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authorJørgen P. Tjernø <[email protected]>2013-12-03 10:39:23 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-03 11:57:22 -0800
commitb5dc4a85433a908d38d453e98d7d45e22e2a5fc0 (patch)
treef186094efa03e9c1144fb5c98161cf3f7b054f90 /mp/game/mod_hl2mp/scripts/weapon_rpg.txt
parentSpecify clobbered registers in POSIX SSE functions (diff)
downloadsource-sdk-2013-b5dc4a85433a908d38d453e98d7d45e22e2a5fc0.tar.xz
source-sdk-2013-b5dc4a85433a908d38d453e98d7d45e22e2a5fc0.zip
Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst, proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj, vcxproj, sln, in, java, la, manifest, am, and rad. Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and gitignore. Finally, fixes executable bits.
Diffstat (limited to 'mp/game/mod_hl2mp/scripts/weapon_rpg.txt')
-rw-r--r--mp/game/mod_hl2mp/scripts/weapon_rpg.txt138
1 files changed, 69 insertions, 69 deletions
diff --git a/mp/game/mod_hl2mp/scripts/weapon_rpg.txt b/mp/game/mod_hl2mp/scripts/weapon_rpg.txt
index dccd3c86..ced06d0d 100644
--- a/mp/game/mod_hl2mp/scripts/weapon_rpg.txt
+++ b/mp/game/mod_hl2mp/scripts/weapon_rpg.txt
@@ -1,70 +1,70 @@
-// Missile Launcher
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_RPG"
- "viewmodel" "models/weapons/v_rpg.mdl"
- "playermodel" "models/weapons/w_rocket_launcher.mdl"
- "anim_prefix" "missile launcher"
- "bucket" "4"
- "bucket_position" "1"
- "autoswitchfrom" "1"
-
- "clip_size" "-1"
- "clip2_size" "-1"
- "default_clip" "3"
- "default_clip2" "-1"
-
- "primary_ammo" "rpg_round"
- "secondary_ammo" "None"
-
- "weight" "0"
- "item_flags" "0"
- "damage" "150"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "single_shot" "Weapon_RPG.Single"
- "single_shot_npc" "Weapon_RPG.NPC_Single"
- //Laser on
- "special1" "Weapon_RPG.LaserOn"
- //Laser off
- "special2" "Weapon_RPG.LaserOff"
- "empty" "Weapon_SMG1.Empty"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "i"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "i"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "x"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- }
+// Missile Launcher
+
+WeaponData
+{
+ // Weapon data is loaded by both the Game and Client DLLs.
+ "printname" "#HL2_RPG"
+ "viewmodel" "models/weapons/v_rpg.mdl"
+ "playermodel" "models/weapons/w_rocket_launcher.mdl"
+ "anim_prefix" "missile launcher"
+ "bucket" "4"
+ "bucket_position" "1"
+ "autoswitchfrom" "1"
+
+ "clip_size" "-1"
+ "clip2_size" "-1"
+ "default_clip" "3"
+ "default_clip2" "-1"
+
+ "primary_ammo" "rpg_round"
+ "secondary_ammo" "None"
+
+ "weight" "0"
+ "item_flags" "0"
+ "damage" "150"
+
+ // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
+ SoundData
+ {
+ "single_shot" "Weapon_RPG.Single"
+ "single_shot_npc" "Weapon_RPG.NPC_Single"
+ //Laser on
+ "special1" "Weapon_RPG.LaserOn"
+ //Laser off
+ "special2" "Weapon_RPG.LaserOff"
+ "empty" "Weapon_SMG1.Empty"
+ }
+
+ // Weapon Sprite data is loaded by the Client DLL.
+ TextureData
+ {
+ "weapon"
+ {
+ "font" "WeaponIcons"
+ "character" "i"
+ }
+ "weapon_s"
+ {
+ "font" "WeaponIconsSelected"
+ "character" "i"
+ }
+ "ammo"
+ {
+ "font" "WeaponIcons"
+ "character" "x"
+ }
+ "crosshair"
+ {
+ "font" "Crosshairs"
+ "character" "Q"
+ }
+ "autoaim"
+ {
+ "file" "sprites/crosshairs"
+ "x" "48"
+ "y" "72"
+ "width" "24"
+ "height" "24"
+ }
+ }
} \ No newline at end of file