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/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef __FORCEFIELD_ASSET_PREVIEW_IMPL_H__
#define __FORCEFIELD_ASSET_PREVIEW_IMPL_H__
#include "ApexPreview.h"
#include "ApexSDKIntl.h"
#include "ForceFieldPreview.h"
#include "RenderDebugInterface.h"
#include "ForceFieldAssetImpl.h"
#include "ApexRWLockable.h"
#include "ReadCheck.h"
#include "WriteCheck.h"
namespace nvidia
{
namespace forcefield
{
/*
APEX asset preview explosion asset.
Preview.
*/
class ForceFieldAssetPreviewImpl : public ForceFieldPreview, public ApexResource, public ApexPreview, public ApexRWLockable
{
public:
APEX_RW_LOCKABLE_BOILERPLATE
ForceFieldAssetPreviewImpl(const ForceFieldPreviewDesc& PreviewDesc, ApexSDK* myApexSDK, ForceFieldAssetImpl* myForceFieldAsset, AssetPreviewScene* previewScene);
void drawForceFieldPreview(void);
void drawForceFieldPreviewUnscaled(void);
void drawForceFieldPreviewScaled(void);
void drawForceFieldPreviewIcon(void);
void drawForceFieldBoundaries(void);
void drawForceFieldWithCylinder();
void destroy();
void setPose(const PxMat44& pose); // Sets the preview instance's pose. This may include scaling.
const PxMat44 getPose() const;
// from RenderDataProvider
void lockRenderResources(void);
void unlockRenderResources(void);
void updateRenderResources(bool rewriteBuffers = false, void* userRenderData = 0);
// from Renderable.h
void dispatchRenderResources(UserRenderer& renderer);
PxBounds3 getBounds(void) const;
// from ApexResource.h
void release(void);
void setDetailLevel(uint32_t detail);
typedef struct
{
float x, y;
} point2;
private:
~ForceFieldAssetPreviewImpl();
PxMat44 mPose; // the pose for the preview rendering
ApexSDK* mApexSDK; // pointer to the APEX SDK
ForceFieldAssetImpl* mAsset; // our parent ForceField Asset
RenderDebugInterface* mApexRenderDebug; // Pointer to the RenderLines class to draw the
// preview stuff
uint32_t mDrawGroupIconScaled; // the ApexDebugRenderer draw group for the Icon
uint32_t mDrawGroupCylinder;
uint32_t mPreviewDetail; // the detail options of the preview drawing
float mIconScale; // the scale for the icon
AssetPreviewScene* mPreviewScene;
bool mDrawWithCylinder;
void drawIcon(void);
void drawMultilinePoint2(const point2* pts, uint32_t numPoints, uint32_t color);
void setIconScale(float scale);
void setPose(PxMat44 pose);
void toggleDrawPreview();
void setDrawGroupsPoseScaled();
};
}
} // end namespace nvidia
#endif // __FORCEFIELD_ASSET_PREVIEW_IMPL_H__
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