diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-03 10:39:23 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-03 11:57:22 -0800 |
| commit | b5dc4a85433a908d38d453e98d7d45e22e2a5fc0 (patch) | |
| tree | f186094efa03e9c1144fb5c98161cf3f7b054f90 /mp/game/mod_hl2mp/scripts/weapon_rpg.txt | |
| parent | Specify clobbered registers in POSIX SSE functions (diff) | |
| download | source-sdk-2013-b5dc4a85433a908d38d453e98d7d45e22e2a5fc0.tar.xz source-sdk-2013-b5dc4a85433a908d38d453e98d7d45e22e2a5fc0.zip | |
Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.
Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.
Finally, fixes executable bits.
Diffstat (limited to 'mp/game/mod_hl2mp/scripts/weapon_rpg.txt')
| -rw-r--r-- | mp/game/mod_hl2mp/scripts/weapon_rpg.txt | 138 |
1 files changed, 69 insertions, 69 deletions
diff --git a/mp/game/mod_hl2mp/scripts/weapon_rpg.txt b/mp/game/mod_hl2mp/scripts/weapon_rpg.txt index dccd3c86..ced06d0d 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_rpg.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_rpg.txt @@ -1,70 +1,70 @@ -// Missile Launcher
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_RPG"
- "viewmodel" "models/weapons/v_rpg.mdl"
- "playermodel" "models/weapons/w_rocket_launcher.mdl"
- "anim_prefix" "missile launcher"
- "bucket" "4"
- "bucket_position" "1"
- "autoswitchfrom" "1"
-
- "clip_size" "-1"
- "clip2_size" "-1"
- "default_clip" "3"
- "default_clip2" "-1"
-
- "primary_ammo" "rpg_round"
- "secondary_ammo" "None"
-
- "weight" "0"
- "item_flags" "0"
- "damage" "150"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "single_shot" "Weapon_RPG.Single"
- "single_shot_npc" "Weapon_RPG.NPC_Single"
- //Laser on
- "special1" "Weapon_RPG.LaserOn"
- //Laser off
- "special2" "Weapon_RPG.LaserOff"
- "empty" "Weapon_SMG1.Empty"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "i"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "i"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "x"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- }
+// Missile Launcher + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_RPG" + "viewmodel" "models/weapons/v_rpg.mdl" + "playermodel" "models/weapons/w_rocket_launcher.mdl" + "anim_prefix" "missile launcher" + "bucket" "4" + "bucket_position" "1" + "autoswitchfrom" "1" + + "clip_size" "-1" + "clip2_size" "-1" + "default_clip" "3" + "default_clip2" "-1" + + "primary_ammo" "rpg_round" + "secondary_ammo" "None" + + "weight" "0" + "item_flags" "0" + "damage" "150" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "single_shot" "Weapon_RPG.Single" + "single_shot_npc" "Weapon_RPG.NPC_Single" + //Laser on + "special1" "Weapon_RPG.LaserOn" + //Laser off + "special2" "Weapon_RPG.LaserOff" + "empty" "Weapon_SMG1.Empty" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "i" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "i" + } + "ammo" + { + "font" "WeaponIcons" + "character" "x" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "48" + "y" "72" + "width" "24" + "height" "24" + } + } }
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