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-rw-r--r--mp/game/mod_hl2mp/scripts/weapon_physcannon.txt154
1 files changed, 77 insertions, 77 deletions
diff --git a/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt b/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt
index 41039e1a..84c4f246 100644
--- a/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt
+++ b/mp/game/mod_hl2mp/scripts/weapon_physcannon.txt
@@ -1,78 +1,78 @@
-// Physics Gun
-
-WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_GravityGun"
- "viewmodel" "models/weapons/v_physcannon.mdl"
- "playermodel" "models/weapons/w_Physics.mdl"
- "anim_prefix" "gauss"
- "bucket" "0"
- "bucket_position" "2"
- "clip_size" "0"
- "clip2_size" "0"
- "primary_ammo" "None"
- "secondary_ammo" "None"
- "default_clip" "0"
- "default_clip2" "0"
- "weight" "0"
- "autoswitchto" "0"
- "autoswitchfrom" "0"
- "item_flags" "2"
-
- SoundData
- {
- // launch held object
- "single_shot" "Weapon_PhysCannon.Launch"
- // Ignore?
- "reload" "Weapon_PhysCannon.Charge"
- // dry fire - no target
- "empty" "Weapon_PhysCannon.DryFire"
- // pick up object
- "special1" "Weapon_PhysCannon.Pickup"
- // open claws, target object
- "special2" "Weapon_PhysCannon.OpenClaws"
- // close claws, target out of range/invalid
- "melee_hit" "Weapon_PhysCannon.CloseClaws"
- // drop object
- "melee_miss" "Weapon_PhysCannon.Drop"
- // too heavy
- "special3" "Weapon_PhysCannon.TooHeavy"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "m"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "m"
- }
- "ammo"
- {
- "file" "sprites/a_icons1"
- "x" "0"
- "y" "0"
- "width" "32"
- "height" "32"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- }
+// Physics Gun
+
+WeaponData
+{
+ // Weapon data is loaded by both the Game and Client DLLs.
+ "printname" "#HL2_GravityGun"
+ "viewmodel" "models/weapons/v_physcannon.mdl"
+ "playermodel" "models/weapons/w_Physics.mdl"
+ "anim_prefix" "gauss"
+ "bucket" "0"
+ "bucket_position" "2"
+ "clip_size" "0"
+ "clip2_size" "0"
+ "primary_ammo" "None"
+ "secondary_ammo" "None"
+ "default_clip" "0"
+ "default_clip2" "0"
+ "weight" "0"
+ "autoswitchto" "0"
+ "autoswitchfrom" "0"
+ "item_flags" "2"
+
+ SoundData
+ {
+ // launch held object
+ "single_shot" "Weapon_PhysCannon.Launch"
+ // Ignore?
+ "reload" "Weapon_PhysCannon.Charge"
+ // dry fire - no target
+ "empty" "Weapon_PhysCannon.DryFire"
+ // pick up object
+ "special1" "Weapon_PhysCannon.Pickup"
+ // open claws, target object
+ "special2" "Weapon_PhysCannon.OpenClaws"
+ // close claws, target out of range/invalid
+ "melee_hit" "Weapon_PhysCannon.CloseClaws"
+ // drop object
+ "melee_miss" "Weapon_PhysCannon.Drop"
+ // too heavy
+ "special3" "Weapon_PhysCannon.TooHeavy"
+ }
+
+ // Weapon Sprite data is loaded by the Client DLL.
+ TextureData
+ {
+ "weapon"
+ {
+ "font" "WeaponIcons"
+ "character" "m"
+ }
+ "weapon_s"
+ {
+ "font" "WeaponIconsSelected"
+ "character" "m"
+ }
+ "ammo"
+ {
+ "file" "sprites/a_icons1"
+ "x" "0"
+ "y" "0"
+ "width" "32"
+ "height" "32"
+ }
+ "crosshair"
+ {
+ "font" "Crosshairs"
+ "character" "Q"
+ }
+ "autoaim"
+ {
+ "file" "sprites/crosshairs"
+ "x" "48"
+ "y" "72"
+ "width" "24"
+ "height" "24"
+ }
+ }
} \ No newline at end of file