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+ When I launch Terrain Generator I get the following error message: |
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+ Terrain Generator is written in C# .NET and such as requires the .NET runtimes to run. See + the downloads + page for more information. + |
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+ When I launch Terrain Generator I get the following error message: |
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+ |
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+ Terrain Generator is written in C++ .NET and such as requires the .NET runtimes to run. See + the downloads + page for more information. + |
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+ Can I use Terrain Generator in a commercial project? + |
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+ Terrain Generator is freeware and any content created by it is the sole property of the + creator. As such any content created by TG may be distributed for both commercial and + non-commercial purposes at the creators will. The only restriction as stated (I hope) in + TG's readme is that the software itself my not be redistributed commercially or used to + promote the distribution of a commercial product. (i.e. You can package it on a CD and then + sell that CD.) + |
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+ How do I load textures into TG? + |
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+ + + From the Tools menu select Options and navigate to the Packages tab. + The Add Package button can be used to load Half-Life WAD3 texture packages and the + Add Folder can be used to load .bmp, .jpg, .tga and .wal textures from a folder on + your hard drive. You must first start a terrain before you can access the tools menu. + |
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+ How can I move the camera in the 3D view? + |
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+ To rotate the camera press and hold your right mouse button in the 3D view and move it + around. To position the camera use your arrow or WASD keys. + |
+
Ask a question...
++ +
+ + + +
Hey timmo
I just tryed using it on my computer and I had no + issues.
try a couple things:
A) remove your current installation.
B) + Download + the latest version in ARCHIVE format (no installer)
at the very monimum try deleteing the + config folder.
also, try re-extracting the halflife.wad from the GCf files (if you are + using + Steam). It is possible that it may be corrupt. also try loading a difrent WAD.
ALSO:
+
Nem Wrote:
TG wasn't really designed to handle the halflife.wad + (as it’s a massive 36 megs of tex data). It can load it; it just takes a fair bit of time. The + maximum + number of WAD files TG can handle is 255.
Loading a folder doesn’t load texture packages, + it loads images (.bmp, .jpg, .tga and .wal are currently supported).
You can speed up + loading of large .wad files be extracting their textures to a folder. (wad2bmp can handle this quite + well).
So I guess that might also be part of the problem. When I tryed + loading + the halflife.wad, TG hung for about 2 minutes. IT DID NOT CRASH. due to the size of the WAD, TG was + just + probably bogged down importing it. Try giving it a couple minutes.
if time dosn't work, I + suppose a tempory fix would be to use [utl=http://www.telefragged.com/wally/]Wally[/url] and to copy + the + textures you want to use and make your own 'halflife.wad'.
+
+
+ I think giving it a couple minutes to process the WAD will work. it will look like the program hangs + and + it will go non-responcive in the task manager, but give it time.
+
+
+ Hi Bluefang, well you're right. It takes a little while but it does load. You have to have the same + wads + in WC as you use in TG for a saved terrain to carry over. Many thx. Another question though Nem. Any + pointers or thoughts about carving into a terrain to make holes. How does carving effect the division + of + the quads?
+ Great programme thx.
+
+
+ You mean carving in Hammer? The compile tools already don't like terrain so it can't be too much + worse... Usually I try to work within the generated triangular brushes though.
+
+
+
+
+
+
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+
+
+ Just as I thought, as soon as I downgraded it worked again.
+
+
+
+ 1) v2.0 of the .NET Framework is in beta and most likely has some bugs. This could affect Terrain + Generator in unpredictable ways.
+
+ 2) v2.0 of the framework could do certain things differently (I know v1.0 and v1.1 did) and this + "bug" could be a product of that. Though, by the sounds of your description, it seems + unlikely.
+
+ Can one not have both versions installed at the same time?
+
+
+ And anyways, I suggust you don't use the beta unless you need it to run another beta Microsoft product + because I could almost gaurentee no other product will be using it until is becomes non-beta.
+
Hello,
This looks like a really great tool that almost + does what I need, but also demonstrated that what i need is possible. I need to generate a + displacement + map such as Terrain Generator makes from external data. Right now, my external data is a .bmp file in + which grayscale maps to elevation. I couldn't find any Import functionality in Terrain Generator, but + I + wonder how hard it would be to hack such a thing together. Perhaps the .tgm file format is + straightforward enough so that I can put together a script to generate terrain from external data + easily.
+
+
+ Can Terrain Generator help me in this regard?
+
+
+
+
+ I was able to load up my heightmap, and make a level that Hammer could load. I have some more + questions, + though.
+
+ When I loaded the map up, I noticed that there were many surfaces that seemd to be occupying the exact + same points in space, causing Hammer to render them as this wierd undulating flashing pattern. Also, + on + large maps I get an error telling me that certain parts of the map were removed due to errors in the + file. Is this due to Terrain Generator being built for Halflife 1?
+
+
+ Also, I understand the concept behind the scale of the heightmap, but I don't understand the base of + the + scale. In other words, if I set the scale to 1.0, what height does it render black as? What height + does + it render white as? Is it 0-100?
+
+ Thanks.
+
+
+
+ +
+
+ where can i get wad3 textures because i dont use TG long and i dont know where i get wad3 textures. + Can + you help me?
+
+
+
+
+
+
when i was rendering size 8 + triangles at a grid of 2048x2048
it rendered smoothly like rolling mountains..
i generated a + couple times and POOF
all the terrain is now either vertical or flat NOT from genin it since when + i + undo it's still the weird flat style..
i dont know how to fix this and i think it may be embedded + since when i reboot and try to make a different one with different sizes it comes up the same way + :(
i am using a Geforce 6800 so it may be the card having a hard time but i dont think + so
here's the problem found it!
i set my smoothing generation to 3 passes 3 over and + 64 + thresh
i dont understand what the thresh does exactly can you explain it?
plz help!
ack + i + took yet another look at it using the mountain valley tool and it shows it ballooning up to form a + smooth round mountain and once i let go..
it goes to that weird form... here to show it i'm + hosting + some screenshots this may be a reinstall issue
+
+
+ Also, if you are using the grid, you might want to disable it. The grid knocks the terrain to various + height intervals and is not necessary for Source terrains or other modeling packages.
+
+ Lastly, TG v3 was never intended for such larger terrains (that is an 8 million triangle terrain you + have there). v4 will handle such terrains in real time smoothly, but v3 simply can't handle it.
+
+
+ Thanks
+ Dimitri
+
+
+
+ ive got three generatore/editors on my pc at now...this one i like the most,
+ but none will convert to .hmp,wich is the format i need for my game engine.i am using gamestudio6,3d + max + 8,the gimp to creat my game..now i nee a terrain editor that will play nice with these.i dont want to + switch engine b/c ive allready learned sg6 c script.some have said that teragen was good but the + controls for that thing are sooooo lame,it generates terrain giving little control so you cant crate + plataus or paths through mountains.and i couldnt load it in my game either! being a newbie is harsh, +
+
+ there is PROGRAM(SHAREWARE) CALLED IRFANVIEW
+ it can convert formats for you..once i had my terrain in pcx format the engine editor opened it and i + was able to save it as a .hmp and load it into game.
+
+ o joy!!!!!
+
+
+ It works fine, but i cant convert the texure information
+ into the map/ ->wmb format.
+ whenever i texture a terrain in TG, the texturing looks great.
+ i use several tileable texures that are seemless to each other, and apply them via paint brush tool, + they fit perfectly.
+ when i export them to map and open them in gamestudio, the textures dont fit anymore.
+
+ can anyone tell me how to keep the textures that way?
+ its impossible to adjust the textures by hand...
+ +
+
+ It works fine, but i cant convert the texure information
+ into the map/ ->wmb format.
+ whenever i texture a terrain in TG, the texturing looks great.
+ i use several tileable texures that are seemless to each other, and apply them via paint brush tool, + they fit perfectly.
+ when i export them to map and open them in gamestudio, the textures dont fit anymore.
+
+ can anyone tell me how to keep the textures that way?
+ its impossible to adjust the textures by hand...
+
+ it seems to mess up wehn i rotate the terrain in 3dgs.
+ texture lock doesnt help either.
+
+ i´ll post the question on the gstudio forum.
+
+ thanks for this great tool!
+
+
+
+
+ thanks,
+
+ Matt
+
+
+ The last paragraph of this tutorial and the top of the next.
+ http://nemesis.thewavelength.net/index.php?c=58#p58
+
+ you need to export the terrain from the Terrain Generator then import it into your map editor (i.e. + Valve Hammer/World Editor)
+
+
+
+
+
+ This is what it says
+
+
+ Application Has generated an execption that could not be handled.
+
+ Process id=0xe90 (3728), Thread id=0xf54 (3924.
+
+ Click OK to terminate the Application
+ Click Cancel to debug the Application
+
+ i got a C++ debuger as i am trying to learn to code for Hl2.
+
+ Thanks
+ Head
+
+
+
+
+
+
+
+
+
+
+
+ I do this
+
+ From the Tools menu select Options and navigate to the Packages tab. The Add Package button can be + used + to load Half-Life WAD3 texture packages and the Add Folder can be used to load .bmp, .jpg, .tga and + .wal + textures from a folder on your hard drive. You must first start a terrain before you can access the + tools menu...
+
+ but can't find them need help please
+
+ rx786@gmail.com please reply to that e-mail or on here if you can thank you .
+ +
+
+ ok,thank you for your answer!
+
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+ +
+ +