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diff --git a/APEX_1.4/module/forcefield/include/ForceFieldAssetPreviewImpl.h b/APEX_1.4/module/forcefield/include/ForceFieldAssetPreviewImpl.h
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-/*
- * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-
-#ifndef __FORCEFIELD_ASSET_PREVIEW_IMPL_H__
-#define __FORCEFIELD_ASSET_PREVIEW_IMPL_H__
-
-#include "ApexPreview.h"
-
-#include "ApexSDKIntl.h"
-#include "ForceFieldPreview.h"
-#include "RenderDebugInterface.h"
-#include "ForceFieldAssetImpl.h"
-
-#include "ApexRWLockable.h"
-#include "ReadCheck.h"
-#include "WriteCheck.h"
-
-namespace nvidia
-{
-namespace forcefield
-{
-
-/*
- APEX asset preview explosion asset.
- Preview.
-*/
-class ForceFieldAssetPreviewImpl : public ForceFieldPreview, public ApexResource, public ApexPreview, public ApexRWLockable
-{
-public:
- APEX_RW_LOCKABLE_BOILERPLATE
-
- ForceFieldAssetPreviewImpl(const ForceFieldPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, ForceFieldAssetImpl* myForceFieldAsset, AssetPreviewScene* previewScene);
- void drawForceFieldPreview(void);
- void drawForceFieldPreviewUnscaled(void);
- void drawForceFieldPreviewScaled(void);
- void drawForceFieldPreviewIcon(void);
- void drawForceFieldBoundaries(void);
- void drawForceFieldWithCylinder();
- void destroy();
-
- void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling.
- const PxMat44 getPose() const;
-
- // from RenderDataProvider
- void lockRenderResources(void);
- void unlockRenderResources(void);
- void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0);
-
- // from Renderable.h
- void dispatchRenderResources(UserRenderer& renderer);
- PxBounds3 getBounds(void) const;
-
- // from ApexResource.h
- void release(void);
-
- void setDetailLevel(uint32_t detail);
-
- typedef struct
- {
- float x, y;
- } point2;
-
-private:
-
- ~ForceFieldAssetPreviewImpl();
- PxMat44 mPose; // the pose for the preview rendering
- ApexSDK* mApexSDK; // pointer to the APEX SDK
- ForceFieldAssetImpl* mAsset; // our parent ForceField Asset
- RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the
- // preview stuff
- uint32_t mDrawGroupIconScaled; // the ApexDebugRenderer draw group for the Icon
- uint32_t mDrawGroupCylinder;
- uint32_t mPreviewDetail; // the detail options of the preview drawing
- float mIconScale; // the scale for the icon
- AssetPreviewScene* mPreviewScene;
-
- bool mDrawWithCylinder;
-
- void drawIcon(void);
- void drawMultilinePoint2(const point2* pts, uint32_t numPoints, uint32_t color);
- void setIconScale(float scale);
-
- void setPose(PxMat44 pose);
-
- void toggleDrawPreview();
- void setDrawGroupsPoseScaled();
-};
-
-}
-} // end namespace nvidia
-
-#endif // __FORCEFIELD_ASSET_PREVIEW_IMPL_H__