diff options
Diffstat (limited to 'mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt')
| -rw-r--r-- | mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt | 2912 |
1 files changed, 1456 insertions, 1456 deletions
diff --git a/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt b/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt index 7d5888be..e1d4e13c 100644 --- a/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt +++ b/mp/game/mod_hl2mp/scripts/soundscapes_streetwar.txt @@ -1,1457 +1,1457 @@ -
-// bank, siren (gamesounds - apc_alarm_loop1.wav)
-// courtyard, drawbridge motor start, stop (gamesounds)
-// courtyard, drawbridge stop clank
-// specific fire, rubble, siren sounds
-
-
-
-//////////////////////////////// Utility soundscapes ////////////////////////
-
-"overwatch_mp"
-{
- "playrandom"
- {
- "time" "45,90"
- "volume" "0.1,0.5"
- "pitch" "100"
-
- "rndwave"
- {
- "wave" "*npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav"
- "wave" "*npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav"
- "wave" "*npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav"
- "wave" "*npc/overwatch/cityvoice/f_localunrest_spkr.wav"
- }
- }
-}
-
-"streetwar.util_combine_atmosphere"
-{
- "playrandom"
- {
- "time" "2.0,2.0"
- "volume" "0.15,0.25"
- "pitch" "80,125"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/atmosphere/cave_hit1.wav"
- "wave" "ambient/atmosphere/cave_hit2.wav"
- "wave" "ambient/atmosphere/cave_hit3.wav"
- "wave" "ambient/atmosphere/cave_hit4.wav"
- "wave" "ambient/atmosphere/cave_hit5.wav"
- "wave" "ambient/atmosphere/cave_hit6.wav"
-
- "wave" "ambient/atmosphere/city_skybeam1.wav"
- "wave" "ambient/atmosphere/city_skypass1.wav"
- "wave" "ambient/atmosphere/city_truckpass1.wav"
- }
- }
-}
-
-"streetwar.util_rubble"
-{
- "playrandom"
- {
- "time" "3,15"
- "volume" "0.2,0.5"
- "pitch" "95,105"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/building_rubble1.wav"
- "wave" "ambient/levels/streetwar/building_rubble2.wav"
- "wave" "ambient/levels/streetwar/building_rubble3.wav"
- "wave" "ambient/levels/streetwar/building_rubble4.wav"
- "wave" "ambient/levels/streetwar/building_rubble5.wav"
- "wave" "ambient/materials/wood_creak1.wav"
- "wave" "ambient/materials/creak5.wav"
- "wave" "ambient/materials/metal_stress4.wav"
- "wave" "ambient/materials/metal_stress5.wav"
- "wave" "ambient/materials/rustypipes1.wav"
- "wave" "ambient/materials/rustypipes2.wav"
- "wave" "ambient/materials/rustypipes3.wav"
- }
- }
-
-}
-
-"streetwar.util_sirens"
-{
- "playrandom"
- {
- "time" "5,15"
- "volume" "0.2,0.8"
- "pitch" "100"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/machines/heli_pass1.wav"
- "wave" "ambient/machines/aircraft_distant_flyby1.wav"
- "wave" "ambient/machines/aircraft_distant_flyby3.wav"
- "wave" "ambient/alarms/apc_alarm_pass1.wav"
- "wave" "ambient/alarms/manhack_alert_pass1.wav"
- "wave" "ambient/alarms/scanner_alert_pass1.wav"
- }
- }
-}
-
-"streetwar.util_light_sirens"
-{
- "playrandom"
- {
- "time" "15,60"
- "volume" "0.2,0.8"
- "pitch" "100"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/machines/heli_pass1.wav"
- "wave" "ambient/machines/aircraft_distant_flyby1.wav"
- "wave" "ambient/machines/aircraft_distant_flyby3.wav"
- "wave" "ambient/alarms/apc_alarm_pass1.wav"
- "wave" "ambient/alarms/manhack_alert_pass1.wav"
- "wave" "ambient/alarms/scanner_alert_pass1.wav"
- }
- }
-}
-
-"streetwar.util_zombie_infested"
-{
-
- "playrandom"
- {
- "time" "3,15"
- "volume" "0.4,0.7"
- "pitch" "95,105"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/creatures/flies1.wav"
- "wave" "ambient/creatures/flies2.wav"
- "wave" "ambient/creatures/flies3.wav"
- "wave" "ambient/creatures/flies4.wav"
- "wave" "ambient/creatures/flies5.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "20,40"
- "volume" "0.2,0.4"
- "pitch" "95,105"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
-
- "rndwave"
- {
- "wave" "ambient/creatures/rats1.wav"
- "wave" "ambient/creatures/rats2.wav"
- "wave" "ambient/creatures/rats3.wav"
- "wave" "ambient/creatures/rats4.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "15, 60"
- "volume" "0.1,0.3"
- "pitch" "90,110"
- "soundlevel" "SNDLVL_140dB"
- "position" "random"
- "rndwave"
- {
- "wave" "ambient/creatures/town_moan1.wav"
- //"wave" "ambient/creatures/town_zombie_call1.wav"
- "wave" "ambient/creatures/town_scared_breathing1.wav"
- }
- }
-}
-
-"streetwar.util_light_combat_atmosphere"
-{
- "playrandom"
- {
- "time" "10,40"
- "volume" "0.15,0.45"
- "pitch" "90,115"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/apc_distant1.wav"
- "wave" "ambient/levels/streetwar/apc_distant2.wav"
- "wave" "ambient/levels/streetwar/apc_distant3.wav"
- "wave" "ambient/levels/streetwar/gunship_distant1.wav"
- "wave" "ambient/levels/streetwar/gunship_distant2.wav"
- "wave" "ambient/levels/streetwar/heli_distant1.wav"
- "wave" "ambient/levels/streetwar/marching_distant1.wav"
- "wave" "ambient/levels/streetwar/marching_distant2.wav"
- "wave" "ambient/levels/streetwar/strider_distant1.wav"
- "wave" "ambient/levels/streetwar/strider_distant2.wav"
- "wave" "ambient/levels/streetwar/strider_distant3.wav"
- "wave" "ambient/levels/streetwar/strider_distant_walk1.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "60,300"
- "volume" "0.15,0.2"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_chant1.wav"
- "wave" "ambient/levels/streetwar/city_riot1.wav"
- "wave" "ambient/levels/streetwar/city_riot2.wav"
- "wave" "ambient/levels/streetwar/city_scream3.wav"
- }
-
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_sirens"
- "volume" "0.8"
- }
-}
-
-"streetwar.util_heavy_combat_atmosphere"
-{
- "playrandom"
- {
- "time" "3,15"
- "volume" "0.35,0.75"
- "pitch" "90,115"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/apc_distant1.wav"
- "wave" "ambient/levels/streetwar/apc_distant2.wav"
- "wave" "ambient/levels/streetwar/apc_distant3.wav"
- "wave" "ambient/levels/streetwar/gunship_distant1.wav"
- "wave" "ambient/levels/streetwar/gunship_distant2.wav"
- "wave" "ambient/levels/streetwar/heli_distant1.wav"
- "wave" "ambient/levels/streetwar/marching_distant1.wav"
- "wave" "ambient/levels/streetwar/marching_distant2.wav"
- "wave" "ambient/levels/streetwar/strider_distant1.wav"
- "wave" "ambient/levels/streetwar/strider_distant2.wav"
- "wave" "ambient/levels/streetwar/strider_distant3.wav"
- "wave" "ambient/levels/streetwar/strider_distant_walk1.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "60,300"
- "volume" "0.1,0.25"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_chant1.wav"
- "wave" "ambient/levels/streetwar/city_riot1.wav"
- "wave" "ambient/levels/streetwar/city_riot2.wav"
- "wave" "ambient/levels/streetwar/city_scream3.wav"
- }
-
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_sirens"
- "volume" "0.8"
- }
-
-}
-
-// distant explosions, heard from underground
-
-"streetwar.util_muffled_light_combat"
-{
-
- "playrandom"
- {
- "time" "3,30"
- "volume" "0.12,0.25"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
-
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle17.wav"
- "wave" "ambient/levels/streetwar/city_battle18.wav"
- "wave" "ambient/levels/streetwar/city_battle19.wav"
- "wave" "ambient/atmosphere/thunder1.wav"
- "wave" "ambient/atmosphere/thunder2.wav"
- "wave" "ambient/atmosphere/thunder3.wav"
- "wave" "ambient/atmosphere/thunder4.wav"
- }
- }
-}
-
-"streetwar.util_light_combat"
-{
-
- "playrandom"
- {
- "time" "2,35"
- "volume" "0.2,0.35"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle1.wav"
- "wave" "ambient/levels/streetwar/city_battle2.wav"
- "wave" "ambient/levels/streetwar/city_battle3.wav"
- "wave" "ambient/levels/streetwar/city_battle4.wav"
- "wave" "ambient/levels/streetwar/city_battle5.wav"
- "wave" "ambient/levels/streetwar/city_battle6.wav"
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle8.wav"
- "wave" "ambient/levels/streetwar/city_battle9.wav"
- "wave" "ambient/levels/streetwar/city_battle10.wav"
-
- "wave" "ambient/levels/prison/inside_battle1.wav"
- "wave" "ambient/levels/prison/inside_battle2.wav"
- "wave" "ambient/levels/prison/inside_battle3.wav"
- "wave" "ambient/levels/prison/inside_battle4.wav"
-
- }
-
- }
-
- "playrandom"
- {
- "time" "5,30"
- "volume" "0.2,0.45"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle11.wav"
- "wave" "ambient/levels/streetwar/city_battle12.wav"
- "wave" "ambient/levels/streetwar/city_battle13.wav"
- "wave" "ambient/levels/streetwar/city_battle14.wav"
- "wave" "ambient/levels/streetwar/city_battle15.wav"
- "wave" "ambient/levels/streetwar/city_battle16.wav"
- "wave" "ambient/levels/streetwar/city_battle17.wav"
- "wave" "ambient/levels/streetwar/city_battle18.wav"
- "wave" "ambient/levels/streetwar/city_battle19.wav"
-
- }
-
- }
-}
-
-"streetwar.util_medium_combat"
-{
- "playrandom"
- {
- "time" "1,15"
- "volume" "0.25,0.5"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle1.wav"
- "wave" "ambient/levels/streetwar/city_battle2.wav"
- "wave" "ambient/levels/streetwar/city_battle3.wav"
- "wave" "ambient/levels/streetwar/city_battle4.wav"
- "wave" "ambient/levels/streetwar/city_battle5.wav"
- "wave" "ambient/levels/streetwar/city_battle6.wav"
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle8.wav"
- "wave" "ambient/levels/streetwar/city_battle9.wav"
- "wave" "ambient/levels/streetwar/city_battle10.wav"
-
-
- "wave" "ambient/levels/prison/inside_battle1.wav"
- "wave" "ambient/levels/prison/inside_battle2.wav"
- "wave" "ambient/levels/prison/inside_battle3.wav"
- "wave" "ambient/levels/prison/inside_battle4.wav"
- "wave" "ambient/levels/prison/inside_battle5.wav"
- "wave" "ambient/levels/prison/inside_battle6.wav"
- "wave" "ambient/levels/prison/inside_battle7.wav"
- "wave" "ambient/levels/prison/inside_battle8.wav"
- "wave" "ambient/levels/prison/inside_battle9.wav"
- }
-
- }
-
- "playrandom"
- {
- "time" "3,15"
- "volume" "0.25,0.5"
- "pitch" "90,105"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle11.wav"
- "wave" "ambient/levels/streetwar/city_battle12.wav"
- //"wave" "ambient/levels/streetwar/city_battle13.wav"
- "wave" "ambient/levels/streetwar/city_battle14.wav"
- "wave" "ambient/levels/streetwar/city_battle15.wav"
- "wave" "ambient/levels/streetwar/city_battle16.wav"
- "wave" "ambient/levels/streetwar/city_battle17.wav"
- "wave" "ambient/levels/streetwar/city_battle18.wav"
- "wave" "ambient/levels/streetwar/city_battle19.wav"
- }
-
- }
-}
-
-"streetwar.util_heavy_combat"
-{
- "playrandom"
- {
- "time" "1,4"
- "volume" "0.45,0.95"
- "pitch" "90,115"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle1.wav"
- "wave" "ambient/levels/streetwar/city_battle2.wav"
- "wave" "ambient/levels/streetwar/city_battle3.wav"
- "wave" "ambient/levels/streetwar/city_battle4.wav"
- "wave" "ambient/levels/streetwar/city_battle5.wav"
- "wave" "ambient/levels/streetwar/city_battle6.wav"
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle8.wav"
- "wave" "ambient/levels/streetwar/city_battle9.wav"
- "wave" "ambient/levels/streetwar/city_battle10.wav"
- "wave" "ambient/levels/streetwar/city_battle11.wav"
-
- }
-
- }
-
- "playrandom"
- {
- "time" "1,4"
- "volume" "0.3,0.8"
- "pitch" "90,115"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
-
- "wave" "ambient/levels/streetwar/city_battle12.wav"
- //"wave" "ambient/levels/streetwar/city_battle13.wav"
- "wave" "ambient/levels/streetwar/city_battle14.wav"
- "wave" "ambient/levels/streetwar/city_battle15.wav"
- "wave" "ambient/levels/streetwar/city_battle16.wav"
- "wave" "ambient/levels/streetwar/city_battle17.wav"
- "wave" "ambient/levels/streetwar/city_battle18.wav"
- "wave" "ambient/levels/streetwar/city_battle19.wav"
-
- "wave" "ambient/levels/prison/inside_battle1.wav"
- "wave" "ambient/levels/prison/inside_battle2.wav"
- "wave" "ambient/levels/prison/inside_battle3.wav"
- "wave" "ambient/levels/prison/inside_battle4.wav"
- "wave" "ambient/levels/prison/inside_battle5.wav"
- "wave" "ambient/levels/prison/inside_battle6.wav"
- "wave" "ambient/levels/prison/inside_battle7.wav"
- "wave" "ambient/levels/prison/inside_battle8.wav"
- "wave" "ambient/levels/prison/inside_battle9.wav"
- }
-
- }
-}
-
-
-"streetwar.util_drips"
-{
- "playrandom"
- {
- "volume" "0.1,0.3"
- "pitch" "100"
- "time" "0.5, 5.0"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
- "rndwave"
- {
- "wave" "ambient/levels/canals/drip1.wav"
- "wave" "ambient/levels/canals/drip2.wav"
- "wave" "ambient/levels/canals/drip3.wav"
- "wave" "ambient/levels/canals/drip4.wav"
- "wave" "ambient/water/rain_drip1.wav"
- "wave" "ambient/water/rain_drip2.wav"
- "wave" "ambient/water/rain_drip3.wav"
- "wave" "ambient/water/rain_drip4.wav"
- }
- }
-}
-
-"streetwar.util_fardrips"
-{
- "playrandom"
- {
- "volume" "0.1,0.3"
- "pitch" "90,120"
- "time" "0.5, 5.0"
- "position" "random"
- "soundlevel" "SNDLVL_140db"
- "rndwave"
- {
- "wave" "ambient/water/distant_drip1.wav"
- "wave" "ambient/water/distant_drip2.wav"
- "wave" "ambient/water/distant_drip3.wav"
- "wave" "ambient/water/distant_drip4.wav"
- }
- }
-}
-
-///////////////////////// Streetwar soundscapes start here ///////////////////////////////////////
-
-"streetwar.zombie_water_room"
-{
- "dsp" "1"
-
- "playlooping"
- {
- "wave" "ambient/levels/canals/water_rivulet_loop2.wav"
- "volume" "0.2"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_drips"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_fardrips"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.25"
- "pitch" "100"
- "wave" "ambient/atmosphere/corridor2.wav"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_zombie_infested"
- "volume" "1.0"
- }
-}
-
-// large underground tunnels
-
-"streetwar.car_tunnel"
-{
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.25"
- "pitch" "100"
- "wave" "ambient/atmosphere/cargo_hold2.wav"
- }
-
- "playrandom"
- {
- "time" "10,30"
- "volume" "0.05,0.15"
- "pitch" "95,105"
-
- "rndwave"
- {
- "wave" "ambient/machines/truck_pass_distant1.wav"
- "wave" "ambient/machines/truck_pass_distant2.wav"
- "wave" "ambient/machines/truck_pass_distant3.wav"
- "wave" "ambient/machines/truck_pass_overhead1.wav"
- }
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.5"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-}
-
-// underground, away from combat, small tunnel
-
-"streetwar.general_small_tunnel"
-{
- "playlooping"
- {
- "volume" "0.15"
- "pitch" "100"
- //"wave" "ambient/atmosphere/air_suck4.wav"
- //"wave" "ambient/atmosphere/ambience5.wav"
- "wave" "ambient/atmosphere/pipe1.wav"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-}
-
-
-// this portion of tunnel is open to sky
-
-"streetwar.car_tunnel_opensky"
-{
-
- "playsoundscape"
- {
- "name" "streetwar.car_tunnel"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.23"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "1.0"
- }
-}
-
-"streetwar.toxic_car_tunnel"
-{
- "playsoundscape"
- {
- "name" "streetwar.car_tunnel"
- "volume" "0.8"
- }
-
- "playsoundscape"
- {
- "name" "d1_canals.util_toxic_slime"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "coast.util_metalstress"
- "volume" "0.5"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
-}
-
-
-"streetwar.infested_appartments"
-{
- "playsoundscape"
- {
- "name" "streetwar.util_zombie_infested"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_rubble"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.08"
- "wave" "ambient/atmosphere/city_tone.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.3"
- }
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "0.5"
- }
-
-}
-
-
-
-"streetwar.general_indoor_light_combat"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.2"
- }
-
- "playlooping"
- {
- "volume" "0.06"
- "wave" "ambient/atmosphere/pipe1.wav"
- "pitch" "100"
-
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat"
- "volume" "0.5"
- }
-}
-
-"streetwar.general_indoor_medium_combat"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_rubble"
- "volume" "0.5"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.06"
- "wave" "ambient/atmosphere/pipe1.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.2"
- }
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "0.5"
- }
-
- "playsoundscape"
- {
- "name" "overwatch_mp"
- "volume" "1.0"
- }
-}
-
-"streetwar.general_indoor_heavy_combat"
-{
- "dsp" "1"
-
- // inside
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_rubble"
- "volume" "1.0"
- }
-
- "playlooping"
- {
- "volume" "0.05"
- "wave" "ambient/atmosphere/pipe1.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_heavy_combat_atmosphere"
- "volume" "0.25"
- }
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_heavy_combat"
- "volume" "0.4"
- }
-}
-
-"streetwar.general_outdoor_light_combat"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.8"
- }
-
- "playlooping"
- {
- "volume" "0.07"
- "wave" "ambient/atmosphere/city_tone.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat"
- "volume" "1.0"
- }
-}
-
-"streetwar.general_outdoor_medium_combat"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_light_combat_atmosphere"
- "volume" "0.8"
- }
-
- "playlooping"
- {
- "volume" "0.15"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "overwatch_mp"
- "volume" "1.0"
- }
-}
-
-"streetwar.general_outdoor_heavy_combat"
-{
- "dsp" "1"
-
-
- "playsoundscape"
- {
- "name" "streetwar.util_heavy_combat_atmosphere"
- "volume" "0.85"
- }
-
- "playlooping"
- {
- "volume" "0.15"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_heavy_combat"
- "volume" "1.0"
- }
-}
-
-"streetwar.destroyed_concrete_building"
-{
- "dsp" "1"
-
- "playsoundscape"
- {
- "name" "streetwar.util_rubble"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_outdoor_medium_combat"
- "volume" "1.0"
- }
-
-
- "playlooping"
- {
- "volume" "0.09"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
- "playrandom"
- {
- "volume" "0.13,0.23"
- "pitch" "100"
- "time" "5.0, 12.0"
- "pitch" "90,130"
- "soundlevel" "SNDLVL_140dB"
- "position" "random"
- "rndwave"
- {
- "wave" "ambient/wind/wind_med1.wav"
- "wave" "ambient/wind/wind_hit1.wav"
- "wave" "ambient/wind/wind_hit2.wav"
- "wave" "ambient/wind/wind_snippet3.wav"
- "wave" "ambient/wind/wind_snippet4.wav"
- "wave" "ambient/wind/wind_snippet5.wav"
- }
- }
-}
-
-"streetwar.rooftop_heavy_combat"
-{
- "dsp" "1"
-
- "playrandom"
- {
- "volume" "0.4,0.6"
- "pitch" "100"
- "time" "5.0, 12.0"
- "pitch" "90,130"
- "soundlevel" "SNDLVL_140dB"
- "position" "random"
- "rndwave"
- {
- "wave" "ambient/wind/wind_med1.wav"
- "wave" "ambient/wind/wind_hit1.wav"
- "wave" "ambient/wind/wind_hit2.wav"
- "wave" "ambient/wind/wind_snippet3.wav"
- "wave" "ambient/wind/wind_snippet4.wav"
- "wave" "ambient/wind/wind_snippet5.wav"
- }
- }
-
- "playlooping"
- {
- "volume" "0.2"
- "wave" "ambient/atmosphere/station_ambience_loop2.wav"
- "pitch" "100"
- }
-
-
- "playlooping"
- {
- "volume" "0.15"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_outdoor_heavy_combat"
- "volume" "0.88"
- }
-}
-
-// small control room - position 0,1 is combine terminal
-
-"streetwar.control_room"
-{
-
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.1"
- "wave" "ambient/atmosphere/city_rumble_loop1.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_indoor_medium_combat"
- "volume" "0.3"
- }
-
-// position 0 is combine computer terminal
-
- "playsoundscape"
- {
- "name" "combine.computer"
- "volume" "0.4"
- "positionoverride" "0"
- }
-
- "playsoundscape"
- {
- "name" "combine.computer"
- "volume" "0.4"
- "positionoverride" "1"
- }
-}
-
-// control room
-
-"streetwar.bank_control_room"
-{
-
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.2"
- "wave" "ambient/atmosphere/city_rumble_loop1.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_indoor_medium_combat"
- "volume" "0.3"
- }
-
-// position 0 is combine computer terminal
-
- "playsoundscape"
- {
- "name" "combine.computer"
- "volume" "0.4"
- "positionoverride" "0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_combine_atmosphere"
- "volume" "0.5"
- }
-
-}
-
-// puzzle machine room - anywhere with large combine machines
-
-"streetwar.bank_machine_room"
-{
-
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.5"
- "wave" "ambient/atmosphere/drone4lp.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_combine_atmosphere"
- "volume" "0.8"
- }
-
-
- "playsoundscape"
- {
- "name" "combine.computer"
- "volume" "0.2"
- }
-
-
- "playrandom"
- {
- "time" "4, 4"
- "volume" "0.3"
- "rndwave"
- {
- "wave" "ambient/atmosphere/metallic1.wav"
- "wave" "ambient/atmosphere/metallic2.wav"
- }
-
- "pitch" "100"
- }
-
-
-}
-
-// general area inside bank
-
-"streetwar.bank_general"
-{
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.09"
- "wave" "ambient/atmosphere/Drone1LP.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_combine_atmosphere"
- "volume" "0.75"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_muffled_light_combat"
- "volume" "1.0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.general_indoor_medium_combat"
- "volume" "0.62"
- }
-}
-
-// *******************************************************************************
-// ***************** E3_C17_01 *****************
-
-"e3_c17_01_battle"
-{
- "dsp" "1"
-
-
-// sound position 0 - fire01
-
- "playlooping"
- {
- "volume" "1.0"
- "wave" "ambient/fire/fire_med_loop1.wav"
- "pitch" "100"
- "soundlevel" "SNDLVL_90db"
- "position" "0"
- }
-
-// sound position 1 - barricade_gate
-
- "playlooping"
- {
- "volume" "0.8"
- "wave" "ambient/atmosphere/noise2.wav"
- "pitch" "100"
- "soundlevel" "SNDLVL_95db"
- "position" "1"
- }
-
-// siren at position 2
-
- "playlooping"
- {
- "volume" "0.85"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- "soundlevel" "SNDLVL_100dB"
- "position" "2"
- }
-
-// sound position 3 - soundscape_target_gunfire
-
- "playrandom"
- {
- "time" "1,4"
- "volume" "0.4,0.8"
- "pitch" "95,105"
- "rndwave"
- {
- "wave" "ambient/levels/streetwar/city_battle1.wav"
- "wave" "ambient/levels/streetwar/city_battle2.wav"
- "wave" "ambient/levels/streetwar/city_battle3.wav"
- "wave" "ambient/levels/streetwar/city_battle4.wav"
- "wave" "ambient/levels/streetwar/city_battle5.wav"
- "wave" "ambient/levels/streetwar/city_battle6.wav"
- "wave" "ambient/levels/streetwar/city_battle7.wav"
- "wave" "ambient/levels/streetwar/city_battle8.wav"
- "wave" "ambient/levels/streetwar/city_battle9.wav"
- "wave" "ambient/levels/streetwar/city_battle10.wav"
- "wave" "ambient/levels/streetwar/city_battle11.wav"
- }
-
- }
-
-}
-
-
-// ************ d3_c17_02 (Dog's Destruction) *********************
-// ****************************************************************
-"c17_02_street_lower_1"
-{
- "dsp" "19"
-
- // city siren
-
- "playlooping"
- {
- "volume" "0.03"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- }
-
- // wind
- "playrandom"
- {
- "time" "2, 7"
- "volume" "0.03, 0.1"
- "pitch" "95,105"
- "rndwave"
- {
- "wave" "ambient/wind/wind_med1.wav"
- "wave" "ambient/wind/wind_med2.wav"
-
- }
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-
- // thundering wall noise
-
- "playlooping"
- {
- "volume" "0.5"
- "pitch" "100"
- "position" "0"
- "wave" "ambient/machines/wall_ambient1.wav"
- }
-}
-
-"c17_02_street_upper_1"
-{
- "dsp" "1"
-
- // city siren
-
- "playlooping"
- {
- "volume" "0.05"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-}
-
-"c17_02_street_upper_2"
-{
- "dsp" "1"
-
- // city siren
-
- "playlooping"
- {
- "volume" "0.1"
- "wave" "ambient/alarms/city_siren_loop2.wav"
- "pitch" "100"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_medium_combat"
- "volume" "1.0"
- }
-
- // thundering wall noise
-
- "playlooping"
- {
- "volume" "0.4"
- "pitch" "100"
- "soundlevel" "SNDLVL_100db"
- "position" "0"
- "wave" "ambient/machines/wall_ambient1.wav"
- }
-}
-
-
-"c17_02_inside_apartments_1"
-{
- "dsp" "1"
-
- // inside
- "playlooping"
- {
- "volume" "0.1"
- "wave" "ambient/atmosphere/Drone2LP.wav"
- "pitch" "100"
- }
-
- "playrandom"
- {
- "time" "1.0, 5.0"
- "volume" "0.04,0.2"
- "pitch" "80,120"
- "position" "random"
- "soundlevel" "SNDLVL_140dB"
- "rndwave"
- {
- "wave" "ambient/materials/rock2.wav"
- "wave" "ambient/materials/rock5.wav"
- "wave" "ambient/materials/wood_creak1.wav"
- "wave" "ambient/materials/creak5.wav"
- "wave" "ambient/atmosphere/cave_hit1.wav"
- "wave" "ambient/atmosphere/cave_hit2.wav"
- "wave" "ambient/atmosphere/cave_hit3.wav"
- }
- }
-
- // thundering wall noise
-
- "playlooping"
- {
- "volume" "0.2"
- "pitch" "100"
- "soundlevel" "SNDLVL_100dB"
- "position" "0"
- "wave" "ambient/machines/wall_ambient_loop1.wav"
- }
-
- "playlooping"
- {
- "volume" "0.4"
- "pitch" "100"
- "soundlevel" "SNDLVL_90dB"
- "position" "0"
- "wave" "ambient/machines/wall_loop1.wav"
- }
-}
-
-
-"streetwar.underground_manhack_tunnel"
-
-{
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.3"
- "wave" "ambient/atmosphere/undercity_loop1.wav"
- "pitch" "110"
- "soundlevel" "0"
- }
-
- "playsoundscape"
- {
- "name" "streetwar.util_drips"
- "volume" "1.0"
- }
-
-
-// steam sound at position 0
-
- "playlooping"
- {
- "volume" "0.3"
- "wave" "ambient/gas/steam_loop1.wav"
- "pitch" "120"
- "soundlevel" "SNDLVL_80db"
-
- "position" "0"
-
- }
-}
-
-
-"streetwar.vertical_warehouse_arena"
-{
-
- "dsp" "1"
-
- "playlooping"
- {
- "volume" "0.3"
- "wave" "ambient/atmosphere/undercity_loop1.wav"
- "pitch" "100"
- "soundlevel" "0"
- }
-
-
- "playrandom"
- {
- "volume" "0.1,0.2"
- "pitch" "100"
- "time" "5.0, 12.0"
- "pitch" "90,130"
- "soundlevel" "SNDLVL_140dB"
- "position" "random"
- "rndwave"
- {
- "wave" "ambient/wind/wind_med1.wav"
- "wave" "ambient/wind/wind_hit1.wav"
- "wave" "ambient/wind/wind_hit2.wav"
- "wave" "ambient/wind/wind_snippet3.wav"
- "wave" "ambient/wind/wind_snippet4.wav"
- "wave" "ambient/wind/wind_snippet5.wav"
- }
- }
-
-
+ +// bank, siren (gamesounds - apc_alarm_loop1.wav) +// courtyard, drawbridge motor start, stop (gamesounds) +// courtyard, drawbridge stop clank +// specific fire, rubble, siren sounds + + + +//////////////////////////////// Utility soundscapes //////////////////////// + +"overwatch_mp" +{ + "playrandom" + { + "time" "45,90" + "volume" "0.1,0.5" + "pitch" "100" + + "rndwave" + { + "wave" "*npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav" + "wave" "*npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav" + "wave" "*npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav" + "wave" "*npc/overwatch/cityvoice/f_localunrest_spkr.wav" + } + } +} + +"streetwar.util_combine_atmosphere" +{ + "playrandom" + { + "time" "2.0,2.0" + "volume" "0.15,0.25" + "pitch" "80,125" + "position" "random" + "soundlevel" "SNDLVL_140db" + + "rndwave" + { + "wave" "ambient/atmosphere/cave_hit1.wav" + "wave" "ambient/atmosphere/cave_hit2.wav" + "wave" "ambient/atmosphere/cave_hit3.wav" + "wave" "ambient/atmosphere/cave_hit4.wav" + "wave" "ambient/atmosphere/cave_hit5.wav" + "wave" "ambient/atmosphere/cave_hit6.wav" + + "wave" "ambient/atmosphere/city_skybeam1.wav" + "wave" "ambient/atmosphere/city_skypass1.wav" + "wave" "ambient/atmosphere/city_truckpass1.wav" + } + } +} + +"streetwar.util_rubble" +{ + "playrandom" + { + "time" "3,15" + "volume" "0.2,0.5" + "pitch" "95,105" + "position" "random" + "soundlevel" "SNDLVL_140db" + + "rndwave" + { + "wave" "ambient/levels/streetwar/building_rubble1.wav" + "wave" "ambient/levels/streetwar/building_rubble2.wav" + "wave" "ambient/levels/streetwar/building_rubble3.wav" + "wave" "ambient/levels/streetwar/building_rubble4.wav" + "wave" "ambient/levels/streetwar/building_rubble5.wav" + "wave" "ambient/materials/wood_creak1.wav" + "wave" "ambient/materials/creak5.wav" + "wave" "ambient/materials/metal_stress4.wav" + "wave" "ambient/materials/metal_stress5.wav" + "wave" "ambient/materials/rustypipes1.wav" + "wave" "ambient/materials/rustypipes2.wav" + "wave" "ambient/materials/rustypipes3.wav" + } + } + +} + +"streetwar.util_sirens" +{ + "playrandom" + { + "time" "5,15" + "volume" "0.2,0.8" + "pitch" "100" + "position" "random" + "soundlevel" "SNDLVL_140db" + + "rndwave" + { + "wave" "ambient/machines/heli_pass1.wav" + "wave" "ambient/machines/aircraft_distant_flyby1.wav" + "wave" "ambient/machines/aircraft_distant_flyby3.wav" + "wave" "ambient/alarms/apc_alarm_pass1.wav" + "wave" "ambient/alarms/manhack_alert_pass1.wav" + "wave" "ambient/alarms/scanner_alert_pass1.wav" + } + } +} + +"streetwar.util_light_sirens" +{ + "playrandom" + { + "time" "15,60" + "volume" "0.2,0.8" + "pitch" "100" + "position" "random" + "soundlevel" "SNDLVL_140db" + + "rndwave" + { + "wave" "ambient/machines/heli_pass1.wav" + "wave" "ambient/machines/aircraft_distant_flyby1.wav" + "wave" "ambient/machines/aircraft_distant_flyby3.wav" + "wave" "ambient/alarms/apc_alarm_pass1.wav" + "wave" "ambient/alarms/manhack_alert_pass1.wav" + "wave" "ambient/alarms/scanner_alert_pass1.wav" + } + } +} + +"streetwar.util_zombie_infested" +{ + + "playrandom" + { + "time" "3,15" + "volume" "0.4,0.7" + "pitch" "95,105" + "position" "random" + "soundlevel" "SNDLVL_140db" + + "rndwave" + { + "wave" "ambient/creatures/flies1.wav" + "wave" "ambient/creatures/flies2.wav" + "wave" "ambient/creatures/flies3.wav" + "wave" "ambient/creatures/flies4.wav" + "wave" "ambient/creatures/flies5.wav" + } + + } + + "playrandom" + { + "time" "20,40" + "volume" "0.2,0.4" + "pitch" "95,105" + "position" "random" + "soundlevel" "SNDLVL_140db" + + "rndwave" + { + "wave" "ambient/creatures/rats1.wav" + "wave" "ambient/creatures/rats2.wav" + "wave" "ambient/creatures/rats3.wav" + "wave" "ambient/creatures/rats4.wav" + } + + } + + "playrandom" + { + "time" "15, 60" + "volume" "0.1,0.3" + "pitch" "90,110" + "soundlevel" "SNDLVL_140dB" + "position" "random" + "rndwave" + { + "wave" "ambient/creatures/town_moan1.wav" + //"wave" "ambient/creatures/town_zombie_call1.wav" + "wave" "ambient/creatures/town_scared_breathing1.wav" + } + } +} + +"streetwar.util_light_combat_atmosphere" +{ + "playrandom" + { + "time" "10,40" + "volume" "0.15,0.45" + "pitch" "90,115" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/apc_distant1.wav" + "wave" "ambient/levels/streetwar/apc_distant2.wav" + "wave" "ambient/levels/streetwar/apc_distant3.wav" + "wave" "ambient/levels/streetwar/gunship_distant1.wav" + "wave" "ambient/levels/streetwar/gunship_distant2.wav" + "wave" "ambient/levels/streetwar/heli_distant1.wav" + "wave" "ambient/levels/streetwar/marching_distant1.wav" + "wave" "ambient/levels/streetwar/marching_distant2.wav" + "wave" "ambient/levels/streetwar/strider_distant1.wav" + "wave" "ambient/levels/streetwar/strider_distant2.wav" + "wave" "ambient/levels/streetwar/strider_distant3.wav" + "wave" "ambient/levels/streetwar/strider_distant_walk1.wav" + } + + } + + "playrandom" + { + "time" "60,300" + "volume" "0.15,0.2" + "pitch" "90,105" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/city_chant1.wav" + "wave" "ambient/levels/streetwar/city_riot1.wav" + "wave" "ambient/levels/streetwar/city_riot2.wav" + "wave" "ambient/levels/streetwar/city_scream3.wav" + } + + } + + "playsoundscape" + { + "name" "streetwar.util_light_sirens" + "volume" "0.8" + } +} + +"streetwar.util_heavy_combat_atmosphere" +{ + "playrandom" + { + "time" "3,15" + "volume" "0.35,0.75" + "pitch" "90,115" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/apc_distant1.wav" + "wave" "ambient/levels/streetwar/apc_distant2.wav" + "wave" "ambient/levels/streetwar/apc_distant3.wav" + "wave" "ambient/levels/streetwar/gunship_distant1.wav" + "wave" "ambient/levels/streetwar/gunship_distant2.wav" + "wave" "ambient/levels/streetwar/heli_distant1.wav" + "wave" "ambient/levels/streetwar/marching_distant1.wav" + "wave" "ambient/levels/streetwar/marching_distant2.wav" + "wave" "ambient/levels/streetwar/strider_distant1.wav" + "wave" "ambient/levels/streetwar/strider_distant2.wav" + "wave" "ambient/levels/streetwar/strider_distant3.wav" + "wave" "ambient/levels/streetwar/strider_distant_walk1.wav" + } + + } + + "playrandom" + { + "time" "60,300" + "volume" "0.1,0.25" + "pitch" "90,105" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/city_chant1.wav" + "wave" "ambient/levels/streetwar/city_riot1.wav" + "wave" "ambient/levels/streetwar/city_riot2.wav" + "wave" "ambient/levels/streetwar/city_scream3.wav" + } + + } + + "playsoundscape" + { + "name" "streetwar.util_sirens" + "volume" "0.8" + } + +} + +// distant explosions, heard from underground + +"streetwar.util_muffled_light_combat" +{ + + "playrandom" + { + "time" "3,30" + "volume" "0.12,0.25" + "pitch" "90,105" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + + "wave" "ambient/levels/streetwar/city_battle7.wav" + "wave" "ambient/levels/streetwar/city_battle17.wav" + "wave" "ambient/levels/streetwar/city_battle18.wav" + "wave" "ambient/levels/streetwar/city_battle19.wav" + "wave" "ambient/atmosphere/thunder1.wav" + "wave" "ambient/atmosphere/thunder2.wav" + "wave" "ambient/atmosphere/thunder3.wav" + "wave" "ambient/atmosphere/thunder4.wav" + } + } +} + +"streetwar.util_light_combat" +{ + + "playrandom" + { + "time" "2,35" + "volume" "0.2,0.35" + "pitch" "90,105" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/city_battle1.wav" + "wave" "ambient/levels/streetwar/city_battle2.wav" + "wave" "ambient/levels/streetwar/city_battle3.wav" + "wave" "ambient/levels/streetwar/city_battle4.wav" + "wave" "ambient/levels/streetwar/city_battle5.wav" + "wave" "ambient/levels/streetwar/city_battle6.wav" + "wave" "ambient/levels/streetwar/city_battle7.wav" + "wave" "ambient/levels/streetwar/city_battle8.wav" + "wave" "ambient/levels/streetwar/city_battle9.wav" + "wave" "ambient/levels/streetwar/city_battle10.wav" + + "wave" "ambient/levels/prison/inside_battle1.wav" + "wave" "ambient/levels/prison/inside_battle2.wav" + "wave" "ambient/levels/prison/inside_battle3.wav" + "wave" "ambient/levels/prison/inside_battle4.wav" + + } + + } + + "playrandom" + { + "time" "5,30" + "volume" "0.2,0.45" + "pitch" "90,105" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/city_battle11.wav" + "wave" "ambient/levels/streetwar/city_battle12.wav" + "wave" "ambient/levels/streetwar/city_battle13.wav" + "wave" "ambient/levels/streetwar/city_battle14.wav" + "wave" "ambient/levels/streetwar/city_battle15.wav" + "wave" "ambient/levels/streetwar/city_battle16.wav" + "wave" "ambient/levels/streetwar/city_battle17.wav" + "wave" "ambient/levels/streetwar/city_battle18.wav" + "wave" "ambient/levels/streetwar/city_battle19.wav" + + } + + } +} + +"streetwar.util_medium_combat" +{ + "playrandom" + { + "time" "1,15" + "volume" "0.25,0.5" + "pitch" "90,105" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/city_battle1.wav" + "wave" "ambient/levels/streetwar/city_battle2.wav" + "wave" "ambient/levels/streetwar/city_battle3.wav" + "wave" "ambient/levels/streetwar/city_battle4.wav" + "wave" "ambient/levels/streetwar/city_battle5.wav" + "wave" "ambient/levels/streetwar/city_battle6.wav" + "wave" "ambient/levels/streetwar/city_battle7.wav" + "wave" "ambient/levels/streetwar/city_battle8.wav" + "wave" "ambient/levels/streetwar/city_battle9.wav" + "wave" "ambient/levels/streetwar/city_battle10.wav" + + + "wave" "ambient/levels/prison/inside_battle1.wav" + "wave" "ambient/levels/prison/inside_battle2.wav" + "wave" "ambient/levels/prison/inside_battle3.wav" + "wave" "ambient/levels/prison/inside_battle4.wav" + "wave" "ambient/levels/prison/inside_battle5.wav" + "wave" "ambient/levels/prison/inside_battle6.wav" + "wave" "ambient/levels/prison/inside_battle7.wav" + "wave" "ambient/levels/prison/inside_battle8.wav" + "wave" "ambient/levels/prison/inside_battle9.wav" + } + + } + + "playrandom" + { + "time" "3,15" + "volume" "0.25,0.5" + "pitch" "90,105" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/city_battle11.wav" + "wave" "ambient/levels/streetwar/city_battle12.wav" + //"wave" "ambient/levels/streetwar/city_battle13.wav" + "wave" "ambient/levels/streetwar/city_battle14.wav" + "wave" "ambient/levels/streetwar/city_battle15.wav" + "wave" "ambient/levels/streetwar/city_battle16.wav" + "wave" "ambient/levels/streetwar/city_battle17.wav" + "wave" "ambient/levels/streetwar/city_battle18.wav" + "wave" "ambient/levels/streetwar/city_battle19.wav" + } + + } +} + +"streetwar.util_heavy_combat" +{ + "playrandom" + { + "time" "1,4" + "volume" "0.45,0.95" + "pitch" "90,115" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/levels/streetwar/city_battle1.wav" + "wave" "ambient/levels/streetwar/city_battle2.wav" + "wave" "ambient/levels/streetwar/city_battle3.wav" + "wave" "ambient/levels/streetwar/city_battle4.wav" + "wave" "ambient/levels/streetwar/city_battle5.wav" + "wave" "ambient/levels/streetwar/city_battle6.wav" + "wave" "ambient/levels/streetwar/city_battle7.wav" + "wave" "ambient/levels/streetwar/city_battle8.wav" + "wave" "ambient/levels/streetwar/city_battle9.wav" + "wave" "ambient/levels/streetwar/city_battle10.wav" + "wave" "ambient/levels/streetwar/city_battle11.wav" + + } + + } + + "playrandom" + { + "time" "1,4" + "volume" "0.3,0.8" + "pitch" "90,115" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + + "wave" "ambient/levels/streetwar/city_battle12.wav" + //"wave" "ambient/levels/streetwar/city_battle13.wav" + "wave" "ambient/levels/streetwar/city_battle14.wav" + "wave" "ambient/levels/streetwar/city_battle15.wav" + "wave" "ambient/levels/streetwar/city_battle16.wav" + "wave" "ambient/levels/streetwar/city_battle17.wav" + "wave" "ambient/levels/streetwar/city_battle18.wav" + "wave" "ambient/levels/streetwar/city_battle19.wav" + + "wave" "ambient/levels/prison/inside_battle1.wav" + "wave" "ambient/levels/prison/inside_battle2.wav" + "wave" "ambient/levels/prison/inside_battle3.wav" + "wave" "ambient/levels/prison/inside_battle4.wav" + "wave" "ambient/levels/prison/inside_battle5.wav" + "wave" "ambient/levels/prison/inside_battle6.wav" + "wave" "ambient/levels/prison/inside_battle7.wav" + "wave" "ambient/levels/prison/inside_battle8.wav" + "wave" "ambient/levels/prison/inside_battle9.wav" + } + + } +} + + +"streetwar.util_drips" +{ + "playrandom" + { + "volume" "0.1,0.3" + "pitch" "100" + "time" "0.5, 5.0" + "position" "random" + "soundlevel" "SNDLVL_140db" + "rndwave" + { + "wave" "ambient/levels/canals/drip1.wav" + "wave" "ambient/levels/canals/drip2.wav" + "wave" "ambient/levels/canals/drip3.wav" + "wave" "ambient/levels/canals/drip4.wav" + "wave" "ambient/water/rain_drip1.wav" + "wave" "ambient/water/rain_drip2.wav" + "wave" "ambient/water/rain_drip3.wav" + "wave" "ambient/water/rain_drip4.wav" + } + } +} + +"streetwar.util_fardrips" +{ + "playrandom" + { + "volume" "0.1,0.3" + "pitch" "90,120" + "time" "0.5, 5.0" + "position" "random" + "soundlevel" "SNDLVL_140db" + "rndwave" + { + "wave" "ambient/water/distant_drip1.wav" + "wave" "ambient/water/distant_drip2.wav" + "wave" "ambient/water/distant_drip3.wav" + "wave" "ambient/water/distant_drip4.wav" + } + } +} + +///////////////////////// Streetwar soundscapes start here /////////////////////////////////////// + +"streetwar.zombie_water_room" +{ + "dsp" "1" + + "playlooping" + { + "wave" "ambient/levels/canals/water_rivulet_loop2.wav" + "volume" "0.2" + } + + "playsoundscape" + { + "name" "streetwar.util_drips" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "streetwar.util_fardrips" + "volume" "1.0" + } + + "playlooping" + { + "volume" "0.25" + "pitch" "100" + "wave" "ambient/atmosphere/corridor2.wav" + } + + "playsoundscape" + { + "name" "streetwar.util_zombie_infested" + "volume" "1.0" + } +} + +// large underground tunnels + +"streetwar.car_tunnel" +{ + "dsp" "1" + + "playlooping" + { + "volume" "0.25" + "pitch" "100" + "wave" "ambient/atmosphere/cargo_hold2.wav" + } + + "playrandom" + { + "time" "10,30" + "volume" "0.05,0.15" + "pitch" "95,105" + + "rndwave" + { + "wave" "ambient/machines/truck_pass_distant1.wav" + "wave" "ambient/machines/truck_pass_distant2.wav" + "wave" "ambient/machines/truck_pass_distant3.wav" + "wave" "ambient/machines/truck_pass_overhead1.wav" + } + } + + "playsoundscape" + { + "name" "streetwar.util_light_combat_atmosphere" + "volume" "0.5" + } + + "playsoundscape" + { + "name" "streetwar.util_muffled_light_combat" + "volume" "1.0" + } +} + +// underground, away from combat, small tunnel + +"streetwar.general_small_tunnel" +{ + "playlooping" + { + "volume" "0.15" + "pitch" "100" + //"wave" "ambient/atmosphere/air_suck4.wav" + //"wave" "ambient/atmosphere/ambience5.wav" + "wave" "ambient/atmosphere/pipe1.wav" + } + + "playsoundscape" + { + "name" "streetwar.util_muffled_light_combat" + "volume" "1.0" + } +} + + +// this portion of tunnel is open to sky + +"streetwar.car_tunnel_opensky" +{ + + "playsoundscape" + { + "name" "streetwar.car_tunnel" + "volume" "1.0" + } + + "playlooping" + { + "volume" "0.23" + "wave" "ambient/atmosphere/station_ambience_loop2.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_medium_combat" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "streetwar.util_light_combat_atmosphere" + "volume" "1.0" + } +} + +"streetwar.toxic_car_tunnel" +{ + "playsoundscape" + { + "name" "streetwar.car_tunnel" + "volume" "0.8" + } + + "playsoundscape" + { + "name" "d1_canals.util_toxic_slime" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "coast.util_metalstress" + "volume" "0.5" + } + + "playsoundscape" + { + "name" "streetwar.util_muffled_light_combat" + "volume" "1.0" + } + +} + + +"streetwar.infested_appartments" +{ + "playsoundscape" + { + "name" "streetwar.util_zombie_infested" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "streetwar.util_rubble" + "volume" "1.0" + } + + "playlooping" + { + "volume" "0.08" + "wave" "ambient/atmosphere/city_tone.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_light_combat_atmosphere" + "volume" "0.3" + } + + + "playsoundscape" + { + "name" "streetwar.util_medium_combat" + "volume" "0.5" + } + +} + + + +"streetwar.general_indoor_light_combat" +{ + "dsp" "1" + + "playsoundscape" + { + "name" "streetwar.util_light_combat_atmosphere" + "volume" "0.2" + } + + "playlooping" + { + "volume" "0.06" + "wave" "ambient/atmosphere/pipe1.wav" + "pitch" "100" + + } + + "playsoundscape" + { + "name" "streetwar.util_light_combat" + "volume" "0.5" + } +} + +"streetwar.general_indoor_medium_combat" +{ + "dsp" "1" + + "playsoundscape" + { + "name" "streetwar.util_rubble" + "volume" "0.5" + } + + "playsoundscape" + { + "name" "streetwar.util_muffled_light_combat" + "volume" "1.0" + } + + "playlooping" + { + "volume" "0.06" + "wave" "ambient/atmosphere/pipe1.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_light_combat_atmosphere" + "volume" "0.2" + } + + + "playsoundscape" + { + "name" "streetwar.util_medium_combat" + "volume" "0.5" + } + + "playsoundscape" + { + "name" "overwatch_mp" + "volume" "1.0" + } +} + +"streetwar.general_indoor_heavy_combat" +{ + "dsp" "1" + + // inside + + + "playsoundscape" + { + "name" "streetwar.util_rubble" + "volume" "1.0" + } + + "playlooping" + { + "volume" "0.05" + "wave" "ambient/atmosphere/pipe1.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_muffled_light_combat" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "streetwar.util_heavy_combat_atmosphere" + "volume" "0.25" + } + + + "playsoundscape" + { + "name" "streetwar.util_heavy_combat" + "volume" "0.4" + } +} + +"streetwar.general_outdoor_light_combat" +{ + "dsp" "1" + + "playsoundscape" + { + "name" "streetwar.util_light_combat_atmosphere" + "volume" "0.8" + } + + "playlooping" + { + "volume" "0.07" + "wave" "ambient/atmosphere/city_tone.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_light_combat" + "volume" "1.0" + } +} + +"streetwar.general_outdoor_medium_combat" +{ + "dsp" "1" + + "playsoundscape" + { + "name" "streetwar.util_light_combat_atmosphere" + "volume" "0.8" + } + + "playlooping" + { + "volume" "0.15" + "wave" "ambient/atmosphere/station_ambience_loop2.wav" + "pitch" "100" + } + + + "playsoundscape" + { + "name" "streetwar.util_medium_combat" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "overwatch_mp" + "volume" "1.0" + } +} + +"streetwar.general_outdoor_heavy_combat" +{ + "dsp" "1" + + + "playsoundscape" + { + "name" "streetwar.util_heavy_combat_atmosphere" + "volume" "0.85" + } + + "playlooping" + { + "volume" "0.15" + "wave" "ambient/atmosphere/station_ambience_loop2.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_heavy_combat" + "volume" "1.0" + } +} + +"streetwar.destroyed_concrete_building" +{ + "dsp" "1" + + "playsoundscape" + { + "name" "streetwar.util_rubble" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "streetwar.general_outdoor_medium_combat" + "volume" "1.0" + } + + + "playlooping" + { + "volume" "0.09" + "wave" "ambient/atmosphere/station_ambience_loop2.wav" + "pitch" "100" + } + + "playrandom" + { + "volume" "0.13,0.23" + "pitch" "100" + "time" "5.0, 12.0" + "pitch" "90,130" + "soundlevel" "SNDLVL_140dB" + "position" "random" + "rndwave" + { + "wave" "ambient/wind/wind_med1.wav" + "wave" "ambient/wind/wind_hit1.wav" + "wave" "ambient/wind/wind_hit2.wav" + "wave" "ambient/wind/wind_snippet3.wav" + "wave" "ambient/wind/wind_snippet4.wav" + "wave" "ambient/wind/wind_snippet5.wav" + } + } +} + +"streetwar.rooftop_heavy_combat" +{ + "dsp" "1" + + "playrandom" + { + "volume" "0.4,0.6" + "pitch" "100" + "time" "5.0, 12.0" + "pitch" "90,130" + "soundlevel" "SNDLVL_140dB" + "position" "random" + "rndwave" + { + "wave" "ambient/wind/wind_med1.wav" + "wave" "ambient/wind/wind_hit1.wav" + "wave" "ambient/wind/wind_hit2.wav" + "wave" "ambient/wind/wind_snippet3.wav" + "wave" "ambient/wind/wind_snippet4.wav" + "wave" "ambient/wind/wind_snippet5.wav" + } + } + + "playlooping" + { + "volume" "0.2" + "wave" "ambient/atmosphere/station_ambience_loop2.wav" + "pitch" "100" + } + + + "playlooping" + { + "volume" "0.15" + "wave" "ambient/alarms/city_siren_loop2.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.general_outdoor_heavy_combat" + "volume" "0.88" + } +} + +// small control room - position 0,1 is combine terminal + +"streetwar.control_room" +{ + + "dsp" "1" + + "playlooping" + { + "volume" "0.1" + "wave" "ambient/atmosphere/city_rumble_loop1.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_muffled_light_combat" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "streetwar.general_indoor_medium_combat" + "volume" "0.3" + } + +// position 0 is combine computer terminal + + "playsoundscape" + { + "name" "combine.computer" + "volume" "0.4" + "positionoverride" "0" + } + + "playsoundscape" + { + "name" "combine.computer" + "volume" "0.4" + "positionoverride" "1" + } +} + +// control room + +"streetwar.bank_control_room" +{ + + "dsp" "1" + + "playlooping" + { + "volume" "0.2" + "wave" "ambient/atmosphere/city_rumble_loop1.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_muffled_light_combat" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "streetwar.general_indoor_medium_combat" + "volume" "0.3" + } + +// position 0 is combine computer terminal + + "playsoundscape" + { + "name" "combine.computer" + "volume" "0.4" + "positionoverride" "0" + } + + "playsoundscape" + { + "name" "streetwar.util_combine_atmosphere" + "volume" "0.5" + } + +} + +// puzzle machine room - anywhere with large combine machines + +"streetwar.bank_machine_room" +{ + + "dsp" "1" + + "playlooping" + { + "volume" "0.5" + "wave" "ambient/atmosphere/drone4lp.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_combine_atmosphere" + "volume" "0.8" + } + + + "playsoundscape" + { + "name" "combine.computer" + "volume" "0.2" + } + + + "playrandom" + { + "time" "4, 4" + "volume" "0.3" + "rndwave" + { + "wave" "ambient/atmosphere/metallic1.wav" + "wave" "ambient/atmosphere/metallic2.wav" + } + + "pitch" "100" + } + + +} + +// general area inside bank + +"streetwar.bank_general" +{ + "dsp" "1" + + "playlooping" + { + "volume" "0.09" + "wave" "ambient/atmosphere/Drone1LP.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_combine_atmosphere" + "volume" "0.75" + } + + "playsoundscape" + { + "name" "streetwar.util_muffled_light_combat" + "volume" "1.0" + } + + "playsoundscape" + { + "name" "streetwar.general_indoor_medium_combat" + "volume" "0.62" + } +} + +// ******************************************************************************* +// ***************** E3_C17_01 ***************** + +"e3_c17_01_battle" +{ + "dsp" "1" + + +// sound position 0 - fire01 + + "playlooping" + { + "volume" "1.0" + "wave" "ambient/fire/fire_med_loop1.wav" + "pitch" "100" + "soundlevel" "SNDLVL_90db" + "position" "0" + } + +// sound position 1 - barricade_gate + + "playlooping" + { + "volume" "0.8" + "wave" "ambient/atmosphere/noise2.wav" + "pitch" "100" + "soundlevel" "SNDLVL_95db" + "position" "1" + } + +// siren at position 2 + + "playlooping" + { + "volume" "0.85" + "wave" "ambient/alarms/city_siren_loop2.wav" + "pitch" "100" + "soundlevel" "SNDLVL_100dB" + "position" "2" + } + +// sound position 3 - soundscape_target_gunfire + + "playrandom" + { + "time" "1,4" + "volume" "0.4,0.8" + "pitch" "95,105" + "rndwave" + { + "wave" "ambient/levels/streetwar/city_battle1.wav" + "wave" "ambient/levels/streetwar/city_battle2.wav" + "wave" "ambient/levels/streetwar/city_battle3.wav" + "wave" "ambient/levels/streetwar/city_battle4.wav" + "wave" "ambient/levels/streetwar/city_battle5.wav" + "wave" "ambient/levels/streetwar/city_battle6.wav" + "wave" "ambient/levels/streetwar/city_battle7.wav" + "wave" "ambient/levels/streetwar/city_battle8.wav" + "wave" "ambient/levels/streetwar/city_battle9.wav" + "wave" "ambient/levels/streetwar/city_battle10.wav" + "wave" "ambient/levels/streetwar/city_battle11.wav" + } + + } + +} + + +// ************ d3_c17_02 (Dog's Destruction) ********************* +// **************************************************************** +"c17_02_street_lower_1" +{ + "dsp" "19" + + // city siren + + "playlooping" + { + "volume" "0.03" + "wave" "ambient/alarms/city_siren_loop2.wav" + "pitch" "100" + } + + // wind + "playrandom" + { + "time" "2, 7" + "volume" "0.03, 0.1" + "pitch" "95,105" + "rndwave" + { + "wave" "ambient/wind/wind_med1.wav" + "wave" "ambient/wind/wind_med2.wav" + + } + } + + "playsoundscape" + { + "name" "streetwar.util_medium_combat" + "volume" "1.0" + } + + // thundering wall noise + + "playlooping" + { + "volume" "0.5" + "pitch" "100" + "position" "0" + "wave" "ambient/machines/wall_ambient1.wav" + } +} + +"c17_02_street_upper_1" +{ + "dsp" "1" + + // city siren + + "playlooping" + { + "volume" "0.05" + "wave" "ambient/alarms/city_siren_loop2.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_medium_combat" + "volume" "1.0" + } +} + +"c17_02_street_upper_2" +{ + "dsp" "1" + + // city siren + + "playlooping" + { + "volume" "0.1" + "wave" "ambient/alarms/city_siren_loop2.wav" + "pitch" "100" + } + + "playsoundscape" + { + "name" "streetwar.util_medium_combat" + "volume" "1.0" + } + + // thundering wall noise + + "playlooping" + { + "volume" "0.4" + "pitch" "100" + "soundlevel" "SNDLVL_100db" + "position" "0" + "wave" "ambient/machines/wall_ambient1.wav" + } +} + + +"c17_02_inside_apartments_1" +{ + "dsp" "1" + + // inside + "playlooping" + { + "volume" "0.1" + "wave" "ambient/atmosphere/Drone2LP.wav" + "pitch" "100" + } + + "playrandom" + { + "time" "1.0, 5.0" + "volume" "0.04,0.2" + "pitch" "80,120" + "position" "random" + "soundlevel" "SNDLVL_140dB" + "rndwave" + { + "wave" "ambient/materials/rock2.wav" + "wave" "ambient/materials/rock5.wav" + "wave" "ambient/materials/wood_creak1.wav" + "wave" "ambient/materials/creak5.wav" + "wave" "ambient/atmosphere/cave_hit1.wav" + "wave" "ambient/atmosphere/cave_hit2.wav" + "wave" "ambient/atmosphere/cave_hit3.wav" + } + } + + // thundering wall noise + + "playlooping" + { + "volume" "0.2" + "pitch" "100" + "soundlevel" "SNDLVL_100dB" + "position" "0" + "wave" "ambient/machines/wall_ambient_loop1.wav" + } + + "playlooping" + { + "volume" "0.4" + "pitch" "100" + "soundlevel" "SNDLVL_90dB" + "position" "0" + "wave" "ambient/machines/wall_loop1.wav" + } +} + + +"streetwar.underground_manhack_tunnel" + +{ + "dsp" "1" + + "playlooping" + { + "volume" "0.3" + "wave" "ambient/atmosphere/undercity_loop1.wav" + "pitch" "110" + "soundlevel" "0" + } + + "playsoundscape" + { + "name" "streetwar.util_drips" + "volume" "1.0" + } + + +// steam sound at position 0 + + "playlooping" + { + "volume" "0.3" + "wave" "ambient/gas/steam_loop1.wav" + "pitch" "120" + "soundlevel" "SNDLVL_80db" + + "position" "0" + + } +} + + +"streetwar.vertical_warehouse_arena" +{ + + "dsp" "1" + + "playlooping" + { + "volume" "0.3" + "wave" "ambient/atmosphere/undercity_loop1.wav" + "pitch" "100" + "soundlevel" "0" + } + + + "playrandom" + { + "volume" "0.1,0.2" + "pitch" "100" + "time" "5.0, 12.0" + "pitch" "90,130" + "soundlevel" "SNDLVL_140dB" + "position" "random" + "rndwave" + { + "wave" "ambient/wind/wind_med1.wav" + "wave" "ambient/wind/wind_hit1.wav" + "wave" "ambient/wind/wind_hit2.wav" + "wave" "ambient/wind/wind_snippet3.wav" + "wave" "ambient/wind/wind_snippet4.wav" + "wave" "ambient/wind/wind_snippet5.wav" + } + } + + }
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