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diff --git a/subpages/Comments/Terrain_Generator_FAQ-page2.html b/subpages/Comments/Terrain_Generator_FAQ-page2.html new file mode 100644 index 0000000..82098d8 --- /dev/null +++ b/subpages/Comments/Terrain_Generator_FAQ-page2.html @@ -0,0 +1,1060 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Terrain Generator - FAQ - Terrain Generator FAQ]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to this unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p40" href="#p40">Terrain + Generator FAQ</a> - <a + href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 11:34:58 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Terrain Generator I get the following error message:<br><i>"The application + failed to initialize properly (0xc0000135). Click ok to terminate the application."</i> + </p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Terrain Generator is written in C# .NET and such as requires the .NET runtimes to run. See + the <a href="../../pages/Terrain_Generator-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Terrain Generator I get the following error message:<br><i>"A required .DLL + file, MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Terrain Generator is written in C++ .NET and such as requires the .NET runtimes to run. See + the <a href="../../pages/Terrain_Generator-Download.html">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Can I use Terrain Generator in a commercial project?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Terrain Generator is freeware and any content created by it is the sole property of the + creator. As such any content created by TG may be distributed for both commercial and + non-commercial purposes at the creators will. The only restriction as stated (I hope) in + TG's readme is that the software itself my not be redistributed commercially or used to + promote the distribution of a commercial product. (i.e. You can package it on a CD and then + sell that CD.)</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I load textures into TG?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p> + + From the <i>Tools</i> menu select <i>Options</i> and navigate to the <i>Packages</i> tab. + The <i>Add Package</i> button can be used to load Half-Life WAD3 texture packages and the + <i>Add Folder</i> can be used to load .bmp, .jpg, .tga and .wal textures from a folder on + your hard drive. You must first start a terrain before you can access the tools menu.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How can I move the camera in the 3D view?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>To rotate the camera press and hold your right mouse button in the 3D view and move it + around. To position the camera use your arrow or WASD keys.</p> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Oct 12th, 2003 - 4:32:02 pm</span><span + class="right">[ 71449 Views ]</span> + <div class="space"></div> + </div> + </div><br> + + <div class="offsets">[ + <a href="Terrain_Generator_FAQ-page1.html#p40">1</a> + 2 + ]</div><br> + + + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c1175" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Oct 29th, 2004 - 6:27:03 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br />Hey timmo<br /><br />I just tryed using it on my computer and I had no + issues.<br /><br />try a couple things:<br /><br />A) remove your current installation.<br />B) + Download + the latest version in ARCHIVE format (no installer)<br /><br />at the very monimum try deleteing the + config folder.<br /><br />also, try re-extracting the halflife.wad from the GCf files (if you are + using + Steam). It is possible that it may be corrupt. also try loading a difrent WAD.<br /><br />ALSO:<br /> + <div class="vbtitle">Quote:</div> + <div class="vbquote"><br /><i>Nem Wrote:</i><br />TG wasn't really designed to handle the halflife.wad + (as it’s a massive 36 megs of tex data). It can load it; it just takes a fair bit of time. The + maximum + number of WAD files TG can handle is 255.<br /><br />Loading a folder doesn’t load texture packages, + it loads images (.bmp, .jpg, .tga and .wal are currently supported).<br /><br />You can speed up + loading of large .wad files be extracting their textures to a folder. (wad2bmp can handle this quite + well).<br /></div><br /><br />So I guess that might also be part of the problem. When I tryed + loading + the halflife.wad, TG hung for about 2 minutes. IT DID NOT CRASH. due to the size of the WAD, TG was + just + probably bogged down importing it. Try giving it a couple minutes.<br /><br />if time dosn't work, I + suppose a tempory fix would be to use [utl=http://www.telefragged.com/wally/]Wally[/url] and to copy + the + textures you want to use and make your own 'halflife.wad'.<br /> + <br /> + <br /> + I think giving it a couple minutes to process the WAD will work. it will look like the program hangs + and + it will go non-responcive in the task manager, but give it time.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c1177" + href="index.php?a=1142">timmo</a></span><span class="right">Posted: Oct 30th, 2004 - 1:39:23 + am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + Hi Bluefang, well you're right. It takes a little while but it does load. You have to have the same + wads + in WC as you use in TG for a saved terrain to carry over. Many thx. Another question though Nem. Any + pointers or thoughts about carving into a terrain to make holes. How does carving effect the division + of + the quads?<br /> + Great programme thx. <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c1179" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 30th, 2004 - 9:36:46 am</span> + <div class="space"></div> + </div> + <div class="content"><br /> + You mean carving in Hammer? The compile tools already don't like terrain so it can't be too much + worse... Usually I try to work within the generated triangular brushes though.<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c1403" + href="index.php?a=1415">Gadriel</a></span><span class="right">Posted: Mar 8th, 2005 - 12:42:48 + am</span> + <div class="space"></div> + </div> + <div class="content">Hmm, what are the formatting requirements for heightmaps? I suspect they need to be + greyscale, as usual, but what other formatting requirements are there?<img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c1406" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 8th, 2005 - 11:42:54 am</span> + <div class="space"></div> + </div> + <div class="content">There are no format constraints, they don't even have to be greyscale (TG will + average the RGB color and use that for the height value). If you can't see anything after generation, + try reducing your grid size or scaling the heightmap.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c1409" + href="index.php?a=1418">pallmanni</a></span><span class="right">Posted: Mar 8th, 2005 - 4:14:52 + pm</span> + <div class="space"></div> + </div> + <div class="content">erm... i press the button, "new" and after that the software stops, if i + press anything it only comes a beep <br /> + <br /> + <img src="../../images/emotes/what.gif" width="32" height="32" alt="what" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c1413" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 8th, 2005 - 5:23:48 pm</span> + <div class="space"></div> + </div> + <div class="content">Terrain Generator can only handle terrains in the neighbourhood of 512x512 + triangles + depending on your setup (preferably less than 256x256). Terrain Generator 4 will be able to handle + larger terrains when it is released.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c1436" + href="index.php?a=1436">bluefire</a></span><span class="right">Modified: Mar 12th, 2005 - 9:41:16 + pm</span> + <div class="space"></div> + </div> + <div class="content">I have all the required software to run the program (except instead of .Net + Framework + 1.1 I have the new beta) and when I click to create a new map (no matter what size) it just locks up + the + program. <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br /> + <br /> + Just as I thought, as soon as I downgraded it worked again.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c1441" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 13th, 2005 - 5:28:57 + pm</span> + <div class="space"></div> + </div> + <div class="content">Well it is called a beta for a reason. It probably has a handfull of bugs to say + the + least.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c1443" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 15th, 2005 - 2:08:54 am</span> + <div class="space"></div> + </div> + <div class="content">Could be one of two things:<br /> + <br /> + 1) v2.0 of the .NET Framework is in beta and most likely has some bugs. This could affect Terrain + Generator in unpredictable ways.<br /> + <br /> + 2) v2.0 of the framework could do certain things differently (I know v1.0 and v1.1 did) and this + "bug" could be a product of that. Though, by the sounds of your description, it seems + unlikely.<br /> + <br /> + Can one not have both versions installed at the same time?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c1444" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 15th, 2005 - 7:28:50 + am</span> + <div class="space"></div> + </div> + <div class="content">I think you can only have one version installed at a time.<br /> + <br /> + And anyways, I suggust you don't use the beta unless you need it to run another beta Microsoft product + because I could almost gaurentee no other product will be using it until is becomes non-beta.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c1564" + href="index.php?a=1608">amc</a></span><span class="right">Posted: Jun 3rd, 2005 - 1:15:11 + pm</span> + <div class="space"></div> + </div> + <div class="content"><br />Hello,<br /><br /> This looks like a really great tool that <i> almost </i> + does what I need, but also demonstrated that what i need is possible. I need to generate a + displacement + map such as Terrain Generator makes from external data. Right now, my external data is a .bmp file in + which grayscale maps to elevation. I couldn't find any Import functionality in Terrain Generator, but + I + wonder how hard it would be to hack such a thing together. Perhaps the .tgm file format is + straightforward enough so that I can put together a script to generate terrain from external data + easily. <br /> + <br /> + <br /> + Can Terrain Generator help me in this regard?<br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c1568" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 4th, 2005 - 11:23:55 am</span> + <div class="space"></div> + </div> + <div class="content">You can already "import" heightmaps, it is just done in a different way. + What you really want to do is generate a terrain from a heightmap (this gives you more control). First + create a new terrain (preferably the same size as your height map, though it doesn't have to be), then + select <i>Generate</i> from the <i>Terrain</i> menu. There is a heightmap option in there.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c1569" + href="index.php?a=1608">amc</a></span><span class="right">Posted: Jun 4th, 2005 - 7:41:40 + pm</span> + <div class="space"></div> + </div> + <div class="content">Oh. You are correct sir. <br /> + <br /> + I was able to load up my heightmap, and make a level that Hammer could load. I have some more + questions, + though. <br /> + <br /> + When I loaded the map up, I noticed that there were many surfaces that seemd to be occupying the exact + same points in space, causing Hammer to render them as this wierd undulating flashing pattern. Also, + on + large maps I get an error telling me that certain parts of the map were removed due to errors in the + file. Is this due to Terrain Generator being built for Halflife 1?<br /> + <br /> + <br /> + Also, I understand the concept behind the scale of the heightmap, but I don't understand the base of + the + scale. In other words, if I set the scale to 1.0, what height does it render black as? What height + does + it render white as? Is it 0-100? <br /> + <br /> + Thanks.<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c1571" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 8th, 2005 - 9:30:49 pm</span> + <div class="space"></div> + </div> + <div class="content">You can find a detailed description of how they work <a + href="https://web.archive.org/web/20071020141644/http://forums.thewavelength.net/index.php?showtopic=11427">here</a>. + </div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c1613" + href="index.php?a=1680">Cannonball</a></span><span class="right">Posted: Jul 22nd, 2005 - 3:13:27 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi,<br /> + <br /> + where can i get wad3 textures because i dont use TG long and i dont know where i get wad3 textures. + Can + you help me?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c1614" + href="index.php?a=1668">spartan131</a></span><span class="right">Posted: Jul 24th, 2005 - 4:31:07 + pm</span> + <div class="space"></div> + </div> + <div class="content">Hi I'm having problems with the terrain generator. I'm trying to create a terrain + that has a cliff with waterfall. I used the lower/higher tool to lower some parts and make some parts + higher. I imported it as a .map file and opened it in a program 3dgs. When it loads in it, I have to + delete excess blocks. There are blocks filling up the part i lowered, so I have to delete the blocks + indivisually, and i mess up. How do I make it so that it imports withuot all those blocks and it just + imports the way i made it? thanks. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c1617" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 29th, 2005 - 9:54:40 am</span> + <div class="space"></div> + </div> + <div class="content">Disable hints from the options menu.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c1690" + href="index.php?a=1791">Jukki</a></span><span class="right">Posted: Oct 8th, 2005 - 4:34:14 + am</span> + <div class="space"></div> + </div> + <div class="content">I dont know how to make a background image :( </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c1691" + href="index.php?a=1791">Jukki</a></span><span class="right">Posted: Oct 8th, 2005 - 4:41:35 + am</span> + <div class="space"></div> + </div> + <div class="content">oh sorry i just figured out how to do it</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c1696" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 13th, 2005 - 10:24:10 pm</span> + <div class="space"></div> + </div> + <div class="content">Your .wad files are in your .gcf files (use GCFScape to extract them).</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c1702" + href="index.php?a=1350">Silencer</a></span><span class="right">Modified: Oct 19th, 2005 - 1:41:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">have an interesting graphics problem for ya nem!<br />when i was rendering size 8 + triangles at a grid of 2048x2048<br />it rendered smoothly like rolling mountains..<br />i generated a + couple times and POOF<br />all the terrain is now either vertical or flat NOT from genin it since when + i + undo it's still the weird flat style..<br />i dont know how to fix this and i think it may be embedded + since when i reboot and try to make a different one with different sizes it comes up the same way + :(<br /><br />i am using a Geforce 6800 so it may be the card having a hard time but i dont think + so<br /><br />here's the problem found it!<br />i set my smoothing generation to 3 passes 3 over and + 64 + thresh<br />i dont understand what the thresh does exactly can you explain it?<br />plz help!<br />ack + i + took yet another look at it using the mountain valley tool and it shows it ballooning up to form a + smooth round mountain and once i let go..<br />it goes to that weird form... here to show it i'm + hosting + some screenshots this may be a reinstall issue<br /><img src="../../images/emotes/shrug.gif" width="32" + height="32" alt="shrug" /><br /><img + src="https://web.archive.org/web/20160619021921im_/http://www.inacurate.com/spd/pictures/TG/TG1.JPG" + alt="" border="0" /><br /><img + src="https://web.archive.org/web/20160619021921im_/http://www.inacurate.com/spd/pictures/TG/TG2.JPG" + alt="" border="0" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c1704" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 19th, 2005 - 5:56:39 pm</span> + <div class="space"></div> + </div> + <div class="content">TG's default settings are for larger "triangle sizes" (say in the + neighbourhood of 256 units), so what you want to do is scale everything down appropriately. For + example, + if you used a smoothing threshold (which is the distance from the average height of the surrounding + terrain that a vertex needs to be before it is smoothed) of 64 for a normal terrain, you would use 2 + for + your finer terrain. All the tools also have various thresholds which should be set appropriately in + the + Options menu.<br /> + <br /> + Also, if you are using the grid, you might want to disable it. The grid knocks the terrain to various + height intervals and is not necessary for Source terrains or other modeling packages.<br /> + <br /> + Lastly, TG v3 was never intended for such larger terrains (that is an 8 million triangle terrain you + have there). v4 will handle such terrains in real time smoothly, but v3 simply can't handle it.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c1705" + href="index.php?a=1350">Silencer</a></span><span class="right">Posted: Oct 20th, 2005 - 12:32:33 + am</span> + <div class="space"></div> + </div> + <div class="content">alright that's what i figured since rendering for other apps on that load could + handle that much thx for the info</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c1775" + href="index.php?a=1553">Dimitri</a></span><span class="right">Posted: Dec 12th, 2005 - 10:54:51 + am</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem, I have a feeling somebody's asked this already but couldn't find it: When + i + compile in either valve 3.5 or your batch compiler i get the "exceeded max clip_nodes" + error<img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" />, the way i + figure it i just used too many triangles when i + used the terrain gennerator, but i just need a little clarification. Can u help? <br /> + Thanks<br /> + Dimitri</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c1776" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 12th, 2005 - 6:08:05 pm</span> + <div class="space"></div> + </div> + <div class="content">Well, yes, it is that your geometry is to complex, but there are ways to reduce + your + clip node count. First off, you should use the hint brushes TG generates, secondly, you should put + clip + brushes everywhere a player cannot go (cliffs etc) and thirdly, you should try the various clipping + algorithms in the newer versions of the tools.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c1777" + href="index.php?a=1553">Dimitri</a></span><span class="right">Posted: Dec 13th, 2005 - 6:04:21 + pm</span> + <div class="space"></div> + </div> + <div class="content">thanks for verifying that man, i'll let you know how it works out, i'll still have + to + find out how to use half the stuff you just said but i'm a bit of a nub when it comes to the terrain + program you have here. I'll check out some more of the tutorials before i bombard youse guys with + questions; and btw, i still can't believe you're only a year older than me. You're freakin genius. + props + to you for all these editors you make, keep up the good work. </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c1837" + href="index.php?a=1973">master_pete</a></span><span class="right">Posted: Jan 18th, 2006 - 3:28:19 + am</span> + <div class="space"></div> + </div> + <div class="content">hello,<br /> + ive got three generatore/editors on my pc at now...this one i like the most,<br /> + but none will convert to .hmp,wich is the format i need for my game engine.i am using gamestudio6,3d + max + 8,the gimp to creat my game..now i nee a terrain editor that will play nice with these.i dont want to + switch engine b/c ive allready learned sg6 c script.some have said that teragen was good but the + controls for that thing are sooooo lame,it generates terrain giving little control so you cant crate + plataus or paths through mountains.and i couldnt load it in my game either! being a newbie is harsh, + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c1838" + href="index.php?a=1973">master_pete</a></span><span class="right">Posted: Jan 18th, 2006 - 4:28:49 + am</span> + <div class="space"></div> + </div> + <div class="content">got a solution for myself hrer,<br /> + there is PROGRAM(SHAREWARE) CALLED IRFANVIEW<br /> + it can convert formats for you..once i had my terrain in pcx format the engine editor opened it and i + was able to save it as a .hmp and load it into game.<br /> + <br /> + o joy!!!!!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c1992" + href="index.php?a=2149">Schorschman</a></span><span class="right">Posted: May 10th, 2006 - 5:02:12 + am</span> + <div class="space"></div> + </div> + <div class="content">I´m using Nems TG to build the block landscape in my gamestudio a6 game. <br /> + <br /> + It works fine, but i cant convert the texure information <br /> + into the map/ ->wmb format. <br /> + whenever i texture a terrain in TG, the texturing looks great.<br /> + i use several tileable texures that are seemless to each other, and apply them via paint brush tool, + they fit perfectly. <br /> + when i export them to map and open them in gamestudio, the textures dont fit anymore.<br /> + <br /> + can anyone tell me how to keep the textures that way? <br /> + its impossible to adjust the textures by hand...</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c1992" + href="index.php?a=2149">Schorschman</a></span><span class="right">Posted: May 10th, 2006 - 5:02:12 + am</span> + <div class="space"></div> + </div> + <div class="content">I´m using Nems TG to build the block landscape in my gamestudio a6 game. <br /> + <br /> + It works fine, but i cant convert the texure information <br /> + into the map/ ->wmb format. <br /> + whenever i texture a terrain in TG, the texturing looks great.<br /> + i use several tileable texures that are seemless to each other, and apply them via paint brush tool, + they fit perfectly. <br /> + when i export them to map and open them in gamestudio, the textures dont fit anymore.<br /> + <br /> + can anyone tell me how to keep the textures that way? <br /> + its impossible to adjust the textures by hand...</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c1993" + href="index.php?a=2149">Schorschman</a></span><span class="right">Posted: May 10th, 2006 - 7:37:09 + am</span> + <div class="space"></div> + </div> + <div class="content">sorry, my mistake. the texture is converted correctly.<br /> + it seems to mess up wehn i rotate the terrain in 3dgs.<br /> + texture lock doesnt help either. <img src="../../images/emotes/shrug.gif" width="32" height="32" + alt="shrug" /><br /> + <br /> + i´ll post the question on the gstudio forum.<br /> + <br /> + thanks for this great tool!<br /> + <br /> + </div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2060" + href="index.php?a=2240">iiadbyron</a></span><span class="right">Posted: Jul 10th, 2006 - 7:44:01 + am</span> + <div class="space"></div> + </div> + <div class="content">I am kinda stupid when it comes to design programmes, i have already figured out + how + to make rough terrain, bulges etc, but i want to know how to insert building into my maps, these maps + are for counter strike source and i want to try make my own personal LAN only map, any help would be + greatl;ey appreciated.<br /> + <br /> + thanks,<br /> + <br /> + Matt</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2061" + href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jul 10th, 2006 - 6:14:43 + pm</span> + <div class="space"></div> + </div> + <div class="content">read the tutorial.<br /> + <br /> + The last paragraph of this tutorial and the top of the next.<br /> + http://nemesis.thewavelength.net/index.php?c=58#p58<br /> + <br /> + you need to export the terrain from the Terrain Generator then import it into your map editor (i.e. + Valve Hammer/World Editor)</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2248" + href="index.php?a=2443">duck45</a></span><span class="right">Posted: Nov 8th, 2006 - 6:38:12 + pm</span> + <div class="space"></div> + </div> + <div class="content">i need help importing my own created textures, i used paint, and made the texture a + jpeg file, how to i import it?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c2261" + href="index.php?a=2459">Sgt. Alucard</a></span><span class="right">Modified: Nov 21st, 2006 - + 4:41:18 pm</span> + <div class="space"></div> + </div> + <div class="content">Hello, I just started using TG and every time I try to open an RMF (Exported from + TG) + My Valve Hammer Freezes, would someone know why?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c2262" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 22nd, 2006 - 12:39:27 pm</span> + <div class="space"></div> + </div> + <div class="content">I suspect you've made a terrain that's too large for Hammer to handle, try a + smaller + terrain.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c2291" + href="index.php?a=2493">head</a></span><span class="right">Modified: Dec 9th, 2006 - 1:54:32 + pm</span> + <div class="space"></div> + </div> + <div class="content">I get an error when i try to open Terrain Genrator<br /> + <br /> + This is what it says<br /> + <br /> + <br /> + Application Has generated an execption that could not be handled.<br /> + <br /> + Process id=0xe90 (3728), Thread id=0xf54 (3924.<br /> + <br /> + Click OK to terminate the Application<br /> + Click Cancel to debug the Application<br /> + <br /> + i got a C++ debuger as i am trying to learn to code for Hl2.<br /> + <br /> + Thanks<br /> + Head<br /> + <br /> + <img src="../../images/emotes/gunfight.gif" width="32" height="32" alt="gunfight" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c2295" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 10th, 2006 - 4:30:45 pm</span> + <div class="space"></div> + </div> + <div class="content">This type of error is actually an exception in the .NET framework, not Terrain + Generator. There is something wrong with your .NET install but I'm afraid I can't offer much help more + than that.<br /> + <br /> + <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c2560" + href="index.php?a=2856">EtraDor</a></span><span class="right">Posted: Jul 19th, 2007 - 10:09:37 + am</span> + <div class="space"></div> + </div> + <div class="content">Hi, im loving your program " TG ". I'm curious to know if I can texture + my + terrain using the textures for dodsource with TG ? -thanks</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c2562" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 19th, 2007 - 2:33:48 pm</span> + <div class="space"></div> + </div> + <div class="content">Not yet, sorry.<br /> + <img src="../../images/emotes/brokenball.gif" width="32" height="32" alt="brokenball" /></div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c2596" + href="index.php?a=2877">unsey</a></span><span class="right">Posted: Aug 2nd, 2007 - 7:15:11 + am</span> + <div class="space"></div> + </div> + <div class="content">It seems that i'm having problems with textures too. In the shape of i dont + actually + hae any textures to use. the folder is (i think) empty and the related links in the drop down menu's + are + unclickable. also i cant use the painbrush tool. what the hell is going on?</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c2645" + href="index.php?a=2922">Toxindude</a></span><span class="right">Posted: Sep 16th, 2007 - 9:44:19 + pm</span> + <div class="space"></div> + </div> + <div class="content">I am new to the generator well I need to know what the exact file name is that the + textures are located in . I can't find them anywhere . Nor do I know exactly how to get them into the + genorator I have an kind of an idea . <br /> + <br /> + I do this <br /> + <br /> + From the Tools menu select Options and navigate to the Packages tab. The Add Package button can be + used + to load Half-Life WAD3 texture packages and the Add Folder can be used to load .bmp, .jpg, .tga and + .wal + textures from a folder on your hard drive. You must first start a terrain before you can access the + tools menu...<br /> + <br /> + but can't find them need help please <br /> + <br /> + [email protected] please reply to that e-mail or on here if you can thank you .</div> + </div><br /> + + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c2935" + href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 9th, 2008 - 9:56:24 pm</span> + <div class="space"></div> + </div> + <div class="content">If you are exporting heightmaps from Terrain Generator, or importing heightmaps + into + Terrain Generator, the texture information will be lost.</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c2940" + href="index.php?a=3347">Devilguard</a></span><span class="right">Posted: Jul 11th, 2008 - 6:51:37 + am</span> + <div class="space"></div> + </div> + <div class="content">Oh.....<br /> + ok,thank you for your answer!</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c2957" + href="index.php?a=3374">anhdung86</a></span><span class="right">Posted: Jul 27th, 2008 - 2:53:23 + pm</span> + <div class="space"></div> + </div> + <div class="content">My system is: CPU: Pentium 4 2.4 Ghz, RAM 1Gb, VGA ATIradeon 1550 256Mb. But when i + use Terrain Generator, it's very slow (sometimes FPS is only 7-10) so i can't create any terrain. + Please + help me !</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c2960" + href="index.php?a=3386">africa</a></span><span class="right">Posted: Aug 6th, 2008 - 4:01:26 + am</span> + <div class="space"></div> + </div> + <div class="content">question for the nem hey man !! im using tg to export .map to reality factory but + when it opens there i have just a wireframe its jumping on my mental sheep aaaarg</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c2961" + href="index.php?a=3386">africa</a></span><span class="right">Posted: Aug 6th, 2008 - 4:01:27 + am</span> + <div class="space"></div> + </div> + <div class="content">question for the nem hey man !! im using tg to export .map to reality factory but + when it opens there i have just a wireframe its jumping on my mental sheep aaaarg</div> + </div><br /> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">111.</span> <a name="c3101" + href="index.php?a=3621">Tapp</a></span><span class="right">Modified: Jan 26th, 2009 - 8:13:54 + pm</span> + <div class="space"></div> + </div> + <div class="content">Is there a way to load my map into the terrain editor I can generate around my + already made structure?</div> + </div><br /> + + <div class="offsets">[ + <a href="Terrain_Generator_FAQ-page1.html#p40">1</a> + 2 + ]</div><br> + + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Terrain Generator</span></div> + <div class="content"><span class="title">» <a + href="../../pages/Terrain_Generator.html">About</a></span><br> + <span class="title">» <a 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