diff options
Diffstat (limited to 'mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt')
| -rw-r--r-- | mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt | 3132 |
1 files changed, 1566 insertions, 1566 deletions
diff --git a/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt b/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt index 43cd0987..d7bc90f6 100644 --- a/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt +++ b/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt @@ -1,1567 +1,1567 @@ -// HL2 Weapons
-
-// *******
-// BULLETS
-
-"Bullets.DefaultNearmiss"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.7"
- "soundlevel" "SNDLVL_140dB"
- "pitch" "PITCH_NORM"
-
- "rndwave"
- {
- "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav"
-
- "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR07.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav"
-
- "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav"
- }
-}
-
-"Bullets.GunshipNearmiss"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.7"
- "soundlevel" "SNDLVL_140dB"
- "pitch" "50"
-
- "rndwave"
- {
- "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR05.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav"
-
- "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR12.wav"
- }
-}
-
-"Bullets.StriderNearmiss"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.7"
- "soundlevel" "SNDLVL_120dB"
- "pitch" "75"
-
- "rndwave"
- {
- "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav"
- }
-}
-
-"FX_RicochetSound.Ricochet"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.5, 0.6"
- "soundlevel" "SNDLVL_80dB"
- "pitch" "90, 110"
-
- "rndwave"
- {
- "wave" "weapons/fx/rics/ric1.wav"
- "wave" "weapons/fx/rics/ric2.wav"
- "wave" "weapons/fx/rics/ric3.wav"
- "wave" "weapons/fx/rics/ric4.wav"
- "wave" "weapons/fx/rics/ric5.wav"
- }
-}
-
-"FuncTank.Fire"
-{
- "channel" "CHAN_STATIC"
- "volume" "1.0"
- "soundlevel" "SNDLVL_130dB"
- "pitch" "100, 120"
-
- "rndwave"
- {
- "wave" "weapons/ar1/ar1_1.wav"
- "wave" "weapons/ar1/ar1_2.wav"
- }
-}
-
-// *******
-// WEAPONS
-
-// weapon_ar2.txt
-"Weapon_AR2.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_empty.wav"
-}
-
-"Weapon_AR2.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_reload.wav"
-}
-
-"Weapon_AR2.Reload_Rotate"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.9"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_reload_rotate.wav"
-}
-
-"Weapon_AR2.Reload_Push"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.9"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_reload_push.wav"
-}
-"Weapon_AR2.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "85,95"
-
- "rndwave"
- {
- "wave" "weapons/ar2/fire1.wav"
- }
-}
-
-"Weapon_AR2.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomin.wav"
-}
-
-"Weapon_AR2.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomout.wav"
-}
-
-"Weapon_AR2.Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/ar2/ar2_altfire.wav"
-}
-
-"Weapon_AR2.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/npc_ar2_reload.wav"
-}
-
-"Weapon_AR2.NPC_Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/ar2/npc_ar2_altfire.wav"
-}
-
-"Weapon_AR2.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
-
-// "wave" "^weapons/ar2/npc_ar2_fire1.wav"
- "wave" "^weapons/ar1/ar1_dist1.wav"
-
-}
-
-"Weapon_functank.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
-
- "wave" "^weapons/ar1/ar1_dist1.wav"
-
-}
-
-// weapon_binoculars.txt
-"Weapon_Binoculars.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/binoculars/binoculars_zoomin.wav"
-}
-
-"Weapon_Binoculars.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/binoculars/binoculars_zoomout.wav"
-}
-
-"Weapon_Binoculars.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/binoculars/binoculars_zoommax.wav"
-}
-
-// weapon_brickbat.txt
-"Weapon_Brickbat.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "physics/wood/wood_box_impact_hard1.wav"
-}
-
-"Weapon_Bugbait.Splat"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.75"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "90,115"
- "rndwave"
- {
- "wave" "weapons/bugbait/bugbait_squeeze1.wav"
- "wave" "weapons/bugbait/bugbait_squeeze2.wav"
- "wave" "weapons/bugbait/bugbait_squeeze3.wav"
- }
-}
-
-"Weapon_CombineGuard.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/cguard/charging.wav"
-}
-
-// weapon_crowbar.txt
-"Weapon_Crowbar.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "95,100"
-
- "wave" "weapons/iceaxe/iceaxe_swing1.wav"
-}
-
-"Weapon_Crowbar.Melee_Hit"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "physics/flesh/flesh_impact_bullet3.wav"
- "wave" "physics/flesh/flesh_impact_bullet4.wav"
- "wave" "physics/flesh/flesh_impact_bullet5.wav"
- }
-}
-
-"Weapon_Crowbar.Melee_HitWorld"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_90dB"
- "pitch" "90,120"
-
- "rndwave"
- {
- "wave" "weapons/crowbar/crowbar_impact1.wav"
- "wave" "weapons/crowbar/crowbar_impact2.wav"
- }
-}
-
-// weapon_extinguisher.txt
-
-"Weapon_Extinguisher.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_empty.wav"
-}
-
-"Weapon_Extinguisher.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_reload.wav"
-}
-
-"Weapon_Extinguisher.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" "weapons/extinguisher/fire1.wav"
-}
-
-"Weapon_Extinguisher.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" "weapons/extinguisher/release1.wav"
-}
-
-"Weapon_Extinguisher.Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" "weapons/ar2/ar2_altfire.wav"
-}
-
-"Weapon_Extinguisher.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "95,105"
-
- "wave" "weapons/ar2/npc_ar2_fire1.wav"
-}
-
-
-"Weapon_Extinguisher.NPC_Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" "weapons/ar2/npc_ar2_altfire.wav"
-}
-
-"Weapon_Extinguisher.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/npc_ar2_reload.wav"
-}
-
-// weapon_flaregun.txt
-"Weapon_FlareGun.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/flaregun/fire.wav"
-}
-
-"Weapon_FlareGun.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/flaregun/reload.wav"
-}
-
-"Weapon_FlareGun.Burn"
-{
- "channel" "CHAN_WEAPON"
- "soundlevel" "SNDLVL_NORM"
- "volume" "0.65"
-
- "wave" "weapons/flaregun/burn.wav"
-}
-
-// weapon_gauss.txt
-"Weapon_Gauss.ChargeLoop"
-{
- "channel" "CHAN_STATIC"
- "volume" "VOL_NORM"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/gauss/chargeloop.wav"
-
-}
-
-// weapon_irifle.txt
-"Weapon_IRifle.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_empty.wav"
-}
-
-"Weapon_IRifle.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" ")weapons/irifle/irifle_fire2.wav"
-}
-
-// weapon_physcannon.txt
-"Weapon_PhysCannon.Launch"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.57"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "pitch" "110,120"
-
- "rndwave"
- {
- "wave" ")weapons/physcannon/superphys_launch1.wav"
- "wave" ")weapons/physcannon/superphys_launch2.wav"
- "wave" ")weapons/physcannon/superphys_launch4.wav"
- }
-}
-
-"Weapon_MegaPhysCannon.Launch"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.6"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "130,140"
-
- "rndwave"
- {
- "wave" "weapons/physcannon/superphys_launch1.wav"
- "wave" "weapons/physcannon/superphys_launch2.wav"
- "wave" "weapons/physcannon/superphys_launch3.wav"
- "wave" "weapons/physcannon/superphys_launch4.wav"
- }
-}
-
-"Weapon_PhysCannon.Charge"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
- "wave" ")weapons/physcannon/physcannon_charge.wav"
-}
-
-"Weapon_MegaPhysCannon.Charge"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "70,80"
-
- "wave" "weapons/physcannon/physcannon_charge.wav"
-}
-
-"Weapon_PhysCannon.DryFire"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/physcannon/physcannon_dryfire.wav"
-}
-
-"Weapon_MegaPhysCannon.DryFire"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "70,80"
-
- "wave" "weapons/physcannon/physcannon_dryfire.wav"
-}
-
-"Weapon_PhysCannon.Pickup"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" ")weapons/physcannon/physcannon_pickup.wav"
-}
-
-"Weapon_MegaPhysCannon.Pickup"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "70,80"
-
- "wave" "weapons/physcannon/physcannon_pickup.wav"
-}
-
-"Weapon_PhysCannon.OpenClaws"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/physcannon/physcannon_claws_open.wav"
-}
-
-"Weapon_PhysCannon.CloseClaws"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/physcannon/physcannon_claws_close.wav"
-}
-
-"Weapon_PhysCannon.Drop"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" ")weapons/physcannon/physcannon_drop.wav"
-}
-
-"Weapon_MegaPhysCannon.Drop"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "50,60"
-
- "wave" "weapons/physcannon/physcannon_drop.wav"
-}
-
-"Weapon_PhysCannon.HoldSound"
-{
- "channel" "CHAN_STATIC"
- "volume" "1.0"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physcannon/hold_loop.wav"
-}
-
-"Weapon_MegaPhysCannon.HoldSound"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.8"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "100"
-
- "wave" "weapons/physcannon/superphys_hold_loop.wav"
-}
-
-"Weapon_MegaPhysCannon.ChargeZap"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.1"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "90,110"
-
- "rndwave"
- {
- "wave" "weapons/physcannon/superphys_small_zap1.wav"
- "wave" "weapons/physcannon/superphys_small_zap2.wav"
- "wave" "weapons/physcannon/superphys_small_zap3.wav"
- "wave" "weapons/physcannon/superphys_small_zap4.wav"
- }
-}
-
-"Weapon_PhysCannon.TooHeavy"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "100"
-
- "wave" "weapons/physcannon/physcannon_tooheavy.wav"
-}
-
-// weapon_physgun.txt
-"Weapon_Physgun.On"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_on.wav"
-}
-
-"Weapon_Physgun.Off"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_off.wav"
-}
-
-"Weapon_Physgun.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/flaregun/impact.wav"
-}
-
-
-"Weapon_Physgun.LockedOn"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.5"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "90"
-
- "wave" "weapons/physgun_loop1.wav"
-}
-
-"Weapon_Physgun.Scanning"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.5"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_loop2.wav"
-}
-
-"Weapon_Physgun.LightObject"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.1"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_loop3.wav"
-}
-
-"Weapon_Physgun.HeavyObject"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.1"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_loop4.wav"
-}
-
-// weapon_pistol.txt
-"Weapon_Pistol.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/pistol/pistol_reload1.wav"
-}
-
-"Weapon_Pistol.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/smg1_reload.wav"
-}
-
-"Weapon_Pistol.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/pistol/pistol_empty.wav"
-}
-
-"Weapon_Pistol.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,102"
-
- "wave" ")weapons/pistol/pistol_fire2.wav"
-}
-
-"Weapon_Pistol.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "90,120"
-
- "wave" "^weapons/pistol/pistol_fire3.wav"
-}
-
-"Weapon_Pistol.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/smg1/switch_single.wav"
-}
-
-"Weapon_Pistol.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" ")SNDLVL_NORM"
-
- "wave" "weapons/smg1/switch_burst.wav"
-}
-
-"Weapon_Pistol.Burst"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,105"
-
- "wave" "^weapons/smg1/smg1_fireburst1.wav"
-}
-
-// weapon_rpg.txt
-"Weapon_RPG.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" ")weapons/rpg/rocketfire1.wav"
-}
-
-"Weapon_RPG.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/rpg/rocketfire1.wav"
-}
-
-"Weapon_RPG.LaserOn"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomin.wav"
-}
-
-"Weapon_RPG.LaserOff"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomout.wav"
-}
-
-// weapon_shotgun.txt
-"Weapon_Shotgun.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "95,100"
-
- "wave" "weapons/shotgun/shotgun_empty.wav"
-}
-
-"Weapon_Shotgun.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "weapons/shotgun/shotgun_reload1.wav"
- "wave" "weapons/shotgun/shotgun_reload2.wav"
- "wave" "weapons/shotgun/shotgun_reload3.wav"
- }
-}
-
-"Weapon_Shotgun.Special1"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/shotgun/shotgun_cock.wav"
-}
-
-"Weapon_Shotgun.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.86"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,101"
- "rndwave"
- {
- // "wave" "weapons/shotgun/shotgun_fire2.wav"
- // "wave" "weapons/shotgun/shotgun_fire6.wav"
- "wave" "weapons/shotgun/shotgun_fire7.wav"
- }
-}
-
-"Weapon_Shotgun.Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "90,95"
-
- "wave" "weapons/shotgun/shotgun_dbl_fire7.wav"
-}
-
-"Weapon_Shotgun.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "weapons/shotgun/shotgun_reload1.wav"
- "wave" "weapons/shotgun/shotgun_reload2.wav"
- "wave" "weapons/shotgun/shotgun_reload3.wav"
- }
-}
-
-"Weapon_Shotgun.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.95"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,101"
-
- "wave" "weapons/shotgun/shotgun_fire6.wav"
-}
-
-// weapon_smg1.txt
-"Weapon_SMG1.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/smg1_reload.wav"
-}
-
-"Weapon_SMG1.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/smg1_reload.wav"
-}
-
-"Weapon_SMG1.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/pistol/pistol_empty.wav"
-}
-
-"Weapon_SMG1.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_90db"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
-
- "wave" ")weapons/smg1/smg1_fire1.wav"
-}
-
-"Weapon_SMG1.Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.61"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" ")weapons/ar2/ar2_altfire.wav"
-}
-
-
-"Weapon_SMG1.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
-
- "wave" "^weapons/smg1/npc_smg1_fire1.wav"
-}
-
-"Weapon_SMG1.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/switch_single.wav"
-}
-
-"Weapon_SMG1.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/switch_burst.wav"
-}
-
-"Weapon_SMG1.Burst"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,105"
-
- "wave" "^weapons/smg1/smg1_fire1.wav"
-
-}
-
-// weapon_sniperrifle.txt
-"Weapon_SniperRifle.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomin.wav"
-}
-
-"Weapon_SniperRifle.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomout.wav"
-}
-
-"Weapon_SniperRifle.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_reload.wav"
-}
-
-"Weapon_SniperRifle.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_reload.wav"
-}
-
-"Weapon_SniperRifle.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,102"
-
- "wave" "weapons/sniper/sniper_fire.wav"
-}
-
-"Weapon_SniperRifle.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,102"
-
- "wave" "weapons/sniper/sniper_fire.wav"
-}
-
-"Weapon_StunStick.Swing"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "95,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/stunstick_swing1.wav"
- "wave" "weapons/stunstick/stunstick_swing2.wav"
- }
-}
-
-"Weapon_StunStick.Melee_Miss"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/stunstick_swing1.wav"
- "wave" "weapons/stunstick/stunstick_swing2.wav"
- }
-}
-
-"Weapon_StunStick.Melee_Hit"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/stunstick_fleshhit1.wav"
- "wave" "weapons/stunstick/stunstick_fleshhit2.wav"
- }
-}
-
-"Weapon_StunStick.Melee_HitWorld"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/stunstick_impact1.wav"
- "wave" "weapons/stunstick/stunstick_impact2.wav"
- }
-}
-
-"Weapon_StunStick.Activate"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/spark1.wav"
- "wave" "weapons/stunstick/spark2.wav"
- "wave" "weapons/stunstick/spark3.wav"
- }
-}
-
-"Weapon_StunStick.Deactivate"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/spark1.wav"
- "wave" "weapons/stunstick/spark2.wav"
- "wave" "weapons/stunstick/spark3.wav"
- }
-}
-
-"WeaponFrag.Throw"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/throw.wav"
-}
-
-"WeaponFrag.Roll"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/throw.wav"
-}
-
-"Weapon_Mortar.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_GUNFIRE"
- "wave" "^weapons/mortar/mortar_fire1.wav"
-}
-
-"Weapon_Mortar.Incomming"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_120dB"
- "wave" "weapons/mortar/mortar_shell_incomming1.wav"
-}
-
-"Weapon_Mortar.Impact"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "soundlevel" "SNDLVL_GUNFIRE"
- "rndwave"
- {
- "wave" "weapons/mortar/mortar_explode1.wav"
- "wave" "weapons/mortar/mortar_explode2.wav"
- "wave" "weapons/mortar/mortar_explode3.wav"
- }
-}
-
-
-"Func_Tank.BeginUse"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" ")weapons/shotgun/shotgun_cock.wav"
-}
-
-// weapon_357
-"Weapon_357.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.93"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "88,93"
-
- "rndwave"
- {
- "wave" ")weapons/357/357_fire2.wav"
- "wave" ")weapons/357/357_fire3.wav"
- }
-}
-
-"Weapon_357.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/357/reload1.wav"
-}
-
-"Weapon_357.OpenLoader"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/357/357_reload1.wav"
-}
-
-"Weapon_357.RemoveLoader"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/357/357_reload4.wav"
-}
-
-"Weapon_357.ReplaceLoader"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/357/357_reload3.wav"
-}
-
-"Weapon_357.Spin"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/357/357_spin1.wav"
-}
-
-// weapon_crossbow
-"Weapon_Crossbow.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.61"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "93,108"
-
- "wave" "weapons/crossbow/fire1.wav"
-}
-
-"Weapon_Crossbow.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "pitch" "93,108"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/crossbow/reload1.wav"
-}
-
-"Weapon_Crossbow.BoltFly"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.6"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/crossbow/bolt_fly4.wav"
-}
-
-"Weapon_Crossbow.BoltElectrify"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.6"
- "pitch" "93,108"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "weapons/crossbow/bolt_load1.wav"
- "wave" "weapons/crossbow/bolt_load2.wav"
- }
-}
-
-"Weapon_Crossbow.BoltHitBody"
-{
- "channel" "CHAN_BODY"
- "volume" "0.7"
- "pitch" "93,108"
- "soundlevel" "SNDLVL_80db"
-
- "rndwave"
- {
- "wave" "weapons/crossbow/hitbod1.wav"
- "wave" "weapons/crossbow/hitbod2.wav"
- }
-}
-
-"Weapon_Crossbow.BoltHitWorld"
-{
- "channel" "CHAN_BODY"
- "volume" ".95,1.0"
- "pitch" "110,130"
- "soundlevel" "SNDLVL_80db"
-
- "wave" "weapons/crossbow/hit1.wav"
-}
-
-"Weapon_Crossbow.BoltSkewer"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.9"
- "soundlevel" "SNDLVL_90db"
- "pitch" "90,110"
-
- "wave" "weapons/crossbow/bolt_skewer1.wav"
-
-}
-// *************
-// BASE GRENADES
-
-"BaseExplosionEffect.Sound"
-{
- "channel" "CHAN_STATIC"
- "volume" "1.0"
- "soundlevel" "SNDLVL_140dB"
- "pitch" "PITCH_NORM"
-
- "rndwave"
- {
- "wave" "^weapons/explode3.wav"
- "wave" "^weapons/explode4.wav"
- "wave" "^weapons/explode5.wav"
- }
-
-}
-
-"WaterExplosionEffect.Sound"
-{
- "channel" "CHAN_STATIC"
- "volume" "1.0"
- "soundlevel" "SNDLVL_140dB"
- "pitch" "80,130"
-
- "rndwave"
- {
- "wave" "^weapons/underwater_explode3.wav"
- "wave" "^weapons/underwater_explode4.wav"
- }
-
-}
-
-"BaseGrenade.Explode"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "weapons/debris1.wav"
- "wave" "weapons/debris2.wav"
- "wave" "weapons/debris3.wav"
- }
-}
-
-"BaseGrenade.StopSounds"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/null.wav"
-}
-
-"BaseGrenade.BounceSound"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/slam/bounce1.wav"
-}
-
-
-
-
-"GrenadeBeam.HitSound"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "weapons/fx/rics/laser_ric1.wav"
- "wave" "weapons/fx/rics/laser_ric2.wav"
- "wave" "weapons/fx/rics/laser_ric3.wav"
- }
-}
-
-"GrenadeBottle.Detonate"
-{
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "physics/glass/glass_bottle_break2.wav"
- }
-}
-
-"GrenadeBugBait.Splat"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.9"
- "soundlevel" "SNDLVL_80dB"
- "pitch" "95,105"
- "rndwave"
- {
- "wave" "weapons/bugbait/bugbait_impact1.wav"
- "wave" "weapons/bugbait/bugbait_impact3.wav"
- }
-}
-
-"GrenadeHomer.StopSounds"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/null.wav"
-}
-
-"Grenade_Molotov.Detonate"
-{
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "physics/glass/glass_bottle_break2.wav"
- }
-}
-
-"GrenadePathfollower.StopSounds"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/null.wav"
-}
-
-"GrenadeScanner.StopSound"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/null.wav"
-}
-
-"TripwireGrenade.ShootRope"
-{
- "channel" "CHAN_BODY"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "100"
-
- "wave" "weapons/tripwire/ropeshoot.wav"
-}
-
-// Alyx's EMP effect
-
-"AlyxEMP.Charge"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.65"
- "soundlevel" "SNDLVL_90dB"
- "pitch" "100,120"
- //"wave" "weapons/stunstick/alyx_stunner_charge2.wav"
- "wave" "weapons/stunstick/alyx_stunner2.wav"
-}
-
-"AlyxEMP.Discharge"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.65"
- "soundlevel" "SNDLVL_90dB"
- "pitch" "100,120"
- "rndwave"
- {
- "wave" "weapons/stunstick/alyx_stunner1.wav"
- "wave" "weapons/stunstick/alyx_stunner2.wav"
- }
-}
-
-"AlyxEMP.Stop"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
- "wave" "common/null.wav"
-}
-
-// **************
-// BASE CHARACTER
-
-"GenericNPC.GunSound"
-{
- "channel" "CHAN_WEAPON"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "95,105"
-
- "rndwave"
- {
- "wave" "^weapons/ar1/ar1_dist1.wav"
- "wave" "^weapons/ar1/ar1_dist1.wav"
- "wave" "^weapons/ar1/ar1_dist2.wav"
- }
-}
-
-"Grenade.Blip"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.95"
- "soundlevel" "SNDLVL_70dB"
- "wave" "weapons/grenade/tick1.wav"
-}
-
-///*********
-// SLAMZ
-///*********
-
-"Weapon_SLAM.SatchelThrow"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/throw.wav"
-}
-
-
-"Weapon_SLAM.TripMineMode"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/mine_mode.wav"
-}
-"Weapon_SLAM.SatchelDetonate"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/buttonclick.wav"
-}
-
-"TripmineGrenade.Place"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.95"
- "soundlevel" "SNDLVL_70dB"
- "wave" "weapons/tripwire/hook.wav"
-}
-
-"TripmineGrenade.Activate"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.95"
- "soundlevel" "SNDLVL_70dB"
- "wave" "weapons/tripwire/mine_activate.wav"
+// HL2 Weapons + +// ******* +// BULLETS + +"Bullets.DefaultNearmiss" +{ + "channel" "CHAN_STATIC" + "volume" "0.7" + "soundlevel" "SNDLVL_140dB" + "pitch" "PITCH_NORM" + + "rndwave" + { + "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav" + + "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR07.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav" + + "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav" + } +} + +"Bullets.GunshipNearmiss" +{ + "channel" "CHAN_STATIC" + "volume" "0.7" + "soundlevel" "SNDLVL_140dB" + "pitch" "50" + + "rndwave" + { + "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR05.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav" + + "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR12.wav" + } +} + +"Bullets.StriderNearmiss" +{ + "channel" "CHAN_STATIC" + "volume" "0.7" + "soundlevel" "SNDLVL_120dB" + "pitch" "75" + + "rndwave" + { + "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav" + "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav" + } +} + +"FX_RicochetSound.Ricochet" +{ + "channel" "CHAN_STATIC" + "volume" "0.5, 0.6" + "soundlevel" "SNDLVL_80dB" + "pitch" "90, 110" + + "rndwave" + { + "wave" "weapons/fx/rics/ric1.wav" + "wave" "weapons/fx/rics/ric2.wav" + "wave" "weapons/fx/rics/ric3.wav" + "wave" "weapons/fx/rics/ric4.wav" + "wave" "weapons/fx/rics/ric5.wav" + } +} + +"FuncTank.Fire" +{ + "channel" "CHAN_STATIC" + "volume" "1.0" + "soundlevel" "SNDLVL_130dB" + "pitch" "100, 120" + + "rndwave" + { + "wave" "weapons/ar1/ar1_1.wav" + "wave" "weapons/ar1/ar1_2.wav" + } +} + +// ******* +// WEAPONS + +// weapon_ar2.txt +"Weapon_AR2.Empty" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/ar2_empty.wav" +} + +"Weapon_AR2.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/ar2_reload.wav" +} + +"Weapon_AR2.Reload_Rotate" +{ + "channel" "CHAN_ITEM" + "volume" "0.9" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/ar2_reload_rotate.wav" +} + +"Weapon_AR2.Reload_Push" +{ + "channel" "CHAN_ITEM" + "volume" "0.9" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/ar2_reload_push.wav" +} +"Weapon_AR2.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.8" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "85,95" + + "rndwave" + { + "wave" "weapons/ar2/fire1.wav" + } +} + +"Weapon_AR2.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/sniper/sniper_zoomin.wav" +} + +"Weapon_AR2.Special2" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/sniper/sniper_zoomout.wav" +} + +"Weapon_AR2.Double" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" "weapons/ar2/ar2_altfire.wav" +} + +"Weapon_AR2.NPC_Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/npc_ar2_reload.wav" +} + +"Weapon_AR2.NPC_Double" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" "weapons/ar2/npc_ar2_altfire.wav" +} + +"Weapon_AR2.NPC_Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "95,105" + +// "wave" "^weapons/ar2/npc_ar2_fire1.wav" + "wave" "^weapons/ar1/ar1_dist1.wav" + +} + +"Weapon_functank.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "95,105" + + "wave" "^weapons/ar1/ar1_dist1.wav" + +} + +// weapon_binoculars.txt +"Weapon_Binoculars.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/binoculars/binoculars_zoomin.wav" +} + +"Weapon_Binoculars.Special2" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/binoculars/binoculars_zoomout.wav" +} + +"Weapon_Binoculars.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/binoculars/binoculars_zoommax.wav" +} + +// weapon_brickbat.txt +"Weapon_Brickbat.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "1.0" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" "physics/wood/wood_box_impact_hard1.wav" +} + +"Weapon_Bugbait.Splat" +{ + "channel" "CHAN_WEAPON" + "volume" "0.75" + "soundlevel" "SNDLVL_75dB" + "pitch" "90,115" + "rndwave" + { + "wave" "weapons/bugbait/bugbait_squeeze1.wav" + "wave" "weapons/bugbait/bugbait_squeeze2.wav" + "wave" "weapons/bugbait/bugbait_squeeze3.wav" + } +} + +"Weapon_CombineGuard.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/cguard/charging.wav" +} + +// weapon_crowbar.txt +"Weapon_Crowbar.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.55" + "soundlevel" "SNDLVL_105dB" + "pitch" "95,100" + + "wave" "weapons/iceaxe/iceaxe_swing1.wav" +} + +"Weapon_Crowbar.Melee_Hit" +{ + "channel" "CHAN_WEAPON" + "volume" "1.0" + "soundlevel" "SNDLVL_105dB" + "pitch" "98,102" + + "rndwave" + { + "wave" "physics/flesh/flesh_impact_bullet3.wav" + "wave" "physics/flesh/flesh_impact_bullet4.wav" + "wave" "physics/flesh/flesh_impact_bullet5.wav" + } +} + +"Weapon_Crowbar.Melee_HitWorld" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_90dB" + "pitch" "90,120" + + "rndwave" + { + "wave" "weapons/crowbar/crowbar_impact1.wav" + "wave" "weapons/crowbar/crowbar_impact2.wav" + } +} + +// weapon_extinguisher.txt + +"Weapon_Extinguisher.Empty" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/ar2_empty.wav" +} + +"Weapon_Extinguisher.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/ar2_reload.wav" +} + +"Weapon_Extinguisher.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.55" + "soundlevel" "SNDLVL_105dB" + + "wave" "weapons/extinguisher/fire1.wav" +} + +"Weapon_Extinguisher.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_105dB" + + "wave" "weapons/extinguisher/release1.wav" +} + +"Weapon_Extinguisher.Double" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_105dB" + + "wave" "weapons/ar2/ar2_altfire.wav" +} + +"Weapon_Extinguisher.NPC_Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_105dB" + "pitch" "95,105" + + "wave" "weapons/ar2/npc_ar2_fire1.wav" +} + + +"Weapon_Extinguisher.NPC_Double" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_105dB" + + "wave" "weapons/ar2/npc_ar2_altfire.wav" +} + +"Weapon_Extinguisher.NPC_Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/npc_ar2_reload.wav" +} + +// weapon_flaregun.txt +"Weapon_FlareGun.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.55" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" "weapons/flaregun/fire.wav" +} + +"Weapon_FlareGun.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/flaregun/reload.wav" +} + +"Weapon_FlareGun.Burn" +{ + "channel" "CHAN_WEAPON" + "soundlevel" "SNDLVL_NORM" + "volume" "0.65" + + "wave" "weapons/flaregun/burn.wav" +} + +// weapon_gauss.txt +"Weapon_Gauss.ChargeLoop" +{ + "channel" "CHAN_STATIC" + "volume" "VOL_NORM" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/gauss/chargeloop.wav" + +} + +// weapon_irifle.txt +"Weapon_IRifle.Empty" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/ar2/ar2_empty.wav" +} + +"Weapon_IRifle.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.55" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" ")weapons/irifle/irifle_fire2.wav" +} + +// weapon_physcannon.txt +"Weapon_PhysCannon.Launch" +{ + "channel" "CHAN_WEAPON" + "volume" "0.57" + "soundlevel" "SNDLVL_GUNFIRE" + + "pitch" "110,120" + + "rndwave" + { + "wave" ")weapons/physcannon/superphys_launch1.wav" + "wave" ")weapons/physcannon/superphys_launch2.wav" + "wave" ")weapons/physcannon/superphys_launch4.wav" + } +} + +"Weapon_MegaPhysCannon.Launch" +{ + "channel" "CHAN_WEAPON" + "volume" "0.6" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "130,140" + + "rndwave" + { + "wave" "weapons/physcannon/superphys_launch1.wav" + "wave" "weapons/physcannon/superphys_launch2.wav" + "wave" "weapons/physcannon/superphys_launch3.wav" + "wave" "weapons/physcannon/superphys_launch4.wav" + } +} + +"Weapon_PhysCannon.Charge" +{ + "channel" "CHAN_ITEM" + "volume" "0.42" + "soundlevel" "SNDLVL_NORM" + "wave" ")weapons/physcannon/physcannon_charge.wav" +} + +"Weapon_MegaPhysCannon.Charge" +{ + "channel" "CHAN_ITEM" + "volume" "0.42" + "soundlevel" "SNDLVL_NORM" + "pitch" "70,80" + + "wave" "weapons/physcannon/physcannon_charge.wav" +} + +"Weapon_PhysCannon.DryFire" +{ + "channel" "CHAN_WEAPON" + "volume" "0.42" + "soundlevel" "SNDLVL_NORM" + + "wave" ")weapons/physcannon/physcannon_dryfire.wav" +} + +"Weapon_MegaPhysCannon.DryFire" +{ + "channel" "CHAN_WEAPON" + "volume" "0.42" + "soundlevel" "SNDLVL_NORM" + "pitch" "70,80" + + "wave" "weapons/physcannon/physcannon_dryfire.wav" +} + +"Weapon_PhysCannon.Pickup" +{ + "channel" "CHAN_WEAPON" + "volume" "0.42" + "soundlevel" "SNDLVL_105dB" + + "wave" ")weapons/physcannon/physcannon_pickup.wav" +} + +"Weapon_MegaPhysCannon.Pickup" +{ + "channel" "CHAN_WEAPON" + "volume" "0.42" + "soundlevel" "SNDLVL_105dB" + "pitch" "70,80" + + "wave" "weapons/physcannon/physcannon_pickup.wav" +} + +"Weapon_PhysCannon.OpenClaws" +{ + "channel" "CHAN_VOICE" + "volume" "0.42" + "soundlevel" "SNDLVL_NORM" + + "wave" ")weapons/physcannon/physcannon_claws_open.wav" +} + +"Weapon_PhysCannon.CloseClaws" +{ + "channel" "CHAN_VOICE" + "volume" "0.42" + "soundlevel" "SNDLVL_NORM" + + "wave" ")weapons/physcannon/physcannon_claws_close.wav" +} + +"Weapon_PhysCannon.Drop" +{ + "channel" "CHAN_WEAPON" + "volume" "0.42" + "soundlevel" "SNDLVL_105dB" + + "wave" ")weapons/physcannon/physcannon_drop.wav" +} + +"Weapon_MegaPhysCannon.Drop" +{ + "channel" "CHAN_WEAPON" + "volume" "0.42" + "soundlevel" "SNDLVL_105dB" + "pitch" "50,60" + + "wave" "weapons/physcannon/physcannon_drop.wav" +} + +"Weapon_PhysCannon.HoldSound" +{ + "channel" "CHAN_STATIC" + "volume" "1.0" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/physcannon/hold_loop.wav" +} + +"Weapon_MegaPhysCannon.HoldSound" +{ + "channel" "CHAN_STATIC" + "volume" "0.8" + "soundlevel" "SNDLVL_NORM" + "pitch" "100" + + "wave" "weapons/physcannon/superphys_hold_loop.wav" +} + +"Weapon_MegaPhysCannon.ChargeZap" +{ + "channel" "CHAN_VOICE" + "volume" "0.1" + "soundlevel" "SNDLVL_NORM" + "pitch" "90,110" + + "rndwave" + { + "wave" "weapons/physcannon/superphys_small_zap1.wav" + "wave" "weapons/physcannon/superphys_small_zap2.wav" + "wave" "weapons/physcannon/superphys_small_zap3.wav" + "wave" "weapons/physcannon/superphys_small_zap4.wav" + } +} + +"Weapon_PhysCannon.TooHeavy" +{ + "channel" "CHAN_WEAPON" + "volume" "0.8" + "soundlevel" "SNDLVL_NORM" + "pitch" "100" + + "wave" "weapons/physcannon/physcannon_tooheavy.wav" +} + +// weapon_physgun.txt +"Weapon_Physgun.On" +{ + "channel" "CHAN_WEAPON" + "volume" "0.42" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/physgun_on.wav" +} + +"Weapon_Physgun.Off" +{ + "channel" "CHAN_ITEM" + "volume" "0.42" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/physgun_off.wav" +} + +"Weapon_Physgun.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "0.42" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" "weapons/flaregun/impact.wav" +} + + +"Weapon_Physgun.LockedOn" +{ + "channel" "CHAN_STATIC" + "volume" "0.5" + "soundlevel" "SNDLVL_NORM" + "pitch" "90" + + "wave" "weapons/physgun_loop1.wav" +} + +"Weapon_Physgun.Scanning" +{ + "channel" "CHAN_STATIC" + "volume" "0.5" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/physgun_loop2.wav" +} + +"Weapon_Physgun.LightObject" +{ + "channel" "CHAN_STATIC" + "volume" "0.1" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/physgun_loop3.wav" +} + +"Weapon_Physgun.HeavyObject" +{ + "channel" "CHAN_STATIC" + "volume" "0.1" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/physgun_loop4.wav" +} + +// weapon_pistol.txt +"Weapon_Pistol.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" ")weapons/pistol/pistol_reload1.wav" +} + +"Weapon_Pistol.NPC_Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/smg1/smg1_reload.wav" +} + +"Weapon_Pistol.Empty" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" ")weapons/pistol/pistol_empty.wav" +} + +"Weapon_Pistol.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.55" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "98,102" + + "wave" ")weapons/pistol/pistol_fire2.wav" +} + +"Weapon_Pistol.NPC_Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "90,120" + + "wave" "^weapons/pistol/pistol_fire3.wav" +} + +"Weapon_Pistol.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" ")weapons/smg1/switch_single.wav" +} + +"Weapon_Pistol.Special2" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" ")SNDLVL_NORM" + + "wave" "weapons/smg1/switch_burst.wav" +} + +"Weapon_Pistol.Burst" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "98,105" + + "wave" "^weapons/smg1/smg1_fireburst1.wav" +} + +// weapon_rpg.txt +"Weapon_RPG.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.55" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" ")weapons/rpg/rocketfire1.wav" +} + +"Weapon_RPG.NPC_Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.55" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" "weapons/rpg/rocketfire1.wav" +} + +"Weapon_RPG.LaserOn" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/sniper/sniper_zoomin.wav" +} + +"Weapon_RPG.LaserOff" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/sniper/sniper_zoomout.wav" +} + +// weapon_shotgun.txt +"Weapon_Shotgun.Empty" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + "pitch" "95,100" + + "wave" "weapons/shotgun/shotgun_empty.wav" +} + +"Weapon_Shotgun.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "rndwave" + { + "wave" "weapons/shotgun/shotgun_reload1.wav" + "wave" "weapons/shotgun/shotgun_reload2.wav" + "wave" "weapons/shotgun/shotgun_reload3.wav" + } +} + +"Weapon_Shotgun.Special1" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/shotgun/shotgun_cock.wav" +} + +"Weapon_Shotgun.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.86" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "98,101" + "rndwave" + { + // "wave" "weapons/shotgun/shotgun_fire2.wav" + // "wave" "weapons/shotgun/shotgun_fire6.wav" + "wave" "weapons/shotgun/shotgun_fire7.wav" + } +} + +"Weapon_Shotgun.Double" +{ + "channel" "CHAN_WEAPON" + "volume" "1.0" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "90,95" + + "wave" "weapons/shotgun/shotgun_dbl_fire7.wav" +} + +"Weapon_Shotgun.NPC_Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "rndwave" + { + "wave" "weapons/shotgun/shotgun_reload1.wav" + "wave" "weapons/shotgun/shotgun_reload2.wav" + "wave" "weapons/shotgun/shotgun_reload3.wav" + } +} + +"Weapon_Shotgun.NPC_Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.95" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "98,101" + + "wave" "weapons/shotgun/shotgun_fire6.wav" +} + +// weapon_smg1.txt +"Weapon_SMG1.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/smg1/smg1_reload.wav" +} + +"Weapon_SMG1.NPC_Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/smg1/smg1_reload.wav" +} + +"Weapon_SMG1.Empty" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/pistol/pistol_empty.wav" +} + +"Weapon_SMG1.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.55" + "soundlevel" "SNDLVL_90db" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "95,105" + + "wave" ")weapons/smg1/smg1_fire1.wav" +} + +"Weapon_SMG1.Double" +{ + "channel" "CHAN_WEAPON" + "volume" "0.61" + "soundlevel" "SNDLVL_GUNFIRE" + + "wave" ")weapons/ar2/ar2_altfire.wav" +} + + +"Weapon_SMG1.NPC_Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "95,105" + + "wave" "^weapons/smg1/npc_smg1_fire1.wav" +} + +"Weapon_SMG1.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/smg1/switch_single.wav" +} + +"Weapon_SMG1.Special2" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/smg1/switch_burst.wav" +} + +"Weapon_SMG1.Burst" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "98,105" + + "wave" "^weapons/smg1/smg1_fire1.wav" + +} + +// weapon_sniperrifle.txt +"Weapon_SniperRifle.Special1" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/sniper/sniper_zoomin.wav" +} + +"Weapon_SniperRifle.Special2" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/sniper/sniper_zoomout.wav" +} + +"Weapon_SniperRifle.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/sniper/sniper_reload.wav" +} + +"Weapon_SniperRifle.NPC_Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/sniper/sniper_reload.wav" +} + +"Weapon_SniperRifle.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "98,102" + + "wave" "weapons/sniper/sniper_fire.wav" +} + +"Weapon_SniperRifle.NPC_Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "98,102" + + "wave" "weapons/sniper/sniper_fire.wav" +} + +"Weapon_StunStick.Swing" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + "pitch" "95,102" + + "rndwave" + { + "wave" "weapons/stunstick/stunstick_swing1.wav" + "wave" "weapons/stunstick/stunstick_swing2.wav" + } +} + +"Weapon_StunStick.Melee_Miss" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "rndwave" + { + "wave" "weapons/stunstick/stunstick_swing1.wav" + "wave" "weapons/stunstick/stunstick_swing2.wav" + } +} + +"Weapon_StunStick.Melee_Hit" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_105dB" + "pitch" "98,102" + + "rndwave" + { + "wave" "weapons/stunstick/stunstick_fleshhit1.wav" + "wave" "weapons/stunstick/stunstick_fleshhit2.wav" + } +} + +"Weapon_StunStick.Melee_HitWorld" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_105dB" + "pitch" "98,102" + + "rndwave" + { + "wave" "weapons/stunstick/stunstick_impact1.wav" + "wave" "weapons/stunstick/stunstick_impact2.wav" + } +} + +"Weapon_StunStick.Activate" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + "pitch" "98,102" + + "rndwave" + { + "wave" "weapons/stunstick/spark1.wav" + "wave" "weapons/stunstick/spark2.wav" + "wave" "weapons/stunstick/spark3.wav" + } +} + +"Weapon_StunStick.Deactivate" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + "pitch" "98,102" + + "rndwave" + { + "wave" "weapons/stunstick/spark1.wav" + "wave" "weapons/stunstick/spark2.wav" + "wave" "weapons/stunstick/spark3.wav" + } +} + +"WeaponFrag.Throw" +{ + "channel" "CHAN_VOICE" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "weapons/slam/throw.wav" +} + +"WeaponFrag.Roll" +{ + "channel" "CHAN_VOICE" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "weapons/slam/throw.wav" +} + +"Weapon_Mortar.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "1.0" + "pitch" "90,110" + "soundlevel" "SNDLVL_GUNFIRE" + "wave" "^weapons/mortar/mortar_fire1.wav" +} + +"Weapon_Mortar.Incomming" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "pitch" "90,110" + "soundlevel" "SNDLVL_120dB" + "wave" "weapons/mortar/mortar_shell_incomming1.wav" +} + +"Weapon_Mortar.Impact" +{ + "channel" "CHAN_WEAPON" + "volume" "1.0" + "soundlevel" "SNDLVL_GUNFIRE" + "rndwave" + { + "wave" "weapons/mortar/mortar_explode1.wav" + "wave" "weapons/mortar/mortar_explode2.wav" + "wave" "weapons/mortar/mortar_explode3.wav" + } +} + + +"Func_Tank.BeginUse" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + "wave" ")weapons/shotgun/shotgun_cock.wav" +} + +// weapon_357 +"Weapon_357.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.93" + "soundlevel" "SNDLVL_GUNFIRE" + "pitch" "88,93" + + "rndwave" + { + "wave" ")weapons/357/357_fire2.wav" + "wave" ")weapons/357/357_fire3.wav" + } +} + +"Weapon_357.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" ")weapons/357/reload1.wav" +} + +"Weapon_357.OpenLoader" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/357/357_reload1.wav" +} + +"Weapon_357.RemoveLoader" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/357/357_reload4.wav" +} + +"Weapon_357.ReplaceLoader" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/357/357_reload3.wav" +} + +"Weapon_357.Spin" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/357/357_spin1.wav" +} + +// weapon_crossbow +"Weapon_Crossbow.Single" +{ + "channel" "CHAN_WEAPON" + "volume" "0.61" + "soundlevel" "SNDLVL_NORM" + "pitch" "93,108" + + "wave" "weapons/crossbow/fire1.wav" +} + +"Weapon_Crossbow.Reload" +{ + "channel" "CHAN_ITEM" + "volume" "0.7" + "pitch" "93,108" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/crossbow/reload1.wav" +} + +"Weapon_Crossbow.BoltFly" +{ + "channel" "CHAN_VOICE" + "volume" "0.6" + "pitch" "90,110" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/crossbow/bolt_fly4.wav" +} + +"Weapon_Crossbow.BoltElectrify" +{ + "channel" "CHAN_WEAPON" + "volume" "0.6" + "pitch" "93,108" + "soundlevel" "SNDLVL_NORM" + + "rndwave" + { + "wave" "weapons/crossbow/bolt_load1.wav" + "wave" "weapons/crossbow/bolt_load2.wav" + } +} + +"Weapon_Crossbow.BoltHitBody" +{ + "channel" "CHAN_BODY" + "volume" "0.7" + "pitch" "93,108" + "soundlevel" "SNDLVL_80db" + + "rndwave" + { + "wave" "weapons/crossbow/hitbod1.wav" + "wave" "weapons/crossbow/hitbod2.wav" + } +} + +"Weapon_Crossbow.BoltHitWorld" +{ + "channel" "CHAN_BODY" + "volume" ".95,1.0" + "pitch" "110,130" + "soundlevel" "SNDLVL_80db" + + "wave" "weapons/crossbow/hit1.wav" +} + +"Weapon_Crossbow.BoltSkewer" +{ + "channel" "CHAN_STATIC" + "volume" "0.9" + "soundlevel" "SNDLVL_90db" + "pitch" "90,110" + + "wave" "weapons/crossbow/bolt_skewer1.wav" + +} +// ************* +// BASE GRENADES + +"BaseExplosionEffect.Sound" +{ + "channel" "CHAN_STATIC" + "volume" "1.0" + "soundlevel" "SNDLVL_140dB" + "pitch" "PITCH_NORM" + + "rndwave" + { + "wave" "^weapons/explode3.wav" + "wave" "^weapons/explode4.wav" + "wave" "^weapons/explode5.wav" + } + +} + +"WaterExplosionEffect.Sound" +{ + "channel" "CHAN_STATIC" + "volume" "1.0" + "soundlevel" "SNDLVL_140dB" + "pitch" "80,130" + + "rndwave" + { + "wave" "^weapons/underwater_explode3.wav" + "wave" "^weapons/underwater_explode4.wav" + } + +} + +"BaseGrenade.Explode" +{ + "channel" "CHAN_VOICE" + "volume" "0.45" + "soundlevel" "SNDLVL_75dB" + + "rndwave" + { + "wave" "weapons/debris1.wav" + "wave" "weapons/debris2.wav" + "wave" "weapons/debris3.wav" + } +} + +"BaseGrenade.StopSounds" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "common/null.wav" +} + +"BaseGrenade.BounceSound" +{ + "channel" "CHAN_VOICE" + "volume" "0.7" + "soundlevel" "SNDLVL_NORM" + + "wave" "weapons/slam/bounce1.wav" +} + + + + +"GrenadeBeam.HitSound" +{ + "channel" "CHAN_VOICE" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "rndwave" + { + "wave" "weapons/fx/rics/laser_ric1.wav" + "wave" "weapons/fx/rics/laser_ric2.wav" + "wave" "weapons/fx/rics/laser_ric3.wav" + } +} + +"GrenadeBottle.Detonate" +{ + "channel" "CHAN_VOICE" + "volume" "1.0" + "soundlevel" "SNDLVL_75dB" + + "rndwave" + { + "wave" "physics/glass/glass_bottle_break2.wav" + } +} + +"GrenadeBugBait.Splat" +{ + "channel" "CHAN_WEAPON" + "volume" "0.9" + "soundlevel" "SNDLVL_80dB" + "pitch" "95,105" + "rndwave" + { + "wave" "weapons/bugbait/bugbait_impact1.wav" + "wave" "weapons/bugbait/bugbait_impact3.wav" + } +} + +"GrenadeHomer.StopSounds" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "common/null.wav" +} + +"Grenade_Molotov.Detonate" +{ + "channel" "CHAN_VOICE" + "volume" "1.0" + "soundlevel" "SNDLVL_75dB" + + "rndwave" + { + "wave" "physics/glass/glass_bottle_break2.wav" + } +} + +"GrenadePathfollower.StopSounds" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "common/null.wav" +} + +"GrenadeScanner.StopSound" +{ + "channel" "CHAN_WEAPON" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "common/null.wav" +} + +"TripwireGrenade.ShootRope" +{ + "channel" "CHAN_BODY" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + "pitch" "100" + + "wave" "weapons/tripwire/ropeshoot.wav" +} + +// Alyx's EMP effect + +"AlyxEMP.Charge" +{ + "channel" "CHAN_WEAPON" + "volume" "0.65" + "soundlevel" "SNDLVL_90dB" + "pitch" "100,120" + //"wave" "weapons/stunstick/alyx_stunner_charge2.wav" + "wave" "weapons/stunstick/alyx_stunner2.wav" +} + +"AlyxEMP.Discharge" +{ + "channel" "CHAN_WEAPON" + "volume" "0.65" + "soundlevel" "SNDLVL_90dB" + "pitch" "100,120" + "rndwave" + { + "wave" "weapons/stunstick/alyx_stunner1.wav" + "wave" "weapons/stunstick/alyx_stunner2.wav" + } +} + +"AlyxEMP.Stop" +{ + "channel" "CHAN_WEAPON" + "volume" "0.8" + "soundlevel" "SNDLVL_75dB" + "wave" "common/null.wav" +} + +// ************** +// BASE CHARACTER + +"GenericNPC.GunSound" +{ + "channel" "CHAN_WEAPON" + "soundlevel" "SNDLVL_75dB" + "pitch" "95,105" + + "rndwave" + { + "wave" "^weapons/ar1/ar1_dist1.wav" + "wave" "^weapons/ar1/ar1_dist1.wav" + "wave" "^weapons/ar1/ar1_dist2.wav" + } +} + +"Grenade.Blip" +{ + "channel" "CHAN_WEAPON" + "volume" "0.95" + "soundlevel" "SNDLVL_70dB" + "wave" "weapons/grenade/tick1.wav" +} + +///********* +// SLAMZ +///********* + +"Weapon_SLAM.SatchelThrow" +{ + "channel" "CHAN_VOICE" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "weapons/slam/throw.wav" +} + + +"Weapon_SLAM.TripMineMode" +{ + "channel" "CHAN_VOICE" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "weapons/slam/mine_mode.wav" +} +"Weapon_SLAM.SatchelDetonate" +{ + "channel" "CHAN_VOICE" + "volume" "0.7" + "soundlevel" "SNDLVL_75dB" + + "wave" "weapons/slam/buttonclick.wav" +} + +"TripmineGrenade.Place" +{ + "channel" "CHAN_WEAPON" + "volume" "0.95" + "soundlevel" "SNDLVL_70dB" + "wave" "weapons/tripwire/hook.wav" +} + +"TripmineGrenade.Activate" +{ + "channel" "CHAN_WEAPON" + "volume" "0.95" + "soundlevel" "SNDLVL_70dB" + "wave" "weapons/tripwire/mine_activate.wav" }
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