// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. #pragma once #include "GFSDK_SSAO.h" #include "shaders/src/SharedDefines.h" #include #include #include #if _WIN32 #define snprintf sprintf_s #endif #if _DEBUG #define ASSERT(exp) assert(exp) #else #define ASSERT(exp) ((void)0) #endif #ifndef ANDROID #define ENABLE_EXCEPTIONS 1 #endif #if ENABLE_EXCEPTIONS #define THROW_RUNTIME_ERROR() throw std::runtime_error("") #else #define THROW_RUNTIME_ERROR() ASSERT(0) #endif #define THROW_IF(exp) { if (exp) THROW_RUNTIME_ERROR(); } #define THROW_IF_FAILED(exp) { if (exp != S_OK) THROW_RUNTIME_ERROR(); } #define SAFE_D3D_CALL(exp) { if (exp != S_OK) ASSERT(0); } #define SIZEOF_ARRAY(A) (sizeof(A) / sizeof(A[0])) #define ZERO_ARRAY(A) memset(A, 0, sizeof(A)); #define ZERO_STRUCT(S) memset(&S, 0, sizeof(S)); #define ALIGNED_SIZE(size, align) ((size + (align - 1)) & ~(align - 1)) #define SAFE_DELETE(p) { if (p) { delete (p); (p)=NULL; } } #define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } } #define SAFE_RELEASE_ARRAY(A) { for (UINT i = 0; i < SIZEOF_ARRAY(A); ++i) { SAFE_RELEASE(A[i]); } } #undef STRINGIFY #define STRINGIFY(A) #A #undef STRINGIFY_MACRO #define STRINGIFY_MACRO(s) STRINGIFY(s) typedef GFSDK_SSAO_UINT UINT; typedef GFSDK_SSAO_FLOAT FLOAT; #if SUPPORT_D3D11 #include #endif #if SUPPORT_D3D12 #include "Common_DX12.h" #endif #include "MathUtil.h"