diff options
Diffstat (limited to 'mp/game/mod_hl2mp/scripts/weapon_physcannon.txt')
| -rw-r--r-- | mp/game/mod_hl2mp/scripts/weapon_physcannon.txt | 154 |
1 files changed, 77 insertions, 77 deletions
diff --git a/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt b/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt index 41039e1a..84c4f246 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt @@ -1,78 +1,78 @@ -// Physics Gun
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_GravityGun"
- "viewmodel" "models/weapons/v_physcannon.mdl"
- "playermodel" "models/weapons/w_Physics.mdl"
- "anim_prefix" "gauss"
- "bucket" "0"
- "bucket_position" "2"
- "clip_size" "0"
- "clip2_size" "0"
- "primary_ammo" "None"
- "secondary_ammo" "None"
- "default_clip" "0"
- "default_clip2" "0"
- "weight" "0"
- "autoswitchto" "0"
- "autoswitchfrom" "0"
- "item_flags" "2"
-
- SoundData
- {
- // launch held object
- "single_shot" "Weapon_PhysCannon.Launch"
- // Ignore?
- "reload" "Weapon_PhysCannon.Charge"
- // dry fire - no target
- "empty" "Weapon_PhysCannon.DryFire"
- // pick up object
- "special1" "Weapon_PhysCannon.Pickup"
- // open claws, target object
- "special2" "Weapon_PhysCannon.OpenClaws"
- // close claws, target out of range/invalid
- "melee_hit" "Weapon_PhysCannon.CloseClaws"
- // drop object
- "melee_miss" "Weapon_PhysCannon.Drop"
- // too heavy
- "special3" "Weapon_PhysCannon.TooHeavy"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "m"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "m"
- }
- "ammo"
- {
- "file" "sprites/a_icons1"
- "x" "0"
- "y" "0"
- "width" "32"
- "height" "32"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- }
+// Physics Gun + +WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_GravityGun" + "viewmodel" "models/weapons/v_physcannon.mdl" + "playermodel" "models/weapons/w_Physics.mdl" + "anim_prefix" "gauss" + "bucket" "0" + "bucket_position" "2" + "clip_size" "0" + "clip2_size" "0" + "primary_ammo" "None" + "secondary_ammo" "None" + "default_clip" "0" + "default_clip2" "0" + "weight" "0" + "autoswitchto" "0" + "autoswitchfrom" "0" + "item_flags" "2" + + SoundData + { + // launch held object + "single_shot" "Weapon_PhysCannon.Launch" + // Ignore? + "reload" "Weapon_PhysCannon.Charge" + // dry fire - no target + "empty" "Weapon_PhysCannon.DryFire" + // pick up object + "special1" "Weapon_PhysCannon.Pickup" + // open claws, target object + "special2" "Weapon_PhysCannon.OpenClaws" + // close claws, target out of range/invalid + "melee_hit" "Weapon_PhysCannon.CloseClaws" + // drop object + "melee_miss" "Weapon_PhysCannon.Drop" + // too heavy + "special3" "Weapon_PhysCannon.TooHeavy" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "m" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "m" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "0" + "y" "0" + "width" "32" + "height" "32" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "48" + "y" "72" + "width" "24" + "height" "24" + } + } }
\ No newline at end of file |