// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. #if ENABLE_PERF_MARKERS #pragma once #if SUPPORT_D3D11 #include #pragma comment(lib, "d3d9.lib") #endif #if SUPPORT_D3D12 #include #include #endif namespace GFSDK { namespace SSAO { //-------------------------------------------------------------------------------- #if SUPPORT_D3D11 namespace D3D11 { struct PerfMarkerScope { PerfMarkerScope(const WCHAR* EventName) { D3DPERF_BeginEvent(0xff808080, EventName); } ~PerfMarkerScope() { D3DPERF_EndEvent(); } }; #define PERF_MARKER_SCOPE(NAME) PerfMarkerScope PerfMarker(NAME) } // namespace D3D11 #endif //SUPPORT_D3D11 //-------------------------------------------------------------------------------- #if SUPPORT_D3D12 namespace D3D12 { struct PerfMarkerScope { PerfMarkerScope() : m_pCmdList(NULL) { } PerfMarkerScope(ID3D12GraphicsCommandList* pCmdList, const WCHAR* EventName) { PIXBeginEvent(pCmdList, 0, EventName); m_pCmdList = pCmdList; } ~PerfMarkerScope() { PIXEndEvent(m_pCmdList); m_pCmdList = NULL; } private: ID3D12GraphicsCommandList* m_pCmdList; }; #define PERF_MARKER_SCOPE(NAME) PerfMarkerScope PerfMarker(m_GraphicsContext.pCmdList, NAME) } // namespace D3D12 #endif //SUPPORT_D3D12 } // namespace SSAO } // namespace GFSDK #endif //ENABLE_PERF_MARKERS