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<!DOCTYPE html>
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<title>Nem's Tools [Batch Compiler - Tutorials - Batch Compiler Setup (Half-Life)]</title>
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<div class="space"></div><span class="left"><a name="p32"
href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32#p32">Batch
Compiler Setup (Half-Life)</a> - <a
href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: May 26th, 2003 - 10:43:23 pm</span>
<div class="space"></div>
</div>
<div class="content">
<p>Just downloaded Batch Compiler and don't know what the hell to do with it? This little tutorial
should cover everything you need to know from how to set it up to how to compile your first map.</p>
<p>First things first, if you don't already have the program head over to the <a
href="../../pages/Batch_Compiler-Download.html">downloads</a>
page, pick it up and install it. The installer is a standard Windows installer so I will leave that to
your imagination.</p>
<p>Once you have installed Batch Compiler start the program up. <b><span class="warning">If you get an
error when you run it then you need the .NET framework which is linked to on the <a
href="../../pages/Batch_Compiler-Download.html">downloads</a>
page.</span></b> Batch Compiler should look like this when you start it up:</p>
<center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup1.png" width="790" height="605"
alt="Batch Compiler At Startup"></center>
<p>Now some of you may have noticed that there are no controls for compiling your map on the form. This
is because Batch Compiler 3.0.0 (and up) work with Batch Compiler Specification (BCS) files. These
wonderful dynamic configuration files allow you to use Batch Compiler to compile just about anything
that makes use of a batch file, be it a Half-Life map (which this tutorial works on), a map for
another game, or even such things as applications.</p>
<p>Six specifications come with Batch Compiler (they can be found under the <b>Specifications</b> menu).
They are:</p>
<ul>
<li><b>Quake Tools Legacy:</b> The original Quake Tools specification.</li>
<li><b>Source Tools Advanced:</b> The advanced Source Tools specification. Recommended for experianced
users.</li>
<li><b>SourceTools Normal:</b> The standard Source Tools specification. Recommended for new users.
</li>
<li><b>Zoners Tools Advanced:</b> The advanced Zoners Tools specification. Recommended for experianced
users.</li>
<li><b>Zoners Tools Legacy:</b> The original Zoners Tools specification.</li>
<li><b>Zoners Tools Normal:</b> The standard Zoners Tools specification. Recommended for new users.
</li>
</ul>
<p>You're welcome to use any specification you wish, I would, however, recommend the Zoners Tools Normal
specification because if you are reading this, you are probably a new user. You can always upgrade to
the Zoners Tools Advanced specification latter. If you are reading this tutorial you are setting Batch
Compiler up for Half-Life mapping so make sure you pick one of the specifications that has the word
<i>Half-Life</i> in it. To load the specification simply click it in the <b>Specifications</b> menu.
Your screen should look like this:</p>
<center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup2.png" width="790" height="605"
alt="Zoners Tools Normal Specification"></center>
<p>Now that we have the specification open, we need to proceed to set Batch Compiler up to use it. In
the <b>Options</b> menu click the <b>Setup</b> button. Your screen should look like this:</p>
<center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup3.png" width="304" height="376"
alt="Options Form - General Tab"></center>
<p>The <b>General</b> tab contains information specific to the editor itself. Its options are:</p>
<ul>
<li><b>Opacity:</b> Set the opacity of the program (make it see through).</li>
<li><b>Log Viewer:</b> Set the program Batch Compiler uses to view LOG files.</li>
<li><b>Recent Files:</b> Set the number of recent files to store, this is used for both BCP and MAP
files.</li>
<li><b>Associate With:</b> Press the <i>BCP Files</i> button to associate BCP files with the editor.
When associated, double clicking a BCP (Batch Compiler Preset) file will launch Batch Compiler with
that preset loaded.</li>
</ul>
<p>When you first start Batch Compiler, Batch Compiler will try to find NotePad using system path
variables and set it as your <b>Log Viewer</b>. If your <b>Log Viewer</b> is not set you will have to
manually browse for an appropriate application. Some appropriate standard windows applications include
NotePad and WordPad.</p>
<p>Once you are happy with your settings in the <b>General</b> tab, move over to the <b>Stage Paths</b>
tab. Your screen should look like this:</p>
<center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup4.png" width="304" height="376"
alt="Options Form - Stage Paths Tab"></center>
<p>The <b>Stage Paths</b> tab allows you to set the paths to all the tools used in your current
specification. To begin specifying the paths select the BSP tool from the list of tools on your
screen. Once selected the bottom text box on the form changes its caption to read <b>BSP Path</b>, its
browse button also becomes active as shown below:</p>
<p>The <b>Stage Paths</b> tab allows you to set the paths to all the tools used in your current
specification. Because we are using the Zoners Tools Normal specification file we will first need
these tools on our hard drive. If you do not already have Zoners Tools you can download the latest
version <a href="https://web.archive.org/web/20170915134647/http://www.zhlt.info/">here</a> or find it
in the Mapping Tools pack available <a href="../../pages/Batch_Compiler-Download.html#p104">here</a>.
<b><span class="warning">Note: the Zoners Tools Normal and Zoners Tools Advanced specifications make
use of Zoners Tools v3.0.0 and up.</span></b></p>
<p>Once you have the tools we can continue with the tutorial. To begin specifying the paths select the
CSG tool from the list of tools on your screen. Once selected the bottom text box on the form changes
its caption to read <b>CSG Path</b>, its browse button also becomes active as shown below:</p>
<center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup5.png" width="304" height="376"
alt="Options Form - Stage Paths Tab"></center>
<p>Now simply press the browse button (the button with the three dots) and browse to the file located on
your hard drive. Continue this process for all the reaming tools. Your screen should look something
like this:</p>
<center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup6.png" width="304" height="376"
alt="Options Form - Stage Paths Tab"></center>
<p>Once you are happy with your settings in the <b>Stage Paths</b> tab, move over to the
<b>Variables</b> tab. Your screen should look like this:</p>
<center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup7.png" width="304" height="376"
alt="Options Form - Variables Tab"></center>
<p>The <b>Variables</b> tab allows you to set the paths to various other resources used in your current
specification. These paths are set in a similar mannor to those of the <b>Stage Paths</b> tab and
should be set as follows:</p>
<p><b>WADRoot:</b> (Game directory.)</p>
<ul>
<li><b>Half-Life:</b> ...\Steam\SteamApps\[email protected]\half-life</li>
<li><b>Day of Defeat (Official MODs):</b> ...\Steam\SteamApps\[email protected]\day of defeat</li>
<li><b>Natural Selection (3rd Party MODs):</b> ...\Steam\SteamApps\[email protected]\half-life</li>
</ul>
<p><b>Output:</b> (BSP output directory.)</p>
<ul>
<li><b>Half-Life:</b> ...\Steam\SteamApps\[email protected]\half-life\valve\maps</li>
<li><b>Day of Defeat (Official MODs):</b> ...\Steam\SteamApps\[email protected]\day of defeat\dod\maps
</li>
<li><b>Natural Selection (3rd Party MODs):</b> ...\Steam\SteamApps\[email protected]\half-life\ns\maps
</li>
</ul>
<p>Your form should look something like this when you're all done:</p>
<center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup8.png" width="304" height="376"
alt="Options Form - Variables Tab"></center>
<p>Once you are happy with your paths click the <b>OK</b> button to return to Batch Compiler's main
screen. We are now going to go through the steps for creating a generic "Full" compile preset which
you can use for all your maps. Please continue to the <a
href="Creating_A_Preset_(Half-Life).html">next
page</a>.</p>
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Mar 24th, 2005 - 6:13:26 pm</span><span
class="right">[ 81728 Views ]</span>
<div class="space"></div>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1123"
href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1090">Divine</a></span><span
class="right">Posted: Oct 5th, 2004 - 7:17:27 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
my thing is broken<br>
<br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1124"
href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1090">Divine</a></span><span
class="right">Posted: Oct 5th, 2004 - 7:18:50 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
When i start ms dos it just sys that same introduction and than it just stops ive made a map before it
used to work i dont know what happned. please help <br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1125"
href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
class="right">Posted: Oct 6th, 2004 - 12:23:24 pm</span>
<div class="space"></div>
</div>
<div class="content"><br>
first, make sure that you have all of the paths set up correctly<br>
<br>
second, make sure that you have the correct settings for each of the compile tools<br>
<br>
third, make sure that you do not have any errors in the DOS window.<br>
<br>
if you can, copy the contents of the DOS window and paste it here.<br>
<br>
<br>
if all else fails, try using the HL-Compiled installer (also on the Batch Compiler download page). this
will install the Batch Compiler, the latest compile tools, and will set it all up for you. the only
thing you need to do is to select the map and press run. <br>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1303"
href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1321">mR.sPANKY</a></span><span
class="right">Posted: Feb 8th, 2005 - 2:55:46 pm</span>
<div class="space"></div>
</div>
<div class="content">Hey nems would you be able to make some new setup tutorials for the new batch
compiler because I have no idea what the variables tab is for and there is no longer any input output
tabs in the setup.</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1306"
href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Modified: Feb 8th, 2005 - 5:39:04 pm</span>
<div class="space"></div>
</div>
<div class="content">I'll try to update these tutorials soon, but for now:<br><br>The "Variables" tab
basically replaces the Input and Ouput path in a more flexible way. For Half-Life specifications there
are two fields, these are:<ol>
<li><b>WADRoot:</b> The same as the <i>Input Path</i> in this tutorial.</li>
<li><b>Output:</b> The same as the <i>Output Path</i> in this tutorial.</li>
</ol>For the Source specifications there are three fields, these are:<ol>
<li><b>BinRoot:</b> The path to your bin folder in the sdk (where all the tools are located).</li>
<li><b>ValveProject:</b> The path to the folder your GameInfo.txt file is in.</li>
<li><b>Output:</b> The path to the folder to copy your .bsp files to. More less the same as the
<i>Output Path</i> in this tutorial.</li>
</ol>
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1516"
href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1552">HeAdCrAb
KILLA</a></span><span class="right">Posted: Apr 27th, 2005 - 1:25:58 pm</span>
<div class="space"></div>
</div>
<div class="content">When I go to compile my MAP the DOS window (the black one) tells me I have an ERROR
and to refer to the LOG text file to find the ERROR. There are NO ERRORS in the LOG file! WTF!!! Need
help! - HeAdCrAb KILLA</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1517"
href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Apr 27th, 2005 - 1:40:15 pm</span>
<div class="space"></div>
</div>
<div class="content">From within Batch Compiler, go File->View Log File to view your log file. If that
doesn't work, try reading the console output to see what the error is.</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1519"
href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1552">HeAdCrAb
KILLA</a></span><span class="right">Posted: Apr 27th, 2005 - 3:35:52 pm</span>
<div class="space"></div>
</div>
<div class="content">I cannot find ANY ERROR reading in the LOG file. The last time I tried compiling in
Hammer, an ERROR came up "access is denied," but I don't kno if that has anything to do with this. How
do I view this "console?" - HeAdCrAb KILLA</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1520"
href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Apr 27th, 2005 - 3:56:49 pm</span>
<div class="space"></div>
</div>
<div class="content">The console is the thing that is telling you to view your log file. Right click on
the console and select the text, the pres enter to copy it and paste it here.</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1521"
href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
class="right">Posted: Apr 28th, 2005 - 2:25:03 pm</span>
<div class="space"></div>
</div>
<div class="content">"The last time I tried compiling in Hammer, an ERROR came up "access is denied," but
I don't kno if that has anything to do with this."<br>
<br>
sounds like some of your paths are incorrectly setup.</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1604"
href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1677">Black-Drool</a></span><span
class="right">Posted: Jul 18th, 2005 - 9:23:13 pm</span>
<div class="space"></div>
</div>
<div class="content">I love maps, I have made about 25, and don't know much about compiling... :) I really
need help. With a nubish username like myself prepare to be annoyed by me!<br>
<br>
;)<br>
<br>
Help me with "Ripent" What is that?<br>
<br>
Where can i find that, and also, you said an MS-DOS screen pops up can compiles ur map... does the
MS-DOS screen stay there? or does it quickly disappear and compile unseen?</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1606"
href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Jul 18th, 2005 - 10:44:34 pm</span>
<div class="space"></div>
</div>
<div class="content">The only essential stages are CSG, BSP, VIS and RAD.<br>
<br>
RipEnt is used for hand editing entities when either the .rmf source is not available or you don't want
to recompile.<br>
<br>
The DOS window will stay open until you close it, if you have pause enabled in the options menu. You can
close Batch Compiler while you are compiling though.</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1607"
href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1677">Black-Drool</a></span><span
class="right">Posted: Jul 19th, 2005 - 12:28:59 pm</span>
<div class="space"></div>
</div>
<div class="content">So wait, what are those "recent Files" for? what do they do, and also my MS-DOS
screen pops up for like 1 milisecond then dis-appears, how do I fix that?<br>
<br>
<img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy">
</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1608"
href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Jul 19th, 2005 - 11:30:53 pm</span>
<div class="space"></div>
</div>
<div class="content">They are files you recently opened?<br>
<br>
<img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"><br>
<br>
Your console screen should remain open if "Pause Console" is enabled in the "Options" menu and you have
at least on stage checked to run (on the right). If there is a problem with it you might want to run the
compile.bat file BC generates (in your Batch Compiler directory) from an MS DOS command prompt to see
what the problem is.</div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1609"
href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1677">Black-Drool</a></span><span
class="right">Posted: Jul 21st, 2005 - 8:53:06 pm</span>
<div class="space"></div>
</div>
<div class="content">I get this error when I do everything correctly:<br>
<br>
Error creating batch script<br>
<br>
Error: Outputpath it either not set, or invalid.<br>
<br>
What do I do?<img src="../../images/emotes/hiding.gif" width="32" height="32" alt="hiding"></div>
</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1610"
href="index.php?a=1677">Black-Drool</a></span><span class="right">Posted: Jul 21st, 2005 - 8:57:59
pm</span>
<div class="space"></div>
</div>
<div class="content">Also, how do I fill in that ripent field?<img
src="../../images/emotes/hiding.gif" width="32"
height="32" alt="hiding" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1611"
href="index.php?a=1">Nem</a></span><span class="right">Modified: Jul 21st, 2005 - 9:03:17 pm</span>
<div class="space"></div>
</div>
<div class="content">You don't need ripent, but you can get it from <a
href="https://web.archive.org/web/20071020142428/http://www.zhlt.info/download-zhlt.html">here</a>.<br />
<br />
To fix the output path, set the output path (as shown in the last two pictures in the tutorial on this
page).</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1612"
href="index.php?a=1677">Black-Drool</a></span><span class="right">Posted: Jul 21st, 2005 - 9:31:04
pm</span>
<div class="space"></div>
</div>
<div class="content">Nevermind any of my questions above.<br />
<br />
This question is important. <br />
<br />
When I run my compiler, everything works. Except right when the MS-DOS screen comes up, it says that
there was a problem compiling my map. An that i should check my "fy_breaksupports" 'log file'
or something what do I do? I think this should be my last post if it is answered correctly and THX! this
is like the best tut ever.<img
src="../../images/emotes/bleeh.gif" width="32"
height="32" alt="bleeh" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1616"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 29th, 2005 - 9:54:10 am</span>
<div class="space"></div>
</div>
<div class="content">Check your .log file to find the error, then refer to <a
href="https://web.archive.org/web/20071020142428/http://www.slackiller.com/tommy14/errors.htm">this
page</a> on how to fix it.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1713"
href="index.php?a=1142">timmo</a></span><span class="right">Posted: Oct 27th, 2005 - 8:29:29
pm</span>
<div class="space"></div>
</div>
<div class="content">Hi guys. just a quick question. The compiler works very well but on finishing a
compile I get the message "could not validate Half-life" and wont open the map. I have to go
to the console to open the map. Its not a big problem but I am curious to getting that message. I have
reinstalled Half-life and changed the output file to valve/maps. Has that anything to do with it?
Regards,</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1714"
href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Oct 28th, 2005 - 4:56:00
pm</span>
<div class="space"></div>
</div>
<div class="content">Are you using a retail veresion of HL or the Steam version?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1730"
href="index.php?a=1142">timmo</a></span><span class="right">Posted: Nov 10th, 2005 - 5:06:30
pm</span>
<div class="space"></div>
</div>
<div class="content">Hi Bluefang, well I am using the Game of the year retail version but I will try
another complete reinstall again and see what happens. I have posted a question over at Verc about
another problem I am having. Some maps seem to lock after BSP hull 3. Wolf has suggested updating to
zhlt 3.3 If I can get a copy should I manually replace them into Sierra/Half-life compile?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1731"
href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 10th, 2005 - 7:03:46
pm</span>
<div class="space"></div>
</div>
<div class="content">Sure you could do that. You can download the 3.3 version here:<br />
<br />
http://ammahls.com/index.php?page=downloadcat&cat=tools<br />
<br />
just exrtract them to the "<path>\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT" folder
and replace the existing files.<br />
<br />
Also, just so you know, the most recent version of HL-Compiled also includes the most recent compile
tools (for both HL1 and HL2).</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1733"
href="index.php?a=1852">Maxstriker777</a></span><span class="right">Posted: Nov 15th, 2005 - 9:34:34
pm</span>
<div class="space"></div>
</div>
<div class="content">I really need help on how u find WADRoot: (Game directory.)<br />
<br />
* Half-Life: ...\Steam\SteamApps\[email protected]\half-life<br />
* Day of Defeat (Official MODs): ...\Steam\SteamApps\[email protected]\day of defeat<br />
* Natural Selection (3rd Party MODs): ...\Steam\SteamApps\[email protected]\half-life<br />
<br />
Output: (BSP output directory.)<br />
<br />
* Half-Life: ...\Steam\SteamApps\[email protected]\half-life\valve\maps<br />
* Day of Defeat (Official MODs): ...\Steam\SteamApps\[email protected]\day of defeat\dod\maps<br />
* Natural Selection (3rd Party MODs): ...\Steam\SteamApps\[email protected]\half-life\ns\maps<br />
<br />
I cant seem to find this in my steam folder<br />
<br />
can you help me</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1734"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 15th, 2005 - 10:23:36 pm</span>
<div class="space"></div>
</div>
<div class="content">They are just example directories, depending on your installation and target MOD your
directories may be different (but similar). The folder <i>[email protected]</i> is your user name, it is
usually a email address (though not always). Other than that I can't help you with the MOD's folder
without knowing what MOD you are setting BC up for. Also, just in case, this tutorial is for Half-Life,
there is a separate tutorial for Source (Half-Life 2).</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1735"
href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 16th, 2005 - 3:33:13
pm</span>
<div class="space"></div>
</div>
<div class="content">IF you're still having diffulty, try using HL-Compiled. It is the batch compiled but
it also includes a tool that will help you configure the batch compiler. It also comes with the most
recent versions of all the compile tools.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1736"
href="index.php?a=1852">Maxstriker777</a></span><span class="right">Posted: Nov 16th, 2005 - 5:34:14
pm</span>
<div class="space"></div>
</div>
<div class="content">Well im tryin to make a map then later a mod for conditon zero so any help would be
appreatied</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1737"
href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 16th, 2005 - 9:16:44
pm</span>
<div class="space"></div>
</div>
<div class="content">Well, like I said, download HL-Compiled. The included tool will guide you through the
Batch Compiler setup process.<br /><br />If your having problems setting up the map editor, head over to
the <a href="https://web.archive.org/web/20071020142428/http://www.chatbear.com/board.plm?b=390">VALVe
ERC forums</a>. There are a bunch of good people over there.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1742"
href="index.php?a=1852">Maxstriker777</a></span><span class="right">Posted: Nov 17th, 2005 - 9:37:47
pm</span>
<div class="space"></div>
</div>
<div class="content">Well i have hl comlied but i had a question about this<br />
The Variables tab allows you to set the paths to various other resources used in your current
specification. These paths are set in a similar mannor to those of the Stage Paths tab and should be set
as follows:<br />
<br />
WADRoot: (Game directory.)<br />
<br />
* Half-Life: ...\Steam\SteamApps\[email protected]\half-life<br />
* Day of Defeat (Official MODs): ...\Steam\SteamApps\[email protected]\day of defeat<br />
* Natural Selection (3rd Party MODs): ...\Steam\SteamApps\[email protected]\half-life<br />
<br />
Output: (BSP output directory.)<br />
<br />
* Half-Life: ...\Steam\SteamApps\[email protected]\half-life\valve\maps<br />
* Day of Defeat (Official MODs): ...\Steam\SteamApps\[email protected]\day of defeat\dod\maps<br />
* Natural Selection (3rd Party MODs): ...\Steam\SteamApps\[email protected]\half-life\ns\maps<br />
<br />
I just wanted to know were i would fine the files because im makin cz map/mod</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1745"
href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 18th, 2005 - 7:29:58
pm</span>
<div class="space"></div>
</div>
<div class="content">just for a map, it would be:<br />
<br />
<path>\Steam\Steamapps\<username>\condition zero\czero\maps<br />
<br />
for a mod, the folder would be:<br />
<br />
<path>\Steam\Steamapps\<username>\condition zero\<mod name>\maps</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1821"
href="index.php?a=1960">trcc</a></span><span class="right">Modified: Jan 10th, 2006 - 3:38:17
pm</span>
<div class="space"></div>
</div>
<div class="content">Hi, I'm new to this site and so to cs mapping. I did all the steps in the tutorial (
the best tutorial i've seen) but when i click on the run button.. I get this error:<br />
<br />
http://img492.imageshack.us/img492/4827/deschoolerror2au.jpg<br />
<br />
Can any of you help me? Thanks<br />
<br />
<br />
EDIT: Ok, i changed my directory i guess we cannot put the zhlt folder on the desktop.<br />
<br />
Now I'm having an error when compiling.. MAX_MAP_MIPTEX<br />
<br />
=== Total BSP file data space used: 508200 bytes ===<br />
<br />
Using Wadfile: \les.wadfile\chateau.wad<br />
- Contains 5 used textures, 2.39 percent of map (136 textures in wad)<br />
Using Wadfile: \les.wadfile\halflife.wad<br />
- Contains 157 used textures, 75.12 percent of map (3116 textures in wad)<br />
Using Wadfile: \les.wadfile\cs_bdog.wad<br />
- Contains 19 used textures, 9.09 percent of map (132 textures in wad)<br />
Using Wadfile: \les.wadfile\cs_office.wad<br />
- Contains 12 used textures, 5.74 percent of map (102 textures in wad)<br />
Using Wadfile: \les.wadfile\de_piranesi.wad<br />
- Contains 9 used textures, 4.31 percent of map (160 textures in wad)<br />
Using Wadfile: \les.wadfile\es_trinity.wad<br />
- Contains 4 used textures, 1.91 percent of map (53 textures in wad)<br />
Using Wadfile: \documents and settings\jérôme2\desktop\mapmaking\cstrike.wad<br />
- Contains 3 used textures, 1.44 percent of map (123 textures in wad)<br />
<br />
added 11 additional animating textures.<br />
Error: Exceeded MAX_MAP_MIPTEX<br />
Description: Texture memory usage on the map has exceeded the limit<br />
Howto Fix: Merge similar textures, remove unused textures from the map<br />
<br />
<br />
----- END hlcsg -----<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">32.</span> <a name="c1822"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 11th, 2006 - 12:12:07 pm</span>
<div class="space"></div>
</div>
<div class="content">Increase the <i>Texture Data</i> option in the <i>Shared</i> tab.<br /><br />In the
future please ask on either a mapping forum or see <a
href="https://web.archive.org/web/20080616141425/http://www.slackiller.com/tommy14/errors.htm">this
site</a>.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">33.</span> <a name="c1994"
href="index.php?a=2159">dc_haru</a></span><span class="right">Posted: May 13th, 2006 - 3:50:02
pm</span>
<div class="space"></div>
</div>
<div class="content">I'm trying to compile my map and I get an error that tells me to check my log file
and I don't see any erros please help<br /><br />this is my log<br /><br />hlcsg v3.4 Final (Feb 25
2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean
'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug
reports to ([email protected])<br />----- BEGIN hlcsg -----<br />Command line: "C:\Documents and
Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlcsg.exe""E:\Valve Hammer
Editor\fgd\counter-strike\hostage_Meyhem"<br />Entering E:\Valve Hammer
Editor\fgd\counter-strike\hostage_Meyhem.map<br /><br />Current hlcsg Settings<br />Name | Setting |
Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max lighting
memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off
]<br />null texture stripping[ on ] [ on ]<br />clipnode economy mode [ on ] [ on ]<br />clip hull type
[ legacy ] [ legacy ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on ]<br />skyclip [ on ] [
on ]<br />hullfile [ None ] [ None ]<br />nullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [
0.500 ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad
configuration<br />Wadinclude list :<br />[zhlt.wad]<br /><br />0 brushes (totalling 0 sides) discarded
from clipping hulls<br />CreateBrush:<br /> (0.02 seconds)<br />SetModelCenters:<br /> (0.00
seconds)<br />CSGBrush:<br /> (0.16 seconds)<br /><br />Using Wadfile: \program
files\steam\steamapps\lqdrizzt\counter-strike\cstrike\tempdecal.wad<br /> - Contains 0 used textures,
0.00 percent of map (1 textures in wad)<br />Using Wadfile: \program
files\steam\steamapps\lqdrizzt\counter-strike\cstrike\de_vegas.wad<br /> - Contains 4 used textures,
100.00 percent of map (101 textures in wad)<br /><br />Texture usage is at 0.13 mb (of 4.00 mb
MAX)<br />0.20 seconds elapsed<br /><br />----- END hlcsg -----<br /><br /><br /><br />hlbsp v3.4 Final
(Feb 25 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications
by Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed
bug reports to ([email protected])<br />----- BEGIN hlbsp -----<br />Command line: "C:\Documents
and Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlbsp.exe""E:\Valve Hammer
Editor\fgd\counter-strike\hostage_Meyhem"<br /><br />Current hlbsp Settings<br />Name | Setting |
Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [
Normal ] [ Normal ]<br /><br />noclip [ off ] [ off ]<br />nofill [ off ] [ off ]<br />noopt [ off ] [
off ]<br />null tex. stripping [ on ] [ on ]<br />notjunc [ off ] [ off ]<br />subdivide size [ 240 ] [
240 ] (Min 64) (Max 512)<br />max node size [ 1024 ] [ 1024 ] (Min 64) (Max
8192)<br /><br /><br />SolidBSP [hull 0] 378 (0.03 seconds)<br />BSP generation successful, writing
portal file 'E:\Valve Hammer Editor\fgd\counter-strike\hostage_Meyhem.prt'<br />SolidBSP [hull 1] 389
(0.03 seconds)<br />SolidBSP [hull 2] 379 (0.03 seconds)<br />SolidBSP [hull 3] 391 (0.03
seconds)<br />0.39 seconds elapsed<br /><br />----- END hlbsp -----<br /><br /><br /><br />hlvis v3.4
Final (Feb 25 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code
modifications by Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with
permission.<br />Submit detailed bug reports to ([email protected])<br />----- BEGIN hlvis
-----<br />Command line: "C:\Documents and
Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlvis.exe""E:\Valve Hammer
Editor\fgd\counter-strike\hostage_Meyhem"<br /> 127 portalleafs<br /> 232 numportals<br /><br />-=
Current hlvis Settings =-<br />Name | Setting |
Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max vis
distance [ 0 ] [ 0 ]<br />priority [ Normal ] [ Normal ]<br /><br />fast vis [ off ] [ off ]<br />full
vis [ off ] [ off ]<br /><br /><br />BasePortalVis:<br /> (0.02 seconds)<br />LeafThread:<br /> (0.03
seconds)<br />average leafs visible: 22<br />g_visdatasize:1795 compressed from 2032<br />0.06 seconds
elapsed<br /><br />----- END hlvis -----<br /><br /><br /><br />hlrad v3.4 Final (Feb 25
2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean
'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug
reports to ([email protected])<br />----- BEGIN hlrad -----<br />Command line: "C:\Documents and
Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlrad.exe""E:\Valve Hammer
Editor\fgd\counter-strike\hostage_Meyhem"<br /><br />-= Current hlrad Settings =-<br />Name |
Setting | Default<br />--------------------|---------------------|-------------------------<br />threads
[ 1 ] [ Varies ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0
]<br />chart [ off ] [ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304
]<br />max lighting memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal
]<br /><br />vismatrix algorithm [ Original ] [ Original ]<br />oversampling (-extra)[ off ] [ off
]<br />bounces [ 1 ] [ 1 ]<br />bounce dynamic light [ on ] [ on ]<br />ambient light [ 0.000 0.000
0.000 ] [ 0.000 0.000 0.000 ]<br />maximum light [ 255.000 ] [ 256.000 ]<br />circus mode [ off ] [ off
]<br /><br />smoothing threshold [ 50.000 ] [ 50.000 ]<br />direct threshold [ 25.000 ] [ 25.000
]<br />direct light scale [ 2.000 ] [ 2.000 ]<br />coring threshold [ 1.000 ] [ 1.000 ]<br />patch
interpolation [ on ] [ on ]<br /><br />texscale [ on ] [ on ]<br />patch subdividing [ on ] [ on
]<br />chop value [ 64.000 ] [ 64.000 ]<br />texchop value [ 32.000 ] [ 32.000 ]<br /><br />global fade
[ 1.000 ] [ 1.000 ]<br />global falloff [ 2 ] [ 2 ]<br />global light scale [ 1.000 1.000 1.000 ] [
1.000 1.000 1.000 ]<br />global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]<br />global light
scale [ 1.000 ] [ 1.000 ]<br />global sky diffusion [ 1.000 ] [ 1.000 ]<br /><br />opaque entities [ on
] [ on ]<br />sky lighting fix [ on ] [ on ]<br />incremental [ off ] [ off ]<br />dump [ off ] [ off
]<br /><br />colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]<br />monochromatic jitter [ 0.0 0.0 0.0 ] [
0.0 0.0 0.0 ]<br />softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]<br />diffuse hack [ on ] [ on
]<br />spotlight points [ on ] [ on ]<br /><br />custom shadows with bounce light<br /> [ off ] [ off
]<br />rgb transfers [ off ] [ off ]<br /><br /><br />[Reading texlights from 'C:\Documents and
Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\lights.rad']<br />[59 texlights parsed from
'C:\Documents and Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\lights.rad']<br /><br />1384
faces<br />Create Patches : 15792 base patches<br />0 opaque faces<br />268142 square feet [38612480.00
square inches]<br />32 direct lights<br /><br />BuildFacelights:<br /> (1.27 seconds)<br />visibility
matrix : 14.9 megs<br />BuildVisLeafs:<br /> (24.44 seconds)<br />MakeScales:<br /> (35.08
seconds)<br />SwapTransfers:<br /> (23.77 seconds)<br />Transfer Lists : 35180802 : 35.18M
transfers<br /> Indices : 5769876 : 5.50M bytes<br /> Data : 140723208 : 134.20M
bytes<br />GatherLight:<br /> (5.08 seconds)<br />FinalLightFace:<br /> (2.25 seconds)<br />92.13
seconds elapsed [1m 32s]<br />
<br />
----- END hlrad -----<br />
<br />
<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">34.</span> <a name="c1996"
href="index.php?a=1">Nem</a></span><span class="right">Posted: May 13th, 2006 - 7:51:51 pm</span>
<div class="space"></div>
</div>
<div class="content">This message is displayed when the global error level is set. This can be set by any
program in your batch, so if you are running more that just the four Zoners tools, another program may
be raising an error. Alternately, there *might* be a bug with one of the Zoners tools which is raising
an error when it shouldn't.<br />
<br />
Nevertheless, as long as you see no errors in your log, you can safely ignore this message.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">35.</span> <a name="c1998"
href="index.php?a=2159">dc_haru</a></span><span class="right">Posted: May 13th, 2006 - 11:07:26
pm</span>
<div class="space"></div>
</div>
<div class="content">yea but my map wont run or appear in my list with steam?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">36.</span> <a name="c1999"
href="index.php?a=1">Nem</a></span><span class="right">Posted: May 14th, 2006 - 11:22:53 am</span>
<div class="space"></div>
</div>
<div class="content">I double checked the script and if the tools raise an error, the BSP file is not
copied (because you don't want to replace a good BSP with a bad one). You can run the batch stage
manually after you have compiled your map by selecting <i>Batch</i> from the <i>Compile->Run</i>
menu.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2027"
href="index.php?a=2216">Demi_the_pyro</a></span><span class="right">Posted: Jun 16th, 2006 - 2:16:51
pm</span>
<div class="space"></div>
</div>
<div class="content">I am new to creating maps, and I have tried creating a Mod for Half Life 1. I am
using Valve Hammer for Mapping, Wally for Texturing, and Nem's Batch Compiler for running the map. When
I compile my map, I dont get any errors, but my problem is that none of my custom .wad files are shown.
In other words, wherever I put my own .wad texture, there is a missing texture picture(pink and black
checkered squares). All I want to know is what I can do for my own textures to show up on the map. (any
textures in halflife.wad work fine) Thank you for taking your time to look at this and I hope you can
help soon. </div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2028"
href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jun 16th, 2006 - 2:29:59
pm</span>
<div class="space"></div>
</div>
<div class="content">make sure that you WAD files are in the MOD folder as well (that's the folder that
the MAPS folder is in).</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2029"
href="index.php?a=2216">Demi_the_pyro</a></span><span class="right">Posted: Jun 16th, 2006 - 2:46:51
pm</span>
<div class="space"></div>
</div>
<div class="content">Do you mean like ...\half-life\valve\maps\? or another maps folder?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2031"
href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jun 18th, 2006 - 2:41:05
pm</span>
<div class="space"></div>
</div>
<div class="content">the mod folder is \half-life\valve\ or \half-life\cstrike\ or \half-life\opfor\ or
\half-life\<mod name>\ depending on what mod you are making the map for. your custom WADs should
be in that folder.<br />
<br />
or, just to be safe, you could put them in the \half-life\valve\ folder because those resources are
available to all mods.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2229"
href="index.php?a=2419">animal</a></span><span class="right">Posted: Oct 29th, 2006 - 1:27:14
am</span>
<div class="space"></div>
</div>
<div class="content">hey<br />
i have just started to downloading some new maps for Counterstrike CZ<br />
and im not having much luck getting them to work, the most common error is, could not open .....
.wad.<br />
one of the files it can't find include cs_bdog.wad<br />
would the batch compiler fix this or does any 1 know of a place were i could download this file. <br />
Animal<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2230"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 29th, 2006 - 5:56:37 pm</span>
<div class="space"></div>
</div>
<div class="content">cs_bdog.wad is located in your counter-strike.gcf file. To compile, you need to
extract it with <a href="index.php?p=25">GCFScape</a> and put it with your other .wad files.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2237"
href="index.php?a=2430">shitface</a></span><span class="right">Posted: Nov 3rd, 2006 - 2:29:43
am</span>
<div class="space"></div>
</div>
<div class="content">YOUR <i>EXPLICIT DELETED</i> PROGRAM <i>EXPLICIT DELETED</i>! IT DOESN'T <i>EXPLICIT
DELETED</i> WORK< <i>EXPLICIT DELETED</i>!</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2240"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 3rd, 2006 - 5:35:48 pm</span>
<div class="space"></div>
</div>
<div class="content">I edited your post for the kiddies on this site.<br />
<br />
As a side not, constructive criticism will get you help, the above wont. Most of my programs have been
extensively tested and problems tend to be the consequence of end-users misunderstanding what to do.
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2833"
href="index.php?a=3222">Big_AL</a></span><span class="right">Posted: Apr 10th, 2008 - 5:06:50
am</span>
<div class="space"></div>
</div>
<div class="content">Hey PPLs<br />
<br />
can anyone Help I set up batch compiler for dod 1.3<br />
using the Tutorial fro HL i try & compile it heas the following<br />
<br />
error writing batch file<br />
c:/program files\batch compiler\complier.bat<br />
<br />
anyone ???<br />
<br />
<br />
the other problem i have dont know where to put this one<br />
<br />
complier a map using the hammer buitlin complier it works fine no errors<br />
try & load the map local to test it wont load ?? just sit in the dod splash screen idears anyone ???
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3099"
href="index.php?a=3613">dsk</a></span><span class="right">Posted: Jan 18th, 2009 - 10:38:24
am</span>
<div class="space"></div>
</div>
<div class="content">i followed the tutorials fully , and when i click run i see the batch window popping
up and a millisecond after it's gone again, if i look in2 the output folder the bsp aint there :(</div>
</div><br />
</div>
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<div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
time: 0.07963s; Queries: 14.<br>
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