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authorMaxxiii <[email protected]>2020-09-20 15:41:37 +0300
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Add comments for all FAQ pages, ...HEADmaster
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+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Terrain Generator - FAQ - Terrain Generator FAQ]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
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+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p40" href="#p40">Terrain
+ Generator FAQ</a> - <a
+ href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 11:34:58 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Terrain Generator I get the following error message:<br><i>"The application
+ failed to initialize properly (0xc0000135). Click ok to terminate the application."</i>
+ </p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Terrain Generator is written in C# .NET and such as requires the .NET runtimes to run. See
+ the <a href="../../pages/Terrain_Generator-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Terrain Generator I get the following error message:<br><i>"A required .DLL
+ file, MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Terrain Generator is written in C++ .NET and such as requires the .NET runtimes to run. See
+ the <a href="../../pages/Terrain_Generator-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Can I use Terrain Generator in a commercial project?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Terrain Generator is freeware and any content created by it is the sole property of the
+ creator. As such any content created by TG may be distributed for both commercial and
+ non-commercial purposes at the creators will. The only restriction as stated (I hope) in
+ TG's readme is that the software itself my not be redistributed commercially or used to
+ promote the distribution of a commercial product. (i.e. You can package it on a CD and then
+ sell that CD.)</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I load textures into TG?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>
+
+ From the <i>Tools</i> menu select <i>Options</i> and navigate to the <i>Packages</i> tab.
+ The <i>Add Package</i> button can be used to load Half-Life WAD3 texture packages and the
+ <i>Add Folder</i> can be used to load .bmp, .jpg, .tga and .wal textures from a folder on
+ your hard drive. You must first start a terrain before you can access the tools menu.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How can I move the camera in the 3D view?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>To rotate the camera press and hold your right mouse button in the 3D view and move it
+ around. To position the camera use your arrow or WASD keys.</p>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Oct 12th, 2003 - 4:32:02 pm</span><span
+ class="right">[ 71449 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+
+ <div class="offsets">[
+ <a href="Terrain_Generator_FAQ-page1.html#p40">1</a>
+ 2
+ ]</div><br>
+
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c1175"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Oct 29th, 2004 - 6:27:03
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />Hey timmo<br /><br />I just tryed using it on my computer and I had no
+ issues.<br /><br />try a couple things:<br /><br />A) remove your current installation.<br />B)
+ Download
+ the latest version in ARCHIVE format (no installer)<br /><br />at the very monimum try deleteing the
+ config folder.<br /><br />also, try re-extracting the halflife.wad from the GCf files (if you are
+ using
+ Steam). It is possible that it may be corrupt. also try loading a difrent WAD.<br /><br />ALSO:<br />
+ <div class="vbtitle">Quote:</div>
+ <div class="vbquote"><br /><i>Nem Wrote:</i><br />TG wasn't really designed to handle the halflife.wad
+ (as it’s a massive 36 megs of tex data). It can load it; it just takes a fair bit of time. The
+ maximum
+ number of WAD files TG can handle is 255.<br /><br />Loading a folder doesn’t load texture packages,
+ it loads images (.bmp, .jpg, .tga and .wal are currently supported).<br /><br />You can speed up
+ loading of large .wad files be extracting their textures to a folder. (wad2bmp can handle this quite
+ well).<br /></div><br /><br />So I guess that might also be part of the problem. When I tryed
+ loading
+ the halflife.wad, TG hung for about 2 minutes. IT DID NOT CRASH. due to the size of the WAD, TG was
+ just
+ probably bogged down importing it. Try giving it a couple minutes.<br /><br />if time dosn't work, I
+ suppose a tempory fix would be to use [utl=http://www.telefragged.com/wally/]Wally[/url] and to copy
+ the
+ textures you want to use and make your own 'halflife.wad'.<br />
+ <br />
+ <br />
+ I think giving it a couple minutes to process the WAD will work. it will look like the program hangs
+ and
+ it will go non-responcive in the task manager, but give it time.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c1177"
+ href="index.php?a=1142">timmo</a></span><span class="right">Posted: Oct 30th, 2004 - 1:39:23
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Hi Bluefang, well you're right. It takes a little while but it does load. You have to have the same
+ wads
+ in WC as you use in TG for a saved terrain to carry over. Many thx. Another question though Nem. Any
+ pointers or thoughts about carving into a terrain to make holes. How does carving effect the division
+ of
+ the quads?<br />
+ Great programme thx. <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c1179"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 30th, 2004 - 9:36:46 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ You mean carving in Hammer? The compile tools already don't like terrain so it can't be too much
+ worse... Usually I try to work within the generated triangular brushes though.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c1403"
+ href="index.php?a=1415">Gadriel</a></span><span class="right">Posted: Mar 8th, 2005 - 12:42:48
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hmm, what are the formatting requirements for heightmaps? I suspect they need to be
+ greyscale, as usual, but what other formatting requirements are there?<img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c1406"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 8th, 2005 - 11:42:54 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">There are no format constraints, they don't even have to be greyscale (TG will
+ average the RGB color and use that for the height value). If you can't see anything after generation,
+ try reducing your grid size or scaling the heightmap.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c1409"
+ href="index.php?a=1418">pallmanni</a></span><span class="right">Posted: Mar 8th, 2005 - 4:14:52
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">erm... i press the button, &quot;new&quot; and after that the software stops, if i
+ press anything it only comes a beep <br />
+ <br />
+ <img src="../../images/emotes/what.gif" width="32" height="32" alt="what" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c1413"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 8th, 2005 - 5:23:48 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Terrain Generator can only handle terrains in the neighbourhood of 512x512
+ triangles
+ depending on your setup (preferably less than 256x256). Terrain Generator 4 will be able to handle
+ larger terrains when it is released.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c1436"
+ href="index.php?a=1436">bluefire</a></span><span class="right">Modified: Mar 12th, 2005 - 9:41:16
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have all the required software to run the program (except instead of .Net
+ Framework
+ 1.1 I have the new beta) and when I click to create a new map (no matter what size) it just locks up
+ the
+ program. <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br />
+ <br />
+ Just as I thought, as soon as I downgraded it worked again.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c1441"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 13th, 2005 - 5:28:57
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well it is called a beta for a reason. It probably has a handfull of bugs to say
+ the
+ least.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c1443"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 15th, 2005 - 2:08:54 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Could be one of two things:<br />
+ <br />
+ 1) v2.0 of the .NET Framework is in beta and most likely has some bugs. This could affect Terrain
+ Generator in unpredictable ways.<br />
+ <br />
+ 2) v2.0 of the framework could do certain things differently (I know v1.0 and v1.1 did) and this
+ &quot;bug&quot; could be a product of that. Though, by the sounds of your description, it seems
+ unlikely.<br />
+ <br />
+ Can one not have both versions installed at the same time?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c1444"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 15th, 2005 - 7:28:50
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I think you can only have one version installed at a time.<br />
+ <br />
+ And anyways, I suggust you don't use the beta unless you need it to run another beta Microsoft product
+ because I could almost gaurentee no other product will be using it until is becomes non-beta.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c1564"
+ href="index.php?a=1608">amc</a></span><span class="right">Posted: Jun 3rd, 2005 - 1:15:11
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />Hello,<br /><br /> This looks like a really great tool that <i> almost </i>
+ does what I need, but also demonstrated that what i need is possible. I need to generate a
+ displacement
+ map such as Terrain Generator makes from external data. Right now, my external data is a .bmp file in
+ which grayscale maps to elevation. I couldn't find any Import functionality in Terrain Generator, but
+ I
+ wonder how hard it would be to hack such a thing together. Perhaps the .tgm file format is
+ straightforward enough so that I can put together a script to generate terrain from external data
+ easily. <br />
+ <br />
+ <br />
+ Can Terrain Generator help me in this regard?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c1568"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 4th, 2005 - 11:23:55 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You can already &quot;import&quot; heightmaps, it is just done in a different way.
+ What you really want to do is generate a terrain from a heightmap (this gives you more control). First
+ create a new terrain (preferably the same size as your height map, though it doesn't have to be), then
+ select <i>Generate</i> from the <i>Terrain</i> menu. There is a heightmap option in there.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c1569"
+ href="index.php?a=1608">amc</a></span><span class="right">Posted: Jun 4th, 2005 - 7:41:40
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Oh. You are correct sir. <br />
+ <br />
+ I was able to load up my heightmap, and make a level that Hammer could load. I have some more
+ questions,
+ though. <br />
+ <br />
+ When I loaded the map up, I noticed that there were many surfaces that seemd to be occupying the exact
+ same points in space, causing Hammer to render them as this wierd undulating flashing pattern. Also,
+ on
+ large maps I get an error telling me that certain parts of the map were removed due to errors in the
+ file. Is this due to Terrain Generator being built for Halflife 1?<br />
+ <br />
+ <br />
+ Also, I understand the concept behind the scale of the heightmap, but I don't understand the base of
+ the
+ scale. In other words, if I set the scale to 1.0, what height does it render black as? What height
+ does
+ it render white as? Is it 0-100? <br />
+ <br />
+ Thanks.<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c1571"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 8th, 2005 - 9:30:49 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You can find a detailed description of how they work <a
+ href="https://web.archive.org/web/20071020141644/http://forums.thewavelength.net/index.php?showtopic=11427">here</a>.
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c1613"
+ href="index.php?a=1680">Cannonball</a></span><span class="right">Posted: Jul 22nd, 2005 - 3:13:27
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi,<br />
+ <br />
+ where can i get wad3 textures because i dont use TG long and i dont know where i get wad3 textures.
+ Can
+ you help me?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c1614"
+ href="index.php?a=1668">spartan131</a></span><span class="right">Posted: Jul 24th, 2005 - 4:31:07
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi I'm having problems with the terrain generator. I'm trying to create a terrain
+ that has a cliff with waterfall. I used the lower/higher tool to lower some parts and make some parts
+ higher. I imported it as a .map file and opened it in a program 3dgs. When it loads in it, I have to
+ delete excess blocks. There are blocks filling up the part i lowered, so I have to delete the blocks
+ indivisually, and i mess up. How do I make it so that it imports withuot all those blocks and it just
+ imports the way i made it? thanks. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c1617"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 29th, 2005 - 9:54:40 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Disable hints from the options menu.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c1690"
+ href="index.php?a=1791">Jukki</a></span><span class="right">Posted: Oct 8th, 2005 - 4:34:14
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I dont know how to make a background image :( </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c1691"
+ href="index.php?a=1791">Jukki</a></span><span class="right">Posted: Oct 8th, 2005 - 4:41:35
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">oh sorry i just figured out how to do it</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c1696"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 13th, 2005 - 10:24:10 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Your .wad files are in your .gcf files (use GCFScape to extract them).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c1702"
+ href="index.php?a=1350">Silencer</a></span><span class="right">Modified: Oct 19th, 2005 - 1:41:12
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">have an interesting graphics problem for ya nem!<br />when i was rendering size 8
+ triangles at a grid of 2048x2048<br />it rendered smoothly like rolling mountains..<br />i generated a
+ couple times and POOF<br />all the terrain is now either vertical or flat NOT from genin it since when
+ i
+ undo it's still the weird flat style..<br />i dont know how to fix this and i think it may be embedded
+ since when i reboot and try to make a different one with different sizes it comes up the same way
+ :(<br /><br />i am using a Geforce 6800 so it may be the card having a hard time but i dont think
+ so<br /><br />here's the problem found it!<br />i set my smoothing generation to 3 passes 3 over and
+ 64
+ thresh<br />i dont understand what the thresh does exactly can you explain it?<br />plz help!<br />ack
+ i
+ took yet another look at it using the mountain valley tool and it shows it ballooning up to form a
+ smooth round mountain and once i let go..<br />it goes to that weird form... here to show it i'm
+ hosting
+ some screenshots this may be a reinstall issue<br /><img src="../../images/emotes/shrug.gif" width="32"
+ height="32" alt="shrug" /><br /><img
+ src="https://web.archive.org/web/20160619021921im_/http://www.inacurate.com/spd/pictures/TG/TG1.JPG"
+ alt="" border="0" /><br /><img
+ src="https://web.archive.org/web/20160619021921im_/http://www.inacurate.com/spd/pictures/TG/TG2.JPG"
+ alt="" border="0" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c1704"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 19th, 2005 - 5:56:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">TG's default settings are for larger &quot;triangle sizes&quot; (say in the
+ neighbourhood of 256 units), so what you want to do is scale everything down appropriately. For
+ example,
+ if you used a smoothing threshold (which is the distance from the average height of the surrounding
+ terrain that a vertex needs to be before it is smoothed) of 64 for a normal terrain, you would use 2
+ for
+ your finer terrain. All the tools also have various thresholds which should be set appropriately in
+ the
+ Options menu.<br />
+ <br />
+ Also, if you are using the grid, you might want to disable it. The grid knocks the terrain to various
+ height intervals and is not necessary for Source terrains or other modeling packages.<br />
+ <br />
+ Lastly, TG v3 was never intended for such larger terrains (that is an 8 million triangle terrain you
+ have there). v4 will handle such terrains in real time smoothly, but v3 simply can't handle it.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c1705"
+ href="index.php?a=1350">Silencer</a></span><span class="right">Posted: Oct 20th, 2005 - 12:32:33
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">alright that's what i figured since rendering for other apps on that load could
+ handle that much thx for the info</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c1775"
+ href="index.php?a=1553">Dimitri</a></span><span class="right">Posted: Dec 12th, 2005 - 10:54:51
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey Nem, I have a feeling somebody's asked this already but couldn't find it: When
+ i
+ compile in either valve 3.5 or your batch compiler i get the &quot;exceeded max clip_nodes&quot;
+ error<img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" />, the way i
+ figure it i just used too many triangles when i
+ used the terrain gennerator, but i just need a little clarification. Can u help? <br />
+ Thanks<br />
+ Dimitri</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c1776"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 12th, 2005 - 6:08:05 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well, yes, it is that your geometry is to complex, but there are ways to reduce
+ your
+ clip node count. First off, you should use the hint brushes TG generates, secondly, you should put
+ clip
+ brushes everywhere a player cannot go (cliffs etc) and thirdly, you should try the various clipping
+ algorithms in the newer versions of the tools.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c1777"
+ href="index.php?a=1553">Dimitri</a></span><span class="right">Posted: Dec 13th, 2005 - 6:04:21
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">thanks for verifying that man, i'll let you know how it works out, i'll still have
+ to
+ find out how to use half the stuff you just said but i'm a bit of a nub when it comes to the terrain
+ program you have here. I'll check out some more of the tutorials before i bombard youse guys with
+ questions; and btw, i still can't believe you're only a year older than me. You're freakin genius.
+ props
+ to you for all these editors you make, keep up the good work. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c1837"
+ href="index.php?a=1973">master_pete</a></span><span class="right">Posted: Jan 18th, 2006 - 3:28:19
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hello,<br />
+ ive got three generatore/editors on my pc at now...this one i like the most,<br />
+ but none will convert to .hmp,wich is the format i need for my game engine.i am using gamestudio6,3d
+ max
+ 8,the gimp to creat my game..now i nee a terrain editor that will play nice with these.i dont want to
+ switch engine b/c ive allready learned sg6 c script.some have said that teragen was good but the
+ controls for that thing are sooooo lame,it generates terrain giving little control so you cant crate
+ plataus or paths through mountains.and i couldnt load it in my game either! being a newbie is harsh,
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c1838"
+ href="index.php?a=1973">master_pete</a></span><span class="right">Posted: Jan 18th, 2006 - 4:28:49
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">got a solution for myself hrer,<br />
+ there is PROGRAM(SHAREWARE) CALLED IRFANVIEW<br />
+ it can convert formats for you..once i had my terrain in pcx format the engine editor opened it and i
+ was able to save it as a .hmp and load it into game.<br />
+ <br />
+ o joy!!!!!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c1992"
+ href="index.php?a=2149">Schorschman</a></span><span class="right">Posted: May 10th, 2006 - 5:02:12
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I´m using Nems TG to build the block landscape in my gamestudio a6 game. <br />
+ <br />
+ It works fine, but i cant convert the texure information <br />
+ into the map/ -&gt;wmb format. <br />
+ whenever i texture a terrain in TG, the texturing looks great.<br />
+ i use several tileable texures that are seemless to each other, and apply them via paint brush tool,
+ they fit perfectly. <br />
+ when i export them to map and open them in gamestudio, the textures dont fit anymore.<br />
+ <br />
+ can anyone tell me how to keep the textures that way? <br />
+ its impossible to adjust the textures by hand...</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c1992"
+ href="index.php?a=2149">Schorschman</a></span><span class="right">Posted: May 10th, 2006 - 5:02:12
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I´m using Nems TG to build the block landscape in my gamestudio a6 game. <br />
+ <br />
+ It works fine, but i cant convert the texure information <br />
+ into the map/ -&gt;wmb format. <br />
+ whenever i texture a terrain in TG, the texturing looks great.<br />
+ i use several tileable texures that are seemless to each other, and apply them via paint brush tool,
+ they fit perfectly. <br />
+ when i export them to map and open them in gamestudio, the textures dont fit anymore.<br />
+ <br />
+ can anyone tell me how to keep the textures that way? <br />
+ its impossible to adjust the textures by hand...</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c1993"
+ href="index.php?a=2149">Schorschman</a></span><span class="right">Posted: May 10th, 2006 - 7:37:09
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">sorry, my mistake. the texture is converted correctly.<br />
+ it seems to mess up wehn i rotate the terrain in 3dgs.<br />
+ texture lock doesnt help either. <img src="../../images/emotes/shrug.gif" width="32" height="32"
+ alt="shrug" /><br />
+ <br />
+ i´ll post the question on the gstudio forum.<br />
+ <br />
+ thanks for this great tool!<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2060"
+ href="index.php?a=2240">iiadbyron</a></span><span class="right">Posted: Jul 10th, 2006 - 7:44:01
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I am kinda stupid when it comes to design programmes, i have already figured out
+ how
+ to make rough terrain, bulges etc, but i want to know how to insert building into my maps, these maps
+ are for counter strike source and i want to try make my own personal LAN only map, any help would be
+ greatl;ey appreciated.<br />
+ <br />
+ thanks,<br />
+ <br />
+ Matt</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2061"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jul 10th, 2006 - 6:14:43
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">read the tutorial.<br />
+ <br />
+ The last paragraph of this tutorial and the top of the next.<br />
+ http://nemesis.thewavelength.net/index.php?c=58#p58<br />
+ <br />
+ you need to export the terrain from the Terrain Generator then import it into your map editor (i.e.
+ Valve Hammer/World Editor)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2248"
+ href="index.php?a=2443">duck45</a></span><span class="right">Posted: Nov 8th, 2006 - 6:38:12
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i need help importing my own created textures, i used paint, and made the texture a
+ jpeg file, how to i import it?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c2261"
+ href="index.php?a=2459">Sgt. Alucard</a></span><span class="right">Modified: Nov 21st, 2006 -
+ 4:41:18 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello, I just started using TG and every time I try to open an RMF (Exported from
+ TG)
+ My Valve Hammer Freezes, would someone know why?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c2262"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 22nd, 2006 - 12:39:27 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I suspect you've made a terrain that's too large for Hammer to handle, try a
+ smaller
+ terrain.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c2291"
+ href="index.php?a=2493">head</a></span><span class="right">Modified: Dec 9th, 2006 - 1:54:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I get an error when i try to open Terrain Genrator<br />
+ <br />
+ This is what it says<br />
+ <br />
+ <br />
+ Application Has generated an execption that could not be handled.<br />
+ <br />
+ Process id=0xe90 (3728), Thread id=0xf54 (3924.<br />
+ <br />
+ Click OK to terminate the Application<br />
+ Click Cancel to debug the Application<br />
+ <br />
+ i got a C++ debuger as i am trying to learn to code for Hl2.<br />
+ <br />
+ Thanks<br />
+ Head<br />
+ <br />
+ <img src="../../images/emotes/gunfight.gif" width="32" height="32" alt="gunfight" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c2295"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 10th, 2006 - 4:30:45 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This type of error is actually an exception in the .NET framework, not Terrain
+ Generator. There is something wrong with your .NET install but I'm afraid I can't offer much help more
+ than that.<br />
+ <br />
+ <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c2560"
+ href="index.php?a=2856">EtraDor</a></span><span class="right">Posted: Jul 19th, 2007 - 10:09:37
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi, im loving your program &quot; TG &quot;. I'm curious to know if I can texture
+ my
+ terrain using the textures for dodsource with TG ? -thanks</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c2562"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 19th, 2007 - 2:33:48 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Not yet, sorry.<br />
+ <img src="../../images/emotes/brokenball.gif" width="32" height="32" alt="brokenball" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c2596"
+ href="index.php?a=2877">unsey</a></span><span class="right">Posted: Aug 2nd, 2007 - 7:15:11
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It seems that i'm having problems with textures too. In the shape of i dont
+ actually
+ hae any textures to use. the folder is (i think) empty and the related links in the drop down menu's
+ are
+ unclickable. also i cant use the painbrush tool. what the hell is going on?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c2645"
+ href="index.php?a=2922">Toxindude</a></span><span class="right">Posted: Sep 16th, 2007 - 9:44:19
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I am new to the generator well I need to know what the exact file name is that the
+ textures are located in . I can't find them anywhere . Nor do I know exactly how to get them into the
+ genorator I have an kind of an idea . <br />
+ <br />
+ I do this <br />
+ <br />
+ From the Tools menu select Options and navigate to the Packages tab. The Add Package button can be
+ used
+ to load Half-Life WAD3 texture packages and the Add Folder can be used to load .bmp, .jpg, .tga and
+ .wal
+ textures from a folder on your hard drive. You must first start a terrain before you can access the
+ tools menu...<br />
+ <br />
+ but can't find them need help please <br />
+ <br />
+ [email protected] please reply to that e-mail or on here if you can thank you .</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c2935"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 9th, 2008 - 9:56:24 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If you are exporting heightmaps from Terrain Generator, or importing heightmaps
+ into
+ Terrain Generator, the texture information will be lost.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c2940"
+ href="index.php?a=3347">Devilguard</a></span><span class="right">Posted: Jul 11th, 2008 - 6:51:37
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Oh.....<br />
+ ok,thank you for your answer!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c2957"
+ href="index.php?a=3374">anhdung86</a></span><span class="right">Posted: Jul 27th, 2008 - 2:53:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">My system is: CPU: Pentium 4 2.4 Ghz, RAM 1Gb, VGA ATIradeon 1550 256Mb. But when i
+ use Terrain Generator, it's very slow (sometimes FPS is only 7-10) so i can't create any terrain.
+ Please
+ help me !</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c2960"
+ href="index.php?a=3386">africa</a></span><span class="right">Posted: Aug 6th, 2008 - 4:01:26
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">question for the nem hey man !! im using tg to export .map to reality factory but
+ when it opens there i have just a wireframe its jumping on my mental sheep aaaarg</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c2961"
+ href="index.php?a=3386">africa</a></span><span class="right">Posted: Aug 6th, 2008 - 4:01:27
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">question for the nem hey man !! im using tg to export .map to reality factory but
+ when it opens there i have just a wireframe its jumping on my mental sheep aaaarg</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">111.</span> <a name="c3101"
+ href="index.php?a=3621">Tapp</a></span><span class="right">Modified: Jan 26th, 2009 - 8:13:54
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is there a way to load my map into the terrain editor I can generate around my
+ already made structure?</div>
+ </div><br />
+
+ <div class="offsets">[
+ <a href="Terrain_Generator_FAQ-page1.html#p40">1</a>
+ 2
+ ]</div><br>
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Terrain Generator</span></div>
+ <div class="content"><span class="title">» <a
+ href="../../pages/Terrain_Generator.html">About</a></span><br>
+ <span class="title">» <a href="../../pages/Terrain_Generator-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Revision_History.html">Revision
+ History</a></span><br>
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+ <span class="title">» <a href="../Terrain_Generator-FAQ.html">FAQ</a></span><br>
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+ <span class="title">» <a href="../Terrain_Generator-User_Created_Maps.html">User
+ Created Maps</a></span><br></div>
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