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Add comments for all FAQ pages, ...HEADmaster
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+<!DOCTYPE html>
+
+<head>
+ <meta charset="UTF-8">
+ <title>Nem's Tools [Batch Compiler - FAQ - Batch Compiler FAQ]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
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+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p41" href="#p41">Batch
+ Compiler FAQ</a> - <a
+ href="https://web.archive.org/web/20170915122706/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 11:35:22 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Batch Compiler I get the following error message:<br><i>"The application
+ failed to initialize properly (0xc0000135). Click ok to terminate the application."</i>
+ </p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the
+ <a href="../../pages/Batch_Compiler-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Batch Compiler I get the following error message:<br><i>"A required .DLL
+ file, MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the
+ <a href="../../pages/Batch_Compiler-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open an old preset file I get the following error message:<br><i>"Error: The data at
+ the root level is invalid. Line 1, position 1."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Batch Compiler v3.X.X is not backwards compatible with Batch Compiler v2.X.X. This means
+ that old preset files will not work and you will have to recreate them.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How can I convert a preset I've saved using one specification file to a preset of another
+ specification file?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>This can be accomplished by importing the preset. To do this:</p>
+ <ol>
+ <li>From the 'Specifications' menu select the specification file you would like to convert
+ the preset to.</li>
+ <li>From the 'File' menu select 'Import Preset'.</li>
+ <li>Browse to and open the preset you would like to convert from.</li>
+ </ol>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Aug 5th, 2004 - 10:16:43 am</span><span
+ class="right">[ 86718 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+
+ <div class="offsets">[
+ <a href="Batch_Compiler_FAQ-page1.html#p41">1</a>
+ 2
+ ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c1856"
+ href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 26th, 2006 - 11:16:05
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">My Appologies, i believe i mis worded my question.<br />
+ <br />
+ I am using 2 wads halflife wad and a cusom wad.<br />
+ <br />
+ Seems how everyone that plays half life already has the first, i only need to include whats been used in
+ the second.<br />
+ <br />
+ Is that possible?<br />
+ <br />
+ Thank You</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c1857"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 26th, 2006 - 11:36:50 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yes, just select your custom .wad in one of the <i>WAD File</i> fields in the
+ <i>CSG</i> tab. Do <b>not</b> select <i>No WAD Textures</i>.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c1858"
+ href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 27th, 2006 - 1:10:52
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thank You, Greatly appreciated.<br />
+ <br />
+ I have been extremely pleased with BC since I have started using it a few days ago.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c1912"
+ href="index.php?a=2027">Evil</a></span><span class="right">Posted: Mar 1st, 2006 - 9:49:53 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i have a map that i try to compile and it wont work cause of i have something called
+ max switchable light enteties?????????<br /><br />im trying to make the map so you switch sides every
+ round. it works fine when i compile it in valvehammer and it all works.<br /><br />but when i use
+ batch.. it wont compile at all <br /><br />heres the log:<br /><br /><br /><br />hlcsg v2.5.3 rel Custom
+ Build 1.7 (Dec 9 2002)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code
+ modifications by Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with
+ permission.<br />Submit detailed bug reports to ([email protected])<br />----- BEGIN hlcsg
+ -----<br />Command line: &quot;C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny
+ mapp\hlcsg.exe&quot;-noskyclip -wadinclude tractor.wad -wadinclude czcs_militia.wad -wadinclude
+ halflife.wad -wadinclude czde_dust.wad -wadinclude torntextures.wad -wadinclude czcs_office.wad
+ &quot;C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map&quot;<br />Entering C:\Documents
+ and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map<br /><br />Current hlcsg Settings<br />Name | Setting
+ | Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
+ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [
+ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off ]<br />null texture stripping[ on ] [ on
+ ]<br />clipnode economy mode [ on ] [ on ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on
+ ]<br />skyclip [ off ] [ on ]<br />hullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [ 0.500
+ ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad
+ configuration<br />Wadinclude list
+ :<br />[zhlt.wad]<br />[tractor.wad]<br />[czcs_militia.wad]<br />[halflife.wad]<br />[czde_dust.wad]<br />[torntextures.wad]<br />[czcs_office.wad]<br />
+ <br />
+ 54 brushes (totalling 324 sides) discarded from clipping hulls<br />
+ CreateBrush:<br />
+ (37.95 seconds)<br />
+ SetModelCenters:<br />
+ (0.12 seconds)<br />
+ CSGBrush:<br />
+ (10.89 seconds)<br />
+ Error: Exceeded MAX_SWITCHED_LIGHTS<br />
+ Description: The maximum number of switchable light entities has been reached<br />
+ Howto Fix: self explanitory<br />
+ <br />
+ <br />
+ ----- END hlcsg -----<br />
+ <br />
+ <br />
+ <br />
+ hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br />
+ Zoner's Half-Life Compilation Tools -- Custom Build<br />
+ Based on code modifications by Sean 'Zoner' Cavanaugh<br />
+ Based on Valve's version, modified with permission.<br />
+ Submit detailed bug reports to ([email protected])<br />
+ ----- BEGIN hlbsp -----<br />
+ Command line: &quot;C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny
+ mapp\hlbsp.exe&quot;&quot;C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map&quot;<br />
+ &gt;&gt; There was a problem compiling the map.<br />
+ &gt;&gt; Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the
+ cause.<br />
+ <br />
+ ----- END hlbsp -----<br />
+ <br />
+ <br />
+ <br />
+ hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br />
+ Zoner's Half-Life Compilation Tools -- Custom Build<br />
+ Based on code modifications by Sean 'Zoner' Cavanaugh<br />
+ Based on Valve's version, modified with permission.<br />
+ Submit detailed bug reports to ([email protected])<br />
+ ----- BEGIN hlvis -----<br />
+ Command line: &quot;C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny mapp\hlvis.exe&quot;-full
+ &quot;C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map&quot;<br />
+ &gt;&gt; There was a problem compiling the map.<br />
+ &gt;&gt; Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the
+ cause.<br />
+ <br />
+ ----- END hlvis -----<br />
+ <br />
+ <br />
+ <br />
+ hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br />
+ Zoner's Half-Life Compilation Tools -- Custom Build<br />
+ Based on code modifications by Sean 'Zoner' Cavanaugh<br />
+ Based on Valve's version, modified with permission.<br />
+ Submit detailed bug reports to ([email protected])<br />
+ ----- BEGIN hlrad -----<br />
+ Command line: &quot;C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny mapp\hlrad.exe&quot;-lights
+ &quot;C:\Documents and Settings\Mats\Skrivbord\mappar\Ny mapp\andreas.rad&quot;&quot;C:\Documents and
+ Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map&quot;<br />
+ &gt;&gt; There was a problem compiling the map.<br />
+ &gt;&gt; Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the
+ cause.<br />
+ <br />
+ ----- END hlrad -----<br />
+ <br />
+ <br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c1913"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Mar 1st, 2006 - 10:20:43
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">First of all, you are not using the most recent compile tools.<br />get them
+ here:<br /><br /><a
+ href="https://web.archive.org/web/20071020140714/http://www.ammahls.com/forum/viewtopic.php?t=81">http://www.ammahls.com/forum/viewtopic.php?t=81</a><br /><br />Second,
+ you are wadincludeing wads that should not be included. do not include the halflife.wad or any other
+ standard WAD that comes included with the mod you are mapping for.<br /><br />Third, the error means
+ that you have too many switchable light entitys shining on any given face. Theese can be light entitys
+ are are triggered by a switch or switchable texture lights. I seem to recall te maximum allowed was 4
+ shining on any individual face.<br /><br />Basicaly, you have too many lights that illuminate a
+ particilar part of the map that can be individually switched on and off. If you want to have many lights
+ turn on and off at once, make them all have the same properties (target name, style ect... the color can
+ be difrent).<br /><br /><br />And just FYI, this really isn't the place to be posting compile errors.
+ first check out:<br /><a
+ href="http://www.slackiller.com/tommy14/errors.htm">http://www.slackiller.com/tommy14/errors.htm</a><br />and
+ if all else fails, these are the forums to look at:<br /><a
+ href="https://web.archive.org/web/20071020140714/http://www.chatbear.com/board.plm?b=390">http://www.chatbear.com/board.plm?b=390</a>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c1918"
+ href="index.php?a=2042">evil squirrel</a></span><span class="right">Posted: Mar 11th, 2006 - 1:18:29
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Question...about a very annoying thingeh<br />
+ <br />
+ Heres how it goes, I open Batch Compiler (which i just downloaded), set all the presets as I assume they
+ should be, put the location of the VMF file I'm trying to compile in the bar (with remember file and
+ run), and hit Run.<br />
+ <br />
+ Error creating batch script.<br />
+ <br />
+ Error: Output path is not set or is invalid.<br />
+ <br />
+ <br />
+ And when i try to compile it with hammer, it just says it could not locate the file (after telling me
+ exactly where the file is).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c1919"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 11th, 2006 - 1:21:45 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Did you read the appropriate <a href="index.php?p=6">setup tutorial</a>?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c2034"
+ href="index.php?a=2217">atxaaron</a></span><span class="right">Posted: Jun 19th, 2006 - 11:23:57
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem, I have done everything your tutorial told me to do but I get this error,
+ &quot;error executing batch file&quot;. A few months back I had this tool on a different computer and it
+ worked, so I am firmiliar with the program.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c2035"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 20th, 2006 - 8:35:01 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The error occurs when the system is unable to execute the batch file. Make sure you
+ have your .bat files correctly associated and set up to run in the Windows shell.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c2038"
+ href="index.php?a=2217">atxaaron</a></span><span class="right">Posted: Jun 21st, 2006 - 5:20:01
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sorry nem, I dont understand, what do I need to do? windows shell?<br />
+ Before I posted her i tried reinstalling it a few times. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c2042"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 21st, 2006 - 11:27:00 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When you double click a .bat file (or any other file) the Windows shell determines
+ which program should be used to run that file. When you run a batch from Batch Compiler, Batch Compiler
+ generates a .bat file and asks the Windows shell to run it. The error you are receiving occurs when
+ Windows doesn't know what to do with the .bat file, likely because something has changed in your
+ settings.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c2044"
+ href="index.php?a=1772">LightningBoy</a></span><span class="right">Posted: Jun 22nd, 2006 - 7:11:59
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">On the &quot;Variable&quot; stage of the setup for BC, I have set this to point to
+ the location of the game folder that contains the gameinfo.txt file for that game. In this instance, -
+ DOD:Source.<br />
+ Everything else is setup just fine.<br />
+ When I attempt to compile, I get a vbsp error &quot;Entrypoint teir0&quot; or something very similar. I
+ click ok several times before the dialogue box dissapears, and am left with a message in the compile
+ log<br />
+ &quot;Can't load materialsystem&quot;<br />
+ <br />
+ When I have the variable stage pointing to the Gameinfo.txt file in the HL2 folder, It compiles
+ normally, except the necessary DOD materials aren't available,....cause it's not look'n in the DOD:S
+ dir.<br />
+ &quot;can't load &lt;material name&gt;&quot;,........etc.<br />
+ <br />
+ I also tried running animahls customtools,....but I get a different error when combined with either the
+ dod variable, or the HL2 setting<br />
+ &quot;Extra App set to 211, but no SteamApp ID&quot;<br />
+ <br />
+ Seen this before?<br />
+ <br />
+ I guess I could just put the materials I want to use in the appropriate HL2 Materials folders, ...but
+ shouldn't it work by looking for the proper Gameinfo.txt file for DOD? <img
+ src="../../images/emotes/where.gif" width="32" height="32" alt="where" /><br />
+ <br />
+ LB</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c2045"
+ href="index.php?a=2221">DysPatch</a></span><span class="right">Posted: Jun 23rd, 2006 - 8:15:17
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yeah, i am getting the same thing for Counter-Strike Source.<br />
+ <br />
+ I think it has something to do with the new Source update.<br />
+ <br />
+ Someone please figure this out, because the in Hammer compiler sucks. It keeps freezing on me at the end
+ of portal flow. PLEASE HELP.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c2048"
+ href="index.php?a=2217">atxaaron</a></span><span class="right">Posted: Jun 28th, 2006 - 2:50:08
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem, im still stuck, I need like steps on how to fix this, im a complete newb at what
+ your trying to tell me to do. ahhh!?!?!=( the hammer compiler sucks!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c2050"
+ href="index.php?a=1772">LightningBoy</a></span><span class="right">Posted: Jun 28th, 2006 - 5:46:42
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm guessing no one else has had this problem besides DysPatch and myself?<br />
+ Anyone have a cure?,...suggestion?<br />
+ I haven't had a successful compile yet because of this.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c2053"
+ href="index.php?a=2218">GoatFetus</a></span><span class="right">Posted: Jun 30th, 2006 - 2:40:14
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yea im gettin the same thing too, where it wont compile and it says something like
+ Cant load materialsystem, and the pop up window with something about tier 0 command line or whatever, i
+ just reinstalled the BC or i just wait for a while, and it worked again, but it is VERY annoying</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c2054"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jun 30th, 2006 - 12:09:27
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Unfortunately I don't have much experience with the Source engine, and I don't have
+ any of the games or SDK fully downloaded so I can't do any experimenting. However, I suppose there are a
+ few basic things you can try:<br /><br />-Make sure Steam us running when you compile<br /><br />-If you
+ are using CST (amckern's tools), make sure that they are in the SourceSDK's BIN folder (where the valve
+ compile tools are)<br /><br />-For the Extra App ID, try commenting out the 'ToolsAppId 211' line in the
+ gameinfo.txt by adding '//' to the beginning of the line. I think you only have to do this to the one in
+ the mod's folder. For more info, you can look here:<br /><a
+ href="http://developer.valvesoftware.com/wiki/Talk:Source_SDK_Bugs">http://developer.valvesoftware.com/wiki/Talk:Source_SDK_Bugs</a>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c2062"
+ href="index.php?a=2218">GoatFetus</a></span><span class="right">Posted: Jul 13th, 2006 - 1:57:18
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Im having a problem with the compiler, my map compiles fine and everything, but when
+ it gets into Steam, when the game screen comes up, it'll start loading fine, then it will say Problem
+ verifying SteamID user ticket, or something close to that. But when I compile through Hammer(taking a
+ million years), it goes just fine, and i can play the map. Oh and this is for CS Source. Anybody know
+ why this could be happening? </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c2063"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 18th, 2006 - 10:30:08 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The error is a result of something Valve changed in it's user validation code. I know
+ this because it has been bugging the hell out of me for months and is so bad on my computer that I, like
+ <a
+ href="https://web.archive.org/web/20071015054904/http://forums.steampowered.com/forums/showthread.php?threadid=443464">many
+ others</a>, can hardly play CS or DOD.<br /><br />The difference between Hammer and BC may be that
+ Hammer starts your game in networking mode. You may be able to make BC do this by adding <i>+sv_lan
+ 1</i> to the <i>Additional Parameters</i> field under the <i>Steam</i> tab.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c2064"
+ href="index.php?a=2248">punk rabbit</a></span><span class="right">Modified: Jul 21st, 2006 - 9:22:50
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem, <br />
+ <br />
+ i got trouble compiling my.vmf with your batch compiler, it says:<br />
+ <br />
+ &quot;SteamStartup() failed: SteamStartup(0xf,0x0012E938) failed with error 1: The registry is in use by
+ another process.&quot;<br />
+ <br />
+ Other websites tell me to restart Steam, but that doesn't help a bit. <br />
+ <br />
+ Can you help me?<br />
+ <br />
+ <br />
+ /e<br />
+ <br />
+ HL2CG does work. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c2168"
+ href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 20th, 2006 - 9:33:57
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm having the same problem, i think its a bug with a steam update (figures).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c2171"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 20th, 2006 - 12:03:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">What's your problem? Have you tried refreshing the SDK content (<i>Refresh SDK
+ Content</i> button in the <i>Source SDK</i> window) or is it an error with the parameters in the
+ compile tools?<br /><br />You can run an automatic update from within Batch Compiler (<i>Help</i> menu)
+ to get the latest specifications for the new tools.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c2174"
+ href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 22nd, 2006 - 12:30:58
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It seems to me as this is another one of these Steam update bugs, since it appears
+ that batch compiler can't run because Steam uses the registry if it runs, and if it doesn't runs, i
+ can't run the compile tools, because a recent Steam update made it so you need to have Steam running to
+ run any tools.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c2175"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 22nd, 2006 - 4:15:18 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I don't know what to say. I've double checked and confirmed that all my SDK files are
+ up to date and I can compile without any problems. For as long as I can remember Steam has always been
+ required to be running for the compile tools work.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c2177"
+ href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 23rd, 2006 - 3:03:44
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I found out that steam.dll (which is in the Steam/ folder) wasn't in the source sdk
+ bin directory, but now i have another problem: the dos window lists an error that it can't find the
+ steam app user info.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c2179"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 23rd, 2006 - 5:30:46 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">What is the exact error message? Do you have your <i>ValveProject</i> path set (in
+ Batch Compiler's settings)? Is there a gameinfo.txt file in that path?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c2182"
+ href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 27th, 2006 - 2:15:07
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can't find steam app user info. is the error listed.<br />
+ And i did set up the Valveproject directory to a position with a gameinfo.txt file, its the hl2
+ directory.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c2183"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 27th, 2006 - 6:55:32 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Did you try the advice in the <a
+ href="http://developer.valvesoftware.com/wiki/Can't_find_steam_app_user_info">Source
+ SDK Docs</a>?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c2189"
+ href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 28th, 2006 - 7:29:51
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've been able to fix all the errors by doing what you said, the only other thing was
+ that i needed to change toolsappid to appid in the gameinfo.txt of the game i was mapping for(hl2).
+ Thanks.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c2191"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 28th, 2006 - 9:08:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Glad to hear it works. It sounds like your SDK install may have been messed up by a
+ recent SDK update.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c2247"
+ href="index.php?a=2436">frank</a></span><span class="right">Modified: Nov 6th, 2006 - 2:26:59
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have been trying my best to compile the map and I keep receiving this error
+ message.<br />
+ <br />
+ * Could not execute the command:<br />
+ Copy File &quot;C:\Valve\Condition Zero\czero\maps\Trial map&quot;<br />
+ * Windows gave the error message:<br />
+ &quot;Access is denied.&quot;<br />
+ <br />
+ Can u provide me with a solution<img src="../../images/emotes/sad.gif" width="32" height="32"
+ alt="sad" /><img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br />
+ <br />
+ frank</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c2288"
+ href="index.php?a=2485">Sig</a></span><span class="right">Posted: Dec 6th, 2006 - 7:08:14 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I get this error right of way. Dont have any idea how to fix<br />
+ Please Help!!!<br />
+ I have NET 2.0<br />
+ <br />
+ @echo off<br />
+ echo ###################################################<br />
+ echo # Batch Compiler #<br />
+ echo ###################################################<br />
+ echo ###################################################<br />
+ echo # Please report bugs to: [email protected] #<br />
+ echo ###################################################<br />
+ echo.<br />
+ echo Written At: 12/6/2006 5:48 PM<br />
+ echo BC Version: 3.1.2.0<br />
+ echo.<br />
+ &quot;D:\Program Files\Valve Hammer Editor3\hlcsg.exe&quot; -wadautodetect -estimate &quot;D:\Documents
+ and Settings\Administrator\Desktop\Maps\pillars\pillars&quot;<br />
+ if ERRORLEVEL 1 goto failed<br />
+ &quot;D:\Program Files\Valve Hammer Editor3\hlbsp.exe&quot; -estimate &quot;D:\Documents and
+ Settings\Administrator\Desktop\Maps\pillars\pillars&quot;<br />
+ if ERRORLEVEL 1 goto failed<br />
+ &quot;D:\Program Files\Valve Hammer Editor3\hlvis.exe&quot; -full -estimate &quot;D:\Documents and
+ Settings\Administrator\Desktop\Maps\pillars\pillars&quot;<br />
+ if ERRORLEVEL 1 goto failed<br />
+ &quot;D:\Program Files\Valve Hammer Editor3\hlrad.exe&quot; -extra -bounce 1 -sky 0.5 -smooth 80.0
+ -sparse -estimate &quot;D:\Documents and Settings\Administrator\Desktop\Maps\pillars\pillars&quot;<br />
+ if ERRORLEVEL 1 goto failed<br />
+ if ERRORLEVEL 1 goto failed<br />
+ goto succeeded<br />
+ :failed<br />
+ echo.<br />
+ echo There was a problem compiling your map, check your pillars.log file for errors.<br />
+ :succeeded<br />
+ echo.<br />
+ if exist &quot;D:\Documents and Settings\Administrator\Desktop\Maps\pillars\pillars.log&quot;
+ &quot;D:\WINNT\SYSTEM32\notepad.exe&quot; &quot;D:\Documents and
+ Settings\Administrator\Desktop\Maps\pillars\pillars.log&quot;</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2290"
+ href="index.php?a=2488">wrexnfex</a></span><span class="right">Posted: Dec 7th, 2006 - 3:21:39
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">when I try to compile my map i get an error <br />
+ <br />
+ hlbsp: Error: Cant open as_wrex.po<br />
+ <br />
+ how do i fix<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2294"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 10th, 2006 - 4:28:43 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Sig:</div>
+ <div class="vbquote">I get this error right of way. Dont have any idea how to fix</div><br />What you've
+ posted is your batch file, not your error log.<br /><br />
+ <div class="vbtitle">wrexnfex:</div>
+ <div class="vbquote">when I try to compile my map i get an error <br /><br />hlbsp: Error: Cant open
+ as_wrex.po<br /><br />how do i fix</div><br />Sounds like there was an error in
+ hlcsg.<br /><br />However, neither of these errors are bugs in Batch Compiler, I recommend that both of
+ you try the <a
+ href="https://web.archive.org/web/20170918124607/http://www.chatbear.com/board.plm?b=390&amp;v=flatold&amp;g=14">VERC
+ forums</a> for general mapping problems where you'll get a faster more appropriate response.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2306"
+ href="index.php?a=2485">Sig</a></span><span class="right">Posted: Dec 13th, 2006 - 3:53:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I dont get an error log I have looked for it everywhere. So what I posted is all I
+ get. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c2550"
+ href="index.php?a=2852">atelierz</a></span><span class="right">Modified: Jul 17th, 2007 - 1:08:16
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i have just installed batch compiler on my new machine, which is running on
+ vista.<br />
+ <br />
+ i haven't gotten to the point of compiling just yet, so i can't speak to its stability, but i have
+ noticed that in the source tools advanced and source tools normal specifications, there is no tick box
+ for ldr/hdr. <br />
+ <br />
+ i have used your tool pretty extensively in the past on my xp machine, and while i've never compiled
+ under hdr, the option was always there.<br />
+ <br />
+ this is the only option i am really concerned with, but i notice, in comparing what i have up right now
+ with the tutorial you provide, that there are some other options missing, as well...<br />
+ <br />
+ as far as i can see, under RAD, they are:<br />
+ <br />
+ soft sun, chop, and max chop.<br />
+ <br />
+ i hope in the end that i can run compiles from your tool in vista, but for now, do you have any idea why
+ these options wouldn't be appearing.<br />
+ <br />
+ btw, i have gone back several times and followed the tutorial in case i had missed a step.<br />
+ <br />
+ thanks in advance, and thanks for the tool...hope i can continue using it.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c2551"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jul 17th, 2007 - 11:18:46
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I haven't been keeping up with everything very well, but I do know that Nem changed
+ the spec files recently, so the options <i>may</i> have been renamed or moved.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c2552"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 18th, 2007 - 3:18:38 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Do you have the most up-to-date specifications? (Select <i>Check For Updates</i> from
+ the <i>Help</i> menu.) I haven't updated the installer in ages (I'll try to do this soon).<br />
+ <br />
+ The options haven't changed too much since I wrote the tutorial. All the options you listed are present
+ in the current specifications.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c2553"
+ href="index.php?a=2852">atelierz</a></span><span class="right">Modified: Jul 18th, 2007 - 1:05:46
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i had downloaded straight from the site thinking everything was up to date, but i
+ took your advice, and the options reappeared. hooray.<br />
+ <br />
+ <br />
+ however, when i tried to compile, i got this error:<br />
+ error wirting batch file: c:\prgram files\batch compiler\compile.bat<br />
+ <br />
+ i went back through the setup again, and everything is as it should be, except that when i press the
+ associate with BCP files button, i get this error message:<br />
+ an unhandled exception has occured in your application. if you click continue, the application will
+ ignore this error and attempt to continue. if you click quit, the application will shut down
+ immediately. access to the registry key is denied.<br />
+ <br />
+ <br />
+ and then here are the details of that:<br />
+ <br />
+ <br />
+ <br />
+ ************** Exception Text **************<br />
+ System.UnauthorizedAccessException: Access to the registry key is denied.<br />
+ at Microsoft.Win32.RegistryKey.Win32Error(Int32 errorCode, String str)<br />
+ at Microsoft.Win32.RegistryKey.SetValue(String name, Object value)<br />
+ at BC.Core.GUI.COptions.AssociateFileType(String sFileType, String sExtension, String sApplicationPath,
+ String sIconPath, Int32 iIconIndex)<br />
+ at BC.Core.GUI.COptions.AssociateFileType(String sFileType, String sExtension, String
+ sApplicationPath)<br />
+ at BC.Core.GUI.COptions.btnAssociateWithBCPFiles_Click(Object sender, EventArgs e)<br />
+ <br />
+ <br />
+ <br />
+ <br />
+ <br />
+ i'm sure that the chances are just as good that i'm being an idiot with this, but i am just so
+ frustrated with vista's backward compatibility at this point that i have very little patience.<img
+ src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><br />
+ <br />
+ <br />
+ thanks</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c2556"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 18th, 2007 - 2:23:04 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I don't actually own Vista, but I would assume that the errors are occurring because
+ writing to the registry and the program's own directory is not allowed with user privileges in Vista. I
+ wonder if you can elevate the program's privileges (the executable's properties perhaps)? I don't want
+ to recommend that you give your user account administrative privileges, but that also should work.<br />
+ <br />
+ <img src="../../images/emotes/capoera.gif" width="32" height="32" alt="capoera" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c2558"
+ href="index.php?a=2852">atelierz</a></span><span class="right">Modified: Jul 18th, 2007 - 5:18:06
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i've run into this administrative privileges thing before, and upon checking my
+ account on this computer, it says i have administrative privileges.<br />
+ <br />
+ why wouldn't you recommend admin on my own machine? i thought vista sorted out the drive by problems
+ that xp had with admin accounts.<br />
+ <br />
+ <br />
+ thanks for your quick responses. i know this is more a vista problem and a me problem than your problem,
+ but you've been gracious about it, anyway.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c2559"
+ href="index.php?a=2852">atelierz</a></span><span class="right">Posted: Jul 18th, 2007 - 5:17:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">okay, i figured it out.<br />
+ <br />
+ even though i'm logged on as admin, it apparently doesn't allow me access to the registry by default. i
+ right clicked on the file and selected &quot;run as administrator&quot; and i'm no longer having any
+ issues. <br />
+ <br />
+ the map is compiling now. hopefully you won't have to hear from me about vista again.<br />
+ <br />
+ thanks again for the tool and your time. it's a huge help.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c2712"
+ href="index.php?a=3030">magraggae</a></span><span class="right">Modified: Nov 14th, 2007 - 6:01:56
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is my first time trying to get BC to work, set it up under Zoners' Tools
+ Advanced Specification, as I am using VHE, and got an rmf and not an map file. Except for that I used
+ the exact same setup as you described in your tutorial. When I compile my map using VHE, it completes
+ without problems.<br />
+ <br />
+ When I compile it with BC I get:<br />
+ Warning: Illegal Brush (edge without opposite face): Entity 134, Brush 1<br />
+ <br />
+ <br />
+ The specified brush is an func_illusionary What is exactly wrong with the brush, what does this specific
+ error mean?<br />
+ <br />
+ Besides that, I also get a leak if I compile with BC, trying to track it down atm.<br />
+ EDIT: Basically, the leak is unfindable. I have tried boxing the map and tracking it down with
+ successive smaller boxes, but every time I track one down, another one pops up, and besides, the one
+ tracked down in a 32x32x32 box has no discernible leak, everything lines up.<br />
+ I copied a part of my map to a new file, and the specified brush stopped being illegal, and another
+ brush, a func button started being illegal for another reason....What am I doing wrong with BC, as VHE
+ says everything is fine but then everyone knows vhe a shit compiler, but what explains the differences?
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">104.</span> <a name="c2717"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 15th, 2007 - 1:29:30 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">There are a few good references for compile errors out there such as <a
+ href="http://www.slackiller.com/tommy14/errors.htm">this
+ one</a>. You'll probably get a more direct answer from these references seeing as I use them
+ myself.<br />
+ <br />
+ A great many of us have been stumped by leaks in the past, but they always turn out to be tangible. Have
+ you tried tracing the pointfile yet? As for discrepancies between Hammer and Zoners Tools, Hammer can
+ only find certain simple errors, so your map may still have errors even if Hammer reports that
+ everything is fine.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">105.</span> <a name="c2719"
+ href="index.php?a=3030">magraggae</a></span><span class="right">Modified: Nov 15th, 2007 - 6:55:19
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yeah I checked those resources myself already, however this error is not listed
+ there. As far as I can see, there is nothing wrong with the brush. Its a simple cubic brush, clipped on
+ one end so it meets at 45 degree angle with another one, also clipped, to together form a
+ func_illusionary, to create a fence, through which can still be shot. No vertex manipulation was done on
+ it, so I am unsure what could be illegal about it.<br />
+ <br />
+ Well about the leak, still have not found it, I copied the corridor to a new rmf, and trying to find it,
+ but I still am unable to find it. I loaded the pointfile, the line goes straight through a brush, which
+ is not an entity. Besides that, the other lines are outside. I tried boxing my lvl and putting a very
+ bright light inside, but it appears the light just goes right through cause it was the same brightness
+ inside or outside my hallway.<br />
+ <br />
+ &quot;To begin with, hlfix outputs floating point coordinates to .map files as opposed to VHE which
+ rounds all coordinates to integers. This alone solves a number of typical mapping problems. hlfix also
+ performs three phases of geometry corrections&quot;<br />
+ Guess it must be related to this, probably some where on my design, I got something offgrid, and VHE
+ just rounds it to an integer, making it snap to the grid, while hlfix keeps it offgrid.<br />
+ Think is, I am pretty sure I already exported it through vhe and skipped the hlfix stage once.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c2725"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 18th, 2007 - 3:01:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sometimes it's better to just redo the problem brushes. It usually doesn't take to
+ long and it can fix non-obvious geometry problems.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c2767"
+ href="index.php?a=3103">Walter</a></span><span class="right">Posted: Dec 30th, 2007 - 5:12:35
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey I have an error that comes up when starting the map in CS 1.6<br />
+ <br />
+ It compiles fine, but as soon as I load the map, it gets 2 bars in the loading bar and then crashes with
+ the error:<br />
+ &quot;File Read Error&quot;.<br />
+ <br />
+ Ive tried tweaking a few options, but nothing.<br />
+ <br />
+ Any ideas?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c2770"
+ href="index.php?a=3108">kangoeroe</a></span><span class="right">Posted: Jan 4th, 2008 - 9:19:31
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">if i want to start the compile it says that the output path is invalid<br />
+ how do i fix this</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c2771"
+ href="index.php?a=3108">kangoeroe</a></span><span class="right">Posted: Jan 4th, 2008 - 9:26:49
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">cant you just make a tut of BC so there arent all these questions</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c2772"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 4th, 2008 - 12:53:16 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">There already <a href="index.php?c=141">is one</a>.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">111.</span> <a name="c2866"
+ href="index.php?a=3279">Kode</a></span><span class="right">Posted: May 25th, 2008 - 6:27:41
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The first time I install Batch Compiler, it runs fine, compiles my maps perfectly,
+ and does so until I close it. <br />
+ When I come to compile a map again I firstly get an error:<br />
+ Error Writing Batch File:<br />
+ C:\Program Files\Batch Compiler\compile.bat<br />
+ <br />
+ I went into Options&gt;Setup to see if anything was wrong, and after clicking on BCP Files I get an
+ error telling me about JIT Debugging - I have searched the internet to find nothing to help me solve
+ this!<img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">112.</span> <a name="c2871"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 28th, 2008 - 1:03:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">What happens if you delete <i>C:\Program Files\Batch Compiler\compile.bat</i> before
+ compiling your map?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">113.</span> <a name="c2936"
+ href="index.php?a=3348">Yenian</a></span><span class="right">Posted: Jul 9th, 2008 - 10:53:54
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Same Error as Kode:<br />
+ <br />
+ Batch Compiler Core<br />
+ <br />
+ Error writing batch file:<br />
+ C:\Program Files (x86)\Batch Compiler\compile.bat<br />
+ <br />
+ I'm running Vista Business x64. I would speculate this is a Vista problem, since apps aren't supposed to
+ write to the program files directory. I have not confirmed, but SP1 was supposed to remove the file
+ virtualization directory.<br />
+ <br />
+ Running Batch Compiler As Administrator seems to fix this problem, since it gives it elevation to do
+ whatever it needs to do.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">114.</span> <a name="c3128"
+ href="index.php?a=3654">alphabravo</a></span><span class="right">Posted: Feb 17th, 2009 - 1:10:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ive tried everything i could to solve this stupid mess!!<br />
+ compiler (whichever i use) always comes up with an error that wad file cannot be opened.<br />
+ ive used multiple compilers and tried different wads!<br />
+ *as there are no wads there are no textures in my maps*<br />
+ here is one log&gt;&gt;<br />
+ <br />
+ <br />
+ ** Executing...<br />
+ ** Command: Change Directory<br />
+ ** Parameters: <br />
+ <br />
+ <br />
+ ** Executing...<br />
+ ** Command: Copy File<br />
+ ** Parameters: &quot;E:\Counter-Strike\cstrike\test.map&quot;
+ &quot;E:\Counter-Strike\cstrike\maps\test.map&quot;<br />
+ <br />
+ <br />
+ ** Executing...<br />
+ ** Command: D:\VALVEH~1\tools\qcsg.exe<br />
+ ** Parameters: &quot;E:\Counter-Strike\cstrike\maps\test&quot;<br />
+ <br />
+ qcsg.exe v2.8 (Jan 31 2000)<br />
+ ---- qcsg ----<br />
+ entering E:\Counter-Strike\cstrike\maps\test.map<br />
+ CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)<br />
+ CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)<br />
+ WARNING: couldn't open \documents and settings\maj sarwar\desktop\zhlt253-17\zhlt.wad<br />
+ 0 seconds elapsed<br />
+ <br />
+ ** Executing...<br />
+ ** Command: D:\VALVEH~1\tools\qbsp2.exe<br />
+ ** Parameters: &quot;E:\Counter-Strike\cstrike\maps\test&quot;<br />
+ <br />
+ qbsp2.exe v2.2 (Dec 28 1998)<br />
+ ---- qbsp2 ----<br />
+ writing E:\Counter-Strike\cstrike\maps\test.prt<br />
+ 0 seconds elapsed<br />
+ <br />
+ ** Executing...<br />
+ ** Command: D:\VALVEH~1\tools\vis.exe<br />
+ ** Parameters: &quot;E:\Counter-Strike\cstrike\maps\test&quot;<br />
+ <br />
+ <br />
+ ** Executing...<br />
+ ** Command: D:\VALVEH~1\tools\qrad.exe<br />
+ ** Parameters: &quot;E:\Counter-Strike\cstrike\maps\test&quot;<br />
+ <br />
+ <br />
+ ** Executing...<br />
+ ** Command: D:\VALVEH~1\tools\qrad.exe<br />
+ ** Parameters: +map &quot;test&quot;<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">115.</span> <a name="c3133"
+ href="index.php?a=663">richei</a></span><span class="right">Posted: Feb 22nd, 2009 - 2:58:25
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">you shouldn't have ur compile tools on your desktop anyways. move the folder to
+ whatever drive you want. before i moved away from hl1 mapping, i had my wads folder at c:\wads, then
+ used an include file to specify which wads to embed in the bsp. bc never was able to handle spaces in
+ the folder name.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">116.</span> <a name="c3134"
+ href="index.php?a=663">richei</a></span><span class="right">Posted: Feb 22nd, 2009 - 3:16:12
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Seems to have a problem loading any of valve's textures. all i get is:<br />
+ <br />
+ material &quot;tools/toolsnodraw&quot; not found.<br />
+ Material not found!: TOOLS/TOOLSNODRAW<br />
+ material &quot;metal/metalwall032f&quot; not found.<br />
+ Material not found!: METAL/METALWALL032F<br />
+ material &quot;concrete/concretefloor031a&quot; not found.<br />
+ Material not found!: CONCRETE/CONCRETEFLOOR031A<br />
+ <br />
+ maybe it has to do with the new format or something, who knows.<br />
+ <br />
+ its also looking for the filesystem.dll file in the wrong place. its not in bin/orangebox/bin. seemed to
+ work fine once i copied into that folder though, well with the exception of the missing textures.</div>
+ </div><br />
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">121.</span> <a name="c3380"
+ href="index.php?a=3741">Stojke</a></span><span class="right">Posted: May 9th, 2010 - 8:17:05
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey, Nem, i have some problems...<br /><br />Every time i try to compile a map (i
+ never have ever gotten this error before) i get this:<br /><br />Submit detailed bug reports to
+ ([email protected])<br />----- BEGIN hlcsg -----<br />Command line: &quot;D:\Back up 22\Valve Hammer
+ Editor\zhlt34x86final\hlcsg.exe&quot;-nowadtextures -wadinclude decals.wad -wadinclude halflife.wad
+ -wadinclude liquids.wad -wadinclude zm_snowbs02.wad &quot;C:\Documents and
+ Settings\Stojke\Desktop\zm_snowbase_cla&quot;<br />Entering C:\Documents and
+ Settings\Stojke\Desktop\zm_snowbase_cla.map<br /><br />Current hlcsg Settings<br />Name | Setting |
+ Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
+ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max lighting
+ memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off
+ ]<br />null texture stripping[ on ] [ on ]<br />clipnode economy mode [ on ] [ on ]<br />clip hull type
+ [ legacy ] [ legacy ]<br />onlyents [ off ] [ off ]<br />wadtextures [ off ] [ on ]<br />skyclip [ on ]
+ [ on ]<br />hullfile [ None ] [ None ]<br />nullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [
+ 0.500 ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad
+ configuration<br />Wadinclude list
+ :<br />[zhlt.wad]<br />[decals.wad]<br />[halflife.wad]<br />[liquids.wad]<br />[zm_snowbs02.wad]<br />
+ <br />
+ 2 brushes (totalling 12 sides) discarded from clipping hulls<br />
+ CreateBrush:<br />
+ (0.33 seconds)<br />
+ SetModelCenters:<br />
+ (0.02 seconds)<br />
+ CSGBrush:<br />
+ (1.19 seconds)<br />
+ <br />
+ Warning: Wad file '\decals.wad' not found<br />
+ Warning: Wad file '\halflife.wad' not found<br />
+ Warning: Wad file '\liquids.wad' not found<br />
+ Warning: Wad file '\zm_snowbs02.wad' not found<br />
+ Error: Could not open wad file \decals.wad<br />
+ Error: Could not find WAD file<br />
+ Description: The compile tools could not locate a wad file that the map was referencing.<br />
+ Howto Fix: Make sure the wad's listed in the level editor actually all exist<br />
+ <br />
+ Error: Could not open wad file \halflife.wad<br />
+ Error: Could not open wad file \liquids.wad<br />
+ Error: Could not open wad file \zm_snowbs02.wad<br />
+ <br />
+ <br />
+ I have tried moving the wads, and everything. All the wads exist, and are on the right path. But the
+ compiler tools tell me they can not find them... <img src="../../images/emotes/bored.gif" width="32"
+ height="32" alt="bored" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">122.</span> <a name="c3381"
+ href="index.php?a=3741">Stojke</a></span><span class="right">Posted: May 9th, 2010 - 8:27:30
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Never mind! I forgot to include zhlt.wad in hammer &gt;_&lt;<br />
+ <br />
+ <br />
+ Sorry for my mistake <img src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">123.</span> <a name="c4419"
+ href="index.php?a=13806">Plague</a></span><span class="right">Posted: Jul 3rd, 2019 - 7:40:33
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When I try to convert a batch file to an exe, I have this error at the end:<br />
+ <br />
+ Injecting Icon...<br />
+ Cannot Make EXE!<br />
+ Bad file name or number<br />
+ Please make sure ENGLISH is your primary language for &quot;non-unicode programs&quot; on your Windows
+ Language bar or control panel.<br />
+ <br />
+ I don't understand, my computer is in english and all seems good.. I tried all the available update but
+ nothing works</div>
+ </div><br />
+
+ <div class="offsets">[
+ <a href="Batch_Compiler_FAQ-page1.html#p41">1</a>
+ 2
+ ]</div><br>
+
+
+ </div>
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+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
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