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diff --git a/subpages/Comments/Batch_Compiler_FAQ-page2.html b/subpages/Comments/Batch_Compiler_FAQ-page2.html new file mode 100644 index 0000000..a2ef69d --- /dev/null +++ b/subpages/Comments/Batch_Compiler_FAQ-page2.html @@ -0,0 +1,1407 @@ +<!DOCTYPE html> + +<head> + <meta charset="UTF-8"> + <title>Nem's Tools [Batch Compiler - FAQ - Batch Compiler FAQ]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p41" href="#p41">Batch + Compiler FAQ</a> - <a + href="https://web.archive.org/web/20170915122706/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 11:35:22 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Batch Compiler I get the following error message:<br><i>"The application + failed to initialize properly (0xc0000135). Click ok to terminate the application."</i> + </p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the + <a href="../../pages/Batch_Compiler-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Batch Compiler I get the following error message:<br><i>"A required .DLL + file, MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the + <a href="../../pages/Batch_Compiler-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open an old preset file I get the following error message:<br><i>"Error: The data at + the root level is invalid. Line 1, position 1."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Batch Compiler v3.X.X is not backwards compatible with Batch Compiler v2.X.X. This means + that old preset files will not work and you will have to recreate them.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How can I convert a preset I've saved using one specification file to a preset of another + specification file?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>This can be accomplished by importing the preset. To do this:</p> + <ol> + <li>From the 'Specifications' menu select the specification file you would like to convert + the preset to.</li> + <li>From the 'File' menu select 'Import Preset'.</li> + <li>Browse to and open the preset you would like to convert from.</li> + </ol> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Aug 5th, 2004 - 10:16:43 am</span><span + class="right">[ 86718 Views ]</span> + <div class="space"></div> + </div> + </div><br> + + <div class="offsets">[ + <a href="Batch_Compiler_FAQ-page1.html#p41">1</a> + 2 + ]</div><br> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c1856" + href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 26th, 2006 - 11:16:05 + pm</span> + <div class="space"></div> + </div> + <div class="content">My Appologies, i believe i mis worded my question.<br /> + <br /> + I am using 2 wads halflife wad and a cusom wad.<br /> + <br /> + Seems how everyone that plays half life already has the first, i only need to include whats been used in + the second.<br /> + <br /> + Is that possible?<br /> + <br /> + Thank You</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c1857" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 26th, 2006 - 11:36:50 pm</span> + <div class="space"></div> + </div> + <div class="content">Yes, just select your custom .wad in one of the <i>WAD File</i> fields in the + <i>CSG</i> tab. Do <b>not</b> select <i>No WAD Textures</i>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c1858" + href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 27th, 2006 - 1:10:52 + pm</span> + <div class="space"></div> + </div> + <div class="content">Thank You, Greatly appreciated.<br /> + <br /> + I have been extremely pleased with BC since I have started using it a few days ago.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c1912" + href="index.php?a=2027">Evil</a></span><span class="right">Posted: Mar 1st, 2006 - 9:49:53 am</span> + <div class="space"></div> + </div> + <div class="content">i have a map that i try to compile and it wont work cause of i have something called + max switchable light enteties?????????<br /><br />im trying to make the map so you switch sides every + round. it works fine when i compile it in valvehammer and it all works.<br /><br />but when i use + batch.. it wont compile at all <br /><br />heres the log:<br /><br /><br /><br />hlcsg v2.5.3 rel Custom + Build 1.7 (Dec 9 2002)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code + modifications by Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with + permission.<br />Submit detailed bug reports to ([email protected])<br />----- BEGIN hlcsg + -----<br />Command line: "C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny + mapp\hlcsg.exe"-noskyclip -wadinclude tractor.wad -wadinclude czcs_militia.wad -wadinclude + halflife.wad -wadinclude czde_dust.wad -wadinclude torntextures.wad -wadinclude czcs_office.wad + "C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map"<br />Entering C:\Documents + and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map<br /><br />Current hlcsg Settings<br />Name | Setting + | Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ + Normal ] [ Normal ]<br /><br />noclip [ off ] [ off ]<br />null texture stripping[ on ] [ on + ]<br />clipnode economy mode [ on ] [ on ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on + ]<br />skyclip [ off ] [ on ]<br />hullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [ 0.500 + ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad + configuration<br />Wadinclude list + :<br />[zhlt.wad]<br />[tractor.wad]<br />[czcs_militia.wad]<br />[halflife.wad]<br />[czde_dust.wad]<br />[torntextures.wad]<br />[czcs_office.wad]<br /> + <br /> + 54 brushes (totalling 324 sides) discarded from clipping hulls<br /> + CreateBrush:<br /> + (37.95 seconds)<br /> + SetModelCenters:<br /> + (0.12 seconds)<br /> + CSGBrush:<br /> + (10.89 seconds)<br /> + Error: Exceeded MAX_SWITCHED_LIGHTS<br /> + Description: The maximum number of switchable light entities has been reached<br /> + Howto Fix: self explanitory<br /> + <br /> + <br /> + ----- END hlcsg -----<br /> + <br /> + <br /> + <br /> + hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br /> + Zoner's Half-Life Compilation Tools -- Custom Build<br /> + Based on code modifications by Sean 'Zoner' Cavanaugh<br /> + Based on Valve's version, modified with permission.<br /> + Submit detailed bug reports to ([email protected])<br /> + ----- BEGIN hlbsp -----<br /> + Command line: "C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny + mapp\hlbsp.exe""C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map"<br /> + >> There was a problem compiling the map.<br /> + >> Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the + cause.<br /> + <br /> + ----- END hlbsp -----<br /> + <br /> + <br /> + <br /> + hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br /> + Zoner's Half-Life Compilation Tools -- Custom Build<br /> + Based on code modifications by Sean 'Zoner' Cavanaugh<br /> + Based on Valve's version, modified with permission.<br /> + Submit detailed bug reports to ([email protected])<br /> + ----- BEGIN hlvis -----<br /> + Command line: "C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny mapp\hlvis.exe"-full + "C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map"<br /> + >> There was a problem compiling the map.<br /> + >> Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the + cause.<br /> + <br /> + ----- END hlvis -----<br /> + <br /> + <br /> + <br /> + hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br /> + Zoner's Half-Life Compilation Tools -- Custom Build<br /> + Based on code modifications by Sean 'Zoner' Cavanaugh<br /> + Based on Valve's version, modified with permission.<br /> + Submit detailed bug reports to ([email protected])<br /> + ----- BEGIN hlrad -----<br /> + Command line: "C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny mapp\hlrad.exe"-lights + "C:\Documents and Settings\Mats\Skrivbord\mappar\Ny mapp\andreas.rad""C:\Documents and + Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map"<br /> + >> There was a problem compiling the map.<br /> + >> Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the + cause.<br /> + <br /> + ----- END hlrad -----<br /> + <br /> + <br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c1913" + href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Mar 1st, 2006 - 10:20:43 + am</span> + <div class="space"></div> + </div> + <div class="content">First of all, you are not using the most recent compile tools.<br />get them + here:<br /><br /><a + href="https://web.archive.org/web/20071020140714/http://www.ammahls.com/forum/viewtopic.php?t=81">http://www.ammahls.com/forum/viewtopic.php?t=81</a><br /><br />Second, + you are wadincludeing wads that should not be included. do not include the halflife.wad or any other + standard WAD that comes included with the mod you are mapping for.<br /><br />Third, the error means + that you have too many switchable light entitys shining on any given face. Theese can be light entitys + are are triggered by a switch or switchable texture lights. I seem to recall te maximum allowed was 4 + shining on any individual face.<br /><br />Basicaly, you have too many lights that illuminate a + particilar part of the map that can be individually switched on and off. If you want to have many lights + turn on and off at once, make them all have the same properties (target name, style ect... the color can + be difrent).<br /><br /><br />And just FYI, this really isn't the place to be posting compile errors. + first check out:<br /><a + href="http://www.slackiller.com/tommy14/errors.htm">http://www.slackiller.com/tommy14/errors.htm</a><br />and + if all else fails, these are the forums to look at:<br /><a + href="https://web.archive.org/web/20071020140714/http://www.chatbear.com/board.plm?b=390">http://www.chatbear.com/board.plm?b=390</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c1918" + href="index.php?a=2042">evil squirrel</a></span><span class="right">Posted: Mar 11th, 2006 - 1:18:29 + pm</span> + <div class="space"></div> + </div> + <div class="content">Question...about a very annoying thingeh<br /> + <br /> + Heres how it goes, I open Batch Compiler (which i just downloaded), set all the presets as I assume they + should be, put the location of the VMF file I'm trying to compile in the bar (with remember file and + run), and hit Run.<br /> + <br /> + Error creating batch script.<br /> + <br /> + Error: Output path is not set or is invalid.<br /> + <br /> + <br /> + And when i try to compile it with hammer, it just says it could not locate the file (after telling me + exactly where the file is).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c1919" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 11th, 2006 - 1:21:45 pm</span> + <div class="space"></div> + </div> + <div class="content">Did you read the appropriate <a href="index.php?p=6">setup tutorial</a>?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c2034" + href="index.php?a=2217">atxaaron</a></span><span class="right">Posted: Jun 19th, 2006 - 11:23:57 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem, I have done everything your tutorial told me to do but I get this error, + "error executing batch file". A few months back I had this tool on a different computer and it + worked, so I am firmiliar with the program.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c2035" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 20th, 2006 - 8:35:01 pm</span> + <div class="space"></div> + </div> + <div class="content">The error occurs when the system is unable to execute the batch file. Make sure you + have your .bat files correctly associated and set up to run in the Windows shell.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c2038" + href="index.php?a=2217">atxaaron</a></span><span class="right">Posted: Jun 21st, 2006 - 5:20:01 + am</span> + <div class="space"></div> + </div> + <div class="content">Sorry nem, I dont understand, what do I need to do? windows shell?<br /> + Before I posted her i tried reinstalling it a few times. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c2042" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 21st, 2006 - 11:27:00 pm</span> + <div class="space"></div> + </div> + <div class="content">When you double click a .bat file (or any other file) the Windows shell determines + which program should be used to run that file. When you run a batch from Batch Compiler, Batch Compiler + generates a .bat file and asks the Windows shell to run it. The error you are receiving occurs when + Windows doesn't know what to do with the .bat file, likely because something has changed in your + settings.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c2044" + href="index.php?a=1772">LightningBoy</a></span><span class="right">Posted: Jun 22nd, 2006 - 7:11:59 + am</span> + <div class="space"></div> + </div> + <div class="content">On the "Variable" stage of the setup for BC, I have set this to point to + the location of the game folder that contains the gameinfo.txt file for that game. In this instance, - + DOD:Source.<br /> + Everything else is setup just fine.<br /> + When I attempt to compile, I get a vbsp error "Entrypoint teir0" or something very similar. I + click ok several times before the dialogue box dissapears, and am left with a message in the compile + log<br /> + "Can't load materialsystem"<br /> + <br /> + When I have the variable stage pointing to the Gameinfo.txt file in the HL2 folder, It compiles + normally, except the necessary DOD materials aren't available,....cause it's not look'n in the DOD:S + dir.<br /> + "can't load <material name>",........etc.<br /> + <br /> + I also tried running animahls customtools,....but I get a different error when combined with either the + dod variable, or the HL2 setting<br /> + "Extra App set to 211, but no SteamApp ID"<br /> + <br /> + Seen this before?<br /> + <br /> + I guess I could just put the materials I want to use in the appropriate HL2 Materials folders, ...but + shouldn't it work by looking for the proper Gameinfo.txt file for DOD? <img + src="../../images/emotes/where.gif" width="32" height="32" alt="where" /><br /> + <br /> + LB</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c2045" + href="index.php?a=2221">DysPatch</a></span><span class="right">Posted: Jun 23rd, 2006 - 8:15:17 + pm</span> + <div class="space"></div> + </div> + <div class="content">Yeah, i am getting the same thing for Counter-Strike Source.<br /> + <br /> + I think it has something to do with the new Source update.<br /> + <br /> + Someone please figure this out, because the in Hammer compiler sucks. It keeps freezing on me at the end + of portal flow. PLEASE HELP.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c2048" + href="index.php?a=2217">atxaaron</a></span><span class="right">Posted: Jun 28th, 2006 - 2:50:08 + pm</span> + <div class="space"></div> + </div> + <div class="content">Nem, im still stuck, I need like steps on how to fix this, im a complete newb at what + your trying to tell me to do. ahhh!?!?!=( the hammer compiler sucks!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c2050" + href="index.php?a=1772">LightningBoy</a></span><span class="right">Posted: Jun 28th, 2006 - 5:46:42 + pm</span> + <div class="space"></div> + </div> + <div class="content">I'm guessing no one else has had this problem besides DysPatch and myself?<br /> + Anyone have a cure?,...suggestion?<br /> + I haven't had a successful compile yet because of this.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c2053" + href="index.php?a=2218">GoatFetus</a></span><span class="right">Posted: Jun 30th, 2006 - 2:40:14 + am</span> + <div class="space"></div> + </div> + <div class="content">Yea im gettin the same thing too, where it wont compile and it says something like + Cant load materialsystem, and the pop up window with something about tier 0 command line or whatever, i + just reinstalled the BC or i just wait for a while, and it worked again, but it is VERY annoying</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c2054" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jun 30th, 2006 - 12:09:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">Unfortunately I don't have much experience with the Source engine, and I don't have + any of the games or SDK fully downloaded so I can't do any experimenting. However, I suppose there are a + few basic things you can try:<br /><br />-Make sure Steam us running when you compile<br /><br />-If you + are using CST (amckern's tools), make sure that they are in the SourceSDK's BIN folder (where the valve + compile tools are)<br /><br />-For the Extra App ID, try commenting out the 'ToolsAppId 211' line in the + gameinfo.txt by adding '//' to the beginning of the line. I think you only have to do this to the one in + the mod's folder. For more info, you can look here:<br /><a + href="http://developer.valvesoftware.com/wiki/Talk:Source_SDK_Bugs">http://developer.valvesoftware.com/wiki/Talk:Source_SDK_Bugs</a> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c2062" + href="index.php?a=2218">GoatFetus</a></span><span class="right">Posted: Jul 13th, 2006 - 1:57:18 + pm</span> + <div class="space"></div> + </div> + <div class="content">Im having a problem with the compiler, my map compiles fine and everything, but when + it gets into Steam, when the game screen comes up, it'll start loading fine, then it will say Problem + verifying SteamID user ticket, or something close to that. But when I compile through Hammer(taking a + million years), it goes just fine, and i can play the map. Oh and this is for CS Source. Anybody know + why this could be happening? </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c2063" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 18th, 2006 - 10:30:08 am</span> + <div class="space"></div> + </div> + <div class="content">The error is a result of something Valve changed in it's user validation code. I know + this because it has been bugging the hell out of me for months and is so bad on my computer that I, like + <a + href="https://web.archive.org/web/20071015054904/http://forums.steampowered.com/forums/showthread.php?threadid=443464">many + others</a>, can hardly play CS or DOD.<br /><br />The difference between Hammer and BC may be that + Hammer starts your game in networking mode. You may be able to make BC do this by adding <i>+sv_lan + 1</i> to the <i>Additional Parameters</i> field under the <i>Steam</i> tab.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c2064" + href="index.php?a=2248">punk rabbit</a></span><span class="right">Modified: Jul 21st, 2006 - 9:22:50 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem, <br /> + <br /> + i got trouble compiling my.vmf with your batch compiler, it says:<br /> + <br /> + "SteamStartup() failed: SteamStartup(0xf,0x0012E938) failed with error 1: The registry is in use by + another process."<br /> + <br /> + Other websites tell me to restart Steam, but that doesn't help a bit. <br /> + <br /> + Can you help me?<br /> + <br /> + <br /> + /e<br /> + <br /> + HL2CG does work. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c2168" + href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 20th, 2006 - 9:33:57 + am</span> + <div class="space"></div> + </div> + <div class="content">I'm having the same problem, i think its a bug with a steam update (figures).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c2171" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 20th, 2006 - 12:03:25 pm</span> + <div class="space"></div> + </div> + <div class="content">What's your problem? Have you tried refreshing the SDK content (<i>Refresh SDK + Content</i> button in the <i>Source SDK</i> window) or is it an error with the parameters in the + compile tools?<br /><br />You can run an automatic update from within Batch Compiler (<i>Help</i> menu) + to get the latest specifications for the new tools.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c2174" + href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 22nd, 2006 - 12:30:58 + pm</span> + <div class="space"></div> + </div> + <div class="content">It seems to me as this is another one of these Steam update bugs, since it appears + that batch compiler can't run because Steam uses the registry if it runs, and if it doesn't runs, i + can't run the compile tools, because a recent Steam update made it so you need to have Steam running to + run any tools.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c2175" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 22nd, 2006 - 4:15:18 pm</span> + <div class="space"></div> + </div> + <div class="content">I don't know what to say. I've double checked and confirmed that all my SDK files are + up to date and I can compile without any problems. For as long as I can remember Steam has always been + required to be running for the compile tools work.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c2177" + href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 23rd, 2006 - 3:03:44 + am</span> + <div class="space"></div> + </div> + <div class="content">I found out that steam.dll (which is in the Steam/ folder) wasn't in the source sdk + bin directory, but now i have another problem: the dos window lists an error that it can't find the + steam app user info.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c2179" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 23rd, 2006 - 5:30:46 pm</span> + <div class="space"></div> + </div> + <div class="content">What is the exact error message? Do you have your <i>ValveProject</i> path set (in + Batch Compiler's settings)? Is there a gameinfo.txt file in that path?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c2182" + href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 27th, 2006 - 2:15:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">Can't find steam app user info. is the error listed.<br /> + And i did set up the Valveproject directory to a position with a gameinfo.txt file, its the hl2 + directory.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c2183" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 27th, 2006 - 6:55:32 pm</span> + <div class="space"></div> + </div> + <div class="content">Did you try the advice in the <a + href="http://developer.valvesoftware.com/wiki/Can't_find_steam_app_user_info">Source + SDK Docs</a>?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c2189" + href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 28th, 2006 - 7:29:51 + pm</span> + <div class="space"></div> + </div> + <div class="content">I've been able to fix all the errors by doing what you said, the only other thing was + that i needed to change toolsappid to appid in the gameinfo.txt of the game i was mapping for(hl2). + Thanks.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c2191" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 28th, 2006 - 9:08:37 pm</span> + <div class="space"></div> + </div> + <div class="content">Glad to hear it works. It sounds like your SDK install may have been messed up by a + recent SDK update.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c2247" + href="index.php?a=2436">frank</a></span><span class="right">Modified: Nov 6th, 2006 - 2:26:59 + am</span> + <div class="space"></div> + </div> + <div class="content">I have been trying my best to compile the map and I keep receiving this error + message.<br /> + <br /> + * Could not execute the command:<br /> + Copy File "C:\Valve\Condition Zero\czero\maps\Trial map"<br /> + * Windows gave the error message:<br /> + "Access is denied."<br /> + <br /> + Can u provide me with a solution<img src="../../images/emotes/sad.gif" width="32" height="32" + alt="sad" /><img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br /> + <br /> + frank</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c2288" + href="index.php?a=2485">Sig</a></span><span class="right">Posted: Dec 6th, 2006 - 7:08:14 pm</span> + <div class="space"></div> + </div> + <div class="content">I get this error right of way. Dont have any idea how to fix<br /> + Please Help!!!<br /> + I have NET 2.0<br /> + <br /> + @echo off<br /> + echo ###################################################<br /> + echo # Batch Compiler #<br /> + echo ###################################################<br /> + echo ###################################################<br /> + echo # Please report bugs to: [email protected] #<br /> + echo ###################################################<br /> + echo.<br /> + echo Written At: 12/6/2006 5:48 PM<br /> + echo BC Version: 3.1.2.0<br /> + echo.<br /> + "D:\Program Files\Valve Hammer Editor3\hlcsg.exe" -wadautodetect -estimate "D:\Documents + and Settings\Administrator\Desktop\Maps\pillars\pillars"<br /> + if ERRORLEVEL 1 goto failed<br /> + "D:\Program Files\Valve Hammer Editor3\hlbsp.exe" -estimate "D:\Documents and + Settings\Administrator\Desktop\Maps\pillars\pillars"<br /> + if ERRORLEVEL 1 goto failed<br /> + "D:\Program Files\Valve Hammer Editor3\hlvis.exe" -full -estimate "D:\Documents and + Settings\Administrator\Desktop\Maps\pillars\pillars"<br /> + if ERRORLEVEL 1 goto failed<br /> + "D:\Program Files\Valve Hammer Editor3\hlrad.exe" -extra -bounce 1 -sky 0.5 -smooth 80.0 + -sparse -estimate "D:\Documents and Settings\Administrator\Desktop\Maps\pillars\pillars"<br /> + if ERRORLEVEL 1 goto failed<br /> + if ERRORLEVEL 1 goto failed<br /> + goto succeeded<br /> + :failed<br /> + echo.<br /> + echo There was a problem compiling your map, check your pillars.log file for errors.<br /> + :succeeded<br /> + echo.<br /> + if exist "D:\Documents and Settings\Administrator\Desktop\Maps\pillars\pillars.log" + "D:\WINNT\SYSTEM32\notepad.exe" "D:\Documents and + Settings\Administrator\Desktop\Maps\pillars\pillars.log"</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2290" + href="index.php?a=2488">wrexnfex</a></span><span class="right">Posted: Dec 7th, 2006 - 3:21:39 + am</span> + <div class="space"></div> + </div> + <div class="content">when I try to compile my map i get an error <br /> + <br /> + hlbsp: Error: Cant open as_wrex.po<br /> + <br /> + how do i fix<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2294" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 10th, 2006 - 4:28:43 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <div class="vbtitle">Sig:</div> + <div class="vbquote">I get this error right of way. Dont have any idea how to fix</div><br />What you've + posted is your batch file, not your error log.<br /><br /> + <div class="vbtitle">wrexnfex:</div> + <div class="vbquote">when I try to compile my map i get an error <br /><br />hlbsp: Error: Cant open + as_wrex.po<br /><br />how do i fix</div><br />Sounds like there was an error in + hlcsg.<br /><br />However, neither of these errors are bugs in Batch Compiler, I recommend that both of + you try the <a + href="https://web.archive.org/web/20170918124607/http://www.chatbear.com/board.plm?b=390&v=flatold&g=14">VERC + forums</a> for general mapping problems where you'll get a faster more appropriate response. + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2306" + href="index.php?a=2485">Sig</a></span><span class="right">Posted: Dec 13th, 2006 - 3:53:40 pm</span> + <div class="space"></div> + </div> + <div class="content">I dont get an error log I have looked for it everywhere. So what I posted is all I + get. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c2550" + href="index.php?a=2852">atelierz</a></span><span class="right">Modified: Jul 17th, 2007 - 1:08:16 + pm</span> + <div class="space"></div> + </div> + <div class="content">i have just installed batch compiler on my new machine, which is running on + vista.<br /> + <br /> + i haven't gotten to the point of compiling just yet, so i can't speak to its stability, but i have + noticed that in the source tools advanced and source tools normal specifications, there is no tick box + for ldr/hdr. <br /> + <br /> + i have used your tool pretty extensively in the past on my xp machine, and while i've never compiled + under hdr, the option was always there.<br /> + <br /> + this is the only option i am really concerned with, but i notice, in comparing what i have up right now + with the tutorial you provide, that there are some other options missing, as well...<br /> + <br /> + as far as i can see, under RAD, they are:<br /> + <br /> + soft sun, chop, and max chop.<br /> + <br /> + i hope in the end that i can run compiles from your tool in vista, but for now, do you have any idea why + these options wouldn't be appearing.<br /> + <br /> + btw, i have gone back several times and followed the tutorial in case i had missed a step.<br /> + <br /> + thanks in advance, and thanks for the tool...hope i can continue using it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c2551" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jul 17th, 2007 - 11:18:46 + pm</span> + <div class="space"></div> + </div> + <div class="content">I haven't been keeping up with everything very well, but I do know that Nem changed + the spec files recently, so the options <i>may</i> have been renamed or moved.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c2552" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 18th, 2007 - 3:18:38 am</span> + <div class="space"></div> + </div> + <div class="content">Do you have the most up-to-date specifications? (Select <i>Check For Updates</i> from + the <i>Help</i> menu.) I haven't updated the installer in ages (I'll try to do this soon).<br /> + <br /> + The options haven't changed too much since I wrote the tutorial. All the options you listed are present + in the current specifications.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c2553" + href="index.php?a=2852">atelierz</a></span><span class="right">Modified: Jul 18th, 2007 - 1:05:46 + pm</span> + <div class="space"></div> + </div> + <div class="content">i had downloaded straight from the site thinking everything was up to date, but i + took your advice, and the options reappeared. hooray.<br /> + <br /> + <br /> + however, when i tried to compile, i got this error:<br /> + error wirting batch file: c:\prgram files\batch compiler\compile.bat<br /> + <br /> + i went back through the setup again, and everything is as it should be, except that when i press the + associate with BCP files button, i get this error message:<br /> + an unhandled exception has occured in your application. if you click continue, the application will + ignore this error and attempt to continue. if you click quit, the application will shut down + immediately. access to the registry key is denied.<br /> + <br /> + <br /> + and then here are the details of that:<br /> + <br /> + <br /> + <br /> + ************** Exception Text **************<br /> + System.UnauthorizedAccessException: Access to the registry key is denied.<br /> + at Microsoft.Win32.RegistryKey.Win32Error(Int32 errorCode, String str)<br /> + at Microsoft.Win32.RegistryKey.SetValue(String name, Object value)<br /> + at BC.Core.GUI.COptions.AssociateFileType(String sFileType, String sExtension, String sApplicationPath, + String sIconPath, Int32 iIconIndex)<br /> + at BC.Core.GUI.COptions.AssociateFileType(String sFileType, String sExtension, String + sApplicationPath)<br /> + at BC.Core.GUI.COptions.btnAssociateWithBCPFiles_Click(Object sender, EventArgs e)<br /> + <br /> + <br /> + <br /> + <br /> + <br /> + i'm sure that the chances are just as good that i'm being an idiot with this, but i am just so + frustrated with vista's backward compatibility at this point that i have very little patience.<img + src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><br /> + <br /> + <br /> + thanks</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c2556" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 18th, 2007 - 2:23:04 pm</span> + <div class="space"></div> + </div> + <div class="content">I don't actually own Vista, but I would assume that the errors are occurring because + writing to the registry and the program's own directory is not allowed with user privileges in Vista. I + wonder if you can elevate the program's privileges (the executable's properties perhaps)? I don't want + to recommend that you give your user account administrative privileges, but that also should work.<br /> + <br /> + <img src="../../images/emotes/capoera.gif" width="32" height="32" alt="capoera" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c2558" + href="index.php?a=2852">atelierz</a></span><span class="right">Modified: Jul 18th, 2007 - 5:18:06 + pm</span> + <div class="space"></div> + </div> + <div class="content">i've run into this administrative privileges thing before, and upon checking my + account on this computer, it says i have administrative privileges.<br /> + <br /> + why wouldn't you recommend admin on my own machine? i thought vista sorted out the drive by problems + that xp had with admin accounts.<br /> + <br /> + <br /> + thanks for your quick responses. i know this is more a vista problem and a me problem than your problem, + but you've been gracious about it, anyway.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c2559" + href="index.php?a=2852">atelierz</a></span><span class="right">Posted: Jul 18th, 2007 - 5:17:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">okay, i figured it out.<br /> + <br /> + even though i'm logged on as admin, it apparently doesn't allow me access to the registry by default. i + right clicked on the file and selected "run as administrator" and i'm no longer having any + issues. <br /> + <br /> + the map is compiling now. hopefully you won't have to hear from me about vista again.<br /> + <br /> + thanks again for the tool and your time. it's a huge help.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c2712" + href="index.php?a=3030">magraggae</a></span><span class="right">Modified: Nov 14th, 2007 - 6:01:56 + am</span> + <div class="space"></div> + </div> + <div class="content">This is my first time trying to get BC to work, set it up under Zoners' Tools + Advanced Specification, as I am using VHE, and got an rmf and not an map file. Except for that I used + the exact same setup as you described in your tutorial. When I compile my map using VHE, it completes + without problems.<br /> + <br /> + When I compile it with BC I get:<br /> + Warning: Illegal Brush (edge without opposite face): Entity 134, Brush 1<br /> + <br /> + <br /> + The specified brush is an func_illusionary What is exactly wrong with the brush, what does this specific + error mean?<br /> + <br /> + Besides that, I also get a leak if I compile with BC, trying to track it down atm.<br /> + EDIT: Basically, the leak is unfindable. I have tried boxing the map and tracking it down with + successive smaller boxes, but every time I track one down, another one pops up, and besides, the one + tracked down in a 32x32x32 box has no discernible leak, everything lines up.<br /> + I copied a part of my map to a new file, and the specified brush stopped being illegal, and another + brush, a func button started being illegal for another reason....What am I doing wrong with BC, as VHE + says everything is fine but then everyone knows vhe a shit compiler, but what explains the differences? + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">104.</span> <a name="c2717" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 15th, 2007 - 1:29:30 am</span> + <div class="space"></div> + </div> + <div class="content">There are a few good references for compile errors out there such as <a + href="http://www.slackiller.com/tommy14/errors.htm">this + one</a>. You'll probably get a more direct answer from these references seeing as I use them + myself.<br /> + <br /> + A great many of us have been stumped by leaks in the past, but they always turn out to be tangible. Have + you tried tracing the pointfile yet? As for discrepancies between Hammer and Zoners Tools, Hammer can + only find certain simple errors, so your map may still have errors even if Hammer reports that + everything is fine.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">105.</span> <a name="c2719" + href="index.php?a=3030">magraggae</a></span><span class="right">Modified: Nov 15th, 2007 - 6:55:19 + am</span> + <div class="space"></div> + </div> + <div class="content">Yeah I checked those resources myself already, however this error is not listed + there. As far as I can see, there is nothing wrong with the brush. Its a simple cubic brush, clipped on + one end so it meets at 45 degree angle with another one, also clipped, to together form a + func_illusionary, to create a fence, through which can still be shot. No vertex manipulation was done on + it, so I am unsure what could be illegal about it.<br /> + <br /> + Well about the leak, still have not found it, I copied the corridor to a new rmf, and trying to find it, + but I still am unable to find it. I loaded the pointfile, the line goes straight through a brush, which + is not an entity. Besides that, the other lines are outside. I tried boxing my lvl and putting a very + bright light inside, but it appears the light just goes right through cause it was the same brightness + inside or outside my hallway.<br /> + <br /> + "To begin with, hlfix outputs floating point coordinates to .map files as opposed to VHE which + rounds all coordinates to integers. This alone solves a number of typical mapping problems. hlfix also + performs three phases of geometry corrections"<br /> + Guess it must be related to this, probably some where on my design, I got something offgrid, and VHE + just rounds it to an integer, making it snap to the grid, while hlfix keeps it offgrid.<br /> + Think is, I am pretty sure I already exported it through vhe and skipped the hlfix stage once.</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c2725" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 18th, 2007 - 3:01:55 pm</span> + <div class="space"></div> + </div> + <div class="content">Sometimes it's better to just redo the problem brushes. It usually doesn't take to + long and it can fix non-obvious geometry problems.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c2767" + href="index.php?a=3103">Walter</a></span><span class="right">Posted: Dec 30th, 2007 - 5:12:35 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey I have an error that comes up when starting the map in CS 1.6<br /> + <br /> + It compiles fine, but as soon as I load the map, it gets 2 bars in the loading bar and then crashes with + the error:<br /> + "File Read Error".<br /> + <br /> + Ive tried tweaking a few options, but nothing.<br /> + <br /> + Any ideas?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c2770" + href="index.php?a=3108">kangoeroe</a></span><span class="right">Posted: Jan 4th, 2008 - 9:19:31 + am</span> + <div class="space"></div> + </div> + <div class="content">if i want to start the compile it says that the output path is invalid<br /> + how do i fix this</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c2771" + href="index.php?a=3108">kangoeroe</a></span><span class="right">Posted: Jan 4th, 2008 - 9:26:49 + am</span> + <div class="space"></div> + </div> + <div class="content">cant you just make a tut of BC so there arent all these questions</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c2772" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 4th, 2008 - 12:53:16 pm</span> + <div class="space"></div> + </div> + <div class="content">There already <a href="index.php?c=141">is one</a>.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">111.</span> <a name="c2866" + href="index.php?a=3279">Kode</a></span><span class="right">Posted: May 25th, 2008 - 6:27:41 + pm</span> + <div class="space"></div> + </div> + <div class="content">The first time I install Batch Compiler, it runs fine, compiles my maps perfectly, + and does so until I close it. <br /> + When I come to compile a map again I firstly get an error:<br /> + Error Writing Batch File:<br /> + C:\Program Files\Batch Compiler\compile.bat<br /> + <br /> + I went into Options>Setup to see if anything was wrong, and after clicking on BCP Files I get an + error telling me about JIT Debugging - I have searched the internet to find nothing to help me solve + this!<img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">112.</span> <a name="c2871" + href="index.php?a=1">Nem</a></span><span class="right">Posted: May 28th, 2008 - 1:03:25 pm</span> + <div class="space"></div> + </div> + <div class="content">What happens if you delete <i>C:\Program Files\Batch Compiler\compile.bat</i> before + compiling your map?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">113.</span> <a name="c2936" + href="index.php?a=3348">Yenian</a></span><span class="right">Posted: Jul 9th, 2008 - 10:53:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">Same Error as Kode:<br /> + <br /> + Batch Compiler Core<br /> + <br /> + Error writing batch file:<br /> + C:\Program Files (x86)\Batch Compiler\compile.bat<br /> + <br /> + I'm running Vista Business x64. I would speculate this is a Vista problem, since apps aren't supposed to + write to the program files directory. I have not confirmed, but SP1 was supposed to remove the file + virtualization directory.<br /> + <br /> + Running Batch Compiler As Administrator seems to fix this problem, since it gives it elevation to do + whatever it needs to do.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">114.</span> <a name="c3128" + href="index.php?a=3654">alphabravo</a></span><span class="right">Posted: Feb 17th, 2009 - 1:10:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">ive tried everything i could to solve this stupid mess!!<br /> + compiler (whichever i use) always comes up with an error that wad file cannot be opened.<br /> + ive used multiple compilers and tried different wads!<br /> + *as there are no wads there are no textures in my maps*<br /> + here is one log>><br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: Change Directory<br /> + ** Parameters: <br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: Copy File<br /> + ** Parameters: "E:\Counter-Strike\cstrike\test.map" + "E:\Counter-Strike\cstrike\maps\test.map"<br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: D:\VALVEH~1\tools\qcsg.exe<br /> + ** Parameters: "E:\Counter-Strike\cstrike\maps\test"<br /> + <br /> + qcsg.exe v2.8 (Jan 31 2000)<br /> + ---- qcsg ----<br /> + entering E:\Counter-Strike\cstrike\maps\test.map<br /> + CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)<br /> + CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)<br /> + WARNING: couldn't open \documents and settings\maj sarwar\desktop\zhlt253-17\zhlt.wad<br /> + 0 seconds elapsed<br /> + <br /> + ** Executing...<br /> + ** Command: D:\VALVEH~1\tools\qbsp2.exe<br /> + ** Parameters: "E:\Counter-Strike\cstrike\maps\test"<br /> + <br /> + qbsp2.exe v2.2 (Dec 28 1998)<br /> + ---- qbsp2 ----<br /> + writing E:\Counter-Strike\cstrike\maps\test.prt<br /> + 0 seconds elapsed<br /> + <br /> + ** Executing...<br /> + ** Command: D:\VALVEH~1\tools\vis.exe<br /> + ** Parameters: "E:\Counter-Strike\cstrike\maps\test"<br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: D:\VALVEH~1\tools\qrad.exe<br /> + ** Parameters: "E:\Counter-Strike\cstrike\maps\test"<br /> + <br /> + <br /> + ** Executing...<br /> + ** Command: D:\VALVEH~1\tools\qrad.exe<br /> + ** Parameters: +map "test"<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">115.</span> <a name="c3133" + href="index.php?a=663">richei</a></span><span class="right">Posted: Feb 22nd, 2009 - 2:58:25 + am</span> + <div class="space"></div> + </div> + <div class="content">you shouldn't have ur compile tools on your desktop anyways. move the folder to + whatever drive you want. before i moved away from hl1 mapping, i had my wads folder at c:\wads, then + used an include file to specify which wads to embed in the bsp. bc never was able to handle spaces in + the folder name.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">116.</span> <a name="c3134" + href="index.php?a=663">richei</a></span><span class="right">Posted: Feb 22nd, 2009 - 3:16:12 + am</span> + <div class="space"></div> + </div> + <div class="content">Seems to have a problem loading any of valve's textures. all i get is:<br /> + <br /> + material "tools/toolsnodraw" not found.<br /> + Material not found!: TOOLS/TOOLSNODRAW<br /> + material "metal/metalwall032f" not found.<br /> + Material not found!: METAL/METALWALL032F<br /> + material "concrete/concretefloor031a" not found.<br /> + Material not found!: CONCRETE/CONCRETEFLOOR031A<br /> + <br /> + maybe it has to do with the new format or something, who knows.<br /> + <br /> + its also looking for the filesystem.dll file in the wrong place. its not in bin/orangebox/bin. seemed to + work fine once i copied into that folder though, well with the exception of the missing textures.</div> + </div><br /> + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">121.</span> <a name="c3380" + href="index.php?a=3741">Stojke</a></span><span class="right">Posted: May 9th, 2010 - 8:17:05 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey, Nem, i have some problems...<br /><br />Every time i try to compile a map (i + never have ever gotten this error before) i get this:<br /><br />Submit detailed bug reports to + ([email protected])<br />----- BEGIN hlcsg -----<br />Command line: "D:\Back up 22\Valve Hammer + Editor\zhlt34x86final\hlcsg.exe"-nowadtextures -wadinclude decals.wad -wadinclude halflife.wad + -wadinclude liquids.wad -wadinclude zm_snowbs02.wad "C:\Documents and + Settings\Stojke\Desktop\zm_snowbase_cla"<br />Entering C:\Documents and + Settings\Stojke\Desktop\zm_snowbase_cla.map<br /><br />Current hlcsg Settings<br />Name | Setting | + Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies + ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [ + off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max lighting + memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off + ]<br />null texture stripping[ on ] [ on ]<br />clipnode economy mode [ on ] [ on ]<br />clip hull type + [ legacy ] [ legacy ]<br />onlyents [ off ] [ off ]<br />wadtextures [ off ] [ on ]<br />skyclip [ on ] + [ on ]<br />hullfile [ None ] [ None ]<br />nullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [ + 0.500 ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad + configuration<br />Wadinclude list + :<br />[zhlt.wad]<br />[decals.wad]<br />[halflife.wad]<br />[liquids.wad]<br />[zm_snowbs02.wad]<br /> + <br /> + 2 brushes (totalling 12 sides) discarded from clipping hulls<br /> + CreateBrush:<br /> + (0.33 seconds)<br /> + SetModelCenters:<br /> + (0.02 seconds)<br /> + CSGBrush:<br /> + (1.19 seconds)<br /> + <br /> + Warning: Wad file '\decals.wad' not found<br /> + Warning: Wad file '\halflife.wad' not found<br /> + Warning: Wad file '\liquids.wad' not found<br /> + Warning: Wad file '\zm_snowbs02.wad' not found<br /> + Error: Could not open wad file \decals.wad<br /> + Error: Could not find WAD file<br /> + Description: The compile tools could not locate a wad file that the map was referencing.<br /> + Howto Fix: Make sure the wad's listed in the level editor actually all exist<br /> + <br /> + Error: Could not open wad file \halflife.wad<br /> + Error: Could not open wad file \liquids.wad<br /> + Error: Could not open wad file \zm_snowbs02.wad<br /> + <br /> + <br /> + I have tried moving the wads, and everything. All the wads exist, and are on the right path. But the + compiler tools tell me they can not find them... <img src="../../images/emotes/bored.gif" width="32" + height="32" alt="bored" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">122.</span> <a name="c3381" + href="index.php?a=3741">Stojke</a></span><span class="right">Posted: May 9th, 2010 - 8:27:30 + am</span> + <div class="space"></div> + </div> + <div class="content">Never mind! I forgot to include zhlt.wad in hammer >_<<br /> + <br /> + <br /> + Sorry for my mistake <img src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">123.</span> <a name="c4419" + href="index.php?a=13806">Plague</a></span><span class="right">Posted: Jul 3rd, 2019 - 7:40:33 + pm</span> + <div class="space"></div> + </div> + <div class="content">When I try to convert a batch file to an exe, I have this error at the end:<br /> + <br /> + Injecting Icon...<br /> + Cannot Make EXE!<br /> + Bad file name or number<br /> + Please make sure ENGLISH is your primary language for "non-unicode programs" on your Windows + Language bar or control panel.<br /> + <br /> + I don't understand, my computer is in english and all seems good.. I tried all the available update but + nothing works</div> + </div><br /> + + <div class="offsets">[ + <a href="Batch_Compiler_FAQ-page1.html#p41">1</a> + 2 + ]</div><br> + + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Batch Compiler</span></div> + <div class="content"><span class="title">» <a href="../../pages/Batch_Compiler.html">About</a></span><br> + <span class="title">» <a href="../../pages/Batch_Compiler-Download.html">Download</a></span><br> + <span class="title">» <a href="../Batch_Compiler-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="../Batch_Compiler-Specification_Files.html">Specification + Files</a></span><br> + <span class="title">» <a href="../Batch_Compiler-FAQ.html">FAQ</a></span><br> + <span class="title">» <a href="../Batch_Compiler-Tutorials.html">Tutorials</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span 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