|
+ |
+
+ When I launch BSP Viewer I get the following error message: |
+
|
+ |
+
+ BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads + page for more information. + |
+
| + | |
|
+ |
+
+ When I launch BSP Viewer I get the following error message: |
+
|
+ |
+
+ BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads + page for more information. + |
+
| + | |
|
+ |
+
+ Does BSP Viewer support Source .bsp files as well as Half-Life .bsp files? + |
+
|
+ |
+
+ No, BSP Viewer only supports Half-Life .bsp files. + |
+
| + | |
|
+ |
+
+ How do I set BSP Viewer up? + |
+
|
+ |
+
+ To set BSP Viewer up: +
Note: When you first run BSP Viewer, BSP Viewer will attempt to set itself up for + Half-Life. + |
+
| + | |
|
+ |
+
+ How do I save my edited entity data? + |
+
|
+ |
+
+ BSP Viewer does not yet support saving edited entity data. This does not, however, mean + that it is not possible to update your .bsp with the changes you made. To update your .bsp + with the new entity data simply export a .ent file from the File menu in BSP Viewer + then import the .ent file back into your .bsp using Ripent. Ripent is part of Zoner's Tools. + + |
+
Ask a question...
+