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authorMaxxiii <[email protected]>2020-09-20 15:41:37 +0300
committerMaxxiii <[email protected]>2020-09-20 15:41:37 +0300
commitb430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 (patch)
treecae700e581feb862d511f8360477542a45b3da32
parentFix some external links from comments (diff)
downloadnemstools.github.io-b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8.tar.xz
nemstools.github.io-b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8.zip
Add comments for all FAQ pages, ...HEADmaster
add remaining comments for tutorials for Batch Compiler and Terrain Generator
-rw-r--r--subpages/BSP_Viewer-FAQ.html8
-rw-r--r--subpages/Batch_Compiler-FAQ.html6
-rw-r--r--subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html268
-rw-r--r--subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html553
-rw-r--r--subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html545
-rw-r--r--subpages/Comments/BSP_Viewer_FAQ.html684
-rw-r--r--subpages/Comments/Batch_Compiler_FAQ-page1.html1406
-rw-r--r--subpages/Comments/Batch_Compiler_FAQ-page2.html1407
-rw-r--r--subpages/Comments/Crafty_FAQ.html1099
-rw-r--r--subpages/Comments/GCFScape_FAQ-page1.html1217
-rw-r--r--subpages/Comments/GCFScape_FAQ-page2.html987
-rw-r--r--subpages/Comments/Terrain_Generator_FAQ-page1.html1310
-rw-r--r--subpages/Comments/Terrain_Generator_FAQ-page2.html1060
-rw-r--r--subpages/Comments/VTFLib_FAQ.html543
-rw-r--r--subpages/Comments/virtuAMP_FAQ.html611
-rw-r--r--subpages/Crafty-FAQ.html6
-rw-r--r--subpages/GCFScape-FAQ.html6
-rw-r--r--subpages/GCFScape-GCF_File_Format.html8
-rw-r--r--subpages/Terrain_Generator-FAQ.html6
-rw-r--r--subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html103
-rw-r--r--subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html169
-rw-r--r--subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html173
-rw-r--r--subpages/Terrain_Generator-Tutorials/Making_A_Cave.html12
-rw-r--r--subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html12
-rw-r--r--subpages/VTFLib-FAQ.html5
-rw-r--r--subpages/virtuAMP-FAQ.html6
26 files changed, 12095 insertions, 115 deletions
diff --git a/subpages/BSP_Viewer-FAQ.html b/subpages/BSP_Viewer-FAQ.html
index 0bf41a1..623be47 100644
--- a/subpages/BSP_Viewer-FAQ.html
+++ b/subpages/BSP_Viewer-FAQ.html
@@ -39,8 +39,7 @@
<div class="main_content">
<div class="group">
<div class="heading1">
- <div class="space"></div><span class="left"><a name="p131"
- href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=131#p131">BSP
+ <div class="space"></div><span class="left"><a name="p131" href="#p131">BSP
Viewer FAQ</a> - <a
href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Feb 5th, 2005 - 3:19:20 pm</span>
@@ -168,7 +167,7 @@
that it is not possible to update your .bsp with the changes you made. To update your .bsp
with the new entity data simply export a .ent file from the <i>File</i> menu in BSP Viewer
then import the .ent file back into your .bsp using Ripent. Ripent is part of <a
- href="https://web.archive.org/web/20180502155639/http://www.zhlt.info/">Zoner's Tools</a>.
+ href="http://www.zhlt.info/">Zoner's Tools</a>.
</p>
</td>
</tr>
@@ -181,8 +180,7 @@
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Mar 19th, 2005 - 9:35:06 pm</span><span
- class="right">[ <a
- href="https://web.archive.org/web/20180502155639/http://nemesis.thewavelength.net/index.php?c=131#p131">27
+ class="right">[ <a href="Comments/BSP_Viewer_FAQ.html#p131">27
Comments</a> ]</span>
<div class="space"></div>
</div>
diff --git a/subpages/Batch_Compiler-FAQ.html b/subpages/Batch_Compiler-FAQ.html
index 98b521b..6117245 100644
--- a/subpages/Batch_Compiler-FAQ.html
+++ b/subpages/Batch_Compiler-FAQ.html
@@ -39,8 +39,7 @@
<div class="main_content">
<div class="group">
<div class="heading1">
- <div class="space"></div><span class="left"><a name="p41"
- href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=41#p41">Batch
+ <div class="space"></div><span class="left"><a name="p41" href="#p41">Batch
Compiler FAQ</a> - <a
href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: May 26th, 2003 - 11:35:22 pm</span>
@@ -155,8 +154,7 @@
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Aug 5th, 2004 - 10:16:43 am</span><span
- class="right">[ <a
- href="https://web.archive.org/web/20170915173934/http://nemesis.thewavelength.net/index.php?c=41#p41">122
+ class="right">[ <a href="Comments/Batch_Compiler_FAQ-page1.html#p41">122
Comments</a> ]</span>
<div class="space"></div>
</div>
diff --git a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html
index 43a5c12..d7ec862 100644
--- a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html
+++ b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html
@@ -85,9 +85,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34&amp;o=15#p34">2</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c25"
@@ -304,9 +303,266 @@
option. However, if you are using ZHLT 3+, I suggust using cliptype precise if it dosn't cause you any
error.</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915113736/http://nemesis.thewavelength.net/index.php?c=34&amp;o=15#p34">2</a>
- ]</div><br>
+
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1784">16.</a></span>
+ <a href="index.php?a=1905">raiden22006</a></span><span class="right"> Fri Dec 16th, 2005 at 10:02:43
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">thanks for all the help. i got it now. very clear</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1864">17.</a></span>
+ <a href="index.php?a=1997">fiddler</a></span><span class="right"> Mon Feb 6th, 2006 at 2:33:41
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have just started to make my first map for hl1 using hammer and
+ zhlt....I came here because although I tried to compile using hammer, it wouldnt at first produce a .bsp
+ file .Eventually I got it to do so, but........the .bsp file, when placed in my maps folder, wouldn't
+ load....others would no problem,but not mine.. So, I decided to try Batch Compiler, ......set it all up,
+ compiled ok.....placed .bsp file in maps folder, but no........same problem. Just will not load.. I've
+ reconfigured BC....gone through the tutorial letter by letter!
+ <br> One thing tho.....in the tutorial, the page about adding presets, when I click on 'add' and browse
+ to where I saved my preset......theres nothing there..!! ...I understand there should be a
+ ......Full.bcp file ? Well there isn't.....help me please, I'm such a newbie to mapping.......</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1865">18.</a></span>
+ <a href="index.php?a=376">Bluefang</a></span><span class="right"> Mon Feb 6th, 2006 at 3:14:47
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Most likely you have a compile error. Go and post here:
+ <br>
+ <br>http://www.chatbear.com/board.plm?b=390
+ <br>
+ <br>be sure to post your compile log there as well. You can copy it from the command window.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1916">19.</a></span>
+ <a href="index.php?a=2031">Zerokool</a></span><span class="right"> Sat Mar 4th, 2006 at 2:25:25
+ </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">----- BEGIN hlcsg -----
+ <br>Command line: &quot;D:\Valve Hammer Editor\hlcsg.exe&quot;-wadautodetect -cliptype Precise -chart
+ &quot;D:\My Maps\testmap6&quot;
+ <br>Entering D:\My Maps\testmap6.map
+ <br>Error: ParseEntity: EOF without closing brace
+ <br>
+ <br>i get this msg when i try to compile any of my maps. i tried adding the }s
+ <br>didnt work. i can compile annother map that my friend made but any map i make, even old oned that i
+ have compiled before give me this error. could you please tell me how to fix this?</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1917">20.</a></span>
+ <a href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Sat Mar 4th, 2006 at
+ 3:07:44 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is not a place for compile problems, as it has nothing to do
+ with the Batch Compiler.
+ <br>
+ <br>This is:
+ <br><a
+ href="https://web.archive.org/web/20060503000007/http://www.chatbear.com/board.plm?b=390">http://www.chatbear.com/board.plm?b=390</a>
+ <br>
+ <br>But to answer your question, read this:
+ <br><a
+ href="https://web.archive.org/web/20060503000007/http://www.slackiller.com/tommy14/errors.htm#emptybox">http://www.slackiller.com/tommy14/errors.htm#emptybox</a>
+ <br>
+ <br>If that dosn't help, then I need more information:
+ <br>-what version of the compile tools are you using because they might be old. Try using the newest
+ version found here:
+ <br><a
+ href="https://web.archive.org/web/20060503000007/http://ammahls.com/forum/viewtopic.php?t=81">http://ammahls.com/forum/viewtopic.php?t=81</a>
+ <br>
+ <br>-What version of VHE are you using?
+ <br>
+ <br>-Are you using HLFix? It may help.
+ <br><a
+ href="https://web.archive.org/web/20060503000007/http://extension.ws/hlfix/">http://extension.ws/hlfix/</a>
+ <br>
+ <br>-Can you compile the map using VHE?</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1981">21.</a></span>
+ <a href="index.php?a=2115">coolio11</a></span><span class="right"> Sat Apr 22nd, 2006 at 10:48:10
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">OK, so everything went well until i ran the VIS thing. i ran it
+ separately. it did whatever. but then i got this message :
+ <br>
+ <br>hlcsg v3.4 Final (Feb 25 2006)
+ <br>Zoner's Half-Life Compilation Tools -- Custom Build
+ <br>Based on code modifications by Sean 'Zoner' Cavanaugh
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to ([email protected])
+ <br>----- BEGIN hlcsg -----
+ <br>Command line: &quot;F:\5HALF LIFE\ZHLT\hlcsg.exe&quot;-wadautodetect -cliptype Precise -chart
+ &quot;D:\Games\Valve Hammer Editor\TFC11&quot;
+ <br>Entering D:\Games\Valve Hammer Editor\TFC11.map
+ <br>
+ <br>Current hlcsg Settings
+ <br>Name | Setting | Default
+ <br>---------------------|-----------|-------------------------
+ <br>threads [ 1 ] [ Varies ]
+ <br>verbose [ off ] [ off ]
+ <br>log [ on ] [ on ]
+ <br>developer [ 0 ] [ 0 ]
+ <br>chart [ on ] [ off ]
+ <br>estimate [ off ] [ off ]
+ <br>max texture memory [ 4194304 ] [ 4194304 ]
+ <br>max lighting memory [ 6291456 ] [ 6291456 ]
+ <br>priority [ Normal ] [ Normal ]
+ <br>
+ <br>noclip [ off ] [ off ]
+ <br>null texture stripping[ on ] [ on ]
+ <br>clipnode economy mode [ on ] [ on ]
+ <br>clip hull type [ precise ] [ legacy ]
+ <br>onlyents [ off ] [ off ]
+ <br>wadtextures [ on ] [ on ]
+ <br>skyclip [ on ] [ on ]
+ <br>hullfile [ None ] [ None ]
+ <br>nullfile [ None ] [ None ]
+ <br>min surface area [ 0.500 ] [ 0.500 ]
+ <br>brush union threshold [ 0.000 ] [ 0.000 ]
+ <br>
+ <br>Using mapfile wad configuration
+ <br>Wadfiles not in use by the map will be excluded
+ <br>Wadinclude list :
+ <br>[zhlt.wad]
+ <br>
+ <br>0 brushes (totalling 0 sides) discarded from clipping hulls
+ <br>CreateBrush:
+ <br> (0.00 seconds)
+ <br>SetModelCenters:
+ <br> (0.00 seconds)
+ <br>
+ <br>Object names Objects/Maxobjs Memory / Maxmem Fullness
+ <br>------------ --------------- --------------- --------
+ <br>models 0/400 0/25600 ( 0.0%)
+ <br>planes 0/32768 0/655360 ( 0.0%)
+ <br>vertexes 0/65535 0/786420 ( 0.0%)
+ <br>nodes 0/32767 0/786408 ( 0.0%)
+ <br>texinfos 0/32767 0/1310680 ( 0.0%)
+ <br>faces 0/65535 0/1310700 ( 0.0%)
+ <br>clipnodes 0/32767 0/262136 ( 0.0%)
+ <br>leaves 0/8192 0/229376 ( 0.0%)
+ <br>marksurfaces 0/65535 0/131070 ( 0.0%)
+ <br>surfedges 0/512000 0/2048000 ( 0.0%)
+ <br>edges 0/256000 0/1024000 ( 0.0%)
+ <br>texdata [variable] 0/4194304 ( 0.0%)
+ <br>lightdata [variable] 0/6291456 ( 0.0%)
+ <br>visdata [variable] 0/2097152 ( 0.0%)
+ <br>entdata [variable] 0/524288 ( 0.0%)
+ <br>0 textures referenced
+ <br>=== Total BSP file data space used: 0 bytes ===
+ <br>
+ <br>
+ <br>Texture usage is at 0.00 mb (of 4.00 mb MAX)
+ <br>0.14 seconds elapsed
+ <br>
+ <br>----- END hlcsg -----
+ <br>
+ <br>
+ <br>
+ <br>hlbsp v3.4 Final (Feb 25 2006)
+ <br>Zoner's Half-Life Compilation Tools -- Custom Build
+ <br>Based on code modifications by Sean 'Zoner' Cavanaugh
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to ([email protected])
+ <br>----- BEGIN hlbsp -----
+ <br>Command line: &quot;F:\5HALF LIFE\ZHLT\hlbsp.exe&quot;-chart &quot;D:\Games\Valve Hammer
+ Editor\TFC11&quot;
+ <br>
+ <br>Current hlbsp Settings
+ <br>Name | Setting | Default
+ <br>-------------------|-----------|-------------------------
+ <br>threads [ 1 ] [ Varies ]
+ <br>verbose [ off ] [ off ]
+ <br>log [ on ] [ on ]
+ <br>developer [ 0 ] [ 0 ]
+ <br>chart [ on ] [ off ]
+ <br>estimate [ off ] [ off ]
+ <br>max texture memory [ 4194304 ] [ 4194304 ]
+ <br>priority [ Normal ] [ Normal ]
+ <br>
+ <br>noclip [ off ] [ off ]
+ <br>nofill [ off ] [ off ]
+ <br>noopt [ off ] [ off ]
+ <br>null tex. stripping [ on ] [ on ]
+ <br>notjunc [ off ] [ off ]
+ <br>subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
+ <br>max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
+ <br>
+ <br>
+ <br>
+ <br>Object names Objects/Maxobjs Memory / Maxmem Fullness
+ <br>------------ --------------- --------------- --------
+ <br>models 0/400 0/25600 ( 0.0%)
+ <br>planes 0/32768 0/655360 ( 0.0%)
+ <br>vertexes 0/65535 0/786420 ( 0.0%)
+ <br>nodes 0/32767 0/786408 ( 0.0%)
+ <br>texinfos 0/32767 0/1310680 ( 0.0%)
+ <br>faces 0/65535 0/1310700 ( 0.0%)
+ <br>clipnodes 0/32767 0/262136 ( 0.0%)
+ <br>leaves 1/8192 28/229376 ( 0.0%)
+ <br>marksurfaces 0/65535 0/131070 ( 0.0%)
+ <br>surfedges 0/512000 0/2048000 ( 0.0%)
+ <br>edges 1/256000 4/1024000 ( 0.0%)
+ <br>texdata [variable] 4/4194304 ( 0.0%)
+ <br>lightdata [variable] 0/6291456 ( 0.0%)
+ <br>visdata [variable] 0/2097152 ( 0.0%)
+ <br>entdata [variable] 1/524288 ( 0.0%)
+ <br>0 textures referenced
+ <br>=== Total BSP file data space used: 37 bytes ===
+ <br>0.09 seconds elapsed
+ <br>
+ <br>----- END hlbsp -----
+ <br>
+ <br>
+ <br>
+ <br>hlvis v3.4 Final (Feb 25 2006)
+ <br>Zoner's Half-Life Compilation Tools -- Custom Build
+ <br>Based on code modifications by Sean 'Zoner' Cavanaugh
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to ([email protected])
+ <br>----- BEGIN hlvis -----
+ <br>Command line: &quot;F:\5HALF LIFE\ZHLT\hlvis.exe&quot;-full -chart &quot;D:\Games\Valve Hammer
+ Editor\TFC11&quot;
+ <br>Error: Portal file 'D:\Games\Valve Hammer Editor\TFC11.prt' does not exist, cannot vis the map
+ <br>
+ <br>
+ <br>----- END hlvis -----
+ <br>
+ <br>
+ <br>
+ <br>as you can see at the bottom, the portal file doesnt work.
+ <br>
+ <br>and in the half life hammer editor, i ran the problem check, and the only problem i had that it said
+ was that the func_wall doesnt have a solid. and i tried to figure that out and it still says that. i
+ dont get it, but that was the only error it told me inthe editor when i ran the roblem checker.
+ <br>
+ <br>so ya, and if you know how to solve that problem it would be a great help...</div>
+ </div><br />
+
</div>
<div class="main_sidebar">
diff --git a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html
index 0c486ec..73db377 100644
--- a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html
+++ b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html
@@ -196,13 +196,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&amp;o=15#p32">2</a>
- <a
- href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&amp;o=30#p32">3</a>
- <a
- href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&amp;o=45#p32">4</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1123"
@@ -410,14 +405,542 @@
<br>
What do I do?<img src="../../images/emotes/hiding.gif" width="32" height="32" alt="hiding"></div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&amp;o=15#p32">2</a>
- <a
- href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&amp;o=30#p32">3</a>
- <a
- href="https://web.archive.org/web/20170915134647/http://nemesis.thewavelength.net/index.php?c=32&amp;o=45#p32">4</a>
- ]</div><br>
-
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1610"
+ href="index.php?a=1677">Black-Drool</a></span><span class="right">Posted: Jul 21st, 2005 - 8:57:59
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Also, how do I fill in that ripent field?<img
+ src="../../images/emotes/hiding.gif" width="32"
+ height="32" alt="hiding" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1611"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Jul 21st, 2005 - 9:03:17 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You don't need ripent, but you can get it from <a
+ href="https://web.archive.org/web/20071020142428/http://www.zhlt.info/download-zhlt.html">here</a>.<br />
+ <br />
+ To fix the output path, set the output path (as shown in the last two pictures in the tutorial on this
+ page).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1612"
+ href="index.php?a=1677">Black-Drool</a></span><span class="right">Posted: Jul 21st, 2005 - 9:31:04
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nevermind any of my questions above.<br />
+ <br />
+ This question is important. <br />
+ <br />
+ When I run my compiler, everything works. Except right when the MS-DOS screen comes up, it says that
+ there was a problem compiling my map. An that i should check my &quot;fy_breaksupports&quot; 'log file'
+ or something what do I do? I think this should be my last post if it is answered correctly and THX! this
+ is like the best tut ever.<img
+ src="../../images/emotes/bleeh.gif" width="32"
+ height="32" alt="bleeh" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1616"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 29th, 2005 - 9:54:10 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Check your .log file to find the error, then refer to <a
+ href="https://web.archive.org/web/20071020142428/http://www.slackiller.com/tommy14/errors.htm">this
+ page</a> on how to fix it.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1713"
+ href="index.php?a=1142">timmo</a></span><span class="right">Posted: Oct 27th, 2005 - 8:29:29
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi guys. just a quick question. The compiler works very well but on finishing a
+ compile I get the message &quot;could not validate Half-life&quot; and wont open the map. I have to go
+ to the console to open the map. Its not a big problem but I am curious to getting that message. I have
+ reinstalled Half-life and changed the output file to valve/maps. Has that anything to do with it?
+ Regards,</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1714"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Oct 28th, 2005 - 4:56:00
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Are you using a retail veresion of HL or the Steam version?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1730"
+ href="index.php?a=1142">timmo</a></span><span class="right">Posted: Nov 10th, 2005 - 5:06:30
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Bluefang, well I am using the Game of the year retail version but I will try
+ another complete reinstall again and see what happens. I have posted a question over at Verc about
+ another problem I am having. Some maps seem to lock after BSP hull 3. Wolf has suggested updating to
+ zhlt 3.3 If I can get a copy should I manually replace them into Sierra/Half-life compile?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c1731"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 10th, 2005 - 7:03:46
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sure you could do that. You can download the 3.3 version here:<br />
+ <br />
+ http://ammahls.com/index.php?page=downloadcat&amp;cat=tools<br />
+ <br />
+ just exrtract them to the &quot;&lt;path&gt;\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT&quot; folder
+ and replace the existing files.<br />
+ <br />
+ Also, just so you know, the most recent version of HL-Compiled also includes the most recent compile
+ tools (for both HL1 and HL2).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c1733"
+ href="index.php?a=1852">Maxstriker777</a></span><span class="right">Posted: Nov 15th, 2005 - 9:34:34
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I really need help on how u find WADRoot: (Game directory.)<br />
+ <br />
+ * Half-Life: ...\Steam\SteamApps\[email protected]\half-life<br />
+ * Day of Defeat (Official MODs): ...\Steam\SteamApps\[email protected]\day of defeat<br />
+ * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\[email protected]\half-life<br />
+ <br />
+ Output: (BSP output directory.)<br />
+ <br />
+ * Half-Life: ...\Steam\SteamApps\[email protected]\half-life\valve\maps<br />
+ * Day of Defeat (Official MODs): ...\Steam\SteamApps\[email protected]\day of defeat\dod\maps<br />
+ * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\[email protected]\half-life\ns\maps<br />
+ <br />
+ I cant seem to find this in my steam folder<br />
+ <br />
+ can you help me</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c1734"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 15th, 2005 - 10:23:36 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">They are just example directories, depending on your installation and target MOD your
+ directories may be different (but similar). The folder <i>[email protected]</i> is your user name, it is
+ usually a email address (though not always). Other than that I can't help you with the MOD's folder
+ without knowing what MOD you are setting BC up for. Also, just in case, this tutorial is for Half-Life,
+ there is a separate tutorial for Source (Half-Life 2).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c1735"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 16th, 2005 - 3:33:13
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">IF you're still having diffulty, try using HL-Compiled. It is the batch compiled but
+ it also includes a tool that will help you configure the batch compiler. It also comes with the most
+ recent versions of all the compile tools.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c1736"
+ href="index.php?a=1852">Maxstriker777</a></span><span class="right">Posted: Nov 16th, 2005 - 5:34:14
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well im tryin to make a map then later a mod for conditon zero so any help would be
+ appreatied</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c1737"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 16th, 2005 - 9:16:44
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well, like I said, download HL-Compiled. The included tool will guide you through the
+ Batch Compiler setup process.<br /><br />If your having problems setting up the map editor, head over to
+ the <a href="https://web.archive.org/web/20071020142428/http://www.chatbear.com/board.plm?b=390">VALVe
+ ERC forums</a>. There are a bunch of good people over there.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c1742"
+ href="index.php?a=1852">Maxstriker777</a></span><span class="right">Posted: Nov 17th, 2005 - 9:37:47
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well i have hl comlied but i had a question about this<br />
+ The Variables tab allows you to set the paths to various other resources used in your current
+ specification. These paths are set in a similar mannor to those of the Stage Paths tab and should be set
+ as follows:<br />
+ <br />
+ WADRoot: (Game directory.)<br />
+ <br />
+ * Half-Life: ...\Steam\SteamApps\[email protected]\half-life<br />
+ * Day of Defeat (Official MODs): ...\Steam\SteamApps\[email protected]\day of defeat<br />
+ * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\[email protected]\half-life<br />
+ <br />
+ Output: (BSP output directory.)<br />
+ <br />
+ * Half-Life: ...\Steam\SteamApps\[email protected]\half-life\valve\maps<br />
+ * Day of Defeat (Official MODs): ...\Steam\SteamApps\[email protected]\day of defeat\dod\maps<br />
+ * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\[email protected]\half-life\ns\maps<br />
+ <br />
+ I just wanted to know were i would fine the files because im makin cz map/mod</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c1745"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 18th, 2005 - 7:29:58
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">just for a map, it would be:<br />
+ <br />
+ &lt;path&gt;\Steam\Steamapps\&lt;username&gt;\condition zero\czero\maps<br />
+ <br />
+ for a mod, the folder would be:<br />
+ <br />
+ &lt;path&gt;\Steam\Steamapps\&lt;username&gt;\condition zero\&lt;mod name&gt;\maps</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c1821"
+ href="index.php?a=1960">trcc</a></span><span class="right">Modified: Jan 10th, 2006 - 3:38:17
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi, I'm new to this site and so to cs mapping. I did all the steps in the tutorial (
+ the best tutorial i've seen) but when i click on the run button.. I get this error:<br />
+ <br />
+ http://img492.imageshack.us/img492/4827/deschoolerror2au.jpg<br />
+ <br />
+ Can any of you help me? Thanks<br />
+ <br />
+ <br />
+ EDIT: Ok, i changed my directory i guess we cannot put the zhlt folder on the desktop.<br />
+ <br />
+ Now I'm having an error when compiling.. MAX_MAP_MIPTEX<br />
+ <br />
+ === Total BSP file data space used: 508200 bytes ===<br />
+ <br />
+ Using Wadfile: \les.wadfile\chateau.wad<br />
+ - Contains 5 used textures, 2.39 percent of map (136 textures in wad)<br />
+ Using Wadfile: \les.wadfile\halflife.wad<br />
+ - Contains 157 used textures, 75.12 percent of map (3116 textures in wad)<br />
+ Using Wadfile: \les.wadfile\cs_bdog.wad<br />
+ - Contains 19 used textures, 9.09 percent of map (132 textures in wad)<br />
+ Using Wadfile: \les.wadfile\cs_office.wad<br />
+ - Contains 12 used textures, 5.74 percent of map (102 textures in wad)<br />
+ Using Wadfile: \les.wadfile\de_piranesi.wad<br />
+ - Contains 9 used textures, 4.31 percent of map (160 textures in wad)<br />
+ Using Wadfile: \les.wadfile\es_trinity.wad<br />
+ - Contains 4 used textures, 1.91 percent of map (53 textures in wad)<br />
+ Using Wadfile: \documents and settings\jérôme2\desktop\mapmaking\cstrike.wad<br />
+ - Contains 3 used textures, 1.44 percent of map (123 textures in wad)<br />
+ <br />
+ added 11 additional animating textures.<br />
+ Error: Exceeded MAX_MAP_MIPTEX<br />
+ Description: Texture memory usage on the map has exceeded the limit<br />
+ Howto Fix: Merge similar textures, remove unused textures from the map<br />
+ <br />
+ <br />
+ ----- END hlcsg -----<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c1822"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 11th, 2006 - 12:12:07 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Increase the <i>Texture Data</i> option in the <i>Shared</i> tab.<br /><br />In the
+ future please ask on either a mapping forum or see <a
+ href="https://web.archive.org/web/20080616141425/http://www.slackiller.com/tommy14/errors.htm">this
+ site</a>.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c1994"
+ href="index.php?a=2159">dc_haru</a></span><span class="right">Posted: May 13th, 2006 - 3:50:02
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm trying to compile my map and I get an error that tells me to check my log file
+ and I don't see any erros please help<br /><br />this is my log<br /><br />hlcsg v3.4 Final (Feb 25
+ 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean
+ 'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug
+ reports to ([email protected])<br />----- BEGIN hlcsg -----<br />Command line: &quot;C:\Documents and
+ Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlcsg.exe&quot;&quot;E:\Valve Hammer
+ Editor\fgd\counter-strike\hostage_Meyhem&quot;<br />Entering E:\Valve Hammer
+ Editor\fgd\counter-strike\hostage_Meyhem.map<br /><br />Current hlcsg Settings<br />Name | Setting |
+ Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
+ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max lighting
+ memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off
+ ]<br />null texture stripping[ on ] [ on ]<br />clipnode economy mode [ on ] [ on ]<br />clip hull type
+ [ legacy ] [ legacy ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on ]<br />skyclip [ on ] [
+ on ]<br />hullfile [ None ] [ None ]<br />nullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [
+ 0.500 ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad
+ configuration<br />Wadinclude list :<br />[zhlt.wad]<br /><br />0 brushes (totalling 0 sides) discarded
+ from clipping hulls<br />CreateBrush:<br /> (0.02 seconds)<br />SetModelCenters:<br /> (0.00
+ seconds)<br />CSGBrush:<br /> (0.16 seconds)<br /><br />Using Wadfile: \program
+ files\steam\steamapps\lqdrizzt\counter-strike\cstrike\tempdecal.wad<br /> - Contains 0 used textures,
+ 0.00 percent of map (1 textures in wad)<br />Using Wadfile: \program
+ files\steam\steamapps\lqdrizzt\counter-strike\cstrike\de_vegas.wad<br /> - Contains 4 used textures,
+ 100.00 percent of map (101 textures in wad)<br /><br />Texture usage is at 0.13 mb (of 4.00 mb
+ MAX)<br />0.20 seconds elapsed<br /><br />----- END hlcsg -----<br /><br /><br /><br />hlbsp v3.4 Final
+ (Feb 25 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications
+ by Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed
+ bug reports to ([email protected])<br />----- BEGIN hlbsp -----<br />Command line: &quot;C:\Documents
+ and Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlbsp.exe&quot;&quot;E:\Valve Hammer
+ Editor\fgd\counter-strike\hostage_Meyhem&quot;<br /><br />Current hlbsp Settings<br />Name | Setting |
+ Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
+ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [
+ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off ]<br />nofill [ off ] [ off ]<br />noopt [ off ] [
+ off ]<br />null tex. stripping [ on ] [ on ]<br />notjunc [ off ] [ off ]<br />subdivide size [ 240 ] [
+ 240 ] (Min 64) (Max 512)<br />max node size [ 1024 ] [ 1024 ] (Min 64) (Max
+ 8192)<br /><br /><br />SolidBSP [hull 0] 378 (0.03 seconds)<br />BSP generation successful, writing
+ portal file 'E:\Valve Hammer Editor\fgd\counter-strike\hostage_Meyhem.prt'<br />SolidBSP [hull 1] 389
+ (0.03 seconds)<br />SolidBSP [hull 2] 379 (0.03 seconds)<br />SolidBSP [hull 3] 391 (0.03
+ seconds)<br />0.39 seconds elapsed<br /><br />----- END hlbsp -----<br /><br /><br /><br />hlvis v3.4
+ Final (Feb 25 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code
+ modifications by Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with
+ permission.<br />Submit detailed bug reports to ([email protected])<br />----- BEGIN hlvis
+ -----<br />Command line: &quot;C:\Documents and
+ Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlvis.exe&quot;&quot;E:\Valve Hammer
+ Editor\fgd\counter-strike\hostage_Meyhem&quot;<br /> 127 portalleafs<br /> 232 numportals<br /><br />-=
+ Current hlvis Settings =-<br />Name | Setting |
+ Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
+ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max vis
+ distance [ 0 ] [ 0 ]<br />priority [ Normal ] [ Normal ]<br /><br />fast vis [ off ] [ off ]<br />full
+ vis [ off ] [ off ]<br /><br /><br />BasePortalVis:<br /> (0.02 seconds)<br />LeafThread:<br /> (0.03
+ seconds)<br />average leafs visible: 22<br />g_visdatasize:1795 compressed from 2032<br />0.06 seconds
+ elapsed<br /><br />----- END hlvis -----<br /><br /><br /><br />hlrad v3.4 Final (Feb 25
+ 2006)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean
+ 'Zoner' Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug
+ reports to ([email protected])<br />----- BEGIN hlrad -----<br />Command line: &quot;C:\Documents and
+ Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlrad.exe&quot;&quot;E:\Valve Hammer
+ Editor\fgd\counter-strike\hostage_Meyhem&quot;<br /><br />-= Current hlrad Settings =-<br />Name |
+ Setting | Default<br />--------------------|---------------------|-------------------------<br />threads
+ [ 1 ] [ Varies ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0
+ ]<br />chart [ off ] [ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304
+ ]<br />max lighting memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal
+ ]<br /><br />vismatrix algorithm [ Original ] [ Original ]<br />oversampling (-extra)[ off ] [ off
+ ]<br />bounces [ 1 ] [ 1 ]<br />bounce dynamic light [ on ] [ on ]<br />ambient light [ 0.000 0.000
+ 0.000 ] [ 0.000 0.000 0.000 ]<br />maximum light [ 255.000 ] [ 256.000 ]<br />circus mode [ off ] [ off
+ ]<br /><br />smoothing threshold [ 50.000 ] [ 50.000 ]<br />direct threshold [ 25.000 ] [ 25.000
+ ]<br />direct light scale [ 2.000 ] [ 2.000 ]<br />coring threshold [ 1.000 ] [ 1.000 ]<br />patch
+ interpolation [ on ] [ on ]<br /><br />texscale [ on ] [ on ]<br />patch subdividing [ on ] [ on
+ ]<br />chop value [ 64.000 ] [ 64.000 ]<br />texchop value [ 32.000 ] [ 32.000 ]<br /><br />global fade
+ [ 1.000 ] [ 1.000 ]<br />global falloff [ 2 ] [ 2 ]<br />global light scale [ 1.000 1.000 1.000 ] [
+ 1.000 1.000 1.000 ]<br />global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]<br />global light
+ scale [ 1.000 ] [ 1.000 ]<br />global sky diffusion [ 1.000 ] [ 1.000 ]<br /><br />opaque entities [ on
+ ] [ on ]<br />sky lighting fix [ on ] [ on ]<br />incremental [ off ] [ off ]<br />dump [ off ] [ off
+ ]<br /><br />colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]<br />monochromatic jitter [ 0.0 0.0 0.0 ] [
+ 0.0 0.0 0.0 ]<br />softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]<br />diffuse hack [ on ] [ on
+ ]<br />spotlight points [ on ] [ on ]<br /><br />custom shadows with bounce light<br /> [ off ] [ off
+ ]<br />rgb transfers [ off ] [ off ]<br /><br /><br />[Reading texlights from 'C:\Documents and
+ Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\lights.rad']<br />[59 texlights parsed from
+ 'C:\Documents and Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\lights.rad']<br /><br />1384
+ faces<br />Create Patches : 15792 base patches<br />0 opaque faces<br />268142 square feet [38612480.00
+ square inches]<br />32 direct lights<br /><br />BuildFacelights:<br /> (1.27 seconds)<br />visibility
+ matrix : 14.9 megs<br />BuildVisLeafs:<br /> (24.44 seconds)<br />MakeScales:<br /> (35.08
+ seconds)<br />SwapTransfers:<br /> (23.77 seconds)<br />Transfer Lists : 35180802 : 35.18M
+ transfers<br /> Indices : 5769876 : 5.50M bytes<br /> Data : 140723208 : 134.20M
+ bytes<br />GatherLight:<br /> (5.08 seconds)<br />FinalLightFace:<br /> (2.25 seconds)<br />92.13
+ seconds elapsed [1m 32s]<br />
+ <br />
+ ----- END hlrad -----<br />
+ <br />
+ <br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c1996"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 13th, 2006 - 7:51:51 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This message is displayed when the global error level is set. This can be set by any
+ program in your batch, so if you are running more that just the four Zoners tools, another program may
+ be raising an error. Alternately, there *might* be a bug with one of the Zoners tools which is raising
+ an error when it shouldn't.<br />
+ <br />
+ Nevertheless, as long as you see no errors in your log, you can safely ignore this message.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c1998"
+ href="index.php?a=2159">dc_haru</a></span><span class="right">Posted: May 13th, 2006 - 11:07:26
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">yea but my map wont run or appear in my list with steam?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c1999"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 14th, 2006 - 11:22:53 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I double checked the script and if the tools raise an error, the BSP file is not
+ copied (because you don't want to replace a good BSP with a bad one). You can run the batch stage
+ manually after you have compiled your map by selecting <i>Batch</i> from the <i>Compile-&gt;Run</i>
+ menu.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2027"
+ href="index.php?a=2216">Demi_the_pyro</a></span><span class="right">Posted: Jun 16th, 2006 - 2:16:51
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I am new to creating maps, and I have tried creating a Mod for Half Life 1. I am
+ using Valve Hammer for Mapping, Wally for Texturing, and Nem's Batch Compiler for running the map. When
+ I compile my map, I dont get any errors, but my problem is that none of my custom .wad files are shown.
+ In other words, wherever I put my own .wad texture, there is a missing texture picture(pink and black
+ checkered squares). All I want to know is what I can do for my own textures to show up on the map. (any
+ textures in halflife.wad work fine) Thank you for taking your time to look at this and I hope you can
+ help soon. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2028"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jun 16th, 2006 - 2:29:59
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">make sure that you WAD files are in the MOD folder as well (that's the folder that
+ the MAPS folder is in).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2029"
+ href="index.php?a=2216">Demi_the_pyro</a></span><span class="right">Posted: Jun 16th, 2006 - 2:46:51
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Do you mean like ...\half-life\valve\maps\? or another maps folder?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2031"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jun 18th, 2006 - 2:41:05
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">the mod folder is \half-life\valve\ or \half-life\cstrike\ or \half-life\opfor\ or
+ \half-life\&lt;mod name&gt;\ depending on what mod you are making the map for. your custom WADs should
+ be in that folder.<br />
+ <br />
+ or, just to be safe, you could put them in the \half-life\valve\ folder because those resources are
+ available to all mods.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2229"
+ href="index.php?a=2419">animal</a></span><span class="right">Posted: Oct 29th, 2006 - 1:27:14
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hey<br />
+ i have just started to downloading some new maps for Counterstrike CZ<br />
+ and im not having much luck getting them to work, the most common error is, could not open .....
+ .wad.<br />
+ one of the files it can't find include cs_bdog.wad<br />
+ would the batch compiler fix this or does any 1 know of a place were i could download this file. <br />
+ Animal<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c2230"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 29th, 2006 - 5:56:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">cs_bdog.wad is located in your counter-strike.gcf file. To compile, you need to
+ extract it with <a href="index.php?p=25">GCFScape</a> and put it with your other .wad files.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c2237"
+ href="index.php?a=2430">shitface</a></span><span class="right">Posted: Nov 3rd, 2006 - 2:29:43
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">YOUR <i>EXPLICIT DELETED</i> PROGRAM <i>EXPLICIT DELETED</i>! IT DOESN'T <i>EXPLICIT
+ DELETED</i> WORK&lt; <i>EXPLICIT DELETED</i>!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c2240"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 3rd, 2006 - 5:35:48 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I edited your post for the kiddies on this site.<br />
+ <br />
+ As a side not, constructive criticism will get you help, the above wont. Most of my programs have been
+ extensively tested and problems tend to be the consequence of end-users misunderstanding what to do.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c2833"
+ href="index.php?a=3222">Big_AL</a></span><span class="right">Posted: Apr 10th, 2008 - 5:06:50
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey PPLs<br />
+ <br />
+ can anyone Help I set up batch compiler for dod 1.3<br />
+ using the Tutorial fro HL i try &amp; compile it heas the following<br />
+ <br />
+ error writing batch file<br />
+ c:/program files\batch compiler\complier.bat<br />
+ <br />
+ anyone ???<br />
+ <br />
+ <br />
+ the other problem i have dont know where to put this one<br />
+ <br />
+ complier a map using the hammer buitlin complier it works fine no errors<br />
+ try &amp; load the map local to test it wont load ?? just sit in the dod splash screen idears anyone ???
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3099"
+ href="index.php?a=3613">dsk</a></span><span class="right">Posted: Jan 18th, 2009 - 10:38:24
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i followed the tutorials fully , and when i click run i see the batch window popping
+ up and a millisecond after it's gone again, if i look in2 the output folder the bsp aint there :(</div>
+ </div><br />
+
+
+
</div>
<div class="main_sidebar">
<div class="group">
diff --git a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html
index ce74608..e52b8c0 100644
--- a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html
+++ b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html
@@ -153,19 +153,9 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=15#p33">2</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=30#p33">3</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=45#p33">4</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=60#p33">5</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=75#p33">6</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=90#p33">7</a>
- ]</div><br>
+
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c364"
@@ -390,20 +380,521 @@
<img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy"><br>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=15#p33">2</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=30#p33">3</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=45#p33">4</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=60#p33">5</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=75#p33">6</a>
- <a
- href="https://web.archive.org/web/20170915131431/http://nemesis.thewavelength.net/index.php?c=33&amp;o=90#p33">7</a>
- ]</div><br>
-
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1376">61.</a></span>
+ <a href="index.php?a=1358">Juha</a></span><span class="right"> Sun Feb 27th, 2005 at
+ 9:27:32 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">but i have tried with Map &gt; Check for problems in valve hammer
+ editor and It cant find any errors!</div>
+ </div><br />
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1377">62.</a></span>
+ <a href="index.php?a=1">Nem</a></span><span class="right"> Sun Feb 27th, 2005 at
+ 11:30:57 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Check For Problems only finds basic errors, trust me, there is
+ something wrong with your map. Look for that error message in the link I posted.</div>
+ </div><br />
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1404">63.</a></span>
+ <a href="index.php?a=1358">Juha</a></span><span class="right"> Tue Mar 8th, 2005 at
+ 6:45:14 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have fixed &quot;plane with no normal&quot; and &quot;a coplanar
+ plane&quot; but there is still more errors! Here's the log, maybe you can help me?
+ <br>
+ <br>hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
+ <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ <br>Based on code modifications by Sean `Zoner' Cavanaugh.
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to amckern at [email protected]
+ <br>
+ <br>If you have a Compile error with this stage of compile, please check
+ <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+ <br>
+ <br>----- BEGIN hlcsg -----
+ <br>Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe &quot;c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
+ <br>Entering c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.map
+ <br>
+ <br>Current hlcsg Settings
+ <br>Name | Setting | Default
+ <br>---------------------|-----------|-------------------------
+ <br>threads [ 1 ] [ Varies ]
+ <br>verbose [ off ] [ off ]
+ <br>log [ on ] [ on ]
+ <br>developer [ 0 ] [ 0 ]
+ <br>chart [ off ] [ off ]
+ <br>estimate [ off ] [ off ]
+ <br>max texture memory [ 4194304 ] [ 4194304 ]
+ <br>max lighting memory [ 6291456 ] [ 6291456 ]
+ <br>priority [ Normal ] [ Normal ]
+ <br>
+ <br>noclip [ off ] [ off ]
+ <br>null texture stripping[ on ] [ on ]
+ <br>clipnode economy mode [ on ] [ on ]
+ <br>clip hull type [ legacy ] [ legacy ]
+ <br>onlyents [ off ] [ off ]
+ <br>wadtextures [ on ] [ on ]
+ <br>skyclip [ on ] [ on ]
+ <br>hullfile [ None ] [ None ]
+ <br>nullfile [ None ] [ None ]
+ <br>min surface area [ 0.500 ] [ 0.500 ]
+ <br>brush union threshold [ 0.000 ] [ 0.000 ]
+ <br>
+ <br>Using mapfile wad configuration
+ <br>Wadinclude list :
+ <br>[zhlt.wad]
+ <br>
+ <br>16 brushes (totalling 96 sides) discarded from clipping hulls
+ <br>CreateBrush:
+ <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+ <br>Error: brush outside world
+ <br>Description: The map has a problem which must be fixed
+ <br>Howto Fix: Check www.zhlt.info for a detailed explanation of this problem
+ <br>
+ <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+ <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+ <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+ <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+ <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+ <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+ <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+ <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+ <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+ <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+ <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+ <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+ <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+ <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+ <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+ <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+ <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+ <br> (0.11 seconds)
+ <br>
+ <br>----- END hlcsg -----
+ <br>
+ <br>
+ <br>
+ <br>hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
+ <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ <br>Based on code modifications by Sean `Zoner' Cavanaugh.
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to amckern at [email protected]
+ <br>
+ <br>If you have a Compile error with this stage of compile, please check
+ <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+ <br>
+ <br>----- BEGIN hlbsp -----
+ <br>Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe &quot;c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
+ <br>&gt;&gt; There was a problem compiling the map.
+ <br>&gt;&gt; Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+ <br>
+ <br>----- END hlbsp -----
+ <br>
+ <br>
+ <br>
+ <br>hlvis v3.0 rel 3.0 Final (Feb 3 2005)
+ <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ <br>Based on code modifications by Sean `Zoner' Cavanaugh.
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to amckern at [email protected]
+ <br>
+ <br>If you have a Compile error with this stage of compile, please check
+ <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+ <br>
+ <br>----- BEGIN hlvis -----
+ <br>Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe &quot;c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
+ <br>&gt;&gt; There was a problem compiling the map.
+ <br>&gt;&gt; Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+ <br>
+ <br>----- END hlvis -----
+ <br>
+ <br>
+ <br>
+ <br>hlrad v3.0 rel 3.0 Final (Feb 3 2005)
+ <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ <br>Based on code modifications by Sean `Zoner' Cavanaugh.
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to amckern at [email protected]
+ <br>
+ <br>If you have a Compile error with this stage of compile, please check
+ <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+ <br>
+ <br>----- BEGIN hlrad -----
+ <br>Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe &quot;c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
+ <br>&gt;&gt; There was a problem compiling the map.
+ <br>&gt;&gt; Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+ <br>
+ <br>----- END hlrad -----
+ <br>
+ <br>
+ <br>
+ <br></div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1405">64.</a></span>
+ <a href="index.php?a=1358">Juha</a></span><span class="right"> Tue Mar 8th, 2005 at
+ 6:53:27 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Okey, I found out that the &quot;Brush Outside world&quot; also
+ were at http://www.slackiller.com/tommy14/errors.htm... But I don't understand how to
+ use hlfix at the
+ right way. Can you help me?</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1407">65.</a></span>
+ <a href="index.php?a=1">Nem</a></span><span class="right"> Tue Mar 8th, 2005 at
+ 11:48:34 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">To use HLFix:
+ <br>
+ <ol>
+ <br>
+ <li>Select a .rmf file as the input file.
+ <br>
+ <li>Go to the <i>Compile</i> menu, click <i>Run</i>, then click <i>MakeWAD</i>. (You
+ only have to do
+ this once after you change the .wad files in Hammer.)
+ <br>
+ <li>Check the <i>HLFix</i> stage, and run it with whatever other stages you want.
+ <br>
+ </ol>
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1418">66.</a></span>
+ <a href="index.php?a=1358">Juha</a></span><span class="right"> Tue Mar 8th, 2005 at
+ 8:41:46 pm
+ </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">But how do you do all that? How do I choose *.rmf as a
+ input file
+ and how where shell I put the hlfix files?</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1420">67.</a></span>
+ <a href="index.php?a=1">Nem</a></span><span class="right"> Wed Mar 9th, 2005 at
+ 1:25:37 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">To set your input file go File-&gt;Open File. It doesn't matter
+ where you put the HLFix files.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1429">68.</a></span>
+ <a href="index.php?a=1358">Juha</a></span><span class="right"> Thu Mar 10th, 2005 at
+ 7:12:02 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">But shell I open the rmf file in hlfix??? or in bath compiler???
+ Cause my hlfix is just a bat file look alike, and it closes itself! You cant open files
+ in thet :S
+ <br>
+ <br>
+ <br>You said: &quot;Go to the Compile menu, click Run, then click MakeWAD. (You only
+ have to do this
+ once after you change the .wad files in Hammer.) &quot;
+ <br>
+ <br>I hav not created my own wad file. Is that necessary? And I cant find
+ &quot;MakeWad&quot; in the
+ compile menu!
+ <br>
+ <br>Sorry if it sounds cracy, and yes I am a newbie :P
+ <br>
+ <br></div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1430">69.</a></span>
+ <a href="index.php?a=376">Bluefang</a></span><span class="right"> Thu Mar 10th, 2005
+ at 7:43:25 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Alright, Download HL-Compiled. It will automatically set up
+ EVERYTHING that you will need (if you are using Steam).
+ <br>
+ <br>Make sure that you use the following settings:
+ <br>-If you are using Steam, set the base install to 'Steam'. If you are using a retail
+ install, select
+ 'other'.
+ <br>-For the base game, select 'Hlaf-Life' because you are mapping for HL1.
+ <br>-On the mod page, unless you are making a new mod (which I doubt), select
+ 'Half-Life'.
+ <br>-On the comple tool profile page, select 'ZHLT Normal'
+ <br>
+ <br>*NOTE*
+ <br>if you are using Half-Life retail, you will need tyo set up some of the paths in the
+ Batch Compiler
+ setup
+ <br>
+ <br>Then open the Batch Compiler from HL-Compiled and select the RMF file to compile
+ using the '...'
+ button next to the run button. </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1431">70.</a></span>
+ <a href="index.php?a=1358">Juha</a></span><span class="right"> Modified: Thu Mar 10th,
+ 2005 at 10:31:46 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thank you very much for that. But the log is still showing this:
+ <br>
+ <br>
+ <br>
+ <br>
+ <br>hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
+ <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ <br>Based on code modifications by Sean `Zoner' Cavanaugh.
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to amckern at [email protected]
+ <br>
+ <br>If you have a Compile error with this stage of compile, please check
+ <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+ <br>
+ <br>----- BEGIN hlcsg -----
+ <br>Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe &quot;c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
+ <br>Entering c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.map
+ <br>
+ <br>Current hlcsg Settings
+ <br>Name | Setting | Default
+ <br>---------------------|-----------|-------------------------
+ <br>threads [ 1 ] [ Varies ]
+ <br>verbose [ off ] [ off ]
+ <br>log [ on ] [ on ]
+ <br>developer [ 0 ] [ 0 ]
+ <br>chart [ off ] [ off ]
+ <br>estimate [ off ] [ off ]
+ <br>max texture memory [ 4194304 ] [ 4194304 ]
+ <br>max lighting memory [ 6291456 ] [ 6291456 ]
+ <br>priority [ Normal ] [ Normal ]
+ <br>
+ <br>noclip [ off ] [ off ]
+ <br>null texture stripping[ on ] [ on ]
+ <br>clipnode economy mode [ on ] [ on ]
+ <br>clip hull type [ legacy ] [ legacy ]
+ <br>onlyents [ off ] [ off ]
+ <br>wadtextures [ on ] [ on ]
+ <br>skyclip [ on ] [ on ]
+ <br>hullfile [ None ] [ None ]
+ <br>nullfile [ None ] [ None ]
+ <br>min surface area [ 0.500 ] [ 0.500 ]
+ <br>brush union threshold [ 0.000 ] [ 0.000 ]
+ <br>
+ <br>Using mapfile wad configuration
+ <br>Wadinclude list :
+ <br>[zhlt.wad]
+ <br>
+ <br>16 brushes (totalling 96 sides) discarded from clipping hulls
+ <br>CreateBrush:
+ <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+ <br>Error: brush outside world
+ <br>Description: The map has a problem which must be fixed
+ <br>Howto Fix: Check www.zhlt.info for a detailed explanation of this problem
+ <br>
+ <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+ <br>Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+ <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+ <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+ <br>Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+ <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+ <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+ <br>Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+ <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+ <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+ <br>Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+ <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+ <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+ <br>Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+ <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+ <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+ <br>Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+ <br> (0.11 seconds)
+ <br>
+ <br>----- END hlcsg -----
+ <br>
+ <br>
+ <br>
+ <br>hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
+ <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ <br>Based on code modifications by Sean `Zoner' Cavanaugh.
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to amckern at [email protected]
+ <br>
+ <br>If you have a Compile error with this stage of compile, please check
+ <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+ <br>
+ <br>----- BEGIN hlbsp -----
+ <br>Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe &quot;c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
+ <br>&gt;&gt; There was a problem compiling the map.
+ <br>&gt;&gt; Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+ <br>
+ <br>----- END hlbsp -----
+ <br>
+ <br>
+ <br>
+ <br>hlvis v3.0 rel 3.0 Final (Feb 3 2005)
+ <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ <br>Based on code modifications by Sean `Zoner' Cavanaugh.
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to amckern at [email protected]
+ <br>
+ <br>If you have a Compile error with this stage of compile, please check
+ <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+ <br>
+ <br>----- BEGIN hlvis -----
+ <br>Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe &quot;c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
+ <br>&gt;&gt; There was a problem compiling the map.
+ <br>&gt;&gt; Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+ <br>
+ <br>----- END hlvis -----
+ <br>
+ <br>
+ <br>
+ <br>hlrad v3.0 rel 3.0 Final (Feb 3 2005)
+ <br>Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+ <br>Based on code modifications by Sean `Zoner' Cavanaugh.
+ <br>Based on Valve's version, modified with permission.
+ <br>Submit detailed bug reports to amckern at [email protected]
+ <br>
+ <br>If you have a Compile error with this stage of compile, please check
+ <br>http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+ <br>
+ <br>----- BEGIN hlrad -----
+ <br>Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe &quot;c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej&quot;
+ <br>&gt;&gt; There was a problem compiling the map.
+ <br>&gt;&gt; Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+ <br>
+ <br>----- END hlrad -----
+ <br>
+ <br>
+ <br>
+ <br></div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1433">71.</a></span>
+ <a href="index.php?a=1">Nem</a></span><span class="right"> Thu Mar 10th, 2005 at
+ 11:07:56 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">None of these tools will fix problems with your map's geometry you
+ <b>HAVE</b> to fix these problems in Hammer. Once again <a
+ href="https://web.archive.org/web/20050314054014/http://www.slackiller.com/tommy14/errors.htm">this
+ page</a> provides all the information you need to fix the problem.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1434">72.</a></span>
+ <a href="index.php?a=1358">Juha</a></span><span class="right"> Fri Mar 11th, 2005 at
+ 9:53:56 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">arrgg, now the sit wont work!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c2491"
+ href="index.php?a=2780">reach42</a></span><span class="right">Posted: May 28th, 2007 - 11:51:39
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I figured out how to keep the dos window open, but all it tells me is there was an
+ error and to check a log that does not exist. . .</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c2493"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 29th, 2007 - 6:59:59 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can you give a more detailed description of the console output? You can copy the
+ console text by selecting it from the context menu then pressing enter.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2630"
+ href="index.php?a=2908">Krazytaco</a></span><span class="right">Posted: Aug 31st, 2007 - 8:21:15
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey, this isn't directly related to Batch Compiler, but I was gonna ask a question,
+ then I realized my problem was I was over the planes limit (108%).<br />
+ <br />
+ So, do you know if the CLIP texture counts towards this limit? Because there are a lot of CLIP textures
+ in the map I'm editing (Mecklenburg) that are unneeded.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2631"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 1st, 2007 - 12:59:58 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">They count as if they were solid brushes.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2632"
+ href="index.php?a=2908">Krazytaco</a></span><span class="right">Posted: Sep 1st, 2007 - 4:54:58
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks</div>
+ </div><br />
+
+
</div>
<div class="main_sidebar">
<div class="group">
diff --git a/subpages/Comments/BSP_Viewer_FAQ.html b/subpages/Comments/BSP_Viewer_FAQ.html
new file mode 100644
index 0000000..909b895
--- /dev/null
+++ b/subpages/Comments/BSP_Viewer_FAQ.html
@@ -0,0 +1,684 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [BSP Viewer - FAQ - BSP Viewer FAQ]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
+ <a href="../../pages/VTFLib.html" class="menuitem">VTFLib</a>
+ <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p131" href="#p131">BSP
+ Viewer FAQ</a> - <a
+ href="https://web.archive.org/web/20170915145207/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Feb 5th, 2005 - 3:19:20 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch BSP Viewer I get the following error message:<br><i>"The application failed
+ to initialize properly (0xc0000135). Click ok to terminate the application."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the <a
+ href="../../pages/BSP_Viewer-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch BSP Viewer I get the following error message:<br><i>"A required .DLL file,
+ MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the <a
+ href="../../pages/BSP_Viewer-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Does BSP Viewer support Source .bsp files as well as Half-Life .bsp files?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>No, BSP Viewer only supports Half-Life .bsp files.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I set BSP Viewer up?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>To set BSP Viewer up:</p>
+ <ol>
+ <li>Go to the <i>Options</i> menu and select <i>Setup</i>.</li>
+ <li>In the <i>MOD</i> field enter the name of the MOD you want to use BSP Viewer for (valve,
+ cstrike, dod, ns, etc.).</li>
+ <li>In the <i>User Path</i> field select your Steam user path
+ (..\Steam\SteamApps\[email protected]).</li>
+ <li>Add all the packages your MOD uses (half-life.gcf should always be added).</li>
+ </ol>
+ <p>Note: When you first run BSP Viewer, BSP Viewer will attempt to set itself up for
+ Half-Life.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I save my edited entity data?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>BSP Viewer does not yet support saving edited entity data. This does not, however, mean
+ that it is not possible to update your .bsp with the changes you made. To update your .bsp
+ with the new entity data simply export a .ent file from the <i>File</i> menu in BSP Viewer
+ then import the .ent file back into your .bsp using Ripent. Ripent is part of <a
+ href="http://www.zhlt.info/">Zoner's Tools</a>.
+ </p>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Mar 19th, 2005 - 9:35:06 pm</span><span
+ class="right">[ 22361 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c1615"
+ href="index.php?a=1688">como0431</a></span><span class="right">Posted: Jul 28th, 2005 - 10:26:54
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is the any chance of bspviewer or hllib being updated for the souce engine?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1618"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 29th, 2005 - 9:55:34 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If I have time, search this site, there is more info on the subject throughout it.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1642"
+ href="index.php?a=1723">stalefist</a></span><span class="right">Posted: Aug 22nd, 2005 - 1:42:05
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">im getting errors, it cant read the .gcf files :(</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1647"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 23rd, 2005 - 12:55:02
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">We cant help you if you do not say what your error is.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1650"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 23rd, 2005 - 9:34:09 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Just a guess, but try enabling <i>Volatile Access</i> in the <i>Options</i> menu or
+ (secondly) disabling <i>File Mapping</i>.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1720"
+ href="index.php?a=1834">Diesel</a></span><span class="right">Posted: Nov 1st, 2005 - 3:35:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I had the same problem. Make a copy of the .gcf files and place them in the bspviewer
+ folder. That worked for me.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1823"
+ href="index.php?a=1964">Hitman</a></span><span class="right">Posted: Jan 13th, 2006 - 9:03:19
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hi all<br />
+ exist any1 converting program from 3ds (or other 3dmax format) to bsp ?<br />
+ <br />
+ thx for reply</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1825"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 13th, 2006 - 8:44:36 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Short answer: no. There are technical reasons why it isn't really possible.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1958"
+ href="index.php?a=2079">uSELESS</a></span><span class="right">Posted: Apr 4th, 2006 - 4:10:47
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem can u explain me how i can load a .WAD file to view all the map textures?<br />
+ <br />
+ the wad is not present in the .gcf<br />
+ <br />
+ thanks</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1960"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 4th, 2006 - 4:24:30 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If you have your BSP and WAD files configured in such a way that they load in
+ whatever MOD they are for, then they should work in BSP Viewer as long as you have BSP Viewer set up
+ correctly (as in this FAQ).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2009"
+ href="index.php?a=2183">Major Mike</a></span><span class="right">Posted: May 27th, 2006 - 10:45:34
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've been having some trouble opening bsp files from Half-Life Blue Shift. Is there
+ any known problem with Blue Shift, or is it just something I'm doing wrong? I havent had any trouble
+ opening Half-Life and Opposing Force bsp files.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2010"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 27th, 2006 - 2:51:51 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I downloaded Half-Life: Blue Shift today to give it a test. It seems that the entity
+ and plane lumps have been swapped in the .bsp. I'm not sure if this was an accident by whoever developed
+ Blue Shift (or maybe intentional to prevent users from decompiling the .bsp files) but I've written
+ something that will detect the swap and fix-up the lump table.<br />
+ <br />
+ The fix will be in Crafty Alpha 9 (released sometime in the next week), I don't maintain BSP Viewer
+ anymore, it has been mostly ported to Crafty.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2026"
+ href="index.php?a=2215">John_Doe_72</a></span><span class="right">Posted: Jun 16th, 2006 - 4:42:57
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Great tool <img src="../../images/emotes/cool.gif" width="32" height="32"
+ alt="cool" /><br />
+ But...<br />
+ <br />
+ =================<br />
+ Options -&gt; Setup -&gt; Paths<br />
+ MOD: czero<br />
+ User Path: E:\program files\Steam\Half-Life\ (or E:\program files\Steam\)<br />
+ =================<br />
+ <br />
+ Maps path: E:\program files\Steam\Half-Life\czero\maps\<br />
+ WAD path: E:\program files\Steam\Half-Life\czero\<br />
+ <br />
+ &quot; Loading WAD textures...<br />
+ liquids.wad not found.<br />
+ ...<br />
+ &quot;<br />
+ <br />
+ What's wrong? <img src="../../images/emotes/yelling.gif" width="32" height="32" alt="yelling" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2033"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Jun 19th, 2006 - 10:37:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Your paths seem a bit funny, my Condition Zero folder is located at
+ <i>..\Steam\SteamApps\&lt;username&gt;\condition zero\czero</i> and yours should be similar. Also make
+ sure you mount the Half-Life and Condition Zero .gcf files.<br /><br />As an alternative you can try my
+ newer BSP Viewer called <a href="index.php?c=173#p173">Crafty</a>. It is simpler to configure, just run
+ the program and select the Condition Zero profile from the options menu (the rest should auto-configure
+ as long as Steam is installed correctly). BSP Viewer is currently discontinued.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2354"
+ href="index.php?a=2561">Xmeagol</a></span><span class="right">Modified: Jan 18th, 2007 - 2:09:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Question:<br />
+ <br />
+ I Compressed a 500mb GCF File (HL1) with WinRAR (Best Compression of course) and the file size was about
+ 100mb..<br />
+ <br />
+ Is there a way to create a GCF file just to compress with WinRAR? it would come VERY handy<br />
+ <br />
+ i dont plan using it on steam btw <img src="../../images/emotes/apple.gif" width="32" height="32"
+ alt="apple" /><br />
+ <br />
+ <br />
+ EDIT: sry i posted in the wrong section.. Chaos beyond relief</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c2357"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 18th, 2007 - 10:54:00 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Huh? Why? The GCF format is not meant to be a archive format, it's meant to be a
+ virtual file system. Are you asking me to alter the format adding compression?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c2360"
+ href="index.php?a=2561">Xmeagol</a></span><span class="right">Modified: Jan 19th, 2007 - 1:26:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">lol, no, im asking if theres a way to pack files into a GCF file<br />
+ <br />
+ its good for compression!<br />
+ <br />
+ EDIT: i dont know if this is new or not but i found that .dem and .gcf files are very fragmanted, i
+ think.<br />
+ <br />
+ Also, i compressed 14GB go 2.3GB with winrar!<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c2362"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 19th, 2007 - 2:27:42 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ah, I think I might know why. Some formats, like ZIP, compress each file
+ individually, whereas others, like <a href="http://www.7-zip.org/">7z</a>, compress all the files
+ togeather as if they were one large file. This is called <a
+ href="http://en.wikipedia.org/wiki/Solid_compression">solid
+ compression</a>. I belive RAR files allow both methods, however, when you compress a GCF file with
+ WinRAR, you are effectively artificially forcing solid compression.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c2363"
+ href="index.php?a=2561">Xmeagol</a></span><span class="right">Modified: Jan 19th, 2007 - 2:33:48
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">So is it possible to Create such program?<br />
+ <br />
+ ( to Create.. uhm. GCF! )<br />
+ <br />
+ <br />
+ .pak files would be cool too xD<br />
+ <br />
+ EDIT: i read the Wiki article..<br />
+ <br />
+ Is it too unstable for GCF?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2364"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 19th, 2007 - 2:40:48 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">No, there's no reason to RAR a GCF file to increase the compression ratio as you
+ could just RAR a bunch of files with the solid compression option to achieve the same thing. Alternatly
+ you could TAR the files before you RAR them, as is commonly done in in Linux (only the resulting TAR is
+ GZIPed).<br /><br />WinRAR probably supports TAR, but if not, <a href="http://www.7-zip.org/">7-Zip</a>
+ does.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2365"
+ href="index.php?a=2561">Xmeagol</a></span><span class="right">Posted: Jan 19th, 2007 - 2:45:24
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i wouldnt want it just as a compression thing<br />
+ <br />
+ its good to pack stuff instead of a folder or a rar file<br />
+ <br />
+ ill do anything!!!.. *sighs*</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2366"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 19th, 2007 - 2:59:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If you just want to &quot;pack stuff up&quot;, use <a
+ href="http://en.wikipedia.org/wiki/Tar_(file_format)">TAR</a>.
+ The GCF format offers no benifits over other established archive or compression formats.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2367"
+ href="index.php?a=2561">Xmeagol</a></span><span class="right">Modified: Jan 19th, 2007 - 3:09:54
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">actually it does!<br />
+ <br />
+ didnt i just packed 14GB of GCF to a 700mb CD?<br />
+ <br />
+ EDIT: 2 acctualy.<br />
+ <br />
+ EDIT: Another thing, 7g and TAR files dont compress as fast<br />
+ <br />
+ or im doing it totaly wrong</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2368"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 20th, 2007 - 2:54:40 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">TAR files aren't compressed, so creating them is limited only by the speed of your
+ hard drive (just like GCF files). As for 7z, it typically compresses slower than RAR, but usually
+ produces slightly better compression ratios. There is always a trade off between speed and compression
+ ratio, in fact there are many programs out there that can achieve much higher compression ratios (see <a
+ href="https://web.archive.org/web/20110523000321/http://www.maximumcompression.com/">this page</a>),
+ however, most of them are too slow to be practicable.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2371"
+ href="index.php?a=2561">Xmeagol</a></span><span class="right">Posted: Jan 20th, 2007 - 7:55:53
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">do you mind if i talk with you on msn?<br />
+ <br />
+ i want to ask you something..<br />
+ <br />
+ add: [email protected]</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2375"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 20th, 2007 - 4:11:18 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><a
+ href="https://web.archive.org/web/20110523000321/mailto:[email protected]">E-mail</a> me if you
+ want to continue this discussion in private.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2899"
+ href="index.php?a=3317">SETIssl</a></span><span class="right">Posted: Jun 19th, 2008 - 7:46:06
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious
+ problems reading the lump content from the bsp file. <br />
+ do you got any additional information about the structure and what the data is for? the hl sdk doesnt
+ help me a lot with src code only with no comments.</div>
+ </div><br />
+
+
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">BSP Viewer</span></div>
+ <div class="content"><span class="title">» <a href="../../pages/BSP_Viewer.html">About</a></span><br>
+ <span class="title">» <a href="../../pages/BSP_Viewer-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../BSP_Viewer-Revision History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="../BSP_Viewer-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="../BSP_Viewer-FAQ.html">FAQ</a></span><br>
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+ </div>
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+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
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+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Comments/Batch_Compiler_FAQ-page1.html b/subpages/Comments/Batch_Compiler_FAQ-page1.html
new file mode 100644
index 0000000..7b7f8b7
--- /dev/null
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@@ -0,0 +1,1406 @@
+<!DOCTYPE html>
+
+<head>
+ <meta charset="UTF-8">
+ <title>Nem's Tools [Batch Compiler - FAQ - Batch Compiler FAQ]</title>
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+ </div>
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+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p41" href="#p41">Batch
+ Compiler FAQ</a> - <a
+ href="https://web.archive.org/web/20170915122706/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 11:35:22 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Batch Compiler I get the following error message:<br><i>"The application
+ failed to initialize properly (0xc0000135). Click ok to terminate the application."</i>
+ </p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the
+ <a href="../../pages/Batch_Compiler-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Batch Compiler I get the following error message:<br><i>"A required .DLL
+ file, MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the
+ <a href="../../pages/Batch_Compiler-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open an old preset file I get the following error message:<br><i>"Error: The data at
+ the root level is invalid. Line 1, position 1."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Batch Compiler v3.X.X is not backwards compatible with Batch Compiler v2.X.X. This means
+ that old preset files will not work and you will have to recreate them.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How can I convert a preset I've saved using one specification file to a preset of another
+ specification file?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>This can be accomplished by importing the preset. To do this:</p>
+ <ol>
+ <li>From the 'Specifications' menu select the specification file you would like to convert
+ the preset to.</li>
+ <li>From the 'File' menu select 'Import Preset'.</li>
+ <li>Browse to and open the preset you would like to convert from.</li>
+ </ol>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Aug 5th, 2004 - 10:16:43 am</span><span
+ class="right">[ 86718 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+
+ <div class="offsets">[ 1
+ <a href="Batch_Compiler_FAQ-page2.html#p41">2</a>
+ ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c19"
+ href="index.php?a=37">FirestormTerraX</a></span><span class="right">Posted: Jun 2nd, 2003 - 4:02:28
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I compiled my map and it works just fine, but when i get into counter-strike there isn't any text, like
+ when you select your team, there are only boxes. Same with the weapons, there are only boxes, no
+ pictures or descriptions. How can this be fixed?<img src="../../images/emotes/alarmed.gif" width="32"
+ height="32" alt="alarmed" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c20"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 4th, 2003 - 10:53:46 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />Hum, I haven't mapped for CS for so long it's hard to say. Are you <i>sure</i>
+ your 1) in CS and 2) have all the required entities (info_player_start, info_player_deathmatch
+ etc.)<br />
+ <br />
+ <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c21"
+ href="index.php?a=37">FirestormTerraX</a></span><span class="right">Modified: Jun 4th, 2003 -
+ 8:31:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I have those entities, i'm not sure why it does that, but the more i've compiled, i've noticed that
+ sometimes it does have the text, so I don't know, o well, I don't need it because i have the things
+ memorized anyway. Thanks anyway. While i'm asking questions, do you have any idea why suddenly in
+ worldcraft it would stop allowing me to save as a .map file? Whenever i try to save as .map, it comes up
+ with &quot;worldcraft has encountered an error and must close... blah blah blah&quot;. This is making me
+ a little angry, because it was working fine, and now all the sudden it starts this crap up, can you
+ help? or is there another way to save my map as a .map file using a different program?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c22"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 5th, 2003 - 2:24:10 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />I'm not sure about that either (I'm a QuArK user myself); however, if you look
+ in the <a href="index.php?p=4">Spec File</a> section you will notice a spec file that contains HLFix.
+ This is a utility designed to convert .rmf files to .map files and runs on the command line (it is also
+ capable of fixing some problems with Hammer's exporting code). To use this you basically check the HLFix
+ stage and select a .rmf file instead of a .map file (what could be easier).<br /><br />You can find the
+ program <a href="https://web.archive.org/web/20170915122706/http://extension.ws/hlfix/">here</a>.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c38"
+ href="index.php?a=54">ChaosMixed</a></span><span class="right">Posted: Jun 8th, 2003 - 10:25:10
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ HI, <br />
+ Everytime i hit the &quot;Run&quot; button in the Batch Compiler i getting the following error <br />
+ <br />
+ &quot; <br />
+ Map change Failed; 'cs_militia' not found on server <br />
+ execing config.cfg&quot; <br />
+ then nothing happen.. is my config.cfg messed up or do a have the wrong path or something <br />
+ <br />
+ i run this though CS as i dont have HL <br />
+ <br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c41"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 9th, 2003 - 11:01:37 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />This error comes when HL launches right? <i>After</i> your map has
+ compiled.<br />
+ <br />
+ I don't know much about starting Counter-Strike retail from the console, but if you have the correct
+ 'File Destination Path' set in the Options -&gt; Setup -&gt; Paths section and you're telling BC to
+ 'Copy .BSP After Compile' under the Batch tab and you have the correct options under the HL tab then
+ everything should be fine.<br />
+ <br />
+ <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><br />
+ <br />
+ Other then that my best guess is that there was an error in your map so the compiling process stopped
+ and a .bsp file was never created to copy to you File Destination Path.<br />
+ <br />
+ In BC (assuming you have the latest version) click 'View &lt;mapname&gt;.log' in the File menu and check
+ it for error messages.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c42"
+ href="index.php?a=54">ChaosMixed</a></span><span class="right">Posted: Jun 9th, 2003 - 1:17:41
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ The error occur in the console of CS. The ms-dos window pops up fine. Here are my paths<br />
+ <br />
+ HL Path:<br />
+ C:\Sierra\Counter-Strike\cstrike.exe<br />
+ Half-Life Path:<br />
+ C:\Sierra\Counter-Strike<br />
+ File Destination Path:<br />
+ C:\Sierra\Counter-Strike\cstrike\maps<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c43"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 9th, 2003 - 2:20:24 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><br />
+ <br />
+ What options are you using in the HL tab?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c44"
+ href="index.php?a=54">ChaosMixed</a></span><span class="right">Modified: Jun 9th, 2003 - 3:30:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Run Half-Life with Map<br />
+ Enable Console<br />
+ Developer<br />
+ Minuim Memory<br />
+ game<br />
+ <br />
+ Mostly Everything is set to the tutorial<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c45"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Jun 9th, 2003 - 5:58:26 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />Hum, don't know what to say, assuming 'Game' is set to 'cstrike' it should
+ work. Are you <b>sure</b> that the .bsp file is located in your cstrike\maps directory and that your map
+ contains an info_player_start entity?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c46"
+ href="index.php?a=54">ChaosMixed</a></span><span class="right">Posted: Jun 9th, 2003 - 10:24:44
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ i dont think my map cotain a info_player_start entity so what is that and how do i get one.. also i
+ thing after i hit run i've been realizing that the map are getting deleted so i un check all the boxes
+ That delete the files. And yet the map are still getting delete..i'll be happy to take a screen shot of
+ anyhting you need<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c47"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 9th, 2003 - 10:36:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ For Half-Life to recognize a level it needs to contain an info_player_start (which tells Half-Life where
+ players should spawn). I'd recommend searching for a beginners mapping tutorial for whatever editor you
+ use.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c56"
+ href="index.php?a=79">Naigel</a></span><span class="right">Posted: Jun 16th, 2003 - 10:34:27
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I'm mapping for a mod called Natural Selection, everything is fine except that the compiler can't find
+ the wad from that game... So, I did that wad-include thingy. That worked! But the huge minor thing is:
+ my map has grown 1 mb of size because of the .wad! Now, I want to know... what to do if you don't want
+ to add the .wad from the mod INTO the map but just use it to compile. If you don't understand this
+ exactly mail me at [email protected] for screenies and more explanation.<br />
+ <br />
+ <img src="../../images/emotes/bleeh.gif" width="32" height="32" alt="bleeh" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c57"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 16th, 2003 - 12:16:13 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ If you have your 'Half-Life Path' setup correctly on the Options-&gt;Setup form under the 'Paths' tab
+ then it should work. Zoners tries to find used .wad files by looking for .wad files specified in a
+ location relative to this path.<br />
+ <br />
+ It may also be a problem with your editor. If other .wad files are working fine, the string that holds
+ the relative location of the .wad file may be too long and as a result the path may not be complete, try
+ removing some .wad files from your editor’s setup.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c249"
+ href="index.php?a=281">pebe</a></span><span class="right">Posted: Oct 17th, 2003 - 6:57:17 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Hey, could you please write a tutorial on how to get the fastest possible compile?<br />
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c256"
+ href="index.php?a=37">FirestormTerraX</a></span><span class="right">Modified: Oct 24th, 2003 -
+ 5:40:07 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I used Batch Compiler a few times to compile my counter-strike maps, and it worked fine at first. After
+ 3 or 4 compiles, it stopped compiling the new .map file, and only runs the old one, like if i make
+ changes, save it as a .map, and try to compile it, it compiles it as the last save, so none of my new
+ additions show up in the game. Is there any way to fix this problem? I've tried reinstalling and
+ different configurations, but nothing works. Any advice will be appreciated. <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c259"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 24th, 2003 - 6:24:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ You don't, per chance, have any errors in the changes you made to your .map fille do you?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c393"
+ href="index.php?a=423">TorQueMoD</a></span><span class="right">Modified: Jan 9th, 2004 - 1:01:54
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I'm getting a really weird error when I try to compile my map that says &quot;no game dir&quot; in
+ mymapname.map<br />
+ <br />
+ What the heck does this mean?<br />
+ <br />
+ I'm trying to use the compiler to compile a Q2 map.<br />
+ <br />
+ Also I noticed that when setting up the paths, you have a specific file name already entered into the
+ browse category so you can't specify a different exe. <br />
+ I got around this problem by clicking on the drop down list which happened to have my tools directory in
+ it and I manually entered the proper .exe file name.<br />
+ <br />
+ Is there a special way I'm supposed to set up the compiler for use with Q2 maps?<br />
+ <br />
+ I also just realized that to make things worse, you also made a naming error for the bsp exe file.
+ You've got the program set to look for qbps.exe instead of qbsp.exe<br />
+ <br />
+ Thanks!<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c395"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 9th, 2004 - 9:11:29 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Never compiled for Quake 2 so I'm not sure how to (shouldn't be too much different then compiling for
+ any other engine though.) Is the &quot;no game dir&quot; error from BC or QTools? As for the qbps.exe,
+ my mistake; if you open the file named 'qtools.bcs' and search and replace 'qbps.exe' with 'qbsp.exe'
+ you should be able to fix the problem.<br />
+ <br />
+ Nem<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c400"
+ href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 12th, 2004 - 11:05:31
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ ok i have been map making ever since my freshman year in college,4 years ago...and well i took some time
+ off because of school...well now im back in the swing of things, but i seem to have one, and only one
+ problem and i desperately need some advice...im using the BC, and when i hit &quot;run&quot; everything
+ compiles fine..by that i mean no errors or anything and my compile window shows everything working
+ fine...but the map never compiles..and all i get is a &quot;press any button to continue&quot;
+ sentence...am i not waiting long enough, ive only made a simple box with all the requiried
+ &quot;cs&quot;enities in it..please help..........<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c405"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 13th, 2004 - 6:08:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />Have you selected the stages you want to run on the right?<br /><br />Is 'Press
+ any button to continue...' the <b>only</b> thing that shows up?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c407"
+ href="index.php?a=427">moonshine</a></span><span class="right">Modified: Jan 14th, 2004 - 5:30:31
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />Yes, i have the stages i want to run selected..and no, the ' press any button
+ to continue' is not the only thing that shows up.....So i decided to send you my log...I for the life of
+ me, cant figure out whats going on..maybe you have can spot this better than i can..hopefully so!..ill
+ be waiting egarly for your next response!...P.S sorry for the long comment, but had to let you
+ see<br /><br /><br /><br /><br />hlcsg v2.5.3 rel (May 2 2001)<br />Based on Valve's version, modified
+ with permission.<br />Submit detailed bug reports to ([email protected])<br />----- BEGIN hlcsg
+ -----<br />Command line: D:\WorldCraft\hlcsg.exe -chart D:\WorldCraft\maps\work.map<br /><br />-=
+ Current hlcsg Settings =-<br />Name | Setting |
+ Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on ] [ off
+ ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ Normal ]
+ [ Normal ]<br /><br />noclip [ off ] [ off ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on
+ ]<br />skyclip [ on ] [ on ]<br />hullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [ 0.500
+ ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Wadinclude list
+ :<br />[zhlt.wad]<br /><br /><br />entering D:\WorldCraft\maps\work.map<br />CreateBrush:<br />50%...
+ (0.00 seconds)<br />SetModelCenters:<br />50%... (0.00 seconds)<br />CSGBrush:<br />50%... (0.00
+ seconds)<br /><br />Object names Objects/Maxobjs Memory / Maxmem Fullness<br />------------
+ --------------- --------------- --------<br />models 0/400 0/25600 ( 0.0)<br />planes 132/32767
+ 2640/655340 ( 0.4)<br />vertexes 0/65535 0/786420 ( 0.0)<br />nodes 0/32767 0/786408 (
+ 0.0)<br />texinfos 3/32767 120/1310680 ( 0.0)<br />faces 0/65535 0/1310700 ( 0.0)<br />clipnodes 0/32767
+ 0/262136 ( 0.0)<br />leaves 0/8192 0/229376 ( 0.0)<br />marksurfaces 0/65535 0/131070 (
+ 0.0)<br />surfedges 0/512000 0/2048000 ( 0.0)<br />edges 0/256000 0/1024000 ( 0.0)<br />texdata
+ [variable] 0/4194304 ( 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata [variable] 0/2097152
+ ( 0.0)<br />entdata [variable] 0/524288 ( 0.0)<br />0 textures referenced<br />=== Total BSP file data
+ space used: 2760 bytes ===<br />Using WAD File: \sierra\half-life\valve\liquids.wad<br />Embedding
+ textures from WAD File [\worldcraft\zhlt.wad] into BSP<br />Using WAD File:
+ \worldcraft\zeditor.wad<br />Texture usage is at 0.00 mb (of 4.00 mb MAX)<br />0.03 seconds
+ elapsed<br /><br />----- END hlcsg -----<br /><br /><br /><br />hlbsp v2.5.3 rel (May 2 2001)<br />Based
+ on Valve's version, modified with permission.<br />Submit detailed bug reports to
+ ([email protected])<br />----- BEGIN hlbsp -----<br />Command line: D:\WorldCraft\hlbsp.exe
+ -chart D:\WorldCraft\maps\work.map<br /><br />-= Current hlbsp Settings =-<br />Name | Setting |
+ Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on ] [ off
+ ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ Normal ]
+ [ Normal ]<br /><br />noclip [ off ] [ off ]<br />nofill [ off ] [ off ]<br />notjunc [ off ] [ off
+ ]<br />subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)<br />max node size [ 1024 ] [ 1024 ] (Min 64)
+ (Max 4096)<br /><br /><br />BSP generation successful, writing portal file
+ 'D:\WorldCraft\maps\work.prt'<br /><br />Object names Objects/Maxobjs Memory / Maxmem
+ Fullness<br />------------ --------------- --------------- --------<br />models 3/400 192/25600 (
+ 0.8)<br />planes 132/32767 2640/655340 ( 0.4)<br />vertexes 24/65535 288/786420 ( 0.0)<br />nodes
+ 18/32767 432/786408 ( 0.1)<br />texinfos 3/32767 120/1310680 ( 0.0)<br />faces 18/65535 360/1310700 (
+ 0.0)<br />clipnodes 54/32767 432/262136 ( 0.2)<br />leaves 14/8192 392/229376 ( 0.2)<br />marksurfaces
+ 18/65535 36/131070 ( 0.0)<br />surfedges 72/512000 288/2048000 ( 0.0)<br />edges 37/256000 148/1024000 (
+ 0.0)<br />texdata [variable] 48/4194304 ( 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata
+ [variable] 0/2097152 ( 0.0)<br />entdata [variable] 487/524288 ( 0.1)<br />1 textures
+ referenced<br />=== Total BSP file data space used: 5863 bytes ===<br />0.14 seconds
+ elapsed<br /><br />----- END hlbsp -----<br /><br /><br /><br />g_fastvis = true<br />hlvis v2.5.3 rel
+ (May 2 2001)<br />Based on Valve's version, modified with permission.<br />Submit detailed bug reports
+ to ([email protected])<br />----- BEGIN hlvis -----<br />Command line: D:\WorldCraft\hlvis.exe
+ -fast -chart D:\WorldCraft\maps\work.map<br /><br />-= Current hlvis Settings =-<br />Name | Setting |
+ Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on ] [ off
+ ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [ Normal ]
+ [ Normal ]<br /><br />fast vis [ on ] [ off ]<br />full vis [ off ] [ off ]<br /><br /><br /> 1
+ portalleafs<br /> 0 numportals<br />BasePortalVis:<br /> (0.00 seconds)<br />average leafs visible:
+ 1<br />g_visdatasize:3 compressed from 1<br /><br />Object names Objects/Maxobjs Memory / Maxmem
+ Fullness<br />------------ --------------- --------------- --------<br />models 3/400 192/25600 (
+ 0.8)<br />planes 132/32767 2640/655340 ( 0.4)<br />vertexes 24/65535 288/786420 ( 0.0)<br />nodes
+ 18/32767 432/786408 ( 0.1)<br />texinfos 3/32767 120/1310680 ( 0.0)<br />faces 18/65535 360/1310700 (
+ 0.0)<br />clipnodes 54/32767 432/262136 ( 0.2)<br />leaves 14/8192 392/229376 ( 0.2)<br />marksurfaces
+ 18/65535 36/131070 ( 0.0)<br />surfedges 72/512000 288/2048000 ( 0.0)<br />edges 37/256000 148/1024000 (
+ 0.0)<br />texdata [variable] 48/4194304 ( 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata
+ [variable] 3/2097152 ( 0.0)<br />entdata [variable] 487/524288 ( 0.1)<br />1 textures
+ referenced<br />=== Total BSP file data space used: 5866 bytes ===<br />0.00 seconds
+ elapsed<br /><br />----- END hlvis -----<br /><br /><br /><br />hlrad v2.5.3 rel (May 2 2001)<br />Based
+ on Valve's version, modified with permission.<br />Submit detailed bug reports to
+ ([email protected])<br />----- BEGIN hlrad -----<br />Command line: D:\wc\hlrad.exe -sparse
+ -nopaque -bounce 8 -chart D:\WorldCraft\ma<br />ps\work.map<br /><br />-= Current hlrad Settings
+ =-<br />Name | Setting |
+ Default<br />--------------------|---------------------|-------------------------<br />threads [ 1 ] [
+ Varies ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ on
+ ] [ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [
+ Normal ] [ Normal ]<br /><br />vismatrix algorithm [ Sparse ] [ Original ]<br />oversampling (-extra)[
+ off ] [ off ]<br />bounces [ 8 ] [ 1 ]<br />ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000
+ ]<br />maximum light [ 256.000 ] [ 256.000 ]<br />circus mode [ off ] [ off ]<br /><br />smoothing
+ threshold [ 50.000 ] [ 50.000 ]<br />direct threshold [ 25.000 ] [ 25.000 ]<br />direct light scale [
+ 2.000 ] [ 2.000 ]<br />coring threshold [ 1.000 ] [ 1.000 ]<br />patch interpolation [ on ] [ on
+ ]<br /><br />texscale [ on ] [ on ]<br />patch subdividing [ on ] [ on ]<br />chop value [ 64.000 ] [
+ 64.000 ]<br />texchop value [ 32.000 ] [ 32.000 ]<br /><br />global fade [ 1.000 ] [ 1.000 ]<br />global
+ falloff [ 2 ] [ 2 ]<br />global light scale [ 1.000 ] [ 1.000 ]<br />global gamma amount [ 0.500 ] [
+ 0.500 ]<br />global sky diffusion [ 1.000 ] [ 1.000 ]<br /><br />opaque entities [ off ] [ on ]<br />sky
+ lighting fix [ on ] [ on ]<br />incremental [ off ] [ off ]<br />dump [ off ] [ off
+ ]<br /><br /><br />18 faces<br />Create Patches : 0 base patches<br />0 opaque faces<br />0 square feet
+ [0.00 square inches]<br />1 direct lights<br /><br />BuildFacelights:<br />50%... (0.00
+ seconds)<br />Warning: Attempting to allocate 0 bytes<br />BuildVisLeafs:<br />30%... (0.00
+ seconds)<br />visibility matrix : 0.0 megs<br />MakeScales:<br /> (0.00
+ seconds)<br />SwapTransfers:<br /> (0.00 seconds)<br />Transfer Lists : 0 transfers<br /> Indices : 0
+ bytes<br /> Data : 0 bytes<br />Bounce 1 GatherLight:<br /> (0.00 seconds)<br />Bounce 2
+ GatherLight:<br /> (0.00 seconds)<br />Bounce 3 GatherLight:<br /> (0.00 seconds)<br />Bounce 4
+ GatherLight:<br /> (0.00 seconds)<br />Bounce 5 GatherLight:<br /> (0.00 seconds)<br />Bounce 6
+ GatherLight:<br /> (0.00 seconds)<br />Bounce 7 GatherLight:<br /> (0.00 seconds)<br />Bounce 8
+ GatherLight:<br /> (0.00 seconds)<br />FinalLightFace:<br />50%... (0.00 seconds)<br /><br />Object
+ names Objects/Maxobjs Memory / Maxmem Fullness<br />------------ --------------- ---------------
+ --------<br />models 3/400 192/25600 ( 0.8)<br />planes 132/32767 2640/655340 ( 0.4)<br />vertexes
+ 24/65535 288/786420 ( 0.0)<br />nodes 18/32767 432/786408 ( 0.1)<br />texinfos 3/32767 120/1310680 (
+ 0.0)<br />faces 18/65535 360/1310700 ( 0.0)<br />clipnodes 54/32767 432/262136 ( 0.2)<br />leaves
+ 14/8192 392/229376 ( 0.2)<br />marksurfaces 18/65535 36/131070 ( 0.0)<br />surfedges 72/512000
+ 288/2048000 ( 0.0)<br />edges 37/256000 148/1024000 ( 0.0)<br />texdata [variable] 48/4194304 (
+ 0.0)<br />lightdata [variable] 0/4194304 ( 0.0)<br />visdata [variable] 3/2097152 ( 0.0)<br />entdata
+ [variable] 487/524288 ( 0.1)<br />
+ 1 textures referenced<br />
+ === Total BSP file data space used: 5866 bytes ===<br />
+ 0.11 seconds elapsed<br />
+ <br />
+ ----- END hlrad -----<br />
+ <br />
+ <br />
+ <br />
+ D:\WorldCraft\maps\work.wic deleted.<br />
+ D:\WorldCraft\maps\work.lin deleted.<br />
+ D:\WorldCraft\maps\work.p0 deleted.<br />
+ D:\WorldCraft\maps\work.p1 deleted.<br />
+ D:\WorldCraft\maps\work.p2 deleted.<br />
+ D:\WorldCraft\maps\work.p3 deleted.<br />
+ D:\WorldCraft\maps\work.prt deleted.<br />
+ 1 file(s) copied.<br />
+ work.bsp copied to D:\SIERRA\Half-Life\cstrike\maps<br />
+ 1 file(s) copied.<br />
+ work.pts copied to D:\SIERRA\Half-Life\cstrike\maps<br />
+ <br />
+ Press any key to continue . . .<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c408"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 15th, 2004 - 3:41:06 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />I don't know what to say. You <b>must</b> have a BSP somewhere because HLVIS
+ and HLRAD wouldn't run if you didn't.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c409"
+ href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 15th, 2004 - 9:28:02
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ so, a question, is this the normal or correct compile log that one would normaly see if they did
+ everything right?..like one would see right before they would actually &quot;compile&quot; the
+ map??..and if so, would having steam on my system have anything to do with it?..or the fact that i used
+ &quot;worldcraft&quot; have anything to do with anything at all???...it just doesnt make sense to me..oh
+ and by the way, i waited 3 hours for my simple &quot;cs&quot; map to load so i know that im giving it
+ enough time, given the fact that im running it on a 2.6 gf200 <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c410"
+ href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 16th, 2004 - 11:05:38
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ So if i have my .bsp &quot;somewhere&quot; then shouldnt it be compiling?...and as far as the stages on
+ the right, i have the ones you have selected in your bc tutorial, i am kinda curious about one of the
+ stages that i dont have checked...the&quot;hl&quot; one...im not thinking this should be selected,
+ should it be&gt;?...and isnt there someway to narrow this problem down?..i mean half the people on here
+ are having problems becuase they didnt set up the bc right..Well ive done that , and i think my compile
+ log shows that ive done it right...what do i do to solve this..nem you are my last hope!!!!!..i do have
+ my drive partishend but i made sure all my &quot;half-life&quot; junk was all in the same directory,
+ including all my subfolders needed ....<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c412"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 17th, 2004 - 10:01:35 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ As far as I can tell the compiler is set up right and your map is compiling fine. I'm a little confused
+ as to what the problem is though. Is it that you can't find the map in the maps list when you start a
+ game? Is it that you can find the map but it won't load?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c413"
+ href="index.php?a=427">moonshine</a></span><span class="right">Posted: Jan 18th, 2004 - 11:39:59
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ ok wait sec, once my map is done compiling wont it automatically load?..i thought that was the way it
+ worked...do i i actaully have to find the &quot;.bsp&quot; and load it manually?..if so i feel pretty
+ dumb..ill go check just in case<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c414"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 18th, 2004 - 2:07:35 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ If you want the level to automatically load you have to tell it to with the Half-Life tab. The is for
+ regular versions of Half-Life though, not Steam.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c426"
+ href="index.php?a=445">bryce_boi</a></span><span class="right">Posted: Jan 31st, 2004 - 4:49:29
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ hi, i've only just started using zoners tools and i've encounted a problem i cant seem to
+ explain...<br />
+ <br />
+ when ever i place any kind of brush entity near a flickering light the whole brush mimics the light
+ along with every other brush entity with the same attributes no matter were they are placed in the map,
+ the result is flashing doors and func_walls throughout the map.<br />
+ <br />
+ is there a parameter im over looking or maybe just somthing i can do with the map to prevent this, i
+ never had this problem with valves QRAD but it doesn't create as nice lighting so i dont want to have to
+ go back.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c428"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 1st, 2004 - 9:52:13 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ This is not a problem with Batch Compiler. Please ask questions concerning Zoners in an appropriate
+ forum.<br />
+ <br />
+ <img src="../../images/emotes/watermelon.gif" width="32" height="32" alt="watermelon" /><br />
+ <br />
+ Nem<br />
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c554"
+ href="index.php?a=557">RaGe</a></span><span class="right">Posted: Apr 18th, 2004 - 10:58:20
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I have a problem, is there any special setting for steam applications??::<br />
+ <br />
+ I browse all the CSG, BSP, VIS, RAD (Zoner Tools) <br />
+ then i browse HL path:<br />
+ C:\Program Files\Steam\SteamApps\[email protected]\half-life\hl.exe<br />
+ <br />
+ then half-life path:<br />
+ C:\Program Files\Steam\SteamApps\[email protected]\half-life<br />
+ <br />
+ and file path:<br />
+ c:\maps<br />
+ <br />
+ so i open my map (Test.map) and i run then there is a problem:<br />
+ ---------------------------<br />
+ Fatal Error<br />
+ Could not find filesystem dll to lead<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c604"
+ href="index.php?a=595">link1991</a></span><span class="right">Posted: May 8th, 2004 - 7:03:01
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I think u shouldnt run the game when u compile, just compile and make sure u have a bsp file in ur map
+ folder. Then after u compiled start game and chose the map u compiled when u create game.<img
+ src="../../images/emotes/cool.gif" width="32" height="32" alt="cool" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c722"
+ href="index.php?a=718">HellCLeric</a></span><span class="right">Posted: Jun 28th, 2004 - 12:48:37
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ i was wondering how to get the batch compiler to work. when i open the program there is no way for me to
+ import a .map file. how do i do this?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c723"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 28th, 2004 - 2:09:38 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />See <a href="index.php?c=33">Creating a Preset</a>.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c877"
+ href="index.php?a=910">jab391</a></span><span class="right">Posted: Aug 23rd, 2004 - 2:07:31
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ ok i downloaded batch compiler and got everything set. i got the map i wanted and when i clicked run
+ there was this error:<br />
+ Error writing batch file:<br />
+ C:\PROGRAM FILES\BATCH COMPILER\compiler.bat<br />
+ Error: OutputPATH path is not set or invalid.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c878"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Aug 23rd, 2004 - 2:26:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />jab391:<br />In the Paths tab in the settings, make sure that your 'output'
+ path is correct. this is your game map folder (i.e. half-life/valve/maps).<br /><br />RaGe:<br />don't
+ use the Half-Life tab. just completely ignor that. that is for backwords
+ compatibility.<br /><br />Because you are using Steam, you should be using the <b>Steam</b> tab (huh? I
+ wonder why?).<br />
+ make sure that you set up the Steam path.<br />
+ <br />
+ Naigel:<br />
+ make sure that your WAD file is in the Half-Life/nsp folder.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c1105"
+ href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 3rd, 2004 - 1:58:55
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I have been mapping for dod succesfully, am making on for my unit and got Nem's tools because I want
+ better ones the zhlt or hammer. I followed tutorial to the word and when i load the . map file and press
+ run a MS-DOS window blincks for a millisecond but doesn't launch game. I check in the New Game tab in
+ DoD and search for my map but nothing.....I am confused by the specifications tab and am unsure if i
+ have the right zoner's tools.... P.S. i have all of my directorys set properly. so if ne one has any
+ idea......!!!!!<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c1108"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 3rd, 2004 - 9:53:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Sounds like something is wrong with the batch file BC is generating, to confirm this you could run the
+ compile.bat file BC generates from your command prompt (this way it won't disappear). BTW, what version
+ of Zoners are you using?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c1112"
+ href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 4th, 2004 - 4:01:49
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Zoner's Half-Life Compilation Tools 2.5.3, CUSTOM BUILD 1.7 <br />
+ <br />
+ copied from zhlt readme...i am following tutorial settings on Normal. P.S. i ran the compile.bat in the
+ batch compiler folder and it runs and comes up with a notepad window, i read it and see no errors,
+ however in .bat window it says &quot;there was an error compiling, check 'mapname.log' i check it and
+ see nothing, bsp complete all of that.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c1113"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Oct 4th, 2004 - 4:20:11
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ what is the 10 last lines befor it telles you that thers a error. (go to the cornor logo and then
+ eidt-&gt;mark to copy the text)<br />
+ <br />
+ the spec file is ment for zhlt253 c17 p15 so you might be giving it a comand that is only in the
+ p15<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c1116"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 4th, 2004 - 6:26:08 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ The Clip Type switch is part of ZHLT v2.5.3 c1.7 p15 but not ZHLT v2.5.3 c1.7, you should remove
+ it.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c1117"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Oct 4th, 2004 - 11:13:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ or you could get a install that sets it self up and includes the latest stabil compiler here.<br />
+ http://rollinit.com/sparky/half-life/packages/HL-Compile.html<br />
+ <br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c1119"
+ href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 5th, 2004 - 1:29:42
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />###################################################<br /># Batch Compiler
+ #<br />###################################################<br />###################################################<br />#
+ Please report bugs to: [email protected]
+ #<br />###################################################<br /><br />Written At: 10/5/2004 1:27
+ PM<br />BC Version: 3.0.0.0<br /><br />hlfix v0.81b by Jedediah Smith -
+ http://extension.ws/hlfix/<br />Using epsilon 0.004<br />Reading input file
+ C:\mapping\rmf\dod_grass.rmf... done<br />Reading wad list file
+ C:\mapping\compiler\HL-Compiled\Tools\HLFix\wad.<br />done<br />Snapping vertices<br />Tesselating
+ non-planar faces<br />Decomposing non-convex solids<br />Uniting coplanar faces<br />Writing output file
+ C:\mapping\rmf\dod_grass.map... done<br />hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)<br />Zoner's
+ Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean 'Zoner'
+ Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug reports to
+ ([email protected])<br />----- BEGIN hlcsg -----<br />Command line:
+ C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlcsg.exe -wa<br />t C:\mapping\rmf\dod_grass<br />Entering
+ C:\mapping\rmf\dod_grass.map<br /><br />Current hlcsg Settings<br />Name | Setting |
+ Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
+ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max lighting
+ memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off
+ ]<br />null texture stripping[ on ] [ on ]<br />clipnode economy mode [ on ] [ on ]<br />clip hull type
+ [ legacy ] [ legacy ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on ]<br />skyclip [ on ] [
+ on ]<br />hullfile [ None ] [ None ]<br />nullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [
+ 0.500 ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad
+ configuration<br />Wadfiles not in use by the map will be excluded<br />Wadinclude list
+ :<br />[zhlt.wad]<br /><br />0 brushes (totalling 0 sides) discarded from clipping
+ hulls<br />CreateBrush:<br />10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14
+ seconds)<br />SetModelCenters:<br /> (0.00
+ seconds)<br />CSGBrush:<br />10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.95
+ seconds)<br /><br />Using Wadfile: c:\mapping\dod\dod_anzio.wad<br /> - Contains 4 used textures, 57.14
+ percent of map (133 textures in wad<br />Using Wadfile: c:\mapping\dod\dod_forest.wad<br /> - Contains 2
+ used textures, 28.57 percent of map (71 textures in wad)<br />Using Wadfile:
+ c:\mapping\dod\dod_sturm.wad<br /> - Contains 1 used texture, 14.29 percent of map (60 textures in
+ wad)<br /><br />Texture usage is at 0.26 mb (of 4.00 mb MAX)<br />1.53 seconds elapsed<br /><br />-----
+ END hlcsg -----<br /><br /><br /><br />hlbsp v2.5.3 rel c1.7p16 prerelease (Aug 26 2004)<br />Zoner's
+ Half-Life Compilation Tools -- Custom Build<br />Based on code modifications by Sean 'Zoner'
+ Cavanaugh<br />Based on Valve's version, modified with permission.<br />Submit detailed bug reports to
+ ([email protected])<br />----- BEGIN hlbsp -----<br />Command line:
+ C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlbsp.exe C:\<br />f\dod_grass<br /><br />Current hlbsp
+ Settings<br />Name | Setting |
+ Default<br />-------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
+ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [
+ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off ]<br />nofill [ off ] [ off ]<br />noopt [ off ] [
+ off ]<br />null tex. stripping [ on ] [ on ]<br />notjunc [ off ] [ off ]<br />subdivide size [ 240 ] [
+ 240 ] (Min 64) (Max 512)<br />max node size [ 1024 ] [ 1024 ] (Min 64) (Max
+ 8192)<br /><br /><br />SolidBSP [hull 0] 499 (0.05 seconds)<br />Warning: No entities exist in hull 0,
+ no filling performed for this hu<br />SolidBSP [hull 1] 500...874 (0.11 seconds)<br />Warning: No
+ entities exist in hull 1, no filling performed for this hu<br />SolidBSP [hull 2] 500...879 (0.11
+ seconds)<br />Warning: No entities exist in hull 2, no filling performed for this hu<br />SolidBSP [hull
+ 3] 500...886 (0.11 seconds)<br />
+ Warning: No entities exist in hull 3, no filling performed for this hu<br />
+ 0.97 seconds elapsed<br />
+ <br />
+ ----- END hlbsp -----<br />
+ <br />
+ <br />
+ <br />
+ hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)<br />
+ Zoner's Half-Life Compilation Tools -- Custom Build<br />
+ Based on code modifications by Sean 'Zoner' Cavanaugh<br />
+ Based on Valve's version, modified with permission.<br />
+ Submit detailed bug reports to ([email protected])<br />
+ ----- BEGIN hlvis -----<br />
+ Command line: C:\mapping\compiler\HL-Compiled\Tools\CHLT\hlvis.exe -fu<br />
+ ing\rmf\dod_grass<br />
+ Error: Portal file 'C:\mapping\rmf\dod_grass.prt' does not exist, cann<br />
+ map<br />
+ <br />
+ <br />
+ ----- END hlvis -----<br />
+ <br />
+ <br />
+ <br />
+ <br />
+ There was a problem compiling your map, check your dod_grass.log file<br />
+ .<br />
+ <br />
+ Press any key to continue . . .<br />
+ <br />
+ I installed it and it gave me this...<br />
+ <br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c1120"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 5th, 2004 - 1:33:00 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Maybe something to do with:<br />
+ <br />
+ Warning: No entities exist in hull 0, no filling performed for this hull.<br />
+ <br />
+ You need an entity in your map, please don't post mapping related errors here, only BC related
+ errors.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c1122"
+ href="index.php?a=1084">Kimball</a></span><span class="right">Posted: Oct 5th, 2004 - 3:53:57
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ THANK YOU! NEM AND NOBODY PROBLEMO SOLVED, NOW MY UNIT MAP WILL GO ON UNABIDED! USING TERRAIN GENERATOR
+ FOR OTHER MAPS AS WELL&gt;...TY TY TY<img src="../../images/emotes/exploding.gif" width="32" height="32"
+ alt="exploding" /><img src="../../images/emotes/theforce.gif" width="32" height="32"
+ alt="theforce" /><img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /><br />
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c1464"
+ href="index.php?a=1495">Mr.Killjoy</a></span><span class="right">Posted: Mar 28th, 2005 - 6:27:02
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey, very useful tool :D<br />
+ Just one suggestion though, in the HL2 BSP config panel, the &quot;Light If Missing&quot;<br />
+ option, when checked, causes the map to crash right after it's loaded (in most cases, or i'm jinxed?)...
+ I got hard time figuring it out after 2 days tweaking&amp;compiling my map thinking the cause was in it
+ :(<br />
+ <br />
+ So, here is the suggestion:<br />
+ In the tips text case at the bottom, add a line that says &quot;Beware, it can f*ck up your map!&quot;
+ ... FYI, it took 8hours to compile VIS each time and 1 hour for RAD, and it's a small map :p<br />
+ <br />
+ Thx, now I know where it came from but if it can help anyone else, you might just add such a tip ;)
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c1510"
+ href="index.php?a=1553">Dimitri</a></span><span class="right">Posted: Apr 27th, 2005 - 11:19:29
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey Nem, I am havin a problem with compiling, where when i try to compile in reg
+ valve hammer editor the whole program just disappears. When i try to compile any map it does the same
+ thing. When i tried it in batch compiler, the ms-dos window was not up long enough for me to even read
+ an error. Can u help me out man? I'm stumped...<img src="../../images/emotes/what.gif" width="32"
+ height="32" alt="what" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c1511"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 27th, 2005 - 11:35:06 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Open a command prompt, browse to your BC folder, and run the compile.bat file. This
+ should allow you to read the error.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c1512"
+ href="index.php?a=1553">Dimitri</a></span><span class="right">Modified: Apr 27th, 2005 - 12:32:38
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Got it, thnx Nem, but now it says that the error is &quot;Error: Portal file
+ 'C:\Program Files\Valve\Steam\SteamApps\wolfman5891\condition zero\aim_houses.prt' does not exist,
+ cannot vis the map&quot; What can i do to create a prt file since my valve hammer editor program keeps
+ screwin up?<img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c1518"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 27th, 2005 - 1:42:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You probably have a leak. Look in your log for an error message. Also, please direct
+ mapping questions to the appropriate <a
+ href="https://web.archive.org/web/20071020140732/http://www.chatbear.com/board.plm?b=390">forums</a>.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c1597"
+ href="index.php?a=1664">meazum</a></span><span class="right">Posted: Jul 6th, 2005 - 7:29:07
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i dont get it .. the name of my rad and such is the ones from hamer and they are NOT
+ hlrad hlvis and such.. they have the names qrad qbsp and so on</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c1599"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jul 7th, 2005 - 9:05:22
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">delete them download the latest form http://zhlt.tk</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c1718"
+ href="index.php?a=1834">Diesel</a></span><span class="right">Posted: Nov 1st, 2005 - 12:33:08
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi...Im having bit of a problem. When I compile my map it does it just fine. But when
+ it goes to load through Steam it says Warning: couldn't open xxxxwad.wad. What do I do to fix
+ this?<br />
+ Thanks<br />
+ -Diesel</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c1719"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 1st, 2005 - 3:10:34
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">MAke sure that your WADs are atcually located in the game content folder.<br />
+ <br />
+ Steam/SteamApps/&lt;uername&gt;/&lt;game name&gt;/&lt;mod name&gt;/<br />
+ <br />
+ For example, Half-Life is:<br />
+ <br />
+ Steam/SteamApps/&lt;uername&gt;/half-life/valve/</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c1721"
+ href="index.php?a=1834">Diesel</a></span><span class="right">Posted: Nov 1st, 2005 - 3:36:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks a lot...that did it.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c1819"
+ href="index.php?a=1957">over_score</a></span><span class="right">Posted: Jan 9th, 2006 - 6:23:07
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">----- BEGIN hlvis -----<br />
+ Command line: &quot;H:\Program Files\Zoners Compile Tools\2.5.3\hlvis.exe&quot;-full &quot;H:\\basic
+ room&quot;<br />
+ Error: Portal file 'H:\\basic room.prt' does not exist, cannot vis the map<br />
+ <br />
+ <br />
+ ----- END hlvis -----<br />
+ <br />
+ Definately no leaks, it is a basic room. I do not know if it is actually a problem with Zoners or the
+ Batch Compiler. Any help or a redirection appreciated, thanks for all your hard work Nem,<br />
+ <br />
+ over_score</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c1820"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 9th, 2006 - 3:15:34 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Perhaps you didn't have any entities in your map?<br /><br />A beter place to ask
+ would be the <a
+ href="https://web.archive.org/web/20071020140732/http://forums.thewavelength.net/">wavelength
+ forums</a>.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c1852"
+ href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 24th, 2006 - 5:58:24
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I am a NEW user to batch compiler and so far think its great. I have custom wads
+ included in my map as well as using the original half life.<br />
+ <br />
+ Is it possible to have the wad include ONLY include that particular wad when compiling rather than
+ incude both?<br />
+ <br />
+ Also does wad incude imbed EVERYTING tht is inside the particular wad, or does it only use what has been
+ used for the map itself?<br />
+ <br />
+ I have looked for these answers but probably missed them. If so, my appologies.<br />
+ <br />
+ Thank You<br />
+ Bossman</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c1853"
+ href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 24th, 2006 - 10:19:47
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">over_score<br />
+ <br />
+ ----- BEGIN hlvis ----- <br />
+ Command line: &quot;H:\Program Files\Zoners Compile Tools\2.5.3\hlvis.exe&quot;-full &quot;H:\\basic
+ room&quot; <br />
+ Error: Portal file 'H:\\basic room.prt' does not exist, cannot vis the map <br />
+ <br />
+ I Hope i am not over stepping any bounds. my appologies if i am.<br />
+ <br />
+ over-score<br />
+ <br />
+ I had exact same problem when i first tried to compile my latest map, I went back and tried a compile
+ with hammer and still same error.<br />
+ <br />
+ After 4.5 hours i found 1 custom .wad that was named PoolTtable_1a.<br />
+ <br />
+ I ernamed that wad to poolTable_1, replaced the old texture with new named texture and quala, it
+ compiled with BC.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c1854"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Jan 25th, 2006 - 3:08:12 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">To answer your first question, -wadinclude only includes the used textures in the
+ specified .wad file into the .bsp (it even says that in the description). If you have any problems, you
+ really should refer to <a href="http://www.slackiller.com/tommy14/errors.htm">this
+ site</a>. You'll get faster more complete answers.</div>
+ </div><br />
+
+
+ <div class="offsets">[ 1
+ <a href="Batch_Compiler_FAQ-page2.html#p41">2</a>
+ ]</div><br>
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Batch Compiler</span></div>
+ <div class="content"><span class="title">» <a href="../../pages/Batch_Compiler.html">About</a></span><br>
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+ History</a></span><br>
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+ Files</a></span><br>
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+ <span class="title">» <a href="../Batch_Compiler-Tutorials.html">Tutorials</a></span><br>
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+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
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diff --git a/subpages/Comments/Batch_Compiler_FAQ-page2.html b/subpages/Comments/Batch_Compiler_FAQ-page2.html
new file mode 100644
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@@ -0,0 +1,1407 @@
+<!DOCTYPE html>
+
+<head>
+ <meta charset="UTF-8">
+ <title>Nem's Tools [Batch Compiler - FAQ - Batch Compiler FAQ]</title>
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+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p41" href="#p41">Batch
+ Compiler FAQ</a> - <a
+ href="https://web.archive.org/web/20170915122706/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 11:35:22 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Batch Compiler I get the following error message:<br><i>"The application
+ failed to initialize properly (0xc0000135). Click ok to terminate the application."</i>
+ </p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the
+ <a href="../../pages/Batch_Compiler-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Batch Compiler I get the following error message:<br><i>"A required .DLL
+ file, MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the
+ <a href="../../pages/Batch_Compiler-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open an old preset file I get the following error message:<br><i>"Error: The data at
+ the root level is invalid. Line 1, position 1."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Batch Compiler v3.X.X is not backwards compatible with Batch Compiler v2.X.X. This means
+ that old preset files will not work and you will have to recreate them.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How can I convert a preset I've saved using one specification file to a preset of another
+ specification file?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>This can be accomplished by importing the preset. To do this:</p>
+ <ol>
+ <li>From the 'Specifications' menu select the specification file you would like to convert
+ the preset to.</li>
+ <li>From the 'File' menu select 'Import Preset'.</li>
+ <li>Browse to and open the preset you would like to convert from.</li>
+ </ol>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Aug 5th, 2004 - 10:16:43 am</span><span
+ class="right">[ 86718 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+
+ <div class="offsets">[
+ <a href="Batch_Compiler_FAQ-page1.html#p41">1</a>
+ 2
+ ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c1856"
+ href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 26th, 2006 - 11:16:05
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">My Appologies, i believe i mis worded my question.<br />
+ <br />
+ I am using 2 wads halflife wad and a cusom wad.<br />
+ <br />
+ Seems how everyone that plays half life already has the first, i only need to include whats been used in
+ the second.<br />
+ <br />
+ Is that possible?<br />
+ <br />
+ Thank You</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c1857"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 26th, 2006 - 11:36:50 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yes, just select your custom .wad in one of the <i>WAD File</i> fields in the
+ <i>CSG</i> tab. Do <b>not</b> select <i>No WAD Textures</i>.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c1858"
+ href="index.php?a=1986">Bossman</a></span><span class="right">Posted: Jan 27th, 2006 - 1:10:52
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thank You, Greatly appreciated.<br />
+ <br />
+ I have been extremely pleased with BC since I have started using it a few days ago.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c1912"
+ href="index.php?a=2027">Evil</a></span><span class="right">Posted: Mar 1st, 2006 - 9:49:53 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i have a map that i try to compile and it wont work cause of i have something called
+ max switchable light enteties?????????<br /><br />im trying to make the map so you switch sides every
+ round. it works fine when i compile it in valvehammer and it all works.<br /><br />but when i use
+ batch.. it wont compile at all <br /><br />heres the log:<br /><br /><br /><br />hlcsg v2.5.3 rel Custom
+ Build 1.7 (Dec 9 2002)<br />Zoner's Half-Life Compilation Tools -- Custom Build<br />Based on code
+ modifications by Sean 'Zoner' Cavanaugh<br />Based on Valve's version, modified with
+ permission.<br />Submit detailed bug reports to ([email protected])<br />----- BEGIN hlcsg
+ -----<br />Command line: &quot;C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny
+ mapp\hlcsg.exe&quot;-noskyclip -wadinclude tractor.wad -wadinclude czcs_militia.wad -wadinclude
+ halflife.wad -wadinclude czde_dust.wad -wadinclude torntextures.wad -wadinclude czcs_office.wad
+ &quot;C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map&quot;<br />Entering C:\Documents
+ and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map<br /><br />Current hlcsg Settings<br />Name | Setting
+ | Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
+ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />priority [
+ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off ]<br />null texture stripping[ on ] [ on
+ ]<br />clipnode economy mode [ on ] [ on ]<br />onlyents [ off ] [ off ]<br />wadtextures [ on ] [ on
+ ]<br />skyclip [ off ] [ on ]<br />hullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [ 0.500
+ ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad
+ configuration<br />Wadinclude list
+ :<br />[zhlt.wad]<br />[tractor.wad]<br />[czcs_militia.wad]<br />[halflife.wad]<br />[czde_dust.wad]<br />[torntextures.wad]<br />[czcs_office.wad]<br />
+ <br />
+ 54 brushes (totalling 324 sides) discarded from clipping hulls<br />
+ CreateBrush:<br />
+ (37.95 seconds)<br />
+ SetModelCenters:<br />
+ (0.12 seconds)<br />
+ CSGBrush:<br />
+ (10.89 seconds)<br />
+ Error: Exceeded MAX_SWITCHED_LIGHTS<br />
+ Description: The maximum number of switchable light entities has been reached<br />
+ Howto Fix: self explanitory<br />
+ <br />
+ <br />
+ ----- END hlcsg -----<br />
+ <br />
+ <br />
+ <br />
+ hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br />
+ Zoner's Half-Life Compilation Tools -- Custom Build<br />
+ Based on code modifications by Sean 'Zoner' Cavanaugh<br />
+ Based on Valve's version, modified with permission.<br />
+ Submit detailed bug reports to ([email protected])<br />
+ ----- BEGIN hlbsp -----<br />
+ Command line: &quot;C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny
+ mapp\hlbsp.exe&quot;&quot;C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map&quot;<br />
+ &gt;&gt; There was a problem compiling the map.<br />
+ &gt;&gt; Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the
+ cause.<br />
+ <br />
+ ----- END hlbsp -----<br />
+ <br />
+ <br />
+ <br />
+ hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br />
+ Zoner's Half-Life Compilation Tools -- Custom Build<br />
+ Based on code modifications by Sean 'Zoner' Cavanaugh<br />
+ Based on Valve's version, modified with permission.<br />
+ Submit detailed bug reports to ([email protected])<br />
+ ----- BEGIN hlvis -----<br />
+ Command line: &quot;C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny mapp\hlvis.exe&quot;-full
+ &quot;C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map&quot;<br />
+ &gt;&gt; There was a problem compiling the map.<br />
+ &gt;&gt; Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the
+ cause.<br />
+ <br />
+ ----- END hlvis -----<br />
+ <br />
+ <br />
+ <br />
+ hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br />
+ Zoner's Half-Life Compilation Tools -- Custom Build<br />
+ Based on code modifications by Sean 'Zoner' Cavanaugh<br />
+ Based on Valve's version, modified with permission.<br />
+ Submit detailed bug reports to ([email protected])<br />
+ ----- BEGIN hlrad -----<br />
+ Command line: &quot;C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny mapp\hlrad.exe&quot;-lights
+ &quot;C:\Documents and Settings\Mats\Skrivbord\mappar\Ny mapp\andreas.rad&quot;&quot;C:\Documents and
+ Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map&quot;<br />
+ &gt;&gt; There was a problem compiling the map.<br />
+ &gt;&gt; Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the
+ cause.<br />
+ <br />
+ ----- END hlrad -----<br />
+ <br />
+ <br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c1913"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Modified: Mar 1st, 2006 - 10:20:43
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">First of all, you are not using the most recent compile tools.<br />get them
+ here:<br /><br /><a
+ href="https://web.archive.org/web/20071020140714/http://www.ammahls.com/forum/viewtopic.php?t=81">http://www.ammahls.com/forum/viewtopic.php?t=81</a><br /><br />Second,
+ you are wadincludeing wads that should not be included. do not include the halflife.wad or any other
+ standard WAD that comes included with the mod you are mapping for.<br /><br />Third, the error means
+ that you have too many switchable light entitys shining on any given face. Theese can be light entitys
+ are are triggered by a switch or switchable texture lights. I seem to recall te maximum allowed was 4
+ shining on any individual face.<br /><br />Basicaly, you have too many lights that illuminate a
+ particilar part of the map that can be individually switched on and off. If you want to have many lights
+ turn on and off at once, make them all have the same properties (target name, style ect... the color can
+ be difrent).<br /><br /><br />And just FYI, this really isn't the place to be posting compile errors.
+ first check out:<br /><a
+ href="http://www.slackiller.com/tommy14/errors.htm">http://www.slackiller.com/tommy14/errors.htm</a><br />and
+ if all else fails, these are the forums to look at:<br /><a
+ href="https://web.archive.org/web/20071020140714/http://www.chatbear.com/board.plm?b=390">http://www.chatbear.com/board.plm?b=390</a>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c1918"
+ href="index.php?a=2042">evil squirrel</a></span><span class="right">Posted: Mar 11th, 2006 - 1:18:29
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Question...about a very annoying thingeh<br />
+ <br />
+ Heres how it goes, I open Batch Compiler (which i just downloaded), set all the presets as I assume they
+ should be, put the location of the VMF file I'm trying to compile in the bar (with remember file and
+ run), and hit Run.<br />
+ <br />
+ Error creating batch script.<br />
+ <br />
+ Error: Output path is not set or is invalid.<br />
+ <br />
+ <br />
+ And when i try to compile it with hammer, it just says it could not locate the file (after telling me
+ exactly where the file is).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c1919"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 11th, 2006 - 1:21:45 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Did you read the appropriate <a href="index.php?p=6">setup tutorial</a>?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c2034"
+ href="index.php?a=2217">atxaaron</a></span><span class="right">Posted: Jun 19th, 2006 - 11:23:57
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem, I have done everything your tutorial told me to do but I get this error,
+ &quot;error executing batch file&quot;. A few months back I had this tool on a different computer and it
+ worked, so I am firmiliar with the program.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c2035"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 20th, 2006 - 8:35:01 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The error occurs when the system is unable to execute the batch file. Make sure you
+ have your .bat files correctly associated and set up to run in the Windows shell.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c2038"
+ href="index.php?a=2217">atxaaron</a></span><span class="right">Posted: Jun 21st, 2006 - 5:20:01
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sorry nem, I dont understand, what do I need to do? windows shell?<br />
+ Before I posted her i tried reinstalling it a few times. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c2042"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 21st, 2006 - 11:27:00 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When you double click a .bat file (or any other file) the Windows shell determines
+ which program should be used to run that file. When you run a batch from Batch Compiler, Batch Compiler
+ generates a .bat file and asks the Windows shell to run it. The error you are receiving occurs when
+ Windows doesn't know what to do with the .bat file, likely because something has changed in your
+ settings.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c2044"
+ href="index.php?a=1772">LightningBoy</a></span><span class="right">Posted: Jun 22nd, 2006 - 7:11:59
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">On the &quot;Variable&quot; stage of the setup for BC, I have set this to point to
+ the location of the game folder that contains the gameinfo.txt file for that game. In this instance, -
+ DOD:Source.<br />
+ Everything else is setup just fine.<br />
+ When I attempt to compile, I get a vbsp error &quot;Entrypoint teir0&quot; or something very similar. I
+ click ok several times before the dialogue box dissapears, and am left with a message in the compile
+ log<br />
+ &quot;Can't load materialsystem&quot;<br />
+ <br />
+ When I have the variable stage pointing to the Gameinfo.txt file in the HL2 folder, It compiles
+ normally, except the necessary DOD materials aren't available,....cause it's not look'n in the DOD:S
+ dir.<br />
+ &quot;can't load &lt;material name&gt;&quot;,........etc.<br />
+ <br />
+ I also tried running animahls customtools,....but I get a different error when combined with either the
+ dod variable, or the HL2 setting<br />
+ &quot;Extra App set to 211, but no SteamApp ID&quot;<br />
+ <br />
+ Seen this before?<br />
+ <br />
+ I guess I could just put the materials I want to use in the appropriate HL2 Materials folders, ...but
+ shouldn't it work by looking for the proper Gameinfo.txt file for DOD? <img
+ src="../../images/emotes/where.gif" width="32" height="32" alt="where" /><br />
+ <br />
+ LB</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c2045"
+ href="index.php?a=2221">DysPatch</a></span><span class="right">Posted: Jun 23rd, 2006 - 8:15:17
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yeah, i am getting the same thing for Counter-Strike Source.<br />
+ <br />
+ I think it has something to do with the new Source update.<br />
+ <br />
+ Someone please figure this out, because the in Hammer compiler sucks. It keeps freezing on me at the end
+ of portal flow. PLEASE HELP.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c2048"
+ href="index.php?a=2217">atxaaron</a></span><span class="right">Posted: Jun 28th, 2006 - 2:50:08
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nem, im still stuck, I need like steps on how to fix this, im a complete newb at what
+ your trying to tell me to do. ahhh!?!?!=( the hammer compiler sucks!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c2050"
+ href="index.php?a=1772">LightningBoy</a></span><span class="right">Posted: Jun 28th, 2006 - 5:46:42
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm guessing no one else has had this problem besides DysPatch and myself?<br />
+ Anyone have a cure?,...suggestion?<br />
+ I haven't had a successful compile yet because of this.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c2053"
+ href="index.php?a=2218">GoatFetus</a></span><span class="right">Posted: Jun 30th, 2006 - 2:40:14
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yea im gettin the same thing too, where it wont compile and it says something like
+ Cant load materialsystem, and the pop up window with something about tier 0 command line or whatever, i
+ just reinstalled the BC or i just wait for a while, and it worked again, but it is VERY annoying</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c2054"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jun 30th, 2006 - 12:09:27
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Unfortunately I don't have much experience with the Source engine, and I don't have
+ any of the games or SDK fully downloaded so I can't do any experimenting. However, I suppose there are a
+ few basic things you can try:<br /><br />-Make sure Steam us running when you compile<br /><br />-If you
+ are using CST (amckern's tools), make sure that they are in the SourceSDK's BIN folder (where the valve
+ compile tools are)<br /><br />-For the Extra App ID, try commenting out the 'ToolsAppId 211' line in the
+ gameinfo.txt by adding '//' to the beginning of the line. I think you only have to do this to the one in
+ the mod's folder. For more info, you can look here:<br /><a
+ href="http://developer.valvesoftware.com/wiki/Talk:Source_SDK_Bugs">http://developer.valvesoftware.com/wiki/Talk:Source_SDK_Bugs</a>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c2062"
+ href="index.php?a=2218">GoatFetus</a></span><span class="right">Posted: Jul 13th, 2006 - 1:57:18
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Im having a problem with the compiler, my map compiles fine and everything, but when
+ it gets into Steam, when the game screen comes up, it'll start loading fine, then it will say Problem
+ verifying SteamID user ticket, or something close to that. But when I compile through Hammer(taking a
+ million years), it goes just fine, and i can play the map. Oh and this is for CS Source. Anybody know
+ why this could be happening? </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c2063"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 18th, 2006 - 10:30:08 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The error is a result of something Valve changed in it's user validation code. I know
+ this because it has been bugging the hell out of me for months and is so bad on my computer that I, like
+ <a
+ href="https://web.archive.org/web/20071015054904/http://forums.steampowered.com/forums/showthread.php?threadid=443464">many
+ others</a>, can hardly play CS or DOD.<br /><br />The difference between Hammer and BC may be that
+ Hammer starts your game in networking mode. You may be able to make BC do this by adding <i>+sv_lan
+ 1</i> to the <i>Additional Parameters</i> field under the <i>Steam</i> tab.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c2064"
+ href="index.php?a=2248">punk rabbit</a></span><span class="right">Modified: Jul 21st, 2006 - 9:22:50
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem, <br />
+ <br />
+ i got trouble compiling my.vmf with your batch compiler, it says:<br />
+ <br />
+ &quot;SteamStartup() failed: SteamStartup(0xf,0x0012E938) failed with error 1: The registry is in use by
+ another process.&quot;<br />
+ <br />
+ Other websites tell me to restart Steam, but that doesn't help a bit. <br />
+ <br />
+ Can you help me?<br />
+ <br />
+ <br />
+ /e<br />
+ <br />
+ HL2CG does work. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c2168"
+ href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 20th, 2006 - 9:33:57
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I'm having the same problem, i think its a bug with a steam update (figures).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c2171"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 20th, 2006 - 12:03:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">What's your problem? Have you tried refreshing the SDK content (<i>Refresh SDK
+ Content</i> button in the <i>Source SDK</i> window) or is it an error with the parameters in the
+ compile tools?<br /><br />You can run an automatic update from within Batch Compiler (<i>Help</i> menu)
+ to get the latest specifications for the new tools.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c2174"
+ href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 22nd, 2006 - 12:30:58
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It seems to me as this is another one of these Steam update bugs, since it appears
+ that batch compiler can't run because Steam uses the registry if it runs, and if it doesn't runs, i
+ can't run the compile tools, because a recent Steam update made it so you need to have Steam running to
+ run any tools.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c2175"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 22nd, 2006 - 4:15:18 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I don't know what to say. I've double checked and confirmed that all my SDK files are
+ up to date and I can compile without any problems. For as long as I can remember Steam has always been
+ required to be running for the compile tools work.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c2177"
+ href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 23rd, 2006 - 3:03:44
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I found out that steam.dll (which is in the Steam/ folder) wasn't in the source sdk
+ bin directory, but now i have another problem: the dos window lists an error that it can't find the
+ steam app user info.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c2179"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 23rd, 2006 - 5:30:46 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">What is the exact error message? Do you have your <i>ValveProject</i> path set (in
+ Batch Compiler's settings)? Is there a gameinfo.txt file in that path?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c2182"
+ href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 27th, 2006 - 2:15:07
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can't find steam app user info. is the error listed.<br />
+ And i did set up the Valveproject directory to a position with a gameinfo.txt file, its the hl2
+ directory.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c2183"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 27th, 2006 - 6:55:32 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Did you try the advice in the <a
+ href="http://developer.valvesoftware.com/wiki/Can't_find_steam_app_user_info">Source
+ SDK Docs</a>?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c2189"
+ href="index.php?a=2365">Solokiller</a></span><span class="right">Posted: Sep 28th, 2006 - 7:29:51
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've been able to fix all the errors by doing what you said, the only other thing was
+ that i needed to change toolsappid to appid in the gameinfo.txt of the game i was mapping for(hl2).
+ Thanks.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c2191"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 28th, 2006 - 9:08:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Glad to hear it works. It sounds like your SDK install may have been messed up by a
+ recent SDK update.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c2247"
+ href="index.php?a=2436">frank</a></span><span class="right">Modified: Nov 6th, 2006 - 2:26:59
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have been trying my best to compile the map and I keep receiving this error
+ message.<br />
+ <br />
+ * Could not execute the command:<br />
+ Copy File &quot;C:\Valve\Condition Zero\czero\maps\Trial map&quot;<br />
+ * Windows gave the error message:<br />
+ &quot;Access is denied.&quot;<br />
+ <br />
+ Can u provide me with a solution<img src="../../images/emotes/sad.gif" width="32" height="32"
+ alt="sad" /><img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br />
+ <br />
+ frank</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c2288"
+ href="index.php?a=2485">Sig</a></span><span class="right">Posted: Dec 6th, 2006 - 7:08:14 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I get this error right of way. Dont have any idea how to fix<br />
+ Please Help!!!<br />
+ I have NET 2.0<br />
+ <br />
+ @echo off<br />
+ echo ###################################################<br />
+ echo # Batch Compiler #<br />
+ echo ###################################################<br />
+ echo ###################################################<br />
+ echo # Please report bugs to: [email protected] #<br />
+ echo ###################################################<br />
+ echo.<br />
+ echo Written At: 12/6/2006 5:48 PM<br />
+ echo BC Version: 3.1.2.0<br />
+ echo.<br />
+ &quot;D:\Program Files\Valve Hammer Editor3\hlcsg.exe&quot; -wadautodetect -estimate &quot;D:\Documents
+ and Settings\Administrator\Desktop\Maps\pillars\pillars&quot;<br />
+ if ERRORLEVEL 1 goto failed<br />
+ &quot;D:\Program Files\Valve Hammer Editor3\hlbsp.exe&quot; -estimate &quot;D:\Documents and
+ Settings\Administrator\Desktop\Maps\pillars\pillars&quot;<br />
+ if ERRORLEVEL 1 goto failed<br />
+ &quot;D:\Program Files\Valve Hammer Editor3\hlvis.exe&quot; -full -estimate &quot;D:\Documents and
+ Settings\Administrator\Desktop\Maps\pillars\pillars&quot;<br />
+ if ERRORLEVEL 1 goto failed<br />
+ &quot;D:\Program Files\Valve Hammer Editor3\hlrad.exe&quot; -extra -bounce 1 -sky 0.5 -smooth 80.0
+ -sparse -estimate &quot;D:\Documents and Settings\Administrator\Desktop\Maps\pillars\pillars&quot;<br />
+ if ERRORLEVEL 1 goto failed<br />
+ if ERRORLEVEL 1 goto failed<br />
+ goto succeeded<br />
+ :failed<br />
+ echo.<br />
+ echo There was a problem compiling your map, check your pillars.log file for errors.<br />
+ :succeeded<br />
+ echo.<br />
+ if exist &quot;D:\Documents and Settings\Administrator\Desktop\Maps\pillars\pillars.log&quot;
+ &quot;D:\WINNT\SYSTEM32\notepad.exe&quot; &quot;D:\Documents and
+ Settings\Administrator\Desktop\Maps\pillars\pillars.log&quot;</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2290"
+ href="index.php?a=2488">wrexnfex</a></span><span class="right">Posted: Dec 7th, 2006 - 3:21:39
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">when I try to compile my map i get an error <br />
+ <br />
+ hlbsp: Error: Cant open as_wrex.po<br />
+ <br />
+ how do i fix<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2294"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 10th, 2006 - 4:28:43 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Sig:</div>
+ <div class="vbquote">I get this error right of way. Dont have any idea how to fix</div><br />What you've
+ posted is your batch file, not your error log.<br /><br />
+ <div class="vbtitle">wrexnfex:</div>
+ <div class="vbquote">when I try to compile my map i get an error <br /><br />hlbsp: Error: Cant open
+ as_wrex.po<br /><br />how do i fix</div><br />Sounds like there was an error in
+ hlcsg.<br /><br />However, neither of these errors are bugs in Batch Compiler, I recommend that both of
+ you try the <a
+ href="https://web.archive.org/web/20170918124607/http://www.chatbear.com/board.plm?b=390&amp;v=flatold&amp;g=14">VERC
+ forums</a> for general mapping problems where you'll get a faster more appropriate response.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2306"
+ href="index.php?a=2485">Sig</a></span><span class="right">Posted: Dec 13th, 2006 - 3:53:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I dont get an error log I have looked for it everywhere. So what I posted is all I
+ get. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c2550"
+ href="index.php?a=2852">atelierz</a></span><span class="right">Modified: Jul 17th, 2007 - 1:08:16
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i have just installed batch compiler on my new machine, which is running on
+ vista.<br />
+ <br />
+ i haven't gotten to the point of compiling just yet, so i can't speak to its stability, but i have
+ noticed that in the source tools advanced and source tools normal specifications, there is no tick box
+ for ldr/hdr. <br />
+ <br />
+ i have used your tool pretty extensively in the past on my xp machine, and while i've never compiled
+ under hdr, the option was always there.<br />
+ <br />
+ this is the only option i am really concerned with, but i notice, in comparing what i have up right now
+ with the tutorial you provide, that there are some other options missing, as well...<br />
+ <br />
+ as far as i can see, under RAD, they are:<br />
+ <br />
+ soft sun, chop, and max chop.<br />
+ <br />
+ i hope in the end that i can run compiles from your tool in vista, but for now, do you have any idea why
+ these options wouldn't be appearing.<br />
+ <br />
+ btw, i have gone back several times and followed the tutorial in case i had missed a step.<br />
+ <br />
+ thanks in advance, and thanks for the tool...hope i can continue using it.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c2551"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jul 17th, 2007 - 11:18:46
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I haven't been keeping up with everything very well, but I do know that Nem changed
+ the spec files recently, so the options <i>may</i> have been renamed or moved.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c2552"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 18th, 2007 - 3:18:38 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Do you have the most up-to-date specifications? (Select <i>Check For Updates</i> from
+ the <i>Help</i> menu.) I haven't updated the installer in ages (I'll try to do this soon).<br />
+ <br />
+ The options haven't changed too much since I wrote the tutorial. All the options you listed are present
+ in the current specifications.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c2553"
+ href="index.php?a=2852">atelierz</a></span><span class="right">Modified: Jul 18th, 2007 - 1:05:46
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i had downloaded straight from the site thinking everything was up to date, but i
+ took your advice, and the options reappeared. hooray.<br />
+ <br />
+ <br />
+ however, when i tried to compile, i got this error:<br />
+ error wirting batch file: c:\prgram files\batch compiler\compile.bat<br />
+ <br />
+ i went back through the setup again, and everything is as it should be, except that when i press the
+ associate with BCP files button, i get this error message:<br />
+ an unhandled exception has occured in your application. if you click continue, the application will
+ ignore this error and attempt to continue. if you click quit, the application will shut down
+ immediately. access to the registry key is denied.<br />
+ <br />
+ <br />
+ and then here are the details of that:<br />
+ <br />
+ <br />
+ <br />
+ ************** Exception Text **************<br />
+ System.UnauthorizedAccessException: Access to the registry key is denied.<br />
+ at Microsoft.Win32.RegistryKey.Win32Error(Int32 errorCode, String str)<br />
+ at Microsoft.Win32.RegistryKey.SetValue(String name, Object value)<br />
+ at BC.Core.GUI.COptions.AssociateFileType(String sFileType, String sExtension, String sApplicationPath,
+ String sIconPath, Int32 iIconIndex)<br />
+ at BC.Core.GUI.COptions.AssociateFileType(String sFileType, String sExtension, String
+ sApplicationPath)<br />
+ at BC.Core.GUI.COptions.btnAssociateWithBCPFiles_Click(Object sender, EventArgs e)<br />
+ <br />
+ <br />
+ <br />
+ <br />
+ <br />
+ i'm sure that the chances are just as good that i'm being an idiot with this, but i am just so
+ frustrated with vista's backward compatibility at this point that i have very little patience.<img
+ src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><br />
+ <br />
+ <br />
+ thanks</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c2556"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 18th, 2007 - 2:23:04 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I don't actually own Vista, but I would assume that the errors are occurring because
+ writing to the registry and the program's own directory is not allowed with user privileges in Vista. I
+ wonder if you can elevate the program's privileges (the executable's properties perhaps)? I don't want
+ to recommend that you give your user account administrative privileges, but that also should work.<br />
+ <br />
+ <img src="../../images/emotes/capoera.gif" width="32" height="32" alt="capoera" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c2558"
+ href="index.php?a=2852">atelierz</a></span><span class="right">Modified: Jul 18th, 2007 - 5:18:06
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i've run into this administrative privileges thing before, and upon checking my
+ account on this computer, it says i have administrative privileges.<br />
+ <br />
+ why wouldn't you recommend admin on my own machine? i thought vista sorted out the drive by problems
+ that xp had with admin accounts.<br />
+ <br />
+ <br />
+ thanks for your quick responses. i know this is more a vista problem and a me problem than your problem,
+ but you've been gracious about it, anyway.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c2559"
+ href="index.php?a=2852">atelierz</a></span><span class="right">Posted: Jul 18th, 2007 - 5:17:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">okay, i figured it out.<br />
+ <br />
+ even though i'm logged on as admin, it apparently doesn't allow me access to the registry by default. i
+ right clicked on the file and selected &quot;run as administrator&quot; and i'm no longer having any
+ issues. <br />
+ <br />
+ the map is compiling now. hopefully you won't have to hear from me about vista again.<br />
+ <br />
+ thanks again for the tool and your time. it's a huge help.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c2712"
+ href="index.php?a=3030">magraggae</a></span><span class="right">Modified: Nov 14th, 2007 - 6:01:56
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is my first time trying to get BC to work, set it up under Zoners' Tools
+ Advanced Specification, as I am using VHE, and got an rmf and not an map file. Except for that I used
+ the exact same setup as you described in your tutorial. When I compile my map using VHE, it completes
+ without problems.<br />
+ <br />
+ When I compile it with BC I get:<br />
+ Warning: Illegal Brush (edge without opposite face): Entity 134, Brush 1<br />
+ <br />
+ <br />
+ The specified brush is an func_illusionary What is exactly wrong with the brush, what does this specific
+ error mean?<br />
+ <br />
+ Besides that, I also get a leak if I compile with BC, trying to track it down atm.<br />
+ EDIT: Basically, the leak is unfindable. I have tried boxing the map and tracking it down with
+ successive smaller boxes, but every time I track one down, another one pops up, and besides, the one
+ tracked down in a 32x32x32 box has no discernible leak, everything lines up.<br />
+ I copied a part of my map to a new file, and the specified brush stopped being illegal, and another
+ brush, a func button started being illegal for another reason....What am I doing wrong with BC, as VHE
+ says everything is fine but then everyone knows vhe a shit compiler, but what explains the differences?
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">104.</span> <a name="c2717"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 15th, 2007 - 1:29:30 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">There are a few good references for compile errors out there such as <a
+ href="http://www.slackiller.com/tommy14/errors.htm">this
+ one</a>. You'll probably get a more direct answer from these references seeing as I use them
+ myself.<br />
+ <br />
+ A great many of us have been stumped by leaks in the past, but they always turn out to be tangible. Have
+ you tried tracing the pointfile yet? As for discrepancies between Hammer and Zoners Tools, Hammer can
+ only find certain simple errors, so your map may still have errors even if Hammer reports that
+ everything is fine.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">105.</span> <a name="c2719"
+ href="index.php?a=3030">magraggae</a></span><span class="right">Modified: Nov 15th, 2007 - 6:55:19
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yeah I checked those resources myself already, however this error is not listed
+ there. As far as I can see, there is nothing wrong with the brush. Its a simple cubic brush, clipped on
+ one end so it meets at 45 degree angle with another one, also clipped, to together form a
+ func_illusionary, to create a fence, through which can still be shot. No vertex manipulation was done on
+ it, so I am unsure what could be illegal about it.<br />
+ <br />
+ Well about the leak, still have not found it, I copied the corridor to a new rmf, and trying to find it,
+ but I still am unable to find it. I loaded the pointfile, the line goes straight through a brush, which
+ is not an entity. Besides that, the other lines are outside. I tried boxing my lvl and putting a very
+ bright light inside, but it appears the light just goes right through cause it was the same brightness
+ inside or outside my hallway.<br />
+ <br />
+ &quot;To begin with, hlfix outputs floating point coordinates to .map files as opposed to VHE which
+ rounds all coordinates to integers. This alone solves a number of typical mapping problems. hlfix also
+ performs three phases of geometry corrections&quot;<br />
+ Guess it must be related to this, probably some where on my design, I got something offgrid, and VHE
+ just rounds it to an integer, making it snap to the grid, while hlfix keeps it offgrid.<br />
+ Think is, I am pretty sure I already exported it through vhe and skipped the hlfix stage once.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c2725"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 18th, 2007 - 3:01:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sometimes it's better to just redo the problem brushes. It usually doesn't take to
+ long and it can fix non-obvious geometry problems.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c2767"
+ href="index.php?a=3103">Walter</a></span><span class="right">Posted: Dec 30th, 2007 - 5:12:35
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey I have an error that comes up when starting the map in CS 1.6<br />
+ <br />
+ It compiles fine, but as soon as I load the map, it gets 2 bars in the loading bar and then crashes with
+ the error:<br />
+ &quot;File Read Error&quot;.<br />
+ <br />
+ Ive tried tweaking a few options, but nothing.<br />
+ <br />
+ Any ideas?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c2770"
+ href="index.php?a=3108">kangoeroe</a></span><span class="right">Posted: Jan 4th, 2008 - 9:19:31
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">if i want to start the compile it says that the output path is invalid<br />
+ how do i fix this</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c2771"
+ href="index.php?a=3108">kangoeroe</a></span><span class="right">Posted: Jan 4th, 2008 - 9:26:49
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">cant you just make a tut of BC so there arent all these questions</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c2772"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jan 4th, 2008 - 12:53:16 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">There already <a href="index.php?c=141">is one</a>.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">111.</span> <a name="c2866"
+ href="index.php?a=3279">Kode</a></span><span class="right">Posted: May 25th, 2008 - 6:27:41
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The first time I install Batch Compiler, it runs fine, compiles my maps perfectly,
+ and does so until I close it. <br />
+ When I come to compile a map again I firstly get an error:<br />
+ Error Writing Batch File:<br />
+ C:\Program Files\Batch Compiler\compile.bat<br />
+ <br />
+ I went into Options&gt;Setup to see if anything was wrong, and after clicking on BCP Files I get an
+ error telling me about JIT Debugging - I have searched the internet to find nothing to help me solve
+ this!<img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">112.</span> <a name="c2871"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 28th, 2008 - 1:03:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">What happens if you delete <i>C:\Program Files\Batch Compiler\compile.bat</i> before
+ compiling your map?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">113.</span> <a name="c2936"
+ href="index.php?a=3348">Yenian</a></span><span class="right">Posted: Jul 9th, 2008 - 10:53:54
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Same Error as Kode:<br />
+ <br />
+ Batch Compiler Core<br />
+ <br />
+ Error writing batch file:<br />
+ C:\Program Files (x86)\Batch Compiler\compile.bat<br />
+ <br />
+ I'm running Vista Business x64. I would speculate this is a Vista problem, since apps aren't supposed to
+ write to the program files directory. I have not confirmed, but SP1 was supposed to remove the file
+ virtualization directory.<br />
+ <br />
+ Running Batch Compiler As Administrator seems to fix this problem, since it gives it elevation to do
+ whatever it needs to do.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">114.</span> <a name="c3128"
+ href="index.php?a=3654">alphabravo</a></span><span class="right">Posted: Feb 17th, 2009 - 1:10:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ive tried everything i could to solve this stupid mess!!<br />
+ compiler (whichever i use) always comes up with an error that wad file cannot be opened.<br />
+ ive used multiple compilers and tried different wads!<br />
+ *as there are no wads there are no textures in my maps*<br />
+ here is one log&gt;&gt;<br />
+ <br />
+ <br />
+ ** Executing...<br />
+ ** Command: Change Directory<br />
+ ** Parameters: <br />
+ <br />
+ <br />
+ ** Executing...<br />
+ ** Command: Copy File<br />
+ ** Parameters: &quot;E:\Counter-Strike\cstrike\test.map&quot;
+ &quot;E:\Counter-Strike\cstrike\maps\test.map&quot;<br />
+ <br />
+ <br />
+ ** Executing...<br />
+ ** Command: D:\VALVEH~1\tools\qcsg.exe<br />
+ ** Parameters: &quot;E:\Counter-Strike\cstrike\maps\test&quot;<br />
+ <br />
+ qcsg.exe v2.8 (Jan 31 2000)<br />
+ ---- qcsg ----<br />
+ entering E:\Counter-Strike\cstrike\maps\test.map<br />
+ CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)<br />
+ CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)<br />
+ WARNING: couldn't open \documents and settings\maj sarwar\desktop\zhlt253-17\zhlt.wad<br />
+ 0 seconds elapsed<br />
+ <br />
+ ** Executing...<br />
+ ** Command: D:\VALVEH~1\tools\qbsp2.exe<br />
+ ** Parameters: &quot;E:\Counter-Strike\cstrike\maps\test&quot;<br />
+ <br />
+ qbsp2.exe v2.2 (Dec 28 1998)<br />
+ ---- qbsp2 ----<br />
+ writing E:\Counter-Strike\cstrike\maps\test.prt<br />
+ 0 seconds elapsed<br />
+ <br />
+ ** Executing...<br />
+ ** Command: D:\VALVEH~1\tools\vis.exe<br />
+ ** Parameters: &quot;E:\Counter-Strike\cstrike\maps\test&quot;<br />
+ <br />
+ <br />
+ ** Executing...<br />
+ ** Command: D:\VALVEH~1\tools\qrad.exe<br />
+ ** Parameters: &quot;E:\Counter-Strike\cstrike\maps\test&quot;<br />
+ <br />
+ <br />
+ ** Executing...<br />
+ ** Command: D:\VALVEH~1\tools\qrad.exe<br />
+ ** Parameters: +map &quot;test&quot;<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">115.</span> <a name="c3133"
+ href="index.php?a=663">richei</a></span><span class="right">Posted: Feb 22nd, 2009 - 2:58:25
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">you shouldn't have ur compile tools on your desktop anyways. move the folder to
+ whatever drive you want. before i moved away from hl1 mapping, i had my wads folder at c:\wads, then
+ used an include file to specify which wads to embed in the bsp. bc never was able to handle spaces in
+ the folder name.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">116.</span> <a name="c3134"
+ href="index.php?a=663">richei</a></span><span class="right">Posted: Feb 22nd, 2009 - 3:16:12
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Seems to have a problem loading any of valve's textures. all i get is:<br />
+ <br />
+ material &quot;tools/toolsnodraw&quot; not found.<br />
+ Material not found!: TOOLS/TOOLSNODRAW<br />
+ material &quot;metal/metalwall032f&quot; not found.<br />
+ Material not found!: METAL/METALWALL032F<br />
+ material &quot;concrete/concretefloor031a&quot; not found.<br />
+ Material not found!: CONCRETE/CONCRETEFLOOR031A<br />
+ <br />
+ maybe it has to do with the new format or something, who knows.<br />
+ <br />
+ its also looking for the filesystem.dll file in the wrong place. its not in bin/orangebox/bin. seemed to
+ work fine once i copied into that folder though, well with the exception of the missing textures.</div>
+ </div><br />
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">121.</span> <a name="c3380"
+ href="index.php?a=3741">Stojke</a></span><span class="right">Posted: May 9th, 2010 - 8:17:05
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey, Nem, i have some problems...<br /><br />Every time i try to compile a map (i
+ never have ever gotten this error before) i get this:<br /><br />Submit detailed bug reports to
+ ([email protected])<br />----- BEGIN hlcsg -----<br />Command line: &quot;D:\Back up 22\Valve Hammer
+ Editor\zhlt34x86final\hlcsg.exe&quot;-nowadtextures -wadinclude decals.wad -wadinclude halflife.wad
+ -wadinclude liquids.wad -wadinclude zm_snowbs02.wad &quot;C:\Documents and
+ Settings\Stojke\Desktop\zm_snowbase_cla&quot;<br />Entering C:\Documents and
+ Settings\Stojke\Desktop\zm_snowbase_cla.map<br /><br />Current hlcsg Settings<br />Name | Setting |
+ Default<br />---------------------|-----------|-------------------------<br />threads [ 1 ] [ Varies
+ ]<br />verbose [ off ] [ off ]<br />log [ on ] [ on ]<br />developer [ 0 ] [ 0 ]<br />chart [ off ] [
+ off ]<br />estimate [ off ] [ off ]<br />max texture memory [ 4194304 ] [ 4194304 ]<br />max lighting
+ memory [ 6291456 ] [ 6291456 ]<br />priority [ Normal ] [ Normal ]<br /><br />noclip [ off ] [ off
+ ]<br />null texture stripping[ on ] [ on ]<br />clipnode economy mode [ on ] [ on ]<br />clip hull type
+ [ legacy ] [ legacy ]<br />onlyents [ off ] [ off ]<br />wadtextures [ off ] [ on ]<br />skyclip [ on ]
+ [ on ]<br />hullfile [ None ] [ None ]<br />nullfile [ None ] [ None ]<br />min surface area [ 0.500 ] [
+ 0.500 ]<br />brush union threshold [ 0.000 ] [ 0.000 ]<br /><br />Using mapfile wad
+ configuration<br />Wadinclude list
+ :<br />[zhlt.wad]<br />[decals.wad]<br />[halflife.wad]<br />[liquids.wad]<br />[zm_snowbs02.wad]<br />
+ <br />
+ 2 brushes (totalling 12 sides) discarded from clipping hulls<br />
+ CreateBrush:<br />
+ (0.33 seconds)<br />
+ SetModelCenters:<br />
+ (0.02 seconds)<br />
+ CSGBrush:<br />
+ (1.19 seconds)<br />
+ <br />
+ Warning: Wad file '\decals.wad' not found<br />
+ Warning: Wad file '\halflife.wad' not found<br />
+ Warning: Wad file '\liquids.wad' not found<br />
+ Warning: Wad file '\zm_snowbs02.wad' not found<br />
+ Error: Could not open wad file \decals.wad<br />
+ Error: Could not find WAD file<br />
+ Description: The compile tools could not locate a wad file that the map was referencing.<br />
+ Howto Fix: Make sure the wad's listed in the level editor actually all exist<br />
+ <br />
+ Error: Could not open wad file \halflife.wad<br />
+ Error: Could not open wad file \liquids.wad<br />
+ Error: Could not open wad file \zm_snowbs02.wad<br />
+ <br />
+ <br />
+ I have tried moving the wads, and everything. All the wads exist, and are on the right path. But the
+ compiler tools tell me they can not find them... <img src="../../images/emotes/bored.gif" width="32"
+ height="32" alt="bored" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">122.</span> <a name="c3381"
+ href="index.php?a=3741">Stojke</a></span><span class="right">Posted: May 9th, 2010 - 8:27:30
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Never mind! I forgot to include zhlt.wad in hammer &gt;_&lt;<br />
+ <br />
+ <br />
+ Sorry for my mistake <img src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">123.</span> <a name="c4419"
+ href="index.php?a=13806">Plague</a></span><span class="right">Posted: Jul 3rd, 2019 - 7:40:33
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When I try to convert a batch file to an exe, I have this error at the end:<br />
+ <br />
+ Injecting Icon...<br />
+ Cannot Make EXE!<br />
+ Bad file name or number<br />
+ Please make sure ENGLISH is your primary language for &quot;non-unicode programs&quot; on your Windows
+ Language bar or control panel.<br />
+ <br />
+ I don't understand, my computer is in english and all seems good.. I tried all the available update but
+ nothing works</div>
+ </div><br />
+
+ <div class="offsets">[
+ <a href="Batch_Compiler_FAQ-page1.html#p41">1</a>
+ 2
+ ]</div><br>
+
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Batch Compiler</span></div>
+ <div class="content"><span class="title">» <a href="../../pages/Batch_Compiler.html">About</a></span><br>
+ <span class="title">» <a href="../../pages/Batch_Compiler-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../Batch_Compiler-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="../Batch_Compiler-Specification_Files.html">Specification
+ Files</a></span><br>
+ <span class="title">» <a href="../Batch_Compiler-FAQ.html">FAQ</a></span><br>
+ <span class="title">» <a href="../Batch_Compiler-Tutorials.html">Tutorials</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
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+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
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+ <div class="heading1"><span class="title">New Users</span></div>
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Comments/Crafty_FAQ.html b/subpages/Comments/Crafty_FAQ.html
new file mode 100644
index 0000000..e55e405
--- /dev/null
+++ b/subpages/Comments/Crafty_FAQ.html
@@ -0,0 +1,1099 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Crafty - FAQ - Crafty FAQ]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
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+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
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+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
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+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p213" href="#p213">Crafty
+ FAQ</a> - <a
+ href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Oct 5th, 2006 - 12:44:47 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Crafty, I get the following error message:<br><i>"This application has failed
+ to start because the application configuration is incorrect. Reinstalling the application
+ may fix this problem."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the
+ <a href="../../pages/Crafty-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Crafty, I get the following error message:<br><i>"The application failed to
+ initialize properly (0xc0000135). Click ok to terminate the application."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the
+ <a href="../../pages/Crafty-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Crafty, I get the following error message:<br><i>"A required .DLL file,
+ MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the
+ <a href="../../pages/Crafty-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open an object in Crafty, I get the following error message:<br><i>"Error:
+ wglUseFontBitmaps() failed."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Try using a different font driver:</p>
+ <ol>
+ <li>Shutdown Crafty.</li>
+ <li>Open your <i>ov.ini</i> file.</li>
+ <li>Find the argument <i>Engine.FontDriver</i> and set it equal to <i>Sprite</i> (texture
+ based fonts) or <i>Null</i> (no fonts). <i>WGL</i> (bitblit fonts) are the default.</li>
+ <li>Save your changes.</li>
+ <li>Start Crafty.<p></p>
+ </li>
+ </ol>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I set Crafty up?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>To set Crafty up:</p>
+ <ol>
+ <li>Start Crafty.</li>
+ <li>Select <i>Setup</i> then <i>Options</i>.</li>
+ <li>Under the <i>File System</i> tab, select your <i>Steam Directory</i> then the <i>User
+ Name</i> whose custom content you wish to use.</li>
+ <li>Click <i>OK</i>.</li>
+ <li>Click <i>Setup</i> then <i>Profiles</i> and select the modification whose content you
+ wish to open.</li>
+ </ol>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I load a level, it is missing textures or models or other resources.</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Crafty needs to know where to look for any resources referenced by a particular level. To
+ do this, Crafty makes use of <i>Profiles</i> which tell Crafty which packages to look in and
+ which search paths to use. Prior to loading any level, you must first make sure that the
+ game or game modification you are loading content for is selected in the <i>Profiles</i>
+ list in the <i>Setup</i> menu.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>I don't see my game or game modification in the <i>Profiles</i> list.</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>One drawback to the <i>Profile</i> approach is there is no way I can include a profile for
+ every modification, I can only do so for modifications I own. If you want to add support for
+ a custom modification, you must edit the <i>Specifications\GameInfoCustom.csf</i> file in
+ any text editor to add support. It is quite simple to do, the aforementioned file contains
+ detailed instructions.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How can I extend the Material Browser to view .tga files for Source games?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>If you want to view both .vmt and .tga files for Source games, edit
+ <i>...\Crafty\Specifications\GameInfo.csf</i> changing the <i>Filter</i> for the source
+ <i>MaterialBrowser</i> from <i>*.vmt</i> to <i>*.tga;*.vmt</i> (should be line 65)</p>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Mar 24th, 2009 - 1:57:33 am</span><span
+ class="right">[ 46327 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2301"
+ href="index.php?a=2503">Spike1</a></span><span class="right">Modified: Dec 11th, 2006 - 6:07:20
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When I try to view the map in Crafty I set it for the right profile in the program
+ and when I go try to open I get this error<br /><br /><img
+ src="https://web.archive.org/web/20170915143038im_/http://www.snapdrive.net/files/49763/error.JPG"
+ alt="" border="0" /><br />
+ <br />
+ that is with every map. My system meets the requirements for the software.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2304"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 12th, 2006 - 12:08:35 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It's basically an unsupported feature in your graphics driver. I've been meaning to
+ add a workaround for a while but I keep forgetting. I'll try to get one into the next release.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2305"
+ href="index.php?a=2503">Spike1</a></span><span class="right">Posted: Dec 12th, 2006 - 10:52:55
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If it helps My Video card is a ATI Radeon 9600</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2307"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 14th, 2006 - 1:32:49 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hmm, should work on that card; I have a Radeon 9600 XT which I've tested Crafty on
+ (maybe update your drivers). Either way enough people have experienced this error that I'll implement a
+ work around.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2308"
+ href="index.php?a=2503">Spike1</a></span><span class="right">Modified: Dec 14th, 2006 - 3:06:54
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I may have found the solution I turned lighting off then load a map then turn them
+ on. I had to do that with the BSPViewer I was getting like .1 FPS I turn lighting off then on and my FPS
+ jumped to like 100+</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2309"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 15th, 2006 - 12:34:03 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If you are getting a drastic change in FPS with a feature turned on as opposed to
+ off, it is a good indication that your drivers are performing that feature in software emulation and not
+ hardware mode. But lightmaps just use multitexturing, which is certainly supported by a Radeon 9600, so
+ again this points to something fishy with your drivers.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2310"
+ href="index.php?a=2503">Spike1</a></span><span class="right">Modified: Dec 15th, 2006 - 7:40:44
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It is the offical drivers from the ATI site the release from this week. The steps I
+ do is <br />
+ 1:Turn off lighting<br />
+ 2:Load map<br />
+ 3:Turn back on Lighting <br />
+ <br />
+ then it works like it should.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2466"
+ href="index.php?a=2759">rj_jacob101</a></span><span class="right">Modified: May 4th, 2007 - 3:34:17
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><s>Hey, I used the GFCscape to extract map files from the HL2 GFC files. I opened one
+ the the maps and it opened just fine, models, textures, everything was showing perfectly. But when I
+ went to extract the map to a VMF, it didn't open properly in the Hammer editor. All I got was a blank
+ map. Is there a way to fix this?</s><br />
+ <br />
+ -I was able to figure it out...<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2542"
+ href="index.php?a=2841">Banshee</a></span><span class="right">Posted: Jul 8th, 2007 - 12:13:48
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I am totally new to this whole story, so correct me if i do anything wrong please. I
+ just want to know how to view models in crafty? When i do, it gives me only white images (this is for
+ HL2)could you reply to my e-mail address please: [email protected]</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2546"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 11th, 2007 - 11:40:13 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Did you read the last two questions in the FAQ?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2585"
+ href="index.php?a=2869">northwood</a></span><span class="right">Posted: Jul 31st, 2007 - 3:15:45
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can you create a profile in this crafty app to support the father of .bsp &quot;Quake
+ 1&quot; I want to convert some maps I've made and port them over to HL-2</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2591"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 1st, 2007 - 1:11:09 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It's not quite that simple; I would have to add Quake 1 .bsp and .wad support (both
+ are different from their Half-Life counterparts) which I simply don't have time to do. Maybe one
+ day...<br />
+ <br />
+ <img src="../../images/emotes/myhead.gif" width="32"
+ height="32" alt="myhead" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2607"
+ href="index.php?a=1891">wmn955</a></span><span class="right">Posted: Aug 9th, 2007 - 7:34:59
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nice tool but when I view models they don't rotate around their Y Axis like in the
+ original SDK model viewer(means when pressing A or D key the model disappears left or right).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2610"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 10th, 2007 - 9:39:46 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">In the Object Viewer, you view models by moving around like in a free look mode in
+ any game. If you are moving to fast, you can either hold the ctrl button, or change the camera speed in
+ the options menu.<br />
+ <br />
+ In the Model Browser, you can use the mouse to rotate objects smiler to in the SDK Model Viewer (with my
+ own flare). If you are used to this, you might want to use the Model Viewer instead of the Object
+ Viewer. This should work as long as you have the right profile selected and your models are such that
+ the game can find them.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c2722"
+ href="index.php?a=3036">goddess</a></span><span class="right">Posted: Nov 16th, 2007 - 10:47:52
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well, I've downloaded this and the runtime v2.0 and it still gave me the error
+ message upon application run. I even went so far as to install runtime v3.0 and I still get the error
+ message. Any ideas? I am running Windows XP with SvcPk 2.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c2793"
+ href="index.php?a=3143">xironman</a></span><span class="right">Posted: Jan 27th, 2008 - 5:49:18
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I also had the &quot;This application has failed to start...&quot; error message with
+ XP SP2 and .NET Runtime V2.<br />
+ <br />
+ I managed to fix it by installing &quot;Microsoft Visual C++ 2005 SP1 Redistributable Package
+ (x86)&quot; from:<br />
+ <br />
+ http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&amp;displaylang=en
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c2796"
+ href="index.php?a=3155">Arctos</a></span><span class="right">Modified: Feb 9th, 2008 - 5:40:24
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have problem with Counter strike 1.6 and Crafty.<br />
+ <br />
+ I set profile to Counter Strike and i have not set steam location since i don't have it. And maps are
+ loading without textures. <img
+ src="../../images/emotes/puddle.gif" width="32"
+ height="32" alt="puddle" /> In console i see cstrike.wad not found, decals.wad not found cs_dust.wad
+ not found.<br />
+ then names of textures and not found. So how i can fix it so textures will be displayed for me ??<br />
+ <br />
+ If u Nem can answer via e-mail i will be glad cuz it is is pissing me off. <img
+ src="../../images/emotes/exhausted.gif" width="32"
+ height="32" alt="exhausted" /><br />
+ I will really appreciate if u will e-mail me with solution for my issue. <img
+ src="../../images/emotes/cool.gif" width="32"
+ height="32" alt="cool" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c2803"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 21st, 2008 - 4:19:33 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Crafty does not support older WON setups. That said, you should be able to get the
+ textures working by mounting the necessary .wad files in the File System Browser <i>before</i> opening
+ the .bsp.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c2809"
+ href="index.php?a=3155">Arctos</a></span><span class="right">Posted: Feb 26th, 2008 - 7:55:23
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well i did what u sad and after mounting all needed WAD files i opened bsp and nohing
+ happend. I still see non-textured map :(.<br />
+ <br />
+ Anyway how export from crafty BSP map (textures included inside bsp) into 3ds max as OBJ file and then i
+ 3ds max 6 after rendering see textured map?? is a way or all texture location data is lost by exporting
+ from Crafty. Cyz i tryed export it in few ways and in 3ds max 6 i see non-textured models to :(</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2843"
+ href="index.php?a=3255">Null-Entity</a></span><span class="right">Modified: May 7th, 2008 - 1:20:06
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The program loads fine, models levels everything, but when I try to move the camera
+ (move not rotate the direction) the whole screen goes black. no matter what I do, The only option is to
+ reset the camera postion.. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2848"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 8th, 2008 - 12:52:38 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I wonder if you've somehow set your camera speed way to high. To adjust your camera
+ speed:<ul>
+ <li>Select <i>Setup</i> then <i>Options</i>.</li>
+ <li>Go to the <i>Camera</i> tab.</li>
+ <li>Adjust the <i>Speed</i>.</li>
+ <li>Press <i>OK</i>.</li>
+ </ul>The default speed I use is 256. This works well with typical Half-Life/Source maps. If your level
+ is of a different scale, you may want to adjust this value appropriately.<br /><br />The <i>Boost</i> is
+ a multiplier for the <i>Speed</i> that is applied while holding your Shift key down. If you hold your
+ Ctrl key down, it acts as a divisor. This allows you to change your camera speed while viewing the
+ level.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2855"
+ href="index.php?a=3255">Null-Entity</a></span><span class="right">Posted: May 18th, 2008 - 2:48:34
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanks for the help, I think it was that, despite me changing it previously it works
+ fine now :P...computers eh.<br />
+ <br />
+ HL2/EP1/EP2 maps now work fine, the only strange thing is viewing models, while looking at them the
+ screen goes black/they clip and dissapear, but with no reason, looking at the same model from a
+ different angle I can zoom in, but another angle and it dissapears much sooner (camera clipping maybe ?
+ ) minimum draw distance ??</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2857"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 19th, 2008 - 1:42:26 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Possibly. If you open up your ov.ini file, you can adjust the near clipping plane by
+ adjusting <i>Frustum.NearPlane</i> under <i>[ObjectViewer.Options]</i> and
+ <i>[ModelBrowser.Options]</i>.<br />
+ <br />
+ <img src="../../images/emotes/walking.gif"
+ width="32" height="32" alt="walking" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2876"
+ href="index.php?a=3255">Null-Entity</a></span><span class="right">Posted: May 31st, 2008 - 11:41:36
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Unfortunatly I cant find the .Ini, In the program folder is the .Exe with a few .ddl
+ files.<br />
+ <br />
+ a fonts folder and specification .csf files, no .Ini.<br />
+ <br />
+ Unless I'm looking in the wrong place ?<br />
+ <br />
+ Thanks for helping so far :P, sorry for the late reply.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2879"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 31st, 2008 - 6:18:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It should be in the same folder as Crafty.exe (after the first time Crafty runs). You
+ can optionally create it yourself; it should say:<br /><br />
+ <div class="vbtitle">Code:</div>
+ <div class="vbcode">[ObjectViewer.Options]<br />Frustum.NearPlane =
+ 1.000000<br /><br />[ModelBrowser.Options]<br />Frustum.NearPlane = 1.000000</div>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2937"
+ href="index.php?a=3349">Dark Daskin</a></span><span class="right">Posted: Jul 10th, 2008 - 9:47:14
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When I try to view any 3D file (material or model), in Object Browser I see only gray
+ background. Crafty writes progress into console, showing that all files are loaded, but nothing is
+ rendered.<br />
+ My OS is Windows Vista. I tried to disable Aero and now program works.<br />
+ I think you should add this to FAQ. And an ability to temporary disable Aero when Crafty starts also
+ will be useful.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c3013"
+ href="index.php?a=3491">Elite-Mapper</a></span><span class="right">Posted: Oct 31st, 2008 - 11:32:06
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="../../images/emotes/carryingstuff.gif"
+ width="32" height="32" alt="carryingstuff" /> hello i have a question I am a pretty good mapper but
+ when i try to say load a halo map (format example &quot;timberland.map) i get this error<br />
+ <br />
+ OpenGL initialized.<br />
+ Loading E:\timberland.map...Error loading E:\timberland.map on line 1.<br />
+ <br />
+ what does this mean and how could i fix this? <img
+ src="../../images/emotes/happy.gif" width="32"
+ height="32" alt="happy" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c3018"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 8th, 2008 - 3:51:40 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This program opens Half-Life .map files only. Other files that share the same
+ extension are not supported.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c3025"
+ href="index.php?a=3506">ApalazoM</a></span><span class="right">Modified: Nov 13th, 2008 - 6:12:05
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem.<br />
+ <br />
+ I have a problem with the textures. When I load a .bsp file it is missing the textures, take a
+ look:<br />
+ <br />
+ http://img385.imageshack.us/img385/5532/0001wq7.jpg<br />
+ <br />
+ I configured the &quot;Profiles&quot; in the &quot;Setup&quot; already:<br />
+ <br />
+ http://img47.imageshack.us/img47/8342/0002gq6.jpg<br />
+ <br />
+ It's a map for the MOD Counter-Strike 1.6. I used the crafty before and it worked with no problems, but
+ now I have this problem.<br />
+ <br />
+ How I solve this? <img
+ src="../../images/emotes/alarmed.gif" width="32"
+ height="32" alt="alarmed" /><br />
+ <br />
+ Thks.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c3138"
+ href="index.php?a=3662">Mike2k</a></span><span class="right">Posted: Feb 28th, 2009 - 5:31:03
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Could you please add a tutorial to the FAQ section, how to enable TGA viewing support
+ in Crafty? Thanks!</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c3185"
+ href="index.php?a=3763">cs_italy</a></span><span class="right">Posted: May 23rd, 2009 - 7:37:37
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have a problem with Crafty<br />
+ When I launch Crafty, I get the following error message:<br />
+ <br />
+ Abnormal application unknown software exception (0xc000000d), location 0x78144584.<br />
+ <br />
+ But I've Installed C++ and .NET Framework.<br />
+ How I solve this?<br />
+ Thinks.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c3186"
+ href="index.php?a=1704">maban</a></span><span class="right">Posted: May 25th, 2009 - 3:17:47
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Try uninstalling Crafty and installing it again.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c3193"
+ href="index.php?a=3773">AdamR</a></span><span class="right">Posted: Jun 7th, 2009 - 5:37:45
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This is a fantastic tool, but did you take out the entity list and
+ adding/deleting/modifying entities in BSP's?<br />
+ <br />
+ Entity listing and modification graphically was a really great feature for BSPviewer, I was wondering if
+ Crafty could also have it.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c3206"
+ href="index.php?a=3763">cs_italy</a></span><span class="right">Posted: Jun 20th, 2009 - 8:49:19
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Oh,I see.There can't be Chinese words in Crafty's path,or it can't run.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c3207"
+ href="index.php?a=3786">sciocco</a></span><span class="right">Posted: Jun 22nd, 2009 - 8:56:45
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">when i export a .obj as a .vmf. and open it in hammer, nothing appears in hammer.
+ what am i doing wrong? </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c3504"
+ href="index.php?a=4179">TheAngel</a></span><span class="right">Posted: Nov 13th, 2010 - 8:13:17
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Null-Entity:</div>
+ <div class="vbquote">The program loads fine, models levels everything, but when I try to move the camera
+ (move not rotate the direction) the whole screen goes black. no matter what I do, The only option is
+ to reset the camera postion..</div><br />
+ <br />
+ I have the same problem, but modifying the camera's speed didn't fix the problem for me.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c3506"
+ href="index.php?a=4161">TheCelt</a></span><span class="right">Posted: Nov 18th, 2010 - 1:29:00
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Would be nice to see a CRAFTY update! xD</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c3507"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 19th, 2010 - 12:57:35 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I spent some time updating Crafty tonight; should have something by this
+ weekend.<br />
+ <img src="../../images/emotes/apple.gif" width="32"
+ height="32" alt="apple" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c3508"
+ href="index.php?a=4161">TheCelt</a></span><span class="right">Posted: Nov 19th, 2010 - 4:51:44
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I love you man! xD <img
+ src="../../images/emotes/guitar.gif" width="32"
+ height="32" alt="guitar" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c3524"
+ href="index.php?a=4198">GanJa</a></span><span class="right">Modified: Dec 23rd, 2010 - 3:43:40
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hello. i have installed Crafty and .NET Framework 3.5 Service Pack 2 plus Visual C++
+ Redistributable! <br />
+ <br />
+ But everytime i run Crafty it says &quot;This application has failed to start because the application
+ configuration is incorrect. Reinstalling the application may fix this problem.&quot;<br />
+ <br />
+ I need an answer <img
+ src="../../images/emotes/alarmed.gif" width="32"
+ height="32" alt="alarmed" /><img
+ src="../../images/emotes/alarmed.gif" width="32"
+ height="32" alt="alarmed" /><br />
+ <br />
+ Thanks<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c3553"
+ href="index.php?a=4273">fferro</a></span><span class="right">Posted: Apr 5th, 2011 - 1:59:35
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello,<br />
+ <br />
+ Is it possible to open modern warfare models without the game installed?<br />
+ thans in advance</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c3589"
+ href="index.php?a=4314">polartop</a></span><span class="right">Posted: May 30th, 2011 - 8:17:03
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="../../images/emotes/exhausted.gif" width="32"
+ height="32" alt="exhausted" /> everytime i try to open a model with crafty nothing happens i just
+ click on open then nothing! help!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c3664"
+ href="index.php?a=4451">Banana</a></span><span class="right">Posted: Dec 16th, 2011 - 5:16:08
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi! I also can not start crafty because<br />
+ &quot;This application has failed to start because the application configuration is incorrect.
+ Reinstalling the application may fix this problem.&quot;<br />
+ <br />
+ I tried installing different NET version on 2 different PCs. Nothing helps. Any ideas?<br />
+ <br />
+ All I need is a program to convert map. into mdl. <br />
+ Are there any alternatives?</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c3831"
+ href="index.php?a=12660">Deagle195</a></span><span class="right">Posted: Aug 24th, 2013 - 10:06:06
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey Nem, I've got a question.<br />
+ Look, I've ported a map, saved it as .map and opened in Crafty, but the textures are not showing up!
+ I've selected Half-life 2 profile, made textures VMTs and VTFs, but crafty says they're not found! Help,
+ please.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c3832"
+ href="index.php?a=12661">Fayti1703</a></span><span class="right">Modified: Aug 24th, 2013 - 2:11:39
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I know it says only Half-Live stuff, but does it also work with Half-Live-BASED Games
+ like Portal? The ingame editor of the second game is really too simple. <img
+ src="../../images/emotes/bored.gif" width="32"
+ height="32" alt="bored" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c3901"
+ href="index.php?a=12747">Patfast</a></span><span class="right">Posted: Mar 28th, 2014 - 10:20:24
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When I select a freak fortress model to convert to .obj (luigi) it gives me a solid
+ colored model and no textures. In the console it says:<br /><br /><b>Material lui_body not
+ found.<br />Material lui_metal not found.<br />Material eyeball_r not found.<br />Material eyeball_l
+ not found.</b><br /><br />In the profiles, I've selected TF2 and my username in the directory.
+ <br /><br />The materials are located in C:\Program Files (x86)\steam\steamapps\[exerpt]\team fortress
+ 2\tf\materials\freak_fortress\luigi2, and the model is located in C:\Program Files
+ (x86)\steam\steamapps\[exerpt]\team fortress 2\tf\models\freak_fortress\luigi2.<br />
+ <br />
+ How can I fix this? (And also, I poked around in the settings, it says something about VMT extensions,
+ what would I put in that box?) HLMV loads the model with textures perfectly fine.<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c3919"
+ href="index.php?a=12802">HydroAttack</a></span><span class="right">Posted: Jul 11th, 2014 - 6:57:01
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When I try to launch Crafty, it says<br />
+ This application may depend on other compressed files in this folder.<br />
+ For the application to run properly, it is recommended that you first extract all files.<br />
+ <br />
+ What do?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c4017"
+ href="index.php?a=13186">MysteryScienceCore</a></span><span class="right">Posted: Jan 18th, 2017 -
+ 7:14:00 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can you please add support for SFM? Because every time I attempt to open SFM models,
+ the tool crashes</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c4030"
+ href="index.php?a=13268">steve0503</a></span><span class="right">Posted: Jul 4th, 2017 - 12:27:47
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">&quot;Q.<br />
+ When I load a level, it is missing textures or models or other resources.<br />
+ A.<br />
+ Crafty needs to know where to look for any resources referenced by a particular level. To do this,
+ Crafty makes use of Profiles which tell Crafty which packages to look in and which search paths to use.
+ Prior to loading any level, you must first make sure that the game or game modification you are loading
+ content for is selected in the Profiles list in the Setup menu.&quot;<br />
+ I did this thing, but still missing texture....trying to open css map..</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c4033"
+ href="index.php?a=13274">ZCreator97</a></span><span class="right">Posted: Jul 11th, 2017 - 3:09:47
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've got a problem. I can load a TF2 map file just fine, but the textures are really,
+ really weird. They're all super-low resolution, which makes me think that Crafty is trying to read the
+ HDR &quot;screenshots&quot; included with the map materials. What do I need to do to fix this?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c4039"
+ href="index.php?a=13268">steve0503</a></span><span class="right">Posted: Jul 23rd, 2017 - 3:12:59
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi, when I open the L4D map, it said <br />
+ <br />
+ Error: Lump world light size not divisible by lump type size.<br />
+ <br />
+ How to fix this? Thanks.</div>
+ </div><br />
+
+
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Crafty</span></div>
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+ History</a></span><br>
+ <span class="title">» <a href="../Crafty-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="../Crafty-FAQ.html">FAQ</a></span><br>
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+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4040">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?a=13286">saqi55</a>)</span><br><span
+ class="title">» <a
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+ href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
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+ href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
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+ class="title">» <a
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+ href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
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+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
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+ href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915143038/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Comments/GCFScape_FAQ-page1.html b/subpages/Comments/GCFScape_FAQ-page1.html
new file mode 100644
index 0000000..cd61aa6
--- /dev/null
+++ b/subpages/Comments/GCFScape_FAQ-page1.html
@@ -0,0 +1,1217 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [GCFScape - FAQ]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
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+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
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+ <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
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+ <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p93"
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=93#p93">GCFScape
+ FAQ</a> - <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 20th, 2004 - 11:37:59 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch GCFScape I get the following error message:<br><i>"This application has
+ failed to start because the application configuration is incorrect. Reinstalling the
+ application may fix this problem."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape v1.4.0 and up is written in C++ .NET v2.0 and such as requires the .NET runtimes
+ to run. See the <a href="../../pages/GCFScape-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch GCFScape I get the following error message:<br><i>"The application failed to
+ initialize properly (0xc0000135). Click ok to terminate the application."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape is written in C++ .NET and such as requires the .NET runtimes to run. See the <a
+ href="../../pages/GCFScape-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch GCFScape I get the following error message:<br><i>"A required .DLL file,
+ MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape is written in C++ .NET and such as requires the .NET runtimes to run. See the <a
+ href="../../pages/GCFScape-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Are GCF files compressed archives?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>No.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>What are GCF files then?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCF (Assumed to stand for Game Cache File) files can best be compared to a virtual file
+ system not unlike FAT or other common file systems. The virtual file system supports meta
+ data, file fragments, checksums and other minor features. GCF files are the backbone of
+ Steam's content delivery system.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Why do I have to close Steam to open a GCF file?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape uses a technique called file mapping to directly access data in a GCF file as you
+ would data in memory. This is a useful technique because it means GCFScape doesn't have to
+ read tons of data into memory to read a GCF file and it can read a GCF file without having
+ to seek all over the place.</p>
+ <p>Because Steam opens GCF files in read/write mode and is liable to change the contents of
+ any GCF file at any time, GCFScape requires that you close Steam. If Steam was open and it
+ changed the contents of a GCF file while it was mapped, GCFScape would become unstable and
+ likely crash.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open a package I get the following error message:<br><i>"Failed to open file."</i>
+ </p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape requires strict read rights to a package file to maintain stability. Make sure the
+ package file is not open in any other program including Steam. As a work around you can
+ enable <b><i>Volatile Access</i></b> from the <i>Options</i> menu. Note: this may cause
+ GCFScape to become unstable if Steam is updating the package you have open.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open a GCF file I get the following error message:<br><i>"Invalid GCF version number
+ (vX)."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape does not know how to read the GCF file version you are attempting to open. This
+ could be because it is an old GCF file version that I haven't yet added support for (due to
+ the fact that I don't know what the format is) or a new GCF file version that a recent Steam
+ update produced. Either way let me know.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open a package I get the following error message:<br><i>"Corrupt file."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape will display this error when it maps a package file to memory only to find there
+ is not enough data in the file for the resulting map. This may or may not mean your file is
+ corrupt but almost certainly means GCFScape would crash it continued to load your package
+ file.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open a package I get the following error message:<br><i>"Failed to map view of
+ file."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape will display this error when the system call MapViewOfFile() fails. This can
+ happen on older operating systems with primitive virtual memory management. As a work around
+ you can disable <b><i>File Mapping</i></b> from the <i>Options</i> menu. Note: disabling
+ <b><i>File Mapping</i></b> will incur a memory and performance penalty.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I press the <i>Extract</i> button, a <i>Browse for Folder</i> dialog appears but there
+ is no directory tree to allow me to select a folder.</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>There is an unfortunate bug with the .NET framework that causes this dialog to operate
+ incorrectly. This is a pretty rare occurrence, but there is a workaround:</p>
+ <ol>
+ <li>Close GCFScape.</li>
+ <li>Open the <i>gcfscape.cfg</i> file, located in your GCFScape directory, in notepad.</li>
+ <li>Set the <i>GCFScape.ExtractDirectory</i> argument to a folder on your hard drive such as
+ <i>C:\</i>.</li>
+ <li>Open GCFScape and extract your file.</li>
+ </ol>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I extract a file I get the following error message:<br><i>"Error writing [filename]
+ (File contains no physical data to write)."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>This error occurs when you attempt to extract a file that has no physical data associated
+ with it. This is a file that exists in the directory tree but which Steam has not yet
+ downloaded. Use Steam to make sure the file is fully acquired.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I create a GCF file?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>As of yet, not enough is known about the GCF file format to programmatically create one.
+ There are still plenty of unknown fields that need an understanding before a GCF file can be
+ created. That said there is also no guarantee that creating a GCF file is all that is needed
+ for Steam to recognize and make use of it. Some other registration might be required and may
+ not be possible without hacking Steam. For these reasons I have no plans to add the ability
+ to create a GCF file.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I modify a GCF file?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>The purpose of the GCF file is to make it easy for Steam to update Valve's software. When a
+ new version of a program (say CS) is released, all Steam has to do is look in the CS GCF
+ file and compare versions (hashes) of each file to determine if each file needs to be added,
+ updated or removed. Because of this, if you were to modify a file, Steam would interpret
+ this as meaning that the file is out of date and redownload the correct version of the file.
+ </p>
+ <p>Steam does, however, provide an interface to add or overwrite a file. To add or overwrite a
+ file simply place it in the corresponding directory in the Steam\SteamApps\[EMail]\[GCF
+ File] directory on your hard drive. You might have to create the appropriate subdirectories.
+ </p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Will GCFScape be able to create or modify GCF files in the future?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Not likely.</p>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jan 17th, 2006 - 10:33:36 pm</span><span
+ class="right">[ <a href="Comments/GCFScape_FAQ-page1.html#p93">83
+ Comments</a> ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1
+ <a href="GCFScape_FAQ-page2.html#p93">2</a>
+ ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c721"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Jul 19th, 2004 - 10:46:02 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />There are really two issues:<br /><br /><i>When will I be able to modify the
+ contents of a GCF file?</i><br />The purpose of the GCF file is to make it easy for Steam to update
+ Valve's software. When a new version of a program (say CS) is released, all Steam has to do is look in
+ the CS GCF file and compare versions of each file to determine if any file needs to be updated or added.
+ Because of this, if you were to modify a file, Steam would interpret this as meaning that the file is
+ out of date and redownload the correct version of the file.<br /><br /><i>When will I be able to create
+ a GCF file?</i><br />As of yet, not enough is known about the GCF file format to programmatically
+ create one. There are still plenty of unknown fields that need an understanding before a GCF file can be
+ created. That said there is also no guarantee that creating a GCF file is all that is needed for Steam
+ to recognize and make use of it. Some other registration might be required and may not be possible
+ without hacking Steam.<br /><br />Because of the above reasons I have no plans to add the ability to
+ create or modify GCF files. When all is said and done there is no real advantage, no guarantee it will
+ work, and no requirement for it for custom mods or mod
+ customization.<br /><br />Nem<br /><br />[Edit]<br />
+ <br />
+ Moved to FAQ.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c1045"
+ href="index.php?a=1020">dark_2oo4</a></span><span class="right">Posted: Sep 16th, 2004 - 7:21:48
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ i've got a big problem over here, i just finished pre-loading Half-Life 2 and i want to extract the
+ sounds and listen to them :), but i get an error like: (this is when i press the extract button):<br />
+ <br />
+ An unhandled exception has occurred in your application. If you click Continue, the application will
+ ignore this error and attempt to continue. If you click Quit, the application will be shut down
+ immediatly.<br />
+ The current thread must set to single thread apartment (STA) mode before OLE calls can be made. Ensure
+ that your Main function has STAThreadAttribute marked on it.<br />
+ <br />
+ (that was the error) - if i click continue nothing happens, so, what's the deal then?? (i must say that
+ i just installed WindowsXP SP2 included few weeks ago, i don't think that's the problem)<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c1046"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Sep 16th, 2004 - 12:37:35
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I beleive that the HL2 cache files are encrypted and will only be unlcked when you buy the game. ot
+ somthing like that.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c1048"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 16th, 2004 - 4:47:06 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ It's another fun bug with the FolderBrowserDialog (a bug that currently has no fix). In v1.1 of the .NET
+ framework, if the thread apartment is not in STA mode, the FolderBrowserDialog will display only without
+ a directory tree to select a folder from. This confused a lot of developers so in v1.1 SP 1 and v2.0
+ Beta an exception is thrown instead (which makes it nice and difficult for us developers to manage
+ because it is not consistent).<br />
+ <br />
+ This all stems from the fact that you can't set the apartment state in a C++ .NET application (for
+ complex reasons).<br />
+ <br />
+ The next version of GCFScape will contain a workaround: if GCFScape detects that you are in STA mode the
+ FolderBrowserDialog will be displayed, otherwise a dialog that lets you type in the folder will be
+ displayed. The next version is actually complete, just awaiting the next HLLib for release.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c1085"
+ href="index.php?a=1067">Finesse</a></span><span class="right">Modified: Sep 28th, 2004 - 11:03:15
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Hay dudes,<br />
+ I'm kinda new to this game. <img src="../../images/emotes/exploding.gif" width="32" height="32"
+ alt="exploding" /><br />
+ When i try to extract the Counter-Strike.gcf my computer locks up, this only happens when I try to
+ extract a folder that is 'large' . Any help would be greatly appreciated.<br />
+ <br />
+ Regards,<br />
+ Finesse<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c1086"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Sep 29th, 2004 - 3:29:24
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ it will be working hard for a few minuts, the program might display as not responding while this i going
+ on.<br />
+ if it is in fact lockup try posting the log<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c1164"
+ href="index.php?a=1131">Soul</a></span><span class="right">Posted: Oct 21st, 2004 - 12:56:24
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ i get the error &quot;CLR error: 8007000b&quot;,i never used to get this error but then i formatted and
+ reinstalled windows like a week ago and i hasnt worked since<img src="../../images/emotes/sad.gif"
+ width="32" height="32" alt="sad" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c1165"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 21st, 2004 - 6:54:16 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />I <i>suspect</i> it is a problem with your .NET installation, but I will have
+ to research the error first.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c1166"
+ href="index.php?a=1131">Soul</a></span><span class="right">Posted: Oct 23rd, 2004 - 12:54:04
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ i redownloaded the dotnetfx.exe and installed it again,the same problem occured<img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c1167"
+ href="index.php?a=1131">Soul</a></span><span class="right">Posted: Oct 23rd, 2004 - 11:39:06
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ dont worry its working now,it was that damn parite virus<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c1169"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 24th, 2004 - 1:28:56 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Thanks for the info, glad you were able to figure it out.<br />
+ <br />
+ <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c1333"
+ href="index.php?a=1342">z3r0</a></span><span class="right">Posted: Feb 18th, 2005 - 9:43:10
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ok I am done making a skin and when i go to the copied version of css it wont open it
+ says<br />
+ Error: unexpected exception in populate tree() anyone know what i can do to fix it? <img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c1334"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 18th, 2005 - 10:22:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">First off, if Volatile Access is enabled, disable it. It is potentially unstable by
+ its nature if Steam is manipulating a GCF file (and several patches were recently released). If the
+ problem persists, please post the stack trace (the exception error message should give you a details
+ view, that is the stack trace).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c1379"
+ href="index.php?a=1389">EyeRise</a></span><span class="right">Posted: Feb 27th, 2005 - 9:32:34
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ok, how do i fix the fact that it keeps saying &quot;Invalid file&quot; blah blah
+ blah. Steam is closed, but it won't work when i try to open a .bsp file. plz help</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c1380"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Feb 27th, 2005 - 10:15:33 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">GCFScape only supports Half-Life .bsp files (not, for example, Source .bsp files).
+ You can use the bspzip.exe program that comes with the Source SDK to extract the contents of Source .bsp
+ files.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1386"
+ href="index.php?a=1399">devilmay</a></span><span class="right">Posted: Mar 2nd, 2005 - 9:35:41
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img src="../../images/emotes/folder.gif" width="32" height="32" alt="folder" />ah
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1883"
+ href="index.php?a=2017">SandMansMom</a></span><span class="right">Posted: Feb 21st, 2006 - 8:21:03
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Your GFCScape is a very great tool!<br />
+ <br />
+ Is there a way to edit the .ent files directly in GFCScape?<br />
+ <br />
+ The way I tried does not work...<br />
+ <br />
+ I wanted to modify the entitie-files so I could set the number of <br />
+ players which are needed to capture a flag to one.<br />
+ <br />
+ I opened the files with wordpad and changed the &quot;numcap&quot; to one<br />
+ but it does not save the changes :-(<br />
+ <br />
+ <br />
+ help please<br />
+ <br />
+ ps where is my comment?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1885"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Feb 21st, 2006 - 4:21:02 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">There is no way to edit .ent files in GCFScape. If you are talking about Half-Life
+ .bsp files, then you can import .ent files with ripent.exe. If you are talking about Half-Life 2 .bsp
+ files then I'm sure there is a tool that will let you edit entity information, I just don't know what it
+ is called.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1892"
+ href="index.php?a=2017">SandMansMom</a></span><span class="right">Posted: Feb 23rd, 2006 - 10:07:18
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanx for replying Nem...<br />
+ <br />
+ actually there IS a tool <img src="../../images/emotes/cool.gif" width="32" height="32"
+ alt="cool" /><br />
+ <br />
+ maybe someone needs it too...<br />
+ <br />
+ it s called &quot;entspy&quot;<br />
+ <br />
+ can be found here<br />
+ <br />
+ http://www.geocities.com/cofrdrbob/entspy.html<br />
+ <br />
+ <br />
+ cya<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2517"
+ href="index.php?a=2812">Greathoof</a></span><span class="right">Posted: Jun 16th, 2007 - 10:46:52
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey,Nem!<br />
+ <br />
+ I want to switch 2 folders(skin folders) in a game's .gcf file. I have GCFscape,but dont know how to use
+ it... and how can switch 'em.:(<br />
+ Pls help me!<br />
+ Thanks!<br />
+ <br />
+ Bye<br />
+ <br />
+ (oh,and your name in Hungarian(nem) means &quot;no&quot; :) )<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2518"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 16th, 2007 - 5:34:04 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You can't modify any .gcf files with GCFScape (or any other tool I know of). The
+ second last question in the FAQ should provide you with the information you need (extract the skins from
+ the .gcf file and place them in the correct system folder).<br />
+ <br />
+ I've noticed the word &quot;nem&quot; in other dialects, always wondered what it meant.<br />
+ <br />
+ <img src="../../images/emotes/miam.gif" width="32" height="32" alt="miam" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2525"
+ href="index.php?a=2817">chester</a></span><span class="right">Posted: Jun 19th, 2007 - 12:11:50
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi,<br />
+ <br />
+ I installed GCFscape and also installed the .NET crap from dotnetfx.exe, which I DLed from microsoft's
+ website. however, everytime i start GCFscape, I get an error message as follows:<br />
+ <br />
+ &quot;This application failed to start because the application configuration is incorrect. Reinstalling
+ the application might fix this problem&quot;<br />
+ <br />
+ Well I headed over to your GCFscape FAQ and it told me to install &gt;NET framework, which I already
+ had. So I reinstalled it just to make sure and got the same error message. What am i doing wrong?<br />
+ <br />
+ Thanks, Sam</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2526"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 19th, 2007 - 4:29:05 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I released an updated version of GCFScape earlier today that fixed some problems with
+ the dependancies of the original 1.6.4 release. Can you redownload GCFScape and give it another try?
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2535"
+ href="index.php?a=2830">Kajanis</a></span><span class="right">Posted: Jun 30th, 2007 - 8:34:42
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi,Nem!<br />
+ <br />
+ Where can I find more detailed information about .NCF file structure?<img
+ src="../../images/emotes/where.gif" width="32" height="32" alt="where" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2536"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 1st, 2007 - 4:23:03 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It's basically the .gcf file format, but with the sections pertaining to internal
+ data storage removed. You can find the source code GCFScape uses for reading .ncf files as part of <a
+ href="index.php?p=35">HLLib</a>. Most fields are known, but there are still a few that are not (namely
+ those shared with the .gcf format).<br />
+ <br />
+ <img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2571"
+ href="index.php?a=2862">TheGingerNinja</a></span><span class="right">Posted: Jul 21st, 2007 -
+ 5:31:21 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi Nem. Dont really get GCFScape and im not entirley sure if it can be used for the
+ use I want it to. Basically, I need a program of some sort (I got told by someone that GCFScape does the
+ job) that can decompile .BSP map files into .VMF Files, which can be seen and edited in hammer. If
+ GCFScape can be used to do this, can you please tell me how, and if not, could any body please tell me a
+ program which does do the things I need. Thank you very much in advance<br />
+ <br />
+ Joshua <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c2572"
+ href="index.php?a=2862">TheGingerNinja</a></span><span class="right">Posted: Jul 21st, 2007 -
+ 5:50:46 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Nevermind. I now have a program that succesfully does what I want. Thankies anyway
+ though :) <img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c2648"
+ href="index.php?a=2930">Unarmed</a></span><span class="right">Posted: Sep 23rd, 2007 - 6:16:46
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello...<br />
+ <br />
+ This application has failed to start because the application configuration is incorrect. Reinstalling
+ the application may fix this problem.&quot;<br />
+ <br />
+ I get this error with the 2.0 framework installed. I've tried it on a WinXP 64bit verison and one
+ without. I just fetched the .net 3.0 framework for the x64 and that did didnt change anything... Anyone
+ know whats up?</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c2711"
+ href="index.php?a=3018">SPARTAN117</a></span><span class="right">Posted: Nov 12th, 2007 - 2:48:08
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">well, nem, im just confused, because how ca you mod a skin if it dosnt exist? </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c2714"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Nov 14th, 2007 - 10:48:22
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well, either the game didn't cache those files on the local file system when the game
+ was run OR on the other computer you extracted the contents of the GCF files. So if you have not done so
+ yes, extract the needed resources from your GCF files and mod away.<br />
+ <br />
+ The stuff you looking for is probably going to be in the 'source materials.gcf' or 'source models.gcf'.
+ Though I admit that the file names and contents may have changed since I last poked around in the
+ SteamApps folder.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c2715"
+ href="index.php?a=3018">SPARTAN117</a></span><span class="right">Posted: Nov 14th, 2007 - 2:58:34
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ok, thanks<br />
+ ill also try re-installing HL2 if the problem persists</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c2716"
+ href="index.php?a=3018">SPARTAN117</a></span><span class="right">Posted: Nov 14th, 2007 - 3:07:36
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ok it worked, thanks alot!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c2727"
+ href="index.php?a=3040">Marsson</a></span><span class="right">Modified: Nov 19th, 2007 - 4:06:50
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hiya nem!<br />
+ I want to change the music in Half Life 2 with my own music, is that possible, like FAKEFACTORY did with
+ his cinematic mod.<br />
+ If it is, do i have to swap some maps in one of the games gfc?, I've read in some other forums that
+ you'll have to rename and create new maps and put the music in the new maps, but honestly, I didn't
+ understand a shit about what they were talking about &gt;.&lt; So you're my last hope, sort of. .
+ .<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c2821"
+ href="index.php?a=3201">timtim</a></span><span class="right">Posted: Mar 25th, 2008 - 7:52:56
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">First of all i have to say GCFScape is a great tool!<br />
+ <br />
+ However i have a problem i can't find a solution for.<br />
+ I'd like to get the companion cube from portal and add it to a dystopia map (as an easter egg)(dystopia
+ is a source mod).<br />
+ <br />
+ i extracted the model files from: <br />
+ root/portal/models/props<br />
+ and added them to:<br />
+ \Steam\steamapps\SourceMods\dystopia_v1\models\props<br />
+ <br />
+ I did the same with the textures from:<br />
+ root/portal/materials/models/props<br />
+ to:<br />
+ \Steam\steamapps\SourceMods\dystopia_v1\materials\models\props <br />
+ <br />
+ as soon as i restarted source SDK and hammer i could select the box but none of the textures.<br />
+ <br />
+ did i do something wrong? Or does the model file look for the texture in a path set in the file itself?
+ if yes is there a way to find out or to change the dir?<br />
+ <br />
+ plz help me!<img src="../../images/emotes/watermelon.gif" width="32" height="32" alt="watermelon" />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c2840"
+ href="index.php?a=3247">Default</a></span><span class="right">Posted: Apr 30th, 2008 - 7:07:29
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I just keep getting the same problems: Either it says that there was an &quot;Error
+ loading file&quot; and that there was a &quot;system Error (0x00000002):<br />
+ The System cannot find the file specified&quot;<br />
+ <br />
+ or it says that &quot;MDL version 48 not supported&quot;<br />
+ or it's the same error as above but with &quot;version 46 not supported&quot;.<br />
+ <br />
+ Any help appreciated - great piece of software :)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c2844"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 8th, 2008 - 12:36:10 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">GCFScape doesn't load .mdl files...</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c2919"
+ href="index.php?a=3255">Null-Entity</a></span><span class="right">Posted: Jun 29th, 2008 - 4:52:30
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey I am getting the <br />
+ <br />
+ When I launch GCFScape I get the following error message:<br />
+ &quot;This application has failed to start because the application configuration is incorrect.
+ Reinstalling the application may fix this problem.&quot;<br />
+ <br />
+ Error the only problem it i DO have MS .Net 2.0 installed, yet I still get the error.<br />
+ <br />
+ It worked just fine on windows 2000 but I recently installed Server 2003, would this create a problem ?
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c2932"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 9th, 2008 - 9:53:06 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Try also installing <a
+ href="https://web.archive.org/web/20170918132647/http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&amp;displaylang=en">this</a>.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c2944"
+ href="index.php?a=3255">Null-Entity</a></span><span class="right">Posted: Jul 11th, 2008 - 8:47:54
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Works a treat, Much appreciated dude :D</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c3058"
+ href="index.php?a=3559">Hiero3Q8</a></span><span class="right">Posted: Dec 11th, 2008 - 4:01:10
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi.. I need help here with this GCFScape.. now i could open the &quot;winui.gcf&quot;
+ and there are lists of folders inside : friends (87 items), install (0 items), reslists (1 items),
+ servers (42 items), steam (4 items), support (5 items) and a message below says C:\Program
+ Files\Steam\steamapps\winui.gcf loaded. then what should i do now?? pls answer thanks <img
+ src="../../images/emotes/waaa.gif" width="32" height="32" alt="waaa" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c3060"
+ href="index.php?a=3559">Hiero3Q8</a></span><span class="right">Posted: Dec 11th, 2008 - 4:09:37
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">ah nevermind, now i got new problem.. it says i could not connected due to problem
+ with internet connection or Steam network... visit www.steampowered.com.. what should i do?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c3062"
+ href="index.php?a=3560">Nunx</a></span><span class="right">Posted: Dec 13th, 2008 - 7:13:22
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I got the new version of gcfscape and every time i get a sound file from left 4 dead
+ gcfs. It says NCF files are indexes and do not contain any file data<br />
+ <br />
+ HELP NEM!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c3064"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 13th, 2008 - 3:46:34 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Hiero3Q8:</div>
+ <div class="vbquote">ah nevermind, now i got new problem.. it says i could not connected due to problem
+ with internet connection or Steam network... visit www.steampowered.com.. what should i do?</div>
+ <br />Visit <a href="http://www.steampowered.com/">http://www.steampowered.com</a>
+ and ask them...<br /><br />
+ <div class="vbtitle">Nunx:</div>
+ <div class="vbquote"><br />I got the new version of gcfscape and every time i get a sound file from left
+ 4 dead gcfs. It says NCF files are indexes and do not contain any file data<br /><br />HELP NEM!</div>
+ <br />You don't need GCFScape to open the sound files, they are on your hard drive. (Look in
+ <i>...\Steam\steamapps\common\left 4 dead\left4dead\sound</i>.)<br /><br />What you do need GCFScape for
+ is to open <i>...\Steam\steamapps\common\left 4 dead\left4dead\pak01_dir.vpk</i> which contains
+ materials and models.
+ </div>
+ </div><br />
+
+
+
+ <div class="offsets">[ 1
+ <a href="GCFScape_FAQ-page2.html#p93">2</a>
+ ]</div><br>
+
+ </div>
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+ <div class="group">
+ <div class="heading1"><span class="title">GCFScape</span></div>
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+ href="https://web.archive.org/web/20170915143820/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915143820/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915143820/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915143820/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915143820/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
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+ <div class="heading1"><span class="title">Newest Member</span></div>
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
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+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Comments/GCFScape_FAQ-page2.html b/subpages/Comments/GCFScape_FAQ-page2.html
new file mode 100644
index 0000000..7da1a8d
--- /dev/null
+++ b/subpages/Comments/GCFScape_FAQ-page2.html
@@ -0,0 +1,987 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [GCFScape - FAQ]</title>
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+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
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+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
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+ <div class="main_content">
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+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p93"
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=93#p93">GCFScape
+ FAQ</a> - <a
+ href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jun 20th, 2004 - 11:37:59 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch GCFScape I get the following error message:<br><i>"This application has
+ failed to start because the application configuration is incorrect. Reinstalling the
+ application may fix this problem."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape v1.4.0 and up is written in C++ .NET v2.0 and such as requires the .NET runtimes
+ to run. See the <a href="../../pages/GCFScape-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch GCFScape I get the following error message:<br><i>"The application failed to
+ initialize properly (0xc0000135). Click ok to terminate the application."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape is written in C++ .NET and such as requires the .NET runtimes to run. See the <a
+ href="../../pages/GCFScape-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch GCFScape I get the following error message:<br><i>"A required .DLL file,
+ MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape is written in C++ .NET and such as requires the .NET runtimes to run. See the <a
+ href="../../pages/GCFScape-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Are GCF files compressed archives?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>No.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>What are GCF files then?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCF (Assumed to stand for Game Cache File) files can best be compared to a virtual file
+ system not unlike FAT or other common file systems. The virtual file system supports meta
+ data, file fragments, checksums and other minor features. GCF files are the backbone of
+ Steam's content delivery system.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Why do I have to close Steam to open a GCF file?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape uses a technique called file mapping to directly access data in a GCF file as you
+ would data in memory. This is a useful technique because it means GCFScape doesn't have to
+ read tons of data into memory to read a GCF file and it can read a GCF file without having
+ to seek all over the place.</p>
+ <p>Because Steam opens GCF files in read/write mode and is liable to change the contents of
+ any GCF file at any time, GCFScape requires that you close Steam. If Steam was open and it
+ changed the contents of a GCF file while it was mapped, GCFScape would become unstable and
+ likely crash.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open a package I get the following error message:<br><i>"Failed to open file."</i>
+ </p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape requires strict read rights to a package file to maintain stability. Make sure the
+ package file is not open in any other program including Steam. As a work around you can
+ enable <b><i>Volatile Access</i></b> from the <i>Options</i> menu. Note: this may cause
+ GCFScape to become unstable if Steam is updating the package you have open.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open a GCF file I get the following error message:<br><i>"Invalid GCF version number
+ (vX)."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape does not know how to read the GCF file version you are attempting to open. This
+ could be because it is an old GCF file version that I haven't yet added support for (due to
+ the fact that I don't know what the format is) or a new GCF file version that a recent Steam
+ update produced. Either way let me know.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open a package I get the following error message:<br><i>"Corrupt file."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape will display this error when it maps a package file to memory only to find there
+ is not enough data in the file for the resulting map. This may or may not mean your file is
+ corrupt but almost certainly means GCFScape would crash it continued to load your package
+ file.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I open a package I get the following error message:<br><i>"Failed to map view of
+ file."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>GCFScape will display this error when the system call MapViewOfFile() fails. This can
+ happen on older operating systems with primitive virtual memory management. As a work around
+ you can disable <b><i>File Mapping</i></b> from the <i>Options</i> menu. Note: disabling
+ <b><i>File Mapping</i></b> will incur a memory and performance penalty.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I press the <i>Extract</i> button, a <i>Browse for Folder</i> dialog appears but there
+ is no directory tree to allow me to select a folder.</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>There is an unfortunate bug with the .NET framework that causes this dialog to operate
+ incorrectly. This is a pretty rare occurrence, but there is a workaround:</p>
+ <ol>
+ <li>Close GCFScape.</li>
+ <li>Open the <i>gcfscape.cfg</i> file, located in your GCFScape directory, in notepad.</li>
+ <li>Set the <i>GCFScape.ExtractDirectory</i> argument to a folder on your hard drive such as
+ <i>C:\</i>.</li>
+ <li>Open GCFScape and extract your file.</li>
+ </ol>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I extract a file I get the following error message:<br><i>"Error writing [filename]
+ (File contains no physical data to write)."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>This error occurs when you attempt to extract a file that has no physical data associated
+ with it. This is a file that exists in the directory tree but which Steam has not yet
+ downloaded. Use Steam to make sure the file is fully acquired.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I create a GCF file?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>As of yet, not enough is known about the GCF file format to programmatically create one.
+ There are still plenty of unknown fields that need an understanding before a GCF file can be
+ created. That said there is also no guarantee that creating a GCF file is all that is needed
+ for Steam to recognize and make use of it. Some other registration might be required and may
+ not be possible without hacking Steam. For these reasons I have no plans to add the ability
+ to create a GCF file.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I modify a GCF file?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>The purpose of the GCF file is to make it easy for Steam to update Valve's software. When a
+ new version of a program (say CS) is released, all Steam has to do is look in the CS GCF
+ file and compare versions (hashes) of each file to determine if each file needs to be added,
+ updated or removed. Because of this, if you were to modify a file, Steam would interpret
+ this as meaning that the file is out of date and redownload the correct version of the file.
+ </p>
+ <p>Steam does, however, provide an interface to add or overwrite a file. To add or overwrite a
+ file simply place it in the corresponding directory in the Steam\SteamApps\[EMail]\[GCF
+ File] directory on your hard drive. You might have to create the appropriate subdirectories.
+ </p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Will GCFScape be able to create or modify GCF files in the future?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Not likely.</p>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Jan 17th, 2006 - 10:33:36 pm</span><span
+ class="right">[ 85879 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[
+ <a href="GCFScape_FAQ-page1.html#p93">1</a>
+ 2
+ ]</div><br>
+
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c3403"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 13th, 2010 - 12:28:29 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">No, just the ...\Steam\steamapps\common\left 4 dead 2\left4dead2\pak01_dir.vpk file.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c3445"
+ href="index.php?a=4103">riksmofugl84</a></span><span class="right">Posted: Jul 27th, 2010 - 7:08:13
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hmm, i have a problem with GCFScape .. i wanted to change the files in half-life 2
+ from the old sounds folder to a more fun vocal soundpack , but i found out that GCFScape only extracts
+ sounds, not inserting them .. what cind of program can i use or how do i go forward to do so in
+ GCFScape? </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c3447"
+ href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Jul 27th, 2010 - 1:32:52
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">just put them in the appropriate directory, it is not necessary to put them in the
+ gcf files. example:<br />
+ C:\Program Files\Steam\Steamapps\&lt;username&gt;\half life 2\hl2\sound</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c3655"
+ href="index.php?a=4434">adomsky</a></span><span class="right">Posted: Nov 6th, 2011 - 8:55:47
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have a question about editing a l4d2 file. I want to edit the clientscheme.res file
+ to remove the player names. However, there is no l4d2 directory in my steamapps\&lt;username&gt;
+ directory, it's in my steamapps\common directory. Should I put it in the appropriate folder in there, or
+ create a steamapps\&lt;username&gt;\left 4 dead 2\etc. folder?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c3677"
+ href="index.php?a=4470">Sephiroth582</a></span><span class="right">Posted: Jan 15th, 2012 - 11:37:11
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I've been trying to do some weapons script editing for Half Life 2, but when I open
+ the source engine.gcf file to extract the scripts, ALL of the weapons scripts are grayed out. I tried
+ searching through other GCFs, validating my files, reinstalling HL2, and closing Steam but I still can't
+ get the files to extract. I keep getting the pesky &quot;Have the files been completely acquired?&quot;
+ message. Help please??</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c3678"
+ href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Jan 15th, 2012 - 3:52:36
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>adomsky</b>, put it into the common\Left 4 Dead 2
+ folder.<br /><b>Sephiroth582</b>, look in source 2007 binaries 2.gcf</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c3685"
+ href="index.php?a=4482">mc peepants</a></span><span class="right">Modified: Feb 12th, 2012 - 8:32:03
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How can I extract a custom CSS map using GCFScape? I've looked through the gcf files
+ and all I can find are the official Valve maps.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c3727"
+ href="index.php?a=4690">zman</a></span><span class="right">Posted: Jul 16th, 2012 - 10:11:01
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I am trying to find the sound files for half life 2.<br />
+ <br />
+ I dont know where to find them<br />
+ <br />
+ i looked in the platform folder and got this error<br />
+ <br />
+ <br />
+ Error writing C:\Users\gamer\AppData\Local\Temp\PlatformMenu.vdf (Error: Unexpected end of GCF stream (0
+ B of 218 B). Has the GCF file been completely acquired?)<br />
+ Error writing C:\Users\gamer\AppData\Local\Temp\PlatformMenu.vdf (Error: Unexpected end of GCF stream (0
+ B of 218 B). Has the GCF file been completely acquired?)<br />
+ <br />
+ What do i do?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c3728"
+ href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Jul 17th, 2012 - 1:12:42
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You need to open the right GCF file. Try opening SteamApps\source sounds.gcf</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c3749"
+ href="index.php?a=4690">zman</a></span><span class="right">Modified: Sep 30th, 2012 - 3:17:39
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I don't have a steamapps\sourcesounds folder<br />
+ <br />
+ I'm trying to get the files as an mp3.<br />
+ <br />
+ Is there somewhere I can just download the voiceovers?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c3779"
+ href="index.php?a=12585">Banegue</a></span><span class="right">Modified: Mar 9th, 2013 - 5:21:28
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi , i have a problem with GCFScape , i need to extract a weapon physcannon for
+ garry'smod but there is error<br />
+ <br />
+ <br />
+ Error writing C:\Users\Utilisateur\AppData\Local\Temp\V_physcannon\v_physcannon_mask.vtf (Error:
+ Unexpected end of GCF stream (0 B of 174968 B). Has the GCF file been completely acquired?)<br />
+ Error writing C:\Users\Utilisateur\AppData\Local\Temp\V_physcannon\v_physcannon_sheet.vmt (Error:
+ Unexpected end of GCF stream (0 B of 268 B). Has the GCF file been completely acquired?)<br />
+ Error writing C:\Users\Utilisateur\AppData\Local\Temp\V_physcannon\v_physcannon_sheet.vtf (Error:
+ Unexpected end of GCF stream (0 B of 349744 B). Has the GCF file been completely acquired?)<br />
+ Error writing C:\Users\Utilisateur\AppData\Local\Temp\V_physcannon\v_superphyscannon_sheet.vmt (Error:
+ Unexpected end of GCF stream (0 B of 273 B). Has the GCF file been completely acquired?)<br />
+ Error writing C:\Users\Utilisateur\AppData\Local\Temp\V_physcannon\v_superphyscannon_sheet.vtf (Error:
+ Unexpected end of GCF stream (0 B of 349744 B). Has the GCF file been completely acquired?)<br />
+ <br />
+ I have use a tutorial , look , http://www.youtube.com/watch?v=gE4JXFQSiIA <br />
+ <br />
+ Please help me ...</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c3780"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 9th, 2013 - 6:22:48 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Try source 2007 shared materials.gcf.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c3783"
+ href="index.php?a=12585">Banegue</a></span><span class="right">Posted: Mar 11th, 2013 - 10:34:19
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">look this : http://img803.imageshack.us/img803/4924/img1dx.png</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c3784"
+ href="index.php?a=12585">Banegue</a></span><span class="right">Posted: Mar 11th, 2013 - 10:34:34
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="https://web.archive.org/web/20170915144646im_/http://img803.imageshack.us/img803/4924/img1dx.png"
+ alt="" border="0" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c3785"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 13th, 2013 - 4:56:41 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I don't know why you're showing me that...</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c3806"
+ href="index.php?a=12623">Hellsing4682</a></span><span class="right">Modified: Jun 7th, 2013 -
+ 9:08:46 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Whenever I try to extract a large file (say a materials or models folder) the
+ GCFScape freezes and I either have to wait for it to unfreeze (extracts nothing) or forcefully close it.
+ Any solutions?<br />
+ <br />
+ Edit: Page king.<br />
+ Edit 2: Nevermind, extracting by dragging and dropping makes it freeze, but right clicking and
+ extracting does the trick.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c3853"
+ href="index.php?a=12705">Savant</a></span><span class="right">Posted: Dec 18th, 2013 - 12:02:26
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">HOW DO I OPENED GCFSCAPE?<img src="../../images/emotes/shrug.gif" width="32"
+ height="32" alt="shrug" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c3859"
+ href="index.php?a=12713">Teraku</a></span><span class="right">Modified: Jan 2nd, 2014 - 5:51:58
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I can't open any L4D2 VPK's. All I see is a folder called &quot;root&quot;, which I
+ can't expand or extract. Steam and L4D2 are not running. Some help would be greatly appreciated.<br />
+ <br />
+ EDIT: Never mind, I was opening the wrong file. You need to open the dir VPK.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c3913"
+ href="index.php?a=12788">222222</a></span><span class="right">Modified: Jun 26th, 2014 - 6:05:07
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I want to open a .VPK file but I only see folders with weird symbols and when I click
+ on them there is nothing. I will also get an error that reads: Illegal character in path. How do i fix
+ this / is this problem known? </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c3916"
+ href="index.php?a=12797">RBunny</a></span><span class="right">Posted: Jul 6th, 2014 - 3:31:18
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><i>To 222222</i><br />
+ I was having the same issue. Install the latest version of GCFscape and .NET and it should do the trick.
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c3987"
+ href="index.php?a=13096">spad0ur</a></span><span class="right">Posted: May 18th, 2016 - 9:14:36
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have the same problem as dark_2004<br />
+ <br />
+ When i try open valve pack file (dota2) then i receive error : <br />
+ <br />
+ An unhandled exception has occurred in your application. If you click Continue, the application will
+ ignore this error and attempt to continue. If you click Quit, the application will be shut down
+ immediatly.<br />
+ <br />
+ Any solution?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c4013"
+ href="index.php?a=13178">Last comrade</a></span><span class="right">Posted: Dec 5th, 2016 - 12:26:47
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When I extract a .vtf file from vpk I get the following error message:Error writing
+ [filename] (Error: Invalid open mode (0x04858270).)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c4029"
+ href="index.php?a=13266">dekker</a></span><span class="right">Posted: Jul 1st, 2017 - 2:52:28
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi there,<br />
+ <br />
+ I have searched the FAQ, the entire forum for a solution for this. And it seems everyone else with this
+ problem, to this day is yet to get a solution.<br />
+ <br />
+ I have downloaded the latest .NET framework<br />
+ I am on windows 7x64<br />
+ <br />
+ I can open the program fine, but when I try to open a .vpk file, it comes up-&gt;<br />
+ <br />
+ &quot;Unhandled exception has occurred in your application&quot;<br />
+ &quot;Illegal characters in path&quot;<br />
+ <br />
+ Please if anyone has a solution to this yet, help me out.<br />
+ <br />
+ Would really appreciate it.<br />
+ <br />
+ Cheers<br />
+ <br />
+ <br />
+ <br />
+ <br />
+ <br />
+ See the end of this message for details on invoking <br />
+ just-in-time (JIT) debugging instead of this dialog box.<br />
+ <br />
+ ************** Exception Text **************<br />
+ System.ArgumentException: Illegal characters in path.<br />
+ at System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional)<br />
+ at System.IO.Path.Combine(String path1, String path2)<br />
+ at GCFScape.CDirectoryItemInfoManager.GetItemTypeInfo(CDirectoryItem* pDirectoryItem)<br />
+ at GCFScape.CPackageTreeNode..ctor(CPackage* pPackage, CDirectoryItem* pDirectoryItem,
+ CDirectoryItemInfoManager pDirectoryItemInfoManager, CPackageInfo pPackageInfo, Boolean bBuild)<br />
+ at GCFScape.CPackageTreeNode.BuildNode()<br />
+ at GCFScape.CGCFScape.trePackage_AfterExpand(Object sender, TreeViewEventArgs e)<br />
+ at System.Windows.Forms.TreeView.OnAfterExpand(TreeViewEventArgs e)<br />
+ at System.Windows.Forms.TreeView.TvnExpanded(NMTREEVIEW* nmtv)<br />
+ at System.Windows.Forms.TreeView.WmNotify(Message&amp; m)<br />
+ at System.Windows.Forms.TreeView.WndProc(Message&amp; m)<br />
+ at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr
+ lparam)<br />
+ <br />
+ <br />
+ ************** Loaded Assemblies **************<br />
+ mscorlib<br />
+ Assembly Version: 4.0.0.0<br />
+ Win32 Version: 4.7.2053.0 built by: NET47REL1<br />
+ CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll<br />
+ ----------------------------------------<br />
+ GCFScape<br />
+ Assembly Version: 1.8.6.0<br />
+ Win32 Version: 1.8.6<br />
+ CodeBase: file:///C:/Program%20Files/Nem's%20Tools/GCFScape/GCFScape.exe<br />
+ ----------------------------------------<br />
+ System.Windows.Forms<br />
+ Assembly Version: 4.0.0.0<br />
+ Win32 Version: 4.7.2053.0 built by: NET47REL1<br />
+ CodeBase:
+ file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll<br />
+ ----------------------------------------<br />
+ System<br />
+ Assembly Version: 4.0.0.0<br />
+ Win32 Version: 4.7.2053.0 built by: NET47REL1<br />
+ CodeBase:
+ file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll<br />
+ ----------------------------------------<br />
+ System.Drawing<br />
+ Assembly Version: 4.0.0.0<br />
+ Win32 Version: 4.7.2053.0 built by: NET47REL1<br />
+ CodeBase:
+ file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll<br />
+ ----------------------------------------<br />
+ System.Configuration<br />
+ Assembly Version: 4.0.0.0<br />
+ Win32 Version: 4.7.2053.0 built by: NET47REL1<br />
+ CodeBase:
+ file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll<br />
+ ----------------------------------------<br />
+ System.Xml<br />
+ Assembly Version: 4.0.0.0<br />
+ Win32 Version: 4.7.2053.0 built by: NET47REL1<br />
+ CodeBase:
+ file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll<br />
+ ----------------------------------------<br />
+ Accessibility<br />
+ Assembly Version: 4.0.0.0<br />
+ Win32 Version: 4.7.2053.0 built by: NET47REL1<br />
+ CodeBase:
+ file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll<br />
+ ----------------------------------------<br />
+ <br />
+ ************** JIT Debugging **************<br />
+ To enable just-in-time (JIT) debugging, the .config file for this<br />
+ application or computer (machine.config) must have the<br />
+ jitDebugging value set in the system.windows.forms section.<br />
+ The application must also be compiled with debugging<br />
+ enabled.<br />
+ <br />
+ For example:<br />
+ <br />
+ &lt;configuration&gt;<br />
+ &lt;system.windows.forms jitDebugging=&quot;true&quot; /&gt;<br />
+ &lt;/configuration&gt;<br />
+ <br />
+ When JIT debugging is enabled, any unhandled exception<br />
+ will be sent to the JIT debugger registered on the computer<br />
+ rather than be handled by this dialog box.<br />
+ <br />
+ <br />
+ </div>
+ </div><br />
+
+ <div class="offsets">[
+ <a href="GCFScape_FAQ-page1.html#p93">1</a>
+ 2
+ ]</div><br>
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">GCFScape</span></div>
+ <div class="content"><span class="title">» <a href="../../pages/GCFScape.html">About</a></span><br>
+ <span class="title">» <a href="../../pages/GCFScape-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../GCFScape-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="../GCFScape-FAQ.html">FAQ</a></span><br>
+ <span class="title">» <a href="../GCFScape-GCF_File_Format.html">GCF
+ File Format</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20170915143820/http://nemesis.thewavelength.net/index.php?c=93&amp;o=0">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
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+ <div class="heading1"><span class="title">Latest Comments</span></div>
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+ href="https://web.archive.org/web/20170915143820/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4040">GCFScape
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+ <div class="heading1"><span class="title">Latest Articles</span></div>
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+ href="https://web.archive.org/web/20170915143820/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915143820/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
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+ href="https://web.archive.org/web/20170915143820/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915143820/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915143820/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915143820/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915143820/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
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+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Comments/Terrain_Generator_FAQ-page1.html b/subpages/Comments/Terrain_Generator_FAQ-page1.html
new file mode 100644
index 0000000..7fe5480
--- /dev/null
+++ b/subpages/Comments/Terrain_Generator_FAQ-page1.html
@@ -0,0 +1,1310 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Terrain Generator - FAQ - Terrain Generator FAQ]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
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+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
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+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p40" href="#p40">Terrain
+ Generator FAQ</a> - <a
+ href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 11:34:58 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Terrain Generator I get the following error message:<br><i>"The application
+ failed to initialize properly (0xc0000135). Click ok to terminate the application."</i>
+ </p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Terrain Generator is written in C# .NET and such as requires the .NET runtimes to run. See
+ the <a href="../../pages/Terrain_Generator-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Terrain Generator I get the following error message:<br><i>"A required .DLL
+ file, MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Terrain Generator is written in C++ .NET and such as requires the .NET runtimes to run. See
+ the <a href="../../pages/Terrain_Generator-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Can I use Terrain Generator in a commercial project?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Terrain Generator is freeware and any content created by it is the sole property of the
+ creator. As such any content created by TG may be distributed for both commercial and
+ non-commercial purposes at the creators will. The only restriction as stated (I hope) in
+ TG's readme is that the software itself my not be redistributed commercially or used to
+ promote the distribution of a commercial product. (i.e. You can package it on a CD and then
+ sell that CD.)</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I load textures into TG?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>
+
+ From the <i>Tools</i> menu select <i>Options</i> and navigate to the <i>Packages</i> tab.
+ The <i>Add Package</i> button can be used to load Half-Life WAD3 texture packages and the
+ <i>Add Folder</i> can be used to load .bmp, .jpg, .tga and .wal textures from a folder on
+ your hard drive. You must first start a terrain before you can access the tools menu.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How can I move the camera in the 3D view?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>To rotate the camera press and hold your right mouse button in the 3D view and move it
+ around. To position the camera use your arrow or WASD keys.</p>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Oct 12th, 2003 - 4:32:02 pm</span><span
+ class="right">[ 71449 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+ <div class="offsets">[ 1
+ <a href="Terrain_Generator_FAQ-page2.html#p40">2</a>
+ ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c35"
+ href="index.php?a=53">gyrichjames</a></span><span class="right">Modified: Jun 8th, 2003 - 6:00:48
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ <img src="../../images/emotes/free.gif" width="32" height="32" alt="free" /><br />
+ <br />
+ hi, wanted to know u guys policy on users making commercial use of Terrain Generator, i.e. making a game
+ with it to sell to the public? thanx a lot<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c36"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Aug 6th, 2006 - 6:33:44 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The program is freeware and any content created by it is the sole property of the
+ creator. As such any content created by TG may be distributed for both commercial and non-commercial
+ purposes at the creators will. The only restriction as stated (I hope) in TG's readme is that the
+ software itself my not be redistributed commercially or used to promote the distribution of a commercial
+ product. (i.e. You can package it on a CD and then sell that CD.)<br />
+ <br />
+ Of course, I am always happy to hear about products created by TG (commercial or otherwise) and if
+ you've created something you wish to share with TG's user base, drop me a line.<br />
+ <br />
+ <img src="../../images/emotes/chillin.gif" width="32" height="32" alt="chillin" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c39"
+ href="index.php?a=56">Dragoon_</a></span><span class="right">Posted: Jun 9th, 2003 - 4:51:44
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ ok... i've read the readme file and this error pops up: &quot;Runtime Error '429' ActiveX Component
+ can't create Object.&quot; i have directX 9.0 so thats not the problem. my screen is at 16 bit. what
+ should I do ?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c40"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: Aug 6th, 2006 - 6:34:24 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This error typically means that TG is trying to use something that your video card's
+ drivers do not support (even though you have a sufficient version of DirectX). So try upgrading your
+ video card's drivers.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c111"
+ href="index.php?a=137">jack</a></span><span class="right">Posted: Jul 9th, 2003 - 12:27:43 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ i cant seem to add wads to the tg<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c114"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 9th, 2003 - 3:04:10 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ As in it crashes or you just can't figure out how?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c118"
+ href="index.php?a=137">jack</a></span><span class="right">Posted: Jul 10th, 2003 - 11:36:14
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ as in i cant figure out how<br />
+ <br />
+ i added a wad to the wads folder but still nothign<br />
+ <br />
+ <br />
+ also, when i try to save it (untextured) it gives me and error and i cant open the rmf,.map, or .tgm...i
+ used the proportions u used in your cliffs tut<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c144"
+ href="index.php?a=178">sweet_ali</a></span><span class="right">Modified: Jul 29th, 2003 - 5:30:31
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Can Any one solve my problem?<br />
+ <br />
+ TG can be used in xp by administer but not by power users.<br />
+ <br />
+ how can i use it by power user.<br />
+ <br />
+ Thanks<br />
+ <br />
+ <br />
+ reply me at ::::: <br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c145"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 29th, 2003 - 6:00:07 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I think it might be a problem with your security settings, Go to your Control Panel, then Administrative
+ Tools, then Microsoft .NET Framework 1.1 Configuration to change them.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c150"
+ href="index.php?a=178">sweet_ali</a></span><span class="right">Posted: Jul 31st, 2003 - 3:36:55
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Terrain Generator creates &quot; map&quot; files.<br />
+ In which softwares it can be imported.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c151"
+ href="index.php?a=178">sweet_ali</a></span><span class="right">Posted: Jul 31st, 2003 - 3:41:34
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Now, I've downloaded terrian generator 3.0 beta when i run it .the messeage is displayed.<br />
+ <br />
+ <br />
+ <br />
+ &quot;the application failed to initialize properly (0xc0000135).click ok to terminate.&quot;<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c152"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 31st, 2003 - 11:05:28 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ You have the .NET framework installed right?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c155"
+ href="index.php?a=183">Geezus</a></span><span class="right">Posted: Aug 3rd, 2003 - 1:04:18
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ FYI: Tabbing from Iterations takes you to MAX Radius, then MAX Height in Circle Algorithms options,
+ thought you might wanna know.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c157"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 3rd, 2003 - 9:57:57 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Thnx for pointing that out...<br />
+ <br />
+ <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c161"
+ href="index.php?a=194">hugo786</a></span><span class="right">Posted: Aug 8th, 2003 - 12:00:50
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Like Jack, i cant add textures. Maybe i'm just stupid... Here's what happens:<br />
+ on the left, there are no selections under wad file, texture, or recent textures.<br />
+ I copied some wad files to the config/wads folder and still nothing.<br />
+ What do i do?<br />
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c164"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 8th, 2003 - 10:33:23 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Are these Half-Life .wad files?<br />
+ <br />
+ What happens when you try to load a folder with textures in it?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c169"
+ href="index.php?a=194">hugo786</a></span><span class="right">Posted: Aug 8th, 2003 - 8:48:10
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ yes, they are hl wad files. The more i played around with it, i realized that i can load almost all the
+ textures i have, but halflife.wad locks up tg and windows says tg isnt responding. So i guess im fine
+ since i can get most textures, but if you know why i cant load halflife.wad that would help.<br />
+ <br />
+ When i load a whole folder (say the valve folder), it doesnt load the wad files, it only loads bitmap
+ files (like all the files in gfx/shell).<br />
+ <br />
+ And lastly, i was wondering if there is a limit as to how many wad files i should have loaded at
+ once?<br />
+ <br />
+ Thx for all your help<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c170"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 9th, 2003 - 12:34:42 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ TG wasn't really designed to handle the halflife.wad (as it’s a massive 36 megs of tex data). It can
+ load it; it just takes a fair bit of time. The maximum number of WAD files TG can handle is 255.<br />
+ <br />
+ Loading a folder doesn’t load texture packages, it loads images (.bmp, .jpg, .tga and .wal are currently
+ supported).<br />
+ <br />
+ You can speed up loading of large .wad files be extracting their textures to a folder. (wad2bmp can
+ handle this quite well).<br />
+ <br />
+ <img src="../../images/emotes/lazy.gif" width="32" height="32" alt="lazy" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c171"
+ href="index.php?a=197">RoBiL</a></span><span class="right">Posted: Aug 9th, 2003 - 3:57:54 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Hey everyone... whenever I try to run Terrian Generator (from desktop short cut or the .exe) an
+ application error window pops up saying &quot;The application failed to intilize properly (0xc0000135).
+ Click ok to terminate the application.&quot; I've tried reinstalling it in different places but it still
+ doesn't work. I don't get it... Valve Hammer editor works fine on my box but I wish I could use this
+ awsome prog. Hope you can help me ~RoBiL <img src="../../images/emotes/shrug.gif" width="32" height="32"
+ alt="shrug" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c172"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 9th, 2003 - 4:53:00 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Updated the FAQ with the answer.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c217"
+ href="index.php?a=255">AnotherHell</a></span><span class="right">Posted: Sep 14th, 2003 - 10:12:29
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ you say halflife wads arenet really designed for tg, what are good wad formats to use?<br />
+ <br />
+ im using wally's wad editor for my wads, not sure if your familiar with it, but it allows me to create
+ diffent types. Im fairly new to this wad business so that bit of code you have about tg wads somwhere on
+ this site, i dont undersand where to use it hehe.<br />
+ <br />
+ love your editor btw, just what i was looking for, ty for taking the time to make it :D<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c218"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 15th, 2003 - 9:47:13 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ TG was designed to handle WAD3 texture packages (Half-Life’s format) it just doesn’t handle large .wad
+ files very efficiently (.wads with more than one or two hundred textures).<br />
+ <br />
+ The code for the .wdl (WAD Directory Listing) files is optional and is designed simply to create a
+ directory structure from which you can sort the contents of the .wad file in TG’s texture browser.
+ Because it takes a long time to load and draw a few hundred textures (should a .wad file contain that
+ many) the .wdl can be used to speed that up as it only needs to load and draw a portion of the textures
+ at any one time.<br />
+ <br />
+ If your not a HL developer it may just be easier to leave your textures in a folder on your hard drive
+ and like to them in TG like that.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c233"
+ href="index.php?a=277">CyKo Tolo</a></span><span class="right">Posted: Oct 6th, 2003 - 4:41:21
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ My Tools/Textures option is greyed out, i must be blind of something, cuz i know its a small thing fix,
+ but how do i do it.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c234"
+ href="index.php?a=277">CyKo Tolo</a></span><span class="right">Posted: Oct 6th, 2003 - 4:04:01
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Let me develop that, i cant load wads, nor select any<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c235"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 6th, 2003 - 9:32:28 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ You need to first start a level before you can access the Tools-&gt;Options menu and load a .wad
+ file.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c244"
+ href="index.php?a=284">Dark_shadow</a></span><span class="right">Posted: Oct 12th, 2003 - 7:24:19
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Hi<br />
+ I cant figure out how to get the wads loaded in Terrain generator. I try'd everything but just cant get
+ the texures into the editor and my terrain just stays white. I cant select anything from the texure at
+ tools either<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c245"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 12th, 2003 - 11:00:32 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Can you describe to me in detail what you are doing? It’s kind of hard for me to guess what’s wrong
+ through a general ‘it doesn’t work’ statement.<br />
+ <br />
+ Also, what type of WAD is it? TG only supports Half-Life WAD3 texture packages.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c246"
+ href="index.php?a=284">Dark_shadow</a></span><span class="right">Posted: Oct 12th, 2003 - 1:05:29
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Well ok. Dont know how to describe it real good but i just try'd to go to the tools/texures options but
+ there i cant select anything of those options. When i click on browse (to search for the texures in an
+ wad) there dont appear any texures in the window. Do i need to load them in the program somehow? I use
+ the normal hl wads from the game. Where can i get the wad3 texure packages then? Or do i need to make
+ them myself? <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">29.</span> <a name="c247"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 12th, 2003 - 4:33:57 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ All Half-Life WADs are really WAD3 files. I've updated the FAQ with the answer.<br />
+ <br />
+ <img src="../../images/emotes/miam.gif" width="32" height="32" alt="miam" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">30.</span> <a name="c265"
+ href="index.php?a=305">JP</a></span><span class="right">Posted: Oct 31st, 2003 - 9:20:42 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ when i try to open a new terrain in TG <br />
+ (version 3 BETA) it says<br />
+ object reference not set to an instance<br />
+ <br />
+ if i click detail i get this:<br />
+ <br />
+ ************** Exception Text **************<br />
+ System.NullReferenceException: Object reference not set to an instance of an object.<br />
+ at TG.Engine.GL.glDrawElements(UInt32 mode, Int32 count, UInt32 type, Void* indices)<br />
+ at TG.Engine.clsEngine.RenderTerrain()<br />
+ at TG.Engine.clsEngine.EnterRenderLoop()<br />
+ at TG.Forms.frmTerraGen.NewFile()<br />
+ at TG.Forms.frmTerraGen.cmdNew_Click(Object sender, EventArgs e)<br />
+ at System.Windows.Forms.MenuItem.OnClick(EventArgs e)<br />
+ at System.Windows.Forms.MenuItemData.Execute()<br />
+ at System.Windows.Forms.Command.Invoke()<br />
+ at System.Windows.Forms.Control.WmCommand(Message&amp; m)<br />
+ at System.Windows.Forms.Control.WndProc(Message&amp; m)<br />
+ at System.Windows.Forms.ScrollableControl.WndProc(Message&amp; m)<br />
+ at System.Windows.Forms.ContainerControl.WndProc(Message&amp; m)<br />
+ at System.Windows.Forms.Form.WndProc(Message&amp; m)<br />
+ at System.Windows.Forms.ControlNativeWindow.OnMessage(Message&amp; m)<br />
+ at System.Windows.Forms.ControlNativeWindow.WndProc(Message&amp; m)<br />
+ at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr
+ lparam)<br />
+ <br />
+ <br />
+ ************** Loaded Assemblies **************<br />
+ mscorlib<br />
+ Assembly Version: 1.0.5000.0<br />
+ Win32 Version: 1.1.4322.573<br />
+ CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll<br />
+ ----------------------------------------<br />
+ TerrainGenerator<br />
+ Assembly Version: 3.0.0.0<br />
+ Win32 Version: 3.0.0.0<br />
+ CodeBase: file:///C:/Jasper/Tgen/TerrainGenerator.exe<br />
+ ----------------------------------------<br />
+ System.Windows.Forms<br />
+ Assembly Version: 1.0.5000.0<br />
+ Win32 Version: 1.1.4322.573<br />
+ CodeBase:
+ file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll<br />
+ ----------------------------------------<br />
+ System<br />
+ Assembly Version: 1.0.5000.0<br />
+ Win32 Version: 1.1.4322.573<br />
+ CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll<br />
+ ----------------------------------------<br />
+ System.Drawing<br />
+ Assembly Version: 1.0.5000.0<br />
+ Win32 Version: 1.1.4322.573<br />
+ CodeBase:
+ file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll<br />
+ ----------------------------------------<br />
+ nativegl<br />
+ Assembly Version: 1.0.1269.28812<br />
+ Win32 Version: <br />
+ CodeBase: file:///C:/Jasper/Tgen/nativegl.dll<br />
+ ----------------------------------------<br />
+ <br />
+ i hope you can help me (all the older versions work fine but they work different i can't do the
+ turtotials with it i guess)<br />
+ <br />
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">31.</span> <a name="c269"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 1st, 2003 - 6:54:05 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Hi, thanks for the report, will look into it.<br />
+ <br />
+ Can you tell me three things?<br />
+ 1) Which build are you using?<br />
+ 2) What graphics card do you have?<br />
+ 3) What options are you using in the new form?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">32.</span> <a name="c271"
+ href="index.php?a=305">JP</a></span><span class="right">Posted: Nov 4th, 2003 - 12:42:15 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ i don't know much about computers but i use TG 3.00 BETA <br />
+ i don't know how to find my graphics card<br />
+ the same as in the turtorial: <br />
+ 48<br />
+ 48<br />
+ 160<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">33.</span> <a name="c272"
+ href="index.php?a=305">JP</a></span><span class="right">Posted: Nov 4th, 2003 - 12:43:13 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ i forgot i use winxp professional edition<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">34.</span> <a name="c285"
+ href="index.php?a=343">Psycho</a></span><span class="right">Posted: Nov 30th, 2003 - 7:01:21
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Hey<br />
+ Im doing the cliff II tutorial, the one about texturing, and it told me to select &quot;textures&quot;
+ and then &quot;Set Texture Layers&quot; out of the &quot;Tools&quot; menu. For some reason, however,
+ when i do this, &quot;Set Texture Layers&quot; is grayed out. What am i doing wrong?<br />
+ <br />
+ Thanks,<br />
+ Psycho<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">35.</span> <a name="c286"
+ href="index.php?a=343">Psycho</a></span><span class="right">Posted: Nov 30th, 2003 - 7:10:05
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ PS: This may be a little off subject, Nem, but are you from Vancouver Washington or Vancouver British
+ Columbia?<br />
+ <br />
+ Just Curious<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">36.</span> <a name="c287"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 30th, 2003 - 9:14:49 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ You need to first have some textures loaded. You can do this from the 'Tools' menu in the 'Options' form
+ under the 'Packages' tab.<br />
+ <br />
+ I'm from Vancouver B.C.<br />
+ <br />
+ <img src="../../images/emotes/yeahbaby.gif" width="32" height="32" alt="yeahbaby" /><br />
+ <br />
+ ~Nem<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">37.</span> <a name="c288"
+ href="index.php?a=343">Psycho</a></span><span class="right">Posted: Dec 1st, 2003 - 11:15:25
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Cool, thanks Nem. Can you recommend any good Wads that I should use with the Terrain Generator? I would
+ appreciate it.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">38.</span> <a name="c289"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 3rd, 2003 - 12:49:01 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />Its hard to find good outdoor textures, but as I remember some of the Day of
+ Defeat wads had pretty good ones. If all else fails there is always the <a
+ href="https://web.archive.org/web/20160626193943/http://www.planethalflife.com/wadfather/">wadfather</a>.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">39.</span> <a name="c545"
+ href="index.php?a=550">pepparoni</a></span><span class="right">Posted: Apr 13th, 2004 - 10:18:12
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />when I launch the program I get an fatal error:<br /> <br /><i> CLR error
+ 80004005<br />the program will now terminate..... </i><br />
+ <br />
+ I've installed the .net runtimes.<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">40.</span> <a name="c547"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 13th, 2004 - 11:44:39 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ CLR (Common Language Runtime) is the .NET runtime and error 80004005 is the COM (Component Object Model)
+ HRESULT for E_FAIL which is an unspecified error.<br />
+ <br />
+ I'm guessing you don't ever see a form and if that is the case it probably is a problem with your .NET
+ setup seeing as TG doesn't use any COM objects directly.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">41.</span> <a name="c548"
+ href="index.php?a=550">pepparoni</a></span><span class="right">Posted: Apr 13th, 2004 - 1:28:11
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I've downloaded the Swedish version of the .net runtime, Is that a problem?<br />
+ Maybe i should reinstall it...<br />
+ <br />
+ <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">42.</span> <a name="c549"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 13th, 2004 - 10:56:26 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I doubt it is because you have the Swedish version of the runtime and I'm not sure if reinstalling would
+ help. It could be a simple registry thing or it could be a more complicated conflict.<br />
+ <br />
+ <img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">43.</span> <a name="c551"
+ href="index.php?a=550">pepparoni</a></span><span class="right">Posted: Apr 14th, 2004 - 3:36:30
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I've downloaded the english version and i got the same error again. Is it something wrong with the
+ computer? I have Windows XPHome.<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">44.</span> <a name="c562"
+ href="index.php?a=564">zooyorkbmxer</a></span><span class="right">Posted: Apr 19th, 2004 - 6:19:16
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ ok.. a little dos window just shows up when i try to run it..<br />
+ then it closes and nothing happens<br />
+ and i have.net framework...<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">45.</span> <a name="c567"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 21st, 2004 - 2:19:41 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Never heard of anyone with that type of problem before. It does sound like a problem with your .NET
+ installation though.<br />
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">46.</span> <a name="c591"
+ href="index.php?a=585">Pheonix</a></span><span class="right">Modified: May 1st, 2004 - 12:50:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Could you make a tutorial on how to make moving objects like a car,a heli,a boat,or something like
+ that?<img src="../../images/emotes/skate.gif" width="32" height="32" alt="skate" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">47.</span> <a name="c595"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 2nd, 2004 - 10:05:24 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Um, no. That has nothing to do with TG and I'm sure there are all kinds of tutorials already out there
+ that will show you how.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">48.</span> <a name="c603"
+ href="index.php?a=595">link1991</a></span><span class="right">Modified: May 8th, 2004 - 6:55:11
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I dont know how to use the terrain I have created in TG in Valve Hammer Editor. It seems when I save the
+ files that they can only be saved as .tgm. I also dont know if I have to use the Batch Compiler to
+ compile the file, I tried but it comes up with many errors (I used Zoners and Mapsters from the
+ specifications menu). In short: I wanna know how to use TG terrain I created, into Valve Hammer Editor.
+ <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">49.</span> <a name="c606"
+ href="index.php?a=595">link1991</a></span><span class="right">Posted: May 10th, 2004 - 3:15:31
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ I figured it out lol<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">50.</span> <a name="c607"
+ href="index.php?a=595">link1991</a></span><span class="right">Posted: May 10th, 2004 - 3:19:34
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ but now that I have it in hammer I put in a light a player start and run the map useing hammer and
+ zoners tools example: hlvis. Then the following happens when it compiles:<br />
+ <br />
+ <br />
+ ** Executing...<br />
+ ** Command: Change Directory<br />
+ ** Parameters: C:\Valve\Steam\SteamApps\ubica_696\condition zero<br />
+ <br />
+ <br />
+ ** Executing...<br />
+ ** Command: Copy File<br />
+ ** Parameters: &quot;C:\Program Files\Valve Hammer Editor\maps\map1.map&quot;
+ &quot;C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.map&quot;<br />
+ <br />
+ <br />
+ ** Executing...<br />
+ ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE<br />
+ ** Parameters: &quot;C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1&quot;<br />
+ <br />
+ * Could not execute the command:<br />
+ C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE &quot;C:\Valve\Steam\SteamApps\ubica_696\condition
+ zero\czero\maps\map1&quot;<br />
+ * Windows gave the error message:<br />
+ &quot;The operation completed successfully.&quot;<br />
+ <br />
+ ** Executing...<br />
+ ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE<br />
+ ** Parameters: &quot;C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1&quot;<br />
+ <br />
+ hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br />
+ Zoner's Half-Life Compilation Tools -- Custom Build<br />
+ Based on code modifications by Sean 'Zoner' Cavanaugh<br />
+ Based on Valve's version, modified with permission.<br />
+ Submit detailed bug reports to ([email protected])<br />
+ ----- BEGIN hlbsp -----<br />
+ Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE &quot;C:\Valve\Steam\SteamApps\ubica_696\condition
+ zero\czero\maps\map1&quot;<br />
+ &gt;&gt; There was a problem compiling the map.<br />
+ &gt;&gt; Check the file C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.log for the
+ cause.<br />
+ <br />
+ ----- END hlbsp -----<br />
+ <br />
+ <br />
+ <br />
+ <br />
+ ** Executing...<br />
+ ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE<br />
+ ** Parameters: &quot;C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1&quot;<br />
+ <br />
+ hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)<br />
+ Zoner's Half-Life Compilation Tools -- Custom Build<br />
+ Based on code modifications by Sean 'Zoner' Cavanaugh<br />
+ Based on Valve's version, modified with permission.<br />
+ Submit detailed bug reports to ([email protected])<br />
+ ----- BEGIN hlvis -----<br />
+ Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE &quot;C:\Valve\Steam\SteamApps\ubica_696\condition
+ zero\czero\maps\map1&quot;<br />
+ &gt;&gt; There was a problem compiling the map.<br />
+ &gt;&gt; Check the file C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.log for the
+ cause.<br />
+ <br />
+ ----- END hlvis -----<br />
+ <br />
+ <br />
+ <br />
+ <br />
+ ** Executing...<br />
+ ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE<br />
+ ** Parameters: -extra &quot;C:\Valve\Steam\SteamApps\ubica_696\condition
+ zero\czero\maps\map1&quot;<br />
+ <br />
+ * Could not execute the command:<br />
+ C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE -extra &quot;C:\Valve\Steam\SteamApps\ubica_696\condition
+ zero\czero\maps\map1&quot;<br />
+ * Windows gave the error message:<br />
+ &quot;The operation completed successfully.&quot;<br />
+ <br />
+ <br />
+ <br />
+ <br />
+ <br />
+ <br />
+ After that there is no bsp file.<br />
+ <br />
+ <br />
+ <br />
+ <br />
+ Help,<br />
+ Link <img src="../../images/emotes/theforce.gif" width="32" height="32" alt="theforce" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">51.</span> <a name="c611"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 12th, 2004 - 9:25:34 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Not the right place to ask those type of questions.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">52.</span> <a name="c815"
+ href="index.php?a=837">darkwolf</a></span><span class="right">Modified: Aug 2nd, 2004 - 7:47:31
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />whenever i open up TG i get this error message:<br /><br /><i>unable to load
+ (nativegl.dll)</i><br />
+ <br />
+ wht should i do?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">53.</span> <a name="c816"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 2nd, 2004 - 11:39:53 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Do you have the nativegl.dll in the same directory as TG's executable?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">54.</span> <a name="c817"
+ href="index.php?a=837">darkwolf</a></span><span class="right">Posted: Aug 3rd, 2004 - 5:02:25
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ wheres the TG's executable?(sry im a noob at this stuff)<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">55.</span> <a name="c818"
+ href="index.php?a=841">Timmy</a></span><span class="right">Posted: Aug 3rd, 2004 - 12:58:30
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Hi,<br />
+ I'm trying to use the terrain i've created in my own game (i'm just an amateur, it's for my uni course).
+ But i i'd like convert the map (textures and all) into either a DirectX .x file or a 3D Studio Max .3ds
+ File.<br />
+ <br />
+ Do you know a way i could go around this? By exporting to any one of the available formats and then
+ perhaps converting to the format i need? Or do you have any advice on any other porgrams i could use to
+ do this?<br />
+ <br />
+ Thanks for the help<br />
+ <br />
+ P.S great prog btw <img src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" /><br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">56.</span> <a name="c819"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 3rd, 2004 - 2:36:15 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />DarkWolf:<br /><br />It is in the folder you installed TG
+ into.<br /><br />Timmy:<br /><br />TG can export to a text file which, if you look at it, shouldn't be
+ to hard to import into your program or convert to another file format. A tutorial detailing TG's .tgm
+ file format can also be found <a href="index.php?c=56">here</a>.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">57.</span> <a name="c821"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Aug 8th, 2004 - 12:10:03
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ other then that you clud export to map then import it to hammer and export it to dxf and import it to
+ 3dsmax but this wóuld loos the texture information. then thers<br />
+ or you could try milkshape witch is able to converte many formats.<br />
+ including dx and 3ds<br />
+ http://www.swissquake.ch/chumbalum-soft/ms3d/index.html<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">58.</span> <a name="c1018"
+ href="index.php?a=1007">timrb</a></span><span class="right">Posted: Sep 11th, 2004 - 9:52:30
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Hi. I'm using version 3.0. It seems that TG will only generate altitudes in multiples of 256, even with
+ smoothing on, resulting in a very blocky looking terrain (somewhat reminiscent of SimCity 2000). Is
+ there some setting I can change to fix that? Is it supposed to be that way? Is it a bug? I'd appreciate
+ the help...<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">59.</span> <a name="c1019"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 11th, 2004 - 10:18:00 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />From the <b>Terrain</b> menu select <b>Snap To Grid</b> then select a grid you
+ want to use. You can disable snapping from there too.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">60.</span> <a name="c1172"
+ href="index.php?a=1142">timmo</a></span><span class="right">Posted: Oct 29th, 2004 - 2:09:16
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Hi Nem, I am afraid I too have problems with the Wads loading. I created a new terrain went to Packages
+ and tried to load halflife.wad. It crashed.It created a temp folder in TG. Then I tried to navigate to
+ TG-config-wads but it does not display anything in the folder to load. Your help appreciated .<img
+ src="../../images/emotes/halloween.gif" width="32" height="32" alt="halloween" /><br />
+ </div>
+ </div><br />
+
+
+ <div class="offsets">[ 1
+ <a href="Terrain_Generator_FAQ-page2.html#p40">2</a>
+ ]</div><br>
+
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Terrain Generator</span></div>
+ <div class="content"><span class="title">» <a
+ href="../../pages/Terrain_Generator.html">About</a></span><br>
+ <span class="title">» <a href="../../pages/Terrain_Generator-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-FAQ.html">FAQ</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Tutorials.html">Tutorials</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-User_Created_Maps.html">User
+ Created Maps</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=40&amp;o=0">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
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+ <div class="heading1"><span class="title">New Users</span></div>
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+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
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+ href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
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+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
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+ </div>
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+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Comments/Terrain_Generator_FAQ-page2.html b/subpages/Comments/Terrain_Generator_FAQ-page2.html
new file mode 100644
index 0000000..82098d8
--- /dev/null
+++ b/subpages/Comments/Terrain_Generator_FAQ-page2.html
@@ -0,0 +1,1060 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [Terrain Generator - FAQ - Terrain Generator FAQ]</title>
+ <link rel="shortcut icon" href="../../favicon.ico" type="image/x-icon">
+ <link rel="stylesheet" type="text/css" href="../../css/default.css">
+ <meta http-equiv="pragma" content="no-cache">
+ <meta http-equiv="cache-control" content="no-cache">
+ <meta name="author" content="Ryan Gregg">
+ <meta name="description" content="Nem&#39;s Half-Life and Half-Life 2 editing tools.">
+</head>
+
+<body>
+ <div class="banner" onclick="location.href='https://nemstools.github.io/'"> </div>
+ <div class="archived">This is archived copy of currently unavailable <a href="http://nemesis.thewavelength.net">Nem's
+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
+ </div>
+ <div class="main">
+ <div class="group">
+ <div class="separator"></div>
+ <div class="heading2 menu">
+ <a href="../../index.html" class="menuitem">Home</a>
+ <a href="../../pages/GCFScape.html" class="menuitem">GCFScape</a>
+ <a href="../../pages/Crafty.html" class="menuitem">Crafty</a>
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+ <a href="../../pages/Batch_Compiler.html" class="menuitem">Batch Compiler</a>
+ <a href="../../pages/Terrain_Generator.html" class="menuitem">Terrain Generator</a>
+ <a href="../../pages/BSP_Viewer.html" class="menuitem">BSP Viewer</a>
+ <a href="../../pages/MAP_Viewer.html" class="menuitem">MAP Viewer</a>
+ <a href="../../pages/virtuAMP.html" class="menuitem">virtuAMP</a>
+ <a href="../../pages/Miscellaneous.html" class="menuitem">Miscellaneous</a>
+ </div>
+ <div class="separator"></div>
+ <div class="content">
+ <div class="main_area">
+ <div class="space"></div>
+ <div class="main_content">
+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p40" href="#p40">Terrain
+ Generator FAQ</a> - <a
+ href="https://web.archive.org/web/20170915143840/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: May 26th, 2003 - 11:34:58 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Terrain Generator I get the following error message:<br><i>"The application
+ failed to initialize properly (0xc0000135). Click ok to terminate the application."</i>
+ </p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Terrain Generator is written in C# .NET and such as requires the .NET runtimes to run. See
+ the <a href="../../pages/Terrain_Generator-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch Terrain Generator I get the following error message:<br><i>"A required .DLL
+ file, MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Terrain Generator is written in C++ .NET and such as requires the .NET runtimes to run. See
+ the <a href="../../pages/Terrain_Generator-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Can I use Terrain Generator in a commercial project?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Terrain Generator is freeware and any content created by it is the sole property of the
+ creator. As such any content created by TG may be distributed for both commercial and
+ non-commercial purposes at the creators will. The only restriction as stated (I hope) in
+ TG's readme is that the software itself my not be redistributed commercially or used to
+ promote the distribution of a commercial product. (i.e. You can package it on a CD and then
+ sell that CD.)</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I load textures into TG?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>
+
+ From the <i>Tools</i> menu select <i>Options</i> and navigate to the <i>Packages</i> tab.
+ The <i>Add Package</i> button can be used to load Half-Life WAD3 texture packages and the
+ <i>Add Folder</i> can be used to load .bmp, .jpg, .tga and .wal textures from a folder on
+ your hard drive. You must first start a terrain before you can access the tools menu.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How can I move the camera in the 3D view?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>To rotate the camera press and hold your right mouse button in the 3D view and move it
+ around. To position the camera use your arrow or WASD keys.</p>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Oct 12th, 2003 - 4:32:02 pm</span><span
+ class="right">[ 71449 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+
+ <div class="offsets">[
+ <a href="Terrain_Generator_FAQ-page1.html#p40">1</a>
+ 2
+ ]</div><br>
+
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">61.</span> <a name="c1175"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Oct 29th, 2004 - 6:27:03
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />Hey timmo<br /><br />I just tryed using it on my computer and I had no
+ issues.<br /><br />try a couple things:<br /><br />A) remove your current installation.<br />B)
+ Download
+ the latest version in ARCHIVE format (no installer)<br /><br />at the very monimum try deleteing the
+ config folder.<br /><br />also, try re-extracting the halflife.wad from the GCf files (if you are
+ using
+ Steam). It is possible that it may be corrupt. also try loading a difrent WAD.<br /><br />ALSO:<br />
+ <div class="vbtitle">Quote:</div>
+ <div class="vbquote"><br /><i>Nem Wrote:</i><br />TG wasn't really designed to handle the halflife.wad
+ (as it’s a massive 36 megs of tex data). It can load it; it just takes a fair bit of time. The
+ maximum
+ number of WAD files TG can handle is 255.<br /><br />Loading a folder doesn’t load texture packages,
+ it loads images (.bmp, .jpg, .tga and .wal are currently supported).<br /><br />You can speed up
+ loading of large .wad files be extracting their textures to a folder. (wad2bmp can handle this quite
+ well).<br /></div><br /><br />So I guess that might also be part of the problem. When I tryed
+ loading
+ the halflife.wad, TG hung for about 2 minutes. IT DID NOT CRASH. due to the size of the WAD, TG was
+ just
+ probably bogged down importing it. Try giving it a couple minutes.<br /><br />if time dosn't work, I
+ suppose a tempory fix would be to use [utl=http://www.telefragged.com/wally/]Wally[/url] and to copy
+ the
+ textures you want to use and make your own 'halflife.wad'.<br />
+ <br />
+ <br />
+ I think giving it a couple minutes to process the WAD will work. it will look like the program hangs
+ and
+ it will go non-responcive in the task manager, but give it time.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">62.</span> <a name="c1177"
+ href="index.php?a=1142">timmo</a></span><span class="right">Posted: Oct 30th, 2004 - 1:39:23
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ Hi Bluefang, well you're right. It takes a little while but it does load. You have to have the same
+ wads
+ in WC as you use in TG for a saved terrain to carry over. Many thx. Another question though Nem. Any
+ pointers or thoughts about carving into a terrain to make holes. How does carving effect the division
+ of
+ the quads?<br />
+ Great programme thx. <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">63.</span> <a name="c1179"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 30th, 2004 - 9:36:46 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />
+ You mean carving in Hammer? The compile tools already don't like terrain so it can't be too much
+ worse... Usually I try to work within the generated triangular brushes though.<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">64.</span> <a name="c1403"
+ href="index.php?a=1415">Gadriel</a></span><span class="right">Posted: Mar 8th, 2005 - 12:42:48
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hmm, what are the formatting requirements for heightmaps? I suspect they need to be
+ greyscale, as usual, but what other formatting requirements are there?<img
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">65.</span> <a name="c1406"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 8th, 2005 - 11:42:54 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">There are no format constraints, they don't even have to be greyscale (TG will
+ average the RGB color and use that for the height value). If you can't see anything after generation,
+ try reducing your grid size or scaling the heightmap.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">66.</span> <a name="c1409"
+ href="index.php?a=1418">pallmanni</a></span><span class="right">Posted: Mar 8th, 2005 - 4:14:52
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">erm... i press the button, &quot;new&quot; and after that the software stops, if i
+ press anything it only comes a beep <br />
+ <br />
+ <img src="../../images/emotes/what.gif" width="32" height="32" alt="what" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">67.</span> <a name="c1413"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 8th, 2005 - 5:23:48 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Terrain Generator can only handle terrains in the neighbourhood of 512x512
+ triangles
+ depending on your setup (preferably less than 256x256). Terrain Generator 4 will be able to handle
+ larger terrains when it is released.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">68.</span> <a name="c1436"
+ href="index.php?a=1436">bluefire</a></span><span class="right">Modified: Mar 12th, 2005 - 9:41:16
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have all the required software to run the program (except instead of .Net
+ Framework
+ 1.1 I have the new beta) and when I click to create a new map (no matter what size) it just locks up
+ the
+ program. <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /><br />
+ <br />
+ Just as I thought, as soon as I downgraded it worked again.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">69.</span> <a name="c1441"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 13th, 2005 - 5:28:57
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well it is called a beta for a reason. It probably has a handfull of bugs to say
+ the
+ least.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">70.</span> <a name="c1443"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Mar 15th, 2005 - 2:08:54 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Could be one of two things:<br />
+ <br />
+ 1) v2.0 of the .NET Framework is in beta and most likely has some bugs. This could affect Terrain
+ Generator in unpredictable ways.<br />
+ <br />
+ 2) v2.0 of the framework could do certain things differently (I know v1.0 and v1.1 did) and this
+ &quot;bug&quot; could be a product of that. Though, by the sounds of your description, it seems
+ unlikely.<br />
+ <br />
+ Can one not have both versions installed at the same time?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">71.</span> <a name="c1444"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Mar 15th, 2005 - 7:28:50
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I think you can only have one version installed at a time.<br />
+ <br />
+ And anyways, I suggust you don't use the beta unless you need it to run another beta Microsoft product
+ because I could almost gaurentee no other product will be using it until is becomes non-beta.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">72.</span> <a name="c1564"
+ href="index.php?a=1608">amc</a></span><span class="right">Posted: Jun 3rd, 2005 - 1:15:11
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><br />Hello,<br /><br /> This looks like a really great tool that <i> almost </i>
+ does what I need, but also demonstrated that what i need is possible. I need to generate a
+ displacement
+ map such as Terrain Generator makes from external data. Right now, my external data is a .bmp file in
+ which grayscale maps to elevation. I couldn't find any Import functionality in Terrain Generator, but
+ I
+ wonder how hard it would be to hack such a thing together. Perhaps the .tgm file format is
+ straightforward enough so that I can put together a script to generate terrain from external data
+ easily. <br />
+ <br />
+ <br />
+ Can Terrain Generator help me in this regard?<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">73.</span> <a name="c1568"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 4th, 2005 - 11:23:55 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You can already &quot;import&quot; heightmaps, it is just done in a different way.
+ What you really want to do is generate a terrain from a heightmap (this gives you more control). First
+ create a new terrain (preferably the same size as your height map, though it doesn't have to be), then
+ select <i>Generate</i> from the <i>Terrain</i> menu. There is a heightmap option in there.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">74.</span> <a name="c1569"
+ href="index.php?a=1608">amc</a></span><span class="right">Posted: Jun 4th, 2005 - 7:41:40
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Oh. You are correct sir. <br />
+ <br />
+ I was able to load up my heightmap, and make a level that Hammer could load. I have some more
+ questions,
+ though. <br />
+ <br />
+ When I loaded the map up, I noticed that there were many surfaces that seemd to be occupying the exact
+ same points in space, causing Hammer to render them as this wierd undulating flashing pattern. Also,
+ on
+ large maps I get an error telling me that certain parts of the map were removed due to errors in the
+ file. Is this due to Terrain Generator being built for Halflife 1?<br />
+ <br />
+ <br />
+ Also, I understand the concept behind the scale of the heightmap, but I don't understand the base of
+ the
+ scale. In other words, if I set the scale to 1.0, what height does it render black as? What height
+ does
+ it render white as? Is it 0-100? <br />
+ <br />
+ Thanks.<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">75.</span> <a name="c1571"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jun 8th, 2005 - 9:30:49 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">You can find a detailed description of how they work <a
+ href="https://web.archive.org/web/20071020141644/http://forums.thewavelength.net/index.php?showtopic=11427">here</a>.
+ </div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">76.</span> <a name="c1613"
+ href="index.php?a=1680">Cannonball</a></span><span class="right">Posted: Jul 22nd, 2005 - 3:13:27
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi,<br />
+ <br />
+ where can i get wad3 textures because i dont use TG long and i dont know where i get wad3 textures.
+ Can
+ you help me?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">77.</span> <a name="c1614"
+ href="index.php?a=1668">spartan131</a></span><span class="right">Posted: Jul 24th, 2005 - 4:31:07
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi I'm having problems with the terrain generator. I'm trying to create a terrain
+ that has a cliff with waterfall. I used the lower/higher tool to lower some parts and make some parts
+ higher. I imported it as a .map file and opened it in a program 3dgs. When it loads in it, I have to
+ delete excess blocks. There are blocks filling up the part i lowered, so I have to delete the blocks
+ indivisually, and i mess up. How do I make it so that it imports withuot all those blocks and it just
+ imports the way i made it? thanks. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">78.</span> <a name="c1617"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 29th, 2005 - 9:54:40 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Disable hints from the options menu.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">79.</span> <a name="c1690"
+ href="index.php?a=1791">Jukki</a></span><span class="right">Posted: Oct 8th, 2005 - 4:34:14
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I dont know how to make a background image :( </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">80.</span> <a name="c1691"
+ href="index.php?a=1791">Jukki</a></span><span class="right">Posted: Oct 8th, 2005 - 4:41:35
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">oh sorry i just figured out how to do it</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">81.</span> <a name="c1696"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 13th, 2005 - 10:24:10 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Your .wad files are in your .gcf files (use GCFScape to extract them).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">82.</span> <a name="c1702"
+ href="index.php?a=1350">Silencer</a></span><span class="right">Modified: Oct 19th, 2005 - 1:41:12
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">have an interesting graphics problem for ya nem!<br />when i was rendering size 8
+ triangles at a grid of 2048x2048<br />it rendered smoothly like rolling mountains..<br />i generated a
+ couple times and POOF<br />all the terrain is now either vertical or flat NOT from genin it since when
+ i
+ undo it's still the weird flat style..<br />i dont know how to fix this and i think it may be embedded
+ since when i reboot and try to make a different one with different sizes it comes up the same way
+ :(<br /><br />i am using a Geforce 6800 so it may be the card having a hard time but i dont think
+ so<br /><br />here's the problem found it!<br />i set my smoothing generation to 3 passes 3 over and
+ 64
+ thresh<br />i dont understand what the thresh does exactly can you explain it?<br />plz help!<br />ack
+ i
+ took yet another look at it using the mountain valley tool and it shows it ballooning up to form a
+ smooth round mountain and once i let go..<br />it goes to that weird form... here to show it i'm
+ hosting
+ some screenshots this may be a reinstall issue<br /><img src="../../images/emotes/shrug.gif" width="32"
+ height="32" alt="shrug" /><br /><img
+ src="https://web.archive.org/web/20160619021921im_/http://www.inacurate.com/spd/pictures/TG/TG1.JPG"
+ alt="" border="0" /><br /><img
+ src="https://web.archive.org/web/20160619021921im_/http://www.inacurate.com/spd/pictures/TG/TG2.JPG"
+ alt="" border="0" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">83.</span> <a name="c1704"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Oct 19th, 2005 - 5:56:39 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">TG's default settings are for larger &quot;triangle sizes&quot; (say in the
+ neighbourhood of 256 units), so what you want to do is scale everything down appropriately. For
+ example,
+ if you used a smoothing threshold (which is the distance from the average height of the surrounding
+ terrain that a vertex needs to be before it is smoothed) of 64 for a normal terrain, you would use 2
+ for
+ your finer terrain. All the tools also have various thresholds which should be set appropriately in
+ the
+ Options menu.<br />
+ <br />
+ Also, if you are using the grid, you might want to disable it. The grid knocks the terrain to various
+ height intervals and is not necessary for Source terrains or other modeling packages.<br />
+ <br />
+ Lastly, TG v3 was never intended for such larger terrains (that is an 8 million triangle terrain you
+ have there). v4 will handle such terrains in real time smoothly, but v3 simply can't handle it.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">84.</span> <a name="c1705"
+ href="index.php?a=1350">Silencer</a></span><span class="right">Posted: Oct 20th, 2005 - 12:32:33
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">alright that's what i figured since rendering for other apps on that load could
+ handle that much thx for the info</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">85.</span> <a name="c1775"
+ href="index.php?a=1553">Dimitri</a></span><span class="right">Posted: Dec 12th, 2005 - 10:54:51
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hey Nem, I have a feeling somebody's asked this already but couldn't find it: When
+ i
+ compile in either valve 3.5 or your batch compiler i get the &quot;exceeded max clip_nodes&quot;
+ error<img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" />, the way i
+ figure it i just used too many triangles when i
+ used the terrain gennerator, but i just need a little clarification. Can u help? <br />
+ Thanks<br />
+ Dimitri</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">86.</span> <a name="c1776"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 12th, 2005 - 6:08:05 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well, yes, it is that your geometry is to complex, but there are ways to reduce
+ your
+ clip node count. First off, you should use the hint brushes TG generates, secondly, you should put
+ clip
+ brushes everywhere a player cannot go (cliffs etc) and thirdly, you should try the various clipping
+ algorithms in the newer versions of the tools.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">87.</span> <a name="c1777"
+ href="index.php?a=1553">Dimitri</a></span><span class="right">Posted: Dec 13th, 2005 - 6:04:21
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">thanks for verifying that man, i'll let you know how it works out, i'll still have
+ to
+ find out how to use half the stuff you just said but i'm a bit of a nub when it comes to the terrain
+ program you have here. I'll check out some more of the tutorials before i bombard youse guys with
+ questions; and btw, i still can't believe you're only a year older than me. You're freakin genius.
+ props
+ to you for all these editors you make, keep up the good work. </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">88.</span> <a name="c1837"
+ href="index.php?a=1973">master_pete</a></span><span class="right">Posted: Jan 18th, 2006 - 3:28:19
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hello,<br />
+ ive got three generatore/editors on my pc at now...this one i like the most,<br />
+ but none will convert to .hmp,wich is the format i need for my game engine.i am using gamestudio6,3d
+ max
+ 8,the gimp to creat my game..now i nee a terrain editor that will play nice with these.i dont want to
+ switch engine b/c ive allready learned sg6 c script.some have said that teragen was good but the
+ controls for that thing are sooooo lame,it generates terrain giving little control so you cant crate
+ plataus or paths through mountains.and i couldnt load it in my game either! being a newbie is harsh,
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">89.</span> <a name="c1838"
+ href="index.php?a=1973">master_pete</a></span><span class="right">Posted: Jan 18th, 2006 - 4:28:49
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">got a solution for myself hrer,<br />
+ there is PROGRAM(SHAREWARE) CALLED IRFANVIEW<br />
+ it can convert formats for you..once i had my terrain in pcx format the engine editor opened it and i
+ was able to save it as a .hmp and load it into game.<br />
+ <br />
+ o joy!!!!!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">90.</span> <a name="c1992"
+ href="index.php?a=2149">Schorschman</a></span><span class="right">Posted: May 10th, 2006 - 5:02:12
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I´m using Nems TG to build the block landscape in my gamestudio a6 game. <br />
+ <br />
+ It works fine, but i cant convert the texure information <br />
+ into the map/ -&gt;wmb format. <br />
+ whenever i texture a terrain in TG, the texturing looks great.<br />
+ i use several tileable texures that are seemless to each other, and apply them via paint brush tool,
+ they fit perfectly. <br />
+ when i export them to map and open them in gamestudio, the textures dont fit anymore.<br />
+ <br />
+ can anyone tell me how to keep the textures that way? <br />
+ its impossible to adjust the textures by hand...</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">91.</span> <a name="c1992"
+ href="index.php?a=2149">Schorschman</a></span><span class="right">Posted: May 10th, 2006 - 5:02:12
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I´m using Nems TG to build the block landscape in my gamestudio a6 game. <br />
+ <br />
+ It works fine, but i cant convert the texure information <br />
+ into the map/ -&gt;wmb format. <br />
+ whenever i texture a terrain in TG, the texturing looks great.<br />
+ i use several tileable texures that are seemless to each other, and apply them via paint brush tool,
+ they fit perfectly. <br />
+ when i export them to map and open them in gamestudio, the textures dont fit anymore.<br />
+ <br />
+ can anyone tell me how to keep the textures that way? <br />
+ its impossible to adjust the textures by hand...</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">92.</span> <a name="c1993"
+ href="index.php?a=2149">Schorschman</a></span><span class="right">Posted: May 10th, 2006 - 7:37:09
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">sorry, my mistake. the texture is converted correctly.<br />
+ it seems to mess up wehn i rotate the terrain in 3dgs.<br />
+ texture lock doesnt help either. <img src="../../images/emotes/shrug.gif" width="32" height="32"
+ alt="shrug" /><br />
+ <br />
+ i´ll post the question on the gstudio forum.<br />
+ <br />
+ thanks for this great tool!<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">93.</span> <a name="c2060"
+ href="index.php?a=2240">iiadbyron</a></span><span class="right">Posted: Jul 10th, 2006 - 7:44:01
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I am kinda stupid when it comes to design programmes, i have already figured out
+ how
+ to make rough terrain, bulges etc, but i want to know how to insert building into my maps, these maps
+ are for counter strike source and i want to try make my own personal LAN only map, any help would be
+ greatl;ey appreciated.<br />
+ <br />
+ thanks,<br />
+ <br />
+ Matt</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">94.</span> <a name="c2061"
+ href="index.php?a=376">Bluefang</a></span><span class="right">Posted: Jul 10th, 2006 - 6:14:43
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">read the tutorial.<br />
+ <br />
+ The last paragraph of this tutorial and the top of the next.<br />
+ http://nemesis.thewavelength.net/index.php?c=58#p58<br />
+ <br />
+ you need to export the terrain from the Terrain Generator then import it into your map editor (i.e.
+ Valve Hammer/World Editor)</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">95.</span> <a name="c2248"
+ href="index.php?a=2443">duck45</a></span><span class="right">Posted: Nov 8th, 2006 - 6:38:12
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i need help importing my own created textures, i used paint, and made the texture a
+ jpeg file, how to i import it?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">96.</span> <a name="c2261"
+ href="index.php?a=2459">Sgt. Alucard</a></span><span class="right">Modified: Nov 21st, 2006 -
+ 4:41:18 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello, I just started using TG and every time I try to open an RMF (Exported from
+ TG)
+ My Valve Hammer Freezes, would someone know why?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">97.</span> <a name="c2262"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Nov 22nd, 2006 - 12:39:27 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I suspect you've made a terrain that's too large for Hammer to handle, try a
+ smaller
+ terrain.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">98.</span> <a name="c2291"
+ href="index.php?a=2493">head</a></span><span class="right">Modified: Dec 9th, 2006 - 1:54:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I get an error when i try to open Terrain Genrator<br />
+ <br />
+ This is what it says<br />
+ <br />
+ <br />
+ Application Has generated an execption that could not be handled.<br />
+ <br />
+ Process id=0xe90 (3728), Thread id=0xf54 (3924.<br />
+ <br />
+ Click OK to terminate the Application<br />
+ Click Cancel to debug the Application<br />
+ <br />
+ i got a C++ debuger as i am trying to learn to code for Hl2.<br />
+ <br />
+ Thanks<br />
+ Head<br />
+ <br />
+ <img src="../../images/emotes/gunfight.gif" width="32" height="32" alt="gunfight" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">99.</span> <a name="c2295"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 10th, 2006 - 4:30:45 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">This type of error is actually an exception in the .NET framework, not Terrain
+ Generator. There is something wrong with your .NET install but I'm afraid I can't offer much help more
+ than that.<br />
+ <br />
+ <img src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">100.</span> <a name="c2560"
+ href="index.php?a=2856">EtraDor</a></span><span class="right">Posted: Jul 19th, 2007 - 10:09:37
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi, im loving your program &quot; TG &quot;. I'm curious to know if I can texture
+ my
+ terrain using the textures for dodsource with TG ? -thanks</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">101.</span> <a name="c2562"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 19th, 2007 - 2:33:48 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Not yet, sorry.<br />
+ <img src="../../images/emotes/brokenball.gif" width="32" height="32" alt="brokenball" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">102.</span> <a name="c2596"
+ href="index.php?a=2877">unsey</a></span><span class="right">Posted: Aug 2nd, 2007 - 7:15:11
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It seems that i'm having problems with textures too. In the shape of i dont
+ actually
+ hae any textures to use. the folder is (i think) empty and the related links in the drop down menu's
+ are
+ unclickable. also i cant use the painbrush tool. what the hell is going on?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">103.</span> <a name="c2645"
+ href="index.php?a=2922">Toxindude</a></span><span class="right">Posted: Sep 16th, 2007 - 9:44:19
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I am new to the generator well I need to know what the exact file name is that the
+ textures are located in . I can't find them anywhere . Nor do I know exactly how to get them into the
+ genorator I have an kind of an idea . <br />
+ <br />
+ I do this <br />
+ <br />
+ From the Tools menu select Options and navigate to the Packages tab. The Add Package button can be
+ used
+ to load Half-Life WAD3 texture packages and the Add Folder can be used to load .bmp, .jpg, .tga and
+ .wal
+ textures from a folder on your hard drive. You must first start a terrain before you can access the
+ tools menu...<br />
+ <br />
+ but can't find them need help please <br />
+ <br />
+ [email protected] please reply to that e-mail or on here if you can thank you .</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">106.</span> <a name="c2935"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 9th, 2008 - 9:56:24 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If you are exporting heightmaps from Terrain Generator, or importing heightmaps
+ into
+ Terrain Generator, the texture information will be lost.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">107.</span> <a name="c2940"
+ href="index.php?a=3347">Devilguard</a></span><span class="right">Posted: Jul 11th, 2008 - 6:51:37
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Oh.....<br />
+ ok,thank you for your answer!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">108.</span> <a name="c2957"
+ href="index.php?a=3374">anhdung86</a></span><span class="right">Posted: Jul 27th, 2008 - 2:53:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">My system is: CPU: Pentium 4 2.4 Ghz, RAM 1Gb, VGA ATIradeon 1550 256Mb. But when i
+ use Terrain Generator, it's very slow (sometimes FPS is only 7-10) so i can't create any terrain.
+ Please
+ help me !</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">109.</span> <a name="c2960"
+ href="index.php?a=3386">africa</a></span><span class="right">Posted: Aug 6th, 2008 - 4:01:26
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">question for the nem hey man !! im using tg to export .map to reality factory but
+ when it opens there i have just a wireframe its jumping on my mental sheep aaaarg</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">110.</span> <a name="c2961"
+ href="index.php?a=3386">africa</a></span><span class="right">Posted: Aug 6th, 2008 - 4:01:27
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">question for the nem hey man !! im using tg to export .map to reality factory but
+ when it opens there i have just a wireframe its jumping on my mental sheep aaaarg</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">111.</span> <a name="c3101"
+ href="index.php?a=3621">Tapp</a></span><span class="right">Modified: Jan 26th, 2009 - 8:13:54
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is there a way to load my map into the terrain editor I can generate around my
+ already made structure?</div>
+ </div><br />
+
+ <div class="offsets">[
+ <a href="Terrain_Generator_FAQ-page1.html#p40">1</a>
+ 2
+ ]</div><br>
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">Terrain Generator</span></div>
+ <div class="content"><span class="title">» <a
+ href="../../pages/Terrain_Generator.html">About</a></span><br>
+ <span class="title">» <a href="../../pages/Terrain_Generator-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Revision_History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-FAQ.html">FAQ</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-Tutorials.html">Tutorials</a></span><br>
+ <span class="title">» <a href="../Terrain_Generator-User_Created_Maps.html">User
+ Created Maps</a></span><br></div>
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+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
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diff --git a/subpages/Comments/VTFLib_FAQ.html b/subpages/Comments/VTFLib_FAQ.html
new file mode 100644
index 0000000..680dc17
--- /dev/null
+++ b/subpages/Comments/VTFLib_FAQ.html
@@ -0,0 +1,543 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [VTFLib - FAQ - VTFLib FAQ]</title>
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+ Tools website</a>, restored from <a
+ href="https://web.archive.org/web/20191202151405/http://www.nemesis.thewavelength.net/">Web Archive</a>. <br>
+ Download section now provides links to both Web Archive and to this unofficial Github mirror.
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+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p189" href="#p189">VTFLib
+ FAQ</a> - <a
+ href="https://web.archive.org/web/20170915125933/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Mar 26th, 2006 - 1:12:56 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch VTFEdit I get the following error message:<br><i>"The application failed to
+ initialize properly (0xc0000135). Click ok to terminate the application."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>VTFEdit is written in C++ .NET and such as requires the .NET runtimes to run. See the <a
+ href="../../pages/VTFLib-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>When I launch VTFEdit I get the following error message:<br><i>"A required .DLL file,
+ MSCOREE.DLL, was not found."</i></p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>VTFEdit is written in C++ .NET and such as requires the .NET runtimes to run. See the <a
+ href="../../pages/VTFLib-Download.html">downloads</a>
+ page for more information.</p>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left"></span><span class="right">[ 26321 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2181"
+ href="index.php?a=2376">jadm</a></span><span class="right">Posted: Sep 26th, 2006 - 6:18:32
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">My problem hasnt really got to do with the program itself (program is brilliant),
+ basically when i create a vtf and use it in cs:source the whole image gets placed to the right a bit. So
+ about 2% of the picture which should be on the right side appear on the left side. <img
+ src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /><br />
+ This dosnt happen with other vtf's which ive downloaded.<br />
+ Is it the version (7.0, 7.1, 7.2) or is it the reflectivity. Otherwise everything is exactly the same
+ (in sense of properties) with the ones ive downloaded. <br />
+ thx 4 the patience.<img src="../../images/emotes/shrug.gif" width="32" height="32" alt="shrug" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2185"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Sep 27th, 2006 - 7:03:56 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Can you <a
+ href="https://web.archive.org/web/20170915125933/mailto:[email protected]">email</a> me the
+ source image (the one you are importing into VTFEdit) and the .vtf file you generated so I can take a
+ closer look?<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2465"
+ href="index.php?a=2756">helpmeplease</a></span><span class="right">Modified: Apr 30th, 2007 -
+ 5:49:52 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When ever i open open the program, it just stops loading and<br />
+ says it not responding. I have the .net componet.<br />
+ Can someone help me please?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2778"
+ href="index.php?a=3118">phatalbert</a></span><span class="right">Modified: Jan 6th, 2008 - 11:32:53
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have .NET Framework 1.1 and 2.0 and the updates all installed, however, once
+ downloaded VTFEdit it does not open and the error says that it is not configured properly and try
+ reinstalling. I saw a comment about the same problem and they were told to go get .NET framework. I have
+ already and still VTFEdit will not open can you please help me Nem. Do I need to get rid of all
+ frameworks prior to 2.0 and only keep 2.0 ? I also DLd the nVidia pack with the Lib file that was
+ recommended and still VTFEdit wont open, please help.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2812"
+ href="index.php?a=3184">Smiechu</a></span><span class="right">Posted: Feb 28th, 2008 - 8:39:19
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I can't open TF2 VTFs because i'm getting this error:<br /><img
+ src="https://web.archive.org/web/20170915125933im_/http://dropbox.hazardstrip.com/bug.png" alt=""
+ border="0" /><br />
+ Btw. I was trying to open v_greanadelaucnher.vtf</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2817"
+ href="index.php?a=3195">Frostyfrog</a></span><span class="right">Posted: Mar 18th, 2008 - 4:39:29
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have the exact same problem as Smiechu. I'm not trying to load TF2 VTFs tho. I am
+ trying to load my own VTF that I made with Vtex to see if it worked.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2945"
+ href="index.php?a=3195">Frostyfrog</a></span><span class="right">Modified: Jul 12th, 2008 - 4:00:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">How can I edit an image that has the Eight Bit Alpha turned on? I can send you the
+ files to show what I'm talking about if you want. But when I look at the image in Vista's explorer bar,
+ It looks different from the one I see in Paint.Net after I convert it with VTFEdit.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2947"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Jul 12th, 2008 - 4:02:07 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Right, I received a problem .vtf file two weeks ago, but I forgot and haven't yet had
+ a chance to look at it. In Photoshop, you can edit the alpha channel by simply selecting it under the
+ Channels tab (bottom right corner).<br /><br />I don't know if Vista previews the alpha channel, but in
+ VTFEdit, the <i>Mask</i> setting (<i>View</i> menu) lets you switch between the RGB channels and the RGB
+ channels blended with a checkered background via the alpha channel (for previews).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c3068"
+ href="index.php?a=3569">InflatableSoulmate</a></span><span class="right">Modified: Dec 20th, 2008 -
+ 4:03:08 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I was wondering if it's possible to use vtflib to convert a vtf file to a jpg. What
+ I'm looking for is something command-line that a php script could call then snarf up the jpg for display
+ on a web page.<br /><br />You can find out what decal is being used by a person on your server from
+ within a sourcemod plugin, and the server saves it inside a .dat file. If you rename the .dat file to a
+ .vtf file, you can open it with your photoshop plugin. What I want to do is write a plugin for our
+ gameservers that will export a web page so that admins can see if any of the players are responsible for
+ spraying pornographic or racist decals without having to be present in-game.<br /><br />EDIT: Nevermind.
+ I found the -exportformat option, finally :) missed it the first several times I looked through the cmd
+ screenshot on the about page. Works like a charm, and I'll look into making this all automated. Thanks
+ for an excellent toolset. :)<br /><br />Thanks,<br /><br />Inflatable Soulmate<br />Server Operations
+ Manager<br /><a
+ href="https://web.archive.org/web/20100315202147/http://brothersofchaos.com/forum">Brothers of Chaos
+ Multi-Gaming Clan</a></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c3072"
+ href="index.php?a=3577">Christoffer395</a></span><span class="right">Posted: Dec 25th, 2008 -
+ 4:28:14 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I got a error message when trying to open a random .VTF file<br />
+ <br />
+ Error loading VTF texture<br />
+ <br />
+ Error:<br />
+ File signature does not match 'VTF'<br />
+ <br />
+ What does it mean, is it possible to fix it?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c3080"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Dec 31st, 2008 - 4:55:25 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">It sounds like the file is <i>not</i> a Valve Texture Format file. Not all files of
+ the same extension share the same format. There is no fix for this.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c3087"
+ href="index.php?a=3592">twocows</a></span><span class="right">Posted: Jan 4th, 2009 - 12:39:45
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have a spray with transparency that I created using two PNG files, and there are a
+ bunch of purple pixels at the place where the image meats the transparency (looks like the image has a
+ purple border around it). Here's a screenshot:
+ http://img186.imageshack.us/my.php?image=purpleborderuh3.jpg</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c3165"
+ href="index.php?a=3713">kraid</a></span><span class="right">Posted: Apr 16th, 2009 - 8:18:01
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">At first i want to tell you VTFEdit is absolutly awesome, i use it since a while now
+ and it really makes live (or at least converting textures for source) a lot easier.<br />
+ <br />
+ But now i have a little problem:<br />
+ <br />
+ I tried to create a spheremap (for reflection on a prop). <br />
+ As far as i know, i would need to save it as a enviroment map, but no matter what i do, i cannot make it
+ checking the flag for enviroment map.<br />
+ <br />
+ The vtf plugin for Photoshop doesn't support enviroment maps, so maybe it's not working in VTFEdit,
+ too.<br />
+ <br />
+ Can you please tell me if it's possible to create enviroment maps (in that case a spheremap) with
+ VTFEdit and if it is, how to do it?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c3166"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 18th, 2009 - 4:31:55 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Sphere map support in the Source engine is deprecated. Sphere maps were only included
+ as a fallback for older versions of DirectX. You can still create them with VTFEdit, however. To do so:
+ <ol>
+ <li>Press the <i>Input</i> button.</li>
+ <li>Select six images that make up the cube map.</li>
+ <li>Select <i>Generate Sphere Map</i> to generate a sphere map from the six images.</li>
+ <li>Press OK.</li>
+ </ol>The sphere map will be the seventh face in the .vtf. I belive you can also specify seven images if
+ you want (the seventh one being the sphere map).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c3169"
+ href="index.php?a=3713">kraid</a></span><span class="right">Posted: Apr 19th, 2009 - 6:09:19
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Thanx for the info, you're my hero.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c3393"
+ href="index.php?a=4065">chris k</a></span><span class="right">Posted: Jun 2nd, 2010 - 4:25:26
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Christoffer395:</div>
+ <div class="vbquote">I got a error message when trying to open a random .VTF file<br /><br />Error
+ loading VTF texture<br /><br />Error:<br />File signature does not match 'VTF'<br /><br />What does it
+ mean, is it possible to fix it?</div><br />
+ <br />
+ I get this error to but its from Left 4 dead 2 the pak 1 :| i dont know whats wrong. I don't think its
+ that i think you have an outdated VTF format. Can you look into it please. Thanks ^_^<br />
+ <img src="../../images/emotes/exhausted.gif" width="32" height="32" alt="exhausted" /> exploding<br />
+ <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c3626"
+ href="index.php?a=4391">Joemama 891</a></span><span class="right">Posted: Sep 5th, 2011 - 8:35:57
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">when i try to launchh mine it says that the side to side is incorrect? is there a way
+ to fix this?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c3628"
+ href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Sep 6th, 2011 - 6:26:24
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The problem is a wrong Visual C++ 2005 runtime version</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c3679"
+ href="index.php?a=3879">Kavukamari</a></span><span class="right">Posted: Jan 23rd, 2012 - 1:32:27
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I, like many, get the &quot;Application configuration is incorrect&quot; error, I
+ think this is an error with compiling, can you look into it?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c3680"
+ href="index.php?a=2111">DomIII</a></span><span class="right">Posted: Jan 25th, 2012 - 10:18:08
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><b>Kavukamari</b>, I just tried to launch the current VTFEdit on my freshly installed
+ system, it does work. I have installed the necessary runtimes in the latest version. The
+ &quot;Application configuration is incorrect&quot; error is <i>not</i> a compile-error or anything but
+ caused a missing or outdated runtime.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c3801"
+ href="index.php?a=12613">AngryHippie</a></span><span class="right">Posted: May 22nd, 2013 - 12:08:57
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi there,<br />
+ <br />
+ When trying to open VTFedit I get the following error:<br />
+ <br />
+ &quot;The application failed to start because its side-by-side configuration is incorrect. Please see
+ the application event log or use the command-line sxstrace.exe tool for more details.&quot;<br />
+ <br />
+ I don't know how to find the event log or use sxstrace so I wasn't able to get more info. I am running
+ 64 bit windows 7 and I have the ,net framework and c++ installed. Thanks</div>
+ </div><br />
+
+
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">VTFLib</span></div>
+ <div class="content"><span class="title">» <a href="../../pages/VTFLib.html">About</a></span><br>
+ <span class="title">» <a href="../../pages/VTFLib-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../VTFLib-Revision History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="../VTFLib-FAQ.html">FAQ</a></span><br>
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+ </div>
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+ checked="checked">Store Password</div>
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+</html> \ No newline at end of file
diff --git a/subpages/Comments/virtuAMP_FAQ.html b/subpages/Comments/virtuAMP_FAQ.html
new file mode 100644
index 0000000..7588836
--- /dev/null
+++ b/subpages/Comments/virtuAMP_FAQ.html
@@ -0,0 +1,611 @@
+<!DOCTYPE html>
+
+<head>
+ <title>Nem's Tools [virtuAMP - FAQ - virtuAMP FAQ]</title>
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+ <div class="group">
+ <div class="heading1">
+ <div class="space"></div><span class="left"><a name="p235" href="#p235">virtuAMP
+ FAQ</a> - <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
+ class="right">Posted: Jul 4th, 2007 - 3:13:10 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <center>
+ <table width="100%" class="emptytable">
+
+ <tbody>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I connect my guitar to my computer?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>There are two cheap solutions to this question:</p>
+ <ol>
+ <li>Obtain a 1/4" (6.35 mm) mono to 1/8" (3.5 mm) mono adapter. Such adapters are available
+ at most good audio/video stores. A stereo adapter should also do the job. You should then
+ be able to connect a standard 1/4" guitar cable into the 1/8" line-in or microphone input
+ on your computer. Play as usual using either headphones or speakers.</li>
+ <li>Obtain a microphone and a set of headphones, connect your microphone to your computer's
+ microphone input and your headphones to your computer's headphone output. Play into your
+ microphone.</li>
+ </ol>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Why do my speakers pop when I play my guitar through virtuAMP?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>Your computer isn't able to process audio buffers fast enough before receiving the next
+ audio buffer. This is usually caused by a slow CPU or cheap sound card. You can mitigate the
+ effect by trying any combination of the following three settings:</p>
+ <ol>
+ <li>Audio Driver: Try switching between the Windows Multimedia and DirectSound audio
+ drivers. The DirectSound audio driver should provide better priority for audio processing,
+ but requires Windows XP and up.</li>
+ <li>Audio Buffer Denominator: Try increasing the delay between audio buffer capture and
+ playback by decreasing the audio buffer denominator setting one step at a time. Allow a
+ few seconds to determine effectiveness.</li>
+ <li>Audio Buffer FPS: Try decreasing the display frame rate by decreasing the audio buffer
+ FPS setting. This will provide more CPU time for audio processing.</li>
+ </ol>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I connect foot pedals to virtuAMP?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>virtuAMP does not support foot pedals, but you can use your keyboard to toggle effects on
+ and off. To add a shortcut:</p>
+ <ol>
+ <li>Select an effect.</li>
+ <li>While holding the shift key, press the button you wish to use to toggle the effect (you
+ can assign the same key to multiple effects).</li>
+ <li>The name of the key you selected should appear in the status bar at the bottom of your
+ screen.</li>
+ <li>Repeat 1-3 for each effect you with to add a shortcut to.</li>
+ </ol>
+ <p>To remove a shortcut:</p>
+ <ol>
+ <li>Select an effect.</li>
+ <li>While holding the shift key, press delete.</li>
+ <li>Repeat 1-2 for each effect you with to remove a shortcut from.</li>
+ </ol>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>Why can't the Player/Recorder effect play my .wav file?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>virtuAMP only supports 8 or 16 bit PCM, and 32 bit or 64 bit IEEE floating point .wav files
+ sampled at 44100 Hz.</p>
+ <p>You may use <a href="http://audacity.sourceforge.net/">Audacity</a>
+ to convert your .wav files to an accepted format.</p>
+ <p>You may also encounter problems if the .wav file is opened in another program, or by
+ virtuAMP for recording. Check the log.txt file in your installation folder for detailed
+ error messages.</p>
+ </td>
+ </tr>
+
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+
+ <tr>
+ <td width="24" valign="top">
+ <center><b>Q.</b></center>
+ </td>
+ <td valign="top">
+ <p>How do I improve my sound quality?</p>
+ </td>
+ </tr>
+ <tr>
+ <td width="24" valign="top">
+ <center><b>A.</b></center>
+ </td>
+ <td valign="top">
+ <p>virtuAMP is not meant to be a replacement for real guitar amplifiers or professional studio
+ equipment. Having said that, there are many factors that will affect the quality of sound
+ virtuAMP can produce. Your audio card and speakers are probably the most important factors
+ (most computers come with a cheap on-board sound card), and a slow CPU can lead to audible
+ popping as audio buffers aren't processed before they are needed. Upgrading any of these
+ things <i>may</i> lead to a better overall sound.</p>
+ </td>
+ </tr>
+
+ </tbody>
+ </table>
+ </center>
+
+ <p>Ask a question...</p>
+ </div>
+ <div class="heading1">
+ <div class="space"></div><span class="left">Modified: Sep 4th, 2007 - 8:15:19 pm</span><span
+ class="right">[ 18667 Views ]</span>
+ <div class="space"></div>
+ </div>
+ </div><br>
+
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2608"
+ href="index.php?a=2891">Sheepdog</a></span><span class="right">Posted: Aug 10th, 2007 - 6:49:52
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Does this support Vista (32-bit) fully?<br />
+ <br />
+ I have it installed and I have my guitar set up right, but what next? Does it just automatically alter
+ your sound? Because nothing happens and when I try to use the &quot;Mute&quot; button it stops
+ responding. Did I miss something?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">2.</span> <a name="c2611"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 10th, 2007 - 9:41:37 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">If the application is working, you should just hear sound. I haven't tested virtuAmp
+ in Vista, but by the sounds of it, it may not work. I'll try to fix this soon (I'm in the middle of my
+ final exams at the moment).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">3.</span> <a name="c2612"
+ href="index.php?a=2891">Sheepdog</a></span><span class="right">Posted: Aug 11th, 2007 - 8:35:29
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Alright thanks. And what I have seen of the program it looks great. If it sounds as
+ good as it looks, then I'm sure you've made a damn good program ;)<br />
+ <br />
+ And good luck with the exams...</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">4.</span> <a name="c2618"
+ href="index.php?a=2897">leezanoni</a></span><span class="right">Posted: Aug 16th, 2007 - 2:24:01
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I downloaded the program but it will not produce any sound i can hear the pedals
+ buzzing but no sound<br />
+ <br />
+ when i use my recording software it will pick up the guitar but i really want to be able to use all
+ those pedals.<br />
+ <br />
+ i dont no what i am doing wrong i tried the buffer setting fom 1 to 18 and it makes no difference <br />
+ <br />
+ please help<br />
+ <br />
+ thank you<br />
+ <br />
+ lee</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">5.</span> <a name="c2619"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 16th, 2007 - 3:40:36 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">What OS are you on? Can you post the contents of <i>log.txt</i> (found in your
+ virtuAMP folder)? You may also try checking your microphone volume using the Windows Volume Control
+ utility.<br />
+ <br />
+ Other than that, I'm not too sure. I'll hopefully be releasing a new version in the next week or so with
+ better audio support through DirectX. I'll also be taking a look at the current audio driver, which is
+ based on the Windows Multimedia API, as it may have problems with Vista.<br />
+ <br />
+ <img src="../../images/emotes/lazy.gif" width="32"
+ height="32" alt="lazy" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">6.</span> <a name="c2620"
+ href="index.php?a=2897">leezanoni</a></span><span class="right">Posted: Aug 16th, 2007 - 4:01:51
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">this is what my log says<br />
+ <br />
+ <br />
+ Initializing engine...<br />
+ Engine initialized.<br />
+ Creating new pedalboard...<br />
+ Pedalboard cleared.<br />
+ Loading C:\Documents and Settings\Admin\Local
+ Settings\Temp\virtuamp100\virtuAMP\units/preamp.png...<br />
+ C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/preamp.png loaded
+ (256x256 @ 4 BPP).<br />
+ Loading C:\Documents and Settings\Admin\Local
+ Settings\Temp\virtuamp100\virtuAMP\units/power.png...<br />
+ C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/power.png loaded (8x8 @ 4
+ BPP).<br />
+ Loading C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/knob.png...<br />
+ C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/knob.png loaded (32x32 @
+ 4 BPP).<br />
+ Loading C:\Documents and Settings\Admin\Local
+ Settings\Temp\virtuamp100\virtuAMP\units/output.png...<br />
+ C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/output.png loaded (64x32
+ @ 4 BPP).<br />
+ Loading C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/noise
+ gate.png...<br />
+ C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/noise gate.png loaded
+ (256x256 @ 4 BPP).<br />
+ Loading C:\Documents and Settings\Admin\Local
+ Settings\Temp\virtuamp100\virtuAMP\units/input.png...<br />
+ C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/input.png loaded (64x32 @
+ 4 BPP).<br />
+ Loading C:\Documents and Settings\Admin\Local
+ Settings\Temp\virtuamp100\virtuAMP\units/equalizer.png...<br />
+ C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/equalizer.png loaded
+ (256x256 @ 4 BPP).<br />
+ Loading C:\Documents and Settings\Admin\Local
+ Settings\Temp\virtuamp100\virtuAMP\units/slider.png...<br />
+ C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/slider.png loaded (8x8 @
+ 4 BPP).<br />
+ Loading C:\Documents and Settings\Admin\Local
+ Settings\Temp\virtuamp100\virtuAMP\units/oscilloscope.png...<br />
+ C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/oscilloscope.png loaded
+ (256x256 @ 4 BPP).<br />
+ Loading C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/speaker
+ cabinet.png...<br />
+ C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/speaker cabinet.png
+ loaded (256x256 @ 4 BPP).<br />
+ Loading C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/cable
+ head.png...<br />
+ C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/cable head.png loaded
+ (32x32 @ 4 BPP).<br />
+ Loading C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/cable
+ shell.png...<br />
+ C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\units/cable shell.png loaded
+ (32x32 @ 4 BPP).<br />
+ New pedalboard created.<br />
+ Destroying engine...<br />
+ Pedalboard cleared.<br />
+ Engine destroyed.<br />
+ Saving C:\Documents and Settings\Admin\Local Settings\Temp\virtuamp100\virtuAMP\virtuAMP.ini...<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">7.</span> <a name="c2621"
+ href="index.php?a=2897">leezanoni</a></span><span class="right">Posted: Aug 16th, 2007 - 4:20:29
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">my os is win xp<br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">8.</span> <a name="c2624"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Aug 27th, 2007 - 4:40:04 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Just an update for those interested: I've got virtuAMP working under Vista now, and
+ I've added new Flanger and Feedback Loop effects. Once I finish up DirectSound support and a new Fuzz
+ pedal I'll upload the next release. I expect this to be within a week.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">9.</span> <a name="c2625"
+ href="index.php?a=1704">maban</a></span><span class="right">Posted: Aug 27th, 2007 - 11:06:55
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Cool!</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">10.</span> <a name="c2636"
+ href="index.php?a=2912">Zzzyax</a></span><span class="right">Posted: Sep 4th, 2007 - 1:46:53
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">...I should have read this before i made the question on the About page, oh well... i
+ know now...</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">11.</span> <a name="c2858"
+ href="index.php?a=3271">MisFit4Me</a></span><span class="right">Posted: May 20th, 2008 - 4:36:26
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Is there a way to play through VituaAMP but record in Audacity? I record music mostly
+ in Audacity and it'd be cool if there were a way for me to play using virtua amp and it record what came
+ out into Audacity. Let me know if there's an easy way to do this.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">12.</span> <a name="c2859"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 20th, 2008 - 6:21:12 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Usually you can set your recording input to be the stereo mix, but because you need
+ your recording input to be your mic or line in for virtuAMP, I can't think of any way to do this.<br />
+ <br />
+ <img src="../../images/emotes/capoera.gif"
+ width="32" height="32" alt="capoera" /><br />
+ <br />
+ You can, however, use virtuAMP's Recorder pedal to record what you play to a .wav file, then open the
+ .wav file in Audacity.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">13.</span> <a name="c2860"
+ href="index.php?a=3271">MisFit4Me</a></span><span class="right">Posted: May 21st, 2008 - 5:31:00
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I was trying to do that but I couldn't seem to get it to work. How does the recorder
+ pedal work exactly? It seemed that when I used it, the &quot;power&quot; light wasn't on.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">14.</span> <a name="c2861"
+ href="index.php?a=1">Nem</a></span><span class="right">Modified: May 21st, 2008 - 6:19:12 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Works fine with Audacity (I've used the two several times). To use it:<ol>
+ <li>Place the pedal wherever you want to record (usually before the speaker cabinet).</li>
+ <li>Press the save button and select a file to record to.</li>
+ <li>Engage the pedal to record to the file (each time you engage the pedal it overwrites the file's
+ contents).</li>
+ <li>Play your guitar.</li>
+ <li>Disengage the pedal to stop recording.</li>
+ </ol>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">15.</span> <a name="c3106"
+ href="index.php?a=3631">philipearlwilliams</a></span><span class="right">Posted: Feb 4th, 2009 -
+ 3:55:40 am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i am using windows vista 32 bit....the program works but there is a delay between the
+ note played and the sound output to the speakers ? is this something that you are working on or will
+ work on. this is going to be a great program once this little glitch is fixed. thank you for taking the
+ time to build this app. good luck !</div>
+ </div><br />
+
+
+
+ </div>
+ <div class="main_sidebar">
+ <div class="group">
+ <div class="heading1"><span class="title">virtuAMP</span></div>
+ <div class="content"><span class="title">» <a href="../../pages/virtuAMP.html">About</a></span><br>
+ <span class="title">» <a href="../../pages/virtuAMP-Download.html">Download</a></span><br>
+ <span class="title">» <a href="../virtuAMP-Revision History.html">Revision
+ History</a></span><br>
+ <span class="title">» <a href="../virtuAMP-Requirements.html">Requirements</a></span><br>
+ <span class="title">» <a href="../virtuAMP-FAQ.html">FAQ</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Login</span></div>
+ <div class="content">
+ <form name="loginform" method="post"
+ action="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=235&amp;o=0">
+ <div class="label">Username:</div>
+ <div><input type="text" name="username" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label">Password:</div>
+ <div><input type="password" name="password" class="textbox" autocomplete="off"
+ style="background-image: url(&quot;data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAASCAYAAABSO15qAAAAAXNSR0IArs4c6QAAAPhJREFUOBHlU70KgzAQPlMhEvoQTg6OPoOjT+JWOnRqkUKHgqWP4OQbOPokTk6OTkVULNSLVc62oJmbIdzd95NcuGjX2/3YVI/Ts+t0WLE2ut5xsQ0O+90F6UxFjAI8qNcEGONia08e6MNONYwCS7EQAizLmtGUDEzTBNd1fxsYhjEBnHPQNG3KKTYV34F8ec/zwHEciOMYyrIE3/ehKAqIoggo9inGXKmFXwbyBkmSQJqmUNe15IRhCG3byphitm1/eUzDM4qR0TTNjEixGdAnSi3keS5vSk2UDKqqgizLqB4YzvassiKhGtZ/jDMtLOnHz7TE+yf8BaDZXA509yeBAAAAAElFTkSuQmCC&quot;); background-repeat: no-repeat; background-attachment: scroll; background-size: contain; background-position: 98% 50%;">
+ </div>
+ <div class="label"><input type="checkbox" name="storepassword" class="checkbox"
+ checked="checked">Store Password</div>
+ <div><input name="login" type="submit" value="Login" class="button"></div>
+ </form>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">New Users</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?action=directory">Directory</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=235&amp;o=0&amp;action=addauthor">Register</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=235&amp;o=0&amp;action=retrievepassword">Retrieve
+ Password</a></span><br>
+ </div>
+ </div>
+
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Comments</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4040">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?a=13286">saqi55</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=213&amp;o=45#c4039">Crafty
+ FAQ</a> (<a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?a=13268">steve0503</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=277&amp;o=0#c4038">GCFScape
+ v1.8.6</a> (<a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?a=13282">imgsrc17</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=205&amp;o=210#c4037">About
+ Crafty</a> (<a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?a=13231">Paynamia</a>)</span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=169&amp;o=90#c4036">GCFScape
+ v1.8.6 Full</a> (<a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?a=13277">liaoyia</a>)</span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Latest Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=277#p277">GCFScape
+ v1.8.6</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=276#p276">GCFScape
+ v1.8.5</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=275#p275">GCFScape
+ v1.8.4</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=274#p274">GCFScape
+ v1.8.3</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=273#p273">VTFLib
+ v1.3.2</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Most Popular Articles</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=178#p178">VTFEdit
+ v1.2.5 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=76#p76">GCFScape
+ v1.3.1 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=238#p238">VTFEdit
+ v1.3.3 Full</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=154#p154">VTF
+ Plug-In for Photoshop</a></span><br><span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?c=169#p169">GCFScape
+ v1.8.6 Full</a></span><br></div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Newest Member</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?a=13303">blank</a></span><br>
+ </div>
+ </div><br>
+ <div class="group">
+ <div class="heading1"><span class="title">Elite Spammers</span></div>
+ <div class="content"><span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?a=376">Bluefang</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?a=708">NoBody</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?a=7">Slackiller</a></span><br><span
+ class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/index.php?a=385">Keloran</a></span><br>
+ </div>
+ </div>
+ <br>
+ <div class="group">
+ <div class="heading1"><span class="title">Feeds</span></div>
+ <div class="content">
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/rss/?page=1">RSS
+ 2.0 (News)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/rss/">RSS 2.0
+ (Entire Site)</a></span><br>
+ <span class="title">» <a
+ href="https://web.archive.org/web/20170915150036/http://nemesis.thewavelength.net/rss/?comments&amp;limit=15">RSS
+ 2.0 (Comments)</a></span><br>
+ </div>
+ </div>
+
+
+ </div>
+ <div class="space"></div>
+ </div>
+ </div>
+ <div class="separator"></div>
+ <div class="heading2 center"><span class="note">Nem's Tools v2.0 © 2006 <a
+ href="mailto:[email protected]">Ryan Gregg</a>.<br>Execution
+ time: 0.07963s; Queries: 14.<br>
+ </span></div>
+ </div>
+ </div>
+</body>
+
+</html> \ No newline at end of file
diff --git a/subpages/Crafty-FAQ.html b/subpages/Crafty-FAQ.html
index 18dc4a6..ad6467f 100644
--- a/subpages/Crafty-FAQ.html
+++ b/subpages/Crafty-FAQ.html
@@ -39,8 +39,7 @@
<div class="main_content">
<div class="group">
<div class="heading1">
- <div class="space"></div><span class="left"><a name="p213"
- href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=213#p213">Crafty
+ <div class="space"></div><span class="left"><a name="p213" href="#p213">Crafty
FAQ</a> - <a
href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Oct 5th, 2006 - 12:44:47 pm</span>
@@ -262,8 +261,7 @@
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Mar 24th, 2009 - 1:57:33 am</span><span
- class="right">[ <a
- href="https://web.archive.org/web/20171124170717/http://nemesis.thewavelength.net/index.php?c=213#p213">53
+ class="right">[ <a href="Comments/Crafty_FAQ.html#p213">53
Comments</a> ]</span>
<div class="space"></div>
</div>
diff --git a/subpages/GCFScape-FAQ.html b/subpages/GCFScape-FAQ.html
index cc1fafb..ffa691a 100644
--- a/subpages/GCFScape-FAQ.html
+++ b/subpages/GCFScape-FAQ.html
@@ -39,8 +39,7 @@
<div class="main_content">
<div class="group">
<div class="heading1">
- <div class="space"></div><span class="left"><a name="p93"
- href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=93#p93">GCFScape
+ <div class="space"></div><span class="left"><a name="p93" href="#p93">GCFScape
FAQ</a> - <a
href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Jun 20th, 2004 - 11:37:59 am</span>
@@ -431,8 +430,7 @@
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Jan 17th, 2006 - 10:33:36 pm</span><span
- class="right">[ <a
- href="https://web.archive.org/web/20190508181922/http://nemesis.thewavelength.net/index.php?c=93#p93">83
+ class="right">[ <a href="Comments/GCFScape_FAQ-page1.html#p93">83
Comments</a> ]</span>
<div class="space"></div>
</div>
diff --git a/subpages/GCFScape-GCF_File_Format.html b/subpages/GCFScape-GCF_File_Format.html
index 2f8b098..a1878cc 100644
--- a/subpages/GCFScape-GCF_File_Format.html
+++ b/subpages/GCFScape-GCF_File_Format.html
@@ -39,19 +39,17 @@
<div class="main_content">
<div class="group">
<div class="heading1">
- <div class="space"></div><span class="left"><a name="p77"
- href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?c=77#p77">GCF
+ <div class="space"></div><span class="left"><a name="p77" href="#p77">GCF
File Format</a> - <a
href="https://web.archive.org/web/20190508195419/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Feb 1st, 2004 - 12:40:07 pm</span>
<div class="space"></div>
</div>
<div class="content">
- <p>Jed of <a
- href="https://web.archive.org/web/20190508195419/http://www.wunderboy.org/">wunderboy.org</a> and I
+ <p>Jed of <a href="http://www.wunderboy.org/">wunderboy.org</a> and I
have contributed on a GCF file format specification complete with source code snippets from GCFScape.
You can check it out <a
- href="https://web.archive.org/web/20190508195419/http://www.wunderboy.org/docs/gcfformat.php">here</a>.
+ href="https://www.wunderboy.org/documentation/valve-gcf-file-format/">here</a>.
You can also find an open source implementation of the GCF file format in the HLLib package library
found <a href="../pages/Miscellaneous-HLLib.html">here</a>.
</p>
diff --git a/subpages/Terrain_Generator-FAQ.html b/subpages/Terrain_Generator-FAQ.html
index d7f512f..fa3df90 100644
--- a/subpages/Terrain_Generator-FAQ.html
+++ b/subpages/Terrain_Generator-FAQ.html
@@ -39,8 +39,7 @@
<div class="main_content">
<div class="group">
<div class="heading1">
- <div class="space"></div><span class="left"><a name="p40"
- href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=40#p40">Terrain
+ <div class="space"></div><span class="left"><a name="p40" href="#p40">Terrain
Generator FAQ</a> - <a
href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: May 26th, 2003 - 11:34:58 pm</span>
@@ -178,8 +177,7 @@
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Oct 12th, 2003 - 4:32:02 pm</span><span
- class="right">[ <a
- href="https://web.archive.org/web/20170810023208/http://nemesis.thewavelength.net/index.php?c=40#p40">113
+ class="right">[ <a href="Comments/Terrain_Generator_FAQ-page1.html#p40">113
Comments</a> ]</span>
<div class="space"></div>
</div>
diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html b/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html
index a25cd43..d583997 100644
--- a/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html
+++ b/subpages/Terrain_Generator-Tutorials/Cliffs_III_Your_Cliffs_In_Hammer.html
@@ -103,9 +103,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?c=57&amp;o=15#p57">2</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c241"
@@ -293,10 +292,100 @@
do not currently have any custom .wad's either... hmmm and I have two questions. How do I add a tree and
how do I get a forest type sky...? Thanks</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915151505/http://nemesis.thewavelength.net/index.php?c=57&amp;o=15#p57">2</a>
- ]</div><br>
-
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1399">16.</a></span>
+ <a href="index.php?a=1">Nem</a></span><span class="right"> Sun Mar 6th, 2005 at
+ 1:13:19 pm </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">The skybox textures are located in the gfx/env folder in either
+ your .gcf file or on your hard disk. They are six textures labeled skyboxname*.tga where
+ the * is one of
+ up, dn, lf, rt, ft, bk.
+ <br>
+ <br>You can't load models or other geometry into Terrain Generator.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1402">17.</a></span>
+ <a href="index.php?a=1412">nick585</a></span><span class="right"> Sun Mar 6th, 2005 at
+ 9:15:14 pm </span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img src="../../images/emotes/walking.gif" width="32" height="32"> nice tut!</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1692">18.</a></span>
+ <a href="index.php?a=1791">Jukki</a></span><span class="right"> Sat Oct 8th, 2005 at
+ 7:48:21 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">is there a version of hammer what works with hl2?</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1693">19.</a></span>
+ <a href="index.php?a=388">Epsi</a></span><span class="right"> Mon Oct 10th, 2005 at
+ 6:31:18 pm </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Yes, it's in the Source SDK in Steam.</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1845">20.</a></span>
+ <a href="index.php?a=1984">GREY_WOLF</a></span><span class="right"> Mon Jan 23rd, 2006
+ at 6:05:42 pm </span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img src="../../images/emotes/sad.gif" width="32" height="32"> i cant open my maps
+ onto tg ebcause its not the right file how
+ can i fix it
+ <br><img src="../../images/emotes/apple.gif" width="32" height="32"></div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1846">21.</a></span>
+ <a href="index.php?a=1984">GREY_WOLF</a></span><span class="right"> Mon Jan 23rd, 2006
+ at 6:07:04 pm </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">and how do i create terrain</div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c1942">22.</a></span>
+ <a href="index.php?a=2073">smoke</a></span><span class="right"> Sat Apr 1st, 2006 at
+ 10:26:50 </span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img src="../../images/emotes/waaa.gif" width="32" height="32"> How do i put the file
+ into hammer?
+ <br></div>
+ </div><br />
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title"><a name="c2024">23.</a></span>
+ <a href="index.php?a=2209">dragonsnake</a></span><span class="right"> Mon Jun 12th,
+ 2006 at 2:54:30 pm </span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Guys, i have accidentally deleted SKY. How could i fix it?<img
+ src="../../images/emotes/brokenball.gif" width="32" height="32"></div>
+ </div><br />
+
+
+
</div>
<div class="main_sidebar">
<div class="group">
diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html b/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html
index b735278..cd51036 100644
--- a/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html
+++ b/subpages/Terrain_Generator-Tutorials/Cliffs_II_Texturing_Cliffs.html
@@ -156,9 +156,7 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=58&amp;o=15#p58">2</a>
- ]</div><br>
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c103"
@@ -354,10 +352,167 @@
to select each of the six faces in your skybox. Terrain Generator expects the textures to be in the
standard Half-Life format. They have no effect on the outcome of your terrain.</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915150412/http://nemesis.thewavelength.net/index.php?c=58&amp;o=15#p58">2</a>
- ]</div><br>
-
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1939"
+ href="index.php?a=2070">th3 funk</a></span><span class="right">Posted: Mar 29th, 2006 - 6:52:22
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="../../images/emotes/yelling.gif" width="32"
+ height="32" alt="yelling" /> at my monitor<br />
+ <br />
+ umm...i dont know if this is needed....do i have to load textues into the browser...when i browse them
+ it shows nothing<br />
+ <br />
+ <img src="../../images/emotes/yeahbaby.gif"
+ width="32" height="32" alt="yeahbaby" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c2051"
+ href="index.php?a=2218">GoatFetus</a></span><span class="right">Posted: Jun 29th, 2006 - 8:51:12
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I didnt know where else to put this question, but after i build the terrain in the
+ terrain generator and put it in hammer and test the map, i always get black lines where all of the
+ different displacement surfaces' edges touch. I cant find anywhere how to fix this either. How could I
+ fix this to where the lines aren't there? </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c2081"
+ href="index.php?a=2266">schoft</a></span><span class="right">Posted: Aug 1st, 2006 - 6:02:14
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hey how can i add textures to the program. The tools-&gt; Textures feauture is
+ disabled ;/</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c2787"
+ href="index.php?a=3128">husky</a></span><span class="right">Posted: Jan 14th, 2008 - 12:42:39
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">well i know now how add jpg files but i cant add the wads folder where the tfc.wdl
+ cant load half life.wdl cant load btw if you explain something than explain it correctly. i need now
+ help cant load the textures. why help !<img
+ src="../../images/emotes/alarmed.gif" width="32"
+ height="32" alt="alarmed" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c2788"
+ href="index.php?a=3128">husky</a></span><span class="right">Posted: Jan 14th, 2008 - 1:46:47
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">hellO? i cant find the terrain folder with grass1 grass2 etc -.- plz answer my
+ questions i need that terrain editor .. this editor little complicated shit but its the only editor who
+ save .vmf files i need the textures and you all time telling me that i need load the files in terrain
+ generator/config/wads &lt;-- this cannot load he opne it and the folder is empty he show it me in editor
+ and dunno how add TEXTURES like yours in valve i cant find the textures from hammer editor this is
+ really shit ! -.- please help&lt;---</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c2789"
+ href="index.php?a=3128">husky</a></span><span class="right">Posted: Jan 14th, 2008 - 1:47:57
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">i can only add some own pictures like .jpg but i need the textures from hammer editor
+ plz ! </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c2823"
+ href="index.php?a=3205">Sgt</a></span><span class="right">Posted: Mar 26th, 2008 - 12:17:05
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">When i click on the texture in the menu everything is greyed out so i can't use it.
+ what do I need to do?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2841"
+ href="index.php?a=3251">MBakke</a></span><span class="right">Posted: May 2nd, 2008 - 12:40:17
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Why is the Textures/Set texture.<br />
+ By the way, it would be nice to answer these questions..<img
+ src="../../images/emotes/watermelon.gif"
+ width="32" height="32" alt="watermelon" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2845"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: May 8th, 2008 - 12:41:14 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">To set your textures:<ul>
+ <li>Start a new terrain.</li>
+ <li>Select <i>Options</i> from the <i>Tools</i> menu.</li>
+ <li>Go to the packages tab.</li>
+ <li>Press <i>Add Packages</i> for each .wad you want to load.</li>
+ <li>Press <i>Add Folder</i> for each directory of textures you want to load.</li>
+ </ul>
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2895"
+ href="index.php?a=3195">Frostyfrog</a></span><span class="right">Posted: Jun 14th, 2008 - 8:19:53
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Nem:</div>
+ <div class="vbquote">To set your textures:<ul>
+ <li>Start a new terrain.</li>
+ <li>Select <i>Options</i> from the <i>Tools</i> menu.</li>
+ <li>Go to the packages tab.</li>
+ <li>Press <i>Add Packages</i> for each .wad you want to load.</li>
+ <li>Press <i>Add Folder</i> for each directory of textures you want to load.</li>
+ </ul>
+ </div> I have a question... is it possible to load vtf files? I'm thinking of using this with the HL2
+ ep2 engine, but I can't visually see what it looks like becuase this program dislikes vmt files and only
+ want wad files. <img
+ src="../../images/emotes/sad.gif" width="32"
+ height="32" alt="sad" />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c3339"
+ href="index.php?a=4003">lilryry2121</a></span><span class="right">Posted: Feb 22nd, 2010 - 6:52:36
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Ok, i have imported a large (5000sX5000s) sattelite image as a texture, how (once
+ imported) to I use the alignment tools ont his for they are disabled and i need to correct the location
+ of the texture. This image is a JPG if it helps.<br />
+ <br />
+ Thanks! Ryan</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c4924"
+ href="index.php?a=14289">LeBugsBunny</a></span><span class="right">Posted: Jan 30th, 2020 - 5:31:46
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hi, why is my <b>set texture layout</b> greyed out?</div>
+ </div><br />
+
+
</div>
<div class="main_sidebar">
<div class="group">
diff --git a/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html b/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html
index e93131f..3d0494f 100644
--- a/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html
+++ b/subpages/Terrain_Generator-Tutorials/Cliffs_I_Generating_Cliffs.html
@@ -160,9 +160,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59&amp;o=15#p59">2</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c298"
@@ -379,9 +378,171 @@
One of my priority projects is a rewrite of Terrain Generator (i.e. v4) to add full Source support and
interoperability and to improve the rendering engine to support larger terrains.</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170822212756/http://nemesis.thewavelength.net/index.php?c=59&amp;o=15#p59">2</a>
- ]</div><br>
+
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">16.</span> <a name="c1573"
+ href="index.php?a=1641">Android</a></span><span class="right">Posted: Jun 18th, 2005 - 8:30:46
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Does terrain generator only make squares of a map to start with? I'm really bad with
+ the sky texture, as in i can't make an outline of my maps with it. Since this program automatically
+ boxes the map perfectly with sky, is it possible to create a map thats in a weird geometrical shape,
+ like an octagon? If not, i think it would be good if you did that, because noobs at making a 3d outline
+ with sky, like me, so we wouldnt have to take the time deleting each individual triangle and manually
+ putting sky around the map. Or otherwise i just need to learn :-/</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">17.</span> <a name="c1596"
+ href="index.php?a=1663">InVaDeR</a></span><span class="right">Posted: Jul 6th, 2005 - 1:47:15
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Well i cant find an good wad files the 1 i know of is only reely half-life but i have
+ GFScape where would i find the wad files that have e.g dirt1 like u use in them?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">18.</span> <a name="c1598"
+ href="index.php?a=708">NoBody</a></span><span class="right">Posted: Jul 7th, 2005 - 9:04:31
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Android:<br />
+ Weird is somthing that is realy hard to generate controled square is a very easy shape to generate and
+ makes it less of a chalange to make all the tools compatiple so i guess you just have lear :)<br />
+ <br />
+ InVaDeR the dirt1 is in the half-life wad that is in the half-life gcf<br />
+ thers some decent textures in the othere games's gecf files also check google and wadfather</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">19.</span> <a name="c1935"
+ href="index.php?a=2023">nems_tools</a></span><span class="right">Posted: Mar 20th, 2006 - 1:49:34
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">when i am supposed to make paths with the flatten tool it will just take all the
+ terrain away. Pleez help! </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">20.</span> <a name="c1938"
+ href="index.php?a=2023">nems_tools</a></span><span class="right">Posted: Mar 25th, 2006 - 8:13:05
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">never mind i figured it out <img
+ src="../../images/emotes/happy.gif" width="32"
+ height="32" alt="happy" /> <br />
+ </div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">21.</span> <a name="c1948"
+ href="index.php?a=2077">Joe Fajita</a></span><span class="right">Modified: Apr 3rd, 2006 - 2:33:23
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">exactly what size are the guys in the map i make with this tool? how would i know
+ what size to make certain stuff if i have no idea the size of the men in the actual level?<br />
+ <img src="../../images/emotes/apple.gif" width="32"
+ height="32" alt="apple" />i like apples</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">22.</span> <a name="c1950"
+ href="index.php?a=1">Nem</a></span><span class="right">Posted: Apr 3rd, 2006 - 5:10:05 pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">A unit in TG is the same as a unit in Hammer, but there is no real easy way to see
+ scale in TG. I am no longer developing TG v3, but instead will try to work on TG v4 (using Crafty's
+ engine). This is, however, a long way off (I have to first finish Crafty).<br /><br />If you find your
+ terrain's scale is wrong, you can always resize it in TG (under the <i>Terrain</i> menu).</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">23.</span> <a name="c2017"
+ href="index.php?a=2195">mulis</a></span><span class="right">Posted: Jun 4th, 2006 - 10:00:45
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello i problem w the texture file in the option.</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">24.</span> <a name="c2018"
+ href="index.php?a=2195">mulis</a></span><span class="right">Posted: Jun 4th, 2006 - 10:03:15
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">:were: is the packets menu? cant find it=( <br />
+ plz help me</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">25.</span> <a name="c2673"
+ href="index.php?a=2961">Xerox29</a></span><span class="right">Modified: Oct 7th, 2007 - 1:20:43
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content"><img
+ src="../../images/emotes/package.gif" width="32"
+ height="32" alt="package" />Ok i downloaded it but how do i change where i look? do you have texture i
+ could download? My running system: Windows XP proffesional<img
+ src="../../images/emotes/folder.gif" width="32"
+ height="32" alt="folder" /></div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">26.</span> <a name="c2991"
+ href="index.php?a=3438">suffolkpo</a></span><span class="right">Posted: Sep 19th, 2008 - 5:24:27
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">Hello, I have a question about the TG utility, bear in mind your talking to a newb.
+ when I try to import a texture set from sdk or hl2 they are not coming up as available. do these need to
+ be extracted from the sdk if so how? question 2 I made a terrain with the default settings,select
+ file/new/etc. well it looked great eveen though there were no textures applied I exported it as a vmf
+ for the hammer editor. problem is its massive so much so that hammer will not display the horizon unless
+ you pan the camera in the general direction, the field of view is obscured until you scroll to it
+ directionally.question 3 how do I compile structures onto the terrain, copy from the hammer of the
+ structure and paste onto the terrain? thanx so much</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">27.</span> <a name="c3154"
+ href="index.php?a=3695">Enforcer</a></span><span class="right">Posted: Mar 27th, 2009 - 4:32:24
+ pm</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">I have read the tutorial, but I do not know how I can create detailed rock walls such
+ as diagonal indentations on vertical or roughed up cliffs, rather than just moving fixed vertecies up
+ and down.<br />
+ <br />
+ Is that possible? or not with this tool?</div>
+ </div><br />
+ <div class="group">
+ <div class="heading2">
+ <div class="space"></div><span class="left"><span class="title">28.</span> <a name="c3172"
+ href="index.php?a=3723">jenkins08</a></span><span class="right">Posted: Apr 24th, 2009 - 9:20:54
+ am</span>
+ <div class="space"></div>
+ </div>
+ <div class="content">
+ <div class="vbtitle">Enforcer:</div>
+ <div class="vbquote">I have read the tutorial, but I do not know how I can create detailed rock walls
+ such as diagonal indentations on vertical or roughed up cliffs, rather than just moving fixed
+ vertecies up and down.<br /><br />Is that possible? or not with this tool?</div><br />
+ <br />
+ Yes just make the wall as a floor first, rotate it X or Y 90 degrees and theres your wall with diagonal
+ indentations on vertical or roughed up cliffs <img
+ src="../../images/emotes/capoera.gif" width="32"
+ height="32" alt="capoera" />
+ </div>
+ </div><br />
</div>
<div class="main_sidebar">
diff --git a/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html b/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html
index 0493bdc..ecfc607 100644
--- a/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html
+++ b/subpages/Terrain_Generator-Tutorials/Making_A_Cave.html
@@ -146,9 +146,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?c=36&amp;o=15#p36">2</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c163"
@@ -349,10 +348,9 @@
</div>
<div class="content">I used this to create my cave in Castle Attack. cheers.</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915131025/http://nemesis.thewavelength.net/index.php?c=36&amp;o=15#p36">2</a>
- ]</div><br>
-
+
+
+
</div>
<div class="main_sidebar">
<div class="group">
diff --git a/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html b/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html
index 3f885eb..d90221a 100644
--- a/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html
+++ b/subpages/Terrain_Generator-Tutorials/Terrain_Generator_Map_Files.html
@@ -166,9 +166,8 @@
<div class="space"></div>
</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?c=56&amp;o=15#p56">2</a>
- ]</div><br>
+
+
<div class="group">
<div class="heading2">
<div class="space"></div><span class="left"><span class="title">1.</span> <a name="c2554"
@@ -468,10 +467,9 @@
<div class="content">yo hang on making that more public yet. Textures were broken, but now they're fixed,
and all I've got left now is rotate</div>
</div><br>
- <div class="offsets">[ 1 <a
- href="https://web.archive.org/web/20170915115049/http://nemesis.thewavelength.net/index.php?c=56&amp;o=15#p56">2</a>
- ]</div><br>
-
+
+
+
</div>
<div class="main_sidebar">
<div class="group">
diff --git a/subpages/VTFLib-FAQ.html b/subpages/VTFLib-FAQ.html
index c74b6b7..79cb854 100644
--- a/subpages/VTFLib-FAQ.html
+++ b/subpages/VTFLib-FAQ.html
@@ -39,8 +39,7 @@
<div class="main_content">
<div class="group">
<div class="heading1">
- <div class="space"></div><span class="left"><a name="p189"
- href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=189#p189">VTFLib
+ <div class="space"></div><span class="left"><a name="p189" href="#p189">VTFLib
FAQ</a> - <a
href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Mar 26th, 2006 - 1:12:56 pm</span>
@@ -103,7 +102,7 @@
</div>
<div class="heading1">
<div class="space"></div><span class="left"></span><span class="right">[ <a
- href="https://web.archive.org/web/20190508110751/http://nemesis.thewavelength.net/index.php?c=189#p189">26
+ href="Comments/VTFLib_FAQ.html#p189">26
Comments</a> ]</span>
<div class="space"></div>
</div>
diff --git a/subpages/virtuAMP-FAQ.html b/subpages/virtuAMP-FAQ.html
index 3265fb1..fbf5a2c 100644
--- a/subpages/virtuAMP-FAQ.html
+++ b/subpages/virtuAMP-FAQ.html
@@ -39,8 +39,7 @@
<div class="main_content">
<div class="group">
<div class="heading1">
- <div class="space"></div><span class="left"><a name="p235"
- href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=235#p235">virtuAMP
+ <div class="space"></div><span class="left"><a name="p235" href="#p235">virtuAMP
FAQ</a> - <a
href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?a=1">Nem</a></span><span
class="right">Posted: Jul 4th, 2007 - 3:13:10 pm</span>
@@ -207,8 +206,7 @@
</div>
<div class="heading1">
<div class="space"></div><span class="left">Modified: Sep 4th, 2007 - 8:15:19 pm</span><span
- class="right">[ <a
- href="https://web.archive.org/web/20171117230443/http://nemesis.thewavelength.net/index.php?c=235#p235">22
+ class="right">[ <a href="Comments/virtuAMP_FAQ.html#p235">22
Comments</a> ]</span>
<div class="space"></div>
</div>