// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. #if SUPPORT_D3D11 #include "Renderer_DX11.h" #endif #if SUPPORT_D3D12 #include "Renderer_DX12.h" #endif //-------------------------------------------------------------------------------- inline static GFSDK_SSAO_CustomHeap InitNewDelete(const GFSDK_SSAO_CustomHeap* pCustomHeap) { GFSDK_SSAO_CustomHeap NewDelete; if (pCustomHeap) { NewDelete = *pCustomHeap; } else { NewDelete.new_ = ::operator new; NewDelete.delete_ = ::operator delete; } return NewDelete; } //-------------------------------------------------------------------------------- inline static void* AllocateAndZeroMemory(const GFSDK_SSAO_CustomHeap& NewDelete, std::size_t SizeInBytes) { void *pStorage = NewDelete.new_(SizeInBytes); if (!pStorage) { return NULL; } memset(pStorage, 0, SizeInBytes); return pStorage; } #if SUPPORT_D3D11 //-------------------------------------------------------------------------------- GFSDK_SSAO_DECL(GFSDK_SSAO_Status, GFSDK_SSAO_CreateContext_D3D11, ID3D11Device* pD3DDevice, GFSDK_SSAO_Context_D3D11** ppAOContext, const GFSDK_SSAO_CustomHeap* pCustomHeap, GFSDK_SSAO_Version HeaderVersion) { if (!ppAOContext) { return GFSDK_SSAO_NULL_ARGUMENT; } GFSDK_SSAO_CustomHeap NewDelete = InitNewDelete(pCustomHeap); void *pStorage = AllocateAndZeroMemory(NewDelete, sizeof(GFSDK::SSAO::D3D11::Renderer)); if (!pStorage) { return GFSDK_SSAO_MEMORY_ALLOCATION_FAILED; } GFSDK::SSAO::D3D11::Renderer* pAOContext = new(pStorage) GFSDK::SSAO::D3D11::Renderer(NewDelete); *ppAOContext = pAOContext; return pAOContext->Create(pD3DDevice, HeaderVersion); } #endif #if SUPPORT_D3D12 //-------------------------------------------------------------------------------- GFSDK_SSAO_DECL(GFSDK_SSAO_Status, GFSDK_SSAO_CreateContext_D3D12, ID3D12Device* pD3DDevice, GFSDK_SSAO_UINT NodeMask, const GFSDK_SSAO_DescriptorHeaps_D3D12& DescriptorHeaps, GFSDK_SSAO_Context_D3D12** ppAOContext, const GFSDK_SSAO_CustomHeap* pCustomHeap, GFSDK_SSAO_Version HeaderVersion) { if (!ppAOContext) { return GFSDK_SSAO_NULL_ARGUMENT; } GFSDK_SSAO_CustomHeap NewDelete = InitNewDelete(pCustomHeap); void *pStorage = AllocateAndZeroMemory(NewDelete, sizeof(GFSDK::SSAO::D3D12::Renderer)); if (!pStorage) { return GFSDK_SSAO_MEMORY_ALLOCATION_FAILED; } GFSDK::SSAO::D3D12::Renderer* pAOContext = new(pStorage) GFSDK::SSAO::D3D12::Renderer(NewDelete); *ppAOContext = pAOContext; return pAOContext->Create(pD3DDevice, NodeMask, DescriptorHeaps, HeaderVersion); } #endif GFSDK_SSAO_DECL(GFSDK_SSAO_Status, GFSDK_SSAO_GetVersion, GFSDK_SSAO_Version* pVersion) { if (!pVersion) { return GFSDK_SSAO_NULL_ARGUMENT; } GFSDK::SSAO::BuildVersion BuildVersion; *pVersion = BuildVersion; return GFSDK_SSAO_OK; }