data><br /> <Data><br /> </Data><br /> <Data><br /> </Data><br /> + <Data><br /> </Data><br /> <Data><br /> </Data><br /> <Data><br /> + </Data><br /> <Data><br /> </Data><br /> <Data>C:\Program Files\Nem's + Tools\VTFEdit\VTFEdit.exe</Data><br /> <Data><br /> </Data><br /> <Data><br /> + </Data><br /> <Data><br /> </Data><br /> <Data><br /> </Data><br /> + <Data><br /> </Data><br /> <Data><br /> </Data><br /> <Data><br /> + </Data><br /> <Data><br /> </Data><br /> <Data><br /> </Data><br /> + </EventData><br /></Event><br /><br /><b>Install:</b> <a + href="https://web.archive.org/web/20170917200719/http://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft + Visual C++ 2005 Service Pack 1 Redistributable Package MFC Security Update</a><br /> + <br /> + Nem's msvcr80.dll version is 8.0.50727.6195 and his/her exe probably requires (through an internal + manifest) this specific version.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c3857" + href="index.php?a=12696">marcixy1</a></span><span class="right">Posted: Dec 25th, 2013 - 7:40:18 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have a problem."parallel configuration invaild",but 1.25 version is + working,but i cant edit portal2 materials :(<br /> + please help!(windows 7 64bit)<br /> + sorry my bad english</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c3903" + href="index.php?a=12752">AceTheDragon</a></span><span class="right">Posted: Apr 3rd, 2014 - 1:19:20 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">marcixy1:</div> + <div class="vbquote">I have a problem."parallel configuration invaild",but 1.25 version is + working,but i cant edit portal2 materials :(<br />please help!(windows 7 64bit)<br />sorry my bad + english</div><br /> + <br /> + Having the same issue. I know that I needed to also download those runtime(?) files as well but + Microsoft .NET Framework Version 2.0 (x86)link is no longer available... + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c3912" + href="index.php?a=12775">Torin</a></span><span class="right">Posted: Jun 7th, 2014 - 11:15:30 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">ProblemSolver:</div> + <div class="vbquote"><a + href="https://web.archive.org/web/20170917200719/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br /><br />This + one solved my side-by-side (is the 2011 vc++2005 redist)</div><br /> + <br /> + This is the One. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c3915" + href="index.php?a=12796">Weasel</a></span><span class="right">Posted: Jul 6th, 2014 - 12:30:10 + am</span> + <div class="space"></div> + </div> + <div class="content">Is there a doc somewhere that explains each of the different <b>resize methods</b> + (for the <b>-rmethod</b>) and <b>resize filters</b> (for the <b>-rfilter</b>)?<br /><br />In VTFEdit, + the dialogs lists their <i>names</i>, but no <i>explanations</i>. Likewise, the help output at the + command-line of VTFCMD lists their <i>names</i>, but no <i>explanations</i> either.<br /><br />Resize + Methods:<ul>NEAREST<br />BIGGEST<br />SMALLEST</ul>Resize Filters:<ul> + POINT<br />BOX<br />TRIANGLE<br />QUADRATIC<br />CUBIC<br />CATROM<br />MITCHELL<br />GAUSSIAN<br />SINC<br />BESSEL<br />HANNING<br />HAMMING<br />BLACKMAN<br />KAISER + </ul> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c3917" + href="index.php?a=12799">GuyIncognito</a></span><span class="right">Posted: Jul 8th, 2014 - 1:13:57 + am</span> + <div class="space"></div> + </div> + <div class="content">Whenever I try to download and then run vtfedit, I get a message that says it can't + find the download file. I have downloaded and installed both runtimes. What can I do to six it?<a + href="https://web.archive.org/web/20170917200719/mailto:[email protected]">[email protected]</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c3921" + href="index.php?a=12816">RobertGTO</a></span><span class="right">Posted: Aug 5th, 2014 - 3:46:36 + pm</span> + <div class="space"></div> + </div> + <div class="content"><b> Hey Somebody help ! my workbench its only looking for TXT files i don't know what + to do <img src="../../images/emotes/alarmed.gif" + width="32" height="32" alt="alarmed" /> </b> (Sry for My Eng)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c3922" + href="index.php?a=12824">Jacklin Grenade</a></span><span class="right">Modified: Aug 21st, 2014 - + 12:24:58 am</span> + <div class="space"></div> + </div> + <div class="content">my vtfedit has just gone bust on me! when i export the file it doesnt export it all + properly, i've tried different file types and same problem, i haven't touched any settings and i've + re-installed vtfedit, please help!<br />what is happending -> <a + href="https://web.archive.org/web/20170917200719/http://jacklin.marcuz.co.uk/screenshot.png">http://jacklin.marcuz.co.uk/screenshot.png</a><br />what + im wanting todo -> <a + href="https://web.archive.org/web/20170917200719/http://youtu.be/YamDE-cTAo0">http://youtu.be/YamDE-cTAo0</a> + </div> + </div><br /> + + + <div class="offsets">[ 1 + <a href="VTFEdit_v1.3.3_Full-page2.html#p238">2</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">VTFLib</span></div> + <div class="content"><span class="title">» <a href="../../pages/VTFLib.html">About</a></span><br> + <span class="title">» <a href="../../pages/VTFLib-Download.html">Download</a></span><br> + 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\ No newline at end of file diff --git a/subpages/Comments/VTFEdit_v1.3.3_Full-page2.html b/subpages/Comments/VTFEdit_v1.3.3_Full-page2.html new file mode 100644 index 0000000..f312fa5 --- /dev/null +++ b/subpages/Comments/VTFEdit_v1.3.3_Full-page2.html @@ -0,0 +1,518 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [VTFLib - Download - VTFEdit v1.3.3 Full]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p238" href="#p238">VTFEdit + v1.3.3 Full</a> - <a + href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 14th, 2007 - 3:22:09 am</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + <p>VTFEdit v1.3.3 - VTFEdit for v2.0 of the .NET Framework and all the files you need to run it (<span + class="warning">except the .NET Framework</span>).</p> + + <b>Download from Web Archive:</b> + <ul> + <li><a + href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.exe">Installer + (2,112 KB)</a></li> + <li><a + href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.zip">Archive + (2,383 KB)</a></li> + </ul> + + <b>Download from unofficial Github mirror:</b> + <ul> + <li><a href="http://nemstools.github.io/files/vtfedit133.exe">Installer + (2,112 KB)</a></li> + <li><a href="http://nemstools.github.io/files/vtfedit133.zip">Archive + (2,383 KB)</a></li> + </ul> + + <b>Runtimes: <span class="warning">(Required)</span></b> + <p>.NET Framework v2.0 (22,938 KB Executable) - VTFEdit is written in C++ .NET (using Visual C++ 2005 + SP1) and as such requires the .NET runtime and Visual C++ SP1 libraries to run. The .NET runtime is + also available as a Windows Update. v2.0 is required.</p> + + <b>Download:</b> + <ul> + <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=16614">Microsoft + .NET Framework Version 2.0 (x86)</a></li> + <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft + Visual C++ 2005 SP1 (x86)</a></li> + </ul> + <ul> + <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=6041">Microsoft + .NET Framework Version 2.0 (x64)</a></li> + <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft + Visual C++ 2005 SP1 (x64)</a></li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 25th, 2011 - 3:32:59 pm</span><span + class="right">[ 588060 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ + <a href="VTFEdit_v1.3.3_Full-page1.html#p238">1</a> + 2 + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c3926" + href="index.php?a=12835">kidoxx</a></span><span class="right">Modified: Sep 5th, 2014 - 8:47:41 + pm</span> + <div class="space"></div> + </div> + <div class="content">How i can fix side-by-side error? I have reinstalled the program and nothing changed + also i reinstalled the windows(7 x64). Could someone help me ?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c3928" + href="index.php?a=12831">Sam</a></span><span class="right">Posted: Sep 11th, 2014 - 8:16:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">@kidoxx, try googling it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c3956" + href="index.php?a=12947">Edward</a></span><span class="right">Modified: Jun 6th, 2015 - 1:17:01 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Jacklin Grenade:</div> + <div class="vbquote">my vtfedit has just gone bust on me! when i export the file it doesnt export it all + properly, i've tried different file types and same problem, i haven't touched any settings and i've + re-installed vtfedit, please help!<br />what is happending -> <a + href="https://web.archive.org/web/20171117122243/http://jacklin.marcuz.co.uk/screenshot.png">http://jacklin.marcuz.co.uk/screenshot.png</a><br />what + im wanting todo -> <a + href="https://web.archive.org/web/20171117122243/http://youtu.be/YamDE-cTAo0">http://youtu.be/YamDE-cTAo0</a> + </div><br /> + <br /> + That looks quite normal considering the texture has alpha transparency. This alpha transparency, in this + particular case, looks to be used to make the blue lights glow. If you are lucky, you can un-erase the + picture and the whole texture will be there.<br /> + <br /> + Or maybe uncheck the "Eight Bit Alpha" option. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c3962" + href="index.php?a=12959">ronburgundy</a></span><span class="right">Posted: Jul 12th, 2015 - 5:07:30 + pm</span> + <div class="space"></div> + </div> + <div class="content">on page two or three Problemsolver posted a link that fixed my side by side error on + Win 7 64BIT heres the link. http://www.microsoft.com/download/en/details.aspx?id=26347<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c3967" + href="index.php?a=12973">Frosticles</a></span><span class="right">Posted: Aug 5th, 2015 - 3:30:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">thought I would make a post about this after 22 hours of trying to get this to work I + made an idiot proof install list and kit ill proly post that later but heres the readme I made + //////////////<br /> + <br /> + http://csgo.gamebanana.com/tuts/10765 <--- how to install<br /> + https://www.youtube.com/watch?v=mH6LBkyryq8 <-----how to get going<br /> + <br /> + last but not least on all of the installers ALL OF THEM<br /> + copy them onto desktop the right click each file<br /> + PROPERTIES<br /> + uncheck box block option(if u see it from kaspersky)<br /> + go to<br /> + Compatability tab<br /> + run as administrator and compatability for windows 7<br /> + click for all users<br /> + run as admin win 7 compatability <br /> + apply once<br /> + apply twice<br /> + install .net frameworks first<br /> + install C++ versions next<br /> + install dds_utilities<br /> + install gimp<br /> + install dogwaffle<br /> + install gcfscape185<br /> + install notepad ++<br /> + then vtf edit133.exe<br /> + <br /> + and poof no side by side error<br /> + this was made for windows 7x64 bit<img + src="../../images/emotes/bleeh.gif" width="32" + height="32" alt="bleeh" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c3977" + href="index.php?a=13026">lopata</a></span><span class="right">Posted: Jan 7th, 2016 - 4:16:42 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi!<br /> + <br /> + Since the Windows 10 Update, it doesn't launch!<br /> + <br /> + I tried to reinstall it, along with C++ 2005 and Net Framework 3.5 is installed (that contains + 2.0)<br /> + <br /> + I also tried compatibility mode, and launch it as administrator<br /> + <br /> + So is there any way to fix it?<br /> + <br /> + thanks</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c3982" + href="index.php?a=13051">Butcher</a></span><span class="right">Posted: Feb 13th, 2016 - 5:08:17 + am</span> + <div class="space"></div> + </div> + <div class="content">[Windows 7 x64]<br />To get past the Side-by-Side error all I did was + install:<br /><br />2005 x86<br />2005 sp1 x86<br />2005 x64<br />2005 sp1 x64<br />2008 x86<br />2008 + sp1 x86<br />2008 x64<br />2008 sp1 x64<br /><br />I already had the Redists listed below installed + before installing the other Redistributables:<br /><br />2010 x86 & x64<br />2012 x86 & + x64<br />2013 x86 & x64<br /><br />The only .NET Framework I have installed is + 4.5.<br /><br /><u>Here are all the Redistributables I installed download links:</u><br /><br /><u><b><a + href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=3387">Microsoft + Visual C++ 2005 (x86)</a></b></u><br /><br /><u><b><a + href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=5638">Microsoft + Visual C++ 2005 SP1 (x86)</a></b></u><br /><br /><u><b><a + href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/de-de/download/details.aspx?id=21254">Microsoft + Visual C++ 2005 (x64)</a></b></u><br /><br /><u><b><a + href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=18471">Microsoft + Visual C++ 2005 SP1 (x64)</a></b></u><br /><br /><u><b><a + href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=29">Microsoft + Visual C++ 2008 (x86)</a></b></u><br /><br /><u><b><a + href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=5582">Microsoft + Visual C++ 2008 SP1 (x86)</a></b></u><br /><br /><u><b><a + href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=15336">Microsoft + Visual C++ 2008 (x64)</a></b></u><br /><br /><u><b><a + href="https://web.archive.org/web/20171117122243/https://www.microsoft.com/en-us/download/details.aspx?id=2092">Microsoft + Visual C++ 2008 SP1 (x64)</a></b></u> <br /> + <br /> + <br /> + <br /> + After installing the above, in no particular order, VTFEdit launched.<br /> + <br /> + <br /> + <br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c3983" + href="index.php?a=13052">Molei</a></span><span class="right">Posted: Feb 13th, 2016 - 9:49:57 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have a .tga file and when I want to open it in VTFEdit, I became the Error Message: + "Error loading Image." What can I do?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c3985" + href="index.php?a=13062">voaoom</a></span><span class="right">Posted: Feb 26th, 2016 - 3:43:39 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">ronburgundy:</div> + <div class="vbquote">on page two or three Problemsolver posted a link that fixed my side by side error + on Win 7 64BIT heres the link. http://www.microsoft.com/download/en/details.aspx?id=26347</div>Thank + you. It works. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c3988" + href="index.php?a=13110">ian</a></span><span class="right">Posted: Jul 4th, 2016 - 10:11:40 + am</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/exploding.gif" width="32" + height="32" alt="exploding" /> so i designed my csgo skin for days ..etc etc and then load it to + vtfedit , but when i save it , the text file dosent generate idk y</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c3989" + href="index.php?a=13118">Va11Jr</a></span><span class="right">Posted: Jul 10th, 2016 - 5:29:13 + am</span> + <div class="space"></div> + </div> + <div class="content"><img + src="https://web.archive.org/web/20171117122243im_/http://cloud-3.steamusercontent.com/ugc/263841416549890876/17B87F8467114E6861E04C1EF5BE6B44B636B284/" + alt="" border="0" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c3992" + href="index.php?a=13129">Wazgrel</a></span><span class="right">Posted: Jul 26th, 2016 - 11:44:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">VTFEdit and GCFScape don't work on Windows 10... Just like lopata said.<br /> + <br /> + Did anyone manage to get it to work? Thanks.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c3994" + href="index.php?a=13129">Wazgrel</a></span><span class="right">Posted: Jul 27th, 2016 - 8:02:45 + pm</span> + <div class="space"></div> + </div> + <div class="content">Okay guys, I fixed it... It's pretty simple. Install KB3142588, KB3140768, + KB3139907<br /> + <br /> + One of them fixes the launch issue with all Nem's tools on Windows 10.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c3995" + href="index.php?a=13129">Wazgrel</a></span><span class="right">Posted: Jul 27th, 2016 - 8:02:46 + pm</span> + <div class="space"></div> + </div> + <div class="content">Okay guys, I fixed it... It's pretty simple. Install KB3142588, KB3140768, + KB3139907<br /> + <br /> + One of them fixes the launch issue with all Nem's tools on Windows 10.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c4026" + href="index.php?a=13238">HeroWin</a></span><span class="right">Modified: Apr 25th, 2017 - 8:40:15 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey there! Tried to install VTFEdit, but error appears<br /> + <br /> + unable to execute file <br /> + c:\\(location)\VTFEDIT.exe<br /> + <br /> + CreateProcess failed; code 14001<br /> + <br /> + version 1.2.5 launches, but it cant use 7.5 files. Downloaded everything from the topic. Win 7 x64<br /> + BTW maybe you were talking about my problem, but my windows is in russian, so i didnt recognize it<br /> + <br /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c4027" + href="index.php?a=13256">UbiSergei</a></span><span class="right">Posted: Jun 8th, 2017 - 4:33:49 + am</span> + <div class="space"></div> + </div> + <div class="content">Any chance to add option to strip/generate mipmaps without re-encoding?</div> + </div><br /> + + <div class="offsets">[ + <a href="VTFEdit_v1.3.3_Full-page1.html#p238">1</a> + 2 + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">VTFLib</span></div> + <div class="content"><span class="title">» <a href="../../pages/VTFLib.html">About</a></span><br> + <span class="title">» <a href="../../pages/VTFLib-Download.html">Download</a></span><br> + <span 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\ No newline at end of file diff --git a/subpages/Comments/VTFEdit_v1.3.3_Full.html b/subpages/Comments/VTFEdit_v1.3.3_Full.html deleted file mode 100644 index 9ff2697..0000000 --- a/subpages/Comments/VTFEdit_v1.3.3_Full.html +++ /dev/null @@ -1,465 +0,0 @@ -<!DOCTYPE html> - -<head> - <title>Nem's Tools [VTFLib - Download - VTFEdit v1.3.3 Full]</title> - <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> - <link rel="stylesheet" type="text/css" href="../../css/default.css"> - <meta http-equiv="pragma" content="no-cache"> - <meta http-equiv="cache-control" content="no-cache"> - <meta name="author" content="Ryan Gregg"> - <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> -</head> - -<body> - <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> - <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's - Tools website</a>, restored from <a - href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> - Download section now provides links to both Web Archive and to this unofficial Github mirror. - </div> - <div class="main"> - <div class="group"> - <div class="separator"></div> - <div class="heading2 menu"> - <a href="../../index.html" class="menuitem">Home</a> - <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> - <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> - <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> - <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> - <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> - <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> - <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> - <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> - <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> - </div> - <div class="separator"></div> - <div class="content"> - <div class="main_area"> - <div class="space"></div> - <div class="main_content"> - <div class="group"> - <div class="heading1"> - <div class="space"></div><span class="left"><a name="p238" href="#p238">VTFEdit - v1.3.3 Full</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Sep 14th, 2007 - 3:22:09 am</span> - <div class="space"></div> - </div> - <div class="content"><b>About:</b> - <p>VTFEdit v1.3.3 - VTFEdit for v2.0 of the .NET Framework and all the files you need to run it (<span - class="warning">except the .NET Framework</span>).</p> - - <b>Download from Web Archive:</b> - <ul> - <li><a - href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.exe">Installer - (2,112 KB)</a></li> - <li><a - href="https://web.archive.org/web/20200201044319/http://www.nemesis.thewavelength.net/files/files/vtfedit133.zip">Archive - (2,383 KB)</a></li> - </ul> - - <b>Download from unofficial Github mirror:</b> - <ul> - <li><a href="http://nemstools.github.io/files/vtfedit133.exe">Installer - (2,112 KB)</a></li> - <li><a href="http://nemstools.github.io/files/vtfedit133.zip">Archive - (2,383 KB)</a></li> - </ul> - - <b>Runtimes: <span class="warning">(Required)</span></b> - <p>.NET Framework v2.0 (22,938 KB Executable) - VTFEdit is written in C++ .NET (using Visual C++ 2005 - SP1) and as such requires the .NET runtime and Visual C++ SP1 libraries to run. The .NET runtime is - also available as a Windows Update. v2.0 is required.</p> - - <b>Download:</b> - <ul> - <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=16614">Microsoft - .NET Framework Version 2.0 (x86)</a></li> - <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft - Visual C++ 2005 SP1 (x86)</a></li> - </ul> - <ul> - <li><a href="https://www.microsoft.com/en-US/download/details.aspx?id=6041">Microsoft - .NET Framework Version 2.0 (x64)</a></li> - <li><a href="https://www.microsoft.com/en-us/download/details.aspx?id=26347">Microsoft - Visual C++ 2005 SP1 (x64)</a></li> - </ul> - </div> - <div class="heading1"> - <div class="space"></div><span class="left">Modified: Jul 25th, 2011 - 3:32:59 pm</span><span - class="right">[ 588060 Views ]</span> - <div class="space"></div> - </div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=15#p238">2</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=30#p238">3</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=45#p238">4</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=60#p238">5</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=75#p238">6</a> - ]</div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2647" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span - class="right">Posted: Sep 21st, 2007 - 11:07:34 am</span> - <div class="space"></div> - </div> - <div class="content">I'm having trouble setting VTFEdit as a defaul app under Vista. I find the executable - and double-click it, but it just won't appear on the list.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2650" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Sep 23rd, 2007 - 3:37:02 pm</span> - <div class="space"></div> - </div> - <div class="content">I don't actually use Vista, so I'm not familiar with it.<br> - <br> - <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"></div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2675" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2963">the6thmonkey</a></span><span - class="right">Modified: Oct 7th, 2007 - 11:39:41 am</span> - <div class="space"></div> - </div> - <div class="content">Hi<br> - <br> - I have just installed your vtf edit program and all appears to be working fine except the convert wad - function<br> - <br> - No matter what wad or output directory I select the convert button will just not function <img - src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh"><br> - <br> - I hope you can help.. <br> - btw I tried searching the forum but its a little bit difficult when my problem involved the word wad, - and the forum doesn't let anyone search for words under 4 letters <img - src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"></div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2676" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2964">Mainassassin</a></span><span - class="right">Modified: Oct 7th, 2007 - 1:50:41 pm</span> - <div class="space"></div> - </div> - <div class="content">! Cannot execute "C:\DOCUME~1\Kyle\LOCALS~1\Temp\Rar$EX00.094\VTFEdit.exe"<br> - <br> - That happend with the archive, Installer:<br> - <br> - This application has failed to start beacause the application configuration is incorrect. (Re-Installing - didn't help)<br> - <br> - And i wanna skin real bad!! (TF2)<br> - <br> - Also I like how you based this site off of Fpsbanana.com</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2690" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=3007">Infinity</a></span><span - class="right">Posted: Oct 27th, 2007 - 10:10:56 pm</span> - <div class="space"></div> - </div> - <div class="content">Looks like it's got a dependency on msvcrt80 dll:<br> - <br> - From the event log:<br> - "Resolve Partial Assembly failed for Microsoft.VC80.CRT. Reference error message: The referenced - assembly is not installed on your system."<br> - <br> - Only noticed this because I just did a re-format and haven't got around to installing Visual Studio 2005 - on this machine yet. <br> - <br> - Here's a link to the redist for people who don't have Visual Studio 2005 installed:<br> - http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en<br> - <br> - Nem, you might want to add that link to the main article. <br> - <br> - Hope that helps everyone.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2693" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span - class="right">Posted: Oct 28th, 2007 - 11:21:16 pm</span> - <div class="space"></div> - </div> - <div class="content">I doubt that trying the VC Redist will work. I had a similar problem when I first - installed Vista. The problem was a corrupt Side-By-Side configuration in my windows profile. Making a - new windows profile and logging in to that fixed my problem.<br> - <br> - Oddly, trying to install VC Redist failed because of the same problem in the first place.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2966" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=3397">Neural_Overload</a></span><span - class="right">Posted: Aug 15th, 2008 - 3:51:16 am</span> - <div class="space"></div> - </div> - <div class="content"> - <div class="vbtitle">Bluefang:</div> - <div class="vbquote">I doubt that trying the VC Redist will work. I had a similar problem when I first - installed Vista. The problem was a corrupt Side-By-Side configuration in my windows profile. Making a - new windows profile and logging in to that fixed my problem.<br><br>Oddly, trying to install VC Redist - failed because of the same problem in the first place.</div>I just installed the redist from the post - above yours and now the program works! - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c3394" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4065">chris - k</a></span><span class="right">Modified: Jun 2nd, 2010 - 4:52:22 pm</span> - <div class="space"></div> - </div> - <div class="content">This is the one i had problems with. Wow where did i post that other comment??<br> - <br> - I get a error that says<br> - <br> - Error (ITEM HERE) Error: File signature does not match 'VTF'.<br> - <br> - <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"><br> - <br> - These are files from left 4 dead 2 to let you know its not because its not a real valve texture it is - one actually i think you need to update its formats if there is different formats? not sure<br> - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c3402" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Jun 13th, 2010 - 12:27:04 pm</span> - <div class="space"></div> - </div> - <div class="content">It's probably not a .vtf file then. If you believe otherwise, feel free to email the - offending file to me and I'll test it personally.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c3477" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4145">Val</a></span><span - class="right">Posted: Oct 5th, 2010 - 2:46:20 pm</span> - <div class="space"></div> - </div> - <div class="content">I'm running Windows 7 x64 and can't get the 64 bit version to run. It appears in my - processes for a little bit but kills it self. The 32 version works just find though.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c3603" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4368">Emrets61</a></span><span - class="right">Posted: Aug 20th, 2011 - 1:47:18 pm</span> - <div class="space"></div> - </div> - <div class="content">It isn't work on Winows 7 - 64 Bit. I turned back to VTFEdit 1.2.5</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c3604" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2111">DomIII</a></span><span - class="right">Posted: Aug 20th, 2011 - 2:09:51 pm</span> - <div class="space"></div> - </div> - <div class="content"><b>Val</b>, <b>Emrets61</b>, works fine here (Windows 7 x64)</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c3608" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4372">Corran2015</a></span><span - class="right">Posted: Aug 25th, 2011 - 3:41:27 am</span> - <div class="space"></div> - </div> - <div class="content">I get the "side-by-side" configuration error on Win 7 64bit. Emrets61, is that what - you're getting too? Any input?</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c3609" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=2111">DomIII</a></span><span - class="right">Posted: Aug 25th, 2011 - 5:58:29 am</span> - <div class="space"></div> - </div> - <div class="content"><b>Corran2015</b>, did you install all four runtimes?</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c3613" - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?a=4375">n1mr0d</a></span><span - class="right">Posted: Aug 26th, 2011 - 12:59:51 pm</span> - <div class="space"></div> - </div> - <div class="content">Doesn't work with Windows 7 x64 Professional, or 32 bit XP Mode virtual - machine!!!.<br> - <br> - Can't yuu recompile it?</div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=15#p238">2</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=30#p238">3</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=45#p238">4</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=60#p238">5</a> - <a - href="https://web.archive.org/web/20171113045642/http://nemesis.thewavelength.net/index.php?c=238&o=75#p238">6</a> - ]</div><br> - - </div> - <div class="main_sidebar"> - <div class="group"> - <div class="heading1"><span class="title">VTFLib</span></div> - <div class="content"><span class="title">» <a href="../../pages/VTFLib.html">About</a></span><br> - <span class="title">» <a href="../../pages/VTFLib-Download.html">Download</a></span><br> - <span class="title">» <a href="../VTFLib-Revision History.html">Revision - 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\ No newline at end of file diff --git a/subpages/Comments/VTFLib-page1.html b/subpages/Comments/VTFLib-page1.html new file mode 100644 index 0000000..2c5229e --- /dev/null +++ b/subpages/Comments/VTFLib-page1.html @@ -0,0 +1,1215 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [VTFLib - About - About VTFLib]</title> + <meta charset="UTF-8"> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p149" href="#p149">About + VTFLib</a> - <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 18th, 2005 - 10:27:01 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + + <p>VTFLib is a LGPL open source programming library, written by <a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/">Neil Jedrzejewski</a> + and I. VTFLib provides a C and C++ API that, with a few simple functions, can open and save .vtf and + .vmt files, providing access to all known features. The library functions independent of Steam, + allowing third party applications to use the library without Steam present or runningi on the target + system.</p> + + <p>VTFLib includes two GPL example applications, VTFCmd and VTFEdit. VTFCmd is a C command line frontend + for VTFLib that can create .vtf and .vmt files from various source formats. It is similar in + functionality to Valve's vtex Source SDK utility, but offers a lot more control. VTFEdit is a C++ .NET + graphical frontend for VTFLib with viewing and creation capabilities. Both VTFCmd and VTFEdit support + several source image formats, including, but not limited to .bmp, .dds, .gif, .jpg, .png and .tga.</p> + + <b>Screenshots:</b> + + <div style="text-align: center"> + <br> + <a href="../../images/pages/vtfedit1.png"><img src="../../images/pages/vtfedits1.png" width="250" + height="213" border="0" alt="VTFEdit .vtf frame/face/mipmap viewing."></a> + <a href="../../images/pages/vtfedit2.png"><img src="../../images/pages/vtfedits2.png" width="250" + height="213" border="0" alt="VTFEdit .vtf information viewing."></a> + <br><br> + + <a href="../../images/pages/vtfedit3.png"><img src="../../images/pages/vtfedits3.png" width="250" + height="213" border="0" alt="VTFEdit file system browsing."></a> + <a href="../../images/pages/vtfedit4.png"><img src="../../images/pages/vtfedits4.png" width="250" + height="213" border="0" alt="VTFEdit .vmt viewing."></a> + <br><br> + + <a href="../../images/pages/vtfedit5.png"><img src="../../images/pages/vtfedits5.png" width="250" + height="206" border="0" alt="VTFEdit import options."></a> + <a href="../../images/pages/vtfedit6.png"><img src="../../images/pages/vtfedits6.png" width="250" + height="267" border="0" alt="VTFEdit batch conversion options."></a> + <br><br> + + <a href="../../images/pages/vtfedit7.png"><img src="../../images/pages/vtfedits7.png" width="250" + height="250" border="0" alt="VTFEdit .wad conversion options."></a> + <a href="../../images/pages/vtfedit8.png"><img src="../../images/pages/vtfedits8.png" width="250" + height="250" border="0" alt="VTFEdit .vmt creation wizard."></a> + <br><br> + + <a href="../../images/pages/vtfedit9.png"><img src="../../images/pages/vtfedits9.png" width="250" + height="250" border="0" alt="VTFEdit .vmt creation wizard."></a> + <a href="../../images/pages/vtfcmd1.png"><img src="../../images/pages/vtfcmds1.png" width="250" + height="176" border="0" alt="VTFCmd command line options."></a> + <br><br> + </div> + + <b>Documentation:</b> + + <ul> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/docs/vtflib_docs/">VTFLib + Documentation</a></li> + <li><a + href="https://web.archive.org/web/20200201044259/http://developer.valvesoftware.com/wiki/VTF">VTF + Image Format</a></li> + </ul> + + <b>Features:</b> + <ul> + <li>Convert .bmp, .dds, .gif, .jpg, .png and .tga files to .vtf and .vmt files with easy access to all + .vtf options.</li> + <li>Convert .vtf files to .bmp, .jpg, .png and .tga files.</li> + <li>Convert entire folders to and from .vtf and .vmt files.</li> + <li>Convert .wad files to .vtf and .vmt files.</li> + <li>Explore .bsp, .gcf, .pak, .wad and .xzp packages.</li> + <li>Preview .vtf files.</li> + <li>Recent file menu.</li> + <li>100% Free.</li> + </ul> + + <b>Download:</b> + + <ul> + <li><a href="../../pages/VTFLib-Download.html">VTFEdit</a> + </li> + <li><a href="VTFLib_v1.3.2_Full.html">VTFLib</a> + </li> + </ul> + + <b>Third Party Downloads:</b> + + <ul> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.leadwerks.com/index.php?page=downloads.htm&subbar=blank.htm">Image + Viewer</a></li> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#vtf_shell">VTF + Shell Extensions</a></li> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#max_vtf">3DS + Max VTF Plug-In</a></li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Sep 14th, 2007 - 3:28:10 am</span><span + class="right">[ 447066 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 + <a href="VTFLib-page2.html#p149">2</a> + ]</div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1491" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span + class="right">Posted: Apr 19th, 2005 - 4:25:31 am</span> + <div class="space"></div> + </div> + <div class="content">Gj, i told the creator of fragmotion about it and he is considering building it in to + fragmotion.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1495" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Modified: Apr 21st, 2005 - 4:06:09 pm</span> + <div class="space"></div> + </div> + <div class="content">Sounds good. <img src="../../images/emotes/happy.gif" width="32" height="32" + alt="happy"><br><br>Some features we are working on for the next version (if you have any requests let + me know):<br><br>VTFLib:<br> - .vmt C creation routines.<br><br>VTFCmd:<br> - Basic .vmt creation + (similar to vtex).<br><br>VTFEdit:<br> - Toolbar.<br> - Paste as new.<br> - Zooming.<br> - Alpha + mask.<br> - Integrated file system browser.<br><br>You can find a preview <a + href="../../images/subpages/Comments/vtfedit4.png">here</a>. + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1497" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span + class="right">Posted: Apr 21st, 2005 - 2:37:22 am</span> + <div class="space"></div> + </div> + <div class="content">Can you please mark the bin better, i downloaded the sdk, first, and thought, WHERE + ARE THE .EXE'S<br> + <br> + So please, mark one as the exe style, as you have with your other tools<br> + <br> + ta<br> + <br> + Adam</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1498" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 21st, 2005 - 10:50:45 am</span> + <div class="space"></div> + </div> + <div class="content">I'll be changing the distribution for the next release, separating the code from the + binaries and also providing an archive or installer for the binaries (similar to all my other binary + distributions).</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1513" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span + class="right">Posted: Apr 27th, 2005 - 12:05:13 pm</span> + <div class="space"></div> + </div> + <div class="content">hllib.dll is missing from the installer, the version distributed with GCFScape is too + old, and I haven't a clue what to do with the standalone download. <img + src="../../images/emotes/package.gif" width="32" height="32" alt="package"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1514" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 27th, 2005 - 12:24:00 pm</span> + <div class="space"></div> + </div> + <div class="content">Thnx, it has been fixed.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1526" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span + class="right">Posted: May 8th, 2005 - 1:02:24 am</span> + <div class="space"></div> + </div> + <div class="content">Nem would it be posible for vtfedit to produce a vmt, to the default save location, + or is this to complex, with open varibales, and many texture styles?<br> + <br> + PS, VERY GOOD WORK on the wad convertor!</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1528" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 8th, 2005 - 11:24:15 am</span> + <div class="space"></div> + </div> + <div class="content">Yes, this is the planned focus for the next release, probably in the form of an + export .vmt and auto export .vmt methodology.<br> + <br> + It would be helpful if someone could provide templates for the various typical .vmt files (normal + texture, bump mapped texture, HUD texture, sprite, etc).<br> + <br> + Glad you like the .wad converter.<br> + <br> + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1532" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span + class="right">Posted: May 11th, 2005 - 2:47:13 am</span> + <div class="space"></div> + </div> + <div class="content">there are other tools around, that support the difering formats, if you contact the + maker of vtex gui, you should come into good hands with them, its off my mind who made it, but i think + 95% that its a hl2world forum topic for cs textures, that got hijackd</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1533" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span + class="right">Modified: May 11th, 2005 - 5:24:02 am</span> + <div class="space"></div> + </div> + <div class="content">When I try to preview any normal map VTFs I make with VTFLib through the VTF Shell + Extensions, the bottom third of the image is pure black. It works ingame, but seeing as that only + happens for files I make with VTFLib I thought you might like to know. The program is evidently doing + something non-standard.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1534" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 11th, 2005 - 10:26:57 am</span> + <div class="space"></div> + </div> + <div class="content">The VTF shell extensions are Jed's right? You might want to check that the bug isn't + his. Is the format RGBA8888? I think he had a problem with that (try BGR888 or BGRA8888).</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1576" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1646">puryfury</a></span><span + class="right">Posted: Jun 20th, 2005 - 6:29:44 pm</span> + <div class="space"></div> + </div> + <div class="content">I can't see scrollbar on the file system tab. What's a problem?<br> + I using .net framework korean. pleaze help~</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1580" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 25th, 2005 - 12:10:38 am</span> + <div class="space"></div> + </div> + <div class="content">Odd indeed. I don't know why this would happen, it is a standard system control. All + I have to do is enable scrollbars and the system should take care of the rest.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1583" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span + class="right">Posted: Jun 26th, 2005 - 11:20:07 am</span> + <div class="space"></div> + </div> + <div class="content">hmm basic .vmt you say, hold on just a sec.<br> + <br> + A emty material for wold geomaty<br> + <br> + "LightmappedGeneric"<br> + { <br> + <br> + }<br> + <br> + --commands you can have in it--<br> + <br> + //Defuce texture (path is relative to materials folder, no .vtf)<br> + "$basetexture" "MyTextures/Texture1"<br> + <br> + //2 sided material<br> + "$nocull" 1<br> + <br> + //normal map bump mapping<br> + "$bumpmap" "MyTextures/Texture1"<br> + <br> + //8 bit transparency (uses the alpha form the basetexture)<br> + "$translucent" 1<br> + <br> + //1 bit transparency (uses the alpha form the basetexture).<br> + "$alphatest" "1"<br> + <br> + //material type (affects the sound and decale when hit)<br> + "$surfaceprop" "concrete"<br> + (I'll give you a list of posibles later on).<br> + <br> + thers alot more stuff you can put in there as weal ill try to give you some more if you want.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1584" + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 26th, 2005 - 12:53:37 pm</span> + <div class="space"></div> + </div> + <div class="content">I've already added VMT support.<br><br>If you enable <i>Auto Create VMT File</i> from + the options menu, it will create a VMT with a $basetexture and a default shader whenever you save a VTF + file. If you select <i>Create VMT File</i> from the <i>Tools</i> menu, you can specify all of the above + options and create your VTF files. In order for the paths to be correct, your VTF file must be in a + materials folder.</div> + </div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1585" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jun 26th, 2005 - 4:46:56 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ok :)<br /> + Would it be posible for you to make a option to extract a vmt and all it's related .vtf files from the + gcf file?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1587" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 27th, 2005 - 10:15:54 pm</span> + <div class="space"></div> + </div> + <div class="content">I suppose. I want to modify the file system tree to update in real time, so maybe + I'll add that to the tree as a special .vmt option.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1656" + href="index.php?a=1598">DeathByNukes</a></span><span class="right">Posted: Sep 7th, 2005 - 7:12:50 + pm</span> + <div class="space"></div> + </div> + <div class="content">Can you make VTFEdit import alpha from .BMPs? So far the only format that seems to + import alpha is .DDS <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" />.<br /> + Also, the binary archive download doesn't have VTFCmd in it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1657" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 7th, 2005 - 9:57:29 pm</span> + <div class="space"></div> + </div> + <div class="content">You should use .tga files if you want an alpha channel.<br /> + <br /> + And VTFCmd is in the binary archive, it is in the bin folder.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1658" + href="index.php?a=1598">DeathByNukes</a></span><span class="right">Posted: Sep 8th, 2005 - 5:49:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">Haha I just found out Photoshop 7 doesn't save alpha in .tga files without a patch! + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1677" + href="index.php?a=1769">sputnik</a></span><span class="right">Posted: Sep 27th, 2005 - 9:28:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">where the heck is the button to download it!>!!?!?!!?!?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1707" + href="index.php?a=1811">pgr999</a></span><span class="right">Posted: Oct 21st, 2005 - 4:26:03 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi<br /> + <br /> + I am looking to add a buy zone to cs source map dotd_hellhold(I only have the bsp file).<br /> + Any suggestions would be appriciated.<br /> + Thanks,<br /> + G@b00n Vip3r</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1738" + href="index.php?a=1856">Xin</a></span><span class="right">Posted: Nov 17th, 2005 - 2:04:54 am</span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/exhausted.gif" width="32" height="32" + alt="exhausted" />AAAAH, How do you make a VTF !!!? when i greated texutere i fot those + pink and black squares.<img src="../../images/emotes/waaa.gif" width="32" height="32" + alt="waaa" /><br /> + <br /> + Can someone tell me where a tutorial is or make one?<img src="../../images/emotes/viking.gif" width="32" + height="32" alt="viking" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1739" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 17th, 2005 - 2:16:42 am</span> + <div class="space"></div> + </div> + <div class="content">It's not your .vtf that is the problem, it is your .vmt file (specifically the + $basetexture path).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1814" + href="index.php?a=1955">makit3d</a></span><span class="right">Posted: Jan 8th, 2006 - 7:04:55 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy" /><br /> + I had read that vtfedit converts .vtf files into tga files. I have done this, but can it convert more + than one at a time?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1815" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Jan 8th, 2006 - 7:30:56 pm</span> + <div class="space"></div> + </div> + <div class="content">Yep:<ol> + <li>Select <i>Tools</i>-><i>Convert Folder</i>.</li> + <li>Set the <i>Input Folder</i> to the folder with your .vtf files.</li> + <li>Set the <i>Output Folder</i> to the folder you want the .tgas to go.</li> + <li>Set the <i>Filter</i> to <i>*.vtf</i>.</li> + <li>Press <i>Convert</i>.</li> + </ol>That's all there is to it, additional faces and frames in animated .vtfs and environment maps will + not be converted, these should be done manually.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1816" + href="index.php?a=1955">makit3d</a></span><span class="right">Modified: Jan 8th, 2006 - 7:43:32 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/cool.gif" width="32" height="32" alt="cool" /><br /> + I mistook the batch convert section as looking to convert .tga's to .vtf.<br /> + <br /> + Also, let me say thanks for these very sweet tools. I began my mapping days with Doom! It's a wild trip + to see things get to where they are and these tools you have created sure to do make it a great deal + more fun.<br /> + <br /> + Richard<br /> + <br /> + p.s. (lol...this is giving me a huge smile. I wish kids were this easy to deal with!)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1961" + href="index.php?a=2081">AK47FALCON</a></span><span class="right">Posted: Apr 4th, 2006 - 5:47:08 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi I just got the VtfEdit program but when I try to use the tga to vtf conversion I + get a program error when ever I try to select an input or output folder and I have reinstalled the + program many times.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1962" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2006 - 6:01:08 pm</span> + <div class="space"></div> + </div> + <div class="content">I'd need the exact error message, but I think you are experiencing one of the bugs + with the .NET v1.1 framework. This is a critical bug in the .NET framework which prevents the OpenFolder + dialog from running if the threading is not in a certain apartment state (and there is no way to set + this state, it is system dependant).<br /> + <br /> + As a work around, you can manually set the paths by setting the following two variables in your + VTFEdit.ini file (before running VTFEdit):<br /> + Forms.BatchConvert.InputFolder =<br /> + Forms.BatchConvert.OutputFolder =<br /> + <br /> + I will try to come up with a workaround if I can, but there isn't really an elegant solution. GCFScape + had this same problem and I ended up converting it to .NET v2.0 (which doesn't have this bug). + Unfortunately converting s a royal pain in the ass.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1963" + href="index.php?a=2081">AK47FALCON</a></span><span class="right">Modified: Apr 4th, 2006 - 6:27:17 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ahh I see now. Lol I was looking around for that .ini! One um question though...I + have three TGA's that won't conver to VTF but they meet the specs for conversion(powers of two). I get + the message error loading "file". If you could help me on that, that would be nice. Good + program though once I got past the errors....I hate vtex.<br /> + <br /> + <br /> + EDIT: Nevermind I went back and took the three bmps those files originally came from and the program + converted fine. Excellent program!!! Just setup a shortcut to the .ini!</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2157" + href="index.php?a=2064">reacher</a></span><span class="right">Posted: Sep 13th, 2006 - 10:36:40 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem. Your tools are great BTW!<br /> + <br /> + ok brown nosing aside :P I'm using a scope image with my sniper rifle in my mod, and i'm having a lil + trouble. i'm using a quarter circle image (with an alpha channel) and drawing it 4 times (rotated) to + make a complete circle. i think the engine is softening the edges, because i get faint ghost lines in + between the seams. you can view a screenie of it here:<br /> + <br /> + http://www.geekfestival.com/images/ghost_lines.jpg<br /> + <br /> + any chance there's some VTF flags or VMT commands to prevent this from happening?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2160" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 14th, 2006 - 11:16:43 am</span> + <div class="space"></div> + </div> + <div class="content">Try enabling the <i>Clamp S</i> and <i>Clamp T</i> flags in VTFEdit along with <i>No + Mipmap</i> and <i>No Level Of Detail</i> (unckecking <i>Generate Mipmaps</i> when you create your + texture will also set the last two flags).<br /> + <br /> + If that doesn't work, email me your .tga and .vtf file and I'll have a look.<br /> + <br /> + Also, have you tried looking at existing scope materials?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2162" + href="index.php?a=2064">reacher</a></span><span class="right">Posted: Sep 14th, 2006 - 5:35:35 + pm</span> + <div class="space"></div> + </div> + <div class="content">that did it! well, not sure which flag did it, but it was one of em :)<br /> + <br /> + btw i had No Mipmap ticked already, so it was one of the other 3.<br /> + <br /> + Thanks!<br /> + <br /> + ~b</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2163" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 14th, 2006 - 6:39:20 pm</span> + <div class="space"></div> + </div> + <div class="content">Good to hear. It was most likely the clamp flags. When Direct X samples a texture to + resize it to a polygon, samples near the edge of the texture may wrap around to the other side of the + texture. This is expected and creates the best results if your texture tiles, however, if your texture + does not tile you wind up with your above problem. Generally you should set the <i>Clamp S</i> flag if + your texture does not tile in the x axis and the <i>Clamp T</i> flag if your texture does not tile in + the y direction.<br /><br />The <i>No Mipmap</i> flag tells Direct X not to use the texture's mipmaps + and is only recommended if your texture is never sized much smaller than its actual size (e.g. GUI + elements or your scope or (sometimes) skyboxes). It will cause your texture to be rendered with a linear + filter instead of bilinear, trilinear or anisotropic (which all require mipmaps).<br /><br /><i>No Level + Of Detail</i> tells the Source engine not to use a smaller resolution subset of the texture's mipmaps. + There are a lot of 1024x1024 resolution textures in Half-Life 2, but most video cards only load the + 512x512 or even 256x256 and lower resolution mipmaps because they don't have sufficient memory or + bandwidth. <i>No Level Of Detail</i> forces the video cards to load and use the largest mipmap which + means your texture will preserve a high level of detail.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2164" + href="index.php?a=2356">erat</a></span><span class="right">Posted: Sep 15th, 2006 - 6:14:59 + am</span> + <div class="space"></div> + </div> + <div class="content">Is there a chance of getting a complete tutorial on how to make a working blend + texture by using one of the two textures of a blend texture shown in material browser and then getting + it to work in a distributable map so that anyone downloading the map can see the texture while + playing.<br /> + <br /> + That sentence was so long I have to visualize it a bit I guess:<br /> + <br /> + I want:<br /> + <br /> + Steal rock bitmap from rock/grassblend texture shown in material editor > combine that rock bitmap + with my own bitmap of same size > Add it so that I can see it in Hammer and furthermore in game > + Get everyone who downloads the map to be able to use the newly created blend texture.<br /> + <br /> + Any good tutes on this? <br /> + I already tried: http://forum.interlopers.net/viewtopic.php?t=1802 and<br /> + http://articles.thewavelength.net/648/<br /> + <br /> + But I only got empty 64x64 texture showing in material browser using those tutorials.<br /> + <br /> + - eRat</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2325" + href="index.php?a=2530">squirrel</a></span><span class="right">Posted: Dec 30th, 2006 - 7:41:06 + am</span> + <div class="space"></div> + </div> + <div class="content">Hello all... I am trying to create an animates spray. I followed a tutorial I found + linked here:<br /> + http://www.nvnews.net/vbulletin/showthread.php?t=57233<br /> + <br /> + I followed all the instructions, but vftedit does not have Multiple Frame in the Texture Type drop down + options. It has Animated Texture, Environment Map, and Volume Texture... that is it. And none of those + will work for me. <br /> + <br /> + My file is 11 frames at 128x128 and is below 120k. <br /> + <br /> + Any advice on why vftedit has this menu option for some but not all?<br /> + <br /> + thanks.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2330" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 30th, 2006 - 11:00:46 pm</span> + <div class="space"></div> + </div> + <div class="content">The tutorial is outdated, use the <i>Animated Texture</i> option (and disable mipmaps + for sprays). Also, make sure you are selecting all the frames you want in your texture in the open file + dialog.<br /> + <br /> + As long as your .vtf is small enough and you create a .vmt (it just needs to be the same as the other + generated .vmt files) your animated .vtf should work. I've made several myself and have never had + problems.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2397" + href="index.php?a=2626">blis</a></span><span class="right">Posted: Feb 22nd, 2007 - 3:15:34 + pm</span> + <div class="space"></div> + </div> + <div class="content">hi,I feel stupid having to ask this but how do you set the clamp t and clamp s + flags?<br /> + <br /> + I just see a checkbox that says clamp with minimum height and width.I couldnt see anything in the readme + about how to do it via command line either<br /> + <br /> + thanks</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2398" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 22nd, 2007 - 9:23:13 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ol> + <li>Select <i>File</i> then <i>Import</i> and select your image source.</li> + <li>Select the VTF Options you want (these are options that relate to image generation), and then + press <i>OK</i>.</li> + <li>Under the <i>Image</i> tab, select the <i>Clamp S</i> and <i>Clamp T</i> flags.</li> + <li>Select <i>File</i> then <i>Save As</i> and save your texture.</li> + </ol> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2399" + href="index.php?a=2626">blis</a></span><span class="right">Posted: Feb 23rd, 2007 - 5:27:58 + am</span> + <div class="space"></div> + </div> + <div class="content">thanks nem</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2405" + href="index.php?a=2645">Echo</a></span><span class="right">Posted: Mar 5th, 2007 - 2:39:03 pm</span> + <div class="space"></div> + </div> + <div class="content">I was also following the tutorial squirrel was using, and figured that animated + texture replaced multiple frame in the type dropdown box. I am, however, having trouble with my final + animated spray product. I produced a series of images in Photoshop, created an alph channel so that the + background would be transparent, and saved them as .tga files. I imported them into imageready, set the + delay, and exported the animation frames, saving them as .png files. When importing into VTFedit and + making a final product, everything works except the background transparency. I'm not sure if I'm doing + something wrong in VTFedit or in ImageReady, or both. I'd really appreciate it if you might be able to + take a peek at the tut or offer any guesses as to what I might be doing wrong. Again, the tutorial I was + using was:<br /><a + href="https://web.archive.org/web/20170905163816/http://www.nvnews.net/vbulletin/showthread.php?t=57233">http://www.nvnews.net/vbulletin/showthread.php?t=57233</a><br /> + I'm guessing the problem might be somewhere beginning with step 3. Thanks for any help Nem.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2406" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 7th, 2007 - 1:46:47 pm</span> + <div class="space"></div> + </div> + <div class="content">I don't really see anything wrong with the tutorial. If you exported each frame as a + .tga (32 bit I hope), why not just import the .tga files directly?<br /> + <br /> + Just an unrelated tip but: if you're making a spray, it's a good idea to disable mipmap generation as it + will produce smaller .vtf files (so you can have more frames) and generally increase the in-game + quality.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2407" + href="index.php?a=2645">Echo</a></span><span class="right">Posted: Mar 7th, 2007 - 2:19:04 pm</span> + <div class="space"></div> + </div> + <div class="content">You were correct, importing them as individual .tga's into VTFedit yielded a working + spray; I'm not sure why the tutorial suggested doing otherwise. During the interim, however, I found the + Convert.bat method of creating an animated spray as well. Thanks for the help.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2432" + href="index.php?a=2696">zafar23081985</a></span><span class="right">Posted: Apr 3rd, 2007 - 4:11:02 + am</span> + <div class="space"></div> + </div> + <div class="content">Hello, everybody!!! Could you help me, I'm writing a program which works with VTF + Textures. And I'm going to write it in Delphi 7. How can I use your VTFLib library from Delphi? I saw in + Source SDK the VTF Explorer written in Delphi, are they also used VTFLib or another library??? Can I use + classes declared inside the VTFLib??? For example, CVTFFile, CVMTFile e.t.c? I have tried to compile the + library by VS 2005 , but I have got much problems with it, and why it so??? Thanks, with best regards, + Zafar!!!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2437" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2007 - 1:37:25 pm</span> + <div class="space"></div> + </div> + <div class="content">You have to import the C functions, you can't import C++ classes into Delphi. VTF + Explorer uses a C wrapper for Valve's official libraries which is then imported (as C functions) into + Delphi.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2440" + href="index.php?a=2696">zafar23081985</a></span><span class="right">Modified: Apr 5th, 2007 - + 12:48:10 am</span> + <div class="space"></div> + </div> + <div class="content">Nem, I have written a header file in Delphi, which imports functions from the + library. Loaded the *.vtf file into memory by the function vlImageLoad. As I understood the function + only loads file to the stream. And how can I show the picture in the window? Which component shuld I + use??? Can I use TImage class??? Should I convert an image before showing it???<br /> + Can I also use C wrapper as VTF Explorer??? If I can, then how???<br /> + Can anybody explain me spet by step, how can I load the *vtf file and show it on the window??? + Please!!!! It is too important for me! <br /> + Thank you Nem and thanks evrebody!!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c2451" + href="index.php?a=2696">zafar23081985</a></span><span class="right">Posted: Apr 13th, 2007 - + 10:07:49 pm</span> + <div class="space"></div> + </div> + <div class="content">Hello, evrebody!!! I'm writing a program in Delphi 7 which opens VTF files and shows + it. <br />Here is what I'm doing:<br /><br />procedure TForm1.Button1Click(Sender: + TObject);<br />type<br /> PRGB = ^TRGB;<br /> TRGB = array[0..2] of Byte;<br /><br />var VTFImage: + Cardinal;<br />VTFFileStream:TFileStream;<br />RawBuffer: string;<br />ImgData, AlphaData: + string;<br />HasAlpha: Boolean;<br />ImageFormat: VTFImageFormat;<br />Width, Height: Cardinal;<br />V: + array[1..2] of Single;<br />NumberOfPixels: Integer;<br />lpBuffer1, lpBuffer2: PByte;<br />Source, + DestAlpha, DestImg, pSource, pDestAlpha, pDestImg: PChar;<br />i, j: + integer;<br />s:TFileStream;<br />bit:TBitmap;<br />uiBufferSize:Cardinal;<br />uiR, uiG, uiB: + Cardinal;<br />begin<br /> VTFFileStream:=TFileStream.Create('loading.vtf', fmOpenRead);<br /> + SetLength(RawBuffer, VTFFileStream.Size);<br /> VTFFileStream.Seek(0,0);<br /> + VTFFileStream.ReadBuffer(pointer(RawBuffer)^, length(RawBuffer));<br />// Zagrujaem biblioteku<br /> if + LoadVTFLib=true then<br /> begin<br /> if vlCreateImage(@VTFImage)=false then<br /> begin<br /> + ShowMessage('Error creating file!');<br /> Exit;<br /> end;<br /><br /> if vlBindImage(VTFImage)=false + then<br /> begin<br /> vlDeleteImage(VTFImage);<br /> ShowMessage('Error binding image!');<br /> + Exit;<br /> end;<br /><br /> if vlImageLoadLump(pointer(RawBuffer), length(RawBuffer), false)=false + then<br /> begin<br /> vlDeleteImage(VTFImage);<br /> ShowMessage('Error loading stream to + memory!');<br /> Exit;<br /> end;<br /><br /> HasAlpha := (vlImageGetFlags() and + (TEXTUREFLAGS_ONEBITALPHA or TEXTUREFLAGS_EIGHTBITALPHA))<>0;<br /><br /> if HasAlpha then<br /> + ImageFormat:=IMAGE_FORMAT_RGBA8888<br /> else<br /> ImageFormat:=IMAGE_FORMAT_RGB888;<br /><br /> + Width:=vlImageGetWidth();<br /> Height:=vlImageGetHeight();<br /><br /> if (Width>46340) or + (Height>46340) then<br /> begin<br /> vlDeleteImage(VTFImage);<br /> ShowMessage('Unable to load VTF + file. Picture is too large.');<br /> Exit;<br /> end;<br /><br /> NumberOfPixels:=Width * Height;<br /> + V[1]:=Width;<br /> V[2]:=Height;<br /> + <br /> + uiBufferSize:=vlImageComputeImageSize(Width, Height, 1, 1, ImageFormat);<br /> + GetMem(lpBuffer1,uiBufferSize);<br /> + lpBuffer2:=vlImageGetData(0, 0, 0, 0);<br /> + <br /> + if vlImageConvert (lpBuffer2, lpBuffer1, Width, Height, vlImageGetFormat(), ImageFormat)=false + then<br /> + begin<br /> + vlDeleteImage(VTFImage);<br /> + ShowMessage('Unable to load VTF file. Call to vlImageConvert failed.');<br /> + Exit;<br /> + end;<br /> + <br /> + <br /> + In this way I have loaded VTF file, converted it to RGB format and load bytes to lpBuffer1!<br /> + Now, the problem is that how can I show the image data???<br /> + Am I doing anything wrong???<br /> + Thanks for Evrebody!!!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2500" + href="index.php?a=2798">w33nie</a></span><span class="right">Posted: Jun 7th, 2007 - 8:31:54 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, I'm having problems putting new .vtf and .vmt files onto my CS:S server.<br /> + So far I've created working .vtf and .vmt files, as well as adding new lines to my mani skins files. But + when I use ma_setskin to change to the new skin, it still has the old one on.<br /> + The ma_setskin works perfectly, it has changed to the new skin as it says so in the console, and the new + skins were even downloaded upon entering the server. But the same texture from the old model + remains.<br /> + <br /> + I also haven't edited anything else apart from what's listed above.<br /> + What can I do?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2505" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 10th, 2007 - 1:22:39 pm</span> + <div class="space"></div> + </div> + <div class="content">I'm not sure I can be much help here. I'm not too familiar with server MODs or Source + modeling.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c2541" + href="index.php?a=2838">Garfield</a></span><span class="right">Modified: Jul 8th, 2007 - 11:39:11 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, I just waned to note that it seams there are <b>memory leaks</b> within + VtfEdit.<br /> + <br /> + After quite a research it turned out the source is not the VTFEdit itself, but the VTFLib that it + uses.<br /> + After one more day in looking into the source code I found out that the NVIDIA TEXTURE TOOLS Library, + used by VTFLib for some of its functions, is causing the problem.<br /> + <br /> + Here are my notes:<br /> + <br /> + Importing Image with resulution 4096^4096 few times:<br /> + <br /> + DXT Compression - ok (not 100% sure)<br /> + thumbnail generation - minor LEAKs (~10MB for that image res!)<br /> + mipmap generation - minor LEAKs (another ~10MB)<br /> + resizing 3000 to 4096,- big LEAK (>70MB)<br /> + normalmaps generation - major LEAK (>200MB, 50MB for 2048x2048 image)<br /> + <br /> + NOTE that if you NOT use these functions everythings works great - after importing the same file again + the memory usage (in task manager) returns to the same value before importing the same image as already + imported)<br /> + NOTE also that for smaller images the leaks are smaller but are thare!<br /> + <br /> + You can try all this yourself.<br /> + <br /> + Im looking for good texture manipulation library myself, that is why I have done such an + investigation:)<br /> + <br /> + Comments (on the issue) and directions (for the lib) are welcome!<br /> + <br /> + 10x<br /> + <br /> + ----<br /> + sorry for my english</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c2543" + href="index.php?a=2843">marcelo</a></span><span class="right">Modified: Jul 10th, 2007 - 3:18:06 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem,<br /> + <br /> + I have troubles modifying a reticle for the game dark messiah.<br /> + I opened reticle_spell.vtf in VTFedit, and it shows 2 channels 1 rgb (with small white circle and black + background)<br /> + and 1 alpha (which shows the actual reticle)<br /> + I export the file to TGA then I open it in GIMP.<br /> + However I can't find the alpha channel in GIMP despite looking in channel list.<br /> + Do you know what I missed here?<br /> + <br /> + Also if I want to change the reticle drawing? will I have to modify both RGB and Alpha or only Alpha is + necessary?<br /> + <br /> + Thanks for your kind help !<br /> + <br /> + marcelo<br /> + <br /> + ----edit<br /> + I found the alpha channel, but unfortunately its all black, no drawing of the reticle, like it was + showing up in vtfedit.<br /> + why?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c2545" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 11th, 2007 - 11:38:25 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Garfield:</div> + <div class="vbquote">Hi, I just waned to note that it seams there are <b>memory leaks</b> within + VtfEdit.</div><br />Thanks for the info. I wonder if NVDXTLib keeps the texture data in memory (and + returns pointers to this data in the callback) until the next call. Either way, the memory usage seems + excessive.<br /><br />I don't have a lot of time to look at this at the moment, but if I get a chance + I'll see if I can't find a workaround. NVDXTLib has always been quite buggy, I've had trouble with every + release, but it seems to be getting better.<br /><br /> + <div class="vbtitle">marcelo:</div> + <div class="vbquote">I found the alpha channel, but unfortunately its all black, no drawing of the + reticle, like it was showing up in vtfedit.<br />why?</div><br />I've confirmed that VTFEdit <i>is</i> + exporting .tga files with proper alpha channels. I'm not really familiar with the GIMP, so I can't + really provide any more help than to say they are there; good luck figuring it out. Maybe ask <a + href="https://web.archive.org/web/20170905163821/http://gug.sunsite.dk/forum/?threadid=1574&PHPSESSID=53dcc1cbdf9426f73548c8fb45b5ca56">here</a>? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c2594" + href="index.php?a=2876">paulbangean</a></span><span class="right">Posted: Aug 1st, 2007 - 7:00:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">hey i have a question. is there a program that con convert .vtf to wad?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c2595" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 2nd, 2007 - 12:04:45 am</span> + <div class="space"></div> + </div> + <div class="content">No, but you should be able to open .vtf files in VTFEdit, copy them, and paste them + directly into <a + href="https://web.archive.org/web/20170905163821/http://www.telefragged.com/wally/">Wally</a> to + create a .wad file.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c2597" + href="index.php?a=2876">paulbangean</a></span><span class="right">Posted: Aug 2nd, 2007 - 3:12:11 + pm</span> + <div class="space"></div> + </div> + <div class="content">ok thx. i will try that</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c2626" + href="index.php?a=2904">eyeonus</a></span><span class="right">Posted: Aug 28th, 2007 - 7:27:15 + am</span> + <div class="space"></div> + </div> + <div class="content">How do I use this thing to batch convert .vtf to bmp, retaining directory structure? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c2627" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 29th, 2007 - 11:16:30 am</span> + <div class="space"></div> + </div> + <div class="content">The <i>Batch Convert</i> tool can only convert from .vtf to .tga. To do this, put + *.vtf as the <i>Filter</i>. I'll add support for other formats in the next version.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c2634" + href="index.php?a=2911">The_Decryptor</a></span><span class="right">Modified: Sep 4th, 2007 - + 2:18:25 am</span> + <div class="space"></div> + </div> + <div class="content">Is there any way to export a HDR VTF, and keep the HDR data? When I've tried it's + always exported a LDR image (I export to TGA)<br /> + <br /> + And what about the ability to export to a PNG?, lossless and has 8Bit alpha support.<br /> + <br /> + Edit: I don't want to come off sounding like some whiny user demanding things though (So sorry if I do), + these are just thing's I'd like at some time in the future (At the moment I have to transfer the + exported TGA's to my mac and save it as a PNG to get the Alpha channel in GIMP, so straight export to + PNG would save me some time).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c2637" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 4th, 2007 - 8:53:59 pm</span> + <div class="space"></div> + </div> + <div class="content">VTFEdit cannot export any HDR formats or PNG files, I may add this at a later time. + The GIMP should open VTFEdit generated TGA files ok though...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c2638" + href="index.php?a=2911">The_Decryptor</a></span><span class="right">Posted: Sep 4th, 2007 - 11:27:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">Cool, good to know.<br /> + <br /> + And GIMP can open the TGA files, but it doesn't load the alpha channel, and IrfanView (another app I + use) treats the alpha channel as if it was 1Bit, but if I open the PNG I converted on my mac, and + re-save as TGA in GIMP, then GIMP and Irfan View can see the full alpha channel.</div> + </div><br /> + + + <div class="offsets">[ 1 + <a href="VTFLib-page2.html#p149">2</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">VTFLib</span></div> + <div class="content"><span class="title">» <a href="../../pages/VTFLib.html">About</a></span><br> 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\ No newline at end of file diff --git a/subpages/Comments/VTFLib-page2.html b/subpages/Comments/VTFLib-page2.html new file mode 100644 index 0000000..0c8e594 --- /dev/null +++ b/subpages/Comments/VTFLib-page2.html @@ -0,0 +1,1255 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [VTFLib - About - About VTFLib]</title> + <meta charset="UTF-8"> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p149" href="#p149">About + VTFLib</a> - <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 18th, 2005 - 10:27:01 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + + <p>VTFLib is a LGPL open source programming library, written by <a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/">Neil Jedrzejewski</a> + and I. VTFLib provides a C and C++ API that, with a few simple functions, can open and save .vtf and + .vmt files, providing access to all known features. The library functions independent of Steam, + allowing third party applications to use the library without Steam present or runningi on the target + system.</p> + + <p>VTFLib includes two GPL example applications, VTFCmd and VTFEdit. VTFCmd is a C command line frontend + for VTFLib that can create .vtf and .vmt files from various source formats. It is similar in + functionality to Valve's vtex Source SDK utility, but offers a lot more control. VTFEdit is a C++ .NET + graphical frontend for VTFLib with viewing and creation capabilities. Both VTFCmd and VTFEdit support + several source image formats, including, but not limited to .bmp, .dds, .gif, .jpg, .png and .tga.</p> + + <b>Screenshots:</b> + + <div style="text-align: center"> + <br> + <a href="../../images/pages/vtfedit1.png"><img src="../../images/pages/vtfedits1.png" width="250" + height="213" border="0" alt="VTFEdit .vtf frame/face/mipmap viewing."></a> + <a href="../../images/pages/vtfedit2.png"><img src="../../images/pages/vtfedits2.png" width="250" + height="213" border="0" alt="VTFEdit .vtf information viewing."></a> + <br><br> + + <a href="../../images/pages/vtfedit3.png"><img src="../../images/pages/vtfedits3.png" width="250" + height="213" border="0" alt="VTFEdit file system browsing."></a> + <a href="../../images/pages/vtfedit4.png"><img src="../../images/pages/vtfedits4.png" width="250" + height="213" border="0" alt="VTFEdit .vmt viewing."></a> + <br><br> + + <a href="../../images/pages/vtfedit5.png"><img src="../../images/pages/vtfedits5.png" width="250" + height="206" border="0" alt="VTFEdit import options."></a> + <a href="../../images/pages/vtfedit6.png"><img src="../../images/pages/vtfedits6.png" width="250" + height="267" border="0" alt="VTFEdit batch conversion options."></a> + <br><br> + + <a href="../../images/pages/vtfedit7.png"><img src="../../images/pages/vtfedits7.png" width="250" + height="250" border="0" alt="VTFEdit .wad conversion options."></a> + <a href="../../images/pages/vtfedit8.png"><img src="../../images/pages/vtfedits8.png" width="250" + height="250" border="0" alt="VTFEdit .vmt creation wizard."></a> + <br><br> + + <a href="../../images/pages/vtfedit9.png"><img src="../../images/pages/vtfedits9.png" width="250" + height="250" border="0" alt="VTFEdit .vmt creation wizard."></a> + <a href="../../images/pages/vtfcmd1.png"><img src="../../images/pages/vtfcmds1.png" width="250" + height="176" border="0" alt="VTFCmd command line options."></a> + <br><br> + </div> + + <b>Documentation:</b> + + <ul> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/docs/vtflib_docs/">VTFLib + Documentation</a></li> + <li><a + href="https://web.archive.org/web/20200201044259/http://developer.valvesoftware.com/wiki/VTF">VTF + Image Format</a></li> + </ul> + + <b>Features:</b> + <ul> + <li>Convert .bmp, .dds, .gif, .jpg, .png and .tga files to .vtf and .vmt files with easy access to all + .vtf options.</li> + <li>Convert .vtf files to .bmp, .jpg, .png and .tga files.</li> + <li>Convert entire folders to and from .vtf and .vmt files.</li> + <li>Convert .wad files to .vtf and .vmt files.</li> + <li>Explore .bsp, .gcf, .pak, .wad and .xzp packages.</li> + <li>Preview .vtf files.</li> + <li>Recent file menu.</li> + <li>100% Free.</li> + </ul> + + <b>Download:</b> + + <ul> + <li><a href="../../pages/VTFLib-Download.html">VTFEdit</a> + </li> + <li><a href="VTFLib_v1.3.2_Full.html">VTFLib</a> + </li> + </ul> + + <b>Third Party Downloads:</b> + + <ul> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.leadwerks.com/index.php?page=downloads.htm&subbar=blank.htm">Image + Viewer</a></li> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#vtf_shell">VTF + Shell Extensions</a></li> + <li><a + href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#max_vtf">3DS + Max VTF Plug-In</a></li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Sep 14th, 2007 - 3:28:10 am</span><span + class="right">[ 447066 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ + <a href="VTFLib-page1.html#p149">1</a> + 2 + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c2665" + href="index.php?a=2945">MJ</a></span><span class="right">Posted: Oct 1st, 2007 - 2:38:03 am</span> + <div class="space"></div> + </div> + <div class="content">i get this error:<br /><br /><img + src="https://web.archive.org/web/20170904164308im_/http://i24.tinypic.com/2q3q3rk.jpg" alt="" + border="0" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c2692" + href="index.php?a=2919">4-Legged Tumor</a></span><span class="right">Posted: Oct 28th, 2007 - + 12:37:56 pm</span> + <div class="space"></div> + </div> + <div class="content">When The GIMP saves a tga image with an alpha channel, it does not retain RGB + information for pixels in which the alpha value is 0. I believe the problem with opening images + converted from vtf to tga in The GIMP is related to this.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c2720" + href="index.php?a=3035">dissonance</a></span><span class="right">Posted: Nov 16th, 2007 - 2:44:30 + pm</span> + <div class="space"></div> + </div> + <div class="content">MJ: I'm getting the same error. Nothing seems to fix it. I've given up.<br /> + Is there any way to create VTFs and VMTs on a linux computer, short of running VTFEdit through + wine+mono? I'd really like to keep making my own textures and not asking my friends to convert them for + me.<br /> + And I can confirm that TGAs with an alpha channel created in Gimp do not import correctly.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c2731" + href="index.php?a=3054">sunrunner20</a></span><span class="right">Posted: Nov 25th, 2007 - 4:07:16 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm also interested in Linux support. I'm no expert programmer, but I really don't + see any .net specific code in the actual library. Is there any?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c2732" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 26th, 2007 - 12:45:14 pm</span> + <div class="space"></div> + </div> + <div class="content">There is no .NET specific code in VTFLib or VTFCmb, and very little Windows specific + code, so a port would be relatively simple if it wasn't for the fact the VTFLib depends on NVDXTLib for + DXT compression. This is because NVidia only releases NVDXTLib as VS.NET 2003 and VS.NET 2005 static C++ + libraries.<br /> + <br /> + VTFCmb may, however, run under Wine (I haven't tested it, but HLLib used to before I ported it).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c2869" + href="index.php?a=3286">ChewyIsKickAss</a></span><span class="right">Posted: May 28th, 2008 - + 9:11:31 am</span> + <div class="space"></div> + </div> + <div class="content">Sorry if I sound like an idiot but I don't really know how to use this. It's just a + bunch of .txt files. Do I put them somewhere, or do I open them with a program, or am I just dumb?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c2873" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 28th, 2008 - 1:11:24 pm</span> + <div class="space"></div> + </div> + <div class="content">I'm not sure what you mean; did you download the correct installer? The very first + link titled "Installer" on <a href="index.php?p=41">this page</a> should work.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c2882" + href="index.php?a=3296">JackBALL</a></span><span class="right">Modified: Jun 5th, 2008 - 7:10:02 + am</span> + <div class="space"></div> + </div> + <div class="content">The latest VTFEdit makes a bunch of textures that flip layers in Hammer. When I turn + the camera view, the faces change order of display making walls in back of a wall in front of the camera + show through the wall directly in front of the camera. <br /> + <br /> + How do I turn this off in the auto-vmt creation? The older version of VTFEdit worked fine, maybe I will + use that for now.<br /> + <br /> + If you want I can upload a video of this strange problem.<br /> + <br /> + Could you please impliment batch VMT modification? I require a tool that will take a line out of 800+ + VMT's, but they are in 30 separate folders. Using Notepad++ would take some time.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c2884" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 5th, 2008 - 1:24:26 pm</span> + <div class="space"></div> + </div> + <div class="content">It sounds like you have two faces exactly on top of each other, the observations you + have made sound like <a + href="https://web.archive.org/web/20170904164308/http://en.wikipedia.org/wiki/Z-fighting">z-fighting</a>. + If so, this has nothing to do with the texture.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c2891" + href="index.php?a=3296">JackBALL</a></span><span class="right">Posted: Jun 11th, 2008 - 9:23:33 + am</span> + <div class="space"></div> + </div> + <div class="content">Thanks! I had an old BSP that I was porting but I did not have the RMF so I + decompiled it. Oh well, I guess I should remake the map. WinBSPC butchered it!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c3000" + href="index.php?a=2291">snakemedia</a></span><span class="right">Modified: Oct 6th, 2008 - 7:19:20 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi @JackBALL,<br /> + You have right, because bsptwomap for Quake 3. Map File doesn't support for Half-Life, because map was + problematic on the Valve Hammer Edition. I see bad decompiler, because we need bsptwormf like bsptwovmf. + Because Rmf was correct file for correct blocks and showing clip, null, orgin, skip and hill blocks + support working. In the decompilrd map files do not show special textures (null, clip and more...) + blocks. That problem of bsptwomap deleted special texture-blocks.. <img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /> .<br /> + <br /> + I know that bsptwormf, because it will to support with special texture-blocks.<br /> + <br /> + Thanks Bye SnakeMedia</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c3033" + href="index.php?a=3537">[ TSF ] LORD DAVROS</a></span><span class="right">Posted: Nov 29th, 2008 - + 3:18:18 am</span> + <div class="space"></div> + </div> + <div class="content">Hi sorry if this sound a bit dum .. but I have been using hammer for mapping for half + life 2 death match now for some time. Now i need to seriously start creating my own textures and have + started to use vtf edit.<br /> + My problem is that if I allow vtf edit to create mipmaps the texture in hammer and in game looks really + crap and basically degrades the further away you are from the wall or texture. If i turn off the mip + maps the texture will look great in hammer and in the game BUT the thumbnail in hammer where you select + your texture basically gets mixed up with other thumbnails and gets distorted making it harder to make + your texture choice when you have allot of them. also I cant find an option to reduce the number of mip + maps from 9.<br /> + <br /> + I had thought that if I reduced the mipmaps to say 1 that the thumb nail would return to its proper look + and the in game texture would also still look good.<br /> + <br /> + <br /> + Do you have any help please or sujestion.... Also is there a tutorial on how to use vtf edit for texture + creation please.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c3034" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 29th, 2008 - 4:01:02 am</span> + <div class="space"></div> + </div> + <div class="content">It's interesting that you say mipmapping makes your textures look worse because one + of the purposes of mipmaps is to improve the visual quality of the scene. There are a few cases where + mipmaps aren't much help (e.g. weapon skins) but for the most part you should generate + them.<br /><br />I suggest you play around with the mipmap settings in VTFEdit. For general textures I + recommend the <i>Sine Cardinal</i> mipmap filter (as it is closest to the filter vtex uses); however, + the <i>Box</i> mipmap filter may work better in some situations. If you find your mipmaps are too + blurry, you may try a sharpen filter (otherwise set the sharpen filter to <i>None</i>). Of the sharpen + filters, <i>Unsharpen Mask</i> is probably the best. There are additional options for this filter under + the advanced tab. Decrease the amount to decrease the amount of sharpening.<br /><br />The same settings + don't always work best for all types of textures, but you should find ones that work. It can be a good + idea to generate your texture multiple times with different settings and examine the resulting mipmaps + in VTFEdit.<br /><br />Lastly, if you have a somewhat recent video card, you may want to make sure + you're using a good filter in game. Typically this will be the highest <a + href="https://web.archive.org/web/20170904164308/http://en.wikipedia.org/wiki/Anisotropic_filtering">anisotropic</a> + setting your video card supports.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c3035" + href="index.php?a=3537">[ TSF ] LORD DAVROS</a></span><span class="right">Modified: Nov 29th, 2008 - + 5:59:12 am</span> + <div class="space"></div> + </div> + <div class="content">thanks for the reply nem Since posting this morning I have been trying the different + settings as you describe but unfortunatly with out much sucess. the best setting still seems to be with + no mipmaps. the basic quality of the texture seems prety good and is of a large enough size (256 x + 256).<br /> + once in game with mip maps on the patern looks ok if you are close to it but as you look further down + the length of the wall it looks more and more blurd.<br /> + <br /> + A friend of mine has had this problem and went over to using photo shop to make his textures but I dont + have photo shop and that meathod seems much more complicated.<br /> + Per haps if the mipmaps were reduced from the 9 that it creates to say 1 2 or 3 it might look + different.<br /> + <br /> + PS .. my understanding of mipmaps was to use a lower resolution texture as you moved further away from + the textured object so as to use les computer rescources and aid FPS ????</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c3036" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 29th, 2008 - 1:52:43 pm</span> + <div class="space"></div> + </div> + <div class="content">If your mapping for a game that uses a more recent version of the .vtf format, you + can include a <i>LOD Control Resource</i> which can be used to limit the number of mipmaps used. To use + this feature, make sure your .vtf version is 7.3 or above (Advanced tab) then enable the resource under + the resources tab.<br /><br />Resizing images is not only an expensive task, but it is a very difficult + task to do with good results. The purpose of mipmaps is to provide the rendering engine with a series of + high quality resized versions of the original. This way, when the engine gos to fill a polygon, it is + more likely to have a high quality texture of roughly the same size as the polygon.<br /><br />Mipmaps + don't stop the engine from resizing, however. The engine will typically choose the two textures closest + in size then interpolate to get the best approximation. There are different types of interpolation + methods, but the best are very expensive (so you're not really saving anything by having smaller + textures far away because (1) you're using more than one texture and (2) your doing several + interpolations instead of just one).<br /><br />An excellent description of the different ways mipmaps + are used is described <a + href="https://web.archive.org/web/20170904164308/http://en.wikipedia.org/wiki/Texture_filtering">here</a>.<br /> + <br /> + Perhaps if you could provide me with some screenshots of the problems you are having I can provide more + assistance...</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c3037" + href="index.php?a=3537">[ TSF ] LORD DAVROS</a></span><span class="right">Modified: Nov 29th, 2008 - + 5:41:03 pm</span> + <div class="space"></div> + </div> + <div class="content">ok thanks again for the reply<br /> here is a pic with mip maps<br /><a + href="https://web.archive.org/web/20170905163911/http://www.rtype.com/TSF-Clan/forum/uploads/20081129_233945_mipmap.jpg">http://www.rtype.com/TSF-Clan/forum/uploads/20081129_233945_mipmap.jpg</a><br /><br />and + here is a pic with out mip maps<br /><a + href="https://web.archive.org/web/20170905163911/http://www.rtype.com/TSF-Clan/forum/uploads/20081129_232721_no_mip.jpg">http://www.rtype.com/TSF-Clan/forum/uploads/20081129_232721_no_mip.jpg</a><br /><br />alternativly + you can see my post on this with the pics and description of my problem here on my clansweb + site.<br /><br /><a + href="https://web.archive.org/web/20170905163911/http://www.rtype.com/TSF-Clan/forum/forum_posts.asp?TID=863&PN=1">http://www.rtype.com/TSF-Clan/forum/forum_posts.asp?TID=863&PN=1</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c3039" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 29th, 2008 - 8:08:13 pm</span> + <div class="space"></div> + </div> + <div class="content">That definitely looks like bilinear texture filtering to me. Perhaps you have your + video card driver set to override the quality settings of other applications and optimize them for + speed? You'll want to use trilinear texture filtering at the very least.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c3041" + href="index.php?a=3537">[ TSF ] LORD DAVROS</a></span><span class="right">Modified: Nov 30th, 2008 - + 3:45:20 am</span> + <div class="space"></div> + </div> + <div class="content">OK I rhink you might have hit the nail on the head as all my settings were on let the + aplication decide but they are all using trilinear, But I have just found that if I up my setting for + this to 16x it seems to be much better.in hammer and in the game.<br /> + I am not the only one to see this problem as now that I have pointed it out to him, SADIST (another well + known mapper for Hl2 Death-Match ) can also see this problem.<br /> + <br /> + I will see if I van get sadist to try this out tonight as well .<br /> + <br /> + Ps my wifes pc has the same game on it and her setting is only at trilinear but looks great on the + screen but she is using an old ati 1950 pro GPU and i know that there are quite allot of differences + between ATI and Nvidia.<br /> + <br /> + <br /> + EDIT..... Just spent a bit of time testing this and yes you are definatly right it is the Anisotropic + filtering but it only fixes it if i change the gpu setting for this to 16x...<br /> + <br /> + Many thanks for your time on this for me .....<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c3042" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 30th, 2008 - 11:26:39 am</span> + <div class="space"></div> + </div> + <div class="content">I'm not sure if Hammer will use anisotropic texture filtering on it's own (it's a + pretty old application - older than the filtering technique). Source engine games should choose the best + filter depending on your video card.<br /> + <br /> + Most recent mid-range video cards should be able to handle 16x anisotropic texture filtering with + virtually no performance loss, so I do recommend forcing it on if you have a decent card.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c3043" + href="index.php?a=3537">[ TSF ] LORD DAVROS</a></span><span class="right">Posted: Nov 30th, 2008 - + 11:38:06 am</span> + <div class="space"></div> + </div> + <div class="content">well the Nvidia 280 I am using is one of the most powerfull cards out at the mo ... + <br /> + <br /> + And putting the gpu on 16 times also fixes the image in hammer as well as in the game.My friend sadist + has an old AGP slot card and he also notices no drop in fps when he turned on 16x as well so I think the + problem is solved.<br /> + <br /> + Thanks for your help on this nem... much apreciated...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c3044" + href="index.php?a=3542">asclan</a></span><span class="right">Modified: Dec 1st, 2008 - 2:54:19 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have ran into a strange problem with VTFCmd....in valves hammer editor I can see + the texture perfectly fine in the "browse" list. But as soon as I apply the texture in hammer, + in the 3D View it shows nothing but pink and black squares...<br /> <br /> <br />I cannot for the life + of me figure out what is wrong...If I go into photoshop and resave the vtf using the photoshop vtf + plugin, all is well so it has to be something I am not doing with your tool...I really would like to use + the VTFCmd tool for batch operations. <br /> <br /> <br />For the below I just simply dragged and + dropped a file brick004b.PNG onto the VTFCmd.exe file:<br /> <br /> <br />Just for the the technical + info, here is my materials path<br /> <br />...hl2mp\materials\asclan\pack1<br /> <br />Contents of the + pack1 folder:<br />brick004b.vtf<br />brick004b.vmt<br /> <br />Here is the contents of my brick004b.vmt + file:<br /> <br />"LightmappedGeneric"<br />{<br /> "$basetexture" + "asclan/pack1/brick004b"<br />}<br /><br /> <br />As you can see from the above, everything is + correct, but here is what I see when using my texture:<br /><br /><a + href="https://web.archive.org/web/20170905163911/http://www.asclan247.com/images/error.jpg">http://www.asclan247.com/images/error.jpg</a><br /> + <br /> + What would be the CORRECT command line syntax for VTFCmd to do:<br /> + 1. Texture (VTF)<br /> + 2. Normal Texture (Bumpmap VTF)<br /> + <br /> + Please Help!! :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c3076" + href="index.php?a=3296">JackBALL</a></span><span class="right">Posted: Dec 29th, 2008 - 7:43:13 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem, how hard would it be to allow mass modification .VMT files?<br /> + <br /> + I need to add the same attributes to 800+ material files. <img src="../../images/emotes/lazy.gif" + width="32" height="32" alt="lazy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c3082" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 31st, 2008 - 4:57:35 pm</span> + <div class="space"></div> + </div> + <div class="content">VTFLib can parse .vmt files. If you know C++ you could use VTFLib to write a program + that can do this for you. Depending on what the modification you need is, this might not be too + difficult.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c3088" + href="index.php?a=3593">gtamike_TSGK</a></span><span class="right">Modified: Jan 4th, 2009 - 3:01:30 + pm</span> + <div class="space"></div> + </div> + <div class="content">Really good work with VTF Edit I use it alot, not sure what I would do with out it. + <img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /><br /> + Keep up the good work nemesis. <img src="../../images/emotes/skate.gif" width="32" height="32" + alt="skate" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c3092" + href="index.php?a=3603">Blub</a></span><span class="right">Posted: Jan 12th, 2009 - 8:34:20 + am</span> + <div class="space"></div> + </div> + <div class="content">If you would add a thumbnail browser (for vtf and tga files) + syntax highlighting + and line numbering for the vmt editor it would be perfect!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c3095" + href="index.php?a=1360">Varsity</a></span><span class="right">Posted: Jan 15th, 2009 - 8:00:42 + am</span> + <div class="space"></div> + </div> + <div class="content">It would be great if files could be imported by dragging them onto the app window. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c3142" + href="index.php?a=3669">hogscraper</a></span><span class="right">Modified: Mar 4th, 2009 - 10:16:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">I cooked up a method to create recursive vmt files customized to whatever you want. + You can use batch file commands to parse for the text you want and replace it but its been a decade + since I used this kind of technique and can't remember how.<br /> + <br /> + To create new vmt files you must first delete the old ones if there are any. Then in in your base + materials directory create these two files master.bat and function.bat.<br /> + <br /> + Open master.bat and insert this code<br /> + <br /> + for /r %%f in (*.vtf) do call function.bat %%~nf<br /> + <br /> + then inside function.bat insert this code<br /> + <br /> + @echo off&setlocal enableextensions<br /> + <br /> + for %%* in (.) do set MyDir=%%~n*<br /> + <br /> + if not defined MyDir set MyDir=%CD:\=%<br /> + <br /> + echo "LightmappedGeneric" >> %1<br /> + echo { >> %1<br /> + <br /> + echo "$basetexture" "%MYDIR%\%1" >> %1<br /> + echo } >> %1<br /> + ren *. *.vmt<br /> + <br /> + <br /> + the bits of code that start echo and end >> %1 are the lines where you decide what gets added into + the vmt. The format is straight forward<br /> + echo codetobeinserted >> %1<br /> + If it requires "" just add them, no special parsing stuff, it adds literally whatever you + type.<br /> + Master.bat looks for any vtf file in the directory where you run the batch then sends each one's name to + the function.bat file. Function takes the name and creates a file with the same name. It then inserts + the code you told it to and finally renames all the files to .vmt. After it finishes the directory its + in it goes through every sub-directory until it can't find any more vtf files. <br /> + These bat files will keep the directory structure for all vtf in all sub directories but you may have to + edit the ones in the base directory because it sometimes puts in /material/texture instead of just + texture...<br /> + Hope this is helpful! I had the problem of having my copy of vtfedit add in translucent on all my vmt + when i converted a folder. I also needed to add in comments to certain folders' vmt files for my own + purposes.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c3143" + href="index.php?a=3670">byblo</a></span><span class="right">Posted: Mar 6th, 2009 - 1:36:36 + pm</span> + <div class="space"></div> + </div> + <div class="content">Is it possible to created animated textures with the VTFCmd.exe ?<br /> + I searched for infos but could not find anything about it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c3272" + href="index.php?a=3904">Xaphan</a></span><span class="right">Modified: Oct 22nd, 2009 - 9:58:40 + am</span> + <div class="space"></div> + </div> + <div class="content">Is there a simple solution to one side stretching and the other not?<br /> + My Vtex compile parameters checked.<br /> + <br /> + Eight Bit Alpha<br /> + Clamp S ("clamps" "0")<br /> + Clamp T ("clampt" "0")<br /> + No Mipmap ("nomip" "0")<br /> + <br /> + I've tested with vtex.dll and VTFEdit and I'm getting the same results.<br /> + <br /> + And this only happens to one side of the in-game radar map.<br /> + http://v4servers.com/overview_ss/top.jpg <= incorrect<br /> + http://v4servers.com/overview_ss/bottom.jpg <= correct<br /> + --<br /> + FIXED: My .tga file wasn't correct! FIXED!<br /> + Thanks Anyways Great Tool!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c3326" + href="index.php?a=3985">Bolty</a></span><span class="right">Posted: Jan 16th, 2010 - 5:25:46 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey! I got a little question about this program: Will I be able to compile sprite + sheets in vmt with this? I tried it several times with other programs, and searched for the + "mksheet.exe" sprite sheet maker in the Source SDK, which is currently non-funcional.<br /> + I desperately need to compile one <img src="../../images/emotes/where.gif" width="32" height="32" + alt="where" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c3425" + href="index.php?a=4080">Brandon</a></span><span class="right">Posted: Jul 13th, 2010 - 1:43:09 + pm</span> + <div class="space"></div> + </div> + <div class="content">Because it's already possible to generate normal maps, could SSBump creation be added + to VTFEdit, too?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c3582" + href="index.php?a=4306">youtoolmustbevirus</a></span><span class="right">Posted: May 19th, 2011 - + 1:54:57 am</span> + <div class="space"></div> + </div> + <div class="content">I think the trojan horse: rnupgagent.exe must be by this tool.. I shouldn't use this + tool because i suspected if it was this or between other programs :(. I hope i get another brand new + comp again :(</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c3583" + href="index.php?a=2111">DomIII</a></span><span class="right">Modified: May 19th, 2011 - 4:09:42 + am</span> + <div class="space"></div> + </div> + <div class="content">please do not make such false claims. i just checked the installer again and + (surprise) it did not install a file named rnupgagent.exe on my system<br /> + you must have gotten it from somewhere else :/</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c3585" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 20th, 2011 - 12:03:52 am</span> + <div class="space"></div> + </div> + <div class="content">There is no Trojan in the installer. Did you get VTFEdit from a third party website? + The source code is available <a href="index.php?c=177">here</a> so even the most paranoid of users can + build their own executable.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c3588" + href="index.php?a=4312">SpaceCore</a></span><span class="right">Posted: May 29th, 2011 - 2:47:53 + am</span> + <div class="space"></div> + </div> + <div class="content">Combined with GCFScape and a high quality vectorizing tool for upscaling, VTFLib + makes a good rattman-scribblings poster maker.<br /> + <br /> + Of course, you DO have to find the overlays first... ._.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c3599" + href="index.php?a=4354">Xaymar</a></span><span class="right">Modified: Jul 26th, 2011 - 10:58:16 + pm</span> + <div class="space"></div> + </div> + <div class="content">The current x64 binary of VTFEdit is failing on Windows Vista/7 with a SideBySide + error:<br /> + Microsoft.VC80.CRT,processorArchitecture="amd64",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="8.0.50727.6195" + <br /> + D:\Program Files\Nem's Tools\VTFEdit\VTFEdit.exe<br /> + <br /> + I think Microsoft is no longer supporting 2005 on Vista and 7...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c3705" + href="index.php?a=4529">BansheeFnd</a></span><span class="right">Posted: Apr 19th, 2012 - 5:51:10 + pm</span> + <div class="space"></div> + </div> + <div class="content">Okay, ProblemSolver's Method worked.<br />Install<br /><a + href="https://web.archive.org/web/20170907192401/http://www.microsoft.com/download/en/details.aspx?id=26347">http://www.microsoft.com/download/en/details.aspx?id=26347</a><br /> + <br /> + This will fix both "The application has failed to start because the application configuration is + incorrect." and "The application has failed to start because its side-by-side configuration is + incorrect." messages on Windows 7 and Windows XP. If you're running 64 bit, Install both 86 and 64. + Don't worry about IA64.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c3759" + href="index.php?a=4373">stevethepocket</a></span><span class="right">Posted: Nov 19th, 2012 - + 10:04:14 pm</span> + <div class="space"></div> + </div> + <div class="content">Hey. I did some digging on the developer wiki and found out about NICE filtering. How + come VTFLib doesn't offer that as an option alongside the other mipmap rescaling methods? Since it's the + default method VTEX uses, it sounds like it would be ideal for matching stock textures. Not to mention + signs, which I can't seem to find a good setting for that's sharpened but not too sharpened. (Even + Sharpen Soft is too harsh.)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c3760" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 20th, 2012 - 11:01:38 pm</span> + <div class="space"></div> + </div> + <div class="content">Sine cardinal is more less the same thing.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c3798" + href="index.php?a=9965">TheLordYugi</a></span><span class="right">Posted: May 19th, 2013 - 3:09:36 + am</span> + <div class="space"></div> + </div> + <div class="content">Is possible i use VTFLib in C# to open image to System.Drawing.Bitmap?<br /> + sorry for my bad english.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c3799" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 20th, 2013 - 12:54:04 am</span> + <div class="space"></div> + </div> + <div class="content">You could create a C++ .Net library and link it to VTFLib then use that to create a + class you can use from C#.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c3800" + href="index.php?a=9965">TheLordYugi</a></span><span class="right">Posted: May 20th, 2013 - 12:10:39 + pm</span> + <div class="space"></div> + </div> + <div class="content">thanks, I'll try that.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c3872" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 8th, 2014 - 5:22:27 + am</span> + <div class="space"></div> + </div> + <div class="content">This is very cool! I started with a Linux port of VTFLib:<br /><a + href="https://web.archive.org/web/20170907192401/https://github.com/panzi/VTFLib">https://github.com/panzi/VTFLib</a><br /> + <br /> + I just got it to compile. It's completely untested. I hope I did not break binary compatibility when + compiled under Windows. I had to change some types for IO (offset type, size type etc.), but I did this + with #ifdefs in stdafx.h so that it should be the same under Windows as it was before (I replaced the + seek mode vlUInt with an enum, but that should be compatible).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">104.</span> <a name="c3873" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 8th, 2014 - 5:25:19 + am</span> + <div class="space"></div> + </div> + <div class="content">PS: Why did you write your own IO library and did not use std IO streams? Btw. there + is an uninitialized member in the MemoryReader, IIRC.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">105.</span> <a name="c3874" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 8th, 2014 - 5:27:59 + am</span> + <div class="space"></div> + </div> + <div class="content">Oh and what is this weird ProcReader/ProcWriter good for? Why not just derive + IReader/IWriter? Why this strange single global vtable if you can have as many vtables as you like? + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c3875" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 8th, 2014 - 4:43:36 + pm</span> + <div class="space"></div> + </div> + <div class="content">Why are there *so many* global variables? Well, why are there *any* global variables. + This way this library cannot be used in a multi threading context. I'm not sure if I can use it where I + planned it to use it. :/</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c3876" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 8th, 2014 - 11:00:35 pm</span> + <div class="space"></div> + </div> + <div class="content">ProcReader/ProcWriter and the many global variables exist because the library is + designed to be used from both a C++ and C interface (you can, for example, use it in .Net with DLL + imports).<br /> + <br /> + VTFLib was not designed to be thread safe (there were no multicore CPUs 10 years ago). After a quick + look, as long as you instantiate your own CVTFFile instances, and don't set some of the obscure settings + outside of initialization, the only thing that is not thread safe is probably VTFLib::LastError. You + could possibly declare it with thread local storage (not sure what the TLS restrictions are in Linux) or + throw a Mutex into it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c3877" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 9th, 2014 - 5:36:05 + am</span> + <div class="space"></div> + </div> + <div class="content">Ah, the only global variable that you <i>have</i> to use is LastError. Still, this + makes this not thread safe.<br /> + <br /> + Anyway it now works fine under Linux. I also fixed const correctness in some functions (where source + data pointers where not const):<br /> + https://github.com/panzi/VTFLib<br /> + <br /> + I also wrote a gdk pixbuf loader so that any Gtk+ application can now view VTF files (only one frame, + might add animation support when there are >1 frames later):<br /> + https://github.com/panzi/pixbufloader-vtf<br /> + <br /> + It would be cool if this could be merged again with the official VTFLib.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c3878" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 9th, 2014 - 5:44:18 + am</span> + <div class="space"></div> + </div> + <div class="content">Just now saw your answer:<br /> + Ah I see. I think one can do C bindings without global variables: Cast all object pointers to incomplete + struct types and wrap all methods like "vlVTFFileLoadPath(struct c_CVTFFile*, const char *)" + and "vlVTFFileLoadBuffer(struct c_CVTFFile*, void*, size_t)" etc. It sure is a lot of wrapping + work.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c3880" + href="index.php?a=4311">panzi</a></span><span class="right">Modified: Mar 9th, 2014 - 7:02:38 + pm</span> + <div class="space"></div> + </div> + <div class="content">Btw. you have a mem leak in Error.cpp (if more than one error occurs) and you also + have a potential buffer overflow there and wrong format strings (%d instead of %u) somewhere else where + SetFormatted is used.<br /><br />See:<br /><a + href="https://web.archive.org/web/20170905163811/https://github.com/panzi/VTFLib/commit/b0d81c3a16df1213355b6c5ac997e65ddc4cc817#diff-3">https://github.com/panzi/VTFLib/commit/b0d81c3a16df1213355b6c5ac997e65ddc4cc817#diff-3</a><br /><a + href="https://web.archive.org/web/20170905163811/https://github.com/panzi/VTFLib/commit/b0d81c3a16df1213355b6c5ac997e65ddc4cc817#diff-41">https://github.com/panzi/VTFLib/commit/b0d81c3a16df1213355b6c5ac997e65ddc4cc817#diff-41</a><br /><a + href="https://web.archive.org/web/20170905163811/https://github.com/panzi/VTFLib/commit/51ff65212d2332cfc7fc3c98e3e2eec611897161#diff-2">https://github.com/panzi/VTFLib/commit/51ff65212d2332cfc7fc3c98e3e2eec611897161#diff-2</a><br /><a + href="https://web.archive.org/web/20170905163811/https://github.com/panzi/VTFLib/commit/5cc8aec5113476116422bdd4eb4ad73cd6d18ac9">https://github.com/panzi/VTFLib/commit/5cc8aec5113476116422bdd4eb4ad73cd6d18ac9</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">111.</span> <a name="c3881" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 9th, 2014 - 7:05:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">Oh and about thread local storage: For non-POD types this only works with C++11 + thread_local. Using that would hurt compatibility with MSVC.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">112.</span> <a name="c3882" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 10th, 2014 - 4:04:13 am</span> + <div class="space"></div> + </div> + <div class="content">There's no justifying the design of this library. I wrote it almost 10 years ago when + I was still fairly new to programming, and I don't think the Source engine was even multithreaded at the + time (if I remember correctly, the Athlon 64 X2 had just came out). The design was loosely based on + other popular libraries out around then. Since that time it has mostly only been updated when the VTF + format has changed.<br /> + <br /> + If it ever gets refactored, it might be to remove its dependency on the old deprecated NXDXT library. I + doubt I'll ever get around to it though.<br /> + <br /> + Thanks for reporting those bugs, I will integrate them back. <img src="../../images/emotes/yeahbaby.gif" + width="32" height="32" alt="yeahbaby" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">113.</span> <a name="c3883" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 10th, 2014 - 10:14:30 + pm</span> + <div class="space"></div> + </div> + <div class="content">Btw. there seems to be a replacement for the NXDXT + library:<br />http://people.freedesktop.org/~cbrill/libtxc_dxtn/<br /><br />Under Fedora I can install + that with "sudo yum install libtxc_dxtn". :)<br /><br /><br />I tried to keep binary + compatibility when compiled for Windows, but I haven't even tried to compile it for Windows. I would + only cross-compile it with MinGW anyway. My Linux port theoretically supports Files > 4 GB + (-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE make off_t 64bit and bring fseeko and ftello into existence, + even under 32bit Linux), if the VTF format would support that. I replaced vlUInt and vlLong with vlSSize + ("stream size"), vlSize and vlOffset. Under Windows it should typdef to the same as before, + under Linux vlSSize = off_t (signed 64bit), vlSize = size_t (unsigned 32bit or 64bit) and vlOffset = + off_t. This means under Windows vlSSize is unsigned and under Linux it is signed. Maybe that is not such + a good idea. vlSSize has to be off_t (or something that is at least as big) because that is the type of + the st_size field in the stat struct. If functions that return vlSSize fail they return -1 in Linux and + 0 in Windows. I think THAT cannot be and I have to change it to 0 everywhere, even though 0 could be a + valid value. Or maybe make it vlUInt64 under Windows and also return -1 there (which would break + compatibility)? (I just now changed it to 0 everywhere and pushed to github.)<br /><br />Btw. I also + wrote a Qt4 QImageIO plugin based on this:<br /><a + href="https://web.archive.org/web/20170905163811/https://github.com/panzi/qvtf">https://github.com/panzi/qvtf</a><br /> + <br /> + Next: A KDE plugin, because apparently some (the most important) KDE applications ignore the Qt QImageIO + plugin infrastructure and use their own. GIMP also ignores the GDK PixBuf loader infrastructure. Bah. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">114.</span> <a name="c3884" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 11th, 2014 - 1:31:31 + am</span> + <div class="space"></div> + </div> + <div class="content">Ok, now I had to make a binary incompatible change to make it compile under certain + configurations: I had to add virtual destructors to IReader and IWriter.<br /><a + href="https://web.archive.org/web/20170905163811/https://github.com/panzi/VTFLib/commit/84e19ecd715ac3428118753c888f52929a7bd95f">https://github.com/panzi/VTFLib/commit/84e19ecd715ac3428118753c888f52929a7bd95f</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">115.</span> <a name="c3885" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 11th, 2014 - 12:15:10 + pm</span> + <div class="space"></div> + </div> + <div class="content">I don't have time to debug this right now, but is it possible that there is a mixup + of the red and blue channel when converting to ARGB8888? (Qt only supports ARGB, not RGBA so I have to + use this.)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">116.</span> <a name="c3886" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 11th, 2014 - 6:08:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">Or not the red and blue channel but the alpha channel and some other channel. See + these example screenshots of the file "materials/paint/prop_paint_orange.vtf" from Portal + 2:<br /><br />Image converted to RGBA (Gdk PixBuf):<br /><img src="http://i.imgur.com/X6hNhcO.jpg" + alt="" border="0" /><br /><br />Image converted to RGB (Qt):<br /><img + src="http://i.imgur.com/lKdRsNC.png" alt="" border="0" /><br /><br />Image converted to ARGB + (Qt):<br /><img src="http://i.imgur.com/X7pKOsP.png" alt="" border="0" /><br /><br />Image converted to + RGBA but I told Qt it is ARGB:<br /><img src="http://i.imgur.com/aMfK7nu.jpg" alt="" border="0" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">117.</span> <a name="c3887" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 11th, 2014 - 6:12:08 + pm</span> + <div class="space"></div> + </div> + <div class="content">Image converted to BGRA but I told Qt it is ARGB:<br /><img + src="http://i.imgur.com/GL2GsjB.png" alt="" border="0" /><br /> + Looks pretty broken but it IS orange.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">118.</span> <a name="c3888" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 11th, 2014 - 6:59:01 + pm</span> + <div class="space"></div> + </div> + <div class="content">If I do this manually I get the correct images:<br /><br /> + <div class="vbtitle">Code:</div> + <div class="vbcode"><br /><br /> qformat = QImage::Format_ARGB32;<br /> dstformat = + IMAGE_FORMAT_RGBA8888;<br /><br /> const vlByte* frame = vtf.GetData(currentFrame, 0, 0, + 0);<br /><br /> vlByte* temp = new vlByte[width*height*4];<br /><br /> if + (!VTFLib::CVTFFile::Convert(frame, temp, width, height, srcformat, dstformat)) {<br /> + qDebug("%s", VTFLib::LastError.Get());<br /> delete[] temp;<br /> return false;<br /> + }<br /><br /> *image = QImage(width, height, qformat);<br /> uchar *dest = image->bits();<br /> for + (vlUInt y = 0; y < height; ++ y) {<br /> for (vlUInt x = 0; x < width; ++ x) {<br /> dest[y * + width * 4 + x * 4 + 0] = temp[y * width * 4 + x * 4 + 2];<br /> dest[y * width * 4 + x * 4 + 1] = + temp[y * width * 4 + x * 4 + 1];<br /> dest[y * width * 4 + x * 4 + 2] = temp[y * width * 4 + x * 4 + + 0];<br /> dest[y * width * 4 + x * 4 + 3] = temp[y * width * 4 + x * 4 + 3];<br /> }<br /> + }<br /><br /> delete[] temp;<br /></div><br /> + <br /> + Hmm, what does this mean? What is wrong/what is happening? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">119.</span> <a name="c3889" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 12th, 2014 - 6:26:12 am</span> + <div class="space"></div> + </div> + <div class="content">I think you want:<br />dstformat = IMAGE_FORMAT_BGRA8888;<br /><br />As <a + href="https://web.archive.org/web/20170905163811/http://qt-project.org/doc/qt-4.8/qimage.html#Format-enum">QImage::Format_ARGB32</a> + is:<br /> + 0xAARRGGBB<br /> + <br /> + Which is the opposite order on little endian.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">120.</span> <a name="c3890" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 12th, 2014 - 9:40:00 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">I think you want:<br />dstformat = IMAGE_FORMAT_BGRA8888;<br /><br />As <a + href="https://web.archive.org/web/20170905163811/http://qt-project.org/doc/qt-4.8/qimage.html#Format-enum">QImage::Format_ARGB32</a> + is:<br />0xAARRGGBB<br /><br />Which is the opposite order on little endian.</div><br /><br />I + figured so already myself, but when I use this I get the last image I posted. (<a + href="http://i.imgur.com/GL2GsjB.png">http://i.imgur.com/GL2GsjB.png</a>) + It's orange but looks broken. + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">121.</span> <a name="c3891" + href="index.php?a=4311">panzi</a></span><span class="right">Posted: Mar 13th, 2014 - 2:55:22 + am</span> + <div class="space"></div> + </div> + <div class="content">I currently try to find a replacement for the nvDXTLib. Just for S3TC compression I + can use <a + href="https://web.archive.org/web/20170907191500/http://cgit.freedesktop.org/~mareko/libtxc_dxtn/">libtxc_dxtn</a>, + but that leaves out mipmap generation and image scaling. The <br /><a + href="https://web.archive.org/web/20170907191500/https://code.google.com/p/nvidia-texture-tools/">nvidia-texture-tools</a> + look like a promising replacement (MIT licensed, used by Unreal Engine 3, blender etc.). It supports + mipmap generation, image scaling and S3TC compression, but only supports a fraction of the mipmap + filters and no sharpening filters etc. (except I'm missing something). So it's probably ok for basic + mipmap generation. But then, the last update is from May 14, 2010. :/</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">122.</span> <a name="c3957" + href="index.php?a=12947">Edward</a></span><span class="right">Posted: Jun 6th, 2015 - 1:25:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello, Nem.<br /> + Great VTFEdit tool. I'm just wondering if you are willing to add a few extra options like adding or + removing frames and custom mipmaps after the fact?<br /> + <br /> + When multiselecting images to be included for animation, I have to be a little extra careful in which + order I select them. It would be nice if I could add one at the time if I so pleased, or insert + inbetween if I forgot anything.<br /> + <br /> + Also, created a Dot Matrix Display texture, and the automated mipmapping just doesn't look good. + Thinking of creating custom mipmaps so that the DMD picture shows up clearer.<br /> + <br /> + /Edward<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">123.</span> <a name="c4016" + href="index.php?a=12796">Weasel</a></span><span class="right">Posted: Jan 14th, 2017 - 4:05:35 + am</span> + <div class="space"></div> + </div> + <div class="content">Could really use a <b>Linux-equivalent</b> to VTFCmd, to perform command-line and + batch VTF image conversions on a headless Linux server.<br /> + </div> + </div><br /> + + <div class="offsets">[ + <a href="VTFLib-page1.html#p149">1</a> + 2 + ]</div><br> + </div> + <div class="main_sidebar"> + <div class="group"> + <div 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href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib + v1.3.2</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Most Popular Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit + v1.2.5 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape + v1.3.1 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit + v1.3.3 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF + Plug-In for Photoshop</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=13351">BurritoOfTheFetus</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + 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\ No newline at end of file diff --git a/subpages/Comments/VTFLib.html b/subpages/Comments/VTFLib.html deleted file mode 100644 index fa5eaec..0000000 --- a/subpages/Comments/VTFLib.html +++ /dev/null @@ -1,542 +0,0 @@ -<!DOCTYPE html> - -<head> - <title>Nem's Tools [VTFLib - About - About VTFLib]</title> - <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> - <link rel="stylesheet" type="text/css" href="../../css/default.css"> - <meta http-equiv="pragma" content="no-cache"> - <meta http-equiv="cache-control" content="no-cache"> - <meta name="author" content="Ryan Gregg"> - <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> -</head> - -<body> - <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> - <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's - Tools website</a>, restored from <a - href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> - Download section now provides links to both Web Archive and to this unofficial Github mirror. - </div> - <div class="main"> - <div class="group"> - <div class="separator"></div> - <div class="heading2 menu"> - <a href="../../index.html" class="menuitem">Home</a> - <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> - <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> - <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> - <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> - <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> - <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> - <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> - <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> - <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> - </div> - <div class="separator"></div> - <div class="content"> - <div class="main_area"> - <div class="space"></div> - <div class="main_content"> - <div class="group"> - <div class="heading1"> - <div class="space"></div><span class="left"><a name="p149" href="#p149">About - VTFLib</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Apr 18th, 2005 - 10:27:01 pm</span> - <div class="space"></div> - </div> - <div class="content"><b>About:</b> - - <p>VTFLib is a LGPL open source programming library, written by <a - href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/">Neil Jedrzejewski</a> - and I. VTFLib provides a C and C++ API that, with a few simple functions, can open and save .vtf and - .vmt files, providing access to all known features. The library functions independent of Steam, - allowing third party applications to use the library without Steam present or runningi on the target - system.</p> - - <p>VTFLib includes two GPL example applications, VTFCmd and VTFEdit. VTFCmd is a C command line frontend - for VTFLib that can create .vtf and .vmt files from various source formats. It is similar in - functionality to Valve's vtex Source SDK utility, but offers a lot more control. VTFEdit is a C++ .NET - graphical frontend for VTFLib with viewing and creation capabilities. Both VTFCmd and VTFEdit support - several source image formats, including, but not limited to .bmp, .dds, .gif, .jpg, .png and .tga.</p> - - <b>Screenshots:</b> - - <div style="text-align: center"> - <br> - <a href="../../images/pages/vtfedit1.png"><img src="../../images/pages/vtfedits1.png" width="250" - height="213" border="0" alt="VTFEdit .vtf frame/face/mipmap viewing."></a> - <a href="../../images/pages/vtfedit2.png"><img src="../../images/pages/vtfedits2.png" width="250" - height="213" border="0" alt="VTFEdit .vtf information viewing."></a> - <br><br> - - <a href="../../images/pages/vtfedit3.png"><img src="../../images/pages/vtfedits3.png" width="250" - height="213" border="0" alt="VTFEdit file system browsing."></a> - <a href="../../images/pages/vtfedit4.png"><img src="../../images/pages/vtfedits4.png" width="250" - height="213" border="0" alt="VTFEdit .vmt viewing."></a> - <br><br> - - <a href="../../images/pages/vtfedit5.png"><img src="../../images/pages/vtfedits5.png" width="250" - height="206" border="0" alt="VTFEdit import options."></a> - <a href="../../images/pages/vtfedit6.png"><img src="../../images/pages/vtfedits6.png" width="250" - height="267" border="0" alt="VTFEdit batch conversion options."></a> - <br><br> - - <a href="../../images/pages/vtfedit7.png"><img src="../../images/pages/vtfedits7.png" width="250" - height="250" border="0" alt="VTFEdit .wad conversion options."></a> - <a href="../../images/pages/vtfedit8.png"><img src="../../images/pages/vtfedits8.png" width="250" - height="250" border="0" alt="VTFEdit .vmt creation wizard."></a> - <br><br> - - <a href="../../images/pages/vtfedit9.png"><img src="../../images/pages/vtfedits9.png" width="250" - height="250" border="0" alt="VTFEdit .vmt creation wizard."></a> - <a href="../../images/pages/vtfcmd1.png"><img src="../../images/pages/vtfcmds1.png" width="250" - height="176" border="0" alt="VTFCmd command line options."></a> - <br><br> - </div> - - <b>Documentation:</b> - - <ul> - <li><a - href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/docs/vtflib_docs/">VTFLib - Documentation</a></li> - <li><a - href="https://web.archive.org/web/20200201044259/http://developer.valvesoftware.com/wiki/VTF">VTF - Image Format</a></li> - </ul> - - <b>Features:</b> - <ul> - <li>Convert .bmp, .dds, .gif, .jpg, .png and .tga files to .vtf and .vmt files with easy access to all - .vtf options.</li> - <li>Convert .vtf files to .bmp, .jpg, .png and .tga files.</li> - <li>Convert entire folders to and from .vtf and .vmt files.</li> - <li>Convert .wad files to .vtf and .vmt files.</li> - <li>Explore .bsp, .gcf, .pak, .wad and .xzp packages.</li> - <li>Preview .vtf files.</li> - <li>Recent file menu.</li> - <li>100% Free.</li> - </ul> - - <b>Download:</b> - - <ul> - <li><a href="../../pages/VTFLib-Download.html">VTFEdit</a> - </li> - <li><a href="VTFLib_v1.3.2_Full.html">VTFLib</a> - </li> - </ul> - - <b>Third Party Downloads:</b> - - <ul> - <li><a - href="https://web.archive.org/web/20200201044259/http://www.leadwerks.com/index.php?page=downloads.htm&subbar=blank.htm">Image - Viewer</a></li> - <li><a - href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#vtf_shell">VTF - Shell Extensions</a></li> - <li><a - href="https://web.archive.org/web/20200201044259/http://www.wunderboy.org/sourceapps.php#max_vtf">3DS - Max VTF Plug-In</a></li> - </ul> - </div> - <div class="heading1"> - <div class="space"></div><span class="left">Modified: Sep 14th, 2007 - 3:28:10 am</span><span - class="right">[ 447066 Views ]</span> - <div class="space"></div> - </div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=15#p149">2</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=30#p149">3</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=45#p149">4</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=60#p149">5</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=75#p149">6</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=90#p149">7</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=105#p149">8</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=120#p149">9</a> - ]</div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1491" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span - class="right">Posted: Apr 19th, 2005 - 4:25:31 am</span> - <div class="space"></div> - </div> - <div class="content">Gj, i told the creator of fragmotion about it and he is considering building it in to - fragmotion.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1495" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Modified: Apr 21st, 2005 - 4:06:09 pm</span> - <div class="space"></div> - </div> - <div class="content">Sounds good. <img src="../../images/emotes/happy.gif" width="32" height="32" - alt="happy"><br><br>Some features we are working on for the next version (if you have any requests let - me know):<br><br>VTFLib:<br> - .vmt C creation routines.<br><br>VTFCmd:<br> - Basic .vmt creation - (similar to vtex).<br><br>VTFEdit:<br> - Toolbar.<br> - Paste as new.<br> - Zooming.<br> - Alpha - mask.<br> - Integrated file system browser.<br><br>You can find a preview <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/images/images/vtfedit4.png">here</a>. - </div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1497" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span - class="right">Posted: Apr 21st, 2005 - 2:37:22 am</span> - <div class="space"></div> - </div> - <div class="content">Can you please mark the bin better, i downloaded the sdk, first, and thought, WHERE - ARE THE .EXE'S<br> - <br> - So please, mark one as the exe style, as you have with your other tools<br> - <br> - ta<br> - <br> - Adam</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1498" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Apr 21st, 2005 - 10:50:45 am</span> - <div class="space"></div> - </div> - <div class="content">I'll be changing the distribution for the next release, separating the code from the - binaries and also providing an archive or installer for the binaries (similar to all my other binary - distributions).</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1513" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span - class="right">Posted: Apr 27th, 2005 - 12:05:13 pm</span> - <div class="space"></div> - </div> - <div class="content">hllib.dll is missing from the installer, the version distributed with GCFScape is too - old, and I haven't a clue what to do with the standalone download. <img - src="../../images/emotes/package.gif" width="32" height="32" alt="package"></div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1514" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Apr 27th, 2005 - 12:24:00 pm</span> - <div class="space"></div> - </div> - <div class="content">Thnx, it has been fixed.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1526" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span - class="right">Posted: May 8th, 2005 - 1:02:24 am</span> - <div class="space"></div> - </div> - <div class="content">Nem would it be posible for vtfedit to produce a vmt, to the default save location, - or is this to complex, with open varibales, and many texture styles?<br> - <br> - PS, VERY GOOD WORK on the wad convertor!</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1528" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: May 8th, 2005 - 11:24:15 am</span> - <div class="space"></div> - </div> - <div class="content">Yes, this is the planned focus for the next release, probably in the form of an - export .vmt and auto export .vmt methodology.<br> - <br> - It would be helpful if someone could provide templates for the various typical .vmt files (normal - texture, bump mapped texture, HUD texture, sprite, etc).<br> - <br> - Glad you like the .wad converter.<br> - <br> - <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"></div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1532" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span - class="right">Posted: May 11th, 2005 - 2:47:13 am</span> - <div class="space"></div> - </div> - <div class="content">there are other tools around, that support the difering formats, if you contact the - maker of vtex gui, you should come into good hands with them, its off my mind who made it, but i think - 95% that its a hl2world forum topic for cs textures, that got hijackd</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1533" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1360">Varsity</a></span><span - class="right">Modified: May 11th, 2005 - 5:24:02 am</span> - <div class="space"></div> - </div> - <div class="content">When I try to preview any normal map VTFs I make with VTFLib through the VTF Shell - Extensions, the bottom third of the image is pure black. It works ingame, but seeing as that only - happens for files I make with VTFLib I thought you might like to know. The program is evidently doing - something non-standard.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1534" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: May 11th, 2005 - 10:26:57 am</span> - <div class="space"></div> - </div> - <div class="content">The VTF shell extensions are Jed's right? You might want to check that the bug isn't - his. Is the format RGBA8888? I think he had a problem with that (try BGR888 or BGRA8888).</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1576" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1646">puryfury</a></span><span - class="right">Posted: Jun 20th, 2005 - 6:29:44 pm</span> - <div class="space"></div> - </div> - <div class="content">I can't see scrollbar on the file system tab. What's a problem?<br> - I using .net framework korean. pleaze help~</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1580" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Jun 25th, 2005 - 12:10:38 am</span> - <div class="space"></div> - </div> - <div class="content">Odd indeed. I don't know why this would happen, it is a standard system control. All - I have to do is enable scrollbars and the system should take care of the rest.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1583" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span - class="right">Posted: Jun 26th, 2005 - 11:20:07 am</span> - <div class="space"></div> - </div> - <div class="content">hmm basic .vmt you say, hold on just a sec.<br> - <br> - A emty material for wold geomaty<br> - <br> - "LightmappedGeneric"<br> - { <br> - <br> - }<br> - <br> - --commands you can have in it--<br> - <br> - //Defuce texture (path is relative to materials folder, no .vtf)<br> - "$basetexture" "MyTextures/Texture1"<br> - <br> - //2 sided material<br> - "$nocull" 1<br> - <br> - //normal map bump mapping<br> - "$bumpmap" "MyTextures/Texture1"<br> - <br> - //8 bit transparency (uses the alpha form the basetexture)<br> - "$translucent" 1<br> - <br> - //1 bit transparency (uses the alpha form the basetexture).<br> - "$alphatest" "1"<br> - <br> - //material type (affects the sound and decale when hit)<br> - "$surfaceprop" "concrete"<br> - (I'll give you a list of posibles later on).<br> - <br> - thers alot more stuff you can put in there as weal ill try to give you some more if you want.</div> - </div><br> - <div class="group"> - <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1584" - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Jun 26th, 2005 - 12:53:37 pm</span> - <div class="space"></div> - </div> - <div class="content">I've already added VMT support.<br><br>If you enable <i>Auto Create VMT File</i> from - the options menu, it will create a VMT with a $basetexture and a default shader whenever you save a VTF - file. If you select <i>Create VMT File</i> from the <i>Tools</i> menu, you can specify all of the above - options and create your VTF files. In order for the paths to be correct, your VTF file must be in a - materials folder.</div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=15#p149">2</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=30#p149">3</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=45#p149">4</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=60#p149">5</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=75#p149">6</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=90#p149">7</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=105#p149">8</a> - <a - href="https://web.archive.org/web/20171227215324/http://nemesis.thewavelength.net/index.php?c=149&o=120#p149">9</a> - 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2.0 (Comments)</a></span><br> - </div> - </div> - - - </div> - <div class="space"></div> - </div> - </div> - <div class="separator"></div> - <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a - href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution - time: 0.07963s; Queries: 14.<br> - </span></div> - </div> - </div> -</body> - -</html>
\ No newline at end of file diff --git a/subpages/Comments/VTFLib_v1.3.2_Full.html b/subpages/Comments/VTFLib_v1.3.2_Full.html index ce1f497..cc488d1 100644 --- a/subpages/Comments/VTFLib_v1.3.2_Full.html +++ b/subpages/Comments/VTFLib_v1.3.2_Full.html @@ -82,9 +82,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?c=177&o=15#p177">2</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1982" @@ -337,9 +336,110 @@ </div> <div class="content">Nem, can you upload your version of nvDTX?</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20190508141002/http://nemesis.thewavelength.net/index.php?c=177&o=15#p177">2</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3451" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 1st, 2010 - 6:21:09 pm</span> + <div class="space"></div> + </div> + <div class="content">The version I am using is available <a + href="https://web.archive.org/web/20160321152846/http://developer.nvidia.com/object/dds_utilities_legacy.html">here</a>. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3551" + href="index.php?a=4272">ScarT</a></span><span class="right">Posted: Apr 4th, 2011 - 12:12:34 + pm</span> + <div class="space"></div> + </div> + <div class="content">Is there really no way to build VTFLib under VS2010?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3552" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2011 - 9:30:35 pm</span> + <div class="space"></div> + </div> + <div class="content">I don't offer official support because I rely on features of nvDXT that were removed + when nVidia rewrote the library.<br /><br />That said, you have a few options:<ol> + <li>Disable write support (#define USE_NVDXT 0) to remove all nvDXT dependencies and convert the + solution to 2010. You will still be able to read .vtf files.</li> + <li>Convert the solution to 2010 and compile anyway. The lib files should be binary compatible. Your + embedded manifest will probably be wrong but you can either hand edit it or override it.</li> + <li>Convert the solution to 2010 and use the "Platform Toolset" option to compile against + v80. You will need to <a + href="https://web.archive.org/web/20160321152846/http://nanlee.wordpress.com/2010/11/06/building-against-msvc2005-toolset-using-msvc2010/">add + this option</a>.</li> + </ol> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3555" + href="index.php?a=4276">JoeShmoe</a></span><span class="right">Posted: Apr 9th, 2011 - 2:52:28 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm not going to try to hide the fact that I've always been lost when it comes to + software licenses. I'm writing a program that needs to convert vtf to bmp. Under the GPL and LGPL, what + do I need to include if I wish to package VTFCmd with my program when I distribute it?<br /> + <br /> + Great library, btw.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3558" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 10th, 2011 - 3:10:29 pm</span> + <div class="space"></div> + </div> + <div class="content">VTFLib is LGPL, so you can link against it and use it in your code without any + requirements on the licensing of your code or the resulting binary. That is you can do whatever you + want, you just have to make any changes to the library itself available upon request.<br /> + <br /> + If you want to include VTFCmd and launch it from your application's binary to do the conversion, the + same constraints apply, only changes to the code in VTFCmd need to be available upon request.<br /> + <br /> + Keeping intact the VTFLib (LGPL) or VTFCmd (GPL) license is the only other requirement. This can be + fulfilled by copying the appropriate license file to the folder you install the binaries to (e.g. rename + "LGPL.txt" to "VTFLib License.txt" and place that file in the same location of + VTFLib.dll.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3689" + href="index.php?a=4486">Typhox</a></span><span class="right">Modified: Feb 18th, 2012 - 3:58:41 + am</span> + <div class="space"></div> + </div> + <div class="content">Sad, I can't use it in my Project because it doesn't support mingw and due to + licensing issues I can't modify the files to be usable with Qt :(<br /> + <br /> + Anyway, I'm going to use VTFCmd then...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c3703" + href="index.php?a=4515">jack5500</a></span><span class="right">Posted: Apr 13th, 2012 - 5:59:40 + am</span> + <div class="space"></div> + </div> + <div class="content">Why does my input texture have to in the power of 2 when i use VTFCMD, but not when I + use VTFEDIT? <br /> + That really bugs me :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c3899" + href="index.php?a=12744">maple</a></span><span class="right">Posted: Mar 25th, 2014 - 3:14:41 + pm</span> + <div class="space"></div> + </div> + <div class="content">great&#65281;<br /> + to jack5500&#65306;if u want to use vtfcmd, u need ro add "-resize" option.</div> + </div><br /> + </div> <div class="main_sidebar"> diff --git a/subpages/Comments/VTF_Plug-In_for_Paint.NET.html b/subpages/Comments/VTF_Plug-In_for_Paint.NET.html index e6d64c1..e1d3d06 100644 --- a/subpages/Comments/VTF_Plug-In_for_Paint.NET.html +++ b/subpages/Comments/VTF_Plug-In_for_Paint.NET.html @@ -141,11 +141,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170907032750/http://nemesis.thewavelength.net:80/index.php?c=225&o=15#p225">2</a> - <a - href="https://web.archive.org/web/20170907032750/http://nemesis.thewavelength.net:80/index.php?c=225&o=30#p225">3</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2413" @@ -314,11 +311,191 @@ <br> <img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby"></div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170907032750/http://nemesis.thewavelength.net:80/index.php?c=225&o=15#p225">2</a> - <a - href="https://web.archive.org/web/20170907032750/http://nemesis.thewavelength.net:80/index.php?c=225&o=30#p225">3</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3246" + href="index.php?a=3864">Idolon</a></span><span class="right">Modified: Sep 10th, 2009 - 8:54:10 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm running on Windows XP 32 bit. I can't get the option for saving or loading a .vtf + to appear, so I must be doing something incorrectly, even though it's just extracting a .dll to a + directory. <img src="../../images/emotes/bored.gif" + width="32" height="32" alt="bored" /> Anyone have any ideas?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3271" + href="index.php?a=3903">javierdl</a></span><span class="right">Modified: Oct 22nd, 2009 - 11:37:46 + am</span> + <div class="space"></div> + </div> + <div class="content">Idolon, did you put the DLLs in the FileTypes directory <img + src="../../images/emotes/folder.gif" width="32" + height="32" alt="folder" /> ?<br /> + <br /> + JDL <img src="../../images/emotes/lazy.gif" + width="32" height="32" alt="lazy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3283" + href="index.php?a=3924">BJk</a></span><span class="right">Posted: Nov 12th, 2009 - 8:17:55 pm</span> + <div class="space"></div> + </div> + <div class="content">Awesome tool, however it does not work on the latest version of Paint.NET.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3300" + href="index.php?a=3951">Zecrah</a></span><span class="right">Posted: Dec 12th, 2009 - 11:18:14 + am</span> + <div class="space"></div> + </div> + <div class="content">Agreed with BJk. Brilliant tool, but no longer works. Could this be fixed? I really + do love using this plugin. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3303" + href="index.php?a=3881">ultradude25</a></span><span class="right">Posted: Dec 16th, 2009 - 6:58:51 + am</span> + <div class="space"></div> + </div> + <div class="content">Really wish this was updated to work with the newest version.<br /> + <img src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3373" + href="index.php?a=4045">Fourty-Seven</a></span><span class="right">Posted: Apr 29th, 2010 - 1:08:57 + pm</span> + <div class="space"></div> + </div> + <div class="content">Wow Nem you never cease to amaze me :). I don't even use paint dot net I was just + reading through the comments on the photoshop plugin and saw your answer to someguys question about + this. Makes me happy to know theres people like you still out there never givin in to the darksyde ;). + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c3460" + href="index.php?a=4115">Autumnpast777</a></span><span class="right">Posted: Aug 19th, 2010 - + 11:39:10 am</span> + <div class="space"></div> + </div> + <div class="content">To anyone having problems with the plugin crashing:<br /> + <br /> + Reinstalling the plugin (delete the files in your filetypes folder and place the new ones from Nem's + download link in there instead) should work. I just tried it, at least. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c3463" + href="index.php?a=4123">theyoungster</a></span><span class="right">Modified: Aug 22nd, 2010 - + 2:44:40 pm</span> + <div class="space"></div> + </div> + <div class="content">yay, you fixed it! i've been wanting this to work again for a while!<img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c3470" + href="index.php?a=4134">Zombie Strider</a></span><span class="right">Modified: Sep 17th, 2010 - + 3:00:58 am</span> + <div class="space"></div> + </div> + <div class="content">This is a great plugin but I got myself into a bit of a pickle. It seems I + accidentally clicked one of the non-supported image formats (P8). It crashes as soon as I clicked on it. + And now it crashes every time I try to save as it sets P8 as its default. I tried reinstalling and that + didn't work, and I really need this done. If you could enable support for 98 ( I don't actually know + what it is) or remove the option or tell me another way to fix it would be great. <img + src="../../images/emotes/love.gif" width="32" + height="32" alt="love" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c3471" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 18th, 2010 - 1:08:19 pm</span> + <div class="space"></div> + </div> + <div class="content">I'll look at fixing this correctly, but in the mean time try deleting the registry + key:<br /> + HKEY_CURRENT_USER\Software\Paint.NET\SaveConfigToken.PaintDotNet.Data.VtfFileType.VtfFileType.BinaryFormatter + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c3532" + href="index.php?a=4134">Zombie Strider</a></span><span class="right">Posted: Jan 25th, 2011 - + 3:09:08 pm</span> + <div class="space"></div> + </div> + <div class="content">I am on windows so I am not sure where that is<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c3534" + href="index.php?a=1704">maban</a></span><span class="right">Posted: Jan 25th, 2011 - 9:37:44 + pm</span> + <div class="space"></div> + </div> + <div class="content">Start->Run->regedit</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c3721" + href="index.php?a=4660">antome</a></span><span class="right">Posted: Jun 29th, 2012 - 4:13:51 + am</span> + <div class="space"></div> + </div> + <div class="content">Yes! thanks for that nem. I even tried reinstalling pdn :P</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c3809" + href="index.php?a=12626">orinn123</a></span><span class="right">Posted: Jun 15th, 2013 - 5:28:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem i have a 64 bit windows 7 computer. is there anyway to get the 32 bit version of + paint. please help i need to open version 7.5 vtf files!!!!!! <img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /> <img + src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted" /> <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c3943" + href="index.php?a=12901">Orgxer</a></span><span class="right">Posted: Feb 1st, 2015 - 7:30:28 + pm</span> + <div class="space"></div> + </div> + <div class="content">I am in need to edit vtf files. I have a 64bit windows 7 just like orinn123. I can + create vtf files, and open those files I create. But it seems I cannot open a vtf file I havent created + inside paint.net. A fix would be much appreciated as all other vtf editors + viewers seem to also fail + me (or I fail them) <img + src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c3944" + href="index.php?a=12901">Orgxer</a></span><span class="right">Posted: Feb 1st, 2015 - 10:14:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hmmmm, it seems that I CAN infact open vtf files that I did not create in paint, but + there is a certain file I cannot run. that is not your problem so disregard what I said.</div> + </div><br /> </div> <div class="main_sidebar"> diff --git a/subpages/Comments/VTF_Plug-In_for_Photoshop-page1.html b/subpages/Comments/VTF_Plug-In_for_Photoshop-page1.html new file mode 100644 index 0000000..39ce9f6 --- /dev/null +++ b/subpages/Comments/VTF_Plug-In_for_Photoshop-page1.html @@ -0,0 +1,1071 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Miscellaneous - PS VTF Plug-In - VTF Plug-In for Photoshop]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p154" href="#p154">VTF + Plug-In for Photoshop</a> - <a + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 6th, 2005 - 3:08:47 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + + <p>VTF Plug-In is an Adobe Photoshop 6.0 <b>and up</b> file format plug-in for the .vtf file format. It + is a simple plug-in that supports single-frame/single-face, 3 or 4 channel .vtf files in any format. + It is designed for typical .vtf creation and viewing and does not contain the advanced features found + in <a href="VTFLib.html">VTFEdit</a>. + Nonetheless, it can be a useful tool for creating simple .vtf files. The plug-in does not support 64 + bit versions of Photoshop.</p> + + <b>Screenshots:</b> + + <div style="text-align: center"> + <br> + <img src="../../images/pages/vtfplugin1.png" width="285" height="471" alt="VTF Plug-In" + title="VTF Plug-In"> + <br><br> + </div> + + <b>Download from Web Archive:</b> + + <ul> + <li><a + href="https://web.archive.org/web/20171117121402/http://nemesis.thewavelength.net/files/files/psvtfplugin1011.zip">Archive + (257 KB)</a></li> + </ul> + + <b>Download from unofficial Github mirror:</b> + + <ul> + <li><a href="http://nemstools.github.io/files/psvtfplugin1011.zip">Archive + (257 KB)</a></li> + </ul> + + <b>Revision History:</b> + + <br><br> + + v1.0.11 + + <ul> + <li>Fixed alpha channel premultiplying on open.</li> + </ul> + + v1.0.10 + + <ul> + <li>Added support for multiple alpha channels.</li> + </ul> + + v1.0.9 + + <ul> + <li>Added support for version 7.4 of the VTF format.</li> + <li>Upgraded to VTFLib v1.2.7.</li> + </ul> + + v1.0.8 + + <ul> + <li>Added support for version 7.3 of the VTF format.</li> + <li>Upgraded to VTFLib v1.2.6.</li> + </ul> + + v1.0.7 + + <ul> + <li>Added spray templates.</li> + <li>Upgraded to VTFLib v1.2.5.</li> + </ul> + + v1.0.6 + + <ul> + <li>Added "Mipmaps" option.</li> + <li>Upgraded to VTFLib v1.2.2.</li> + </ul> + + v1.0.5 + + <ul> + <li>Added support for 16 bit channel reading.</li> + <li>Upgraded to VTFLib v1.2.1.</li> + </ul> + + v1.0.4 + + <ul> + <li>Upgraded to VTFLib v1.2.0.</li> + </ul> + + v1.0.3 + + <ul> + <li>Upgraded to VTFLib v1.1.3.</li> + </ul> + + v1.0.2 + + <ul> + <li>Added format templates.</li> + </ul> + + v1.0.1 + + <ul> + <li>Improved format specific flag handling.</li> + <li>Fixed combobox height.</li> + </ul> + + v1.0.0 + + <ul> + <li>Original build.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Mar 5th, 2013 - 4:27:23 am</span><span + class="right">[ 576590 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 + <a href="VTF_Plug-In_for_Photoshop-page2.html#p154">2</a> + <a href="VTF_Plug-In_for_Photoshop-page3.html#p154">3</a> + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1537" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1574">cribs2</a></span><span + class="right">Posted: May 12th, 2005 - 5:43:05 pm</span> + <div class="space"></div> + </div> + <div class="content">AWSOME! You are officioly my god! <img src="../../images/emotes/free.gif" width="32" + height="32" alt="free"><img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1543" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1585">dionysos</a></span><span + class="right">Posted: May 17th, 2005 - 4:11:10 pm</span> + <div class="space"></div> + </div> + <div class="content">Incredible job Nemesis! I just downloaded and did a quick import test smooth as silk. + You have saved many people from a lot of busy work.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1550" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1591">Sletin</a></span><span + class="right">Posted: May 22nd, 2005 - 12:53:37 am</span> + <div class="space"></div> + </div> + <div class="content">Nem, you Truely are amazing. Im very very impressed with your work. I cannot believe + you are human! lol, ur a GOD<img src="../../images/emotes/love.gif" width="32" height="32" alt="love"> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1554" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1596">Phoenix606</a></span><span + class="right">Posted: May 27th, 2005 - 2:46:29 pm</span> + <div class="space"></div> + </div> + <div class="content">AMAZING!<br> + <img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1632" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1704">maban</a></span><span + class="right">Posted: Aug 13th, 2005 - 12:03:03 pm</span> + <div class="space"></div> + </div> + <div class="content">This works for PhotoShop Elements 2.0 and up also.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1634" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1710">ekramer</a></span><span + class="right">Posted: Aug 15th, 2005 - 6:12:45 pm</span> + <div class="space"></div> + </div> + <div class="content">will it work for photoshop 5?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1635" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Modified: Feb 21st, 2006 - 6:50:53 pm</span> + <div class="space"></div> + </div> + <div class="content">No. Adobe charges money for their SDK (currently v7). It took me hours to find the + old v6 SDK on the web, which was their last free release. It only supports Photoshop 6 and + up.<br><br>You could copy and paste from Adobe to VTFEdit (easiest solution), the alpha channel is not + supported with this method however.<br><br>Edit: A few people have mentioned to me that it does work in + Paint Shop Pro. To install it, create a folder in the <i>PlugIns</i> folder called <i>VTFLib</i> and + place both the VTF.8bi and the VTFLib.dll files in it. If it works please let me know which version of + Paint Shop you have, I know it at least works in Paint Shop Pro 8.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1695" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1804">Magikus</a></span><span + class="right">Modified: Oct 13th, 2005 - 3:42:25 pm</span> + <div class="space"></div> + </div> + <div class="content">Unfortunately it doesn't seem to work with Photoshop 8 CS, does it? I installed it + correctly but there is nothing to be seen of VTF-format and I cant open or save VTF :(<br> + <br> + Can you fix it so it will do?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1697" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Oct 13th, 2005 - 10:27:27 pm</span> + <div class="space"></div> + </div> + <div class="content">The plug-in should work in PS CS (I've heard of many people using it and I personally + use it in PS CS2). Make sure you have all your files in the right place (see readme.txt); foreign + countries may have localized folder names and different PS installations can have different directory + structures.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1729" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1848">MenZa</a></span><span + class="right">Posted: Nov 10th, 2005 - 5:45:49 am</span> + <div class="space"></div> + </div> + <div class="content">I use it for CS2 aswell. Sure you installed the .dll file in your PS root directory? + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1849" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1985">NoSyMe</a></span><span + class="right">Posted: Jan 24th, 2006 - 12:32:00 pm</span> + <div class="space"></div> + </div> + <div class="content">Hi, i have a Problem with the VTF Photoshop Plug-In!<br> + I installed it right but it don't work. "Can't find VTFLib.dll" ......pls help<br> + <br> + ICQ:207-453-176<br> + <br> + Sry for the bad english I'm german!<br> + <br> + <img src="../../images/emotes/bored.gif" width="32" height="32" alt="bored"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1851" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 24th, 2006 - 4:51:03 pm</span> + <div class="space"></div> + </div> + <div class="content">The error you describer occurs when the .dll cannot be found, it should be in the + same folder as your Photoshop.exe. As a last resort you can try putting it in your system32 folder, + Windows will also look there.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1894" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=2019">Killerfromsky</a></span><span + class="right">Posted: Feb 23rd, 2006 - 3:16:14 pm</span> + <div class="space"></div> + </div> + <div class="content">what are the settings if you want a transparant .vtf (with the alpha channel)</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1896" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 23rd, 2006 - 7:34:52 pm</span> + <div class="space"></div> + </div> + <div class="content">The simplest settings to use are the templates, these are my recommended settings for + various types of textures. In this case <i>Compressed Texture With Alpha</i> would apply.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1928" + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=2053">f00b13</a></span><span + class="right">Posted: Mar 18th, 2006 - 9:16:52 pm</span> + <div class="space"></div> + </div> + <div class="content">I have photoshop 8 and it doesn't seem to work....</div> + </div><br> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1929" + href="index.php?a=2053">f00b13</a></span><span class="right">Posted: Mar 18th, 2006 - 9:21:57 + pm</span> + <div class="space"></div> + </div> + <div class="content">Oops, never mind... I have paint shop pro 8 and it doesn't work...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1930" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 18th, 2006 - 9:28:57 pm</span> + <div class="space"></div> + </div> + <div class="content">Can you check my post (#6) and let me know if that works, I'm not sure if the plug-in + works in PSP or not.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1954" + href="index.php?a=1148">Stino</a></span><span class="right">Posted: Apr 4th, 2006 - 3:32:02 + am</span> + <div class="space"></div> + </div> + <div class="content">ok, it worked in photoshop cs 2, but since i have installed the nvidea tools, it + doesn't work anymore, (my photoshop is going crazy, i can only open png's, but i cant do a thing with + it, it shows me what i'm doing, but then it turns back to the orignal state :s</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1956" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2006 - 11:27:06 am</span> + <div class="space"></div> + </div> + <div class="content">Umm, sounds like you messed up your PS installation? I have the latest Nvidia tools + installed so it can't be a conflict between VTF Plug-In and the Nvidia tools (in fact there isn't really + a logical way that there could be, they are separate self-contained programs).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1986" + href="index.php?a=2134">BadPrankster</a></span><span class="right">Posted: Apr 30th, 2006 - 5:40:12 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">Edit: A few people have mentioned to me that it does work in Paint Shop Pro. To + install it, create a folder in the PlugIns folder called VTFLib and place both the VTF.8bi and the + VTFLib.dll files in it. If it works please let me know which version of Paint Shop you have, I know it + at least works in Paint Shop Pro 8.</div><br /> + Thanks!!! I have PSP 9.01 and it works! + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2234" + href="index.php?a=2425">degeneratenoobgalore</a></span><span class="right">Posted: Nov 1st, 2006 - + 11:22:45 pm</span> + <div class="space"></div> + </div> + <div class="content">first off, im a noob when it comes to all this stuff, but im a creative person and + alot of my buddies on counter strike want me to create sprays for them, but i cant figure out how to + make some of the backgrounds show up transparent, i know how to make them transparent on photoshop, but + using vtfedit, what settings do i use so the foreground picture sho3ws up the way i saved it and the + background transparent, someone please help, and if possible, explain in simple terms<br /> + <br /> + thanx<br /> + <br /> + degenerate</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2239" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 3rd, 2006 - 5:31:34 pm</span> + <div class="space"></div> + </div> + <div class="content">I emailed you because you also emailed me, please try to do only one, I'll get your + message either way and you wont speed anything up.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2292" + href="index.php?a=2495">qwerty1</a></span><span class="right">Posted: Dec 10th, 2006 - 3:38:54 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">Edit: A few people have mentioned to me that it does work in Paint Shop Pro. To + install it, create a folder in the <i>PlugIns</i> folder called <i>VTFLib</i> and place both the + VTF.8bi and the VTFLib.dll files in it. If it works please let me know which version of Paint Shop you + have, I know it at least works in Paint Shop Pro 8.</div><br />I am using Paint Shop Pro X [10] and + when you try to save a .vft file, the message "Unknown plugin error has occured" pops up + twice.<br /> + <br /> + Help plz :( + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2296" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 10th, 2006 - 4:33:45 pm</span> + <div class="space"></div> + </div> + <div class="content">I've heard repeated reports of the plug-in working in PSP 8 and 9, but I'm not sure + about 10. Perhaps something about the plug-in support for PSP 10 has changed? I don't own PSP 10 so it's + really hard for me to test the plug-in or offer any more insight.<br /> + <br /> + <img src="../../images/emotes/shrug.gif" width="32" + height="32" alt="shrug" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2320" + href="index.php?a=2528">joey0101</a></span><span class="right">Modified: Dec 29th, 2006 - 10:46:47 + am</span> + <div class="space"></div> + </div> + <div class="content">Im having trouble save as .vtf, it is installed correctly, when I try to save it + comes up with the error <div class="vbtitle">Code:</div> + <div class="vbcode">'Canot save{File Name} because image width is not a power of 2'</div> <br /> + <br /> + I dont know if its because I'm using Adobe Photoshop Elements v4.0 + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2321" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 29th, 2006 - 4:49:02 pm</span> + <div class="space"></div> + </div> + <div class="content">The width and height must be two to the power of something (e.g. 2^8=256) so valid + widths and heights would be any combination of 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 etc.<br /> + <br /> + Resize the texture within Photoshop before saving.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2322" + href="index.php?a=2528">joey0101</a></span><span class="right">Posted: Dec 30th, 2006 - 4:46:28 + am</span> + <div class="space"></div> + </div> + <div class="content">nope still same Error<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c2327" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 30th, 2006 - 10:49:26 pm</span> + <div class="space"></div> + </div> + <div class="content">What is your canvas size?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c2332" + href="index.php?a=2528">joey0101</a></span><span class="right">Posted: Dec 31st, 2006 - 8:42:50 + am</span> + <div class="space"></div> + </div> + <div class="content">i got it working but only when I create a new picture not when i upload one from my + digital camera</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c2335" + href="index.php?a=2538">Reaper412</a></span><span class="right">Posted: Jan 2nd, 2007 - 8:34:31 + am</span> + <div class="space"></div> + </div> + <div class="content">Ok How do you make a Menu Background for CS:S, when I am about to save it, I get this + Error:<br /> + <br /> + 'Canot save{File Name} because image width is not a power of 2'<br /> + <br /> + I see joey0101 got it, but I didnt really understand what I am supposed to do, can you explain it + better? Like step by step directions how to make a menu background, this is my first time. </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2336" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 3rd, 2007 - 10:25:18 am</span> + <div class="space"></div> + </div> + <div class="content">You just have to resize the image width and height to be one of the above examples. + For example, if your texture was 300x500 pixels, you would resize it to the closest possible values + 256x512.<br /> + <br /> + Obviously this will result in some skewing so you should design your textures accordingly. If this isn't + possible, you can save, for example, your 300x500 pixel texture into one that's 512x512 by filling the + remainder of the texture in with black; if you look at some of the official textures you'll see this + every once and a while (e.g. door textures).<br /> + <br /> + In the special case of backgrounds, you should design your texture as a standard 4:3 resolution image + (say 1024x768 which is a standard desktop resolution) then scale your background to the nearest power of + two, 1024x1024 in this case. It will look skewed when you save it, but appear properly in CS.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2388" + href="index.php?a=2596">Rampant Slug</a></span><span class="right">Posted: Feb 3rd, 2007 - 7:14:59 + am</span> + <div class="space"></div> + </div> + <div class="content">when i save image i get cannot save as vtf because image width is not a power of two + ??? wtf does that mean</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2390" + href="index.php?a=2605">Fzm</a></span><span class="right">Posted: Feb 10th, 2007 - 9:37:22 am</span> + <div class="space"></div> + </div> + <div class="content">I've got a problem with Photoshop 7.0<br /> + I installed it like it's told in the readme, but it doesn't show up in Photosop :/<br /> + <br /> + I don't even know where it's supposed to be, but I can't save or open VTFs... <img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2401" + href="index.php?a=2632">frostilicus</a></span><span class="right">Posted: Feb 23rd, 2007 - 7:39:43 + pm</span> + <div class="space"></div> + </div> + <div class="content">Ummm.... AWESOME!<br /> + Anyway, I'm not into getting PS at the moment....<br /> + Is there any way you could try getting it on Paint.net?<br /> + Free, open source, almost as good as PS, I've heard....<br /> + Anywho, if you can't, I'll just go get PS sometime, but if you could try, it would be greatly + appreciated :D</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2403" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 23rd, 2007 - 9:30:14 pm</span> + <div class="space"></div> + </div> + <div class="content">I'm familiar with Paint.NET (I have it on my system), just not with their plug-in + system. I checked it out, and it looks like it should be fairly easy to make a .vtf plugin with all the + amenities of the Photoshop plugin. Check back in a week or two and I should have something. I'm just + rather busy at the moment.<br /> + <br /> + <img src="../../images/emotes/carryingstuff.gif" + width="32" height="32" alt="carryingstuff" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2404" + href="index.php?a=2633">INsane</a></span><span class="right">Modified: Feb 24th, 2007 - 2:59:15 + am</span> + <div class="space"></div> + </div> + <div class="content">That's good news Nem, if you do get a Paint.Net plug-in working it will be a huge + benefit to everyone who wants to start customizing VTF's.<br /> + <br /> + What would we do without your great tools :) </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2419" + href="index.php?a=2680">Shiva</a></span><span class="right">Modified: Mar 28th, 2007 - 4:57:56 + pm</span> + <div class="space"></div> + </div> + <div class="content">I can't quite seem to get transparency to work in my spray for DOD Source. My console + gives me this back for errors:<br /> + <br /> + --- Missing Vgui material vgui/crosshairs/<br /> + Resize parent (panel(listpanel_keybindlist) -> parent()) not sized yet!!!<br /> + Resize parent (panel(ReverseMouse) -> parent()) not sized yet!!!<br /> + Resize parent (panel(SFXSlider) -> parent()) not sized yet!!!<br /> + Resize parent (panel(GammaButton) -> parent()) not sized yet!!!<br /> + Resize parent (panel(MicMeter) -> parent()) not sized yet!!!<br /> + --- Missing Vgui material vgui/resource/icon_newfolder<br /> + couldn't exec userconfig.cfg<br /> + Host_WriteConfiguration: Wrote cfg/config.cfg<br /> + couldn't exec userconfig.cfg<br /> + Host_WriteConfiguration: Wrote cfg/config.cfg<br /> + <br /> + My .vtf file has a saved alpha channel. Artwork, etc. created in PShop CS2. This is not an animated + image. Image size is 256 x 256. RGB. Any help or ideas out there?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2426" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 30th, 2007 - 11:32:00 am</span> + <div class="space"></div> + </div> + <div class="content">I don't really know anything about installing crosshairs, but if you search for + *crosshair* in <i>source materials.gcf</i> using <a href="index.php?p=25">GCFScape</a>, you should find + some examples (e.g. <i>v_crosshair1</i> in <i>\hl2\materials\Sprites\Hud</i> of transparent crosshairs. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2429" + href="index.php?a=2690">zarmor</a></span><span class="right">Posted: Apr 1st, 2007 - 11:48:48 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, I have Paint Shop Pro 7 and it doesn't seem to work despite the fact that I have + followed your instructions.<br /> + <br /> + Anybody knows if it's just me or if PSP 7 isn't compatible with Nem's plugin ?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2444" + href="index.php?a=2710">Andy-</a></span><span class="right">Posted: Apr 6th, 2007 - 3:12:11 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm about to go insane. Whenever I save a .vtf in photoshop CS2 with alpha, the + transparent parts are saved as white. I've tried everything and nothing works.<br /> + <br /> + <br /> + <img src="../../images/emotes/exploding.gif" + width="32" height="32" alt="exploding" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2445" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 6th, 2007 - 3:15:50 pm</span> + <div class="space"></div> + </div> + <div class="content">Did you add an alpha channel in Photoshop (Under the <i>Channels</i> tab in the + bottom right, press the <i>Create New Channel</i> button)?<br /><br />Did you add the <i>$translucent + 1</i> property to your .vmt file?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2446" + href="index.php?a=2710">Andy-</a></span><span class="right">Posted: Apr 6th, 2007 - 3:45:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">$translucent 1 is in the .vmt file, and there is an alpha channel. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2447" + href="index.php?a=2710">Andy-</a></span><span class="right">Posted: Apr 6th, 2007 - 3:55:08 + pm</span> + <div class="space"></div> + </div> + <div class="content">Never mind. It seems the problem is only in PS, not ingame.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2454" + href="index.php?a=2743">Homefry741</a></span><span class="right">Posted: Apr 23rd, 2007 - 9:40:56 + pm</span> + <div class="space"></div> + </div> + <div class="content">Umm, so i understand how to convert to vtf and what not, but if i want to import my + texture into Hammer, how can i do that. Like where should i put the vtf file?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2455" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 25th, 2007 - 4:11:29 pm</span> + <div class="space"></div> + </div> + <div class="content">The plug-in provides a shortcut for creating textures (.vtf files), however, you + still need to create a material (.vmt file). The <a + href="https://web.archive.org/web/20171206224330/http://developer.valvesoftware.com/wiki/Material">Valve + SDK Docs</a> provide good documentation on how to do this. Your .vtf and .vmt files must then go + inside a subfolder of your <i>materials</i> folder.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c2494" + href="index.php?a=2786">skaterboy551</a></span><span class="right">Posted: Jun 1st, 2007 - 12:40:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">ok i have placed the two files ( VFT.8bi and VFTLib.dll ) and still i don't have .vft + in my Photoshop formats to save. Please Help<br /> + <br /> + <img src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c2495" + href="index.php?a=2786">skaterboy551</a></span><span class="right">Posted: Jun 1st, 2007 - 1:38:39 + pm</span> + <div class="space"></div> + </div> + <div class="content">If you can help me plz let me know at [email protected]</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c2497" + href="index.php?a=2792">DarkMessiah</a></span><span class="right">Posted: Jun 4th, 2007 - 5:23:13 + am</span> + <div class="space"></div> + </div> + <div class="content">and i would like to know if there will be a plug-in for Fireworks CS3 9.0 , it didn't + seem that hard (Photoshop-Fireworks are both Adobe Products)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c2498" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 5th, 2007 - 1:33:41 pm</span> + <div class="space"></div> + </div> + <div class="content">If it doesn't already work with the product (have you tried it), never. The new Adobe + CS SDKs are limited to <a + href="https://web.archive.org/web/20171205123120/http://partners.adobe.com/public/asn/solutionpartner/detail.html">partners</a> + (it costs $195 US to join). I'm therefore limited to the last free release of the SDK (which is + terrible). If someone wants to buy me a licence, I'll consider it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c2502" + href="index.php?a=2339">Fragalishus</a></span><span class="right">Modified: Jun 8th, 2007 - 8:18:29 + pm</span> + <div class="space"></div> + </div> + <div class="content">Well I had a hdd crash and am in the process of getting everything re-installed. + GCFscape won't work, so I'm using 1.3.1. The vtf plugins aren't working either. I've tried multiple + installs of .Net 2, including one that came with my video card disk, and from MS.<br /><br /><a + href="https://web.archive.org/web/20171205123120/http://img160.imageshack.us/img160/3899/novtfig6.png">http://img160.imageshack.us/img160/3899/novtfig6.png</a><br /> + <br /> + It's weird because my vtf thumbnails are working fine in explorer, just not in PS. There was an error + but forgot to get a screenie, something about VTFlib.dll. I'm not getting the error now, but still no + thumbs. Any ideas?<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c2506" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 10th, 2007 - 1:29:55 pm</span> + <div class="space"></div> + </div> + <div class="content">There is a conflict when you use both the PS VTF Plug-In and the Shell Extensions. + The Plug-In installs VTFLib.dll to your PS directory and the Shell Extensions to your system32 + directory. When you view thumbnails in PS, the Shell Extensions use the wrong VTFLib.dll (which is OK if + they are the same version, but it sounds like they aren't).<br /> + <br /> + Not much I can do about this, the Shell Extensions are Jed's. You might want to check if there is an + updated version that uses the latest VTFLib.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c2510" + href="index.php?a=2339">Fragalishus</a></span><span class="right">Modified: Jun 12th, 2007 - 4:06:01 + pm</span> + <div class="space"></div> + </div> + <div class="content">I almost have it sorted. For now anyway. Just uninstalled vtfedit and deleted + vtflib.dll. Also just for kicks had an older version of jed's vtf plugin (1.1) so reinstalled that too. + So the only vtflib being used is in the PS folder, so it's at least working, both 7.0 and 8.0. Still use + 7 mostly since it's blazingly faster to start up.<br /> + <br /> + No luck on gcfscape tho, still having to stick with 1.3, which isn't all that bad just 1.6 looked + purtier. Tried everything I could think of, inluding trying different visual basic runtimes that I'd had + on a disk, same place I had jed's plugin and all the old PS plugins. No luck.<br /> + <br /> + The 1.1 thumbnail plugin didn't come with a vtflib.dll. The 1.3 version does, and I guess that's what + the problem was. (yeah reinstalled vtfedit as I was typing this and jed's 1.3 comes with vtflib.dll + 1.2.3, yours is 1.2.5) So anyone else having trouble just stick with 1.1 for thumbs, since it apparently + doesn't need vtflib at all to work right. Worked fine for me without it anyway.<br /> + <br /> + -edit- bleh, just noticed jed doesn't have archives up from what I could see. Anyone needing 1.1 shell + extensions let me know if you can't get a hold of jed or something.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c2540" + href="index.php?a=2837">d0nan</a></span><span class="right">Posted: Jul 6th, 2007 - 4:29:11 + pm</span> + <div class="space"></div> + </div> + <div class="content">Thanks lol ^^ i want download it but how to download please? <img + src="../../images/emotes/where.gif" width="32" + height="32" alt="where" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c2557" + href="index.php?a=2855">XxGhostKillxX</a></span><span class="right">Posted: Jul 18th, 2007 - 4:06:28 + pm</span> + <div class="space"></div> + </div> + <div class="content">It doesn't seem to work on Adobe Photoshop 7.0 the .vtf files don't appear in the + "open" menu...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c2633" + href="index.php?a=2910">Techfreek</a></span><span class="right">Posted: Sep 3rd, 2007 - 10:04:37 + am</span> + <div class="space"></div> + </div> + <div class="content">It does not seem to work on Photoshop Elements 5.0, I tried your instructions for + Photoshop, and when that failed I tried your instructions for Paint Shop Pro out of desperation, am I + just completly missing something?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c2663" + href="index.php?a=2941">otto888</a></span><span class="right">Posted: Sep 28th, 2007 - 5:02:28 + pm</span> + <div class="space"></div> + </div> + <div class="content">The new one also works on Adobe Photoshop Elements 5.0 but when it loads. it looks + weirtd(SP)(looks like its been erased) just press ctrl+Z to fix. <img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c2674" + href="index.php?a=2962">moretz</a></span><span class="right">Posted: Oct 7th, 2007 - 8:14:01 + am</span> + <div class="space"></div> + </div> + <div class="content">hey when i try to save my file as a vtf i get this messege:<br /> + <br /> + http://img401.imageshack.us/img401/6519/screenshotse6.jpg<br /> + <br /> + what does it mean and how to i fix it so i can save as vtf</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c2695" + href="index.php?a=3012">NEXSO</a></span><span class="right">Posted: Oct 31st, 2007 - 7:42:26 + am</span> + <div class="space"></div> + </div> + <div class="content">the plugin is not run in - Paint Shop Pro Photo X2</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c2696" + href="index.php?a=3012">NEXSO</a></span><span class="right">Posted: Oct 31st, 2007 - 12:22:26 + pm</span> + <div class="space"></div> + </div> + <div class="content">by Corel Paint Shop Pro Photo X2<br /> + <br /> + C:\Corel Paint Shop Pro Photo X2\Languages\DE\Plugins<br /> + <br /> + and the plugin Run :) :)<br /> + <br /> + <img src="../../images/emotes/yeahbaby.gif" + width="32" height="32" alt="yeahbaby" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c2736" + href="index.php?a=3062">opticnerve</a></span><span class="right">Posted: Nov 29th, 2007 - 2:51:37 + pm</span> + <div class="space"></div> + </div> + <div class="content">Is there a version that will work with CS2/OSX? (can't seem to find it)</div> + </div><br /> + + + <div class="offsets">[ 1 + <a href="VTF_Plug-In_for_Photoshop-page2.html#p154">2</a> + <a href="VTF_Plug-In_for_Photoshop-page3.html#p154">3</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Miscellaneous</span></div> + <div class="content"><span class="title">» <a + href="../../pages/Miscellaneous-HLLib.html">HLLib</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-PS_VTF_Plug-In.html">PS + VTF Plug-In</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-PDN_VTF_Plug-In.html">PDN + VTF Plug-In</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-Open_Now.html">Open + Now!</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-wad2bmp.html">wad2bmp</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-Auto_Seamer.html">Auto + Seamer</a></span><br> + <span 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\ No newline at end of file diff --git a/subpages/Comments/VTF_Plug-In_for_Photoshop-page2.html b/subpages/Comments/VTF_Plug-In_for_Photoshop-page2.html new file mode 100644 index 0000000..154fdc4 --- /dev/null +++ b/subpages/Comments/VTF_Plug-In_for_Photoshop-page2.html @@ -0,0 +1,1087 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Miscellaneous - PS VTF Plug-In - VTF Plug-In for Photoshop]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p154" href="#p154">VTF + Plug-In for Photoshop</a> - <a + href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 6th, 2005 - 3:08:47 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + + <p>VTF Plug-In is an Adobe Photoshop 6.0 <b>and up</b> file format plug-in for the .vtf file format. It + is a simple plug-in that supports single-frame/single-face, 3 or 4 channel .vtf files in any format. + It is designed for typical .vtf creation and viewing and does not contain the advanced features found + in <a href="VTFLib.html">VTFEdit</a>. + Nonetheless, it can be a useful tool for creating simple .vtf files. The plug-in does not support 64 + bit versions of Photoshop.</p> + + <b>Screenshots:</b> + + <div style="text-align: center"> + <br> + <img src="../../images/pages/vtfplugin1.png" width="285" height="471" alt="VTF Plug-In" + title="VTF Plug-In"> + <br><br> + </div> + + <b>Download from Web Archive:</b> + + <ul> + <li><a + href="https://web.archive.org/web/20171117121402/http://nemesis.thewavelength.net/files/files/psvtfplugin1011.zip">Archive + (257 KB)</a></li> + </ul> + + <b>Download from unofficial Github mirror:</b> + + <ul> + <li><a href="http://nemstools.github.io/files/psvtfplugin1011.zip">Archive + (257 KB)</a></li> + </ul> + + <b>Revision History:</b> + + <br><br> + + v1.0.11 + + <ul> + <li>Fixed alpha channel premultiplying on open.</li> + </ul> + + v1.0.10 + + <ul> + <li>Added support for multiple alpha channels.</li> + </ul> + + v1.0.9 + + <ul> + <li>Added support for version 7.4 of the VTF format.</li> + <li>Upgraded to VTFLib v1.2.7.</li> + </ul> + + v1.0.8 + + <ul> + <li>Added support for version 7.3 of the VTF format.</li> + <li>Upgraded to VTFLib v1.2.6.</li> + </ul> + + v1.0.7 + + <ul> + <li>Added spray templates.</li> + <li>Upgraded to VTFLib v1.2.5.</li> + </ul> + + v1.0.6 + + <ul> + <li>Added "Mipmaps" option.</li> + <li>Upgraded to VTFLib v1.2.2.</li> + </ul> + + v1.0.5 + + <ul> + <li>Added support for 16 bit channel reading.</li> + <li>Upgraded to VTFLib v1.2.1.</li> + </ul> + + v1.0.4 + + <ul> + <li>Upgraded to VTFLib v1.2.0.</li> + </ul> + + v1.0.3 + + <ul> + <li>Upgraded to VTFLib v1.1.3.</li> + </ul> + + v1.0.2 + + <ul> + <li>Added format templates.</li> + </ul> + + v1.0.1 + + <ul> + <li>Improved format specific flag handling.</li> + <li>Fixed combobox height.</li> + </ul> + + v1.0.0 + + <ul> + <li>Original build.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Mar 5th, 2013 - 4:27:23 am</span><span + class="right">[ 576590 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ + <a href="VTF_Plug-In_for_Photoshop-page1.html#p154">1</a> + 2 + <a href="VTF_Plug-In_for_Photoshop-page3.html#p154">3</a> + ]</div><br> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c2745" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 13th, 2007 - 3:47:46 pm</span> + <div class="space"></div> + </div> + <div class="content">Nope, sorry. <img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c2748" + href="index.php?a=3090">systemic</a></span><span class="right">Posted: Dec 20th, 2007 - 11:44:42 + pm</span> + <div class="space"></div> + </div> + <div class="content">First of all, NEM, thanks for the wonderful site -- you've been a HUGE help already. + I have a specific problem that I was hoping you or anyone could help me with. I'm trying to create a + realistic cathedral scene (much like lost coast) and I've been able to get my custom transparent + textures to show up in hammer and ep1 just fine thanks to your plug-in, but now I'd like the stained + glass windows to affect the light that shines through them as well. I don't even know if this is + possible...but is there a way to make the texture so that it actually transforms the color of the light + that passes through it? Obviously, I could just create multiple lights to simulate this effect, but + ideally I'd like to have the shapes of color in my windows visible on the floor where they shine + through. Is there any way to do this?<br /> + Thanks</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c2777" + href="index.php?a=3117">Arctic</a></span><span class="right">Posted: Jan 6th, 2008 - 10:45:27 + am</span> + <div class="space"></div> + </div> + <div class="content">How do you make a 8bi file?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c2780" + href="index.php?a=3122">JonnyRingo</a></span><span class="right">Modified: Jan 10th, 2008 - 8:16:34 + pm</span> + <div class="space"></div> + </div> + <div class="content">i installed it correctly, but when i click File>Save As... i get "Could not + save as "c:/....<imagename>.vtf" because image width is not a power of two."</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c2782" + href="index.php?a=3077">ArchDeluxe</a></span><span class="right">Posted: Jan 12th, 2008 - 3:04:07 + am</span> + <div class="space"></div> + </div> + <div class="content">to answer any one who might be wondering yes this does work in CS3. The installation + is little bit tricky but can be done (i had to have windows do a search to find my Photoshop folder) The + photoshop Folder is in the "Common Files" Folder in your Program files dir. your file path + will look somethink this:<br /> + C:\Program Files\Common Files\Adobe\Installers\aefc4.....501\Adobe Photoshop CS3\, from there just + fallow the Read me that comes with the Archive Dl up top.<br /> + <br /> + <br /> + <img src="../../images/emotes/theforce.gif" + width="32" height="32" alt="theforce" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c2810" + href="index.php?a=1148">Stino</a></span><span class="right">Modified: Feb 27th, 2008 - 7:49:34 + am</span> + <div class="space"></div> + </div> + <div class="content"> 1) Close Photoshop.<br /> + 2) Extract VTFLib.dll to your ..\Photoshop\ folder.<br /> + 3) Extract VTF.8bi to your ..\Photoshop\Plug-Ins\File Formats\ folder.<br /> + 4) Run Photoshop.<br /> + <br /> + this leads to an error message when i open a vtf file: could not complete your request because hllib + could not be initialized.<br /> + <br /> + i used this plugin before but i've updated now to the new 2007 version and it seems to be broken :( + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c2827" + href="index.php?a=3213">bearkiller</a></span><span class="right">Posted: Apr 2nd, 2008 - 1:24:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">every time i try to save it comes up with this <br /> + 'Canot save{File Name} because image width is not a power of 2'<br /> + i know some people have also had this problem but i tried what you told them and it still dosn't work + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c2829" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 6th, 2008 - 12:01:33 pm</span> + <div class="space"></div> + </div> + <div class="content">Here is an article describing <a + href="https://web.archive.org/web/20171212072153/http://en.wikipedia.org/wiki/Power_of_two">powers of + two</a>. You need the image width and height to be a power of two (in pixels) before saving with the + plug-in.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c2842" + href="index.php?a=3252">MNM</a></span><span class="right">Posted: May 3rd, 2008 - 9:49:10 am</span> + <div class="space"></div> + </div> + <div class="content">You couldnt make a Gimp version of this VTF plugin??? It's the only Photoshop plugin + I've ever tried who doesn't work in Gimp :(</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c2846" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 8th, 2008 - 12:45:43 pm</span> + <div class="space"></div> + </div> + <div class="content">If The Gimp supports Photoshop plug-ins, perhaps VTFLib.dll is in the wrong location? + Try putting it in your <i>system32</i> folder if all else fails.<br /> + <br /> + I haven't tested it with The Gimp at all and I'm hesitant to add another program to support. The primary + reason for adding Paint.Net support was to provide an example of how to use VTFLib from other languages. + Too many dependencies become a burden to maintain.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c2847" + href="index.php?a=3252">MNM</a></span><span class="right">Posted: May 8th, 2008 - 12:51:31 pm</span> + <div class="space"></div> + </div> + <div class="content">Gimp only supports 8bf and not 8bi(or 1, dunno) but i'll try the system 32 thing :) + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c2849" + href="index.php?a=3257">psychodelic</a></span><span class="right">Modified: May 9th, 2008 - 9:34:21 + am</span> + <div class="space"></div> + </div> + <div class="content">AAAAAAAAAAAAAAAAAAAAA.<br /><a + href="https://web.archive.org/web/20171212072153/http://javeline.my1.ru/wtf.jpg">http://javeline.my1.ru/wtf.jpg</a> + <img src="../../images/emotes/waaa.gif" width="32" + height="32" alt="waaa" /><img + src="../../images/emotes/handwalking.gif" + width="32" height="32" alt="handwalking" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c2851" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 10th, 2008 - 3:54:29 pm</span> + <div class="space"></div> + </div> + <div class="content">In the Images->Mode menu, make sure you are in RGB Color at 8 bits per channel. + Then, in the channels tab at the bottom right, make sure you have a Red, Green and Blue channel with at + most one additional Alpha channel.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c2853" + href="index.php?a=3257">psychodelic</a></span><span class="right">Modified: May 15th, 2008 - + 12:35:37 am</span> + <div class="space"></div> + </div> + <div class="content">I did so. for me all is correct. but this error appears <img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c2856" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 19th, 2008 - 1:38:46 pm</span> + <div class="space"></div> + </div> + <div class="content">Email the .psd to <a + href="https://web.archive.org/web/20171212072153/mailto:[email protected]">[email protected]</a> + and I'll take a look at it.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c2867" + href="index.php?a=3284">Wuag</a></span><span class="right">Posted: May 27th, 2008 - 11:59:46 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have Photoshop 7.0 (Yes, its old. I got it free from my work) and I'm not sure how + to save the transparent background. I'm trying to make a custom spray, so, any help is welcome. Thanks. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c2872" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 28th, 2008 - 1:09:01 pm</span> + <div class="space"></div> + </div> + <div class="content">In order to save your .vtf with transparency, you have to add an alpha channel. See + <a href="https://web.archive.org/web/20171204001116/http://www.youtube.com/watch?v=vGhWpHW89LA">this</a> + tutorial for details.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c2875" + href="index.php?a=3257">psychodelic</a></span><span class="right">Posted: May 30th, 2008 - 1:12:55 + am</span> + <div class="space"></div> + </div> + <div class="content">Nem. So what?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c2908" + href="index.php?a=3324">Dawlight</a></span><span class="right">Posted: Jun 23rd, 2008 - 5:36:40 + am</span> + <div class="space"></div> + </div> + <div class="content">When I try to save one of my texture, it says that it couldn't be saved because the + image doesn't have 3 or 4 channels.<br /> + I have RED, BLUE, GREEN and ALPHA, and of course "RGB".<br /> + Why won't it work?<br /> + This has never happened before.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c2909" + href="index.php?a=3326">shuy3n</a></span><span class="right">Modified: Jun 24th, 2008 - 7:36:15 + am</span> + <div class="space"></div> + </div> + <div class="content">Dawlight I have the same problem, I'm using Photoshop CS3 maybe that's where the + problem is? also it only happens with textures with alpha maps <img + src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted" /><br /> + hope nem releases a workaround as or something :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c2911" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 24th, 2008 - 1:47:31 pm</span> + <div class="space"></div> + </div> + <div class="content">Can one of you <a + href="https://web.archive.org/web/20171204001116/mailto:[email protected]">email</a> me an + offending .psd so I can check it out?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c2938" + href="index.php?a=3350">Gunslinger42</a></span><span class="right">Posted: Jul 10th, 2008 - 4:34:00 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm having the same problem as Dawlight and shuy3n. I'm only using photoshop CS2 + though, if that makes any difference.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c3093" + href="index.php?a=3603">Blub</a></span><span class="right">Posted: Jan 12th, 2009 - 8:36:38 + am</span> + <div class="space"></div> + </div> + <div class="content">Well, I would really like to see a plug-in for GIMP.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c3112" + href="index.php?a=3639">Nauz</a></span><span class="right">Modified: Feb 9th, 2009 - 3:33:46 + pm</span> + <div class="space"></div> + </div> + <div class="content">Great plug-in, i had to reinstall photoshop though and now i can't save the alpha + channel anymore :( <br /> + <br /> + Could this be because of the changes in v1.0.11?<br /> + <br /> + <br /> + EDIT: found a download of an very old version from 2005, alpha channel works perfectly fine with it. + <br /> + <br /> + Best regards</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c3144" + href="index.php?a=3672">roto23</a></span><span class="right">Posted: Mar 9th, 2009 - 8:38:18 + am</span> + <div class="space"></div> + </div> + <div class="content">I have...get this... Paint Shop Pro 5 from like 1997? and it does not work with it. I + installed Paint Shop Pro 8 and did a Saveas and your dialog box popped up and I was able to save. BTW, + nice terrain generator.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c3168" + href="index.php?a=3712">seranotti</a></span><span class="right">Modified: Apr 18th, 2009 - 8:52:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have Abobe Photo shop CS3 Portable version 10.0<br /> + whenever I open an image and look for the VTF format it is not there. I cannot save or open VTF files, + instead I must use the program VTFEdit to switch it to TGA but I cannot change it back. When I + downloaded the VTF plug-in for photo shop and read the read-me it said to put the two files into folders + my photo shop CS3 Portable program does not have. If you have your own copy or know someone who does + please give me the actual file I need to place the VTF plug-in pieces into. THANKS</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c3174" + href="index.php?a=3731">BonersAkimbo</a></span><span class="right">Posted: Apr 28th, 2009 - 10:30:21 + pm</span> + <div class="space"></div> + </div> + <div class="content">Are there any plans to support CS4 x64?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c3233" + href="index.php?a=3827">Liquid Digitz</a></span><span class="right">Posted: Aug 2nd, 2009 - 4:30:15 + pm</span> + <div class="space"></div> + </div> + <div class="content">An x64 release would definitely be an asset to some, myself included. Till then, x86 + version must be used for this. Constantly swapping between x64 and x86 versions though does become a + hassle.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c3273" + href="index.php?a=3905">Dog</a></span><span class="right">Posted: Oct 23rd, 2009 - 1:12:14 pm</span> + <div class="space"></div> + </div> + <div class="content">Hello,<br /> + <br /> + I have a problem, I made a picture with alpha channel, saved as Compressed Texture with Alpha. Then I + opened this picture and noticed that alpha channel is fully white. I really need to make texture with + translucent background...<br /> + <br /> + Thanks.<br /> + - Dog</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c3284" + href="index.php?a=3905">Dog</a></span><span class="right">Posted: Nov 13th, 2009 - 5:15:42 am</span> + <div class="space"></div> + </div> + <div class="content">I found the reason. Image MUST have 'background' layer.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c3341" + href="index.php?a=4004">Colonel88</a></span><span class="right">Posted: Feb 26th, 2010 - 9:45:57 + am</span> + <div class="space"></div> + </div> + <div class="content">I have Photoshop 7.o, and it doesn't work... It keeps on saying that VTFLIB.dll is + Corrupted. I downloaded the same file 7 times now, any way to help me?I feel so <img + src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted" /> since I tried so many times.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c3349" + href="index.php?a=4022">WindsofChris</a></span><span class="right">Posted: Mar 20th, 2010 - 8:36:42 + am</span> + <div class="space"></div> + </div> + <div class="content">NoSyMe, You actually rather good english to be German. :). Btw Nem, Good job on this. + This is going to save me SOOOOOOOOOOOOOO much work. lolololol</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c3376" + href="index.php?a=4048">r99t</a></span><span class="right">Modified: May 2nd, 2010 - 5:11:03 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem,<br /> + <br /> + would you please revise the VTF plugin to make it work with the new PS CS5? I really need this plugin to + continue my work.<br /> + <br /> + It would be very much appreciated by all of us!<br /> + <br /> + Thank you!<br /> + <br /> + Edit: Okay, never mind! Was using the x64 version of PS. Still works great with x86. <img + src="../../images/emotes/run.gif" width="32" + height="32" alt="run" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c3377" + href="index.php?a=4049">n360n</a></span><span class="right">Posted: May 2nd, 2010 - 8:51:25 + am</span> + <div class="space"></div> + </div> + <div class="content">I have photoshop 6 elements, and it says that the .vtf files are able to be opened in + photoshop, but when i open it, it says that it is the wrong file. Please Help! </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c3378" + href="index.php?a=4051">bjornwitteman</a></span><span class="right">Posted: May 7th, 2010 - 5:01:29 + am</span> + <div class="space"></div> + </div> + <div class="content">I'd tried it on photoshop elements 8 but its says when i want to save it "image + width is not a power of two"<br /> + can somebody help.<img + src="../../images/emotes/yelling.gif" width="32" + height="32" alt="yelling" /><img + src="../../images/emotes/brokenball.gif" + width="32" height="32" alt="brokenball" /><br /> + <br /> + Sorry for my bad english.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c3379" + href="index.php?a=1704">maban</a></span><span class="right">Posted: May 7th, 2010 - 7:13:49 + am</span> + <div class="space"></div> + </div> + <div class="content">Image width and height need to be powers of two. Meaning 2, 4, 8, 16, 32, 64, 128 and + so on. You can set transparency for the extra space if you need to.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c3382" + href="index.php?a=4055">kalitke</a></span><span class="right">Modified: May 11th, 2010 - 5:15:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">When will be? VTF Plug-In for Adobe Photoshop CS4-CS5 Windows7 64bit We are waiting! + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c3383" + href="index.php?a=4056">iwasawafag</a></span><span class="right">Posted: May 13th, 2010 - 4:52:21 + pm</span> + <div class="space"></div> + </div> + <div class="content">How I can save my texture as 7.1 vtf with this plug-in??? (don't like use vtfedit any + time)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c3384" + href="index.php?a=4056">iwasawafag</a></span><span class="right">Posted: May 13th, 2010 - 5:19:31 + pm</span> + <div class="space"></div> + </div> + <div class="content">Oh, sorry. I think, what it needed to me, but I was mistaken.<br /> + And sorry, for my bad english.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c3388" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 20th, 2010 - 2:38:38 am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">kalitke:</div> + <div class="vbquote">When will be? VTF Plug-In for Adobe Photoshop CS4-CS5 Windows7 64bit We are + waiting!</div><br />I don't own a 64 bit version of Photoshop and I lost the source code to the + plug-in on a recent format (though probably not significant because I'd have to rewrite the plug-in + using their new SDK). Final summation: Not any time soon.<br /><br /> + <div class="vbtitle">kaktus:</div> + <div class="vbquote">How I can save my texture as 7.1 vtf with this plug-in??? (don't like use vtfedit + any time)</div><br /> + I'm not sure what the default is (maybe 7.2), but it cannot be changed. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c3390" + href="index.php?a=4044">Harris</a></span><span class="right">Posted: May 21st, 2010 - 11:16:21 + am</span> + <div class="space"></div> + </div> + <div class="content">GIMP plug-in, please. <img + src="../../images/emotes/free.gif" width="32" + height="32" alt="free" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c3396" + href="index.php?a=4069">rainbows</a></span><span class="right">Posted: Jun 6th, 2010 - 9:12:18 + pm</span> + <div class="space"></div> + </div> + <div class="content">Can someone please tell me how to do this? There's no tutorial to speak of that I can + find. I tried to just resave my image as VTF but it doesn't show up in the dropdown menu.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c3397" + href="index.php?a=4072">rusty</a></span><span class="right">Posted: Jun 9th, 2010 - 3:26:50 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi there guys my firts time out on the site and may i say the site is really nice :) + anyway back to the help bit, i want to make a picture in a VTF format but i want to resize it for + example 1026x768 but as i know the VTF as a save must or should be the power of 2, but i want to save + the VTF as a widescreen image 1920x1080 or something like that, any ideas how i would do that im using + at the moment adobe photoshop 7 and JASC photoshop 9 any help guys would be very much apprecieted <img + src="../../images/emotes/free.gif" width="32" + height="32" alt="free" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">104.</span> <a name="c3400" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 13th, 2010 - 12:22:15 pm</span> + <div class="space"></div> + </div> + <div class="content">Take you wide screen dimensioned image and resize it to the nearest power of two. + This will change the <a + href="https://web.archive.org/web/20171212072201/http://en.wikipedia.org/wiki/Pixel_aspect_ratio">pixel + aspect ratio</a> of your image. Next save it to .vtf. The .vtf background will be scaled to your + screen's wide screen resolution restoring the original pixel aspect ratio.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">105.</span> <a name="c3410" + href="index.php?a=4072">rusty</a></span><span class="right">Posted: Jun 15th, 2010 - 4:42:58 + pm</span> + <div class="space"></div> + </div> + <div class="content">Are ok Nem great stuff bud many thanks for your help much appreciated bud <img + src="../../images/emotes/cool.gif" width="32" + height="32" alt="cool" /></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c3434" + href="index.php?a=4095">lolman122</a></span><span class="right">Modified: Jul 22nd, 2010 - 8:50:40 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have paint shop pro v7,and it doesn't have a plugins folder... <img + src="../../images/emotes/brokenball.gif" + width="32" height="32" alt="brokenball" /><img + src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted" /><img + src="../../images/emotes/waaa.gif" width="32" + height="32" alt="waaa" /><img + src="../../images/emotes/shrug.gif" width="32" + height="32" alt="shrug" /> please help?<br /> + <br /> + PS I created the folder, and it still doesnt work <img + src="../../images/emotes/exploding.gif" width="32" + height="32" alt="exploding" /><img + src="../../images/emotes/folder.gif" width="32" + height="32" alt="folder" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c3435" + href="index.php?a=1704">maban</a></span><span class="right">Posted: Jul 22nd, 2010 - 9:34:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">Paint Shop is not the same as Photoshop.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c3440" + href="index.php?a=4102">Mr. Happy</a></span><span class="right">Posted: Jul 26th, 2010 - 3:54:07 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, I love this tool so much, and GCFScape as well. Your tools are vital and integral + and have done me damn well have the years. The photoshop plugin in particular makes things so easy and + simple.<br /> + <br /> + I had an idea recently that combining the vtf plugin and the vmt editor of vtf edit would be immensely + awesome, and make everything perfect in the world. If you could have a mode where it would auto generate + a vmt with each mask/texture used being selectable from either image as a whole, a layer, a channel, an + already existing file, or a new blank file the process for making a material for source would be ever so + painless. Creating a new material of any type the user wants would be as simple as saving the psd file + with a preset loaded, or, for more specialized stuff, setting the paths manually.<br /> + <br /> + Anyway, if you need a project I think that would make a good one :D</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c3474" + href="index.php?a=4140">Ganix</a></span><span class="right">Modified: Sep 26th, 2010 - 11:21:06 + pm</span> + <div class="space"></div> + </div> + <div class="content">Argh. I extract the .dll thing to my Photoshop folder, but it says "... Error + opening file!" and then "Couldn't extract correctly". The plugin was extracted fine, but + the other wouldn't <br /> + <br /> + <br /> + <br /> + <br /> + Edit: RAGE MODE</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c3515" + href="index.php?a=4190">thepkhunter</a></span><span class="right">Posted: Dec 2nd, 2010 - 2:31:41 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey, I've been using this wonderful file format plugin for around 2 years now with + Photoshop CS4 running on 32bit Vista. Loved it. <br /> + <br /> + I recently got a new PC running 64bit Windows 7 and Photoshop CS5. I now find that neither this, nor the + Nvidia normal map filter will work.<br /> + <br /> + Any ideas on how I can get them working? This has severely slowed my productivity. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">111.</span> <a name="c3516" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 6th, 2010 - 11:59:51 pm</span> + <div class="space"></div> + </div> + <div class="content">Sorry thepkhunter, I would have to create a 64 bit version of the plug-in which I + have no plans to do because I do not own a 64 bit version of Photoshop to test it on.<br /> + <br /> + <img src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">112.</span> <a name="c3521" + href="index.php?a=4161">TheCelt</a></span><span class="right">Modified: Dec 20th, 2010 - 9:25:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hope you get a 64-bit version soon nem!! xD<br /> + <br /> + @thepkhunter: just use the PS 32-bit version that installs alongside PS 64-bit. I know its kind of a + stepping stone, but hey....it works! xD</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">113.</span> <a name="c3522" + href="index.php?a=4102">Mr. Happy</a></span><span class="right">Posted: Dec 21st, 2010 - 9:58:24 + am</span> + <div class="space"></div> + </div> + <div class="content">There seems to be a bug in CS5 where saving a new vtf from a psd will not save the + alpha layers even when set to do so. The only way I can save an alpha channel now is to paste the + channels into a preexisting vtf with an an alpha channel and merge the layers so that photoshop + considers it a vtf still and Save As... isn't necessary.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">114.</span> <a name="c3531" + href="index.php?a=4221">U235master</a></span><span class="right">Modified: Jan 24th, 2011 - 1:13:33 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /> this doesn't work on ps cs5 x64<br /> + can you make an update soon for it?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">115.</span> <a name="c3565" + href="index.php?a=4282">Benjamoose</a></span><span class="right">Posted: Apr 20th, 2011 - 2:27:53 + am</span> + <div class="space"></div> + </div> + <div class="content">Tried opening Portal 2 VTF files in both Photoshop and VTFEdit. They both turned up + an error. But VTFEdit's was seemingly more informative:<br /> + <br /> + "File version 7.5 does not match 7.0 to 7.4"<br /> + <br /> + It would appear they have updated their format to 7.5, so both the plugin for photoshop and VTFEdit need + to be updated to be able to use them.<br /> + <br /> + Just a heads up I guess! :D</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">116.</span> <a name="c3568" + href="index.php?a=4285">HelloWorld</a></span><span class="right">Posted: Apr 23rd, 2011 - 4:07:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello Nemesis,<br /> + <br /> + Can you update this plugin to support vtf 7.5, please?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">117.</span> <a name="c3596" + href="index.php?a=3981">civanT</a></span><span class="right">Posted: Jul 14th, 2011 - 5:18:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">Sorry if this was mentioned before but there is a problem with the plugin. After I + save a file as VTF, all other saves use the same options no matter what you choose while saving. For + example if I save a texture as normal map, then save something as a compressed texture second one still + be saved as normal map.<br /> + <br /> + Any help appreciated <img + src="../../images/emotes/handwalking.gif" + width="32" height="32" alt="handwalking" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">118.</span> <a name="c3652" + href="index.php?a=4432">charlesgamer</a></span><span class="right">Posted: Nov 5th, 2011 - 11:11:35 + pm</span> + <div class="space"></div> + </div> + <div class="content">hey im using it for Photoshop cs5 and it says that it wont save because the width + isnt the power of two. am i doing something wrong or is it not compatible with cs5?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">119.</span> <a name="c3653" + href="index.php?a=1704">maban</a></span><span class="right">Posted: Nov 5th, 2011 - 11:52:01 + pm</span> + <div class="space"></div> + </div> + <div class="content">2, 4, 8, 16...128, 256, 512, etc.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">120.</span> <a name="c3654" + href="index.php?a=4433">Kfrancis</a></span><span class="right">Posted: Nov 6th, 2011 - 11:24:02 + am</span> + <div class="space"></div> + </div> + <div class="content">Thanks for the plugin. I am using Paintshop pro X3. Had problems until I copied the + VTFLib.dll from your latest VTFEdit app into the plugin folder.<br /> + For anyone looking for their plugin directory here is where I found it on my computer "C:\Program + Files (x86)\Corel\Corel PaintShop Photo Pro\X3\PSPClassic\Languages\EN\PlugIns\"<br /> + </div> + </div><br /> + + <div class="offsets">[ + <a href="VTF_Plug-In_for_Photoshop-page1.html#p154">1</a> + 2 + <a href="VTF_Plug-In_for_Photoshop-page3.html#p154">3</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Miscellaneous</span></div> + <div class="content"><span class="title">» <a + href="../../pages/Miscellaneous-HLLib.html">HLLib</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-PS_VTF_Plug-In.html">PS + VTF Plug-In</a></span><br> + <span class="title">» <a href="../../pages/Miscellaneous-PDN_VTF_Plug-In.html">PDN + VTF Plug-In</a></span><br> + <span class="title">» <a 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\ No newline at end of file diff --git a/subpages/Comments/VTF_Plug-In_for_Photoshop.html b/subpages/Comments/VTF_Plug-In_for_Photoshop-page3.html index 3eb23a8..94fe361 100644 --- a/subpages/Comments/VTF_Plug-In_for_Photoshop.html +++ b/subpages/Comments/VTF_Plug-In_for_Photoshop-page3.html @@ -166,209 +166,313 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=15#p154">2</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=30#p154">3</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=45#p154">4</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=60#p154">5</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=75#p154">6</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=90#p154">7</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=105#p154">8</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=120#p154">9</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=135#p154">10</a> - ]</div><br> + <div class="offsets">[ + <a href="VTF_Plug-In_for_Photoshop-page1.html#p154">1</a> + <a href="VTF_Plug-In_for_Photoshop-page2.html#p154">2</a> + 3 ]</div><br> + + <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1537" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1574">cribs2</a></span><span - class="right">Posted: May 12th, 2005 - 5:43:05 pm</span> + <div class="space"></div><span class="left"><span class="title">121.</span> <a name="c3706" + href="index.php?a=4552">STH</a></span><span class="right">Posted: May 3rd, 2012 - 12:07:27 am</span> <div class="space"></div> </div> - <div class="content">AWSOME! You are officioly my god! <img src="../../images/emotes/free.gif" width="32" - height="32" alt="free"><img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"> + <div class="content">Having problems,I read that this can work with Photoshop CS,but when I extracted the + files,this is what turned up:<br /> + C:\Users\Gentry\Downloads\pvstfplugin1011.zip: Cannot create VTFLib.dll<br /> + Access Denied.<br /> + I also looked in the readme and it said to put the files in places I don't even have in the Photoshop + folder...<img src="../../images/emotes/bored.gif" + width="32" height="32" alt="bored" /><img + src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /><img + src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">122.</span> <a name="c3707" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: May 3rd, 2012 - 3:17:16 + am</span> + <div class="space"></div> </div> - </div><br> + <div class="content">You need to extract it to a temporary place first and then copy to the right + location. Windows UAC is probably causing your ptoblem.</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1543" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1585">dionysos</a></span><span - class="right">Posted: May 17th, 2005 - 4:11:10 pm</span> + <div class="space"></div><span class="left"><span class="title">123.</span> <a name="c3708" + href="index.php?a=4552">STH</a></span><span class="right">Posted: May 3rd, 2012 - 3:36:59 pm</span> <div class="space"></div> </div> - <div class="content">Incredible job Nemesis! I just downloaded and did a quick import test smooth as silk. - You have saved many people from a lot of busy work.</div> - </div><br> + <div class="content"> + <div class="vbtitle">DomIII:</div> + <div class="vbquote">You need to extract it to a temporary place first and then copy to the right + location. Windows UAC is probably causing your ptoblem.</div><br /> + <br /> + Can you please list the steps in which I need to do this?I made a custom physgun skin for Gmod,it's + saved on my desktop,and these are the only files I have in my Photoshop folder (BTW the skin is saved as + a TGA.)<br /> + <br /> + Extracted files of:<br /> + data1<br /> + data2<br /> + engine32<br /> + Regular files:<br /> + Abcpy Config. File<br /> + data1.hdr HDR File<br /> + layout.bin BIN file<br /> + Photoshop CS ReadMe.wri WRI file<br /> + Setup Bitmap file<br /> + setup.boot BOOT file<br /> + setup Application file<br /> + setup Config. File<br /> + setup.inx INX file<br /> + setup.skin SKIN file<br /> + Please help I'm not the best with computers...<br /> + </div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1550" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1591">Sletin</a></span><span - class="right">Posted: May 22nd, 2005 - 12:53:37 am</span> + <div class="space"></div><span class="left"><span class="title">124.</span> <a name="c3709" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: May 3rd, 2012 - 5:49:28 + pm</span> <div class="space"></div> </div> - <div class="content">Nem, you Truely are amazing. Im very very impressed with your work. I cannot believe - you are human! lol, ur a GOD<img src="../../images/emotes/love.gif" width="32" height="32" alt="love"> + <div class="content">Hi!<br />It sounds like you don't have Photoshop installed (yet). You will need to do + that before you can use this plugin.<br />Assuming you are on Windows and have Photoshop installed to + "C:\Program Files\Adobe\Adobe Photoshop", do the following:<ol> + <li>Open the archive (psvtfplugin1011.zip)</li> + <li>Extract the files to your desktop (drag-and-drop usually works)</li> + <li>Open your Photoshop folder in explorer. It will have a sub-folder called "Plug-ins". Go + into that folder. You will have several folders, one will be called "File Formats". Go + into that folder. Now move the file named "VTF.8bi" from your desktop into this folder. + UAC will request administrative rights, grant them</li> + <li>Go back to your Photoshop folder. Now move "VTFLib.dll" here. UAC will ask again, but + that's okay</li> + <li>You're done, run Photoshop :)</li> + </ol> </div> - </div><br> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1554" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1596">Phoenix606</a></span><span - class="right">Posted: May 27th, 2005 - 2:46:29 pm</span> + <div class="space"></div><span class="left"><span class="title">125.</span> <a name="c3710" + href="index.php?a=4552">STH</a></span><span class="right">Posted: May 3rd, 2012 - 6:56:20 pm</span> <div class="space"></div> </div> - <div class="content">AMAZING!<br> - <img src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed"></div> - </div><br> + <div class="content"> + <div class="vbtitle">DomIII:</div> + <div class="vbquote">Hi!<br />It sounds like you don't have Photoshop installed (yet). You will need to + do that before you can use this plugin.<br />Assuming you are on Windows and have Photoshop installed + to "C:\Program Files\Adobe\Adobe Photoshop", do the following:<ol> + <li>Open the archive (psvtfplugin1011.zip)</li> + <li>Extract the files to your desktop (drag-and-drop usually works)</li> + <li>Open your Photoshop folder in explorer. It will have a sub-folder called "Plug-ins". + Go into that folder. You will have several folders, one will be called "File Formats". + Go into that folder. Now move the file named "VTF.8bi" from your desktop into this + folder. UAC will request administrative rights, grant them</li> + <li>Go back to your Photoshop folder. Now move "VTFLib.dll" here. UAC will ask again, but + that's okay</li> + <li>You're done, run Photoshop :)</li> + </ol> + </div><br /> + ...I already installed it...okay...guess I didn't put it into Adobe...I should do that... + </div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1632" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1704">maban</a></span><span - class="right">Posted: Aug 13th, 2005 - 12:03:03 pm</span> + <div class="space"></div><span class="left"><span class="title">126.</span> <a name="c3712" + href="index.php?a=4588">Dynasty</a></span><span class="right">Posted: May 25th, 2012 - 8:30:51 + am</span> <div class="space"></div> </div> - <div class="content">This works for PhotoShop Elements 2.0 and up also.</div> - </div><br> + <div class="content">Dont know if anyone knows this yet or not, Not seeing it posted. But this plugin does + work in CS6 but the install path has changed. <br /> + <br /> + For Photoshop CS6 you put the VTFLib.dll in the same folder. C:\Program Files (x86)\Adobe\Adobe + Photoshop CS6<br /> + <br /> + And for VTF.8bi put in C:\Program Files (x86)\Adobe\Adobe Photoshop CS6\Required\Plug-Ins\File Formats + </div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1634" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1710">ekramer</a></span><span - class="right">Posted: Aug 15th, 2005 - 6:12:45 pm</span> + <div class="space"></div><span class="left"><span class="title">127.</span> <a name="c3713" + href="index.php?a=4601">HazardousMonkey</a></span><span class="right">Modified: Jun 1st, 2012 - + 6:19:06 pm</span> <div class="space"></div> </div> - <div class="content">will it work for photoshop 5?</div> - </div><br> + <div class="content"><img + src="../../images/emotes/yelling.gif" width="32" + height="32" alt="yelling" /> hey im having a problem with photoshop, i've put the two files in the + places that are labeled inside the readme. but when i go to PS and open a .vtf texture it comes up with + this error<br /> + <br /> + <br /> + http://i.imgur.com/UgElw.png<br /> + <br /> + even though it is a valid .vtf file<br /> + <br /> + EDIT: just read a comment of yours nem and i guess i have 64 BIT install as well, damn.</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1635" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Modified: Feb 21st, 2006 - 6:50:53 pm</span> + <div class="space"></div><span class="left"><span class="title">128.</span> <a name="c3715" + href="index.php?a=4609">tigerman4527</a></span><span class="right">Posted: Jun 3rd, 2012 - 6:29:07 + pm</span> <div class="space"></div> </div> - <div class="content">No. Adobe charges money for their SDK (currently v7). It took me hours to find the - old v6 SDK on the web, which was their last free release. It only supports Photoshop 6 and - up.<br><br>You could copy and paste from Adobe to VTFEdit (easiest solution), the alpha channel is not - supported with this method however.<br><br>Edit: A few people have mentioned to me that it does work in - Paint Shop Pro. To install it, create a folder in the <i>PlugIns</i> folder called <i>VTFLib</i> and - place both the VTF.8bi and the VTFLib.dll files in it. If it works please let me know which version of - Paint Shop you have, I know it at least works in Paint Shop Pro 8.</div> - </div><br> + <div class="content">What do you do if you get 'Could not save as "D:\...\Filename.vtf" because + image width is not a power of two.'<br /> + <br /> + I'm using CS4 By the way.</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1695" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1804">Magikus</a></span><span - class="right">Modified: Oct 13th, 2005 - 3:42:25 pm</span> + <div class="space"></div><span class="left"><span class="title">129.</span> <a name="c3716" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Jun 5th, 2012 - 5:56:17 + am</span> <div class="space"></div> </div> - <div class="content">Unfortunately it doesn't seem to work with Photoshop 8 CS, does it? I installed it - correctly but there is nothing to be seen of VTF-format and I cant open or save VTF :(<br> - <br> - Can you fix it so it will do?</div> - </div><br> + <div class="content">Modify your image's width so it's a power of 2 (2^x) ;)</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1697" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Oct 13th, 2005 - 10:27:27 pm</span> + <div class="space"></div><span class="left"><span class="title">130.</span> <a name="c3725" + href="index.php?a=4681">SeaShepherd97</a></span><span class="right">Posted: Jul 12th, 2012 - 1:27:40 + pm</span> <div class="space"></div> </div> - <div class="content">The plug-in should work in PS CS (I've heard of many people using it and I personally - use it in PS CS2). Make sure you have all your files in the right place (see readme.txt); foreign - countries may have localized folder names and different PS installations can have different directory - structures.</div> - </div><br> + <div class="content">I'm currently trying to download this for use with Adobe Photoshop Elements 6.0. + However, I can't seem to find my Photoshop folder, as is specified in the Readme. Can anyone help me out + with this?</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1729" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1848">MenZa</a></span><span - class="right">Posted: Nov 10th, 2005 - 5:45:49 am</span> + <div class="space"></div><span class="left"><span class="title">131.</span> <a name="c3739" + href="index.php?a=4866">TBoy205</a></span><span class="right">Posted: Sep 4th, 2012 - 12:00:21 + am</span> <div class="space"></div> </div> - <div class="content">I use it for CS2 aswell. Sure you installed the .dll file in your PS root directory? + <div class="content">Does someone mind explaining how to use this in Photoshop CS5 Extended? I placed the + files in the place where the readme said but I can't get it to work with the file type.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">132.</span> <a name="c3756" + href="index.php?a=3657">Phraggah</a></span><span class="right">Posted: Oct 16th, 2012 - 3:01:27 + am</span> + <div class="space"></div> </div> - </div><br> + <div class="content">I'm using this in CS6 32 bit right now, but it seems to be having trouble with my + Alpha channel. Is there a known bug where the alpha channel will always be exported as white?</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1849" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1985">NoSyMe</a></span><span - class="right">Posted: Jan 24th, 2006 - 12:32:00 pm</span> + <div class="space"></div><span class="left"><span class="title">133.</span> <a name="c3819" + href="index.php?a=12635">TheComputerWhiz</a></span><span class="right">Posted: Jul 2nd, 2013 - + 9:04:48 pm</span> <div class="space"></div> </div> - <div class="content">Hi, i have a Problem with the VTF Photoshop Plug-In!<br> - I installed it right but it don't work. "Can't find VTFLib.dll" ......pls help<br> - <br> - ICQ:207-453-176<br> - <br> - Sry for the bad english I'm german!<br> - <br> - <img src="../../images/emotes/bored.gif" width="32" height="32" alt="bored"></div> - </div><br> + <div class="content">Not working. Simply not working for me. I have CS6 and the plugin simply wont work. I + get a message that says "Could not complete your request because it is not the right kind of + document." Why isn't this working? I installed it EXACTLY to the right folders.</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1851" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Jan 24th, 2006 - 4:51:03 pm</span> + <div class="space"></div><span class="left"><span class="title">134.</span> <a name="c3820" + href="index.php?a=12635">TheComputerWhiz</a></span><span class="right">Posted: Jul 2nd, 2013 - + 9:10:24 pm</span> <div class="space"></div> </div> - <div class="content">The error you describer occurs when the .dll cannot be found, it should be in the - same folder as your Photoshop.exe. As a last resort you can try putting it in your system32 folder, - Windows will also look there.</div> - </div><br> + <div class="content">FUCK THIS. I TRIED INSTALLING IT ON CC AND CS6 EVERY WAY I FUCKING COULD AND NOTHING. + I'VE GOTTEN NO HELP AND NO ANSWERS. FUCKING CUNT</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1894" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=2019">Killerfromsky</a></span><span - class="right">Posted: Feb 23rd, 2006 - 3:16:14 pm</span> + <div class="space"></div><span class="left"><span class="title">135.</span> <a name="c3833" + href="index.php?a=12662">Easykill</a></span><span class="right">Posted: Aug 24th, 2013 - 3:43:26 + pm</span> <div class="space"></div> </div> - <div class="content">what are the settings if you want a transparant .vtf (with the alpha channel)</div> - </div><br> + <div class="content">everytime i attempt to download this plugin from this site it freezes my browser. any + suggestions?<br /> + </div> + </div><br /> + <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1896" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span - class="right">Posted: Feb 23rd, 2006 - 7:34:52 pm</span> + <div class="space"></div><span class="left"><span class="title">136.</span> <a name="c3908" + href="index.php?a=12761">markmark</a></span><span class="right">Posted: Apr 27th, 2014 - 6:28:00 + am</span> <div class="space"></div> </div> - <div class="content">The simplest settings to use are the templates, these are my recommended settings for - various types of textures. In this case <i>Compressed Texture With Alpha</i> would apply.</div> - </div><br> + <div class="content">Hi nem, first of all thanks for this, seems like an useful tool. Can I ask a dumb + question? This plugin allows us to select .vtf format when clicking "Save As" or how do we use + it? Because I tried to install it and I can't find .vtf when clicking "save as".</div> + </div><br /> <div class="group"> <div class="heading2"> - <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1928" - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?a=2053">f00b13</a></span><span - class="right">Posted: Mar 18th, 2006 - 9:16:52 pm</span> + <div class="space"></div><span class="left"><span class="title">137.</span> <a name="c3938" + href="index.php?a=12878">Danish</a></span><span class="right">Posted: Dec 2nd, 2014 - 4:51:50 + am</span> <div class="space"></div> </div> - <div class="content">I have photoshop 8 and it doesn't seem to work....</div> - </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=15#p154">2</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=30#p154">3</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=45#p154">4</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=60#p154">5</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=75#p154">6</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=90#p154">7</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=105#p154">8</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=120#p154">9</a> - <a - href="https://web.archive.org/web/20171117154249/http://nemesis.thewavelength.net/index.php?c=154&o=135#p154">10</a> - ]</div><br> + <div class="content">how to install it ????</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">138.</span> <a name="c3968" + href="index.php?a=12983">AirForce101HD</a></span><span class="right">Posted: Sep 5th, 2015 - 3:07:01 + am</span> + <div class="space"></div> + </div> + <div class="content">I get this error in photoshop any fix?<br /> + Plug-ins that failed to load:<br /> + <br /> + VTF NO VERSION - - from the file “VTF.8bi”<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">139.</span> <a name="c3991" + href="index.php?a=13127">BeNNy5</a></span><span class="right">Posted: Jul 23rd, 2016 - 4:16:35 + am</span> + <div class="space"></div> + </div> + <div class="content">I'm using photoshop CC but whenever I try to open the file...it gives me this error + saying "Could not complete your request because it is not the right kind of document"<br /> + Plz help</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">140.</span> <a name="c3999" + href="index.php?a=13142">zhulikkulik</a></span><span class="right">Modified: Aug 21st, 2016 - + 11:37:11 am</span> + <div class="space"></div> + </div> + <div class="content">Okay, I suppose everyone using Photoshop CC must <b>download a x32 version here</b> + <b><u>https://helpx.adobe.com/photoshop/kb/download-photoshop.html</u></b> as this plugin doesn't work + on x64 version which is clearly stated in description and which I didn't even notice at first. I'll try + and write here if it worked</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">141.</span> <a name="c4000" + href="index.php?a=13142">zhulikkulik</a></span><span class="right">Modified: Aug 21st, 2016 - + 11:37:55 am</span> + <div class="space"></div> + </div> + <div class="content">Yes, It does work. <b>Download x32 photoshop from link in my previous comment</b> and + plugin will work correctly.</div> + </div><br /> + + <div class="offsets">[ + <a href="VTF_Plug-In_for_Photoshop-page1.html#p154">1</a> + <a href="VTF_Plug-In_for_Photoshop-page2.html#p154">2</a> + 3 ]</div><br> </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Comments/virtuAMP.html b/subpages/Comments/virtuAMP.html index a221025..e84f7d2 100644 --- a/subpages/Comments/virtuAMP.html +++ b/subpages/Comments/virtuAMP.html @@ -161,9 +161,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171117154336/http://nemesis.thewavelength.net/index.php?c=230&o=15#p230">2</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2544" @@ -351,9 +350,73 @@ </div> <div class="content">Have you ever considered adding ASIO driver support?</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20171117154336/http://nemesis.thewavelength.net/index.php?c=230&o=15#p230">2</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3116" + href="index.php?a=3631">philipearlwilliams</a></span><span class="right">Posted: Feb 11th, 2009 - + 10:42:51 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">aribai:</div> + <div class="vbquote">it would be great if this software was available as a VST plugin</div> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3117" + href="index.php?a=3631">philipearlwilliams</a></span><span class="right">Posted: Feb 11th, 2009 - + 10:43:33 pm</span> + <div class="space"></div> + </div> + <div class="content">i would like to see this as a vst plugin as well.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3125" + href="index.php?a=3631">philipearlwilliams</a></span><span class="right">Modified: Feb 15th, 2009 - + 5:37:15 pm</span> + <div class="space"></div> + </div> + <div class="content">when i click on the RECORD buton....nothing happens. what am i doing wrong ?<br /> + isn't this supposed to record and save whatever i play ?<br /> + maybe i'm missunderstang this...wouldn't be the first time..lol</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3126" + href="index.php?a=1704">Maban</a></span><span class="right">Posted: Feb 15th, 2009 - 11:52:25 + pm</span> + <div class="space"></div> + </div> + <div class="content">Have you specified a file that it will record to?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3127" + href="index.php?a=3631">philipearlwilliams</a></span><span class="right">Modified: Feb 17th, 2009 - + 2:51:23 am</span> + <div class="space"></div> + </div> + <div class="content">when i click on the AUDIO button the window opens with the list of options. one of + them is RECORDING PROPERTIES.<br /> + when i click on that...nothing happens. also nothing happens when i click on PLAYBACK PROPERTIES.<br /> + when i click the FILE button and then click on SAVE or SAVE AS..i can save a file as an .VAP file, this + is the only file option offered....and i can open this file using AUDACITY. and importing it as RAW + DATA...but this file is nothing. it is just noise and play's very fast...like zippppp..i have no idea + what this is....<br /> + i hope i am explaining this ok.<br /> + i know this is not the way this program is supposed to work.<br /> + i am very new at using this virtual amp but i would like to figuar it out. sorry if i'm sounding pretty + stupid.<br /> + what are the proper steps to play a tune and saving what i've played..?...that is what i need to figuar + out.<br /> + thank you for any help you can give me. i really do apreciate it.<br /> + <br /> + philip</div> + </div><br /> + </div> <div class="main_sidebar"> |