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path: root/mp/game/mod_hl2mp/scripts/weapon_357.txt
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-rw-r--r--mp/game/mod_hl2mp/scripts/weapon_357.txt122
1 files changed, 61 insertions, 61 deletions
diff --git a/mp/game/mod_hl2mp/scripts/weapon_357.txt b/mp/game/mod_hl2mp/scripts/weapon_357.txt
index f88dfdc4..23ff8633 100644
--- a/mp/game/mod_hl2mp/scripts/weapon_357.txt
+++ b/mp/game/mod_hl2mp/scripts/weapon_357.txt
@@ -1,62 +1,62 @@
-// 357
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_357Handgun"
- "viewmodel" "models/weapons/v_357.mdl"
- "playermodel" "models/weapons/w_357.mdl"
- "anim_prefix" "python"
- "bucket" "1"
- "bucket_position" "1"
-
- "clip_size" "6"
- "default_clip" "6"
- "primary_ammo" "357"
- "secondary_ammo" "None"
-
- "weight" "7"
- "item_flags" "0"
-
- "damage" "75"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "empty" "Weapon_Pistol.Empty"
- "single_shot" "Weapon_357.Single"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "e"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "e"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "q"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "48"
- "width" "24"
- "height" "24"
- }
- }
+// 357
+
+WeaponData
+{
+ // Weapon data is loaded by both the Game and Client DLLs.
+ "printname" "#HL2_357Handgun"
+ "viewmodel" "models/weapons/v_357.mdl"
+ "playermodel" "models/weapons/w_357.mdl"
+ "anim_prefix" "python"
+ "bucket" "1"
+ "bucket_position" "1"
+
+ "clip_size" "6"
+ "default_clip" "6"
+ "primary_ammo" "357"
+ "secondary_ammo" "None"
+
+ "weight" "7"
+ "item_flags" "0"
+
+ "damage" "75"
+
+ // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
+ SoundData
+ {
+ "empty" "Weapon_Pistol.Empty"
+ "single_shot" "Weapon_357.Single"
+ }
+
+ // Weapon Sprite data is loaded by the Client DLL.
+ TextureData
+ {
+ "weapon"
+ {
+ "font" "WeaponIcons"
+ "character" "e"
+ }
+ "weapon_s"
+ {
+ "font" "WeaponIconsSelected"
+ "character" "e"
+ }
+ "ammo"
+ {
+ "font" "WeaponIcons"
+ "character" "q"
+ }
+ "crosshair"
+ {
+ "font" "Crosshairs"
+ "character" "Q"
+ }
+ "autoaim"
+ {
+ "file" "sprites/crosshairs"
+ "x" "0"
+ "y" "48"
+ "width" "24"
+ "height" "24"
+ }
+ }
} \ No newline at end of file