diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-03 10:39:23 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-03 11:57:22 -0800 |
| commit | b5dc4a85433a908d38d453e98d7d45e22e2a5fc0 (patch) | |
| tree | f186094efa03e9c1144fb5c98161cf3f7b054f90 /mp/game/mod_hl2mp/scripts | |
| parent | Specify clobbered registers in POSIX SSE functions (diff) | |
| download | source-sdk-2013-b5dc4a85433a908d38d453e98d7d45e22e2a5fc0.tar.xz source-sdk-2013-b5dc4a85433a908d38d453e98d7d45e22e2a5fc0.zip | |
Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.
Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.
Finally, fixes executable bits.
Diffstat (limited to 'mp/game/mod_hl2mp/scripts')
29 files changed, 7018 insertions, 7018 deletions
diff --git a/mp/game/mod_hl2mp/scripts/ChapterBackgrounds.txt b/mp/game/mod_hl2mp/scripts/ChapterBackgrounds.txt index 086b67a1..ea7264b7 100644 --- a/mp/game/mod_hl2mp/scripts/ChapterBackgrounds.txt +++ b/mp/game/mod_hl2mp/scripts/ChapterBackgrounds.txt @@ -1,4 +1,4 @@ -"chapters"
-{
- 1 "background01"
+"chapters" +{ + 1 "background01" }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/HudAnimations.txt b/mp/game/mod_hl2mp/scripts/HudAnimations.txt index 2fdfeb5d..6b4b2788 100644 --- a/mp/game/mod_hl2mp/scripts/HudAnimations.txt +++ b/mp/game/mod_hl2mp/scripts/HudAnimations.txt @@ -1,640 +1,640 @@ -// sample animation script
-//
-//
-// commands:
-// Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
-// variables:
-// FgColor
-// BgColor
-// Position
-// Size
-// Blur (hud panels only)
-// TextColor (hud panels only)
-// Ammo2Color (hud panels only)
-// Alpha (hud weapon selection only)
-// SelectionAlpha (hud weapon selection only)
-// TextScan (hud weapon selection only)
-//
-// interpolator:
-// Linear
-// Accel - starts moving slow, ends fast
-// Deaccel - starts moving fast, ends slow
-//
-// RunEvent <event name> <start time>
-// starts another even running at the specified time
-//
-// StopEvent <event name> <start time>
-// stops another event that is current running at the specified time
-//
-// StopAnimation <panel name> <variable> <start time>
-// stops all animations refering to the specified variable in the specified panel
-//
-// StopPanelAnimations <panel name> <start time>
-// stops all active animations operating on the specified panel
-//
-//
-// Useful game console commands:
-// cl_Animationinfo <hudelement name> or <panelname>
-// displays all the animatable variables for the hud element
-//
-
-
-event LevelInit
-{
-}
-
-event FadeOutTeamLine
-{
- // make the display visible
- Animate TeamDisplay Alpha "0" Linear 0.0 0.25
-}
-
-event FadeInTeamLine
-{
- // make the display visible
- Animate TeamDisplay Alpha "255" Linear 0.0 0.5
-}
-
-event OpenWeaponSelectionMenu
-{
- StopEvent CloseWeaponSelectionMenu 0.0
- StopEvent WeaponPickup 0.0
- StopEvent FadeOutWeaponSelectionMenu 0.0
-
- // make the display visible
- Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
- Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
- Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
- Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
- Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
-}
-
-event CloseWeaponSelectionMenu
-{
- // hide the whole thing near immediately
- Animate HudWeaponSelection FgColor "0 0 0 0" Linear 0.0 0.1
- Animate HudWeaponSelection TextColor "0 0 0 0" Linear 0.0 0.1
- Animate HudWeaponSelection Alpha "0" Linear 0.0 0.1
- Animate HudWeaponSelection SelectionAlpha "0" Linear 0.0 0.1
-}
-
-event FadeOutWeaponSelectionMenu
-{
- // slowly hide the whole thing
- Animate HudWeaponSelection FgColor "0 0 0 0" Linear 0.0 1.5
- Animate HudWeaponSelection TextColor "0 0 0 0" Linear 0.0 1.5
- Animate HudWeaponSelection Alpha "0" Linear 0.0 1.5
- Animate HudWeaponSelection SelectionAlpha "0" Linear 0.0 1.5
-}
-
-event SuitAuxPowerMax
-{
- // hide the suit power
- Animate HudSuitPower BgColor "0 0 0 0" Linear 0.0 0.4
- Animate HudSuitPower AuxPowerColor "0 0 0 0" Linear 0.0 0.4
-}
-
-event SuitAuxPowerNotMax
-{
- // show suit power
- Animate HudSuitPower BgColor "BgColor" Linear 0.0 0.4
- Animate HudSuitPower AuxPowerColor "255 220 0 220" Linear 0.0 0.4
-}
-
-event SuitAuxPowerDecreasedBelow25
-{
- // make color red
- Animate HudSuitPower AuxPowerColor "255 0 0 220" Linear 0.0 0.4
-}
-
-event SuitAuxPowerIncreasedAbove25
-{
- // make colr bright
- Animate HudSuitPower AuxPowerColor "255 220 0 220" Linear 0.0 0.4
-}
-
-event SuitAuxPowerNoItemsActive
-{
- // resize the aux power to be the smallest size
- Animate HudSuitPower Size "102 26" Linear 0.0 0.4
- Animate HudSuitPower Position "16 400" Linear 0.0 0.4
-// Animate HudSuitPower text_xpos "8" Linear 0.0 0.4
-// Animate HudSuitPower text_ypos "15" Linear 0.0 0.4
-}
-
-event SuitAuxPowerOneItemActive
-{
- // resize the aux power to fit one item
- Animate HudSuitPower Size "102 36" Linear 0.0 0.4
- Animate HudSuitPower Position "16 390" Linear 0.0 0.4
-}
-
-event SuitAuxPowerTwoItemsActive
-{
- // resize the aux power to fit two items
- Animate HudSuitPower Size "102 46" Linear 0.0 0.4
- Animate HudSuitPower Position "16 380" Linear 0.0 0.4
-}
-
-event SuitAuxPowerThreeItemsActive
-{
- // resize the aux power to fit three items
- Animate HudSuitPower Size "102 56" Linear 0.0 0.4
- Animate HudSuitPower Position "16 370" Linear 0.0 0.4
-}
-
-event SuitFlashlightOn
-{
- Animate HudFlashlight TextColor "255 220 0 255" Linear 0.0 0.1
- Animate HudFlashlight TextColor "255 220 0 160" Deaccel 0.1 0.75
- Animate HudFlashlight BgColor "BgColor" Linear 0.0 0.75
-}
-
-event SuitFlashlightOff
-{
- StopEvent SuitFlashlightOn 0.0
- Animate HudFlashlight TextColor "0 0 0 0" Linear 0.0 0.4
- Animate HudFlashlight BgColor "0 0 0 0" Linear 0.0 0.4
-}
-
-event HudTakeDamageFront
-{
-}
-
-event HudTakeDamageLeft
-{
- Animate HudDamageIndicator DmgColorLeft "255 88 0 200" Linear 0.0 0.0
- Animate HudDamageIndicator DmgColorLeft "255 0 0 200" Linear 0.0 0.3
- Animate HudDamageIndicator DmgColorLeft "255 0 0 0" Deaccel 0.3 0.5
-}
-
-event HudTakeDamageRight
-{
- Animate HudDamageIndicator DmgColorRight "255 88 0 200" Linear 0.0 0.0
- Animate HudDamageIndicator DmgColorRight "255 0 0 200" Linear 0.0 0.3
- Animate HudDamageIndicator DmgColorRight "255 0 0 0" Deaccel 0.3 0.5
-}
-
-event HudTakeDamageBehind
-{
- RunEvent HudTakeDamageLeft 0.0
- RunEvent HudTakeDamageRight 0.0
-}
-
-event HudTakeDamageHighLeft
-{
- Animate HudDamageIndicator DmgHighColorLeft "255 88 0 255" Linear 0.0 0.0
- Animate HudDamageIndicator DmgHighColorLeft "255 0 0 200" Linear 0.0 0.4
- Animate HudDamageIndicator DmgHighColorLeft "255 0 0 0" Deaccel 0.4 2.4
-}
-
-event HudTakeDamageHighRight
-{
- Animate HudDamageIndicator DmgHighColorRight "255 88 0 255" Linear 0.0 0.0
- Animate HudDamageIndicator DmgHighColorRight "255 0 0 200" Linear 0.0 0.4
- Animate HudDamageIndicator DmgHighColorRight "255 0 0 0" Deaccel 0.4 2.4
-}
-
-event HudTakeDamageHigh
-{
- Animate HudDamageIndicator DmgFullscreenColor "255 88 0 200" Linear 0.0 0.0
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 200" Linear 0.0 0.4
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 0" Deaccel 0.4 2.4
-}
-
-event HudTakeDamageDrown
-{
- RunEvent HudTakeDamageBehind 0.0
-}
-
-event HudTakeDamagePoison
-{
- Animate HudDamageIndicator DmgFullscreenColor "255 236 128 240" Linear 0.0 0.0
- Animate HudDamageIndicator DmgFullscreenColor "255 236 128 0" Deaccel 0.4 0.8
-}
-
-event HudTakeDamageBurn
-{
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 200" Linear 0.0 0.0
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 0" Deaccel 0.2 0.4
-}
-
-event HudTakeDamageRadiation
-{
- Animate HudDamageIndicator DmgFullscreenColor "255 255 255 128" Deaccel 0.0 0.1
- Animate HudDamageIndicator DmgFullscreenColor "255 255 255 0" Deaccel 0.1 0.4
- RunEvent HudTakeDamageBehind 0.0
-}
-
-event HudPlayerDeath
-{
- StopEvent HealthLoop 0.0
- StopEvent HealthPulse 0.0
-
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 8" Deaccel 0.1 0.2
- Animate HudDamageIndicator DmgFullscreenColor "255 0 0 48" Deaccel 0.3 4.0
-}
-
-event HealthIncreasedAbove20
-{
- StopEvent HealthLoop 0.0
- StopEvent HealthPulse 0.0
- StopEvent HealthLow 0.0
-
- Animate HudHealth BgColor "BgColor" Linear 0.0 0.0
-
- Animate HudHealth TextColor "FgColor" Linear 0.0 0.04
- Animate HudHealth FgColor "FgColor" Linear 0.0 0.03
-
- Animate HudHealth Blur "3" Linear 0.0 0.1
- Animate HudHealth Blur "0" Deaccel 0.1 2.0
-}
-
-event HealthIncreasedBelow20
-{
- Animate HudHealth FgColor "BrightFg" Linear 0.0 0.25
- Animate HudHealth FgColor "FgColor" Linear 0.3 0.75
-
- Animate HudHealth Blur "3" Linear 0.0 0.1
- Animate HudHealth Blur "0" Deaccel 0.1 2.0
-}
-
-event SuitPowerIncreasedAbove20
-{
- StopEvent SuitLoop 0.0
- StopEvent SuitPulse 0.0
- StopEvent SuitPowerZero 0.0
-
- Animate HudSuit Alpha "255" Linear 0.0 0.0
-
- Animate HudSuit BgColor "BgColor" Linear 0.0 0.0
-
- Animate HudSuit TextColor "FgColor" Linear 0.0 0.05
- Animate HudSuit FgColor "FgColor" Linear 0.0 0.05
-
- Animate HudSuit Blur "3" Linear 0.0 0.1
- Animate HudSuit Blur "0" Deaccel 0.1 2.0
-}
-
-
-event SuitPowerIncreasedBelow20
-{
- StopEvent SuitPowerZero 0.0
- Animate HudSuit Alpha "255" Linear 0.0 0.0
-
- Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25
- Animate HudSuit FgColor "FgColor" Linear 0.3 0.75
-
- Animate HudSuit Blur "3" Linear 0.0 0.1
- Animate HudSuit Blur "0" Deaccel 0.1 2.0
-}
-
-event SuitPowerZero
-{
- StopEvent SuitLoop 0.0
- StopEvent SuitPulse 0.0
- StopEvent SuitArmorLow 0.0
- StopEvent SuitDamageTaken 0.0
-
- Animate HudSuit Alpha "0" Linear 0.0 0.4
-}
-
-event TestMovement
-{
- Animate HudHealth Position "256 120" Linear 0.0 2.0
- Animate HudHealth Size "128 24" Linear 0.0 1.5
-}
-
-event HealthDamageTaken
-{
- Animate HudHealth FgColor "BrightFg" Linear 0.0 0.25
- Animate HudHealth FgColor "FgColor" Linear 0.3 0.75
-
- Animate HudHealth Blur "3" Linear 0.0 0.1
- Animate HudHealth Blur "0" Deaccel 0.1 2.0
-
- Animate HudHealth TextColor "BrightFg" Linear 0.0 0.1
- Animate HudHealth TextColor "FgColor" Deaccel 0.1 1.2
-}
-
-event SuitDamageTaken
-{
- Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25
- Animate HudSuit FgColor "FgColor" Linear 0.3 0.75
-
- Animate HudSuit Blur "3" Linear 0.0 0.1
- Animate HudSuit Blur "0" Deaccel 0.1 2.0
-
- Animate HudSuit TextColor "BrightFg" Linear 0.0 0.1
- Animate HudSuit TextColor "FgColor" Deaccel 0.1 1.2
-}
-
-// health has been damaged to below 20%
-event HealthLow
-{
- StopEvent HealthDamageTaken 0.0
- StopEvent HealthPulse 0.0
- StopEvent HealthLoop 0.0
-
- Animate HudHealth BgColor "DamagedBg" Linear 0.0 0.1
- Animate HudHealth BgColor "BgColor" Deaccel 0.1 1.75
-
- Animate HudHealth FgColor "BrightFg" Linear 0.0 0.2
- Animate HudHealth FgColor "DamagedFg" Linear 0.2 1.2
-
- Animate HudHealth TextColor "BrightFg" Linear 0.0 0.1
- Animate HudHealth TextColor "DamagedFg" Linear 0.1 1.2
-
- Animate HudHealth Blur "5" Linear 0.0 0.1
- Animate HudHealth Blur "3" Deaccel 0.1 0.9
-
- RunEvent HealthPulse 1.0
-}
-
-event HealthPulse
-{
- Animate HudHealth Blur "5" Linear 0.0 0.1
- Animate HudHealth Blur "2" Deaccel 0.1 0.8
- Animate HudHealth TextColor "BrightDamagedFg" Linear 0.0 0.1
- Animate HudHealth TextColor "DamagedFg" Deaccel 0.1 0.8
- Animate HudHealth BgColor "100 0 0 80" Linear 0.0 0.1
- Animate HudHealth BgColor "BgColor" Deaccel 0.1 0.8
-
- RunEvent HealthLoop 0.8
-}
-
-// call to loop HealthPulse
-event HealthLoop
-{
- RunEvent HealthPulse 0.0
-}
-
-
-// suit armor has been damaged to below 20%
-event SuitArmorLow
-{
- StopEvent SuitDamageTaken 0.0
- StopEvent SuitPulse 0.0
- StopEvent SuitLoop 0.0
-
-// removing this effect -- matching it to the event for normal suit damage
-// so, there will be no special indication (redness, flashing)
-// in the hud that the suit armor is low
-
-// Animate HudSuit BgColor "DamagedBg" Linear 0.0 0.1
-// Animate HudSuit BgColor "BgColor" Deaccel 0.1 1.75
-
- Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25
- Animate HudSuit FgColor "FgColor" Linear 0.3 0.75
-
- Animate HudSuit Blur "3" Linear 0.0 0.1
- Animate HudSuit Blur "0" Deaccel 0.1 2.0
-
- Animate HudSuit TextColor "BrightFg" Linear 0.0 0.1
- Animate HudSuit TextColor "FgColor" Deaccel 0.1 1.2
-
-// RunEvent SuitPulse 1.0
-}
-
-event SuitPulse
-// this even no longer gets called
-{
- Animate HudSuit Blur "5" Linear 0.0 0.1
- Animate HudSuit Blur "2" Deaccel 0.1 0.8
- Animate HudSuit TextColor "BrightDamagedFg" Linear 0.0 0.1
- Animate HudSuit TextColor "DamagedFg" Deaccel 0.1 0.8
- Animate HudSuit BgColor "100 0 0 80" Linear 0.0 0.1
- Animate HudSuit BgColor "BgColor" Deaccel 0.1 0.8
- RunEvent SuitLoop 0.8
-}
-
-event SuitLoop
-{
-// this event no longer gets called
- RunEvent SuitPulse 0.0
-}
-
-// ammo has been picked up
-event AmmoIncreased
-{
- Animate HudAmmo FgColor "BrightFg" Linear 0.0 0.15
- Animate HudAmmo FgColor "FgColor" Deaccel 0.15 1.5
- Animate HudAmmo Blur "5" Linear 0.0 0.0
- Animate HudAmmo Blur "0" Accel 0.01 1.5
-}
-
-// ammo has been decreased, but there is still some remaining
-event AmmoDecreased
-{
- StopEvent AmmoIncreased 0.0
-
- Animate HudAmmo Blur "7" Linear 0.0 0.0
- Animate HudAmmo Blur "0" Deaccel 0.1 1.5
-
- Animate HudAmmo TextColor "BrightFg" Linear 0.0 0.1
- Animate HudAmmo TextColor "FgColor" Deaccel 0.1 0.75
-}
-
-// primary ammo is zero
-event AmmoEmpty
-{
- Animate Hudammo FgColor "BrightDamagedFg" Linear 0.0 0.2
- Animate Hudammo FgColor "DamagedFg" Accel 0.2 1.2
-}
-
-// ammo2 is the total ammo for a weapon that uses clip ammo
-event Ammo2Increased
-{
- Animate Hudammo ammo2color "BrightFg" Linear 0.0 0.2
- Animate Hudammo ammo2color "FgColor" Accel 0.2 1.2
-}
-
-// total ammo has been decreased, but there is still some remaining
-event Ammo2Decreased
-{
- Animate Hudammo ammo2color "BrightFg" Linear 0.0 0.2
- Animate Hudammo ammo2color "FgColor" Accel 0.2 1.2
-}
-
-// total ammo is zero
-event Ammo2Empty
-{
- Animate Hudammo ammo2color "BrightDamagedFg" Linear 0.0 0.2
- Animate Hudammo ammo2color "DamagedFg" Accel 0.2 1.2
-}
-
-event AmmoSecondaryIncreased
-{
- Animate HudAmmoSecondary FgColor "BrightFg" Linear 0.0 0.15
- Animate HudAmmoSecondary FgColor "FgColor" Deaccel 0.15 1.5
- Animate HudAmmoSecondary Blur "5" Linear 0.0 0.0
- Animate HudAmmoSecondary Blur "0" Accel 0.01 1.5
-}
-
-event AmmoSecondaryDecreased
-{
- StopEvent AmmoSecondaryIncreased 0.0
-
- Animate HudAmmoSecondary Blur "7" Linear 0.0 0.0
- Animate HudAmmoSecondary Blur "0" Deaccel 0.1 1.5
-
- Animate HudAmmoSecondary TextColor "BrightFg" Linear 0.0 0.1
- Animate HudAmmoSecondary TextColor "FgColor" Deaccel 0.1 0.75
-}
-
-event AmmoSecondaryEmpty
-{
- Animate HudAmmoSecondary FgColor "BrightDamagedFg" Linear 0.0 0.2
- Animate HudAmmoSecondary FgColor "DamagedFg" Accel 0.2 1.2
- Animate HudAmmoSecondary Blur "7" Linear 0.0 0.0
- Animate HudAmmoSecondary Blur "0" Deaccel 0.1 1.5
-
-}
-
-// current weapon has been changed
-event WeaponChanged
-{
- Animate HudAmmo BgColor "250 220 0 80" Linear 0.0 0.1
- Animate HudAmmo BgColor "BgColor" Deaccel 0.1 1.0
- Animate HudAmmo FgColor "BrightFg" Linear 0.0 0.1
- Animate HudAmmo FgColor "FgColor" Linear 0.2 1.5
-}
-
-// ran if we just changed to a weapon that needs clip ammo
-event WeaponUsesClips
-{
- Animate HudAmmo Position "r150 432" Deaccel 0.0 0.4
- Animate HudAmmo Size "132 36" Deaccel 0.0 0.4
-}
-
-// ran if we just changed to a weapon that does not use clip ammo
-event WeaponDoesNotUseClips
-{
- Animate HudAmmo Position "r118 432" Deaccel 0.0 0.4
- Animate HudAmmo Size "100 36" Deaccel 0.0 0.4
-}
-
-event WeaponUsesSecondaryAmmo
-{
- StopAnimation HudAmmo Position 0.0
- StopAnimation HudAmmo Size 0.0
- StopPanelAnimations HudAmmoSecondary 0.0
-
- Animate HudAmmoSecondary BgColor "250 220 0 60" Linear 0.0 0.1
- Animate HudAmmoSecondary BgColor "BgColor" Deaccel 0.1 1.0
- Animate HudAmmoSecondary FgColor "BrightFg" Linear 0.0 0.1
- Animate HudAmmoSecondary FgColor "FgColor" Linear 0.2 1.5
- Animate HudAmmoSecondary Alpha 255 Linear 0.0 0.1
-
- Animate HudAmmo Position "r222 432" Deaccel 0.0 0.5
- Animate HudAmmo Size "132 36" Deaccel 0.0 0.4
-}
-
-event WeaponDoesNotUseSecondaryAmmo
-{
- StopPanelAnimations HudAmmoSecondary 0.0
- Animate HudAmmoSecondary FgColor "0 0 0 0" Linear 0.0 0.4
- Animate HudAmmoSecondary BgColor "0 0 0 0" Linear 0.0 0.4
- Animate HudAmmoSecondary Alpha 0 Linear 0.0 0.1
-}
-
-event CraneMagnetFlash
-{
- Animate HudCraneMagnet TextColor "255 220 0 255" Linear 0.0 0.1
- Animate HudCraneMagnet TextColor "255 220 0 160" Deaccel 0.1 0.3
- Animate HudCraneMagnet TextColor "255 170 0 220" Deaccel 0.4 0.3
- Animate HudCraneMagnet TextColor "255 220 0 255" Linear 0.8 0.2
-}
-
-event HintMessageShow
-{
- // show the hints
- Animate HudHintDisplay Alpha 255 Linear 0.0 0.5
-
- // flash text
- Animate HudHintDisplay FgColor "FgColor" Linear 0.0 0.01
- Animate HudHintDisplay FgColor "255 220 0 255" Linear 0.5 0.2
- Animate HudHintDisplay FgColor "FgColor" Linear 0.7 0.2
- Animate HudHintDisplay FgColor "255 220 0 255" Linear 1.5 0.2
- Animate HudHintDisplay FgColor "FgColor" Linear 1.7 0.2
-
- // hide the panel after a while
- Animate HudHintDisplay Alpha 0 Linear 12.0 1.0
-}
-
-event HintMessageHide
-{
- Animate HudHintDisplay Alpha 0 Linear 0.0 0.5
-}
-
-event SquadMemberAdded
-{
- StopEvent SquadMemberDied 0.0
- StopEvent SquadMemberLeft 0.0
-
- // add in the squad member, brighter then normal color
- Animate HudSquadStatus LastMemberColor "255 220 0 255" Linear 0.0 0.3
- Animate HudSquadStatus LastMemberColor "255 220 0 160" Linear 0.3 0.3
-}
-
-event SquadMemberLeft
-{
- StopEvent SquadMemberDied 0.0
- StopEvent SquadMemberAdded 0.0
-
- // fade out the icon
- Animate HudSquadStatus LastMemberColor "255 220 0 0" Linear 0.0 0.5
-}
-
-event SquadMemberDied
-{
- StopEvent SquadMemberAdded 0.0
- StopEvent SquadMemberLeft 0.0
-
- // flash red, hold, then disappear
- Animate HudSquadStatus LastMemberColor "255 0 0 255" Linear 0.0 0.5
- Animate HudSquadStatus LastMemberColor "255 0 0 0" Linear 2.0 2.0
-}
-
-event SquadMembersFollowing
-{
- StopEvent SquadMembersStationed 0.0
- Animate HudSquadStatus SquadTextColor "255 220 0 255" Linear 0.0 0.2
- Animate HudSquadStatus SquadTextColor "255 220 0 160" Linear 0.2 0.4
-}
-
-event SquadMembersStationed
-{
- StopEvent SquadMembersFollowing 0.0
- Animate HudSquadStatus SquadTextColor "255 220 0 160" Linear 0.5 0.5
-}
-
-event PoisonDamageTaken
-{
- Animate HudPoisonDamageIndicator Alpha 255 Linear 0.0 1.0
- RunEvent PoisonLoop 0.0
-}
-
-event PoisonDamageCured
-{
- StopEvent PoisonDamageTaken 0.0
- StopEvent PoisonLoop 0.0
- StopEvent PoisonPulse 0.0
- Animate HudPoisonDamageIndicator Alpha 0 Linear 0.0 1.0
-}
-
-event PoisonPulse
-{
- Animate HudPoisonDamageIndicator TextColor "BrightFg" Linear 0.0 0.1
- Animate HudPoisonDamageIndicator TextColor "FgColor" Deaccel 0.1 0.8
- Animate HudPoisonDamageIndicator BgColor "100 0 0 80" Linear 0.0 0.1
- Animate HudPoisonDamageIndicator BgColor "BgColor" Deaccel 0.1 0.8
-
- RunEvent PoisonLoop 0.8
-}
-
-// call to loop PoisonLoop
-event PoisonLoop
-{
- RunEvent PoisonPulse 0.0
-}
+// sample animation script +// +// +// commands: +// Animate <panel name> <variable> <target value> <interpolator> <start time> <duration> +// variables: +// FgColor +// BgColor +// Position +// Size +// Blur (hud panels only) +// TextColor (hud panels only) +// Ammo2Color (hud panels only) +// Alpha (hud weapon selection only) +// SelectionAlpha (hud weapon selection only) +// TextScan (hud weapon selection only) +// +// interpolator: +// Linear +// Accel - starts moving slow, ends fast +// Deaccel - starts moving fast, ends slow +// +// RunEvent <event name> <start time> +// starts another even running at the specified time +// +// StopEvent <event name> <start time> +// stops another event that is current running at the specified time +// +// StopAnimation <panel name> <variable> <start time> +// stops all animations refering to the specified variable in the specified panel +// +// StopPanelAnimations <panel name> <start time> +// stops all active animations operating on the specified panel +// +// +// Useful game console commands: +// cl_Animationinfo <hudelement name> or <panelname> +// displays all the animatable variables for the hud element +// + + +event LevelInit +{ +} + +event FadeOutTeamLine +{ + // make the display visible + Animate TeamDisplay Alpha "0" Linear 0.0 0.25 +} + +event FadeInTeamLine +{ + // make the display visible + Animate TeamDisplay Alpha "255" Linear 0.0 0.5 +} + +event OpenWeaponSelectionMenu +{ + StopEvent CloseWeaponSelectionMenu 0.0 + StopEvent WeaponPickup 0.0 + StopEvent FadeOutWeaponSelectionMenu 0.0 + + // make the display visible + Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1 + Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1 + Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1 + Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1 + Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1 +} + +event CloseWeaponSelectionMenu +{ + // hide the whole thing near immediately + Animate HudWeaponSelection FgColor "0 0 0 0" Linear 0.0 0.1 + Animate HudWeaponSelection TextColor "0 0 0 0" Linear 0.0 0.1 + Animate HudWeaponSelection Alpha "0" Linear 0.0 0.1 + Animate HudWeaponSelection SelectionAlpha "0" Linear 0.0 0.1 +} + +event FadeOutWeaponSelectionMenu +{ + // slowly hide the whole thing + Animate HudWeaponSelection FgColor "0 0 0 0" Linear 0.0 1.5 + Animate HudWeaponSelection TextColor "0 0 0 0" Linear 0.0 1.5 + Animate HudWeaponSelection Alpha "0" Linear 0.0 1.5 + Animate HudWeaponSelection SelectionAlpha "0" Linear 0.0 1.5 +} + +event SuitAuxPowerMax +{ + // hide the suit power + Animate HudSuitPower BgColor "0 0 0 0" Linear 0.0 0.4 + Animate HudSuitPower AuxPowerColor "0 0 0 0" Linear 0.0 0.4 +} + +event SuitAuxPowerNotMax +{ + // show suit power + Animate HudSuitPower BgColor "BgColor" Linear 0.0 0.4 + Animate HudSuitPower AuxPowerColor "255 220 0 220" Linear 0.0 0.4 +} + +event SuitAuxPowerDecreasedBelow25 +{ + // make color red + Animate HudSuitPower AuxPowerColor "255 0 0 220" Linear 0.0 0.4 +} + +event SuitAuxPowerIncreasedAbove25 +{ + // make colr bright + Animate HudSuitPower AuxPowerColor "255 220 0 220" Linear 0.0 0.4 +} + +event SuitAuxPowerNoItemsActive +{ + // resize the aux power to be the smallest size + Animate HudSuitPower Size "102 26" Linear 0.0 0.4 + Animate HudSuitPower Position "16 400" Linear 0.0 0.4 +// Animate HudSuitPower text_xpos "8" Linear 0.0 0.4 +// Animate HudSuitPower text_ypos "15" Linear 0.0 0.4 +} + +event SuitAuxPowerOneItemActive +{ + // resize the aux power to fit one item + Animate HudSuitPower Size "102 36" Linear 0.0 0.4 + Animate HudSuitPower Position "16 390" Linear 0.0 0.4 +} + +event SuitAuxPowerTwoItemsActive +{ + // resize the aux power to fit two items + Animate HudSuitPower Size "102 46" Linear 0.0 0.4 + Animate HudSuitPower Position "16 380" Linear 0.0 0.4 +} + +event SuitAuxPowerThreeItemsActive +{ + // resize the aux power to fit three items + Animate HudSuitPower Size "102 56" Linear 0.0 0.4 + Animate HudSuitPower Position "16 370" Linear 0.0 0.4 +} + +event SuitFlashlightOn +{ + Animate HudFlashlight TextColor "255 220 0 255" Linear 0.0 0.1 + Animate HudFlashlight TextColor "255 220 0 160" Deaccel 0.1 0.75 + Animate HudFlashlight BgColor "BgColor" Linear 0.0 0.75 +} + +event SuitFlashlightOff +{ + StopEvent SuitFlashlightOn 0.0 + Animate HudFlashlight TextColor "0 0 0 0" Linear 0.0 0.4 + Animate HudFlashlight BgColor "0 0 0 0" Linear 0.0 0.4 +} + +event HudTakeDamageFront +{ +} + +event HudTakeDamageLeft +{ + Animate HudDamageIndicator DmgColorLeft "255 88 0 200" Linear 0.0 0.0 + Animate HudDamageIndicator DmgColorLeft "255 0 0 200" Linear 0.0 0.3 + Animate HudDamageIndicator DmgColorLeft "255 0 0 0" Deaccel 0.3 0.5 +} + +event HudTakeDamageRight +{ + Animate HudDamageIndicator DmgColorRight "255 88 0 200" Linear 0.0 0.0 + Animate HudDamageIndicator DmgColorRight "255 0 0 200" Linear 0.0 0.3 + Animate HudDamageIndicator DmgColorRight "255 0 0 0" Deaccel 0.3 0.5 +} + +event HudTakeDamageBehind +{ + RunEvent HudTakeDamageLeft 0.0 + RunEvent HudTakeDamageRight 0.0 +} + +event HudTakeDamageHighLeft +{ + Animate HudDamageIndicator DmgHighColorLeft "255 88 0 255" Linear 0.0 0.0 + Animate HudDamageIndicator DmgHighColorLeft "255 0 0 200" Linear 0.0 0.4 + Animate HudDamageIndicator DmgHighColorLeft "255 0 0 0" Deaccel 0.4 2.4 +} + +event HudTakeDamageHighRight +{ + Animate HudDamageIndicator DmgHighColorRight "255 88 0 255" Linear 0.0 0.0 + Animate HudDamageIndicator DmgHighColorRight "255 0 0 200" Linear 0.0 0.4 + Animate HudDamageIndicator DmgHighColorRight "255 0 0 0" Deaccel 0.4 2.4 +} + +event HudTakeDamageHigh +{ + Animate HudDamageIndicator DmgFullscreenColor "255 88 0 200" Linear 0.0 0.0 + Animate HudDamageIndicator DmgFullscreenColor "255 0 0 200" Linear 0.0 0.4 + Animate HudDamageIndicator DmgFullscreenColor "255 0 0 0" Deaccel 0.4 2.4 +} + +event HudTakeDamageDrown +{ + RunEvent HudTakeDamageBehind 0.0 +} + +event HudTakeDamagePoison +{ + Animate HudDamageIndicator DmgFullscreenColor "255 236 128 240" Linear 0.0 0.0 + Animate HudDamageIndicator DmgFullscreenColor "255 236 128 0" Deaccel 0.4 0.8 +} + +event HudTakeDamageBurn +{ + Animate HudDamageIndicator DmgFullscreenColor "255 0 0 200" Linear 0.0 0.0 + Animate HudDamageIndicator DmgFullscreenColor "255 0 0 0" Deaccel 0.2 0.4 +} + +event HudTakeDamageRadiation +{ + Animate HudDamageIndicator DmgFullscreenColor "255 255 255 128" Deaccel 0.0 0.1 + Animate HudDamageIndicator DmgFullscreenColor "255 255 255 0" Deaccel 0.1 0.4 + RunEvent HudTakeDamageBehind 0.0 +} + +event HudPlayerDeath +{ + StopEvent HealthLoop 0.0 + StopEvent HealthPulse 0.0 + + Animate HudDamageIndicator DmgFullscreenColor "255 0 0 8" Deaccel 0.1 0.2 + Animate HudDamageIndicator DmgFullscreenColor "255 0 0 48" Deaccel 0.3 4.0 +} + +event HealthIncreasedAbove20 +{ + StopEvent HealthLoop 0.0 + StopEvent HealthPulse 0.0 + StopEvent HealthLow 0.0 + + Animate HudHealth BgColor "BgColor" Linear 0.0 0.0 + + Animate HudHealth TextColor "FgColor" Linear 0.0 0.04 + Animate HudHealth FgColor "FgColor" Linear 0.0 0.03 + + Animate HudHealth Blur "3" Linear 0.0 0.1 + Animate HudHealth Blur "0" Deaccel 0.1 2.0 +} + +event HealthIncreasedBelow20 +{ + Animate HudHealth FgColor "BrightFg" Linear 0.0 0.25 + Animate HudHealth FgColor "FgColor" Linear 0.3 0.75 + + Animate HudHealth Blur "3" Linear 0.0 0.1 + Animate HudHealth Blur "0" Deaccel 0.1 2.0 +} + +event SuitPowerIncreasedAbove20 +{ + StopEvent SuitLoop 0.0 + StopEvent SuitPulse 0.0 + StopEvent SuitPowerZero 0.0 + + Animate HudSuit Alpha "255" Linear 0.0 0.0 + + Animate HudSuit BgColor "BgColor" Linear 0.0 0.0 + + Animate HudSuit TextColor "FgColor" Linear 0.0 0.05 + Animate HudSuit FgColor "FgColor" Linear 0.0 0.05 + + Animate HudSuit Blur "3" Linear 0.0 0.1 + Animate HudSuit Blur "0" Deaccel 0.1 2.0 +} + + +event SuitPowerIncreasedBelow20 +{ + StopEvent SuitPowerZero 0.0 + Animate HudSuit Alpha "255" Linear 0.0 0.0 + + Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25 + Animate HudSuit FgColor "FgColor" Linear 0.3 0.75 + + Animate HudSuit Blur "3" Linear 0.0 0.1 + Animate HudSuit Blur "0" Deaccel 0.1 2.0 +} + +event SuitPowerZero +{ + StopEvent SuitLoop 0.0 + StopEvent SuitPulse 0.0 + StopEvent SuitArmorLow 0.0 + StopEvent SuitDamageTaken 0.0 + + Animate HudSuit Alpha "0" Linear 0.0 0.4 +} + +event TestMovement +{ + Animate HudHealth Position "256 120" Linear 0.0 2.0 + Animate HudHealth Size "128 24" Linear 0.0 1.5 +} + +event HealthDamageTaken +{ + Animate HudHealth FgColor "BrightFg" Linear 0.0 0.25 + Animate HudHealth FgColor "FgColor" Linear 0.3 0.75 + + Animate HudHealth Blur "3" Linear 0.0 0.1 + Animate HudHealth Blur "0" Deaccel 0.1 2.0 + + Animate HudHealth TextColor "BrightFg" Linear 0.0 0.1 + Animate HudHealth TextColor "FgColor" Deaccel 0.1 1.2 +} + +event SuitDamageTaken +{ + Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25 + Animate HudSuit FgColor "FgColor" Linear 0.3 0.75 + + Animate HudSuit Blur "3" Linear 0.0 0.1 + Animate HudSuit Blur "0" Deaccel 0.1 2.0 + + Animate HudSuit TextColor "BrightFg" Linear 0.0 0.1 + Animate HudSuit TextColor "FgColor" Deaccel 0.1 1.2 +} + +// health has been damaged to below 20% +event HealthLow +{ + StopEvent HealthDamageTaken 0.0 + StopEvent HealthPulse 0.0 + StopEvent HealthLoop 0.0 + + Animate HudHealth BgColor "DamagedBg" Linear 0.0 0.1 + Animate HudHealth BgColor "BgColor" Deaccel 0.1 1.75 + + Animate HudHealth FgColor "BrightFg" Linear 0.0 0.2 + Animate HudHealth FgColor "DamagedFg" Linear 0.2 1.2 + + Animate HudHealth TextColor "BrightFg" Linear 0.0 0.1 + Animate HudHealth TextColor "DamagedFg" Linear 0.1 1.2 + + Animate HudHealth Blur "5" Linear 0.0 0.1 + Animate HudHealth Blur "3" Deaccel 0.1 0.9 + + RunEvent HealthPulse 1.0 +} + +event HealthPulse +{ + Animate HudHealth Blur "5" Linear 0.0 0.1 + Animate HudHealth Blur "2" Deaccel 0.1 0.8 + Animate HudHealth TextColor "BrightDamagedFg" Linear 0.0 0.1 + Animate HudHealth TextColor "DamagedFg" Deaccel 0.1 0.8 + Animate HudHealth BgColor "100 0 0 80" Linear 0.0 0.1 + Animate HudHealth BgColor "BgColor" Deaccel 0.1 0.8 + + RunEvent HealthLoop 0.8 +} + +// call to loop HealthPulse +event HealthLoop +{ + RunEvent HealthPulse 0.0 +} + + +// suit armor has been damaged to below 20% +event SuitArmorLow +{ + StopEvent SuitDamageTaken 0.0 + StopEvent SuitPulse 0.0 + StopEvent SuitLoop 0.0 + +// removing this effect -- matching it to the event for normal suit damage +// so, there will be no special indication (redness, flashing) +// in the hud that the suit armor is low + +// Animate HudSuit BgColor "DamagedBg" Linear 0.0 0.1 +// Animate HudSuit BgColor "BgColor" Deaccel 0.1 1.75 + + Animate HudSuit FgColor "BrightFg" Linear 0.0 0.25 + Animate HudSuit FgColor "FgColor" Linear 0.3 0.75 + + Animate HudSuit Blur "3" Linear 0.0 0.1 + Animate HudSuit Blur "0" Deaccel 0.1 2.0 + + Animate HudSuit TextColor "BrightFg" Linear 0.0 0.1 + Animate HudSuit TextColor "FgColor" Deaccel 0.1 1.2 + +// RunEvent SuitPulse 1.0 +} + +event SuitPulse +// this even no longer gets called +{ + Animate HudSuit Blur "5" Linear 0.0 0.1 + Animate HudSuit Blur "2" Deaccel 0.1 0.8 + Animate HudSuit TextColor "BrightDamagedFg" Linear 0.0 0.1 + Animate HudSuit TextColor "DamagedFg" Deaccel 0.1 0.8 + Animate HudSuit BgColor "100 0 0 80" Linear 0.0 0.1 + Animate HudSuit BgColor "BgColor" Deaccel 0.1 0.8 + RunEvent SuitLoop 0.8 +} + +event SuitLoop +{ +// this event no longer gets called + RunEvent SuitPulse 0.0 +} + +// ammo has been picked up +event AmmoIncreased +{ + Animate HudAmmo FgColor "BrightFg" Linear 0.0 0.15 + Animate HudAmmo FgColor "FgColor" Deaccel 0.15 1.5 + Animate HudAmmo Blur "5" Linear 0.0 0.0 + Animate HudAmmo Blur "0" Accel 0.01 1.5 +} + +// ammo has been decreased, but there is still some remaining +event AmmoDecreased +{ + StopEvent AmmoIncreased 0.0 + + Animate HudAmmo Blur "7" Linear 0.0 0.0 + Animate HudAmmo Blur "0" Deaccel 0.1 1.5 + + Animate HudAmmo TextColor "BrightFg" Linear 0.0 0.1 + Animate HudAmmo TextColor "FgColor" Deaccel 0.1 0.75 +} + +// primary ammo is zero +event AmmoEmpty +{ + Animate Hudammo FgColor "BrightDamagedFg" Linear 0.0 0.2 + Animate Hudammo FgColor "DamagedFg" Accel 0.2 1.2 +} + +// ammo2 is the total ammo for a weapon that uses clip ammo +event Ammo2Increased +{ + Animate Hudammo ammo2color "BrightFg" Linear 0.0 0.2 + Animate Hudammo ammo2color "FgColor" Accel 0.2 1.2 +} + +// total ammo has been decreased, but there is still some remaining +event Ammo2Decreased +{ + Animate Hudammo ammo2color "BrightFg" Linear 0.0 0.2 + Animate Hudammo ammo2color "FgColor" Accel 0.2 1.2 +} + +// total ammo is zero +event Ammo2Empty +{ + Animate Hudammo ammo2color "BrightDamagedFg" Linear 0.0 0.2 + Animate Hudammo ammo2color "DamagedFg" Accel 0.2 1.2 +} + +event AmmoSecondaryIncreased +{ + Animate HudAmmoSecondary FgColor "BrightFg" Linear 0.0 0.15 + Animate HudAmmoSecondary FgColor "FgColor" Deaccel 0.15 1.5 + Animate HudAmmoSecondary Blur "5" Linear 0.0 0.0 + Animate HudAmmoSecondary Blur "0" Accel 0.01 1.5 +} + +event AmmoSecondaryDecreased +{ + StopEvent AmmoSecondaryIncreased 0.0 + + Animate HudAmmoSecondary Blur "7" Linear 0.0 0.0 + Animate HudAmmoSecondary Blur "0" Deaccel 0.1 1.5 + + Animate HudAmmoSecondary TextColor "BrightFg" Linear 0.0 0.1 + Animate HudAmmoSecondary TextColor "FgColor" Deaccel 0.1 0.75 +} + +event AmmoSecondaryEmpty +{ + Animate HudAmmoSecondary FgColor "BrightDamagedFg" Linear 0.0 0.2 + Animate HudAmmoSecondary FgColor "DamagedFg" Accel 0.2 1.2 + Animate HudAmmoSecondary Blur "7" Linear 0.0 0.0 + Animate HudAmmoSecondary Blur "0" Deaccel 0.1 1.5 + +} + +// current weapon has been changed +event WeaponChanged +{ + Animate HudAmmo BgColor "250 220 0 80" Linear 0.0 0.1 + Animate HudAmmo BgColor "BgColor" Deaccel 0.1 1.0 + Animate HudAmmo FgColor "BrightFg" Linear 0.0 0.1 + Animate HudAmmo FgColor "FgColor" Linear 0.2 1.5 +} + +// ran if we just changed to a weapon that needs clip ammo +event WeaponUsesClips +{ + Animate HudAmmo Position "r150 432" Deaccel 0.0 0.4 + Animate HudAmmo Size "132 36" Deaccel 0.0 0.4 +} + +// ran if we just changed to a weapon that does not use clip ammo +event WeaponDoesNotUseClips +{ + Animate HudAmmo Position "r118 432" Deaccel 0.0 0.4 + Animate HudAmmo Size "100 36" Deaccel 0.0 0.4 +} + +event WeaponUsesSecondaryAmmo +{ + StopAnimation HudAmmo Position 0.0 + StopAnimation HudAmmo Size 0.0 + StopPanelAnimations HudAmmoSecondary 0.0 + + Animate HudAmmoSecondary BgColor "250 220 0 60" Linear 0.0 0.1 + Animate HudAmmoSecondary BgColor "BgColor" Deaccel 0.1 1.0 + Animate HudAmmoSecondary FgColor "BrightFg" Linear 0.0 0.1 + Animate HudAmmoSecondary FgColor "FgColor" Linear 0.2 1.5 + Animate HudAmmoSecondary Alpha 255 Linear 0.0 0.1 + + Animate HudAmmo Position "r222 432" Deaccel 0.0 0.5 + Animate HudAmmo Size "132 36" Deaccel 0.0 0.4 +} + +event WeaponDoesNotUseSecondaryAmmo +{ + StopPanelAnimations HudAmmoSecondary 0.0 + Animate HudAmmoSecondary FgColor "0 0 0 0" Linear 0.0 0.4 + Animate HudAmmoSecondary BgColor "0 0 0 0" Linear 0.0 0.4 + Animate HudAmmoSecondary Alpha 0 Linear 0.0 0.1 +} + +event CraneMagnetFlash +{ + Animate HudCraneMagnet TextColor "255 220 0 255" Linear 0.0 0.1 + Animate HudCraneMagnet TextColor "255 220 0 160" Deaccel 0.1 0.3 + Animate HudCraneMagnet TextColor "255 170 0 220" Deaccel 0.4 0.3 + Animate HudCraneMagnet TextColor "255 220 0 255" Linear 0.8 0.2 +} + +event HintMessageShow +{ + // show the hints + Animate HudHintDisplay Alpha 255 Linear 0.0 0.5 + + // flash text + Animate HudHintDisplay FgColor "FgColor" Linear 0.0 0.01 + Animate HudHintDisplay FgColor "255 220 0 255" Linear 0.5 0.2 + Animate HudHintDisplay FgColor "FgColor" Linear 0.7 0.2 + Animate HudHintDisplay FgColor "255 220 0 255" Linear 1.5 0.2 + Animate HudHintDisplay FgColor "FgColor" Linear 1.7 0.2 + + // hide the panel after a while + Animate HudHintDisplay Alpha 0 Linear 12.0 1.0 +} + +event HintMessageHide +{ + Animate HudHintDisplay Alpha 0 Linear 0.0 0.5 +} + +event SquadMemberAdded +{ + StopEvent SquadMemberDied 0.0 + StopEvent SquadMemberLeft 0.0 + + // add in the squad member, brighter then normal color + Animate HudSquadStatus LastMemberColor "255 220 0 255" Linear 0.0 0.3 + Animate HudSquadStatus LastMemberColor "255 220 0 160" Linear 0.3 0.3 +} + +event SquadMemberLeft +{ + StopEvent SquadMemberDied 0.0 + StopEvent SquadMemberAdded 0.0 + + // fade out the icon + Animate HudSquadStatus LastMemberColor "255 220 0 0" Linear 0.0 0.5 +} + +event SquadMemberDied +{ + StopEvent SquadMemberAdded 0.0 + StopEvent SquadMemberLeft 0.0 + + // flash red, hold, then disappear + Animate HudSquadStatus LastMemberColor "255 0 0 255" Linear 0.0 0.5 + Animate HudSquadStatus LastMemberColor "255 0 0 0" Linear 2.0 2.0 +} + +event SquadMembersFollowing +{ + StopEvent SquadMembersStationed 0.0 + Animate HudSquadStatus SquadTextColor "255 220 0 255" Linear 0.0 0.2 + Animate HudSquadStatus SquadTextColor "255 220 0 160" Linear 0.2 0.4 +} + +event SquadMembersStationed +{ + StopEvent SquadMembersFollowing 0.0 + Animate HudSquadStatus SquadTextColor "255 220 0 160" Linear 0.5 0.5 +} + +event PoisonDamageTaken +{ + Animate HudPoisonDamageIndicator Alpha 255 Linear 0.0 1.0 + RunEvent PoisonLoop 0.0 +} + +event PoisonDamageCured +{ + StopEvent PoisonDamageTaken 0.0 + StopEvent PoisonLoop 0.0 + StopEvent PoisonPulse 0.0 + Animate HudPoisonDamageIndicator Alpha 0 Linear 0.0 1.0 +} + +event PoisonPulse +{ + Animate HudPoisonDamageIndicator TextColor "BrightFg" Linear 0.0 0.1 + Animate HudPoisonDamageIndicator TextColor "FgColor" Deaccel 0.1 0.8 + Animate HudPoisonDamageIndicator BgColor "100 0 0 80" Linear 0.0 0.1 + Animate HudPoisonDamageIndicator BgColor "BgColor" Deaccel 0.1 0.8 + + RunEvent PoisonLoop 0.8 +} + +// call to loop PoisonLoop +event PoisonLoop +{ + RunEvent PoisonPulse 0.0 +} diff --git a/mp/game/mod_hl2mp/scripts/HudLayout.res b/mp/game/mod_hl2mp/scripts/HudLayout.res index 42994c4c..51945e1b 100644 --- a/mp/game/mod_hl2mp/scripts/HudLayout.res +++ b/mp/game/mod_hl2mp/scripts/HudLayout.res @@ -1,505 +1,505 @@ -"Resource/HudLayout.res"
-{
- HudHealth
- {
- "fieldName" "HudHealth"
- "xpos" "16"
- "ypos" "432"
- "wide" "102"
- "tall" "36"
- "visible" "1"
- "enabled" "1"
-
- "PaintBackgroundType" "2"
-
- "text_xpos" "8"
- "text_ypos" "20"
- "digit_xpos" "50"
- "digit_ypos" "2"
- }
-
- TargetID
- {
- "fieldName" "TargetID"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- TeamDisplay
- {
- "fieldName" "TeamDisplay"
- "visible" "0"
- "enabled" "1"
- "xpos" "16"
- "ypos" "415"
- "wide" "200"
- "tall" "60"
- "text_xpos" "8"
- "text_ypos" "4"
- }
-
- HudVoiceSelfStatus
- {
- "fieldName" "HudVoiceSelfStatus"
- "visible" "1"
- "enabled" "1"
- "xpos" "r43"
- "ypos" "355"
- "wide" "24"
- "tall" "24"
- }
-
- HudVoiceStatus
- {
- "fieldName" "HudVoiceStatus"
- "visible" "1"
- "enabled" "1"
- "xpos" "r145"
- "ypos" "0"
- "wide" "145"
- "tall" "400"
-
- "item_wide" "135"
-
- "show_avatar" "0"
-
- "show_dead_icon" "1"
- "dead_xpos" "1"
- "dead_ypos" "0"
- "dead_wide" "16"
- "dead_tall" "16"
-
- "show_voice_icon" "1"
- "icon_ypos" "0"
- "icon_xpos" "15"
- "icon_tall" "16"
- "icon_wide" "16"
-
- "text_xpos" "33"
- }
-
- HudSuit
- {
- "fieldName" "HudSuit"
- "xpos" "140"
- "ypos" "432"
- "wide" "108"
- "tall" "36"
- "visible" "1"
- "enabled" "1"
-
- "PaintBackgroundType" "2"
-
-
- "text_xpos" "8"
- "text_ypos" "20"
- "digit_xpos" "50"
- "digit_ypos" "2"
- }
-
- HudAmmo
- {
- "fieldName" "HudAmmo"
- "xpos" "r150"
- "ypos" "432"
- "wide" "136"
- "tall" "36"
- "visible" "1"
- "enabled" "1"
-
- "PaintBackgroundType" "2"
-
- "text_xpos" "8"
- "text_ypos" "20"
- "digit_xpos" "44"
- "digit_ypos" "2"
- "digit2_xpos" "98"
- "digit2_ypos" "16"
- }
-
- HudAmmoSecondary
- {
- "fieldName" "HudAmmoSecondary"
- "xpos" "r76"
- "ypos" "432"
- "wide" "60"
- "tall" "36"
- "visible" "1"
- "enabled" "1"
-
- "PaintBackgroundType" "2"
-
- "digit_xpos" "10"
- "digit_ypos" "2"
- }
-
- HudSuitPower
- {
- "fieldName" "HudSuitPower"
- "visible" "1"
- "enabled" "1"
- "xpos" "16"
- "ypos" "396"
- "wide" "102"
- "tall" "26"
-
- "AuxPowerLowColor" "255 0 0 220"
- "AuxPowerHighColor" "255 220 0 220"
- "AuxPowerDisabledAlpha" "70"
-
- "BarInsetX" "8"
- "BarInsetY" "15"
- "BarWidth" "92"
- "BarHeight" "4"
- "BarChunkWidth" "6"
- "BarChunkGap" "3"
-
- "text_xpos" "8"
- "text_ypos" "4"
- "text2_xpos" "8"
- "text2_ypos" "22"
- "text2_gap" "10"
-
- "PaintBackgroundType" "2"
- }
-
- HudFlashlight
- {
- "fieldName" "HudFlashlight"
- "visible" "0"
- "enabled" "1"
- "xpos" "16"
- "ypos" "370"
- "wide" "102"
- "tall" "20"
-
- "text_xpos" "8"
- "text_ypos" "6"
- "TextColor" "255 170 0 220"
-
- "PaintBackgroundType" "2"
- }
-
- HudDamageIndicator
- {
- "fieldName" "HudDamageIndicator"
- "visible" "1"
- "enabled" "1"
- "DmgColorLeft" "255 0 0 0"
- "DmgColorRight" "255 0 0 0"
-
- "dmg_xpos" "30"
- "dmg_ypos" "100"
- "dmg_wide" "36"
- "dmg_tall1" "240"
- "dmg_tall2" "200"
- }
-
- HudZoom
- {
- "fieldName" "HudZoom"
- "visible" "1"
- "enabled" "1"
- "Circle1Radius" "66"
- "Circle2Radius" "74"
- "DashGap" "16"
- "DashHeight" "4"
- "BorderThickness" "88"
- }
-
- HudWeaponSelection
- {
- "fieldName" "HudWeaponSelection"
- "ypos" "16"
- "visible" "1"
- "enabled" "1"
- "SmallBoxSize" "32"
- "LargeBoxWide" "112"
- "LargeBoxTall" "80"
- "BoxGap" "8"
- "SelectionNumberXPos" "4"
- "SelectionNumberYPos" "4"
- "SelectionGrowTime" "0.4"
- "TextYPos" "64"
- }
-
- HudCrosshair
- {
- "fieldName" "HudCrosshair"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HudDeathNotice
- {
- "fieldName" "HudDeathNotice"
- "visible" "1"
- "enabled" "1"
- "xpos" "r640"
- "ypos" "12"
- "wide" "628"
- "tall" "468"
-
- "MaxDeathNotices" "4"
- "LineHeight" "22"
- "RightJustify" "1" // If 1, draw notices from the right
-
- "TextFont" "Default"
- }
-
- HudVehicle
- {
- "fieldName" "HudVehicle"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- ScorePanel
- {
- "fieldName" "ScorePanel"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HudTrain
- {
- "fieldName" "HudTrain"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HudMOTD
- {
- "fieldName" "HudMOTD"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HudMessage
- {
- "fieldName" "HudMessage"
- "visible" "1"
- "enabled" "1"
- "wide" "f0"
- "tall" "480"
- }
-
- HudMenu
- {
- "fieldName" "HudMenu"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HudCloseCaption
- {
- "fieldName" "HudCloseCaption"
- "visible" "1"
- "enabled" "1"
- "xpos" "c-250"
- "ypos" "276"
- "wide" "500"
- "tall" "136"
-
- "BgAlpha" "128"
-
- "GrowTime" "0.25"
- "ItemHiddenTime" "0.2" // Nearly same as grow time so that the item doesn't start to show until growth is finished
- "ItemFadeInTime" "0.15" // Once ItemHiddenTime is finished, takes this much longer to fade in
- "ItemFadeOutTime" "0.3"
-
- }
-
- HudHistoryResource
- {
- "fieldName" "HudHistoryResource"
- "visible" "1"
- "enabled" "1"
- "xpos" "r252"
- "ypos" "40"
- "wide" "248"
- "tall" "320"
-
- "history_gap" "56"
- "icon_inset" "28"
- "text_inset" "26"
- "NumberFont" "HudNumbersSmall"
- }
-
- HudGeiger
- {
- "fieldName" "HudGeiger"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HUDQuickInfo
- {
- "fieldName" "HUDQuickInfo"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HudWeapon
- {
- "fieldName" "HudWeapon"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
- HudAnimationInfo
- {
- "fieldName" "HudAnimationInfo"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HudPredictionDump
- {
- "fieldName" "HudPredictionDump"
- "visible" "1"
- "enabled" "1"
- "wide" "640"
- "tall" "480"
- }
-
- HudHintDisplay
- {
- "fieldName" "HudHintDisplay"
- "visible" "0"
- "enabled" "1"
- "xpos" "r120"
- "ypos" "r340"
- "wide" "100"
- "tall" "200"
- "text_xpos" "8"
- "text_ypos" "8"
- "text_xgap" "8"
- "text_ygap" "8"
- "TextColor" "255 170 0 220"
-
- "PaintBackgroundType" "2"
- }
-
- HudSquadStatus
- {
- "fieldName" "HudSquadStatus"
- "visible" "1"
- "enabled" "1"
- "xpos" "r120"
- "ypos" "380"
- "wide" "104"
- "tall" "46"
- "text_xpos" "8"
- "text_ypos" "34"
- "SquadIconColor" "255 220 0 160"
- "IconInsetX" "8"
- "IconInsetY" "0"
- "IconGap" "24"
-
- "PaintBackgroundType" "2"
- }
-
- HudPoisonDamageIndicator
- {
- "fieldName" "HudPoisonDamageIndicator"
- "visible" "0"
- "enabled" "1"
- "xpos" "16"
- "ypos" "346"
- "wide" "136"
- "tall" "38"
- "text_xpos" "8"
- "text_ypos" "8"
- "text_ygap" "14"
- "TextColor" "255 170 0 220"
- "PaintBackgroundType" "2"
- }
- HudCredits
- {
- "fieldName" "HudCredits"
- "TextFont" "Default"
- "visible" "1"
- "xpos" "0"
- "ypos" "0"
- "wide" "640"
- "tall" "480"
- "TextColor" "255 255 255 192"
-
- }
- "HudChat"
- {
- "ControlName" "EditablePanel"
- "fieldName" "HudChat"
- "visible" "1"
- "enabled" "1"
- "xpos" "10"
- "ypos" "275"
- "wide" "320"
- "tall" "120"
- "PaintBackgroundType" "2"
- }
-
- AchievementNotificationPanel
- {
- "fieldName" "AchievementNotificationPanel"
- "visible" "0"
- "enabled" "0"
- }
-
- HudHintKeyDisplay
- {
- "fieldName" "HudHintKeyDisplay"
- "visible" "0"
- "enabled" "0"
- }
-
- HUDAutoAim
- {
- "fieldName" "HUDAutoAim"
- "visible" "0"
- "enabled" "0"
- }
-
- HudHDRDemo
- {
- "fieldName" "HudHDRDemo"
- "visible" "0"
- "enabled" "0"
- }
-
- HudCommentary
- {
- "fieldName" "HudCommentary"
- "visible" "0"
- "enabled" "0"
- }
-
- "CHudVote"
- {
- "fieldName" "CHudVote"
- "visible" "0"
- "enabled" "0"
- }
+"Resource/HudLayout.res" +{ + HudHealth + { + "fieldName" "HudHealth" + "xpos" "16" + "ypos" "432" + "wide" "102" + "tall" "36" + "visible" "1" + "enabled" "1" + + "PaintBackgroundType" "2" + + "text_xpos" "8" + "text_ypos" "20" + "digit_xpos" "50" + "digit_ypos" "2" + } + + TargetID + { + "fieldName" "TargetID" + "visible" "1" + "enabled" "1" + "wide" "640" + "tall" "480" + } + + TeamDisplay + { + "fieldName" "TeamDisplay" + "visible" "0" + "enabled" "1" + "xpos" "16" + "ypos" "415" + "wide" "200" + "tall" "60" + "text_xpos" "8" + "text_ypos" "4" + } + + HudVoiceSelfStatus + { + "fieldName" "HudVoiceSelfStatus" + "visible" "1" + "enabled" "1" + "xpos" "r43" + "ypos" "355" + "wide" "24" + "tall" "24" + } + + HudVoiceStatus + { + "fieldName" "HudVoiceStatus" + "visible" "1" + "enabled" "1" + "xpos" "r145" + "ypos" "0" + "wide" "145" + "tall" "400" + + "item_wide" "135" + + "show_avatar" "0" + + "show_dead_icon" "1" + "dead_xpos" "1" + "dead_ypos" "0" + "dead_wide" "16" + "dead_tall" "16" + + "show_voice_icon" "1" + "icon_ypos" "0" + "icon_xpos" "15" + "icon_tall" "16" + "icon_wide" "16" + + "text_xpos" "33" + } + + HudSuit + { + "fieldName" "HudSuit" + "xpos" "140" + "ypos" "432" + "wide" "108" + "tall" "36" + "visible" "1" + "enabled" "1" + + "PaintBackgroundType" "2" + + + "text_xpos" "8" + "text_ypos" "20" + "digit_xpos" "50" + "digit_ypos" "2" + } + + HudAmmo + { + "fieldName" "HudAmmo" + "xpos" "r150" + "ypos" "432" + "wide" "136" + "tall" "36" + "visible" "1" + "enabled" "1" + + "PaintBackgroundType" "2" + + "text_xpos" "8" + "text_ypos" "20" + "digit_xpos" "44" + "digit_ypos" "2" + "digit2_xpos" "98" + "digit2_ypos" "16" + } + + HudAmmoSecondary + { + "fieldName" "HudAmmoSecondary" + "xpos" "r76" + "ypos" "432" + "wide" "60" + "tall" "36" + "visible" "1" + "enabled" "1" + + "PaintBackgroundType" "2" + + "digit_xpos" "10" + "digit_ypos" "2" + } + + HudSuitPower + { + "fieldName" "HudSuitPower" + "visible" "1" + "enabled" "1" + "xpos" "16" + "ypos" "396" + "wide" "102" + "tall" "26" + + "AuxPowerLowColor" "255 0 0 220" + "AuxPowerHighColor" "255 220 0 220" + "AuxPowerDisabledAlpha" "70" + + "BarInsetX" "8" + "BarInsetY" "15" + "BarWidth" "92" + "BarHeight" "4" + "BarChunkWidth" "6" + "BarChunkGap" "3" + + "text_xpos" "8" + "text_ypos" "4" + "text2_xpos" "8" + "text2_ypos" "22" + "text2_gap" "10" + + "PaintBackgroundType" "2" + } + + HudFlashlight + { + "fieldName" "HudFlashlight" + "visible" "0" + "enabled" "1" + "xpos" "16" + "ypos" "370" + "wide" "102" + "tall" "20" + + "text_xpos" "8" + "text_ypos" "6" + "TextColor" "255 170 0 220" + + "PaintBackgroundType" "2" + } + + HudDamageIndicator + { + "fieldName" "HudDamageIndicator" + "visible" "1" + "enabled" "1" + "DmgColorLeft" "255 0 0 0" + "DmgColorRight" "255 0 0 0" + + "dmg_xpos" "30" + "dmg_ypos" "100" + "dmg_wide" "36" + "dmg_tall1" "240" + "dmg_tall2" "200" + } + + HudZoom + { + "fieldName" "HudZoom" + "visible" "1" + "enabled" "1" + "Circle1Radius" "66" + "Circle2Radius" "74" + "DashGap" "16" + "DashHeight" "4" + "BorderThickness" "88" + } + + HudWeaponSelection + { + "fieldName" "HudWeaponSelection" + "ypos" "16" + "visible" "1" + "enabled" "1" + "SmallBoxSize" "32" + "LargeBoxWide" "112" + "LargeBoxTall" "80" + "BoxGap" "8" + "SelectionNumberXPos" "4" + "SelectionNumberYPos" "4" + "SelectionGrowTime" "0.4" + "TextYPos" "64" + } + + HudCrosshair + { + "fieldName" "HudCrosshair" + "visible" "1" + "enabled" "1" + "wide" "640" + "tall" "480" + } + + HudDeathNotice + { + "fieldName" "HudDeathNotice" + "visible" "1" + "enabled" "1" + "xpos" "r640" + "ypos" "12" + "wide" "628" + "tall" "468" + + "MaxDeathNotices" "4" + "LineHeight" "22" + "RightJustify" "1" // If 1, draw notices from the right + + "TextFont" "Default" + } + + HudVehicle + { + "fieldName" "HudVehicle" + "visible" "1" + "enabled" "1" + "wide" "640" + "tall" "480" + } + + ScorePanel + { + "fieldName" "ScorePanel" + "visible" "1" + "enabled" "1" + "wide" "640" + "tall" "480" + } + + HudTrain + { + "fieldName" "HudTrain" + "visible" "1" + "enabled" "1" + "wide" "640" + "tall" "480" + } + + HudMOTD + { + "fieldName" "HudMOTD" + "visible" "1" + "enabled" "1" + "wide" "640" + "tall" "480" + } + + HudMessage + { + "fieldName" "HudMessage" + "visible" "1" + "enabled" "1" + "wide" "f0" + "tall" "480" + } + + HudMenu + { + "fieldName" "HudMenu" + "visible" "1" + "enabled" "1" + "wide" "640" + "tall" "480" + } + + HudCloseCaption + { + "fieldName" "HudCloseCaption" + "visible" "1" + "enabled" "1" + "xpos" "c-250" + "ypos" "276" + "wide" "500" + "tall" "136" + + "BgAlpha" "128" + + "GrowTime" "0.25" + "ItemHiddenTime" "0.2" // Nearly same as grow time so that the item doesn't start to show until growth is finished + "ItemFadeInTime" "0.15" // Once ItemHiddenTime is finished, takes this much longer to fade in + "ItemFadeOutTime" "0.3" + + } + + HudHistoryResource + { + "fieldName" "HudHistoryResource" + "visible" "1" + "enabled" "1" + "xpos" "r252" + "ypos" "40" + "wide" "248" + "tall" "320" + + "history_gap" "56" + "icon_inset" "28" + "text_inset" "26" + "NumberFont" "HudNumbersSmall" + } + + HudGeiger + { + "fieldName" "HudGeiger" + "visible" "1" + "enabled" "1" + "wide" "640" + "tall" "480" + } + + HUDQuickInfo + { + "fieldName" "HUDQuickInfo" + "visible" "1" + "enabled" "1" + "wide" "640" + "tall" "480" + } + + HudWeapon + { + "fieldName" "HudWeapon" + "visible" "1" + "enabled" "1" + "wide" "640" + "tall" "480" + } + HudAnimationInfo + { + "fieldName" "HudAnimationInfo" + "visible" "1" + "enabled" "1" + "wide" "640" + "tall" "480" + } + + HudPredictionDump + { + "fieldName" "HudPredictionDump" + "visible" "1" + "enabled" "1" + "wide" "640" + "tall" "480" + } + + HudHintDisplay + { + "fieldName" "HudHintDisplay" + "visible" "0" + "enabled" "1" + "xpos" "r120" + "ypos" "r340" + "wide" "100" + "tall" "200" + "text_xpos" "8" + "text_ypos" "8" + "text_xgap" "8" + "text_ygap" "8" + "TextColor" "255 170 0 220" + + "PaintBackgroundType" "2" + } + + HudSquadStatus + { + "fieldName" "HudSquadStatus" + "visible" "1" + "enabled" "1" + "xpos" "r120" + "ypos" "380" + "wide" "104" + "tall" "46" + "text_xpos" "8" + "text_ypos" "34" + "SquadIconColor" "255 220 0 160" + "IconInsetX" "8" + "IconInsetY" "0" + "IconGap" "24" + + "PaintBackgroundType" "2" + } + + HudPoisonDamageIndicator + { + "fieldName" "HudPoisonDamageIndicator" + "visible" "0" + "enabled" "1" + "xpos" "16" + "ypos" "346" + "wide" "136" + "tall" "38" + "text_xpos" "8" + "text_ypos" "8" + "text_ygap" "14" + "TextColor" "255 170 0 220" + "PaintBackgroundType" "2" + } + HudCredits + { + "fieldName" "HudCredits" + "TextFont" "Default" + "visible" "1" + "xpos" "0" + "ypos" "0" + "wide" "640" + "tall" "480" + "TextColor" "255 255 255 192" + + } + "HudChat" + { + "ControlName" "EditablePanel" + "fieldName" "HudChat" + "visible" "1" + "enabled" "1" + "xpos" "10" + "ypos" "275" + "wide" "320" + "tall" "120" + "PaintBackgroundType" "2" + } + + AchievementNotificationPanel + { + "fieldName" "AchievementNotificationPanel" + "visible" "0" + "enabled" "0" + } + + HudHintKeyDisplay + { + "fieldName" "HudHintKeyDisplay" + "visible" "0" + "enabled" "0" + } + + HUDAutoAim + { + "fieldName" "HUDAutoAim" + "visible" "0" + "enabled" "0" + } + + HudHDRDemo + { + "fieldName" "HudHDRDemo" + "visible" "0" + "enabled" "0" + } + + HudCommentary + { + "fieldName" "HudCommentary" + "visible" "0" + "enabled" "0" + } + + "CHudVote" + { + "fieldName" "CHudVote" + "visible" "0" + "enabled" "0" + } }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/LauncherScheme.res b/mp/game/mod_hl2mp/scripts/LauncherScheme.res index 65c20ca8..82292b3a 100644 --- a/mp/game/mod_hl2mp/scripts/LauncherScheme.res +++ b/mp/game/mod_hl2mp/scripts/LauncherScheme.res @@ -1,594 +1,594 @@ -// Tracker scheme resource file
-Scheme
-{
- // default settings for all panels
- BaseSettings
- {
- "sc_primary1" "102 102 153 255"
- "sc_primary2" "192 192 172 128"
- "sc_primary3" "204 204 255 255"
- "sc_secondary1" "63 63 63 255"
- "sc_secondary2" "153 153 153 255"
- "sc_secondary3" "204 204 204 255"
- "sc_user" "0 0 0 255"
-
- "FgColor" "220 220 255 255"
- "BgColor" "0 0 0 255"
-
- "DisabledFgColor1" "80 80 80 255"
- "DisabledFgColor2" "40 40 40 255" // set this to the BgColor if you don't want it to draw
-
- "TitleBarFgColor" "0 0 0 255"
- "TitleBarDisabledFgColor" "150 150 150 255"
- "TitleBarBgColor" "180 120 0 255"
- "TitleBarDisabledBgColor" "99 99 99 255"
-
- "TitleBarIcon" "icon_tracker"
- "TitleBarDisabledIcon" "icon_tracker_disabled"
-
- "TitleButtonFgColor" "97 64 0 255"
- "TitleButtonBgColor" "197 131 0 255"
- "TitleButtonDisabledFgColor" "0 0 0 255"
- "TitleButtonDisabledBgColor" "99 99 99 255"
-
- "TextCursorColor" "0 0 0 255"
-
- Menu
- {
- "FgColor" "150 150 150 255"
- "BgColor" "70 70 70 255"
- "ArmedFgColor" "255 183 0 255"
- "ArmedBgColor" "134 91 19 255"
- "DividerColor" "56 56 56 255"
-
- "TextInset" "6" //!! not working yet
- }
-
- ScrollBar
- {
- "BgColor" "80 80 80 255"
- "SliderBgColor" "0 0 00 0"
- }
-
- // text edit windows
- "WindowFgColor" "220 220 255 255"
- "WindowBgColor" "0 0 0 64"
- "WindowDisabledFgColor" "150 150 150 255"
- "WindowDisabledBgColor" "80 80 80 255"
-
- // App-specific stuff
-
- // status selection
- "StatusSelectFgColor" "255 255 255 255"
- "StatusSelectFgColor2" "121 121 121 255"
-
- // buddy buttons
- BuddyButton
- {
- "FgColor1" "255 183 0 255"
- "FgColor2" "157 105 0 255"
-
- "ArmedFgColor1" "255 183 0 255"
- "ArmedFgColor2" "255 183 0 255"
- "ArmedBgColor" "134 91 19 255"
- }
-
- "SectionTextColor" "121 121 121 255"
- "SectionDividerColor" "56 56 56 255"
-
- // TF2 HUD
- "HudStatusBgColor" "0 0 0 64"
- "HudStatusSelectedBgColor "0 0 0 192"
- }
-
- // describes all the fonts
- Fonts
- {
- "Default"
- {
- "name" "Tahoma"
- "tall" "16"
- "weight" "500"
- }
-
- "DefaultSmall"
- {
- "name" "Tahoma"
- "tall" "12"
- "weight" "0"
- }
-
- // this is the symbol font
- "Marlett"
- {
- "name" "Marlett"
- "tall" "14"
- "weight" "0"
- }
- }
-
- // describes all the images used
- Images
- {
- "icon_tracker"
- {
- "filename" "resource/icon_tracker"
- "width" "16"
- "height" "16"
- }
- "icon_tracker_disabled"
- {
- "filename" "resource/icon_tracker_disabled"
- "width" "16"
- "height" "16"
- }
- "icon_tray"
- {
- "filename" "resource/icon_tracker"
- "width" "16"
- "height" "16"
- }
- "icon_away"
- {
- "filename" "resource/icon_away"
- "width" "16"
- "height" "16"
- }
- "icon_busy"
- {
- "filename" "resource/icon_busy"
- "width" "16"
- "height" "16"
- }
- "icon_online"
- {
- "filename" "resource/icon_blank"
- "width" "16"
- "height" "16"
- }
- "icon_offline"
- {
- "filename" "resource/icon_blank"
- "width" "16"
- "height" "16"
- }
- "icon_connecting"
- {
- "filename" "resource/icon_blank"
- "width" "16"
- "height" "16"
- }
- "icon_message"
- {
- "filename" "resource/icon_message"
- "width" "16"
- "height" "16"
- }
- "icon_blank"
- {
- "filename" "resource/icon_blank"
- "width" "16"
- "height" "16"
- }
- }
-
- // describes all the border types
- Borders
- {
- BaseBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonBorder
- {
- "inset" "2 2 1 1"
- Left
- {
- "1"
- {
- "color" "255 170 0 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "97 64 0 255"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "255 170 0 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "97 64 0 255"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonDisabledBorder
- {
- "inset" "2 2 1 1"
- Left
- {
- "1"
- {
- "color" "79 79 79 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "0 0 0 255"
- "offset" "1 0"
- }
- }
- Top
- {
- "1"
- {
- "color" "79 79 79 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "0 0 0 255"
- "offset" "0 0"
- }
- }
- }
-
- TitleButtonDepressedBorder
- {
- "inset" "3 3 1 1"
- Left
- {
- "1"
- {
- "color" "97 64 0 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "255 170 0 255"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "97 64 0 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "255 170 0 255"
- "offset" "0 0"
- }
- }
- }
-
- ScrollBarButtonBorder
- {
- "inset" "2 2 1 1"
- Left
- {
- "1"
- {
- "color" "79 79 79 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "0 0 0 255"
- "offset" "1 0"
- }
- }
- Top
- {
- "1"
- {
- "color" "79 79 79 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "0 0 0 255"
- "offset" "0 0"
- }
- }
- }
-
- ButtonBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "0 0"
- }
- }
- }
-
- // this is the border used for default buttons (the button that gets pressed when you hit enter)
- ButtonKeyFocusBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "0 0 0 255"
- "offset" "0 0"
- }
- "2"
- {
- "color" "99 99 99 255"
- "offset" "0 1"
- }
- }
- Top
- {
- "1"
- {
- "color" "0 0 0 255"
- "offset" "0 0"
- }
- "2"
- {
- "color" "99 99 99 255"
- "offset" "1 0"
- }
- }
- Right
- {
- "1"
- {
- "color" "0 0 0 255"
- "offset" "0 0"
- }
- "2"
- {
- "color" "43 43 43 255"
- "offset" "1 0"
- }
- }
- Bottom
- {
- "1"
- {
- "color" "0 0 0 255"
- "offset" "0 0"
- }
- "2"
- {
- "color" "43 43 43 255"
- "offset" "0 0"
- }
- }
- }
-
- ButtonDepressedBorder
- {
- "inset" "2 1 1 1"
- Left
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "0 0"
- }
- }
- }
-
- ComboBoxBorder
- {
- "inset" "0 0 1 1"
- Left
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "0 0"
- }
- }
- }
-
- MenuBorder
- {
- "inset" "1 1 1 1"
- Left
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "0 1"
- }
- }
-
- Right
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "1 0"
- }
- }
-
- Top
- {
- "1"
- {
- "color" "99 99 99 255"
- "offset" "0 0"
- }
- }
-
- Bottom
- {
- "1"
- {
- "color" "43 43 43 255"
- "offset" "0 0"
- }
- }
- }
- }
+// Tracker scheme resource file +Scheme +{ + // default settings for all panels + BaseSettings + { + "sc_primary1" "102 102 153 255" + "sc_primary2" "192 192 172 128" + "sc_primary3" "204 204 255 255" + "sc_secondary1" "63 63 63 255" + "sc_secondary2" "153 153 153 255" + "sc_secondary3" "204 204 204 255" + "sc_user" "0 0 0 255" + + "FgColor" "220 220 255 255" + "BgColor" "0 0 0 255" + + "DisabledFgColor1" "80 80 80 255" + "DisabledFgColor2" "40 40 40 255" // set this to the BgColor if you don't want it to draw + + "TitleBarFgColor" "0 0 0 255" + "TitleBarDisabledFgColor" "150 150 150 255" + "TitleBarBgColor" "180 120 0 255" + "TitleBarDisabledBgColor" "99 99 99 255" + + "TitleBarIcon" "icon_tracker" + "TitleBarDisabledIcon" "icon_tracker_disabled" + + "TitleButtonFgColor" "97 64 0 255" + "TitleButtonBgColor" "197 131 0 255" + "TitleButtonDisabledFgColor" "0 0 0 255" + "TitleButtonDisabledBgColor" "99 99 99 255" + + "TextCursorColor" "0 0 0 255" + + Menu + { + "FgColor" "150 150 150 255" + "BgColor" "70 70 70 255" + "ArmedFgColor" "255 183 0 255" + "ArmedBgColor" "134 91 19 255" + "DividerColor" "56 56 56 255" + + "TextInset" "6" //!! not working yet + } + + ScrollBar + { + "BgColor" "80 80 80 255" + "SliderBgColor" "0 0 00 0" + } + + // text edit windows + "WindowFgColor" "220 220 255 255" + "WindowBgColor" "0 0 0 64" + "WindowDisabledFgColor" "150 150 150 255" + "WindowDisabledBgColor" "80 80 80 255" + + // App-specific stuff + + // status selection + "StatusSelectFgColor" "255 255 255 255" + "StatusSelectFgColor2" "121 121 121 255" + + // buddy buttons + BuddyButton + { + "FgColor1" "255 183 0 255" + "FgColor2" "157 105 0 255" + + "ArmedFgColor1" "255 183 0 255" + "ArmedFgColor2" "255 183 0 255" + "ArmedBgColor" "134 91 19 255" + } + + "SectionTextColor" "121 121 121 255" + "SectionDividerColor" "56 56 56 255" + + // TF2 HUD + "HudStatusBgColor" "0 0 0 64" + "HudStatusSelectedBgColor "0 0 0 192" + } + + // describes all the fonts + Fonts + { + "Default" + { + "name" "Tahoma" + "tall" "16" + "weight" "500" + } + + "DefaultSmall" + { + "name" "Tahoma" + "tall" "12" + "weight" "0" + } + + // this is the symbol font + "Marlett" + { + "name" "Marlett" + "tall" "14" + "weight" "0" + } + } + + // describes all the images used + Images + { + "icon_tracker" + { + "filename" "resource/icon_tracker" + "width" "16" + "height" "16" + } + "icon_tracker_disabled" + { + "filename" "resource/icon_tracker_disabled" + "width" "16" + "height" "16" + } + "icon_tray" + { + "filename" "resource/icon_tracker" + "width" "16" + "height" "16" + } + "icon_away" + { + "filename" "resource/icon_away" + "width" "16" + "height" "16" + } + "icon_busy" + { + "filename" "resource/icon_busy" + "width" "16" + "height" "16" + } + "icon_online" + { + "filename" "resource/icon_blank" + "width" "16" + "height" "16" + } + "icon_offline" + { + "filename" "resource/icon_blank" + "width" "16" + "height" "16" + } + "icon_connecting" + { + "filename" "resource/icon_blank" + "width" "16" + "height" "16" + } + "icon_message" + { + "filename" "resource/icon_message" + "width" "16" + "height" "16" + } + "icon_blank" + { + "filename" "resource/icon_blank" + "width" "16" + "height" "16" + } + } + + // describes all the border types + Borders + { + BaseBorder + { + "inset" "0 0 1 1" + Left + { + "1" + { + "color" "43 43 43 255" + "offset" "0 1" + } + } + + Right + { + "1" + { + "color" "99 99 99 255" + "offset" "1 0" + } + } + + Top + { + "1" + { + "color" "43 43 43 255" + "offset" "0 0" + } + } + + Bottom + { + "1" + { + "color" "99 99 99 255" + "offset" "0 0" + } + } + } + + TitleButtonBorder + { + "inset" "2 2 1 1" + Left + { + "1" + { + "color" "255 170 0 255" + "offset" "0 1" + } + } + + Right + { + "1" + { + "color" "97 64 0 255" + "offset" "1 0" + } + } + + Top + { + "1" + { + "color" "255 170 0 255" + "offset" "0 0" + } + } + + Bottom + { + "1" + { + "color" "97 64 0 255" + "offset" "0 0" + } + } + } + + TitleButtonDisabledBorder + { + "inset" "2 2 1 1" + Left + { + "1" + { + "color" "79 79 79 255" + "offset" "0 1" + } + } + + Right + { + "1" + { + "color" "0 0 0 255" + "offset" "1 0" + } + } + Top + { + "1" + { + "color" "79 79 79 255" + "offset" "0 0" + } + } + + Bottom + { + "1" + { + "color" "0 0 0 255" + "offset" "0 0" + } + } + } + + TitleButtonDepressedBorder + { + "inset" "3 3 1 1" + Left + { + "1" + { + "color" "97 64 0 255" + "offset" "0 1" + } + } + + Right + { + "1" + { + "color" "255 170 0 255" + "offset" "1 0" + } + } + + Top + { + "1" + { + "color" "97 64 0 255" + "offset" "0 0" + } + } + + Bottom + { + "1" + { + "color" "255 170 0 255" + "offset" "0 0" + } + } + } + + ScrollBarButtonBorder + { + "inset" "2 2 1 1" + Left + { + "1" + { + "color" "79 79 79 255" + "offset" "0 1" + } + } + + Right + { + "1" + { + "color" "0 0 0 255" + "offset" "1 0" + } + } + Top + { + "1" + { + "color" "79 79 79 255" + "offset" "0 0" + } + } + + Bottom + { + "1" + { + "color" "0 0 0 255" + "offset" "0 0" + } + } + } + + ButtonBorder + { + "inset" "0 0 1 1" + Left + { + "1" + { + "color" "99 99 99 255" + "offset" "0 1" + } + } + + Right + { + "1" + { + "color" "43 43 43 255" + "offset" "1 0" + } + } + + Top + { + "1" + { + "color" "99 99 99 255" + "offset" "0 0" + } + } + + Bottom + { + "1" + { + "color" "43 43 43 255" + "offset" "0 0" + } + } + } + + // this is the border used for default buttons (the button that gets pressed when you hit enter) + ButtonKeyFocusBorder + { + "inset" "0 0 1 1" + Left + { + "1" + { + "color" "0 0 0 255" + "offset" "0 0" + } + "2" + { + "color" "99 99 99 255" + "offset" "0 1" + } + } + Top + { + "1" + { + "color" "0 0 0 255" + "offset" "0 0" + } + "2" + { + "color" "99 99 99 255" + "offset" "1 0" + } + } + Right + { + "1" + { + "color" "0 0 0 255" + "offset" "0 0" + } + "2" + { + "color" "43 43 43 255" + "offset" "1 0" + } + } + Bottom + { + "1" + { + "color" "0 0 0 255" + "offset" "0 0" + } + "2" + { + "color" "43 43 43 255" + "offset" "0 0" + } + } + } + + ButtonDepressedBorder + { + "inset" "2 1 1 1" + Left + { + "1" + { + "color" "43 43 43 255" + "offset" "0 1" + } + } + + Right + { + "1" + { + "color" "99 99 99 255" + "offset" "1 0" + } + } + + Top + { + "1" + { + "color" "43 43 43 255" + "offset" "0 0" + } + } + + Bottom + { + "1" + { + "color" "99 99 99 255" + "offset" "0 0" + } + } + } + + ComboBoxBorder + { + "inset" "0 0 1 1" + Left + { + "1" + { + "color" "43 43 43 255" + "offset" "0 1" + } + } + + Right + { + "1" + { + "color" "99 99 99 255" + "offset" "1 0" + } + } + + Top + { + "1" + { + "color" "43 43 43 255" + "offset" "0 0" + } + } + + Bottom + { + "1" + { + "color" "99 99 99 255" + "offset" "0 0" + } + } + } + + MenuBorder + { + "inset" "1 1 1 1" + Left + { + "1" + { + "color" "99 99 99 255" + "offset" "0 1" + } + } + + Right + { + "1" + { + "color" "43 43 43 255" + "offset" "1 0" + } + } + + Top + { + "1" + { + "color" "99 99 99 255" + "offset" "0 0" + } + } + + Bottom + { + "1" + { + "color" "43 43 43 255" + "offset" "0 0" + } + } + } + } }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/game.txt b/mp/game/mod_hl2mp/scripts/game.txt index 67a4878f..a782eac5 100644 --- a/mp/game/mod_hl2mp/scripts/game.txt +++ b/mp/game/mod_hl2mp/scripts/game.txt @@ -1,2 +1,2 @@ -// Game specific definitions
-"$game" "HL2MP"
+// Game specific definitions +"$game" "HL2MP" diff --git a/mp/game/mod_hl2mp/scripts/game_sounds_player.txt b/mp/game/mod_hl2mp/scripts/game_sounds_player.txt index cc211fdc..b74bfe66 100644 --- a/mp/game/mod_hl2mp/scripts/game_sounds_player.txt +++ b/mp/game/mod_hl2mp/scripts/game_sounds_player.txt @@ -1,332 +1,332 @@ -"HL2Player.SprintNoPower"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "soundlevel" "SNDLVL_60dB"
-
- "wave" "player/suit_denydevice.wav"
-}
-
-"HL2Player.SprintStart"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.9"
- "soundlevel" "SNDLVL_60dB"
-
- "wave" "player/suit_sprint.wav"
-}
-
-"HL2Player.FlashLightOn"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "PITCH_NORM"
-
- "wave" "items/flashlight1.wav"
-}
-
-"HL2Player.FlashLightOff"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "PITCH_NORM"
-
- "wave" "items/flashlight1.wav"
-}
-
-"HL2Player.PickupWeapon"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "items/ammo_pickup.wav"
-}
-
-"HL2Player.TrainUse"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "plats/train_use1.wav"
-}
-
-"HL2Player.Use"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.4"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/wpn_select.wav"
-}
-
-"HL2Player.UseNPC"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.4"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/wpn_select.wav"
-}
-
-"HL2Player.UseDeny"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.4"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/wpn_denyselect.wav"
-}
-
-"HL2Player.BurnPain"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.5"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "player/pl_burnpain1.wav"
- "wave" "player/pl_burnpain2.wav"
- "wave" "player/pl_burnpain3.wav"
- }
-}
-
-
-// SHARED player sounds
-
-"Player.Death"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "player/pl_pain5.wav"
- "wave" "player/pl_pain6.wav"
- "wave" "player/pl_pain7.wav"
- }
-}
-
-"Player.PlasmaDamage"
-{
- "channel" "CHAN_BODY"
- "volume" "0.5"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "player/general/flesh_burn.wav"
-}
-
-"Player.SonicDamage"
-{
- "channel" "CHAN_BODY"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "player/pl_pain5.wav"
- "wave" "player/pl_pain6.wav"
- "wave" "player/pl_pain7.wav"
- }
-}
-
-"Player.DrownStart"
-{
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "90,110"
-
- "wave" "player/pl_drown1.wav"
-}
-
-"Player.Swim"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.5"
- "pitch" "PITCH_NORM"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "player/footsteps/wade5.wav"
- "wave" "player/footsteps/wade6.wav"
- "wave" "player/footsteps/wade7.wav"
- "wave" "player/footsteps/wade8.wav"
- }
-}
-
-"Player.FallDamage"
-{
- "channel" "CHAN_AUTO"
- "volume" "0.75"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "player/pl_fallpain1.wav"
- "wave" "player/pl_fallpain3.wav"
- }
-}
-
-"Player.FallGib"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.75"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "physics/body/body_medium_break2.wav"
- }
-}
-
-"Player.DrownContinue"
-{
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "90,110"
-
- "rndwave"
- {
- "wave" "player/pl_drown1.wav"
- "wave" "player/pl_drown2.wav"
- "wave" "player/pl_drown3.wav"
- }
-}
-
-"Player.Wade"
-{
- "channel" "CHAN_BODY"
- "volume" "0.25"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "player/footsteps/wade5.wav"
- "wave" "player/footsteps/wade6.wav"
- "wave" "player/footsteps/wade7.wav"
- "wave" "player/footsteps/wade8.wav"
- }
-}
-
-"Player.AmbientUnderWater"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.22"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "ambient/water/underwater.wav"
-}
-
-"Player.UseTrain"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "plats/train_use1.wav"
-}
-
-"Player.UseDeny"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.4"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/wpn_select.wav"
-}
-
-"Player.PickupWeapon"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "95,105"
- "wave" "items/ammo_pickup.wav"
-}
-
-
-"Geiger.BeepLow"
-{
- "channel" "CHAN_STATIC"
- "soundlevel" "SNDLVL_NONE"
- "pitch" "PITCH_NORM"
-
- "rndwave"
- {
- "wave" "player/geiger1.wav"
- "wave" "player/geiger2.wav"
- }
-}
-
-"Geiger.BeepHigh"
-{
- "channel" "CHAN_STATIC"
- "soundlevel" "SNDLVL_NONE"
- "pitch" "PITCH_NORM"
-
- "rndwave"
- {
- "wave" "player/geiger2.wav"
- "wave" "player/geiger3.wav"
- }
-}
-
-//HL2MP
-
-"NPC_MetroPolice.Die"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.500"
- "pitch" "PITCH_NORM"
-
- "soundlevel" "SNDLVL_80dB"
-
- "rndwave"
- {
- "wave" "npc/metropolice/die1.wav"
- "wave" "npc/metropolice/die2.wav"
- "wave" "npc/metropolice/die3.wav"
- "wave" "npc/metropolice/die4.wav"
- }
-}
-
-"NPC_CombineS.Die"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.500"
- "pitch" "PITCH_NORM"
-
- "soundlevel" "SNDLVL_80dB"
-
- "rndwave"
- {
- "wave" "npc/combine_soldier/die1.wav"
- "wave" "npc/combine_soldier/die2.wav"
- "wave" "npc/combine_soldier/die3.wav"
- }
-}
-"NPC_Citizen.die"
-{
- "channel" "CHAN_VOICE"
- "volume" "VOL_NORM"
- "pitch" "PITCH_NORM"
-
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "*vo/npc/$gender01/pain07.wav"
- "wave" "*vo/npc/$gender01/pain08.wav"
- "wave" "*vo/npc/$gender01/pain09.wav"
- }
+"HL2Player.SprintNoPower" +{ + "channel" "CHAN_VOICE" + "volume" "0.8" + "soundlevel" "SNDLVL_60dB" + + "wave" "player/suit_denydevice.wav" +} + +"HL2Player.SprintStart" +{ + "channel" "CHAN_VOICE" + "volume" "0.9" + "soundlevel" "SNDLVL_60dB" + + "wave" "player/suit_sprint.wav" +} + +"HL2Player.FlashLightOn" +{ + "channel" "CHAN_WEAPON" + "volume" "0.8" + "soundlevel" "SNDLVL_75dB" + "pitch" "PITCH_NORM" + + "wave" "items/flashlight1.wav" +} + +"HL2Player.FlashLightOff" +{ + "channel" "CHAN_WEAPON" + "volume" "0.8" + "soundlevel" "SNDLVL_75dB" + "pitch" "PITCH_NORM" + + "wave" "items/flashlight1.wav" +} + +"HL2Player.PickupWeapon" +{ + "channel" "CHAN_ITEM" + "volume" "0.8" + "soundlevel" "SNDLVL_75dB" + + "wave" "items/ammo_pickup.wav" +} + +"HL2Player.TrainUse" +{ + "channel" "CHAN_ITEM" + "volume" "0.8" + "soundlevel" "SNDLVL_75dB" + + "wave" "plats/train_use1.wav" +} + +"HL2Player.Use" +{ + "channel" "CHAN_ITEM" + "volume" "0.4" + "soundlevel" "SNDLVL_75dB" + + "wave" "common/wpn_select.wav" +} + +"HL2Player.UseNPC" +{ + "channel" "CHAN_ITEM" + "volume" "0.4" + "soundlevel" "SNDLVL_75dB" + + "wave" "common/wpn_select.wav" +} + +"HL2Player.UseDeny" +{ + "channel" "CHAN_ITEM" + "volume" "0.4" + "soundlevel" "SNDLVL_75dB" + + "wave" "common/wpn_denyselect.wav" +} + +"HL2Player.BurnPain" +{ + "channel" "CHAN_VOICE" + "volume" "0.5" + "soundlevel" "SNDLVL_75dB" + + "rndwave" + { + "wave" "player/pl_burnpain1.wav" + "wave" "player/pl_burnpain2.wav" + "wave" "player/pl_burnpain3.wav" + } +} + + +// SHARED player sounds + +"Player.Death" +{ + "channel" "CHAN_VOICE" + "volume" "0.8" + "soundlevel" "SNDLVL_75dB" + + "rndwave" + { + "wave" "player/pl_pain5.wav" + "wave" "player/pl_pain6.wav" + "wave" "player/pl_pain7.wav" + } +} + +"Player.PlasmaDamage" +{ + "channel" "CHAN_BODY" + "volume" "0.5" + "soundlevel" "SNDLVL_75dB" + + "wave" "player/general/flesh_burn.wav" +} + +"Player.SonicDamage" +{ + "channel" "CHAN_BODY" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "rndwave" + { + "wave" "player/pl_pain5.wav" + "wave" "player/pl_pain6.wav" + "wave" "player/pl_pain7.wav" + } +} + +"Player.DrownStart" +{ + "channel" "CHAN_VOICE" + "volume" "1.0" + "soundlevel" "SNDLVL_75dB" + "pitch" "90,110" + + "wave" "player/pl_drown1.wav" +} + +"Player.Swim" +{ + "channel" "CHAN_STATIC" + "volume" "0.5" + "pitch" "PITCH_NORM" + "soundlevel" "SNDLVL_NORM" + + "rndwave" + { + "wave" "player/footsteps/wade5.wav" + "wave" "player/footsteps/wade6.wav" + "wave" "player/footsteps/wade7.wav" + "wave" "player/footsteps/wade8.wav" + } +} + +"Player.FallDamage" +{ + "channel" "CHAN_AUTO" + "volume" "0.75" + "pitch" "90,110" + "soundlevel" "SNDLVL_NORM" + + "rndwave" + { + "wave" "player/pl_fallpain1.wav" + "wave" "player/pl_fallpain3.wav" + } +} + +"Player.FallGib" +{ + "channel" "CHAN_ITEM" + "volume" "0.75" + "pitch" "90,110" + "soundlevel" "SNDLVL_NORM" + + "rndwave" + { + "wave" "physics/body/body_medium_break2.wav" + } +} + +"Player.DrownContinue" +{ + "channel" "CHAN_VOICE" + "volume" "1.0" + "soundlevel" "SNDLVL_75dB" + "pitch" "90,110" + + "rndwave" + { + "wave" "player/pl_drown1.wav" + "wave" "player/pl_drown2.wav" + "wave" "player/pl_drown3.wav" + } +} + +"Player.Wade" +{ + "channel" "CHAN_BODY" + "volume" "0.25" + "soundlevel" "SNDLVL_75dB" + + "rndwave" + { + "wave" "player/footsteps/wade5.wav" + "wave" "player/footsteps/wade6.wav" + "wave" "player/footsteps/wade7.wav" + "wave" "player/footsteps/wade8.wav" + } +} + +"Player.AmbientUnderWater" +{ + "channel" "CHAN_STATIC" + "volume" "0.22" + "soundlevel" "SNDLVL_75dB" + + "wave" "ambient/water/underwater.wav" +} + +"Player.UseTrain" +{ + "channel" "CHAN_ITEM" + "volume" "0.8" + "soundlevel" "SNDLVL_75dB" + + "wave" "plats/train_use1.wav" +} + +"Player.UseDeny" +{ + "channel" "CHAN_ITEM" + "volume" "0.4" + "soundlevel" "SNDLVL_75dB" + + "wave" "common/wpn_select.wav" +} + +"Player.PickupWeapon" +{ + "channel" "CHAN_ITEM" + "volume" "0.8" + "soundlevel" "SNDLVL_75dB" + "pitch" "95,105" + "wave" "items/ammo_pickup.wav" +} + + +"Geiger.BeepLow" +{ + "channel" "CHAN_STATIC" + "soundlevel" "SNDLVL_NONE" + "pitch" "PITCH_NORM" + + "rndwave" + { + "wave" "player/geiger1.wav" + "wave" "player/geiger2.wav" + } +} + +"Geiger.BeepHigh" +{ + "channel" "CHAN_STATIC" + "soundlevel" "SNDLVL_NONE" + "pitch" "PITCH_NORM" + + "rndwave" + { + "wave" "player/geiger2.wav" + "wave" "player/geiger3.wav" + } +} + +//HL2MP + +"NPC_MetroPolice.Die" +{ + "channel" "CHAN_VOICE" + "volume" "0.500" + "pitch" "PITCH_NORM" + + "soundlevel" "SNDLVL_80dB" + + "rndwave" + { + "wave" "npc/metropolice/die1.wav" + "wave" "npc/metropolice/die2.wav" + "wave" "npc/metropolice/die3.wav" + "wave" "npc/metropolice/die4.wav" + } +} + +"NPC_CombineS.Die" +{ + "channel" "CHAN_VOICE" + "volume" "0.500" + "pitch" "PITCH_NORM" + + "soundlevel" "SNDLVL_80dB" + + "rndwave" + { + "wave" "npc/combine_soldier/die1.wav" + "wave" "npc/combine_soldier/die2.wav" + "wave" "npc/combine_soldier/die3.wav" + } +} +"NPC_Citizen.die" +{ + "channel" "CHAN_VOICE" + "volume" "VOL_NORM" + "pitch" "PITCH_NORM" + + "soundlevel" "SNDLVL_NORM" + + "rndwave" + { + "wave" "*vo/npc/$gender01/pain07.wav" + "wave" "*vo/npc/$gender01/pain08.wav" + "wave" "*vo/npc/$gender01/pain09.wav" + } }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt b/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt index 43cd0987..d7bc90f6 100644 --- a/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt +++ b/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt @@ -1,1567 +1,1567 @@ -// HL2 Weapons
-
-// *******
-// BULLETS
-
-"Bullets.DefaultNearmiss"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.7"
- "soundlevel" "SNDLVL_140dB"
- "pitch" "PITCH_NORM"
-
- "rndwave"
- {
- "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav"
-
- "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR07.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav"
-
- "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav"
- }
-}
-
-"Bullets.GunshipNearmiss"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.7"
- "soundlevel" "SNDLVL_140dB"
- "pitch" "50"
-
- "rndwave"
- {
- "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR05.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav"
-
- "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR12.wav"
- }
-}
-
-"Bullets.StriderNearmiss"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.7"
- "soundlevel" "SNDLVL_120dB"
- "pitch" "75"
-
- "rndwave"
- {
- "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav"
- }
-}
-
-"FX_RicochetSound.Ricochet"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.5, 0.6"
- "soundlevel" "SNDLVL_80dB"
- "pitch" "90, 110"
-
- "rndwave"
- {
- "wave" "weapons/fx/rics/ric1.wav"
- "wave" "weapons/fx/rics/ric2.wav"
- "wave" "weapons/fx/rics/ric3.wav"
- "wave" "weapons/fx/rics/ric4.wav"
- "wave" "weapons/fx/rics/ric5.wav"
- }
-}
-
-"FuncTank.Fire"
-{
- "channel" "CHAN_STATIC"
- "volume" "1.0"
- "soundlevel" "SNDLVL_130dB"
- "pitch" "100, 120"
-
- "rndwave"
- {
- "wave" "weapons/ar1/ar1_1.wav"
- "wave" "weapons/ar1/ar1_2.wav"
- }
-}
-
-// *******
-// WEAPONS
-
-// weapon_ar2.txt
-"Weapon_AR2.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_empty.wav"
-}
-
-"Weapon_AR2.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_reload.wav"
-}
-
-"Weapon_AR2.Reload_Rotate"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.9"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_reload_rotate.wav"
-}
-
-"Weapon_AR2.Reload_Push"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.9"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_reload_push.wav"
-}
-"Weapon_AR2.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "85,95"
-
- "rndwave"
- {
- "wave" "weapons/ar2/fire1.wav"
- }
-}
-
-"Weapon_AR2.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomin.wav"
-}
-
-"Weapon_AR2.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomout.wav"
-}
-
-"Weapon_AR2.Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/ar2/ar2_altfire.wav"
-}
-
-"Weapon_AR2.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/npc_ar2_reload.wav"
-}
-
-"Weapon_AR2.NPC_Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/ar2/npc_ar2_altfire.wav"
-}
-
-"Weapon_AR2.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
-
-// "wave" "^weapons/ar2/npc_ar2_fire1.wav"
- "wave" "^weapons/ar1/ar1_dist1.wav"
-
-}
-
-"Weapon_functank.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
-
- "wave" "^weapons/ar1/ar1_dist1.wav"
-
-}
-
-// weapon_binoculars.txt
-"Weapon_Binoculars.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/binoculars/binoculars_zoomin.wav"
-}
-
-"Weapon_Binoculars.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/binoculars/binoculars_zoomout.wav"
-}
-
-"Weapon_Binoculars.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/binoculars/binoculars_zoommax.wav"
-}
-
-// weapon_brickbat.txt
-"Weapon_Brickbat.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "physics/wood/wood_box_impact_hard1.wav"
-}
-
-"Weapon_Bugbait.Splat"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.75"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "90,115"
- "rndwave"
- {
- "wave" "weapons/bugbait/bugbait_squeeze1.wav"
- "wave" "weapons/bugbait/bugbait_squeeze2.wav"
- "wave" "weapons/bugbait/bugbait_squeeze3.wav"
- }
-}
-
-"Weapon_CombineGuard.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/cguard/charging.wav"
-}
-
-// weapon_crowbar.txt
-"Weapon_Crowbar.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "95,100"
-
- "wave" "weapons/iceaxe/iceaxe_swing1.wav"
-}
-
-"Weapon_Crowbar.Melee_Hit"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "physics/flesh/flesh_impact_bullet3.wav"
- "wave" "physics/flesh/flesh_impact_bullet4.wav"
- "wave" "physics/flesh/flesh_impact_bullet5.wav"
- }
-}
-
-"Weapon_Crowbar.Melee_HitWorld"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_90dB"
- "pitch" "90,120"
-
- "rndwave"
- {
- "wave" "weapons/crowbar/crowbar_impact1.wav"
- "wave" "weapons/crowbar/crowbar_impact2.wav"
- }
-}
-
-// weapon_extinguisher.txt
-
-"Weapon_Extinguisher.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_empty.wav"
-}
-
-"Weapon_Extinguisher.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_reload.wav"
-}
-
-"Weapon_Extinguisher.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" "weapons/extinguisher/fire1.wav"
-}
-
-"Weapon_Extinguisher.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" "weapons/extinguisher/release1.wav"
-}
-
-"Weapon_Extinguisher.Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" "weapons/ar2/ar2_altfire.wav"
-}
-
-"Weapon_Extinguisher.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "95,105"
-
- "wave" "weapons/ar2/npc_ar2_fire1.wav"
-}
-
-
-"Weapon_Extinguisher.NPC_Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" "weapons/ar2/npc_ar2_altfire.wav"
-}
-
-"Weapon_Extinguisher.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/npc_ar2_reload.wav"
-}
-
-// weapon_flaregun.txt
-"Weapon_FlareGun.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/flaregun/fire.wav"
-}
-
-"Weapon_FlareGun.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/flaregun/reload.wav"
-}
-
-"Weapon_FlareGun.Burn"
-{
- "channel" "CHAN_WEAPON"
- "soundlevel" "SNDLVL_NORM"
- "volume" "0.65"
-
- "wave" "weapons/flaregun/burn.wav"
-}
-
-// weapon_gauss.txt
-"Weapon_Gauss.ChargeLoop"
-{
- "channel" "CHAN_STATIC"
- "volume" "VOL_NORM"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/gauss/chargeloop.wav"
-
-}
-
-// weapon_irifle.txt
-"Weapon_IRifle.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_empty.wav"
-}
-
-"Weapon_IRifle.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" ")weapons/irifle/irifle_fire2.wav"
-}
-
-// weapon_physcannon.txt
-"Weapon_PhysCannon.Launch"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.57"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "pitch" "110,120"
-
- "rndwave"
- {
- "wave" ")weapons/physcannon/superphys_launch1.wav"
- "wave" ")weapons/physcannon/superphys_launch2.wav"
- "wave" ")weapons/physcannon/superphys_launch4.wav"
- }
-}
-
-"Weapon_MegaPhysCannon.Launch"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.6"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "130,140"
-
- "rndwave"
- {
- "wave" "weapons/physcannon/superphys_launch1.wav"
- "wave" "weapons/physcannon/superphys_launch2.wav"
- "wave" "weapons/physcannon/superphys_launch3.wav"
- "wave" "weapons/physcannon/superphys_launch4.wav"
- }
-}
-
-"Weapon_PhysCannon.Charge"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
- "wave" ")weapons/physcannon/physcannon_charge.wav"
-}
-
-"Weapon_MegaPhysCannon.Charge"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "70,80"
-
- "wave" "weapons/physcannon/physcannon_charge.wav"
-}
-
-"Weapon_PhysCannon.DryFire"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/physcannon/physcannon_dryfire.wav"
-}
-
-"Weapon_MegaPhysCannon.DryFire"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "70,80"
-
- "wave" "weapons/physcannon/physcannon_dryfire.wav"
-}
-
-"Weapon_PhysCannon.Pickup"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" ")weapons/physcannon/physcannon_pickup.wav"
-}
-
-"Weapon_MegaPhysCannon.Pickup"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "70,80"
-
- "wave" "weapons/physcannon/physcannon_pickup.wav"
-}
-
-"Weapon_PhysCannon.OpenClaws"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/physcannon/physcannon_claws_open.wav"
-}
-
-"Weapon_PhysCannon.CloseClaws"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/physcannon/physcannon_claws_close.wav"
-}
-
-"Weapon_PhysCannon.Drop"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" ")weapons/physcannon/physcannon_drop.wav"
-}
-
-"Weapon_MegaPhysCannon.Drop"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "50,60"
-
- "wave" "weapons/physcannon/physcannon_drop.wav"
-}
-
-"Weapon_PhysCannon.HoldSound"
-{
- "channel" "CHAN_STATIC"
- "volume" "1.0"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physcannon/hold_loop.wav"
-}
-
-"Weapon_MegaPhysCannon.HoldSound"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.8"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "100"
-
- "wave" "weapons/physcannon/superphys_hold_loop.wav"
-}
-
-"Weapon_MegaPhysCannon.ChargeZap"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.1"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "90,110"
-
- "rndwave"
- {
- "wave" "weapons/physcannon/superphys_small_zap1.wav"
- "wave" "weapons/physcannon/superphys_small_zap2.wav"
- "wave" "weapons/physcannon/superphys_small_zap3.wav"
- "wave" "weapons/physcannon/superphys_small_zap4.wav"
- }
-}
-
-"Weapon_PhysCannon.TooHeavy"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "100"
-
- "wave" "weapons/physcannon/physcannon_tooheavy.wav"
-}
-
-// weapon_physgun.txt
-"Weapon_Physgun.On"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_on.wav"
-}
-
-"Weapon_Physgun.Off"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_off.wav"
-}
-
-"Weapon_Physgun.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/flaregun/impact.wav"
-}
-
-
-"Weapon_Physgun.LockedOn"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.5"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "90"
-
- "wave" "weapons/physgun_loop1.wav"
-}
-
-"Weapon_Physgun.Scanning"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.5"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_loop2.wav"
-}
-
-"Weapon_Physgun.LightObject"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.1"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_loop3.wav"
-}
-
-"Weapon_Physgun.HeavyObject"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.1"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_loop4.wav"
-}
-
-// weapon_pistol.txt
-"Weapon_Pistol.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/pistol/pistol_reload1.wav"
-}
-
-"Weapon_Pistol.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/smg1_reload.wav"
-}
-
-"Weapon_Pistol.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/pistol/pistol_empty.wav"
-}
-
-"Weapon_Pistol.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,102"
-
- "wave" ")weapons/pistol/pistol_fire2.wav"
-}
-
-"Weapon_Pistol.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "90,120"
-
- "wave" "^weapons/pistol/pistol_fire3.wav"
-}
-
-"Weapon_Pistol.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/smg1/switch_single.wav"
-}
-
-"Weapon_Pistol.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" ")SNDLVL_NORM"
-
- "wave" "weapons/smg1/switch_burst.wav"
-}
-
-"Weapon_Pistol.Burst"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,105"
-
- "wave" "^weapons/smg1/smg1_fireburst1.wav"
-}
-
-// weapon_rpg.txt
-"Weapon_RPG.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" ")weapons/rpg/rocketfire1.wav"
-}
-
-"Weapon_RPG.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/rpg/rocketfire1.wav"
-}
-
-"Weapon_RPG.LaserOn"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomin.wav"
-}
-
-"Weapon_RPG.LaserOff"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomout.wav"
-}
-
-// weapon_shotgun.txt
-"Weapon_Shotgun.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "95,100"
-
- "wave" "weapons/shotgun/shotgun_empty.wav"
-}
-
-"Weapon_Shotgun.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "weapons/shotgun/shotgun_reload1.wav"
- "wave" "weapons/shotgun/shotgun_reload2.wav"
- "wave" "weapons/shotgun/shotgun_reload3.wav"
- }
-}
-
-"Weapon_Shotgun.Special1"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/shotgun/shotgun_cock.wav"
-}
-
-"Weapon_Shotgun.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.86"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,101"
- "rndwave"
- {
- // "wave" "weapons/shotgun/shotgun_fire2.wav"
- // "wave" "weapons/shotgun/shotgun_fire6.wav"
- "wave" "weapons/shotgun/shotgun_fire7.wav"
- }
-}
-
-"Weapon_Shotgun.Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "90,95"
-
- "wave" "weapons/shotgun/shotgun_dbl_fire7.wav"
-}
-
-"Weapon_Shotgun.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "weapons/shotgun/shotgun_reload1.wav"
- "wave" "weapons/shotgun/shotgun_reload2.wav"
- "wave" "weapons/shotgun/shotgun_reload3.wav"
- }
-}
-
-"Weapon_Shotgun.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.95"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,101"
-
- "wave" "weapons/shotgun/shotgun_fire6.wav"
-}
-
-// weapon_smg1.txt
-"Weapon_SMG1.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/smg1_reload.wav"
-}
-
-"Weapon_SMG1.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/smg1_reload.wav"
-}
-
-"Weapon_SMG1.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/pistol/pistol_empty.wav"
-}
-
-"Weapon_SMG1.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_90db"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
-
- "wave" ")weapons/smg1/smg1_fire1.wav"
-}
-
-"Weapon_SMG1.Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.61"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" ")weapons/ar2/ar2_altfire.wav"
-}
-
-
-"Weapon_SMG1.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
-
- "wave" "^weapons/smg1/npc_smg1_fire1.wav"
-}
-
-"Weapon_SMG1.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/switch_single.wav"
-}
-
-"Weapon_SMG1.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/switch_burst.wav"
-}
-
-"Weapon_SMG1.Burst"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,105"
-
- "wave" "^weapons/smg1/smg1_fire1.wav"
-
-}
-
-// weapon_sniperrifle.txt
-"Weapon_SniperRifle.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomin.wav"
-}
-
-"Weapon_SniperRifle.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomout.wav"
-}
-
-"Weapon_SniperRifle.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_reload.wav"
-}
-
-"Weapon_SniperRifle.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_reload.wav"
-}
-
-"Weapon_SniperRifle.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,102"
-
- "wave" "weapons/sniper/sniper_fire.wav"
-}
-
-"Weapon_SniperRifle.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,102"
-
- "wave" "weapons/sniper/sniper_fire.wav"
-}
-
-"Weapon_StunStick.Swing"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "95,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/stunstick_swing1.wav"
- "wave" "weapons/stunstick/stunstick_swing2.wav"
- }
-}
-
-"Weapon_StunStick.Melee_Miss"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/stunstick_swing1.wav"
- "wave" "weapons/stunstick/stunstick_swing2.wav"
- }
-}
-
-"Weapon_StunStick.Melee_Hit"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/stunstick_fleshhit1.wav"
- "wave" "weapons/stunstick/stunstick_fleshhit2.wav"
- }
-}
-
-"Weapon_StunStick.Melee_HitWorld"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/stunstick_impact1.wav"
- "wave" "weapons/stunstick/stunstick_impact2.wav"
- }
-}
-
-"Weapon_StunStick.Activate"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/spark1.wav"
- "wave" "weapons/stunstick/spark2.wav"
- "wave" "weapons/stunstick/spark3.wav"
- }
-}
-
-"Weapon_StunStick.Deactivate"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/spark1.wav"
- "wave" "weapons/stunstick/spark2.wav"
- "wave" "weapons/stunstick/spark3.wav"
- }
-}
-
-"WeaponFrag.Throw"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/throw.wav"
-}
-
-"WeaponFrag.Roll"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/throw.wav"
-}
-
-"Weapon_Mortar.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_GUNFIRE"
- "wave" "^weapons/mortar/mortar_fire1.wav"
-}
-
-"Weapon_Mortar.Incomming"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_120dB"
- "wave" "weapons/mortar/mortar_shell_incomming1.wav"
-}
-
-"Weapon_Mortar.Impact"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "soundlevel" "SNDLVL_GUNFIRE"
- "rndwave"
- {
- "wave" "weapons/mortar/mortar_explode1.wav"
- "wave" "weapons/mortar/mortar_explode2.wav"
- "wave" "weapons/mortar/mortar_explode3.wav"
- }
-}
-
-
-"Func_Tank.BeginUse"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" ")weapons/shotgun/shotgun_cock.wav"
-}
-
-// weapon_357
-"Weapon_357.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.93"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "88,93"
-
- "rndwave"
- {
- "wave" ")weapons/357/357_fire2.wav"
- "wave" ")weapons/357/357_fire3.wav"
- }
-}
-
-"Weapon_357.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/357/reload1.wav"
-}
-
-"Weapon_357.OpenLoader"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/357/357_reload1.wav"
-}
-
-"Weapon_357.RemoveLoader"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/357/357_reload4.wav"
-}
-
-"Weapon_357.ReplaceLoader"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/357/357_reload3.wav"
-}
-
-"Weapon_357.Spin"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/357/357_spin1.wav"
-}
-
-// weapon_crossbow
-"Weapon_Crossbow.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.61"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "93,108"
-
- "wave" "weapons/crossbow/fire1.wav"
-}
-
-"Weapon_Crossbow.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "pitch" "93,108"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/crossbow/reload1.wav"
-}
-
-"Weapon_Crossbow.BoltFly"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.6"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/crossbow/bolt_fly4.wav"
-}
-
-"Weapon_Crossbow.BoltElectrify"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.6"
- "pitch" "93,108"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "weapons/crossbow/bolt_load1.wav"
- "wave" "weapons/crossbow/bolt_load2.wav"
- }
-}
-
-"Weapon_Crossbow.BoltHitBody"
-{
- "channel" "CHAN_BODY"
- "volume" "0.7"
- "pitch" "93,108"
- "soundlevel" "SNDLVL_80db"
-
- "rndwave"
- {
- "wave" "weapons/crossbow/hitbod1.wav"
- "wave" "weapons/crossbow/hitbod2.wav"
- }
-}
-
-"Weapon_Crossbow.BoltHitWorld"
-{
- "channel" "CHAN_BODY"
- "volume" ".95,1.0"
- "pitch" "110,130"
- "soundlevel" "SNDLVL_80db"
-
- "wave" "weapons/crossbow/hit1.wav"
-}
-
-"Weapon_Crossbow.BoltSkewer"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.9"
- "soundlevel" "SNDLVL_90db"
- "pitch" "90,110"
-
- "wave" "weapons/crossbow/bolt_skewer1.wav"
-
-}
-// *************
-// BASE GRENADES
-
-"BaseExplosionEffect.Sound"
-{
- "channel" "CHAN_STATIC"
- "volume" "1.0"
- "soundlevel" "SNDLVL_140dB"
- "pitch" "PITCH_NORM"
-
- "rndwave"
- {
- "wave" "^weapons/explode3.wav"
- "wave" "^weapons/explode4.wav"
- "wave" "^weapons/explode5.wav"
- }
-
-}
-
-"WaterExplosionEffect.Sound"
-{
- "channel" "CHAN_STATIC"
- "volume" "1.0"
- "soundlevel" "SNDLVL_140dB"
- "pitch" "80,130"
-
- "rndwave"
- {
- "wave" "^weapons/underwater_explode3.wav"
- "wave" "^weapons/underwater_explode4.wav"
- }
-
-}
-
-"BaseGrenade.Explode"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "weapons/debris1.wav"
- "wave" "weapons/debris2.wav"
- "wave" "weapons/debris3.wav"
- }
-}
-
-"BaseGrenade.StopSounds"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/null.wav"
-}
-
-"BaseGrenade.BounceSound"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/slam/bounce1.wav"
-}
-
-
-
-
-"GrenadeBeam.HitSound"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "weapons/fx/rics/laser_ric1.wav"
- "wave" "weapons/fx/rics/laser_ric2.wav"
- "wave" "weapons/fx/rics/laser_ric3.wav"
- }
-}
-
-"GrenadeBottle.Detonate"
-{
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "physics/glass/glass_bottle_break2.wav"
- }
-}
-
-"GrenadeBugBait.Splat"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.9"
- "soundlevel" "SNDLVL_80dB"
- "pitch" "95,105"
- "rndwave"
- {
- "wave" "weapons/bugbait/bugbait_impact1.wav"
- "wave" "weapons/bugbait/bugbait_impact3.wav"
- }
-}
-
-"GrenadeHomer.StopSounds"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/null.wav"
-}
-
-"Grenade_Molotov.Detonate"
-{
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "physics/glass/glass_bottle_break2.wav"
- }
-}
-
-"GrenadePathfollower.StopSounds"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/null.wav"
-}
-
-"GrenadeScanner.StopSound"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/null.wav"
-}
-
-"TripwireGrenade.ShootRope"
-{
- "channel" "CHAN_BODY"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "100"
-
- "wave" "weapons/tripwire/ropeshoot.wav"
-}
-
-// Alyx's EMP effect
-
-"AlyxEMP.Charge"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.65"
- "soundlevel" "SNDLVL_90dB"
- "pitch" "100,120"
- //"wave" "weapons/stunstick/alyx_stunner_charge2.wav"
- "wave" "weapons/stunstick/alyx_stunner2.wav"
-}
-
-"AlyxEMP.Discharge"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.65"
- "soundlevel" "SNDLVL_90dB"
- "pitch" "100,120"
- "rndwave"
- {
- "wave" "weapons/stunstick/alyx_stunner1.wav"
- "wave" "weapons/stunstick/alyx_stunner2.wav"
- }
-}
-
-"AlyxEMP.Stop"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
- "wave" "common/null.wav"
-}
-
-// **************
-// BASE CHARACTER
-
-"GenericNPC.GunSound"
-{
- "channel" "CHAN_WEAPON"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "95,105"
-
- "rndwave"
- {
- "wave" "^weapons/ar1/ar1_dist1.wav"
- "wave" "^weapons/ar1/ar1_dist1.wav"
- "wave" "^weapons/ar1/ar1_dist2.wav"
- }
-}
-
-"Grenade.Blip"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.95"
- "soundlevel" "SNDLVL_70dB"
- "wave" "weapons/grenade/tick1.wav"
-}
-
-///*********
-// SLAMZ
-///*********
-
-"Weapon_SLAM.SatchelThrow"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/throw.wav"
-}
-
-
-"Weapon_SLAM.TripMineMode"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/mine_mode.wav"
-}
-"Weapon_SLAM.SatchelDetonate"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/buttonclick.wav"
-}
-
-"TripmineGrenade.Place"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.95"
- "soundlevel" "SNDLVL_70dB"
- "wave" "weapons/tripwire/hook.wav"
-}
-
-"TripmineGrenade.Activate"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.95"
- "soundlevel" "SNDLVL_70dB"
- "wave" "weapons/tripwire/mine_activate.wav"
+// HL2 Weapons + +// ******* +// BULLETS + +"Bullets.DefaultNearmiss" +{ + "channel" "CHAN_STATIC" + "volume" "0.7" + "soundlevel" "SNDLVL_140dB" + "pitch" "PITCH_NORM" + + "rndwave" + { + "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav" + + "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR07.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav" + + "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav" + } +} + +"Bullets.GunshipNearmiss" +{ + "channel" "CHAN_STATIC" + "volume" "0.7" + "soundlevel" "SNDLVL_140dB" + "pitch" "50" + + "rndwave" + { + "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR05.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav" + + "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR12.wav" + } +} + +"Bullets.StriderNearmiss" +{ + "channel" "CHAN_STATIC" + "volume" "0.7" + "soundlevel" "SNDLVL_120dB" + "pitch" "75" + + "rndwave" + { + "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav" + } +} + +"FX_RicochetSound.Ricochet" +{ + "channel" "CHAN_STATIC" + "volume" "0.5, 0.6" + "soundlevel" "SNDLVL_80dB" + "pitch" "90, 110" + + "rndwave" + { + "wave" "weapons/fx/rics/ric1.wav" + "wave" "weapons/fx/rics/ric2.wav" + "wave" "weapons/fx/rics/ric3.wav" + "wave" "weapons/fx/rics/ric4.wav" + "wave" "weapons/fx/rics/ric5.wav" + } +} + +"FuncTank.Fire" +{ + "channel" "CHAN_STATIC" + "volume" "1.0" + "soundlevel" "SNDLVL_130dB" + "pitch" "100, 120" + + "rndwave" + { + "wave" "weapons/ar1/ar1_1.wav" + "wave" "weapons/ar1/ar1_2.wav" + } +} + +// ******* +// WEAPONS + +// weapon_ar2.txt +"Weapon_AR2.Empty" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/ar2_empty.wav" +} + +"Weapon_AR2.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/ar2_reload.wav" +} + +"Weapon_AR2.Reload_Rotate" +{ + "channel" "CHAN_ITEM" + "volume" "0.9" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/ar2_reload_rotate.wav" +} + +"Weapon_AR2.Reload_Push" +{ + "channel" "CHAN_ITEM" + "volume" "0.9" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/ar2_reload_push.wav" +} +"Weapon_AR2.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.8" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "85,95" + + "rndwave" + { + "wave" "weapons/ar2/fire1.wav" + } +} + +"Weapon_AR2.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/sniper/sniper_zoomin.wav" +} + +"Weapon_AR2.Special2" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/sniper/sniper_zoomout.wav" +} + +"Weapon_AR2.Double" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" "weapons/ar2/ar2_altfire.wav" +} + +"Weapon_AR2.NPC_Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/npc_ar2_reload.wav" +} + +"Weapon_AR2.NPC_Double" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" "weapons/ar2/npc_ar2_altfire.wav" +} + +"Weapon_AR2.NPC_Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "95,105" + +// "wave" "^weapons/ar2/npc_ar2_fire1.wav" + "wave" "^weapons/ar1/ar1_dist1.wav" + +} + +"Weapon_functank.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "95,105" + + "wave" "^weapons/ar1/ar1_dist1.wav" + +} + +// weapon_binoculars.txt +"Weapon_Binoculars.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/binoculars/binoculars_zoomin.wav" +} + +"Weapon_Binoculars.Special2" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/binoculars/binoculars_zoomout.wav" +} + +"Weapon_Binoculars.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/binoculars/binoculars_zoommax.wav" +} + +// weapon_brickbat.txt +"Weapon_Brickbat.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "1.0" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" "physics/wood/wood_box_impact_hard1.wav" +} + +"Weapon_Bugbait.Splat" +{ + "channel" "CHAN_WEAPON" + "volume" "0.75" + "soundlevel" "SNDLVL_75dB" + "pitch" "90,115" + "rndwave" + { + "wave" "weapons/bugbait/bugbait_squeeze1.wav" + "wave" "weapons/bugbait/bugbait_squeeze2.wav" + "wave" "weapons/bugbait/bugbait_squeeze3.wav" + } +} + +"Weapon_CombineGuard.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/cguard/charging.wav" +} + +// weapon_crowbar.txt +"Weapon_Crowbar.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.55" + "soundlevel" "SNDLVL_105dB" + "pitch" "95,100" + + "wave" "weapons/iceaxe/iceaxe_swing1.wav" +} + +"Weapon_Crowbar.Melee_Hit" +{ + "channel" "CHAN_WEAPON" + "volume" "1.0" + "soundlevel" "SNDLVL_105dB" + "pitch" "98,102" + + "rndwave" + { + "wave" "physics/flesh/flesh_impact_bullet3.wav" + "wave" "physics/flesh/flesh_impact_bullet4.wav" + "wave" "physics/flesh/flesh_impact_bullet5.wav" + } +} + +"Weapon_Crowbar.Melee_HitWorld" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_90dB" + "pitch" "90,120" + + "rndwave" + { + "wave" "weapons/crowbar/crowbar_impact1.wav" + "wave" "weapons/crowbar/crowbar_impact2.wav" + } +} + +// weapon_extinguisher.txt + +"Weapon_Extinguisher.Empty" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/ar2_empty.wav" +} + +"Weapon_Extinguisher.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/ar2_reload.wav" +} + +"Weapon_Extinguisher.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.55" + "soundlevel" "SNDLVL_105dB" + + "wave" "weapons/extinguisher/fire1.wav" +} + +"Weapon_Extinguisher.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_105dB" + + "wave" "weapons/extinguisher/release1.wav" +} + +"Weapon_Extinguisher.Double" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_105dB" + + "wave" "weapons/ar2/ar2_altfire.wav" +} + +"Weapon_Extinguisher.NPC_Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_105dB" + "pitch" "95,105" + + "wave" "weapons/ar2/npc_ar2_fire1.wav" +} + + +"Weapon_Extinguisher.NPC_Double" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_105dB" + + "wave" "weapons/ar2/npc_ar2_altfire.wav" +} + +"Weapon_Extinguisher.NPC_Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/npc_ar2_reload.wav" +} + +// weapon_flaregun.txt +"Weapon_FlareGun.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.55" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" "weapons/flaregun/fire.wav" +} + +"Weapon_FlareGun.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/flaregun/reload.wav" +} + +"Weapon_FlareGun.Burn" +{ + "channel" "CHAN_WEAPON" + "soundlevel" "SNDLVL_NORM" + "volume" "0.65" + + "wave" "weapons/flaregun/burn.wav" +} + +// weapon_gauss.txt +"Weapon_Gauss.ChargeLoop" +{ + "channel" "CHAN_STATIC" + "volume" "VOL_NORM" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/gauss/chargeloop.wav" + +} + +// weapon_irifle.txt +"Weapon_IRifle.Empty" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/ar2_empty.wav" +} + +"Weapon_IRifle.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.55" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" ")weapons/irifle/irifle_fire2.wav" +} + +// weapon_physcannon.txt +"Weapon_PhysCannon.Launch" +{ + "channel" "CHAN_WEAPON" + "volume" "0.57" + "soundlevel" "SNDLVL_GUNFIRE" + + "pitch" "110,120" + + "rndwave" + { + "wave" ")weapons/physcannon/superphys_launch1.wav" + "wave" ")weapons/physcannon/superphys_launch2.wav" + "wave" ")weapons/physcannon/superphys_launch4.wav" + } +} + +"Weapon_MegaPhysCannon.Launch" +{ + "channel" "CHAN_WEAPON" + "volume" "0.6" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "130,140" + + "rndwave" + { + "wave" "weapons/physcannon/superphys_launch1.wav" + "wave" "weapons/physcannon/superphys_launch2.wav" + "wave" "weapons/physcannon/superphys_launch3.wav" + "wave" "weapons/physcannon/superphys_launch4.wav" + } +} + +"Weapon_PhysCannon.Charge" +{ + "channel" "CHAN_ITEM" + "volume" "0.42" + "soundlevel" "SNDLVL_NORM" + "wave" ")weapons/physcannon/physcannon_charge.wav" +} + +"Weapon_MegaPhysCannon.Charge" +{ + "channel" "CHAN_ITEM" + "volume" "0.42" + "soundlevel" "SNDLVL_NORM" + "pitch" "70,80" + + "wave" "weapons/physcannon/physcannon_charge.wav" +} + +"Weapon_PhysCannon.DryFire" +{ + "channel" "CHAN_WEAPON" + "volume" "0.42" + "soundlevel" "SNDLVL_NORM" + + "wave" ")weapons/physcannon/physcannon_dryfire.wav" +} + +"Weapon_MegaPhysCannon.DryFire" +{ + "channel" "CHAN_WEAPON" + "volume" "0.42" + "soundlevel" "SNDLVL_NORM" + "pitch" "70,80" + + "wave" "weapons/physcannon/physcannon_dryfire.wav" +} + +"Weapon_PhysCannon.Pickup" +{ + "channel" "CHAN_WEAPON" + "volume" "0.42" + "soundlevel" "SNDLVL_105dB" + + "wave" ")weapons/physcannon/physcannon_pickup.wav" +} + +"Weapon_MegaPhysCannon.Pickup" +{ + "channel" "CHAN_WEAPON" + "volume" "0.42" + "soundlevel" "SNDLVL_105dB" + "pitch" "70,80" + + "wave" "weapons/physcannon/physcannon_pickup.wav" +} + +"Weapon_PhysCannon.OpenClaws" +{ + "channel" "CHAN_VOICE" + "volume" "0.42" + "soundlevel" "SNDLVL_NORM" + + "wave" ")weapons/physcannon/physcannon_claws_open.wav" +} + +"Weapon_PhysCannon.CloseClaws" +{ + "channel" "CHAN_VOICE" + "volume" "0.42" + "soundlevel" "SNDLVL_NORM" + + "wave" ")weapons/physcannon/physcannon_claws_close.wav" +} + +"Weapon_PhysCannon.Drop" +{ + "channel" "CHAN_WEAPON" + "volume" "0.42" + "soundlevel" "SNDLVL_105dB" + + "wave" ")weapons/physcannon/physcannon_drop.wav" +} + +"Weapon_MegaPhysCannon.Drop" +{ + "channel" "CHAN_WEAPON" + "volume" "0.42" + "soundlevel" "SNDLVL_105dB" + "pitch" "50,60" + + "wave" "weapons/physcannon/physcannon_drop.wav" +} + +"Weapon_PhysCannon.HoldSound" +{ + "channel" "CHAN_STATIC" + "volume" "1.0" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/physcannon/hold_loop.wav" +} + +"Weapon_MegaPhysCannon.HoldSound" +{ + "channel" "CHAN_STATIC" + "volume" "0.8" + "soundlevel" "SNDLVL_NORM" + "pitch" "100" + + "wave" "weapons/physcannon/superphys_hold_loop.wav" +} + +"Weapon_MegaPhysCannon.ChargeZap" +{ + "channel" "CHAN_VOICE" + "volume" "0.1" + "soundlevel" "SNDLVL_NORM" + "pitch" "90,110" + + "rndwave" + { + "wave" "weapons/physcannon/superphys_small_zap1.wav" + "wave" "weapons/physcannon/superphys_small_zap2.wav" + "wave" "weapons/physcannon/superphys_small_zap3.wav" + "wave" "weapons/physcannon/superphys_small_zap4.wav" + } +} + +"Weapon_PhysCannon.TooHeavy" +{ + "channel" "CHAN_WEAPON" + "volume" "0.8" + "soundlevel" "SNDLVL_NORM" + "pitch" "100" + + "wave" "weapons/physcannon/physcannon_tooheavy.wav" +} + +// weapon_physgun.txt +"Weapon_Physgun.On" +{ + "channel" "CHAN_WEAPON" + "volume" "0.42" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/physgun_on.wav" +} + +"Weapon_Physgun.Off" +{ + "channel" "CHAN_ITEM" + "volume" "0.42" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/physgun_off.wav" +} + +"Weapon_Physgun.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "0.42" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" "weapons/flaregun/impact.wav" +} + + +"Weapon_Physgun.LockedOn" +{ + "channel" "CHAN_STATIC" + "volume" "0.5" + "soundlevel" "SNDLVL_NORM" + "pitch" "90" + + "wave" "weapons/physgun_loop1.wav" +} + +"Weapon_Physgun.Scanning" +{ + "channel" "CHAN_STATIC" + "volume" "0.5" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/physgun_loop2.wav" +} + +"Weapon_Physgun.LightObject" +{ + "channel" "CHAN_STATIC" + "volume" "0.1" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/physgun_loop3.wav" +} + +"Weapon_Physgun.HeavyObject" +{ + "channel" "CHAN_STATIC" + "volume" "0.1" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/physgun_loop4.wav" +} + +// weapon_pistol.txt +"Weapon_Pistol.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" ")weapons/pistol/pistol_reload1.wav" +} + +"Weapon_Pistol.NPC_Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/smg1/smg1_reload.wav" +} + +"Weapon_Pistol.Empty" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" ")weapons/pistol/pistol_empty.wav" +} + +"Weapon_Pistol.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.55" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "98,102" + + "wave" ")weapons/pistol/pistol_fire2.wav" +} + +"Weapon_Pistol.NPC_Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "90,120" + + "wave" "^weapons/pistol/pistol_fire3.wav" +} + +"Weapon_Pistol.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" ")weapons/smg1/switch_single.wav" +} + +"Weapon_Pistol.Special2" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" ")SNDLVL_NORM" + + "wave" "weapons/smg1/switch_burst.wav" +} + +"Weapon_Pistol.Burst" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "98,105" + + "wave" "^weapons/smg1/smg1_fireburst1.wav" +} + +// weapon_rpg.txt +"Weapon_RPG.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.55" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" ")weapons/rpg/rocketfire1.wav" +} + +"Weapon_RPG.NPC_Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.55" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" "weapons/rpg/rocketfire1.wav" +} + +"Weapon_RPG.LaserOn" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/sniper/sniper_zoomin.wav" +} + +"Weapon_RPG.LaserOff" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/sniper/sniper_zoomout.wav" +} + +// weapon_shotgun.txt +"Weapon_Shotgun.Empty" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + "pitch" "95,100" + + "wave" "weapons/shotgun/shotgun_empty.wav" +} + +"Weapon_Shotgun.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "rndwave" + { + "wave" "weapons/shotgun/shotgun_reload1.wav" + "wave" "weapons/shotgun/shotgun_reload2.wav" + "wave" "weapons/shotgun/shotgun_reload3.wav" + } +} + +"Weapon_Shotgun.Special1" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/shotgun/shotgun_cock.wav" +} + +"Weapon_Shotgun.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.86" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "98,101" + "rndwave" + { + // "wave" "weapons/shotgun/shotgun_fire2.wav" + // "wave" "weapons/shotgun/shotgun_fire6.wav" + "wave" "weapons/shotgun/shotgun_fire7.wav" + } +} + +"Weapon_Shotgun.Double" +{ + "channel" "CHAN_WEAPON" + "volume" "1.0" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "90,95" + + "wave" "weapons/shotgun/shotgun_dbl_fire7.wav" +} + +"Weapon_Shotgun.NPC_Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "rndwave" + { + "wave" "weapons/shotgun/shotgun_reload1.wav" + "wave" "weapons/shotgun/shotgun_reload2.wav" + "wave" "weapons/shotgun/shotgun_reload3.wav" + } +} + +"Weapon_Shotgun.NPC_Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.95" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "98,101" + + "wave" "weapons/shotgun/shotgun_fire6.wav" +} + +// weapon_smg1.txt +"Weapon_SMG1.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/smg1/smg1_reload.wav" +} + +"Weapon_SMG1.NPC_Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/smg1/smg1_reload.wav" +} + +"Weapon_SMG1.Empty" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/pistol/pistol_empty.wav" +} + +"Weapon_SMG1.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.55" + "soundlevel" "SNDLVL_90db" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "95,105" + + "wave" ")weapons/smg1/smg1_fire1.wav" +} + +"Weapon_SMG1.Double" +{ + "channel" "CHAN_WEAPON" + "volume" "0.61" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" ")weapons/ar2/ar2_altfire.wav" +} + + +"Weapon_SMG1.NPC_Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "95,105" + + "wave" "^weapons/smg1/npc_smg1_fire1.wav" +} + +"Weapon_SMG1.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/smg1/switch_single.wav" +} + +"Weapon_SMG1.Special2" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/smg1/switch_burst.wav" +} + +"Weapon_SMG1.Burst" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "98,105" + + "wave" "^weapons/smg1/smg1_fire1.wav" + +} + +// weapon_sniperrifle.txt +"Weapon_SniperRifle.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/sniper/sniper_zoomin.wav" +} + +"Weapon_SniperRifle.Special2" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/sniper/sniper_zoomout.wav" +} + +"Weapon_SniperRifle.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/sniper/sniper_reload.wav" +} + +"Weapon_SniperRifle.NPC_Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/sniper/sniper_reload.wav" +} + +"Weapon_SniperRifle.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "98,102" + + "wave" "weapons/sniper/sniper_fire.wav" +} + +"Weapon_SniperRifle.NPC_Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "98,102" + + "wave" "weapons/sniper/sniper_fire.wav" +} + +"Weapon_StunStick.Swing" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + "pitch" "95,102" + + "rndwave" + { + "wave" "weapons/stunstick/stunstick_swing1.wav" + "wave" "weapons/stunstick/stunstick_swing2.wav" + } +} + +"Weapon_StunStick.Melee_Miss" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "rndwave" + { + "wave" "weapons/stunstick/stunstick_swing1.wav" + "wave" "weapons/stunstick/stunstick_swing2.wav" + } +} + +"Weapon_StunStick.Melee_Hit" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_105dB" + "pitch" "98,102" + + "rndwave" + { + "wave" "weapons/stunstick/stunstick_fleshhit1.wav" + "wave" "weapons/stunstick/stunstick_fleshhit2.wav" + } +} + +"Weapon_StunStick.Melee_HitWorld" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_105dB" + "pitch" "98,102" + + "rndwave" + { + "wave" "weapons/stunstick/stunstick_impact1.wav" + "wave" "weapons/stunstick/stunstick_impact2.wav" + } +} + +"Weapon_StunStick.Activate" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + "pitch" "98,102" + + "rndwave" + { + "wave" "weapons/stunstick/spark1.wav" + "wave" "weapons/stunstick/spark2.wav" + "wave" "weapons/stunstick/spark3.wav" + } +} + +"Weapon_StunStick.Deactivate" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + "pitch" "98,102" + + "rndwave" + { + "wave" "weapons/stunstick/spark1.wav" + "wave" "weapons/stunstick/spark2.wav" + "wave" "weapons/stunstick/spark3.wav" + } +} + +"WeaponFrag.Throw" +{ + "channel" "CHAN_VOICE" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "weapons/slam/throw.wav" +} + +"WeaponFrag.Roll" +{ + "channel" "CHAN_VOICE" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "weapons/slam/throw.wav" +} + +"Weapon_Mortar.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "1.0" + "pitch" "90,110" + "soundlevel" "SNDLVL_GUNFIRE" + "wave" "^weapons/mortar/mortar_fire1.wav" +} + +"Weapon_Mortar.Incomming" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "pitch" "90,110" + "soundlevel" "SNDLVL_120dB" + "wave" "weapons/mortar/mortar_shell_incomming1.wav" +} + +"Weapon_Mortar.Impact" +{ + "channel" "CHAN_WEAPON" + "volume" "1.0" + "soundlevel" "SNDLVL_GUNFIRE" + "rndwave" + { + "wave" "weapons/mortar/mortar_explode1.wav" + "wave" "weapons/mortar/mortar_explode2.wav" + "wave" "weapons/mortar/mortar_explode3.wav" + } +} + + +"Func_Tank.BeginUse" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + "wave" ")weapons/shotgun/shotgun_cock.wav" +} + +// weapon_357 +"Weapon_357.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.93" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "88,93" + + "rndwave" + { + "wave" ")weapons/357/357_fire2.wav" + "wave" ")weapons/357/357_fire3.wav" + } +} + +"Weapon_357.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" ")weapons/357/reload1.wav" +} + +"Weapon_357.OpenLoader" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/357/357_reload1.wav" +} + +"Weapon_357.RemoveLoader" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/357/357_reload4.wav" +} + +"Weapon_357.ReplaceLoader" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/357/357_reload3.wav" +} + +"Weapon_357.Spin" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/357/357_spin1.wav" +} + +// weapon_crossbow +"Weapon_Crossbow.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.61" + "soundlevel" "SNDLVL_NORM" + "pitch" "93,108" + + "wave" "weapons/crossbow/fire1.wav" +} + +"Weapon_Crossbow.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "pitch" "93,108" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/crossbow/reload1.wav" +} + +"Weapon_Crossbow.BoltFly" +{ + "channel" "CHAN_VOICE" + "volume" "0.6" + "pitch" "90,110" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/crossbow/bolt_fly4.wav" +} + +"Weapon_Crossbow.BoltElectrify" +{ + "channel" "CHAN_WEAPON" + "volume" "0.6" + "pitch" "93,108" + "soundlevel" "SNDLVL_NORM" + + "rndwave" + { + "wave" "weapons/crossbow/bolt_load1.wav" + "wave" "weapons/crossbow/bolt_load2.wav" + } +} + +"Weapon_Crossbow.BoltHitBody" +{ + "channel" "CHAN_BODY" + "volume" "0.7" + "pitch" "93,108" + "soundlevel" "SNDLVL_80db" + + "rndwave" + { + "wave" "weapons/crossbow/hitbod1.wav" + "wave" "weapons/crossbow/hitbod2.wav" + } +} + +"Weapon_Crossbow.BoltHitWorld" +{ + "channel" "CHAN_BODY" + "volume" ".95,1.0" + "pitch" "110,130" + "soundlevel" "SNDLVL_80db" + + "wave" "weapons/crossbow/hit1.wav" +} + +"Weapon_Crossbow.BoltSkewer" +{ + "channel" "CHAN_STATIC" + "volume" "0.9" + "soundlevel" "SNDLVL_90db" + "pitch" "90,110" + + "wave" "weapons/crossbow/bolt_skewer1.wav" + +} +// ************* +// BASE GRENADES + +"BaseExplosionEffect.Sound" +{ + "channel" "CHAN_STATIC" + "volume" "1.0" + "soundlevel" "SNDLVL_140dB" + "pitch" "PITCH_NORM" + + "rndwave" + { + "wave" "^weapons/explode3.wav" + "wave" "^weapons/explode4.wav" + "wave" "^weapons/explode5.wav" + } + +} + +"WaterExplosionEffect.Sound" +{ + "channel" "CHAN_STATIC" + "volume" "1.0" + "soundlevel" "SNDLVL_140dB" + "pitch" "80,130" + + "rndwave" + { + "wave" "^weapons/underwater_explode3.wav" + "wave" "^weapons/underwater_explode4.wav" + } + +} + +"BaseGrenade.Explode" +{ + "channel" "CHAN_VOICE" + "volume" "0.45" + "soundlevel" "SNDLVL_75dB" + + "rndwave" + { + "wave" "weapons/debris1.wav" + "wave" "weapons/debris2.wav" + "wave" "weapons/debris3.wav" + } +} + +"BaseGrenade.StopSounds" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "common/null.wav" +} + +"BaseGrenade.BounceSound" +{ + "channel" "CHAN_VOICE" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/slam/bounce1.wav" +} + + + + +"GrenadeBeam.HitSound" +{ + "channel" "CHAN_VOICE" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "rndwave" + { + "wave" "weapons/fx/rics/laser_ric1.wav" + "wave" "weapons/fx/rics/laser_ric2.wav" + "wave" "weapons/fx/rics/laser_ric3.wav" + } +} + +"GrenadeBottle.Detonate" +{ + "channel" "CHAN_VOICE" + "volume" "1.0" + "soundlevel" "SNDLVL_75dB" + + "rndwave" + { + "wave" "physics/glass/glass_bottle_break2.wav" + } +} + +"GrenadeBugBait.Splat" +{ + "channel" "CHAN_WEAPON" + "volume" "0.9" + "soundlevel" "SNDLVL_80dB" + "pitch" "95,105" + "rndwave" + { + "wave" "weapons/bugbait/bugbait_impact1.wav" + "wave" "weapons/bugbait/bugbait_impact3.wav" + } +} + +"GrenadeHomer.StopSounds" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "common/null.wav" +} + +"Grenade_Molotov.Detonate" +{ + "channel" "CHAN_VOICE" + "volume" "1.0" + "soundlevel" "SNDLVL_75dB" + + "rndwave" + { + "wave" "physics/glass/glass_bottle_break2.wav" + } +} + +"GrenadePathfollower.StopSounds" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "common/null.wav" +} + +"GrenadeScanner.StopSound" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "common/null.wav" +} + +"TripwireGrenade.ShootRope" +{ + "channel" "CHAN_BODY" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + "pitch" "100" + + "wave" "weapons/tripwire/ropeshoot.wav" +} + +// Alyx's EMP effect + +"AlyxEMP.Charge" +{ + "channel" "CHAN_WEAPON" + "volume" "0.65" + "soundlevel" "SNDLVL_90dB" + "pitch" "100,120" + //"wave" "weapons/stunstick/alyx_stunner_charge2.wav" + "wave" "weapons/stunstick/alyx_stunner2.wav" +} + +"AlyxEMP.Discharge" +{ + "channel" "CHAN_WEAPON" + "volume" "0.65" + "soundlevel" "SNDLVL_90dB" + "pitch" "100,120" + "rndwave" + { + "wave" "weapons/stunstick/alyx_stunner1.wav" + "wave" "weapons/stunstick/alyx_stunner2.wav" + } +} + +"AlyxEMP.Stop" +{ + "channel" "CHAN_WEAPON" + "volume" "0.8" + "soundlevel" "SNDLVL_75dB" + "wave" "common/null.wav" +} + +// ************** +// BASE CHARACTER + +"GenericNPC.GunSound" +{ + "channel" "CHAN_WEAPON" + "soundlevel" "SNDLVL_75dB" + "pitch" "95,105" + + "rndwave" + { + "wave" "^weapons/ar1/ar1_dist1.wav" + "wave" "^weapons/ar1/ar1_dist1.wav" + "wave" "^weapons/ar1/ar1_dist2.wav" + } +} + +"Grenade.Blip" +{ + "channel" "CHAN_WEAPON" + "volume" "0.95" + "soundlevel" "SNDLVL_70dB" + "wave" "weapons/grenade/tick1.wav" +} + +///********* +// SLAMZ +///********* + +"Weapon_SLAM.SatchelThrow" +{ + "channel" "CHAN_VOICE" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "weapons/slam/throw.wav" +} + + +"Weapon_SLAM.TripMineMode" +{ + "channel" "CHAN_VOICE" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "weapons/slam/mine_mode.wav" +} +"Weapon_SLAM.SatchelDetonate" +{ + "channel" "CHAN_VOICE" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "weapons/slam/buttonclick.wav" +} + +"TripmineGrenade.Place" +{ + "channel" "CHAN_WEAPON" + "volume" "0.95" + "soundlevel" "SNDLVL_70dB" + "wave" "weapons/tripwire/hook.wav" +} + +"TripmineGrenade.Activate" +{ + "channel" "CHAN_WEAPON" + "volume" "0.95" + "soundlevel" "SNDLVL_70dB" + "wave" "weapons/tripwire/mine_activate.wav" }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/kb_act.lst b/mp/game/mod_hl2mp/scripts/kb_act.lst index 8ebace5f..b74cd0fc 100644 --- a/mp/game/mod_hl2mp/scripts/kb_act.lst +++ b/mp/game/mod_hl2mp/scripts/kb_act.lst @@ -1,69 +1,69 @@ -"blank" "=========================="
-"blank" "#Valve_Movement_Title"
-"blank" "=========================="
-"+forward" "#Valve_Move_Forward"
-"+back" "#Valve_Move_Back"
-"+moveleft" "#Valve_Move_Left"
-"+moveright" "#Valve_Move_Right"
-"+speed" "#Valve_Sprint"
-"+jump" "#Valve_Jump"
-"+duck" "#Valve_Duck"
-"blank" "=========================="
-"blank" "#Valve_Combat_Title"
-"blank" "=========================="
-"+attack" "#Valve_Primary_Attack"
-"+attack2" "#Valve_Secondary_Attack"
-"+reload" "#Valve_Reload_Weapon"
-"+use" "#Valve_Use_Items"
-"phys_swap" "#Valve_Gravity_Gun"
-"impulse 100" "#Valve_Flashlight"
-"+zoom" "#Valve_Suit_Zoom"
-"slot1" "#Valve_Weapon_Category_1"
-"slot2" "#Valve_Weapon_Category_2"
-"slot3" "#Valve_Weapon_Category_3"
-"slot4" "#Valve_Weapon_Category_4"
-"slot5" "#Valve_Weapon_Category_5"
-"slot6" "#Valve_Weapon_Category_6"
-"invnext" "#Valve_Next_Weapon"
-"invprev" "#Valve_Previous_Weapon"
-"lastinv" "#Valve_Last_Weapon_Used"
-"use weapon_crowbar;use weapon_stunstick" "#HL2_Crowbar_Menu"
-"use weapon_physcannon" "#HL2_GravityGun_Menu"
-"use weapon_pistol" "#HL2_Pistol_Menu"
-"use weapon_357" "#HL2_357Handgun_Menu"
-"use weapon_smg1" "#HL2_SMG1_Menu"
-"use weapon_ar2" "#HL2_Pulse_Rifle_Menu"
-"use weapon_shotgun" "#HL2_Shotgun_Menu"
-"use weapon_crossbow" "#HL2_Crossbow_Menu"
-"use weapon_frag" "#HL2_Grenade_Menu"
-"use weapon_rpg" "#HL2_RPG_Menu"
-"use weapon_SLAM" "#HL2_SLAM_Menu"
-"blank" "=========================="
-"blank" "#Valve_Communication_Title"
-"blank" "=========================="
-"+voicerecord" "#Valve_Use_Voice_Communication"
-"messagemode" "#Valve_Chat_Message"
-"messagemode2" "#Valve_Team_Message"
-"blank" "=========================="
-"blank" "#Valve_Miscellaneous_Title"
-"blank" "=========================="
-"jpeg" "#Valve_Take_Screen_Shot"
-"+showscores" "#Valve_Display_Scores"
-"impulse 201" "#Valve_Spray_Logo"
-"pause" "#Valve_Pause_Game"
-"quit" "#Valve_Quit_Game"
-"timeleft" "Time Left in Round"
-"askconnect_accept" "#Valve_Accept_Redirect"
-"blank" "=========================="
-"blank" "#Valve_Miscellaneous_Keyboard_Keys_Title"
-"blank" "=========================="
-"+walk" "#Valve_Walk"
-"+left" "#Valve_Turn_Left"
-"+right" "#Valve_Turn_Right"
-"+moveup" "#Valve_Swim_Up"
-"+movedown" "#Valve_Swim_Down"
-"+lookup" "#Valve_Look_Up"
-"+lookdown" "#Valve_Look_Down"
-"+strafe" "#Valve_Strafe_Modifier"
-"+klook" "#Valve_Keyboard_Look_Modifier"
-
+"blank" "==========================" +"blank" "#Valve_Movement_Title" +"blank" "==========================" +"+forward" "#Valve_Move_Forward" +"+back" "#Valve_Move_Back" +"+moveleft" "#Valve_Move_Left" +"+moveright" "#Valve_Move_Right" +"+speed" "#Valve_Sprint" +"+jump" "#Valve_Jump" +"+duck" "#Valve_Duck" +"blank" "==========================" +"blank" "#Valve_Combat_Title" +"blank" "==========================" +"+attack" "#Valve_Primary_Attack" +"+attack2" "#Valve_Secondary_Attack" +"+reload" "#Valve_Reload_Weapon" +"+use" "#Valve_Use_Items" +"phys_swap" "#Valve_Gravity_Gun" +"impulse 100" "#Valve_Flashlight" +"+zoom" "#Valve_Suit_Zoom" +"slot1" "#Valve_Weapon_Category_1" +"slot2" "#Valve_Weapon_Category_2" +"slot3" "#Valve_Weapon_Category_3" +"slot4" "#Valve_Weapon_Category_4" +"slot5" "#Valve_Weapon_Category_5" +"slot6" "#Valve_Weapon_Category_6" +"invnext" "#Valve_Next_Weapon" +"invprev" "#Valve_Previous_Weapon" +"lastinv" "#Valve_Last_Weapon_Used" +"use weapon_crowbar;use weapon_stunstick" "#HL2_Crowbar_Menu" +"use weapon_physcannon" "#HL2_GravityGun_Menu" +"use weapon_pistol" "#HL2_Pistol_Menu" +"use weapon_357" "#HL2_357Handgun_Menu" +"use weapon_smg1" "#HL2_SMG1_Menu" +"use weapon_ar2" "#HL2_Pulse_Rifle_Menu" +"use weapon_shotgun" "#HL2_Shotgun_Menu" +"use weapon_crossbow" "#HL2_Crossbow_Menu" +"use weapon_frag" "#HL2_Grenade_Menu" +"use weapon_rpg" "#HL2_RPG_Menu" +"use weapon_SLAM" "#HL2_SLAM_Menu" +"blank" "==========================" +"blank" "#Valve_Communication_Title" +"blank" "==========================" +"+voicerecord" "#Valve_Use_Voice_Communication" +"messagemode" "#Valve_Chat_Message" +"messagemode2" "#Valve_Team_Message" +"blank" "==========================" +"blank" "#Valve_Miscellaneous_Title" +"blank" "==========================" +"jpeg" "#Valve_Take_Screen_Shot" +"+showscores" "#Valve_Display_Scores" +"impulse 201" "#Valve_Spray_Logo" +"pause" "#Valve_Pause_Game" +"quit" "#Valve_Quit_Game" +"timeleft" "Time Left in Round" +"askconnect_accept" "#Valve_Accept_Redirect" +"blank" "==========================" +"blank" "#Valve_Miscellaneous_Keyboard_Keys_Title" +"blank" "==========================" +"+walk" "#Valve_Walk" +"+left" "#Valve_Turn_Left" +"+right" "#Valve_Turn_Right" +"+moveup" "#Valve_Swim_Up" +"+movedown" "#Valve_Swim_Down" +"+lookup" "#Valve_Look_Up" +"+lookdown" "#Valve_Look_Down" +"+strafe" "#Valve_Strafe_Modifier" +"+klook" "#Valve_Keyboard_Look_Modifier" + diff --git a/mp/game/mod_hl2mp/scripts/kb_def.lst b/mp/game/mod_hl2mp/scripts/kb_def.lst index a3b10ffa..c6982563 100644 --- a/mp/game/mod_hl2mp/scripts/kb_def.lst +++ b/mp/game/mod_hl2mp/scripts/kb_def.lst @@ -1,59 +1,59 @@ -"w" "+forward"
-"UPARROW" "+forward"
-"s" "+back"
-"DOWNARROW" "+back"
-"LEFTARROW" "+left"
-"RIGHTARROW" "+right"
-"a" "+moveleft"
-"," "+moveleft"
-"d" "+moveright"
-"." "+moveright"
-"SPACE" "+jump"
-"CTRL" "+duck"
-"TAB" "+showscores"
-"e" "+use"
-"v" "+moveup"
-"'" "+moveup"
-"c" "impulse 50"
-"/" "+movedown"
-"PGUP" "+lookup"
-"PGDN" "+lookdown"
-"END" "centerview"
-"z" "+strafe"
-"INS" "+klook"
-";" "+mlook"
-"r" "+reload"
-"ALT" "+walk"
-"SHIFT" "+speed"
-"MOUSE1" "+attack"
-"ENTER" "+attack"
-"MOUSE2" "+attack2"
-"\\" "+attack2"
-"f" "impulse 100"
-"1" "slot1"
-"2" "slot2"
-"3" "slot3"
-"4" "slot4"
-"5" "slot5"
-"6" "slot6"
-"MWHEELUP" "invprev"
-"[" "invprev"
-"MWHEELDOWN" "invnext"
-"]" "invnext"
-"q" "lastinv"
-"F5" "jpeg"
-"F6" "save quick"
-"F7" "load quick"
-"F10" "quit prompt"
-"PAUSE" "pause"
-"ESCAPE" "escape"
-"~" "toggleconsole"
-"`" "toggleconsole"
-"+" "sizeup"
-"=" "sizeup"
-"-" "sizedown"
-"t" "impulse 201"
-"y" "messagemode"
-"u" "messagemode2"
-"g" "dropprimary"
+"w" "+forward" +"UPARROW" "+forward" +"s" "+back" +"DOWNARROW" "+back" +"LEFTARROW" "+left" +"RIGHTARROW" "+right" +"a" "+moveleft" +"," "+moveleft" +"d" "+moveright" +"." "+moveright" +"SPACE" "+jump" +"CTRL" "+duck" +"TAB" "+showscores" +"e" "+use" +"v" "+moveup" +"'" "+moveup" +"c" "impulse 50" +"/" "+movedown" +"PGUP" "+lookup" +"PGDN" "+lookdown" +"END" "centerview" +"z" "+strafe" +"INS" "+klook" +";" "+mlook" +"r" "+reload" +"ALT" "+walk" +"SHIFT" "+speed" +"MOUSE1" "+attack" +"ENTER" "+attack" +"MOUSE2" "+attack2" +"\\" "+attack2" +"f" "impulse 100" +"1" "slot1" +"2" "slot2" +"3" "slot3" +"4" "slot4" +"5" "slot5" +"6" "slot6" +"MWHEELUP" "invprev" +"[" "invprev" +"MWHEELDOWN" "invnext" +"]" "invnext" +"q" "lastinv" +"F5" "jpeg" +"F6" "save quick" +"F7" "load quick" +"F10" "quit prompt" +"PAUSE" "pause" +"ESCAPE" "escape" +"~" "toggleconsole" +"`" "toggleconsole" +"+" "sizeup" +"=" "sizeup" +"-" "sizedown" +"t" "impulse 201" +"y" "messagemode" +"u" "messagemode2" +"g" "dropprimary" "z" "+zoom"
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/kb_keys.lst b/mp/game/mod_hl2mp/scripts/kb_keys.lst index 6f6cbc61..a6b3df52 100644 --- a/mp/game/mod_hl2mp/scripts/kb_keys.lst +++ b/mp/game/mod_hl2mp/scripts/kb_keys.lst @@ -1,256 +1,256 @@ -0 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-1 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-2 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-3 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-4 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-5 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-6 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-7 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-8 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-9 "TAB" "TAB" DEFAULTCOLOR
-10 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-11 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-12 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-13 "ENTER" "ENTER" DEFAULTCOLOR
-14 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-15 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-16 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-17 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-18 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-19 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-20 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-21 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-22 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-23 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-24 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-25 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-26 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-27 "ESCAPE" "ESCAPE" DEFAULTCOLOR
-28 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-29 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-30 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-31 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-32 "SPACE" "SPACE" DEFAULTCOLOR
-33 "!" "!" DEFAULTCOLOR
-34 """ """ DEFAULTCOLOR
-35 "#" "#" DEFAULTCOLOR
-36 "$" "$" DEFAULTCOLOR
-37 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
-38 "&" "&" DEFAULTCOLOR
-39 "'" "'" DEFAULTCOLOR
-40 "(" "(" DEFAULTCOLOR
-41 ")" ")" DEFAULTCOLOR
-42 "*" "*" DEFAULTCOLOR
-43 "+" "+" DEFAULTCOLOR
-44 "," "," DEFAULTCOLOR
-45 "-" "-" DEFAULTCOLOR
-46 "." "." DEFAULTCOLOR
-47 "/" "/" DEFAULTCOLOR
-48 "0" "0" DEFAULTCOLOR
-49 "1" "1" DEFAULTCOLOR
-50 "2" "2" DEFAULTCOLOR
-51 "3" "3" DEFAULTCOLOR
-52 "4" "4" DEFAULTCOLOR
-53 "5" "5" DEFAULTCOLOR
-54 "6" "6" DEFAULTCOLOR
-55 "7" "7" DEFAULTCOLOR
-56 "8" "8" DEFAULTCOLOR
-57 "9" "9" DEFAULTCOLOR
-58 ":" ":" DEFAULTCOLOR
-59 ";" ";" DEFAULTCOLOR
-60 "<" "<" DEFAULTCOLOR
-61 "=" "=" DEFAULTCOLOR
-62 ">" ">" DEFAULTCOLOR
-63 "?" "?" DEFAULTCOLOR
-64 "@" "@" DEFAULTCOLOR
-65 "A" "A" DEFAULTCOLOR
-66 "B" "B" DEFAULTCOLOR
-67 "C" "C" DEFAULTCOLOR
-68 "D" "D" DEFAULTCOLOR
-69 "E" "E" DEFAULTCOLOR
-70 "F" "F" DEFAULTCOLOR
-71 "G" "G" DEFAULTCOLOR
-72 "H" "H" DEFAULTCOLOR
-73 "I" "I" DEFAULTCOLOR
-74 "J" "J" DEFAULTCOLOR
-75 "K" "K" DEFAULTCOLOR
-76 "L" "L" DEFAULTCOLOR
-77 "M" "M" DEFAULTCOLOR
-78 "N" "N" DEFAULTCOLOR
-79 "O" "O" DEFAULTCOLOR
-80 "P" "P" DEFAULTCOLOR
-81 "Q" "Q" DEFAULTCOLOR
-82 "R" "R" DEFAULTCOLOR
-83 "S" "S" DEFAULTCOLOR
-84 "T" "T" DEFAULTCOLOR
-85 "U" "U" DEFAULTCOLOR
-86 "V" "V" DEFAULTCOLOR
-87 "W" "W" DEFAULTCOLOR
-88 "X" "X" DEFAULTCOLOR
-89 "Y" "Y" DEFAULTCOLOR
-90 "Z" "Z" DEFAULTCOLOR
-91 "[" "[" DEFAULTCOLOR
-92 "\" "\" DEFAULTCOLOR
-93 "]" "]" DEFAULTCOLOR
-94 "^" "^" DEFAULTCOLOR
-95 "_" "_" DEFAULTCOLOR
-96 "`" "`" DEFAULTCOLOR
-97 "a" "a" DEFAULTCOLOR
-98 "b" "b" DEFAULTCOLOR
-99 "c" "c" DEFAULTCOLOR
-100 "d" "d" DEFAULTCOLOR
-101 "e" "e" DEFAULTCOLOR
-102 "f" "f" DEFAULTCOLOR
-103 "g" "g" DEFAULTCOLOR
-104 "h" "h" DEFAULTCOLOR
-105 "i" "i" DEFAULTCOLOR
-106 "j" "j" DEFAULTCOLOR
-107 "k" "k" DEFAULTCOLOR
-108 "l" "l" DEFAULTCOLOR
-109 "m" "m" DEFAULTCOLOR
-110 "n" "n" DEFAULTCOLOR
-111 "o" "o" DEFAULTCOLOR
-112 "p" "p" DEFAULTCOLOR
-113 "q" "q" DEFAULTCOLOR
-114 "r" "r" DEFAULTCOLOR
-115 "s" "s" DEFAULTCOLOR
-116 "t" "t" DEFAULTCOLOR
-117 "u" "u" DEFAULTCOLOR
-118 "v" "v" DEFAULTCOLOR
-119 "w" "w" DEFAULTCOLOR
-120 "x" "x" DEFAULTCOLOR
-121 "y" "y" DEFAULTCOLOR
-122 "z" "z" DEFAULTCOLOR
-123 "{" "{" DEFAULTCOLOR
-124 "|" "|" DEFAULTCOLOR
-125 "}" "}" DEFAULTCOLOR
-126 "~" "~" DEFAULTCOLOR
-127 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR
-128 "UPARROW" "UPARROW" DEFAULTCOLOR
-129 "DOWNARROW" "DOWNARROW" DEFAULTCOLOR
-130 "LEFTARROW" "LEFTARROW" DEFAULTCOLOR
-131 "RIGHTARROW" "RIGHTARROW" DEFAULTCOLOR
-132 "ALT" "ALT" DEFAULTCOLOR
-133 "CTRL" "CTRL" DEFAULTCOLOR
-134 "SHIFT" "SHIFT" DEFAULTCOLOR
-135 "F1" "F1" DEFAULTCOLOR
-136 "F2" "F2" DEFAULTCOLOR
-137 "F3" "F3" DEFAULTCOLOR
-138 "F4" "F4" DEFAULTCOLOR
-139 "F5" "F5" DEFAULTCOLOR
-140 "F6" "F6" DEFAULTCOLOR
-141 "F7" "F7" DEFAULTCOLOR
-142 "F8" "F8" DEFAULTCOLOR
-143 "F9" "F9" DEFAULTCOLOR
-144 "F10" "F10" DEFAULTCOLOR
-145 "F11" "F11" DEFAULTCOLOR
-146 "F12" "F12" DEFAULTCOLOR
-147 "INS" "INS" DEFAULTCOLOR
-148 "DEL" "DEL" DEFAULTCOLOR
-149 "PGDN" "PGDN" DEFAULTCOLOR
-150 "PGUP" "PGUP" DEFAULTCOLOR
-151 "HOME" "HOME" DEFAULTCOLOR
-152 "END" "END" DEFAULTCOLOR
-153 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-154 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-155 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-156 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-157 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-158 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-159 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-160 "KP_HOME" "KP_HOME" DEFAULTCOLOR
-161 "KP_UPARROW" "KP_UPARROW" DEFAULTCOLOR
-162 "KP_PGUP" "KP_PGUP" DEFAULTCOLOR
-163 "KP_LEFTARROW" "KP_LEFTARROW" DEFAULTCOLOR
-164 "KP_5" "KP_5" DEFAULTCOLOR
-165 "KP_RIGHTARROW" "KP_RIGHTARROW" DEFAULTCOLOR
-166 "KP_END" "KP_END" DEFAULTCOLOR
-167 "KP_DOWNARROW" "KP_DOWNARROW" DEFAULTCOLOR
-168 "KP_PGDN" "KP_PGDN" DEFAULTCOLOR
-169 "KP_ENTER" "KP_ENTER" DEFAULTCOLOR
-170 "KP_INS" "KP_INS" DEFAULTCOLOR
-171 "KP_DEL" "KP_DEL" DEFAULTCOLOR
-172 "KP_SLASH" "KP_SLASH" DEFAULTCOLOR
-173 "KP_MINUS" "KP_MINUS" DEFAULTCOLOR
-174 "KP_PLUS" "KP_PLUS" DEFAULTCOLOR
-175 "CAPSLOCK" "CAPSLOCK" DEFAULTCOLOR
-176 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-177 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-178 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-179 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-180 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-181 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-182 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-183 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-184 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-185 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-186 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-187 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-188 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-189 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-190 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-191 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-192 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-193 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-194 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-195 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-196 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-197 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-198 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-199 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-200 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR1
-201 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-202 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-203 "JOY1" "JOY1" COLOR 255 0 0
-204 "JOY2" "JOY2" COLOR 255 0 0
-205 "JOY3" "JOY3" COLOR 255 0 0
-206 "JOY4" "JOY4" COLOR 255 0 0
-207 "AUX1" "AUX1" DEFAULTCOLOR
-208 "AUX2" "AUX2" DEFAULTCOLOR
-209 "AUX3" "AUX3" DEFAULTCOLOR
-210 "AUX4" "AUX4" DEFAULTCOLOR
-211 "AUX5" "AUX5" DEFAULTCOLOR
-212 "AUX6" "AUX6" DEFAULTCOLOR
-213 "AUX7" "AUX7" DEFAULTCOLOR
-214 "AUX8" "AUX8" DEFAULTCOLOR
-215 "AUX9" "AUX9" DEFAULTCOLOR
-216 "AUX10" "AUX10" DEFAULTCOLOR
-217 "AUX11" "AUX11" DEFAULTCOLOR
-218 "AUX12" "AUX12" DEFAULTCOLOR
-219 "AUX13" "AUX13" DEFAULTCOLOR
-220 "AUX14" "AUX14" DEFAULTCOLOR
-221 "AUX15" "AUX15" DEFAULTCOLOR
-222 "AUX16" "AUX16" DEFAULTCOLOR
-223 "AUX17" "AUX17" DEFAULTCOLOR
-224 "AUX18" "AUX18" DEFAULTCOLOR
-225 "AUX19" "AUX19" DEFAULTCOLOR
-226 "AUX20" "AUX20" DEFAULTCOLOR
-227 "AUX21" "AUX21" DEFAULTCOLOR
-228 "AUX22" "AUX22" DEFAULTCOLOR
-229 "AUX23" "AUX23" DEFAULTCOLOR
-230 "AUX24" "AUX24" DEFAULTCOLOR
-231 "AUX25" "AUX25" DEFAULTCOLOR
-232 "AUX26" "AUX26" DEFAULTCOLOR
-233 "AUX27" "AUX27" DEFAULTCOLOR
-234 "AUX28" "AUX28" DEFAULTCOLOR
-235 "AUX29" "AUX29" DEFAULTCOLOR
-236 "AUX30" "AUX30" DEFAULTCOLOR
-237 "AUX31" "AUX31" DEFAULTCOLOR
-238 "AUX32" "AUX32" DEFAULTCOLOR
-239 "MWHEELDOWN" "MWHEELDOWN" DEFAULTCOLOR
-240 "MWHEELUP" "MWHEELUP" DEFAULTCOLOR
-241 "MOUSE1" "MOUSE1" COLOR 0 255 255
-242 "MOUSE2" "MOUSE2" COLOR 0 255 255
-243 "MOUSE3" "MOUSE3" COLOR 0 255 255
-244 "MOUSE4" "MOUSE4" COLOR 0 255 255
-245 "MOUSE5" "MOUSE5" COLOR 0 255 255
-246 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-247 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-248 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-249 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-250 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-251 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-252 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-253 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-254 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR
-255 "PAUSE" "PAUSE" DEFAULTCOLOR
+0 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +1 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +2 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +3 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +4 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +5 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +6 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +7 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +8 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +9 "TAB" "TAB" DEFAULTCOLOR +10 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +11 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +12 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +13 "ENTER" "ENTER" DEFAULTCOLOR +14 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +15 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +16 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +17 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +18 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +19 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +20 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +21 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +22 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +23 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +24 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +25 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +26 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +27 "ESCAPE" "ESCAPE" DEFAULTCOLOR +28 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +29 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +30 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +31 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +32 "SPACE" "SPACE" DEFAULTCOLOR +33 "!" "!" DEFAULTCOLOR +34 """ """ DEFAULTCOLOR +35 "#" "#" DEFAULTCOLOR +36 "$" "$" DEFAULTCOLOR +37 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR +38 "&" "&" DEFAULTCOLOR +39 "'" "'" DEFAULTCOLOR +40 "(" "(" DEFAULTCOLOR +41 ")" ")" DEFAULTCOLOR +42 "*" "*" DEFAULTCOLOR +43 "+" "+" DEFAULTCOLOR +44 "," "," DEFAULTCOLOR +45 "-" "-" DEFAULTCOLOR +46 "." "." DEFAULTCOLOR +47 "/" "/" DEFAULTCOLOR +48 "0" "0" DEFAULTCOLOR +49 "1" "1" DEFAULTCOLOR +50 "2" "2" DEFAULTCOLOR +51 "3" "3" DEFAULTCOLOR +52 "4" "4" DEFAULTCOLOR +53 "5" "5" DEFAULTCOLOR +54 "6" "6" DEFAULTCOLOR +55 "7" "7" DEFAULTCOLOR +56 "8" "8" DEFAULTCOLOR +57 "9" "9" DEFAULTCOLOR +58 ":" ":" DEFAULTCOLOR +59 ";" ";" DEFAULTCOLOR +60 "<" "<" DEFAULTCOLOR +61 "=" "=" DEFAULTCOLOR +62 ">" ">" DEFAULTCOLOR +63 "?" "?" DEFAULTCOLOR +64 "@" "@" DEFAULTCOLOR +65 "A" "A" DEFAULTCOLOR +66 "B" "B" DEFAULTCOLOR +67 "C" "C" DEFAULTCOLOR +68 "D" "D" DEFAULTCOLOR +69 "E" "E" DEFAULTCOLOR +70 "F" "F" DEFAULTCOLOR +71 "G" "G" DEFAULTCOLOR +72 "H" "H" DEFAULTCOLOR +73 "I" "I" DEFAULTCOLOR +74 "J" "J" DEFAULTCOLOR +75 "K" "K" DEFAULTCOLOR +76 "L" "L" DEFAULTCOLOR +77 "M" "M" DEFAULTCOLOR +78 "N" "N" DEFAULTCOLOR +79 "O" "O" DEFAULTCOLOR +80 "P" "P" DEFAULTCOLOR +81 "Q" "Q" DEFAULTCOLOR +82 "R" "R" DEFAULTCOLOR +83 "S" "S" DEFAULTCOLOR +84 "T" "T" DEFAULTCOLOR +85 "U" "U" DEFAULTCOLOR +86 "V" "V" DEFAULTCOLOR +87 "W" "W" DEFAULTCOLOR +88 "X" "X" DEFAULTCOLOR +89 "Y" "Y" DEFAULTCOLOR +90 "Z" "Z" DEFAULTCOLOR +91 "[" "[" DEFAULTCOLOR +92 "\" "\" DEFAULTCOLOR +93 "]" "]" DEFAULTCOLOR +94 "^" "^" DEFAULTCOLOR +95 "_" "_" DEFAULTCOLOR +96 "`" "`" DEFAULTCOLOR +97 "a" "a" DEFAULTCOLOR +98 "b" "b" DEFAULTCOLOR +99 "c" "c" DEFAULTCOLOR +100 "d" "d" DEFAULTCOLOR +101 "e" "e" DEFAULTCOLOR +102 "f" "f" DEFAULTCOLOR +103 "g" "g" DEFAULTCOLOR +104 "h" "h" DEFAULTCOLOR +105 "i" "i" DEFAULTCOLOR +106 "j" "j" DEFAULTCOLOR +107 "k" "k" DEFAULTCOLOR +108 "l" "l" DEFAULTCOLOR +109 "m" "m" DEFAULTCOLOR +110 "n" "n" DEFAULTCOLOR +111 "o" "o" DEFAULTCOLOR +112 "p" "p" DEFAULTCOLOR +113 "q" "q" DEFAULTCOLOR +114 "r" "r" DEFAULTCOLOR +115 "s" "s" DEFAULTCOLOR +116 "t" "t" DEFAULTCOLOR +117 "u" "u" DEFAULTCOLOR +118 "v" "v" DEFAULTCOLOR +119 "w" "w" DEFAULTCOLOR +120 "x" "x" DEFAULTCOLOR +121 "y" "y" DEFAULTCOLOR +122 "z" "z" DEFAULTCOLOR +123 "{" "{" DEFAULTCOLOR +124 "|" "|" DEFAULTCOLOR +125 "}" "}" DEFAULTCOLOR +126 "~" "~" DEFAULTCOLOR +127 "BACKSPACE" "BACKSPACE" DEFAULTCOLOR +128 "UPARROW" "UPARROW" DEFAULTCOLOR +129 "DOWNARROW" "DOWNARROW" DEFAULTCOLOR +130 "LEFTARROW" "LEFTARROW" DEFAULTCOLOR +131 "RIGHTARROW" "RIGHTARROW" DEFAULTCOLOR +132 "ALT" "ALT" DEFAULTCOLOR +133 "CTRL" "CTRL" DEFAULTCOLOR +134 "SHIFT" "SHIFT" DEFAULTCOLOR +135 "F1" "F1" DEFAULTCOLOR +136 "F2" "F2" DEFAULTCOLOR +137 "F3" "F3" DEFAULTCOLOR +138 "F4" "F4" DEFAULTCOLOR +139 "F5" "F5" DEFAULTCOLOR +140 "F6" "F6" DEFAULTCOLOR +141 "F7" "F7" DEFAULTCOLOR +142 "F8" "F8" DEFAULTCOLOR +143 "F9" "F9" DEFAULTCOLOR +144 "F10" "F10" DEFAULTCOLOR +145 "F11" "F11" DEFAULTCOLOR +146 "F12" "F12" DEFAULTCOLOR +147 "INS" "INS" DEFAULTCOLOR +148 "DEL" "DEL" DEFAULTCOLOR +149 "PGDN" "PGDN" DEFAULTCOLOR +150 "PGUP" "PGUP" DEFAULTCOLOR +151 "HOME" "HOME" DEFAULTCOLOR +152 "END" "END" DEFAULTCOLOR +153 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +154 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +155 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +156 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +157 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +158 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +159 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +160 "KP_HOME" "KP_HOME" DEFAULTCOLOR +161 "KP_UPARROW" "KP_UPARROW" DEFAULTCOLOR +162 "KP_PGUP" "KP_PGUP" DEFAULTCOLOR +163 "KP_LEFTARROW" "KP_LEFTARROW" DEFAULTCOLOR +164 "KP_5" "KP_5" DEFAULTCOLOR +165 "KP_RIGHTARROW" "KP_RIGHTARROW" DEFAULTCOLOR +166 "KP_END" "KP_END" DEFAULTCOLOR +167 "KP_DOWNARROW" "KP_DOWNARROW" DEFAULTCOLOR +168 "KP_PGDN" "KP_PGDN" DEFAULTCOLOR +169 "KP_ENTER" "KP_ENTER" DEFAULTCOLOR +170 "KP_INS" "KP_INS" DEFAULTCOLOR +171 "KP_DEL" "KP_DEL" DEFAULTCOLOR +172 "KP_SLASH" "KP_SLASH" DEFAULTCOLOR +173 "KP_MINUS" "KP_MINUS" DEFAULTCOLOR +174 "KP_PLUS" "KP_PLUS" DEFAULTCOLOR +175 "CAPSLOCK" "CAPSLOCK" DEFAULTCOLOR +176 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +177 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +178 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +179 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +180 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +181 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +182 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +183 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +184 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +185 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +186 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +187 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +188 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +189 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +190 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +191 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +192 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +193 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +194 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +195 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +196 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +197 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +198 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +199 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +200 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR1 +201 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +202 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +203 "JOY1" "JOY1" COLOR 255 0 0 +204 "JOY2" "JOY2" COLOR 255 0 0 +205 "JOY3" "JOY3" COLOR 255 0 0 +206 "JOY4" "JOY4" COLOR 255 0 0 +207 "AUX1" "AUX1" DEFAULTCOLOR +208 "AUX2" "AUX2" DEFAULTCOLOR +209 "AUX3" "AUX3" DEFAULTCOLOR +210 "AUX4" "AUX4" DEFAULTCOLOR +211 "AUX5" "AUX5" DEFAULTCOLOR +212 "AUX6" "AUX6" DEFAULTCOLOR +213 "AUX7" "AUX7" DEFAULTCOLOR +214 "AUX8" "AUX8" DEFAULTCOLOR +215 "AUX9" "AUX9" DEFAULTCOLOR +216 "AUX10" "AUX10" DEFAULTCOLOR +217 "AUX11" "AUX11" DEFAULTCOLOR +218 "AUX12" "AUX12" DEFAULTCOLOR +219 "AUX13" "AUX13" DEFAULTCOLOR +220 "AUX14" "AUX14" DEFAULTCOLOR +221 "AUX15" "AUX15" DEFAULTCOLOR +222 "AUX16" "AUX16" DEFAULTCOLOR +223 "AUX17" "AUX17" DEFAULTCOLOR +224 "AUX18" "AUX18" DEFAULTCOLOR +225 "AUX19" "AUX19" DEFAULTCOLOR +226 "AUX20" "AUX20" DEFAULTCOLOR +227 "AUX21" "AUX21" DEFAULTCOLOR +228 "AUX22" "AUX22" DEFAULTCOLOR +229 "AUX23" "AUX23" DEFAULTCOLOR +230 "AUX24" "AUX24" DEFAULTCOLOR +231 "AUX25" "AUX25" DEFAULTCOLOR +232 "AUX26" "AUX26" DEFAULTCOLOR +233 "AUX27" "AUX27" DEFAULTCOLOR +234 "AUX28" "AUX28" DEFAULTCOLOR +235 "AUX29" "AUX29" DEFAULTCOLOR +236 "AUX30" "AUX30" DEFAULTCOLOR +237 "AUX31" "AUX31" DEFAULTCOLOR +238 "AUX32" "AUX32" DEFAULTCOLOR +239 "MWHEELDOWN" "MWHEELDOWN" DEFAULTCOLOR +240 "MWHEELUP" "MWHEELUP" DEFAULTCOLOR +241 "MOUSE1" "MOUSE1" COLOR 0 255 255 +242 "MOUSE2" "MOUSE2" COLOR 0 255 255 +243 "MOUSE3" "MOUSE3" COLOR 0 255 255 +244 "MOUSE4" "MOUSE4" COLOR 0 255 255 +245 "MOUSE5" "MOUSE5" COLOR 0 255 255 +246 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +247 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +248 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +249 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +250 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +251 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +252 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +253 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +254 "<UNKNOWN KEYNUM>" "<UNKNOWN KEYNUM>" DEFAULTCOLOR +255 "PAUSE" "PAUSE" DEFAULTCOLOR diff --git a/mp/game/mod_hl2mp/scripts/launcher.txt b/mp/game/mod_hl2mp/scripts/launcher.txt index 30ed9727..fcbe9267 100644 --- a/mp/game/mod_hl2mp/scripts/launcher.txt +++ b/mp/game/mod_hl2mp/scripts/launcher.txt @@ -1,76 +1,76 @@ -// keys with $ are to be substituted in the value strings where they occur
-// They must occur before any values that reference them since this file is
-// parsed in order
-
-// Substitutions $game is swapped with the text string specified
-#include "scripts/game.txt"
-
-"loading" "Loading $game..."
-
-"nummasters" "2"
-"master0" "half-life.east.won.net:27010"
-"master1" "half-life.west.won.net:27010"
-//"master0" "127.0.0.1:27010"
-//"master1" "127.0.0.1:27010"
-
-// Actual text labels ( note that all $key strings in the value field will be
-// substituted as noted above ).
-"label_console" "Go to $game console"
-"label_quit" "Quit playing $game"
-"label_newgame" "Start a new game"
-"label_loadgame" "Load a saved game"
-"label_videomode" "Change video mode"
-"label_configuration" "Configuration"
-"label_langame" "Connect to games on your LAN"
-"label_internetgame" "Connect to internet games"
-"label_multiplayergame" "Multiplayer games"
-
-"dialog_main_header" "$game"
-"dialog_videomode_header" "Video Mode"
-"dialog_newgame_header" "New Game"
-"dialog_loadgame_header" "Load Game"
-"dialog_configuration_header" "Configuration"
-"dialog_controls_header" "Controls"
-"dialog_lan_header" "Lan"
-"dialog_internet_header" "Internet Games"
-"dialog_multiplayer_header" "Multiplayer"
-
-"button_done" "Done"
-"button_ok" "OK"
-"button_cancel" "Cancel"
-"button_yes" "Yes"
-"button_no" "No"
-"button_newgame" "New Game"
-"button_videomode" "Video Mode"
-"button_console" "Console"
-"button_quit" "Quit"
-"button_loadgame" "Load Game"
-"button_easy" "Easy"
-"button_medium" "Medium"
-"button_hard" "Hard"
-"button_configuration" "Configuration"
-"button_controls" "Controls"
-"button_usedefaults" "Use Defaults"
-"button_advancedcontrols" "Adv Controls"
-"button_delete" "Delete"
-"button_load" "Load"
-"button_langame" "Lan"
-"button_internetgame" "Internet Game"
-"button_connect" "Connect"
-"button_refresh" "Refresh"
-"button_multiplayergame" "Multiplayer"
-"button_update" "Update"
-
-"keybinding_action" "Action"
-"keybinding_keybutton" "Key / button"
-"keybinding_alternate" "Alternate"
-"keybinding_prompt" "Press a button or key"
-
-"loadgame_time" "Time"
-"loadgame_game" "Game"
-"loadgame_elapsed" "Elapsed Time"
-
-"langame_address" "Address"
-"langame_gamedir" "Game"
-"langame_map" "Map"
+// keys with $ are to be substituted in the value strings where they occur +// They must occur before any values that reference them since this file is +// parsed in order + +// Substitutions $game is swapped with the text string specified +#include "scripts/game.txt" + +"loading" "Loading $game..." + +"nummasters" "2" +"master0" "half-life.east.won.net:27010" +"master1" "half-life.west.won.net:27010" +//"master0" "127.0.0.1:27010" +//"master1" "127.0.0.1:27010" + +// Actual text labels ( note that all $key strings in the value field will be +// substituted as noted above ). +"label_console" "Go to $game console" +"label_quit" "Quit playing $game" +"label_newgame" "Start a new game" +"label_loadgame" "Load a saved game" +"label_videomode" "Change video mode" +"label_configuration" "Configuration" +"label_langame" "Connect to games on your LAN" +"label_internetgame" "Connect to internet games" +"label_multiplayergame" "Multiplayer games" + +"dialog_main_header" "$game" +"dialog_videomode_header" "Video Mode" +"dialog_newgame_header" "New Game" +"dialog_loadgame_header" "Load Game" +"dialog_configuration_header" "Configuration" +"dialog_controls_header" "Controls" +"dialog_lan_header" "Lan" +"dialog_internet_header" "Internet Games" +"dialog_multiplayer_header" "Multiplayer" + +"button_done" "Done" +"button_ok" "OK" +"button_cancel" "Cancel" +"button_yes" "Yes" +"button_no" "No" +"button_newgame" "New Game" +"button_videomode" "Video Mode" +"button_console" "Console" +"button_quit" "Quit" +"button_loadgame" "Load Game" +"button_easy" "Easy" +"button_medium" "Medium" +"button_hard" "Hard" +"button_configuration" "Configuration" +"button_controls" "Controls" +"button_usedefaults" "Use Defaults" +"button_advancedcontrols" "Adv Controls" +"button_delete" "Delete" +"button_load" "Load" +"button_langame" "Lan" +"button_internetgame" "Internet Game" +"button_connect" "Connect" +"button_refresh" "Refresh" +"button_multiplayergame" "Multiplayer" +"button_update" "Update" + +"keybinding_action" "Action" +"keybinding_keybutton" "Key / button" +"keybinding_alternate" "Alternate" +"keybinding_prompt" "Press a button or key" + +"loadgame_time" "Time" +"loadgame_game" "Game" +"loadgame_elapsed" "Elapsed Time" + +"langame_address" "Address" +"langame_gamedir" "Game" +"langame_map" "Map" "langame_ping" "Ping"
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/mod_textures.txt b/mp/game/mod_hl2mp/scripts/mod_textures.txt index b0dc40aa..aa9b0d45 100644 --- a/mp/game/mod_hl2mp/scripts/mod_textures.txt +++ b/mp/game/mod_hl2mp/scripts/mod_textures.txt @@ -1,228 +1,228 @@ -"sprites/640_hud"
-{
- TextureData
- {
- "d_crowbar"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "0"
- "width" "48"
- "height" "16"
- }
- "d_9mmhandgun"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "16"
- "width" "32"
- "height" "16"
- }
- "d_357"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "32"
- "width" "32"
- "height" "16"
- }
- "d_9mmAR"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "48"
- "width" "48"
- "height" "16"
- }
- "d_shotgun"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "64"
- "width" "48"
- "height" "16"
- }
- "d_bolt"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "80"
- "width" "48"
- "height" "16"
- }
- "d_crossbow"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "80"
- "width" "48"
- "height" "16"
- }
- "d_rpg_rocket"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "96"
- "width" "48"
- "height" "16"
- }
- "d_gauss"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "112"
- "width" "32"
- "height" "16"
- }
- "d_egon"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "128"
- "width" "32"
- "height" "16"
- }
- "d_hornet"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "144"
- "width" "48"
- "height" "16"
- }
- "d_grenade"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "160"
- "width" "32"
- "height" "16"
- }
- "d_satchel"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "176"
- "width" "32"
- "height" "16"
- }
- "d_tripmine"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "192"
- "width" "32"
- "height" "16"
- }
- "d_snark"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "208"
- "width" "32"
- "height" "16"
- }
- "d_skull"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "224"
- "width" "32"
- "height" "16"
- }
- "d_tracktrain"
- {
- "file" "sprites/640hud1"
- "x" "192"
- "y" "240"
- "width" "32"
- "height" "16"
- }
- "death_357"
- {
- "font" "HL2MPTypeDeath"
- "character" "."
- }
- "death_ar2"
- {
- "font" "HL2MPTypeDeath"
- "character" "2"
- }
- "death_crossbow_bolt"
- {
- "font" "HL2MPTypeDeath"
- "character" "1"
- }
- "death_smg1"
- {
- "font" "HL2MPTypeDeath"
- "character" "/"
- }
- "death_shotgun"
- {
- "font" "HL2MPTypeDeath"
- "character" "0"
- }
- "death_rpg_missile"
- {
- "font" "HL2MPTypeDeath"
- "character" "3"
- }
- "death_grenade_frag"
- {
- "font" "HL2MPTypeDeath"
- "character" "4"
- }
- "death_pistol"
- {
- "font" "HL2MPTypeDeath"
- "character" "-"
- }
- "death_physics"
- {
- "font" "HL2MPTypeDeath"
- "character" "9"
- }
- "death_combine_ball"
- {
- "font" "HL2MPTypeDeath"
- "character" "8"
- }
- "death_smg1_grenade"
- {
- "font" "HL2MPTypeDeath"
- "character" "7"
- }
- "death_stunstick"
- {
- "font" "HL2MPTypeDeath"
- "character" "!"
- }
- "death_slam"
- {
- "font" "HL2MPTypeDeath"
- "character" "*"
- }
- "death_crowbar"
- {
- "font" "HL2MPTypeDeath"
- "character" "6"
- }
- "voice_player"
- {
- "file" "voice/icntlk_sv"
- "x" "0"
- "y" "0"
- "width" "32"
- "height" "32"
- }
- "voice_self"
- {
- "file" "voice/icntlk_local"
- "x" "0"
- "y" "0"
- "width" "32"
- "height" "32"
- }
- }
-}
+"sprites/640_hud" +{ + TextureData + { + "d_crowbar" + { + "file" "sprites/640hud1" + "x" "192" + "y" "0" + "width" "48" + "height" "16" + } + "d_9mmhandgun" + { + "file" "sprites/640hud1" + "x" "192" + "y" "16" + "width" "32" + "height" "16" + } + "d_357" + { + "file" "sprites/640hud1" + "x" "192" + "y" "32" + "width" "32" + "height" "16" + } + "d_9mmAR" + { + "file" "sprites/640hud1" + "x" "192" + "y" "48" + "width" "48" + "height" "16" + } + "d_shotgun" + { + "file" "sprites/640hud1" + "x" "192" + "y" "64" + "width" "48" + "height" "16" + } + "d_bolt" + { + "file" "sprites/640hud1" + "x" "192" + "y" "80" + "width" "48" + "height" "16" + } + "d_crossbow" + { + "file" "sprites/640hud1" + "x" "192" + "y" "80" + "width" "48" + "height" "16" + } + "d_rpg_rocket" + { + "file" "sprites/640hud1" + "x" "192" + "y" "96" + "width" "48" + "height" "16" + } + "d_gauss" + { + "file" "sprites/640hud1" + "x" "192" + "y" "112" + "width" "32" + "height" "16" + } + "d_egon" + { + "file" "sprites/640hud1" + "x" "192" + "y" "128" + "width" "32" + "height" "16" + } + "d_hornet" + { + "file" "sprites/640hud1" + "x" "192" + "y" "144" + "width" "48" + "height" "16" + } + "d_grenade" + { + "file" "sprites/640hud1" + "x" "192" + "y" "160" + "width" "32" + "height" "16" + } + "d_satchel" + { + "file" "sprites/640hud1" + "x" "192" + "y" "176" + "width" "32" + "height" "16" + } + "d_tripmine" + { + "file" "sprites/640hud1" + "x" "192" + "y" "192" + "width" "32" + "height" "16" + } + "d_snark" + { + "file" "sprites/640hud1" + "x" "192" + "y" "208" + "width" "32" + "height" "16" + } + "d_skull" + { + "file" "sprites/640hud1" + "x" "192" + "y" "224" + "width" "32" + "height" "16" + } + "d_tracktrain" + { + "file" "sprites/640hud1" + "x" "192" + "y" "240" + "width" "32" + "height" "16" + } + "death_357" + { + "font" "HL2MPTypeDeath" + "character" "." + } + "death_ar2" + { + "font" "HL2MPTypeDeath" + "character" "2" + } + "death_crossbow_bolt" + { + "font" "HL2MPTypeDeath" + "character" "1" + } + "death_smg1" + { + "font" "HL2MPTypeDeath" + "character" "/" + } + "death_shotgun" + { + "font" "HL2MPTypeDeath" + "character" "0" + } + "death_rpg_missile" + { + "font" "HL2MPTypeDeath" + "character" "3" + } + "death_grenade_frag" + { + "font" "HL2MPTypeDeath" + "character" "4" + } + "death_pistol" + { + "font" "HL2MPTypeDeath" + "character" "-" + } + "death_physics" + { + "font" "HL2MPTypeDeath" + "character" "9" + } + "death_combine_ball" + { + "font" "HL2MPTypeDeath" + "character" "8" + } + "death_smg1_grenade" + { + "font" "HL2MPTypeDeath" + "character" "7" + } + "death_stunstick" + { + "font" "HL2MPTypeDeath" + "character" "!" + } + "death_slam" + { + "font" "HL2MPTypeDeath" + "character" "*" + } + "death_crowbar" + { + "font" "HL2MPTypeDeath" + "character" "6" + } + "voice_player" + { + "file" "voice/icntlk_sv" + "x" "0" + "y" "0" + "width" "32" + "height" "32" + } + "voice_self" + { + "file" "voice/icntlk_local" + "x" "0" + "y" "0" + "width" "32" + "height" "32" + } + } +} diff --git a/mp/game/mod_hl2mp/scripts/soundscapes_labs.txt b/mp/game/mod_hl2mp/scripts/soundscapes_labs.txt index 7d2e6b9a..5a7bc569 100644 --- a/mp/game/mod_hl2mp/scripts/soundscapes_labs.txt +++ b/mp/game/mod_hl2mp/scripts/soundscapes_labs.txt @@ -1,276 +1,276 @@ -
-
-"labs_mp"
-{
-
-
- "playlooping"
- {
- "volume" ".12"
- "pitch" "100"
- "wave" "ambient/machines/lab_loop1.wav"
- }
-
- "playlooping"
- {
- "volume" ".4"
- "pitch" "100"
- "wave" "ambient/machines/combine_shield_loop3.wav"
- "position" "0"
- // tele snd
- }
-
- "playlooping"
- {
- "volume" ".3"
- "pitch" "100"
- "wave" "ambient/atmosphere/noise2.wav"
- "position" "0"
- // tele snd
- }
-
- "playrandom"
- {
- "time" "8, 15"
- "volume" "0.3,0.5"
- "pitch" "100"
- "soundlevel" "SNDLVL_NORM"
- "rndwave"
- {
- "wave" "npc/headcrab/alert1.wav"
- "wave" "npc/headcrab/idle1.wav"
- "wave" "npc/headcrab/idle2.wav"
- "wave" "npc/headcrab/idle3.wav"
-
-
- }
- "position" "1"
- // lamarr
- }
-
-
-
-
-}
-
-
-
-
-
-
-
-
-
-
-"under_boiler"
-{
- "playlooping"
- {
- "volume" "0.2"
- "pitch" "100"
- "wave" "ambient/atmosphere/ambience5.wav"
- }
-
- "playlooping"
- {
- "volume" "0.07"
- "pitch" "100"
- "wave" "ambient/atmosphere/underground.wav"
- }
-
- "playlooping"
- {
- "volume" "0.06"
- "pitch" "100"
- "wave" "ambient/machines/thumper_amb.wav"
- }
-
-
- "playlooping"
- {
- "volume" ".08"
- "pitch" "85"
- "wave" "ambient/gas/steam_loop1.wav"
- "position" "1"
- // Steam pipe
- }
-
-
-
-
-}
-
-
-
-
-
-
-
-"under_tunnels"
-{
- "playlooping"
- {
- "volume" "0.1"
- "pitch" "100"
- "wave" "ambient/atmosphere/cargo_hold2.wav"
- }
-
- "playlooping"
- {
- "volume" "0.2"
- "pitch" "80"
- "wave" "ambient/wind/wind_tunnel1.wav"
- }
-
- "playlooping"
- {
- "volume" ".08"
- "pitch" "85"
- "wave" "ambient/gas/steam_loop1.wav"
- "position" "0"
- // Steam pipe
- }
-
-}
-
-
-"under_basement1"
-{
- "playlooping"
- {
- "volume" "0.07"
- "pitch" "100"
- "wave" "ambient/atmosphere/cargo_hold2.wav"
- }
-
- "playlooping"
- {
- "volume" "0.2"
- "pitch" "80"
- "wave" "ambient/wind/wind_tunnel1.wav"
- }
-
- "playlooping"
- {
- "volume" "0.15"
- "pitch" "100"
- "wave" "ambient/wind/wasteland_wind.wav"
- }
-
- "playlooping"
- {
- "volume" "0.1"
- "pitch" "90"
- "wave" "ambient/atmosphere/quiet_cellblock_amb.wav"
- }
-
- "playlooping"
- {
- "volume" ".08"
- "pitch" "85"
- "wave" "ambient/gas/steam_loop1.wav"
- "position" "0"
- // Steam pipe
- }
-
-
-}
-
-
-"combine_tunnel"
-{
-
- "dsp" "1"
- "playlooping"
- {
- "volume" "0.3"
- "pitch" "100"
- "wave" "ambient/levels/citadel/citadel_drone_loop6.wav"
- }
-
-
-
- "playrandom"
- {
- "time" "8, 30"
- "volume" "0.05,0.1"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/citadel/strange_talk1.wav"
- "wave" "ambient/levels/citadel/strange_talk3.wav"
- "wave" "ambient/levels/citadel/strange_talk4.wav"
- "wave" "ambient/levels/citadel/strange_talk5.wav"
- "wave" "ambient/levels/citadel/strange_talk6.wav"
- "wave" "ambient/levels/citadel/strange_talk7.wav"
- "wave" "ambient/levels/citadel/strange_talk8.wav"
- "wave" "ambient/levels/citadel/strange_talk9.wav"
- "wave" "ambient/levels/citadel/strange_talk10.wav"
- "wave" "ambient/levels/citadel/strange_talk11.wav"
-
- }
- }
-
-
- "playrandom"
- {
- "time" "20, 35"
- "volume" "0.08,0.15"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_140dB"
- "position" "0"
- "rndwave"
- {
- "wave" "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav"
- "wave" "npc/combine_soldier/vo/teamdeployedandscanning.wav"
- "wave" "npc/combine_soldier/vo/unitismovingin.wav"
- "wave" "npc/combine_soldier/vo/sweepingin.wav"
- "wave" "npc/combine_soldier/vo/targetcompromisedmovein.wav"
- "wave" "npc/combine_soldier/vo/stabilizationteamhassector.wav"
- "wave" "npc/combine_soldier/vo/overwatchrequestreinforcement.wav"
- "wave" "npc/combine_soldier/vo/overwatchtarget1sterilized.wav"
-
-
- }
- }
-
- "playrandom"
- {
- "time" "45, 120"
- "volume" "0.01,0.1"
- "pitch" "90,115"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
-
- }
- }
-
-
- "playlooping"
- {
- "volume" "0.08"
- "pitch" "100"
- "wave" "ambient/atmosphere/underground.wav"
- }
-
- "playlooping"
- {
- "volume" "0.25"
- "pitch" "80"
- "wave" "ambient/wind/wind_tunnel1.wav"
- }
-
-}
-
-
-
-
-
-
-
-
-
-
+ + +"labs_mp" +{ + + + "playlooping" + { + "volume" ".12" + "pitch" "100" + "wave" "ambient/machines/lab_loop1.wav" + } + + "playlooping" + { + "volume" ".4" + "pitch" "100" + "wave" "ambient/machines/combine_shield_loop3.wav" + "position" "0" + // tele snd + } + + "playlooping" + { + "volume" ".3" + "pitch" "100" + "wave" "ambient/atmosphere/noise2.wav" + "position" "0" + // tele snd + } + + "playrandom" + { + "time" "8, 15" + "volume" "0.3,0.5" + "pitch" "100" + "soundlevel" "SNDLVL_NORM" + "rndwave" + { + "wave" "npc/headcrab/alert1.wav" + "wave" "npc/headcrab/idle1.wav" + "wave" "npc/headcrab/idle2.wav" + "wave" "npc/headcrab/idle3.wav" + + + } + "position" "1" + // lamarr + } + + + + +} + + + + + + + + + + +"under_boiler" +{ + "playlooping" + { + "volume" "0.2" + "pitch" "100" + "wave" "ambient/atmosphere/ambience5.wav" + } + + "playlooping" + { + "volume" "0.07" + "pitch" "100" + "wave" "ambient/atmosphere/underground.wav" + } + + "playlooping" + { + "volume" "0.06" + "pitch" "100" + "wave" "ambient/machines/thumper_amb.wav" + } + + + "playlooping" + { + "volume" ".08" + "pitch" "85" + "wave" "ambient/gas/steam_loop1.wav" + "position" "1" + // Steam pipe + } + + + + +} + + + + + + + +"under_tunnels" +{ + "playlooping" + { + "volume" "0.1" + "pitch" "100" + "wave" "ambient/atmosphere/cargo_hold2.wav" + } + + "playlooping" + { + "volume" "0.2" + "pitch" "80" + "wave" "ambient/wind/wind_tunnel1.wav" + } + + "playlooping" + { + "volume" ".08" + "pitch" "85" + "wave" "ambient/gas/steam_loop1.wav" + "position" "0" + // Steam pipe + } + +} + + +"under_basement1" +{ + "playlooping" + { + "volume" "0.07" + "pitch" "100" + "wave" "ambient/atmosphere/cargo_hold2.wav" + } + + "playlooping" + { + "volume" "0.2" + "pitch" "80" + "wave" "ambient/wind/wind_tunnel1.wav" + } + + "playlooping" + { + "volume" "0.15" + "pitch" "100" + "wave" "ambient/wind/wasteland_wind.wav" + } + + "playlooping" + { + "volume" "0.1" + "pitch" "90" + "wave" "ambient/atmosphere/quiet_cellblock_amb.wav" + } + + "playlooping" + { + "volume" ".08" + "pitch" "85" + "wave" "ambient/gas/steam_loop1.wav" + "position" "0" + // Steam pipe + } + + +} + + +"combine_tunnel" +{ + + "dsp" "1" + "playlooping" + { + "volume" "0.3" + "pitch" "100" + "wave" "ambient/levels/citadel/citadel_drone_loop6.wav" + } + + + + "playrandom" + { + "time" "8, 30" + "volume" "0.05,0.1" + "pitch" "90,110" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/citadel/strange_talk1.wav" + "wave" "ambient/levels/citadel/strange_talk3.wav" + "wave" "ambient/levels/citadel/strange_talk4.wav" + "wave" "ambient/levels/citadel/strange_talk5.wav" + "wave" "ambient/levels/citadel/strange_talk6.wav" + "wave" "ambient/levels/citadel/strange_talk7.wav" + "wave" "ambient/levels/citadel/strange_talk8.wav" + "wave" "ambient/levels/citadel/strange_talk9.wav" + "wave" "ambient/levels/citadel/strange_talk10.wav" + "wave" "ambient/levels/citadel/strange_talk11.wav" + + } + } + + + "playrandom" + { + "time" "20, 35" + "volume" "0.08,0.15" + "pitch" "90,110" + "soundlevel" "SNDLVL_140dB" + "position" "0" + "rndwave" + { + "wave" "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav" + "wave" "npc/combine_soldier/vo/teamdeployedandscanning.wav" + "wave" "npc/combine_soldier/vo/unitismovingin.wav" + "wave" "npc/combine_soldier/vo/sweepingin.wav" + "wave" "npc/combine_soldier/vo/targetcompromisedmovein.wav" + "wave" "npc/combine_soldier/vo/stabilizationteamhassector.wav" + "wave" "npc/combine_soldier/vo/overwatchrequestreinforcement.wav" + "wave" "npc/combine_soldier/vo/overwatchtarget1sterilized.wav" + + + } + } + + "playrandom" + { + "time" "45, 120" + "volume" "0.01,0.1" + "pitch" "90,115" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav" + + } + } + + + "playlooping" + { + "volume" "0.08" + "pitch" "100" + "wave" "ambient/atmosphere/underground.wav" + } + + "playlooping" + { + "volume" "0.25" + "pitch" "80" + "wave" "ambient/wind/wind_tunnel1.wav" + } + +} + + + + + + + + + + diff --git a/mp/game/mod_hl2mp/scripts/soundscapes_manifest.txt b/mp/game/mod_hl2mp/scripts/soundscapes_manifest.txt index 25761b0d..c74f99d9 100644 --- a/mp/game/mod_hl2mp/scripts/soundscapes_manifest.txt +++ b/mp/game/mod_hl2mp/scripts/soundscapes_manifest.txt @@ -1,18 +1,18 @@ -soundscaples_manifest
-{
- "file" "scripts/soundscapes.txt"
-
- // List additional soundscape files here
-
- "file" "scripts/soundscapes_canals.txt"
- "file" "scripts/soundscapes_klab.txt"
- "file" "scripts/soundscapes_elab.txt"
- "file" "scripts/soundscapes_streetwar.txt"
- "file" "scripts/soundscapes_citadel.txt"
- "file" "scripts/soundscapes_town.txt"
- "file" "scripts/soundscapes_coast.txt"
- "file" "scripts/soundscapes_prison.txt"
- "file" "scripts/soundscapes_trainyard.txt"
- "file" "scripts/soundscapes_labs.txt"
- "file" "scripts/soundscapes_strike.txt"
+soundscaples_manifest +{ + "file" "scripts/soundscapes.txt" + + // List additional soundscape files here + + "file" "scripts/soundscapes_canals.txt" + "file" "scripts/soundscapes_klab.txt" + "file" "scripts/soundscapes_elab.txt" + "file" "scripts/soundscapes_streetwar.txt" + "file" "scripts/soundscapes_citadel.txt" + "file" "scripts/soundscapes_town.txt" + "file" "scripts/soundscapes_coast.txt" + "file" "scripts/soundscapes_prison.txt" + "file" "scripts/soundscapes_trainyard.txt" + "file" "scripts/soundscapes_labs.txt" + "file" "scripts/soundscapes_strike.txt" }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt b/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt index 7d5888be..e1d4e13c 100644 --- a/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt +++ b/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt @@ -1,1457 +1,1457 @@ -
-// bank, siren (gamesounds - apc_alarm_loop1.wav)
-// courtyard, drawbridge motor start, stop (gamesounds)
-// courtyard, drawbridge stop clank
-// specific fire, rubble, siren sounds
-
-
-
-//////////////////////////////// Utility soundscapes ////////////////////////
-
-"overwatch_mp"
-{
- "playrandom"
- {
- "time" "45,90"
- "volume" "0.1,0.5"
- "pitch" "100"
-
- "rndwave"
- {
- "wave" "*npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav"
- "wave" "*npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav"
- "wave" "*npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav"
- "wave" "*npc/overwatch/cityvoice/f_localunrest_spkr.wav"
- }
- }
-}
-
-"streetwar.util_combine_atmosphere"
-{
- "playrandom"
- {
- "time" "2.0,2.0"
- "volume" "0.15,0.25"
- "pitch" "80,125"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/atmosphere/cave_hit1.wav"
- "wave" "ambient/atmosphere/cave_hit2.wav"
- "wave" "ambient/atmosphere/cave_hit3.wav"
- "wave" "ambient/atmosphere/cave_hit4.wav"
- "wave" "ambient/atmosphere/cave_hit5.wav"
- "wave" "ambient/atmosphere/cave_hit6.wav"
-
- "wave" "ambient/atmosphere/city_skybeam1.wav"
- "wave" "ambient/atmosphere/city_skypass1.wav"
- "wave" "ambient/atmosphere/city_truckpass1.wav"
- }
- }
-}
-
-"streetwar.util_rubble"
-{
- "playrandom"
- {
- "time" "3,15"
- "volume" "0.2,0.5"
- "pitch" "95,105"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/building_rubble1.wav"
- "wave" "ambient/levels/streetwar/building_rubble2.wav"
- "wave" "ambient/levels/streetwar/building_rubble3.wav"
- "wave" "ambient/levels/streetwar/building_rubble4.wav"
- "wave" "ambient/levels/streetwar/building_rubble5.wav"
- "wave" "ambient/materials/wood_creak1.wav"
- "wave" "ambient/materials/creak5.wav"
- "wave" "ambient/materials/metal_stress4.wav"
- "wave" "ambient/materials/metal_stress5.wav"
- "wave" "ambient/materials/rustypipes1.wav"
- "wave" "ambient/materials/rustypipes2.wav"
- "wave" "ambient/materials/rustypipes3.wav"
- }
- }
-
-}
-
-"streetwar.util_sirens"
-{
- "playrandom"
- {
- "time" "5,15"
- "volume" "0.2,0.8"
- "pitch" "100"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/machines/heli_pass1.wav"
- "wave" "ambient/machines/aircraft_distant_flyby1.wav"
- "wave" "ambient/machines/aircraft_distant_flyby3.wav"
- "wave" "ambient/alarms/apc_alarm_pass1.wav"
- "wave" "ambient/alarms/manhack_alert_pass1.wav"
- "wave" "ambient/alarms/scanner_alert_pass1.wav"
- }
- }
-}
-
-"streetwar.util_light_sirens"
-{
- "playrandom"
- {
- "time" "15,60"
- "volume" "0.2,0.8"
- "pitch" "100"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/machines/heli_pass1.wav"
- "wave" "ambient/machines/aircraft_distant_flyby1.wav"
- "wave" "ambient/machines/aircraft_distant_flyby3.wav"
- "wave" "ambient/alarms/apc_alarm_pass1.wav"
- "wave" "ambient/alarms/manhack_alert_pass1.wav"
- "wave" "ambient/alarms/scanner_alert_pass1.wav"
- }
- }
-}
-
-"streetwar.util_zombie_infested"
-{
-
- "playrandom"
- {
- "time" "3,15"
- "volume" "0.4,0.7"
- "pitch" "95,105"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/creatures/flies1.wav"
- "wave" "ambient/creatures/flies2.wav"
- "wave" "ambient/creatures/flies3.wav"
- "wave" "ambient/creatures/flies4.wav"
- "wave" "ambient/creatures/flies5.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "20,40"
- "volume" "0.2,0.4"
- "pitch" "95,105"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/creatures/rats1.wav"
- "wave" "ambient/creatures/rats2.wav"
- "wave" "ambient/creatures/rats3.wav"
- "wave" "ambient/creatures/rats4.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "15, 60"
- "volume" "0.1,0.3"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_140dB"
- "position" "random"
- "rndwave"
- {
- "wave" "ambient/creatures/town_moan1.wav"
- //"wave" "ambient/creatures/town_zombie_call1.wav"
- "wave" "ambient/creatures/town_scared_breathing1.wav"
- }
- }
-}
-
-"streetwar.util_light_combat_atmosphere"
-{
- "playrandom"
- {
- "time" "10,40"
- "volume" "0.15,0.45"
- "pitch" "90,115"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/apc_distant1.wav"
- "wave" "ambient/levels/streetwar/apc_distant2.wav"
- "wave" "ambient/levels/streetwar/apc_distant3.wav"
- "wave" "ambient/levels/streetwar/gunship_distant1.wav"
- "wave" "ambient/levels/streetwar/gunship_distant2.wav"
- "wave" "ambient/levels/streetwar/heli_distant1.wav"
- "wave" "ambient/levels/streetwar/marching_distant1.wav"
- "wave" "ambient/levels/streetwar/marching_distant2.wav"
- "wave" "ambient/levels/streetwar/strider_distant1.wav"
- "wave" "ambient/levels/streetwar/strider_distant2.wav"
- "wave" "ambient/levels/streetwar/strider_distant3.wav"
- "wave" "ambient/levels/streetwar/strider_distant_walk1.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "60,300"
- "volume" "0.15,0.2"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_chant1.wav"
- "wave" "ambient/levels/streetwar/city_riot1.wav"
- "wave" "ambient/levels/streetwar/city_riot2.wav"
- "wave" "ambient/levels/streetwar/city_scream3.wav"
- }
-
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_sirens"
- "volume" "0.8"
- }
-}
-
-"streetwar.util_heavy_combat_atmosphere"
-{
- "playrandom"
- {
- "time" "3,15"
- "volume" "0.35,0.75"
- "pitch" "90,115"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/apc_distant1.wav"
- "wave" "ambient/levels/streetwar/apc_distant2.wav"
- "wave" "ambient/levels/streetwar/apc_distant3.wav"
- "wave" "ambient/levels/streetwar/gunship_distant1.wav"
- "wave" "ambient/levels/streetwar/gunship_distant2.wav"
- "wave" "ambient/levels/streetwar/heli_distant1.wav"
- "wave" "ambient/levels/streetwar/marching_distant1.wav"
- "wave" "ambient/levels/streetwar/marching_distant2.wav"
- "wave" "ambient/levels/streetwar/strider_distant1.wav"
- "wave" "ambient/levels/streetwar/strider_distant2.wav"
- "wave" "ambient/levels/streetwar/strider_distant3.wav"
- "wave" "ambient/levels/streetwar/strider_distant_walk1.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "60,300"
- "volume" "0.1,0.25"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_chant1.wav"
- "wave" "ambient/levels/streetwar/city_riot1.wav"
- "wave" "ambient/levels/streetwar/city_riot2.wav"
- "wave" "ambient/levels/streetwar/city_scream3.wav"
- }
-
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_sirens"
- "volume" "0.8"
- }
-
-}
-
-// distant explosions, heard from underground
-
-"streetwar.util_muffled_light_combat"
-{
-
- "playrandom"
- {
- "time" "3,30"
- "volume" "0.12,0.25"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
-
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle17.wav"
- "wave" "ambient/levels/streetwar/city_battle18.wav"
- "wave" "ambient/levels/streetwar/city_battle19.wav"
- "wave" "ambient/atmosphere/thunder1.wav"
- "wave" "ambient/atmosphere/thunder2.wav"
- "wave" "ambient/atmosphere/thunder3.wav"
- "wave" "ambient/atmosphere/thunder4.wav"
- }
- }
-}
-
-"streetwar.util_light_combat"
-{
-
- "playrandom"
- {
- "time" "2,35"
- "volume" "0.2,0.35"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle1.wav"
- "wave" "ambient/levels/streetwar/city_battle2.wav"
- "wave" "ambient/levels/streetwar/city_battle3.wav"
- "wave" "ambient/levels/streetwar/city_battle4.wav"
- "wave" "ambient/levels/streetwar/city_battle5.wav"
- "wave" "ambient/levels/streetwar/city_battle6.wav"
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle8.wav"
- "wave" "ambient/levels/streetwar/city_battle9.wav"
- "wave" "ambient/levels/streetwar/city_battle10.wav"
-
- "wave" "ambient/levels/prison/inside_battle1.wav"
- "wave" "ambient/levels/prison/inside_battle2.wav"
- "wave" "ambient/levels/prison/inside_battle3.wav"
- "wave" "ambient/levels/prison/inside_battle4.wav"
-
- }
-
- }
-
- "playrandom"
- {
- "time" "5,30"
- "volume" "0.2,0.45"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle11.wav"
- "wave" "ambient/levels/streetwar/city_battle12.wav"
- "wave" "ambient/levels/streetwar/city_battle13.wav"
- "wave" "ambient/levels/streetwar/city_battle14.wav"
- "wave" "ambient/levels/streetwar/city_battle15.wav"
- "wave" "ambient/levels/streetwar/city_battle16.wav"
- "wave" "ambient/levels/streetwar/city_battle17.wav"
- "wave" "ambient/levels/streetwar/city_battle18.wav"
- "wave" "ambient/levels/streetwar/city_battle19.wav"
-
- }
-
- }
-}
-
-"streetwar.util_medium_combat"
-{
- "playrandom"
- {
- "time" "1,15"
- "volume" "0.25,0.5"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle1.wav"
- "wave" "ambient/levels/streetwar/city_battle2.wav"
- "wave" "ambient/levels/streetwar/city_battle3.wav"
- "wave" "ambient/levels/streetwar/city_battle4.wav"
- "wave" "ambient/levels/streetwar/city_battle5.wav"
- "wave" "ambient/levels/streetwar/city_battle6.wav"
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle8.wav"
- "wave" "ambient/levels/streetwar/city_battle9.wav"
- "wave" "ambient/levels/streetwar/city_battle10.wav"
-
-
- "wave" "ambient/levels/prison/inside_battle1.wav"
- "wave" "ambient/levels/prison/inside_battle2.wav"
- "wave" "ambient/levels/prison/inside_battle3.wav"
- "wave" "ambient/levels/prison/inside_battle4.wav"
- "wave" "ambient/levels/prison/inside_battle5.wav"
- "wave" "ambient/levels/prison/inside_battle6.wav"
- "wave" "ambient/levels/prison/inside_battle7.wav"
- "wave" "ambient/levels/prison/inside_battle8.wav"
- "wave" "ambient/levels/prison/inside_battle9.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "3,15"
- "volume" "0.25,0.5"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle11.wav"
- "wave" "ambient/levels/streetwar/city_battle12.wav"
- //"wave" "ambient/levels/streetwar/city_battle13.wav"
- "wave" "ambient/levels/streetwar/city_battle14.wav"
- "wave" "ambient/levels/streetwar/city_battle15.wav"
- "wave" "ambient/levels/streetwar/city_battle16.wav"
- "wave" "ambient/levels/streetwar/city_battle17.wav"
- "wave" "ambient/levels/streetwar/city_battle18.wav"
- "wave" "ambient/levels/streetwar/city_battle19.wav"
- }
-
- }
-}
-
-"streetwar.util_heavy_combat"
-{
- "playrandom"
- {
- "time" "1,4"
- "volume" "0.45,0.95"
- "pitch" "90,115"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle1.wav"
- "wave" "ambient/levels/streetwar/city_battle2.wav"
- "wave" "ambient/levels/streetwar/city_battle3.wav"
- "wave" "ambient/levels/streetwar/city_battle4.wav"
- "wave" "ambient/levels/streetwar/city_battle5.wav"
- "wave" "ambient/levels/streetwar/city_battle6.wav"
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle8.wav"
- "wave" "ambient/levels/streetwar/city_battle9.wav"
- "wave" "ambient/levels/streetwar/city_battle10.wav"
- "wave" "ambient/levels/streetwar/city_battle11.wav"
-
- }
-
- }
-
- "playrandom"
- {
- "time" "1,4"
- "volume" "0.3,0.8"
- "pitch" "90,115"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
-
- "wave" "ambient/levels/streetwar/city_battle12.wav"
- //"wave" "ambient/levels/streetwar/city_battle13.wav"
- "wave" "ambient/levels/streetwar/city_battle14.wav"
- "wave" "ambient/levels/streetwar/city_battle15.wav"
- "wave" "ambient/levels/streetwar/city_battle16.wav"
- "wave" "ambient/levels/streetwar/city_battle17.wav"
- "wave" "ambient/levels/streetwar/city_battle18.wav"
- "wave" "ambient/levels/streetwar/city_battle19.wav"
-
- "wave" "ambient/levels/prison/inside_battle1.wav"
- "wave" "ambient/levels/prison/inside_battle2.wav"
- "wave" "ambient/levels/prison/inside_battle3.wav"
- "wave" "ambient/levels/prison/inside_battle4.wav"
- "wave" "ambient/levels/prison/inside_battle5.wav"
- "wave" "ambient/levels/prison/inside_battle6.wav"
- "wave" "ambient/levels/prison/inside_battle7.wav"
- "wave" "ambient/levels/prison/inside_battle8.wav"
- "wave" "ambient/levels/prison/inside_battle9.wav"
- }
-
- }
-}
-
-
-"streetwar.util_drips"
-{
- "playrandom"
- {
- "volume" "0.1,0.3"
- "pitch" "100"
- "time" "0.5, 5.0"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
- "rndwave"
- {
- "wave" "ambient/levels/canals/drip1.wav"
- "wave" "ambient/levels/canals/drip2.wav"
- "wave" "ambient/levels/canals/drip3.wav"
- "wave" "ambient/levels/canals/drip4.wav"
- "wave" "ambient/water/rain_drip1.wav"
- "wave" "ambient/water/rain_drip2.wav"
- "wave" "ambient/water/rain_drip3.wav"
- "wave" "ambient/water/rain_drip4.wav"
- }
- }
-}
-
-"streetwar.util_fardrips"
-{
- "playrandom"
- {
- "volume" "0.1,0.3"
- "pitch" "90,120"
- "time" "0.5, 5.0"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
- "rndwave"
- {
- "wave" "ambient/water/distant_drip1.wav"
- "wave" "ambient/water/distant_drip2.wav"
- "wave" "ambient/water/distant_drip3.wav"
- "wave" "ambient/water/distant_drip4.wav"
- }
- }
-}
-
-///////////////////////// Streetwar soundscapes start here ///////////////////////////////////////
-
-"streetwar.zombie_water_room"
-{
- "dsp" "1"
-
- "playlooping"
- {
- "wave" "ambient/levels/canals/water_rivulet_loop2.wav"
- "volume" "0.2"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_drips"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_fardrips"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.25"
- "pitch" "100"
- "wave" "ambient/atmosphere/corridor2.wav"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_zombie_infested"
- "volume" "1.0"
- }
-}
-
-// large underground tunnels
-
-"streetwar.car_tunnel"
-{
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.25"
- "pitch" "100"
- "wave" "ambient/atmosphere/cargo_hold2.wav"
- }
-
- "playrandom"
- {
- "time" "10,30"
- "volume" "0.05,0.15"
- "pitch" "95,105"
-
- "rndwave"
- {
- "wave" "ambient/machines/truck_pass_distant1.wav"
- "wave" "ambient/machines/truck_pass_distant2.wav"
- "wave" "ambient/machines/truck_pass_distant3.wav"
- "wave" "ambient/machines/truck_pass_overhead1.wav"
- }
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.5"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-}
-
-// underground, away from combat, small tunnel
-
-"streetwar.general_small_tunnel"
-{
- "playlooping"
- {
- "volume" "0.15"
- "pitch" "100"
- //"wave" "ambient/atmosphere/air_suck4.wav"
- //"wave" "ambient/atmosphere/ambience5.wav"
- "wave" "ambient/atmosphere/pipe1.wav"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-}
-
-
-// this portion of tunnel is open to sky
-
-"streetwar.car_tunnel_opensky"
-{
-
- "playsoundscape"
- {
- "name" "streetwar.car_tunnel"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.23"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "1.0"
- }
-}
-
-"streetwar.toxic_car_tunnel"
-{
- "playsoundscape"
- {
- "name" "streetwar.car_tunnel"
- "volume" "0.8"
- }
-
- "playsoundscape"
- {
- "name" "d1_canals.util_toxic_slime"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "coast.util_metalstress"
- "volume" "0.5"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
-}
-
-
-"streetwar.infested_appartments"
-{
- "playsoundscape"
- {
- "name" "streetwar.util_zombie_infested"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_rubble"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.08"
- "wave" "ambient/atmosphere/city_tone.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.3"
- }
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "0.5"
- }
-
-}
-
-
-
-"streetwar.general_indoor_light_combat"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.2"
- }
-
- "playlooping"
- {
- "volume" "0.06"
- "wave" "ambient/atmosphere/pipe1.wav"
- "pitch" "100"
-
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat"
- "volume" "0.5"
- }
-}
-
-"streetwar.general_indoor_medium_combat"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_rubble"
- "volume" "0.5"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.06"
- "wave" "ambient/atmosphere/pipe1.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.2"
- }
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "0.5"
- }
-
- "playsoundscape"
- {
- "name" "overwatch_mp"
- "volume" "1.0"
- }
-}
-
-"streetwar.general_indoor_heavy_combat"
-{
- "dsp" "1"
-
- // inside
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_rubble"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.05"
- "wave" "ambient/atmosphere/pipe1.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_heavy_combat_atmosphere"
- "volume" "0.25"
- }
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_heavy_combat"
- "volume" "0.4"
- }
-}
-
-"streetwar.general_outdoor_light_combat"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.8"
- }
-
- "playlooping"
- {
- "volume" "0.07"
- "wave" "ambient/atmosphere/city_tone.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat"
- "volume" "1.0"
- }
-}
-
-"streetwar.general_outdoor_medium_combat"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.8"
- }
-
- "playlooping"
- {
- "volume" "0.15"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "overwatch_mp"
- "volume" "1.0"
- }
-}
-
-"streetwar.general_outdoor_heavy_combat"
-{
- "dsp" "1"
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_heavy_combat_atmosphere"
- "volume" "0.85"
- }
-
- "playlooping"
- {
- "volume" "0.15"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_heavy_combat"
- "volume" "1.0"
- }
-}
-
-"streetwar.destroyed_concrete_building"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_rubble"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_outdoor_medium_combat"
- "volume" "1.0"
- }
-
-
- "playlooping"
- {
- "volume" "0.09"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
- "playrandom"
- {
- "volume" "0.13,0.23"
- "pitch" "100"
- "time" "5.0, 12.0"
- "pitch" "90,130"
- "soundlevel" "SNDLVL_140dB"
- "position" "random"
- "rndwave"
- {
- "wave" "ambient/wind/wind_med1.wav"
- "wave" "ambient/wind/wind_hit1.wav"
- "wave" "ambient/wind/wind_hit2.wav"
- "wave" "ambient/wind/wind_snippet3.wav"
- "wave" "ambient/wind/wind_snippet4.wav"
- "wave" "ambient/wind/wind_snippet5.wav"
- }
- }
-}
-
-"streetwar.rooftop_heavy_combat"
-{
- "dsp" "1"
-
- "playrandom"
- {
- "volume" "0.4,0.6"
- "pitch" "100"
- "time" "5.0, 12.0"
- "pitch" "90,130"
- "soundlevel" "SNDLVL_140dB"
- "position" "random"
- "rndwave"
- {
- "wave" "ambient/wind/wind_med1.wav"
- "wave" "ambient/wind/wind_hit1.wav"
- "wave" "ambient/wind/wind_hit2.wav"
- "wave" "ambient/wind/wind_snippet3.wav"
- "wave" "ambient/wind/wind_snippet4.wav"
- "wave" "ambient/wind/wind_snippet5.wav"
- }
- }
-
- "playlooping"
- {
- "volume" "0.2"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
-
- "playlooping"
- {
- "volume" "0.15"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_outdoor_heavy_combat"
- "volume" "0.88"
- }
-}
-
-// small control room - position 0,1 is combine terminal
-
-"streetwar.control_room"
-{
-
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.1"
- "wave" "ambient/atmosphere/city_rumble_loop1.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_indoor_medium_combat"
- "volume" "0.3"
- }
-
-// position 0 is combine computer terminal
-
- "playsoundscape"
- {
- "name" "combine.computer"
- "volume" "0.4"
- "positionoverride" "0"
- }
-
- "playsoundscape"
- {
- "name" "combine.computer"
- "volume" "0.4"
- "positionoverride" "1"
- }
-}
-
-// control room
-
-"streetwar.bank_control_room"
-{
-
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.2"
- "wave" "ambient/atmosphere/city_rumble_loop1.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_indoor_medium_combat"
- "volume" "0.3"
- }
-
-// position 0 is combine computer terminal
-
- "playsoundscape"
- {
- "name" "combine.computer"
- "volume" "0.4"
- "positionoverride" "0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_combine_atmosphere"
- "volume" "0.5"
- }
-
-}
-
-// puzzle machine room - anywhere with large combine machines
-
-"streetwar.bank_machine_room"
-{
-
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.5"
- "wave" "ambient/atmosphere/drone4lp.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_combine_atmosphere"
- "volume" "0.8"
- }
-
-
- "playsoundscape"
- {
- "name" "combine.computer"
- "volume" "0.2"
- }
-
-
- "playrandom"
- {
- "time" "4, 4"
- "volume" "0.3"
- "rndwave"
- {
- "wave" "ambient/atmosphere/metallic1.wav"
- "wave" "ambient/atmosphere/metallic2.wav"
- }
-
- "pitch" "100"
- }
-
-
-}
-
-// general area inside bank
-
-"streetwar.bank_general"
-{
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.09"
- "wave" "ambient/atmosphere/Drone1LP.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_combine_atmosphere"
- "volume" "0.75"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_indoor_medium_combat"
- "volume" "0.62"
- }
-}
-
-// *******************************************************************************
-// ***************** E3_C17_01 *****************
-
-"e3_c17_01_battle"
-{
- "dsp" "1"
-
-
-// sound position 0 - fire01
-
- "playlooping"
- {
- "volume" "1.0"
- "wave" "ambient/fire/fire_med_loop1.wav"
- "pitch" "100"
- "soundlevel" "SNDLVL_90db"
- "position" "0"
- }
-
-// sound position 1 - barricade_gate
-
- "playlooping"
- {
- "volume" "0.8"
- "wave" "ambient/atmosphere/noise2.wav"
- "pitch" "100"
- "soundlevel" "SNDLVL_95db"
- "position" "1"
- }
-
-// siren at position 2
-
- "playlooping"
- {
- "volume" "0.85"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- "soundlevel" "SNDLVL_100dB"
- "position" "2"
- }
-
-// sound position 3 - soundscape_target_gunfire
-
- "playrandom"
- {
- "time" "1,4"
- "volume" "0.4,0.8"
- "pitch" "95,105"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle1.wav"
- "wave" "ambient/levels/streetwar/city_battle2.wav"
- "wave" "ambient/levels/streetwar/city_battle3.wav"
- "wave" "ambient/levels/streetwar/city_battle4.wav"
- "wave" "ambient/levels/streetwar/city_battle5.wav"
- "wave" "ambient/levels/streetwar/city_battle6.wav"
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle8.wav"
- "wave" "ambient/levels/streetwar/city_battle9.wav"
- "wave" "ambient/levels/streetwar/city_battle10.wav"
- "wave" "ambient/levels/streetwar/city_battle11.wav"
- }
-
- }
-
-}
-
-
-// ************ d3_c17_02 (Dog's Destruction) *********************
-// ****************************************************************
-"c17_02_street_lower_1"
-{
- "dsp" "19"
-
- // city siren
-
- "playlooping"
- {
- "volume" "0.03"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- }
-
- // wind
- "playrandom"
- {
- "time" "2, 7"
- "volume" "0.03, 0.1"
- "pitch" "95,105"
- "rndwave"
- {
- "wave" "ambient/wind/wind_med1.wav"
- "wave" "ambient/wind/wind_med2.wav"
-
- }
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-
- // thundering wall noise
-
- "playlooping"
- {
- "volume" "0.5"
- "pitch" "100"
- "position" "0"
- "wave" "ambient/machines/wall_ambient1.wav"
- }
-}
-
-"c17_02_street_upper_1"
-{
- "dsp" "1"
-
- // city siren
-
- "playlooping"
- {
- "volume" "0.05"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-}
-
-"c17_02_street_upper_2"
-{
- "dsp" "1"
-
- // city siren
-
- "playlooping"
- {
- "volume" "0.1"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-
- // thundering wall noise
-
- "playlooping"
- {
- "volume" "0.4"
- "pitch" "100"
- "soundlevel" "SNDLVL_100db"
- "position" "0"
- "wave" "ambient/machines/wall_ambient1.wav"
- }
-}
-
-
-"c17_02_inside_apartments_1"
-{
- "dsp" "1"
-
- // inside
- "playlooping"
- {
- "volume" "0.1"
- "wave" "ambient/atmosphere/Drone2LP.wav"
- "pitch" "100"
- }
-
- "playrandom"
- {
- "time" "1.0, 5.0"
- "volume" "0.04,0.2"
- "pitch" "80,120"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/materials/rock2.wav"
- "wave" "ambient/materials/rock5.wav"
- "wave" "ambient/materials/wood_creak1.wav"
- "wave" "ambient/materials/creak5.wav"
- "wave" "ambient/atmosphere/cave_hit1.wav"
- "wave" "ambient/atmosphere/cave_hit2.wav"
- "wave" "ambient/atmosphere/cave_hit3.wav"
- }
- }
-
- // thundering wall noise
-
- "playlooping"
- {
- "volume" "0.2"
- "pitch" "100"
- "soundlevel" "SNDLVL_100dB"
- "position" "0"
- "wave" "ambient/machines/wall_ambient_loop1.wav"
- }
-
- "playlooping"
- {
- "volume" "0.4"
- "pitch" "100"
- "soundlevel" "SNDLVL_90dB"
- "position" "0"
- "wave" "ambient/machines/wall_loop1.wav"
- }
-}
-
-
-"streetwar.underground_manhack_tunnel"
-
-{
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.3"
- "wave" "ambient/atmosphere/undercity_loop1.wav"
- "pitch" "110"
- "soundlevel" "0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_drips"
- "volume" "1.0"
- }
-
-
-// steam sound at position 0
-
- "playlooping"
- {
- "volume" "0.3"
- "wave" "ambient/gas/steam_loop1.wav"
- "pitch" "120"
- "soundlevel" "SNDLVL_80db"
-
- "position" "0"
-
- }
-}
-
-
-"streetwar.vertical_warehouse_arena"
-{
-
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.3"
- "wave" "ambient/atmosphere/undercity_loop1.wav"
- "pitch" "100"
- "soundlevel" "0"
- }
-
-
- "playrandom"
- {
- "volume" "0.1,0.2"
- "pitch" "100"
- "time" "5.0, 12.0"
- "pitch" "90,130"
- "soundlevel" "SNDLVL_140dB"
- "position" "random"
- "rndwave"
- {
- "wave" "ambient/wind/wind_med1.wav"
- "wave" "ambient/wind/wind_hit1.wav"
- "wave" "ambient/wind/wind_hit2.wav"
- "wave" "ambient/wind/wind_snippet3.wav"
- "wave" "ambient/wind/wind_snippet4.wav"
- "wave" "ambient/wind/wind_snippet5.wav"
- }
- }
-
-
+ +// bank, siren (gamesounds - apc_alarm_loop1.wav) +// courtyard, drawbridge motor start, stop (gamesounds) +// courtyard, drawbridge stop clank +// specific fire, rubble, siren sounds + + + +//////////////////////////////// Utility soundscapes //////////////////////// + +"overwatch_mp" +{ + "playrandom" + { + "time" "45,90" + "volume" "0.1,0.5" + "pitch" "100" + + "rndwave" + { + "wave" "*npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav" + "wave" "*npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav" + "wave" "*npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav" + "wave" "*npc/overwatch/cityvoice/f_localunrest_spkr.wav" + } + } +} + +"streetwar.util_combine_atmosphere" +{ + "playrandom" + { + "time" "2.0,2.0" + "volume" "0.15,0.25" + "pitch" "80,125" + "position" "random" + "soundlevel" "SNDLVL_140db" + + "rndwave" + { + "wave" "ambient/atmosphere/cave_hit1.wav" + "wave" "ambient/atmosphere/cave_hit2.wav" + "wave" "ambient/atmosphere/cave_hit3.wav" + "wave" "ambient/atmosphere/cave_hit4.wav" + "wave" "ambient/atmosphere/cave_hit5.wav" + "wave" "ambient/atmosphere/cave_hit6.wav" + + "wave" "ambient/atmosphere/city_skybeam1.wav" + "wave" "ambient/atmosphere/city_skypass1.wav" + "wave" "ambient/atmosphere/city_truckpass1.wav" + } + } +} + +"streetwar.util_rubble" +{ + "playrandom" + { + "time" "3,15" + "volume" "0.2,0.5" + "pitch" "95,105" + "position" "random" + "soundlevel" "SNDLVL_140db" + + "rndwave" + { + "wave" "ambient/levels/streetwar/building_rubble1.wav" + "wave" "ambient/levels/streetwar/building_rubble2.wav" + "wave" "ambient/levels/streetwar/building_rubble3.wav" + "wave" "ambient/levels/streetwar/building_rubble4.wav" + "wave" "ambient/levels/streetwar/building_rubble5.wav" + "wave" "ambient/materials/wood_creak1.wav" + "wave" "ambient/materials/creak5.wav" + "wave" "ambient/materials/metal_stress4.wav" + "wave" "ambient/materials/metal_stress5.wav" + "wave" "ambient/materials/rustypipes1.wav" + "wave" "ambient/materials/rustypipes2.wav" + "wave" "ambient/materials/rustypipes3.wav" + } + } + +} + +"streetwar.util_sirens" +{ + "playrandom" + { + "time" "5,15" + "volume" "0.2,0.8" + "pitch" "100" + "position" "random" + "soundlevel" "SNDLVL_140db" + + "rndwave" + { + "wave" "ambient/machines/heli_pass1.wav" + "wave" "ambient/machines/aircraft_distant_flyby1.wav" + "wave" "ambient/machines/aircraft_distant_flyby3.wav" + "wave" "ambient/alarms/apc_alarm_pass1.wav" + "wave" "ambient/alarms/manhack_alert_pass1.wav" + "wave" "ambient/alarms/scanner_alert_pass1.wav" + } + } +} + +"streetwar.util_light_sirens" +{ + "playrandom" + { + "time" "15,60" + "volume" "0.2,0.8" + "pitch" "100" + "position" "random" + "soundlevel" "SNDLVL_140db" + + "rndwave" + { + "wave" "ambient/machines/heli_pass1.wav" + "wave" "ambient/machines/aircraft_distant_flyby1.wav" + "wave" "ambient/machines/aircraft_distant_flyby3.wav" + "wave" "ambient/alarms/apc_alarm_pass1.wav" + "wave" "ambient/alarms/manhack_alert_pass1.wav" + "wave" "ambient/alarms/scanner_alert_pass1.wav" + } + } +} + +"streetwar.util_zombie_infested" +{ + + "playrandom" + { + "time" "3,15" + "volume" "0.4,0.7" + "pitch" "95,105" + "position" "random" + "soundlevel" "SNDLVL_140db" + + "rndwave" + { + "wave" "ambient/creatures/flies1.wav" + "wave" "ambient/creatures/flies2.wav" + "wave" "ambient/creatures/flies3.wav" + "wave" "ambient/creatures/flies4.wav" + "wave" "ambient/creatures/flies5.wav" + } + + } + + "playrandom" + { + "time" "20,40" + "volume" "0.2,0.4" + "pitch" "95,105" + "position" "random" + "soundlevel" "SNDLVL_140db" + + "rndwave" + { + "wave" "ambient/creatures/rats1.wav" + "wave" "ambient/creatures/rats2.wav" + "wave" "ambient/creatures/rats3.wav" + "wave" "ambient/creatures/rats4.wav" + } + + } + + "playrandom" + { + "time" "15, 60" + "volume" "0.1,0.3" + "pitch" "90,110" + "soundlevel" "SNDLVL_140dB" + "position" "random" + "rndwave" + { + "wave" "ambient/creatures/town_moan1.wav" + //"wave" "ambient/creatures/town_zombie_call1.wav" + "wave" "ambient/creatures/town_scared_breathing1.wav" + } + } +} + +"streetwar.util_light_combat_atmosphere" +{ + "playrandom" + { + "time" "10,40" + "volume" "0.15,0.45" + "pitch" "90,115" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/apc_distant1.wav" + "wave" "ambient/levels/streetwar/apc_distant2.wav" + "wave" "ambient/levels/streetwar/apc_distant3.wav" + "wave" "ambient/levels/streetwar/gunship_distant1.wav" + "wave" "ambient/levels/streetwar/gunship_distant2.wav" + "wave" "ambient/levels/streetwar/heli_distant1.wav" + "wave" "ambient/levels/streetwar/marching_distant1.wav" + "wave" "ambient/levels/streetwar/marching_distant2.wav" + "wave" "ambient/levels/streetwar/strider_distant1.wav" + "wave" "ambient/levels/streetwar/strider_distant2.wav" + "wave" "ambient/levels/streetwar/strider_distant3.wav" + "wave" "ambient/levels/streetwar/strider_distant_walk1.wav" + } + + } + + "playrandom" + { + "time" "60,300" + "volume" "0.15,0.2" + "pitch" "90,105" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/city_chant1.wav" + "wave" "ambient/levels/streetwar/city_riot1.wav" + "wave" "ambient/levels/streetwar/city_riot2.wav" + "wave" "ambient/levels/streetwar/city_scream3.wav" + } + + } + + "playsoundscape" + { + "name" "streetwar.util_light_sirens" + "volume" "0.8" + } +} + +"streetwar.util_heavy_combat_atmosphere" +{ + "playrandom" + { + "time" "3,15" + "volume" "0.35,0.75" + "pitch" "90,115" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/apc_distant1.wav" + "wave" "ambient/levels/streetwar/apc_distant2.wav" + "wave" "ambient/levels/streetwar/apc_distant3.wav" + "wave" "ambient/levels/streetwar/gunship_distant1.wav" + "wave" "ambient/levels/streetwar/gunship_distant2.wav" + "wave" "ambient/levels/streetwar/heli_distant1.wav" + "wave" "ambient/levels/streetwar/marching_distant1.wav" + "wave" "ambient/levels/streetwar/marching_distant2.wav" + "wave" "ambient/levels/streetwar/strider_distant1.wav" + "wave" "ambient/levels/streetwar/strider_distant2.wav" + "wave" "ambient/levels/streetwar/strider_distant3.wav" + "wave" "ambient/levels/streetwar/strider_distant_walk1.wav" + } + + } + + "playrandom" + { + "time" "60,300" + "volume" "0.1,0.25" + "pitch" "90,105" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/city_chant1.wav" + "wave" "ambient/levels/streetwar/city_riot1.wav" + "wave" "ambient/levels/streetwar/city_riot2.wav" + "wave" "ambient/levels/streetwar/city_scream3.wav" + } + + } + + "playsoundscape" + { + "name" "streetwar.util_sirens" + "volume" "0.8" + } + +} + +// distant explosions, heard from underground + +"streetwar.util_muffled_light_combat" +{ + + "playrandom" + { + "time" "3,30" + "volume" "0.12,0.25" + "pitch" "90,105" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + + "wave" "ambient/levels/streetwar/city_battle7.wav" + "wave" "ambient/levels/streetwar/city_battle17.wav" + "wave" "ambient/levels/streetwar/city_battle18.wav" + "wave" "ambient/levels/streetwar/city_battle19.wav" + "wave" "ambient/atmosphere/thunder1.wav" + "wave" "ambient/atmosphere/thunder2.wav" + "wave" "ambient/atmosphere/thunder3.wav" + "wave" "ambient/atmosphere/thunder4.wav" + } + } +} + +"streetwar.util_light_combat" +{ + + "playrandom" + { + "time" "2,35" + "volume" "0.2,0.35" + "pitch" "90,105" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/city_battle1.wav" + "wave" "ambient/levels/streetwar/city_battle2.wav" + "wave" "ambient/levels/streetwar/city_battle3.wav" + "wave" "ambient/levels/streetwar/city_battle4.wav" + "wave" "ambient/levels/streetwar/city_battle5.wav" + "wave" "ambient/levels/streetwar/city_battle6.wav" + "wave" "ambient/levels/streetwar/city_battle7.wav" + "wave" "ambient/levels/streetwar/city_battle8.wav" + "wave" "ambient/levels/streetwar/city_battle9.wav" + "wave" "ambient/levels/streetwar/city_battle10.wav" + + "wave" "ambient/levels/prison/inside_battle1.wav" + "wave" "ambient/levels/prison/inside_battle2.wav" + "wave" "ambient/levels/prison/inside_battle3.wav" + "wave" "ambient/levels/prison/inside_battle4.wav" + + } + + } + + "playrandom" + { + "time" "5,30" + "volume" "0.2,0.45" + "pitch" "90,105" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/city_battle11.wav" + "wave" "ambient/levels/streetwar/city_battle12.wav" + "wave" "ambient/levels/streetwar/city_battle13.wav" + "wave" "ambient/levels/streetwar/city_battle14.wav" + "wave" "ambient/levels/streetwar/city_battle15.wav" + "wave" "ambient/levels/streetwar/city_battle16.wav" + "wave" "ambient/levels/streetwar/city_battle17.wav" + "wave" "ambient/levels/streetwar/city_battle18.wav" + "wave" "ambient/levels/streetwar/city_battle19.wav" + + } + + } +} + +"streetwar.util_medium_combat" +{ + "playrandom" + { + "time" "1,15" + "volume" "0.25,0.5" + "pitch" "90,105" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/city_battle1.wav" + "wave" "ambient/levels/streetwar/city_battle2.wav" + "wave" "ambient/levels/streetwar/city_battle3.wav" + "wave" "ambient/levels/streetwar/city_battle4.wav" + "wave" "ambient/levels/streetwar/city_battle5.wav" + "wave" "ambient/levels/streetwar/city_battle6.wav" + "wave" "ambient/levels/streetwar/city_battle7.wav" + "wave" "ambient/levels/streetwar/city_battle8.wav" + "wave" "ambient/levels/streetwar/city_battle9.wav" + "wave" "ambient/levels/streetwar/city_battle10.wav" + + + "wave" "ambient/levels/prison/inside_battle1.wav" + "wave" "ambient/levels/prison/inside_battle2.wav" + "wave" "ambient/levels/prison/inside_battle3.wav" + "wave" "ambient/levels/prison/inside_battle4.wav" + "wave" "ambient/levels/prison/inside_battle5.wav" + "wave" "ambient/levels/prison/inside_battle6.wav" + "wave" "ambient/levels/prison/inside_battle7.wav" + "wave" "ambient/levels/prison/inside_battle8.wav" + "wave" "ambient/levels/prison/inside_battle9.wav" + } + + } + + "playrandom" + { + "time" "3,15" + "volume" "0.25,0.5" + "pitch" "90,105" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/city_battle11.wav" + "wave" "ambient/levels/streetwar/city_battle12.wav" + //"wave" "ambient/levels/streetwar/city_battle13.wav" + "wave" "ambient/levels/streetwar/city_battle14.wav" + "wave" "ambient/levels/streetwar/city_battle15.wav" + "wave" "ambient/levels/streetwar/city_battle16.wav" + "wave" "ambient/levels/streetwar/city_battle17.wav" + "wave" "ambient/levels/streetwar/city_battle18.wav" + "wave" "ambient/levels/streetwar/city_battle19.wav" + } + + } +} + +"streetwar.util_heavy_combat" +{ + "playrandom" + { + "time" "1,4" + "volume" "0.45,0.95" + "pitch" "90,115" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/city_battle1.wav" + "wave" "ambient/levels/streetwar/city_battle2.wav" + "wave" "ambient/levels/streetwar/city_battle3.wav" + "wave" "ambient/levels/streetwar/city_battle4.wav" + "wave" "ambient/levels/streetwar/city_battle5.wav" + "wave" "ambient/levels/streetwar/city_battle6.wav" + "wave" "ambient/levels/streetwar/city_battle7.wav" + "wave" "ambient/levels/streetwar/city_battle8.wav" + "wave" "ambient/levels/streetwar/city_battle9.wav" + "wave" "ambient/levels/streetwar/city_battle10.wav" + "wave" "ambient/levels/streetwar/city_battle11.wav" + + } + + } + + "playrandom" + { + "time" "1,4" + "volume" "0.3,0.8" + "pitch" "90,115" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + + "wave" "ambient/levels/streetwar/city_battle12.wav" + //"wave" "ambient/levels/streetwar/city_battle13.wav" + "wave" "ambient/levels/streetwar/city_battle14.wav" + "wave" "ambient/levels/streetwar/city_battle15.wav" + "wave" "ambient/levels/streetwar/city_battle16.wav" + "wave" "ambient/levels/streetwar/city_battle17.wav" + "wave" "ambient/levels/streetwar/city_battle18.wav" + "wave" "ambient/levels/streetwar/city_battle19.wav" + + "wave" "ambient/levels/prison/inside_battle1.wav" + "wave" "ambient/levels/prison/inside_battle2.wav" + "wave" "ambient/levels/prison/inside_battle3.wav" + "wave" "ambient/levels/prison/inside_battle4.wav" + "wave" "ambient/levels/prison/inside_battle5.wav" + "wave" "ambient/levels/prison/inside_battle6.wav" + "wave" "ambient/levels/prison/inside_battle7.wav" + "wave" "ambient/levels/prison/inside_battle8.wav" + "wave" "ambient/levels/prison/inside_battle9.wav" + } + + } +} + + +"streetwar.util_drips" +{ + "playrandom" + { + "volume" "0.1,0.3" + "pitch" "100" + "time" "0.5, 5.0" + "position" "random" + "soundlevel" "SNDLVL_140db" + "rndwave" + { + "wave" "ambient/levels/canals/drip1.wav" + "wave" "ambient/levels/canals/drip2.wav" + "wave" "ambient/levels/canals/drip3.wav" + "wave" "ambient/levels/canals/drip4.wav" + "wave" "ambient/water/rain_drip1.wav" + "wave" "ambient/water/rain_drip2.wav" + "wave" "ambient/water/rain_drip3.wav" + "wave" "ambient/water/rain_drip4.wav" + } + } +} + +"streetwar.util_fardrips" +{ + "playrandom" + { + "volume" "0.1,0.3" + "pitch" "90,120" + "time" "0.5, 5.0" + "position" "random" + "soundlevel" "SNDLVL_140db" + "rndwave" + { + "wave" "ambient/water/distant_drip1.wav" + "wave" "ambient/water/distant_drip2.wav" + "wave" "ambient/water/distant_drip3.wav" + "wave" "ambient/water/distant_drip4.wav" + } + } +} + +///////////////////////// Streetwar soundscapes start here /////////////////////////////////////// + +"streetwar.zombie_water_room" +{ + "dsp" "1" + + "playlooping" + { + "wave" "ambient/levels/canals/water_rivulet_loop2.wav" + "volume" "0.2" + } + + "playsoundscape" + { + "name" "streetwar.util_drips" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "streetwar.util_fardrips" + "volume" "1.0" + } + + "playlooping" + { + "volume" "0.25" + "pitch" "100" + "wave" "ambient/atmosphere/corridor2.wav" + } + + "playsoundscape" + { + "name" "streetwar.util_zombie_infested" + "volume" "1.0" + } +} + +// large underground tunnels + +"streetwar.car_tunnel" +{ + "dsp" "1" + + "playlooping" + { + "volume" "0.25" + "pitch" "100" + "wave" "ambient/atmosphere/cargo_hold2.wav" + } + + "playrandom" + { + "time" "10,30" + "volume" "0.05,0.15" + "pitch" "95,105" + + "rndwave" + { + "wave" "ambient/machines/truck_pass_distant1.wav" + "wave" "ambient/machines/truck_pass_distant2.wav" + "wave" "ambient/machines/truck_pass_distant3.wav" + "wave" "ambient/machines/truck_pass_overhead1.wav" + } + } + + "playsoundscape" + { + "name" "streetwar.util_light_combat_atmosphere" + "volume" "0.5" + } + + "playsoundscape" + { + "name" "streetwar.util_muffled_light_combat" + "volume" "1.0" + } +} + +// underground, away from combat, small tunnel + +"streetwar.general_small_tunnel" +{ + "playlooping" + { + "volume" "0.15" + "pitch" "100" + //"wave" "ambient/atmosphere/air_suck4.wav" + //"wave" "ambient/atmosphere/ambience5.wav" + "wave" "ambient/atmosphere/pipe1.wav" + } + + "playsoundscape" + { + "name" "streetwar.util_muffled_light_combat" + "volume" "1.0" + } +} + + +// this portion of tunnel is open to sky + +"streetwar.car_tunnel_opensky" +{ + + "playsoundscape" + { + "name" "streetwar.car_tunnel" + "volume" "1.0" + } + + "playlooping" + { + "volume" "0.23" + "wave" "ambient/atmosphere/station_ambience_loop2.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_medium_combat" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "streetwar.util_light_combat_atmosphere" + "volume" "1.0" + } +} + +"streetwar.toxic_car_tunnel" +{ + "playsoundscape" + { + "name" "streetwar.car_tunnel" + "volume" "0.8" + } + + "playsoundscape" + { + "name" "d1_canals.util_toxic_slime" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "coast.util_metalstress" + "volume" "0.5" + } + + "playsoundscape" + { + "name" "streetwar.util_muffled_light_combat" + "volume" "1.0" + } + +} + + +"streetwar.infested_appartments" +{ + "playsoundscape" + { + "name" "streetwar.util_zombie_infested" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "streetwar.util_rubble" + "volume" "1.0" + } + + "playlooping" + { + "volume" "0.08" + "wave" "ambient/atmosphere/city_tone.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_light_combat_atmosphere" + "volume" "0.3" + } + + + "playsoundscape" + { + "name" "streetwar.util_medium_combat" + "volume" "0.5" + } + +} + + + +"streetwar.general_indoor_light_combat" +{ + "dsp" "1" + + "playsoundscape" + { + "name" "streetwar.util_light_combat_atmosphere" + "volume" "0.2" + } + + "playlooping" + { + "volume" "0.06" + "wave" "ambient/atmosphere/pipe1.wav" + "pitch" "100" + + } + + "playsoundscape" + { + "name" "streetwar.util_light_combat" + "volume" "0.5" + } +} + +"streetwar.general_indoor_medium_combat" +{ + "dsp" "1" + + "playsoundscape" + { + "name" "streetwar.util_rubble" + "volume" "0.5" + } + + "playsoundscape" + { + "name" "streetwar.util_muffled_light_combat" + "volume" "1.0" + } + + "playlooping" + { + "volume" "0.06" + "wave" "ambient/atmosphere/pipe1.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_light_combat_atmosphere" + "volume" "0.2" + } + + + "playsoundscape" + { + "name" "streetwar.util_medium_combat" + "volume" "0.5" + } + + "playsoundscape" + { + "name" "overwatch_mp" + "volume" "1.0" + } +} + +"streetwar.general_indoor_heavy_combat" +{ + "dsp" "1" + + // inside + + + "playsoundscape" + { + "name" "streetwar.util_rubble" + "volume" "1.0" + } + + "playlooping" + { + "volume" "0.05" + "wave" "ambient/atmosphere/pipe1.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_muffled_light_combat" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "streetwar.util_heavy_combat_atmosphere" + "volume" "0.25" + } + + + "playsoundscape" + { + "name" "streetwar.util_heavy_combat" + "volume" "0.4" + } +} + +"streetwar.general_outdoor_light_combat" +{ + "dsp" "1" + + "playsoundscape" + { + "name" "streetwar.util_light_combat_atmosphere" + "volume" "0.8" + } + + "playlooping" + { + "volume" "0.07" + "wave" "ambient/atmosphere/city_tone.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_light_combat" + "volume" "1.0" + } +} + +"streetwar.general_outdoor_medium_combat" +{ + "dsp" "1" + + "playsoundscape" + { + "name" "streetwar.util_light_combat_atmosphere" + "volume" "0.8" + } + + "playlooping" + { + "volume" "0.15" + "wave" "ambient/atmosphere/station_ambience_loop2.wav" + "pitch" "100" + } + + + "playsoundscape" + { + "name" "streetwar.util_medium_combat" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "overwatch_mp" + "volume" "1.0" + } +} + +"streetwar.general_outdoor_heavy_combat" +{ + "dsp" "1" + + + "playsoundscape" + { + "name" "streetwar.util_heavy_combat_atmosphere" + "volume" "0.85" + } + + "playlooping" + { + "volume" "0.15" + "wave" "ambient/atmosphere/station_ambience_loop2.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_heavy_combat" + "volume" "1.0" + } +} + +"streetwar.destroyed_concrete_building" +{ + "dsp" "1" + + "playsoundscape" + { + "name" "streetwar.util_rubble" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "streetwar.general_outdoor_medium_combat" + "volume" "1.0" + } + + + "playlooping" + { + "volume" "0.09" + "wave" "ambient/atmosphere/station_ambience_loop2.wav" + "pitch" "100" + } + + "playrandom" + { + "volume" "0.13,0.23" + "pitch" "100" + "time" "5.0, 12.0" + "pitch" "90,130" + "soundlevel" "SNDLVL_140dB" + "position" "random" + "rndwave" + { + "wave" "ambient/wind/wind_med1.wav" + "wave" "ambient/wind/wind_hit1.wav" + "wave" "ambient/wind/wind_hit2.wav" + "wave" "ambient/wind/wind_snippet3.wav" + "wave" "ambient/wind/wind_snippet4.wav" + "wave" "ambient/wind/wind_snippet5.wav" + } + } +} + +"streetwar.rooftop_heavy_combat" +{ + "dsp" "1" + + "playrandom" + { + "volume" "0.4,0.6" + "pitch" "100" + "time" "5.0, 12.0" + "pitch" "90,130" + "soundlevel" "SNDLVL_140dB" + "position" "random" + "rndwave" + { + "wave" "ambient/wind/wind_med1.wav" + "wave" "ambient/wind/wind_hit1.wav" + "wave" "ambient/wind/wind_hit2.wav" + "wave" "ambient/wind/wind_snippet3.wav" + "wave" "ambient/wind/wind_snippet4.wav" + "wave" "ambient/wind/wind_snippet5.wav" + } + } + + "playlooping" + { + "volume" "0.2" + "wave" "ambient/atmosphere/station_ambience_loop2.wav" + "pitch" "100" + } + + + "playlooping" + { + "volume" "0.15" + "wave" "ambient/alarms/city_siren_loop2.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.general_outdoor_heavy_combat" + "volume" "0.88" + } +} + +// small control room - position 0,1 is combine terminal + +"streetwar.control_room" +{ + + "dsp" "1" + + "playlooping" + { + "volume" "0.1" + "wave" "ambient/atmosphere/city_rumble_loop1.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_muffled_light_combat" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "streetwar.general_indoor_medium_combat" + "volume" "0.3" + } + +// position 0 is combine computer terminal + + "playsoundscape" + { + "name" "combine.computer" + "volume" "0.4" + "positionoverride" "0" + } + + "playsoundscape" + { + "name" "combine.computer" + "volume" "0.4" + "positionoverride" "1" + } +} + +// control room + +"streetwar.bank_control_room" +{ + + "dsp" "1" + + "playlooping" + { + "volume" "0.2" + "wave" "ambient/atmosphere/city_rumble_loop1.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_muffled_light_combat" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "streetwar.general_indoor_medium_combat" + "volume" "0.3" + } + +// position 0 is combine computer terminal + + "playsoundscape" + { + "name" "combine.computer" + "volume" "0.4" + "positionoverride" "0" + } + + "playsoundscape" + { + "name" "streetwar.util_combine_atmosphere" + "volume" "0.5" + } + +} + +// puzzle machine room - anywhere with large combine machines + +"streetwar.bank_machine_room" +{ + + "dsp" "1" + + "playlooping" + { + "volume" "0.5" + "wave" "ambient/atmosphere/drone4lp.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_combine_atmosphere" + "volume" "0.8" + } + + + "playsoundscape" + { + "name" "combine.computer" + "volume" "0.2" + } + + + "playrandom" + { + "time" "4, 4" + "volume" "0.3" + "rndwave" + { + "wave" "ambient/atmosphere/metallic1.wav" + "wave" "ambient/atmosphere/metallic2.wav" + } + + "pitch" "100" + } + + +} + +// general area inside bank + +"streetwar.bank_general" +{ + "dsp" "1" + + "playlooping" + { + "volume" "0.09" + "wave" "ambient/atmosphere/Drone1LP.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_combine_atmosphere" + "volume" "0.75" + } + + "playsoundscape" + { + "name" "streetwar.util_muffled_light_combat" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "streetwar.general_indoor_medium_combat" + "volume" "0.62" + } +} + +// ******************************************************************************* +// ***************** E3_C17_01 ***************** + +"e3_c17_01_battle" +{ + "dsp" "1" + + +// sound position 0 - fire01 + + "playlooping" + { + "volume" "1.0" + "wave" "ambient/fire/fire_med_loop1.wav" + "pitch" "100" + "soundlevel" "SNDLVL_90db" + "position" "0" + } + +// sound position 1 - barricade_gate + + "playlooping" + { + "volume" "0.8" + "wave" "ambient/atmosphere/noise2.wav" + "pitch" "100" + "soundlevel" "SNDLVL_95db" + "position" "1" + } + +// siren at position 2 + + "playlooping" + { + "volume" "0.85" + "wave" "ambient/alarms/city_siren_loop2.wav" + "pitch" "100" + "soundlevel" "SNDLVL_100dB" + "position" "2" + } + +// sound position 3 - soundscape_target_gunfire + + "playrandom" + { + "time" "1,4" + "volume" "0.4,0.8" + "pitch" "95,105" + "rndwave" + { + "wave" "ambient/levels/streetwar/city_battle1.wav" + "wave" "ambient/levels/streetwar/city_battle2.wav" + "wave" "ambient/levels/streetwar/city_battle3.wav" + "wave" "ambient/levels/streetwar/city_battle4.wav" + "wave" "ambient/levels/streetwar/city_battle5.wav" + "wave" "ambient/levels/streetwar/city_battle6.wav" + "wave" "ambient/levels/streetwar/city_battle7.wav" + "wave" "ambient/levels/streetwar/city_battle8.wav" + "wave" "ambient/levels/streetwar/city_battle9.wav" + "wave" "ambient/levels/streetwar/city_battle10.wav" + "wave" "ambient/levels/streetwar/city_battle11.wav" + } + + } + +} + + +// ************ d3_c17_02 (Dog's Destruction) ********************* +// **************************************************************** +"c17_02_street_lower_1" +{ + "dsp" "19" + + // city siren + + "playlooping" + { + "volume" "0.03" + "wave" "ambient/alarms/city_siren_loop2.wav" + "pitch" "100" + } + + // wind + "playrandom" + { + "time" "2, 7" + "volume" "0.03, 0.1" + "pitch" "95,105" + "rndwave" + { + "wave" "ambient/wind/wind_med1.wav" + "wave" "ambient/wind/wind_med2.wav" + + } + } + + "playsoundscape" + { + "name" "streetwar.util_medium_combat" + "volume" "1.0" + } + + // thundering wall noise + + "playlooping" + { + "volume" "0.5" + "pitch" "100" + "position" "0" + "wave" "ambient/machines/wall_ambient1.wav" + } +} + +"c17_02_street_upper_1" +{ + "dsp" "1" + + // city siren + + "playlooping" + { + "volume" "0.05" + "wave" "ambient/alarms/city_siren_loop2.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_medium_combat" + "volume" "1.0" + } +} + +"c17_02_street_upper_2" +{ + "dsp" "1" + + // city siren + + "playlooping" + { + "volume" "0.1" + "wave" "ambient/alarms/city_siren_loop2.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_medium_combat" + "volume" "1.0" + } + + // thundering wall noise + + "playlooping" + { + "volume" "0.4" + "pitch" "100" + "soundlevel" "SNDLVL_100db" + "position" "0" + "wave" "ambient/machines/wall_ambient1.wav" + } +} + + +"c17_02_inside_apartments_1" +{ + "dsp" "1" + + // inside + "playlooping" + { + "volume" "0.1" + "wave" "ambient/atmosphere/Drone2LP.wav" + "pitch" "100" + } + + "playrandom" + { + "time" "1.0, 5.0" + "volume" "0.04,0.2" + "pitch" "80,120" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/materials/rock2.wav" + "wave" "ambient/materials/rock5.wav" + "wave" "ambient/materials/wood_creak1.wav" + "wave" "ambient/materials/creak5.wav" + "wave" "ambient/atmosphere/cave_hit1.wav" + "wave" "ambient/atmosphere/cave_hit2.wav" + "wave" "ambient/atmosphere/cave_hit3.wav" + } + } + + // thundering wall noise + + "playlooping" + { + "volume" "0.2" + "pitch" "100" + "soundlevel" "SNDLVL_100dB" + "position" "0" + "wave" "ambient/machines/wall_ambient_loop1.wav" + } + + "playlooping" + { + "volume" "0.4" + "pitch" "100" + "soundlevel" "SNDLVL_90dB" + "position" "0" + "wave" "ambient/machines/wall_loop1.wav" + } +} + + +"streetwar.underground_manhack_tunnel" + +{ + "dsp" "1" + + "playlooping" + { + "volume" "0.3" + "wave" "ambient/atmosphere/undercity_loop1.wav" + "pitch" "110" + "soundlevel" "0" + } + + "playsoundscape" + { + "name" "streetwar.util_drips" + "volume" "1.0" + } + + +// steam sound at position 0 + + "playlooping" + { + "volume" "0.3" + "wave" "ambient/gas/steam_loop1.wav" + "pitch" "120" + "soundlevel" "SNDLVL_80db" + + "position" "0" + + } +} + + +"streetwar.vertical_warehouse_arena" +{ + + "dsp" "1" + + "playlooping" + { + "volume" "0.3" + "wave" "ambient/atmosphere/undercity_loop1.wav" + "pitch" "100" + "soundlevel" "0" + } + + + "playrandom" + { + "volume" "0.1,0.2" + "pitch" "100" + "time" "5.0, 12.0" + "pitch" "90,130" + "soundlevel" "SNDLVL_140dB" + "position" "random" + "rndwave" + { + "wave" "ambient/wind/wind_med1.wav" + "wave" "ambient/wind/wind_hit1.wav" + "wave" "ambient/wind/wind_hit2.wav" + "wave" "ambient/wind/wind_snippet3.wav" + "wave" "ambient/wind/wind_snippet4.wav" + "wave" "ambient/wind/wind_snippet5.wav" + } + } + + }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/soundscapes_strike.txt b/mp/game/mod_hl2mp/scripts/soundscapes_strike.txt index c071c2c4..adcb82b0 100644 --- a/mp/game/mod_hl2mp/scripts/soundscapes_strike.txt +++ b/mp/game/mod_hl2mp/scripts/soundscapes_strike.txt @@ -1,53 +1,53 @@ -"strike_ware"
-{
- "dsp" "1"
- // The ambient sounds of the warehouse
- "playlooping"
- {
- "volume" "0.1"
- "pitch" "100"
- "soundlevel" "SNDLVL_90dB"
- "wave" "ambient/atmosphere/ambience_base.wav"
- }
-
-
- "playlooping"
- {
- "volume" "0.15"
- "wave" "ambient/atmosphere/indoor2.wav"
- "pitch" "100"
- }
-
-
-
-}
-
-
-"strike_outside"
-{
-
-
- "playlooping"
- {
- "volume" "0.25"
- "wave" "ambient/wind/wind1.wav"
- "pitch" "100"
- }
-
-
- "playsoundscape"
- {
- "name" "d1_canals.util_tunnel_windgusts"
- "volume" "0.7"
- }
-
- "playsoundscape"
- {
- "name" "d1_canals.util_birds"
- "volume" "0.25"
- }
-
-
-
-
+"strike_ware" +{ + "dsp" "1" + // The ambient sounds of the warehouse + "playlooping" + { + "volume" "0.1" + "pitch" "100" + "soundlevel" "SNDLVL_90dB" + "wave" "ambient/atmosphere/ambience_base.wav" + } + + + "playlooping" + { + "volume" "0.15" + "wave" "ambient/atmosphere/indoor2.wav" + "pitch" "100" + } + + + +} + + +"strike_outside" +{ + + + "playlooping" + { + "volume" "0.25" + "wave" "ambient/wind/wind1.wav" + "pitch" "100" + } + + + "playsoundscape" + { + "name" "d1_canals.util_tunnel_windgusts" + "volume" "0.7" + } + + "playsoundscape" + { + "name" "d1_canals.util_birds" + "volume" "0.25" + } + + + + }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_357.txt b/mp/game/mod_hl2mp/scripts/weapon_357.txt index f88dfdc4..23ff8633 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_357.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_357.txt @@ -1,62 +1,62 @@ -// 357
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_357Handgun"
- "viewmodel" "models/weapons/v_357.mdl"
- "playermodel" "models/weapons/w_357.mdl"
- "anim_prefix" "python"
- "bucket" "1"
- "bucket_position" "1"
-
- "clip_size" "6"
- "default_clip" "6"
- "primary_ammo" "357"
- "secondary_ammo" "None"
-
- "weight" "7"
- "item_flags" "0"
-
- "damage" "75"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "empty" "Weapon_Pistol.Empty"
- "single_shot" "Weapon_357.Single"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "e"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "e"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "q"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
+// 357 + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_357Handgun" + "viewmodel" "models/weapons/v_357.mdl" + "playermodel" "models/weapons/w_357.mdl" + "anim_prefix" "python" + "bucket" "1" + "bucket_position" "1" + + "clip_size" "6" + "default_clip" "6" + "primary_ammo" "357" + "secondary_ammo" "None" + + "weight" "7" + "item_flags" "0" + + "damage" "75" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "empty" "Weapon_Pistol.Empty" + "single_shot" "Weapon_357.Single" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "e" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "e" + } + "ammo" + { + "font" "WeaponIcons" + "character" "q" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_ar2.txt b/mp/game/mod_hl2mp/scripts/weapon_ar2.txt index e4ab8a22..13b6a594 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_ar2.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_ar2.txt @@ -1,78 +1,78 @@ -// Assault Rifle 2
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Pulse_Rifle"
- "viewmodel" "models/weapons/v_irifle.mdl"
- "playermodel" "models/weapons/w_irifle.mdl"
- "anim_prefix" "ar2"
- "bucket" "2"
- "bucket_position" "1"
-
- "clip_size" "30"
- "default_clip" "60"
-
- "clip2_size" "-1"
- "default_clip2" "-1"
-
- "primary_ammo" "AR2"
- "secondary_ammo" "AR2AltFire"
-
- "weight" "5"
- "item_flags" "0"
- "damage" "11"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "special1" "Weapon_CombineGuard.Special1"
- "empty" "Weapon_IRifle.Empty"
- "double_shot" "Weapon_IRifle.Single"
- "reload" "Weapon_AR2.Reload"
- "single_shot" "Weapon_AR2.Single"
-
- // NPC SECTION
- "single_shot_npc" "Weapon_AR2.NPC_Single"
- "reload_npc" "Weapon_AR2.NPC_Reload"
- "double_shot_npc" "Weapon_AR2.NPC_Double"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "l"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "l"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "u"
- }
- "ammo2"
- {
- "font" "WeaponIcons"
- "character" "z"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
+// Assault Rifle 2 + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_Pulse_Rifle" + "viewmodel" "models/weapons/v_irifle.mdl" + "playermodel" "models/weapons/w_irifle.mdl" + "anim_prefix" "ar2" + "bucket" "2" + "bucket_position" "1" + + "clip_size" "30" + "default_clip" "60" + + "clip2_size" "-1" + "default_clip2" "-1" + + "primary_ammo" "AR2" + "secondary_ammo" "AR2AltFire" + + "weight" "5" + "item_flags" "0" + "damage" "11" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "special1" "Weapon_CombineGuard.Special1" + "empty" "Weapon_IRifle.Empty" + "double_shot" "Weapon_IRifle.Single" + "reload" "Weapon_AR2.Reload" + "single_shot" "Weapon_AR2.Single" + + // NPC SECTION + "single_shot_npc" "Weapon_AR2.NPC_Single" + "reload_npc" "Weapon_AR2.NPC_Reload" + "double_shot_npc" "Weapon_AR2.NPC_Double" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "l" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "l" + } + "ammo" + { + "font" "WeaponIcons" + "character" "u" + } + "ammo2" + { + "font" "WeaponIcons" + "character" "z" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt b/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt index a051fa85..59b49b40 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt @@ -1,77 +1,77 @@ -// Crossbow
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Crossbow"
- "viewmodel" "models/weapons/v_crossbow.mdl"
- "playermodel" "models/weapons/w_crossbow.mdl"
- "anim_prefix" "bow"
- "bucket" "3"
- "bucket_position" "1"
-
- "clip_size" "1"
- "default_clip" "5"
- "primary_ammo" "XBowBolt"
- "secondary_ammo" "None"
-
- "weight" "6"
- "item_flags" "0"
-
- "damage" "100"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "single_shot" "Weapon_Crossbow.Single"
- "reload" "Weapon_Crossbow.Reload"
- "special1" "Weapon_Crossbow.BoltElectrify"
- "special2" "Weapon_Crossbow.BoltFly"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "g"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "g"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "w"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "96"
- "width" "24"
- "height" "24"
- }
- "zoom"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "zoom_autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "24"
- "y" "112"
- "width" "104"
- "height" "16"
- }
- }
+// Crossbow + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_Crossbow" + "viewmodel" "models/weapons/v_crossbow.mdl" + "playermodel" "models/weapons/w_crossbow.mdl" + "anim_prefix" "bow" + "bucket" "3" + "bucket_position" "1" + + "clip_size" "1" + "default_clip" "5" + "primary_ammo" "XBowBolt" + "secondary_ammo" "None" + + "weight" "6" + "item_flags" "0" + + "damage" "100" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "single_shot" "Weapon_Crossbow.Single" + "reload" "Weapon_Crossbow.Reload" + "special1" "Weapon_Crossbow.BoltElectrify" + "special2" "Weapon_Crossbow.BoltFly" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "g" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "g" + } + "ammo" + { + "font" "WeaponIcons" + "character" "w" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "96" + "width" "24" + "height" "24" + } + "zoom" + { + "font" "Crosshairs" + "character" "Q" + } + "zoom_autoaim" + { + "file" "sprites/crosshairs" + "x" "24" + "y" "112" + "width" "104" + "height" "16" + } + } }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_crowbar.txt b/mp/game/mod_hl2mp/scripts/weapon_crowbar.txt index ca9ae4b6..0ad97ddc 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_crowbar.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_crowbar.txt @@ -1,68 +1,68 @@ -// Crowbar
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Crowbar"
- "viewmodel" "models/weapons/v_crowbar.mdl"
- "playermodel" "models/weapons/w_crowbar.mdl"
- "anim_prefix" "crowbar"
- "bucket" "0"
- "bucket_position" "0"
-
- "clip_size" "-1"
- "primary_ammo" "None"
- "secondary_ammo" "None"
-
- "weight" "0"
- "item_flags" "0"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "single_shot" "Weapon_Crowbar.Single"
- "melee_hit" "Weapon_Crowbar.Melee_Hit"
- "melee_hit_world" "Weapon_Crowbar.Melee_HitWorld"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "c"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "c"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "c"
- }
- "ammo2"
- {
- "file" "sprites/640hud7"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
+// Crowbar + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_Crowbar" + "viewmodel" "models/weapons/v_crowbar.mdl" + "playermodel" "models/weapons/w_crowbar.mdl" + "anim_prefix" "crowbar" + "bucket" "0" + "bucket_position" "0" + + "clip_size" "-1" + "primary_ammo" "None" + "secondary_ammo" "None" + + "weight" "0" + "item_flags" "0" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "single_shot" "Weapon_Crowbar.Single" + "melee_hit" "Weapon_Crowbar.Melee_Hit" + "melee_hit_world" "Weapon_Crowbar.Melee_HitWorld" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "c" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "c" + } + "ammo" + { + "font" "WeaponIcons" + "character" "c" + } + "ammo2" + { + "file" "sprites/640hud7" + "x" "48" + "y" "72" + "width" "24" + "height" "24" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_cubemap.txt b/mp/game/mod_hl2mp/scripts/weapon_cubemap.txt index bc89a338..5c68e67f 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_cubemap.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_cubemap.txt @@ -1,69 +1,69 @@ -// Cubemap visualization tool
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Cubemap"
- "viewmodel" "models/shadertest/envballs.mdl"
- "playermodel" "models/shadertest/envballs.mdl"
- "anim_prefix" "envballs"
- "bucket" "2"
- "bucket_position" "2"
-
- "clip_size" "-1"
- "clip2_size" "-1"
-
- "default_clip" "-1"
- "default_clip2" "-1"
-
- "primary_ammo" "None"
- "secondary_ammo" "None"
-
- "weight" "0"
- "item_flags" "0"
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "file" "sprites/w_icons1"
- "x" "128"
- "y" "128"
- "width" "128"
- "height" "64"
- }
- "weapon_s"
- {
- "file" "sprites/w_icons1b"
- "x" "128"
- "y" "128"
- "width" "128"
- "height" "64"
- }
- "ammo"
- {
- "file" "sprites/a_icons1"
- "x" "55"
- "y" "60"
- "width" "73"
- "height" "15"
- }
- "crosshair"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
+// Cubemap visualization tool + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_Cubemap" + "viewmodel" "models/shadertest/envballs.mdl" + "playermodel" "models/shadertest/envballs.mdl" + "anim_prefix" "envballs" + "bucket" "2" + "bucket_position" "2" + + "clip_size" "-1" + "clip2_size" "-1" + + "default_clip" "-1" + "default_clip2" "-1" + + "primary_ammo" "None" + "secondary_ammo" "None" + + "weight" "0" + "item_flags" "0" + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/w_icons1" + "x" "128" + "y" "128" + "width" "128" + "height" "64" + } + "weapon_s" + { + "file" "sprites/w_icons1b" + "x" "128" + "y" "128" + "width" "128" + "height" "64" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_frag.txt b/mp/game/mod_hl2mp/scripts/weapon_frag.txt index e6bad776..635e885e 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_frag.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_frag.txt @@ -1,63 +1,63 @@ -WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Grenade"
- "viewmodel" "models/weapons/v_grenade.mdl"
- "playermodel" "models/weapons/w_grenade.mdl"
- "anim_prefix" "Grenade"
- "bucket" "4"
- "bucket_position" "0"
-
- "clip_size" "-1"
- "clip2_size" "-1"
- "default_clip" "1"
- "default_clip2" "-1"
-
- "primary_ammo" "grenade"
- "secondary_ammo" "None"
-
- "weight" "1"
- "item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE
- "damage" "150"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "special1" "WeaponFrag.Roll"
- "double_shot" "common/null.wav"
- "single_shot" "common/null.wav"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "k"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "k"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "v"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- }
+WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_Grenade" + "viewmodel" "models/weapons/v_grenade.mdl" + "playermodel" "models/weapons/w_grenade.mdl" + "anim_prefix" "Grenade" + "bucket" "4" + "bucket_position" "0" + + "clip_size" "-1" + "clip2_size" "-1" + "default_clip" "1" + "default_clip2" "-1" + + "primary_ammo" "grenade" + "secondary_ammo" "None" + + "weight" "1" + "item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE + "damage" "150" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "special1" "WeaponFrag.Roll" + "double_shot" "common/null.wav" + "single_shot" "common/null.wav" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "k" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "k" + } + "ammo" + { + "font" "WeaponIcons" + "character" "v" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "48" + "y" "72" + "width" "24" + "height" "24" + } + } }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt b/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt index 41039e1a..84c4f246 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt @@ -1,78 +1,78 @@ -// Physics Gun
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_GravityGun"
- "viewmodel" "models/weapons/v_physcannon.mdl"
- "playermodel" "models/weapons/w_Physics.mdl"
- "anim_prefix" "gauss"
- "bucket" "0"
- "bucket_position" "2"
- "clip_size" "0"
- "clip2_size" "0"
- "primary_ammo" "None"
- "secondary_ammo" "None"
- "default_clip" "0"
- "default_clip2" "0"
- "weight" "0"
- "autoswitchto" "0"
- "autoswitchfrom" "0"
- "item_flags" "2"
-
- SoundData
- {
- // launch held object
- "single_shot" "Weapon_PhysCannon.Launch"
- // Ignore?
- "reload" "Weapon_PhysCannon.Charge"
- // dry fire - no target
- "empty" "Weapon_PhysCannon.DryFire"
- // pick up object
- "special1" "Weapon_PhysCannon.Pickup"
- // open claws, target object
- "special2" "Weapon_PhysCannon.OpenClaws"
- // close claws, target out of range/invalid
- "melee_hit" "Weapon_PhysCannon.CloseClaws"
- // drop object
- "melee_miss" "Weapon_PhysCannon.Drop"
- // too heavy
- "special3" "Weapon_PhysCannon.TooHeavy"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "m"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "m"
- }
- "ammo"
- {
- "file" "sprites/a_icons1"
- "x" "0"
- "y" "0"
- "width" "32"
- "height" "32"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- }
+// Physics Gun + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_GravityGun" + "viewmodel" "models/weapons/v_physcannon.mdl" + "playermodel" "models/weapons/w_Physics.mdl" + "anim_prefix" "gauss" + "bucket" "0" + "bucket_position" "2" + "clip_size" "0" + "clip2_size" "0" + "primary_ammo" "None" + "secondary_ammo" "None" + "default_clip" "0" + "default_clip2" "0" + "weight" "0" + "autoswitchto" "0" + "autoswitchfrom" "0" + "item_flags" "2" + + SoundData + { + // launch held object + "single_shot" "Weapon_PhysCannon.Launch" + // Ignore? + "reload" "Weapon_PhysCannon.Charge" + // dry fire - no target + "empty" "Weapon_PhysCannon.DryFire" + // pick up object + "special1" "Weapon_PhysCannon.Pickup" + // open claws, target object + "special2" "Weapon_PhysCannon.OpenClaws" + // close claws, target out of range/invalid + "melee_hit" "Weapon_PhysCannon.CloseClaws" + // drop object + "melee_miss" "Weapon_PhysCannon.Drop" + // too heavy + "special3" "Weapon_PhysCannon.TooHeavy" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "m" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "m" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "0" + "y" "0" + "width" "32" + "height" "32" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "48" + "y" "72" + "width" "24" + "height" "24" + } + } }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_pistol.txt b/mp/game/mod_hl2mp/scripts/weapon_pistol.txt index ffb7dd90..a6086bc1 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_pistol.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_pistol.txt @@ -1,67 +1,67 @@ -// Pistol
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Pistol"
- "viewmodel" "models/weapons/v_pistol.mdl"
- "playermodel" "models/weapons/w_pistol.mdl"
- "anim_prefix" "pistol"
- "bucket" "1"
- "bucket_position" "0"
-
- "clip_size" "18"
- "primary_ammo" "Pistol"
- "secondary_ammo" "None"
-
- "weight" "2"
- "item_flags" "0"
- "damage" "8"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
-
- "reload" "Weapon_Pistol.Reload"
- "reload_npc" "Weapon_Pistol.NPC_Reload"
- "empty" "Weapon_Pistol.Empty"
- "single_shot" "Weapon_Pistol.Single"
- "single_shot_npc" "Weapon_Pistol.NPC_Single"
- "special1" "Weapon_Pistol.Special1"
- "special2" "Weapon_Pistol.Special2"
- "burst" "Weapon_Pistol.Burst"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "d"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "d"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "p"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
+// Pistol + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_Pistol" + "viewmodel" "models/weapons/v_pistol.mdl" + "playermodel" "models/weapons/w_pistol.mdl" + "anim_prefix" "pistol" + "bucket" "1" + "bucket_position" "0" + + "clip_size" "18" + "primary_ammo" "Pistol" + "secondary_ammo" "None" + + "weight" "2" + "item_flags" "0" + "damage" "8" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + + "reload" "Weapon_Pistol.Reload" + "reload_npc" "Weapon_Pistol.NPC_Reload" + "empty" "Weapon_Pistol.Empty" + "single_shot" "Weapon_Pistol.Single" + "single_shot_npc" "Weapon_Pistol.NPC_Single" + "special1" "Weapon_Pistol.Special1" + "special2" "Weapon_Pistol.Special2" + "burst" "Weapon_Pistol.Burst" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "d" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "d" + } + "ammo" + { + "font" "WeaponIcons" + "character" "p" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_rpg.txt b/mp/game/mod_hl2mp/scripts/weapon_rpg.txt index dccd3c86..ced06d0d 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_rpg.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_rpg.txt @@ -1,70 +1,70 @@ -// Missile Launcher
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_RPG"
- "viewmodel" "models/weapons/v_rpg.mdl"
- "playermodel" "models/weapons/w_rocket_launcher.mdl"
- "anim_prefix" "missile launcher"
- "bucket" "4"
- "bucket_position" "1"
- "autoswitchfrom" "1"
-
- "clip_size" "-1"
- "clip2_size" "-1"
- "default_clip" "3"
- "default_clip2" "-1"
-
- "primary_ammo" "rpg_round"
- "secondary_ammo" "None"
-
- "weight" "0"
- "item_flags" "0"
- "damage" "150"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "single_shot" "Weapon_RPG.Single"
- "single_shot_npc" "Weapon_RPG.NPC_Single"
- //Laser on
- "special1" "Weapon_RPG.LaserOn"
- //Laser off
- "special2" "Weapon_RPG.LaserOff"
- "empty" "Weapon_SMG1.Empty"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "i"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "i"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "x"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- }
+// Missile Launcher + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_RPG" + "viewmodel" "models/weapons/v_rpg.mdl" + "playermodel" "models/weapons/w_rocket_launcher.mdl" + "anim_prefix" "missile launcher" + "bucket" "4" + "bucket_position" "1" + "autoswitchfrom" "1" + + "clip_size" "-1" + "clip2_size" "-1" + "default_clip" "3" + "default_clip2" "-1" + + "primary_ammo" "rpg_round" + "secondary_ammo" "None" + + "weight" "0" + "item_flags" "0" + "damage" "150" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "single_shot" "Weapon_RPG.Single" + "single_shot_npc" "Weapon_RPG.NPC_Single" + //Laser on + "special1" "Weapon_RPG.LaserOn" + //Laser off + "special2" "Weapon_RPG.LaserOff" + "empty" "Weapon_SMG1.Empty" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "i" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "i" + } + "ammo" + { + "font" "WeaponIcons" + "character" "x" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "48" + "y" "72" + "width" "24" + "height" "24" + } + } }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_shotgun.txt b/mp/game/mod_hl2mp/scripts/weapon_shotgun.txt index 04939a7b..bb632d54 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_shotgun.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_shotgun.txt @@ -1,67 +1,67 @@ -// Shotgun
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Shotgun"
- "viewmodel" "models/weapons/v_shotgun.mdl"
- "playermodel" "models/weapons/w_shotgun.mdl"
- "anim_prefix" "shotgun"
- "bucket" "3"
- "bucket_position" "0"
-
- "clip_size" "6"
- "primary_ammo" "Buckshot"
- "secondary_ammo" "None"
-
- "weight" "4"
- "item_flags" "0"
- "damage" "9"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
-
- "empty" "Weapon_Shotgun.Empty"
- "reload" "Weapon_Shotgun.Reload"
- "special1" "Weapon_Shotgun.Special1"
- "single_shot" "Weapon_Shotgun.Single"
- "double_shot" "Weapon_Shotgun.Double"
- // NPC WEAPON SOUNDS
- "reload_npc" "Weapon_Shotgun.NPC_Reload"
- "single_shot_npc" "Weapon_Shotgun.NPC_Single"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "b"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "b"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "s"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
+// Shotgun + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_Shotgun" + "viewmodel" "models/weapons/v_shotgun.mdl" + "playermodel" "models/weapons/w_shotgun.mdl" + "anim_prefix" "shotgun" + "bucket" "3" + "bucket_position" "0" + + "clip_size" "6" + "primary_ammo" "Buckshot" + "secondary_ammo" "None" + + "weight" "4" + "item_flags" "0" + "damage" "9" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + + "empty" "Weapon_Shotgun.Empty" + "reload" "Weapon_Shotgun.Reload" + "special1" "Weapon_Shotgun.Special1" + "single_shot" "Weapon_Shotgun.Single" + "double_shot" "Weapon_Shotgun.Double" + // NPC WEAPON SOUNDS + "reload_npc" "Weapon_Shotgun.NPC_Reload" + "single_shot_npc" "Weapon_Shotgun.NPC_Single" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "b" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "b" + } + "ammo" + { + "font" "WeaponIcons" + "character" "s" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_slam.txt b/mp/game/mod_hl2mp/scripts/weapon_slam.txt index efe70578..0877c1d5 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_slam.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_slam.txt @@ -1,56 +1,56 @@ -// Slam
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_SLAM"
- "viewmodel" "models/weapons/v_slam.mdl"
- "playermodel" "models/weapons/w_slam.mdl"
- "anim_prefix" "slam"
- "bucket" "4"
- "bucket_position" "2"
-
- "clip_size" "3"
- "primary_ammo" "None"
- "secondary_ammo" "slam"
- "default_clip2" "3"
-
- "weight" "1"
- "item_flags" "2"
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "o"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "o"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "o"
- }
- "crosshair"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- }
+// Slam + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_SLAM" + "viewmodel" "models/weapons/v_slam.mdl" + "playermodel" "models/weapons/w_slam.mdl" + "anim_prefix" "slam" + "bucket" "4" + "bucket_position" "2" + + "clip_size" "3" + "primary_ammo" "None" + "secondary_ammo" "slam" + "default_clip2" "3" + + "weight" "1" + "item_flags" "2" + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "o" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "o" + } + "ammo" + { + "font" "WeaponIcons" + "character" "o" + } + "crosshair" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "48" + "y" "72" + "width" "24" + "height" "24" + } + } }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_smg1.txt b/mp/game/mod_hl2mp/scripts/weapon_smg1.txt index f0eb862e..331d1823 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_smg1.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_smg1.txt @@ -1,77 +1,77 @@ -// Small Machine Gun 1
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_SMG1"
- "viewmodel" "models/weapons/v_smg1.mdl"
- "playermodel" "models/weapons/w_smg1.mdl" //FIXME:
- "anim_prefix" "smg2"
- "bucket" "2"
- "bucket_position" "0"
-
- "clip_size" "45"
- "clip2_size" "-1"
-
- "default_clip" "45"
- "default_clip2" "-1"
-
- "primary_ammo" "SMG1"
- "secondary_ammo" "SMG1_Grenade"
-
- "weight" "3"
- "item_flags" "0"
- "damage" "5"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "reload" "Weapon_SMG1.Reload"
- "reload_npc" "Weapon_SMG1.NPC_Reload"
- "empty" "Weapon_SMG1.Empty"
- "single_shot" "Weapon_SMG1.Single"
- "single_shot_npc" "Weapon_SMG1.NPC_Single"
- "special1" "Weapon_SMG1.Special1"
- "special2" "Weapon_SMG1.Special2"
- "double_shot" "Weapon_SMG1.Double"
- "burst" "Weapon_SMG1.Burst"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "a"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "a"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "r"
- }
- "ammo2"
- {
- "font" "WeaponIcons"
- "character" "t"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
+// Small Machine Gun 1 + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_SMG1" + "viewmodel" "models/weapons/v_smg1.mdl" + "playermodel" "models/weapons/w_smg1.mdl" //FIXME: + "anim_prefix" "smg2" + "bucket" "2" + "bucket_position" "0" + + "clip_size" "45" + "clip2_size" "-1" + + "default_clip" "45" + "default_clip2" "-1" + + "primary_ammo" "SMG1" + "secondary_ammo" "SMG1_Grenade" + + "weight" "3" + "item_flags" "0" + "damage" "5" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "reload" "Weapon_SMG1.Reload" + "reload_npc" "Weapon_SMG1.NPC_Reload" + "empty" "Weapon_SMG1.Empty" + "single_shot" "Weapon_SMG1.Single" + "single_shot_npc" "Weapon_SMG1.NPC_Single" + "special1" "Weapon_SMG1.Special1" + "special2" "Weapon_SMG1.Special2" + "double_shot" "Weapon_SMG1.Double" + "burst" "Weapon_SMG1.Burst" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "a" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "a" + } + "ammo" + { + "font" "WeaponIcons" + "character" "r" + } + "ammo2" + { + "font" "WeaponIcons" + "character" "t" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } }
\ No newline at end of file diff --git a/mp/game/mod_hl2mp/scripts/weapon_stunstick.txt b/mp/game/mod_hl2mp/scripts/weapon_stunstick.txt index 60ed569c..ab114a18 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_stunstick.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_stunstick.txt @@ -1,73 +1,73 @@ -// stunstick
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_StunBaton"
- "viewmodel" "models/weapons/v_stunstick.mdl"
- "playermodel" "models/weapons/w_stunbaton.mdl"
- "anim_prefix" "stunbaton"
- "bucket" "0"
- "bucket_position" "1"
-
- "clip_size" "-1"
- "primary_ammo" "None"
- "secondary_ammo" "None"
-
- "weight" "0"
- "item_flags" "0"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
-
- "single_shot" "Weapon_StunStick.Swing"
- "melee_miss" "Weapon_StunStick.Melee_Miss"
- "melee_hit" "Weapon_StunStick.Melee_Hit"
- "melee_hit_world" "Weapon_StunStick.Melee_HitWorld"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "n"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "n"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "n"
- }
- "ammo2"
- {
- "file" "sprites/640hud7"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- "crosshair"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- }
+// stunstick + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_StunBaton" + "viewmodel" "models/weapons/v_stunstick.mdl" + "playermodel" "models/weapons/w_stunbaton.mdl" + "anim_prefix" "stunbaton" + "bucket" "0" + "bucket_position" "1" + + "clip_size" "-1" + "primary_ammo" "None" + "secondary_ammo" "None" + + "weight" "0" + "item_flags" "0" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + + "single_shot" "Weapon_StunStick.Swing" + "melee_miss" "Weapon_StunStick.Melee_Miss" + "melee_hit" "Weapon_StunStick.Melee_Hit" + "melee_hit_world" "Weapon_StunStick.Melee_HitWorld" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "n" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "n" + } + "ammo" + { + "font" "WeaponIcons" + "character" "n" + } + "ammo2" + { + "file" "sprites/640hud7" + "x" "48" + "y" "72" + "width" "24" + "height" "24" + } + "crosshair" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "48" + "y" "72" + "width" "24" + "height" "24" + } + } }
\ No newline at end of file |