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-rw-r--r--mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt2912
1 files changed, 1456 insertions, 1456 deletions
diff --git a/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt b/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt
index 7d5888be..e1d4e13c 100644
--- a/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt
+++ b/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt
@@ -1,1457 +1,1457 @@
-
-// bank, siren (gamesounds - apc_alarm_loop1.wav)
-// courtyard, drawbridge motor start, stop (gamesounds)
-// courtyard, drawbridge stop clank
-// specific fire, rubble, siren sounds
-
-
-
-//////////////////////////////// Utility soundscapes ////////////////////////
-
-"overwatch_mp"
-{
- "playrandom"
- {
- "time" "45,90"
- "volume" "0.1,0.5"
- "pitch" "100"
-
- "rndwave"
- {
- "wave" "*npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav"
- "wave" "*npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav"
- "wave" "*npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav"
- "wave" "*npc/overwatch/cityvoice/f_localunrest_spkr.wav"
- }
- }
-}
-
-"streetwar.util_combine_atmosphere"
-{
- "playrandom"
- {
- "time" "2.0,2.0"
- "volume" "0.15,0.25"
- "pitch" "80,125"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/atmosphere/cave_hit1.wav"
- "wave" "ambient/atmosphere/cave_hit2.wav"
- "wave" "ambient/atmosphere/cave_hit3.wav"
- "wave" "ambient/atmosphere/cave_hit4.wav"
- "wave" "ambient/atmosphere/cave_hit5.wav"
- "wave" "ambient/atmosphere/cave_hit6.wav"
-
- "wave" "ambient/atmosphere/city_skybeam1.wav"
- "wave" "ambient/atmosphere/city_skypass1.wav"
- "wave" "ambient/atmosphere/city_truckpass1.wav"
- }
- }
-}
-
-"streetwar.util_rubble"
-{
- "playrandom"
- {
- "time" "3,15"
- "volume" "0.2,0.5"
- "pitch" "95,105"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/building_rubble1.wav"
- "wave" "ambient/levels/streetwar/building_rubble2.wav"
- "wave" "ambient/levels/streetwar/building_rubble3.wav"
- "wave" "ambient/levels/streetwar/building_rubble4.wav"
- "wave" "ambient/levels/streetwar/building_rubble5.wav"
- "wave" "ambient/materials/wood_creak1.wav"
- "wave" "ambient/materials/creak5.wav"
- "wave" "ambient/materials/metal_stress4.wav"
- "wave" "ambient/materials/metal_stress5.wav"
- "wave" "ambient/materials/rustypipes1.wav"
- "wave" "ambient/materials/rustypipes2.wav"
- "wave" "ambient/materials/rustypipes3.wav"
- }
- }
-
-}
-
-"streetwar.util_sirens"
-{
- "playrandom"
- {
- "time" "5,15"
- "volume" "0.2,0.8"
- "pitch" "100"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/machines/heli_pass1.wav"
- "wave" "ambient/machines/aircraft_distant_flyby1.wav"
- "wave" "ambient/machines/aircraft_distant_flyby3.wav"
- "wave" "ambient/alarms/apc_alarm_pass1.wav"
- "wave" "ambient/alarms/manhack_alert_pass1.wav"
- "wave" "ambient/alarms/scanner_alert_pass1.wav"
- }
- }
-}
-
-"streetwar.util_light_sirens"
-{
- "playrandom"
- {
- "time" "15,60"
- "volume" "0.2,0.8"
- "pitch" "100"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/machines/heli_pass1.wav"
- "wave" "ambient/machines/aircraft_distant_flyby1.wav"
- "wave" "ambient/machines/aircraft_distant_flyby3.wav"
- "wave" "ambient/alarms/apc_alarm_pass1.wav"
- "wave" "ambient/alarms/manhack_alert_pass1.wav"
- "wave" "ambient/alarms/scanner_alert_pass1.wav"
- }
- }
-}
-
-"streetwar.util_zombie_infested"
-{
-
- "playrandom"
- {
- "time" "3,15"
- "volume" "0.4,0.7"
- "pitch" "95,105"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/creatures/flies1.wav"
- "wave" "ambient/creatures/flies2.wav"
- "wave" "ambient/creatures/flies3.wav"
- "wave" "ambient/creatures/flies4.wav"
- "wave" "ambient/creatures/flies5.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "20,40"
- "volume" "0.2,0.4"
- "pitch" "95,105"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/creatures/rats1.wav"
- "wave" "ambient/creatures/rats2.wav"
- "wave" "ambient/creatures/rats3.wav"
- "wave" "ambient/creatures/rats4.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "15, 60"
- "volume" "0.1,0.3"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_140dB"
- "position" "random"
- "rndwave"
- {
- "wave" "ambient/creatures/town_moan1.wav"
- //"wave" "ambient/creatures/town_zombie_call1.wav"
- "wave" "ambient/creatures/town_scared_breathing1.wav"
- }
- }
-}
-
-"streetwar.util_light_combat_atmosphere"
-{
- "playrandom"
- {
- "time" "10,40"
- "volume" "0.15,0.45"
- "pitch" "90,115"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/apc_distant1.wav"
- "wave" "ambient/levels/streetwar/apc_distant2.wav"
- "wave" "ambient/levels/streetwar/apc_distant3.wav"
- "wave" "ambient/levels/streetwar/gunship_distant1.wav"
- "wave" "ambient/levels/streetwar/gunship_distant2.wav"
- "wave" "ambient/levels/streetwar/heli_distant1.wav"
- "wave" "ambient/levels/streetwar/marching_distant1.wav"
- "wave" "ambient/levels/streetwar/marching_distant2.wav"
- "wave" "ambient/levels/streetwar/strider_distant1.wav"
- "wave" "ambient/levels/streetwar/strider_distant2.wav"
- "wave" "ambient/levels/streetwar/strider_distant3.wav"
- "wave" "ambient/levels/streetwar/strider_distant_walk1.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "60,300"
- "volume" "0.15,0.2"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_chant1.wav"
- "wave" "ambient/levels/streetwar/city_riot1.wav"
- "wave" "ambient/levels/streetwar/city_riot2.wav"
- "wave" "ambient/levels/streetwar/city_scream3.wav"
- }
-
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_sirens"
- "volume" "0.8"
- }
-}
-
-"streetwar.util_heavy_combat_atmosphere"
-{
- "playrandom"
- {
- "time" "3,15"
- "volume" "0.35,0.75"
- "pitch" "90,115"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/apc_distant1.wav"
- "wave" "ambient/levels/streetwar/apc_distant2.wav"
- "wave" "ambient/levels/streetwar/apc_distant3.wav"
- "wave" "ambient/levels/streetwar/gunship_distant1.wav"
- "wave" "ambient/levels/streetwar/gunship_distant2.wav"
- "wave" "ambient/levels/streetwar/heli_distant1.wav"
- "wave" "ambient/levels/streetwar/marching_distant1.wav"
- "wave" "ambient/levels/streetwar/marching_distant2.wav"
- "wave" "ambient/levels/streetwar/strider_distant1.wav"
- "wave" "ambient/levels/streetwar/strider_distant2.wav"
- "wave" "ambient/levels/streetwar/strider_distant3.wav"
- "wave" "ambient/levels/streetwar/strider_distant_walk1.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "60,300"
- "volume" "0.1,0.25"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_chant1.wav"
- "wave" "ambient/levels/streetwar/city_riot1.wav"
- "wave" "ambient/levels/streetwar/city_riot2.wav"
- "wave" "ambient/levels/streetwar/city_scream3.wav"
- }
-
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_sirens"
- "volume" "0.8"
- }
-
-}
-
-// distant explosions, heard from underground
-
-"streetwar.util_muffled_light_combat"
-{
-
- "playrandom"
- {
- "time" "3,30"
- "volume" "0.12,0.25"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
-
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle17.wav"
- "wave" "ambient/levels/streetwar/city_battle18.wav"
- "wave" "ambient/levels/streetwar/city_battle19.wav"
- "wave" "ambient/atmosphere/thunder1.wav"
- "wave" "ambient/atmosphere/thunder2.wav"
- "wave" "ambient/atmosphere/thunder3.wav"
- "wave" "ambient/atmosphere/thunder4.wav"
- }
- }
-}
-
-"streetwar.util_light_combat"
-{
-
- "playrandom"
- {
- "time" "2,35"
- "volume" "0.2,0.35"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle1.wav"
- "wave" "ambient/levels/streetwar/city_battle2.wav"
- "wave" "ambient/levels/streetwar/city_battle3.wav"
- "wave" "ambient/levels/streetwar/city_battle4.wav"
- "wave" "ambient/levels/streetwar/city_battle5.wav"
- "wave" "ambient/levels/streetwar/city_battle6.wav"
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle8.wav"
- "wave" "ambient/levels/streetwar/city_battle9.wav"
- "wave" "ambient/levels/streetwar/city_battle10.wav"
-
- "wave" "ambient/levels/prison/inside_battle1.wav"
- "wave" "ambient/levels/prison/inside_battle2.wav"
- "wave" "ambient/levels/prison/inside_battle3.wav"
- "wave" "ambient/levels/prison/inside_battle4.wav"
-
- }
-
- }
-
- "playrandom"
- {
- "time" "5,30"
- "volume" "0.2,0.45"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle11.wav"
- "wave" "ambient/levels/streetwar/city_battle12.wav"
- "wave" "ambient/levels/streetwar/city_battle13.wav"
- "wave" "ambient/levels/streetwar/city_battle14.wav"
- "wave" "ambient/levels/streetwar/city_battle15.wav"
- "wave" "ambient/levels/streetwar/city_battle16.wav"
- "wave" "ambient/levels/streetwar/city_battle17.wav"
- "wave" "ambient/levels/streetwar/city_battle18.wav"
- "wave" "ambient/levels/streetwar/city_battle19.wav"
-
- }
-
- }
-}
-
-"streetwar.util_medium_combat"
-{
- "playrandom"
- {
- "time" "1,15"
- "volume" "0.25,0.5"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle1.wav"
- "wave" "ambient/levels/streetwar/city_battle2.wav"
- "wave" "ambient/levels/streetwar/city_battle3.wav"
- "wave" "ambient/levels/streetwar/city_battle4.wav"
- "wave" "ambient/levels/streetwar/city_battle5.wav"
- "wave" "ambient/levels/streetwar/city_battle6.wav"
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle8.wav"
- "wave" "ambient/levels/streetwar/city_battle9.wav"
- "wave" "ambient/levels/streetwar/city_battle10.wav"
-
-
- "wave" "ambient/levels/prison/inside_battle1.wav"
- "wave" "ambient/levels/prison/inside_battle2.wav"
- "wave" "ambient/levels/prison/inside_battle3.wav"
- "wave" "ambient/levels/prison/inside_battle4.wav"
- "wave" "ambient/levels/prison/inside_battle5.wav"
- "wave" "ambient/levels/prison/inside_battle6.wav"
- "wave" "ambient/levels/prison/inside_battle7.wav"
- "wave" "ambient/levels/prison/inside_battle8.wav"
- "wave" "ambient/levels/prison/inside_battle9.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "3,15"
- "volume" "0.25,0.5"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle11.wav"
- "wave" "ambient/levels/streetwar/city_battle12.wav"
- //"wave" "ambient/levels/streetwar/city_battle13.wav"
- "wave" "ambient/levels/streetwar/city_battle14.wav"
- "wave" "ambient/levels/streetwar/city_battle15.wav"
- "wave" "ambient/levels/streetwar/city_battle16.wav"
- "wave" "ambient/levels/streetwar/city_battle17.wav"
- "wave" "ambient/levels/streetwar/city_battle18.wav"
- "wave" "ambient/levels/streetwar/city_battle19.wav"
- }
-
- }
-}
-
-"streetwar.util_heavy_combat"
-{
- "playrandom"
- {
- "time" "1,4"
- "volume" "0.45,0.95"
- "pitch" "90,115"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle1.wav"
- "wave" "ambient/levels/streetwar/city_battle2.wav"
- "wave" "ambient/levels/streetwar/city_battle3.wav"
- "wave" "ambient/levels/streetwar/city_battle4.wav"
- "wave" "ambient/levels/streetwar/city_battle5.wav"
- "wave" "ambient/levels/streetwar/city_battle6.wav"
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle8.wav"
- "wave" "ambient/levels/streetwar/city_battle9.wav"
- "wave" "ambient/levels/streetwar/city_battle10.wav"
- "wave" "ambient/levels/streetwar/city_battle11.wav"
-
- }
-
- }
-
- "playrandom"
- {
- "time" "1,4"
- "volume" "0.3,0.8"
- "pitch" "90,115"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
-
- "wave" "ambient/levels/streetwar/city_battle12.wav"
- //"wave" "ambient/levels/streetwar/city_battle13.wav"
- "wave" "ambient/levels/streetwar/city_battle14.wav"
- "wave" "ambient/levels/streetwar/city_battle15.wav"
- "wave" "ambient/levels/streetwar/city_battle16.wav"
- "wave" "ambient/levels/streetwar/city_battle17.wav"
- "wave" "ambient/levels/streetwar/city_battle18.wav"
- "wave" "ambient/levels/streetwar/city_battle19.wav"
-
- "wave" "ambient/levels/prison/inside_battle1.wav"
- "wave" "ambient/levels/prison/inside_battle2.wav"
- "wave" "ambient/levels/prison/inside_battle3.wav"
- "wave" "ambient/levels/prison/inside_battle4.wav"
- "wave" "ambient/levels/prison/inside_battle5.wav"
- "wave" "ambient/levels/prison/inside_battle6.wav"
- "wave" "ambient/levels/prison/inside_battle7.wav"
- "wave" "ambient/levels/prison/inside_battle8.wav"
- "wave" "ambient/levels/prison/inside_battle9.wav"
- }
-
- }
-}
-
-
-"streetwar.util_drips"
-{
- "playrandom"
- {
- "volume" "0.1,0.3"
- "pitch" "100"
- "time" "0.5, 5.0"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
- "rndwave"
- {
- "wave" "ambient/levels/canals/drip1.wav"
- "wave" "ambient/levels/canals/drip2.wav"
- "wave" "ambient/levels/canals/drip3.wav"
- "wave" "ambient/levels/canals/drip4.wav"
- "wave" "ambient/water/rain_drip1.wav"
- "wave" "ambient/water/rain_drip2.wav"
- "wave" "ambient/water/rain_drip3.wav"
- "wave" "ambient/water/rain_drip4.wav"
- }
- }
-}
-
-"streetwar.util_fardrips"
-{
- "playrandom"
- {
- "volume" "0.1,0.3"
- "pitch" "90,120"
- "time" "0.5, 5.0"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
- "rndwave"
- {
- "wave" "ambient/water/distant_drip1.wav"
- "wave" "ambient/water/distant_drip2.wav"
- "wave" "ambient/water/distant_drip3.wav"
- "wave" "ambient/water/distant_drip4.wav"
- }
- }
-}
-
-///////////////////////// Streetwar soundscapes start here ///////////////////////////////////////
-
-"streetwar.zombie_water_room"
-{
- "dsp" "1"
-
- "playlooping"
- {
- "wave" "ambient/levels/canals/water_rivulet_loop2.wav"
- "volume" "0.2"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_drips"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_fardrips"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.25"
- "pitch" "100"
- "wave" "ambient/atmosphere/corridor2.wav"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_zombie_infested"
- "volume" "1.0"
- }
-}
-
-// large underground tunnels
-
-"streetwar.car_tunnel"
-{
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.25"
- "pitch" "100"
- "wave" "ambient/atmosphere/cargo_hold2.wav"
- }
-
- "playrandom"
- {
- "time" "10,30"
- "volume" "0.05,0.15"
- "pitch" "95,105"
-
- "rndwave"
- {
- "wave" "ambient/machines/truck_pass_distant1.wav"
- "wave" "ambient/machines/truck_pass_distant2.wav"
- "wave" "ambient/machines/truck_pass_distant3.wav"
- "wave" "ambient/machines/truck_pass_overhead1.wav"
- }
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.5"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-}
-
-// underground, away from combat, small tunnel
-
-"streetwar.general_small_tunnel"
-{
- "playlooping"
- {
- "volume" "0.15"
- "pitch" "100"
- //"wave" "ambient/atmosphere/air_suck4.wav"
- //"wave" "ambient/atmosphere/ambience5.wav"
- "wave" "ambient/atmosphere/pipe1.wav"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-}
-
-
-// this portion of tunnel is open to sky
-
-"streetwar.car_tunnel_opensky"
-{
-
- "playsoundscape"
- {
- "name" "streetwar.car_tunnel"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.23"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "1.0"
- }
-}
-
-"streetwar.toxic_car_tunnel"
-{
- "playsoundscape"
- {
- "name" "streetwar.car_tunnel"
- "volume" "0.8"
- }
-
- "playsoundscape"
- {
- "name" "d1_canals.util_toxic_slime"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "coast.util_metalstress"
- "volume" "0.5"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
-}
-
-
-"streetwar.infested_appartments"
-{
- "playsoundscape"
- {
- "name" "streetwar.util_zombie_infested"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_rubble"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.08"
- "wave" "ambient/atmosphere/city_tone.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.3"
- }
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "0.5"
- }
-
-}
-
-
-
-"streetwar.general_indoor_light_combat"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.2"
- }
-
- "playlooping"
- {
- "volume" "0.06"
- "wave" "ambient/atmosphere/pipe1.wav"
- "pitch" "100"
-
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat"
- "volume" "0.5"
- }
-}
-
-"streetwar.general_indoor_medium_combat"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_rubble"
- "volume" "0.5"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.06"
- "wave" "ambient/atmosphere/pipe1.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.2"
- }
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "0.5"
- }
-
- "playsoundscape"
- {
- "name" "overwatch_mp"
- "volume" "1.0"
- }
-}
-
-"streetwar.general_indoor_heavy_combat"
-{
- "dsp" "1"
-
- // inside
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_rubble"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.05"
- "wave" "ambient/atmosphere/pipe1.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_heavy_combat_atmosphere"
- "volume" "0.25"
- }
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_heavy_combat"
- "volume" "0.4"
- }
-}
-
-"streetwar.general_outdoor_light_combat"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.8"
- }
-
- "playlooping"
- {
- "volume" "0.07"
- "wave" "ambient/atmosphere/city_tone.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat"
- "volume" "1.0"
- }
-}
-
-"streetwar.general_outdoor_medium_combat"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.8"
- }
-
- "playlooping"
- {
- "volume" "0.15"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "overwatch_mp"
- "volume" "1.0"
- }
-}
-
-"streetwar.general_outdoor_heavy_combat"
-{
- "dsp" "1"
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_heavy_combat_atmosphere"
- "volume" "0.85"
- }
-
- "playlooping"
- {
- "volume" "0.15"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_heavy_combat"
- "volume" "1.0"
- }
-}
-
-"streetwar.destroyed_concrete_building"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_rubble"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_outdoor_medium_combat"
- "volume" "1.0"
- }
-
-
- "playlooping"
- {
- "volume" "0.09"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
- "playrandom"
- {
- "volume" "0.13,0.23"
- "pitch" "100"
- "time" "5.0, 12.0"
- "pitch" "90,130"
- "soundlevel" "SNDLVL_140dB"
- "position" "random"
- "rndwave"
- {
- "wave" "ambient/wind/wind_med1.wav"
- "wave" "ambient/wind/wind_hit1.wav"
- "wave" "ambient/wind/wind_hit2.wav"
- "wave" "ambient/wind/wind_snippet3.wav"
- "wave" "ambient/wind/wind_snippet4.wav"
- "wave" "ambient/wind/wind_snippet5.wav"
- }
- }
-}
-
-"streetwar.rooftop_heavy_combat"
-{
- "dsp" "1"
-
- "playrandom"
- {
- "volume" "0.4,0.6"
- "pitch" "100"
- "time" "5.0, 12.0"
- "pitch" "90,130"
- "soundlevel" "SNDLVL_140dB"
- "position" "random"
- "rndwave"
- {
- "wave" "ambient/wind/wind_med1.wav"
- "wave" "ambient/wind/wind_hit1.wav"
- "wave" "ambient/wind/wind_hit2.wav"
- "wave" "ambient/wind/wind_snippet3.wav"
- "wave" "ambient/wind/wind_snippet4.wav"
- "wave" "ambient/wind/wind_snippet5.wav"
- }
- }
-
- "playlooping"
- {
- "volume" "0.2"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
-
- "playlooping"
- {
- "volume" "0.15"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_outdoor_heavy_combat"
- "volume" "0.88"
- }
-}
-
-// small control room - position 0,1 is combine terminal
-
-"streetwar.control_room"
-{
-
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.1"
- "wave" "ambient/atmosphere/city_rumble_loop1.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_indoor_medium_combat"
- "volume" "0.3"
- }
-
-// position 0 is combine computer terminal
-
- "playsoundscape"
- {
- "name" "combine.computer"
- "volume" "0.4"
- "positionoverride" "0"
- }
-
- "playsoundscape"
- {
- "name" "combine.computer"
- "volume" "0.4"
- "positionoverride" "1"
- }
-}
-
-// control room
-
-"streetwar.bank_control_room"
-{
-
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.2"
- "wave" "ambient/atmosphere/city_rumble_loop1.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_indoor_medium_combat"
- "volume" "0.3"
- }
-
-// position 0 is combine computer terminal
-
- "playsoundscape"
- {
- "name" "combine.computer"
- "volume" "0.4"
- "positionoverride" "0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_combine_atmosphere"
- "volume" "0.5"
- }
-
-}
-
-// puzzle machine room - anywhere with large combine machines
-
-"streetwar.bank_machine_room"
-{
-
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.5"
- "wave" "ambient/atmosphere/drone4lp.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_combine_atmosphere"
- "volume" "0.8"
- }
-
-
- "playsoundscape"
- {
- "name" "combine.computer"
- "volume" "0.2"
- }
-
-
- "playrandom"
- {
- "time" "4, 4"
- "volume" "0.3"
- "rndwave"
- {
- "wave" "ambient/atmosphere/metallic1.wav"
- "wave" "ambient/atmosphere/metallic2.wav"
- }
-
- "pitch" "100"
- }
-
-
-}
-
-// general area inside bank
-
-"streetwar.bank_general"
-{
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.09"
- "wave" "ambient/atmosphere/Drone1LP.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_combine_atmosphere"
- "volume" "0.75"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_indoor_medium_combat"
- "volume" "0.62"
- }
-}
-
-// *******************************************************************************
-// ***************** E3_C17_01 *****************
-
-"e3_c17_01_battle"
-{
- "dsp" "1"
-
-
-// sound position 0 - fire01
-
- "playlooping"
- {
- "volume" "1.0"
- "wave" "ambient/fire/fire_med_loop1.wav"
- "pitch" "100"
- "soundlevel" "SNDLVL_90db"
- "position" "0"
- }
-
-// sound position 1 - barricade_gate
-
- "playlooping"
- {
- "volume" "0.8"
- "wave" "ambient/atmosphere/noise2.wav"
- "pitch" "100"
- "soundlevel" "SNDLVL_95db"
- "position" "1"
- }
-
-// siren at position 2
-
- "playlooping"
- {
- "volume" "0.85"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- "soundlevel" "SNDLVL_100dB"
- "position" "2"
- }
-
-// sound position 3 - soundscape_target_gunfire
-
- "playrandom"
- {
- "time" "1,4"
- "volume" "0.4,0.8"
- "pitch" "95,105"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle1.wav"
- "wave" "ambient/levels/streetwar/city_battle2.wav"
- "wave" "ambient/levels/streetwar/city_battle3.wav"
- "wave" "ambient/levels/streetwar/city_battle4.wav"
- "wave" "ambient/levels/streetwar/city_battle5.wav"
- "wave" "ambient/levels/streetwar/city_battle6.wav"
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle8.wav"
- "wave" "ambient/levels/streetwar/city_battle9.wav"
- "wave" "ambient/levels/streetwar/city_battle10.wav"
- "wave" "ambient/levels/streetwar/city_battle11.wav"
- }
-
- }
-
-}
-
-
-// ************ d3_c17_02 (Dog's Destruction) *********************
-// ****************************************************************
-"c17_02_street_lower_1"
-{
- "dsp" "19"
-
- // city siren
-
- "playlooping"
- {
- "volume" "0.03"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- }
-
- // wind
- "playrandom"
- {
- "time" "2, 7"
- "volume" "0.03, 0.1"
- "pitch" "95,105"
- "rndwave"
- {
- "wave" "ambient/wind/wind_med1.wav"
- "wave" "ambient/wind/wind_med2.wav"
-
- }
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-
- // thundering wall noise
-
- "playlooping"
- {
- "volume" "0.5"
- "pitch" "100"
- "position" "0"
- "wave" "ambient/machines/wall_ambient1.wav"
- }
-}
-
-"c17_02_street_upper_1"
-{
- "dsp" "1"
-
- // city siren
-
- "playlooping"
- {
- "volume" "0.05"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-}
-
-"c17_02_street_upper_2"
-{
- "dsp" "1"
-
- // city siren
-
- "playlooping"
- {
- "volume" "0.1"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-
- // thundering wall noise
-
- "playlooping"
- {
- "volume" "0.4"
- "pitch" "100"
- "soundlevel" "SNDLVL_100db"
- "position" "0"
- "wave" "ambient/machines/wall_ambient1.wav"
- }
-}
-
-
-"c17_02_inside_apartments_1"
-{
- "dsp" "1"
-
- // inside
- "playlooping"
- {
- "volume" "0.1"
- "wave" "ambient/atmosphere/Drone2LP.wav"
- "pitch" "100"
- }
-
- "playrandom"
- {
- "time" "1.0, 5.0"
- "volume" "0.04,0.2"
- "pitch" "80,120"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/materials/rock2.wav"
- "wave" "ambient/materials/rock5.wav"
- "wave" "ambient/materials/wood_creak1.wav"
- "wave" "ambient/materials/creak5.wav"
- "wave" "ambient/atmosphere/cave_hit1.wav"
- "wave" "ambient/atmosphere/cave_hit2.wav"
- "wave" "ambient/atmosphere/cave_hit3.wav"
- }
- }
-
- // thundering wall noise
-
- "playlooping"
- {
- "volume" "0.2"
- "pitch" "100"
- "soundlevel" "SNDLVL_100dB"
- "position" "0"
- "wave" "ambient/machines/wall_ambient_loop1.wav"
- }
-
- "playlooping"
- {
- "volume" "0.4"
- "pitch" "100"
- "soundlevel" "SNDLVL_90dB"
- "position" "0"
- "wave" "ambient/machines/wall_loop1.wav"
- }
-}
-
-
-"streetwar.underground_manhack_tunnel"
-
-{
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.3"
- "wave" "ambient/atmosphere/undercity_loop1.wav"
- "pitch" "110"
- "soundlevel" "0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_drips"
- "volume" "1.0"
- }
-
-
-// steam sound at position 0
-
- "playlooping"
- {
- "volume" "0.3"
- "wave" "ambient/gas/steam_loop1.wav"
- "pitch" "120"
- "soundlevel" "SNDLVL_80db"
-
- "position" "0"
-
- }
-}
-
-
-"streetwar.vertical_warehouse_arena"
-{
-
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.3"
- "wave" "ambient/atmosphere/undercity_loop1.wav"
- "pitch" "100"
- "soundlevel" "0"
- }
-
-
- "playrandom"
- {
- "volume" "0.1,0.2"
- "pitch" "100"
- "time" "5.0, 12.0"
- "pitch" "90,130"
- "soundlevel" "SNDLVL_140dB"
- "position" "random"
- "rndwave"
- {
- "wave" "ambient/wind/wind_med1.wav"
- "wave" "ambient/wind/wind_hit1.wav"
- "wave" "ambient/wind/wind_hit2.wav"
- "wave" "ambient/wind/wind_snippet3.wav"
- "wave" "ambient/wind/wind_snippet4.wav"
- "wave" "ambient/wind/wind_snippet5.wav"
- }
- }
-
-
+
+// bank, siren (gamesounds - apc_alarm_loop1.wav)
+// courtyard, drawbridge motor start, stop (gamesounds)
+// courtyard, drawbridge stop clank
+// specific fire, rubble, siren sounds
+
+
+
+//////////////////////////////// Utility soundscapes ////////////////////////
+
+"overwatch_mp"
+{
+ "playrandom"
+ {
+ "time" "45,90"
+ "volume" "0.1,0.5"
+ "pitch" "100"
+
+ "rndwave"
+ {
+ "wave" "*npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav"
+ "wave" "*npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav"
+ "wave" "*npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav"
+ "wave" "*npc/overwatch/cityvoice/f_localunrest_spkr.wav"
+ }
+ }
+}
+
+"streetwar.util_combine_atmosphere"
+{
+ "playrandom"
+ {
+ "time" "2.0,2.0"
+ "volume" "0.15,0.25"
+ "pitch" "80,125"
+ "position" "random"
+ "soundlevel" "SNDLVL_140db"
+
+ "rndwave"
+ {
+ "wave" "ambient/atmosphere/cave_hit1.wav"
+ "wave" "ambient/atmosphere/cave_hit2.wav"
+ "wave" "ambient/atmosphere/cave_hit3.wav"
+ "wave" "ambient/atmosphere/cave_hit4.wav"
+ "wave" "ambient/atmosphere/cave_hit5.wav"
+ "wave" "ambient/atmosphere/cave_hit6.wav"
+
+ "wave" "ambient/atmosphere/city_skybeam1.wav"
+ "wave" "ambient/atmosphere/city_skypass1.wav"
+ "wave" "ambient/atmosphere/city_truckpass1.wav"
+ }
+ }
+}
+
+"streetwar.util_rubble"
+{
+ "playrandom"
+ {
+ "time" "3,15"
+ "volume" "0.2,0.5"
+ "pitch" "95,105"
+ "position" "random"
+ "soundlevel" "SNDLVL_140db"
+
+ "rndwave"
+ {
+ "wave" "ambient/levels/streetwar/building_rubble1.wav"
+ "wave" "ambient/levels/streetwar/building_rubble2.wav"
+ "wave" "ambient/levels/streetwar/building_rubble3.wav"
+ "wave" "ambient/levels/streetwar/building_rubble4.wav"
+ "wave" "ambient/levels/streetwar/building_rubble5.wav"
+ "wave" "ambient/materials/wood_creak1.wav"
+ "wave" "ambient/materials/creak5.wav"
+ "wave" "ambient/materials/metal_stress4.wav"
+ "wave" "ambient/materials/metal_stress5.wav"
+ "wave" "ambient/materials/rustypipes1.wav"
+ "wave" "ambient/materials/rustypipes2.wav"
+ "wave" "ambient/materials/rustypipes3.wav"
+ }
+ }
+
+}
+
+"streetwar.util_sirens"
+{
+ "playrandom"
+ {
+ "time" "5,15"
+ "volume" "0.2,0.8"
+ "pitch" "100"
+ "position" "random"
+ "soundlevel" "SNDLVL_140db"
+
+ "rndwave"
+ {
+ "wave" "ambient/machines/heli_pass1.wav"
+ "wave" "ambient/machines/aircraft_distant_flyby1.wav"
+ "wave" "ambient/machines/aircraft_distant_flyby3.wav"
+ "wave" "ambient/alarms/apc_alarm_pass1.wav"
+ "wave" "ambient/alarms/manhack_alert_pass1.wav"
+ "wave" "ambient/alarms/scanner_alert_pass1.wav"
+ }
+ }
+}
+
+"streetwar.util_light_sirens"
+{
+ "playrandom"
+ {
+ "time" "15,60"
+ "volume" "0.2,0.8"
+ "pitch" "100"
+ "position" "random"
+ "soundlevel" "SNDLVL_140db"
+
+ "rndwave"
+ {
+ "wave" "ambient/machines/heli_pass1.wav"
+ "wave" "ambient/machines/aircraft_distant_flyby1.wav"
+ "wave" "ambient/machines/aircraft_distant_flyby3.wav"
+ "wave" "ambient/alarms/apc_alarm_pass1.wav"
+ "wave" "ambient/alarms/manhack_alert_pass1.wav"
+ "wave" "ambient/alarms/scanner_alert_pass1.wav"
+ }
+ }
+}
+
+"streetwar.util_zombie_infested"
+{
+
+ "playrandom"
+ {
+ "time" "3,15"
+ "volume" "0.4,0.7"
+ "pitch" "95,105"
+ "position" "random"
+ "soundlevel" "SNDLVL_140db"
+
+ "rndwave"
+ {
+ "wave" "ambient/creatures/flies1.wav"
+ "wave" "ambient/creatures/flies2.wav"
+ "wave" "ambient/creatures/flies3.wav"
+ "wave" "ambient/creatures/flies4.wav"
+ "wave" "ambient/creatures/flies5.wav"
+ }
+
+ }
+
+ "playrandom"
+ {
+ "time" "20,40"
+ "volume" "0.2,0.4"
+ "pitch" "95,105"
+ "position" "random"
+ "soundlevel" "SNDLVL_140db"
+
+ "rndwave"
+ {
+ "wave" "ambient/creatures/rats1.wav"
+ "wave" "ambient/creatures/rats2.wav"
+ "wave" "ambient/creatures/rats3.wav"
+ "wave" "ambient/creatures/rats4.wav"
+ }
+
+ }
+
+ "playrandom"
+ {
+ "time" "15, 60"
+ "volume" "0.1,0.3"
+ "pitch" "90,110"
+ "soundlevel" "SNDLVL_140dB"
+ "position" "random"
+ "rndwave"
+ {
+ "wave" "ambient/creatures/town_moan1.wav"
+ //"wave" "ambient/creatures/town_zombie_call1.wav"
+ "wave" "ambient/creatures/town_scared_breathing1.wav"
+ }
+ }
+}
+
+"streetwar.util_light_combat_atmosphere"
+{
+ "playrandom"
+ {
+ "time" "10,40"
+ "volume" "0.15,0.45"
+ "pitch" "90,115"
+ "position" "random"
+ "soundlevel" "SNDLVL_140dB"
+ "rndwave"
+ {
+ "wave" "ambient/levels/streetwar/apc_distant1.wav"
+ "wave" "ambient/levels/streetwar/apc_distant2.wav"
+ "wave" "ambient/levels/streetwar/apc_distant3.wav"
+ "wave" "ambient/levels/streetwar/gunship_distant1.wav"
+ "wave" "ambient/levels/streetwar/gunship_distant2.wav"
+ "wave" "ambient/levels/streetwar/heli_distant1.wav"
+ "wave" "ambient/levels/streetwar/marching_distant1.wav"
+ "wave" "ambient/levels/streetwar/marching_distant2.wav"
+ "wave" "ambient/levels/streetwar/strider_distant1.wav"
+ "wave" "ambient/levels/streetwar/strider_distant2.wav"
+ "wave" "ambient/levels/streetwar/strider_distant3.wav"
+ "wave" "ambient/levels/streetwar/strider_distant_walk1.wav"
+ }
+
+ }
+
+ "playrandom"
+ {
+ "time" "60,300"
+ "volume" "0.15,0.2"
+ "pitch" "90,105"
+ "position" "random"
+ "soundlevel" "SNDLVL_140dB"
+ "rndwave"
+ {
+ "wave" "ambient/levels/streetwar/city_chant1.wav"
+ "wave" "ambient/levels/streetwar/city_riot1.wav"
+ "wave" "ambient/levels/streetwar/city_riot2.wav"
+ "wave" "ambient/levels/streetwar/city_scream3.wav"
+ }
+
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_light_sirens"
+ "volume" "0.8"
+ }
+}
+
+"streetwar.util_heavy_combat_atmosphere"
+{
+ "playrandom"
+ {
+ "time" "3,15"
+ "volume" "0.35,0.75"
+ "pitch" "90,115"
+ "position" "random"
+ "soundlevel" "SNDLVL_140dB"
+ "rndwave"
+ {
+ "wave" "ambient/levels/streetwar/apc_distant1.wav"
+ "wave" "ambient/levels/streetwar/apc_distant2.wav"
+ "wave" "ambient/levels/streetwar/apc_distant3.wav"
+ "wave" "ambient/levels/streetwar/gunship_distant1.wav"
+ "wave" "ambient/levels/streetwar/gunship_distant2.wav"
+ "wave" "ambient/levels/streetwar/heli_distant1.wav"
+ "wave" "ambient/levels/streetwar/marching_distant1.wav"
+ "wave" "ambient/levels/streetwar/marching_distant2.wav"
+ "wave" "ambient/levels/streetwar/strider_distant1.wav"
+ "wave" "ambient/levels/streetwar/strider_distant2.wav"
+ "wave" "ambient/levels/streetwar/strider_distant3.wav"
+ "wave" "ambient/levels/streetwar/strider_distant_walk1.wav"
+ }
+
+ }
+
+ "playrandom"
+ {
+ "time" "60,300"
+ "volume" "0.1,0.25"
+ "pitch" "90,105"
+ "position" "random"
+ "soundlevel" "SNDLVL_140dB"
+ "rndwave"
+ {
+ "wave" "ambient/levels/streetwar/city_chant1.wav"
+ "wave" "ambient/levels/streetwar/city_riot1.wav"
+ "wave" "ambient/levels/streetwar/city_riot2.wav"
+ "wave" "ambient/levels/streetwar/city_scream3.wav"
+ }
+
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_sirens"
+ "volume" "0.8"
+ }
+
+}
+
+// distant explosions, heard from underground
+
+"streetwar.util_muffled_light_combat"
+{
+
+ "playrandom"
+ {
+ "time" "3,30"
+ "volume" "0.12,0.25"
+ "pitch" "90,105"
+ "position" "random"
+ "soundlevel" "SNDLVL_140dB"
+ "rndwave"
+ {
+
+ "wave" "ambient/levels/streetwar/city_battle7.wav"
+ "wave" "ambient/levels/streetwar/city_battle17.wav"
+ "wave" "ambient/levels/streetwar/city_battle18.wav"
+ "wave" "ambient/levels/streetwar/city_battle19.wav"
+ "wave" "ambient/atmosphere/thunder1.wav"
+ "wave" "ambient/atmosphere/thunder2.wav"
+ "wave" "ambient/atmosphere/thunder3.wav"
+ "wave" "ambient/atmosphere/thunder4.wav"
+ }
+ }
+}
+
+"streetwar.util_light_combat"
+{
+
+ "playrandom"
+ {
+ "time" "2,35"
+ "volume" "0.2,0.35"
+ "pitch" "90,105"
+ "position" "random"
+ "soundlevel" "SNDLVL_140dB"
+ "rndwave"
+ {
+ "wave" "ambient/levels/streetwar/city_battle1.wav"
+ "wave" "ambient/levels/streetwar/city_battle2.wav"
+ "wave" "ambient/levels/streetwar/city_battle3.wav"
+ "wave" "ambient/levels/streetwar/city_battle4.wav"
+ "wave" "ambient/levels/streetwar/city_battle5.wav"
+ "wave" "ambient/levels/streetwar/city_battle6.wav"
+ "wave" "ambient/levels/streetwar/city_battle7.wav"
+ "wave" "ambient/levels/streetwar/city_battle8.wav"
+ "wave" "ambient/levels/streetwar/city_battle9.wav"
+ "wave" "ambient/levels/streetwar/city_battle10.wav"
+
+ "wave" "ambient/levels/prison/inside_battle1.wav"
+ "wave" "ambient/levels/prison/inside_battle2.wav"
+ "wave" "ambient/levels/prison/inside_battle3.wav"
+ "wave" "ambient/levels/prison/inside_battle4.wav"
+
+ }
+
+ }
+
+ "playrandom"
+ {
+ "time" "5,30"
+ "volume" "0.2,0.45"
+ "pitch" "90,105"
+ "position" "random"
+ "soundlevel" "SNDLVL_140dB"
+ "rndwave"
+ {
+ "wave" "ambient/levels/streetwar/city_battle11.wav"
+ "wave" "ambient/levels/streetwar/city_battle12.wav"
+ "wave" "ambient/levels/streetwar/city_battle13.wav"
+ "wave" "ambient/levels/streetwar/city_battle14.wav"
+ "wave" "ambient/levels/streetwar/city_battle15.wav"
+ "wave" "ambient/levels/streetwar/city_battle16.wav"
+ "wave" "ambient/levels/streetwar/city_battle17.wav"
+ "wave" "ambient/levels/streetwar/city_battle18.wav"
+ "wave" "ambient/levels/streetwar/city_battle19.wav"
+
+ }
+
+ }
+}
+
+"streetwar.util_medium_combat"
+{
+ "playrandom"
+ {
+ "time" "1,15"
+ "volume" "0.25,0.5"
+ "pitch" "90,105"
+ "position" "random"
+ "soundlevel" "SNDLVL_140dB"
+ "rndwave"
+ {
+ "wave" "ambient/levels/streetwar/city_battle1.wav"
+ "wave" "ambient/levels/streetwar/city_battle2.wav"
+ "wave" "ambient/levels/streetwar/city_battle3.wav"
+ "wave" "ambient/levels/streetwar/city_battle4.wav"
+ "wave" "ambient/levels/streetwar/city_battle5.wav"
+ "wave" "ambient/levels/streetwar/city_battle6.wav"
+ "wave" "ambient/levels/streetwar/city_battle7.wav"
+ "wave" "ambient/levels/streetwar/city_battle8.wav"
+ "wave" "ambient/levels/streetwar/city_battle9.wav"
+ "wave" "ambient/levels/streetwar/city_battle10.wav"
+
+
+ "wave" "ambient/levels/prison/inside_battle1.wav"
+ "wave" "ambient/levels/prison/inside_battle2.wav"
+ "wave" "ambient/levels/prison/inside_battle3.wav"
+ "wave" "ambient/levels/prison/inside_battle4.wav"
+ "wave" "ambient/levels/prison/inside_battle5.wav"
+ "wave" "ambient/levels/prison/inside_battle6.wav"
+ "wave" "ambient/levels/prison/inside_battle7.wav"
+ "wave" "ambient/levels/prison/inside_battle8.wav"
+ "wave" "ambient/levels/prison/inside_battle9.wav"
+ }
+
+ }
+
+ "playrandom"
+ {
+ "time" "3,15"
+ "volume" "0.25,0.5"
+ "pitch" "90,105"
+ "position" "random"
+ "soundlevel" "SNDLVL_140dB"
+ "rndwave"
+ {
+ "wave" "ambient/levels/streetwar/city_battle11.wav"
+ "wave" "ambient/levels/streetwar/city_battle12.wav"
+ //"wave" "ambient/levels/streetwar/city_battle13.wav"
+ "wave" "ambient/levels/streetwar/city_battle14.wav"
+ "wave" "ambient/levels/streetwar/city_battle15.wav"
+ "wave" "ambient/levels/streetwar/city_battle16.wav"
+ "wave" "ambient/levels/streetwar/city_battle17.wav"
+ "wave" "ambient/levels/streetwar/city_battle18.wav"
+ "wave" "ambient/levels/streetwar/city_battle19.wav"
+ }
+
+ }
+}
+
+"streetwar.util_heavy_combat"
+{
+ "playrandom"
+ {
+ "time" "1,4"
+ "volume" "0.45,0.95"
+ "pitch" "90,115"
+ "position" "random"
+ "soundlevel" "SNDLVL_140dB"
+ "rndwave"
+ {
+ "wave" "ambient/levels/streetwar/city_battle1.wav"
+ "wave" "ambient/levels/streetwar/city_battle2.wav"
+ "wave" "ambient/levels/streetwar/city_battle3.wav"
+ "wave" "ambient/levels/streetwar/city_battle4.wav"
+ "wave" "ambient/levels/streetwar/city_battle5.wav"
+ "wave" "ambient/levels/streetwar/city_battle6.wav"
+ "wave" "ambient/levels/streetwar/city_battle7.wav"
+ "wave" "ambient/levels/streetwar/city_battle8.wav"
+ "wave" "ambient/levels/streetwar/city_battle9.wav"
+ "wave" "ambient/levels/streetwar/city_battle10.wav"
+ "wave" "ambient/levels/streetwar/city_battle11.wav"
+
+ }
+
+ }
+
+ "playrandom"
+ {
+ "time" "1,4"
+ "volume" "0.3,0.8"
+ "pitch" "90,115"
+ "position" "random"
+ "soundlevel" "SNDLVL_140dB"
+ "rndwave"
+ {
+
+ "wave" "ambient/levels/streetwar/city_battle12.wav"
+ //"wave" "ambient/levels/streetwar/city_battle13.wav"
+ "wave" "ambient/levels/streetwar/city_battle14.wav"
+ "wave" "ambient/levels/streetwar/city_battle15.wav"
+ "wave" "ambient/levels/streetwar/city_battle16.wav"
+ "wave" "ambient/levels/streetwar/city_battle17.wav"
+ "wave" "ambient/levels/streetwar/city_battle18.wav"
+ "wave" "ambient/levels/streetwar/city_battle19.wav"
+
+ "wave" "ambient/levels/prison/inside_battle1.wav"
+ "wave" "ambient/levels/prison/inside_battle2.wav"
+ "wave" "ambient/levels/prison/inside_battle3.wav"
+ "wave" "ambient/levels/prison/inside_battle4.wav"
+ "wave" "ambient/levels/prison/inside_battle5.wav"
+ "wave" "ambient/levels/prison/inside_battle6.wav"
+ "wave" "ambient/levels/prison/inside_battle7.wav"
+ "wave" "ambient/levels/prison/inside_battle8.wav"
+ "wave" "ambient/levels/prison/inside_battle9.wav"
+ }
+
+ }
+}
+
+
+"streetwar.util_drips"
+{
+ "playrandom"
+ {
+ "volume" "0.1,0.3"
+ "pitch" "100"
+ "time" "0.5, 5.0"
+ "position" "random"
+ "soundlevel" "SNDLVL_140db"
+ "rndwave"
+ {
+ "wave" "ambient/levels/canals/drip1.wav"
+ "wave" "ambient/levels/canals/drip2.wav"
+ "wave" "ambient/levels/canals/drip3.wav"
+ "wave" "ambient/levels/canals/drip4.wav"
+ "wave" "ambient/water/rain_drip1.wav"
+ "wave" "ambient/water/rain_drip2.wav"
+ "wave" "ambient/water/rain_drip3.wav"
+ "wave" "ambient/water/rain_drip4.wav"
+ }
+ }
+}
+
+"streetwar.util_fardrips"
+{
+ "playrandom"
+ {
+ "volume" "0.1,0.3"
+ "pitch" "90,120"
+ "time" "0.5, 5.0"
+ "position" "random"
+ "soundlevel" "SNDLVL_140db"
+ "rndwave"
+ {
+ "wave" "ambient/water/distant_drip1.wav"
+ "wave" "ambient/water/distant_drip2.wav"
+ "wave" "ambient/water/distant_drip3.wav"
+ "wave" "ambient/water/distant_drip4.wav"
+ }
+ }
+}
+
+///////////////////////// Streetwar soundscapes start here ///////////////////////////////////////
+
+"streetwar.zombie_water_room"
+{
+ "dsp" "1"
+
+ "playlooping"
+ {
+ "wave" "ambient/levels/canals/water_rivulet_loop2.wav"
+ "volume" "0.2"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_drips"
+ "volume" "1.0"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_fardrips"
+ "volume" "1.0"
+ }
+
+ "playlooping"
+ {
+ "volume" "0.25"
+ "pitch" "100"
+ "wave" "ambient/atmosphere/corridor2.wav"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_zombie_infested"
+ "volume" "1.0"
+ }
+}
+
+// large underground tunnels
+
+"streetwar.car_tunnel"
+{
+ "dsp" "1"
+
+ "playlooping"
+ {
+ "volume" "0.25"
+ "pitch" "100"
+ "wave" "ambient/atmosphere/cargo_hold2.wav"
+ }
+
+ "playrandom"
+ {
+ "time" "10,30"
+ "volume" "0.05,0.15"
+ "pitch" "95,105"
+
+ "rndwave"
+ {
+ "wave" "ambient/machines/truck_pass_distant1.wav"
+ "wave" "ambient/machines/truck_pass_distant2.wav"
+ "wave" "ambient/machines/truck_pass_distant3.wav"
+ "wave" "ambient/machines/truck_pass_overhead1.wav"
+ }
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_light_combat_atmosphere"
+ "volume" "0.5"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_muffled_light_combat"
+ "volume" "1.0"
+ }
+}
+
+// underground, away from combat, small tunnel
+
+"streetwar.general_small_tunnel"
+{
+ "playlooping"
+ {
+ "volume" "0.15"
+ "pitch" "100"
+ //"wave" "ambient/atmosphere/air_suck4.wav"
+ //"wave" "ambient/atmosphere/ambience5.wav"
+ "wave" "ambient/atmosphere/pipe1.wav"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_muffled_light_combat"
+ "volume" "1.0"
+ }
+}
+
+
+// this portion of tunnel is open to sky
+
+"streetwar.car_tunnel_opensky"
+{
+
+ "playsoundscape"
+ {
+ "name" "streetwar.car_tunnel"
+ "volume" "1.0"
+ }
+
+ "playlooping"
+ {
+ "volume" "0.23"
+ "wave" "ambient/atmosphere/station_ambience_loop2.wav"
+ "pitch" "100"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_medium_combat"
+ "volume" "1.0"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_light_combat_atmosphere"
+ "volume" "1.0"
+ }
+}
+
+"streetwar.toxic_car_tunnel"
+{
+ "playsoundscape"
+ {
+ "name" "streetwar.car_tunnel"
+ "volume" "0.8"
+ }
+
+ "playsoundscape"
+ {
+ "name" "d1_canals.util_toxic_slime"
+ "volume" "1.0"
+ }
+
+ "playsoundscape"
+ {
+ "name" "coast.util_metalstress"
+ "volume" "0.5"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_muffled_light_combat"
+ "volume" "1.0"
+ }
+
+}
+
+
+"streetwar.infested_appartments"
+{
+ "playsoundscape"
+ {
+ "name" "streetwar.util_zombie_infested"
+ "volume" "1.0"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_rubble"
+ "volume" "1.0"
+ }
+
+ "playlooping"
+ {
+ "volume" "0.08"
+ "wave" "ambient/atmosphere/city_tone.wav"
+ "pitch" "100"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_light_combat_atmosphere"
+ "volume" "0.3"
+ }
+
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_medium_combat"
+ "volume" "0.5"
+ }
+
+}
+
+
+
+"streetwar.general_indoor_light_combat"
+{
+ "dsp" "1"
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_light_combat_atmosphere"
+ "volume" "0.2"
+ }
+
+ "playlooping"
+ {
+ "volume" "0.06"
+ "wave" "ambient/atmosphere/pipe1.wav"
+ "pitch" "100"
+
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_light_combat"
+ "volume" "0.5"
+ }
+}
+
+"streetwar.general_indoor_medium_combat"
+{
+ "dsp" "1"
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_rubble"
+ "volume" "0.5"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_muffled_light_combat"
+ "volume" "1.0"
+ }
+
+ "playlooping"
+ {
+ "volume" "0.06"
+ "wave" "ambient/atmosphere/pipe1.wav"
+ "pitch" "100"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_light_combat_atmosphere"
+ "volume" "0.2"
+ }
+
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_medium_combat"
+ "volume" "0.5"
+ }
+
+ "playsoundscape"
+ {
+ "name" "overwatch_mp"
+ "volume" "1.0"
+ }
+}
+
+"streetwar.general_indoor_heavy_combat"
+{
+ "dsp" "1"
+
+ // inside
+
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_rubble"
+ "volume" "1.0"
+ }
+
+ "playlooping"
+ {
+ "volume" "0.05"
+ "wave" "ambient/atmosphere/pipe1.wav"
+ "pitch" "100"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_muffled_light_combat"
+ "volume" "1.0"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_heavy_combat_atmosphere"
+ "volume" "0.25"
+ }
+
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_heavy_combat"
+ "volume" "0.4"
+ }
+}
+
+"streetwar.general_outdoor_light_combat"
+{
+ "dsp" "1"
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_light_combat_atmosphere"
+ "volume" "0.8"
+ }
+
+ "playlooping"
+ {
+ "volume" "0.07"
+ "wave" "ambient/atmosphere/city_tone.wav"
+ "pitch" "100"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_light_combat"
+ "volume" "1.0"
+ }
+}
+
+"streetwar.general_outdoor_medium_combat"
+{
+ "dsp" "1"
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_light_combat_atmosphere"
+ "volume" "0.8"
+ }
+
+ "playlooping"
+ {
+ "volume" "0.15"
+ "wave" "ambient/atmosphere/station_ambience_loop2.wav"
+ "pitch" "100"
+ }
+
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_medium_combat"
+ "volume" "1.0"
+ }
+
+ "playsoundscape"
+ {
+ "name" "overwatch_mp"
+ "volume" "1.0"
+ }
+}
+
+"streetwar.general_outdoor_heavy_combat"
+{
+ "dsp" "1"
+
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_heavy_combat_atmosphere"
+ "volume" "0.85"
+ }
+
+ "playlooping"
+ {
+ "volume" "0.15"
+ "wave" "ambient/atmosphere/station_ambience_loop2.wav"
+ "pitch" "100"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_heavy_combat"
+ "volume" "1.0"
+ }
+}
+
+"streetwar.destroyed_concrete_building"
+{
+ "dsp" "1"
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_rubble"
+ "volume" "1.0"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.general_outdoor_medium_combat"
+ "volume" "1.0"
+ }
+
+
+ "playlooping"
+ {
+ "volume" "0.09"
+ "wave" "ambient/atmosphere/station_ambience_loop2.wav"
+ "pitch" "100"
+ }
+
+ "playrandom"
+ {
+ "volume" "0.13,0.23"
+ "pitch" "100"
+ "time" "5.0, 12.0"
+ "pitch" "90,130"
+ "soundlevel" "SNDLVL_140dB"
+ "position" "random"
+ "rndwave"
+ {
+ "wave" "ambient/wind/wind_med1.wav"
+ "wave" "ambient/wind/wind_hit1.wav"
+ "wave" "ambient/wind/wind_hit2.wav"
+ "wave" "ambient/wind/wind_snippet3.wav"
+ "wave" "ambient/wind/wind_snippet4.wav"
+ "wave" "ambient/wind/wind_snippet5.wav"
+ }
+ }
+}
+
+"streetwar.rooftop_heavy_combat"
+{
+ "dsp" "1"
+
+ "playrandom"
+ {
+ "volume" "0.4,0.6"
+ "pitch" "100"
+ "time" "5.0, 12.0"
+ "pitch" "90,130"
+ "soundlevel" "SNDLVL_140dB"
+ "position" "random"
+ "rndwave"
+ {
+ "wave" "ambient/wind/wind_med1.wav"
+ "wave" "ambient/wind/wind_hit1.wav"
+ "wave" "ambient/wind/wind_hit2.wav"
+ "wave" "ambient/wind/wind_snippet3.wav"
+ "wave" "ambient/wind/wind_snippet4.wav"
+ "wave" "ambient/wind/wind_snippet5.wav"
+ }
+ }
+
+ "playlooping"
+ {
+ "volume" "0.2"
+ "wave" "ambient/atmosphere/station_ambience_loop2.wav"
+ "pitch" "100"
+ }
+
+
+ "playlooping"
+ {
+ "volume" "0.15"
+ "wave" "ambient/alarms/city_siren_loop2.wav"
+ "pitch" "100"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.general_outdoor_heavy_combat"
+ "volume" "0.88"
+ }
+}
+
+// small control room - position 0,1 is combine terminal
+
+"streetwar.control_room"
+{
+
+ "dsp" "1"
+
+ "playlooping"
+ {
+ "volume" "0.1"
+ "wave" "ambient/atmosphere/city_rumble_loop1.wav"
+ "pitch" "100"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_muffled_light_combat"
+ "volume" "1.0"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.general_indoor_medium_combat"
+ "volume" "0.3"
+ }
+
+// position 0 is combine computer terminal
+
+ "playsoundscape"
+ {
+ "name" "combine.computer"
+ "volume" "0.4"
+ "positionoverride" "0"
+ }
+
+ "playsoundscape"
+ {
+ "name" "combine.computer"
+ "volume" "0.4"
+ "positionoverride" "1"
+ }
+}
+
+// control room
+
+"streetwar.bank_control_room"
+{
+
+ "dsp" "1"
+
+ "playlooping"
+ {
+ "volume" "0.2"
+ "wave" "ambient/atmosphere/city_rumble_loop1.wav"
+ "pitch" "100"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_muffled_light_combat"
+ "volume" "1.0"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.general_indoor_medium_combat"
+ "volume" "0.3"
+ }
+
+// position 0 is combine computer terminal
+
+ "playsoundscape"
+ {
+ "name" "combine.computer"
+ "volume" "0.4"
+ "positionoverride" "0"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_combine_atmosphere"
+ "volume" "0.5"
+ }
+
+}
+
+// puzzle machine room - anywhere with large combine machines
+
+"streetwar.bank_machine_room"
+{
+
+ "dsp" "1"
+
+ "playlooping"
+ {
+ "volume" "0.5"
+ "wave" "ambient/atmosphere/drone4lp.wav"
+ "pitch" "100"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_combine_atmosphere"
+ "volume" "0.8"
+ }
+
+
+ "playsoundscape"
+ {
+ "name" "combine.computer"
+ "volume" "0.2"
+ }
+
+
+ "playrandom"
+ {
+ "time" "4, 4"
+ "volume" "0.3"
+ "rndwave"
+ {
+ "wave" "ambient/atmosphere/metallic1.wav"
+ "wave" "ambient/atmosphere/metallic2.wav"
+ }
+
+ "pitch" "100"
+ }
+
+
+}
+
+// general area inside bank
+
+"streetwar.bank_general"
+{
+ "dsp" "1"
+
+ "playlooping"
+ {
+ "volume" "0.09"
+ "wave" "ambient/atmosphere/Drone1LP.wav"
+ "pitch" "100"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_combine_atmosphere"
+ "volume" "0.75"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_muffled_light_combat"
+ "volume" "1.0"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.general_indoor_medium_combat"
+ "volume" "0.62"
+ }
+}
+
+// *******************************************************************************
+// ***************** E3_C17_01 *****************
+
+"e3_c17_01_battle"
+{
+ "dsp" "1"
+
+
+// sound position 0 - fire01
+
+ "playlooping"
+ {
+ "volume" "1.0"
+ "wave" "ambient/fire/fire_med_loop1.wav"
+ "pitch" "100"
+ "soundlevel" "SNDLVL_90db"
+ "position" "0"
+ }
+
+// sound position 1 - barricade_gate
+
+ "playlooping"
+ {
+ "volume" "0.8"
+ "wave" "ambient/atmosphere/noise2.wav"
+ "pitch" "100"
+ "soundlevel" "SNDLVL_95db"
+ "position" "1"
+ }
+
+// siren at position 2
+
+ "playlooping"
+ {
+ "volume" "0.85"
+ "wave" "ambient/alarms/city_siren_loop2.wav"
+ "pitch" "100"
+ "soundlevel" "SNDLVL_100dB"
+ "position" "2"
+ }
+
+// sound position 3 - soundscape_target_gunfire
+
+ "playrandom"
+ {
+ "time" "1,4"
+ "volume" "0.4,0.8"
+ "pitch" "95,105"
+ "rndwave"
+ {
+ "wave" "ambient/levels/streetwar/city_battle1.wav"
+ "wave" "ambient/levels/streetwar/city_battle2.wav"
+ "wave" "ambient/levels/streetwar/city_battle3.wav"
+ "wave" "ambient/levels/streetwar/city_battle4.wav"
+ "wave" "ambient/levels/streetwar/city_battle5.wav"
+ "wave" "ambient/levels/streetwar/city_battle6.wav"
+ "wave" "ambient/levels/streetwar/city_battle7.wav"
+ "wave" "ambient/levels/streetwar/city_battle8.wav"
+ "wave" "ambient/levels/streetwar/city_battle9.wav"
+ "wave" "ambient/levels/streetwar/city_battle10.wav"
+ "wave" "ambient/levels/streetwar/city_battle11.wav"
+ }
+
+ }
+
+}
+
+
+// ************ d3_c17_02 (Dog's Destruction) *********************
+// ****************************************************************
+"c17_02_street_lower_1"
+{
+ "dsp" "19"
+
+ // city siren
+
+ "playlooping"
+ {
+ "volume" "0.03"
+ "wave" "ambient/alarms/city_siren_loop2.wav"
+ "pitch" "100"
+ }
+
+ // wind
+ "playrandom"
+ {
+ "time" "2, 7"
+ "volume" "0.03, 0.1"
+ "pitch" "95,105"
+ "rndwave"
+ {
+ "wave" "ambient/wind/wind_med1.wav"
+ "wave" "ambient/wind/wind_med2.wav"
+
+ }
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_medium_combat"
+ "volume" "1.0"
+ }
+
+ // thundering wall noise
+
+ "playlooping"
+ {
+ "volume" "0.5"
+ "pitch" "100"
+ "position" "0"
+ "wave" "ambient/machines/wall_ambient1.wav"
+ }
+}
+
+"c17_02_street_upper_1"
+{
+ "dsp" "1"
+
+ // city siren
+
+ "playlooping"
+ {
+ "volume" "0.05"
+ "wave" "ambient/alarms/city_siren_loop2.wav"
+ "pitch" "100"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_medium_combat"
+ "volume" "1.0"
+ }
+}
+
+"c17_02_street_upper_2"
+{
+ "dsp" "1"
+
+ // city siren
+
+ "playlooping"
+ {
+ "volume" "0.1"
+ "wave" "ambient/alarms/city_siren_loop2.wav"
+ "pitch" "100"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_medium_combat"
+ "volume" "1.0"
+ }
+
+ // thundering wall noise
+
+ "playlooping"
+ {
+ "volume" "0.4"
+ "pitch" "100"
+ "soundlevel" "SNDLVL_100db"
+ "position" "0"
+ "wave" "ambient/machines/wall_ambient1.wav"
+ }
+}
+
+
+"c17_02_inside_apartments_1"
+{
+ "dsp" "1"
+
+ // inside
+ "playlooping"
+ {
+ "volume" "0.1"
+ "wave" "ambient/atmosphere/Drone2LP.wav"
+ "pitch" "100"
+ }
+
+ "playrandom"
+ {
+ "time" "1.0, 5.0"
+ "volume" "0.04,0.2"
+ "pitch" "80,120"
+ "position" "random"
+ "soundlevel" "SNDLVL_140dB"
+ "rndwave"
+ {
+ "wave" "ambient/materials/rock2.wav"
+ "wave" "ambient/materials/rock5.wav"
+ "wave" "ambient/materials/wood_creak1.wav"
+ "wave" "ambient/materials/creak5.wav"
+ "wave" "ambient/atmosphere/cave_hit1.wav"
+ "wave" "ambient/atmosphere/cave_hit2.wav"
+ "wave" "ambient/atmosphere/cave_hit3.wav"
+ }
+ }
+
+ // thundering wall noise
+
+ "playlooping"
+ {
+ "volume" "0.2"
+ "pitch" "100"
+ "soundlevel" "SNDLVL_100dB"
+ "position" "0"
+ "wave" "ambient/machines/wall_ambient_loop1.wav"
+ }
+
+ "playlooping"
+ {
+ "volume" "0.4"
+ "pitch" "100"
+ "soundlevel" "SNDLVL_90dB"
+ "position" "0"
+ "wave" "ambient/machines/wall_loop1.wav"
+ }
+}
+
+
+"streetwar.underground_manhack_tunnel"
+
+{
+ "dsp" "1"
+
+ "playlooping"
+ {
+ "volume" "0.3"
+ "wave" "ambient/atmosphere/undercity_loop1.wav"
+ "pitch" "110"
+ "soundlevel" "0"
+ }
+
+ "playsoundscape"
+ {
+ "name" "streetwar.util_drips"
+ "volume" "1.0"
+ }
+
+
+// steam sound at position 0
+
+ "playlooping"
+ {
+ "volume" "0.3"
+ "wave" "ambient/gas/steam_loop1.wav"
+ "pitch" "120"
+ "soundlevel" "SNDLVL_80db"
+
+ "position" "0"
+
+ }
+}
+
+
+"streetwar.vertical_warehouse_arena"
+{
+
+ "dsp" "1"
+
+ "playlooping"
+ {
+ "volume" "0.3"
+ "wave" "ambient/atmosphere/undercity_loop1.wav"
+ "pitch" "100"
+ "soundlevel" "0"
+ }
+
+
+ "playrandom"
+ {
+ "volume" "0.1,0.2"
+ "pitch" "100"
+ "time" "5.0, 12.0"
+ "pitch" "90,130"
+ "soundlevel" "SNDLVL_140dB"
+ "position" "random"
+ "rndwave"
+ {
+ "wave" "ambient/wind/wind_med1.wav"
+ "wave" "ambient/wind/wind_hit1.wav"
+ "wave" "ambient/wind/wind_hit2.wav"
+ "wave" "ambient/wind/wind_snippet3.wav"
+ "wave" "ambient/wind/wind_snippet4.wav"
+ "wave" "ambient/wind/wind_snippet5.wav"
+ }
+ }
+
+
} \ No newline at end of file