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| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/module/forcefield/include | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/module/forcefield/include')
18 files changed, 0 insertions, 3897 deletions
diff --git a/APEX_1.4/module/forcefield/include/ForceFieldActorImpl.h b/APEX_1.4/module/forcefield/include/ForceFieldActorImpl.h deleted file mode 100644 index eefc5f7e..00000000 --- a/APEX_1.4/module/forcefield/include/ForceFieldActorImpl.h +++ /dev/null @@ -1,297 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __FORCEFIELD_ACTOR_IMPL_H__ -#define __FORCEFIELD_ACTOR_IMPL_H__ - -#include "Apex.h" - -#include "ForceFieldAsset.h" -#include "ForceFieldActor.h" -#include "ForceFieldAssetImpl.h" -#include "ApexActor.h" -#include "ApexString.h" -#include "ApexRWLockable.h" -#include "ReadCheck.h" -#include "WriteCheck.h" -#include "FieldSamplerIntl.h" - -#if APEX_CUDA_SUPPORT -#include "ApexCudaWrapper.h" -#endif - -#include "ForceFieldFSCommon.h" - -class ForceFieldAssetParams; - -namespace nvidia -{ -namespace forcefield -{ - -/* -PX_INLINE bool operator != (const GroupsMask64& d1, const GroupsMask64& d2) -{ - return d1.bits0 != d2.bits0 || d1.bits1 != d2.bits1; -}*/ -PX_INLINE bool operator != (const physx::PxFilterData& d1, const physx::PxFilterData& d2) -{ - //if (d1.word3 != d2.word3) return d1.word3 < d2.word3; - //if (d1.word2 != d2.word2) return d1.word2 < d2.word2; - //if (d1.word1 != d2.word1) return d1.word1 < d2.word1; - return d1.word0 != d2.word0 || d1.word1 != d2.word1 || d1.word2 != d2.word2 || d1.word3 != d2.word3; -} - -class ForceFieldAssetImpl; -class ForceFieldScene; - -/** -Union class to hold all kernel parameter types. Avoided the use of templates -for the getters, as that resulting code using traits for type safty -was about the same amount as the non-templated one. -*/ -class ForceFieldFSKernelParamsUnion -{ -public: - ForceFieldFSKernelParams& getForceFieldFSKernelParams() - { - return reinterpret_cast<ForceFieldFSKernelParams&>(params); - } - - const ForceFieldFSKernelParams& getForceFieldFSKernelParams() const - { - return reinterpret_cast<const ForceFieldFSKernelParams&>(params); - } - - const RadialForceFieldFSKernelParams& getRadialForceFieldFSKernelParams() const - { - PX_ASSERT(kernelType == ForceFieldKernelType::RADIAL); - return reinterpret_cast<const RadialForceFieldFSKernelParams&>(params); - } - - RadialForceFieldFSKernelParams& getRadialForceFieldFSKernelParams() - { - PX_ASSERT(kernelType == ForceFieldKernelType::RADIAL); - return reinterpret_cast<RadialForceFieldFSKernelParams&>(params); - } - - GenericForceFieldFSKernelParams& getGenericForceFieldFSKernelParams() - { - PX_ASSERT(kernelType == ForceFieldKernelType::GENERIC); - return reinterpret_cast<GenericForceFieldFSKernelParams&>(params); - } - - const GenericForceFieldFSKernelParams& getGenericForceFieldFSKernelParams() const - { - PX_ASSERT(kernelType == ForceFieldKernelType::GENERIC); - return reinterpret_cast<const GenericForceFieldFSKernelParams&>(params); - } - - ForceFieldKernelType::Enum kernelType; - -private: - - union - { - void* alignment; //makes data aligned to pointer size - uint8_t radial[sizeof(RadialForceFieldFSKernelParams)]; - uint8_t generic[sizeof(GenericForceFieldFSKernelParams)]; - } params; -}; - -class ForceFieldActorImpl : public ForceFieldActor, public ApexRWLockable, public ApexActor, public ApexActorSource, public ApexResourceInterface, public ApexResource, public FieldSamplerIntl -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - /* ForceFieldActorImpl methods */ - ForceFieldActorImpl(const ForceFieldActorDesc&, ForceFieldAssetImpl&, ResourceList&, ForceFieldScene&); - ~ForceFieldActorImpl() {} - ForceFieldAsset* getForceFieldAsset() const; - - bool disable(); - bool enable(); - bool isEnable() - { - READ_ZONE(); - return mEnable; - } - PxMat44 getPose() const; - void setPose(const PxMat44& pose); - - float getCurrentScale(void) const - { - READ_ZONE(); - return getScale(); - } - - void setCurrentScale(float scale) - { - WRITE_ZONE(); - setScale(scale); - } - - PX_DEPRECATED float getScale() const - { - READ_ZONE(); - return 0.0f; - } - - PX_DEPRECATED void setScale(float scale); - - const char* getName() const - { - READ_ZONE(); - return mName.c_str(); - } - void setName(const char* name) - { - WRITE_ZONE(); - mName = name; - } - - void setStrength(const float strength); - void setLifetime(const float lifetime); - - //kernel specific functionality - void setRadialFalloffType(const char* type); - void setRadialFalloffMultiplier(const float multiplier); - - // deprecated - void setFalloffType(const char* type); - void setFalloffMultiplier(const float multiplier); - - void updatePoseAndBounds(); // Called by ExampleScene::fetchResults() - - /* ApexResourceInterface, ApexResource */ - void release(); - uint32_t getListIndex() const - { - return m_listIndex; - } - void setListIndex(class ResourceList& list, uint32_t index) - { - m_list = &list; - m_listIndex = index; - } - - /* Actor, ApexActor */ - void destroy(); - Asset* getOwner() const; - - /* PhysX scene management */ - void setPhysXScene(PxScene*); - PxScene* getPhysXScene() const; - - void getLodRange(float& min, float& max, bool& intOnly) const; - float getActiveLod() const; - void forceLod(float lod); - /** - \brief Selectively enables/disables debug visualization of a specific APEX actor. Default value it true. - */ - virtual void setEnableDebugVisualization(bool state) - { - WRITE_ZONE(); - ApexActor::setEnableDebugVisualization(state); - } - - /* FieldSamplerIntl */ - virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled); - - virtual PxVec3 queryFieldSamplerVelocity() const - { - return PxVec3(0.0f); - } - -protected: - void updateForceField(float dt); - void releaseForceField(); - -protected: - ForceFieldScene* mForceFieldScene; - - //not used, setters and getters deprecated - //float mScale; - - uint32_t mFlags; - - ApexSimpleString mName; - - ForceFieldAssetImpl* mAsset; - - bool mEnable; - float mElapsedTime; - - /* Force field actor parameters */ - float mLifetime; - void initActorParams(const PxMat44& initialPose); - - /* Field Sampler Stuff */ - bool mFieldSamplerChanged; - void initFieldSampler(const ForceFieldActorDesc& desc); - void releaseFieldSampler(); - - /* Debug Rendering Stuff */ - void visualize(); - void visualizeIncludeShape(); - void visualizeForces(); - - ForceFieldFSKernelParamsUnion mKernelParams; - ForceFieldFSKernelParamsUnion mKernelExecutionParams; //buffered data - - friend class ForceFieldScene; -}; - -class ForceFieldActorCPU : public ForceFieldActorImpl -{ -public: - ForceFieldActorCPU(const ForceFieldActorDesc& desc, ForceFieldAssetImpl& asset, ResourceList& list, ForceFieldScene& scene); - ~ForceFieldActorCPU(); - - /* FieldSamplerIntl */ - virtual void executeFieldSampler(const ExecuteData& data); - - /** - \brief Selectively enables/disables debug visualization of a specific APEX actor. Default value it true. - */ - virtual void setEnableDebugVisualization(bool state) - { - ApexActor::setEnableDebugVisualization(state); - } - - -private: -}; - -#if APEX_CUDA_SUPPORT - -class ForceFieldActorGPU : public ForceFieldActorCPU -{ -public: - ForceFieldActorGPU(const ForceFieldActorDesc& desc, ForceFieldAssetImpl& asset, ResourceList& list, ForceFieldScene& scene); - ~ForceFieldActorGPU(); - - /* FieldSamplerIntl */ - virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled); - - virtual void getFieldSamplerCudaExecuteInfo(CudaExecuteInfo& info) const; - -private: - ApexCudaConstMemGroup mConstMemGroup; - InplaceHandle<RadialForceFieldFSKernelParams> mParamsHandle; -}; - -#endif - -} -} // end namespace nvidia - -#endif diff --git a/APEX_1.4/module/forcefield/include/ForceFieldAssetImpl.h b/APEX_1.4/module/forcefield/include/ForceFieldAssetImpl.h deleted file mode 100644 index 2d3adfec..00000000 --- a/APEX_1.4/module/forcefield/include/ForceFieldAssetImpl.h +++ /dev/null @@ -1,310 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef FORCEFIELD_ASSET_IMPL_H -#define FORCEFIELD_ASSET_IMPL_H - -#include "Apex.h" -#include "ApexUsingNamespace.h" -#include "ForceFieldAsset.h" -#include "ForceFieldActor.h" -#include "ForceFieldPreview.h" -#include "ApexSDKHelpers.h" -#include "ModuleForceFieldImpl.h" -#include "ApexAssetAuthoring.h" -#include "ApexString.h" -#include "ApexAssetTracker.h" -#include "ApexAuthorableObject.h" -#include "ForceFieldAssetParams.h" -#include "ReadCheck.h" -#include "WriteCheck.h" -#include "ApexAuthorableObject.h" - -namespace nvidia -{ -namespace forcefield -{ - -class ForceFieldActorDesc : public ApexDesc -{ -public: - physx::PxFilterData samplerFilterData; - physx::PxFilterData boundaryFilterData; - - PxMat44 initialPose; - - //deprecated, has no effect - float scale; - PxActor* nxActor; - const char* actorName; - - /** - \brief constructor sets to default. - */ - PX_INLINE ForceFieldActorDesc() : ApexDesc() - { - init(); - } - - /** - \brief sets members to default values. - */ - PX_INLINE void setToDefault() - { - ApexDesc::setToDefault(); - init(); - } - - /** - \brief checks if this is a valid descriptor. - */ - PX_INLINE bool isValid() const - { - if (!ApexDesc::isValid()) - { - return false; - } - - return true; - } - -private: - PX_INLINE void init() - { - initialPose = PxMat44(PxIdentity); - scale = 1.0f; - nxActor = NULL; - actorName = NULL; - } -}; - -/** -\brief Descriptor for a ForceField Asset -*/ -class ForceFieldPreviewDesc -{ -public: - ForceFieldPreviewDesc() : - mPose(PxMat44()), - mIconScale(1.0f), - mPreviewDetail(APEX_FORCEFIELD::FORCEFIELD_DRAW_ICON) - { - mPose = PxMat44(PxIdentity); - }; - - /** - \brief The pose that translates from explosion preview coordinates to world coordinates. - */ - PxMat44 mPose; - /** - \brief The scale of the icon. - */ - float mIconScale; - /** - \brief The detail options of the preview drawing - */ - uint32_t mPreviewDetail; -}; - - -class ForceFieldActorImpl; - -class ForceFieldAssetImpl : public ForceFieldAsset, public ApexResourceInterface, public ApexResource, public ApexRWLockable -{ - friend class ForceFieldAssetDummyAuthoring; -public: - APEX_RW_LOCKABLE_BOILERPLATE - - ForceFieldAssetImpl(ModuleForceFieldImpl*, ResourceList&, const char* name); - ForceFieldAssetImpl(ModuleForceFieldImpl*, ResourceList&, NvParameterized::Interface*, const char*); - - ~ForceFieldAssetImpl(); - - /* Asset */ - const char* getName() const - { - return mName.c_str(); - } - AuthObjTypeID getObjTypeID() const - { - READ_ZONE(); - return mAssetTypeID; - } - const char* getObjTypeName() const - { - READ_ZONE(); - return getClassName(); - } - uint32_t forceLoadAssets(); - - /* ApexInterface */ - virtual void release() - { - mModule->mSdk->releaseAsset(*this); - } - - /* ApexResourceInterface, ApexResource */ - uint32_t getListIndex() const - { - return m_listIndex; - } - void setListIndex(class ResourceList& list, uint32_t index) - { - m_list = &list; - m_listIndex = index; - } - - /* ForceFieldAsset specific methods */ - void releaseForceFieldActor(ForceFieldActor&); - const ForceFieldAssetParams& getForceFieldParameters() const - { - return *mParams; - } - float getDefaultScale() const - { - READ_ZONE(); - return mParams->defScale; - } - void destroy(); - ForceFieldPreview* createForceFieldPreview(const ForceFieldPreviewDesc& desc, AssetPreviewScene* previewScene); - ForceFieldPreview* createForceFieldPreviewImpl(const ForceFieldPreviewDesc& desc, ForceFieldAssetImpl* forceFieldAsset, AssetPreviewScene* previewScene); - void releaseForceFieldPreview(ForceFieldPreview& preview); - - const NvParameterized::Interface* getAssetNvParameterized() const - { - return mParams; - } - /** - * \brief Releases the ApexAsset but returns the NvParameterized::Interface and *ownership* to the caller. - */ - virtual NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) - { - NvParameterized::Interface* ret = mParams; - mParams = NULL; - release(); - return ret; - } - NvParameterized::Interface* getDefaultActorDesc(); - NvParameterized::Interface* getDefaultAssetPreviewDesc(); - virtual Actor* createApexActor(const NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/); - virtual AssetPreview* createApexAssetPreview(const NvParameterized::Interface& params, AssetPreviewScene* previewScene); - - virtual bool isValidForActorCreation(const ::NvParameterized::Interface& /*parms*/, Scene& /*apexScene*/) const - { - READ_ZONE(); - return true; // TODO implement this method - } - - virtual bool isDirty() const - { - READ_ZONE(); - return false; - } - -protected: - static const char* getClassName() - { - return FORCEFIELD_AUTHORING_TYPE_NAME; - } - static AuthObjTypeID mAssetTypeID; - - ModuleForceFieldImpl* mModule; - - ResourceList mForceFieldActors; - ApexSimpleString mName; - ForceFieldAssetParams* mParams; - ForceFieldActorParams* mDefaultActorParams; - ForceFieldAssetPreviewParams* mDefaultPreviewParams; - - GenericForceFieldKernelParams* mGenericParams; - RadialForceFieldKernelParams* mRadialParams; - ForceFieldFalloffParams* mFalloffParams; - ForceFieldNoiseParams* mNoiseParams; - - void initializeAssetNameTable(); - - friend class ModuleForceFieldImpl; - friend class ForceFieldActorImpl; - template <class T_Module, class T_Asset, class T_AssetAuthoring> friend class nvidia::apex::ApexAuthorableObject; -}; - -#ifndef WITHOUT_APEX_AUTHORING -class ForceFieldAssetAuthoringImpl : public ForceFieldAssetImpl, public ApexAssetAuthoring, public ForceFieldAssetAuthoring -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - /* ForceFieldAssetAuthoring */ - ForceFieldAssetAuthoringImpl(ModuleForceFieldImpl* m, ResourceList& l) : - ForceFieldAssetImpl(m, l, "ForceFieldAssetAuthoringImpl") {} - - ForceFieldAssetAuthoringImpl(ModuleForceFieldImpl* m, ResourceList& l, const char* name) : - ForceFieldAssetImpl(m, l, name) {} - - ForceFieldAssetAuthoringImpl(ModuleForceFieldImpl* m, ResourceList& l, NvParameterized::Interface* params, const char* name) : - ForceFieldAssetImpl(m, l, params, name) {} - - ~ForceFieldAssetAuthoringImpl() {} - - void destroy() - { - delete this; - } - - /* AssetAuthoring */ - const char* getName(void) const - { - READ_ZONE(); - return ForceFieldAssetImpl::getName(); - } - const char* getObjTypeName() const - { - return ForceFieldAssetImpl::getClassName(); - } - virtual bool prepareForPlatform(nvidia::apex::PlatformTag) - { - APEX_INVALID_OPERATION("Not Implemented."); - return false; - } - - void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist) - { - ApexAssetAuthoring::setToolString(toolName, toolVersion, toolChangelist); - } - - /* ApexInterface */ - virtual void release() - { - mModule->mSdk->releaseAssetAuthoring(*this); - } - - NvParameterized::Interface* getNvParameterized() const - { - return (NvParameterized::Interface*)getAssetNvParameterized(); - } - /** - * \brief Releases the ApexAsset but returns the NvParameterized::Interface and *ownership* to the caller. - */ - virtual NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) - { - WRITE_ZONE(); - NvParameterized::Interface* ret = mParams; - mParams = NULL; - release(); - return ret; - } -}; -#endif - -} -} // end namespace nvidia - -#endif // FORCEFIELD_ASSET_IMPL_H diff --git a/APEX_1.4/module/forcefield/include/ForceFieldAssetPreviewImpl.h b/APEX_1.4/module/forcefield/include/ForceFieldAssetPreviewImpl.h deleted file mode 100644 index 6a4c11d3..00000000 --- a/APEX_1.4/module/forcefield/include/ForceFieldAssetPreviewImpl.h +++ /dev/null @@ -1,100 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __FORCEFIELD_ASSET_PREVIEW_IMPL_H__ -#define __FORCEFIELD_ASSET_PREVIEW_IMPL_H__ - -#include "ApexPreview.h" - -#include "ApexSDKIntl.h" -#include "ForceFieldPreview.h" -#include "RenderDebugInterface.h" -#include "ForceFieldAssetImpl.h" - -#include "ApexRWLockable.h" -#include "ReadCheck.h" -#include "WriteCheck.h" - -namespace nvidia -{ -namespace forcefield -{ - -/* - APEX asset preview explosion asset. - Preview. -*/ -class ForceFieldAssetPreviewImpl : public ForceFieldPreview, public ApexResource, public ApexPreview, public ApexRWLockable -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - ForceFieldAssetPreviewImpl(const ForceFieldPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, ForceFieldAssetImpl* myForceFieldAsset, AssetPreviewScene* previewScene); - void drawForceFieldPreview(void); - void drawForceFieldPreviewUnscaled(void); - void drawForceFieldPreviewScaled(void); - void drawForceFieldPreviewIcon(void); - void drawForceFieldBoundaries(void); - void drawForceFieldWithCylinder(); - void destroy(); - - void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling. - const PxMat44 getPose() const; - - // from RenderDataProvider - void lockRenderResources(void); - void unlockRenderResources(void); - void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0); - - // from Renderable.h - void dispatchRenderResources(UserRenderer& renderer); - PxBounds3 getBounds(void) const; - - // from ApexResource.h - void release(void); - - void setDetailLevel(uint32_t detail); - - typedef struct - { - float x, y; - } point2; - -private: - - ~ForceFieldAssetPreviewImpl(); - PxMat44 mPose; // the pose for the preview rendering - ApexSDK* mApexSDK; // pointer to the APEX SDK - ForceFieldAssetImpl* mAsset; // our parent ForceField Asset - RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the - // preview stuff - uint32_t mDrawGroupIconScaled; // the ApexDebugRenderer draw group for the Icon - uint32_t mDrawGroupCylinder; - uint32_t mPreviewDetail; // the detail options of the preview drawing - float mIconScale; // the scale for the icon - AssetPreviewScene* mPreviewScene; - - bool mDrawWithCylinder; - - void drawIcon(void); - void drawMultilinePoint2(const point2* pts, uint32_t numPoints, uint32_t color); - void setIconScale(float scale); - - void setPose(PxMat44 pose); - - void toggleDrawPreview(); - void setDrawGroupsPoseScaled(); -}; - -} -} // end namespace nvidia - -#endif // __FORCEFIELD_ASSET_PREVIEW_IMPL_H__ diff --git a/APEX_1.4/module/forcefield/include/ForceFieldFSCommon.h b/APEX_1.4/module/forcefield/include/ForceFieldFSCommon.h deleted file mode 100644 index f2811f6d..00000000 --- a/APEX_1.4/module/forcefield/include/ForceFieldFSCommon.h +++ /dev/null @@ -1,554 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __FORCEFIELD_FS_COMMON_SRC_H__ -#define __FORCEFIELD_FS_COMMON_SRC_H__ - -#include "../../fieldsampler/include/FieldSamplerCommon.h" -#include "SimplexNoise.h" -#include "TableLookup.h" -#include "PxMat33.h" - -namespace nvidia -{ -namespace apex -{ - -template <> struct InplaceTypeTraits<TableLookup> -{ - template <int _inplace_offset_, typename R, typename RA> - APEX_CUDA_CALLABLE PX_INLINE static void reflectType(R& r, RA ra, TableLookup& t) - { - InplaceTypeHelper::reflectType<APEX_OFFSETOF(TableLookup, xVals) + _inplace_offset_>(r, ra, t.xVals, InplaceTypeMemberDefaultTraits()); - InplaceTypeHelper::reflectType<APEX_OFFSETOF(TableLookup, yVals) + _inplace_offset_>(r, ra, t.yVals, InplaceTypeMemberDefaultTraits()); - InplaceTypeHelper::reflectType<APEX_OFFSETOF(TableLookup, x1) + _inplace_offset_>(r, ra, t.x1, InplaceTypeMemberDefaultTraits()); - InplaceTypeHelper::reflectType<APEX_OFFSETOF(TableLookup, x2) + _inplace_offset_>(r, ra, t.x2, InplaceTypeMemberDefaultTraits()); - InplaceTypeHelper::reflectType<APEX_OFFSETOF(TableLookup, multiplier) + _inplace_offset_>(r, ra, t.multiplier, InplaceTypeMemberDefaultTraits()); - } -}; - -} -namespace forcefield -{ - -struct ForceFieldShapeType -{ - enum Enum - { - SPHERE = 0, - CAPSULE, - CYLINDER, - CONE, - BOX, - NONE, - }; -}; - -struct ForceFieldFalloffType -{ - enum Enum - { - LINEAR = 0, - STEEP, - SCURVE, - CUSTOM, - NONE, - }; -}; - -struct ForceFieldCoordinateSystemType -{ - enum Enum - { - CARTESIAN = 0, - SPHERICAL, - CYLINDRICAL, - TOROIDAL, - }; -}; - -struct ForceFieldKernelType -{ - enum Enum - { - RADIAL = 0, - GENERIC - }; -}; - -//struct ForceFieldShapeDesc -#define INPLACE_TYPE_STRUCT_NAME ForceFieldShapeDesc -#define INPLACE_TYPE_STRUCT_FIELDS \ - INPLACE_TYPE_FIELD(InplaceEnum<ForceFieldShapeType::Enum>, type) \ - INPLACE_TYPE_FIELD(PxMat44, forceFieldToShape) \ - INPLACE_TYPE_FIELD(PxVec3, dimensions) -#include INPLACE_TYPE_BUILD() - - -//struct NoiseParams -#define INPLACE_TYPE_STRUCT_NAME NoiseParams -#define INPLACE_TYPE_STRUCT_FIELDS \ - INPLACE_TYPE_FIELD(float, strength) \ - INPLACE_TYPE_FIELD(float, spaceScale) \ - INPLACE_TYPE_FIELD(float, timeScale) \ - INPLACE_TYPE_FIELD(uint32_t, octaves) -#include INPLACE_TYPE_BUILD() - -//struct ForceFieldCoordinateSystem -#define INPLACE_TYPE_STRUCT_NAME ForceFieldCoordinateSystem -#define INPLACE_TYPE_STRUCT_FIELDS \ - INPLACE_TYPE_FIELD(InplaceEnum<ForceFieldCoordinateSystemType::Enum>, type) \ - INPLACE_TYPE_FIELD(float, torusRadius) -#include INPLACE_TYPE_BUILD() - -//struct ForceFieldFSKernelParams -#define INPLACE_TYPE_STRUCT_NAME ForceFieldFSKernelParams -#define INPLACE_TYPE_STRUCT_FIELDS \ - INPLACE_TYPE_FIELD(PxMat44, pose) \ - INPLACE_TYPE_FIELD(float, strength) \ - INPLACE_TYPE_FIELD(ForceFieldShapeDesc, includeShape) -#include INPLACE_TYPE_BUILD() - -//struct GenericForceFieldFSKernelParams -#define INPLACE_TYPE_STRUCT_NAME GenericForceFieldFSKernelParams -#define INPLACE_TYPE_STRUCT_BASE ForceFieldFSKernelParams -#define INPLACE_TYPE_STRUCT_FIELDS \ - INPLACE_TYPE_FIELD(ForceFieldCoordinateSystem, cs) \ - INPLACE_TYPE_FIELD(PxVec3, constant) \ - INPLACE_TYPE_FIELD(PxMat33, positionMultiplier) \ - INPLACE_TYPE_FIELD(PxVec3, positionTarget) \ - INPLACE_TYPE_FIELD(PxMat33, velocityMultiplier) \ - INPLACE_TYPE_FIELD(PxVec3, velocityTarget) \ - INPLACE_TYPE_FIELD(PxVec3, noise) \ - INPLACE_TYPE_FIELD(PxVec3, falloffLinear) \ - INPLACE_TYPE_FIELD(PxVec3, falloffQuadratic) -#include INPLACE_TYPE_BUILD() - -//struct RadialForceFieldFSKernelParams -#define INPLACE_TYPE_STRUCT_NAME RadialForceFieldFSKernelParams -#define INPLACE_TYPE_STRUCT_BASE ForceFieldFSKernelParams -#define INPLACE_TYPE_STRUCT_FIELDS \ - INPLACE_TYPE_FIELD(float, radius) \ - INPLACE_TYPE_FIELD(TableLookup, falloffTable) \ - INPLACE_TYPE_FIELD(NoiseParams, noiseParams) -#include INPLACE_TYPE_BUILD() - -APEX_CUDA_CALLABLE PX_INLINE bool isPosInShape(const ForceFieldShapeDesc& shapeParams, const PxVec3& pos) -{ - // Sphere: x = radius - // Capsule: x = radius, y = height - // Cylinder: x = radius, y = height - // Cone: x = top radius, y = height, z = bottom radius - // Box: x,y,z = half-dimensions - - // transform position from force field coordinates to local shape coordinates - PxVec3 shapePos = shapeParams.forceFieldToShape.transform(pos); - - switch (shapeParams.type) - { - case ForceFieldShapeType::SPHERE: - { - return (shapePos.magnitude() <= shapeParams.dimensions.x); - } - case ForceFieldShapeType::CAPSULE: - { - float halfHeight = shapeParams.dimensions.y / 2.0f; - - // check if y-position is within height of cylinder - if (shapePos.y >= -halfHeight && shapePos.y <= halfHeight) - { - // check if x and z positions is inside radius height of cylinder - if (PxSqrt(shapePos.x * shapePos.x + shapePos.z * shapePos.z) <= shapeParams.dimensions.x) - { - return true; - } - } - - // check if position falls inside top sphere in capsule - PxVec3 spherePos = shapePos - PxVec3(0, halfHeight, 0); - if (spherePos.magnitude() <= shapeParams.dimensions.x) - { - return true; - } - - // check if position falls inside bottom sphere in capsule - spherePos = shapePos + PxVec3(0, halfHeight, 0); - if (spherePos.magnitude() <= shapeParams.dimensions.x) - { - return true; - } - - return false; - } - case ForceFieldShapeType::CYLINDER: - { - float halfHeight = shapeParams.dimensions.y / 2.0f; - - // check if y-position is within height of cylinder - if (shapePos.y >= -halfHeight && shapePos.y <= halfHeight) - { - // check if x and z positions is inside radius height of cylinder - if (PxSqrt(shapePos.x * shapePos.x + shapePos.z * shapePos.z) <= shapeParams.dimensions.x) - { - return true; - } - } - return false; - } - case ForceFieldShapeType::CONE: - { - float halfHeight = shapeParams.dimensions.y / 2.0f; - - // check if y-position is within height of cone - if (shapePos.y >= -halfHeight && shapePos.y <= halfHeight) - { - // cone can be normal or inverted - float smallerBase; - float heightFromSmallerBase; - float radiusDiff; - if (shapeParams.dimensions.x > shapeParams.dimensions.z) - { - smallerBase = shapeParams.dimensions.z; - heightFromSmallerBase = shapePos.y + halfHeight; - radiusDiff = shapeParams.dimensions.x - shapeParams.dimensions.z; - } - else - { - smallerBase = shapeParams.dimensions.x; - heightFromSmallerBase = halfHeight - shapePos.y; - radiusDiff = shapeParams.dimensions.z - shapeParams.dimensions.x; - } - - // compute radius at y-position along height of cone - float radiusAlongCone = smallerBase + (heightFromSmallerBase / shapeParams.dimensions.y) * radiusDiff; - - // check if x and z positions is inside radius at a specific height of cone - if (PxSqrt(shapePos.x * shapePos.x + shapePos.z * shapePos.z) <= radiusAlongCone) - { - return true; - } - } - return false; - } - case ForceFieldShapeType::BOX: - { - return (PxAbs(shapePos.x) <= shapeParams.dimensions.x && - PxAbs(shapePos.y) <= shapeParams.dimensions.y && - PxAbs(shapePos.z) <= shapeParams.dimensions.z); - } - default: - { - return false; - } - } -} - -APEX_CUDA_CALLABLE PX_INLINE PxVec3 getNoise(const NoiseParams& params, const PxVec3& pos, const uint32_t& totalElapsedMS) -{ - PxVec3 point = params.spaceScale * pos; - float time = (params.timeScale * 1e-3f) * totalElapsedMS; - - PxVec4 dFx; - dFx.setZero(); - PxVec4 dFy; - dFy.setZero(); - PxVec4 dFz; - dFz.setZero(); - int seed = 0; - float amp = 1.0f; - for (uint32_t i = 0; i < params.octaves; ++i) - { - dFx += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed); - dFy += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed); - dFz += amp * SimplexNoise::eval4D(point.x, point.y, point.z, time, ++seed); - - point *= 2; - time *= 2; - amp *= 0.5f; - } - - //get rotor - PxVec3 rot; - rot.x = dFz.y - dFy.z; - rot.y = dFx.z - dFz.x; - rot.z = dFy.x - dFx.y; - - return params.strength * rot; -} - -APEX_CUDA_CALLABLE PX_INLINE PxVec3 executeForceFieldMainFS(const RadialForceFieldFSKernelParams& params, const PxVec3& pos, const uint32_t& totalElapsedMS) -{ - // bring pos to force field coordinate system - PxVec3 localPos = params.pose.inverseRT().transform(pos); - - if (isPosInShape(params.includeShape, localPos)) - { - PxVec3 result = localPos.getNormalized(); - result = result * params.strength; - - // apply falloff - result = result * params.falloffTable.lookupTableValue(localPos.magnitude() / params.radius); - - // apply noise - result = result + getNoise(params.noiseParams, localPos, totalElapsedMS); - - // rotate result back to world coordinate system - return params.pose.rotate(result); - } - - return PxVec3(0, 0, 0); -} - -// function to compute the Scalar falloff for the cylinderical, toroidal, cartesian and generic -// force fields so that the falloff does not make the direction of the force vector change. -APEX_CUDA_CALLABLE PX_INLINE float falloff(PxVec3 val, PxVec3 linearff, PxVec3 quadraticff) -{ - float magnitude = val.magnitude(); - float v = (linearff.x * magnitude + quadraticff.x * magnitude * magnitude) + - (linearff.y * magnitude + quadraticff.y * magnitude * magnitude) + - (linearff.z * magnitude + quadraticff.z * magnitude * magnitude); - v += 1.0f; - //PX_ASSERT(v>0); - return 1.0f/v; -} - -APEX_CUDA_CALLABLE PX_INLINE PxVec3 genericEvalLinearKernel(const PxVec3& localPos, const PxVec3& localVel, const GenericForceFieldFSKernelParams& params) -{ - const bool useFalloff = params.falloffLinear.magnitudeSquared() + - params.falloffQuadratic.magnitudeSquared() != 0; - - const bool useVelMul = !(params.velocityMultiplier.column0.isZero() && - params.velocityMultiplier.column1.isZero() && - params.velocityMultiplier.column2.isZero()); - - const bool usePosMul = !(params.positionMultiplier.column0.isZero() && - params.positionMultiplier.column1.isZero() && - params.positionMultiplier.column2.isZero()); - - - PxVec3 ffPosErr; - PxMat33 tangentFrame; - PxVec3 ffForce = params.constant; - switch(params.cs.type) - { - case ForceFieldCoordinateSystemType::CARTESIAN: - { - ffPosErr = params.positionTarget - (localPos); - } - break; - case ForceFieldCoordinateSystemType::SPHERICAL: - { - const float& r = localPos.x; - ffPosErr = PxVec3(params.positionTarget.x - r, 0, 0); - } - break; - case ForceFieldCoordinateSystemType::CYLINDRICAL: - { - const float& r = localPos.x; - ffPosErr = PxVec3(params.positionTarget.x - r, params.positionTarget.y - localPos.y, 0); - } - break; - case ForceFieldCoordinateSystemType::TOROIDAL: - { - float r = 0.0f; - PxVec3 t0; - PxVec3 circleDir(localPos.x, 0.0f, localPos.z); - float l2 = circleDir.magnitudeSquared(); - if(l2<1e-4f*1e-4f) - { - circleDir = PxVec3(0); - } - else - { - circleDir /= PxSqrt(l2); // Normalize circleDir - PxVec3 circlePoint = circleDir * params.cs.torusRadius; - t0 = localPos - circlePoint; - l2 = t0.magnitudeSquared(); - if(l2<1e-4f*1e-4f) - { - circleDir = PxVec3(0); - t0 = PxVec3(0); - } - else - { - r = PxSqrt(l2); - t0 /= r; // Normalize t0 - } - } - PxVec3 t1(-circleDir.z, 0.0f, circleDir.x); // PxVec3 t1 = circleDir.cross(PxVec3(0,1,0)); - tangentFrame.column0 = t0; - tangentFrame.column1 = t1; - tangentFrame.column2 = t0.cross(t1); - ffPosErr = PxVec3(params.positionTarget.x - r, 0, 0); - } - break; - } - - PxVec3 ffVel = (params.cs.type == ForceFieldCoordinateSystemType::TOROIDAL) ? tangentFrame.getInverse() * localVel : localVel; - - if(useVelMul) - { - ffForce += params.velocityMultiplier * (params.velocityTarget - ffVel); - } - - if(usePosMul) - { - ffForce += params.positionMultiplier * ffPosErr; - } - - //TODO, enable noise, with existing noise functionality - //applyNoise(ffForce, params.noise, NpPhysicsSDK::instance->getNpPhysicsTls()->mNpLinearKernelRnd); - //ffForce *= PxVec3(1) + params.noise * [-1, 1]^3 - - if(useFalloff) - { - ffForce *= falloff(ffPosErr, params.falloffLinear, params.falloffQuadratic); - } - - PxVec3 force = (params.cs.type == ForceFieldCoordinateSystemType::TOROIDAL) ? tangentFrame * ffForce : ffForce; - return force; -} - -APEX_CUDA_CALLABLE PX_INLINE void genericEvalCartesian(PxVec3& force, const PxVec3& localPos, const PxVec3& localVel, const GenericForceFieldFSKernelParams& params) -{ - // compute tangent frame - // -- none here - - // evaluate kernel - force = genericEvalLinearKernel(localPos, localVel, params); -} - -APEX_CUDA_CALLABLE PX_INLINE void genericEvalSpherical(PxVec3& force, const PxVec3& localPos, const PxVec3& localVel, const GenericForceFieldFSKernelParams& params) -{ - // compute tangent frame - PxMat33 tangentFrame(PxZero); - float l2 = localPos.magnitudeSquared(); - PxVec3 tangentPos; - if(l2>1e-4f*1e-4f) - { - float r = PxSqrt(l2); - PxVec3 t0 = localPos/r; - tangentFrame.column0 = t0; - tangentPos = PxVec3(r, 0, 0); - } - else - { - tangentPos = PxVec3(0); - } - - // compute tangent frame velocity - const PxVec3 tangentVel = tangentFrame.getInverse() * localVel; - - // evaluate kernel - force = genericEvalLinearKernel(tangentPos, tangentVel, params); - - // transform back to local space - force = tangentFrame * force; -} - -APEX_CUDA_CALLABLE PX_INLINE void genericEvalCylindrical(PxVec3& force, const PxVec3& localPos, const PxVec3& localVel, const GenericForceFieldFSKernelParams& params) -{ - // compute tangent frame - PxMat33 tangentFrame; - PxVec3 t0(localPos.x, 0, localPos.z); // Project to Cylindrical - const float len = t0.magnitude(); - PxVec3 tangentPos; - if(len > 1e-4f) - { - t0 /= len; - tangentPos = PxVec3(len, localPos.y, 0); - } - else - { - t0 = PxVec3(0); - tangentPos = PxVec3(0, localPos.y, 0); - } - tangentFrame.column0 = t0; - tangentFrame.column1 = PxVec3(0.0f, 1.0f, 0.0f); // t1 - tangentFrame.column2 = PxVec3(-t0.z, 0.0f, t0.x); // t0.cross(t1) - - // compute tangent frame velocity - const PxVec3 tangentVel = tangentFrame.getInverse() * localVel; - - // evaluate kernel - force = genericEvalLinearKernel(tangentPos, tangentVel, params); - - // transform back to local space - force = tangentFrame * force; -} - -APEX_CUDA_CALLABLE PX_INLINE void genericEvalToroidal(PxVec3& force, const PxVec3& localPos, const PxVec3& localVel, const GenericForceFieldFSKernelParams& params) -{ - // evaluate kernel - force = genericEvalLinearKernel(localPos, localVel, params); -} - -/** -This is more or less a 1:1 copy of PhysX 2.8.4/UE3 generic force fields. -Since 2.8.4 supported more flexible callbacks, we should probably optimize -this quite a bit. -*/ -APEX_CUDA_CALLABLE PX_INLINE PxVec3 executeForceFieldMainFS(const GenericForceFieldFSKernelParams& params, const PxVec3& pos, const PxVec3& vel, const uint32_t&) -{ - // bring pos to force field coordinate system - PxVec3 localPos = params.pose.inverseRT().transform(pos); - - if (isPosInShape(params.includeShape, localPos)) - { - PxVec3 localVel = params.pose.inverseRT().rotate(vel); - - PxVec3 result(0); - switch (params.cs.type) - { - case ForceFieldCoordinateSystemType::CARTESIAN: - genericEvalCartesian(result, localPos, localVel, params); - break; - case ForceFieldCoordinateSystemType::SPHERICAL: - genericEvalSpherical(result, localPos, localVel, params); - break; - case ForceFieldCoordinateSystemType::CYLINDRICAL: - genericEvalCylindrical(result, localPos, localVel, params); - break; - case ForceFieldCoordinateSystemType::TOROIDAL: - genericEvalToroidal(result, localPos, localVel, params); - break; - default: - break; - } - - // apply strength - result = result * params.strength; - - // rotate result back to world coordinate system - return params.pose.rotate(result); - } - - return PxVec3(0, 0, 0); -} - -APEX_CUDA_CALLABLE PX_INLINE PxVec3 executeForceFieldFS(const RadialForceFieldFSKernelParams& params, const PxVec3& pos, const uint32_t& totalElapsedMS) -{ - PxVec3 resultField(0, 0, 0); - resultField += executeForceFieldMainFS(params, pos, totalElapsedMS); - return resultField; -} - -APEX_CUDA_CALLABLE PX_INLINE PxVec3 executeForceFieldFS(const GenericForceFieldFSKernelParams& params, const PxVec3& pos, const PxVec3& vel, const uint32_t& totalElapsedMS) -{ - PxVec3 resultField(0, 0, 0); - resultField += executeForceFieldMainFS(params, pos, vel, totalElapsedMS); - return resultField; -} - -} -} // end namespace nvidia - -#endif diff --git a/APEX_1.4/module/forcefield/include/ForceFieldScene.h b/APEX_1.4/module/forcefield/include/ForceFieldScene.h deleted file mode 100644 index 1c751fed..00000000 --- a/APEX_1.4/module/forcefield/include/ForceFieldScene.h +++ /dev/null @@ -1,203 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __FORCEFIELD_SCENE_H__ -#define __FORCEFIELD_SCENE_H__ - -#include "Apex.h" - -#include "ModuleForceFieldImpl.h" - -#include "ApexResource.h" -#include "ApexContext.h" -#include "ApexSDKHelpers.h" - -#include "RenderDebugInterface.h" -#include "ApexSDKIntl.h" -#include "ModuleIntl.h" - -#include "DebugRenderParams.h" -#include "ForceFieldDebugRenderParams.h" - -#include "PxTask.h" - -#include "FieldSamplerSceneIntl.h" - -#if APEX_CUDA_SUPPORT -#include "ApexCudaWrapper.h" -#include "ApexCuda.h" -#include "CudaModuleScene.h" - -#include "../cuda/include/common.h" - -#define SCENE_CUDA_OBJ(scene, name) static_cast<ForceFieldSceneGPU*>(scene)->APEX_CUDA_OBJ_NAME(name) -#define CUDA_OBJ(name) SCENE_CUDA_OBJ(mForceFieldScene, name) -#endif - -namespace nvidia -{ -namespace apex -{ -class SceneIntl; -class DebugRenderParams; -class FieldSamplerManagerIntl; -} -namespace forcefield -{ -class ModuleForceFieldImpl; -class ForceFieldActorImpl; -class ForceFieldActorDesc; - - -class ForceFieldScene : public FieldSamplerSceneIntl, public ApexContext, public ApexResourceInterface, public ApexResource -{ -public: - ForceFieldScene(ModuleForceFieldImpl& module, SceneIntl& scene, RenderDebugInterface* renderDebug, ResourceList& list); - ~ForceFieldScene(); - - /* ModuleSceneIntl */ - void updateActors(float deltaTime); - void submitTasks(float elapsedTime, float substepSize, uint32_t numSubSteps); - void setTaskDependencies(); - - virtual void visualize(void); - virtual void visualizeForceFieldForceFields(void); - virtual void visualizeForceFieldForces(void); - virtual void fetchResults(void); - - virtual void setModulePhysXScene(PxScene* s); - virtual PxScene* getModulePhysXScene() const - { - return mPhysXScene; - } - - virtual Module* getModule() - { - return mModule; - } - - bool lockRenderResources() - { - renderLockAllActors(); // Lock options not implemented yet - return true; - } - - bool unlockRenderResources() - { - renderUnLockAllActors(); // Lock options not implemented yet - return true; - } - - /* ApexResourceInterface */ - uint32_t getListIndex(void) const - { - return m_listIndex; - } - void setListIndex(ResourceList& list, uint32_t index) - { - m_listIndex = index; - m_list = &list; - } - virtual void release(void) - { - mModule->releaseModuleSceneIntl(*this); - } - - virtual ForceFieldActorImpl* createForceFieldActor(const ForceFieldActorDesc& desc, ForceFieldAssetImpl& asset, ResourceList& list) = 0; - - SceneIntl& getApexScene() const - { - return *mApexScene; - } - - FieldSamplerManagerIntl* getInternalFieldSamplerManager(); - - /* FieldSamplerSceneIntl */ - virtual void getFieldSamplerSceneDesc(FieldSamplerSceneDescIntl& ) const - { - } - -protected: - void destroy(); - - ModuleForceFieldImpl* mModule; - SceneIntl* mApexScene; - PxScene* mPhysXScene; - - RenderDebugInterface* mRenderDebug; - - DebugRenderParams* mDebugRenderParams; - ForceFieldDebugRenderParams* mForceFieldDebugRenderParams; - - FieldSamplerManagerIntl* mFieldSamplerManager; - -private: - class TaskUpdate : public PxTask - { - public: - TaskUpdate(ForceFieldScene& owner) : mOwner(owner) {} - const char* getName() const - { - return "ForceFieldScene::Update"; - } - void run(); - protected: - ForceFieldScene& mOwner; - private: - TaskUpdate& operator=(const TaskUpdate&); - }; - - TaskUpdate mUpdateTask; - - friend class ModuleForceFieldImpl; - friend class ForceFieldActorImpl; - friend class TaskUpdate; -}; - -class ForceFieldSceneCPU : public ForceFieldScene -{ -public: - ForceFieldSceneCPU(ModuleForceFieldImpl& module, SceneIntl& scene, RenderDebugInterface* renderDebug, ResourceList& list); - ~ForceFieldSceneCPU(); - - ForceFieldActorImpl* createForceFieldActor(const ForceFieldActorDesc& desc, ForceFieldAssetImpl& asset, ResourceList& list); - - /* FieldSamplerSceneIntl */ - -protected: -}; - -#if APEX_CUDA_SUPPORT -class ForceFieldSceneGPU : public ForceFieldScene, public CudaModuleScene -{ -public: - ForceFieldSceneGPU(ModuleForceFieldImpl& module, SceneIntl& scene, RenderDebugInterface* renderDebug, ResourceList& list); - ~ForceFieldSceneGPU(); - - ForceFieldActorImpl* createForceFieldActor(const ForceFieldActorDesc& desc, ForceFieldAssetImpl& asset, ResourceList& list); - -//CUDA module objects -#include "../cuda/include/ForceField.h" - - /* FieldSamplerSceneIntl */ - virtual ApexCudaConstStorage* getFieldSamplerCudaConstStorage(); - virtual bool launchFieldSamplerCudaKernel(const nvidia::fieldsampler::FieldSamplerKernelLaunchDataIntl&); - -protected: - /* keep a convenience pointer to the cuda context manager */ - PxCudaContextManager* mCtxMgr; -}; -#endif - -} -} // end namespace nvidia - -#endif diff --git a/APEX_1.4/module/forcefield/include/ModuleEventDefs.h b/APEX_1.4/module/forcefield/include/ModuleEventDefs.h deleted file mode 100644 index fad8349b..00000000 --- a/APEX_1.4/module/forcefield/include/ModuleEventDefs.h +++ /dev/null @@ -1,29 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -// This file is used to define a list of AgPerfMon events. -// -// This file is included exclusively by AgPerfMonEventSrcAPI.h -// and by AgPerfMonEventSrcAPI.cpp, for the purpose of building -// an enumeration (enum xx) and an array of strings () -// that contain the list of events. -// -// This file should only contain event definitions, using the -// DEFINE_EVENT macro. E.g.: -// -// DEFINE_EVENT(sample_name_1) -// DEFINE_EVENT(sample_name_2) -// DEFINE_EVENT(sample_name_3) - -DEFINE_EVENT(ForceFieldModuleInit) -DEFINE_EVENT(ForceFieldSceneFetchResults) -DEFINE_EVENT(ForceFieldDrawIcon) -DEFINE_EVENT(ForceFieldDrawForceFieldPreview) diff --git a/APEX_1.4/module/forcefield/include/ModuleForceFieldImpl.h b/APEX_1.4/module/forcefield/include/ModuleForceFieldImpl.h deleted file mode 100644 index f7b99b86..00000000 --- a/APEX_1.4/module/forcefield/include/ModuleForceFieldImpl.h +++ /dev/null @@ -1,136 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __MODULE_FORCEFIELD_IMPL_H__ -#define __MODULE_FORCEFIELD_IMPL_H__ - -#include "Apex.h" -#include "ModuleForceField.h" -#include "ApexSDKIntl.h" -#include "ModuleIntl.h" -#include "ModuleBase.h" - -#include "ApexSDKHelpers.h" -#include "ApexRWLockable.h" -#include "ReadCheck.h" -#include "WriteCheck.h" -#include "ModuleForceFieldRegistration.h" - -namespace nvidia -{ -namespace apex -{ -class SceneIntl; -class ModuleFieldSamplerIntl; -} -namespace forcefield -{ - -class ForceFieldAssetImpl; -class ForceFieldAssetAuthoringImpl; -class ForceFieldScene; - -class ModuleForceFieldDesc : public ApexDesc -{ -public: - - /** - \brief Constructor sets to default. - */ - PX_INLINE ModuleForceFieldDesc() - { - setToDefault(); - } - /** - \brief (re)sets the structure to the default. - */ - PX_INLINE void setToDefault() - { - ApexDesc::setToDefault(); - moduleValue = 0; - } - - /** - Returns true if an object can be created using this descriptor. - */ - PX_INLINE bool isValid() const - { - return ApexDesc::isValid(); - } - - /** - ModuleBase configurable parameter. - */ - uint32_t moduleValue; -}; - - -class ModuleForceFieldImpl : public ModuleForceField, public ModuleIntl, public ModuleBase, public ApexRWLockable -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - ModuleForceFieldImpl(ApexSDKIntl* sdk); - ~ModuleForceFieldImpl(); - - void init(const ModuleForceFieldDesc& explosionDesc); - - // base class methods - void init(NvParameterized::Interface&) {} - NvParameterized::Interface* getDefaultModuleDesc(); - void release() - { - ModuleBase::release(); - } - void destroy(); - const char* getName() const - { - return ModuleBase::getName(); - } - - ModuleSceneIntl* createInternalModuleScene(SceneIntl&, RenderDebugInterface*); - void releaseModuleSceneIntl(ModuleSceneIntl&); - uint32_t forceLoadAssets(); - AuthObjTypeID getModuleID() const; - RenderableIterator* createRenderableIterator(const Scene&); - - AuthObjTypeID getForceFieldAssetTypeID() const; - - uint32_t getModuleValue() const - { - READ_ZONE(); - return mModuleValue; - } - - ModuleFieldSamplerIntl* getInternalModuleFieldSampler(); - -protected: - ForceFieldScene* getForceFieldScene(const Scene& apexScene); - - ResourceList mAuthorableObjects; - - ResourceList mForceFieldScenes; - - uint32_t mModuleValue; - - ModuleFieldSamplerIntl* mFieldSamplerModule; - - friend class ForceFieldAssetImpl; - -private: - - ForceFieldModuleParams* mModuleParams; -}; - -} -} // end namespace nvidia - -#endif // __MODULE_FORCEFIELD_IMPL_H__ diff --git a/APEX_1.4/module/forcefield/include/ModulePerfScope.h b/APEX_1.4/module/forcefield/include/ModulePerfScope.h deleted file mode 100644 index 56e6adeb..00000000 --- a/APEX_1.4/module/forcefield/include/ModulePerfScope.h +++ /dev/null @@ -1,18 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __MODULE_PERF_SCOPE_H___ -#define __MODULE_PERF_SCOPE_H___ - -#define MODULE_NAMESPACE forcefield -#include "ModuleProfileCommon.h" - -#endif
\ No newline at end of file diff --git a/APEX_1.4/module/forcefield/include/autogen/ForceFieldActorParams.h b/APEX_1.4/module/forcefield/include/autogen/ForceFieldActorParams.h deleted file mode 100644 index 12b6111a..00000000 --- a/APEX_1.4/module/forcefield/include/autogen/ForceFieldActorParams.h +++ /dev/null @@ -1,233 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_ForceFieldActorParams_h -#define HEADER_ForceFieldActorParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace forcefield -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace ForceFieldActorParamsNS -{ - - - -struct ParametersStruct -{ - - physx::PxTransform initialPose; - float scale; - NvParameterized::DummyStringStruct fieldBoundaryFilterDataName; - NvParameterized::DummyStringStruct fieldSamplerFilterDataName; - -}; - -static const uint32_t checksum[] = { 0xcc531b53, 0xf5e67337, 0x01ed51a1, 0x940acec1, }; - -} // namespace ForceFieldActorParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class ForceFieldActorParams : public NvParameterized::NvParameters, public ForceFieldActorParamsNS::ParametersStruct -{ -public: - ForceFieldActorParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~ForceFieldActorParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("ForceFieldActorParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(ForceFieldActorParamsNS::checksum); - return ForceFieldActorParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const ForceFieldActorParamsNS::ParametersStruct& parameters(void) const - { - ForceFieldActorParams* tmpThis = const_cast<ForceFieldActorParams*>(this); - return *(static_cast<ForceFieldActorParamsNS::ParametersStruct*>(tmpThis)); - } - - ForceFieldActorParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<ForceFieldActorParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class ForceFieldActorParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - ForceFieldActorParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(ForceFieldActorParams), ForceFieldActorParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, ForceFieldActorParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ForceFieldActorParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(ForceFieldActorParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, ForceFieldActorParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, ForceFieldActorParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, ForceFieldActorParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ForceFieldActorParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of ForceFieldActorParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (ForceFieldActorParams*)bufObj; - } - - virtual const char* getClassName() - { - return (ForceFieldActorParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (ForceFieldActorParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (ForceFieldActorParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (ForceFieldActorParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace forcefield -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/forcefield/include/autogen/ForceFieldAssetParams.h b/APEX_1.4/module/forcefield/include/autogen/ForceFieldAssetParams.h deleted file mode 100644 index 658efd24..00000000 --- a/APEX_1.4/module/forcefield/include/autogen/ForceFieldAssetParams.h +++ /dev/null @@ -1,243 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_ForceFieldAssetParams_h -#define HEADER_ForceFieldAssetParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace forcefield -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace ForceFieldAssetParamsNS -{ - -struct IncludeShapeParameters_Type; - -struct IncludeShapeParameters_Type -{ - const char* shape; - physx::PxMat44 forceFieldToShape; - physx::PxVec3 dimensions; -}; - -struct ParametersStruct -{ - - NvParameterized::Interface* forceFieldKernelType; - float defScale; - float strength; - float lifetime; - IncludeShapeParameters_Type includeShapeParameters; - NvParameterized::DummyStringStruct fieldBoundaryFilterDataName; - NvParameterized::DummyStringStruct fieldSamplerFilterDataName; - -}; - -static const uint32_t checksum[] = { 0xe5a9b1aa, 0x3070d787, 0x1e3b66da, 0x094e7338, }; - -} // namespace ForceFieldAssetParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class ForceFieldAssetParams : public NvParameterized::NvParameters, public ForceFieldAssetParamsNS::ParametersStruct -{ -public: - ForceFieldAssetParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~ForceFieldAssetParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("ForceFieldAssetParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(ForceFieldAssetParamsNS::checksum); - return ForceFieldAssetParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const ForceFieldAssetParamsNS::ParametersStruct& parameters(void) const - { - ForceFieldAssetParams* tmpThis = const_cast<ForceFieldAssetParams*>(this); - return *(static_cast<ForceFieldAssetParamsNS::ParametersStruct*>(tmpThis)); - } - - ForceFieldAssetParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<ForceFieldAssetParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class ForceFieldAssetParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - ForceFieldAssetParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(ForceFieldAssetParams), ForceFieldAssetParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, ForceFieldAssetParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ForceFieldAssetParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(ForceFieldAssetParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, ForceFieldAssetParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, ForceFieldAssetParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, ForceFieldAssetParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ForceFieldAssetParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of ForceFieldAssetParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (ForceFieldAssetParams*)bufObj; - } - - virtual const char* getClassName() - { - return (ForceFieldAssetParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (ForceFieldAssetParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (ForceFieldAssetParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (ForceFieldAssetParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace forcefield -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/forcefield/include/autogen/ForceFieldAssetPreviewParams.h b/APEX_1.4/module/forcefield/include/autogen/ForceFieldAssetPreviewParams.h deleted file mode 100644 index 17143b43..00000000 --- a/APEX_1.4/module/forcefield/include/autogen/ForceFieldAssetPreviewParams.h +++ /dev/null @@ -1,234 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_ForceFieldAssetPreviewParams_h -#define HEADER_ForceFieldAssetPreviewParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace forcefield -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace ForceFieldAssetPreviewParamsNS -{ - - - -struct ParametersStruct -{ - - physx::PxMat44 pose; - float iconScale; - bool drawIcon; - bool drawBoundaries; - bool drawBold; - -}; - -static const uint32_t checksum[] = { 0x7e31b030, 0x359317ac, 0x60fcab26, 0xe033ecb7, }; - -} // namespace ForceFieldAssetPreviewParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class ForceFieldAssetPreviewParams : public NvParameterized::NvParameters, public ForceFieldAssetPreviewParamsNS::ParametersStruct -{ -public: - ForceFieldAssetPreviewParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~ForceFieldAssetPreviewParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("ForceFieldAssetPreviewParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(ForceFieldAssetPreviewParamsNS::checksum); - return ForceFieldAssetPreviewParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const ForceFieldAssetPreviewParamsNS::ParametersStruct& parameters(void) const - { - ForceFieldAssetPreviewParams* tmpThis = const_cast<ForceFieldAssetPreviewParams*>(this); - return *(static_cast<ForceFieldAssetPreviewParamsNS::ParametersStruct*>(tmpThis)); - } - - ForceFieldAssetPreviewParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<ForceFieldAssetPreviewParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class ForceFieldAssetPreviewParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - ForceFieldAssetPreviewParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(ForceFieldAssetPreviewParams), ForceFieldAssetPreviewParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, ForceFieldAssetPreviewParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ForceFieldAssetPreviewParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(ForceFieldAssetPreviewParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, ForceFieldAssetPreviewParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, ForceFieldAssetPreviewParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, ForceFieldAssetPreviewParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ForceFieldAssetPreviewParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of ForceFieldAssetPreviewParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (ForceFieldAssetPreviewParams*)bufObj; - } - - virtual const char* getClassName() - { - return (ForceFieldAssetPreviewParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (ForceFieldAssetPreviewParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (ForceFieldAssetPreviewParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (ForceFieldAssetPreviewParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace forcefield -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/forcefield/include/autogen/ForceFieldDebugRenderParams.h b/APEX_1.4/module/forcefield/include/autogen/ForceFieldDebugRenderParams.h deleted file mode 100644 index 7372cb44..00000000 --- a/APEX_1.4/module/forcefield/include/autogen/ForceFieldDebugRenderParams.h +++ /dev/null @@ -1,230 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_ForceFieldDebugRenderParams_h -#define HEADER_ForceFieldDebugRenderParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace forcefield -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace ForceFieldDebugRenderParamsNS -{ - - - -struct ParametersStruct -{ - - bool VISUALIZE_FORCEFIELD_ACTOR; - -}; - -static const uint32_t checksum[] = { 0xe1b8703d, 0x1fdfe32b, 0xdfd01cd1, 0x8ba595b4, }; - -} // namespace ForceFieldDebugRenderParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class ForceFieldDebugRenderParams : public NvParameterized::NvParameters, public ForceFieldDebugRenderParamsNS::ParametersStruct -{ -public: - ForceFieldDebugRenderParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~ForceFieldDebugRenderParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("ForceFieldDebugRenderParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(ForceFieldDebugRenderParamsNS::checksum); - return ForceFieldDebugRenderParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const ForceFieldDebugRenderParamsNS::ParametersStruct& parameters(void) const - { - ForceFieldDebugRenderParams* tmpThis = const_cast<ForceFieldDebugRenderParams*>(this); - return *(static_cast<ForceFieldDebugRenderParamsNS::ParametersStruct*>(tmpThis)); - } - - ForceFieldDebugRenderParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<ForceFieldDebugRenderParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class ForceFieldDebugRenderParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - ForceFieldDebugRenderParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(ForceFieldDebugRenderParams), ForceFieldDebugRenderParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, ForceFieldDebugRenderParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ForceFieldDebugRenderParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(ForceFieldDebugRenderParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, ForceFieldDebugRenderParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, ForceFieldDebugRenderParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, ForceFieldDebugRenderParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ForceFieldDebugRenderParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of ForceFieldDebugRenderParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (ForceFieldDebugRenderParams*)bufObj; - } - - virtual const char* getClassName() - { - return (ForceFieldDebugRenderParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (ForceFieldDebugRenderParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (ForceFieldDebugRenderParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (ForceFieldDebugRenderParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace forcefield -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/forcefield/include/autogen/ForceFieldFalloffParams.h b/APEX_1.4/module/forcefield/include/autogen/ForceFieldFalloffParams.h deleted file mode 100644 index be2c3f24..00000000 --- a/APEX_1.4/module/forcefield/include/autogen/ForceFieldFalloffParams.h +++ /dev/null @@ -1,233 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_ForceFieldFalloffParams_h -#define HEADER_ForceFieldFalloffParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace forcefield -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace ForceFieldFalloffParamsNS -{ - - - -struct ParametersStruct -{ - - const char* type; - float multiplier; - float start; - float end; - -}; - -static const uint32_t checksum[] = { 0x6c2d91a1, 0xd148985c, 0xcfbee3bb, 0xefb2f190, }; - -} // namespace ForceFieldFalloffParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class ForceFieldFalloffParams : public NvParameterized::NvParameters, public ForceFieldFalloffParamsNS::ParametersStruct -{ -public: - ForceFieldFalloffParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~ForceFieldFalloffParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("ForceFieldFalloffParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(ForceFieldFalloffParamsNS::checksum); - return ForceFieldFalloffParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const ForceFieldFalloffParamsNS::ParametersStruct& parameters(void) const - { - ForceFieldFalloffParams* tmpThis = const_cast<ForceFieldFalloffParams*>(this); - return *(static_cast<ForceFieldFalloffParamsNS::ParametersStruct*>(tmpThis)); - } - - ForceFieldFalloffParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<ForceFieldFalloffParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class ForceFieldFalloffParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - ForceFieldFalloffParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(ForceFieldFalloffParams), ForceFieldFalloffParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, ForceFieldFalloffParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ForceFieldFalloffParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(ForceFieldFalloffParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, ForceFieldFalloffParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, ForceFieldFalloffParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, ForceFieldFalloffParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ForceFieldFalloffParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of ForceFieldFalloffParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (ForceFieldFalloffParams*)bufObj; - } - - virtual const char* getClassName() - { - return (ForceFieldFalloffParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (ForceFieldFalloffParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (ForceFieldFalloffParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (ForceFieldFalloffParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace forcefield -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/forcefield/include/autogen/ForceFieldModuleParams.h b/APEX_1.4/module/forcefield/include/autogen/ForceFieldModuleParams.h deleted file mode 100644 index eb7f8c9e..00000000 --- a/APEX_1.4/module/forcefield/include/autogen/ForceFieldModuleParams.h +++ /dev/null @@ -1,230 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_ForceFieldModuleParams_h -#define HEADER_ForceFieldModuleParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace forcefield -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace ForceFieldModuleParamsNS -{ - - - -struct ParametersStruct -{ - - uint32_t unused; - -}; - -static const uint32_t checksum[] = { 0x3c8f0dec, 0x042ae5c4, 0xd5557fc3, 0x0c637e85, }; - -} // namespace ForceFieldModuleParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class ForceFieldModuleParams : public NvParameterized::NvParameters, public ForceFieldModuleParamsNS::ParametersStruct -{ -public: - ForceFieldModuleParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~ForceFieldModuleParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("ForceFieldModuleParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(ForceFieldModuleParamsNS::checksum); - return ForceFieldModuleParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const ForceFieldModuleParamsNS::ParametersStruct& parameters(void) const - { - ForceFieldModuleParams* tmpThis = const_cast<ForceFieldModuleParams*>(this); - return *(static_cast<ForceFieldModuleParamsNS::ParametersStruct*>(tmpThis)); - } - - ForceFieldModuleParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<ForceFieldModuleParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class ForceFieldModuleParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - ForceFieldModuleParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(ForceFieldModuleParams), ForceFieldModuleParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, ForceFieldModuleParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ForceFieldModuleParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(ForceFieldModuleParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, ForceFieldModuleParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, ForceFieldModuleParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, ForceFieldModuleParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ForceFieldModuleParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of ForceFieldModuleParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (ForceFieldModuleParams*)bufObj; - } - - virtual const char* getClassName() - { - return (ForceFieldModuleParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (ForceFieldModuleParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (ForceFieldModuleParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (ForceFieldModuleParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace forcefield -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/forcefield/include/autogen/ForceFieldNoiseParams.h b/APEX_1.4/module/forcefield/include/autogen/ForceFieldNoiseParams.h deleted file mode 100644 index 1d843a84..00000000 --- a/APEX_1.4/module/forcefield/include/autogen/ForceFieldNoiseParams.h +++ /dev/null @@ -1,233 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_ForceFieldNoiseParams_h -#define HEADER_ForceFieldNoiseParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace forcefield -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace ForceFieldNoiseParamsNS -{ - - - -struct ParametersStruct -{ - - float strength; - float spaceScale; - float timeScale; - uint32_t octaves; - -}; - -static const uint32_t checksum[] = { 0x0bfb1c14, 0xbcb9bf7a, 0xb02be14c, 0x582b638f, }; - -} // namespace ForceFieldNoiseParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class ForceFieldNoiseParams : public NvParameterized::NvParameters, public ForceFieldNoiseParamsNS::ParametersStruct -{ -public: - ForceFieldNoiseParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~ForceFieldNoiseParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("ForceFieldNoiseParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(ForceFieldNoiseParamsNS::checksum); - return ForceFieldNoiseParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const ForceFieldNoiseParamsNS::ParametersStruct& parameters(void) const - { - ForceFieldNoiseParams* tmpThis = const_cast<ForceFieldNoiseParams*>(this); - return *(static_cast<ForceFieldNoiseParamsNS::ParametersStruct*>(tmpThis)); - } - - ForceFieldNoiseParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<ForceFieldNoiseParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class ForceFieldNoiseParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - ForceFieldNoiseParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(ForceFieldNoiseParams), ForceFieldNoiseParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, ForceFieldNoiseParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ForceFieldNoiseParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(ForceFieldNoiseParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, ForceFieldNoiseParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, ForceFieldNoiseParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, ForceFieldNoiseParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ForceFieldNoiseParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of ForceFieldNoiseParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (ForceFieldNoiseParams*)bufObj; - } - - virtual const char* getClassName() - { - return (ForceFieldNoiseParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (ForceFieldNoiseParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (ForceFieldNoiseParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (ForceFieldNoiseParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace forcefield -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/forcefield/include/autogen/GenericForceFieldKernelParams.h b/APEX_1.4/module/forcefield/include/autogen/GenericForceFieldKernelParams.h deleted file mode 100644 index a542471a..00000000 --- a/APEX_1.4/module/forcefield/include/autogen/GenericForceFieldKernelParams.h +++ /dev/null @@ -1,244 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_GenericForceFieldKernelParams_h -#define HEADER_GenericForceFieldKernelParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace forcefield -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace GenericForceFieldKernelParamsNS -{ - -struct CoordinateSystemParameters_Type; - -struct CoordinateSystemParameters_Type -{ - const char* type; - float torusRadius; -}; - -struct ParametersStruct -{ - - CoordinateSystemParameters_Type coordinateSystemParameters; - physx::PxVec3 constant; - physx::PxMat33 positionMultiplier; - physx::PxVec3 positionTarget; - physx::PxMat33 velocityMultiplier; - physx::PxVec3 velocityTarget; - physx::PxVec3 noise; - physx::PxVec3 falloffLinear; - physx::PxVec3 falloffQuadratic; - -}; - -static const uint32_t checksum[] = { 0xff6bc966, 0x041661be, 0x3110753d, 0x08c8332e, }; - -} // namespace GenericForceFieldKernelParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class GenericForceFieldKernelParams : public NvParameterized::NvParameters, public GenericForceFieldKernelParamsNS::ParametersStruct -{ -public: - GenericForceFieldKernelParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~GenericForceFieldKernelParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("GenericForceFieldKernelParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(GenericForceFieldKernelParamsNS::checksum); - return GenericForceFieldKernelParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const GenericForceFieldKernelParamsNS::ParametersStruct& parameters(void) const - { - GenericForceFieldKernelParams* tmpThis = const_cast<GenericForceFieldKernelParams*>(this); - return *(static_cast<GenericForceFieldKernelParamsNS::ParametersStruct*>(tmpThis)); - } - - GenericForceFieldKernelParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<GenericForceFieldKernelParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class GenericForceFieldKernelParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - GenericForceFieldKernelParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(GenericForceFieldKernelParams), GenericForceFieldKernelParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, GenericForceFieldKernelParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class GenericForceFieldKernelParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(GenericForceFieldKernelParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, GenericForceFieldKernelParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, GenericForceFieldKernelParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, GenericForceFieldKernelParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class GenericForceFieldKernelParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of GenericForceFieldKernelParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (GenericForceFieldKernelParams*)bufObj; - } - - virtual const char* getClassName() - { - return (GenericForceFieldKernelParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (GenericForceFieldKernelParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (GenericForceFieldKernelParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (GenericForceFieldKernelParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace forcefield -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif diff --git a/APEX_1.4/module/forcefield/include/autogen/ModuleForceFieldRegistration.h b/APEX_1.4/module/forcefield/include/autogen/ModuleForceFieldRegistration.h deleted file mode 100644 index 6954a256..00000000 --- a/APEX_1.4/module/forcefield/include/autogen/ModuleForceFieldRegistration.h +++ /dev/null @@ -1,138 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - -#ifndef MODULE_MODULEFORCEFIELDREGISTRATIONH_H -#define MODULE_MODULEFORCEFIELDREGISTRATIONH_H - -#include "PsAllocator.h" -#include "NvRegistrationsForTraitsBase.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "PxAssert.h" -#include <stdint.h> - -// INCLUDE GENERATED FACTORIES -#include "ForceFieldActorParams.h" -#include "ForceFieldAssetParams.h" -#include "ForceFieldAssetPreviewParams.h" -#include "ForceFieldDebugRenderParams.h" -#include "ForceFieldFalloffParams.h" -#include "ForceFieldNoiseParams.h" -#include "GenericForceFieldKernelParams.h" -#include "RadialForceFieldKernelParams.h" -#include "ForceFieldModuleParams.h" - - -// INCLUDE GENERATED CONVERSION - - -namespace nvidia { -namespace forcefield { - - -class ModuleForceFieldRegistration : public NvParameterized::RegistrationsForTraitsBase -{ -public: - static void invokeRegistration(NvParameterized::Traits* parameterizedTraits) - { - if (parameterizedTraits) - { - ModuleForceFieldRegistration().registerAll(*parameterizedTraits); - } - } - - static void invokeUnregistration(NvParameterized::Traits* parameterizedTraits) - { - if (parameterizedTraits) - { - ModuleForceFieldRegistration().unregisterAll(*parameterizedTraits); - } - } - - void registerAvailableFactories(NvParameterized::Traits& parameterizedTraits) - { - ::NvParameterized::Factory* factoriesToRegister[] = { -// REGISTER GENERATED FACTORIES - new nvidia::forcefield::ForceFieldActorParamsFactory(), - new nvidia::forcefield::ForceFieldAssetParamsFactory(), - new nvidia::forcefield::ForceFieldAssetPreviewParamsFactory(), - new nvidia::forcefield::ForceFieldDebugRenderParamsFactory(), - new nvidia::forcefield::ForceFieldFalloffParamsFactory(), - new nvidia::forcefield::ForceFieldNoiseParamsFactory(), - new nvidia::forcefield::GenericForceFieldKernelParamsFactory(), - new nvidia::forcefield::RadialForceFieldKernelParamsFactory(), - new nvidia::forcefield::ForceFieldModuleParamsFactory(), - - }; - - for (size_t i = 0; i < sizeof(factoriesToRegister)/sizeof(factoriesToRegister[0]); ++i) - { - parameterizedTraits.registerFactory(*factoriesToRegister[i]); - } - } - - virtual void registerAvailableConverters(NvParameterized::Traits& parameterizedTraits) - { -// REGISTER GENERATED CONVERSION -PX_UNUSED(parameterizedTraits); - - } - - void unregisterAvailableFactories(NvParameterized::Traits& parameterizedTraits) - { - struct FactoryDesc - { - const char* name; - uint32_t version; - }; - - ::NvParameterized::Factory* factoriesToUnregister[] = { -// UNREGISTER GENERATED FACTORIES - new nvidia::forcefield::ForceFieldActorParamsFactory(), - new nvidia::forcefield::ForceFieldAssetParamsFactory(), - new nvidia::forcefield::ForceFieldAssetPreviewParamsFactory(), - new nvidia::forcefield::ForceFieldDebugRenderParamsFactory(), - new nvidia::forcefield::ForceFieldFalloffParamsFactory(), - new nvidia::forcefield::ForceFieldNoiseParamsFactory(), - new nvidia::forcefield::GenericForceFieldKernelParamsFactory(), - new nvidia::forcefield::RadialForceFieldKernelParamsFactory(), - new nvidia::forcefield::ForceFieldModuleParamsFactory(), - - }; - - for (size_t i = 0; i < sizeof(factoriesToUnregister)/sizeof(factoriesToUnregister[0]); ++i) - { - ::NvParameterized::Factory* removedFactory = parameterizedTraits.removeFactory(factoriesToUnregister[i]->getClassName(), factoriesToUnregister[i]->getVersion()); - if (!removedFactory) - { - PX_ASSERT_WITH_MESSAGE(0, "Factory can not be removed!"); - } - else - { - removedFactory->freeParameterDefinitionTable(¶meterizedTraits); - delete removedFactory; - delete factoriesToUnregister[i]; - } - } - } - - virtual void unregisterAvailableConverters(NvParameterized::Traits& parameterizedTraits) - { -// UNREGISTER GENERATED CONVERSION -PX_UNUSED(parameterizedTraits); - - } - -}; - - -} -} //nvidia::forcefield - -#endif diff --git a/APEX_1.4/module/forcefield/include/autogen/RadialForceFieldKernelParams.h b/APEX_1.4/module/forcefield/include/autogen/RadialForceFieldKernelParams.h deleted file mode 100644 index 3eff9c46..00000000 --- a/APEX_1.4/module/forcefield/include/autogen/RadialForceFieldKernelParams.h +++ /dev/null @@ -1,232 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. - -// This file was generated by NvParameterized/scripts/GenParameterized.pl - - -#ifndef HEADER_RadialForceFieldKernelParams_h -#define HEADER_RadialForceFieldKernelParams_h - -#include "NvParametersTypes.h" - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -#include "nvparameterized/NvParameterized.h" -#include "nvparameterized/NvParameterizedTraits.h" -#include "NvParameters.h" -#include "NvTraitsInternal.h" -#endif - -namespace nvidia -{ -namespace forcefield -{ - -#if PX_VC -#pragma warning(push) -#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) -#endif - -namespace RadialForceFieldKernelParamsNS -{ - - - -struct ParametersStruct -{ - - NvParameterized::Interface* falloffParameters; - NvParameterized::Interface* noiseParameters; - float radius; - -}; - -static const uint32_t checksum[] = { 0xa0410ec7, 0x17712202, 0x427b07d4, 0xa8ce4d70, }; - -} // namespace RadialForceFieldKernelParamsNS - -#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS -class RadialForceFieldKernelParams : public NvParameterized::NvParameters, public RadialForceFieldKernelParamsNS::ParametersStruct -{ -public: - RadialForceFieldKernelParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); - - virtual ~RadialForceFieldKernelParams(); - - virtual void destroy(); - - static const char* staticClassName(void) - { - return("RadialForceFieldKernelParams"); - } - - const char* className(void) const - { - return(staticClassName()); - } - - static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; - - static uint32_t staticVersion(void) - { - return ClassVersion; - } - - uint32_t version(void) const - { - return(staticVersion()); - } - - static const uint32_t ClassAlignment = 8; - - static const uint32_t* staticChecksum(uint32_t& bits) - { - bits = 8 * sizeof(RadialForceFieldKernelParamsNS::checksum); - return RadialForceFieldKernelParamsNS::checksum; - } - - static void freeParameterDefinitionTable(NvParameterized::Traits* traits); - - const uint32_t* checksum(uint32_t& bits) const - { - return staticChecksum(bits); - } - - const RadialForceFieldKernelParamsNS::ParametersStruct& parameters(void) const - { - RadialForceFieldKernelParams* tmpThis = const_cast<RadialForceFieldKernelParams*>(this); - return *(static_cast<RadialForceFieldKernelParamsNS::ParametersStruct*>(tmpThis)); - } - - RadialForceFieldKernelParamsNS::ParametersStruct& parameters(void) - { - return *(static_cast<RadialForceFieldKernelParamsNS::ParametersStruct*>(this)); - } - - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; - virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); - - void initDefaults(void); - -protected: - - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); - virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; - - - virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; - -private: - - void buildTree(void); - void initDynamicArrays(void); - void initStrings(void); - void initReferences(void); - void freeDynamicArrays(void); - void freeStrings(void); - void freeReferences(void); - - static bool mBuiltFlag; - static NvParameterized::MutexType mBuiltFlagMutex; -}; - -class RadialForceFieldKernelParamsFactory : public NvParameterized::Factory -{ - static const char* const vptr; - -public: - - virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) - { - RadialForceFieldKernelParams::freeParameterDefinitionTable(traits); - } - - virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) - { - // placement new on this class using mParameterizedTraits - - void* newPtr = paramTraits->alloc(sizeof(RadialForceFieldKernelParams), RadialForceFieldKernelParams::ClassAlignment); - if (!NvParameterized::IsAligned(newPtr, RadialForceFieldKernelParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class RadialForceFieldKernelParams"); - paramTraits->free(newPtr); - return 0; - } - - memset(newPtr, 0, sizeof(RadialForceFieldKernelParams)); // always initialize memory allocated to zero for default values - return NV_PARAM_PLACEMENT_NEW(newPtr, RadialForceFieldKernelParams)(paramTraits); - } - - virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) - { - if (!NvParameterized::IsAligned(bufObj, RadialForceFieldKernelParams::ClassAlignment) - || !NvParameterized::IsAligned(bufStart, RadialForceFieldKernelParams::ClassAlignment)) - { - NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class RadialForceFieldKernelParams"); - return 0; - } - - // Init NvParameters-part - // We used to call empty constructor of RadialForceFieldKernelParams here - // but it may call default constructors of members and spoil the data - NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); - - // Init vtable (everything else is already initialized) - *(const char**)bufObj = vptr; - - return (RadialForceFieldKernelParams*)bufObj; - } - - virtual const char* getClassName() - { - return (RadialForceFieldKernelParams::staticClassName()); - } - - virtual uint32_t getVersion() - { - return (RadialForceFieldKernelParams::staticVersion()); - } - - virtual uint32_t getAlignment() - { - return (RadialForceFieldKernelParams::ClassAlignment); - } - - virtual const uint32_t* getChecksum(uint32_t& bits) - { - return (RadialForceFieldKernelParams::staticChecksum(bits)); - } -}; -#endif // NV_PARAMETERIZED_ONLY_LAYOUTS - -} // namespace forcefield -} // namespace nvidia - -#if PX_VC -#pragma warning(pop) -#endif - -#endif |