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-rw-r--r--mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt3132
1 files changed, 1566 insertions, 1566 deletions
diff --git a/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt b/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt
index 43cd0987..d7bc90f6 100644
--- a/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt
+++ b/mp/game/mod_hl2mp/scripts/game_sounds_weapons.txt
@@ -1,1567 +1,1567 @@
-// HL2 Weapons
-
-// *******
-// BULLETS
-
-"Bullets.DefaultNearmiss"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.7"
- "soundlevel" "SNDLVL_140dB"
- "pitch" "PITCH_NORM"
-
- "rndwave"
- {
- "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav"
-
- "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR07.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav"
-
- "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav"
- }
-}
-
-"Bullets.GunshipNearmiss"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.7"
- "soundlevel" "SNDLVL_140dB"
- "pitch" "50"
-
- "rndwave"
- {
- "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR05.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav"
-
- "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR12.wav"
- }
-}
-
-"Bullets.StriderNearmiss"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.7"
- "soundlevel" "SNDLVL_120dB"
- "pitch" "75"
-
- "rndwave"
- {
- "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav"
- "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav"
- }
-}
-
-"FX_RicochetSound.Ricochet"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.5, 0.6"
- "soundlevel" "SNDLVL_80dB"
- "pitch" "90, 110"
-
- "rndwave"
- {
- "wave" "weapons/fx/rics/ric1.wav"
- "wave" "weapons/fx/rics/ric2.wav"
- "wave" "weapons/fx/rics/ric3.wav"
- "wave" "weapons/fx/rics/ric4.wav"
- "wave" "weapons/fx/rics/ric5.wav"
- }
-}
-
-"FuncTank.Fire"
-{
- "channel" "CHAN_STATIC"
- "volume" "1.0"
- "soundlevel" "SNDLVL_130dB"
- "pitch" "100, 120"
-
- "rndwave"
- {
- "wave" "weapons/ar1/ar1_1.wav"
- "wave" "weapons/ar1/ar1_2.wav"
- }
-}
-
-// *******
-// WEAPONS
-
-// weapon_ar2.txt
-"Weapon_AR2.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_empty.wav"
-}
-
-"Weapon_AR2.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_reload.wav"
-}
-
-"Weapon_AR2.Reload_Rotate"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.9"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_reload_rotate.wav"
-}
-
-"Weapon_AR2.Reload_Push"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.9"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_reload_push.wav"
-}
-"Weapon_AR2.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "85,95"
-
- "rndwave"
- {
- "wave" "weapons/ar2/fire1.wav"
- }
-}
-
-"Weapon_AR2.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomin.wav"
-}
-
-"Weapon_AR2.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomout.wav"
-}
-
-"Weapon_AR2.Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/ar2/ar2_altfire.wav"
-}
-
-"Weapon_AR2.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/npc_ar2_reload.wav"
-}
-
-"Weapon_AR2.NPC_Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/ar2/npc_ar2_altfire.wav"
-}
-
-"Weapon_AR2.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
-
-// "wave" "^weapons/ar2/npc_ar2_fire1.wav"
- "wave" "^weapons/ar1/ar1_dist1.wav"
-
-}
-
-"Weapon_functank.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
-
- "wave" "^weapons/ar1/ar1_dist1.wav"
-
-}
-
-// weapon_binoculars.txt
-"Weapon_Binoculars.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/binoculars/binoculars_zoomin.wav"
-}
-
-"Weapon_Binoculars.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/binoculars/binoculars_zoomout.wav"
-}
-
-"Weapon_Binoculars.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/binoculars/binoculars_zoommax.wav"
-}
-
-// weapon_brickbat.txt
-"Weapon_Brickbat.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "physics/wood/wood_box_impact_hard1.wav"
-}
-
-"Weapon_Bugbait.Splat"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.75"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "90,115"
- "rndwave"
- {
- "wave" "weapons/bugbait/bugbait_squeeze1.wav"
- "wave" "weapons/bugbait/bugbait_squeeze2.wav"
- "wave" "weapons/bugbait/bugbait_squeeze3.wav"
- }
-}
-
-"Weapon_CombineGuard.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/cguard/charging.wav"
-}
-
-// weapon_crowbar.txt
-"Weapon_Crowbar.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "95,100"
-
- "wave" "weapons/iceaxe/iceaxe_swing1.wav"
-}
-
-"Weapon_Crowbar.Melee_Hit"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "physics/flesh/flesh_impact_bullet3.wav"
- "wave" "physics/flesh/flesh_impact_bullet4.wav"
- "wave" "physics/flesh/flesh_impact_bullet5.wav"
- }
-}
-
-"Weapon_Crowbar.Melee_HitWorld"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_90dB"
- "pitch" "90,120"
-
- "rndwave"
- {
- "wave" "weapons/crowbar/crowbar_impact1.wav"
- "wave" "weapons/crowbar/crowbar_impact2.wav"
- }
-}
-
-// weapon_extinguisher.txt
-
-"Weapon_Extinguisher.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_empty.wav"
-}
-
-"Weapon_Extinguisher.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_reload.wav"
-}
-
-"Weapon_Extinguisher.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" "weapons/extinguisher/fire1.wav"
-}
-
-"Weapon_Extinguisher.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" "weapons/extinguisher/release1.wav"
-}
-
-"Weapon_Extinguisher.Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" "weapons/ar2/ar2_altfire.wav"
-}
-
-"Weapon_Extinguisher.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "95,105"
-
- "wave" "weapons/ar2/npc_ar2_fire1.wav"
-}
-
-
-"Weapon_Extinguisher.NPC_Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" "weapons/ar2/npc_ar2_altfire.wav"
-}
-
-"Weapon_Extinguisher.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/npc_ar2_reload.wav"
-}
-
-// weapon_flaregun.txt
-"Weapon_FlareGun.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/flaregun/fire.wav"
-}
-
-"Weapon_FlareGun.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/flaregun/reload.wav"
-}
-
-"Weapon_FlareGun.Burn"
-{
- "channel" "CHAN_WEAPON"
- "soundlevel" "SNDLVL_NORM"
- "volume" "0.65"
-
- "wave" "weapons/flaregun/burn.wav"
-}
-
-// weapon_gauss.txt
-"Weapon_Gauss.ChargeLoop"
-{
- "channel" "CHAN_STATIC"
- "volume" "VOL_NORM"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/gauss/chargeloop.wav"
-
-}
-
-// weapon_irifle.txt
-"Weapon_IRifle.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/ar2/ar2_empty.wav"
-}
-
-"Weapon_IRifle.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" ")weapons/irifle/irifle_fire2.wav"
-}
-
-// weapon_physcannon.txt
-"Weapon_PhysCannon.Launch"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.57"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "pitch" "110,120"
-
- "rndwave"
- {
- "wave" ")weapons/physcannon/superphys_launch1.wav"
- "wave" ")weapons/physcannon/superphys_launch2.wav"
- "wave" ")weapons/physcannon/superphys_launch4.wav"
- }
-}
-
-"Weapon_MegaPhysCannon.Launch"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.6"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "130,140"
-
- "rndwave"
- {
- "wave" "weapons/physcannon/superphys_launch1.wav"
- "wave" "weapons/physcannon/superphys_launch2.wav"
- "wave" "weapons/physcannon/superphys_launch3.wav"
- "wave" "weapons/physcannon/superphys_launch4.wav"
- }
-}
-
-"Weapon_PhysCannon.Charge"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
- "wave" ")weapons/physcannon/physcannon_charge.wav"
-}
-
-"Weapon_MegaPhysCannon.Charge"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "70,80"
-
- "wave" "weapons/physcannon/physcannon_charge.wav"
-}
-
-"Weapon_PhysCannon.DryFire"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/physcannon/physcannon_dryfire.wav"
-}
-
-"Weapon_MegaPhysCannon.DryFire"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "70,80"
-
- "wave" "weapons/physcannon/physcannon_dryfire.wav"
-}
-
-"Weapon_PhysCannon.Pickup"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" ")weapons/physcannon/physcannon_pickup.wav"
-}
-
-"Weapon_MegaPhysCannon.Pickup"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "70,80"
-
- "wave" "weapons/physcannon/physcannon_pickup.wav"
-}
-
-"Weapon_PhysCannon.OpenClaws"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/physcannon/physcannon_claws_open.wav"
-}
-
-"Weapon_PhysCannon.CloseClaws"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/physcannon/physcannon_claws_close.wav"
-}
-
-"Weapon_PhysCannon.Drop"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_105dB"
-
- "wave" ")weapons/physcannon/physcannon_drop.wav"
-}
-
-"Weapon_MegaPhysCannon.Drop"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "50,60"
-
- "wave" "weapons/physcannon/physcannon_drop.wav"
-}
-
-"Weapon_PhysCannon.HoldSound"
-{
- "channel" "CHAN_STATIC"
- "volume" "1.0"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physcannon/hold_loop.wav"
-}
-
-"Weapon_MegaPhysCannon.HoldSound"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.8"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "100"
-
- "wave" "weapons/physcannon/superphys_hold_loop.wav"
-}
-
-"Weapon_MegaPhysCannon.ChargeZap"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.1"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "90,110"
-
- "rndwave"
- {
- "wave" "weapons/physcannon/superphys_small_zap1.wav"
- "wave" "weapons/physcannon/superphys_small_zap2.wav"
- "wave" "weapons/physcannon/superphys_small_zap3.wav"
- "wave" "weapons/physcannon/superphys_small_zap4.wav"
- }
-}
-
-"Weapon_PhysCannon.TooHeavy"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "100"
-
- "wave" "weapons/physcannon/physcannon_tooheavy.wav"
-}
-
-// weapon_physgun.txt
-"Weapon_Physgun.On"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_on.wav"
-}
-
-"Weapon_Physgun.Off"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.42"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_off.wav"
-}
-
-"Weapon_Physgun.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.42"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/flaregun/impact.wav"
-}
-
-
-"Weapon_Physgun.LockedOn"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.5"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "90"
-
- "wave" "weapons/physgun_loop1.wav"
-}
-
-"Weapon_Physgun.Scanning"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.5"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_loop2.wav"
-}
-
-"Weapon_Physgun.LightObject"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.1"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_loop3.wav"
-}
-
-"Weapon_Physgun.HeavyObject"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.1"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/physgun_loop4.wav"
-}
-
-// weapon_pistol.txt
-"Weapon_Pistol.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/pistol/pistol_reload1.wav"
-}
-
-"Weapon_Pistol.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/smg1_reload.wav"
-}
-
-"Weapon_Pistol.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/pistol/pistol_empty.wav"
-}
-
-"Weapon_Pistol.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,102"
-
- "wave" ")weapons/pistol/pistol_fire2.wav"
-}
-
-"Weapon_Pistol.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "90,120"
-
- "wave" "^weapons/pistol/pistol_fire3.wav"
-}
-
-"Weapon_Pistol.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/smg1/switch_single.wav"
-}
-
-"Weapon_Pistol.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" ")SNDLVL_NORM"
-
- "wave" "weapons/smg1/switch_burst.wav"
-}
-
-"Weapon_Pistol.Burst"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,105"
-
- "wave" "^weapons/smg1/smg1_fireburst1.wav"
-}
-
-// weapon_rpg.txt
-"Weapon_RPG.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" ")weapons/rpg/rocketfire1.wav"
-}
-
-"Weapon_RPG.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" "weapons/rpg/rocketfire1.wav"
-}
-
-"Weapon_RPG.LaserOn"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomin.wav"
-}
-
-"Weapon_RPG.LaserOff"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomout.wav"
-}
-
-// weapon_shotgun.txt
-"Weapon_Shotgun.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "95,100"
-
- "wave" "weapons/shotgun/shotgun_empty.wav"
-}
-
-"Weapon_Shotgun.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "weapons/shotgun/shotgun_reload1.wav"
- "wave" "weapons/shotgun/shotgun_reload2.wav"
- "wave" "weapons/shotgun/shotgun_reload3.wav"
- }
-}
-
-"Weapon_Shotgun.Special1"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/shotgun/shotgun_cock.wav"
-}
-
-"Weapon_Shotgun.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.86"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,101"
- "rndwave"
- {
- // "wave" "weapons/shotgun/shotgun_fire2.wav"
- // "wave" "weapons/shotgun/shotgun_fire6.wav"
- "wave" "weapons/shotgun/shotgun_fire7.wav"
- }
-}
-
-"Weapon_Shotgun.Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "90,95"
-
- "wave" "weapons/shotgun/shotgun_dbl_fire7.wav"
-}
-
-"Weapon_Shotgun.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "weapons/shotgun/shotgun_reload1.wav"
- "wave" "weapons/shotgun/shotgun_reload2.wav"
- "wave" "weapons/shotgun/shotgun_reload3.wav"
- }
-}
-
-"Weapon_Shotgun.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.95"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,101"
-
- "wave" "weapons/shotgun/shotgun_fire6.wav"
-}
-
-// weapon_smg1.txt
-"Weapon_SMG1.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/smg1_reload.wav"
-}
-
-"Weapon_SMG1.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/smg1_reload.wav"
-}
-
-"Weapon_SMG1.Empty"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/pistol/pistol_empty.wav"
-}
-
-"Weapon_SMG1.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_90db"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
-
- "wave" ")weapons/smg1/smg1_fire1.wav"
-}
-
-"Weapon_SMG1.Double"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.61"
- "soundlevel" "SNDLVL_GUNFIRE"
-
- "wave" ")weapons/ar2/ar2_altfire.wav"
-}
-
-
-"Weapon_SMG1.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
-
- "wave" "^weapons/smg1/npc_smg1_fire1.wav"
-}
-
-"Weapon_SMG1.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/switch_single.wav"
-}
-
-"Weapon_SMG1.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/smg1/switch_burst.wav"
-}
-
-"Weapon_SMG1.Burst"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,105"
-
- "wave" "^weapons/smg1/smg1_fire1.wav"
-
-}
-
-// weapon_sniperrifle.txt
-"Weapon_SniperRifle.Special1"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomin.wav"
-}
-
-"Weapon_SniperRifle.Special2"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_zoomout.wav"
-}
-
-"Weapon_SniperRifle.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_reload.wav"
-}
-
-"Weapon_SniperRifle.NPC_Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/sniper/sniper_reload.wav"
-}
-
-"Weapon_SniperRifle.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,102"
-
- "wave" "weapons/sniper/sniper_fire.wav"
-}
-
-"Weapon_SniperRifle.NPC_Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,102"
-
- "wave" "weapons/sniper/sniper_fire.wav"
-}
-
-"Weapon_StunStick.Swing"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "95,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/stunstick_swing1.wav"
- "wave" "weapons/stunstick/stunstick_swing2.wav"
- }
-}
-
-"Weapon_StunStick.Melee_Miss"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/stunstick_swing1.wav"
- "wave" "weapons/stunstick/stunstick_swing2.wav"
- }
-}
-
-"Weapon_StunStick.Melee_Hit"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/stunstick_fleshhit1.wav"
- "wave" "weapons/stunstick/stunstick_fleshhit2.wav"
- }
-}
-
-"Weapon_StunStick.Melee_HitWorld"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_105dB"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/stunstick_impact1.wav"
- "wave" "weapons/stunstick/stunstick_impact2.wav"
- }
-}
-
-"Weapon_StunStick.Activate"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/spark1.wav"
- "wave" "weapons/stunstick/spark2.wav"
- "wave" "weapons/stunstick/spark3.wav"
- }
-}
-
-"Weapon_StunStick.Deactivate"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "98,102"
-
- "rndwave"
- {
- "wave" "weapons/stunstick/spark1.wav"
- "wave" "weapons/stunstick/spark2.wav"
- "wave" "weapons/stunstick/spark3.wav"
- }
-}
-
-"WeaponFrag.Throw"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/throw.wav"
-}
-
-"WeaponFrag.Roll"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/throw.wav"
-}
-
-"Weapon_Mortar.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_GUNFIRE"
- "wave" "^weapons/mortar/mortar_fire1.wav"
-}
-
-"Weapon_Mortar.Incomming"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_120dB"
- "wave" "weapons/mortar/mortar_shell_incomming1.wav"
-}
-
-"Weapon_Mortar.Impact"
-{
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "soundlevel" "SNDLVL_GUNFIRE"
- "rndwave"
- {
- "wave" "weapons/mortar/mortar_explode1.wav"
- "wave" "weapons/mortar/mortar_explode2.wav"
- "wave" "weapons/mortar/mortar_explode3.wav"
- }
-}
-
-
-"Func_Tank.BeginUse"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" ")weapons/shotgun/shotgun_cock.wav"
-}
-
-// weapon_357
-"Weapon_357.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.93"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "88,93"
-
- "rndwave"
- {
- "wave" ")weapons/357/357_fire2.wav"
- "wave" ")weapons/357/357_fire3.wav"
- }
-}
-
-"Weapon_357.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" ")weapons/357/reload1.wav"
-}
-
-"Weapon_357.OpenLoader"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/357/357_reload1.wav"
-}
-
-"Weapon_357.RemoveLoader"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/357/357_reload4.wav"
-}
-
-"Weapon_357.ReplaceLoader"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/357/357_reload3.wav"
-}
-
-"Weapon_357.Spin"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/357/357_spin1.wav"
-}
-
-// weapon_crossbow
-"Weapon_Crossbow.Single"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.61"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "93,108"
-
- "wave" "weapons/crossbow/fire1.wav"
-}
-
-"Weapon_Crossbow.Reload"
-{
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "pitch" "93,108"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/crossbow/reload1.wav"
-}
-
-"Weapon_Crossbow.BoltFly"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.6"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/crossbow/bolt_fly4.wav"
-}
-
-"Weapon_Crossbow.BoltElectrify"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.6"
- "pitch" "93,108"
- "soundlevel" "SNDLVL_NORM"
-
- "rndwave"
- {
- "wave" "weapons/crossbow/bolt_load1.wav"
- "wave" "weapons/crossbow/bolt_load2.wav"
- }
-}
-
-"Weapon_Crossbow.BoltHitBody"
-{
- "channel" "CHAN_BODY"
- "volume" "0.7"
- "pitch" "93,108"
- "soundlevel" "SNDLVL_80db"
-
- "rndwave"
- {
- "wave" "weapons/crossbow/hitbod1.wav"
- "wave" "weapons/crossbow/hitbod2.wav"
- }
-}
-
-"Weapon_Crossbow.BoltHitWorld"
-{
- "channel" "CHAN_BODY"
- "volume" ".95,1.0"
- "pitch" "110,130"
- "soundlevel" "SNDLVL_80db"
-
- "wave" "weapons/crossbow/hit1.wav"
-}
-
-"Weapon_Crossbow.BoltSkewer"
-{
- "channel" "CHAN_STATIC"
- "volume" "0.9"
- "soundlevel" "SNDLVL_90db"
- "pitch" "90,110"
-
- "wave" "weapons/crossbow/bolt_skewer1.wav"
-
-}
-// *************
-// BASE GRENADES
-
-"BaseExplosionEffect.Sound"
-{
- "channel" "CHAN_STATIC"
- "volume" "1.0"
- "soundlevel" "SNDLVL_140dB"
- "pitch" "PITCH_NORM"
-
- "rndwave"
- {
- "wave" "^weapons/explode3.wav"
- "wave" "^weapons/explode4.wav"
- "wave" "^weapons/explode5.wav"
- }
-
-}
-
-"WaterExplosionEffect.Sound"
-{
- "channel" "CHAN_STATIC"
- "volume" "1.0"
- "soundlevel" "SNDLVL_140dB"
- "pitch" "80,130"
-
- "rndwave"
- {
- "wave" "^weapons/underwater_explode3.wav"
- "wave" "^weapons/underwater_explode4.wav"
- }
-
-}
-
-"BaseGrenade.Explode"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.45"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "weapons/debris1.wav"
- "wave" "weapons/debris2.wav"
- "wave" "weapons/debris3.wav"
- }
-}
-
-"BaseGrenade.StopSounds"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/null.wav"
-}
-
-"BaseGrenade.BounceSound"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "weapons/slam/bounce1.wav"
-}
-
-
-
-
-"GrenadeBeam.HitSound"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "weapons/fx/rics/laser_ric1.wav"
- "wave" "weapons/fx/rics/laser_ric2.wav"
- "wave" "weapons/fx/rics/laser_ric3.wav"
- }
-}
-
-"GrenadeBottle.Detonate"
-{
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "physics/glass/glass_bottle_break2.wav"
- }
-}
-
-"GrenadeBugBait.Splat"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.9"
- "soundlevel" "SNDLVL_80dB"
- "pitch" "95,105"
- "rndwave"
- {
- "wave" "weapons/bugbait/bugbait_impact1.wav"
- "wave" "weapons/bugbait/bugbait_impact3.wav"
- }
-}
-
-"GrenadeHomer.StopSounds"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/null.wav"
-}
-
-"Grenade_Molotov.Detonate"
-{
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "soundlevel" "SNDLVL_75dB"
-
- "rndwave"
- {
- "wave" "physics/glass/glass_bottle_break2.wav"
- }
-}
-
-"GrenadePathfollower.StopSounds"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/null.wav"
-}
-
-"GrenadeScanner.StopSound"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/null.wav"
-}
-
-"TripwireGrenade.ShootRope"
-{
- "channel" "CHAN_BODY"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "100"
-
- "wave" "weapons/tripwire/ropeshoot.wav"
-}
-
-// Alyx's EMP effect
-
-"AlyxEMP.Charge"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.65"
- "soundlevel" "SNDLVL_90dB"
- "pitch" "100,120"
- //"wave" "weapons/stunstick/alyx_stunner_charge2.wav"
- "wave" "weapons/stunstick/alyx_stunner2.wav"
-}
-
-"AlyxEMP.Discharge"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.65"
- "soundlevel" "SNDLVL_90dB"
- "pitch" "100,120"
- "rndwave"
- {
- "wave" "weapons/stunstick/alyx_stunner1.wav"
- "wave" "weapons/stunstick/alyx_stunner2.wav"
- }
-}
-
-"AlyxEMP.Stop"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
- "wave" "common/null.wav"
-}
-
-// **************
-// BASE CHARACTER
-
-"GenericNPC.GunSound"
-{
- "channel" "CHAN_WEAPON"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "95,105"
-
- "rndwave"
- {
- "wave" "^weapons/ar1/ar1_dist1.wav"
- "wave" "^weapons/ar1/ar1_dist1.wav"
- "wave" "^weapons/ar1/ar1_dist2.wav"
- }
-}
-
-"Grenade.Blip"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.95"
- "soundlevel" "SNDLVL_70dB"
- "wave" "weapons/grenade/tick1.wav"
-}
-
-///*********
-// SLAMZ
-///*********
-
-"Weapon_SLAM.SatchelThrow"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/throw.wav"
-}
-
-
-"Weapon_SLAM.TripMineMode"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/mine_mode.wav"
-}
-"Weapon_SLAM.SatchelDetonate"
-{
- "channel" "CHAN_VOICE"
- "volume" "0.7"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "weapons/slam/buttonclick.wav"
-}
-
-"TripmineGrenade.Place"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.95"
- "soundlevel" "SNDLVL_70dB"
- "wave" "weapons/tripwire/hook.wav"
-}
-
-"TripmineGrenade.Activate"
-{
- "channel" "CHAN_WEAPON"
- "volume" "0.95"
- "soundlevel" "SNDLVL_70dB"
- "wave" "weapons/tripwire/mine_activate.wav"
+// HL2 Weapons
+
+// *******
+// BULLETS
+
+"Bullets.DefaultNearmiss"
+{
+ "channel" "CHAN_STATIC"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_140dB"
+ "pitch" "PITCH_NORM"
+
+ "rndwave"
+ {
+ "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav"
+ "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav"
+
+ "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav"
+ "wave" ">weapons/fx/nearmiss/bulletLtoR07.wav"
+ "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav"
+ "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav"
+
+ "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav"
+ "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav"
+ }
+}
+
+"Bullets.GunshipNearmiss"
+{
+ "channel" "CHAN_STATIC"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_140dB"
+ "pitch" "50"
+
+ "rndwave"
+ {
+ "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav"
+ "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav"
+ "wave" ">weapons/fx/nearmiss/bulletLtoR05.wav"
+ "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav"
+
+ "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav"
+ "wave" ">weapons/fx/nearmiss/bulletLtoR12.wav"
+ }
+}
+
+"Bullets.StriderNearmiss"
+{
+ "channel" "CHAN_STATIC"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_120dB"
+ "pitch" "75"
+
+ "rndwave"
+ {
+ "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav"
+ "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav"
+ "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav"
+ }
+}
+
+"FX_RicochetSound.Ricochet"
+{
+ "channel" "CHAN_STATIC"
+ "volume" "0.5, 0.6"
+ "soundlevel" "SNDLVL_80dB"
+ "pitch" "90, 110"
+
+ "rndwave"
+ {
+ "wave" "weapons/fx/rics/ric1.wav"
+ "wave" "weapons/fx/rics/ric2.wav"
+ "wave" "weapons/fx/rics/ric3.wav"
+ "wave" "weapons/fx/rics/ric4.wav"
+ "wave" "weapons/fx/rics/ric5.wav"
+ }
+}
+
+"FuncTank.Fire"
+{
+ "channel" "CHAN_STATIC"
+ "volume" "1.0"
+ "soundlevel" "SNDLVL_130dB"
+ "pitch" "100, 120"
+
+ "rndwave"
+ {
+ "wave" "weapons/ar1/ar1_1.wav"
+ "wave" "weapons/ar1/ar1_2.wav"
+ }
+}
+
+// *******
+// WEAPONS
+
+// weapon_ar2.txt
+"Weapon_AR2.Empty"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/ar2/ar2_empty.wav"
+}
+
+"Weapon_AR2.Reload"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/ar2/ar2_reload.wav"
+}
+
+"Weapon_AR2.Reload_Rotate"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.9"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/ar2/ar2_reload_rotate.wav"
+}
+
+"Weapon_AR2.Reload_Push"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.9"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/ar2/ar2_reload_push.wav"
+}
+"Weapon_AR2.Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.8"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "pitch" "85,95"
+
+ "rndwave"
+ {
+ "wave" "weapons/ar2/fire1.wav"
+ }
+}
+
+"Weapon_AR2.Special1"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/sniper/sniper_zoomin.wav"
+}
+
+"Weapon_AR2.Special2"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/sniper/sniper_zoomout.wav"
+}
+
+"Weapon_AR2.Double"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_GUNFIRE"
+
+ "wave" "weapons/ar2/ar2_altfire.wav"
+}
+
+"Weapon_AR2.NPC_Reload"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/ar2/npc_ar2_reload.wav"
+}
+
+"Weapon_AR2.NPC_Double"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_GUNFIRE"
+
+ "wave" "weapons/ar2/npc_ar2_altfire.wav"
+}
+
+"Weapon_AR2.NPC_Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "pitch" "95,105"
+
+// "wave" "^weapons/ar2/npc_ar2_fire1.wav"
+ "wave" "^weapons/ar1/ar1_dist1.wav"
+
+}
+
+"Weapon_functank.Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "pitch" "95,105"
+
+ "wave" "^weapons/ar1/ar1_dist1.wav"
+
+}
+
+// weapon_binoculars.txt
+"Weapon_Binoculars.Special1"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/binoculars/binoculars_zoomin.wav"
+}
+
+"Weapon_Binoculars.Special2"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/binoculars/binoculars_zoomout.wav"
+}
+
+"Weapon_Binoculars.Reload"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/binoculars/binoculars_zoommax.wav"
+}
+
+// weapon_brickbat.txt
+"Weapon_Brickbat.Special1"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "1.0"
+ "soundlevel" "SNDLVL_GUNFIRE"
+
+ "wave" "physics/wood/wood_box_impact_hard1.wav"
+}
+
+"Weapon_Bugbait.Splat"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.75"
+ "soundlevel" "SNDLVL_75dB"
+ "pitch" "90,115"
+ "rndwave"
+ {
+ "wave" "weapons/bugbait/bugbait_squeeze1.wav"
+ "wave" "weapons/bugbait/bugbait_squeeze2.wav"
+ "wave" "weapons/bugbait/bugbait_squeeze3.wav"
+ }
+}
+
+"Weapon_CombineGuard.Special1"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/cguard/charging.wav"
+}
+
+// weapon_crowbar.txt
+"Weapon_Crowbar.Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.55"
+ "soundlevel" "SNDLVL_105dB"
+ "pitch" "95,100"
+
+ "wave" "weapons/iceaxe/iceaxe_swing1.wav"
+}
+
+"Weapon_Crowbar.Melee_Hit"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "1.0"
+ "soundlevel" "SNDLVL_105dB"
+ "pitch" "98,102"
+
+ "rndwave"
+ {
+ "wave" "physics/flesh/flesh_impact_bullet3.wav"
+ "wave" "physics/flesh/flesh_impact_bullet4.wav"
+ "wave" "physics/flesh/flesh_impact_bullet5.wav"
+ }
+}
+
+"Weapon_Crowbar.Melee_HitWorld"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_90dB"
+ "pitch" "90,120"
+
+ "rndwave"
+ {
+ "wave" "weapons/crowbar/crowbar_impact1.wav"
+ "wave" "weapons/crowbar/crowbar_impact2.wav"
+ }
+}
+
+// weapon_extinguisher.txt
+
+"Weapon_Extinguisher.Empty"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/ar2/ar2_empty.wav"
+}
+
+"Weapon_Extinguisher.Reload"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/ar2/ar2_reload.wav"
+}
+
+"Weapon_Extinguisher.Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.55"
+ "soundlevel" "SNDLVL_105dB"
+
+ "wave" "weapons/extinguisher/fire1.wav"
+}
+
+"Weapon_Extinguisher.Special1"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_105dB"
+
+ "wave" "weapons/extinguisher/release1.wav"
+}
+
+"Weapon_Extinguisher.Double"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_105dB"
+
+ "wave" "weapons/ar2/ar2_altfire.wav"
+}
+
+"Weapon_Extinguisher.NPC_Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_105dB"
+ "pitch" "95,105"
+
+ "wave" "weapons/ar2/npc_ar2_fire1.wav"
+}
+
+
+"Weapon_Extinguisher.NPC_Double"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_105dB"
+
+ "wave" "weapons/ar2/npc_ar2_altfire.wav"
+}
+
+"Weapon_Extinguisher.NPC_Reload"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/ar2/npc_ar2_reload.wav"
+}
+
+// weapon_flaregun.txt
+"Weapon_FlareGun.Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.55"
+ "soundlevel" "SNDLVL_GUNFIRE"
+
+ "wave" "weapons/flaregun/fire.wav"
+}
+
+"Weapon_FlareGun.Reload"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/flaregun/reload.wav"
+}
+
+"Weapon_FlareGun.Burn"
+{
+ "channel" "CHAN_WEAPON"
+ "soundlevel" "SNDLVL_NORM"
+ "volume" "0.65"
+
+ "wave" "weapons/flaregun/burn.wav"
+}
+
+// weapon_gauss.txt
+"Weapon_Gauss.ChargeLoop"
+{
+ "channel" "CHAN_STATIC"
+ "volume" "VOL_NORM"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/gauss/chargeloop.wav"
+
+}
+
+// weapon_irifle.txt
+"Weapon_IRifle.Empty"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/ar2/ar2_empty.wav"
+}
+
+"Weapon_IRifle.Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.55"
+ "soundlevel" "SNDLVL_GUNFIRE"
+
+ "wave" ")weapons/irifle/irifle_fire2.wav"
+}
+
+// weapon_physcannon.txt
+"Weapon_PhysCannon.Launch"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.57"
+ "soundlevel" "SNDLVL_GUNFIRE"
+
+ "pitch" "110,120"
+
+ "rndwave"
+ {
+ "wave" ")weapons/physcannon/superphys_launch1.wav"
+ "wave" ")weapons/physcannon/superphys_launch2.wav"
+ "wave" ")weapons/physcannon/superphys_launch4.wav"
+ }
+}
+
+"Weapon_MegaPhysCannon.Launch"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.6"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "pitch" "130,140"
+
+ "rndwave"
+ {
+ "wave" "weapons/physcannon/superphys_launch1.wav"
+ "wave" "weapons/physcannon/superphys_launch2.wav"
+ "wave" "weapons/physcannon/superphys_launch3.wav"
+ "wave" "weapons/physcannon/superphys_launch4.wav"
+ }
+}
+
+"Weapon_PhysCannon.Charge"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.42"
+ "soundlevel" "SNDLVL_NORM"
+ "wave" ")weapons/physcannon/physcannon_charge.wav"
+}
+
+"Weapon_MegaPhysCannon.Charge"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.42"
+ "soundlevel" "SNDLVL_NORM"
+ "pitch" "70,80"
+
+ "wave" "weapons/physcannon/physcannon_charge.wav"
+}
+
+"Weapon_PhysCannon.DryFire"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.42"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" ")weapons/physcannon/physcannon_dryfire.wav"
+}
+
+"Weapon_MegaPhysCannon.DryFire"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.42"
+ "soundlevel" "SNDLVL_NORM"
+ "pitch" "70,80"
+
+ "wave" "weapons/physcannon/physcannon_dryfire.wav"
+}
+
+"Weapon_PhysCannon.Pickup"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.42"
+ "soundlevel" "SNDLVL_105dB"
+
+ "wave" ")weapons/physcannon/physcannon_pickup.wav"
+}
+
+"Weapon_MegaPhysCannon.Pickup"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.42"
+ "soundlevel" "SNDLVL_105dB"
+ "pitch" "70,80"
+
+ "wave" "weapons/physcannon/physcannon_pickup.wav"
+}
+
+"Weapon_PhysCannon.OpenClaws"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.42"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" ")weapons/physcannon/physcannon_claws_open.wav"
+}
+
+"Weapon_PhysCannon.CloseClaws"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.42"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" ")weapons/physcannon/physcannon_claws_close.wav"
+}
+
+"Weapon_PhysCannon.Drop"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.42"
+ "soundlevel" "SNDLVL_105dB"
+
+ "wave" ")weapons/physcannon/physcannon_drop.wav"
+}
+
+"Weapon_MegaPhysCannon.Drop"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.42"
+ "soundlevel" "SNDLVL_105dB"
+ "pitch" "50,60"
+
+ "wave" "weapons/physcannon/physcannon_drop.wav"
+}
+
+"Weapon_PhysCannon.HoldSound"
+{
+ "channel" "CHAN_STATIC"
+ "volume" "1.0"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/physcannon/hold_loop.wav"
+}
+
+"Weapon_MegaPhysCannon.HoldSound"
+{
+ "channel" "CHAN_STATIC"
+ "volume" "0.8"
+ "soundlevel" "SNDLVL_NORM"
+ "pitch" "100"
+
+ "wave" "weapons/physcannon/superphys_hold_loop.wav"
+}
+
+"Weapon_MegaPhysCannon.ChargeZap"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.1"
+ "soundlevel" "SNDLVL_NORM"
+ "pitch" "90,110"
+
+ "rndwave"
+ {
+ "wave" "weapons/physcannon/superphys_small_zap1.wav"
+ "wave" "weapons/physcannon/superphys_small_zap2.wav"
+ "wave" "weapons/physcannon/superphys_small_zap3.wav"
+ "wave" "weapons/physcannon/superphys_small_zap4.wav"
+ }
+}
+
+"Weapon_PhysCannon.TooHeavy"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.8"
+ "soundlevel" "SNDLVL_NORM"
+ "pitch" "100"
+
+ "wave" "weapons/physcannon/physcannon_tooheavy.wav"
+}
+
+// weapon_physgun.txt
+"Weapon_Physgun.On"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.42"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/physgun_on.wav"
+}
+
+"Weapon_Physgun.Off"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.42"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/physgun_off.wav"
+}
+
+"Weapon_Physgun.Special1"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.42"
+ "soundlevel" "SNDLVL_GUNFIRE"
+
+ "wave" "weapons/flaregun/impact.wav"
+}
+
+
+"Weapon_Physgun.LockedOn"
+{
+ "channel" "CHAN_STATIC"
+ "volume" "0.5"
+ "soundlevel" "SNDLVL_NORM"
+ "pitch" "90"
+
+ "wave" "weapons/physgun_loop1.wav"
+}
+
+"Weapon_Physgun.Scanning"
+{
+ "channel" "CHAN_STATIC"
+ "volume" "0.5"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/physgun_loop2.wav"
+}
+
+"Weapon_Physgun.LightObject"
+{
+ "channel" "CHAN_STATIC"
+ "volume" "0.1"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/physgun_loop3.wav"
+}
+
+"Weapon_Physgun.HeavyObject"
+{
+ "channel" "CHAN_STATIC"
+ "volume" "0.1"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/physgun_loop4.wav"
+}
+
+// weapon_pistol.txt
+"Weapon_Pistol.Reload"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" ")weapons/pistol/pistol_reload1.wav"
+}
+
+"Weapon_Pistol.NPC_Reload"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/smg1/smg1_reload.wav"
+}
+
+"Weapon_Pistol.Empty"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" ")weapons/pistol/pistol_empty.wav"
+}
+
+"Weapon_Pistol.Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.55"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "pitch" "98,102"
+
+ "wave" ")weapons/pistol/pistol_fire2.wav"
+}
+
+"Weapon_Pistol.NPC_Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "pitch" "90,120"
+
+ "wave" "^weapons/pistol/pistol_fire3.wav"
+}
+
+"Weapon_Pistol.Special1"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" ")weapons/smg1/switch_single.wav"
+}
+
+"Weapon_Pistol.Special2"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" ")SNDLVL_NORM"
+
+ "wave" "weapons/smg1/switch_burst.wav"
+}
+
+"Weapon_Pistol.Burst"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "pitch" "98,105"
+
+ "wave" "^weapons/smg1/smg1_fireburst1.wav"
+}
+
+// weapon_rpg.txt
+"Weapon_RPG.Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.55"
+ "soundlevel" "SNDLVL_GUNFIRE"
+
+ "wave" ")weapons/rpg/rocketfire1.wav"
+}
+
+"Weapon_RPG.NPC_Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.55"
+ "soundlevel" "SNDLVL_GUNFIRE"
+
+ "wave" "weapons/rpg/rocketfire1.wav"
+}
+
+"Weapon_RPG.LaserOn"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/sniper/sniper_zoomin.wav"
+}
+
+"Weapon_RPG.LaserOff"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/sniper/sniper_zoomout.wav"
+}
+
+// weapon_shotgun.txt
+"Weapon_Shotgun.Empty"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+ "pitch" "95,100"
+
+ "wave" "weapons/shotgun/shotgun_empty.wav"
+}
+
+"Weapon_Shotgun.Reload"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "rndwave"
+ {
+ "wave" "weapons/shotgun/shotgun_reload1.wav"
+ "wave" "weapons/shotgun/shotgun_reload2.wav"
+ "wave" "weapons/shotgun/shotgun_reload3.wav"
+ }
+}
+
+"Weapon_Shotgun.Special1"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/shotgun/shotgun_cock.wav"
+}
+
+"Weapon_Shotgun.Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.86"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "pitch" "98,101"
+ "rndwave"
+ {
+ // "wave" "weapons/shotgun/shotgun_fire2.wav"
+ // "wave" "weapons/shotgun/shotgun_fire6.wav"
+ "wave" "weapons/shotgun/shotgun_fire7.wav"
+ }
+}
+
+"Weapon_Shotgun.Double"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "1.0"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "pitch" "90,95"
+
+ "wave" "weapons/shotgun/shotgun_dbl_fire7.wav"
+}
+
+"Weapon_Shotgun.NPC_Reload"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "rndwave"
+ {
+ "wave" "weapons/shotgun/shotgun_reload1.wav"
+ "wave" "weapons/shotgun/shotgun_reload2.wav"
+ "wave" "weapons/shotgun/shotgun_reload3.wav"
+ }
+}
+
+"Weapon_Shotgun.NPC_Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.95"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "pitch" "98,101"
+
+ "wave" "weapons/shotgun/shotgun_fire6.wav"
+}
+
+// weapon_smg1.txt
+"Weapon_SMG1.Reload"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/smg1/smg1_reload.wav"
+}
+
+"Weapon_SMG1.NPC_Reload"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/smg1/smg1_reload.wav"
+}
+
+"Weapon_SMG1.Empty"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/pistol/pistol_empty.wav"
+}
+
+"Weapon_SMG1.Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.55"
+ "soundlevel" "SNDLVL_90db"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "pitch" "95,105"
+
+ "wave" ")weapons/smg1/smg1_fire1.wav"
+}
+
+"Weapon_SMG1.Double"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.61"
+ "soundlevel" "SNDLVL_GUNFIRE"
+
+ "wave" ")weapons/ar2/ar2_altfire.wav"
+}
+
+
+"Weapon_SMG1.NPC_Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "pitch" "95,105"
+
+ "wave" "^weapons/smg1/npc_smg1_fire1.wav"
+}
+
+"Weapon_SMG1.Special1"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/smg1/switch_single.wav"
+}
+
+"Weapon_SMG1.Special2"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/smg1/switch_burst.wav"
+}
+
+"Weapon_SMG1.Burst"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "pitch" "98,105"
+
+ "wave" "^weapons/smg1/smg1_fire1.wav"
+
+}
+
+// weapon_sniperrifle.txt
+"Weapon_SniperRifle.Special1"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/sniper/sniper_zoomin.wav"
+}
+
+"Weapon_SniperRifle.Special2"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/sniper/sniper_zoomout.wav"
+}
+
+"Weapon_SniperRifle.Reload"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/sniper/sniper_reload.wav"
+}
+
+"Weapon_SniperRifle.NPC_Reload"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/sniper/sniper_reload.wav"
+}
+
+"Weapon_SniperRifle.Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "pitch" "98,102"
+
+ "wave" "weapons/sniper/sniper_fire.wav"
+}
+
+"Weapon_SniperRifle.NPC_Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "pitch" "98,102"
+
+ "wave" "weapons/sniper/sniper_fire.wav"
+}
+
+"Weapon_StunStick.Swing"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+ "pitch" "95,102"
+
+ "rndwave"
+ {
+ "wave" "weapons/stunstick/stunstick_swing1.wav"
+ "wave" "weapons/stunstick/stunstick_swing2.wav"
+ }
+}
+
+"Weapon_StunStick.Melee_Miss"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "rndwave"
+ {
+ "wave" "weapons/stunstick/stunstick_swing1.wav"
+ "wave" "weapons/stunstick/stunstick_swing2.wav"
+ }
+}
+
+"Weapon_StunStick.Melee_Hit"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_105dB"
+ "pitch" "98,102"
+
+ "rndwave"
+ {
+ "wave" "weapons/stunstick/stunstick_fleshhit1.wav"
+ "wave" "weapons/stunstick/stunstick_fleshhit2.wav"
+ }
+}
+
+"Weapon_StunStick.Melee_HitWorld"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_105dB"
+ "pitch" "98,102"
+
+ "rndwave"
+ {
+ "wave" "weapons/stunstick/stunstick_impact1.wav"
+ "wave" "weapons/stunstick/stunstick_impact2.wav"
+ }
+}
+
+"Weapon_StunStick.Activate"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+ "pitch" "98,102"
+
+ "rndwave"
+ {
+ "wave" "weapons/stunstick/spark1.wav"
+ "wave" "weapons/stunstick/spark2.wav"
+ "wave" "weapons/stunstick/spark3.wav"
+ }
+}
+
+"Weapon_StunStick.Deactivate"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+ "pitch" "98,102"
+
+ "rndwave"
+ {
+ "wave" "weapons/stunstick/spark1.wav"
+ "wave" "weapons/stunstick/spark2.wav"
+ "wave" "weapons/stunstick/spark3.wav"
+ }
+}
+
+"WeaponFrag.Throw"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "weapons/slam/throw.wav"
+}
+
+"WeaponFrag.Roll"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "weapons/slam/throw.wav"
+}
+
+"Weapon_Mortar.Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "1.0"
+ "pitch" "90,110"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "wave" "^weapons/mortar/mortar_fire1.wav"
+}
+
+"Weapon_Mortar.Incomming"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "pitch" "90,110"
+ "soundlevel" "SNDLVL_120dB"
+ "wave" "weapons/mortar/mortar_shell_incomming1.wav"
+}
+
+"Weapon_Mortar.Impact"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "1.0"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "rndwave"
+ {
+ "wave" "weapons/mortar/mortar_explode1.wav"
+ "wave" "weapons/mortar/mortar_explode2.wav"
+ "wave" "weapons/mortar/mortar_explode3.wav"
+ }
+}
+
+
+"Func_Tank.BeginUse"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+ "wave" ")weapons/shotgun/shotgun_cock.wav"
+}
+
+// weapon_357
+"Weapon_357.Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.93"
+ "soundlevel" "SNDLVL_GUNFIRE"
+ "pitch" "88,93"
+
+ "rndwave"
+ {
+ "wave" ")weapons/357/357_fire2.wav"
+ "wave" ")weapons/357/357_fire3.wav"
+ }
+}
+
+"Weapon_357.Reload"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" ")weapons/357/reload1.wav"
+}
+
+"Weapon_357.OpenLoader"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/357/357_reload1.wav"
+}
+
+"Weapon_357.RemoveLoader"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/357/357_reload4.wav"
+}
+
+"Weapon_357.ReplaceLoader"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/357/357_reload3.wav"
+}
+
+"Weapon_357.Spin"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/357/357_spin1.wav"
+}
+
+// weapon_crossbow
+"Weapon_Crossbow.Single"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.61"
+ "soundlevel" "SNDLVL_NORM"
+ "pitch" "93,108"
+
+ "wave" "weapons/crossbow/fire1.wav"
+}
+
+"Weapon_Crossbow.Reload"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.7"
+ "pitch" "93,108"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/crossbow/reload1.wav"
+}
+
+"Weapon_Crossbow.BoltFly"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.6"
+ "pitch" "90,110"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/crossbow/bolt_fly4.wav"
+}
+
+"Weapon_Crossbow.BoltElectrify"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.6"
+ "pitch" "93,108"
+ "soundlevel" "SNDLVL_NORM"
+
+ "rndwave"
+ {
+ "wave" "weapons/crossbow/bolt_load1.wav"
+ "wave" "weapons/crossbow/bolt_load2.wav"
+ }
+}
+
+"Weapon_Crossbow.BoltHitBody"
+{
+ "channel" "CHAN_BODY"
+ "volume" "0.7"
+ "pitch" "93,108"
+ "soundlevel" "SNDLVL_80db"
+
+ "rndwave"
+ {
+ "wave" "weapons/crossbow/hitbod1.wav"
+ "wave" "weapons/crossbow/hitbod2.wav"
+ }
+}
+
+"Weapon_Crossbow.BoltHitWorld"
+{
+ "channel" "CHAN_BODY"
+ "volume" ".95,1.0"
+ "pitch" "110,130"
+ "soundlevel" "SNDLVL_80db"
+
+ "wave" "weapons/crossbow/hit1.wav"
+}
+
+"Weapon_Crossbow.BoltSkewer"
+{
+ "channel" "CHAN_STATIC"
+ "volume" "0.9"
+ "soundlevel" "SNDLVL_90db"
+ "pitch" "90,110"
+
+ "wave" "weapons/crossbow/bolt_skewer1.wav"
+
+}
+// *************
+// BASE GRENADES
+
+"BaseExplosionEffect.Sound"
+{
+ "channel" "CHAN_STATIC"
+ "volume" "1.0"
+ "soundlevel" "SNDLVL_140dB"
+ "pitch" "PITCH_NORM"
+
+ "rndwave"
+ {
+ "wave" "^weapons/explode3.wav"
+ "wave" "^weapons/explode4.wav"
+ "wave" "^weapons/explode5.wav"
+ }
+
+}
+
+"WaterExplosionEffect.Sound"
+{
+ "channel" "CHAN_STATIC"
+ "volume" "1.0"
+ "soundlevel" "SNDLVL_140dB"
+ "pitch" "80,130"
+
+ "rndwave"
+ {
+ "wave" "^weapons/underwater_explode3.wav"
+ "wave" "^weapons/underwater_explode4.wav"
+ }
+
+}
+
+"BaseGrenade.Explode"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.45"
+ "soundlevel" "SNDLVL_75dB"
+
+ "rndwave"
+ {
+ "wave" "weapons/debris1.wav"
+ "wave" "weapons/debris2.wav"
+ "wave" "weapons/debris3.wav"
+ }
+}
+
+"BaseGrenade.StopSounds"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "common/null.wav"
+}
+
+"BaseGrenade.BounceSound"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_NORM"
+
+ "wave" "weapons/slam/bounce1.wav"
+}
+
+
+
+
+"GrenadeBeam.HitSound"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_75dB"
+
+ "rndwave"
+ {
+ "wave" "weapons/fx/rics/laser_ric1.wav"
+ "wave" "weapons/fx/rics/laser_ric2.wav"
+ "wave" "weapons/fx/rics/laser_ric3.wav"
+ }
+}
+
+"GrenadeBottle.Detonate"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "1.0"
+ "soundlevel" "SNDLVL_75dB"
+
+ "rndwave"
+ {
+ "wave" "physics/glass/glass_bottle_break2.wav"
+ }
+}
+
+"GrenadeBugBait.Splat"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.9"
+ "soundlevel" "SNDLVL_80dB"
+ "pitch" "95,105"
+ "rndwave"
+ {
+ "wave" "weapons/bugbait/bugbait_impact1.wav"
+ "wave" "weapons/bugbait/bugbait_impact3.wav"
+ }
+}
+
+"GrenadeHomer.StopSounds"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "common/null.wav"
+}
+
+"Grenade_Molotov.Detonate"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "1.0"
+ "soundlevel" "SNDLVL_75dB"
+
+ "rndwave"
+ {
+ "wave" "physics/glass/glass_bottle_break2.wav"
+ }
+}
+
+"GrenadePathfollower.StopSounds"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "common/null.wav"
+}
+
+"GrenadeScanner.StopSound"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "common/null.wav"
+}
+
+"TripwireGrenade.ShootRope"
+{
+ "channel" "CHAN_BODY"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_75dB"
+ "pitch" "100"
+
+ "wave" "weapons/tripwire/ropeshoot.wav"
+}
+
+// Alyx's EMP effect
+
+"AlyxEMP.Charge"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.65"
+ "soundlevel" "SNDLVL_90dB"
+ "pitch" "100,120"
+ //"wave" "weapons/stunstick/alyx_stunner_charge2.wav"
+ "wave" "weapons/stunstick/alyx_stunner2.wav"
+}
+
+"AlyxEMP.Discharge"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.65"
+ "soundlevel" "SNDLVL_90dB"
+ "pitch" "100,120"
+ "rndwave"
+ {
+ "wave" "weapons/stunstick/alyx_stunner1.wav"
+ "wave" "weapons/stunstick/alyx_stunner2.wav"
+ }
+}
+
+"AlyxEMP.Stop"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.8"
+ "soundlevel" "SNDLVL_75dB"
+ "wave" "common/null.wav"
+}
+
+// **************
+// BASE CHARACTER
+
+"GenericNPC.GunSound"
+{
+ "channel" "CHAN_WEAPON"
+ "soundlevel" "SNDLVL_75dB"
+ "pitch" "95,105"
+
+ "rndwave"
+ {
+ "wave" "^weapons/ar1/ar1_dist1.wav"
+ "wave" "^weapons/ar1/ar1_dist1.wav"
+ "wave" "^weapons/ar1/ar1_dist2.wav"
+ }
+}
+
+"Grenade.Blip"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.95"
+ "soundlevel" "SNDLVL_70dB"
+ "wave" "weapons/grenade/tick1.wav"
+}
+
+///*********
+// SLAMZ
+///*********
+
+"Weapon_SLAM.SatchelThrow"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "weapons/slam/throw.wav"
+}
+
+
+"Weapon_SLAM.TripMineMode"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "weapons/slam/mine_mode.wav"
+}
+"Weapon_SLAM.SatchelDetonate"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "weapons/slam/buttonclick.wav"
+}
+
+"TripmineGrenade.Place"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.95"
+ "soundlevel" "SNDLVL_70dB"
+ "wave" "weapons/tripwire/hook.wav"
+}
+
+"TripmineGrenade.Activate"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.95"
+ "soundlevel" "SNDLVL_70dB"
+ "wave" "weapons/tripwire/mine_activate.wav"
} \ No newline at end of file