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|
<!DOCTYPE html>
<head>
<meta charset="UTF-8">
<title>Nem's Tools [Batch Compiler - FAQ - Batch Compiler FAQ]</title>
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<div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
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<div class="heading1">
<div class="space"></div><span class="left"><a name="p41" href="#p41">Batch
Compiler FAQ</a> - <a
href="https://web.archive.org/web/20170915122706/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: May 26th, 2003 - 11:35:22 pm</span>
<div class="space"></div>
</div>
<div class="content">
<center>
<table width="100%" class="emptytable">
<tbody>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>When I launch Batch Compiler I get the following error message:<br><i>"The application
failed to initialize properly (0xc0000135). Click ok to terminate the application."</i>
</p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the
<a href="../../pages/Batch_Compiler-Download.html">downloads</a>
page for more information.</p>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>When I launch Batch Compiler I get the following error message:<br><i>"A required .DLL
file, MSCOREE.DLL, was not found."</i></p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the
<a href="../../pages/Batch_Compiler-Download.html">downloads</a>
page for more information.</p>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>When I open an old preset file I get the following error message:<br><i>"Error: The data at
the root level is invalid. Line 1, position 1."</i></p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>Batch Compiler v3.X.X is not backwards compatible with Batch Compiler v2.X.X. This means
that old preset files will not work and you will have to recreate them.</p>
</td>
</tr>
<tr>
<td colspan="2"> </td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>Q.</b></center>
</td>
<td valign="top">
<p>How can I convert a preset I've saved using one specification file to a preset of another
specification file?</p>
</td>
</tr>
<tr>
<td width="24" valign="top">
<center><b>A.</b></center>
</td>
<td valign="top">
<p>This can be accomplished by importing the preset. To do this:</p>
<ol>
<li>From the 'Specifications' menu select the specification file you would like to convert
the preset to.</li>
<li>From the 'File' menu select 'Import Preset'.</li>
<li>Browse to and open the preset you would like to convert from.</li>
</ol>
</td>
</tr>
</tbody>
</table>
</center>
<p>Ask a question...</p>
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Aug 5th, 2004 - 10:16:43 am</span><span
class="right">[ 86718 Views ]</span>
<div class="space"></div>
</div>
</div><br>
<div class="offsets">[ 1
<a href="Batch_Compiler_FAQ-page2.html#p41">2</a>
]</div><br>
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c19"
href="index.php?a=37">FirestormTerraX</a></span><span class="right">Posted: Jun 2nd, 2003 - 4:02:28
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
I compiled my map and it works just fine, but when i get into counter-strike there isn't any text, like
when you select your team, there are only boxes. Same with the weapons, there are only boxes, no
pictures or descriptions. How can this be fixed?<img src="../../images/emotes/alarmed.gif" width="32"
height="32" alt="alarmed" /><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">2.</span> <a name="c20"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 4th, 2003 - 10:53:46 am</span>
<div class="space"></div>
</div>
<div class="content"><br />Hum, I haven't mapped for CS for so long it's hard to say. Are you <i>sure</i>
your 1) in CS and 2) have all the required entities (info_player_start, info_player_deathmatch
etc.)<br />
<br />
<img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">3.</span> <a name="c21"
href="index.php?a=37">FirestormTerraX</a></span><span class="right">Modified: Jun 4th, 2003 -
8:31:37 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
I have those entities, i'm not sure why it does that, but the more i've compiled, i've noticed that
sometimes it does have the text, so I don't know, o well, I don't need it because i have the things
memorized anyway. Thanks anyway. While i'm asking questions, do you have any idea why suddenly in
worldcraft it would stop allowing me to save as a .map file? Whenever i try to save as .map, it comes up
with "worldcraft has encountered an error and must close... blah blah blah". This is making me
a little angry, because it was working fine, and now all the sudden it starts this crap up, can you
help? or is there another way to save my map as a .map file using a different program?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">4.</span> <a name="c22"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 5th, 2003 - 2:24:10 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />I'm not sure about that either (I'm a QuArK user myself); however, if you look
in the <a href="index.php?p=4">Spec File</a> section you will notice a spec file that contains HLFix.
This is a utility designed to convert .rmf files to .map files and runs on the command line (it is also
capable of fixing some problems with Hammer's exporting code). To use this you basically check the HLFix
stage and select a .rmf file instead of a .map file (what could be easier).<br /><br />You can find the
program <a href="https://web.archive.org/web/20170915122706/http://extension.ws/hlfix/">here</a>.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">5.</span> <a name="c38"
href="index.php?a=54">ChaosMixed</a></span><span class="right">Posted: Jun 8th, 2003 - 10:25:10
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
HI, <br />
Everytime i hit the "Run" button in the Batch Compiler i getting the following error <br />
<br />
" <br />
Map change Failed; 'cs_militia' not found on server <br />
execing config.cfg" <br />
then nothing happen.. is my config.cfg messed up or do a have the wrong path or something <br />
<br />
i run this though CS as i dont have HL <br />
<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">6.</span> <a name="c41"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 9th, 2003 - 11:01:37 am</span>
<div class="space"></div>
</div>
<div class="content"><br />This error comes when HL launches right? <i>After</i> your map has
compiled.<br />
<br />
I don't know much about starting Counter-Strike retail from the console, but if you have the correct
'File Destination Path' set in the Options -> Setup -> Paths section and you're telling BC to
'Copy .BSP After Compile' under the Batch tab and you have the correct options under the HL tab then
everything should be fine.<br />
<br />
<img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><br />
<br />
Other then that my best guess is that there was an error in your map so the compiling process stopped
and a .bsp file was never created to copy to you File Destination Path.<br />
<br />
In BC (assuming you have the latest version) click 'View <mapname>.log' in the File menu and check
it for error messages.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">7.</span> <a name="c42"
href="index.php?a=54">ChaosMixed</a></span><span class="right">Posted: Jun 9th, 2003 - 1:17:41
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
The error occur in the console of CS. The ms-dos window pops up fine. Here are my paths<br />
<br />
HL Path:<br />
C:\Sierra\Counter-Strike\cstrike.exe<br />
Half-Life Path:<br />
C:\Sierra\Counter-Strike<br />
File Destination Path:<br />
C:\Sierra\Counter-Strike\cstrike\maps<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">8.</span> <a name="c43"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 9th, 2003 - 2:20:24 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
<img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><br />
<br />
What options are you using in the HL tab?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">9.</span> <a name="c44"
href="index.php?a=54">ChaosMixed</a></span><span class="right">Modified: Jun 9th, 2003 - 3:30:32
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Run Half-Life with Map<br />
Enable Console<br />
Developer<br />
Minuim Memory<br />
game<br />
<br />
Mostly Everything is set to the tutorial<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">10.</span> <a name="c45"
href="index.php?a=1">Nem</a></span><span class="right">Modified: Jun 9th, 2003 - 5:58:26 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />Hum, don't know what to say, assuming 'Game' is set to 'cstrike' it should
work. Are you <b>sure</b> that the .bsp file is located in your cstrike\maps directory and that your map
contains an info_player_start entity?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">11.</span> <a name="c46"
href="index.php?a=54">ChaosMixed</a></span><span class="right">Posted: Jun 9th, 2003 - 10:24:44
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
i dont think my map cotain a info_player_start entity so what is that and how do i get one.. also i
thing after i hit run i've been realizing that the map are getting deleted so i un check all the boxes
That delete the files. And yet the map are still getting delete..i'll be happy to take a screen shot of
anyhting you need<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">12.</span> <a name="c47"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 9th, 2003 - 10:36:54 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
For Half-Life to recognize a level it needs to contain an info_player_start (which tells Half-Life where
players should spawn). I'd recommend searching for a beginners mapping tutorial for whatever editor you
use.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">13.</span> <a name="c56"
href="index.php?a=79">Naigel</a></span><span class="right">Posted: Jun 16th, 2003 - 10:34:27
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
I'm mapping for a mod called Natural Selection, everything is fine except that the compiler can't find
the wad from that game... So, I did that wad-include thingy. That worked! But the huge minor thing is:
my map has grown 1 mb of size because of the .wad! Now, I want to know... what to do if you don't want
to add the .wad from the mod INTO the map but just use it to compile. If you don't understand this
exactly mail me at [email protected] for screenies and more explanation.<br />
<br />
<img src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">14.</span> <a name="c57"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 16th, 2003 - 12:16:13 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
If you have your 'Half-Life Path' setup correctly on the Options->Setup form under the 'Paths' tab
then it should work. Zoners tries to find used .wad files by looking for .wad files specified in a
location relative to this path.<br />
<br />
It may also be a problem with your editor. If other .wad files are working fine, the string that holds
the relative location of the .wad file may be too long and as a result the path may not be complete, try
removing some .wad files from your editor’s setup.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">15.</span> <a name="c249"
href="index.php?a=281">pebe</a></span><span class="right">Posted: Oct 17th, 2003 - 6:57:17 am</span>
<div class="space"></div>
</div>
<div class="content"><br />
Hey, could you please write a tutorial on how to get the fastest possible compile?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">16.</span> <a name="c256"
href="index.php?a=37">FirestormTerraX</a></span><span class="right">Modified: Oct 24th, 2003 -
5:40:07 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
I used Batch Compiler a few times to compile my counter-strike maps, and it worked fine at first. After
3 or 4 compiles, it stopped compiling the new .map file, and only runs the old one, like if i make
changes, save it as a .map, and try to compile it, it compiles it as the last save, so none of my new
additions show up in the game. Is there any way to fix this problem? I've tried reinstalling and
different configurations, but nothing works. Any advice will be appreciated. <br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">17.</span> <a name="c259"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 24th, 2003 - 6:24:39 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
You don't, per chance, have any errors in the changes you made to your .map fille do you?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">18.</span> <a name="c393"
href="index.php?a=423">TorQueMoD</a></span><span class="right">Modified: Jan 9th, 2004 - 1:01:54
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
I'm getting a really weird error when I try to compile my map that says "no game dir" in
mymapname.map<br />
<br />
What the heck does this mean?<br />
<br />
I'm trying to use the compiler to compile a Q2 map.<br />
<br />
Also I noticed that when setting up the paths, you have a specific file name already entered into the
browse category so you can't specify a different exe. <br />
I got around this problem by clicking on the drop down list which happened to have my tools directory in
it and I manually entered the proper .exe file name.<br />
<br />
Is there a special way I'm supposed to set up the compiler for use with Q2 maps?<br />
<br />
I also just realized that to make things worse, you also made a naming error for the bsp exe file.
You've got the program set to look for qbps.exe instead of qbsp.exe<br />
<br />
Thanks!<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">19.</span> <a name="c395"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 9th, 2004 - 9:11:29 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Never compiled for Quake 2 so I'm not sure how to (shouldn't be too much different then compiling for
any other engine though.) Is the "no game dir" error from BC or QTools? As for the qbps.exe,
my mistake; if you open the file named 'qtools.bcs' and search and replace 'qbps.exe' with 'qbsp.exe'
you should be able to fix the problem.<br />
<br />
Nem<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">20.</span> <a name="c400"
href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 12th, 2004 - 11:05:31
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
ok i have been map making ever since my freshman year in college,4 years ago...and well i took some time
off because of school...well now im back in the swing of things, but i seem to have one, and only one
problem and i desperately need some advice...im using the BC, and when i hit "run" everything
compiles fine..by that i mean no errors or anything and my compile window shows everything working
fine...but the map never compiles..and all i get is a "press any button to continue"
sentence...am i not waiting long enough, ive only made a simple box with all the requiried
"cs"enities in it..please help..........<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">21.</span> <a name="c405"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 13th, 2004 - 6:08:54 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />Have you selected the stages you want to run on the right?<br /><br />Is 'Press
any button to continue...' the <b>only</b> thing that shows up?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">22.</span> <a name="c407"
href="index.php?a=427">moonshine</a></span><span class="right">Modified: Jan 14th, 2004 - 5:30:31
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />Yes, i have the stages i want to run selected..and no, the ' press any button
to continue' is not the only thing that shows up.....So i decided to send you my log...I for the life of
me, cant figure out whats going on..maybe you have can spot this better than i can..hopefully so!..ill
be waiting egarly for your next response!...P.S sorry for the long comment, but had to let you
see<br /><br /><br /><br /><br />hlcsg v2.5.3 rel (May 2 2001)<br />Based on Valve's version, modified
with permission.<br />Submit detailed bug reports to ([email protected])<br />----- BEGIN hlcsg
-----<br />Command line: D:\WorldCraft\hlcsg.exe -chart D:\WorldCraft\maps\work.map<br /><br />-=
Current hlcsg Settings =-<br />Name | Setting |
Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on ] [ off
]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ Normal ]
[ Normal ]<br /><br />noclip [ off ] [ off ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on
]<br />skyclip [ on ] [ on ]<br />hullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [ 0.500
]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Wadinclude list
:<br />[zhlt.wad]<br /><br /><br />entering D:\WorldCraft\maps\work.map<br />CreateBrush:<br />50%...
(0.00 seconds)<br />SetModelCenters:<br />50%... (0.00 seconds)<br />CSGBrush:<br />50%... (0.00
seconds)<br /><br />Object names Objects/Maxobjs Memory / Maxmem Fullness<br />------------
--------------- --------------- --------<br />models 0/400 0/25600 ( 0.0)<br />planes 132/32767
2640/655340 ( 0.4)<br />vertexes 0/65535 0/786420 ( 0.0)<br />nodes 0/32767 0/786408 (
0.0)<br />texinfos 3/32767 120/1310680 ( 0.0)<br />faces 0/65535 0/1310700 ( 0.0)<br />clipnodes 0/32767
0/262136 ( 0.0)<br />leaves 0/8192 0/229376 ( 0.0)<br />marksurfaces 0/65535 0/131070 (
0.0)<br />surfedges 0/512000 0/2048000 ( 0.0)<br />edges 0/256000 0/1024000 ( 0.0)<br />texdata
[variable] 0/4194304 ( 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata [variable] 0/2097152
( 0.0)<br />entdata [variable] 0/524288 ( 0.0)<br />0 textures referenced<br />=== Total BSP file data
space used: 2760 bytes ===<br />Using WAD File: \sierra\half-life\valve\liquids.wad<br />Embedding
textures from WAD File [\worldcraft\zhlt.wad] into BSP<br />Using WAD File:
\worldcraft\zeditor.wad<br />Texture usage is at 0.00 mb (of 4.00 mb MAX)<br />0.03 seconds
elapsed<br /><br />----- END hlcsg -----<br /><br /><br /><br />hlbsp v2.5.3 rel (May 2 2001)<br />Based
on Valve's version, modified with permission.<br />Submit detailed bug reports to
([email protected])<br />----- BEGIN hlbsp -----<br />Command line: D:\WorldCraft\hlbsp.exe
-chart D:\WorldCraft\maps\work.map<br /><br />-= Current hlbsp Settings =-<br />Name | Setting |
Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on ] [ off
]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ Normal ]
[ Normal ]<br /><br />noclip [ off ] [ off ]<br />nofill [ off ] [ off ]<br />notjunc [ off ] [ off
]<br />subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)<br />max node size [ 1024 ] [ 1024 ] (Min 64)
(Max 4096)<br /><br /><br />BSP generation successful, writing portal file
'D:\WorldCraft\maps\work.prt'<br /><br />Object names Objects/Maxobjs Memory / Maxmem
Fullness<br />------------ --------------- --------------- --------<br />models 3/400 192/25600 (
0.8)<br />planes 132/32767 2640/655340 ( 0.4)<br />vertexes 24/65535 288/786420 ( 0.0)<br />nodes
18/32767 432/786408 ( 0.1)<br />texinfos 3/32767 120/1310680 ( 0.0)<br />faces 18/65535 360/1310700 (
0.0)<br />clipnodes 54/32767 432/262136 ( 0.2)<br />leaves 14/8192 392/229376 ( 0.2)<br />marksurfaces
18/65535 36/131070 ( 0.0)<br />surfedges 72/512000 288/2048000 ( 0.0)<br />edges 37/256000 148/1024000 (
0.0)<br />texdata [variable] 48/4194304 ( 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata
[variable] 0/2097152 ( 0.0)<br />entdata [variable] 487/524288 ( 0.1)<br />1 textures
referenced<br />=== Total BSP file data space used: 5863 bytes ===<br />0.14 seconds
elapsed<br /><br />----- END hlbsp -----<br /><br /><br /><br />g_fastvis = true<br />hlvis v2.5.3 rel
(May 2 2001)<br />Based on Valve's version, modified with permission.<br />Submit detailed bug reports
to ([email protected])<br />----- BEGIN hlvis -----<br />Command line: D:\WorldCraft\hlvis.exe
-fast -chart D:\WorldCraft\maps\work.map<br /><br />-= Current hlvis Settings =-<br />Name | Setting |
Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on ] [ off
]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ Normal ]
[ Normal ]<br /><br />fast vis [ on ] [ off ]<br />full vis [ off ] [ off ]<br /><br /><br /> 1
portalleafs<br /> 0 numportals<br />BasePortalVis:<br /> (0.00 seconds)<br />average leafs visible:
1<br />g_visdatasize:3 compressed from 1<br /><br />Object names Objects/Maxobjs Memory / Maxmem
Fullness<br />------------ --------------- --------------- --------<br />models 3/400 192/25600 (
0.8)<br />planes 132/32767 2640/655340 ( 0.4)<br />vertexes 24/65535 288/786420 ( 0.0)<br />nodes
18/32767 432/786408 ( 0.1)<br />texinfos 3/32767 120/1310680 ( 0.0)<br />faces 18/65535 360/1310700 (
0.0)<br />clipnodes 54/32767 432/262136 ( 0.2)<br />leaves 14/8192 392/229376 ( 0.2)<br />marksurfaces
18/65535 36/131070 ( 0.0)<br />surfedges 72/512000 288/2048000 ( 0.0)<br />edges 37/256000 148/1024000 (
0.0)<br />texdata [variable] 48/4194304 ( 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata
[variable] 3/2097152 ( 0.0)<br />entdata [variable] 487/524288 ( 0.1)<br />1 textures
referenced<br />=== Total BSP file data space used: 5866 bytes ===<br />0.00 seconds
elapsed<br /><br />----- END hlvis -----<br /><br /><br /><br />hlrad v2.5.3 rel (May 2 2001)<br />Based
on Valve's version, modified with permission.<br />Submit detailed bug reports to
([email protected])<br />----- BEGIN hlrad -----<br />Command line: D:\wc\hlrad.exe -sparse
-nopaque -bounce 8 -chart D:\WorldCraft\ma<br />ps\work.map<br /><br />-= Current hlrad Settings
=-<br />Name | Setting |
Default<br />--------------------|---------------------|-------------------------<br />threads [ 1 ] [
Varies ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on
] [ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [
Normal ] [ Normal ]<br /><br />vismatrix algorithm [ Sparse ] [ Original ]<br />oversampling (-extra)[
off ] [ off ]<br />bounces [ 8 ] [ 1 ]<br />ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000
]<br />maximum light [ 256.000 ] [ 256.000 ]<br />circus mode [ off ] [ off ]<br /><br />smoothing
threshold [ 50.000 ] [ 50.000 ]<br />direct threshold [ 25.000 ] [ 25.000 ]<br />direct light scale [
2.000 ] [ 2.000 ]<br />coring threshold [ 1.000 ] [ 1.000 ]<br />patch interpolation [ on ] [ on
]<br /><br />texscale [ on ] [ on ]<br />patch subdividing [ on ] [ on ]<br />chop value [ 64.000 ] [
64.000 ]<br />texchop value [ 32.000 ] [ 32.000 ]<br /><br />global fade [ 1.000 ] [ 1.000 ]<br />global
falloff [ 2 ] [ 2 ]<br />global light scale [ 1.000 ] [ 1.000 ]<br />global gamma amount [ 0.500 ] [
0.500 ]<br />global sky diffusion [ 1.000 ] [ 1.000 ]<br /><br />opaque entities [ off ] [ on ]<br />sky
lighting fix [ on ] [ on ]<br />incremental [ off ] [ off ]<br />dump [ off ] [ off
]<br /><br /><br />18 faces<br />Create Patches : 0 base patches<br />0 opaque faces<br />0 square feet
[0.00 square inches]<br />1 direct lights<br /><br />BuildFacelights:<br />50%... (0.00
seconds)<br />Warning: Attempting to allocate 0 bytes<br />BuildVisLeafs:<br />30%... (0.00
seconds)<br />visibility matrix : 0.0 megs<br />MakeScales:<br /> (0.00
seconds)<br />SwapTransfers:<br /> (0.00 seconds)<br />Transfer Lists : 0 transfers<br /> Indices : 0
bytes<br /> Data : 0 bytes<br />Bounce 1 GatherLight:<br /> (0.00 seconds)<br />Bounce 2
GatherLight:<br /> (0.00 seconds)<br />Bounce 3 GatherLight:<br /> (0.00 seconds)<br />Bounce 4
GatherLight:<br /> (0.00 seconds)<br />Bounce 5 GatherLight:<br /> (0.00 seconds)<br />Bounce 6
GatherLight:<br /> (0.00 seconds)<br />Bounce 7 GatherLight:<br /> (0.00 seconds)<br />Bounce 8
GatherLight:<br /> (0.00 seconds)<br />FinalLightFace:<br />50%... (0.00 seconds)<br /><br />Object
names Objects/Maxobjs Memory / Maxmem Fullness<br />------------ --------------- ---------------
--------<br />models 3/400 192/25600 ( 0.8)<br />planes 132/32767 2640/655340 ( 0.4)<br />vertexes
24/65535 288/786420 ( 0.0)<br />nodes 18/32767 432/786408 ( 0.1)<br />texinfos 3/32767 120/1310680 (
0.0)<br />faces 18/65535 360/1310700 ( 0.0)<br />clipnodes 54/32767 432/262136 ( 0.2)<br />leaves
14/8192 392/229376 ( 0.2)<br />marksurfaces 18/65535 36/131070 ( 0.0)<br />surfedges 72/512000
288/2048000 ( 0.0)<br />edges 37/256000 148/1024000 ( 0.0)<br />texdata [variable] 48/4194304 (
0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata [variable] 3/2097152 ( 0.0)<br />entdata
[variable] 487/524288 ( 0.1)<br />
1 textures referenced<br />
=== Total BSP file data space used: 5866 bytes ===<br />
0.11 seconds elapsed<br />
<br />
----- END hlrad -----<br />
<br />
<br />
<br />
D:\WorldCraft\maps\work.wic deleted.<br />
D:\WorldCraft\maps\work.lin deleted.<br />
D:\WorldCraft\maps\work.p0 deleted.<br />
D:\WorldCraft\maps\work.p1 deleted.<br />
D:\WorldCraft\maps\work.p2 deleted.<br />
D:\WorldCraft\maps\work.p3 deleted.<br />
D:\WorldCraft\maps\work.prt deleted.<br />
1 file(s) copied.<br />
work.bsp copied to D:\SIERRA\Half-Life\cstrike\maps<br />
1 file(s) copied.<br />
work.pts copied to D:\SIERRA\Half-Life\cstrike\maps<br />
<br />
Press any key to continue . . .<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">23.</span> <a name="c408"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 15th, 2004 - 3:41:06 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />I don't know what to say. You <b>must</b> have a BSP somewhere because HLVIS
and HLRAD wouldn't run if you didn't.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">24.</span> <a name="c409"
href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 15th, 2004 - 9:28:02
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
so, a question, is this the normal or correct compile log that one would normaly see if they did
everything right?..like one would see right before they would actually "compile" the
map??..and if so, would having steam on my system have anything to do with it?..or the fact that i used
"worldcraft" have anything to do with anything at all???...it just doesnt make sense to me..oh
and by the way, i waited 3 hours for my simple "cs" map to load so i know that im giving it
enough time, given the fact that im running it on a 2.6 gf200 <br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">25.</span> <a name="c410"
href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 16th, 2004 - 11:05:38
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
So if i have my .bsp "somewhere" then shouldnt it be compiling?...and as far as the stages on
the right, i have the ones you have selected in your bc tutorial, i am kinda curious about one of the
stages that i dont have checked...the"hl" one...im not thinking this should be selected,
should it be>?...and isnt there someway to narrow this problem down?..i mean half the people on here
are having problems becuase they didnt set up the bc right..Well ive done that , and i think my compile
log shows that ive done it right...what do i do to solve this..nem you are my last hope!!!!!..i do have
my drive partishend but i made sure all my "half-life" junk was all in the same directory,
including all my subfolders needed ....<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">26.</span> <a name="c412"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 17th, 2004 - 10:01:35 am</span>
<div class="space"></div>
</div>
<div class="content"><br />
As far as I can tell the compiler is set up right and your map is compiling fine. I'm a little confused
as to what the problem is though. Is it that you can't find the map in the maps list when you start a
game? Is it that you can find the map but it won't load?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">27.</span> <a name="c413"
href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 18th, 2004 - 11:39:59
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
ok wait sec, once my map is done compiling wont it automatically load?..i thought that was the way it
worked...do i i actaully have to find the ".bsp" and load it manually?..if so i feel pretty
dumb..ill go check just in case<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">28.</span> <a name="c414"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 18th, 2004 - 2:07:35 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
If you want the level to automatically load you have to tell it to with the Half-Life tab. The is for
regular versions of Half-Life though, not Steam.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">29.</span> <a name="c426"
href="index.php?a=445">bryce_boi</a></span><span class="right">Posted: Jan 31st, 2004 - 4:49:29
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
hi, i've only just started using zoners tools and i've encounted a problem i cant seem to
explain...<br />
<br />
when ever i place any kind of brush entity near a flickering light the whole brush mimics the light
along with every other brush entity with the same attributes no matter were they are placed in the map,
the result is flashing doors and func_walls throughout the map.<br />
<br />
is there a parameter im over looking or maybe just somthing i can do with the map to prevent this, i
never had this problem with valves QRAD but it doesn't create as nice lighting so i dont want to have to
go back.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">30.</span> <a name="c428"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 1st, 2004 - 9:52:13 am</span>
<div class="space"></div>
</div>
<div class="content"><br />
This is not a problem with Batch Compiler. Please ask questions concerning Zoners in an appropriate
forum.<br />
<br />
<img src="../../images/emotes/watermelon.gif" width="32" height="32" alt="watermelon" /><br />
<br />
Nem<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">31.</span> <a name="c554"
href="index.php?a=557">RaGe</a></span><span class="right">Posted: Apr 18th, 2004 - 10:58:20
am</span>
<div class="space"></div>
</div>
<div class="content"><br />
I have a problem, is there any special setting for steam applications??::<br />
<br />
I browse all the CSG, BSP, VIS, RAD (Zoner Tools) <br />
then i browse HL path:<br />
C:\Program Files\Steam\SteamApps\[email protected]\half-life\hl.exe<br />
<br />
then half-life path:<br />
C:\Program Files\Steam\SteamApps\[email protected]\half-life<br />
<br />
and file path:<br />
c:\maps<br />
<br />
so i open my map (Test.map) and i run then there is a problem:<br />
---------------------------<br />
Fatal Error<br />
Could not find filesystem dll to lead<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">32.</span> <a name="c604"
href="index.php?a=595">link1991</a></span><span class="right">Posted: May 8th, 2004 - 7:03:01
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
I think u shouldnt run the game when u compile, just compile and make sure u have a bsp file in ur map
folder. Then after u compiled start game and chose the map u compiled when u create game.<img
src="../../images/emotes/cool.gif" width="32" height="32" alt="cool" /><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">33.</span> <a name="c722"
href="index.php?a=718">HellCLeric</a></span><span class="right">Posted: Jun 28th, 2004 - 12:48:37
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
i was wondering how to get the batch compiler to work. when i open the program there is no way for me to
import a .map file. how do i do this?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">34.</span> <a name="c723"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 28th, 2004 - 2:09:38 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />See <a href="index.php?c=33">Creating a Preset</a>.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">35.</span> <a name="c877"
href="index.php?a=910">jab391</a></span><span class="right">Posted: Aug 23rd, 2004 - 2:07:31
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
ok i downloaded batch compiler and got everything set. i got the map i wanted and when i clicked run
there was this error:<br />
Error writing batch file:<br />
C:\PROGRAM FILES\BATCH COMPILER\compiler.bat<br />
Error: OutputPATH path is not set or invalid.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">36.</span> <a name="c878"
href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Aug 23rd, 2004 - 2:26:23
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />jab391:<br />In the Paths tab in the settings, make sure that your 'output'
path is correct. this is your game map folder (i.e. half-life/valve/maps).<br /><br />RaGe:<br />don't
use the Half-Life tab. just completely ignor that. that is for backwords
compatibility.<br /><br />Because you are using Steam, you should be using the <b>Steam</b> tab (huh? I
wonder why?).<br />
make sure that you set up the Steam path.<br />
<br />
Naigel:<br />
make sure that your WAD file is in the Half-Life/nsp folder.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">37.</span> <a name="c1105"
href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 3rd, 2004 - 1:58:55
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
I have been mapping for dod succesfully, am making on for my unit and got Nem's tools because I want
better ones the zhlt or hammer. I followed tutorial to the word and when i load the . map file and press
run a MS-DOS window blincks for a millisecond but doesn't launch game. I check in the New Game tab in
DoD and search for my map but nothing.....I am confused by the specifications tab and am unsure if i
have the right zoner's tools.... P.S. i have all of my directorys set properly. so if ne one has any
idea......!!!!!<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">38.</span> <a name="c1108"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 3rd, 2004 - 9:53:40 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Sounds like something is wrong with the batch file BC is generating, to confirm this you could run the
compile.bat file BC generates from your command prompt (this way it won't disappear). BTW, what version
of Zoners are you using?<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">39.</span> <a name="c1112"
href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 4th, 2004 - 4:01:49
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Zoner's Half-Life Compilation Tools 2.5.3, CUSTOM BUILD 1.7 <br />
<br />
copied from zhlt readme...i am following tutorial settings on Normal. P.S. i ran the compile.bat in the
batch compiler folder and it runs and comes up with a notepad window, i read it and see no errors,
however in .bat window it says "there was an error compiling, check 'mapname.log' i check it and
see nothing, bsp complete all of that.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">40.</span> <a name="c1113"
href="index.php?a=708">NoBody</a></span><span class="right">Posted: Oct 4th, 2004 - 4:20:11
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
what is the 10 last lines befor it telles you that thers a error. (go to the cornor logo and then
eidt->mark to copy the text)<br />
<br />
the spec file is ment for zhlt253 c17 p15 so you might be giving it a comand that is only in the
p15<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">41.</span> <a name="c1116"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 4th, 2004 - 6:26:08 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
The Clip Type switch is part of ZHLT v2.5.3 c1.7 p15 but not ZHLT v2.5.3 c1.7, you should remove
it.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">42.</span> <a name="c1117"
href="index.php?a=708">NoBody</a></span><span class="right">Posted: Oct 4th, 2004 - 11:13:32
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
or you could get a install that sets it self up and includes the latest stabil compiler here.<br />
http://rollinit.com/sparky/half-life/packages/HL-Compile.html<br />
<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">43.</span> <a name="c1119"
href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 5th, 2004 - 1:29:42
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />###################################################<br /># Batch Compiler
#<br />###################################################<br />###################################################<br />#
Please report bugs to: [email protected]
#<br />###################################################<br /><br />Written At: 10/5/2004 1:27
PM<br />BC Version: 3.0.0.0<br /><br />hlfix v0.81b by Jedediah Smith -
http://extension.ws/hlfix/<br />Using epsilon 0.004<br />Reading input file
C:\mapping\rmf\dod_grass.rmf... done<br />Reading wad list file
C:\mapping\compiler\HL-Compiled\Tools\HLFix\wad.<br />done<br />Snapping vertices<br />Tesselating
non-planar faces<br />Decomposing non-convex solids<br />Uniting coplanar faces<br />Writing output file
C:\mapping\rmf\dod_grass.map... done<br />hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)<br />Zoner's
Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean 'Zoner'
Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug reports to
([email protected])<br />----- BEGIN hlcsg -----<br />Command line:
C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlcsg.exe -wa<br />t C:\mapping\rmf\dod_grass<br />Entering
C:\mapping\rmf\dod_grass.map<br /><br />Current hlcsg Settings<br />Name | Setting |
Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max lighting
memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off
]<br />null texture stripping[ on ] [ on ]<br />clipnode economy mode [ on ] [ on ]<br />clip hull type
[ legacy ] [ legacy ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on ]<br />skyclip [ on ] [
on ]<br />hullfile [ None ] [ None ]<br />nullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [
0.500 ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad
configuration<br />Wadfiles not in use by the map will be excluded<br />Wadinclude list
:<br />[zhlt.wad]<br /><br />0 brushes (totalling 0 sides) discarded from clipping
hulls<br />CreateBrush:<br />10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14
seconds)<br />SetModelCenters:<br /> (0.00
seconds)<br />CSGBrush:<br />10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.95
seconds)<br /><br />Using Wadfile: c:\mapping\dod\dod_anzio.wad<br /> - Contains 4 used textures, 57.14
percent of map (133 textures in wad<br />Using Wadfile: c:\mapping\dod\dod_forest.wad<br /> - Contains 2
used textures, 28.57 percent of map (71 textures in wad)<br />Using Wadfile:
c:\mapping\dod\dod_sturm.wad<br /> - Contains 1 used texture, 14.29 percent of map (60 textures in
wad)<br /><br />Texture usage is at 0.26 mb (of 4.00 mb MAX)<br />1.53 seconds elapsed<br /><br />-----
END hlcsg -----<br /><br /><br /><br />hlbsp v2.5.3 rel c1.7p16 prerelease (Aug 26 2004)<br />Zoner's
Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean 'Zoner'
Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug reports to
([email protected])<br />----- BEGIN hlbsp -----<br />Command line:
C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlbsp.exe C:\<br />f\dod_grass<br /><br />Current hlbsp
Settings<br />Name | Setting |
Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [
Normal ] [ Normal ]<br /><br />noclip [ off ] [ off ]<br />nofill [ off ] [ off ]<br />noopt [ off ] [
off ]<br />null tex. stripping [ on ] [ on ]<br />notjunc [ off ] [ off ]<br />subdivide size [ 240 ] [
240 ] (Min 64) (Max 512)<br />max node size [ 1024 ] [ 1024 ] (Min 64) (Max
8192)<br /><br /><br />SolidBSP [hull 0] 499 (0.05 seconds)<br />Warning: No entities exist in hull 0,
no filling performed for this hu<br />SolidBSP [hull 1] 500...874 (0.11 seconds)<br />Warning: No
entities exist in hull 1, no filling performed for this hu<br />SolidBSP [hull 2] 500...879 (0.11
seconds)<br />Warning: No entities exist in hull 2, no filling performed for this hu<br />SolidBSP [hull
3] 500...886 (0.11 seconds)<br />
Warning: No entities exist in hull 3, no filling performed for this hu<br />
0.97 seconds elapsed<br />
<br />
----- END hlbsp -----<br />
<br />
<br />
<br />
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)<br />
Zoner's Half-Life Compilation Tools -- Custom Build<br />
Based on code modifications by Sean 'Zoner' Cavanaugh<br />
Based on Valve's version, modified with permission.<br />
Submit detailed bug reports to ([email protected])<br />
----- BEGIN hlvis -----<br />
Command line: C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlvis.exe -fu<br />
ing\rmf\dod_grass<br />
Error: Portal file 'C:\mapping\rmf\dod_grass.prt' does not exist, cann<br />
map<br />
<br />
<br />
----- END hlvis -----<br />
<br />
<br />
<br />
<br />
There was a problem compiling your map, check your dod_grass.log file<br />
.<br />
<br />
Press any key to continue . . .<br />
<br />
I installed it and it gave me this...<br />
<br />
<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">44.</span> <a name="c1120"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 5th, 2004 - 1:33:00 pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
Maybe something to do with:<br />
<br />
Warning: No entities exist in hull 0, no filling performed for this hull.<br />
<br />
You need an entity in your map, please don't post mapping related errors here, only BC related
errors.<br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">45.</span> <a name="c1122"
href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 5th, 2004 - 3:53:57
pm</span>
<div class="space"></div>
</div>
<div class="content"><br />
THANK YOU! NEM AND NOBODY PROBLEMO SOLVED, NOW MY UNIT MAP WILL GO ON UNABIDED! USING TERRAIN GENERATOR
FOR OTHER MAPS AS WELL>...TY TY TY<img src="../../images/emotes/exploding.gif" width="32" height="32"
alt="exploding" /><img src="../../images/emotes/theforce.gif" width="32" height="32"
alt="theforce" /><img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /><br />
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">46.</span> <a name="c1464"
href="index.php?a=1495">Mr.Killjoy</a></span><span class="right">Posted: Mar 28th, 2005 - 6:27:02
pm</span>
<div class="space"></div>
</div>
<div class="content">Hey, very useful tool :D<br />
Just one suggestion though, in the HL2 BSP config panel, the "Light If Missing"<br />
option, when checked, causes the map to crash right after it's loaded (in most cases, or i'm jinxed?)...
I got hard time figuring it out after 2 days tweaking&compiling my map thinking the cause was in it
:(<br />
<br />
So, here is the suggestion:<br />
In the tips text case at the bottom, add a line that says "Beware, it can f*ck up your map!"
... FYI, it took 8hours to compile VIS each time and 1 hour for RAD, and it's a small map :p<br />
<br />
Thx, now I know where it came from but if it can help anyone else, you might just add such a tip ;)
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">47.</span> <a name="c1510"
href="index.php?a=1553">Dimitri</a></span><span class="right">Posted: Apr 27th, 2005 - 11:19:29
am</span>
<div class="space"></div>
</div>
<div class="content">Hey Nem, I am havin a problem with compiling, where when i try to compile in reg
valve hammer editor the whole program just disappears. When i try to compile any map it does the same
thing. When i tried it in batch compiler, the ms-dos window was not up long enough for me to even read
an error. Can u help me out man? I'm stumped...<img src="../../images/emotes/what.gif" width="32"
height="32" alt="what" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">48.</span> <a name="c1511"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 27th, 2005 - 11:35:06 am</span>
<div class="space"></div>
</div>
<div class="content">Open a command prompt, browse to your BC folder, and run the compile.bat file. This
should allow you to read the error.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">49.</span> <a name="c1512"
href="index.php?a=1553">Dimitri</a></span><span class="right">Modified: Apr 27th, 2005 - 12:32:38
pm</span>
<div class="space"></div>
</div>
<div class="content">Got it, thnx Nem, but now it says that the error is "Error: Portal file
'C:\Program Files\Valve\Steam\SteamApps\wolfman5891\condition zero\aim_houses.prt' does not exist,
cannot vis the map" What can i do to create a prt file since my valve hammer editor program keeps
screwin up?<img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">50.</span> <a name="c1518"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 27th, 2005 - 1:42:39 pm</span>
<div class="space"></div>
</div>
<div class="content">You probably have a leak. Look in your log for an error message. Also, please direct
mapping questions to the appropriate <a
href="https://web.archive.org/web/20071020140732/http://www.chatbear.com/board.plm?b=390">forums</a>.
</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">51.</span> <a name="c1597"
href="index.php?a=1664">meazum</a></span><span class="right">Posted: Jul 6th, 2005 - 7:29:07
pm</span>
<div class="space"></div>
</div>
<div class="content">i dont get it .. the name of my rad and such is the ones from hamer and they are NOT
hlrad hlvis and such.. they have the names qrad qbsp and so on</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">52.</span> <a name="c1599"
href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jul 7th, 2005 - 9:05:22
am</span>
<div class="space"></div>
</div>
<div class="content">delete them download the latest form http://zhlt.tk</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">53.</span> <a name="c1718"
href="index.php?a=1834">Diesel</a></span><span class="right">Posted: Nov 1st, 2005 - 12:33:08
pm</span>
<div class="space"></div>
</div>
<div class="content">Hi...Im having bit of a problem. When I compile my map it does it just fine. But when
it goes to load through Steam it says Warning: couldn't open xxxxwad.wad. What do I do to fix
this?<br />
Thanks<br />
-Diesel</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">54.</span> <a name="c1719"
href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 1st, 2005 - 3:10:34
pm</span>
<div class="space"></div>
</div>
<div class="content">MAke sure that your WADs are atcually located in the game content folder.<br />
<br />
Steam/SteamApps/<uername>/<game name>/<mod name>/<br />
<br />
For example, Half-Life is:<br />
<br />
Steam/SteamApps/<uername>/half-life/valve/</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">55.</span> <a name="c1721"
href="index.php?a=1834">Diesel</a></span><span class="right">Posted: Nov 1st, 2005 - 3:36:23
pm</span>
<div class="space"></div>
</div>
<div class="content">Thanks a lot...that did it.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">56.</span> <a name="c1819"
href="index.php?a=1957">over_score</a></span><span class="right">Posted: Jan 9th, 2006 - 6:23:07
am</span>
<div class="space"></div>
</div>
<div class="content">----- BEGIN hlvis -----<br />
Command line: "H:\Program Files\Zoners Compile Tools\2.5.3\hlvis.exe"-full "H:\\basic
room"<br />
Error: Portal file 'H:\\basic room.prt' does not exist, cannot vis the map<br />
<br />
<br />
----- END hlvis -----<br />
<br />
Definately no leaks, it is a basic room. I do not know if it is actually a problem with Zoners or the
Batch Compiler. Any help or a redirection appreciated, thanks for all your hard work Nem,<br />
<br />
over_score</div>
</div><br />
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<div class="space"></div><span class="left"><span class="title">57.</span> <a name="c1820"
href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 9th, 2006 - 3:15:34 pm</span>
<div class="space"></div>
</div>
<div class="content">Perhaps you didn't have any entities in your map?<br /><br />A beter place to ask
would be the <a
href="https://web.archive.org/web/20071020140732/http://forums.thewavelength.net/">wavelength
forums</a>.</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">58.</span> <a name="c1852"
href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 24th, 2006 - 5:58:24
pm</span>
<div class="space"></div>
</div>
<div class="content">I am a NEW user to batch compiler and so far think its great. I have custom wads
included in my map as well as using the original half life.<br />
<br />
Is it possible to have the wad include ONLY include that particular wad when compiling rather than
incude both?<br />
<br />
Also does wad incude imbed EVERYTING tht is inside the particular wad, or does it only use what has been
used for the map itself?<br />
<br />
I have looked for these answers but probably missed them. If so, my appologies.<br />
<br />
Thank You<br />
Bossman</div>
</div><br />
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">59.</span> <a name="c1853"
href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 24th, 2006 - 10:19:47
pm</span>
<div class="space"></div>
</div>
<div class="content">over_score<br />
<br />
----- BEGIN hlvis ----- <br />
Command line: "H:\Program Files\Zoners Compile Tools\2.5.3\hlvis.exe"-full "H:\\basic
room" <br />
Error: Portal file 'H:\\basic room.prt' does not exist, cannot vis the map <br />
<br />
I Hope i am not over stepping any bounds. my appologies if i am.<br />
<br />
over-score<br />
<br />
I had exact same problem when i first tried to compile my latest map, I went back and tried a compile
with hammer and still same error.<br />
<br />
After 4.5 hours i found 1 custom .wad that was named PoolTtable_1a.<br />
<br />
I ernamed that wad to poolTable_1, replaced the old texture with new named texture and quala, it
compiled with BC.</div>
</div><br />
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<div class="space"></div><span class="left"><span class="title">60.</span> <a name="c1854"
href="index.php?a=1">Nem</a></span><span class="right">Modified: Jan 25th, 2006 - 3:08:12 pm</span>
<div class="space"></div>
</div>
<div class="content">To answer your first question, -wadinclude only includes the used textures in the
specified .wad file into the .bsp (it even says that in the description). If you have any problems, you
really should refer to <a href="http://www.slackiller.com/tommy14/errors.htm">this
site</a>. You'll get faster more complete answers.</div>
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<div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
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