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Diffstat (limited to 'APEX_1.4/module/forcefield/include/ForceFieldAssetPreviewImpl.h')
| -rw-r--r-- | APEX_1.4/module/forcefield/include/ForceFieldAssetPreviewImpl.h | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/APEX_1.4/module/forcefield/include/ForceFieldAssetPreviewImpl.h b/APEX_1.4/module/forcefield/include/ForceFieldAssetPreviewImpl.h deleted file mode 100644 index 6a4c11d3..00000000 --- a/APEX_1.4/module/forcefield/include/ForceFieldAssetPreviewImpl.h +++ /dev/null @@ -1,100 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __FORCEFIELD_ASSET_PREVIEW_IMPL_H__ -#define __FORCEFIELD_ASSET_PREVIEW_IMPL_H__ - -#include "ApexPreview.h" - -#include "ApexSDKIntl.h" -#include "ForceFieldPreview.h" -#include "RenderDebugInterface.h" -#include "ForceFieldAssetImpl.h" - -#include "ApexRWLockable.h" -#include "ReadCheck.h" -#include "WriteCheck.h" - -namespace nvidia -{ -namespace forcefield -{ - -/* - APEX asset preview explosion asset. - Preview. -*/ -class ForceFieldAssetPreviewImpl : public ForceFieldPreview, public ApexResource, public ApexPreview, public ApexRWLockable -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - ForceFieldAssetPreviewImpl(const ForceFieldPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, ForceFieldAssetImpl* myForceFieldAsset, AssetPreviewScene* previewScene); - void drawForceFieldPreview(void); - void drawForceFieldPreviewUnscaled(void); - void drawForceFieldPreviewScaled(void); - void drawForceFieldPreviewIcon(void); - void drawForceFieldBoundaries(void); - void drawForceFieldWithCylinder(); - void destroy(); - - void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling. - const PxMat44 getPose() const; - - // from RenderDataProvider - void lockRenderResources(void); - void unlockRenderResources(void); - void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0); - - // from Renderable.h - void dispatchRenderResources(UserRenderer& renderer); - PxBounds3 getBounds(void) const; - - // from ApexResource.h - void release(void); - - void setDetailLevel(uint32_t detail); - - typedef struct - { - float x, y; - } point2; - -private: - - ~ForceFieldAssetPreviewImpl(); - PxMat44 mPose; // the pose for the preview rendering - ApexSDK* mApexSDK; // pointer to the APEX SDK - ForceFieldAssetImpl* mAsset; // our parent ForceField Asset - RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the - // preview stuff - uint32_t mDrawGroupIconScaled; // the ApexDebugRenderer draw group for the Icon - uint32_t mDrawGroupCylinder; - uint32_t mPreviewDetail; // the detail options of the preview drawing - float mIconScale; // the scale for the icon - AssetPreviewScene* mPreviewScene; - - bool mDrawWithCylinder; - - void drawIcon(void); - void drawMultilinePoint2(const point2* pts, uint32_t numPoints, uint32_t color); - void setIconScale(float scale); - - void setPose(PxMat44 pose); - - void toggleDrawPreview(); - void setDrawGroupsPoseScaled(); -}; - -} -} // end namespace nvidia - -#endif // __FORCEFIELD_ASSET_PREVIEW_IMPL_H__ |