1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
|
<!DOCTYPE html>
<head>
<title>Nem's Tools [Terrain Generator - FAQ - Terrain Generator FAQ]</title>
<link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
<link rel="stylesheet" type="text/css" href="../../css/default.css">
<meta http-equiv="pragma" content="no-cache">
<meta http-equiv="cache-control" content="no-cache">
<meta name="author" content="Ryan Gregg">
<meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools.">
</head>
<body>
<div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
<div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
Tools website</a>, restored from <a
href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
Download section now provides links to both Web Archive and to this unofficial Github mirror.
</div>
<div class="main">
<div class="group">
<div class="separator"></div>
<div class="heading2 menu">
<a href="../../index.html" class="menuitem">Home</a>
<a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
<a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
<a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a>
<a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
<a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
<a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
<a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
<a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
<a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
</div>
<div class="separator"></div>
<div class="content">
<div class="main_area">
<div class="space"></div>
<div class="main_content">
<div class="group">
<div class="heading1">
<div class="space"></div><span class="left"><a name="p40" href="#p40">Terrain
Generator FAQ</a> - <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: May 26th, 2003 - 11:34:58 pm</span>
<div class="space"></div>
</div>
<div class="content">
<center>
<table width="100%" class="emptytable">
<tbody>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>When I launch Terrain Generator I get the following error message:<br><i>"The application
failed to initialize properly (0xc0000135). Click ok to terminate the application."</i>
</p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>Terrain Generator is written in C# .NET and such as requires the .NET runtimes to run. See
the <a href="../../pages/Terrain_Generator-Download.html">downloads</a>
page for more information.</p>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>When I launch Terrain Generator I get the following error message:<br><i>"A required .DLL
file, MSCOREE.DLL, was not found."</i></p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>Terrain Generator is written in C++ .NET and such as requires the .NET runtimes to run. See
the <a href="../../pages/Terrain_Generator-Download.html">downloads</a>
page for more information.</p>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>Can I use Terrain Generator in a commercial project?</p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>Terrain Generator is freeware and any content created by it is the sole property of the
creator. As such any content created by TG may be distributed for both commercial and
non-commercial purposes at the creators will. The only restriction as stated (I hope) in
TG's readme is that the software itself my not be redistributed commercially or used to
promote the distribution of a commercial product. (i.e. You can package it on a CD and then
sell that CD.)</p>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>How do I load textures into TG?</p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>
From the <i>Tools</i> menu select <i>Options</i> and navigate to the <i>Packages</i> tab.
The <i>Add Package</i> button can be used to load Half-Life WAD3 texture packages and the
<i>Add Folder</i> can be used to load .bmp, .jpg, .tga and .wal textures from a folder on
your hard drive. You must first start a terrain before you can access the tools menu.</p>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>How can I move the camera in the 3D view?</p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>To rotate the camera press and hold your right mouse button in the 3D view and move it
around. To position the camera use your arrow or WASD keys.</p>
</td>
</tr>
</tbody>
</table>
</center>
<p>Ask a question...</p>
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Oct 12th, 2003 - 4:32:02 pm</span><span
class="right">[ 71449 Views ]</span>
<div class="space"></div>
</div>
</div><br>
<div class="offsets">[
<a href="Terrain_Generator_FAQ-page1.html#p40">1</a>
2
]</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">61.</span> <a name="c1175"
href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Oct 29th, 2004 - 6:27:03
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />Hey timmo<br /><br />I just tryed using it on my computer and I had no
issues.<br /><br />try a couple things:<br /><br />A) remove your current installation.<br />B)
Download
the latest version in ARCHIVE format (no installer)<br /><br />at the very monimum try deleteing the
config folder.<br /><br />also, try re-extracting the halflife.wad from the GCf files (if you are
using
Steam). It is possible that it may be corrupt. also try loading a difrent WAD.<br /><br />ALSO:<br />
<div class="vbtitle">Quote:</div>
<div class="vbquote"><br /><i>Nem Wrote:</i><br />TG wasn't really designed to handle the halflife.wad
(as it’s a massive 36 megs of tex data). It can load it; it just takes a fair bit of time. The
maximum
number of WAD files TG can handle is 255.<br /><br />Loading a folder doesn’t load texture packages,
it loads images (.bmp, .jpg, .tga and .wal are currently supported).<br /><br />You can speed up
loading of large .wad files be extracting their textures to a folder. (wad2bmp can handle this quite
well).<br /></div><br /><br />So I guess that might also be part of the problem. When I tryed
loading
the halflife.wad, TG hung for about 2 minutes. IT DID NOT CRASH. due to the size of the WAD, TG was
just
probably bogged down importing it. Try giving it a couple minutes.<br /><br />if time dosn't work, I
suppose a tempory fix would be to use [utl=http://www.telefragged.com/wally/]Wally[/url] and to copy
the
textures you want to use and make your own 'halflife.wad'.<br />
<br />
<br />
I think giving it a couple minutes to process the WAD will work. it will look like the program hangs
and
it will go non-responcive in the task manager, but give it time.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">62.</span> <a name="c1177"
href="index.php?a=1142">timmo</a></span><span class="right">Posted: Oct 30th, 2004 - 1:39:23
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
Hi Bluefang, well you're right. It takes a little while but it does load. You have to have the same
wads
in WC as you use in TG for a saved terrain to carry over. Many thx. Another question though Nem. Any
pointers or thoughts about carving into a terrain to make holes. How does carving effect the division
of
the quads?<br />
Great programme thx. <br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">63.</span> <a name="c1179"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 30th, 2004 - 9:36:46 am</span>
<div class="space"></div>
</div>
<div class="content"><br />
You mean carving in Hammer? The compile tools already don't like terrain so it can't be too much
worse... Usually I try to work within the generated triangular brushes though.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">64.</span> <a name="c1403"
href="index.php?a=1415">Gadriel</a></span><span class="right">Posted: Mar 8th, 2005 - 12:42:48
am</span>
<div class="space"></div>
</div>
<div class="content">Hmm, what are the formatting requirements for heightmaps? I suspect they need to be
greyscale, as usual, but what other formatting requirements are there?<img
src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">65.</span> <a name="c1406"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 8th, 2005 - 11:42:54 am</span>
<div class="space"></div>
</div>
<div class="content">There are no format constraints, they don't even have to be greyscale (TG will
average the RGB color and use that for the height value). If you can't see anything after generation,
try reducing your grid size or scaling the heightmap.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">66.</span> <a name="c1409"
href="index.php?a=1418">pallmanni</a></span><span class="right">Posted: Mar 8th, 2005 - 4:14:52
pm</span>
<div class="space"></div>
</div>
<div class="content">erm... i press the button, "new" and after that the software stops, if i
press anything it only comes a beep <br />
<br />
<img src="../../images/emotes/what.gif" width="32" height="32" alt="what" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">67.</span> <a name="c1413"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 8th, 2005 - 5:23:48 pm</span>
<div class="space"></div>
</div>
<div class="content">Terrain Generator can only handle terrains in the neighbourhood of 512x512
triangles
depending on your setup (preferably less than 256x256). Terrain Generator 4 will be able to handle
larger terrains when it is released.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">68.</span> <a name="c1436"
href="index.php?a=1436">bluefire</a></span><span class="right">Modified: Mar 12th, 2005 - 9:41:16
pm</span>
<div class="space"></div>
</div>
<div class="content">I have all the required software to run the program (except instead of .Net
Framework
1.1 I have the new beta) and when I click to create a new map (no matter what size) it just locks up
the
program. <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br />
<br />
Just as I thought, as soon as I downgraded it worked again.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">69.</span> <a name="c1441"
href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 13th, 2005 - 5:28:57
pm</span>
<div class="space"></div>
</div>
<div class="content">Well it is called a beta for a reason. It probably has a handfull of bugs to say
the
least.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">70.</span> <a name="c1443"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 15th, 2005 - 2:08:54 am</span>
<div class="space"></div>
</div>
<div class="content">Could be one of two things:<br />
<br />
1) v2.0 of the .NET Framework is in beta and most likely has some bugs. This could affect Terrain
Generator in unpredictable ways.<br />
<br />
2) v2.0 of the framework could do certain things differently (I know v1.0 and v1.1 did) and this
"bug" could be a product of that. Though, by the sounds of your description, it seems
unlikely.<br />
<br />
Can one not have both versions installed at the same time?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">71.</span> <a name="c1444"
href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 15th, 2005 - 7:28:50
am</span>
<div class="space"></div>
</div>
<div class="content">I think you can only have one version installed at a time.<br />
<br />
And anyways, I suggust you don't use the beta unless you need it to run another beta Microsoft product
because I could almost gaurentee no other product will be using it until is becomes non-beta.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">72.</span> <a name="c1564"
href="index.php?a=1608">amc</a></span><span class="right">Posted: Jun 3rd, 2005 - 1:15:11
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />Hello,<br /><br /> This looks like a really great tool that <i> almost </i>
does what I need, but also demonstrated that what i need is possible. I need to generate a
displacement
map such as Terrain Generator makes from external data. Right now, my external data is a .bmp file in
which grayscale maps to elevation. I couldn't find any Import functionality in Terrain Generator, but
I
wonder how hard it would be to hack such a thing together. Perhaps the .tgm file format is
straightforward enough so that I can put together a script to generate terrain from external data
easily. <br />
<br />
<br />
Can Terrain Generator help me in this regard?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">73.</span> <a name="c1568"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 4th, 2005 - 11:23:55 am</span>
<div class="space"></div>
</div>
<div class="content">You can already "import" heightmaps, it is just done in a different way.
What you really want to do is generate a terrain from a heightmap (this gives you more control). First
create a new terrain (preferably the same size as your height map, though it doesn't have to be), then
select <i>Generate</i> from the <i>Terrain</i> menu. There is a heightmap option in there.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">74.</span> <a name="c1569"
href="index.php?a=1608">amc</a></span><span class="right">Posted: Jun 4th, 2005 - 7:41:40
pm</span>
<div class="space"></div>
</div>
<div class="content">Oh. You are correct sir. <br />
<br />
I was able to load up my heightmap, and make a level that Hammer could load. I have some more
questions,
though. <br />
<br />
When I loaded the map up, I noticed that there were many surfaces that seemd to be occupying the exact
same points in space, causing Hammer to render them as this wierd undulating flashing pattern. Also,
on
large maps I get an error telling me that certain parts of the map were removed due to errors in the
file. Is this due to Terrain Generator being built for Halflife 1?<br />
<br />
<br />
Also, I understand the concept behind the scale of the heightmap, but I don't understand the base of
the
scale. In other words, if I set the scale to 1.0, what height does it render black as? What height
does
it render white as? Is it 0-100? <br />
<br />
Thanks.<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">75.</span> <a name="c1571"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 8th, 2005 - 9:30:49 pm</span>
<div class="space"></div>
</div>
<div class="content">You can find a detailed description of how they work <a
href="https://web.archive.org/web/20071020141644/http://forums.thewavelength.net/index.php?showtopic=11427">here</a>.
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">76.</span> <a name="c1613"
href="index.php?a=1680">Cannonball</a></span><span class="right">Posted: Jul 22nd, 2005 - 3:13:27
pm</span>
<div class="space"></div>
</div>
<div class="content">Hi,<br />
<br />
where can i get wad3 textures because i dont use TG long and i dont know where i get wad3 textures.
Can
you help me?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">77.</span> <a name="c1614"
href="index.php?a=1668">spartan131</a></span><span class="right">Posted: Jul 24th, 2005 - 4:31:07
pm</span>
<div class="space"></div>
</div>
<div class="content">Hi I'm having problems with the terrain generator. I'm trying to create a terrain
that has a cliff with waterfall. I used the lower/higher tool to lower some parts and make some parts
higher. I imported it as a .map file and opened it in a program 3dgs. When it loads in it, I have to
delete excess blocks. There are blocks filling up the part i lowered, so I have to delete the blocks
indivisually, and i mess up. How do I make it so that it imports withuot all those blocks and it just
imports the way i made it? thanks. </div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">78.</span> <a name="c1617"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 29th, 2005 - 9:54:40 am</span>
<div class="space"></div>
</div>
<div class="content">Disable hints from the options menu.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">79.</span> <a name="c1690"
href="index.php?a=1791">Jukki</a></span><span class="right">Posted: Oct 8th, 2005 - 4:34:14
am</span>
<div class="space"></div>
</div>
<div class="content">I dont know how to make a background image :( </div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">80.</span> <a name="c1691"
href="index.php?a=1791">Jukki</a></span><span class="right">Posted: Oct 8th, 2005 - 4:41:35
am</span>
<div class="space"></div>
</div>
<div class="content">oh sorry i just figured out how to do it</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">81.</span> <a name="c1696"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 13th, 2005 - 10:24:10 pm</span>
<div class="space"></div>
</div>
<div class="content">Your .wad files are in your .gcf files (use GCFScape to extract them).</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">82.</span> <a name="c1702"
href="index.php?a=1350">Silencer</a></span><span class="right">Modified: Oct 19th, 2005 - 1:41:12
pm</span>
<div class="space"></div>
</div>
<div class="content">have an interesting graphics problem for ya nem!<br />when i was rendering size 8
triangles at a grid of 2048x2048<br />it rendered smoothly like rolling mountains..<br />i generated a
couple times and POOF<br />all the terrain is now either vertical or flat NOT from genin it since when
i
undo it's still the weird flat style..<br />i dont know how to fix this and i think it may be embedded
since when i reboot and try to make a different one with different sizes it comes up the same way
:(<br /><br />i am using a Geforce 6800 so it may be the card having a hard time but i dont think
so<br /><br />here's the problem found it!<br />i set my smoothing generation to 3 passes 3 over and
64
thresh<br />i dont understand what the thresh does exactly can you explain it?<br />plz help!<br />ack
i
took yet another look at it using the mountain valley tool and it shows it ballooning up to form a
smooth round mountain and once i let go..<br />it goes to that weird form... here to show it i'm
hosting
some screenshots this may be a reinstall issue<br /><img src="../../images/emotes/shrug.gif" width="32"
height="32" alt="shrug" /><br /><img
src="https://web.archive.org/web/20160619021921im_/http://www.inacurate.com/spd/pictures/TG/TG1.JPG"
alt="" border="0" /><br /><img
src="https://web.archive.org/web/20160619021921im_/http://www.inacurate.com/spd/pictures/TG/TG2.JPG"
alt="" border="0" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">83.</span> <a name="c1704"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 19th, 2005 - 5:56:39 pm</span>
<div class="space"></div>
</div>
<div class="content">TG's default settings are for larger "triangle sizes" (say in the
neighbourhood of 256 units), so what you want to do is scale everything down appropriately. For
example,
if you used a smoothing threshold (which is the distance from the average height of the surrounding
terrain that a vertex needs to be before it is smoothed) of 64 for a normal terrain, you would use 2
for
your finer terrain. All the tools also have various thresholds which should be set appropriately in
the
Options menu.<br />
<br />
Also, if you are using the grid, you might want to disable it. The grid knocks the terrain to various
height intervals and is not necessary for Source terrains or other modeling packages.<br />
<br />
Lastly, TG v3 was never intended for such larger terrains (that is an 8 million triangle terrain you
have there). v4 will handle such terrains in real time smoothly, but v3 simply can't handle it.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">84.</span> <a name="c1705"
href="index.php?a=1350">Silencer</a></span><span class="right">Posted: Oct 20th, 2005 - 12:32:33
am</span>
<div class="space"></div>
</div>
<div class="content">alright that's what i figured since rendering for other apps on that load could
handle that much thx for the info</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">85.</span> <a name="c1775"
href="index.php?a=1553">Dimitri</a></span><span class="right">Posted: Dec 12th, 2005 - 10:54:51
am</span>
<div class="space"></div>
</div>
<div class="content">Hey Nem, I have a feeling somebody's asked this already but couldn't find it: When
i
compile in either valve 3.5 or your batch compiler i get the "exceeded max clip_nodes"
error<img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" />, the way i
figure it i just used too many triangles when i
used the terrain gennerator, but i just need a little clarification. Can u help? <br />
Thanks<br />
Dimitri</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">86.</span> <a name="c1776"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 12th, 2005 - 6:08:05 pm</span>
<div class="space"></div>
</div>
<div class="content">Well, yes, it is that your geometry is to complex, but there are ways to reduce
your
clip node count. First off, you should use the hint brushes TG generates, secondly, you should put
clip
brushes everywhere a player cannot go (cliffs etc) and thirdly, you should try the various clipping
algorithms in the newer versions of the tools.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">87.</span> <a name="c1777"
href="index.php?a=1553">Dimitri</a></span><span class="right">Posted: Dec 13th, 2005 - 6:04:21
pm</span>
<div class="space"></div>
</div>
<div class="content">thanks for verifying that man, i'll let you know how it works out, i'll still have
to
find out how to use half the stuff you just said but i'm a bit of a nub when it comes to the terrain
program you have here. I'll check out some more of the tutorials before i bombard youse guys with
questions; and btw, i still can't believe you're only a year older than me. You're freakin genius.
props
to you for all these editors you make, keep up the good work. </div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">88.</span> <a name="c1837"
href="index.php?a=1973">master_pete</a></span><span class="right">Posted: Jan 18th, 2006 - 3:28:19
am</span>
<div class="space"></div>
</div>
<div class="content">hello,<br />
ive got three generatore/editors on my pc at now...this one i like the most,<br />
but none will convert to .hmp,wich is the format i need for my game engine.i am using gamestudio6,3d
max
8,the gimp to creat my game..now i nee a terrain editor that will play nice with these.i dont want to
switch engine b/c ive allready learned sg6 c script.some have said that teragen was good but the
controls for that thing are sooooo lame,it generates terrain giving little control so you cant crate
plataus or paths through mountains.and i couldnt load it in my game either! being a newbie is harsh,
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">89.</span> <a name="c1838"
href="index.php?a=1973">master_pete</a></span><span class="right">Posted: Jan 18th, 2006 - 4:28:49
am</span>
<div class="space"></div>
</div>
<div class="content">got a solution for myself hrer,<br />
there is PROGRAM(SHAREWARE) CALLED IRFANVIEW<br />
it can convert formats for you..once i had my terrain in pcx format the engine editor opened it and i
was able to save it as a .hmp and load it into game.<br />
<br />
o joy!!!!!</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">90.</span> <a name="c1992"
href="index.php?a=2149">Schorschman</a></span><span class="right">Posted: May 10th, 2006 - 5:02:12
am</span>
<div class="space"></div>
</div>
<div class="content">I´m using Nems TG to build the block landscape in my gamestudio a6 game. <br />
<br />
It works fine, but i cant convert the texure information <br />
into the map/ ->wmb format. <br />
whenever i texture a terrain in TG, the texturing looks great.<br />
i use several tileable texures that are seemless to each other, and apply them via paint brush tool,
they fit perfectly. <br />
when i export them to map and open them in gamestudio, the textures dont fit anymore.<br />
<br />
can anyone tell me how to keep the textures that way? <br />
its impossible to adjust the textures by hand...</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">91.</span> <a name="c1992"
href="index.php?a=2149">Schorschman</a></span><span class="right">Posted: May 10th, 2006 - 5:02:12
am</span>
<div class="space"></div>
</div>
<div class="content">I´m using Nems TG to build the block landscape in my gamestudio a6 game. <br />
<br />
It works fine, but i cant convert the texure information <br />
into the map/ ->wmb format. <br />
whenever i texture a terrain in TG, the texturing looks great.<br />
i use several tileable texures that are seemless to each other, and apply them via paint brush tool,
they fit perfectly. <br />
when i export them to map and open them in gamestudio, the textures dont fit anymore.<br />
<br />
can anyone tell me how to keep the textures that way? <br />
its impossible to adjust the textures by hand...</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">92.</span> <a name="c1993"
href="index.php?a=2149">Schorschman</a></span><span class="right">Posted: May 10th, 2006 - 7:37:09
am</span>
<div class="space"></div>
</div>
<div class="content">sorry, my mistake. the texture is converted correctly.<br />
it seems to mess up wehn i rotate the terrain in 3dgs.<br />
texture lock doesnt help either. <img src="../../images/emotes/shrug.gif" width="32" height="32"
alt="shrug" /><br />
<br />
i´ll post the question on the gstudio forum.<br />
<br />
thanks for this great tool!<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2060"
href="index.php?a=2240">iiadbyron</a></span><span class="right">Posted: Jul 10th, 2006 - 7:44:01
am</span>
<div class="space"></div>
</div>
<div class="content">I am kinda stupid when it comes to design programmes, i have already figured out
how
to make rough terrain, bulges etc, but i want to know how to insert building into my maps, these maps
are for counter strike source and i want to try make my own personal LAN only map, any help would be
greatl;ey appreciated.<br />
<br />
thanks,<br />
<br />
Matt</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2061"
href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jul 10th, 2006 - 6:14:43
pm</span>
<div class="space"></div>
</div>
<div class="content">read the tutorial.<br />
<br />
The last paragraph of this tutorial and the top of the next.<br />
http://nemesis.thewavelength.net/index.php?c=58#p58<br />
<br />
you need to export the terrain from the Terrain Generator then import it into your map editor (i.e.
Valve Hammer/World Editor)</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2248"
href="index.php?a=2443">duck45</a></span><span class="right">Posted: Nov 8th, 2006 - 6:38:12
pm</span>
<div class="space"></div>
</div>
<div class="content">i need help importing my own created textures, i used paint, and made the texture a
jpeg file, how to i import it?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">96.</span> <a name="c2261"
href="index.php?a=2459">Sgt. Alucard</a></span><span class="right">Modified: Nov 21st, 2006 -
4:41:18 pm</span>
<div class="space"></div>
</div>
<div class="content">Hello, I just started using TG and every time I try to open an RMF (Exported from
TG)
My Valve Hammer Freezes, would someone know why?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">97.</span> <a name="c2262"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 22nd, 2006 - 12:39:27 pm</span>
<div class="space"></div>
</div>
<div class="content">I suspect you've made a terrain that's too large for Hammer to handle, try a
smaller
terrain.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">98.</span> <a name="c2291"
href="index.php?a=2493">head</a></span><span class="right">Modified: Dec 9th, 2006 - 1:54:32
pm</span>
<div class="space"></div>
</div>
<div class="content">I get an error when i try to open Terrain Genrator<br />
<br />
This is what it says<br />
<br />
<br />
Application Has generated an execption that could not be handled.<br />
<br />
Process id=0xe90 (3728), Thread id=0xf54 (3924.<br />
<br />
Click OK to terminate the Application<br />
Click Cancel to debug the Application<br />
<br />
i got a C++ debuger as i am trying to learn to code for Hl2.<br />
<br />
Thanks<br />
Head<br />
<br />
<img src="../../images/emotes/gunfight.gif" width="32" height="32" alt="gunfight" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">99.</span> <a name="c2295"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 10th, 2006 - 4:30:45 pm</span>
<div class="space"></div>
</div>
<div class="content">This type of error is actually an exception in the .NET framework, not Terrain
Generator. There is something wrong with your .NET install but I'm afraid I can't offer much help more
than that.<br />
<br />
<img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">100.</span> <a name="c2560"
href="index.php?a=2856">EtraDor</a></span><span class="right">Posted: Jul 19th, 2007 - 10:09:37
am</span>
<div class="space"></div>
</div>
<div class="content">Hi, im loving your program " TG ". I'm curious to know if I can texture
my
terrain using the textures for dodsource with TG ? -thanks</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">101.</span> <a name="c2562"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 19th, 2007 - 2:33:48 pm</span>
<div class="space"></div>
</div>
<div class="content">Not yet, sorry.<br />
<img src="../../images/emotes/brokenball.gif" width="32" height="32" alt="brokenball" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">102.</span> <a name="c2596"
href="index.php?a=2877">unsey</a></span><span class="right">Posted: Aug 2nd, 2007 - 7:15:11
am</span>
<div class="space"></div>
</div>
<div class="content">It seems that i'm having problems with textures too. In the shape of i dont
actually
hae any textures to use. the folder is (i think) empty and the related links in the drop down menu's
are
unclickable. also i cant use the painbrush tool. what the hell is going on?</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">103.</span> <a name="c2645"
href="index.php?a=2922">Toxindude</a></span><span class="right">Posted: Sep 16th, 2007 - 9:44:19
pm</span>
<div class="space"></div>
</div>
<div class="content">I am new to the generator well I need to know what the exact file name is that the
textures are located in . I can't find them anywhere . Nor do I know exactly how to get them into the
genorator I have an kind of an idea . <br />
<br />
I do this <br />
<br />
From the Tools menu select Options and navigate to the Packages tab. The Add Package button can be
used
to load Half-Life WAD3 texture packages and the Add Folder can be used to load .bmp, .jpg, .tga and
.wal
textures from a folder on your hard drive. You must first start a terrain before you can access the
tools menu...<br />
<br />
but can't find them need help please <br />
<br />
[email protected] please reply to that e-mail or on here if you can thank you .</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">106.</span> <a name="c2935"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 9th, 2008 - 9:56:24 pm</span>
<div class="space"></div>
</div>
<div class="content">If you are exporting heightmaps from Terrain Generator, or importing heightmaps
into
Terrain Generator, the texture information will be lost.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">107.</span> <a name="c2940"
href="index.php?a=3347">Devilguard</a></span><span class="right">Posted: Jul 11th, 2008 - 6:51:37
am</span>
<div class="space"></div>
</div>
<div class="content">Oh.....<br />
ok,thank you for your answer!</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">108.</span> <a name="c2957"
href="index.php?a=3374">anhdung86</a></span><span class="right">Posted: Jul 27th, 2008 - 2:53:23
pm</span>
<div class="space"></div>
</div>
<div class="content">My system is: CPU: Pentium 4 2.4 Ghz, RAM 1Gb, VGA ATIradeon 1550 256Mb. But when i
use Terrain Generator, it's very slow (sometimes FPS is only 7-10) so i can't create any terrain.
Please
help me !</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">109.</span> <a name="c2960"
href="index.php?a=3386">africa</a></span><span class="right">Posted: Aug 6th, 2008 - 4:01:26
am</span>
<div class="space"></div>
</div>
<div class="content">question for the nem hey man !! im using tg to export .map to reality factory but
when it opens there i have just a wireframe its jumping on my mental sheep aaaarg</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">110.</span> <a name="c2961"
href="index.php?a=3386">africa</a></span><span class="right">Posted: Aug 6th, 2008 - 4:01:27
am</span>
<div class="space"></div>
</div>
<div class="content">question for the nem hey man !! im using tg to export .map to reality factory but
when it opens there i have just a wireframe its jumping on my mental sheep aaaarg</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">111.</span> <a name="c3101"
href="index.php?a=3621">Tapp</a></span><span class="right">Modified: Jan 26th, 2009 - 8:13:54
pm</span>
<div class="space"></div>
</div>
<div class="content">Is there a way to load my map into the terrain editor I can generate around my
already made structure?</div>
</div><br />
<div class="offsets">[
<a href="Terrain_Generator_FAQ-page1.html#p40">1</a>
2
]</div><br>
</div>
<div class="main_sidebar">
<div class="group">
<div class="heading1"><span class="title">Terrain Generator</span></div>
<div class="content"><span class="title">» <a
href="../../pages/Terrain_Generator.html">About</a></span><br>
<span class="title">» <a href="../../pages/Terrain_Generator-Download.html">Download</a></span><br>
<span class="title">» <a href="../Terrain_Generator-Revision_History.html">Revision
History</a></span><br>
<span class="title">» <a href="../Terrain_Generator-Requirements.html">Requirements</a></span><br>
<span class="title">» <a href="../Terrain_Generator-FAQ.html">FAQ</a></span><br>
<span class="title">» <a href="../Terrain_Generator-Tutorials.html">Tutorials</a></span><br>
<span class="title">» <a href="../Terrain_Generator-User_Created_Maps.html">User
Created Maps</a></span><br></div>
</div><br>
<div class="group">
<div class="heading1"><span class="title">Login</span></div>
<div class="content">
<form name="loginform" method="post"
action="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=40&o=0">
<div class="label">Username:</div>
<div><input type="text" name="username" class="textbox" autocomplete="off"
style="background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC"); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
</div>
<div class="label">Password:</div>
<div><input type="password" name="password" class="textbox" autocomplete="off"
style="background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC"); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
</div>
<div class="label"><input type="checkbox" name="storepassword" class="checkbox"
checked="checked">Store Password</div>
<div><input name="login" type="submit" value="Login" class="button"></div>
</form>
</div>
</div>
<br>
<div class="group">
<div class="heading1"><span class="title">New Users</span></div>
<div class="content">
<span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
<span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=40&o=0&action=addauthor">Register</a></span><br>
<span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=40&o=0&action=retrievepassword">Retrieve
Password</a></span><br>
</div>
</div>
<br>
<div class="group">
<div class="heading1"><span class="title">Latest Comments</span></div>
<div class="content"><span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=277&o=0#c4040">GCFScape
v1.8.6</a> (<a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=13286">saqi55</a>)</span><br><span
class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=213&o=45#c4039">Crafty
FAQ</a> (<a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=277&o=0#c4038">GCFScape
v1.8.6</a> (<a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=205&o=210#c4037">About
Crafty</a> (<a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=169&o=90#c4036">GCFScape
v1.8.6 Full</a> (<a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
</div>
</div><br>
<div class="group">
<div class="heading1"><span class="title">Latest Articles</span></div>
<div class="content"><span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
v1.8.6</a></span><br><span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
v1.8.5</a></span><br><span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
v1.8.4</a></span><br><span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
v1.8.3</a></span><br><span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
v1.3.2</a></span><br></div>
</div><br>
<div class="group">
<div class="heading1"><span class="title">Most Popular Articles</span></div>
<div class="content"><span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
v1.2.5 Full</a></span><br><span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
v1.3.1 Full</a></span><br><span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
v1.3.3 Full</a></span><br><span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
Plug-In for Photoshop</a></span><br><span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
v1.8.6 Full</a></span><br></div>
</div><br>
<div class="group">
<div class="heading1"><span class="title">Newest Member</span></div>
<div class="content"><span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=13303">blank</a></span><br>
</div>
</div><br>
<div class="group">
<div class="heading1"><span class="title">Elite Spammers</span></div>
<div class="content"><span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
</div>
</div>
<br>
<div class="group">
<div class="heading1"><span class="title">Feeds</span></div>
<div class="content">
<span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/rss/?page=1">RSS
2.0 (News)</a></span><br>
<span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/rss/">RSS 2.0
(Entire Site)</a></span><br>
<span class="title">» <a
href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS
2.0 (Comments)</a></span><br>
</div>
</div>
</div>
<div class="space"></div>
</div>
</div>
<div class="separator"></div>
<div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
time: 0.07963s; Queries: 14.<br>
</span></div>
</div>
</div>
</body>
</html>
|