diff options
Diffstat (limited to 'mp/game/mod_hl2mp/scripts/weapon_rpg.txt')
| -rw-r--r-- | mp/game/mod_hl2mp/scripts/weapon_rpg.txt | 138 |
1 files changed, 69 insertions, 69 deletions
diff --git a/mp/game/mod_hl2mp/scripts/weapon_rpg.txt b/mp/game/mod_hl2mp/scripts/weapon_rpg.txt index dccd3c86..ced06d0d 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_rpg.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_rpg.txt @@ -1,70 +1,70 @@ -// Missile Launcher
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_RPG"
- "viewmodel" "models/weapons/v_rpg.mdl"
- "playermodel" "models/weapons/w_rocket_launcher.mdl"
- "anim_prefix" "missile launcher"
- "bucket" "4"
- "bucket_position" "1"
- "autoswitchfrom" "1"
-
- "clip_size" "-1"
- "clip2_size" "-1"
- "default_clip" "3"
- "default_clip2" "-1"
-
- "primary_ammo" "rpg_round"
- "secondary_ammo" "None"
-
- "weight" "0"
- "item_flags" "0"
- "damage" "150"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "single_shot" "Weapon_RPG.Single"
- "single_shot_npc" "Weapon_RPG.NPC_Single"
- //Laser on
- "special1" "Weapon_RPG.LaserOn"
- //Laser off
- "special2" "Weapon_RPG.LaserOff"
- "empty" "Weapon_SMG1.Empty"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "i"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "i"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "x"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- }
+// Missile Launcher + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_RPG" + "viewmodel" "models/weapons/v_rpg.mdl" + "playermodel" "models/weapons/w_rocket_launcher.mdl" + "anim_prefix" "missile launcher" + "bucket" "4" + "bucket_position" "1" + "autoswitchfrom" "1" + + "clip_size" "-1" + "clip2_size" "-1" + "default_clip" "3" + "default_clip2" "-1" + + "primary_ammo" "rpg_round" + "secondary_ammo" "None" + + "weight" "0" + "item_flags" "0" + "damage" "150" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "single_shot" "Weapon_RPG.Single" + "single_shot_npc" "Weapon_RPG.NPC_Single" + //Laser on + "special1" "Weapon_RPG.LaserOn" + //Laser off + "special2" "Weapon_RPG.LaserOff" + "empty" "Weapon_SMG1.Empty" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "i" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "i" + } + "ammo" + { + "font" "WeaponIcons" + "character" "x" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "48" + "y" "72" + "width" "24" + "height" "24" + } + } }
\ No newline at end of file |