aboutsummaryrefslogtreecommitdiff
path: root/src/PipelineStateObjects_DX12.h
blob: fd2e75a4e075b455c8edee16f4b6edab3b513bfd (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.

#if SUPPORT_D3D12

#pragma once
#include "Common.h"
#include "Shaders_DX12.h"
#include "RenderTargets_DX12.h"
#include "States_DX12.h"
#include "OutputInfo.h"

namespace GFSDK
{
namespace SSAO
{
namespace D3D12
{

//--------------------------------------------------------------------------------
struct GraphicsPSO
{
    ID3D12PipelineState* pPSO;
    D3D12_GRAPHICS_PIPELINE_STATE_DESC Desc;

    GraphicsPSO()
        : pPSO(nullptr)
    {
        Desc = {};
        Desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
        Desc.InputLayout.NumElements = 0;
        Desc.InputLayout.pInputElementDescs = nullptr;
        Desc.IBStripCutValue = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED;
        Desc.pRootSignature = nullptr;
        Desc.RasterizerState = CD3DX12_RASTERIZER_DESC(D3D12_DEFAULT);
        Desc.BlendState = CD3DX12_BLEND_DESC(D3D12_DEFAULT);
        Desc.DepthStencilState.DepthEnable = false;
        Desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL;
        Desc.DepthStencilState.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
        Desc.DepthStencilState.StencilEnable = false;
        Desc.SampleMask = UINT_MAX;
        Desc.NumRenderTargets = 1;
        Desc.RTVFormats[0] = DXGI_FORMAT_UNKNOWN;
        Desc.DSVFormat = DXGI_FORMAT_UNKNOWN;
        Desc.SampleDesc.Count = 1;
    }

    void SetGeometryShader(GFSDK_D3D12_GeometryShader* GS)
    {
        Desc.GS.BytecodeLength = GS->BytecodeLength;
        Desc.GS.pShaderBytecode = GS->pShaderBytecode;
    }

    void SetVertexShader(GFSDK_D3D12_VertexShader* VS)
    {
        Desc.VS.BytecodeLength = VS->BytecodeLength;
        Desc.VS.pShaderBytecode = VS->pShaderBytecode;
    }

    void SetPixelShader(GFSDK_D3D12_PixelShader* PS)
    {
        Desc.PS.BytecodeLength = PS->BytecodeLength;
        Desc.PS.pShaderBytecode = PS->pShaderBytecode;
    }
};

//--------------------------------------------------------------------------------
class BasePSO
{
public:
    static D3D12_ROOT_SIGNATURE_FLAGS GetRootSignatureFlags()
    {
        D3D12_ROOT_SIGNATURE_FLAGS Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
        Flags |= D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS;
        Flags |= D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS;
        return Flags;
    }

    static void CreateRootSignature(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        const D3D12_ROOT_SIGNATURE_DESC* pDesc,
        REFIID riid,
        void **ppvRootSignature)
    {
        ID3D10Blob *SignatureBlob = nullptr;
        THROW_IF_FAILED(D3D12SerializeRootSignature(pDesc, D3D_ROOT_SIGNATURE_VERSION_1, &SignatureBlob, nullptr));
        THROW_IF_FAILED(pGraphicsContext->pDevice->CreateRootSignature(pGraphicsContext->NodeMask, SignatureBlob->GetBufferPointer(), SignatureBlob->GetBufferSize(), riid, ppvRootSignature));
        SignatureBlob->Release();
    }

    static void SafeCreateGraphicsPipelineState(GFSDK_D3D12_GraphicsContext* pGraphicsContext, GraphicsPSO &PSO)
    {
        //To avoid this debug runtime error:
        //D3D12 ERROR: ID3D12PipelineState::<final-release>: CORRUPTION: An ID3D12PipelineState object (0x00000243251F2850:'Unnamed Object') is referenced by GPU operations in-flight on Command Queue (0x000002431EAF1B20:'Unnamed ID3D12CommandQueue Object').  It is not safe to final-release objects that may have GPU operations pending.  This can result in application instability. 
        pGraphicsContext->WaitGPUIdle();

        SAFE_RELEASE(PSO.pPSO);

        THROW_IF_FAILED(pGraphicsContext->pDevice->CreateGraphicsPipelineState(&PSO.Desc, IID_PPV_ARGS(&PSO.pPSO)));
    }

    static void CopySamplerFrom(D3D12_STATIC_SAMPLER_DESC* Dest, D3D12_SAMPLER_DESC* Src)
    {
        Dest->Filter = Src->Filter;
        Dest->AddressU = Src->AddressU;
        Dest->AddressV = Src->AddressV;
        Dest->AddressW = Src->AddressW;
        Dest->MipLODBias = Src->MipLODBias;
        Dest->MaxAnisotropy = Src->MaxAnisotropy;
        Dest->ComparisonFunc = Src->ComparisonFunc;
        Dest->MinLOD = Src->MinLOD;
        Dest->MaxLOD = Src->MaxLOD;
    }

    D3D12_SAMPLER_DESC& GetAODepthSamplerState(GFSDK::SSAO::D3D12::States &States)
    {
        return States.GetSamplerStatePointClamp();
    }

    UINT GetOutputMSAASampleMask()
    {
        return D3D12_DEFAULT_SAMPLE_MASK;
    }

    D3D12_BLEND_DESC* GetOutputBlendState(OutputInfo& Output, States& States)
    {
        return (Output.Blend.Mode == GFSDK_SSAO_OVERWRITE_RGB) ? States.GetBlendStateDisabledPreserveAlpha() :
               (Output.Blend.Mode == GFSDK_SSAO_MULTIPLY_RGB) ? States.GetBlendStateMultiplyPreserveAlpha() :
                Output.Blend.CustomState.pBlendState;
    }
};

//--------------------------------------------------------------------------------
class LinearDepthPSO : public BasePSO
{
private:
    GraphicsPSO m_LinearDepthPSO;
    ID3D12RootSignature* m_LinearDepthRS;
    int m_ResolveDepthPermutation;
    int m_DepthLayerCountPermutation;
    int m_InputDepthTextureType;

public:
    LinearDepthPSO()
        : m_LinearDepthRS(nullptr)
        , m_ResolveDepthPermutation(-1)
        , m_DepthLayerCountPermutation(-1)
        , m_InputDepthTextureType(-1)
    {
    }

    struct RootParameters
    {
        enum Indices
        {
            Buffer0,
            Texture0,
            Texture1,
            Count
        };
    };

    void Create(GFSDK_D3D12_GraphicsContext* pGraphicsContext);

    void Release()
    {
        SAFE_RELEASE(m_LinearDepthRS);
        SAFE_RELEASE(m_LinearDepthPSO.pPSO);
    }

    ID3D12RootSignature* GetRS()
    {
        ASSERT(m_LinearDepthRS);
        return m_LinearDepthRS;
    }

    ID3D12PipelineState* GetPSO(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        Shaders &Shaders,
        Generated::ShaderPermutations::RESOLVE_DEPTH ResolveDepthPermutation,
        Generated::ShaderPermutations::DEPTH_LAYER_COUNT DepthLayerCountPermutation,
        GFSDK_SSAO_DepthTextureType InputDepthTextureType);
};

//--------------------------------------------------------------------------------
class DebugNormalsPSO : public BasePSO
{
private:
    GraphicsPSO m_DebugNormalsPSO;
    ID3D12RootSignature* m_DebugNormalsRS;
    UINT m_RTSampleCount;
    DXGI_FORMAT m_RTFormat;
    int m_FetchNormalPermutation;

public:
    DebugNormalsPSO()
        : m_DebugNormalsRS(nullptr)
        , m_RTSampleCount(0)
        , m_RTFormat(DXGI_FORMAT_UNKNOWN)
        , m_FetchNormalPermutation(-1)
    {
    }

    struct RootParameters
    {
        enum Indices
        {
            Buffer0,
            Texture0,
            Texture1,
            Count
        };
    };

    void Create(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        States &States);

    void Release()
    {
        SAFE_RELEASE(m_DebugNormalsRS);
        SAFE_RELEASE(m_DebugNormalsPSO.pPSO);
    }

    ID3D12RootSignature* GetRS()
    {
        ASSERT(m_DebugNormalsRS);
        return m_DebugNormalsRS;
    }

    ID3D12PipelineState* GetPSO(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        Shaders &Shaders,
        States &States,
        OutputInfo& Output,
        Generated::ShaderPermutations::FETCH_GBUFFER_NORMAL FetchNormalPermutation);
};

//--------------------------------------------------------------------------------
class DeinterleavedDepthPSO : public BasePSO
{
private:
    GraphicsPSO m_DeinterleavedDepthPSO;
    ID3D12RootSignature* m_DeinterleavedDepthRS;
    int m_DepthStorage;
    int m_DepthLayerCountPermutation;

public:
    DeinterleavedDepthPSO()
        : m_DeinterleavedDepthRS(nullptr)
        , m_DepthStorage(-1)
        , m_DepthLayerCountPermutation(-1)
    {
    }

    static const UINT MRT_COUNT = MAX_NUM_MRTS;

    struct RootParameters
    {
        enum Indices
        {
            Buffer0,
            Buffer1,
            Texture0,
            Texture1,
            Count
        };
    };

    void Create(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        GFSDK::SSAO::D3D12::States &States);

    void Release()
    {
        SAFE_RELEASE(m_DeinterleavedDepthRS);
        SAFE_RELEASE(m_DeinterleavedDepthPSO.pPSO);
    }

    ID3D12RootSignature* GetRS()
    {
        ASSERT(m_DeinterleavedDepthRS);
        return m_DeinterleavedDepthRS;
    }

    ID3D12PipelineState* GetPSO(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        GFSDK::SSAO::D3D12::Shaders &Shaders,
        GFSDK::SSAO::D3D12::States &States,
        GFSDK::SSAO::D3D12::RenderTargets& RTs,
        GFSDK_SSAO_DepthStorage DepthStorage,
        Generated::ShaderPermutations::DEPTH_LAYER_COUNT DepthLayerCountPermutation);
};

//--------------------------------------------------------------------------------
class ReconstructNormalPSO : public BasePSO
{
private:
    GraphicsPSO m_ReconstructNormalPSO;
    ID3D12RootSignature* m_ReconstructNormalRS;

public:
    ReconstructNormalPSO()
        : m_ReconstructNormalRS(nullptr)
    {
    }

    struct RootParameters
    {
        enum Indices
        {
            Buffer0,
            Texture0,
            Texture1,
            Count
        };
    };

    void Create(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        GFSDK::SSAO::D3D12::States &States);

    void Release()
    {
        SAFE_RELEASE(m_ReconstructNormalRS);
        SAFE_RELEASE(m_ReconstructNormalPSO.pPSO);
    }

    ID3D12RootSignature* GetRS()
    {
        ASSERT(m_ReconstructNormalRS);
        return m_ReconstructNormalRS;
    }

    ID3D12PipelineState* GetPSO(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        Shaders &Shaders);
};

//--------------------------------------------------------------------------------
class CoarseAOPSO : public BasePSO
{
private:
    GraphicsPSO m_CoarseAOPSO;
    ID3D12RootSignature* m_CoarseAORS;
    int m_FetchNormalPermutation;
    int m_DepthLayerCountPermutation;
    int m_NumStepsPermutation;

public:
    CoarseAOPSO()
        : m_CoarseAORS(nullptr)
        , m_FetchNormalPermutation(-1)
        , m_DepthLayerCountPermutation(-1)
        , m_NumStepsPermutation(-1)
    {
    }

    struct RootParameters
    {
        enum Indices
        {
            Buffer0,
            Buffer1,
            Texture0,
            Texture1,
            Count
        };
    };

    void Create(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        GFSDK::SSAO::D3D12::States &States);

    void Release()
    {
        SAFE_RELEASE(m_CoarseAORS);
        SAFE_RELEASE(m_CoarseAOPSO.pPSO);
    }

    ID3D12RootSignature* GetRS()
    {
        ASSERT(m_CoarseAORS);
        return m_CoarseAORS;
    }

    ID3D12PipelineState* GetPSO(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        Shaders &Shaders,
        Generated::ShaderPermutations::FETCH_GBUFFER_NORMAL FetchNormalPermutation,
        Generated::ShaderPermutations::DEPTH_LAYER_COUNT DepthLayerPermutation,
        Generated::ShaderPermutations::NUM_STEPS NumStepsPermutation);
};

//--------------------------------------------------------------------------------
class ReinterleavedAOBlurPSO : public BasePSO
{
private:
    GraphicsPSO m_ReinterleavedAOBlurPSO;
    ID3D12RootSignature* m_ReinterleavedAOBlurRS;
    int m_DepthLayerCountPermutation;

public:
    ReinterleavedAOBlurPSO()
        : m_ReinterleavedAOBlurRS(nullptr)
        , m_DepthLayerCountPermutation(-1)
    {
    }

    struct RootParameters
    {
        enum Indices
        {
            Buffer0,
            Texture0,
            Texture1,
            Texture2,
            Count
        };
    };

    void Create(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        GFSDK::SSAO::D3D12::States &States);

    void Release()
    {
        SAFE_RELEASE(m_ReinterleavedAOBlurRS);
        SAFE_RELEASE(m_ReinterleavedAOBlurPSO.pPSO);
    }

    ID3D12RootSignature* GetRS()
    {
        ASSERT(m_ReinterleavedAOBlurRS);
        return m_ReinterleavedAOBlurRS;
    }

    ID3D12PipelineState* GetPSO(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        Shaders &Shaders,
        Generated::ShaderPermutations::DEPTH_LAYER_COUNT DepthLayerCountPermutation);
};

//--------------------------------------------------------------------------------
class ReinterleavedAOPSO : public BasePSO
{
private:
    GraphicsPSO m_ReinterleavedAOPSO;
    ID3D12RootSignature* m_ReinterleavedAORS;
    UINT m_RTSampleCount;
    DXGI_FORMAT m_RTFormat;
    int m_BlendMode;
    int m_DepthLayerCountPermutation;

public:
    ReinterleavedAOPSO()
        : m_ReinterleavedAORS(nullptr)
        , m_RTSampleCount(0)
        , m_RTFormat(DXGI_FORMAT_UNKNOWN)
        , m_BlendMode(-1)
        , m_DepthLayerCountPermutation(-1)
    {
    }

    struct RootParameters
    {
        enum Indices
        {
            Buffer0,
            Texture0,
            Count
        };
    };

    void Create(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        GFSDK::SSAO::D3D12::States &States);

    void Release()
    {
        SAFE_RELEASE(m_ReinterleavedAORS);
        SAFE_RELEASE(m_ReinterleavedAOPSO.pPSO);
    }

    ID3D12RootSignature* GetRS()
    {
        ASSERT(m_ReinterleavedAORS);
        return m_ReinterleavedAORS;
    }

    ID3D12PipelineState* GetPSO(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        Shaders &Shaders,
        States& States,
        OutputInfo& Output,
        Generated::ShaderPermutations::DEPTH_LAYER_COUNT DepthLayerCountPermutation);
};

//--------------------------------------------------------------------------------
class BlurXPSO : public BasePSO
{
private:
    GraphicsPSO m_BlurXPSO;
    ID3D12RootSignature* m_BlurXRS;
    int m_EnableSharpnessProfilePermutation;
    int m_BlurKernelRadiusPermutation;

public:
    BlurXPSO()
        : m_BlurXRS(nullptr)
        , m_EnableSharpnessProfilePermutation(-1)
        , m_BlurKernelRadiusPermutation(-1)
    {
    }

    struct RootParameters
    {
        enum Indices
        {
            Buffer0,
            Texture0,
            Count
        };
    };

    void Create(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        GFSDK::SSAO::D3D12::States &States);

    void Release()
    {
        SAFE_RELEASE(m_BlurXRS);
        SAFE_RELEASE(m_BlurXPSO.pPSO);
    }

    ID3D12RootSignature* GetRS()
    {
        ASSERT(m_BlurXRS);
        return m_BlurXRS;
    }

    ID3D12PipelineState* GetPSO(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        Shaders &Shaders,
        Generated::ShaderPermutations::ENABLE_SHARPNESS_PROFILE EnableSharpnessProfilePermutation,
        Generated::ShaderPermutations::KERNEL_RADIUS BlurKernelRadiusPermutation);
};

//--------------------------------------------------------------------------------
class BlurYPSO : public BasePSO
{
private:
    GraphicsPSO m_BlurYPSO;
    ID3D12RootSignature* m_BlurYRS;
    int m_EnableSharpnessProfilePermutation;
    int m_BlurKernelRadiusPermutation;
    UINT m_RTSampleCount;
    DXGI_FORMAT m_RTFormat;
    int m_BlendMode;

public:
    BlurYPSO()
        : m_BlurYRS(nullptr)
        , m_EnableSharpnessProfilePermutation(-1)
        , m_BlurKernelRadiusPermutation(-1)
        , m_RTSampleCount(0)
        , m_RTFormat(DXGI_FORMAT_UNKNOWN)
        , m_BlendMode(-1)
    {
    }

    struct RootParameters
    {
        enum Indices
        {
            Buffer0,
            Texture0,
            Count
        };
    };

    void Create(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        GFSDK::SSAO::D3D12::States &States);

    void Release()
    {
        SAFE_RELEASE(m_BlurYRS);
        SAFE_RELEASE(m_BlurYPSO.pPSO);
    }

    ID3D12RootSignature* GetRS()
    {
        ASSERT(m_BlurYRS);
        return m_BlurYRS;
    }

    ID3D12PipelineState* GetPSO(
        GFSDK_D3D12_GraphicsContext* pGraphicsContext,
        Shaders &Shaders,
        States& States,
        OutputInfo& Output,
        Generated::ShaderPermutations::ENABLE_SHARPNESS_PROFILE EnableSharpnessProfilePermutation,
        Generated::ShaderPermutations::KERNEL_RADIUS BlurKernelRadiusPermutation);
};

} // namespace D3D12
} // namespace SSAO
} // namespace GFSDK

#endif // SUPPORT_D3D12