diff options
Diffstat (limited to 'mp/game/mod_hl2mp/scripts/weapon_crossbow.txt')
| -rw-r--r-- | mp/game/mod_hl2mp/scripts/weapon_crossbow.txt | 152 |
1 files changed, 76 insertions, 76 deletions
diff --git a/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt b/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt index a051fa85..59b49b40 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_crossbow.txt @@ -1,77 +1,77 @@ -// Crossbow
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Crossbow"
- "viewmodel" "models/weapons/v_crossbow.mdl"
- "playermodel" "models/weapons/w_crossbow.mdl"
- "anim_prefix" "bow"
- "bucket" "3"
- "bucket_position" "1"
-
- "clip_size" "1"
- "default_clip" "5"
- "primary_ammo" "XBowBolt"
- "secondary_ammo" "None"
-
- "weight" "6"
- "item_flags" "0"
-
- "damage" "100"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "single_shot" "Weapon_Crossbow.Single"
- "reload" "Weapon_Crossbow.Reload"
- "special1" "Weapon_Crossbow.BoltElectrify"
- "special2" "Weapon_Crossbow.BoltFly"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "g"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "g"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "w"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "96"
- "width" "24"
- "height" "24"
- }
- "zoom"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "zoom_autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "24"
- "y" "112"
- "width" "104"
- "height" "16"
- }
- }
+// Crossbow + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_Crossbow" + "viewmodel" "models/weapons/v_crossbow.mdl" + "playermodel" "models/weapons/w_crossbow.mdl" + "anim_prefix" "bow" + "bucket" "3" + "bucket_position" "1" + + "clip_size" "1" + "default_clip" "5" + "primary_ammo" "XBowBolt" + "secondary_ammo" "None" + + "weight" "6" + "item_flags" "0" + + "damage" "100" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "single_shot" "Weapon_Crossbow.Single" + "reload" "Weapon_Crossbow.Reload" + "special1" "Weapon_Crossbow.BoltElectrify" + "special2" "Weapon_Crossbow.BoltFly" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "g" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "g" + } + "ammo" + { + "font" "WeaponIcons" + "character" "w" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "96" + "width" "24" + "height" "24" + } + "zoom" + { + "font" "Crosshairs" + "character" "Q" + } + "zoom_autoaim" + { + "file" "sprites/crosshairs" + "x" "24" + "y" "112" + "width" "104" + "height" "16" + } + } }
\ No newline at end of file |