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Mode
Name
Size
-rw-r--r--
API.cpp
4584
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plain
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-rw-r--r--
AppState_DX11.cpp
5136
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-rw-r--r--
AppState_DX11.h
3246
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-rw-r--r--
AppState_GL.cpp
5506
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-rw-r--r--
AppState_GL.h
3119
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-rw-r--r--
BuildVersion.h
2403
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-rw-r--r--
Common.h
3083
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-rw-r--r--
Common_DX12.h
8660
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-rw-r--r--
Common_GL.h
46971
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-rw-r--r--
ConstantBuffers.cpp
9252
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-rw-r--r--
ConstantBuffers.h
11198
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-rw-r--r--
GLSLProgram.h
8011
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-rw-r--r--
InputDepthInfo.h
5817
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-rw-r--r--
InputNormalInfo.h
3673
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-rw-r--r--
InputViewport.h
4613
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-rw-r--r--
MathUtil.h
2803
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-rw-r--r--
MatrixView.h
2303
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d---------
NVAPI
427
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-rw-r--r--
OutputInfo.h
3558
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-rw-r--r--
PerfMarkers.h
2998
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-rw-r--r--
PipelineStateObjects_DX12.cpp
30189
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plain
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-rw-r--r--
PipelineStateObjects_DX12.h
17851
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-rw-r--r--
ProjectionMatrixInfo.cpp
3365
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ProjectionMatrixInfo.h
2790
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-rw-r--r--
RandomTexture.cpp
16125
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-rw-r--r--
RandomTexture.h
3215
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-rw-r--r--
RenderTargets_DX11.h
11845
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-rw-r--r--
RenderTargets_DX12.h
15470
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-rw-r--r--
RenderTargets_GL.h
12538
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plain
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-rw-r--r--
Renderer_DX11.cpp
25813
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plain
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-rw-r--r--
Renderer_DX11.h
10195
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plain
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-rw-r--r--
Renderer_DX12.cpp
29809
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plain
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-rw-r--r--
Renderer_DX12.h
9220
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plain
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-rw-r--r--
Renderer_GL.cpp
18371
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plain
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-rw-r--r--
Renderer_GL.h
9856
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plain
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-rw-r--r--
Shaders_DX11.cpp
2405
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plain
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-rw-r--r--
Shaders_DX11.h
6572
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plain
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-rw-r--r--
Shaders_DX12.cpp
2330
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plain
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-rw-r--r--
Shaders_DX12.h
6959
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plain
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-rw-r--r--
Shaders_GL.cpp
8598
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plain
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-rw-r--r--
Shaders_GL.h
10486
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plain
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-rw-r--r--
States_DX11.cpp
7883
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plain
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-rw-r--r--
States_DX11.h
4293
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-rw-r--r--
States_DX12.cpp
6652
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-rw-r--r--
States_DX12.h
3706
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-rw-r--r--
States_GL.cpp
4596
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plain
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-rw-r--r--
States_GL.h
2430
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-rw-r--r--
TextureUtil.h
3147
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-rw-r--r--
TimestampQueries.h
6773
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-rw-r--r--
UserTexture.h
5984
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-rw-r--r--
VAO_GL.h
2330
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-rw-r--r--
Viewports.h
2374
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-rw-r--r--
d3dx12.h
56340
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d---------
shaders
443
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plain