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+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Home - News]</title>
+ <link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
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+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
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+ <div class="banner" onclick="location.href='https://google.com'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to unofficial Github mirror.
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+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../index.html" class="menuitem">Home</a>
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+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p213"
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=213#p213">Crafty
+ FAQ</a> - <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Oct 5th, 2006 - 12:44:47 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Crafty, I get the following error message:<br><i>"This application has failed
+ to start because the application configuration is incorrect. Reinstalling the application
+ may fix this problem."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the
+ <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?p=46">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Crafty, I get the following error message:<br><i>"The application failed to
+ initialize properly (0xc0000135). Click ok to terminate the application."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the
+ <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?p=46">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Crafty, I get the following error message:<br><i>"A required .DLL file,
+ MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the
+ <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?p=46">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open an object in Crafty, I get the following error message:<br><i>"Error:
+ wglUseFontBitmaps() failed."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Try using a different font driver:</p>
+ <ol>
+ <li>Shutdown Crafty.</li>
+ <li>Open your <i>ov.ini</i> file.</li>
+ <li>Find the argument <i>Engine.FontDriver</i> and set it equal to <i>Sprite</i> (texture
+ based fonts) or <i>Null</i> (no fonts). <i>WGL</i> (bitblit fonts) are the default.</li>
+ <li>Save your changes.</li>
+ <li>Start Crafty.<p></p>
+ </li>
+ </ol>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I set Crafty up?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>To set Crafty up:</p>
+ <ol>
+ <li>Start Crafty.</li>
+ <li>Select <i>Setup</i> then <i>Options</i>.</li>
+ <li>Under the <i>File System</i> tab, select your <i>Steam Directory</i> then the <i>User
+ Name</i> whose custom content you wish to use.</li>
+ <li>Click <i>OK</i>.</li>
+ <li>Click <i>Setup</i> then <i>Profiles</i> and select the modification whose content you
+ wish to open.</li>
+ </ol>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I load a level, it is missing textures or models or other resources.</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Crafty needs to know where to look for any resources referenced by a particular level. To
+ do this, Crafty makes use of <i>Profiles</i> which tell Crafty which packages to look in and
+ which search paths to use. Prior to loading any level, you must first make sure that the
+ game or game modification you are loading content for is selected in the <i>Profiles</i>
+ list in the <i>Setup</i> menu.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>I don't see my game or game modification in the <i>Profiles</i> list.</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>One drawback to the <i>Profile</i> approach is there is no way I can include a profile for
+ every modification, I can only do so for modifications I own. If you want to add support for
+ a custom modification, you must edit the <i>Specifications\GameInfoCustom.csf</i> file in
+ any text editor to add support. It is quite simple to do, the aforementioned file contains
+ detailed instructions.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How can I extend the Material Browser to view .tga files for Source games?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>If you want to view both .vmt and .tga files for Source games, edit
+ <i>...\Crafty\Specifications\GameInfo.csf</i> changing the <i>Filter</i> for the source
+ <i>MaterialBrowser</i> from <i>*.vmt</i> to <i>*.tga;*.vmt</i> (should be line 65)</p>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Mar 24th, 2009 - 1:57:33 am</span><span
+ class="right">[ <a
+ href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=213#p213">53
+ Comments</a> ]</span>
+ <div class="space"></div>
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 » 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file