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authorMaxxiii <[email protected]>2020-09-02 15:12:45 +0300
committerMaxxiii <[email protected]>2020-09-02 15:12:45 +0300
commit06202ef05a2e7725f355aaf30ca84438ad84f986 (patch)
treea56f8f468b09d3707bafefc584964667760961bc /subpages
downloadnemstools.github.io-06202ef05a2e7725f355aaf30ca84438ad84f986.tar.xz
nemstools.github.io-06202ef05a2e7725f355aaf30ca84438ad84f986.zip
Initial commit
Diffstat (limited to 'subpages')
-rw-r--r--subpages/BSP_Viewer-FAQ.html339
-rw-r--r--subpages/BSP_Viewer-Requirements.html234
-rw-r--r--subpages/BSP_Viewer-Revision History.html562
-rw-r--r--subpages/Batch_Compiler-FAQ.html317
-rw-r--r--subpages/Batch_Compiler-Revision_History.html567
-rw-r--r--subpages/Batch_Compiler-Specification_Files.html425
-rw-r--r--subpages/Batch_Compiler-Tutorials.html336
-rw-r--r--subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html469
-rw-r--r--subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Source).html322
-rw-r--r--subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html579
-rw-r--r--subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Source).html608
-rw-r--r--subpages/Batch_Compiler-Tutorials/Batch_Compiler_Specification_Files.html2714
-rw-r--r--subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html565
-rw-r--r--subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html431
-rw-r--r--subpages/Crafty-FAQ.html419
-rw-r--r--subpages/Crafty-Requirements.html239
-rw-r--r--subpages/Crafty-Revision_History.html707
-rw-r--r--subpages/GCFScape-FAQ.html590
-rw-r--r--subpages/GCFScape-GCF_File_Format.html217
-rw-r--r--subpages/GCFScape-Revision_History.html1247
-rw-r--r--subpages/MAP_Viewer-Requirements.html232
-rw-r--r--subpages/MAP_Viewer-Revision History.html211
-rw-r--r--subpages/Miscellaneous-HLLib.html626
-rw-r--r--subpages/Terrain_Generator-FAQ.html340
-rw-r--r--subpages/Terrain_Generator-Requirements.html236
-rw-r--r--subpages/Terrain_Generator-Revision_History.html653
-rw-r--r--subpages/Terrain_Generator-Tutorials.html288
-rw-r--r--subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html460
-rw-r--r--subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html521
-rw-r--r--subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html545
-rw-r--r--subpages/Terrain_Generator-Tutorials/Making_A_Cave.html515
-rw-r--r--subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html634
-rw-r--r--subpages/Terrain_Generator-User_Created_Maps.html745
-rw-r--r--subpages/VTFLib-FAQ.html255
-rw-r--r--subpages/VTFLib-Revision History.html565
-rw-r--r--subpages/virtuAMP-FAQ.html366
-rw-r--r--subpages/virtuAMP-Requirements.html233
-rw-r--r--subpages/virtuAMP-Revision History.html296
38 files changed, 19608 insertions, 0 deletions
diff --git a/subpages/BSP_Viewer-FAQ.html b/subpages/BSP_Viewer-FAQ.html
new file mode 100644
index 0000000..301aa6e
--- /dev/null
+++ b/subpages/BSP_Viewer-FAQ.html
@@ -0,0 +1,339 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p131"
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=131#p131">BSP
+ Viewer FAQ</a> - <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 5th, 2005 - 3:19:20 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch BSP Viewer I get the following error message:<br><i>"The application failed
+ to initialize properly (0xc0000135). Click ok to terminate the application."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?p=31">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch BSP Viewer I get the following error message:<br><i>"A required .DLL file,
+ MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?p=31">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Does BSP Viewer support Source .bsp files as well as Half-Life .bsp files?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>No, BSP Viewer only supports Half-Life .bsp files.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I set BSP Viewer up?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>To set BSP Viewer up:</p>
+ <ol>
+ <li>Go to the <i>Options</i> menu and select <i>Setup</i>.</li>
+ <li>In the <i>MOD</i> field enter the name of the MOD you want to use BSP Viewer for (valve,
+ cstrike, dod, ns, etc.).</li>
+ <li>In the <i>User Path</i> field select your Steam user path
+ (..\Steam\SteamApps\[email protected]).</li>
+ <li>Add all the packages your MOD uses (half-life.gcf should always be added).</li>
+ </ol>
+ <p>Note: When you first run BSP Viewer, BSP Viewer will attempt to set itself up for
+ Half-Life.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I save my edited entity data?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>BSP Viewer does not yet support saving edited entity data. This does not, however, mean
+ that it is not possible to update your .bsp with the changes you made. To update your .bsp
+ with the new entity data simply export a .ent file from the <i>File</i> menu in BSP Viewer
+ then import the .ent file back into your .bsp using Ripent. Ripent is part of <a
+ href="https://web.archive.org/web/20180502155639/http://www.zhlt.info/">Zoner's Tools</a>.
+ </p>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Mar 19th, 2005 - 9:35:06 pm</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=131#p131">27
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">BSP Viewer</span></div>
+ <div class="content"><span class="title">» <a href="../pages/BSP_Viewer.html">About</a></span><br>
+ <span class="title">» <a href="../pages/BSP_Viewer-Download.html">Download</a></span><br>
+ <span class="title">» <a href="BSP_Viewer-Revision History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="BSP_Viewer-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="BSP_Viewer-FAQ.html">FAQ</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?p=37">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?p=37&amp;action=addauthor">Register</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?p=37&amp;action=retrievepassword">Retrieve
+ Password</a></span><br>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4053">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=13425">FN_Krythesis</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=265&amp;o=0#c4052">GCFScape
+ v1.8.0</a> (<a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=13420">LogiN</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=2&amp;o=60#c4051">About
+ Terrain Generator</a> (<a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=13418">Circus
+ Monkey</a>)</span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=75&amp;o=195#c4050">About
+ GCFScape</a> (<a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=13398">Miracule
+ Weep</a>)</span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=270&amp;o=15#c4049">Don't
+ Panic</a> (<a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=13389">mspaintsupport</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=13431">CashBarry</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/BSP_Viewer-Requirements.html b/subpages/BSP_Viewer-Requirements.html
new file mode 100644
index 0000000..dc6b203
--- /dev/null
+++ b/subpages/BSP_Viewer-Requirements.html
@@ -0,0 +1,234 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p87"
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=87#p87">BSP
+ Viewer Requirements</a> - <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 17th, 2004 - 5:13:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>System Requirements:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20180430121827/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&amp;displaylang=en">.NET
+ Framework</a></li>
+ <li>133 MHz Pentium Class CPU or equivalent.</li>
+ <li>64 MB RAM</li>
+ <li>16 MB 3D Video Adaptor</li>
+ <li>Supported Operating Systems:</li>
+ <li>
+ <ul>
+ <li>Microsoft Windows» Server 2003</li>
+ <li>Windows XP Professional</li>
+ <li>Windows XP Home Edition </li>
+ <li>Windows 2000</li>
+ <li>Windows Millennium Edition</li>
+ <li>Windows 98 </li>
+ <li>Microsoft Windows NT» 4.0 Service Pack 6a </li>
+ </ul>
+ </li>
+ </ul>
+
+ <b>System Recommendations:</b>
+ <ul>
+ <li>450 MHz Pentium II Class CPU or equivalent.</li>
+ <li>128 MB RAM</li>
+ <li>32 MB 3D Video Adaptor with latest drivers and 2 texture units.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=87#p87">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">BSP Viewer</span></div>
+ <div class="content"><span class="title">» <a href="../pages/BSP_Viewer.html">About</a></span><br>
+ <span class="title">» <a href="../pages/BSP_Viewer-Download.html">Download</a></span><br>
+ <span class="title">» <a href="BSP_Viewer-Revision History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="BSP_Viewer-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="BSP_Viewer-FAQ.html">FAQ</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?p=32">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?p=32&amp;action=addauthor">Register</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?p=32&amp;action=retrievepassword">Retrieve
+ Password</a></span><br>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4053">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?a=13425">FN_Krythesis</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=265&amp;o=0#c4052">GCFScape
+ v1.8.0</a> (<a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?a=13420">LogiN</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=2&amp;o=60#c4051">About
+ Terrain Generator</a> (<a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?a=13418">Circus
+ Monkey</a>)</span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=75&amp;o=195#c4050">About
+ GCFScape</a> (<a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?a=13398">Miracule
+ Weep</a>)</span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=270&amp;o=15#c4049">Don't
+ Panic</a> (<a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?a=13389">mspaintsupport</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?a=13430">RedKnight</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20180430121827/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/BSP_Viewer-Revision History.html b/subpages/BSP_Viewer-Revision History.html
new file mode 100644
index 0000000..1e4b8aa
--- /dev/null
+++ b/subpages/BSP_Viewer-Revision History.html
@@ -0,0 +1,562 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p190"
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=190#p190">BSP
+ Viewer v1.5.6</a> - <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 14th, 2006 - 1:39:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BV</b> - Fixed .map exportation.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=190#p190">4
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p176"
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=176#p176">BSP
+ Viewer v1.5.5</a> - <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 12th, 2006 - 12:11:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BV</b> - Fixed entity occlusion culling.</li>
+ <li><b>BV</b> - Improved lightmap generation.</li>
+ <li><b>BV</b> - Upgraded to HLLib v1.1.8.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=176#p176">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p161"
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=161#p161">BSP
+ Viewer v1.5.4</a> - <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 11th, 2005 - 11:41:06 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BV</b> - Added additional info to log.</li>
+ <li><b>BV</b> - Fixed .wad log output.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=161#p161">11
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p156"
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=156#p156">BSP
+ Viewer v1.5.3</a> - <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 8th, 2005 - 7:26:36 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BV</b> - Fixed .wad resource location bug.</li>
+ <li><b>BV</b> - Upgraded to HLLib v1.1.6.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=156#p156">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p140"
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=140#p140">BSP
+ Viewer v1.5.2</a> - <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 8th, 2005 - 5:56:38 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BV</b> - Fixed crash on BSP load fail.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=140#p140">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p139"
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=139#p139">BSP
+ Viewer v1.5.1</a> - <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 6th, 2005 - 1:48:52 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BV</b> - Fixed entity rendermode parsing.</li>
+ <li><b>BV</b> - Fixed crash caused by bad surface extents calculation.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=139#p139">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p130"
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=130#p130">BSP
+ Viewer v1.5.0</a> - <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 5th, 2005 - 2:45:24 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BV</b> - Added log.</li>
+ <li><b>BV</b> - Added ability to edit entities in real time.</li>
+ <li><b>BV</b> - Added ability to export ENT files.</li>
+ <li><b>BV</b> - Added ability to reload packages.</li>
+ <li><b>BV</b> - Added File Mapping and Volatile Access package options.</li>
+ <li><b>BV</b> - Fixed runtime crash caused by special case faces.</li>
+ <li><b>BV</b> - Fixed error loading PTS error message.</li>
+ <li><b>BV</b> - Optimized entity occlusion culling.</li>
+ <li><b>BV</b> - Upgraded to HLLib v1.1.3.</li>
+ <li><b>BV</b> - Updated Nem's Tools link.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=130#p130">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p122"
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=122#p122">BSP
+ Viewer v1.4.0</a> - <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Oct 13th, 2004 - 1:25:19 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BV</b> - Added a package browser.</li>
+ <li><b>BV</b> - Added an entity browser.</li>
+ <li><b>BV</b> - Added the ability to select a bsp model.</li>
+ <li><b>BV</b> - Added the ability to mouse pick a bsp model.</li>
+ <li><b>BV</b> - Added the ability to export 3DS files.</li>
+ <li><b>BV</b> - Added the ability to export MAP files.</li>
+ <li><b>BV</b> - Added 'special entity' list.</li>
+ <li><b>BV</b> - Fixed origin entities.</li>
+ <li><b>BV</b> - Fixed garbage collection bug.</li>
+ <li><b>BV</b> - Improved memory usage.</li>
+ <li><b>BV</b> - Improved texture exportation options.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=122#p122">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p118"
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=118#p118">BSP
+ Viewer v1.3.0</a> - <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 17th, 2004 - 11:48:50 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BV</b> - Added support for packages through HLLib.</li>
+ <li><b>BV</b> - Added skybox support.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=118#p118">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p112"
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=112#p112">BSP
+ Viewer v1.2.3</a> - <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 5th, 2004 - 9:55:39 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BV</b> - Added support for video cards without multitexturing.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=112#p112">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p107"
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=107#p107">BSP
+ Viewer v1.2.2</a> - <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 12th, 2004 - 12:17:09 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BV</b> - Optimized entity occlusion culling.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=107#p107">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p101"
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=101#p101">BSP
+ Viewer v1.2.1</a> - <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 26th, 2004 - 1:25:27 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BV</b> - Improved error messages.</li>
+ <li><b>BV</b> - Improved XSI UV coordinates.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=101#p101">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p99"
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=99#p99">BSP
+ Viewer v1.2.0</a> - <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 12th, 2004 - 12:34:28 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BV</b> - Added ability to export XSI files.</li>
+ <li><b>BV</b> - Added ability to export used textures as BMP files.</li>
+ <li><b>BV</b> - Added ability to load PTS files.</li>
+ <li><b>BV</b> - Added ability to load BSP files without VIS or RAD information.</li>
+ <li><b>BV</b> - Improved entity occlusion culling.</li>
+ <li><b>BV</b> - Added ability to shell execute files.</li>
+ <li><b>BV</b> - Fixed camera movement.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=99#p99">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p88"
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=88#p88">BSP
+ Viewer v1.1.1</a> - <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 25th, 2004 - 2:05:29 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BV</b> - Added ability to freeze culled and sorted polygons.</li>
+ <li><b>BV</b> - Fixed random solid colors (they were all black).</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=88#p88">6
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p86"
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=86#p86">BSP
+ Viewer v1.1.0</a> - <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 17th, 2004 - 5:10:05 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BV</b> - Transparent entity rendering and sorting added.</li>
+ <li><b>BV</b> - Profiler added.</li>
+ <li><b>BV</b> - If point used to occlusion cull entity from VIS is outside the world the entity is
+ drawn all the time (instead of never).</li>
+ <li><b>BV</b> - Can copy camera info to clipboard.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=86#p86">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p85"
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=85#p85">BSP
+ Viewer v1.0.1</a> - <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 17th, 2004 - 5:08:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BV</b> - When not using textures or lightmaps polys are draw in a random solid color.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=85#p85">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">BSP Viewer</span></div>
+ <div class="content"><span class="title">» <a href="../pages/BSP_Viewer.html">About</a></span><br>
+ <span class="title">» <a href="../pages/BSP_Viewer-Download.html">Download</a></span><br>
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+ History</a></span><br>
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+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?p=33">
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+ <div><input type="text" name="username" class="textbox" autocomplete="off"
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+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
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+
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+ <div class="heading1"><span class="title">New Users</span></div>
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+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4053">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=13425">FN_Krythesis</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=265&amp;o=0#c4052">GCFScape
+ v1.8.0</a> (<a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=13420">LogiN</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=2&amp;o=60#c4051">About
+ Terrain Generator</a> (<a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=13418">Circus
+ Monkey</a>)</span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=75&amp;o=195#c4050">About
+ GCFScape</a> (<a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=13398">Miracule
+ Weep</a>)</span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=270&amp;o=15#c4049">Don't
+ Panic</a> (<a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=13389">mspaintsupport</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
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+ </div>
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+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20180430121832/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
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+ <div class="heading1"><span class="title">Feeds</span></div>
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+
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+ </div>
+ <div class="space"></div>
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+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
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index 0000000..1128b0e
--- /dev/null
+++ b/subpages/Batch_Compiler-FAQ.html
@@ -0,0 +1,317 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
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+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
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+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
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+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p41"
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=41#p41">Batch
+ Compiler FAQ</a> - <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 11:35:22 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Batch Compiler I get the following error message:<br><i>"The application
+ failed to initialize properly (0xc0000135). Click ok to terminate the application."</i>
+ </p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the
+ <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?p=3">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Batch Compiler I get the following error message:<br><i>"A required .DLL
+ file, MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the
+ <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?p=3">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open an old preset file I get the following error message:<br><i>"Error: The data at
+ the root level is invalid. Line 1, position 1."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Batch Compiler v3.X.X is not backwards compatible with Batch Compiler v2.X.X. This means
+ that old preset files will not work and you will have to recreate them.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How can I convert a preset I've saved using one specification file to a preset of another
+ specification file?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>This can be accomplished by importing the preset. To do this:</p>
+ <ol>
+ <li>From the 'Specifications' menu select the specification file you would like to convert
+ the preset to.</li>
+ <li>From the 'File' menu select 'Import Preset'.</li>
+ <li>Browse to and open the preset you would like to convert from.</li>
+ </ol>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Aug 5th, 2004 - 10:16:43 am</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=41#p41">122
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Batch Compiler</span></div>
+ <div class="content"><span class="title">» <a href="../pages/Batch_Compiler.html">About</a></span><br>
+ <span class="title">» <a href="../pages/Batch_Compiler-Download.html">Download</a></span><br>
+ <span class="title">» <a href="Batch_Compiler-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="Batch_Compiler-Specification_Files.html">Specification
+ Files</a></span><br>
+ <span class="title">» <a href="Batch_Compiler-FAQ.html">FAQ</a></span><br>
+ <span class="title">» <a href="Batch_Compiler-Tutorials.html">Tutorials</a></span><br>
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+ <div class="heading1"><span class="title">Login</span></div>
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+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
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+ <div><input name="login" type="submit" value="Login" class="button"></div>
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+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?a=13286">saqi55</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
+ FAQ</a> (<a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
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+ Crafty</a> (<a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
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+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
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+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
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+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
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+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
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+ class="title">» <a
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+ class="title">» <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
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+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Batch_Compiler-Revision_History.html b/subpages/Batch_Compiler-Revision_History.html
new file mode 100644
index 0000000..b89d387
--- /dev/null
+++ b/subpages/Batch_Compiler-Revision_History.html
@@ -0,0 +1,567 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p152"
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=152#p152">Batch
+ Compiler v3.1.2</a> - <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 22nd, 2005 - 1:27:58 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BC</b> - Changed compile shortcut to Ctrl-R to avoid conflicts.</li>
+ <li><b>BC</b> - Added context menu shell execution options for the target file.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=152#p152">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p144"
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=144#p144">Batch
+ Compiler v3.1.1</a> - <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 10th, 2005 - 5:46:30 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BC</b> - Improved Option Form path browsing.</li>
+ <li><b>BC</b> - Fixed notepad detection for automatic setup.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=144#p144">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p137"
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=137#p137">Batch
+ Compiler v3.1.0</a> - <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 5th, 2005 - 4:40:56 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BC</b> - Added new Variable element to specifications.</li>
+ <li><b>BC</b> - Added Command List Batches to toggleable stage list.</li>
+ <li><b>BC</b> - Added "Shared With" line to option tool tip text.</li>
+ <li><b>BC</b> - Upgraded to Automatic Update library.</li>
+ <li><b>BC</b> - Fixed "Remember File" bug.</li>
+ <li><b>BC</b> - Updated Nem's Tools link.</li>
+ <li><b>BC</b> - Other small changes.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=137#p137">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p106"
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=106#p106">Batch
+ Compiler v3.0.0</a> - <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 4th, 2004 - 11:28:07 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BC</b> - Rewrote application in C#.</li>
+ <li><b>BC</b> - Enhanced and standardized specification format.</li>
+ <li><b>BC</b> - Added web based specification auto update control.</li>
+ <li><b>BC</b> - Added support for several tools through specifications.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=106#p106">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p51"
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=51#p51">Batch
+ Compiler v2.0.3.1</a> - <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 5th, 2003 - 7:08:31 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BC</b> - Fixed bug where comma was beig used to indicate the decimal place.</li>
+ <li><b>BC</b> - Updated URL to 'online help'.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=51#p51">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p13"
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=13#p13">Batch
+ Compiler v2.0.3</a> - <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 4:49:13 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BC</b> - Added ability to launch each stage individually.</li>
+ <li><b>BC</b> - Added ability to launch BCLV with the current map's .log file.</li>
+ <li><b>BC</b> - Fixed crash on settting options with no spec file loaded.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=13#p13">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p12"
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=12#p12">Batch
+ Compiler v2.0.2</a> - <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 4:47:58 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BC</b> - Added ability to 'import' presets of one specification file to presets of another.
+ </li>
+ <li><b>BC</b> - Added 'Path' type to BrowseBox for directory browsing.</li>
+ <li><b>BC</b> - Fixed bug where the executable checkboxes weren't being reset when they should.</li>
+ <li><b>BC</b> - BrowseBoxes now insert quotes around their values when their values contain a space.
+ </li>
+ <li><b>BC</b> - Updated specification files.</li>
+ <li><b>BCLV</b> - Fixed minor bugs to do with restoring settings.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=12#p12">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p11"
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=11#p11">Batch
+ Compiler v2.0.1</a> - <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 4:46:23 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BC</b> - Any class's field's width can be specified (larger additional parameters box).</li>
+ <li><b>BC</b> - Can minimize to tray.</li>
+ <li><b>BC</b> - DOS file names converted to windows file names (eliminates multiplicity in recent file
+ menu).</li>
+ <li><b>BC</b> - Tab's default values can be reset.</li>
+ <li><b>BC</b> - Empty field checking.</li>
+ <li><b>BC</b> - Remembers start-up position.</li>
+ <li><b>BC</b> - Minor bug fixes.</li>
+ <li><b>BC</b> - Specification file fixes.</li>
+ <li><b>BCLV</b> - Toolbar added.</li>
+ <li><b>BCLV</b> - Popup menu added.</li>
+ <li><b>BCLV</b> - Recent file menu added.</li>
+ <li><b>BCLV</b> - Font dialog added.</li>
+ <li><b>BCLV</b> - Go To Line command added.</li>
+ <li><b>BCLV</b> - Remembers settings.</li>
+ <li><b>BCLV</b> - New icon.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=11#p11">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p10"
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=10#p10">Batch
+ Compiler v2.0.0</a> - <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 4:43:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BC</b> - Rewritten in Delphi 7.</li>
+ <li><b>BC</b> - Now works on dynamic 'Batch Compiler Specification' Files.</li>
+ <li><b>BC</b> - Specification files can be written for any application that runs off a batch file.
+ </li>
+ <li><b>BC</b> - Comes with Zoners, Mapster and QTools specification files.</li>
+ <li><b>BC</b> - Can associate itself with preset files.</li>
+ <li><b>BC</b> - The number of recent files can be specified in the recent file menu.</li>
+ <li><b>BC</b> - All forms can be made transparent.</li>
+ <li><b>BC</b> - New fresh XP look with same old ease of use.</li>
+ <li><b>BC</b> - Dynamic 'Presets' menu.</li>
+ <li><b>BCLV</b> - Rewritten in Delphi 7.</li>
+ <li><b>BCLV</b> - More functionality added.</li>
+ <li><b>BCLV</b> - Error scanning temporarily removed.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=10#p10">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p9"
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=9#p9">Batch
+ Compiler v1.1.4</a> - <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 4:41:32 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BC</b> - Full support for Mapster.</li>
+ <li><b>BC</b> - Ability to set a map as the default one for a preset.</li>
+ <li><b>BC</b> - Shared '-Chart' option added to all stages now, not just the Radiosity.</li>
+ <li><b>BC</b> - File Loading checks.</li>
+ <li><b>BC</b> - Minor bugs fixed.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=9#p9">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p8"
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=8#p8">Batch
+ Compiler v1.1.3</a> - <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 4:40:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BC</b> - Bug where program started up off screen fixed.</li>
+ <li><b>BC</b> - Program loads with last compiled map and last used preset.</li>
+ <li><b>BC</b> - On form compile button added.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=8#p8">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p7"
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=7#p7">Batch
+ Compiler v1.1.2</a> - <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 4:39:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BC</b> - NetVIS can be run as a client without specifying the map.</li>
+ <li><b>BC</b> - BCP files not remembering "-full" NetVIS command fixed.</li>
+ <li><b>BC</b> - NetVIS "-server" option checked by default.</li>
+ <li><b>BC</b> - RipEnts "-export" option checked by default.</li>
+ <li><b>BC</b> - Online help URL updated.</li>
+ <li><b>BCLOG</b> - Errors in ViewLog.exe made fully configurable (\config\errors.lel) so new errors
+ can be added without updating the program.</li>
+ <li><b>BCLOG</b> - "Memory allocation Failure" and "Larger Than Expected Texture" error descriptions
+ added.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=7#p7">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p6"
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=6#p6">Batch
+ Compiler v1.1.1</a> - <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 4:37:41 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BC</b> - NetVis Fixed! Real sorry about that, simply three letter typo in over 8000 lines of
+ code is a bit hard to track down.</li>
+ <li><b>BC</b> - Option to automatically shut BC down the second compilation commences.</li>
+ <li><b>BCLOG</b> - Log viewer added, and option of launching it when a map completes compiling. The
+ log viewer also searches for errors in your map and has several descriptions and solutions built
+ into it.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=6#p6">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p5"
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=5#p5">Batch
+ Compiler v1.1.0</a> - <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 4:36:19 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>BC</b> - Added browse buttons to -wadinclude fields.</li>
+ <li><b>BC</b> - Added missing -hullfile parameter.</li>
+ <li><b>BC</b> - On clicking a checkbox with a text field beside it, the text cursor moves to the end
+ of the text in the text box.</li>
+ <li><b>BC</b> - Some of the Batch options start automatically clicked as your likely to use them every
+ time.</li>
+ <li><b>BC</b> - Fixed minor tab not tabbing glitch.</li>
+ <li><b>BCME</b> - Entity brushes now labeled in accordance to their place in the entity. (ie. Entity
+ 1: Brush 0, Entity 1: Brush 1 etc.)</li>
+ <li><b>BCME</b> - Added "Go To Brush Number" form.</li>
+ <li><b>BCME</b> - Added "Go To Line Number" command.</li>
+ <li><b>BCME</b> - Added additional check to map load in editor so .wads linked to like so:
+ "/folder//wadname.wad" don't get cut of at the "//" (the editor considered that comment before.)
+ </li>
+ <li><b>BCME</b> - Edited text selection of Search and Replace froms in text editor to make life
+ easier.</li>
+ <li><b>BCME</b> - Added new entity edit form. When in BCME, double clicking an entity in the tree will
+ bring up a new form with all the entities properties in it. You can then edit, remove, and add
+ whatever you want to it. This feature warrants the 1.1.0 (instead of 1.0.1).</li>
+ <li><b>BCME</b> - Fixed minor tree view glitch.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=5#p5">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Batch Compiler</span></div>
+ <div class="content"><span class="title">» <a href="../pages/Batch_Compiler.html">About</a></span><br>
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+ History</a></span><br>
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+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915195933/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
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+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
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+ <div class="content"><span class="title">» <a
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Batch_Compiler-Specification_Files.html b/subpages/Batch_Compiler-Specification_Files.html
new file mode 100644
index 0000000..eca8e3f
--- /dev/null
+++ b/subpages/Batch_Compiler-Specification_Files.html
@@ -0,0 +1,425 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
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+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
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+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p113"
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?c=113#p113">Batch
+ Compiler 3 Specification Files</a> - <a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 5th, 2004 - 11:06:32 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>Batch Compiler Specification (.bcs) files are simple element orientated text files that are used to
+ specify the batches, stages and options that can be used. They construct the objects on Batch
+ Compiler's main form and specify the layout of the batch file Batch Compiler produces. In short, the
+ define almost everything you see in Batch Compiler.</p>
+
+ <p>Official specification files can be updated automatically through the following steps:</p>
+ <ol>
+ <li>Launch Batch Compiler.</li>
+ <li>From the <b>Help</b> menu select <b>Check For Updates</b>.</li>
+ <li>Click the <b>Update</b> button.</li>
+ </ol>
+
+ <p>The following is a collection of official and 3rd party specification files:</p>
+
+ <b>Official:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Backup.bci">Backup.bci</a>
+ </li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Batch.bci">Batch.bci</a>
+ </li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/HLFix.bci">HLFix.bci</a>
+ </li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Half-Life.bci">Half-Life.bci</a>
+ </li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Mapster.bci">Mapster.bci</a>
+ </li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Opt_EntData.bci">Opt_EntData.bci</a>
+ </li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Quake%20Tools%20Legacy.bcs">Quake
+ Tools Legacy.bcs</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Quake%20Tools.bci">Quake
+ Tools.bci</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/RESGen.bci">RESGen.bci</a>
+ </li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Source%20Batch.bci">Source
+ Batch.bci</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Source%20GLView.bci">Source
+ GLView.bci</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Source%20Texture%20Utility.bcs">Source
+ Texture Utility.bcs</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Source%20Tools%20Advanced.bcs">Source
+ Tools Advanced.bcs</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Source%20Tools%20Normal.bcs">Source
+ Tools Normal.bcs</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Source%20Tools.bci">Source
+ Tools.bci</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Steam.bci">Steam.bci</a>
+ </li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Templates.bci">Templates.bci</a>
+ </li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Zoners%20Tools%20Advanced.bcs">Zoners
+ Tools Advanced.bcs</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Zoners%20Tools%20Legacy.bcs">Zoners
+ Tools Legacy.bcs</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Zoners%20Tools%20Normal.bcs">Zoners
+ Tools Normal.bcs</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Zoners%20Tools%20P%20Series.bci">Zoners
+ Tools P Series.bci</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/updates/batch%20compiler/specifications/Zoners%20Tools.bci">Zoners
+ Tools.bci</a></li>
+ </ul>
+
+ <b>3rd Party:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specifications/HLExtract.bcs">HLExtract.bcs</a>
+ </li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specifications/VTFCommand.bcs">VTFCommand.bcs</a>
+ </li>
+ </ul>
+
+
+ <p>To install a specification file simply download it to your <i>Batch Compiler\Specifications</i>
+ folder then start Batch Compiler.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Apr 18th, 2005 - 10:57:02 pm</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?c=113#p113">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p45"
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?c=45#p45">Batch
+ Compiler 2 Specification Files</a> - <a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 27th, 2003 - 12:27:10 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>Batch Compiler Specification (.bcs) files are simple element orientated text files that are used to
+ specify the batches, stages and options that can be used. They construct the objects on Batch
+ Compiler's main form and specify the layout of the batch file Batch Compiler produces. In short, the
+ define almost everything you see in Batch Compiler.</p>
+
+ <p>The following is a collection of official and 3rd party specification files:</p>
+
+ <b>Quake Tools:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/QTools.bcs">QTools.bcs</a>
+ </li>
+ </ul>
+
+ <b>Zoners Tools:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Bare%20Zoners.bcs">Bare
+ Zoners.bcs</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners.bcs">Zoners.bcs</a>
+ </li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20&amp;&amp;%20Mapster.bcs">Zoners
+ &amp; Mapster.bcs</a></li>
+ </ul>
+
+ <b>Zoners Tools Custom Build 1.7:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Bare%20Zoners%20Custom%20Build.bcs">Bare
+ Zoners Custom Build.bcs</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20Custom%20Build.bcs">Zoners
+ Custom Build.bcs</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20&amp;&amp;%20Mapster%20Custom%20Build.bcs">Zoners
+ &amp; Mapster Custom Build.bcs</a></li>
+ </ul>
+
+ <b>MapBackup and Various Zoners Specs:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Bare%20Zoners%20Backup.bcs">Bare
+ Zoners Backup.bcs</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Bare%20Zoners%20Custom%20Build%20Backup.bcs">Bare
+ Zoners Custom Build Backup.bcs</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20Backup.bcs">Zoners
+ Backup.bcs</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20Custom%20Build%20Backup.bcs">Zoners
+ Custom Build Backup.bcs</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20&amp;&amp;%20Mapster%20Backup.bcs">Zoners
+ &amp; Mapster Backup.bcs</a></li>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20&amp;&amp;%20Mapster%20Custom%20Build%20Backup.bcs">Zoners
+ &amp; Mapster Custom Build Backup.bcs</a></li>
+ </ul>
+
+ <b>HLFix:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20Custom%20Build%20Backup%20HLFix.bcs">Zoners
+ Custom Build Backup HLFix.bcs</a></li>
+ </ul>
+
+ <b>OptPlns:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/files/specfiles/Zoners%20Custom%20Build%20Backup%20HLFix%20OptPlns.bcs">Zoners
+ Custom Build Backup HLFix OptPlns.bcs</a></li>
+ </ul>
+
+ <p>To install a specification files simply download it to your 'Batch Compiler\SpecFiles' folder then
+ start Batch Compiler.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Feb 5th, 2005 - 5:11:18 pm</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?c=45#p45">5
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p44"
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?c=44#p44">Add
+ Your Specification File</a> - <a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 27th, 2003 - 12:18:35 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>If you have a specification file you feel should be added to this list drop me a line at <a
+ href="https://web.archive.org/web/20170915153929/mailto:[email protected]">[email protected]</a>.
+ There are no restrictions to entries. Some ideas may include specification files for other compiling
+ tools or language translations. For more information on the Batch Compiler Specification File format
+ please see <a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?c=35#p35">this
+ tutorial</a>.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?c=44#p44">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Batch Compiler</span></div>
+ <div class="content"><span class="title">» <a href="../pages/Batch_Compiler.html">About</a></span><br>
+ <span class="title">» <a href="../pages/Batch_Compiler-Download.html">Download</a></span><br>
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+ History</a></span><br>
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+ Files</a></span><br>
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+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
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+ v1.3.2</a></span><br></div>
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+ v1.3.3 Full</a></span><br><span class="title">» <a
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+ class="title">» <a
+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
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+ href="https://web.archive.org/web/20170915153929/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
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+ <div class="space"></div>
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Batch_Compiler-Tutorials.html b/subpages/Batch_Compiler-Tutorials.html
new file mode 100644
index 0000000..ec3f573
--- /dev/null
+++ b/subpages/Batch_Compiler-Tutorials.html
@@ -0,0 +1,336 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
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+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
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+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p141"
+ href="Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Source).html">Batch
+ Compiler Setup (Source)</a> - <a
+ href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 10th, 2005 - 2:14:35 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>This tutorial covers the steps needed to set Batch Compiler up to use a specification file and Source
+ Tools for Half-Life 2 (Source) engine.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Nov 5th, 2006 - 8:51:31 pm</span><span
+ class="right">[ <a href="Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Source).html">14
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p142"
+ href="Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html">Creating
+ A Preset (Source)</a> - <a
+ href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 10th, 2005 - 2:14:25 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>This tutorial covers the steps needed to create a standard genaric "Fast" compile preset for the
+ Half-Life 2 (Source) engine.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Apr 16th, 2006 - 3:08:13 pm</span><span
+ class="right">[ <a href="Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html">10
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p143"
+ href="Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Source).html">Adding
+ Preset 'Quick Launch' Buttons (Source)</a> - <a
+ href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 10th, 2005 - 2:14:07 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>This tutorial covers the steps needed to add your presets to the 'Presets' menu for easy access for
+ the Half-Life 2 (Source) engine.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Source).html">5
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p32"
+ href="Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html">Batch
+ Compiler Setup (Half-Life)</a> - <a
+ href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 10:43:23 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>This tutorial covers the steps needed to set Batch Compiler up to use a specification file and Zoners
+ Tools for the Half-Life engine.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Mar 24th, 2005 - 6:13:26 pm</span><span
+ class="right">[ <a href="Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html">48
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p33"
+ href="Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html">Creating
+ A Preset (Half-Life)</a> - <a
+ href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 10:43:06 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>This tutorial covers the steps needed to create a standard genaric "Full" compile preset for the
+ Half-Life engine.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Apr 16th, 2006 - 3:04:29 pm</span><span
+ class="right">[ <a href="Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html">103
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p34"
+ href="Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html">Adding
+ Preset 'Quick Launch' Buttons (Half-Life)</a> - <a
+ href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 10:42:46 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>This tutorial covers the steps needed to add your presets to the 'Presets' menu for easy access for
+ the Half-Life engine.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Mar 24th, 2005 - 6:15:30 pm</span><span
+ class="right">[ <a
+ href="Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html">21
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p35"
+ href="Batch_Compiler-Tutorials/Batch_Compiler_Specification_Files.html">Batch
+ Compiler Specification Files</a> - <a
+ href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 9:51:42 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>This tutorial details the Batch Compiler Specification File format.</p>
+
+ <p>Batch Compiler Specification files are simple class orientated text files that are used to specify
+ the stages in a batch file, construct the objects on Batch Compiler's main form and specify the layout
+ of the batch file that Batch Compiler produces. In short, the define almost everything you see in
+ Batch Compiler.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Feb 9th, 2005 - 11:52:48 pm</span><span
+ class="right">[ <a href="Batch_Compiler-Tutorials/Batch_Compiler_Specification_Files.html">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Batch Compiler</span></div>
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+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
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+ v1.2.5 Full</a></span><br><span class="title">» <a
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+ v1.3.3 Full</a></span><br><span class="title">» <a
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+ href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
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+ <div class="group">
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+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915170824/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
+ 2.0 (Comments)</a></span><br>
+ </div>
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+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html
new file mode 100644
index 0000000..b252111
--- /dev/null
+++ b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html
@@ -0,0 +1,469 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p34"
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34#p34">Adding
+ Preset 'Quick Launch' Buttons (Half-Life)</a> - <a
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 10:42:46 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>If you are coming from the <a
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=33#p33">Creating
+ A Preset</a> tutorial then you should be all set to add your "Full" preset to the <b>Presets</b>
+ menu; otherwise, if you have not created a "Full" preset, please see the <a
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=33#p33">Creating
+ A Preset</a> tutorial.</p>
+
+ <p>To add a preset to the <b>Presets</b> menu we must first head back to the options form. In the
+ <b>Options</b> menu click <b>Setup</b>. Next click on the <b>Presets</b> tab. It should look like
+ this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup18.png" width="304" height="376"
+ alt="Options Form - Presets Tab"></center>
+
+ <p>Now click the <b>Add</b> button and browse to the location you saved your preset to, select it, and
+ open it. The preset will now be added to your list of presets as shown below:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup19.png" width="304" height="376"
+ alt="Options Form - Paths Tab"></center>
+
+ <p>You can add as many presets as you want here, and remove them latter by simply selecting them and
+ clicking the <b>Remove</b> button. Once you are happy with the presets you have added, click <b>OK</b>
+ to return to the main Batch Compiler from. You'll now notice a shinny new <b>Presets</b> main menu
+ option. From here you can launch any presets you added from the options form. It should look like
+ this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup20.png" width="790" height="605"
+ alt="Batch Compiler Form"></center>
+
+ <p>You can pick up a pack of three common preset files <a
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/files/files/presets.zip">here</a>.
+ This includes presets for fast, normal, and full compiles.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Mar 24th, 2005 - 6:15:30 pm</span><span
+ class="right">[ 24428 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34&amp;o=15#p34">2</a>
+ ]</div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c25"
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 5th, 2003 - 9:10:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ A lot of people are always asking me what good settings for a full compile are, so if you haven't
+ noticed the like to sample preset files yet, look directly above this post.<br>
+ <br>
+ <img src="../../images/emotes/capoera.gif" width="32" height="32" alt="capoera"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c229"
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=275">madman_12004</a></span><span
+ class="right">Posted: Oct 3rd, 2003 - 6:11:15 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ one thing im new to this and i was wondering if you need to have Half life.<img
+ src="../../images/emotes/where.gif" width="32" height="32" alt="where"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c230"
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Oct 3rd, 2003 - 3:49:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ As in will it work for CS retail? Yes it will, just change the appropriate paths (i.e., instead of
+ hl.exe use cstrike.exe).<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c248"
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=287">mykel_suthertun</a></span><span
+ class="right">Posted: Oct 16th, 2003 - 3:02:36 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ I used to compile in Worldcraft but it has since stopped working with my map, so I downloaded your
+ compiler. I followed the tutorial exactly, and even downloaded the Full preset and used it to compile my
+ map. It worked, however there are no shadows in my map at all like there used to be. How can I fix
+ this?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c626"
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=630">rexbron</a></span><span
+ class="right">Posted: May 26th, 2004 - 4:57:30 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ I have not been able to find a tutorial on how comple in 1.6 and then launch right in to it. I was
+ wondering if any one knew how?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c776"
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=765">DeadMan</a></span><span
+ class="right">Posted: Jul 18th, 2004 - 10:38:36 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ i have every thing set up just as above but i get this in the log file.....<br>
+ ----------------------------------------------------<br>
+ Error: Entity 0, Brush 439, Side 1: has a coplanar plane at (2984, 1808, 384), texture METALSKIN1<br>
+ Error: Entity 0, Brush 439: outside world(+/-4096): (-1658,-7165,-10000)-(7798,10459,10000)<br>
+ Error: Entity 0, Brush 439: outside world(+/-4096): (-1658,-7165,-10000)-(7798,10459,10000)<br>
+ Error: Entity 0, Brush 439: outside world(+/-4096): (-1658,-7165,-10000)-(7798,10459,10000)<br>
+ ----------------------------------------------------<br>
+ can anyone help or head me in the right direction??<br>
+ <br>
+ thanx<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c778"
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 19th, 2004 - 10:25:38 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>You have BC set up right, but any errors you get compiling are errors with your
+ map, not BC. See <a
+ href="https://web.archive.org/web/20170915113736/http://www.slackiller.com/tommy14/errors.htm">this
+ page</a>.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c781"
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=765">DeadMan</a></span><span
+ class="right">Modified: Jul 20th, 2004 - 10:57:05 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ <div class="vbtitle">Code:</div>
+ <div class="vbcode">This error is always caused by vertex manipulation.<br>A plane is defined by 3
+ unique coordinates. If any of the three<br>coordinates are the same, then you don't really have a
+ plane (its<br>either a line or a point). <br>There is no way to fix this error other than to delete
+ the brush and<br>recreate it completely.</div><br>
+ im taking it that the surfaces must be cbes,hex,etc. and cant have 2 sides..<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c986"
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=983">neo-interactive</a></span><span
+ class="right">Posted: Sep 6th, 2004 - 8:28:12 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Error: Can't open c:\windows\desktop\neo-map\index.p0<br>
+ <br>
+ <br>
+ <br>
+ i get this error when compiling my map!!!!<img src="../../images/emotes/bleeh.gif" width="32"
+ height="32" alt="bleeh"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c987"
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=983">neo-interactive</a></span><span
+ class="right">Posted: Sep 6th, 2004 - 8:29:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ i get another error too<br>
+ <br>
+ the file is invalid or not set!<br>
+ <br>
+ c:\programsfiles\valvahammereditor\compiler.bat<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1773"
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1905">squirtle</a></span><span
+ class="right">Posted: Dec 11th, 2005 - 2:27:48 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i have a question. i got my map to work but after i almost threw my computer accross
+ the room. i keeped getting a light error it said to add lights. well i had some so i thought maybe i
+ need more, and thew lights all over the place and then the compile just had a quick dos popup window
+ comes up and goes away and nothing happens. so i took a screenshot and saw it said unknown option
+ "-cliptype" so i went to the csg tab and unchecked cliptype and it compiled fine. what am i doing wrong
+ that cliptype had to be unchecked?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1774"
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Dec 11th, 2005 - 11:55:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The switch isn't working because the version of Zoner's Tools that you have is out of
+ date. See <a href="https://web.archive.org/web/20170915113736/http://www.zhlt.tk/">this page</a> for
+ more info.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1779"
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1905">squirtle</a></span><span
+ class="right">Posted: Dec 15th, 2005 - 9:57:29 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">are u entirly sur about that because I tried that. and another thing, the tools from
+ "Zoners Tools Legacy (v2.5.3)" in the archive mapping tools u have for download didnt work eather but i
+ got another version called zhlt253-17. not sure if thats same version but thoes tools work but like i
+ said, i have to uncheck cliptype. can u specify what versions are compatible. im using valve
+ hammer/worldcraft 3.4 and batch compiler 3.1.2. </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1781"
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Modified: Dec 16th, 2005 - 12:55:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Here is a <a
+ href="https://web.archive.org/web/20170915113736/http://www.zhlt.info/">better link</a>. According to
+ that link, the latest tools (v3.3) support the cliptype parameter. If they don't, please let me know and
+ I'll update the specification. It is had for me to keep track of all the changes to the tools on top of
+ everything.<br>
+ <br>
+ The cliptype switch isn't essential as long as you aren't running out of clip nodes, so if you aren't,
+ you can safey ignore it.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1783"
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
+ class="right">Modified: Dec 16th, 2005 - 3:05:51 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The cliptype option is only in zhlt 2.5.3m1.7p3 (I guess that's the full name). That
+ means any of the really old tools (zhlt 2.5.3 and before), semi-old tools (mhlt 1.7 and before) and earl
+ chlt builds don't have the clip type options. The option was introducex in XP-Cageys 'P' series. See <a
+ href="https://web.archive.org/web/20170915113736/http://zhlt.info/version-history.html">the version
+ history</a> if you don't beleive me.<br><br>If you want to use the cliptype option, your best bet is a
+ version of <a
+ href="https://web.archive.org/web/20170915113736/http://ammahls.com/index.php?page=downloadcat&amp;cat=tools">ZHLT
+ 3</a>. Like Nem siad, unless you are having clipping problems, you shouldn't even need to use this
+ option. However, if you are using ZHLT 3+, I suggust using cliptype precise if it dosn't cause you any
+ error.</div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34&amp;o=15#p34">2</a>
+ ]</div><br>
+ <div class="info center">You must be logged in to post a comment.<br>New users can register <a
+ href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34&amp;o=0&amp;action=addauthor">here</a>.
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Source).html b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Source).html
new file mode 100644
index 0000000..f7d6216
--- /dev/null
+++ b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Source).html
@@ -0,0 +1,322 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
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+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
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+ <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p143"
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=143#p143">Adding
+ Preset 'Quick Launch' Buttons (Source)</a> - <a
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 10th, 2005 - 2:14:07 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>If you are coming from the <a
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=142#p142">Creating
+ A Preset</a> tutorial then you should be all set to add your "Fast" preset to the <b>Presets</b>
+ menu; otherwise, if you have not created a "Fast" preset, please see the <a
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=142#p142">Creating
+ A Preset</a> tutorial.</p>
+
+ <p>To add a preset to the <b>Presets</b> menu we must first head back to the options form. In the
+ <b>Options</b> menu click <b>Setup</b>. Next click on the <b>Presets</b> tab. It should look like
+ this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup17.png" width="304"
+ height="376" alt="Options Form - Presets Tab"></center>
+
+ <p>Now click the <b>Add</b> button and browse to the location you saved your preset to, select it, and
+ open it. The preset will now be added to your list of presets as shown below:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup18.png" width="304"
+ height="376" alt="Options Form - Paths Tab"></center>
+
+ <p>You can add as many presets as you want here, and remove them latter by simply selecting them and
+ clicking the <b>Remove</b> button. Once you are happy with the presets you have added, click <b>OK</b>
+ to return to the main Batch Compiler from. You'll now notice a shinny new <b>Presets</b> main menu
+ option. From here you can launch any presets you added from the options form. It should look like
+ this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup19.png" width="790"
+ height="605" alt="Batch Compiler Form"></center>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ 26364 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1373"
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?a=1383">nitros2005uk</a></span><span
+ class="right">Posted: Feb 26th, 2005 - 7:51:32 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">THAT WAS VERY HELPFUL, I JUST WISH HAMMER WAS</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2548"
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?a=2851">mlfodor</a></span><span
+ class="right">Posted: Jul 15th, 2007 - 2:12:42 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Just installed the compiler and followed setup tutorial. All worked well. Just
+ curious though, when you press F9 in Hammer it runs its compilers. Can hammer be set to run this
+ compiler so you're not switching between two programs?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2549"
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
+ class="right">Posted: Jul 16th, 2007 - 3:19:50 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If you've gone through setting up the Batch Compiler once and you setup all of the
+ preferences you want, then you should be able to save a BATCH (.bat) file insted of running the compile.
+ I think that option is under the Compile menu.<br>
+ <br>
+ This generates and saves the same BATCH script that the batch compiler its self would use to compile
+ your map. As ling as the source and destination files are always going to be in the same place, you can
+ directly execute this script with out needing the Batch Compiler.<br>
+ <br>
+ To execute this compile script from Hammer, go to the Expert Run Map dialog<br>
+ <br>
+ http://developer.valvesoftware.com/wiki/Hammer_Run_Map_Expert<br>
+ <br>
+ make a new profile and insted of adding the compile tools, add a new Command. this is where you enter
+ your newly created BATCH script. Then whenever you compile using this special profile in Hammer, it will
+ call the BATCH script and compile your map.<br>
+ <br>
+ If you want to change some options in the BATCH script, open up the Batch Compiler, make the changes you
+ want, then re-save over the old BATCH script (that way you don't need to change any thing in Hammer).
+ Alternatively, if you have different settings that you use often, create multiple BATCH scripts and
+ profiles in Hammer so you can quickly change what script you want Hammer to execute.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2831"
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?a=3222">Big_AL</a></span><span
+ class="right">Posted: Apr 9th, 2008 - 4:26:04 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey Guys &amp; Gals<br>
+ <br>
+ I Set Up Batch Compiler To Suit DOD 1.3 using The halflife Tutorial &amp; It comes Up With A Error
+ windows error I Think "ERROR cant open complier.bat"<br>
+ <br>
+ the built in complier in hammer works fine <br>
+ (but when i compile a map it has no errors i try &amp; load a local game to test it wont load just sits
+ in the DOD splash screen)<br>
+ <br>
+ any idears ??? :)<br>
+ <br>
+ <br>
+ Cheers AL </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c3279"
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?a=3916">sparkermachy</a></span><span
+ class="right">Modified: Nov 3rd, 2009 - 12:48:48 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I found this slightly helpful but heres the problem, it wont compile. "Error writing
+ batch file<br>
+ C:\Program Files\Batch Compiler\compile.bat"</div>
+ </div><br>
+ <div class="info center">You must be logged in to post a comment.<br>New users can register <a
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+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
+ </div>
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+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
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+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915140137/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html
new file mode 100644
index 0000000..3b8a745
--- /dev/null
+++ b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html
@@ -0,0 +1,579 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
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+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
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+ </div>
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+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p32"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32#p32">Batch
+ Compiler Setup (Half-Life)</a> - <a
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 10:43:23 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>Just downloaded Batch Compiler and don't know what the hell to do with it? This little tutorial
+ should cover everything you need to know from how to set it up to how to compile your first map.</p>
+
+ <p>First things first, if you don't already have the program head over to the <a
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?p=3">downloads</a>
+ page, pick it up and install it. The installer is a standard Windows installer so I will leave that to
+ your imagination.</p>
+
+ <p>Once you have installed Batch Compiler start the program up. <b><span class="warning">If you get an
+ error when you run it then you need the .NET framework which is linked to on the <a
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?p=3">downloads</a>
+ page.</span></b> Batch Compiler should look like this when you start it up:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup1.png" width="790" height="605"
+ alt="Batch Compiler At Startup"></center>
+
+ <p>Now some of you may have noticed that there are no controls for compiling your map on the form. This
+ is because Batch Compiler 3.0.0 (and up) work with Batch Compiler Specification (BCS) files. These
+ wonderful dynamic configuration files allow you to use Batch Compiler to compile just about anything
+ that makes use of a batch file, be it a Half-Life map (which this tutorial works on), a map for
+ another game, or even such things as applications.</p>
+
+ <p>Six specifications come with Batch Compiler (they can be found under the <b>Specifications</b> menu).
+ They are:</p>
+
+ <ul>
+ <li><b>Quake Tools Legacy:</b> The original Quake Tools specification.</li>
+ <li><b>Source Tools Advanced:</b> The advanced Source Tools specification. Recommended for experianced
+ users.</li>
+ <li><b>SourceTools Normal:</b> The standard Source Tools specification. Recommended for new users.
+ </li>
+ <li><b>Zoners Tools Advanced:</b> The advanced Zoners Tools specification. Recommended for experianced
+ users.</li>
+ <li><b>Zoners Tools Legacy:</b> The original Zoners Tools specification.</li>
+ <li><b>Zoners Tools Normal:</b> The standard Zoners Tools specification. Recommended for new users.
+ </li>
+ </ul>
+
+ <p>You're welcome to use any specification you wish, I would, however, recommend the Zoners Tools Normal
+ specification because if you are reading this, you are probably a new user. You can always upgrade to
+ the Zoners Tools Advanced specification latter. If you are reading this tutorial you are setting Batch
+ Compiler up for Half-Life mapping so make sure you pick one of the specifications that has the word
+ <i>Half-Life</i> in it. To load the specification simply click it in the <b>Specifications</b> menu.
+ Your screen should look like this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup2.png" width="790" height="605"
+ alt="Zoners Tools Normal Specification"></center>
+
+ <p>Now that we have the specification open, we need to proceed to set Batch Compiler up to use it. In
+ the <b>Options</b> menu click the <b>Setup</b> button. Your screen should look like this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup3.png" width="304" height="376"
+ alt="Options Form - General Tab"></center>
+
+ <p>The <b>General</b> tab contains information specific to the editor itself. Its options are:</p>
+
+ <ul>
+ <li><b>Opacity:</b> Set the opacity of the program (make it see through).</li>
+ <li><b>Log Viewer:</b> Set the program Batch Compiler uses to view LOG files.</li>
+ <li><b>Recent Files:</b> Set the number of recent files to store, this is used for both BCP and MAP
+ files.</li>
+ <li><b>Associate With:</b> Press the <i>BCP Files</i> button to associate BCP files with the editor.
+ When associated, double clicking a BCP (Batch Compiler Preset) file will launch Batch Compiler with
+ that preset loaded.</li>
+ </ul>
+
+ <p>When you first start Batch Compiler, Batch Compiler will try to find NotePad using system path
+ variables and set it as your <b>Log Viewer</b>. If your <b>Log Viewer</b> is not set you will have to
+ manually browse for an appropriate application. Some appropriate standard windows applications include
+ NotePad and WordPad.</p>
+
+ <p>Once you are happy with your settings in the <b>General</b> tab, move over to the <b>Stage Paths</b>
+ tab. Your screen should look like this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup4.png" width="304" height="376"
+ alt="Options Form - Stage Paths Tab"></center>
+
+ <p>The <b>Stage Paths</b> tab allows you to set the paths to all the tools used in your current
+ specification. To begin specifying the paths select the BSP tool from the list of tools on your
+ screen. Once selected the bottom text box on the form changes its caption to read <b>BSP Path</b>, its
+ browse button also becomes active as shown below:</p>
+
+ <p>The <b>Stage Paths</b> tab allows you to set the paths to all the tools used in your current
+ specification. Because we are using the Zoners Tools Normal specification file we will first need
+ these tools on our hard drive. If you do not already have Zoners Tools you can download the latest
+ version <a href="https://web.archive.org/web/20170915134647/http://www.zhlt.info/">here</a> or find it
+ in the Mapping Tools pack available <a
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=104">here</a>.
+ <b><span class="warning">Note: the Zoners Tools Normal and Zoners Tools Advanced specifications make
+ use of Zoners Tools v3.0.0 and up.</span></b></p>
+
+ <p>Once you have the tools we can continue with the tutorial. To begin specifying the paths select the
+ CSG tool from the list of tools on your screen. Once selected the bottom text box on the form changes
+ its caption to read <b>CSG Path</b>, its browse button also becomes active as shown below:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup5.png" width="304" height="376"
+ alt="Options Form - Stage Paths Tab"></center>
+
+ <p>Now simply press the browse button (the button with the three dots) and browse to the file located on
+ your hard drive. Continue this process for all the reaming tools. Your screen should look something
+ like this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup6.png" width="304" height="376"
+ alt="Options Form - Stage Paths Tab"></center>
+
+ <p>Once you are happy with your settings in the <b>Stage Paths</b> tab, move over to the
+ <b>Variables</b> tab. Your screen should look like this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup7.png" width="304" height="376"
+ alt="Options Form - Variables Tab"></center>
+
+ <p>The <b>Variables</b> tab allows you to set the paths to various other resources used in your current
+ specification. These paths are set in a similar mannor to those of the <b>Stage Paths</b> tab and
+ should be set as follows:</p>
+
+ <p><b>WADRoot:</b> (Game directory.)</p>
+
+ <ul>
+ <li><b>Half-Life:</b> ...\Steam\SteamApps\[email protected]\half-life</li>
+ <li><b>Day of Defeat (Official MODs):</b> ...\Steam\SteamApps\[email protected]\day of defeat</li>
+ <li><b>Natural Selection (3rd Party MODs):</b> ...\Steam\SteamApps\[email protected]\half-life</li>
+ </ul>
+
+ <p><b>Output:</b> (BSP output directory.)</p>
+
+ <ul>
+ <li><b>Half-Life:</b> ...\Steam\SteamApps\[email protected]\half-life\valve\maps</li>
+ <li><b>Day of Defeat (Official MODs):</b> ...\Steam\SteamApps\[email protected]\day of defeat\dod\maps
+ </li>
+ <li><b>Natural Selection (3rd Party MODs):</b> ...\Steam\SteamApps\[email protected]\half-life\ns\maps
+ </li>
+ </ul>
+
+ <p>Your form should look something like this when you're all done:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup8.png" width="304" height="376"
+ alt="Options Form - Variables Tab"></center>
+
+ <p>Once you are happy with your paths click the <b>OK</b> button to return to Batch Compiler's main
+ screen. We are now going to go through the steps for creating a generic "Full" compile preset which
+ you can use for all your maps. Please continue to the <a
+ href="Creating_A_Preset_(Half-Life).html">next
+ page</a>.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Mar 24th, 2005 - 6:13:26 pm</span><span
+ class="right">[ 81728 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&amp;o=15#p32">2</a>
+ <a
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&amp;o=30#p32">3</a>
+ <a
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&amp;o=45#p32">4</a>
+ ]</div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1123"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1090">Divine</a></span><span
+ class="right">Posted: Oct 5th, 2004 - 7:17:27 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ my thing is broken<br>
+ <br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1124"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1090">Divine</a></span><span
+ class="right">Posted: Oct 5th, 2004 - 7:18:50 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ When i start ms dos it just sys that same introduction and than it just stops ive made a map before it
+ used to work i dont know what happned. please help <br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1125"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
+ class="right">Posted: Oct 6th, 2004 - 12:23:24 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ first, make sure that you have all of the paths set up correctly<br>
+ <br>
+ second, make sure that you have the correct settings for each of the compile tools<br>
+ <br>
+ third, make sure that you do not have any errors in the DOS window.<br>
+ <br>
+ if you can, copy the contents of the DOS window and paste it here.<br>
+ <br>
+ <br>
+ if all else fails, try using the HL-Compiled installer (also on the Batch Compiler download page). this
+ will install the Batch Compiler, the latest compile tools, and will set it all up for you. the only
+ thing you need to do is to select the map and press run. <br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1303"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1321">mR.sPANKY</a></span><span
+ class="right">Posted: Feb 8th, 2005 - 2:55:46 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey nems would you be able to make some new setup tutorials for the new batch
+ compiler because I have no idea what the variables tab is for and there is no longer any input output
+ tabs in the setup.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1306"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Modified: Feb 8th, 2005 - 5:39:04 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'll try to update these tutorials soon, but for now:<br><br>The "Variables" tab
+ basically replaces the Input and Ouput path in a more flexible way. For Half-Life specifications there
+ are two fields, these are:<ol>
+ <li><b>WADRoot:</b> The same as the <i>Input Path</i> in this tutorial.</li>
+ <li><b>Output:</b> The same as the <i>Output Path</i> in this tutorial.</li>
+ </ol>For the Source specifications there are three fields, these are:<ol>
+ <li><b>BinRoot:</b> The path to your bin folder in the sdk (where all the tools are located).</li>
+ <li><b>ValveProject:</b> The path to the folder your GameInfo.txt file is in.</li>
+ <li><b>Output:</b> The path to the folder to copy your .bsp files to. More less the same as the
+ <i>Output Path</i> in this tutorial.</li>
+ </ol>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1516"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1552">HeAdCrAb
+ KILLA</a></span><span class="right">Posted: Apr 27th, 2005 - 1:25:58 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When I go to compile my MAP the DOS window (the black one) tells me I have an ERROR
+ and to refer to the LOG text file to find the ERROR. There are NO ERRORS in the LOG file! WTF!!! Need
+ help! - HeAdCrAb KILLA</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1517"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 27th, 2005 - 1:40:15 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">From within Batch Compiler, go File-&gt;View Log File to view your log file. If that
+ doesn't work, try reading the console output to see what the error is.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1519"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1552">HeAdCrAb
+ KILLA</a></span><span class="right">Posted: Apr 27th, 2005 - 3:35:52 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I cannot find ANY ERROR reading in the LOG file. The last time I tried compiling in
+ Hammer, an ERROR came up "access is denied," but I don't kno if that has anything to do with this. How
+ do I view this "console?" - HeAdCrAb KILLA</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1520"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 27th, 2005 - 3:56:49 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The console is the thing that is telling you to view your log file. Right click on
+ the console and select the text, the pres enter to copy it and paste it here.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1521"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><span
+ class="right">Posted: Apr 28th, 2005 - 2:25:03 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">"The last time I tried compiling in Hammer, an ERROR came up "access is denied," but
+ I don't kno if that has anything to do with this."<br>
+ <br>
+ sounds like some of your paths are incorrectly setup.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1604"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1677">Black-Drool</a></span><span
+ class="right">Posted: Jul 18th, 2005 - 9:23:13 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I love maps, I have made about 25, and don't know much about compiling... :) I really
+ need help. With a nubish username like myself prepare to be annoyed by me!<br>
+ <br>
+ ;)<br>
+ <br>
+ Help me with "Ripent" What is that?<br>
+ <br>
+ Where can i find that, and also, you said an MS-DOS screen pops up can compiles ur map... does the
+ MS-DOS screen stay there? or does it quickly disappear and compile unseen?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1606"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 18th, 2005 - 10:44:34 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The only essential stages are CSG, BSP, VIS and RAD.<br>
+ <br>
+ RipEnt is used for hand editing entities when either the .rmf source is not available or you don't want
+ to recompile.<br>
+ <br>
+ The DOS window will stay open until you close it, if you have pause enabled in the options menu. You can
+ close Batch Compiler while you are compiling though.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1607"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1677">Black-Drool</a></span><span
+ class="right">Posted: Jul 19th, 2005 - 12:28:59 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">So wait, what are those "recent Files" for? what do they do, and also my MS-DOS
+ screen pops up for like 1 milisecond then dis-appears, how do I fix that?<br>
+ <br>
+ <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy">
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1608"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 19th, 2005 - 11:30:53 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">They are files you recently opened?<br>
+ <br>
+ <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"><br>
+ <br>
+ Your console screen should remain open if "Pause Console" is enabled in the "Options" menu and you have
+ at least on stage checked to run (on the right). If there is a problem with it you might want to run the
+ compile.bat file BC generates (in your Batch Compiler directory) from an MS DOS command prompt to see
+ what the problem is.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1609"
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1677">Black-Drool</a></span><span
+ class="right">Posted: Jul 21st, 2005 - 8:53:06 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I get this error when I do everything correctly:<br>
+ <br>
+ Error creating batch script<br>
+ <br>
+ Error: Outputpath it either not set, or invalid.<br>
+ <br>
+ What do I do?<img src="../../images/emotes/hiding.gif" width="32" height="32" alt="hiding"></div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&amp;o=15#p32">2</a>
+ <a
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+ <a
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&amp;o=45#p32">4</a>
+ ]</div><br>
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+ v1.8.6 Full</a></span><br></div>
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+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
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+ <div class="heading1"><span class="title">Feeds</span></div>
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+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Source).html b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Source).html
new file mode 100644
index 0000000..b8f4558
--- /dev/null
+++ b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Source).html
@@ -0,0 +1,608 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
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+ <div class="heading2 menu">
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+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p141"
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?c=141#p141">Batch
+ Compiler Setup (Source)</a> - <a
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 10th, 2005 - 2:14:35 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>Just downloaded Batch Compiler and don't know what the hell to do with it? This little tutorial
+ should cover everything you need to know from how to set it up to how to compile your first map.</p>
+
+ <p>First things first, if you don't already have the program head over to the <a
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?p=3">downloads</a>
+ page, pick it up and install it. The installer is a standard Windows installer so I will leave that to
+ your imagination.</p>
+
+ <p>Once you have installed Batch Compiler start the program up. <b><span class="warning">If you get an
+ error when you run it then you need the .NET framework which is linked to on the <a
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?p=3">downloads</a>
+ page.</span></b> Batch Compiler should look like this when you start it up:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup1.png" width="790"
+ height="605" alt="Batch Compiler At Startup"></center>
+
+ <p>Now some of you may have noticed that there are no controls for compiling your map on the form. This
+ is because Batch Compiler 3.0.0 (and up) work with Batch Compiler Specification (BCS) files. These
+ wonderful dynamic configuration files allow you to use Batch Compiler to compile just about anything
+ that makes use of a batch file, be it a Half-Life 2 map (which this tutorial works on), a map for
+ another game, or even such things as applications.</p>
+
+ <p>Before we take a look at these specifications, it is a good idea to make sure they are all up to
+ date. To do this, select <b>Check For Updates</b> from the <b>Help</b> menu. This will bring up a
+ dialog which can be used to update all official specification files. Clicking <b>Update</b> will do
+ just that. It is reccomended that you check for updates every so often to make sure you have the
+ latest specification for the latest updates to the tools.</p>
+
+ <p>Six specifications come with Batch Compiler (they can be found under the <b>Specifications</b> menu).
+ They are:</p>
+
+ <ul>
+ <li><b>Quake Tools Legacy:</b> The original Quake Tools specification.</li>
+ <li><b>Source Tools Advanced:</b> The advanced Source Tools specification. Recommended for experianced
+ users.</li>
+ <li><b>SourceTools Normal:</b> The standard Source Tools specification. Recommended for new users.
+ </li>
+ <li><b>Zoners Tools Advanced:</b> The advanced Zoners Tools specification. Recommended for experianced
+ users.</li>
+ <li><b>Zoners Tools Legacy:</b> The original Zoners Tools specification.</li>
+ <li><b>Zoners Tools Normal:</b> The standard Zoners Tools specification. Recommended for new users.
+ </li>
+ </ul>
+
+ <p>You're welcome to use any specification you wish, I would, however, recommend the Source Tools Normal
+ specification because if you are reading this, you are probably a new user. You can always upgrade to
+ the Source Tools Advanced specification latter. If you are reading this tutorial you are setting Batch
+ Compiler up for Source mapping so make sure you pick one of the specifications that has the word
+ <i>Source</i> in it. To load the specification simply click it in the <b>Specifications</b> menu. Your
+ screen should look like this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup2.png" width="790"
+ height="605" alt="Source Tools Normal Specification"></center>
+
+ <p>Now that we have the specification open, we need to proceed to set Batch Compiler up to use it. In
+ the <b>Options</b> menu click the <b>Setup</b> button. Your screen should look like this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup3.png" width="304"
+ height="376" alt="Options Form - General Tab"></center>
+
+ <p>The <b>General</b> tab contains information specific to the editor itself. Its options are:</p>
+
+ <ul>
+ <li><b>Opacity:</b> Set the opacity of the program (make it see through).</li>
+ <li><b>Log Viewer:</b> Set the program Batch Compiler uses to view LOG files.</li>
+ <li><b>Recent Files:</b> Set the number of recent files to store, this is used for both BCP and MAP
+ files.</li>
+ <li><b>Associate With:</b> Press the <i>BCP Files</i> button to associate BCP files with the editor.
+ When associated, double clicking a BCP (Batch Compiler Preset) file will launch Batch Compiler with
+ that preset loaded.</li>
+ </ul>
+
+ <p>When you first start Batch Compiler, Batch Compiler will try to find NotePad using system path
+ variables and set it as your <b>Log Viewer</b>. If your <b>Log Viewer</b> is not set you will have to
+ manually browse for an appropriate application. Some appropriate standard windows applications include
+ NotePad and WordPad.</p>
+
+ <p>Once you are happy with your settings in the <b>General</b> tab, move over to the <b>Stage Paths</b>
+ tab. Your screen should look like this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup4.png" width="304"
+ height="376" alt="Options Form - Stage Paths Tab"></center>
+
+ <p>The <b>Stage Paths</b> tab allows you to set the paths to all the tools used in your current
+ specification. To begin specifying the paths select the BSP tool from the list of tools on your
+ screen. Once selected the bottom text box on the form changes its caption to read <b>BSP Path</b>, its
+ browse button also becomes active as shown below:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup5.png" width="304"
+ height="376" alt="Options Form - Stage Paths Tab"></center>
+
+ <p>Now simply press the browse button (the button with the three dots) and browse to the file located on
+ your hard drive. This file is part of the Source SDK and can be found in the folder
+ ...\Steam\SteamApps\[email protected]\sourcesdk\bin. Continue this process for all the reaming tools.
+ Your screen should look something like this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup6.png" width="304"
+ height="376" alt="Options Form - Stage Paths Tab"></center>
+
+ <p>Once you are happy with your settings in the <b>Stage Paths</b> tab, move over to the
+ <b>Variables</b> tab. Your screen should look like this:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup7.png" width="304"
+ height="376" alt="Options Form - Variables Tab"></center>
+
+ <p>The <b>Variables</b> tab allows you to set the paths to various other resources used in your current
+ specification. These paths are set in a similar mannor to those of the <b>Stage Paths</b> tab and
+ should be set as follows:</p>
+
+ <p><b>BinRoot:</b> (Source SDK bin directory.)</p>
+
+ <ul>
+ <li><b>All MODs:</b> ...\Steam\SteamApps\[email protected]\sourcesdk\bin</li>
+ </ul>
+
+ <p><b>ValveProject:</b> (GameInfo.txt directory.)</p>
+
+ <ul>
+ <li><b>Half-Life 2:</b> ...\Steam\SteamApps\[email protected]\half-life 2\hl2</li>
+ <li><b>Half-Life 2: Deathmatch:</b> ...\Steam\SteamApps\[email protected]\half-life 2 deathmatch\hl2mp
+ </li>
+ <li><b>Counter-Strike: Source:</b> ...\Steam\SteamApps\[email protected]\counter-strike source\cstrike
+ </li>
+ <li><b>Day of Defeat: Source:</b> ...\Steam\SteamApps\[email protected]\day of defeat source\dod</li>
+ </ul>
+
+ <p><b>Output:</b> (BSP output directory.)</p>
+
+ <ul>
+ <li><b>Half-Life 2:</b> ...\Steam\SteamApps\[email protected]\half-life 2\hl2\maps</li>
+ <li><b>Half-Life 2: Deathmatch:</b> ...\Steam\SteamApps\[email protected]\half-life 2
+ deathmatch\hl2mp\maps</li>
+ <li><b>Counter-Strike: Source:</b> ...\Steam\SteamApps\[email protected]\counter-strike
+ source\cstrike\maps</li>
+ <li><b>Day of Defeat: Source:</b> ...\Steam\SteamApps\[email protected]\day of defeat source\dod\maps
+ </li>
+ </ul>
+
+ <p>Your form should look something like this when you're all done:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup8.png" width="304"
+ height="376" alt="Options Form - Variables Tab"></center>
+
+ <p>Once you are happy with your paths click the <b>OK</b> button to return to Batch Compiler's main
+ screen. We are now going to go through the steps for creating a generic "Fast" compile preset which
+ you can use for all your maps. Please continue to the <a href="Creating_A_Preset_(Source).html">next
+ page</a>.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Nov 5th, 2006 - 8:51:31 pm</span><span
+ class="right">[ 41366 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2590"
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=2875">jamie1993</a></span><span
+ class="right">Posted: Aug 1st, 2007 - 1:10:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yea where do we get source tools and shit<img src="../../images/emotes/bored.gif"
+ width="32" height="32" alt="bored">
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2593"
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 1st, 2007 - 1:13:09 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm not sure what you mean... <img src="../../images/emotes/checkingthenews.gif"
+ width="32" height="32" alt="checkingthenews"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2622"
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=2900">jimmy</a></span><span
+ class="right">Modified: Aug 22nd, 2007 - 3:20:54 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I don't have source yet but it seems to me that you get hammer(4.0?) and the source
+ tools(bsp, vis, rad) from the source SDK on steam. If I'm wrong please correct me. I can't wait to build
+ for HL2.<br>
+ <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><img
+ src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><img
+ src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2623"
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 23rd, 2007 - 12:35:50 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">That's correct. <img src="../../images/emotes/apple.gif" width="32" height="32"
+ alt="apple"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2702"
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=1142">timmo</a></span><span
+ class="right">Modified: Nov 11th, 2007 - 11:05:36 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem, a long time since I have used the compiler for mapping. I am mapping for HL
+ 2" now but although I thought I had setup the compiler ok I get this message when I compile.<br>
+ <br>
+ Extra App Id set to 211, but no SteamAppId<br>
+ <br>
+ As the log is generated with the map details I am guessing this is a path error is it?<br>
+ <br>
+ Aprreciate any advice as usual, thanks</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2779"
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=3119">Sgt-Mess</a></span><span
+ class="right">Posted: Jan 8th, 2008 - 6:49:03 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Shouldn't you update this tut for the orange box release. The orange box games use
+ different directories.<br>
+ <br>
+ And also this tool is great. I used to use command promt and do every thing separately.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2953"
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=3364">Frederic</a></span><span
+ class="right">Posted: Jul 21st, 2008 - 1:59:28 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello.I'm wondering how to get this to work with ep2/Orangebox games.I tried many
+ ways to make it work but it always seems to be missing all the materials/models in the map and it
+ crashes on Building Physics collision data.<br>
+ <br>
+ Help?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2998"
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=3455">knifeinthesnow</a></span><span
+ class="right">Posted: Oct 1st, 2008 - 3:26:41 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img src="../../images/emotes/yeahbaby.gif" width="32" height="32"
+ alt="yeahbaby"><span style="color: red;">you did a great job on all your tools
+ keep up the good work! also i was confuse what to do with the path files</span></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c3002"
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Oct 10th, 2008 - 10:02:56 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Are you still confused? I'm not sure if you're asking a question... If not, thanks.
+ <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy">
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c3005"
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=3476">Seemon</a></span><span
+ class="right">Posted: Oct 18th, 2008 - 6:40:50 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">At the part where you set up Batch Compiler stage paths, I get lost. I'm not sure
+ what I'm supposed to do.<br><br>Could you maybe provide a full screenshot of the <b>stage paths</b>
+ listed? And likewise for the <b>variables</b>?<br>
+ <br>
+ Other than that, I seem to be fine.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c3145"
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=3198">captain
+ terror</a></span><span class="right">Posted: Mar 10th, 2009 - 4:58:10 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I can't compile orange box maps... I'm running as administrator, i'm pretty sure all
+ my paths are right, and here is my compile log:<br>
+ <br>
+ http://files.filefront.com/rooms+captainterror2log/;13444575</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c3152"
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=3682">Waffleguy388</a></span><span
+ class="right">Posted: Mar 22nd, 2009 - 4:38:42 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">it FAIL, heres the compile log:<br>
+ <br>
+ materialPath: E:\steam\steamapps\wardino389\half-life 2 deathmatch\hl2mp\materials<br>
+ Loading C:\Users\Wardino388\Desktop\faben's project\gm_Fabens_Buildv3.vmf<br>
+ fixing up env_cubemap materials on brush sides...<br>
+ 0...1...2...3...4...5...6...7...8...9...10**** leaked ****<br>
+ Entity info_teleport_destination (-3142.00 -6008.00 -9419.00) leaked!<br>
+ Processing areas...done (0)<br>
+ Building Faces...done (0)<br>
+ FixTjuncs...<br>
+ PruneNodes...<br>
+ WriteBSP...<br>
+ done (0)<br>
+ Creating default cubemaps for env_cubemap using skybox materials:<br>
+ skybox/sky_day01_08*.vmt<br>
+ Run buildcubemaps in the engine to get the correct cube maps.<br>
+ <br>
+ No such variable "$hdrbasetexture" for material "skybox/sky_day01_08rt"<br>
+ Can't load skybox file skybox/sky_day01_08 to build the default cubemap!<br>
+ Finding displacement neighbors...<br>
+ Finding lightmap sample positions...<br>
+ Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10<br>
+ Building Physics collision data...<br>
+ done (0) (47093 bytes)<br>
+ Placing detail props : 0...1...2...3...4...5...6...7...8...9...10<br>
+ Water found with no water_lod_control entity, creating a default one.<br>
+ Compacting texture/material tables...<br>
+ Reduced 261 texinfos to 135<br>
+ Reduced 25 texdatas to 22 (706 bytes to 554)<br>
+ Writing C:\Users\Wardino388\Desktop\faben's project\gm_Fabens_Buildv3.bsp<br>
+ 3 seconds elapsed<br>
+ <br>
+ <br>
+ <br>
+ 2 threads<br>
+ reading c:\users\wardino388\desktop\faben's project\gm_Fabens_Buildv3.bsp<br>
+ reading c:\users\wardino388\desktop\faben's project\gm_Fabens_Buildv3.prt<br>
+ LoadPortals: couldn't read c:\users\wardino388\desktop\faben's project\gm_Fabens_Buildv3.prt<br>
+ <br>
+ <br>
+ <br>
+ materialPath: E:\steam\steamapps\wardino389\half-life 2 deathmatch\hl2mp\materials<br>
+ Loading C:\Users\Wardino388\Desktop\faben's project\gm_Fabens_Buildv3.vmf<br>
+ fixing up env_cubemap materials on brush sides...<br>
+ 0...1...2...3...4...5...6...7...8...9...10**** leaked ****<br>
+ Entity info_teleport_destination (-3142.00 -6008.00 -9419.00) leaked!<br>
+ Processing areas...done (0)<br>
+ Building Faces...done (0)<br>
+ FixTjuncs...<br>
+ PruneNodes...<br>
+ WriteBSP...<br>
+ done (1)<br>
+ Creating default cubemaps for env_cubemap using skybox materials:<br>
+ skybox/sky_day01_08*.vmt<br>
+ Run buildcubemaps in the engine to get the correct cube maps.<br>
+ <br>
+ No such variable "$hdrbasetexture" for material "skybox/sky_day01_08rt"<br>
+ Can't load skybox file skybox/sky_day01_08 to build the default cubemap!<br>
+ Finding displacement neighbors...<br>
+ Finding lightmap sample positions...<br>
+ Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10<br>
+ Building Physics collision data...<br>
+ done (0) (47093 bytes)<br>
+ Placing detail props : 0...1...2...3...4...5...6...7...8...9...10<br>
+ Water found with no water_lod_control entity, creating a default one.<br>
+ Compacting texture/material tables...<br>
+ Reduced 261 texinfos to 135<br>
+ Reduced 25 texdatas to 22 (706 bytes to 554)<br>
+ Writing C:\Users\Wardino388\Desktop\faben's project\gm_Fabens_Buildv3.bsp<br>
+ 4 seconds elapsed<br>
+ <br>
+ <br>
+ <br>
+ 2 threads<br>
+ reading c:\users\wardino388\desktop\faben's project\gm_Fabens_Buildv3.bsp<br>
+ reading c:\users\wardino388\desktop\faben's project\gm_Fabens_Buildv3.prt<br>
+ LoadPortals: couldn't read c:\users\wardino388\desktop\faben's project\gm_Fabens_Buildv3.prt<br>
+ <br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c3454"
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=4108">-=GRW=-
+ [GMRC] Kaos</a></span><span class="right">Posted: Aug 2nd, 2010 - 6:20:09 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><a
+ href="https://web.archive.org/web/20170915144730/http://www.filefront.com/thankyou.php?f=17167937">
+ http://www.filefront.com/thankyou.php?f=17167937</a><br>
+ <br>
+ Hey guys, I added Garry's Mod to the base settings for the Steam tab. You can now select it in the
+ drop-down game menu. This is the "Steam.BCI" file that goes in "Specifications" in your Batch Compiler
+ folder.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c3767"
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=7433">Zoso</a></span><span
+ class="right">Posted: Dec 9th, 2012 - 2:30:00 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How would i do a Full compile? would it be just changing the option from fast to
+ normal if using the "fast" preset tutorial? is there any other options i need to select </div>
+ </div><br>
+ <div class="info center">You must be logged in to post a comment.<br>New users can register <a
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?c=141&amp;o=0&amp;action=addauthor">here</a>.
+ </div>
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+ Crafty</a> (<a
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+ class="title">» <a
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
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+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
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+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
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+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915144730/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
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+ <div class="heading1"><span class="title">Newest Member</span></div>
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Specification_Files.html b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Specification_Files.html
new file mode 100644
index 0000000..9557eca
--- /dev/null
+++ b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Specification_Files.html
@@ -0,0 +1,2714 @@
+<!DOCTYPE html>
+
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+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p35"
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#p35">Batch
+ Compiler Specification Files</a> - <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 9:51:42 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <font size="4"><b>About:</b></font><br>
+
+ <p>Batch Compiler Specification (BCS) files are simple element orientated text files that are used to
+ specify the batches, stages and options that can be used. They construct the objects on Batch
+ Compiler's main form and specify the layout of the batch file Batch Compiler produces. In short, the
+ define almost everything you see in Batch Compiler.</p>
+
+ <ul>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Batch">Batch
+ Element</a></li>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Stage">Stage
+ Element</a></li>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Control">Control
+ Elements</a>
+ <ul>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#LabelBox">LabelBox</a>
+ </li>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Space">Space</a>
+ </li>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Option">Option
+ Elements</a>
+ <ul>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#CheckBox">CheckBox</a>
+ </li>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#TextBox">TextBox</a>
+ </li>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#ComboBox">ComboBox</a>
+ </li>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#FileBox">FileBox</a>
+ </li>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#FolderBox">FolderBox</a>
+ </li>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#ColorBox">ColorBox</a>
+ </li>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Shared">Shared
+ Options</a></li>
+ </ul>
+ </li>
+ </ul>
+ </li>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Directives">Directives</a>
+ <ul>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Define">Define
+ Directive</a></li>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Include">Include
+ Directive</a></li>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Once">Once
+ Directive</a></li>
+ </ul>
+ </li>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Naming">Naming
+ Conventions</a></li>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Comment">Comment
+ Syntax</a></li>
+ <li> <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35#Error">Error
+ Messages</a></li>
+ </ul>
+
+ <a name="Batch">
+ <font size="4"><b>The Batch Element:</b></font>
+ </a><br>
+
+ <p>Specification files are made up of two main sections, a <b>Batch</b> section that specifies the batch
+ files Batch Compiler produces, and <b>Stage</b> section that specifies the stages these batch files
+ use. There is no set order in which they must appear, but general place the <b>Batch</b> sections at
+ the top of the specification file (as a convention). The following is the main <b>Batch</b> section
+ from the "Zoners Tools" specification file that comes with Batch Compiler:</p>
+
+ <div class="vbcode">
+ Batch
+ {
+ Name "Zoners Tools"
+ Priority "2"
+ Links "Zoners Tools,http://dev.valve-erc.com/index.php?go=zhlt"
+ Filter "Supported Files|*.map;*.bsp|MAP Files (*.map)|*.map|BSP Files (*.bsp)|*.bsp"
+ Stages "CSG|BSP|VIS|NetVIS|RAD|RipEnt|Shared"
+ LogFile "${FilePath}\\${FileName}.log"
+ Template "@echo off\n"_
+ "set WADROOT=${InputPath}\n"_
+ "\"${StagePath=CSG}\" ${StageParam=CSG} \"${FilePath}\\${FileName}\"\n"_
+ "\"${StagePath=BSP}\" ${StageParam=BSP} \"${FilePath}\\${FileName}\"\n"_
+ "\"${StagePath=VIS}\" ${StageParam=VIS} \"${FilePath}\\${FileName}\"\n"_
+ "\"${StagePath=NetVIS}\" ${StageParam=NetVIS} \"${FilePath}\\${FileName}\"\n"_
+ "\"${StagePath=RAD}\" ${StageParam=RAD} \"${FilePath}\\${FileName}\"\n"_
+ "\"${StagePath=RipEnt}\" ${StageParam=RipEnt} \"${FilePath}\\${FileName}\"\n"
+ }
+ </div>
+
+ <p>This is a good example of a batch section because it shows all the various aspects of Batch
+ Compiler's elements and attributes. The general format for all of the various elements and attributes
+ in a specification file is as follows:</p>
+
+ <div class="vbcode">
+ Element
+ {
+ Attribute1 "Value1"
+ Attribute2 "Value2"
+ Attribute3 "Value3"_
+ "Value3 Continued"
+ }
+ </div>
+
+ <p>All attribute values, wheather they are numeric or strings, are written in quotes. If an attribute's
+ value is long you can split it into two or more strings by placing a underscore ("_") charactor in
+ between each string as showen above. Attributes can also contain escape sequences to represent
+ characters you can't easily type. These escape sequences are modeled after the C language escape
+ sequences and are as follows:</p>
+
+ <center>
+ <table class="authortable">
+ <tbody>
+ <tr>
+ <td class="title" width="150">
+ <center>Escape Sequence</center>
+ </td>
+ <td class="title" width="*">
+ <center>Character</center>
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ \t
+ </td>
+ <td class="value1" valign="top">
+ Tab
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ \n
+ </td>
+ <td class="value1" valign="top">
+ New Line
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ \\
+ </td>
+ <td class="value1" valign="top">
+ Backslash
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ \"
+ </td>
+ <td class="value1" valign="top">
+ Quote
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>The quote escape sequence can be very usefull for adding quotes to your attribute's value without
+ confusing the parser. For example the string <i>Ryan "The Yellow Dart" Gregg</i> would be written as
+ <i>"Ryan \"The Yellow Dart\" Gregg"</i>.</p>
+
+ <p>The various attributes that the <b>Batch</b> element can take are as follows:</p>
+
+ <center>
+ <table class="authortable">
+ <tbody>
+ <tr>
+ <td class="title" width="100">
+ <center>Attribute</center>
+ </td>
+ <td class="title" width="100">
+ <center>Type</center>
+ </td>
+ <td class="title" width="100">
+ <center>Default</center>
+ </td>
+ <td class="title" width="*">
+ <center>Value</center>
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Filter
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ All Files (*.*)|*.*
+ </td>
+ <td class="value1" valign="top">
+ The file filter to use when browsing for files on the main form in the standard windows
+ format.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Links
+ </td>
+ <td class="value1" valign="top">
+ List
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ A list of web site links associated with the batch. The format is <i>"Link1 Name,Link1
+ URL|Link2 Name,Link2 URL"</i>.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ LogFile
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The template for the log file path.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Name
+ </td>
+ <td class="value1" valign="top">
+ ID
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The name of the batch. Must be unique.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Priority
+ </td>
+ <td class="value1" valign="top">
+ Integer
+ </td>
+ <td class="value1" valign="top">
+ 0
+ </td>
+ <td class="value1" valign="top">
+ The priority of the batch. The batch with the highest priority will be the batch that Batch
+ Compiler loads.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ShellExecute
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ False
+ </td>
+ <td class="value1" valign="top">
+ If true, the batch will be run through the shell and not a batch file. The batch must be no
+ longer than one line and only one command if this is true.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Stages
+ </td>
+ <td class="value1" valign="top">
+ List
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ A list of all the stages the batch uses in the order they will be run (and appear in Batch
+ Compiler).
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Template
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The template for the batch.
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+ <br>
+
+ <p>The <b>Template</b> attribute of the <b>Batch</b> element is simply a batch script mixed in with
+ variables.</p>
+
+ <b>Variables:</b><br>
+
+ <p>Batch Compiler defines the following variables that can be used anywhere in your <b>Template</b>:</p>
+
+ <center>
+ <table class="authortable">
+ <tbody>
+ <tr>
+ <td class="title" width="150">
+ <center>Variable</center>
+ </td>
+ <td class="title" width="*">
+ <center>Value</center>
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${Date}
+ </td>
+ <td class="value1" valign="top">
+ The current date in short format.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${FileExt}
+ </td>
+ <td class="value1" valign="top">
+ The input file's extension. For example, the extension of <i>C:\test.map</i> would be
+ <i>map</i>.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${FileName}
+ </td>
+ <td class="value1" valign="top">
+ The input file's Name. For example, the name of <i>C:\test.map</i> would be <i>test</i>.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${FilePath}
+ </td>
+ <td class="value1" valign="top">
+ The input file's Path. For example, the path of <i>C:\test.map</i> would be <i>C:\</i>.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${InputPath}
+ </td>
+ <td class="value1" valign="top">
+ The input path (as set in the options form.)
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${LogViewerPath}
+ </td>
+ <td class="value1" valign="top">
+ The full path to the log viewer (as set in the options form).
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${OutputPath}
+ </td>
+ <td class="value1" valign="top">
+ The output path (as set in the options form.)
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${StageCmd=XXX}
+ </td>
+ <td class="value1" valign="top">
+ The command list of a stage generated by Batch Compiler where XXX is the stage you want the
+ command list for.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${StageParam=XXX}
+ </td>
+ <td class="value1" valign="top">
+ The parameter list of a stage generated by Batch Compiler where XXX is the stage you want the
+ parameter list for.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${StagePath=XXX}
+ </td>
+ <td class="value1" valign="top">
+ The full path of a stage where XXX is the stage you want the full path for.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${StageTitle=XXX}
+ </td>
+ <td class="value1" valign="top">
+ The ftitle of a stage where XXX is the stage you want the title for.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${Time}
+ </td>
+ <td class="value1" valign="top">
+ The current time in short format.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${Version}
+ </td>
+ <td class="value1" valign="top">
+ The version of Batch Compiler you are using.
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>It should be noted that when <b>StagePath</b> or <b>StageParam</b> occurs on a line, that line will
+ not be part of the batch if the stage is a program and it is not checked to run in Batch Compiler.</p>
+
+ <a name="Stage">
+ <font size="4"><b>The Stage Element:</b></font>
+ </a><br>
+
+ <p>The <b>Stage</b> element is used to specify the programs that are used to make up a <b>Batch</b>.
+ Each <b>Stage</b> makes up a tab in Batch Compiler. Here is a sample <b>Stage</b>:</p>
+
+ <div class="vbcode">
+ Stage
+ {
+ Name "VIS"
+ Title "Visibility Index Set"
+ Type "Program"
+ Filter "HLVIS (hlvis.exe)|hlvis.exe"
+
+ ComboBox
+ {
+ Name "Vis Type"
+ Bold "True"
+ Default "Normal"
+ Options "Fast,-fast|Normal,|Full,-full"
+ Hint "\tRun as fast or normal or full VIS."
+ }
+
+ Space
+ {
+ Size "9"
+ }
+
+ TextBox
+ {
+ Name "Additional Parameters"
+ Type "String"
+ Size "3"
+ Hint "\tAdd additional parameters here as you would a command line."
+ }
+ }
+ </div>
+
+ <p>This example illustrates how the <b>Stage</b> element is made up of other elements such as ComboBoxes
+ and TextBoxes. The various attributes that the <b>Stage</b> element can take are as follows:</p>
+
+ <center>
+ <table class="authortable">
+ <tbody>
+ <tr>
+ <td class="title" width="100">
+ <center>Attribute</center>
+ </td>
+ <td class="title" width="100">
+ <center>Type</center>
+ </td>
+ <td class="title" width="100">
+ <center>Default</center>
+ </td>
+ <td class="title" width="*">
+ <center>Value</center>
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Filter
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ Applications (*.exe)|*.exe
+ </td>
+ <td class="value1" valign="top">
+ The file filter to use when browsing for the stage's program in the standard windows format.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Groups
+ </td>
+ <td class="value1" valign="top">
+ List
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The list of all the element groups in the sage. You must list these if you wish to access
+ individual element groups.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Name
+ </td>
+ <td class="value1" valign="top">
+ ID
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The name of the stage. Must be unique.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Title
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The title of the stage.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Type
+ </td>
+ <td class="value1" valign="top">
+ Enumeration
+ </td>
+ <td class="value1" valign="top">
+ Program
+ </td>
+ <td class="value1" valign="top">
+ The type of stage the stage is. Options are <i>Program</i>, <i>ParameterList</i> and
+ <i>CommandList</i>.
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <br>
+
+ <a name="Control">
+ <font size="4"><b>Control Elements:</b></font>
+ </a><br>
+
+ <p>The <b>Stage</b> element is also made up of additional control elements which are used to define the
+ objects on the tab and the parameters of the program. Batch Compiler defines for the following control
+ elements: <b>LabelBox</b>, <b>Space</b>, <b>CheckBox</b>, <b>TextBox</b>, <b>ComboBox</b>,
+ <b>FileBox</b>, <b>FolderBox</b> and the <b>ColorBox</b> control element.</p>
+
+ <p>These control elements are placed on the tabs in a grid like manor. Each tab is divided into 11x3
+ (33) grid boxes, each of which a control element can be added to. The position of the control elements
+ is determined automatically by the order of their creation, starting from the top left then making
+ their way down each column until it is full.</p>
+
+ <a name="LabelBox">
+ <font size="4"><b>The LabelBox:</b></font>
+ </a><br>
+
+ <p>The <b>LabelBox</b> is a simple control element that is used to provide headings for other control
+ elements. An example <b>LabelBox</b> element is as follows:</p>
+
+ <div class="vbcode">
+ LabelBox
+ {
+ Name "Recommended File Deletions:"
+ Bold "True"
+ }
+ </div>
+
+ <p>The attributes that the <b>LabelBox</b> element defines are as follows:</p>
+
+ <center>
+ <table class="authortable">
+ <tbody>
+ <tr>
+ <td class="title" width="100">
+ <center>Attribute</center>
+ </td>
+ <td class="title" width="100">
+ <center>Type</center>
+ </td>
+ <td class="title" width="100">
+ <center>Default</center>
+ </td>
+ <td class="title" width="*">
+ <center>Value</center>
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Bold
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ False
+ </td>
+ <td class="value1" valign="top">
+ The element's bold state.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Name
+ </td>
+ <td class="value1" valign="top">
+ ID
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The name of the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Size
+ </td>
+ <td class="value1" valign="top">
+ Integer
+ </td>
+ <td class="value1" valign="top">
+ 1
+ </td>
+ <td class="value1" valign="top">
+ The width of the element in grid blocks.
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <br>
+
+ <a name="Space">
+ <font size="4"><b>The Space:</b></font>
+ </a><br>
+
+ <p>The <b>Space</b> is a simple control element that is used to provide vitrical spacing between control
+ elements. An example <b>Space</b> element is as follows:</p>
+
+ <div class="vbcode">
+ Space
+ {
+ Size "3"
+ }
+ </div>
+
+ <p>The attributes that the <b>Space</b> element defines are as follows:</p>
+
+ <center>
+ <table class="authortable">
+ <tbody>
+ <tr>
+ <td class="title" width="100">
+ <center>Attribute</center>
+ </td>
+ <td class="title" width="100">
+ <center>Type</center>
+ </td>
+ <td class="title" width="100">
+ <center>Default</center>
+ </td>
+ <td class="title" width="*">
+ <center>Value</center>
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Size
+ </td>
+ <td class="value1" valign="top">
+ Integer
+ </td>
+ <td class="value1" valign="top">
+ 1
+ </td>
+ <td class="value1" valign="top">
+ The height of the element in grid blocks.
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>When Batch Compiler encounters a <b>Space</b> element it simply moves ahead the specified number of
+ spaces (grid blocks) as if a sub class had been placed there. It is important to note that if you use
+ a 'Width' value greater then 1 for any of the sub classes, you'll need to use the 'Spaces' field to
+ prevent other sub classes from being placed on top of the wide sub class by jumping over any
+ additional grid blocks it takes up.</p>
+
+ <a name="Option">
+ <font size="4"><b>Option Elements:</b></font>
+ </a><br>
+
+ <p>Option elements are used to define parameters and batch commands for use in your <b>Batch</b>. If
+ your <b>Stage</b> is of type <i>Program</i> or <i>ParameterList</i> the option created will be in the
+ format <i>parameter value</i>. If your <b>Stage</b> is of type <i>CommandList</i> the option created
+ will be in the format <i>parameter\n</i>.</p>
+
+ <p>All option elements allow you to create variable switches by using any of the following variables as
+ part of their parameter:</p>
+
+ <center>
+ <table class="authortable">
+ <tbody>
+ <tr>
+ <td class="title" width="150">
+ <center>Variable</center>
+ </td>
+ <td class="title" width="*">
+ <center>Value</center>
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${Date}
+ </td>
+ <td class="value1" valign="top">
+ The current date in short format.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${FileExt}
+ </td>
+ <td class="value1" valign="top">
+ The input file's extension. For example, the extension of <i>C:\test.map</i> would be
+ <i>map</i>.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${FileName}
+ </td>
+ <td class="value1" valign="top">
+ The input file's Name. For example, the name of <i>C:\test.map</i> would be <i>test</i>.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${FilePath}
+ </td>
+ <td class="value1" valign="top">
+ The input file's Path. For example, the path of <i>C:\test.map</i> would be <i>C:\</i>.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${InputPath}
+ </td>
+ <td class="value1" valign="top">
+ The input path (as set in the options form.)
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${LogViewerPath}
+ </td>
+ <td class="value1" valign="top">
+ The full path to the log viewer (as set in the options form).
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${OutputPath}
+ </td>
+ <td class="value1" valign="top">
+ The output path (as set in the options form.)
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${Time}
+ </td>
+ <td class="value1" valign="top">
+ The current time in short format.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${Version}
+ </td>
+ <td class="value1" valign="top">
+ The version of Batch Compiler you are using.
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Options that are part of a <b>Stage</b> of type <i>CommandList</i> (excluding <b>CheckBox's</b>) can
+ use the following additional variables:</p>
+
+ <center>
+ <table class="authortable">
+ <tbody>
+ <tr>
+ <td class="title" width="150">
+ <center>Variable</center>
+ </td>
+ <td class="title" width="*">
+ <center>Value</center>
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ ${Value}
+ </td>
+ <td class="value1" valign="top">
+ The value of the option.
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>The bellow example uses variables to delete an intermittent file. The parameter looks as follows:</p>
+
+ <div class="vbcode">
+ CheckBox
+ {
+ Name "Delete .WIC After Compile"
+ Param "if not exist \"${FilePath}\\${FileName}.wic\" goto nodelwic\n"_
+ "del \"${FilePath}\\${FileName}.wic\"\n"_
+ "echo ${FilePath}\\${FileName}.wic deleted.\n"_
+ ":nodelwic"
+ }
+ </div>
+
+ <br>
+
+ <a name="CheckBox">
+ <font size="4"><b>The CheckBox:</b></font>
+ </a><br>
+
+ <p>The <b>CheckBox</b> is a common control element that defines a single valueless switch. An example
+ <b>CheckBox</b> element is as follows:</p>
+
+ <div class="vbcode">
+ CheckBox
+ {
+ Name "No WAD Textures"
+ Param "-nowadtextures"
+ Hint "\tInclude all used textures into bsp."
+ }
+ </div>
+
+ <p>The attributes that the <b>CheckBox</b> element defines are as follows:</p>
+
+ <center>
+ <table class="authortable">
+ <tbody>
+ <tr>
+ <td class="title" width="100">
+ <center>Attribute</center>
+ </td>
+ <td class="title" width="100">
+ <center>Type</center>
+ </td>
+ <td class="title" width="100">
+ <center>Default</center>
+ </td>
+ <td class="title" width="*">
+ <center>Value</center>
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Bold
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ False
+ </td>
+ <td class="value1" valign="top">
+ The element's bold state.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Checked
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ False
+ </td>
+ <td class="value1" valign="top">
+ The element's checked state. If true the element will be checked by default.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Group
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The group the element belongs to.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Hint
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The hint that is displayed when you hover your mouse over the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Index
+ </td>
+ <td class="value1" valign="top">
+ Integer
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The index of the element in the parameter list.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Name
+ </td>
+ <td class="value1" valign="top">
+ ID
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The name of the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Param
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The switch to use for the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Size
+ </td>
+ <td class="value1" valign="top">
+ Integer
+ </td>
+ <td class="value1" valign="top">
+ 1
+ </td>
+ <td class="value1" valign="top">
+ The width of the element in grid blocks.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Stages
+ </td>
+ <td class="value1" valign="top">
+ List
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ A list of stages that share the element.
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <br>
+
+ <a name="TextBox">
+ <font size="4"><b>The TextBox:</b></font>
+ </a><br>
+
+ <p>The <b>TextBox</b> is a common control element that defines a single switch with a value. An example
+ <b>TextBox</b> element is as follows:</p>
+
+ <div class="vbcode">
+ TextBox
+ {
+ Name "Max Node Size"
+ Param "-maxnodesize"
+ Bold "True"
+ Type "Single"
+ Default "1024.0"
+ Min "64.0"
+ Max "8192.0"
+ Hint "\tSets the maximum portal node size."
+ }
+ </div>
+
+ <p>The attributes that the <b>TextBox</b> element defines are as follows:</p>
+
+ <center>
+ <table class="authortable">
+ <tbody>
+ <tr>
+ <td class="title" width="100">
+ <center>Attribute</center>
+ </td>
+ <td class="title" width="100">
+ <center>Type</center>
+ </td>
+ <td class="title" width="100">
+ <center>Default</center>
+ </td>
+ <td class="title" width="*">
+ <center>Value</center>
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Bold
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ False
+ </td>
+ <td class="value1" valign="top">
+ The element's bold state.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Checked
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ False
+ </td>
+ <td class="value1" valign="top">
+ The element's checked state. If true the element will be checked by default.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Default
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The default value for the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Group
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The group the element belongs to.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Hint
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The hint that is displayed when you hover your mouse over the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Index
+ </td>
+ <td class="value1" valign="top">
+ Integer
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The index of the element in the parameter list.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Max
+ </td>
+ <td class="value1" valign="top">
+ Variable
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ If the element is a numeric type, the maximum value it can take.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Min
+ </td>
+ <td class="value1" valign="top">
+ Variable
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ If the element is a numeric type, the minimum value it can take.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Name
+ </td>
+ <td class="value1" valign="top">
+ ID
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The name of the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Param
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The switch to use for the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Quote
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ True
+ </td>
+ <td class="value1" valign="top">
+ The element's quote state. If true values with white space in them will be surounded in
+ quotes.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Size
+ </td>
+ <td class="value1" valign="top">
+ Integer
+ </td>
+ <td class="value1" valign="top">
+ 1
+ </td>
+ <td class="value1" valign="top">
+ The width of the element in grid blocks.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Stages
+ </td>
+ <td class="value1" valign="top">
+ List
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ A list of stages that share the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Type
+ </td>
+ <td class="value1" valign="top">
+ Enumeration
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ The type of value the element can take. Options are <i>String</i>, <i>Integer</i> and
+ <i>Single</i>.
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <br>
+
+ <a name="ComboBox">
+ <font size="4"><b>The ComboBox:</b></font>
+ </a><br>
+
+ <p>The <b>ComboBox</b> is a common control element that defines a single switch with multipule fixed
+ values. An example <b>ComboBox</b> element is as follows:</p>
+
+ <div class="vbcode">
+ ComboBox
+ {
+ Name "Max Node Size"
+ Param "-maxnodesize"
+ Bold "True"
+ Type "Single"
+ Default "1024.0"
+ Min "64.0"
+ Max "8192.0"
+ Hint "\tSets the maximum portal node size."
+ }
+ </div>
+
+ <p>The attributes that the <b>ComboBox</b> element defines are as follows:</p>
+
+ <center>
+ <table class="authortable">
+ <tbody>
+ <tr>
+ <td class="title" width="100">
+ <center>Attribute</center>
+ </td>
+ <td class="title" width="100">
+ <center>Type</center>
+ </td>
+ <td class="title" width="100">
+ <center>Default</center>
+ </td>
+ <td class="title" width="*">
+ <center>Value</center>
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Bold
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ False
+ </td>
+ <td class="value1" valign="top">
+ The element's bold state.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Checked
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ False
+ </td>
+ <td class="value1" valign="top">
+ The element's checked state. If true the element will be checked by default.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Default
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The name of the default option for the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Group
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The group the element belongs to.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Hint
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The hint that is displayed when you hover your mouse over the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Index
+ </td>
+ <td class="value1" valign="top">
+ Integer
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The index of the element in the parameter list.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Name
+ </td>
+ <td class="value1" valign="top">
+ ID
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The name of the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Options
+ </td>
+ <td class="value1" valign="top">
+ List
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ A list of options that the element can take. The format is <i>"Option1 Name,Option1
+ Value|Option2 Name,Option2 Value"</i>.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Param
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The switch to use for the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Quote
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ True
+ </td>
+ <td class="value1" valign="top">
+ The element's quote state. If true values with white space in them will be surounded in
+ quotes.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Size
+ </td>
+ <td class="value1" valign="top">
+ Integer
+ </td>
+ <td class="value1" valign="top">
+ 1
+ </td>
+ <td class="value1" valign="top">
+ The width of the element in grid blocks.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Stages
+ </td>
+ <td class="value1" valign="top">
+ List
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ A list of stages that share the element.
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>The <b>ComboBox</b> can also be a useful element for switching between multiple valueless switches.
+ For example, you can only start Half-Life in fullscreen or windowed mode, so if you wanted to switch
+ between the two you would do the following:</p>
+
+ <div class="vbcode">
+ ComboBox
+ {
+ Name "Startup State"
+ Default "Fullscreen"
+ Options "Fullscreen,-full|Windowed,-win"
+ Hint "\tStart Half-Life with the following window state."
+ }
+ </div>
+
+ <br>
+
+ <a name="FileBox">
+ <font size="4"><b>The FileBox:</b></font>
+ </a><br>
+
+ <p>The <b>FileBox</b> is a control element that defines a single switch that takes a file as a value. An
+ example <b>FileBox</b> element is as follows:</p>
+
+ <div class="vbcode">
+ FileBox
+ {
+ Name "WAD File"
+ Param "-wadinclude"
+ FullPath "True"
+ Filter "WAD Files (*.wad)|*.wad"
+ Hint "\tPlace textures used by the wad file specified into the bsp."
+ }
+ </div>
+
+ <p>The attributes that the <b>FileBox</b> element defines are as follows:</p>
+
+ <center>
+ <table class="authortable">
+ <tbody>
+ <tr>
+ <td class="title" width="100">
+ <center>Attribute</center>
+ </td>
+ <td class="title" width="100">
+ <center>Type</center>
+ </td>
+ <td class="title" width="100">
+ <center>Default</center>
+ </td>
+ <td class="title" width="*">
+ <center>Value</center>
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Bold
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ False
+ </td>
+ <td class="value1" valign="top">
+ The element's bold state.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Checked
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ False
+ </td>
+ <td class="value1" valign="top">
+ The element's checked state. If true the element will be checked by default.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Default
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The default file name.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Filter
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ All Files (*.*)|*.*
+ </td>
+ <td class="value1" valign="top">
+ The file filter to use when browsing for files in the standard windows format.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ FullPath
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ True
+ </td>
+ <td class="value1" valign="top">
+ The element's full path state. If true the path and file name of the file will be used, if
+ false only the file name will be used.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Group
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The group the element belongs to.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Hint
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The hint that is displayed when you hover your mouse over the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Index
+ </td>
+ <td class="value1" valign="top">
+ Integer
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The index of the element in the parameter list.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Name
+ </td>
+ <td class="value1" valign="top">
+ ID
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The name of the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Param
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The switch to use for the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Quote
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ True
+ </td>
+ <td class="value1" valign="top">
+ The element's quote state. If true values with white space in them will be surounded in
+ quotes.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Size
+ </td>
+ <td class="value1" valign="top">
+ Integer
+ </td>
+ <td class="value1" valign="top">
+ 1
+ </td>
+ <td class="value1" valign="top">
+ The width of the element in grid blocks.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Stages
+ </td>
+ <td class="value1" valign="top">
+ List
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ A list of stages that share the element.
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <br>
+
+ <a name="FolderBox">
+ <font size="4"><b>The FolderBox:</b></font>
+ </a><br>
+
+ <p>The <b>FolderBox</b> is a control element that defines a single switch that takes a folder as a
+ value. An example <b>FolderBox</b> element is as follows:</p>
+
+ <div class="vbcode">
+ FolderBox
+ {
+ Name "Folder"
+ Param "-folder"
+
+ Hint "\tSpecify a folder that will be searched for bsp files."
+ }
+ </div>
+
+ <p>The attributes that the <b>FolderBox</b> element defines are as follows:</p>
+
+ <center>
+ <table class="authortable">
+ <tbody>
+ <tr>
+ <td class="title" width="100">
+ <center>Attribute</center>
+ </td>
+ <td class="title" width="100">
+ <center>Type</center>
+ </td>
+ <td class="title" width="100">
+ <center>Default</center>
+ </td>
+ <td class="title" width="*">
+ <center>Value</center>
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Bold
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ False
+ </td>
+ <td class="value1" valign="top">
+ The element's bold state.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Checked
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ False
+ </td>
+ <td class="value1" valign="top">
+ The element's checked state. If true the element will be checked by default.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Group
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The group the element belongs to.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Hint
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The hint that is displayed when you hover your mouse over the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Index
+ </td>
+ <td class="value1" valign="top">
+ Integer
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The index of the element in the parameter list.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Name
+ </td>
+ <td class="value1" valign="top">
+ ID
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The name of the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Param
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The switch to use for the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Quote
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ True
+ </td>
+ <td class="value1" valign="top">
+ The element's quote state. If true values with white space in them will be surounded in
+ quotes.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Size
+ </td>
+ <td class="value1" valign="top">
+ Integer
+ </td>
+ <td class="value1" valign="top">
+ 1
+ </td>
+ <td class="value1" valign="top">
+ The width of the element in grid blocks.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Stages
+ </td>
+ <td class="value1" valign="top">
+ List
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ A list of stages that share the element.
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <br>
+
+ <a name="ColorBox">
+ <font size="4"><b>The ColorBox:</b></font>
+ </a><br>
+
+ <p>The <b>ColorBox</b> is a control element that defines a single switch that takes a color as a value.
+ An example <b>ColorBox</b> element is as follows:</p>
+
+ <div class="vbcode">
+ ColorBox
+ {
+ Name "Ambient Light"
+ Param "-ambient"
+ Type "Single"
+ Default "0 0 0"
+ Hint "\tSet ambient world light."
+ }
+ </div>
+
+ <p>The attributes that the <b>ColorBox</b> element defines are as follows:</p>
+
+ <center>
+ <table class="authortable">
+ <tbody>
+ <tr>
+ <td class="title" width="100">
+ <center>Attribute</center>
+ </td>
+ <td class="title" width="100">
+ <center>Type</center>
+ </td>
+ <td class="title" width="100">
+ <center>Default</center>
+ </td>
+ <td class="title" width="*">
+ <center>Value</center>
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Bold
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ False
+ </td>
+ <td class="value1" valign="top">
+ The element's bold state.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Checked
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+ </td>
+ <td class="value1" valign="top">
+ False
+ </td>
+ <td class="value1" valign="top">
+ The element's checked state. If true the element will be checked by default.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Default
+ </td>
+ <td class="value1" valign="top">
+ Color
+ </td>
+ <td class="value1" valign="top">
+ 0 0 0
+ </td>
+ <td class="value1" valign="top">
+ The default color in <i>R G B</i> mode. The color can be defined as a Integer or a Single.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Group
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The group the element belongs to.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Hint
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The hint that is displayed when you hover your mouse over the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Index
+ </td>
+ <td class="value1" valign="top">
+ Integer
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The index of the element in the parameter list.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Name
+ </td>
+ <td class="value1" valign="top">
+ ID
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The name of the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Param
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ The switch to use for the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Quote
+ </td>
+ <td class="value1" valign="top">
+ Boolean
+
+ </td>
+ <td class="value1" valign="top">
+ False
+ </td>
+ <td class="value1" valign="top">
+ The element's quote state. If true values with white space in them will be surounded in
+ quotes.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Size
+ </td>
+ <td class="value1" valign="top">
+ Integer
+ </td>
+ <td class="value1" valign="top">
+ 1
+ </td>
+ <td class="value1" valign="top">
+ The width of the element in grid blocks.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Stages
+ </td>
+ <td class="value1" valign="top">
+ List
+ </td>
+ <td class="value1" valign="top">
+ N/A
+ </td>
+ <td class="value1" valign="top">
+ A list of stages that share the element.
+ </td>
+ </tr>
+
+ <tr>
+ <td class="argument" valign="top">
+ Type
+ </td>
+ <td class="value1" valign="top">
+ Enumeration
+ </td>
+ <td class="value1" valign="top">
+ String
+ </td>
+ <td class="value1" valign="top">
+ The type of value the color is defined with. Options are <i>Integer</i> and <i>Single</i>.
+ Integer values range from 0 to 255 and Single values range from 0.0 to 1.0.
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <br>
+
+ <a name="Shared">
+ <font size="4"><b>Shared Options:</b></font>
+ </a><br>
+
+ <p>In some cases you have an option element that you want to include in multiple <b>Stages</b>. These
+ are called shared options. (An example of one of these would be the -texdata option in Zoners Tools,
+ you want this to be added to all <b>Stages</b>). This can be done with any option element through the
+ use of the <i>Stages</i> attribute. In the <i>Stages</i> attribute list all the <b>Stages</b> that you
+ want the option element to be used with. An example shared option is as follows:</p>
+
+ <div class="vbcode">
+ TextBox
+ {
+ Name "Texture Data"
+ Param "-texdata"
+ Bold "True"
+ Stages "CSG|BSP|VIS|NetVIS|RAD|RipEnt"
+ Type "Integer"
+
+ Default "4096"
+ Min "2048"
+ Hint "\tAlter maximum texture memory limit (in kb)."
+ }
+ </div>
+
+ <p>Note that shared options only appear in the <b>Stage</b> you create them in, but their options are
+ added to the parameter list of all the <i>Program</i> and <i>ParameterList</i> <b>Stages</b> they are
+ shared with.</p>
+
+ <a name="Directives">
+ <font size="4"><b>Directives:</b></font>
+ </a><br>
+
+ <p>Directives are special commands that tell the parser how to parse the specification file. The three
+ directives available are <b>Define</b>, <b>Include</b> and <b>Once</b>.</p>
+
+ <a name="Define">
+ <font size="4"><b>Define Directive:</b></font>
+ </a><br>
+
+ <p>The <b>Define</b> directive allows you to define custom variables that can be used anywhere you can
+ use the variables that the <b>Define</b> is composed of. An example of the <b>Define</b> directive is
+ as follows:</p>
+
+ <div class="vbcode">
+ Define "DateTime" "${Date} {$Time}"
+ Define "Author" "Ryan \"Nemesis\" Gregg"
+ </div>
+
+ <p>This defines a new variable, <i>${DateTime}</i>, that you can use anywhere in place of <i>${Date}
+ ${Time}</i>. This also defines a new variable, <i>${Author}</i>, which you can use any where in
+ place of <i>Ryan "Nemesis" Gregg</i>. For example: <i>echo ${Author}</i>.</p>
+
+ <a name="Include">
+ <font size="4"><b>Include Directive:</b></font>
+ </a><br>
+
+ <p>The <b>Include</b> directive allows you to include <b>Batches</b> and <b>Stages</b> defined in
+ another specification file in the current specification file. When you include a specification file it
+ is parsed separately from the specification file you included it from. This means the specification
+ file you include must be a complete standalone specification file. You cannot include a specification
+ file from within a <b>Batch</b> or <b>Stage</b> element. An example of the <b>Include</b> directive is
+ as follows:</p>
+
+ <div class="vbcode">
+ Include "Batch.bci"
+ </div>
+
+ <br>
+
+ <a name="Once">
+ <font size="4"><b>Once Directive:</b></font>
+ </a><br>
+
+ <p>If you <b>Include</b> a specification file more than once you will run into errors because you will
+ be declaring the elements in that specification file more than once. As a work around you can use the
+ <b>Once</b> directive to indicate that the specification file is only to be parsed once. The
+ <b>Once</b> directive should only be used at the top of a specification file. An example of the
+ <b>Once</b> directive is as follows:</p>
+
+ <div class="vbcode">
+ Once
+ </div>
+
+ <br>
+
+ <a name="Naming">
+ <font size="4"><b>Naming Conventions:</b></font>
+ </a><br>
+
+ <p>As a convention, specification files that you wish to use with the <b>Include</b> directive but don't
+ wish to allow users to use as standalone specifications should be given the .bci (Batch Compiler
+ Include File) extension. Files that you wish to allow users to use as standalone specifications should
+ be given the .bcs (Batch Compiler Specification File) extension.</p>
+
+ <a name="Comment">
+ <font size="4"><b>Comment Syntax:</b></font>
+ </a><br>
+
+ <p>Comments can be added anywhere in specification files. Batch Compiler uses the standard C++ style
+ comment syntax to allow for both line and block comments. An example of correct line comment syntax is
+ as follows:</p>
+
+ <div class="vbcode">
+ // This is a comment.
+ // The Bold attribute has been commented out, Batch Compiler
+ // will not parse it.
+ CheckBox
+ {
+ Name "No WAD Textures"
+ Param "-nowadtextures"
+ //Bold "True"
+ Hint "\tInclude all used textures into bsp."
+ }
+ </div>
+
+ <p>An example of correct block comment syntax is as follows:</p>
+
+ <div class="vbcode">
+ /*
+ * This is a comment.
+ * The Below CheckBox has been commented out, Batch Compiler
+ * will not parse it.
+ */
+
+ /*CheckBox
+ {
+ Name "No WAD Textures"
+ Param "-nowadtextures"
+ Bold "True"
+ Hint "\tInclude all used textures into bsp."
+ }*/
+ </div>
+
+ <br>
+
+ <a name="Error">
+ <font size="4"><b>Error Messages:</b></font>
+ </a><br>
+
+ <p>When Batch Compiler encounters an error parsing a specification file it outputs an error message in
+ the format <i>Error (line): message</i>. The line number Batch Compiler reports isn't necessarily the
+ line that the error occurred on, it is the line Batch Compiler is on when it determines that there is
+ an error. This will typically be the line of the error or the line after the error but it could
+ potentially be any line after the error. If Batch Compiler encounters an error within an include file
+ Batch Compiler will stack the error messages with the lowest level include file on the bottom of the
+ stack. Below is an example error message:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcspec1.gif" width="371" height="126"
+ alt="Batch Compiler Error Message"></center>
+
+ <p>In the above error message we can see that on or below line 18 of the specification file we are
+ loading there was an error parsing the include file <i>Zoners Tools P Series.bci</i>. We can also see
+ that on or below line 118 of the include file Batch Compiler encountered an attribute that did not
+ belong to an element. This attribute is most likely a misspelled <i>Hint</i> attribute.</p>
+
+ <font size="4"><b>Opening a Specification File in Batch Compiler:</b></font><br>
+
+ <p>When Batch Compiler starts up it automatically searches the <i>Batch Compiler\Specifications</i>
+ directory for .bcs files to add to the <b>Specifications</b> menu. Because of this, all you have to do
+ is save your new .bcs file to your <i>Batch Compiler\Specifications</i> directory, then once Batch
+ Compiler has started, select it form the <b>Specifications</b> menu.</p>
+
+ <font size="4"><b>Batch Compiler Preset Files:</b></font><br>
+
+ <p>When Batch Compiler saves a preset (.bcp) file it dynamically builds a XML database off of your
+ specification file's format. This allows Batch Compiler to load presets saved by any specification
+ file even if the specification file has been altered since you last saved the preset.</p>
+
+ <font size="4"><b>Conclusion:</b></font><br>
+
+ <p>That pretty much concludes the Batch Compiler Specification file format. Hopefully now you will be
+ able to customize your specification files to your liking or create additional specification files for
+ other tools. Just one word of caution before you go editing specification files; when you do so,
+ please save them under a different name, this will save you from possibly loosing them if you ever
+ choose to download an update to Batch Compiler and it overwrites the changes you made to your
+ specification files.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Feb 9th, 2005 - 11:52:48 pm</span><span
+ class="right">[ 14978 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c710"
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><span
+ class="right">Modified: Jun 25th, 2004 - 3:38:07 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ i have made a spec file that among others applications supports steam, but i am having a problem as
+ steam requires the -applaunch tag to be the first that it gets, i would like to make it a ComboBox but
+ thees are add after all the CheckBox commands have been added so the only work around i have found is
+ making every game mode a CheckBox but thet files up a line just consisting of games when you can only
+ select one any way. could you either change it so that it adds the commands based on the order in the
+ bcs instead, or you could just make it add ComboBox before CheckBox <img
+ src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh"> tho this would cause a problem
+ if the opposed satiation
+ accrued.<br>
+ <br>
+ another thing that would be nice to have would be if you could make the selection of a stage or option
+ wold force select/deselected a notes stage or option.<br>
+ <br>
+ other then that this tool has made me very <img src="../../images/emotes/happy.gif" width="32"
+ height="32" alt="happy"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c712"
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 25th, 2004 - 4:33:27 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ I am aware of this problem, it is an issue with how Batch Compiler is coded and there is no easy fix. BC
+ v2.0.0 has been around for quite some time and it has become apparent to me that a rewrite (BC v3.0.0)
+ is necessary.<br>
+ <br>
+ When I first released Batch Compiler your only options as far as compiling was concerned was Q Tools or
+ Zoners Tools. Now there are so many different utilities and versions of these tools that defining them
+ all in one BCS file is no longer particle and is a pain to maintain, modularization is required. There
+ are also other smaller issues like the one you have observed.<br>
+ <br>
+ The next version of BC will has a very similar GUI but will be far more refined from a coding and
+ specification writing and maintenance viewpoint.<br>
+ </div>
+ </div><br>
+ <div class="info center">You must be logged in to post a comment.<br>New users can register <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=35&amp;o=0&amp;action=addauthor">here</a>.
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Batch Compiler</span></div>
+ <div class="content"><span class="title">» <a
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+ class="title">» <a
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+ <div><input type="text" name="username" class="textbox" autocomplete="off"
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+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
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+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
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+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
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+ <div class="content"><span class="title">» <a
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+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
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+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
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+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
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+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
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+ href="https://web.archive.org/web/20170915145632/http://nemesis.thewavelength.net/rss/">RSS 2.0
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+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html
new file mode 100644
index 0000000..b7a782e
--- /dev/null
+++ b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html
@@ -0,0 +1,565 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
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+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
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+ <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p33"
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33#p33">Creating
+ A Preset (Half-Life)</a> - <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 10:43:06 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>If you are coming from the <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=32#p32">Batch
+ Compiler Setup</a> tutorial then you should already be prepared to start a new preset; otherwise, if
+ you have not set Batch Compiler up, please see the <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=32#p32">Batch
+ Compiler Setup</a> tutorial.</p>
+
+ <p>To make sure that Batch Compiler is ready to create a new preset, go to the <b>File</b> menu and
+ select <b>New Preset</b>. Your screen should look like this (note it may differ if you are using a
+ different specification file):</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup9.png" width="790" height="605"
+ alt=""></center>
+
+ <p>We are going to create a typical "Full" preset that would be used on final BSP builds to produce the
+ highest quality BSP. The switches mentioned in this tutorial are not the only switches that can be
+ used for a "Full" compile. As you gain experience you will learn how to make use of the other switches
+ to tailor your map to your liking. They are, however, common switches for a "Full" compile.</p>
+
+ <p>The first stage we are going to look at is the CSG stage. Click the <b>CSG</b> tab. Next check the
+ <b>WAD Auto Detect</b> checkbox. I could explain to you what this switch does, however, if you simply
+ hover you mouse over the switch you will notice the text box at the bottom of your screen contains a
+ more then adequate explanation. (If you do not see this text box it can be made visible by selecting
+ <b>Show Details</b> under the <b>Options</b> menu). Next check the <b>Clip Type</b> checkbox. Now
+ you'll notice that when you check the <b>Clip Type</b> checkbox that a field opens up. This means you
+ can now edit the field. All the fields in Batch Compiler contain the default values used by the tools
+ and many of them also include simple error checking to insure you are entering the right type of value
+ (integer, single or string etc.) and that the value is within range. In the new field select a <b>Clip
+ Type</b> of <b>Precise</b>. Your screen should look like this when you're done:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup10.png" width="790" height="605"
+ alt=""></center>
+
+ <p>The next stage we are going to look at is the VIS stage. Click the <b>VIS</b> tab. Next check the
+ <b>VIS Type</b> checkbox and select a <b>VIS Type</b> of <b>Full</b>. Your screen should look like
+ this when you're done:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup11.png" width="790" height="605"
+ alt=""></center>
+
+ <p>The next stage we are going to look at is the RAD stage. Click the <b>RAD</b> tab. Next check the
+ <b>Extra</b> checkbox and the <b>Bounce</b> checkbox entering a value of 2 for the <b>Bounce</b>. Last
+ but not least, check the <b>Direct Scale</b> checkbox and enter a value of 1 for the <b>Direct
+ Scale</b> (this option should always be 1). Your screen should look like this when you're done:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup12.png" width="790" height="605"
+ alt=""></center>
+
+ <p>The next stage we are going to look at is the Shared stage. Click the <b>Shared</b> tab. This stage
+ has special switches that are common to all of the Zoners Tools stages and so changing a value here
+ applies this change to all of these stages. Check the <b>Chart</b> option. Your screen should look
+ like this when you're done:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup13.png" width="790" height="605"
+ alt=""></center>
+
+ <p>The next stage we are going to look at is the Batch stage. Click the <b>Batch</b> tab. This stage
+ contains options that are not associated with the Zoners Tools, but actual batch file commands. I am
+ going to check all the recommended file deletions to remove intermediate files used to compile the
+ BSP, and the BSP and PTS recommended file functions so my BSP and PTS files will be copied to my
+ output folder (as specified on the Options form). Your screen should look like this when you're done:
+ </p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup14.png" width="790" height="605"
+ alt=""></center>
+
+ <p>Finally, lets look at the Steam stage. Click the <b>Steam</b> tab. This stage will already be
+ partially set up for you (<b>Run Map</b> and <b>Game</b> should be checked). Select the <b>Game</b>
+ you want to launch Steam to from the <b>Game</b> combobox. If you want to run a 3rd party MOD then you
+ will need to select <b>Half-Life</b> as your <b>Game</b>, then check the <b>MOD</b> checkbox and enter
+ the name of the 3rd party MOD. It can also be helpful to check the <b>Developer</b> checkbox to run
+ Half-Life in developer mode. Your screen may look like this when you're done:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup15.png" width="790" height="605"
+ alt=""></center>
+
+ <p>Almost done, only two more steps to go... On the side of your screen you'll notice an additional
+ listbox labelled <b>Stages</b>. In the listbox select the stages you wish to run. This tutorial is
+ setup to run CSG, BSP, VIS, RAD, and Steam and thus I have them all selected as shown below:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup16.png" width="790" height="605"
+ alt=""></center>
+
+ <p>Last but not least, we need to specify a MAP file before we can start compiling it. Under the
+ <b>File</b> menu select <b>Open File</b>. Then browse to and select a MAP file to compile. You'll
+ notice that the <b>Run</b> buttons are now enabled and this is your sign that you are ready to compile
+ your map. You screen should look like this when you are ready:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsetup17.png" width="790" height="605"
+ alt=""></center>
+
+ <p>To compile your map simply press the <b>Run</b> button, an MS DOS window will pop up and your map
+ will commence compiling. <b><span class="warning">If the compiling tools (not Batch Compiler) report
+ any errors, please see <a
+ href="https://web.archive.org/web/20170915131431/http://www.slackiller.com/tommy14/errors.htm">this
+ site</a>.</span></b></p>
+
+ <p>Now that you have set up a "Full" compiler preset, let's add it to your <b>Presets</b> menu for easy
+ access. Please continue to the <a href="Adding_Preset_Quick_Launch_Buttons_(Half-Life).html">next
+ page</a>.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Apr 16th, 2006 - 3:04:29 pm</span><span
+ class="right">[ 75423 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=15#p33">2</a>
+ <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=30#p33">3</a>
+ <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=45#p33">4</a>
+ <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=60#p33">5</a>
+ <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=75#p33">6</a>
+ <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=90#p33">7</a>
+ ]</div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c364"
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=394">goddannit</a></span><span
+ class="right">Modified: Dec 28th, 2003 - 11:12:23 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ hey i have mine setup exactly like this, the only problem is when i run the compile, and then run the
+ map it doesnt show my lights, just a solid light color throughout the whole map, it use to take longer
+ to compile but it would show all of my lights. Is the problem with worldcraft or with the compiler. In
+ my map properties i have default light level set to 0. I have checked and rechecked to make sure my
+ compiler settings are the same as this. Can someone please help me.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c366"
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Dec 28th, 2003 - 3:06:12 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Can you post your log?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c378"
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=409">Bitka</a></span><span
+ class="right">Posted: Jan 3rd, 2004 - 2:58:50 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Nem, the same thing is happening to me as with Hammer's built in compiler. When the map is loading, the
+ console sais "map change failed; map not found on server." This might have nothing to do with the batch
+ compiler, but can you help me anywayz?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c379"
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jan 3rd, 2004 - 3:18:43 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Did you get an error when you compiled?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c380"
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=409">Bitka</a></span><span
+ class="right">Modified: Jan 4th, 2004 - 2:11:06 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegates.wic deleted.<br>
+ File not found<br>
+ - about five of that -<br>
+ C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegates.prt deleted.<br>
+ File not found - C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegate<br>
+ .bsp<br>
+ 0 file(s) copied<br>
+ enemyatthegates.bsp copied to C:\Program Files 2\Games\Half-Life\cstrike\maps<br>
+ File not found - C:\Program Files 2\Games\Half-Life\cstrike\maps\enemyatthegate<br>
+ .pts<br>
+ 0 file(s) copied<br>
+ enemyatthegates.pts copied to C:\Program Files 2\Games\Half-Life\cstrike\maps<br>
+ <br>
+ Press any key to continue . . .<br>
+ - this was the very last page of the compiling, i dont know how to copy the whole thing<br>
+ im going to try boxing in my map, i think that might be the problem -<br>
+ <br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c382"
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jan 5th, 2004 - 6:33:13 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Looks like you have an error. The error is higher up in the log though.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c392"
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=422">Lightning
+ Flash</a></span><span class="right">Posted: Jan 9th, 2004 - 7:55:04 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ a window pops up asking for MSVCP70.dll for me.<br>
+ So i installed such a file, but he still asks for it.<br>
+ Whats wrong then? <img src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c396"
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jan 9th, 2004 - 9:13:04 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ What program is causing this (i.e. is it the installer, BC, or Zoners) or what are you doing to get the
+ window to pop up?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c398"
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=422">Lightning
+ Flash</a></span><span class="right">Posted: Jan 10th, 2004 - 1:47:44 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Well... thats kinda my question.<br>
+ Btw, i cant run in steam anyway.<br>
+ Pop-up error there to: STEAM VFS failed to initialize:<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c430"
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=446">DevgruSeal</a></span><span
+ class="right">Modified: Feb 2nd, 2004 - 2:29:21 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ I keep getting this error when I run the compile..It says 'Could not find filesystem dll to load'<br>
+ <br>
+ What does this mean<img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c447"
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=463">snotshot</a></span><span
+ class="right">Posted: Feb 12th, 2004 - 6:28:01 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Hey, first time posting here. Need help. I'm not exactly sure what happened after Valve Hammer Editor
+ compiled my map and then was loading it, but then, I get this while loading in CS:<br>
+ <br>
+ executing valve.rc <br>
+ executing language.cfg <br>
+ "deathmatch" changed to "1" <br>
+ execing config.cfg <br>
+ can't use keys or values with a \ <br>
+ "sv_aim" changed to "1.000000" <br>
+ <br>
+ adding: dll loaded for mod halflife <br>
+ execing skill.cfg <br>
+ map change failed: 'bigbox' not found on server execing cofig.cfg <br>
+ can't use keys or values with a \<br>
+ <br>
+ and that is all that I know. well, first of all, I can see why it was not found on server because I
+ don't have one. but, do you HAVE to have one to run a map??? any suggestions??? anyone know what my
+ problem is ??? thanks.<br>
+ <br>
+ Snotshot<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c451"
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 12th, 2004 - 6:08:17 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ I'm a little confused about what you are actually doing...<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c458"
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=469">Gryphon</a></span><span
+ class="right">Posted: Feb 15th, 2004 - 2:11:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ I get the same error message, "A required .DLL file, MSVCP70.DLL, was not found.<br>
+ I am running Win98, and I believe this is a Microsoft .NET file. I am about to install .NET, so we'll
+ see if that is the fix for me.<br>
+ <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c459"
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=469">Gryphon</a></span><span
+ class="right">Posted: Feb 15th, 2004 - 2:46:13 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Yes, I fixed it.<br>
+ No, it wasn't .NET<br>
+ I finally just searched for the file: I found a copy in my Army Operations install. I put the file into
+ the same directory as the tools. Then, it wanted MSVCR70.DLL, which I found in the same place. It was
+ confusing at first, because I didn't notice that it was looking for a different file. <br>
+ <br>
+ That was it! everything compiles fine now.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c466"
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=469">Gryphon</a></span><span
+ class="right">Posted: Feb 17th, 2004 - 3:05:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ I probably should clarify - I am not using your Batch Compiler; I am still using Autolycus' old batch
+ file. I just happened upon this page because I was looking for a solution for my problem.<br>
+ <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=15#p33">2</a>
+ <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=30#p33">3</a>
+ <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=45#p33">4</a>
+ <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=60#p33">5</a>
+ <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=75#p33">6</a>
+ <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=90#p33">7</a>
+ ]</div><br>
+ <div class="info center">You must be logged in to post a comment.<br>New users can register <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=0&amp;action=addauthor">here</a>.
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+ </div>
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+ <div class="group">
+ <div class="heading1"><span class="title">Batch Compiler</span></div>
+ <div class="content"><span class="title">» <a
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+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=0&amp;action=addauthor">Register</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=0&amp;action=retrievepassword">Retrieve
+ Password</a></span><br>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4040">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=13286">saqi55</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
+ FAQ</a> (<a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=205&amp;o=210#c4037">About
+ Crafty</a> (<a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=13303">blank</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html
new file mode 100644
index 0000000..918f108
--- /dev/null
+++ b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Source).html
@@ -0,0 +1,431 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p142"
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=142#p142">Creating
+ A Preset (Source)</a> - <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 10th, 2005 - 2:14:25 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>If you are coming from the <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=141#p141">Batch
+ Compiler Setup</a> tutorial then you should already be prepared to start a new preset; otherwise, if
+ you have not set Batch Compiler up, please see the <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=141p141">Batch
+ Compiler Setup</a> tutorial.</p>
+
+ <p>To make sure that Batch Compiler is ready to create a new preset, go to the <b>File</b> menu and
+ select <b>New Preset</b>. Your screen should look like this (note it may differ if you are using a
+ different specification file):</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup9.png" width="790"
+ height="605" alt=""></center>
+
+ <p>We are going to create a typical "Fast" preset that would be used on test BSP builds to quickly
+ preview a BSP. The switches mentioned in this tutorial are not the only switches that can be used for
+ a "Fast" compile. As you gain experience you will learn how to make use of the other switches to
+ tailor your map to your liking. They are, however, common switches for a "Fast" compile.</p>
+
+ <p>The first stage we are going to look at is the BSP stage. Click the <b>BSP</b> tab. This tab doesn't
+ have any options that will greatly speed up the compiling process so leave everything as it is, but
+ feel free to examine the options.</p>
+
+ <p>The next stage we are going to look at is the VIS stage. Click the <b>VIS</b> tab. Next check the
+ <b>VIS Type</b> checkbox and select a <b>VIS Type</b> of <b>Fast</b>. Your screen should look like
+ this when you're done:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup10.png" width="790"
+ height="605" alt=""></center>
+
+ <p>The next stage we are going to look at is the RAD stage. Click the <b>RAD</b> tab. Next check the
+ <b>RAD Type</b> checkbox and select a <b>RAD Type</b> of <b>Fast</b>. Your screen should look like
+ this when you're done:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup11.png" width="790"
+ height="605" alt=""></center>
+
+ <p>The next stage we are going to look at is the Shared stage. Click the <b>Shared</b> tab. This stage
+ has special switches that are common to all of the Source Tools stages and so changing a value here
+ applies this change to all of these stages. If you are going to be working on your computer while your
+ map compiles you might want to set the <b>Priority</b> option to <b>Low</b>, otherwise leave this
+ stage alone. Your screen may look like this when you're done:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup12.png" width="790"
+ height="605" alt=""></center>
+
+ <p>The next stage we are going to look at is the Batch stage. Click the <b>Batch</b> tab. This stage
+ contains options that are not associated with the Source Tools, but actual batch file commands. I am
+ going to check all the recommended file deletions to remove intermediate files used to compile the
+ BSP, and the BSP and LIN recommended file functions so my BSP and LIN files will be copied to my
+ output folder (as specified on the Options form). Your screen should look like this when you're done:
+ </p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup13.png" width="790"
+ height="605" alt=""></center>
+
+ <p>Finally, lets look at the Steam stage. Click the <b>Steam</b> tab. This stage will already be
+ partially set up for you (<b>Run Map</b> and <b>Game</b> should be checked). Select the <b>Game</b>
+ you want to launch Steam to from the <b>Game</b> combobox. Your screen should look like this when
+ you're done:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup14.png" width="790"
+ height="605" alt=""></center>
+
+ <p>Almost done, only two more steps to go... On the side of your screen you'll notice an additional
+ listbox labelled <b>Stages</b>. In the listbox select the stages you wish to run. This tutorial is
+ setup to run BSP, VIS, RAD, Batch, and Steam and thus I have them all selected as shown below:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup15.png" width="790"
+ height="605" alt=""></center>
+
+ <p>Last but not least, we need to specify a VMF file before we can start compiling it. Under the
+ <b>File</b> menu select <b>Open File</b>. Then browse to and select a VMF file to compile. You'll
+ notice that the <b>Run</b> buttons are now enabled and this is your sign that you are ready to compile
+ your map. You screen should look like this when you are ready:</p>
+
+ <center><img src="../../images/subpages/Batch_Compiler-Tutorials/bcsourcesetup16.png" width="790"
+ height="605" alt=""></center>
+
+ <p>To compile your map simply press the <b>Run</b> button, an MS DOS window will pop up and your map
+ will commence compiling. Note: the Steam service must be running before you can compile your map.
+ <b><span class="warning">If the compiling tools (not Batch Compiler) report any errors, please see <a
+ href="https://web.archive.org/web/20170915123238/http://www.interlopers.net/errors/">this
+ site</a>.</span></b></p>
+
+ <p>Now that you have set up a "Fast" compiler preset, let's add it to your <b>Presets</b> menu for easy
+ access. Please continue to the <a href="Adding_Preset_Quick_Launch_Buttons_(Source).html">next
+ page</a>.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Apr 16th, 2006 - 3:08:13 pm</span><span
+ class="right">[ 29711 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1375"
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1383">nitros2005uk</a></span><span
+ class="right">Posted: Feb 27th, 2005 - 7:40:46 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i have lots of problems with hammer <img src="../../images/emotes/sad.gif" width="32"
+ height="32" alt="sad"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1563"
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1542">amckern</a></span><span
+ class="right">Posted: Jun 3rd, 2005 - 7:44:09 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">http://ammahls.com/cst/seting_up_cst.htm <img src="../../images/emotes/bored.gif"
+ width="32" height="32" alt="bored">
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1567"
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 4th, 2005 - 11:20:30 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">A 404 page? Cool flash animation...<br>
+ <br>
+ <img src="../../images/emotes/miam.gif" width="32" height="32" alt="miam">
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2684"
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=2992">mistamoronic</a></span><span
+ class="right">Posted: Oct 19th, 2007 - 8:03:35 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ummm how do i know when the batch compiler is done compiling?<img
+ src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2836"
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=3228">TehVice</a></span><span
+ class="right">Posted: Apr 12th, 2008 - 10:02:57 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is there any reason as to why there isn't an option to run the map in Day of Defeat:
+ Source?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2838"
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Modified: Apr 25th, 2008 - 1:19:22 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Are sure you're using one of the source specifications? You may also want to double
+ check that everything is up to date by running an automatic update from the help menu.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c3006"
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=3476">Seemon</a></span><span
+ class="right">Posted: Oct 18th, 2008 - 9:26:46 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've set up Batch Compiler now with the fast preset etc and selected the map to
+ compile and pressed "Run". The Dos window opens and closes almost directly afterwards.<br>
+ <br>
+ I figured the compile was complete and went into CS:S to create server to have a looksy, but the map
+ wasn't there.<br>
+ <br>
+ So for some reason, it's not actually compiling?<br>
+ <br>
+ <br>
+ Any help?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c3136"
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=3607">Katara</a></span><span
+ class="right">Posted: Feb 27th, 2009 - 6:24:00 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How can you specify the .LIN file output folder. Because when I check my general
+ output folder there isnt one.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c3205"
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=3782">Rooster</a></span><span
+ class="right">Posted: Jun 20th, 2009 - 5:02:19 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have a question about launching a game that is not on the list under the Steam tab.
+ I am working on a map for Insurgency so after I compile the map to test it, I would like it to fire off
+ Insurgency. Anyone help me out with this?</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c3918"
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=12800">Afftamat</a></span><span
+ class="right">Posted: Jul 8th, 2014 - 10:57:29 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I downloaded and updated this great tool, but got an error when selecting a
+ specification:<br>
+ <br>
+ Error (16): Error parsing include file Source Tools.bci.<br>
+ Error (389): Error parsing attribute "Min", invalid attribute string "0.0".<br>
+ <br>
+ If you encounter this error, open file "Source Tools.bci" with a text editor and remove decimals from
+ all Min and Max values in all TextBox blocks.<br>
+ <br>
+ Min "0.0"<br>
+ Max "100.0"<br>
+ <br>
+ should be<br>
+ <br>
+ Min "0"<br>
+ Max "100"<br>
+ <br>
+ Hope this hepls.</div>
+ </div><br>
+ <div class="info center">You must be logged in to post a comment.<br>New users can register <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=142&amp;o=0&amp;action=addauthor">here</a>.
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+ </div>
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+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
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+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=13286">saqi55</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
+ FAQ</a> (<a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
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+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
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+ Crafty</a> (<a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
+ </div>
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+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
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+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915123238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
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+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
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+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Crafty-FAQ.html b/subpages/Crafty-FAQ.html
new file mode 100644
index 0000000..19f489e
--- /dev/null
+++ b/subpages/Crafty-FAQ.html
@@ -0,0 +1,419 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
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+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
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+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p213"
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=213#p213">Crafty
+ FAQ</a> - <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Oct 5th, 2006 - 12:44:47 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Crafty, I get the following error message:<br><i>"This application has failed
+ to start because the application configuration is incorrect. Reinstalling the application
+ may fix this problem."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the
+ <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?p=46">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Crafty, I get the following error message:<br><i>"The application failed to
+ initialize properly (0xc0000135). Click ok to terminate the application."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the
+ <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?p=46">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Crafty, I get the following error message:<br><i>"A required .DLL file,
+ MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the
+ <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?p=46">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open an object in Crafty, I get the following error message:<br><i>"Error:
+ wglUseFontBitmaps() failed."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Try using a different font driver:</p>
+ <ol>
+ <li>Shutdown Crafty.</li>
+ <li>Open your <i>ov.ini</i> file.</li>
+ <li>Find the argument <i>Engine.FontDriver</i> and set it equal to <i>Sprite</i> (texture
+ based fonts) or <i>Null</i> (no fonts). <i>WGL</i> (bitblit fonts) are the default.</li>
+ <li>Save your changes.</li>
+ <li>Start Crafty.<p></p>
+ </li>
+ </ol>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I set Crafty up?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>To set Crafty up:</p>
+ <ol>
+ <li>Start Crafty.</li>
+ <li>Select <i>Setup</i> then <i>Options</i>.</li>
+ <li>Under the <i>File System</i> tab, select your <i>Steam Directory</i> then the <i>User
+ Name</i> whose custom content you wish to use.</li>
+ <li>Click <i>OK</i>.</li>
+ <li>Click <i>Setup</i> then <i>Profiles</i> and select the modification whose content you
+ wish to open.</li>
+ </ol>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I load a level, it is missing textures or models or other resources.</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Crafty needs to know where to look for any resources referenced by a particular level. To
+ do this, Crafty makes use of <i>Profiles</i> which tell Crafty which packages to look in and
+ which search paths to use. Prior to loading any level, you must first make sure that the
+ game or game modification you are loading content for is selected in the <i>Profiles</i>
+ list in the <i>Setup</i> menu.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>I don't see my game or game modification in the <i>Profiles</i> list.</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>One drawback to the <i>Profile</i> approach is there is no way I can include a profile for
+ every modification, I can only do so for modifications I own. If you want to add support for
+ a custom modification, you must edit the <i>Specifications\GameInfoCustom.csf</i> file in
+ any text editor to add support. It is quite simple to do, the aforementioned file contains
+ detailed instructions.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How can I extend the Material Browser to view .tga files for Source games?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>If you want to view both .vmt and .tga files for Source games, edit
+ <i>...\Crafty\Specifications\GameInfo.csf</i> changing the <i>Filter</i> for the source
+ <i>MaterialBrowser</i> from <i>*.vmt</i> to <i>*.tga;*.vmt</i> (should be line 65)</p>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Mar 24th, 2009 - 1:57:33 am</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=213#p213">53
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Crafty</span></div>
+ <div class="content"><span class="title">» <a href="../pages/Crafty.html">About</a></span><br>
+ <span class="title">» <a href="../pages/Crafty-Download.html">Download</a></span><br>
+ <span class="title">» <a href="Crafty-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="Crafty-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="Crafty-FAQ.html">FAQ</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?p=49">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox"></div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox"></div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?p=49&amp;action=addauthor">Register</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?p=49&amp;action=retrievepassword">Retrieve
+ Password</a></span><br>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=178&amp;o=105#c4044">VTFEdit
+ v1.2.5 Full</a> (<a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?a=13322">iipa</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
+ FAQ</a> (<a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=205&amp;o=210#c4037">About
+ Crafty</a> (<a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?a=13334">Reed4071</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Crafty-Requirements.html b/subpages/Crafty-Requirements.html
new file mode 100644
index 0000000..7d38327
--- /dev/null
+++ b/subpages/Crafty-Requirements.html
@@ -0,0 +1,239 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p203"
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=203#p203">Crafty
+ Requirments</a> - <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 7th, 2006 - 12:40:08 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>System Requirements:</b>
+ <ul>
+ <li>Frameworks: <a
+ href="https://web.archive.org/web/20171124170712/http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&amp;displaylang=en">Microsoft
+ .NET Framework v2.0 x86</a> <b>or</b> <a
+ href="https://web.archive.org/web/20171124170712/http://www.microsoft.com/downloads/details.aspx?familyid=B44A0000-ACF8-4FA1-AFFB-40E78D788B00&amp;displaylang=en">Microsoft
+ .NET Framework v2.0 x64</a>.</li>
+ <li>CPU: 1.4 GHz Intel Pentium 4 class processor or equivalent.</li>
+ <li>RAM: 512 MB.</li>
+ <li>Video Card: 3D accelerated video card.</li>
+ <li>Operating Systems:
+ <ul>
+ <li>Microsoft Windows» Server 2003</li>
+ <li>Windows XP Professional</li>
+ <li>Windows XP Home Edition </li>
+ <li>Windows 2000</li>
+ <li>Windows Millennium Edition</li>
+ <li>Windows 98 </li>
+ <li>Microsoft Windows NT» 4.0 Service Pack 6a </li>
+ </ul>
+ </li>
+ </ul>
+
+ <b>System Recommendations:</b>
+ <ul>
+ <li>CPU: 2.0 GHz Intel Pentium 4 class processor or equivalent.</li>
+ <li>RAM: 1024 MB.</li>
+ <li>Video Card: Radeon 9700 Pro or GeForce FX 5600.</li>
+ <li>Operating Systems:
+ <ul>
+ <li>Microsoft Windows» Server 2003</li>
+ <li>Windows XP Professional</li>
+ <li>Windows XP Home Edition </li>
+ <li>Windows 2000</li>
+ </ul>
+ </li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=203#p203">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Crafty</span></div>
+ <div class="content"><span class="title">» <a href="../pages/Crafty.html">About</a></span><br>
+ <span class="title">» <a href="../pages/Crafty-Download.html">Download</a></span><br>
+ <span class="title">» <a href="Crafty-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="Crafty-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="Crafty-FAQ.html">FAQ</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?p=48">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox"></div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox"></div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?p=48&amp;action=addauthor">Register</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?p=48&amp;action=retrievepassword">Retrieve
+ Password</a></span><br>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=178&amp;o=105#c4044">VTFEdit
+ v1.2.5 Full</a> (<a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=13322">iipa</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
+ FAQ</a> (<a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=205&amp;o=210#c4037">About
+ Crafty</a> (<a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=13334">Reed4071</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171124170712/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Crafty-Revision_History.html b/subpages/Crafty-Revision_History.html
new file mode 100644
index 0000000..9adf597
--- /dev/null
+++ b/subpages/Crafty-Revision_History.html
@@ -0,0 +1,707 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p272"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=272#p272">Crafty
+ v1.0.2</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 20th, 2010 - 1:40:02 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Fixed Crafty not saving its settings.</li>
+ <li>Updated to HLLib v2.4.0.</li>
+ <li>Updated to VTFLib v1.3.1.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=272#p272">9
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p259"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=259#p259">Crafty
+ v1.0.1</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 25th, 2009 - 4:37:21 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Added compressed texture support.</li>
+ <li>Added basic SKP support.</li>
+ <li>Updated to HLLib v2.1.1.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=259#p259">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p256"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=256#p256">Crafty
+ v1.0.0 Alpha 17</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Dec 13th, 2008 - 3:54:17 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Fixed HLLib integration.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=256#p256">6
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p255"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=255#p255">Crafty
+ v1.0.0 Alpha 16</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 30th, 2008 - 8:23:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Added Left 4 Dead support.</li>
+ <li>Added support for version 49 of the Half-Life 2 MDL format.</li>
+ <li>Added support for fallback texture extensions.</li>
+ <li>Fixed VMF displacement normal loading not falling back to the face's normal.</li>
+ <li>Updated to HLLib v2.1.0.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=255#p255">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p249"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=249#p249">Crafty
+ v1.0.0 Alpha 15</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 31st, 2008 - 6:14:27 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Added profile categories.</li>
+ <li>Added support for versions 45-48 of the Half-Life 2 MDL format.</li>
+ <li>Added custom entity model support.</li>
+ <li>Updated to HLLib v2.0.9.</li>
+ <li>Updated to VTFLib v1.2.7.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=249#p249">4
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p241"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=241#p241">Crafty
+ v1.0.0 Alpha 14</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 15th, 2007 - 5:03:48 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Added Team Fortress 2 VBSP support.</li>
+ <li>Added OBJ buffered reading.</li>
+ <li>Updated to HLLib v2.0.7.</li>
+ <li>Updated to VTFLib v1.2.6.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=241#p241">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p222"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=222#p222">Crafty
+ v1.0.0 Alpha 13</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jan 20th, 2007 - 6:57:20 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Added dynamic VBSP lighting.</li>
+ <li>Added VMT Cloud shader support.</li>
+ <li>Added VBSP and VMF fog.</li>
+ <li>Added basic Half-Life 1 MDL exportation.</li>
+ <li>Added basic OBJ MTL read support.</li>
+ <li>Added form location and size saving.</li>
+ <li>Added validation support to File System Browser.</li>
+ <li>Added time estimate to File System Browser.</li>
+ <li>Added pausing to File System Browser.</li>
+ <li>Added verbose mode to File System Browser.</li>
+ <li>Added find next to Console.</li>
+ <li>Added sprite font support.</li>
+ <li>Added drag n' drop functionality to Object Viewer.</li>
+ <li>Improved VBSP lightmap generation.</li>
+ <li>Improved render loop.</li>
+ <li>Improved File System Browser tree managment.</li>
+ <li>Improved primitive rendering performance.</li>
+ <li>Improved material proxy management.</li>
+ <li>Fixed VBSP PVS decompression bug.</li>
+ <li>Fixed OBJ indexing bug.</li>
+ <li>Updated to HLLib v2.0.6.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=222#p222">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p212"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=212#p212">Crafty
+ v1.0.0 Alpha 12</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 7th, 2006 - 9:10:46 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Added Half-Life 2 3D skybox support.</li>
+ <li>Added Half-Life 1 BSP exportation.</li>
+ <li>Fixed crash on level change.</li>
+ <li>Fixed crash on VBSP lightmap export.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=212#p212">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p211"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=211#p211">Crafty
+ v1.0.0 Alpha 11</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 5th, 2006 - 5:25:33 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Added PRT support.</li>
+ <li>Added PTS support.</li>
+ <li>Added basic MAP writing.</li>
+ <li>Added basic VMF writing.</li>
+ <li>Added VBSP lightmap exportation.</li>
+ <li>Added VMF support for comments.</li>
+ <li>Added GL exportation.</li>
+ <li>Added GL support for new-line delimiters.</li>
+ <li>Added object overlay support.</li>
+ <li>Fixed overflow in File System Browser when extracting more than 2 GB of data.</li>
+ <li>Fixed normal transformations in OBJ export code.</li>
+ <li>Improved nested package reading.</li>
+ <li>Updated to HLLib v2.0.1.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=211#p211">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p206"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=206#p206">Crafty
+ v1.0.0 Alpha 10</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 7th, 2006 - 3:52:00 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Added drag and drop support to File System Browser.</li>
+ <li>Fixed Half-Life BSP texture bug which prevented BSP files compiled with different sized textures
+ from loading.</li>
+ <li>Fixed File System Browser, Material Browser and Model Browser shell execution code.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=206#p206">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p202"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=202#p202">Crafty
+ v1.0.0 Alpha 9</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 7th, 2006 - 12:29:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Added X-Ray render mode.</li>
+ <li>Added VMT fallback shader support.</li>
+ <li>Added VMT texture scrolling.</li>
+ <li>Added VMT UnlitTwoTexture shader support.</li>
+ <li>Added -convert switch for command line object conversion.</li>
+ <li>Added Half-Life: Blue Shift BSP support.</li>
+ <li>Added Half-Life 2 MDL skin support.</li>
+ <li>Added Half-Life 2 MDL LOD selection.</li>
+ <li>Added Half-Life 2 BSP entity occlusion culling.</li>
+ <li>Added simple automatic configuration.</li>
+ <li>Added camera options to settings.</li>
+ <li>Optimized Half-Life 2 MDL rendering.</li>
+ <li>Optimized primitive rendering.</li>
+ <li>Fixed Half-Life and Half-Life 2 BSP frustum culling option.</li>
+ <li>Fixed a few minor memory leaks.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=202#p202">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p201"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=201#p201">Crafty
+ v1.0.0 Alpha 8</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 7th, 2006 - 12:29:30 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Added animated texture support.</li>
+ <li>Added Half-Life 2 BSP exportation.</li>
+ <li>Added active profile to status bar.</li>
+ <li>Fixed a bug which caused the 3D camera to disable.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=201#p201">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p200"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=200#p200">Crafty
+ v1.0.0 Alpha 7</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 7th, 2006 - 12:29:21 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Added basic OBJ support.</li>
+ <li>Added Half-Life MAP and RMF exportation.</li>
+ <li>Added Half-Life 2 MDL and VMF exportation.</li>
+ <li>Added cull freezing.</li>
+ <li>Added model detail option to settings.</li>
+ <li>Added default skyboxes to Half-Life 2 BSP files and VMF files.</li>
+ <li>Fixed Half-Life 2 model meshes.</li>
+ <li>Fixed Half-Life 2 model LOD rendering.</li>
+ <li>Fixed Half-Life BSP skyboxes.</li>
+ <li>Fixed several threading related render option bugs.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=200#p200">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p199"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=199#p199">Crafty
+ v1.0.0 Alpha 6</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 7th, 2006 - 12:29:10 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Added game profiles.</li>
+ <li>Added basic ambient lighting to Half-Life 2 BSP models.</li>
+ <li>Added Half-Life 2 BSP HDR settings.</li>
+ <li>Added automatic WAD loading to Half-Life BSP files.</li>
+ <li>Added entity rendermode support to Half-Life BSP files.</li>
+ <li>Added Half-Life BSP gamma correction setting.</li>
+ <li>Added find dialog to console.</li>
+ <li>Improved file system referencing system (now works like Steam does).</li>
+ <li>Improved Material Browser and Model Browser reference trees.</li>
+ <li>Fixed Half-Life 2 BSP occlusion culling.</li>
+ <li>Fixed File System Browser color coding.</li>
+ <li>Fixed file system crashing when vbsp.zip is prematurely unmounted.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=199#p199">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p198"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=198#p198">Crafty
+ v1.0.0 Alpha 5</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 7th, 2006 - 12:28:59 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Added skybox support to Half-Life BSP files.</li>
+ <li>Added generic model support to Model Browser.</li>
+ <li>Added color coding to File System Browser.</li>
+ <li>Improved missing texture warning messages.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=198#p198">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p197"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=197#p197">Crafty
+ v1.0.0 Alpha 4</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 7th, 2006 - 12:28:49 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Added basic Half-Life BSP support.</li>
+ <li>Added basic Half-Life MDL support.</li>
+ <li>Added dynamic configuration file support.</li>
+ <li>Added File System Browser watcher.</li>
+ <li>Added model fading.</li>
+ <li>Added model LOD multiplier.</li>
+ <li>Added initial camera positioning based on player starts.</li>
+ <li>Improved Object Viewer loading code.</li>
+ <li>Improved material system.</li>
+ <li>Fixed Model Browser not showing after two uses.</li>
+ <li>Fixed model frustum culling clipping bug (again).</li>
+ <li>Fixed Half-Life 2 MDL material search directories.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=197#p197">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p196"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=196#p196">Crafty
+ v1.0.0 Alpha 3</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 7th, 2006 - 12:28:38 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Added displacement map lightmapping.</li>
+ <li>Added displacement map occlusion culling.</li>
+ <li>Added lightmap toggle option.</li>
+ <li>Improved material system.</li>
+ <li>Improved lightmap tone mapping.</li>
+ <li>Improved lightmap resize algorithm.</li>
+ <li>Improved default File System Browser open operation logic.</li>
+ <li>Fixed model frustum culling clipping bug.</li>
+ <li>Fixed occlusion culling bug caused by disabling models.</li>
+ <li>Fixed Object Viewer recent file menu.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=196#p196">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p195"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=195#p195">Crafty
+ v1.0.0 Alpha 2</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 7th, 2006 - 12:27:52 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Added configuration saving/loading.</li>
+ <li>Added Open command to File System Browser.</li>
+ <li>Added File System Browser access to Material Browser.</li>
+ <li>Added File System Browser access to Model Browser.</li>
+ <li>Added rendering options to Model Browser.</li>
+ <li>Fixed Model Browser icon.</li>
+ <li>Fixed displacement parent faces drawing in BPSs with no visibility data.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=195#p195">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p194"
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=194#p194">Crafty
+ v1.0.0 Alpha 1</a> - <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 7th, 2006 - 12:27:26 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li>Initial release.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=194#p194">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Crafty</span></div>
+ <div class="content"><span class="title">» <a href="../pages/Crafty.html">About</a></span><br>
+ <span class="title">» <a href="../pages/Crafty-Download.html">Download</a></span><br>
+ <span class="title">» <a href="Crafty-Revision_History.html">Revision
+ History</a></span><br>
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+ <span class="title">» <a href="Crafty-FAQ.html">FAQ</a></span><br>
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+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=43&amp;o=0#c4774">Forums</a>
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+ class="title">» <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=238&amp;o=75#c4730">VTFEdit
+ v1.3.3 Full</a> (<a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=14053">Jems</a>)</span><br>
+ </div>
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+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=14103">marketing</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
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+ class="title">» <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20191108014439/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
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+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
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+
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+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/GCFScape-FAQ.html b/subpages/GCFScape-FAQ.html
new file mode 100644
index 0000000..349f725
--- /dev/null
+++ b/subpages/GCFScape-FAQ.html
@@ -0,0 +1,590 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
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+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p93"
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=93#p93">GCFScape
+ FAQ</a> - <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 20th, 2004 - 11:37:59 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch GCFScape I get the following error message:<br><i>"This application has
+ failed to start because the application configuration is incorrect. Reinstalling the
+ application may fix this problem."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape v1.4.0 and up is written in C++ .NET v2.0 and such as requires the .NET runtimes
+ to run. See the <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?p=26">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch GCFScape I get the following error message:<br><i>"The application failed to
+ initialize properly (0xc0000135). Click ok to terminate the application."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape is written in C++ .NET and such as requires the .NET runtimes to run. See the <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?p=26">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch GCFScape I get the following error message:<br><i>"A required .DLL file,
+ MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape is written in C++ .NET and such as requires the .NET runtimes to run. See the <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?p=26">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Are GCF files compressed archives?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>No.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>What are GCF files then?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCF (Assumed to stand for Game Cache File) files can best be compared to a virtual file
+ system not unlike FAT or other common file systems. The virtual file system supports meta
+ data, file fragments, checksums and other minor features. GCF files are the backbone of
+ Steam's content delivery system.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Why do I have to close Steam to open a GCF file?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape uses a technique called file mapping to directly access data in a GCF file as you
+ would data in memory. This is a useful technique because it means GCFScape doesn't have to
+ read tons of data into memory to read a GCF file and it can read a GCF file without having
+ to seek all over the place.</p>
+ <p>Because Steam opens GCF files in read/write mode and is liable to change the contents of
+ any GCF file at any time, GCFScape requires that you close Steam. If Steam was open and it
+ changed the contents of a GCF file while it was mapped, GCFScape would become unstable and
+ likely crash.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open a package I get the following error message:<br><i>"Failed to open file."</i>
+ </p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape requires strict read rights to a package file to maintain stability. Make sure the
+ package file is not open in any other program including Steam. As a work around you can
+ enable <b><i>Volatile Access</i></b> from the <i>Options</i> menu. Note: this may cause
+ GCFScape to become unstable if Steam is updating the package you have open.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open a GCF file I get the following error message:<br><i>"Invalid GCF version number
+ (vX)."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape does not know how to read the GCF file version you are attempting to open. This
+ could be because it is an old GCF file version that I haven't yet added support for (due to
+ the fact that I don't know what the format is) or a new GCF file version that a recent Steam
+ update produced. Either way let me know.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open a package I get the following error message:<br><i>"Corrupt file."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape will display this error when it maps a package file to memory only to find there
+ is not enough data in the file for the resulting map. This may or may not mean your file is
+ corrupt but almost certainly means GCFScape would crash it continued to load your package
+ file.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open a package I get the following error message:<br><i>"Failed to map view of
+ file."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape will display this error when the system call MapViewOfFile() fails. This can
+ happen on older operating systems with primitive virtual memory management. As a work around
+ you can disable <b><i>File Mapping</i></b> from the <i>Options</i> menu. Note: disabling
+ <b><i>File Mapping</i></b> will incur a memory and performance penalty.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I press the <i>Extract</i> button, a <i>Browse for Folder</i> dialog appears but there
+ is no directory tree to allow me to select a folder.</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>There is an unfortunate bug with the .NET framework that causes this dialog to operate
+ incorrectly. This is a pretty rare occurrence, but there is a workaround:</p>
+ <ol>
+ <li>Close GCFScape.</li>
+ <li>Open the <i>gcfscape.cfg</i> file, located in your GCFScape directory, in notepad.</li>
+ <li>Set the <i>GCFScape.ExtractDirectory</i> argument to a folder on your hard drive such as
+ <i>C:\</i>.</li>
+ <li>Open GCFScape and extract your file.</li>
+ </ol>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I extract a file I get the following error message:<br><i>"Error writing [filename]
+ (File contains no physical data to write)."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>This error occurs when you attempt to extract a file that has no physical data associated
+ with it. This is a file that exists in the directory tree but which Steam has not yet
+ downloaded. Use Steam to make sure the file is fully acquired.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I create a GCF file?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>As of yet, not enough is known about the GCF file format to programmatically create one.
+ There are still plenty of unknown fields that need an understanding before a GCF file can be
+ created. That said there is also no guarantee that creating a GCF file is all that is needed
+ for Steam to recognize and make use of it. Some other registration might be required and may
+ not be possible without hacking Steam. For these reasons I have no plans to add the ability
+ to create a GCF file.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I modify a GCF file?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>The purpose of the GCF file is to make it easy for Steam to update Valve's software. When a
+ new version of a program (say CS) is released, all Steam has to do is look in the CS GCF
+ file and compare versions (hashes) of each file to determine if each file needs to be added,
+ updated or removed. Because of this, if you were to modify a file, Steam would interpret
+ this as meaning that the file is out of date and redownload the correct version of the file.
+ </p>
+ <p>Steam does, however, provide an interface to add or overwrite a file. To add or overwrite a
+ file simply place it in the corresponding directory in the Steam\SteamApps\[EMail]\[GCF
+ File] directory on your hard drive. You might have to create the appropriate subdirectories.
+ </p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Will GCFScape be able to create or modify GCF files in the future?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Not likely.</p>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jan 17th, 2006 - 10:33:36 pm</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=93#p93">83
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">GCFScape</span></div>
+ <div class="content"><span class="title">» <a href="../pages/GCFScape.html">About</a></span><br>
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+ </div>
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+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
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+ class="title">» <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=246&amp;o=0#c4234">Not
+ Dead Yet</a> (<a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=13656">jenkinK</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=111&amp;o=0#c4233">GCFScape
+ v1.2.0</a> (<a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=13655">teririvera</a>)</span><br>
+ </div>
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+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=13659">allenlisa1987</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
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+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
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+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
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+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/GCFScape-GCF_File_Format.html b/subpages/GCFScape-GCF_File_Format.html
new file mode 100644
index 0000000..edee1de
--- /dev/null
+++ b/subpages/GCFScape-GCF_File_Format.html
@@ -0,0 +1,217 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
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+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p77"
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=77#p77">GCF
+ File Format</a> - <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 1st, 2004 - 12:40:07 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>Jed of <a
+ href="https://web.archive.org/web/20190508195419/http://www.wunderboy.org/">wunderboy.org</a> and I
+ have contributed on a GCF file format specification complete with source code snippets from GCFScape.
+ You can check it out <a
+ href="https://web.archive.org/web/20190508195419/http://www.wunderboy.org/docs/gcfformat.php">here</a>.
+ You can also find an open source implementation of the GCF file format in the HLLib package library
+ found <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?p=35">here</a>.
+ </p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Sep 11th, 2005 - 11:18:22 am</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=77#p77">5
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
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+ <div class="group">
+ <div class="heading1"><span class="title">GCFScape</span></div>
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+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
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+ Password</a></span><br>
+ </div>
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+
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+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=216&amp;o=15#c4237">GCFScape
+ v1.6.0 And HLLib v2.0.2</a> (<a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=13659">allenlisa1987</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=30&amp;o=0#c4236">leray20
+ - Le Ray</a> (<a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=13657">Conor1234</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=23&amp;o=0#c4235">Auto
+ Seamer</a> (<a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=13657">Conor1234</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=246&amp;o=0#c4234">Not
+ Dead Yet</a> (<a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=13656">jenkinK</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=111&amp;o=0#c4233">GCFScape
+ v1.2.0</a> (<a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=13655">teririvera</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=13660">seeratpc</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
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+ href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
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+ <div class="heading1"><span class="title">Feeds</span></div>
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+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/GCFScape-Revision_History.html b/subpages/GCFScape-Revision_History.html
new file mode 100644
index 0000000..e1c1b33
--- /dev/null
+++ b/subpages/GCFScape-Revision_History.html
@@ -0,0 +1,1247 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p277"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jan 22nd, 2017 - 7:27:47 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Modified VPK file support to handle the removal of a null terminator from the
+ end of the directory.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.4.6.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=277#p277">10
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p276"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Oct 18th, 2013 - 3:37:27 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added support for new SGA file format (v6).</li>
+ <li><b>GCFScape</b> - Added support for new SGA file format (v7).</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.4.5.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=276#p276">25
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p275"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jan 28th, 2013 - 4:47:14 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Fixed support for VPK file format (v1).</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.4.4.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=275#p275">4
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p274"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 18th, 2012 - 11:59:31 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added support for new VPK file format (v2).</li>
+ <li><b>GCFScape</b> - Added SGA file support.</li>
+ <li><b>GCFScape</b> - Added ZIP deflate support.</li>
+ <li><b>GCFScape</b> - Fixed crash when opening VBSP files with no pak file lump.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.4.3.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=274#p274">7
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p271"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=271#p271">GCFScape
+ v1.8.2</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 2nd, 2010 - 1:25:27 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added support for GCF files larger than 4 GB.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.4.0.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=271#p271">10
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p269"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=269#p269">GCFScape
+ v1.8.1</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 8th, 2010 - 3:38:14 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added Batch Validation tool.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=269#p269">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p264"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=264#p264">GCFScape
+ v1.8.0</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 18th, 2010 - 1:53:30 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added support for x64.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.3.0.</li>
+ <li><b>GCFScape</b> - Fixed crash on shutdown.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=264#p264">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p261"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=261#p261">GCFScape
+ v1.7.5</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Dec 12th, 2009 - 4:11:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added support for packages larger than 4 GB.</li>
+ <li><b>GCFScape</b> - Added Open Containing Folder to context menu.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.2.0.</li>
+ <li><b>GCFScape</b> - Fixed formatting of "Items" in the Properties form.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=261#p261">8
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p260"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=260#p260">GCFScape
+ v1.7.4</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 22nd, 2009 - 7:30:09 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.1.2.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=260#p260">6
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p258"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=258#p258">GCFScape
+ v1.7.3</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 27th, 2009 - 8:17:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.1.1.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=258#p258">6
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p257"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=257#p257">GCFScape
+ v1.7.2</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 19th, 2009 - 2:43:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Fixed a crash sorting columns when opening a file of a different type than a
+ previously opened file.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=257#p257">4
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p253"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=253#p253">GCFScape
+ v1.7.1</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 23rd, 2008 - 7:44:31 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.1.0.</li>
+ <li><b>GCFScape</b> - Added VPK file support.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=253#p253">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p252"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=252#p252">GCFScape
+ v1.7.0</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 23rd, 2008 - 4:28:42 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.0.11.</li>
+ <li><b>GCFScape</b> - Fixed support for files over 2 GB.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=252#p252">4
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p251"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=251#p251">GCFScape
+ v1.6.9</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 28th, 2008 - 10:46:17 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added Fragmentation Report tool.</li>
+ <li><b>GCFScape</b> - Added Batch Defragment tool.</li>
+ <li><b>GCFScape</b> - Added regular expression matching.</li>
+ <li><b>GCFScape</b> - Added Disable Warnings option.</li>
+ <li><b>GCFScape</b> - Fixed wildcard matching.</li>
+ <li><b>GCFScape</b> - Splitters now remember their locations.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=251#p251">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p250"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=250#p250">GCFScape
+ v1.6.8</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 18th, 2008 - 5:47:13 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.0.10.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=250#p250">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p247"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=247#p247">GCFScape
+ v1.6.7</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 2nd, 2008 - 7:02:07 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added program selection for unassociated file types.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.0.9.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=247#p247">4
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p243"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=243#p243">GCFScape
+ v1.6.6</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 28th, 2007 - 12:23:51 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.0.8.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=243#p243">5
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p242"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=242#p242">GCFScape
+ v1.6.5</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 18th, 2007 - 12:22:55 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added NCF path auto setting and clearing.</li>
+ <li><b>GCFScape</b> - Added file type icon to properties dialog.</li>
+ <li><b>GCFScape</b> - Added close to File menu.</li>
+ <li><b>GCFScape</b> - Added clear history to Recent Files menu.</li>
+ <li><b>GCFScape</b> - Added validate to Tools menu.</li>
+ <li><b>GCFScape</b> - Added error message for failed associations/disassociations.</li>
+ <li><b>GCFScape</b> - Improved performance.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=242#p242">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p229"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=229#p229">GCFScape
+ v1.6.4</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 15th, 2007 - 8:02:29 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added additional search features.</li>
+ <li><b>GCFScape</b> - Added the ability to associate GCFScape with various formats.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.0.7.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=229#p229">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p220"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=220#p220">GCFScape
+ v1.6.3</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jan 9th, 2007 - 9:32:50 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added configurable columns for custom properties.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.0.6.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=220#p220">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p218"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=218#p218">GCFScape
+ v1.6.2</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 26th, 2006 - 1:53:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Fixed bug in GCF file defragmentation progress.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.0.4.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=218#p218">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p217"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=217#p217">GCFScape
+ v1.6.1</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 12th, 2006 - 1:13:06 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added NCF file support.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.0.3.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=217#p217">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p215"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=215#p215">GCFScape
+ v1.6.0</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 10th, 2006 - 4:42:19 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added the ability to defragment GCF files.</li>
+ <li><b>GCFScape</b> - Added check for missing recent files.</li>
+ <li><b>GCFScape</b> - Fixed initial menu item state bug.</li>
+ <li><b>GCFScape</b> - Fixed potential threading synchronization bug.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.0.2.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=215#p215">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p210"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=210#p210">GCFScape
+ v1.5.1</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 5th, 2006 - 5:06:36 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added the ability to pause extraction and validation.</li>
+ <li><b>GCFScape</b> - Improved drag &amp; drop functionality.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.0.1.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=210#p210">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p207"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=207#p207">GCFScape
+ v1.5.0</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 27th, 2006 - 7:30:42 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added the ability to validate packages.</li>
+ <li><b>GCFScape</b> - Improved accessibility to package and item attributes.</li>
+ <li><b>GCFScape</b> - Improved progress dialog.</li>
+ <li><b>GCFScape</b> - Improved default setting selection.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v2.0.0.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=207#p207">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p175"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=175#p175">GCFScape
+ v1.4.1</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 9th, 2006 - 3:25:38 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Upgraded to HLLib v1.1.8.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=175#p175">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p170"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=170#p170">GCFScape
+ v1.4.0</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jan 17th, 2006 - 8:30:52 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Upgraded to .NET v2.0.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v1.1.7.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=170#p170">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p166"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=166#p166">GCFScape
+ v1.3.1</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 15th, 2005 - 1:26:34 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Improved extraction progress form.</li>
+ <li><b>GCFScape</b> - Fixed properties form refresh bug.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=166#p166">5
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p162"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=162#p162">GCFScape
+ v1.3.0</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 15th, 2005 - 1:13:33 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added Completion attribute to properties form.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v1.1.6.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=162#p162">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p147"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=147#p147">GCFScape
+ v1.2.9</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 15th, 2005 - 5:59:27 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added support for shell icons and descriptions.</li>
+ <li><b>GCFScape</b> - Improved .wad file support.</li>
+ <li><b>GCFScape</b> - Various optimizations.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v1.1.5.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=147#p147">7
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p146"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=146#p146">GCFScape
+ v1.2.8</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 3rd, 2005 - 10:48:53 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added support for wildcards in search strings.</li>
+ <li><b>GCFScape</b> - Added support for Windows temporary folders.</li>
+ <li><b>GCFScape</b> - Improved detection of corrupt packages.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v1.1.4.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=146#p146">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p145"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=145#p145">GCFScape
+ v1.2.7</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 26th, 2005 - 3:10:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added multiple file selection.</li>
+ <li><b>GCFScape</b> - Improved drag &amp; drop functionality.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=145#p145">4
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p129"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=129#p129">GCFScape
+ v1.2.6</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 5th, 2005 - 2:30:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added volatile access mode.</li>
+ <li><b>GCFScape</b> - Files of size 0 B are now treated as valid files.</li>
+ <li><b>GCFScape</b> - Upgraded to HLLib v1.1.3.</li>
+ <li><b>GCFScape</b> - Updated Nem's Tools link.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=129#p129">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p128"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=128#p128">GCFScape
+ v1.2.5</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 30th, 2004 - 7:42:23 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added Verbose console output mode. (Slows down extracting.)</li>
+ <li><b>GCFScape</b> - Added disable file mapping option.</li>
+ <li><b>GCFScape</b> - Incomplete files are now grayed.</li>
+ <li><b>GCFScape</b> - HLLib improvements.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=128#p128">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p127"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=127#p127">GCFScape
+ v1.2.4</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 11th, 2004 - 11:32:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added tool bar.</li>
+ <li><b>GCFScape</b> - Added address bar.</li>
+ <li><b>GCFScape</b> - Added back, forward and up buttons.</li>
+ <li><b>GCFScape</b> - Added support for back and forward mouse buttons.</li>
+ <li><b>GCFScape</b> - Encrypted files are now grayed.</li>
+ <li><b>GCFScape</b> - Other GUI improvements.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=127#p127">5
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p121"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=121#p121">GCFScape
+ v1.2.3</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 30th, 2004 - 6:47:22 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - HLLib fixes.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=121#p121">5
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p117"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=117#p117">GCFScape
+ v1.2.2</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 17th, 2004 - 11:45:15 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Workaround for .NET FolderBrowserDialog bug.</li>
+ <li><b>GCFScape</b> - Forced garbage collection.</li>
+ <li><b>GCFScape</b> - HLLib fixes.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=117#p117">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p114"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=114#p114">GCFScape
+ v1.2.1</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 8th, 2004 - 6:15:36 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added support for BSP packages.</li>
+ <li><b>GCFScape</b> - Double clicking a file shell executes it.</li>
+ <li><b>GCFScape</b> - Added ability to look up extensions in registry.</li>
+ <li><b>GCFScape</b> - Fixed HLLib initialization bug.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=114#p114">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p111"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=111#p111">GCFScape
+ v1.2.0</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 5th, 2004 - 8:48:49 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Reprogrammed to use HLLib.</li>
+ <li><b>GCFScape</b> - Added support for PAK and WAD packages.</li>
+ <li><b>GCFScape</b> - Column headers can sort listbox items.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=111#p111">7
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p109"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=109#p109">GCFScape
+ v1.1.6</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 3rd, 2004 - 7:37:45 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Altered file mapping algorithm to map small blocks instead of one large one.
+ </li>
+ <li><b>GCFScape</b> - Added checks for invalid Windows directory names.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=109#p109">8
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p102"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=102#p102">GCFScape
+ v1.1.5</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 26th, 2004 - 3:34:11 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Removed Beta status.</li>
+ <li><b>GCFScape</b> - Added property form.</li>
+ <li><b>GCFScape</b> - Removed 'Local Copy' column.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=102#p102">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p98"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=98#p98">GCFScape
+ v1.1.4</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 8th, 2004 - 10:44:34 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added support for version 3 GCF files.</li>
+ <li><b>GCFScape</b> - Added new panel in status bar which displays the GCF version number.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=98#p98">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p96"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=96#p96">GCFScape
+ v1.1.3</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 30th, 2004 - 10:39:59 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Figured out GCF versioning and added support for versions 5 and 6.</li>
+ <li><b>GCFScape</b> - Improved error handling.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=96#p96">6
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p94"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=94#p94">GCFScape
+ v1.1.2</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 22nd, 2004 - 11:01:58 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Modified the program to allow it to work with a Steam update (June 21, 2004).
+ </li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=94#p94">4
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p91"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=91#p91">GCFScape
+ v1.1.1</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 17th, 2004 - 3:01:08 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Modified the program to allow it to work with a Steam update (June 16, 2004).
+ </li>
+ <li><b>GCFScape</b> - Added 'Local Copy' column. If true a local copy of the file should exist on your
+ hard drive.</li>
+ <li><b>GCFScape</b> - Added 'Go To Directory' button. This will allow users to find the directory a
+ search result is located in.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=91#p91">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p80"
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=80#p80">GCFScape
+ v1.1.0</a> - <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 10th, 2004 - 1:49:57 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>GCFScape</b> - Added the ability to search for files within a GCF file.</li>
+ <li><b>GCFScape</b> - Added extraction progress bar and abort button.</li>
+ <li><b>GCFScape</b> - Added the ability to select and extract multiple items in the list box.</li>
+ <li><b>GCFScape</b> - Extracting several items no longer visually locks up GCFScape.</li>
+ <li><b>GCFScape</b> - GCFScape now remembers its position, window state and last extraction directory.
+ </li>
+ <li><b>GCFScape</b> - Fixed bug which cased crash when shell executing a file without a default
+ application.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=80#p80">7
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">GCFScape</span></div>
+ <div class="content"><span class="title">» <a href="../pages/GCFScape.html">About</a></span><br>
+ <span class="title">» <a href="../pages/GCFScape-Download.html">Download</a></span><br>
+ <span class="title">» <a href="GCFScape-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="GCFScape-FAQ.html">FAQ</a></span><br>
+ <span class="title">» <a href="GCFScape-GCF_File_Format.html">GCF
+ File Format</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?p=29">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?p=29&amp;action=addauthor">Register</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?p=29&amp;action=retrievepassword">Retrieve
+ Password</a></span><br>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=216&amp;o=15#c4237">GCFScape
+ v1.6.0 And HLLib v2.0.2</a> (<a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=13659">allenlisa1987</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=30&amp;o=0#c4236">leray20
+ - Le Ray</a> (<a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=13657">Conor1234</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=23&amp;o=0#c4235">Auto
+ Seamer</a> (<a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=13657">Conor1234</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=246&amp;o=0#c4234">Not
+ Dead Yet</a> (<a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=13656">jenkinK</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=111&amp;o=0#c4233">GCFScape
+ v1.2.0</a> (<a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=13655">teririvera</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=13660">seeratpc</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20190508191349/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/MAP_Viewer-Requirements.html b/subpages/MAP_Viewer-Requirements.html
new file mode 100644
index 0000000..5587db6
--- /dev/null
+++ b/subpages/MAP_Viewer-Requirements.html
@@ -0,0 +1,232 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p64"
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=64#p64">MAP
+ Viewer Requirements</a> - <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 6th, 2003 - 9:50:53 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>System Requirements:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20171116085429/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&amp;displaylang=en">.NET
+ Framework</a></li>
+ <li>133 MHz Pentium Class CPU or equivalent.</li>
+ <li>48 MB RAM</li>
+ <li>3D Video Adaptor</li>
+ <li>Supported Operating Systems:
+ <ul>
+ <li>Microsoft Windows» Server 2003</li>
+ <li>Windows XP Professional</li>
+ <li>Windows XP Home Edition </li>
+ <li>Windows 2000</li>
+ <li>Windows Millennium Edition</li>
+ <li>Windows 98 </li>
+ <li>Microsoft Windows NT» 4.0 Service Pack 6a </li>
+ </ul>
+ </li>
+ </ul>
+
+ <b>System Recommendations:</b>
+ <ul>
+ <li>450 MHz Pentium II Class CPU or equivalent.</li>
+ <li>96 MB RAM</li>
+ <li>3D Video Adaptor with latest drivers (GeForce, ATI, Matrox etc.)</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=64#p64">4
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">MAP Viewer</span></div>
+ <div class="content"><span class="title">» <a href="../pages/MAP_Viewer.html">About</a></span><br>
+ <span class="title">» <a href="../pages/MAP_Viewer-Download.html">Download</a></span><br>
+ <span class="title">» <a href="MAP_Viewer-Revision History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="MAP_Viewer-Requirements.html">Requirements</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?p=23">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?p=23&amp;action=addauthor">Register</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?p=23&amp;action=retrievepassword">Retrieve
+ Password</a></span><br>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=178&amp;o=105#c4044">VTFEdit
+ v1.2.5 Full</a> (<a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=13322">iipa</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
+ FAQ</a> (<a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=205&amp;o=210#c4037">About
+ Crafty</a> (<a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=13329">Bootsjr</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171116085429/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/MAP_Viewer-Revision History.html b/subpages/MAP_Viewer-Revision History.html
new file mode 100644
index 0000000..e885597
--- /dev/null
+++ b/subpages/MAP_Viewer-Revision History.html
@@ -0,0 +1,211 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
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+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
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+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
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+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p67"
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=67#p67">MAP
+ Viewer v1.0.1</a> - <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 2nd, 2003 - 8:02:59 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>MV</b> - Texture property viewing.</li>
+ <li><b>MV</b> - Better console updating.</li>
+ <li><b>MV</b> - Load bug fixed on computers using different decimal notation conventions.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=67#p67">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">MAP Viewer</span></div>
+ <div class="content"><span class="title">» <a href="../pages/MAP_Viewer.html">About</a></span><br>
+ <span class="title">» <a href="../pages/MAP_Viewer-Download.html">Download</a></span><br>
+ <span class="title">» <a href="MAP_Viewer-Revision History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="MAP_Viewer-Requirements.html">Requirements</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
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+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
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+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
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+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=178&amp;o=105#c4044">VTFEdit
+ v1.2.5 Full</a> (<a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?a=13322">iipa</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
+ FAQ</a> (<a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=205&amp;o=210#c4037">About
+ Crafty</a> (<a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?a=13329">Bootsjr</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
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+ class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
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+ href="https://web.archive.org/web/20171116085242/http://nemesis.thewavelength.net/rss/?page=1">RSS
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+ 2.0 (Comments)</a></span><br>
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+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Miscellaneous-HLLib.html b/subpages/Miscellaneous-HLLib.html
new file mode 100644
index 0000000..3c27f32
--- /dev/null
+++ b/subpages/Miscellaneous-HLLib.html
@@ -0,0 +1,626 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p108"
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=108#p108">HLLib</a>
+ - <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 23rd, 2005 - 6:32:20 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+
+ <p>HLLib is a package library for Half-Life that abstracts several package formats and provides a simple
+ interface for all of them. HLLib is written in native C++ but exposes both a C and C++ interface which
+ can be used in any C or C++ application (additional languages may also use the library with standard C
+ imports). HLLib works natively in both Windows (x86 and x64) and Linux. BSP, GCF, NCF, PAK, VPK, WAD,
+ XZP and uncompressed ZIP package formats are supported.</p>
+
+ <p>HLLib is an open source library licensed under the LGPL. It comes with the source code and binaries
+ necessary to use it. An example application called HLExtract, which is licensed under the GPL, is also
+ included. HLExtract is a command line utility written in C that can load all HLLib supported packages
+ and extract multiple items from them while maintaining their directory structure. Also included is a
+ C# HLExtract port called HLExtract.Net.</p>
+
+ <b>Download:</b>
+
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/files/files/hllib246.zip">HLLib
+ v2.4.6 Archive (411 KB)</a></li>
+ <li><a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/files/files/hllib118.zip">HLLib
+ v1.1.8 Archive (186 KB)</a></li>
+ </ul>
+
+ <b>GridMount:</b>
+
+ <p>A <a href="https://web.archive.org/web/20190508145039/http://code.google.com/p/macfuse/">MacFUSE</a>
+ file system handler called <a
+ href="https://web.archive.org/web/20190508145039/http://yaakovs.wordpress.com/projects/gridmount/">GridMount</a>
+ is available for those looking to run HLLib on a Mac.</p>
+
+ <b>Java Wrapper:</b>
+
+ <p>A Java wrapper is available for those looking to use HLLib in Java. It can be found on <a
+ href="https://web.archive.org/web/20190508145039/http://sourceforge.net/projects/jhllib/">SourceForge</a>.
+ </p>
+
+ <b>Revision History:</b>
+
+ <br><br>
+
+ v2.4.6
+ <ul>
+ <li>Modified VPF file support to handle the removal of a null terminator from the end of the
+ directory.</li>
+ </ul>
+
+ v2.4.5
+ <ul>
+ <li>Added support for new SGA file format (v6).</li>
+ <li>Added support for new SGA file format (v7).</li>
+ </ul>
+
+ v2.4.4
+ <ul>
+ <li>Fixed support for VPK file format (v1).</li>
+ </ul>
+
+ v2.4.3
+
+ <ul>
+ <li>Added support for new VPK file format (v2).
+ </li>
+ <li>Added SGA file support.
+ </li>
+ <li>Added ZIP deflate support.
+ </li>
+ </ul>
+
+ v2.4.2
+
+ <ul>
+ <li>Fixed crash when opening VBSP files with no pak file lump.
+ </li>
+ </ul>
+
+
+ v2.4.1
+
+ <ul>
+ <li>Fixed crash in CProcStream.
+ </li>
+ <li>Fixed VPK signature check.
+ </li>
+ <li>Workaround for crash in .Net wrapper.
+ </li>
+ </ul>
+
+ v2.4.0
+
+ <ul>
+ <li>Added support for GCF files larger than 4 GB.
+ </li>
+ </ul>
+
+ v2.3.0
+
+ <ul>
+ <li>Added support for x64.
+ </li>
+ <li>Added Visual Studio 2010 solution.
+ </li>
+ <li>Added Visual Studio 2008 solution..
+ </li>
+ <li>Removed Visual Studio 2003 solution.
+ </li>
+ </ul>
+
+ v2.2.0
+
+ <ul>
+ <li>Added support for packages larger than 4 GB.
+ </li>
+ </ul>
+
+ v2.1.2
+
+ <ul>
+ <li>Added support for new VBSP file format.
+ </li>
+ </ul>
+
+ v2.1.1
+
+ <ul>
+ <li>Added support for new VPK file format.
+ </li>
+ <li>Added VPK file validation.
+ </li>
+ <li>Fixed crash when closing VPK files.
+ </li>
+ </ul>
+
+ v2.1.0
+
+ <ul>
+ <li>Added VPK file support.
+ </li>
+ </ul>
+
+ v2.0.11
+
+ <ul>
+ <li>Added VBSP .lmp support.
+ </li>
+ <li>Fixed support for files over 2 GB.
+ </li>
+ </ul>
+
+ v2.0.10
+
+ <ul>
+ <li>Added Last Version Played attribute to NCF file.
+ </li>
+ <li>Fixed change to directory entry folder terminator.
+ </li>
+ </ul>
+
+ v2.0.9
+
+ <ul>
+ <li>Added Last Version Played attribute to GCF file.
+ </li>
+ </ul>
+
+ v2.0.8
+
+ <ul>
+ <li>Improved GCF version check.
+ </li>
+ <li>Fixed fragmentation header checksum after defragment.
+ </li>
+ </ul>
+
+ v2.0.7
+
+ <ul>
+ <li>Added different search string comparisons.
+ </li>
+ <li>Added Visual Studio 2005 solution.
+ </li>
+ <li>Improved package type tests.
+ </li>
+ </ul>
+
+ v2.0.6
+
+ <ul>
+ <li>Added generic write support to mapping interface.
+ </li>
+ <li>Added no recurse option to FindFirst()/FindNext().
+ </li>
+ <li>Improved package item attribute consistency.
+ </li>
+ <li>Fixed GCC visibility support.
+ </li>
+ <li>Fixed unnecessary GCF bounds check.
+ </li>
+ <li>Fixed BSP unused lump check.</li>
+ </ul>
+
+ v2.0.5
+
+ <ul>
+ <li>Added Linux support.
+ </li>
+ <li>Fixed near infinite find next recursion.
+ </li>
+ </ul>
+
+ v2.0.4
+
+ <ul>
+ <li>Fixed bug in GCF file defragmentation progress.
+ </li>
+ </ul>
+
+ v2.0.3
+
+ <ul>
+ <li>Added NCF file support.
+ </li>
+ </ul>
+
+ v2.0.2
+
+ <ul>
+ <li>Added GCF file defragmentation.
+ </li>
+ <li>Added fragmentation property to GCF files.
+ </li>
+ <li>Added Dark Messiah VBSP support.
+ </li>
+ <li>Fixed hlPackageCreateStream() bug.
+ </li>
+ <li>Fixed CMapping::GetTotalMemoryUsed() calculation.
+ </li>
+ <li>Fixed PAK file path parsing.
+ </li>
+ <li>Improved error messages.
+ </li>
+ <li>Improved file mapping performance.
+ </li>
+ </ul>
+
+ v2.0.1
+
+ <ul>
+ <li>Added memory tracking.
+ </li>
+ <li>Improved view management.
+ </li>
+ <li>Fixed memory mapping bug.
+ </li>
+ <li>Fixed user data bug in proc reader.
+ </li>
+ <li>Fixed WAD file GetImageData() bug.
+ </li>
+ <li>Fixed default mapping stream view size.
+ </li>
+ <li>Fixed a minor memory leak.
+ </li>
+ </ul>
+
+ v2.0.0
+
+ <ul>
+ <li>Rewrote entire library.</li>
+ <li>Open packages from anywhere (files, memory, abstract streams).</li>
+ <li>Get package and item attributes.</li>
+ <li>Stream package data.</li>
+ <li>Validate package data.</li>
+ <li>Added a C wrapper.</li>
+ <li>Improved and optimized package loading code.</li>
+ <li>Improved package detection.</li>
+ </ul>
+
+ v1.1.8
+
+ <ul>
+ <li>Added XZP file support.</li>
+ </ul>
+
+ v1.1.7
+
+ <ul>
+ <li>Added Source engine BSP support.</li>
+ </ul>
+
+ v1.1.6
+
+ <ul>
+ <li>Added mipmap level option to CWADFile.</li>
+ </ul>
+
+ v1.1.5
+
+ <ul>
+ <li>Improved WAD file support.</li>
+ </ul>
+
+ v1.1.4
+
+ <ul>
+ <li>Improved detection of corrupt packages.</li>
+ </ul>
+
+ v1.1.3
+
+ <ul>
+ <li>Extended CGCFFile.</li>
+ <li>Extended CFileMapping and CPrimitiveFileMapping to allow for volatile access.</li>
+ <li>Fixed CPackageUtility::Extract() bug caused by illegal characters.</li>
+ <li>Files of size 0 B are now treated as valid files.</li>
+ </ul>
+
+ v1.1.2
+
+ <ul>
+ <li>Extended CPackage.</li>
+ <li>Extended CMappedPackage.</li>
+ <li>Improved error messages for system calls.</li>
+ </ul>
+
+ v1.1.1
+
+ <ul>
+ <li>Fixed last error not being set in CMappedPackage::Open().</li>
+ </ul>
+
+ v1.1.0
+
+ <ul>
+ <li>Rewrote mapping code to be more flexible.</li>
+ <li>Packages located on disk or in memory can now be loaded.</li>
+ <li>Optimized file mapping.</li>
+ <li>Fixed CPackage::Root bug.</li>
+ <li>Fixed CGCFFile::GetFileSizeOnDisk() bug.</li>
+ </ul>
+
+ v1.0.4
+
+ <ul>
+ <li>Fixed CPackage memory leak.</li>
+ <li>Fixed CMappedPackage initialization bug.</li>
+ <li>Fixed CMappedPackage deinitialization bug.</li>
+ <li>Changed CDirectoryItem::Parent to a CDirectoryFolder.</li>
+ <li>Extended CWADFile.</li>
+ <li>Added CBSPFile which acts like CWADFile on a BSP's textures.</li>
+ </ul>
+
+ v1.0.3
+
+ <ul>
+ <li>Extended CWADFile.</li>
+ <li>Changed GetFileSizeEx() to GetFileSize() (Not all versions of Windows supported the former).</li>
+ </ul>
+
+ v1.0.2
+
+ <ul>
+ <li>Extended CPackage.</li>
+ <li>Extended CGCFFile.</li>
+ <li>Converted from bool to BOOL.</li>
+ <li>HLLib now used by GCFScape.</li>
+ </ul>
+
+ v1.0.1
+
+ <ul>
+ <li>Added callback functionality to CPackageUtility::Extract().</li>
+ <li>Extended CGCFFile.</li>
+ <li>Minor bug fixes.</li>
+ </ul>
+
+ v1.0.0
+
+ <ul>
+ <li>Original build.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jan 22nd, 2017 - 6:09:30 pm</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=108#p108">40
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p157"
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=157#p157">libhl</a>
+ - <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 23rd, 2005 - 6:30:02 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>About:</b>
+
+ <p>SavannahLion of HLPD has ported my HLLib library to Linux. The port has been dubbed libhl and
+ contains a HLExtract clone Slatch.</p>
+
+ <b>Download:</b>
+
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20190508145039/http://half-lifepd.planethalflife.gamespy.com/modules.php?name=Downloads&amp;cid=1">HLPD</a>
+ </li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jun 17th, 2006 - 4:30:24 pm</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=157#p157">14
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Miscellaneous</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?p=35">HLLib</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?p=39">PS
+ VTF Plug-In</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?p=50">PDN
+ VTF Plug-In</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?p=56">Open
+ Now!</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?p=20">wad2bmp</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?p=19">Auto
+ Seamer</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?p=18">BSP
+ View</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?p=35">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
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+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?p=35&amp;action=addauthor">Register</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?p=35&amp;action=retrievepassword">Retrieve
+ Password</a></span><br>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=216&amp;o=15#c4237">GCFScape
+ v1.6.0 And HLLib v2.0.2</a> (<a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?a=13659">allenlisa1987</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=30&amp;o=0#c4236">leray20
+ - Le Ray</a> (<a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?a=13657">Conor1234</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=23&amp;o=0#c4235">Auto
+ Seamer</a> (<a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?a=13657">Conor1234</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=246&amp;o=0#c4234">Not
+ Dead Yet</a> (<a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?a=13656">jenkinK</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=111&amp;o=0#c4233">GCFScape
+ v1.2.0</a> (<a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?a=13655">teririvera</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?a=13659">allenlisa1987</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20190508145039/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Terrain_Generator-FAQ.html b/subpages/Terrain_Generator-FAQ.html
new file mode 100644
index 0000000..a337621
--- /dev/null
+++ b/subpages/Terrain_Generator-FAQ.html
@@ -0,0 +1,340 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p40"
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=40#p40">Terrain
+ Generator FAQ</a> - <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 11:34:58 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Terrain Generator I get the following error message:<br><i>"The application
+ failed to initialize properly (0xc0000135). Click ok to terminate the application."</i>
+ </p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Terrain Generator is written in C# .NET and such as requires the .NET runtimes to run. See
+ the <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?p=9">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Terrain Generator I get the following error message:<br><i>"A required .DLL
+ file, MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Terrain Generator is written in C++ .NET and such as requires the .NET runtimes to run. See
+ the <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?p=9">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Can I use Terrain Generator in a commercial project?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Terrain Generator is freeware and any content created by it is the sole property of the
+ creator. As such any content created by TG may be distributed for both commercial and
+ non-commercial purposes at the creators will. The only restriction as stated (I hope) in
+ TG's readme is that the software itself my not be redistributed commercially or used to
+ promote the distribution of a commercial product. (i.e. You can package it on a CD and then
+ sell that CD.)</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I load textures into TG?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>
+
+ From the <i>Tools</i> menu select <i>Options</i> and navigate to the <i>Packages</i> tab.
+ The <i>Add Package</i> button can be used to load Half-Life WAD3 texture packages and the
+ <i>Add Folder</i> can be used to load .bmp, .jpg, .tga and .wal textures from a folder on
+ your hard drive. You must first start a terrain before you can access the tools menu.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How can I move the camera in the 3D view?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>To rotate the camera press and hold your right mouse button in the 3D view and move it
+ around. To position the camera use your arrow or WASD keys.</p>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Oct 12th, 2003 - 4:32:02 pm</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=40#p40">113
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Terrain Generator</span></div>
+ <div class="content"><span class="title">» <a href="../pages/Terrain_Generator.html">About</a></span><br>
+ <span class="title">» <a href="../pages/Terrain_Generator-Download.html">Download</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-FAQ.html">FAQ</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-Tutorials.html">Tutorials</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-User_Created_Maps.html">User
+ Created Maps</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?p=13">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
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+ Password</a></span><br>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4040">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=13286">saqi55</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
+ FAQ</a> (<a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=205&amp;o=210#c4037">About
+ Crafty</a> (<a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=13289">bulletblaze3</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
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+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Terrain_Generator-Requirements.html b/subpages/Terrain_Generator-Requirements.html
new file mode 100644
index 0000000..dd82fed
--- /dev/null
+++ b/subpages/Terrain_Generator-Requirements.html
@@ -0,0 +1,236 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p39"
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=39#p39">Terrain
+ Generator Requirments</a> - <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 11:33:41 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>System Requirements:</b>
+ <ul>
+ <li><a
+ href="https://web.archive.org/web/20170809225649/http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&amp;displaylang=en">.NET
+ Framework</a></li>
+ <li>133 MHz Pentium Class CPU or equivalent.</li>
+ <li>48 MB RAM</li>
+ <li>3D Video Adaptor</li>
+ <li>Supported Operating Systems:
+ <ul>
+ <li>Microsoft Windows» Server 2003</li>
+ <li>Windows XP Professional</li>
+ <li>Windows XP Home Edition </li>
+ <li>Windows 2000</li>
+ <li>Windows Millennium Edition</li>
+ <li>Windows 98 </li>
+ <li>Microsoft Windows NT» 4.0 Service Pack 6a </li>
+ </ul>
+ </li>
+ </ul>
+
+ <b>System Recommendations:</b>
+ <ul>
+ <li>450 MHz Pentium II Class CPU or equivalent.</li>
+ <li>96 MB RAM</li>
+ <li>3D Video Adaptor with latest drivers (GeForce, ATI, Matrox etc.)</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Aug 5th, 2003 - 10:57:34 am</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=39#p39">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Terrain Generator</span></div>
+ <div class="content"><span class="title">» <a href="../pages/Terrain_Generator.html">About</a></span><br>
+ <span class="title">» <a href="../pages/Terrain_Generator-Download.html">Download</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-FAQ.html">FAQ</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-Tutorials.html">Tutorials</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-User_Created_Maps.html">User
+ Created Maps</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?p=10">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
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+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
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+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?p=10&amp;action=addauthor">Register</a></span><br>
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+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?p=10&amp;action=retrievepassword">Retrieve
+ Password</a></span><br>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4040">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=13286">saqi55</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
+ FAQ</a> (<a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=205&amp;o=210#c4037">About
+ Crafty</a> (<a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=13287">hikigaya</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/rss/?page=1">RSS
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+ href="https://web.archive.org/web/20170809225649/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
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+ 2.0 (Comments)</a></span><br>
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+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Terrain_Generator-Revision_History.html b/subpages/Terrain_Generator-Revision_History.html
new file mode 100644
index 0000000..dc85296
--- /dev/null
+++ b/subpages/Terrain_Generator-Revision_History.html
@@ -0,0 +1,653 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p224"
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=224#p224">Terrain
+ Generator v3.0.5</a> - <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 15th, 2007 - 4:16:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>TG</b> - Added support for OBJ and SMF exportation.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=224#p224">4
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p136"
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=136#p136">Terrain
+ Generator v3.0.4</a> - <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 5th, 2005 - 3:33:44 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>TG</b> - Updated Nem's Tools links.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=136#p136">5
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p135"
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=135#p135">Terrain
+ Generator v3.0.3</a> - <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 5th, 2005 - 3:33:12 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>TG</b> - Added new locking tool.</li>
+ <li><b>TG</b> - Added VMF grouping option.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=135#p135">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p134"
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=134#p134">Terrain
+ Generator v3.0.2</a> - <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 5th, 2005 - 3:32:36 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>TG</b> - Added VMF terrain simplification option.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=134#p134">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p133"
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=133#p133">Terrain
+ Generator v3.0.1</a> - <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 5th, 2005 - 3:32:04 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>TG</b> - Added support for VMF exportation.</li>
+ <li><b>TG</b> - Added ability to shell execute files.</li>
+ <li><b>TG</b> - Fixed camera.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=133#p133">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p132"
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=132#p132">Terrain
+ Generator v3.0.0</a> - <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 5th, 2005 - 3:31:03 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>TG</b> - Rewrote application in C#.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=132#p132">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p22"
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=22#p22">Terrain
+ Generator v2.2.0</a> - <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 5:19:48 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>TG-Generation</b> - New Fault fractal algorithm added.</li>
+ <li><b>TG-Generation</b> - New Circle fractal algorithm added.</li>
+ <li><b>TG-Generation</b> - New Particle fractal algorithm added.</li>
+ <li><b>TG-Generation</b> - Diamond-Square fractal algorithm updated.</li>
+ <li><b>TG-Generation</b> - New Normalization option added.</li>
+ <li><b>TG-Generation</b> - New Flatten Zero Area factorial based smoothing option added.</li>
+ <li><b>TG-Tools</b> - New in-editor Scaling pass added.</li>
+ <li><b>TG-Tools</b> - New smooth tool option of jumping to the average height value.</li>
+ <li><b>TG-Tools</b> - 'Subscript Out Of Range' error in Noise tool fixed.</li>
+ <li><b>TG-Misc</b> - Q and E keys can be used to rotate camera left and right.</li>
+ <li><b>TG-Misc</b> - Home and End keys can be used to rotate camera up and down.</li>
+ <li><b>NOTE</b> - The terrain must be square and its length a factor of two for the Diamond-Square
+ algorithm to work.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=22#p22">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p21"
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=21#p21">Terrain
+ Generator v2.1.0</a> - <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 5:17:24 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>TG-Tools</b> - New Mountain/Valley tool added. (Quite dissimilar to the Raise/Lower tool.)</li>
+ <li><b>TG-Tools</b> - New Noise tool added.</li>
+ <li><b>TG-Tools</b> - Random Noise Pass button added.</li>
+ <li><b>TG-Tools</b> - Option to ignore locked points without having to remove them.</li>
+ <li><b>TG-Tools</b> - Option to highlight all directly effected squares on all tools (Except the
+ Mountain/Valley tool).</li>
+ <li><b>TG-Tools</b> - Smooth And Raise/Lower tools accelerate vertex movement on vertecies that are
+ way off the average.</li>
+ <li><b>TG-Tools</b> - Touch Up Keys (Page Up and page Down) lock selected triangle when in use, they
+ also override mouse movement.</li>
+ <li><b>TG-Tools</b> - Option to show coordinates of locked points in 3D window.</li>
+ <li><b>TG-Misc</b> - New tool icons.</li>
+ <li><b>TG-Misc</b> - Highlight option not being remembered fixed.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=21#p21">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p20"
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=20#p20">Terrain
+ Generator v2.0.0</a> - <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 5:15:27 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>TG-General</b> - Total rewrite with tones of optimizations.</li>
+ <li><b>TG-General</b> - New faster coordinate system.</li>
+ <li><b>TG-General</b> - .TGM file type revised to binary format for large loading and saving speed
+ increases.</li>
+ <li><b>TG-General</b> - Collision improved.</li>
+ <li><b>TG-Tools</b> - All tools heavily optimized.</li>
+ <li><b>TG-Tools</b> - Raise Lower tool now has 'smart' code to help keep the terrain smooth during
+ alterations.</li>
+ <li><b>TG-Tools</b> - Smooth Tool now slowly smoothes terrain in accordance with radial or linear
+ based threshold code.</li>
+ <li><b>TG-Tools</b> - In editor Smoothing Pass almost instantaneous.</li>
+ <li><b>TG-Tools</b> - 'Touch Up' tool added for single vertex manipulation. PageUp and PageDown keys
+ can also be used with it.</li>
+ <li><b>TG-Tools</b> - 'Touch Up' tool can also be used to lock vertices from moving. Simply Press 'L'
+ when the desired vertex is selected to lock it.</li>
+ <li><b>TG-Tools</b> - Locked vertices are saved.</li>
+ <li><b>TG-Tools</b> - New flatten radiuses added.</li>
+ <li><b>TG-Tools</b> - Smart move configuration options.</li>
+ <li><b>TG-Tools</b> - Three level undo.</li>
+ <li><b>TG-Tools</b> - Tool info box added.</li>
+ <li><b>TG-Export</b> - Terrain can be exported as any style. And changed any time.</li>
+ <li><b>TG-Export</b> - New 'Best Fit' exportation style that faces the hypotenuse of the triangles
+ with that of the contours of the terrain. Where possible squares are exported too.</li>
+ <li><b>TG-Export</b> - Export terrain as ground or cave.</li>
+ <li><b>TG-Export</b> - Export .BMP height maps of terrain.</li>
+ <li><b>TG-Rendering</b> - New solid and wireframe mixture rendermode.</li>
+ <li><b>TG-Generation</b> - All new map generation options heavily optimized.</li>
+ <li><b>TG-Generation</b> - You can specify the dimensions of the terrain in triangles now.</li>
+ <li><b>TG-Generation</b> - Three new smoothing modes added (Linear, Radial With Oversampling, Linear
+ With Oversampling).</li>
+ <li><b>TG-Generation</b> - Fractal 'Random Seeding Only' option added.</li>
+ <li><b>TG-Generation</b> - New fractal Diamond Algorithm for creating realistic hilly terrain.</li>
+ <li><b>TG-Generation</b> - Many new options for the Diamond Algorithm.</li>
+ <li><b>TG-Generation</b> - Invert Colors option added to height map generation.</li>
+ <li><b>TG-Misc</b> - Make use of the new True Vision 5.7.1 engine for faster fps and more
+ compatibility.</li>
+ <li><b>TG-Misc</b> - Recent TGM menu increased to 8.</li>
+ <li><b>TG-Misc</b> - Memory leak fixed.</li>
+ <li><b>TG-Misc</b> - A million little things I know I've forgot.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=20#p20">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p19"
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=19#p19">Terrain
+ Generator v1.3.1</a> - <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 5:08:26 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>TG</b> - Radial smoothing pass button added for in editor smoothing passes, has a progress bar
+ and uses the same threshold as the smooth tool.</li>
+ <li><b>TG</b> - Smooth button's large radius radial smoothing code actually is a large radius.</li>
+ <li><b>TG</b> - Progress bar for saving, opening, and exporting terrain.</li>
+ <li><b>TG</b> - Camera configuration form.</li>
+ <li><b>TG</b> - Program remembers its rendermode (Solid, Wireframe or Points.)</li>
+ <li><b>TG</b> - Max number of new map Radial Smoothing Passes increased to 45.</li>
+ <li><b>TG</b> - Program crashing when the triangle length is set to "" fixed.</li>
+ <li><b>TG</b> - Program not accepting odd numbers for the number of X and Y blocks fixed. It'll accept
+ any values greater then 4.</li>
+ <li><b>TG</b> - Small memory usage optimizations.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=19#p19">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p18"
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=18#p18">Terrain
+ Generator v1.3.0</a> - <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 5:06:57 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>TG</b> - Height map generation option. Supports .bmp, .jpg, and .gif files. Height multiplier
+ option.</li>
+ <li><b>TG</b> - Radial Smoothing Option in New map form with options of threshold and passes.</li>
+ <li><b>TG</b> - Smooth button has a Radial Smoothing option in its configuration menu. Works the same
+ as the Radial smoothing in the new map form.</li>
+ <li><b>TG</b> - Raise / Lower button also has a Radial Smoothing option in its configuration menu.
+ </li>
+ <li><b>TG</b> - New map form modified to use tabs because it was getting pretty big.</li>
+ <li><b>TG</b> - New Map form progress bar shows all stages and tells you what one its on.</li>
+ <li><b>TG</b> - Mouse inverse movement option.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=18#p18">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p17"
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=17#p17">Terrain
+ Generator v1.2.0</a> - <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 5:05:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>TG</b> - Hint brush option added. Program remembers what maps you've told it to export the hint
+ brushes to and the textures assigned to the hint brushes (the skip and hint textures). These can
+ also be changed in the map properties form (for compatibility with other games etc).</li>
+ <li><b>TG</b> - Mixed Style added to the new map form. It's basically a mix of all three styles (X,
+ //, and \\), which I added to make the terrain seem more random.</li>
+ <li><b>TG</b> - Rewrote Slope Generation code to produce an almost completely flat surface without the
+ weird ridge (the only reason it isn't is because it gets knocked to the grid). The new code is far
+ faster, and the value bar is now out of 256, 256 having a peak at the 4096 limit, and 1 being
+ virtually flat.</li>
+ <li><b>TG</b> - Sky Box Option added. It works pretty much the same way as the hint brushes.</li>
+ <li><b>TG</b> - Export Again button added, map remembers where it was last exported to.</li>
+ <li><b>TG</b> - Pressing "Cancel" in the New Map form loosing the path to the current TGM file fixed.
+ </li>
+ <li><b>TG</b> - "Save" button not being enabled even though it should be fixed.</li>
+ <li><b>TG</b> - Program remembers its width and height if not minimized or maximized.</li>
+ <li><b>TG</b> - In vertex mode, the vertex origin is displayed instead of the triangles origin.</li>
+ <li><b>TG</b> - Hovering your mouse over the "Steepness" slider bar gives you the angle in degrees and
+ the maximum elevation change.</li>
+ <li><b>TG</b> - Editor texture Dialog Box altered to show all supported files.</li>
+ <li><b>TG</b> - Export Filename automatically filled in with TGMname.map.</li>
+ <li><b>NOTE</b> - The TGM file format has slightly changed, old TGM files will be converted to the new
+ format automatically when next saved but new TGM files will not be compatible with older versions of
+ TG.</li>
+ <li><b>NOTE</b> - The sky box button adds a bottom brush to the box because using the X/Y axis
+ manipulation button it is possible to create a leak (as the side of the terrain can be made not to
+ be a straight line). If this is not the case in your map I'd recommend you delete it as the bottom
+ faces of all the terrain brushes won't be deleted by zoners if you don't.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=17#p17">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p16"
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=16#p16">Terrain
+ Generator v1.1.1</a> - <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 5:03:08 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>TG</b> - Option to generate sloped terrain in the new map form with options of axes, direction,
+ and steepness.</li>
+ <li><b>TG</b> - New movement mode added to Raise/Lower tool where the ground moves to your mouse as
+ opposed to with.</li>
+ <li><b>TG</b> - Option to highlight triangles in red. (Works in wireframe too.) In vertex mode a box
+ is drawn around the vertex.</li>
+ <li><b>TG</b> - Moving the Scroll Wheel on your mouse changes the selected vertex that is used in the
+ raise/lower vertex mode.</li>
+ <li><b>TG</b> - X/Y axes manipulation code changed to that of the new Raise/Lower code, no options are
+ given, its just easier to use this way.</li>
+ <li><b>TG</b> - W,A,S,D keys can be used to move now.</li>
+ <li><b>TG</b> - Undo deleting all the triangles fixed.</li>
+ <li><b>TG</b> - Configuration button added to toolbar because its pretty useful.</li>
+ <li><b>TG</b> - Missing icons added.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=16#p16">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p15"
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=15#p15">Terrain
+ Generator v1.1.0</a> - <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 5:01:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>TG</b> - Option to generate random terrain in the new map form with the options of maximum
+ direct alteration, maximum indirect alteration, direction and frequency of alterations.</li>
+ <li><b>TG</b> - "Triangle" Or "Vertex" Raise/Lower modes added.</li>
+ <li><b>TG</b> - Unsaved files now give you the standard Yes, No, Cancel question when a new file is
+ going to be loaded etc.</li>
+ <li><b>TG</b> - Configuration menu for Raise/Lower and X/Y axis manipulation tool added. Its actually
+ pretty useful, I'd recommend you check it out.</li>
+ <li><b>TG</b> - Missing configuration menu for smooth tool fixed.</li>
+ <li><b>TG</b> - ViewFrustum (Distance you can see) changed to almost infinity.</li>
+ <li><b>TG</b> - If you specify another skybox for the editor, that skybox will also be written to the
+ .map file.</li>
+ <li><b>TG</b> - Redo button added.</li>
+ <li><b>TG</b> - Undo code improved.</li>
+ <li><b>TG</b> - Mip Mapping option added.</li>
+ <li><b>TG</b> - Temp .tgm files saved as .tmp to avoid confusion.</li>
+ <li><b>TG</b> - When viewing in point mode the background color is changed to black so you can
+ actually see the points.</li>
+ <li><b>TG</b> - Limit of five recent files instead of the original four.</li>
+ <li><b>TG</b> - X/Y Axis Manipulation tool now called that (whoops.)</li>
+ <li><b>TG</b> - Little saving bug fixed. (Shouldn't effect anything you've already done.)</li>
+ <li><b>TG</b> - Little startup bug where "New Map" form was quickly loaded then unloaded fixed.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=15#p15">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p14"
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=14#p14">Terrain
+ Generator v1.0.1</a> - <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 4:58:15 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>TG</b> - Triangle selection code totally improved, feels 100 times more accurate and natural.
+ </li>
+ <li><b>TG</b> - New tool that allows you to manipulate the triangles on an X/Y axis bases.</li>
+ <li><b>TG</b> - Little bug where the texture scales you specified weren't being written to the .map
+ file fixed.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=14#p14">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Terrain Generator</span></div>
+ <div class="content"><span class="title">» <a href="../pages/Terrain_Generator.html">About</a></span><br>
+ <span class="title">» <a href="../pages/Terrain_Generator-Download.html">Download</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-FAQ.html">FAQ</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-Tutorials.html">Tutorials</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-User_Created_Maps.html">User
+ Created Maps</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
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+ <div><input type="text" name="username" class="textbox" autocomplete="off"
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+ <div><input type="password" name="password" class="textbox" autocomplete="off"
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+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
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+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=13286">saqi55</a>)</span><br><span
+ class="title">» <a
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+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
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+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
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+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
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+ <div class="content"><span class="title">» <a
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+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
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+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
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+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
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+ v1.2.5 Full</a></span><br><span class="title">» <a
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+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
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+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810043807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Terrain_Generator-Tutorials.html b/subpages/Terrain_Generator-Tutorials.html
new file mode 100644
index 0000000..4481dbf
--- /dev/null
+++ b/subpages/Terrain_Generator-Tutorials.html
@@ -0,0 +1,288 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
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+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
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+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
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+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
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+ </div>
+ <div class="separator"></div>
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+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p59"
+ href="Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html">Cliffs
+ I: Generating Cliffs</a> - <a
+ href="https://web.archive.org/web/20170810013807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 4th, 2003 - 12:01:39 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>This tutorial series goes through the basic steps needed to create a cliff based level for Half-Life.
+ </p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html">28
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p58"
+ href="Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html">Cliffs
+ II: Texturing Cliffs</a> - <a
+ href="https://web.archive.org/web/20170810013807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 3rd, 2003 - 11:48:43 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>This tutorial covers some of the basic tools TG provides for texturing your terrain.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html">26
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p57"
+ href="Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html">Cliffs
+ III: Your Cliffs In Hammer</a> - <a
+ href="https://web.archive.org/web/20170810013807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 3rd, 2003 - 11:35:08 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>This tutorial covers what to do with your Terrain Generator created terrain in Hammer.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html">29
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p56"
+ href="Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html">Terrain
+ Generator Map Files</a> - <a
+ href="https://web.archive.org/web/20170810013807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 1st, 2003 - 3:38:42 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>This tutorial details the Terrain Generator Map File format.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jul 1st, 2003 - 3:55:46 pm</span><span
+ class="right">[ <a href="Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html">17
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p36"
+ href="Terrain_Generator-Tutorials/Making_A_Cave.html">Making
+ A Cave</a> - <a
+ href="https://web.archive.org/web/20170810013807/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 11:03:17 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>This tutorial covers the one method of creating caves with Terrain Generator. This is a good tutorial
+ for beginners as it covers most of Terrain Generator's features.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jul 2nd, 2003 - 11:32:38 am</span><span
+ class="right">[ <a href="Terrain_Generator-Tutorials/Making_A_Cave.html">16
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
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+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html b/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html
new file mode 100644
index 0000000..436178c
--- /dev/null
+++ b/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html
@@ -0,0 +1,460 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
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+ Tools website</a>, restored from <a
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+ Download section now provides links to both Web Archive and to unofficial Github mirror.
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+ </div>
+ <div class="separator"></div>
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+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p57"
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?c=57#p57">Cliffs
+ III: Your Cliffs In Hammer</a> - <a
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 3rd, 2003 - 11:35:08 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>This tutorial covers what to do with your Terrain Generator created terrain in Hammer. It is a
+ continuation of the <a
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?c=58#p58">Texturing
+ Cliffs</a> tutorial and assumes you have a .RMF of your terrain.</p>
+
+ <p>First things first, let's load up the terrain TG created in Hammer. You'll notice that everything is
+ how it was in TG only now each quad has been replaced with two five face brushes. You'll also notice
+ that TG has added some handy VIS Groups to your level, one for the sky brushes contained in the
+ terrain, one for the hint brushes contained in the terrain (which are currently invisible) and one for
+ the terrain itself. Your map should look something like:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff24.gif" width="534"
+ height="462" alt=""></center>
+
+ <p>It also is important to note that because TG deals with quads, some for the new brushes may not be
+ textured correctly as shown below:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff25.gif" width="534"
+ height="462" alt=""></center>
+
+ <p>You'll want to clean these up.</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff26.gif" width="534"
+ height="462" alt=""></center>
+
+ <p>Now we've come quite a way to completing our terrain, but there is still a fair bit of work left to
+ be done. We have a massive world with a few thousand brushes and were going to want to remove as many
+ brushes that aren't visible form the ground as we can to save both on r_speeds and .BSP limitations.
+ The below picture illustrates just which brushes to target.</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff27.gif" width="534"
+ height="462" alt=""></center>
+
+ <p>There isn't really any simple way to do this other then brush by brush deletion, whenever possible
+ try to follow the contours of the terrain for a seamless as possible result as shown below:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff28.gif" width="534"
+ height="462" alt=""></center>
+
+ <p>This is what my final terrain looked like:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff29.gif" width="534"
+ height="462" alt=""></center>
+
+ <p>Notice how the center of the level has also been removed? This will allow us to block the line of
+ sight from one side of the map to the other reducing r_speeds and compile times. Finally fill these
+ gaps back up with sky brushes that extend all the way to the ceiling. And that's it, just add a light
+ and a player start and you're ready to compile:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff30.gif" width="534"
+ height="462" alt=""></center>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ 42492 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?c=57&amp;o=15#p57">2</a>
+ ]</div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c241"
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=281">pebe</a></span><span
+ class="right">Posted: Oct 11th, 2003 - 9:03:28 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"><br>
+ <br>
+ I can't get the sky things to work, i get LEAK everytime!<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c250"
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=290">xante</a></span><span
+ class="right">Posted: Oct 21st, 2003 - 11:39:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Could you show a better picture of what to delete, the image for the brushs to delete is kinda small. A
+ quick flash animation or something would be very appreciated. :)<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c251"
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Modified: Aug 6th, 2006 - 6:49:10 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">There is nothing really special about which brushes to delete, what you want to focus
+ on is the brushes that you can't see when you're on the ground (the ones that curve over the top of the
+ cliffs). You may find it easier to compile your map (without running VIS) to see which brushes to
+ delete.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c580"
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=580">Griffin</a></span><span
+ class="right">Posted: Apr 27th, 2004 - 4:58:44 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ How do i get rid of the "hint" brushes besides deleting all 1000+ of them? i cant see my map<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c581"
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 27th, 2004 - 7:03:58 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ You can prevent TG from exporting them by going to the File-&gt;Export-&gt;Export Options form then to
+ the '.RMF' tab then by unchecking the 'Use Hints' option or you can simply hide the VIS group in
+ Hammer.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c729"
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=564">zooyorkbmxer</a></span><span
+ class="right">Posted: Jun 30th, 2004 - 4:42:57 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ can u help me..<br>
+ whenever i put it into the hammer thing..<br>
+ i only get the wire frame.. none of the textures show up or anything<br>
+ help me pleez<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c763"
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=747">I3urn</a></span><span
+ class="right">Posted: Jul 12th, 2004 - 9:15:52 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ thats easy to fix just go to view and click 3d textured polygons then it will show the textures for the
+ last section that was used. <img src="../../images/emotes/happy.gif" width="32" height="32"
+ alt="happy"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1193"
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1155">ElvenTrumpeter36</a></span><span
+ class="right">Posted: Nov 6th, 2004 - 10:32:19 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Is there an easy way to make the sky fit the contour of all the brushes you delete? also, would it be
+ possible for you to post pictures that aren't quite so dark. it is pretty hard to see that you are
+ actually changing anything until the end<br>
+ <br>
+ thanks<img src="../../images/emotes/watermelon.gif" width="32" height="32" alt="watermelon"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1198"
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 7th, 2004 - 10:23:56 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ To be honest, there isn't any real easy way to make the sky fit the contour of the brushes.<br>
+ <br>
+ I did a search for the tutorial RMF to see if I could upload it but I couldn't find it. I may redo it if
+ I get a chance.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1265"
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1255">JP__JP</a></span><span
+ class="right">Posted: Nov 19th, 2004 - 2:26:47 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ always when i try to load my exported rmf into hammer, it locks up and says it's not responding<img
+ src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling">. Does anyone know howto
+ fix it?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1266"
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 19th, 2004 - 2:57:51 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ What version of Hammer? The RMF TG exports is NOT for the Source Hammer editor (try a MAP file).<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1319"
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1328">sdfg</a></span><span
+ class="right">Posted: Feb 11th, 2005 - 10:22:48 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks Nem, great tool</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1390"
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1341">sotang</a></span><span
+ class="right">Posted: Mar 4th, 2005 - 12:01:07 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey Nem, got it working, thanks. Oh I have a question.. what textures are you using?
+ and how do you do the sky thing? I don't have a sky texture and I'm using the halflife.wad. Am I doing
+ something wrong? Also you could highlight a lot of the things at a time and delete them. Makes things
+ easier.. I reduced my map in about 5 minutes..... well anyway... could you explain the sky thing again
+ and what textures are you using? Thanks</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1392"
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 4th, 2005 - 1:24:57 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The textures are mostly from the various DOD .wad files.<br>
+ <br>
+ The sky can be set in the Options form. Go to the textures tab and specify the six files that make up
+ the skybox. This is a cosmetic option only.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1397"
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?a=1341">sotang</a></span><span
+ class="right">Modified: Mar 5th, 2005 - 10:23:28 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">yeah, but I do not have a skybox texture.... it's not included in my halflife.wad. I
+ do not currently have any custom .wad's either... hmmm and I have two questions. How do I add a tree and
+ how do I get a forest type sky...? Thanks</div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?c=57&amp;o=15#p57">2</a>
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html b/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html
new file mode 100644
index 0000000..5e7954a
--- /dev/null
+++ b/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html
@@ -0,0 +1,521 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
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+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
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+ Download section now provides links to both Web Archive and to unofficial Github mirror.
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+ </div>
+ <div class="separator"></div>
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+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p58"
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=58#p58">Cliffs
+ II: Texturing Cliffs</a> - <a
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 3rd, 2003 - 11:48:43 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>This tutorial covers some of the basic tools TG provides for texturing your terrain. It is a
+ continuation of the <a
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=59#p59">Making
+ Cliffs</a> tutorial and assumes you have a similar terrain to texture.</p>
+
+ <p>The terrain we generated in the previous tutorial consists of two basic layers, the cliffs and the
+ paths between the cliffs. This is the perfect setup for the 'Texture Layering Tool'. Let's load it up.
+ From the 'Tools' menu select 'Textures' then 'Set Texture Layers'. Your screen should look like this:
+ </p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff12.gif" width="424"
+ height="312" alt=""></center>
+
+ <p>First off we need to set the lower and upper bound for the path layer. For the 'Lower Bound' select
+ something that falls below the 'Min' value, for the 'Upper Bound' select something approximately one
+ third up from the 'Min' value in relation to the 'Max' value. If you're a little confused about what
+ values to use just use something you think will fall around the general range of the height of the
+ path.</p>
+
+ <p>Next we need to select what texture we want to use in this layer, since this is the path layer I
+ decided to use a grass texture. To browse through your currently loaded textures press the button with
+ the two dots beside the 'Texture' field. A window will pop up and you can select a texture by double
+ clicking it as shown below:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff13.gif" width="525"
+ height="405" alt=""></center>
+
+ <p>Next you will need to select a 'Steep Texture' this is the texture that will be used on faces that
+ have a greater incline then that of the 'Steep Angle' i.e. the cliffs. For this I have selected a rock
+ texture. When you are satisfied with the path layer press the 'Add' button. Your screen should look
+ something like:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff14.gif" width="424"
+ height="312" alt=""></center>
+
+ <p>Next we need to add the cliff layer, for the 'Lower Bound' select the previous layer's 'Upper Bound'
+ and for the 'Upper Bound' use a value greater then the 'Max' value. Once you have the bounds set you
+ need to select a 'Texture' for the layer. For this use the same texture that you used for the previous
+ layer's 'Steep Texture'. Once you are happy with the cliff layer press the 'Add' button to add it to
+ our list of layers. It should all look something like:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff15.gif" width="424"
+ height="312" alt=""></center>
+
+ <p>Finally press the 'Apply' button to retexture the terrain using your custom texture layers. Your end
+ result should look something like this (if it doesn't you can go back and edit the texture layers you
+ created until you get the desired texturing.):</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff16.gif" width="532"
+ height="431" alt=""></center>
+
+ <p>Now while the 'Layer Texturing Tool' will do most of the texturing for you, you'll still notice that
+ there will be a few quads textured without the correct texture as shown below:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff17.gif" width="532"
+ height="431" alt=""></center>
+
+ <p>To fix this simply select the 'Paintbrush' tool from the 'Tools' menu and browse to the correct
+ texture using the controls on the left of the form. Once you have the correct texture selected left
+ click and drag your mouse over the terrain you wish to retexture. The end result should look something
+ like:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff18.gif" width="532"
+ height="431" alt=""></center>
+
+ <p>Now were going to want to increase the scale of the textures to help eliminate that ugly tiling
+ effect. With the 'Paintbrush' tool move your mouse until its selection is over the grass textured
+ quads. Next press 'M' on your keyboard to mark that quad as shown below:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff19.gif" width="532"
+ height="431" alt=""></center>
+
+ <p>Next head over to the alignment tab on the left and jack the U and V scale up to about 4. This will
+ change the scale of the selected quad as shown below:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff20.gif" width="532"
+ height="431" alt=""></center>
+
+ <p>This is all very well and good but we want these settings to be applied to all of the grass textured
+ quads. Fortunately for us there is a simple painless way to do this. With the scaled quad still marked
+ select 'Tools' then 'Textures' and finally 'Wrap All From Marked'. Now all the grass textured quads
+ should all be scaled and aligned to the marked quad as shown below:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff21.gif" width="532"
+ height="431" alt=""></center>
+
+ <p>All that's left now is to repeat this process with the rock textured terrain. When all's said and
+ done your end result should look something like:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff22.gif" width="532"
+ height="431" alt=""></center>
+
+ <p>Last but not least we're going to export out terrain for use in Hammer. From the 'File'menu select
+ 'Export' then 'Export Options'. This will bring up the 'Terrain Generator Options' form and allow us
+ to customize how the terrain is exported to the .RMF file. Select the below options:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff23.gif" width="344"
+ height="400" alt=""></center>
+
+ <p>Finally from the 'File' menu select 'Export' and then '.RMF File' and export your terrain to
+ somewhere on your disk (be sure to save it too so you can load it up and edit it later). We are now
+ ready to prepare our terrain for Half-Life. Please continue to the <a
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=57#p57">next
+ page</a>.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ 42321 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=58&amp;o=15#p58">2</a>
+ ]</div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c103"
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=51">omnirage</a></span><span
+ class="right">Posted: Jul 6th, 2003 - 4:09:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Nice, finally know how to use the layer feature :)<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c124"
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=150">Cambone</a></span><span
+ class="right">Modified: Jul 12th, 2003 - 9:37:57 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Thanks You for this great Application!<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c600"
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=594">EdUdE</a></span><span
+ class="right">Posted: May 7th, 2004 - 10:35:34 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted"><br>
+ is there a way to make it so that there is null textures on the 90 degrees or which ones u cant see for
+ lag reduction?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c602"
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 8th, 2004 - 11:49:19 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ I'm sure you could use the Texture Layering Tool to accomplish that...<br>
+ <br>
+ <img src="../../images/emotes/miam.gif" width="32" height="32" alt="miam"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c901"
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=942">Nistelrooy</a></span><span
+ class="right">Posted: Aug 30th, 2004 - 10:15:00 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Excellent application!<br>
+ <br>
+ But i have a question: when i use the raise tool (or<br>
+ mountain tool), and then create a high textured mountain appears an ugly "texture clamping" effect in
+ the textures. This happens when quads are stretched too much in a high cliffs. So, how can i avoid this?
+ It could be possible to repeat the textures in those quads to eliminate this effect?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c912"
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 30th, 2004 - 10:05:48 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ There is no automatic system for this; you'd have to manually adjust the texture on each face.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1388"
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1341">sotang</a></span><span
+ class="right">Modified: Mar 2nd, 2005 - 11:55:07 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have used the "mark" and then U-V up to 4.00. I hit nothing else, and then I go to
+ Tools<br>
+ -&gt;Textures-&gt;Wrap All from Marked. I do this and nothing happens. I tried it with the rock wall
+ too, nothing. Is there something else I have to do? I still have the box checked when I'm doing it too.
+ It's just like you showed, but it won't work...<img src="../../images/emotes/exhausted.gif" width="32"
+ height="32" alt="exhausted">. Lol gettin flustered with this. Oh well, it's an AWESOME
+ program anyway A++++++ good work Nem.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1389"
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 3rd, 2005 - 1:27:34 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Because of the way the control works in Windows, you can't just type in 4, you have
+ to use the arrows (or type 4 then use the arrows).</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1411"
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1419">c0uchm0nster</a></span><span
+ class="right">Posted: Mar 8th, 2005 - 4:56:28 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Trying to export to vmf I get:<br>
+ <br>
+ terrain size not divisible by displacement subdivision size<br>
+ terrain size should be a multiple of 4, 8 or 16 (and the appropriate displacement power selected)<br>
+ <br>
+ I've tried subdivision size 2, 3, and 4. Terrain size is 30, 30, 256<br>
+ <br>
+ X range: 7680<br>
+ Y range: 7680<br>
+ Z range: 1838<br>
+ multiply them is divisible by 4, 8, AND 16<br>
+ <br>
+ So I've tried every option and still get the error on export - any suggestions? Thanks</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1412"
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 8th, 2005 - 5:22:16 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sorry, to clarify, the amount of triangles on each axis should be divisible by 4, 8
+ or 16 (preferably one of the latter two), not the physical dimensions. For example, 32, 32, and 256
+ would work for all three.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1414"
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1419">c0uchm0nster</a></span><span
+ class="right">Posted: Mar 8th, 2005 - 5:26:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ah, thanks - you might want to change that in your tutorial on page 1 of the cliffs
+ stuff, as it suggests 30 30 256<br>
+ guess i've gotta start over <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad">
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1416"
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 8th, 2005 - 5:43:56 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well, keep in mind that this tutorial was designed for Half-Life, not Half-Life 2.
+ For Half-Life 2 I would suggest something more like 160, 160, 96. This will give you a very large
+ detailed terrain.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1481"
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1526">BTRY
+ B 529th FA BN</a></span><span class="right">Posted: Apr 14th, 2005 - 7:30:19 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I see under 'Texture Browser' in pic 2 there are a few folders to choose textures
+ under 'WAD Files/terrain' like 'grass' 'dirt' etc etc. I am extremely new at this so I have to ask this
+ question. Where or how do i get texture folders like that? Do i need some sort of .wad viewer to sort
+ through textures and put them into a folder? or.... please help<br>
+ <br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1482"
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1528">Homer</a></span><span
+ class="right">Modified: Apr 14th, 2005 - 10:12:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><span style="color: orange;">How do you set the Background image or SKY Image?<br>I
+ would like to use an outside/myown background if that possable?<br><br>By the way this is a great
+ tool.</span> <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1484"
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 16th, 2005 - 1:15:04 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The texture grouping is done by &lt;wadname&gt;.wdl files located in your ...\Terrain
+ Generator\config\wads folder. These are simple text files that are used to tell Terrain Generator how to
+ group textures, but are not necessary for viewing them.<br>
+ <br>
+ The background is set in the Options form under the Textures tab. There are six dialogs that allow you
+ to select each of the six faces in your skybox. Terrain Generator expects the textures to be in the
+ standard Half-Life format. They have no effect on the outcome of your terrain.</div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=58&amp;o=15#p58">2</a>
+ ]</div><br>
+ <div class="info center">You must be logged in to post a comment.<br>New users can register <a
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+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
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+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html b/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html
new file mode 100644
index 0000000..1e6c992
--- /dev/null
+++ b/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html
@@ -0,0 +1,545 @@
+<!DOCTYPE html>
+
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+ <div class="space"></div><span class="left"><a name="p59"
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59#p59">Cliffs
+ I: Generating Cliffs</a> - <a
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 4th, 2003 - 12:01:39 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>This tutorial series goes through the basic steps needed to create a cliff based level for Half-Life.
+ Additionally it will cover many of TG's basic tools, generation and texturing features as well as how
+ to plan your level to insure it performs well in Half-Life.</p>
+
+ <p>First off we need to create some starting terrain. To do this we first need to access the 'New
+ Terrain' form in TG. From the 'File' menu select 'New'. For this tutorial I chose to use a setting of
+ 48 triangles along the X and Y axis with a triangle size of 160 units. This will produce a large
+ +/-3840 unit level which is just inside the +/-4096 hard-coded Half-Life limit. Your screen should
+ look something like this:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff1.gif" width="296"
+ height="184" alt=""></center>
+
+ <p>Now it is important to note that increasing the size of each triangle and decreasing the number of
+ triangles along each axis will reduce r_speeds and compile times, so feel free to experiment with
+ these values as I have chosen a very detailed terrain. Other configurations such as 40/40/192 and
+ 30/30/256 will all result in the same sized terrain with the latter containing approximately 40% of
+ the triangles. Once you are happy with your setting hit 'OK', you should now be staring at some
+ terrain:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff2.gif" width="532"
+ height="431" alt=""></center>
+
+ <p>Next we are going to add some generated features to the terrain. From the 'Terrain' menu select
+ 'Generate'. Under the 'Geometric' tab check the 'Circle Algorithm' and fill in the below settings,
+ this will produce some mild bumpy features on the terrain.</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff3.gif" width="400"
+ height="296" alt=""></center>
+
+ <p>We next want to smooth these features down to be less obtrusive. To do this we will use both the
+ 'Smooth' and 'Erode' options under the 'Smoothing' tab. Your settings should look something like:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff4.gif" width="400"
+ height="296" alt=""></center>
+
+ <p>Finally, since this is random terrain, we will probably want to try the generation features a couple
+ of times until we get one that most suits are needs, to do this we will need to reset the terrain from
+ generation to generation. Under the 'Miscellaneous' tab select the 'Reset' option and give it a value
+ of 0:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff5.gif" width="400"
+ height="296" alt=""></center>
+
+ <p>Now that we have everything set up all we have to do is press the 'Generate' button. This will close
+ the 'Terrain Generation Features' form and generate our settings on the terrain. The end result we are
+ looking for is shown below, basically a flat yet uneven landscape. If you are not happy with the
+ result all you have to do is select 'Regenerate' from the 'Terrain' menu and a new set of features
+ will be generated. Feel free to experiment with the settings until you're happy with your starting
+ terrain. Here is what my terrain currently looks like:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff6.gif" width="532"
+ height="431" alt=""></center>
+
+ <p>Next we are going to add some height variations to our terrain to build the cliffs off of. Select
+ 'Raise/Lower' from the 'Tools' menu and drag four or five sections of the terrain up 1000-2000 units.
+ Your end result should look something like (I know it looks silly):</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff7.gif" width="532"
+ height="431" alt=""></center>
+
+ <p>We are about to perform some pretty severe alterations to our terrain so it might be a good idea to
+ back it up first, in the 'Edit' menu select 'Push Revert'. This will save a copy of your terrain on
+ TG's Undo/Redo stack which you can pop back up at any time (restoring your terrain back to the state
+ it was in when you pushed it on the stack (phew)).</p>
+
+ <p>Next lets create some cliffs. Grab the 'Flatten' tool from the 'Tools' menu and position it so its
+ selection is on top of one of the chunks of terrain we raised with the 'Raise/Lower' tool. Now press
+ and hold your left mouse button and drag your selection outlining any paths you want to create in your
+ terrain. If you're confused check the below picture and you should be able to figure out what I mean.
+ If you screw up you can always select 'Undo' from the 'Edit' menu, or if there aren't enough undo
+ states to undo what you've done, just pop the revert state back with the 'Pop Revert' button. Your end
+ result should look something like:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff8.gif" width="532"
+ height="431" alt=""></center>
+
+ <p>Now we've got some nice smooth paths running through some horrible blocky terrain. Let's remedy that
+ shall we? What we basically want to do is smooth the cliff portion of our terrain without touching our
+ paths (the terrain in between the cliffs). From the 'Tools' menu select the 'Lock' tool. Next proceed
+ to drag this tool along the paths of your terrain highlighting all the vertices you want to lock in
+ green. If you lock anything you didn't want to you can either press 'Undo' or use the 'Unlock' tool.
+ Your paths should be highlighted as shown below:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff9.gif" width="532"
+ height="431" alt=""></center>
+
+ <p>To complete our cliffs out were going to perform some erosion and smoothing on them via the 'Terrain
+ Generation Options' form (from the 'Terrain' menu select 'Generate'). First make sure nothing we don't
+ want to run is checked, right click anywhere on the form and select 'Uncheck All Options' (or just go
+ through each tab unchecking everything as you go). Next fill out the 'Smoothing' tab to look something
+ like:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff10.gif" width="400"
+ height="296" alt=""></center>
+
+ <p>Finally hit the 'Generate' button and your cliffs should appear all smooth without affecting your
+ paths. Here is what my terrain currently looks like:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/tgcliff11.gif" width="532"
+ height="431" alt=""></center>
+
+ <p>From here you may continue to modify your terrain until you have it exactly as you want it. If you
+ wish to unlock all the locked vertices you can accomplish this by selecting 'Tools' then 'Locking'
+ then 'Unlock All Points'. Once you are happy with your terrain head on over to the <a
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=58#p58">next
+ page</a> and we'll discus how to texture it.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ 59659 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59&amp;o=15#p59">2</a>
+ ]</div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c298"
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=349">cs_swe</a></span><span
+ class="right">Modified: Dec 12th, 2003 - 2:08:45 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br><span style="color: red;">hej</span><br><img
+ src="../../images/emotes/halloween.gif" width="32" height="32" alt="halloween"> <span
+ style="background: #9999ff;">ddddddddd color</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c431"
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=447">FelkisBrazil</a></span><span
+ class="right">Posted: Feb 2nd, 2004 - 7:06:02 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Well... you guys did a wonderful work with this tutorials... they couldn�t be more explained than
+ this..<br>
+ <br>
+ I just got a problem... I made my terrain, following all your instructions and it worked... the problem
+ is that when i select TEXTURE, from the TOOLS MENU, nothing is avaiable there (cant click on
+ anything)..<br>
+ <br>
+ What did i do Wrong? <br>
+ I wanna make a CS map<br>
+ <br>
+ Tks!!!<br>
+ <br>
+ <br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c432"
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=447">FelkisBrazil</a></span><span
+ class="right">Posted: Feb 2nd, 2004 - 7:11:52 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ I got it... just had to choose a WAD file in the PACKAGE menu!<br>
+ <br>
+ U guys r the best =]<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c470"
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=479">WarHawk</a></span><span
+ class="right">Posted: Feb 22nd, 2004 - 6:34:09 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>im kinda new to all this [n00b big time and yes i admit it] and i cant get my
+ camera to change i can strafe side to side turn and go forward or backwards but ive tried everything to
+ look Down or up and it wont....... also i cant get the background pics like the sky and that which just
+ looking at a bit of map in the pitch black is kinda..... depressing plus it would give me a chance to
+ see what kinda backgrounds would work well with me terrain<br>
+ <br>
+ need help<br>
+ most appreciated<br>
+ thanx <br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c471"
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=479">WarHawk</a></span><span
+ class="right">Posted: Feb 22nd, 2004 - 8:46:16 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>ok i was stupid obviously i didnt do everything as i found out how to look down [
+ stupid right mouse button] so thats that sorted i still dont know how to put in the sky/background
+ tho<br>
+ <br>
+ and ideas<br>
+ <br>
+ thanx again<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c474"
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Modified: Feb 22nd, 2004 - 10:06:43 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ 'How to move' is also explained in the FAQ...<br>
+ <br>
+ <img src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy"><br>
+ <br>
+ Anyways, to set the background pictures go to your 'Tools-&gt;Options' form, from there head over to the
+ 'Textures' tab and use the six fields (Up, Down, Right, Left, Front and Back) to allow you to set the
+ six different sky textures.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c536"
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=543">TheMajor</a></span><span
+ class="right">Posted: Apr 9th, 2004 - 2:43:28 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ I'm having trouble in Windows XP adding a WAD package - it stops responding after about 5 minutes.
+ Please help if you can!<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c540"
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 9th, 2004 - 10:18:58 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ If it is the Half-Life.wad or some other massive WAD don't bother trying to load it. TG wasn't really
+ ment to handle them (though 5 minutes seems a litle high).<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c881"
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=913">sWeeX-</a></span><span
+ class="right">Posted: Aug 25th, 2004 - 5:48:56 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ <img src="../../images/emotes/cool.gif" width="32" height="32" alt="cool">heej<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1089"
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1070">Qslig</a></span><span
+ class="right">Posted: Sep 30th, 2004 - 1:15:16 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>Next lets create some cliffs. Grab the 'Flatten' <div class="vbtitle">Quote:
+ </div>
+ <div class="vbquote">tool from the 'Tools' menu and position it so its selection is on top of one of the
+ chunks of terrain we raised with the 'Raise/Lower' tool. Now press and hold your left mouse button and
+ drag your selection outlining any paths you want to create in your terrain. If you're confused check
+ the below picture and you should be able to figure out what I mean. If you screw up you can always
+ select 'Undo' from the 'Edit' menu, or if there aren't enough undo states to undo what you've done,
+ just pop the revert state back with the 'Pop Revert' button. Your end result should look something
+ like</div><br>
+ <br>
+ I cant get it like that, when I use flattern tool it only make it flat not cliffs like that =/<br>
+ <br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1171"
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1141">warlords909</a></span><span
+ class="right">Modified: Oct 28th, 2004 - 10:29:13 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ ok.. i have everything right expect this textures... i tryed to get a wad picture file but it displays
+ none in the package menu.. i also tryed to get sky texture but they diisplayed none eaither i am running
+ on windows xp is that a problem how can i get these texturez???!!?!? plz help<img
+ src="../../images/emotes/alarmed.gif" width="32" height="32" alt="alarmed"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1332"
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1340">Methisitos</a></span><span
+ class="right">Posted: Feb 18th, 2005 - 5:04:09 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I can't find any wad packages to add anywhere. <br>
+ Windows xp here. Any help would be much appreciated.<img src="../../images/emotes/halloween.gif"
+ width="32" height="32" alt="halloween"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1335"
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 18th, 2005 - 10:23:08 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">They are locked away in your GCF files. You need to use GCFScape to extract the ones
+ you want.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1337"
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1340">Methisitos</a></span><span
+ class="right">Posted: Feb 19th, 2005 - 11:24:17 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I downloaded the gcfscape and looked through every gcf file I could with no luck.
+ This is for HL2 btw. <img src="../../images/emotes/apple.gif" width="32" height="32" alt="apple"></div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1338"
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 19th, 2005 - 12:33:10 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ah, OK. Terrain Generator was designed for Half-Life 1 and as such texturing for
+ Half-Life 2 is kind of limited (at this point). It can still be done, however, read my various posts in
+ <a
+ href="https://web.archive.org/web/20170822212756/http://www.chatbear.com/board.plm?a=viewthread&amp;t=424,1102888916,7007&amp;id=752365&amp;b=4989&amp;v=flatold">this
+ thread</a> to see how.<br>
+ <br>
+ One of my priority projects is a rewrite of Terrain Generator (i.e. v4) to add full Source support and
+ interoperability and to improve the rendering engine to support larger terrains.</div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59&amp;o=15#p59">2</a>
+ ]</div><br>
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html b/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html
new file mode 100644
index 0000000..bcd4719
--- /dev/null
+++ b/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html
@@ -0,0 +1,515 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
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+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
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+ </div>
+ <div class="separator"></div>
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+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p36"
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?c=36#p36">Making
+ A Cave</a> - <a
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 11:03:17 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>In this sample tutorial I will describe one of the best ways to create a cave in Terrain Generator.
+ This tutorial also shows the general use of the Raise/Lower and Touch-Up tools as well as the
+ smoothing pass.</p>
+
+ <p>First off we need to generate our starting terrain. Because this is only a small cave I chose 12 * 12
+ dimensions with the Length set to 128 units. Don't use any of the other generation options for this
+ step.</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave1.jpg" width="542" height="425"
+ alt=""></center>
+
+ <p>Once you've got the terrain ready select the 'Touch-Up' tool. With it lock all the vertecies that you
+ don't want to use for your cave, ie outline the shape of your cave by locking all the vertecies
+ outside of it. To lock a vertex simply press the 'L' key when you have it highlighted. You can cycle
+ through the selected vertex in a square by rolling your mouse wheel. Also locking lots of vertecies
+ tends to slow the program down, to fix this you can choose not to highlight locked vertecies in the
+ 'View--&gt;Highlight' menu. Your final outline should look something like this:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave2.jpg" width="544" height="505"
+ alt=""></center>
+
+ <p>Next alter the heights of the vertecies on the border of the outline with the 'Touch-Up' tool so that
+ they form a uneven outline. Note you can use the 'Page Up' and 'Page Down' keys for greator control:
+ </p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave3.jpg" width="544" height="505"
+ alt=""></center>
+
+ <p>Now were going to make the bottom half of our cave. With the Raise/Lower tool make a rough outline of
+ the shape of the caves base. Next run it through a smoothing pass (in the 'Map' menu) this will give
+ you a good smooth general shape to work off of. Finally add some roughness back into the terrain with
+ the 'Raise/Lower', 'Noise', or 'Touch-Up' tool (up to you). Your result may look something like this:
+ </p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave4.jpg" width="544" height="505"
+ alt=""></center>
+
+ <p>Now that the bottom of our cave is complete were ready to export it. In the 'File--&gt;Export' menu
+ select the 'Exportation Options'. I'd recommend you use the 'Best Fit' style and uncheck the 'Hints'
+ and 'Sky Brushes'. Also make sure for the 'Direction' you have 'Flatten Bottom' selected. Now that
+ your ready export it using the 'Export to .MAP File' command:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave5.jpg" width="287" height="258"
+ alt=""></center>
+
+ <p>Next were going to take the terrain we made for the bottom of the cave and reuse it for the top.
+ Simply take the 'Raise/Lower' tool and following the steps used before do the same thing only make it
+ a hill instead of a valley. Your finished result may look something like:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave6.jpg" width="544" height="505"
+ alt=""></center>
+
+ <p>Again were going to export the terrain only this time were going to set the 'Direction' to 'Flatten
+ Top'. Once you've done that export the terrain again (only to a different file):</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave7.jpg" width="287" height="258"
+ alt=""></center>
+
+ <p>For this next step I'm going to be using the QuArK editor. However, this step does not require any
+ special features and simply reading what I write should be enough for you WorldCraft users to follow.
+ Start a new map in your editor and copy and paste the cave bottom and cave top into it. Then simply
+ align the two together (because we locked the outer vertecies it'll be a perfect fit)! It should look
+ something like this when your done:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave8.jpg" width="506" height="518"
+ alt=""></center>
+
+ <p>Next we can clean it up a bit by deleting any unused triangles:</p>
+
+ <center><img src="../../images/subpages/Terrain_Generator-Tutorials/cave9.jpg" width="506" height="518"
+ alt=""></center>
+
+ <p>And last but not least we'll add some funky lighting, a walkway, and stick a little hole in the roof
+ for looks. This is what my finished terrain looked like in Half-Life. Not bad eh?</p>
+
+ <center>
+ <a href="../../images/subpages/Terrain_Generator-Tutorials/cave10.jpg"><img
+ src="../../images/subpages/Terrain_Generator-Tutorials/cave10.jpg" width="320" height="240"
+ border="0" alt=""></a><br><br>
+ <a href="../../images/subpages/Terrain_Generator-Tutorials/cave11.jpg"><img
+ src="../../images/subpages/Terrain_Generator-Tutorials/cave11.jpg" width="320" height="240"
+ border="0" alt=""></a><br><br>
+ <a href="../../images/subpages/Terrain_Generator-Tutorials/cave12.jpg"><img
+ src="../../images/subpages/Terrain_Generator-Tutorials/cave12.jpg" width="320" height="240"
+ border="0" alt=""></a>
+ </center>
+
+ <p>I've uploaded my finished map so you can take a look at it. Unfortunately the map is phrased in QuArK
+ which means WorldCraft users will lose some texture alignment data when they view it. You can get it
+ <a
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/files/files/samplecave.zip">here</a>
+ (23kb zipped).</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jul 2nd, 2003 - 11:32:38 am</span><span
+ class="right">[ 39946 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?c=36&amp;o=15#p36">2</a>
+ ]</div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c163"
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=194">hugo786</a></span><span
+ class="right">Posted: Aug 8th, 2003 - 12:18:19 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ I just found tg and am reading your tutorials, and just thought i'd say that this is an old version of
+ tg in this tutorial and is a lot different from the new version. I guess it really isn't important, i
+ just thought i'd point it out.<br>
+ Just thought i'd also say tg is a great tool. Thx!<img src="../../images/emotes/happy.gif" width="32"
+ height="32" alt="happy"><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c165"
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 8th, 2003 - 10:34:51 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ It was v2.3.0 Beta, I've been meaning to update it but it still should get the job done as is.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c201"
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=228">Xenocide</a></span><span
+ class="right">Posted: Aug 30th, 2003 - 12:57:31 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Although this is a good tutorial, i dont understand the "Exportation" part towards the end<img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad"> ,
+ but apart from that TG is a really useful program <img src="../../images/emotes/happy.gif" width="32"
+ height="32" alt="happy">Thank. Also how can i play these maps on CS, im new..<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c203"
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Modified: Aug 6th, 2006 - 6:58:29 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Basically you are exporting two terrains, one is the top half of your cave, and the
+ other is the bottom half. In TG v3.0.0 Beta <i>Top</i> is equivalent to <i>Flatten Bottom</i> and
+ [i]Bottom[.i] is equivalent to <i>Flatten Top</i>.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c260"
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=295">zoltan</a></span><span
+ class="right">Posted: Oct 24th, 2003 - 10:35:50 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ Hey nem,<br>
+ <img src="../../images/emotes/folder.gif" width="32" height="32" alt="folder"><br>
+ <br>
+ Since you are apparently well versed in the ways of map making, I was wondering what you considered as
+ the pros and cons of the various map making tools (Hammer vs. Worldcraft vs. QuArK)<br>
+ <br>
+ I currently am trying to learn Hammer, but when I export your files to hammer .rmf format, they lose all
+ their textures and the water disappears.<br>
+ <br>
+ Also, is it easier for half-life to run a map made with a room cut out of a series of large triangles
+ (as exported by your terrain editor) or as a set of walls?<br>
+ <br>
+ any kind of general tips would be meditated upon daily.<br>
+ <br>
+ Thanks in advance, Zoltan (n00b local chapter 133)<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c261"
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Modified: Aug 6th, 2006 - 6:59:05 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm not going to go into the pros and cons of the various editors because in the end
+ they are all capable of the same thing; it's just a matter of preference.<br>
+ <br>
+ You shouldn't be losing your texture information when you open the .rmf files TG creates in Hammer. You
+ do however need the same .wad files you use in TG to be open in Hammer.<br>
+ <br>
+ TG exports triangles because it simplifies the whole process (triangles must be planar). Do not go
+ splitting your walls up into triangles, it will produce more polygons then necessary and confuse
+ CSG.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c584"
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=580">Griffin</a></span><span
+ class="right">Posted: Apr 28th, 2004 - 6:21:20 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ how do i hollow out the cave once i have the two halves put together?<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c586"
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 29th, 2004 - 7:28:51 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br>
+ The cave should be hollow if you set the exportation options correctly. TG 3.0.0 supports the same
+ options.<br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1555"
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1600">rt</a></span><span
+ class="right">Posted: May 29th, 2005 - 7:34:19 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">where do you get the quark editor and can you export in .xml<br>
+ <img src="../../images/emotes/where.gif" width="32" height="32" alt="where"> </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1558"
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 30th, 2005 - 12:35:17 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You can find it <a
+ href="https://web.archive.org/web/20170915131025/http://dynamic.gamespy.com/~quark/">here</a>. And no,
+ it doesn't export .xml files...</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1902"
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=2023">nems_tools</a></span><span
+ class="right">Posted: Feb 26th, 2006 - 9:43:47 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i was wondering how you can get both bottem half file and top half file onto one
+ project. thanks.<br>
+ <br>
+ <br>
+ <br>
+ <br>
+ P.S: this program is great</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1905"
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 27th, 2006 - 12:40:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It depends on the editor you are using, but usually if you open both in separate
+ windows, you can copy from one window to the other.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2005"
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=2178">Eagle
+ 1</a></span><span class="right">Posted: May 25th, 2006 - 6:51:30 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hay, I have been using TG for a while now and i was wondering if you where going to
+ make another version or up date the current... if so could i recomend putting in a "invers terrain" that
+ works in the same way as the "invers locked points" <br>
+ <br>
+ BTW TG is freaking awsome</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2007"
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2006 - 9:48:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've been meaning to rewrite it using Crafty's engine, however, it will have to wait
+ until Crafty is done. I don't mean to abandon TG, I just have so many other projects that it's hard to
+ keep them all alive at the same time.<br>
+ <br>
+ Just an idea, but if you have a section of terrain that you'd like to invert, you could lock the rest of
+ the terrain, then scale that section by -1.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2655"
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?a=2935">[]v[]</a></span><span
+ class="right">Posted: Sep 26th, 2007 - 4:50:39 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I used this to create my cave in Castle Attack. cheers.</div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?c=36&amp;o=15#p36">2</a>
+ ]</div><br>
+ <div class="info center">You must be logged in to post a comment.<br>New users can register <a
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+ </div>
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+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
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+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html b/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html
new file mode 100644
index 0000000..b436799
--- /dev/null
+++ b/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html
@@ -0,0 +1,634 @@
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+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p56"
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?c=56#p56">Terrain
+ Generator Map Files</a> - <a
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 1st, 2003 - 3:38:42 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>Data Types:</b><br><br>
+
+ <center>
+ <table>
+ <tbody>
+ <tr>
+ <td class="title">
+ <center>Type</center>
+ </td>
+ <td class="title">
+ <center>Description</center>
+ </td>
+ </tr>
+ <tr>
+ <td class="argument" valign="top">
+ int
+ </td>
+ <td class="value1" valign="top">
+ 32 Bit Integer
+ </td>
+ </tr>
+ <tr>
+ <td class="argument" valign="top">
+ float
+ </td>
+ <td class="value1" valign="top">
+ 32 Bit IEEE Floating Point Number
+ </td>
+ </tr>
+ <tr>
+ <td class="argument" valign="top">
+ bool
+ </td>
+ <td class="value1" valign="top">
+ 8 Bit Boolean
+ </td>
+ </tr>
+ <tr>
+ <td class="argument" valign="top">
+ string
+ </td>
+ <td class="value1" valign="top">
+ Variable Length String. (An int followed by an ASCII char array, no null terminator.)
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </center>
+
+ <br><br>
+ <b>Structures:</b><br>
+
+ <p>Header:</p>
+ <div class="vbcode">
+ typedef struct Header300
+ {
+ int XSize; // Number of vertices on the X axis.
+ int YSize; // Number of vertices on the Y axis.
+ float QuadSize; // Length of each quad.
+ } Header300;
+ </div>
+
+ <p>Vertex3f:</p>
+ <div class="vbcode">
+ typedef struct Vertex3f
+ {
+ float X;
+ float Y;
+ float Z;
+ } Vertex3f;
+ </div>
+
+ <p>Vertex2f:</p>
+ <div class="vbcode">
+ typedef struct Vertex2f
+ {
+ float U;
+ float V;
+ } Vertex2f;
+ </div>
+
+ <p>TG Vertex:</p>
+ <div class="vbcode">
+ typedef struct TGVertex
+ {
+ Vertex3f Vertex; // X,Y,Z coordinates of vertex.
+ bool Locked; // Vertex locked.
+ } TGVertex;
+ </div>
+
+ <p>TG Face:</p>
+ <div class="vbcode">
+ typedef struct TGFace
+ {
+ string Texture; // Texture name.
+ Vertex2f Shift; // Texture shift.
+ Vertex2f Scale; // Texture Scale.
+ float Rotation; // Texture rotation in degrees.
+ } TGFace;
+ </div>
+
+ <br><br>
+ <b>File Layout:</b><br>
+
+ <p>TGM File:</p>
+ <div class="vbcode">
+ {
+ string Version; // TGM Version ('TGM300').
+ Header300 Header; // Header information.
+ TGVertex Vertices[]; // Array of Vertices.
+ TGFace Faces[]; // Array of Faces.
+ }
+ </div>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jul 1st, 2003 - 3:55:46 pm</span><span
+ class="right">[ 26548 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1 <a
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?c=56&amp;o=15#p56">2</a>
+ ]</div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2554"
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span
+ class="right">Posted: Jul 18th, 2007 - 1:26:51 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hi nem,<br>how do implement your string type? Is it in a library or #include
+ somewhere already?<br>I did typedef char* string; and my prog compiled but I suspect that isn't how it
+ is supposed to be done. <br>When you say "An int followed by an ASCII char array, no null terminator."
+ do you mean the int stores the length of the char array, maybe like:<br>struct string<br>{<br> int
+ length;<br> char[] txt;<br>
+ };<br>
+ <br>
+ Thx for your help</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2555"
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 18th, 2007 - 2:12:12 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">They'd appear as the struct you declared in the file, but they're variable length, so
+ you can't read them directly as a struct. This should work:<br><br>
+ <div class="vbtitle">Code:</div>
+ <div class="vbcode">int iLength = 0;<br>fread(&amp;iLength, sizeof(int), 1, pFile);<br>char *lpString =
+ new char[iLength + 1];<br>fread(lpString, sizeof(char), iLength, pFile);<br>lpString[iLength] = '\0';
+ </div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2561"
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span
+ class="right">Posted: Jul 19th, 2007 - 1:36:41 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hey nem, thanks for the info. <br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2563"
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span
+ class="right">Posted: Jul 19th, 2007 - 5:40:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hey nem, i got another question:<br>
+ i was reading the texture area of a file and there seems to be a lot more TGFace items than i thought. I
+ was assuming that there were 2 TGFace items in the array for every square created by the grid of points.
+ I kept reading more and more than that trying to find the end of the file and there was way more than I
+ expected. Thanks for your help.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2564"
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 19th, 2007 - 6:47:18 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Not sure if you're asking a question, but to clarify, there are Header300.XSize *
+ Header300.YSize vertices and (Header300.XSize - 1) * (Header300.YSize - 1) faces. If you only want the
+ height data, then you only need to read the first vertex section, if you want the texture data, you have
+ to read the second face section. To interpret the second section, think of the terrain consisting of
+ strips of quads; there is one face per quad.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2565"
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span
+ class="right">Posted: Jul 19th, 2007 - 7:33:47 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">here's the code when i assumed the faces were triangles, 2 per quad, which is twice
+ as many as what you are saying:<br><br>[code]<br> int numtriangles = 2 * (m_Header-&gt;XSize-1) *
+ (m_Header-&gt;YSize-1);<br> m_Faces = new TGFace[numtriangles];<br> for (i=0; i &lt; numtriangles;
+ i++)<br> {<br> fread(&amp;iStrLength, sizeof(int), 1, pFile);<br> m_Faces[i].Texture.length =
+ iStrLength;<br> m_Faces[i].Texture.txt = new char[iStrLength];<br> fread(&amp;m_Faces[i].Texture.txt,
+ sizeof(char), iStrLength, pFile);<br> //m_Faces[i].Texture.txt[iStrLength+1] = "\0";<br>
+ fread(&amp;m_Faces[i].Shift, sizeof(Vertex2f), 1, pFile);<br> fread(&amp;m_Faces[i].Scale,
+ sizeof(Vertex2f), 1, pFile);<br> fread(&amp;m_Faces[i].Rotation, sizeof(float), 1, pFile);<br> printf
+ ("%f %f\n",m_Faces[i].Rotation,m_Faces[i].Rotation);<br> printf ("%s\n",m_Faces[i].Texture.txt);<br>
+ }<br> printf ("%d %d",numverts, i);<br>[/code]<br>
+ I'm testing with a 121 point (11 x 11) file, and the value of "i" at the end prints 200.<br>
+ <br>
+ I should have definitely faulted or reached EOF, but it doesn't. I even went higher than numtriangles
+ iterations, and it still didn't fault. <br>
+ <br>
+ This code is from right after reading the vertex info which i verified was read correctly and
+ completely. <br>
+ The values printed by the printf for Shift,Scale, and Rotation are all zero's (as opposed to random
+ garbage). <br>
+ The texture printf prints a blank.<br>
+ <br>
+ Also, i never assigned a texture to my test file (or even loaded a wad)., which may have something to do
+ with it.<br>
+ <br>
+ I'm basically confused how come the file seems to be so much bigger than it should be.<br>
+ <br>
+ thanks</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2569"
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span
+ class="right">Posted: Jul 20th, 2007 - 1:55:33 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">sorry for the hassle, i just discovered that you can read past the end of the file
+ and not throw an exception. Very un c/c++ like. Twas like you said of course. <br>
+ <br>
+ This may have been discussed elsewhere on the site, but does TG have the ability to increase/decrease
+ number of points while keeping height info intact? And also, can TG clip parts of a terrain (and/or
+ paste or save them somewhere)?<br>
+ <br>
+ I played with TG a little, but not completely and i didn't see anything like this.<br>
+ <br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2575"
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 21st, 2007 - 8:09:58 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Each quad (pair of triangles) has one face, so you're reading in twice as many faces
+ as you need to.<br>
+ <br>
+ You cannot adjust the number of vertices per axis after you've created your terrain in TG. I'm not sure
+ what you mean by clipping the terrain.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2581"
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span
+ class="right">Modified: Aug 13th, 2007 - 6:51:51 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i wrote a console program which does things to the terrain files. Here's the README.
+ Let me know if you want it posted here and/or if you want the code posted here. The repointing part
+ isn't perfect, but it's not bad.<br><br>here's the readme:<br>
+ <div class="vbtitle">readme:</div>
+ <div class="vbquote"><br>This program splits, scales, and/or adds/subtracts points from files created by
+ Nem's excellent terrain generator.<br><br>You should back up any files you don't want modified/lost
+ and/or read this whole thing before you use this.<br><br>This program is written in c++ and currently
+ only runs properly on linux, bsd, etc but not on windows, I believe because of different
+ implementations of "strtok". It builds on windows, and is so close to running, but alas I got fed up
+ with it, and it dogged me. It needs to run on windows bad because that is where the actual terrain
+ generator made by Nem runs. If anybody can fix this and get it to run on windows, that would be so
+ freaking awesome. It should be simple for anybody familiar with processing strings in c++ (which I
+ ain't). The bug is in main.cpp in the function LoadConfigFile where the config file is being read to
+ load the commands.<br><br>Also, this program isn't super user-friendly, as in if you specify the wrong
+ file on the command line or don't pass in the correct number or type of parameters in the config file,
+ it will simply crash without telling you anything in most cases (sometimes writing a giant core dump
+ file, if you have core dumps turned on). So if that happens, you need to go back and scrutinize all
+ your spelling, number of parameters, etc.<br><br>This program is run on the command line
+ like:<br>tgmanip filename<br>or<br>tgmanip filename &lt;configfile&gt;<br><br>"filename" is the name
+ of your terrain file, and &lt;configfile&gt; is the name of the file that tells the program what to
+ do.<br>If the program is run without specifying a config file, the program will look for a file in the
+ same directory as the terrain file with the same name but with a .cfg extension instead. If it can't
+ find a config file to use, it won't run.<br>If your paths have spaces in them, use quotes.<br><br>The
+ commands in the config file are:<br>split &lt;numbercolumns&gt; [&lt;numberrows&gt;]<br>scale
+ [sections] &lt;factor&gt; [&lt;scaleZ&gt;]<br>repoint [sections] &lt;factor&gt;<br>scroll
+ &lt;xfactor&gt; &lt;yfactor&gt;<br>rotate &lt;number of quarter turns in counterclockwise
+ direction&gt;<br>join &lt;filename1&gt; &lt;filename2&gt; &lt;vertically&gt;<br><br>Note the special
+ word: sections.<br><br>"split" will split the terrain into &lt;numbercolumns&gt; * &lt;numberrows&gt;
+ new files (without changing the original) which are the sections of the original. If
+ &lt;numberrows&gt; is omitted, then it will be the same as &lt;numbercolumns&gt;.<br><br>"scale" is
+ pretty obvious. Pass in a number. The number 1 would keep the same scale. Negative numbers will mirror
+ it twice, which essentially just rotates it 180 degrees. If the parameter &lt;scaleZ&gt; is not 0 or
+ omitted, then the heights will scale, otherwise they'll remain the same.<br><br>"repoint" multiplies
+ the current number of quads along the x axis times &lt;factor&gt; to come up with the new number of
+ quads along the x axis while maintaining the same size terrain. So again, giving it 1 will keep it the
+ same. Specifying a number less than 1 will subtract information from the terrain. Working with
+ rectangular (as opposed to perfectly square) grids can possibly result in a loss of information (a
+ strip across the top of the grid) if the resulting new quad size doesn't divide perfectly into the
+ overall height (y axis) of the grid.<br>The algorithm for figuring out the z values of the new points
+ isn't very sophisticated (ie doesn't use calculus) or psychic (not sure if calculus would help), it
+ only looks good if you repoint by a factor of 2 at a time. See below for good workaround. If somebody
+ can figure this out, that would be awesome.<br><br>"scroll" will scroll the terrain by &lt;xfactor&gt;
+ along the x axis and by &lt;yfactor&gt; along the y axis. A factor of 1 makes it scroll all the way
+ around and end up where it began, essentially doing nothing, which is what should be done (instead of
+ specifying 0) if you don't want it scrolled any in that particular direction.<br><br>"rotate" will
+ rotate the terrain by 90 degrees in the counterclockwise direction for every quarter turn
+ specified.<br><br>"join" takes 2 terrain files and joins them together into 1 terrain file. If
+ &lt;vertically&gt; is 0, the terrains will be joined side by side, otherwise they will be one above
+ the other (along the y axis). The resulting file does not have to exist beforehand and will be named
+ the same as the config file except with a .tgm extension. See below.<br><br><br>If you put the word
+ "sections" after a command, it does the command to all the sections (without modifying the original).
+ Otherwise it will modify the original.<br>There must already be a "split" command before specifying
+ "sections" in any commands. Also, the program doesn't support recursively splitting sections (unless
+ you manually run it again).<br></div><br>Examples for a config file:<br>
+ <div class="vbtitle">Code:</div>
+ <div class="vbcode"><br># pound sign is for comments in the config file<br><br># simply add more detail
+ to the original -<br># Doing a repoint to add more detail with any value other than 2 makes it look
+ wacked,<br># so if you want more detail than twice as much (like 4 times as much), simply call<br>#
+ "repoint 2" twice<br>repoint 2<br>repoint 2<br><br># split the file into 16 new files, scale them all
+ out to be bigger without scaling the height, add lots more detail to all of them<br>split 4 4<br>scale
+ sections 2 0<br>repoint sections 2<br>repoint sections 2<br>repoint sections 2<br><br># split a
+ terrain across the center horizontally into 2 pieces<br>split 1 2<br><br># scroll a terrain 30% to the
+ right, but not at all up and down<br>scroll .3 1<br><br># scroll all the newly made sections 50% in
+ both axes (don't know why you would want this)<br>scroll sections .5 .5<br><br># rotate a terrain 270
+ degrees (3 quarter turns to the left)<br>rotate 3<br><br># join 2 files side by side<br>join
+ foothills.tgm bigassmountain.tgm 0<br><br># or vertically<br>join foothills.tgm bigassmountain.tgm
+ 1<br><br># the resulting terrain file will be named the same as the config file (with a .tgm
+ extension) that<br># the join command is in even if the terrain file doesn't exist yet. So you would
+ make for example a config<br># file named "joined.cfg" and on the command line say:<br># tgmanip
+ joined.tgm<br># even though the file "joined.tgm" doesn't exist yet.<br></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2582"
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span
+ class="right">Posted: Jul 25th, 2007 - 8:26:47 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">lol i totally borked the page</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2583"
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span
+ class="right">Posted: Jul 26th, 2007 - 12:43:42 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">thx for fixing my ignorant formatting. I'll try to find a place to post this program
+ for download if you don't want to host it. If you do, that would be great, but i can probably find a
+ place in a few days or so. If you want some of the code to incorporate into TG lemme know and i'll
+ post/send it. I'm probably going to add some more functions like scrolling and concatenating soon
+ too.<br>
+ BTW im doing all this so i can more easily make a planet, in case you're wondering why any of this is
+ useful.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2588"
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 1st, 2007 - 12:28:48 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If you can post a link to the download, I'll put it in a more prominent spot.<br>
+ <br>
+ The current version of TG is quite inefficient, I've meant to rewrite it for well over a year, but I
+ haven't had much of a chance.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2600"
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span
+ class="right">Posted: Aug 6th, 2007 - 4:51:38 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yeah i know how the "haven't had much of a chance" thing goes. I'm surprised I
+ managed to get as far as I did. <br>
+ <br>
+ There is a problem with my program. I developed it on linux, where it works fine, but the part that
+ parses the config file for instructions is broken on the windows build due to (I strongly suspect)
+ different implementations of the function "strtok" between the windows version of c++ and the linux
+ version. String manipulating/parsing in c++ for me is a frustrating bitch. <br>
+ <br>
+ I tried to tweak it so it wouldn't seg fault on the windows build, but I started pulling my hair out
+ real soon so i said "fuggit". I'll probably retry soon though because I'm kind of getting tired of
+ transferring giant files all the time.<br>
+ <br>
+ I've added scrolling, but got sidetracked from adding concatenating and rotating, so here's what I might
+ can do:<br>
+ I can post everything I have somewhere, work on rotating and concatenating, and maybe some helpful soul
+ in the meantime will fix the string parsing thing on windows.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2603"
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span
+ class="right">Posted: Aug 6th, 2007 - 11:24:53 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It's at:<br><a
+ href="https://web.archive.org/web/20170915115049/http://planet.insteadofwork.com/">http://planet.insteadofwork.com</a><br>
+ <br>
+ Feel free to use whatever code you want if you find it useful.<br>
+ <br>
+ I'm adding concatenating files and rotating soon.<br>
+ <br>
+ BTW the archives contain the source code, linux binary, and a visual studio .vcproj file and a README
+ file.</div>
+ </div><br>
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2605"
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=2854">tonf</a></span><span
+ class="right">Posted: Aug 7th, 2007 - 11:59:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">yo hang on making that more public yet. Textures were broken, but now they're fixed,
+ and all I've got left now is rotate</div>
+ </div><br>
+ <div class="offsets">[ 1 <a
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+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
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+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
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+ <div class="content"><span class="title">» <a
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+ v1.3.3 Full</a></span><br><span class="title">» <a
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+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
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+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
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+ href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
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+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
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+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Terrain_Generator-User_Created_Maps.html b/subpages/Terrain_Generator-User_Created_Maps.html
new file mode 100644
index 0000000..6adfc3e
--- /dev/null
+++ b/subpages/Terrain_Generator-User_Created_Maps.html
@@ -0,0 +1,745 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p174"
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=174#p174">Castle
+ Attack - []v[]</a> - <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 6th, 2006 - 6:22:51 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <table class="emptytable" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top">
+
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/castleattackbig1.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/castleattacksmall1.jpg"
+ width="200" height="150" border="0" alt="Castle Attack"></a><br><br>
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/castleattackbig2.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/castleattacksmall2.jpg"
+ width="200" height="150" border="0" alt="Castle Attack"></a>
+
+ </td>
+ <td valign="top">
+
+ <b>Author: </b>[]v[]<br>
+ <b>Map Title: </b>Castle Attack<br>
+ <b>Author's Homepage: </b><a
+ href="https://web.archive.org/web/20170810043238/http://www.mannsreality.co.uk/">[]v[]'s
+ Site</a><br>
+ <b>Author's E-Mail: </b><a
+ href="mailto:[email protected]">[email protected]</a><br>
+ <br>
+ <b>Description: </b>A group of Allied soldiers have been air-dropped into the village, they will
+ hope to gain the radio parts and documents, then repair the radio and transmit the documents
+ from the
+ damaged village radio. Defend the castle at all costs. And prevent the allies from transmitting
+ the documents.
+
+
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jul 31st, 2006 - 1:00:47 pm</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=174#p174">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p124"
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=124#p124">For
+ My Babies 100 - Mike Woodham</a> - <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Oct 21st, 2004 - 6:49:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <table class="emptytable" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top">
+
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/fmb100big1.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/fmb100small1.jpg" width="200"
+ height="150" border="0" alt="For My Babies 100"></a><br><br>
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/fmb100big2.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/fmb100small2.jpg" width="200"
+ height="150" border="0" alt="For My Babies 100"></a>
+
+ </td>
+ <td valign="top">
+
+ <b>Author: </b>Mike Woodham<br>
+ <b>Map Title: </b>For My Babies 100<br>
+ <b>Author's Homepage: </b><a
+ href="https://web.archive.org/web/20170810043238/http://www.mikewoodham.com/">Mike Woodham's
+ Site</a><br>
+ <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br>
+ <br>
+ <b>Description: </b>A Quake 1 level.
+
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=124#p124">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p72"
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=72#p72">de_wooden4ce
+ - Christian Kaburek</a> - <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Nov 29th, 2003 - 10:31:25 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <table class="emptytable" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top">
+
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_wooden4cebig1.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_wooden4cesmall1.jpg"
+ width="200" height="150" border="0" alt="de_wooden4ce"></a><br><br>
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_wooden4cebig2.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_wooden4cesmall2.jpg"
+ width="200" height="150" border="0" alt="de_wooden4ce"></a>
+
+ </td>
+ <td valign="top">
+
+ <b>Author: </b>Christian Kaburek<br>
+ <b>Map Title: </b>de_wooden4ce<br>
+ <b>Author's Homepage: </b><a
+ href="https://web.archive.org/web/20170810043238/http://www.w4wooden4ce.at/">Christian
+ Kaburek's Clan's Site</a><br>
+ <b>Author's E-Mail: </b><a
+ href="mailto:[email protected]">[email protected]</a><br>
+ <br>
+ <b>Description: </b>When I found out about your Terrain Generator I picked up my work again and
+ finished it today (19. Nov. 2003). It is only intended to be a nice looking map rather than a
+ well designed gameplay map. I may use it as a landscape for a movie. However it is rather big
+ (~10MB) and has a sculpture in it I was working on besides mapping. Underneath is a verly large
+ Cave.
+
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Dec 5th, 2003 - 6:36:02 pm</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=72#p72">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p66"
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=66#p66">Untitled
+ - Hike 1</a> - <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 9th, 2003 - 12:50:49 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <table class="emptytable" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top">
+
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/hikebig1.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/hikesmall1.jpg" width="200"
+ height="150" border="0" alt="Untitled"></a><br><br>
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/hikebig2.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/hikesmall2.jpg" width="200"
+ height="150" border="0" alt="Untitled"></a>
+
+ </td>
+ <td valign="top">
+
+ <b>Author: </b>Hike 1<br>
+ <b>Map Title: </b>Untitled<br>
+ <b>Author's Homepage: </b><a
+ href="https://web.archive.org/web/20170810043238/http://doors.cybertrails.com/~hike1/">Hike
+ 1's Site</a><br>
+ <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br>
+ <br>
+ <b>Description: </b>Various screenshots from worlds created by Hike 1.
+
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=66#p66">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p50"
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=50#p50">de_area51
+ - ooNate</a> - <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 1st, 2003 - 12:44:22 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <table class="emptytable" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top">
+
+ <a
+ href="https://web.archive.org/web/20170915133646/http://nemesis.thewavelength.net/images/user/de_area51big1.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_area51small1.jpg"
+ width="200" height="150" border="0" alt="Area 51"></a><br><br>
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_area51big2.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_area51small2.jpg"
+ width="200" height="150" border="0" alt="Area 51"></a>
+
+ </td>
+ <td valign="top">
+
+ <b>Author: </b>ooNate<br>
+ <b>Map Title: </b>Area 51<br>
+ <b>Author's Homepage: </b>None<br>
+ <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br>
+ <br>
+ <b>Description: </b>Bomb defuse level set in area 51. It is the job of the terrorists to destroy
+ the alien technology storehouse.
+
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jul 2nd, 2003 - 11:35:33 am</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=50#p50">6
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p31"
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=31#p31">Untitled
+ - Mike W.</a> - <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 7:48:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <table class="emptytable" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top">
+
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/turing_ctfbig1.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/turing_ctfsmall1.jpg"
+ width="200" height="150" border="0" alt="Untitled"></a><br><br>
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/turing_ctfbig2.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/turing_ctfsmall2.jpg"
+ width="200" height="150" border="0" alt="Untitled"></a>
+
+ </td>
+ <td valign="top">
+
+ <b>Author: </b>Mike W.<br>
+ <b>Map Title: </b>Untitled<br>
+ <b>Author's Homepage: </b><a
+ href="https://web.archive.org/web/20170810043238/http://www.uber-geek.ca/games/turing/">AI
+ Hunter</a><br>
+ <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br>
+ <br>
+ <b>Description: </b>Screenshots from various levels from AI Hunter built on the <a
+ href="https://web.archive.org/web/20170810043238/http://www.realityfactory.ca/">Reality
+ Factory</a> engine.
+
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jul 2nd, 2003 - 11:28:50 am</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=31#p31">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p30"
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=30#p30">leray20
+ - Le Ray</a> - <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 7:43:41 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <table class="emptytable" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top">
+
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/europabase468big1.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/europabase468small1.jpg"
+ width="200" height="150" border="0" alt="Europa Base 468"></a>
+
+ </td>
+ <td valign="top">
+
+ <b>Author: </b>Le Ray<br>
+ <b>Map Title: </b>Europa Base 468<br>
+ <b>Author's Homepage: </b><a
+ href="https://web.archive.org/web/20170810043238/http://www.geocities.com/lerayj2002/">Le
+ Ray's Quake 2 Maps</a><br>
+ <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br>
+ <br>
+ <b>Description: </b>A Quake 2 level.
+
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Mar 4th, 2004 - 10:49:48 am</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=30#p30">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p29"
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=29#p29">Untitled
+ - Nemesis</a> - <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 7:39:46 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <table class="emptytable" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top">
+
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/dsabig1.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/dsasmall1.jpg" width="200"
+ height="150" border="0" alt="Untitled"></a><br><br>
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/dsabig2.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/dsasmall2.jpg" width="200"
+ height="150" border="0" alt="Untitled"></a>
+
+ </td>
+ <td valign="top">
+
+ <b>Author: </b>Nemesis<br>
+ <b>Map Title: </b>Untitled<br>
+ <b>Author's Homepage: </b><a
+ href="https://web.archive.org/web/20170810043238/http://www.dsa-hl.de/">DSA</a><br>
+ <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br>
+ <br>
+ <b>Description: </b>Conversion from the world of DSA, a famous german RPG.
+
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jul 2nd, 2003 - 11:28:17 am</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=29#p29">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p28"
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=28#p28">cs_arcticruins
+ - CodE-E</a> - <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 7:36:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <table class="emptytable" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top">
+
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/cs_arcticruinsbig1.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/cs_arcticruinssmall1.jpg"
+ width="200" height="150" border="0" alt="Arctic Ruins"></a><br><br>
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/cs_arcticruinsbig2.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/cs_arcticruinssmall2.jpg"
+ width="200" height="150" border="0" alt="Arctic Ruins"></a>
+
+ </td>
+ <td valign="top">
+
+ <b>Author: </b>CodE-E<br>
+ <b>Map Title: </b>Arctic Ruins<br>
+ <b>Author's Homepage: </b><a
+ href="https://web.archive.org/web/20170810043238/http://www.code-e.net/">CodE-E's Site</a><br>
+ <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br>
+ <br>
+ <b>Description: </b>This map is set around a ruin in the middle of Syberia, where a group of
+ local terrorists have taken a group of very important scientsts hostage. The map is medium sized
+ and has a relatively fast gameplay pace. It's best with 6+ players, but also works for 1 on 1's.
+
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jul 2nd, 2003 - 11:27:58 am</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=28#p28">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p27"
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=27#p27">de_bridge
+ - CodE-E</a> - <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 7:33:19 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <table class="emptytable" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top">
+
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_bridgebig1.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_bridgesmall1.jpg"
+ width="200" height="150" border="0" alt="Bridge"></a><br><br>
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_bridgebig2.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/de_bridgesmall2.jpg"
+ width="200" height="150" border="0" alt="Bridge"></a>
+
+ </td>
+ <td valign="top">
+
+ <b>Author: </b>CodE-E<br>
+ <b>Map Title: </b>Bridge<br>
+ <b>Author's Homepage: </b><a
+ href="https://web.archive.org/web/20170810043238/http://www.code-e.net/">CodE-E's Site</a><br>
+ <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br>
+ <br>
+ <b>Description: </b>This is a very small map, which is suited for only a few players (although
+ for deathmatch fans it will be fun with many players too, I guess). It's really more of a
+ eye-candy map than a serious Counter-Strike map. I made the main chunk of the terrain with Nem's
+ Terrain editor. I tweaked it a bit, added the river, added clips, the bridge and the crates in
+ WorldCraft.
+
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jul 2nd, 2003 - 11:27:41 am</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=27#p27">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p26"
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=26#p26">up_pipeline
+ - Nemesis</a> - <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 7:28:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <table class="emptytable" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top">
+
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/up_pipelinebig1.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/up_pipelinesmall1.jpg"
+ width="200" height="150" border="0" alt="Arctic Pipeline"></a><br><br>
+ <a href="../images/subpages/Terrain_Generator-Tutorials/user_maps/up_pipelinebig2.jpg"><img
+ src="../images/subpages/Terrain_Generator-Tutorials/user_maps/up_pipelinesmall2.jpg"
+ width="200" height="150" border="0" alt="Arctic Pipeline"></a>
+
+ </td>
+ <td valign="top">
+
+ <b>Author: </b>Nemesis<br>
+ <b>Map Title: </b>Arctic Pipeline<br>
+ <b>Author's Homepage: </b><a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?p=14">Nem's
+ Tools</a><br>
+ <b>Author's E-Mail: </b><a href="mailto:[email protected]">[email protected]</a><br>
+ <br>
+ <b>Description: </b>Little piece I worked on for the Uncrossable Parallels mod to showcase
+ Terrain Generators capabilities. This was made with one of the very fist versions of TG, 1.0.1 I
+ belive. Its come a hell of a long way since I first created this map. You can expect the map in
+ the first beta of UP's release.
+
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jul 2nd, 2003 - 11:27:13 am</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=26#p26">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p25"
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=25#p25">Add
+ Your Map</a> - <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 7:01:47 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <p>If you've created a map with Terrain Generator and you'd like to see it included on this page then
+ please send me an e-mail at <a href="mailto:[email protected]">[email protected]</a>.
+ Be sure to include one or two pictures of your map (under 1024 * 768 pixels), your name, your maps
+ title, the URL to your homepage, your e-mail address, and a brief description of the map. Don't worry
+ if the map isn't for Counter-Strike or even Half-Life.</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=25#p25">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Terrain Generator</span></div>
+ <div class="content"><span class="title">» <a href="../pages/Terrain_Generator.html">About</a></span><br>
+ <span class="title">» <a href="../pages/Terrain_Generator-Download.html">Download</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-FAQ.html">FAQ</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-Tutorials.html">Tutorials</a></span><br>
+ <span class="title">» <a href="Terrain_Generator-User_Created_Maps.html">User
+ Created Maps</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?p=14">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?p=14&amp;action=addauthor">Register</a></span><br>
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+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?p=14&amp;action=retrievepassword">Retrieve
+ Password</a></span><br>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4040">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=13286">saqi55</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
+ FAQ</a> (<a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=205&amp;o=210#c4037">About
+ Crafty</a> (<a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=13289">bulletblaze3</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170810043238/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/VTFLib-FAQ.html b/subpages/VTFLib-FAQ.html
new file mode 100644
index 0000000..b88c14d
--- /dev/null
+++ b/subpages/VTFLib-FAQ.html
@@ -0,0 +1,255 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
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+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p189"
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=189#p189">VTFLib
+ FAQ</a> - <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 26th, 2006 - 1:12:56 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch VTFEdit I get the following error message:<br><i>"The application failed to
+ initialize properly (0xc0000135). Click ok to terminate the application."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>VTFEdit is written in C++ .NET and such as requires the .NET runtimes to run. See the <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?p=41">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch VTFEdit I get the following error message:<br><i>"A required .DLL file,
+ MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>VTFEdit is written in C++ .NET and such as requires the .NET runtimes to run. See the <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?p=41">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=189#p189">26
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">VTFLib</span></div>
+ <div class="content"><span class="title">» <a href="../pages/VTFLib.html">About</a></span><br>
+ <span class="title">» <a href="../pages/VTFLib-Download.html">Download</a></span><br>
+ <span class="title">» <a href="VTFLib-Revision History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="VTFLib-FAQ.html">FAQ</a></span><br>
+ </div>
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+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
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+
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+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
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+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=30&amp;o=0#c4236">leray20
+ - Le Ray</a> (<a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=13657">Conor1234</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=23&amp;o=0#c4235">Auto
+ Seamer</a> (<a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=13657">Conor1234</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=246&amp;o=0#c4234">Not
+ Dead Yet</a> (<a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=13656">jenkinK</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=111&amp;o=0#c4233">GCFScape
+ v1.2.0</a> (<a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=13655">teririvera</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=17&amp;o=0#c4232">Terrain
+ Generator v1.2.0</a> (<a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=13653">Thanos</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=13658">yyys123</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/VTFLib-Revision History.html b/subpages/VTFLib-Revision History.html
new file mode 100644
index 0000000..79d08b8
--- /dev/null
+++ b/subpages/VTFLib-Revision History.html
@@ -0,0 +1,565 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p273"
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a> - <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 25th, 2011 - 3:37:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VTFLib</b> - Improved support for version 7.5 of the VTF format.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=273#p273">9
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p268"
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=268#p268">VTFLib
+ v1.3.1</a> - <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Aug 1st, 2010 - 6:01:20 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VTFLib</b> - Added support for version 7.5 of the VTF format.</li>
+ </ul>
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+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=268#p268">1
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+ <div class="space"></div><span class="left"><a name="p266"
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=266#p266">VTFLib
+ v1.3.0</a> - <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 27th, 2010 - 12:36:58 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VTFLib</b> - Added support for x64.</li>
+ <li><b>VTFLib</b> - Removed Visual Studio 2003 solution.</li>
+ <li><b>VTFLib</b> - Removed Visual Studio 6 solution.</li>
+ <li><b>VTFLib</b> - Upgraded NVDXT library to 8.31.1127.</li>
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+ <div class="space"></div>
+ </div>
+ </div><br>
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+ <div class="space"></div><span class="left"><a name="p245"
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=245#p245">VTFLib
+ v1.2.7</a> - <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Apr 1st, 2008 - 5:31:30 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VTFLib</b> - Added support for version 7.4 of the VTF format.</li>
+ <li><b>VTFLib</b> - Added custom author information resource.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
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+ <div class="space"></div><span class="left"><a name="p239"
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=239#p239">VTFLib
+ v1.2.6</a> - <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 14th, 2007 - 3:27:34 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VTFLib</b> - Added support for version 7.3 of the VTF format.</li>
+ <li><b>VTFLib</b> - Added loose VMT parsing mode.</li>
+ <li><b>VTFLib</b> - Added Visual Studio 2005 solution.</li>
+ <li><b>VTFLib</b> - Added Visual Studio 6 solution.</li>
+ <li><b>VTFLib</b> - Improved various error messages.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=239#p239">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p227"
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=227#p227">VTFLib
+ v1.2.5</a> - <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 10th, 2007 - 6:07:53 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VTFLib</b> - Tightly packed all structures to ease importing.</li>
+ <li><b>VTFLib</b> - Upgraded NVDXT library to 8.31.0225.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
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+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p226"
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=226#p226">VTFLib
+ v1.2.4</a> - <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 10th, 2007 - 6:07:17 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VTFLib</b> - Added recognition for new HDR formats.</li>
+ <li><b>VTFLib</b> - Added optimal convertion paths for common convertions.</li>
+ <li><b>VTFLib</b> - Improved .vmt parsing.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=226#p226">Comment</a>
+ ]</span>
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+ <div class="group">
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+ <div class="space"></div><span class="left"><a name="p188"
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=188#p188">VTFLib
+ v1.2.3</a> - <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 26th, 2006 - 1:11:23 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VTFLib</b> - Added linear shifting and gamma correction to tone mapping.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=188#p188">2
+ Comments</a> ]</span>
+ <div class="space"></div>
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+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p187"
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=187#p187">VTFLib
+ v1.2.2</a> - <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 26th, 2006 - 1:11:08 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VTFLib</b> - Added support for zero mipmap textures.</li>
+ <li><b>VTFLib</b> - Fixed volume texture image data offsets.</li>
+ <li><b>VTFLib</b> - Fixed volume texture reflectivity calculation.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=187#p187">1
+ Comment</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p186"
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=186#p186">VTFLib
+ v1.2.1</a> - <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 26th, 2006 - 1:09:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VTFLib</b> - Added tone mapping.</li>
+ <li><b>VTFLib</b> - Rewrote all format conversion code.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=186#p186">1
+ Comment</a> ]</span>
+ <div class="space"></div>
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+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p185"
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=185#p185">VTFLib
+ v1.2.0</a> - <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 26th, 2006 - 1:09:18 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VTFLib</b> - Added partial support for version 7.2 of the VTF format.</li>
+ <li><b>VTFLib</b> - Fixed RGBA16161616F encoding and decoding.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=185#p185">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p184"
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=184#p184">VTFLib
+ v1.1.3</a> - <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 26th, 2006 - 1:08:49 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VTFLib</b> - Improved .vmt parsing.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=184#p184">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p183"
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=183#p183">VTFLib
+ v1.1.2</a> - <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 26th, 2006 - 1:08:35 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VTFLib</b> - Upgraded NVDXT library to 7.83.0629.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
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+ ]</span>
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+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p182"
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=182#p182">VTFLib
+ v1.1.1</a> - <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 26th, 2006 - 1:08:21 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VTFLib</b> - Extended CVTFFile class.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=182#p182">Comment</a>
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+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p181"
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=181#p181">VTFLib
+ v1.1.0</a> - <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 26th, 2006 - 1:08:03 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VTFLib</b> - Added .vtf and .vmt proc load and save code.</li>
+ <li><b>VTFLib</b> - Added .vtf signature check.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=181#p181">Comment</a>
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+ <div class="space"></div><span class="left"><a name="p180"
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=180#p180">VTFLib
+ v1.0.2</a> - <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 26th, 2006 - 1:07:29 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VTFLib</b> - Added .vtf resize code.</li>
+ <li><b>VTFLib</b> - Improved reflectivity compution code.</li>
+ <li><b>VTFLib</b> - Improved NVDXT library error detection.</li>
+ </ul>
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+ <div class="space"></div><span class="left"><a name="p179"
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=179#p179">VTFLib
+ v1.0.1</a> - <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 26th, 2006 - 1:06:57 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VTFLib</b> - Added C .vmt saving routines.</li>
+ <li><b>VTFLib</b> - Added additional C .vmt transversal routines.</li>
+ <li><b>VTFLib</b> - Rewrote .vmt parser to be more lenient.</li>
+ </ul>
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+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=111&amp;o=0#c4233">GCFScape
+ v1.2.0</a> (<a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=13655">teririvera</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=13659">allenlisa1987</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20190508160053/http://nemesis.thewavelength.net/rss/?page=1">RSS
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+ (Entire Site)</a></span><br>
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+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/virtuAMP-FAQ.html b/subpages/virtuAMP-FAQ.html
new file mode 100644
index 0000000..f80921e
--- /dev/null
+++ b/subpages/virtuAMP-FAQ.html
@@ -0,0 +1,366 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
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+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
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+ <div class="heading2 menu">
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+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p235"
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=235#p235">virtuAMP
+ FAQ</a> - <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 4th, 2007 - 3:13:10 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I connect my guitar to my computer?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>There are two cheap solutions to this question:</p>
+ <ol>
+ <li>Obtain a 1/4" (6.35 mm) mono to 1/8" (3.5 mm) mono adapter. Such adapters are available
+ at most good audio/video stores. A stereo adapter should also do the job. You should then
+ be able to connect a standard 1/4" guitar cable into the 1/8" line-in or microphone input
+ on your computer. Play as usual using either headphones or speakers.</li>
+ <li>Obtain a microphone and a set of headphones, connect your microphone to your computer's
+ microphone input and your headphones to your computer's headphone output. Play into your
+ microphone.</li>
+ </ol>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Why do my speakers pop when I play my guitar through virtuAMP?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Your computer isn't able to process audio buffers fast enough before receiving the next
+ audio buffer. This is usually caused by a slow CPU or cheap sound card. You can mitigate the
+ effect by trying any combination of the following three settings:</p>
+ <ol>
+ <li>Audio Driver: Try switching between the Windows Multimedia and DirectSound audio
+ drivers. The DirectSound audio driver should provide better priority for audio processing,
+ but requires Windows XP and up.</li>
+ <li>Audio Buffer Denominator: Try increasing the delay between audio buffer capture and
+ playback by decreasing the audio buffer denominator setting one step at a time. Allow a
+ few seconds to determine effectiveness.</li>
+ <li>Audio Buffer FPS: Try decreasing the display frame rate by decreasing the audio buffer
+ FPS setting. This will provide more CPU time for audio processing.</li>
+ </ol>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I connect foot pedals to virtuAMP?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>virtuAMP does not support foot pedals, but you can use your keyboard to toggle effects on
+ and off. To add a shortcut:</p>
+ <ol>
+ <li>Select an effect.</li>
+ <li>While holding the shift key, press the button you wish to use to toggle the effect (you
+ can assign the same key to multiple effects).</li>
+ <li>The name of the key you selected should appear in the status bar at the bottom of your
+ screen.</li>
+ <li>Repeat 1-3 for each effect you with to add a shortcut to.</li>
+ </ol>
+ <p>To remove a shortcut:</p>
+ <ol>
+ <li>Select an effect.</li>
+ <li>While holding the shift key, press delete.</li>
+ <li>Repeat 1-2 for each effect you with to remove a shortcut from.</li>
+ </ol>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Why can't the Player/Recorder effect play my .wav file?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>virtuAMP only supports 8 or 16 bit PCM, and 32 bit or 64 bit IEEE floating point .wav files
+ sampled at 44100 Hz.</p>
+ <p>You may use <a
+ href="https://web.archive.org/web/20171117230443/http://audacity.sourceforge.net/">Audacity</a>
+ to convert your .wav files to an accepted format.</p>
+ <p>You may also encounter problems if the .wav file is opened in another program, or by
+ virtuAMP for recording. Check the log.txt file in your installation folder for detailed
+ error messages.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I improve my sound quality?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>virtuAMP is not meant to be a replacement for real guitar amplifiers or professional studio
+ equipment. Having said that, there are many factors that will affect the quality of sound
+ virtuAMP can produce. Your audio card and speakers are probably the most important factors
+ (most computers come with a cheap on-board sound card), and a slow CPU can lead to audible
+ popping as audio buffers aren't processed before they are needed. Upgrading any of these
+ things <i>may</i> lead to a better overall sound.</p>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Sep 4th, 2007 - 8:15:19 pm</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=235#p235">22
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">virtuAMP</span></div>
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+ <span class="title">» <a href="../pages/virtuAMP-Download.html">Download</a></span><br>
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+ History</a></span><br>
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+ <span class="title">» <a href="virtuAMP-FAQ.html">FAQ</a></span><br>
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+ </div>
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+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
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+ v1.2.5 Full</a> (<a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=13322">iipa</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
+ FAQ</a> (<a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=205&amp;o=210#c4037">About
+ Crafty</a> (<a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=13330">Nishan1</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/virtuAMP-Requirements.html b/subpages/virtuAMP-Requirements.html
new file mode 100644
index 0000000..cadb9dd
--- /dev/null
+++ b/subpages/virtuAMP-Requirements.html
@@ -0,0 +1,233 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p234"
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=234#p234">virtuAMP
+ Requirements</a> - <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 4th, 2007 - 3:12:26 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>System Requirements:</b>
+ <ul>
+ <li>2.0 Ghz Pentium 4 Class CPU or equivalent</li>
+ <li>256 MB RAM</li>
+ <li>3D Video Adaptor</li>
+ <li>Audio Adaptor</li>
+ <li>Supported Operating Systems:
+ <ul>
+ <li>Windows Vista</li>
+ <li>Microsoft Windows&#174; Server 2003</li>
+ <li>Windows XP</li>
+ <li>Windows 2000</li>
+ <li>Windows Millennium Edition</li>
+ <li>Windows 98 </li>
+ <li>Microsoft Windows NT» 4.0 Service Pack 6a </li>
+ </ul>
+ </li>
+ </ul>
+
+ <b>System Recommendations:</b>
+ <ul>
+ <li>3.0 Ghz Pentium 4 Class CPU or equivalent.</li>
+ <li>512 MB RAM</li>
+ <li>3D Video Adaptor with latest drivers (NVIDIA, ATI, Matrox etc.)</li>
+ <li>High Quality Audio Adaptor</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Sep 4th, 2007 - 8:12:29 pm</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=234#p234">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div>
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">virtuAMP</span></div>
+ <div class="content"><span class="title">» <a href="../pages/virtuAMP.html">About</a></span><br>
+ <span class="title">» <a href="../pages/virtuAMP-Download.html">Download</a></span><br>
+ <span class="title">» <a href="virtuAMP-Revision History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="virtuAMP-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="virtuAMP-FAQ.html">FAQ</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?p=54">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?p=54&amp;action=addauthor">Register</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?p=54&amp;action=retrievepassword">Retrieve
+ Password</a></span><br>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=178&amp;o=105#c4044">VTFEdit
+ v1.2.5 Full</a> (<a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=13322">iipa</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
+ FAQ</a> (<a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=205&amp;o=210#c4037">About
+ Crafty</a> (<a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=13330">Nishan1</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20171117231414/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/virtuAMP-Revision History.html b/subpages/virtuAMP-Revision History.html
new file mode 100644
index 0000000..ddf1e6e
--- /dev/null
+++ b/subpages/virtuAMP-Revision History.html
@@ -0,0 +1,296 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
+ <a href="../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p248"
+ href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?c=248#p248">virtuAMP
+ v1.2.1</a> - <a
+ href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 25th, 2008 - 1:16:50 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VA</b> - Added Metronome effect.</li>
+ <li><b>VA</b> - Added Matrix option to Flanger.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?c=248#p248">2
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p244"
+ href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?c=244#p244">virtuAMP
+ v1.2.0</a> - <a
+ href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 20th, 2008 - 1:54:07 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VA</b> - Added Automatic Wah effect.</li>
+ <li><b>VA</b> - Added Boost effect.</li>
+ <li><b>VA</b> - Added Chorus effect.</li>
+ <li><b>VA</b> - Added Envelope Filter effect.</li>
+ <li><b>VA</b> - Added FFT Spectrum.</li>
+ <li><b>VA</b> - Added Fader effect.</li>
+ <li><b>VA</b> - Added Loop Station effect.</li>
+ <li><b>VA</b> - Added Octave effect.</li>
+ <li><b>VA</b> - Added Parallel Feedback Loop effect.</li>
+ <li><b>VA</b> - Added Ring Modulator effect.</li>
+ <li><b>VA</b> - Added Vibrato effect.</li>
+ <li><b>VA</b> - Added Reverse and Long option to Delay.</li>
+ <li><b>VA</b> - Added Additive mode to Feedback Loop.</li>
+ <li><b>VA</b> - Added Center DC option to Preamp.</li>
+ <li><b>VA</b> - Rewrote Equalizer effect.</li>
+ <li><b>VA</b> - Rewrote Flanger effect.</li>
+ <li><b>VA</b> - Rewrote Reverb effect.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?c=244#p244">3
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p237"
+ href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?c=237#p237">virtuAMP
+ v1.1.0</a> - <a
+ href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Sep 4th, 2007 - 8:17:09 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <ul>
+ <li><b>VA</b> - Added Feedback Loop effect.</li>
+ <li><b>VA</b> - Added Flanger effect.</li>
+ <li><b>VA</b> - Added audio options to main menu.</li>
+ <li><b>VA</b> - Added full duplex DirectSound driver.</li>
+ <li><b>VA</b> - Improved Windows Multimedia driver.</li>
+ <li><b>VA</b> - Fixed Windows Vista audio.</li>
+ <li><b>VA</b> - Fixed Windows Vista graphics.</li>
+ </ul>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ <a
+ href="https://web.archive.org/web/20171117231252/http://nemesis.thewavelength.net/index.php?c=237#p237">Comment</a>
+ ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1">
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+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
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+</body>
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+</html> \ No newline at end of file