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-rw-r--r--mp/game/mod_hl2mp/scripts/weapon_crossbow.txt152
1 files changed, 76 insertions, 76 deletions
diff --git a/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt b/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt
index a051fa85..59b49b40 100644
--- a/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt
+++ b/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt
@@ -1,77 +1,77 @@
-// Crossbow
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Crossbow"
- "viewmodel" "models/weapons/v_crossbow.mdl"
- "playermodel" "models/weapons/w_crossbow.mdl"
- "anim_prefix" "bow"
- "bucket" "3"
- "bucket_position" "1"
-
- "clip_size" "1"
- "default_clip" "5"
- "primary_ammo" "XBowBolt"
- "secondary_ammo" "None"
-
- "weight" "6"
- "item_flags" "0"
-
- "damage" "100"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "single_shot" "Weapon_Crossbow.Single"
- "reload" "Weapon_Crossbow.Reload"
- "special1" "Weapon_Crossbow.BoltElectrify"
- "special2" "Weapon_Crossbow.BoltFly"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "g"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "g"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "w"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "96"
- "width" "24"
- "height" "24"
- }
- "zoom"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "zoom_autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "24"
- "y" "112"
- "width" "104"
- "height" "16"
- }
- }
+// Crossbow
+
+WeaponData
+{
+ // Weapon data is loaded by both the Game and Client DLLs.
+ "printname" "#HL2_Crossbow"
+ "viewmodel" "models/weapons/v_crossbow.mdl"
+ "playermodel" "models/weapons/w_crossbow.mdl"
+ "anim_prefix" "bow"
+ "bucket" "3"
+ "bucket_position" "1"
+
+ "clip_size" "1"
+ "default_clip" "5"
+ "primary_ammo" "XBowBolt"
+ "secondary_ammo" "None"
+
+ "weight" "6"
+ "item_flags" "0"
+
+ "damage" "100"
+
+ // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
+ SoundData
+ {
+ "single_shot" "Weapon_Crossbow.Single"
+ "reload" "Weapon_Crossbow.Reload"
+ "special1" "Weapon_Crossbow.BoltElectrify"
+ "special2" "Weapon_Crossbow.BoltFly"
+ }
+
+ // Weapon Sprite data is loaded by the Client DLL.
+ TextureData
+ {
+ "weapon"
+ {
+ "font" "WeaponIcons"
+ "character" "g"
+ }
+ "weapon_s"
+ {
+ "font" "WeaponIconsSelected"
+ "character" "g"
+ }
+ "ammo"
+ {
+ "font" "WeaponIcons"
+ "character" "w"
+ }
+ "crosshair"
+ {
+ "font" "Crosshairs"
+ "character" "Q"
+ }
+ "autoaim"
+ {
+ "file" "sprites/crosshairs"
+ "x" "0"
+ "y" "96"
+ "width" "24"
+ "height" "24"
+ }
+ "zoom"
+ {
+ "font" "Crosshairs"
+ "character" "Q"
+ }
+ "zoom_autoaim"
+ {
+ "file" "sprites/crosshairs"
+ "x" "24"
+ "y" "112"
+ "width" "104"
+ "height" "16"
+ }
+ }
} \ No newline at end of file