From b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Sun, 20 Sep 2020 15:41:37 +0300 Subject: Add comments for all FAQ pages, ... add remaining comments for tutorials for Batch Compiler and Terrain Generator --- subpages/Comments/Batch_Compiler_FAQ-page2.html | 1407 +++++++++++++++++++++++ 1 file changed, 1407 insertions(+) create mode 100644 subpages/Comments/Batch_Compiler_FAQ-page2.html (limited to 'subpages/Comments/Batch_Compiler_FAQ-page2.html') diff --git a/subpages/Comments/Batch_Compiler_FAQ-page2.html b/subpages/Comments/Batch_Compiler_FAQ-page2.html new file mode 100644 index 0000000..a2ef69d --- /dev/null +++ b/subpages/Comments/Batch_Compiler_FAQ-page2.html @@ -0,0 +1,1407 @@ + + + + + Nem's Tools [Batch Compiler - FAQ - Batch Compiler FAQ] + + + + + + + + + + +
This is archived copy of currently unavailable Nem's + Tools website, restored from Web Archive.
+ Download section now provides links to both Web Archive and to this unofficial Github mirror. +
+
+
+
+ +
+
+
+
+
+
+
+
Batch + Compiler FAQ - NemPosted: May 26th, 2003 - 11:35:22 pm +
+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
Q.
+
+

When I launch Batch Compiler I get the following error message:
"The application + failed to initialize properly (0xc0000135). Click ok to terminate the application." +

+
+
A.
+
+

Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the + downloads + page for more information.

+
 
+
Q.
+
+

When I launch Batch Compiler I get the following error message:
"A required .DLL + file, MSCOREE.DLL, was not found."

+
+
A.
+
+

Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the + downloads + page for more information.

+
 
+
Q.
+
+

When I open an old preset file I get the following error message:
"Error: The data at + the root level is invalid. Line 1, position 1."

+
+
A.
+
+

Batch Compiler v3.X.X is not backwards compatible with Batch Compiler v2.X.X. This means + that old preset files will not work and you will have to recreate them.

+
 
+
Q.
+
+

How can I convert a preset I've saved using one specification file to a preset of another + specification file?

+
+
A.
+
+

This can be accomplished by importing the preset. To do this:

+
    +
  1. From the 'Specifications' menu select the specification file you would like to convert + the preset to.
  2. +
  3. From the 'File' menu select 'Import Preset'.
  4. +
  5. Browse to and open the preset you would like to convert from.
  6. +
+
+
+ +

Ask a question...

+
+
+
Modified: Aug 5th, 2004 - 10:16:43 am[ 86718 Views ] +
+
+

+ +
[ + 1 + 2 + ]

+ +
+
+
61. BossmanPosted: Jan 26th, 2006 - 11:16:05 + pm +
+
+
My Appologies, i believe i mis worded my question.
+
+ I am using 2 wads halflife wad and a cusom wad.
+
+ Seems how everyone that plays half life already has the first, i only need to include whats been used in + the second.
+
+ Is that possible?
+
+ Thank You
+

+
+
+
62. NemPosted: Jan 26th, 2006 - 11:36:50 pm +
+
+
Yes, just select your custom .wad in one of the WAD File fields in the + CSG tab. Do not select No WAD Textures.
+

+
+
+
63. BossmanPosted: Jan 27th, 2006 - 1:10:52 + pm +
+
+
Thank You, Greatly appreciated.
+
+ I have been extremely pleased with BC since I have started using it a few days ago.
+

+
+
+
64. EvilPosted: Mar 1st, 2006 - 9:49:53 am +
+
+
i have a map that i try to compile and it wont work cause of i have something called + max switchable light enteties?????????

im trying to make the map so you switch sides every + round. it works fine when i compile it in valvehammer and it all works.

but when i use + batch.. it wont compile at all

heres the log:



hlcsg v2.5.3 rel Custom + Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code + modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with + permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg + -----
Command line: "C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny + mapp\hlcsg.exe"-noskyclip -wadinclude tractor.wad -wadinclude czcs_militia.wad -wadinclude + halflife.wad -wadinclude czde_dust.wad -wadinclude torntextures.wad -wadinclude czcs_office.wad + "C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map"
Entering C:\Documents + and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map

Current hlcsg Settings
Name | Setting + | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies + ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ + off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ + Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on + ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on + ]
skyclip [ off ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 + ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad + configuration
Wadinclude list + :
[zhlt.wad]
[tractor.wad]
[czcs_militia.wad]
[halflife.wad]
[czde_dust.wad]
[torntextures.wad]
[czcs_office.wad]
+
+ 54 brushes (totalling 324 sides) discarded from clipping hulls
+ CreateBrush:
+ (37.95 seconds)
+ SetModelCenters:
+ (0.12 seconds)
+ CSGBrush:
+ (10.89 seconds)
+ Error: Exceeded MAX_SWITCHED_LIGHTS
+ Description: The maximum number of switchable light entities has been reached
+ Howto Fix: self explanitory
+
+
+ ----- END hlcsg -----
+
+
+
+ hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
+ Zoner's Half-Life Compilation Tools -- Custom Build
+ Based on code modifications by Sean 'Zoner' Cavanaugh
+ Based on Valve's version, modified with permission.
+ Submit detailed bug reports to (merlinis@bigpond.net.au)
+ ----- BEGIN hlbsp -----
+ Command line: "C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny + mapp\hlbsp.exe""C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map"
+ >> There was a problem compiling the map.
+ >> Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the + cause.
+
+ ----- END hlbsp -----
+
+
+
+ hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
+ Zoner's Half-Life Compilation Tools -- Custom Build
+ Based on code modifications by Sean 'Zoner' Cavanaugh
+ Based on Valve's version, modified with permission.
+ Submit detailed bug reports to (merlinis@bigpond.net.au)
+ ----- BEGIN hlvis -----
+ Command line: "C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny mapp\hlvis.exe"-full + "C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map"
+ >> There was a problem compiling the map.
+ >> Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the + cause.
+
+ ----- END hlvis -----
+
+
+
+ hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
+ Zoner's Half-Life Compilation Tools -- Custom Build
+ Based on code modifications by Sean 'Zoner' Cavanaugh
+ Based on Valve's version, modified with permission.
+ Submit detailed bug reports to (merlinis@bigpond.net.au)
+ ----- BEGIN hlrad -----
+ Command line: "C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny mapp\hlrad.exe"-lights + "C:\Documents and Settings\Mats\Skrivbord\mappar\Ny mapp\andreas.rad""C:\Documents and + Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map"
+ >> There was a problem compiling the map.
+ >> Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the + cause.
+
+ ----- END hlrad -----
+
+
+
+
+

+
+
+
65. BluefangModified: Mar 1st, 2006 - 10:20:43 + am +
+
+
First of all, you are not using the most recent compile tools.
get them + here:

http://www.ammahls.com/forum/viewtopic.php?t=81

Second, + you are wadincludeing wads that should not be included. do not include the halflife.wad or any other + standard WAD that comes included with the mod you are mapping for.

Third, the error means + that you have too many switchable light entitys shining on any given face. Theese can be light entitys + are are triggered by a switch or switchable texture lights. I seem to recall te maximum allowed was 4 + shining on any individual face.

Basicaly, you have too many lights that illuminate a + particilar part of the map that can be individually switched on and off. If you want to have many lights + turn on and off at once, make them all have the same properties (target name, style ect... the color can + be difrent).


And just FYI, this really isn't the place to be posting compile errors. + first check out:
http://www.slackiller.com/tommy14/errors.htm
and + if all else fails, these are the forums to look at:
http://www.chatbear.com/board.plm?b=390 +
+

+
+
+
66. evil squirrelPosted: Mar 11th, 2006 - 1:18:29 + pm +
+
+
Question...about a very annoying thingeh
+
+ Heres how it goes, I open Batch Compiler (which i just downloaded), set all the presets as I assume they + should be, put the location of the VMF file I'm trying to compile in the bar (with remember file and + run), and hit Run.
+
+ Error creating batch script.
+
+ Error: Output path is not set or is invalid.
+
+
+ And when i try to compile it with hammer, it just says it could not locate the file (after telling me + exactly where the file is).
+

+
+
+
67. NemPosted: Mar 11th, 2006 - 1:21:45 pm +
+
+
Did you read the appropriate setup tutorial?
+

+
+
+
68. atxaaronPosted: Jun 19th, 2006 - 11:23:57 + pm +
+
+
Nem, I have done everything your tutorial told me to do but I get this error, + "error executing batch file". A few months back I had this tool on a different computer and it + worked, so I am firmiliar with the program.
+

+
+
+
69. NemPosted: Jun 20th, 2006 - 8:35:01 pm +
+
+
The error occurs when the system is unable to execute the batch file. Make sure you + have your .bat files correctly associated and set up to run in the Windows shell.
+

+
+
+
70. atxaaronPosted: Jun 21st, 2006 - 5:20:01 + am +
+
+
Sorry nem, I dont understand, what do I need to do? windows shell?
+ Before I posted her i tried reinstalling it a few times.
+

+
+
+
71. NemPosted: Jun 21st, 2006 - 11:27:00 pm +
+
+
When you double click a .bat file (or any other file) the Windows shell determines + which program should be used to run that file. When you run a batch from Batch Compiler, Batch Compiler + generates a .bat file and asks the Windows shell to run it. The error you are receiving occurs when + Windows doesn't know what to do with the .bat file, likely because something has changed in your + settings.
+

+
+
+
72. LightningBoyPosted: Jun 22nd, 2006 - 7:11:59 + am +
+
+
On the "Variable" stage of the setup for BC, I have set this to point to + the location of the game folder that contains the gameinfo.txt file for that game. In this instance, - + DOD:Source.
+ Everything else is setup just fine.
+ When I attempt to compile, I get a vbsp error "Entrypoint teir0" or something very similar. I + click ok several times before the dialogue box dissapears, and am left with a message in the compile + log
+ "Can't load materialsystem"
+
+ When I have the variable stage pointing to the Gameinfo.txt file in the HL2 folder, It compiles + normally, except the necessary DOD materials aren't available,....cause it's not look'n in the DOD:S + dir.
+ "can't load <material name>",........etc.
+
+ I also tried running animahls customtools,....but I get a different error when combined with either the + dod variable, or the HL2 setting
+ "Extra App set to 211, but no SteamApp ID"
+
+ Seen this before?
+
+ I guess I could just put the materials I want to use in the appropriate HL2 Materials folders, ...but + shouldn't it work by looking for the proper Gameinfo.txt file for DOD? where
+
+ LB
+

+
+
+
73. DysPatchPosted: Jun 23rd, 2006 - 8:15:17 + pm +
+
+
Yeah, i am getting the same thing for Counter-Strike Source.
+
+ I think it has something to do with the new Source update.
+
+ Someone please figure this out, because the in Hammer compiler sucks. It keeps freezing on me at the end + of portal flow. PLEASE HELP.
+

+
+
+
74. atxaaronPosted: Jun 28th, 2006 - 2:50:08 + pm +
+
+
Nem, im still stuck, I need like steps on how to fix this, im a complete newb at what + your trying to tell me to do. ahhh!?!?!=( the hammer compiler sucks!
+

+
+
+
75. LightningBoyPosted: Jun 28th, 2006 - 5:46:42 + pm +
+
+
I'm guessing no one else has had this problem besides DysPatch and myself?
+ Anyone have a cure?,...suggestion?
+ I haven't had a successful compile yet because of this.
+

+ +
+
+
76. GoatFetusPosted: Jun 30th, 2006 - 2:40:14 + am +
+
+
Yea im gettin the same thing too, where it wont compile and it says something like + Cant load materialsystem, and the pop up window with something about tier 0 command line or whatever, i + just reinstalled the BC or i just wait for a while, and it worked again, but it is VERY annoying
+

+
+
+
77. BluefangPosted: Jun 30th, 2006 - 12:09:27 + pm +
+
+
Unfortunately I don't have much experience with the Source engine, and I don't have + any of the games or SDK fully downloaded so I can't do any experimenting. However, I suppose there are a + few basic things you can try:

-Make sure Steam us running when you compile

-If you + are using CST (amckern's tools), make sure that they are in the SourceSDK's BIN folder (where the valve + compile tools are)

-For the Extra App ID, try commenting out the 'ToolsAppId 211' line in the + gameinfo.txt by adding '//' to the beginning of the line. I think you only have to do this to the one in + the mod's folder. For more info, you can look here:
http://developer.valvesoftware.com/wiki/Talk:Source_SDK_Bugs +
+

+
+
+
78. GoatFetusPosted: Jul 13th, 2006 - 1:57:18 + pm +
+
+
Im having a problem with the compiler, my map compiles fine and everything, but when + it gets into Steam, when the game screen comes up, it'll start loading fine, then it will say Problem + verifying SteamID user ticket, or something close to that. But when I compile through Hammer(taking a + million years), it goes just fine, and i can play the map. Oh and this is for CS Source. Anybody know + why this could be happening?
+

+
+
+
79. NemPosted: Jul 18th, 2006 - 10:30:08 am +
+
+
The error is a result of something Valve changed in it's user validation code. I know + this because it has been bugging the hell out of me for months and is so bad on my computer that I, like + many + others, can hardly play CS or DOD.

The difference between Hammer and BC may be that + Hammer starts your game in networking mode. You may be able to make BC do this by adding +sv_lan + 1 to the Additional Parameters field under the Steam tab.
+

+
+
+
80. punk rabbitModified: Jul 21st, 2006 - 9:22:50 + am +
+
+
Hi Nem,
+
+ i got trouble compiling my.vmf with your batch compiler, it says:
+
+ "SteamStartup() failed: SteamStartup(0xf,0x0012E938) failed with error 1: The registry is in use by + another process."
+
+ Other websites tell me to restart Steam, but that doesn't help a bit.
+
+ Can you help me?
+
+
+ /e
+
+ HL2CG does work.
+

+
+
+
81. SolokillerPosted: Sep 20th, 2006 - 9:33:57 + am +
+
+
I'm having the same problem, i think its a bug with a steam update (figures).
+

+
+
+
82. NemPosted: Sep 20th, 2006 - 12:03:25 pm +
+
+
What's your problem? Have you tried refreshing the SDK content (Refresh SDK + Content button in the Source SDK window) or is it an error with the parameters in the + compile tools?

You can run an automatic update from within Batch Compiler (Help menu) + to get the latest specifications for the new tools.
+

+
+
+
83. SolokillerPosted: Sep 22nd, 2006 - 12:30:58 + pm +
+
+
It seems to me as this is another one of these Steam update bugs, since it appears + that batch compiler can't run because Steam uses the registry if it runs, and if it doesn't runs, i + can't run the compile tools, because a recent Steam update made it so you need to have Steam running to + run any tools.
+

+
+
+
84. NemPosted: Sep 22nd, 2006 - 4:15:18 pm +
+
+
I don't know what to say. I've double checked and confirmed that all my SDK files are + up to date and I can compile without any problems. For as long as I can remember Steam has always been + required to be running for the compile tools work.
+

+
+
+
85. SolokillerPosted: Sep 23rd, 2006 - 3:03:44 + am +
+
+
I found out that steam.dll (which is in the Steam/ folder) wasn't in the source sdk + bin directory, but now i have another problem: the dos window lists an error that it can't find the + steam app user info.
+

+
+
+
86. NemPosted: Sep 23rd, 2006 - 5:30:46 pm +
+
+
What is the exact error message? Do you have your ValveProject path set (in + Batch Compiler's settings)? Is there a gameinfo.txt file in that path?
+

+
+
+
87. SolokillerPosted: Sep 27th, 2006 - 2:15:07 + pm +
+
+
Can't find steam app user info. is the error listed.
+ And i did set up the Valveproject directory to a position with a gameinfo.txt file, its the hl2 + directory.
+

+
+
+
88. NemPosted: Sep 27th, 2006 - 6:55:32 pm +
+
+
Did you try the advice in the Source + SDK Docs?
+

+
+
+
89. SolokillerPosted: Sep 28th, 2006 - 7:29:51 + pm +
+
+
I've been able to fix all the errors by doing what you said, the only other thing was + that i needed to change toolsappid to appid in the gameinfo.txt of the game i was mapping for(hl2). + Thanks.
+

+
+
+
90. NemPosted: Sep 28th, 2006 - 9:08:37 pm +
+
+
Glad to hear it works. It sounds like your SDK install may have been messed up by a + recent SDK update.
+

+ +
+
+
91. frankModified: Nov 6th, 2006 - 2:26:59 + am +
+
+
I have been trying my best to compile the map and I keep receiving this error + message.
+
+ * Could not execute the command:
+ Copy File "C:\Valve\Condition Zero\czero\maps\Trial map"
+ * Windows gave the error message:
+ "Access is denied."
+
+ Can u provide me with a solutionsadsad
+
+ frank
+

+
+
+
92. SigPosted: Dec 6th, 2006 - 7:08:14 pm +
+
+
I get this error right of way. Dont have any idea how to fix
+ Please Help!!!
+ I have NET 2.0
+
+ @echo off
+ echo ###################################################
+ echo # Batch Compiler #
+ echo ###################################################
+ echo ###################################################
+ echo # Please report bugs to: ryansgregg@hotmail.com #
+ echo ###################################################
+ echo.
+ echo Written At: 12/6/2006 5:48 PM
+ echo BC Version: 3.1.2.0
+ echo.
+ "D:\Program Files\Valve Hammer Editor3\hlcsg.exe" -wadautodetect -estimate "D:\Documents + and Settings\Administrator\Desktop\Maps\pillars\pillars"
+ if ERRORLEVEL 1 goto failed
+ "D:\Program Files\Valve Hammer Editor3\hlbsp.exe" -estimate "D:\Documents and + Settings\Administrator\Desktop\Maps\pillars\pillars"
+ if ERRORLEVEL 1 goto failed
+ "D:\Program Files\Valve Hammer Editor3\hlvis.exe" -full -estimate "D:\Documents and + Settings\Administrator\Desktop\Maps\pillars\pillars"
+ if ERRORLEVEL 1 goto failed
+ "D:\Program Files\Valve Hammer Editor3\hlrad.exe" -extra -bounce 1 -sky 0.5 -smooth 80.0 + -sparse -estimate "D:\Documents and Settings\Administrator\Desktop\Maps\pillars\pillars"
+ if ERRORLEVEL 1 goto failed
+ if ERRORLEVEL 1 goto failed
+ goto succeeded
+ :failed
+ echo.
+ echo There was a problem compiling your map, check your pillars.log file for errors.
+ :succeeded
+ echo.
+ if exist "D:\Documents and Settings\Administrator\Desktop\Maps\pillars\pillars.log" + "D:\WINNT\SYSTEM32\notepad.exe" "D:\Documents and + Settings\Administrator\Desktop\Maps\pillars\pillars.log"
+

+
+
+
93. wrexnfexPosted: Dec 7th, 2006 - 3:21:39 + am +
+
+
when I try to compile my map i get an error
+
+ hlbsp: Error: Cant open as_wrex.po
+
+ how do i fix
+
+

+
+
+
94. NemPosted: Dec 10th, 2006 - 4:28:43 pm +
+
+
+
Sig:
+
I get this error right of way. Dont have any idea how to fix

What you've + posted is your batch file, not your error log.

+
wrexnfex:
+
when I try to compile my map i get an error

hlbsp: Error: Cant open + as_wrex.po

how do i fix

Sounds like there was an error in + hlcsg.

However, neither of these errors are bugs in Batch Compiler, I recommend that both of + you try the VERC + forums for general mapping problems where you'll get a faster more appropriate response. +
+

+
+
+
95. SigPosted: Dec 13th, 2006 - 3:53:40 pm +
+
+
I dont get an error log I have looked for it everywhere. So what I posted is all I + get.
+

+
+
+
96. atelierzModified: Jul 17th, 2007 - 1:08:16 + pm +
+
+
i have just installed batch compiler on my new machine, which is running on + vista.
+
+ i haven't gotten to the point of compiling just yet, so i can't speak to its stability, but i have + noticed that in the source tools advanced and source tools normal specifications, there is no tick box + for ldr/hdr.
+
+ i have used your tool pretty extensively in the past on my xp machine, and while i've never compiled + under hdr, the option was always there.
+
+ this is the only option i am really concerned with, but i notice, in comparing what i have up right now + with the tutorial you provide, that there are some other options missing, as well...
+
+ as far as i can see, under RAD, they are:
+
+ soft sun, chop, and max chop.
+
+ i hope in the end that i can run compiles from your tool in vista, but for now, do you have any idea why + these options wouldn't be appearing.
+
+ btw, i have gone back several times and followed the tutorial in case i had missed a step.
+
+ thanks in advance, and thanks for the tool...hope i can continue using it.
+

+
+
+
97. BluefangPosted: Jul 17th, 2007 - 11:18:46 + pm +
+
+
I haven't been keeping up with everything very well, but I do know that Nem changed + the spec files recently, so the options may have been renamed or moved.
+

+
+
+
98. NemPosted: Jul 18th, 2007 - 3:18:38 am +
+
+
Do you have the most up-to-date specifications? (Select Check For Updates from + the Help menu.) I haven't updated the installer in ages (I'll try to do this soon).
+
+ The options haven't changed too much since I wrote the tutorial. All the options you listed are present + in the current specifications.
+

+
+
+
99. atelierzModified: Jul 18th, 2007 - 1:05:46 + pm +
+
+
i had downloaded straight from the site thinking everything was up to date, but i + took your advice, and the options reappeared. hooray.
+
+
+ however, when i tried to compile, i got this error:
+ error wirting batch file: c:\prgram files\batch compiler\compile.bat
+
+ i went back through the setup again, and everything is as it should be, except that when i press the + associate with BCP files button, i get this error message:
+ an unhandled exception has occured in your application. if you click continue, the application will + ignore this error and attempt to continue. if you click quit, the application will shut down + immediately. access to the registry key is denied.
+
+
+ and then here are the details of that:
+
+
+
+ ************** Exception Text **************
+ System.UnauthorizedAccessException: Access to the registry key is denied.
+ at Microsoft.Win32.RegistryKey.Win32Error(Int32 errorCode, String str)
+ at Microsoft.Win32.RegistryKey.SetValue(String name, Object value)
+ at BC.Core.GUI.COptions.AssociateFileType(String sFileType, String sExtension, String sApplicationPath, + String sIconPath, Int32 iIconIndex)
+ at BC.Core.GUI.COptions.AssociateFileType(String sFileType, String sExtension, String + sApplicationPath)
+ at BC.Core.GUI.COptions.btnAssociateWithBCPFiles_Click(Object sender, EventArgs e)
+
+
+
+
+
+ i'm sure that the chances are just as good that i'm being an idiot with this, but i am just so + frustrated with vista's backward compatibility at this point that i have very little patience.exhausted
+
+
+ thanks
+

+
+
+
100. NemPosted: Jul 18th, 2007 - 2:23:04 pm +
+
+
I don't actually own Vista, but I would assume that the errors are occurring because + writing to the registry and the program's own directory is not allowed with user privileges in Vista. I + wonder if you can elevate the program's privileges (the executable's properties perhaps)? I don't want + to recommend that you give your user account administrative privileges, but that also should work.
+
+ capoera
+

+
+
+
101. atelierzModified: Jul 18th, 2007 - 5:18:06 + pm +
+
+
i've run into this administrative privileges thing before, and upon checking my + account on this computer, it says i have administrative privileges.
+
+ why wouldn't you recommend admin on my own machine? i thought vista sorted out the drive by problems + that xp had with admin accounts.
+
+
+ thanks for your quick responses. i know this is more a vista problem and a me problem than your problem, + but you've been gracious about it, anyway.
+

+
+
+
102. atelierzPosted: Jul 18th, 2007 - 5:17:23 + pm +
+
+
okay, i figured it out.
+
+ even though i'm logged on as admin, it apparently doesn't allow me access to the registry by default. i + right clicked on the file and selected "run as administrator" and i'm no longer having any + issues.
+
+ the map is compiling now. hopefully you won't have to hear from me about vista again.
+
+ thanks again for the tool and your time. it's a huge help.
+

+
+
+
103. magraggaeModified: Nov 14th, 2007 - 6:01:56 + am +
+
+
This is my first time trying to get BC to work, set it up under Zoners' Tools + Advanced Specification, as I am using VHE, and got an rmf and not an map file. Except for that I used + the exact same setup as you described in your tutorial. When I compile my map using VHE, it completes + without problems.
+
+ When I compile it with BC I get:
+ Warning: Illegal Brush (edge without opposite face): Entity 134, Brush 1
+
+
+ The specified brush is an func_illusionary What is exactly wrong with the brush, what does this specific + error mean?
+
+ Besides that, I also get a leak if I compile with BC, trying to track it down atm.
+ EDIT: Basically, the leak is unfindable. I have tried boxing the map and tracking it down with + successive smaller boxes, but every time I track one down, another one pops up, and besides, the one + tracked down in a 32x32x32 box has no discernible leak, everything lines up.
+ I copied a part of my map to a new file, and the specified brush stopped being illegal, and another + brush, a func button started being illegal for another reason....What am I doing wrong with BC, as VHE + says everything is fine but then everyone knows vhe a shit compiler, but what explains the differences? +
+

+
+
+
104. NemPosted: Nov 15th, 2007 - 1:29:30 am +
+
+
There are a few good references for compile errors out there such as this + one. You'll probably get a more direct answer from these references seeing as I use them + myself.
+
+ A great many of us have been stumped by leaks in the past, but they always turn out to be tangible. Have + you tried tracing the pointfile yet? As for discrepancies between Hammer and Zoners Tools, Hammer can + only find certain simple errors, so your map may still have errors even if Hammer reports that + everything is fine.
+

+
+
+
105. magraggaeModified: Nov 15th, 2007 - 6:55:19 + am +
+
+
Yeah I checked those resources myself already, however this error is not listed + there. As far as I can see, there is nothing wrong with the brush. Its a simple cubic brush, clipped on + one end so it meets at 45 degree angle with another one, also clipped, to together form a + func_illusionary, to create a fence, through which can still be shot. No vertex manipulation was done on + it, so I am unsure what could be illegal about it.
+
+ Well about the leak, still have not found it, I copied the corridor to a new rmf, and trying to find it, + but I still am unable to find it. I loaded the pointfile, the line goes straight through a brush, which + is not an entity. Besides that, the other lines are outside. I tried boxing my lvl and putting a very + bright light inside, but it appears the light just goes right through cause it was the same brightness + inside or outside my hallway.
+
+ "To begin with, hlfix outputs floating point coordinates to .map files as opposed to VHE which + rounds all coordinates to integers. This alone solves a number of typical mapping problems. hlfix also + performs three phases of geometry corrections"
+ Guess it must be related to this, probably some where on my design, I got something offgrid, and VHE + just rounds it to an integer, making it snap to the grid, while hlfix keeps it offgrid.
+ Think is, I am pretty sure I already exported it through vhe and skipped the hlfix stage once.
+

+ +
+
+
106. NemPosted: Nov 18th, 2007 - 3:01:55 pm +
+
+
Sometimes it's better to just redo the problem brushes. It usually doesn't take to + long and it can fix non-obvious geometry problems.
+

+
+
+
107. WalterPosted: Dec 30th, 2007 - 5:12:35 + am +
+
+
Hey I have an error that comes up when starting the map in CS 1.6
+
+ It compiles fine, but as soon as I load the map, it gets 2 bars in the loading bar and then crashes with + the error:
+ "File Read Error".
+
+ Ive tried tweaking a few options, but nothing.
+
+ Any ideas?
+

+
+
+
108. kangoeroePosted: Jan 4th, 2008 - 9:19:31 + am +
+
+
if i want to start the compile it says that the output path is invalid
+ how do i fix this
+

+
+
+
109. kangoeroePosted: Jan 4th, 2008 - 9:26:49 + am +
+
+
cant you just make a tut of BC so there arent all these questions
+

+
+
+
110. NemPosted: Jan 4th, 2008 - 12:53:16 pm +
+
+
There already is one.
+

+
+
+
111. KodePosted: May 25th, 2008 - 6:27:41 + pm +
+
+
The first time I install Batch Compiler, it runs fine, compiles my maps perfectly, + and does so until I close it.
+ When I come to compile a map again I firstly get an error:
+ Error Writing Batch File:
+ C:\Program Files\Batch Compiler\compile.bat
+
+ I went into Options>Setup to see if anything was wrong, and after clicking on BCP Files I get an + error telling me about JIT Debugging - I have searched the internet to find nothing to help me solve + this!shrug
+

+
+
+
112. NemPosted: May 28th, 2008 - 1:03:25 pm +
+
+
What happens if you delete C:\Program Files\Batch Compiler\compile.bat before + compiling your map?
+

+
+
+
113. YenianPosted: Jul 9th, 2008 - 10:53:54 + pm +
+
+
Same Error as Kode:
+
+ Batch Compiler Core
+
+ Error writing batch file:
+ C:\Program Files (x86)\Batch Compiler\compile.bat
+
+ I'm running Vista Business x64. I would speculate this is a Vista problem, since apps aren't supposed to + write to the program files directory. I have not confirmed, but SP1 was supposed to remove the file + virtualization directory.
+
+ Running Batch Compiler As Administrator seems to fix this problem, since it gives it elevation to do + whatever it needs to do.
+
+

+
+
+
114. alphabravoPosted: Feb 17th, 2009 - 1:10:23 + pm +
+
+
ive tried everything i could to solve this stupid mess!!
+ compiler (whichever i use) always comes up with an error that wad file cannot be opened.
+ ive used multiple compilers and tried different wads!
+ *as there are no wads there are no textures in my maps*
+ here is one log>>
+
+
+ ** Executing...
+ ** Command: Change Directory
+ ** Parameters:
+
+
+ ** Executing...
+ ** Command: Copy File
+ ** Parameters: "E:\Counter-Strike\cstrike\test.map" + "E:\Counter-Strike\cstrike\maps\test.map"
+
+
+ ** Executing...
+ ** Command: D:\VALVEH~1\tools\qcsg.exe
+ ** Parameters: "E:\Counter-Strike\cstrike\maps\test"
+
+ qcsg.exe v2.8 (Jan 31 2000)
+ ---- qcsg ----
+ entering E:\Counter-Strike\cstrike\maps\test.map
+ CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
+ CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
+ WARNING: couldn't open \documents and settings\maj sarwar\desktop\zhlt253-17\zhlt.wad
+ 0 seconds elapsed
+
+ ** Executing...
+ ** Command: D:\VALVEH~1\tools\qbsp2.exe
+ ** Parameters: "E:\Counter-Strike\cstrike\maps\test"
+
+ qbsp2.exe v2.2 (Dec 28 1998)
+ ---- qbsp2 ----
+ writing E:\Counter-Strike\cstrike\maps\test.prt
+ 0 seconds elapsed
+
+ ** Executing...
+ ** Command: D:\VALVEH~1\tools\vis.exe
+ ** Parameters: "E:\Counter-Strike\cstrike\maps\test"
+
+
+ ** Executing...
+ ** Command: D:\VALVEH~1\tools\qrad.exe
+ ** Parameters: "E:\Counter-Strike\cstrike\maps\test"
+
+
+ ** Executing...
+ ** Command: D:\VALVEH~1\tools\qrad.exe
+ ** Parameters: +map "test"
+
+
+

+
+
+
115. richeiPosted: Feb 22nd, 2009 - 2:58:25 + am +
+
+
you shouldn't have ur compile tools on your desktop anyways. move the folder to + whatever drive you want. before i moved away from hl1 mapping, i had my wads folder at c:\wads, then + used an include file to specify which wads to embed in the bsp. bc never was able to handle spaces in + the folder name.
+

+
+
+
116. richeiPosted: Feb 22nd, 2009 - 3:16:12 + am +
+
+
Seems to have a problem loading any of valve's textures. all i get is:
+
+ material "tools/toolsnodraw" not found.
+ Material not found!: TOOLS/TOOLSNODRAW
+ material "metal/metalwall032f" not found.
+ Material not found!: METAL/METALWALL032F
+ material "concrete/concretefloor031a" not found.
+ Material not found!: CONCRETE/CONCRETEFLOOR031A
+
+ maybe it has to do with the new format or something, who knows.
+
+ its also looking for the filesystem.dll file in the wrong place. its not in bin/orangebox/bin. seemed to + work fine once i copied into that folder though, well with the exception of the missing textures.
+

+ + +
+
+
121. StojkePosted: May 9th, 2010 - 8:17:05 + am +
+
+
Hey, Nem, i have some problems...

Every time i try to compile a map (i + never have ever gotten this error before) i get this:

Submit detailed bug reports to + (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: "D:\Back up 22\Valve Hammer + Editor\zhlt34x86final\hlcsg.exe"-nowadtextures -wadinclude decals.wad -wadinclude halflife.wad + -wadinclude liquids.wad -wadinclude zm_snowbs02.wad "C:\Documents and + Settings\Stojke\Desktop\zm_snowbase_cla"
Entering C:\Documents and + Settings\Stojke\Desktop\zm_snowbase_cla.map

Current hlcsg Settings
Name | Setting | + Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies + ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ + off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting + memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off + ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type + [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] + [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ + 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad + configuration
Wadinclude list + :
[zhlt.wad]
[decals.wad]
[halflife.wad]
[liquids.wad]
[zm_snowbs02.wad]
+
+ 2 brushes (totalling 12 sides) discarded from clipping hulls
+ CreateBrush:
+ (0.33 seconds)
+ SetModelCenters:
+ (0.02 seconds)
+ CSGBrush:
+ (1.19 seconds)
+
+ Warning: Wad file '\decals.wad' not found
+ Warning: Wad file '\halflife.wad' not found
+ Warning: Wad file '\liquids.wad' not found
+ Warning: Wad file '\zm_snowbs02.wad' not found
+ Error: Could not open wad file \decals.wad
+ Error: Could not find WAD file
+ Description: The compile tools could not locate a wad file that the map was referencing.
+ Howto Fix: Make sure the wad's listed in the level editor actually all exist
+
+ Error: Could not open wad file \halflife.wad
+ Error: Could not open wad file \liquids.wad
+ Error: Could not open wad file \zm_snowbs02.wad
+
+
+ I have tried moving the wads, and everything. All the wads exist, and are on the right path. But the + compiler tools tell me they can not find them... bored
+

+
+
+
122. StojkePosted: May 9th, 2010 - 8:27:30 + am +
+
+
Never mind! I forgot to include zhlt.wad in hammer >_<
+
+
+ Sorry for my mistake lazy
+

+
+
+
123. PlaguePosted: Jul 3rd, 2019 - 7:40:33 + pm +
+
+
When I try to convert a batch file to an exe, I have this error at the end:
+
+ Injecting Icon...
+ Cannot Make EXE!
+ Bad file name or number
+ Please make sure ENGLISH is your primary language for "non-unicode programs" on your Windows + Language bar or control panel.
+
+ I don't understand, my computer is in english and all seems good.. I tried all the available update but + nothing works
+

+ +
[ + 1 + 2 + ]

+ + +
+
+
+
Batch Compiler
+ +

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+
+
Elite Spammers
+ +
+
+ + + +
+
+
+
+
+
Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution + time: 0.07963s; Queries: 14.
+
+
+
+ + + \ No newline at end of file -- cgit v1.2.3