diff options
Diffstat (limited to 'subpages')
26 files changed, 12095 insertions, 115 deletions
diff --git a/subpages/BSP_Viewer-FAQ.html b/subpages/BSP_Viewer-FAQ.html index 0bf41a1..623be47 100644 --- a/subpages/BSP_Viewer-FAQ.html +++ b/subpages/BSP_Viewer-FAQ.html @@ -39,8 +39,7 @@ <div class="main_content"> <div class="group"> <div class="heading1"> - <div class="space"></div><span class="left"><a name="p131" - href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=131#p131">BSP + <div class="space"></div><span class="left"><a name="p131" href="#p131">BSP Viewer FAQ</a> - <a href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Feb 5th, 2005 - 3:19:20 pm</span> @@ -168,7 +167,7 @@ that it is not possible to update your .bsp with the changes you made. To update your .bsp with the new entity data simply export a .ent file from the <i>File</i> menu in BSP Viewer then import the .ent file back into your .bsp using Ripent. Ripent is part of <a - href="https://web.archive.org/web/20180502155639/http://www.zhlt.info/">Zoner's Tools</a>. + href="http://www.zhlt.info/">Zoner's Tools</a>. </p> </td> </tr> @@ -181,8 +180,7 @@ </div> <div class="heading1"> <div class="space"></div><span class="left">Modified: Mar 19th, 2005 - 9:35:06 pm</span><span - class="right">[ <a - href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=131#p131">27 + class="right">[ <a href="Comments/BSP_Viewer_FAQ.html#p131">27 Comments</a> ]</span> <div class="space"></div> </div> diff --git a/subpages/Batch_Compiler-FAQ.html b/subpages/Batch_Compiler-FAQ.html index 98b521b..6117245 100644 --- a/subpages/Batch_Compiler-FAQ.html +++ b/subpages/Batch_Compiler-FAQ.html @@ -39,8 +39,7 @@ <div class="main_content"> <div class="group"> <div class="heading1"> - <div class="space"></div><span class="left"><a name="p41" - href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=41#p41">Batch + <div class="space"></div><span class="left"><a name="p41" href="#p41">Batch Compiler FAQ</a> - <a href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: May 26th, 2003 - 11:35:22 pm</span> @@ -155,8 +154,7 @@ </div> <div class="heading1"> <div class="space"></div><span class="left">Modified: Aug 5th, 2004 - 10:16:43 am</span><span - class="right">[ <a - href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=41#p41">122 + class="right">[ <a href="Comments/Batch_Compiler_FAQ-page1.html#p41">122 Comments</a> ]</span> <div class="space"></div> </div> diff --git a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html index 43a5c12..d7ec862 100644 --- a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html +++ b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html @@ -85,9 +85,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34&o=15#p34">2</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c25" @@ -304,9 +303,266 @@ option. However, if you are using ZHLT 3+, I suggust using cliptype precise if it dosn't cause you any error.</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34&o=15#p34">2</a> - ]</div><br> + + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1784">16.</a></span> + <a href="index.php?a=1905">raiden22006</a></span><span class="right"> Fri Dec 16th, 2005 at 10:02:43 + pm</span> + <div class="space"></div> + </div> + <div class="content">thanks for all the help. i got it now. very clear</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1864">17.</a></span> + <a href="index.php?a=1997">fiddler</a></span><span class="right"> Mon Feb 6th, 2006 at 2:33:41 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have just started to make my first map for hl1 using hammer and + zhlt....I came here because although I tried to compile using hammer, it wouldnt at first produce a .bsp + file .Eventually I got it to do so, but........the .bsp file, when placed in my maps folder, wouldn't + load....others would no problem,but not mine.. So, I decided to try Batch Compiler, ......set it all up, + compiled ok.....placed .bsp file in maps folder, but no........same problem. Just will not load.. I've + reconfigured BC....gone through the tutorial letter by letter! + <br> One thing tho.....in the tutorial, the page about adding presets, when I click on 'add' and browse + to where I saved my preset......theres nothing there..!! ...I understand there should be a + ......Full.bcp file ? Well there isn't.....help me please, I'm such a newbie to mapping.......</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1865">18.</a></span> + <a href="index.php?a=376">Bluefang</a></span><span class="right"> Mon Feb 6th, 2006 at 3:14:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">Most likely you have a compile error. Go and post here: + <br> + <br>http://www.chatbear.com/board.plm?b=390 + <br> + <br>be sure to post your compile log there as well. You can copy it from the command window.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1916">19.</a></span> + <a href="index.php?a=2031">Zerokool</a></span><span class="right"> Sat Mar 4th, 2006 at 2:25:25 + </span> + <div class="space"></div> + </div> + <div class="content">----- BEGIN hlcsg ----- + <br>Command line: "D:\Valve Hammer Editor\hlcsg.exe"-wadautodetect -cliptype Precise -chart + "D:\My Maps\testmap6" + <br>Entering D:\My Maps\testmap6.map + <br>Error: ParseEntity: EOF without closing brace + <br> + <br>i get this msg when i try to compile any of my maps. i tried adding the }s + <br>didnt work. i can compile annother map that my friend made but any map i make, even old oned that i + have compiled before give me this error. could you please tell me how to fix this?</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1917">20.</a></span> + <a href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Sat Mar 4th, 2006 at + 3:07:44 pm</span> + <div class="space"></div> + </div> + <div class="content">This is not a place for compile problems, as it has nothing to do + with the Batch Compiler. + <br> + <br>This is: + <br><a + href="https://web.archive.org/web/20060503000007/http://www.chatbear.com/board.plm?b=390">http://www.chatbear.com/board.plm?b=390</a> + <br> + <br>But to answer your question, read this: + <br><a + href="https://web.archive.org/web/20060503000007/http://www.slackiller.com/tommy14/errors.htm#emptybox">http://www.slackiller.com/tommy14/errors.htm#emptybox</a> + <br> + <br>If that dosn't help, then I need more information: + <br>-what version of the compile tools are you using because they might be old. Try using the newest + version found here: + <br><a + href="https://web.archive.org/web/20060503000007/http://ammahls.com/forum/viewtopic.php?t=81">http://ammahls.com/forum/viewtopic.php?t=81</a> + <br> + <br>-What version of VHE are you using? + <br> + <br>-Are you using HLFix? It may help. + <br><a + href="https://web.archive.org/web/20060503000007/http://extension.ws/hlfix/">http://extension.ws/hlfix/</a> + <br> + <br>-Can you compile the map using VHE?</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1981">21.</a></span> + <a href="index.php?a=2115">coolio11</a></span><span class="right"> Sat Apr 22nd, 2006 at 10:48:10 + pm</span> + <div class="space"></div> + </div> + <div class="content">OK, so everything went well until i ran the VIS thing. i ran it + separately. it did whatever. but then i got this message : + <br> + <br>hlcsg v3.4 Final (Feb 25 2006) + <br>Zoner's Half-Life Compilation Tools -- Custom Build + <br>Based on code modifications by Sean 'Zoner' Cavanaugh + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to ([email protected]) + <br>----- BEGIN hlcsg ----- + <br>Command line: "F:\5HALF LIFE\ZHLT\hlcsg.exe"-wadautodetect -cliptype Precise -chart + "D:\Games\Valve Hammer Editor\TFC11" + <br>Entering D:\Games\Valve Hammer Editor\TFC11.map + <br> + <br>Current hlcsg Settings + <br>Name | Setting | Default + <br>---------------------|-----------|------------------------- + <br>threads [ 1 ] [ Varies ] + <br>verbose [ off ] [ off ] + <br>log [ on ] [ on ] + <br>developer [ 0 ] [ 0 ] + <br>chart [ on ] [ off ] + <br>estimate [ off ] [ off ] + <br>max texture memory [ 4194304 ] [ 4194304 ] + <br>max lighting memory [ 6291456 ] [ 6291456 ] + <br>priority [ Normal ] [ Normal ] + <br> + <br>noclip [ off ] [ off ] + <br>null texture stripping[ on ] [ on ] + <br>clipnode economy mode [ on ] [ on ] + <br>clip hull type [ precise ] [ legacy ] + <br>onlyents [ off ] [ off ] + <br>wadtextures [ on ] [ on ] + <br>skyclip [ on ] [ on ] + <br>hullfile [ None ] [ None ] + <br>nullfile [ None ] [ None ] + <br>min surface area [ 0.500 ] [ 0.500 ] + <br>brush union threshold [ 0.000 ] [ 0.000 ] + <br> + <br>Using mapfile wad configuration + <br>Wadfiles not in use by the map will be excluded + <br>Wadinclude list : + <br>[zhlt.wad] + <br> + <br>0 brushes (totalling 0 sides) discarded from clipping hulls + <br>CreateBrush: + <br> (0.00 seconds) + <br>SetModelCenters: + <br> (0.00 seconds) + <br> + <br>Object names Objects/Maxobjs Memory / Maxmem Fullness + <br>------------ --------------- --------------- -------- + <br>models 0/400 0/25600 ( 0.0%) + <br>planes 0/32768 0/655360 ( 0.0%) + <br>vertexes 0/65535 0/786420 ( 0.0%) + <br>nodes 0/32767 0/786408 ( 0.0%) + <br>texinfos 0/32767 0/1310680 ( 0.0%) + <br>faces 0/65535 0/1310700 ( 0.0%) + <br>clipnodes 0/32767 0/262136 ( 0.0%) + <br>leaves 0/8192 0/229376 ( 0.0%) + <br>marksurfaces 0/65535 0/131070 ( 0.0%) + <br>surfedges 0/512000 0/2048000 ( 0.0%) + <br>edges 0/256000 0/1024000 ( 0.0%) + <br>texdata [variable] 0/4194304 ( 0.0%) + <br>lightdata [variable] 0/6291456 ( 0.0%) + <br>visdata [variable] 0/2097152 ( 0.0%) + <br>entdata [variable] 0/524288 ( 0.0%) + <br>0 textures referenced + <br>=== Total BSP file data space used: 0 bytes === + <br> + <br> + <br>Texture usage is at 0.00 mb (of 4.00 mb MAX) + <br>0.14 seconds elapsed + <br> + <br>----- END hlcsg ----- + <br> + <br> + <br> + <br>hlbsp v3.4 Final (Feb 25 2006) + <br>Zoner's Half-Life Compilation Tools -- Custom Build + <br>Based on code modifications by Sean 'Zoner' Cavanaugh + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to ([email protected]) + <br>----- BEGIN hlbsp ----- + <br>Command line: "F:\5HALF LIFE\ZHLT\hlbsp.exe"-chart "D:\Games\Valve Hammer + Editor\TFC11" + <br> + <br>Current hlbsp Settings + <br>Name | Setting | Default + <br>-------------------|-----------|------------------------- + <br>threads [ 1 ] [ Varies ] + <br>verbose [ off ] [ off ] + <br>log [ on ] [ on ] + <br>developer [ 0 ] [ 0 ] + <br>chart [ on ] [ off ] + <br>estimate [ off ] [ off ] + <br>max texture memory [ 4194304 ] [ 4194304 ] + <br>priority [ Normal ] [ Normal ] + <br> + <br>noclip [ off ] [ off ] + <br>nofill [ off ] [ off ] + <br>noopt [ off ] [ off ] + <br>null tex. stripping [ on ] [ on ] + <br>notjunc [ off ] [ off ] + <br>subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) + <br>max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) + <br> + <br> + <br> + <br>Object names Objects/Maxobjs Memory / Maxmem Fullness + <br>------------ --------------- --------------- -------- + <br>models 0/400 0/25600 ( 0.0%) + <br>planes 0/32768 0/655360 ( 0.0%) + <br>vertexes 0/65535 0/786420 ( 0.0%) + <br>nodes 0/32767 0/786408 ( 0.0%) + <br>texinfos 0/32767 0/1310680 ( 0.0%) + <br>faces 0/65535 0/1310700 ( 0.0%) + <br>clipnodes 0/32767 0/262136 ( 0.0%) + <br>leaves 1/8192 28/229376 ( 0.0%) + <br>marksurfaces 0/65535 0/131070 ( 0.0%) + <br>surfedges 0/512000 0/2048000 ( 0.0%) + <br>edges 1/256000 4/1024000 ( 0.0%) + <br>texdata [variable] 4/4194304 ( 0.0%) + <br>lightdata [variable] 0/6291456 ( 0.0%) + <br>visdata [variable] 0/2097152 ( 0.0%) + <br>entdata [variable] 1/524288 ( 0.0%) + <br>0 textures referenced + <br>=== Total BSP file data space used: 37 bytes === + <br>0.09 seconds elapsed + <br> + <br>----- END hlbsp ----- + <br> + <br> + <br> + <br>hlvis v3.4 Final (Feb 25 2006) + <br>Zoner's Half-Life Compilation Tools -- Custom Build + <br>Based on code modifications by Sean 'Zoner' Cavanaugh + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to ([email protected]) + <br>----- BEGIN hlvis ----- + <br>Command line: "F:\5HALF LIFE\ZHLT\hlvis.exe"-full -chart "D:\Games\Valve Hammer + Editor\TFC11" + <br>Error: Portal file 'D:\Games\Valve Hammer Editor\TFC11.prt' does not exist, cannot vis the map + <br> + <br> + <br>----- END hlvis ----- + <br> + <br> + <br> + <br>as you can see at the bottom, the portal file doesnt work. + <br> + <br>and in the half life hammer editor, i ran the problem check, and the only problem i had that it said + was that the func_wall doesnt have a solid. and i tried to figure that out and it still says that. i + dont get it, but that was the only error it told me inthe editor when i ran the roblem checker. + <br> + <br>so ya, and if you know how to solve that problem it would be a great help...</div> + </div><br /> + </div> <div class="main_sidebar"> diff --git a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html index 0c486ec..73db377 100644 --- a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html +++ b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html @@ -196,13 +196,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=15#p32">2</a> - <a - href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=30#p32">3</a> - <a - href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=45#p32">4</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1123" @@ -410,14 +405,542 @@ <br> What do I do?<img src="../../images/emotes/hiding.gif" width="32" height="32" alt="hiding"></div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=15#p32">2</a> - <a - href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=30#p32">3</a> - <a - href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=45#p32">4</a> - ]</div><br> - + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1610" + href="index.php?a=1677">Black-Drool</a></span><span class="right">Posted: Jul 21st, 2005 - 8:57:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">Also, how do I fill in that ripent field?<img + src="../../images/emotes/hiding.gif" width="32" + height="32" alt="hiding" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1611" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Jul 21st, 2005 - 9:03:17 pm</span> + <div class="space"></div> + </div> + <div class="content">You don't need ripent, but you can get it from <a + href="https://web.archive.org/web/20071020142428/http://www.zhlt.info/download-zhlt.html">here</a>.<br /> + <br /> + To fix the output path, set the output path (as shown in the last two pictures in the tutorial on this + page).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1612" + href="index.php?a=1677">Black-Drool</a></span><span class="right">Posted: Jul 21st, 2005 - 9:31:04 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nevermind any of my questions above.<br /> + <br /> + This question is important. <br /> + <br /> + When I run my compiler, everything works. Except right when the MS-DOS screen comes up, it says that + there was a problem compiling my map. An that i should check my "fy_breaksupports" 'log file' + or something what do I do? I think this should be my last post if it is answered correctly and THX! this + is like the best tut ever.<img + src="../../images/emotes/bleeh.gif" width="32" + height="32" alt="bleeh" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1616" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 29th, 2005 - 9:54:10 am</span> + <div class="space"></div> + </div> + <div class="content">Check your .log file to find the error, then refer to <a + href="https://web.archive.org/web/20071020142428/http://www.slackiller.com/tommy14/errors.htm">this + page</a> on how to fix it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1713" + href="index.php?a=1142">timmo</a></span><span class="right">Posted: Oct 27th, 2005 - 8:29:29 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi guys. just a quick question. The compiler works very well but on finishing a + compile I get the message "could not validate Half-life" and wont open the map. I have to go + to the console to open the map. Its not a big problem but I am curious to getting that message. I have + reinstalled Half-life and changed the output file to valve/maps. Has that anything to do with it? + Regards,</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1714" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Oct 28th, 2005 - 4:56:00 + pm</span> + <div class="space"></div> + </div> + <div class="content">Are you using a retail veresion of HL or the Steam version?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1730" + href="index.php?a=1142">timmo</a></span><span class="right">Posted: Nov 10th, 2005 - 5:06:30 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi Bluefang, well I am using the Game of the year retail version but I will try + another complete reinstall again and see what happens. I have posted a question over at Verc about + another problem I am having. Some maps seem to lock after BSP hull 3. Wolf has suggested updating to + zhlt 3.3 If I can get a copy should I manually replace them into Sierra/Half-life compile?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1731" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 10th, 2005 - 7:03:46 + pm</span> + <div class="space"></div> + </div> + <div class="content">Sure you could do that. You can download the 3.3 version here:<br /> + <br /> + http://ammahls.com/index.php?page=downloadcat&cat=tools<br /> + <br /> + just exrtract them to the "<path>\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT" folder + and replace the existing files.<br /> + <br /> + Also, just so you know, the most recent version of HL-Compiled also includes the most recent compile + tools (for both HL1 and HL2).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1733" + href="index.php?a=1852">Maxstriker777</a></span><span class="right">Posted: Nov 15th, 2005 - 9:34:34 + pm</span> + <div class="space"></div> + </div> + <div class="content">I really need help on how u find WADRoot: (Game directory.)<br /> + <br /> + * Half-Life: ...\Steam\SteamApps\[email protected]\half-life<br /> + * Day of Defeat (Official MODs): ...\Steam\SteamApps\[email protected]\day of defeat<br /> + * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\[email protected]\half-life<br /> + <br /> + Output: (BSP output directory.)<br /> + <br /> + * Half-Life: ...\Steam\SteamApps\[email protected]\half-life\valve\maps<br /> + * Day of Defeat (Official MODs): ...\Steam\SteamApps\[email protected]\day of defeat\dod\maps<br /> + * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\[email protected]\half-life\ns\maps<br /> + <br /> + I cant seem to find this in my steam folder<br /> + <br /> + can you help me</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1734" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 15th, 2005 - 10:23:36 pm</span> + <div class="space"></div> + </div> + <div class="content">They are just example directories, depending on your installation and target MOD your + directories may be different (but similar). The folder <i>[email protected]</i> is your user name, it is + usually a email address (though not always). Other than that I can't help you with the MOD's folder + without knowing what MOD you are setting BC up for. Also, just in case, this tutorial is for Half-Life, + there is a separate tutorial for Source (Half-Life 2).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1735" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 16th, 2005 - 3:33:13 + pm</span> + <div class="space"></div> + </div> + <div class="content">IF you're still having diffulty, try using HL-Compiled. It is the batch compiled but + it also includes a tool that will help you configure the batch compiler. It also comes with the most + recent versions of all the compile tools.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1736" + href="index.php?a=1852">Maxstriker777</a></span><span class="right">Posted: Nov 16th, 2005 - 5:34:14 + pm</span> + <div class="space"></div> + </div> + <div class="content">Well im tryin to make a map then later a mod for conditon zero so any help would be + appreatied</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1737" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 16th, 2005 - 9:16:44 + pm</span> + <div class="space"></div> + </div> + <div class="content">Well, like I said, download HL-Compiled. The included tool will guide you through the + Batch Compiler setup process.<br /><br />If your having problems setting up the map editor, head over to + the <a href="https://web.archive.org/web/20071020142428/http://www.chatbear.com/board.plm?b=390">VALVe + ERC forums</a>. There are a bunch of good people over there.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1742" + href="index.php?a=1852">Maxstriker777</a></span><span class="right">Posted: Nov 17th, 2005 - 9:37:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">Well i have hl comlied but i had a question about this<br /> + The Variables tab allows you to set the paths to various other resources used in your current + specification. These paths are set in a similar mannor to those of the Stage Paths tab and should be set + as follows:<br /> + <br /> + WADRoot: (Game directory.)<br /> + <br /> + * Half-Life: ...\Steam\SteamApps\[email protected]\half-life<br /> + * Day of Defeat (Official MODs): ...\Steam\SteamApps\[email protected]\day of defeat<br /> + * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\[email protected]\half-life<br /> + <br /> + Output: (BSP output directory.)<br /> + <br /> + * Half-Life: ...\Steam\SteamApps\[email protected]\half-life\valve\maps<br /> + * Day of Defeat (Official MODs): ...\Steam\SteamApps\[email protected]\day of defeat\dod\maps<br /> + * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\[email protected]\half-life\ns\maps<br /> + <br /> + I just wanted to know were i would fine the files because im makin cz map/mod</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1745" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 18th, 2005 - 7:29:58 + pm</span> + <div class="space"></div> + </div> + <div class="content">just for a map, it would be:<br /> + <br /> + <path>\Steam\Steamapps\<username>\condition zero\czero\maps<br /> + <br /> + for a mod, the folder would be:<br /> + <br /> + <path>\Steam\Steamapps\<username>\condition zero\<mod name>\maps</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1821" + href="index.php?a=1960">trcc</a></span><span class="right">Modified: Jan 10th, 2006 - 3:38:17 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi, I'm new to this site and so to cs mapping. I did all the steps in the tutorial ( + the best tutorial i've seen) but when i click on the run button.. I get this error:<br /> + <br /> + http://img492.imageshack.us/img492/4827/deschoolerror2au.jpg<br /> + <br /> + Can any of you help me? Thanks<br /> + <br /> + <br /> + EDIT: Ok, i changed my directory i guess we cannot put the zhlt folder on the desktop.<br /> + <br /> + Now I'm having an error when compiling.. MAX_MAP_MIPTEX<br /> + <br /> + === Total BSP file data space used: 508200 bytes ===<br /> + <br /> + Using Wadfile: \les.wadfile\chateau.wad<br /> + - Contains 5 used textures, 2.39 percent of map (136 textures in wad)<br /> + Using Wadfile: \les.wadfile\halflife.wad<br /> + - Contains 157 used textures, 75.12 percent of map (3116 textures in wad)<br /> + Using Wadfile: \les.wadfile\cs_bdog.wad<br /> + - Contains 19 used textures, 9.09 percent of map (132 textures in wad)<br /> + Using Wadfile: \les.wadfile\cs_office.wad<br /> + - Contains 12 used textures, 5.74 percent of map (102 textures in wad)<br /> + Using Wadfile: \les.wadfile\de_piranesi.wad<br /> + - Contains 9 used textures, 4.31 percent of map (160 textures in wad)<br /> + Using Wadfile: \les.wadfile\es_trinity.wad<br /> + - Contains 4 used textures, 1.91 percent of map (53 textures in wad)<br /> + Using Wadfile: \documents and settings\jérôme2\desktop\mapmaking\cstrike.wad<br /> + - Contains 3 used textures, 1.44 percent of map (123 textures in wad)<br /> + <br /> + added 11 additional animating textures.<br /> + Error: Exceeded MAX_MAP_MIPTEX<br /> + Description: Texture memory usage on the map has exceeded the limit<br /> + Howto Fix: Merge similar textures, remove unused textures from the map<br /> + <br /> + <br /> + ----- END hlcsg -----<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c1822" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 11th, 2006 - 12:12:07 pm</span> + <div class="space"></div> + </div> + <div class="content">Increase the <i>Texture Data</i> option in the <i>Shared</i> tab.<br /><br />In the + future please ask on either a mapping forum or see <a + href="https://web.archive.org/web/20080616141425/http://www.slackiller.com/tommy14/errors.htm">this + site</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c1994" + href="index.php?a=2159">dc_haru</a></span><span class="right">Posted: May 13th, 2006 - 3:50:02 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm trying to compile my map and I get an error that tells me to check my log file + and I don't see any erros please help<br /><br />this is my log<br /><br />hlcsg v3.4 Final (Feb 25 + 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean + 'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug + reports to ([email protected])<br />----- BEGIN hlcsg -----<br />Command line: "C:\Documents and + Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlcsg.exe""E:\Valve Hammer + Editor\fgd\counter-strike\hostage_Meyhem"<br />Entering E:\Valve Hammer + Editor\fgd\counter-strike\hostage_Meyhem.map<br /><br />Current hlcsg Settings<br />Name | Setting | + Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max lighting + memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off + ]<br />null texture stripping[ on ] [ on ]<br />clipnode economy mode [ on ] [ on ]<br />clip hull type + [ legacy ] [ legacy ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on ]<br />skyclip [ on ] [ + on ]<br />hullfile [ None ] [ None ]<br />nullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [ + 0.500 ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad + configuration<br />Wadinclude list :<br />[zhlt.wad]<br /><br />0 brushes (totalling 0 sides) discarded + from clipping hulls<br />CreateBrush:<br /> (0.02 seconds)<br />SetModelCenters:<br /> (0.00 + seconds)<br />CSGBrush:<br /> (0.16 seconds)<br /><br />Using Wadfile: \program + files\steam\steamapps\lqdrizzt\counter-strike\cstrike\tempdecal.wad<br /> - Contains 0 used textures, + 0.00 percent of map (1 textures in wad)<br />Using Wadfile: \program + files\steam\steamapps\lqdrizzt\counter-strike\cstrike\de_vegas.wad<br /> - Contains 4 used textures, + 100.00 percent of map (101 textures in wad)<br /><br />Texture usage is at 0.13 mb (of 4.00 mb + MAX)<br />0.20 seconds elapsed<br /><br />----- END hlcsg -----<br /><br /><br /><br />hlbsp v3.4 Final + (Feb 25 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications + by Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed + bug reports to ([email protected])<br />----- BEGIN hlbsp -----<br />Command line: "C:\Documents + and Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlbsp.exe""E:\Valve Hammer + Editor\fgd\counter-strike\hostage_Meyhem"<br /><br />Current hlbsp Settings<br />Name | Setting | + Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ + Normal ] [ Normal ]<br /><br />noclip [ off ] [ off ]<br />nofill [ off ] [ off ]<br />noopt [ off ] [ + off ]<br />null tex. stripping [ on ] [ on ]<br />notjunc [ off ] [ off ]<br />subdivide size [ 240 ] [ + 240 ] (Min 64) (Max 512)<br />max node size [ 1024 ] [ 1024 ] (Min 64) (Max + 8192)<br /><br /><br />SolidBSP [hull 0] 378 (0.03 seconds)<br />BSP generation successful, writing + portal file 'E:\Valve Hammer Editor\fgd\counter-strike\hostage_Meyhem.prt'<br />SolidBSP [hull 1] 389 + (0.03 seconds)<br />SolidBSP [hull 2] 379 (0.03 seconds)<br />SolidBSP [hull 3] 391 (0.03 + seconds)<br />0.39 seconds elapsed<br /><br />----- END hlbsp -----<br /><br /><br /><br />hlvis v3.4 + Final (Feb 25 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code + modifications by Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with + permission.<br />Submit detailed bug reports to ([email protected])<br />----- BEGIN hlvis + -----<br />Command line: "C:\Documents and + Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlvis.exe""E:\Valve Hammer + Editor\fgd\counter-strike\hostage_Meyhem"<br /> 127 portalleafs<br /> 232 numportals<br /><br />-= + Current hlvis Settings =-<br />Name | Setting | + Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max vis + distance [ 0 ] [ 0 ]<br />priority [ Normal ] [ Normal ]<br /><br />fast vis [ off ] [ off ]<br />full + vis [ off ] [ off ]<br /><br /><br />BasePortalVis:<br /> (0.02 seconds)<br />LeafThread:<br /> (0.03 + seconds)<br />average leafs visible: 22<br />g_visdatasize:1795 compressed from 2032<br />0.06 seconds + elapsed<br /><br />----- END hlvis -----<br /><br /><br /><br />hlrad v3.4 Final (Feb 25 + 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean + 'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug + reports to ([email protected])<br />----- BEGIN hlrad -----<br />Command line: "C:\Documents and + Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlrad.exe""E:\Valve Hammer + Editor\fgd\counter-strike\hostage_Meyhem"<br /><br />-= Current hlrad Settings =-<br />Name | + Setting | Default<br />--------------------|---------------------|-------------------------<br />threads + [ 1 ] [ Varies ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 + ]<br />chart [ off ] [ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 + ]<br />max lighting memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal + ]<br /><br />vismatrix algorithm [ Original ] [ Original ]<br />oversampling (-extra)[ off ] [ off + ]<br />bounces [ 1 ] [ 1 ]<br />bounce dynamic light [ on ] [ on ]<br />ambient light [ 0.000 0.000 + 0.000 ] [ 0.000 0.000 0.000 ]<br />maximum light [ 255.000 ] [ 256.000 ]<br />circus mode [ off ] [ off + ]<br /><br />smoothing threshold [ 50.000 ] [ 50.000 ]<br />direct threshold [ 25.000 ] [ 25.000 + ]<br />direct light scale [ 2.000 ] [ 2.000 ]<br />coring threshold [ 1.000 ] [ 1.000 ]<br />patch + interpolation [ on ] [ on ]<br /><br />texscale [ on ] [ on ]<br />patch subdividing [ on ] [ on + ]<br />chop value [ 64.000 ] [ 64.000 ]<br />texchop value [ 32.000 ] [ 32.000 ]<br /><br />global fade + [ 1.000 ] [ 1.000 ]<br />global falloff [ 2 ] [ 2 ]<br />global light scale [ 1.000 1.000 1.000 ] [ + 1.000 1.000 1.000 ]<br />global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]<br />global light + scale [ 1.000 ] [ 1.000 ]<br />global sky diffusion [ 1.000 ] [ 1.000 ]<br /><br />opaque entities [ on + ] [ on ]<br />sky lighting fix [ on ] [ on ]<br />incremental [ off ] [ off ]<br />dump [ off ] [ off + ]<br /><br />colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]<br />monochromatic jitter [ 0.0 0.0 0.0 ] [ + 0.0 0.0 0.0 ]<br />softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]<br />diffuse hack [ on ] [ on + ]<br />spotlight points [ on ] [ on ]<br /><br />custom shadows with bounce light<br /> [ off ] [ off + ]<br />rgb transfers [ off ] [ off ]<br /><br /><br />[Reading texlights from 'C:\Documents and + Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\lights.rad']<br />[59 texlights parsed from + 'C:\Documents and Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\lights.rad']<br /><br />1384 + faces<br />Create Patches : 15792 base patches<br />0 opaque faces<br />268142 square feet [38612480.00 + square inches]<br />32 direct lights<br /><br />BuildFacelights:<br /> (1.27 seconds)<br />visibility + matrix : 14.9 megs<br />BuildVisLeafs:<br /> (24.44 seconds)<br />MakeScales:<br /> (35.08 + seconds)<br />SwapTransfers:<br /> (23.77 seconds)<br />Transfer Lists : 35180802 : 35.18M + transfers<br /> Indices : 5769876 : 5.50M bytes<br /> Data : 140723208 : 134.20M + bytes<br />GatherLight:<br /> (5.08 seconds)<br />FinalLightFace:<br /> (2.25 seconds)<br />92.13 + seconds elapsed [1m 32s]<br /> + <br /> + ----- END hlrad -----<br /> + <br /> + <br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c1996" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 13th, 2006 - 7:51:51 pm</span> + <div class="space"></div> + </div> + <div class="content">This message is displayed when the global error level is set. This can be set by any + program in your batch, so if you are running more that just the four Zoners tools, another program may + be raising an error. Alternately, there *might* be a bug with one of the Zoners tools which is raising + an error when it shouldn't.<br /> + <br /> + Nevertheless, as long as you see no errors in your log, you can safely ignore this message.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c1998" + href="index.php?a=2159">dc_haru</a></span><span class="right">Posted: May 13th, 2006 - 11:07:26 + pm</span> + <div class="space"></div> + </div> + <div class="content">yea but my map wont run or appear in my list with steam?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c1999" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 14th, 2006 - 11:22:53 am</span> + <div class="space"></div> + </div> + <div class="content">I double checked the script and if the tools raise an error, the BSP file is not + copied (because you don't want to replace a good BSP with a bad one). You can run the batch stage + manually after you have compiled your map by selecting <i>Batch</i> from the <i>Compile->Run</i> + menu.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2027" + href="index.php?a=2216">Demi_the_pyro</a></span><span class="right">Posted: Jun 16th, 2006 - 2:16:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">I am new to creating maps, and I have tried creating a Mod for Half Life 1. I am + using Valve Hammer for Mapping, Wally for Texturing, and Nem's Batch Compiler for running the map. When + I compile my map, I dont get any errors, but my problem is that none of my custom .wad files are shown. + In other words, wherever I put my own .wad texture, there is a missing texture picture(pink and black + checkered squares). All I want to know is what I can do for my own textures to show up on the map. (any + textures in halflife.wad work fine) Thank you for taking your time to look at this and I hope you can + help soon. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2028" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jun 16th, 2006 - 2:29:59 + pm</span> + <div class="space"></div> + </div> + <div class="content">make sure that you WAD files are in the MOD folder as well (that's the folder that + the MAPS folder is in).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2029" + href="index.php?a=2216">Demi_the_pyro</a></span><span class="right">Posted: Jun 16th, 2006 - 2:46:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">Do you mean like ...\half-life\valve\maps\? or another maps folder?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2031" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jun 18th, 2006 - 2:41:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">the mod folder is \half-life\valve\ or \half-life\cstrike\ or \half-life\opfor\ or + \half-life\<mod name>\ depending on what mod you are making the map for. your custom WADs should + be in that folder.<br /> + <br /> + or, just to be safe, you could put them in the \half-life\valve\ folder because those resources are + available to all mods.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2229" + href="index.php?a=2419">animal</a></span><span class="right">Posted: Oct 29th, 2006 - 1:27:14 + am</span> + <div class="space"></div> + </div> + <div class="content">hey<br /> + i have just started to downloading some new maps for Counterstrike CZ<br /> + and im not having much luck getting them to work, the most common error is, could not open ..... + .wad.<br /> + one of the files it can't find include cs_bdog.wad<br /> + would the batch compiler fix this or does any 1 know of a place were i could download this file. <br /> + Animal<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2230" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 29th, 2006 - 5:56:37 pm</span> + <div class="space"></div> + </div> + <div class="content">cs_bdog.wad is located in your counter-strike.gcf file. To compile, you need to + extract it with <a href="index.php?p=25">GCFScape</a> and put it with your other .wad files.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2237" + href="index.php?a=2430">shitface</a></span><span class="right">Posted: Nov 3rd, 2006 - 2:29:43 + am</span> + <div class="space"></div> + </div> + <div class="content">YOUR <i>EXPLICIT DELETED</i> PROGRAM <i>EXPLICIT DELETED</i>! IT DOESN'T <i>EXPLICIT + DELETED</i> WORK< <i>EXPLICIT DELETED</i>!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2240" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 3rd, 2006 - 5:35:48 pm</span> + <div class="space"></div> + </div> + <div class="content">I edited your post for the kiddies on this site.<br /> + <br /> + As a side not, constructive criticism will get you help, the above wont. Most of my programs have been + extensively tested and problems tend to be the consequence of end-users misunderstanding what to do. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2833" + href="index.php?a=3222">Big_AL</a></span><span class="right">Posted: Apr 10th, 2008 - 5:06:50 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey PPLs<br /> + <br /> + can anyone Help I set up batch compiler for dod 1.3<br /> + using the Tutorial fro HL i try & compile it heas the following<br /> + <br /> + error writing batch file<br /> + c:/program files\batch compiler\complier.bat<br /> + <br /> + anyone ???<br /> + <br /> + <br /> + the other problem i have dont know where to put this one<br /> + <br /> + complier a map using the hammer buitlin complier it works fine no errors<br /> + try & load the map local to test it wont load ?? just sit in the dod splash screen idears anyone ??? + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3099" + href="index.php?a=3613">dsk</a></span><span class="right">Posted: Jan 18th, 2009 - 10:38:24 + am</span> + <div class="space"></div> + </div> + <div class="content">i followed the tutorials fully , and when i click run i see the batch window popping + up and a millisecond after it's gone again, if i look in2 the output folder the bsp aint there :(</div> + </div><br /> + + + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html index ce74608..e52b8c0 100644 --- a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html +++ b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html @@ -153,19 +153,9 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=15#p33">2</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=30#p33">3</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=45#p33">4</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=60#p33">5</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=75#p33">6</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=90#p33">7</a> - ]</div><br> + + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c364" @@ -390,20 +380,521 @@ <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=15#p33">2</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=30#p33">3</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=45#p33">4</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=60#p33">5</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=75#p33">6</a> - <a - href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=90#p33">7</a> - ]</div><br> - + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1376">61.</a></span> + <a href="index.php?a=1358">Juha</a></span><span class="right"> Sun Feb 27th, 2005 at + 9:27:32 </span> + <div class="space"></div> + </div> + <div class="content">but i have tried with Map > Check for problems in valve hammer + editor and It cant find any errors!</div> + </div><br /> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1377">62.</a></span> + <a href="index.php?a=1">Nem</a></span><span class="right"> Sun Feb 27th, 2005 at + 11:30:57 </span> + <div class="space"></div> + </div> + <div class="content">Check For Problems only finds basic errors, trust me, there is + something wrong with your map. Look for that error message in the link I posted.</div> + </div><br /> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1404">63.</a></span> + <a href="index.php?a=1358">Juha</a></span><span class="right"> Tue Mar 8th, 2005 at + 6:45:14 </span> + <div class="space"></div> + </div> + <div class="content">I have fixed "plane with no normal" and "a coplanar + plane" but there is still more errors! Here's the log, maybe you can help me? + <br> + <br>hlcsg v3.0 rel 3.0 Final (Feb 3 2005) + <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 + <br>Based on code modifications by Sean `Zoner' Cavanaugh. + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to amckern at [email protected] + <br> + <br>If you have a Compile error with this stage of compile, please check + <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. + <br> + <br>----- BEGIN hlcsg ----- + <br>Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" + <br>Entering c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.map + <br> + <br>Current hlcsg Settings + <br>Name | Setting | Default + <br>---------------------|-----------|------------------------- + <br>threads [ 1 ] [ Varies ] + <br>verbose [ off ] [ off ] + <br>log [ on ] [ on ] + <br>developer [ 0 ] [ 0 ] + <br>chart [ off ] [ off ] + <br>estimate [ off ] [ off ] + <br>max texture memory [ 4194304 ] [ 4194304 ] + <br>max lighting memory [ 6291456 ] [ 6291456 ] + <br>priority [ Normal ] [ Normal ] + <br> + <br>noclip [ off ] [ off ] + <br>null texture stripping[ on ] [ on ] + <br>clipnode economy mode [ on ] [ on ] + <br>clip hull type [ legacy ] [ legacy ] + <br>onlyents [ off ] [ off ] + <br>wadtextures [ on ] [ on ] + <br>skyclip [ on ] [ on ] + <br>hullfile [ None ] [ None ] + <br>nullfile [ None ] [ None ] + <br>min surface area [ 0.500 ] [ 0.500 ] + <br>brush union threshold [ 0.000 ] [ 0.000 ] + <br> + <br>Using mapfile wad configuration + <br>Wadinclude list : + <br>[zhlt.wad] + <br> + <br>16 brushes (totalling 96 sides) discarded from clipping hulls + <br>CreateBrush: + <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292) + <br>Error: brush outside world + <br>Description: The map has a problem which must be fixed + <br>Howto Fix: Check www.zhlt.info for a detailed explanation of this problem + <br> + <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288) + <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274) + <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292) + <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288) + <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274) + <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308) + <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304) + <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290) + <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292) + <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288) + <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274) + <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292) + <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288) + <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274) + <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308) + <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304) + <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290) + <br> (0.11 seconds) + <br> + <br>----- END hlcsg ----- + <br> + <br> + <br> + <br>hlbsp v3.0 rel 3.0 Final (Feb 3 2005) + <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 + <br>Based on code modifications by Sean `Zoner' Cavanaugh. + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to amckern at [email protected] + <br> + <br>If you have a Compile error with this stage of compile, please check + <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. + <br> + <br>----- BEGIN hlbsp ----- + <br>Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" + <br>>> There was a problem compiling the map. + <br>>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. + <br> + <br>----- END hlbsp ----- + <br> + <br> + <br> + <br>hlvis v3.0 rel 3.0 Final (Feb 3 2005) + <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 + <br>Based on code modifications by Sean `Zoner' Cavanaugh. + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to amckern at [email protected] + <br> + <br>If you have a Compile error with this stage of compile, please check + <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. + <br> + <br>----- BEGIN hlvis ----- + <br>Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" + <br>>> There was a problem compiling the map. + <br>>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. + <br> + <br>----- END hlvis ----- + <br> + <br> + <br> + <br>hlrad v3.0 rel 3.0 Final (Feb 3 2005) + <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 + <br>Based on code modifications by Sean `Zoner' Cavanaugh. + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to amckern at [email protected] + <br> + <br>If you have a Compile error with this stage of compile, please check + <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. + <br> + <br>----- BEGIN hlrad ----- + <br>Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" + <br>>> There was a problem compiling the map. + <br>>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. + <br> + <br>----- END hlrad ----- + <br> + <br> + <br> + <br></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1405">64.</a></span> + <a href="index.php?a=1358">Juha</a></span><span class="right"> Tue Mar 8th, 2005 at + 6:53:27 </span> + <div class="space"></div> + </div> + <div class="content">Okey, I found out that the "Brush Outside world" also + were at http://www.slackiller.com/tommy14/errors.htm... But I don't understand how to + use hlfix at the + right way. Can you help me?</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1407">65.</a></span> + <a href="index.php?a=1">Nem</a></span><span class="right"> Tue Mar 8th, 2005 at + 11:48:34 </span> + <div class="space"></div> + </div> + <div class="content">To use HLFix: + <br> + <ol> + <br> + <li>Select a .rmf file as the input file. + <br> + <li>Go to the <i>Compile</i> menu, click <i>Run</i>, then click <i>MakeWAD</i>. (You + only have to do + this once after you change the .wad files in Hammer.) + <br> + <li>Check the <i>HLFix</i> stage, and run it with whatever other stages you want. + <br> + </ol> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1418">66.</a></span> + <a href="index.php?a=1358">Juha</a></span><span class="right"> Tue Mar 8th, 2005 at + 8:41:46 pm + </span> + <div class="space"></div> + </div> + <div class="content">But how do you do all that? How do I choose *.rmf as a + input file + and how where shell I put the hlfix files?</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1420">67.</a></span> + <a href="index.php?a=1">Nem</a></span><span class="right"> Wed Mar 9th, 2005 at + 1:25:37 </span> + <div class="space"></div> + </div> + <div class="content">To set your input file go File->Open File. It doesn't matter + where you put the HLFix files.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1429">68.</a></span> + <a href="index.php?a=1358">Juha</a></span><span class="right"> Thu Mar 10th, 2005 at + 7:12:02 </span> + <div class="space"></div> + </div> + <div class="content">But shell I open the rmf file in hlfix??? or in bath compiler??? + Cause my hlfix is just a bat file look alike, and it closes itself! You cant open files + in thet :S + <br> + <br> + <br>You said: "Go to the Compile menu, click Run, then click MakeWAD. (You only + have to do this + once after you change the .wad files in Hammer.) " + <br> + <br>I hav not created my own wad file. Is that necessary? And I cant find + "MakeWad" in the + compile menu! + <br> + <br>Sorry if it sounds cracy, and yes I am a newbie :P + <br> + <br></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1430">69.</a></span> + <a href="index.php?a=376">Bluefang</a></span><span class="right"> Thu Mar 10th, 2005 + at 7:43:25 </span> + <div class="space"></div> + </div> + <div class="content">Alright, Download HL-Compiled. It will automatically set up + EVERYTHING that you will need (if you are using Steam). + <br> + <br>Make sure that you use the following settings: + <br>-If you are using Steam, set the base install to 'Steam'. If you are using a retail + install, select + 'other'. + <br>-For the base game, select 'Hlaf-Life' because you are mapping for HL1. + <br>-On the mod page, unless you are making a new mod (which I doubt), select + 'Half-Life'. + <br>-On the comple tool profile page, select 'ZHLT Normal' + <br> + <br>*NOTE* + <br>if you are using Half-Life retail, you will need tyo set up some of the paths in the + Batch Compiler + setup + <br> + <br>Then open the Batch Compiler from HL-Compiled and select the RMF file to compile + using the '...' + button next to the run button. </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1431">70.</a></span> + <a href="index.php?a=1358">Juha</a></span><span class="right"> Modified: Thu Mar 10th, + 2005 at 10:31:46 </span> + <div class="space"></div> + </div> + <div class="content">Thank you very much for that. But the log is still showing this: + <br> + <br> + <br> + <br> + <br>hlcsg v3.0 rel 3.0 Final (Feb 3 2005) + <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 + <br>Based on code modifications by Sean `Zoner' Cavanaugh. + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to amckern at [email protected] + <br> + <br>If you have a Compile error with this stage of compile, please check + <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. + <br> + <br>----- BEGIN hlcsg ----- + <br>Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" + <br>Entering c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.map + <br> + <br>Current hlcsg Settings + <br>Name | Setting | Default + <br>---------------------|-----------|------------------------- + <br>threads [ 1 ] [ Varies ] + <br>verbose [ off ] [ off ] + <br>log [ on ] [ on ] + <br>developer [ 0 ] [ 0 ] + <br>chart [ off ] [ off ] + <br>estimate [ off ] [ off ] + <br>max texture memory [ 4194304 ] [ 4194304 ] + <br>max lighting memory [ 6291456 ] [ 6291456 ] + <br>priority [ Normal ] [ Normal ] + <br> + <br>noclip [ off ] [ off ] + <br>null texture stripping[ on ] [ on ] + <br>clipnode economy mode [ on ] [ on ] + <br>clip hull type [ legacy ] [ legacy ] + <br>onlyents [ off ] [ off ] + <br>wadtextures [ on ] [ on ] + <br>skyclip [ on ] [ on ] + <br>hullfile [ None ] [ None ] + <br>nullfile [ None ] [ None ] + <br>min surface area [ 0.500 ] [ 0.500 ] + <br>brush union threshold [ 0.000 ] [ 0.000 ] + <br> + <br>Using mapfile wad configuration + <br>Wadinclude list : + <br>[zhlt.wad] + <br> + <br>16 brushes (totalling 96 sides) discarded from clipping hulls + <br>CreateBrush: + <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292) + <br>Error: brush outside world + <br>Description: The map has a problem which must be fixed + <br>Howto Fix: Check www.zhlt.info for a detailed explanation of this problem + <br> + <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288) + <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274) + <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292) + <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288) + <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274) + <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308) + <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304) + <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290) + <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292) + <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288) + <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274) + <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292) + <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288) + <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274) + <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308) + <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304) + <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290) + <br> (0.11 seconds) + <br> + <br>----- END hlcsg ----- + <br> + <br> + <br> + <br>hlbsp v3.0 rel 3.0 Final (Feb 3 2005) + <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 + <br>Based on code modifications by Sean `Zoner' Cavanaugh. + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to amckern at [email protected] + <br> + <br>If you have a Compile error with this stage of compile, please check + <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. + <br> + <br>----- BEGIN hlbsp ----- + <br>Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" + <br>>> There was a problem compiling the map. + <br>>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. + <br> + <br>----- END hlbsp ----- + <br> + <br> + <br> + <br>hlvis v3.0 rel 3.0 Final (Feb 3 2005) + <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 + <br>Based on code modifications by Sean `Zoner' Cavanaugh. + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to amckern at [email protected] + <br> + <br>If you have a Compile error with this stage of compile, please check + <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. + <br> + <br>----- BEGIN hlvis ----- + <br>Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" + <br>>> There was a problem compiling the map. + <br>>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. + <br> + <br>----- END hlvis ----- + <br> + <br> + <br> + <br>hlrad v3.0 rel 3.0 Final (Feb 3 2005) + <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 + <br>Based on code modifications by Sean `Zoner' Cavanaugh. + <br>Based on Valve's version, modified with permission. + <br>Submit detailed bug reports to amckern at [email protected] + <br> + <br>If you have a Compile error with this stage of compile, please check + <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. + <br> + <br>----- BEGIN hlrad ----- + <br>Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" + <br>>> There was a problem compiling the map. + <br>>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. + <br> + <br>----- END hlrad ----- + <br> + <br> + <br> + <br></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1433">71.</a></span> + <a href="index.php?a=1">Nem</a></span><span class="right"> Thu Mar 10th, 2005 at + 11:07:56 </span> + <div class="space"></div> + </div> + <div class="content">None of these tools will fix problems with your map's geometry you + <b>HAVE</b> to fix these problems in Hammer. Once again <a + href="https://web.archive.org/web/20050314054014/http://www.slackiller.com/tommy14/errors.htm">this + page</a> provides all the information you need to fix the problem.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1434">72.</a></span> + <a href="index.php?a=1358">Juha</a></span><span class="right"> Fri Mar 11th, 2005 at + 9:53:56 </span> + <div class="space"></div> + </div> + <div class="content">arrgg, now the sit wont work!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c2491" + href="index.php?a=2780">reach42</a></span><span class="right">Posted: May 28th, 2007 - 11:51:39 + pm</span> + <div class="space"></div> + </div> + <div class="content">I figured out how to keep the dos window open, but all it tells me is there was an + error and to check a log that does not exist. . .</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c2493" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 29th, 2007 - 6:59:59 pm</span> + <div class="space"></div> + </div> + <div class="content">Can you give a more detailed description of the console output? You can copy the + console text by selecting it from the context menu then pressing enter.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2630" + href="index.php?a=2908">Krazytaco</a></span><span class="right">Posted: Aug 31st, 2007 - 8:21:15 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey, this isn't directly related to Batch Compiler, but I was gonna ask a question, + then I realized my problem was I was over the planes limit (108%).<br /> + <br /> + So, do you know if the CLIP texture counts towards this limit? Because there are a lot of CLIP textures + in the map I'm editing (Mecklenburg) that are unneeded.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2631" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 1st, 2007 - 12:59:58 pm</span> + <div class="space"></div> + </div> + <div class="content">They count as if they were solid brushes.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2632" + href="index.php?a=2908">Krazytaco</a></span><span class="right">Posted: Sep 1st, 2007 - 4:54:58 + pm</span> + <div class="space"></div> + </div> + <div class="content">Thanks</div> + </div><br /> + + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Comments/BSP_Viewer_FAQ.html b/subpages/Comments/BSP_Viewer_FAQ.html new file mode 100644 index 0000000..909b895 --- /dev/null +++ b/subpages/Comments/BSP_Viewer_FAQ.html @@ -0,0 +1,684 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [BSP Viewer - FAQ - BSP Viewer FAQ]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p131" href="#p131">BSP + Viewer FAQ</a> - <a + href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 5th, 2005 - 3:19:20 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch BSP Viewer I get the following error message:<br><i>"The application failed + to initialize properly (0xc0000135). Click ok to terminate the application."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the <a + href="../../pages/BSP_Viewer-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch BSP Viewer I get the following error message:<br><i>"A required .DLL file, + MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the <a + href="../../pages/BSP_Viewer-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Does BSP Viewer support Source .bsp files as well as Half-Life .bsp files?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>No, BSP Viewer only supports Half-Life .bsp files.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I set BSP Viewer up?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>To set BSP Viewer up:</p> + <ol> + <li>Go to the <i>Options</i> menu and select <i>Setup</i>.</li> + <li>In the <i>MOD</i> field enter the name of the MOD you want to use BSP Viewer for (valve, + cstrike, dod, ns, etc.).</li> + <li>In the <i>User Path</i> field select your Steam user path + (..\Steam\SteamApps\[email protected]).</li> + <li>Add all the packages your MOD uses (half-life.gcf should always be added).</li> + </ol> + <p>Note: When you first run BSP Viewer, BSP Viewer will attempt to set itself up for + Half-Life.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I save my edited entity data?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>BSP Viewer does not yet support saving edited entity data. This does not, however, mean + that it is not possible to update your .bsp with the changes you made. To update your .bsp + with the new entity data simply export a .ent file from the <i>File</i> menu in BSP Viewer + then import the .ent file back into your .bsp using Ripent. Ripent is part of <a + href="http://www.zhlt.info/">Zoner's Tools</a>. + </p> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Mar 19th, 2005 - 9:35:06 pm</span><span + class="right">[ 22361 Views ]</span> + <div class="space"></div> + </div> + </div><br> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1615" + href="index.php?a=1688">como0431</a></span><span class="right">Posted: Jul 28th, 2005 - 10:26:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">Is the any chance of bspviewer or hllib being updated for the souce engine?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1618" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 29th, 2005 - 9:55:34 am</span> + <div class="space"></div> + </div> + <div class="content">If I have time, search this site, there is more info on the subject throughout it. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1642" + href="index.php?a=1723">stalefist</a></span><span class="right">Posted: Aug 22nd, 2005 - 1:42:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">im getting errors, it cant read the .gcf files :(</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1647" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 23rd, 2005 - 12:55:02 + pm</span> + <div class="space"></div> + </div> + <div class="content">We cant help you if you do not say what your error is.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1650" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 23rd, 2005 - 9:34:09 pm</span> + <div class="space"></div> + </div> + <div class="content">Just a guess, but try enabling <i>Volatile Access</i> in the <i>Options</i> menu or + (secondly) disabling <i>File Mapping</i>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1720" + href="index.php?a=1834">Diesel</a></span><span class="right">Posted: Nov 1st, 2005 - 3:35:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">I had the same problem. Make a copy of the .gcf files and place them in the bspviewer + folder. That worked for me.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1823" + href="index.php?a=1964">Hitman</a></span><span class="right">Posted: Jan 13th, 2006 - 9:03:19 + am</span> + <div class="space"></div> + </div> + <div class="content">hi all<br /> + exist any1 converting program from 3ds (or other 3dmax format) to bsp ?<br /> + <br /> + thx for reply</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1825" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 13th, 2006 - 8:44:36 pm</span> + <div class="space"></div> + </div> + <div class="content">Short answer: no. There are technical reasons why it isn't really possible.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1958" + href="index.php?a=2079">uSELESS</a></span><span class="right">Posted: Apr 4th, 2006 - 4:10:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem can u explain me how i can load a .WAD file to view all the map textures?<br /> + <br /> + the wad is not present in the .gcf<br /> + <br /> + thanks</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1960" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2006 - 4:24:30 pm</span> + <div class="space"></div> + </div> + <div class="content">If you have your BSP and WAD files configured in such a way that they load in + whatever MOD they are for, then they should work in BSP Viewer as long as you have BSP Viewer set up + correctly (as in this FAQ).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2009" + href="index.php?a=2183">Major Mike</a></span><span class="right">Posted: May 27th, 2006 - 10:45:34 + am</span> + <div class="space"></div> + </div> + <div class="content">I've been having some trouble opening bsp files from Half-Life Blue Shift. Is there + any known problem with Blue Shift, or is it just something I'm doing wrong? I havent had any trouble + opening Half-Life and Opposing Force bsp files.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2010" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 27th, 2006 - 2:51:51 pm</span> + <div class="space"></div> + </div> + <div class="content">I downloaded Half-Life: Blue Shift today to give it a test. It seems that the entity + and plane lumps have been swapped in the .bsp. I'm not sure if this was an accident by whoever developed + Blue Shift (or maybe intentional to prevent users from decompiling the .bsp files) but I've written + something that will detect the swap and fix-up the lump table.<br /> + <br /> + The fix will be in Crafty Alpha 9 (released sometime in the next week), I don't maintain BSP Viewer + anymore, it has been mostly ported to Crafty.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2026" + href="index.php?a=2215">John_Doe_72</a></span><span class="right">Posted: Jun 16th, 2006 - 4:42:57 + am</span> + <div class="space"></div> + </div> + <div class="content">Great tool <img src="../../images/emotes/cool.gif" width="32" height="32" + alt="cool" /><br /> + But...<br /> + <br /> + =================<br /> + Options -> Setup -> Paths<br /> + MOD: czero<br /> + User Path: E:\program files\Steam\Half-Life\ (or E:\program files\Steam\)<br /> + =================<br /> + <br /> + Maps path: E:\program files\Steam\Half-Life\czero\maps\<br /> + WAD path: E:\program files\Steam\Half-Life\czero\<br /> + <br /> + " Loading WAD textures...<br /> + liquids.wad not found.<br /> + ...<br /> + "<br /> + <br /> + What's wrong? <img src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2033" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Jun 19th, 2006 - 10:37:40 pm</span> + <div class="space"></div> + </div> + <div class="content">Your paths seem a bit funny, my Condition Zero folder is located at + <i>..\Steam\SteamApps\<username>\condition zero\czero</i> and yours should be similar. Also make + sure you mount the Half-Life and Condition Zero .gcf files.<br /><br />As an alternative you can try my + newer BSP Viewer called <a href="index.php?c=173#p173">Crafty</a>. It is simpler to configure, just run + the program and select the Condition Zero profile from the options menu (the rest should auto-configure + as long as Steam is installed correctly). BSP Viewer is currently discontinued.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2354" + href="index.php?a=2561">Xmeagol</a></span><span class="right">Modified: Jan 18th, 2007 - 2:09:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">Question:<br /> + <br /> + I Compressed a 500mb GCF File (HL1) with WinRAR (Best Compression of course) and the file size was about + 100mb..<br /> + <br /> + Is there a way to create a GCF file just to compress with WinRAR? it would come VERY handy<br /> + <br /> + i dont plan using it on steam btw <img src="../../images/emotes/apple.gif" width="32" height="32" + alt="apple" /><br /> + <br /> + <br /> + EDIT: sry i posted in the wrong section.. Chaos beyond relief</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c2357" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 18th, 2007 - 10:54:00 pm</span> + <div class="space"></div> + </div> + <div class="content">Huh? Why? The GCF format is not meant to be a archive format, it's meant to be a + virtual file system. Are you asking me to alter the format adding compression?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c2360" + href="index.php?a=2561">Xmeagol</a></span><span class="right">Modified: Jan 19th, 2007 - 1:26:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">lol, no, im asking if theres a way to pack files into a GCF file<br /> + <br /> + its good for compression!<br /> + <br /> + EDIT: i dont know if this is new or not but i found that .dem and .gcf files are very fragmanted, i + think.<br /> + <br /> + Also, i compressed 14GB go 2.3GB with winrar!<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c2362" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 19th, 2007 - 2:27:42 pm</span> + <div class="space"></div> + </div> + <div class="content">Ah, I think I might know why. Some formats, like ZIP, compress each file + individually, whereas others, like <a href="http://www.7-zip.org/">7z</a>, compress all the files + togeather as if they were one large file. This is called <a + href="http://en.wikipedia.org/wiki/Solid_compression">solid + compression</a>. I belive RAR files allow both methods, however, when you compress a GCF file with + WinRAR, you are effectively artificially forcing solid compression.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c2363" + href="index.php?a=2561">Xmeagol</a></span><span class="right">Modified: Jan 19th, 2007 - 2:33:48 + pm</span> + <div class="space"></div> + </div> + <div class="content">So is it possible to Create such program?<br /> + <br /> + ( to Create.. uhm. GCF! )<br /> + <br /> + <br /> + .pak files would be cool too xD<br /> + <br /> + EDIT: i read the Wiki article..<br /> + <br /> + Is it too unstable for GCF?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2364" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 19th, 2007 - 2:40:48 pm</span> + <div class="space"></div> + </div> + <div class="content">No, there's no reason to RAR a GCF file to increase the compression ratio as you + could just RAR a bunch of files with the solid compression option to achieve the same thing. Alternatly + you could TAR the files before you RAR them, as is commonly done in in Linux (only the resulting TAR is + GZIPed).<br /><br />WinRAR probably supports TAR, but if not, <a href="http://www.7-zip.org/">7-Zip</a> + does.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2365" + href="index.php?a=2561">Xmeagol</a></span><span class="right">Posted: Jan 19th, 2007 - 2:45:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">i wouldnt want it just as a compression thing<br /> + <br /> + its good to pack stuff instead of a folder or a rar file<br /> + <br /> + ill do anything!!!.. *sighs*</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2366" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 19th, 2007 - 2:59:54 pm</span> + <div class="space"></div> + </div> + <div class="content">If you just want to "pack stuff up", use <a + href="http://en.wikipedia.org/wiki/Tar_(file_format)">TAR</a>. + The GCF format offers no benifits over other established archive or compression formats.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2367" + href="index.php?a=2561">Xmeagol</a></span><span class="right">Modified: Jan 19th, 2007 - 3:09:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">actually it does!<br /> + <br /> + didnt i just packed 14GB of GCF to a 700mb CD?<br /> + <br /> + EDIT: 2 acctualy.<br /> + <br /> + EDIT: Another thing, 7g and TAR files dont compress as fast<br /> + <br /> + or im doing it totaly wrong</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2368" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 20th, 2007 - 2:54:40 am</span> + <div class="space"></div> + </div> + <div class="content">TAR files aren't compressed, so creating them is limited only by the speed of your + hard drive (just like GCF files). As for 7z, it typically compresses slower than RAR, but usually + produces slightly better compression ratios. There is always a trade off between speed and compression + ratio, in fact there are many programs out there that can achieve much higher compression ratios (see <a + href="https://web.archive.org/web/20110523000321/http://www.maximumcompression.com/">this page</a>), + however, most of them are too slow to be practicable.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2371" + href="index.php?a=2561">Xmeagol</a></span><span class="right">Posted: Jan 20th, 2007 - 7:55:53 + am</span> + <div class="space"></div> + </div> + <div class="content">do you mind if i talk with you on msn?<br /> + <br /> + i want to ask you something..<br /> + <br /> + add: [email protected]</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2375" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 20th, 2007 - 4:11:18 pm</span> + <div class="space"></div> + </div> + <div class="content"><a + href="https://web.archive.org/web/20110523000321/mailto:[email protected]">E-mail</a> me if you + want to continue this discussion in private.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2899" + href="index.php?a=3317">SETIssl</a></span><span class="right">Posted: Jun 19th, 2008 - 7:46:06 + am</span> + <div class="space"></div> + </div> + <div class="content">hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious + problems reading the lump content from the bsp file. <br /> + do you got any additional information about the structure and what the data is for? the hl sdk doesnt + help me a lot with src code only with no comments.</div> + </div><br /> + + + + </div> + <div class="main_sidebar"> + <div class="group"> + <div 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\ No newline at end of file diff --git a/subpages/Comments/Batch_Compiler_FAQ-page1.html b/subpages/Comments/Batch_Compiler_FAQ-page1.html new file mode 100644 index 0000000..7b7f8b7 --- /dev/null +++ b/subpages/Comments/Batch_Compiler_FAQ-page1.html @@ -0,0 +1,1406 @@ +<!DOCTYPE html> + +<head> + <meta charset="UTF-8"> + <title>Nem's Tools [Batch Compiler - FAQ - Batch Compiler FAQ]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p41" href="#p41">Batch + Compiler FAQ</a> - <a + href="https://web.archive.org/web/20170915122706/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 11:35:22 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Batch Compiler I get the following error message:<br><i>"The application + failed to initialize properly (0xc0000135). Click ok to terminate the application."</i> + </p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the + <a href="../../pages/Batch_Compiler-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Batch Compiler I get the following error message:<br><i>"A required .DLL + file, MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the + <a href="../../pages/Batch_Compiler-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open an old preset file I get the following error message:<br><i>"Error: The data at + the root level is invalid. Line 1, position 1."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Batch Compiler v3.X.X is not backwards compatible with Batch Compiler v2.X.X. This means + that old preset files will not work and you will have to recreate them.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How can I convert a preset I've saved using one specification file to a preset of another + specification file?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>This can be accomplished by importing the preset. To do this:</p> + <ol> + <li>From the 'Specifications' menu select the specification file you would like to convert + the preset to.</li> + <li>From the 'File' menu select 'Import Preset'.</li> + <li>Browse to and open the preset you would like to convert from.</li> + </ol> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Aug 5th, 2004 - 10:16:43 am</span><span + class="right">[ 86718 Views ]</span> + <div class="space"></div> + </div> + </div><br> + + <div class="offsets">[ 1 + <a href="Batch_Compiler_FAQ-page2.html#p41">2</a> + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c19" + href="index.php?a=37">FirestormTerraX</a></span><span class="right">Posted: Jun 2nd, 2003 - 4:02:28 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I compiled my map and it works just fine, but when i get into counter-strike there isn't any text, like + when you select your team, there are only boxes. Same with the weapons, there are only boxes, no + pictures or descriptions. How can this be fixed?<img src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c20" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 4th, 2003 - 10:53:46 am</span> + <div class="space"></div> + </div> + <div class="content"><br />Hum, I haven't mapped for CS for so long it's hard to say. Are you <i>sure</i> + your 1) in CS and 2) have all the required entities (info_player_start, info_player_deathmatch + etc.)<br /> + <br /> + <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c21" + href="index.php?a=37">FirestormTerraX</a></span><span class="right">Modified: Jun 4th, 2003 - + 8:31:37 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I have those entities, i'm not sure why it does that, but the more i've compiled, i've noticed that + sometimes it does have the text, so I don't know, o well, I don't need it because i have the things + memorized anyway. Thanks anyway. While i'm asking questions, do you have any idea why suddenly in + worldcraft it would stop allowing me to save as a .map file? Whenever i try to save as .map, it comes up + with "worldcraft has encountered an error and must close... blah blah blah". This is making me + a little angry, because it was working fine, and now all the sudden it starts this crap up, can you + help? or is there another way to save my map as a .map file using a different program?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c22" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 5th, 2003 - 2:24:10 pm</span> + <div class="space"></div> + </div> + <div class="content"><br />I'm not sure about that either (I'm a QuArK user myself); however, if you look + in the <a href="index.php?p=4">Spec File</a> section you will notice a spec file that contains HLFix. + This is a utility designed to convert .rmf files to .map files and runs on the command line (it is also + capable of fixing some problems with Hammer's exporting code). To use this you basically check the HLFix + stage and select a .rmf file instead of a .map file (what could be easier).<br /><br />You can find the + program <a href="https://web.archive.org/web/20170915122706/http://extension.ws/hlfix/">here</a>.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c38" + href="index.php?a=54">ChaosMixed</a></span><span class="right">Posted: Jun 8th, 2003 - 10:25:10 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + HI, <br /> + Everytime i hit the "Run" button in the Batch Compiler i getting the following error <br /> + <br /> + " <br /> + Map change Failed; 'cs_militia' not found on server <br /> + execing config.cfg" <br /> + then nothing happen.. is my config.cfg messed up or do a have the wrong path or something <br /> + <br /> + i run this though CS as i dont have HL <br /> + <br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c41" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 9th, 2003 - 11:01:37 am</span> + <div class="space"></div> + </div> + <div class="content"><br />This error comes when HL launches right? <i>After</i> your map has + compiled.<br /> + <br /> + I don't know much about starting Counter-Strike retail from the console, but if you have the correct + 'File Destination Path' set in the Options -> Setup -> Paths section and you're telling BC to + 'Copy .BSP After Compile' under the Batch tab and you have the correct options under the HL tab then + everything should be fine.<br /> + <br /> + <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><br /> + <br /> + Other then that my best guess is that there was an error in your map so the compiling process stopped + and a .bsp file was never created to copy to you File Destination Path.<br /> + <br /> + In BC (assuming you have the latest version) click 'View <mapname>.log' in the File menu and check + it for error messages.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c42" + href="index.php?a=54">ChaosMixed</a></span><span class="right">Posted: Jun 9th, 2003 - 1:17:41 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + The error occur in the console of CS. The ms-dos window pops up fine. Here are my paths<br /> + <br /> + HL Path:<br /> + C:\Sierra\Counter-Strike\cstrike.exe<br /> + Half-Life Path:<br /> + C:\Sierra\Counter-Strike<br /> + File Destination Path:<br /> + C:\Sierra\Counter-Strike\cstrike\maps<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c43" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 9th, 2003 - 2:20:24 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><br /> + <br /> + What options are you using in the HL tab?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c44" + href="index.php?a=54">ChaosMixed</a></span><span class="right">Modified: Jun 9th, 2003 - 3:30:32 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Run Half-Life with Map<br /> + Enable Console<br /> + Developer<br /> + Minuim Memory<br /> + game<br /> + <br /> + Mostly Everything is set to the tutorial<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c45" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Jun 9th, 2003 - 5:58:26 pm</span> + <div class="space"></div> + </div> + <div class="content"><br />Hum, don't know what to say, assuming 'Game' is set to 'cstrike' it should + work. Are you <b>sure</b> that the .bsp file is located in your cstrike\maps directory and that your map + contains an info_player_start entity?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c46" + href="index.php?a=54">ChaosMixed</a></span><span class="right">Posted: Jun 9th, 2003 - 10:24:44 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + i dont think my map cotain a info_player_start entity so what is that and how do i get one.. also i + thing after i hit run i've been realizing that the map are getting deleted so i un check all the boxes + That delete the files. And yet the map are still getting delete..i'll be happy to take a screen shot of + anyhting you need<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c47" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 9th, 2003 - 10:36:54 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + For Half-Life to recognize a level it needs to contain an info_player_start (which tells Half-Life where + players should spawn). I'd recommend searching for a beginners mapping tutorial for whatever editor you + use.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c56" + href="index.php?a=79">Naigel</a></span><span class="right">Posted: Jun 16th, 2003 - 10:34:27 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I'm mapping for a mod called Natural Selection, everything is fine except that the compiler can't find + the wad from that game... So, I did that wad-include thingy. That worked! But the huge minor thing is: + my map has grown 1 mb of size because of the .wad! Now, I want to know... what to do if you don't want + to add the .wad from the mod INTO the map but just use it to compile. If you don't understand this + exactly mail me at [email protected] for screenies and more explanation.<br /> + <br /> + <img src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c57" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 16th, 2003 - 12:16:13 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + If you have your 'Half-Life Path' setup correctly on the Options->Setup form under the 'Paths' tab + then it should work. Zoners tries to find used .wad files by looking for .wad files specified in a + location relative to this path.<br /> + <br /> + It may also be a problem with your editor. If other .wad files are working fine, the string that holds + the relative location of the .wad file may be too long and as a result the path may not be complete, try + removing some .wad files from your editor’s setup.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c249" + href="index.php?a=281">pebe</a></span><span class="right">Posted: Oct 17th, 2003 - 6:57:17 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hey, could you please write a tutorial on how to get the fastest possible compile?<br /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c256" + href="index.php?a=37">FirestormTerraX</a></span><span class="right">Modified: Oct 24th, 2003 - + 5:40:07 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I used Batch Compiler a few times to compile my counter-strike maps, and it worked fine at first. After + 3 or 4 compiles, it stopped compiling the new .map file, and only runs the old one, like if i make + changes, save it as a .map, and try to compile it, it compiles it as the last save, so none of my new + additions show up in the game. Is there any way to fix this problem? I've tried reinstalling and + different configurations, but nothing works. Any advice will be appreciated. <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c259" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 24th, 2003 - 6:24:39 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + You don't, per chance, have any errors in the changes you made to your .map fille do you?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c393" + href="index.php?a=423">TorQueMoD</a></span><span class="right">Modified: Jan 9th, 2004 - 1:01:54 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I'm getting a really weird error when I try to compile my map that says "no game dir" in + mymapname.map<br /> + <br /> + What the heck does this mean?<br /> + <br /> + I'm trying to use the compiler to compile a Q2 map.<br /> + <br /> + Also I noticed that when setting up the paths, you have a specific file name already entered into the + browse category so you can't specify a different exe. <br /> + I got around this problem by clicking on the drop down list which happened to have my tools directory in + it and I manually entered the proper .exe file name.<br /> + <br /> + Is there a special way I'm supposed to set up the compiler for use with Q2 maps?<br /> + <br /> + I also just realized that to make things worse, you also made a naming error for the bsp exe file. + You've got the program set to look for qbps.exe instead of qbsp.exe<br /> + <br /> + Thanks!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c395" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 9th, 2004 - 9:11:29 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Never compiled for Quake 2 so I'm not sure how to (shouldn't be too much different then compiling for + any other engine though.) Is the "no game dir" error from BC or QTools? As for the qbps.exe, + my mistake; if you open the file named 'qtools.bcs' and search and replace 'qbps.exe' with 'qbsp.exe' + you should be able to fix the problem.<br /> + <br /> + Nem<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c400" + href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 12th, 2004 - 11:05:31 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + ok i have been map making ever since my freshman year in college,4 years ago...and well i took some time + off because of school...well now im back in the swing of things, but i seem to have one, and only one + problem and i desperately need some advice...im using the BC, and when i hit "run" everything + compiles fine..by that i mean no errors or anything and my compile window shows everything working + fine...but the map never compiles..and all i get is a "press any button to continue" + sentence...am i not waiting long enough, ive only made a simple box with all the requiried + "cs"enities in it..please help..........<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c405" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 13th, 2004 - 6:08:54 pm</span> + <div class="space"></div> + </div> + <div class="content"><br />Have you selected the stages you want to run on the right?<br /><br />Is 'Press + any button to continue...' the <b>only</b> thing that shows up?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c407" + href="index.php?a=427">moonshine</a></span><span class="right">Modified: Jan 14th, 2004 - 5:30:31 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br />Yes, i have the stages i want to run selected..and no, the ' press any button + to continue' is not the only thing that shows up.....So i decided to send you my log...I for the life of + me, cant figure out whats going on..maybe you have can spot this better than i can..hopefully so!..ill + be waiting egarly for your next response!...P.S sorry for the long comment, but had to let you + see<br /><br /><br /><br /><br />hlcsg v2.5.3 rel (May 2 2001)<br />Based on Valve's version, modified + with permission.<br />Submit detailed bug reports to ([email protected])<br />----- BEGIN hlcsg + -----<br />Command line: D:\WorldCraft\hlcsg.exe -chart D:\WorldCraft\maps\work.map<br /><br />-= + Current hlcsg Settings =-<br />Name | Setting | + Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on ] [ off + ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ Normal ] + [ Normal ]<br /><br />noclip [ off ] [ off ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on + ]<br />skyclip [ on ] [ on ]<br />hullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [ 0.500 + ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Wadinclude list + :<br />[zhlt.wad]<br /><br /><br />entering D:\WorldCraft\maps\work.map<br />CreateBrush:<br />50%... + (0.00 seconds)<br />SetModelCenters:<br />50%... (0.00 seconds)<br />CSGBrush:<br />50%... (0.00 + seconds)<br /><br />Object names Objects/Maxobjs Memory / Maxmem Fullness<br />------------ + --------------- --------------- --------<br />models 0/400 0/25600 ( 0.0)<br />planes 132/32767 + 2640/655340 ( 0.4)<br />vertexes 0/65535 0/786420 ( 0.0)<br />nodes 0/32767 0/786408 ( + 0.0)<br />texinfos 3/32767 120/1310680 ( 0.0)<br />faces 0/65535 0/1310700 ( 0.0)<br />clipnodes 0/32767 + 0/262136 ( 0.0)<br />leaves 0/8192 0/229376 ( 0.0)<br />marksurfaces 0/65535 0/131070 ( + 0.0)<br />surfedges 0/512000 0/2048000 ( 0.0)<br />edges 0/256000 0/1024000 ( 0.0)<br />texdata + [variable] 0/4194304 ( 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata [variable] 0/2097152 + ( 0.0)<br />entdata [variable] 0/524288 ( 0.0)<br />0 textures referenced<br />=== Total BSP file data + space used: 2760 bytes ===<br />Using WAD File: \sierra\half-life\valve\liquids.wad<br />Embedding + textures from WAD File [\worldcraft\zhlt.wad] into BSP<br />Using WAD File: + \worldcraft\zeditor.wad<br />Texture usage is at 0.00 mb (of 4.00 mb MAX)<br />0.03 seconds + elapsed<br /><br />----- END hlcsg -----<br /><br /><br /><br />hlbsp v2.5.3 rel (May 2 2001)<br />Based + on Valve's version, modified with permission.<br />Submit detailed bug reports to + ([email protected])<br />----- BEGIN hlbsp -----<br />Command line: D:\WorldCraft\hlbsp.exe + -chart D:\WorldCraft\maps\work.map<br /><br />-= Current hlbsp Settings =-<br />Name | Setting | + Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on ] [ off + ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ Normal ] + [ Normal ]<br /><br />noclip [ off ] [ off ]<br />nofill [ off ] [ off ]<br />notjunc [ off ] [ off + ]<br />subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)<br />max node size [ 1024 ] [ 1024 ] (Min 64) + (Max 4096)<br /><br /><br />BSP generation successful, writing portal file + 'D:\WorldCraft\maps\work.prt'<br /><br />Object names Objects/Maxobjs Memory / Maxmem + Fullness<br />------------ --------------- --------------- --------<br />models 3/400 192/25600 ( + 0.8)<br />planes 132/32767 2640/655340 ( 0.4)<br />vertexes 24/65535 288/786420 ( 0.0)<br />nodes + 18/32767 432/786408 ( 0.1)<br />texinfos 3/32767 120/1310680 ( 0.0)<br />faces 18/65535 360/1310700 ( + 0.0)<br />clipnodes 54/32767 432/262136 ( 0.2)<br />leaves 14/8192 392/229376 ( 0.2)<br />marksurfaces + 18/65535 36/131070 ( 0.0)<br />surfedges 72/512000 288/2048000 ( 0.0)<br />edges 37/256000 148/1024000 ( + 0.0)<br />texdata [variable] 48/4194304 ( 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata + [variable] 0/2097152 ( 0.0)<br />entdata [variable] 487/524288 ( 0.1)<br />1 textures + referenced<br />=== Total BSP file data space used: 5863 bytes ===<br />0.14 seconds + elapsed<br /><br />----- END hlbsp -----<br /><br /><br /><br />g_fastvis = true<br />hlvis v2.5.3 rel + (May 2 2001)<br />Based on Valve's version, modified with permission.<br />Submit detailed bug reports + to ([email protected])<br />----- BEGIN hlvis -----<br />Command line: D:\WorldCraft\hlvis.exe + -fast -chart D:\WorldCraft\maps\work.map<br /><br />-= Current hlvis Settings =-<br />Name | Setting | + Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on ] [ off + ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ Normal ] + [ Normal ]<br /><br />fast vis [ on ] [ off ]<br />full vis [ off ] [ off ]<br /><br /><br /> 1 + portalleafs<br /> 0 numportals<br />BasePortalVis:<br /> (0.00 seconds)<br />average leafs visible: + 1<br />g_visdatasize:3 compressed from 1<br /><br />Object names Objects/Maxobjs Memory / Maxmem + Fullness<br />------------ --------------- --------------- --------<br />models 3/400 192/25600 ( + 0.8)<br />planes 132/32767 2640/655340 ( 0.4)<br />vertexes 24/65535 288/786420 ( 0.0)<br />nodes + 18/32767 432/786408 ( 0.1)<br />texinfos 3/32767 120/1310680 ( 0.0)<br />faces 18/65535 360/1310700 ( + 0.0)<br />clipnodes 54/32767 432/262136 ( 0.2)<br />leaves 14/8192 392/229376 ( 0.2)<br />marksurfaces + 18/65535 36/131070 ( 0.0)<br />surfedges 72/512000 288/2048000 ( 0.0)<br />edges 37/256000 148/1024000 ( + 0.0)<br />texdata [variable] 48/4194304 ( 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata + [variable] 3/2097152 ( 0.0)<br />entdata [variable] 487/524288 ( 0.1)<br />1 textures + referenced<br />=== Total BSP file data space used: 5866 bytes ===<br />0.00 seconds + elapsed<br /><br />----- END hlvis -----<br /><br /><br /><br />hlrad v2.5.3 rel (May 2 2001)<br />Based + on Valve's version, modified with permission.<br />Submit detailed bug reports to + ([email protected])<br />----- BEGIN hlrad -----<br />Command line: D:\wc\hlrad.exe -sparse + -nopaque -bounce 8 -chart D:\WorldCraft\ma<br />ps\work.map<br /><br />-= Current hlrad Settings + =-<br />Name | Setting | + Default<br />--------------------|---------------------|-------------------------<br />threads [ 1 ] [ + Varies ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on + ] [ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ + Normal ] [ Normal ]<br /><br />vismatrix algorithm [ Sparse ] [ Original ]<br />oversampling (-extra)[ + off ] [ off ]<br />bounces [ 8 ] [ 1 ]<br />ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 + ]<br />maximum light [ 256.000 ] [ 256.000 ]<br />circus mode [ off ] [ off ]<br /><br />smoothing + threshold [ 50.000 ] [ 50.000 ]<br />direct threshold [ 25.000 ] [ 25.000 ]<br />direct light scale [ + 2.000 ] [ 2.000 ]<br />coring threshold [ 1.000 ] [ 1.000 ]<br />patch interpolation [ on ] [ on + ]<br /><br />texscale [ on ] [ on ]<br />patch subdividing [ on ] [ on ]<br />chop value [ 64.000 ] [ + 64.000 ]<br />texchop value [ 32.000 ] [ 32.000 ]<br /><br />global fade [ 1.000 ] [ 1.000 ]<br />global + falloff [ 2 ] [ 2 ]<br />global light scale [ 1.000 ] [ 1.000 ]<br />global gamma amount [ 0.500 ] [ + 0.500 ]<br />global sky diffusion [ 1.000 ] [ 1.000 ]<br /><br />opaque entities [ off ] [ on ]<br />sky + lighting fix [ on ] [ on ]<br />incremental [ off ] [ off ]<br />dump [ off ] [ off + ]<br /><br /><br />18 faces<br />Create Patches : 0 base patches<br />0 opaque faces<br />0 square feet + [0.00 square inches]<br />1 direct lights<br /><br />BuildFacelights:<br />50%... (0.00 + seconds)<br />Warning: Attempting to allocate 0 bytes<br />BuildVisLeafs:<br />30%... (0.00 + seconds)<br />visibility matrix : 0.0 megs<br />MakeScales:<br /> (0.00 + seconds)<br />SwapTransfers:<br /> (0.00 seconds)<br />Transfer Lists : 0 transfers<br /> Indices : 0 + bytes<br /> Data : 0 bytes<br />Bounce 1 GatherLight:<br /> (0.00 seconds)<br />Bounce 2 + GatherLight:<br /> (0.00 seconds)<br />Bounce 3 GatherLight:<br /> (0.00 seconds)<br />Bounce 4 + GatherLight:<br /> (0.00 seconds)<br />Bounce 5 GatherLight:<br /> (0.00 seconds)<br />Bounce 6 + GatherLight:<br /> (0.00 seconds)<br />Bounce 7 GatherLight:<br /> (0.00 seconds)<br />Bounce 8 + GatherLight:<br /> (0.00 seconds)<br />FinalLightFace:<br />50%... (0.00 seconds)<br /><br />Object + names Objects/Maxobjs Memory / Maxmem Fullness<br />------------ --------------- --------------- + --------<br />models 3/400 192/25600 ( 0.8)<br />planes 132/32767 2640/655340 ( 0.4)<br />vertexes + 24/65535 288/786420 ( 0.0)<br />nodes 18/32767 432/786408 ( 0.1)<br />texinfos 3/32767 120/1310680 ( + 0.0)<br />faces 18/65535 360/1310700 ( 0.0)<br />clipnodes 54/32767 432/262136 ( 0.2)<br />leaves + 14/8192 392/229376 ( 0.2)<br />marksurfaces 18/65535 36/131070 ( 0.0)<br />surfedges 72/512000 + 288/2048000 ( 0.0)<br />edges 37/256000 148/1024000 ( 0.0)<br />texdata [variable] 48/4194304 ( + 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata [variable] 3/2097152 ( 0.0)<br />entdata + [variable] 487/524288 ( 0.1)<br /> + 1 textures referenced<br /> + === Total BSP file data space used: 5866 bytes ===<br /> + 0.11 seconds elapsed<br /> + <br /> + ----- END hlrad -----<br /> + <br /> + <br /> + <br /> + D:\WorldCraft\maps\work.wic deleted.<br /> + D:\WorldCraft\maps\work.lin deleted.<br /> + D:\WorldCraft\maps\work.p0 deleted.<br /> + D:\WorldCraft\maps\work.p1 deleted.<br /> + D:\WorldCraft\maps\work.p2 deleted.<br /> + D:\WorldCraft\maps\work.p3 deleted.<br /> + D:\WorldCraft\maps\work.prt deleted.<br /> + 1 file(s) copied.<br /> + work.bsp copied to D:\SIERRA\Half-Life\cstrike\maps<br /> + 1 file(s) copied.<br /> + work.pts copied to D:\SIERRA\Half-Life\cstrike\maps<br /> + <br /> + Press any key to continue . . .<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c408" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 15th, 2004 - 3:41:06 pm</span> + <div class="space"></div> + </div> + <div class="content"><br />I don't know what to say. You <b>must</b> have a BSP somewhere because HLVIS + and HLRAD wouldn't run if you didn't.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c409" + href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 15th, 2004 - 9:28:02 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + so, a question, is this the normal or correct compile log that one would normaly see if they did + everything right?..like one would see right before they would actually "compile" the + map??..and if so, would having steam on my system have anything to do with it?..or the fact that i used + "worldcraft" have anything to do with anything at all???...it just doesnt make sense to me..oh + and by the way, i waited 3 hours for my simple "cs" map to load so i know that im giving it + enough time, given the fact that im running it on a 2.6 gf200 <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c410" + href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 16th, 2004 - 11:05:38 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + So if i have my .bsp "somewhere" then shouldnt it be compiling?...and as far as the stages on + the right, i have the ones you have selected in your bc tutorial, i am kinda curious about one of the + stages that i dont have checked...the"hl" one...im not thinking this should be selected, + should it be>?...and isnt there someway to narrow this problem down?..i mean half the people on here + are having problems becuase they didnt set up the bc right..Well ive done that , and i think my compile + log shows that ive done it right...what do i do to solve this..nem you are my last hope!!!!!..i do have + my drive partishend but i made sure all my "half-life" junk was all in the same directory, + including all my subfolders needed ....<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c412" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 17th, 2004 - 10:01:35 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + As far as I can tell the compiler is set up right and your map is compiling fine. I'm a little confused + as to what the problem is though. Is it that you can't find the map in the maps list when you start a + game? Is it that you can find the map but it won't load?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c413" + href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 18th, 2004 - 11:39:59 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + ok wait sec, once my map is done compiling wont it automatically load?..i thought that was the way it + worked...do i i actaully have to find the ".bsp" and load it manually?..if so i feel pretty + dumb..ill go check just in case<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c414" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 18th, 2004 - 2:07:35 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + If you want the level to automatically load you have to tell it to with the Half-Life tab. The is for + regular versions of Half-Life though, not Steam.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c426" + href="index.php?a=445">bryce_boi</a></span><span class="right">Posted: Jan 31st, 2004 - 4:49:29 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + hi, i've only just started using zoners tools and i've encounted a problem i cant seem to + explain...<br /> + <br /> + when ever i place any kind of brush entity near a flickering light the whole brush mimics the light + along with every other brush entity with the same attributes no matter were they are placed in the map, + the result is flashing doors and func_walls throughout the map.<br /> + <br /> + is there a parameter im over looking or maybe just somthing i can do with the map to prevent this, i + never had this problem with valves QRAD but it doesn't create as nice lighting so i dont want to have to + go back.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c428" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 1st, 2004 - 9:52:13 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + This is not a problem with Batch Compiler. Please ask questions concerning Zoners in an appropriate + forum.<br /> + <br /> + <img src="../../images/emotes/watermelon.gif" width="32" height="32" alt="watermelon" /><br /> + <br /> + Nem<br /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c554" + href="index.php?a=557">RaGe</a></span><span class="right">Posted: Apr 18th, 2004 - 10:58:20 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I have a problem, is there any special setting for steam applications??::<br /> + <br /> + I browse all the CSG, BSP, VIS, RAD (Zoner Tools) <br /> + then i browse HL path:<br /> + C:\Program Files\Steam\SteamApps\[email protected]\half-life\hl.exe<br /> + <br /> + then half-life path:<br /> + C:\Program Files\Steam\SteamApps\[email protected]\half-life<br /> + <br /> + and file path:<br /> + c:\maps<br /> + <br /> + so i open my map (Test.map) and i run then there is a problem:<br /> + ---------------------------<br /> + Fatal Error<br /> + Could not find filesystem dll to lead<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c604" + href="index.php?a=595">link1991</a></span><span class="right">Posted: May 8th, 2004 - 7:03:01 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I think u shouldnt run the game when u compile, just compile and make sure u have a bsp file in ur map + folder. Then after u compiled start game and chose the map u compiled when u create game.<img + src="../../images/emotes/cool.gif" width="32" height="32" alt="cool" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c722" + href="index.php?a=718">HellCLeric</a></span><span class="right">Posted: Jun 28th, 2004 - 12:48:37 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + i was wondering how to get the batch compiler to work. when i open the program there is no way for me to + import a .map file. how do i do this?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c723" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 28th, 2004 - 2:09:38 pm</span> + <div class="space"></div> + </div> + <div class="content"><br />See <a href="index.php?c=33">Creating a Preset</a>.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c877" + href="index.php?a=910">jab391</a></span><span class="right">Posted: Aug 23rd, 2004 - 2:07:31 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + ok i downloaded batch compiler and got everything set. i got the map i wanted and when i clicked run + there was this error:<br /> + Error writing batch file:<br /> + C:\PROGRAM FILES\BATCH COMPILER\compiler.bat<br /> + Error: OutputPATH path is not set or invalid.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c878" + href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Aug 23rd, 2004 - 2:26:23 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br />jab391:<br />In the Paths tab in the settings, make sure that your 'output' + path is correct. this is your game map folder (i.e. half-life/valve/maps).<br /><br />RaGe:<br />don't + use the Half-Life tab. just completely ignor that. that is for backwords + compatibility.<br /><br />Because you are using Steam, you should be using the <b>Steam</b> tab (huh? I + wonder why?).<br /> + make sure that you set up the Steam path.<br /> + <br /> + Naigel:<br /> + make sure that your WAD file is in the Half-Life/nsp folder.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c1105" + href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 3rd, 2004 - 1:58:55 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I have been mapping for dod succesfully, am making on for my unit and got Nem's tools because I want + better ones the zhlt or hammer. I followed tutorial to the word and when i load the . map file and press + run a MS-DOS window blincks for a millisecond but doesn't launch game. I check in the New Game tab in + DoD and search for my map but nothing.....I am confused by the specifications tab and am unsure if i + have the right zoner's tools.... P.S. i have all of my directorys set properly. so if ne one has any + idea......!!!!!<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c1108" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 3rd, 2004 - 9:53:40 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Sounds like something is wrong with the batch file BC is generating, to confirm this you could run the + compile.bat file BC generates from your command prompt (this way it won't disappear). BTW, what version + of Zoners are you using?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c1112" + href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 4th, 2004 - 4:01:49 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Zoner's Half-Life Compilation Tools 2.5.3, CUSTOM BUILD 1.7 <br /> + <br /> + copied from zhlt readme...i am following tutorial settings on Normal. P.S. i ran the compile.bat in the + batch compiler folder and it runs and comes up with a notepad window, i read it and see no errors, + however in .bat window it says "there was an error compiling, check 'mapname.log' i check it and + see nothing, bsp complete all of that.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c1113" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Oct 4th, 2004 - 4:20:11 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + what is the 10 last lines befor it telles you that thers a error. (go to the cornor logo and then + eidt->mark to copy the text)<br /> + <br /> + the spec file is ment for zhlt253 c17 p15 so you might be giving it a comand that is only in the + p15<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c1116" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 4th, 2004 - 6:26:08 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + The Clip Type switch is part of ZHLT v2.5.3 c1.7 p15 but not ZHLT v2.5.3 c1.7, you should remove + it.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c1117" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Oct 4th, 2004 - 11:13:32 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + or you could get a install that sets it self up and includes the latest stabil compiler here.<br /> + http://rollinit.com/sparky/half-life/packages/HL-Compile.html<br /> + <br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c1119" + href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 5th, 2004 - 1:29:42 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br />###################################################<br /># Batch Compiler + #<br />###################################################<br />###################################################<br /># + Please report bugs to: [email protected] + #<br />###################################################<br /><br />Written At: 10/5/2004 1:27 + PM<br />BC Version: 3.0.0.0<br /><br />hlfix v0.81b by Jedediah Smith - + http://extension.ws/hlfix/<br />Using epsilon 0.004<br />Reading input file + C:\mapping\rmf\dod_grass.rmf... done<br />Reading wad list file + C:\mapping\compiler\HL-Compiled\Tools\HLFix\wad.<br />done<br />Snapping vertices<br />Tesselating + non-planar faces<br />Decomposing non-convex solids<br />Uniting coplanar faces<br />Writing output file + C:\mapping\rmf\dod_grass.map... done<br />hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)<br />Zoner's + Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean 'Zoner' + Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug reports to + ([email protected])<br />----- BEGIN hlcsg -----<br />Command line: + C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlcsg.exe -wa<br />t C:\mapping\rmf\dod_grass<br />Entering + C:\mapping\rmf\dod_grass.map<br /><br />Current hlcsg Settings<br />Name | Setting | + Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max lighting + memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off + ]<br />null texture stripping[ on ] [ on ]<br />clipnode economy mode [ on ] [ on ]<br />clip hull type + [ legacy ] [ legacy ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on ]<br />skyclip [ on ] [ + on ]<br />hullfile [ None ] [ None ]<br />nullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [ + 0.500 ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad + configuration<br />Wadfiles not in use by the map will be excluded<br />Wadinclude list + :<br />[zhlt.wad]<br /><br />0 brushes (totalling 0 sides) discarded from clipping + hulls<br />CreateBrush:<br />10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 + seconds)<br />SetModelCenters:<br /> (0.00 + seconds)<br />CSGBrush:<br />10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.95 + seconds)<br /><br />Using Wadfile: c:\mapping\dod\dod_anzio.wad<br /> - Contains 4 used textures, 57.14 + percent of map (133 textures in wad<br />Using Wadfile: c:\mapping\dod\dod_forest.wad<br /> - Contains 2 + used textures, 28.57 percent of map (71 textures in wad)<br />Using Wadfile: + c:\mapping\dod\dod_sturm.wad<br /> - Contains 1 used texture, 14.29 percent of map (60 textures in + wad)<br /><br />Texture usage is at 0.26 mb (of 4.00 mb MAX)<br />1.53 seconds elapsed<br /><br />----- + END hlcsg -----<br /><br /><br /><br />hlbsp v2.5.3 rel c1.7p16 prerelease (Aug 26 2004)<br />Zoner's + Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean 'Zoner' + Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug reports to + ([email protected])<br />----- BEGIN hlbsp -----<br />Command line: + C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlbsp.exe C:\<br />f\dod_grass<br /><br />Current hlbsp + Settings<br />Name | Setting | + Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ + Normal ] [ Normal ]<br /><br />noclip [ off ] [ off ]<br />nofill [ off ] [ off ]<br />noopt [ off ] [ + off ]<br />null tex. stripping [ on ] [ on ]<br />notjunc [ off ] [ off ]<br />subdivide size [ 240 ] [ + 240 ] (Min 64) (Max 512)<br />max node size [ 1024 ] [ 1024 ] (Min 64) (Max + 8192)<br /><br /><br />SolidBSP [hull 0] 499 (0.05 seconds)<br />Warning: No entities exist in hull 0, + no filling performed for this hu<br />SolidBSP [hull 1] 500...874 (0.11 seconds)<br />Warning: No + entities exist in hull 1, no filling performed for this hu<br />SolidBSP [hull 2] 500...879 (0.11 + seconds)<br />Warning: No entities exist in hull 2, no filling performed for this hu<br />SolidBSP [hull + 3] 500...886 (0.11 seconds)<br /> + Warning: No entities exist in hull 3, no filling performed for this hu<br /> + 0.97 seconds elapsed<br /> + <br /> + ----- END hlbsp -----<br /> + <br /> + <br /> + <br /> + hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)<br /> + Zoner's Half-Life Compilation Tools -- Custom Build<br /> + Based on code modifications by Sean 'Zoner' Cavanaugh<br /> + Based on Valve's version, modified with permission.<br /> + Submit detailed bug reports to ([email protected])<br /> + ----- BEGIN hlvis -----<br /> + Command line: C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlvis.exe -fu<br /> + ing\rmf\dod_grass<br /> + Error: Portal file 'C:\mapping\rmf\dod_grass.prt' does not exist, cann<br /> + map<br /> + <br /> + <br /> + ----- END hlvis -----<br /> + <br /> + <br /> + <br /> + <br /> + There was a problem compiling your map, check your dod_grass.log file<br /> + .<br /> + <br /> + Press any key to continue . . .<br /> + <br /> + I installed it and it gave me this...<br /> + <br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c1120" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 5th, 2004 - 1:33:00 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Maybe something to do with:<br /> + <br /> + Warning: No entities exist in hull 0, no filling performed for this hull.<br /> + <br /> + You need an entity in your map, please don't post mapping related errors here, only BC related + errors.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c1122" + href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 5th, 2004 - 3:53:57 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + THANK YOU! NEM AND NOBODY PROBLEMO SOLVED, NOW MY UNIT MAP WILL GO ON UNABIDED! USING TERRAIN GENERATOR + FOR OTHER MAPS AS WELL>...TY TY TY<img src="../../images/emotes/exploding.gif" width="32" height="32" + alt="exploding" /><img src="../../images/emotes/theforce.gif" width="32" height="32" + alt="theforce" /><img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /><br /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c1464" + href="index.php?a=1495">Mr.Killjoy</a></span><span class="right">Posted: Mar 28th, 2005 - 6:27:02 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hey, very useful tool :D<br /> + Just one suggestion though, in the HL2 BSP config panel, the "Light If Missing"<br /> + option, when checked, causes the map to crash right after it's loaded (in most cases, or i'm jinxed?)... + I got hard time figuring it out after 2 days tweaking&compiling my map thinking the cause was in it + :(<br /> + <br /> + So, here is the suggestion:<br /> + In the tips text case at the bottom, add a line that says "Beware, it can f*ck up your map!" + ... FYI, it took 8hours to compile VIS each time and 1 hour for RAD, and it's a small map :p<br /> + <br /> + Thx, now I know where it came from but if it can help anyone else, you might just add such a tip ;) + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c1510" + href="index.php?a=1553">Dimitri</a></span><span class="right">Posted: Apr 27th, 2005 - 11:19:29 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem, I am havin a problem with compiling, where when i try to compile in reg + valve hammer editor the whole program just disappears. When i try to compile any map it does the same + thing. When i tried it in batch compiler, the ms-dos window was not up long enough for me to even read + an error. Can u help me out man? I'm stumped...<img src="../../images/emotes/what.gif" width="32" + height="32" alt="what" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c1511" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 27th, 2005 - 11:35:06 am</span> + <div class="space"></div> + </div> + <div class="content">Open a command prompt, browse to your BC folder, and run the compile.bat file. This + should allow you to read the error.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c1512" + href="index.php?a=1553">Dimitri</a></span><span class="right">Modified: Apr 27th, 2005 - 12:32:38 + pm</span> + <div class="space"></div> + </div> + <div class="content">Got it, thnx Nem, but now it says that the error is "Error: Portal file + 'C:\Program Files\Valve\Steam\SteamApps\wolfman5891\condition zero\aim_houses.prt' does not exist, + cannot vis the map" What can i do to create a prt file since my valve hammer editor program keeps + screwin up?<img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c1518" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 27th, 2005 - 1:42:39 pm</span> + <div class="space"></div> + </div> + <div class="content">You probably have a leak. Look in your log for an error message. Also, please direct + mapping questions to the appropriate <a + href="https://web.archive.org/web/20071020140732/http://www.chatbear.com/board.plm?b=390">forums</a>. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c1597" + href="index.php?a=1664">meazum</a></span><span class="right">Posted: Jul 6th, 2005 - 7:29:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">i dont get it .. the name of my rad and such is the ones from hamer and they are NOT + hlrad hlvis and such.. they have the names qrad qbsp and so on</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c1599" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jul 7th, 2005 - 9:05:22 + am</span> + <div class="space"></div> + </div> + <div class="content">delete them download the latest form http://zhlt.tk</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c1718" + href="index.php?a=1834">Diesel</a></span><span class="right">Posted: Nov 1st, 2005 - 12:33:08 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi...Im having bit of a problem. When I compile my map it does it just fine. But when + it goes to load through Steam it says Warning: couldn't open xxxxwad.wad. What do I do to fix + this?<br /> + Thanks<br /> + -Diesel</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c1719" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 1st, 2005 - 3:10:34 + pm</span> + <div class="space"></div> + </div> + <div class="content">MAke sure that your WADs are atcually located in the game content folder.<br /> + <br /> + Steam/SteamApps/<uername>/<game name>/<mod name>/<br /> + <br /> + For example, Half-Life is:<br /> + <br /> + Steam/SteamApps/<uername>/half-life/valve/</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c1721" + href="index.php?a=1834">Diesel</a></span><span class="right">Posted: Nov 1st, 2005 - 3:36:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">Thanks a lot...that did it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c1819" + href="index.php?a=1957">over_score</a></span><span class="right">Posted: Jan 9th, 2006 - 6:23:07 + am</span> + <div class="space"></div> + </div> + <div class="content">----- BEGIN hlvis -----<br /> + Command line: "H:\Program Files\Zoners Compile Tools\2.5.3\hlvis.exe"-full "H:\\basic + room"<br /> + Error: Portal file 'H:\\basic room.prt' does not exist, cannot vis the map<br /> + <br /> + <br /> + ----- END hlvis -----<br /> + <br /> + Definately no leaks, it is a basic room. I do not know if it is actually a problem with Zoners or the + Batch Compiler. Any help or a redirection appreciated, thanks for all your hard work Nem,<br /> + <br /> + over_score</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c1820" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 9th, 2006 - 3:15:34 pm</span> + <div class="space"></div> + </div> + <div class="content">Perhaps you didn't have any entities in your map?<br /><br />A beter place to ask + would be the <a + href="https://web.archive.org/web/20071020140732/http://forums.thewavelength.net/">wavelength + forums</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c1852" + href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 24th, 2006 - 5:58:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">I am a NEW user to batch compiler and so far think its great. I have custom wads + included in my map as well as using the original half life.<br /> + <br /> + Is it possible to have the wad include ONLY include that particular wad when compiling rather than + incude both?<br /> + <br /> + Also does wad incude imbed EVERYTING tht is inside the particular wad, or does it only use what has been + used for the map itself?<br /> + <br /> + I have looked for these answers but probably missed them. If so, my appologies.<br /> + <br /> + Thank You<br /> + Bossman</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c1853" + href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 24th, 2006 - 10:19:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">over_score<br /> + <br /> + ----- BEGIN hlvis ----- <br /> + Command line: "H:\Program Files\Zoners Compile Tools\2.5.3\hlvis.exe"-full "H:\\basic + room" <br /> + Error: Portal file 'H:\\basic room.prt' does not exist, cannot vis the map <br /> + <br /> + I Hope i am not over stepping any bounds. my appologies if i am.<br /> + <br /> + over-score<br /> + <br /> + I had exact same problem when i first tried to compile my latest map, I went back and tried a compile + with hammer and still same error.<br /> + <br /> + After 4.5 hours i found 1 custom .wad that was named PoolTtable_1a.<br /> + <br /> + I ernamed that wad to poolTable_1, replaced the old texture with new named texture and quala, it + compiled with BC.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c1854" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Jan 25th, 2006 - 3:08:12 pm</span> + <div class="space"></div> + </div> + <div class="content">To answer your first question, -wadinclude only includes the used textures in the + specified .wad file into the .bsp (it even says that in the description). If you have any problems, you + really should refer to <a href="http://www.slackiller.com/tommy14/errors.htm">this + site</a>. You'll get faster more complete answers.</div> + </div><br /> + + + <div class="offsets">[ 1 + <a href="Batch_Compiler_FAQ-page2.html#p41">2</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Batch Compiler</span></div> + <div class="content"><span class="title">» <a href="../../pages/Batch_Compiler.html">About</a></span><br> + <span class="title">» <a href="../../pages/Batch_Compiler-Download.html">Download</a></span><br> + <span class="title">» <a href="../Batch_Compiler-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="../Batch_Compiler-Specification_Files.html">Specification + Files</a></span><br> + <span class="title">» <a href="../Batch_Compiler-FAQ.html">FAQ</a></span><br> + <span class="title">» <a href="../Batch_Compiler-Tutorials.html">Tutorials</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> 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\ No newline at end of file diff --git a/subpages/Comments/Batch_Compiler_FAQ-page2.html b/subpages/Comments/Batch_Compiler_FAQ-page2.html new file mode 100644 index 0000000..a2ef69d --- /dev/null +++ b/subpages/Comments/Batch_Compiler_FAQ-page2.html @@ -0,0 +1,1407 @@ +<!DOCTYPE html> + +<head> + <meta charset="UTF-8"> + <title>Nem's Tools [Batch Compiler - FAQ - Batch Compiler FAQ]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p41" href="#p41">Batch + Compiler FAQ</a> - <a + href="https://web.archive.org/web/20170915122706/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 11:35:22 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Batch Compiler I get the following error message:<br><i>"The application + failed to initialize properly (0xc0000135). Click ok to terminate the application."</i> + </p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the + <a href="../../pages/Batch_Compiler-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Batch Compiler I get the following error message:<br><i>"A required .DLL + file, MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the + <a href="../../pages/Batch_Compiler-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open an old preset file I get the following error message:<br><i>"Error: The data at + the root level is invalid. Line 1, position 1."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Batch Compiler v3.X.X is not backwards compatible with Batch Compiler v2.X.X. This means + that old preset files will not work and you will have to recreate them.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How can I convert a preset I've saved using one specification file to a preset of another + specification file?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>This can be accomplished by importing the preset. To do this:</p> + <ol> + <li>From the 'Specifications' menu select the specification file you would like to convert + the preset to.</li> + <li>From the 'File' menu select 'Import Preset'.</li> + <li>Browse to and open the preset you would like to convert from.</li> + </ol> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Aug 5th, 2004 - 10:16:43 am</span><span + class="right">[ 86718 Views ]</span> + <div class="space"></div> + </div> + </div><br> + + <div class="offsets">[ + <a href="Batch_Compiler_FAQ-page1.html#p41">1</a> + 2 + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c1856" + href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 26th, 2006 - 11:16:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">My Appologies, i believe i mis worded my question.<br /> + <br /> + I am using 2 wads halflife wad and a cusom wad.<br /> + <br /> + Seems how everyone that plays half life already has the first, i only need to include whats been used in + the second.<br /> + <br /> + Is that possible?<br /> + <br /> + Thank You</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c1857" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 26th, 2006 - 11:36:50 pm</span> + <div class="space"></div> + </div> + <div class="content">Yes, just select your custom .wad in one of the <i>WAD File</i> fields in the + <i>CSG</i> tab. Do <b>not</b> select <i>No WAD Textures</i>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c1858" + href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 27th, 2006 - 1:10:52 + pm</span> + <div class="space"></div> + </div> + <div class="content">Thank You, Greatly appreciated.<br /> + <br /> + I have been extremely pleased with BC since I have started using it a few days ago.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c1912" + href="index.php?a=2027">Evil</a></span><span class="right">Posted: Mar 1st, 2006 - 9:49:53 am</span> + <div class="space"></div> + </div> + <div class="content">i have a map that i try to compile and it wont work cause of i have something called + max switchable light enteties?????????<br /><br />im trying to make the map so you switch sides every + round. it works fine when i compile it in valvehammer and it all works.<br /><br />but when i use + batch.. it wont compile at all <br /><br />heres the log:<br /><br /><br /><br />hlcsg v2.5.3 rel Custom + Build 1.7 (Dec 9 2002)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code + modifications by Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with + permission.<br />Submit detailed bug reports to ([email protected])<br />----- BEGIN hlcsg + -----<br />Command line: "C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny + mapp\hlcsg.exe"-noskyclip -wadinclude tractor.wad -wadinclude czcs_militia.wad -wadinclude + halflife.wad -wadinclude czde_dust.wad -wadinclude torntextures.wad -wadinclude czcs_office.wad + "C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map"<br />Entering C:\Documents + and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map<br /><br />Current hlcsg Settings<br />Name | Setting + | Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ + Normal ] [ Normal ]<br /><br />noclip [ off ] [ off ]<br />null texture stripping[ on ] [ on + ]<br />clipnode economy mode [ on ] [ on ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on + ]<br />skyclip [ off ] [ on ]<br />hullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [ 0.500 + ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad + configuration<br />Wadinclude list + :<br />[zhlt.wad]<br />[tractor.wad]<br />[czcs_militia.wad]<br />[halflife.wad]<br />[czde_dust.wad]<br />[torntextures.wad]<br />[czcs_office.wad]<br /> + <br /> + 54 brushes (totalling 324 sides) discarded from clipping hulls<br /> + CreateBrush:<br /> + (37.95 seconds)<br /> + SetModelCenters:<br /> + (0.12 seconds)<br /> + CSGBrush:<br /> + (10.89 seconds)<br /> + Error: Exceeded MAX_SWITCHED_LIGHTS<br /> + Description: The maximum number of switchable light entities has been reached<br /> + Howto Fix: self explanitory<br /> + <br /> + <br /> + ----- END hlcsg -----<br /> + <br /> + <br /> + <br /> + hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br /> + Zoner's Half-Life Compilation Tools -- Custom Build<br /> + Based on code modifications by Sean 'Zoner' Cavanaugh<br /> + Based on Valve's version, modified with permission.<br /> + Submit detailed bug reports to ([email protected])<br /> + ----- BEGIN hlbsp -----<br /> + Command line: "C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny + mapp\hlbsp.exe""C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map"<br /> + >> There was a problem compiling the map.<br /> + >> Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the + cause.<br /> + <br /> + ----- END hlbsp -----<br /> + <br /> + <br /> + <br /> + hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br /> + Zoner's Half-Life Compilation Tools -- Custom Build<br /> + Based on code modifications by Sean 'Zoner' Cavanaugh<br /> + Based on Valve's version, modified with permission.<br /> + Submit detailed bug reports to ([email protected])<br /> + ----- BEGIN hlvis -----<br /> + Command line: "C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny mapp\hlvis.exe"-full + "C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map"<br /> + >> There was a problem compiling the map.<br /> + >> Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the + cause.<br /> + <br /> + ----- END hlvis -----<br /> + <br /> + <br /> + <br /> + hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br /> + Zoner's Half-Life Compilation Tools -- Custom Build<br /> + Based on code modifications by Sean 'Zoner' Cavanaugh<br /> + Based on Valve's version, modified with permission.<br /> + Submit detailed bug reports to ([email protected])<br /> + ----- BEGIN hlrad -----<br /> + Command line: "C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny mapp\hlrad.exe"-lights + "C:\Documents and Settings\Mats\Skrivbord\mappar\Ny mapp\andreas.rad""C:\Documents and + Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map"<br /> + >> There was a problem compiling the map.<br /> + >> Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the + cause.<br /> + <br /> + ----- END hlrad -----<br /> + <br /> + <br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c1913" + href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Mar 1st, 2006 - 10:20:43 + am</span> + <div class="space"></div> + </div> + <div class="content">First of all, you are not using the most recent compile tools.<br />get them + here:<br /><br /><a + href="https://web.archive.org/web/20071020140714/http://www.ammahls.com/forum/viewtopic.php?t=81">http://www.ammahls.com/forum/viewtopic.php?t=81</a><br /><br />Second, + you are wadincludeing wads that should not be included. do not include the halflife.wad or any other + standard WAD that comes included with the mod you are mapping for.<br /><br />Third, the error means + that you have too many switchable light entitys shining on any given face. Theese can be light entitys + are are triggered by a switch or switchable texture lights. I seem to recall te maximum allowed was 4 + shining on any individual face.<br /><br />Basicaly, you have too many lights that illuminate a + particilar part of the map that can be individually switched on and off. If you want to have many lights + turn on and off at once, make them all have the same properties (target name, style ect... the color can + be difrent).<br /><br /><br />And just FYI, this really isn't the place to be posting compile errors. + first check out:<br /><a + href="http://www.slackiller.com/tommy14/errors.htm">http://www.slackiller.com/tommy14/errors.htm</a><br />and + if all else fails, these are the forums to look at:<br /><a + href="https://web.archive.org/web/20071020140714/http://www.chatbear.com/board.plm?b=390">http://www.chatbear.com/board.plm?b=390</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c1918" + href="index.php?a=2042">evil squirrel</a></span><span class="right">Posted: Mar 11th, 2006 - 1:18:29 + pm</span> + <div class="space"></div> + </div> + <div class="content">Question...about a very annoying thingeh<br /> + <br /> + Heres how it goes, I open Batch Compiler (which i just downloaded), set all the presets as I assume they + should be, put the location of the VMF file I'm trying to compile in the bar (with remember file and + run), and hit Run.<br /> + <br /> + Error creating batch script.<br /> + <br /> + Error: Output path is not set or is invalid.<br /> + <br /> + <br /> + And when i try to compile it with hammer, it just says it could not locate the file (after telling me + exactly where the file is).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c1919" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 11th, 2006 - 1:21:45 pm</span> + <div class="space"></div> + </div> + <div class="content">Did you read the appropriate <a href="index.php?p=6">setup tutorial</a>?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c2034" + href="index.php?a=2217">atxaaron</a></span><span class="right">Posted: Jun 19th, 2006 - 11:23:57 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem, I have done everything your tutorial told me to do but I get this error, + "error executing batch file". A few months back I had this tool on a different computer and it + worked, so I am firmiliar with the program.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c2035" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 20th, 2006 - 8:35:01 pm</span> + <div class="space"></div> + </div> + <div class="content">The error occurs when the system is unable to execute the batch file. Make sure you + have your .bat files correctly associated and set up to run in the Windows shell.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c2038" + href="index.php?a=2217">atxaaron</a></span><span class="right">Posted: Jun 21st, 2006 - 5:20:01 + am</span> + <div class="space"></div> + </div> + <div class="content">Sorry nem, I dont understand, what do I need to do? windows shell?<br /> + Before I posted her i tried reinstalling it a few times. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c2042" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 21st, 2006 - 11:27:00 pm</span> + <div class="space"></div> + </div> + <div class="content">When you double click a .bat file (or any other file) the Windows shell determines + which program should be used to run that file. When you run a batch from Batch Compiler, Batch Compiler + generates a .bat file and asks the Windows shell to run it. The error you are receiving occurs when + Windows doesn't know what to do with the .bat file, likely because something has changed in your + settings.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c2044" + href="index.php?a=1772">LightningBoy</a></span><span class="right">Posted: Jun 22nd, 2006 - 7:11:59 + am</span> + <div class="space"></div> + </div> + <div class="content">On the "Variable" stage of the setup for BC, I have set this to point to + the location of the game folder that contains the gameinfo.txt file for that game. In this instance, - + DOD:Source.<br /> + Everything else is setup just fine.<br /> + When I attempt to compile, I get a vbsp error "Entrypoint teir0" or something very similar. I + click ok several times before the dialogue box dissapears, and am left with a message in the compile + log<br /> + "Can't load materialsystem"<br /> + <br /> + When I have the variable stage pointing to the Gameinfo.txt file in the HL2 folder, It compiles + normally, except the necessary DOD materials aren't available,....cause it's not look'n in the DOD:S + dir.<br /> + "can't load <material name>",........etc.<br /> + <br /> + I also tried running animahls customtools,....but I get a different error when combined with either the + dod variable, or the HL2 setting<br /> + "Extra App set to 211, but no SteamApp ID"<br /> + <br /> + Seen this before?<br /> + <br /> + I guess I could just put the materials I want to use in the appropriate HL2 Materials folders, ...but + shouldn't it work by looking for the proper Gameinfo.txt file for DOD? <img + src="../../images/emotes/where.gif" width="32" height="32" alt="where" /><br /> + <br /> + LB</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c2045" + href="index.php?a=2221">DysPatch</a></span><span class="right">Posted: Jun 23rd, 2006 - 8:15:17 + pm</span> + <div class="space"></div> + </div> + <div class="content">Yeah, i am getting the same thing for Counter-Strike Source.<br /> + <br /> + I think it has something to do with the new Source update.<br /> + <br /> + Someone please figure this out, because the in Hammer compiler sucks. It keeps freezing on me at the end + of portal flow. PLEASE HELP.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c2048" + href="index.php?a=2217">atxaaron</a></span><span class="right">Posted: Jun 28th, 2006 - 2:50:08 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem, im still stuck, I need like steps on how to fix this, im a complete newb at what + your trying to tell me to do. ahhh!?!?!=( the hammer compiler sucks!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c2050" + href="index.php?a=1772">LightningBoy</a></span><span class="right">Posted: Jun 28th, 2006 - 5:46:42 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm guessing no one else has had this problem besides DysPatch and myself?<br /> + Anyone have a cure?,...suggestion?<br /> + I haven't had a successful compile yet because of this.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c2053" + href="index.php?a=2218">GoatFetus</a></span><span class="right">Posted: Jun 30th, 2006 - 2:40:14 + am</span> + <div class="space"></div> + </div> + <div class="content">Yea im gettin the same thing too, where it wont compile and it says something like + Cant load materialsystem, and the pop up window with something about tier 0 command line or whatever, i + just reinstalled the BC or i just wait for a while, and it worked again, but it is VERY annoying</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c2054" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jun 30th, 2006 - 12:09:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">Unfortunately I don't have much experience with the Source engine, and I don't have + any of the games or SDK fully downloaded so I can't do any experimenting. However, I suppose there are a + few basic things you can try:<br /><br />-Make sure Steam us running when you compile<br /><br />-If you + are using CST (amckern's tools), make sure that they are in the SourceSDK's BIN folder (where the valve + compile tools are)<br /><br />-For the Extra App ID, try commenting out the 'ToolsAppId 211' line in the + gameinfo.txt by adding '//' to the beginning of the line. I think you only have to do this to the one in + the mod's folder. For more info, you can look here:<br /><a + href="http://developer.valvesoftware.com/wiki/Talk:Source_SDK_Bugs">http://developer.valvesoftware.com/wiki/Talk:Source_SDK_Bugs</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c2062" + href="index.php?a=2218">GoatFetus</a></span><span class="right">Posted: Jul 13th, 2006 - 1:57:18 + pm</span> + <div class="space"></div> + </div> + <div class="content">Im having a problem with the compiler, my map compiles fine and everything, but when + it gets into Steam, when the game screen comes up, it'll start loading fine, then it will say Problem + verifying SteamID user ticket, or something close to that. But when I compile through Hammer(taking a + million years), it goes just fine, and i can play the map. Oh and this is for CS Source. Anybody know + why this could be happening? </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c2063" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 18th, 2006 - 10:30:08 am</span> + <div class="space"></div> + </div> + <div class="content">The error is a result of something Valve changed in it's user validation code. I know + this because it has been bugging the hell out of me for months and is so bad on my computer that I, like + <a + href="https://web.archive.org/web/20071015054904/http://forums.steampowered.com/forums/showthread.php?threadid=443464">many + others</a>, can hardly play CS or DOD.<br /><br />The difference between Hammer and BC may be that + Hammer starts your game in networking mode. You may be able to make BC do this by adding <i>+sv_lan + 1</i> to the <i>Additional Parameters</i> field under the <i>Steam</i> tab.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c2064" + href="index.php?a=2248">punk rabbit</a></span><span class="right">Modified: Jul 21st, 2006 - 9:22:50 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem, <br /> + <br /> + i got trouble compiling my.vmf with your batch compiler, it says:<br /> + <br /> + "SteamStartup() failed: SteamStartup(0xf,0x0012E938) failed with error 1: The registry is in use by + another process."<br /> + <br /> + Other websites tell me to restart Steam, but that doesn't help a bit. <br /> + <br /> + Can you help me?<br /> + <br /> + <br /> + /e<br /> + <br /> + HL2CG does work. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c2168" + href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 20th, 2006 - 9:33:57 + am</span> + <div class="space"></div> + </div> + <div class="content">I'm having the same problem, i think its a bug with a steam update (figures).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c2171" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 20th, 2006 - 12:03:25 pm</span> + <div class="space"></div> + </div> + <div class="content">What's your problem? Have you tried refreshing the SDK content (<i>Refresh SDK + Content</i> button in the <i>Source SDK</i> window) or is it an error with the parameters in the + compile tools?<br /><br />You can run an automatic update from within Batch Compiler (<i>Help</i> menu) + to get the latest specifications for the new tools.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c2174" + href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 22nd, 2006 - 12:30:58 + pm</span> + <div class="space"></div> + </div> + <div class="content">It seems to me as this is another one of these Steam update bugs, since it appears + that batch compiler can't run because Steam uses the registry if it runs, and if it doesn't runs, i + can't run the compile tools, because a recent Steam update made it so you need to have Steam running to + run any tools.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c2175" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 22nd, 2006 - 4:15:18 pm</span> + <div class="space"></div> + </div> + <div class="content">I don't know what to say. I've double checked and confirmed that all my SDK files are + up to date and I can compile without any problems. For as long as I can remember Steam has always been + required to be running for the compile tools work.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c2177" + href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 23rd, 2006 - 3:03:44 + am</span> + <div class="space"></div> + </div> + <div class="content">I found out that steam.dll (which is in the Steam/ folder) wasn't in the source sdk + bin directory, but now i have another problem: the dos window lists an error that it can't find the + steam app user info.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c2179" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 23rd, 2006 - 5:30:46 pm</span> + <div class="space"></div> + </div> + <div class="content">What is the exact error message? Do you have your <i>ValveProject</i> path set (in + Batch Compiler's settings)? Is there a gameinfo.txt file in that path?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c2182" + href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 27th, 2006 - 2:15:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">Can't find steam app user info. is the error listed.<br /> + And i did set up the Valveproject directory to a position with a gameinfo.txt file, its the hl2 + directory.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c2183" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 27th, 2006 - 6:55:32 pm</span> + <div class="space"></div> + </div> + <div class="content">Did you try the advice in the <a + href="http://developer.valvesoftware.com/wiki/Can't_find_steam_app_user_info">Source + SDK Docs</a>?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c2189" + href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 28th, 2006 - 7:29:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">I've been able to fix all the errors by doing what you said, the only other thing was + that i needed to change toolsappid to appid in the gameinfo.txt of the game i was mapping for(hl2). + Thanks.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c2191" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 28th, 2006 - 9:08:37 pm</span> + <div class="space"></div> + </div> + <div class="content">Glad to hear it works. It sounds like your SDK install may have been messed up by a + recent SDK update.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c2247" + href="index.php?a=2436">frank</a></span><span class="right">Modified: Nov 6th, 2006 - 2:26:59 + am</span> + <div class="space"></div> + </div> + <div class="content">I have been trying my best to compile the map and I keep receiving this error + message.<br /> + <br /> + * Could not execute the command:<br /> + Copy File "C:\Valve\Condition Zero\czero\maps\Trial map"<br /> + * Windows gave the error message:<br /> + "Access is denied."<br /> + <br /> + Can u provide me with a solution<img src="../../images/emotes/sad.gif" width="32" height="32" + alt="sad" /><img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br /> + <br /> + frank</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c2288" + href="index.php?a=2485">Sig</a></span><span class="right">Posted: Dec 6th, 2006 - 7:08:14 pm</span> + <div class="space"></div> + </div> + <div class="content">I get this error right of way. Dont have any idea how to fix<br /> + Please Help!!!<br /> + I have NET 2.0<br /> + <br /> + @echo off<br /> + echo ###################################################<br /> + echo # Batch Compiler #<br /> + echo ###################################################<br /> + echo ###################################################<br /> + echo # Please report bugs to: [email protected] #<br /> + echo ###################################################<br /> + echo.<br /> + echo Written At: 12/6/2006 5:48 PM<br /> + echo BC Version: 3.1.2.0<br /> + echo.<br /> + "D:\Program Files\Valve Hammer Editor3\hlcsg.exe" -wadautodetect -estimate "D:\Documents + and Settings\Administrator\Desktop\Maps\pillars\pillars"<br /> + if ERRORLEVEL 1 goto failed<br /> + "D:\Program Files\Valve Hammer Editor3\hlbsp.exe" -estimate "D:\Documents and + Settings\Administrator\Desktop\Maps\pillars\pillars"<br /> + if ERRORLEVEL 1 goto failed<br /> + "D:\Program Files\Valve Hammer Editor3\hlvis.exe" -full -estimate "D:\Documents and + Settings\Administrator\Desktop\Maps\pillars\pillars"<br /> + if ERRORLEVEL 1 goto failed<br /> + "D:\Program Files\Valve Hammer Editor3\hlrad.exe" -extra -bounce 1 -sky 0.5 -smooth 80.0 + -sparse -estimate "D:\Documents and Settings\Administrator\Desktop\Maps\pillars\pillars"<br /> + if ERRORLEVEL 1 goto failed<br /> + if ERRORLEVEL 1 goto failed<br /> + goto succeeded<br /> + :failed<br /> + echo.<br /> + echo There was a problem compiling your map, check your pillars.log file for errors.<br /> + :succeeded<br /> + echo.<br /> + if exist "D:\Documents and Settings\Administrator\Desktop\Maps\pillars\pillars.log" + "D:\WINNT\SYSTEM32\notepad.exe" "D:\Documents and + Settings\Administrator\Desktop\Maps\pillars\pillars.log"</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2290" + href="index.php?a=2488">wrexnfex</a></span><span class="right">Posted: Dec 7th, 2006 - 3:21:39 + am</span> + <div class="space"></div> + </div> + <div class="content">when I try to compile my map i get an error <br /> + <br /> + hlbsp: Error: Cant open as_wrex.po<br /> + <br /> + how do i fix<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2294" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 10th, 2006 - 4:28:43 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Sig:</div> + <div class="vbquote">I get this error right of way. Dont have any idea how to fix</div><br />What you've + posted is your batch file, not your error log.<br /><br /> + <div class="vbtitle">wrexnfex:</div> + <div class="vbquote">when I try to compile my map i get an error <br /><br />hlbsp: Error: Cant open + as_wrex.po<br /><br />how do i fix</div><br />Sounds like there was an error in + hlcsg.<br /><br />However, neither of these errors are bugs in Batch Compiler, I recommend that both of + you try the <a + href="https://web.archive.org/web/20170918124607/http://www.chatbear.com/board.plm?b=390&v=flatold&g=14">VERC + forums</a> for general mapping problems where you'll get a faster more appropriate response. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2306" + href="index.php?a=2485">Sig</a></span><span class="right">Posted: Dec 13th, 2006 - 3:53:40 pm</span> + <div class="space"></div> + </div> + <div class="content">I dont get an error log I have looked for it everywhere. So what I posted is all I + get. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c2550" + href="index.php?a=2852">atelierz</a></span><span class="right">Modified: Jul 17th, 2007 - 1:08:16 + pm</span> + <div class="space"></div> + </div> + <div class="content">i have just installed batch compiler on my new machine, which is running on + vista.<br /> + <br /> + i haven't gotten to the point of compiling just yet, so i can't speak to its stability, but i have + noticed that in the source tools advanced and source tools normal specifications, there is no tick box + for ldr/hdr. <br /> + <br /> + i have used your tool pretty extensively in the past on my xp machine, and while i've never compiled + under hdr, the option was always there.<br /> + <br /> + this is the only option i am really concerned with, but i notice, in comparing what i have up right now + with the tutorial you provide, that there are some other options missing, as well...<br /> + <br /> + as far as i can see, under RAD, they are:<br /> + <br /> + soft sun, chop, and max chop.<br /> + <br /> + i hope in the end that i can run compiles from your tool in vista, but for now, do you have any idea why + these options wouldn't be appearing.<br /> + <br /> + btw, i have gone back several times and followed the tutorial in case i had missed a step.<br /> + <br /> + thanks in advance, and thanks for the tool...hope i can continue using it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c2551" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jul 17th, 2007 - 11:18:46 + pm</span> + <div class="space"></div> + </div> + <div class="content">I haven't been keeping up with everything very well, but I do know that Nem changed + the spec files recently, so the options <i>may</i> have been renamed or moved.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c2552" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 18th, 2007 - 3:18:38 am</span> + <div class="space"></div> + </div> + <div class="content">Do you have the most up-to-date specifications? (Select <i>Check For Updates</i> from + the <i>Help</i> menu.) I haven't updated the installer in ages (I'll try to do this soon).<br /> + <br /> + The options haven't changed too much since I wrote the tutorial. All the options you listed are present + in the current specifications.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c2553" + href="index.php?a=2852">atelierz</a></span><span class="right">Modified: Jul 18th, 2007 - 1:05:46 + pm</span> + <div class="space"></div> + </div> + <div class="content">i had downloaded straight from the site thinking everything was up to date, but i + took your advice, and the options reappeared. hooray.<br /> + <br /> + <br /> + however, when i tried to compile, i got this error:<br /> + error wirting batch file: c:\prgram files\batch compiler\compile.bat<br /> + <br /> + i went back through the setup again, and everything is as it should be, except that when i press the + associate with BCP files button, i get this error message:<br /> + an unhandled exception has occured in your application. if you click continue, the application will + ignore this error and attempt to continue. if you click quit, the application will shut down + immediately. access to the registry key is denied.<br /> + <br /> + <br /> + and then here are the details of that:<br /> + <br /> + <br /> + <br /> + ************** Exception Text **************<br /> + System.UnauthorizedAccessException: Access to the registry key is denied.<br /> + at Microsoft.Win32.RegistryKey.Win32Error(Int32 errorCode, String str)<br /> + at Microsoft.Win32.RegistryKey.SetValue(String name, Object value)<br /> + at BC.Core.GUI.COptions.AssociateFileType(String sFileType, String sExtension, String sApplicationPath, + String sIconPath, Int32 iIconIndex)<br /> + at BC.Core.GUI.COptions.AssociateFileType(String sFileType, String sExtension, String + sApplicationPath)<br /> + at BC.Core.GUI.COptions.btnAssociateWithBCPFiles_Click(Object sender, EventArgs e)<br /> + <br /> + <br /> + <br /> + <br /> + <br /> + i'm sure that the chances are just as good that i'm being an idiot with this, but i am just so + frustrated with vista's backward compatibility at this point that i have very little patience.<img + src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><br /> + <br /> + <br /> + thanks</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c2556" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 18th, 2007 - 2:23:04 pm</span> + <div class="space"></div> + </div> + <div class="content">I don't actually own Vista, but I would assume that the errors are occurring because + writing to the registry and the program's own directory is not allowed with user privileges in Vista. I + wonder if you can elevate the program's privileges (the executable's properties perhaps)? I don't want + to recommend that you give your user account administrative privileges, but that also should work.<br /> + <br /> + <img src="../../images/emotes/capoera.gif" width="32" height="32" alt="capoera" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c2558" + href="index.php?a=2852">atelierz</a></span><span class="right">Modified: Jul 18th, 2007 - 5:18:06 + pm</span> + <div class="space"></div> + </div> + <div class="content">i've run into this administrative privileges thing before, and upon checking my + account on this computer, it says i have administrative privileges.<br /> + <br /> + why wouldn't you recommend admin on my own machine? i thought vista sorted out the drive by problems + that xp had with admin accounts.<br /> + <br /> + <br /> + thanks for your quick responses. i know this is more a vista problem and a me problem than your problem, + but you've been gracious about it, anyway.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c2559" + href="index.php?a=2852">atelierz</a></span><span class="right">Posted: Jul 18th, 2007 - 5:17:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">okay, i figured it out.<br /> + <br /> + even though i'm logged on as admin, it apparently doesn't allow me access to the registry by default. i + right clicked on the file and selected "run as administrator" and i'm no longer having any + issues. <br /> + <br /> + the map is compiling now. hopefully you won't have to hear from me about vista again.<br /> + <br /> + thanks again for the tool and your time. it's a huge help.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c2712" + href="index.php?a=3030">magraggae</a></span><span class="right">Modified: Nov 14th, 2007 - 6:01:56 + am</span> + <div class="space"></div> + </div> + <div class="content">This is my first time trying to get BC to work, set it up under Zoners' Tools + Advanced Specification, as I am using VHE, and got an rmf and not an map file. Except for that I used + the exact same setup as you described in your tutorial. When I compile my map using VHE, it completes + without problems.<br /> + <br /> + When I compile it with BC I get:<br /> + Warning: Illegal Brush (edge without opposite face): Entity 134, Brush 1<br /> + <br /> + <br /> + The specified brush is an func_illusionary What is exactly wrong with the brush, what does this specific + error mean?<br /> + <br /> + Besides that, I also get a leak if I compile with BC, trying to track it down atm.<br /> + EDIT: Basically, the leak is unfindable. I have tried boxing the map and tracking it down with + successive smaller boxes, but every time I track one down, another one pops up, and besides, the one + tracked down in a 32x32x32 box has no discernible leak, everything lines up.<br /> + I copied a part of my map to a new file, and the specified brush stopped being illegal, and another + brush, a func button started being illegal for another reason....What am I doing wrong with BC, as VHE + says everything is fine but then everyone knows vhe a shit compiler, but what explains the differences? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">104.</span> <a name="c2717" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 15th, 2007 - 1:29:30 am</span> + <div class="space"></div> + </div> + <div class="content">There are a few good references for compile errors out there such as <a + href="http://www.slackiller.com/tommy14/errors.htm">this + one</a>. You'll probably get a more direct answer from these references seeing as I use them + myself.<br /> + <br /> + A great many of us have been stumped by leaks in the past, but they always turn out to be tangible. Have + you tried tracing the pointfile yet? As for discrepancies between Hammer and Zoners Tools, Hammer can + only find certain simple errors, so your map may still have errors even if Hammer reports that + everything is fine.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">105.</span> <a name="c2719" + href="index.php?a=3030">magraggae</a></span><span class="right">Modified: Nov 15th, 2007 - 6:55:19 + am</span> + <div class="space"></div> + </div> + <div class="content">Yeah I checked those resources myself already, however this error is not listed + there. As far as I can see, there is nothing wrong with the brush. Its a simple cubic brush, clipped on + one end so it meets at 45 degree angle with another one, also clipped, to together form a + func_illusionary, to create a fence, through which can still be shot. No vertex manipulation was done on + it, so I am unsure what could be illegal about it.<br /> + <br /> + Well about the leak, still have not found it, I copied the corridor to a new rmf, and trying to find it, + but I still am unable to find it. I loaded the pointfile, the line goes straight through a brush, which + is not an entity. Besides that, the other lines are outside. I tried boxing my lvl and putting a very + bright light inside, but it appears the light just goes right through cause it was the same brightness + inside or outside my hallway.<br /> + <br /> + "To begin with, hlfix outputs floating point coordinates to .map files as opposed to VHE which + rounds all coordinates to integers. This alone solves a number of typical mapping problems. hlfix also + performs three phases of geometry corrections"<br /> + Guess it must be related to this, probably some where on my design, I got something offgrid, and VHE + just rounds it to an integer, making it snap to the grid, while hlfix keeps it offgrid.<br /> + Think is, I am pretty sure I already exported it through vhe and skipped the hlfix stage once.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c2725" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 18th, 2007 - 3:01:55 pm</span> + <div class="space"></div> + </div> + <div class="content">Sometimes it's better to just redo the problem brushes. It usually doesn't take to + long and it can fix non-obvious geometry problems.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c2767" + href="index.php?a=3103">Walter</a></span><span class="right">Posted: Dec 30th, 2007 - 5:12:35 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey I have an error that comes up when starting the map in CS 1.6<br /> + <br /> + It compiles fine, but as soon as I load the map, it gets 2 bars in the loading bar and then crashes with + the error:<br /> + "File Read Error".<br /> + <br /> + Ive tried tweaking a few options, but nothing.<br /> + <br /> + Any ideas?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c2770" + href="index.php?a=3108">kangoeroe</a></span><span class="right">Posted: Jan 4th, 2008 - 9:19:31 + am</span> + <div class="space"></div> + </div> + <div class="content">if i want to start the compile it says that the output path is invalid<br /> + how do i fix this</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c2771" + href="index.php?a=3108">kangoeroe</a></span><span class="right">Posted: Jan 4th, 2008 - 9:26:49 + am</span> + <div class="space"></div> + </div> + <div class="content">cant you just make a tut of BC so there arent all these questions</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c2772" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 4th, 2008 - 12:53:16 pm</span> + <div class="space"></div> + </div> + <div class="content">There already <a href="index.php?c=141">is one</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">111.</span> <a name="c2866" + href="index.php?a=3279">Kode</a></span><span class="right">Posted: May 25th, 2008 - 6:27:41 + pm</span> + <div class="space"></div> + </div> + <div class="content">The first time I install Batch Compiler, it runs fine, compiles my maps perfectly, + and does so until I close it. <br /> + When I come to compile a map again I firstly get an error:<br /> + Error Writing Batch File:<br /> + C:\Program Files\Batch Compiler\compile.bat<br /> + <br /> + I went into Options>Setup to see if anything was wrong, and after clicking on BCP Files I get an + error telling me about JIT Debugging - I have searched the internet to find nothing to help me solve + this!<img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">112.</span> <a name="c2871" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 28th, 2008 - 1:03:25 pm</span> + <div class="space"></div> + </div> + <div class="content">What happens if you delete <i>C:\Program Files\Batch Compiler\compile.bat</i> before + compiling your map?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">113.</span> <a name="c2936" + href="index.php?a=3348">Yenian</a></span><span class="right">Posted: Jul 9th, 2008 - 10:53:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">Same Error as Kode:<br /> + <br /> + Batch Compiler Core<br /> + <br /> + Error writing batch file:<br /> + C:\Program Files (x86)\Batch Compiler\compile.bat<br /> + <br /> + I'm running Vista Business x64. I would speculate this is a Vista problem, since apps aren't supposed to + write to the program files directory. I have not confirmed, but SP1 was supposed to remove the file + virtualization directory.<br /> + <br /> + Running Batch Compiler As Administrator seems to fix this problem, since it gives it elevation to do + whatever it needs to do.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">114.</span> <a name="c3128" + href="index.php?a=3654">alphabravo</a></span><span class="right">Posted: Feb 17th, 2009 - 1:10:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">ive tried everything i could to solve this stupid mess!!<br /> + compiler (whichever i use) always comes up with an error that wad file cannot be opened.<br /> + ive used multiple compilers and tried different wads!<br /> + *as there are no wads there are no textures in my maps*<br /> + here is one log>><br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: Change Directory<br /> + ** Parameters: <br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: Copy File<br /> + ** Parameters: "E:\Counter-Strike\cstrike\test.map" + "E:\Counter-Strike\cstrike\maps\test.map"<br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: D:\VALVEH~1\tools\qcsg.exe<br /> + ** Parameters: "E:\Counter-Strike\cstrike\maps\test"<br /> + <br /> + qcsg.exe v2.8 (Jan 31 2000)<br /> + ---- qcsg ----<br /> + entering E:\Counter-Strike\cstrike\maps\test.map<br /> + CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)<br /> + CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)<br /> + WARNING: couldn't open \documents and settings\maj sarwar\desktop\zhlt253-17\zhlt.wad<br /> + 0 seconds elapsed<br /> + <br /> + ** Executing...<br /> + ** Command: D:\VALVEH~1\tools\qbsp2.exe<br /> + ** Parameters: "E:\Counter-Strike\cstrike\maps\test"<br /> + <br /> + qbsp2.exe v2.2 (Dec 28 1998)<br /> + ---- qbsp2 ----<br /> + writing E:\Counter-Strike\cstrike\maps\test.prt<br /> + 0 seconds elapsed<br /> + <br /> + ** Executing...<br /> + ** Command: D:\VALVEH~1\tools\vis.exe<br /> + ** Parameters: "E:\Counter-Strike\cstrike\maps\test"<br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: D:\VALVEH~1\tools\qrad.exe<br /> + ** Parameters: "E:\Counter-Strike\cstrike\maps\test"<br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: D:\VALVEH~1\tools\qrad.exe<br /> + ** Parameters: +map "test"<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">115.</span> <a name="c3133" + href="index.php?a=663">richei</a></span><span class="right">Posted: Feb 22nd, 2009 - 2:58:25 + am</span> + <div class="space"></div> + </div> + <div class="content">you shouldn't have ur compile tools on your desktop anyways. move the folder to + whatever drive you want. before i moved away from hl1 mapping, i had my wads folder at c:\wads, then + used an include file to specify which wads to embed in the bsp. bc never was able to handle spaces in + the folder name.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">116.</span> <a name="c3134" + href="index.php?a=663">richei</a></span><span class="right">Posted: Feb 22nd, 2009 - 3:16:12 + am</span> + <div class="space"></div> + </div> + <div class="content">Seems to have a problem loading any of valve's textures. all i get is:<br /> + <br /> + material "tools/toolsnodraw" not found.<br /> + Material not found!: TOOLS/TOOLSNODRAW<br /> + material "metal/metalwall032f" not found.<br /> + Material not found!: METAL/METALWALL032F<br /> + material "concrete/concretefloor031a" not found.<br /> + Material not found!: CONCRETE/CONCRETEFLOOR031A<br /> + <br /> + maybe it has to do with the new format or something, who knows.<br /> + <br /> + its also looking for the filesystem.dll file in the wrong place. its not in bin/orangebox/bin. seemed to + work fine once i copied into that folder though, well with the exception of the missing textures.</div> + </div><br /> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">121.</span> <a name="c3380" + href="index.php?a=3741">Stojke</a></span><span class="right">Posted: May 9th, 2010 - 8:17:05 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey, Nem, i have some problems...<br /><br />Every time i try to compile a map (i + never have ever gotten this error before) i get this:<br /><br />Submit detailed bug reports to + ([email protected])<br />----- BEGIN hlcsg -----<br />Command line: "D:\Back up 22\Valve Hammer + Editor\zhlt34x86final\hlcsg.exe"-nowadtextures -wadinclude decals.wad -wadinclude halflife.wad + -wadinclude liquids.wad -wadinclude zm_snowbs02.wad "C:\Documents and + Settings\Stojke\Desktop\zm_snowbase_cla"<br />Entering C:\Documents and + Settings\Stojke\Desktop\zm_snowbase_cla.map<br /><br />Current hlcsg Settings<br />Name | Setting | + Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max lighting + memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off + ]<br />null texture stripping[ on ] [ on ]<br />clipnode economy mode [ on ] [ on ]<br />clip hull type + [ legacy ] [ legacy ]<br />onlyents [ off ] [ off ]<br />wadtextures [ off ] [ on ]<br />skyclip [ on ] + [ on ]<br />hullfile [ None ] [ None ]<br />nullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [ + 0.500 ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad + configuration<br />Wadinclude list + :<br />[zhlt.wad]<br />[decals.wad]<br />[halflife.wad]<br />[liquids.wad]<br />[zm_snowbs02.wad]<br /> + <br /> + 2 brushes (totalling 12 sides) discarded from clipping hulls<br /> + CreateBrush:<br /> + (0.33 seconds)<br /> + SetModelCenters:<br /> + (0.02 seconds)<br /> + CSGBrush:<br /> + (1.19 seconds)<br /> + <br /> + Warning: Wad file '\decals.wad' not found<br /> + Warning: Wad file '\halflife.wad' not found<br /> + Warning: Wad file '\liquids.wad' not found<br /> + Warning: Wad file '\zm_snowbs02.wad' not found<br /> + Error: Could not open wad file \decals.wad<br /> + Error: Could not find WAD file<br /> + Description: The compile tools could not locate a wad file that the map was referencing.<br /> + Howto Fix: Make sure the wad's listed in the level editor actually all exist<br /> + <br /> + Error: Could not open wad file \halflife.wad<br /> + Error: Could not open wad file \liquids.wad<br /> + Error: Could not open wad file \zm_snowbs02.wad<br /> + <br /> + <br /> + I have tried moving the wads, and everything. All the wads exist, and are on the right path. But the + compiler tools tell me they can not find them... <img src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">122.</span> <a name="c3381" + href="index.php?a=3741">Stojke</a></span><span class="right">Posted: May 9th, 2010 - 8:27:30 + am</span> + <div class="space"></div> + </div> + <div class="content">Never mind! I forgot to include zhlt.wad in hammer >_<<br /> + <br /> + <br /> + Sorry for my mistake <img src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">123.</span> <a name="c4419" + href="index.php?a=13806">Plague</a></span><span class="right">Posted: Jul 3rd, 2019 - 7:40:33 + pm</span> + <div class="space"></div> + </div> + <div class="content">When I try to convert a batch file to an exe, I have this error at the end:<br /> + <br /> + Injecting Icon...<br /> + Cannot Make EXE!<br /> + Bad file name or number<br /> + Please make sure ENGLISH is your primary language for "non-unicode programs" on your Windows + Language bar or control panel.<br /> + <br /> + I don't understand, my computer is in english and all seems good.. I tried all the available update but + nothing works</div> + </div><br /> + + <div class="offsets">[ + <a href="Batch_Compiler_FAQ-page1.html#p41">1</a> + 2 + ]</div><br> + + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Batch Compiler</span></div> + <div class="content"><span class="title">» <a href="../../pages/Batch_Compiler.html">About</a></span><br> + <span class="title">» <a href="../../pages/Batch_Compiler-Download.html">Download</a></span><br> + <span class="title">» <a href="../Batch_Compiler-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="../Batch_Compiler-Specification_Files.html">Specification + Files</a></span><br> + <span class="title">» <a href="../Batch_Compiler-FAQ.html">FAQ</a></span><br> + <span class="title">» <a href="../Batch_Compiler-Tutorials.html">Tutorials</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span 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\ No newline at end of file diff --git a/subpages/Comments/Crafty_FAQ.html b/subpages/Comments/Crafty_FAQ.html new file mode 100644 index 0000000..e55e405 --- /dev/null +++ b/subpages/Comments/Crafty_FAQ.html @@ -0,0 +1,1099 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Crafty - FAQ - Crafty FAQ]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p213" href="#p213">Crafty + FAQ</a> - <a + href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Oct 5th, 2006 - 12:44:47 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Crafty, I get the following error message:<br><i>"This application has failed + to start because the application configuration is incorrect. Reinstalling the application + may fix this problem."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the + <a href="../../pages/Crafty-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Crafty, I get the following error message:<br><i>"The application failed to + initialize properly (0xc0000135). Click ok to terminate the application."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the + <a href="../../pages/Crafty-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Crafty, I get the following error message:<br><i>"A required .DLL file, + MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the + <a href="../../pages/Crafty-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open an object in Crafty, I get the following error message:<br><i>"Error: + wglUseFontBitmaps() failed."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Try using a different font driver:</p> + <ol> + <li>Shutdown Crafty.</li> + <li>Open your <i>ov.ini</i> file.</li> + <li>Find the argument <i>Engine.FontDriver</i> and set it equal to <i>Sprite</i> (texture + based fonts) or <i>Null</i> (no fonts). <i>WGL</i> (bitblit fonts) are the default.</li> + <li>Save your changes.</li> + <li>Start Crafty.<p></p> + </li> + </ol> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I set Crafty up?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>To set Crafty up:</p> + <ol> + <li>Start Crafty.</li> + <li>Select <i>Setup</i> then <i>Options</i>.</li> + <li>Under the <i>File System</i> tab, select your <i>Steam Directory</i> then the <i>User + Name</i> whose custom content you wish to use.</li> + <li>Click <i>OK</i>.</li> + <li>Click <i>Setup</i> then <i>Profiles</i> and select the modification whose content you + wish to open.</li> + </ol> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I load a level, it is missing textures or models or other resources.</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Crafty needs to know where to look for any resources referenced by a particular level. To + do this, Crafty makes use of <i>Profiles</i> which tell Crafty which packages to look in and + which search paths to use. Prior to loading any level, you must first make sure that the + game or game modification you are loading content for is selected in the <i>Profiles</i> + list in the <i>Setup</i> menu.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>I don't see my game or game modification in the <i>Profiles</i> list.</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>One drawback to the <i>Profile</i> approach is there is no way I can include a profile for + every modification, I can only do so for modifications I own. If you want to add support for + a custom modification, you must edit the <i>Specifications\GameInfoCustom.csf</i> file in + any text editor to add support. It is quite simple to do, the aforementioned file contains + detailed instructions.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How can I extend the Material Browser to view .tga files for Source games?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>If you want to view both .vmt and .tga files for Source games, edit + <i>...\Crafty\Specifications\GameInfo.csf</i> changing the <i>Filter</i> for the source + <i>MaterialBrowser</i> from <i>*.vmt</i> to <i>*.tga;*.vmt</i> (should be line 65)</p> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Mar 24th, 2009 - 1:57:33 am</span><span + class="right">[ 46327 Views ]</span> + <div class="space"></div> + </div> + </div><br> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2301" + href="index.php?a=2503">Spike1</a></span><span class="right">Modified: Dec 11th, 2006 - 6:07:20 + pm</span> + <div class="space"></div> + </div> + <div class="content">When I try to view the map in Crafty I set it for the right profile in the program + and when I go try to open I get this error<br /><br /><img + src="https://web.archive.org/web/20170915143038im_/http://www.snapdrive.net/files/49763/error.JPG" + alt="" border="0" /><br /> + <br /> + that is with every map. My system meets the requirements for the software.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2304" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 12th, 2006 - 12:08:35 pm</span> + <div class="space"></div> + </div> + <div class="content">It's basically an unsupported feature in your graphics driver. I've been meaning to + add a workaround for a while but I keep forgetting. I'll try to get one into the next release.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2305" + href="index.php?a=2503">Spike1</a></span><span class="right">Posted: Dec 12th, 2006 - 10:52:55 + pm</span> + <div class="space"></div> + </div> + <div class="content">If it helps My Video card is a ATI Radeon 9600</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2307" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 14th, 2006 - 1:32:49 am</span> + <div class="space"></div> + </div> + <div class="content">Hmm, should work on that card; I have a Radeon 9600 XT which I've tested Crafty on + (maybe update your drivers). Either way enough people have experienced this error that I'll implement a + work around.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2308" + href="index.php?a=2503">Spike1</a></span><span class="right">Modified: Dec 14th, 2006 - 3:06:54 + am</span> + <div class="space"></div> + </div> + <div class="content">I may have found the solution I turned lighting off then load a map then turn them + on. I had to do that with the BSPViewer I was getting like .1 FPS I turn lighting off then on and my FPS + jumped to like 100+</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2309" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 15th, 2006 - 12:34:03 pm</span> + <div class="space"></div> + </div> + <div class="content">If you are getting a drastic change in FPS with a feature turned on as opposed to + off, it is a good indication that your drivers are performing that feature in software emulation and not + hardware mode. But lightmaps just use multitexturing, which is certainly supported by a Radeon 9600, so + again this points to something fishy with your drivers.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2310" + href="index.php?a=2503">Spike1</a></span><span class="right">Modified: Dec 15th, 2006 - 7:40:44 + pm</span> + <div class="space"></div> + </div> + <div class="content">It is the offical drivers from the ATI site the release from this week. The steps I + do is <br /> + 1:Turn off lighting<br /> + 2:Load map<br /> + 3:Turn back on Lighting <br /> + <br /> + then it works like it should.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2466" + href="index.php?a=2759">rj_jacob101</a></span><span class="right">Modified: May 4th, 2007 - 3:34:17 + pm</span> + <div class="space"></div> + </div> + <div class="content"><s>Hey, I used the GFCscape to extract map files from the HL2 GFC files. I opened one + the the maps and it opened just fine, models, textures, everything was showing perfectly. But when I + went to extract the map to a VMF, it didn't open properly in the Hammer editor. All I got was a blank + map. Is there a way to fix this?</s><br /> + <br /> + -I was able to figure it out...<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2542" + href="index.php?a=2841">Banshee</a></span><span class="right">Posted: Jul 8th, 2007 - 12:13:48 + pm</span> + <div class="space"></div> + </div> + <div class="content">I am totally new to this whole story, so correct me if i do anything wrong please. I + just want to know how to view models in crafty? When i do, it gives me only white images (this is for + HL2)could you reply to my e-mail address please: [email protected]</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2546" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 11th, 2007 - 11:40:13 pm</span> + <div class="space"></div> + </div> + <div class="content">Did you read the last two questions in the FAQ?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2585" + href="index.php?a=2869">northwood</a></span><span class="right">Posted: Jul 31st, 2007 - 3:15:45 + pm</span> + <div class="space"></div> + </div> + <div class="content">Can you create a profile in this crafty app to support the father of .bsp "Quake + 1" I want to convert some maps I've made and port them over to HL-2</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2591" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 1st, 2007 - 1:11:09 pm</span> + <div class="space"></div> + </div> + <div class="content">It's not quite that simple; I would have to add Quake 1 .bsp and .wad support (both + are different from their Half-Life counterparts) which I simply don't have time to do. Maybe one + day...<br /> + <br /> + <img src="../../images/emotes/myhead.gif" width="32" + height="32" alt="myhead" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2607" + href="index.php?a=1891">wmn955</a></span><span class="right">Posted: Aug 9th, 2007 - 7:34:59 + am</span> + <div class="space"></div> + </div> + <div class="content">Nice tool but when I view models they don't rotate around their Y Axis like in the + original SDK model viewer(means when pressing A or D key the model disappears left or right).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2610" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 10th, 2007 - 9:39:46 pm</span> + <div class="space"></div> + </div> + <div class="content">In the Object Viewer, you view models by moving around like in a free look mode in + any game. If you are moving to fast, you can either hold the ctrl button, or change the camera speed in + the options menu.<br /> + <br /> + In the Model Browser, you can use the mouse to rotate objects smiler to in the SDK Model Viewer (with my + own flare). If you are used to this, you might want to use the Model Viewer instead of the Object + Viewer. This should work as long as you have the right profile selected and your models are such that + the game can find them.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2722" + href="index.php?a=3036">goddess</a></span><span class="right">Posted: Nov 16th, 2007 - 10:47:52 + pm</span> + <div class="space"></div> + </div> + <div class="content">Well, I've downloaded this and the runtime v2.0 and it still gave me the error + message upon application run. I even went so far as to install runtime v3.0 and I still get the error + message. Any ideas? I am running Windows XP with SvcPk 2.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c2793" + href="index.php?a=3143">xironman</a></span><span class="right">Posted: Jan 27th, 2008 - 5:49:18 + am</span> + <div class="space"></div> + </div> + <div class="content">I also had the "This application has failed to start..." error message with + XP SP2 and .NET Runtime V2.<br /> + <br /> + I managed to fix it by installing "Microsoft Visual C++ 2005 SP1 Redistributable Package + (x86)" from:<br /> + <br /> + http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c2796" + href="index.php?a=3155">Arctos</a></span><span class="right">Modified: Feb 9th, 2008 - 5:40:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have problem with Counter strike 1.6 and Crafty.<br /> + <br /> + I set profile to Counter Strike and i have not set steam location since i don't have it. And maps are + loading without textures. <img + src="../../images/emotes/puddle.gif" width="32" + height="32" alt="puddle" /> In console i see cstrike.wad not found, decals.wad not found cs_dust.wad + not found.<br /> + then names of textures and not found. So how i can fix it so textures will be displayed for me ??<br /> + <br /> + If u Nem can answer via e-mail i will be glad cuz it is is pissing me off. <img + src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted" /><br /> + I will really appreciate if u will e-mail me with solution for my issue. <img + src="../../images/emotes/cool.gif" width="32" + height="32" alt="cool" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c2803" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 21st, 2008 - 4:19:33 pm</span> + <div class="space"></div> + </div> + <div class="content">Crafty does not support older WON setups. That said, you should be able to get the + textures working by mounting the necessary .wad files in the File System Browser <i>before</i> opening + the .bsp.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c2809" + href="index.php?a=3155">Arctos</a></span><span class="right">Posted: Feb 26th, 2008 - 7:55:23 + am</span> + <div class="space"></div> + </div> + <div class="content">Well i did what u sad and after mounting all needed WAD files i opened bsp and nohing + happend. I still see non-textured map :(.<br /> + <br /> + Anyway how export from crafty BSP map (textures included inside bsp) into 3ds max as OBJ file and then i + 3ds max 6 after rendering see textured map?? is a way or all texture location data is lost by exporting + from Crafty. Cyz i tryed export it in few ways and in 3ds max 6 i see non-textured models to :(</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2843" + href="index.php?a=3255">Null-Entity</a></span><span class="right">Modified: May 7th, 2008 - 1:20:06 + pm</span> + <div class="space"></div> + </div> + <div class="content">The program loads fine, models levels everything, but when I try to move the camera + (move not rotate the direction) the whole screen goes black. no matter what I do, The only option is to + reset the camera postion.. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2848" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 8th, 2008 - 12:52:38 pm</span> + <div class="space"></div> + </div> + <div class="content">I wonder if you've somehow set your camera speed way to high. To adjust your camera + speed:<ul> + <li>Select <i>Setup</i> then <i>Options</i>.</li> + <li>Go to the <i>Camera</i> tab.</li> + <li>Adjust the <i>Speed</i>.</li> + <li>Press <i>OK</i>.</li> + </ul>The default speed I use is 256. This works well with typical Half-Life/Source maps. If your level + is of a different scale, you may want to adjust this value appropriately.<br /><br />The <i>Boost</i> is + a multiplier for the <i>Speed</i> that is applied while holding your Shift key down. If you hold your + Ctrl key down, it acts as a divisor. This allows you to change your camera speed while viewing the + level.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2855" + href="index.php?a=3255">Null-Entity</a></span><span class="right">Posted: May 18th, 2008 - 2:48:34 + am</span> + <div class="space"></div> + </div> + <div class="content">Thanks for the help, I think it was that, despite me changing it previously it works + fine now :P...computers eh.<br /> + <br /> + HL2/EP1/EP2 maps now work fine, the only strange thing is viewing models, while looking at them the + screen goes black/they clip and dissapear, but with no reason, looking at the same model from a + different angle I can zoom in, but another angle and it dissapears much sooner (camera clipping maybe ? + ) minimum draw distance ??</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2857" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 19th, 2008 - 1:42:26 pm</span> + <div class="space"></div> + </div> + <div class="content">Possibly. If you open up your ov.ini file, you can adjust the near clipping plane by + adjusting <i>Frustum.NearPlane</i> under <i>[ObjectViewer.Options]</i> and + <i>[ModelBrowser.Options]</i>.<br /> + <br /> + <img src="../../images/emotes/walking.gif" + width="32" height="32" alt="walking" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2876" + href="index.php?a=3255">Null-Entity</a></span><span class="right">Posted: May 31st, 2008 - 11:41:36 + am</span> + <div class="space"></div> + </div> + <div class="content">Unfortunatly I cant find the .Ini, In the program folder is the .Exe with a few .ddl + files.<br /> + <br /> + a fonts folder and specification .csf files, no .Ini.<br /> + <br /> + Unless I'm looking in the wrong place ?<br /> + <br /> + Thanks for helping so far :P, sorry for the late reply.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2879" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 31st, 2008 - 6:18:55 pm</span> + <div class="space"></div> + </div> + <div class="content">It should be in the same folder as Crafty.exe (after the first time Crafty runs). You + can optionally create it yourself; it should say:<br /><br /> + <div class="vbtitle">Code:</div> + <div class="vbcode">[ObjectViewer.Options]<br />Frustum.NearPlane = + 1.000000<br /><br />[ModelBrowser.Options]<br />Frustum.NearPlane = 1.000000</div> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2937" + href="index.php?a=3349">Dark Daskin</a></span><span class="right">Posted: Jul 10th, 2008 - 9:47:14 + am</span> + <div class="space"></div> + </div> + <div class="content">When I try to view any 3D file (material or model), in Object Browser I see only gray + background. Crafty writes progress into console, showing that all files are loaded, but nothing is + rendered.<br /> + My OS is Windows Vista. I tried to disable Aero and now program works.<br /> + I think you should add this to FAQ. And an ability to temporary disable Aero when Crafty starts also + will be useful.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c3013" + href="index.php?a=3491">Elite-Mapper</a></span><span class="right">Posted: Oct 31st, 2008 - 11:32:06 + am</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/carryingstuff.gif" + width="32" height="32" alt="carryingstuff" /> hello i have a question I am a pretty good mapper but + when i try to say load a halo map (format example "timberland.map) i get this error<br /> + <br /> + OpenGL initialized.<br /> + Loading E:\timberland.map...Error loading E:\timberland.map on line 1.<br /> + <br /> + what does this mean and how could i fix this? <img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c3018" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 8th, 2008 - 3:51:40 pm</span> + <div class="space"></div> + </div> + <div class="content">This program opens Half-Life .map files only. Other files that share the same + extension are not supported.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c3025" + href="index.php?a=3506">ApalazoM</a></span><span class="right">Modified: Nov 13th, 2008 - 6:12:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem.<br /> + <br /> + I have a problem with the textures. When I load a .bsp file it is missing the textures, take a + look:<br /> + <br /> + http://img385.imageshack.us/img385/5532/0001wq7.jpg<br /> + <br /> + I configured the "Profiles" in the "Setup" already:<br /> + <br /> + http://img47.imageshack.us/img47/8342/0002gq6.jpg<br /> + <br /> + It's a map for the MOD Counter-Strike 1.6. I used the crafty before and it worked with no problems, but + now I have this problem.<br /> + <br /> + How I solve this? <img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /><br /> + <br /> + Thks.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c3138" + href="index.php?a=3662">Mike2k</a></span><span class="right">Posted: Feb 28th, 2009 - 5:31:03 + am</span> + <div class="space"></div> + </div> + <div class="content">Could you please add a tutorial to the FAQ section, how to enable TGA viewing support + in Crafty? Thanks!</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c3185" + href="index.php?a=3763">cs_italy</a></span><span class="right">Posted: May 23rd, 2009 - 7:37:37 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have a problem with Crafty<br /> + When I launch Crafty, I get the following error message:<br /> + <br /> + Abnormal application unknown software exception (0xc000000d), location 0x78144584.<br /> + <br /> + But I've Installed C++ and .NET Framework.<br /> + How I solve this?<br /> + Thinks.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c3186" + href="index.php?a=1704">maban</a></span><span class="right">Posted: May 25th, 2009 - 3:17:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">Try uninstalling Crafty and installing it again.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c3193" + href="index.php?a=3773">AdamR</a></span><span class="right">Posted: Jun 7th, 2009 - 5:37:45 + pm</span> + <div class="space"></div> + </div> + <div class="content">This is a fantastic tool, but did you take out the entity list and + adding/deleting/modifying entities in BSP's?<br /> + <br /> + Entity listing and modification graphically was a really great feature for BSPviewer, I was wondering if + Crafty could also have it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c3206" + href="index.php?a=3763">cs_italy</a></span><span class="right">Posted: Jun 20th, 2009 - 8:49:19 + pm</span> + <div class="space"></div> + </div> + <div class="content">Oh,I see.There can't be Chinese words in Crafty's path,or it can't run.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c3207" + href="index.php?a=3786">sciocco</a></span><span class="right">Posted: Jun 22nd, 2009 - 8:56:45 + pm</span> + <div class="space"></div> + </div> + <div class="content">when i export a .obj as a .vmf. and open it in hammer, nothing appears in hammer. + what am i doing wrong? </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c3504" + href="index.php?a=4179">TheAngel</a></span><span class="right">Posted: Nov 13th, 2010 - 8:13:17 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Null-Entity:</div> + <div class="vbquote">The program loads fine, models levels everything, but when I try to move the camera + (move not rotate the direction) the whole screen goes black. no matter what I do, The only option is + to reset the camera postion..</div><br /> + <br /> + I have the same problem, but modifying the camera's speed didn't fix the problem for me. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c3506" + href="index.php?a=4161">TheCelt</a></span><span class="right">Posted: Nov 18th, 2010 - 1:29:00 + pm</span> + <div class="space"></div> + </div> + <div class="content">Would be nice to see a CRAFTY update! xD</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c3507" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 19th, 2010 - 12:57:35 am</span> + <div class="space"></div> + </div> + <div class="content">I spent some time updating Crafty tonight; should have something by this + weekend.<br /> + <img src="../../images/emotes/apple.gif" width="32" + height="32" alt="apple" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c3508" + href="index.php?a=4161">TheCelt</a></span><span class="right">Posted: Nov 19th, 2010 - 4:51:44 + pm</span> + <div class="space"></div> + </div> + <div class="content">I love you man! xD <img + src="../../images/emotes/guitar.gif" width="32" + height="32" alt="guitar" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c3524" + href="index.php?a=4198">GanJa</a></span><span class="right">Modified: Dec 23rd, 2010 - 3:43:40 + pm</span> + <div class="space"></div> + </div> + <div class="content">hello. i have installed Crafty and .NET Framework 3.5 Service Pack 2 plus Visual C++ + Redistributable! <br /> + <br /> + But everytime i run Crafty it says "This application has failed to start because the application + configuration is incorrect. Reinstalling the application may fix this problem."<br /> + <br /> + I need an answer <img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /><img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /><br /> + <br /> + Thanks<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c3553" + href="index.php?a=4273">fferro</a></span><span class="right">Posted: Apr 5th, 2011 - 1:59:35 + am</span> + <div class="space"></div> + </div> + <div class="content">Hello,<br /> + <br /> + Is it possible to open modern warfare models without the game installed?<br /> + thans in advance</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c3589" + href="index.php?a=4314">polartop</a></span><span class="right">Posted: May 30th, 2011 - 8:17:03 + am</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted" /> everytime i try to open a model with crafty nothing happens i just + click on open then nothing! help!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c3664" + href="index.php?a=4451">Banana</a></span><span class="right">Posted: Dec 16th, 2011 - 5:16:08 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi! I also can not start crafty because<br /> + "This application has failed to start because the application configuration is incorrect. + Reinstalling the application may fix this problem."<br /> + <br /> + I tried installing different NET version on 2 different PCs. Nothing helps. Any ideas?<br /> + <br /> + All I need is a program to convert map. into mdl. <br /> + Are there any alternatives?</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3831" + href="index.php?a=12660">Deagle195</a></span><span class="right">Posted: Aug 24th, 2013 - 10:06:06 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem, I've got a question.<br /> + Look, I've ported a map, saved it as .map and opened in Crafty, but the textures are not showing up! + I've selected Half-life 2 profile, made textures VMTs and VTFs, but crafty says they're not found! Help, + please.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3832" + href="index.php?a=12661">Fayti1703</a></span><span class="right">Modified: Aug 24th, 2013 - 2:11:39 + pm</span> + <div class="space"></div> + </div> + <div class="content">I know it says only Half-Live stuff, but does it also work with Half-Live-BASED Games + like Portal? The ingame editor of the second game is really too simple. <img + src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3901" + href="index.php?a=12747">Patfast</a></span><span class="right">Posted: Mar 28th, 2014 - 10:20:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">When I select a freak fortress model to convert to .obj (luigi) it gives me a solid + colored model and no textures. In the console it says:<br /><br /><b>Material lui_body not + found.<br />Material lui_metal not found.<br />Material eyeball_r not found.<br />Material eyeball_l + not found.</b><br /><br />In the profiles, I've selected TF2 and my username in the directory. + <br /><br />The materials are located in C:\Program Files (x86)\steam\steamapps\[exerpt]\team fortress + 2\tf\materials\freak_fortress\luigi2, and the model is located in C:\Program Files + (x86)\steam\steamapps\[exerpt]\team fortress 2\tf\models\freak_fortress\luigi2.<br /> + <br /> + How can I fix this? (And also, I poked around in the settings, it says something about VMT extensions, + what would I put in that box?) HLMV loads the model with textures perfectly fine.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3919" + href="index.php?a=12802">HydroAttack</a></span><span class="right">Posted: Jul 11th, 2014 - 6:57:01 + pm</span> + <div class="space"></div> + </div> + <div class="content">When I try to launch Crafty, it says<br /> + This application may depend on other compressed files in this folder.<br /> + For the application to run properly, it is recommended that you first extract all files.<br /> + <br /> + What do?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c4017" + href="index.php?a=13186">MysteryScienceCore</a></span><span class="right">Posted: Jan 18th, 2017 - + 7:14:00 am</span> + <div class="space"></div> + </div> + <div class="content">Can you please add support for SFM? Because every time I attempt to open SFM models, + the tool crashes</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c4030" + href="index.php?a=13268">steve0503</a></span><span class="right">Posted: Jul 4th, 2017 - 12:27:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">"Q.<br /> + When I load a level, it is missing textures or models or other resources.<br /> + A.<br /> + Crafty needs to know where to look for any resources referenced by a particular level. To do this, + Crafty makes use of Profiles which tell Crafty which packages to look in and which search paths to use. + Prior to loading any level, you must first make sure that the game or game modification you are loading + content for is selected in the Profiles list in the Setup menu."<br /> + I did this thing, but still missing texture....trying to open css map..</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c4033" + href="index.php?a=13274">ZCreator97</a></span><span class="right">Posted: Jul 11th, 2017 - 3:09:47 + am</span> + <div class="space"></div> + </div> + <div class="content">I've got a problem. I can load a TF2 map file just fine, but the textures are really, + really weird. They're all super-low resolution, which makes me think that Crafty is trying to read the + HDR "screenshots" included with the map materials. What do I need to do to fix this?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c4039" + href="index.php?a=13268">steve0503</a></span><span class="right">Posted: Jul 23rd, 2017 - 3:12:59 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, when I open the L4D map, it said <br /> + <br /> + Error: Lump world light size not divisible by lump type size.<br /> + <br /> + How to fix this? Thanks.</div> + </div><br /> + + + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Crafty</span></div> + <div class="content"><span class="title">» <a href="../../pages/Crafty.html">About</a></span><br> + <span class="title">» <a href="../../pages/Crafty-Download.html">Download</a></span><br> + <span class="title">» <a href="../Crafty-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="../Crafty-Requirements.html">Requirements</a></span><br> + <span class="title">» <a href="../Crafty-FAQ.html">FAQ</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + action="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?c=213&o=0"> + <div class="label">Username:</div> + <div><input type="text" name="username" class="textbox" 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\ No newline at end of file diff --git a/subpages/Comments/GCFScape_FAQ-page1.html b/subpages/Comments/GCFScape_FAQ-page1.html new file mode 100644 index 0000000..cd61aa6 --- /dev/null +++ b/subpages/Comments/GCFScape_FAQ-page1.html @@ -0,0 +1,1217 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [GCFScape - FAQ]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p93" + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=93#p93">GCFScape + FAQ</a> - <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 20th, 2004 - 11:37:59 am</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch GCFScape I get the following error message:<br><i>"This application has + failed to start because the application configuration is incorrect. Reinstalling the + application may fix this problem."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape v1.4.0 and up is written in C++ .NET v2.0 and such as requires the .NET runtimes + to run. See the <a href="../../pages/GCFScape-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch GCFScape I get the following error message:<br><i>"The application failed to + initialize properly (0xc0000135). Click ok to terminate the application."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape is written in C++ .NET and such as requires the .NET runtimes to run. See the <a + href="../../pages/GCFScape-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch GCFScape I get the following error message:<br><i>"A required .DLL file, + MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape is written in C++ .NET and such as requires the .NET runtimes to run. See the <a + href="../../pages/GCFScape-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Are GCF files compressed archives?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>No.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>What are GCF files then?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCF (Assumed to stand for Game Cache File) files can best be compared to a virtual file + system not unlike FAT or other common file systems. The virtual file system supports meta + data, file fragments, checksums and other minor features. GCF files are the backbone of + Steam's content delivery system.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Why do I have to close Steam to open a GCF file?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape uses a technique called file mapping to directly access data in a GCF file as you + would data in memory. This is a useful technique because it means GCFScape doesn't have to + read tons of data into memory to read a GCF file and it can read a GCF file without having + to seek all over the place.</p> + <p>Because Steam opens GCF files in read/write mode and is liable to change the contents of + any GCF file at any time, GCFScape requires that you close Steam. If Steam was open and it + changed the contents of a GCF file while it was mapped, GCFScape would become unstable and + likely crash.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open a package I get the following error message:<br><i>"Failed to open file."</i> + </p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape requires strict read rights to a package file to maintain stability. Make sure the + package file is not open in any other program including Steam. As a work around you can + enable <b><i>Volatile Access</i></b> from the <i>Options</i> menu. Note: this may cause + GCFScape to become unstable if Steam is updating the package you have open.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open a GCF file I get the following error message:<br><i>"Invalid GCF version number + (vX)."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape does not know how to read the GCF file version you are attempting to open. This + could be because it is an old GCF file version that I haven't yet added support for (due to + the fact that I don't know what the format is) or a new GCF file version that a recent Steam + update produced. Either way let me know.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open a package I get the following error message:<br><i>"Corrupt file."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape will display this error when it maps a package file to memory only to find there + is not enough data in the file for the resulting map. This may or may not mean your file is + corrupt but almost certainly means GCFScape would crash it continued to load your package + file.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open a package I get the following error message:<br><i>"Failed to map view of + file."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape will display this error when the system call MapViewOfFile() fails. This can + happen on older operating systems with primitive virtual memory management. As a work around + you can disable <b><i>File Mapping</i></b> from the <i>Options</i> menu. Note: disabling + <b><i>File Mapping</i></b> will incur a memory and performance penalty.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I press the <i>Extract</i> button, a <i>Browse for Folder</i> dialog appears but there + is no directory tree to allow me to select a folder.</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>There is an unfortunate bug with the .NET framework that causes this dialog to operate + incorrectly. This is a pretty rare occurrence, but there is a workaround:</p> + <ol> + <li>Close GCFScape.</li> + <li>Open the <i>gcfscape.cfg</i> file, located in your GCFScape directory, in notepad.</li> + <li>Set the <i>GCFScape.ExtractDirectory</i> argument to a folder on your hard drive such as + <i>C:\</i>.</li> + <li>Open GCFScape and extract your file.</li> + </ol> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I extract a file I get the following error message:<br><i>"Error writing [filename] + (File contains no physical data to write)."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>This error occurs when you attempt to extract a file that has no physical data associated + with it. This is a file that exists in the directory tree but which Steam has not yet + downloaded. Use Steam to make sure the file is fully acquired.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I create a GCF file?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>As of yet, not enough is known about the GCF file format to programmatically create one. + There are still plenty of unknown fields that need an understanding before a GCF file can be + created. That said there is also no guarantee that creating a GCF file is all that is needed + for Steam to recognize and make use of it. Some other registration might be required and may + not be possible without hacking Steam. For these reasons I have no plans to add the ability + to create a GCF file.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I modify a GCF file?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>The purpose of the GCF file is to make it easy for Steam to update Valve's software. When a + new version of a program (say CS) is released, all Steam has to do is look in the CS GCF + file and compare versions (hashes) of each file to determine if each file needs to be added, + updated or removed. Because of this, if you were to modify a file, Steam would interpret + this as meaning that the file is out of date and redownload the correct version of the file. + </p> + <p>Steam does, however, provide an interface to add or overwrite a file. To add or overwrite a + file simply place it in the corresponding directory in the Steam\SteamApps\[EMail]\[GCF + File] directory on your hard drive. You might have to create the appropriate subdirectories. + </p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Will GCFScape be able to create or modify GCF files in the future?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Not likely.</p> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jan 17th, 2006 - 10:33:36 pm</span><span + class="right">[ <a href="Comments/GCFScape_FAQ-page1.html#p93">83 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 + <a href="GCFScape_FAQ-page2.html#p93">2</a> + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c721" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Jul 19th, 2004 - 10:46:02 am</span> + <div class="space"></div> + </div> + <div class="content"><br />There are really two issues:<br /><br /><i>When will I be able to modify the + contents of a GCF file?</i><br />The purpose of the GCF file is to make it easy for Steam to update + Valve's software. When a new version of a program (say CS) is released, all Steam has to do is look in + the CS GCF file and compare versions of each file to determine if any file needs to be updated or added. + Because of this, if you were to modify a file, Steam would interpret this as meaning that the file is + out of date and redownload the correct version of the file.<br /><br /><i>When will I be able to create + a GCF file?</i><br />As of yet, not enough is known about the GCF file format to programmatically + create one. There are still plenty of unknown fields that need an understanding before a GCF file can be + created. That said there is also no guarantee that creating a GCF file is all that is needed for Steam + to recognize and make use of it. Some other registration might be required and may not be possible + without hacking Steam.<br /><br />Because of the above reasons I have no plans to add the ability to + create or modify GCF files. When all is said and done there is no real advantage, no guarantee it will + work, and no requirement for it for custom mods or mod + customization.<br /><br />Nem<br /><br />[Edit]<br /> + <br /> + Moved to FAQ.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1045" + href="index.php?a=1020">dark_2oo4</a></span><span class="right">Posted: Sep 16th, 2004 - 7:21:48 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + i've got a big problem over here, i just finished pre-loading Half-Life 2 and i want to extract the + sounds and listen to them :), but i get an error like: (this is when i press the extract button):<br /> + <br /> + An unhandled exception has occurred in your application. If you click Continue, the application will + ignore this error and attempt to continue. If you click Quit, the application will be shut down + immediatly.<br /> + The current thread must set to single thread apartment (STA) mode before OLE calls can be made. Ensure + that your Main function has STAThreadAttribute marked on it.<br /> + <br /> + (that was the error) - if i click continue nothing happens, so, what's the deal then?? (i must say that + i just installed WindowsXP SP2 included few weeks ago, i don't think that's the problem)<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1046" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Sep 16th, 2004 - 12:37:35 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I beleive that the HL2 cache files are encrypted and will only be unlcked when you buy the game. ot + somthing like that.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1048" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2004 - 4:47:06 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + It's another fun bug with the FolderBrowserDialog (a bug that currently has no fix). In v1.1 of the .NET + framework, if the thread apartment is not in STA mode, the FolderBrowserDialog will display only without + a directory tree to select a folder from. This confused a lot of developers so in v1.1 SP 1 and v2.0 + Beta an exception is thrown instead (which makes it nice and difficult for us developers to manage + because it is not consistent).<br /> + <br /> + This all stems from the fact that you can't set the apartment state in a C++ .NET application (for + complex reasons).<br /> + <br /> + The next version of GCFScape will contain a workaround: if GCFScape detects that you are in STA mode the + FolderBrowserDialog will be displayed, otherwise a dialog that lets you type in the folder will be + displayed. The next version is actually complete, just awaiting the next HLLib for release.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1085" + href="index.php?a=1067">Finesse</a></span><span class="right">Modified: Sep 28th, 2004 - 11:03:15 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hay dudes,<br /> + I'm kinda new to this game. <img src="../../images/emotes/exploding.gif" width="32" height="32" + alt="exploding" /><br /> + When i try to extract the Counter-Strike.gcf my computer locks up, this only happens when I try to + extract a folder that is 'large' . Any help would be greatly appreciated.<br /> + <br /> + Regards,<br /> + Finesse<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1086" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Sep 29th, 2004 - 3:29:24 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + it will be working hard for a few minuts, the program might display as not responding while this i going + on.<br /> + if it is in fact lockup try posting the log<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1164" + href="index.php?a=1131">Soul</a></span><span class="right">Posted: Oct 21st, 2004 - 12:56:24 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + i get the error "CLR error: 8007000b",i never used to get this error but then i formatted and + reinstalled windows like a week ago and i hasnt worked since<img src="../../images/emotes/sad.gif" + width="32" height="32" alt="sad" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1165" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 21st, 2004 - 6:54:16 pm</span> + <div class="space"></div> + </div> + <div class="content"><br />I <i>suspect</i> it is a problem with your .NET installation, but I will have + to research the error first.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1166" + href="index.php?a=1131">Soul</a></span><span class="right">Posted: Oct 23rd, 2004 - 12:54:04 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + i redownloaded the dotnetfx.exe and installed it again,the same problem occured<img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1167" + href="index.php?a=1131">Soul</a></span><span class="right">Posted: Oct 23rd, 2004 - 11:39:06 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + dont worry its working now,it was that damn parite virus<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1169" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 24th, 2004 - 1:28:56 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Thanks for the info, glad you were able to figure it out.<br /> + <br /> + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1333" + href="index.php?a=1342">z3r0</a></span><span class="right">Posted: Feb 18th, 2005 - 9:43:10 + pm</span> + <div class="space"></div> + </div> + <div class="content">ok I am done making a skin and when i go to the copied version of css it wont open it + says<br /> + Error: unexpected exception in populate tree() anyone know what i can do to fix it? <img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1334" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 18th, 2005 - 10:22:25 pm</span> + <div class="space"></div> + </div> + <div class="content">First off, if Volatile Access is enabled, disable it. It is potentially unstable by + its nature if Steam is manipulating a GCF file (and several patches were recently released). If the + problem persists, please post the stack trace (the exception error message should give you a details + view, that is the stack trace).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1379" + href="index.php?a=1389">EyeRise</a></span><span class="right">Posted: Feb 27th, 2005 - 9:32:34 + pm</span> + <div class="space"></div> + </div> + <div class="content">ok, how do i fix the fact that it keeps saying "Invalid file" blah blah + blah. Steam is closed, but it won't work when i try to open a .bsp file. plz help</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1380" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Feb 27th, 2005 - 10:15:33 pm</span> + <div class="space"></div> + </div> + <div class="content">GCFScape only supports Half-Life .bsp files (not, for example, Source .bsp files). + You can use the bspzip.exe program that comes with the Source SDK to extract the contents of Source .bsp + files.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1386" + href="index.php?a=1399">devilmay</a></span><span class="right">Posted: Mar 2nd, 2005 - 9:35:41 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/folder.gif" width="32" height="32" alt="folder" />ah + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1883" + href="index.php?a=2017">SandMansMom</a></span><span class="right">Posted: Feb 21st, 2006 - 8:21:03 + am</span> + <div class="space"></div> + </div> + <div class="content">Your GFCScape is a very great tool!<br /> + <br /> + Is there a way to edit the .ent files directly in GFCScape?<br /> + <br /> + The way I tried does not work...<br /> + <br /> + I wanted to modify the entitie-files so I could set the number of <br /> + players which are needed to capture a flag to one.<br /> + <br /> + I opened the files with wordpad and changed the "numcap" to one<br /> + but it does not save the changes :-(<br /> + <br /> + <br /> + help please<br /> + <br /> + ps where is my comment?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1885" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 21st, 2006 - 4:21:02 pm</span> + <div class="space"></div> + </div> + <div class="content">There is no way to edit .ent files in GCFScape. If you are talking about Half-Life + .bsp files, then you can import .ent files with ripent.exe. If you are talking about Half-Life 2 .bsp + files then I'm sure there is a tool that will let you edit entity information, I just don't know what it + is called.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1892" + href="index.php?a=2017">SandMansMom</a></span><span class="right">Posted: Feb 23rd, 2006 - 10:07:18 + am</span> + <div class="space"></div> + </div> + <div class="content">Thanx for replying Nem...<br /> + <br /> + actually there IS a tool <img src="../../images/emotes/cool.gif" width="32" height="32" + alt="cool" /><br /> + <br /> + maybe someone needs it too...<br /> + <br /> + it s called "entspy"<br /> + <br /> + can be found here<br /> + <br /> + http://www.geocities.com/cofrdrbob/entspy.html<br /> + <br /> + <br /> + cya<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2517" + href="index.php?a=2812">Greathoof</a></span><span class="right">Posted: Jun 16th, 2007 - 10:46:52 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey,Nem!<br /> + <br /> + I want to switch 2 folders(skin folders) in a game's .gcf file. I have GCFscape,but dont know how to use + it... and how can switch 'em.:(<br /> + Pls help me!<br /> + Thanks!<br /> + <br /> + Bye<br /> + <br /> + (oh,and your name in Hungarian(nem) means "no" :) )<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2518" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 16th, 2007 - 5:34:04 pm</span> + <div class="space"></div> + </div> + <div class="content">You can't modify any .gcf files with GCFScape (or any other tool I know of). The + second last question in the FAQ should provide you with the information you need (extract the skins from + the .gcf file and place them in the correct system folder).<br /> + <br /> + I've noticed the word "nem" in other dialects, always wondered what it meant.<br /> + <br /> + <img src="../../images/emotes/miam.gif" width="32" height="32" alt="miam" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2525" + href="index.php?a=2817">chester</a></span><span class="right">Posted: Jun 19th, 2007 - 12:11:50 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi,<br /> + <br /> + I installed GCFscape and also installed the .NET crap from dotnetfx.exe, which I DLed from microsoft's + website. however, everytime i start GCFscape, I get an error message as follows:<br /> + <br /> + "This application failed to start because the application configuration is incorrect. Reinstalling + the application might fix this problem"<br /> + <br /> + Well I headed over to your GCFscape FAQ and it told me to install >NET framework, which I already + had. So I reinstalled it just to make sure and got the same error message. What am i doing wrong?<br /> + <br /> + Thanks, Sam</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2526" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 19th, 2007 - 4:29:05 pm</span> + <div class="space"></div> + </div> + <div class="content">I released an updated version of GCFScape earlier today that fixed some problems with + the dependancies of the original 1.6.4 release. Can you redownload GCFScape and give it another try? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2535" + href="index.php?a=2830">Kajanis</a></span><span class="right">Posted: Jun 30th, 2007 - 8:34:42 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi,Nem!<br /> + <br /> + Where can I find more detailed information about .NCF file structure?<img + src="../../images/emotes/where.gif" width="32" height="32" alt="where" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2536" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 1st, 2007 - 4:23:03 am</span> + <div class="space"></div> + </div> + <div class="content">It's basically the .gcf file format, but with the sections pertaining to internal + data storage removed. You can find the source code GCFScape uses for reading .ncf files as part of <a + href="index.php?p=35">HLLib</a>. Most fields are known, but there are still a few that are not (namely + those shared with the .gcf format).<br /> + <br /> + <img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2571" + href="index.php?a=2862">TheGingerNinja</a></span><span class="right">Posted: Jul 21st, 2007 - + 5:31:21 pm</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem. Dont really get GCFScape and im not entirley sure if it can be used for the + use I want it to. Basically, I need a program of some sort (I got told by someone that GCFScape does the + job) that can decompile .BSP map files into .VMF Files, which can be seen and edited in hammer. If + GCFScape can be used to do this, can you please tell me how, and if not, could any body please tell me a + program which does do the things I need. Thank you very much in advance<br /> + <br /> + Joshua <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2572" + href="index.php?a=2862">TheGingerNinja</a></span><span class="right">Posted: Jul 21st, 2007 - + 5:50:46 pm</span> + <div class="space"></div> + </div> + <div class="content">Nevermind. I now have a program that succesfully does what I want. Thankies anyway + though :) <img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c2648" + href="index.php?a=2930">Unarmed</a></span><span class="right">Posted: Sep 23rd, 2007 - 6:16:46 + am</span> + <div class="space"></div> + </div> + <div class="content">Hello...<br /> + <br /> + This application has failed to start because the application configuration is incorrect. Reinstalling + the application may fix this problem."<br /> + <br /> + I get this error with the 2.0 framework installed. I've tried it on a WinXP 64bit verison and one + without. I just fetched the .net 3.0 framework for the x64 and that did didnt change anything... Anyone + know whats up?</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2711" + href="index.php?a=3018">SPARTAN117</a></span><span class="right">Posted: Nov 12th, 2007 - 2:48:08 + pm</span> + <div class="space"></div> + </div> + <div class="content">well, nem, im just confused, because how ca you mod a skin if it dosnt exist? </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2714" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 14th, 2007 - 10:48:22 + am</span> + <div class="space"></div> + </div> + <div class="content">Well, either the game didn't cache those files on the local file system when the game + was run OR on the other computer you extracted the contents of the GCF files. So if you have not done so + yes, extract the needed resources from your GCF files and mod away.<br /> + <br /> + The stuff you looking for is probably going to be in the 'source materials.gcf' or 'source models.gcf'. + Though I admit that the file names and contents may have changed since I last poked around in the + SteamApps folder.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2715" + href="index.php?a=3018">SPARTAN117</a></span><span class="right">Posted: Nov 14th, 2007 - 2:58:34 + pm</span> + <div class="space"></div> + </div> + <div class="content">ok, thanks<br /> + ill also try re-installing HL2 if the problem persists</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2716" + href="index.php?a=3018">SPARTAN117</a></span><span class="right">Posted: Nov 14th, 2007 - 3:07:36 + pm</span> + <div class="space"></div> + </div> + <div class="content">ok it worked, thanks alot!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2727" + href="index.php?a=3040">Marsson</a></span><span class="right">Modified: Nov 19th, 2007 - 4:06:50 + am</span> + <div class="space"></div> + </div> + <div class="content">Hiya nem!<br /> + I want to change the music in Half Life 2 with my own music, is that possible, like FAKEFACTORY did with + his cinematic mod.<br /> + If it is, do i have to swap some maps in one of the games gfc?, I've read in some other forums that + you'll have to rename and create new maps and put the music in the new maps, but honestly, I didn't + understand a shit about what they were talking about >.< So you're my last hope, sort of. . + .<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2821" + href="index.php?a=3201">timtim</a></span><span class="right">Posted: Mar 25th, 2008 - 7:52:56 + pm</span> + <div class="space"></div> + </div> + <div class="content">First of all i have to say GCFScape is a great tool!<br /> + <br /> + However i have a problem i can't find a solution for.<br /> + I'd like to get the companion cube from portal and add it to a dystopia map (as an easter egg)(dystopia + is a source mod).<br /> + <br /> + i extracted the model files from: <br /> + root/portal/models/props<br /> + and added them to:<br /> + \Steam\steamapps\SourceMods\dystopia_v1\models\props<br /> + <br /> + I did the same with the textures from:<br /> + root/portal/materials/models/props<br /> + to:<br /> + \Steam\steamapps\SourceMods\dystopia_v1\materials\models\props <br /> + <br /> + as soon as i restarted source SDK and hammer i could select the box but none of the textures.<br /> + <br /> + did i do something wrong? Or does the model file look for the texture in a path set in the file itself? + if yes is there a way to find out or to change the dir?<br /> + <br /> + plz help me!<img src="../../images/emotes/watermelon.gif" width="32" height="32" alt="watermelon" /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2840" + href="index.php?a=3247">Default</a></span><span class="right">Posted: Apr 30th, 2008 - 7:07:29 + pm</span> + <div class="space"></div> + </div> + <div class="content">I just keep getting the same problems: Either it says that there was an "Error + loading file" and that there was a "system Error (0x00000002):<br /> + The System cannot find the file specified"<br /> + <br /> + or it says that "MDL version 48 not supported"<br /> + or it's the same error as above but with "version 46 not supported".<br /> + <br /> + Any help appreciated - great piece of software :)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2844" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 8th, 2008 - 12:36:10 pm</span> + <div class="space"></div> + </div> + <div class="content">GCFScape doesn't load .mdl files...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2919" + href="index.php?a=3255">Null-Entity</a></span><span class="right">Posted: Jun 29th, 2008 - 4:52:30 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey I am getting the <br /> + <br /> + When I launch GCFScape I get the following error message:<br /> + "This application has failed to start because the application configuration is incorrect. + Reinstalling the application may fix this problem."<br /> + <br /> + Error the only problem it i DO have MS .Net 2.0 installed, yet I still get the error.<br /> + <br /> + It worked just fine on windows 2000 but I recently installed Server 2003, would this create a problem ? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2932" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 9th, 2008 - 9:53:06 pm</span> + <div class="space"></div> + </div> + <div class="content">Try also installing <a + href="https://web.archive.org/web/20170918132647/http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en">this</a>. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2944" + href="index.php?a=3255">Null-Entity</a></span><span class="right">Posted: Jul 11th, 2008 - 8:47:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">Works a treat, Much appreciated dude :D</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c3058" + href="index.php?a=3559">Hiero3Q8</a></span><span class="right">Posted: Dec 11th, 2008 - 4:01:10 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi.. I need help here with this GCFScape.. now i could open the "winui.gcf" + and there are lists of folders inside : friends (87 items), install (0 items), reslists (1 items), + servers (42 items), steam (4 items), support (5 items) and a message below says C:\Program + Files\Steam\steamapps\winui.gcf loaded. then what should i do now?? pls answer thanks <img + src="../../images/emotes/waaa.gif" width="32" height="32" alt="waaa" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c3060" + href="index.php?a=3559">Hiero3Q8</a></span><span class="right">Posted: Dec 11th, 2008 - 4:09:37 + am</span> + <div class="space"></div> + </div> + <div class="content">ah nevermind, now i got new problem.. it says i could not connected due to problem + with internet connection or Steam network... visit www.steampowered.com.. what should i do?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c3062" + href="index.php?a=3560">Nunx</a></span><span class="right">Posted: Dec 13th, 2008 - 7:13:22 + am</span> + <div class="space"></div> + </div> + <div class="content">I got the new version of gcfscape and every time i get a sound file from left 4 dead + gcfs. It says NCF files are indexes and do not contain any file data<br /> + <br /> + HELP NEM!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c3064" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 13th, 2008 - 3:46:34 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Hiero3Q8:</div> + <div class="vbquote">ah nevermind, now i got new problem.. it says i could not connected due to problem + with internet connection or Steam network... visit www.steampowered.com.. what should i do?</div> + <br />Visit <a href="http://www.steampowered.com/">http://www.steampowered.com</a> + and ask them...<br /><br /> + <div class="vbtitle">Nunx:</div> + <div class="vbquote"><br />I got the new version of gcfscape and every time i get a sound file from left + 4 dead gcfs. It says NCF files are indexes and do not contain any file data<br /><br />HELP NEM!</div> + <br />You don't need GCFScape to open the sound files, they are on your hard drive. (Look in + <i>...\Steam\steamapps\common\left 4 dead\left4dead\sound</i>.)<br /><br />What you do need GCFScape for + is to open <i>...\Steam\steamapps\common\left 4 dead\left4dead\pak01_dir.vpk</i> which contains + materials and models. + </div> + </div><br /> + + + + <div class="offsets">[ 1 + <a href="GCFScape_FAQ-page2.html#p93">2</a> + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">GCFScape</span></div> + <div class="content"><span class="title">» <a href="../../pages/GCFScape.html">About</a></span><br> + <span class="title">» <a href="../../pages/GCFScape-Download.html">Download</a></span><br> + <span class="title">» <a href="../GCFScape-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="../GCFScape-FAQ.html">FAQ</a></span><br> + <span class="title">» <a href="../GCFScape-GCF_File_Format.html">GCF + File Format</a></span><br></div> + </div><br> + <div class="group"> + 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\ No newline at end of file diff --git a/subpages/Comments/GCFScape_FAQ-page2.html b/subpages/Comments/GCFScape_FAQ-page2.html new file mode 100644 index 0000000..7da1a8d --- /dev/null +++ b/subpages/Comments/GCFScape_FAQ-page2.html @@ -0,0 +1,987 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [GCFScape - FAQ]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p93" + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=93#p93">GCFScape + FAQ</a> - <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 20th, 2004 - 11:37:59 am</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch GCFScape I get the following error message:<br><i>"This application has + failed to start because the application configuration is incorrect. Reinstalling the + application may fix this problem."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape v1.4.0 and up is written in C++ .NET v2.0 and such as requires the .NET runtimes + to run. See the <a href="../../pages/GCFScape-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch GCFScape I get the following error message:<br><i>"The application failed to + initialize properly (0xc0000135). Click ok to terminate the application."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape is written in C++ .NET and such as requires the .NET runtimes to run. See the <a + href="../../pages/GCFScape-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch GCFScape I get the following error message:<br><i>"A required .DLL file, + MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape is written in C++ .NET and such as requires the .NET runtimes to run. See the <a + href="../../pages/GCFScape-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Are GCF files compressed archives?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>No.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>What are GCF files then?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCF (Assumed to stand for Game Cache File) files can best be compared to a virtual file + system not unlike FAT or other common file systems. The virtual file system supports meta + data, file fragments, checksums and other minor features. GCF files are the backbone of + Steam's content delivery system.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Why do I have to close Steam to open a GCF file?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape uses a technique called file mapping to directly access data in a GCF file as you + would data in memory. This is a useful technique because it means GCFScape doesn't have to + read tons of data into memory to read a GCF file and it can read a GCF file without having + to seek all over the place.</p> + <p>Because Steam opens GCF files in read/write mode and is liable to change the contents of + any GCF file at any time, GCFScape requires that you close Steam. If Steam was open and it + changed the contents of a GCF file while it was mapped, GCFScape would become unstable and + likely crash.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open a package I get the following error message:<br><i>"Failed to open file."</i> + </p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape requires strict read rights to a package file to maintain stability. Make sure the + package file is not open in any other program including Steam. As a work around you can + enable <b><i>Volatile Access</i></b> from the <i>Options</i> menu. Note: this may cause + GCFScape to become unstable if Steam is updating the package you have open.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open a GCF file I get the following error message:<br><i>"Invalid GCF version number + (vX)."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape does not know how to read the GCF file version you are attempting to open. This + could be because it is an old GCF file version that I haven't yet added support for (due to + the fact that I don't know what the format is) or a new GCF file version that a recent Steam + update produced. Either way let me know.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open a package I get the following error message:<br><i>"Corrupt file."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape will display this error when it maps a package file to memory only to find there + is not enough data in the file for the resulting map. This may or may not mean your file is + corrupt but almost certainly means GCFScape would crash it continued to load your package + file.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open a package I get the following error message:<br><i>"Failed to map view of + file."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape will display this error when the system call MapViewOfFile() fails. This can + happen on older operating systems with primitive virtual memory management. As a work around + you can disable <b><i>File Mapping</i></b> from the <i>Options</i> menu. Note: disabling + <b><i>File Mapping</i></b> will incur a memory and performance penalty.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I press the <i>Extract</i> button, a <i>Browse for Folder</i> dialog appears but there + is no directory tree to allow me to select a folder.</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>There is an unfortunate bug with the .NET framework that causes this dialog to operate + incorrectly. This is a pretty rare occurrence, but there is a workaround:</p> + <ol> + <li>Close GCFScape.</li> + <li>Open the <i>gcfscape.cfg</i> file, located in your GCFScape directory, in notepad.</li> + <li>Set the <i>GCFScape.ExtractDirectory</i> argument to a folder on your hard drive such as + <i>C:\</i>.</li> + <li>Open GCFScape and extract your file.</li> + </ol> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I extract a file I get the following error message:<br><i>"Error writing [filename] + (File contains no physical data to write)."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>This error occurs when you attempt to extract a file that has no physical data associated + with it. This is a file that exists in the directory tree but which Steam has not yet + downloaded. Use Steam to make sure the file is fully acquired.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I create a GCF file?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>As of yet, not enough is known about the GCF file format to programmatically create one. + There are still plenty of unknown fields that need an understanding before a GCF file can be + created. That said there is also no guarantee that creating a GCF file is all that is needed + for Steam to recognize and make use of it. Some other registration might be required and may + not be possible without hacking Steam. For these reasons I have no plans to add the ability + to create a GCF file.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I modify a GCF file?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>The purpose of the GCF file is to make it easy for Steam to update Valve's software. When a + new version of a program (say CS) is released, all Steam has to do is look in the CS GCF + file and compare versions (hashes) of each file to determine if each file needs to be added, + updated or removed. Because of this, if you were to modify a file, Steam would interpret + this as meaning that the file is out of date and redownload the correct version of the file. + </p> + <p>Steam does, however, provide an interface to add or overwrite a file. To add or overwrite a + file simply place it in the corresponding directory in the Steam\SteamApps\[EMail]\[GCF + File] directory on your hard drive. You might have to create the appropriate subdirectories. + </p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Will GCFScape be able to create or modify GCF files in the future?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Not likely.</p> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jan 17th, 2006 - 10:33:36 pm</span><span + class="right">[ 85879 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ + <a href="GCFScape_FAQ-page1.html#p93">1</a> + 2 + ]</div><br> + + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c3403" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 13th, 2010 - 12:28:29 pm</span> + <div class="space"></div> + </div> + <div class="content">No, just the ...\Steam\steamapps\common\left 4 dead 2\left4dead2\pak01_dir.vpk file. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c3445" + href="index.php?a=4103">riksmofugl84</a></span><span class="right">Posted: Jul 27th, 2010 - 7:08:13 + am</span> + <div class="space"></div> + </div> + <div class="content">Hmm, i have a problem with GCFScape .. i wanted to change the files in half-life 2 + from the old sounds folder to a more fun vocal soundpack , but i found out that GCFScape only extracts + sounds, not inserting them .. what cind of program can i use or how do i go forward to do so in + GCFScape? </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c3447" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Jul 27th, 2010 - 1:32:52 + pm</span> + <div class="space"></div> + </div> + <div class="content">just put them in the appropriate directory, it is not necessary to put them in the + gcf files. example:<br /> + C:\Program Files\Steam\Steamapps\<username>\half life 2\hl2\sound</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c3655" + href="index.php?a=4434">adomsky</a></span><span class="right">Posted: Nov 6th, 2011 - 8:55:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have a question about editing a l4d2 file. I want to edit the clientscheme.res file + to remove the player names. However, there is no l4d2 directory in my steamapps\<username> + directory, it's in my steamapps\common directory. Should I put it in the appropriate folder in there, or + create a steamapps\<username>\left 4 dead 2\etc. folder?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c3677" + href="index.php?a=4470">Sephiroth582</a></span><span class="right">Posted: Jan 15th, 2012 - 11:37:11 + am</span> + <div class="space"></div> + </div> + <div class="content">I've been trying to do some weapons script editing for Half Life 2, but when I open + the source engine.gcf file to extract the scripts, ALL of the weapons scripts are grayed out. I tried + searching through other GCFs, validating my files, reinstalling HL2, and closing Steam but I still can't + get the files to extract. I keep getting the pesky "Have the files been completely acquired?" + message. Help please??</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c3678" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Jan 15th, 2012 - 3:52:36 + pm</span> + <div class="space"></div> + </div> + <div class="content"><b>adomsky</b>, put it into the common\Left 4 Dead 2 + folder.<br /><b>Sephiroth582</b>, look in source 2007 binaries 2.gcf</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c3685" + href="index.php?a=4482">mc peepants</a></span><span class="right">Modified: Feb 12th, 2012 - 8:32:03 + pm</span> + <div class="space"></div> + </div> + <div class="content">How can I extract a custom CSS map using GCFScape? I've looked through the gcf files + and all I can find are the official Valve maps.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c3727" + href="index.php?a=4690">zman</a></span><span class="right">Posted: Jul 16th, 2012 - 10:11:01 + pm</span> + <div class="space"></div> + </div> + <div class="content">I am trying to find the sound files for half life 2.<br /> + <br /> + I dont know where to find them<br /> + <br /> + i looked in the platform folder and got this error<br /> + <br /> + <br /> + Error writing C:\Users\gamer\AppData\Local\Temp\PlatformMenu.vdf (Error: Unexpected end of GCF stream (0 + B of 218 B). Has the GCF file been completely acquired?)<br /> + Error writing C:\Users\gamer\AppData\Local\Temp\PlatformMenu.vdf (Error: Unexpected end of GCF stream (0 + B of 218 B). Has the GCF file been completely acquired?)<br /> + <br /> + What do i do?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c3728" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Jul 17th, 2012 - 1:12:42 + pm</span> + <div class="space"></div> + </div> + <div class="content">You need to open the right GCF file. Try opening SteamApps\source sounds.gcf</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c3749" + href="index.php?a=4690">zman</a></span><span class="right">Modified: Sep 30th, 2012 - 3:17:39 + pm</span> + <div class="space"></div> + </div> + <div class="content">I don't have a steamapps\sourcesounds folder<br /> + <br /> + I'm trying to get the files as an mp3.<br /> + <br /> + Is there somewhere I can just download the voiceovers?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c3779" + href="index.php?a=12585">Banegue</a></span><span class="right">Modified: Mar 9th, 2013 - 5:21:28 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi , i have a problem with GCFScape , i need to extract a weapon physcannon for + garry'smod but there is error<br /> + <br /> + <br /> + Error writing C:\Users\Utilisateur\AppData\Local\Temp\V_physcannon\v_physcannon_mask.vtf (Error: + Unexpected end of GCF stream (0 B of 174968 B). Has the GCF file been completely acquired?)<br /> + Error writing C:\Users\Utilisateur\AppData\Local\Temp\V_physcannon\v_physcannon_sheet.vmt (Error: + Unexpected end of GCF stream (0 B of 268 B). Has the GCF file been completely acquired?)<br /> + Error writing C:\Users\Utilisateur\AppData\Local\Temp\V_physcannon\v_physcannon_sheet.vtf (Error: + Unexpected end of GCF stream (0 B of 349744 B). Has the GCF file been completely acquired?)<br /> + Error writing C:\Users\Utilisateur\AppData\Local\Temp\V_physcannon\v_superphyscannon_sheet.vmt (Error: + Unexpected end of GCF stream (0 B of 273 B). Has the GCF file been completely acquired?)<br /> + Error writing C:\Users\Utilisateur\AppData\Local\Temp\V_physcannon\v_superphyscannon_sheet.vtf (Error: + Unexpected end of GCF stream (0 B of 349744 B). Has the GCF file been completely acquired?)<br /> + <br /> + I have use a tutorial , look , http://www.youtube.com/watch?v=gE4JXFQSiIA <br /> + <br /> + Please help me ...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c3780" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 9th, 2013 - 6:22:48 pm</span> + <div class="space"></div> + </div> + <div class="content">Try source 2007 shared materials.gcf.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c3783" + href="index.php?a=12585">Banegue</a></span><span class="right">Posted: Mar 11th, 2013 - 10:34:19 + am</span> + <div class="space"></div> + </div> + <div class="content">look this : http://img803.imageshack.us/img803/4924/img1dx.png</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c3784" + href="index.php?a=12585">Banegue</a></span><span class="right">Posted: Mar 11th, 2013 - 10:34:34 + am</span> + <div class="space"></div> + </div> + <div class="content"><img + src="https://web.archive.org/web/20170915144646im_/http://img803.imageshack.us/img803/4924/img1dx.png" + alt="" border="0" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c3785" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 13th, 2013 - 4:56:41 am</span> + <div class="space"></div> + </div> + <div class="content">I don't know why you're showing me that...</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c3806" + href="index.php?a=12623">Hellsing4682</a></span><span class="right">Modified: Jun 7th, 2013 - + 9:08:46 am</span> + <div class="space"></div> + </div> + <div class="content">Whenever I try to extract a large file (say a materials or models folder) the + GCFScape freezes and I either have to wait for it to unfreeze (extracts nothing) or forcefully close it. + Any solutions?<br /> + <br /> + Edit: Page king.<br /> + Edit 2: Nevermind, extracting by dragging and dropping makes it freeze, but right clicking and + extracting does the trick.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c3853" + href="index.php?a=12705">Savant</a></span><span class="right">Posted: Dec 18th, 2013 - 12:02:26 + am</span> + <div class="space"></div> + </div> + <div class="content">HOW DO I OPENED GCFSCAPE?<img src="../../images/emotes/shrug.gif" width="32" + height="32" alt="shrug" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c3859" + href="index.php?a=12713">Teraku</a></span><span class="right">Modified: Jan 2nd, 2014 - 5:51:58 + pm</span> + <div class="space"></div> + </div> + <div class="content">I can't open any L4D2 VPK's. All I see is a folder called "root", which I + can't expand or extract. Steam and L4D2 are not running. Some help would be greatly appreciated.<br /> + <br /> + EDIT: Never mind, I was opening the wrong file. You need to open the dir VPK.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c3913" + href="index.php?a=12788">222222</a></span><span class="right">Modified: Jun 26th, 2014 - 6:05:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">I want to open a .VPK file but I only see folders with weird symbols and when I click + on them there is nothing. I will also get an error that reads: Illegal character in path. How do i fix + this / is this problem known? </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c3916" + href="index.php?a=12797">RBunny</a></span><span class="right">Posted: Jul 6th, 2014 - 3:31:18 + am</span> + <div class="space"></div> + </div> + <div class="content"><i>To 222222</i><br /> + I was having the same issue. Install the latest version of GCFscape and .NET and it should do the trick. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c3987" + href="index.php?a=13096">spad0ur</a></span><span class="right">Posted: May 18th, 2016 - 9:14:36 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have the same problem as dark_2004<br /> + <br /> + When i try open valve pack file (dota2) then i receive error : <br /> + <br /> + An unhandled exception has occurred in your application. If you click Continue, the application will + ignore this error and attempt to continue. If you click Quit, the application will be shut down + immediatly.<br /> + <br /> + Any solution?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c4013" + href="index.php?a=13178">Last comrade</a></span><span class="right">Posted: Dec 5th, 2016 - 12:26:47 + pm</span> + <div class="space"></div> + </div> + <div class="content">When I extract a .vtf file from vpk I get the following error message:Error writing + [filename] (Error: Invalid open mode (0x04858270).)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c4029" + href="index.php?a=13266">dekker</a></span><span class="right">Posted: Jul 1st, 2017 - 2:52:28 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi there,<br /> + <br /> + I have searched the FAQ, the entire forum for a solution for this. And it seems everyone else with this + problem, to this day is yet to get a solution.<br /> + <br /> + I have downloaded the latest .NET framework<br /> + I am on windows 7x64<br /> + <br /> + I can open the program fine, but when I try to open a .vpk file, it comes up-><br /> + <br /> + "Unhandled exception has occurred in your application"<br /> + "Illegal characters in path"<br /> + <br /> + Please if anyone has a solution to this yet, help me out.<br /> + <br /> + Would really appreciate it.<br /> + <br /> + Cheers<br /> + <br /> + <br /> + <br /> + <br /> + <br /> + See the end of this message for details on invoking <br /> + just-in-time (JIT) debugging instead of this dialog box.<br /> + <br /> + ************** Exception Text **************<br /> + System.ArgumentException: Illegal characters in path.<br /> + at System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional)<br /> + at System.IO.Path.Combine(String path1, String path2)<br /> + at GCFScape.CDirectoryItemInfoManager.GetItemTypeInfo(CDirectoryItem* pDirectoryItem)<br /> + at GCFScape.CPackageTreeNode..ctor(CPackage* pPackage, CDirectoryItem* pDirectoryItem, + CDirectoryItemInfoManager pDirectoryItemInfoManager, CPackageInfo pPackageInfo, Boolean bBuild)<br /> + at GCFScape.CPackageTreeNode.BuildNode()<br /> + at GCFScape.CGCFScape.trePackage_AfterExpand(Object sender, TreeViewEventArgs e)<br /> + at System.Windows.Forms.TreeView.OnAfterExpand(TreeViewEventArgs e)<br /> + at System.Windows.Forms.TreeView.TvnExpanded(NMTREEVIEW* nmtv)<br /> + at System.Windows.Forms.TreeView.WmNotify(Message& m)<br /> + at System.Windows.Forms.TreeView.WndProc(Message& m)<br /> + at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr + lparam)<br /> + <br /> + <br /> + ************** Loaded Assemblies **************<br /> + mscorlib<br /> + Assembly Version: 4.0.0.0<br /> + Win32 Version: 4.7.2053.0 built by: NET47REL1<br /> + CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll<br /> + ----------------------------------------<br /> + GCFScape<br /> + Assembly Version: 1.8.6.0<br /> + Win32 Version: 1.8.6<br /> + CodeBase: file:///C:/Program%20Files/Nem's%20Tools/GCFScape/GCFScape.exe<br /> + ----------------------------------------<br /> + System.Windows.Forms<br /> + Assembly Version: 4.0.0.0<br /> + Win32 Version: 4.7.2053.0 built by: NET47REL1<br /> + CodeBase: + file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll<br /> + ----------------------------------------<br /> + System<br /> + Assembly Version: 4.0.0.0<br /> + Win32 Version: 4.7.2053.0 built by: NET47REL1<br /> + CodeBase: + file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll<br /> + ----------------------------------------<br /> + System.Drawing<br /> + Assembly Version: 4.0.0.0<br /> + Win32 Version: 4.7.2053.0 built by: NET47REL1<br /> + CodeBase: + file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll<br /> + ----------------------------------------<br /> + System.Configuration<br /> + Assembly Version: 4.0.0.0<br /> + Win32 Version: 4.7.2053.0 built by: NET47REL1<br /> + CodeBase: + file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll<br /> + ----------------------------------------<br /> + System.Xml<br /> + Assembly Version: 4.0.0.0<br /> + Win32 Version: 4.7.2053.0 built by: NET47REL1<br /> + CodeBase: + file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll<br /> + ----------------------------------------<br /> + Accessibility<br /> + Assembly Version: 4.0.0.0<br /> + Win32 Version: 4.7.2053.0 built by: NET47REL1<br /> + CodeBase: + file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll<br /> + ----------------------------------------<br /> + <br /> + ************** JIT Debugging **************<br /> + To enable just-in-time (JIT) debugging, the .config file for this<br /> + application or computer (machine.config) must have the<br /> + jitDebugging value set in the system.windows.forms section.<br /> + The application must also be compiled with debugging<br /> + enabled.<br /> + <br /> + For example:<br /> + <br /> + <configuration><br /> + <system.windows.forms jitDebugging="true" /><br /> + </configuration><br /> + <br /> + When JIT debugging is enabled, any unhandled exception<br /> + will be sent to the JIT debugger registered on the computer<br /> + rather than be handled by this dialog box.<br /> + <br /> + <br /> + </div> + </div><br /> + + <div class="offsets">[ + <a href="GCFScape_FAQ-page1.html#p93">1</a> + 2 + ]</div><br> + + </div> + <div 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\ No newline at end of file diff --git a/subpages/Comments/Terrain_Generator_FAQ-page1.html b/subpages/Comments/Terrain_Generator_FAQ-page1.html new file mode 100644 index 0000000..7fe5480 --- /dev/null +++ b/subpages/Comments/Terrain_Generator_FAQ-page1.html @@ -0,0 +1,1310 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Terrain Generator - FAQ - Terrain Generator FAQ]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p40" href="#p40">Terrain + Generator FAQ</a> - <a + href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 11:34:58 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Terrain Generator I get the following error message:<br><i>"The application + failed to initialize properly (0xc0000135). Click ok to terminate the application."</i> + </p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Terrain Generator is written in C# .NET and such as requires the .NET runtimes to run. See + the <a href="../../pages/Terrain_Generator-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Terrain Generator I get the following error message:<br><i>"A required .DLL + file, MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Terrain Generator is written in C++ .NET and such as requires the .NET runtimes to run. See + the <a href="../../pages/Terrain_Generator-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Can I use Terrain Generator in a commercial project?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Terrain Generator is freeware and any content created by it is the sole property of the + creator. As such any content created by TG may be distributed for both commercial and + non-commercial purposes at the creators will. The only restriction as stated (I hope) in + TG's readme is that the software itself my not be redistributed commercially or used to + promote the distribution of a commercial product. (i.e. You can package it on a CD and then + sell that CD.)</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I load textures into TG?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p> + + From the <i>Tools</i> menu select <i>Options</i> and navigate to the <i>Packages</i> tab. + The <i>Add Package</i> button can be used to load Half-Life WAD3 texture packages and the + <i>Add Folder</i> can be used to load .bmp, .jpg, .tga and .wal textures from a folder on + your hard drive. You must first start a terrain before you can access the tools menu.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How can I move the camera in the 3D view?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>To rotate the camera press and hold your right mouse button in the 3D view and move it + around. To position the camera use your arrow or WASD keys.</p> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Oct 12th, 2003 - 4:32:02 pm</span><span + class="right">[ 71449 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 + <a href="Terrain_Generator_FAQ-page2.html#p40">2</a> + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c35" + href="index.php?a=53">gyrichjames</a></span><span class="right">Modified: Jun 8th, 2003 - 6:00:48 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + <img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /><br /> + <br /> + hi, wanted to know u guys policy on users making commercial use of Terrain Generator, i.e. making a game + with it to sell to the public? thanx a lot<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c36" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Aug 6th, 2006 - 6:33:44 pm</span> + <div class="space"></div> + </div> + <div class="content">The program is freeware and any content created by it is the sole property of the + creator. As such any content created by TG may be distributed for both commercial and non-commercial + purposes at the creators will. The only restriction as stated (I hope) in TG's readme is that the + software itself my not be redistributed commercially or used to promote the distribution of a commercial + product. (i.e. You can package it on a CD and then sell that CD.)<br /> + <br /> + Of course, I am always happy to hear about products created by TG (commercial or otherwise) and if + you've created something you wish to share with TG's user base, drop me a line.<br /> + <br /> + <img src="../../images/emotes/chillin.gif" width="32" height="32" alt="chillin" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c39" + href="index.php?a=56">Dragoon_</a></span><span class="right">Posted: Jun 9th, 2003 - 4:51:44 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + ok... i've read the readme file and this error pops up: "Runtime Error '429' ActiveX Component + can't create Object." i have directX 9.0 so thats not the problem. my screen is at 16 bit. what + should I do ?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c40" + href="index.php?a=1">Nem</a></span><span class="right">Modified: Aug 6th, 2006 - 6:34:24 pm</span> + <div class="space"></div> + </div> + <div class="content">This error typically means that TG is trying to use something that your video card's + drivers do not support (even though you have a sufficient version of DirectX). So try upgrading your + video card's drivers.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c111" + href="index.php?a=137">jack</a></span><span class="right">Posted: Jul 9th, 2003 - 12:27:43 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + i cant seem to add wads to the tg<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c114" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 9th, 2003 - 3:04:10 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + As in it crashes or you just can't figure out how?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c118" + href="index.php?a=137">jack</a></span><span class="right">Posted: Jul 10th, 2003 - 11:36:14 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + as in i cant figure out how<br /> + <br /> + i added a wad to the wads folder but still nothign<br /> + <br /> + <br /> + also, when i try to save it (untextured) it gives me and error and i cant open the rmf,.map, or .tgm...i + used the proportions u used in your cliffs tut<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c144" + href="index.php?a=178">sweet_ali</a></span><span class="right">Modified: Jul 29th, 2003 - 5:30:31 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Can Any one solve my problem?<br /> + <br /> + TG can be used in xp by administer but not by power users.<br /> + <br /> + how can i use it by power user.<br /> + <br /> + Thanks<br /> + <br /> + <br /> + reply me at ::::: <br /> + <br /> + [email protected]<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c145" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 29th, 2003 - 6:00:07 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I think it might be a problem with your security settings, Go to your Control Panel, then Administrative + Tools, then Microsoft .NET Framework 1.1 Configuration to change them.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c150" + href="index.php?a=178">sweet_ali</a></span><span class="right">Posted: Jul 31st, 2003 - 3:36:55 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Terrain Generator creates " map" files.<br /> + In which softwares it can be imported.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c151" + href="index.php?a=178">sweet_ali</a></span><span class="right">Posted: Jul 31st, 2003 - 3:41:34 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Now, I've downloaded terrian generator 3.0 beta when i run it .the messeage is displayed.<br /> + <br /> + <br /> + <br /> + "the application failed to initialize properly (0xc0000135).click ok to terminate."<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c152" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 31st, 2003 - 11:05:28 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + You have the .NET framework installed right?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c155" + href="index.php?a=183">Geezus</a></span><span class="right">Posted: Aug 3rd, 2003 - 1:04:18 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + FYI: Tabbing from Iterations takes you to MAX Radius, then MAX Height in Circle Algorithms options, + thought you might wanna know.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c157" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 3rd, 2003 - 9:57:57 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Thnx for pointing that out...<br /> + <br /> + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c161" + href="index.php?a=194">hugo786</a></span><span class="right">Posted: Aug 8th, 2003 - 12:00:50 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Like Jack, i cant add textures. Maybe i'm just stupid... Here's what happens:<br /> + on the left, there are no selections under wad file, texture, or recent textures.<br /> + I copied some wad files to the config/wads folder and still nothing.<br /> + What do i do?<br /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c164" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 8th, 2003 - 10:33:23 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Are these Half-Life .wad files?<br /> + <br /> + What happens when you try to load a folder with textures in it?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c169" + href="index.php?a=194">hugo786</a></span><span class="right">Posted: Aug 8th, 2003 - 8:48:10 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + yes, they are hl wad files. The more i played around with it, i realized that i can load almost all the + textures i have, but halflife.wad locks up tg and windows says tg isnt responding. So i guess im fine + since i can get most textures, but if you know why i cant load halflife.wad that would help.<br /> + <br /> + When i load a whole folder (say the valve folder), it doesnt load the wad files, it only loads bitmap + files (like all the files in gfx/shell).<br /> + <br /> + And lastly, i was wondering if there is a limit as to how many wad files i should have loaded at + once?<br /> + <br /> + Thx for all your help<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c170" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 9th, 2003 - 12:34:42 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + TG wasn't really designed to handle the halflife.wad (as it’s a massive 36 megs of tex data). It can + load it; it just takes a fair bit of time. The maximum number of WAD files TG can handle is 255.<br /> + <br /> + Loading a folder doesn’t load texture packages, it loads images (.bmp, .jpg, .tga and .wal are currently + supported).<br /> + <br /> + You can speed up loading of large .wad files be extracting their textures to a folder. (wad2bmp can + handle this quite well).<br /> + <br /> + <img src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c171" + href="index.php?a=197">RoBiL</a></span><span class="right">Posted: Aug 9th, 2003 - 3:57:54 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hey everyone... whenever I try to run Terrian Generator (from desktop short cut or the .exe) an + application error window pops up saying "The application failed to intilize properly (0xc0000135). + Click ok to terminate the application." I've tried reinstalling it in different places but it still + doesn't work. I don't get it... Valve Hammer editor works fine on my box but I wish I could use this + awsome prog. Hope you can help me ~RoBiL <img src="../../images/emotes/shrug.gif" width="32" height="32" + alt="shrug" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c172" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 9th, 2003 - 4:53:00 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Updated the FAQ with the answer.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c217" + href="index.php?a=255">AnotherHell</a></span><span class="right">Posted: Sep 14th, 2003 - 10:12:29 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + you say halflife wads arenet really designed for tg, what are good wad formats to use?<br /> + <br /> + im using wally's wad editor for my wads, not sure if your familiar with it, but it allows me to create + diffent types. Im fairly new to this wad business so that bit of code you have about tg wads somwhere on + this site, i dont undersand where to use it hehe.<br /> + <br /> + love your editor btw, just what i was looking for, ty for taking the time to make it :D<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c218" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 15th, 2003 - 9:47:13 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + TG was designed to handle WAD3 texture packages (Half-Life’s format) it just doesn’t handle large .wad + files very efficiently (.wads with more than one or two hundred textures).<br /> + <br /> + The code for the .wdl (WAD Directory Listing) files is optional and is designed simply to create a + directory structure from which you can sort the contents of the .wad file in TG’s texture browser. + Because it takes a long time to load and draw a few hundred textures (should a .wad file contain that + many) the .wdl can be used to speed that up as it only needs to load and draw a portion of the textures + at any one time.<br /> + <br /> + If your not a HL developer it may just be easier to leave your textures in a folder on your hard drive + and like to them in TG like that.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c233" + href="index.php?a=277">CyKo Tolo</a></span><span class="right">Posted: Oct 6th, 2003 - 4:41:21 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + My Tools/Textures option is greyed out, i must be blind of something, cuz i know its a small thing fix, + but how do i do it.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c234" + href="index.php?a=277">CyKo Tolo</a></span><span class="right">Posted: Oct 6th, 2003 - 4:04:01 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Let me develop that, i cant load wads, nor select any<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c235" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 6th, 2003 - 9:32:28 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + You need to first start a level before you can access the Tools->Options menu and load a .wad + file.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c244" + href="index.php?a=284">Dark_shadow</a></span><span class="right">Posted: Oct 12th, 2003 - 7:24:19 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hi<br /> + I cant figure out how to get the wads loaded in Terrain generator. I try'd everything but just cant get + the texures into the editor and my terrain just stays white. I cant select anything from the texure at + tools either<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c245" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 12th, 2003 - 11:00:32 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Can you describe to me in detail what you are doing? It’s kind of hard for me to guess what’s wrong + through a general ‘it doesn’t work’ statement.<br /> + <br /> + Also, what type of WAD is it? TG only supports Half-Life WAD3 texture packages.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c246" + href="index.php?a=284">Dark_shadow</a></span><span class="right">Posted: Oct 12th, 2003 - 1:05:29 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Well ok. Dont know how to describe it real good but i just try'd to go to the tools/texures options but + there i cant select anything of those options. When i click on browse (to search for the texures in an + wad) there dont appear any texures in the window. Do i need to load them in the program somehow? I use + the normal hl wads from the game. Where can i get the wad3 texure packages then? Or do i need to make + them myself? <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c247" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 12th, 2003 - 4:33:57 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + All Half-Life WADs are really WAD3 files. I've updated the FAQ with the answer.<br /> + <br /> + <img src="../../images/emotes/miam.gif" width="32" height="32" alt="miam" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c265" + href="index.php?a=305">JP</a></span><span class="right">Posted: Oct 31st, 2003 - 9:20:42 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + when i try to open a new terrain in TG <br /> + (version 3 BETA) it says<br /> + object reference not set to an instance<br /> + <br /> + if i click detail i get this:<br /> + <br /> + ************** Exception Text **************<br /> + System.NullReferenceException: Object reference not set to an instance of an object.<br /> + at TG.Engine.GL.glDrawElements(UInt32 mode, Int32 count, UInt32 type, Void* indices)<br /> + at TG.Engine.clsEngine.RenderTerrain()<br /> + at TG.Engine.clsEngine.EnterRenderLoop()<br /> + at TG.Forms.frmTerraGen.NewFile()<br /> + at TG.Forms.frmTerraGen.cmdNew_Click(Object sender, EventArgs e)<br /> + at System.Windows.Forms.MenuItem.OnClick(EventArgs e)<br /> + at System.Windows.Forms.MenuItemData.Execute()<br /> + at System.Windows.Forms.Command.Invoke()<br /> + at System.Windows.Forms.Control.WmCommand(Message& m)<br /> + at System.Windows.Forms.Control.WndProc(Message& m)<br /> + at System.Windows.Forms.ScrollableControl.WndProc(Message& m)<br /> + at System.Windows.Forms.ContainerControl.WndProc(Message& m)<br /> + at System.Windows.Forms.Form.WndProc(Message& m)<br /> + at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)<br /> + at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)<br /> + at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr + lparam)<br /> + <br /> + <br /> + ************** Loaded Assemblies **************<br /> + mscorlib<br /> + Assembly Version: 1.0.5000.0<br /> + Win32 Version: 1.1.4322.573<br /> + CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll<br /> + ----------------------------------------<br /> + TerrainGenerator<br /> + Assembly Version: 3.0.0.0<br /> + Win32 Version: 3.0.0.0<br /> + CodeBase: file:///C:/Jasper/Tgen/TerrainGenerator.exe<br /> + ----------------------------------------<br /> + System.Windows.Forms<br /> + Assembly Version: 1.0.5000.0<br /> + Win32 Version: 1.1.4322.573<br /> + CodeBase: + file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll<br /> + ----------------------------------------<br /> + System<br /> + Assembly Version: 1.0.5000.0<br /> + Win32 Version: 1.1.4322.573<br /> + CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll<br /> + ----------------------------------------<br /> + System.Drawing<br /> + Assembly Version: 1.0.5000.0<br /> + Win32 Version: 1.1.4322.573<br /> + CodeBase: + file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll<br /> + ----------------------------------------<br /> + nativegl<br /> + Assembly Version: 1.0.1269.28812<br /> + Win32 Version: <br /> + CodeBase: file:///C:/Jasper/Tgen/nativegl.dll<br /> + ----------------------------------------<br /> + <br /> + i hope you can help me (all the older versions work fine but they work different i can't do the + turtotials with it i guess)<br /> + <br /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c269" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 1st, 2003 - 6:54:05 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hi, thanks for the report, will look into it.<br /> + <br /> + Can you tell me three things?<br /> + 1) Which build are you using?<br /> + 2) What graphics card do you have?<br /> + 3) What options are you using in the new form?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c271" + href="index.php?a=305">JP</a></span><span class="right">Posted: Nov 4th, 2003 - 12:42:15 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + i don't know much about computers but i use TG 3.00 BETA <br /> + i don't know how to find my graphics card<br /> + the same as in the turtorial: <br /> + 48<br /> + 48<br /> + 160<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c272" + href="index.php?a=305">JP</a></span><span class="right">Posted: Nov 4th, 2003 - 12:43:13 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + i forgot i use winxp professional edition<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c285" + href="index.php?a=343">Psycho</a></span><span class="right">Posted: Nov 30th, 2003 - 7:01:21 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hey<br /> + Im doing the cliff II tutorial, the one about texturing, and it told me to select "textures" + and then "Set Texture Layers" out of the "Tools" menu. For some reason, however, + when i do this, "Set Texture Layers" is grayed out. What am i doing wrong?<br /> + <br /> + Thanks,<br /> + Psycho<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c286" + href="index.php?a=343">Psycho</a></span><span class="right">Posted: Nov 30th, 2003 - 7:10:05 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + PS: This may be a little off subject, Nem, but are you from Vancouver Washington or Vancouver British + Columbia?<br /> + <br /> + Just Curious<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c287" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 30th, 2003 - 9:14:49 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + You need to first have some textures loaded. You can do this from the 'Tools' menu in the 'Options' form + under the 'Packages' tab.<br /> + <br /> + I'm from Vancouver B.C.<br /> + <br /> + <img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby" /><br /> + <br /> + ~Nem<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c288" + href="index.php?a=343">Psycho</a></span><span class="right">Posted: Dec 1st, 2003 - 11:15:25 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Cool, thanks Nem. Can you recommend any good Wads that I should use with the Terrain Generator? I would + appreciate it.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c289" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 3rd, 2003 - 12:49:01 pm</span> + <div class="space"></div> + </div> + <div class="content"><br />Its hard to find good outdoor textures, but as I remember some of the Day of + Defeat wads had pretty good ones. If all else fails there is always the <a + href="https://web.archive.org/web/20160626193943/http://www.planethalflife.com/wadfather/">wadfather</a>.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c545" + href="index.php?a=550">pepparoni</a></span><span class="right">Posted: Apr 13th, 2004 - 10:18:12 + am</span> + <div class="space"></div> + </div> + <div class="content"><br />when I launch the program I get an fatal error:<br /> <br /><i> CLR error + 80004005<br />the program will now terminate..... </i><br /> + <br /> + I've installed the .net runtimes.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c547" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 13th, 2004 - 11:44:39 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + CLR (Common Language Runtime) is the .NET runtime and error 80004005 is the COM (Component Object Model) + HRESULT for E_FAIL which is an unspecified error.<br /> + <br /> + I'm guessing you don't ever see a form and if that is the case it probably is a problem with your .NET + setup seeing as TG doesn't use any COM objects directly.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c548" + href="index.php?a=550">pepparoni</a></span><span class="right">Posted: Apr 13th, 2004 - 1:28:11 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I've downloaded the Swedish version of the .net runtime, Is that a problem?<br /> + Maybe i should reinstall it...<br /> + <br /> + <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c549" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 13th, 2004 - 10:56:26 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I doubt it is because you have the Swedish version of the runtime and I'm not sure if reinstalling would + help. It could be a simple registry thing or it could be a more complicated conflict.<br /> + <br /> + <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c551" + href="index.php?a=550">pepparoni</a></span><span class="right">Posted: Apr 14th, 2004 - 3:36:30 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I've downloaded the english version and i got the same error again. Is it something wrong with the + computer? I have Windows XPHome.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c562" + href="index.php?a=564">zooyorkbmxer</a></span><span class="right">Posted: Apr 19th, 2004 - 6:19:16 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + ok.. a little dos window just shows up when i try to run it..<br /> + then it closes and nothing happens<br /> + and i have.net framework...<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c567" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 21st, 2004 - 2:19:41 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Never heard of anyone with that type of problem before. It does sound like a problem with your .NET + installation though.<br /> + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c591" + href="index.php?a=585">Pheonix</a></span><span class="right">Modified: May 1st, 2004 - 12:50:32 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Could you make a tutorial on how to make moving objects like a car,a heli,a boat,or something like + that?<img src="../../images/emotes/skate.gif" width="32" height="32" alt="skate" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c595" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 2nd, 2004 - 10:05:24 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Um, no. That has nothing to do with TG and I'm sure there are all kinds of tutorials already out there + that will show you how.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c603" + href="index.php?a=595">link1991</a></span><span class="right">Modified: May 8th, 2004 - 6:55:11 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I dont know how to use the terrain I have created in TG in Valve Hammer Editor. It seems when I save the + files that they can only be saved as .tgm. I also dont know if I have to use the Batch Compiler to + compile the file, I tried but it comes up with many errors (I used Zoners and Mapsters from the + specifications menu). In short: I wanna know how to use TG terrain I created, into Valve Hammer Editor. + <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c606" + href="index.php?a=595">link1991</a></span><span class="right">Posted: May 10th, 2004 - 3:15:31 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + I figured it out lol<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c607" + href="index.php?a=595">link1991</a></span><span class="right">Posted: May 10th, 2004 - 3:19:34 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + but now that I have it in hammer I put in a light a player start and run the map useing hammer and + zoners tools example: hlvis. Then the following happens when it compiles:<br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: Change Directory<br /> + ** Parameters: C:\Valve\Steam\SteamApps\ubica_696\condition zero<br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: Copy File<br /> + ** Parameters: "C:\Program Files\Valve Hammer Editor\maps\map1.map" + "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.map"<br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE<br /> + ** Parameters: "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"<br /> + <br /> + * Could not execute the command:<br /> + C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE "C:\Valve\Steam\SteamApps\ubica_696\condition + zero\czero\maps\map1"<br /> + * Windows gave the error message:<br /> + "The operation completed successfully."<br /> + <br /> + ** Executing...<br /> + ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE<br /> + ** Parameters: "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"<br /> + <br /> + hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br /> + Zoner's Half-Life Compilation Tools -- Custom Build<br /> + Based on code modifications by Sean 'Zoner' Cavanaugh<br /> + Based on Valve's version, modified with permission.<br /> + Submit detailed bug reports to ([email protected])<br /> + ----- BEGIN hlbsp -----<br /> + Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE "C:\Valve\Steam\SteamApps\ubica_696\condition + zero\czero\maps\map1"<br /> + >> There was a problem compiling the map.<br /> + >> Check the file C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.log for the + cause.<br /> + <br /> + ----- END hlbsp -----<br /> + <br /> + <br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE<br /> + ** Parameters: "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"<br /> + <br /> + hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br /> + Zoner's Half-Life Compilation Tools -- Custom Build<br /> + Based on code modifications by Sean 'Zoner' Cavanaugh<br /> + Based on Valve's version, modified with permission.<br /> + Submit detailed bug reports to ([email protected])<br /> + ----- BEGIN hlvis -----<br /> + Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE "C:\Valve\Steam\SteamApps\ubica_696\condition + zero\czero\maps\map1"<br /> + >> There was a problem compiling the map.<br /> + >> Check the file C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.log for the + cause.<br /> + <br /> + ----- END hlvis -----<br /> + <br /> + <br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE<br /> + ** Parameters: -extra "C:\Valve\Steam\SteamApps\ubica_696\condition + zero\czero\maps\map1"<br /> + <br /> + * Could not execute the command:<br /> + C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE -extra "C:\Valve\Steam\SteamApps\ubica_696\condition + zero\czero\maps\map1"<br /> + * Windows gave the error message:<br /> + "The operation completed successfully."<br /> + <br /> + <br /> + <br /> + <br /> + <br /> + <br /> + After that there is no bsp file.<br /> + <br /> + <br /> + <br /> + <br /> + Help,<br /> + Link <img src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c611" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 12th, 2004 - 9:25:34 pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Not the right place to ask those type of questions.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c815" + href="index.php?a=837">darkwolf</a></span><span class="right">Modified: Aug 2nd, 2004 - 7:47:31 + am</span> + <div class="space"></div> + </div> + <div class="content"><br />whenever i open up TG i get this error message:<br /><br /><i>unable to load + (nativegl.dll)</i><br /> + <br /> + wht should i do?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c816" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 2nd, 2004 - 11:39:53 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Do you have the nativegl.dll in the same directory as TG's executable?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c817" + href="index.php?a=837">darkwolf</a></span><span class="right">Posted: Aug 3rd, 2004 - 5:02:25 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + wheres the TG's executable?(sry im a noob at this stuff)<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c818" + href="index.php?a=841">Timmy</a></span><span class="right">Posted: Aug 3rd, 2004 - 12:58:30 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hi,<br /> + I'm trying to use the terrain i've created in my own game (i'm just an amateur, it's for my uni course). + But i i'd like convert the map (textures and all) into either a DirectX .x file or a 3D Studio Max .3ds + File.<br /> + <br /> + Do you know a way i could go around this? By exporting to any one of the available formats and then + perhaps converting to the format i need? Or do you have any advice on any other porgrams i could use to + do this?<br /> + <br /> + Thanks for the help<br /> + <br /> + P.S great prog btw <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /><br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c819" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 3rd, 2004 - 2:36:15 pm</span> + <div class="space"></div> + </div> + <div class="content"><br />DarkWolf:<br /><br />It is in the folder you installed TG + into.<br /><br />Timmy:<br /><br />TG can export to a text file which, if you look at it, shouldn't be + to hard to import into your program or convert to another file format. A tutorial detailing TG's .tgm + file format can also be found <a href="index.php?c=56">here</a>.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c821" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 8th, 2004 - 12:10:03 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + other then that you clud export to map then import it to hammer and export it to dxf and import it to + 3dsmax but this wóuld loos the texture information. then thers<br /> + or you could try milkshape witch is able to converte many formats.<br /> + including dx and 3ds<br /> + http://www.swissquake.ch/chumbalum-soft/ms3d/index.html<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c1018" + href="index.php?a=1007">timrb</a></span><span class="right">Posted: Sep 11th, 2004 - 9:52:30 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hi. I'm using version 3.0. It seems that TG will only generate altitudes in multiples of 256, even with + smoothing on, resulting in a very blocky looking terrain (somewhat reminiscent of SimCity 2000). Is + there some setting I can change to fix that? Is it supposed to be that way? Is it a bug? I'd appreciate + the help...<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c1019" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 11th, 2004 - 10:18:00 pm</span> + <div class="space"></div> + </div> + <div class="content"><br />From the <b>Terrain</b> menu select <b>Snap To Grid</b> then select a grid you + want to use. You can disable snapping from there too.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c1172" + href="index.php?a=1142">timmo</a></span><span class="right">Posted: Oct 29th, 2004 - 2:09:16 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hi Nem, I am afraid I too have problems with the Wads loading. I created a new terrain went to Packages + and tried to load halflife.wad. It crashed.It created a temp folder in TG. Then I tried to navigate to + TG-config-wads but it does not display anything in the folder to load. Your help appreciated .<img + src="../../images/emotes/halloween.gif" width="32" height="32" alt="halloween" /><br /> + </div> + </div><br /> + + + <div class="offsets">[ 1 + <a href="Terrain_Generator_FAQ-page2.html#p40">2</a> + ]</div><br> + + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Terrain Generator</span></div> + <div class="content"><span class="title">» <a + href="../../pages/Terrain_Generator.html">About</a></span><br> + <span class="title">» <a href="../../pages/Terrain_Generator-Download.html">Download</a></span><br> + <span class="title">» <a href="../Terrain_Generator-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="../Terrain_Generator-Requirements.html">Requirements</a></span><br> + <span class="title">» <a href="../Terrain_Generator-FAQ.html">FAQ</a></span><br> + <span class="title">» <a href="../Terrain_Generator-Tutorials.html">Tutorials</a></span><br> + <span 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\ No newline at end of file diff --git a/subpages/Comments/Terrain_Generator_FAQ-page2.html b/subpages/Comments/Terrain_Generator_FAQ-page2.html new file mode 100644 index 0000000..82098d8 --- /dev/null +++ b/subpages/Comments/Terrain_Generator_FAQ-page2.html @@ -0,0 +1,1060 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Terrain Generator - FAQ - Terrain Generator FAQ]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p40" href="#p40">Terrain + Generator FAQ</a> - <a + href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 11:34:58 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Terrain Generator I get the following error message:<br><i>"The application + failed to initialize properly (0xc0000135). Click ok to terminate the application."</i> + </p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Terrain Generator is written in C# .NET and such as requires the .NET runtimes to run. See + the <a href="../../pages/Terrain_Generator-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Terrain Generator I get the following error message:<br><i>"A required .DLL + file, MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Terrain Generator is written in C++ .NET and such as requires the .NET runtimes to run. See + the <a href="../../pages/Terrain_Generator-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Can I use Terrain Generator in a commercial project?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Terrain Generator is freeware and any content created by it is the sole property of the + creator. As such any content created by TG may be distributed for both commercial and + non-commercial purposes at the creators will. The only restriction as stated (I hope) in + TG's readme is that the software itself my not be redistributed commercially or used to + promote the distribution of a commercial product. (i.e. You can package it on a CD and then + sell that CD.)</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I load textures into TG?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p> + + From the <i>Tools</i> menu select <i>Options</i> and navigate to the <i>Packages</i> tab. + The <i>Add Package</i> button can be used to load Half-Life WAD3 texture packages and the + <i>Add Folder</i> can be used to load .bmp, .jpg, .tga and .wal textures from a folder on + your hard drive. You must first start a terrain before you can access the tools menu.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How can I move the camera in the 3D view?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>To rotate the camera press and hold your right mouse button in the 3D view and move it + around. To position the camera use your arrow or WASD keys.</p> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Oct 12th, 2003 - 4:32:02 pm</span><span + class="right">[ 71449 Views ]</span> + <div class="space"></div> + </div> + </div><br> + + <div class="offsets">[ + <a href="Terrain_Generator_FAQ-page1.html#p40">1</a> + 2 + ]</div><br> + + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c1175" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Oct 29th, 2004 - 6:27:03 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br />Hey timmo<br /><br />I just tryed using it on my computer and I had no + issues.<br /><br />try a couple things:<br /><br />A) remove your current installation.<br />B) + Download + the latest version in ARCHIVE format (no installer)<br /><br />at the very monimum try deleteing the + config folder.<br /><br />also, try re-extracting the halflife.wad from the GCf files (if you are + using + Steam). It is possible that it may be corrupt. also try loading a difrent WAD.<br /><br />ALSO:<br /> + <div class="vbtitle">Quote:</div> + <div class="vbquote"><br /><i>Nem Wrote:</i><br />TG wasn't really designed to handle the halflife.wad + (as it’s a massive 36 megs of tex data). It can load it; it just takes a fair bit of time. The + maximum + number of WAD files TG can handle is 255.<br /><br />Loading a folder doesn’t load texture packages, + it loads images (.bmp, .jpg, .tga and .wal are currently supported).<br /><br />You can speed up + loading of large .wad files be extracting their textures to a folder. (wad2bmp can handle this quite + well).<br /></div><br /><br />So I guess that might also be part of the problem. When I tryed + loading + the halflife.wad, TG hung for about 2 minutes. IT DID NOT CRASH. due to the size of the WAD, TG was + just + probably bogged down importing it. Try giving it a couple minutes.<br /><br />if time dosn't work, I + suppose a tempory fix would be to use [utl=http://www.telefragged.com/wally/]Wally[/url] and to copy + the + textures you want to use and make your own 'halflife.wad'.<br /> + <br /> + <br /> + I think giving it a couple minutes to process the WAD will work. it will look like the program hangs + and + it will go non-responcive in the task manager, but give it time.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c1177" + href="index.php?a=1142">timmo</a></span><span class="right">Posted: Oct 30th, 2004 - 1:39:23 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hi Bluefang, well you're right. It takes a little while but it does load. You have to have the same + wads + in WC as you use in TG for a saved terrain to carry over. Many thx. Another question though Nem. Any + pointers or thoughts about carving into a terrain to make holes. How does carving effect the division + of + the quads?<br /> + Great programme thx. <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c1179" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 30th, 2004 - 9:36:46 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + You mean carving in Hammer? The compile tools already don't like terrain so it can't be too much + worse... Usually I try to work within the generated triangular brushes though.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c1403" + href="index.php?a=1415">Gadriel</a></span><span class="right">Posted: Mar 8th, 2005 - 12:42:48 + am</span> + <div class="space"></div> + </div> + <div class="content">Hmm, what are the formatting requirements for heightmaps? I suspect they need to be + greyscale, as usual, but what other formatting requirements are there?<img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c1406" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 8th, 2005 - 11:42:54 am</span> + <div class="space"></div> + </div> + <div class="content">There are no format constraints, they don't even have to be greyscale (TG will + average the RGB color and use that for the height value). If you can't see anything after generation, + try reducing your grid size or scaling the heightmap.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c1409" + href="index.php?a=1418">pallmanni</a></span><span class="right">Posted: Mar 8th, 2005 - 4:14:52 + pm</span> + <div class="space"></div> + </div> + <div class="content">erm... i press the button, "new" and after that the software stops, if i + press anything it only comes a beep <br /> + <br /> + <img src="../../images/emotes/what.gif" width="32" height="32" alt="what" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c1413" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 8th, 2005 - 5:23:48 pm</span> + <div class="space"></div> + </div> + <div class="content">Terrain Generator can only handle terrains in the neighbourhood of 512x512 + triangles + depending on your setup (preferably less than 256x256). Terrain Generator 4 will be able to handle + larger terrains when it is released.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c1436" + href="index.php?a=1436">bluefire</a></span><span class="right">Modified: Mar 12th, 2005 - 9:41:16 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have all the required software to run the program (except instead of .Net + Framework + 1.1 I have the new beta) and when I click to create a new map (no matter what size) it just locks up + the + program. <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br /> + <br /> + Just as I thought, as soon as I downgraded it worked again.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c1441" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 13th, 2005 - 5:28:57 + pm</span> + <div class="space"></div> + </div> + <div class="content">Well it is called a beta for a reason. It probably has a handfull of bugs to say + the + least.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c1443" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 15th, 2005 - 2:08:54 am</span> + <div class="space"></div> + </div> + <div class="content">Could be one of two things:<br /> + <br /> + 1) v2.0 of the .NET Framework is in beta and most likely has some bugs. This could affect Terrain + Generator in unpredictable ways.<br /> + <br /> + 2) v2.0 of the framework could do certain things differently (I know v1.0 and v1.1 did) and this + "bug" could be a product of that. Though, by the sounds of your description, it seems + unlikely.<br /> + <br /> + Can one not have both versions installed at the same time?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c1444" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 15th, 2005 - 7:28:50 + am</span> + <div class="space"></div> + </div> + <div class="content">I think you can only have one version installed at a time.<br /> + <br /> + And anyways, I suggust you don't use the beta unless you need it to run another beta Microsoft product + because I could almost gaurentee no other product will be using it until is becomes non-beta.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c1564" + href="index.php?a=1608">amc</a></span><span class="right">Posted: Jun 3rd, 2005 - 1:15:11 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br />Hello,<br /><br /> This looks like a really great tool that <i> almost </i> + does what I need, but also demonstrated that what i need is possible. I need to generate a + displacement + map such as Terrain Generator makes from external data. Right now, my external data is a .bmp file in + which grayscale maps to elevation. I couldn't find any Import functionality in Terrain Generator, but + I + wonder how hard it would be to hack such a thing together. Perhaps the .tgm file format is + straightforward enough so that I can put together a script to generate terrain from external data + easily. <br /> + <br /> + <br /> + Can Terrain Generator help me in this regard?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c1568" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 4th, 2005 - 11:23:55 am</span> + <div class="space"></div> + </div> + <div class="content">You can already "import" heightmaps, it is just done in a different way. + What you really want to do is generate a terrain from a heightmap (this gives you more control). First + create a new terrain (preferably the same size as your height map, though it doesn't have to be), then + select <i>Generate</i> from the <i>Terrain</i> menu. There is a heightmap option in there.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c1569" + href="index.php?a=1608">amc</a></span><span class="right">Posted: Jun 4th, 2005 - 7:41:40 + pm</span> + <div class="space"></div> + </div> + <div class="content">Oh. You are correct sir. <br /> + <br /> + I was able to load up my heightmap, and make a level that Hammer could load. I have some more + questions, + though. <br /> + <br /> + When I loaded the map up, I noticed that there were many surfaces that seemd to be occupying the exact + same points in space, causing Hammer to render them as this wierd undulating flashing pattern. Also, + on + large maps I get an error telling me that certain parts of the map were removed due to errors in the + file. Is this due to Terrain Generator being built for Halflife 1?<br /> + <br /> + <br /> + Also, I understand the concept behind the scale of the heightmap, but I don't understand the base of + the + scale. In other words, if I set the scale to 1.0, what height does it render black as? What height + does + it render white as? Is it 0-100? <br /> + <br /> + Thanks.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c1571" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 8th, 2005 - 9:30:49 pm</span> + <div class="space"></div> + </div> + <div class="content">You can find a detailed description of how they work <a + href="https://web.archive.org/web/20071020141644/http://forums.thewavelength.net/index.php?showtopic=11427">here</a>. + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c1613" + href="index.php?a=1680">Cannonball</a></span><span class="right">Posted: Jul 22nd, 2005 - 3:13:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi,<br /> + <br /> + where can i get wad3 textures because i dont use TG long and i dont know where i get wad3 textures. + Can + you help me?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c1614" + href="index.php?a=1668">spartan131</a></span><span class="right">Posted: Jul 24th, 2005 - 4:31:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi I'm having problems with the terrain generator. I'm trying to create a terrain + that has a cliff with waterfall. I used the lower/higher tool to lower some parts and make some parts + higher. I imported it as a .map file and opened it in a program 3dgs. When it loads in it, I have to + delete excess blocks. There are blocks filling up the part i lowered, so I have to delete the blocks + indivisually, and i mess up. How do I make it so that it imports withuot all those blocks and it just + imports the way i made it? thanks. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c1617" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 29th, 2005 - 9:54:40 am</span> + <div class="space"></div> + </div> + <div class="content">Disable hints from the options menu.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c1690" + href="index.php?a=1791">Jukki</a></span><span class="right">Posted: Oct 8th, 2005 - 4:34:14 + am</span> + <div class="space"></div> + </div> + <div class="content">I dont know how to make a background image :( </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c1691" + href="index.php?a=1791">Jukki</a></span><span class="right">Posted: Oct 8th, 2005 - 4:41:35 + am</span> + <div class="space"></div> + </div> + <div class="content">oh sorry i just figured out how to do it</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c1696" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 13th, 2005 - 10:24:10 pm</span> + <div class="space"></div> + </div> + <div class="content">Your .wad files are in your .gcf files (use GCFScape to extract them).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c1702" + href="index.php?a=1350">Silencer</a></span><span class="right">Modified: Oct 19th, 2005 - 1:41:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">have an interesting graphics problem for ya nem!<br />when i was rendering size 8 + triangles at a grid of 2048x2048<br />it rendered smoothly like rolling mountains..<br />i generated a + couple times and POOF<br />all the terrain is now either vertical or flat NOT from genin it since when + i + undo it's still the weird flat style..<br />i dont know how to fix this and i think it may be embedded + since when i reboot and try to make a different one with different sizes it comes up the same way + :(<br /><br />i am using a Geforce 6800 so it may be the card having a hard time but i dont think + so<br /><br />here's the problem found it!<br />i set my smoothing generation to 3 passes 3 over and + 64 + thresh<br />i dont understand what the thresh does exactly can you explain it?<br />plz help!<br />ack + i + took yet another look at it using the mountain valley tool and it shows it ballooning up to form a + smooth round mountain and once i let go..<br />it goes to that weird form... here to show it i'm + hosting + some screenshots this may be a reinstall issue<br /><img src="../../images/emotes/shrug.gif" width="32" + height="32" alt="shrug" /><br /><img + src="https://web.archive.org/web/20160619021921im_/http://www.inacurate.com/spd/pictures/TG/TG1.JPG" + alt="" border="0" /><br /><img + src="https://web.archive.org/web/20160619021921im_/http://www.inacurate.com/spd/pictures/TG/TG2.JPG" + alt="" border="0" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c1704" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 19th, 2005 - 5:56:39 pm</span> + <div class="space"></div> + </div> + <div class="content">TG's default settings are for larger "triangle sizes" (say in the + neighbourhood of 256 units), so what you want to do is scale everything down appropriately. For + example, + if you used a smoothing threshold (which is the distance from the average height of the surrounding + terrain that a vertex needs to be before it is smoothed) of 64 for a normal terrain, you would use 2 + for + your finer terrain. All the tools also have various thresholds which should be set appropriately in + the + Options menu.<br /> + <br /> + Also, if you are using the grid, you might want to disable it. The grid knocks the terrain to various + height intervals and is not necessary for Source terrains or other modeling packages.<br /> + <br /> + Lastly, TG v3 was never intended for such larger terrains (that is an 8 million triangle terrain you + have there). v4 will handle such terrains in real time smoothly, but v3 simply can't handle it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c1705" + href="index.php?a=1350">Silencer</a></span><span class="right">Posted: Oct 20th, 2005 - 12:32:33 + am</span> + <div class="space"></div> + </div> + <div class="content">alright that's what i figured since rendering for other apps on that load could + handle that much thx for the info</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c1775" + href="index.php?a=1553">Dimitri</a></span><span class="right">Posted: Dec 12th, 2005 - 10:54:51 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem, I have a feeling somebody's asked this already but couldn't find it: When + i + compile in either valve 3.5 or your batch compiler i get the "exceeded max clip_nodes" + error<img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" />, the way i + figure it i just used too many triangles when i + used the terrain gennerator, but i just need a little clarification. Can u help? <br /> + Thanks<br /> + Dimitri</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c1776" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 12th, 2005 - 6:08:05 pm</span> + <div class="space"></div> + </div> + <div class="content">Well, yes, it is that your geometry is to complex, but there are ways to reduce + your + clip node count. First off, you should use the hint brushes TG generates, secondly, you should put + clip + brushes everywhere a player cannot go (cliffs etc) and thirdly, you should try the various clipping + algorithms in the newer versions of the tools.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c1777" + href="index.php?a=1553">Dimitri</a></span><span class="right">Posted: Dec 13th, 2005 - 6:04:21 + pm</span> + <div class="space"></div> + </div> + <div class="content">thanks for verifying that man, i'll let you know how it works out, i'll still have + to + find out how to use half the stuff you just said but i'm a bit of a nub when it comes to the terrain + program you have here. I'll check out some more of the tutorials before i bombard youse guys with + questions; and btw, i still can't believe you're only a year older than me. You're freakin genius. + props + to you for all these editors you make, keep up the good work. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c1837" + href="index.php?a=1973">master_pete</a></span><span class="right">Posted: Jan 18th, 2006 - 3:28:19 + am</span> + <div class="space"></div> + </div> + <div class="content">hello,<br /> + ive got three generatore/editors on my pc at now...this one i like the most,<br /> + but none will convert to .hmp,wich is the format i need for my game engine.i am using gamestudio6,3d + max + 8,the gimp to creat my game..now i nee a terrain editor that will play nice with these.i dont want to + switch engine b/c ive allready learned sg6 c script.some have said that teragen was good but the + controls for that thing are sooooo lame,it generates terrain giving little control so you cant crate + plataus or paths through mountains.and i couldnt load it in my game either! being a newbie is harsh, + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c1838" + href="index.php?a=1973">master_pete</a></span><span class="right">Posted: Jan 18th, 2006 - 4:28:49 + am</span> + <div class="space"></div> + </div> + <div class="content">got a solution for myself hrer,<br /> + there is PROGRAM(SHAREWARE) CALLED IRFANVIEW<br /> + it can convert formats for you..once i had my terrain in pcx format the engine editor opened it and i + was able to save it as a .hmp and load it into game.<br /> + <br /> + o joy!!!!!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c1992" + href="index.php?a=2149">Schorschman</a></span><span class="right">Posted: May 10th, 2006 - 5:02:12 + am</span> + <div class="space"></div> + </div> + <div class="content">I´m using Nems TG to build the block landscape in my gamestudio a6 game. <br /> + <br /> + It works fine, but i cant convert the texure information <br /> + into the map/ ->wmb format. <br /> + whenever i texture a terrain in TG, the texturing looks great.<br /> + i use several tileable texures that are seemless to each other, and apply them via paint brush tool, + they fit perfectly. <br /> + when i export them to map and open them in gamestudio, the textures dont fit anymore.<br /> + <br /> + can anyone tell me how to keep the textures that way? <br /> + its impossible to adjust the textures by hand...</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c1992" + href="index.php?a=2149">Schorschman</a></span><span class="right">Posted: May 10th, 2006 - 5:02:12 + am</span> + <div class="space"></div> + </div> + <div class="content">I´m using Nems TG to build the block landscape in my gamestudio a6 game. <br /> + <br /> + It works fine, but i cant convert the texure information <br /> + into the map/ ->wmb format. <br /> + whenever i texture a terrain in TG, the texturing looks great.<br /> + i use several tileable texures that are seemless to each other, and apply them via paint brush tool, + they fit perfectly. <br /> + when i export them to map and open them in gamestudio, the textures dont fit anymore.<br /> + <br /> + can anyone tell me how to keep the textures that way? <br /> + its impossible to adjust the textures by hand...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c1993" + href="index.php?a=2149">Schorschman</a></span><span class="right">Posted: May 10th, 2006 - 7:37:09 + am</span> + <div class="space"></div> + </div> + <div class="content">sorry, my mistake. the texture is converted correctly.<br /> + it seems to mess up wehn i rotate the terrain in 3dgs.<br /> + texture lock doesnt help either. <img src="../../images/emotes/shrug.gif" width="32" height="32" + alt="shrug" /><br /> + <br /> + i´ll post the question on the gstudio forum.<br /> + <br /> + thanks for this great tool!<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2060" + href="index.php?a=2240">iiadbyron</a></span><span class="right">Posted: Jul 10th, 2006 - 7:44:01 + am</span> + <div class="space"></div> + </div> + <div class="content">I am kinda stupid when it comes to design programmes, i have already figured out + how + to make rough terrain, bulges etc, but i want to know how to insert building into my maps, these maps + are for counter strike source and i want to try make my own personal LAN only map, any help would be + greatl;ey appreciated.<br /> + <br /> + thanks,<br /> + <br /> + Matt</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2061" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jul 10th, 2006 - 6:14:43 + pm</span> + <div class="space"></div> + </div> + <div class="content">read the tutorial.<br /> + <br /> + The last paragraph of this tutorial and the top of the next.<br /> + http://nemesis.thewavelength.net/index.php?c=58#p58<br /> + <br /> + you need to export the terrain from the Terrain Generator then import it into your map editor (i.e. + Valve Hammer/World Editor)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2248" + href="index.php?a=2443">duck45</a></span><span class="right">Posted: Nov 8th, 2006 - 6:38:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">i need help importing my own created textures, i used paint, and made the texture a + jpeg file, how to i import it?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c2261" + href="index.php?a=2459">Sgt. Alucard</a></span><span class="right">Modified: Nov 21st, 2006 - + 4:41:18 pm</span> + <div class="space"></div> + </div> + <div class="content">Hello, I just started using TG and every time I try to open an RMF (Exported from + TG) + My Valve Hammer Freezes, would someone know why?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c2262" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 22nd, 2006 - 12:39:27 pm</span> + <div class="space"></div> + </div> + <div class="content">I suspect you've made a terrain that's too large for Hammer to handle, try a + smaller + terrain.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c2291" + href="index.php?a=2493">head</a></span><span class="right">Modified: Dec 9th, 2006 - 1:54:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">I get an error when i try to open Terrain Genrator<br /> + <br /> + This is what it says<br /> + <br /> + <br /> + Application Has generated an execption that could not be handled.<br /> + <br /> + Process id=0xe90 (3728), Thread id=0xf54 (3924.<br /> + <br /> + Click OK to terminate the Application<br /> + Click Cancel to debug the Application<br /> + <br /> + i got a C++ debuger as i am trying to learn to code for Hl2.<br /> + <br /> + Thanks<br /> + Head<br /> + <br /> + <img src="../../images/emotes/gunfight.gif" width="32" height="32" alt="gunfight" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c2295" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 10th, 2006 - 4:30:45 pm</span> + <div class="space"></div> + </div> + <div class="content">This type of error is actually an exception in the .NET framework, not Terrain + Generator. There is something wrong with your .NET install but I'm afraid I can't offer much help more + than that.<br /> + <br /> + <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c2560" + href="index.php?a=2856">EtraDor</a></span><span class="right">Posted: Jul 19th, 2007 - 10:09:37 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, im loving your program " TG ". I'm curious to know if I can texture + my + terrain using the textures for dodsource with TG ? -thanks</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c2562" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 19th, 2007 - 2:33:48 pm</span> + <div class="space"></div> + </div> + <div class="content">Not yet, sorry.<br /> + <img src="../../images/emotes/brokenball.gif" width="32" height="32" alt="brokenball" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c2596" + href="index.php?a=2877">unsey</a></span><span class="right">Posted: Aug 2nd, 2007 - 7:15:11 + am</span> + <div class="space"></div> + </div> + <div class="content">It seems that i'm having problems with textures too. In the shape of i dont + actually + hae any textures to use. the folder is (i think) empty and the related links in the drop down menu's + are + unclickable. also i cant use the painbrush tool. what the hell is going on?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c2645" + href="index.php?a=2922">Toxindude</a></span><span class="right">Posted: Sep 16th, 2007 - 9:44:19 + pm</span> + <div class="space"></div> + </div> + <div class="content">I am new to the generator well I need to know what the exact file name is that the + textures are located in . I can't find them anywhere . Nor do I know exactly how to get them into the + genorator I have an kind of an idea . <br /> + <br /> + I do this <br /> + <br /> + From the Tools menu select Options and navigate to the Packages tab. The Add Package button can be + used + to load Half-Life WAD3 texture packages and the Add Folder can be used to load .bmp, .jpg, .tga and + .wal + textures from a folder on your hard drive. You must first start a terrain before you can access the + tools menu...<br /> + <br /> + but can't find them need help please <br /> + <br /> + [email protected] please reply to that e-mail or on here if you can thank you .</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c2935" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 9th, 2008 - 9:56:24 pm</span> + <div class="space"></div> + </div> + <div class="content">If you are exporting heightmaps from Terrain Generator, or importing heightmaps + into + Terrain Generator, the texture information will be lost.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c2940" + href="index.php?a=3347">Devilguard</a></span><span class="right">Posted: Jul 11th, 2008 - 6:51:37 + am</span> + <div class="space"></div> + </div> + <div class="content">Oh.....<br /> + ok,thank you for your answer!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c2957" + href="index.php?a=3374">anhdung86</a></span><span class="right">Posted: Jul 27th, 2008 - 2:53:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">My system is: CPU: Pentium 4 2.4 Ghz, RAM 1Gb, VGA ATIradeon 1550 256Mb. But when i + use Terrain Generator, it's very slow (sometimes FPS is only 7-10) so i can't create any terrain. + Please + help me !</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c2960" + href="index.php?a=3386">africa</a></span><span class="right">Posted: Aug 6th, 2008 - 4:01:26 + am</span> + <div class="space"></div> + </div> + <div class="content">question for the nem hey man !! im using tg to export .map to reality factory but + when it opens there i have just a wireframe its jumping on my mental sheep aaaarg</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c2961" + href="index.php?a=3386">africa</a></span><span class="right">Posted: Aug 6th, 2008 - 4:01:27 + am</span> + <div class="space"></div> + </div> + <div class="content">question for the nem hey man !! im using tg to export .map to reality factory but + when it opens there i have just a wireframe its jumping on my mental sheep aaaarg</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">111.</span> <a name="c3101" + href="index.php?a=3621">Tapp</a></span><span class="right">Modified: Jan 26th, 2009 - 8:13:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">Is there a way to load my map into the terrain editor I can generate around my + already made structure?</div> + </div><br /> + + <div class="offsets">[ + <a href="Terrain_Generator_FAQ-page1.html#p40">1</a> + 2 + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Terrain Generator</span></div> + <div class="content"><span class="title">» <a + href="../../pages/Terrain_Generator.html">About</a></span><br> + <span class="title">» <a 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\ No newline at end of file diff --git a/subpages/Comments/VTFLib_FAQ.html b/subpages/Comments/VTFLib_FAQ.html new file mode 100644 index 0000000..680dc17 --- /dev/null +++ b/subpages/Comments/VTFLib_FAQ.html @@ -0,0 +1,543 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [VTFLib - FAQ - VTFLib FAQ]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p189" href="#p189">VTFLib + FAQ</a> - <a + href="https://web.archive.org/web/20170915125933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 26th, 2006 - 1:12:56 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch VTFEdit I get the following error message:<br><i>"The application failed to + initialize properly (0xc0000135). Click ok to terminate the application."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>VTFEdit is written in C++ .NET and such as requires the .NET runtimes to run. See the <a + href="../../pages/VTFLib-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch VTFEdit I get the following error message:<br><i>"A required .DLL file, + MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>VTFEdit is written in C++ .NET and such as requires the .NET runtimes to run. See the <a + href="../../pages/VTFLib-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ 26321 Views ]</span> + <div class="space"></div> + </div> + </div><br> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2181" + href="index.php?a=2376">jadm</a></span><span class="right">Posted: Sep 26th, 2006 - 6:18:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">My problem hasnt really got to do with the program itself (program is brilliant), + basically when i create a vtf and use it in cs:source the whole image gets placed to the right a bit. So + about 2% of the picture which should be on the right side appear on the left side. <img + src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><br /> + This dosnt happen with other vtf's which ive downloaded.<br /> + Is it the version (7.0, 7.1, 7.2) or is it the reflectivity. Otherwise everything is exactly the same + (in sense of properties) with the ones ive downloaded. <br /> + thx 4 the patience.<img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2185" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 27th, 2006 - 7:03:56 pm</span> + <div class="space"></div> + </div> + <div class="content">Can you <a + href="https://web.archive.org/web/20170915125933/mailto:[email protected]">email</a> me the + source image (the one you are importing into VTFEdit) and the .vtf file you generated so I can take a + closer look?<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2465" + href="index.php?a=2756">helpmeplease</a></span><span class="right">Modified: Apr 30th, 2007 - + 5:49:52 pm</span> + <div class="space"></div> + </div> + <div class="content">When ever i open open the program, it just stops loading and<br /> + says it not responding. I have the .net componet.<br /> + Can someone help me please?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2778" + href="index.php?a=3118">phatalbert</a></span><span class="right">Modified: Jan 6th, 2008 - 11:32:53 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have .NET Framework 1.1 and 2.0 and the updates all installed, however, once + downloaded VTFEdit it does not open and the error says that it is not configured properly and try + reinstalling. I saw a comment about the same problem and they were told to go get .NET framework. I have + already and still VTFEdit will not open can you please help me Nem. Do I need to get rid of all + frameworks prior to 2.0 and only keep 2.0 ? I also DLd the nVidia pack with the Lib file that was + recommended and still VTFEdit wont open, please help.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2812" + href="index.php?a=3184">Smiechu</a></span><span class="right">Posted: Feb 28th, 2008 - 8:39:19 + am</span> + <div class="space"></div> + </div> + <div class="content">I can't open TF2 VTFs because i'm getting this error:<br /><img + src="https://web.archive.org/web/20170915125933im_/http://dropbox.hazardstrip.com/bug.png" alt="" + border="0" /><br /> + Btw. I was trying to open v_greanadelaucnher.vtf</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2817" + href="index.php?a=3195">Frostyfrog</a></span><span class="right">Posted: Mar 18th, 2008 - 4:39:29 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have the exact same problem as Smiechu. I'm not trying to load TF2 VTFs tho. I am + trying to load my own VTF that I made with Vtex to see if it worked.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2945" + href="index.php?a=3195">Frostyfrog</a></span><span class="right">Modified: Jul 12th, 2008 - 4:00:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">How can I edit an image that has the Eight Bit Alpha turned on? I can send you the + files to show what I'm talking about if you want. But when I look at the image in Vista's explorer bar, + It looks different from the one I see in Paint.Net after I convert it with VTFEdit.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2947" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 12th, 2008 - 4:02:07 pm</span> + <div class="space"></div> + </div> + <div class="content">Right, I received a problem .vtf file two weeks ago, but I forgot and haven't yet had + a chance to look at it. In Photoshop, you can edit the alpha channel by simply selecting it under the + Channels tab (bottom right corner).<br /><br />I don't know if Vista previews the alpha channel, but in + VTFEdit, the <i>Mask</i> setting (<i>View</i> menu) lets you switch between the RGB channels and the RGB + channels blended with a checkered background via the alpha channel (for previews).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c3068" + href="index.php?a=3569">InflatableSoulmate</a></span><span class="right">Modified: Dec 20th, 2008 - + 4:03:08 am</span> + <div class="space"></div> + </div> + <div class="content">I was wondering if it's possible to use vtflib to convert a vtf file to a jpg. What + I'm looking for is something command-line that a php script could call then snarf up the jpg for display + on a web page.<br /><br />You can find out what decal is being used by a person on your server from + within a sourcemod plugin, and the server saves it inside a .dat file. If you rename the .dat file to a + .vtf file, you can open it with your photoshop plugin. What I want to do is write a plugin for our + gameservers that will export a web page so that admins can see if any of the players are responsible for + spraying pornographic or racist decals without having to be present in-game.<br /><br />EDIT: Nevermind. + I found the -exportformat option, finally :) missed it the first several times I looked through the cmd + screenshot on the about page. Works like a charm, and I'll look into making this all automated. Thanks + for an excellent toolset. :)<br /><br />Thanks,<br /><br />Inflatable Soulmate<br />Server Operations + Manager<br /><a + href="https://web.archive.org/web/20100315202147/http://brothersofchaos.com/forum">Brothers of Chaos + Multi-Gaming Clan</a></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c3072" + href="index.php?a=3577">Christoffer395</a></span><span class="right">Posted: Dec 25th, 2008 - + 4:28:14 pm</span> + <div class="space"></div> + </div> + <div class="content">I got a error message when trying to open a random .VTF file<br /> + <br /> + Error loading VTF texture<br /> + <br /> + Error:<br /> + File signature does not match 'VTF'<br /> + <br /> + What does it mean, is it possible to fix it?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c3080" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 31st, 2008 - 4:55:25 pm</span> + <div class="space"></div> + </div> + <div class="content">It sounds like the file is <i>not</i> a Valve Texture Format file. Not all files of + the same extension share the same format. There is no fix for this.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c3087" + href="index.php?a=3592">twocows</a></span><span class="right">Posted: Jan 4th, 2009 - 12:39:45 + am</span> + <div class="space"></div> + </div> + <div class="content">I have a spray with transparency that I created using two PNG files, and there are a + bunch of purple pixels at the place where the image meats the transparency (looks like the image has a + purple border around it). Here's a screenshot: + http://img186.imageshack.us/my.php?image=purpleborderuh3.jpg</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c3165" + href="index.php?a=3713">kraid</a></span><span class="right">Posted: Apr 16th, 2009 - 8:18:01 + am</span> + <div class="space"></div> + </div> + <div class="content">At first i want to tell you VTFEdit is absolutly awesome, i use it since a while now + and it really makes live (or at least converting textures for source) a lot easier.<br /> + <br /> + But now i have a little problem:<br /> + <br /> + I tried to create a spheremap (for reflection on a prop). <br /> + As far as i know, i would need to save it as a enviroment map, but no matter what i do, i cannot make it + checking the flag for enviroment map.<br /> + <br /> + The vtf plugin for Photoshop doesn't support enviroment maps, so maybe it's not working in VTFEdit, + too.<br /> + <br /> + Can you please tell me if it's possible to create enviroment maps (in that case a spheremap) with + VTFEdit and if it is, how to do it?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c3166" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 18th, 2009 - 4:31:55 pm</span> + <div class="space"></div> + </div> + <div class="content">Sphere map support in the Source engine is deprecated. Sphere maps were only included + as a fallback for older versions of DirectX. You can still create them with VTFEdit, however. To do so: + <ol> + <li>Press the <i>Input</i> button.</li> + <li>Select six images that make up the cube map.</li> + <li>Select <i>Generate Sphere Map</i> to generate a sphere map from the six images.</li> + <li>Press OK.</li> + </ol>The sphere map will be the seventh face in the .vtf. I belive you can also specify seven images if + you want (the seventh one being the sphere map).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c3169" + href="index.php?a=3713">kraid</a></span><span class="right">Posted: Apr 19th, 2009 - 6:09:19 + am</span> + <div class="space"></div> + </div> + <div class="content">Thanx for the info, you're my hero.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3393" + href="index.php?a=4065">chris k</a></span><span class="right">Posted: Jun 2nd, 2010 - 4:25:26 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Christoffer395:</div> + <div class="vbquote">I got a error message when trying to open a random .VTF file<br /><br />Error + loading VTF texture<br /><br />Error:<br />File signature does not match 'VTF'<br /><br />What does it + mean, is it possible to fix it?</div><br /> + <br /> + I get this error to but its from Left 4 dead 2 the pak 1 :| i dont know whats wrong. I don't think its + that i think you have an outdated VTF format. Can you look into it please. Thanks ^_^<br /> + <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /> exploding<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3626" + href="index.php?a=4391">Joemama 891</a></span><span class="right">Posted: Sep 5th, 2011 - 8:35:57 + pm</span> + <div class="space"></div> + </div> + <div class="content">when i try to launchh mine it says that the side to side is incorrect? is there a way + to fix this?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3628" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Sep 6th, 2011 - 6:26:24 + am</span> + <div class="space"></div> + </div> + <div class="content">The problem is a wrong Visual C++ 2005 runtime version</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3679" + href="index.php?a=3879">Kavukamari</a></span><span class="right">Posted: Jan 23rd, 2012 - 1:32:27 + am</span> + <div class="space"></div> + </div> + <div class="content">I, like many, get the "Application configuration is incorrect" error, I + think this is an error with compiling, can you look into it?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3680" + href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Jan 25th, 2012 - 10:18:08 + pm</span> + <div class="space"></div> + </div> + <div class="content"><b>Kavukamari</b>, I just tried to launch the current VTFEdit on my freshly installed + system, it does work. I have installed the necessary runtimes in the latest version. The + "Application configuration is incorrect" error is <i>not</i> a compile-error or anything but + caused a missing or outdated runtime.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3801" + href="index.php?a=12613">AngryHippie</a></span><span class="right">Posted: May 22nd, 2013 - 12:08:57 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi there,<br /> + <br /> + When trying to open VTFedit I get the following error:<br /> + <br /> + "The application failed to start because its side-by-side configuration is incorrect. Please see + the application event log or use the command-line sxstrace.exe tool for more details."<br /> + <br /> + I don't know how to find the event log or use sxstrace so I wasn't able to get more info. I am running + 64 bit windows 7 and I have the ,net framework and c++ installed. 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\ No newline at end of file diff --git a/subpages/Comments/virtuAMP_FAQ.html b/subpages/Comments/virtuAMP_FAQ.html new file mode 100644 index 0000000..7588836 --- /dev/null +++ b/subpages/Comments/virtuAMP_FAQ.html @@ -0,0 +1,611 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [virtuAMP - FAQ - virtuAMP FAQ]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p235" href="#p235">virtuAMP + FAQ</a> - <a + href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 4th, 2007 - 3:13:10 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I connect my guitar to my computer?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>There are two cheap solutions to this question:</p> + <ol> + <li>Obtain a 1/4" (6.35 mm) mono to 1/8" (3.5 mm) mono adapter. Such adapters are available + at most good audio/video stores. A stereo adapter should also do the job. You should then + be able to connect a standard 1/4" guitar cable into the 1/8" line-in or microphone input + on your computer. Play as usual using either headphones or speakers.</li> + <li>Obtain a microphone and a set of headphones, connect your microphone to your computer's + microphone input and your headphones to your computer's headphone output. Play into your + microphone.</li> + </ol> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Why do my speakers pop when I play my guitar through virtuAMP?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Your computer isn't able to process audio buffers fast enough before receiving the next + audio buffer. This is usually caused by a slow CPU or cheap sound card. You can mitigate the + effect by trying any combination of the following three settings:</p> + <ol> + <li>Audio Driver: Try switching between the Windows Multimedia and DirectSound audio + drivers. The DirectSound audio driver should provide better priority for audio processing, + but requires Windows XP and up.</li> + <li>Audio Buffer Denominator: Try increasing the delay between audio buffer capture and + playback by decreasing the audio buffer denominator setting one step at a time. Allow a + few seconds to determine effectiveness.</li> + <li>Audio Buffer FPS: Try decreasing the display frame rate by decreasing the audio buffer + FPS setting. This will provide more CPU time for audio processing.</li> + </ol> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I connect foot pedals to virtuAMP?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>virtuAMP does not support foot pedals, but you can use your keyboard to toggle effects on + and off. To add a shortcut:</p> + <ol> + <li>Select an effect.</li> + <li>While holding the shift key, press the button you wish to use to toggle the effect (you + can assign the same key to multiple effects).</li> + <li>The name of the key you selected should appear in the status bar at the bottom of your + screen.</li> + <li>Repeat 1-3 for each effect you with to add a shortcut to.</li> + </ol> + <p>To remove a shortcut:</p> + <ol> + <li>Select an effect.</li> + <li>While holding the shift key, press delete.</li> + <li>Repeat 1-2 for each effect you with to remove a shortcut from.</li> + </ol> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Why can't the Player/Recorder effect play my .wav file?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>virtuAMP only supports 8 or 16 bit PCM, and 32 bit or 64 bit IEEE floating point .wav files + sampled at 44100 Hz.</p> + <p>You may use <a href="http://audacity.sourceforge.net/">Audacity</a> + to convert your .wav files to an accepted format.</p> + <p>You may also encounter problems if the .wav file is opened in another program, or by + virtuAMP for recording. Check the log.txt file in your installation folder for detailed + error messages.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I improve my sound quality?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>virtuAMP is not meant to be a replacement for real guitar amplifiers or professional studio + equipment. Having said that, there are many factors that will affect the quality of sound + virtuAMP can produce. Your audio card and speakers are probably the most important factors + (most computers come with a cheap on-board sound card), and a slow CPU can lead to audible + popping as audio buffers aren't processed before they are needed. Upgrading any of these + things <i>may</i> lead to a better overall sound.</p> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Sep 4th, 2007 - 8:15:19 pm</span><span + class="right">[ 18667 Views ]</span> + <div class="space"></div> + </div> + </div><br> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2608" + href="index.php?a=2891">Sheepdog</a></span><span class="right">Posted: Aug 10th, 2007 - 6:49:52 + pm</span> + <div class="space"></div> + </div> + <div class="content">Does this support Vista (32-bit) fully?<br /> + <br /> + I have it installed and I have my guitar set up right, but what next? Does it just automatically alter + your sound? Because nothing happens and when I try to use the "Mute" button it stops + responding. Did I miss something?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2611" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 10th, 2007 - 9:41:37 pm</span> + <div class="space"></div> + </div> + <div class="content">If the application is working, you should just hear sound. I haven't tested virtuAmp + in Vista, but by the sounds of it, it may not work. I'll try to fix this soon (I'm in the middle of my + final exams at the moment).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2612" + href="index.php?a=2891">Sheepdog</a></span><span class="right">Posted: Aug 11th, 2007 - 8:35:29 + pm</span> + <div class="space"></div> + </div> + <div class="content">Alright thanks. And what I have seen of the program it looks great. If it sounds as + good as it looks, then I'm sure you've made a damn good program ;)<br /> + <br /> + And good luck with the exams...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2618" + href="index.php?a=2897">leezanoni</a></span><span class="right">Posted: Aug 16th, 2007 - 2:24:01 + pm</span> + <div class="space"></div> + </div> + <div class="content">I downloaded the program but it will not produce any sound i can hear the pedals + buzzing but no sound<br /> + <br /> + when i use my recording software it will pick up the guitar but i really want to be able to use all + those pedals.<br /> + <br /> + i dont no what i am doing wrong i tried the buffer setting fom 1 to 18 and it makes no difference <br /> + <br /> + please help<br /> + <br /> + thank you<br /> + <br /> + lee</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2619" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 16th, 2007 - 3:40:36 pm</span> + <div class="space"></div> + </div> + <div class="content">What OS are you on? Can you post the contents of <i>log.txt</i> (found in your + virtuAMP folder)? You may also try checking your microphone volume using the Windows Volume Control + utility.<br /> + <br /> + Other than that, I'm not too sure. I'll hopefully be releasing a new version in the next week or so with + better audio support through DirectX. I'll also be taking a look at the current audio driver, which is + based on the Windows Multimedia API, as it may have problems with Vista.<br /> + <br /> + <img src="../../images/emotes/lazy.gif" width="32" + height="32" alt="lazy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2620" + href="index.php?a=2897">leezanoni</a></span><span class="right">Posted: Aug 16th, 2007 - 4:01:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">this is what my log says<br /> + <br /> + <br /> + Initializing engine...<br /> + Engine initialized.<br /> + Creating new pedalboard...<br /> + Pedalboard cleared.<br /> + Loading C:\Documents and Settings\Admin\Local + Settings\Temp\virtuamp100\virtuAMP\units/preamp.png...<br /> + C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/preamp.png loaded + (256x256 @ 4 BPP).<br /> + Loading C:\Documents and Settings\Admin\Local + Settings\Temp\virtuamp100\virtuAMP\units/power.png...<br /> + C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/power.png loaded (8x8 @ 4 + BPP).<br /> + Loading C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/knob.png...<br /> + C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/knob.png loaded (32x32 @ + 4 BPP).<br /> + Loading C:\Documents and Settings\Admin\Local + Settings\Temp\virtuamp100\virtuAMP\units/output.png...<br /> + C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/output.png loaded (64x32 + @ 4 BPP).<br /> + Loading C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/noise + gate.png...<br /> + C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/noise gate.png loaded + (256x256 @ 4 BPP).<br /> + Loading C:\Documents and Settings\Admin\Local + Settings\Temp\virtuamp100\virtuAMP\units/input.png...<br /> + C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/input.png loaded (64x32 @ + 4 BPP).<br /> + Loading C:\Documents and Settings\Admin\Local + Settings\Temp\virtuamp100\virtuAMP\units/equalizer.png...<br /> + C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/equalizer.png loaded + (256x256 @ 4 BPP).<br /> + Loading C:\Documents and Settings\Admin\Local + Settings\Temp\virtuamp100\virtuAMP\units/slider.png...<br /> + C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/slider.png loaded (8x8 @ + 4 BPP).<br /> + Loading C:\Documents and Settings\Admin\Local + Settings\Temp\virtuamp100\virtuAMP\units/oscilloscope.png...<br /> + C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/oscilloscope.png loaded + (256x256 @ 4 BPP).<br /> + Loading C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/speaker + cabinet.png...<br /> + C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/speaker cabinet.png + loaded (256x256 @ 4 BPP).<br /> + Loading C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/cable + head.png...<br /> + C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/cable head.png loaded + (32x32 @ 4 BPP).<br /> + Loading C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/cable + shell.png...<br /> + C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/cable shell.png loaded + (32x32 @ 4 BPP).<br /> + New pedalboard created.<br /> + Destroying engine...<br /> + Pedalboard cleared.<br /> + Engine destroyed.<br /> + Saving C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\virtuAMP.ini...<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2621" + href="index.php?a=2897">leezanoni</a></span><span class="right">Posted: Aug 16th, 2007 - 4:20:29 + pm</span> + <div class="space"></div> + </div> + <div class="content">my os is win xp<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2624" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 27th, 2007 - 4:40:04 pm</span> + <div class="space"></div> + </div> + <div class="content">Just an update for those interested: I've got virtuAMP working under Vista now, and + I've added new Flanger and Feedback Loop effects. Once I finish up DirectSound support and a new Fuzz + pedal I'll upload the next release. I expect this to be within a week.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2625" + href="index.php?a=1704">maban</a></span><span class="right">Posted: Aug 27th, 2007 - 11:06:55 + pm</span> + <div class="space"></div> + </div> + <div class="content">Cool!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2636" + href="index.php?a=2912">Zzzyax</a></span><span class="right">Posted: Sep 4th, 2007 - 1:46:53 + pm</span> + <div class="space"></div> + </div> + <div class="content">...I should have read this before i made the question on the About page, oh well... i + know now...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2858" + href="index.php?a=3271">MisFit4Me</a></span><span class="right">Posted: May 20th, 2008 - 4:36:26 + pm</span> + <div class="space"></div> + </div> + <div class="content">Is there a way to play through VituaAMP but record in Audacity? I record music mostly + in Audacity and it'd be cool if there were a way for me to play using virtua amp and it record what came + out into Audacity. Let me know if there's an easy way to do this.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2859" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 20th, 2008 - 6:21:12 pm</span> + <div class="space"></div> + </div> + <div class="content">Usually you can set your recording input to be the stereo mix, but because you need + your recording input to be your mic or line in for virtuAMP, I can't think of any way to do this.<br /> + <br /> + <img src="../../images/emotes/capoera.gif" + width="32" height="32" alt="capoera" /><br /> + <br /> + You can, however, use virtuAMP's Recorder pedal to record what you play to a .wav file, then open the + .wav file in Audacity.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2860" + href="index.php?a=3271">MisFit4Me</a></span><span class="right">Posted: May 21st, 2008 - 5:31:00 + pm</span> + <div class="space"></div> + </div> + <div class="content">I was trying to do that but I couldn't seem to get it to work. How does the recorder + pedal work exactly? It seemed that when I used it, the "power" light wasn't on.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2861" + href="index.php?a=1">Nem</a></span><span class="right">Modified: May 21st, 2008 - 6:19:12 pm</span> + <div class="space"></div> + </div> + <div class="content">Works fine with Audacity (I've used the two several times). To use it:<ol> + <li>Place the pedal wherever you want to record (usually before the speaker cabinet).</li> + <li>Press the save button and select a file to record to.</li> + <li>Engage the pedal to record to the file (each time you engage the pedal it overwrites the file's + contents).</li> + <li>Play your guitar.</li> + <li>Disengage the pedal to stop recording.</li> + </ol> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c3106" + href="index.php?a=3631">philipearlwilliams</a></span><span class="right">Posted: Feb 4th, 2009 - + 3:55:40 am</span> + <div class="space"></div> + </div> + <div class="content">i am using windows vista 32 bit....the program works but there is a delay between the + note played and the sound output to the speakers ? is this something that you are working on or will + work on. this is going to be a great program once this little glitch is fixed. thank you for taking the + time to build this app. good luck !</div> + </div><br /> + + + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">virtuAMP</span></div> + <div class="content"><span class="title">» <a href="../../pages/virtuAMP.html">About</a></span><br> + <span class="title">» <a href="../../pages/virtuAMP-Download.html">Download</a></span><br> + <span class="title">» <a href="../virtuAMP-Revision History.html">Revision + History</a></span><br> + <span class="title">» <a href="../virtuAMP-Requirements.html">Requirements</a></span><br> + <span class="title">» <a href="../virtuAMP-FAQ.html">FAQ</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + action="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=235&o=0"> + <div class="label">Username:</div> + 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href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/Crafty-FAQ.html b/subpages/Crafty-FAQ.html index 18dc4a6..ad6467f 100644 --- a/subpages/Crafty-FAQ.html +++ b/subpages/Crafty-FAQ.html @@ -39,8 +39,7 @@ <div class="main_content"> <div class="group"> <div class="heading1"> - <div class="space"></div><span class="left"><a name="p213" - href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=213#p213">Crafty + <div class="space"></div><span class="left"><a name="p213" href="#p213">Crafty FAQ</a> - <a href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Oct 5th, 2006 - 12:44:47 pm</span> @@ -262,8 +261,7 @@ </div> <div class="heading1"> <div class="space"></div><span class="left">Modified: Mar 24th, 2009 - 1:57:33 am</span><span - class="right">[ <a - href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=213#p213">53 + class="right">[ <a href="Comments/Crafty_FAQ.html#p213">53 Comments</a> ]</span> <div class="space"></div> </div> diff --git a/subpages/GCFScape-FAQ.html b/subpages/GCFScape-FAQ.html index cc1fafb..ffa691a 100644 --- a/subpages/GCFScape-FAQ.html +++ b/subpages/GCFScape-FAQ.html @@ -39,8 +39,7 @@ <div class="main_content"> <div class="group"> <div class="heading1"> - <div class="space"></div><span class="left"><a name="p93" - href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=93#p93">GCFScape + <div class="space"></div><span class="left"><a name="p93" href="#p93">GCFScape FAQ</a> - <a href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Jun 20th, 2004 - 11:37:59 am</span> @@ -431,8 +430,7 @@ </div> <div class="heading1"> <div class="space"></div><span class="left">Modified: Jan 17th, 2006 - 10:33:36 pm</span><span - class="right">[ <a - href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=93#p93">83 + class="right">[ <a href="Comments/GCFScape_FAQ-page1.html#p93">83 Comments</a> ]</span> <div class="space"></div> </div> diff --git a/subpages/GCFScape-GCF_File_Format.html b/subpages/GCFScape-GCF_File_Format.html index 2f8b098..a1878cc 100644 --- a/subpages/GCFScape-GCF_File_Format.html +++ b/subpages/GCFScape-GCF_File_Format.html @@ -39,19 +39,17 @@ <div class="main_content"> <div class="group"> <div class="heading1"> - <div class="space"></div><span class="left"><a name="p77" - href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=77#p77">GCF + <div class="space"></div><span class="left"><a name="p77" href="#p77">GCF File Format</a> - <a href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Feb 1st, 2004 - 12:40:07 pm</span> <div class="space"></div> </div> <div class="content"> - <p>Jed of <a - href="https://web.archive.org/web/20190508195419/http://www.wunderboy.org/">wunderboy.org</a> and I + <p>Jed of <a href="http://www.wunderboy.org/">wunderboy.org</a> and I have contributed on a GCF file format specification complete with source code snippets from GCFScape. You can check it out <a - href="https://web.archive.org/web/20190508195419/http://www.wunderboy.org/docs/gcfformat.php">here</a>. + href="https://www.wunderboy.org/documentation/valve-gcf-file-format/">here</a>. You can also find an open source implementation of the GCF file format in the HLLib package library found <a href="../pages/Miscellaneous-HLLib.html">here</a>. </p> diff --git a/subpages/Terrain_Generator-FAQ.html b/subpages/Terrain_Generator-FAQ.html index d7f512f..fa3df90 100644 --- a/subpages/Terrain_Generator-FAQ.html +++ b/subpages/Terrain_Generator-FAQ.html @@ -39,8 +39,7 @@ <div class="main_content"> <div class="group"> <div class="heading1"> - <div class="space"></div><span class="left"><a name="p40" - href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=40#p40">Terrain + <div class="space"></div><span class="left"><a name="p40" href="#p40">Terrain Generator FAQ</a> - <a href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: May 26th, 2003 - 11:34:58 pm</span> @@ -178,8 +177,7 @@ </div> <div class="heading1"> <div class="space"></div><span class="left">Modified: Oct 12th, 2003 - 4:32:02 pm</span><span - class="right">[ <a - href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=40#p40">113 + class="right">[ <a href="Comments/Terrain_Generator_FAQ-page1.html#p40">113 Comments</a> ]</span> <div class="space"></div> </div> diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html b/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html index a25cd43..d583997 100644 --- a/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html +++ b/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html @@ -103,9 +103,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?c=57&o=15#p57">2</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c241" @@ -293,10 +292,100 @@ do not currently have any custom .wad's either... hmmm and I have two questions. How do I add a tree and how do I get a forest type sky...? Thanks</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?c=57&o=15#p57">2</a> - ]</div><br> - + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1399">16.</a></span> + <a href="index.php?a=1">Nem</a></span><span class="right"> Sun Mar 6th, 2005 at + 1:13:19 pm </span> + <div class="space"></div> + </div> + <div class="content">The skybox textures are located in the gfx/env folder in either + your .gcf file or on your hard disk. They are six textures labeled skyboxname*.tga where + the * is one of + up, dn, lf, rt, ft, bk. + <br> + <br>You can't load models or other geometry into Terrain Generator.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1402">17.</a></span> + <a href="index.php?a=1412">nick585</a></span><span class="right"> Sun Mar 6th, 2005 at + 9:15:14 pm </span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/walking.gif" width="32" height="32"> nice tut!</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1692">18.</a></span> + <a href="index.php?a=1791">Jukki</a></span><span class="right"> Sat Oct 8th, 2005 at + 7:48:21 </span> + <div class="space"></div> + </div> + <div class="content">is there a version of hammer what works with hl2?</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1693">19.</a></span> + <a href="index.php?a=388">Epsi</a></span><span class="right"> Mon Oct 10th, 2005 at + 6:31:18 pm </span> + <div class="space"></div> + </div> + <div class="content">Yes, it's in the Source SDK in Steam.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1845">20.</a></span> + <a href="index.php?a=1984">GREY_WOLF</a></span><span class="right"> Mon Jan 23rd, 2006 + at 6:05:42 pm </span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/sad.gif" width="32" height="32"> i cant open my maps + onto tg ebcause its not the right file how + can i fix it + <br><img src="../../images/emotes/apple.gif" width="32" height="32"></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1846">21.</a></span> + <a href="index.php?a=1984">GREY_WOLF</a></span><span class="right"> Mon Jan 23rd, 2006 + at 6:07:04 pm </span> + <div class="space"></div> + </div> + <div class="content">and how do i create terrain</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c1942">22.</a></span> + <a href="index.php?a=2073">smoke</a></span><span class="right"> Sat Apr 1st, 2006 at + 10:26:50 </span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/waaa.gif" width="32" height="32"> How do i put the file + into hammer? + <br></div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title"><a name="c2024">23.</a></span> + <a href="index.php?a=2209">dragonsnake</a></span><span class="right"> Mon Jun 12th, + 2006 at 2:54:30 pm </span> + <div class="space"></div> + </div> + <div class="content">Guys, i have accidentally deleted SKY. How could i fix it?<img + src="../../images/emotes/brokenball.gif" width="32" height="32"></div> + </div><br /> + + + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html b/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html index b735278..cd51036 100644 --- a/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html +++ b/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html @@ -156,9 +156,7 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=58&o=15#p58">2</a> - ]</div><br> + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c103" @@ -354,10 +352,167 @@ to select each of the six faces in your skybox. Terrain Generator expects the textures to be in the standard Half-Life format. They have no effect on the outcome of your terrain.</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=58&o=15#p58">2</a> - ]</div><br> - + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1939" + href="index.php?a=2070">th3 funk</a></span><span class="right">Posted: Mar 29th, 2006 - 6:52:22 + pm</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/yelling.gif" width="32" + height="32" alt="yelling" /> at my monitor<br /> + <br /> + umm...i dont know if this is needed....do i have to load textues into the browser...when i browse them + it shows nothing<br /> + <br /> + <img src="../../images/emotes/yeahbaby.gif" + width="32" height="32" alt="yeahbaby" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c2051" + href="index.php?a=2218">GoatFetus</a></span><span class="right">Posted: Jun 29th, 2006 - 8:51:12 + am</span> + <div class="space"></div> + </div> + <div class="content">I didnt know where else to put this question, but after i build the terrain in the + terrain generator and put it in hammer and test the map, i always get black lines where all of the + different displacement surfaces' edges touch. I cant find anywhere how to fix this either. How could I + fix this to where the lines aren't there? </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c2081" + href="index.php?a=2266">schoft</a></span><span class="right">Posted: Aug 1st, 2006 - 6:02:14 + pm</span> + <div class="space"></div> + </div> + <div class="content">hey how can i add textures to the program. The tools-> Textures feauture is + disabled ;/</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c2787" + href="index.php?a=3128">husky</a></span><span class="right">Posted: Jan 14th, 2008 - 12:42:39 + am</span> + <div class="space"></div> + </div> + <div class="content">well i know now how add jpg files but i cant add the wads folder where the tfc.wdl + cant load half life.wdl cant load btw if you explain something than explain it correctly. i need now + help cant load the textures. why help !<img + src="../../images/emotes/alarmed.gif" width="32" + height="32" alt="alarmed" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2788" + href="index.php?a=3128">husky</a></span><span class="right">Posted: Jan 14th, 2008 - 1:46:47 + am</span> + <div class="space"></div> + </div> + <div class="content">hellO? i cant find the terrain folder with grass1 grass2 etc -.- plz answer my + questions i need that terrain editor .. this editor little complicated shit but its the only editor who + save .vmf files i need the textures and you all time telling me that i need load the files in terrain + generator/config/wads <-- this cannot load he opne it and the folder is empty he show it me in editor + and dunno how add TEXTURES like yours in valve i cant find the textures from hammer editor this is + really shit ! -.- please help<---</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2789" + href="index.php?a=3128">husky</a></span><span class="right">Posted: Jan 14th, 2008 - 1:47:57 + am</span> + <div class="space"></div> + </div> + <div class="content">i can only add some own pictures like .jpg but i need the textures from hammer editor + plz ! </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2823" + href="index.php?a=3205">Sgt</a></span><span class="right">Posted: Mar 26th, 2008 - 12:17:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">When i click on the texture in the menu everything is greyed out so i can't use it. + what do I need to do?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2841" + href="index.php?a=3251">MBakke</a></span><span class="right">Posted: May 2nd, 2008 - 12:40:17 + pm</span> + <div class="space"></div> + </div> + <div class="content">Why is the Textures/Set texture.<br /> + By the way, it would be nice to answer these questions..<img + src="../../images/emotes/watermelon.gif" + width="32" height="32" alt="watermelon" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2845" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 8th, 2008 - 12:41:14 pm</span> + <div class="space"></div> + </div> + <div class="content">To set your textures:<ul> + <li>Start a new terrain.</li> + <li>Select <i>Options</i> from the <i>Tools</i> menu.</li> + <li>Go to the packages tab.</li> + <li>Press <i>Add Packages</i> for each .wad you want to load.</li> + <li>Press <i>Add Folder</i> for each directory of textures you want to load.</li> + </ul> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2895" + href="index.php?a=3195">Frostyfrog</a></span><span class="right">Posted: Jun 14th, 2008 - 8:19:53 + pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Nem:</div> + <div class="vbquote">To set your textures:<ul> + <li>Start a new terrain.</li> + <li>Select <i>Options</i> from the <i>Tools</i> menu.</li> + <li>Go to the packages tab.</li> + <li>Press <i>Add Packages</i> for each .wad you want to load.</li> + <li>Press <i>Add Folder</i> for each directory of textures you want to load.</li> + </ul> + </div> I have a question... is it possible to load vtf files? I'm thinking of using this with the HL2 + ep2 engine, but I can't visually see what it looks like becuase this program dislikes vmt files and only + want wad files. <img + src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad" /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c3339" + href="index.php?a=4003">lilryry2121</a></span><span class="right">Posted: Feb 22nd, 2010 - 6:52:36 + am</span> + <div class="space"></div> + </div> + <div class="content">Ok, i have imported a large (5000sX5000s) sattelite image as a texture, how (once + imported) to I use the alignment tools ont his for they are disabled and i need to correct the location + of the texture. This image is a JPG if it helps.<br /> + <br /> + Thanks! Ryan</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c4924" + href="index.php?a=14289">LeBugsBunny</a></span><span class="right">Posted: Jan 30th, 2020 - 5:31:46 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, why is my <b>set texture layout</b> greyed out?</div> + </div><br /> + + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html b/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html index e93131f..3d0494f 100644 --- a/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html +++ b/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html @@ -160,9 +160,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59&o=15#p59">2</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c298" @@ -379,9 +378,171 @@ One of my priority projects is a rewrite of Terrain Generator (i.e. v4) to add full Source support and interoperability and to improve the rendering engine to support larger terrains.</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59&o=15#p59">2</a> - ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1573" + href="index.php?a=1641">Android</a></span><span class="right">Posted: Jun 18th, 2005 - 8:30:46 + pm</span> + <div class="space"></div> + </div> + <div class="content">Does terrain generator only make squares of a map to start with? I'm really bad with + the sky texture, as in i can't make an outline of my maps with it. Since this program automatically + boxes the map perfectly with sky, is it possible to create a map thats in a weird geometrical shape, + like an octagon? If not, i think it would be good if you did that, because noobs at making a 3d outline + with sky, like me, so we wouldnt have to take the time deleting each individual triangle and manually + putting sky around the map. Or otherwise i just need to learn :-/</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1596" + href="index.php?a=1663">InVaDeR</a></span><span class="right">Posted: Jul 6th, 2005 - 1:47:15 + pm</span> + <div class="space"></div> + </div> + <div class="content">Well i cant find an good wad files the 1 i know of is only reely half-life but i have + GFScape where would i find the wad files that have e.g dirt1 like u use in them?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1598" + href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jul 7th, 2005 - 9:04:31 + am</span> + <div class="space"></div> + </div> + <div class="content">Android:<br /> + Weird is somthing that is realy hard to generate controled square is a very easy shape to generate and + makes it less of a chalange to make all the tools compatiple so i guess you just have lear :)<br /> + <br /> + InVaDeR the dirt1 is in the half-life wad that is in the half-life gcf<br /> + thers some decent textures in the othere games's gecf files also check google and wadfather</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1935" + href="index.php?a=2023">nems_tools</a></span><span class="right">Posted: Mar 20th, 2006 - 1:49:34 + pm</span> + <div class="space"></div> + </div> + <div class="content">when i am supposed to make paths with the flatten tool it will just take all the + terrain away. Pleez help! </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1938" + href="index.php?a=2023">nems_tools</a></span><span class="right">Posted: Mar 25th, 2006 - 8:13:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">never mind i figured it out <img + src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy" /> <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1948" + href="index.php?a=2077">Joe Fajita</a></span><span class="right">Modified: Apr 3rd, 2006 - 2:33:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">exactly what size are the guys in the map i make with this tool? how would i know + what size to make certain stuff if i have no idea the size of the men in the actual level?<br /> + <img src="../../images/emotes/apple.gif" width="32" + height="32" alt="apple" />i like apples</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1950" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 3rd, 2006 - 5:10:05 pm</span> + <div class="space"></div> + </div> + <div class="content">A unit in TG is the same as a unit in Hammer, but there is no real easy way to see + scale in TG. I am no longer developing TG v3, but instead will try to work on TG v4 (using Crafty's + engine). This is, however, a long way off (I have to first finish Crafty).<br /><br />If you find your + terrain's scale is wrong, you can always resize it in TG (under the <i>Terrain</i> menu).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2017" + href="index.php?a=2195">mulis</a></span><span class="right">Posted: Jun 4th, 2006 - 10:00:45 + am</span> + <div class="space"></div> + </div> + <div class="content">Hello i problem w the texture file in the option.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2018" + href="index.php?a=2195">mulis</a></span><span class="right">Posted: Jun 4th, 2006 - 10:03:15 + am</span> + <div class="space"></div> + </div> + <div class="content">:were: is the packets menu? cant find it=( <br /> + plz help me</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2673" + href="index.php?a=2961">Xerox29</a></span><span class="right">Modified: Oct 7th, 2007 - 1:20:43 + am</span> + <div class="space"></div> + </div> + <div class="content"><img + src="../../images/emotes/package.gif" width="32" + height="32" alt="package" />Ok i downloaded it but how do i change where i look? do you have texture i + could download? My running system: Windows XP proffesional<img + src="../../images/emotes/folder.gif" width="32" + height="32" alt="folder" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2991" + href="index.php?a=3438">suffolkpo</a></span><span class="right">Posted: Sep 19th, 2008 - 5:24:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hello, I have a question about the TG utility, bear in mind your talking to a newb. + when I try to import a texture set from sdk or hl2 they are not coming up as available. do these need to + be extracted from the sdk if so how? question 2 I made a terrain with the default settings,select + file/new/etc. well it looked great eveen though there were no textures applied I exported it as a vmf + for the hammer editor. problem is its massive so much so that hammer will not display the horizon unless + you pan the camera in the general direction, the field of view is obscured until you scroll to it + directionally.question 3 how do I compile structures onto the terrain, copy from the hammer of the + structure and paste onto the terrain? thanx so much</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c3154" + href="index.php?a=3695">Enforcer</a></span><span class="right">Posted: Mar 27th, 2009 - 4:32:24 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have read the tutorial, but I do not know how I can create detailed rock walls such + as diagonal indentations on vertical or roughed up cliffs, rather than just moving fixed vertecies up + and down.<br /> + <br /> + Is that possible? or not with this tool?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c3172" + href="index.php?a=3723">jenkins08</a></span><span class="right">Posted: Apr 24th, 2009 - 9:20:54 + am</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Enforcer:</div> + <div class="vbquote">I have read the tutorial, but I do not know how I can create detailed rock walls + such as diagonal indentations on vertical or roughed up cliffs, rather than just moving fixed + vertecies up and down.<br /><br />Is that possible? or not with this tool?</div><br /> + <br /> + Yes just make the wall as a floor first, rotate it X or Y 90 degrees and theres your wall with diagonal + indentations on vertical or roughed up cliffs <img + src="../../images/emotes/capoera.gif" width="32" + height="32" alt="capoera" /> + </div> + </div><br /> </div> <div class="main_sidebar"> diff --git a/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html b/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html index 0493bdc..ecfc607 100644 --- a/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html +++ b/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html @@ -146,9 +146,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?c=36&o=15#p36">2</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c163" @@ -349,10 +348,9 @@ </div> <div class="content">I used this to create my cave in Castle Attack. cheers.</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?c=36&o=15#p36">2</a> - ]</div><br> - + + + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html b/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html index 3f885eb..d90221a 100644 --- a/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html +++ b/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html @@ -166,9 +166,8 @@ <div class="space"></div> </div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?c=56&o=15#p56">2</a> - ]</div><br> + + <div class="group"> <div class="heading2"> <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2554" @@ -468,10 +467,9 @@ <div class="content">yo hang on making that more public yet. Textures were broken, but now they're fixed, and all I've got left now is rotate</div> </div><br> - <div class="offsets">[ 1 <a - href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?c=56&o=15#p56">2</a> - ]</div><br> - + + + </div> <div class="main_sidebar"> <div class="group"> diff --git a/subpages/VTFLib-FAQ.html b/subpages/VTFLib-FAQ.html index c74b6b7..79cb854 100644 --- a/subpages/VTFLib-FAQ.html +++ b/subpages/VTFLib-FAQ.html @@ -39,8 +39,7 @@ <div class="main_content"> <div class="group"> <div class="heading1"> - <div class="space"></div><span class="left"><a name="p189" - href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=189#p189">VTFLib + <div class="space"></div><span class="left"><a name="p189" href="#p189">VTFLib FAQ</a> - <a href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Mar 26th, 2006 - 1:12:56 pm</span> @@ -103,7 +102,7 @@ </div> <div class="heading1"> <div class="space"></div><span class="left"></span><span class="right">[ <a - href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=189#p189">26 + href="Comments/VTFLib_FAQ.html#p189">26 Comments</a> ]</span> <div class="space"></div> </div> diff --git a/subpages/virtuAMP-FAQ.html b/subpages/virtuAMP-FAQ.html index 3265fb1..fbf5a2c 100644 --- a/subpages/virtuAMP-FAQ.html +++ b/subpages/virtuAMP-FAQ.html @@ -39,8 +39,7 @@ <div class="main_content"> <div class="group"> <div class="heading1"> - <div class="space"></div><span class="left"><a name="p235" - href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=235#p235">virtuAMP + <div class="space"></div><span class="left"><a name="p235" href="#p235">virtuAMP FAQ</a> - <a href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span class="right">Posted: Jul 4th, 2007 - 3:13:10 pm</span> @@ -207,8 +206,7 @@ </div> <div class="heading1"> <div class="space"></div><span class="left">Modified: Sep 4th, 2007 - 8:15:19 pm</span><span - class="right">[ <a - href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=235#p235">22 + class="right">[ <a href="Comments/virtuAMP_FAQ.html#p235">22 Comments</a> ]</span> <div class="space"></div> </div> |