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| author | Maxxiii <[email protected]> | 2020-09-02 15:12:45 +0300 |
|---|---|---|
| committer | Maxxiii <[email protected]> | 2020-09-02 15:12:45 +0300 |
| commit | 06202ef05a2e7725f355aaf30ca84438ad84f986 (patch) | |
| tree | a56f8f468b09d3707bafefc584964667760961bc /subpages | |
| download | nemstools.github.io-06202ef05a2e7725f355aaf30ca84438ad84f986.tar.xz nemstools.github.io-06202ef05a2e7725f355aaf30ca84438ad84f986.zip | |
Initial commit
Diffstat (limited to 'subpages')
38 files changed, 19608 insertions, 0 deletions
diff --git a/subpages/BSP_Viewer-FAQ.html b/subpages/BSP_Viewer-FAQ.html new file mode 100644 index 0000000..301aa6e --- /dev/null +++ b/subpages/BSP_Viewer-FAQ.html @@ -0,0 +1,339 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p131" + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=131#p131">BSP + Viewer FAQ</a> - <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 5th, 2005 - 3:19:20 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch BSP Viewer I get the following error message:<br><i>"The application failed + to initialize properly (0xc0000135). Click ok to terminate the application."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?p=31">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch BSP Viewer I get the following error message:<br><i>"A required .DLL file, + MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?p=31">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Does BSP Viewer support Source .bsp files as well as Half-Life .bsp files?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>No, BSP Viewer only supports Half-Life .bsp files.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I set BSP Viewer up?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>To set BSP Viewer up:</p> + <ol> + <li>Go to the <i>Options</i> menu and select <i>Setup</i>.</li> + <li>In the <i>MOD</i> field enter the name of the MOD you want to use BSP Viewer for (valve, + cstrike, dod, ns, etc.).</li> + <li>In the <i>User Path</i> field select your Steam user path + (..\Steam\SteamApps\[email protected]).</li> + <li>Add all the packages your MOD uses (half-life.gcf should always be added).</li> + </ol> + <p>Note: When you first run BSP Viewer, BSP Viewer will attempt to set itself up for + Half-Life.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I save my edited entity data?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>BSP Viewer does not yet support saving edited entity data. This does not, however, mean + that it is not possible to update your .bsp with the changes you made. To update your .bsp + with the new entity data simply export a .ent file from the <i>File</i> menu in BSP Viewer + then import the .ent file back into your .bsp using Ripent. Ripent is part of <a + href="https://web.archive.org/web/20180502155639/http://www.zhlt.info/">Zoner's Tools</a>. + </p> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Mar 19th, 2005 - 9:35:06 pm</span><span + class="right">[ <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=131#p131">27 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">BSP Viewer</span></div> + <div class="content"><span class="title">» <a href="../pages/BSP_Viewer.html">About</a></span><br> + <span class="title">» <a href="../pages/BSP_Viewer-Download.html">Download</a></span><br> + <span class="title">» <a href="BSP_Viewer-Revision History.html">Revision + History</a></span><br> + <span class="title">» <a href="BSP_Viewer-Requirements.html">Requirements</a></span><br> + <span class="title">» <a href="BSP_Viewer-FAQ.html">FAQ</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + action="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?p=37"> + <div class="label">Username:</div> + <div><input type="text" name="username" class="textbox" autocomplete="off" + style="background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC"); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;"> + </div> + <div class="label">Password:</div> + <div><input type="password" name="password" class="textbox" autocomplete="off" + style="background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC"); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;"> + </div> + <div class="label"><input type="checkbox" name="storepassword" class="checkbox" + checked="checked">Store Password</div> + <div><input name="login" type="submit" value="Login" class="button"></div> + </form> + </div> + </div> + + <br> + <div class="group"> + <div class="heading1"><span class="title">New Users</span></div> + <div class="content"> + <span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?p=37&action=addauthor">Register</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?p=37&action=retrievepassword">Retrieve + Password</a></span><br> + </div> + </div> + + <br> + <div class="group"> + <div class="heading1"><span class="title">Latest Comments</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=169&o=90#c4053">GCFScape + v1.8.6 Full</a> (<a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=13425">FN_Krythesis</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=265&o=0#c4052">GCFScape + v1.8.0</a> (<a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=13420">LogiN</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=2&o=60#c4051">About + Terrain Generator</a> (<a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=13418">Circus + Monkey</a>)</span><br><span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=75&o=195#c4050">About + GCFScape</a> (<a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=13398">Miracule + Weep</a>)</span><br><span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=270&o=15#c4049">Don't + Panic</a> (<a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=13389">mspaintsupport</a>)</span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Latest Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape + v1.8.6</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape + v1.8.5</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape + v1.8.4</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape + v1.8.3</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib + v1.3.2</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Most Popular Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit + v1.2.5 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape + v1.3.1 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit + v1.3.3 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF + Plug-In for Photoshop</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=13431">CashBarry</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br> + </div> + </div> + <br> + <div class="group"> + <div class="heading1"><span class="title">Feeds</span></div> + <div class="content"> + <span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/rss/?page=1">RSS + 2.0 (News)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/rss/">RSS 2.0 + (Entire Site)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/BSP_Viewer-Requirements.html b/subpages/BSP_Viewer-Requirements.html new file mode 100644 index 0000000..dc6b203 --- /dev/null +++ b/subpages/BSP_Viewer-Requirements.html @@ -0,0 +1,234 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p87" + href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=87#p87">BSP + Viewer Requirements</a> - <a + href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 17th, 2004 - 5:13:25 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>System Requirements:</b> + <ul> + <li><a + href="https://web.archive.org/web/20180430121827/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en">.NET + Framework</a></li> + <li>133 MHz Pentium Class CPU or equivalent.</li> + <li>64 MB RAM</li> + <li>16 MB 3D Video Adaptor</li> + <li>Supported Operating Systems:</li> + <li> + <ul> + <li>Microsoft Windows» Server 2003</li> + <li>Windows XP Professional</li> + <li>Windows XP Home Edition </li> + <li>Windows 2000</li> + <li>Windows Millennium Edition</li> + <li>Windows 98 </li> + <li>Microsoft Windows NT» 4.0 Service Pack 6a </li> + </ul> + </li> + </ul> + + <b>System Recommendations:</b> + <ul> + <li>450 MHz Pentium II Class CPU or equivalent.</li> + <li>128 MB RAM</li> + <li>32 MB 3D Video Adaptor with latest drivers and 2 texture units.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=87#p87">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">BSP Viewer</span></div> + <div class="content"><span class="title">» <a href="../pages/BSP_Viewer.html">About</a></span><br> + <span class="title">» <a href="../pages/BSP_Viewer-Download.html">Download</a></span><br> + <span class="title">» <a href="BSP_Viewer-Revision History.html">Revision + History</a></span><br> + <span class="title">» <a href="BSP_Viewer-Requirements.html">Requirements</a></span><br> + <span class="title">» <a href="BSP_Viewer-FAQ.html">FAQ</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + action="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?p=32"> + <div class="label">Username:</div> + <div><input type="text" name="username" class="textbox" autocomplete="off" + style="background-image: 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href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF + Plug-In for Photoshop</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?a=13430">RedKnight</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + 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Site)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/BSP_Viewer-Revision History.html b/subpages/BSP_Viewer-Revision History.html new file mode 100644 index 0000000..1e4b8aa --- /dev/null +++ b/subpages/BSP_Viewer-Revision History.html @@ -0,0 +1,562 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p190" + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=190#p190">BSP + Viewer v1.5.6</a> - <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 14th, 2006 - 1:39:37 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BV</b> - Fixed .map exportation.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=190#p190">4 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p176" + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=176#p176">BSP + Viewer v1.5.5</a> - <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 12th, 2006 - 12:11:54 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BV</b> - Fixed entity occlusion culling.</li> + <li><b>BV</b> - Improved lightmap generation.</li> + <li><b>BV</b> - Upgraded to HLLib v1.1.8.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=176#p176">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p161" + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=161#p161">BSP + Viewer v1.5.4</a> - <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 11th, 2005 - 11:41:06 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BV</b> - Added additional info to log.</li> + <li><b>BV</b> - Fixed .wad log output.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=161#p161">11 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p156" + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=156#p156">BSP + Viewer v1.5.3</a> - <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 8th, 2005 - 7:26:36 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BV</b> - Fixed .wad resource location bug.</li> + <li><b>BV</b> - Upgraded to HLLib v1.1.6.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=156#p156">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p140" + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=140#p140">BSP + Viewer v1.5.2</a> - <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 8th, 2005 - 5:56:38 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BV</b> - Fixed crash on BSP load fail.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=140#p140">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p139" + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=139#p139">BSP + Viewer v1.5.1</a> - <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 6th, 2005 - 1:48:52 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BV</b> - Fixed entity rendermode parsing.</li> + <li><b>BV</b> - Fixed crash caused by bad surface extents calculation.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=139#p139">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p130" + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=130#p130">BSP + Viewer v1.5.0</a> - <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 5th, 2005 - 2:45:24 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BV</b> - Added log.</li> + <li><b>BV</b> - Added ability to edit entities in real time.</li> + <li><b>BV</b> - Added ability to export ENT files.</li> + <li><b>BV</b> - Added ability to reload packages.</li> + <li><b>BV</b> - Added File Mapping and Volatile Access package options.</li> + <li><b>BV</b> - Fixed runtime crash caused by special case faces.</li> + <li><b>BV</b> - Fixed error loading PTS error message.</li> + <li><b>BV</b> - Optimized entity occlusion culling.</li> + <li><b>BV</b> - Upgraded to HLLib v1.1.3.</li> + <li><b>BV</b> - Updated Nem's Tools link.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=130#p130">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p122" + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=122#p122">BSP + Viewer v1.4.0</a> - <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Oct 13th, 2004 - 1:25:19 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BV</b> - Added a package browser.</li> + <li><b>BV</b> - Added an entity browser.</li> + <li><b>BV</b> - Added the ability to select a bsp model.</li> + <li><b>BV</b> - Added the ability to mouse pick a bsp model.</li> + <li><b>BV</b> - Added the ability to export 3DS files.</li> + <li><b>BV</b> - Added the ability to export MAP files.</li> + <li><b>BV</b> - Added 'special entity' list.</li> + <li><b>BV</b> - Fixed origin entities.</li> + <li><b>BV</b> - Fixed garbage collection bug.</li> + <li><b>BV</b> - Improved memory usage.</li> + <li><b>BV</b> - Improved texture exportation options.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=122#p122">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p118" + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=118#p118">BSP + Viewer v1.3.0</a> - <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 17th, 2004 - 11:48:50 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BV</b> - Added support for packages through HLLib.</li> + <li><b>BV</b> - Added skybox support.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=118#p118">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p112" + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=112#p112">BSP + Viewer v1.2.3</a> - <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 5th, 2004 - 9:55:39 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BV</b> - Added support for video cards without multitexturing.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=112#p112">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p107" + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=107#p107">BSP + Viewer v1.2.2</a> - <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 12th, 2004 - 12:17:09 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BV</b> - Optimized entity occlusion culling.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=107#p107">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p101" + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=101#p101">BSP + Viewer v1.2.1</a> - <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 26th, 2004 - 1:25:27 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BV</b> - Improved error messages.</li> + <li><b>BV</b> - Improved XSI UV coordinates.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=101#p101">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p99" + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=99#p99">BSP + Viewer v1.2.0</a> - <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 12th, 2004 - 12:34:28 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BV</b> - Added ability to export XSI files.</li> + <li><b>BV</b> - Added ability to export used textures as BMP files.</li> + <li><b>BV</b> - Added ability to load PTS files.</li> + <li><b>BV</b> - Added ability to load BSP files without VIS or RAD information.</li> + <li><b>BV</b> - Improved entity occlusion culling.</li> + <li><b>BV</b> - Added ability to shell execute files.</li> + <li><b>BV</b> - Fixed camera movement.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=99#p99">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p88" + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=88#p88">BSP + Viewer v1.1.1</a> - <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 25th, 2004 - 2:05:29 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BV</b> - Added ability to freeze culled and sorted polygons.</li> + <li><b>BV</b> - Fixed random solid colors (they were all black).</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=88#p88">6 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p86" + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=86#p86">BSP + Viewer v1.1.0</a> - <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 17th, 2004 - 5:10:05 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BV</b> - Transparent entity rendering and sorting added.</li> + <li><b>BV</b> - Profiler added.</li> + <li><b>BV</b> - If point used to occlusion cull entity from VIS is outside the world the entity is + drawn all the time (instead of never).</li> + <li><b>BV</b> - Can copy camera info to clipboard.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=86#p86">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p85" + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=85#p85">BSP + Viewer v1.0.1</a> - <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 17th, 2004 - 5:08:39 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BV</b> - When not using textures or lightmaps polys are draw in a random solid color.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=85#p85">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">BSP Viewer</span></div> + <div class="content"><span class="title">» <a href="../pages/BSP_Viewer.html">About</a></span><br> + <span class="title">» <a href="../pages/BSP_Viewer-Download.html">Download</a></span><br> + <span class="title">» <a href="BSP_Viewer-Revision History.html">Revision + History</a></span><br> + <span class="title">» <a href="BSP_Viewer-Requirements.html">Requirements</a></span><br> + <span class="title">» <a href="BSP_Viewer-FAQ.html">FAQ</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span 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\ No newline at end of file diff --git a/subpages/Batch_Compiler-FAQ.html b/subpages/Batch_Compiler-FAQ.html new file mode 100644 index 0000000..1128b0e --- /dev/null +++ b/subpages/Batch_Compiler-FAQ.html @@ -0,0 +1,317 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p41" + href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=41#p41">Batch + Compiler FAQ</a> - <a + href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 11:35:22 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Batch Compiler I get the following error message:<br><i>"The application + failed to initialize properly (0xc0000135). Click ok to terminate the application."</i> + </p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the + <a + href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?p=3">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Batch Compiler I get the following error message:<br><i>"A required .DLL + file, MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the + <a + href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?p=3">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open an old preset file I get the following error message:<br><i>"Error: The data at + the root level is invalid. Line 1, position 1."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Batch Compiler v3.X.X is not backwards compatible with Batch Compiler v2.X.X. This means + that old preset files will not work and you will have to recreate them.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How can I convert a preset I've saved using one specification file to a preset of another + specification file?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>This can be accomplished by importing the preset. To do this:</p> + <ol> + <li>From the 'Specifications' menu select the specification file you would like to convert + the preset to.</li> + <li>From the 'File' menu select 'Import Preset'.</li> + <li>Browse to and open the preset you would like to convert from.</li> + </ol> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Aug 5th, 2004 - 10:16:43 am</span><span + class="right">[ <a + href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=41#p41">122 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Batch Compiler</span></div> + <div class="content"><span class="title">» <a href="../pages/Batch_Compiler.html">About</a></span><br> + <span class="title">» <a 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\ No newline at end of file diff --git a/subpages/Batch_Compiler-Revision_History.html b/subpages/Batch_Compiler-Revision_History.html new file mode 100644 index 0000000..b89d387 --- /dev/null +++ b/subpages/Batch_Compiler-Revision_History.html @@ -0,0 +1,567 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p152" + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=152#p152">Batch + Compiler v3.1.2</a> - <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 22nd, 2005 - 1:27:58 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BC</b> - Changed compile shortcut to Ctrl-R to avoid conflicts.</li> + <li><b>BC</b> - Added context menu shell execution options for the target file.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=152#p152">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p144" + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=144#p144">Batch + Compiler v3.1.1</a> - <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 10th, 2005 - 5:46:30 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BC</b> - Improved Option Form path browsing.</li> + <li><b>BC</b> - Fixed notepad detection for automatic setup.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=144#p144">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p137" + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=137#p137">Batch + Compiler v3.1.0</a> - <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 5th, 2005 - 4:40:56 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BC</b> - Added new Variable element to specifications.</li> + <li><b>BC</b> - Added Command List Batches to toggleable stage list.</li> + <li><b>BC</b> - Added "Shared With" line to option tool tip text.</li> + <li><b>BC</b> - Upgraded to Automatic Update library.</li> + <li><b>BC</b> - Fixed "Remember File" bug.</li> + <li><b>BC</b> - Updated Nem's Tools link.</li> + <li><b>BC</b> - Other small changes.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=137#p137">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p106" + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=106#p106">Batch + Compiler v3.0.0</a> - <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 4th, 2004 - 11:28:07 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BC</b> - Rewrote application in C#.</li> + <li><b>BC</b> - Enhanced and standardized specification format.</li> + <li><b>BC</b> - Added web based specification auto update control.</li> + <li><b>BC</b> - Added support for several tools through specifications.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=106#p106">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p51" + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=51#p51">Batch + Compiler v2.0.3.1</a> - <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 5th, 2003 - 7:08:31 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BC</b> - Fixed bug where comma was beig used to indicate the decimal place.</li> + <li><b>BC</b> - Updated URL to 'online help'.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=51#p51">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p13" + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=13#p13">Batch + Compiler v2.0.3</a> - <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 4:49:13 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BC</b> - Added ability to launch each stage individually.</li> + <li><b>BC</b> - Added ability to launch BCLV with the current map's .log file.</li> + <li><b>BC</b> - Fixed crash on settting options with no spec file loaded.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=13#p13">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p12" + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=12#p12">Batch + Compiler v2.0.2</a> - <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 4:47:58 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BC</b> - Added ability to 'import' presets of one specification file to presets of another. + </li> + <li><b>BC</b> - Added 'Path' type to BrowseBox for directory browsing.</li> + <li><b>BC</b> - Fixed bug where the executable checkboxes weren't being reset when they should.</li> + <li><b>BC</b> - BrowseBoxes now insert quotes around their values when their values contain a space. + </li> + <li><b>BC</b> - Updated specification files.</li> + <li><b>BCLV</b> - Fixed minor bugs to do with restoring settings.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=12#p12">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p11" + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=11#p11">Batch + Compiler v2.0.1</a> - <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 4:46:23 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BC</b> - Any class's field's width can be specified (larger additional parameters box).</li> + <li><b>BC</b> - Can minimize to tray.</li> + <li><b>BC</b> - DOS file names converted to windows file names (eliminates multiplicity in recent file + menu).</li> + <li><b>BC</b> - Tab's default values can be reset.</li> + <li><b>BC</b> - Empty field checking.</li> + <li><b>BC</b> - Remembers start-up position.</li> + <li><b>BC</b> - Minor bug fixes.</li> + <li><b>BC</b> - Specification file fixes.</li> + <li><b>BCLV</b> - Toolbar added.</li> + <li><b>BCLV</b> - Popup menu added.</li> + <li><b>BCLV</b> - Recent file menu added.</li> + <li><b>BCLV</b> - Font dialog added.</li> + <li><b>BCLV</b> - Go To Line command added.</li> + <li><b>BCLV</b> - Remembers settings.</li> + <li><b>BCLV</b> - New icon.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=11#p11">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p10" + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=10#p10">Batch + Compiler v2.0.0</a> - <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 4:43:55 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BC</b> - Rewritten in Delphi 7.</li> + <li><b>BC</b> - Now works on dynamic 'Batch Compiler Specification' Files.</li> + <li><b>BC</b> - Specification files can be written for any application that runs off a batch file. + </li> + <li><b>BC</b> - Comes with Zoners, Mapster and QTools specification files.</li> + <li><b>BC</b> - Can associate itself with preset files.</li> + <li><b>BC</b> - The number of recent files can be specified in the recent file menu.</li> + <li><b>BC</b> - All forms can be made transparent.</li> + <li><b>BC</b> - New fresh XP look with same old ease of use.</li> + <li><b>BC</b> - Dynamic 'Presets' menu.</li> + <li><b>BCLV</b> - Rewritten in Delphi 7.</li> + <li><b>BCLV</b> - More functionality added.</li> + <li><b>BCLV</b> - Error scanning temporarily removed.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=10#p10">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p9" + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=9#p9">Batch + Compiler v1.1.4</a> - <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 4:41:32 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BC</b> - Full support for Mapster.</li> + <li><b>BC</b> - Ability to set a map as the default one for a preset.</li> + <li><b>BC</b> - Shared '-Chart' option added to all stages now, not just the Radiosity.</li> + <li><b>BC</b> - File Loading checks.</li> + <li><b>BC</b> - Minor bugs fixed.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=9#p9">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p8" + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=8#p8">Batch + Compiler v1.1.3</a> - <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 4:40:25 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BC</b> - Bug where program started up off screen fixed.</li> + <li><b>BC</b> - Program loads with last compiled map and last used preset.</li> + <li><b>BC</b> - On form compile button added.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=8#p8">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p7" + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=7#p7">Batch + Compiler v1.1.2</a> - <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 4:39:37 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BC</b> - NetVIS can be run as a client without specifying the map.</li> + <li><b>BC</b> - BCP files not remembering "-full" NetVIS command fixed.</li> + <li><b>BC</b> - NetVIS "-server" option checked by default.</li> + <li><b>BC</b> - RipEnts "-export" option checked by default.</li> + <li><b>BC</b> - Online help URL updated.</li> + <li><b>BCLOG</b> - Errors in ViewLog.exe made fully configurable (\config\errors.lel) so new errors + can be added without updating the program.</li> + <li><b>BCLOG</b> - "Memory allocation Failure" and "Larger Than Expected Texture" error descriptions + added.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=7#p7">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p6" + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=6#p6">Batch + Compiler v1.1.1</a> - <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 4:37:41 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BC</b> - NetVis Fixed! Real sorry about that, simply three letter typo in over 8000 lines of + code is a bit hard to track down.</li> + <li><b>BC</b> - Option to automatically shut BC down the second compilation commences.</li> + <li><b>BCLOG</b> - Log viewer added, and option of launching it when a map completes compiling. The + log viewer also searches for errors in your map and has several descriptions and solutions built + into it.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=6#p6">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p5" + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=5#p5">Batch + Compiler v1.1.0</a> - <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 4:36:19 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>BC</b> - Added browse buttons to -wadinclude fields.</li> + <li><b>BC</b> - Added missing -hullfile parameter.</li> + <li><b>BC</b> - On clicking a checkbox with a text field beside it, the text cursor moves to the end + of the text in the text box.</li> + <li><b>BC</b> - Some of the Batch options start automatically clicked as your likely to use them every + time.</li> + <li><b>BC</b> - Fixed minor tab not tabbing glitch.</li> + <li><b>BCME</b> - Entity brushes now labeled in accordance to their place in the entity. (ie. Entity + 1: Brush 0, Entity 1: Brush 1 etc.)</li> + <li><b>BCME</b> - Added "Go To Brush Number" form.</li> + <li><b>BCME</b> - Added "Go To Line Number" command.</li> + <li><b>BCME</b> - Added additional check to map load in editor so .wads linked to like so: + "/folder//wadname.wad" don't get cut of at the "//" (the editor considered that comment before.) + </li> + <li><b>BCME</b> - Edited text selection of Search and Replace froms in text editor to make life + easier.</li> + <li><b>BCME</b> - Added new entity edit form. When in BCME, double clicking an entity in the tree will + bring up a new form with all the entities properties in it. You can then edit, remove, and add + whatever you want to it. This feature warrants the 1.1.0 (instead of 1.0.1).</li> + <li><b>BCME</b> - Fixed minor tree view glitch.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=5#p5">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Batch Compiler</span></div> + <div class="content"><span class="title">» <a href="../pages/Batch_Compiler.html">About</a></span><br> + <span class="title">» <a href="../pages/Batch_Compiler-Download.html">Download</a></span><br> + <span class="title">» <a href="Batch_Compiler-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="Batch_Compiler-Specification_Files.html">Specification + Files</a></span><br> + <span class="title">» <a 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\ No newline at end of file diff --git a/subpages/Batch_Compiler-Specification_Files.html b/subpages/Batch_Compiler-Specification_Files.html new file mode 100644 index 0000000..eca8e3f --- /dev/null +++ b/subpages/Batch_Compiler-Specification_Files.html @@ -0,0 +1,425 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p113" + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?c=113#p113">Batch + Compiler 3 Specification Files</a> - <a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 5th, 2004 - 11:06:32 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>Batch Compiler Specification (.bcs) files are simple element orientated text files that are used to + specify the batches, stages and options that can be used. They construct the objects on Batch + Compiler's main form and specify the layout of the batch file Batch Compiler produces. In short, the + define almost everything you see in Batch Compiler.</p> + + <p>Official specification files can be updated automatically through the following steps:</p> + <ol> + <li>Launch Batch Compiler.</li> + <li>From the <b>Help</b> menu select <b>Check For Updates</b>.</li> + <li>Click the <b>Update</b> button.</li> + </ol> + + <p>The following is a collection of official and 3rd party specification files:</p> + + <b>Official:</b> + <ul> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Backup.bci">Backup.bci</a> + </li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Batch.bci">Batch.bci</a> + </li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/HLFix.bci">HLFix.bci</a> + </li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Half-Life.bci">Half-Life.bci</a> + </li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Mapster.bci">Mapster.bci</a> + </li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Opt_EntData.bci">Opt_EntData.bci</a> + </li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Quake%20Tools%20Legacy.bcs">Quake + Tools Legacy.bcs</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Quake%20Tools.bci">Quake + Tools.bci</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/RESGen.bci">RESGen.bci</a> + </li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Source%20Batch.bci">Source + Batch.bci</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Source%20GLView.bci">Source + GLView.bci</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Source%20Texture%20Utility.bcs">Source + Texture Utility.bcs</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Source%20Tools%20Advanced.bcs">Source + Tools Advanced.bcs</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Source%20Tools%20Normal.bcs">Source + Tools Normal.bcs</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Source%20Tools.bci">Source + Tools.bci</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Steam.bci">Steam.bci</a> + </li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Templates.bci">Templates.bci</a> + </li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Zoners%20Tools%20Advanced.bcs">Zoners + Tools Advanced.bcs</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Zoners%20Tools%20Legacy.bcs">Zoners + Tools Legacy.bcs</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Zoners%20Tools%20Normal.bcs">Zoners + Tools Normal.bcs</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Zoners%20Tools%20P%20Series.bci">Zoners + Tools P Series.bci</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Zoners%20Tools.bci">Zoners + Tools.bci</a></li> + </ul> + + <b>3rd Party:</b> + <ul> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specifications/HLExtract.bcs">HLExtract.bcs</a> + </li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specifications/VTFCommand.bcs">VTFCommand.bcs</a> + </li> + </ul> + + + <p>To install a specification file simply download it to your <i>Batch Compiler\Specifications</i> + folder then start Batch Compiler.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Apr 18th, 2005 - 10:57:02 pm</span><span + class="right">[ <a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?c=113#p113">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p45" + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?c=45#p45">Batch + Compiler 2 Specification Files</a> - <a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 27th, 2003 - 12:27:10 am</span> + <div class="space"></div> + </div> + <div class="content"> + <p>Batch Compiler Specification (.bcs) files are simple element orientated text files that are used to + specify the batches, stages and options that can be used. They construct the objects on Batch + Compiler's main form and specify the layout of the batch file Batch Compiler produces. In short, the + define almost everything you see in Batch Compiler.</p> + + <p>The following is a collection of official and 3rd party specification files:</p> + + <b>Quake Tools:</b> + <ul> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/QTools.bcs">QTools.bcs</a> + </li> + </ul> + + <b>Zoners Tools:</b> + <ul> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Bare%20Zoners.bcs">Bare + Zoners.bcs</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners.bcs">Zoners.bcs</a> + </li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20&&%20Mapster.bcs">Zoners + & Mapster.bcs</a></li> + </ul> + + <b>Zoners Tools Custom Build 1.7:</b> + <ul> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Bare%20Zoners%20Custom%20Build.bcs">Bare + Zoners Custom Build.bcs</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20Custom%20Build.bcs">Zoners + Custom Build.bcs</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20&&%20Mapster%20Custom%20Build.bcs">Zoners + & Mapster Custom Build.bcs</a></li> + </ul> + + <b>MapBackup and Various Zoners Specs:</b> + <ul> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Bare%20Zoners%20Backup.bcs">Bare + Zoners Backup.bcs</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Bare%20Zoners%20Custom%20Build%20Backup.bcs">Bare + Zoners Custom Build Backup.bcs</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20Backup.bcs">Zoners + Backup.bcs</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20Custom%20Build%20Backup.bcs">Zoners + Custom Build Backup.bcs</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20&&%20Mapster%20Backup.bcs">Zoners + & Mapster Backup.bcs</a></li> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20&&%20Mapster%20Custom%20Build%20Backup.bcs">Zoners + & Mapster Custom Build Backup.bcs</a></li> + </ul> + + <b>HLFix:</b> + <ul> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20Custom%20Build%20Backup%20HLFix.bcs">Zoners + Custom Build Backup HLFix.bcs</a></li> + </ul> + + <b>OptPlns:</b> + <ul> + <li><a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20Custom%20Build%20Backup%20HLFix%20OptPlns.bcs">Zoners + Custom Build Backup HLFix OptPlns.bcs</a></li> + </ul> + + <p>To install a specification files simply download it to your 'Batch Compiler\SpecFiles' folder then + start Batch Compiler.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Feb 5th, 2005 - 5:11:18 pm</span><span + class="right">[ <a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?c=45#p45">5 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p44" + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?c=44#p44">Add + Your Specification File</a> - <a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 27th, 2003 - 12:18:35 am</span> + <div class="space"></div> + </div> + <div class="content"> + <p>If you have a specification file you feel should be added to this list drop me a line at <a + href="https://web.archive.org/web/20170915153929/mailto:[email protected]">[email protected]</a>. + There are no restrictions to entries. Some ideas may include specification files for other compiling + tools or language translations. For more information on the Batch Compiler Specification File format + please see <a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?c=35#p35">this + tutorial</a>.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?c=44#p44">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Batch Compiler</span></div> + <div class="content"><span class="title">» <a href="../pages/Batch_Compiler.html">About</a></span><br> + <span class="title">» <a href="../pages/Batch_Compiler-Download.html">Download</a></span><br> + <span class="title">» <a href="Batch_Compiler-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a 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\ No newline at end of file diff --git a/subpages/Batch_Compiler-Tutorials.html b/subpages/Batch_Compiler-Tutorials.html new file mode 100644 index 0000000..ec3f573 --- /dev/null +++ b/subpages/Batch_Compiler-Tutorials.html @@ -0,0 +1,336 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p141" + href="Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Source).html">Batch + Compiler Setup (Source)</a> - <a + href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 10th, 2005 - 2:14:35 am</span> + <div class="space"></div> + </div> + <div class="content"> + <p>This tutorial covers the steps needed to set Batch Compiler up to use a specification file and Source + Tools for Half-Life 2 (Source) engine.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Nov 5th, 2006 - 8:51:31 pm</span><span + class="right">[ <a href="Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Source).html">14 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p142" + href="Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html">Creating + A Preset (Source)</a> - <a + href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 10th, 2005 - 2:14:25 am</span> + <div class="space"></div> + </div> + <div class="content"> + <p>This tutorial covers the steps needed to create a standard genaric "Fast" compile preset for the + Half-Life 2 (Source) engine.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Apr 16th, 2006 - 3:08:13 pm</span><span + class="right">[ <a href="Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html">10 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p143" + href="Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Source).html">Adding + Preset 'Quick Launch' Buttons (Source)</a> - <a + href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 10th, 2005 - 2:14:07 am</span> + <div class="space"></div> + </div> + <div class="content"> + <p>This tutorial covers the steps needed to add your presets to the 'Presets' menu for easy access for + the Half-Life 2 (Source) engine.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Source).html">5 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p32" + href="Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html">Batch + Compiler Setup (Half-Life)</a> - <a + href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 10:43:23 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>This tutorial covers the steps needed to set Batch Compiler up to use a specification file and Zoners + Tools for the Half-Life engine.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Mar 24th, 2005 - 6:13:26 pm</span><span + class="right">[ <a href="Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html">48 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p33" + href="Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html">Creating + A Preset (Half-Life)</a> - <a + href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 10:43:06 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>This tutorial covers the steps needed to create a standard genaric "Full" compile preset for the + Half-Life engine.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Apr 16th, 2006 - 3:04:29 pm</span><span + class="right">[ <a href="Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html">103 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p34" + href="Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html">Adding + Preset 'Quick Launch' Buttons (Half-Life)</a> - <a + href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 10:42:46 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>This tutorial covers the steps needed to add your presets to the 'Presets' menu for easy access for + the Half-Life engine.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Mar 24th, 2005 - 6:15:30 pm</span><span + class="right">[ <a + href="Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html">21 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p35" + href="Batch_Compiler-Tutorials/Batch_Compiler_Specification_Files.html">Batch + Compiler Specification Files</a> - <a + href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 9:51:42 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>This tutorial details the Batch Compiler Specification File format.</p> + + <p>Batch Compiler Specification files are simple class orientated text files that are used to specify + the stages in a batch file, construct the objects on Batch Compiler's main form and specify the layout + of the batch file that Batch Compiler produces. In short, the define almost everything you see in + Batch Compiler.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Feb 9th, 2005 - 11:52:48 pm</span><span + class="right">[ <a href="Batch_Compiler-Tutorials/Batch_Compiler_Specification_Files.html">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Batch Compiler</span></div> + <div class="content"><span class="title">» <a href="../pages/Batch_Compiler.html">About</a></span><br> + <span class="title">» <a href="../pages/Batch_Compiler-Download.html">Download</a></span><br> + <span class="title">» <a href="Batch_Compiler-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="Batch_Compiler-Specification_Files.html">Specification + Files</a></span><br> + <span class="title">» <a href="Batch_Compiler-FAQ.html">FAQ</a></span><br> + <span 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\ No newline at end of file diff --git a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html new file mode 100644 index 0000000..b252111 --- /dev/null +++ b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html @@ -0,0 +1,469 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p34" + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34#p34">Adding + Preset 'Quick Launch' Buttons (Half-Life)</a> - <a + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 10:42:46 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>If you are coming from the <a + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=33#p33">Creating + A Preset</a> tutorial then you should be all set to add your "Full" preset to the <b>Presets</b> + menu; otherwise, if you have not created a "Full" preset, please see the <a + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=33#p33">Creating + A Preset</a> tutorial.</p> + + <p>To add a preset to the <b>Presets</b> menu we must first head back to the options form. In the + <b>Options</b> menu click <b>Setup</b>. Next click on the <b>Presets</b> tab. It should look like + this:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup18.png" width="304" height="376" + alt="Options Form - Presets Tab"></center> + + <p>Now click the <b>Add</b> button and browse to the location you saved your preset to, select it, and + open it. The preset will now be added to your list of presets as shown below:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup19.png" width="304" height="376" + alt="Options Form - Paths Tab"></center> + + <p>You can add as many presets as you want here, and remove them latter by simply selecting them and + clicking the <b>Remove</b> button. Once you are happy with the presets you have added, click <b>OK</b> + to return to the main Batch Compiler from. You'll now notice a shinny new <b>Presets</b> main menu + option. From here you can launch any presets you added from the options form. It should look like + this:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup20.png" width="790" height="605" + alt="Batch Compiler Form"></center> + + <p>You can pick up a pack of three common preset files <a + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/files/files/presets.zip">here</a>. + This includes presets for fast, normal, and full compiles.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Mar 24th, 2005 - 6:15:30 pm</span><span + class="right">[ 24428 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34&o=15#p34">2</a> + ]</div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c25" + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 5th, 2003 - 9:10:25 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + A lot of people are always asking me what good settings for a full compile are, so if you haven't + noticed the like to sample preset files yet, look directly above this post.<br> + <br> + <img src="../../images/emotes/capoera.gif" width="32" height="32" alt="capoera"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c229" + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=275">madman_12004</a></span><span + class="right">Posted: Oct 3rd, 2003 - 6:11:15 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + one thing im new to this and i was wondering if you need to have Half life.<img + src="../../images/emotes/where.gif" width="32" height="32" alt="where"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c230" + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Oct 3rd, 2003 - 3:49:39 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + As in will it work for CS retail? Yes it will, just change the appropriate paths (i.e., instead of + hl.exe use cstrike.exe).<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c248" + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=287">mykel_suthertun</a></span><span + class="right">Posted: Oct 16th, 2003 - 3:02:36 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I used to compile in Worldcraft but it has since stopped working with my map, so I downloaded your + compiler. I followed the tutorial exactly, and even downloaded the Full preset and used it to compile my + map. It worked, however there are no shadows in my map at all like there used to be. How can I fix + this?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c626" + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=630">rexbron</a></span><span + class="right">Posted: May 26th, 2004 - 4:57:30 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I have not been able to find a tutorial on how comple in 1.6 and then launch right in to it. I was + wondering if any one knew how?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c776" + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=765">DeadMan</a></span><span + class="right">Posted: Jul 18th, 2004 - 10:38:36 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + i have every thing set up just as above but i get this in the log file.....<br> + ----------------------------------------------------<br> + Error: Entity 0, Brush 439, Side 1: has a coplanar plane at (2984, 1808, 384), texture METALSKIN1<br> + Error: Entity 0, Brush 439: outside world(+/-4096): (-1658,-7165,-10000)-(7798,10459,10000)<br> + Error: Entity 0, Brush 439: outside world(+/-4096): (-1658,-7165,-10000)-(7798,10459,10000)<br> + Error: Entity 0, Brush 439: outside world(+/-4096): (-1658,-7165,-10000)-(7798,10459,10000)<br> + ----------------------------------------------------<br> + can anyone help or head me in the right direction??<br> + <br> + thanx<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c778" + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 19th, 2004 - 10:25:38 am</span> + <div class="space"></div> + </div> + <div class="content"><br>You have BC set up right, but any errors you get compiling are errors with your + map, not BC. See <a + href="https://web.archive.org/web/20170915113736/http://www.slackiller.com/tommy14/errors.htm">this + page</a>.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c781" + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=765">DeadMan</a></span><span + class="right">Modified: Jul 20th, 2004 - 10:57:05 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + <div class="vbtitle">Code:</div> + <div class="vbcode">This error is always caused by vertex manipulation.<br>A plane is defined by 3 + unique coordinates. If any of the three<br>coordinates are the same, then you don't really have a + plane (its<br>either a line or a point). <br>There is no way to fix this error other than to delete + the brush and<br>recreate it completely.</div><br> + im taking it that the surfaces must be cbes,hex,etc. and cant have 2 sides..<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c986" + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=983">neo-interactive</a></span><span + class="right">Posted: Sep 6th, 2004 - 8:28:12 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Error: Can't open c:\windows\desktop\neo-map\index.p0<br> + <br> + <br> + <br> + i get this error when compiling my map!!!!<img src="../../images/emotes/bleeh.gif" width="32" + height="32" alt="bleeh"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c987" + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=983">neo-interactive</a></span><span + class="right">Posted: Sep 6th, 2004 - 8:29:37 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + i get another error too<br> + <br> + the file is invalid or not set!<br> + <br> + c:\programsfiles\valvahammereditor\compiler.bat<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1773" + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1905">squirtle</a></span><span + class="right">Posted: Dec 11th, 2005 - 2:27:48 pm</span> + <div class="space"></div> + </div> + <div class="content">i have a question. i got my map to work but after i almost threw my computer accross + the room. i keeped getting a light error it said to add lights. well i had some so i thought maybe i + need more, and thew lights all over the place and then the compile just had a quick dos popup window + comes up and goes away and nothing happens. so i took a screenshot and saw it said unknown option + "-cliptype" so i went to the csg tab and unchecked cliptype and it compiled fine. what am i doing wrong + that cliptype had to be unchecked?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1774" + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Dec 11th, 2005 - 11:55:40 pm</span> + <div class="space"></div> + </div> + <div class="content">The switch isn't working because the version of Zoner's Tools that you have is out of + date. See <a href="https://web.archive.org/web/20170915113736/http://www.zhlt.tk/">this page</a> for + more info.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1779" + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1905">squirtle</a></span><span + class="right">Posted: Dec 15th, 2005 - 9:57:29 pm</span> + <div class="space"></div> + </div> + <div class="content">are u entirly sur about that because I tried that. and another thing, the tools from + "Zoners Tools Legacy (v2.5.3)" in the archive mapping tools u have for download didnt work eather but i + got another version called zhlt253-17. not sure if thats same version but thoes tools work but like i + said, i have to uncheck cliptype. can u specify what versions are compatible. im using valve + hammer/worldcraft 3.4 and batch compiler 3.1.2. </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1781" + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Modified: Dec 16th, 2005 - 12:55:39 pm</span> + <div class="space"></div> + </div> + <div class="content">Here is a <a + href="https://web.archive.org/web/20170915113736/http://www.zhlt.info/">better link</a>. According to + that link, the latest tools (v3.3) support the cliptype parameter. If they don't, please let me know and + I'll update the specification. It is had for me to keep track of all the changes to the tools on top of + everything.<br> + <br> + The cliptype switch isn't essential as long as you aren't running out of clip nodes, so if you aren't, + you can safey ignore it.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1783" + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span + class="right">Modified: Dec 16th, 2005 - 3:05:51 pm</span> + <div class="space"></div> + </div> + <div class="content">The cliptype option is only in zhlt 2.5.3m1.7p3 (I guess that's the full name). That + means any of the really old tools (zhlt 2.5.3 and before), semi-old tools (mhlt 1.7 and before) and earl + chlt builds don't have the clip type options. The option was introducex in XP-Cageys 'P' series. See <a + href="https://web.archive.org/web/20170915113736/http://zhlt.info/version-history.html">the version + history</a> if you don't beleive me.<br><br>If you want to use the cliptype option, your best bet is a + version of <a + href="https://web.archive.org/web/20170915113736/http://ammahls.com/index.php?page=downloadcat&cat=tools">ZHLT + 3</a>. Like Nem siad, unless you are having clipping problems, you shouldn't even need to use this + option. However, if you are using ZHLT 3+, I suggust using cliptype precise if it dosn't cause you any + error.</div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34&o=15#p34">2</a> + ]</div><br> + <div class="info center">You must be logged in to post a comment.<br>New users can register <a + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34&o=0&action=addauthor">here</a>. + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Batch Compiler</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?p=2">About</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?p=3">Download</a></span><br><span + class="title">» <a + 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\ No newline at end of file diff --git a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Source).html b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Source).html new file mode 100644 index 0000000..f7d6216 --- /dev/null +++ b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Source).html @@ -0,0 +1,322 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p143" + href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=143#p143">Adding + Preset 'Quick Launch' Buttons (Source)</a> - <a + href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 10th, 2005 - 2:14:07 am</span> + <div class="space"></div> + </div> + <div class="content"> + <p>If you are coming from the <a + href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=142#p142">Creating + A Preset</a> tutorial then you should be all set to add your "Fast" preset to the <b>Presets</b> + menu; otherwise, if you have not created a "Fast" preset, please see the <a + href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=142#p142">Creating + A Preset</a> tutorial.</p> + + <p>To add a preset to the <b>Presets</b> menu we must first head back to the options form. In the + <b>Options</b> menu click <b>Setup</b>. Next click on the <b>Presets</b> tab. It should look like + this:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup17.png" width="304" + height="376" alt="Options Form - Presets Tab"></center> + + <p>Now click the <b>Add</b> button and browse to the location you saved your preset to, select it, and + open it. The preset will now be added to your list of presets as shown below:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup18.png" width="304" + height="376" alt="Options Form - Paths Tab"></center> + + <p>You can add as many presets as you want here, and remove them latter by simply selecting them and + clicking the <b>Remove</b> button. Once you are happy with the presets you have added, click <b>OK</b> + to return to the main Batch Compiler from. You'll now notice a shinny new <b>Presets</b> main menu + option. From here you can launch any presets you added from the options form. It should look like + this:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup19.png" width="790" + height="605" alt="Batch Compiler Form"></center> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ 26364 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1373" + href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?a=1383">nitros2005uk</a></span><span + class="right">Posted: Feb 26th, 2005 - 7:51:32 pm</span> + <div class="space"></div> + </div> + <div class="content">THAT WAS VERY HELPFUL, I JUST WISH HAMMER WAS</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2548" + href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?a=2851">mlfodor</a></span><span + class="right">Posted: Jul 15th, 2007 - 2:12:42 pm</span> + <div class="space"></div> + </div> + <div class="content">Just installed the compiler and followed setup tutorial. All worked well. Just + curious though, when you press F9 in Hammer it runs its compilers. Can hammer be set to run this + compiler so you're not switching between two programs?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2549" + href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span + class="right">Posted: Jul 16th, 2007 - 3:19:50 pm</span> + <div class="space"></div> + </div> + <div class="content">If you've gone through setting up the Batch Compiler once and you setup all of the + preferences you want, then you should be able to save a BATCH (.bat) file insted of running the compile. + I think that option is under the Compile menu.<br> + <br> + This generates and saves the same BATCH script that the batch compiler its self would use to compile + your map. As ling as the source and destination files are always going to be in the same place, you can + directly execute this script with out needing the Batch Compiler.<br> + <br> + To execute this compile script from Hammer, go to the Expert Run Map dialog<br> + <br> + http://developer.valvesoftware.com/wiki/Hammer_Run_Map_Expert<br> + <br> + make a new profile and insted of adding the compile tools, add a new Command. this is where you enter + your newly created BATCH script. Then whenever you compile using this special profile in Hammer, it will + call the BATCH script and compile your map.<br> + <br> + If you want to change some options in the BATCH script, open up the Batch Compiler, make the changes you + want, then re-save over the old BATCH script (that way you don't need to change any thing in Hammer). + Alternatively, if you have different settings that you use often, create multiple BATCH scripts and + profiles in Hammer so you can quickly change what script you want Hammer to execute.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2831" + href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?a=3222">Big_AL</a></span><span + class="right">Posted: Apr 9th, 2008 - 4:26:04 pm</span> + <div class="space"></div> + </div> + <div class="content">Hey Guys & Gals<br> + <br> + I Set Up Batch Compiler To Suit DOD 1.3 using The halflife Tutorial & It comes Up With A Error + windows error I Think "ERROR cant open complier.bat"<br> + <br> + the built in complier in hammer works fine <br> + (but when i compile a map it has no errors i try & load a local game to test it wont load just sits + in the DOD splash screen)<br> + <br> + any idears ??? :)<br> + <br> + <br> + Cheers AL </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c3279" + href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?a=3916">sparkermachy</a></span><span + class="right">Modified: Nov 3rd, 2009 - 12:48:48 am</span> + <div class="space"></div> + </div> + <div class="content">I found this slightly helpful but heres the problem, it wont compile. "Error writing + batch file<br> + C:\Program Files\Batch Compiler\compile.bat"</div> + </div><br> + <div class="info center">You must be logged in to post a comment.<br>New users can register <a + href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=143&o=0&action=addauthor">here</a>. + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Batch Compiler</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?p=2">About</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?p=3">Download</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?p=5">Revision + History</a></span><br><span class="title">» <a + 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href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html new file mode 100644 index 0000000..3b8a745 --- /dev/null +++ b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html @@ -0,0 +1,579 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p32" + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32#p32">Batch + Compiler Setup (Half-Life)</a> - <a + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 10:43:23 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>Just downloaded Batch Compiler and don't know what the hell to do with it? This little tutorial + should cover everything you need to know from how to set it up to how to compile your first map.</p> + + <p>First things first, if you don't already have the program head over to the <a + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?p=3">downloads</a> + page, pick it up and install it. The installer is a standard Windows installer so I will leave that to + your imagination.</p> + + <p>Once you have installed Batch Compiler start the program up. <b><span class="warning">If you get an + error when you run it then you need the .NET framework which is linked to on the <a + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?p=3">downloads</a> + page.</span></b> Batch Compiler should look like this when you start it up:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup1.png" width="790" height="605" + alt="Batch Compiler At Startup"></center> + + <p>Now some of you may have noticed that there are no controls for compiling your map on the form. This + is because Batch Compiler 3.0.0 (and up) work with Batch Compiler Specification (BCS) files. These + wonderful dynamic configuration files allow you to use Batch Compiler to compile just about anything + that makes use of a batch file, be it a Half-Life map (which this tutorial works on), a map for + another game, or even such things as applications.</p> + + <p>Six specifications come with Batch Compiler (they can be found under the <b>Specifications</b> menu). + They are:</p> + + <ul> + <li><b>Quake Tools Legacy:</b> The original Quake Tools specification.</li> + <li><b>Source Tools Advanced:</b> The advanced Source Tools specification. Recommended for experianced + users.</li> + <li><b>SourceTools Normal:</b> The standard Source Tools specification. Recommended for new users. + </li> + <li><b>Zoners Tools Advanced:</b> The advanced Zoners Tools specification. Recommended for experianced + users.</li> + <li><b>Zoners Tools Legacy:</b> The original Zoners Tools specification.</li> + <li><b>Zoners Tools Normal:</b> The standard Zoners Tools specification. Recommended for new users. + </li> + </ul> + + <p>You're welcome to use any specification you wish, I would, however, recommend the Zoners Tools Normal + specification because if you are reading this, you are probably a new user. You can always upgrade to + the Zoners Tools Advanced specification latter. If you are reading this tutorial you are setting Batch + Compiler up for Half-Life mapping so make sure you pick one of the specifications that has the word + <i>Half-Life</i> in it. To load the specification simply click it in the <b>Specifications</b> menu. + Your screen should look like this:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup2.png" width="790" height="605" + alt="Zoners Tools Normal Specification"></center> + + <p>Now that we have the specification open, we need to proceed to set Batch Compiler up to use it. In + the <b>Options</b> menu click the <b>Setup</b> button. Your screen should look like this:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup3.png" width="304" height="376" + alt="Options Form - General Tab"></center> + + <p>The <b>General</b> tab contains information specific to the editor itself. Its options are:</p> + + <ul> + <li><b>Opacity:</b> Set the opacity of the program (make it see through).</li> + <li><b>Log Viewer:</b> Set the program Batch Compiler uses to view LOG files.</li> + <li><b>Recent Files:</b> Set the number of recent files to store, this is used for both BCP and MAP + files.</li> + <li><b>Associate With:</b> Press the <i>BCP Files</i> button to associate BCP files with the editor. + When associated, double clicking a BCP (Batch Compiler Preset) file will launch Batch Compiler with + that preset loaded.</li> + </ul> + + <p>When you first start Batch Compiler, Batch Compiler will try to find NotePad using system path + variables and set it as your <b>Log Viewer</b>. If your <b>Log Viewer</b> is not set you will have to + manually browse for an appropriate application. Some appropriate standard windows applications include + NotePad and WordPad.</p> + + <p>Once you are happy with your settings in the <b>General</b> tab, move over to the <b>Stage Paths</b> + tab. Your screen should look like this:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup4.png" width="304" height="376" + alt="Options Form - Stage Paths Tab"></center> + + <p>The <b>Stage Paths</b> tab allows you to set the paths to all the tools used in your current + specification. To begin specifying the paths select the BSP tool from the list of tools on your + screen. Once selected the bottom text box on the form changes its caption to read <b>BSP Path</b>, its + browse button also becomes active as shown below:</p> + + <p>The <b>Stage Paths</b> tab allows you to set the paths to all the tools used in your current + specification. Because we are using the Zoners Tools Normal specification file we will first need + these tools on our hard drive. If you do not already have Zoners Tools you can download the latest + version <a href="https://web.archive.org/web/20170915134647/http://www.zhlt.info/">here</a> or find it + in the Mapping Tools pack available <a + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=104">here</a>. + <b><span class="warning">Note: the Zoners Tools Normal and Zoners Tools Advanced specifications make + use of Zoners Tools v3.0.0 and up.</span></b></p> + + <p>Once you have the tools we can continue with the tutorial. To begin specifying the paths select the + CSG tool from the list of tools on your screen. Once selected the bottom text box on the form changes + its caption to read <b>CSG Path</b>, its browse button also becomes active as shown below:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup5.png" width="304" height="376" + alt="Options Form - Stage Paths Tab"></center> + + <p>Now simply press the browse button (the button with the three dots) and browse to the file located on + your hard drive. Continue this process for all the reaming tools. Your screen should look something + like this:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup6.png" width="304" height="376" + alt="Options Form - Stage Paths Tab"></center> + + <p>Once you are happy with your settings in the <b>Stage Paths</b> tab, move over to the + <b>Variables</b> tab. Your screen should look like this:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup7.png" width="304" height="376" + alt="Options Form - Variables Tab"></center> + + <p>The <b>Variables</b> tab allows you to set the paths to various other resources used in your current + specification. These paths are set in a similar mannor to those of the <b>Stage Paths</b> tab and + should be set as follows:</p> + + <p><b>WADRoot:</b> (Game directory.)</p> + + <ul> + <li><b>Half-Life:</b> ...\Steam\SteamApps\[email protected]\half-life</li> + <li><b>Day of Defeat (Official MODs):</b> ...\Steam\SteamApps\[email protected]\day of defeat</li> + <li><b>Natural Selection (3rd Party MODs):</b> ...\Steam\SteamApps\[email protected]\half-life</li> + </ul> + + <p><b>Output:</b> (BSP output directory.)</p> + + <ul> + <li><b>Half-Life:</b> ...\Steam\SteamApps\[email protected]\half-life\valve\maps</li> + <li><b>Day of Defeat (Official MODs):</b> ...\Steam\SteamApps\[email protected]\day of defeat\dod\maps + </li> + <li><b>Natural Selection (3rd Party MODs):</b> ...\Steam\SteamApps\[email protected]\half-life\ns\maps + </li> + </ul> + + <p>Your form should look something like this when you're all done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup8.png" width="304" height="376" + alt="Options Form - Variables Tab"></center> + + <p>Once you are happy with your paths click the <b>OK</b> button to return to Batch Compiler's main + screen. We are now going to go through the steps for creating a generic "Full" compile preset which + you can use for all your maps. Please continue to the <a + href="Creating_A_Preset_(Half-Life).html">next + page</a>.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Mar 24th, 2005 - 6:13:26 pm</span><span + class="right">[ 81728 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=15#p32">2</a> + <a + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=30#p32">3</a> + <a + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=45#p32">4</a> + ]</div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1123" + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1090">Divine</a></span><span + class="right">Posted: Oct 5th, 2004 - 7:17:27 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + my thing is broken<br> + <br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1124" + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1090">Divine</a></span><span + class="right">Posted: Oct 5th, 2004 - 7:18:50 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + When i start ms dos it just sys that same introduction and than it just stops ive made a map before it + used to work i dont know what happned. please help <br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1125" + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span + class="right">Posted: Oct 6th, 2004 - 12:23:24 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + first, make sure that you have all of the paths set up correctly<br> + <br> + second, make sure that you have the correct settings for each of the compile tools<br> + <br> + third, make sure that you do not have any errors in the DOS window.<br> + <br> + if you can, copy the contents of the DOS window and paste it here.<br> + <br> + <br> + if all else fails, try using the HL-Compiled installer (also on the Batch Compiler download page). this + will install the Batch Compiler, the latest compile tools, and will set it all up for you. the only + thing you need to do is to select the map and press run. <br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1303" + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1321">mR.sPANKY</a></span><span + class="right">Posted: Feb 8th, 2005 - 2:55:46 pm</span> + <div class="space"></div> + </div> + <div class="content">Hey nems would you be able to make some new setup tutorials for the new batch + compiler because I have no idea what the variables tab is for and there is no longer any input output + tabs in the setup.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1306" + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Modified: Feb 8th, 2005 - 5:39:04 pm</span> + <div class="space"></div> + </div> + <div class="content">I'll try to update these tutorials soon, but for now:<br><br>The "Variables" tab + basically replaces the Input and Ouput path in a more flexible way. For Half-Life specifications there + are two fields, these are:<ol> + <li><b>WADRoot:</b> The same as the <i>Input Path</i> in this tutorial.</li> + <li><b>Output:</b> The same as the <i>Output Path</i> in this tutorial.</li> + </ol>For the Source specifications there are three fields, these are:<ol> + <li><b>BinRoot:</b> The path to your bin folder in the sdk (where all the tools are located).</li> + <li><b>ValveProject:</b> The path to the folder your GameInfo.txt file is in.</li> + <li><b>Output:</b> The path to the folder to copy your .bsp files to. More less the same as the + <i>Output Path</i> in this tutorial.</li> + </ol> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1516" + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1552">HeAdCrAb + KILLA</a></span><span class="right">Posted: Apr 27th, 2005 - 1:25:58 pm</span> + <div class="space"></div> + </div> + <div class="content">When I go to compile my MAP the DOS window (the black one) tells me I have an ERROR + and to refer to the LOG text file to find the ERROR. There are NO ERRORS in the LOG file! WTF!!! Need + help! - HeAdCrAb KILLA</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1517" + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 27th, 2005 - 1:40:15 pm</span> + <div class="space"></div> + </div> + <div class="content">From within Batch Compiler, go File->View Log File to view your log file. If that + doesn't work, try reading the console output to see what the error is.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1519" + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1552">HeAdCrAb + KILLA</a></span><span class="right">Posted: Apr 27th, 2005 - 3:35:52 pm</span> + <div class="space"></div> + </div> + <div class="content">I cannot find ANY ERROR reading in the LOG file. The last time I tried compiling in + Hammer, an ERROR came up "access is denied," but I don't kno if that has anything to do with this. How + do I view this "console?" - HeAdCrAb KILLA</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1520" + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 27th, 2005 - 3:56:49 pm</span> + <div class="space"></div> + </div> + <div class="content">The console is the thing that is telling you to view your log file. Right click on + the console and select the text, the pres enter to copy it and paste it here.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1521" + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span + class="right">Posted: Apr 28th, 2005 - 2:25:03 pm</span> + <div class="space"></div> + </div> + <div class="content">"The last time I tried compiling in Hammer, an ERROR came up "access is denied," but + I don't kno if that has anything to do with this."<br> + <br> + sounds like some of your paths are incorrectly setup.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1604" + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1677">Black-Drool</a></span><span + class="right">Posted: Jul 18th, 2005 - 9:23:13 pm</span> + <div class="space"></div> + </div> + <div class="content">I love maps, I have made about 25, and don't know much about compiling... :) I really + need help. With a nubish username like myself prepare to be annoyed by me!<br> + <br> + ;)<br> + <br> + Help me with "Ripent" What is that?<br> + <br> + Where can i find that, and also, you said an MS-DOS screen pops up can compiles ur map... does the + MS-DOS screen stay there? or does it quickly disappear and compile unseen?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1606" + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 18th, 2005 - 10:44:34 pm</span> + <div class="space"></div> + </div> + <div class="content">The only essential stages are CSG, BSP, VIS and RAD.<br> + <br> + RipEnt is used for hand editing entities when either the .rmf source is not available or you don't want + to recompile.<br> + <br> + The DOS window will stay open until you close it, if you have pause enabled in the options menu. You can + close Batch Compiler while you are compiling though.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1607" + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1677">Black-Drool</a></span><span + class="right">Posted: Jul 19th, 2005 - 12:28:59 pm</span> + <div class="space"></div> + </div> + <div class="content">So wait, what are those "recent Files" for? what do they do, and also my MS-DOS + screen pops up for like 1 milisecond then dis-appears, how do I fix that?<br> + <br> + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1608" + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 19th, 2005 - 11:30:53 pm</span> + <div class="space"></div> + </div> + <div class="content">They are files you recently opened?<br> + <br> + <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"><br> + <br> + Your console screen should remain open if "Pause Console" is enabled in the "Options" menu and you have + at least on stage checked to run (on the right). If there is a problem with it you might want to run the + compile.bat file BC generates (in your Batch Compiler directory) from an MS DOS command prompt to see + what the problem is.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1609" + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1677">Black-Drool</a></span><span + class="right">Posted: Jul 21st, 2005 - 8:53:06 pm</span> + <div class="space"></div> + </div> + <div class="content">I get this error when I do everything correctly:<br> + <br> + Error creating batch script<br> + <br> + Error: Outputpath it either not set, or invalid.<br> + <br> + What do I do?<img src="../../images/emotes/hiding.gif" width="32" height="32" alt="hiding"></div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=15#p32">2</a> + <a + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=30#p32">3</a> + <a + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=45#p32">4</a> + ]</div><br> + <div class="info center">You must be logged in to post a comment.<br>New users can register <a + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&o=0&action=addauthor">here</a>. + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Batch Compiler</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?p=2">About</a></span><br><span + class="title">» <a + 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\ No newline at end of file diff --git a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Source).html b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Source).html new file mode 100644 index 0000000..b8f4558 --- /dev/null +++ b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Source).html @@ -0,0 +1,608 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p141" + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?c=141#p141">Batch + Compiler Setup (Source)</a> - <a + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 10th, 2005 - 2:14:35 am</span> + <div class="space"></div> + </div> + <div class="content"> + <p>Just downloaded Batch Compiler and don't know what the hell to do with it? This little tutorial + should cover everything you need to know from how to set it up to how to compile your first map.</p> + + <p>First things first, if you don't already have the program head over to the <a + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?p=3">downloads</a> + page, pick it up and install it. The installer is a standard Windows installer so I will leave that to + your imagination.</p> + + <p>Once you have installed Batch Compiler start the program up. <b><span class="warning">If you get an + error when you run it then you need the .NET framework which is linked to on the <a + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?p=3">downloads</a> + page.</span></b> Batch Compiler should look like this when you start it up:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup1.png" width="790" + height="605" alt="Batch Compiler At Startup"></center> + + <p>Now some of you may have noticed that there are no controls for compiling your map on the form. This + is because Batch Compiler 3.0.0 (and up) work with Batch Compiler Specification (BCS) files. These + wonderful dynamic configuration files allow you to use Batch Compiler to compile just about anything + that makes use of a batch file, be it a Half-Life 2 map (which this tutorial works on), a map for + another game, or even such things as applications.</p> + + <p>Before we take a look at these specifications, it is a good idea to make sure they are all up to + date. To do this, select <b>Check For Updates</b> from the <b>Help</b> menu. This will bring up a + dialog which can be used to update all official specification files. Clicking <b>Update</b> will do + just that. It is reccomended that you check for updates every so often to make sure you have the + latest specification for the latest updates to the tools.</p> + + <p>Six specifications come with Batch Compiler (they can be found under the <b>Specifications</b> menu). + They are:</p> + + <ul> + <li><b>Quake Tools Legacy:</b> The original Quake Tools specification.</li> + <li><b>Source Tools Advanced:</b> The advanced Source Tools specification. Recommended for experianced + users.</li> + <li><b>SourceTools Normal:</b> The standard Source Tools specification. Recommended for new users. + </li> + <li><b>Zoners Tools Advanced:</b> The advanced Zoners Tools specification. Recommended for experianced + users.</li> + <li><b>Zoners Tools Legacy:</b> The original Zoners Tools specification.</li> + <li><b>Zoners Tools Normal:</b> The standard Zoners Tools specification. Recommended for new users. + </li> + </ul> + + <p>You're welcome to use any specification you wish, I would, however, recommend the Source Tools Normal + specification because if you are reading this, you are probably a new user. You can always upgrade to + the Source Tools Advanced specification latter. If you are reading this tutorial you are setting Batch + Compiler up for Source mapping so make sure you pick one of the specifications that has the word + <i>Source</i> in it. To load the specification simply click it in the <b>Specifications</b> menu. Your + screen should look like this:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup2.png" width="790" + height="605" alt="Source Tools Normal Specification"></center> + + <p>Now that we have the specification open, we need to proceed to set Batch Compiler up to use it. In + the <b>Options</b> menu click the <b>Setup</b> button. Your screen should look like this:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup3.png" width="304" + height="376" alt="Options Form - General Tab"></center> + + <p>The <b>General</b> tab contains information specific to the editor itself. Its options are:</p> + + <ul> + <li><b>Opacity:</b> Set the opacity of the program (make it see through).</li> + <li><b>Log Viewer:</b> Set the program Batch Compiler uses to view LOG files.</li> + <li><b>Recent Files:</b> Set the number of recent files to store, this is used for both BCP and MAP + files.</li> + <li><b>Associate With:</b> Press the <i>BCP Files</i> button to associate BCP files with the editor. + When associated, double clicking a BCP (Batch Compiler Preset) file will launch Batch Compiler with + that preset loaded.</li> + </ul> + + <p>When you first start Batch Compiler, Batch Compiler will try to find NotePad using system path + variables and set it as your <b>Log Viewer</b>. If your <b>Log Viewer</b> is not set you will have to + manually browse for an appropriate application. Some appropriate standard windows applications include + NotePad and WordPad.</p> + + <p>Once you are happy with your settings in the <b>General</b> tab, move over to the <b>Stage Paths</b> + tab. Your screen should look like this:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup4.png" width="304" + height="376" alt="Options Form - Stage Paths Tab"></center> + + <p>The <b>Stage Paths</b> tab allows you to set the paths to all the tools used in your current + specification. To begin specifying the paths select the BSP tool from the list of tools on your + screen. Once selected the bottom text box on the form changes its caption to read <b>BSP Path</b>, its + browse button also becomes active as shown below:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup5.png" width="304" + height="376" alt="Options Form - Stage Paths Tab"></center> + + <p>Now simply press the browse button (the button with the three dots) and browse to the file located on + your hard drive. This file is part of the Source SDK and can be found in the folder + ...\Steam\SteamApps\[email protected]\sourcesdk\bin. Continue this process for all the reaming tools. + Your screen should look something like this:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup6.png" width="304" + height="376" alt="Options Form - Stage Paths Tab"></center> + + <p>Once you are happy with your settings in the <b>Stage Paths</b> tab, move over to the + <b>Variables</b> tab. Your screen should look like this:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup7.png" width="304" + height="376" alt="Options Form - Variables Tab"></center> + + <p>The <b>Variables</b> tab allows you to set the paths to various other resources used in your current + specification. These paths are set in a similar mannor to those of the <b>Stage Paths</b> tab and + should be set as follows:</p> + + <p><b>BinRoot:</b> (Source SDK bin directory.)</p> + + <ul> + <li><b>All MODs:</b> ...\Steam\SteamApps\[email protected]\sourcesdk\bin</li> + </ul> + + <p><b>ValveProject:</b> (GameInfo.txt directory.)</p> + + <ul> + <li><b>Half-Life 2:</b> ...\Steam\SteamApps\[email protected]\half-life 2\hl2</li> + <li><b>Half-Life 2: Deathmatch:</b> ...\Steam\SteamApps\[email protected]\half-life 2 deathmatch\hl2mp + </li> + <li><b>Counter-Strike: Source:</b> ...\Steam\SteamApps\[email protected]\counter-strike source\cstrike + </li> + <li><b>Day of Defeat: Source:</b> ...\Steam\SteamApps\[email protected]\day of defeat source\dod</li> + </ul> + + <p><b>Output:</b> (BSP output directory.)</p> + + <ul> + <li><b>Half-Life 2:</b> ...\Steam\SteamApps\[email protected]\half-life 2\hl2\maps</li> + <li><b>Half-Life 2: Deathmatch:</b> ...\Steam\SteamApps\[email protected]\half-life 2 + deathmatch\hl2mp\maps</li> + <li><b>Counter-Strike: Source:</b> ...\Steam\SteamApps\[email protected]\counter-strike + source\cstrike\maps</li> + <li><b>Day of Defeat: Source:</b> ...\Steam\SteamApps\[email protected]\day of defeat source\dod\maps + </li> + </ul> + + <p>Your form should look something like this when you're all done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup8.png" width="304" + height="376" alt="Options Form - Variables Tab"></center> + + <p>Once you are happy with your paths click the <b>OK</b> button to return to Batch Compiler's main + screen. We are now going to go through the steps for creating a generic "Fast" compile preset which + you can use for all your maps. Please continue to the <a href="Creating_A_Preset_(Source).html">next + page</a>.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Nov 5th, 2006 - 8:51:31 pm</span><span + class="right">[ 41366 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2590" + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=2875">jamie1993</a></span><span + class="right">Posted: Aug 1st, 2007 - 1:10:25 pm</span> + <div class="space"></div> + </div> + <div class="content">Yea where do we get source tools and shit<img src="../../images/emotes/bored.gif" + width="32" height="32" alt="bored"> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2593" + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 1st, 2007 - 1:13:09 pm</span> + <div class="space"></div> + </div> + <div class="content">I'm not sure what you mean... <img src="../../images/emotes/checkingthenews.gif" + width="32" height="32" alt="checkingthenews"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2622" + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=2900">jimmy</a></span><span + class="right">Modified: Aug 22nd, 2007 - 3:20:54 am</span> + <div class="space"></div> + </div> + <div class="content">I don't have source yet but it seems to me that you get hammer(4.0?) and the source + tools(bsp, vis, rad) from the source SDK on steam. If I'm wrong please correct me. I can't wait to build + for HL2.<br> + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><img + src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><img + src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2623" + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 23rd, 2007 - 12:35:50 am</span> + <div class="space"></div> + </div> + <div class="content">That's correct. <img src="../../images/emotes/apple.gif" width="32" height="32" + alt="apple"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2702" + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=1142">timmo</a></span><span + class="right">Modified: Nov 11th, 2007 - 11:05:36 pm</span> + <div class="space"></div> + </div> + <div class="content">Hi Nem, a long time since I have used the compiler for mapping. I am mapping for HL + 2" now but although I thought I had setup the compiler ok I get this message when I compile.<br> + <br> + Extra App Id set to 211, but no SteamAppId<br> + <br> + As the log is generated with the map details I am guessing this is a path error is it?<br> + <br> + Aprreciate any advice as usual, thanks</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2779" + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=3119">Sgt-Mess</a></span><span + class="right">Posted: Jan 8th, 2008 - 6:49:03 am</span> + <div class="space"></div> + </div> + <div class="content">Shouldn't you update this tut for the orange box release. The orange box games use + different directories.<br> + <br> + And also this tool is great. I used to use command promt and do every thing separately.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2953" + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=3364">Frederic</a></span><span + class="right">Posted: Jul 21st, 2008 - 1:59:28 pm</span> + <div class="space"></div> + </div> + <div class="content">Hello.I'm wondering how to get this to work with ep2/Orangebox games.I tried many + ways to make it work but it always seems to be missing all the materials/models in the map and it + crashes on Building Physics collision data.<br> + <br> + Help?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2998" + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=3455">knifeinthesnow</a></span><span + class="right">Posted: Oct 1st, 2008 - 3:26:41 am</span> + <div class="space"></div> + </div> + <div class="content"><img src="../../images/emotes/yeahbaby.gif" width="32" height="32" + alt="yeahbaby"><span style="color: red;">you did a great job on all your tools + keep up the good work! also i was confuse what to do with the path files</span></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c3002" + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Oct 10th, 2008 - 10:02:56 pm</span> + <div class="space"></div> + </div> + <div class="content">Are you still confused? I'm not sure if you're asking a question... If not, thanks. + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c3005" + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=3476">Seemon</a></span><span + class="right">Posted: Oct 18th, 2008 - 6:40:50 am</span> + <div class="space"></div> + </div> + <div class="content">At the part where you set up Batch Compiler stage paths, I get lost. I'm not sure + what I'm supposed to do.<br><br>Could you maybe provide a full screenshot of the <b>stage paths</b> + listed? And likewise for the <b>variables</b>?<br> + <br> + Other than that, I seem to be fine.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c3145" + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=3198">captain + terror</a></span><span class="right">Posted: Mar 10th, 2009 - 4:58:10 pm</span> + <div class="space"></div> + </div> + <div class="content">I can't compile orange box maps... I'm running as administrator, i'm pretty sure all + my paths are right, and here is my compile log:<br> + <br> + http://files.filefront.com/rooms+captainterror2log/;13444575</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c3152" + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=3682">Waffleguy388</a></span><span + class="right">Posted: Mar 22nd, 2009 - 4:38:42 pm</span> + <div class="space"></div> + </div> + <div class="content">it FAIL, heres the compile log:<br> + <br> + materialPath: E:\steam\steamapps\wardino389\half-life 2 deathmatch\hl2mp\materials<br> + Loading C:\Users\Wardino388\Desktop\faben's project\gm_Fabens_Buildv3.vmf<br> + fixing up env_cubemap materials on brush sides...<br> + 0...1...2...3...4...5...6...7...8...9...10**** leaked ****<br> + Entity info_teleport_destination (-3142.00 -6008.00 -9419.00) leaked!<br> + Processing areas...done (0)<br> + Building Faces...done (0)<br> + FixTjuncs...<br> + PruneNodes...<br> + WriteBSP...<br> + done (0)<br> + Creating default cubemaps for env_cubemap using skybox materials:<br> + skybox/sky_day01_08*.vmt<br> + Run buildcubemaps in the engine to get the correct cube maps.<br> + <br> + No such variable "$hdrbasetexture" for material "skybox/sky_day01_08rt"<br> + Can't load skybox file skybox/sky_day01_08 to build the default cubemap!<br> + Finding displacement neighbors...<br> + Finding lightmap sample positions...<br> + Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10<br> + Building Physics collision data...<br> + done (0) (47093 bytes)<br> + Placing detail props : 0...1...2...3...4...5...6...7...8...9...10<br> + Water found with no water_lod_control entity, creating a default one.<br> + Compacting texture/material tables...<br> + Reduced 261 texinfos to 135<br> + Reduced 25 texdatas to 22 (706 bytes to 554)<br> + Writing C:\Users\Wardino388\Desktop\faben's project\gm_Fabens_Buildv3.bsp<br> + 3 seconds elapsed<br> + <br> + <br> + <br> + 2 threads<br> + reading c:\users\wardino388\desktop\faben's project\gm_Fabens_Buildv3.bsp<br> + reading c:\users\wardino388\desktop\faben's project\gm_Fabens_Buildv3.prt<br> + LoadPortals: couldn't read c:\users\wardino388\desktop\faben's project\gm_Fabens_Buildv3.prt<br> + <br> + <br> + <br> + materialPath: E:\steam\steamapps\wardino389\half-life 2 deathmatch\hl2mp\materials<br> + Loading C:\Users\Wardino388\Desktop\faben's project\gm_Fabens_Buildv3.vmf<br> + fixing up env_cubemap materials on brush sides...<br> + 0...1...2...3...4...5...6...7...8...9...10**** leaked ****<br> + Entity info_teleport_destination (-3142.00 -6008.00 -9419.00) leaked!<br> + Processing areas...done (0)<br> + Building Faces...done (0)<br> + FixTjuncs...<br> + PruneNodes...<br> + WriteBSP...<br> + done (1)<br> + Creating default cubemaps for env_cubemap using skybox materials:<br> + skybox/sky_day01_08*.vmt<br> + Run buildcubemaps in the engine to get the correct cube maps.<br> + <br> + No such variable "$hdrbasetexture" for material "skybox/sky_day01_08rt"<br> + Can't load skybox file skybox/sky_day01_08 to build the default cubemap!<br> + Finding displacement neighbors...<br> + Finding lightmap sample positions...<br> + Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10<br> + Building Physics collision data...<br> + done (0) (47093 bytes)<br> + Placing detail props : 0...1...2...3...4...5...6...7...8...9...10<br> + Water found with no water_lod_control entity, creating a default one.<br> + Compacting texture/material tables...<br> + Reduced 261 texinfos to 135<br> + Reduced 25 texdatas to 22 (706 bytes to 554)<br> + Writing C:\Users\Wardino388\Desktop\faben's project\gm_Fabens_Buildv3.bsp<br> + 4 seconds elapsed<br> + <br> + <br> + <br> + 2 threads<br> + reading c:\users\wardino388\desktop\faben's project\gm_Fabens_Buildv3.bsp<br> + reading c:\users\wardino388\desktop\faben's project\gm_Fabens_Buildv3.prt<br> + LoadPortals: couldn't read c:\users\wardino388\desktop\faben's project\gm_Fabens_Buildv3.prt<br> + <br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c3454" + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=4108">-=GRW=- + [GMRC] Kaos</a></span><span class="right">Posted: Aug 2nd, 2010 - 6:20:09 pm</span> + <div class="space"></div> + </div> + <div class="content"><a + href="https://web.archive.org/web/20170915144730/http://www.filefront.com/thankyou.php?f=17167937"> + http://www.filefront.com/thankyou.php?f=17167937</a><br> + <br> + Hey guys, I added Garry's Mod to the base settings for the Steam tab. You can now select it in the + drop-down game menu. This is the "Steam.BCI" file that goes in "Specifications" in your Batch Compiler + folder.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c3767" + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=7433">Zoso</a></span><span + class="right">Posted: Dec 9th, 2012 - 2:30:00 pm</span> + <div class="space"></div> + </div> + <div class="content">How would i do a Full compile? would it be just changing the option from fast to + normal if using the "fast" preset tutorial? is there any other options i need to select </div> + </div><br> + <div class="info center">You must be logged in to post a comment.<br>New users can register <a + href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?c=141&o=0&action=addauthor">here</a>. + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div 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\ No newline at end of file diff --git a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Specification_Files.html b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Specification_Files.html new file mode 100644 index 0000000..9557eca --- /dev/null +++ b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Specification_Files.html @@ -0,0 +1,2714 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p35" + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#p35">Batch + Compiler Specification Files</a> - <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 9:51:42 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <font size="4"><b>About:</b></font><br> + + <p>Batch Compiler Specification (BCS) files are simple element orientated text files that are used to + specify the batches, stages and options that can be used. They construct the objects on Batch + Compiler's main form and specify the layout of the batch file Batch Compiler produces. In short, the + define almost everything you see in Batch Compiler.</p> + + <ul> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Batch">Batch + Element</a></li> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Stage">Stage + Element</a></li> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Control">Control + Elements</a> + <ul> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#LabelBox">LabelBox</a> + </li> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Space">Space</a> + </li> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Option">Option + Elements</a> + <ul> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#CheckBox">CheckBox</a> + </li> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#TextBox">TextBox</a> + </li> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#ComboBox">ComboBox</a> + </li> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#FileBox">FileBox</a> + </li> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#FolderBox">FolderBox</a> + </li> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#ColorBox">ColorBox</a> + </li> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Shared">Shared + Options</a></li> + </ul> + </li> + </ul> + </li> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Directives">Directives</a> + <ul> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Define">Define + Directive</a></li> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Include">Include + Directive</a></li> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Once">Once + Directive</a></li> + </ul> + </li> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Naming">Naming + Conventions</a></li> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Comment">Comment + Syntax</a></li> + <li> <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Error">Error + Messages</a></li> + </ul> + + <a name="Batch"> + <font size="4"><b>The Batch Element:</b></font> + </a><br> + + <p>Specification files are made up of two main sections, a <b>Batch</b> section that specifies the batch + files Batch Compiler produces, and <b>Stage</b> section that specifies the stages these batch files + use. There is no set order in which they must appear, but general place the <b>Batch</b> sections at + the top of the specification file (as a convention). The following is the main <b>Batch</b> section + from the "Zoners Tools" specification file that comes with Batch Compiler:</p> + + <div class="vbcode"> + Batch + { + Name "Zoners Tools" + Priority "2" + Links "Zoners Tools,http://dev.valve-erc.com/index.php?go=zhlt" + Filter "Supported Files|*.map;*.bsp|MAP Files (*.map)|*.map|BSP Files (*.bsp)|*.bsp" + Stages "CSG|BSP|VIS|NetVIS|RAD|RipEnt|Shared" + LogFile "${FilePath}\\${FileName}.log" + Template "@echo off\n"_ + "set WADROOT=${InputPath}\n"_ + "\"${StagePath=CSG}\" ${StageParam=CSG} \"${FilePath}\\${FileName}\"\n"_ + "\"${StagePath=BSP}\" ${StageParam=BSP} \"${FilePath}\\${FileName}\"\n"_ + "\"${StagePath=VIS}\" ${StageParam=VIS} \"${FilePath}\\${FileName}\"\n"_ + "\"${StagePath=NetVIS}\" ${StageParam=NetVIS} \"${FilePath}\\${FileName}\"\n"_ + "\"${StagePath=RAD}\" ${StageParam=RAD} \"${FilePath}\\${FileName}\"\n"_ + "\"${StagePath=RipEnt}\" ${StageParam=RipEnt} \"${FilePath}\\${FileName}\"\n" + } + </div> + + <p>This is a good example of a batch section because it shows all the various aspects of Batch + Compiler's elements and attributes. The general format for all of the various elements and attributes + in a specification file is as follows:</p> + + <div class="vbcode"> + Element + { + Attribute1 "Value1" + Attribute2 "Value2" + Attribute3 "Value3"_ + "Value3 Continued" + } + </div> + + <p>All attribute values, wheather they are numeric or strings, are written in quotes. If an attribute's + value is long you can split it into two or more strings by placing a underscore ("_") charactor in + between each string as showen above. Attributes can also contain escape sequences to represent + characters you can't easily type. These escape sequences are modeled after the C language escape + sequences and are as follows:</p> + + <center> + <table class="authortable"> + <tbody> + <tr> + <td class="title" width="150"> + <center>Escape Sequence</center> + </td> + <td class="title" width="*"> + <center>Character</center> + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + \t + </td> + <td class="value1" valign="top"> + Tab + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + \n + </td> + <td class="value1" valign="top"> + New Line + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + \\ + </td> + <td class="value1" valign="top"> + Backslash + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + \" + </td> + <td class="value1" valign="top"> + Quote + </td> + </tr> + + </tbody> + </table> + </center> + + <p>The quote escape sequence can be very usefull for adding quotes to your attribute's value without + confusing the parser. For example the string <i>Ryan "The Yellow Dart" Gregg</i> would be written as + <i>"Ryan \"The Yellow Dart\" Gregg"</i>.</p> + + <p>The various attributes that the <b>Batch</b> element can take are as follows:</p> + + <center> + <table class="authortable"> + <tbody> + <tr> + <td class="title" width="100"> + <center>Attribute</center> + </td> + <td class="title" width="100"> + <center>Type</center> + </td> + <td class="title" width="100"> + <center>Default</center> + </td> + <td class="title" width="*"> + <center>Value</center> + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Filter + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + All Files (*.*)|*.* + </td> + <td class="value1" valign="top"> + The file filter to use when browsing for files on the main form in the standard windows + format. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Links + </td> + <td class="value1" valign="top"> + List + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + A list of web site links associated with the batch. The format is <i>"Link1 Name,Link1 + URL|Link2 Name,Link2 URL"</i>. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + LogFile + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The template for the log file path. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Name + </td> + <td class="value1" valign="top"> + ID + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The name of the batch. Must be unique. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Priority + </td> + <td class="value1" valign="top"> + Integer + </td> + <td class="value1" valign="top"> + 0 + </td> + <td class="value1" valign="top"> + The priority of the batch. The batch with the highest priority will be the batch that Batch + Compiler loads. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ShellExecute + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + False + </td> + <td class="value1" valign="top"> + If true, the batch will be run through the shell and not a batch file. The batch must be no + longer than one line and only one command if this is true. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Stages + </td> + <td class="value1" valign="top"> + List + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + A list of all the stages the batch uses in the order they will be run (and appear in Batch + Compiler). + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Template + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The template for the batch. + </td> + </tr> + + </tbody> + </table> + </center> + <br> + + <p>The <b>Template</b> attribute of the <b>Batch</b> element is simply a batch script mixed in with + variables.</p> + + <b>Variables:</b><br> + + <p>Batch Compiler defines the following variables that can be used anywhere in your <b>Template</b>:</p> + + <center> + <table class="authortable"> + <tbody> + <tr> + <td class="title" width="150"> + <center>Variable</center> + </td> + <td class="title" width="*"> + <center>Value</center> + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${Date} + </td> + <td class="value1" valign="top"> + The current date in short format. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${FileExt} + </td> + <td class="value1" valign="top"> + The input file's extension. For example, the extension of <i>C:\test.map</i> would be + <i>map</i>. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${FileName} + </td> + <td class="value1" valign="top"> + The input file's Name. For example, the name of <i>C:\test.map</i> would be <i>test</i>. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${FilePath} + </td> + <td class="value1" valign="top"> + The input file's Path. For example, the path of <i>C:\test.map</i> would be <i>C:\</i>. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${InputPath} + </td> + <td class="value1" valign="top"> + The input path (as set in the options form.) + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${LogViewerPath} + </td> + <td class="value1" valign="top"> + The full path to the log viewer (as set in the options form). + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${OutputPath} + </td> + <td class="value1" valign="top"> + The output path (as set in the options form.) + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${StageCmd=XXX} + </td> + <td class="value1" valign="top"> + The command list of a stage generated by Batch Compiler where XXX is the stage you want the + command list for. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${StageParam=XXX} + </td> + <td class="value1" valign="top"> + The parameter list of a stage generated by Batch Compiler where XXX is the stage you want the + parameter list for. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${StagePath=XXX} + </td> + <td class="value1" valign="top"> + The full path of a stage where XXX is the stage you want the full path for. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${StageTitle=XXX} + </td> + <td class="value1" valign="top"> + The ftitle of a stage where XXX is the stage you want the title for. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${Time} + </td> + <td class="value1" valign="top"> + The current time in short format. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${Version} + </td> + <td class="value1" valign="top"> + The version of Batch Compiler you are using. + </td> + </tr> + + </tbody> + </table> + </center> + + <p>It should be noted that when <b>StagePath</b> or <b>StageParam</b> occurs on a line, that line will + not be part of the batch if the stage is a program and it is not checked to run in Batch Compiler.</p> + + <a name="Stage"> + <font size="4"><b>The Stage Element:</b></font> + </a><br> + + <p>The <b>Stage</b> element is used to specify the programs that are used to make up a <b>Batch</b>. + Each <b>Stage</b> makes up a tab in Batch Compiler. Here is a sample <b>Stage</b>:</p> + + <div class="vbcode"> + Stage + { + Name "VIS" + Title "Visibility Index Set" + Type "Program" + Filter "HLVIS (hlvis.exe)|hlvis.exe" + + ComboBox + { + Name "Vis Type" + Bold "True" + Default "Normal" + Options "Fast,-fast|Normal,|Full,-full" + Hint "\tRun as fast or normal or full VIS." + } + + Space + { + Size "9" + } + + TextBox + { + Name "Additional Parameters" + Type "String" + Size "3" + Hint "\tAdd additional parameters here as you would a command line." + } + } + </div> + + <p>This example illustrates how the <b>Stage</b> element is made up of other elements such as ComboBoxes + and TextBoxes. The various attributes that the <b>Stage</b> element can take are as follows:</p> + + <center> + <table class="authortable"> + <tbody> + <tr> + <td class="title" width="100"> + <center>Attribute</center> + </td> + <td class="title" width="100"> + <center>Type</center> + </td> + <td class="title" width="100"> + <center>Default</center> + </td> + <td class="title" width="*"> + <center>Value</center> + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Filter + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + Applications (*.exe)|*.exe + </td> + <td class="value1" valign="top"> + The file filter to use when browsing for the stage's program in the standard windows format. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Groups + </td> + <td class="value1" valign="top"> + List + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The list of all the element groups in the sage. You must list these if you wish to access + individual element groups. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Name + </td> + <td class="value1" valign="top"> + ID + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The name of the stage. Must be unique. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Title + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The title of the stage. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Type + </td> + <td class="value1" valign="top"> + Enumeration + </td> + <td class="value1" valign="top"> + Program + </td> + <td class="value1" valign="top"> + The type of stage the stage is. Options are <i>Program</i>, <i>ParameterList</i> and + <i>CommandList</i>. + </td> + </tr> + + </tbody> + </table> + </center> + + <br> + + <a name="Control"> + <font size="4"><b>Control Elements:</b></font> + </a><br> + + <p>The <b>Stage</b> element is also made up of additional control elements which are used to define the + objects on the tab and the parameters of the program. Batch Compiler defines for the following control + elements: <b>LabelBox</b>, <b>Space</b>, <b>CheckBox</b>, <b>TextBox</b>, <b>ComboBox</b>, + <b>FileBox</b>, <b>FolderBox</b> and the <b>ColorBox</b> control element.</p> + + <p>These control elements are placed on the tabs in a grid like manor. Each tab is divided into 11x3 + (33) grid boxes, each of which a control element can be added to. The position of the control elements + is determined automatically by the order of their creation, starting from the top left then making + their way down each column until it is full.</p> + + <a name="LabelBox"> + <font size="4"><b>The LabelBox:</b></font> + </a><br> + + <p>The <b>LabelBox</b> is a simple control element that is used to provide headings for other control + elements. An example <b>LabelBox</b> element is as follows:</p> + + <div class="vbcode"> + LabelBox + { + Name "Recommended File Deletions:" + Bold "True" + } + </div> + + <p>The attributes that the <b>LabelBox</b> element defines are as follows:</p> + + <center> + <table class="authortable"> + <tbody> + <tr> + <td class="title" width="100"> + <center>Attribute</center> + </td> + <td class="title" width="100"> + <center>Type</center> + </td> + <td class="title" width="100"> + <center>Default</center> + </td> + <td class="title" width="*"> + <center>Value</center> + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Bold + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + False + </td> + <td class="value1" valign="top"> + The element's bold state. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Name + </td> + <td class="value1" valign="top"> + ID + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The name of the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Size + </td> + <td class="value1" valign="top"> + Integer + </td> + <td class="value1" valign="top"> + 1 + </td> + <td class="value1" valign="top"> + The width of the element in grid blocks. + </td> + </tr> + + </tbody> + </table> + </center> + + <br> + + <a name="Space"> + <font size="4"><b>The Space:</b></font> + </a><br> + + <p>The <b>Space</b> is a simple control element that is used to provide vitrical spacing between control + elements. An example <b>Space</b> element is as follows:</p> + + <div class="vbcode"> + Space + { + Size "3" + } + </div> + + <p>The attributes that the <b>Space</b> element defines are as follows:</p> + + <center> + <table class="authortable"> + <tbody> + <tr> + <td class="title" width="100"> + <center>Attribute</center> + </td> + <td class="title" width="100"> + <center>Type</center> + </td> + <td class="title" width="100"> + <center>Default</center> + </td> + <td class="title" width="*"> + <center>Value</center> + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Size + </td> + <td class="value1" valign="top"> + Integer + </td> + <td class="value1" valign="top"> + 1 + </td> + <td class="value1" valign="top"> + The height of the element in grid blocks. + </td> + </tr> + + </tbody> + </table> + </center> + + <p>When Batch Compiler encounters a <b>Space</b> element it simply moves ahead the specified number of + spaces (grid blocks) as if a sub class had been placed there. It is important to note that if you use + a 'Width' value greater then 1 for any of the sub classes, you'll need to use the 'Spaces' field to + prevent other sub classes from being placed on top of the wide sub class by jumping over any + additional grid blocks it takes up.</p> + + <a name="Option"> + <font size="4"><b>Option Elements:</b></font> + </a><br> + + <p>Option elements are used to define parameters and batch commands for use in your <b>Batch</b>. If + your <b>Stage</b> is of type <i>Program</i> or <i>ParameterList</i> the option created will be in the + format <i>parameter value</i>. If your <b>Stage</b> is of type <i>CommandList</i> the option created + will be in the format <i>parameter\n</i>.</p> + + <p>All option elements allow you to create variable switches by using any of the following variables as + part of their parameter:</p> + + <center> + <table class="authortable"> + <tbody> + <tr> + <td class="title" width="150"> + <center>Variable</center> + </td> + <td class="title" width="*"> + <center>Value</center> + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${Date} + </td> + <td class="value1" valign="top"> + The current date in short format. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${FileExt} + </td> + <td class="value1" valign="top"> + The input file's extension. For example, the extension of <i>C:\test.map</i> would be + <i>map</i>. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${FileName} + </td> + <td class="value1" valign="top"> + The input file's Name. For example, the name of <i>C:\test.map</i> would be <i>test</i>. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${FilePath} + </td> + <td class="value1" valign="top"> + The input file's Path. For example, the path of <i>C:\test.map</i> would be <i>C:\</i>. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${InputPath} + </td> + <td class="value1" valign="top"> + The input path (as set in the options form.) + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${LogViewerPath} + </td> + <td class="value1" valign="top"> + The full path to the log viewer (as set in the options form). + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${OutputPath} + </td> + <td class="value1" valign="top"> + The output path (as set in the options form.) + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${Time} + </td> + <td class="value1" valign="top"> + The current time in short format. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${Version} + </td> + <td class="value1" valign="top"> + The version of Batch Compiler you are using. + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Options that are part of a <b>Stage</b> of type <i>CommandList</i> (excluding <b>CheckBox's</b>) can + use the following additional variables:</p> + + <center> + <table class="authortable"> + <tbody> + <tr> + <td class="title" width="150"> + <center>Variable</center> + </td> + <td class="title" width="*"> + <center>Value</center> + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + ${Value} + </td> + <td class="value1" valign="top"> + The value of the option. + </td> + </tr> + + </tbody> + </table> + </center> + + <p>The bellow example uses variables to delete an intermittent file. The parameter looks as follows:</p> + + <div class="vbcode"> + CheckBox + { + Name "Delete .WIC After Compile" + Param "if not exist \"${FilePath}\\${FileName}.wic\" goto nodelwic\n"_ + "del \"${FilePath}\\${FileName}.wic\"\n"_ + "echo ${FilePath}\\${FileName}.wic deleted.\n"_ + ":nodelwic" + } + </div> + + <br> + + <a name="CheckBox"> + <font size="4"><b>The CheckBox:</b></font> + </a><br> + + <p>The <b>CheckBox</b> is a common control element that defines a single valueless switch. An example + <b>CheckBox</b> element is as follows:</p> + + <div class="vbcode"> + CheckBox + { + Name "No WAD Textures" + Param "-nowadtextures" + Hint "\tInclude all used textures into bsp." + } + </div> + + <p>The attributes that the <b>CheckBox</b> element defines are as follows:</p> + + <center> + <table class="authortable"> + <tbody> + <tr> + <td class="title" width="100"> + <center>Attribute</center> + </td> + <td class="title" width="100"> + <center>Type</center> + </td> + <td class="title" width="100"> + <center>Default</center> + </td> + <td class="title" width="*"> + <center>Value</center> + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Bold + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + False + </td> + <td class="value1" valign="top"> + The element's bold state. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Checked + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + False + </td> + <td class="value1" valign="top"> + The element's checked state. If true the element will be checked by default. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Group + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The group the element belongs to. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Hint + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The hint that is displayed when you hover your mouse over the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Index + </td> + <td class="value1" valign="top"> + Integer + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The index of the element in the parameter list. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Name + </td> + <td class="value1" valign="top"> + ID + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The name of the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Param + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The switch to use for the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Size + </td> + <td class="value1" valign="top"> + Integer + </td> + <td class="value1" valign="top"> + 1 + </td> + <td class="value1" valign="top"> + The width of the element in grid blocks. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Stages + </td> + <td class="value1" valign="top"> + List + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + A list of stages that share the element. + </td> + </tr> + + </tbody> + </table> + </center> + + <br> + + <a name="TextBox"> + <font size="4"><b>The TextBox:</b></font> + </a><br> + + <p>The <b>TextBox</b> is a common control element that defines a single switch with a value. An example + <b>TextBox</b> element is as follows:</p> + + <div class="vbcode"> + TextBox + { + Name "Max Node Size" + Param "-maxnodesize" + Bold "True" + Type "Single" + Default "1024.0" + Min "64.0" + Max "8192.0" + Hint "\tSets the maximum portal node size." + } + </div> + + <p>The attributes that the <b>TextBox</b> element defines are as follows:</p> + + <center> + <table class="authortable"> + <tbody> + <tr> + <td class="title" width="100"> + <center>Attribute</center> + </td> + <td class="title" width="100"> + <center>Type</center> + </td> + <td class="title" width="100"> + <center>Default</center> + </td> + <td class="title" width="*"> + <center>Value</center> + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Bold + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + False + </td> + <td class="value1" valign="top"> + The element's bold state. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Checked + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + False + </td> + <td class="value1" valign="top"> + The element's checked state. If true the element will be checked by default. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Default + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The default value for the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Group + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The group the element belongs to. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Hint + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The hint that is displayed when you hover your mouse over the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Index + </td> + <td class="value1" valign="top"> + Integer + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The index of the element in the parameter list. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Max + </td> + <td class="value1" valign="top"> + Variable + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + If the element is a numeric type, the maximum value it can take. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Min + </td> + <td class="value1" valign="top"> + Variable + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + If the element is a numeric type, the minimum value it can take. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Name + </td> + <td class="value1" valign="top"> + ID + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The name of the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Param + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The switch to use for the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Quote + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + True + </td> + <td class="value1" valign="top"> + The element's quote state. If true values with white space in them will be surounded in + quotes. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Size + </td> + <td class="value1" valign="top"> + Integer + </td> + <td class="value1" valign="top"> + 1 + </td> + <td class="value1" valign="top"> + The width of the element in grid blocks. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Stages + </td> + <td class="value1" valign="top"> + List + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + A list of stages that share the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Type + </td> + <td class="value1" valign="top"> + Enumeration + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + The type of value the element can take. Options are <i>String</i>, <i>Integer</i> and + <i>Single</i>. + </td> + </tr> + + </tbody> + </table> + </center> + + <br> + + <a name="ComboBox"> + <font size="4"><b>The ComboBox:</b></font> + </a><br> + + <p>The <b>ComboBox</b> is a common control element that defines a single switch with multipule fixed + values. An example <b>ComboBox</b> element is as follows:</p> + + <div class="vbcode"> + ComboBox + { + Name "Max Node Size" + Param "-maxnodesize" + Bold "True" + Type "Single" + Default "1024.0" + Min "64.0" + Max "8192.0" + Hint "\tSets the maximum portal node size." + } + </div> + + <p>The attributes that the <b>ComboBox</b> element defines are as follows:</p> + + <center> + <table class="authortable"> + <tbody> + <tr> + <td class="title" width="100"> + <center>Attribute</center> + </td> + <td class="title" width="100"> + <center>Type</center> + </td> + <td class="title" width="100"> + <center>Default</center> + </td> + <td class="title" width="*"> + <center>Value</center> + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Bold + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + False + </td> + <td class="value1" valign="top"> + The element's bold state. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Checked + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + False + </td> + <td class="value1" valign="top"> + The element's checked state. If true the element will be checked by default. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Default + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The name of the default option for the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Group + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The group the element belongs to. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Hint + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The hint that is displayed when you hover your mouse over the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Index + </td> + <td class="value1" valign="top"> + Integer + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The index of the element in the parameter list. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Name + </td> + <td class="value1" valign="top"> + ID + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The name of the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Options + </td> + <td class="value1" valign="top"> + List + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + A list of options that the element can take. The format is <i>"Option1 Name,Option1 + Value|Option2 Name,Option2 Value"</i>. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Param + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The switch to use for the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Quote + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + True + </td> + <td class="value1" valign="top"> + The element's quote state. If true values with white space in them will be surounded in + quotes. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Size + </td> + <td class="value1" valign="top"> + Integer + </td> + <td class="value1" valign="top"> + 1 + </td> + <td class="value1" valign="top"> + The width of the element in grid blocks. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Stages + </td> + <td class="value1" valign="top"> + List + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + A list of stages that share the element. + </td> + </tr> + + </tbody> + </table> + </center> + + <p>The <b>ComboBox</b> can also be a useful element for switching between multiple valueless switches. + For example, you can only start Half-Life in fullscreen or windowed mode, so if you wanted to switch + between the two you would do the following:</p> + + <div class="vbcode"> + ComboBox + { + Name "Startup State" + Default "Fullscreen" + Options "Fullscreen,-full|Windowed,-win" + Hint "\tStart Half-Life with the following window state." + } + </div> + + <br> + + <a name="FileBox"> + <font size="4"><b>The FileBox:</b></font> + </a><br> + + <p>The <b>FileBox</b> is a control element that defines a single switch that takes a file as a value. An + example <b>FileBox</b> element is as follows:</p> + + <div class="vbcode"> + FileBox + { + Name "WAD File" + Param "-wadinclude" + FullPath "True" + Filter "WAD Files (*.wad)|*.wad" + Hint "\tPlace textures used by the wad file specified into the bsp." + } + </div> + + <p>The attributes that the <b>FileBox</b> element defines are as follows:</p> + + <center> + <table class="authortable"> + <tbody> + <tr> + <td class="title" width="100"> + <center>Attribute</center> + </td> + <td class="title" width="100"> + <center>Type</center> + </td> + <td class="title" width="100"> + <center>Default</center> + </td> + <td class="title" width="*"> + <center>Value</center> + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Bold + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + False + </td> + <td class="value1" valign="top"> + The element's bold state. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Checked + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + False + </td> + <td class="value1" valign="top"> + The element's checked state. If true the element will be checked by default. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Default + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The default file name. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Filter + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + All Files (*.*)|*.* + </td> + <td class="value1" valign="top"> + The file filter to use when browsing for files in the standard windows format. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + FullPath + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + True + </td> + <td class="value1" valign="top"> + The element's full path state. If true the path and file name of the file will be used, if + false only the file name will be used. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Group + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The group the element belongs to. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Hint + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The hint that is displayed when you hover your mouse over the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Index + </td> + <td class="value1" valign="top"> + Integer + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The index of the element in the parameter list. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Name + </td> + <td class="value1" valign="top"> + ID + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The name of the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Param + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The switch to use for the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Quote + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + True + </td> + <td class="value1" valign="top"> + The element's quote state. If true values with white space in them will be surounded in + quotes. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Size + </td> + <td class="value1" valign="top"> + Integer + </td> + <td class="value1" valign="top"> + 1 + </td> + <td class="value1" valign="top"> + The width of the element in grid blocks. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Stages + </td> + <td class="value1" valign="top"> + List + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + A list of stages that share the element. + </td> + </tr> + + </tbody> + </table> + </center> + + <br> + + <a name="FolderBox"> + <font size="4"><b>The FolderBox:</b></font> + </a><br> + + <p>The <b>FolderBox</b> is a control element that defines a single switch that takes a folder as a + value. An example <b>FolderBox</b> element is as follows:</p> + + <div class="vbcode"> + FolderBox + { + Name "Folder" + Param "-folder" + + Hint "\tSpecify a folder that will be searched for bsp files." + } + </div> + + <p>The attributes that the <b>FolderBox</b> element defines are as follows:</p> + + <center> + <table class="authortable"> + <tbody> + <tr> + <td class="title" width="100"> + <center>Attribute</center> + </td> + <td class="title" width="100"> + <center>Type</center> + </td> + <td class="title" width="100"> + <center>Default</center> + </td> + <td class="title" width="*"> + <center>Value</center> + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Bold + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + False + </td> + <td class="value1" valign="top"> + The element's bold state. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Checked + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + False + </td> + <td class="value1" valign="top"> + The element's checked state. If true the element will be checked by default. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Group + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The group the element belongs to. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Hint + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The hint that is displayed when you hover your mouse over the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Index + </td> + <td class="value1" valign="top"> + Integer + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The index of the element in the parameter list. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Name + </td> + <td class="value1" valign="top"> + ID + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The name of the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Param + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The switch to use for the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Quote + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + True + </td> + <td class="value1" valign="top"> + The element's quote state. If true values with white space in them will be surounded in + quotes. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Size + </td> + <td class="value1" valign="top"> + Integer + </td> + <td class="value1" valign="top"> + 1 + </td> + <td class="value1" valign="top"> + The width of the element in grid blocks. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Stages + </td> + <td class="value1" valign="top"> + List + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + A list of stages that share the element. + </td> + </tr> + + </tbody> + </table> + </center> + + <br> + + <a name="ColorBox"> + <font size="4"><b>The ColorBox:</b></font> + </a><br> + + <p>The <b>ColorBox</b> is a control element that defines a single switch that takes a color as a value. + An example <b>ColorBox</b> element is as follows:</p> + + <div class="vbcode"> + ColorBox + { + Name "Ambient Light" + Param "-ambient" + Type "Single" + Default "0 0 0" + Hint "\tSet ambient world light." + } + </div> + + <p>The attributes that the <b>ColorBox</b> element defines are as follows:</p> + + <center> + <table class="authortable"> + <tbody> + <tr> + <td class="title" width="100"> + <center>Attribute</center> + </td> + <td class="title" width="100"> + <center>Type</center> + </td> + <td class="title" width="100"> + <center>Default</center> + </td> + <td class="title" width="*"> + <center>Value</center> + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Bold + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + False + </td> + <td class="value1" valign="top"> + The element's bold state. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Checked + </td> + <td class="value1" valign="top"> + Boolean + </td> + <td class="value1" valign="top"> + False + </td> + <td class="value1" valign="top"> + The element's checked state. If true the element will be checked by default. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Default + </td> + <td class="value1" valign="top"> + Color + </td> + <td class="value1" valign="top"> + 0 0 0 + </td> + <td class="value1" valign="top"> + The default color in <i>R G B</i> mode. The color can be defined as a Integer or a Single. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Group + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The group the element belongs to. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Hint + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The hint that is displayed when you hover your mouse over the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Index + </td> + <td class="value1" valign="top"> + Integer + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The index of the element in the parameter list. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Name + </td> + <td class="value1" valign="top"> + ID + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The name of the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Param + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + The switch to use for the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Quote + </td> + <td class="value1" valign="top"> + Boolean + + </td> + <td class="value1" valign="top"> + False + </td> + <td class="value1" valign="top"> + The element's quote state. If true values with white space in them will be surounded in + quotes. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Size + </td> + <td class="value1" valign="top"> + Integer + </td> + <td class="value1" valign="top"> + 1 + </td> + <td class="value1" valign="top"> + The width of the element in grid blocks. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Stages + </td> + <td class="value1" valign="top"> + List + </td> + <td class="value1" valign="top"> + N/A + </td> + <td class="value1" valign="top"> + A list of stages that share the element. + </td> + </tr> + + <tr> + <td class="argument" valign="top"> + Type + </td> + <td class="value1" valign="top"> + Enumeration + </td> + <td class="value1" valign="top"> + String + </td> + <td class="value1" valign="top"> + The type of value the color is defined with. Options are <i>Integer</i> and <i>Single</i>. + Integer values range from 0 to 255 and Single values range from 0.0 to 1.0. + </td> + </tr> + + </tbody> + </table> + </center> + + <br> + + <a name="Shared"> + <font size="4"><b>Shared Options:</b></font> + </a><br> + + <p>In some cases you have an option element that you want to include in multiple <b>Stages</b>. These + are called shared options. (An example of one of these would be the -texdata option in Zoners Tools, + you want this to be added to all <b>Stages</b>). This can be done with any option element through the + use of the <i>Stages</i> attribute. In the <i>Stages</i> attribute list all the <b>Stages</b> that you + want the option element to be used with. An example shared option is as follows:</p> + + <div class="vbcode"> + TextBox + { + Name "Texture Data" + Param "-texdata" + Bold "True" + Stages "CSG|BSP|VIS|NetVIS|RAD|RipEnt" + Type "Integer" + + Default "4096" + Min "2048" + Hint "\tAlter maximum texture memory limit (in kb)." + } + </div> + + <p>Note that shared options only appear in the <b>Stage</b> you create them in, but their options are + added to the parameter list of all the <i>Program</i> and <i>ParameterList</i> <b>Stages</b> they are + shared with.</p> + + <a name="Directives"> + <font size="4"><b>Directives:</b></font> + </a><br> + + <p>Directives are special commands that tell the parser how to parse the specification file. The three + directives available are <b>Define</b>, <b>Include</b> and <b>Once</b>.</p> + + <a name="Define"> + <font size="4"><b>Define Directive:</b></font> + </a><br> + + <p>The <b>Define</b> directive allows you to define custom variables that can be used anywhere you can + use the variables that the <b>Define</b> is composed of. An example of the <b>Define</b> directive is + as follows:</p> + + <div class="vbcode"> + Define "DateTime" "${Date} {$Time}" + Define "Author" "Ryan \"Nemesis\" Gregg" + </div> + + <p>This defines a new variable, <i>${DateTime}</i>, that you can use anywhere in place of <i>${Date} + ${Time}</i>. This also defines a new variable, <i>${Author}</i>, which you can use any where in + place of <i>Ryan "Nemesis" Gregg</i>. For example: <i>echo ${Author}</i>.</p> + + <a name="Include"> + <font size="4"><b>Include Directive:</b></font> + </a><br> + + <p>The <b>Include</b> directive allows you to include <b>Batches</b> and <b>Stages</b> defined in + another specification file in the current specification file. When you include a specification file it + is parsed separately from the specification file you included it from. This means the specification + file you include must be a complete standalone specification file. You cannot include a specification + file from within a <b>Batch</b> or <b>Stage</b> element. An example of the <b>Include</b> directive is + as follows:</p> + + <div class="vbcode"> + Include "Batch.bci" + </div> + + <br> + + <a name="Once"> + <font size="4"><b>Once Directive:</b></font> + </a><br> + + <p>If you <b>Include</b> a specification file more than once you will run into errors because you will + be declaring the elements in that specification file more than once. As a work around you can use the + <b>Once</b> directive to indicate that the specification file is only to be parsed once. The + <b>Once</b> directive should only be used at the top of a specification file. An example of the + <b>Once</b> directive is as follows:</p> + + <div class="vbcode"> + Once + </div> + + <br> + + <a name="Naming"> + <font size="4"><b>Naming Conventions:</b></font> + </a><br> + + <p>As a convention, specification files that you wish to use with the <b>Include</b> directive but don't + wish to allow users to use as standalone specifications should be given the .bci (Batch Compiler + Include File) extension. Files that you wish to allow users to use as standalone specifications should + be given the .bcs (Batch Compiler Specification File) extension.</p> + + <a name="Comment"> + <font size="4"><b>Comment Syntax:</b></font> + </a><br> + + <p>Comments can be added anywhere in specification files. Batch Compiler uses the standard C++ style + comment syntax to allow for both line and block comments. An example of correct line comment syntax is + as follows:</p> + + <div class="vbcode"> + // This is a comment. + // The Bold attribute has been commented out, Batch Compiler + // will not parse it. + CheckBox + { + Name "No WAD Textures" + Param "-nowadtextures" + //Bold "True" + Hint "\tInclude all used textures into bsp." + } + </div> + + <p>An example of correct block comment syntax is as follows:</p> + + <div class="vbcode"> + /* + * This is a comment. + * The Below CheckBox has been commented out, Batch Compiler + * will not parse it. + */ + + /*CheckBox + { + Name "No WAD Textures" + Param "-nowadtextures" + Bold "True" + Hint "\tInclude all used textures into bsp." + }*/ + </div> + + <br> + + <a name="Error"> + <font size="4"><b>Error Messages:</b></font> + </a><br> + + <p>When Batch Compiler encounters an error parsing a specification file it outputs an error message in + the format <i>Error (line): message</i>. The line number Batch Compiler reports isn't necessarily the + line that the error occurred on, it is the line Batch Compiler is on when it determines that there is + an error. This will typically be the line of the error or the line after the error but it could + potentially be any line after the error. If Batch Compiler encounters an error within an include file + Batch Compiler will stack the error messages with the lowest level include file on the bottom of the + stack. Below is an example error message:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcspec1.gif" width="371" height="126" + alt="Batch Compiler Error Message"></center> + + <p>In the above error message we can see that on or below line 18 of the specification file we are + loading there was an error parsing the include file <i>Zoners Tools P Series.bci</i>. We can also see + that on or below line 118 of the include file Batch Compiler encountered an attribute that did not + belong to an element. This attribute is most likely a misspelled <i>Hint</i> attribute.</p> + + <font size="4"><b>Opening a Specification File in Batch Compiler:</b></font><br> + + <p>When Batch Compiler starts up it automatically searches the <i>Batch Compiler\Specifications</i> + directory for .bcs files to add to the <b>Specifications</b> menu. Because of this, all you have to do + is save your new .bcs file to your <i>Batch Compiler\Specifications</i> directory, then once Batch + Compiler has started, select it form the <b>Specifications</b> menu.</p> + + <font size="4"><b>Batch Compiler Preset Files:</b></font><br> + + <p>When Batch Compiler saves a preset (.bcp) file it dynamically builds a XML database off of your + specification file's format. This allows Batch Compiler to load presets saved by any specification + file even if the specification file has been altered since you last saved the preset.</p> + + <font size="4"><b>Conclusion:</b></font><br> + + <p>That pretty much concludes the Batch Compiler Specification file format. Hopefully now you will be + able to customize your specification files to your liking or create additional specification files for + other tools. Just one word of caution before you go editing specification files; when you do so, + please save them under a different name, this will save you from possibly loosing them if you ever + choose to download an update to Batch Compiler and it overwrites the changes you made to your + specification files.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Feb 9th, 2005 - 11:52:48 pm</span><span + class="right">[ 14978 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c710" + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span + class="right">Modified: Jun 25th, 2004 - 3:38:07 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + i have made a spec file that among others applications supports steam, but i am having a problem as + steam requires the -applaunch tag to be the first that it gets, i would like to make it a ComboBox but + thees are add after all the CheckBox commands have been added so the only work around i have found is + making every game mode a CheckBox but thet files up a line just consisting of games when you can only + select one any way. could you either change it so that it adds the commands based on the order in the + bcs instead, or you could just make it add ComboBox before CheckBox <img + src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh"> tho this would cause a problem + if the opposed satiation + accrued.<br> + <br> + another thing that would be nice to have would be if you could make the selection of a stage or option + wold force select/deselected a notes stage or option.<br> + <br> + other then that this tool has made me very <img src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c712" + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 25th, 2004 - 4:33:27 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I am aware of this problem, it is an issue with how Batch Compiler is coded and there is no easy fix. BC + v2.0.0 has been around for quite some time and it has become apparent to me that a rewrite (BC v3.0.0) + is necessary.<br> + <br> + When I first released Batch Compiler your only options as far as compiling was concerned was Q Tools or + Zoners Tools. Now there are so many different utilities and versions of these tools that defining them + all in one BCS file is no longer particle and is a pain to maintain, modularization is required. There + are also other smaller issues like the one you have observed.<br> + <br> + The next version of BC will has a very similar GUI but will be far more refined from a coding and + specification writing and maintenance viewpoint.<br> + </div> + </div><br> + <div class="info center">You must be logged in to post a comment.<br>New users can register <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35&o=0&action=addauthor">here</a>. + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Batch Compiler</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?p=2">About</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?p=3">Download</a></span><br><span + class="title">» <a + 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\ No newline at end of file diff --git a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html new file mode 100644 index 0000000..b7a782e --- /dev/null +++ b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html @@ -0,0 +1,565 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p33" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33#p33">Creating + A Preset (Half-Life)</a> - <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 10:43:06 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>If you are coming from the <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=32#p32">Batch + Compiler Setup</a> tutorial then you should already be prepared to start a new preset; otherwise, if + you have not set Batch Compiler up, please see the <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=32#p32">Batch + Compiler Setup</a> tutorial.</p> + + <p>To make sure that Batch Compiler is ready to create a new preset, go to the <b>File</b> menu and + select <b>New Preset</b>. Your screen should look like this (note it may differ if you are using a + different specification file):</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup9.png" width="790" height="605" + alt=""></center> + + <p>We are going to create a typical "Full" preset that would be used on final BSP builds to produce the + highest quality BSP. The switches mentioned in this tutorial are not the only switches that can be + used for a "Full" compile. As you gain experience you will learn how to make use of the other switches + to tailor your map to your liking. They are, however, common switches for a "Full" compile.</p> + + <p>The first stage we are going to look at is the CSG stage. Click the <b>CSG</b> tab. Next check the + <b>WAD Auto Detect</b> checkbox. I could explain to you what this switch does, however, if you simply + hover you mouse over the switch you will notice the text box at the bottom of your screen contains a + more then adequate explanation. (If you do not see this text box it can be made visible by selecting + <b>Show Details</b> under the <b>Options</b> menu). Next check the <b>Clip Type</b> checkbox. Now + you'll notice that when you check the <b>Clip Type</b> checkbox that a field opens up. This means you + can now edit the field. All the fields in Batch Compiler contain the default values used by the tools + and many of them also include simple error checking to insure you are entering the right type of value + (integer, single or string etc.) and that the value is within range. In the new field select a <b>Clip + Type</b> of <b>Precise</b>. Your screen should look like this when you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup10.png" width="790" height="605" + alt=""></center> + + <p>The next stage we are going to look at is the VIS stage. Click the <b>VIS</b> tab. Next check the + <b>VIS Type</b> checkbox and select a <b>VIS Type</b> of <b>Full</b>. Your screen should look like + this when you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup11.png" width="790" height="605" + alt=""></center> + + <p>The next stage we are going to look at is the RAD stage. Click the <b>RAD</b> tab. Next check the + <b>Extra</b> checkbox and the <b>Bounce</b> checkbox entering a value of 2 for the <b>Bounce</b>. Last + but not least, check the <b>Direct Scale</b> checkbox and enter a value of 1 for the <b>Direct + Scale</b> (this option should always be 1). Your screen should look like this when you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup12.png" width="790" height="605" + alt=""></center> + + <p>The next stage we are going to look at is the Shared stage. Click the <b>Shared</b> tab. This stage + has special switches that are common to all of the Zoners Tools stages and so changing a value here + applies this change to all of these stages. Check the <b>Chart</b> option. Your screen should look + like this when you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup13.png" width="790" height="605" + alt=""></center> + + <p>The next stage we are going to look at is the Batch stage. Click the <b>Batch</b> tab. This stage + contains options that are not associated with the Zoners Tools, but actual batch file commands. I am + going to check all the recommended file deletions to remove intermediate files used to compile the + BSP, and the BSP and PTS recommended file functions so my BSP and PTS files will be copied to my + output folder (as specified on the Options form). Your screen should look like this when you're done: + </p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup14.png" width="790" height="605" + alt=""></center> + + <p>Finally, lets look at the Steam stage. Click the <b>Steam</b> tab. This stage will already be + partially set up for you (<b>Run Map</b> and <b>Game</b> should be checked). Select the <b>Game</b> + you want to launch Steam to from the <b>Game</b> combobox. If you want to run a 3rd party MOD then you + will need to select <b>Half-Life</b> as your <b>Game</b>, then check the <b>MOD</b> checkbox and enter + the name of the 3rd party MOD. It can also be helpful to check the <b>Developer</b> checkbox to run + Half-Life in developer mode. Your screen may look like this when you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup15.png" width="790" height="605" + alt=""></center> + + <p>Almost done, only two more steps to go... On the side of your screen you'll notice an additional + listbox labelled <b>Stages</b>. In the listbox select the stages you wish to run. This tutorial is + setup to run CSG, BSP, VIS, RAD, and Steam and thus I have them all selected as shown below:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup16.png" width="790" height="605" + alt=""></center> + + <p>Last but not least, we need to specify a MAP file before we can start compiling it. Under the + <b>File</b> menu select <b>Open File</b>. Then browse to and select a MAP file to compile. You'll + notice that the <b>Run</b> buttons are now enabled and this is your sign that you are ready to compile + your map. You screen should look like this when you are ready:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup17.png" width="790" height="605" + alt=""></center> + + <p>To compile your map simply press the <b>Run</b> button, an MS DOS window will pop up and your map + will commence compiling. <b><span class="warning">If the compiling tools (not Batch Compiler) report + any errors, please see <a + href="https://web.archive.org/web/20170915131431/http://www.slackiller.com/tommy14/errors.htm">this + site</a>.</span></b></p> + + <p>Now that you have set up a "Full" compiler preset, let's add it to your <b>Presets</b> menu for easy + access. Please continue to the <a href="Adding_Preset_Quick_Launch_Buttons_(Half-Life).html">next + page</a>.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Apr 16th, 2006 - 3:04:29 pm</span><span + class="right">[ 75423 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=15#p33">2</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=30#p33">3</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=45#p33">4</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=60#p33">5</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=75#p33">6</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=90#p33">7</a> + ]</div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c364" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=394">goddannit</a></span><span + class="right">Modified: Dec 28th, 2003 - 11:12:23 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + hey i have mine setup exactly like this, the only problem is when i run the compile, and then run the + map it doesnt show my lights, just a solid light color throughout the whole map, it use to take longer + to compile but it would show all of my lights. Is the problem with worldcraft or with the compiler. In + my map properties i have default light level set to 0. I have checked and rechecked to make sure my + compiler settings are the same as this. Can someone please help me.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c366" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Dec 28th, 2003 - 3:06:12 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Can you post your log?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c378" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=409">Bitka</a></span><span + class="right">Posted: Jan 3rd, 2004 - 2:58:50 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Nem, the same thing is happening to me as with Hammer's built in compiler. When the map is loading, the + console sais "map change failed; map not found on server." This might have nothing to do with the batch + compiler, but can you help me anywayz?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c379" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 3rd, 2004 - 3:18:43 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Did you get an error when you compiled?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c380" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=409">Bitka</a></span><span + class="right">Modified: Jan 4th, 2004 - 2:11:06 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegates.wic deleted.<br> + File not found<br> + - about five of that -<br> + C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegates.prt deleted.<br> + File not found - C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegate<br> + .bsp<br> + 0 file(s) copied<br> + enemyatthegates.bsp copied to C:\Program Files 2\Games\Half-Life\cstrike\maps<br> + File not found - C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegate<br> + .pts<br> + 0 file(s) copied<br> + enemyatthegates.pts copied to C:\Program Files 2\Games\Half-Life\cstrike\maps<br> + <br> + Press any key to continue . . .<br> + - this was the very last page of the compiling, i dont know how to copy the whole thing<br> + im going to try boxing in my map, i think that might be the problem -<br> + <br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c382" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 5th, 2004 - 6:33:13 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Looks like you have an error. The error is higher up in the log though.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c392" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=422">Lightning + Flash</a></span><span class="right">Posted: Jan 9th, 2004 - 7:55:04 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + a window pops up asking for MSVCP70.dll for me.<br> + So i installed such a file, but he still asks for it.<br> + Whats wrong then? <img src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c396" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 9th, 2004 - 9:13:04 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + What program is causing this (i.e. is it the installer, BC, or Zoners) or what are you doing to get the + window to pop up?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c398" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=422">Lightning + Flash</a></span><span class="right">Posted: Jan 10th, 2004 - 1:47:44 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + Well... thats kinda my question.<br> + Btw, i cant run in steam anyway.<br> + Pop-up error there to: STEAM VFS failed to initialize:<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c430" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=446">DevgruSeal</a></span><span + class="right">Modified: Feb 2nd, 2004 - 2:29:21 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I keep getting this error when I run the compile..It says 'Could not find filesystem dll to load'<br> + <br> + What does this mean<img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c447" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=463">snotshot</a></span><span + class="right">Posted: Feb 12th, 2004 - 6:28:01 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + Hey, first time posting here. Need help. I'm not exactly sure what happened after Valve Hammer Editor + compiled my map and then was loading it, but then, I get this while loading in CS:<br> + <br> + executing valve.rc <br> + executing language.cfg <br> + "deathmatch" changed to "1" <br> + execing config.cfg <br> + can't use keys or values with a \ <br> + "sv_aim" changed to "1.000000" <br> + <br> + adding: dll loaded for mod halflife <br> + execing skill.cfg <br> + map change failed: 'bigbox' not found on server execing cofig.cfg <br> + can't use keys or values with a \<br> + <br> + and that is all that I know. well, first of all, I can see why it was not found on server because I + don't have one. but, do you HAVE to have one to run a map??? any suggestions??? anyone know what my + problem is ??? thanks.<br> + <br> + Snotshot<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c451" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 12th, 2004 - 6:08:17 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I'm a little confused about what you are actually doing...<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c458" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=469">Gryphon</a></span><span + class="right">Posted: Feb 15th, 2004 - 2:11:40 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I get the same error message, "A required .DLL file, MSVCP70.DLL, was not found.<br> + I am running Win98, and I believe this is a Microsoft .NET file. I am about to install .NET, so we'll + see if that is the fix for me.<br> + <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c459" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=469">Gryphon</a></span><span + class="right">Posted: Feb 15th, 2004 - 2:46:13 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Yes, I fixed it.<br> + No, it wasn't .NET<br> + I finally just searched for the file: I found a copy in my Army Operations install. I put the file into + the same directory as the tools. Then, it wanted MSVCR70.DLL, which I found in the same place. It was + confusing at first, because I didn't notice that it was looking for a different file. <br> + <br> + That was it! everything compiles fine now.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c466" + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=469">Gryphon</a></span><span + class="right">Posted: Feb 17th, 2004 - 3:05:55 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I probably should clarify - I am not using your Batch Compiler; I am still using Autolycus' old batch + file. I just happened upon this page because I was looking for a solution for my problem.<br> + <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br> + </div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=15#p33">2</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=30#p33">3</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=45#p33">4</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=60#p33">5</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=75#p33">6</a> + <a + href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&o=90#p33">7</a> + ]</div><br> + <div class="info center">You must be logged in 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\ No newline at end of file diff --git a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html new file mode 100644 index 0000000..918f108 --- /dev/null +++ b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html @@ -0,0 +1,431 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p142" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=142#p142">Creating + A Preset (Source)</a> - <a + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 10th, 2005 - 2:14:25 am</span> + <div class="space"></div> + </div> + <div class="content"> + <p>If you are coming from the <a + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=141#p141">Batch + Compiler Setup</a> tutorial then you should already be prepared to start a new preset; otherwise, if + you have not set Batch Compiler up, please see the <a + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=141p141">Batch + Compiler Setup</a> tutorial.</p> + + <p>To make sure that Batch Compiler is ready to create a new preset, go to the <b>File</b> menu and + select <b>New Preset</b>. Your screen should look like this (note it may differ if you are using a + different specification file):</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup9.png" width="790" + height="605" alt=""></center> + + <p>We are going to create a typical "Fast" preset that would be used on test BSP builds to quickly + preview a BSP. The switches mentioned in this tutorial are not the only switches that can be used for + a "Fast" compile. As you gain experience you will learn how to make use of the other switches to + tailor your map to your liking. They are, however, common switches for a "Fast" compile.</p> + + <p>The first stage we are going to look at is the BSP stage. Click the <b>BSP</b> tab. This tab doesn't + have any options that will greatly speed up the compiling process so leave everything as it is, but + feel free to examine the options.</p> + + <p>The next stage we are going to look at is the VIS stage. Click the <b>VIS</b> tab. Next check the + <b>VIS Type</b> checkbox and select a <b>VIS Type</b> of <b>Fast</b>. Your screen should look like + this when you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup10.png" width="790" + height="605" alt=""></center> + + <p>The next stage we are going to look at is the RAD stage. Click the <b>RAD</b> tab. Next check the + <b>RAD Type</b> checkbox and select a <b>RAD Type</b> of <b>Fast</b>. Your screen should look like + this when you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup11.png" width="790" + height="605" alt=""></center> + + <p>The next stage we are going to look at is the Shared stage. Click the <b>Shared</b> tab. This stage + has special switches that are common to all of the Source Tools stages and so changing a value here + applies this change to all of these stages. If you are going to be working on your computer while your + map compiles you might want to set the <b>Priority</b> option to <b>Low</b>, otherwise leave this + stage alone. Your screen may look like this when you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup12.png" width="790" + height="605" alt=""></center> + + <p>The next stage we are going to look at is the Batch stage. Click the <b>Batch</b> tab. This stage + contains options that are not associated with the Source Tools, but actual batch file commands. I am + going to check all the recommended file deletions to remove intermediate files used to compile the + BSP, and the BSP and LIN recommended file functions so my BSP and LIN files will be copied to my + output folder (as specified on the Options form). Your screen should look like this when you're done: + </p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup13.png" width="790" + height="605" alt=""></center> + + <p>Finally, lets look at the Steam stage. Click the <b>Steam</b> tab. This stage will already be + partially set up for you (<b>Run Map</b> and <b>Game</b> should be checked). Select the <b>Game</b> + you want to launch Steam to from the <b>Game</b> combobox. Your screen should look like this when + you're done:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup14.png" width="790" + height="605" alt=""></center> + + <p>Almost done, only two more steps to go... On the side of your screen you'll notice an additional + listbox labelled <b>Stages</b>. In the listbox select the stages you wish to run. This tutorial is + setup to run BSP, VIS, RAD, Batch, and Steam and thus I have them all selected as shown below:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup15.png" width="790" + height="605" alt=""></center> + + <p>Last but not least, we need to specify a VMF file before we can start compiling it. Under the + <b>File</b> menu select <b>Open File</b>. Then browse to and select a VMF file to compile. You'll + notice that the <b>Run</b> buttons are now enabled and this is your sign that you are ready to compile + your map. You screen should look like this when you are ready:</p> + + <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup16.png" width="790" + height="605" alt=""></center> + + <p>To compile your map simply press the <b>Run</b> button, an MS DOS window will pop up and your map + will commence compiling. Note: the Steam service must be running before you can compile your map. + <b><span class="warning">If the compiling tools (not Batch Compiler) report any errors, please see <a + href="https://web.archive.org/web/20170915123238/http://www.interlopers.net/errors/">this + site</a>.</span></b></p> + + <p>Now that you have set up a "Fast" compiler preset, let's add it to your <b>Presets</b> menu for easy + access. Please continue to the <a href="Adding_Preset_Quick_Launch_Buttons_(Source).html">next + page</a>.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Apr 16th, 2006 - 3:08:13 pm</span><span + class="right">[ 29711 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1375" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1383">nitros2005uk</a></span><span + class="right">Posted: Feb 27th, 2005 - 7:40:46 am</span> + <div class="space"></div> + </div> + <div class="content">i have lots of problems with hammer <img src="../../images/emotes/sad.gif" width="32" + height="32" alt="sad"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1563" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span + class="right">Posted: Jun 3rd, 2005 - 7:44:09 am</span> + <div class="space"></div> + </div> + <div class="content">http://ammahls.com/cst/seting_up_cst.htm <img src="../../images/emotes/bored.gif" + width="32" height="32" alt="bored"> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1567" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 4th, 2005 - 11:20:30 am</span> + <div class="space"></div> + </div> + <div class="content">A 404 page? Cool flash animation...<br> + <br> + <img src="../../images/emotes/miam.gif" width="32" height="32" alt="miam"> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2684" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=2992">mistamoronic</a></span><span + class="right">Posted: Oct 19th, 2007 - 8:03:35 pm</span> + <div class="space"></div> + </div> + <div class="content">ummm how do i know when the batch compiler is done compiling?<img + src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2836" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=3228">TehVice</a></span><span + class="right">Posted: Apr 12th, 2008 - 10:02:57 pm</span> + <div class="space"></div> + </div> + <div class="content">Is there any reason as to why there isn't an option to run the map in Day of Defeat: + Source?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2838" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Modified: Apr 25th, 2008 - 1:19:22 pm</span> + <div class="space"></div> + </div> + <div class="content">Are sure you're using one of the source specifications? You may also want to double + check that everything is up to date by running an automatic update from the help menu.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c3006" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=3476">Seemon</a></span><span + class="right">Posted: Oct 18th, 2008 - 9:26:46 am</span> + <div class="space"></div> + </div> + <div class="content">I've set up Batch Compiler now with the fast preset etc and selected the map to + compile and pressed "Run". The Dos window opens and closes almost directly afterwards.<br> + <br> + I figured the compile was complete and went into CS:S to create server to have a looksy, but the map + wasn't there.<br> + <br> + So for some reason, it's not actually compiling?<br> + <br> + <br> + Any help?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c3136" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=3607">Katara</a></span><span + class="right">Posted: Feb 27th, 2009 - 6:24:00 pm</span> + <div class="space"></div> + </div> + <div class="content">How can you specify the .LIN file output folder. Because when I check my general + output folder there isnt one.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c3205" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=3782">Rooster</a></span><span + class="right">Posted: Jun 20th, 2009 - 5:02:19 pm</span> + <div class="space"></div> + </div> + <div class="content">I have a question about launching a game that is not on the list under the Steam tab. + I am working on a map for Insurgency so after I compile the map to test it, I would like it to fire off + Insurgency. Anyone help me out with this?</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c3918" + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=12800">Afftamat</a></span><span + class="right">Posted: Jul 8th, 2014 - 10:57:29 am</span> + <div class="space"></div> + </div> + <div class="content">I downloaded and updated this great tool, but got an error when selecting a + specification:<br> + <br> + Error (16): Error parsing include file Source Tools.bci.<br> + Error (389): Error parsing attribute "Min", invalid attribute string "0.0".<br> + <br> + If you encounter this error, open file "Source Tools.bci" with a text editor and remove decimals from + all Min and Max values in all TextBox blocks.<br> + <br> + Min "0.0"<br> + Max "100.0"<br> + <br> + should be<br> + <br> + Min "0"<br> + Max "100"<br> + <br> + Hope this hepls.</div> + </div><br> + <div 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href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=13303">blank</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br> + </div> + </div> + <br> + <div class="group"> + <div class="heading1"><span class="title">Feeds</span></div> + <div class="content"> + <span class="title">» <a + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/rss/?page=1">RSS + 2.0 (News)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/rss/">RSS 2.0 + (Entire Site)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/Crafty-FAQ.html b/subpages/Crafty-FAQ.html new file mode 100644 index 0000000..19f489e --- /dev/null +++ b/subpages/Crafty-FAQ.html @@ -0,0 +1,419 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p213" + href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=213#p213">Crafty + FAQ</a> - <a + href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Oct 5th, 2006 - 12:44:47 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Crafty, I get the following error message:<br><i>"This application has failed + to start because the application configuration is incorrect. Reinstalling the application + may fix this problem."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the + <a + href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?p=46">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Crafty, I get the following error message:<br><i>"The application failed to + initialize properly (0xc0000135). Click ok to terminate the application."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the + <a + href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?p=46">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Crafty, I get the following error message:<br><i>"A required .DLL file, + MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the + <a + href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?p=46">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open an object in Crafty, I get the following error message:<br><i>"Error: + wglUseFontBitmaps() failed."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Try using a different font driver:</p> + <ol> + <li>Shutdown Crafty.</li> + <li>Open your <i>ov.ini</i> file.</li> + <li>Find the argument <i>Engine.FontDriver</i> and set it equal to <i>Sprite</i> (texture + based fonts) or <i>Null</i> (no fonts). <i>WGL</i> (bitblit fonts) are the default.</li> + <li>Save your changes.</li> + <li>Start Crafty.<p></p> + </li> + </ol> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I set Crafty up?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>To set Crafty up:</p> + <ol> + <li>Start Crafty.</li> + <li>Select <i>Setup</i> then <i>Options</i>.</li> + <li>Under the <i>File System</i> tab, select your <i>Steam Directory</i> then the <i>User + Name</i> whose custom content you wish to use.</li> + <li>Click <i>OK</i>.</li> + <li>Click <i>Setup</i> then <i>Profiles</i> and select the modification whose content you + wish to open.</li> + </ol> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I load a level, it is missing textures or models or other resources.</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Crafty needs to know where to look for any resources referenced by a particular level. To + do this, Crafty makes use of <i>Profiles</i> which tell Crafty which packages to look in and + which search paths to use. Prior to loading any level, you must first make sure that the + game or game modification you are loading content for is selected in the <i>Profiles</i> + list in the <i>Setup</i> menu.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>I don't see my game or game modification in the <i>Profiles</i> list.</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>One drawback to the <i>Profile</i> approach is there is no way I can include a profile for + every modification, I can only do so for modifications I own. If you want to add support for + a custom modification, you must edit the <i>Specifications\GameInfoCustom.csf</i> file in + any text editor to add support. It is quite simple to do, the aforementioned file contains + detailed instructions.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How can I extend the Material Browser to view .tga files for Source games?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>If you want to view both .vmt and .tga files for Source games, edit + <i>...\Crafty\Specifications\GameInfo.csf</i> changing the <i>Filter</i> for the source + <i>MaterialBrowser</i> from <i>*.vmt</i> to <i>*.tga;*.vmt</i> (should be line 65)</p> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Mar 24th, 2009 - 1:57:33 am</span><span + class="right">[ <a + href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=213#p213">53 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Crafty</span></div> + <div class="content"><span class="title">» <a href="../pages/Crafty.html">About</a></span><br> + <span class="title">» <a href="../pages/Crafty-Download.html">Download</a></span><br> + <span class="title">» <a href="Crafty-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="Crafty-Requirements.html">Requirements</a></span><br> + <span class="title">» <a href="Crafty-FAQ.html">FAQ</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + 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href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br> + </div> + </div> + <br> + <div class="group"> + <div class="heading1"><span class="title">Feeds</span></div> + <div class="content"> + <span class="title">» <a + href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/rss/?page=1">RSS + 2.0 (News)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/rss/">RSS 2.0 + (Entire Site)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/Crafty-Requirements.html b/subpages/Crafty-Requirements.html new file mode 100644 index 0000000..7d38327 --- /dev/null +++ b/subpages/Crafty-Requirements.html @@ -0,0 +1,239 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p203" + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=203#p203">Crafty + Requirments</a> - <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 12:40:08 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>System Requirements:</b> + <ul> + <li>Frameworks: <a + href="https://web.archive.org/web/20171124170712/http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en">Microsoft + .NET Framework v2.0 x86</a> <b>or</b> <a + href="https://web.archive.org/web/20171124170712/http://www.microsoft.com/downloads/details.aspx?familyid=B44A0000-ACF8-4FA1-AFFB-40E78D788B00&displaylang=en">Microsoft + .NET Framework v2.0 x64</a>.</li> + <li>CPU: 1.4 GHz Intel Pentium 4 class processor or equivalent.</li> + <li>RAM: 512 MB.</li> + <li>Video Card: 3D accelerated video card.</li> + <li>Operating Systems: + <ul> + <li>Microsoft Windows» Server 2003</li> + <li>Windows XP Professional</li> + <li>Windows XP Home Edition </li> + <li>Windows 2000</li> + <li>Windows Millennium Edition</li> + <li>Windows 98 </li> + <li>Microsoft Windows NT» 4.0 Service Pack 6a </li> + </ul> + </li> + </ul> + + <b>System Recommendations:</b> + <ul> + <li>CPU: 2.0 GHz Intel Pentium 4 class processor or equivalent.</li> + <li>RAM: 1024 MB.</li> + <li>Video Card: Radeon 9700 Pro or GeForce FX 5600.</li> + <li>Operating Systems: + <ul> + <li>Microsoft Windows» Server 2003</li> + <li>Windows XP Professional</li> + <li>Windows XP Home Edition </li> + <li>Windows 2000</li> + </ul> + </li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=203#p203">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Crafty</span></div> + <div class="content"><span class="title">» <a href="../pages/Crafty.html">About</a></span><br> + <span class="title">» <a href="../pages/Crafty-Download.html">Download</a></span><br> + <span class="title">» <a href="Crafty-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="Crafty-Requirements.html">Requirements</a></span><br> + <span class="title">» <a href="Crafty-FAQ.html">FAQ</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + action="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?p=48"> + <div class="label">Username:</div> + <div><input type="text" name="username" class="textbox"></div> + <div class="label">Password:</div> + <div><input type="password" name="password" class="textbox"></div> + <div class="label"><input type="checkbox" name="storepassword" class="checkbox" + checked="checked">Store Password</div> + <div><input name="login" type="submit" value="Login" class="button"></div> + </form> + </div> + </div> + + <br> + <div class="group"> + <div class="heading1"><span class="title">New Users</span></div> + <div class="content"> + <span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?p=48&action=addauthor">Register</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?p=48&action=retrievepassword">Retrieve + Password</a></span><br> + </div> + </div> + + <br> + <div class="group"> + <div class="heading1"><span class="title">Latest Comments</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=178&o=105#c4044">VTFEdit + v1.2.5 Full</a> (<a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=13322">iipa</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=213&o=45#c4039">Crafty + FAQ</a> (<a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=277&o=0#c4038">GCFScape + v1.8.6</a> (<a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=205&o=210#c4037">About + Crafty</a> (<a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=169&o=90#c4036">GCFScape + v1.8.6 Full</a> (<a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Latest Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape + v1.8.6</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape + v1.8.5</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape + v1.8.4</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape + v1.8.3</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib + v1.3.2</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Most Popular Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit + v1.2.5 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape + v1.3.1 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit + v1.3.3 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF + Plug-In for Photoshop</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=13334">Reed4071</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br> + </div> + </div> + <br> + <div class="group"> + <div class="heading1"><span class="title">Feeds</span></div> + <div class="content"> + <span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/rss/?page=1">RSS + 2.0 (News)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/rss/">RSS 2.0 + (Entire Site)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/Crafty-Revision_History.html b/subpages/Crafty-Revision_History.html new file mode 100644 index 0000000..9adf597 --- /dev/null +++ b/subpages/Crafty-Revision_History.html @@ -0,0 +1,707 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p272" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=272#p272">Crafty + v1.0.2</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 20th, 2010 - 1:40:02 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Fixed Crafty not saving its settings.</li> + <li>Updated to HLLib v2.4.0.</li> + <li>Updated to VTFLib v1.3.1.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=272#p272">9 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p259" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=259#p259">Crafty + v1.0.1</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 25th, 2009 - 4:37:21 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Added compressed texture support.</li> + <li>Added basic SKP support.</li> + <li>Updated to HLLib v2.1.1.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=259#p259">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p256" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=256#p256">Crafty + v1.0.0 Alpha 17</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Dec 13th, 2008 - 3:54:17 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Fixed HLLib integration.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=256#p256">6 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p255" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=255#p255">Crafty + v1.0.0 Alpha 16</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 30th, 2008 - 8:23:37 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Added Left 4 Dead support.</li> + <li>Added support for version 49 of the Half-Life 2 MDL format.</li> + <li>Added support for fallback texture extensions.</li> + <li>Fixed VMF displacement normal loading not falling back to the face's normal.</li> + <li>Updated to HLLib v2.1.0.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=255#p255">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p249" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=249#p249">Crafty + v1.0.0 Alpha 15</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 31st, 2008 - 6:14:27 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Added profile categories.</li> + <li>Added support for versions 45-48 of the Half-Life 2 MDL format.</li> + <li>Added custom entity model support.</li> + <li>Updated to HLLib v2.0.9.</li> + <li>Updated to VTFLib v1.2.7.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=249#p249">4 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p241" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=241#p241">Crafty + v1.0.0 Alpha 14</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 15th, 2007 - 5:03:48 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Added Team Fortress 2 VBSP support.</li> + <li>Added OBJ buffered reading.</li> + <li>Updated to HLLib v2.0.7.</li> + <li>Updated to VTFLib v1.2.6.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=241#p241">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p222" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=222#p222">Crafty + v1.0.0 Alpha 13</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 20th, 2007 - 6:57:20 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Added dynamic VBSP lighting.</li> + <li>Added VMT Cloud shader support.</li> + <li>Added VBSP and VMF fog.</li> + <li>Added basic Half-Life 1 MDL exportation.</li> + <li>Added basic OBJ MTL read support.</li> + <li>Added form location and size saving.</li> + <li>Added validation support to File System Browser.</li> + <li>Added time estimate to File System Browser.</li> + <li>Added pausing to File System Browser.</li> + <li>Added verbose mode to File System Browser.</li> + <li>Added find next to Console.</li> + <li>Added sprite font support.</li> + <li>Added drag n' drop functionality to Object Viewer.</li> + <li>Improved VBSP lightmap generation.</li> + <li>Improved render loop.</li> + <li>Improved File System Browser tree managment.</li> + <li>Improved primitive rendering performance.</li> + <li>Improved material proxy management.</li> + <li>Fixed VBSP PVS decompression bug.</li> + <li>Fixed OBJ indexing bug.</li> + <li>Updated to HLLib v2.0.6.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=222#p222">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p212" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=212#p212">Crafty + v1.0.0 Alpha 12</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 7th, 2006 - 9:10:46 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Added Half-Life 2 3D skybox support.</li> + <li>Added Half-Life 1 BSP exportation.</li> + <li>Fixed crash on level change.</li> + <li>Fixed crash on VBSP lightmap export.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=212#p212">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p211" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=211#p211">Crafty + v1.0.0 Alpha 11</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 5th, 2006 - 5:25:33 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Added PRT support.</li> + <li>Added PTS support.</li> + <li>Added basic MAP writing.</li> + <li>Added basic VMF writing.</li> + <li>Added VBSP lightmap exportation.</li> + <li>Added VMF support for comments.</li> + <li>Added GL exportation.</li> + <li>Added GL support for new-line delimiters.</li> + <li>Added object overlay support.</li> + <li>Fixed overflow in File System Browser when extracting more than 2 GB of data.</li> + <li>Fixed normal transformations in OBJ export code.</li> + <li>Improved nested package reading.</li> + <li>Updated to HLLib v2.0.1.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=211#p211">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p206" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=206#p206">Crafty + v1.0.0 Alpha 10</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 3:52:00 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Added drag and drop support to File System Browser.</li> + <li>Fixed Half-Life BSP texture bug which prevented BSP files compiled with different sized textures + from loading.</li> + <li>Fixed File System Browser, Material Browser and Model Browser shell execution code.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=206#p206">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p202" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=202#p202">Crafty + v1.0.0 Alpha 9</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 12:29:40 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Added X-Ray render mode.</li> + <li>Added VMT fallback shader support.</li> + <li>Added VMT texture scrolling.</li> + <li>Added VMT UnlitTwoTexture shader support.</li> + <li>Added -convert switch for command line object conversion.</li> + <li>Added Half-Life: Blue Shift BSP support.</li> + <li>Added Half-Life 2 MDL skin support.</li> + <li>Added Half-Life 2 MDL LOD selection.</li> + <li>Added Half-Life 2 BSP entity occlusion culling.</li> + <li>Added simple automatic configuration.</li> + <li>Added camera options to settings.</li> + <li>Optimized Half-Life 2 MDL rendering.</li> + <li>Optimized primitive rendering.</li> + <li>Fixed Half-Life and Half-Life 2 BSP frustum culling option.</li> + <li>Fixed a few minor memory leaks.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=202#p202">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p201" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=201#p201">Crafty + v1.0.0 Alpha 8</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 12:29:30 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Added animated texture support.</li> + <li>Added Half-Life 2 BSP exportation.</li> + <li>Added active profile to status bar.</li> + <li>Fixed a bug which caused the 3D camera to disable.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=201#p201">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p200" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=200#p200">Crafty + v1.0.0 Alpha 7</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 12:29:21 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Added basic OBJ support.</li> + <li>Added Half-Life MAP and RMF exportation.</li> + <li>Added Half-Life 2 MDL and VMF exportation.</li> + <li>Added cull freezing.</li> + <li>Added model detail option to settings.</li> + <li>Added default skyboxes to Half-Life 2 BSP files and VMF files.</li> + <li>Fixed Half-Life 2 model meshes.</li> + <li>Fixed Half-Life 2 model LOD rendering.</li> + <li>Fixed Half-Life BSP skyboxes.</li> + <li>Fixed several threading related render option bugs.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=200#p200">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p199" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=199#p199">Crafty + v1.0.0 Alpha 6</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 12:29:10 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Added game profiles.</li> + <li>Added basic ambient lighting to Half-Life 2 BSP models.</li> + <li>Added Half-Life 2 BSP HDR settings.</li> + <li>Added automatic WAD loading to Half-Life BSP files.</li> + <li>Added entity rendermode support to Half-Life BSP files.</li> + <li>Added Half-Life BSP gamma correction setting.</li> + <li>Added find dialog to console.</li> + <li>Improved file system referencing system (now works like Steam does).</li> + <li>Improved Material Browser and Model Browser reference trees.</li> + <li>Fixed Half-Life 2 BSP occlusion culling.</li> + <li>Fixed File System Browser color coding.</li> + <li>Fixed file system crashing when vbsp.zip is prematurely unmounted.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=199#p199">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p198" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=198#p198">Crafty + v1.0.0 Alpha 5</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 12:28:59 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Added skybox support to Half-Life BSP files.</li> + <li>Added generic model support to Model Browser.</li> + <li>Added color coding to File System Browser.</li> + <li>Improved missing texture warning messages.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=198#p198">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p197" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=197#p197">Crafty + v1.0.0 Alpha 4</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 12:28:49 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Added basic Half-Life BSP support.</li> + <li>Added basic Half-Life MDL support.</li> + <li>Added dynamic configuration file support.</li> + <li>Added File System Browser watcher.</li> + <li>Added model fading.</li> + <li>Added model LOD multiplier.</li> + <li>Added initial camera positioning based on player starts.</li> + <li>Improved Object Viewer loading code.</li> + <li>Improved material system.</li> + <li>Fixed Model Browser not showing after two uses.</li> + <li>Fixed model frustum culling clipping bug (again).</li> + <li>Fixed Half-Life 2 MDL material search directories.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=197#p197">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p196" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=196#p196">Crafty + v1.0.0 Alpha 3</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 12:28:38 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Added displacement map lightmapping.</li> + <li>Added displacement map occlusion culling.</li> + <li>Added lightmap toggle option.</li> + <li>Improved material system.</li> + <li>Improved lightmap tone mapping.</li> + <li>Improved lightmap resize algorithm.</li> + <li>Improved default File System Browser open operation logic.</li> + <li>Fixed model frustum culling clipping bug.</li> + <li>Fixed occlusion culling bug caused by disabling models.</li> + <li>Fixed Object Viewer recent file menu.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=196#p196">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p195" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=195#p195">Crafty + v1.0.0 Alpha 2</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 12:27:52 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Added configuration saving/loading.</li> + <li>Added Open command to File System Browser.</li> + <li>Added File System Browser access to Material Browser.</li> + <li>Added File System Browser access to Model Browser.</li> + <li>Added rendering options to Model Browser.</li> + <li>Fixed Model Browser icon.</li> + <li>Fixed displacement parent faces drawing in BPSs with no visibility data.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=195#p195">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p194" + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=194#p194">Crafty + v1.0.0 Alpha 1</a> - <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 7th, 2006 - 12:27:26 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li>Initial release.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=194#p194">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Crafty</span></div> + <div class="content"><span class="title">» <a href="../pages/Crafty.html">About</a></span><br> + <span class="title">» <a href="../pages/Crafty-Download.html">Download</a></span><br> + <span class="title">» <a href="Crafty-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a 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\ No newline at end of file diff --git a/subpages/GCFScape-FAQ.html b/subpages/GCFScape-FAQ.html new file mode 100644 index 0000000..349f725 --- /dev/null +++ b/subpages/GCFScape-FAQ.html @@ -0,0 +1,590 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p93" + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=93#p93">GCFScape + FAQ</a> - <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 20th, 2004 - 11:37:59 am</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch GCFScape I get the following error message:<br><i>"This application has + failed to start because the application configuration is incorrect. Reinstalling the + application may fix this problem."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape v1.4.0 and up is written in C++ .NET v2.0 and such as requires the .NET runtimes + to run. See the <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?p=26">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch GCFScape I get the following error message:<br><i>"The application failed to + initialize properly (0xc0000135). Click ok to terminate the application."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape is written in C++ .NET and such as requires the .NET runtimes to run. See the <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?p=26">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch GCFScape I get the following error message:<br><i>"A required .DLL file, + MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape is written in C++ .NET and such as requires the .NET runtimes to run. See the <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?p=26">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Are GCF files compressed archives?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>No.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>What are GCF files then?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCF (Assumed to stand for Game Cache File) files can best be compared to a virtual file + system not unlike FAT or other common file systems. The virtual file system supports meta + data, file fragments, checksums and other minor features. GCF files are the backbone of + Steam's content delivery system.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Why do I have to close Steam to open a GCF file?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape uses a technique called file mapping to directly access data in a GCF file as you + would data in memory. This is a useful technique because it means GCFScape doesn't have to + read tons of data into memory to read a GCF file and it can read a GCF file without having + to seek all over the place.</p> + <p>Because Steam opens GCF files in read/write mode and is liable to change the contents of + any GCF file at any time, GCFScape requires that you close Steam. If Steam was open and it + changed the contents of a GCF file while it was mapped, GCFScape would become unstable and + likely crash.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open a package I get the following error message:<br><i>"Failed to open file."</i> + </p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape requires strict read rights to a package file to maintain stability. Make sure the + package file is not open in any other program including Steam. As a work around you can + enable <b><i>Volatile Access</i></b> from the <i>Options</i> menu. Note: this may cause + GCFScape to become unstable if Steam is updating the package you have open.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open a GCF file I get the following error message:<br><i>"Invalid GCF version number + (vX)."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape does not know how to read the GCF file version you are attempting to open. This + could be because it is an old GCF file version that I haven't yet added support for (due to + the fact that I don't know what the format is) or a new GCF file version that a recent Steam + update produced. Either way let me know.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open a package I get the following error message:<br><i>"Corrupt file."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape will display this error when it maps a package file to memory only to find there + is not enough data in the file for the resulting map. This may or may not mean your file is + corrupt but almost certainly means GCFScape would crash it continued to load your package + file.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I open a package I get the following error message:<br><i>"Failed to map view of + file."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>GCFScape will display this error when the system call MapViewOfFile() fails. This can + happen on older operating systems with primitive virtual memory management. As a work around + you can disable <b><i>File Mapping</i></b> from the <i>Options</i> menu. Note: disabling + <b><i>File Mapping</i></b> will incur a memory and performance penalty.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I press the <i>Extract</i> button, a <i>Browse for Folder</i> dialog appears but there + is no directory tree to allow me to select a folder.</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>There is an unfortunate bug with the .NET framework that causes this dialog to operate + incorrectly. This is a pretty rare occurrence, but there is a workaround:</p> + <ol> + <li>Close GCFScape.</li> + <li>Open the <i>gcfscape.cfg</i> file, located in your GCFScape directory, in notepad.</li> + <li>Set the <i>GCFScape.ExtractDirectory</i> argument to a folder on your hard drive such as + <i>C:\</i>.</li> + <li>Open GCFScape and extract your file.</li> + </ol> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I extract a file I get the following error message:<br><i>"Error writing [filename] + (File contains no physical data to write)."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>This error occurs when you attempt to extract a file that has no physical data associated + with it. This is a file that exists in the directory tree but which Steam has not yet + downloaded. Use Steam to make sure the file is fully acquired.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I create a GCF file?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>As of yet, not enough is known about the GCF file format to programmatically create one. + There are still plenty of unknown fields that need an understanding before a GCF file can be + created. That said there is also no guarantee that creating a GCF file is all that is needed + for Steam to recognize and make use of it. Some other registration might be required and may + not be possible without hacking Steam. For these reasons I have no plans to add the ability + to create a GCF file.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I modify a GCF file?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>The purpose of the GCF file is to make it easy for Steam to update Valve's software. When a + new version of a program (say CS) is released, all Steam has to do is look in the CS GCF + file and compare versions (hashes) of each file to determine if each file needs to be added, + updated or removed. Because of this, if you were to modify a file, Steam would interpret + this as meaning that the file is out of date and redownload the correct version of the file. + </p> + <p>Steam does, however, provide an interface to add or overwrite a file. To add or overwrite a + file simply place it in the corresponding directory in the Steam\SteamApps\[EMail]\[GCF + File] directory on your hard drive. You might have to create the appropriate subdirectories. + </p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Will GCFScape be able to create or modify GCF files in the future?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Not likely.</p> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jan 17th, 2006 - 10:33:36 pm</span><span + class="right">[ <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=93#p93">83 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">GCFScape</span></div> + <div class="content"><span 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href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=30&o=0#c4236">leray20 + - Le Ray</a> (<a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=13657">Conor1234</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=23&o=0#c4235">Auto + Seamer</a> (<a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=13657">Conor1234</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=246&o=0#c4234">Not + Dead Yet</a> (<a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=13656">jenkinK</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=111&o=0#c4233">GCFScape + v1.2.0</a> (<a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=13655">teririvera</a>)</span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Latest Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape + v1.8.6</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape + v1.8.5</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape + v1.8.4</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape + v1.8.3</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib + v1.3.2</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Most Popular Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit + v1.2.5 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape + v1.3.1 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit + v1.3.3 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF + Plug-In for Photoshop</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=13659">allenlisa1987</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + 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\ No newline at end of file diff --git a/subpages/GCFScape-GCF_File_Format.html b/subpages/GCFScape-GCF_File_Format.html new file mode 100644 index 0000000..edee1de --- /dev/null +++ b/subpages/GCFScape-GCF_File_Format.html @@ -0,0 +1,217 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p77" + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=77#p77">GCF + File Format</a> - <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 1st, 2004 - 12:40:07 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>Jed of <a + href="https://web.archive.org/web/20190508195419/http://www.wunderboy.org/">wunderboy.org</a> and I + have contributed on a GCF file format specification complete with source code snippets from GCFScape. + You can check it out <a + href="https://web.archive.org/web/20190508195419/http://www.wunderboy.org/docs/gcfformat.php">here</a>. + You can also find an open source implementation of the GCF file format in the HLLib package library + found <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?p=35">here</a>. + </p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Sep 11th, 2005 - 11:18:22 am</span><span + class="right">[ <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=77#p77">5 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">GCFScape</span></div> + <div class="content"><span class="title">» <a href="../pages/GCFScape.html">About</a></span><br> + <span class="title">» <a href="../pages/GCFScape-Download.html">Download</a></span><br> + <span class="title">» <a href="GCFScape-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="GCFScape-FAQ.html">FAQ</a></span><br> + <span class="title">» <a href="GCFScape-GCF_File_Format.html">GCF + File Format</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + action="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?p=27"> + <div class="label">Username:</div> + <div><input type="text" name="username" class="textbox" autocomplete="off" + style="background-image: 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href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=30&o=0#c4236">leray20 + - Le Ray</a> (<a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=13657">Conor1234</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=23&o=0#c4235">Auto + Seamer</a> (<a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=13657">Conor1234</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=246&o=0#c4234">Not + Dead Yet</a> (<a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=13656">jenkinK</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=111&o=0#c4233">GCFScape + v1.2.0</a> (<a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=13655">teririvera</a>)</span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Latest Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape + v1.8.6</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape + v1.8.5</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape + v1.8.4</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape + v1.8.3</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib + v1.3.2</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Most Popular Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit + v1.2.5 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape + v1.3.1 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit + v1.3.3 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF + Plug-In for Photoshop</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=13660">seeratpc</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + 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\ No newline at end of file diff --git a/subpages/GCFScape-Revision_History.html b/subpages/GCFScape-Revision_History.html new file mode 100644 index 0000000..e1c1b33 --- /dev/null +++ b/subpages/GCFScape-Revision_History.html @@ -0,0 +1,1247 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p277" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape + v1.8.6</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 22nd, 2017 - 7:27:47 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Modified VPK file support to handle the removal of a null terminator from the + end of the directory.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v2.4.6.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=277#p277">10 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p276" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape + v1.8.5</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Oct 18th, 2013 - 3:37:27 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added support for new SGA file format (v6).</li> + <li><b>GCFScape</b> - Added support for new SGA file format (v7).</li> + <li><b>GCFScape</b> - Upgraded to HLLib v2.4.5.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=276#p276">25 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p275" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape + v1.8.4</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 28th, 2013 - 4:47:14 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Fixed support for VPK file format (v1).</li> + <li><b>GCFScape</b> - Upgraded to HLLib v2.4.4.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=275#p275">4 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p274" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape + v1.8.3</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 18th, 2012 - 11:59:31 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added support for new VPK file format (v2).</li> + <li><b>GCFScape</b> - Added SGA file support.</li> + <li><b>GCFScape</b> - Added ZIP deflate support.</li> + <li><b>GCFScape</b> - Fixed crash when opening VBSP files with no pak file lump.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v2.4.3.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=274#p274">7 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p271" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=271#p271">GCFScape + v1.8.2</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 2nd, 2010 - 1:25:27 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added support for GCF files larger than 4 GB.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v2.4.0.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=271#p271">10 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p269" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=269#p269">GCFScape + v1.8.1</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 8th, 2010 - 3:38:14 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added Batch Validation tool.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=269#p269">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p264" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=264#p264">GCFScape + v1.8.0</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 18th, 2010 - 1:53:30 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added support for x64.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v2.3.0.</li> + <li><b>GCFScape</b> - Fixed crash on shutdown.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=264#p264">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p261" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=261#p261">GCFScape + v1.7.5</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Dec 12th, 2009 - 4:11:55 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added support for packages larger than 4 GB.</li> + <li><b>GCFScape</b> - Added Open Containing Folder to context menu.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v2.2.0.</li> + <li><b>GCFScape</b> - Fixed formatting of "Items" in the Properties form.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=261#p261">8 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p260" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=260#p260">GCFScape + v1.7.4</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 22nd, 2009 - 7:30:09 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Upgraded to HLLib v2.1.2.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=260#p260">6 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p258" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=258#p258">GCFScape + v1.7.3</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 27th, 2009 - 8:17:40 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Upgraded to HLLib v2.1.1.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=258#p258">6 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p257" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=257#p257">GCFScape + v1.7.2</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 19th, 2009 - 2:43:54 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Fixed a crash sorting columns when opening a file of a different type than a + previously opened file.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=257#p257">4 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p253" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=253#p253">GCFScape + v1.7.1</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 23rd, 2008 - 7:44:31 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Upgraded to HLLib v2.1.0.</li> + <li><b>GCFScape</b> - Added VPK file support.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=253#p253">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p252" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=252#p252">GCFScape + v1.7.0</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 23rd, 2008 - 4:28:42 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Upgraded to HLLib v2.0.11.</li> + <li><b>GCFScape</b> - Fixed support for files over 2 GB.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=252#p252">4 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p251" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=251#p251">GCFScape + v1.6.9</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 28th, 2008 - 10:46:17 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added Fragmentation Report tool.</li> + <li><b>GCFScape</b> - Added Batch Defragment tool.</li> + <li><b>GCFScape</b> - Added regular expression matching.</li> + <li><b>GCFScape</b> - Added Disable Warnings option.</li> + <li><b>GCFScape</b> - Fixed wildcard matching.</li> + <li><b>GCFScape</b> - Splitters now remember their locations.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=251#p251">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p250" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=250#p250">GCFScape + v1.6.8</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 18th, 2008 - 5:47:13 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Upgraded to HLLib v2.0.10.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=250#p250">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p247" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=247#p247">GCFScape + v1.6.7</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 2nd, 2008 - 7:02:07 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added program selection for unassociated file types.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v2.0.9.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=247#p247">4 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p243" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=243#p243">GCFScape + v1.6.6</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 28th, 2007 - 12:23:51 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Upgraded to HLLib v2.0.8.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=243#p243">5 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p242" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=242#p242">GCFScape + v1.6.5</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 18th, 2007 - 12:22:55 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added NCF path auto setting and clearing.</li> + <li><b>GCFScape</b> - Added file type icon to properties dialog.</li> + <li><b>GCFScape</b> - Added close to File menu.</li> + <li><b>GCFScape</b> - Added clear history to Recent Files menu.</li> + <li><b>GCFScape</b> - Added validate to Tools menu.</li> + <li><b>GCFScape</b> - Added error message for failed associations/disassociations.</li> + <li><b>GCFScape</b> - Improved performance.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=242#p242">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p229" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=229#p229">GCFScape + v1.6.4</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 15th, 2007 - 8:02:29 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added additional search features.</li> + <li><b>GCFScape</b> - Added the ability to associate GCFScape with various formats.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v2.0.7.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=229#p229">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p220" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=220#p220">GCFScape + v1.6.3</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 9th, 2007 - 9:32:50 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added configurable columns for custom properties.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v2.0.6.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=220#p220">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p218" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=218#p218">GCFScape + v1.6.2</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 26th, 2006 - 1:53:37 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Fixed bug in GCF file defragmentation progress.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v2.0.4.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=218#p218">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p217" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=217#p217">GCFScape + v1.6.1</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 12th, 2006 - 1:13:06 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added NCF file support.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v2.0.3.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=217#p217">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p215" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=215#p215">GCFScape + v1.6.0</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 10th, 2006 - 4:42:19 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added the ability to defragment GCF files.</li> + <li><b>GCFScape</b> - Added check for missing recent files.</li> + <li><b>GCFScape</b> - Fixed initial menu item state bug.</li> + <li><b>GCFScape</b> - Fixed potential threading synchronization bug.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v2.0.2.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=215#p215">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p210" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=210#p210">GCFScape + v1.5.1</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 5th, 2006 - 5:06:36 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added the ability to pause extraction and validation.</li> + <li><b>GCFScape</b> - Improved drag & drop functionality.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v2.0.1.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=210#p210">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p207" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=207#p207">GCFScape + v1.5.0</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 27th, 2006 - 7:30:42 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added the ability to validate packages.</li> + <li><b>GCFScape</b> - Improved accessibility to package and item attributes.</li> + <li><b>GCFScape</b> - Improved progress dialog.</li> + <li><b>GCFScape</b> - Improved default setting selection.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v2.0.0.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=207#p207">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p175" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=175#p175">GCFScape + v1.4.1</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 9th, 2006 - 3:25:38 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Upgraded to HLLib v1.1.8.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=175#p175">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p170" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=170#p170">GCFScape + v1.4.0</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jan 17th, 2006 - 8:30:52 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Upgraded to .NET v2.0.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v1.1.7.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=170#p170">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p166" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=166#p166">GCFScape + v1.3.1</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 15th, 2005 - 1:26:34 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Improved extraction progress form.</li> + <li><b>GCFScape</b> - Fixed properties form refresh bug.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=166#p166">5 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p162" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=162#p162">GCFScape + v1.3.0</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 15th, 2005 - 1:13:33 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added Completion attribute to properties form.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v1.1.6.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=162#p162">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p147" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=147#p147">GCFScape + v1.2.9</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 15th, 2005 - 5:59:27 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added support for shell icons and descriptions.</li> + <li><b>GCFScape</b> - Improved .wad file support.</li> + <li><b>GCFScape</b> - Various optimizations.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v1.1.5.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=147#p147">7 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p146" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=146#p146">GCFScape + v1.2.8</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 3rd, 2005 - 10:48:53 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added support for wildcards in search strings.</li> + <li><b>GCFScape</b> - Added support for Windows temporary folders.</li> + <li><b>GCFScape</b> - Improved detection of corrupt packages.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v1.1.4.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=146#p146">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p145" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=145#p145">GCFScape + v1.2.7</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 26th, 2005 - 3:10:54 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added multiple file selection.</li> + <li><b>GCFScape</b> - Improved drag & drop functionality.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=145#p145">4 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p129" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=129#p129">GCFScape + v1.2.6</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 5th, 2005 - 2:30:54 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added volatile access mode.</li> + <li><b>GCFScape</b> - Files of size 0 B are now treated as valid files.</li> + <li><b>GCFScape</b> - Upgraded to HLLib v1.1.3.</li> + <li><b>GCFScape</b> - Updated Nem's Tools link.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=129#p129">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p128" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=128#p128">GCFScape + v1.2.5</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 30th, 2004 - 7:42:23 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added Verbose console output mode. (Slows down extracting.)</li> + <li><b>GCFScape</b> - Added disable file mapping option.</li> + <li><b>GCFScape</b> - Incomplete files are now grayed.</li> + <li><b>GCFScape</b> - HLLib improvements.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=128#p128">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p127" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=127#p127">GCFScape + v1.2.4</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 11th, 2004 - 11:32:25 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added tool bar.</li> + <li><b>GCFScape</b> - Added address bar.</li> + <li><b>GCFScape</b> - Added back, forward and up buttons.</li> + <li><b>GCFScape</b> - Added support for back and forward mouse buttons.</li> + <li><b>GCFScape</b> - Encrypted files are now grayed.</li> + <li><b>GCFScape</b> - Other GUI improvements.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=127#p127">5 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p121" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=121#p121">GCFScape + v1.2.3</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 30th, 2004 - 6:47:22 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - HLLib fixes.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=121#p121">5 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p117" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=117#p117">GCFScape + v1.2.2</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 17th, 2004 - 11:45:15 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Workaround for .NET FolderBrowserDialog bug.</li> + <li><b>GCFScape</b> - Forced garbage collection.</li> + <li><b>GCFScape</b> - HLLib fixes.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=117#p117">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p114" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=114#p114">GCFScape + v1.2.1</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 8th, 2004 - 6:15:36 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added support for BSP packages.</li> + <li><b>GCFScape</b> - Double clicking a file shell executes it.</li> + <li><b>GCFScape</b> - Added ability to look up extensions in registry.</li> + <li><b>GCFScape</b> - Fixed HLLib initialization bug.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=114#p114">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p111" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=111#p111">GCFScape + v1.2.0</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 5th, 2004 - 8:48:49 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Reprogrammed to use HLLib.</li> + <li><b>GCFScape</b> - Added support for PAK and WAD packages.</li> + <li><b>GCFScape</b> - Column headers can sort listbox items.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=111#p111">7 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p109" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=109#p109">GCFScape + v1.1.6</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 3rd, 2004 - 7:37:45 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Altered file mapping algorithm to map small blocks instead of one large one. + </li> + <li><b>GCFScape</b> - Added checks for invalid Windows directory names.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=109#p109">8 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p102" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=102#p102">GCFScape + v1.1.5</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 26th, 2004 - 3:34:11 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Removed Beta status.</li> + <li><b>GCFScape</b> - Added property form.</li> + <li><b>GCFScape</b> - Removed 'Local Copy' column.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=102#p102">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p98" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=98#p98">GCFScape + v1.1.4</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 8th, 2004 - 10:44:34 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added support for version 3 GCF files.</li> + <li><b>GCFScape</b> - Added new panel in status bar which displays the GCF version number.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=98#p98">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p96" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=96#p96">GCFScape + v1.1.3</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 30th, 2004 - 10:39:59 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Figured out GCF versioning and added support for versions 5 and 6.</li> + <li><b>GCFScape</b> - Improved error handling.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=96#p96">6 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p94" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=94#p94">GCFScape + v1.1.2</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 22nd, 2004 - 11:01:58 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Modified the program to allow it to work with a Steam update (June 21, 2004). + </li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=94#p94">4 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p91" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=91#p91">GCFScape + v1.1.1</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 17th, 2004 - 3:01:08 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Modified the program to allow it to work with a Steam update (June 16, 2004). + </li> + <li><b>GCFScape</b> - Added 'Local Copy' column. If true a local copy of the file should exist on your + hard drive.</li> + <li><b>GCFScape</b> - Added 'Go To Directory' button. This will allow users to find the directory a + search result is located in.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=91#p91">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p80" + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=80#p80">GCFScape + v1.1.0</a> - <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 10th, 2004 - 1:49:57 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>GCFScape</b> - Added the ability to search for files within a GCF file.</li> + <li><b>GCFScape</b> - Added extraction progress bar and abort button.</li> + <li><b>GCFScape</b> - Added the ability to select and extract multiple items in the list box.</li> + <li><b>GCFScape</b> - Extracting several items no longer visually locks up GCFScape.</li> + <li><b>GCFScape</b> - GCFScape now remembers its position, window state and last extraction directory. + </li> + <li><b>GCFScape</b> - Fixed bug which cased crash when shell executing a file without a default + application.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=80#p80">7 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">GCFScape</span></div> + <div class="content"><span class="title">» <a href="../pages/GCFScape.html">About</a></span><br> + <span class="title">» <a 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href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib + v1.3.2</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Most Popular Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit + v1.2.5 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape + v1.3.1 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit + v1.3.3 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF + Plug-In for Photoshop</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=13660">seeratpc</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + 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\ No newline at end of file diff --git a/subpages/MAP_Viewer-Requirements.html b/subpages/MAP_Viewer-Requirements.html new file mode 100644 index 0000000..5587db6 --- /dev/null +++ b/subpages/MAP_Viewer-Requirements.html @@ -0,0 +1,232 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p64" + href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=64#p64">MAP + Viewer Requirements</a> - <a + href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 6th, 2003 - 9:50:53 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>System Requirements:</b> + <ul> + <li><a + href="https://web.archive.org/web/20171116085429/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en">.NET + Framework</a></li> + <li>133 MHz Pentium Class CPU or equivalent.</li> + <li>48 MB RAM</li> + <li>3D Video Adaptor</li> + <li>Supported Operating Systems: + <ul> + <li>Microsoft Windows» Server 2003</li> + <li>Windows XP Professional</li> + <li>Windows XP Home Edition </li> + <li>Windows 2000</li> + <li>Windows Millennium Edition</li> + <li>Windows 98 </li> + <li>Microsoft Windows NT» 4.0 Service Pack 6a </li> + </ul> + </li> + </ul> + + <b>System Recommendations:</b> + <ul> + <li>450 MHz Pentium II Class CPU or equivalent.</li> + <li>96 MB RAM</li> + <li>3D Video Adaptor with latest drivers (GeForce, ATI, Matrox etc.)</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=64#p64">4 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">MAP Viewer</span></div> + <div class="content"><span class="title">» <a href="../pages/MAP_Viewer.html">About</a></span><br> + <span class="title">» <a href="../pages/MAP_Viewer-Download.html">Download</a></span><br> + <span class="title">» <a href="MAP_Viewer-Revision History.html">Revision + History</a></span><br> + <span class="title">» <a href="MAP_Viewer-Requirements.html">Requirements</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + action="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?p=23"> + <div class="label">Username:</div> + <div><input type="text" name="username" class="textbox" autocomplete="off" + style="background-image: 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href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=213&o=45#c4039">Crafty + FAQ</a> (<a + href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=277&o=0#c4038">GCFScape + v1.8.6</a> (<a + href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=205&o=210#c4037">About + Crafty</a> (<a + href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=169&o=90#c4036">GCFScape + v1.8.6 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href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib + v1.3.2</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Most Popular Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit + v1.2.5 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape + v1.3.1 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit + v1.3.3 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF + Plug-In for Photoshop</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=13329">Bootsjr</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + 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href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/MAP_Viewer-Revision History.html b/subpages/MAP_Viewer-Revision History.html new file mode 100644 index 0000000..e885597 --- /dev/null +++ b/subpages/MAP_Viewer-Revision History.html @@ -0,0 +1,211 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p67" + href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=67#p67">MAP + Viewer v1.0.1</a> - <a + href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 2nd, 2003 - 8:02:59 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>MV</b> - Texture property viewing.</li> + <li><b>MV</b> - Better console updating.</li> + <li><b>MV</b> - Load bug fixed on computers using different decimal notation conventions.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=67#p67">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">MAP Viewer</span></div> + <div class="content"><span class="title">» <a href="../pages/MAP_Viewer.html">About</a></span><br> + <span class="title">» <a href="../pages/MAP_Viewer-Download.html">Download</a></span><br> + <span class="title">» <a href="MAP_Viewer-Revision History.html">Revision + History</a></span><br> + <span class="title">» <a href="MAP_Viewer-Requirements.html">Requirements</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + action="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?p=24"> + <div class="label">Username:</div> + 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\ No newline at end of file diff --git a/subpages/Miscellaneous-HLLib.html b/subpages/Miscellaneous-HLLib.html new file mode 100644 index 0000000..3c27f32 --- /dev/null +++ b/subpages/Miscellaneous-HLLib.html @@ -0,0 +1,626 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p108" + href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=108#p108">HLLib</a> + - <a + href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 23rd, 2005 - 6:32:20 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + + <p>HLLib is a package library for Half-Life that abstracts several package formats and provides a simple + interface for all of them. HLLib is written in native C++ but exposes both a C and C++ interface which + can be used in any C or C++ application (additional languages may also use the library with standard C + imports). HLLib works natively in both Windows (x86 and x64) and Linux. BSP, GCF, NCF, PAK, VPK, WAD, + XZP and uncompressed ZIP package formats are supported.</p> + + <p>HLLib is an open source library licensed under the LGPL. It comes with the source code and binaries + necessary to use it. An example application called HLExtract, which is licensed under the GPL, is also + included. HLExtract is a command line utility written in C that can load all HLLib supported packages + and extract multiple items from them while maintaining their directory structure. Also included is a + C# HLExtract port called HLExtract.Net.</p> + + <b>Download:</b> + + <ul> + <li><a + href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/files/files/hllib246.zip">HLLib + v2.4.6 Archive (411 KB)</a></li> + <li><a + href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/files/files/hllib118.zip">HLLib + v1.1.8 Archive (186 KB)</a></li> + </ul> + + <b>GridMount:</b> + + <p>A <a href="https://web.archive.org/web/20190508145039/http://code.google.com/p/macfuse/">MacFUSE</a> + file system handler called <a + href="https://web.archive.org/web/20190508145039/http://yaakovs.wordpress.com/projects/gridmount/">GridMount</a> + is available for those looking to run HLLib on a Mac.</p> + + <b>Java Wrapper:</b> + + <p>A Java wrapper is available for those looking to use HLLib in Java. It can be found on <a + href="https://web.archive.org/web/20190508145039/http://sourceforge.net/projects/jhllib/">SourceForge</a>. + </p> + + <b>Revision History:</b> + + <br><br> + + v2.4.6 + <ul> + <li>Modified VPF file support to handle the removal of a null terminator from the end of the + directory.</li> + </ul> + + v2.4.5 + <ul> + <li>Added support for new SGA file format (v6).</li> + <li>Added support for new SGA file format (v7).</li> + </ul> + + v2.4.4 + <ul> + <li>Fixed support for VPK file format (v1).</li> + </ul> + + v2.4.3 + + <ul> + <li>Added support for new VPK file format (v2). + </li> + <li>Added SGA file support. + </li> + <li>Added ZIP deflate support. + </li> + </ul> + + v2.4.2 + + <ul> + <li>Fixed crash when opening VBSP files with no pak file lump. + </li> + </ul> + + + v2.4.1 + + <ul> + <li>Fixed crash in CProcStream. + </li> + <li>Fixed VPK signature check. + </li> + <li>Workaround for crash in .Net wrapper. + </li> + </ul> + + v2.4.0 + + <ul> + <li>Added support for GCF files larger than 4 GB. + </li> + </ul> + + v2.3.0 + + <ul> + <li>Added support for x64. + </li> + <li>Added Visual Studio 2010 solution. + </li> + <li>Added Visual Studio 2008 solution.. + </li> + <li>Removed Visual Studio 2003 solution. + </li> + </ul> + + v2.2.0 + + <ul> + <li>Added support for packages larger than 4 GB. + </li> + </ul> + + v2.1.2 + + <ul> + <li>Added support for new VBSP file format. + </li> + </ul> + + v2.1.1 + + <ul> + <li>Added support for new VPK file format. + </li> + <li>Added VPK file validation. + </li> + <li>Fixed crash when closing VPK files. + </li> + </ul> + + v2.1.0 + + <ul> + <li>Added VPK file support. + </li> + </ul> + + v2.0.11 + + <ul> + <li>Added VBSP .lmp support. + </li> + <li>Fixed support for files over 2 GB. + </li> + </ul> + + v2.0.10 + + <ul> + <li>Added Last Version Played attribute to NCF file. + </li> + <li>Fixed change to directory entry folder terminator. + </li> + </ul> + + v2.0.9 + + <ul> + <li>Added Last Version Played attribute to GCF file. + </li> + </ul> + + v2.0.8 + + <ul> + <li>Improved GCF version check. + </li> + <li>Fixed fragmentation header checksum after defragment. + </li> + </ul> + + v2.0.7 + + <ul> + <li>Added different search string comparisons. + </li> + <li>Added Visual Studio 2005 solution. + </li> + <li>Improved package type tests. + </li> + </ul> + + v2.0.6 + + <ul> + <li>Added generic write support to mapping interface. + </li> + <li>Added no recurse option to FindFirst()/FindNext(). + </li> + <li>Improved package item attribute consistency. + </li> + <li>Fixed GCC visibility support. + </li> + <li>Fixed unnecessary GCF bounds check. + </li> + <li>Fixed BSP unused lump check.</li> + </ul> + + v2.0.5 + + <ul> + <li>Added Linux support. + </li> + <li>Fixed near infinite find next recursion. + </li> + </ul> + + v2.0.4 + + <ul> + <li>Fixed bug in GCF file defragmentation progress. + </li> + </ul> + + v2.0.3 + + <ul> + <li>Added NCF file support. + </li> + </ul> + + v2.0.2 + + <ul> + <li>Added GCF file defragmentation. + </li> + <li>Added fragmentation property to GCF files. + </li> + <li>Added Dark Messiah VBSP support. + </li> + <li>Fixed hlPackageCreateStream() bug. + </li> + <li>Fixed CMapping::GetTotalMemoryUsed() calculation. + </li> + <li>Fixed PAK file path parsing. + </li> + <li>Improved error messages. + </li> + <li>Improved file mapping performance. + </li> + </ul> + + v2.0.1 + + <ul> + <li>Added memory tracking. + </li> + <li>Improved view management. + </li> + <li>Fixed memory mapping bug. + </li> + <li>Fixed user data bug in proc reader. + </li> + <li>Fixed WAD file GetImageData() bug. + </li> + <li>Fixed default mapping stream view size. + </li> + <li>Fixed a minor memory leak. + </li> + </ul> + + v2.0.0 + + <ul> + <li>Rewrote entire library.</li> + <li>Open packages from anywhere (files, memory, abstract streams).</li> + <li>Get package and item attributes.</li> + <li>Stream package data.</li> + <li>Validate package data.</li> + <li>Added a C wrapper.</li> + <li>Improved and optimized package loading code.</li> + <li>Improved package detection.</li> + </ul> + + v1.1.8 + + <ul> + <li>Added XZP file support.</li> + </ul> + + v1.1.7 + + <ul> + <li>Added Source engine BSP support.</li> + </ul> + + v1.1.6 + + <ul> + <li>Added mipmap level option to CWADFile.</li> + </ul> + + v1.1.5 + + <ul> + <li>Improved WAD file support.</li> + </ul> + + v1.1.4 + + <ul> + <li>Improved detection of corrupt packages.</li> + </ul> + + v1.1.3 + + <ul> + <li>Extended CGCFFile.</li> + <li>Extended CFileMapping and CPrimitiveFileMapping to allow for volatile access.</li> + <li>Fixed CPackageUtility::Extract() bug caused by illegal characters.</li> + <li>Files of size 0 B are now treated as valid files.</li> + </ul> + + v1.1.2 + + <ul> + <li>Extended CPackage.</li> + <li>Extended CMappedPackage.</li> + <li>Improved error messages for system calls.</li> + </ul> + + v1.1.1 + + <ul> + <li>Fixed last error not being set in CMappedPackage::Open().</li> + </ul> + + v1.1.0 + + <ul> + <li>Rewrote mapping code to be more flexible.</li> + <li>Packages located on disk or in memory can now be loaded.</li> + <li>Optimized file mapping.</li> + <li>Fixed CPackage::Root bug.</li> + <li>Fixed CGCFFile::GetFileSizeOnDisk() bug.</li> + </ul> + + v1.0.4 + + <ul> + <li>Fixed CPackage memory leak.</li> + <li>Fixed CMappedPackage initialization bug.</li> + <li>Fixed CMappedPackage deinitialization bug.</li> + <li>Changed CDirectoryItem::Parent to a CDirectoryFolder.</li> + <li>Extended CWADFile.</li> + <li>Added CBSPFile which acts like CWADFile on a BSP's textures.</li> + </ul> + + v1.0.3 + + <ul> + <li>Extended CWADFile.</li> + <li>Changed GetFileSizeEx() to GetFileSize() (Not all versions of Windows supported the former).</li> + </ul> + + v1.0.2 + + <ul> + <li>Extended CPackage.</li> + <li>Extended CGCFFile.</li> + <li>Converted from bool to BOOL.</li> + <li>HLLib now used by GCFScape.</li> + </ul> + + v1.0.1 + + <ul> + <li>Added callback functionality to CPackageUtility::Extract().</li> + <li>Extended CGCFFile.</li> + <li>Minor bug fixes.</li> + </ul> + + v1.0.0 + + <ul> + <li>Original build.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jan 22nd, 2017 - 6:09:30 pm</span><span + class="right">[ <a + href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=108#p108">40 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p157" + href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=157#p157">libhl</a> + - <a + href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 23rd, 2005 - 6:30:02 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>About:</b> + + <p>SavannahLion of HLPD has ported my HLLib library to Linux. The port has been dubbed libhl and + contains a HLExtract clone Slatch.</p> + + <b>Download:</b> + + <ul> + <li><a + href="https://web.archive.org/web/20190508145039/http://half-lifepd.planethalflife.gamespy.com/modules.php?name=Downloads&cid=1">HLPD</a> + </li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jun 17th, 2006 - 4:30:24 pm</span><span + class="right">[ <a + href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=157#p157">14 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Miscellaneous</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?p=35">HLLib</a></span><br><span + class="title">» <a + 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\ No newline at end of file diff --git a/subpages/Terrain_Generator-FAQ.html b/subpages/Terrain_Generator-FAQ.html new file mode 100644 index 0000000..a337621 --- /dev/null +++ b/subpages/Terrain_Generator-FAQ.html @@ -0,0 +1,340 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p40" + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=40#p40">Terrain + Generator FAQ</a> - <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 11:34:58 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Terrain Generator I get the following error message:<br><i>"The application + failed to initialize properly (0xc0000135). Click ok to terminate the application."</i> + </p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Terrain Generator is written in C# .NET and such as requires the .NET runtimes to run. See + the <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?p=9">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch Terrain Generator I get the following error message:<br><i>"A required .DLL + file, MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Terrain Generator is written in C++ .NET and such as requires the .NET runtimes to run. See + the <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?p=9">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Can I use Terrain Generator in a commercial project?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Terrain Generator is freeware and any content created by it is the sole property of the + creator. As such any content created by TG may be distributed for both commercial and + non-commercial purposes at the creators will. The only restriction as stated (I hope) in + TG's readme is that the software itself my not be redistributed commercially or used to + promote the distribution of a commercial product. (i.e. You can package it on a CD and then + sell that CD.)</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I load textures into TG?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p> + + From the <i>Tools</i> menu select <i>Options</i> and navigate to the <i>Packages</i> tab. + The <i>Add Package</i> button can be used to load Half-Life WAD3 texture packages and the + <i>Add Folder</i> can be used to load .bmp, .jpg, .tga and .wal textures from a folder on + your hard drive. You must first start a terrain before you can access the tools menu.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How can I move the camera in the 3D view?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>To rotate the camera press and hold your right mouse button in the 3D view and move it + around. To position the camera use your arrow or WASD keys.</p> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Oct 12th, 2003 - 4:32:02 pm</span><span + class="right">[ <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=40#p40">113 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Terrain Generator</span></div> + <div class="content"><span class="title">» <a href="../pages/Terrain_Generator.html">About</a></span><br> + <span class="title">» <a href="../pages/Terrain_Generator-Download.html">Download</a></span><br> + <span class="title">» <a href="Terrain_Generator-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a 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href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib + v1.3.2</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Most Popular Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit + v1.2.5 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape + v1.3.1 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit + v1.3.3 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF + Plug-In for Photoshop</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=13289">bulletblaze3</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br> + </div> + </div> + <br> + <div class="group"> + <div class="heading1"><span class="title">Feeds</span></div> + <div class="content"> + <span class="title">» <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/rss/?page=1">RSS + 2.0 (News)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/rss/">RSS 2.0 + (Entire Site)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/Terrain_Generator-Requirements.html b/subpages/Terrain_Generator-Requirements.html new file mode 100644 index 0000000..dd82fed --- /dev/null +++ b/subpages/Terrain_Generator-Requirements.html @@ -0,0 +1,236 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p39" + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=39#p39">Terrain + Generator Requirments</a> - <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 11:33:41 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>System Requirements:</b> + <ul> + <li><a + href="https://web.archive.org/web/20170809225649/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en">.NET + Framework</a></li> + <li>133 MHz Pentium Class CPU or equivalent.</li> + <li>48 MB RAM</li> + <li>3D Video Adaptor</li> + <li>Supported Operating Systems: + <ul> + <li>Microsoft Windows» Server 2003</li> + <li>Windows XP Professional</li> + <li>Windows XP Home Edition </li> + <li>Windows 2000</li> + <li>Windows Millennium Edition</li> + <li>Windows 98 </li> + <li>Microsoft Windows NT» 4.0 Service Pack 6a </li> + </ul> + </li> + </ul> + + <b>System Recommendations:</b> + <ul> + <li>450 MHz Pentium II Class CPU or equivalent.</li> + <li>96 MB RAM</li> + <li>3D Video Adaptor with latest drivers (GeForce, ATI, Matrox etc.)</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Aug 5th, 2003 - 10:57:34 am</span><span + class="right">[ <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=39#p39">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Terrain Generator</span></div> + <div class="content"><span class="title">» <a href="../pages/Terrain_Generator.html">About</a></span><br> + <span class="title">» <a href="../pages/Terrain_Generator-Download.html">Download</a></span><br> + <span class="title">» <a href="Terrain_Generator-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="Terrain_Generator-Requirements.html">Requirements</a></span><br> + <span class="title">» <a href="Terrain_Generator-FAQ.html">FAQ</a></span><br> + <span class="title">» <a href="Terrain_Generator-Tutorials.html">Tutorials</a></span><br> + <span class="title">» <a href="Terrain_Generator-User_Created_Maps.html">User + Created Maps</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + action="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?p=10"> + <div class="label">Username:</div> + <div><input type="text" name="username" class="textbox" autocomplete="off" + style="background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC"); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;"> + </div> + <div class="label">Password:</div> + <div><input type="password" name="password" class="textbox" autocomplete="off" + style="background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC"); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;"> + </div> + <div class="label"><input type="checkbox" name="storepassword" class="checkbox" + checked="checked">Store Password</div> + <div><input name="login" type="submit" value="Login" class="button"></div> + </form> + </div> + </div> + + <br> + <div class="group"> + <div class="heading1"><span class="title">New Users</span></div> + <div class="content"> + <span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?p=10&action=addauthor">Register</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?p=10&action=retrievepassword">Retrieve + Password</a></span><br> + </div> + </div> + + <br> + <div class="group"> + <div class="heading1"><span class="title">Latest Comments</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=277&o=0#c4040">GCFScape + v1.8.6</a> (<a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=13286">saqi55</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=213&o=45#c4039">Crafty + FAQ</a> (<a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=277&o=0#c4038">GCFScape + v1.8.6</a> (<a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=205&o=210#c4037">About + Crafty</a> (<a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=169&o=90#c4036">GCFScape + v1.8.6 Full</a> (<a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Latest Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape + v1.8.6</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape + v1.8.5</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape + v1.8.4</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape + v1.8.3</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib + v1.3.2</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Most Popular Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit + v1.2.5 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape + v1.3.1 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit + v1.3.3 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF + Plug-In for Photoshop</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=13287">hikigaya</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br> + </div> + </div> + <br> + <div class="group"> + <div class="heading1"><span class="title">Feeds</span></div> + <div class="content"> + <span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/rss/?page=1">RSS + 2.0 (News)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/rss/">RSS 2.0 + (Entire Site)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/Terrain_Generator-Revision_History.html b/subpages/Terrain_Generator-Revision_History.html new file mode 100644 index 0000000..dc85296 --- /dev/null +++ b/subpages/Terrain_Generator-Revision_History.html @@ -0,0 +1,653 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p224" + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=224#p224">Terrain + Generator v3.0.5</a> - <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 15th, 2007 - 4:16:54 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>TG</b> - Added support for OBJ and SMF exportation.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=224#p224">4 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p136" + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=136#p136">Terrain + Generator v3.0.4</a> - <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 5th, 2005 - 3:33:44 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>TG</b> - Updated Nem's Tools links.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=136#p136">5 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p135" + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=135#p135">Terrain + Generator v3.0.3</a> - <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 5th, 2005 - 3:33:12 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>TG</b> - Added new locking tool.</li> + <li><b>TG</b> - Added VMF grouping option.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=135#p135">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p134" + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=134#p134">Terrain + Generator v3.0.2</a> - <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 5th, 2005 - 3:32:36 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>TG</b> - Added VMF terrain simplification option.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=134#p134">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p133" + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=133#p133">Terrain + Generator v3.0.1</a> - <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 5th, 2005 - 3:32:04 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>TG</b> - Added support for VMF exportation.</li> + <li><b>TG</b> - Added ability to shell execute files.</li> + <li><b>TG</b> - Fixed camera.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=133#p133">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p132" + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=132#p132">Terrain + Generator v3.0.0</a> - <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 5th, 2005 - 3:31:03 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>TG</b> - Rewrote application in C#.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=132#p132">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p22" + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=22#p22">Terrain + Generator v2.2.0</a> - <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 5:19:48 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>TG-Generation</b> - New Fault fractal algorithm added.</li> + <li><b>TG-Generation</b> - New Circle fractal algorithm added.</li> + <li><b>TG-Generation</b> - New Particle fractal algorithm added.</li> + <li><b>TG-Generation</b> - Diamond-Square fractal algorithm updated.</li> + <li><b>TG-Generation</b> - New Normalization option added.</li> + <li><b>TG-Generation</b> - New Flatten Zero Area factorial based smoothing option added.</li> + <li><b>TG-Tools</b> - New in-editor Scaling pass added.</li> + <li><b>TG-Tools</b> - New smooth tool option of jumping to the average height value.</li> + <li><b>TG-Tools</b> - 'Subscript Out Of Range' error in Noise tool fixed.</li> + <li><b>TG-Misc</b> - Q and E keys can be used to rotate camera left and right.</li> + <li><b>TG-Misc</b> - Home and End keys can be used to rotate camera up and down.</li> + <li><b>NOTE</b> - The terrain must be square and its length a factor of two for the Diamond-Square + algorithm to work.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=22#p22">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p21" + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=21#p21">Terrain + Generator v2.1.0</a> - <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 5:17:24 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>TG-Tools</b> - New Mountain/Valley tool added. (Quite dissimilar to the Raise/Lower tool.)</li> + <li><b>TG-Tools</b> - New Noise tool added.</li> + <li><b>TG-Tools</b> - Random Noise Pass button added.</li> + <li><b>TG-Tools</b> - Option to ignore locked points without having to remove them.</li> + <li><b>TG-Tools</b> - Option to highlight all directly effected squares on all tools (Except the + Mountain/Valley tool).</li> + <li><b>TG-Tools</b> - Smooth And Raise/Lower tools accelerate vertex movement on vertecies that are + way off the average.</li> + <li><b>TG-Tools</b> - Touch Up Keys (Page Up and page Down) lock selected triangle when in use, they + also override mouse movement.</li> + <li><b>TG-Tools</b> - Option to show coordinates of locked points in 3D window.</li> + <li><b>TG-Misc</b> - New tool icons.</li> + <li><b>TG-Misc</b> - Highlight option not being remembered fixed.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=21#p21">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p20" + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=20#p20">Terrain + Generator v2.0.0</a> - <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 5:15:27 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>TG-General</b> - Total rewrite with tones of optimizations.</li> + <li><b>TG-General</b> - New faster coordinate system.</li> + <li><b>TG-General</b> - .TGM file type revised to binary format for large loading and saving speed + increases.</li> + <li><b>TG-General</b> - Collision improved.</li> + <li><b>TG-Tools</b> - All tools heavily optimized.</li> + <li><b>TG-Tools</b> - Raise Lower tool now has 'smart' code to help keep the terrain smooth during + alterations.</li> + <li><b>TG-Tools</b> - Smooth Tool now slowly smoothes terrain in accordance with radial or linear + based threshold code.</li> + <li><b>TG-Tools</b> - In editor Smoothing Pass almost instantaneous.</li> + <li><b>TG-Tools</b> - 'Touch Up' tool added for single vertex manipulation. PageUp and PageDown keys + can also be used with it.</li> + <li><b>TG-Tools</b> - 'Touch Up' tool can also be used to lock vertices from moving. Simply Press 'L' + when the desired vertex is selected to lock it.</li> + <li><b>TG-Tools</b> - Locked vertices are saved.</li> + <li><b>TG-Tools</b> - New flatten radiuses added.</li> + <li><b>TG-Tools</b> - Smart move configuration options.</li> + <li><b>TG-Tools</b> - Three level undo.</li> + <li><b>TG-Tools</b> - Tool info box added.</li> + <li><b>TG-Export</b> - Terrain can be exported as any style. And changed any time.</li> + <li><b>TG-Export</b> - New 'Best Fit' exportation style that faces the hypotenuse of the triangles + with that of the contours of the terrain. Where possible squares are exported too.</li> + <li><b>TG-Export</b> - Export terrain as ground or cave.</li> + <li><b>TG-Export</b> - Export .BMP height maps of terrain.</li> + <li><b>TG-Rendering</b> - New solid and wireframe mixture rendermode.</li> + <li><b>TG-Generation</b> - All new map generation options heavily optimized.</li> + <li><b>TG-Generation</b> - You can specify the dimensions of the terrain in triangles now.</li> + <li><b>TG-Generation</b> - Three new smoothing modes added (Linear, Radial With Oversampling, Linear + With Oversampling).</li> + <li><b>TG-Generation</b> - Fractal 'Random Seeding Only' option added.</li> + <li><b>TG-Generation</b> - New fractal Diamond Algorithm for creating realistic hilly terrain.</li> + <li><b>TG-Generation</b> - Many new options for the Diamond Algorithm.</li> + <li><b>TG-Generation</b> - Invert Colors option added to height map generation.</li> + <li><b>TG-Misc</b> - Make use of the new True Vision 5.7.1 engine for faster fps and more + compatibility.</li> + <li><b>TG-Misc</b> - Recent TGM menu increased to 8.</li> + <li><b>TG-Misc</b> - Memory leak fixed.</li> + <li><b>TG-Misc</b> - A million little things I know I've forgot.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=20#p20">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p19" + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=19#p19">Terrain + Generator v1.3.1</a> - <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 5:08:26 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>TG</b> - Radial smoothing pass button added for in editor smoothing passes, has a progress bar + and uses the same threshold as the smooth tool.</li> + <li><b>TG</b> - Smooth button's large radius radial smoothing code actually is a large radius.</li> + <li><b>TG</b> - Progress bar for saving, opening, and exporting terrain.</li> + <li><b>TG</b> - Camera configuration form.</li> + <li><b>TG</b> - Program remembers its rendermode (Solid, Wireframe or Points.)</li> + <li><b>TG</b> - Max number of new map Radial Smoothing Passes increased to 45.</li> + <li><b>TG</b> - Program crashing when the triangle length is set to "" fixed.</li> + <li><b>TG</b> - Program not accepting odd numbers for the number of X and Y blocks fixed. It'll accept + any values greater then 4.</li> + <li><b>TG</b> - Small memory usage optimizations.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=19#p19">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p18" + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=18#p18">Terrain + Generator v1.3.0</a> - <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 5:06:57 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>TG</b> - Height map generation option. Supports .bmp, .jpg, and .gif files. Height multiplier + option.</li> + <li><b>TG</b> - Radial Smoothing Option in New map form with options of threshold and passes.</li> + <li><b>TG</b> - Smooth button has a Radial Smoothing option in its configuration menu. Works the same + as the Radial smoothing in the new map form.</li> + <li><b>TG</b> - Raise / Lower button also has a Radial Smoothing option in its configuration menu. + </li> + <li><b>TG</b> - New map form modified to use tabs because it was getting pretty big.</li> + <li><b>TG</b> - New Map form progress bar shows all stages and tells you what one its on.</li> + <li><b>TG</b> - Mouse inverse movement option.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=18#p18">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p17" + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=17#p17">Terrain + Generator v1.2.0</a> - <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 5:05:37 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>TG</b> - Hint brush option added. Program remembers what maps you've told it to export the hint + brushes to and the textures assigned to the hint brushes (the skip and hint textures). These can + also be changed in the map properties form (for compatibility with other games etc).</li> + <li><b>TG</b> - Mixed Style added to the new map form. It's basically a mix of all three styles (X, + //, and \\), which I added to make the terrain seem more random.</li> + <li><b>TG</b> - Rewrote Slope Generation code to produce an almost completely flat surface without the + weird ridge (the only reason it isn't is because it gets knocked to the grid). The new code is far + faster, and the value bar is now out of 256, 256 having a peak at the 4096 limit, and 1 being + virtually flat.</li> + <li><b>TG</b> - Sky Box Option added. It works pretty much the same way as the hint brushes.</li> + <li><b>TG</b> - Export Again button added, map remembers where it was last exported to.</li> + <li><b>TG</b> - Pressing "Cancel" in the New Map form loosing the path to the current TGM file fixed. + </li> + <li><b>TG</b> - "Save" button not being enabled even though it should be fixed.</li> + <li><b>TG</b> - Program remembers its width and height if not minimized or maximized.</li> + <li><b>TG</b> - In vertex mode, the vertex origin is displayed instead of the triangles origin.</li> + <li><b>TG</b> - Hovering your mouse over the "Steepness" slider bar gives you the angle in degrees and + the maximum elevation change.</li> + <li><b>TG</b> - Editor texture Dialog Box altered to show all supported files.</li> + <li><b>TG</b> - Export Filename automatically filled in with TGMname.map.</li> + <li><b>NOTE</b> - The TGM file format has slightly changed, old TGM files will be converted to the new + format automatically when next saved but new TGM files will not be compatible with older versions of + TG.</li> + <li><b>NOTE</b> - The sky box button adds a bottom brush to the box because using the X/Y axis + manipulation button it is possible to create a leak (as the side of the terrain can be made not to + be a straight line). If this is not the case in your map I'd recommend you delete it as the bottom + faces of all the terrain brushes won't be deleted by zoners if you don't.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=17#p17">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p16" + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=16#p16">Terrain + Generator v1.1.1</a> - <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 5:03:08 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>TG</b> - Option to generate sloped terrain in the new map form with options of axes, direction, + and steepness.</li> + <li><b>TG</b> - New movement mode added to Raise/Lower tool where the ground moves to your mouse as + opposed to with.</li> + <li><b>TG</b> - Option to highlight triangles in red. (Works in wireframe too.) In vertex mode a box + is drawn around the vertex.</li> + <li><b>TG</b> - Moving the Scroll Wheel on your mouse changes the selected vertex that is used in the + raise/lower vertex mode.</li> + <li><b>TG</b> - X/Y axes manipulation code changed to that of the new Raise/Lower code, no options are + given, its just easier to use this way.</li> + <li><b>TG</b> - W,A,S,D keys can be used to move now.</li> + <li><b>TG</b> - Undo deleting all the triangles fixed.</li> + <li><b>TG</b> - Configuration button added to toolbar because its pretty useful.</li> + <li><b>TG</b> - Missing icons added.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=16#p16">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p15" + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=15#p15">Terrain + Generator v1.1.0</a> - <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 5:01:39 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>TG</b> - Option to generate random terrain in the new map form with the options of maximum + direct alteration, maximum indirect alteration, direction and frequency of alterations.</li> + <li><b>TG</b> - "Triangle" Or "Vertex" Raise/Lower modes added.</li> + <li><b>TG</b> - Unsaved files now give you the standard Yes, No, Cancel question when a new file is + going to be loaded etc.</li> + <li><b>TG</b> - Configuration menu for Raise/Lower and X/Y axis manipulation tool added. Its actually + pretty useful, I'd recommend you check it out.</li> + <li><b>TG</b> - Missing configuration menu for smooth tool fixed.</li> + <li><b>TG</b> - ViewFrustum (Distance you can see) changed to almost infinity.</li> + <li><b>TG</b> - If you specify another skybox for the editor, that skybox will also be written to the + .map file.</li> + <li><b>TG</b> - Redo button added.</li> + <li><b>TG</b> - Undo code improved.</li> + <li><b>TG</b> - Mip Mapping option added.</li> + <li><b>TG</b> - Temp .tgm files saved as .tmp to avoid confusion.</li> + <li><b>TG</b> - When viewing in point mode the background color is changed to black so you can + actually see the points.</li> + <li><b>TG</b> - Limit of five recent files instead of the original four.</li> + <li><b>TG</b> - X/Y Axis Manipulation tool now called that (whoops.)</li> + <li><b>TG</b> - Little saving bug fixed. (Shouldn't effect anything you've already done.)</li> + <li><b>TG</b> - Little startup bug where "New Map" form was quickly loaded then unloaded fixed.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=15#p15">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p14" + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=14#p14">Terrain + Generator v1.0.1</a> - <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 4:58:15 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>TG</b> - Triangle selection code totally improved, feels 100 times more accurate and natural. + </li> + <li><b>TG</b> - New tool that allows you to manipulate the triangles on an X/Y axis bases.</li> + <li><b>TG</b> - Little bug where the texture scales you specified weren't being written to the .map + file fixed.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=14#p14">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Terrain Generator</span></div> + <div class="content"><span class="title">» <a href="../pages/Terrain_Generator.html">About</a></span><br> + <span class="title">» <a href="../pages/Terrain_Generator-Download.html">Download</a></span><br> + <span class="title">» <a href="Terrain_Generator-Revision_History.html">Revision 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\ No newline at end of file diff --git a/subpages/Terrain_Generator-Tutorials.html b/subpages/Terrain_Generator-Tutorials.html new file mode 100644 index 0000000..4481dbf --- /dev/null +++ b/subpages/Terrain_Generator-Tutorials.html @@ -0,0 +1,288 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p59" + href="Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html">Cliffs + I: Generating Cliffs</a> - <a + href="https://web.archive.org/web/20170810013807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 4th, 2003 - 12:01:39 am</span> + <div class="space"></div> + </div> + <div class="content"> + <p>This tutorial series goes through the basic steps needed to create a cliff based level for Half-Life. + </p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html">28 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p58" + href="Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html">Cliffs + II: Texturing Cliffs</a> - <a + href="https://web.archive.org/web/20170810013807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 3rd, 2003 - 11:48:43 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>This tutorial covers some of the basic tools TG provides for texturing your terrain.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html">26 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p57" + href="Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html">Cliffs + III: Your Cliffs In Hammer</a> - <a + href="https://web.archive.org/web/20170810013807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 3rd, 2003 - 11:35:08 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>This tutorial covers what to do with your Terrain Generator created terrain in Hammer.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html">29 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p56" + href="Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html">Terrain + Generator Map Files</a> - <a + href="https://web.archive.org/web/20170810013807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 1st, 2003 - 3:38:42 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>This tutorial details the Terrain Generator Map File format.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 1st, 2003 - 3:55:46 pm</span><span + class="right">[ <a href="Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html">17 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p36" + href="Terrain_Generator-Tutorials/Making_A_Cave.html">Making + A Cave</a> - <a + href="https://web.archive.org/web/20170810013807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 11:03:17 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>This tutorial covers the one method of creating caves with Terrain Generator. This is a good tutorial + for beginners as it covers most of Terrain Generator's features.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 2nd, 2003 - 11:32:38 am</span><span + class="right">[ <a href="Terrain_Generator-Tutorials/Making_A_Cave.html">16 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Terrain Generator</span></div> + <div class="content"><span class="title">» <a href="../pages/Terrain_Generator.html">About</a></span><br> + <span class="title">» <a href="../pages/Terrain_Generator-Download.html">Download</a></span><br> + <span class="title">» <a href="Terrain_Generator-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="Terrain_Generator-Requirements.html">Requirements</a></span><br> + <span class="title">» <a href="Terrain_Generator-FAQ.html">FAQ</a></span><br> 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\ No newline at end of file diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html b/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html new file mode 100644 index 0000000..436178c --- /dev/null +++ b/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html @@ -0,0 +1,460 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p57" + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?c=57#p57">Cliffs + III: Your Cliffs In Hammer</a> - <a + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 3rd, 2003 - 11:35:08 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>This tutorial covers what to do with your Terrain Generator created terrain in Hammer. It is a + continuation of the <a + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?c=58#p58">Texturing + Cliffs</a> tutorial and assumes you have a .RMF of your terrain.</p> + + <p>First things first, let's load up the terrain TG created in Hammer. You'll notice that everything is + how it was in TG only now each quad has been replaced with two five face brushes. You'll also notice + that TG has added some handy VIS Groups to your level, one for the sky brushes contained in the + terrain, one for the hint brushes contained in the terrain (which are currently invisible) and one for + the terrain itself. Your map should look something like:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff24.gif" width="534" + height="462" alt=""></center> + + <p>It also is important to note that because TG deals with quads, some for the new brushes may not be + textured correctly as shown below:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff25.gif" width="534" + height="462" alt=""></center> + + <p>You'll want to clean these up.</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff26.gif" width="534" + height="462" alt=""></center> + + <p>Now we've come quite a way to completing our terrain, but there is still a fair bit of work left to + be done. We have a massive world with a few thousand brushes and were going to want to remove as many + brushes that aren't visible form the ground as we can to save both on r_speeds and .BSP limitations. + The below picture illustrates just which brushes to target.</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff27.gif" width="534" + height="462" alt=""></center> + + <p>There isn't really any simple way to do this other then brush by brush deletion, whenever possible + try to follow the contours of the terrain for a seamless as possible result as shown below:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff28.gif" width="534" + height="462" alt=""></center> + + <p>This is what my final terrain looked like:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff29.gif" width="534" + height="462" alt=""></center> + + <p>Notice how the center of the level has also been removed? This will allow us to block the line of + sight from one side of the map to the other reducing r_speeds and compile times. Finally fill these + gaps back up with sky brushes that extend all the way to the ceiling. And that's it, just add a light + and a player start and you're ready to compile:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff30.gif" width="534" + height="462" alt=""></center> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ 42492 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?c=57&o=15#p57">2</a> + ]</div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c241" + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=281">pebe</a></span><span + class="right">Posted: Oct 11th, 2003 - 9:03:28 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"><br> + <br> + I can't get the sky things to work, i get LEAK everytime!<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c250" + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=290">xante</a></span><span + class="right">Posted: Oct 21st, 2003 - 11:39:55 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Could you show a better picture of what to delete, the image for the brushs to delete is kinda small. A + quick flash animation or something would be very appreciated. :)<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c251" + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Modified: Aug 6th, 2006 - 6:49:10 pm</span> + <div class="space"></div> + </div> + <div class="content">There is nothing really special about which brushes to delete, what you want to focus + on is the brushes that you can't see when you're on the ground (the ones that curve over the top of the + cliffs). You may find it easier to compile your map (without running VIS) to see which brushes to + delete.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c580" + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=580">Griffin</a></span><span + class="right">Posted: Apr 27th, 2004 - 4:58:44 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + How do i get rid of the "hint" brushes besides deleting all 1000+ of them? i cant see my map<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c581" + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 27th, 2004 - 7:03:58 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + You can prevent TG from exporting them by going to the File->Export->Export Options form then to + the '.RMF' tab then by unchecking the 'Use Hints' option or you can simply hide the VIS group in + Hammer.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c729" + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=564">zooyorkbmxer</a></span><span + class="right">Posted: Jun 30th, 2004 - 4:42:57 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + can u help me..<br> + whenever i put it into the hammer thing..<br> + i only get the wire frame.. none of the textures show up or anything<br> + help me pleez<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c763" + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=747">I3urn</a></span><span + class="right">Posted: Jul 12th, 2004 - 9:15:52 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + thats easy to fix just go to view and click 3d textured polygons then it will show the textures for the + last section that was used. <img src="../../images/emotes/happy.gif" width="32" height="32" + alt="happy"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1193" + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1155">ElvenTrumpeter36</a></span><span + class="right">Posted: Nov 6th, 2004 - 10:32:19 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + Is there an easy way to make the sky fit the contour of all the brushes you delete? also, would it be + possible for you to post pictures that aren't quite so dark. it is pretty hard to see that you are + actually changing anything until the end<br> + <br> + thanks<img src="../../images/emotes/watermelon.gif" width="32" height="32" alt="watermelon"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1198" + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 7th, 2004 - 10:23:56 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + To be honest, there isn't any real easy way to make the sky fit the contour of the brushes.<br> + <br> + I did a search for the tutorial RMF to see if I could upload it but I couldn't find it. I may redo it if + I get a chance.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1265" + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1255">JP__JP</a></span><span + class="right">Posted: Nov 19th, 2004 - 2:26:47 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + always when i try to load my exported rmf into hammer, it locks up and says it's not responding<img + src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling">. Does anyone know howto + fix it?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1266" + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 19th, 2004 - 2:57:51 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + What version of Hammer? The RMF TG exports is NOT for the Source Hammer editor (try a MAP file).<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1319" + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1328">sdfg</a></span><span + class="right">Posted: Feb 11th, 2005 - 10:22:48 am</span> + <div class="space"></div> + </div> + <div class="content">Thanks Nem, great tool</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1390" + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1341">sotang</a></span><span + class="right">Posted: Mar 4th, 2005 - 12:01:07 am</span> + <div class="space"></div> + </div> + <div class="content">Hey Nem, got it working, thanks. Oh I have a question.. what textures are you using? + and how do you do the sky thing? I don't have a sky texture and I'm using the halflife.wad. Am I doing + something wrong? Also you could highlight a lot of the things at a time and delete them. Makes things + easier.. I reduced my map in about 5 minutes..... well anyway... could you explain the sky thing again + and what textures are you using? Thanks</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1392" + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 4th, 2005 - 1:24:57 pm</span> + <div class="space"></div> + </div> + <div class="content">The textures are mostly from the various DOD .wad files.<br> + <br> + The sky can be set in the Options form. Go to the textures tab and specify the six files that make up + the skybox. This is a cosmetic option only.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1397" + href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1341">sotang</a></span><span + class="right">Modified: Mar 5th, 2005 - 10:23:28 pm</span> + <div class="space"></div> + </div> + <div class="content">yeah, but I do not have a skybox texture.... it's not included in my halflife.wad. I + do not currently have any custom .wad's either... hmmm and I have two questions. How do I add a tree and + how do I get a forest type sky...? 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\ No newline at end of file diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html b/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html new file mode 100644 index 0000000..5e7954a --- /dev/null +++ b/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html @@ -0,0 +1,521 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p58" + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=58#p58">Cliffs + II: Texturing Cliffs</a> - <a + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 3rd, 2003 - 11:48:43 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>This tutorial covers some of the basic tools TG provides for texturing your terrain. It is a + continuation of the <a + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=59#p59">Making + Cliffs</a> tutorial and assumes you have a similar terrain to texture.</p> + + <p>The terrain we generated in the previous tutorial consists of two basic layers, the cliffs and the + paths between the cliffs. This is the perfect setup for the 'Texture Layering Tool'. Let's load it up. + From the 'Tools' menu select 'Textures' then 'Set Texture Layers'. Your screen should look like this: + </p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff12.gif" width="424" + height="312" alt=""></center> + + <p>First off we need to set the lower and upper bound for the path layer. For the 'Lower Bound' select + something that falls below the 'Min' value, for the 'Upper Bound' select something approximately one + third up from the 'Min' value in relation to the 'Max' value. If you're a little confused about what + values to use just use something you think will fall around the general range of the height of the + path.</p> + + <p>Next we need to select what texture we want to use in this layer, since this is the path layer I + decided to use a grass texture. To browse through your currently loaded textures press the button with + the two dots beside the 'Texture' field. A window will pop up and you can select a texture by double + clicking it as shown below:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff13.gif" width="525" + height="405" alt=""></center> + + <p>Next you will need to select a 'Steep Texture' this is the texture that will be used on faces that + have a greater incline then that of the 'Steep Angle' i.e. the cliffs. For this I have selected a rock + texture. When you are satisfied with the path layer press the 'Add' button. Your screen should look + something like:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff14.gif" width="424" + height="312" alt=""></center> + + <p>Next we need to add the cliff layer, for the 'Lower Bound' select the previous layer's 'Upper Bound' + and for the 'Upper Bound' use a value greater then the 'Max' value. Once you have the bounds set you + need to select a 'Texture' for the layer. For this use the same texture that you used for the previous + layer's 'Steep Texture'. Once you are happy with the cliff layer press the 'Add' button to add it to + our list of layers. It should all look something like:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff15.gif" width="424" + height="312" alt=""></center> + + <p>Finally press the 'Apply' button to retexture the terrain using your custom texture layers. Your end + result should look something like this (if it doesn't you can go back and edit the texture layers you + created until you get the desired texturing.):</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff16.gif" width="532" + height="431" alt=""></center> + + <p>Now while the 'Layer Texturing Tool' will do most of the texturing for you, you'll still notice that + there will be a few quads textured without the correct texture as shown below:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff17.gif" width="532" + height="431" alt=""></center> + + <p>To fix this simply select the 'Paintbrush' tool from the 'Tools' menu and browse to the correct + texture using the controls on the left of the form. Once you have the correct texture selected left + click and drag your mouse over the terrain you wish to retexture. The end result should look something + like:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff18.gif" width="532" + height="431" alt=""></center> + + <p>Now were going to want to increase the scale of the textures to help eliminate that ugly tiling + effect. With the 'Paintbrush' tool move your mouse until its selection is over the grass textured + quads. Next press 'M' on your keyboard to mark that quad as shown below:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff19.gif" width="532" + height="431" alt=""></center> + + <p>Next head over to the alignment tab on the left and jack the U and V scale up to about 4. This will + change the scale of the selected quad as shown below:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff20.gif" width="532" + height="431" alt=""></center> + + <p>This is all very well and good but we want these settings to be applied to all of the grass textured + quads. Fortunately for us there is a simple painless way to do this. With the scaled quad still marked + select 'Tools' then 'Textures' and finally 'Wrap All From Marked'. Now all the grass textured quads + should all be scaled and aligned to the marked quad as shown below:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff21.gif" width="532" + height="431" alt=""></center> + + <p>All that's left now is to repeat this process with the rock textured terrain. When all's said and + done your end result should look something like:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff22.gif" width="532" + height="431" alt=""></center> + + <p>Last but not least we're going to export out terrain for use in Hammer. From the 'File'menu select + 'Export' then 'Export Options'. This will bring up the 'Terrain Generator Options' form and allow us + to customize how the terrain is exported to the .RMF file. Select the below options:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff23.gif" width="344" + height="400" alt=""></center> + + <p>Finally from the 'File' menu select 'Export' and then '.RMF File' and export your terrain to + somewhere on your disk (be sure to save it too so you can load it up and edit it later). We are now + ready to prepare our terrain for Half-Life. Please continue to the <a + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=57#p57">next + page</a>.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ 42321 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=58&o=15#p58">2</a> + ]</div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c103" + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=51">omnirage</a></span><span + class="right">Posted: Jul 6th, 2003 - 4:09:39 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Nice, finally know how to use the layer feature :)<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c124" + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=150">Cambone</a></span><span + class="right">Modified: Jul 12th, 2003 - 9:37:57 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Thanks You for this great Application!<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c600" + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=594">EdUdE</a></span><span + class="right">Posted: May 7th, 2004 - 10:35:34 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"><br> + is there a way to make it so that there is null textures on the 90 degrees or which ones u cant see for + lag reduction?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c602" + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 8th, 2004 - 11:49:19 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + I'm sure you could use the Texture Layering Tool to accomplish that...<br> + <br> + <img src="../../images/emotes/miam.gif" width="32" height="32" alt="miam"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c901" + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=942">Nistelrooy</a></span><span + class="right">Posted: Aug 30th, 2004 - 10:15:00 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + Excellent application!<br> + <br> + But i have a question: when i use the raise tool (or<br> + mountain tool), and then create a high textured mountain appears an ugly "texture clamping" effect in + the textures. This happens when quads are stretched too much in a high cliffs. So, how can i avoid this? + It could be possible to repeat the textures in those quads to eliminate this effect?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c912" + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 30th, 2004 - 10:05:48 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + There is no automatic system for this; you'd have to manually adjust the texture on each face.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1388" + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1341">sotang</a></span><span + class="right">Modified: Mar 2nd, 2005 - 11:55:07 pm</span> + <div class="space"></div> + </div> + <div class="content">I have used the "mark" and then U-V up to 4.00. I hit nothing else, and then I go to + Tools<br> + ->Textures->Wrap All from Marked. I do this and nothing happens. I tried it with the rock wall + too, nothing. Is there something else I have to do? I still have the box checked when I'm doing it too. + It's just like you showed, but it won't work...<img src="../../images/emotes/exhausted.gif" width="32" + height="32" alt="exhausted">. Lol gettin flustered with this. Oh well, it's an AWESOME + program anyway A++++++ good work Nem.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1389" + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 3rd, 2005 - 1:27:34 am</span> + <div class="space"></div> + </div> + <div class="content">Because of the way the control works in Windows, you can't just type in 4, you have + to use the arrows (or type 4 then use the arrows).</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1411" + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1419">c0uchm0nster</a></span><span + class="right">Posted: Mar 8th, 2005 - 4:56:28 pm</span> + <div class="space"></div> + </div> + <div class="content">Trying to export to vmf I get:<br> + <br> + terrain size not divisible by displacement subdivision size<br> + terrain size should be a multiple of 4, 8 or 16 (and the appropriate displacement power selected)<br> + <br> + I've tried subdivision size 2, 3, and 4. Terrain size is 30, 30, 256<br> + <br> + X range: 7680<br> + Y range: 7680<br> + Z range: 1838<br> + multiply them is divisible by 4, 8, AND 16<br> + <br> + So I've tried every option and still get the error on export - any suggestions? Thanks</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1412" + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 8th, 2005 - 5:22:16 pm</span> + <div class="space"></div> + </div> + <div class="content">Sorry, to clarify, the amount of triangles on each axis should be divisible by 4, 8 + or 16 (preferably one of the latter two), not the physical dimensions. For example, 32, 32, and 256 + would work for all three.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1414" + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1419">c0uchm0nster</a></span><span + class="right">Posted: Mar 8th, 2005 - 5:26:37 pm</span> + <div class="space"></div> + </div> + <div class="content">ah, thanks - you might want to change that in your tutorial on page 1 of the cliffs + stuff, as it suggests 30 30 256<br> + guess i've gotta start over <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad"> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1416" + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 8th, 2005 - 5:43:56 pm</span> + <div class="space"></div> + </div> + <div class="content">Well, keep in mind that this tutorial was designed for Half-Life, not Half-Life 2. + For Half-Life 2 I would suggest something more like 160, 160, 96. This will give you a very large + detailed terrain.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1481" + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1526">BTRY + B 529th FA BN</a></span><span class="right">Posted: Apr 14th, 2005 - 7:30:19 pm</span> + <div class="space"></div> + </div> + <div class="content">I see under 'Texture Browser' in pic 2 there are a few folders to choose textures + under 'WAD Files/terrain' like 'grass' 'dirt' etc etc. I am extremely new at this so I have to ask this + question. Where or how do i get texture folders like that? Do i need some sort of .wad viewer to sort + through textures and put them into a folder? or.... please help<br> + <br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1482" + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1528">Homer</a></span><span + class="right">Modified: Apr 14th, 2005 - 10:12:39 pm</span> + <div class="space"></div> + </div> + <div class="content"><span style="color: orange;">How do you set the Background image or SKY Image?<br>I + would like to use an outside/myown background if that possable?<br><br>By the way this is a great + tool.</span> <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1484" + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 16th, 2005 - 1:15:04 pm</span> + <div class="space"></div> + </div> + <div class="content">The texture grouping is done by <wadname>.wdl files located in your ...\Terrain + Generator\config\wads folder. These are simple text files that are used to tell Terrain Generator how to + group textures, but are not necessary for viewing them.<br> + <br> + The background is set in the Options form under the Textures tab. There are six dialogs that allow you + to select each of the six faces in your skybox. Terrain Generator expects the textures to be in the + standard Half-Life format. They have no effect on the outcome of your terrain.</div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=58&o=15#p58">2</a> + ]</div><br> + <div class="info center">You must be logged in to post a comment.<br>New users can register <a + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=58&o=0&action=addauthor">here</a>. + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Terrain Generator</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?p=8">About</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?p=9">Download</a></span><br><span + class="title">» <a + 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\ No newline at end of file diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html b/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html new file mode 100644 index 0000000..1e6c992 --- /dev/null +++ b/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html @@ -0,0 +1,545 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p59" + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59#p59">Cliffs + I: Generating Cliffs</a> - <a + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 4th, 2003 - 12:01:39 am</span> + <div class="space"></div> + </div> + <div class="content"> + <p>This tutorial series goes through the basic steps needed to create a cliff based level for Half-Life. + Additionally it will cover many of TG's basic tools, generation and texturing features as well as how + to plan your level to insure it performs well in Half-Life.</p> + + <p>First off we need to create some starting terrain. To do this we first need to access the 'New + Terrain' form in TG. From the 'File' menu select 'New'. For this tutorial I chose to use a setting of + 48 triangles along the X and Y axis with a triangle size of 160 units. This will produce a large + +/-3840 unit level which is just inside the +/-4096 hard-coded Half-Life limit. Your screen should + look something like this:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff1.gif" width="296" + height="184" alt=""></center> + + <p>Now it is important to note that increasing the size of each triangle and decreasing the number of + triangles along each axis will reduce r_speeds and compile times, so feel free to experiment with + these values as I have chosen a very detailed terrain. Other configurations such as 40/40/192 and + 30/30/256 will all result in the same sized terrain with the latter containing approximately 40% of + the triangles. Once you are happy with your setting hit 'OK', you should now be staring at some + terrain:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff2.gif" width="532" + height="431" alt=""></center> + + <p>Next we are going to add some generated features to the terrain. From the 'Terrain' menu select + 'Generate'. Under the 'Geometric' tab check the 'Circle Algorithm' and fill in the below settings, + this will produce some mild bumpy features on the terrain.</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff3.gif" width="400" + height="296" alt=""></center> + + <p>We next want to smooth these features down to be less obtrusive. To do this we will use both the + 'Smooth' and 'Erode' options under the 'Smoothing' tab. Your settings should look something like:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff4.gif" width="400" + height="296" alt=""></center> + + <p>Finally, since this is random terrain, we will probably want to try the generation features a couple + of times until we get one that most suits are needs, to do this we will need to reset the terrain from + generation to generation. Under the 'Miscellaneous' tab select the 'Reset' option and give it a value + of 0:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff5.gif" width="400" + height="296" alt=""></center> + + <p>Now that we have everything set up all we have to do is press the 'Generate' button. This will close + the 'Terrain Generation Features' form and generate our settings on the terrain. The end result we are + looking for is shown below, basically a flat yet uneven landscape. If you are not happy with the + result all you have to do is select 'Regenerate' from the 'Terrain' menu and a new set of features + will be generated. Feel free to experiment with the settings until you're happy with your starting + terrain. Here is what my terrain currently looks like:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff6.gif" width="532" + height="431" alt=""></center> + + <p>Next we are going to add some height variations to our terrain to build the cliffs off of. Select + 'Raise/Lower' from the 'Tools' menu and drag four or five sections of the terrain up 1000-2000 units. + Your end result should look something like (I know it looks silly):</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff7.gif" width="532" + height="431" alt=""></center> + + <p>We are about to perform some pretty severe alterations to our terrain so it might be a good idea to + back it up first, in the 'Edit' menu select 'Push Revert'. This will save a copy of your terrain on + TG's Undo/Redo stack which you can pop back up at any time (restoring your terrain back to the state + it was in when you pushed it on the stack (phew)).</p> + + <p>Next lets create some cliffs. Grab the 'Flatten' tool from the 'Tools' menu and position it so its + selection is on top of one of the chunks of terrain we raised with the 'Raise/Lower' tool. Now press + and hold your left mouse button and drag your selection outlining any paths you want to create in your + terrain. If you're confused check the below picture and you should be able to figure out what I mean. + If you screw up you can always select 'Undo' from the 'Edit' menu, or if there aren't enough undo + states to undo what you've done, just pop the revert state back with the 'Pop Revert' button. Your end + result should look something like:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff8.gif" width="532" + height="431" alt=""></center> + + <p>Now we've got some nice smooth paths running through some horrible blocky terrain. Let's remedy that + shall we? What we basically want to do is smooth the cliff portion of our terrain without touching our + paths (the terrain in between the cliffs). From the 'Tools' menu select the 'Lock' tool. Next proceed + to drag this tool along the paths of your terrain highlighting all the vertices you want to lock in + green. If you lock anything you didn't want to you can either press 'Undo' or use the 'Unlock' tool. + Your paths should be highlighted as shown below:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff9.gif" width="532" + height="431" alt=""></center> + + <p>To complete our cliffs out were going to perform some erosion and smoothing on them via the 'Terrain + Generation Options' form (from the 'Terrain' menu select 'Generate'). First make sure nothing we don't + want to run is checked, right click anywhere on the form and select 'Uncheck All Options' (or just go + through each tab unchecking everything as you go). Next fill out the 'Smoothing' tab to look something + like:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff10.gif" width="400" + height="296" alt=""></center> + + <p>Finally hit the 'Generate' button and your cliffs should appear all smooth without affecting your + paths. Here is what my terrain currently looks like:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff11.gif" width="532" + height="431" alt=""></center> + + <p>From here you may continue to modify your terrain until you have it exactly as you want it. If you + wish to unlock all the locked vertices you can accomplish this by selecting 'Tools' then 'Locking' + then 'Unlock All Points'. Once you are happy with your terrain head on over to the <a + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=58#p58">next + page</a> and we'll discus how to texture it.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ 59659 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59&o=15#p59">2</a> + ]</div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c298" + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=349">cs_swe</a></span><span + class="right">Modified: Dec 12th, 2003 - 2:08:45 pm</span> + <div class="space"></div> + </div> + <div class="content"><br><span style="color: red;">hej</span><br><img + src="../../images/emotes/halloween.gif" width="32" height="32" alt="halloween"> <span + style="background: #9999ff;">ddddddddd color</span><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c431" + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=447">FelkisBrazil</a></span><span + class="right">Posted: Feb 2nd, 2004 - 7:06:02 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Well... you guys did a wonderful work with this tutorials... they couldn�t be more explained than + this..<br> + <br> + I just got a problem... I made my terrain, following all your instructions and it worked... the problem + is that when i select TEXTURE, from the TOOLS MENU, nothing is avaiable there (cant click on + anything)..<br> + <br> + What did i do Wrong? <br> + I wanna make a CS map<br> + <br> + Tks!!!<br> + <br> + <br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c432" + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=447">FelkisBrazil</a></span><span + class="right">Posted: Feb 2nd, 2004 - 7:11:52 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + I got it... just had to choose a WAD file in the PACKAGE menu!<br> + <br> + U guys r the best =]<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c470" + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=479">WarHawk</a></span><span + class="right">Posted: Feb 22nd, 2004 - 6:34:09 am</span> + <div class="space"></div> + </div> + <div class="content"><br>im kinda new to all this [n00b big time and yes i admit it] and i cant get my + camera to change i can strafe side to side turn and go forward or backwards but ive tried everything to + look Down or up and it wont....... also i cant get the background pics like the sky and that which just + looking at a bit of map in the pitch black is kinda..... depressing plus it would give me a chance to + see what kinda backgrounds would work well with me terrain<br> + <br> + need help<br> + most appreciated<br> + thanx <br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c471" + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=479">WarHawk</a></span><span + class="right">Posted: Feb 22nd, 2004 - 8:46:16 am</span> + <div class="space"></div> + </div> + <div class="content"><br>ok i was stupid obviously i didnt do everything as i found out how to look down [ + stupid right mouse button] so thats that sorted i still dont know how to put in the sky/background + tho<br> + <br> + and ideas<br> + <br> + thanx again<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c474" + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Modified: Feb 22nd, 2004 - 10:06:43 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + 'How to move' is also explained in the FAQ...<br> + <br> + <img src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy"><br> + <br> + Anyways, to set the background pictures go to your 'Tools->Options' form, from there head over to the + 'Textures' tab and use the six fields (Up, Down, Right, Left, Front and Back) to allow you to set the + six different sky textures.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c536" + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=543">TheMajor</a></span><span + class="right">Posted: Apr 9th, 2004 - 2:43:28 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + I'm having trouble in Windows XP adding a WAD package - it stops responding after about 5 minutes. + Please help if you can!<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c540" + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 9th, 2004 - 10:18:58 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + If it is the Half-Life.wad or some other massive WAD don't bother trying to load it. TG wasn't really + ment to handle them (though 5 minutes seems a litle high).<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c881" + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=913">sWeeX-</a></span><span + class="right">Posted: Aug 25th, 2004 - 5:48:56 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + <img src="../../images/emotes/cool.gif" width="32" height="32" alt="cool">heej<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1089" + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1070">Qslig</a></span><span + class="right">Posted: Sep 30th, 2004 - 1:15:16 pm</span> + <div class="space"></div> + </div> + <div class="content"><br>Next lets create some cliffs. Grab the 'Flatten' <div class="vbtitle">Quote: + </div> + <div class="vbquote">tool from the 'Tools' menu and position it so its selection is on top of one of the + chunks of terrain we raised with the 'Raise/Lower' tool. Now press and hold your left mouse button and + drag your selection outlining any paths you want to create in your terrain. If you're confused check + the below picture and you should be able to figure out what I mean. If you screw up you can always + select 'Undo' from the 'Edit' menu, or if there aren't enough undo states to undo what you've done, + just pop the revert state back with the 'Pop Revert' button. Your end result should look something + like</div><br> + <br> + I cant get it like that, when I use flattern tool it only make it flat not cliffs like that =/<br> + <br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1171" + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1141">warlords909</a></span><span + class="right">Modified: Oct 28th, 2004 - 10:29:13 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + ok.. i have everything right expect this textures... i tryed to get a wad picture file but it displays + none in the package menu.. i also tryed to get sky texture but they diisplayed none eaither i am running + on windows xp is that a problem how can i get these texturez???!!?!? plz help<img + src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1332" + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1340">Methisitos</a></span><span + class="right">Posted: Feb 18th, 2005 - 5:04:09 pm</span> + <div class="space"></div> + </div> + <div class="content">I can't find any wad packages to add anywhere. <br> + Windows xp here. Any help would be much appreciated.<img src="../../images/emotes/halloween.gif" + width="32" height="32" alt="halloween"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1335" + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 18th, 2005 - 10:23:08 pm</span> + <div class="space"></div> + </div> + <div class="content">They are locked away in your GCF files. You need to use GCFScape to extract the ones + you want.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1337" + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1340">Methisitos</a></span><span + class="right">Posted: Feb 19th, 2005 - 11:24:17 am</span> + <div class="space"></div> + </div> + <div class="content">I downloaded the gcfscape and looked through every gcf file I could with no luck. + This is for HL2 btw. <img src="../../images/emotes/apple.gif" width="32" height="32" alt="apple"></div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1338" + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 19th, 2005 - 12:33:10 pm</span> + <div class="space"></div> + </div> + <div class="content">Ah, OK. Terrain Generator was designed for Half-Life 1 and as such texturing for + Half-Life 2 is kind of limited (at this point). It can still be done, however, read my various posts in + <a + href="https://web.archive.org/web/20170822212756/http://www.chatbear.com/board.plm?a=viewthread&t=424,1102888916,7007&id=752365&b=4989&v=flatold">this + thread</a> to see how.<br> + <br> + One of my priority projects is a rewrite of Terrain Generator (i.e. v4) to add full Source support and + interoperability and to improve the rendering engine to support larger terrains.</div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59&o=15#p59">2</a> + ]</div><br> + <div class="info center">You must be logged in to post a comment.<br>New users can register <a + href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59&o=0&action=addauthor">here</a>. + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Terrain Generator</span></div> + <div 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\ No newline at end of file diff --git a/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html b/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html new file mode 100644 index 0000000..bcd4719 --- /dev/null +++ b/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html @@ -0,0 +1,515 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p36" + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?c=36#p36">Making + A Cave</a> - <a + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 11:03:17 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>In this sample tutorial I will describe one of the best ways to create a cave in Terrain Generator. + This tutorial also shows the general use of the Raise/Lower and Touch-Up tools as well as the + smoothing pass.</p> + + <p>First off we need to generate our starting terrain. Because this is only a small cave I chose 12 * 12 + dimensions with the Length set to 128 units. Don't use any of the other generation options for this + step.</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave1.jpg" width="542" height="425" + alt=""></center> + + <p>Once you've got the terrain ready select the 'Touch-Up' tool. With it lock all the vertecies that you + don't want to use for your cave, ie outline the shape of your cave by locking all the vertecies + outside of it. To lock a vertex simply press the 'L' key when you have it highlighted. You can cycle + through the selected vertex in a square by rolling your mouse wheel. Also locking lots of vertecies + tends to slow the program down, to fix this you can choose not to highlight locked vertecies in the + 'View-->Highlight' menu. Your final outline should look something like this:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave2.jpg" width="544" height="505" + alt=""></center> + + <p>Next alter the heights of the vertecies on the border of the outline with the 'Touch-Up' tool so that + they form a uneven outline. Note you can use the 'Page Up' and 'Page Down' keys for greator control: + </p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave3.jpg" width="544" height="505" + alt=""></center> + + <p>Now were going to make the bottom half of our cave. With the Raise/Lower tool make a rough outline of + the shape of the caves base. Next run it through a smoothing pass (in the 'Map' menu) this will give + you a good smooth general shape to work off of. Finally add some roughness back into the terrain with + the 'Raise/Lower', 'Noise', or 'Touch-Up' tool (up to you). Your result may look something like this: + </p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave4.jpg" width="544" height="505" + alt=""></center> + + <p>Now that the bottom of our cave is complete were ready to export it. In the 'File-->Export' menu + select the 'Exportation Options'. I'd recommend you use the 'Best Fit' style and uncheck the 'Hints' + and 'Sky Brushes'. Also make sure for the 'Direction' you have 'Flatten Bottom' selected. Now that + your ready export it using the 'Export to .MAP File' command:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave5.jpg" width="287" height="258" + alt=""></center> + + <p>Next were going to take the terrain we made for the bottom of the cave and reuse it for the top. + Simply take the 'Raise/Lower' tool and following the steps used before do the same thing only make it + a hill instead of a valley. Your finished result may look something like:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave6.jpg" width="544" height="505" + alt=""></center> + + <p>Again were going to export the terrain only this time were going to set the 'Direction' to 'Flatten + Top'. Once you've done that export the terrain again (only to a different file):</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave7.jpg" width="287" height="258" + alt=""></center> + + <p>For this next step I'm going to be using the QuArK editor. However, this step does not require any + special features and simply reading what I write should be enough for you WorldCraft users to follow. + Start a new map in your editor and copy and paste the cave bottom and cave top into it. Then simply + align the two together (because we locked the outer vertecies it'll be a perfect fit)! It should look + something like this when your done:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave8.jpg" width="506" height="518" + alt=""></center> + + <p>Next we can clean it up a bit by deleting any unused triangles:</p> + + <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave9.jpg" width="506" height="518" + alt=""></center> + + <p>And last but not least we'll add some funky lighting, a walkway, and stick a little hole in the roof + for looks. This is what my finished terrain looked like in Half-Life. Not bad eh?</p> + + <center> + <a href="../../images/subpages/Terrain_Generator-Tutorials/cave10.jpg"><img + src="../../images/subpages/Terrain_Generator-Tutorials/cave10.jpg" width="320" height="240" + border="0" alt=""></a><br><br> + <a href="../../images/subpages/Terrain_Generator-Tutorials/cave11.jpg"><img + src="../../images/subpages/Terrain_Generator-Tutorials/cave11.jpg" width="320" height="240" + border="0" alt=""></a><br><br> + <a href="../../images/subpages/Terrain_Generator-Tutorials/cave12.jpg"><img + src="../../images/subpages/Terrain_Generator-Tutorials/cave12.jpg" width="320" height="240" + border="0" alt=""></a> + </center> + + <p>I've uploaded my finished map so you can take a look at it. Unfortunately the map is phrased in QuArK + which means WorldCraft users will lose some texture alignment data when they view it. You can get it + <a + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/files/files/samplecave.zip">here</a> + (23kb zipped).</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 2nd, 2003 - 11:32:38 am</span><span + class="right">[ 39946 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?c=36&o=15#p36">2</a> + ]</div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c163" + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=194">hugo786</a></span><span + class="right">Posted: Aug 8th, 2003 - 12:18:19 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + I just found tg and am reading your tutorials, and just thought i'd say that this is an old version of + tg in this tutorial and is a lot different from the new version. I guess it really isn't important, i + just thought i'd point it out.<br> + Just thought i'd also say tg is a great tool. Thx!<img src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy"><br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c165" + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 8th, 2003 - 10:34:51 am</span> + <div class="space"></div> + </div> + <div class="content"><br> + It was v2.3.0 Beta, I've been meaning to update it but it still should get the job done as is.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c201" + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=228">Xenocide</a></span><span + class="right">Posted: Aug 30th, 2003 - 12:57:31 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Although this is a good tutorial, i dont understand the "Exportation" part towards the end<img + src="../../images/emotes/sad.gif" width="32" height="32" alt="sad"> , + but apart from that TG is a really useful program <img src="../../images/emotes/happy.gif" width="32" + height="32" alt="happy">Thank. Also how can i play these maps on CS, im new..<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c203" + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Modified: Aug 6th, 2006 - 6:58:29 pm</span> + <div class="space"></div> + </div> + <div class="content">Basically you are exporting two terrains, one is the top half of your cave, and the + other is the bottom half. In TG v3.0.0 Beta <i>Top</i> is equivalent to <i>Flatten Bottom</i> and + [i]Bottom[.i] is equivalent to <i>Flatten Top</i>.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c260" + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=295">zoltan</a></span><span + class="right">Posted: Oct 24th, 2003 - 10:35:50 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + Hey nem,<br> + <img src="../../images/emotes/folder.gif" width="32" height="32" alt="folder"><br> + <br> + Since you are apparently well versed in the ways of map making, I was wondering what you considered as + the pros and cons of the various map making tools (Hammer vs. Worldcraft vs. QuArK)<br> + <br> + I currently am trying to learn Hammer, but when I export your files to hammer .rmf format, they lose all + their textures and the water disappears.<br> + <br> + Also, is it easier for half-life to run a map made with a room cut out of a series of large triangles + (as exported by your terrain editor) or as a set of walls?<br> + <br> + any kind of general tips would be meditated upon daily.<br> + <br> + Thanks in advance, Zoltan (n00b local chapter 133)<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c261" + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Modified: Aug 6th, 2006 - 6:59:05 pm</span> + <div class="space"></div> + </div> + <div class="content">I'm not going to go into the pros and cons of the various editors because in the end + they are all capable of the same thing; it's just a matter of preference.<br> + <br> + You shouldn't be losing your texture information when you open the .rmf files TG creates in Hammer. You + do however need the same .wad files you use in TG to be open in Hammer.<br> + <br> + TG exports triangles because it simplifies the whole process (triangles must be planar). Do not go + splitting your walls up into triangles, it will produce more polygons then necessary and confuse + CSG.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c584" + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=580">Griffin</a></span><span + class="right">Posted: Apr 28th, 2004 - 6:21:20 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + how do i hollow out the cave once i have the two halves put together?<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c586" + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 29th, 2004 - 7:28:51 pm</span> + <div class="space"></div> + </div> + <div class="content"><br> + The cave should be hollow if you set the exportation options correctly. TG 3.0.0 supports the same + options.<br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1555" + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1600">rt</a></span><span + class="right">Posted: May 29th, 2005 - 7:34:19 pm</span> + <div class="space"></div> + </div> + <div class="content">where do you get the quark editor and can you export in .xml<br> + <img src="../../images/emotes/where.gif" width="32" height="32" alt="where"> </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1558" + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 30th, 2005 - 12:35:17 pm</span> + <div class="space"></div> + </div> + <div class="content">You can find it <a + href="https://web.archive.org/web/20170915131025/http://dynamic.gamespy.com/~quark/">here</a>. And no, + it doesn't export .xml files...</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1902" + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=2023">nems_tools</a></span><span + class="right">Posted: Feb 26th, 2006 - 9:43:47 pm</span> + <div class="space"></div> + </div> + <div class="content">i was wondering how you can get both bottem half file and top half file onto one + project. thanks.<br> + <br> + <br> + <br> + <br> + P.S: this program is great</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1905" + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Feb 27th, 2006 - 12:40:39 pm</span> + <div class="space"></div> + </div> + <div class="content">It depends on the editor you are using, but usually if you open both in separate + windows, you can copy from one window to the other.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2005" + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=2178">Eagle + 1</a></span><span class="right">Posted: May 25th, 2006 - 6:51:30 pm</span> + <div class="space"></div> + </div> + <div class="content">hay, I have been using TG for a while now and i was wondering if you where going to + make another version or up date the current... if so could i recomend putting in a "invers terrain" that + works in the same way as the "invers locked points" <br> + <br> + BTW TG is freaking awsome</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2007" + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2006 - 9:48:55 pm</span> + <div class="space"></div> + </div> + <div class="content">I've been meaning to rewrite it using Crafty's engine, however, it will have to wait + until Crafty is done. I don't mean to abandon TG, I just have so many other projects that it's hard to + keep them all alive at the same time.<br> + <br> + Just an idea, but if you have a section of terrain that you'd like to invert, you could lock the rest of + the terrain, then scale that section by -1.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2655" + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=2935">[]v[]</a></span><span + class="right">Posted: Sep 26th, 2007 - 4:50:39 am</span> + <div class="space"></div> + </div> + <div class="content">I used this to create my cave in Castle Attack. cheers.</div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?c=36&o=15#p36">2</a> + ]</div><br> + <div class="info center">You must be logged in to post a comment.<br>New 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\ No newline at end of file diff --git a/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html b/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html new file mode 100644 index 0000000..b436799 --- /dev/null +++ b/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html @@ -0,0 +1,634 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../../index.html" class="menuitem">Home</a> + <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p56" + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?c=56#p56">Terrain + Generator Map Files</a> - <a + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 1st, 2003 - 3:38:42 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>Data Types:</b><br><br> + + <center> + <table> + <tbody> + <tr> + <td class="title"> + <center>Type</center> + </td> + <td class="title"> + <center>Description</center> + </td> + </tr> + <tr> + <td class="argument" valign="top"> + int + </td> + <td class="value1" valign="top"> + 32 Bit Integer + </td> + </tr> + <tr> + <td class="argument" valign="top"> + float + </td> + <td class="value1" valign="top"> + 32 Bit IEEE Floating Point Number + </td> + </tr> + <tr> + <td class="argument" valign="top"> + bool + </td> + <td class="value1" valign="top"> + 8 Bit Boolean + </td> + </tr> + <tr> + <td class="argument" valign="top"> + string + </td> + <td class="value1" valign="top"> + Variable Length String. (An int followed by an ASCII char array, no null terminator.) + </td> + </tr> + </tbody> + </table> + </center> + + <br><br> + <b>Structures:</b><br> + + <p>Header:</p> + <div class="vbcode"> + typedef struct Header300 + { + int XSize; // Number of vertices on the X axis. + int YSize; // Number of vertices on the Y axis. + float QuadSize; // Length of each quad. + } Header300; + </div> + + <p>Vertex3f:</p> + <div class="vbcode"> + typedef struct Vertex3f + { + float X; + float Y; + float Z; + } Vertex3f; + </div> + + <p>Vertex2f:</p> + <div class="vbcode"> + typedef struct Vertex2f + { + float U; + float V; + } Vertex2f; + </div> + + <p>TG Vertex:</p> + <div class="vbcode"> + typedef struct TGVertex + { + Vertex3f Vertex; // X,Y,Z coordinates of vertex. + bool Locked; // Vertex locked. + } TGVertex; + </div> + + <p>TG Face:</p> + <div class="vbcode"> + typedef struct TGFace + { + string Texture; // Texture name. + Vertex2f Shift; // Texture shift. + Vertex2f Scale; // Texture Scale. + float Rotation; // Texture rotation in degrees. + } TGFace; + </div> + + <br><br> + <b>File Layout:</b><br> + + <p>TGM File:</p> + <div class="vbcode"> + { + string Version; // TGM Version ('TGM300'). + Header300 Header; // Header information. + TGVertex Vertices[]; // Array of Vertices. + TGFace Faces[]; // Array of Faces. + } + </div> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 1st, 2003 - 3:55:46 pm</span><span + class="right">[ 26548 Views ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?c=56&o=15#p56">2</a> + ]</div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2554" + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span + class="right">Posted: Jul 18th, 2007 - 1:26:51 pm</span> + <div class="space"></div> + </div> + <div class="content">hi nem,<br>how do implement your string type? Is it in a library or #include + somewhere already?<br>I did typedef char* string; and my prog compiled but I suspect that isn't how it + is supposed to be done. <br>When you say "An int followed by an ASCII char array, no null terminator." + do you mean the int stores the length of the char array, maybe like:<br>struct string<br>{<br> int + length;<br> char[] txt;<br> + };<br> + <br> + Thx for your help</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2555" + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 18th, 2007 - 2:12:12 pm</span> + <div class="space"></div> + </div> + <div class="content">They'd appear as the struct you declared in the file, but they're variable length, so + you can't read them directly as a struct. This should work:<br><br> + <div class="vbtitle">Code:</div> + <div class="vbcode">int iLength = 0;<br>fread(&iLength, sizeof(int), 1, pFile);<br>char *lpString = + new char[iLength + 1];<br>fread(lpString, sizeof(char), iLength, pFile);<br>lpString[iLength] = '\0'; + </div> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2561" + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span + class="right">Posted: Jul 19th, 2007 - 1:36:41 pm</span> + <div class="space"></div> + </div> + <div class="content">hey nem, thanks for the info. <br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2563" + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span + class="right">Posted: Jul 19th, 2007 - 5:40:55 pm</span> + <div class="space"></div> + </div> + <div class="content">hey nem, i got another question:<br> + i was reading the texture area of a file and there seems to be a lot more TGFace items than i thought. I + was assuming that there were 2 TGFace items in the array for every square created by the grid of points. + I kept reading more and more than that trying to find the end of the file and there was way more than I + expected. Thanks for your help.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2564" + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 19th, 2007 - 6:47:18 pm</span> + <div class="space"></div> + </div> + <div class="content">Not sure if you're asking a question, but to clarify, there are Header300.XSize * + Header300.YSize vertices and (Header300.XSize - 1) * (Header300.YSize - 1) faces. If you only want the + height data, then you only need to read the first vertex section, if you want the texture data, you have + to read the second face section. To interpret the second section, think of the terrain consisting of + strips of quads; there is one face per quad.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2565" + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span + class="right">Posted: Jul 19th, 2007 - 7:33:47 pm</span> + <div class="space"></div> + </div> + <div class="content">here's the code when i assumed the faces were triangles, 2 per quad, which is twice + as many as what you are saying:<br><br>[code]<br> int numtriangles = 2 * (m_Header->XSize-1) * + (m_Header->YSize-1);<br> m_Faces = new TGFace[numtriangles];<br> for (i=0; i < numtriangles; + i++)<br> {<br> fread(&iStrLength, sizeof(int), 1, pFile);<br> m_Faces[i].Texture.length = + iStrLength;<br> m_Faces[i].Texture.txt = new char[iStrLength];<br> fread(&m_Faces[i].Texture.txt, + sizeof(char), iStrLength, pFile);<br> //m_Faces[i].Texture.txt[iStrLength+1] = "\0";<br> + fread(&m_Faces[i].Shift, sizeof(Vertex2f), 1, pFile);<br> fread(&m_Faces[i].Scale, + sizeof(Vertex2f), 1, pFile);<br> fread(&m_Faces[i].Rotation, sizeof(float), 1, pFile);<br> printf + ("%f %f\n",m_Faces[i].Rotation,m_Faces[i].Rotation);<br> printf ("%s\n",m_Faces[i].Texture.txt);<br> + }<br> printf ("%d %d",numverts, i);<br>[/code]<br> + I'm testing with a 121 point (11 x 11) file, and the value of "i" at the end prints 200.<br> + <br> + I should have definitely faulted or reached EOF, but it doesn't. I even went higher than numtriangles + iterations, and it still didn't fault. <br> + <br> + This code is from right after reading the vertex info which i verified was read correctly and + completely. <br> + The values printed by the printf for Shift,Scale, and Rotation are all zero's (as opposed to random + garbage). <br> + The texture printf prints a blank.<br> + <br> + Also, i never assigned a texture to my test file (or even loaded a wad)., which may have something to do + with it.<br> + <br> + I'm basically confused how come the file seems to be so much bigger than it should be.<br> + <br> + thanks</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2569" + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span + class="right">Posted: Jul 20th, 2007 - 1:55:33 pm</span> + <div class="space"></div> + </div> + <div class="content">sorry for the hassle, i just discovered that you can read past the end of the file + and not throw an exception. Very un c/c++ like. Twas like you said of course. <br> + <br> + This may have been discussed elsewhere on the site, but does TG have the ability to increase/decrease + number of points while keeping height info intact? And also, can TG clip parts of a terrain (and/or + paste or save them somewhere)?<br> + <br> + I played with TG a little, but not completely and i didn't see anything like this.<br> + <br> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2575" + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 21st, 2007 - 8:09:58 pm</span> + <div class="space"></div> + </div> + <div class="content">Each quad (pair of triangles) has one face, so you're reading in twice as many faces + as you need to.<br> + <br> + You cannot adjust the number of vertices per axis after you've created your terrain in TG. I'm not sure + what you mean by clipping the terrain.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2581" + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span + class="right">Modified: Aug 13th, 2007 - 6:51:51 pm</span> + <div class="space"></div> + </div> + <div class="content">i wrote a console program which does things to the terrain files. Here's the README. + Let me know if you want it posted here and/or if you want the code posted here. The repointing part + isn't perfect, but it's not bad.<br><br>here's the readme:<br> + <div class="vbtitle">readme:</div> + <div class="vbquote"><br>This program splits, scales, and/or adds/subtracts points from files created by + Nem's excellent terrain generator.<br><br>You should back up any files you don't want modified/lost + and/or read this whole thing before you use this.<br><br>This program is written in c++ and currently + only runs properly on linux, bsd, etc but not on windows, I believe because of different + implementations of "strtok". It builds on windows, and is so close to running, but alas I got fed up + with it, and it dogged me. It needs to run on windows bad because that is where the actual terrain + generator made by Nem runs. If anybody can fix this and get it to run on windows, that would be so + freaking awesome. It should be simple for anybody familiar with processing strings in c++ (which I + ain't). The bug is in main.cpp in the function LoadConfigFile where the config file is being read to + load the commands.<br><br>Also, this program isn't super user-friendly, as in if you specify the wrong + file on the command line or don't pass in the correct number or type of parameters in the config file, + it will simply crash without telling you anything in most cases (sometimes writing a giant core dump + file, if you have core dumps turned on). So if that happens, you need to go back and scrutinize all + your spelling, number of parameters, etc.<br><br>This program is run on the command line + like:<br>tgmanip filename<br>or<br>tgmanip filename <configfile><br><br>"filename" is the name + of your terrain file, and <configfile> is the name of the file that tells the program what to + do.<br>If the program is run without specifying a config file, the program will look for a file in the + same directory as the terrain file with the same name but with a .cfg extension instead. If it can't + find a config file to use, it won't run.<br>If your paths have spaces in them, use quotes.<br><br>The + commands in the config file are:<br>split <numbercolumns> [<numberrows>]<br>scale + [sections] <factor> [<scaleZ>]<br>repoint [sections] <factor><br>scroll + <xfactor> <yfactor><br>rotate <number of quarter turns in counterclockwise + direction><br>join <filename1> <filename2> <vertically><br><br>Note the special + word: sections.<br><br>"split" will split the terrain into <numbercolumns> * <numberrows> + new files (without changing the original) which are the sections of the original. If + <numberrows> is omitted, then it will be the same as <numbercolumns>.<br><br>"scale" is + pretty obvious. Pass in a number. The number 1 would keep the same scale. Negative numbers will mirror + it twice, which essentially just rotates it 180 degrees. If the parameter <scaleZ> is not 0 or + omitted, then the heights will scale, otherwise they'll remain the same.<br><br>"repoint" multiplies + the current number of quads along the x axis times <factor> to come up with the new number of + quads along the x axis while maintaining the same size terrain. So again, giving it 1 will keep it the + same. Specifying a number less than 1 will subtract information from the terrain. Working with + rectangular (as opposed to perfectly square) grids can possibly result in a loss of information (a + strip across the top of the grid) if the resulting new quad size doesn't divide perfectly into the + overall height (y axis) of the grid.<br>The algorithm for figuring out the z values of the new points + isn't very sophisticated (ie doesn't use calculus) or psychic (not sure if calculus would help), it + only looks good if you repoint by a factor of 2 at a time. See below for good workaround. If somebody + can figure this out, that would be awesome.<br><br>"scroll" will scroll the terrain by <xfactor> + along the x axis and by <yfactor> along the y axis. A factor of 1 makes it scroll all the way + around and end up where it began, essentially doing nothing, which is what should be done (instead of + specifying 0) if you don't want it scrolled any in that particular direction.<br><br>"rotate" will + rotate the terrain by 90 degrees in the counterclockwise direction for every quarter turn + specified.<br><br>"join" takes 2 terrain files and joins them together into 1 terrain file. If + <vertically> is 0, the terrains will be joined side by side, otherwise they will be one above + the other (along the y axis). The resulting file does not have to exist beforehand and will be named + the same as the config file except with a .tgm extension. See below.<br><br><br>If you put the word + "sections" after a command, it does the command to all the sections (without modifying the original). + Otherwise it will modify the original.<br>There must already be a "split" command before specifying + "sections" in any commands. Also, the program doesn't support recursively splitting sections (unless + you manually run it again).<br></div><br>Examples for a config file:<br> + <div class="vbtitle">Code:</div> + <div class="vbcode"><br># pound sign is for comments in the config file<br><br># simply add more detail + to the original -<br># Doing a repoint to add more detail with any value other than 2 makes it look + wacked,<br># so if you want more detail than twice as much (like 4 times as much), simply call<br># + "repoint 2" twice<br>repoint 2<br>repoint 2<br><br># split the file into 16 new files, scale them all + out to be bigger without scaling the height, add lots more detail to all of them<br>split 4 4<br>scale + sections 2 0<br>repoint sections 2<br>repoint sections 2<br>repoint sections 2<br><br># split a + terrain across the center horizontally into 2 pieces<br>split 1 2<br><br># scroll a terrain 30% to the + right, but not at all up and down<br>scroll .3 1<br><br># scroll all the newly made sections 50% in + both axes (don't know why you would want this)<br>scroll sections .5 .5<br><br># rotate a terrain 270 + degrees (3 quarter turns to the left)<br>rotate 3<br><br># join 2 files side by side<br>join + foothills.tgm bigassmountain.tgm 0<br><br># or vertically<br>join foothills.tgm bigassmountain.tgm + 1<br><br># the resulting terrain file will be named the same as the config file (with a .tgm + extension) that<br># the join command is in even if the terrain file doesn't exist yet. So you would + make for example a config<br># file named "joined.cfg" and on the command line say:<br># tgmanip + joined.tgm<br># even though the file "joined.tgm" doesn't exist yet.<br></div> + </div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2582" + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span + class="right">Posted: Jul 25th, 2007 - 8:26:47 pm</span> + <div class="space"></div> + </div> + <div class="content">lol i totally borked the page</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2583" + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span + class="right">Posted: Jul 26th, 2007 - 12:43:42 pm</span> + <div class="space"></div> + </div> + <div class="content">thx for fixing my ignorant formatting. I'll try to find a place to post this program + for download if you don't want to host it. If you do, that would be great, but i can probably find a + place in a few days or so. If you want some of the code to incorporate into TG lemme know and i'll + post/send it. I'm probably going to add some more functions like scrolling and concatenating soon + too.<br> + BTW im doing all this so i can more easily make a planet, in case you're wondering why any of this is + useful.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2588" + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 1st, 2007 - 12:28:48 pm</span> + <div class="space"></div> + </div> + <div class="content">If you can post a link to the download, I'll put it in a more prominent spot.<br> + <br> + The current version of TG is quite inefficient, I've meant to rewrite it for well over a year, but I + haven't had much of a chance.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2600" + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span + class="right">Posted: Aug 6th, 2007 - 4:51:38 pm</span> + <div class="space"></div> + </div> + <div class="content">Yeah i know how the "haven't had much of a chance" thing goes. I'm surprised I + managed to get as far as I did. <br> + <br> + There is a problem with my program. I developed it on linux, where it works fine, but the part that + parses the config file for instructions is broken on the windows build due to (I strongly suspect) + different implementations of the function "strtok" between the windows version of c++ and the linux + version. String manipulating/parsing in c++ for me is a frustrating bitch. <br> + <br> + I tried to tweak it so it wouldn't seg fault on the windows build, but I started pulling my hair out + real soon so i said "fuggit". I'll probably retry soon though because I'm kind of getting tired of + transferring giant files all the time.<br> + <br> + I've added scrolling, but got sidetracked from adding concatenating and rotating, so here's what I might + can do:<br> + I can post everything I have somewhere, work on rotating and concatenating, and maybe some helpful soul + in the meantime will fix the string parsing thing on windows.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2603" + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span + class="right">Posted: Aug 6th, 2007 - 11:24:53 pm</span> + <div class="space"></div> + </div> + <div class="content">It's at:<br><a + href="https://web.archive.org/web/20170915115049/http://planet.insteadofwork.com/">http://planet.insteadofwork.com</a><br> + <br> + Feel free to use whatever code you want if you find it useful.<br> + <br> + I'm adding concatenating files and rotating soon.<br> + <br> + BTW the archives contain the source code, linux binary, and a visual studio .vcproj file and a README + file.</div> + </div><br> + <div class="group"> + <div class="heading2"> + <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2605" + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span + class="right">Posted: Aug 7th, 2007 - 11:59:54 pm</span> + <div class="space"></div> + </div> + <div class="content">yo hang on making that more public yet. Textures were broken, but now they're fixed, + and all I've got left now is rotate</div> + </div><br> + <div class="offsets">[ 1 <a + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?c=56&o=15#p56">2</a> + ]</div><br> + <div class="info center">You must be logged in to post a comment.<br>New users can register <a + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?c=56&o=0&action=addauthor">here</a>. + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Terrain Generator</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?p=8">About</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?p=9">Download</a></span><br><span + class="title">» <a + 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href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/Terrain_Generator-User_Created_Maps.html b/subpages/Terrain_Generator-User_Created_Maps.html new file mode 100644 index 0000000..6adfc3e --- /dev/null +++ b/subpages/Terrain_Generator-User_Created_Maps.html @@ -0,0 +1,745 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p174" + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=174#p174">Castle + Attack - []v[]</a> - <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 6th, 2006 - 6:22:51 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <table class="emptytable" width="100%"> + <tbody> + <tr> + <td valign="top"> + + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/castleattackbig1.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/castleattacksmall1.jpg" + width="200" height="150" border="0" alt="Castle Attack"></a><br><br> + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/castleattackbig2.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/castleattacksmall2.jpg" + width="200" height="150" border="0" alt="Castle Attack"></a> + + </td> + <td valign="top"> + + <b>Author: </b>[]v[]<br> + <b>Map Title: </b>Castle Attack<br> + <b>Author's Homepage: </b><a + href="https://web.archive.org/web/20170810043238/http://www.mannsreality.co.uk/">[]v[]'s + Site</a><br> + <b>Author's E-Mail: </b><a + href="mailto:[email protected]">[email protected]</a><br> + <br> + <b>Description: </b>A group of Allied soldiers have been air-dropped into the village, they will + hope to gain the radio parts and documents, then repair the radio and transmit the documents + from the + damaged village radio. Defend the castle at all costs. And prevent the allies from transmitting + the documents. + + + </td> + </tr> + </tbody> + </table> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 31st, 2006 - 1:00:47 pm</span><span + class="right">[ <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=174#p174">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p124" + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=124#p124">For + My Babies 100 - Mike Woodham</a> - <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Oct 21st, 2004 - 6:49:25 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <table class="emptytable" width="100%"> + <tbody> + <tr> + <td valign="top"> + + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/fmb100big1.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/fmb100small1.jpg" width="200" + height="150" border="0" alt="For My Babies 100"></a><br><br> + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/fmb100big2.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/fmb100small2.jpg" width="200" + height="150" border="0" alt="For My Babies 100"></a> + + </td> + <td valign="top"> + + <b>Author: </b>Mike Woodham<br> + <b>Map Title: </b>For My Babies 100<br> + <b>Author's Homepage: </b><a + href="https://web.archive.org/web/20170810043238/http://www.mikewoodham.com/">Mike Woodham's + Site</a><br> + <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br> + <br> + <b>Description: </b>A Quake 1 level. + + </td> + </tr> + </tbody> + </table> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=124#p124">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p72" + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=72#p72">de_wooden4ce + - Christian Kaburek</a> - <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Nov 29th, 2003 - 10:31:25 am</span> + <div class="space"></div> + </div> + <div class="content"> + <table class="emptytable" width="100%"> + <tbody> + <tr> + <td valign="top"> + + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_wooden4cebig1.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_wooden4cesmall1.jpg" + width="200" height="150" border="0" alt="de_wooden4ce"></a><br><br> + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_wooden4cebig2.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_wooden4cesmall2.jpg" + width="200" height="150" border="0" alt="de_wooden4ce"></a> + + </td> + <td valign="top"> + + <b>Author: </b>Christian Kaburek<br> + <b>Map Title: </b>de_wooden4ce<br> + <b>Author's Homepage: </b><a + href="https://web.archive.org/web/20170810043238/http://www.w4wooden4ce.at/">Christian + Kaburek's Clan's Site</a><br> + <b>Author's E-Mail: </b><a + href="mailto:[email protected]">[email protected]</a><br> + <br> + <b>Description: </b>When I found out about your Terrain Generator I picked up my work again and + finished it today (19. Nov. 2003). It is only intended to be a nice looking map rather than a + well designed gameplay map. I may use it as a landscape for a movie. However it is rather big + (~10MB) and has a sculpture in it I was working on besides mapping. Underneath is a verly large + Cave. + + </td> + </tr> + </tbody> + </table> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Dec 5th, 2003 - 6:36:02 pm</span><span + class="right">[ <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=72#p72">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p66" + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=66#p66">Untitled + - Hike 1</a> - <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 9th, 2003 - 12:50:49 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <table class="emptytable" width="100%"> + <tbody> + <tr> + <td valign="top"> + + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/hikebig1.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/hikesmall1.jpg" width="200" + height="150" border="0" alt="Untitled"></a><br><br> + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/hikebig2.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/hikesmall2.jpg" width="200" + height="150" border="0" alt="Untitled"></a> + + </td> + <td valign="top"> + + <b>Author: </b>Hike 1<br> + <b>Map Title: </b>Untitled<br> + <b>Author's Homepage: </b><a + href="https://web.archive.org/web/20170810043238/http://doors.cybertrails.com/~hike1/">Hike + 1's Site</a><br> + <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br> + <br> + <b>Description: </b>Various screenshots from worlds created by Hike 1. + + </td> + </tr> + </tbody> + </table> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=66#p66">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p50" + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=50#p50">de_area51 + - ooNate</a> - <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jun 1st, 2003 - 12:44:22 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <table class="emptytable" width="100%"> + <tbody> + <tr> + <td valign="top"> + + <a + href="https://web.archive.org/web/20170915133646/http://nemesis.thewavelength.net/images/user/de_area51big1.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_area51small1.jpg" + width="200" height="150" border="0" alt="Area 51"></a><br><br> + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_area51big2.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_area51small2.jpg" + width="200" height="150" border="0" alt="Area 51"></a> + + </td> + <td valign="top"> + + <b>Author: </b>ooNate<br> + <b>Map Title: </b>Area 51<br> + <b>Author's Homepage: </b>None<br> + <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br> + <br> + <b>Description: </b>Bomb defuse level set in area 51. It is the job of the terrorists to destroy + the alien technology storehouse. + + </td> + </tr> + </tbody> + </table> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 2nd, 2003 - 11:35:33 am</span><span + class="right">[ <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=50#p50">6 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p31" + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=31#p31">Untitled + - Mike W.</a> - <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 7:48:37 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <table class="emptytable" width="100%"> + <tbody> + <tr> + <td valign="top"> + + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/turing_ctfbig1.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/turing_ctfsmall1.jpg" + width="200" height="150" border="0" alt="Untitled"></a><br><br> + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/turing_ctfbig2.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/turing_ctfsmall2.jpg" + width="200" height="150" border="0" alt="Untitled"></a> + + </td> + <td valign="top"> + + <b>Author: </b>Mike W.<br> + <b>Map Title: </b>Untitled<br> + <b>Author's Homepage: </b><a + href="https://web.archive.org/web/20170810043238/http://www.uber-geek.ca/games/turing/">AI + Hunter</a><br> + <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br> + <br> + <b>Description: </b>Screenshots from various levels from AI Hunter built on the <a + href="https://web.archive.org/web/20170810043238/http://www.realityfactory.ca/">Reality + Factory</a> engine. + + </td> + </tr> + </tbody> + </table> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 2nd, 2003 - 11:28:50 am</span><span + class="right">[ <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=31#p31">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p30" + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=30#p30">leray20 + - Le Ray</a> - <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 7:43:41 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <table class="emptytable" width="100%"> + <tbody> + <tr> + <td valign="top"> + + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/europabase468big1.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/europabase468small1.jpg" + width="200" height="150" border="0" alt="Europa Base 468"></a> + + </td> + <td valign="top"> + + <b>Author: </b>Le Ray<br> + <b>Map Title: </b>Europa Base 468<br> + <b>Author's Homepage: </b><a + href="https://web.archive.org/web/20170810043238/http://www.geocities.com/lerayj2002/">Le + Ray's Quake 2 Maps</a><br> + <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br> + <br> + <b>Description: </b>A Quake 2 level. + + </td> + </tr> + </tbody> + </table> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Mar 4th, 2004 - 10:49:48 am</span><span + class="right">[ <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=30#p30">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p29" + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=29#p29">Untitled + - Nemesis</a> - <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 7:39:46 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <table class="emptytable" width="100%"> + <tbody> + <tr> + <td valign="top"> + + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/dsabig1.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/dsasmall1.jpg" width="200" + height="150" border="0" alt="Untitled"></a><br><br> + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/dsabig2.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/dsasmall2.jpg" width="200" + height="150" border="0" alt="Untitled"></a> + + </td> + <td valign="top"> + + <b>Author: </b>Nemesis<br> + <b>Map Title: </b>Untitled<br> + <b>Author's Homepage: </b><a + href="https://web.archive.org/web/20170810043238/http://www.dsa-hl.de/">DSA</a><br> + <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br> + <br> + <b>Description: </b>Conversion from the world of DSA, a famous german RPG. + + </td> + </tr> + </tbody> + </table> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 2nd, 2003 - 11:28:17 am</span><span + class="right">[ <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=29#p29">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p28" + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=28#p28">cs_arcticruins + - CodE-E</a> - <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 7:36:40 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <table class="emptytable" width="100%"> + <tbody> + <tr> + <td valign="top"> + + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/cs_arcticruinsbig1.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/cs_arcticruinssmall1.jpg" + width="200" height="150" border="0" alt="Arctic Ruins"></a><br><br> + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/cs_arcticruinsbig2.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/cs_arcticruinssmall2.jpg" + width="200" height="150" border="0" alt="Arctic Ruins"></a> + + </td> + <td valign="top"> + + <b>Author: </b>CodE-E<br> + <b>Map Title: </b>Arctic Ruins<br> + <b>Author's Homepage: </b><a + href="https://web.archive.org/web/20170810043238/http://www.code-e.net/">CodE-E's Site</a><br> + <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br> + <br> + <b>Description: </b>This map is set around a ruin in the middle of Syberia, where a group of + local terrorists have taken a group of very important scientsts hostage. The map is medium sized + and has a relatively fast gameplay pace. It's best with 6+ players, but also works for 1 on 1's. + + </td> + </tr> + </tbody> + </table> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 2nd, 2003 - 11:27:58 am</span><span + class="right">[ <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=28#p28">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p27" + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=27#p27">de_bridge + - CodE-E</a> - <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 7:33:19 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <table class="emptytable" width="100%"> + <tbody> + <tr> + <td valign="top"> + + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_bridgebig1.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_bridgesmall1.jpg" + width="200" height="150" border="0" alt="Bridge"></a><br><br> + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_bridgebig2.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_bridgesmall2.jpg" + width="200" height="150" border="0" alt="Bridge"></a> + + </td> + <td valign="top"> + + <b>Author: </b>CodE-E<br> + <b>Map Title: </b>Bridge<br> + <b>Author's Homepage: </b><a + href="https://web.archive.org/web/20170810043238/http://www.code-e.net/">CodE-E's Site</a><br> + <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br> + <br> + <b>Description: </b>This is a very small map, which is suited for only a few players (although + for deathmatch fans it will be fun with many players too, I guess). It's really more of a + eye-candy map than a serious Counter-Strike map. I made the main chunk of the terrain with Nem's + Terrain editor. I tweaked it a bit, added the river, added clips, the bridge and the crates in + WorldCraft. + + </td> + </tr> + </tbody> + </table> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 2nd, 2003 - 11:27:41 am</span><span + class="right">[ <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=27#p27">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p26" + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=26#p26">up_pipeline + - Nemesis</a> - <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 7:28:39 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <table class="emptytable" width="100%"> + <tbody> + <tr> + <td valign="top"> + + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/up_pipelinebig1.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/up_pipelinesmall1.jpg" + width="200" height="150" border="0" alt="Arctic Pipeline"></a><br><br> + <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/up_pipelinebig2.jpg"><img + src="../images/subpages/Terrain_Generator-Tutorials/user_maps/up_pipelinesmall2.jpg" + width="200" height="150" border="0" alt="Arctic Pipeline"></a> + + </td> + <td valign="top"> + + <b>Author: </b>Nemesis<br> + <b>Map Title: </b>Arctic Pipeline<br> + <b>Author's Homepage: </b><a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?p=14">Nem's + Tools</a><br> + <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br> + <br> + <b>Description: </b>Little piece I worked on for the Uncrossable Parallels mod to showcase + Terrain Generators capabilities. This was made with one of the very fist versions of TG, 1.0.1 I + belive. Its come a hell of a long way since I first created this map. You can expect the map in + the first beta of UP's release. + + </td> + </tr> + </tbody> + </table> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Jul 2nd, 2003 - 11:27:13 am</span><span + class="right">[ <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=26#p26">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p25" + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=25#p25">Add + Your Map</a> - <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 26th, 2003 - 7:01:47 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <p>If you've created a map with Terrain Generator and you'd like to see it included on this page then + please send me an e-mail at <a href="mailto:[email protected]">[email protected]</a>. + Be sure to include one or two pictures of your map (under 1024 * 768 pixels), your name, your maps + title, the URL to your homepage, your e-mail address, and a brief description of the map. Don't worry + if the map isn't for Counter-Strike or even Half-Life.</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=25#p25">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">Terrain Generator</span></div> + <div class="content"><span class="title">» <a href="../pages/Terrain_Generator.html">About</a></span><br> + <span class="title">» <a href="../pages/Terrain_Generator-Download.html">Download</a></span><br> + <span class="title">» <a href="Terrain_Generator-Revision_History.html">Revision + History</a></span><br> + <span class="title">» <a href="Terrain_Generator-Requirements.html">Requirements</a></span><br> + <span class="title">» <a href="Terrain_Generator-FAQ.html">FAQ</a></span><br> + <span 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href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib + v1.3.2</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Most Popular Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit + v1.2.5 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape + v1.3.1 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit + v1.3.3 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF + Plug-In for Photoshop</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=13289">bulletblaze3</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + 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href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/VTFLib-FAQ.html b/subpages/VTFLib-FAQ.html new file mode 100644 index 0000000..b88c14d --- /dev/null +++ b/subpages/VTFLib-FAQ.html @@ -0,0 +1,255 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p189" + href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=189#p189">VTFLib + FAQ</a> - <a + href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 26th, 2006 - 1:12:56 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch VTFEdit I get the following error message:<br><i>"The application failed to + initialize properly (0xc0000135). Click ok to terminate the application."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>VTFEdit is written in C++ .NET and such as requires the .NET runtimes to run. See the <a + href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?p=41">downloads</a> + page for more information.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>When I launch VTFEdit I get the following error message:<br><i>"A required .DLL file, + MSCOREE.DLL, was not found."</i></p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>VTFEdit is written in C++ .NET and such as requires the .NET runtimes to run. See the <a + href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?p=41">downloads</a> + page for more information.</p> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=189#p189">26 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">VTFLib</span></div> + <div class="content"><span class="title">» <a href="../pages/VTFLib.html">About</a></span><br> + <span class="title">» <a href="../pages/VTFLib-Download.html">Download</a></span><br> + <span class="title">» <a href="VTFLib-Revision History.html">Revision + History</a></span><br> + <span class="title">» <a 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href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib + v1.3.2</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Most Popular Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit + v1.2.5 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape + v1.3.1 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit + v1.3.3 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF + Plug-In for Photoshop</a></span><br><span class="title">» <a + 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href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br> + </div> + </div> + <br> + <div class="group"> + <div class="heading1"><span class="title">Feeds</span></div> + <div class="content"> + <span class="title">» <a + href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/rss/?page=1">RSS + 2.0 (News)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/rss/">RSS 2.0 + (Entire Site)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/VTFLib-Revision History.html b/subpages/VTFLib-Revision History.html new file mode 100644 index 0000000..79d08b8 --- /dev/null +++ b/subpages/VTFLib-Revision History.html @@ -0,0 +1,565 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p273" + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib + v1.3.2</a> - <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 25th, 2011 - 3:37:39 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>VTFLib</b> - Improved support for version 7.5 of the VTF format.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=273#p273">9 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p268" + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=268#p268">VTFLib + v1.3.1</a> - <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Aug 1st, 2010 - 6:01:20 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>VTFLib</b> - Added support for version 7.5 of the VTF format.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=268#p268">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p266" + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=266#p266">VTFLib + v1.3.0</a> - <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 27th, 2010 - 12:36:58 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>VTFLib</b> - Added support for x64.</li> + <li><b>VTFLib</b> - Removed Visual Studio 2003 solution.</li> + <li><b>VTFLib</b> - Removed Visual Studio 6 solution.</li> + <li><b>VTFLib</b> - Upgraded NVDXT library to 8.31.1127.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=266#p266">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p245" + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=245#p245">VTFLib + v1.2.7</a> - <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Apr 1st, 2008 - 5:31:30 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>VTFLib</b> - Added support for version 7.4 of the VTF format.</li> + <li><b>VTFLib</b> - Added custom author information resource.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=245#p245">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p239" + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=239#p239">VTFLib + v1.2.6</a> - <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 14th, 2007 - 3:27:34 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>VTFLib</b> - Added support for version 7.3 of the VTF format.</li> + <li><b>VTFLib</b> - Added loose VMT parsing mode.</li> + <li><b>VTFLib</b> - Added Visual Studio 2005 solution.</li> + <li><b>VTFLib</b> - Added Visual Studio 6 solution.</li> + <li><b>VTFLib</b> - Improved various error messages.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=239#p239">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p227" + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=227#p227">VTFLib + v1.2.5</a> - <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 10th, 2007 - 6:07:53 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>VTFLib</b> - Tightly packed all structures to ease importing.</li> + <li><b>VTFLib</b> - Upgraded NVDXT library to 8.31.0225.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=227#p227">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p226" + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=226#p226">VTFLib + v1.2.4</a> - <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 10th, 2007 - 6:07:17 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>VTFLib</b> - Added recognition for new HDR formats.</li> + <li><b>VTFLib</b> - Added optimal convertion paths for common convertions.</li> + <li><b>VTFLib</b> - Improved .vmt parsing.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=226#p226">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p188" + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=188#p188">VTFLib + v1.2.3</a> - <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 26th, 2006 - 1:11:23 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>VTFLib</b> - Added linear shifting and gamma correction to tone mapping.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=188#p188">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p187" + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=187#p187">VTFLib + v1.2.2</a> - <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 26th, 2006 - 1:11:08 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>VTFLib</b> - Added support for zero mipmap textures.</li> + <li><b>VTFLib</b> - Fixed volume texture image data offsets.</li> + <li><b>VTFLib</b> - Fixed volume texture reflectivity calculation.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=187#p187">1 + Comment</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p186" + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=186#p186">VTFLib + 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pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>VTFLib</b> - Upgraded NVDXT library to 7.83.0629.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=183#p183">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p182" + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=182#p182">VTFLib + v1.1.1</a> - <a + href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 26th, 2006 - 1:08:21 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>VTFLib</b> - Extended CVTFFile class.</li> + </ul> + </div> + 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\ No newline at end of file diff --git a/subpages/virtuAMP-FAQ.html b/subpages/virtuAMP-FAQ.html new file mode 100644 index 0000000..f80921e --- /dev/null +++ b/subpages/virtuAMP-FAQ.html @@ -0,0 +1,366 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p235" + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=235#p235">virtuAMP + FAQ</a> - <a + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 4th, 2007 - 3:13:10 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <center> + <table width="100%" class="emptytable"> + + <tbody> + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I connect my guitar to my computer?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>There are two cheap solutions to this question:</p> + <ol> + <li>Obtain a 1/4" (6.35 mm) mono to 1/8" (3.5 mm) mono adapter. Such adapters are available + at most good audio/video stores. A stereo adapter should also do the job. You should then + be able to connect a standard 1/4" guitar cable into the 1/8" line-in or microphone input + on your computer. Play as usual using either headphones or speakers.</li> + <li>Obtain a microphone and a set of headphones, connect your microphone to your computer's + microphone input and your headphones to your computer's headphone output. Play into your + microphone.</li> + </ol> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Why do my speakers pop when I play my guitar through virtuAMP?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>Your computer isn't able to process audio buffers fast enough before receiving the next + audio buffer. This is usually caused by a slow CPU or cheap sound card. You can mitigate the + effect by trying any combination of the following three settings:</p> + <ol> + <li>Audio Driver: Try switching between the Windows Multimedia and DirectSound audio + drivers. The DirectSound audio driver should provide better priority for audio processing, + but requires Windows XP and up.</li> + <li>Audio Buffer Denominator: Try increasing the delay between audio buffer capture and + playback by decreasing the audio buffer denominator setting one step at a time. Allow a + few seconds to determine effectiveness.</li> + <li>Audio Buffer FPS: Try decreasing the display frame rate by decreasing the audio buffer + FPS setting. This will provide more CPU time for audio processing.</li> + </ol> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I connect foot pedals to virtuAMP?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>virtuAMP does not support foot pedals, but you can use your keyboard to toggle effects on + and off. To add a shortcut:</p> + <ol> + <li>Select an effect.</li> + <li>While holding the shift key, press the button you wish to use to toggle the effect (you + can assign the same key to multiple effects).</li> + <li>The name of the key you selected should appear in the status bar at the bottom of your + screen.</li> + <li>Repeat 1-3 for each effect you with to add a shortcut to.</li> + </ol> + <p>To remove a shortcut:</p> + <ol> + <li>Select an effect.</li> + <li>While holding the shift key, press delete.</li> + <li>Repeat 1-2 for each effect you with to remove a shortcut from.</li> + </ol> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>Why can't the Player/Recorder effect play my .wav file?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>virtuAMP only supports 8 or 16 bit PCM, and 32 bit or 64 bit IEEE floating point .wav files + sampled at 44100 Hz.</p> + <p>You may use <a + href="https://web.archive.org/web/20171117230443/http://audacity.sourceforge.net/">Audacity</a> + to convert your .wav files to an accepted format.</p> + <p>You may also encounter problems if the .wav file is opened in another program, or by + virtuAMP for recording. Check the log.txt file in your installation folder for detailed + error messages.</p> + </td> + </tr> + + <tr> + <td colspan="2"> </td> + </tr> + + <tr> + <td width="24" valign="top"> + <center><b>Q.</b></center> + </td> + <td valign="top"> + <p>How do I improve my sound quality?</p> + </td> + </tr> + <tr> + <td width="24" valign="top"> + <center><b>A.</b></center> + </td> + <td valign="top"> + <p>virtuAMP is not meant to be a replacement for real guitar amplifiers or professional studio + equipment. Having said that, there are many factors that will affect the quality of sound + virtuAMP can produce. Your audio card and speakers are probably the most important factors + (most computers come with a cheap on-board sound card), and a slow CPU can lead to audible + popping as audio buffers aren't processed before they are needed. Upgrading any of these + things <i>may</i> lead to a better overall sound.</p> + </td> + </tr> + + </tbody> + </table> + </center> + + <p>Ask a question...</p> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Sep 4th, 2007 - 8:15:19 pm</span><span + class="right">[ <a + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=235#p235">22 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">virtuAMP</span></div> + <div class="content"><span class="title">» <a href="../pages/virtuAMP.html">About</a></span><br> + <span class="title">» <a href="../pages/virtuAMP-Download.html">Download</a></span><br> + <span class="title">» <a href="virtuAMP-Revision History.html">Revision + History</a></span><br> + <span class="title">» <a href="virtuAMP-Requirements.html">Requirements</a></span><br> + <span 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href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape + v1.8.3</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib + v1.3.2</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Most Popular Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit + v1.2.5 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape + v1.3.1 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit + v1.3.3 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF + Plug-In for Photoshop</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=13330">Nishan1</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br> + </div> + </div> + <br> + <div class="group"> + <div class="heading1"><span class="title">Feeds</span></div> + <div class="content"> + <span class="title">» <a + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/rss/?page=1">RSS + 2.0 (News)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/rss/">RSS 2.0 + (Entire Site)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/virtuAMP-Requirements.html b/subpages/virtuAMP-Requirements.html new file mode 100644 index 0000000..cadb9dd --- /dev/null +++ b/subpages/virtuAMP-Requirements.html @@ -0,0 +1,233 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p234" + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=234#p234">virtuAMP + Requirements</a> - <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 4th, 2007 - 3:12:26 pm</span> + <div class="space"></div> + </div> + <div class="content"><b>System Requirements:</b> + <ul> + <li>2.0 Ghz Pentium 4 Class CPU or equivalent</li> + <li>256 MB RAM</li> + <li>3D Video Adaptor</li> + <li>Audio Adaptor</li> + <li>Supported Operating Systems: + <ul> + <li>Windows Vista</li> + <li>Microsoft Windows® Server 2003</li> + <li>Windows XP</li> + <li>Windows 2000</li> + <li>Windows Millennium Edition</li> + <li>Windows 98 </li> + <li>Microsoft Windows NT» 4.0 Service Pack 6a </li> + </ul> + </li> + </ul> + + <b>System Recommendations:</b> + <ul> + <li>3.0 Ghz Pentium 4 Class CPU or equivalent.</li> + <li>512 MB RAM</li> + <li>3D Video Adaptor with latest drivers (NVIDIA, ATI, Matrox etc.)</li> + <li>High Quality Audio Adaptor</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left">Modified: Sep 4th, 2007 - 8:12:29 pm</span><span + class="right">[ <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=234#p234">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">virtuAMP</span></div> + <div class="content"><span class="title">» <a href="../pages/virtuAMP.html">About</a></span><br> + <span class="title">» <a href="../pages/virtuAMP-Download.html">Download</a></span><br> + <span class="title">» <a href="virtuAMP-Revision History.html">Revision + History</a></span><br> + <span class="title">» <a href="virtuAMP-Requirements.html">Requirements</a></span><br> + <span class="title">» <a href="virtuAMP-FAQ.html">FAQ</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Login</span></div> + <div class="content"> + <form name="loginform" method="post" + action="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?p=54"> + <div class="label">Username:</div> + <div><input type="text" name="username" class="textbox" autocomplete="off" + style="background-image: 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url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC"); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;"> + </div> + <div class="label"><input type="checkbox" name="storepassword" class="checkbox" + checked="checked">Store Password</div> + <div><input name="login" type="submit" value="Login" class="button"></div> + </form> + </div> + </div> + + <br> + <div class="group"> + <div class="heading1"><span class="title">New Users</span></div> + <div class="content"> + <span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?p=54&action=addauthor">Register</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?p=54&action=retrievepassword">Retrieve + Password</a></span><br> + </div> + </div> + + <br> + <div class="group"> + <div class="heading1"><span class="title">Latest Comments</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=178&o=105#c4044">VTFEdit + v1.2.5 Full</a> (<a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=13322">iipa</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=213&o=45#c4039">Crafty + FAQ</a> (<a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=277&o=0#c4038">GCFScape + v1.8.6</a> (<a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=205&o=210#c4037">About + Crafty</a> (<a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span + class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=169&o=90#c4036">GCFScape + v1.8.6 Full</a> (<a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Latest Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape + v1.8.6</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape + v1.8.5</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape + v1.8.4</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape + v1.8.3</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib + v1.3.2</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Most Popular Articles</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit + v1.2.5 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape + v1.3.1 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit + v1.3.3 Full</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF + Plug-In for Photoshop</a></span><br><span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape + v1.8.6 Full</a></span><br></div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Newest Member</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=13330">Nishan1</a></span><br> + </div> + </div><br> + <div class="group"> + <div class="heading1"><span class="title">Elite Spammers</span></div> + <div class="content"><span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span + class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br> + </div> + </div> + <br> + <div class="group"> + <div class="heading1"><span class="title">Feeds</span></div> + <div class="content"> + <span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/rss/?page=1">RSS + 2.0 (News)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/rss/">RSS 2.0 + (Entire Site)</a></span><br> + <span class="title">» <a + href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/rss/?comments&limit=15">RSS + 2.0 (Comments)</a></span><br> + </div> + </div> + + + </div> + <div class="space"></div> + </div> + </div> + <div class="separator"></div> + <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a + href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution + time: 0.07963s; Queries: 14.<br> + </span></div> + </div> + </div> +</body> + +</html>
\ No newline at end of file diff --git a/subpages/virtuAMP-Revision History.html b/subpages/virtuAMP-Revision History.html new file mode 100644 index 0000000..ddf1e6e --- /dev/null +++ b/subpages/virtuAMP-Revision History.html @@ -0,0 +1,296 @@ +<!DOCTYPE html> + +<head> + <title>Nem's Tools [Home - News]</title> + <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon"> + <link rel="stylesheet" type="text/css" href="../css/default.css"> + <meta http-equiv="pragma" content="no-cache"> + <meta http-equiv="cache-control" content="no-cache"> + <meta name="author" content="Ryan Gregg"> + <meta name="description" content="Nem's Half-Life and Half-Life 2 editing tools."> +</head> + +<body> + <div class="banner" onclick="location.href='https://google.com'"> </div> + <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's + Tools website</a>, restored from <a + href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br> + Download section now provides links to both Web Archive and to unofficial Github mirror. + </div> + <div class="main"> + <div class="group"> + <div class="separator"></div> + <div class="heading2 menu"> + <a href="../index.html" class="menuitem">Home</a> + <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a> + <a href="../pages/Crafty.html" class="menuitem">Crafty</a> + <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a> + <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a> + <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a> + <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a> + <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a> + <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a> + <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a> + </div> + <div class="separator"></div> + <div class="content"> + <div class="main_area"> + <div class="space"></div> + <div class="main_content"> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p248" + href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?c=248#p248">virtuAMP + v1.2.1</a> - <a + href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: May 25th, 2008 - 1:16:50 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>VA</b> - Added Metronome effect.</li> + <li><b>VA</b> - Added Matrix option to Flanger.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?c=248#p248">2 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p244" + href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?c=244#p244">virtuAMP + v1.2.0</a> - <a + href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Mar 20th, 2008 - 1:54:07 am</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>VA</b> - Added Automatic Wah effect.</li> + <li><b>VA</b> - Added Boost effect.</li> + <li><b>VA</b> - Added Chorus effect.</li> + <li><b>VA</b> - Added Envelope Filter effect.</li> + <li><b>VA</b> - Added FFT Spectrum.</li> + <li><b>VA</b> - Added Fader effect.</li> + <li><b>VA</b> - Added Loop Station effect.</li> + <li><b>VA</b> - Added Octave effect.</li> + <li><b>VA</b> - Added Parallel Feedback Loop effect.</li> + <li><b>VA</b> - Added Ring Modulator effect.</li> + <li><b>VA</b> - Added Vibrato effect.</li> + <li><b>VA</b> - Added Reverse and Long option to Delay.</li> + <li><b>VA</b> - Added Additive mode to Feedback Loop.</li> + <li><b>VA</b> - Added Center DC option to Preamp.</li> + <li><b>VA</b> - Rewrote Equalizer effect.</li> + <li><b>VA</b> - Rewrote Flanger effect.</li> + <li><b>VA</b> - Rewrote Reverb effect.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?c=244#p244">3 + Comments</a> ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p237" + href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?c=237#p237">virtuAMP + v1.1.0</a> - <a + href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Sep 4th, 2007 - 8:17:09 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>VA</b> - Added Feedback Loop effect.</li> + <li><b>VA</b> - Added Flanger effect.</li> + <li><b>VA</b> - Added audio options to main menu.</li> + <li><b>VA</b> - Added full duplex DirectSound driver.</li> + <li><b>VA</b> - Improved Windows Multimedia driver.</li> + <li><b>VA</b> - Fixed Windows Vista audio.</li> + <li><b>VA</b> - Fixed Windows Vista graphics.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?c=237#p237">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div><br> + <div class="group"> + <div class="heading1"> + <div class="space"></div><span class="left"><a name="p233" + href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?c=233#p233">virtuAMP + v1.0.0</a> - <a + href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span + class="right">Posted: Jul 4th, 2007 - 3:12:00 pm</span> + <div class="space"></div> + </div> + <div class="content"> + <ul> + <li><b>VA</b> - Original build.</li> + </ul> + </div> + <div class="heading1"> + <div class="space"></div><span class="left"></span><span class="right">[ <a + href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?c=233#p233">Comment</a> + ]</span> + <div class="space"></div> + </div> + </div> + </div> + <div class="main_sidebar"> + <div class="group"> + <div class="heading1"><span class="title">virtuAMP</span></div> + <div class="content"><span class="title">» <a href="../pages/virtuAMP.html">About</a></span><br> + <span class="title">» <a 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