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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#if SUPPORT_D3D11
#include "Renderer_DX11.h"
#endif
#if SUPPORT_D3D12
#include "Renderer_DX12.h"
#endif
//--------------------------------------------------------------------------------
inline static
GFSDK_SSAO_CustomHeap InitNewDelete(const GFSDK_SSAO_CustomHeap* pCustomHeap)
{
GFSDK_SSAO_CustomHeap NewDelete;
if (pCustomHeap)
{
NewDelete = *pCustomHeap;
}
else
{
NewDelete.new_ = ::operator new;
NewDelete.delete_ = ::operator delete;
}
return NewDelete;
}
//--------------------------------------------------------------------------------
inline static
void* AllocateAndZeroMemory(const GFSDK_SSAO_CustomHeap& NewDelete, std::size_t SizeInBytes)
{
void *pStorage = NewDelete.new_(SizeInBytes);
if (!pStorage)
{
return NULL;
}
memset(pStorage, 0, SizeInBytes);
return pStorage;
}
#if SUPPORT_D3D11
//--------------------------------------------------------------------------------
GFSDK_SSAO_DECL(GFSDK_SSAO_Status, GFSDK_SSAO_CreateContext_D3D11,
ID3D11Device* pD3DDevice,
GFSDK_SSAO_Context_D3D11** ppAOContext,
const GFSDK_SSAO_CustomHeap* pCustomHeap,
GFSDK_SSAO_Version HeaderVersion)
{
if (!ppAOContext)
{
return GFSDK_SSAO_NULL_ARGUMENT;
}
GFSDK_SSAO_CustomHeap NewDelete = InitNewDelete(pCustomHeap);
void *pStorage = AllocateAndZeroMemory(NewDelete, sizeof(GFSDK::SSAO::D3D11::Renderer));
if (!pStorage)
{
return GFSDK_SSAO_MEMORY_ALLOCATION_FAILED;
}
GFSDK::SSAO::D3D11::Renderer* pAOContext = new(pStorage) GFSDK::SSAO::D3D11::Renderer(NewDelete);
*ppAOContext = pAOContext;
return pAOContext->Create(pD3DDevice, HeaderVersion);
}
#endif
#if SUPPORT_D3D12
//--------------------------------------------------------------------------------
GFSDK_SSAO_DECL(GFSDK_SSAO_Status, GFSDK_SSAO_CreateContext_D3D12,
ID3D12Device* pD3DDevice,
GFSDK_SSAO_UINT NodeMask,
const GFSDK_SSAO_DescriptorHeaps_D3D12& DescriptorHeaps,
GFSDK_SSAO_Context_D3D12** ppAOContext,
const GFSDK_SSAO_CustomHeap* pCustomHeap,
GFSDK_SSAO_Version HeaderVersion)
{
if (!ppAOContext)
{
return GFSDK_SSAO_NULL_ARGUMENT;
}
GFSDK_SSAO_CustomHeap NewDelete = InitNewDelete(pCustomHeap);
void *pStorage = AllocateAndZeroMemory(NewDelete, sizeof(GFSDK::SSAO::D3D12::Renderer));
if (!pStorage)
{
return GFSDK_SSAO_MEMORY_ALLOCATION_FAILED;
}
GFSDK::SSAO::D3D12::Renderer* pAOContext = new(pStorage) GFSDK::SSAO::D3D12::Renderer(NewDelete);
*ppAOContext = pAOContext;
return pAOContext->Create(pD3DDevice, NodeMask, DescriptorHeaps, HeaderVersion);
}
#endif
GFSDK_SSAO_DECL(GFSDK_SSAO_Status, GFSDK_SSAO_GetVersion,
GFSDK_SSAO_Version* pVersion)
{
if (!pVersion)
{
return GFSDK_SSAO_NULL_ARGUMENT;
}
GFSDK::SSAO::BuildVersion BuildVersion;
*pVersion = BuildVersion;
return GFSDK_SSAO_OK;
}
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